FATAL ERROR
[error]Expression : Ran out of memory
[error]Function : TW_LoadTextureFromTexture
[error]File : ..\xrRender\Texture.cpp
[error]Line : 150
[error]Description : D3DXCreateTexture(HW.pDevice, top_width, top_height, levels_exist, 0, t_dest_fmt, (RImplementation.o.no_ram_textures ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED), &t_dest)
stack trace: