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Публикаций
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Зарегистрирован
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Посещение
Сообщения, опубликованные FalkineIsaku
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У кого-то есть готовая настройка света небольшого света, будто над свечой?
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1 минуту назад, denis2000 сказал:FalkineIsaku Вроде целый урок по созданию такого мини мода был: Создание энциклопедии для ПДА в ЗП.
Я пытался искать, нашёл только на amk-team, но там ссылка ломаная
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Можно ли как-то реализовать справку (энциклопедию) как в тч?
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4 часа назад, denis2000 сказал:FalkineIsaku Ни к какому. particles.xr формируется SDK.
Я не про это, если я поставлю партикл, то что нужно будет компилировать чтобы он появился?
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К какому типу компиляции относятся партиклы?
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Нпс можно прописать анимации не только из stalker_animation, но и например из trader_animation?
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Только что, denis2000 сказал:FalkineIsaku ...editors\gamedata\meshes\dynamics\door\
Там есть дверки шкафчиков? Как у сидоровича в начале игры в тч
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Здравствуйте, в sdk/ориг. зп/ориг.чн есть дверки шкафчиков? Если есть то в какой папке и какое название?
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2 часа назад, Neptun сказал:- Поставить точку в другом месте.
- Придумать другой сигнал, который точно сработает.Я пробовал удалить последнюю точку, предпоследняя становится последней, но он становится перед последней точкой (т.е. на предпоследней от новой последней)
Из-за этого ещё и вороны перестали спавниться -
Нпс просто не доходит до последней точки walker (из-за этого ещё и on_signal = path_end не работает). Скрины загрузить не могу из-за ограничения размера, как пофиксить?
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5 минут назад, Policai сказал:В ЧН вертолёт в Госпитале.
А как её регистрировать?
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Mervin62 , там почти все текстуры запакованы в недры мода, да и как их регистрировать тоже непонятно
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Как сделать полоску здоровья при нанесении любого урона нпс? Или в каких модах на зп она есть?
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Здравствуйте, после компиляции локации в sdk получаю вылет при попытке создания новой игры с логом stack trace:
Спойлер* Detected CPU: AMD Phenom(tm) II X4 805 Processor [AuthenticAMD], F15/M4/S2, 2511.00 mhz, 72-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT
* CPU threads: 4Initializing File System...
using fs-ltx fsgame.ltx
FS: 49848 files cached 32 archives, 8332Kb memory used.
Init FileSystem 2.400103 sec
'xrCore' build 3967, Dec 14 2009EH: BF2FCE266CB7C5344432DCBA66CBC09F
-----loading d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
-----loading d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[4057752 K], reserved[47716 K], committed[88772 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[15671 K], process heap[2216 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[10845 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\S.T.A.L.K.E.R. Call of Pripyat\
dir[1]=D:\S.T.A.L.K.E.R. Call of Pripyat\
dir[2]=D:\S.T.A.L.K.E.R. Call of Pripyat\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_default.ltx"...
[d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68F9]: ATI Radeon HD 5470
* GPU driver: 8.17.10.1333
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 233 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 4
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\music\menu.ogg
* [win32]: free[3814728 K], reserved[87900 K], committed[291612 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[102138 K], process heap[11843 K], game lua[2142 K], render[228 K]
* [x-ray]: economy: strings[10977 K], smem[0 K]
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] act\act_controller_hit
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\ring_grey
* 0.0 : [ 1] amik\explosions\smoke128_3w
* 0.0 : [ 1] amik\explosions\smoke2
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\fly\fly
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
* 0.0 : [ 1] amik\hit_fx\blood\blood
* 0.0 : [ 1] amik\hit_fx\blood\m
* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\mine\mine
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
* 0.0 : [ 1] amik\weapons\flame\flameshoot_2
* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_01
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
* 0.0 : [ 1] amik\weapons\grishik\5x45x39
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x54
* 0.0 : [ 1] amik\weapons\grishik\7x7x57
* 0.0 : [ 1] amik\weapons\grishik\7x92x57
* 0.0 : [ 1] amik\weapons\grishik\9x18_1
* 0.0 : [ 1] amik\weapons\grishik\9x18_2
* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
* 0.0 : [ 1] amik\weapons\shells_ak
* 0.0 : [ 1] amik\weapons\shells_ak_01
* 0.0 : [ 1] amik\weapons\smokeshoot_0
* 0.0 : [ 1] amik\weapons\smokeshoot_1
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] det\det_list
* 0.0 : [ 1] flare\flare_04
* 0.0 : [ 1] fx\fx_fire1_06
* 0.0 : [ 1] fx\fx_fire1_13
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_anamorphic
* 0.0 : [ 1] glow\glow_blue
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_reddish1
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] lights\lights_flashlight2
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
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* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
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* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
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* 0.0 : [ 1] pfx\pfx_dist_teleport
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* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] pfx\r_pop\shells\12ga
* 0.0 : [ 1] pfx\r_pop\shells\45acp
* 0.0 : [ 1] pfx\r_pop\shells\545x39
* 0.0 : [ 1] pfx\r_pop\shells\556x45
* 0.0 : [ 1] pfx\r_pop\shells\762x39
* 0.0 : [ 1] pfx\r_pop\shells\762x51
* 0.0 : [ 1] pfx\r_pop\shells\762x54
* 0.0 : [ 1] pfx\r_pop\shells\9x18
* 0.0 : [ 1] pfx\r_pop\shells\9x19
* 0.0 : [ 1] pfx\r_pop\shells\9x39
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 51] sky\sky_9_cube
* 0.0 : [ 51] sky\sky_9_cube#small
* 0.0 : [ 238] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_actor_hint_wnd
* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_common
* 0.0 : [ 1] ui\ui_fog_of_war
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 16.1 : [ 1] ui\ui_font_arial_14_1024
* 32.1 : [ 1] ui\ui_font_letter_16_1024
* 32.1 : [ 1] ui\ui_font_letter_18_1024
* 32.1 : [ 1] ui\ui_magnifier3
* 33.0 : [ 1] ui\ui_ani_cursor
* 42.7 : [ 4] fx\fx_noise2
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_19_1024
* 64.1 : [ 1] ui\ui_font_graff_22_1024
* 64.1 : [ 1] ui\ui_font_hud_01
* 128.1 : [ 1] ui\ui_font_graff_32_1024
* 128.1 : [ 1] ui\ui_font_letter_25_1024
* 256.1 : [ 1] ui\ui_font_graff_50_1024
* 256.1 : [ 1] ui\ui_font_hud_02
* 270.0 : [ 1] ui\video_voroni_crop
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_main_menu
compiling shader model_def_hq
compiling shader model_def_hq_4
compiling shader model_def_lq
compiling shader model_def_lq_4
compiling shader add_point
compiling shader model_def_point_4
compiling shader add_spot
compiling shader model_def_spot_4
compiling shader model_shadow
compiling shader model_def_shadow_4
"d:\s.t.a.l.k.e.r. call of pripyat\xrengine.exe"
* phase time: 0 ms
* phase cmem: 120513 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\bm16\bm16_reload_lr.ogg
! Invalid ogg-comment version, file: d:\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\bm16\bm16_reload_l.ogg
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader simple
compiling shader model_def_lqs_0
Loading models...
compiling shader model_def_hq_3
compiling shader model_def_lq_3
compiling shader model_def_point_3
compiling shader model_def_spot_3
compiling shader model_def_shadow_3
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
compiling shader model_def_lqs_1
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_distort4glass_3
! Can't find texture 'act\act_face_soldier_32'
! Can't find texture 'amik\anomaly\electric_radial'
! Can't find texture 'amik\explosions\anim_dirtexp_3'
! Can't find texture 'amik\explosions\boom_0'
! Can't find texture 'amik\explosions\boom_1'
! Can't find texture 'amik\explosions\boom_2'
! Can't find texture 'amik\explosions\decal_concrete'
! Can't find texture 'amik\explosions\explo_end'
! Can't find texture 'amik\explosions\explosion_dynamite\explosion_din'
! Can't find texture 'amik\explosions\explosion_dynamite\flashlight'
! Can't find texture 'amik\explosions\explosion_dynamite\smoke'
! Can't find texture 'amik\explosions\explosion_flash_atlas'
! Can't find texture 'amik\explosions\explosion_fuelcan\boom_1'
! Can't find texture 'amik\explosions\explosion_fuelcan\boom_3'
! Can't find texture 'amik\explosions\explosion_fuelcan\grey_xpl'
! Can't find texture 'amik\explosions\explosion_smoke03'
! Can't find texture 'amik\explosions\final_expl'
! Can't find texture 'amik\explosions\ring_grey'
! Can't find texture 'amik\explosions\smoke128_3w'
! Can't find texture 'amik\explosions\smoke2'
! Can't find texture 'amik\explosions\smoke_cannon'
! Can't find texture 'amik\explosions\smoke_white_tiled3'
! Can't find texture 'amik\fly\fly'
! Can't find texture 'amik\hit_fx\blood\962e6155'
! Can't find texture 'amik\hit_fx\blood\blood'
! Can't find texture 'amik\hit_fx\blood\m'
! Can't find texture 'amik\hit_fx\water_splash\water_splash_anim'
! Can't find texture 'amik\hit_fx\water_splash\water_spurt'
! Can't find texture 'amik\mine\mine'
! Can't find texture 'amik\nature\list'
! Can't find texture 'amik\nature\stonedebris1'
! Can't find texture 'amik\nature\wood_part'
! Can't find texture 'amik\static\gas_light\flame_zippo'
! Can't find texture 'amik\weapons\btr\muzzle 6ways1'
! Can't find texture 'amik\weapons\btr\muzzle 6ways2'
! Can't find texture 'amik\weapons\grishik\357mag'
! Can't find texture 'amik\weapons\grishik\45'
! Can't find texture 'amik\weapons\grishik\50_ae'
! Can't find texture 'amik\weapons\grishik\5x45x39'
! Can't find texture 'amik\weapons\grishik\5x45x39_00'
! Can't find texture 'amik\weapons\grishik\5x45x39_01'
! Can't find texture 'amik\weapons\grishik\5x56x45'
! Can't find texture 'amik\weapons\grishik\5x56x45_00'
! Can't find texture 'amik\weapons\grishik\5x7x28'
! Can't find texture 'amik\weapons\grishik\6x5x50'
! Can't find texture 'amik\weapons\grishik\7x62x25_0'
! Can't find texture 'amik\weapons\grishik\7x62x25_1'
! Can't find texture 'amik\weapons\grishik\7x62x25_2'
! Can't find texture 'amik\weapons\grishik\7x62x25_3'
! Can't find texture 'amik\weapons\grishik\7x62x25_4'
! Can't find texture 'amik\weapons\grishik\7x62x39_00'
! Can't find texture 'amik\weapons\grishik\7x62x39_01'
! Can't find texture 'amik\weapons\grishik\7x62x39_02'
! Can't find texture 'amik\weapons\grishik\7x62x39_03'
! Can't find texture 'amik\weapons\grishik\7x62x51_1'
! Can't find texture 'amik\weapons\grishik\7x62x51_2'
! Can't find texture 'amik\weapons\grishik\7x62x54'
! Can't find texture 'amik\weapons\grishik\7x7x57'
! Can't find texture 'amik\weapons\grishik\7x92x57'
! Can't find texture 'amik\weapons\grishik\9x18_1'
! Can't find texture 'amik\weapons\grishik\9x18_2'
! Can't find texture 'amik\weapons\grishik\9x18_3'
! Can't find texture 'amik\weapons\grishik\9x39'
! Can't find texture 'amik\weapons\shells_12x70'
! Can't find texture 'amik\weapons\shells_ak'
! Can't find texture 'amik\weapons\shells_ak_01'
! Can't find texture 'det\det_list'
! Can't find texture 'flare\flare_04'
! Can't find texture 'glow\glow_anamorphic'
! Can't find texture 'glow\glow_rays'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'pfx\pfx_cc_lighting_grad2'
! Can't find texture 'pfx\pfx_cc_lightings'
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'pfx\pfx_dist_lens_base'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'pfx\pfx_electrostatic'
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_90'
! Can't find texture 'pfx\pfx_spark_02'
! Can't find texture 'pfx\pfx_sparks1'
! Can't find texture 'pfx\pfx_sparks2'
! Can't find texture 'wpn\wpn_addon_gp25'
! Can't find texture 'wpn\wpn_addon_m203'
* [prefetch] time: 3067 ms
* [prefetch] memory: 79805Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 3205 ms
* phase cmem: 202732 K
* phase time: 10 ms
* phase cmem: 202732 K
* Creating new game...
* Loading spawn registry...
* 6713 spawn points are successfully loaded
stack trace:0023:005C2790 xrCore.dll, IReader::pointer
Как исправить вылет?
-
Как и где регистрировать собственное диалоговое окно при переходе по локации?
-
3 минуты назад, Emmis сказал:FalkineIsaku remark пишется без единицы, пример: [remark@look_actor]
Всё равно та-же самая проблема
-
2 часа назад, Belka_mod сказал:on_info3 = {+jup_b217_tech_instruments_start} sr_idle@wait %=give_task(jup_b217_tech_instruments)%
Измени на:
on_info3 = {+jup_b217_tech_instruments_start} sr_idle@wait ;%=give_task(jup_b217_tech_instruments)%
И научись пожалуйста пользоваться спойлерами
Дополнено 6 минуты спустяНПС не переходит с walker на remark1, вот переход в логике: on_signal = path_end | remark1@look_actor
Пробывал перевести с помощью on_info = {***} walker@to_blokpost (уходить он должен был после получения инфопоршня, поэтому walker, а не remark1) и всё работает.
Проверял remark1 и переход на walker, всё тоже отлично работает, как сделать переход по окончанию пути? -
10 часов назад, Belka_mod сказал:Здравствуйте,никто не знает как вырезать побочные квесты и квестовые документы?Или хотябы ссылку на статью или гайд.Просто как вырезать сюжет я нашёл,а про документы и побочные квесты нигде ничего нет.Я пробовал сам но ничего не получается(весь день провозился) Также скачивал архив с gamedatой в которой сюжет и квесты вырезанны но если её на игру поставить то будет вылет.
Зарание спасибо
Чтобы удалить предметы на локации нужно будет удалить их секции спавна в acdc, или если ты работаешь с sdk то в sdk. Чтобы удалить квесты нужно вырезать диалоги с ними у нпс который выдаёт их.
Дополнено 0 минут спустяНе у кого нету текстурки диалогового окна при переходе на другую локацию?
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Как перейти с remark1 на другую схему логики? Например: remark1 ---> walker
-
Можно ли как-то изменить отношения группировок через логику рестриктора?
-
Небьющиеся и прозрачные стёкла можно делать в 3ds max, или же их нужно как-то делать в level editor?
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Как повысить получаемый урон по гг? Псевдыч убивает гг за 20-30 ударов, может и больше. Как сделать чтобы он убивал максимум за 5 ударов?
[CoP] Модострой: вопросница
в Уроки, вопросы и советы по созданию модов
Опубликовано · Изменено пользователем FalkineIsaku
При перезагрузке по сохранению (F5------>F9) вылетает с логом:
Expression : !m_error_code
Function : raii_guard::~raii_guard
File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
Line : 748
Description : ...e.r. call of pripyat\gamedata\scripts\xr_meet.script:630: attempt to index local 'meet' (a nil value)
Данный вылет происходит только рядом с нпс, начались они после установки STCOP weapon pack 2.5