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uraltab

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Сообщения, опубликованные uraltab


  1. Кто и когда даст простой детектор артов?

     Тут выше чел спросил: вырождаются ли артефакты находящиеся в рюкзаке. Который лежит не в укрытии ?

    И, prophet ответил: ДА.

    Это как? То есть в нычках новых,  рюкзаках мы арты храним, а им может быть урон?


  2. 5 часов назад, VoLNovoD сказал:

    Куда с Кордона девается компания из Кузькиной Матери, Басти и Мерцающего

    Не могут они с Кордона уйти, до самой Волны Мутантов. Могут убить одного из двух или Басти, или Мерцающего. Диалоги у них на задания дублируются.


    Дополнено 2 минуты спустя
    В 26.08.2023 в 00:12, Tsatrik сказал:

    юпитере где водится контрик с красным мозгом

    Там его обыскать обязательно нужно


    Дополнено 12 минуты спустя
    В 20.08.2023 в 17:24, Kirill31r сказал:

    по времени долгий сыграть как оп2.2

    Фотограф, если не играл, он покороче конечно будет. Но, если нервы железные можешь попробовать DSH мод. Многие просто в "ужасе" от трудностей, там. Мат перемат.


  3. Квест "Смертельные Вспышки Молнии" (из Шахматиста). Восьмая вспышка происходит, при попадании в Молнию парализующим дротиком, она не падает. 4 попадания и она дохнет. Что делать? Патч майский, без правок. При этом приходит сообщение от Волазара: Стрелок, зря это сделал и сейчас ты умрешь.   Сэйв: https://disk.yandex.ru/d/By36ihFIes9wcQ


  4. 3 часа назад, Tyrob сказал:

    на ЧАЭС 2 должны быть контрики с красным мозгом

    Не раз уже зачищал ЧАЭС 2, где они могут быть? Ты уверен в сказанном? Собираюсь шилки бахнуть скоро.


  5. Привет всем. Подскажите где для Серого hk mp5a3 9х18 найти? У Кэпа забрал давно, кому то отдал.

       Про красный мозг контра, хотелось бы уточнить. 1 на болотах для Свиблова, 2 в х-8 для лекарства Калмыку. И 3 в депо на Юпитере, он как бы квестовый и его обяз. отдать Ворону за клондайк. 4 в невидимых тайниках на Агро. Больше их негде взять?


  6. Да в топку этот мод! Перезашел до захода в Госпиталь, по бырому перестрелял, документ взял, и о чудо! Квест обновился, зачлось - собирать доки. Метки перех на месте, перешол в Лиманск, опять вылет и меток нету переходов. В ТОПКУ!!! Из темы ухожу , всем добра.

    • Печаль 1

  7. Бьются сейвы, и пропадают метки переходов, при подборе последнего, в моем случае документа в Госпитале. Правок не ставил.

    Лог:

    Спойлер

    * Vendor CPU: GenuineIntel
    * Detected CPU: Intel(R) Celeron(R) CPU        E1200  @ 1.60GHz
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
    * CPU cores/threads: 2/2

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 68012 files cached 37 archives, 15993Kb memory used.
    Init FileSystem 2.726560 sec
    Build: 1061
    Build date: Jan  7 2022

    Engine & Mod Discord: https://discord.gg/sRzN8EKXGk
    EH: 55808080EA3908803C24568FF206F796

    -----loading c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\system.ltx
    -----loading c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\system.ltx
    -----loading c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    refCount:m_pAdapter 1
    Loading DLL: xrRender_R4.dll
    command line 
    Executing config-script "user.ltx"...
    [users\user.ltx] successfully loaded.
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    * [win32]: free[137434432332 K], reserved[4343760 K], committed[177316 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: process heap[55314 K]
    * [x-ray]: economy: strings[43702 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=C:\Games\S.T.A.L.K.E.R. Dead City SR\bin\
    dir[1]=C:\Games\S.T.A.L.K.E.R. Dead City SR\
    dir[2]=C:\Games\S.T.A.L.K.E.R. Dead City SR\bin\
    dir[3]=C:\WINDOWS\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList OpenAL Soft
    devices OpenAL Soft
    SOUND: OpenAL: system  default SndDevice name is Generic Software
    SOUND: OpenAL: All available devices:
    1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
    Executing config-script "c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\default_controls.ltx"...
    [c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\rspec_default.ltx"...
    [c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\rspec_default.ltx] successfully loaded.
    Executing config-script "c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\default_controls.ltx"...
    [c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\configs\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to 'r2_aa_break'
    ~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
    ~ Invalid syntax in call to 'r2_aa_weight'
    ~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
    ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
    ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
    [users\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
    * GPU driver: 23.21.13.9124
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 2997 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    [CResourceManager] Starting LuaJIT
    [CResourceManager] LuaJIT Started!
    THM chunk 2072 fixed, wrong size = 32, correct size = 31
    THM chunk 2072 fixed, wrong size = 35, correct size = 34
    THM chunk 2072 fixed, wrong size = 35, correct size = 34
    THM chunk 2072 fixed, wrong size = 35, correct size = 34
    THM chunk 2072 fixed, wrong size = 29, correct size = 28
    THM chunk 2072 fixed, wrong size = 36, correct size = 35
    THM chunk 2072 fixed, wrong size = 30, correct size = 29
    THM chunk 2072 fixed, wrong size = 30, correct size = 29
    THM chunk 2072 fixed, wrong size = 33, correct size = 32
    THM chunk 2072 fixed, wrong size = 35, correct size = 34
    THM chunk 2072 fixed, wrong size = 35, correct size = 34
    THM chunk 2072 fixed, wrong size = 32, correct size = 31
    THM chunk 2072 fixed, wrong size = 35, correct size = 34
    THM chunk 2072 fixed, wrong size = 35, correct size = 34
    THM chunk 2072 fixed, wrong size = 38, correct size = 37
    THM chunk 2072 fixed, wrong size = 38, correct size = 37
    THM chunk 2072 fixed, wrong size = 27, correct size = 26
    THM chunk 2072 fixed, wrong size = 27, correct size = 26
    THM chunk 2072 fixed, wrong size = 27, correct size = 26
    THM chunk 2072 fixed, wrong size = 28, correct size = 27
    THM chunk 2072 fixed, wrong size = 28, correct size = 27
    THM chunk 2072 fixed, wrong size = 40, correct size = 30
    * distortion: used, dev(30),need(14)
    * color_mapping: used, dev(30),need(14)
    * SSample: 1024x768
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    compiling shader particle_distort
    compiling shader particle
    compiling shader particle
    - r__tf_aniso 1
    - r1_tf_mipbias 0.
    compiling shader simple_color
    compiling shader portal
    compiling shader hud_font
    compiling shader editor
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    Starting engine...
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    Loading DLL: xrGameSpy.dll
    intro_start intro_logo
    intro_delete ::update_logo_intro
    * [win32]: free[137434060180 K], reserved[4367552 K], committed[525676 K]
    * [ D3D ]: textures[64 K]
    * [x-ray]: process heap[182267 K]
    * [x-ray]: economy: strings[44311 K], smem[0 K]
    *  0.0 : [  55] $null
    *  0.0 : [   2] $user$cmap0
    *  0.0 : [   2] $user$cmap1
    *  0.0 : [   3] $user$distort
    *  0.0 : [   6] $user$rendertarget
    *  0.0 : [   5] $user$rendertarget_color_map
    *  0.0 : [   1] $user$sky0
    *  0.0 : [   1] $user$sky1
    *  0.0 : [   1] $user$tonemap
    *  0.0 : [   1] $user$viewport2
    *  0.0 : [   1] act\act_controller_hit
    *  0.0 : [   1] act\act_controller_hit1
    *  0.0 : [   1] det\det_list
    *  0.0 : [   1] flare\flare_02
    *  0.0 : [   1] flare\flare_04
    *  0.0 : [   1] flare\flare_05
    *  0.0 : [   1] flare\flare_07
    *  0.0 : [   1] flare\flare_09
    *  0.0 : [   1] flare\flare_21
    *  0.0 : [   1] flare\flare_21-r
    *  0.0 : [   1] flare\flare_32
    *  0.0 : [   1] fx\fx_fire-full
    *  0.0 : [   1] fx\fx_fire-glow
    *  0.0 : [   1] fx\fx_fire1_06
    *  0.0 : [   1] fx\fx_fire1_13
    *  0.0 : [   1] fx\fx_fire1_16
    *  0.0 : [   1] fx\fx_fl_l
    *  0.0 : [   1] fx\fx_flare0
    *  0.0 : [   1] fx\fx_flare1
    *  0.0 : [   1] fx\fx_flare2
    *  0.0 : [   1] fx\fx_flare3
    *  0.0 : [   1] fx\fx_flares_gray_ring
    *  0.0 : [   1] fx\fx_flares_gray_ring2
    *  0.0 : [   1] fx\fx_flares_orange_hollow
    *  0.0 : [   1] fx\fx_flares_orange_solid
    *  0.0 : [   1] fx\fx_flares_pink_dot
    *  0.0 : [   1] fx\fx_flares_pink_haze
    *  0.0 : [   1] fx\fx_flares_pink_hollow
    *  0.0 : [   1] fx\fx_flares_pink_solid
    *  0.0 : [   1] fx\fx_flares_purple_dot
    *  0.0 : [   1] fx\fx_flares_purple_haze
    *  0.0 : [   1] fx\fx_flares_purple_hollow
    *  0.0 : [   1] fx\fx_flares_purple_solid
    *  0.0 : [   1] fx\fx_flares_rainbow_blur_half
    *  0.0 : [   1] fx\fx_flares_rainbow_ring
    *  0.0 : [   1] fx\fx_flares_red_ring
    *  0.0 : [   1] fx\fx_flares_sun
    *  0.0 : [   1] fx\fx_flares_sun_streaks1
    *  0.0 : [   1] fx\fx_gradient
    *  0.0 : [   1] fx\fx_gradient1
    *  0.0 : [   1] fx\fx_gradient_orange
    *  0.0 : [   1] fx\fx_lightning
    *  0.0 : [   1] fx\fx_moon_halo_phase_1
    *  0.0 : [   1] fx\fx_moon_halo_phase_2
    *  0.0 : [   1] fx\fx_moon_halo_phase_3
    *  0.0 : [   1] fx\fx_moon_halo_phase_4
    *  0.0 : [   1] fx\fx_moon_halo_phase_5
    *  0.0 : [   1] fx\fx_moon_halo_phase_6
    *  0.0 : [   1] fx\fx_moon_halo_phase_7
    *  0.0 : [   1] fx\fx_moon_phase_1
    *  0.0 : [   1] fx\fx_moon_phase_2
    *  0.0 : [   1] fx\fx_moon_phase_3
    *  0.0 : [   1] fx\fx_moon_phase_4
    *  0.0 : [   1] fx\fx_moon_phase_5
    *  0.0 : [   1] fx\fx_moon_phase_6
    *  0.0 : [   1] fx\fx_moon_phase_7
    *  0.0 : [   1] fx\fx_rain
    *  0.0 : [   1] fx\fx_rainsplash1
    *  0.0 : [   1] fx\fx_ring1
    *  0.0 : [   1] fx\fx_sun
    *  0.0 : [   1] fx\fx_sun_fog
    *  0.0 : [   1] fx\fx_sun_gradient
    *  0.0 : [   1] fx\fx_sun_halo
    *  0.0 : [   1] fx\fx_sun_morning
    *  0.0 : [   1] fx\fx_sun_rise
    *  0.0 : [   1] fx\fx_thunderbolts_gradient
    *  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
    *  0.0 : [   1] fx\fx_volumefog1
    *  0.0 : [   1] glow\glow_04
    *  0.0 : [   1] glow\glow_anamorphic
    *  0.0 : [   1] glow\glow_blue1
    *  0.0 : [   1] glow\glow_fire1
    *  0.0 : [   1] glow\glow_orange
    *  0.0 : [   1] glow\glow_orange2
    *  0.0 : [   1] glow\glow_orange_bright
    *  0.0 : [   1] glow\glow_rays
    *  0.0 : [   1] glow\glow_reddish1
    *  0.0 : [   1] glow\glow_torch_r2
    *  0.0 : [   1] glow\glow_white
    *  0.0 : [   1] glow\glow_yellow
    *  0.0 : [   1] lights\lights_flashlight2
    *  0.0 : [   1] pfx\pfx_12ga
    *  0.0 : [   1] pfx\pfx_45acp
    *  0.0 : [   1] pfx\pfx_545x39
    *  0.0 : [   1] pfx\pfx_556x45
    *  0.0 : [   1] pfx\pfx_762x39
    *  0.0 : [   1] pfx\pfx_762x51
    *  0.0 : [   1] pfx\pfx_762x54
    *  0.0 : [   1] pfx\pfx_9x18
    *  0.0 : [   1] pfx\pfx_9x19
    *  0.0 : [   1] pfx\pfx_9x39
    *  0.0 : [   1] pfx\pfx_abs
    *  0.0 : [   1] pfx\pfx_ambimet
    *  0.0 : [   1] pfx\pfx_ani-explosion-02
    *  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
    *  0.0 : [   1] pfx\pfx_ani-explosion-02a
    *  0.0 : [   1] pfx\pfx_ani-explosion_neu1
    *  0.0 : [   1] pfx\pfx_ani-explosion_neu3
    *  0.0 : [   1] pfx\pfx_ani-explosion_neu5
    *  0.0 : [   1] pfx\pfx_ani-explosion_neu6
    *  0.0 : [   1] pfx\pfx_ani-fire01
    *  0.0 : [   1] pfx\pfx_ani-smoke-01
    *  0.0 : [   1] pfx\pfx_anim_dirt_dying
    *  0.0 : [   1] pfx\pfx_anim_dirtexp_3
    *  0.0 : [   1] pfx\pfx_anim_firetest2
    *  0.0 : [   1] pfx\pfx_anom_blue_gate
    *  0.0 : [   1] pfx\pfx_anom_bluer
    *  0.0 : [   1] pfx\pfx_anom_red_gate
    *  0.0 : [   1] pfx\pfx_anomaly_1
    *  0.0 : [   1] pfx\pfx_anomaly_10
    *  0.0 : [   1] pfx\pfx_anomaly_100
    *  0.0 : [   1] pfx\pfx_anomaly_11
    *  0.0 : [   1] pfx\pfx_anomaly_16
    *  0.0 : [   1] pfx\pfx_anomaly_16_blue
    *  0.0 : [   1] pfx\pfx_anomaly_17
    *  0.0 : [   1] pfx\pfx_anomaly_18
    *  0.0 : [   1] pfx\pfx_anomaly_19
    *  0.0 : [   1] pfx\pfx_anomaly_2
    *  0.0 : [   1] pfx\pfx_anomaly_20
    *  0.0 : [   1] pfx\pfx_anomaly_200
    *  0.0 : [   1] pfx\pfx_anomaly_21
    *  0.0 : [   1] pfx\pfx_anomaly_23
    *  0.0 : [   1] pfx\pfx_anomaly_2_blue
    *  0.0 : [   1] pfx\pfx_anomaly_2_green
    *  0.0 : [   1] pfx\pfx_anomaly_3
    *  0.0 : [   1] pfx\pfx_anomaly_4
    *  0.0 : [   1] pfx\pfx_anomaly_5
    *  0.0 : [   1] pfx\pfx_anomaly_6
    *  0.0 : [   1] pfx\pfx_anomaly_7
    *  0.0 : [   1] pfx\pfx_anomaly_8
    *  0.0 : [   1] pfx\pfx_anomaly_88
    *  0.0 : [   1] pfx\pfx_anomaly_9
    *  0.0 : [   1] pfx\pfx_blood_vapor
    *  0.0 : [   1] pfx\pfx_bloodsplash1
    *  0.0 : [   1] pfx\pfx_bloodsplash2
    *  0.0 : [   1] pfx\pfx_blue_tiled
    *  0.0 : [   1] pfx\pfx_blurry_cloud
    *  0.0 : [   1] pfx\pfx_brick
    *  0.0 : [   1] pfx\pfx_bubble
    *  0.0 : [   1] pfx\pfx_bubble_1
    *  0.0 : [   1] pfx\pfx_bubble_water
    *  0.0 : [   1] pfx\pfx_byaka02
    *  0.0 : [   1] pfx\pfx_byaka_01
    *  0.0 : [   1] pfx\pfx_cc_lighting_grad2
    *  0.0 : [   1] pfx\pfx_cc_lightings
    *  0.0 : [   1] pfx\pfx_charredwallssil
    *  0.0 : [   1] pfx\pfx_concretedebris_01
    *  0.0 : [   1] pfx\pfx_concretepuffs_01
    *  0.0 : [   1] pfx\pfx_dist2
    *  0.0 : [   1] pfx\pfx_dist2_blue
    *  0.0 : [   1] pfx\pfx_dist2a
    *  0.0 : [   1] pfx\pfx_dist2inv
    *  0.0 : [   1] pfx\pfx_dist3
    *  0.0 : [   1] pfx\pfx_dist3_blue
    *  0.0 : [   1] pfx\pfx_dist4
    *  0.0 : [   1] pfx\pfx_dist7
    *  0.0 : [   1] pfx\pfx_dist8
    *  0.0 : [   1] pfx\pfx_dist9
    *  0.0 : [   1] pfx\pfx_dist_lightning_02
    *  0.0 : [   1] pfx\pfx_dist_teleport
    *  0.0 : [   1] pfx\pfx_distort_anomaly
    *  0.0 : [   1] pfx\pfx_distortion
    *  0.0 : [   1] pfx\pfx_distortion_blue
    *  0.0 : [   1] pfx\pfx_electro_scoch
    *  0.0 : [   1] pfx\pfx_electrostatic
    *  0.0 : [   1] pfx\pfx_elektro_anom
    *  0.0 : [   1] pfx\pfx_elektro_anom_01
    *  0.0 : [   1] pfx\pfx_elektro_anom_02
    *  0.0 : [   1] pfx\pfx_elektro_anom_02_a
    *  0.0 : [   1] pfx\pfx_elektro_anom_03_a
    *  0.0 : [   1] pfx\pfx_exp
    *  0.0 : [   1] pfx\pfx_exp_cloud06
    *  0.0 : [   1] pfx\pfx_expl_01
    *  0.0 : [   1] pfx\pfx_expl_benzin
    *  0.0 : [   1] pfx\pfx_expl_gen
    *  0.0 : [   1] pfx\pfx_explo_ef
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    *  0.0 : [   1] prop\prop_fake_bed_fireplace
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    *  0.0 : [  14] sky\af1_cloudy\cloudy_1
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    *  0.0 : [  40] sky\af1_cloudy\cloudy_2
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    *  0.0 : [  18] sky\af1_cloudy\cloudy_3
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    *  0.0 : [  14] sky\af1_cloudy\cloudy_5
    *  0.0 : [  14] sky\af1_cloudy\cloudy_5#small
    *  0.0 : [  56] sky\af1_foggy\foggy_1
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    *  0.0 : [  30] sky\af1_foggy\foggy_2
    *  0.0 : [  30] sky\af1_foggy\foggy_2#small
    *  0.0 : [  48] sky\af1_foggy\foggy_3
    *  0.0 : [  48] sky\af1_foggy\foggy_3#small
    *  0.0 : [  46] sky\af1_foggy\foggy_4
    *  0.0 : [  46] sky\af1_foggy\foggy_4#small
    *  0.0 : [  46] sky\af1_foggy\foggy_5
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    *  0.0 : [   6] sky\af3_blowout\blowout1
    *  0.0 : [   6] sky\af3_blowout\blowout1#small
    *  0.0 : [   2] sky\af3_blowout\blowout1_1
    *  0.0 : [   2] sky\af3_blowout\blowout1_1#small
    *  0.0 : [   1] sky\af3_blowout\blowout2
    *  0.0 : [   1] sky\af3_blowout\blowout2#small
    *  0.0 : [   1] sky\af3_blowout\blowout2_night
    *  0.0 : [   1] sky\af3_blowout\blowout2_night#small
    *  0.0 : [   1] sky\af3_blowout\blowout3
    *  0.0 : [   1] sky\af3_blowout\blowout3#small
    *  0.0 : [   2] sky\af3_blowout\blowout3_1
    *  0.0 : [   2] sky\af3_blowout\blowout3_1#small
    *  0.0 : [   2] sky\af3_blowout\blowout3_1_night
    *  0.0 : [   2] sky\af3_blowout\blowout3_1_night#small
    *  0.0 : [   2] sky\af3_blowout\blowout3_2
    *  0.0 : [   2] sky\af3_blowout\blowout3_2#small
    *  0.0 : [   2] sky\af3_blowout\blowout3_2_night
    *  0.0 : [   2] sky\af3_blowout\blowout3_2_night#small
    *  0.0 : [   2] sky\af3_blowout\blowout3_3
    *  0.0 : [   2] sky\af3_blowout\blowout3_3#small
    *  0.0 : [   2] sky\af3_blowout\blowout3_3_night
    *  0.0 : [   2] sky\af3_blowout\blowout3_3_night#small
    *  0.0 : [   1] sky\af3_blowout\blowout3_night
    *  0.0 : [   1] sky\af3_blowout\blowout3_night#small
    *  0.0 : [   1] sky\af3_blowout\blowout4
    *  0.0 : [   1] sky\af3_blowout\blowout4#small
    *  0.0 : [   3] sky\af3_blowout\blowout4_1
    *  0.0 : [   3] sky\af3_blowout\blowout4_1#small
    *  0.0 : [   3] sky\af3_blowout\blowout4_1_night
    *  0.0 : [   3] sky\af3_blowout\blowout4_1_night#small
    *  0.0 : [   1] sky\af3_blowout\blowout4_night
    *  0.0 : [   1] sky\af3_blowout\blowout4_night#small
    *  0.0 : [   1] sky\af3_blowout\blowout5
    *  0.0 : [   1] sky\af3_blowout\blowout5#small
    *  0.0 : [   1] sky\af3_blowout\blowout5_night
    *  0.0 : [   1] sky\af3_blowout\blowout5_night#small
    *  0.0 : [   7] sky\af3_blowout\blowout5psi
    *  0.0 : [   7] sky\af3_blowout\blowout5psi#small
    *  0.0 : [   7] sky\af3_blowout\blowout5psi_night
    *  0.0 : [   7] sky\af3_blowout\blowout5psi_night#small
    *  0.0 : [   1] sky\af3_blowout\blowout6
    *  0.0 : [   1] sky\af3_blowout\blowout6#small
    *  0.0 : [   1] sky\af3_blowout\blowout6_night
    *  0.0 : [   1] sky\af3_blowout\blowout6_night#small
    *  0.0 : [   3] sky\af3_blowout\blowout7
    *  0.0 : [   3] sky\af3_blowout\blowout7#small
    *  0.0 : [   4] sky\af3_blowout\blowout7_night
    *  0.0 : [   4] sky\af3_blowout\blowout7_night#small
    *  0.0 : [  12] sky\af3_clear\00-00-fm
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    *  0.0 : [  25] sky\af3_clear\00-00-nm
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    *  0.0 : [  12] sky\af3_clear\01-00-fm
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    *  0.0 : [   8] sky\af3_clear\01-00-hm
    *  0.0 : [   8] sky\af3_clear\01-00-hm#small
    *  0.0 : [  37] sky\af3_clear\01-00-nm
    *  0.0 : [  37] sky\af3_clear\01-00-nm#small
    *  0.0 : [  12] sky\af3_clear\02-00-fm
    *  0.0 : [  12] sky\af3_clear\02-00-fm#small
    *  0.0 : [   8] sky\af3_clear\02-00-hm
    *  0.0 : [   8] sky\af3_clear\02-00-hm#small
    *  0.0 : [  25] sky\af3_clear\02-00-nm
    *  0.0 : [  25] sky\af3_clear\02-00-nm#small
    *  0.0 : [  12] sky\af3_clear\03-00-fm
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    *  0.0 : [   8] sky\af3_clear\03-00-hm
    *  0.0 : [   8] sky\af3_clear\03-00-hm#small
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    *  0.0 : [  33] sky\af3_clear\04-30
    *  0.0 : [  33] sky\af3_clear\04-30#small
    *  0.0 : [  33] sky\af3_clear\05-00
    *  0.0 : [  33] sky\af3_clear\05-00#small
    *  0.0 : [  33] sky\af3_clear\05-30
    *  0.0 : [  33] sky\af3_clear\05-30#small
    *  0.0 : [  66] sky\af3_clear\06-00
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    *  0.0 : [  33] sky\af3_clear\07-00
    *  0.0 : [  33] sky\af3_clear\07-00#small
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    *  0.0 : [  33] sky\af3_clear\08-00#small
    *  0.0 : [  33] sky\af3_clear\09-00
    *  0.0 : [  33] sky\af3_clear\09-00#small
    *  0.0 : [  33] sky\af3_clear\10-00
    *  0.0 : [  33] sky\af3_clear\10-00#small
    *  0.0 : [  33] sky\af3_clear\11-00
    *  0.0 : [  33] sky\af3_clear\11-00#small
    *  0.0 : [  33] sky\af3_clear\12-00
    *  0.0 : [  33] sky\af3_clear\12-00#small
    *  0.0 : [  33] sky\af3_clear\13-00
    *  0.0 : [  33] sky\af3_clear\13-00#small
    *  0.0 : [  33] sky\af3_clear\14-00
    *  0.0 : [  33] sky\af3_clear\14-00#small
    *  0.0 : [  33] sky\af3_clear\15-00
    *  0.0 : [  33] sky\af3_clear\15-00#small
    *  0.0 : [  33] sky\af3_clear\16-00
    *  0.0 : [  33] sky\af3_clear\16-00#small
    *  0.0 : [  33] sky\af3_clear\17-00
    *  0.0 : [  33] sky\af3_clear\17-00#small
    *  0.0 : [  33] sky\af3_clear\18-00
    *  0.0 : [  33] sky\af3_clear\18-00#small
    *  0.0 : [  33] sky\af3_clear\19-00
    *  0.0 : [  33] sky\af3_clear\19-00#small
    *  0.0 : [  66] sky\af3_clear\20-00
    *  0.0 : [  66] sky\af3_clear\20-00#small
    *  0.0 : [  33] sky\af3_clear\20-30
    *  0.0 : [  33] sky\af3_clear\20-30#small
    *  0.0 : [  33] sky\af3_clear\21-00
    *  0.0 : [  33] sky\af3_clear\21-00#small
    *  0.0 : [  33] sky\af3_clear\21-30
    *  0.0 : [  33] sky\af3_clear\21-30#small
    *  0.0 : [  12] sky\af3_clear\22-00-fm
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    *  0.0 : [   8] sky\af3_clear\22-00-hm
    *  0.0 : [   8] sky\af3_clear\22-00-hm#small
    *  0.0 : [  12] sky\af3_clear\23-00-fm
    *  0.0 : [  12] sky\af3_clear\23-00-fm#small
    *  0.0 : [   8] sky\af3_clear\23-00-hm
    *  0.0 : [   8] sky\af3_clear\23-00-hm#small
    *  0.0 : [   5] sky\af3_cloudy\05-00
    *  0.0 : [   5] sky\af3_cloudy\05-00#small
    *  0.0 : [  10] sky\af3_cloudy\06-00
    *  0.0 : [  10] sky\af3_cloudy\06-00#small
    *  0.0 : [  10] sky\af3_cloudy\07-00
    *  0.0 : [  10] sky\af3_cloudy\07-00#small
    *  0.0 : [  18] sky\af3_cloudy\08-00
    *  0.0 : [  18] sky\af3_cloudy\08-00#small
    *  0.0 : [  23] sky\af3_cloudy\09-00
    *  0.0 : [  23] sky\af3_cloudy\09-00#small
    *  0.0 : [  11] sky\af3_cloudy\10-00
    *  0.0 : [  11] sky\af3_cloudy\10-00#small
    *  0.0 : [  11] sky\af3_cloudy\11-00
    *  0.0 : [  11] sky\af3_cloudy\11-00#small
    *  0.0 : [  18] sky\af3_cloudy\12-00
    *  0.0 : [  18] sky\af3_cloudy\12-00#small
    *  0.0 : [  10] sky\af3_cloudy\13-00
    *  0.0 : [  10] sky\af3_cloudy\13-00#small
    *  0.0 : [  36] sky\af3_cloudy\14-00
    *  0.0 : [  36] sky\af3_cloudy\14-00#small
    *  0.0 : [  28] sky\af3_cloudy\15-00
    *  0.0 : [  28] sky\af3_cloudy\15-00#small
    *  0.0 : [  10] sky\af3_cloudy\16-00
    *  0.0 : [  10] sky\af3_cloudy\16-00#small
    *  0.0 : [  18] sky\af3_cloudy\17-00
    *  0.0 : [  18] sky\af3_cloudy\17-00#small
    *  0.0 : [  20] sky\af3_cloudy\18-00
    *  0.0 : [  20] sky\af3_cloudy\18-00#small
    *  0.0 : [   5] sky\af3_cloudy\19-00
    *  0.0 : [   5] sky\af3_cloudy\19-00#small
    *  0.0 : [  10] sky\af3_cloudy\20-00
    *  0.0 : [  10] sky\af3_cloudy\20-00#small
    *  0.0 : [  11] sky\af3_foggy\06-00
    *  0.0 : [  11] sky\af3_foggy\06-00#small
    *  0.0 : [  11] sky\af3_foggy\07-00
    *  0.0 : [  11] sky\af3_foggy\07-00#small
    *  0.0 : [  19] sky\af3_foggy\09-00
    *  0.0 : [  19] sky\af3_foggy\09-00#small
    *  0.0 : [  40] sky\af3_foggy\10-00
    *  0.0 : [  40] sky\af3_foggy\10-00#small
    *  0.0 : [  10] sky\af3_foggy\11-00
    *  0.0 : [  10] sky\af3_foggy\11-00#small
    *  0.0 : [  11] sky\af3_foggy\12-00
    *  0.0 : [  11] sky\af3_foggy\12-00#small
    *  0.0 : [  27] sky\af3_foggy\13-00
    *  0.0 : [  27] sky\af3_foggy\13-00#small
    *  0.0 : [  11] sky\af3_foggy\14-00
    *  0.0 : [  11] sky\af3_foggy\14-00#small
    *  0.0 : [  19] sky\af3_foggy\15-00
    *  0.0 : [  19] sky\af3_foggy\15-00#small
    *  0.0 : [  19] sky\af3_foggy\16-00
    *  0.0 : [  19] sky\af3_foggy\16-00#small
    *  0.0 : [  11] sky\af3_foggy\17-00
    *  0.0 : [  11] sky\af3_foggy\17-00#small
    *  0.0 : [  19] sky\af3_foggy\18-00
    *  0.0 : [  19] sky\af3_foggy\18-00#small
    *  0.0 : [  11] sky\af3_foggy\19-00
    *  0.0 : [  11] sky\af3_foggy\19-00#small
    *  0.0 : [  22] sky\af3_foggy\20-00
    *  0.0 : [  22] sky\af3_foggy\20-00#small
    *  0.0 : [  12] sky\af3_partly\00-00-fm
    *  0.0 : [  12] sky\af3_partly\00-00-fm#small
    *  0.0 : [   8] sky\af3_partly\00-00-hm
    *  0.0 : [   8] sky\af3_partly\00-00-hm#small
    *  0.0 : [  25] sky\af3_partly\00-00-nm
    *  0.0 : [  25] sky\af3_partly\00-00-nm#small
    *  0.0 : [  12] sky\af3_partly\01-00-fm
    *  0.0 : [  12] sky\af3_partly\01-00-fm#small
    *  0.0 : [   8] sky\af3_partly\01-00-hm
    *  0.0 : [   8] sky\af3_partly\01-00-hm#small
    *  0.0 : [  38] sky\af3_partly\01-00-nm
    *  0.0 : [  38] sky\af3_partly\01-00-nm#small
    *  0.0 : [  12] sky\af3_partly\02-00-fm
    *  0.0 : [  12] sky\af3_partly\02-00-fm#small
    *  0.0 : [   8] sky\af3_partly\02-00-hm
    *  0.0 : [   8] sky\af3_partly\02-00-hm#small
    *  0.0 : [  24] sky\af3_partly\02-00-nm
    *  0.0 : [  24] sky\af3_partly\02-00-nm#small
    *  0.0 : [  12] sky\af3_partly\03-00-fm
    *  0.0 : [  12] sky\af3_partly\03-00-fm#small
    *  0.0 : [   8] sky\af3_partly\03-00-hm
    *  0.0 : [   8] sky\af3_partly\03-00-hm#small
    *  0.0 : [  12] sky\af3_partly\04-00-fm
    *  0.0 : [  12] sky\af3_partly\04-00-fm#small
    *  0.0 : [   8] sky\af3_partly\04-00-hm
    *  0.0 : [   8] sky\af3_partly\04-00-hm#small
    *  0.0 : [  33] sky\af3_partly\04-30
    *  0.0 : [  33] sky\af3_partly\04-30#small
    *  0.0 : [  33] sky\af3_partly\05-00
    *  0.0 : [  33] sky\af3_partly\05-00#small
    *  0.0 : [  33] sky\af3_partly\05-30
    *  0.0 : [  33] sky\af3_partly\05-30#small
    *  0.0 : [  66] sky\af3_partly\06-00
    *  0.0 : [  66] sky\af3_partly\06-00#small
    *  0.0 : [  33] sky\af3_partly\07-00
    *  0.0 : [  33] sky\af3_partly\07-00#small
    *  0.0 : [  33] sky\af3_partly\08-00
    *  0.0 : [  33] sky\af3_partly\08-00#small
    *  0.0 : [  33] sky\af3_partly\09-00
    *  0.0 : [  33] sky\af3_partly\09-00#small
    *  0.0 : [  33] sky\af3_partly\10-00
    *  0.0 : [  33] sky\af3_partly\10-00#small
    *  0.0 : [  33] sky\af3_partly\11-00
    *  0.0 : [  33] sky\af3_partly\11-00#small
    *  0.0 : [  33] sky\af3_partly\12-00
    *  0.0 : [  33] sky\af3_partly\12-00#small
    *  0.0 : [  33] sky\af3_partly\13-00
    *  0.0 : [  33] sky\af3_partly\13-00#small
    *  0.0 : [  33] sky\af3_partly\14-00
    *  0.0 : [  33] sky\af3_partly\14-00#small
    *  0.0 : [  33] sky\af3_partly\15-00
    *  0.0 : [  33] sky\af3_partly\15-00#small
    *  0.0 : [  33] sky\af3_partly\16-00
    *  0.0 : [  33] sky\af3_partly\16-00#small
    *  0.0 : [  33] sky\af3_partly\17-00
    *  0.0 : [  33] sky\af3_partly\17-00#small
    *  0.0 : [  33] sky\af3_partly\18-00
    *  0.0 : [  33] sky\af3_partly\18-00#small
    *  0.0 : [  33] sky\af3_partly\19-00
    *  0.0 : [  33] sky\af3_partly\19-00#small
    *  0.0 : [  66] sky\af3_partly\20-00
    *  0.0 : [  66] sky\af3_partly\20-00#small
    *  0.0 : [  33] sky\af3_partly\20-30
    *  0.0 : [  33] sky\af3_partly\20-30#small
    *  0.0 : [  33] sky\af3_partly\21-00
    *  0.0 : [  33] sky\af3_partly\21-00#small
    *  0.0 : [  33] sky\af3_partly\21-30
    *  0.0 : [  33] sky\af3_partly\21-30#small
    *  0.0 : [  12] sky\af3_partly\22-00-fm
    *  0.0 : [  12] sky\af3_partly\22-00-fm#small
    *  0.0 : [   8] sky\af3_partly\22-00-hm
    *  0.0 : [   8] sky\af3_partly\22-00-hm#small
    *  0.0 : [  12] sky\af3_partly\23-00-fm
    *  0.0 : [  12] sky\af3_partly\23-00-fm#small
    *  0.0 : [   8] sky\af3_partly\23-00-hm
    *  0.0 : [   8] sky\af3_partly\23-00-hm#small
    *  0.0 : [  26] sky\af3_rainy\07-00
    *  0.0 : [  26] sky\af3_rainy\07-00#small
    *  0.0 : [  30] sky\af3_rainy\09-00_19-00
    *  0.0 : [  30] sky\af3_rainy\09-00_19-00#small
    *  0.0 : [  58] sky\af3_rainy\13-00
    *  0.0 : [  58] sky\af3_rainy\13-00#small
    *  0.0 : [  24] sky\af3_rainy\15-00
    *  0.0 : [  24] sky\af3_rainy\15-00#small
    *  0.0 : [  31] sky\af3_rainy\15-00-2
    *  0.0 : [  31] sky\af3_rainy\15-00-2#small
    *  0.0 : [  44] sky\af3_rainy\16-00
    *  0.0 : [  44] sky\af3_rainy\16-00#small
    *  0.0 : [  32] sky\af3_rainy\20-00
    *  0.0 : [  32] sky\af3_rainy\20-00#small
    *  0.0 : [   5] sky\sky_12_vibros_cube
    *  0.0 : [   5] sky\sky_12_vibros_cube#small
    *  0.0 : [  26] sky\sky_13_cube
    *  0.0 : [  26] sky\sky_13_cube#small
    *  0.0 : [  16] sky\sky_13_cube_night
    *  0.0 : [  16] sky\sky_13_cube_night#small
    *  0.0 : [  12] sky\sky_13_vibros_cube
    *  0.0 : [  12] sky\sky_13_vibros_cube#small
    *  0.0 : [  10] sky\sky_14_cube
    *  0.0 : [  10] sky\sky_14_cube#small
    *  0.0 : [   4] sky\sky_17_clouds_cube
    *  0.0 : [   4] sky\sky_17_clouds_cube#small
    *  0.0 : [   4] sky\sky_17_cube
    *  0.0 : [   4] sky\sky_17_cube#small
    *  0.0 : [   8] sky\sky_18_cube
    *  0.0 : [   8] sky\sky_18_cube#small
    *  0.0 : [  11] sky\sky_19_cube
    *  0.0 : [  11] sky\sky_19_cube#small
    *  0.0 : [   4] sky\sky_1_clouds_cube
    *  0.0 : [   4] sky\sky_1_clouds_cube#small
    *  0.0 : [   4] sky\sky_20_clouds_cube
    *  0.0 : [   4] sky\sky_20_clouds_cube#small
    *  0.0 : [   4] sky\sky_20_cube
    *  0.0 : [   4] sky\sky_20_cube#small
    *  0.0 : [   4] sky\sky_2_clouds_cube
    *  0.0 : [   4] sky\sky_2_clouds_cube#small
    *  0.0 : [   4] sky\sky_2_cube
    *  0.0 : [   4] sky\sky_2_cube#small
    *  0.0 : [  12] sky\sky_3_cube
    *  0.0 : [  12] sky\sky_3_cube#small
    *  0.0 : [   3] sky\sky_4_cube
    *  0.0 : [   3] sky\sky_4_cube#small
    *  0.0 : [  30] sky\sky_5_cube
    *  0.0 : [  30] sky\sky_5_cube#small
    *  0.0 : [   7] sky\sky_6_cube
    *  0.0 : [   7] sky\sky_6_cube#small
    *  0.0 : [  11] sky\sky_7_cube
    *  0.0 : [  11] sky\sky_7_cube#small
    *  0.0 : [   8] sky\sky_8_cube
    *  0.0 : [   8] sky\sky_8_cube#small
    *  0.0 : [  49] sky\sky_9_cube
    *  0.0 : [  49] sky\sky_9_cube#small
    *  0.0 : [3306] sky\sky_oblaka
    *  0.0 : [   1] ui\ui_actor_sleep_screen
    *  0.0 : [   1] ui\ui_fog_of_war
    *  0.0 : [   1] wm\wm_blood_1
    *  0.0 : [   1] wm\wm_blood_1_1
    *  0.0 : [   1] wm\wm_blood_1_2
    *  0.0 : [   1] wm\wm_blood_1_3
    *  0.0 : [   1] wm\wm_blood_drop_4
    *  0.0 : [   1] wm\wm_bullet_asfalt_1
    *  0.0 : [   1] wm\wm_bullet_asfalt_2
    *  0.0 : [   1] wm\wm_bullet_asfalt_3
    *  0.0 : [   1] wm\wm_bullet_brick_1
    *  0.0 : [   1] wm\wm_bullet_brick_2
    *  0.0 : [   1] wm\wm_bullet_concrete
    *  0.0 : [   1] wm\wm_bullet_concrete_1
    *  0.0 : [   1] wm\wm_bullet_concrete_2
    *  0.0 : [   1] wm\wm_bullet_concrete_4
    *  0.0 : [   1] wm\wm_bullet_concrete_5
    *  0.0 : [   1] wm\wm_bullet_concrete_6
    *  0.0 : [   1] wm\wm_bullet_concrete_7
    *  0.0 : [   1] wm\wm_bullet_glass01
    *  0.0 : [   1] wm\wm_bullet_glass02
    *  0.0 : [   1] wm\wm_bullet_glass03
    *  0.0 : [   1] wm\wm_bullet_glass04
    *  0.0 : [   1] wm\wm_bullet_ground
    *  0.0 : [   1] wm\wm_bullet_ground_1
    *  0.0 : [   1] wm\wm_bullet_ground_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik
    *  0.0 : [   1] wm\wm_bullet_metall_thik_1
    *  0.0 : [   1] wm\wm_bullet_metall_thik_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin
    *  0.0 : [   1] wm\wm_bullet_metall_thin_1
    *  0.0 : [   1] wm\wm_bullet_metall_thin_2
    *  0.0 : [   1] wm\wm_bullet_metall_thin_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin_4
    *  0.0 : [   1] wm\wm_bullet_wood
    *  0.0 : [   1] wm\wm_bullet_wood_1
    *  0.0 : [   1] wm\wm_bullet_wood_2
    *  0.0 : [   1] wm\wm_bullet_wood_3
    *  0.0 : [   1] wm\wm_bullet_wood_4
    *  0.0 : [   1] wm\wm_bullet_wood_5
    *  0.0 : [   1] wm\wm_bullet_wood_6
    *  0.0 : [   1] wm\wm_bullet_wood_7
    *  0.0 : [   1] wm\wm_bullet_wood_8
    *  0.0 : [   1] wm\wm_bullet_wood_9
    *  0.0 : [   1] wm\wm_grenade
    *  0.0 : [   1] wm\wm_knife_dead
    *  0.0 : [   1] wm\wm_knife_horiz
    *  0.0 : [   1] wm\wm_knife_horiz_blood
    *  0.0 : [   1] wm\wm_knife_horiz_blood1
    *  0.0 : [   1] wm\wm_knife_horiz_metal
    *  0.0 : [   1] wm\wm_knife_horiz_ston
    *  0.0 : [   1] wm\wm_knife_wood
    *  0.0 : [   1] wm\wm_knife_wood1
    *  0.0 : [   1] wm\wm_knife_wood2
    * 10.7 : [   4] fx\fx_noise2
    * 16.1 : [   1] ui\ui_font_arial_14_1024
    * 32.1 : [   1] ui\ui_font_letter_16_1024
    * 32.1 : [   1] ui\ui_font_letter_18_1024
    * 49.5 : [   1] ui\ui_ani_cursor
    * 64.1 : [   1] ui\ui_font_console_02
    * 64.1 : [   1] ui\ui_font_graff_19_1024
    * 64.1 : [   1] ui\ui_font_graff_22_1024
    * 64.1 : [   1] ui\ui_font_hud_01
    * 128.1 : [   1] ui\ui_font_graff_32_1024
    * 128.1 : [   1] ui\ui_font_letter_25_1024
    * 256.1 : [   1] ui\ui_font_graff_50_1024
    * 256.1 : [   1] ui\ui_font_hud_02
    * 705.4 : [   1] ui\ui_noise
    * 1024.1 : [   1] ui\ui_actor_hint_wnd
    * 1024.1 : [   1] ui\ui_actor_main_menu2
    * 1024.1 : [   1] ui\ui_actor_mp_screen
    * 1024.1 : [   1] ui\ui_actor_multiplayer_background
    * 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
    * 1024.1 : [   1] ui\ui_common
    compiling shader model_def_hq
    compiling shader model_def_hq_3
    compiling shader model_def_lq
    compiling shader model_def_lq_3
    compiling shader add_point
    compiling shader model_def_point_3
    compiling shader add_spot
    compiling shader model_def_spot_3
    compiling shader model_shadow
    compiling shader model_def_shadow_3
    "c:\games\s.t.a.l.k.e.r. dead city sr\bin\xrengine.exe"
    * phase time: 0 ms
    * phase cmem: 206319 K
    Loading objects...
    compiling shader model_def_hq_0
    compiling shader model_def_lq_0
    compiling shader model_def_point_0
    compiling shader model_def_spot_0
    compiling shader model_def_shadow_0
    compiling shader model_env_hq
    compiling shader model_env_hq_0
    compiling shader model_env_lq
    compiling shader model_env_lq_0
    compiling shader model_def_hq_1
    compiling shader model_def_lq_1
    compiling shader model_def_point_1
    compiling shader model_def_spot_1
    compiling shader model_def_shadow_1
    compiling shader model_env_hq_1
    compiling shader model_env_lq_1
    Loading models...
    compiling shader model_def_hq_4
    compiling shader model_def_lq_4
    compiling shader model_def_point_4
    compiling shader model_def_spot_4
    compiling shader model_def_shadow_4
    compiling shader model_def_hq_2
    compiling shader model_def_lq_2
    compiling shader model_def_point_2
    compiling shader model_def_spot_2
    compiling shader model_def_shadow_2
    compiling shader simple
    compiling shader model_def_lqs_1
    compiling shader model_env_hq_3
    compiling shader model_env_lq_3
    compiling shader model_distort4glass_3
    * [prefetch] Time:   [26692 ms]
    * [prefetch] Memory: [1922588 K]
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    * phase time: 27633 ms
    * phase cmem: 2221310 K
    * phase time: 183 ms
    * phase cmem: 2222143 K
    * Loading spawn registry...
    * 16725 spawn points are successfully loaded
    * Loading objects...
    * 30527 objects are successfully loaded
    * Game 1 - autosave is successfully loaded from file 'users\savedgames\1 - autosave.scop' (8.681s)
    * phase time: 8680 ms
    * phase cmem: 2336031 K
    * phase time: 209 ms
    * phase cmem: 2336589 K
    * phase time: 170 ms
    * phase cmem: 2336587 K
    * WARNING: player not logged in
    * client : connection accepted - <All Ok>
    * phase time: 161 ms
    * phase cmem: 2336620 K
    * phase time: 196 ms
    * phase cmem: 2341882 K
    * phase time: 8654 ms
    * phase cmem: 2493346 K
    compiling shader vert
    compiling shader vert
    compiling shader vert_point
    compiling shader vert_spot
    compiling shader vert_l
    compiling shader vert_l
    compiling shader base_lplanes
    compiling shader base_lplanes
    compiling shader simple
    compiling shader simple_point
    compiling shader simple_spot
    compiling shader wmark
    compiling shader wmark_point
    compiling shader wmark_spot
    compiling shader lmap
    compiling shader lmap
    compiling shader lmap_point
    compiling shader lmap_spot
    compiling shader lmap_l
    compiling shader lmap_l
    compiling shader water
    compiling shader water
    compiling shader waterd
    compiling shader waterd
    compiling shader impl_dt
    compiling shader impl_dt
    compiling shader impl_point
    compiling shader impl_spot
    compiling shader impl_l
    compiling shader impl_l
    compiling shader tree_w
    compiling shader tree_s
    compiling shader tree_w_point
    compiling shader tree_w_spot
    compiling shader lod
    compiling shader lod
    compiling shader tree_s_point
    compiling shader tree_s_spot
    compiling shader avg4
    * phase time: 2239 ms
    * phase cmem: 2506601 K
    * [Loading VB] 65533 verts, 2047 Kb
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    * [Loading VB] 65524 verts, 2047 Kb
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    * [Loading VB] 65527 verts, 2047 Kb
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    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65508 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
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    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 14399 verts, 449 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 6184 verts, 193 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
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    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 467274 indices, 912 Kb
    * phase time: 1081 ms
    * phase cmem: 2626397 K
    * phase time: 232 ms
    * phase cmem: 2631793 K
    compiling shader detail
    compiling shader detail_wave
    compiling shader detail_still
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 9150 v(20), 4880 p
    * [DETAILS] Batch(61), VB(178K), IB(28K)
    * phase time: 203 ms
    * phase cmem: 2635957 K
    * Loading HOM: c:\games\s.t.a.l.k.e.r. dead city sr\gamedata\levels\limansk\level.hom
    * phase time: 634 ms
    * phase cmem: 2637760 K
    * phase time: 157 ms
    * phase cmem: 2632497 K
    * phase time: 157 ms
    * phase cmem: 2632497 K
    * t-report - base: 1330, 720295 K
    * t-report - lmap: 184, 188439 K
    * WARNING: player not logged in
    * phase time: 6135 ms
    * phase cmem: 2953532 K
    * phase time: 236 ms
    * phase cmem: 2953528 K
    * [win32]: free[137430999716 K], reserved[4561172 K], committed[3392520 K]
    * [ D3D ]: textures[947456 K]
    * [x-ray]: process heap[2953528 K]
    * [x-ray]: economy: strings[67993 K], smem[6922471 K]
    *********************************************************************************
    [print_output()] SCRIPT RUNTIME ERROR:
    ...e.r. dead city sr\gamedata\scripts\level_weathers.script:461: bad argument #1 to 'find' (string expected, got nil)
    stack traceback:
        [C]: at 0x7ffe7ec8f180
        [C]: in function 'find'
        ...e.r. dead city sr\gamedata\scripts\level_weathers.script:461: in function 'set_state_as_string'
        ...e.r. dead city sr\gamedata\scripts\level_weathers.script:548: in function 'load'
        ...k.e.r. dead city sr\gamedata\scripts\bind_stalker.script:528: in function <...k.e.r. dead city sr\gamedata\scripts\bind_stalker.script:516>
    *********************************************************************************
     
    FATAL ERROR
     
    [error]Expression    : fatal error
    [error]Function      : CScriptEngine::lua_pcall_failed
    [error]File          : C:\xray\stcop_engine\src\xrServerEntities\script_engine.cpp
    [error]Line          : 213
    [error]Description   : <no expression>
    [error]Arguments     : LUA error: ...e.r. dead city sr\gamedata\scripts\level_weathers.script:461: bad argument #1 to 'find' (string expected, got nil)
     

    stack trace:
    0x000000000086F912 xrCore.dll, timestamp + 2722 byte(s)
    0x000000000085F579 xrCore.dll, xrDebug::backend + 329 byte(s)
    0x000000000085F9CF xrCore.dll, xrDebug::fatal + 143 byte(s)
    0x000000007EC8F20B xrGame.dll, CDialogHolder::operator= + 191243 byte(s)
    0x0000000092EB286E lua51.dll
    0x0000000092ED9F00 lua51.dll, lua_sethook + 2896 byte(s)
    0x0000000092ED9A64 lua51.dll, lua_sethook + 1716 byte(s)
    0x0000000092ED9563 lua51.dll, lua_sethook + 435 byte(s)
    0x0000000092ED9965 lua51.dll, lua_sethook + 1461 byte(s)
    0x0000000092ED9867 lua51.dll, lua_sethook + 1207 byte(s)
    0x0000000092EE6483 lua51.dll, wscanf_s + 6115 byte(s)
    0x0000000092F11BE6 lua51.dll, luaopen_string + 2646 byte(s)
    0x0000000092EB286E lua51.dll
    0x0000000092EB7F35 lua51.dll, lua_pcall + 117 byte(s)
    0x000000000019F8D5 luabind.dll, luabind::detail::pcall + 101 byte(s)
    0x000000007F7F435A xrGame.dll, CxImage::`copy constructor closure' + 210714 byte(s)
    0x000000007F7E33EA xrGame.dll, CxImage::`copy constructor closure' + 141226 byte(s)
    0x000000007F4E869A xrGame.dll, CDialogHolder::operator= + 8945562 byte(s)
    0x000000007F74A9FC xrGame.dll, CDialogHolder::operator= + 11444988 byte(s)
    0x000000007F4A13C7 xrGame.dll, CDialogHolder::operator= + 8654023 byte(s)
    0x000000007F4A6568 xrGame.dll, CDialogHolder::operator= + 8674920 byte(s)
    0x000000007F0EEF7C xrGame.dll, CDialogHolder::operator= + 4778108 byte(s)
    0x000000007F65FEB7 xrGame.dll, CDialogHolder::operator= + 10483639 byte(s)
    0x000000007F63D788 xrGame.dll, CDialogHolder::operator= + 10342536 byte(s)
    0x000000007F63DC91 xrGame.dll, CDialogHolder::operator= + 10343825 byte(s)
    0x0000000040028498 xrEngine.exe, CSecondVPParams::IsSVPFrame + 808 byte(s)
    0x0000000040027C2C xrEngine.exe, CRenderDevice::FrameMove + 332 byte(s)
    0x0000000040027053 xrEngine.exe, CRenderDevice::on_idle + 275 byte(s)
    0x00000000400278BF xrEngine.exe, CRenderDevice::message_loop + 111 byte(s)
    0x00000000400279FF xrEngine.exe, CRenderDevice::Run + 303 byte(s)
    0x00000000400CBE22 xrEngine.exe, InitSound2 + 850 byte(s)
    0x00000000400CD41C xrEngine.exe, InitSound2 + 6476 byte(s)
    0x00000000400CD5B9 xrEngine.exe, InitSound2 + 6889 byte(s)
    0x00000000400E343E xrEngine.exe, CApplication::load_draw_internal + 81470 byte(s)
    0x00000000AB237C24 KERNEL32.DLL, BaseThreadInitThunk + 20 byte(s)
    0x00000000AD02D4D1 ntdll.dll, RtlUserThreadStart + 33 byte(s)
     
    xrEngine.exe caused an EXCEPTION_BREAKPOINT in module xrCore.dll at 000000000085F60A, xrDebug::backend()+0474 byte(s)