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Тень121

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Сообщения, опубликованные Тень121


  1. Во многих модах подсвечивают область нахождения тайника, не место, а область. Судя по коментам есть проблемы с наводками на тайники, очень расплывчатые, не точные и не корректные.

    И поэтому возникло желание обратиться к разрабу обратить на эту проблему внимание.

    • Лайк 1
    • Хабар 2

  2. Спойлер

    [13.04.25 21:41:32.947] * Detected CPU: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz [GenuineIntel], F6/M158/S10
    [13.04.25 21:41:32.947] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
    [13.04.25 21:41:32.948] * CPU cores: [6], threads: [6]
    [13.04.25 21:41:32.948] * CPU0 current freq: 2808 MHz, max freq: 2808 MHz
    [13.04.25 21:41:32.948] * CPU1 current freq: 2808 MHz, max freq: 2808 MHz
    [13.04.25 21:41:32.948] * CPU2 current freq: 2808 MHz, max freq: 2808 MHz
    [13.04.25 21:41:32.948] * CPU3 current freq: 2808 MHz, max freq: 2808 MHz
    [13.04.25 21:41:32.948] * CPU4 current freq: 2808 MHz, max freq: 2808 MHz
    [13.04.25 21:41:32.948] * CPU5 current freq: 2808 MHz, max freq: 2808 MHz
    [13.04.25 21:41:32.948] Initializing File System...
    [13.04.25 21:41:32.948] --Found base arch: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db0], size: [678577379]
    [13.04.25 21:41:32.984] --Found base arch: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db1], size: [708434331]
    [13.04.25 21:41:32.987] --Found base arch: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db2], size: [671169415]
    [13.04.25 21:41:32.989] --Found base arch: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db3], size: [684792231]
    [13.04.25 21:41:32.991] --Found base arch: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db4], size: [671392842]
    [13.04.25 21:41:33.195] --Found base arch: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db5], size: [696277331]
    [13.04.25 21:41:33.228] --Found base arch: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db6], size: [667613134]
    [13.04.25 21:41:33.229] --Found base arch: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db7], size: [672770451]
    [13.04.25 21:41:33.248] --Found base arch: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db8], size: [296000567]
    [13.04.25 21:41:33.255] --Found base arch: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.db9], size: [79312307]
    [13.04.25 21:41:33.273] --Found base arch: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dba], size: [32500627]
    [13.04.25 21:41:33.277] --Found base arch: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dbb], size: [55194918]
    [13.04.25 21:41:33.280] --Found base arch: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dbc], size: [160948]
    [13.04.25 21:41:33.280] --Found base arch: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata.dbd], size: [101014]
    [13.04.25 21:41:33.280] using fs-ltx: [fsgame.ltx]
    [13.04.25 21:41:33.280] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\user\]
    [13.04.25 21:41:33.280]   files: [9]
    [13.04.25 21:41:33.281] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\]
    [13.04.25 21:41:33.282]   files: [18]
    [13.04.25 21:41:33.282] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\spawns\]
    [13.04.25 21:41:33.282]   files: [3]
    [13.04.25 21:41:33.282] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\anims\]
    [13.04.25 21:41:33.284]   files: [141]
    [13.04.25 21:41:33.295] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\]
    [13.04.25 21:41:33.295]   files: [31]
    [13.04.25 21:41:33.310] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\meshes\]
    [13.04.25 21:41:33.310]   files: [19]
    [13.04.25 21:41:33.358] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\meshes\]
    [13.04.25 21:41:33.358]   files: [19]
    [13.04.25 21:41:33.396] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\shaders\]
    [13.04.25 21:41:33.396]   files: [8]
    [13.04.25 21:41:33.401] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\]
    [13.04.25 21:41:33.402]   files: [40]
    [13.04.25 21:41:33.575] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\textures\]
    [13.04.25 21:41:33.575]   files: [120]
    [13.04.25 21:41:33.764] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\]
    [13.04.25 21:41:33.767]   files: [202]
    [13.04.25 21:41:33.768] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\]
    [13.04.25 21:41:33.768]   files: [34]
    [13.04.25 21:41:33.788] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\]
    [13.04.25 21:41:33.788]   files: [31]
    [13.04.25 21:41:33.788] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\user\savedgames\]
    [13.04.25 21:41:33.788]   files: [80]
    [13.04.25 21:41:33.788] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\user\logs\]
    [13.04.25 21:41:33.788]   files: [36]
    [13.04.25 21:41:33.788] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\user\screenshots\]
    [13.04.25 21:41:33.788]   files: [2]
    [13.04.25 21:41:33.788] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\mods\]
    [13.04.25 21:41:33.788]   files: [3]
    [13.04.25 21:41:33.788] --Found FS dir: [e:\s.t.a.l.k.e.r. - shadow of chernobyl\user\downloads\]
    [13.04.25 21:41:33.788]   files: [2]
    [13.04.25 21:41:33.788] --Found external arch: [mp_military_2.xdb0], size: [50350518]
    [13.04.25 21:41:33.789] FS: 49509 files cached, 0Kb memory used.
    [13.04.25 21:41:33.789] Init FileSystem 0.841137 sec
    [13.04.25 21:41:33.789] [OGSR Engine (x64)] build date: [Mar 10 2023 10:17:03]
    [13.04.25 21:41:33.789] [AppVeyor] build version: [2.1.407], repo: [OGSR/OGSR-Engine]
    [13.04.25 21:41:33.789] [_MSC_FULL_VER]: [193431942], [_MSVC_LANG]: [202002L]
    [13.04.25 21:41:33.789] Working Directory: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64]
    [13.04.25 21:41:33.789] CommandLine: ["E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe" ]
    [13.04.25 21:41:33.906] Initializing Engine...
    [13.04.25 21:41:33.908] Starting INPUT device...
    [13.04.25 21:41:33.919] --------------------------------------------------------------------------------
    [13.04.25 21:41:33.919] [16335MB] physical memory installed, [12318MB] available, [24] percent of memory in use
    [13.04.25 21:41:33.919] PageFile usage: [69MB], Peak PageFile usage: [69MB]
    [13.04.25 21:41:33.919] --------------------------------------------------------------------------------
    [13.04.25 21:41:33.919] * [ D3D ]: textures[0 K]
    [13.04.25 21:41:33.919] * [x-ray]: process heap[0 K], render[0 K]
    [13.04.25 21:41:33.919] * [x-ray]: economy: strings[10202 K], smem[0 K]
    [13.04.25 21:41:33.919] SOUND: OpenAL: enumerate devices...
    [13.04.25 21:41:33.919] SOUND: OpenAL: EnumerationExtension Present
    [13.04.25 21:41:34.016] devices Generic Software
    [13.04.25 21:41:34.016] SOUND: OpenAL: system  default SndDevice name is Generic Software
    [13.04.25 21:41:34.380] SOUND: OpenAL: All available devices:
    [13.04.25 21:41:34.380] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
    [13.04.25 21:41:34.380] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[yes] xram[no]
    [13.04.25 21:41:34.380] Executing config-script "e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
    [13.04.25 21:41:34.381] [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
    [13.04.25 21:41:34.381] Executing config-script "user.ltx"...
    [13.04.25 21:41:34.381] Executing config-script "e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx"...
    [13.04.25 21:41:34.381] [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx] successfully loaded.
    [13.04.25 21:41:34.381] Executing config-script "e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
    [13.04.25 21:41:34.381] [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
    [13.04.25 21:41:34.382] [e:\s.t.a.l.k.e.r. - shadow of chernobyl\user\user.ltx] successfully loaded.
    [13.04.25 21:41:34.382] SOUND: Selected device is OpenAL Soft
    [13.04.25 21:41:34.415] [OpenAL] EFX: present
    [13.04.25 21:41:34.415] Loading of [sEnvironment.xr]
    [13.04.25 21:41:34.415] ~ env id=[0] name=[identity]
    [13.04.25 21:41:34.415] ~ env id=[1] name=[default]
    [13.04.25 21:41:34.415] ~ env id=[2] name=[bathroom]
    [13.04.25 21:41:34.415] ~ env id=[3] name=[mountains]
    [13.04.25 21:41:34.415] ~ env id=[4] name=[yard]
    [13.04.25 21:41:34.416] ~ env id=[5] name=[room]
    [13.04.25 21:41:34.416] ~ env id=[6] name=[plant]
    [13.04.25 21:41:34.416] ~ env id=[7] name=[long_corridor]
    [13.04.25 21:41:34.416] ~ env id=[8] name=[open_space]
    [13.04.25 21:41:34.416] ~ env id=[9] name=[house]
    [13.04.25 21:41:34.416] ~ env id=[10] name=[forest]
    [13.04.25 21:41:34.416] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    [13.04.25 21:41:34.434] Starting RENDER device...
    [13.04.25 21:41:34.438] * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
    [13.04.25 21:41:34.602] [CHW::CreateDevice] refCount of [HW.pDevice]: [4]
    [13.04.25 21:41:34.603] *     Texture memory: 6029 M
    [13.04.25 21:41:34.604] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
    [13.04.25 21:41:34.604] * GPU vertex cache: unrecognized, 24
    [13.04.25 21:41:34.605] * DVB created: 4096K
    [13.04.25 21:41:34.605] * DIB created: 512K
    [13.04.25 21:41:34.616] [CResourceManager::OnDeviceCreate] count of *shaders*.xr files: [2]
    [13.04.25 21:41:34.616] ! Version conflict in shader 'models\lightplanes_00'
    [13.04.25 21:41:34.616] ! Version conflict in shader 'models\lightplanesself'
    [13.04.25 21:41:34.616] ! Version conflict in shader 'models\model_puh'
    [13.04.25 21:41:34.616] ! Version conflict in shader 'models\model_refl'
    [13.04.25 21:41:34.616] ! Version conflict in shader 'models\xbrainglass'
    [13.04.25 21:41:34.616] ! Version conflict in shader 'models\xdistortcolorlinv'
    [13.04.25 21:41:34.616] ! Version conflict in shader 'models\xglass'
    [13.04.25 21:41:34.616] ! Version conflict in shader 'models\xglass2'
    [13.04.25 21:41:34.616] ! Version conflict in shader 'models\xlens'
    [13.04.25 21:41:34.616] ! Version conflict in shader 'selflight_static'
    [13.04.25 21:41:34.618] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
    [13.04.25 21:41:34.719] !![IReaderBase<class IReader>::find_chunk_thm] THM [act\zom\zom] chunk [2072] fixed, wrong size = [27], correct size = [25]
    [13.04.25 21:41:34.719] !![IReaderBase<class IReader>::find_chunk_thm] THM [act\zom\zom3] chunk [2072] fixed, wrong size = [27], correct size = [25]
    [13.04.25 21:41:34.810] * HWDST/PCF supported and used
    [13.04.25 21:41:37.548] [CPSLibrary::LoadAll] count of *particles*.xr files: [2]
    [13.04.25 21:41:37.549] Load [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\particles_cop.xr]
    [13.04.25 21:41:37.549] cop format used for file [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\particles_cop.xr]
    [13.04.25 21:41:37.587] Load [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\particles.xr]
    [13.04.25 21:41:37.717] ! ParticleEffect [alexmx\amik_emti] with empty texture or shader. Cannot create shader for Visual!
    [13.04.25 21:41:37.717] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual!
    [13.04.25 21:41:37.717] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual!
    [13.04.25 21:41:37.717] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual!
    [13.04.25 21:41:37.717] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual!
    [13.04.25 21:41:37.717] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual!
    [13.04.25 21:41:37.775] ! ParticleEffect [anomaly2\effects\generator_sparks_main_04] with empty texture or shader. Cannot create shader for Visual!
    [13.04.25 21:41:38.065] --LUA version: [LuaJIT 2.1.0-beta3]
    [13.04.25 21:41:38.102] Starting engine...
    [13.04.25 21:41:46.769] * phase time: 0 ms
    [13.04.25 21:41:46.769] * phase cmem: 0 K
    [13.04.25 21:41:46.790] --LUA version: [LuaJIT 2.1.0-beta3]
    [13.04.25 21:41:46.804] * phase time: 35 ms
    [13.04.25 21:41:46.804] * phase cmem: 0 K
    [13.04.25 21:41:46.810] * Loading spawn registry...
    [13.04.25 21:41:47.255] Start load of custom waypoints...
    [13.04.25 21:41:47.263] Loaded 89 items from custom_waypoints, 60 from all.spawn was replaced!
    [13.04.25 21:41:47.263] End load of custom waypoints...
    [13.04.25 21:41:47.274] * 11119 spawn points are successfully loaded
    [13.04.25 21:41:47.274] * Loading objects...
    [13.04.25 21:41:47.604] * 20581 objects are successfully loaded
    [13.04.25 21:41:47.712] * 4 script vars are successfully loaded
    [13.04.25 21:41:48.300] * Game Михаил_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - shadow of chernobyl\user\savedgames\Михаил_autosave.sav' (1.495s)
    [13.04.25 21:41:48.300] * phase time: 1495 ms
    [13.04.25 21:41:48.300] * phase cmem: 0 K
    [13.04.25 21:41:48.317] # Player not found. New player created.
    [13.04.25 21:41:48.317] * client : connection accepted - <>
    [13.04.25 21:41:48.320] * phase time: 20 ms
    [13.04.25 21:41:48.320] * phase cmem: 0 K
    [13.04.25 21:41:48.324] * phase time: 3 ms
    [13.04.25 21:41:48.324] * phase cmem: 0 K
    [13.04.25 21:41:49.292] --[ISpatial_DB::initialize] bbc is [0.4, 25.8, -14.6], bbd is [321.3, 61.1, 332.6]
    [13.04.25 21:41:49.292] --[ISpatial_DB::initialize] bbc is [0.4, 25.8, -14.6], bbd is [321.3, 61.1, 332.6]
    [13.04.25 21:41:49.301] * phase time: 976 ms
    [13.04.25 21:41:49.301] * phase cmem: 0 K
    [13.04.25 21:41:51.945] * phase time: 2644 ms
    [13.04.25 21:41:51.945] * phase cmem: 0 K
    [13.04.25 21:41:51.946] * [Loading VB] 65529 verts, 2047 Kb
    [13.04.25 21:41:51.948] * [Loading VB] 65528 verts, 2047 Kb
    [13.04.25 21:41:51.949] * [Loading VB] 65531 verts, 2047 Kb
    [13.04.25 21:41:51.952] * [Loading VB] 65516 verts, 2047 Kb
    [13.04.25 21:41:51.955] * [Loading VB] 5226 verts, 163 Kb
    [13.04.25 21:41:51.956] * [Loading VB] 65535 verts, 2047 Kb
    [13.04.25 21:41:51.960] * [Loading VB] 65532 verts, 2047 Kb
    [13.04.25 21:41:51.961] * [Loading VB] 65534 verts, 2047 Kb
    [13.04.25 21:41:51.963] * [Loading VB] 65534 verts, 2047 Kb
    [13.04.25 21:41:51.964] * [Loading VB] 65507 verts, 2047 Kb
    [13.04.25 21:41:51.965] * [Loading VB] 65535 verts, 2047 Kb
    [13.04.25 21:41:51.966] * [Loading VB] 65532 verts, 2047 Kb
    [13.04.25 21:41:51.967] * [Loading VB] 65535 verts, 2047 Kb
    [13.04.25 21:41:51.969] * [Loading VB] 51231 verts, 1600 Kb
    [13.04.25 21:41:51.970] * [Loading VB] 65535 verts, 2047 Kb
    [13.04.25 21:41:51.971] * [Loading VB] 62237 verts, 1944 Kb
    [13.04.25 21:41:51.972] * [Loading IB] 1048572 indices, 2047 Kb
    [13.04.25 21:41:51.973] * [Loading IB] 1048572 indices, 2047 Kb
    [13.04.25 21:41:51.974] * [Loading IB] 1048575 indices, 2047 Kb
    [13.04.25 21:41:51.976] * [Loading IB] 1048575 indices, 2047 Kb
    [13.04.25 21:41:51.977] * [Loading IB] 1048575 indices, 2047 Kb
    [13.04.25 21:41:51.978] * [Loading IB] 1048572 indices, 2047 Kb
    [13.04.25 21:41:51.979] * [Loading IB] 1048569 indices, 2047 Kb
    [13.04.25 21:41:51.980] * [Loading IB] 866625 indices, 1692 Kb
    [13.04.25 21:41:51.982] * [Loading VB] 65533 verts, 767 Kb
    [13.04.25 21:41:51.982] * [Loading VB] 65533 verts, 767 Kb
    [13.04.25 21:41:51.983] * [Loading VB] 65533 verts, 767 Kb
    [13.04.25 21:41:51.984] * [Loading VB] 65535 verts, 767 Kb
    [13.04.25 21:41:51.984] * [Loading VB] 65530 verts, 767 Kb
    [13.04.25 21:41:51.985] * [Loading VB] 41425 verts, 485 Kb
    [13.04.25 21:41:51.985] * [Loading IB] 1048575 indices, 2047 Kb
    [13.04.25 21:41:51.986] * [Loading IB] 1048575 indices, 2047 Kb
    [13.04.25 21:41:51.988] * [Loading IB] 678084 indices, 1324 Kb
    [13.04.25 21:41:51.989] * phase time: 43 ms
    [13.04.25 21:41:51.989] * phase cmem: 0 K
    [13.04.25 21:41:52.002] * phase time: 13 ms
    [13.04.25 21:41:52.002] * phase cmem: 0 K
    [13.04.25 21:41:52.050] * [DETAILS] VertexConsts(256), Batch(61)
    [13.04.25 21:41:52.050] * [DETAILS] 34099 v(20), 23546 p
    [13.04.25 21:41:52.050] * [DETAILS] Batch(61), VB(665K), IB(137K)
    [13.04.25 21:41:52.103] * phase time: 100 ms
    [13.04.25 21:41:52.103] * phase cmem: 0 K
    [13.04.25 21:41:52.103] * Loading HOM: e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l02_garbage\level.hom
    [13.04.25 21:41:52.104] * phase time: 1 ms
    [13.04.25 21:41:52.104] * phase cmem: 0 K
    [13.04.25 21:41:52.111] * phase time: 6 ms
    [13.04.25 21:41:52.111] * phase cmem: 0 K
    [13.04.25 21:41:52.124] - Game configuring : Started 
    [13.04.25 21:41:52.125] - Loading music tracks from 'l02_garbage_musics'...
    [13.04.25 21:41:52.127] ~ set_geometry_env id=0 name[plant]=environment id[6]
    [13.04.25 21:41:52.127] ~ set_geometry_env id=1 name[open_space]=environment id[8]
    [13.04.25 21:41:52.127] ~ set_geometry_env id=2 name[mountains]=environment id[3]
    [13.04.25 21:41:52.127] ~ set_geometry_env id=3 name[bathroom]=environment id[2]
    [13.04.25 21:41:52.127] ~ set_geometry_env id=4 name[long_corridor]=environment id[7]
    [13.04.25 21:41:52.128] - Game configuring : Finished 
    [13.04.25 21:41:52.285] * phase time: 173 ms
    [13.04.25 21:41:52.285] * phase cmem: 0 K
    [13.04.25 21:41:52.286] CResourceManager::DeferredUpload [MT] -> START, size = [2088]
    [13.04.25 21:41:52.382] ! Fallback to default bump map: build_details_bump
    [13.04.25 21:41:52.382] ! Fallback to default bump map: build_details_bump#
    [13.04.25 21:41:54.704] CResourceManager::DeferredUpload -> END
    [13.04.25 21:41:54.705] * t-report - base: 2082, 2219338 K
    [13.04.25 21:41:54.705] * t-report - lmap: 6, 6144 K
    [13.04.25 21:41:54.705] * phase time: 2420 ms
    [13.04.25 21:41:54.705] * phase cmem: 0 K
    [13.04.25 21:41:54.709] * phase time: 4 ms
    [13.04.25 21:41:54.709] * phase cmem: 0 K
    [13.04.25 21:41:54.720] --------------------------------------------------------------------------------
    [13.04.25 21:41:54.720] [16335MB] physical memory installed, [11775MB] available, [27] percent of memory in use
    [13.04.25 21:41:54.720] PageFile usage: [8884MB], Peak PageFile usage: [8886MB]
    [13.04.25 21:41:54.720] --------------------------------------------------------------------------------
    [13.04.25 21:41:54.720] * [ D3D ]: textures[2225483 K]
    [13.04.25 21:41:54.720] * [x-ray]: process heap[0 K], render[0 K]
    [13.04.25 21:41:54.720] * [x-ray]: economy: strings[13207 K], smem[8224 K]
    [13.04.25 21:41:56.228] ! Fallback to default bump map: nestandart\duty\buttbag2_bump#
    [13.04.25 21:41:56.231] ! Fallback to default bump map: nestandart\duty\armor_p5_bump#
    [13.04.25 21:41:56.233] ! Fallback to default bump map: nestandart\duty\buckle_m_bump#
    [13.04.25 21:41:56.264] ! Fallback to default bump map: nestandart\duty\turniket_bump#
    [13.04.25 21:41:57.632] ! Fallback to default bump map: gscfokya\shared_faces_gen_bump#
    [13.04.25 21:41:57.639] ! Fallback to default bump map: gscfokya\sta\nvc_sviter_1_bump#
    [13.04.25 21:41:57.649] ! Fallback to default bump map: gscfokya\band\band_plash1_bump#
    [13.04.25 21:41:57.669] ! Fallback to default bump map: gscfokya\band\plash1_hood_bump#
    [13.04.25 21:41:57.682] ! Fallback to default bump map: gscfokya\shared_hand_st_2_bump#
    [13.04.25 21:41:57.688] ! Fallback to default bump map: gscfokya\sta\t_mon_atchms_bump#
    [13.04.25 21:41:57.692] ! Fallback to default bump map: gscfokya\free\free_boot_1_bump#
    [13.04.25 21:41:57.697] ! Fallback to default bump map: gscfokya\nebo\nebo_lower4_bump#
    [13.04.25 21:41:57.703] ! Fallback to default bump map: gscfokya\shared_balaclava_bump#
    [13.04.25 21:41:57.805] ! Fallback to default bump map: gscfokya\exo\shared_exo_h_bump#
    [13.04.25 21:41:57.817] ! Fallback to default bump map: gscfokya\exo\shared_exo_1_bump#
    [13.04.25 21:41:57.829] ! Fallback to default bump map: gscfokya\exo\shared_exo_2_bump#
    [13.04.25 21:41:57.837] ! Fallback to default bump map: gscfokya\bulat\bulatdetal_bump#
    [13.04.25 21:41:57.843] ! Fallback to default bump map: nestandart\duty\exo_servomotoriki_bump#
    [13.04.25 21:41:58.376] ! Fallback to default bump map: gscfokya\sta\sta_kapushon_bump#
    [13.04.25 21:41:58.395] ! Fallback to default bump map: gscfokya\sta\sta_low_up_1_bump#
    [13.04.25 21:41:58.418] ! Fallback to default bump map: gscfokya\sta\sta_kobura_1_bump#
    [13.04.25 21:41:58.430] ! Fallback to default bump map: gscfokya\sta\ntr_ballonas_bump#
    [13.04.25 21:41:58.449] ! Fallback to default bump map: gscfokya\sta\sta_podsum_r_bump#
    [13.04.25 21:41:58.454] ! Fallback to default bump map: gscfokya\shared_shoes_st2_bump#
    [13.04.25 21:41:58.463] ! Fallback to default bump map: gscfokya\shared_gloves_01_bump#
    [13.04.25 21:41:58.469] ! Fallback to default bump map: gscfokya\sta\sta_podsumok_bump#
    [13.04.25 21:41:58.475] ! Fallback to default bump map: gscfokya\free\free_gasm_1_bump#
    [13.04.25 21:41:59.023] ! Fallback to default bump map: gscfokya\sta\nvc_rubashka_bump#
    [13.04.25 21:41:59.046] ! Fallback to default bump map: gscfokya\sta\nvc_backpack_bump#
    [13.04.25 21:41:59.056] ! Fallback to default bump map: gscfokya\sta\nvc_kapushon_bump#
    [13.04.25 21:41:59.072] ! Fallback to default bump map: gscfokya\sta\nvc_karmani1_bump#
    [13.04.25 21:41:59.084] ! Fallback to default bump map: gscfokya\sta\nvc_jeans_bl_bump#
    [13.04.25 21:41:59.092] ! Fallback to default bump map: gscfokya\sta\sta_flyaga_1_bump#
    [13.04.25 21:42:00.978] * MEMORY USAGE: 0 K
    [13.04.25 21:42:00.978] * End of synchronization A[1] R[1]
    [13.04.25 21:42:00.979] * phase time: 6273 ms
    [13.04.25 21:42:00.979] * phase cmem: 0 K
    [13.04.25 21:42:44.435] ! Fallback to default bump map: gscfokya\mutants\dog_grey_bump#
    [13.04.25 21:42:59.823] 
    FATAL ERROR

    [error]Expression    : FATAL ERROR
    [error]Function      : CModelPool::Instance_Load
    [error]File          : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp
    [error]Line          : 100
    [error]Description   : Can't find model file 'physics\anomaly\artefact_spiral2.ogf'.


    [13.04.25 21:42:59.823] ***************************[ScriptCrashHandler]**********************************
    [13.04.25 21:42:59.823] stack traceback:
    [13.04.25 21:42:59.823] *********************************************************************************
    [13.04.25 21:42:59.823] ********************************************************************************
    [13.04.25 21:42:59.823] !![LogStackTrace] Thread: [X-RAY Primary thread]
    [13.04.25 21:42:59.989] !!stack trace:
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C16EDC35], Fun: [BuildStackTrace()] + [41 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->154]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C16D8F5E], Fun: [LogStackTrace()] + [62 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [10 byte(s)]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C16D93F2], Fun: [xrDebug::backend()] + [670 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] + [498 byte(s)]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C16D9673], Fun: [xrDebug::fatal()] + [123 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->247]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C1726555], Fun: [CModelPool::Instance_Load()] + [301 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp-->103]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C172701A], Fun: [CModelPool::Create()] + [830 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp-->251]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C16867B4], Fun: [CObject::cNameVisual_set()] + [188 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\xr_object.cpp-->36]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C1687530], Fun: [CObject::Load()] + [1752 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\xr_object.cpp-->168]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C1A1B7F8], Fun: [CInventoryItemObject::Load()] + [36 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\inventory_item_object.cpp-->25] + [5 byte(s)]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C19C8BD1], Fun: [CHudItemObject::Load()] + [21 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\hud_item_object.cpp-->26]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C1BD7BF4], Fun: [CArtefact::Load()] + [36 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Artifact.cpp-->99]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C1A01A11], Fun: [CGraviArtefact::Load()] + [21 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\GraviArtifact.cpp-->50]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C1A6DE11], Fun: [CLevel::g_sv_Spawn()] + [221 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->102] + [75 byte(s)]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C1A6D9D5], Fun: [CLevel::cl_Process_Spawn()] + [385 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->50]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C195B902], Fun: [CLevel::ProcessGameEvents()] + [386 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->373]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C195BBDA], Fun: [CLevel::OnFrame()] + [686 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->396]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C16B7257], Fun: [CRegistrator<pureFrame>::Process()] + [87 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->109]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C16B6CE3], Fun: [CRenderDevice::FrameMove()] + [387 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->413]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C16B5E85], Fun: [CRenderDevice::on_idle()] + [233 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->185]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C16B69CF], Fun: [CRenderDevice::Run()] + [575 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->351] + [85 byte(s)]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C167FE46], Fun: [Startup()] + [1366 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->204]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C16804A9], Fun: [WinMain_impl()] + [509 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->408]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C168063B], Fun: [WinMain()] + [335 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->429]
    ! Module: [E:\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C1E6E2EE], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
    ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FF9ACFC7BD4], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
    ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FF9AD88CE51], Fun: [RtlUserThreadStart()] + [33 byte(s)]

    [13.04.25 21:42:59.989] ********************************************************************************

     


  3. 9 минут назад, DeoDexat сказал:

    я не могу понять

    Привет.

    Это болезнь всех ремейкстеров. Их только хватает на усиление, урезание, хардкорность у них в масти, а то стреляешь и не можешь в небо попасть. А добавить полезных фич, сотенку нормальных квестов, тут у них слабость в коленках.  Я не спорю что раскрасить цветочками  и блестящей водой легче чем квестовую ветку запустить. 

    На моей памяти один только Славн делает шедевр из ОП 2.2.