Перейти к содержанию
hi_flyer

Oblivion Lost Remake 3.0 - Open Beta

Рекомендуемые сообщения

 
 
22 минуты назад, maxserdyukov20@gmail сказал:

Подскажите , где в темной долине лежат документы для бармена? честн слово , я уже час бегаю ищу(((

 

На чердаке деревянного домика рюкзачок валяется не очень заметный, вот там и доки с ПДА.

Изменено пользователем EgorKaufman

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

del

Изменено пользователем Not Matter
  • Мастер! 2
  • Жму руку 2
  • Клоун 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Ребята, очень прошу помощи! Меня не впускают в Бар, квест на здачу документов с МедПрибора почти выполнен, бумажки у меня(. Не открывают, так как я "ещё не слишком опытен". Помогите!

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

GOPNIK1488 ну там с ранга опытный пускают вроде? 300 очков ранга надо, есть? 


76561198152189716.png

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
3 часа назад, Skrepec сказал:

Всё от костюма зависит. Чем лучше, тем больше литража, на костюме Эколога побольше чем на Сталкерском костюме.


Дополнено 2 минуты спустя

Нормально бегает.

 

Зачем к каждому мутанту лезть на рожон? Спокойно обошёл всех, потом разжился хабаром, и бед не знаю.

Я вообще не лез,понимаешь?Я шел там,где нет военных и псин,сначала псины откуда-то меня учуяли,потом крысы.При встрече с Диггером военные напали какого-то фига. Я молчу если мод дает убежать,но он блин не дает.Даже запрыгнуть на что либо.Стояли ящики местами так ведь я не могу залезть на них.У меня нет времени на несколько прыжков,когда сзади две собаки или крысы.Можно со старта давать пистолет,или больше медицины.Это костыли, но хоть что-то.В ОП2.2 не так адово было как в ОЛР.Если убрать скрипты что реально вредны типа болезни или обиды Жабы на убийство военных,а так же лимит рюкзака и вернуть здоровье и скорость ОЛР2.5 то все текущие проблемы тупо выветрятся сами.Сейчас ОЛР кажется модом,что сложный костылями.

Изменено пользователем Gunslingerrrr

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Пока раздражает только невозможность бега с оружием, всё остальное круто

  • Мастер! 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Кому вдруг пригодится - ссылка на скачку мода в тг
@hi_flyer реши надо оно в шапке, или нет, как ещё одна ссылка альтернативная, а то с яндекса и маила не все могут, а на гугле лимит бывает
 

 

Изменено пользователем yaranaika0_o
  • Лайк 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
1 минуту назад, shizoid сказал:

Пока раздражает только невозможность бега с оружием, всё остальное круто

я думаю будут правки,очень много правок,чтобы вернуть адекватный геймплей 2.5.Включая бег с оружием,надо ждать как в случае ОП2

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

как спуститься в катакомбы кордона, встаю на место перехода по миникарте (я так понял это люк в здании возле башни), а перехода нет

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

ZOleg73 Мужик это, мужик то

Мы не забываем играем за недавнего времени зомби с грузовика смерти, человек такле дтп пережил, пролежал хрен пойми сколько и требовать от него тащить сразу по полцентнера на горбу глупо

Да и для того чтобы бегать с 30+кг за спиной нужно иметь хорошую физ.подготовку 

Голодает полностью он за 2 дня что вполне  даже много, смену как отработаешь буквально с голодухи и усталости ломает, пивка холодненького и заточить что нибудь и спать

 

  • Лайк 2
  • Сталкерский лайк 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
1 час назад, SeregaMEGApro58RUS сказал:

Болезни у гг, заряд у ПДА, неизвестные свойства только что подобранных артефактов, разрядник аномалий 

1) ГГ -пипец задохлих, от каждего чиха болеет, да и жрать он хочет как Гаргантягуа:u1F601:, а бегает как инвалид 100-й группы инвалидности :u1F92A:

3) Заряд ПДА - блин сколько твой смарт щас живет без подзарядки? Мой 2-3 дня. А-а-а-а, ну это же зона:u1F602:

4) До него никто не не был в зоне - а кого тогда здесь столько народу?

4) разрядник аномалий - Чего? Это же блин аномалии, мы их не понимаем, не то что разряжать!

Изменено пользователем ZOleg73

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
1 час назад, SeregaMEGApro58RUS сказал:

Ну да, не припомню другого мода, в котором бы было столько хардокора, аля "видение автора" или "вставить палки в колеса" 

В этом и проблема многих игроков, которые особенности мода считают палками в колёса и видением автора. А мне кажется это просто обида, что кто-то осилить мод не смог, вот и доказывают на каждом углу, что он про псевдохардкор и всё в таком духе. (Это я как ветеран НЛС 7 говорю)

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
11 минут назад, MaestroMaior сказал:

Мы не забываем играем за недавнего времени зомби с грузовика смерти

А потом выносит всю зону. Да, да - реалистично.


Дополнено 0 минут спустя
3 минуты назад, Хикс сказал:

Это я как ветеран НЛС 7 говорю

Ну-ну.

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Народ а чё карта ПДА не работает ? Где находишься хз я , непонятно карта как реализована 

Изменено пользователем Киборг

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
2 минуты назад, Киборг сказал:

Народ а чё карта ПДА не работает ?

Её просто нет. Привыкай (автор=попа боль)!

Изменено пользователем ZOleg73

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

вау безлоговый вылет при переходе на свалку , останавливается на loading textures, а просто понизил текстуры и заработало все

 

 

Изменено пользователем anemnesis

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

ZOleg73 

  1. Есть у человека иммунитет и его можно как укрепить так и подорвать, ПОДЧЁРКИВАЮ Гг пережил дтп, был на грани жизни смерти фиг знает сколько времени, бегает он медленно если не отпоить/откормить/отоспаться/здоровье подорвано а также если у гг много килограмм в инвентаре
  2. Не забывай что пда у нас работает нон-стопом(Миникарта, уведомления, gps и тому подобная фигня) да и батареи в кпк и современных телефонах разные и потребление тоже(1-2 дня максимум телефон живет, а если еще активно им пользоваться то вообще в часах измеряем время работы
  3. Не понял вопрос про людей кто был до него, это вообще из разряда литературы, размышлений кто какой рэмбо) 
  4. А тут уже мой жизненный опыт работы 

Дополнено 1 минуту спустя

Киборг  Открываешь карту зоны листаешь локации обведенные квадратиками и выбираешь нужное тыком мыши и тогда у тебя все будет


Дополнено 2 минуты спустя

А также нужно понимать что если пда сел то и миникарта работать не будет

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Подскажите у кого вылетает игра при разговоре с командиром заставы Долга на Свалке через ПДА? Лог -stack trace: и больше ничего.

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

hi_flyer Решил вздремнуть после замеров в каморке Жабы.

Спойлер

[01/23/24 19:59:39]    * Detected CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i9-12900K, F6/M151/S2
[01/23/24 19:59:39]    * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
[01/23/24 19:59:39]    
[01/23/24 19:59:39]    Initializing File System...
[01/23/24 19:59:39]    !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 29) 
[01/23/24 19:59:39]    using fs-ltx fsgame.ltx
[01/23/24 19:59:39]    FS: 42456 files cached, 5142Kb memory used.
[01/23/24 19:59:39]    Init FileSystem 0.583557 sec
[23.01.24 19:59:39.926] 'xrCore' build 856, Jun  6 2023
[23.01.24 19:59:39.926] 
[23.01.24 19:59:39.959] Initializing Engine...
[23.01.24 19:59:39.959] Loading  config for renderer 
[23.01.24 19:59:39.959] Executing config-script "user.ltx"...
[23.01.24 19:59:39.960] [_appdata_\user.ltx] successfully loaded.
[23.01.24 19:59:39.960] Starting INPUT device...
[23.01.24 19:59:40.042] Loading DLL: xrRender_R2.dll
[23.01.24 19:59:40.080] Loading DLL: xrGame.dll
[23.01.24 19:59:40.081]  Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
[23.01.24 19:59:40.084] * [win32]: free[4059784 K], reserved[54840 K], committed[79616 K]
[23.01.24 19:59:40.084] * [ D3D ]: textures[0 K]
[23.01.24 19:59:40.084] * [x-ray]: crt heap[10810 K], process heap[10809 K], game lua[0 K], engine lua[0 K], render[0 K]
[23.01.24 19:59:40.084] * [x-ray]: economy: strings[1967 K], smem[0 K]
[23.01.24 19:59:40.084] Executing config-script "gamedata\config\default_controls.ltx"...
[23.01.24 19:59:40.084]  cant convert dik_name for dik[16], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[17], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[18], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[19], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[20], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[21], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[22], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[23], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[24], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[25], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[26], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[27], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[30], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[31], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[32], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[33], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[34], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[35], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[36], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[37], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[38], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[39], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[40], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[41], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[44], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[45], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[46], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[47], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[48], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[49], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[50], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[51], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[52], prop=[
[23.01.24 19:59:40.084]  cant convert dik_name for dik[144], prop=[
[23.01.24 19:59:40.084]  cant find corresponding [_keyboard*] for keyname kft
[23.01.24 19:59:40.084] [gamedata\config\default_controls.ltx] successfully loaded.
[23.01.24 19:59:40.084] Executing config-script "user.ltx"...
[23.01.24 19:59:40.084] Executing config-script "gamedata\config\rspec_extreme.ltx"...
[23.01.24 19:59:40.084] [gamedata\config\rspec_extreme.ltx] successfully loaded.
[23.01.24 19:59:40.084] Executing config-script "gamedata\config\default_controls.ltx"...
[23.01.24 19:59:40.084]  cant find corresponding [_keyboard*] for keyname kft
[23.01.24 19:59:40.084] [gamedata\config\default_controls.ltx] successfully loaded.
[23.01.24 19:59:40.084] [_appdata_\user.ltx] successfully loaded.
[23.01.24 19:59:40.084] SOUND: OpenAL: enumerate devices...
[23.01.24 19:59:40.084] SOUND: OpenAL: EnumerationExtension Present
[23.01.24 19:59:40.119] devices Generic Software
[23.01.24 19:59:40.119] SOUND: OpenAL: system  default SndDevice name is Generic Software
[23.01.24 19:59:40.354] SOUND: OpenAL: All available devices:
[23.01.24 19:59:40.354] 1. Generic Software, Spec Version 1.1 (default)
[23.01.24 19:59:40.354] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
[23.01.24 19:59:40.366] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
[23.01.24 19:59:40.378] * sound: EAX 2.0 extension: present
[23.01.24 19:59:40.378] * sound: EAX 2.0 deferred: present
[23.01.24 19:59:40.378] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[23.01.24 19:59:40.384] Starting RENDER device...
[23.01.24 19:59:40.418] * GPU [vendor:10DE]-[device:2488]: NVIDIA GeForce RTX 3070
[23.01.24 19:59:40.418] * GPU driver: 31.0.15.4665
[23.01.24 19:59:40.506] * CREATE: DeviceREF: 1
[23.01.24 19:59:40.506] * Vertex Processor: PURE HARDWARE
[23.01.24 19:59:40.506] *     Texture memory: 4072 M
[23.01.24 19:59:40.506] *          DDI-level: 9.0
[23.01.24 19:59:40.511] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.01.24 19:59:40.511] * GPU vertex cache: unrecognized, 16
[23.01.24 19:59:40.511] * DVB created: 4096K
[23.01.24 19:59:40.511] * DIB created: 512K
[23.01.24 19:59:40.516]  Version conflict in shader 'def_shaders\def_aref'
[23.01.24 19:59:40.516]  Version conflict in shader 'def_shaders\def_aref_v'
[23.01.24 19:59:40.516]  Version conflict in shader 'def_shaders\def_arefs'
[23.01.24 19:59:40.516]  Version conflict in shader 'def_shaders\def_arefs_00'
[23.01.24 19:59:40.516]  Version conflict in shader 'def_shaders\def_arefs_v'
[23.01.24 19:59:40.516]  Version conflict in shader 'def_shaders\def_arefs_v_00'
[23.01.24 19:59:40.516]  Version conflict in shader 'def_shaders\def_trans'
[23.01.24 19:59:40.516]  Version conflict in shader 'def_shaders\def_trans_v'
[23.01.24 19:59:40.516]  Version conflict in shader 'def_shaders\def_trans_v_tuchi'
[23.01.24 19:59:40.516]  Version conflict in shader 'def_shaders\lod_old'
[23.01.24 19:59:40.516]  Renderer doesn't support blender 'effects\shadow_world'
[23.01.24 19:59:40.516]  Version conflict in shader 'effects\watertest-1'
[23.01.24 19:59:40.527] count of .thm files=65
[23.01.24 19:59:40.530] load time=13 ms
[23.01.24 19:59:40.530] * NULLRT supported
[23.01.24 19:59:40.530] * ...and used
[23.01.24 19:59:40.530] * HWDST/PCF supported and used
[23.01.24 19:59:40.530] * NV-DBT supported and used
[23.01.24 19:59:40.616] RENDER: unlocking texture 0, size = 64 x 64 
[23.01.24 19:59:40.616] RENDER: unlocking texture 1, size = 64 x 64 
[23.01.24 19:59:40.616] RENDER: unlocking texture 2, size = 64 x 64 
[23.01.24 19:59:40.616] RENDER: unlocking texture 3, size = 64 x 64 
[23.01.24 19:59:40.627] RENDER: unlocking texture 4, size = 1920 x 1080 
[23.01.24 19:59:40.670] Script debugger succesfully restarted.
[23.01.24 19:59:40.689] Starting engine...
[23.01.24 19:59:41.011] Loading DLL: xrGameSpy.dll
[23.01.24 19:59:50.963] * DVB created: 4096K
[23.01.24 19:59:50.964] * DIB created: 512K
[23.01.24 19:59:51.047] RENDER: unlocking texture 0, size = 64 x 64 
[23.01.24 19:59:51.047] RENDER: unlocking texture 1, size = 64 x 64 
[23.01.24 19:59:51.047] RENDER: unlocking texture 2, size = 64 x 64 
[23.01.24 19:59:51.047] RENDER: unlocking texture 3, size = 64 x 64 
[23.01.24 19:59:51.059] RENDER: unlocking texture 4, size = 1920 x 1080 
[23.01.24 19:59:51.360] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.01.24 19:59:51.360] * GPU vertex cache: unrecognized, 16
[23.01.24 19:59:51.360] *** RESET [439 ms]
[23.01.24 19:59:51.365] _bin_olr_3\xr_3da.exe  -nointro -noprefetch
[23.01.24 19:59:51.366] * phase time: 0 ms
[23.01.24 19:59:51.368] * phase cmem: 146946 K
[23.01.24 19:59:51.368] Prefetching objects...
[23.01.24 19:59:51.371] * phase time: 4 ms
[23.01.24 19:59:51.372] * phase cmem: 140185 K
[23.01.24 19:59:51.372] CLIENT: Starting...
[23.01.24 19:59:51.401] * phase time: 31 ms
[23.01.24 19:59:51.403] * phase cmem: 140435 K
[23.01.24 19:59:51.403] Loading alife simulator...
[23.01.24 19:59:51.417] * phase time: 15 ms
[23.01.24 19:59:51.419] * phase cmem: 140406 K
[23.01.24 19:59:51.419] Loading saved game...
[23.01.24 19:59:51.432] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x163BD250 
[23.01.24 19:59:51.438] * Loading spawn registry...
[23.01.24 19:59:51.703] * 25607 spawn points are successfully loaded
[23.01.24 19:59:51.703] * Loading objects...
[23.01.24 19:59:51.920] * 34638 objects are successfully loaded
[23.01.24 19:59:51.992] * 930 script vars are successfully loaded
[23.01.24 19:59:52.152] * Game olr_quicksave_74 is successfully loaded from file '_appdata_\savedgames\olr_quicksave_74.sav' (0.736s)
[23.01.24 19:59:52.152] * phase time: 734 ms
[23.01.24 19:59:52.154] * phase cmem: 232463 K
[23.01.24 19:59:52.154] CLIENT: Connecting...
[23.01.24 19:59:52.154] MaxPlayers = 32
[23.01.24 19:59:52.181] * phase time: 29 ms
[23.01.24 19:59:52.184] * phase cmem: 232219 K
[23.01.24 19:59:52.184] CLIENT: Connecting to localhost...
[23.01.24 19:59:52.198]  Player not found. New player created.
[23.01.24 19:59:52.198] * client : connection accepted - <>
[23.01.24 19:59:52.218] * phase time: 36 ms
[23.01.24 19:59:52.220] * phase cmem: 232422 K
[23.01.24 19:59:52.220] Opening stream...
[23.01.24 19:59:52.231] * phase time: 12 ms
[23.01.24 19:59:52.234] * phase cmem: 232393 K
[23.01.24 19:59:52.234] Loading cform...
[23.01.24 19:59:53.140] * phase time: 908 ms
[23.01.24 19:59:53.142] * phase cmem: 297295 K
[23.01.24 19:59:53.142] CLIENT: Loading shaders...
[23.01.24 19:59:53.331] * phase time: 192 ms
[23.01.24 19:59:53.334] * phase cmem: 304986 K
[23.01.24 19:59:53.334] CLIENT: Loading geometry...
[23.01.24 19:59:53.348] * phase time: 16 ms
[23.01.24 19:59:53.350] * phase cmem: 342759 K
[23.01.24 19:59:53.350] CLIENT: Loading spatial db...
[23.01.24 19:59:53.605] * phase time: 256 ms
[23.01.24 19:59:53.607] * phase cmem: 347125 K
[23.01.24 19:59:53.607] CLIENT: Loading details...
[23.01.24 19:59:53.622] * [DETAILS] VertexConsts(256), Batch(61)
[23.01.24 19:59:53.622] * [DETAILS] 86864 v(20), 71431 p
[23.01.24 19:59:53.622] * [DETAILS] Batch(61), VB(1696K), IB(418K)
[23.01.24 19:59:53.623] * phase time: 18 ms
[23.01.24 19:59:53.625] * phase cmem: 349342 K
[23.01.24 19:59:53.625] CLIENT: Loading sectors and portals...
[23.01.24 19:59:53.626] * Loading HOM: gamedata\levels\lvl1_escape\level.hom
[23.01.24 19:59:53.630] * phase time: 7 ms
[23.01.24 19:59:53.632] * phase cmem: 349735 K
[23.01.24 19:59:53.632] Loading AI objects...
[23.01.24 19:59:53.636] - Loading music tracks from 'l01_escape_musics'...
[23.01.24 19:59:53.639] * phase time: 8 ms
[23.01.24 19:59:53.641] * phase cmem: 349926 K
[23.01.24 19:59:53.641] Spawning...
[23.01.24 19:59:53.660] - Game configuring : Started 
[23.01.24 19:59:53.661] - Game configuring : Finished 
[23.01.24 19:59:53.726] * phase time: 86 ms
[23.01.24 19:59:53.729] * phase cmem: 390370 K
[23.01.24 19:59:53.729] Loading textures...
[23.01.24 19:59:54.361] * t-report - base: 1362, 579066 K
[23.01.24 19:59:54.361] * t-report - lmap: 146, 598034 K
[23.01.24 19:59:54.361] ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
[23.01.24 19:59:54.361]         Reduce pixel density (worse) or use more vertex lighting (better).
[23.01.24 19:59:54.361] * phase time: 634 ms
[23.01.24 19:59:54.367] * phase cmem: 411024 K
[23.01.24 19:59:54.367] CLIENT: Synchronising...
[23.01.24 19:59:54.382] * phase time: 21 ms
[23.01.24 19:59:54.388] * phase cmem: 411024 K
[23.01.24 19:59:54.415] * [win32]: free[3257088 K], reserved[137660 K], committed[799492 K]
[23.01.24 19:59:54.415] * [ D3D ]: textures[1177100 K]
[23.01.24 19:59:54.415] * [x-ray]: crt heap[411023 K], process heap[411023 K], game lua[56306 K], engine lua[209 K], render[0 K]
[23.01.24 19:59:54.415] * [x-ray]: economy: strings[6093 K], smem[0 K]
[23.01.24 19:59:54.590] * phase time: 229 ms
[23.01.24 19:59:54.597] * phase cmem: 444616 K
[23.01.24 19:59:54.597] CLIENT: Synchronising...
[23.01.24 19:59:54.665] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[23.01.24 19:59:55.223] * phase time: 625 ms
[23.01.24 19:59:55.229] * phase cmem: 406903 K
[23.01.24 19:59:55.254] * [win32]: free[3194288 K], reserved[162428 K], committed[837524 K]
[23.01.24 19:59:55.254] * [ D3D ]: textures[1186146 K]
[23.01.24 19:59:55.254] * [x-ray]: crt heap[406903 K], process heap[406903 K], game lua[63479 K], engine lua[214 K], render[0 K]
[23.01.24 19:59:55.254] * [x-ray]: economy: strings[6132 K], smem[15513 K]
[23.01.24 19:59:56.370] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of lvl1_escape_zone_gravi_zone_weak_noart_0032 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:56.503] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0006 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:56.521] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0029 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:56.522] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0033 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:56.528] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0040 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:56.659] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0010_0000 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:57.236] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of lvl1_escape_blow_hide_restr_0012 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:57.412] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of lvl1_escape_zone_radioactive_weak_0043 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:57.491] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of lvl1_escape_zone_radioactive_weak_0069 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:57.492] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of lvl1_escape_zone_radioactive_weak_0070 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:57.546] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0022_0032 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:57.613] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of escape_zone_mosquito_ba1ld_weak_no1art1_000_0000 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:57.705] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0022_0035 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:57.708] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0022_0036 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:57.712] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0022_0037 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:57.715] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0022_0038 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:57.724] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of lvl1_escape_space_restrictor_0107 to eRestrictorTypeNone because border().empty()
[23.01.24 19:59:57.758]  texture name changing from act\act_arm_perchatka          to act\act_arm_perchatka_black
[23.01.24 19:59:57.761]  texture name changing from act\act_arm_perchatka_bump     to act\act_arm_perchatka_black_bump
[23.01.24 19:59:58.840]  deleting script_var agr_bandit_respawn_237384 
[23.01.24 19:59:58.990]  deleting script_var esc_blokpost_soldier4 
[23.01.24 19:59:59.024]  deleting script_var lvl1_escape_stalker_0003 
[23.01.24 19:59:59.027]  deleting script_var lvl1_escape_stalker_0007 
[23.01.24 19:59:59.394] * MEMORY USAGE: 568161 K
[23.01.24 20:00:13.714]  deleting script_var xt2 
[23.01.24 20:00:13.714]  deleting script_var xd2 
[23.01.24 20:00:13.714]  deleting script_var xp2 
[23.01.24 20:00:16.770] * Saving spawns...
[23.01.24 20:00:16.771] * Saving spawn extra info...
[23.01.24 20:00:16.771] * Saving objects...
[23.01.24 20:00:16.799] * Saving events...
[23.01.24 20:00:16.799] * Saving tasks...
[23.01.24 20:00:16.799] * Saving anomalies...
[23.01.24 20:00:16.799] * Saving organizations and discoveries...
[23.01.24 20:00:16.799] * Saving news...
[23.01.24 20:00:16.799] * 34662 objects are successfully saved
[23.01.24 20:00:16.799] * 931 script vars are successfully saved
[23.01.24 20:00:16.819] * Game autosave - 28.sav is successfully saved to file '_appdata_\savedgames\autosave - 28.sav'
[23.01.24 20:00:16.819]  deleting script_var xt3 
[23.01.24 20:00:16.819]  deleting script_var xd3 
[23.01.24 20:00:16.819]  deleting script_var xp3 
[23.01.24 20:00:29.716] #LUA MEMORY USAGE: [37585 KB]
[23.01.24 20:00:34.101] * ProcessGameEvents, spawn event postponed. Events rest = 7
[23.01.24 20:00:40.336] SV:ge_destroy: [32821] not found on server
[23.01.24 20:01:00.818] #LUA MEMORY USAGE: [41528 KB]
[23.01.24 20:01:20.196] WARN: cannot put item med_injector16151 into slot 0, allowed slots { 4 }
[23.01.24 20:01:20.395] WARN: cannot put item med_injector16151 into slot 0, allowed slots { 4 }
[23.01.24 20:01:20.946] WARN: cannot put item med_injector16151 into slot 0, allowed slots { 4 }
[23.01.24 20:01:31.914] #LUA MEMORY USAGE: [34400 KB]
[23.01.24 20:02:02.996] #LUA MEMORY USAGE: [38459 KB]
[23.01.24 20:02:34.101] #LUA MEMORY USAGE: [37153 KB]
[23.01.24 20:02:51.630] * ProcessGameEvents, spawn event postponed. Events rest = 7
[23.01.24 20:02:59.191]  deleting script_var xt2 
[23.01.24 20:02:59.191]  deleting script_var xd2 
[23.01.24 20:02:59.191]  deleting script_var xp2 
[23.01.24 20:03:02.246] * Saving spawns...
[23.01.24 20:03:02.247] * Saving spawn extra info...
[23.01.24 20:03:02.247] * Saving objects...
[23.01.24 20:03:02.274] * Saving events...
[23.01.24 20:03:02.274] * Saving tasks...
[23.01.24 20:03:02.274] * Saving anomalies...
[23.01.24 20:03:02.274] * Saving organizations and discoveries...
[23.01.24 20:03:02.274] * Saving news...
[23.01.24 20:03:02.274] * 34662 objects are successfully saved
[23.01.24 20:03:02.274] * 942 script vars are successfully saved
[23.01.24 20:03:02.293] * Game autosave - 29.sav is successfully saved to file '_appdata_\savedgames\autosave - 29.sav'
[23.01.24 20:03:02.293]  deleting script_var xt3 
[23.01.24 20:03:02.293]  deleting script_var xd3 
[23.01.24 20:03:02.293]  deleting script_var xp3 
[23.01.24 20:03:05.191] #LUA MEMORY USAGE: [42220 KB]
[23.01.24 20:03:07.297] * Saving spawns...
[23.01.24 20:03:07.298] * Saving spawn extra info...
[23.01.24 20:03:07.298] * Saving objects...
[23.01.24 20:03:07.325] * Saving events...
[23.01.24 20:03:07.325] * Saving tasks...
[23.01.24 20:03:07.325] * Saving anomalies...
[23.01.24 20:03:07.325] * Saving organizations and discoveries...
[23.01.24 20:03:07.325] * Saving news...
[23.01.24 20:03:07.325] * 34663 objects are successfully saved
[23.01.24 20:03:07.326] * 942 script vars are successfully saved
[23.01.24 20:03:07.345] * Game autosave - 30.sav is successfully saved to file '_appdata_\savedgames\autosave - 30.sav'
[23.01.24 20:03:07.345]  deleting script_var xt2 
[23.01.24 20:03:07.345]  deleting script_var xd2 
[23.01.24 20:03:07.345]  deleting script_var xp2 
[23.01.24 20:03:36.291] #LUA MEMORY USAGE: [34228 KB]
[23.01.24 20:04:07.387] #LUA MEMORY USAGE: [40672 KB]
[23.01.24 20:04:38.472] #LUA MEMORY USAGE: [38752 KB]
[23.01.24 20:05:00.540] * ProcessGameEvents, spawn event postponed. Events rest = 9
[23.01.24 20:05:09.557] #LUA MEMORY USAGE: [39917 KB]
[23.01.24 20:05:10.055]  deleting script_var xt2 
[23.01.24 20:05:10.055]  deleting script_var xd2 
[23.01.24 20:05:10.055]  deleting script_var xp2 
[23.01.24 20:05:13.111] * Saving spawns...
[23.01.24 20:05:13.112] * Saving spawn extra info...
[23.01.24 20:05:13.112] * Saving objects...
[23.01.24 20:05:13.156] * Saving events...
[23.01.24 20:05:13.156] * Saving tasks...
[23.01.24 20:05:13.156] * Saving anomalies...
[23.01.24 20:05:13.156] * Saving organizations and discoveries...
[23.01.24 20:05:13.156] * Saving news...
[23.01.24 20:05:13.156] * 34660 objects are successfully saved
[23.01.24 20:05:13.156] * 947 script vars are successfully saved
[23.01.24 20:05:13.175] * Game autosave - 31.sav is successfully saved to file '_appdata_\savedgames\autosave - 31.sav'
[23.01.24 20:05:13.175]  deleting script_var xt3 
[23.01.24 20:05:13.175]  deleting script_var xd3 
[23.01.24 20:05:13.175]  deleting script_var xp3 
[23.01.24 20:05:17.164] * Saving spawns...
[23.01.24 20:05:17.165] * Saving spawn extra info...
[23.01.24 20:05:17.165] * Saving objects...
[23.01.24 20:05:17.193] * Saving events...
[23.01.24 20:05:17.193] * Saving tasks...
[23.01.24 20:05:17.193] * Saving anomalies...
[23.01.24 20:05:17.193] * Saving organizations and discoveries...
[23.01.24 20:05:17.193] * Saving news...
[23.01.24 20:05:17.193] * 34660 objects are successfully saved
[23.01.24 20:05:17.193] * 947 script vars are successfully saved
[23.01.24 20:05:17.213] * Game autosave - 32.sav is successfully saved to file '_appdata_\savedgames\autosave - 32.sav'
[23.01.24 20:05:17.213]  deleting script_var xt2 
[23.01.24 20:05:17.213]  deleting script_var xd2 
[23.01.24 20:05:17.213]  deleting script_var xp2 
[23.01.24 20:05:40.651] #LUA MEMORY USAGE: [35493 KB]
[23.01.24 20:06:11.748] #LUA MEMORY USAGE: [44412 KB]
[23.01.24 20:06:42.847] #LUA MEMORY USAGE: [38280 KB]
[23.01.24 20:06:49.954] * ProcessGameEvents, spawn event postponed. Events rest = 24
[23.01.24 20:07:13.931] #LUA MEMORY USAGE: [38209 KB]
[23.01.24 20:07:33.179] * ProcessGameEvents, spawn event postponed. Events rest = 0
[23.01.24 20:07:37.301] * Saving spawns...
[23.01.24 20:07:37.302] * Saving spawn extra info...
[23.01.24 20:07:37.302] * Saving objects...
[23.01.24 20:07:37.331] * Saving events...
[23.01.24 20:07:37.331] * Saving tasks...
[23.01.24 20:07:37.331] * Saving anomalies...
[23.01.24 20:07:37.331] * Saving organizations and discoveries...
[23.01.24 20:07:37.331] * Saving news...
[23.01.24 20:07:37.331] * 34661 objects are successfully saved
[23.01.24 20:07:37.331] * 947 script vars are successfully saved
[23.01.24 20:07:37.351] * Game olr_quicksave_75.sav is successfully saved to file '_appdata_\savedgames\olr_quicksave_75.sav'
[23.01.24 20:07:45.028] #LUA MEMORY USAGE: [43671 KB]
[23.01.24 20:08:10.393] sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [192][af_dummy_dummy:lvl1_escape_af_dummy_dummy] [29776]
[23.01.24 20:08:16.112] #LUA MEMORY USAGE: [41495 KB]
[23.01.24 20:08:47.210] #LUA MEMORY USAGE: [36644 KB]
[23.01.24 20:08:59.359]  deleting script_var xt2 
[23.01.24 20:08:59.359]  deleting script_var xd2 
[23.01.24 20:08:59.359]  deleting script_var xp2 
[23.01.24 20:09:02.416] * Saving spawns...
[23.01.24 20:09:02.417] * Saving spawn extra info...
[23.01.24 20:09:02.417] * Saving objects...
[23.01.24 20:09:02.445] * Saving events...
[23.01.24 20:09:02.445] * Saving tasks...
[23.01.24 20:09:02.445] * Saving anomalies...
[23.01.24 20:09:02.445] * Saving organizations and discoveries...
[23.01.24 20:09:02.445] * Saving news...
[23.01.24 20:09:02.445] * 34651 objects are successfully saved
[23.01.24 20:09:02.445] * 958 script vars are successfully saved
[23.01.24 20:09:02.465] * Game autosave - 33.sav is successfully saved to file '_appdata_\savedgames\autosave - 33.sav'
[23.01.24 20:09:02.466]  deleting script_var xt3 
[23.01.24 20:09:02.466]  deleting script_var xd3 
[23.01.24 20:09:02.466]  deleting script_var xp3 
[23.01.24 20:09:06.481] * Saving spawns...
[23.01.24 20:09:06.482] * Saving spawn extra info...
[23.01.24 20:09:06.482] * Saving objects...
[23.01.24 20:09:06.509] * Saving events...
[23.01.24 20:09:06.509] * Saving tasks...
[23.01.24 20:09:06.509] * Saving anomalies...
[23.01.24 20:09:06.509] * Saving organizations and discoveries...
[23.01.24 20:09:06.509] * Saving news...
[23.01.24 20:09:06.509] * 34651 objects are successfully saved
[23.01.24 20:09:06.509] * 958 script vars are successfully saved
[23.01.24 20:09:06.529] * Game autosave - 34.sav is successfully saved to file '_appdata_\savedgames\autosave - 34.sav'
[23.01.24 20:09:06.529]  deleting script_var xt2 
[23.01.24 20:09:06.529]  deleting script_var xd2 
[23.01.24 20:09:06.529]  deleting script_var xp2 
[23.01.24 20:09:18.292] #LUA MEMORY USAGE: [43104 KB]
[23.01.24 20:09:41.740] !! ERROR: ILLEGAL PLAY SOUND!!! [help_wounded] for [lvl1_escape_stalker_0008]
[23.01.24 20:09:49.395] #LUA MEMORY USAGE: [43737 KB]
[23.01.24 20:10:10.995] * Saving spawns...
[23.01.24 20:10:10.996] * Saving spawn extra info...
[23.01.24 20:10:10.996] * Saving objects...
[23.01.24 20:10:11.025] * Saving events...
[23.01.24 20:10:11.025] * Saving tasks...
[23.01.24 20:10:11.025] * Saving anomalies...
[23.01.24 20:10:11.025] * Saving organizations and discoveries...
[23.01.24 20:10:11.025] * Saving news...
[23.01.24 20:10:11.025] * 34651 objects are successfully saved
[23.01.24 20:10:11.025] * 958 script vars are successfully saved
[23.01.24 20:10:11.045] * Game olr_quicksave_76.sav is successfully saved to file '_appdata_\savedgames\olr_quicksave_76.sav'
[23.01.24 20:10:20.489] #LUA MEMORY USAGE: [39742 KB]
[23.01.24 20:10:36.579] * ProcessGameEvents, spawn event postponed. Events rest = 9
[23.01.24 20:10:47.887] * ProcessGameEvents, spawn event postponed. Events rest = 0
[23.01.24 20:10:51.587] #LUA MEMORY USAGE: [43396 KB]
[23.01.24 20:10:52.972] * ProcessGameEvents, spawn event postponed. Events rest = 6
[23.01.24 20:11:12.005]  texture name changing from act\act_arm_perchatka_black    to act\act_arm_perchatka
[23.01.24 20:11:12.006]  texture name changing from act\act_arm_perchatka_black_bump to act\act_arm_perchatka_bump
[23.01.24 20:11:14.785] * phase time: 45 ms
[23.01.24 20:11:14.803] * phase cmem: 603306 K
[23.01.24 20:11:14.803] Loading alife simulator...
[23.01.24 20:11:14.804] * phase time: 18 ms
[23.01.24 20:11:14.820] * phase cmem: 603214 K
[23.01.24 20:11:14.820] Loading saved game...
[23.01.24 20:11:14.820] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x18E60270 
[23.01.24 20:11:14.826] * Loading spawn registry...
[23.01.24 20:11:15.078] * 25607 spawn points are successfully loaded
[23.01.24 20:11:15.078] * Loading objects...
[23.01.24 20:11:15.288] * 34651 objects are successfully loaded
[23.01.24 20:11:15.362] * 958 script vars are successfully loaded
[23.01.24 20:11:15.510] * Game olr_quicksave_76 is successfully loaded from file '_appdata_\savedgames\olr_quicksave_76.sav' (0.706s)
[23.01.24 20:11:15.510] * phase time: 705 ms
[23.01.24 20:11:15.524] * phase cmem: 646671 K
[23.01.24 20:11:15.524] CLIENT: Connecting...
[23.01.24 20:11:15.524] * phase time: 14 ms
[23.01.24 20:11:15.539] * phase cmem: 646654 K
[23.01.24 20:11:15.539] CLIENT: Synchronising...
[23.01.24 20:11:15.539] * phase time: 14 ms
[23.01.24 20:11:15.553] * phase cmem: 646617 K
[23.01.24 20:11:15.634] * [win32]: free[2967532 K], reserved[159104 K], committed[1067604 K]
[23.01.24 20:11:15.634] * [ D3D ]: textures[1479755 K]
[23.01.24 20:11:15.634] * [x-ray]: crt heap[631650 K], process heap[631650 K], game lua[55758 K], engine lua[237 K], render[20684 K]
[23.01.24 20:11:15.634] * [x-ray]: economy: strings[6617 K], smem[50252 K]
[23.01.24 20:11:15.653] * phase time: 129 ms
[23.01.24 20:11:15.668] * phase cmem: 631744 K
[23.01.24 20:11:15.668] CLIENT: Synchronising...
[23.01.24 20:11:15.733]  texture name changing from act\act_arm_perchatka_bump     to act\act_arm_perchatka_bump
[23.01.24 20:11:15.736]  texture name changing from act\act_arm_perchatka          to act\act_arm_perchatka
[23.01.24 20:11:15.736]  texture name changing from act\act_arm_perchatka_bump     to act\act_arm_perchatka_bump
[23.01.24 20:11:15.743] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[23.01.24 20:11:16.296] * phase time: 627 ms
[23.01.24 20:11:16.312] * phase cmem: 593740 K
[23.01.24 20:11:16.366] * [win32]: free[2964388 K], reserved[190888 K], committed[1038964 K]
[23.01.24 20:11:16.366] * [ D3D ]: textures[1479755 K]
[23.01.24 20:11:16.366] * [x-ray]: crt heap[593740 K], process heap[593740 K], game lua[64174 K], engine lua[238 K], render[20684 K]
[23.01.24 20:11:16.366] * [x-ray]: economy: strings[6663 K], smem[50252 K]
[23.01.24 20:11:16.372]  texture name changing from act\act_arm_perchatka          to act\act_arm_perchatka_black
[23.01.24 20:11:16.376]  texture name changing from act\act_arm_perchatka_bump     to act\act_arm_perchatka_black_bump
[23.01.24 20:11:16.678] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of lvl1_escape_zone_gravi_zone_weak_noart_0032 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:16.793] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0006 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:16.811] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0029 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:16.812] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0033 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:16.818] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0040 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:16.883] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0010_0000 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:17.150] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of lvl1_escape_blow_hide_restr_0012 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:17.281] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of lvl1_escape_zone_radioactive_weak_0043 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:17.353] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of lvl1_escape_zone_radioactive_weak_0069 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:17.353] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of lvl1_escape_zone_radioactive_weak_0070 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:17.408] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0022_0032 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:17.423] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of escape_zone_mosquito_ba1ld_weak_no1art1_000_0000 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:17.497] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0022_0035 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:17.500] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0022_0036 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:17.503] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0022_0037 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:17.507] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of zone_radioactive0022_0038 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:17.509] * [CSpaceRestrictionShape::CSpaceRestrictionShape]: change restrictor_type of lvl1_escape_space_restrictor_0107 to eRestrictorTypeNone because border().empty()
[23.01.24 20:11:17.988]  deleting script_var gar_bandit_respawn_130864 
[23.01.24 20:11:18.187]  deleting script_var esc_stalker_respawn_113269 
[23.01.24 20:11:18.187]  deleting script_var esc_stalker_respawn_113269 
[23.01.24 20:11:18.187]  deleting script_var esc_stalker_respawn_113269 
[23.01.24 20:11:18.204]  deleting script_var gar_bandit_respawn_111209 
[23.01.24 20:11:18.371] * MEMORY USAGE: 609505 K
[23.01.24 20:11:19.102] - Critical: SMapLocation binded to non-existent object id=13269
[23.01.24 20:11:19.119] - Critical: SMapLocation binded to non-existent object id=11209
[23.01.24 20:11:52.959] #LUA MEMORY USAGE: [46661 KB]
[23.01.24 20:12:02.352] Hit sended: 0[11234,11518472], type = 9
[23.01.24 20:12:03.367] Hit sended: 0[11234,11518472], type = 9
[23.01.24 20:12:04.300] Hit sended: 0[11234,11518472], type = 9
[23.01.24 20:12:28.067] #LUA MEMORY USAGE: [36275 KB]
[23.01.24 20:13:03.184] #LUA MEMORY USAGE: [37496 KB]
[23.01.24 20:13:38.315] #LUA MEMORY USAGE: [38409 KB]
[23.01.24 20:13:58.945]  deleting script_var xt2 
[23.01.24 20:13:58.945]  deleting script_var xd2 
[23.01.24 20:13:58.945]  deleting script_var xp2 
[23.01.24 20:14:01.988] * Saving spawns...
[23.01.24 20:14:01.989] * Saving spawn extra info...
[23.01.24 20:14:01.989] * Saving objects...
[23.01.24 20:14:02.020] * Saving events...
[23.01.24 20:14:02.020] * Saving tasks...
[23.01.24 20:14:02.020] * Saving anomalies...
[23.01.24 20:14:02.020] * Saving organizations and discoveries...
[23.01.24 20:14:02.020] * Saving news...
[23.01.24 20:14:02.020] * 34692 objects are successfully saved
[23.01.24 20:14:02.020] * 963 script vars are successfully saved
[23.01.24 20:14:02.040] * Game autosave - 35.sav is successfully saved to file '_appdata_\savedgames\autosave - 35.sav'
[23.01.24 20:14:02.040]  deleting script_var xt3 
[23.01.24 20:14:02.040]  deleting script_var xd3 
[23.01.24 20:14:02.040]  deleting script_var xp3 
[23.01.24 20:14:07.061]  deleting script_var xt2 
[23.01.24 20:14:07.061]  deleting script_var xd2 
[23.01.24 20:14:07.061]  deleting script_var xp2 
[23.01.24 20:14:10.111]  deleting script_var xt3 
[23.01.24 20:14:10.111]  deleting script_var xd3 
[23.01.24 20:14:10.111]  deleting script_var xp3 
[23.01.24 20:14:13.161]  deleting script_var xt4 
[23.01.24 20:14:13.161]  deleting script_var xd4 
[23.01.24 20:14:13.161]  deleting script_var xp4 
[23.01.24 20:14:13.430] #LUA MEMORY USAGE: [37937 KB]
[23.01.24 20:14:16.219] * Saving spawns...
[23.01.24 20:14:16.219] * Saving spawn extra info...
[23.01.24 20:14:16.219] * Saving objects...
[23.01.24 20:14:16.256] * Saving events...
[23.01.24 20:14:16.256] * Saving tasks...
[23.01.24 20:14:16.256] * Saving anomalies...
[23.01.24 20:14:16.256] * Saving organizations and discoveries...
[23.01.24 20:14:16.256] * Saving news...
[23.01.24 20:14:16.256] * 34692 objects are successfully saved
[23.01.24 20:14:16.257] * 963 script vars are successfully saved
[23.01.24 20:14:16.276] * Game autosave - 36.sav is successfully saved to file '_appdata_\savedgames\autosave - 36.sav'
[23.01.24 20:14:16.277]  deleting script_var xt5 
[23.01.24 20:14:16.277]  deleting script_var xd5 
[23.01.24 20:14:16.277]  deleting script_var xp5 
[23.01.24 20:14:48.559] #LUA MEMORY USAGE: [39805 KB]
[23.01.24 20:15:23.691] #LUA MEMORY USAGE: [38024 KB]
[23.01.24 20:15:33.459] * ProcessGameEvents, spawn event postponed. Events rest = 28
[23.01.24 20:15:58.965] 109
[23.01.24 20:15:58.967] #LUA MEMORY USAGE: [41328 KB]
[23.01.24 20:16:03.292] SV:ge_destroy: [29731] not found on server
[23.01.24 20:16:27.543] Scheduler tried to update object lvl1_escape_stalker_0000
[23.01.24 20:16:31.336] * ProcessGameEvents, spawn event postponed. Events rest = 18
[23.01.24 20:16:33.925] #LUA MEMORY USAGE: [39894 KB]
[23.01.24 20:16:46.277] * Saving spawns...
[23.01.24 20:16:46.278] * Saving spawn extra info...
[23.01.24 20:16:46.278] * Saving objects...
[23.01.24 20:16:46.308] * Saving events...
[23.01.24 20:16:46.308] * Saving tasks...
[23.01.24 20:16:46.308] * Saving anomalies...
[23.01.24 20:16:46.308] * Saving organizations and discoveries...
[23.01.24 20:16:46.308] * Saving news...
[23.01.24 20:16:46.308] * 34693 objects are successfully saved
[23.01.24 20:16:46.308] * 970 script vars are successfully saved
[23.01.24 20:16:46.328] * Game olr_quicksave_77.sav is successfully saved to file '_appdata_\savedgames\olr_quicksave_77.sav'
[23.01.24 20:17:04.743]  deleting script_var xt2 
[23.01.24 20:17:04.743]  deleting script_var xd2 
[23.01.24 20:17:04.743]  deleting script_var xp2 
[23.01.24 20:17:09.041] #LUA MEMORY USAGE: [40138 KB]
[23.01.24 20:17:15.060] There is no proper graph point neighbour!
[23.01.24 20:17:44.156] #LUA MEMORY USAGE: [39992 KB]
[23.01.24 20:17:51.252]  deleting script_var xt5 
[23.01.24 20:17:51.252]  deleting script_var xd5 
[23.01.24 20:17:51.252]  deleting script_var xp5 
[23.01.24 20:17:54.293] * Saving spawns...
[23.01.24 20:17:54.294] * Saving spawn extra info...
[23.01.24 20:17:54.294] * Saving objects...
[23.01.24 20:17:54.322] * Saving events...
[23.01.24 20:17:54.322] * Saving tasks...
[23.01.24 20:17:54.322] * Saving anomalies...
[23.01.24 20:17:54.322] * Saving organizations and discoveries...
[23.01.24 20:17:54.322] * Saving news...
[23.01.24 20:17:54.322] * 34693 objects are successfully saved
[23.01.24 20:17:54.322] * 970 script vars are successfully saved
[23.01.24 20:17:54.342] * Game autosave - 37.sav is successfully saved to file '_appdata_\savedgames\autosave - 37.sav'
[23.01.24 20:17:54.342]  deleting script_var xt6 
[23.01.24 20:17:54.342]  deleting script_var xd6 
[23.01.24 20:17:54.342]  deleting script_var xp6 
[23.01.24 20:17:58.359] * Saving spawns...
[23.01.24 20:17:58.360] * Saving spawn extra info...
[23.01.24 20:17:58.360] * Saving objects...
[23.01.24 20:17:58.392] * Saving events...
[23.01.24 20:17:58.392] * Saving tasks...
[23.01.24 20:17:58.392] * Saving anomalies...
[23.01.24 20:17:58.392] * Saving organizations and discoveries...
[23.01.24 20:17:58.392] * Saving news...
[23.01.24 20:17:58.392] * 34693 objects are successfully saved
[23.01.24 20:17:58.392] * 970 script vars are successfully saved
[23.01.24 20:17:58.412] * Game autosave - 38.sav is successfully saved to file '_appdata_\savedgames\autosave - 38.sav'
[23.01.24 20:17:58.412]  deleting script_var xt7 
[23.01.24 20:17:58.412]  deleting script_var xd7 
[23.01.24 20:17:58.412]  deleting script_var xp7 
[23.01.24 20:18:10.609] * Saving spawns...
[23.01.24 20:18:10.610] * Saving spawn extra info...
[23.01.24 20:18:10.610] * Saving objects...
[23.01.24 20:18:10.648] * Saving events...
[23.01.24 20:18:10.648] * Saving tasks...
[23.01.24 20:18:10.648] * Saving anomalies...
[23.01.24 20:18:10.648] * Saving organizations and discoveries...
[23.01.24 20:18:10.648] * Saving news...
[23.01.24 20:18:10.648] * 34693 objects are successfully saved
[23.01.24 20:18:10.648] * 967 script vars are successfully saved
[23.01.24 20:18:10.667] * Game olr_quicksave_78.sav is successfully saved to file '_appdata_\savedgames\olr_quicksave_78.sav'
[23.01.24 20:18:19.286] #LUA MEMORY USAGE: [44616 KB]
[23.01.24 20:18:35.933] * ProcessGameEvents, spawn event postponed. Events rest = 127
[23.01.24 20:18:35.942] sv !ownership (entity already has parent) new_parent [33329][gar_bandit_respawn_1:gar_bandit_respawn_133329] id_parent [42003][gar_bandit_respawn_1:gar_bandit_respawn_142003] id_entity [23371][wpn_pm:wpn_pm23371] [66796]
[23.01.24 20:18:38.356] * ProcessGameEvents, spawn event postponed. Events rest = 5
[23.01.24 20:18:48.223] There is no proper graph point neighbour!
[23.01.24 20:18:54.402] #LUA MEMORY USAGE: [33383 KB]
[23.01.24 20:19:13.464] * ProcessGameEvents, spawn event postponed. Events rest = 4
[23.01.24 20:19:17.525] * Saving spawns...
[23.01.24 20:19:17.526] * Saving spawn extra info...
[23.01.24 20:19:17.526] * Saving objects...
[23.01.24 20:19:17.554] * Saving events...
[23.01.24 20:19:17.554] * Saving tasks...
[23.01.24 20:19:17.554] * Saving anomalies...
[23.01.24 20:19:17.554] * Saving organizations and discoveries...
[23.01.24 20:19:17.554] * Saving news...
[23.01.24 20:19:17.554] * 34692 objects are successfully saved
[23.01.24 20:19:17.554] * 976 script vars are successfully saved
[23.01.24 20:19:17.574] * Game autosave - 39.sav is successfully saved to file '_appdata_\savedgames\autosave - 39.sav'
[23.01.24 20:19:17.574]  deleting script_var xt9 
[23.01.24 20:19:17.574]  deleting script_var xd9 
[23.01.24 20:19:17.574]  deleting script_var xp9 
[23.01.24 20:19:22.602] * Saving spawns...
[23.01.24 20:19:22.603] * Saving spawn extra info...
[23.01.24 20:19:22.603] * Saving objects...
[23.01.24 20:19:22.652] * Saving events...
[23.01.24 20:19:22.652] * Saving tasks...
[23.01.24 20:19:22.652] * Saving anomalies...
[23.01.24 20:19:22.652] * Saving organizations and discoveries...
[23.01.24 20:19:22.652] * Saving news...
[23.01.24 20:19:22.652] * 34692 objects are successfully saved
[23.01.24 20:19:22.652] * 976 script vars are successfully saved
[23.01.24 20:19:22.672] * Game autosave - 40.sav is successfully saved to file '_appdata_\savedgames\autosave - 40.sav'
[23.01.24 20:19:22.672]  deleting script_var xt10 
[23.01.24 20:19:22.672]  deleting script_var xd10 
[23.01.24 20:19:22.672]  deleting script_var xp10 
[23.01.24 20:19:29.531] #LUA MEMORY USAGE: [43177 KB]
[23.01.24 20:19:43.897]  deleting script_var xt8 
[23.01.24 20:19:43.897]  deleting script_var xd8 
[23.01.24 20:19:43.897]  deleting script_var xp8 
[23.01.24 20:20:04.646] #LUA MEMORY USAGE: [44267 KB]
[23.01.24 20:20:14.361]  deleting script_var xt11 
[23.01.24 20:20:14.361]  deleting script_var xd11 
[23.01.24 20:20:14.361]  deleting script_var xp11 
[23.01.24 20:20:17.404] * Saving spawns...
[23.01.24 20:20:17.405] * Saving spawn extra info...
[23.01.24 20:20:17.405] * Saving objects...
[23.01.24 20:20:17.434] * Saving events...
[23.01.24 20:20:17.434] * Saving tasks...
[23.01.24 20:20:17.434] * Saving anomalies...
[23.01.24 20:20:17.434] * Saving organizations and discoveries...
[23.01.24 20:20:17.434] * Saving news...
[23.01.24 20:20:17.434] * 34694 objects are successfully saved
[23.01.24 20:20:17.434] * 973 script vars are successfully saved
[23.01.24 20:20:17.454] * Game autosave - 41.sav is successfully saved to file '_appdata_\savedgames\autosave - 41.sav'
[23.01.24 20:20:17.454]  deleting script_var xt12 
[23.01.24 20:20:17.454]  deleting script_var xd12 
[23.01.24 20:20:17.454]  deleting script_var xp12 
[23.01.24 20:20:18.267] There is no proper graph point neighbour!
[23.01.24 20:20:29.590]  deleting script_var xt3 
[23.01.24 20:20:29.590]  deleting script_var xd3 
[23.01.24 20:20:29.590]  deleting script_var xp3 
[23.01.24 20:20:39.780] #LUA MEMORY USAGE: [42088 KB]
[23.01.24 20:20:52.718] * Saving spawns...
[23.01.24 20:20:52.719] * Saving spawn extra info...
[23.01.24 20:20:52.719] * Saving objects...
[23.01.24 20:20:52.747] * Saving events...
[23.01.24 20:20:52.747] * Saving tasks...
[23.01.24 20:20:52.747] * Saving anomalies...
[23.01.24 20:20:52.747] * Saving organizations and discoveries...
[23.01.24 20:20:52.747] * Saving news...
[23.01.24 20:20:52.747] * 34694 objects are successfully saved
[23.01.24 20:20:52.747] * 967 script vars are successfully saved
[23.01.24 20:20:52.766] * Game olr_quicksave_79.sav is successfully saved to file '_appdata_\savedgames\olr_quicksave_79.sav'
[23.01.24 20:21:16.761] #LUA MEMORY USAGE: [38141 KB]
[23.01.24 20:21:39.944] - Critical: SMapLocation binded to non-existent object id=1600
[23.01.24 20:21:49.793] There is no proper graph point neighbour!
[23.01.24 20:21:51.898] #LUA MEMORY USAGE: [38310 KB]
[23.01.24 20:21:59.360] SV:ge_destroy: [42005] not found on server
[23.01.24 20:21:59.360] SV:ge_destroy: [42241] not found on server
[23.01.24 20:22:27.007] #LUA MEMORY USAGE: [43739 KB]
[23.01.24 20:23:02.123] #LUA MEMORY USAGE: [40259 KB]
[23.01.24 20:23:08.394] * Saving spawns...
[23.01.24 20:23:08.395] * Saving spawn extra info...
[23.01.24 20:23:08.395] * Saving objects...
[23.01.24 20:23:08.427] * Saving events...
[23.01.24 20:23:08.427] * Saving tasks...
[23.01.24 20:23:08.427] * Saving anomalies...
[23.01.24 20:23:08.427] * Saving organizations and discoveries...
[23.01.24 20:23:08.427] * Saving news...
[23.01.24 20:23:08.427] * 34693 objects are successfully saved
[23.01.24 20:23:08.427] * 980 script vars are successfully saved
[23.01.24 20:23:08.447] * Game olr_quicksave_80.sav is successfully saved to file '_appdata_\savedgames\olr_quicksave_80.sav'
[23.01.24 20:23:19.058] There is no proper graph point neighbour!
[23.01.24 20:23:34.171] SV:ge_destroy: [49664] not found on server
[23.01.24 20:23:37.259] #LUA MEMORY USAGE: [40364 KB]
[23.01.24 20:23:42.686] SV:ge_destroy: [29499] not found on server
[23.01.24 20:23:42.686] SV:ge_destroy: [29743] not found on server
[23.01.24 20:24:01.601]  deleting script_var xt4 
[23.01.24 20:24:01.601]  deleting script_var xd4 
[23.01.24 20:24:01.601]  deleting script_var xp4 
[23.01.24 20:24:12.373] #LUA MEMORY USAGE: [41492 KB]
[23.01.24 20:24:47.487] #LUA MEMORY USAGE: [41792 KB]
[23.01.24 20:24:48.293] * Saving spawns...
[23.01.24 20:24:48.294] * Saving spawn extra info...
[23.01.24 20:24:48.294] * Saving objects...
[23.01.24 20:24:48.323] * Saving events...
[23.01.24 20:24:48.323] * Saving tasks...
[23.01.24 20:24:48.323] * Saving anomalies...
[23.01.24 20:24:48.323] * Saving organizations and discoveries...
[23.01.24 20:24:48.323] * Saving news...
[23.01.24 20:24:48.323] * 34702 objects are successfully saved
[23.01.24 20:24:48.323] * 984 script vars are successfully saved
[23.01.24 20:24:48.343] * Game olr_quicksave_81.sav is successfully saved to file '_appdata_\savedgames\olr_quicksave_81.sav'
[23.01.24 20:24:48.687] There is no proper graph point neighbour!
[23.01.24 20:25:22.623] #LUA MEMORY USAGE: [42177 KB]
[23.01.24 20:25:26.517] Hit sended: 0[11234,11518472], type = 9
[23.01.24 20:25:27.617] Hit sended: 0[11234,11518472], type = 9
[23.01.24 20:25:28.686] Hit sended: 0[11234,11518472], type = 9
[23.01.24 20:25:40.396] sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [27530][af_art_steklo:af_art_steklo27530] [92192]
[23.01.24 20:25:57.748] #LUA MEMORY USAGE: [42722 KB]
[23.01.24 20:26:17.832] There is no proper graph point neighbour!
[23.01.24 20:26:32.861] #LUA MEMORY USAGE: [41201 KB]
[23.01.24 20:26:46.570] * ProcessGameEvents, spawn event postponed. Events rest = 193
[23.01.24 20:27:07.433] Scheduler tried to update object lvl1_escape_stalker_0000
[23.01.24 20:27:07.978] #LUA MEMORY USAGE: [39904 KB]
[23.01.24 20:27:43.103] #LUA MEMORY USAGE: [46480 KB]
[23.01.24 20:28:18.224] #LUA MEMORY USAGE: [44867 KB]
[23.01.24 20:28:40.529] * Saving spawns...
[23.01.24 20:28:40.530] * Saving spawn extra info...
[23.01.24 20:28:40.530] * Saving objects...
[23.01.24 20:28:40.559] * Saving events...
[23.01.24 20:28:40.559] * Saving tasks...
[23.01.24 20:28:40.559] * Saving anomalies...
[23.01.24 20:28:40.559] * Saving organizations and discoveries...
[23.01.24 20:28:40.559] * Saving news...
[23.01.24 20:28:40.559] * 34701 objects are successfully saved
[23.01.24 20:28:40.560] * 989 script vars are successfully saved
[23.01.24 20:28:40.580] * Game olr_quicksave_82.sav is successfully saved to file '_appdata_\savedgames\olr_quicksave_82.sav'
[23.01.24 20:28:53.345] #LUA MEMORY USAGE: [43679 KB]
[23.01.24 20:29:02.974]  deleting script_var xt2 
[23.01.24 20:29:02.974]  deleting script_var xd2 
[23.01.24 20:29:02.974]  deleting script_var xp2 
[23.01.24 20:29:08.683] *** break by StackWalk ***
[23.01.24 20:29:08.683] DEBUG CONTEXT DUMP:
[23.01.24 20:29:08.683]  
[23.01.24 20:29:08.683]  
[23.01.24 20:29:08.683]  
[23.01.24 20:29:08.683]  
[23.01.24 20:29:08.683]  
[23.01.24 20:29:08.683]  
[23.01.24 20:29:08.683]  
[23.01.24 20:29:08.683]  
[23.01.24 20:29:08.683]  
[23.01.24 20:29:08.683]  
[23.01.24 20:29:08.683]  
[23.01.24 20:29:08.683]  
[23.01.24 20:29:08.683]  
[23.01.24 20:29:08.683]  
[23.01.24 20:29:08.683]  
[23.01.24 20:29:08.683] Unhandled exception stack trace:
[23.01.24 20:29:08.683] 
[23.01.24 20:29:08.684] 0023:6DD6AC9B (0x17EC0018 0x1625CC60 0x739B2DBF 0x1624E770) xrGame.dll
[23.01.24 20:29:08.684] 0023:6DB4F2C0 (0x17EC0018 0x17EC0018 0x00000000 0x210138E0) xrGame.dll
[23.01.24 20:29:08.684] 0023:73A2C701 (0x17EC0018 0x210138E0 0x00000000 0x17EC0018) lua5.1.dll, lua_getinfo()
[23.01.24 20:29:08.684] 0023:73A2CB20 (0x00000000 0x73A2C67C 0x17EC0018 0x00AF8100) lua5.1.dll, lua_yield()
[23.01.24 20:29:08.684] 0023:73A21F92 (0x00AF8100 0x17EC0018 0x00000000 0x00AF810C) lua5.1.dll, lua_pcall()
 

 


 

 

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

ZOleg73 Тут уже все на усмотрение игрока, убивать или нет, так что в чем проблема? 

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
9 минут назад, MaestroMaior сказал:

пережил дтп, был на грани жизни смерти фиг знает сколько времени

И? Блин он даже в современном городе у врачей не выжил бы, не то что у Сидора.

9 минут назад, MaestroMaior сказал:

Не забывай что пда у нас работает нон-стопом

а повербанк не? Сутки как минимум. Тогда уже были.

Изменено пользователем ZOleg73

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

есть смысл обыскивать подземки под кордоном, свалкой? под кордоном ничего толкого не нашел..... нож, да прочая мелочевка. могли бы хоть ствол какой заныкать.

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

На Кордоне со мной связался Зоб, где он находится?

Изменено пользователем imcrazyhoudini
  • Смущение 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

imcrazyhoudini В ПДА на карте есть метка. Через дорогу от Д. Н. у скал.

  • Хабар 1
  • Спасибо 1

 

 

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Всем привет.  Получил квест   на  тайник Лиса. Перешел  насыпь   грохнул 2х полторов  , а как выйти на связь  с Шакалом.  В Хуторе вроде со всеми переговорил.

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Для публикации сообщений создайте учётную запись или авторизуйтесь

Вы должны быть пользователем, чтобы оставить комментарий

Создать учетную запись

Зарегистрируйте новую учётную запись в нашем сообществе. Это очень просто!

Регистрация нового пользователя

Войти

Уже есть аккаунт? Войти в систему.

Войти

  • Последние посетители   1 пользователь онлайн