Overf1rst 1 503 Опубликовано 1 июля, 2020 Тема посвящена моддингу на платформе Тень Чернобыля. Правила темы: Здесь задают вопросы и получают на них ответы. Прежде чем задать вопрос, воспользуйтесь поиском, ответ на него, вероятно, уже есть. Если у вас произошёл вылет, проверьте лог и поищите информацию об ошибке в справочнике. Также будет полезно посмотреть справочник ошибок. Если у Вас вылетает какой-то мод, то следует написать в тему этого мода. Грамотно оформляйте свой пост, чётко доносите суть своего вопроса (ответа). Благодарность выражаем в личке или же ставим реакцию. Посты с благодарностями в теме будут удаляться. 6 4 1 3 1 3 6 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
I am dead 1 192 Опубликовано 22 сентября, 2021 29 минут назад, ian98 сказал: Вызывается из xr_statisctic в addKillCount(npc) в самом конце. А на каллбек смерти нпс повешать не лучше будет? 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1beer 275 Опубликовано 22 сентября, 2021 как удалить какой-либо предмет из инвентаря? не передать в диалоге, а именно удалить Слишком огромная подпись. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
I am dead 1 192 Опубликовано 22 сентября, 2021 1beer alife():release(alife():object(db.actor:object("id предмета который нужно удалить"):id())) 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1beer 275 Опубликовано 22 сентября, 2021 7 минут назад, I am dead сказал: 1beer alife():release(alife():object(db.actor:object("id предмета который нужно удалить"):id())) спасибо огромное, порой удивляюсь, как вы столько всего в голове держите хД Слишком огромная подпись. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
I am dead 1 192 Опубликовано 22 сентября, 2021 2 минуты назад, 1beer сказал: порой удивляюсь, как вы столько всего в голове держите А с чего такие выводы что это с головы? Все в голове удержать невозможно, я просто посмотрел в файлах игры метод. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ian98 298 Опубликовано 22 сентября, 2021 I am dead попробуем, а по скрипту рекомендаций никаких не будет? Может как-то его разгрузить, что-нибудь такое в лучшую пользу и чтоб сильно не напрягаться? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
I am dead 1 192 Опубликовано 22 сентября, 2021 ian98 Куда уж еще проще 5 строк? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Manool 128 Опубликовано 22 сентября, 2021 (изменено) 1 час назад, 1beer сказал: как удалить какой-либо предмет из инвентаря? Вот так ещё можно - local obj = db.actor:object( "секция" ) if obj then local sobj = alife():object( obj:id() ) if sobj then alife():release( sobj, true ) end end Это на случай, если предмета вдруг не окажется в инвентаре. Изменено 22 сентября, 2021 пользователем Manool Объединённый Пак OGSR Engine Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ian98 298 Опубликовано 22 сентября, 2021 I am dead а вдруг. Меня до сих пор не покидает ощущение, что можно было какой-нибудь одной строкой все сделать. И еще, вопрос, кто-нибудь сможет подсказать в реализации счетчика смертей главного героя? Чтоб от новой игры и до самого конца считал наши неудачи? Можно в пда, где вся статистика. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
I am dead 1 192 Опубликовано 22 сентября, 2021 (изменено) ian98 Можно Спойлер -- счетчик смертей гг function on_actor_death(who) set_death_count("death", get_death_count("death")+1) end -- универсальный независимый от сейвов счетчик, реализованный на файлах -- - считает количество смертей гг а также время прохождения function get_death_count( what ) local f = getFS() local flist = f:file_list_open_ex( "$game_saves$", bit_or( FS.FS_ListFiles, FS.FS_RootOnly ), "*." .. what ) if flist:Size() > 0 then return tonumber( string.match( flist:GetAt( 0 ):NameFull(), "(.+)[.]" ) ) else local f1 = f:update_path( "$game_saves$", "game_setup.ltx" ) local f2 = f:update_path( "$game_saves$", "0." .. what ) f:file_copy( f1, f2 ) return 0 end end function set_death_count( what, value ) local f = getFS() local flist = f:file_list_open_ex( "$game_saves$", bit_or( FS.FS_ListFiles, FS.FS_RootOnly ), "*." .. what ) local fileName = flist:GetAt( 0 ):NameFull() local fileNameNew = tostring( value ) .. "." .. what if fileNameNew ~= fileName then local f1 = f:update_path( "$game_saves$", fileName ) local f2 = f:update_path( "$game_saves$", fileNameNew ) f:file_rename( f1, f2, true ) end end function on_new_game() get_death_count( "death" ) set_death_count( "death", 0 ) end Изменено 22 сентября, 2021 пользователем I am dead 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vader_33 1 142 Опубликовано 22 сентября, 2021 (изменено) 7 часов назад, 1beer сказал: я имею ввиду кто проверяет, выполняется ли условие, когда я подбираю очередную бутылку водки, какая функция вызывается function_complete проверяет (если она добавлена), будет вызываться постоянно пока не вернет true. А так, никто водку проверять не будет, если функцию не добавить Дополнено 2 минуты спустя 6 часов назад, ian98 сказал: при убийстве 3 одновременно и более нпс гг умирает и не удивительно с таким разбросом в рандоме. В первый раз отнимет 0.5, во второй 0.8, а полное здоровье актора 1. Тут только уменьшать разброс Дополнено 6 минуты спустя 6 часов назад, ian98 сказал: if (db.actor) and (db.actor.health<=0.99) then return end не очень понятен тогда смысл этой фишки, можно держать здоровье чуть меньше полного, и не будет ничего отниматься Изменено 22 сентября, 2021 пользователем vader_33 1 В беге за рассветом приближаешь свой закат Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ian98 298 Опубликовано 22 сентября, 2021 vader_33 поэтому я и сделал проверку, что отнимает больше 1 в сумме, но видимо она до лампочки, если одновременно 3 раза скрипт срабатывает и проходит ее. Тут надо делать, чтобы функция не могла выполняться одновременно более одного раза? Уменьшать разброс рандома не хотелось бы. Дополнено 37 минуты спустя Насчет if (db.actor) and (db.actor.health<=0.99) then return end я как-то неправильно видно думал, что функции выполняются по очереди... и это нас спасет от смерти. А держать здоровье чуть меньше 0.98 не так и просто. Там же все почти моментально. Полный хил и потом отнимается хп, впрочем бывали у меня случаи, когда кровотечение не успевало пройти и в 0.1 секунду не срабатывал в итоге минус по хп. Бессмысленная штука, крч) Сейчас вся надежда только на ограничение одновременного выполнения функции db.actor.health = (math.random(-99,-1)/100) с неограниченного количества раз, ну сколько раз вызов пройдет с киллкаунта, до 1. Можно ли? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vader_33 1 142 Опубликовано 23 сентября, 2021 (изменено) 5 часов назад, ian98 сказал: одновременно 3 раза скрипт срабатывает и проходит ее. в смысле, при убийстве 1 нпс скрипт вызывается 3 раза? Откуда он вызывается и как? Изменено 23 сентября, 2021 пользователем vader_33 В беге за рассветом приближаешь свой закат Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ian98 298 Опубликовано 23 сентября, 2021 (изменено) vader_33 да я и не знаю, хаха. Наугад все делаю) Ну, я имел ввиду, что скрипт срабатывает сразу 3 раза при убийстве 3 нпс одновременно и сразу 3 раза проходит проверку в 1.0 по хитпойнтам актора и выдает минусовой хил в сумме, а там часто больше -1 получалось. Так ведь? Или почему гг погибает? Вроде починил, просто обрезав и переместив функцию на апдейт актора Теперь она без таймера и вот такая. Тестил, ну, много и пока ниразу не помирал при даблкилле и больше. function set_actor_condition_bad() if (db.actor) and (db.actor.health==1.0) then db.actor.health = (math.random(-99,-1)/100) end end Изменено 23 сентября, 2021 пользователем ian98 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vader_33 1 142 Опубликовано 23 сентября, 2021 (изменено) ian98 может вызывалась неправильно. Лучше на апдейт актора не вешать, а разобраться, что неправильно с коллбека на смерть нпс делалось. Тут всё надо смотреть в точности, где и как подключали функцию, весь файл смотреть, а не огрызки. В самом первом сообщении add_call вообще за функциями был и непонятно, тут так выложили или в файле и есть так, телепата строить неохота вообще. Ну это ближе к ночи, щас времени нету, если никто другой не подскажет Изменено 23 сентября, 2021 пользователем vader_33 В беге за рассветом приближаешь свой закат Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ian98 298 Опубликовано 23 сентября, 2021 (изменено) vader_33 а что с коллбеком на апдейт актора может случится что-то? Побегал вроде. Как игрока все устраивает, практически ничем не отличается. По тому как это точно выглядело, могу скинуть прям два целых скрипта. Я мог действительно как-то не так описать проблему, пусть и постарался все сделать точно. xr_statistic.scriptactor_cond.script Есть и вся дата. gungame_mode (1).rar Изменено 23 сентября, 2021 пользователем ian98 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
I am dead 1 192 Опубликовано 23 сентября, 2021 (изменено) ian98 Что за бессмыслица? Изменено 23 сентября, 2021 пользователем I am dead Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Manool 128 Опубликовано 23 сентября, 2021 (изменено) 7 часов назад, ian98 сказал: а что с коллбеком на апдейт актора может случится что-то Апдейт проверяется очень часто, а соответственно игра перегружается сильнее. Чем меньше на апдейте проверок, тем лучше для производительности. В одном моде как-то нашёл итерацию инвентаря на апдейте, так вот когда в инвентаре становилось много предметов, игра начинала сильно фризить. Изменено 23 сентября, 2021 пользователем Manool 1 Объединённый Пак OGSR Engine Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1beer 275 Опубликовано 23 сентября, 2021 (изменено) помогите, пожалуйста, с вылетом как понять, в каком монстре проблема? Спойлер [23.09.21 20:52:35.736] * Detected CPU: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz [GenuineIntel], F6/M158/S10 [23.09.21 20:52:35.736] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 [23.09.21 20:52:35.736] * CPU cores: [6], threads: [6] [23.09.21 20:52:35.736] * CPU0 current freq: 2808 MHz, max freq: 2808 MHz [23.09.21 20:52:35.736] * CPU1 current freq: 2808 MHz, max freq: 2808 MHz [23.09.21 20:52:35.736] * CPU2 current freq: 2808 MHz, max freq: 2808 MHz [23.09.21 20:52:35.736] * CPU3 current freq: 2808 MHz, max freq: 2808 MHz [23.09.21 20:52:35.736] * CPU4 current freq: 2808 MHz, max freq: 2808 MHz [23.09.21 20:52:35.736] * CPU5 current freq: 2808 MHz, max freq: 2808 MHz [23.09.21 20:52:35.736] Initializing File System... [23.09.21 20:52:35.737] --Found base arch: [z:\programs\priboi ogsr\gamedata.db0], size: [678577379] [23.09.21 20:52:35.771] --Found base arch: [z:\programs\priboi ogsr\gamedata.db1], size: [708434331] [23.09.21 20:52:35.774] --Found base arch: [z:\programs\priboi ogsr\gamedata.db2], size: [671169415] [23.09.21 20:52:35.778] --Found base arch: [z:\programs\priboi ogsr\gamedata.db3], size: [684792231] [23.09.21 20:52:35.781] --Found base arch: [z:\programs\priboi ogsr\gamedata.db4], size: [671392842] [23.09.21 20:52:36.139] --Found base arch: [z:\programs\priboi ogsr\gamedata.db5], size: [697475082] [23.09.21 20:52:36.186] --Found base arch: [z:\programs\priboi ogsr\gamedata.db6], size: [672288151] [23.09.21 20:52:36.187] --Found base arch: [z:\programs\priboi ogsr\gamedata.db7], size: [672462598] [23.09.21 20:52:36.204] --Found base arch: [z:\programs\priboi ogsr\gamedata.db8], size: [293378144] [23.09.21 20:52:36.211] --Found base arch: [z:\programs\priboi ogsr\gamedata.db9], size: [79312307] [23.09.21 20:52:36.227] --Found base arch: [z:\programs\priboi ogsr\gamedata.dba], size: [22884835] [23.09.21 20:52:36.230] --Found base arch: [z:\programs\priboi ogsr\gamedata.dbb], size: [55194918] [23.09.21 20:52:36.234] --Found base arch: [z:\programs\priboi ogsr\gamedata.dbc], size: [160948] [23.09.21 20:52:36.235] --Found base arch: [z:\programs\priboi ogsr\gamedata.dbd], size: [101014] [23.09.21 20:52:36.235] using fs-ltx fsgame.ltx [23.09.21 20:52:36.235] --Found FS dir: [z:\programs\priboi ogsr\userdata\] [23.09.21 20:52:36.235] files: [6] [23.09.21 20:52:36.239] --Found FS dir: [z:\programs\priboi ogsr\gamedata\] [23.09.21 20:52:36.239] files: [16] [23.09.21 20:52:36.239] --Found FS dir: [z:\programs\priboi ogsr\gamedata\spawns\] [23.09.21 20:52:36.239] files: [4] [23.09.21 20:52:36.240] --Found FS dir: [z:\programs\priboi ogsr\gamedata\anims\] [23.09.21 20:52:36.240] files: [23] [23.09.21 20:52:36.243] --Found FS dir: [z:\programs\priboi ogsr\gamedata\levels\] [23.09.21 20:52:36.243] files: [12] [23.09.21 20:52:36.248] --Found FS dir: [z:\programs\priboi ogsr\gamedata\meshes\] [23.09.21 20:52:36.248] files: [12] [23.09.21 20:52:36.317] --Found FS dir: [z:\programs\priboi ogsr\gamedata\meshes\] [23.09.21 20:52:36.317] files: [12] [23.09.21 20:52:36.325] --Found FS dir: [z:\programs\priboi ogsr\gamedata\shaders\] [23.09.21 20:52:36.325] files: [7] [23.09.21 20:52:36.348] --Found FS dir: [z:\programs\priboi ogsr\gamedata\sounds\] [23.09.21 20:52:36.348] files: [22] [23.09.21 20:52:36.429] --Found FS dir: [z:\programs\priboi ogsr\gamedata\textures\] [23.09.21 20:52:36.430] files: [60] [23.09.21 20:52:36.669] --Found FS dir: [z:\programs\priboi ogsr\gamedata\scripts\] [23.09.21 20:52:36.671] files: [125] [23.09.21 20:52:36.672] --Found FS dir: [z:\programs\priboi ogsr\gamedata\config\] [23.09.21 20:52:36.673] files: [30] [23.09.21 20:52:36.688] --Found FS dir: [z:\programs\priboi ogsr\gamedata\levels\] [23.09.21 20:52:36.688] files: [12] [23.09.21 20:52:36.688] --Found FS dir: [z:\programs\priboi ogsr\userdata\savedgames\] [23.09.21 20:52:36.688] files: [8] [23.09.21 20:52:36.688] --Found FS dir: [z:\programs\priboi ogsr\userdata\logs\] [23.09.21 20:52:36.688] files: [17] [23.09.21 20:52:36.688] --Found FS dir: [z:\programs\priboi ogsr\userdata\screenshots\] [23.09.21 20:52:36.688] files: [5] [23.09.21 20:52:36.688] --Found FS dir: [z:\programs\priboi ogsr\mods\] [23.09.21 20:52:36.688] files: [3] [23.09.21 20:52:36.688] --Found external arch: [mp_military_2.xdb0], size: [50350518] [23.09.21 20:52:36.693] FS: 34528 files cached, 6113Kb memory used. [23.09.21 20:52:36.693] Init FileSystem 0.956305 sec [23.09.21 20:52:36.693] [OGSR Engine (x64)] build date: [Sep 6 2021 14:25:13] [23.09.21 20:52:36.693] [AppVeyor] build version: [2.1.292], repo: [OGSR/OGSR-Engine] [23.09.21 20:52:36.693] [_MSC_FULL_VER]: [191627045], [_MSVC_LANG]: [201703L] [23.09.21 20:52:36.693] Working Directory: [Z:\Programs\Priboi OGSR\bin_x64] [23.09.21 20:52:36.693] CommandLine: ["Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe" ] [23.09.21 20:52:36.783] Initializing Engine... [23.09.21 20:52:36.784] Starting INPUT device... [23.09.21 20:52:36.852] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [23.09.21 20:52:36.852] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [23.09.21 20:52:36.859] refCount:m_pAdapter 1 [23.09.21 20:52:36.859] refCount:pFactory 1 [23.09.21 20:52:36.859] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [23.09.21 20:52:36.859] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [23.09.21 20:52:36.956] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [23.09.21 20:52:36.957] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [23.09.21 20:52:36.957] --[CEngineAPI::CreateRendererList] Available render modes [5]: [23.09.21 20:52:36.957] -- [renderer_r2a] [23.09.21 20:52:36.957] -- [renderer_r2] [23.09.21 20:52:36.957] -- [renderer_r2.5] [23.09.21 20:52:36.957] -- [renderer_r3] [23.09.21 20:52:36.957] -- [renderer_r4] [23.09.21 20:52:36.957] Executing config-script "user.ltx"... [23.09.21 20:52:36.957] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1] [23.09.21 20:52:36.957] [z:\programs\priboi ogsr\userdata\user.ltx] successfully loaded. [23.09.21 20:52:36.957] --Loading DLL: [xrRender_R2.dll] [23.09.21 20:52:36.958] --Loading DLL: [xrGame.dll] [23.09.21 20:52:36.972] -------------------------------------------------------------------------------- [23.09.21 20:52:36.972] [8143MB] physical memory installed, [4317MB] available, [46] percent of memory in use [23.09.21 20:52:36.972] PageFile usage: [41MB], Peak PageFile usage: [89MB] [23.09.21 20:52:36.972] -------------------------------------------------------------------------------- [23.09.21 20:52:36.972] * [ D3D ]: textures[0 K] [23.09.21 20:52:36.972] * [x-ray]: process heap[21227 K], render[0 K] [23.09.21 20:52:36.972] * [x-ray]: economy: strings[4832 K], smem[0 K] [23.09.21 20:52:36.972] SOUND: OpenAL: enumerate devices... [23.09.21 20:52:36.972] SOUND: OpenAL: EnumerationExtension Present [23.09.21 20:52:37.067] devices Generic Software [23.09.21 20:52:37.067] SOUND: OpenAL: system default SndDevice name is Generic Software [23.09.21 20:52:37.350] SOUND: OpenAL: All available devices: [23.09.21 20:52:37.350] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [23.09.21 20:52:37.350] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no] [23.09.21 20:52:37.350] Executing config-script "z:\programs\priboi ogsr\gamedata\config\default_controls.ltx"... [23.09.21 20:52:37.354] [z:\programs\priboi ogsr\gamedata\config\default_controls.ltx] successfully loaded. [23.09.21 20:52:37.354] Executing config-script "user.ltx"... [23.09.21 20:52:37.355] Executing config-script "z:\programs\priboi ogsr\gamedata\config\rspec_high.ltx"... [23.09.21 20:52:37.357] ! Unknown command: r2_sun_shafts [23.09.21 20:52:37.357] ! Unknown command: r__supersample [23.09.21 20:52:37.357] [z:\programs\priboi ogsr\gamedata\config\rspec_high.ltx] successfully loaded. [23.09.21 20:52:37.357] Executing config-script "z:\programs\priboi ogsr\gamedata\config\default_controls.ltx"... [23.09.21 20:52:37.357] [z:\programs\priboi ogsr\gamedata\config\default_controls.ltx] successfully loaded. [23.09.21 20:52:37.359] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1] [23.09.21 20:52:37.359] [z:\programs\priboi ogsr\userdata\user.ltx] successfully loaded. [23.09.21 20:52:37.359] SOUND: Selected device is Generic Software [23.09.21 20:52:37.393] [OpenAL] EAX 2.0 extension: present [23.09.21 20:52:37.393] [OpenAL] EAX 2.0 deferred: present [23.09.21 20:52:37.394] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [23.09.21 20:52:37.425] Starting RENDER device... [23.09.21 20:52:37.457] * GPU [vendor:10DE]-[device:1C81]: NVIDIA GeForce GTX 1050 [23.09.21 20:52:37.457] * GPU driver: 30.0.14.7196 [23.09.21 20:52:37.614] * CREATE: DeviceREF: 1 [23.09.21 20:52:37.614] * Vertex Processor: PURE HARDWARE [23.09.21 20:52:37.614] * Texture memory: 4072 M [23.09.21 20:52:37.614] * DDI-level: 9.0 [23.09.21 20:52:37.619] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.09.21 20:52:37.619] * GPU vertex cache: unrecognized, 16 [23.09.21 20:52:37.622] * DVB created: 16384K [23.09.21 20:52:37.622] * DIB created: 512K [23.09.21 20:52:37.663] ! Version conflict in shader 'models\lightplanes_00' [23.09.21 20:52:37.663] ! Version conflict in shader 'models\lightplanesself' [23.09.21 20:52:37.663] ! Version conflict in shader 'models\model_puh' [23.09.21 20:52:37.663] ! Version conflict in shader 'models\model_refl' [23.09.21 20:52:37.664] ! Version conflict in shader 'models\xbrainglass' [23.09.21 20:52:37.664] ! Version conflict in shader 'models\xdistortcolorlinv' [23.09.21 20:52:37.664] ! Version conflict in shader 'models\xglass' [23.09.21 20:52:37.664] ! Version conflict in shader 'models\xglass2' [23.09.21 20:52:37.664] ! Version conflict in shader 'models\xlens' [23.09.21 20:52:37.664] ! Version conflict in shader 'selflight_static' [23.09.21 20:52:37.665] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [23.09.21 20:52:37.897] * NULLRT supported [23.09.21 20:52:37.897] * ...and used [23.09.21 20:52:37.897] * HWDST/PCF supported and used [23.09.21 20:52:37.897] * NV-DBT supported and used [23.09.21 20:52:39.075] --LUA version: [LuaJIT 2.1.0-beta3] [23.09.21 20:52:39.125] Starting engine... [23.09.21 20:53:00.654] * phase time: 11 ms [23.09.21 20:53:00.680] * phase cmem: 176362 K [23.09.21 20:53:00.734] --LUA version: [LuaJIT 2.1.0-beta3] [23.09.21 20:53:00.762] * phase time: 108 ms [23.09.21 20:53:00.786] * phase cmem: 145179 K [23.09.21 20:53:00.793] * Loading spawn registry... [23.09.21 20:53:01.358] * 8976 spawn points are successfully loaded [23.09.21 20:53:01.358] * Loading objects... [23.09.21 20:53:01.680] * 17493 objects are successfully loaded [23.09.21 20:53:02.323] * Game Данил_quicksave is successfully loaded from file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' (1.537s) [23.09.21 20:53:02.324] * phase time: 1561 ms [23.09.21 20:53:02.367] * phase cmem: 198017 K [23.09.21 20:53:02.418] # Player not found. New player created. [23.09.21 20:53:02.418] !!xrServer::Check_GameSpy_CDKey_Success - 1 [23.09.21 20:53:02.418] * client : connection accepted - <> [23.09.21 20:53:02.436] * phase time: 112 ms [23.09.21 20:53:02.480] * phase cmem: 198047 K [23.09.21 20:53:02.481] * phase time: 45 ms [23.09.21 20:53:02.525] * phase cmem: 198048 K [23.09.21 20:53:03.702] --[ISpatial_DB::initialize] bbc is [43.8, 37.6, 88.9], bbd is [722.7, 76.3, 722.7] [23.09.21 20:53:03.702] --[ISpatial_DB::initialize] bbc is [43.8, 37.6, 88.9], bbd is [722.7, 76.3, 722.7] [23.09.21 20:53:03.703] * phase time: 1222 ms [23.09.21 20:53:03.747] * phase cmem: 292223 K [23.09.21 20:53:03.940] * phase time: 236 ms [23.09.21 20:53:03.984] * phase cmem: 295506 K [23.09.21 20:53:03.985] * [Loading VB] 65532 verts, 2047 Kb [23.09.21 20:53:03.996] * [Loading VB] 65525 verts, 2047 Kb [23.09.21 20:53:04.005] * [Loading VB] 65535 verts, 2047 Kb [23.09.21 20:53:04.013] * [Loading VB] 65466 verts, 2045 Kb [23.09.21 20:53:04.021] * [Loading VB] 17208 verts, 537 Kb [23.09.21 20:53:04.023] * [Loading VB] 65533 verts, 2047 Kb [23.09.21 20:53:04.031] * [Loading VB] 65534 verts, 2047 Kb [23.09.21 20:53:04.039] * [Loading VB] 65534 verts, 2047 Kb [23.09.21 20:53:04.047] * [Loading VB] 65531 verts, 2047 Kb [23.09.21 20:53:04.056] * [Loading VB] 65535 verts, 2047 Kb [23.09.21 20:53:04.065] * [Loading VB] 65535 verts, 2047 Kb [23.09.21 20:53:04.074] * [Loading VB] 46595 verts, 1456 Kb [23.09.21 20:53:04.080] * [Loading VB] 65534 verts, 2047 Kb [23.09.21 20:53:04.088] * [Loading VB] 65533 verts, 2047 Kb [23.09.21 20:53:04.096] * [Loading VB] 65535 verts, 2047 Kb [23.09.21 20:53:04.104] * [Loading VB] 65532 verts, 2047 Kb [23.09.21 20:53:04.112] * [Loading VB] 65533 verts, 2047 Kb [23.09.21 20:53:04.120] * [Loading VB] 65533 verts, 2047 Kb [23.09.21 20:53:04.127] * [Loading VB] 53181 verts, 1661 Kb [23.09.21 20:53:04.134] * [Loading IB] 1048575 indices, 2047 Kb [23.09.21 20:53:04.146] * [Loading IB] 1048572 indices, 2047 Kb [23.09.21 20:53:04.154] * [Loading IB] 1048572 indices, 2047 Kb [23.09.21 20:53:04.161] * [Loading IB] 1048572 indices, 2047 Kb [23.09.21 20:53:04.169] * [Loading IB] 1048572 indices, 2047 Kb [23.09.21 20:53:04.177] * [Loading IB] 1048572 indices, 2047 Kb [23.09.21 20:53:04.184] * [Loading IB] 1048575 indices, 2047 Kb [23.09.21 20:53:04.192] * [Loading IB] 1048572 indices, 2047 Kb [23.09.21 20:53:04.199] * [Loading IB] 1048575 indices, 2047 Kb [23.09.21 20:53:04.207] * [Loading IB] 228285 indices, 445 Kb [23.09.21 20:53:04.209] * [Loading VB] 65533 verts, 767 Kb [23.09.21 20:53:04.213] * [Loading VB] 65534 verts, 767 Kb [23.09.21 20:53:04.216] * [Loading VB] 65534 verts, 767 Kb [23.09.21 20:53:04.219] * [Loading VB] 65535 verts, 767 Kb [23.09.21 20:53:04.222] * [Loading VB] 65535 verts, 767 Kb [23.09.21 20:53:04.227] * [Loading VB] 65534 verts, 767 Kb [23.09.21 20:53:04.229] * [Loading VB] 65535 verts, 767 Kb [23.09.21 20:53:04.233] * [Loading VB] 14030 verts, 164 Kb [23.09.21 20:53:04.234] * [Loading IB] 1048575 indices, 2047 Kb [23.09.21 20:53:04.244] * [Loading IB] 1048575 indices, 2047 Kb [23.09.21 20:53:04.252] * [Loading IB] 1048575 indices, 2047 Kb [23.09.21 20:53:04.260] * [Loading IB] 718302 indices, 1402 Kb [23.09.21 20:53:04.266] * phase time: 325 ms [23.09.21 20:53:04.310] * phase cmem: 364383 K [23.09.21 20:53:04.994] * phase time: 727 ms [23.09.21 20:53:05.040] * phase cmem: 369632 K [23.09.21 20:53:05.068] * [DETAILS] VertexConsts(256), Batch(61) [23.09.21 20:53:05.068] * [DETAILS] 14640 v(20), 9455 p [23.09.21 20:53:05.068] * [DETAILS] Batch(61), VB(285K), IB(55K) [23.09.21 20:53:05.068] * phase time: 74 ms [23.09.21 20:53:05.115] * phase cmem: 370028 K [23.09.21 20:53:05.115] * Loading HOM: z:\programs\priboi ogsr\gamedata\levels\l01_escape\level.hom [23.09.21 20:53:05.118] * phase time: 49 ms [23.09.21 20:53:05.166] * phase cmem: 370252 K [23.09.21 20:53:05.167] * phase time: 49 ms [23.09.21 20:53:05.213] * phase cmem: 370252 K [23.09.21 20:53:05.229] - Game configuring : Started [23.09.21 20:53:05.240] - Game configuring : Finished [23.09.21 20:53:05.373] * phase time: 206 ms [23.09.21 20:53:05.422] * phase cmem: 382620 K [23.09.21 20:53:12.430] * t-report - base: 1194, 1084163 K [23.09.21 20:53:12.430] * t-report - lmap: 7, 7168 K [23.09.21 20:53:12.430] * phase time: 7056 ms [23.09.21 20:53:12.486] * phase cmem: 1519486 K [23.09.21 20:53:12.510] * phase time: 79 ms [23.09.21 20:53:12.564] * phase cmem: 1519490 K [23.09.21 20:53:12.625] -------------------------------------------------------------------------------- [23.09.21 20:53:12.625] [8143MB] physical memory installed, [2912MB] available, [64] percent of memory in use [23.09.21 20:53:12.625] PageFile usage: [1814MB], Peak PageFile usage: [1817MB] [23.09.21 20:53:12.625] -------------------------------------------------------------------------------- [23.09.21 20:53:12.625] * [ D3D ]: textures[1091332 K] [23.09.21 20:53:12.625] * [x-ray]: process heap[1518868 K], render[0 K] [23.09.21 20:53:12.625] * [x-ray]: economy: strings[7215 K], smem[0 K] [23.09.21 20:53:16.799] ! auto-generated bump map: wpn\ots_33\wpn_ots33_gps_bump# [23.09.21 20:53:16.818] ! auto-generated bump map: wpn\ots_33\wpn_ots33_frame_bump# [23.09.21 20:53:16.830] ! auto-generated bump map: wpn\ots_33\wpn_ots33_mag_bump# [23.09.21 20:53:17.642] ! auto-generated bump map: wpn\tec-9\wpn_tec_kg9_gun_bump# [23.09.21 20:53:17.654] ! auto-generated bump map: wpn\tec-9\wpn_tec_kg9_mag_bump# [23.09.21 20:53:21.252] * MEMORY USAGE: 2008943 K [23.09.21 20:53:21.252] * End of synchronization A[1] R[1] [23.09.21 20:53:21.252] * phase time: 8821 ms [23.09.21 20:53:21.359] * phase cmem: 2008943 K [23.09.21 20:53:23.029] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:23.670] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:26.975] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:27.007] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:27.573] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:29.825] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:30.358] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:32.574] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:35.431] * Saving spawns... [23.09.21 20:53:35.431] * Saving objects... [23.09.21 20:53:35.456] * 17496 objects are successfully saved [23.09.21 20:53:35.462] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [23.09.21 20:53:36.039] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:37.489] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:37.957] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:41.289] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:43.407] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:43.473] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:43.774] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:43.868] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:47.205] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:49.449] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:51.424] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:51.724] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:55.057] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:56.892] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:57.190] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:58.724] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:53:59.091] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:00.578] * Saving spawns... [23.09.21 20:54:00.578] * Saving objects... [23.09.21 20:54:00.602] * 17496 objects are successfully saved [23.09.21 20:54:00.610] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [23.09.21 20:54:02.441] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:02.873] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:09.461] * [R_occlusion::occq_destroy]: fids[58] used[58] pool[58] [23.09.21 20:54:09.461] * [R_occlusion::occq_destroy]: released [0] used and [58] pool queries [23.09.21 20:54:09.651] * DVB created: 16384K [23.09.21 20:54:09.651] * DIB created: 512K [23.09.21 20:54:10.509] * RM_Dump: textures : 1650 [23.09.21 20:54:10.509] * RM_Dump: rtargets : 22 [23.09.21 20:54:10.509] * RM_Dump: vs : 70 [23.09.21 20:54:10.509] * RM_Dump: ps : 83 [23.09.21 20:54:10.509] * RM_Dump: dcl : 19 [23.09.21 20:54:10.509] * RM_Dump: states : 77 [23.09.21 20:54:10.509] * RM_Dump: tex_list : 1316 [23.09.21 20:54:10.509] * RM_Dump: matrices : 0 [23.09.21 20:54:10.509] * RM_Dump: lst_constants: 0 [23.09.21 20:54:10.509] * RM_Dump: v_passes : 1913 [23.09.21 20:54:10.509] * RM_Dump: v_elements: 1919 [23.09.21 20:54:10.509] * RM_Dump: v_shaders : 1135 [23.09.21 20:54:10.509] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.09.21 20:54:10.509] * GPU vertex cache: recognized, 24 [23.09.21 20:54:10.509] *** RESET [1048 ms] [23.09.21 20:54:10.909] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:11.103] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:11.174] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:11.391] * MEMORY USAGE: 2013907 K [23.09.21 20:54:11.391] * End of synchronization A[1] R[1] [23.09.21 20:54:11.395] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:11.593] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:11.593] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:13.257] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:17.075] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:17.273] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:17.273] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:17.392] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:17.592] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:18.924] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:20.492] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:20.726] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:20.942] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:23.825] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:24.792] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:32.815] * [R_occlusion::occq_destroy]: fids[55] used[55] pool[55] [23.09.21 20:54:32.815] * [R_occlusion::occq_destroy]: released [0] used and [55] pool queries [23.09.21 20:54:33.006] * DVB created: 16384K [23.09.21 20:54:33.006] * DIB created: 512K [23.09.21 20:54:33.866] * RM_Dump: textures : 1650 [23.09.21 20:54:33.866] * RM_Dump: rtargets : 22 [23.09.21 20:54:33.866] * RM_Dump: vs : 70 [23.09.21 20:54:33.866] * RM_Dump: ps : 83 [23.09.21 20:54:33.866] * RM_Dump: dcl : 19 [23.09.21 20:54:33.866] * RM_Dump: states : 77 [23.09.21 20:54:33.866] * RM_Dump: tex_list : 1316 [23.09.21 20:54:33.866] * RM_Dump: matrices : 0 [23.09.21 20:54:33.866] * RM_Dump: lst_constants: 0 [23.09.21 20:54:33.866] * RM_Dump: v_passes : 1913 [23.09.21 20:54:33.866] * RM_Dump: v_elements: 1919 [23.09.21 20:54:33.866] * RM_Dump: v_shaders : 1135 [23.09.21 20:54:33.866] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.09.21 20:54:33.866] * GPU vertex cache: recognized, 24 [23.09.21 20:54:33.866] *** RESET [1051 ms] [23.09.21 20:54:34.476] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:34.542] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:34.743] * MEMORY USAGE: 2005625 K [23.09.21 20:54:34.743] * End of synchronization A[1] R[1] [23.09.21 20:54:35.242] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:37.875] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:40.625] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:40.859] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:41.710] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:41.711] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:42.047] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:42.410] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:42.614] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:42.893] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:42.942] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:43.307] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:43.376] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:43.698] ! auto-generated bump map: wpn\benelli\wpn_short_body_bump# [23.09.21 20:54:43.713] ! auto-generated bump map: wpn\benelli\wpn_short_barrel_bump# [23.09.21 20:54:43.763] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:44.160] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:47.160] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:47.509] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:47.858] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:48.025] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:48.708] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:48.758] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:49.192] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:49.209] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:49.241] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:50.012] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:50.060] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:50.611] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:51.011] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:52.544] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:52.577] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:52.761] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:52.927] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:53.026] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:53.260] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:53.359] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:53.960] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:54.176] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:54.227] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:55.892] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:56.025] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:56.259] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:57.510] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:57.560] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:57.777] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:58.275] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:58.443] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:54:59.360] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:00.326] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:01.267] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:01.777] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:01.927] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:03.143] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:03.360] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:04.594] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:04.828] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:05.495] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:05.994] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:06.694] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:06.944] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:07.194] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:07.927] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:08.177] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:08.826] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:09.426] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:09.826] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:10.144] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:10.510] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:10.526] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:11.281] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:11.545] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:11.946] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:12.545] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:13.496] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:14.828] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:14.894] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:15.096] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:15.229] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:15.898] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:16.160] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:16.945] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:17.444] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:17.980] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:18.247] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:20.894] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:21.079] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:21.329] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:21.795] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:21.829] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:22.445] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:23.929] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:24.428] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:25.144] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:25.495] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:26.063] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:27.229] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:35.149] * [R_occlusion::occq_destroy]: fids[55] used[55] pool[55] [23.09.21 20:55:35.149] * [R_occlusion::occq_destroy]: released [0] used and [55] pool queries [23.09.21 20:55:35.336] * DVB created: 16384K [23.09.21 20:55:35.336] * DIB created: 512K [23.09.21 20:55:36.194] * RM_Dump: textures : 1695 [23.09.21 20:55:36.194] * RM_Dump: rtargets : 22 [23.09.21 20:55:36.194] * RM_Dump: vs : 71 [23.09.21 20:55:36.194] * RM_Dump: ps : 85 [23.09.21 20:55:36.194] * RM_Dump: dcl : 19 [23.09.21 20:55:36.195] * RM_Dump: states : 77 [23.09.21 20:55:36.195] * RM_Dump: tex_list : 1348 [23.09.21 20:55:36.195] * RM_Dump: matrices : 0 [23.09.21 20:55:36.195] * RM_Dump: lst_constants: 0 [23.09.21 20:55:36.195] * RM_Dump: v_passes : 1971 [23.09.21 20:55:36.195] * RM_Dump: v_elements: 1977 [23.09.21 20:55:36.195] * RM_Dump: v_shaders : 1175 [23.09.21 20:55:36.195] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.09.21 20:55:36.195] * GPU vertex cache: recognized, 24 [23.09.21 20:55:36.195] *** RESET [1046 ms] [23.09.21 20:55:36.621] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:37.080] * MEMORY USAGE: 2053091 K [23.09.21 20:55:37.080] * End of synchronization A[1] R[1] [23.09.21 20:55:37.084] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:37.161] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:37.880] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:37.880] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:37.880] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:38.179] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:38.979] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:39.046] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:39.363] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:39.479] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:40.430] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:40.513] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:41.129] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:41.212] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:42.328] > demo_record 1 [23.09.21 20:55:42.697] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:42.880] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:43.846] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:44.062] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:44.478] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:44.846] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:46.114] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:46.130] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:47.261] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:47.578] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:47.629] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:49.067] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:49.280] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:49.446] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:50.613] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:52.081] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:52.463] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:53.246] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:53.296] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:53.748] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:54.678] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:54.961] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:55.296] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:55.430] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:56.497] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:59.213] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:59.428] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:59.464] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:55:59.679] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:00.782] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:00.962] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:01.395] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:01.511] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:02.445] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:02.662] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:03.795] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:04.213] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:06.363] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:08.846] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:08.846] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:09.062] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:10.229] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:10.629] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:10.980] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:56:11.131] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:26.487] * [R_occlusion::occq_destroy]: fids[40] used[40] pool[40] [23.09.21 20:59:26.487] * [R_occlusion::occq_destroy]: released [0] used and [40] pool queries [23.09.21 20:59:26.679] * DVB created: 16384K [23.09.21 20:59:26.679] * DIB created: 512K [23.09.21 20:59:27.526] * RM_Dump: textures : 1696 [23.09.21 20:59:27.526] * RM_Dump: rtargets : 22 [23.09.21 20:59:27.526] * RM_Dump: vs : 71 [23.09.21 20:59:27.526] * RM_Dump: ps : 85 [23.09.21 20:59:27.526] * RM_Dump: dcl : 19 [23.09.21 20:59:27.526] * RM_Dump: states : 77 [23.09.21 20:59:27.526] * RM_Dump: tex_list : 1349 [23.09.21 20:59:27.526] * RM_Dump: matrices : 0 [23.09.21 20:59:27.526] * RM_Dump: lst_constants: 0 [23.09.21 20:59:27.526] * RM_Dump: v_passes : 1972 [23.09.21 20:59:27.526] * RM_Dump: v_elements: 1978 [23.09.21 20:59:27.526] * RM_Dump: v_shaders : 1176 [23.09.21 20:59:27.526] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.09.21 20:59:27.526] * GPU vertex cache: recognized, 24 [23.09.21 20:59:27.526] *** RESET [1040 ms] [23.09.21 20:59:27.807] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:28.427] * MEMORY USAGE: 2051303 K [23.09.21 20:59:28.427] * End of synchronization A[1] R[1] [23.09.21 20:59:28.555] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:29.824] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:30.688] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:30.854] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:33.556] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:33.655] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:34.188] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:34.838] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:35.488] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:35.574] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:35.956] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:36.122] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:36.206] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:36.338] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:36.688] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:36.840] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:36.857] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:36.938] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:37.073] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:37.435] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:38.703] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:39.204] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:39.302] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:39.336] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:39.687] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:39.853] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:40.036] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:40.187] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:40.286] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:40.419] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:40.737] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:40.969] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:40.986] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:44.086] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:44.270] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:44.812] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:45.286] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:45.922] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:46.341] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:47.090] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:47.309] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:47.457] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:48.225] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:48.260] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:48.517] * Saving spawns... [23.09.21 20:59:48.517] * Saving objects... [23.09.21 20:59:48.565] * 17581 objects are successfully saved [23.09.21 20:59:48.571] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' [23.09.21 20:59:48.571] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:48.843] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:50.892] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:50.943] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:51.308] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:52.167] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:52.192] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:52.340] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:52.759] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:52.988] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:53.156] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:53.692] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:54.208] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:54.674] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:55.377] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:55.525] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:55.525] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:56.320] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:56.647] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:57.028] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:57.226] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:58.328] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:58.426] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:58.861] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 20:59:58.974] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf] [23.09.21 21:00:01.809] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf] [23.09.21 21:00:02.324] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf] [23.09.21 21:00:02.480] FATAL ERROR [error]Expression : SG [error]Function : CRender::model_CreateParticles [error]File : d:\a\ogsr-engine\ogsr-engine\ogsr_engine\layers\xrrenderpc_r2\r2.cpp [error]Line : 431 [error]Description : Particle effect or group doesn't exist [error]Arguments : _ecp\group_items\mutant_zombie_idle [23.09.21 21:00:02.480] ***************************[ScriptCrashHandler]********************************** [23.09.21 21:00:02.480] stack traceback: [C]: in function 'particles_object' ...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:23: in function <...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:2> [C]: in function 'amk_particle' ...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:49: in function <...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:45> [23.09.21 21:00:02.480] Locals: [23.09.21 21:00:02.480] Userdata: (*temporary) [23.09.21 21:00:02.480] string (*temporary) : _ecp\group_items\mutant_zombie_idle [23.09.21 21:00:02.480] Userdata: (*temporary) [23.09.21 21:00:02.480] End [23.09.21 21:00:02.480] Locals: [23.09.21 21:00:02.480] Userdata: self [23.09.21 21:00:02.480] userdata self.snd : (sound_object): 000001F06FF70060 [23.09.21 21:00:02.480] userdata self.cgravity : (___VECTOR): 000001F06FF6FCA0 [23.09.21 21:00:02.480] string self.snd_looped : false [23.09.21 21:00:02.480] string self.bone : bip01_head [23.09.21 21:00:02.480] number self.len : 1.000000 [23.09.21 21:00:02.480] boolean self.give_dmg : false [23.09.21 21:00:02.480] string self.stop_on_death : [23.09.21 21:00:02.480] boolean self.looped : false [23.09.21 21:00:02.480] userdata self.dir : (___VECTOR): 000001F06FF6F700 [23.09.21 21:00:02.480] string self.type : absolute [23.09.21 21:00:02.480] userdata self.obj : (game_object): 000001F06FF6B200 [23.09.21 21:00:02.480] number self.life_time : -1.000000 [23.09.21 21:00:02.480] userdata self.gravity : (___VECTOR): 000001F06FF6F8E0 [23.09.21 21:00:02.480] Table: params [23.09.21 21:00:02.480] string params.particle : _ecp\group_items\mutant_zombie_idle [23.09.21 21:00:02.480] string params.stop_on_death : [23.09.21 21:00:02.480] string params.sound : [23.09.21 21:00:02.480] string params.bone : bip01_head [23.09.21 21:00:02.480] string params.sound_looped : false [23.09.21 21:00:02.480] string params.blowout_light : off [23.09.21 21:00:02.480] End [23.09.21 21:00:02.480] Locals: [23.09.21 21:00:02.480] Userdata: (*temporary) [23.09.21 21:00:02.480] userdata (*temporary).snd : (sound_object): 000001F06FF70060 [23.09.21 21:00:02.480] userdata (*temporary).cgravity : (___VECTOR): 000001F06FF6FCA0 [23.09.21 21:00:02.480] string (*temporary).snd_looped : false [23.09.21 21:00:02.480] string (*temporary).bone : bip01_head [23.09.21 21:00:02.480] number (*temporary).len : 1.000000 [23.09.21 21:00:02.480] boolean (*temporary).give_dmg : false [23.09.21 21:00:02.480] string (*temporary).stop_on_death : [23.09.21 21:00:02.480] boolean (*temporary).looped : false [23.09.21 21:00:02.480] userdata (*temporary).dir : (___VECTOR): 000001F06FF6F700 [23.09.21 21:00:02.480] string (*temporary).type : absolute [23.09.21 21:00:02.480] userdata (*temporary).obj : (game_object): 000001F06FF6B200 [23.09.21 21:00:02.480] number (*temporary).life_time : -1.000000 [23.09.21 21:00:02.480] userdata (*temporary).gravity : (___VECTOR): 000001F06FF6F8E0 [23.09.21 21:00:02.480] End [23.09.21 21:00:02.480] Locals: [23.09.21 21:00:02.480] Userdata: self [23.09.21 21:00:02.480] boolean self.loaded : false [23.09.21 21:00:02.480] Table: self.st [23.09.21 21:00:02.480] userdata self.st.activation_game_time : (CTime): 000001F0D4A5ADB0 [23.09.21 21:00:02.480] string self.st.section_logic : logic [23.09.21 21:00:02.480] string self.st.ini_filename : <customdata> [23.09.21 21:00:02.480] userdata self.st.ini : (ini_file): 000001F0D4BB7660 [23.09.21 21:00:02.480] number self.st.stype : 1.000000 [23.09.21 21:00:02.480] table self.st.mob_death : [...] [23.09.21 21:00:02.480] number self.st.activation_time : 220058.000000 [23.09.21 21:00:02.480] table self.st.mob_panic : [...] [23.09.21 21:00:02.480] string self.st.gulag_name : [23.09.21 21:00:02.480] Table: self.particles [23.09.21 21:00:02.480] number delta : 18.000000 [23.09.21 21:00:02.480] function (for generator) : [[function]] [23.09.21 21:00:02.480] Table: (for state) [23.09.21 21:00:02.480] Table: (for state).1 [23.09.21 21:00:02.480] string (for state).1.particle : _ecp\group_items\mutant_zombie_idle [23.09.21 21:00:02.480] string (for state).1.stop_on_death : [23.09.21 21:00:02.480] userdata (for state).1.obj : (game_object): 000001F06FF6B200 [23.09.21 21:00:02.480] string (for state).1.sound : [23.09.21 21:00:02.480] string (for state).1.bone : bip01_head [23.09.21 21:00:02.480] string (for state).1.sound_looped : false [23.09.21 21:00:02.480] string (for state).1.blowout_light : off [23.09.21 21:00:02.480] ********************************************************************************* [23.09.21 21:00:02.480] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR: invalid key to 'next' stack traceback: [C]: at 0x7ff9d1fcb794 [C]: in function 'particles_object' ...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:23: in function <...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:2> [C]: in function 'amk_particle' ...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:49: in function <...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:45> [23.09.21 21:00:02.480] ********************************************************************************* [23.09.21 21:00:02.480] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CScriptEngine::lua_pcall_failed [error]File : d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp [error]Line : 52 [error]Description : [CScriptEngine::lua_pcall_failed]: invalid key to 'next' [23.09.21 21:00:02.481] ***************************[ScriptCrashHandler]********************************** [23.09.21 21:00:02.481] stack traceback: [C]: at 0x7ff9d1fcb794 [C]: in function 'particles_object' ...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:23: in function <...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:2> [C]: in function 'amk_particle' ...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:49: in function <...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:45> [23.09.21 21:00:02.481] ********************************************************************************* [23.09.21 21:00:02.481] ******************************************************************************** [23.09.21 21:00:02.481] !![LogStackTrace] Thread: [X-RAY Primary thread] [23.09.21 21:00:03.841] !!stack trace: ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125A3E58], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA7E1], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->58] + [13 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA626], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->172] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA563], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->252] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FCB80C], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D9385490], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D93C3E47], Fun: [lj_err_run()] + [327 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->851] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D93C2F19], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->874] + [8 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D93C3B69], Fun: [lj_err_msg()] + [9 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->880] + [5 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D940386C], Fun: [lj_tab_next()] + [332 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_tab.c-->605] + [13 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D938EED2], Fun: [lua_next()] + [50 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->896] + [32 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD0F59], Fun: [CScriptStorage::LogTable()] + [173 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->92] + [13 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD119D], Fun: [CScriptStorage::LogVariable()] + [545 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->141] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD0E2D], Fun: [CScriptStorage::dump_state()] + [129 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->78] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD133E], Fun: [ScriptCrashHandler()] + [130 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->194] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA7B4], Fun: [LogStackTrace()] + [28 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->56] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA626], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->172] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA3F6], Fun: [xrDebug::fail()] + [46 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->236] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FF9DB0EA95B], Fun: [CRender::model_CreateParticles()] + [139 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\layers\xrrenderpc_r2\r2.cpp-->432] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D20FA05A], Fun: [CParticlesObject::Init()] + [66 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\particlesobject.cpp-->30] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D20FA362], Fun: [CParticlesObject::CParticlesObject()] + [82 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\particlesobject.cpp-->18] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FC9995], Fun: [CScriptParticlesCustom::CScriptParticlesCustom()] + [33 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_particles.cpp-->17] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FC9BEA], Fun: [CScriptParticles::CScriptParticles()] + [42 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_particles.cpp-->76] + [23 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000A907], Fun: [luabind::detail::class_rep::constructor_dispatcher()] + [259 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->491] + [30 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D9385490], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000B4DB], Fun: [luabind::detail::class_rep::construct_lua_class_callback()] + [395 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->1050] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D9385490], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D938F0BB], Fun: [lua_pcall()] + [171 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1144] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EB84], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1F21DFD], Fun: [luabind::detail::proxy_member_void_caller<unsigned int const *>::~proxy_member_void_caller<unsigned int const *>()] + [73 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->269] + [16 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1F21A29], Fun: [CScriptBinderObjectWrapper::shedule_Update()] + [53 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->67] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1E3CCE3], Fun: [CScriptBinder::shedule_Update()] + [19 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_binder.cpp-->119] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D202BC57], Fun: [CEntity::shedule_Update()] + [27 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\entity.cpp-->325] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D202CC46], Fun: [CEntityAlive::shedule_Update()] + [18 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\entity_alive.cpp-->197] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1E394CF], Fun: [CCustomMonster::shedule_Update()] + [411 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\custommonster.cpp-->294] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1E426F0], Fun: [CBaseMonster::shedule_Update()] + [20 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster.cpp-->339] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1EA9616], Fun: [CZombie::shedule_Update()] + [14 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ai\monsters\zombie\zombie.cpp-->175] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A741A133], Fun: [CSheduler::ProcessStep()] + [467 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->356] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A741A4E5], Fun: [CSheduler::Update()] + [389 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->462] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FDE852], Fun: [CGamePersistent::OnFrame()] + [638 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\gamepersistent.cpp-->582] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744CD48], Fun: [CRegistrator<pureFrame>::Process()] + [84 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744BE28], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->443] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744C197], Fun: [CRenderDevice::on_idle()] + [223 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->214] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744C97E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744BFFB], Fun: [CRenderDevice::Run()] + [411 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A740EDA8], Fun: [Startup()] + [296 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A740F11E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A740C7F8], Fun: [WinMain()] + [72 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A746E12A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFA3BD87034], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA3BF22651], Fun: [RtlUserThreadStart()] + [33 byte(s)] [23.09.21 21:00:03.842] ******************************************************************************** [23.09.21 21:00:17.383] * [R_occlusion::occq_destroy]: fids[43] used[43] pool[43] [23.09.21 21:00:17.385] * [R_occlusion::occq_destroy]: released [0] used and [43] pool queries [23.09.21 21:00:17.389] FATAL ERROR [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_c6715271fb6c8a51385a964c2e1e361c>::operator () [error]File : d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp [error]Line : 541 [error]Description : Unexpected application exit! [23.09.21 21:00:17.390] ***************************[ScriptCrashHandler]********************************** [23.09.21 21:00:17.390] stack traceback: [C]: at 0x7ff9d1fcb794 [C]: in function 'particles_object' ...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:23: in function <...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:2> [C]: in function 'amk_particle' ...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:49: in function <...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:45> [23.09.21 21:00:17.390] ********************************************************************************* [23.09.21 21:00:17.390] ******************************************************************************** [23.09.21 21:00:17.390] !![LogStackTrace] Thread: [X-RAY Primary thread] [23.09.21 21:00:17.568] !!stack trace: ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125A3E58], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA7E1], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->58] + [13 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA626], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->172] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CB03C], Fun: [<lambda_c6715271fb6c8a51385a964c2e1e361c>::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->541] + [80 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFA398442D6], Fun: [execute_onexit_table()] + [342 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFA398441FB], Fun: [execute_onexit_table()] + [123 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFA398441B4], Fun: [execute_onexit_table()] + [52 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CE96E], Fun: [dllmain_crt_process_detach()] + [82 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->108] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CEA94], Fun: [dllmain_dispatch()] + [232 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->212] + [13 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA3BEE9A1D], Fun: [RtlActivateActivationContextUnsafeFast()] + [285 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA3BF2DB91], Fun: [LdrShutdownProcess()] + [321 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA3BF2DA2D], Fun: [RtlExitUserProcess()] + [173 byte(s)] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFA3BD8E0AB], Fun: [FatalExit()] + [11 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFA398505BC], Fun: [exit()] + [476 byte(s)] ! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFA3985045F], Fun: [exit()] + [127 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA6AA], Fun: [xrDebug::backend()] + [306 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->191] + [8 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA563], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->252] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FCB80C], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D9385490], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D93C3E47], Fun: [lj_err_run()] + [327 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->851] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D93C2F19], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->874] + [8 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D93C3B69], Fun: [lj_err_msg()] + [9 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->880] + [5 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D940386C], Fun: [lj_tab_next()] + [332 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_tab.c-->605] + [13 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D938EED2], Fun: [lua_next()] + [50 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->896] + [32 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD0F59], Fun: [CScriptStorage::LogTable()] + [173 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->92] + [13 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD119D], Fun: [CScriptStorage::LogVariable()] + [545 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->141] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD0E2D], Fun: [CScriptStorage::dump_state()] + [129 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->78] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD133E], Fun: [ScriptCrashHandler()] + [130 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->194] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA7B4], Fun: [LogStackTrace()] + [28 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->56] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA626], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->172] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA3F6], Fun: [xrDebug::fail()] + [46 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->236] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FF9DB0EA95B], Fun: [CRender::model_CreateParticles()] + [139 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\layers\xrrenderpc_r2\r2.cpp-->432] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D20FA05A], Fun: [CParticlesObject::Init()] + [66 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\particlesobject.cpp-->30] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D20FA362], Fun: [CParticlesObject::CParticlesObject()] + [82 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\particlesobject.cpp-->18] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FC9995], Fun: [CScriptParticlesCustom::CScriptParticlesCustom()] + [33 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_particles.cpp-->17] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FC9BEA], Fun: [CScriptParticles::CScriptParticles()] + [42 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_particles.cpp-->76] + [23 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000A907], Fun: [luabind::detail::class_rep::constructor_dispatcher()] + [259 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->491] + [30 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D9385490], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000B4DB], Fun: [luabind::detail::class_rep::construct_lua_class_callback()] + [395 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->1050] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D9385490], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D938F0BB], Fun: [lua_pcall()] + [171 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1144] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EB84], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1F21DFD], Fun: [luabind::detail::proxy_member_void_caller<unsigned int const *>::~proxy_member_void_caller<unsigned int const *>()] + [73 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->269] + [16 byte(s)] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1F21A29], Fun: [CScriptBinderObjectWrapper::shedule_Update()] + [53 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->67] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1E3CCE3], Fun: [CScriptBinder::shedule_Update()] + [19 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_binder.cpp-->119] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D202BC57], Fun: [CEntity::shedule_Update()] + [27 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\entity.cpp-->325] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D202CC46], Fun: [CEntityAlive::shedule_Update()] + [18 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\entity_alive.cpp-->197] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1E394CF], Fun: [CCustomMonster::shedule_Update()] + [411 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\custommonster.cpp-->294] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1E426F0], Fun: [CBaseMonster::shedule_Update()] + [20 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster.cpp-->339] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1EA9616], Fun: [CZombie::shedule_Update()] + [14 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ai\monsters\zombie\zombie.cpp-->175] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A741A133], Fun: [CSheduler::ProcessStep()] + [467 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->356] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A741A4E5], Fun: [CSheduler::Update()] + [389 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->462] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FDE852], Fun: [CGamePersistent::OnFrame()] + [638 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\gamepersistent.cpp-->582] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744CD48], Fun: [CRegistrator<pureFrame>::Process()] + [84 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744BE28], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->443] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744C197], Fun: [CRenderDevice::on_idle()] + [223 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->214] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744C97E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744BFFB], Fun: [CRenderDevice::Run()] + [411 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A740EDA8], Fun: [Startup()] + [296 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A740F11E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A740C7F8], Fun: [WinMain()] + [72 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A746E12A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFA3BD87034], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA3BF22651], Fun: [RtlUserThreadStart()] + [33 byte(s)] [23.09.21 21:00:17.569] ******************************************************************************** на этой строке вылетает, как вывести название объекта в лог перед вылетом? self.particle = particles_object(params.particle) Изменено 23 сентября, 2021 пользователем 1beer Слишком огромная подпись. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ian98 298 Опубликовано 23 сентября, 2021 I am dead а что такого ? К подобному я пришел путем тыка лишь бы хп случайно выдать. Из-за этого гг дохнул? Или просто лишняя нагрузка? Функции стоит объединить или как лучше сделать? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
I am dead 1 192 Опубликовано 23 сентября, 2021 ian98 А смысл всей конструкции если у тебя перед отнятием здоровья, оно полностью поднимается? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ian98 298 Опубликовано 23 сентября, 2021 Manool а как можно тогда этот отрицательный хил прикрепить так, чтобы гг не умирал при 2+ убийствах одновременно, но чтобы хп полоска меняла свои значения по факту смерти нас и монстров? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
I am dead 1 192 Опубликовано 23 сентября, 2021 1beer Причем тут монстр если у тебя вылет по нехватке эффекта? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ian98 298 Опубликовано 23 сентября, 2021 (изменено) Ошибка Изменено 23 сентября, 2021 пользователем ian98 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1beer 275 Опубликовано 23 сентября, 2021 4 минуты назад, I am dead сказал: 1beer Причем тут монстр если у тебя вылет по нехватке эффекта? разобрался уже, спасибо) Слишком огромная подпись. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты