uraltab
-
Публикаций
308 -
Зарегистрирован
-
Посещение
Сообщения, опубликованные uraltab
-
-
Кто и когда даст простой детектор артов?
Тут выше чел спросил: вырождаются ли артефакты находящиеся в рюкзаке. Который лежит не в укрытии ?
И, prophet ответил: ДА.
Это как? То есть в нычках новых, рюкзаках мы арты храним, а им может быть урон?
-
Как осень здесь поставить?
От этого ПДА как то можно избавиться, на стандартные как во всех ОП?
-
Хех, не взял у Сидора квест на ночную звезду в первый заход, теперь у него пропал этот диалог. Странно.
-
5 часов назад, VoLNovoD сказал:Куда с Кордона девается компания из Кузькиной Матери, Басти и Мерцающего
Не могут они с Кордона уйти, до самой Волны Мутантов. Могут убить одного из двух или Басти, или Мерцающего. Диалоги у них на задания дублируются.
Дополнено 2 минуты спустяВ 26.08.2023 в 00:12, Tsatrik сказал:юпитере где водится контрик с красным мозгом
Там его обыскать обязательно нужно
Дополнено 12 минуты спустяВ 20.08.2023 в 17:24, Kirill31r сказал:по времени долгий сыграть как оп2.2
Фотограф, если не играл, он покороче конечно будет. Но, если нервы железные можешь попробовать DSH мод. Многие просто в "ужасе" от трудностей, там. Мат перемат.
-
3 часа назад, Tsatrik сказал:непись решил пойти пошутить
Костя ни с кем шутить не любит, врагов валит на раз. Если без правок, только переигрывать.
- 1
-
17 часов назад, Tyrob сказал:Фотик прокачай.
Долговязый не апгрейдит, наверное потому что все фотоохоты и пр. пройдены. Блин, может фотик уже проапгрейджен, не помню.
- 1
-
Не получается летающую жарку сфоткать, и счетчики на это дело не работают( про уничтожение аномалий), может кто глянет? без правок.
- 1
-
-
26 диктофон шахматиста не выкладывемый куда нужен? Достяга Шахматист, есть.
-
2 часа назад, m00nk1ng сказал:переигрывать без вариантов надо?
Правки есть у тебя?
-
3 минуты назад, m00nk1ng сказал:до складов дошел
Если правки есть, отключи на время.
-
Ачивку Легендарный сталкер сегодня получил, так для статистики.
-
16 минут назад, marek сказал:с твоей сохранки и все получилось
Ну, а как получилось то, у тебя?
Все, zima59 подсказал с соседнего форума, надо расстояние по более для выстрела.
- 1
-
11 минут назад, marek сказал:должен быть, Гром вроде
Так сэйв же, выше есть.
-
Квест "Смертельные Вспышки Молнии" (из Шахматиста). Восьмая вспышка происходит, при попадании в Молнию парализующим дротиком, она не падает. 4 попадания и она дохнет. Что делать? Патч майский, без правок. При этом приходит сообщение от Волазара: Стрелок, зря это сделал и сейчас ты умрешь. Сэйв: https://disk.yandex.ru/d/By36ihFIes9wcQ
-
В 04.03.2023 в 16:39, Arkmore сказал:в официальной группе
Офиц сайт на ВК, я и имел ввиду.
Кроме Акилла, у кого Глок 41 можно получить?
-
Подскажите как с Мерцающим связаться, забанили на оф сайте.
-
3 часа назад, Tyrob сказал:на ЧАЭС 2 должны быть контрики с красным мозгом
Не раз уже зачищал ЧАЭС 2, где они могут быть? Ты уверен в сказанном? Собираюсь шилки бахнуть скоро.
-
Привет всем. Подскажите где для Серого hk mp5a3 9х18 найти? У Кэпа забрал давно, кому то отдал.
Про красный мозг контра, хотелось бы уточнить. 1 на болотах для Свиблова, 2 в х-8 для лекарства Калмыку. И 3 в депо на Юпитере, он как бы квестовый и его обяз. отдать Ворону за клондайк. 4 в невидимых тайниках на Агро. Больше их негде взять?
-
Всем привет! Кто знает точно, вблизи база ЧН, где не воруют нычки? Из рюкзаков. Хотелось бы узнать про Радар, Припять, и в других локах. Про пути нпс, я в курсе, там типа не ложить, но эти пути все мне неведомы.
-
Что бы поставить, нужно модифицированный движок? Надо ориг геймдату ОП 2, и в него ставить? Надписи- в режиме разраба не будет?
-
Да в топку этот мод! Перезашел до захода в Госпиталь, по бырому перестрелял, документ взял, и о чудо! Квест обновился, зачлось - собирать доки. Метки перех на месте, перешол в Лиманск, опять вылет и меток нету переходов. В ТОПКУ!!! Из темы ухожу , всем добра.
- 1
-
8 минут назад, dedMcAR сказал:проверьте-ка свои закачки.
Так у тебя все в порядке, или нет7 Не понятен твой посыл.
-
Бьются сейвы, и пропадают метки переходов, при подборе последнего, в моем случае документа в Госпитале. Правок не ставил.
Лог:
Спойлер* Vendor CPU: GenuineIntel
* Detected CPU: Intel(R) Celeron(R) CPU E1200 @ 1.60GHz
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU cores/threads: 2/2Initializing File System...
using fs-ltx fsgame.ltx
FS: 68012 files cached 37 archives, 15993Kb memory used.
Init FileSystem 2.726560 sec
Build: 1061
Build date: Jan 7 2022Engine & Mod Discord: https://discord.gg/sRzN8EKXGk
EH: 55808080EA3908803C24568FF206F796-----loading c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\system.ltx
-----loading c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\system.ltx
-----loading c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[users\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[137434432332 K], reserved[4343760 K], committed[177316 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[55314 K]
* [x-ray]: economy: strings[43702 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Games\S.T.A.L.K.E.R. Dead City SR\bin\
dir[1]=C:\Games\S.T.A.L.K.E.R. Dead City SR\
dir[2]=C:\Games\S.T.A.L.K.E.R. Dead City SR\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\rspec_default.ltx"...
[c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[users\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
* GPU driver: 23.21.13.9124
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2997 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
[CResourceManager] Starting LuaJIT
[CResourceManager] LuaJIT Started!
THM chunk 2072 fixed, wrong size = 32, correct size = 31
THM chunk 2072 fixed, wrong size = 35, correct size = 34
THM chunk 2072 fixed, wrong size = 35, correct size = 34
THM chunk 2072 fixed, wrong size = 35, correct size = 34
THM chunk 2072 fixed, wrong size = 29, correct size = 28
THM chunk 2072 fixed, wrong size = 36, correct size = 35
THM chunk 2072 fixed, wrong size = 30, correct size = 29
THM chunk 2072 fixed, wrong size = 30, correct size = 29
THM chunk 2072 fixed, wrong size = 33, correct size = 32
THM chunk 2072 fixed, wrong size = 35, correct size = 34
THM chunk 2072 fixed, wrong size = 35, correct size = 34
THM chunk 2072 fixed, wrong size = 32, correct size = 31
THM chunk 2072 fixed, wrong size = 35, correct size = 34
THM chunk 2072 fixed, wrong size = 35, correct size = 34
THM chunk 2072 fixed, wrong size = 38, correct size = 37
THM chunk 2072 fixed, wrong size = 38, correct size = 37
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 28, correct size = 27
THM chunk 2072 fixed, wrong size = 28, correct size = 27
THM chunk 2072 fixed, wrong size = 40, correct size = 30
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader hud_font
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[137434060180 K], reserved[4367552 K], committed[525676 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[182267 K]
* [x-ray]: economy: strings[44311 K], smem[0 K]
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] $user$viewport2
* 0.0 : [ 1] act\act_controller_hit
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] det\det_list
* 0.0 : [ 1] flare\flare_02
* 0.0 : [ 1] flare\flare_04
* 0.0 : [ 1] flare\flare_05
* 0.0 : [ 1] flare\flare_07
* 0.0 : [ 1] flare\flare_09
* 0.0 : [ 1] flare\flare_21
* 0.0 : [ 1] flare\flare_21-r
* 0.0 : [ 1] flare\flare_32
* 0.0 : [ 1] fx\fx_fire-full
* 0.0 : [ 1] fx\fx_fire-glow
* 0.0 : [ 1] fx\fx_fire1_06
* 0.0 : [ 1] fx\fx_fire1_13
* 0.0 : [ 1] fx\fx_fire1_16
* 0.0 : [ 1] fx\fx_fl_l
* 0.0 : [ 1] fx\fx_flare0
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_flares_gray_ring
* 0.0 : [ 1] fx\fx_flares_gray_ring2
* 0.0 : [ 1] fx\fx_flares_orange_hollow
* 0.0 : [ 1] fx\fx_flares_orange_solid
* 0.0 : [ 1] fx\fx_flares_pink_dot
* 0.0 : [ 1] fx\fx_flares_pink_haze
* 0.0 : [ 1] fx\fx_flares_pink_hollow
* 0.0 : [ 1] fx\fx_flares_pink_solid
* 0.0 : [ 1] fx\fx_flares_purple_dot
* 0.0 : [ 1] fx\fx_flares_purple_haze
* 0.0 : [ 1] fx\fx_flares_purple_hollow
* 0.0 : [ 1] fx\fx_flares_purple_solid
* 0.0 : [ 1] fx\fx_flares_rainbow_blur_half
* 0.0 : [ 1] fx\fx_flares_rainbow_ring
* 0.0 : [ 1] fx\fx_flares_red_ring
* 0.0 : [ 1] fx\fx_flares_sun
* 0.0 : [ 1] fx\fx_flares_sun_streaks1
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_gradient_orange
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_moon_halo_phase_1
* 0.0 : [ 1] fx\fx_moon_halo_phase_2
* 0.0 : [ 1] fx\fx_moon_halo_phase_3
* 0.0 : [ 1] fx\fx_moon_halo_phase_4
* 0.0 : [ 1] fx\fx_moon_halo_phase_5
* 0.0 : [ 1] fx\fx_moon_halo_phase_6
* 0.0 : [ 1] fx\fx_moon_halo_phase_7
* 0.0 : [ 1] fx\fx_moon_phase_1
* 0.0 : [ 1] fx\fx_moon_phase_2
* 0.0 : [ 1] fx\fx_moon_phase_3
* 0.0 : [ 1] fx\fx_moon_phase_4
* 0.0 : [ 1] fx\fx_moon_phase_5
* 0.0 : [ 1] fx\fx_moon_phase_6
* 0.0 : [ 1] fx\fx_moon_phase_7
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_ring1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_fog
* 0.0 : [ 1] fx\fx_sun_gradient
* 0.0 : [ 1] fx\fx_sun_halo
* 0.0 : [ 1] fx\fx_sun_morning
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_anamorphic
* 0.0 : [ 1] glow\glow_blue1
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_reddish1
* 0.0 : [ 1] glow\glow_torch_r2
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] glow\glow_yellow
* 0.0 : [ 1] lights\lights_flashlight2
* 0.0 : [ 1] pfx\pfx_12ga
* 0.0 : [ 1] pfx\pfx_45acp
* 0.0 : [ 1] pfx\pfx_545x39
* 0.0 : [ 1] pfx\pfx_556x45
* 0.0 : [ 1] pfx\pfx_762x39
* 0.0 : [ 1] pfx\pfx_762x51
* 0.0 : [ 1] pfx\pfx_762x54
* 0.0 : [ 1] pfx\pfx_9x18
* 0.0 : [ 1] pfx\pfx_9x19
* 0.0 : [ 1] pfx\pfx_9x39
* 0.0 : [ 1] pfx\pfx_abs
* 0.0 : [ 1] pfx\pfx_ambimet
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-explosion_neu1
* 0.0 : [ 1] pfx\pfx_ani-explosion_neu3
* 0.0 : [ 1] pfx\pfx_ani-explosion_neu5
* 0.0 : [ 1] pfx\pfx_ani-explosion_neu6
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anim_dirt_dying
* 0.0 : [ 1] pfx\pfx_anim_dirtexp_3
* 0.0 : [ 1] pfx\pfx_anim_firetest2
* 0.0 : [ 1] pfx\pfx_anom_blue_gate
* 0.0 : [ 1] pfx\pfx_anom_bluer
* 0.0 : [ 1] pfx\pfx_anom_red_gate
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_10
* 0.0 : [ 1] pfx\pfx_anomaly_100
* 0.0 : [ 1] pfx\pfx_anomaly_11
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_16_blue
* 0.0 : [ 1] pfx\pfx_anomaly_17
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_20
* 0.0 : [ 1] pfx\pfx_anomaly_200
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_blue
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_blood_vapor
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blue_tiled
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_byaka02
* 0.0 : [ 1] pfx\pfx_byaka_01
* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
* 0.0 : [ 1] pfx\pfx_cc_lightings
* 0.0 : [ 1] pfx\pfx_charredwallssil
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2_blue
* 0.0 : [ 1] pfx\pfx_dist2a
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist3_blue
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_lightning_02
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_distortion_blue
* 0.0 : [ 1] pfx\pfx_electro_scoch
* 0.0 : [ 1] pfx\pfx_electrostatic
* 0.0 : [ 1] pfx\pfx_elektro_anom
* 0.0 : [ 1] pfx\pfx_elektro_anom_01
* 0.0 : [ 1] pfx\pfx_elektro_anom_02
* 0.0 : [ 1] pfx\pfx_elektro_anom_02_a
* 0.0 : [ 1] pfx\pfx_elektro_anom_03_a
* 0.0 : [ 1] pfx\pfx_exp
* 0.0 : [ 1] pfx\pfx_exp_cloud06
* 0.0 : [ 1] pfx\pfx_expl_01
* 0.0 : [ 1] pfx\pfx_expl_benzin
* 0.0 : [ 1] pfx\pfx_expl_gen
* 0.0 : [ 1] pfx\pfx_explo_ef
* 0.0 : [ 1] pfx\pfx_explo_ef_smol
* 0.0 : [ 1] pfx\pfx_explotions_10
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_5
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine
* 0.0 : [ 1] pfx\pfx_fantom_01
* 0.0 : [ 1] pfx\pfx_fireball_anom
* 0.0 : [ 1] pfx\pfx_fireball_tiled_a
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flame_101
* 0.0 : [ 1] pfx\pfx_flame_102
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flare_qadro
* 0.0 : [ 1] pfx\pfx_flare_qadro2
* 0.0 : [ 1] pfx\pfx_flare_qadro3
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_02
* 0.0 : [ 1] pfx\pfx_flash_04
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_flash_08
* 0.0 : [ 1] pfx\pfx_fxwhitewater
* 0.0 : [ 1] pfx\pfx_fxwhitewater01
* 0.0 : [ 1] pfx\pfx_g-smoke-01
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_hit_gaus
* 0.0 : [ 1] pfx\pfx_intense2_a
* 0.0 : [ 1] pfx\pfx_laser_pointer
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light1
* 0.0 : [ 1] pfx\pfx_light3
* 0.0 : [ 1] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 1] pfx\pfx_lightning_01
* 0.0 : [ 1] pfx\pfx_lightning_02
* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_muhi
* 0.0 : [ 1] pfx\pfx_obruch
* 0.0 : [ 1] pfx\pfx_outervortex
* 0.0 : [ 1] pfx\pfx_plamy01
* 0.0 : [ 1] pfx\pfx_plamy_02
* 0.0 : [ 1] pfx\pfx_plamy_06
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_ring
* 0.0 : [ 1] pfx\pfx_scola_distor
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_shpera
* 0.0 : [ 1] pfx\pfx_skinsplash1
* 0.0 : [ 1] pfx\pfx_smok_anim
* 0.0 : [ 1] pfx\pfx_smoke_001
* 0.0 : [ 1] pfx\pfx_smoke_03
* 0.0 : [ 1] pfx\pfx_smoke_04
* 0.0 : [ 1] pfx\pfx_smoke_06
* 0.0 : [ 1] pfx\pfx_smoke_08
* 0.0 : [ 1] pfx\pfx_smoke_09
* 0.0 : [ 1] pfx\pfx_smoke_a
* 0.0 : [ 1] pfx\pfx_smoke_animated_3
* 0.0 : [ 1] pfx\pfx_smoke_b
* 0.0 : [ 1] pfx\pfx_smoke_c
* 0.0 : [ 1] pfx\pfx_smoke_stolb
* 0.0 : [ 1] pfx\pfx_smokepuffs1
* 0.0 : [ 1] pfx\pfx_smokepuffs2
* 0.0 : [ 1] pfx\pfx_snou_explo
* 0.0 : [ 1] pfx\pfx_snou_explo_01
* 0.0 : [ 1] pfx\pfx_snou_explo_02
* 0.0 : [ 1] pfx\pfx_snow_10
* 0.0 : [ 1] pfx\pfx_snow_100
* 0.0 : [ 1] pfx\pfx_snow_20
* 0.0 : [ 1] pfx\pfx_snow_30
* 0.0 : [ 1] pfx\pfx_snow_40
* 0.0 : [ 1] pfx\pfx_snow_50
* 0.0 : [ 1] pfx\pfx_snow_60
* 0.0 : [ 1] pfx\pfx_snow_70
* 0.0 : [ 1] pfx\pfx_snow_80
* 0.0 : [ 1] pfx\pfx_snow_90
* 0.0 : [ 1] pfx\pfx_snow_sheet
* 0.0 : [ 1] pfx\pfx_spark_01
* 0.0 : [ 1] pfx\pfx_spark_02
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_sparks1
* 0.0 : [ 1] pfx\pfx_sparks2
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_star_ef
* 0.0 : [ 1] pfx\pfx_star_ef_03
* 0.0 : [ 1] pfx\pfx_star_ef_04
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_fx
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] pfx\pfx_woter_01
* 0.0 : [ 1] pfx\pfx_woter_03
* 0.0 : [ 1] pfx\pfx_woter_04
* 0.0 : [ 1] pfx\pfx_woter_06_c
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 14] sky\af1_cloudy\cloudy_1
* 0.0 : [ 14] sky\af1_cloudy\cloudy_1#small
* 0.0 : [ 40] sky\af1_cloudy\cloudy_2
* 0.0 : [ 40] sky\af1_cloudy\cloudy_2#small
* 0.0 : [ 18] sky\af1_cloudy\cloudy_3
* 0.0 : [ 18] sky\af1_cloudy\cloudy_3#small
* 0.0 : [ 14] sky\af1_cloudy\cloudy_5
* 0.0 : [ 14] sky\af1_cloudy\cloudy_5#small
* 0.0 : [ 56] sky\af1_foggy\foggy_1
* 0.0 : [ 56] sky\af1_foggy\foggy_1#small
* 0.0 : [ 30] sky\af1_foggy\foggy_2
* 0.0 : [ 30] sky\af1_foggy\foggy_2#small
* 0.0 : [ 48] sky\af1_foggy\foggy_3
* 0.0 : [ 48] sky\af1_foggy\foggy_3#small
* 0.0 : [ 46] sky\af1_foggy\foggy_4
* 0.0 : [ 46] sky\af1_foggy\foggy_4#small
* 0.0 : [ 46] sky\af1_foggy\foggy_5
* 0.0 : [ 46] sky\af1_foggy\foggy_5#small
* 0.0 : [ 6] sky\af3_blowout\blowout1
* 0.0 : [ 6] sky\af3_blowout\blowout1#small
* 0.0 : [ 2] sky\af3_blowout\blowout1_1
* 0.0 : [ 2] sky\af3_blowout\blowout1_1#small
* 0.0 : [ 1] sky\af3_blowout\blowout2
* 0.0 : [ 1] sky\af3_blowout\blowout2#small
* 0.0 : [ 1] sky\af3_blowout\blowout2_night
* 0.0 : [ 1] sky\af3_blowout\blowout2_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout3
* 0.0 : [ 1] sky\af3_blowout\blowout3#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_1
* 0.0 : [ 2] sky\af3_blowout\blowout3_1#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_1_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_1_night#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_2
* 0.0 : [ 2] sky\af3_blowout\blowout3_2#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_2_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_2_night#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_3
* 0.0 : [ 2] sky\af3_blowout\blowout3_3#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_3_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_3_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout3_night
* 0.0 : [ 1] sky\af3_blowout\blowout3_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout4
* 0.0 : [ 1] sky\af3_blowout\blowout4#small
* 0.0 : [ 3] sky\af3_blowout\blowout4_1
* 0.0 : [ 3] sky\af3_blowout\blowout4_1#small
* 0.0 : [ 3] sky\af3_blowout\blowout4_1_night
* 0.0 : [ 3] sky\af3_blowout\blowout4_1_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout4_night
* 0.0 : [ 1] sky\af3_blowout\blowout4_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout5
* 0.0 : [ 1] sky\af3_blowout\blowout5#small
* 0.0 : [ 1] sky\af3_blowout\blowout5_night
* 0.0 : [ 1] sky\af3_blowout\blowout5_night#small
* 0.0 : [ 7] sky\af3_blowout\blowout5psi
* 0.0 : [ 7] sky\af3_blowout\blowout5psi#small
* 0.0 : [ 7] sky\af3_blowout\blowout5psi_night
* 0.0 : [ 7] sky\af3_blowout\blowout5psi_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout6
* 0.0 : [ 1] sky\af3_blowout\blowout6#small
* 0.0 : [ 1] sky\af3_blowout\blowout6_night
* 0.0 : [ 1] sky\af3_blowout\blowout6_night#small
* 0.0 : [ 3] sky\af3_blowout\blowout7
* 0.0 : [ 3] sky\af3_blowout\blowout7#small
* 0.0 : [ 4] sky\af3_blowout\blowout7_night
* 0.0 : [ 4] sky\af3_blowout\blowout7_night#small
* 0.0 : [ 12] sky\af3_clear\00-00-fm
* 0.0 : [ 12] sky\af3_clear\00-00-fm#small
* 0.0 : [ 8] sky\af3_clear\00-00-hm
* 0.0 : [ 8] sky\af3_clear\00-00-hm#small
* 0.0 : [ 25] sky\af3_clear\00-00-nm
* 0.0 : [ 25] sky\af3_clear\00-00-nm#small
* 0.0 : [ 12] sky\af3_clear\01-00-fm
* 0.0 : [ 12] sky\af3_clear\01-00-fm#small
* 0.0 : [ 8] sky\af3_clear\01-00-hm
* 0.0 : [ 8] sky\af3_clear\01-00-hm#small
* 0.0 : [ 37] sky\af3_clear\01-00-nm
* 0.0 : [ 37] sky\af3_clear\01-00-nm#small
* 0.0 : [ 12] sky\af3_clear\02-00-fm
* 0.0 : [ 12] sky\af3_clear\02-00-fm#small
* 0.0 : [ 8] sky\af3_clear\02-00-hm
* 0.0 : [ 8] sky\af3_clear\02-00-hm#small
* 0.0 : [ 25] sky\af3_clear\02-00-nm
* 0.0 : [ 25] sky\af3_clear\02-00-nm#small
* 0.0 : [ 12] sky\af3_clear\03-00-fm
* 0.0 : [ 12] sky\af3_clear\03-00-fm#small
* 0.0 : [ 8] sky\af3_clear\03-00-hm
* 0.0 : [ 8] sky\af3_clear\03-00-hm#small
* 0.0 : [ 12] sky\af3_clear\04-00-fm
* 0.0 : [ 12] sky\af3_clear\04-00-fm#small
* 0.0 : [ 8] sky\af3_clear\04-00-hm
* 0.0 : [ 8] sky\af3_clear\04-00-hm#small
* 0.0 : [ 33] sky\af3_clear\04-30
* 0.0 : [ 33] sky\af3_clear\04-30#small
* 0.0 : [ 33] sky\af3_clear\05-00
* 0.0 : [ 33] sky\af3_clear\05-00#small
* 0.0 : [ 33] sky\af3_clear\05-30
* 0.0 : [ 33] sky\af3_clear\05-30#small
* 0.0 : [ 66] sky\af3_clear\06-00
* 0.0 : [ 66] sky\af3_clear\06-00#small
* 0.0 : [ 33] sky\af3_clear\07-00
* 0.0 : [ 33] sky\af3_clear\07-00#small
* 0.0 : [ 33] sky\af3_clear\08-00
* 0.0 : [ 33] sky\af3_clear\08-00#small
* 0.0 : [ 33] sky\af3_clear\09-00
* 0.0 : [ 33] sky\af3_clear\09-00#small
* 0.0 : [ 33] sky\af3_clear\10-00
* 0.0 : [ 33] sky\af3_clear\10-00#small
* 0.0 : [ 33] sky\af3_clear\11-00
* 0.0 : [ 33] sky\af3_clear\11-00#small
* 0.0 : [ 33] sky\af3_clear\12-00
* 0.0 : [ 33] sky\af3_clear\12-00#small
* 0.0 : [ 33] sky\af3_clear\13-00
* 0.0 : [ 33] sky\af3_clear\13-00#small
* 0.0 : [ 33] sky\af3_clear\14-00
* 0.0 : [ 33] sky\af3_clear\14-00#small
* 0.0 : [ 33] sky\af3_clear\15-00
* 0.0 : [ 33] sky\af3_clear\15-00#small
* 0.0 : [ 33] sky\af3_clear\16-00
* 0.0 : [ 33] sky\af3_clear\16-00#small
* 0.0 : [ 33] sky\af3_clear\17-00
* 0.0 : [ 33] sky\af3_clear\17-00#small
* 0.0 : [ 33] sky\af3_clear\18-00
* 0.0 : [ 33] sky\af3_clear\18-00#small
* 0.0 : [ 33] sky\af3_clear\19-00
* 0.0 : [ 33] sky\af3_clear\19-00#small
* 0.0 : [ 66] sky\af3_clear\20-00
* 0.0 : [ 66] sky\af3_clear\20-00#small
* 0.0 : [ 33] sky\af3_clear\20-30
* 0.0 : [ 33] sky\af3_clear\20-30#small
* 0.0 : [ 33] sky\af3_clear\21-00
* 0.0 : [ 33] sky\af3_clear\21-00#small
* 0.0 : [ 33] sky\af3_clear\21-30
* 0.0 : [ 33] sky\af3_clear\21-30#small
* 0.0 : [ 12] sky\af3_clear\22-00-fm
* 0.0 : [ 12] sky\af3_clear\22-00-fm#small
* 0.0 : [ 8] sky\af3_clear\22-00-hm
* 0.0 : [ 8] sky\af3_clear\22-00-hm#small
* 0.0 : [ 12] sky\af3_clear\23-00-fm
* 0.0 : [ 12] sky\af3_clear\23-00-fm#small
* 0.0 : [ 8] sky\af3_clear\23-00-hm
* 0.0 : [ 8] sky\af3_clear\23-00-hm#small
* 0.0 : [ 5] sky\af3_cloudy\05-00
* 0.0 : [ 5] sky\af3_cloudy\05-00#small
* 0.0 : [ 10] sky\af3_cloudy\06-00
* 0.0 : [ 10] sky\af3_cloudy\06-00#small
* 0.0 : [ 10] sky\af3_cloudy\07-00
* 0.0 : [ 10] sky\af3_cloudy\07-00#small
* 0.0 : [ 18] sky\af3_cloudy\08-00
* 0.0 : [ 18] sky\af3_cloudy\08-00#small
* 0.0 : [ 23] sky\af3_cloudy\09-00
* 0.0 : [ 23] sky\af3_cloudy\09-00#small
* 0.0 : [ 11] sky\af3_cloudy\10-00
* 0.0 : [ 11] sky\af3_cloudy\10-00#small
* 0.0 : [ 11] sky\af3_cloudy\11-00
* 0.0 : [ 11] sky\af3_cloudy\11-00#small
* 0.0 : [ 18] sky\af3_cloudy\12-00
* 0.0 : [ 18] sky\af3_cloudy\12-00#small
* 0.0 : [ 10] sky\af3_cloudy\13-00
* 0.0 : [ 10] sky\af3_cloudy\13-00#small
* 0.0 : [ 36] sky\af3_cloudy\14-00
* 0.0 : [ 36] sky\af3_cloudy\14-00#small
* 0.0 : [ 28] sky\af3_cloudy\15-00
* 0.0 : [ 28] sky\af3_cloudy\15-00#small
* 0.0 : [ 10] sky\af3_cloudy\16-00
* 0.0 : [ 10] sky\af3_cloudy\16-00#small
* 0.0 : [ 18] sky\af3_cloudy\17-00
* 0.0 : [ 18] sky\af3_cloudy\17-00#small
* 0.0 : [ 20] sky\af3_cloudy\18-00
* 0.0 : [ 20] sky\af3_cloudy\18-00#small
* 0.0 : [ 5] sky\af3_cloudy\19-00
* 0.0 : [ 5] sky\af3_cloudy\19-00#small
* 0.0 : [ 10] sky\af3_cloudy\20-00
* 0.0 : [ 10] sky\af3_cloudy\20-00#small
* 0.0 : [ 11] sky\af3_foggy\06-00
* 0.0 : [ 11] sky\af3_foggy\06-00#small
* 0.0 : [ 11] sky\af3_foggy\07-00
* 0.0 : [ 11] sky\af3_foggy\07-00#small
* 0.0 : [ 19] sky\af3_foggy\09-00
* 0.0 : [ 19] sky\af3_foggy\09-00#small
* 0.0 : [ 40] sky\af3_foggy\10-00
* 0.0 : [ 40] sky\af3_foggy\10-00#small
* 0.0 : [ 10] sky\af3_foggy\11-00
* 0.0 : [ 10] sky\af3_foggy\11-00#small
* 0.0 : [ 11] sky\af3_foggy\12-00
* 0.0 : [ 11] sky\af3_foggy\12-00#small
* 0.0 : [ 27] sky\af3_foggy\13-00
* 0.0 : [ 27] sky\af3_foggy\13-00#small
* 0.0 : [ 11] sky\af3_foggy\14-00
* 0.0 : [ 11] sky\af3_foggy\14-00#small
* 0.0 : [ 19] sky\af3_foggy\15-00
* 0.0 : [ 19] sky\af3_foggy\15-00#small
* 0.0 : [ 19] sky\af3_foggy\16-00
* 0.0 : [ 19] sky\af3_foggy\16-00#small
* 0.0 : [ 11] sky\af3_foggy\17-00
* 0.0 : [ 11] sky\af3_foggy\17-00#small
* 0.0 : [ 19] sky\af3_foggy\18-00
* 0.0 : [ 19] sky\af3_foggy\18-00#small
* 0.0 : [ 11] sky\af3_foggy\19-00
* 0.0 : [ 11] sky\af3_foggy\19-00#small
* 0.0 : [ 22] sky\af3_foggy\20-00
* 0.0 : [ 22] sky\af3_foggy\20-00#small
* 0.0 : [ 12] sky\af3_partly\00-00-fm
* 0.0 : [ 12] sky\af3_partly\00-00-fm#small
* 0.0 : [ 8] sky\af3_partly\00-00-hm
* 0.0 : [ 8] sky\af3_partly\00-00-hm#small
* 0.0 : [ 25] sky\af3_partly\00-00-nm
* 0.0 : [ 25] sky\af3_partly\00-00-nm#small
* 0.0 : [ 12] sky\af3_partly\01-00-fm
* 0.0 : [ 12] sky\af3_partly\01-00-fm#small
* 0.0 : [ 8] sky\af3_partly\01-00-hm
* 0.0 : [ 8] sky\af3_partly\01-00-hm#small
* 0.0 : [ 38] sky\af3_partly\01-00-nm
* 0.0 : [ 38] sky\af3_partly\01-00-nm#small
* 0.0 : [ 12] sky\af3_partly\02-00-fm
* 0.0 : [ 12] sky\af3_partly\02-00-fm#small
* 0.0 : [ 8] sky\af3_partly\02-00-hm
* 0.0 : [ 8] sky\af3_partly\02-00-hm#small
* 0.0 : [ 24] sky\af3_partly\02-00-nm
* 0.0 : [ 24] sky\af3_partly\02-00-nm#small
* 0.0 : [ 12] sky\af3_partly\03-00-fm
* 0.0 : [ 12] sky\af3_partly\03-00-fm#small
* 0.0 : [ 8] sky\af3_partly\03-00-hm
* 0.0 : [ 8] sky\af3_partly\03-00-hm#small
* 0.0 : [ 12] sky\af3_partly\04-00-fm
* 0.0 : [ 12] sky\af3_partly\04-00-fm#small
* 0.0 : [ 8] sky\af3_partly\04-00-hm
* 0.0 : [ 8] sky\af3_partly\04-00-hm#small
* 0.0 : [ 33] sky\af3_partly\04-30
* 0.0 : [ 33] sky\af3_partly\04-30#small
* 0.0 : [ 33] sky\af3_partly\05-00
* 0.0 : [ 33] sky\af3_partly\05-00#small
* 0.0 : [ 33] sky\af3_partly\05-30
* 0.0 : [ 33] sky\af3_partly\05-30#small
* 0.0 : [ 66] sky\af3_partly\06-00
* 0.0 : [ 66] sky\af3_partly\06-00#small
* 0.0 : [ 33] sky\af3_partly\07-00
* 0.0 : [ 33] sky\af3_partly\07-00#small
* 0.0 : [ 33] sky\af3_partly\08-00
* 0.0 : [ 33] sky\af3_partly\08-00#small
* 0.0 : [ 33] sky\af3_partly\09-00
* 0.0 : [ 33] sky\af3_partly\09-00#small
* 0.0 : [ 33] sky\af3_partly\10-00
* 0.0 : [ 33] sky\af3_partly\10-00#small
* 0.0 : [ 33] sky\af3_partly\11-00
* 0.0 : [ 33] sky\af3_partly\11-00#small
* 0.0 : [ 33] sky\af3_partly\12-00
* 0.0 : [ 33] sky\af3_partly\12-00#small
* 0.0 : [ 33] sky\af3_partly\13-00
* 0.0 : [ 33] sky\af3_partly\13-00#small
* 0.0 : [ 33] sky\af3_partly\14-00
* 0.0 : [ 33] sky\af3_partly\14-00#small
* 0.0 : [ 33] sky\af3_partly\15-00
* 0.0 : [ 33] sky\af3_partly\15-00#small
* 0.0 : [ 33] sky\af3_partly\16-00
* 0.0 : [ 33] sky\af3_partly\16-00#small
* 0.0 : [ 33] sky\af3_partly\17-00
* 0.0 : [ 33] sky\af3_partly\17-00#small
* 0.0 : [ 33] sky\af3_partly\18-00
* 0.0 : [ 33] sky\af3_partly\18-00#small
* 0.0 : [ 33] sky\af3_partly\19-00
* 0.0 : [ 33] sky\af3_partly\19-00#small
* 0.0 : [ 66] sky\af3_partly\20-00
* 0.0 : [ 66] sky\af3_partly\20-00#small
* 0.0 : [ 33] sky\af3_partly\20-30
* 0.0 : [ 33] sky\af3_partly\20-30#small
* 0.0 : [ 33] sky\af3_partly\21-00
* 0.0 : [ 33] sky\af3_partly\21-00#small
* 0.0 : [ 33] sky\af3_partly\21-30
* 0.0 : [ 33] sky\af3_partly\21-30#small
* 0.0 : [ 12] sky\af3_partly\22-00-fm
* 0.0 : [ 12] sky\af3_partly\22-00-fm#small
* 0.0 : [ 8] sky\af3_partly\22-00-hm
* 0.0 : [ 8] sky\af3_partly\22-00-hm#small
* 0.0 : [ 12] sky\af3_partly\23-00-fm
* 0.0 : [ 12] sky\af3_partly\23-00-fm#small
* 0.0 : [ 8] sky\af3_partly\23-00-hm
* 0.0 : [ 8] sky\af3_partly\23-00-hm#small
* 0.0 : [ 26] sky\af3_rainy\07-00
* 0.0 : [ 26] sky\af3_rainy\07-00#small
* 0.0 : [ 30] sky\af3_rainy\09-00_19-00
* 0.0 : [ 30] sky\af3_rainy\09-00_19-00#small
* 0.0 : [ 58] sky\af3_rainy\13-00
* 0.0 : [ 58] sky\af3_rainy\13-00#small
* 0.0 : [ 24] sky\af3_rainy\15-00
* 0.0 : [ 24] sky\af3_rainy\15-00#small
* 0.0 : [ 31] sky\af3_rainy\15-00-2
* 0.0 : [ 31] sky\af3_rainy\15-00-2#small
* 0.0 : [ 44] sky\af3_rainy\16-00
* 0.0 : [ 44] sky\af3_rainy\16-00#small
* 0.0 : [ 32] sky\af3_rainy\20-00
* 0.0 : [ 32] sky\af3_rainy\20-00#small
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 49] sky\sky_9_cube
* 0.0 : [ 49] sky\sky_9_cube#small
* 0.0 : [3306] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_fog_of_war
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 10.7 : [ 4] fx\fx_noise2
* 16.1 : [ 1] ui\ui_font_arial_14_1024
* 32.1 : [ 1] ui\ui_font_letter_16_1024
* 32.1 : [ 1] ui\ui_font_letter_18_1024
* 49.5 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_19_1024
* 64.1 : [ 1] ui\ui_font_graff_22_1024
* 64.1 : [ 1] ui\ui_font_hud_01
* 128.1 : [ 1] ui\ui_font_graff_32_1024
* 128.1 : [ 1] ui\ui_font_letter_25_1024
* 256.1 : [ 1] ui\ui_font_graff_50_1024
* 256.1 : [ 1] ui\ui_font_hud_02
* 705.4 : [ 1] ui\ui_noise
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu2
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_common
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"c:\games\s.t.a.l.k.e.r. dead city sr\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 206319 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_1
compiling shader model_env_lq_1
Loading models...
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
compiling shader simple
compiling shader model_def_lqs_1
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_distort4glass_3
* [prefetch] Time: [26692 ms]
* [prefetch] Memory: [1922588 K]
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 27633 ms
* phase cmem: 2221310 K
* phase time: 183 ms
* phase cmem: 2222143 K
* Loading spawn registry...
* 16725 spawn points are successfully loaded
* Loading objects...
* 30527 objects are successfully loaded
* Game 1 - autosave is successfully loaded from file 'users\savedgames\1 - autosave.scop' (8.681s)
* phase time: 8680 ms
* phase cmem: 2336031 K
* phase time: 209 ms
* phase cmem: 2336589 K
* phase time: 170 ms
* phase cmem: 2336587 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 161 ms
* phase cmem: 2336620 K
* phase time: 196 ms
* phase cmem: 2341882 K
* phase time: 8654 ms
* phase cmem: 2493346 K
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader lod
compiling shader lod
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 2239 ms
* phase cmem: 2506601 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65478 verts, 2046 Kb
* [Loading VB] 65173 verts, 2036 Kb
* [Loading VB] 32225 verts, 1007 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65508 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 14399 verts, 449 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 6184 verts, 193 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 467274 indices, 912 Kb
* phase time: 1081 ms
* phase cmem: 2626397 K
* phase time: 232 ms
* phase cmem: 2631793 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 9150 v(20), 4880 p
* [DETAILS] Batch(61), VB(178K), IB(28K)
* phase time: 203 ms
* phase cmem: 2635957 K
* Loading HOM: c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\levels\limansk\level.hom
* phase time: 634 ms
* phase cmem: 2637760 K
* phase time: 157 ms
* phase cmem: 2632497 K
* phase time: 157 ms
* phase cmem: 2632497 K
* t-report - base: 1330, 720295 K
* t-report - lmap: 184, 188439 K
* WARNING: player not logged in
* phase time: 6135 ms
* phase cmem: 2953532 K
* phase time: 236 ms
* phase cmem: 2953528 K
* [win32]: free[137430999716 K], reserved[4561172 K], committed[3392520 K]
* [ D3D ]: textures[947456 K]
* [x-ray]: process heap[2953528 K]
* [x-ray]: economy: strings[67993 K], smem[6922471 K]
*********************************************************************************
[print_output()] SCRIPT RUNTIME ERROR:
...e.r. dead city sr\gamedata\scripts\level_weathers.script:461: bad argument #1 to 'find' (string expected, got nil)
stack traceback:
[C]: at 0x7ffe7ec8f180
[C]: in function 'find'
...e.r. dead city sr\gamedata\scripts\level_weathers.script:461: in function 'set_state_as_string'
...e.r. dead city sr\gamedata\scripts\level_weathers.script:548: in function 'load'
...k.e.r. dead city sr\gamedata\scripts\bind_stalker.script:528: in function <...k.e.r. dead city sr\gamedata\scripts\bind_stalker.script:516>
*********************************************************************************
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : C:\xray\stcop_engine\src\xrServerEntities\script_engine.cpp
[error]Line : 213
[error]Description : <no expression>
[error]Arguments : LUA error: ...e.r. dead city sr\gamedata\scripts\level_weathers.script:461: bad argument #1 to 'find' (string expected, got nil)
stack trace:
0x000000000086F912 xrCore.dll, timestamp + 2722 byte(s)
0x000000000085F579 xrCore.dll, xrDebug::backend + 329 byte(s)
0x000000000085F9CF xrCore.dll, xrDebug::fatal + 143 byte(s)
0x000000007EC8F20B xrGame.dll, CDialogHolder::operator= + 191243 byte(s)
0x0000000092EB286E lua51.dll
0x0000000092ED9F00 lua51.dll, lua_sethook + 2896 byte(s)
0x0000000092ED9A64 lua51.dll, lua_sethook + 1716 byte(s)
0x0000000092ED9563 lua51.dll, lua_sethook + 435 byte(s)
0x0000000092ED9965 lua51.dll, lua_sethook + 1461 byte(s)
0x0000000092ED9867 lua51.dll, lua_sethook + 1207 byte(s)
0x0000000092EE6483 lua51.dll, wscanf_s + 6115 byte(s)
0x0000000092F11BE6 lua51.dll, luaopen_string + 2646 byte(s)
0x0000000092EB286E lua51.dll
0x0000000092EB7F35 lua51.dll, lua_pcall + 117 byte(s)
0x000000000019F8D5 luabind.dll, luabind::detail::pcall + 101 byte(s)
0x000000007F7F435A xrGame.dll, CxImage::`copy constructor closure' + 210714 byte(s)
0x000000007F7E33EA xrGame.dll, CxImage::`copy constructor closure' + 141226 byte(s)
0x000000007F4E869A xrGame.dll, CDialogHolder::operator= + 8945562 byte(s)
0x000000007F74A9FC xrGame.dll, CDialogHolder::operator= + 11444988 byte(s)
0x000000007F4A13C7 xrGame.dll, CDialogHolder::operator= + 8654023 byte(s)
0x000000007F4A6568 xrGame.dll, CDialogHolder::operator= + 8674920 byte(s)
0x000000007F0EEF7C xrGame.dll, CDialogHolder::operator= + 4778108 byte(s)
0x000000007F65FEB7 xrGame.dll, CDialogHolder::operator= + 10483639 byte(s)
0x000000007F63D788 xrGame.dll, CDialogHolder::operator= + 10342536 byte(s)
0x000000007F63DC91 xrGame.dll, CDialogHolder::operator= + 10343825 byte(s)
0x0000000040028498 xrEngine.exe, CSecondVPParams::IsSVPFrame + 808 byte(s)
0x0000000040027C2C xrEngine.exe, CRenderDevice::FrameMove + 332 byte(s)
0x0000000040027053 xrEngine.exe, CRenderDevice::on_idle + 275 byte(s)
0x00000000400278BF xrEngine.exe, CRenderDevice::message_loop + 111 byte(s)
0x00000000400279FF xrEngine.exe, CRenderDevice::Run + 303 byte(s)
0x00000000400CBE22 xrEngine.exe, InitSound2 + 850 byte(s)
0x00000000400CD41C xrEngine.exe, InitSound2 + 6476 byte(s)
0x00000000400CD5B9 xrEngine.exe, InitSound2 + 6889 byte(s)
0x00000000400E343E xrEngine.exe, CApplication::load_draw_internal + 81470 byte(s)
0x00000000AB237C24 KERNEL32.DLL, BaseThreadInitThunk + 20 byte(s)
0x00000000AD02D4D1 ntdll.dll, RtlUserThreadStart + 33 byte(s)
xrEngine.exe caused an EXCEPTION_BREAKPOINT in module xrCore.dll at 000000000085F60A, xrDebug::backend()+0474 byte(s)
ОP OGSR
в Моды на OGSR Engine
Опубликовано
Когда он нарисуется? Я с 70 штуками ходил, нету его.