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DarkFace

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  • Публикаций

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    1

Сообщения, опубликованные DarkFace


  1. В 09.04.2023 в 21:25, Olgerd сказал:

    Где искать тёмного дилера? Сюжет прошёл.

    Припять. Стая злых собак укажет путь 🙂

    1 час назад, Mervinter сказал:

    появляется некликабельный ползунок

    Он много почему появляется. Так понимаю проблема в движке.

    • Мастер! 1

  2. Хм, добежал до тайника Стрелка, при выходе на Агро, в комнату предшествующую контроллёру, вылетает. Честно говоря лень разбираться в чём причина.

    П.С. Помнится, я выкладывал тут фикс, благодаря которому можно вернуться через "вход", а не через "выход". Жутко его не хватает. 

    Спойлер

     

    [08.04.23 16:49:34.898] * Detected CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz [GenuineIntel], F6/M158/S10
    [08.04.23 16:49:34.898] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
    [08.04.23 16:49:34.898] * CPU cores: [6], threads: [12]
    [08.04.23 16:49:34.899] * CPU0 current freq: 2592 MHz, max freq: 2592 MHz
    [08.04.23 16:49:34.899] * CPU1 current freq: 2592 MHz, max freq: 2592 MHz
    [08.04.23 16:49:34.899] * CPU2 current freq: 2592 MHz, max freq: 2592 MHz
    [08.04.23 16:49:34.899] * CPU3 current freq: 2592 MHz, max freq: 2592 MHz
    [08.04.23 16:49:34.899] * CPU4 current freq: 2592 MHz, max freq: 2592 MHz
    [08.04.23 16:49:34.899] * CPU5 current freq: 2592 MHz, max freq: 2592 MHz
    [08.04.23 16:49:34.899] * CPU6 current freq: 2592 MHz, max freq: 2592 MHz
    [08.04.23 16:49:34.899] * CPU7 current freq: 2592 MHz, max freq: 2592 MHz
    [08.04.23 16:49:34.899] * CPU8 current freq: 2592 MHz, max freq: 2592 MHz
    [08.04.23 16:49:34.899] * CPU9 current freq: 2592 MHz, max freq: 2592 MHz
    [08.04.23 16:49:34.899] * CPU10 current freq: 2592 MHz, max freq: 2592 MHz
    [08.04.23 16:49:34.899] * CPU11 current freq: 2592 MHz, max freq: 2592 MHz
    [08.04.23 16:49:34.899] Initializing File System...
    [08.04.23 16:49:34.899] --Found base arch: [e:\ext 0.47\gamedata.db0], size: [678577379]
    [08.04.23 16:49:34.925] --Found base arch: [e:\ext 0.47\gamedata.db1], size: [708434331]
    [08.04.23 16:49:34.928] --Found base arch: [e:\ext 0.47\gamedata.db2], size: [671169415]
    [08.04.23 16:49:34.929] --Found base arch: [e:\ext 0.47\gamedata.db3], size: [684792231]
    [08.04.23 16:49:34.931] --Found base arch: [e:\ext 0.47\gamedata.db4], size: [671392842]
    [08.04.23 16:49:35.080] --Found base arch: [e:\ext 0.47\gamedata.db5], size: [696277331]
    [08.04.23 16:49:35.103] --Found base arch: [e:\ext 0.47\gamedata.db6], size: [667613134]
    [08.04.23 16:49:35.104] --Found base arch: [e:\ext 0.47\gamedata.db7], size: [672770451]
    [08.04.23 16:49:35.116] --Found base arch: [e:\ext 0.47\gamedata.db8], size: [296000567]
    [08.04.23 16:49:35.121] --Found base arch: [e:\ext 0.47\gamedata.db9], size: [79312307]
    [08.04.23 16:49:35.134] --Found base arch: [e:\ext 0.47\gamedata.dba], size: [32500627]
    [08.04.23 16:49:35.137] --Found base arch: [e:\ext 0.47\gamedata.dbb], size: [55194918]
    [08.04.23 16:49:35.140] --Found base arch: [e:\ext 0.47\gamedata.dbc], size: [160948]
    [08.04.23 16:49:35.141] --Found base arch: [e:\ext 0.47\gamedata.dbd], size: [101014]
    [08.04.23 16:49:35.141] using fs-ltx: [fsgame.ltx]
    [08.04.23 16:49:35.141] --Found FS dir: [e:\ext 0.47\appdata\]
    [08.04.23 16:49:35.141]   files: [5]
    [08.04.23 16:49:35.141] --Found FS dir: [e:\ext 0.47\gamedata\]
    [08.04.23 16:49:35.141]   files: [15]
    [08.04.23 16:49:35.141] --Found FS dir: [e:\ext 0.47\gamedata\spawns\]
    [08.04.23 16:49:35.141]   files: [3]
    [08.04.23 16:49:35.141] --Found FS dir: [e:\ext 0.47\gamedata\anims\]
    [08.04.23 16:49:35.141]   files: [10]
    [08.04.23 16:49:35.142] --Found FS dir: [e:\ext 0.47\gamedata\levels\]
    [08.04.23 16:49:35.142]   files: [32]
    [08.04.23 16:49:35.149] --Found FS dir: [e:\ext 0.47\gamedata\meshes\]
    [08.04.23 16:49:35.149]   files: [10]
    [08.04.23 16:49:35.161] --Found FS dir: [e:\ext 0.47\gamedata\meshes\]
    [08.04.23 16:49:35.161]   files: [10]
    [08.04.23 16:49:35.170] --Found FS dir: [e:\ext 0.47\gamedata\shaders\]
    [08.04.23 16:49:35.170]   files: [4]
    [08.04.23 16:49:35.174] --Found FS dir: [e:\ext 0.47\gamedata\sounds\]
    [08.04.23 16:49:35.174]   files: [30]
    [08.04.23 16:49:35.286] --Found FS dir: [e:\ext 0.47\gamedata\textures\]
    [08.04.23 16:49:35.286]   files: [53]
    [08.04.23 16:49:35.325] --Found FS dir: [e:\ext 0.47\gamedata\scripts\]
    [08.04.23 16:49:35.325]   files: [199]
    [08.04.23 16:49:35.326] --Found FS dir: [e:\ext 0.47\gamedata\config\]
    [08.04.23 16:49:35.326]   files: [31]
    [08.04.23 16:49:35.331] --Found FS dir: [e:\ext 0.47\gamedata\config\environment\weathers\]
    [08.04.23 16:49:35.331]   files: [24]
    [08.04.23 16:49:35.331] --Found FS dir: [e:\ext 0.47\gamedata\config\environment\weather_effects\]
    [08.04.23 16:49:35.331]   files: [11]
    [08.04.23 16:49:35.331] --Found FS dir: [e:\ext 0.47\gamedata\levels\]
    [08.04.23 16:49:35.331]   files: [32]
    [08.04.23 16:49:35.331] --Found FS dir: [e:\ext 0.47\appdata\savedgames\]
    [08.04.23 16:49:35.331]   files: [6]
    [08.04.23 16:49:35.331] --Found FS dir: [e:\ext 0.47\appdata\logs\]
    [08.04.23 16:49:35.331]   files: [8]
    [08.04.23 16:49:35.331] FS: 40234 files cached, 0Kb memory used.
    [08.04.23 16:49:35.331] Init FileSystem 0.432523 sec
    [08.04.23 16:49:35.332] [OGSR Engine (x64)] build date: [Mar 10 2023 10:17:03]
    [08.04.23 16:49:35.332] [AppVeyor] build version: [2.1.407], repo: [OGSR/OGSR-Engine]
    [08.04.23 16:49:35.332] [_MSC_FULL_VER]: [193431942], [_MSVC_LANG]: [202002L]
    [08.04.23 16:49:35.332] Working Directory: [E:\EXT 0.47\bin]
    [08.04.23 16:49:35.332] CommandLine: ["E:\EXT 0.47\bin\xrEngine.exe" ]
    [08.04.23 16:49:35.390] Initializing Engine...
    [08.04.23 16:49:35.390] Starting INPUT device...
    [08.04.23 16:49:35.406] --------------------------------------------------------------------------------
    [08.04.23 16:49:35.406] [16196MB] physical memory installed, [10116MB] available, [37] percent of memory in use
    [08.04.23 16:49:35.406] PageFile usage: [28MB], Peak PageFile usage: [37MB]
    [08.04.23 16:49:35.406] --------------------------------------------------------------------------------
    [08.04.23 16:49:35.406] * [ D3D ]: textures[0 K]
    [08.04.23 16:49:35.406] * [x-ray]: process heap[0 K], render[0 K]
    [08.04.23 16:49:35.406] * [x-ray]: economy: strings[5091 K], smem[0 K]
    [08.04.23 16:49:35.406] SOUND: OpenAL: enumerate devices...
    [08.04.23 16:49:35.407] SOUND: OpenAL: EnumerationExtension Present
    [08.04.23 16:49:35.478] devices Generic Software
    [08.04.23 16:49:35.478] SOUND: OpenAL: system  default SndDevice name is Generic Software
    [08.04.23 16:49:35.957] SOUND: OpenAL: All available devices:
    [08.04.23 16:49:35.957] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
    [08.04.23 16:49:35.957] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[yes] xram[no]
    [08.04.23 16:49:35.957] Executing config-script "e:\ext 0.47\gamedata\config\default_controls.ltx"...
    [08.04.23 16:49:35.961] ! cant find corresponding [id] for action_name [chat]
    [08.04.23 16:49:35.962] [e:\ext 0.47\gamedata\config\default_controls.ltx] successfully loaded.
    [08.04.23 16:49:35.962] Executing config-script "user.ltx"...
    [08.04.23 16:49:35.962] Executing config-script "e:\ext 0.47\gamedata\config\rspec_high.ltx"...
    [08.04.23 16:49:35.962] [e:\ext 0.47\gamedata\config\rspec_high.ltx] successfully loaded.
    [08.04.23 16:49:35.962] Executing config-script "e:\ext 0.47\gamedata\config\default_controls.ltx"...
    [08.04.23 16:49:35.963] ! cant find corresponding [id] for action_name [chat]
    [08.04.23 16:49:35.964] [e:\ext 0.47\gamedata\config\default_controls.ltx] successfully loaded.
    [08.04.23 16:49:35.966] [e:\ext 0.47\appdata\user.ltx] successfully loaded.
    [08.04.23 16:49:35.966] SOUND: Selected device is OpenAL Soft
    [08.04.23 16:49:36.035] [OpenAL] EFX: present
    [08.04.23 16:49:36.035] Loading of [sEnvironment.xr]
    [08.04.23 16:49:36.035] ~ env id=[0] name=[identity]
    [08.04.23 16:49:36.035] ~ env id=[1] name=[default]
    [08.04.23 16:49:36.035] ~ env id=[2] name=[bathroom]
    [08.04.23 16:49:36.035] ~ env id=[3] name=[mountains]
    [08.04.23 16:49:36.035] ~ env id=[4] name=[yard]
    [08.04.23 16:49:36.035] ~ env id=[5] name=[room]
    [08.04.23 16:49:36.035] ~ env id=[6] name=[plant]
    [08.04.23 16:49:36.035] ~ env id=[7] name=[long_corridor]
    [08.04.23 16:49:36.035] ~ env id=[8] name=[open_space]
    [08.04.23 16:49:36.035] ~ env id=[9] name=[house]
    [08.04.23 16:49:36.035] ~ env id=[10] name=[forest]
    [08.04.23 16:49:36.035] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    [08.04.23 16:49:36.043] Starting RENDER device...
    [08.04.23 16:49:36.051] * GPU [vendor:10DE]-[device:2191]: NVIDIA GeForce GTX 1660 Ti
    [08.04.23 16:49:36.212] [CHW::CreateDevice] refCount of [HW.pDevice]: [3]
    [08.04.23 16:49:36.213] *     Texture memory: 5979 M
    [08.04.23 16:49:36.214] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
    [08.04.23 16:49:36.214] * GPU vertex cache: unrecognized, 24
    [08.04.23 16:49:36.214] * DVB created: 4096K
    [08.04.23 16:49:36.215] * DIB created: 512K
    [08.04.23 16:49:36.227] [CResourceManager::OnDeviceCreate] count of *shaders*.xr files: [2]
    [08.04.23 16:49:36.227] ! Version conflict in shader 'models\lightplanes_00'
    [08.04.23 16:49:36.227] ! Version conflict in shader 'models\lightplanesself'
    [08.04.23 16:49:36.227] ! Version conflict in shader 'models\model_puh'
    [08.04.23 16:49:36.227] ! Version conflict in shader 'models\model_refl'
    [08.04.23 16:49:36.227] ! Version conflict in shader 'models\xbrainglass'
    [08.04.23 16:49:36.227] ! Version conflict in shader 'models\xdistortcolorlinv'
    [08.04.23 16:49:36.227] ! Version conflict in shader 'models\xglass'
    [08.04.23 16:49:36.227] ! Version conflict in shader 'models\xglass2'
    [08.04.23 16:49:36.227] ! Version conflict in shader 'models\xlens'
    [08.04.23 16:49:36.227] ! Version conflict in shader 'selflight_static'
    [08.04.23 16:49:36.228] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
    [08.04.23 16:49:36.313] * HWDST/PCF supported and used
    [08.04.23 16:49:42.089] [CPSLibrary::LoadAll] count of *particles*.xr files: [1]
    [08.04.23 16:49:42.089] Load [e:\ext 0.47\gamedata\particles.xr]
    [08.04.23 16:49:42.326] --LUA version: [LuaJIT 2.1.0-beta3]
    [08.04.23 16:49:42.362] Starting engine...
    [08.04.23 16:49:45.961] [rescan_physical_path] files count before: [40234]
    [08.04.23 16:49:45.961] [rescan_physical_path] files count before2: [40229]
    [08.04.23 16:49:45.962] [rescan_physical_path] files count after: [40234]
    [08.04.23 16:49:51.542] * phase time: 0 ms
    [08.04.23 16:49:51.542] * phase cmem: 0 K
    [08.04.23 16:49:51.578] --LUA version: [LuaJIT 2.1.0-beta3]
    [08.04.23 16:49:51.595] * phase time: 53 ms
    [08.04.23 16:49:51.595] * phase cmem: 0 K
    [08.04.23 16:49:51.600] * Loading spawn registry...
    [08.04.23 16:49:51.992] * 11066 spawn points are successfully loaded
    [08.04.23 16:49:51.993] * Loading objects...
    [08.04.23 16:49:52.340] * 22682 objects are successfully loaded
    [08.04.23 16:49:53.165] * Game ke1mi_quicksave is successfully loaded from file 'e:\ext 0.47\appdata\savedgames\ke1mi_quicksave.sav' (1.569s)
    [08.04.23 16:49:53.165] * phase time: 1569 ms
    [08.04.23 16:49:53.165] * phase cmem: 0 K
    [08.04.23 16:49:53.195] # Player not found. New player created.
    [08.04.23 16:49:53.195] * client : connection accepted - <>
    [08.04.23 16:49:53.202] * phase time: 37 ms
    [08.04.23 16:49:53.202] * phase cmem: 0 K
    [08.04.23 16:49:53.209] * phase time: 6 ms
    [08.04.23 16:49:53.209] * phase cmem: 0 K
    [08.04.23 16:49:53.492] --[ISpatial_DB::initialize] bbc is [-83.3, -0.9, -48.4], bbd is [53.7, 23.0, 98.6]
    [08.04.23 16:49:53.493] --[ISpatial_DB::initialize] bbc is [-83.3, -0.9, -48.4], bbd is [53.7, 23.0, 98.6]
    [08.04.23 16:49:53.500] * phase time: 291 ms
    [08.04.23 16:49:53.500] * phase cmem: 0 K
    [08.04.23 16:49:53.873] * phase time: 373 ms
    [08.04.23 16:49:53.873] * phase cmem: 0 K
    [08.04.23 16:49:53.874] * [Loading VB] 4188 verts, 130 Kb
    [08.04.23 16:49:53.874] * [Loading VB] 65500 verts, 2046 Kb
    [08.04.23 16:49:53.877] * [Loading VB] 65535 verts, 2047 Kb
    [08.04.23 16:49:53.879] * [Loading VB] 65534 verts, 2047 Kb
    [08.04.23 16:49:53.881] * [Loading VB] 65534 verts, 2047 Kb
    [08.04.23 16:49:53.884] * [Loading VB] 65535 verts, 2047 Kb
    [08.04.23 16:49:53.885] * [Loading VB] 65535 verts, 2047 Kb
    [08.04.23 16:49:53.887] * [Loading VB] 65525 verts, 2047 Kb
    [08.04.23 16:49:53.889] * [Loading VB] 65387 verts, 2043 Kb
    [08.04.23 16:49:53.894] * [Loading VB] 65355 verts, 2042 Kb
    [08.04.23 16:49:53.896] * [Loading VB] 8137 verts, 254 Kb
    [08.04.23 16:49:53.896] * [Loading VB] 2246 verts, 70 Kb
    [08.04.23 16:49:53.896] * [Loading IB] 1048575 indices, 2047 Kb
    [08.04.23 16:49:53.897] * [Loading IB] 1048575 indices, 2047 Kb
    [08.04.23 16:49:53.899] * [Loading IB] 1048575 indices, 2047 Kb
    [08.04.23 16:49:53.900] * [Loading IB] 1048572 indices, 2047 Kb
    [08.04.23 16:49:53.901] * [Loading IB] 1048572 indices, 2047 Kb
    [08.04.23 16:49:53.902] * [Loading IB] 1048569 indices, 2047 Kb
    [08.04.23 16:49:53.903] * [Loading IB] 508791 indices, 993 Kb
    [08.04.23 16:49:53.905] * [Loading VB] 65535 verts, 767 Kb
    [08.04.23 16:49:53.905] * [Loading VB] 65534 verts, 767 Kb
    [08.04.23 16:49:53.905] * [Loading VB] 65535 verts, 767 Kb
    [08.04.23 16:49:53.906] * [Loading VB] 65534 verts, 767 Kb
    [08.04.23 16:49:53.907] * [Loading VB] 65535 verts, 767 Kb
    [08.04.23 16:49:53.907] * [Loading VB] 55116 verts, 645 Kb
    [08.04.23 16:49:53.908] * [Loading IB] 1048575 indices, 2047 Kb
    [08.04.23 16:49:53.909] * [Loading IB] 1048575 indices, 2047 Kb
    [08.04.23 16:49:53.910] * [Loading IB] 1048575 indices, 2047 Kb
    [08.04.23 16:49:53.911] * [Loading IB] 1048572 indices, 2047 Kb
    [08.04.23 16:49:53.912] * [Loading IB] 1048569 indices, 2047 Kb
    [08.04.23 16:49:53.913] * [Loading IB] 1048566 indices, 2047 Kb
    [08.04.23 16:49:53.915] * [Loading IB] 166629 indices, 325 Kb
    [08.04.23 16:49:53.915] * phase time: 41 ms
    [08.04.23 16:49:53.915] * phase cmem: 0 K
    [08.04.23 16:49:53.917] * phase time: 2 ms
    [08.04.23 16:49:53.917] * phase cmem: 0 K
    [08.04.23 16:49:53.931] * phase time: 13 ms
    [08.04.23 16:49:53.931] * phase cmem: 0 K
    [08.04.23 16:49:53.938] * Loading HOM: e:\ext 0.47\gamedata\levels\l03u_agr_underground\level.hom
    [08.04.23 16:49:53.941] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [e:\ext 0.47\gamedata\levels\l03u_agr_underground\level.env_mod]
    [08.04.23 16:49:53.941] * phase time: 10 ms
    [08.04.23 16:49:53.941] * phase cmem: 0 K
    [08.04.23 16:49:53.952] * phase time: 10 ms
    [08.04.23 16:49:53.952] * phase cmem: 0 K
    [08.04.23 16:49:53.970] - Game configuring : Started 
    [08.04.23 16:49:53.975] - Loading music tracks from 'l03u_agr_underground_musics'...
    [08.04.23 16:49:53.977] ~ set_geometry_env id=0 name[long_corridor]=environment id[7]
    [08.04.23 16:49:53.977] ~ set_geometry_env id=1 name[identity]=environment id[0]
    [08.04.23 16:49:53.977] ~ set_geometry_env id=2 name[default]=environment id[1]
    [08.04.23 16:49:53.978] - Game configuring : Finished 
    [08.04.23 16:49:54.094] * phase time: 142 ms
    [08.04.23 16:49:54.094] * phase cmem: 0 K
    [08.04.23 16:49:54.094] CResourceManager::DeferredUpload [MT] -> START, size = [1361]
    [08.04.23 16:49:58.715] CResourceManager::DeferredUpload -> END
    [08.04.23 16:49:58.715] * t-report - base: 1358, 1356713 K
    [08.04.23 16:49:58.715] * t-report - lmap: 3, 3072 K
    [08.04.23 16:49:58.716] * phase time: 4621 ms
    [08.04.23 16:49:58.716] * phase cmem: 0 K
    [08.04.23 16:49:58.747] * phase time: 31 ms
    [08.04.23 16:49:58.748] * phase cmem: 0 K
    [08.04.23 16:49:58.762] --------------------------------------------------------------------------------
    [08.04.23 16:49:58.762] [16196MB] physical memory installed, [9778MB] available, [39] percent of memory in use
    [08.04.23 16:49:58.762] PageFile usage: [4938MB], Peak PageFile usage: [4946MB]
    [08.04.23 16:49:58.762] --------------------------------------------------------------------------------
    [08.04.23 16:49:58.762] * [ D3D ]: textures[1359786 K]
    [08.04.23 16:49:58.762] * [x-ray]: process heap[0 K], render[0 K]
    [08.04.23 16:49:58.762] * [x-ray]: economy: strings[8724 K], smem[1246 K]
    [08.04.23 16:50:02.282] * MEMORY USAGE: 0 K
    [08.04.23 16:50:02.282] * End of synchronization A[1] R[1]
    [08.04.23 16:50:02.282] * phase time: 3566 ms
    [08.04.23 16:50:02.282] * phase cmem: 0 K
    [08.04.23 16:50:59.500] * Saving spawns...
    [08.04.23 16:50:59.500] * Saving objects...
    [08.04.23 16:50:59.553] * 22662 objects are successfully saved
    [08.04.23 16:50:59.560] * Game ke1mi_quicksave.sav is successfully saved to file 'e:\ext 0.47\appdata\savedgames\ke1mi_quicksave.sav'
    [08.04.23 16:51:11.867] *********************************************************************************
    [08.04.23 16:51:11.867] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
    e:\ext 0.47\gamedata\scripts\ogsm_respawn.script:280: attempt to compare number with string
    stack traceback:
        [C]: in function '__le'
        e:\ext 0.47\gamedata\scripts\ogsm_respawn.script:280: in function 'proceed_spawn'
        e:\ext 0.47\gamedata\scripts\ogsm_respawn.script:1348: in function 'level_spawn'
        e:\ext 0.47\gamedata\scripts\amk.script:222: in function '__do_timer_action'
        e:\ext 0.47\gamedata\scripts\amk.script:189: in function '__g_timer_found'
        e:\ext 0.47\gamedata\scripts\amk.script:160: in function 'check_timers'
        e:\ext 0.47\gamedata\scripts\amk.script:682: in function 'on_actor_update'
        e:\ext 0.47\gamedata\scripts\bind_stalker.script:411: in function <e:\ext 0.47\gamedata\scripts\bind_stalker.script:274>
    [08.04.23 16:51:11.867] *********************************************************************************
    [08.04.23 16:51:11.867] 
    FATAL ERROR

    [error]Expression    : FATAL ERROR
    [error]Function      : CScriptEngine::lua_pcall_failed
    [error]File          : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp
    [error]Line          : 46
    [error]Description   : [CScriptEngine::lua_pcall_failed]: e:\ext 0.47\gamedata\scripts\ogsm_respawn.script:280: attempt to compare number with string


    [08.04.23 16:51:11.867] ***************************[ScriptCrashHandler]**********************************
    [08.04.23 16:51:11.867] stack traceback:
        [C]: in function '__le'
        e:\ext 0.47\gamedata\scripts\ogsm_respawn.script:280: in function 'proceed_spawn'
        e:\ext 0.47\gamedata\scripts\ogsm_respawn.script:1348: in function 'level_spawn'
        e:\ext 0.47\gamedata\scripts\amk.script:222: in function '__do_timer_action'
        e:\ext 0.47\gamedata\scripts\amk.script:189: in function '__g_timer_found'
        e:\ext 0.47\gamedata\scripts\amk.script:160: in function 'check_timers'
        e:\ext 0.47\gamedata\scripts\amk.script:682: in function 'on_actor_update'
        e:\ext 0.47\gamedata\scripts\bind_stalker.script:411: in function <e:\ext 0.47\gamedata\scripts\bind_stalker.script:274>
    [08.04.23 16:51:11.867]     Locals: 
    [08.04.23 16:51:11.867]      string (*temporary) : e:\ext 0.47\gamedata\scripts\ogsm_respawn.script:280: attempt to compare number with string
    [08.04.23 16:51:11.867]     End
    [08.04.23 16:51:11.867]     Locals: 
    [08.04.23 16:51:11.867]      string p_name : zombie_normal
    [08.04.23 16:51:11.867]      userdata p_vector : (___VECTOR): 000003FA69373600
    [08.04.23 16:51:11.867]      number p_lv : 1.000000
    [08.04.23 16:51:11.867]      number p_gv : 719.000000
    [08.04.23 16:51:11.867]      string p_count : l03u_agr_underground_zombie_portion_4
    [08.04.23 16:51:11.867]      nil p_port : [not available]
    [08.04.23 16:51:11.867]      nil p_fake : [not available]
    [08.04.23 16:51:11.867]      nil ind : [not available]
    [08.04.23 16:51:11.867]      number cnt : 0.000000
    [08.04.23 16:51:11.867]      string qnt : l03u_agr_underground_zombie_portion_4
    [08.04.23 16:51:11.867]      number (*temporary) : 1.000000
    [08.04.23 16:51:11.867]      userdata (*temporary) : [not available]
    [08.04.23 16:51:11.867]      number (*temporary) : 20153.000000
    [08.04.23 16:51:11.867]      number (*temporary) : 20153.000000
    [08.04.23 16:51:11.867]      Userdata: (*temporary)
    [08.04.23 16:51:11.867]              boolean (*temporary).ini_initialized : true
    [08.04.23 16:51:11.867]              userdata (*temporary).ini : (ini_file): 000003FA1F8467E0
    [08.04.23 16:51:11.867]              boolean (*temporary).was_in_smart_terrain : false
    [08.04.23 16:51:11.867]              number (*temporary).min_distance : 150.000000
    [08.04.23 16:51:11.867]              boolean (*temporary).smart_terrain_conditions_initialized : false
    [08.04.23 16:51:11.867]              boolean (*temporary).spawner_present : false
    [08.04.23 16:51:11.867]              boolean (*temporary).check_distance : false
    [08.04.23 16:51:11.867]      string (*temporary) : l03u_agr_underground_zombie_portion_5
    [08.04.23 16:51:11.867]      number (*temporary) : 0.000000
    [08.04.23 16:51:11.867]      number (*temporary) : 20153.000000
    [08.04.23 16:51:11.867]      userdata (*temporary) : (net_packet): 000003FA698EA000
    [08.04.23 16:51:11.867]      number (*temporary) : 746.000000
    [08.04.23 16:51:11.867]      string (*temporary) : attempt to compare number with string
    [08.04.23 16:51:11.868]     End
    [08.04.23 16:51:11.868]     Locals: 
    [08.04.23 16:51:11.868]      string level_name : l03u_agr_underground
    [08.04.23 16:51:11.868]     End
    [08.04.23 16:51:11.868]     Locals: 
    [08.04.23 16:51:11.868]      string select_string : rsp
    [08.04.23 16:51:11.868]      string params_string : 
    [08.04.23 16:51:11.868]      nil a : [not available]
    [08.04.23 16:51:11.868]      nil spawn_period : [not available]
    [08.04.23 16:51:11.868]     End
    [08.04.23 16:51:11.868]     Locals: 
    [08.04.23 16:51:11.868]      number idx : 3.000000
    [08.04.23 16:51:11.868]      number gtime : 530327162.000000
    [08.04.23 16:51:11.868]      string name : rsp
    [08.04.23 16:51:11.868]      string params : 
    [08.04.23 16:51:11.868]     End
    [08.04.23 16:51:11.868]     Locals: 
    [08.04.23 16:51:11.868]      string tmp : rsp
    [08.04.23 16:51:11.868]      number (for index) : 3.000000
    [08.04.23 16:51:11.868]      number (for limit) : 100.000000
    [08.04.23 16:51:11.868]      number (for step) : 1.000000
    [08.04.23 16:51:11.868]      number a : 3.000000
    [08.04.23 16:51:11.868]     End
    [08.04.23 16:51:11.868]     Locals: 
    [08.04.23 16:51:11.868]      nil obj : [not available]
    [08.04.23 16:51:11.868]     End
    [08.04.23 16:51:11.868]     Locals: 
    [08.04.23 16:51:11.868]      Userdata: self
    [08.04.23 16:51:11.868]              Table: self.st
    [08.04.23 16:51:11.868]                      table self.st.pstor : [...]
    [08.04.23 16:51:11.868]              number self.next_restrictors_update_time : 91254.000000
    [08.04.23 16:51:11.868]              boolean self.weapon_hide : false
    [08.04.23 16:51:11.868]              boolean self.bCheckStart : false
    [08.04.23 16:51:11.868]              Userdata: self.weather_manager
    [08.04.23 16:51:11.868]                      number self.weather_manager.update_time : 0.000000
    [08.04.23 16:51:11.868]                      table self.weather_manager.weather_list : [...]
    [08.04.23 16:51:11.868]                      boolean self.weather_manager.forced_weather_change_on_time_change : false
    [08.04.23 16:51:11.868]                      string self.weather_manager.update_level : 
    [08.04.23 16:51:11.868]                      table self.weather_manager.graphs : [...]
    [08.04.23 16:51:11.868]                      boolean self.weather_manager.transition_period : false
    [08.04.23 16:51:11.868]                      string self.weather_manager.levelWeather : indoor
    [08.04.23 16:51:11.868]                      boolean self.weather_manager.pre_blowout_period : false
    [08.04.23 16:51:11.868]                      number self.weather_manager.last_hour : 12.000000
    [08.04.23 16:51:11.868]                      table self.weather_manager.weather_periods_range : [...]
    [08.04.23 16:51:11.868]                      table self.weather_manager.weather_periods_inverse : [...]
    [08.04.23 16:51:11.868]                      number self.weather_manager.last_period_change_hour : 10.000000
    [08.04.23 16:51:11.868]                      string self.weather_manager.current_period : 3_alpha
    [08.04.23 16:51:11.868]                      userdata self.weather_manager.graphs_ini : (ini_file): 000003FA233DB640
    [08.04.23 16:51:11.868]                      table self.weather_manager.state : [...]
    [08.04.23 16:51:11.868]                      number self.weather_manager.next_period_change_hour : 16.000000
    [08.04.23 16:51:11.868]                      number self.weather_manager.wfx_time : 0.000000
    [08.04.23 16:51:11.868]                      table self.weather_manager.weather_periods : [...]
    [08.04.23 16:51:11.868]              Userdata: self.actor_detector
    [08.04.23 16:51:11.868]                      number self.actor_detector.init_time : -1.000000
    [08.04.23 16:51:11.868]      number delta : 8.000000
    [08.04.23 16:51:11.868]      number time : 91062.000000
    [08.04.23 16:51:11.868]     End
    [08.04.23 16:51:11.868] *********************************************************************************
    [08.04.23 16:51:11.868] ********************************************************************************
    [08.04.23 16:51:11.868] !![LogStackTrace] Thread: [X-RAY Primary thread]
    [08.04.23 16:51:11.886] !!stack trace:
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F5ADC35]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F598F5E]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F5993F2]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F599673]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F91638D]
    ! Module: [E:\EXT 0.47\bin\LuaJIT.dll], AddrPC.Offset: [00007FFA022454D0], Fun: [wscanf_s()] + [12486 byte(s)]
    ! Module: [E:\EXT 0.47\bin\LuaJIT.dll], AddrPC.Offset: [00007FFA0228357C], Fun: [wscanf_s()] + [266610 byte(s)]
    ! Module: [E:\EXT 0.47\bin\LuaJIT.dll], AddrPC.Offset: [00007FFA02282626], Fun: [wscanf_s()] + [262684 byte(s)]
    ! Module: [E:\EXT 0.47\bin\LuaJIT.dll], AddrPC.Offset: [00007FFA02283114], Fun: [wscanf_s()] + [265482 byte(s)]
    ! Module: [E:\EXT 0.47\bin\LuaJIT.dll], AddrPC.Offset: [00007FFA02298F72], Fun: [wscanf_s()] + [355176 byte(s)]
    ! Module: [E:\EXT 0.47\bin\LuaJIT.dll], AddrPC.Offset: [00007FFA02245B4A], Fun: [wscanf_s()] + [14144 byte(s)]
    ! Module: [E:\EXT 0.47\bin\LuaJIT.dll], AddrPC.Offset: [00007FFA0224F24A], Fun: [wscanf_s()] + [52800 byte(s)]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F7EDB1C]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65FCB9506]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65FCB9285]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F86B146]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F9B6403]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F948D66]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F84F63C]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F5439D6]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F88AC63]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F577257]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F576CE3]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F575E85]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F5769CF]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F53FE46]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F5404A9]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65F54063B]
    ! Module: [E:\EXT 0.47\bin\xrEngine.exe], AddrPC.Offset: [00007FF65FD2E2EE]
    ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFA676B7604], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
    ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA67BA26A1], Fun: [RtlUserThreadStart()] + [33 byte(s)]

    [08.04.23 16:51:11.886] ********************************************************************************

     

     


  3. Сейчас чутка побегал. В последнюю версию которую играл была версия с новыми локациями, и хех, а неплохо так мод продвинулся. Есть атмосфера. 

    Единственное что напрягает, так это иконка с вкл/выкл дин.худ, когда нажимаешь на esc. Её бы куда подальше засунуть

    • Спасибо 1

  4. Как же рвётся этот защитник мода, аж любо-дорого смотреть 🙂

    Когда аргументы кончились, когда уже больше ничего не может ничего придумать, он начинает писать про малолеток, и прочие оскорбления. Хех.
     

    • Мастер! 1

  5. 20 часов назад, dog сказал:

    А разработчик тратит личное время...Очень много времени и отдаёт бесплатно всем

    Как я писал раньше, автор может не отдавать, а играть самому, вместе со своими тестерами мода, и наяривать на свой шидевр, с мыслями, игроки же тупые, а я умный.

    Соб-но никто не мешает.

    • Лайк 1
    • Пост еще тот... 1

  6. В 22.12.2022 в 09:03, dog сказал:

    зато нормально работающая башка

    если смотреть на твои сообщения, данного явления не видно.

    3 часа назад, dog сказал:

    Чё ж ты не уймёшся

    так это ты не уймёшься, все отстаиваешь отстаиваешь фигню


  7. 2 часа назад, dog сказал:

    Ты же не предоставил доказательства пота текущего с лица и трясущихся от усталости рук на клавиатуре от перезарядки и сортировки магазинов

    зато ты предоставил фразу, где начинаешь НИ. И трактовать её можно как угодно, от твоей любви к НИ так и о твоей криворукости, в которой ты не можешь пройти какой-нибудь элемент игры, и начинаешь НИ, и т.д


  8. 14 часов назад, mordovan сказал:

    получил внятные ответы и больше не гундю в теме мода: "Ну дайте, дайте одиночку!"

    Если бы ты был более внимательным, то увидел бы, что сообщения оставляют разные люди. Дальше сумеешь продолжить логическую цепочку? 


  9. 39 минут назад, D1mon сказал:

    Чел, ты реально дурак или прикидываешься? Иди уроки учи.

    Яснопонятно. Классическая ситуация - автор не вывозит диалог, и врубает быдло режим. Так еще раз тогда вопрос. Если тебе пофиг на мнение игроков, зачем ты вообще собираешься выкладывать это в сеть? Играй сам в свой мод. Ты же гордишься сделанными фишками. Или ты хочешь, чтобы люди похвалили тебя? Но, может, тогда не следует плевать на мнение людей, которым что-то не нравится? Люди не обязаны целовать тебя в пятки лишь за сам факт твоего существования. Неужели это так сложно для понимания? На том же АМК форуме много "нытья" про эти магазины. Здесь люди пишут за них. так может следует задуматься, что не всё так однозначно?

    И да. Кто из нас "дурак"? Для людей реально проще и удобно, когда галочкой что-то изменил в настройках. Если ты этого не понимаешь, и называешь людей идиотами, которые указывают тебе на это, то... задумайся. Не просто так во всех играх есть "менюшка" с настройками игры.

    • Мастер! 1
    • Пост еще тот... 3
    • Жму руку 2
    • Аплодисменты 1

  10. 13 минут назад, D1mon сказал:

    А многим нужна, многие теперь не представляют как играть без них... А многим и солянка не нужна, а нужна ОП... или вообще Anomaly. Будем дальше спорить ни о чём?

    Логичный вариант: сделать опциональным, нэ?

    Цитата

    Предлагаю закрыть нытье про магазины

    Почему? Если бы мод был в стол, никто бы и не ныл, ибо всем было бы абсолютно плевать. Однако мод выкладывается в общий доступ, и правильно, что сомнительная фишка не нравится кому-то. А кому-то ок. Так почему люди должны держать своё мнение при себе? Если ты затыкаешь людей, то тогда и мод не выкладывай в сеть, а играй в него сам. Логично же?

    • Мастер! 1
    • Аплодисменты 1
    • Смех 1