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D1mon

NS OGSR

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17 минут назад, Toporisher сказал:

Подскажите кто кроме Адреналина продает эмбрионы мутантов? Нужен только эмбрион бюрера.
Из всех что были в тайниках и наградах только этого эмбриона нет.

У Акима . Если не ошибаюсь вроде ты спрашивал где можно найти Вереск ?

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10 минут назад, Tyrob сказал:

У Акима . Если не ошибаюсь вроде ты спрашивал где можно найти Вереск ?

Нее, нету у него такого. Самое унылое что теперь этот один эмбрион надо везде рыскать. По тайникам Матвея Кулинара еще не лазал, может там быть.
Вереск нашел через полчаса после своего сообщения:u1F601:. У трупа свободовца в ЦП, но больше он мне попадался. А где еще взять?

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13 минут назад, Toporisher сказал:

Нее, нету у него такого. Самое унылое что теперь этот один эмбрион надо везде рыскать. По тайникам Матвея Кулинара еще не лазал, может там быть.
Вереск нашел через полчаса после своего сообщения:u1F601:. У трупа свободовца в ЦП, но больше он мне попадался. А где еще взять?

У Сяка в обмене есть Вереск .

  • Сталкерский лайк 1

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 скачал версию 28.04.2026, каким распаковщиком можно распаковать ресурсы мода?

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А какие три квеста Борману добавили? Ящик с едой, ПКМ со стройки и зачистка здания от бандитов? И явно нельзя пройти зачистку без НИ? Есть шанс, что пофиксят или так уже и будет незаконченым? Хоть бы выбор прописали, а то сразу все три одним пакетом берутся...

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стрелок_2009 Полистай назад. Выкладывали в доступ распаковщик.

  • Мастер! 1
  • Сталкерский лайк 1

Берегите патроны, особенно если он последний.

IC i5-8400 CPU @ 2,80 GHz, 16 OGB RAM, GF GTX 1660 6GB.

%D1%82%D0%B5%D0%BD%D1%8C121.gif

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21 минуту назад, стрелок_2009 сказал:

 скачал версию 28.04.2026, каким распаковщиком можно распаковать ресурсы мода?

Ссылку смотри в сообщении от Tyrob.

  • Жму руку 2

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Всем добрый день, проблема с поиском необычного мозга контролера (по заданию Свиблова), зашел на этот хутор чуть раньше положенного (до получения задания), помог убить находящегося там контролера со свитой, но с него ничего не выпало, затем сбегал на базу и получил задание (отметка была на этот же хутор), по приходу валялся 2 труп контроллера тоже поврежденный. Подзабил на квест, пошел другие выполнять, потом вернулся отметка пропала, а квест висит, вопрос, где еще можно лутануть этот мозг?

 

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Всем, привет, посоветуйте что то еще интересное из модов, желательно с неплохим сюжетом, на этой солянке пока решил сделать паузу, что то совсем не затягивает, и дело даже не в том , что потратив порядочно времени на изделие Ивана Денисовича, ты его собираешь, а в итоге солдатик (в простом армейском бронике) выдержал 3 выстрела,КАРЛ, 3 выстрела калибром .408 CheyTac, по сути снайперка тут норм только баррет, и даже дело не в том, что напихали сюда кучу не убиваемых когтей смерти (которые к сталкеру не имеют отношения от слова - совсем), а в том что этот мод ну точно второй раз проходить не захочется, во всяком случае если не исправят кучу всяких косяков (перечислять не буду, а то опять напишут, что оскорбляю разработчиков и выдадут "бан":u1F602:), конечно важнее ведь перевернуть картинку пистолета, чем пофиксить убивающие тебя БТР и НПС, и почему то не сделать равнозначные слоты для оружия , но это так, придирки, в целом, команде, конечно спасибо за проделанную работу, надеюсь, что когда нибудь "до шлифуют" проект до состояния "вау". Всем, удачи и всего хорошего.

  • Лайк 1

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Как разблокировать БТР на НИИ-Агропром в Сталкер NS OGSR 2026

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Жека_С ключ от него найдешь гораздо позже, по сюжетным тайникам от Кости (короче после посещения Юпитера)

  • Хабар 1

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Ловлю стабильный вылет на Болотах когда захожу в апартаменты Стрелка, не имеет значения есть Наташа там или нет.
Висит задание на 3его куратора.
 

Спойлер


[2026-04-30 10:47:30.482][t: 2356][f:0] ~ Logging initialized. FIle D:\S.T.A.L.K.E.R.NS.OGSR\_appdata_\logs\xray_Арсен_2026-04-30_10-47-30.log.
[2026-04-30 10:47:30.482][t: 2356][f:0] [OGSR Engine (x64)] build date: [Apr 28 2026 18:56:21]
[2026-04-30 10:47:30.482][t: 2356][f:0] [_MSC_FULL_VER]: [195035729], [_MSVC_LANG]: [202002L]
[2026-04-30 10:47:30.482][t: 2356][f:0] CommandLine: ["D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe" ]
[2026-04-30 10:47:30.482][t: 2356][f:0] ApplicationPath: [D:\S.T.A.L.K.E.R.NS.OGSR\bin\]
[2026-04-30 10:47:30.482][t: 2356][f:0] WorlingPath: [D:\S.T.A.L.K.E.R.NS.OGSR\]
[2026-04-30 10:47:30.482][t: 2356][f:0] ####################[+MIMALLOC+]####################
[2026-04-30 10:47:30.482][t: 2356][f:0] heap stats:     peak       total     current       block      total#   
[2026-04-30 10:47:30.482][t: 2356][f:0]   reserved:     1.0 GiB     1.0 GiB     1.0 GiB                          
[2026-04-30 10:47:30.482][t: 2356][f:0]  committed:    32.0 MiB    32.0 MiB    32.0 MiB                          
[2026-04-30 10:47:30.482][t: 2356][f:0]      reset:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]     purged:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]    touched:    64.2 KiB    64.2 KiB    64.2 KiB                          
[2026-04-30 10:47:30.482][t: 2356][f:0]   segments:     1           1           1      
[2026-04-30 10:47:30.482][t: 2356][f:0] -abandoned:     0           0           0      
[2026-04-30 10:47:30.482][t: 2356][f:0]    -cached:     0           0           0      
[2026-04-30 10:47:30.482][t: 2356][f:0]      pages:     0           0           0      
[2026-04-30 10:47:30.482][t: 2356][f:0] -abandoned:     0           0           0      
[2026-04-30 10:47:30.482][t: 2356][f:0]  -extended:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]    -retire:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]     arenas:     1      
[2026-04-30 10:47:30.482][t: 2356][f:0]  -rollback:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]      mmaps:     1      
[2026-04-30 10:47:30.482][t: 2356][f:0]    commits:     1      
[2026-04-30 10:47:30.482][t: 2356][f:0]     resets:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]     purges:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]    guarded:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]    threads:     0           0           0      
[2026-04-30 10:47:30.482][t: 2356][f:0]   searches:     0.0 avg
[2026-04-30 10:47:30.482][t: 2356][f:0] numa nodes:     1
[2026-04-30 10:47:30.482][t: 2356][f:0]    elapsed:     0.028 s
[2026-04-30 10:47:30.482][t: 2356][f:0]    process: user: 0.031 s, system: 0.015 s, faults: 5924, peak rss: 19.3 MiB, peak commit: 42.9 MiB
[2026-04-30 10:47:30.482][t: 2356][f:0] ####################[-MIMALLOC-]####################
[2026-04-30 10:47:30.493][t: 2356][f:0] PPL number of threads: [16]
[2026-04-30 10:47:30.493][t: 2356][f:0] * Detected CPU: Intel(R) Xeon(R) CPU E5-2620 v3 @ 2.40GHz [GenuineIntel], F6/M63/S2
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU cores: [6], threads: [12]
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU0 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU1 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU2 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU3 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU4 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU5 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU6 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU7 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU8 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU9 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU10 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU11 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] Initializing File System...
[2026-04-30 10:47:30.493][t: 2356][f:0] --Found base arch: [gamedata.sq_base], size: [2545586176]
[2026-04-30 10:47:31.090][t: 2356][f:0] --Found base arch: [gamedata.sq_base_configs], size: [11821056]
[2026-04-30 10:47:31.184][t: 2356][f:0] --Found base arch: [gamedata.sq_patch], size: [646078464]
[2026-04-30 10:47:31.184][t: 2356][f:0] --Found base arch: [gamedata.sq_patch_2], size: [60997632]
[2026-04-30 10:47:31.184][t: 2356][f:0] using fs-ltx: [fsgame.ltx]
[2026-04-30 10:47:31.184][t: 2356][f:0] --Found FS dir: [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\]
[2026-04-30 10:47:31.279][t: 2356][f:0]   items: [10072]
[2026-04-30 10:47:31.279][t: 2356][f:0] --Found FS dir: [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\]
[2026-04-30 10:47:31.341][t: 2356][f:0]   items: [9867]
[2026-04-30 10:47:31.342][t: 2356][f:0] --Found FS dir: [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\screenshots\]
[2026-04-30 10:47:31.342][t: 2356][f:0]   items: [7]
[2026-04-30 10:47:31.342][t: 2356][f:0] gamedata base_path: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\]
[2026-04-30 10:47:31.342][t: 2356][f:0] FS: 114441 files cached, 0Kb memory used.
[2026-04-30 10:47:31.342][t: 2356][f:0] Init FileSystem 0.850976 sec
[2026-04-30 10:47:31.342][t: 2356][f:0] ~ Apply system_mods.ltx...
[2026-04-30 10:47:31.572][t: 2356][f:0] ~ [`anonymous-namespace'::InitSettings] duration [234]ms.
[2026-04-30 10:47:31.572][t: 2356][f:0] [shader_params_export] section found!!!
[2026-04-30 10:47:31.572][t: 2356][f:0] OS Version major: 10 minor: 0, build: 19045. Server OS: no
[2026-04-30 10:47:31.572][t: 2356][f:0] Current drive space free: [35990.7]Mb total: [385340]Mb
[2026-04-30 10:47:31.572][t: 2356][f:0] Initializing Engine...
[2026-04-30 10:47:31.572][t: 2356][f:0] Starting INPUT device...
[2026-04-30 10:47:31.593][t: 2356][f:0] strings overhead: [0]Kb, instance count: 31, was removed [63]
[2026-04-30 10:47:31.593][t: 2356][f:0] --------------------------------------------------------------------------------
[2026-04-30 10:47:31.593][t: 2356][f:0] ####################[+MIMALLOC+]####################
[2026-04-30 10:47:31.593][t: 2356][f:0] heap stats:     peak       total     current       block      total#   
[2026-04-30 10:47:31.593][t: 2356][f:0]   reserved:     1.0 GiB     1.0 GiB     1.0 GiB                          
[2026-04-30 10:47:31.593][t: 2356][f:0]  committed:    96.5 MiB   111.8 MiB    96.5 MiB                          
[2026-04-30 10:47:31.593][t: 2356][f:0]      reset:     0      
[2026-04-30 10:47:31.593][t: 2356][f:0]     purged:    11.3 MiB
[2026-04-30 10:47:31.593][t: 2356][f:0]    touched:    64.2 KiB   257.0 KiB   -48.9 MiB                          
[2026-04-30 10:47:31.593][t: 2356][f:0]   segments:     3           4           3      
[2026-04-30 10:47:31.593][t: 2356][f:0] -abandoned:     0           0           0      
[2026-04-30 10:47:31.593][t: 2356][f:0]    -cached:     0           0           0      
[2026-04-30 10:47:31.593][t: 2356][f:0]      pages:     0           0        -213      
[2026-04-30 10:47:31.593][t: 2356][f:0] -abandoned:     0           0           0      
[2026-04-30 10:47:31.593][t: 2356][f:0]  -extended:     0      
[2026-04-30 10:47:31.593][t: 2356][f:0]    -retire:     0      
[2026-04-30 10:47:31.593][t: 2356][f:0]     arenas:     1      
[2026-04-30 10:47:31.593][t: 2356][f:0]  -rollback:     0      
[2026-04-30 10:47:31.593][t: 2356][f:0]      mmaps:     2      
[2026-04-30 10:47:31.593][t: 2356][f:0]    commits:   101      
[2026-04-30 10:47:31.593][t: 2356][f:0]     resets:     0      
[2026-04-30 10:47:31.593][t: 2356][f:0]     purges:     9      
[2026-04-30 10:47:31.593][t: 2356][f:0]    guarded:     0      
[2026-04-30 10:47:31.593][t: 2356][f:0]    threads:     1           1           1      
[2026-04-30 10:47:31.593][t: 2356][f:0]   searches:     0.0 avg
[2026-04-30 10:47:31.593][t: 2356][f:0] numa nodes:     1
[2026-04-30 10:47:31.593][t: 2356][f:0]    elapsed:     1.132 s
[2026-04-30 10:47:31.593][t: 2356][f:0]    process: user: 0.984 s, system: 0.156 s, faults: 33598, peak rss: 118.3 MiB, peak commit: 118.0 MiB
[2026-04-30 10:47:31.593][t: 2356][f:0] ####################[-MIMALLOC-]####################
[2026-04-30 10:47:31.593][t: 2356][f:0] [16276MB] physical memory installed, [12171MB] available, [25] percent of memory in use
[2026-04-30 10:47:31.593][t: 2356][f:0] PageFile total: [24576MB], free~ [22088MB]
[2026-04-30 10:47:31.593][t: 2356][f:0] Engine memory usage (Working Set): [118MB], peak: [118MB]
[2026-04-30 10:47:31.593][t: 2356][f:0] Engine memory usage (Commit Charge): [118MB], peak: [118MB]
[2026-04-30 10:47:31.593][t: 2356][f:0] --------------------------------------------------------------------------------
[2026-04-30 10:47:31.593][t: 2356][f:0] * [ D3D ]: textures count [0]
[2026-04-30 10:47:31.593][t: 2356][f:0] * [ D3D ]: textures[0 K]
[2026-04-30 10:47:31.593][t: 2356][f:0] * [x-ray]: process heap[0 K], render[0 K]
[2026-04-30 10:47:31.593][t: 2356][f:0] * [x-ray]: economy: strings[31238 K], smem[-88 K]
[2026-04-30 10:47:31.593][t: 2356][f:0] ~ Load sounds.ltx...
[2026-04-30 10:47:31.593][t: 2356][f:0] SOUND: OpenAL: enumerate devices...
[2026-04-30 10:47:31.685][t: 2356][f:0] SOUND: OpenAL: Default sound device name is [Динамики (Realtek High Definition Audio)]
[2026-04-30 10:47:31.685][t: 2356][f:0] SOUND: OpenAL: All available devices:
[2026-04-30 10:47:31.685][t: 2356][f:0] 1. Динамики (Realtek High Definition Audio) (full name [OpenAL Soft on Динамики (Realtek High Definition Audio)]). al_soft [1]
[2026-04-30 10:47:31.685][t: 2356][f:0] 2. Динамики (CX31993 384Khz HIFI AUDIO) (full name [OpenAL Soft on Динамики (CX31993 384Khz HIFI AUDIO)]). al_soft [1]
[2026-04-30 10:47:31.685][t: 2356][f:0] Executing config-script "d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"...
[2026-04-30 10:47:31.685][t: 2356][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2026-04-30 10:47:31.685][t: 2356][f:0] Executing config-script "user.ltx"...
[2026-04-30 10:47:31.685][t: 2356][f:0] Executing config-script "d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_high.ltx"...
[2026-04-30 10:47:31.685][t: 2356][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_high.ltx] successfully loaded.
[2026-04-30 10:47:31.685][t: 2356][f:0] Executing config-script "d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"...
[2026-04-30 10:47:31.685][t: 2356][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2026-04-30 10:47:31.685][t: 2356][f:0] snd_dynamic_reverb = ON
[2026-04-30 10:47:31.685][t: 2356][f:0] snd_eq_enable = on
[2026-04-30 10:47:31.685][t: 2356][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded.
[2026-04-30 10:47:31.685][t: 2356][f:0] SOUND: Selected device is [Динамики (Realtek High Definition Audio)]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.2
[2026-04-30 10:47:31.706][t: 2356][f:0] [OpenAL] EFX: present
[2026-04-30 10:47:31.706][t: 2356][f:0] Loading of [senvironment.ltx]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[0] name=[identity]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[1] name=[default]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[2] name=[bathroom]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[3] name=[mountains]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[4] name=[yard]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[5] name=[room]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[6] name=[plant]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[7] name=[long_corridor]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[8] name=[open_space]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[9] name=[house]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[10] name=[forest]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[11] name=[underground]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[12] name=[hangar]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[13] name=[city]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[14] name=[underground_small]
[2026-04-30 10:47:31.706][t: 2356][f:0] Starting RENDER device...
[2026-04-30 10:47:31.706][t: 2356][f:0] * Avail GPU [vendor:1002]-[device:687F]: Radeon RX Vega
[2026-04-30 10:47:31.706][t: 2356][f:0] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver
[2026-04-30 10:47:31.706][t: 2356][f:0]  !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE
[2026-04-30 10:47:31.706][t: 2356][f:0] 
    Dedicated VRAM: 8119 MB (8513564672 bytes)
    Dedicated Memory: 0 MB (0 bytes)
    Shared Memory: 8138 MB (8533575680 bytes)
    CurrentUsage: 0 MB (0 bytes)
    Budget: 7351 MB (7708258304 bytes)
[2026-04-30 10:47:31.706][t: 2356][f:0] * Selected GPU [vendor:1002]-[device:687F]: Radeon RX Vega
[2026-04-30 10:47:31.748][t: 2356][f:0] [CHW::CreateDevice] refCount of [HW.pDevice]: [12]
[2026-04-30 10:47:31.748][t: 2356][f:0] *     Texture memory: 8119 M
[2026-04-30 10:47:31.748][t: 2356][f:0] strings overhead: [1]Kb, instance count: 123, was removed [0]
[2026-04-30 10:47:31.748][t: 2356][f:0] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[2026-04-30 10:47:31.748][t: 2356][f:0] * GPU vertex cache: unrecognized, 24
[2026-04-30 10:47:31.758][t: 2356][f:0] * DVB created: 4096K
[2026-04-30 10:47:31.758][t: 2356][f:0] * DIB created: 512K
[2026-04-30 10:47:31.800][t: 2356][f:0] [CResourceManager::OnDeviceCreate] count of *shaders*.ltx files: [1]
[2026-04-30 10:47:31.800][t: 2356][f:0] ! Renderer doesn't support blender 'details\blend'
[2026-04-30 10:47:31.800][t: 2356][f:0] ! Renderer doesn't support blender 'details\set'
[2026-04-30 10:47:31.811][t: 2356][f:0] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader params...
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [breath_idx]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [breath_size]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [device_inertia]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [gasmask_inertia]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [heat_fade_distance]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [heat_vision_blurring]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [heat_vision_steps]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [mark_color]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [mark_number]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [pnv_color]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [pnv_color_old]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [pnv_params_old]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [radiation_effect]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [s3ds_param_1]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [s3ds_param_2]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [s3ds_param_3]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [s3ds_param_4]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [shader_param_grayscale]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader done!!!
[2026-04-30 10:47:32.197][t: 2356][f:0] !![NGXWrapper::Create] failed NVSDK_NGX_D3D11_Init. result: [-1160773631]
[2026-04-30 10:47:32.228][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.ps] ps_5_0] [main]
[2026-04-30 10:47:32.238][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.vs] vs_5_0] [main]
[2026-04-30 10:47:32.248][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_t.vs] vs_5_0] [main]
[2026-04-30 10:47:32.259][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:32.594][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_screen_space.vs] vs_5_0] [main]
[2026-04-30 10:47:32.605][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof.ps] ps_5_0] [main]
[2026-04-30 10:47:32.668][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof_pp.ps] ps_5_0] [main]
[2026-04-30 10:47:32.678][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask.ps] ps_5_0] [main]
[2026-04-30 10:47:32.741][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:32.783][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_breath.ps] ps_5_0] [main]
[2026-04-30 10:47:32.835][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_fakescope.ps] ps_5_0] [main]
[2026-04-30 10:47:32.867][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_nightvision.ps] ps_5_0] [main]
[2026-04-30 10:47:33.076][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_heatvision.ps] ps_5_0] [main]
[2026-04-30 10:47:33.265][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.ps] ps_5_0] [main]
[2026-04-30 10:47:33.286][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.vs] vs_5_0] [main]
[2026-04-30 10:47:33.307][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\pp_lut.ps] ps_5_0] [main]
[2026-04-30 10:47:33.338][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr.ps] ps_5_0] [main]
[2026-04-30 10:47:35.508][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:35.539][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_combine.ps] ps_5_0] [main]
[2026-04-30 10:47:35.560][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_noblur.ps] ps_5_0] [main]
[2026-04-30 10:47:35.581][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_volumetric_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:35.592][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_water_waves.ps] ps_5_0] [main]
[2026-04-30 10:47:35.602][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom.ps] ps_5_0] [main]
[2026-04-30 10:47:35.634][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_combine.ps] ps_5_0] [main]
[2026-04-30 10:47:35.770][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_flares.ps] ps_5_0] [main]
[2026-04-30 10:47:35.812][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_upsample.ps] ps_5_0] [main]
[2026-04-30 10:47:35.843][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_downsample.ps] ps_5_0] [main]
[2026-04-30 10:47:35.864][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao.ps] ps_5_0] [main]
[2026-04-30 10:47:36.063][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:36.105][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il.ps] ps_5_0] [main]
[2026-04-30 10:47:37.394][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:37.436][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_taa.ps] ps_5_0] [main]
[2026-04-30 10:47:37.510][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cas.ps] ps_5_0] [main]
[2026-04-30 10:47:37.551][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_mask.vs] vs_5_0] [main]
[2026-04-30 10:47:37.562][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_mask.ps] ps_5_0] [main]
[2026-04-30 10:47:37.572][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_near.ps] ps_5_0] [main]
[2026-04-30 10:47:38.463][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun.vs] vs_5_0] [main]
[2026-04-30 10:47:38.473][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_far.ps] ps_5_0] [main]
[2026-04-30 10:47:38.662][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volumetric_sun.ps] ps_5_0] [main]
[2026-04-30 10:47:38.861][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_layer.ps] ps_5_0] [main]
[2026-04-30 10:47:38.893][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_2uv.vs] vs_5_0] [main]
[2026-04-30 10:47:38.893][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_patch_normal.ps] ps_5_0] [main]
[2026-04-30 10:47:38.997][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_normal.ps] ps_5_0] [main]
[2026-04-30 10:47:39.008][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_gloss.ps] ps_5_0] [main]
[2026-04-30 10:47:39.018][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\copy.ps] ps_5_0] [main]
[2026-04-30 10:47:39.029][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform.vs] vs_5_0] [main]
[2026-04-30 10:47:39.029][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_unshadowed.ps] ps_5_0] [main]
[2026-04-30 10:47:39.134][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volume.vs] vs_5_0] [main]
[2026-04-30 10:47:39.144][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_normal.ps] ps_5_0] [main]
[2026-04-30 10:47:39.260][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_transluent.ps] ps_5_0] [main]
[2026-04-30 10:47:39.375][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_unshadowed.ps] ps_5_0] [main]
[2026-04-30 10:47:39.480][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_normal.ps] ps_5_0] [main]
[2026-04-30 10:47:39.605][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_fullsize.ps] ps_5_0] [main]
[2026-04-30 10:47:39.720][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.ps] ps_5_0] [main]
[2026-04-30 10:47:39.731][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_build.ps] ps_5_0] [main]
[2026-04-30 10:47:39.752][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_build.vs] vs_5_0] [main]
[2026-04-30 10:47:39.773][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter.ps] ps_5_0] [main]
[2026-04-30 10:47:39.783][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_filter.vs] vs_5_0] [main]
[2026-04-30 10:47:39.804][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter_f.ps] ps_5_0] [main]
[2026-04-30 10:47:39.815][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_1.ps] ps_5_0] [main]
[2026-04-30 10:47:39.815][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_2.ps] ps_5_0] [main]
[2026-04-30 10:47:39.835][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_3.ps] ps_5_0] [main]
[2026-04-30 10:47:39.846][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.ps] ps_5_0] [main]
[2026-04-30 10:47:39.982][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.vs] vs_5_0] [main]
[2026-04-30 10:47:39.993][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_distort.ps] ps_5_0] [main]
[2026-04-30 10:47:40.003][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_tonemap.ps] ps_5_0] [main]
[2026-04-30 10:47:40.297][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_2_naa.ps] ps_5_0] [main]
[2026-04-30 10:47:40.611][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.ps] ps_5_0] [main]
[2026-04-30 10:47:40.642][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.vs] vs_5_0] [main]
[2026-04-30 10:47:40.653][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_volumetric.ps] ps_5_0] [main]
[2026-04-30 10:47:40.653][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_rain_drops.ps] ps_5_0] [main]
[2026-04-30 10:47:41.051][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_edge_detect.ps] ps_5_0] [main]
[2026-04-30 10:47:41.072][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_bweight_calc.ps] ps_5_0] [main]
[2026-04-30 10:47:41.208][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_neighbour_blend.ps] ps_5_0] [main]
[2026-04-30 10:47:41.229][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask.ps] ps_5_0] [main]
[2026-04-30 10:47:41.240][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:41.271][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_generation.ps] ps_5_0] [main]
[2026-04-30 10:47:41.313][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_display.ps] ps_5_0] [main]
[2026-04-30 10:47:41.333][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_mask.ps] ps_5_0] [main]
[2026-04-30 10:47:41.354][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:41.396][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_final.ps] ps_5_0] [main]
[2026-04-30 10:47:41.438][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.ps] ps_4_1] [main]
[2026-04-30 10:47:41.606][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.vs] vs_4_1] [main]
[2026-04-30 10:47:41.616][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess.ps] ps_5_0] [main]
[2026-04-30 10:47:41.637][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_postpr.vs] vs_5_0] [main]
[2026-04-30 10:47:41.647][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cm.ps] ps_5_0] [main]
[2026-04-30 10:47:41.668][t: 6344][f:0] Start load particle files...
[2026-04-30 10:47:41.668][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect.ps] ps_5_0] [main]
[2026-04-30 10:47:41.679][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid.vs] vs_5_0] [main]
[2026-04-30 10:47:41.679][t: 6344][f:0] Loaded particle files: 60
[2026-04-30 10:47:41.679][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array.gs] gs_5_0] [main]
[2026-04-30 10:47:41.689][t: 6344][f:0] [CPSLibrary::LoadAll] count of *particles*.xr files: [1]
[2026-04-30 10:47:41.689][t: 6344][f:0] Load [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr]
[2026-04-30 10:47:41.689][t: 6344][f:0] cop format used for file [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr]
[2026-04-30 10:47:41.689][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc.ps] ps_5_0] [main]
[2026-04-30 10:47:41.700][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_temp.ps] ps_5_0] [main]
[2026-04-30 10:47:41.710][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc_temp.ps] ps_5_0] [main]
[2026-04-30 10:47:41.721][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main]
[2026-04-30 10:47:41.721][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main]
[2026-04-30 10:47:41.731][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel_g.ps] ps_5_0] [main]
[2026-04-30 10:47:41.731][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_vorticity.ps] ps_5_0] [main]
[2026-04-30 10:47:41.742][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_confinement.ps] ps_5_0] [main]
[2026-04-30 10:47:41.742][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_divergence.ps] ps_5_0] [main]
[2026-04-30 10:47:41.752][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_jacobi.ps] ps_5_0] [main]
[2026-04-30 10:47:41.763][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_project.ps] ps_5_0] [main]
[2026-04-30 10:47:41.773][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.ps] ps_5_0] [main]
[2026-04-30 10:47:41.784][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.vs] vs_5_0] [main]
[2026-04-30 10:47:41.784][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.ps] ps_5_0] [main]
[2026-04-30 10:47:41.794][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.vs] vs_5_0] [main]
[2026-04-30 10:47:41.794][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydatacopy_quad.ps] ps_5_0] [main]
[2026-04-30 10:47:41.805][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.vs] vs_5_0] [main]
[2026-04-30 10:47:41.805][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.ps] ps_5_0] [main]
[2026-04-30 10:47:41.815][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.vs] vs_5_0] [main]
[2026-04-30 10:47:41.826][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.ps] ps_5_0] [main]
[2026-04-30 10:47:41.846][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad.ps] ps_5_0] [main]
[2026-04-30 10:47:41.867][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad_fire.ps] ps_5_0] [main]
[2026-04-30 10:47:41.909][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad_fire.ps] ps_5_0] [main]
[2026-04-30 10:47:41.941][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_static_oobb.ps] ps_5_0] [main]
[2026-04-30 10:47:41.941][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_oobb.vs] vs_5_0] [main]
[2026-04-30 10:47:41.951][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_oobb.gs] gs_5_0] [main]
[2026-04-30 10:47:41.962][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_dynamic_oobb.ps] ps_5_0] [main]
[2026-04-30 10:47:41.962][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_dyn_oobb.vs] vs_5_0] [main]
[2026-04-30 10:47:41.972][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.ps] ps_5_0] [main]
[2026-04-30 10:47:41.972][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_dyn_oobb.gs] gs_5_0] [main]
[2026-04-30 10:47:41.993][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.vs] vs_5_0] [main]
[2026-04-30 10:47:42.004][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-add.ps] ps_5_0] [main]
[2026-04-30 10:47:42.014][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle-clip.vs] vs_5_0] [main]
[2026-04-30 10:47:42.025][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_distort.ps] ps_5_0] [main]
[2026-04-30 10:47:42.035][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-blend.ps] ps_5_0] [main]
[2026-04-30 10:47:42.046][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-aadd.ps] ps_5_0] [main]
[2026-04-30 10:47:42.067][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_gaussian.ps] ps_5_0] [main]
[2026-04-30 10:47:42.077][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_font.ps] ps_5_0] [main]
[2026-04-30 10:47:42.098][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\simple_color.ps] ps_5_0] [main]
[2026-04-30 10:47:42.109][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\editor.vs] vs_5_0] [main]
[2026-04-30 10:47:42.119][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.ps] ps_5_0] [main]
[2026-04-30 10:47:42.119][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.vs] vs_5_0] [main]
[2026-04-30 10:47:42.140][t: 6344][f:0] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual!
[2026-04-30 10:47:42.140][t: 6344][f:0] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual!
[2026-04-30 10:47:42.140][t: 6344][f:0] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual!
[2026-04-30 10:47:42.140][t: 6344][f:0] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual!
[2026-04-30 10:47:42.140][t: 6344][f:0] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual!
[2026-04-30 10:47:42.150][t: 2356][f:0] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1]
[2026-04-30 10:47:42.150][t: 2356][f:0] * Evaluation function "weaponeffectiveness" is successfully loaded. FunctionType=61
[2026-04-30 10:47:42.150][t: 2356][f:0] * Evaluation function "victoryprobability" is successfully loaded. FunctionType=66
[2026-04-30 10:47:42.150][t: 2356][f:0] * Evaluation function "expediency" is successfully loaded. FunctionType=68
[2026-04-30 10:47:42.150][t: 2356][f:0] * Evaluation function "mainweaponvalue" is successfully loaded. FunctionType=71
[2026-04-30 10:47:42.150][t: 2356][f:0] * Evaluation function "smallweaponvalue" is successfully loaded. FunctionType=72
[2026-04-30 10:47:42.150][t: 2356][f:0] * Evaluation function "creatureeffectiveness" is successfully loaded. FunctionType=62
[2026-04-30 10:47:42.150][t: 2356][f:0] * Evaluation function "intcreatureeffectiveness" is successfully loaded. FunctionType=63
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "accweaponeffectiveness" is successfully loaded. FunctionType=64
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "fincreatureeffectiveness" is successfully loaded. FunctionType=65
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "entitycost" is successfully loaded. FunctionType=67
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "surgedeathprobability" is successfully loaded. FunctionType=69
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "equipmentvalue" is successfully loaded. FunctionType=70
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "terraintype" is successfully loaded. FunctionType=73
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "weaponattacktimes" is successfully loaded. FunctionType=74
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "weaponsuccessprobability" is successfully loaded. FunctionType=75
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "enemydetectability" is successfully loaded. FunctionType=76
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "enemydetectprobability" is successfully loaded. FunctionType=77
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "enemyretreatprobability" is successfully loaded. FunctionType=78
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "anomalydetectprobability" is successfully loaded. FunctionType=79
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "anomalyinteractprobability" is successfully loaded. FunctionType=80
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "anomalyretreatprobability" is successfully loaded. FunctionType=81
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "birthpercentage" is successfully loaded. FunctionType=82
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "birthprobability" is successfully loaded. FunctionType=83
[2026-04-30 10:47:42.151][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.ps] ps_5_0] [main]
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "birthspeed" is successfully loaded. FunctionType=84
[2026-04-30 10:47:42.161][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main]
[2026-04-30 10:47:42.171][t: 2356][f:0] --LUA version: [LuaJIT 2.1.0-beta3]
[2026-04-30 10:47:42.171][t: 2356][f:0] get_current_kx()=0.75
[2026-04-30 10:47:42.171][t: 2356][f:0] options full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx
[2026-04-30 10:47:42.182][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.ps] ps_5_0] [main]
[2026-04-30 10:47:42.329][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.vs] vs_5_0] [main]
[2026-04-30 10:47:42.350][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.ps] ps_5_0] [main]
[2026-04-30 10:47:42.350][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.vs] vs_5_0] [main]
[2026-04-30 10:47:42.371][t: 2356][f:0] [ReShade]: ReShade not installed or version too old - didn't load compatibility addon
[2026-04-30 10:47:42.371][t: 2356][f:0] Starting engine...
[2026-04-30 10:47:42.371][t: 2356][f:0] Main thread id=[2356]
[2026-04-30 10:47:42.381][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default_ma.ps] ps_5_0] [main]
[2026-04-30 10:47:42.381][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark.vs] vs_5_0] [main]
[2026-04-30 10:47:42.433][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.ps] ps_5_0] [main]
[2026-04-30 10:47:42.444][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.vs] vs_5_0] [main]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg]
[2026-04-30 10:47:42.528][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg]
[2026-04-30 10:47:42.528][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg]
[2026-04-30 10:47:42.528][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg]
[2026-04-30 10:47:42.528][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg]
[2026-04-30 10:47:42.528][t:13512][f:0] Loading Environment...
[2026-04-30 10:47:42.528][t: 2356][f:0] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.059 s.]
[2026-04-30 10:47:42.528][t:13512][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.ps] ps_5_0] [main]
[2026-04-30 10:47:42.528][t: 2356][f:0] * [CGameMtlLibrary::Load]: mtl pairs loading time (1681): [0.149 s.]
[2026-04-30 10:47:42.559][t:13512][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.vs] vs_5_0] [main]
[2026-04-30 10:47:42.570][t:13512][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain_splash.ps] ps_5_0] [main]
[2026-04-30 10:47:42.591][t:13512][f:0] ! Can't find sound [ambient\rain_indoor.ogg]
[2026-04-30 10:47:42.591][t:13512][f:0] ! Can't find sound [ambient\wind.ogg]
[2026-04-30 10:47:42.695][t: 4808][f:0] ~ Autoload files [49] from [gameplay\info_portions\*.xml]!
[2026-04-30 10:47:42.727][t: 4808][f:0] ~ Autoload files [38] from [gameplay\encyclopedia\*.xml]!
[2026-04-30 10:47:42.842][t: 4808][f:0] ~ Autoload files [41] from [gameplay\dialogs\*.xml]!
[2026-04-30 10:47:42.905][t: 4808][f:0] ~ Autoload files [13] from [gameplay\profiles\*.xml]!
[2026-04-30 10:47:43.052][t: 4808][f:0] ~ Autoload files [36] from [gameplay\specific_characters_files\*.xml]!
[2026-04-30 10:47:43.136][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.ps] ps_5_0] [main]
[2026-04-30 10:47:43.230][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.vs] vs_5_0] [main]
[2026-04-30 10:47:43.429][t: 5880][f:0] ~ Autoload lang files [143] from [text\rus\*.xml]!
[2026-04-30 10:47:43.450][t: 6344][f:1] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.ps] ps_5_0] [main]
[2026-04-30 10:47:43.502][t: 6344][f:1] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.vs] vs_5_0] [main]
[2026-04-30 10:47:43.534][t: 2356][f:1] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_l.ogg]
[2026-04-30 10:47:43.544][t: 2356][f:1] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_r.ogg]
[2026-04-30 10:47:43.544][t: 2356][f:1] profiles full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx
[2026-04-30 10:47:43.660][t:13512][f:4] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.ps] ps_5_0] [main]
[2026-04-30 10:47:43.681][t:13512][f:5] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.vs] vs_5_0] [main]
[2026-04-30 10:47:43.691][t:13512][f:6] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.ps] ps_5_0] [main]
[2026-04-30 10:47:43.712][t:13512][f:8] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.vs] vs_5_0] [main]
[2026-04-30 10:47:43.743][t:13512][f:10] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.vs] vs_5_0] [main]
[2026-04-30 10:47:43.964][t:13512][f:27] Loading models...
[2026-04-30 10:47:43.964][t:13512][f:27] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main]
[2026-04-30 10:47:43.995][t:13512][f:29] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:44.184][t:13512][f:43] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.hs] hs_5_0] [main]
[2026-04-30 10:47:44.236][t:13512][f:48] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.ds] ds_5_0] [main]
[2026-04-30 10:47:44.288][t:13512][f:52] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main]
[2026-04-30 10:47:44.320][t:13512][f:54] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:44.509][t:13512][f:68] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-04-30 10:47:44.592][t:13512][f:74] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\base_lplanes.ps] ps_5_0] [main]
[2026-04-30 10:47:44.603][t:13512][f:75] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-04-30 10:47:44.728][t:13512][f:84] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_flat.ps] ps_5_0] [main]
[2026-04-30 10:47:44.749][t:13512][f:86] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:44.927][t:13512][f:99] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base_aref.ps] ps_5_0] [main]
[2026-04-30 10:47:44.938][t:13512][f:100] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-04-30 10:47:45.032][t:13512][f:107] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.ps] ps_5_0] [main]
[2026-04-30 10:47:45.053][t:13512][f:109] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:45.179][t:13512][f:118] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-04-30 10:47:45.241][t:13512][f:123] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main]
[2026-04-30 10:47:45.273][t:13512][f:125] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:45.461][t:13512][f:139] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.hs] hs_5_0] [main]
[2026-04-30 10:47:45.514][t:13512][f:143] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.ds] ds_5_0] [main]
[2026-04-30 10:47:45.577][t:13512][f:148] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:45.923][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:46.258][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-04-30 10:47:46.447][t: 2356][f:166] [rescan_physical_path] files count before: [114441]
[2026-04-30 10:47:46.509][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_hard.ps] ps_5_0] [main]
[2026-04-30 10:47:46.530][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main]
[2026-04-30 10:47:46.646][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-04-30 10:47:46.792][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-04-30 10:47:46.824][t: 2356][f:166] [rescan_physical_path] files count after: [114441]
[2026-04-30 10:47:46.876][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-04-30 10:47:47.002][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:47.138][t:13512][f:174] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:47.275][t:13512][f:184] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_emissivel.ps] ps_5_0] [main]
[2026-04-30 10:47:47.285][t:13512][f:186] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:47.306][t:13512][f:187] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:47.327][t:13512][f:189] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-04-30 10:47:47.368][t:13512][f:192] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:47.599][t:13512][f:209] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:47.830][t:13512][f:215] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-04-30 10:47:47.924][t:13512][f:215] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-04-30 10:47:47.966][t:13512][f:216] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-04-30 10:47:48.049][t:13512][f:223] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:48.290][t:13512][f:241] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:48.636][t:13512][f:267] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-04-30 10:47:48.835][t:13512][f:281] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:49.107][t:13512][f:302] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-04-30 10:47:49.212][t:13512][f:309] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:49.233][t:13512][f:311] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump-hq.ps] ps_5_0] [main]
[2026-04-30 10:47:49.264][t:13512][f:314] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:49.453][t:13512][f:328] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump.ps] ps_5_0] [main]
[2026-04-30 10:47:49.485][t:13512][f:330] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump-hq.ps] ps_5_0] [main]
[2026-04-30 10:47:49.516][t:13512][f:333] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:49.579][t:13512][f:337] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-04-30 10:47:49.715][t:13512][f:347] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-04-30 10:47:49.840][t:13512][f:357] ! [CModelPool::Prefetch]: monsters\mouses\mouses.ogf not found in $game_meshes$
[2026-04-30 10:47:49.850][t:13512][f:358] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_lamp.ps] ps_5_0] [main]
[2026-04-30 10:47:49.871][t:13512][f:359] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:50.196][t:13512][f:383] ! [CModelPool::Prefetch]: monsters\spider\spider_dead.ogf not found in $game_meshes$
[2026-04-30 10:47:50.207][t:13512][f:384] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main]
[2026-04-30 10:47:50.269][t:13512][f:389] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main]
[2026-04-30 10:47:50.404][t:13512][f:399] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_bump-hq.ps] ps_5_0] [main]
[2026-04-30 10:47:50.457][t:13512][f:403] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:50.687][t:13512][f:421] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-04-30 10:47:50.708][t:13512][f:422] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:50.834][t:13512][f:432] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:50.896][t:13512][f:436] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:51.042][t:13512][f:447] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.ps] ps_5_0] [main]
[2026-04-30 10:47:51.063][t:13512][f:448] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main]
[2026-04-30 10:47:51.074][t:13512][f:449] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_zwrite.ps] ps_5_0] [main]
[2026-04-30 10:47:51.084][t:13512][f:450] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.ps] ps_5_0] [main]
[2026-04-30 10:47:52.206][t:13512][f:534] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main]
[2026-04-30 10:47:52.227][t:13512][f:536] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.ps] ps_5_0] [main]
[2026-04-30 10:47:52.237][t:13512][f:537] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-04-30 10:47:52.258][t:13512][f:538] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lfo_light_dot_weapons.ps] ps_5_0] [main]
[2026-04-30 10:47:52.299][t:13512][f:541] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_collimsight.ps] ps_5_0] [main]
[2026-04-30 10:47:52.330][t:13512][f:544] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.ps] ps_5_0] [main]
[2026-04-30 10:47:52.362][t:13512][f:546] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.vs] vs_5_0] [main]
[2026-04-30 10:47:52.383][t:13512][f:547] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-04-30 10:47:52.509][t:13512][f:557] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main]
[2026-04-30 10:47:52.603][t:13512][f:564] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main]
[2026-04-30 10:47:52.729][t:13512][f:573] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:47:52.760][t:13512][f:576] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:52.781][t:13512][f:577] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_aref_flat.ps] ps_5_0] [main]
[2026-04-30 10:47:52.813][t:13512][f:579] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:52.875][t:13512][f:584] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:53.126][t:13512][f:603] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:53.535][t:13512][f:634] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:53.996][t:13512][f:668] Loading user_data [models\light_night.ltx] for equipments\light_night...
[2026-04-30 10:47:54.122][t:13512][f:678] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_flat.ps] ps_5_0] [main]
[2026-04-30 10:47:54.175][t:13512][f:682] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:54.342][t:13512][f:695] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:54.510][t:13512][f:707] DX10: Shader 'models\zoomnight' not found in library.
[2026-04-30 10:47:54.510][t:13512][f:707] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.vs] vs_5_0] [main]
[2026-04-30 10:47:54.520][t:13512][f:708] DX10: Shader 'models\zoom_lerp' not found in library.
[2026-04-30 10:47:54.541][t:13512][f:709] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.ps] ps_5_0] [main]
[2026-04-30 10:47:54.573][t:13512][f:712] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main]
[2026-04-30 10:47:54.615][t:13512][f:715] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main]
[2026-04-30 10:47:54.740][t:13512][f:724] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-04-30 10:47:55.044][t:13512][f:747] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-04-30 10:47:55.149][t:13512][f:755] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main]
[2026-04-30 10:47:55.327][t:13512][f:768] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main]
[2026-04-30 10:47:55.453][t:13512][f:770] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_12.ltx] for dynamics\weapons\wpn_hand\wpn_hand_12...
[2026-04-30 10:47:55.527][t:13512][f:775] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:55.705][t:13512][f:788] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_pda_screen.ps] ps_5_0] [main]
[2026-04-30 10:47:55.757][t:13512][f:791] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_pda_screen.vs] vs_5_0] [main]
[2026-04-30 10:47:55.893][t:13512][f:801] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:56.144][t:13512][f:821] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-04-30 10:47:56.312][t: 2356][f:834] Starting server...
[2026-04-30 10:47:56.354][t: 2356][f:835] * phase time: 0 ms
[2026-04-30 10:47:56.354][t: 2356][f:835] * phase cmem: 0 K
[2026-04-30 10:47:56.448][t:13512][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat_d.ps] ps_5_0] [main]
[2026-04-30 10:47:56.469][t:13512][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat_d.vs] vs_5_0] [main]
[2026-04-30 10:47:56.783][t:13512][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-04-30 10:47:57.014][t:13512][f:836] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_exo_bd.ltx] for dynamics\weapons\wpn_hand\wpn_hand_exo_bd...
[2026-04-30 10:47:57.203][t:13512][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lq.ps] ps_5_0] [main]
[2026-04-30 10:47:57.223][t:13512][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lq.vs] vs_5_0] [main]
[2026-04-30 10:47:57.653][t:13512][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_aref_bump-hq.ps] ps_5_0] [main]
[2026-04-30 10:47:57.821][t:13512][f:836] [CModelPool::Prefetch] models prefetching time (667): [13.86 s.]
[2026-04-30 10:47:57.821][t: 2356][f:836] Loading objects...
[2026-04-30 10:47:57.904][t: 2356][f:836] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_fmj in prefetch_objects_single
[2026-04-30 10:47:57.904][t: 2356][f:836] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_pbp in prefetch_objects_single
[2026-04-30 10:47:58.007][t: 2356][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.vs] vs_5_0] [main]
[2026-04-30 10:47:58.195][t: 2356][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main]
[2026-04-30 10:47:58.415][t: 2356][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main]
[2026-04-30 10:47:58.530][t: 2356][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-04-30 10:47:58.667][t: 2356][f:836] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_1pn34 in prefetch_objects_single
[2026-04-30 10:47:58.667][t: 2356][f:836] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_c-more in prefetch_objects_single
[2026-04-30 10:47:58.708][t: 2356][f:836] [IGame_ObjectPool::prefetch] objects prefetching time (277): [0.89 s.]
[2026-04-30 10:47:58.708][t: 2356][f:836] * [prefetch] time:    2333 ms
[2026-04-30 10:47:58.708][t: 2356][f:836] * [prefetch] memory:  0Kb
[2026-04-30 10:47:58.708][t: 2356][f:837] * phase time: 2357 ms
[2026-04-30 10:47:58.708][t: 2356][f:837] * phase cmem: 0 K
[2026-04-30 10:47:58.781][t: 2356][f:839] --LUA version: [LuaJIT 2.1.0-beta3]
[2026-04-30 10:47:58.781][t: 2356][f:839] get_current_kx()=0.75
[2026-04-30 10:47:58.781][t: 2356][f:839] options full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx
[2026-04-30 10:47:58.791][t: 2356][f:839] start_game_callback() start
[2026-04-30 10:47:58.791][t: 2356][f:839] random custom init
[2026-04-30 10:47:58.843][t: 2356][f:839] * phase time: 127 ms
[2026-04-30 10:47:58.843][t: 2356][f:839] * phase cmem: 0 K
[2026-04-30 10:47:58.875][t: 2356][f:840] * Loading spawns...
[2026-04-30 10:47:58.875][t: 2356][f:840] CGameGraph use open format.
[2026-04-30 10:47:58.875][t: 2356][f:840] CGameGraph load started...
[2026-04-30 10:47:58.875][t: 2356][f:840] CGameGraph use game.graph.cross_edges.ltx cross edges data!
[2026-04-30 10:47:58.875][t: 2356][f:840] CGameGraph load done!
[2026-04-30 10:47:58.875][t: 2356][f:840] ltx spawn load start...
[2026-04-30 10:48:00.279][t: 2356][f:840] spawn loaded!
[2026-04-30 10:48:00.279][t: 2356][f:840] build_story_spawns start...
[2026-04-30 10:48:00.289][t: 2356][f:840] * 16590 spawn points are successfully loaded
[2026-04-30 10:48:00.289][t: 2356][f:840] Start load of base waypoints...
[2026-04-30 10:48:00.300][t: 2356][f:840] Loaded 520 base waypoints from file [waypoints\way_01_l01_escape.ltx].
[2026-04-30 10:48:00.310][t: 2356][f:840] Loaded 356 base waypoints from file [waypoints\way_02_l02_garbage.ltx].
[2026-04-30 10:48:00.342][t: 2356][f:840] Loaded 635 base waypoints from file [waypoints\way_03_l03_agroprom.ltx].
[2026-04-30 10:48:00.342][t: 2356][f:840] Loaded 57 base waypoints from file [waypoints\way_04_l03u_agr_underground.ltx].
[2026-04-30 10:48:00.352][t: 2356][f:840] Loaded 510 base waypoints from file [waypoints\way_05_l04_darkvalley.ltx].
[2026-04-30 10:48:00.362][t: 2356][f:840] Loaded 44 base waypoints from file [waypoints\way_06_l04u_labx18.ltx].
[2026-04-30 10:48:00.373][t: 2356][f:840] Loaded 331 base waypoints from file [waypoints\way_07_l05_bar.ltx].
[2026-04-30 10:48:00.394][t: 2356][f:840] Loaded 422 base waypoints from file [waypoints\way_08_l06_rostok.ltx].
[2026-04-30 10:48:00.394][t: 2356][f:840] Loaded 213 base waypoints from file [waypoints\way_09_l08_yantar.ltx].
[2026-04-30 10:48:00.404][t: 2356][f:840] Loaded 48 base waypoints from file [waypoints\way_10_l08u_brainlab.ltx].
[2026-04-30 10:48:00.446][t: 2356][f:840] Loaded 639 base waypoints from file [waypoints\way_11_l07_military.ltx].
[2026-04-30 10:48:00.457][t: 2356][f:840] Loaded 424 base waypoints from file [waypoints\way_13_l10_radar.ltx].
[2026-04-30 10:48:00.488][t: 2356][f:840] Loaded 622 base waypoints from file [waypoints\way_14_l11_pripyat.ltx].
[2026-04-30 10:48:00.540][t: 2356][f:840] Loaded 314 base waypoints from file [waypoints\way_15_l12_stancia.ltx].
[2026-04-30 10:48:00.540][t: 2356][f:840] Loaded 117 base waypoints from file [waypoints\way_16_l12u_sarcofag.ltx].
[2026-04-30 10:48:00.551][t: 2356][f:840] Loaded 73 base waypoints from file [waypoints\way_17_l12u_control_monolith.ltx].
[2026-04-30 10:48:00.593][t: 2356][f:840] Loaded 345 base waypoints from file [waypoints\way_19_l12_stancia_2.ltx].
[2026-04-30 10:48:00.593][t: 2356][f:840] Loaded 117 base waypoints from file [waypoints\way_20_l10u_bunker.ltx].
[2026-04-30 10:48:00.635][t: 2356][f:840] Loaded 279 base waypoints from file [waypoints\way_22_atp_for_test22.ltx].
[2026-04-30 10:48:00.635][t: 2356][f:840] Loaded 75 base waypoints from file [waypoints\way_23_peshera.ltx].
[2026-04-30 10:48:00.635][t: 2356][f:840] Loaded 44 base waypoints from file [waypoints\way_24_puzir.ltx].
[2026-04-30 10:48:00.656][t: 2356][f:840] Loaded 184 base waypoints from file [waypoints\way_25_aver.ltx].
[2026-04-30 10:48:00.677][t: 2356][f:840] Loaded 167 base waypoints from file [waypoints\way_26_av_peshera.ltx].
[2026-04-30 10:48:00.687][t: 2356][f:840] Loaded 143 base waypoints from file [waypoints\way_27_limansk.ltx].
[2026-04-30 10:48:00.698][t: 2356][f:840] Loaded 119 base waypoints from file [waypoints\way_28_hospital.ltx].
[2026-04-30 10:48:00.719][t: 2356][f:840] Loaded 207 base waypoints from file [waypoints\way_29_generators.ltx].
[2026-04-30 10:48:00.729][t: 2356][f:840] Loaded 109 base waypoints from file [waypoints\way_30_warlab.ltx].
[2026-04-30 10:48:00.750][t: 2356][f:840] Loaded 216 base waypoints from file [waypoints\way_31_red_forest.ltx].
[2026-04-30 10:48:00.760][t: 2356][f:840] Loaded 180 base waypoints from file [waypoints\way_32_lost_village.ltx].
[2026-04-30 10:48:00.792][t: 2356][f:840] Loaded 386 base waypoints from file [waypoints\way_33_marsh.ltx].
[2026-04-30 10:48:00.834][t: 2356][f:840] Loaded 295 base waypoints from file [waypoints\way_34_dead_city.ltx].
[2026-04-30 10:48:00.865][t: 2356][f:840] Loaded 536 base waypoints from file [waypoints\way_35_zaton.ltx].
[2026-04-30 10:48:00.918][t: 2356][f:840] Loaded 466 base waypoints from file [waypoints\way_36_jupiter.ltx].
[2026-04-30 10:48:00.949][t: 2356][f:840] Loaded 327 base waypoints from file [waypoints\way_37_pripyat.ltx].
[2026-04-30 10:48:00.949][t: 2356][f:840] Loaded 14 base waypoints from file [waypoints\way_38_jupiter_underground.ltx].
[2026-04-30 10:48:00.960][t: 2356][f:840] Loaded 63 base waypoints from file [waypoints\way_39_labx8.ltx].
[2026-04-30 10:48:00.960][t: 2356][f:840] Loaded 28 base waypoints from file [waypoints\way_40_mine.ltx].
[2026-04-30 10:48:01.002][t: 2356][f:840] Loaded 248 base waypoints from file [waypoints\way_41_la15_darkscape.ltx].
[2026-04-30 10:48:01.002][t: 2356][f:840] End load of base waypoints...
[2026-04-30 10:48:01.002][t: 2356][f:840] Start load of custom waypoints...
[2026-04-30 10:48:01.002][t: 2356][f:840] Loaded 0 items from custom_waypoints, 0 from all.spawn was replaced!
[2026-04-30 10:48:01.002][t: 2356][f:840] End load of custom waypoints...
[2026-04-30 10:48:01.002][t: 2356][f:840] * Loading objects...
[2026-04-30 10:48:01.944][t: 2356][f:840] * 51324 objects are successfully loaded
[2026-04-30 10:48:02.069][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\cat\special_attack.ogg]
[2026-04-30 10:48:02.100][t: 2356][f:840] ! Invalid ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapon_sway\release_1.ogg]
[2026-04-30 10:48:02.100][t: 2356][f:840] ! Invalid ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapon_sway\breathout.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\amk_kanistra_sound.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\generator_oil_sound.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\generator_candle_sound.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\electrical_panel_click_sound.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\battery_inserted_sound.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\wheels_inserted_sound.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\vzlom_door_2.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\vzlom_door_1.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\keyboard_sound.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\searching.ogg]
[2026-04-30 10:48:02.633][t: 2356][f:840] story_id not found: esc_bandits_factory
[2026-04-30 10:48:02.769][t: 2356][f:840] story_id not found: agr_gunslinger_e3_documents
[2026-04-30 10:48:02.874][t: 2356][f:840] story_id not found: bar_Barman
[2026-04-30 10:48:02.884][t: 2356][f:840] story_id not found: dar_codedoor_1
[2026-04-30 10:48:02.884][t: 2356][f:840] story_id not found: dar_codedoor_2
[2026-04-30 10:48:03.062][t: 2356][f:840] story_id not found: bar_stalker_drunk_dolg
[2026-04-30 10:48:03.062][t: 2356][f:840] story_id not found: bar_stalker_drunk_dolg
[2026-04-30 10:48:03.282][t: 2356][f:840] story_id not found: bar_stalker_freeman
[2026-04-30 10:48:03.282][t: 2356][f:840] story_id not found: bar_stalker_freeman
[2026-04-30 10:48:03.345][t: 2356][f:840] story_id not found: agr_ratcatcher
[2026-04-30 10:48:03.482][t: 2356][f:840] check [map_location_type] and ([object_story_id] or [object_name] or [map_location]) fields in objective definition for: [mil_rg6]
[2026-04-30 10:48:03.723][t: 2356][f:840] story_id not found: agr_ratcatcher
[2026-04-30 10:48:03.723][t: 2356][f:840] story_id not found: esc_lager_leader
[2026-04-30 10:48:03.733][t: 2356][f:840] story_id not found: marsh_kosoi
[2026-04-30 10:48:03.838][t: 2356][f:840] story_id not found: dark_medic
[2026-04-30 10:48:04.226][t: 2356][f:840] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.vitamin_reyd_zadan_have
[2026-04-30 10:48:04.236][t: 2356][f:840] check [map_location_type] and ([object_story_id] or [object_name] or [map_location]) fields in objective definition for: [Сопроводить Голограмму]
[2026-04-30 10:48:04.351][t: 2356][f:840] story_id not found: 9989
[2026-04-30 10:48:04.540][t: 2356][f:840] * 58840 script vars are successfully loaded
[2026-04-30 10:48:04.551][t: 2356][f:840] ~~~ db.ver: 7
[2026-04-30 10:48:04.771][t: 2356][f:840] ~ sitem section=[wpn_rpk74] id=2162 name=[wpn_rpk742162] Append upgraded section
[2026-04-30 10:48:04.771][t: 2356][f:840] ~ sitem section=[wpn_rpk74] id=2162 name=[wpn_rpk742162] Apply config upgrade [wpn_rpk74_dovetail].
[2026-04-30 10:48:04.771][t: 2356][f:840] ~ sitem section=[wpn_rpk74] id=2162 name=[wpn_rpk742162] Apply config upgrade [wpn_rpk74_foregrip].
[2026-04-30 10:48:04.771][t: 2356][f:840] ~ sitem section=[wpn_rpk74] id=2162 name=[wpn_rpk742162] Apply config upgrade [wpn_rpk74_pistol_handler].
[2026-04-30 10:48:04.781][t: 2356][f:840] ~ sitem section=[wpn_usp] id=3586 name=[wpn_usp3586] Append upgraded section
[2026-04-30 10:48:04.781][t: 2356][f:840] ~ sitem section=[wpn_usp] id=3586 name=[wpn_usp3586] Apply config upgrade [wpn_usp_sight].
[2026-04-30 10:48:04.781][t: 2356][f:840] ~ sitem section=[wpn_groza] id=4777 name=[wpn_groza4777] Append upgraded section
[2026-04-30 10:48:04.781][t: 2356][f:840] ~ sitem section=[wpn_groza] id=4777 name=[wpn_groza4777] Apply config upgrade [wpn_groza_foregrip].
[2026-04-30 10:48:04.781][t: 2356][f:840] ~ sitem section=[wpn_groza] id=4777 name=[wpn_groza4777] Apply config upgrade [wpn_groza_handler].
[2026-04-30 10:48:04.781][t: 2356][f:840] ~ sitem section=[wpn_groza] id=4777 name=[wpn_groza4777] Apply config upgrade [wpn_groza_sight].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m16a2] id=11282 name=[wpn_m16a211282] Append upgraded section
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m16a2] id=11282 name=[wpn_m16a211282] Apply config upgrade [wpn_m16a2_foregrip].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_fn2000] id=12867 name=[wpn_fn200012867] Append upgraded section
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_fn2000] id=12867 name=[wpn_fn200012867] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m16a2] id=12948 name=[wpn_m16a212948] Append upgraded section
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m16a2] id=12948 name=[wpn_m16a212948] Apply config upgrade [wpn_m16a2_foregrip].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m16a2] id=12948 name=[wpn_m16a212948] Apply config upgrade [wpn_m16a2_handler].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m16a2] id=12948 name=[wpn_m16a212948] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Append upgraded section
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Apply config upgrade [wpn_vintorez_foregrip].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Apply config upgrade [wpn_vintorez_laser].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Apply config upgrade [wpn_vintorez_flash].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Apply config upgrade [wpn_vintorez_sight].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_hk416] id=13090 name=[wpn_hk41613090] Append upgraded section
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_hk416] id=13090 name=[wpn_hk41613090] Apply config upgrade [wpn_hk416_sight].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_hk416] id=13090 name=[wpn_hk41613090] Apply config upgrade [wpn_hk416_handler].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m249] id=13132 name=[wpn_m24913132] Append upgraded section
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m249] id=13132 name=[wpn_m24913132] Apply config upgrade [wpn_m249_rail].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_uzi] id=13234 name=[wpn_uzi13234] Append upgraded section
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_uzi] id=13234 name=[wpn_uzi13234] Apply config upgrade [wpn_uzi_rail].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_uzi] id=13234 name=[wpn_uzi13234] Apply config upgrade [wpn_uzi_barrel_rail].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_uzi] id=13234 name=[wpn_uzi13234] Apply config upgrade [wpn_uzi_flash_laser].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_uzi] id=13234 name=[wpn_uzi13234] Apply config upgrade [wpn_uzi_sight].
[2026-04-30 10:48:04.802][t: 2356][f:840] ~ sitem section=[wpn_rpk] id=16681 name=[wpn_rpk16681] Append upgraded section
[2026-04-30 10:48:04.802][t: 2356][f:840] ~ sitem section=[wpn_rpk] id=16681 name=[wpn_rpk16681] Apply config upgrade [wpn_rpk_dovetail].
[2026-04-30 10:48:04.802][t: 2356][f:840] ~ sitem section=[wpn_rpk] id=16681 name=[wpn_rpk16681] Apply config upgrade [wpn_rpk_pistol_handler].
[2026-04-30 10:48:04.813][t: 2356][f:840] ~ sitem section=[wpn_mp5sd2] id=21945 name=[wpn_mp5sd221945] Append upgraded section
[2026-04-30 10:48:04.813][t: 2356][f:840] ~ sitem section=[wpn_mp5sd2] id=21945 name=[wpn_mp5sd221945] Apply config upgrade [wpn_mp5sd2_rail].
[2026-04-30 10:48:04.844][t: 2356][f:840] ~ sitem section=[wpn_groza] id=33016 name=[wpn_groza33016] Append upgraded section
[2026-04-30 10:48:04.844][t: 2356][f:840] ~ sitem section=[wpn_groza] id=33016 name=[wpn_groza33016] Apply config upgrade [wpn_groza_foregrip].
[2026-04-30 10:48:04.844][t: 2356][f:840] ~ sitem section=[wpn_groza] id=33016 name=[wpn_groza33016] Apply config upgrade [wpn_groza_handler].
[2026-04-30 10:48:04.844][t: 2356][f:840] ~ sitem section=[wpn_groza] id=33016 name=[wpn_groza33016] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.844][t: 2356][f:840] ~ sitem section=[wpn_groza] id=33016 name=[wpn_groza33016] Apply config upgrade [wpn_groza_pistol_handler].
[2026-04-30 10:48:04.875][t: 2356][f:840] ~ sitem section=[wpn_svu] id=36310 name=[wpn_svu36310] Append upgraded section
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_svu] id=36310 name=[wpn_svu36310] Apply config upgrade [wpn_svu_pistol_handler].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_svu] id=36310 name=[wpn_svu36310] Apply config upgrade [wpn_svu_tilnik].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_svu] id=36310 name=[wpn_svu36310] Apply config upgrade [wpn_svu_fire_control].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_svu] id=36310 name=[wpn_svu36310] Apply config upgrade [wpn_svu_rail].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_glock18_uniq] id=36330 name=[wpn_glock18_uniq36330] Append upgraded section
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_glock18_uniq] id=36330 name=[wpn_glock18_uniq36330] Apply config upgrade [wpn_glock18_uniq_dtk].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_glock18_uniq] id=36330 name=[wpn_glock18_uniq36330] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_hk417] id=37827 name=[wpn_hk41737827] Append upgraded section
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_hk417] id=37827 name=[wpn_hk41737827] Apply config upgrade [wpn_hk417_handler].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_hk417] id=37827 name=[wpn_hk41737827] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_hk417] id=37827 name=[wpn_hk41737827] Apply config upgrade [wpn_hk417_sight].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_hk417] id=37827 name=[wpn_hk41737827] Apply config upgrade [wpn_hk417_flash_laser].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_vihr] id=37899 name=[wpn_vihr37899] Append upgraded section
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_vihr] id=37899 name=[wpn_vihr37899] Apply config upgrade [wpn_vihr_tilnik].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_ak104_uniq] id=40249 name=[wpn_ak104_uniq40249] Append upgraded section
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_ak104_uniq] id=40249 name=[wpn_ak104_uniq40249] Apply config upgrade [wpn_ak104_uniq_handler].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_ak104_uniq] id=40249 name=[wpn_ak104_uniq40249] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_ak104_uniq] id=40249 name=[wpn_ak104_uniq40249] Apply config upgrade [wpn_ak104_uniq_laser].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_spas12] id=41549 name=[wpn_spas1241549] Append upgraded section
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_spas12] id=41549 name=[wpn_spas1241549] Apply config upgrade [wpn_spas12_no_stock].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_spas12] id=41549 name=[wpn_spas1241549] Apply config upgrade [wpn_spas12_mag_long].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_spas12] id=41549 name=[wpn_spas1241549] Apply config upgrade [wpn_spas12_rail].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_spas12] id=41549 name=[wpn_spas1241549] Apply config upgrade [wpn_spas12_barrel_rail].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_pkp] id=41596 name=[wpn_pkp41596] Append upgraded section
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_pkp] id=41596 name=[wpn_pkp41596] Apply config upgrade [weight_reduce_weapon_2].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_pkp] id=41596 name=[wpn_pkp41596] Apply config upgrade [wpn_pkp_rail].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_pkp] id=41596 name=[wpn_pkp41596] Apply config upgrade [wpn_pkp_sight].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_mp443] id=41645 name=[wpn_mp44341645] Append upgraded section
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_mp443] id=41645 name=[wpn_mp44341645] Apply config upgrade [wpn_mp443_silencer_adapter].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_mp443] id=41645 name=[wpn_mp44341645] Apply config upgrade [wpn_mp443_sight].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_mp443] id=41645 name=[wpn_mp44341645] Apply config upgrade [wpn_mp443_barrel_rail].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_mp443] id=41645 name=[wpn_mp44341645] Apply config upgrade [wpn_mp443_flash_laser].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_mp443] id=41645 name=[wpn_mp44341645] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_hk416] id=41673 name=[wpn_hk41641673] Append upgraded section
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_hk416] id=41673 name=[wpn_hk41641673] Apply config upgrade [wpn_hk416_sight].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_hk416] id=41673 name=[wpn_hk41641673] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[outfit_exoskeleton_monolit] id=43517 name=[outfit_exoskeleton_monolit43517] Append upgraded section
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[outfit_exoskeleton_monolit] id=43517 name=[outfit_exoskeleton_monolit43517] Apply config upgrade [weight_reduce].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[outfit_exoskeleton_monolit] id=43517 name=[outfit_exoskeleton_monolit43517] Apply config upgrade [add_weight_3].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[outfit_exoskeleton_monolit] id=43517 name=[outfit_exoskeleton_monolit43517] Apply config upgrade [add_slots_6].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[outfit_exoskeleton_monolit] id=43517 name=[outfit_exoskeleton_monolit43517] Apply config upgrade [walk_accel].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[outfit_exoskeleton_monolit] id=43517 name=[outfit_exoskeleton_monolit43517] Apply config upgrade [weight_reduce_2].
[2026-04-30 10:48:04.896][t: 2356][f:840] ~ sitem section=[wpn_barrett] id=44330 name=[wpn_barrett44330] Append upgraded section
[2026-04-30 10:48:04.896][t: 2356][f:840] ~ sitem section=[wpn_barrett] id=44330 name=[wpn_barrett44330] Apply config upgrade [weight_reduce_weapon_2].
[2026-04-30 10:48:04.896][t: 2356][f:840] ~ sitem section=[wpn_ak74u_uniq] id=45458 name=[wpn_ak74u_uniq45458] Append upgraded section
[2026-04-30 10:48:04.896][t: 2356][f:840] ~ sitem section=[wpn_ak74u_uniq] id=45458 name=[wpn_ak74u_uniq45458] Apply config upgrade [wpn_ak74u_uniq_handler].
[2026-04-30 10:48:04.896][t: 2356][f:840] ~ sitem section=[wpn_ak74u_uniq] id=45458 name=[wpn_ak74u_uniq45458] Apply config upgrade [wpn_ak74u_uniq_pistol_handler].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_aa12] id=45459 name=[wpn_aa1245459] Append upgraded section
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_aa12] id=45459 name=[wpn_aa1245459] Apply config upgrade [wpn_aa12_rail].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_aa12] id=45459 name=[wpn_aa1245459] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_aa12] id=45459 name=[wpn_aa1245459] Apply config upgrade [wpn_aa12_barrel_rail].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_apb] id=49522 name=[wpn_apb49522] Append upgraded section
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_apb] id=49522 name=[wpn_apb49522] Apply config upgrade [wpn_apb_pistol_handler].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_apb] id=49522 name=[wpn_apb49522] Apply config upgrade [wpn_apb_sight].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_scar_sv] id=49536 name=[wpn_scar_sv49536] Append upgraded section
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_scar_sv] id=49536 name=[wpn_scar_sv49536] Apply config upgrade [wpn_scar_sv_fire_control].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_scar_sv] id=49536 name=[wpn_scar_sv49536] Apply config upgrade [wpn_scar_sv_handler].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_scar_sv] id=49536 name=[wpn_scar_sv49536] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_kriss_super_v] id=49537 name=[wpn_kriss_super_v49537] Append upgraded section
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_kriss_super_v] id=49537 name=[wpn_kriss_super_v49537] Apply config upgrade [wpn_kriss_super_v_barrel_rail].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_kriss_super_v] id=49537 name=[wpn_kriss_super_v49537] Apply config upgrade [wpn_kriss_super_v_flash_laser].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_kriss_super_v] id=49537 name=[wpn_kriss_super_v49537] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_desert_eagle_uniq] id=49538 name=[wpn_desert_eagle_uniq49538] Append upgraded section
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_desert_eagle_uniq] id=49538 name=[wpn_desert_eagle_uniq49538] Apply config upgrade [wpn_desert_eagle_uniq_dtk].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_desert_eagle_uniq] id=49538 name=[wpn_desert_eagle_uniq49538] Apply config upgrade [wpn_desert_eagle_uniq_barrel_rail].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_desert_eagle_uniq] id=49538 name=[wpn_desert_eagle_uniq49538] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.917][t: 2356][f:840] ~ sitem section=[wpn_fort17_uniq] id=55894 name=[wpn_fort17_uniq55894] Append upgraded section
[2026-04-30 10:48:04.917][t: 2356][f:840] ~ sitem section=[wpn_fort17_uniq] id=55894 name=[wpn_fort17_uniq55894] Apply config upgrade [wpn_fort17_uniq_sight].
[2026-04-30 10:48:04.917][t: 2356][f:840] ~ sitem section=[wpn_aek973] id=56415 name=[wpn_aek97356415] Append upgraded section
[2026-04-30 10:48:04.917][t: 2356][f:840] ~ sitem section=[wpn_aek973] id=56415 name=[wpn_aek97356415] Apply config upgrade [wpn_aek973_tilnik].
[2026-04-30 10:48:04.917][t: 2356][f:840] ~ sitem section=[wpn_vssk] id=59487 name=[wpn_vssk59487] Append upgraded section
[2026-04-30 10:48:04.917][t: 2356][f:840] ~ sitem section=[wpn_vssk] id=59487 name=[wpn_vssk59487] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.917][t: 2356][f:840] * Game bol12 is successfully loaded from file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\bol12.sav' (6.081s)
[2026-04-30 10:48:04.917][t: 2356][f:840] * phase time: 6081 ms
[2026-04-30 10:48:04.917][t: 2356][f:840] * phase cmem: 0 K
[2026-04-30 10:48:04.988][t: 2356][f:845] # New player created!
[2026-04-30 10:48:05.008][t: 2356][f:846] * phase time: 84 ms
[2026-04-30 10:48:05.008][t: 2356][f:846] * phase cmem: 0 K
[2026-04-30 10:48:05.028][t: 2356][f:847] * phase time: 24 ms
[2026-04-30 10:48:05.028][t: 2356][f:847] * phase cmem: 0 K
[2026-04-30 10:48:05.143][t: 2356][f:848] --[ISpatial_DB::initialize] bbc is [193.2, 23.8, 12.1], bbd is [750.0, 45.5, 750.0]
[2026-04-30 10:48:05.143][t: 2356][f:848] --[ISpatial_DB::initialize] bbc is [193.2, 23.8, 12.1], bbd is [750.0, 45.5, 750.0]
[2026-04-30 10:48:05.143][t: 2356][f:848] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_crosshair.vs] vs_5_0] [main]
[2026-04-30 10:48:05.164][t: 2356][f:848] ~ LevelResources load...
[2026-04-30 10:48:05.164][t: 2356][f:848] ~ LevelResources - base: 3463, 53584 K
[2026-04-30 10:48:05.164][t: 2356][f:848] ~ LevelResources - lmap: 0, 0 K
[2026-04-30 10:48:05.164][t: 2356][f:848] * phase time: 130 ms
[2026-04-30 10:48:05.164][t: 2356][f:848] * phase cmem: 0 K
[2026-04-30 10:48:05.164][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_bump-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:05.206][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:05.227][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_bump.ps] ps_5_0] [main]
[2026-04-30 10:48:05.259][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump.vs] vs_5_0] [main]
[2026-04-30 10:48:05.280][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base_aref.vs] vs_5_0] [main]
[2026-04-30 10:48:05.301][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:05.343][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:05.363][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump.ps] ps_5_0] [main]
[2026-04-30 10:48:05.395][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base.vs] vs_5_0] [main]
[2026-04-30 10:48:05.405][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:05.479][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep_d-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:05.542][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:05.573][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_terrain_high_flat_d.ps] ps_5_0] [main]
[2026-04-30 10:48:05.877][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_terrain_flat_d.vs] vs_5_0] [main]
[2026-04-30 10:48:05.898][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_terrain.vs] vs_5_0] [main]
[2026-04-30 10:48:05.908][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:05.929][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.vs] vs_5_0] [main]
[2026-04-30 10:48:05.950][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:05.961][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.vs] vs_5_0] [main]
[2026-04-30 10:48:05.992][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_steep-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:06.055][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:06.129][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\base_lplanes.vs] vs_5_0] [main]
[2026-04-30 10:48:06.150][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_regular.ps] ps_4_1] [main]
[2026-04-30 10:48:08.864][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_regular.vs] vs_4_1] [main]
[2026-04-30 10:48:08.906][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\waterd.ps] ps_4_1] [main]
[2026-04-30 10:48:08.916][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\waterd.vs] vs_4_1] [main]
[2026-04-30 10:48:08.948][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lmape.ps] ps_5_0] [main]
[2026-04-30 10:48:08.969][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lmape.vs] vs_5_0] [main]
[2026-04-30 10:48:09.011][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_d-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.053][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_flat.ps] ps_5_0] [main]
[2026-04-30 10:48:09.084][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat.vs] vs_5_0] [main]
[2026-04-30 10:48:09.095][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_steep_d-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.157][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_bump_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.210][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_steep_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.283][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_bump_d-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.315][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_steep-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.378][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat_d.ps] ps_5_0] [main]
[2026-04-30 10:48:09.409][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat_d.vs] vs_5_0] [main]
[2026-04-30 10:48:09.419][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat.ps] ps_5_0] [main]
[2026-04-30 10:48:09.451][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.493][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat_d.vs] vs_5_0] [main]
[2026-04-30 10:48:09.545][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\simple.ps] ps_5_0] [main]
[2026-04-30 10:48:09.556][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\wmark.vs] vs_5_0] [main]
[2026-04-30 10:48:09.587][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_steep_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.713][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_aref_bump-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.744][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:09.870][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_bump.vs] vs_5_0] [main]
[2026-04-30 10:48:09.912][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_tree_aref.vs] vs_5_0] [main]
[2026-04-30 10:48:09.943][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lod.ps] ps_5_0] [main]
[2026-04-30 10:48:09.964][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lod.vs] vs_5_0] [main]
[2026-04-30 10:48:09.985][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:10.027][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base.ps] ps_5_0] [main]
[2026-04-30 10:48:10.038][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_tree.vs] vs_5_0] [main]
[2026-04-30 10:48:10.059][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_aref_flat.ps] ps_5_0] [main]
[2026-04-30 10:48:10.090][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_flat.vs] vs_5_0] [main]
[2026-04-30 10:48:10.205][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_flat.vs] vs_5_0] [main]
[2026-04-30 10:48:10.237][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:10.289][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:10.310][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_bump.vs] vs_5_0] [main]
[2026-04-30 10:48:10.342][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_tree_s.vs] vs_5_0] [main]
[2026-04-30 10:48:10.363][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:10.394][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_aref_bump_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:10.436][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:10.583][t: 2356][f:849] * phase time: 5419 ms
[2026-04-30 10:48:10.583][t: 2356][f:849] * phase cmem: 0 K
[2026-04-30 10:48:10.583][t: 2356][f:850] * [Loading VB] 65529 verts, 2047 Kb
[2026-04-30 10:48:10.583][t: 2356][f:850] * [Loading VB] 65529 verts, 2047 Kb
[2026-04-30 10:48:10.583][t: 2356][f:850] * [Loading VB] 65532 verts, 2047 Kb
[2026-04-30 10:48:10.593][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
[2026-04-30 10:48:10.593][t: 2356][f:850] * [Loading VB] 65532 verts, 2047 Kb
[2026-04-30 10:48:10.593][t: 2356][f:850] * [Loading VB] 65529 verts, 2047 Kb
[2026-04-30 10:48:10.593][t: 2356][f:850] * [Loading VB] 65530 verts, 2047 Kb
[2026-04-30 10:48:10.604][t: 2356][f:850] * [Loading VB] 65534 verts, 2047 Kb
[2026-04-30 10:48:10.604][t: 2356][f:850] * [Loading VB] 65534 verts, 2047 Kb
[2026-04-30 10:48:10.604][t: 2356][f:850] * [Loading VB] 65528 verts, 2047 Kb
[2026-04-30 10:48:10.604][t: 2356][f:850] * [Loading VB] 65530 verts, 2047 Kb
[2026-04-30 10:48:10.614][t: 2356][f:850] * [Loading VB] 65484 verts, 2046 Kb
[2026-04-30 10:48:10.614][t: 2356][f:850] * [Loading VB] 52894 verts, 1652 Kb
[2026-04-30 10:48:10.614][t: 2356][f:850] * [Loading VB] 65533 verts, 2047 Kb
[2026-04-30 10:48:10.614][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
[2026-04-30 10:48:10.614][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
[2026-04-30 10:48:10.625][t: 2356][f:850] * [Loading VB] 65531 verts, 2047 Kb
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[2026-04-30 10:48:10.698][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
[2026-04-30 10:48:10.698][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
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[2026-04-30 10:48:10.709][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
[2026-04-30 10:48:10.709][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
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[2026-04-30 10:48:10.719][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
[2026-04-30 10:48:10.719][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
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[2026-04-30 10:48:10.730][t: 2356][f:850] * [Loading VB] 65519 verts, 2047 Kb
[2026-04-30 10:48:10.730][t: 2356][f:850] * [Loading VB] 65532 verts, 2047 Kb
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[2026-04-30 10:48:10.740][t: 2356][f:850] * [Loading VB] 65527 verts, 2047 Kb
[2026-04-30 10:48:10.740][t: 2356][f:850] * [Loading VB] 65528 verts, 2047 Kb
[2026-04-30 10:48:10.740][t: 2356][f:850] * [Loading VB] 65534 verts, 2047 Kb
[2026-04-30 10:48:10.740][t: 2356][f:850] * [Loading VB] 65531 verts, 2047 Kb
[2026-04-30 10:48:10.750][t: 2356][f:850] * [Loading VB] 65521 verts, 2047 Kb
[2026-04-30 10:48:10.751][t: 2356][f:850] * [Loading VB] 65534 verts, 2047 Kb
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[2026-04-30 10:48:10.761][t: 2356][f:850] * [Loading VB] 65517 verts, 2047 Kb
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[2026-04-30 10:48:10.771][t: 2356][f:850] * [Loading VB] 65533 verts, 2047 Kb
[2026-04-30 10:48:10.771][t: 2356][f:850] * [Loading VB] 65534 verts, 2047 Kb
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[2026-04-30 10:48:10.782][t: 2356][f:850] * [Loading VB] 65534 verts, 2047 Kb
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[2026-04-30 10:48:10.803][t: 2356][f:850] * [Loading VB] 55770 verts, 1742 Kb
[2026-04-30 10:48:10.803][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.803][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.803][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.813][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.813][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.813][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
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[2026-04-30 10:48:10.824][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
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[2026-04-30 10:48:10.845][t: 2356][f:850] * [Loading IB] 1048572 indices, 2047 Kb
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[2026-04-30 10:48:10.866][t: 2356][f:850] * [Loading IB] 535614 indices, 1046 Kb
[2026-04-30 10:48:10.876][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.876][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.876][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
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[2026-04-30 10:48:10.887][t: 2356][f:850] * [Loading VB] 65533 verts, 767 Kb
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[2026-04-30 10:48:10.887][t: 2356][f:850] * [Loading VB] 65534 verts, 767 Kb
[2026-04-30 10:48:10.887][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.887][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.887][t: 2356][f:850] * [Loading VB] 65534 verts, 767 Kb
[2026-04-30 10:48:10.887][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.897][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.897][t: 2356][f:850] * [Loading VB] 65534 verts, 767 Kb
[2026-04-30 10:48:10.897][t: 2356][f:850] * [Loading VB] 65534 verts, 767 Kb
[2026-04-30 10:48:10.897][t: 2356][f:850] * [Loading VB] 65534 verts, 767 Kb
[2026-04-30 10:48:10.897][t: 2356][f:850] * [Loading VB] 65534 verts, 767 Kb
[2026-04-30 10:48:10.897][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
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[2026-04-30 10:48:10.908][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
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[2026-04-30 10:48:10.908][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.908][t: 2356][f:850] * [Loading VB] 27934 verts, 327 Kb
[2026-04-30 10:48:10.908][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.908][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.918][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.918][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.918][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.918][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.929][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.929][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.929][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.929][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.939][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.939][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.939][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.939][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.950][t: 2356][f:850] * [Loading IB] 699687 indices, 1366 Kb
[2026-04-30 10:48:10.950][t: 2356][f:850] * phase time: 368 ms
[2026-04-30 10:48:10.950][t: 2356][f:850] * phase cmem: 0 K
[2026-04-30 10:48:11.212][t: 2356][f:851] Loaded [32955] models from level.
[2026-04-30 10:48:11.212][t: 2356][f:851] * phase time: 258 ms
[2026-04-30 10:48:11.212][t: 2356][f:851] * phase cmem: 0 K
[2026-04-30 10:48:11.212][t: 2356][f:852] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_grass.ps] ps_5_0] [main]
[2026-04-30 10:48:11.254][t: 2356][f:852] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_grass.vs] vs_5_0] [main]
[2026-04-30 10:48:11.369][t: 2356][f:852] * phase time: 156 ms
[2026-04-30 10:48:11.369][t: 2356][f:852] * phase cmem: 0 K
[2026-04-30 10:48:11.369][t: 2356][f:853] Level sector data:
[2026-04-30 10:48:11.369][t: 2356][f:853] root_id=[32954] volume=[214591104.000000]
[2026-04-30 10:48:11.369][t: 2356][f:853] * Loading HOM: d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\marsh\level.hom
[2026-04-30 10:48:11.369][t: 2356][f:853] ~ LevelResources load completed!
[2026-04-30 10:48:11.369][t: 2356][f:853] ~ LevelResources - base: 4315, 53584 K
[2026-04-30 10:48:11.369][t: 2356][f:853] ~ LevelResources - lmap: 4, 0 K
[2026-04-30 10:48:11.369][t: 2356][f:853] ! Can't find sound [ambient\background\zat_bkg_tuman.ogg]
[2026-04-30 10:48:11.442][t: 2356][f:853] * phase time: 76 ms
[2026-04-30 10:48:11.442][t: 2356][f:853] * phase cmem: 0 K
[2026-04-30 10:48:11.453][t: 2356][f:855] * phase time: 16 ms
[2026-04-30 10:48:11.453][t: 2356][f:855] * phase cmem: 0 K
[2026-04-30 10:48:11.505][t: 2356][f:856] - Game configuring : Started 
[2026-04-30 10:48:11.515][t: 2356][f:856] - Loading music tracks from 'marsh_musics'...
[2026-04-30 10:48:11.515][t: 2356][f:856] ~ set_geometry_env id=0 name[open_space]=environment id[8]
[2026-04-30 10:48:11.515][t: 2356][f:856] ~ set_geometry_env id=1 name[default]=environment id[1]
[2026-04-30 10:48:11.515][t: 2356][f:856] - Game configuring : Finished 
[2026-04-30 10:48:11.630][t: 2356][f:857] * phase time: 174 ms
[2026-04-30 10:48:11.630][t: 2356][f:857] * phase cmem: 0 K
[2026-04-30 10:48:11.630][t: 2356][f:858] PrefetchTextures...
[2026-04-30 10:48:11.630][t: 2356][f:858] PrefetchTextures completed!
[2026-04-30 10:48:11.630][t: 2356][f:858] CResourceManager::DeferredUpload [MT] -> START, texture count = [4409], number_of_threads = 24
[2026-04-30 10:48:11.630][t: 2356][f:858] CResourceManager::DeferredUpload VRAM usage before:
[2026-04-30 10:48:11.630][t: 2356][f:858] textures loaded size 52.328125 MB (54870016.000000 bytes)
[2026-04-30 10:48:11.630][t: 5144][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_silencer_base_bump#]
[2026-04-30 10:48:11.630][t: 2356][f:858] 
    Dedicated VRAM: 8119 MB (8513564672 bytes)
    Dedicated Memory: 0 MB (0 bytes)
    Shared Memory: 8138 MB (8533575680 bytes)
    CurrentUsage: 769 MB (807284736 bytes)
    Budget: 7351 MB (7708258304 bytes)
[2026-04-30 10:48:11.651][t: 6344][f:858] ! Fallback to default bump map: [wpn\ak74m\sight_rear_ak74m_bump#]
[2026-04-30 10:48:11.683][t: 6344][f:858] ! Fallback to default bump map: [wpn\ak74m\stock_ak74m_bump#]
[2026-04-30 10:48:11.693][t: 5144][f:858] ! Fallback to default bump map: [wpn\eft_9a91\vsk94_body_base_bump#]
[2026-04-30 10:48:11.735][t: 5144][f:858] ! Fallback to default bump map: [wpn\eft_9a91\vsk94_handguard_base_bump#]
[2026-04-30 10:48:11.808][t: 5144][f:858] ! Fallback to default bump map: [wpn\eft_9a91\vsk94_reciever_base_bump#]
[2026-04-30 10:48:11.861][t: 5144][f:858] ! Fallback to default bump map: [wpn\eft_9a91\vsk94_stock_base_bump#]
[2026-04-30 10:48:11.861][t: 5144][f:858] ! Fallback to default bump map: [wpn\eft_mp153\mp153_mount_bump]
[2026-04-30 10:48:11.871][t:13904][f:858] ! Fallback to default bump map: [wpn\m249\m249_bump#]
[2026-04-30 10:48:11.997][t: 5144][f:858] ! Fallback to default bump map: [wpn\fn2000\F2000GL_bump#]
[2026-04-30 10:48:12.008][t: 5144][f:858] ! Fallback to default bump map: [wpn\fn2000\F2000S_bump#]
[2026-04-30 10:48:12.039][t: 5144][f:858] ! Fallback to default bump map: [wpn\fn2000\F2000_1_bump#]
[2026-04-30 10:48:12.071][t: 5144][f:858] ! Fallback to default bump map: [wpn\fn2000\F2000_2_bump#]
[2026-04-30 10:48:12.218][t: 6344][f:858] ! Fallback to default bump map: [wpn\ash12\mag_bump#]
[2026-04-30 10:48:12.333][t: 6344][f:858] ! Fallback to default bump map: [wpn\aug_a1_bump#]
[2026-04-30 10:48:12.343][t:13904][f:858] ! Fallback to default bump map: [wpn\m700\mag_m700_bump#]
[2026-04-30 10:48:12.480][t: 6344][f:858] ! Fallback to default bump map: [wpn\aug_a3_bump#]
[2026-04-30 10:48:12.595][t:13904][f:858] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump]
[2026-04-30 10:48:12.605][t:13904][f:858] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump#]
[2026-04-30 10:48:12.605][t:13904][f:858] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump]
[2026-04-30 10:48:12.605][t:13904][f:858] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump#]
[2026-04-30 10:48:12.784][t:13904][f:858] ! Fallback to default bump map: [wpn\mosin\Mosin_bump#]
[2026-04-30 10:48:12.815][t:10432][f:858] ! Fallback to default bump map: [prop\prop_item3_bump#]
[2026-04-30 10:48:12.815][t:13904][f:858] ! Fallback to default bump map: [wpn\mosin\Silencer_bump#]
[2026-04-30 10:48:12.993][t: 6948][f:858] ! Fallback to default bump map: [build_details_bump]
[2026-04-30 10:48:13.171][t: 6344][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_barrel_base_bump#]
[2026-04-30 10:48:13.213][t: 5776][f:858] ! Can't find texture [fx\lens_colors]
[2026-04-30 10:48:13.213][t: 5776][f:858] ! Can't find texture [fx\lens_dirt]
[2026-04-30 10:48:13.224][t: 6344][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_body_base_bump#]
[2026-04-30 10:48:13.234][t: 5776][f:858] ! Can't find texture [fx\starburst]
[2026-04-30 10:48:13.234][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\barrel_bump#]
[2026-04-30 10:48:13.276][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\body_bump#]
[2026-04-30 10:48:13.276][t: 6344][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_bullets_base_bump#]
[2026-04-30 10:48:13.297][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\charge_bump#]
[2026-04-30 10:48:13.329][t: 6344][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_grip_base_bump#]
[2026-04-30 10:48:13.339][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\internals_bump#]
[2026-04-30 10:48:13.360][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\mag_bump#]
[2026-04-30 10:48:13.371][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\muzzle_bump#]
[2026-04-30 10:48:13.402][t: 6344][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_handguard_base_bump#]
[2026-04-30 10:48:13.433][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\reciever_bump#]
[2026-04-30 10:48:13.486][t: 6344][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_mag_base_bump#]
[2026-04-30 10:48:13.496][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\sight_bump#]
[2026-04-30 10:48:13.528][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\silencer_bump#]
[2026-04-30 10:48:13.538][t: 6344][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_muzzle_base_bump#]
[2026-04-30 10:48:13.570][t: 5600][f:858] ! Can't find texture [shaders\scope_utility\heat_map_isotherm]
[2026-04-30 10:48:13.570][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\stock_bump#]
[2026-04-30 10:48:13.769][t: 5600][f:858] ! Fallback to default bump map: [sign\sign_radiation_bump#]
[2026-04-30 10:48:13.884][t:13904][f:858] ! Fallback to default bump map: [wpn\pkm\mount_pkm_bump#]
[2026-04-30 10:48:13.978][t:11492][f:858] ! Can't find texture [pfx\pfx_glow_04]
[2026-04-30 10:48:13.978][t:11492][f:858] ! Can't find texture [pfx\pfx_glow_fire1]
[2026-04-30 10:48:13.999][t:11492][f:858] ! Can't find texture [pfx\pfx_grost]
[2026-04-30 10:48:14.125][t:13904][f:858] ! Fallback to default bump map: [wpn\pkm\pkm_bump#]
[2026-04-30 10:48:14.178][t:11492][f:858] ! Can't find texture [pfx\pfx_list]
[2026-04-30 10:48:14.178][t:11492][f:858] ! Can't find texture [pfx\pfx_reflectiveglass]
[2026-04-30 10:48:14.471][t: 5880][f:858] ! Fallback to default bump map: [act\act_morthbag_bump#]
[2026-04-30 10:48:14.639][t: 5772][f:858] ! Can't find texture [new_pfx\lightning1_dxt1]
[2026-04-30 10:48:14.681][t:10432][f:858] ! Fallback to default bump map: [prop\prop_safe_1_black_bump]
[2026-04-30 10:48:14.681][t:10432][f:858] ! Fallback to default bump map: [prop\prop_safe_1_black_bump#]
[2026-04-30 10:48:14.691][t: 5772][f:858] ! Can't find texture [pfx\pfx_ambimet]
[2026-04-30 10:48:15.037][t: 6000][f:858] ! Fallback to default bump map: [wpn\wpn_scope_pso_1m2-1_lens_bump#]
[2026-04-30 10:48:15.529][t: 5600][f:858] ! Fallback to default bump map: [wpn\taurus\shell_bump#]
[2026-04-30 10:48:15.698][t: 5600][f:858] ! Fallback to default bump map: [wpn\taurus\taurus_bump#]
[2026-04-30 10:48:15.740][t: 6344][f:858] ! Can't find texture [wpn\wpn_knife_ak74]
[2026-04-30 10:48:15.782][t: 5600][f:858] ! Fallback to default bump map: [wpn\taurus\weapon_vm_pi_cpapa_barrelrail_rgb_bump#]
[2026-04-30 10:48:15.856][t: 5148][f:858] ! Can't find texture [ui_white_rect]
[2026-04-30 10:48:15.877][t: 5600][f:858] ! Fallback to default bump map: [wpn\taurus\weapon_vm_pi_cpapa_rail_rgb_bump#]
[2026-04-30 10:48:16.068][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\body_bump#]
[2026-04-30 10:48:16.162][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\bolt_bump#]
[2026-04-30 10:48:16.247][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\charge_bump#]
[2026-04-30 10:48:16.320][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\gas_block_bump#]
[2026-04-30 10:48:16.404][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\internals_bump#]
[2026-04-30 10:48:16.498][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\mag_bump#]
[2026-04-30 10:48:16.593][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\muzzle_bump#]
[2026-04-30 10:48:16.729][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\reciever_bump#]
[2026-04-30 10:48:16.855][t: 6000][f:858] ! Fallback to default bump map: [wpn\wpn_svd1_bump#]
[2026-04-30 10:48:16.855][t:11492][f:858] ! Can't find texture [pfx\pfx_yawm_flake_grid]
[2026-04-30 10:48:16.855][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\sight_front_bump#]
[2026-04-30 10:48:16.866][t:11492][f:858] ! Can't find texture [pfx\pfx_yawm_snowflakes_light]
[2026-04-30 10:48:16.887][t:11492][f:858] ! Can't find texture [pfx\pfx_yawm_snowflakes_light_02]
[2026-04-30 10:48:16.951][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\sight_rear_bump#]
[2026-04-30 10:48:17.108][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\sil_nato_762_bump#]
[2026-04-30 10:48:17.254][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\stock_base_bump#]
[2026-04-30 10:48:17.349][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\stock_cheek_bump#]
[2026-04-30 10:48:17.464][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\stock_extension_bump#]
[2026-04-30 10:48:17.516][t: 5880][f:858] ! Fallback to default bump map: [wpn\sr2m\sr-2mp_bump#]
[2026-04-30 10:48:17.663][t: 5776][f:858] ! Fallback to default bump map: [item\item_diolator_radio_bump#]
[2026-04-30 10:48:17.663][t: 5880][f:858] ! Fallback to default bump map: [wpn\sr2m\sr-2mp_sil_bump#]
[2026-04-30 10:48:18.461][t: 4808][f:858] ! Fallback to default bump map: [wpn\wpn_awm_bump#]
[2026-04-30 10:48:18.471][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\barrel_bump#]
[2026-04-30 10:48:18.502][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\mag_bump#]
[2026-04-30 10:48:18.588][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\muzzle_bump#]
[2026-04-30 10:48:18.663][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\reciever_bump#]
[2026-04-30 10:48:18.694][t: 5880][f:858] ! Fallback to default bump map: [wpn\sv98\muzzle_sil_sv98_bump#]
[2026-04-30 10:48:18.715][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\sight_front_bump#]
[2026-04-30 10:48:18.715][t: 5880][f:858] ! Fallback to default bump map: [wpn\sv98\sil_sv98_bump#]
[2026-04-30 10:48:18.767][t: 5148][f:858] ! Can't find texture [user\user_metal_07]
[2026-04-30 10:48:18.768][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\sight_rear_bump#]
[2026-04-30 10:48:18.768][t: 5880][f:858] ! Fallback to default bump map: [wpn\sv98\sv98_b_bump#]
[2026-04-30 10:48:18.820][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\stock_bump#]
[2026-04-30 10:48:18.937][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\weapon_bump#]
[2026-04-30 10:48:19.021][t: 5880][f:858] ! Fallback to default bump map: [wpn\taurus\bullet_bump#]
[2026-04-30 10:48:19.031][t: 5600][f:858] ! Fallback to default bump map: [wpn\vityaz\mag_bump#]
[2026-04-30 10:48:19.513][t: 5772][f:858] ! Can't find texture [pfx\pfx_envmap1]
[2026-04-30 10:48:19.534][t:13512][f:858] ! Fallback to default bump map: [wpn\\m590a1\M590A1_barrel508_bump]
[2026-04-30 10:48:19.534][t:13512][f:858] ! Fallback to default bump map: [wpn\\m590a1\M590A1_barrel508_bump#]
[2026-04-30 10:48:19.650][t:13512][f:858] ! Fallback to default bump map: [wpn\abakan_bump#]
[2026-04-30 10:48:19.671][t:13512][f:858] ! Fallback to default bump map: [wpn\ak74m\body_ak74m_bump#]
[2026-04-30 10:48:19.671][t:13512][f:858] ! Fallback to default bump map: [wpn\ak74m\bolt_ak74m_bump#]
[2026-04-30 10:48:19.692][t:13512][f:858] ! Fallback to default bump map: [wpn\ak74m\handguard_ak74m_bump#]
[2026-04-30 10:48:19.692][t:13512][f:858] ! Fallback to default bump map: [wpn\ak74m\mount_ak74m_bump#]
[2026-04-30 10:48:19.692][t:13512][f:858] ! Fallback to default bump map: [wpn\ak74m\muzzle_ak74m_bump#]
[2026-04-30 10:48:19.692][t:13512][f:858] ! Fallback to default bump map: [wpn\ak74m\pistolgrip_ak74m_bump#]
[2026-04-30 10:48:19.702][t: 2356][f:858] CResourceManager::DeferredUpload VRAM usage after:
[2026-04-30 10:48:19.703][t: 2356][f:858] textures loaded size 157.806198 MB (165471792.000000 bytes)
[2026-04-30 10:48:19.703][t: 2356][f:858] 
    Dedicated VRAM: 8119 MB (8513564672 bytes)
    Dedicated Memory: 0 MB (0 bytes)
    Shared Memory: 8138 MB (8533575680 bytes)
    CurrentUsage: 5429 MB (5693251584 bytes)
    Budget: 7351 MB (7708258304 bytes)
[2026-04-30 10:48:19.703][t: 2356][f:858] CResourceManager::DeferredUpload -> END
[2026-04-30 10:48:19.703][t: 2356][f:858] * t-report - base: 4405, 128823 K
[2026-04-30 10:48:19.703][t: 2356][f:858] * t-report - lmap: 4, 32770 K
[2026-04-30 10:48:19.703][t: 2356][f:859] * phase time: 8074 ms
[2026-04-30 10:48:19.703][t:13512][f:858] ! Fallback to default bump map: [wpn\ak74m\reciever_ak74m_bump#]
[2026-04-30 10:48:19.703][t: 2356][f:859] * phase cmem: 0 K
[2026-04-30 10:48:19.745][t: 2356][f:860] * phase time: 35 ms
[2026-04-30 10:48:19.745][t: 2356][f:860] * phase cmem: 0 K
[2026-04-30 10:48:19.766][t: 2356][f:860] strings overhead: [1768]Kb, instance count: 78766, was removed [2380]
[2026-04-30 10:48:19.787][t: 2356][f:860] --------------------------------------------------------------------------------
[2026-04-30 10:48:19.787][t: 2356][f:860] ####################[+MIMALLOC+]####################
[2026-04-30 10:48:19.787][t: 2356][f:860] heap stats:     peak       total     current       block      total#   
[2026-04-30 10:48:19.787][t: 2356][f:860]   reserved:     9.0 GiB     9.0 GiB     9.0 GiB                          
[2026-04-30 10:48:19.787][t: 2356][f:860]  committed:     6.9 GiB     7.7 GiB     6.9 GiB                          
[2026-04-30 10:48:19.787][t: 2356][f:860]      reset:    95.9 MiB
[2026-04-30 10:48:19.787][t: 2356][f:860]     purged:   822.8 MiB
[2026-04-30 10:48:19.787][t: 2356][f:860]    touched:    64.2 KiB    13.0 MiB    -1.5 GiB                          
[2026-04-30 10:48:19.787][t: 2356][f:860]   segments:   190         208         189      
[2026-04-30 10:48:19.787][t: 2356][f:860] -abandoned:     0           0           0      
[2026-04-30 10:48:19.787][t: 2356][f:860]    -cached:     0           0           0      
[2026-04-30 10:48:19.787][t: 2356][f:860]      pages:     0           0          -3.9 K  
[2026-04-30 10:48:19.787][t: 2356][f:860] -abandoned:     0           0           0      
[2026-04-30 10:48:19.787][t: 2356][f:860]  -extended:     0      
[2026-04-30 10:48:19.787][t: 2356][f:860]    -retire:     0      
[2026-04-30 10:48:19.787][t: 2356][f:860]     arenas:     9      
[2026-04-30 10:48:19.787][t: 2356][f:860]  -rollback:     0      
[2026-04-30 10:48:19.787][t: 2356][f:860]      mmaps:    25      
[2026-04-30 10:48:19.787][t: 2356][f:860]    commits:     4.8 K  
[2026-04-30 10:48:19.787][t: 2356][f:860]     resets:     1      
[2026-04-30 10:48:19.787][t: 2356][f:860]     purges:     2.0 K  
[2026-04-30 10:48:19.787][t: 2356][f:860]    guarded:     0      
[2026-04-30 10:48:19.787][t: 2356][f:860]    threads:    16          16          16      
[2026-04-30 10:48:19.787][t: 2356][f:860]   searches:     0.0 avg
[2026-04-30 10:48:19.787][t: 2356][f:860] numa nodes:     1
[2026-04-30 10:48:19.787][t: 2356][f:860]    elapsed:    49.324 s
[2026-04-30 10:48:19.787][t: 2356][f:860]    process: user: 70.781 s, system: 21.609 s, faults: 4617972, peak rss: 6.2 GiB, peak commit: 20.4 GiB
[2026-04-30 10:48:19.787][t: 2356][f:860] ####################[-MIMALLOC-]####################
[2026-04-30 10:48:19.787][t: 2356][f:860] [16276MB] physical memory installed, [5200MB] available, [68] percent of memory in use
[2026-04-30 10:48:19.787][t: 2356][f:860] PageFile total: [24576MB], free~ [8041MB]
[2026-04-30 10:48:19.787][t: 2356][f:860] Engine memory usage (Working Set): [6407MB], peak: [6408MB]
[2026-04-30 10:48:19.787][t: 2356][f:860] Engine memory usage (Commit Charge): [20986MB], peak: [20988MB]
[2026-04-30 10:48:19.787][t: 2356][f:860] --------------------------------------------------------------------------------
[2026-04-30 10:48:19.797][t: 2356][f:860] * [ D3D ]: textures count [4409]
[2026-04-30 10:48:19.797][t: 2356][f:860] * [ D3D ]: textures[161593 K]
[2026-04-30 10:48:19.797][t: 2356][f:860] * [x-ray]: process heap[0 K], render[0 K]
[2026-04-30 10:48:19.797][t: 2356][f:860] * [x-ray]: economy: strings[40101 K], smem[557341194 K]
[2026-04-30 10:48:19.818][t: 2356][f:861] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:19.996][t: 2356][f:861] ~~['ogse_signals']: signal ['on_init'] is too slow: [148.67 ms.]
[2026-04-30 10:48:19.996][t: 2356][f:861] ~~  slot: ['dsh_cop_weather.39'], time: [148.67 ms.]
[2026-04-30 10:48:20.038][t: 2356][f:861] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 60 timers loaded
[2026-04-30 10:48:20.038][t: 2356][f:861] [ogse_st_mgr]: 60 all timers loaded
[2026-04-30 10:48:20.038][t: 2356][f:861] [dsh_respawn]: 53 respawners loaded: 231 spawned
[2026-04-30 10:48:20.038][t: 2356][f:861] [dsh_cop_weather]: DynamicForecast: default loaded: 90 items
[2026-04-30 10:48:20.049][t: 2356][f:861] [dsh_cop_weather]: StaticForecast: default loaded: 28 items
[2026-04-30 10:48:20.049][t: 2356][f:861] process_release_on_spawn call
[2026-04-30 10:48:20.049][t: 2356][f:861] process_release_on_spawn end
[2026-04-30 10:48:20.049][t: 2356][f:861] ~~['bind_stalker']: disable ['ui_pda_hide']
[2026-04-30 10:48:20.049][t: 2356][f:861] ~~['bind_stalker']: disable ['ui_pda_map_local']
[2026-04-30 10:48:20.049][t: 2356][f:861] ! Unknown command: r2_exp_donttest_shad
[2026-04-30 10:48:20.049][t: 2356][f:861] [salt_all_spawn_fix]: version = 132, objects = 132
[2026-04-30 10:48:20.800][t: 2356][f:861] [dsh_respawn]: 53 respawners created: 231 spawned
[2026-04-30 10:48:20.800][t: 2356][f:861] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [753.47 ms.]
[2026-04-30 10:48:20.800][t: 2356][f:861] ~~  slot: ['dsh_fixes.12'], time: [152.09 ms.]
[2026-04-30 10:48:20.800][t: 2356][f:861] ~~  slot: ['dsh_respawn.42'], time: [601.08 ms.]
[2026-04-30 10:48:20.936][t: 2356][f:861] rx_sound sound prefetch ...
[2026-04-30 10:48:21.615][t: 2356][f:861] rx_sound sound prefetch done!
[2026-04-30 10:48:21.656][t: 2356][f:861] actor start 2
[2026-04-30 10:48:21.667][t: 2356][f:861] profiles full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx
[2026-04-30 10:48:21.667][t: 2356][f:861] game_id=e12b48f8-0f86-47c9-867a-7edd68f36fcd
[2026-04-30 10:48:21.667][t: 2356][f:861] game_start_datetime=01/28/26 22:17:01
[2026-04-30 10:48:21.667][t: 2356][f:861] game_start_patch_version=27.01.2026
[2026-04-30 10:48:21.667][t: 2356][f:861] game_start_engine_version=[OGSR x64 (build: Jan 27 2026 18:04:39)]
[2026-04-30 10:48:21.667][t: 2356][f:861] game_duration_sec=1122362sec
[2026-04-30 10:48:22.704][t: 2356][f:861] actor end 2
[2026-04-30 10:48:22.715][t: 2356][f:861] {
  ["health_restore_v"] = {
    ["initial"] = 0,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 1>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["jump_power"] = {
    ["initial"] = 0.0099999997764826,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 2>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["jump_speed"] = {
    ["initial"] = 8,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 3>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["max_walk_weight"] = {
    ["initial"] = 180,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 4>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["max_weight"] = {
    ["initial"] = 30,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 5>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["power_v"] = {
    ["initial"] = 0,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 6>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["psy_health_v"] = {
    ["initial"] = 0.0020000000949949,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 7>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["radiation_v"] = {
    ["initial"] = 4.9999998736894e-05,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 8>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["run_back_coef"] = {
    ["initial"] = 1.3999999761581,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 9>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["run_coef"] = {
    ["initial"] = 2.5,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 10>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["sprint_koef"] = {
    ["initial"] = 2,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 11>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["stand_power"] = {
    ["initial"] = -0.0049999998882413,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 12>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["time_factor"] = {
    ["initial"] = 1,
    ["max"] = 10,
    ["min"] = 0.01,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 13>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["walk_accel"] = {
    ["initial"] = 13.60000038147,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 14>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["wound_incarnation_v"] = {
    ["initial"] = 0.003000000026077,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 15>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  }
}
[2026-04-30 10:48:22.903][t: 2356][f:861] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [194.78 ms.]
[2026-04-30 10:48:22.903][t: 2356][f:861] ~~  slot: ['ogse_hideouts.65'], time: [30.81 ms.]
[2026-04-30 10:48:22.903][t: 2356][f:861] ~~  slot: ['art_hit.88'], time: [149.16 ms.]
[2026-04-30 10:48:22.903][t: 2356][f:861] ! Can't find texture [ui_npc_monster_frog]
[2026-04-30 10:48:23.090][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo7' 'stalker_nebo_nauchniy' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:23.235][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:23.235][t: 2356][f:861] found campfire for kamp. id=24528
[2026-04-30 10:48:23.389][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo9' 'stalker_nebo_nauchniy' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:23.399][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo8' 'stalker_nebo_nauchniy' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:23.451][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo6' 'stalker_nebo_balon_1' 'characters_voice\human_01\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:23.482][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo5' 'stalker_nebo_balon_1' 'characters_voice\human_01\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:23.503][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:23.503][t: 2356][f:861] found campfire for kamp. id=23360
[2026-04-30 10:48:23.503][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo12' 'stalker_nebo_exoskeleton' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:23.524][t: 2356][f:861] ! Fallback to default bump map: [act\act_katie_bump]
[2026-04-30 10:48:23.638][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'respawn_puz_green263468' 'hunter4' 'characters_voice\human_03\freedom\'. Trying to СЃhange: 'characters_voice\human_02\freedom\'
[2026-04-30 10:48:23.648][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:23.648][t: 2356][f:861] found campfire for kamp. id=23351
[2026-04-30 10:48:23.648][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'marsh_ohotnik5' 'hunter4' 'characters_voice\human_03\freedom\'. Trying to СЃhange: 'characters_voice\human_01\freedom\'
[2026-04-30 10:48:23.659][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'marsh_ohotnik3' 'hunter2' 'characters_voice\human_03\freedom\'. Trying to СЃhange: 'characters_voice\human_02\freedom\'
[2026-04-30 10:48:23.669][t: 2356][f:861] ! xr_box level_name=marsh
[2026-04-30 10:48:23.762][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:24.020][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:24.020][t: 2356][f:861] found campfire for kamp. id=23354
[2026-04-30 10:48:24.020][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'val_stalker_regular56995' 'stalker_nebo_nauchniy' 'characters_voice\human_01\stalker\'. Trying to СЃhange: 'characters_voice\human_03\stalker\'
[2026-04-30 10:48:24.072][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:24.072][t: 2356][f:861] found campfire for kamp. id=23342
[2026-04-30 10:48:24.092][t: 2356][f:861] ~ item section=[wpn_m16a2] id=12948 name=[wpn_m16a212948] Added config upgrade [wpn_m16a2_foregrip].
[2026-04-30 10:48:24.092][t: 2356][f:861] ~ item section=[wpn_m16a2] id=12948 name=[wpn_m16a212948] Added config upgrade [wpn_m16a2_handler].
[2026-04-30 10:48:24.092][t: 2356][f:861] ~ item section=[wpn_m16a2] id=12948 name=[wpn_m16a212948] Added config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:24.134][t: 2356][f:861] ~ item section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Added config upgrade [wpn_vintorez_foregrip].
[2026-04-30 10:48:24.134][t: 2356][f:861] ~ item section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Added config upgrade [wpn_vintorez_laser].
[2026-04-30 10:48:24.134][t: 2356][f:861] ~ item section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Added config upgrade [wpn_vintorez_flash].
[2026-04-30 10:48:24.134][t: 2356][f:861] ~ item section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Added config upgrade [wpn_vintorez_sight].
[2026-04-30 10:48:24.165][t: 2356][f:861] ! Fallback to default bump map: [wpn\taurus\loader_bump#]
[2026-04-30 10:48:24.497][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_fog_cigarette has no shapes
[2026-04-30 10:48:24.580][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'agr_nebo_trader' 'stalker_nebo_balon_1' 'characters_voice\human_01\freedom\'. Trying to СЃhange: 'characters_voice\human_03\freedom\'
[2026-04-30 10:48:24.611][t: 2356][f:861] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_t.vs] vs_5_0] [main]
[2026-04-30 10:48:24.642][t: 2356][f:861] ! Fallback to default bump map: [prop\prop_elec_kran_b_bump#]
[2026-04-30 10:48:24.642][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_zone_tik_tak2 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.642][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of boloto_letchik_sms2_restrictor to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.652][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of video_vzlet_boloto_restrictor to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.736][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_otl_dok_vert_restrictor to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.747][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_zone_tik_tak1 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.798][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of spawn_marsh_udav_restrictor to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.798][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_zone_ameba1_tele_baza to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.809][t: 2356][f:861] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-04-30 10:48:24.819][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_kot_koster_1_ogon to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.819][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_neutral1_koster_1_ogon to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.819][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_sniper_koster_1_ogon to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.830][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_post_nebo_koster_1_ogon to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.830][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_flame_small_kamin to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.923][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'marsh_ohotnik4' 'hunter63' 'characters_voice\human_03\freedom\'. Trying to СЃhange: 'characters_voice\human_02\freedom\'
[2026-04-30 10:48:25.037][t: 2356][f:861] ! Fallback to default bump map: [wpn\wpn_mr133_diff_bump#]
[2026-04-30 10:48:25.037][t: 2356][f:861] ! Fallback to default bump map: [wpn\wpn_mr133_diff_bump]
[2026-04-30 10:48:25.201][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:25.201][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'kashei' 'stalker_nebo_nauchniy' 'characters_voice\human_01\dolg\'. Trying to СЃhange: 'characters_voice\human_03\dolg\'
[2026-04-30 10:48:25.263][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_flame_koster1 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.407][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'nebo_exit3' 'stalker_nebo_balon_1' 'characters_voice\human_01\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:25.582][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo13' 'stalker_nebo_exoskeleton' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:25.924][t: 2356][f:861] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-04-30 10:48:25.924][t: 2356][f:861] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-04-30 10:48:25.924][t: 2356][f:861] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-04-30 10:48:25.945][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial1 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.945][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial2 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.945][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial3 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.945][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial4 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial5 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial6 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial7 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial8 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial9 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial10 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial11 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial12 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial13 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial14 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial15 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:26.517][t: 2356][f:861] ! Fallback to default bump map: [wpn\svd\svds_pistolgrip_bump#]
[2026-04-30 10:48:26.756][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_sniper_koster_2_ogon to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:26.911][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of to_village_from_marsh to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:26.993][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:26.993][t: 2356][f:861] found campfire for kamp. id=23363
[2026-04-30 10:48:26.993][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'forest_ohotnik35587' 'hunter2' 'characters_voice\human_03\freedom\'. Trying to СЃhange: 'characters_voice\human_02\freedom\'
[2026-04-30 10:48:27.004][t: 2356][f:861] ! Fallback to default bump map: [wpn\eft_mp153\mp153_mount_bump#]
[2026-04-30 10:48:27.055][t: 2356][f:861] ! Fallback to default bump map: [wpn\aa-12\mag_bump#]
[2026-04-30 10:48:27.157][t: 2356][f:861] ! Invalid ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapons\mp5\mp5_draw.ogg]
[2026-04-30 10:48:27.178][t: 2356][f:861] ~ item section=[wpn_pkp] id=41596 name=[wpn_pkp41596] Added config upgrade [weight_reduce_weapon_2].
[2026-04-30 10:48:27.178][t: 2356][f:861] ~ item section=[wpn_pkp] id=41596 name=[wpn_pkp41596] Added config upgrade [wpn_pkp_rail].
[2026-04-30 10:48:27.178][t: 2356][f:861] ~ item section=[wpn_pkp] id=41596 name=[wpn_pkp41596] Added config upgrade [wpn_pkp_sight].
[2026-04-30 10:48:27.292][t: 2356][f:861] check_item_slot start
[2026-04-30 10:48:27.302][t: 2356][f:861] ~ item section=[wpn_scar_sv] id=49536 name=[wpn_scar_sv49536] Added config upgrade [wpn_scar_sv_fire_control].
[2026-04-30 10:48:27.302][t: 2356][f:861] ~ item section=[wpn_scar_sv] id=49536 name=[wpn_scar_sv49536] Added config upgrade [wpn_scar_sv_handler].
[2026-04-30 10:48:27.302][t: 2356][f:861] ~ item section=[wpn_scar_sv] id=49536 name=[wpn_scar_sv49536] Added config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:27.313][t: 2356][f:861] ~ item section=[wpn_kriss_super_v] id=49537 name=[wpn_kriss_super_v49537] Added config upgrade [wpn_kriss_super_v_barrel_rail].
[2026-04-30 10:48:27.313][t: 2356][f:861] ~ item section=[wpn_kriss_super_v] id=49537 name=[wpn_kriss_super_v49537] Added config upgrade [wpn_kriss_super_v_flash_laser].
[2026-04-30 10:48:27.313][t: 2356][f:861] ~ item section=[wpn_kriss_super_v] id=49537 name=[wpn_kriss_super_v49537] Added config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:27.334][t: 2356][f:861] ~ item section=[wpn_desert_eagle_uniq] id=49538 name=[wpn_desert_eagle_uniq49538] Added config upgrade [wpn_desert_eagle_uniq_dtk].
[2026-04-30 10:48:27.334][t: 2356][f:861] ~ item section=[wpn_desert_eagle_uniq] id=49538 name=[wpn_desert_eagle_uniq49538] Added config upgrade [wpn_desert_eagle_uniq_barrel_rail].
[2026-04-30 10:48:27.334][t: 2356][f:861] ~ item section=[wpn_desert_eagle_uniq] id=49538 name=[wpn_desert_eagle_uniq49538] Added config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_mine_field50221 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_mine_field50245 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_mine_field50290 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.375][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor53012 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.375][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor53013 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.375][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor53014 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.375][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor53015 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.375][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor53016 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.375][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor53017 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.488][t: 2356][f:861] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_flat_d.ps] ps_5_0] [main]
[2026-04-30 10:48:27.520][t: 2356][f:861] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat_d.vs] vs_5_0] [main]
[2026-04-30 10:48:27.676][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_zharka_static64932 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.676][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_zharka_static64933 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.949][t: 2356][f:862] ~~['ogse_signals']: time limit functionality paused: [10000] ms
[2026-04-30 10:48:28.693][t: 2356][f:862] [dsh_fixes]: version = 84, fixes = 84
[2026-04-30 10:48:28.693][t: 2356][f:862] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [750.67 ms.]
[2026-04-30 10:48:28.693][t: 2356][f:862] ~~  slot: ['halyava.719'], time: [66.21 ms.]
[2026-04-30 10:48:28.693][t: 2356][f:862] ~~  slot: ['amk_offline_alife.287'], time: [682.59 ms.]
[2026-04-30 10:48:28.703][t: 2356][f:862] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\sounds_of_wind\no_wind_start.ogg]
[2026-04-30 10:48:28.703][t: 2356][f:862] task_ini()
[2026-04-30 10:48:28.766][t: 2356][f:862] [dsh_cop_weather]: restore time_factor: 0 -> 6
[2026-04-30 10:48:28.766][t: 2356][f:862] [dsh_cop_weather]: time diff on first update is -0
[2026-04-30 10:48:28.776][t: 2356][f:862] ~~['ogse_signals']: signal ['on_first_update'] is too slow: [65.62 ms.]
[2026-04-30 10:48:28.776][t: 2356][f:862] ~~  slot: ['laucer.80'], time: [57.86 ms.]
[2026-04-30 10:48:28.870][t:13904][f:862] ~ 'esc_rand_rs' remove_obj ...
[2026-04-30 10:48:28.870][t: 2356][f:862] Prefetch frame, updated: 21 objects!
[2026-04-30 10:48:28.953][t: 2356][f:863] ! ALARM! Monster 'natasha_home' has't section logic but Object_begin_job = true. Delete flag
[2026-04-30 10:48:28.995][t: 2356][f:863] Prefetch frame, updated: 2175 objects!
[2026-04-30 10:48:29.047][t: 2356][f:864] Prefetch frame, updated: 31 objects!
[2026-04-30 10:48:29.047][t: 2356][f:864] !! ALARM! Monster 'cat_weak36007' has no FLAG!!! Try to Change flag to True
[2026-04-30 10:48:29.057][t: 2356][f:864] !! ALARM! Monster 'flesh_soc39767' has no FLAG!!! Try to Change flag to True
[2026-04-30 10:48:29.099][t: 2356][f:865] Prefetch frame, updated: 7 objects!
[2026-04-30 10:48:29.109][t: 2356][f:865] !! ALARM! Monster 'controller_normal59624' has no FLAG!!! Try to Change flag to True
[2026-04-30 10:48:29.130][t: 2356][f:866] Prefetch frame, updated: 3 objects!
[2026-04-30 10:48:29.130][t: 2356][f:866] !! ALARM! Monster 'flesh_soc64665' has no FLAG!!! Try to Change flag to True
[2026-04-30 10:48:29.151][t: 2356][f:867] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.162][t: 2356][f:868] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.162][t: 2356][f:869] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.183][t: 2356][f:870] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.203][t: 2356][f:871] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.214][t: 2356][f:872] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.235][t: 2356][f:873] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.245][t: 2356][f:874] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.265][t: 2356][f:875] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.286][t: 5880][f:876] ~ 'gar_rand_respawn' remove_obj ...
[2026-04-30 10:48:29.286][t: 2356][f:876] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.307][t: 2356][f:877] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.317][t: 2356][f:878] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.328][t: 2356][f:879] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.348][t: 2356][f:880] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.369][t: 2356][f:881] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.379][t: 2356][f:882] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.400][t: 2356][f:883] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.421][t: 2356][f:884] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.432][t: 2356][f:885] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.452][t: 2356][f:886] WM_DEBUG: auto-gen OK for 'wpn_raging_bull' (ammo='mag_6_ammo_10.9x33_jhp')
[2026-04-30 10:48:29.452][t: 2356][f:886] WM_DEBUG: auto-gen OK for 'wpn_vintorez' (ammo='mag_10_ammo_9x39_sp5, mag_20_ammo_9x39_sp5, mag_30_ammo_9x39_sp5, mag_10_ammo_9x39_pab9, mag_20_ammo_9x39_pab9, mag_30_ammo_9x39_pab9, mag_10_ammo_9x39_ap, mag_20_ammo_9x39_ap, mag_30_ammo_9x39_ap, mag_10_ammo_9x39_izomorf, mag_20_ammo_9x39_izomorf, mag_30_ammo_9x39_izomorf')
[2026-04-30 10:48:29.452][t: 2356][f:886] WM_DEBUG: auto-gen OK for 'wpn_aa12' (ammo='mag_20_ammo_12x76_zhekan, mag_20_ammo_12x76_dart, mag_20_ammo_12x70_buck, mag_20_ammo_12x70_izomorf')
[2026-04-30 10:48:29.452][t: 2356][f:886] WM_DEBUG: auto-gen OK for 'wpn_9a91' (ammo='mag_20_vsk_ammo_9x39_ap, mag_20_vsk_ammo_9x39_pab9, mag_20_vsk_ammo_9x39_sp5, mag_20_vsk_ammo_9x39_izomorf')
[2026-04-30 10:48:29.452][t: 5144][f:886] ~ 'agr_rand_respawn' remove_obj ...
[2026-04-30 10:48:29.452][t: 2356][f:886] Prefetch frame, updated: 139 objects!
[2026-04-30 10:48:29.463][t: 2356][f:887] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.483][t:10432][f:888] ~ 'agr_rand_respawn' remove_obj ...
[2026-04-30 10:48:29.483][t: 2356][f:888] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.504][t: 2356][f:889] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:29.514][t:11492][f:890] ~ 'dar_rand_respawn' remove_obj ...
[2026-04-30 10:48:29.514][t: 2356][f:890] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.534][t: 2356][f:891] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.545][t: 2356][f:892] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:29.565][t: 2356][f:893] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.585][t: 2356][f:894] Prefetch frame, updated: 10 objects!
[2026-04-30 10:48:29.595][t: 2356][f:895] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.616][t: 2356][f:896] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.636][t: 2356][f:897] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.646][t: 5600][f:898] ~ 'dar_rand_respawn' remove_obj ...
[2026-04-30 10:48:29.646][t: 2356][f:898] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.666][t: 2356][f:899] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.687][t: 2356][f:900] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.697][t: 2356][f:901] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.718][t: 2356][f:902] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.729][t: 2356][f:903] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.749][t: 2356][f:904] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.769][t: 2356][f:905] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.780][t: 2356][f:906] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.800][t: 2356][f:907] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.811][t: 2356][f:908] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.832][t: 5880][f:909] ~ 'bar_rand_respawn' remove_obj ...
[2026-04-30 10:48:29.832][t: 2356][f:909] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.853][t: 2356][f:910] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.863][t:13512][f:911] ~ 'ros_rand_respawn' remove_obj ...
[2026-04-30 10:48:29.863][t: 2356][f:911] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.884][t: 2356][f:912] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.894][t: 2356][f:913] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.914][t: 2356][f:914] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_saiga12k' (ammo='mag_5_ammo_12x76_zhekan, mag_10_ammo_12x76_zhekan, mag_5_ammo_12x76_dart, mag_10_ammo_12x76_dart, mag_5_ammo_12x70_buck, mag_10_ammo_12x70_buck, mag_5_ammo_12x70_izomorf, mag_10_ammo_12x70_izomorf')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_walther' (ammo='mag_16_ammo_9x19_fmj, mag_16_ammo_9x19_pbp')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_fn2000' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_m249' (ammo='mag_100_ammo_5.56x45_ss190, mag_100_ammo_5.56x45_ap, mag_100_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_g36c' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_sg552' (ammo='mag_30_sig_ammo_5.56x45_ss190, mag_30_sig_ammo_5.56x45_ap, mag_30_sig_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_vihr' (ammo='mag_20_ammo_9x39_ap, mag_30_ammo_9x39_ap, mag_10_ammo_9x39_ap, mag_20_ammo_9x39_pab9, mag_30_ammo_9x39_pab9, mag_10_ammo_9x39_pab9, mag_20_ammo_9x39_sp5, mag_30_ammo_9x39_sp5, mag_10_ammo_9x39_sp5, mag_20_ammo_9x39_izomorf, mag_30_ammo_9x39_izomorf, mag_10_ammo_9x39_izomorf')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_mossberg590' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_bm16' (ammo='ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_izomorf')
[2026-04-30 10:48:29.945][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_mp9' (ammo='mag_30_tmp_ammo_9x19_fmj, mag_30_tmp_ammo_9x19_pbp')
[2026-04-30 10:48:29.945][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_ak104' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap')
[2026-04-30 10:48:29.945][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_pb' (ammo='mag_8_ammo_9x18_pmm, mag_8_ammo_9x18_fmj, mag_8_ammo_9x18_izomorf')
[2026-04-30 10:48:29.945][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_pm' (ammo='mag_8_ammo_9x18_fmj, mag_8_ammo_9x18_pmm, mag_8_ammo_9x18_izomorf')
[2026-04-30 10:48:29.945][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_protecta' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf')
[2026-04-30 10:48:29.945][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_bizon' (ammo='mag_64_ammo_9x18_fmj, mag_64_ammo_9x18_pmm, mag_64_ammo_9x18_izomorf')
[2026-04-30 10:48:29.945][t: 2356][f:915] 'respawn_puz_green263468' ready to talk = true, snd = 'joke'
[2026-04-30 10:48:29.965][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_g36k' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.965][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_groza' (ammo='mag_20_groza_ammo_9x39_pab9, mag_20_groza_ammo_9x39_ap, mag_20_groza_ammo_9x39_sp5, mag_20_groza_ammo_9x39_izomorf')
[2026-04-30 10:48:29.965][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_ak74' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf')
[2026-04-30 10:48:29.965][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_m16a2' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.965][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_abakan' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf')
[2026-04-30 10:48:29.965][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_mp5' (ammo='mag_30_mp5_ammo_9x19_fmj, mag_30_mp5_ammo_9x19_pbp, mag_40_mp5_ammo_9x19_fmj, mag_40_mp5_ammo_9x19_pbp')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_val' (ammo='mag_20_ammo_9x39_ap, mag_10_ammo_9x39_ap, mag_30_ammo_9x39_ap, mag_20_ammo_9x39_pab9, mag_10_ammo_9x39_pab9, mag_30_ammo_9x39_pab9, mag_20_ammo_9x39_sp5, mag_10_ammo_9x39_sp5, mag_30_ammo_9x39_sp5, mag_20_ammo_9x39_izomorf, mag_10_ammo_9x39_izomorf, mag_30_ammo_9x39_izomorf')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_sg550' (ammo='mag_30_sig_ammo_5.56x45_ss190, mag_30_sig_ammo_5.56x45_ap, mag_30_sig_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_g36ka1' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_l85a1' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_scorpion' (ammo='mag_30_spn_ammo_9x18_fmj, mag_30_spn_ammo_9x18_pmm, mag_30_spn_ammo_9x18_izomorf')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_tt' (ammo='mag_8_ammo_7.62x25_p, mag_8_ammo_7.62x25_ps')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_g36kv' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_ak74m' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf')
[2026-04-30 10:48:29.986][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_mr133' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf')
[2026-04-30 10:48:30.007][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_toz34' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf')
[2026-04-30 10:48:30.007][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_beretta' (ammo='mag_15_ammo_9x19_fmj, mag_15_ammo_9x19_pbp')
[2026-04-30 10:48:30.007][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_sig220' (ammo='mag_7_sig_ammo_11.43x23_fmj, mag_7_sig_ammo_11.43x23_hydro, mag_10_sig_ammo_11.43x23_fmj, mag_10_sig_ammo_11.43x23_hydro')
[2026-04-30 10:48:30.007][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_hpsa' (ammo='mag_13_ammo_9x19_fmj, mag_13_ammo_9x19_pbp')
[2026-04-30 10:48:30.007][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_akm' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap')
[2026-04-30 10:48:30.007][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_mr153' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf')
[2026-04-30 10:48:30.018][t: 2356][f:915] Prefetch frame, updated: 2161 objects!
[2026-04-30 10:48:30.028][t: 6948][f:916] ~ 'ros_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.028][t: 2356][f:916] Prefetch frame, updated: 78 objects!
[2026-04-30 10:48:30.039][t: 5776][f:917] ~ 'yan_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.039][t: 2356][f:917] Prefetch frame, updated: 6 objects!
[2026-04-30 10:48:30.059][t: 2356][f:918] Prefetch frame, updated: 14 objects!
[2026-04-30 10:48:30.070][t: 2356][f:919] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:30.081][t: 2356][f:920] Prefetch frame, updated: 6 objects!
[2026-04-30 10:48:30.101][t: 5772][f:921] ~ 'yan_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.101][t: 2356][f:921] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:30.111][t: 2356][f:922] Prefetch frame, updated: 37 objects!
[2026-04-30 10:48:30.132][t: 2356][f:923] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:30.153][t: 2356][f:924] Prefetch frame, updated: 34 objects!
[2026-04-30 10:48:30.163][t: 2356][f:925] Prefetch frame, updated: 7 objects!
[2026-04-30 10:48:30.184][t: 2356][f:926] Prefetch frame, updated: 7 objects!
[2026-04-30 10:48:30.194][t: 2356][f:927] Prefetch frame, updated: 8 objects!
[2026-04-30 10:48:30.215][t:13904][f:928] ~ 'mil_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.215][t: 2356][f:928] Prefetch frame, updated: 25 objects!
[2026-04-30 10:48:30.235][t: 2356][f:929] Prefetch frame, updated: 4 objects!
[2026-04-30 10:48:30.245][t: 2356][f:930] Prefetch frame, updated: 14 objects!
[2026-04-30 10:48:30.265][t: 2356][f:931] Prefetch frame, updated: 10 objects!
[2026-04-30 10:48:30.286][t: 2356][f:932] Prefetch frame, updated: 2 objects!
[2026-04-30 10:48:30.296][t: 4808][f:933] ~ 'rad_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.296][t: 2356][f:933] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:30.317][t: 2356][f:934] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:30.337][t: 2356][f:935] Prefetch frame, updated: 6 objects!
[2026-04-30 10:48:30.347][t: 2356][f:936] Prefetch frame, updated: 2 objects!
[2026-04-30 10:48:30.367][t: 2356][f:937] Prefetch frame, updated: 46 objects!
[2026-04-30 10:48:30.377][t: 2356][f:938] Prefetch frame, updated: 10 objects!
[2026-04-30 10:48:30.398][t: 2356][f:939] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:30.418][t: 2356][f:940] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:30.428][t: 2356][f:941] Prefetch frame, updated: 6 objects!
[2026-04-30 10:48:30.449][t: 2356][f:942] Prefetch frame, updated: 20 objects!
[2026-04-30 10:48:30.469][t: 2356][f:943] Prefetch frame, updated: 366 objects!
[2026-04-30 10:48:30.480][t: 5880][f:943] ~ 'pri_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.480][t: 2356][f:944] Prefetch frame, updated: 5 objects!
[2026-04-30 10:48:30.500][t: 2356][f:945] Prefetch frame, updated: 9 objects!
[2026-04-30 10:48:30.520][t: 2356][f:946] Prefetch frame, updated: 8 objects!
[2026-04-30 10:48:30.594][t: 2356][f:947] Prefetch frame, updated: 169 objects!
[2026-04-30 10:48:30.615][t: 2356][f:948] Prefetch frame, updated: 13 objects!
[2026-04-30 10:48:30.615][t: 2356][f:949] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:30.635][t: 2356][f:950] Prefetch frame, updated: 13 objects!
[2026-04-30 10:48:30.655][t: 2356][f:951] Prefetch frame, updated: 27 objects!
[2026-04-30 10:48:30.665][t: 6000][f:952] ~ 'pri_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.665][t: 2356][f:952] Prefetch frame, updated: 3 objects!
[2026-04-30 10:48:30.686][t: 2356][f:953] Prefetch frame, updated: 24 objects!
[2026-04-30 10:48:30.696][t: 2356][f:954] Prefetch frame, updated: 10 objects!
[2026-04-30 10:48:30.716][t: 2356][f:955] Prefetch frame, updated: 14 objects!
[2026-04-30 10:48:30.737][t: 2356][f:956] Prefetch frame, updated: 4 objects!
[2026-04-30 10:48:30.747][t: 2356][f:957] Prefetch frame, updated: 13 objects!
[2026-04-30 10:48:30.767][t: 2356][f:958] Prefetch frame, updated: 11 objects!
[2026-04-30 10:48:30.787][t:13512][f:959] ~ 'aes_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.788][t: 2356][f:959] Prefetch frame, updated: 7 objects!
[2026-04-30 10:48:30.798][t: 2356][f:960] Prefetch frame, updated: 11 objects!
[2026-04-30 10:48:30.819][t: 2356][f:960] strings overhead: [2065]Kb, instance count: 92575, was removed [506]
[2026-04-30 10:48:30.829][t: 2356][f:960] * MEMORY USAGE: 0 K
[2026-04-30 10:48:30.829][t: 2356][f:960] * End of synchronization A[1] R[1]
[2026-04-30 10:48:30.924][t: 2356][f:961] * phase time: 11221 ms
[2026-04-30 10:48:30.924][t: 2356][f:961] * phase cmem: 0 K
[2026-04-30 10:48:30.924][t: 2356][f:961] gameload - all finished!
[2026-04-30 10:48:35.121][t: 9420][f:1081] ~ 'atp_rand_respawn' remove_obj ...
[2026-04-30 10:48:35.225][t:11492][f:1087] ~ 'puz_rand_respawn' remove_obj ...
[2026-04-30 10:48:36.214][t: 5772][f:1091] ~ 'avr_rand_respawn' remove_obj ...
[2026-04-30 10:48:36.599][t:11492][f:1102] ~ 'lim_rand_respawn' remove_obj ...
[2026-04-30 10:48:36.661][t: 5600][f:1105] ~ 'hos_rand_respawn' remove_obj ...
[2026-04-30 10:48:36.734][t: 5880][f:1108] ~ 'gen_rand_respawn' remove_obj ...
[2026-04-30 10:48:37.006][t: 4808][f:1118] ~ 'for_rand_respawn' remove_obj ...
[2026-04-30 10:48:37.318][t: 5776][f:1131] ~ 'vil_rand_respawn' remove_obj ...
[2026-04-30 10:48:37.443][t: 6948][f:1136] ~ 'cit_rand_respawn' remove_obj ...
[2026-04-30 10:48:37.839][t: 5144][f:1152] ~ 'zat_rand_respawn' remove_obj ...
[2026-04-30 10:48:38.047][t: 5776][f:1161] ~ 'jup_rand_respawn' remove_obj ...
[2026-04-30 10:48:38.318][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\muzzle_bump#]
[2026-04-30 10:48:38.329][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\handguard_bump#]
[2026-04-30 10:48:38.339][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\bolt_bump#]
[2026-04-30 10:48:38.350][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\stock_bump#]
[2026-04-30 10:48:38.371][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\body_bump#]
[2026-04-30 10:48:38.381][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\pistolgrip_bump#]
[2026-04-30 10:48:38.381][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\silencer_bump#]
[2026-04-30 10:48:38.392][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\sight_bump#]
[2026-04-30 10:48:38.402][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\reciever_bump#]
[2026-04-30 10:48:38.558][t: 6000][f:1173] ~ 'opr_rand_respawn' remove_obj ...
[2026-04-30 10:48:38.725][t: 6948][f:1180] ~ 'del_rand_respawn' remove_obj ...
[2026-04-30 10:48:39.131][t: 2356][f:1198] WM_DEBUG: auto-gen OK for 'wpn_vityaz' (ammo='mag_30_vtz_ammo_9x19_fmj, mag_30_vtz_ammo_9x19_pbp')
[2026-04-30 10:48:46.501][t: 2356][f:1518] *********************************************************************************
[2026-04-30 10:48:46.501][t: 2356][f:1518] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
...e.r.ns.ogsr\gamedata\scripts\natasha\natasha_home.script:193: attempt to index local 'old_natasha' (a nil value)
stack traceback:
    [C]: in function '__index'
    ...e.r.ns.ogsr\gamedata\scripts\natasha\natasha_home.script:193: in function 'f'
    ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script:468: in function 'pick_section_from_condlist'
    ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script:844: in function 'try_switch_to_another_section'
    d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\sr\sr_idle.script:24: in function 'a'
    ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script:347: in function 'issue_event'
    ...e.r.ns.ogsr\gamedata\scripts\bind\bind_restrictor.script:87: in function 'actor_update'
    ...e.r.ns.ogsr\gamedata\scripts\bind\bind_restrictor.script:15: in function 'actor_update'
    ....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:1056: in function <....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:969>
[2026-04-30 10:48:46.501][t: 2356][f:1518] *********************************************************************************
[2026-04-30 10:48:46.501][t: 2356][f:1518] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp
[error]Line          : 151
[error]Description   : [CScriptEngine::lua_pcall_failed]: ...e.r.ns.ogsr\gamedata\scripts\natasha\natasha_home.script:193: attempt to index local 'old_natasha' (a nil value)

[2026-04-30 10:48:46.501][t: 2356][f:1518] ***************************[ScriptCrashHandler]**********************************
[2026-04-30 10:48:46.501][t: 2356][f:1518] stack traceback:
    [C]: in function '__index'
    ...e.r.ns.ogsr\gamedata\scripts\natasha\natasha_home.script:193: in function 'f'
    ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script:468: in function 'pick_section_from_condlist'
    ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script:844: in function 'try_switch_to_another_section'
    d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\sr\sr_idle.script:24: in function 'a'
    ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script:347: in function 'issue_event'
    ...e.r.ns.ogsr\gamedata\scripts\bind\bind_restrictor.script:87: in function 'actor_update'
    ...e.r.ns.ogsr\gamedata\scripts\bind\bind_restrictor.script:15: in function 'actor_update'
    ....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:1056: in function <....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:969>
[2026-04-30 10:48:46.501][t: 2356][f:1518]  0 : [C  ] __index
[2026-04-30 10:48:46.501][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.501][t: 2356][f:1518]      string (*temporary) : ...e.r.ns.ogsr\gamedata\scripts\natasha\natasha_home.script:193: attempt to index local 'old_natasha' (a nil value)
[2026-04-30 10:48:46.501][t: 2356][f:1518]     End
[2026-04-30 10:48:46.501][t: 2356][f:1518]  1 : [Lua] ...e.r.ns.ogsr\gamedata\scripts\natasha\natasha_home.script(193) : f(189)
[2026-04-30 10:48:46.501][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number old_natasha_id : 19120.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      nil old_natasha : [not available]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number (*temporary) : 0.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      userdata (*temporary) : (class CALifeSimulator): 000003B32FF59C00
[2026-04-30 10:48:46.501][t: 2356][f:1518]      nil (*temporary) : [not available]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      nil (*temporary) : [not available]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      boolean (*temporary) : true
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number (*temporary) : 0.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      function (*temporary) : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number (*temporary) : 0.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      Userdata: (*temporary)
[2026-04-30 10:48:46.501][t: 2356][f:1518]      string (*temporary) : attempt to index local 'old_natasha' (a nil value)
[2026-04-30 10:48:46.501][t: 2356][f:1518]     End
[2026-04-30 10:48:46.501][t: 2356][f:1518]  2 : [Lua] ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script(468) : pick_section_from_condlist(409)
[2026-04-30 10:48:46.501][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.501][t: 2356][f:1518]      userdata actor : (class CScriptGameObject): 000003B35DD88CC0
[2026-04-30 10:48:46.501][t: 2356][f:1518]      userdata npc : (class CScriptGameObject): 000003B1916B1620
[2026-04-30 10:48:46.501][t: 2356][f:1518]      Table: condlist
[2026-04-30 10:48:46.501][t: 2356][f:1518]              Table: condlist.1
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      table condlist.1.infop_check : [...]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      string condlist.1.section : 
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      table condlist.1.infop_set : [...]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number rnd : 21.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      function (for generator) : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      Table: (for state)
[2026-04-30 10:48:46.501][t: 2356][f:1518]              Table: (for state).1
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      table (for state).1.infop_check : [...]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      string (for state).1.section : 
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      table (for state).1.infop_set : [...]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number (for control) : 1.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number n : 1.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      Table: cond
[2026-04-30 10:48:46.501][t: 2356][f:1518]              Table: cond.infop_check
[2026-04-30 10:48:46.501][t: 2356][f:1518]              string cond.section : 
[2026-04-30 10:48:46.501][t: 2356][f:1518]              Table: cond.infop_set
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      table cond.infop_set.1 : [...]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      boolean c : true
[2026-04-30 10:48:46.501][t: 2356][f:1518]      function (for generator) : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      Table: (for state)
[2026-04-30 10:48:46.501][t: 2356][f:1518]              Table: (for state).1
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      string (for state).1.func : natasha_home.first_meet
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      boolean (for state).1.expected : true
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number (for control) : 1.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number i : 1.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      Table: v
[2026-04-30 10:48:46.501][t: 2356][f:1518]              string v.func : natasha_home.first_meet
[2026-04-30 10:48:46.501][t: 2356][f:1518]              boolean v.expected : true
[2026-04-30 10:48:46.501][t: 2356][f:1518]      Table: file
[2026-04-30 10:48:46.501][t: 2356][f:1518]              function file.disable_info_home_with_natasha : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]              function file.dialog_bad_stamina : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]              function file.init_dialog_regular : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]              function file.current_weather : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]              function file.disable_info_dialog : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]              number file.natasha_id : 3005.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]              Table: file._M
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.disable_info_home_with_natasha : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.dialog_bad_stamina : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.init_dialog_regular : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.current_weather : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.disable_info_dialog : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      number file._M.natasha_id : 3005.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      table file._M._M : [...]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.attach : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.activate_by_timer : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.init_stamina_dialog : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.talk_with_npc : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.check_r_d : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.natasha_otvet : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.natasha_add_object_spot : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.natasha_is_companion : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.npc_death : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.on_load : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.time_to_end_pary : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      userdata file._M.natasha_online : (class CScriptGameObject): 000003B32E544E00
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      number file._M.natasha_stamina : -3.000000
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      Userdata: file._M.natasha
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.was_in_smart_terrain : false
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.death_droped : false
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.job_online : true
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.treasure_processed : false
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              userdata file._M.natasha.ini : (class CInifile): 000003B3614EFB20
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              number file._M.natasha.smart_terrain_conditions_cnt : 2.000000
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.init_flag : true
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              string file._M.natasha.base_out_restrictors : 
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              table file._M.natasha.smart_terrain_str_conditions : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              string file._M.natasha.base_in_restrictors : 
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              string file._M.natasha.visual : actors\chessplayer_aaz\jaiia
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.ini_initialized : true
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.wounded : false
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.cut_part : false
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.torch_on : false
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.smart_terrain_conditions_initialized : false
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              table file._M.natasha.smart_terrain_conditions : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.enable_info_dialog : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.play_sound_talk : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.on_update : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      number file._M.natasha_relationship : 32.000000
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.save_valuses : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.text_gulag : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.neatest_gulag_for_natasha : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.time_to_pary : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.go_home : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.change_silent_mode : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.dialog_silent_mode : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.first_meet : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.about_hero : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      string file._M._PACKAGE : 
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.natasha_is_not_companion : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.generate_comment : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      string file._M._NAME : natasha_home
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.natasha_nastroenie : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.on_npc_spawn : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.check_stamina : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.attach : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.activate_by_timer : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.init_stamina_dialog : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.talk_with_npc : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.check_r_d : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.natasha_otvet : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.natasha_add_object_spot : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.natasha_is_companion : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.npc_death : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.on_load : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.time_to_end_pary : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              number file.natasha_stamina : -3.000000
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.enable_info_dialog : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.play_sound_talk : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.on_update : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              number file.natasha_relationship : 32.000000
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.save_valuses : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.text_gulag : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.neatest_gulag_for_natasha : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.time_to_pary : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.go_home : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.change_silent_mode : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.dialog_silent_mode : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.first_meet : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.about_hero : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              string file._PACKAGE : 
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.natasha_is_not_companion : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.generate_comment : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              string file._NAME : natasha_home
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.natasha_nastroenie : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.on_npc_spawn : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.check_stamina : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]      function f : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]     End
[2026-04-30 10:48:46.502][t: 2356][f:1518]  3 : [Lua] ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script(844) : try_switch_to_another_section(773)
[2026-04-30 10:48:46.502][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.502][t: 2356][f:1518]      userdata npc : (class CScriptGameObject): 000003B1916B1620
[2026-04-30 10:48:46.502][t: 2356][f:1518]      Table: st
[2026-04-30 10:48:46.502][t: 2356][f:1518]              userdata st.ini : (class CInifile): 000003B3891703A0
[2026-04-30 10:48:46.502][t: 2356][f:1518]              string st.section : sr_idle
[2026-04-30 10:48:46.502][t: 2356][f:1518]              Table: st.signals
[2026-04-30 10:48:46.502][t: 2356][f:1518]              Table: st.logic
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      table st.logic.1 : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              Table: st.actions
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      boolean st.actions.<?> : true
[2026-04-30 10:48:46.502][t: 2356][f:1518]              string st.scheme : sr_idle
[2026-04-30 10:48:46.502][t: 2356][f:1518]      userdata actor : (class CScriptGameObject): 000003B35DD88CC0
[2026-04-30 10:48:46.502][t: 2356][f:1518]      Table: l
[2026-04-30 10:48:46.502][t: 2356][f:1518]              Table: l.1
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      table l.1.condlist : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      string l.1.name : on_actor_inside
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      Userdata: l.1.cached_condlist
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              number l.1.cached_condlist.ttl : 1000.000000
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              table l.1.cached_condlist.parsed : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]      Table: chk
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_npc_in_zone : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_dist_ge : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_dist_ge_nvis : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_info : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_inside : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_inside_delete_rest : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_dist_le : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_not_in_zone : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_timer : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_signal : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_outside : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_npc_not_in_zone : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_game_timer : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_in_zone : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_dist_le_nvis : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]      function (for generator) : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]      Table: (for state)
[2026-04-30 10:48:46.502][t: 2356][f:1518]              Table: (for state).1
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      table (for state).1.condlist : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      string (for state).1.name : on_actor_inside
[2026-04-30 10:48:46.502][t: 2356][f:1518]      userdata (for control) : [not available]
[2026-04-30 10:48:46.502][t: 2356][f:1518]      function n : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]      Table: c
[2026-04-30 10:48:46.502][t: 2356][f:1518]              Table: c.condlist
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      table c.condlist.1 : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              string c.name : on_actor_inside
[2026-04-30 10:48:46.502][t: 2356][f:1518]     End
[2026-04-30 10:48:46.502][t: 2356][f:1518]  4 : [Lua] d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\sr\sr_idle.script(24) : a(17)
[2026-04-30 10:48:46.502][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.502][t: 2356][f:1518]      Userdata: self
[2026-04-30 10:48:46.502][t: 2356][f:1518]              userdata self.object : (class CScriptGameObject): 000003B1916B1620
[2026-04-30 10:48:46.502][t: 2356][f:1518]              Table: self.st
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      userdata self.st.ini : (class CInifile): 000003B3891703A0
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      string self.st.section : sr_idle
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      table self.st.signals : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      table self.st.logic : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      table self.st.actions : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      string self.st.scheme : sr_idle
[2026-04-30 10:48:46.502][t: 2356][f:1518]      number delta : 25.000000
[2026-04-30 10:48:46.502][t: 2356][f:1518]     End
[2026-04-30 10:48:46.502][t: 2356][f:1518]  5 : [Lua] ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script(347) : issue_event(341)
[2026-04-30 10:48:46.502][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.502][t: 2356][f:1518]      userdata npc : (class CScriptGameObject): 000003B1916B1620
[2026-04-30 10:48:46.502][t: 2356][f:1518]      Table: st
[2026-04-30 10:48:46.502][t: 2356][f:1518]              userdata st.ini : (class CInifile): 000003B3891703A0
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.section : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: st.signals
[2026-04-30 10:48:46.503][t: 2356][f:1518]              userdata st.npc : (class CScriptGameObject): 000003B1916B1620
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: st.logic
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table st.logic.1 : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: st.actions
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean st.actions.<?> : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.scheme : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]      string event_fn : update
[2026-04-30 10:48:46.503][t: 2356][f:1518]      Table: t
[2026-04-30 10:48:46.503][t: 2356][f:1518]              boolean t.<?> : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]      function (for generator) : [[function]]
[2026-04-30 10:48:46.503][t: 2356][f:1518]      Table: (for state)
[2026-04-30 10:48:46.503][t: 2356][f:1518]              boolean (for state).<?> : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]      userdata (for control) : [not available]
[2026-04-30 10:48:46.503][t: 2356][f:1518]      Userdata: ptr
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: ptr.st
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string ptr.st.section : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table ptr.st.signals : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table ptr.st.logic : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table ptr.st.actions : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string ptr.st.scheme : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]      function a : [[function]]
[2026-04-30 10:48:46.503][t: 2356][f:1518]     End
[2026-04-30 10:48:46.503][t: 2356][f:1518]  6 : [Lua] ...e.r.ns.ogsr\gamedata\scripts\bind\bind_restrictor.script(87) : actor_update(77)
[2026-04-30 10:48:46.503][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.503][t: 2356][f:1518]      Userdata: self
[2026-04-30 10:48:46.503][t: 2356][f:1518]              boolean self.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: self.st
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      userdata self.st.activation_game_time : (class xrTime): 000003B3806A9E00
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.section_logic : logic
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.loaded_section_logic : logic
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.active_section : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      number self.st.stype : 4.000000
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.gulag_name : 
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.ini_filename : scripts\natasha\rest1.ltx
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table self.st.pstor : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.loaded_active_section : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table self.st.overrides : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      number self.st.activation_time : -4527818.000000
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.loaded_ini_filename : scripts\natasha\rest1.ltx
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table self.st.sr_idle : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      userdata self.st.ini : (class CInifile): 000003B3891703A0
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.active_scheme : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]              boolean self.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]      number delta : 25.000000
[2026-04-30 10:48:46.503][t: 2356][f:1518]      Table: st
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.section_logic : logic
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.loaded_section_logic : logic
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.active_section : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]              number st.stype : 4.000000
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.gulag_name : 
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.ini_filename : scripts\natasha\rest1.ltx
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: st.pstor
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.loaded_active_section : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: st.overrides
[2026-04-30 10:48:46.503][t: 2356][f:1518]              number st.activation_time : -4527818.000000
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.loaded_ini_filename : scripts\natasha\rest1.ltx
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: st.sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string st.sr_idle.section : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table st.sr_idle.signals : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      userdata st.sr_idle.npc : (class CScriptGameObject): 000003B1916B1620
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table st.sr_idle.logic : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table st.sr_idle.actions : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string st.sr_idle.scheme : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.active_scheme : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]      userdata zone : (class CScriptGameObject): 000003B1916B1620
[2026-04-30 10:48:46.503][t: 2356][f:1518]     End
[2026-04-30 10:48:46.503][t: 2356][f:1518]  7 : [Lua] ...e.r.ns.ogsr\gamedata\scripts\bind\bind_restrictor.script(15) : actor_update(13)
[2026-04-30 10:48:46.503][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.503][t: 2356][f:1518]      number delta : 25.000000
[2026-04-30 10:48:46.503][t: 2356][f:1518]      function (for generator) : [[function]]
[2026-04-30 10:48:46.503][t: 2356][f:1518]      Table: (for state)
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23359
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23359.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23359.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23359.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23262
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23262.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23262.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23262.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23214
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23214.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23214.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23214.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23344
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23344.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23344.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23344.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).24548
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).24548.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).24548.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).24548.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).53015
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).53015.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).53015.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).53015.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).53016
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).53016.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).53016.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).53016.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23362
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23362.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23362.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23362.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).31649
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).31649.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).31649.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).31649.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23217
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23217.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23217.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23217.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).13248
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).13248.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).13248.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).13248.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).44959
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).44959.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).44959.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).44959.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).43804
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).43804.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).43804.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).43804.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).42825
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).42825.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).42825.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).42825.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23350
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23350.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23350.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23350.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).24265
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).24265.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).24265.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).24265.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).57673
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).57673.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).57673.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).57673.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23335
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23335.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23335.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23335.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).50197
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).50197.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).50197.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).50197.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).61029
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).61029.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).61029.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).61029.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).61028
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).61028.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).61028.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).61028.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).31639
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).31639.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).31639.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).31639.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).41739
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).41739.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).41739.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).41739.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).55647
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).55647.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).55647.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).55647.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).61030
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).61030.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).61030.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).61030.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).23353
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23353.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).23353.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23353.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).24541
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24541.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).24541.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24541.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).24236
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24236.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).24236.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24236.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).53017
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53017.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).53017.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53017.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).23338
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23338.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).23338.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23338.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).53014
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53014.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).53014.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53014.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).36365
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).36365.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).36365.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).36365.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).53013
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53013.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).53013.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53013.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).53012
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53012.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).53012.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53012.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).36558
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).36558.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).36558.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).36558.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).23210
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23210.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).23210.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23210.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).54534
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).54534.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).54534.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).54534.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).23356
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23356.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).23356.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23356.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).24789
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24789.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).24789.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24789.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).13679
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).13679.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).13679.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).13679.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).23347
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23347.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).23347.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23347.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).31644
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).31644.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).31644.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).31644.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).19169
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).19169.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).19169.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).19169.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).23331
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23331.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).23331.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23331.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).23341
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23341.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).23341.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23341.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).31645
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).31645.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).31645.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).31645.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).24530
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24530.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).24530.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24530.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).33012
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).33012.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).33012.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).33012.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]      userdata (for control) : [not available]
[2026-04-30 10:48:46.504][t: 2356][f:1518]      number i : 13679.000000
[2026-04-30 10:48:46.504][t: 2356][f:1518]     End
[2026-04-30 10:48:46.504][t: 2356][f:1518]  8 : [Lua] ....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script(1056) : function <....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:969>
[2026-04-30 10:48:46.504][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.504][t: 2356][f:1518]      Userdata: self
[2026-04-30 10:48:46.504][t: 2356][f:1518]              boolean self.is_saved : false
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Table: self.st
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table self.st.pstor : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]              number self.next_restrictors_update_time : 58383.000000
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: self.am
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table self.am.slots_in_process : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      string self.am.mgr_name : global
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table self.am.signals : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean self.am.use_rescheduling : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              boolean self.weapon_hide : false
[2026-04-30 10:48:46.504][t: 2356][f:1518]      number delta : 25.000000
[2026-04-30 10:48:46.504][t: 2356][f:1518]      Userdata: sw
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Table: sw.scopes
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table sw.scopes.update start : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table sw.scopes.UI : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table sw.scopes.on_before_update : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]              userdata sw.pt : (struct profile_timer_script): 000003B38971A7E0
[2026-04-30 10:48:46.504][t: 2356][f:1518]              boolean sw.disabled : false
[2026-04-30 10:48:46.504][t: 2356][f:1518]              string sw.prefix :  (actor) 
[2026-04-30 10:48:46.504][t: 2356][f:1518]              userdata sw.scope_pt : (struct profile_timer_script): 000003B38971E960
[2026-04-30 10:48:46.504][t: 2356][f:1518]      userdata hud : (class CUIGameCustom): 000003B364E88C10
[2026-04-30 10:48:46.504][t: 2356][f:1518]     End
[2026-04-30 10:48:46.504][t: 2356][f:1518] *********************************************************************************
[2026-04-30 10:48:46.504][t: 2356][f:1518] ********************************************************************************
[2026-04-30 10:48:46.504][t: 2356][f:1518] !![LogStackTrace] Thread: [X-Ray X-RAY Primary thread]
[2026-04-30 10:48:47.043][t: 2356][f:1518] !!stack trace:
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D15DB5D] [BuildStackTrace()] + [41] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\stacktrace_collector.cpp:229]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D143146] [LogStackTrace()] + [62] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:144] + [10] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D1436FA] [xrDebug::backend()] + [626] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:286]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D143A01] [xrDebug::fatal()] + [129] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:345]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D3D9D2F] [CScriptEngine::lua_pcall_failed()] + [119] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:152]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D0D2C80] [lj_BC_FUNCC()] + [66] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69DA20B70] [lj_err_run()] + [368] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_err.c:849] + [40] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69DA20C69] [err_msgv()] + [121] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_err.c:874] + [8] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69DA20DCA] [lj_err_optype()] + [186] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_err.c:908] + [34] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69DA24910] [lj_meta_tget()] + [512] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_meta.c:147] + [17] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D0D3167] [lj_vmeta_tgetv()] + [44] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D97BD9B] [luabind::detail::pcall()] + [299] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\src\pcall.cpp:44] + [139] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D86A911] [luabind::detail::proxy_member_void_caller<unsigned int const *>::~proxy_member_void_caller<unsigned int const *>()] + [73] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp:269] + [15] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D86A639] [CScriptBinderObjectWrapper::shedule_Update()] + [101] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp:35] + [101] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D354C33] [CGameObject::shedule_Update()] + [747] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\GameObject.cpp:940]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D3E722B] [CEntity::shedule_Update()] + [27] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Entity.cpp:331]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D3EEC4E] [CEntityAlive::shedule_Update()] + [18] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\entity_alive.cpp:195]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D33F1E4] [CActor::shedule_Update()] + [21532] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Actor.cpp:1166]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D5897A8] [CGamePersistent::OnFrame()] + [1140] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\GamePersistent.cpp:564] + [333] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D11EBC0] [CRegistrator<pureFrame>::Process()] + [72] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\pure.h:150]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D11E7EC] [CRenderDevice::FrameMove()] + [796] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:571]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D11DFDA] [CRenderDevice::on_idle()] + [330] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:344]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D11E387] [CRenderDevice::Run()] + [615] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:511] + [73] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D0E3239] [`anonymous namespace'::Run()] + [773] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:282]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D0E4E47] [WinMain()] + [6147] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:525] + [6112] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69DB2F932] [__scrt_common_main_seh()] + [262] byte(s) in [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] + [33] byte(s)
!C:\WINDOWS\System32\KERNEL32.DLL at [00007FF8DE987374] [BaseThreadInitThunk()] + [20] byte(s)
!C:\WINDOWS\SYSTEM32\ntdll.dll at [00007FF8DF9DCC91] [RtlUserThreadStart()] + [33] byte(s)
[2026-04-30 10:48:47.043][t: 2356][f:1518] ********************************************************************************

Где еще может быть Семецкий? На карте стоит метка на в ДН на Кордоне,но его там нет. 

Изменено пользователем Toporisher

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не срезает с медведя лапу,очередной БАГ? думал может кнопка слетела нет,тоскать таскает. а вот срезать не может.

ss_Андрей_2026-04-30_15-01-03-(puzir).png

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25 минут назад, Toporisher сказал:

Где еще может быть Семецкий? На карте стоит метка на в ДН на Кордоне,но его там нет. 

а зачем он тебе? если про его хотелки, то вроде как квест еще не доделан.


Дополнено 1 минуту спустя
9 минут назад, AHDPE9IH сказал:

не срезает с медведя лапу,очередной БАГ?

покрутись около него (в смысле с разных сторон попробуй, сзади. сбоку и т.п.), или сохранись и загрузись рядом с ним.


%CC%E0d%F1%E0%F0.gif

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2 минуты назад, madcap сказал:

 

покрутись около него (в смысле с разных сторон попробуй, сзади. сбоку и т.п.), или сохранись и загрузись рядом с ним.

ага покрутился,перезагрузился тушка пустая))) 4 медведя не одной лапы,умное выпадение.Кот скоро сдохнет от радиации:u1F602:

Я это выпадение проверял контрику в ногу всадил 20 патронов с СВУ,он пустой. 

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подскажите плз, какие еще места спавна у мешка шерстюка на АС, в контейнере нету. Левых правок не ставил.

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AHDPE9IH такая же песня была, потом лапу в каком то тайнике просто нашел и засушил)))))


Дополнено 1 минуту спустя

Дроздинье там около стоянки сталков на АС есть трубы ( на холм в сторону кровососовки) вот в них посмотри


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13 минут назад, madcap сказал:

AHDPE9IH такая же песня была, потом лапу в каком то тайнике просто нашел и засушил)))))


не срезает я и приседал и прыгал,а перезагрузка даёт типо труп повреждён:u1F602:вот и думай где кто поднасрал. с умным выпадением.

СУПЕР!

Вопрос по итогу как срезать то лапу? получается никак? на радаре уже троих вальнул все пустые.

 


Дополнено 2 минуты спустя
18 минут назад, Дроздинье сказал:

подскажите плз, какие еще места спавна у мешка шерстюка на АС, в контейнере нету. Левых правок не ставил.

у меня в кабине от крана был.

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madcap получается нанокостюм ему не нужен, так же  как и для гг. Придется в ящик отложить сие добро.

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AHDPE9IH на ЧАЭС если валил они там чаще всего пустые. 

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24 минуты назад, Tyrob сказал:

AHDPE9IH на ЧАЭС если валил они там чаще всего пустые. 

Так дело не в пустые,а то что срезать нет возможности а перезагрузка даёт что труп повреждён!Это как?

я уже 5-6 раз забег сделал,с откатами то он повреждён изначально то,типо среж,а как? если не срезает.

получается багулина.

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Toporisher пока положи (если доделают квест) то может и понадобиться


Дополнено 1 минуту спустя

AHDPE9IH нет не багулина, это фишка такая, медведи это нечто)))) ты еще если не искал мишку для чучела или полтера, то потом поймешь о чем я.....


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резко нпс рандомные стали бессмертными, сначала бандит в лощине, теперь монолитовец в варлабе, что с этим делать?

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В 28.04.2026 в 15:52, kto? i? сказал:

попробуй поискать на атп где бандиты были, на крыше слева от гаража где зил стоит.

туда можно залесть через дыру в потолке при помощи палки у стены если там нет,

то на остановке потыкайся об оконный проём там в дырке на крыше он может быть, а если и там нет то кусты форевер.

(мб ты просто инфу не купил?)

На крыше слева может быть, но я уже весь мод прошёл и лень проверять)
А инфу я в начале сразу купил за косарь, получается деньги на ветер


Дополнено 3 минуты спустя
6 часов назад, Жека_С сказал:

Как разблокировать БТР на НИИ-Агропром в Сталкер NS OGSR 2026

Выполнить все Квесты по находу флешек Кости. В финале на крыше ЧАЭС2 будет лежать заветный ключик


Дополнено 8 минуты спустя
4 часа назад, Toporisher сказал:

Ловлю стабильный вылет на Болотах когда захожу в апартаменты Стрелка, не имеет значения есть Наташа там или нет.
Висит задание на 3его куратора.
 

  Вылет (Показать контент)


[2026-04-30 10:47:30.482][t: 2356][f:0] ~ Logging initialized. FIle D:\S.T.A.L.K.E.R.NS.OGSR\_appdata_\logs\xray_Арсен_2026-04-30_10-47-30.log.
[2026-04-30 10:47:30.482][t: 2356][f:0] [OGSR Engine (x64)] build date: [Apr 28 2026 18:56:21]
[2026-04-30 10:47:30.482][t: 2356][f:0] [_MSC_FULL_VER]: [195035729], [_MSVC_LANG]: [202002L]
[2026-04-30 10:47:30.482][t: 2356][f:0] CommandLine: ["D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe" ]
[2026-04-30 10:47:30.482][t: 2356][f:0] ApplicationPath: [D:\S.T.A.L.K.E.R.NS.OGSR\bin\]
[2026-04-30 10:47:30.482][t: 2356][f:0] WorlingPath: [D:\S.T.A.L.K.E.R.NS.OGSR\]
[2026-04-30 10:47:30.482][t: 2356][f:0] ####################[+MIMALLOC+]####################
[2026-04-30 10:47:30.482][t: 2356][f:0] heap stats:     peak       total     current       block      total#   
[2026-04-30 10:47:30.482][t: 2356][f:0]   reserved:     1.0 GiB     1.0 GiB     1.0 GiB                          
[2026-04-30 10:47:30.482][t: 2356][f:0]  committed:    32.0 MiB    32.0 MiB    32.0 MiB                          
[2026-04-30 10:47:30.482][t: 2356][f:0]      reset:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]     purged:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]    touched:    64.2 KiB    64.2 KiB    64.2 KiB                          
[2026-04-30 10:47:30.482][t: 2356][f:0]   segments:     1           1           1      
[2026-04-30 10:47:30.482][t: 2356][f:0] -abandoned:     0           0           0      
[2026-04-30 10:47:30.482][t: 2356][f:0]    -cached:     0           0           0      
[2026-04-30 10:47:30.482][t: 2356][f:0]      pages:     0           0           0      
[2026-04-30 10:47:30.482][t: 2356][f:0] -abandoned:     0           0           0      
[2026-04-30 10:47:30.482][t: 2356][f:0]  -extended:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]    -retire:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]     arenas:     1      
[2026-04-30 10:47:30.482][t: 2356][f:0]  -rollback:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]      mmaps:     1      
[2026-04-30 10:47:30.482][t: 2356][f:0]    commits:     1      
[2026-04-30 10:47:30.482][t: 2356][f:0]     resets:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]     purges:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]    guarded:     0      
[2026-04-30 10:47:30.482][t: 2356][f:0]    threads:     0           0           0      
[2026-04-30 10:47:30.482][t: 2356][f:0]   searches:     0.0 avg
[2026-04-30 10:47:30.482][t: 2356][f:0] numa nodes:     1
[2026-04-30 10:47:30.482][t: 2356][f:0]    elapsed:     0.028 s
[2026-04-30 10:47:30.482][t: 2356][f:0]    process: user: 0.031 s, system: 0.015 s, faults: 5924, peak rss: 19.3 MiB, peak commit: 42.9 MiB
[2026-04-30 10:47:30.482][t: 2356][f:0] ####################[-MIMALLOC-]####################
[2026-04-30 10:47:30.493][t: 2356][f:0] PPL number of threads: [16]
[2026-04-30 10:47:30.493][t: 2356][f:0] * Detected CPU: Intel(R) Xeon(R) CPU E5-2620 v3 @ 2.40GHz [GenuineIntel], F6/M63/S2
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU cores: [6], threads: [12]
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU0 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU1 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU2 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU3 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU4 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU5 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU6 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU7 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU8 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU9 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU10 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] * CPU11 current freq: 2401 MHz, max freq: 2401 MHz
[2026-04-30 10:47:30.493][t: 2356][f:0] Initializing File System...
[2026-04-30 10:47:30.493][t: 2356][f:0] --Found base arch: [gamedata.sq_base], size: [2545586176]
[2026-04-30 10:47:31.090][t: 2356][f:0] --Found base arch: [gamedata.sq_base_configs], size: [11821056]
[2026-04-30 10:47:31.184][t: 2356][f:0] --Found base arch: [gamedata.sq_patch], size: [646078464]
[2026-04-30 10:47:31.184][t: 2356][f:0] --Found base arch: [gamedata.sq_patch_2], size: [60997632]
[2026-04-30 10:47:31.184][t: 2356][f:0] using fs-ltx: [fsgame.ltx]
[2026-04-30 10:47:31.184][t: 2356][f:0] --Found FS dir: [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\]
[2026-04-30 10:47:31.279][t: 2356][f:0]   items: [10072]
[2026-04-30 10:47:31.279][t: 2356][f:0] --Found FS dir: [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\]
[2026-04-30 10:47:31.341][t: 2356][f:0]   items: [9867]
[2026-04-30 10:47:31.342][t: 2356][f:0] --Found FS dir: [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\screenshots\]
[2026-04-30 10:47:31.342][t: 2356][f:0]   items: [7]
[2026-04-30 10:47:31.342][t: 2356][f:0] gamedata base_path: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\]
[2026-04-30 10:47:31.342][t: 2356][f:0] FS: 114441 files cached, 0Kb memory used.
[2026-04-30 10:47:31.342][t: 2356][f:0] Init FileSystem 0.850976 sec
[2026-04-30 10:47:31.342][t: 2356][f:0] ~ Apply system_mods.ltx...
[2026-04-30 10:47:31.572][t: 2356][f:0] ~ [`anonymous-namespace'::InitSettings] duration [234]ms.
[2026-04-30 10:47:31.572][t: 2356][f:0] [shader_params_export] section found!!!
[2026-04-30 10:47:31.572][t: 2356][f:0] OS Version major: 10 minor: 0, build: 19045. Server OS: no
[2026-04-30 10:47:31.572][t: 2356][f:0] Current drive space free: [35990.7]Mb total: [385340]Mb
[2026-04-30 10:47:31.572][t: 2356][f:0] Initializing Engine...
[2026-04-30 10:47:31.572][t: 2356][f:0] Starting INPUT device...
[2026-04-30 10:47:31.593][t: 2356][f:0] strings overhead: [0]Kb, instance count: 31, was removed [63]
[2026-04-30 10:47:31.593][t: 2356][f:0] --------------------------------------------------------------------------------
[2026-04-30 10:47:31.593][t: 2356][f:0] ####################[+MIMALLOC+]####################
[2026-04-30 10:47:31.593][t: 2356][f:0] heap stats:     peak       total     current       block      total#   
[2026-04-30 10:47:31.593][t: 2356][f:0]   reserved:     1.0 GiB     1.0 GiB     1.0 GiB                          
[2026-04-30 10:47:31.593][t: 2356][f:0]  committed:    96.5 MiB   111.8 MiB    96.5 MiB                          
[2026-04-30 10:47:31.593][t: 2356][f:0]      reset:     0      
[2026-04-30 10:47:31.593][t: 2356][f:0]     purged:    11.3 MiB
[2026-04-30 10:47:31.593][t: 2356][f:0]    touched:    64.2 KiB   257.0 KiB   -48.9 MiB                          
[2026-04-30 10:47:31.593][t: 2356][f:0]   segments:     3           4           3      
[2026-04-30 10:47:31.593][t: 2356][f:0] -abandoned:     0           0           0      
[2026-04-30 10:47:31.593][t: 2356][f:0]    -cached:     0           0           0      
[2026-04-30 10:47:31.593][t: 2356][f:0]      pages:     0           0        -213      
[2026-04-30 10:47:31.593][t: 2356][f:0] -abandoned:     0           0           0      
[2026-04-30 10:47:31.593][t: 2356][f:0]  -extended:     0      
[2026-04-30 10:47:31.593][t: 2356][f:0]    -retire:     0      
[2026-04-30 10:47:31.593][t: 2356][f:0]     arenas:     1      
[2026-04-30 10:47:31.593][t: 2356][f:0]  -rollback:     0      
[2026-04-30 10:47:31.593][t: 2356][f:0]      mmaps:     2      
[2026-04-30 10:47:31.593][t: 2356][f:0]    commits:   101      
[2026-04-30 10:47:31.593][t: 2356][f:0]     resets:     0      
[2026-04-30 10:47:31.593][t: 2356][f:0]     purges:     9      
[2026-04-30 10:47:31.593][t: 2356][f:0]    guarded:     0      
[2026-04-30 10:47:31.593][t: 2356][f:0]    threads:     1           1           1      
[2026-04-30 10:47:31.593][t: 2356][f:0]   searches:     0.0 avg
[2026-04-30 10:47:31.593][t: 2356][f:0] numa nodes:     1
[2026-04-30 10:47:31.593][t: 2356][f:0]    elapsed:     1.132 s
[2026-04-30 10:47:31.593][t: 2356][f:0]    process: user: 0.984 s, system: 0.156 s, faults: 33598, peak rss: 118.3 MiB, peak commit: 118.0 MiB
[2026-04-30 10:47:31.593][t: 2356][f:0] ####################[-MIMALLOC-]####################
[2026-04-30 10:47:31.593][t: 2356][f:0] [16276MB] physical memory installed, [12171MB] available, [25] percent of memory in use
[2026-04-30 10:47:31.593][t: 2356][f:0] PageFile total: [24576MB], free~ [22088MB]
[2026-04-30 10:47:31.593][t: 2356][f:0] Engine memory usage (Working Set): [118MB], peak: [118MB]
[2026-04-30 10:47:31.593][t: 2356][f:0] Engine memory usage (Commit Charge): [118MB], peak: [118MB]
[2026-04-30 10:47:31.593][t: 2356][f:0] --------------------------------------------------------------------------------
[2026-04-30 10:47:31.593][t: 2356][f:0] * [ D3D ]: textures count [0]
[2026-04-30 10:47:31.593][t: 2356][f:0] * [ D3D ]: textures[0 K]
[2026-04-30 10:47:31.593][t: 2356][f:0] * [x-ray]: process heap[0 K], render[0 K]
[2026-04-30 10:47:31.593][t: 2356][f:0] * [x-ray]: economy: strings[31238 K], smem[-88 K]
[2026-04-30 10:47:31.593][t: 2356][f:0] ~ Load sounds.ltx...
[2026-04-30 10:47:31.593][t: 2356][f:0] SOUND: OpenAL: enumerate devices...
[2026-04-30 10:47:31.685][t: 2356][f:0] SOUND: OpenAL: Default sound device name is [Динамики (Realtek High Definition Audio)]
[2026-04-30 10:47:31.685][t: 2356][f:0] SOUND: OpenAL: All available devices:
[2026-04-30 10:47:31.685][t: 2356][f:0] 1. Динамики (Realtek High Definition Audio) (full name [OpenAL Soft on Динамики (Realtek High Definition Audio)]). al_soft [1]
[2026-04-30 10:47:31.685][t: 2356][f:0] 2. Динамики (CX31993 384Khz HIFI AUDIO) (full name [OpenAL Soft on Динамики (CX31993 384Khz HIFI AUDIO)]). al_soft [1]
[2026-04-30 10:47:31.685][t: 2356][f:0] Executing config-script "d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"...
[2026-04-30 10:47:31.685][t: 2356][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2026-04-30 10:47:31.685][t: 2356][f:0] Executing config-script "user.ltx"...
[2026-04-30 10:47:31.685][t: 2356][f:0] Executing config-script "d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_high.ltx"...
[2026-04-30 10:47:31.685][t: 2356][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_high.ltx] successfully loaded.
[2026-04-30 10:47:31.685][t: 2356][f:0] Executing config-script "d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"...
[2026-04-30 10:47:31.685][t: 2356][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2026-04-30 10:47:31.685][t: 2356][f:0] snd_dynamic_reverb = ON
[2026-04-30 10:47:31.685][t: 2356][f:0] snd_eq_enable = on
[2026-04-30 10:47:31.685][t: 2356][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded.
[2026-04-30 10:47:31.685][t: 2356][f:0] SOUND: Selected device is [Динамики (Realtek High Definition Audio)]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.2
[2026-04-30 10:47:31.706][t: 2356][f:0] [OpenAL] EFX: present
[2026-04-30 10:47:31.706][t: 2356][f:0] Loading of [senvironment.ltx]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[0] name=[identity]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[1] name=[default]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[2] name=[bathroom]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[3] name=[mountains]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[4] name=[yard]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[5] name=[room]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[6] name=[plant]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[7] name=[long_corridor]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[8] name=[open_space]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[9] name=[house]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[10] name=[forest]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[11] name=[underground]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[12] name=[hangar]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[13] name=[city]
[2026-04-30 10:47:31.706][t: 2356][f:0] ~ env id=[14] name=[underground_small]
[2026-04-30 10:47:31.706][t: 2356][f:0] Starting RENDER device...
[2026-04-30 10:47:31.706][t: 2356][f:0] * Avail GPU [vendor:1002]-[device:687F]: Radeon RX Vega
[2026-04-30 10:47:31.706][t: 2356][f:0] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver
[2026-04-30 10:47:31.706][t: 2356][f:0]  !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE
[2026-04-30 10:47:31.706][t: 2356][f:0] 
    Dedicated VRAM: 8119 MB (8513564672 bytes)
    Dedicated Memory: 0 MB (0 bytes)
    Shared Memory: 8138 MB (8533575680 bytes)
    CurrentUsage: 0 MB (0 bytes)
    Budget: 7351 MB (7708258304 bytes)
[2026-04-30 10:47:31.706][t: 2356][f:0] * Selected GPU [vendor:1002]-[device:687F]: Radeon RX Vega
[2026-04-30 10:47:31.748][t: 2356][f:0] [CHW::CreateDevice] refCount of [HW.pDevice]: [12]
[2026-04-30 10:47:31.748][t: 2356][f:0] *     Texture memory: 8119 M
[2026-04-30 10:47:31.748][t: 2356][f:0] strings overhead: [1]Kb, instance count: 123, was removed [0]
[2026-04-30 10:47:31.748][t: 2356][f:0] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[2026-04-30 10:47:31.748][t: 2356][f:0] * GPU vertex cache: unrecognized, 24
[2026-04-30 10:47:31.758][t: 2356][f:0] * DVB created: 4096K
[2026-04-30 10:47:31.758][t: 2356][f:0] * DIB created: 512K
[2026-04-30 10:47:31.800][t: 2356][f:0] [CResourceManager::OnDeviceCreate] count of *shaders*.ltx files: [1]
[2026-04-30 10:47:31.800][t: 2356][f:0] ! Renderer doesn't support blender 'details\blend'
[2026-04-30 10:47:31.800][t: 2356][f:0] ! Renderer doesn't support blender 'details\set'
[2026-04-30 10:47:31.811][t: 2356][f:0] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader params...
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [breath_idx]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [breath_size]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [device_inertia]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [gasmask_inertia]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [heat_fade_distance]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [heat_vision_blurring]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [heat_vision_steps]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [mark_color]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [mark_number]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [pnv_color]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [pnv_color_old]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [pnv_params_old]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [radiation_effect]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [s3ds_param_1]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [s3ds_param_2]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [s3ds_param_3]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [s3ds_param_4]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader param [shader_param_grayscale]
[2026-04-30 10:47:32.156][t: 2356][f:0] Export custom shader done!!!
[2026-04-30 10:47:32.197][t: 2356][f:0] !![NGXWrapper::Create] failed NVSDK_NGX_D3D11_Init. result: [-1160773631]
[2026-04-30 10:47:32.228][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.ps] ps_5_0] [main]
[2026-04-30 10:47:32.238][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.vs] vs_5_0] [main]
[2026-04-30 10:47:32.248][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_t.vs] vs_5_0] [main]
[2026-04-30 10:47:32.259][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:32.594][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_screen_space.vs] vs_5_0] [main]
[2026-04-30 10:47:32.605][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof.ps] ps_5_0] [main]
[2026-04-30 10:47:32.668][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof_pp.ps] ps_5_0] [main]
[2026-04-30 10:47:32.678][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask.ps] ps_5_0] [main]
[2026-04-30 10:47:32.741][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:32.783][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_breath.ps] ps_5_0] [main]
[2026-04-30 10:47:32.835][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_fakescope.ps] ps_5_0] [main]
[2026-04-30 10:47:32.867][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_nightvision.ps] ps_5_0] [main]
[2026-04-30 10:47:33.076][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_heatvision.ps] ps_5_0] [main]
[2026-04-30 10:47:33.265][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.ps] ps_5_0] [main]
[2026-04-30 10:47:33.286][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.vs] vs_5_0] [main]
[2026-04-30 10:47:33.307][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\pp_lut.ps] ps_5_0] [main]
[2026-04-30 10:47:33.338][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr.ps] ps_5_0] [main]
[2026-04-30 10:47:35.508][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:35.539][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_combine.ps] ps_5_0] [main]
[2026-04-30 10:47:35.560][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_noblur.ps] ps_5_0] [main]
[2026-04-30 10:47:35.581][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_volumetric_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:35.592][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_water_waves.ps] ps_5_0] [main]
[2026-04-30 10:47:35.602][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom.ps] ps_5_0] [main]
[2026-04-30 10:47:35.634][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_combine.ps] ps_5_0] [main]
[2026-04-30 10:47:35.770][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_flares.ps] ps_5_0] [main]
[2026-04-30 10:47:35.812][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_upsample.ps] ps_5_0] [main]
[2026-04-30 10:47:35.843][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_downsample.ps] ps_5_0] [main]
[2026-04-30 10:47:35.864][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao.ps] ps_5_0] [main]
[2026-04-30 10:47:36.063][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:36.105][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il.ps] ps_5_0] [main]
[2026-04-30 10:47:37.394][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:37.436][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_taa.ps] ps_5_0] [main]
[2026-04-30 10:47:37.510][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cas.ps] ps_5_0] [main]
[2026-04-30 10:47:37.551][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_mask.vs] vs_5_0] [main]
[2026-04-30 10:47:37.562][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_mask.ps] ps_5_0] [main]
[2026-04-30 10:47:37.572][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_near.ps] ps_5_0] [main]
[2026-04-30 10:47:38.463][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun.vs] vs_5_0] [main]
[2026-04-30 10:47:38.473][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_far.ps] ps_5_0] [main]
[2026-04-30 10:47:38.662][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volumetric_sun.ps] ps_5_0] [main]
[2026-04-30 10:47:38.861][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_layer.ps] ps_5_0] [main]
[2026-04-30 10:47:38.893][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_2uv.vs] vs_5_0] [main]
[2026-04-30 10:47:38.893][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_patch_normal.ps] ps_5_0] [main]
[2026-04-30 10:47:38.997][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_normal.ps] ps_5_0] [main]
[2026-04-30 10:47:39.008][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_gloss.ps] ps_5_0] [main]
[2026-04-30 10:47:39.018][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\copy.ps] ps_5_0] [main]
[2026-04-30 10:47:39.029][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform.vs] vs_5_0] [main]
[2026-04-30 10:47:39.029][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_unshadowed.ps] ps_5_0] [main]
[2026-04-30 10:47:39.134][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volume.vs] vs_5_0] [main]
[2026-04-30 10:47:39.144][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_normal.ps] ps_5_0] [main]
[2026-04-30 10:47:39.260][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_transluent.ps] ps_5_0] [main]
[2026-04-30 10:47:39.375][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_unshadowed.ps] ps_5_0] [main]
[2026-04-30 10:47:39.480][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_normal.ps] ps_5_0] [main]
[2026-04-30 10:47:39.605][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_fullsize.ps] ps_5_0] [main]
[2026-04-30 10:47:39.720][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.ps] ps_5_0] [main]
[2026-04-30 10:47:39.731][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_build.ps] ps_5_0] [main]
[2026-04-30 10:47:39.752][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_build.vs] vs_5_0] [main]
[2026-04-30 10:47:39.773][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter.ps] ps_5_0] [main]
[2026-04-30 10:47:39.783][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_filter.vs] vs_5_0] [main]
[2026-04-30 10:47:39.804][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter_f.ps] ps_5_0] [main]
[2026-04-30 10:47:39.815][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_1.ps] ps_5_0] [main]
[2026-04-30 10:47:39.815][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_2.ps] ps_5_0] [main]
[2026-04-30 10:47:39.835][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_3.ps] ps_5_0] [main]
[2026-04-30 10:47:39.846][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.ps] ps_5_0] [main]
[2026-04-30 10:47:39.982][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.vs] vs_5_0] [main]
[2026-04-30 10:47:39.993][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_distort.ps] ps_5_0] [main]
[2026-04-30 10:47:40.003][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_tonemap.ps] ps_5_0] [main]
[2026-04-30 10:47:40.297][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_2_naa.ps] ps_5_0] [main]
[2026-04-30 10:47:40.611][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.ps] ps_5_0] [main]
[2026-04-30 10:47:40.642][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.vs] vs_5_0] [main]
[2026-04-30 10:47:40.653][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_volumetric.ps] ps_5_0] [main]
[2026-04-30 10:47:40.653][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_rain_drops.ps] ps_5_0] [main]
[2026-04-30 10:47:41.051][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_edge_detect.ps] ps_5_0] [main]
[2026-04-30 10:47:41.072][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_bweight_calc.ps] ps_5_0] [main]
[2026-04-30 10:47:41.208][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_neighbour_blend.ps] ps_5_0] [main]
[2026-04-30 10:47:41.229][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask.ps] ps_5_0] [main]
[2026-04-30 10:47:41.240][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:41.271][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_generation.ps] ps_5_0] [main]
[2026-04-30 10:47:41.313][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_display.ps] ps_5_0] [main]
[2026-04-30 10:47:41.333][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_mask.ps] ps_5_0] [main]
[2026-04-30 10:47:41.354][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_blur.ps] ps_5_0] [main]
[2026-04-30 10:47:41.396][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_final.ps] ps_5_0] [main]
[2026-04-30 10:47:41.438][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.ps] ps_4_1] [main]
[2026-04-30 10:47:41.606][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.vs] vs_4_1] [main]
[2026-04-30 10:47:41.616][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess.ps] ps_5_0] [main]
[2026-04-30 10:47:41.637][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_postpr.vs] vs_5_0] [main]
[2026-04-30 10:47:41.647][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cm.ps] ps_5_0] [main]
[2026-04-30 10:47:41.668][t: 6344][f:0] Start load particle files...
[2026-04-30 10:47:41.668][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect.ps] ps_5_0] [main]
[2026-04-30 10:47:41.679][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid.vs] vs_5_0] [main]
[2026-04-30 10:47:41.679][t: 6344][f:0] Loaded particle files: 60
[2026-04-30 10:47:41.679][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array.gs] gs_5_0] [main]
[2026-04-30 10:47:41.689][t: 6344][f:0] [CPSLibrary::LoadAll] count of *particles*.xr files: [1]
[2026-04-30 10:47:41.689][t: 6344][f:0] Load [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr]
[2026-04-30 10:47:41.689][t: 6344][f:0] cop format used for file [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr]
[2026-04-30 10:47:41.689][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc.ps] ps_5_0] [main]
[2026-04-30 10:47:41.700][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_temp.ps] ps_5_0] [main]
[2026-04-30 10:47:41.710][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc_temp.ps] ps_5_0] [main]
[2026-04-30 10:47:41.721][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main]
[2026-04-30 10:47:41.721][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main]
[2026-04-30 10:47:41.731][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel_g.ps] ps_5_0] [main]
[2026-04-30 10:47:41.731][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_vorticity.ps] ps_5_0] [main]
[2026-04-30 10:47:41.742][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_confinement.ps] ps_5_0] [main]
[2026-04-30 10:47:41.742][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_divergence.ps] ps_5_0] [main]
[2026-04-30 10:47:41.752][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_jacobi.ps] ps_5_0] [main]
[2026-04-30 10:47:41.763][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_project.ps] ps_5_0] [main]
[2026-04-30 10:47:41.773][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.ps] ps_5_0] [main]
[2026-04-30 10:47:41.784][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.vs] vs_5_0] [main]
[2026-04-30 10:47:41.784][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.ps] ps_5_0] [main]
[2026-04-30 10:47:41.794][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.vs] vs_5_0] [main]
[2026-04-30 10:47:41.794][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydatacopy_quad.ps] ps_5_0] [main]
[2026-04-30 10:47:41.805][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.vs] vs_5_0] [main]
[2026-04-30 10:47:41.805][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.ps] ps_5_0] [main]
[2026-04-30 10:47:41.815][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.vs] vs_5_0] [main]
[2026-04-30 10:47:41.826][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.ps] ps_5_0] [main]
[2026-04-30 10:47:41.846][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad.ps] ps_5_0] [main]
[2026-04-30 10:47:41.867][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad_fire.ps] ps_5_0] [main]
[2026-04-30 10:47:41.909][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad_fire.ps] ps_5_0] [main]
[2026-04-30 10:47:41.941][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_static_oobb.ps] ps_5_0] [main]
[2026-04-30 10:47:41.941][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_oobb.vs] vs_5_0] [main]
[2026-04-30 10:47:41.951][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_oobb.gs] gs_5_0] [main]
[2026-04-30 10:47:41.962][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_dynamic_oobb.ps] ps_5_0] [main]
[2026-04-30 10:47:41.962][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_dyn_oobb.vs] vs_5_0] [main]
[2026-04-30 10:47:41.972][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.ps] ps_5_0] [main]
[2026-04-30 10:47:41.972][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_dyn_oobb.gs] gs_5_0] [main]
[2026-04-30 10:47:41.993][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.vs] vs_5_0] [main]
[2026-04-30 10:47:42.004][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-add.ps] ps_5_0] [main]
[2026-04-30 10:47:42.014][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle-clip.vs] vs_5_0] [main]
[2026-04-30 10:47:42.025][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_distort.ps] ps_5_0] [main]
[2026-04-30 10:47:42.035][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-blend.ps] ps_5_0] [main]
[2026-04-30 10:47:42.046][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-aadd.ps] ps_5_0] [main]
[2026-04-30 10:47:42.067][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_gaussian.ps] ps_5_0] [main]
[2026-04-30 10:47:42.077][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_font.ps] ps_5_0] [main]
[2026-04-30 10:47:42.098][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\simple_color.ps] ps_5_0] [main]
[2026-04-30 10:47:42.109][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\editor.vs] vs_5_0] [main]
[2026-04-30 10:47:42.119][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.ps] ps_5_0] [main]
[2026-04-30 10:47:42.119][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.vs] vs_5_0] [main]
[2026-04-30 10:47:42.140][t: 6344][f:0] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual!
[2026-04-30 10:47:42.140][t: 6344][f:0] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual!
[2026-04-30 10:47:42.140][t: 6344][f:0] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual!
[2026-04-30 10:47:42.140][t: 6344][f:0] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual!
[2026-04-30 10:47:42.140][t: 6344][f:0] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual!
[2026-04-30 10:47:42.150][t: 2356][f:0] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1]
[2026-04-30 10:47:42.150][t: 2356][f:0] * Evaluation function "weaponeffectiveness" is successfully loaded. FunctionType=61
[2026-04-30 10:47:42.150][t: 2356][f:0] * Evaluation function "victoryprobability" is successfully loaded. FunctionType=66
[2026-04-30 10:47:42.150][t: 2356][f:0] * Evaluation function "expediency" is successfully loaded. FunctionType=68
[2026-04-30 10:47:42.150][t: 2356][f:0] * Evaluation function "mainweaponvalue" is successfully loaded. FunctionType=71
[2026-04-30 10:47:42.150][t: 2356][f:0] * Evaluation function "smallweaponvalue" is successfully loaded. FunctionType=72
[2026-04-30 10:47:42.150][t: 2356][f:0] * Evaluation function "creatureeffectiveness" is successfully loaded. FunctionType=62
[2026-04-30 10:47:42.150][t: 2356][f:0] * Evaluation function "intcreatureeffectiveness" is successfully loaded. FunctionType=63
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "accweaponeffectiveness" is successfully loaded. FunctionType=64
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "fincreatureeffectiveness" is successfully loaded. FunctionType=65
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "entitycost" is successfully loaded. FunctionType=67
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "surgedeathprobability" is successfully loaded. FunctionType=69
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "equipmentvalue" is successfully loaded. FunctionType=70
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "terraintype" is successfully loaded. FunctionType=73
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "weaponattacktimes" is successfully loaded. FunctionType=74
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "weaponsuccessprobability" is successfully loaded. FunctionType=75
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "enemydetectability" is successfully loaded. FunctionType=76
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "enemydetectprobability" is successfully loaded. FunctionType=77
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "enemyretreatprobability" is successfully loaded. FunctionType=78
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "anomalydetectprobability" is successfully loaded. FunctionType=79
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "anomalyinteractprobability" is successfully loaded. FunctionType=80
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "anomalyretreatprobability" is successfully loaded. FunctionType=81
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "birthpercentage" is successfully loaded. FunctionType=82
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "birthprobability" is successfully loaded. FunctionType=83
[2026-04-30 10:47:42.151][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.ps] ps_5_0] [main]
[2026-04-30 10:47:42.151][t: 2356][f:0] * Evaluation function "birthspeed" is successfully loaded. FunctionType=84
[2026-04-30 10:47:42.161][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main]
[2026-04-30 10:47:42.171][t: 2356][f:0] --LUA version: [LuaJIT 2.1.0-beta3]
[2026-04-30 10:47:42.171][t: 2356][f:0] get_current_kx()=0.75
[2026-04-30 10:47:42.171][t: 2356][f:0] options full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx
[2026-04-30 10:47:42.182][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.ps] ps_5_0] [main]
[2026-04-30 10:47:42.329][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.vs] vs_5_0] [main]
[2026-04-30 10:47:42.350][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.ps] ps_5_0] [main]
[2026-04-30 10:47:42.350][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.vs] vs_5_0] [main]
[2026-04-30 10:47:42.371][t: 2356][f:0] [ReShade]: ReShade not installed or version too old - didn't load compatibility addon
[2026-04-30 10:47:42.371][t: 2356][f:0] Starting engine...
[2026-04-30 10:47:42.371][t: 2356][f:0] Main thread id=[2356]
[2026-04-30 10:47:42.381][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default_ma.ps] ps_5_0] [main]
[2026-04-30 10:47:42.381][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark.vs] vs_5_0] [main]
[2026-04-30 10:47:42.433][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.ps] ps_5_0] [main]
[2026-04-30 10:47:42.444][t: 2356][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.vs] vs_5_0] [main]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg]
[2026-04-30 10:47:42.496][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg]
[2026-04-30 10:47:42.517][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg]
[2026-04-30 10:47:42.528][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg]
[2026-04-30 10:47:42.528][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg]
[2026-04-30 10:47:42.528][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg]
[2026-04-30 10:47:42.528][t:13512][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg]
[2026-04-30 10:47:42.528][t:13512][f:0] Loading Environment...
[2026-04-30 10:47:42.528][t: 2356][f:0] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.059 s.]
[2026-04-30 10:47:42.528][t:13512][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.ps] ps_5_0] [main]
[2026-04-30 10:47:42.528][t: 2356][f:0] * [CGameMtlLibrary::Load]: mtl pairs loading time (1681): [0.149 s.]
[2026-04-30 10:47:42.559][t:13512][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.vs] vs_5_0] [main]
[2026-04-30 10:47:42.570][t:13512][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain_splash.ps] ps_5_0] [main]
[2026-04-30 10:47:42.591][t:13512][f:0] ! Can't find sound [ambient\rain_indoor.ogg]
[2026-04-30 10:47:42.591][t:13512][f:0] ! Can't find sound [ambient\wind.ogg]
[2026-04-30 10:47:42.695][t: 4808][f:0] ~ Autoload files [49] from [gameplay\info_portions\*.xml]!
[2026-04-30 10:47:42.727][t: 4808][f:0] ~ Autoload files [38] from [gameplay\encyclopedia\*.xml]!
[2026-04-30 10:47:42.842][t: 4808][f:0] ~ Autoload files [41] from [gameplay\dialogs\*.xml]!
[2026-04-30 10:47:42.905][t: 4808][f:0] ~ Autoload files [13] from [gameplay\profiles\*.xml]!
[2026-04-30 10:47:43.052][t: 4808][f:0] ~ Autoload files [36] from [gameplay\specific_characters_files\*.xml]!
[2026-04-30 10:47:43.136][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.ps] ps_5_0] [main]
[2026-04-30 10:47:43.230][t: 6344][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.vs] vs_5_0] [main]
[2026-04-30 10:47:43.429][t: 5880][f:0] ~ Autoload lang files [143] from [text\rus\*.xml]!
[2026-04-30 10:47:43.450][t: 6344][f:1] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.ps] ps_5_0] [main]
[2026-04-30 10:47:43.502][t: 6344][f:1] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.vs] vs_5_0] [main]
[2026-04-30 10:47:43.534][t: 2356][f:1] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_l.ogg]
[2026-04-30 10:47:43.544][t: 2356][f:1] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_r.ogg]
[2026-04-30 10:47:43.544][t: 2356][f:1] profiles full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx
[2026-04-30 10:47:43.660][t:13512][f:4] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.ps] ps_5_0] [main]
[2026-04-30 10:47:43.681][t:13512][f:5] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.vs] vs_5_0] [main]
[2026-04-30 10:47:43.691][t:13512][f:6] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.ps] ps_5_0] [main]
[2026-04-30 10:47:43.712][t:13512][f:8] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.vs] vs_5_0] [main]
[2026-04-30 10:47:43.743][t:13512][f:10] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.vs] vs_5_0] [main]
[2026-04-30 10:47:43.964][t:13512][f:27] Loading models...
[2026-04-30 10:47:43.964][t:13512][f:27] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main]
[2026-04-30 10:47:43.995][t:13512][f:29] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:44.184][t:13512][f:43] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.hs] hs_5_0] [main]
[2026-04-30 10:47:44.236][t:13512][f:48] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.ds] ds_5_0] [main]
[2026-04-30 10:47:44.288][t:13512][f:52] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main]
[2026-04-30 10:47:44.320][t:13512][f:54] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:44.509][t:13512][f:68] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-04-30 10:47:44.592][t:13512][f:74] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\base_lplanes.ps] ps_5_0] [main]
[2026-04-30 10:47:44.603][t:13512][f:75] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-04-30 10:47:44.728][t:13512][f:84] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_flat.ps] ps_5_0] [main]
[2026-04-30 10:47:44.749][t:13512][f:86] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:44.927][t:13512][f:99] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base_aref.ps] ps_5_0] [main]
[2026-04-30 10:47:44.938][t:13512][f:100] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-04-30 10:47:45.032][t:13512][f:107] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.ps] ps_5_0] [main]
[2026-04-30 10:47:45.053][t:13512][f:109] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:45.179][t:13512][f:118] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-04-30 10:47:45.241][t:13512][f:123] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main]
[2026-04-30 10:47:45.273][t:13512][f:125] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:45.461][t:13512][f:139] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.hs] hs_5_0] [main]
[2026-04-30 10:47:45.514][t:13512][f:143] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.ds] ds_5_0] [main]
[2026-04-30 10:47:45.577][t:13512][f:148] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:45.923][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:46.258][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-04-30 10:47:46.447][t: 2356][f:166] [rescan_physical_path] files count before: [114441]
[2026-04-30 10:47:46.509][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_hard.ps] ps_5_0] [main]
[2026-04-30 10:47:46.530][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main]
[2026-04-30 10:47:46.646][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-04-30 10:47:46.792][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-04-30 10:47:46.824][t: 2356][f:166] [rescan_physical_path] files count after: [114441]
[2026-04-30 10:47:46.876][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-04-30 10:47:47.002][t:13512][f:166] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:47.138][t:13512][f:174] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:47.275][t:13512][f:184] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_emissivel.ps] ps_5_0] [main]
[2026-04-30 10:47:47.285][t:13512][f:186] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:47.306][t:13512][f:187] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:47.327][t:13512][f:189] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-04-30 10:47:47.368][t:13512][f:192] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:47.599][t:13512][f:209] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:47.830][t:13512][f:215] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-04-30 10:47:47.924][t:13512][f:215] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-04-30 10:47:47.966][t:13512][f:216] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-04-30 10:47:48.049][t:13512][f:223] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-04-30 10:47:48.290][t:13512][f:241] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:48.636][t:13512][f:267] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-04-30 10:47:48.835][t:13512][f:281] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:49.107][t:13512][f:302] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-04-30 10:47:49.212][t:13512][f:309] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:49.233][t:13512][f:311] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump-hq.ps] ps_5_0] [main]
[2026-04-30 10:47:49.264][t:13512][f:314] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:49.453][t:13512][f:328] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump.ps] ps_5_0] [main]
[2026-04-30 10:47:49.485][t:13512][f:330] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump-hq.ps] ps_5_0] [main]
[2026-04-30 10:47:49.516][t:13512][f:333] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:49.579][t:13512][f:337] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-04-30 10:47:49.715][t:13512][f:347] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-04-30 10:47:49.840][t:13512][f:357] ! [CModelPool::Prefetch]: monsters\mouses\mouses.ogf not found in $game_meshes$
[2026-04-30 10:47:49.850][t:13512][f:358] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_lamp.ps] ps_5_0] [main]
[2026-04-30 10:47:49.871][t:13512][f:359] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:50.196][t:13512][f:383] ! [CModelPool::Prefetch]: monsters\spider\spider_dead.ogf not found in $game_meshes$
[2026-04-30 10:47:50.207][t:13512][f:384] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main]
[2026-04-30 10:47:50.269][t:13512][f:389] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main]
[2026-04-30 10:47:50.404][t:13512][f:399] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_bump-hq.ps] ps_5_0] [main]
[2026-04-30 10:47:50.457][t:13512][f:403] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:50.687][t:13512][f:421] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-04-30 10:47:50.708][t:13512][f:422] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:50.834][t:13512][f:432] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:50.896][t:13512][f:436] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:51.042][t:13512][f:447] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.ps] ps_5_0] [main]
[2026-04-30 10:47:51.063][t:13512][f:448] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main]
[2026-04-30 10:47:51.074][t:13512][f:449] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_zwrite.ps] ps_5_0] [main]
[2026-04-30 10:47:51.084][t:13512][f:450] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.ps] ps_5_0] [main]
[2026-04-30 10:47:52.206][t:13512][f:534] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main]
[2026-04-30 10:47:52.227][t:13512][f:536] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.ps] ps_5_0] [main]
[2026-04-30 10:47:52.237][t:13512][f:537] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-04-30 10:47:52.258][t:13512][f:538] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lfo_light_dot_weapons.ps] ps_5_0] [main]
[2026-04-30 10:47:52.299][t:13512][f:541] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_collimsight.ps] ps_5_0] [main]
[2026-04-30 10:47:52.330][t:13512][f:544] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.ps] ps_5_0] [main]
[2026-04-30 10:47:52.362][t:13512][f:546] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.vs] vs_5_0] [main]
[2026-04-30 10:47:52.383][t:13512][f:547] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-04-30 10:47:52.509][t:13512][f:557] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main]
[2026-04-30 10:47:52.603][t:13512][f:564] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main]
[2026-04-30 10:47:52.729][t:13512][f:573] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:47:52.760][t:13512][f:576] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:52.781][t:13512][f:577] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_aref_flat.ps] ps_5_0] [main]
[2026-04-30 10:47:52.813][t:13512][f:579] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:52.875][t:13512][f:584] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:53.126][t:13512][f:603] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:53.535][t:13512][f:634] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:53.996][t:13512][f:668] Loading user_data [models\light_night.ltx] for equipments\light_night...
[2026-04-30 10:47:54.122][t:13512][f:678] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_flat.ps] ps_5_0] [main]
[2026-04-30 10:47:54.175][t:13512][f:682] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:54.342][t:13512][f:695] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:54.510][t:13512][f:707] DX10: Shader 'models\zoomnight' not found in library.
[2026-04-30 10:47:54.510][t:13512][f:707] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.vs] vs_5_0] [main]
[2026-04-30 10:47:54.520][t:13512][f:708] DX10: Shader 'models\zoom_lerp' not found in library.
[2026-04-30 10:47:54.541][t:13512][f:709] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.ps] ps_5_0] [main]
[2026-04-30 10:47:54.573][t:13512][f:712] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main]
[2026-04-30 10:47:54.615][t:13512][f:715] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main]
[2026-04-30 10:47:54.740][t:13512][f:724] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-04-30 10:47:55.044][t:13512][f:747] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-04-30 10:47:55.149][t:13512][f:755] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main]
[2026-04-30 10:47:55.327][t:13512][f:768] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main]
[2026-04-30 10:47:55.453][t:13512][f:770] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_12.ltx] for dynamics\weapons\wpn_hand\wpn_hand_12...
[2026-04-30 10:47:55.527][t:13512][f:775] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main]
[2026-04-30 10:47:55.705][t:13512][f:788] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_pda_screen.ps] ps_5_0] [main]
[2026-04-30 10:47:55.757][t:13512][f:791] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_pda_screen.vs] vs_5_0] [main]
[2026-04-30 10:47:55.893][t:13512][f:801] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:47:56.144][t:13512][f:821] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-04-30 10:47:56.312][t: 2356][f:834] Starting server...
[2026-04-30 10:47:56.354][t: 2356][f:835] * phase time: 0 ms
[2026-04-30 10:47:56.354][t: 2356][f:835] * phase cmem: 0 K
[2026-04-30 10:47:56.448][t:13512][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat_d.ps] ps_5_0] [main]
[2026-04-30 10:47:56.469][t:13512][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat_d.vs] vs_5_0] [main]
[2026-04-30 10:47:56.783][t:13512][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-04-30 10:47:57.014][t:13512][f:836] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_exo_bd.ltx] for dynamics\weapons\wpn_hand\wpn_hand_exo_bd...
[2026-04-30 10:47:57.203][t:13512][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lq.ps] ps_5_0] [main]
[2026-04-30 10:47:57.223][t:13512][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lq.vs] vs_5_0] [main]
[2026-04-30 10:47:57.653][t:13512][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_aref_bump-hq.ps] ps_5_0] [main]
[2026-04-30 10:47:57.821][t:13512][f:836] [CModelPool::Prefetch] models prefetching time (667): [13.86 s.]
[2026-04-30 10:47:57.821][t: 2356][f:836] Loading objects...
[2026-04-30 10:47:57.904][t: 2356][f:836] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_fmj in prefetch_objects_single
[2026-04-30 10:47:57.904][t: 2356][f:836] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_pbp in prefetch_objects_single
[2026-04-30 10:47:58.007][t: 2356][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.vs] vs_5_0] [main]
[2026-04-30 10:47:58.195][t: 2356][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main]
[2026-04-30 10:47:58.415][t: 2356][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main]
[2026-04-30 10:47:58.530][t: 2356][f:836] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-04-30 10:47:58.667][t: 2356][f:836] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_1pn34 in prefetch_objects_single
[2026-04-30 10:47:58.667][t: 2356][f:836] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_c-more in prefetch_objects_single
[2026-04-30 10:47:58.708][t: 2356][f:836] [IGame_ObjectPool::prefetch] objects prefetching time (277): [0.89 s.]
[2026-04-30 10:47:58.708][t: 2356][f:836] * [prefetch] time:    2333 ms
[2026-04-30 10:47:58.708][t: 2356][f:836] * [prefetch] memory:  0Kb
[2026-04-30 10:47:58.708][t: 2356][f:837] * phase time: 2357 ms
[2026-04-30 10:47:58.708][t: 2356][f:837] * phase cmem: 0 K
[2026-04-30 10:47:58.781][t: 2356][f:839] --LUA version: [LuaJIT 2.1.0-beta3]
[2026-04-30 10:47:58.781][t: 2356][f:839] get_current_kx()=0.75
[2026-04-30 10:47:58.781][t: 2356][f:839] options full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx
[2026-04-30 10:47:58.791][t: 2356][f:839] start_game_callback() start
[2026-04-30 10:47:58.791][t: 2356][f:839] random custom init
[2026-04-30 10:47:58.843][t: 2356][f:839] * phase time: 127 ms
[2026-04-30 10:47:58.843][t: 2356][f:839] * phase cmem: 0 K
[2026-04-30 10:47:58.875][t: 2356][f:840] * Loading spawns...
[2026-04-30 10:47:58.875][t: 2356][f:840] CGameGraph use open format.
[2026-04-30 10:47:58.875][t: 2356][f:840] CGameGraph load started...
[2026-04-30 10:47:58.875][t: 2356][f:840] CGameGraph use game.graph.cross_edges.ltx cross edges data!
[2026-04-30 10:47:58.875][t: 2356][f:840] CGameGraph load done!
[2026-04-30 10:47:58.875][t: 2356][f:840] ltx spawn load start...
[2026-04-30 10:48:00.279][t: 2356][f:840] spawn loaded!
[2026-04-30 10:48:00.279][t: 2356][f:840] build_story_spawns start...
[2026-04-30 10:48:00.289][t: 2356][f:840] * 16590 spawn points are successfully loaded
[2026-04-30 10:48:00.289][t: 2356][f:840] Start load of base waypoints...
[2026-04-30 10:48:00.300][t: 2356][f:840] Loaded 520 base waypoints from file [waypoints\way_01_l01_escape.ltx].
[2026-04-30 10:48:00.310][t: 2356][f:840] Loaded 356 base waypoints from file [waypoints\way_02_l02_garbage.ltx].
[2026-04-30 10:48:00.342][t: 2356][f:840] Loaded 635 base waypoints from file [waypoints\way_03_l03_agroprom.ltx].
[2026-04-30 10:48:00.342][t: 2356][f:840] Loaded 57 base waypoints from file [waypoints\way_04_l03u_agr_underground.ltx].
[2026-04-30 10:48:00.352][t: 2356][f:840] Loaded 510 base waypoints from file [waypoints\way_05_l04_darkvalley.ltx].
[2026-04-30 10:48:00.362][t: 2356][f:840] Loaded 44 base waypoints from file [waypoints\way_06_l04u_labx18.ltx].
[2026-04-30 10:48:00.373][t: 2356][f:840] Loaded 331 base waypoints from file [waypoints\way_07_l05_bar.ltx].
[2026-04-30 10:48:00.394][t: 2356][f:840] Loaded 422 base waypoints from file [waypoints\way_08_l06_rostok.ltx].
[2026-04-30 10:48:00.394][t: 2356][f:840] Loaded 213 base waypoints from file [waypoints\way_09_l08_yantar.ltx].
[2026-04-30 10:48:00.404][t: 2356][f:840] Loaded 48 base waypoints from file [waypoints\way_10_l08u_brainlab.ltx].
[2026-04-30 10:48:00.446][t: 2356][f:840] Loaded 639 base waypoints from file [waypoints\way_11_l07_military.ltx].
[2026-04-30 10:48:00.457][t: 2356][f:840] Loaded 424 base waypoints from file [waypoints\way_13_l10_radar.ltx].
[2026-04-30 10:48:00.488][t: 2356][f:840] Loaded 622 base waypoints from file [waypoints\way_14_l11_pripyat.ltx].
[2026-04-30 10:48:00.540][t: 2356][f:840] Loaded 314 base waypoints from file [waypoints\way_15_l12_stancia.ltx].
[2026-04-30 10:48:00.540][t: 2356][f:840] Loaded 117 base waypoints from file [waypoints\way_16_l12u_sarcofag.ltx].
[2026-04-30 10:48:00.551][t: 2356][f:840] Loaded 73 base waypoints from file [waypoints\way_17_l12u_control_monolith.ltx].
[2026-04-30 10:48:00.593][t: 2356][f:840] Loaded 345 base waypoints from file [waypoints\way_19_l12_stancia_2.ltx].
[2026-04-30 10:48:00.593][t: 2356][f:840] Loaded 117 base waypoints from file [waypoints\way_20_l10u_bunker.ltx].
[2026-04-30 10:48:00.635][t: 2356][f:840] Loaded 279 base waypoints from file [waypoints\way_22_atp_for_test22.ltx].
[2026-04-30 10:48:00.635][t: 2356][f:840] Loaded 75 base waypoints from file [waypoints\way_23_peshera.ltx].
[2026-04-30 10:48:00.635][t: 2356][f:840] Loaded 44 base waypoints from file [waypoints\way_24_puzir.ltx].
[2026-04-30 10:48:00.656][t: 2356][f:840] Loaded 184 base waypoints from file [waypoints\way_25_aver.ltx].
[2026-04-30 10:48:00.677][t: 2356][f:840] Loaded 167 base waypoints from file [waypoints\way_26_av_peshera.ltx].
[2026-04-30 10:48:00.687][t: 2356][f:840] Loaded 143 base waypoints from file [waypoints\way_27_limansk.ltx].
[2026-04-30 10:48:00.698][t: 2356][f:840] Loaded 119 base waypoints from file [waypoints\way_28_hospital.ltx].
[2026-04-30 10:48:00.719][t: 2356][f:840] Loaded 207 base waypoints from file [waypoints\way_29_generators.ltx].
[2026-04-30 10:48:00.729][t: 2356][f:840] Loaded 109 base waypoints from file [waypoints\way_30_warlab.ltx].
[2026-04-30 10:48:00.750][t: 2356][f:840] Loaded 216 base waypoints from file [waypoints\way_31_red_forest.ltx].
[2026-04-30 10:48:00.760][t: 2356][f:840] Loaded 180 base waypoints from file [waypoints\way_32_lost_village.ltx].
[2026-04-30 10:48:00.792][t: 2356][f:840] Loaded 386 base waypoints from file [waypoints\way_33_marsh.ltx].
[2026-04-30 10:48:00.834][t: 2356][f:840] Loaded 295 base waypoints from file [waypoints\way_34_dead_city.ltx].
[2026-04-30 10:48:00.865][t: 2356][f:840] Loaded 536 base waypoints from file [waypoints\way_35_zaton.ltx].
[2026-04-30 10:48:00.918][t: 2356][f:840] Loaded 466 base waypoints from file [waypoints\way_36_jupiter.ltx].
[2026-04-30 10:48:00.949][t: 2356][f:840] Loaded 327 base waypoints from file [waypoints\way_37_pripyat.ltx].
[2026-04-30 10:48:00.949][t: 2356][f:840] Loaded 14 base waypoints from file [waypoints\way_38_jupiter_underground.ltx].
[2026-04-30 10:48:00.960][t: 2356][f:840] Loaded 63 base waypoints from file [waypoints\way_39_labx8.ltx].
[2026-04-30 10:48:00.960][t: 2356][f:840] Loaded 28 base waypoints from file [waypoints\way_40_mine.ltx].
[2026-04-30 10:48:01.002][t: 2356][f:840] Loaded 248 base waypoints from file [waypoints\way_41_la15_darkscape.ltx].
[2026-04-30 10:48:01.002][t: 2356][f:840] End load of base waypoints...
[2026-04-30 10:48:01.002][t: 2356][f:840] Start load of custom waypoints...
[2026-04-30 10:48:01.002][t: 2356][f:840] Loaded 0 items from custom_waypoints, 0 from all.spawn was replaced!
[2026-04-30 10:48:01.002][t: 2356][f:840] End load of custom waypoints...
[2026-04-30 10:48:01.002][t: 2356][f:840] * Loading objects...
[2026-04-30 10:48:01.944][t: 2356][f:840] * 51324 objects are successfully loaded
[2026-04-30 10:48:02.069][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\cat\special_attack.ogg]
[2026-04-30 10:48:02.100][t: 2356][f:840] ! Invalid ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapon_sway\release_1.ogg]
[2026-04-30 10:48:02.100][t: 2356][f:840] ! Invalid ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapon_sway\breathout.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\amk_kanistra_sound.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\generator_oil_sound.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\generator_candle_sound.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\electrical_panel_click_sound.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\battery_inserted_sound.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\wheels_inserted_sound.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\vzlom_door_2.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\vzlom_door_1.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\keyboard_sound.ogg]
[2026-04-30 10:48:02.130][t: 2356][f:840] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\searching.ogg]
[2026-04-30 10:48:02.633][t: 2356][f:840] story_id not found: esc_bandits_factory
[2026-04-30 10:48:02.769][t: 2356][f:840] story_id not found: agr_gunslinger_e3_documents
[2026-04-30 10:48:02.874][t: 2356][f:840] story_id not found: bar_Barman
[2026-04-30 10:48:02.884][t: 2356][f:840] story_id not found: dar_codedoor_1
[2026-04-30 10:48:02.884][t: 2356][f:840] story_id not found: dar_codedoor_2
[2026-04-30 10:48:03.062][t: 2356][f:840] story_id not found: bar_stalker_drunk_dolg
[2026-04-30 10:48:03.062][t: 2356][f:840] story_id not found: bar_stalker_drunk_dolg
[2026-04-30 10:48:03.282][t: 2356][f:840] story_id not found: bar_stalker_freeman
[2026-04-30 10:48:03.282][t: 2356][f:840] story_id not found: bar_stalker_freeman
[2026-04-30 10:48:03.345][t: 2356][f:840] story_id not found: agr_ratcatcher
[2026-04-30 10:48:03.482][t: 2356][f:840] check [map_location_type] and ([object_story_id] or [object_name] or [map_location]) fields in objective definition for: [mil_rg6]
[2026-04-30 10:48:03.723][t: 2356][f:840] story_id not found: agr_ratcatcher
[2026-04-30 10:48:03.723][t: 2356][f:840] story_id not found: esc_lager_leader
[2026-04-30 10:48:03.733][t: 2356][f:840] story_id not found: marsh_kosoi
[2026-04-30 10:48:03.838][t: 2356][f:840] story_id not found: dark_medic
[2026-04-30 10:48:04.226][t: 2356][f:840] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.vitamin_reyd_zadan_have
[2026-04-30 10:48:04.236][t: 2356][f:840] check [map_location_type] and ([object_story_id] or [object_name] or [map_location]) fields in objective definition for: [Сопроводить Голограмму]
[2026-04-30 10:48:04.351][t: 2356][f:840] story_id not found: 9989
[2026-04-30 10:48:04.540][t: 2356][f:840] * 58840 script vars are successfully loaded
[2026-04-30 10:48:04.551][t: 2356][f:840] ~~~ db.ver: 7
[2026-04-30 10:48:04.771][t: 2356][f:840] ~ sitem section=[wpn_rpk74] id=2162 name=[wpn_rpk742162] Append upgraded section
[2026-04-30 10:48:04.771][t: 2356][f:840] ~ sitem section=[wpn_rpk74] id=2162 name=[wpn_rpk742162] Apply config upgrade [wpn_rpk74_dovetail].
[2026-04-30 10:48:04.771][t: 2356][f:840] ~ sitem section=[wpn_rpk74] id=2162 name=[wpn_rpk742162] Apply config upgrade [wpn_rpk74_foregrip].
[2026-04-30 10:48:04.771][t: 2356][f:840] ~ sitem section=[wpn_rpk74] id=2162 name=[wpn_rpk742162] Apply config upgrade [wpn_rpk74_pistol_handler].
[2026-04-30 10:48:04.781][t: 2356][f:840] ~ sitem section=[wpn_usp] id=3586 name=[wpn_usp3586] Append upgraded section
[2026-04-30 10:48:04.781][t: 2356][f:840] ~ sitem section=[wpn_usp] id=3586 name=[wpn_usp3586] Apply config upgrade [wpn_usp_sight].
[2026-04-30 10:48:04.781][t: 2356][f:840] ~ sitem section=[wpn_groza] id=4777 name=[wpn_groza4777] Append upgraded section
[2026-04-30 10:48:04.781][t: 2356][f:840] ~ sitem section=[wpn_groza] id=4777 name=[wpn_groza4777] Apply config upgrade [wpn_groza_foregrip].
[2026-04-30 10:48:04.781][t: 2356][f:840] ~ sitem section=[wpn_groza] id=4777 name=[wpn_groza4777] Apply config upgrade [wpn_groza_handler].
[2026-04-30 10:48:04.781][t: 2356][f:840] ~ sitem section=[wpn_groza] id=4777 name=[wpn_groza4777] Apply config upgrade [wpn_groza_sight].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m16a2] id=11282 name=[wpn_m16a211282] Append upgraded section
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m16a2] id=11282 name=[wpn_m16a211282] Apply config upgrade [wpn_m16a2_foregrip].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_fn2000] id=12867 name=[wpn_fn200012867] Append upgraded section
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_fn2000] id=12867 name=[wpn_fn200012867] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m16a2] id=12948 name=[wpn_m16a212948] Append upgraded section
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m16a2] id=12948 name=[wpn_m16a212948] Apply config upgrade [wpn_m16a2_foregrip].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m16a2] id=12948 name=[wpn_m16a212948] Apply config upgrade [wpn_m16a2_handler].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m16a2] id=12948 name=[wpn_m16a212948] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Append upgraded section
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Apply config upgrade [wpn_vintorez_foregrip].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Apply config upgrade [wpn_vintorez_laser].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Apply config upgrade [wpn_vintorez_flash].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Apply config upgrade [wpn_vintorez_sight].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_hk416] id=13090 name=[wpn_hk41613090] Append upgraded section
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_hk416] id=13090 name=[wpn_hk41613090] Apply config upgrade [wpn_hk416_sight].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_hk416] id=13090 name=[wpn_hk41613090] Apply config upgrade [wpn_hk416_handler].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m249] id=13132 name=[wpn_m24913132] Append upgraded section
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_m249] id=13132 name=[wpn_m24913132] Apply config upgrade [wpn_m249_rail].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_uzi] id=13234 name=[wpn_uzi13234] Append upgraded section
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_uzi] id=13234 name=[wpn_uzi13234] Apply config upgrade [wpn_uzi_rail].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_uzi] id=13234 name=[wpn_uzi13234] Apply config upgrade [wpn_uzi_barrel_rail].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_uzi] id=13234 name=[wpn_uzi13234] Apply config upgrade [wpn_uzi_flash_laser].
[2026-04-30 10:48:04.792][t: 2356][f:840] ~ sitem section=[wpn_uzi] id=13234 name=[wpn_uzi13234] Apply config upgrade [wpn_uzi_sight].
[2026-04-30 10:48:04.802][t: 2356][f:840] ~ sitem section=[wpn_rpk] id=16681 name=[wpn_rpk16681] Append upgraded section
[2026-04-30 10:48:04.802][t: 2356][f:840] ~ sitem section=[wpn_rpk] id=16681 name=[wpn_rpk16681] Apply config upgrade [wpn_rpk_dovetail].
[2026-04-30 10:48:04.802][t: 2356][f:840] ~ sitem section=[wpn_rpk] id=16681 name=[wpn_rpk16681] Apply config upgrade [wpn_rpk_pistol_handler].
[2026-04-30 10:48:04.813][t: 2356][f:840] ~ sitem section=[wpn_mp5sd2] id=21945 name=[wpn_mp5sd221945] Append upgraded section
[2026-04-30 10:48:04.813][t: 2356][f:840] ~ sitem section=[wpn_mp5sd2] id=21945 name=[wpn_mp5sd221945] Apply config upgrade [wpn_mp5sd2_rail].
[2026-04-30 10:48:04.844][t: 2356][f:840] ~ sitem section=[wpn_groza] id=33016 name=[wpn_groza33016] Append upgraded section
[2026-04-30 10:48:04.844][t: 2356][f:840] ~ sitem section=[wpn_groza] id=33016 name=[wpn_groza33016] Apply config upgrade [wpn_groza_foregrip].
[2026-04-30 10:48:04.844][t: 2356][f:840] ~ sitem section=[wpn_groza] id=33016 name=[wpn_groza33016] Apply config upgrade [wpn_groza_handler].
[2026-04-30 10:48:04.844][t: 2356][f:840] ~ sitem section=[wpn_groza] id=33016 name=[wpn_groza33016] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.844][t: 2356][f:840] ~ sitem section=[wpn_groza] id=33016 name=[wpn_groza33016] Apply config upgrade [wpn_groza_pistol_handler].
[2026-04-30 10:48:04.875][t: 2356][f:840] ~ sitem section=[wpn_svu] id=36310 name=[wpn_svu36310] Append upgraded section
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_svu] id=36310 name=[wpn_svu36310] Apply config upgrade [wpn_svu_pistol_handler].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_svu] id=36310 name=[wpn_svu36310] Apply config upgrade [wpn_svu_tilnik].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_svu] id=36310 name=[wpn_svu36310] Apply config upgrade [wpn_svu_fire_control].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_svu] id=36310 name=[wpn_svu36310] Apply config upgrade [wpn_svu_rail].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_glock18_uniq] id=36330 name=[wpn_glock18_uniq36330] Append upgraded section
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_glock18_uniq] id=36330 name=[wpn_glock18_uniq36330] Apply config upgrade [wpn_glock18_uniq_dtk].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_glock18_uniq] id=36330 name=[wpn_glock18_uniq36330] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_hk417] id=37827 name=[wpn_hk41737827] Append upgraded section
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_hk417] id=37827 name=[wpn_hk41737827] Apply config upgrade [wpn_hk417_handler].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_hk417] id=37827 name=[wpn_hk41737827] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_hk417] id=37827 name=[wpn_hk41737827] Apply config upgrade [wpn_hk417_sight].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_hk417] id=37827 name=[wpn_hk41737827] Apply config upgrade [wpn_hk417_flash_laser].
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_vihr] id=37899 name=[wpn_vihr37899] Append upgraded section
[2026-04-30 10:48:04.876][t: 2356][f:840] ~ sitem section=[wpn_vihr] id=37899 name=[wpn_vihr37899] Apply config upgrade [wpn_vihr_tilnik].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_ak104_uniq] id=40249 name=[wpn_ak104_uniq40249] Append upgraded section
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_ak104_uniq] id=40249 name=[wpn_ak104_uniq40249] Apply config upgrade [wpn_ak104_uniq_handler].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_ak104_uniq] id=40249 name=[wpn_ak104_uniq40249] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_ak104_uniq] id=40249 name=[wpn_ak104_uniq40249] Apply config upgrade [wpn_ak104_uniq_laser].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_spas12] id=41549 name=[wpn_spas1241549] Append upgraded section
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_spas12] id=41549 name=[wpn_spas1241549] Apply config upgrade [wpn_spas12_no_stock].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_spas12] id=41549 name=[wpn_spas1241549] Apply config upgrade [wpn_spas12_mag_long].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_spas12] id=41549 name=[wpn_spas1241549] Apply config upgrade [wpn_spas12_rail].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_spas12] id=41549 name=[wpn_spas1241549] Apply config upgrade [wpn_spas12_barrel_rail].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_pkp] id=41596 name=[wpn_pkp41596] Append upgraded section
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_pkp] id=41596 name=[wpn_pkp41596] Apply config upgrade [weight_reduce_weapon_2].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_pkp] id=41596 name=[wpn_pkp41596] Apply config upgrade [wpn_pkp_rail].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_pkp] id=41596 name=[wpn_pkp41596] Apply config upgrade [wpn_pkp_sight].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_mp443] id=41645 name=[wpn_mp44341645] Append upgraded section
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_mp443] id=41645 name=[wpn_mp44341645] Apply config upgrade [wpn_mp443_silencer_adapter].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_mp443] id=41645 name=[wpn_mp44341645] Apply config upgrade [wpn_mp443_sight].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_mp443] id=41645 name=[wpn_mp44341645] Apply config upgrade [wpn_mp443_barrel_rail].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_mp443] id=41645 name=[wpn_mp44341645] Apply config upgrade [wpn_mp443_flash_laser].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_mp443] id=41645 name=[wpn_mp44341645] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_hk416] id=41673 name=[wpn_hk41641673] Append upgraded section
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_hk416] id=41673 name=[wpn_hk41641673] Apply config upgrade [wpn_hk416_sight].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[wpn_hk416] id=41673 name=[wpn_hk41641673] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[outfit_exoskeleton_monolit] id=43517 name=[outfit_exoskeleton_monolit43517] Append upgraded section
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[outfit_exoskeleton_monolit] id=43517 name=[outfit_exoskeleton_monolit43517] Apply config upgrade [weight_reduce].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[outfit_exoskeleton_monolit] id=43517 name=[outfit_exoskeleton_monolit43517] Apply config upgrade [add_weight_3].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[outfit_exoskeleton_monolit] id=43517 name=[outfit_exoskeleton_monolit43517] Apply config upgrade [add_slots_6].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[outfit_exoskeleton_monolit] id=43517 name=[outfit_exoskeleton_monolit43517] Apply config upgrade [walk_accel].
[2026-04-30 10:48:04.886][t: 2356][f:840] ~ sitem section=[outfit_exoskeleton_monolit] id=43517 name=[outfit_exoskeleton_monolit43517] Apply config upgrade [weight_reduce_2].
[2026-04-30 10:48:04.896][t: 2356][f:840] ~ sitem section=[wpn_barrett] id=44330 name=[wpn_barrett44330] Append upgraded section
[2026-04-30 10:48:04.896][t: 2356][f:840] ~ sitem section=[wpn_barrett] id=44330 name=[wpn_barrett44330] Apply config upgrade [weight_reduce_weapon_2].
[2026-04-30 10:48:04.896][t: 2356][f:840] ~ sitem section=[wpn_ak74u_uniq] id=45458 name=[wpn_ak74u_uniq45458] Append upgraded section
[2026-04-30 10:48:04.896][t: 2356][f:840] ~ sitem section=[wpn_ak74u_uniq] id=45458 name=[wpn_ak74u_uniq45458] Apply config upgrade [wpn_ak74u_uniq_handler].
[2026-04-30 10:48:04.896][t: 2356][f:840] ~ sitem section=[wpn_ak74u_uniq] id=45458 name=[wpn_ak74u_uniq45458] Apply config upgrade [wpn_ak74u_uniq_pistol_handler].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_aa12] id=45459 name=[wpn_aa1245459] Append upgraded section
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_aa12] id=45459 name=[wpn_aa1245459] Apply config upgrade [wpn_aa12_rail].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_aa12] id=45459 name=[wpn_aa1245459] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_aa12] id=45459 name=[wpn_aa1245459] Apply config upgrade [wpn_aa12_barrel_rail].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_apb] id=49522 name=[wpn_apb49522] Append upgraded section
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_apb] id=49522 name=[wpn_apb49522] Apply config upgrade [wpn_apb_pistol_handler].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_apb] id=49522 name=[wpn_apb49522] Apply config upgrade [wpn_apb_sight].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_scar_sv] id=49536 name=[wpn_scar_sv49536] Append upgraded section
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_scar_sv] id=49536 name=[wpn_scar_sv49536] Apply config upgrade [wpn_scar_sv_fire_control].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_scar_sv] id=49536 name=[wpn_scar_sv49536] Apply config upgrade [wpn_scar_sv_handler].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_scar_sv] id=49536 name=[wpn_scar_sv49536] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_kriss_super_v] id=49537 name=[wpn_kriss_super_v49537] Append upgraded section
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_kriss_super_v] id=49537 name=[wpn_kriss_super_v49537] Apply config upgrade [wpn_kriss_super_v_barrel_rail].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_kriss_super_v] id=49537 name=[wpn_kriss_super_v49537] Apply config upgrade [wpn_kriss_super_v_flash_laser].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_kriss_super_v] id=49537 name=[wpn_kriss_super_v49537] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_desert_eagle_uniq] id=49538 name=[wpn_desert_eagle_uniq49538] Append upgraded section
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_desert_eagle_uniq] id=49538 name=[wpn_desert_eagle_uniq49538] Apply config upgrade [wpn_desert_eagle_uniq_dtk].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_desert_eagle_uniq] id=49538 name=[wpn_desert_eagle_uniq49538] Apply config upgrade [wpn_desert_eagle_uniq_barrel_rail].
[2026-04-30 10:48:04.897][t: 2356][f:840] ~ sitem section=[wpn_desert_eagle_uniq] id=49538 name=[wpn_desert_eagle_uniq49538] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.917][t: 2356][f:840] ~ sitem section=[wpn_fort17_uniq] id=55894 name=[wpn_fort17_uniq55894] Append upgraded section
[2026-04-30 10:48:04.917][t: 2356][f:840] ~ sitem section=[wpn_fort17_uniq] id=55894 name=[wpn_fort17_uniq55894] Apply config upgrade [wpn_fort17_uniq_sight].
[2026-04-30 10:48:04.917][t: 2356][f:840] ~ sitem section=[wpn_aek973] id=56415 name=[wpn_aek97356415] Append upgraded section
[2026-04-30 10:48:04.917][t: 2356][f:840] ~ sitem section=[wpn_aek973] id=56415 name=[wpn_aek97356415] Apply config upgrade [wpn_aek973_tilnik].
[2026-04-30 10:48:04.917][t: 2356][f:840] ~ sitem section=[wpn_vssk] id=59487 name=[wpn_vssk59487] Append upgraded section
[2026-04-30 10:48:04.917][t: 2356][f:840] ~ sitem section=[wpn_vssk] id=59487 name=[wpn_vssk59487] Apply config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:04.917][t: 2356][f:840] * Game bol12 is successfully loaded from file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\bol12.sav' (6.081s)
[2026-04-30 10:48:04.917][t: 2356][f:840] * phase time: 6081 ms
[2026-04-30 10:48:04.917][t: 2356][f:840] * phase cmem: 0 K
[2026-04-30 10:48:04.988][t: 2356][f:845] # New player created!
[2026-04-30 10:48:05.008][t: 2356][f:846] * phase time: 84 ms
[2026-04-30 10:48:05.008][t: 2356][f:846] * phase cmem: 0 K
[2026-04-30 10:48:05.028][t: 2356][f:847] * phase time: 24 ms
[2026-04-30 10:48:05.028][t: 2356][f:847] * phase cmem: 0 K
[2026-04-30 10:48:05.143][t: 2356][f:848] --[ISpatial_DB::initialize] bbc is [193.2, 23.8, 12.1], bbd is [750.0, 45.5, 750.0]
[2026-04-30 10:48:05.143][t: 2356][f:848] --[ISpatial_DB::initialize] bbc is [193.2, 23.8, 12.1], bbd is [750.0, 45.5, 750.0]
[2026-04-30 10:48:05.143][t: 2356][f:848] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_crosshair.vs] vs_5_0] [main]
[2026-04-30 10:48:05.164][t: 2356][f:848] ~ LevelResources load...
[2026-04-30 10:48:05.164][t: 2356][f:848] ~ LevelResources - base: 3463, 53584 K
[2026-04-30 10:48:05.164][t: 2356][f:848] ~ LevelResources - lmap: 0, 0 K
[2026-04-30 10:48:05.164][t: 2356][f:848] * phase time: 130 ms
[2026-04-30 10:48:05.164][t: 2356][f:848] * phase cmem: 0 K
[2026-04-30 10:48:05.164][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_bump-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:05.206][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:05.227][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_bump.ps] ps_5_0] [main]
[2026-04-30 10:48:05.259][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump.vs] vs_5_0] [main]
[2026-04-30 10:48:05.280][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base_aref.vs] vs_5_0] [main]
[2026-04-30 10:48:05.301][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:05.343][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:05.363][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump.ps] ps_5_0] [main]
[2026-04-30 10:48:05.395][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base.vs] vs_5_0] [main]
[2026-04-30 10:48:05.405][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:05.479][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep_d-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:05.542][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:05.573][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_terrain_high_flat_d.ps] ps_5_0] [main]
[2026-04-30 10:48:05.877][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_terrain_flat_d.vs] vs_5_0] [main]
[2026-04-30 10:48:05.898][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_terrain.vs] vs_5_0] [main]
[2026-04-30 10:48:05.908][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:05.929][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.vs] vs_5_0] [main]
[2026-04-30 10:48:05.950][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:05.961][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.vs] vs_5_0] [main]
[2026-04-30 10:48:05.992][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_steep-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:06.055][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:06.129][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\base_lplanes.vs] vs_5_0] [main]
[2026-04-30 10:48:06.150][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_regular.ps] ps_4_1] [main]
[2026-04-30 10:48:08.864][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_regular.vs] vs_4_1] [main]
[2026-04-30 10:48:08.906][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\waterd.ps] ps_4_1] [main]
[2026-04-30 10:48:08.916][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\waterd.vs] vs_4_1] [main]
[2026-04-30 10:48:08.948][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lmape.ps] ps_5_0] [main]
[2026-04-30 10:48:08.969][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lmape.vs] vs_5_0] [main]
[2026-04-30 10:48:09.011][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_d-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.053][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_flat.ps] ps_5_0] [main]
[2026-04-30 10:48:09.084][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat.vs] vs_5_0] [main]
[2026-04-30 10:48:09.095][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_steep_d-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.157][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_bump_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.210][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_steep_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.283][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_bump_d-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.315][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_steep-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.378][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat_d.ps] ps_5_0] [main]
[2026-04-30 10:48:09.409][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat_d.vs] vs_5_0] [main]
[2026-04-30 10:48:09.419][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat.ps] ps_5_0] [main]
[2026-04-30 10:48:09.451][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.493][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat_d.vs] vs_5_0] [main]
[2026-04-30 10:48:09.545][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\simple.ps] ps_5_0] [main]
[2026-04-30 10:48:09.556][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\wmark.vs] vs_5_0] [main]
[2026-04-30 10:48:09.587][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_steep_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.713][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_aref_bump-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:09.744][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:09.870][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_bump.vs] vs_5_0] [main]
[2026-04-30 10:48:09.912][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_tree_aref.vs] vs_5_0] [main]
[2026-04-30 10:48:09.943][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lod.ps] ps_5_0] [main]
[2026-04-30 10:48:09.964][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lod.vs] vs_5_0] [main]
[2026-04-30 10:48:09.985][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:10.027][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base.ps] ps_5_0] [main]
[2026-04-30 10:48:10.038][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_tree.vs] vs_5_0] [main]
[2026-04-30 10:48:10.059][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_aref_flat.ps] ps_5_0] [main]
[2026-04-30 10:48:10.090][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_flat.vs] vs_5_0] [main]
[2026-04-30 10:48:10.205][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_flat.vs] vs_5_0] [main]
[2026-04-30 10:48:10.237][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:10.289][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:10.310][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_bump.vs] vs_5_0] [main]
[2026-04-30 10:48:10.342][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_tree_s.vs] vs_5_0] [main]
[2026-04-30 10:48:10.363][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_bump-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:10.394][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_aref_bump_db-hq.ps] ps_5_0] [main]
[2026-04-30 10:48:10.436][t: 2356][f:849] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_bump_d-hq.vs] vs_5_0] [main]
[2026-04-30 10:48:10.583][t: 2356][f:849] * phase time: 5419 ms
[2026-04-30 10:48:10.583][t: 2356][f:849] * phase cmem: 0 K
[2026-04-30 10:48:10.583][t: 2356][f:850] * [Loading VB] 65529 verts, 2047 Kb
[2026-04-30 10:48:10.583][t: 2356][f:850] * [Loading VB] 65529 verts, 2047 Kb
[2026-04-30 10:48:10.583][t: 2356][f:850] * [Loading VB] 65532 verts, 2047 Kb
[2026-04-30 10:48:10.593][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
[2026-04-30 10:48:10.593][t: 2356][f:850] * [Loading VB] 65532 verts, 2047 Kb
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[2026-04-30 10:48:10.604][t: 2356][f:850] * [Loading VB] 65528 verts, 2047 Kb
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[2026-04-30 10:48:10.614][t: 2356][f:850] * [Loading VB] 52894 verts, 1652 Kb
[2026-04-30 10:48:10.614][t: 2356][f:850] * [Loading VB] 65533 verts, 2047 Kb
[2026-04-30 10:48:10.614][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
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[2026-04-30 10:48:10.625][t: 2356][f:850] * [Loading VB] 65531 verts, 2047 Kb
[2026-04-30 10:48:10.625][t: 2356][f:850] * [Loading VB] 65526 verts, 2047 Kb
[2026-04-30 10:48:10.625][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
[2026-04-30 10:48:10.625][t: 2356][f:850] * [Loading VB] 65521 verts, 2047 Kb
[2026-04-30 10:48:10.635][t: 2356][f:850] * [Loading VB] 65533 verts, 2047 Kb
[2026-04-30 10:48:10.635][t: 2356][f:850] * [Loading VB] 65533 verts, 2047 Kb
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[2026-04-30 10:48:10.646][t: 2356][f:850] * [Loading VB] 65533 verts, 2047 Kb
[2026-04-30 10:48:10.646][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
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[2026-04-30 10:48:10.646][t: 2356][f:850] * [Loading VB] 65534 verts, 2047 Kb
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[2026-04-30 10:48:10.656][t: 2356][f:850] * [Loading VB] 65534 verts, 2047 Kb
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[2026-04-30 10:48:10.698][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
[2026-04-30 10:48:10.698][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
[2026-04-30 10:48:10.709][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
[2026-04-30 10:48:10.709][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
[2026-04-30 10:48:10.709][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
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[2026-04-30 10:48:10.719][t: 2356][f:850] * [Loading VB] 65534 verts, 2047 Kb
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[2026-04-30 10:48:10.719][t: 2356][f:850] * [Loading VB] 65535 verts, 2047 Kb
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[2026-04-30 10:48:10.730][t: 2356][f:850] * [Loading VB] 65519 verts, 2047 Kb
[2026-04-30 10:48:10.730][t: 2356][f:850] * [Loading VB] 65532 verts, 2047 Kb
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[2026-04-30 10:48:10.740][t: 2356][f:850] * [Loading VB] 65527 verts, 2047 Kb
[2026-04-30 10:48:10.740][t: 2356][f:850] * [Loading VB] 65528 verts, 2047 Kb
[2026-04-30 10:48:10.740][t: 2356][f:850] * [Loading VB] 65534 verts, 2047 Kb
[2026-04-30 10:48:10.740][t: 2356][f:850] * [Loading VB] 65531 verts, 2047 Kb
[2026-04-30 10:48:10.750][t: 2356][f:850] * [Loading VB] 65521 verts, 2047 Kb
[2026-04-30 10:48:10.751][t: 2356][f:850] * [Loading VB] 65534 verts, 2047 Kb
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[2026-04-30 10:48:10.761][t: 2356][f:850] * [Loading VB] 65517 verts, 2047 Kb
[2026-04-30 10:48:10.761][t: 2356][f:850] * [Loading VB] 65532 verts, 2047 Kb
[2026-04-30 10:48:10.761][t: 2356][f:850] * [Loading VB] 65534 verts, 2047 Kb
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[2026-04-30 10:48:10.771][t: 2356][f:850] * [Loading VB] 35541 verts, 1110 Kb
[2026-04-30 10:48:10.771][t: 2356][f:850] * [Loading VB] 65533 verts, 2047 Kb
[2026-04-30 10:48:10.771][t: 2356][f:850] * [Loading VB] 65534 verts, 2047 Kb
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[2026-04-30 10:48:10.782][t: 2356][f:850] * [Loading VB] 65534 verts, 2047 Kb
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[2026-04-30 10:48:10.803][t: 2356][f:850] * [Loading VB] 55770 verts, 1742 Kb
[2026-04-30 10:48:10.803][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.803][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.803][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.813][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.813][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.813][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.813][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.824][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.824][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.824][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
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[2026-04-30 10:48:10.834][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.834][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
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[2026-04-30 10:48:10.845][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.845][t: 2356][f:850] * [Loading IB] 1048572 indices, 2047 Kb
[2026-04-30 10:48:10.855][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.855][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.855][t: 2356][f:850] * [Loading IB] 1048572 indices, 2047 Kb
[2026-04-30 10:48:10.866][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.866][t: 2356][f:850] * [Loading IB] 1048572 indices, 2047 Kb
[2026-04-30 10:48:10.866][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.866][t: 2356][f:850] * [Loading IB] 535614 indices, 1046 Kb
[2026-04-30 10:48:10.876][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.876][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.876][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.876][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.876][t: 2356][f:850] * [Loading VB] 65533 verts, 767 Kb
[2026-04-30 10:48:10.876][t: 2356][f:850] * [Loading VB] 65533 verts, 767 Kb
[2026-04-30 10:48:10.887][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.887][t: 2356][f:850] * [Loading VB] 65533 verts, 767 Kb
[2026-04-30 10:48:10.887][t: 2356][f:850] * [Loading VB] 65533 verts, 767 Kb
[2026-04-30 10:48:10.887][t: 2356][f:850] * [Loading VB] 65534 verts, 767 Kb
[2026-04-30 10:48:10.887][t: 2356][f:850] * [Loading VB] 65534 verts, 767 Kb
[2026-04-30 10:48:10.887][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.887][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.887][t: 2356][f:850] * [Loading VB] 65534 verts, 767 Kb
[2026-04-30 10:48:10.887][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.897][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.897][t: 2356][f:850] * [Loading VB] 65534 verts, 767 Kb
[2026-04-30 10:48:10.897][t: 2356][f:850] * [Loading VB] 65534 verts, 767 Kb
[2026-04-30 10:48:10.897][t: 2356][f:850] * [Loading VB] 65534 verts, 767 Kb
[2026-04-30 10:48:10.897][t: 2356][f:850] * [Loading VB] 65534 verts, 767 Kb
[2026-04-30 10:48:10.897][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.897][t: 2356][f:850] * [Loading VB] 65533 verts, 767 Kb
[2026-04-30 10:48:10.897][t: 2356][f:850] * [Loading VB] 65534 verts, 767 Kb
[2026-04-30 10:48:10.908][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.908][t: 2356][f:850] * [Loading VB] 65533 verts, 767 Kb
[2026-04-30 10:48:10.908][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.908][t: 2356][f:850] * [Loading VB] 65535 verts, 767 Kb
[2026-04-30 10:48:10.908][t: 2356][f:850] * [Loading VB] 27934 verts, 327 Kb
[2026-04-30 10:48:10.908][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.908][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.918][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.918][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.918][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.918][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.929][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.929][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.929][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.929][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.939][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.939][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.939][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.939][t: 2356][f:850] * [Loading IB] 1048575 indices, 2047 Kb
[2026-04-30 10:48:10.950][t: 2356][f:850] * [Loading IB] 699687 indices, 1366 Kb
[2026-04-30 10:48:10.950][t: 2356][f:850] * phase time: 368 ms
[2026-04-30 10:48:10.950][t: 2356][f:850] * phase cmem: 0 K
[2026-04-30 10:48:11.212][t: 2356][f:851] Loaded [32955] models from level.
[2026-04-30 10:48:11.212][t: 2356][f:851] * phase time: 258 ms
[2026-04-30 10:48:11.212][t: 2356][f:851] * phase cmem: 0 K
[2026-04-30 10:48:11.212][t: 2356][f:852] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_grass.ps] ps_5_0] [main]
[2026-04-30 10:48:11.254][t: 2356][f:852] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_grass.vs] vs_5_0] [main]
[2026-04-30 10:48:11.369][t: 2356][f:852] * phase time: 156 ms
[2026-04-30 10:48:11.369][t: 2356][f:852] * phase cmem: 0 K
[2026-04-30 10:48:11.369][t: 2356][f:853] Level sector data:
[2026-04-30 10:48:11.369][t: 2356][f:853] root_id=[32954] volume=[214591104.000000]
[2026-04-30 10:48:11.369][t: 2356][f:853] * Loading HOM: d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\marsh\level.hom
[2026-04-30 10:48:11.369][t: 2356][f:853] ~ LevelResources load completed!
[2026-04-30 10:48:11.369][t: 2356][f:853] ~ LevelResources - base: 4315, 53584 K
[2026-04-30 10:48:11.369][t: 2356][f:853] ~ LevelResources - lmap: 4, 0 K
[2026-04-30 10:48:11.369][t: 2356][f:853] ! Can't find sound [ambient\background\zat_bkg_tuman.ogg]
[2026-04-30 10:48:11.442][t: 2356][f:853] * phase time: 76 ms
[2026-04-30 10:48:11.442][t: 2356][f:853] * phase cmem: 0 K
[2026-04-30 10:48:11.453][t: 2356][f:855] * phase time: 16 ms
[2026-04-30 10:48:11.453][t: 2356][f:855] * phase cmem: 0 K
[2026-04-30 10:48:11.505][t: 2356][f:856] - Game configuring : Started 
[2026-04-30 10:48:11.515][t: 2356][f:856] - Loading music tracks from 'marsh_musics'...
[2026-04-30 10:48:11.515][t: 2356][f:856] ~ set_geometry_env id=0 name[open_space]=environment id[8]
[2026-04-30 10:48:11.515][t: 2356][f:856] ~ set_geometry_env id=1 name[default]=environment id[1]
[2026-04-30 10:48:11.515][t: 2356][f:856] - Game configuring : Finished 
[2026-04-30 10:48:11.630][t: 2356][f:857] * phase time: 174 ms
[2026-04-30 10:48:11.630][t: 2356][f:857] * phase cmem: 0 K
[2026-04-30 10:48:11.630][t: 2356][f:858] PrefetchTextures...
[2026-04-30 10:48:11.630][t: 2356][f:858] PrefetchTextures completed!
[2026-04-30 10:48:11.630][t: 2356][f:858] CResourceManager::DeferredUpload [MT] -> START, texture count = [4409], number_of_threads = 24
[2026-04-30 10:48:11.630][t: 2356][f:858] CResourceManager::DeferredUpload VRAM usage before:
[2026-04-30 10:48:11.630][t: 2356][f:858] textures loaded size 52.328125 MB (54870016.000000 bytes)
[2026-04-30 10:48:11.630][t: 5144][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_silencer_base_bump#]
[2026-04-30 10:48:11.630][t: 2356][f:858] 
    Dedicated VRAM: 8119 MB (8513564672 bytes)
    Dedicated Memory: 0 MB (0 bytes)
    Shared Memory: 8138 MB (8533575680 bytes)
    CurrentUsage: 769 MB (807284736 bytes)
    Budget: 7351 MB (7708258304 bytes)
[2026-04-30 10:48:11.651][t: 6344][f:858] ! Fallback to default bump map: [wpn\ak74m\sight_rear_ak74m_bump#]
[2026-04-30 10:48:11.683][t: 6344][f:858] ! Fallback to default bump map: [wpn\ak74m\stock_ak74m_bump#]
[2026-04-30 10:48:11.693][t: 5144][f:858] ! Fallback to default bump map: [wpn\eft_9a91\vsk94_body_base_bump#]
[2026-04-30 10:48:11.735][t: 5144][f:858] ! Fallback to default bump map: [wpn\eft_9a91\vsk94_handguard_base_bump#]
[2026-04-30 10:48:11.808][t: 5144][f:858] ! Fallback to default bump map: [wpn\eft_9a91\vsk94_reciever_base_bump#]
[2026-04-30 10:48:11.861][t: 5144][f:858] ! Fallback to default bump map: [wpn\eft_9a91\vsk94_stock_base_bump#]
[2026-04-30 10:48:11.861][t: 5144][f:858] ! Fallback to default bump map: [wpn\eft_mp153\mp153_mount_bump]
[2026-04-30 10:48:11.871][t:13904][f:858] ! Fallback to default bump map: [wpn\m249\m249_bump#]
[2026-04-30 10:48:11.997][t: 5144][f:858] ! Fallback to default bump map: [wpn\fn2000\F2000GL_bump#]
[2026-04-30 10:48:12.008][t: 5144][f:858] ! Fallback to default bump map: [wpn\fn2000\F2000S_bump#]
[2026-04-30 10:48:12.039][t: 5144][f:858] ! Fallback to default bump map: [wpn\fn2000\F2000_1_bump#]
[2026-04-30 10:48:12.071][t: 5144][f:858] ! Fallback to default bump map: [wpn\fn2000\F2000_2_bump#]
[2026-04-30 10:48:12.218][t: 6344][f:858] ! Fallback to default bump map: [wpn\ash12\mag_bump#]
[2026-04-30 10:48:12.333][t: 6344][f:858] ! Fallback to default bump map: [wpn\aug_a1_bump#]
[2026-04-30 10:48:12.343][t:13904][f:858] ! Fallback to default bump map: [wpn\m700\mag_m700_bump#]
[2026-04-30 10:48:12.480][t: 6344][f:858] ! Fallback to default bump map: [wpn\aug_a3_bump#]
[2026-04-30 10:48:12.595][t:13904][f:858] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump]
[2026-04-30 10:48:12.605][t:13904][f:858] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump#]
[2026-04-30 10:48:12.605][t:13904][f:858] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump]
[2026-04-30 10:48:12.605][t:13904][f:858] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump#]
[2026-04-30 10:48:12.784][t:13904][f:858] ! Fallback to default bump map: [wpn\mosin\Mosin_bump#]
[2026-04-30 10:48:12.815][t:10432][f:858] ! Fallback to default bump map: [prop\prop_item3_bump#]
[2026-04-30 10:48:12.815][t:13904][f:858] ! Fallback to default bump map: [wpn\mosin\Silencer_bump#]
[2026-04-30 10:48:12.993][t: 6948][f:858] ! Fallback to default bump map: [build_details_bump]
[2026-04-30 10:48:13.171][t: 6344][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_barrel_base_bump#]
[2026-04-30 10:48:13.213][t: 5776][f:858] ! Can't find texture [fx\lens_colors]
[2026-04-30 10:48:13.213][t: 5776][f:858] ! Can't find texture [fx\lens_dirt]
[2026-04-30 10:48:13.224][t: 6344][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_body_base_bump#]
[2026-04-30 10:48:13.234][t: 5776][f:858] ! Can't find texture [fx\starburst]
[2026-04-30 10:48:13.234][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\barrel_bump#]
[2026-04-30 10:48:13.276][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\body_bump#]
[2026-04-30 10:48:13.276][t: 6344][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_bullets_base_bump#]
[2026-04-30 10:48:13.297][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\charge_bump#]
[2026-04-30 10:48:13.329][t: 6344][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_grip_base_bump#]
[2026-04-30 10:48:13.339][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\internals_bump#]
[2026-04-30 10:48:13.360][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\mag_bump#]
[2026-04-30 10:48:13.371][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\muzzle_bump#]
[2026-04-30 10:48:13.402][t: 6344][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_handguard_base_bump#]
[2026-04-30 10:48:13.433][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\reciever_bump#]
[2026-04-30 10:48:13.486][t: 6344][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_mag_base_bump#]
[2026-04-30 10:48:13.496][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\sight_bump#]
[2026-04-30 10:48:13.528][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\silencer_bump#]
[2026-04-30 10:48:13.538][t: 6344][f:858] ! Fallback to default bump map: [wpn\eft_9a91\9a91_muzzle_base_bump#]
[2026-04-30 10:48:13.570][t: 5600][f:858] ! Can't find texture [shaders\scope_utility\heat_map_isotherm]
[2026-04-30 10:48:13.570][t:13904][f:858] ! Fallback to default bump map: [wpn\mp9\stock_bump#]
[2026-04-30 10:48:13.769][t: 5600][f:858] ! Fallback to default bump map: [sign\sign_radiation_bump#]
[2026-04-30 10:48:13.884][t:13904][f:858] ! Fallback to default bump map: [wpn\pkm\mount_pkm_bump#]
[2026-04-30 10:48:13.978][t:11492][f:858] ! Can't find texture [pfx\pfx_glow_04]
[2026-04-30 10:48:13.978][t:11492][f:858] ! Can't find texture [pfx\pfx_glow_fire1]
[2026-04-30 10:48:13.999][t:11492][f:858] ! Can't find texture [pfx\pfx_grost]
[2026-04-30 10:48:14.125][t:13904][f:858] ! Fallback to default bump map: [wpn\pkm\pkm_bump#]
[2026-04-30 10:48:14.178][t:11492][f:858] ! Can't find texture [pfx\pfx_list]
[2026-04-30 10:48:14.178][t:11492][f:858] ! Can't find texture [pfx\pfx_reflectiveglass]
[2026-04-30 10:48:14.471][t: 5880][f:858] ! Fallback to default bump map: [act\act_morthbag_bump#]
[2026-04-30 10:48:14.639][t: 5772][f:858] ! Can't find texture [new_pfx\lightning1_dxt1]
[2026-04-30 10:48:14.681][t:10432][f:858] ! Fallback to default bump map: [prop\prop_safe_1_black_bump]
[2026-04-30 10:48:14.681][t:10432][f:858] ! Fallback to default bump map: [prop\prop_safe_1_black_bump#]
[2026-04-30 10:48:14.691][t: 5772][f:858] ! Can't find texture [pfx\pfx_ambimet]
[2026-04-30 10:48:15.037][t: 6000][f:858] ! Fallback to default bump map: [wpn\wpn_scope_pso_1m2-1_lens_bump#]
[2026-04-30 10:48:15.529][t: 5600][f:858] ! Fallback to default bump map: [wpn\taurus\shell_bump#]
[2026-04-30 10:48:15.698][t: 5600][f:858] ! Fallback to default bump map: [wpn\taurus\taurus_bump#]
[2026-04-30 10:48:15.740][t: 6344][f:858] ! Can't find texture [wpn\wpn_knife_ak74]
[2026-04-30 10:48:15.782][t: 5600][f:858] ! Fallback to default bump map: [wpn\taurus\weapon_vm_pi_cpapa_barrelrail_rgb_bump#]
[2026-04-30 10:48:15.856][t: 5148][f:858] ! Can't find texture [ui_white_rect]
[2026-04-30 10:48:15.877][t: 5600][f:858] ! Fallback to default bump map: [wpn\taurus\weapon_vm_pi_cpapa_rail_rgb_bump#]
[2026-04-30 10:48:16.068][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\body_bump#]
[2026-04-30 10:48:16.162][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\bolt_bump#]
[2026-04-30 10:48:16.247][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\charge_bump#]
[2026-04-30 10:48:16.320][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\gas_block_bump#]
[2026-04-30 10:48:16.404][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\internals_bump#]
[2026-04-30 10:48:16.498][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\mag_bump#]
[2026-04-30 10:48:16.593][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\muzzle_bump#]
[2026-04-30 10:48:16.729][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\reciever_bump#]
[2026-04-30 10:48:16.855][t: 6000][f:858] ! Fallback to default bump map: [wpn\wpn_svd1_bump#]
[2026-04-30 10:48:16.855][t:11492][f:858] ! Can't find texture [pfx\pfx_yawm_flake_grid]
[2026-04-30 10:48:16.855][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\sight_front_bump#]
[2026-04-30 10:48:16.866][t:11492][f:858] ! Can't find texture [pfx\pfx_yawm_snowflakes_light]
[2026-04-30 10:48:16.887][t:11492][f:858] ! Can't find texture [pfx\pfx_yawm_snowflakes_light_02]
[2026-04-30 10:48:16.951][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\sight_rear_bump#]
[2026-04-30 10:48:17.108][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\sil_nato_762_bump#]
[2026-04-30 10:48:17.254][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\stock_base_bump#]
[2026-04-30 10:48:17.349][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\stock_cheek_bump#]
[2026-04-30 10:48:17.464][t:13904][f:858] ! Fallback to default bump map: [wpn\scar-h\stock_extension_bump#]
[2026-04-30 10:48:17.516][t: 5880][f:858] ! Fallback to default bump map: [wpn\sr2m\sr-2mp_bump#]
[2026-04-30 10:48:17.663][t: 5776][f:858] ! Fallback to default bump map: [item\item_diolator_radio_bump#]
[2026-04-30 10:48:17.663][t: 5880][f:858] ! Fallback to default bump map: [wpn\sr2m\sr-2mp_sil_bump#]
[2026-04-30 10:48:18.461][t: 4808][f:858] ! Fallback to default bump map: [wpn\wpn_awm_bump#]
[2026-04-30 10:48:18.471][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\barrel_bump#]
[2026-04-30 10:48:18.502][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\mag_bump#]
[2026-04-30 10:48:18.588][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\muzzle_bump#]
[2026-04-30 10:48:18.663][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\reciever_bump#]
[2026-04-30 10:48:18.694][t: 5880][f:858] ! Fallback to default bump map: [wpn\sv98\muzzle_sil_sv98_bump#]
[2026-04-30 10:48:18.715][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\sight_front_bump#]
[2026-04-30 10:48:18.715][t: 5880][f:858] ! Fallback to default bump map: [wpn\sv98\sil_sv98_bump#]
[2026-04-30 10:48:18.767][t: 5148][f:858] ! Can't find texture [user\user_metal_07]
[2026-04-30 10:48:18.768][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\sight_rear_bump#]
[2026-04-30 10:48:18.768][t: 5880][f:858] ! Fallback to default bump map: [wpn\sv98\sv98_b_bump#]
[2026-04-30 10:48:18.820][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\stock_bump#]
[2026-04-30 10:48:18.937][t: 5600][f:858] ! Fallback to default bump map: [wpn\vector\weapon_bump#]
[2026-04-30 10:48:19.021][t: 5880][f:858] ! Fallback to default bump map: [wpn\taurus\bullet_bump#]
[2026-04-30 10:48:19.031][t: 5600][f:858] ! Fallback to default bump map: [wpn\vityaz\mag_bump#]
[2026-04-30 10:48:19.513][t: 5772][f:858] ! Can't find texture [pfx\pfx_envmap1]
[2026-04-30 10:48:19.534][t:13512][f:858] ! Fallback to default bump map: [wpn\\m590a1\M590A1_barrel508_bump]
[2026-04-30 10:48:19.534][t:13512][f:858] ! Fallback to default bump map: [wpn\\m590a1\M590A1_barrel508_bump#]
[2026-04-30 10:48:19.650][t:13512][f:858] ! Fallback to default bump map: [wpn\abakan_bump#]
[2026-04-30 10:48:19.671][t:13512][f:858] ! Fallback to default bump map: [wpn\ak74m\body_ak74m_bump#]
[2026-04-30 10:48:19.671][t:13512][f:858] ! Fallback to default bump map: [wpn\ak74m\bolt_ak74m_bump#]
[2026-04-30 10:48:19.692][t:13512][f:858] ! Fallback to default bump map: [wpn\ak74m\handguard_ak74m_bump#]
[2026-04-30 10:48:19.692][t:13512][f:858] ! Fallback to default bump map: [wpn\ak74m\mount_ak74m_bump#]
[2026-04-30 10:48:19.692][t:13512][f:858] ! Fallback to default bump map: [wpn\ak74m\muzzle_ak74m_bump#]
[2026-04-30 10:48:19.692][t:13512][f:858] ! Fallback to default bump map: [wpn\ak74m\pistolgrip_ak74m_bump#]
[2026-04-30 10:48:19.702][t: 2356][f:858] CResourceManager::DeferredUpload VRAM usage after:
[2026-04-30 10:48:19.703][t: 2356][f:858] textures loaded size 157.806198 MB (165471792.000000 bytes)
[2026-04-30 10:48:19.703][t: 2356][f:858] 
    Dedicated VRAM: 8119 MB (8513564672 bytes)
    Dedicated Memory: 0 MB (0 bytes)
    Shared Memory: 8138 MB (8533575680 bytes)
    CurrentUsage: 5429 MB (5693251584 bytes)
    Budget: 7351 MB (7708258304 bytes)
[2026-04-30 10:48:19.703][t: 2356][f:858] CResourceManager::DeferredUpload -> END
[2026-04-30 10:48:19.703][t: 2356][f:858] * t-report - base: 4405, 128823 K
[2026-04-30 10:48:19.703][t: 2356][f:858] * t-report - lmap: 4, 32770 K
[2026-04-30 10:48:19.703][t: 2356][f:859] * phase time: 8074 ms
[2026-04-30 10:48:19.703][t:13512][f:858] ! Fallback to default bump map: [wpn\ak74m\reciever_ak74m_bump#]
[2026-04-30 10:48:19.703][t: 2356][f:859] * phase cmem: 0 K
[2026-04-30 10:48:19.745][t: 2356][f:860] * phase time: 35 ms
[2026-04-30 10:48:19.745][t: 2356][f:860] * phase cmem: 0 K
[2026-04-30 10:48:19.766][t: 2356][f:860] strings overhead: [1768]Kb, instance count: 78766, was removed [2380]
[2026-04-30 10:48:19.787][t: 2356][f:860] --------------------------------------------------------------------------------
[2026-04-30 10:48:19.787][t: 2356][f:860] ####################[+MIMALLOC+]####################
[2026-04-30 10:48:19.787][t: 2356][f:860] heap stats:     peak       total     current       block      total#   
[2026-04-30 10:48:19.787][t: 2356][f:860]   reserved:     9.0 GiB     9.0 GiB     9.0 GiB                          
[2026-04-30 10:48:19.787][t: 2356][f:860]  committed:     6.9 GiB     7.7 GiB     6.9 GiB                          
[2026-04-30 10:48:19.787][t: 2356][f:860]      reset:    95.9 MiB
[2026-04-30 10:48:19.787][t: 2356][f:860]     purged:   822.8 MiB
[2026-04-30 10:48:19.787][t: 2356][f:860]    touched:    64.2 KiB    13.0 MiB    -1.5 GiB                          
[2026-04-30 10:48:19.787][t: 2356][f:860]   segments:   190         208         189      
[2026-04-30 10:48:19.787][t: 2356][f:860] -abandoned:     0           0           0      
[2026-04-30 10:48:19.787][t: 2356][f:860]    -cached:     0           0           0      
[2026-04-30 10:48:19.787][t: 2356][f:860]      pages:     0           0          -3.9 K  
[2026-04-30 10:48:19.787][t: 2356][f:860] -abandoned:     0           0           0      
[2026-04-30 10:48:19.787][t: 2356][f:860]  -extended:     0      
[2026-04-30 10:48:19.787][t: 2356][f:860]    -retire:     0      
[2026-04-30 10:48:19.787][t: 2356][f:860]     arenas:     9      
[2026-04-30 10:48:19.787][t: 2356][f:860]  -rollback:     0      
[2026-04-30 10:48:19.787][t: 2356][f:860]      mmaps:    25      
[2026-04-30 10:48:19.787][t: 2356][f:860]    commits:     4.8 K  
[2026-04-30 10:48:19.787][t: 2356][f:860]     resets:     1      
[2026-04-30 10:48:19.787][t: 2356][f:860]     purges:     2.0 K  
[2026-04-30 10:48:19.787][t: 2356][f:860]    guarded:     0      
[2026-04-30 10:48:19.787][t: 2356][f:860]    threads:    16          16          16      
[2026-04-30 10:48:19.787][t: 2356][f:860]   searches:     0.0 avg
[2026-04-30 10:48:19.787][t: 2356][f:860] numa nodes:     1
[2026-04-30 10:48:19.787][t: 2356][f:860]    elapsed:    49.324 s
[2026-04-30 10:48:19.787][t: 2356][f:860]    process: user: 70.781 s, system: 21.609 s, faults: 4617972, peak rss: 6.2 GiB, peak commit: 20.4 GiB
[2026-04-30 10:48:19.787][t: 2356][f:860] ####################[-MIMALLOC-]####################
[2026-04-30 10:48:19.787][t: 2356][f:860] [16276MB] physical memory installed, [5200MB] available, [68] percent of memory in use
[2026-04-30 10:48:19.787][t: 2356][f:860] PageFile total: [24576MB], free~ [8041MB]
[2026-04-30 10:48:19.787][t: 2356][f:860] Engine memory usage (Working Set): [6407MB], peak: [6408MB]
[2026-04-30 10:48:19.787][t: 2356][f:860] Engine memory usage (Commit Charge): [20986MB], peak: [20988MB]
[2026-04-30 10:48:19.787][t: 2356][f:860] --------------------------------------------------------------------------------
[2026-04-30 10:48:19.797][t: 2356][f:860] * [ D3D ]: textures count [4409]
[2026-04-30 10:48:19.797][t: 2356][f:860] * [ D3D ]: textures[161593 K]
[2026-04-30 10:48:19.797][t: 2356][f:860] * [x-ray]: process heap[0 K], render[0 K]
[2026-04-30 10:48:19.797][t: 2356][f:860] * [x-ray]: economy: strings[40101 K], smem[557341194 K]
[2026-04-30 10:48:19.818][t: 2356][f:861] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:19.996][t: 2356][f:861] ~~['ogse_signals']: signal ['on_init'] is too slow: [148.67 ms.]
[2026-04-30 10:48:19.996][t: 2356][f:861] ~~  slot: ['dsh_cop_weather.39'], time: [148.67 ms.]
[2026-04-30 10:48:20.038][t: 2356][f:861] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 60 timers loaded
[2026-04-30 10:48:20.038][t: 2356][f:861] [ogse_st_mgr]: 60 all timers loaded
[2026-04-30 10:48:20.038][t: 2356][f:861] [dsh_respawn]: 53 respawners loaded: 231 spawned
[2026-04-30 10:48:20.038][t: 2356][f:861] [dsh_cop_weather]: DynamicForecast: default loaded: 90 items
[2026-04-30 10:48:20.049][t: 2356][f:861] [dsh_cop_weather]: StaticForecast: default loaded: 28 items
[2026-04-30 10:48:20.049][t: 2356][f:861] process_release_on_spawn call
[2026-04-30 10:48:20.049][t: 2356][f:861] process_release_on_spawn end
[2026-04-30 10:48:20.049][t: 2356][f:861] ~~['bind_stalker']: disable ['ui_pda_hide']
[2026-04-30 10:48:20.049][t: 2356][f:861] ~~['bind_stalker']: disable ['ui_pda_map_local']
[2026-04-30 10:48:20.049][t: 2356][f:861] ! Unknown command: r2_exp_donttest_shad
[2026-04-30 10:48:20.049][t: 2356][f:861] [salt_all_spawn_fix]: version = 132, objects = 132
[2026-04-30 10:48:20.800][t: 2356][f:861] [dsh_respawn]: 53 respawners created: 231 spawned
[2026-04-30 10:48:20.800][t: 2356][f:861] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [753.47 ms.]
[2026-04-30 10:48:20.800][t: 2356][f:861] ~~  slot: ['dsh_fixes.12'], time: [152.09 ms.]
[2026-04-30 10:48:20.800][t: 2356][f:861] ~~  slot: ['dsh_respawn.42'], time: [601.08 ms.]
[2026-04-30 10:48:20.936][t: 2356][f:861] rx_sound sound prefetch ...
[2026-04-30 10:48:21.615][t: 2356][f:861] rx_sound sound prefetch done!
[2026-04-30 10:48:21.656][t: 2356][f:861] actor start 2
[2026-04-30 10:48:21.667][t: 2356][f:861] profiles full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx
[2026-04-30 10:48:21.667][t: 2356][f:861] game_id=e12b48f8-0f86-47c9-867a-7edd68f36fcd
[2026-04-30 10:48:21.667][t: 2356][f:861] game_start_datetime=01/28/26 22:17:01
[2026-04-30 10:48:21.667][t: 2356][f:861] game_start_patch_version=27.01.2026
[2026-04-30 10:48:21.667][t: 2356][f:861] game_start_engine_version=[OGSR x64 (build: Jan 27 2026 18:04:39)]
[2026-04-30 10:48:21.667][t: 2356][f:861] game_duration_sec=1122362sec
[2026-04-30 10:48:22.704][t: 2356][f:861] actor end 2
[2026-04-30 10:48:22.715][t: 2356][f:861] {
  ["health_restore_v"] = {
    ["initial"] = 0,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 1>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["jump_power"] = {
    ["initial"] = 0.0099999997764826,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 2>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["jump_speed"] = {
    ["initial"] = 8,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 3>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["max_walk_weight"] = {
    ["initial"] = 180,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 4>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["max_weight"] = {
    ["initial"] = 30,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 5>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["power_v"] = {
    ["initial"] = 0,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 6>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["psy_health_v"] = {
    ["initial"] = 0.0020000000949949,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 7>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["radiation_v"] = {
    ["initial"] = 4.9999998736894e-05,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 8>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["run_back_coef"] = {
    ["initial"] = 1.3999999761581,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 9>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["run_coef"] = {
    ["initial"] = 2.5,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 10>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["sprint_koef"] = {
    ["initial"] = 2,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 11>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["stand_power"] = {
    ["initial"] = -0.0049999998882413,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 12>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["time_factor"] = {
    ["initial"] = 1,
    ["max"] = 10,
    ["min"] = 0.01,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 13>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["walk_accel"] = {
    ["initial"] = 13.60000038147,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 14>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["wound_incarnation_v"] = {
    ["initial"] = 0.003000000026077,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 15>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  }
}
[2026-04-30 10:48:22.903][t: 2356][f:861] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [194.78 ms.]
[2026-04-30 10:48:22.903][t: 2356][f:861] ~~  slot: ['ogse_hideouts.65'], time: [30.81 ms.]
[2026-04-30 10:48:22.903][t: 2356][f:861] ~~  slot: ['art_hit.88'], time: [149.16 ms.]
[2026-04-30 10:48:22.903][t: 2356][f:861] ! Can't find texture [ui_npc_monster_frog]
[2026-04-30 10:48:23.090][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo7' 'stalker_nebo_nauchniy' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:23.235][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:23.235][t: 2356][f:861] found campfire for kamp. id=24528
[2026-04-30 10:48:23.389][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo9' 'stalker_nebo_nauchniy' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:23.399][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo8' 'stalker_nebo_nauchniy' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:23.451][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo6' 'stalker_nebo_balon_1' 'characters_voice\human_01\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:23.482][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo5' 'stalker_nebo_balon_1' 'characters_voice\human_01\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:23.503][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:23.503][t: 2356][f:861] found campfire for kamp. id=23360
[2026-04-30 10:48:23.503][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo12' 'stalker_nebo_exoskeleton' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:23.524][t: 2356][f:861] ! Fallback to default bump map: [act\act_katie_bump]
[2026-04-30 10:48:23.638][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'respawn_puz_green263468' 'hunter4' 'characters_voice\human_03\freedom\'. Trying to СЃhange: 'characters_voice\human_02\freedom\'
[2026-04-30 10:48:23.648][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:23.648][t: 2356][f:861] found campfire for kamp. id=23351
[2026-04-30 10:48:23.648][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'marsh_ohotnik5' 'hunter4' 'characters_voice\human_03\freedom\'. Trying to СЃhange: 'characters_voice\human_01\freedom\'
[2026-04-30 10:48:23.659][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'marsh_ohotnik3' 'hunter2' 'characters_voice\human_03\freedom\'. Trying to СЃhange: 'characters_voice\human_02\freedom\'
[2026-04-30 10:48:23.669][t: 2356][f:861] ! xr_box level_name=marsh
[2026-04-30 10:48:23.762][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:24.020][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:24.020][t: 2356][f:861] found campfire for kamp. id=23354
[2026-04-30 10:48:24.020][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'val_stalker_regular56995' 'stalker_nebo_nauchniy' 'characters_voice\human_01\stalker\'. Trying to СЃhange: 'characters_voice\human_03\stalker\'
[2026-04-30 10:48:24.072][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:24.072][t: 2356][f:861] found campfire for kamp. id=23342
[2026-04-30 10:48:24.092][t: 2356][f:861] ~ item section=[wpn_m16a2] id=12948 name=[wpn_m16a212948] Added config upgrade [wpn_m16a2_foregrip].
[2026-04-30 10:48:24.092][t: 2356][f:861] ~ item section=[wpn_m16a2] id=12948 name=[wpn_m16a212948] Added config upgrade [wpn_m16a2_handler].
[2026-04-30 10:48:24.092][t: 2356][f:861] ~ item section=[wpn_m16a2] id=12948 name=[wpn_m16a212948] Added config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:24.134][t: 2356][f:861] ~ item section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Added config upgrade [wpn_vintorez_foregrip].
[2026-04-30 10:48:24.134][t: 2356][f:861] ~ item section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Added config upgrade [wpn_vintorez_laser].
[2026-04-30 10:48:24.134][t: 2356][f:861] ~ item section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Added config upgrade [wpn_vintorez_flash].
[2026-04-30 10:48:24.134][t: 2356][f:861] ~ item section=[wpn_vintorez] id=13047 name=[wpn_vintorez13047] Added config upgrade [wpn_vintorez_sight].
[2026-04-30 10:48:24.165][t: 2356][f:861] ! Fallback to default bump map: [wpn\taurus\loader_bump#]
[2026-04-30 10:48:24.497][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_fog_cigarette has no shapes
[2026-04-30 10:48:24.580][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'agr_nebo_trader' 'stalker_nebo_balon_1' 'characters_voice\human_01\freedom\'. Trying to СЃhange: 'characters_voice\human_03\freedom\'
[2026-04-30 10:48:24.611][t: 2356][f:861] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_t.vs] vs_5_0] [main]
[2026-04-30 10:48:24.642][t: 2356][f:861] ! Fallback to default bump map: [prop\prop_elec_kran_b_bump#]
[2026-04-30 10:48:24.642][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_zone_tik_tak2 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.642][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of boloto_letchik_sms2_restrictor to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.652][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of video_vzlet_boloto_restrictor to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.736][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_otl_dok_vert_restrictor to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.747][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_zone_tik_tak1 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.798][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of spawn_marsh_udav_restrictor to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.798][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_zone_ameba1_tele_baza to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.809][t: 2356][f:861] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-04-30 10:48:24.819][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_kot_koster_1_ogon to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.819][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_neutral1_koster_1_ogon to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.819][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_sniper_koster_1_ogon to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.830][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_post_nebo_koster_1_ogon to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.830][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_flame_small_kamin to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:24.923][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'marsh_ohotnik4' 'hunter63' 'characters_voice\human_03\freedom\'. Trying to СЃhange: 'characters_voice\human_02\freedom\'
[2026-04-30 10:48:25.037][t: 2356][f:861] ! Fallback to default bump map: [wpn\wpn_mr133_diff_bump#]
[2026-04-30 10:48:25.037][t: 2356][f:861] ! Fallback to default bump map: [wpn\wpn_mr133_diff_bump]
[2026-04-30 10:48:25.201][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:25.201][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'kashei' 'stalker_nebo_nauchniy' 'characters_voice\human_01\dolg\'. Trying to СЃhange: 'characters_voice\human_03\dolg\'
[2026-04-30 10:48:25.263][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_flame_koster1 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.407][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'nebo_exit3' 'stalker_nebo_balon_1' 'characters_voice\human_01\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:25.582][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo13' 'stalker_nebo_exoskeleton' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\'
[2026-04-30 10:48:25.924][t: 2356][f:861] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-04-30 10:48:25.924][t: 2356][f:861] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-04-30 10:48:25.924][t: 2356][f:861] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-04-30 10:48:25.945][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial1 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.945][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial2 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.945][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial3 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.945][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial4 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial5 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial6 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial7 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial8 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial9 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial10 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial11 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial12 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial13 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial14 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:25.955][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial15 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:26.517][t: 2356][f:861] ! Fallback to default bump map: [wpn\svd\svds_pistolgrip_bump#]
[2026-04-30 10:48:26.756][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_sniper_koster_2_ogon to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:26.911][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of to_village_from_marsh to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:26.993][t: 2356][f:861] find_kampfire call
[2026-04-30 10:48:26.993][t: 2356][f:861] found campfire for kamp. id=23363
[2026-04-30 10:48:26.993][t: 2356][f:861] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'forest_ohotnik35587' 'hunter2' 'characters_voice\human_03\freedom\'. Trying to СЃhange: 'characters_voice\human_02\freedom\'
[2026-04-30 10:48:27.004][t: 2356][f:861] ! Fallback to default bump map: [wpn\eft_mp153\mp153_mount_bump#]
[2026-04-30 10:48:27.055][t: 2356][f:861] ! Fallback to default bump map: [wpn\aa-12\mag_bump#]
[2026-04-30 10:48:27.157][t: 2356][f:861] ! Invalid ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapons\mp5\mp5_draw.ogg]
[2026-04-30 10:48:27.178][t: 2356][f:861] ~ item section=[wpn_pkp] id=41596 name=[wpn_pkp41596] Added config upgrade [weight_reduce_weapon_2].
[2026-04-30 10:48:27.178][t: 2356][f:861] ~ item section=[wpn_pkp] id=41596 name=[wpn_pkp41596] Added config upgrade [wpn_pkp_rail].
[2026-04-30 10:48:27.178][t: 2356][f:861] ~ item section=[wpn_pkp] id=41596 name=[wpn_pkp41596] Added config upgrade [wpn_pkp_sight].
[2026-04-30 10:48:27.292][t: 2356][f:861] check_item_slot start
[2026-04-30 10:48:27.302][t: 2356][f:861] ~ item section=[wpn_scar_sv] id=49536 name=[wpn_scar_sv49536] Added config upgrade [wpn_scar_sv_fire_control].
[2026-04-30 10:48:27.302][t: 2356][f:861] ~ item section=[wpn_scar_sv] id=49536 name=[wpn_scar_sv49536] Added config upgrade [wpn_scar_sv_handler].
[2026-04-30 10:48:27.302][t: 2356][f:861] ~ item section=[wpn_scar_sv] id=49536 name=[wpn_scar_sv49536] Added config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:27.313][t: 2356][f:861] ~ item section=[wpn_kriss_super_v] id=49537 name=[wpn_kriss_super_v49537] Added config upgrade [wpn_kriss_super_v_barrel_rail].
[2026-04-30 10:48:27.313][t: 2356][f:861] ~ item section=[wpn_kriss_super_v] id=49537 name=[wpn_kriss_super_v49537] Added config upgrade [wpn_kriss_super_v_flash_laser].
[2026-04-30 10:48:27.313][t: 2356][f:861] ~ item section=[wpn_kriss_super_v] id=49537 name=[wpn_kriss_super_v49537] Added config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:27.334][t: 2356][f:861] ~ item section=[wpn_desert_eagle_uniq] id=49538 name=[wpn_desert_eagle_uniq49538] Added config upgrade [wpn_desert_eagle_uniq_dtk].
[2026-04-30 10:48:27.334][t: 2356][f:861] ~ item section=[wpn_desert_eagle_uniq] id=49538 name=[wpn_desert_eagle_uniq49538] Added config upgrade [wpn_desert_eagle_uniq_barrel_rail].
[2026-04-30 10:48:27.334][t: 2356][f:861] ~ item section=[wpn_desert_eagle_uniq] id=49538 name=[wpn_desert_eagle_uniq49538] Added config upgrade [weight_reduce_weapon_1].
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_mine_field50221 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_mine_field50245 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.354][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_mine_field50290 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.354][t: 2356][f:861] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes
[2026-04-30 10:48:27.375][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor53012 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.375][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor53013 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.375][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor53014 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.375][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor53015 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.375][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor53016 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.375][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor53017 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.488][t: 2356][f:861] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_flat_d.ps] ps_5_0] [main]
[2026-04-30 10:48:27.520][t: 2356][f:861] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat_d.vs] vs_5_0] [main]
[2026-04-30 10:48:27.676][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_zharka_static64932 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.676][t: 2356][f:861] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_zharka_static64933 to eRestrictorTypeNone because border().empty()
[2026-04-30 10:48:27.949][t: 2356][f:862] ~~['ogse_signals']: time limit functionality paused: [10000] ms
[2026-04-30 10:48:28.693][t: 2356][f:862] [dsh_fixes]: version = 84, fixes = 84
[2026-04-30 10:48:28.693][t: 2356][f:862] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [750.67 ms.]
[2026-04-30 10:48:28.693][t: 2356][f:862] ~~  slot: ['halyava.719'], time: [66.21 ms.]
[2026-04-30 10:48:28.693][t: 2356][f:862] ~~  slot: ['amk_offline_alife.287'], time: [682.59 ms.]
[2026-04-30 10:48:28.703][t: 2356][f:862] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\sounds_of_wind\no_wind_start.ogg]
[2026-04-30 10:48:28.703][t: 2356][f:862] task_ini()
[2026-04-30 10:48:28.766][t: 2356][f:862] [dsh_cop_weather]: restore time_factor: 0 -> 6
[2026-04-30 10:48:28.766][t: 2356][f:862] [dsh_cop_weather]: time diff on first update is -0
[2026-04-30 10:48:28.776][t: 2356][f:862] ~~['ogse_signals']: signal ['on_first_update'] is too slow: [65.62 ms.]
[2026-04-30 10:48:28.776][t: 2356][f:862] ~~  slot: ['laucer.80'], time: [57.86 ms.]
[2026-04-30 10:48:28.870][t:13904][f:862] ~ 'esc_rand_rs' remove_obj ...
[2026-04-30 10:48:28.870][t: 2356][f:862] Prefetch frame, updated: 21 objects!
[2026-04-30 10:48:28.953][t: 2356][f:863] ! ALARM! Monster 'natasha_home' has't section logic but Object_begin_job = true. Delete flag
[2026-04-30 10:48:28.995][t: 2356][f:863] Prefetch frame, updated: 2175 objects!
[2026-04-30 10:48:29.047][t: 2356][f:864] Prefetch frame, updated: 31 objects!
[2026-04-30 10:48:29.047][t: 2356][f:864] !! ALARM! Monster 'cat_weak36007' has no FLAG!!! Try to Change flag to True
[2026-04-30 10:48:29.057][t: 2356][f:864] !! ALARM! Monster 'flesh_soc39767' has no FLAG!!! Try to Change flag to True
[2026-04-30 10:48:29.099][t: 2356][f:865] Prefetch frame, updated: 7 objects!
[2026-04-30 10:48:29.109][t: 2356][f:865] !! ALARM! Monster 'controller_normal59624' has no FLAG!!! Try to Change flag to True
[2026-04-30 10:48:29.130][t: 2356][f:866] Prefetch frame, updated: 3 objects!
[2026-04-30 10:48:29.130][t: 2356][f:866] !! ALARM! Monster 'flesh_soc64665' has no FLAG!!! Try to Change flag to True
[2026-04-30 10:48:29.151][t: 2356][f:867] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.162][t: 2356][f:868] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.162][t: 2356][f:869] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.183][t: 2356][f:870] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.203][t: 2356][f:871] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.214][t: 2356][f:872] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.235][t: 2356][f:873] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.245][t: 2356][f:874] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.265][t: 2356][f:875] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.286][t: 5880][f:876] ~ 'gar_rand_respawn' remove_obj ...
[2026-04-30 10:48:29.286][t: 2356][f:876] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.307][t: 2356][f:877] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.317][t: 2356][f:878] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.328][t: 2356][f:879] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.348][t: 2356][f:880] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.369][t: 2356][f:881] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.379][t: 2356][f:882] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.400][t: 2356][f:883] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.421][t: 2356][f:884] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.432][t: 2356][f:885] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.452][t: 2356][f:886] WM_DEBUG: auto-gen OK for 'wpn_raging_bull' (ammo='mag_6_ammo_10.9x33_jhp')
[2026-04-30 10:48:29.452][t: 2356][f:886] WM_DEBUG: auto-gen OK for 'wpn_vintorez' (ammo='mag_10_ammo_9x39_sp5, mag_20_ammo_9x39_sp5, mag_30_ammo_9x39_sp5, mag_10_ammo_9x39_pab9, mag_20_ammo_9x39_pab9, mag_30_ammo_9x39_pab9, mag_10_ammo_9x39_ap, mag_20_ammo_9x39_ap, mag_30_ammo_9x39_ap, mag_10_ammo_9x39_izomorf, mag_20_ammo_9x39_izomorf, mag_30_ammo_9x39_izomorf')
[2026-04-30 10:48:29.452][t: 2356][f:886] WM_DEBUG: auto-gen OK for 'wpn_aa12' (ammo='mag_20_ammo_12x76_zhekan, mag_20_ammo_12x76_dart, mag_20_ammo_12x70_buck, mag_20_ammo_12x70_izomorf')
[2026-04-30 10:48:29.452][t: 2356][f:886] WM_DEBUG: auto-gen OK for 'wpn_9a91' (ammo='mag_20_vsk_ammo_9x39_ap, mag_20_vsk_ammo_9x39_pab9, mag_20_vsk_ammo_9x39_sp5, mag_20_vsk_ammo_9x39_izomorf')
[2026-04-30 10:48:29.452][t: 5144][f:886] ~ 'agr_rand_respawn' remove_obj ...
[2026-04-30 10:48:29.452][t: 2356][f:886] Prefetch frame, updated: 139 objects!
[2026-04-30 10:48:29.463][t: 2356][f:887] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.483][t:10432][f:888] ~ 'agr_rand_respawn' remove_obj ...
[2026-04-30 10:48:29.483][t: 2356][f:888] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.504][t: 2356][f:889] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:29.514][t:11492][f:890] ~ 'dar_rand_respawn' remove_obj ...
[2026-04-30 10:48:29.514][t: 2356][f:890] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.534][t: 2356][f:891] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.545][t: 2356][f:892] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:29.565][t: 2356][f:893] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.585][t: 2356][f:894] Prefetch frame, updated: 10 objects!
[2026-04-30 10:48:29.595][t: 2356][f:895] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.616][t: 2356][f:896] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.636][t: 2356][f:897] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.646][t: 5600][f:898] ~ 'dar_rand_respawn' remove_obj ...
[2026-04-30 10:48:29.646][t: 2356][f:898] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.666][t: 2356][f:899] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.687][t: 2356][f:900] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.697][t: 2356][f:901] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.718][t: 2356][f:902] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.729][t: 2356][f:903] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.749][t: 2356][f:904] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.769][t: 2356][f:905] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.780][t: 2356][f:906] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.800][t: 2356][f:907] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.811][t: 2356][f:908] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.832][t: 5880][f:909] ~ 'bar_rand_respawn' remove_obj ...
[2026-04-30 10:48:29.832][t: 2356][f:909] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.853][t: 2356][f:910] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.863][t:13512][f:911] ~ 'ros_rand_respawn' remove_obj ...
[2026-04-30 10:48:29.863][t: 2356][f:911] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.884][t: 2356][f:912] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.894][t: 2356][f:913] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.914][t: 2356][f:914] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_saiga12k' (ammo='mag_5_ammo_12x76_zhekan, mag_10_ammo_12x76_zhekan, mag_5_ammo_12x76_dart, mag_10_ammo_12x76_dart, mag_5_ammo_12x70_buck, mag_10_ammo_12x70_buck, mag_5_ammo_12x70_izomorf, mag_10_ammo_12x70_izomorf')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_walther' (ammo='mag_16_ammo_9x19_fmj, mag_16_ammo_9x19_pbp')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_fn2000' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_m249' (ammo='mag_100_ammo_5.56x45_ss190, mag_100_ammo_5.56x45_ap, mag_100_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_g36c' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_sg552' (ammo='mag_30_sig_ammo_5.56x45_ss190, mag_30_sig_ammo_5.56x45_ap, mag_30_sig_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_vihr' (ammo='mag_20_ammo_9x39_ap, mag_30_ammo_9x39_ap, mag_10_ammo_9x39_ap, mag_20_ammo_9x39_pab9, mag_30_ammo_9x39_pab9, mag_10_ammo_9x39_pab9, mag_20_ammo_9x39_sp5, mag_30_ammo_9x39_sp5, mag_10_ammo_9x39_sp5, mag_20_ammo_9x39_izomorf, mag_30_ammo_9x39_izomorf, mag_10_ammo_9x39_izomorf')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_mossberg590' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf')
[2026-04-30 10:48:29.935][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_bm16' (ammo='ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_izomorf')
[2026-04-30 10:48:29.945][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_mp9' (ammo='mag_30_tmp_ammo_9x19_fmj, mag_30_tmp_ammo_9x19_pbp')
[2026-04-30 10:48:29.945][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_ak104' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap')
[2026-04-30 10:48:29.945][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_pb' (ammo='mag_8_ammo_9x18_pmm, mag_8_ammo_9x18_fmj, mag_8_ammo_9x18_izomorf')
[2026-04-30 10:48:29.945][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_pm' (ammo='mag_8_ammo_9x18_fmj, mag_8_ammo_9x18_pmm, mag_8_ammo_9x18_izomorf')
[2026-04-30 10:48:29.945][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_protecta' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf')
[2026-04-30 10:48:29.945][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_bizon' (ammo='mag_64_ammo_9x18_fmj, mag_64_ammo_9x18_pmm, mag_64_ammo_9x18_izomorf')
[2026-04-30 10:48:29.945][t: 2356][f:915] 'respawn_puz_green263468' ready to talk = true, snd = 'joke'
[2026-04-30 10:48:29.965][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_g36k' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.965][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_groza' (ammo='mag_20_groza_ammo_9x39_pab9, mag_20_groza_ammo_9x39_ap, mag_20_groza_ammo_9x39_sp5, mag_20_groza_ammo_9x39_izomorf')
[2026-04-30 10:48:29.965][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_ak74' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf')
[2026-04-30 10:48:29.965][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_m16a2' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.965][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_abakan' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf')
[2026-04-30 10:48:29.965][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_mp5' (ammo='mag_30_mp5_ammo_9x19_fmj, mag_30_mp5_ammo_9x19_pbp, mag_40_mp5_ammo_9x19_fmj, mag_40_mp5_ammo_9x19_pbp')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_val' (ammo='mag_20_ammo_9x39_ap, mag_10_ammo_9x39_ap, mag_30_ammo_9x39_ap, mag_20_ammo_9x39_pab9, mag_10_ammo_9x39_pab9, mag_30_ammo_9x39_pab9, mag_20_ammo_9x39_sp5, mag_10_ammo_9x39_sp5, mag_30_ammo_9x39_sp5, mag_20_ammo_9x39_izomorf, mag_10_ammo_9x39_izomorf, mag_30_ammo_9x39_izomorf')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_sg550' (ammo='mag_30_sig_ammo_5.56x45_ss190, mag_30_sig_ammo_5.56x45_ap, mag_30_sig_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_g36ka1' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_l85a1' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_scorpion' (ammo='mag_30_spn_ammo_9x18_fmj, mag_30_spn_ammo_9x18_pmm, mag_30_spn_ammo_9x18_izomorf')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_tt' (ammo='mag_8_ammo_7.62x25_p, mag_8_ammo_7.62x25_ps')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_g36kv' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf')
[2026-04-30 10:48:29.976][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_ak74m' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf')
[2026-04-30 10:48:29.986][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_mr133' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf')
[2026-04-30 10:48:30.007][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_toz34' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf')
[2026-04-30 10:48:30.007][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_beretta' (ammo='mag_15_ammo_9x19_fmj, mag_15_ammo_9x19_pbp')
[2026-04-30 10:48:30.007][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_sig220' (ammo='mag_7_sig_ammo_11.43x23_fmj, mag_7_sig_ammo_11.43x23_hydro, mag_10_sig_ammo_11.43x23_fmj, mag_10_sig_ammo_11.43x23_hydro')
[2026-04-30 10:48:30.007][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_hpsa' (ammo='mag_13_ammo_9x19_fmj, mag_13_ammo_9x19_pbp')
[2026-04-30 10:48:30.007][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_akm' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap')
[2026-04-30 10:48:30.007][t: 2356][f:915] WM_DEBUG: auto-gen OK for 'wpn_mr153' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf')
[2026-04-30 10:48:30.018][t: 2356][f:915] Prefetch frame, updated: 2161 objects!
[2026-04-30 10:48:30.028][t: 6948][f:916] ~ 'ros_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.028][t: 2356][f:916] Prefetch frame, updated: 78 objects!
[2026-04-30 10:48:30.039][t: 5776][f:917] ~ 'yan_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.039][t: 2356][f:917] Prefetch frame, updated: 6 objects!
[2026-04-30 10:48:30.059][t: 2356][f:918] Prefetch frame, updated: 14 objects!
[2026-04-30 10:48:30.070][t: 2356][f:919] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:30.081][t: 2356][f:920] Prefetch frame, updated: 6 objects!
[2026-04-30 10:48:30.101][t: 5772][f:921] ~ 'yan_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.101][t: 2356][f:921] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:30.111][t: 2356][f:922] Prefetch frame, updated: 37 objects!
[2026-04-30 10:48:30.132][t: 2356][f:923] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:30.153][t: 2356][f:924] Prefetch frame, updated: 34 objects!
[2026-04-30 10:48:30.163][t: 2356][f:925] Prefetch frame, updated: 7 objects!
[2026-04-30 10:48:30.184][t: 2356][f:926] Prefetch frame, updated: 7 objects!
[2026-04-30 10:48:30.194][t: 2356][f:927] Prefetch frame, updated: 8 objects!
[2026-04-30 10:48:30.215][t:13904][f:928] ~ 'mil_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.215][t: 2356][f:928] Prefetch frame, updated: 25 objects!
[2026-04-30 10:48:30.235][t: 2356][f:929] Prefetch frame, updated: 4 objects!
[2026-04-30 10:48:30.245][t: 2356][f:930] Prefetch frame, updated: 14 objects!
[2026-04-30 10:48:30.265][t: 2356][f:931] Prefetch frame, updated: 10 objects!
[2026-04-30 10:48:30.286][t: 2356][f:932] Prefetch frame, updated: 2 objects!
[2026-04-30 10:48:30.296][t: 4808][f:933] ~ 'rad_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.296][t: 2356][f:933] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:30.317][t: 2356][f:934] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:30.337][t: 2356][f:935] Prefetch frame, updated: 6 objects!
[2026-04-30 10:48:30.347][t: 2356][f:936] Prefetch frame, updated: 2 objects!
[2026-04-30 10:48:30.367][t: 2356][f:937] Prefetch frame, updated: 46 objects!
[2026-04-30 10:48:30.377][t: 2356][f:938] Prefetch frame, updated: 10 objects!
[2026-04-30 10:48:30.398][t: 2356][f:939] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:30.418][t: 2356][f:940] Prefetch frame, updated: 1 objects!
[2026-04-30 10:48:30.428][t: 2356][f:941] Prefetch frame, updated: 6 objects!
[2026-04-30 10:48:30.449][t: 2356][f:942] Prefetch frame, updated: 20 objects!
[2026-04-30 10:48:30.469][t: 2356][f:943] Prefetch frame, updated: 366 objects!
[2026-04-30 10:48:30.480][t: 5880][f:943] ~ 'pri_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.480][t: 2356][f:944] Prefetch frame, updated: 5 objects!
[2026-04-30 10:48:30.500][t: 2356][f:945] Prefetch frame, updated: 9 objects!
[2026-04-30 10:48:30.520][t: 2356][f:946] Prefetch frame, updated: 8 objects!
[2026-04-30 10:48:30.594][t: 2356][f:947] Prefetch frame, updated: 169 objects!
[2026-04-30 10:48:30.615][t: 2356][f:948] Prefetch frame, updated: 13 objects!
[2026-04-30 10:48:30.615][t: 2356][f:949] Prefetch frame, updated: 0 objects!
[2026-04-30 10:48:30.635][t: 2356][f:950] Prefetch frame, updated: 13 objects!
[2026-04-30 10:48:30.655][t: 2356][f:951] Prefetch frame, updated: 27 objects!
[2026-04-30 10:48:30.665][t: 6000][f:952] ~ 'pri_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.665][t: 2356][f:952] Prefetch frame, updated: 3 objects!
[2026-04-30 10:48:30.686][t: 2356][f:953] Prefetch frame, updated: 24 objects!
[2026-04-30 10:48:30.696][t: 2356][f:954] Prefetch frame, updated: 10 objects!
[2026-04-30 10:48:30.716][t: 2356][f:955] Prefetch frame, updated: 14 objects!
[2026-04-30 10:48:30.737][t: 2356][f:956] Prefetch frame, updated: 4 objects!
[2026-04-30 10:48:30.747][t: 2356][f:957] Prefetch frame, updated: 13 objects!
[2026-04-30 10:48:30.767][t: 2356][f:958] Prefetch frame, updated: 11 objects!
[2026-04-30 10:48:30.787][t:13512][f:959] ~ 'aes_rand_respawn' remove_obj ...
[2026-04-30 10:48:30.788][t: 2356][f:959] Prefetch frame, updated: 7 objects!
[2026-04-30 10:48:30.798][t: 2356][f:960] Prefetch frame, updated: 11 objects!
[2026-04-30 10:48:30.819][t: 2356][f:960] strings overhead: [2065]Kb, instance count: 92575, was removed [506]
[2026-04-30 10:48:30.829][t: 2356][f:960] * MEMORY USAGE: 0 K
[2026-04-30 10:48:30.829][t: 2356][f:960] * End of synchronization A[1] R[1]
[2026-04-30 10:48:30.924][t: 2356][f:961] * phase time: 11221 ms
[2026-04-30 10:48:30.924][t: 2356][f:961] * phase cmem: 0 K
[2026-04-30 10:48:30.924][t: 2356][f:961] gameload - all finished!
[2026-04-30 10:48:35.121][t: 9420][f:1081] ~ 'atp_rand_respawn' remove_obj ...
[2026-04-30 10:48:35.225][t:11492][f:1087] ~ 'puz_rand_respawn' remove_obj ...
[2026-04-30 10:48:36.214][t: 5772][f:1091] ~ 'avr_rand_respawn' remove_obj ...
[2026-04-30 10:48:36.599][t:11492][f:1102] ~ 'lim_rand_respawn' remove_obj ...
[2026-04-30 10:48:36.661][t: 5600][f:1105] ~ 'hos_rand_respawn' remove_obj ...
[2026-04-30 10:48:36.734][t: 5880][f:1108] ~ 'gen_rand_respawn' remove_obj ...
[2026-04-30 10:48:37.006][t: 4808][f:1118] ~ 'for_rand_respawn' remove_obj ...
[2026-04-30 10:48:37.318][t: 5776][f:1131] ~ 'vil_rand_respawn' remove_obj ...
[2026-04-30 10:48:37.443][t: 6948][f:1136] ~ 'cit_rand_respawn' remove_obj ...
[2026-04-30 10:48:37.839][t: 5144][f:1152] ~ 'zat_rand_respawn' remove_obj ...
[2026-04-30 10:48:38.047][t: 5776][f:1161] ~ 'jup_rand_respawn' remove_obj ...
[2026-04-30 10:48:38.318][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\muzzle_bump#]
[2026-04-30 10:48:38.329][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\handguard_bump#]
[2026-04-30 10:48:38.339][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\bolt_bump#]
[2026-04-30 10:48:38.350][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\stock_bump#]
[2026-04-30 10:48:38.371][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\body_bump#]
[2026-04-30 10:48:38.381][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\pistolgrip_bump#]
[2026-04-30 10:48:38.381][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\silencer_bump#]
[2026-04-30 10:48:38.392][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\sight_bump#]
[2026-04-30 10:48:38.402][t:10432][f:1168] ! Fallback to default bump map: [wpn\vityaz\reciever_bump#]
[2026-04-30 10:48:38.558][t: 6000][f:1173] ~ 'opr_rand_respawn' remove_obj ...
[2026-04-30 10:48:38.725][t: 6948][f:1180] ~ 'del_rand_respawn' remove_obj ...
[2026-04-30 10:48:39.131][t: 2356][f:1198] WM_DEBUG: auto-gen OK for 'wpn_vityaz' (ammo='mag_30_vtz_ammo_9x19_fmj, mag_30_vtz_ammo_9x19_pbp')
[2026-04-30 10:48:46.501][t: 2356][f:1518] *********************************************************************************
[2026-04-30 10:48:46.501][t: 2356][f:1518] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
...e.r.ns.ogsr\gamedata\scripts\natasha\natasha_home.script:193: attempt to index local 'old_natasha' (a nil value)
stack traceback:
    [C]: in function '__index'
    ...e.r.ns.ogsr\gamedata\scripts\natasha\natasha_home.script:193: in function 'f'
    ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script:468: in function 'pick_section_from_condlist'
    ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script:844: in function 'try_switch_to_another_section'
    d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\sr\sr_idle.script:24: in function 'a'
    ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script:347: in function 'issue_event'
    ...e.r.ns.ogsr\gamedata\scripts\bind\bind_restrictor.script:87: in function 'actor_update'
    ...e.r.ns.ogsr\gamedata\scripts\bind\bind_restrictor.script:15: in function 'actor_update'
    ....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:1056: in function <....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:969>
[2026-04-30 10:48:46.501][t: 2356][f:1518] *********************************************************************************
[2026-04-30 10:48:46.501][t: 2356][f:1518] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp
[error]Line          : 151
[error]Description   : [CScriptEngine::lua_pcall_failed]: ...e.r.ns.ogsr\gamedata\scripts\natasha\natasha_home.script:193: attempt to index local 'old_natasha' (a nil value)

[2026-04-30 10:48:46.501][t: 2356][f:1518] ***************************[ScriptCrashHandler]**********************************
[2026-04-30 10:48:46.501][t: 2356][f:1518] stack traceback:
    [C]: in function '__index'
    ...e.r.ns.ogsr\gamedata\scripts\natasha\natasha_home.script:193: in function 'f'
    ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script:468: in function 'pick_section_from_condlist'
    ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script:844: in function 'try_switch_to_another_section'
    d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\sr\sr_idle.script:24: in function 'a'
    ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script:347: in function 'issue_event'
    ...e.r.ns.ogsr\gamedata\scripts\bind\bind_restrictor.script:87: in function 'actor_update'
    ...e.r.ns.ogsr\gamedata\scripts\bind\bind_restrictor.script:15: in function 'actor_update'
    ....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:1056: in function <....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:969>
[2026-04-30 10:48:46.501][t: 2356][f:1518]  0 : [C  ] __index
[2026-04-30 10:48:46.501][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.501][t: 2356][f:1518]      string (*temporary) : ...e.r.ns.ogsr\gamedata\scripts\natasha\natasha_home.script:193: attempt to index local 'old_natasha' (a nil value)
[2026-04-30 10:48:46.501][t: 2356][f:1518]     End
[2026-04-30 10:48:46.501][t: 2356][f:1518]  1 : [Lua] ...e.r.ns.ogsr\gamedata\scripts\natasha\natasha_home.script(193) : f(189)
[2026-04-30 10:48:46.501][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number old_natasha_id : 19120.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      nil old_natasha : [not available]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number (*temporary) : 0.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      userdata (*temporary) : (class CALifeSimulator): 000003B32FF59C00
[2026-04-30 10:48:46.501][t: 2356][f:1518]      nil (*temporary) : [not available]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      nil (*temporary) : [not available]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      boolean (*temporary) : true
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number (*temporary) : 0.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      function (*temporary) : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number (*temporary) : 0.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      Userdata: (*temporary)
[2026-04-30 10:48:46.501][t: 2356][f:1518]      string (*temporary) : attempt to index local 'old_natasha' (a nil value)
[2026-04-30 10:48:46.501][t: 2356][f:1518]     End
[2026-04-30 10:48:46.501][t: 2356][f:1518]  2 : [Lua] ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script(468) : pick_section_from_condlist(409)
[2026-04-30 10:48:46.501][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.501][t: 2356][f:1518]      userdata actor : (class CScriptGameObject): 000003B35DD88CC0
[2026-04-30 10:48:46.501][t: 2356][f:1518]      userdata npc : (class CScriptGameObject): 000003B1916B1620
[2026-04-30 10:48:46.501][t: 2356][f:1518]      Table: condlist
[2026-04-30 10:48:46.501][t: 2356][f:1518]              Table: condlist.1
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      table condlist.1.infop_check : [...]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      string condlist.1.section : 
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      table condlist.1.infop_set : [...]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number rnd : 21.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      function (for generator) : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      Table: (for state)
[2026-04-30 10:48:46.501][t: 2356][f:1518]              Table: (for state).1
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      table (for state).1.infop_check : [...]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      string (for state).1.section : 
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      table (for state).1.infop_set : [...]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number (for control) : 1.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number n : 1.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      Table: cond
[2026-04-30 10:48:46.501][t: 2356][f:1518]              Table: cond.infop_check
[2026-04-30 10:48:46.501][t: 2356][f:1518]              string cond.section : 
[2026-04-30 10:48:46.501][t: 2356][f:1518]              Table: cond.infop_set
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      table cond.infop_set.1 : [...]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      boolean c : true
[2026-04-30 10:48:46.501][t: 2356][f:1518]      function (for generator) : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]      Table: (for state)
[2026-04-30 10:48:46.501][t: 2356][f:1518]              Table: (for state).1
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      string (for state).1.func : natasha_home.first_meet
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      boolean (for state).1.expected : true
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number (for control) : 1.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      number i : 1.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]      Table: v
[2026-04-30 10:48:46.501][t: 2356][f:1518]              string v.func : natasha_home.first_meet
[2026-04-30 10:48:46.501][t: 2356][f:1518]              boolean v.expected : true
[2026-04-30 10:48:46.501][t: 2356][f:1518]      Table: file
[2026-04-30 10:48:46.501][t: 2356][f:1518]              function file.disable_info_home_with_natasha : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]              function file.dialog_bad_stamina : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]              function file.init_dialog_regular : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]              function file.current_weather : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]              function file.disable_info_dialog : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]              number file.natasha_id : 3005.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]              Table: file._M
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.disable_info_home_with_natasha : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.dialog_bad_stamina : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.init_dialog_regular : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.current_weather : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.disable_info_dialog : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      number file._M.natasha_id : 3005.000000
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      table file._M._M : [...]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.attach : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.activate_by_timer : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.init_stamina_dialog : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.talk_with_npc : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.check_r_d : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.natasha_otvet : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.natasha_add_object_spot : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.natasha_is_companion : [[function]]
[2026-04-30 10:48:46.501][t: 2356][f:1518]                      function file._M.npc_death : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.on_load : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.time_to_end_pary : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      userdata file._M.natasha_online : (class CScriptGameObject): 000003B32E544E00
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      number file._M.natasha_stamina : -3.000000
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      Userdata: file._M.natasha
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.was_in_smart_terrain : false
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.death_droped : false
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.job_online : true
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.treasure_processed : false
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              userdata file._M.natasha.ini : (class CInifile): 000003B3614EFB20
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              number file._M.natasha.smart_terrain_conditions_cnt : 2.000000
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.init_flag : true
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              string file._M.natasha.base_out_restrictors : 
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              table file._M.natasha.smart_terrain_str_conditions : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              string file._M.natasha.base_in_restrictors : 
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              string file._M.natasha.visual : actors\chessplayer_aaz\jaiia
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.ini_initialized : true
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.wounded : false
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.cut_part : false
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.torch_on : false
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              boolean file._M.natasha.smart_terrain_conditions_initialized : false
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              table file._M.natasha.smart_terrain_conditions : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.enable_info_dialog : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.play_sound_talk : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.on_update : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      number file._M.natasha_relationship : 32.000000
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.save_valuses : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.text_gulag : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.neatest_gulag_for_natasha : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.time_to_pary : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.go_home : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.change_silent_mode : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.dialog_silent_mode : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.first_meet : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.about_hero : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      string file._M._PACKAGE : 
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.natasha_is_not_companion : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.generate_comment : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      string file._M._NAME : natasha_home
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.natasha_nastroenie : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.on_npc_spawn : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      function file._M.check_stamina : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.attach : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.activate_by_timer : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.init_stamina_dialog : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.talk_with_npc : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.check_r_d : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.natasha_otvet : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.natasha_add_object_spot : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.natasha_is_companion : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.npc_death : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.on_load : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.time_to_end_pary : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              number file.natasha_stamina : -3.000000
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.enable_info_dialog : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.play_sound_talk : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.on_update : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              number file.natasha_relationship : 32.000000
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.save_valuses : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.text_gulag : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.neatest_gulag_for_natasha : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.time_to_pary : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.go_home : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.change_silent_mode : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.dialog_silent_mode : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.first_meet : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.about_hero : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              string file._PACKAGE : 
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.natasha_is_not_companion : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.generate_comment : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              string file._NAME : natasha_home
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.natasha_nastroenie : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.on_npc_spawn : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function file.check_stamina : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]      function f : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]     End
[2026-04-30 10:48:46.502][t: 2356][f:1518]  3 : [Lua] ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script(844) : try_switch_to_another_section(773)
[2026-04-30 10:48:46.502][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.502][t: 2356][f:1518]      userdata npc : (class CScriptGameObject): 000003B1916B1620
[2026-04-30 10:48:46.502][t: 2356][f:1518]      Table: st
[2026-04-30 10:48:46.502][t: 2356][f:1518]              userdata st.ini : (class CInifile): 000003B3891703A0
[2026-04-30 10:48:46.502][t: 2356][f:1518]              string st.section : sr_idle
[2026-04-30 10:48:46.502][t: 2356][f:1518]              Table: st.signals
[2026-04-30 10:48:46.502][t: 2356][f:1518]              Table: st.logic
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      table st.logic.1 : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              Table: st.actions
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      boolean st.actions.<?> : true
[2026-04-30 10:48:46.502][t: 2356][f:1518]              string st.scheme : sr_idle
[2026-04-30 10:48:46.502][t: 2356][f:1518]      userdata actor : (class CScriptGameObject): 000003B35DD88CC0
[2026-04-30 10:48:46.502][t: 2356][f:1518]      Table: l
[2026-04-30 10:48:46.502][t: 2356][f:1518]              Table: l.1
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      table l.1.condlist : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      string l.1.name : on_actor_inside
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      Userdata: l.1.cached_condlist
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              number l.1.cached_condlist.ttl : 1000.000000
[2026-04-30 10:48:46.502][t: 2356][f:1518]                              table l.1.cached_condlist.parsed : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]      Table: chk
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_npc_in_zone : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_dist_ge : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_dist_ge_nvis : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_info : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_inside : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_inside_delete_rest : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_dist_le : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_not_in_zone : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_timer : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_signal : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_outside : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_npc_not_in_zone : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_game_timer : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_in_zone : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              function chk.on_actor_dist_le_nvis : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]      function (for generator) : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]      Table: (for state)
[2026-04-30 10:48:46.502][t: 2356][f:1518]              Table: (for state).1
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      table (for state).1.condlist : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      string (for state).1.name : on_actor_inside
[2026-04-30 10:48:46.502][t: 2356][f:1518]      userdata (for control) : [not available]
[2026-04-30 10:48:46.502][t: 2356][f:1518]      function n : [[function]]
[2026-04-30 10:48:46.502][t: 2356][f:1518]      Table: c
[2026-04-30 10:48:46.502][t: 2356][f:1518]              Table: c.condlist
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      table c.condlist.1 : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]              string c.name : on_actor_inside
[2026-04-30 10:48:46.502][t: 2356][f:1518]     End
[2026-04-30 10:48:46.502][t: 2356][f:1518]  4 : [Lua] d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\sr\sr_idle.script(24) : a(17)
[2026-04-30 10:48:46.502][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.502][t: 2356][f:1518]      Userdata: self
[2026-04-30 10:48:46.502][t: 2356][f:1518]              userdata self.object : (class CScriptGameObject): 000003B1916B1620
[2026-04-30 10:48:46.502][t: 2356][f:1518]              Table: self.st
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      userdata self.st.ini : (class CInifile): 000003B3891703A0
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      string self.st.section : sr_idle
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      table self.st.signals : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      table self.st.logic : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      table self.st.actions : [...]
[2026-04-30 10:48:46.502][t: 2356][f:1518]                      string self.st.scheme : sr_idle
[2026-04-30 10:48:46.502][t: 2356][f:1518]      number delta : 25.000000
[2026-04-30 10:48:46.502][t: 2356][f:1518]     End
[2026-04-30 10:48:46.502][t: 2356][f:1518]  5 : [Lua] ....t.a.l.k.e.r.ns.ogsr\gamedata\scripts\xr\xr_logic.script(347) : issue_event(341)
[2026-04-30 10:48:46.502][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.502][t: 2356][f:1518]      userdata npc : (class CScriptGameObject): 000003B1916B1620
[2026-04-30 10:48:46.502][t: 2356][f:1518]      Table: st
[2026-04-30 10:48:46.502][t: 2356][f:1518]              userdata st.ini : (class CInifile): 000003B3891703A0
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.section : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: st.signals
[2026-04-30 10:48:46.503][t: 2356][f:1518]              userdata st.npc : (class CScriptGameObject): 000003B1916B1620
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: st.logic
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table st.logic.1 : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: st.actions
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean st.actions.<?> : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.scheme : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]      string event_fn : update
[2026-04-30 10:48:46.503][t: 2356][f:1518]      Table: t
[2026-04-30 10:48:46.503][t: 2356][f:1518]              boolean t.<?> : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]      function (for generator) : [[function]]
[2026-04-30 10:48:46.503][t: 2356][f:1518]      Table: (for state)
[2026-04-30 10:48:46.503][t: 2356][f:1518]              boolean (for state).<?> : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]      userdata (for control) : [not available]
[2026-04-30 10:48:46.503][t: 2356][f:1518]      Userdata: ptr
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: ptr.st
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string ptr.st.section : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table ptr.st.signals : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table ptr.st.logic : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table ptr.st.actions : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string ptr.st.scheme : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]      function a : [[function]]
[2026-04-30 10:48:46.503][t: 2356][f:1518]     End
[2026-04-30 10:48:46.503][t: 2356][f:1518]  6 : [Lua] ...e.r.ns.ogsr\gamedata\scripts\bind\bind_restrictor.script(87) : actor_update(77)
[2026-04-30 10:48:46.503][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.503][t: 2356][f:1518]      Userdata: self
[2026-04-30 10:48:46.503][t: 2356][f:1518]              boolean self.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: self.st
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      userdata self.st.activation_game_time : (class xrTime): 000003B3806A9E00
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.section_logic : logic
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.loaded_section_logic : logic
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.active_section : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      number self.st.stype : 4.000000
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.gulag_name : 
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.ini_filename : scripts\natasha\rest1.ltx
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table self.st.pstor : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.loaded_active_section : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table self.st.overrides : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      number self.st.activation_time : -4527818.000000
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.loaded_ini_filename : scripts\natasha\rest1.ltx
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table self.st.sr_idle : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      userdata self.st.ini : (class CInifile): 000003B3891703A0
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string self.st.active_scheme : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]              boolean self.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]      number delta : 25.000000
[2026-04-30 10:48:46.503][t: 2356][f:1518]      Table: st
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.section_logic : logic
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.loaded_section_logic : logic
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.active_section : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]              number st.stype : 4.000000
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.gulag_name : 
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.ini_filename : scripts\natasha\rest1.ltx
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: st.pstor
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.loaded_active_section : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: st.overrides
[2026-04-30 10:48:46.503][t: 2356][f:1518]              number st.activation_time : -4527818.000000
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.loaded_ini_filename : scripts\natasha\rest1.ltx
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Table: st.sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string st.sr_idle.section : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table st.sr_idle.signals : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      userdata st.sr_idle.npc : (class CScriptGameObject): 000003B1916B1620
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table st.sr_idle.logic : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table st.sr_idle.actions : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      string st.sr_idle.scheme : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]              string st.active_scheme : sr_idle
[2026-04-30 10:48:46.503][t: 2356][f:1518]      userdata zone : (class CScriptGameObject): 000003B1916B1620
[2026-04-30 10:48:46.503][t: 2356][f:1518]     End
[2026-04-30 10:48:46.503][t: 2356][f:1518]  7 : [Lua] ...e.r.ns.ogsr\gamedata\scripts\bind\bind_restrictor.script(15) : actor_update(13)
[2026-04-30 10:48:46.503][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.503][t: 2356][f:1518]      number delta : 25.000000
[2026-04-30 10:48:46.503][t: 2356][f:1518]      function (for generator) : [[function]]
[2026-04-30 10:48:46.503][t: 2356][f:1518]      Table: (for state)
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23359
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23359.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23359.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23359.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23262
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23262.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23262.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23262.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23214
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23214.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23214.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23214.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23344
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23344.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23344.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23344.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).24548
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).24548.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).24548.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).24548.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).53015
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).53015.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).53015.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).53015.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).53016
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).53016.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).53016.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).53016.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23362
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23362.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23362.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23362.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).31649
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).31649.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).31649.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).31649.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23217
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23217.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23217.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23217.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).13248
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).13248.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).13248.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).13248.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).44959
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).44959.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).44959.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).44959.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).43804
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).43804.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).43804.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).43804.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).42825
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).42825.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).42825.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).42825.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23350
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23350.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23350.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23350.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).24265
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).24265.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).24265.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).24265.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).57673
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).57673.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).57673.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).57673.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).23335
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23335.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).23335.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).23335.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).50197
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).50197.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).50197.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).50197.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).61029
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).61029.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).61029.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).61029.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).61028
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).61028.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).61028.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).61028.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).31639
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).31639.initialized : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      table (for state).31639.st : [...]
[2026-04-30 10:48:46.503][t: 2356][f:1518]                      boolean (for state).31639.loaded : true
[2026-04-30 10:48:46.503][t: 2356][f:1518]              Userdata: (for state).41739
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).41739.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).41739.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).41739.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).55647
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).55647.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).55647.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).55647.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).61030
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).61030.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).61030.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).61030.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).23353
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23353.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).23353.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23353.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).24541
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24541.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).24541.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24541.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).24236
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24236.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).24236.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24236.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).53017
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53017.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).53017.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53017.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).23338
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23338.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).23338.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23338.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).53014
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53014.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).53014.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53014.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).36365
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).36365.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).36365.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).36365.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).53013
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53013.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).53013.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53013.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).53012
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53012.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).53012.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).53012.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).36558
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).36558.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).36558.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).36558.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).23210
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23210.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).23210.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23210.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).54534
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).54534.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).54534.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).54534.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).23356
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23356.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).23356.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23356.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).24789
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24789.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).24789.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24789.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).13679
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).13679.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).13679.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).13679.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).23347
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23347.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).23347.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23347.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).31644
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).31644.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).31644.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).31644.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).19169
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).19169.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).19169.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).19169.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).23331
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23331.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).23331.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23331.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).23341
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23341.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).23341.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).23341.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).31645
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).31645.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).31645.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).31645.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).24530
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24530.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).24530.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).24530.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: (for state).33012
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).33012.initialized : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table (for state).33012.st : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean (for state).33012.loaded : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]      userdata (for control) : [not available]
[2026-04-30 10:48:46.504][t: 2356][f:1518]      number i : 13679.000000
[2026-04-30 10:48:46.504][t: 2356][f:1518]     End
[2026-04-30 10:48:46.504][t: 2356][f:1518]  8 : [Lua] ....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script(1056) : function <....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:969>
[2026-04-30 10:48:46.504][t: 2356][f:1518]     Locals:
[2026-04-30 10:48:46.504][t: 2356][f:1518]      Userdata: self
[2026-04-30 10:48:46.504][t: 2356][f:1518]              boolean self.is_saved : false
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Table: self.st
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table self.st.pstor : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]              number self.next_restrictors_update_time : 58383.000000
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Userdata: self.am
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table self.am.slots_in_process : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      string self.am.mgr_name : global
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table self.am.signals : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      boolean self.am.use_rescheduling : true
[2026-04-30 10:48:46.504][t: 2356][f:1518]              boolean self.weapon_hide : false
[2026-04-30 10:48:46.504][t: 2356][f:1518]      number delta : 25.000000
[2026-04-30 10:48:46.504][t: 2356][f:1518]      Userdata: sw
[2026-04-30 10:48:46.504][t: 2356][f:1518]              Table: sw.scopes
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table sw.scopes.update start : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table sw.scopes.UI : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]                      table sw.scopes.on_before_update : [...]
[2026-04-30 10:48:46.504][t: 2356][f:1518]              userdata sw.pt : (struct profile_timer_script): 000003B38971A7E0
[2026-04-30 10:48:46.504][t: 2356][f:1518]              boolean sw.disabled : false
[2026-04-30 10:48:46.504][t: 2356][f:1518]              string sw.prefix :  (actor) 
[2026-04-30 10:48:46.504][t: 2356][f:1518]              userdata sw.scope_pt : (struct profile_timer_script): 000003B38971E960
[2026-04-30 10:48:46.504][t: 2356][f:1518]      userdata hud : (class CUIGameCustom): 000003B364E88C10
[2026-04-30 10:48:46.504][t: 2356][f:1518]     End
[2026-04-30 10:48:46.504][t: 2356][f:1518] *********************************************************************************
[2026-04-30 10:48:46.504][t: 2356][f:1518] ********************************************************************************
[2026-04-30 10:48:46.504][t: 2356][f:1518] !![LogStackTrace] Thread: [X-Ray X-RAY Primary thread]
[2026-04-30 10:48:47.043][t: 2356][f:1518] !!stack trace:
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D15DB5D] [BuildStackTrace()] + [41] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\stacktrace_collector.cpp:229]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D143146] [LogStackTrace()] + [62] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:144] + [10] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D1436FA] [xrDebug::backend()] + [626] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:286]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D143A01] [xrDebug::fatal()] + [129] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:345]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D3D9D2F] [CScriptEngine::lua_pcall_failed()] + [119] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:152]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D0D2C80] [lj_BC_FUNCC()] + [66] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69DA20B70] [lj_err_run()] + [368] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_err.c:849] + [40] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69DA20C69] [err_msgv()] + [121] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_err.c:874] + [8] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69DA20DCA] [lj_err_optype()] + [186] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_err.c:908] + [34] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69DA24910] [lj_meta_tget()] + [512] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_meta.c:147] + [17] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D0D3167] [lj_vmeta_tgetv()] + [44] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D97BD9B] [luabind::detail::pcall()] + [299] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\src\pcall.cpp:44] + [139] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D86A911] [luabind::detail::proxy_member_void_caller<unsigned int const *>::~proxy_member_void_caller<unsigned int const *>()] + [73] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp:269] + [15] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D86A639] [CScriptBinderObjectWrapper::shedule_Update()] + [101] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp:35] + [101] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D354C33] [CGameObject::shedule_Update()] + [747] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\GameObject.cpp:940]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D3E722B] [CEntity::shedule_Update()] + [27] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Entity.cpp:331]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D3EEC4E] [CEntityAlive::shedule_Update()] + [18] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\entity_alive.cpp:195]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D33F1E4] [CActor::shedule_Update()] + [21532] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Actor.cpp:1166]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D5897A8] [CGamePersistent::OnFrame()] + [1140] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\GamePersistent.cpp:564] + [333] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D11EBC0] [CRegistrator<pureFrame>::Process()] + [72] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\pure.h:150]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D11E7EC] [CRenderDevice::FrameMove()] + [796] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:571]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D11DFDA] [CRenderDevice::on_idle()] + [330] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:344]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D11E387] [CRenderDevice::Run()] + [615] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:511] + [73] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D0E3239] [`anonymous namespace'::Run()] + [773] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:282]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69D0E4E47] [WinMain()] + [6147] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:525] + [6112] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF69DB2F932] [__scrt_common_main_seh()] + [262] byte(s) in [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] + [33] byte(s)
!C:\WINDOWS\System32\KERNEL32.DLL at [00007FF8DE987374] [BaseThreadInitThunk()] + [20] byte(s)
!C:\WINDOWS\SYSTEM32\ntdll.dll at [00007FF8DF9DCC91] [RtlUserThreadStart()] + [33] byte(s)
[2026-04-30 10:48:47.043][t: 2356][f:1518] ********************************************************************************

Где еще может быть Семецкий? На карте стоит метка на в ДН на Кордоне,но его там нет. 

По третьему куратору ориентир мост рядом с городом - Красный лес где Шэдоумен. До базы будет стоять Шёпот, там и продолжение и нахождение 3его куратора
Семецкий может находиться на свалке, где бес был. Восточной Припяти в базе сталков и на Лиманске около перехода в госпиталь


Дополнено 19 минуты спустя
3 часа назад, Дроздинье сказал:

подскажите плз, какие еще места спавна у мешка шерстюка на АС, в контейнере нету. Левых правок не ставил.

Шерстюкскин рюкзачок находится в кабине крана, впереди вагона который. Наводишь на края буквой F и находишь там заветный рюкзачок

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