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FalkineIsaku

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Сообщения, опубликованные FalkineIsaku


  1. При перезагрузке по сохранению (F5------>F9) вылетает с логом:

    Expression    : !m_error_code
    Function      : raii_guard::~raii_guard
    File          : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
    Line          : 748
    Description   : ...e.r. call of pripyat\gamedata\scripts\xr_meet.script:630: attempt to index local 'meet' (a nil value)

    Данный вылет происходит только рядом с нпс, начались они после установки STCOP weapon pack 2.5

     


  2. Как решить проблему с летающим нпс? Поставил ему анимпоинт sit_normal, всё нормально. Но иногда он может просто улететь наверх, а через пару секунд вернуться. Похожая проблема с Крабом на скадовске


    Дополнено 3 минуты спустя
    Спойлер

    Скриншот 1: Ушёл наверх

    ss_falkineisaku_12-08-22_17-11-24_(escape).thumb.jpg.7b31e581c40599a9edaed7f660bf3f8c.jpg

    Скриншот 2: Вернулся и встаёт в анимпоинтss_falkineisaku_12-08-22_17-11-26_(escape).thumb.jpg.a413594937d57113fc1f24d6e4f31015.jpg

     

     

    • Смех 1

  3. 1 минуту назад, denis2000 сказал:

    FalkineIsaku Вроде целый урок по созданию такого мини мода был: Создание энциклопедии для ПДА в ЗП.

    Я пытался искать, нашёл только на amk-team, но там ссылка ломаная


  4. 2 часа назад, Neptun сказал:

    - Поставить точку в другом месте.
    - Придумать другой сигнал, который точно сработает.

    Я пробовал удалить последнюю точку, предпоследняя становится последней, но он становится перед последней точкой (т.е. на предпоследней от новой последней)
    Из-за этого ещё и вороны перестали спавниться


  5. Здравствуйте, после компиляции локации в sdk получаю вылет при попытке создания новой игры с логом stack trace:
     

    Спойлер

    * Detected CPU: AMD Phenom(tm) II X4 805 Processor [AuthenticAMD], F15/M4/S2, 2511.00 mhz, 72-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT
    * CPU threads: 4

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 49848 files cached 32 archives, 8332Kb memory used.
    Init FileSystem 2.400103 sec
    'xrCore' build 3967, Dec 14 2009

    EH: BF2FCE266CB7C5344432DCBA66CBC09F

    -----loading d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
    -----loading d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    refCount:m_pAdapter 1
    Loading DLL: xrRender_R4.dll
    command line
    Executing config-script "user.ltx"...
    [appdata\user.ltx] successfully loaded.
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    * [win32]: free[4057752 K], reserved[47716 K], committed[88772 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[15671 K], process heap[2216 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[10845 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=D:\S.T.A.L.K.E.R. Call of Pripyat\
    dir[1]=D:\S.T.A.L.K.E.R. Call of Pripyat\
    dir[2]=D:\S.T.A.L.K.E.R. Call of Pripyat\
    dir[3]=C:\Windows\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList Generic Hardware
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    Executing config-script "d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
    [d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_default.ltx"...
    [d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_default.ltx] successfully loaded.
    Executing config-script "d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
    [d:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to 'r2_aa_break'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'r2_aa_weight'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
    ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
    [appdata\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:1002]-[device:68F9]: ATI Radeon HD 5470
    * GPU driver: 8.17.10.1333
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 233 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    * distortion: used, dev(30),need(14)
    * color_mapping: used, dev(30),need(14)
    * SSample: 1024x768
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    compiling shader particle_distort
    compiling shader particle
    compiling shader particle
    - r__tf_aniso 4
    - r1_tf_mipbias 0.
    compiling shader simple_color
    compiling shader portal
    compiling shader editor
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    Starting engine...
    compiling shader hud_font
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    Loading DLL: xrGameSpy.dll
    compiling shader yuv2rgb
    ! Missing ogg-comment, file:  d:\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\video\ati_radeon_1920x1080.ogg
    ! Missing ogg-comment, file:  d:\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\video\amd_fusion_final_720.ogg
    intro_start intro_logo
    intro_delete ::update_logo_intro
    compiling shader yuv2rgb
    ! Invalid ogg-comment version, file:  d:\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\music\menu.ogg
    * [win32]: free[3814728 K], reserved[87900 K], committed[291612 K]
    * [ D3D ]: textures[64 K]
    * [x-ray]: crt heap[102138 K], process heap[11843 K], game lua[2142 K], render[228 K]
    * [x-ray]: economy: strings[10977 K], smem[0 K]
    *  0.0 : [  55] $null
    *  0.0 : [   2] $user$cmap0
    *  0.0 : [   2] $user$cmap1
    *  0.0 : [   3] $user$distort
    *  0.0 : [   6] $user$rendertarget
    *  0.0 : [   5] $user$rendertarget_color_map
    *  0.0 : [   1] $user$sky0
    *  0.0 : [   1] $user$sky1
    *  0.0 : [   1] $user$tonemap
    *  0.0 : [   1] act\act_controller_hit
    *  0.0 : [   1] act\act_controller_hit1
    *  0.0 : [   1] amik\anomaly\electric_radial
    *  0.0 : [   1] amik\explosions\anim_dirtexp_3
    *  0.0 : [   1] amik\explosions\boom_0
    *  0.0 : [   1] amik\explosions\boom_1
    *  0.0 : [   1] amik\explosions\boom_2
    *  0.0 : [   1] amik\explosions\decal_concrete
    *  0.0 : [   1] amik\explosions\explo_end
    *  0.0 : [   1] amik\explosions\explosion_dynamite\explosion_din
    *  0.0 : [   1] amik\explosions\explosion_dynamite\flashlight
    *  0.0 : [   1] amik\explosions\explosion_dynamite\smoke
    *  0.0 : [   1] amik\explosions\explosion_flash_atlas
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_1
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\grey_xpl
    *  0.0 : [   1] amik\explosions\explosion_smoke03
    *  0.0 : [   1] amik\explosions\final_expl
    *  0.0 : [   1] amik\explosions\ring_grey
    *  0.0 : [   1] amik\explosions\smoke128_3w
    *  0.0 : [   1] amik\explosions\smoke2
    *  0.0 : [   1] amik\explosions\smoke_cannon
    *  0.0 : [   1] amik\explosions\smoke_white_tiled3
    *  0.0 : [   1] amik\fly\fly
    *  0.0 : [   1] amik\hit_fx\blood\962e6155
    *  0.0 : [   1] amik\hit_fx\blood\blood
    *  0.0 : [   1] amik\hit_fx\blood\m
    *  0.0 : [   1] amik\hit_fx\water_splash\water_splash_anim
    *  0.0 : [   1] amik\hit_fx\water_splash\water_spurt
    *  0.0 : [   1] amik\mine\mine
    *  0.0 : [   1] amik\nature\list
    *  0.0 : [   1] amik\nature\stonedebris1
    *  0.0 : [   1] amik\nature\wood_part
    *  0.0 : [   1] amik\static\gas_light\flame_zippo
    *  0.0 : [   1] amik\weapons\00
    *  0.0 : [   1] amik\weapons\12x70
    *  0.0 : [   1] amik\weapons\6ways1
    *  0.0 : [   1] amik\weapons\6ways2
    *  0.0 : [   1] amik\weapons\9x39
    *  0.0 : [   1] amik\weapons\btr\muzzle 6ways1
    *  0.0 : [   1] amik\weapons\btr\muzzle 6ways2
    *  0.0 : [   1] amik\weapons\dtk_2
    *  0.0 : [   1] amik\weapons\dtk_3
    *  0.0 : [   1] amik\weapons\dtk_4
    *  0.0 : [   1] amik\weapons\dtk_4_1
    *  0.0 : [   1] amik\weapons\dtk_5
    *  0.0 : [   1] amik\weapons\dtk_6
    *  0.0 : [   1] amik\weapons\dtk_8
    *  0.0 : [   1] amik\weapons\flame\flameshoot_1
    *  0.0 : [   1] amik\weapons\flame\flameshoot_2
    *  0.0 : [   1] amik\weapons\flame\flameshoot_3
    *  0.0 : [   1] amik\weapons\flame\flameshoot_4
    *  0.0 : [   1] amik\weapons\flame\flameshoot_5
    *  0.0 : [   1] amik\weapons\flame\mg42out
    *  0.0 : [   1] amik\weapons\flame\trace
    *  0.0 : [   1] amik\weapons\flame\trace_01
    *  0.0 : [   1] amik\weapons\flame\trail
    *  0.0 : [   1] amik\weapons\flash_01
    *  0.0 : [   1] amik\weapons\flash_02
    *  0.0 : [   1] amik\weapons\flash_04
    *  0.0 : [   1] amik\weapons\flash_05
    *  0.0 : [   1] amik\weapons\grishik\357mag
    *  0.0 : [   1] amik\weapons\grishik\45
    *  0.0 : [   1] amik\weapons\grishik\50_ae
    *  0.0 : [   1] amik\weapons\grishik\5x45x39
    *  0.0 : [   1] amik\weapons\grishik\5x45x39_00
    *  0.0 : [   1] amik\weapons\grishik\5x45x39_01
    *  0.0 : [   1] amik\weapons\grishik\5x56x45
    *  0.0 : [   1] amik\weapons\grishik\5x56x45_00
    *  0.0 : [   1] amik\weapons\grishik\5x7x28
    *  0.0 : [   1] amik\weapons\grishik\6x5x50
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_0
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_1
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_2
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_3
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_4
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_00
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_01
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_02
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_03
    *  0.0 : [   1] amik\weapons\grishik\7x62x51_1
    *  0.0 : [   1] amik\weapons\grishik\7x62x51_2
    *  0.0 : [   1] amik\weapons\grishik\7x62x54
    *  0.0 : [   1] amik\weapons\grishik\7x7x57
    *  0.0 : [   1] amik\weapons\grishik\7x92x57
    *  0.0 : [   1] amik\weapons\grishik\9x18_1
    *  0.0 : [   1] amik\weapons\grishik\9x18_2
    *  0.0 : [   1] amik\weapons\grishik\9x18_3
    *  0.0 : [   1] amik\weapons\grishik\9x39
    *  0.0 : [   1] amik\weapons\mg42out
    *  0.0 : [   1] amik\weapons\shells_12x70
    *  0.0 : [   1] amik\weapons\shells_ak
    *  0.0 : [   1] amik\weapons\shells_ak_01
    *  0.0 : [   1] amik\weapons\smokeshoot_0
    *  0.0 : [   1] amik\weapons\smokeshoot_1
    *  0.0 : [   1] amik\weapons\trace
    *  0.0 : [   1] amik\weapons\trace_01
    *  0.0 : [   1] det\det_list
    *  0.0 : [   1] flare\flare_04
    *  0.0 : [   1] fx\fx_fire1_06
    *  0.0 : [   1] fx\fx_fire1_13
    *  0.0 : [   1] fx\fx_flare1
    *  0.0 : [   1] fx\fx_flare2
    *  0.0 : [   1] fx\fx_flare3
    *  0.0 : [   1] fx\fx_gradient
    *  0.0 : [   1] fx\fx_gradient1
    *  0.0 : [   1] fx\fx_lightning
    *  0.0 : [   1] fx\fx_rain
    *  0.0 : [   1] fx\fx_rainsplash1
    *  0.0 : [   1] fx\fx_sun
    *  0.0 : [   1] fx\fx_sun_rise
    *  0.0 : [   1] fx\fx_thunderbolts_gradient
    *  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
    *  0.0 : [   1] fx\fx_volumefog1
    *  0.0 : [   1] glow\glow_04
    *  0.0 : [   1] glow\glow_anamorphic
    *  0.0 : [   1] glow\glow_blue
    *  0.0 : [   1] glow\glow_fire1
    *  0.0 : [   1] glow\glow_orange
    *  0.0 : [   1] glow\glow_orange2
    *  0.0 : [   1] glow\glow_orange_bright
    *  0.0 : [   1] glow\glow_rays
    *  0.0 : [   1] glow\glow_reddish1
    *  0.0 : [   1] glow\glow_white
    *  0.0 : [   1] lights\lights_flashlight2
    *  0.0 : [   1] pfx\pfx_ani-explosion-02
    *  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
    *  0.0 : [   1] pfx\pfx_ani-explosion-02a
    *  0.0 : [   1] pfx\pfx_ani-fire01
    *  0.0 : [   1] pfx\pfx_ani-smoke-01
    *  0.0 : [   1] pfx\pfx_anomaly_1
    *  0.0 : [   1] pfx\pfx_anomaly_16
    *  0.0 : [   1] pfx\pfx_anomaly_18
    *  0.0 : [   1] pfx\pfx_anomaly_19
    *  0.0 : [   1] pfx\pfx_anomaly_2
    *  0.0 : [   1] pfx\pfx_anomaly_21
    *  0.0 : [   1] pfx\pfx_anomaly_23
    *  0.0 : [   1] pfx\pfx_anomaly_2_green
    *  0.0 : [   1] pfx\pfx_anomaly_3
    *  0.0 : [   1] pfx\pfx_anomaly_4
    *  0.0 : [   1] pfx\pfx_anomaly_5
    *  0.0 : [   1] pfx\pfx_anomaly_6
    *  0.0 : [   1] pfx\pfx_anomaly_7
    *  0.0 : [   1] pfx\pfx_anomaly_8
    *  0.0 : [   1] pfx\pfx_anomaly_88
    *  0.0 : [   1] pfx\pfx_anomaly_9
    *  0.0 : [   1] pfx\pfx_bloodsplash1
    *  0.0 : [   1] pfx\pfx_bloodsplash2
    *  0.0 : [   1] pfx\pfx_blurry_cloud
    *  0.0 : [   1] pfx\pfx_brick
    *  0.0 : [   1] pfx\pfx_bubble
    *  0.0 : [   1] pfx\pfx_bubble_1
    *  0.0 : [   1] pfx\pfx_bubble_water
    *  0.0 : [   1] pfx\pfx_cc_lighting_grad2
    *  0.0 : [   1] pfx\pfx_cc_lightings
    *  0.0 : [   1] pfx\pfx_concretedebris_01
    *  0.0 : [   1] pfx\pfx_concretepuffs_01
    *  0.0 : [   1] pfx\pfx_dist2
    *  0.0 : [   1] pfx\pfx_dist2a
    *  0.0 : [   1] pfx\pfx_dist2inv
    *  0.0 : [   1] pfx\pfx_dist3
    *  0.0 : [   1] pfx\pfx_dist4
    *  0.0 : [   1] pfx\pfx_dist7
    *  0.0 : [   1] pfx\pfx_dist8
    *  0.0 : [   1] pfx\pfx_dist9
    *  0.0 : [   1] pfx\pfx_dist_lens_base
    *  0.0 : [   1] pfx\pfx_dist_lightning_02
    *  0.0 : [   1] pfx\pfx_dist_teleport
    *  0.0 : [   1] pfx\pfx_distort_anomaly
    *  0.0 : [   1] pfx\pfx_distortion
    *  0.0 : [   1] pfx\pfx_electrostatic
    *  0.0 : [   1] pfx\pfx_expl_01
    *  0.0 : [   1] pfx\pfx_expl_benzin
    *  0.0 : [   1] pfx\pfx_explotions_2
    *  0.0 : [   1] pfx\pfx_explotions_3
    *  0.0 : [   1] pfx\pfx_explotions_4
    *  0.0 : [   1] pfx\pfx_explotions_smoke
    *  0.0 : [   1] pfx\pfx_explotions_smoke_benzine
    *  0.0 : [   1] pfx\pfx_flame
    *  0.0 : [   1] pfx\pfx_flame_01
    *  0.0 : [   1] pfx\pfx_flamefx_01
    *  0.0 : [   1] pfx\pfx_flash_01
    *  0.0 : [   1] pfx\pfx_flash_02
    *  0.0 : [   1] pfx\pfx_flash_04
    *  0.0 : [   1] pfx\pfx_flash_05
    *  0.0 : [   1] pfx\pfx_flash_07
    *  0.0 : [   1] pfx\pfx_flash_08
    *  0.0 : [   1] pfx\pfx_g-smoke-01
    *  0.0 : [   1] pfx\pfx_gologramma
    *  0.0 : [   1] pfx\pfx_gradient
    *  0.0 : [   1] pfx\pfx_gradient1
    *  0.0 : [   1] pfx\pfx_intense2_a
    *  0.0 : [   1] pfx\pfx_leaves_01
    *  0.0 : [   1] pfx\pfx_leaves_02
    *  0.0 : [   1] pfx\pfx_light1
    *  0.0 : [   1] pfx\pfx_light3
    *  0.0 : [   1] pfx\pfx_light4
    *  0.0 : [   1] pfx\pfx_lighting_stancia_01
    *  0.0 : [   1] pfx\pfx_lighting_stancia_02
    *  0.0 : [   1] pfx\pfx_lightning_01
    *  0.0 : [   1] pfx\pfx_lightning_02
    *  0.0 : [   1] pfx\pfx_ligth_6
    *  0.0 : [   1] pfx\pfx_plasma
    *  0.0 : [   1] pfx\pfx_shells1
    *  0.0 : [   1] pfx\pfx_shells2
    *  0.0 : [   1] pfx\pfx_skinsplash1
    *  0.0 : [   1] pfx\pfx_smoke_a
    *  0.0 : [   1] pfx\pfx_smoke_b
    *  0.0 : [   1] pfx\pfx_smokepuffs1
    *  0.0 : [   1] pfx\pfx_smokepuffs2
    *  0.0 : [   1] pfx\pfx_snow_10
    *  0.0 : [   1] pfx\pfx_snow_100
    *  0.0 : [   1] pfx\pfx_snow_20
    *  0.0 : [   1] pfx\pfx_snow_30
    *  0.0 : [   1] pfx\pfx_snow_40
    *  0.0 : [   1] pfx\pfx_snow_50
    *  0.0 : [   1] pfx\pfx_snow_60
    *  0.0 : [   1] pfx\pfx_snow_70
    *  0.0 : [   1] pfx\pfx_snow_80
    *  0.0 : [   1] pfx\pfx_snow_90
    *  0.0 : [   1] pfx\pfx_spark_01
    *  0.0 : [   1] pfx\pfx_spark_02
    *  0.0 : [   1] pfx\pfx_sparks
    *  0.0 : [   1] pfx\pfx_sparks1
    *  0.0 : [   1] pfx\pfx_sparks2
    *  0.0 : [   1] pfx\pfx_specks
    *  0.0 : [   1] pfx\pfx_specks_poison
    *  0.0 : [   1] pfx\pfx_spikey_star
    *  0.0 : [   1] pfx\pfx_splash3
    *  0.0 : [   1] pfx\pfx_splash_01
    *  0.0 : [   1] pfx\pfx_splash_02
    *  0.0 : [   1] pfx\pfx_step_blood
    *  0.0 : [   1] pfx\pfx_stonedebris1
    *  0.0 : [   1] pfx\pfx_stonedebris2
    *  0.0 : [   1] pfx\pfx_synus
    *  0.0 : [   1] pfx\pfx_teleport
    *  0.0 : [   1] pfx\pfx_test_textures
    *  0.0 : [   1] pfx\pfx_vehglassdebris_01
    *  0.0 : [   1] pfx\pfx_vehmetaldebris_01
    *  0.0 : [   1] pfx\pfx_water_wave
    *  0.0 : [   1] pfx\pfx_woodchips1
    *  0.0 : [   1] pfx\pfx_woodchips3
    *  0.0 : [   1] pfx\r_pop\shells\12ga
    *  0.0 : [   1] pfx\r_pop\shells\45acp
    *  0.0 : [   1] pfx\r_pop\shells\545x39
    *  0.0 : [   1] pfx\r_pop\shells\556x45
    *  0.0 : [   1] pfx\r_pop\shells\762x39
    *  0.0 : [   1] pfx\r_pop\shells\762x51
    *  0.0 : [   1] pfx\r_pop\shells\762x54
    *  0.0 : [   1] pfx\r_pop\shells\9x18
    *  0.0 : [   1] pfx\r_pop\shells\9x19
    *  0.0 : [   1] pfx\r_pop\shells\9x39
    *  0.0 : [   1] prop\prop_fake_bed_fireplace
    *  0.0 : [   1] prop\prop_provod_02
    *  0.0 : [   5] sky\sky_12_vibros_cube
    *  0.0 : [   5] sky\sky_12_vibros_cube#small
    *  0.0 : [  26] sky\sky_13_cube
    *  0.0 : [  26] sky\sky_13_cube#small
    *  0.0 : [  16] sky\sky_13_cube_night
    *  0.0 : [  16] sky\sky_13_cube_night#small
    *  0.0 : [  12] sky\sky_13_vibros_cube
    *  0.0 : [  12] sky\sky_13_vibros_cube#small
    *  0.0 : [  10] sky\sky_14_cube
    *  0.0 : [  10] sky\sky_14_cube#small
    *  0.0 : [   4] sky\sky_17_clouds_cube
    *  0.0 : [   4] sky\sky_17_clouds_cube#small
    *  0.0 : [   4] sky\sky_17_cube
    *  0.0 : [   4] sky\sky_17_cube#small
    *  0.0 : [   8] sky\sky_18_cube
    *  0.0 : [   8] sky\sky_18_cube#small
    *  0.0 : [  11] sky\sky_19_cube
    *  0.0 : [  11] sky\sky_19_cube#small
    *  0.0 : [   4] sky\sky_1_clouds_cube
    *  0.0 : [   4] sky\sky_1_clouds_cube#small
    *  0.0 : [   4] sky\sky_20_clouds_cube
    *  0.0 : [   4] sky\sky_20_clouds_cube#small
    *  0.0 : [   4] sky\sky_20_cube
    *  0.0 : [   4] sky\sky_20_cube#small
    *  0.0 : [   4] sky\sky_2_clouds_cube
    *  0.0 : [   4] sky\sky_2_clouds_cube#small
    *  0.0 : [   4] sky\sky_2_cube
    *  0.0 : [   4] sky\sky_2_cube#small
    *  0.0 : [  12] sky\sky_3_cube
    *  0.0 : [  12] sky\sky_3_cube#small
    *  0.0 : [   3] sky\sky_4_cube
    *  0.0 : [   3] sky\sky_4_cube#small
    *  0.0 : [  30] sky\sky_5_cube
    *  0.0 : [  30] sky\sky_5_cube#small
    *  0.0 : [   7] sky\sky_6_cube
    *  0.0 : [   7] sky\sky_6_cube#small
    *  0.0 : [  11] sky\sky_7_cube
    *  0.0 : [  11] sky\sky_7_cube#small
    *  0.0 : [   8] sky\sky_8_cube
    *  0.0 : [   8] sky\sky_8_cube#small
    *  0.0 : [  51] sky\sky_9_cube
    *  0.0 : [  51] sky\sky_9_cube#small
    *  0.0 : [ 238] sky\sky_oblaka
    *  0.0 : [   1] ui\ui_actor_hint_wnd
    *  0.0 : [   1] ui\ui_actor_multiplayer_game_menu
    *  0.0 : [   1] ui\ui_actor_sleep_screen
    *  0.0 : [   1] ui\ui_common
    *  0.0 : [   1] ui\ui_fog_of_war
    *  0.0 : [   1] wm\wm_blood_1
    *  0.0 : [   1] wm\wm_blood_1_1
    *  0.0 : [   1] wm\wm_blood_1_2
    *  0.0 : [   1] wm\wm_blood_1_3
    *  0.0 : [   1] wm\wm_blood_drop_4
    *  0.0 : [   1] wm\wm_bullet_asfalt_1
    *  0.0 : [   1] wm\wm_bullet_asfalt_2
    *  0.0 : [   1] wm\wm_bullet_asfalt_3
    *  0.0 : [   1] wm\wm_bullet_brick_1
    *  0.0 : [   1] wm\wm_bullet_brick_2
    *  0.0 : [   1] wm\wm_bullet_concrete
    *  0.0 : [   1] wm\wm_bullet_concrete_1
    *  0.0 : [   1] wm\wm_bullet_concrete_2
    *  0.0 : [   1] wm\wm_bullet_concrete_4
    *  0.0 : [   1] wm\wm_bullet_concrete_5
    *  0.0 : [   1] wm\wm_bullet_concrete_6
    *  0.0 : [   1] wm\wm_bullet_concrete_7
    *  0.0 : [   1] wm\wm_bullet_glass01
    *  0.0 : [   1] wm\wm_bullet_glass02
    *  0.0 : [   1] wm\wm_bullet_glass03
    *  0.0 : [   1] wm\wm_bullet_glass04
    *  0.0 : [   1] wm\wm_bullet_ground
    *  0.0 : [   1] wm\wm_bullet_ground_1
    *  0.0 : [   1] wm\wm_bullet_ground_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik
    *  0.0 : [   1] wm\wm_bullet_metall_thik_1
    *  0.0 : [   1] wm\wm_bullet_metall_thik_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin
    *  0.0 : [   1] wm\wm_bullet_metall_thin_1
    *  0.0 : [   1] wm\wm_bullet_metall_thin_2
    *  0.0 : [   1] wm\wm_bullet_metall_thin_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin_4
    *  0.0 : [   1] wm\wm_bullet_wood
    *  0.0 : [   1] wm\wm_bullet_wood_1
    *  0.0 : [   1] wm\wm_bullet_wood_2
    *  0.0 : [   1] wm\wm_bullet_wood_3
    *  0.0 : [   1] wm\wm_bullet_wood_4
    *  0.0 : [   1] wm\wm_bullet_wood_5
    *  0.0 : [   1] wm\wm_bullet_wood_6
    *  0.0 : [   1] wm\wm_bullet_wood_7
    *  0.0 : [   1] wm\wm_bullet_wood_8
    *  0.0 : [   1] wm\wm_bullet_wood_9
    *  0.0 : [   1] wm\wm_grenade
    *  0.0 : [   1] wm\wm_knife_dead
    *  0.0 : [   1] wm\wm_knife_horiz
    *  0.0 : [   1] wm\wm_knife_horiz_blood
    *  0.0 : [   1] wm\wm_knife_horiz_blood1
    *  0.0 : [   1] wm\wm_knife_horiz_metal
    *  0.0 : [   1] wm\wm_knife_horiz_ston
    *  0.0 : [   1] wm\wm_knife_wood
    *  0.0 : [   1] wm\wm_knife_wood1
    *  0.0 : [   1] wm\wm_knife_wood2
    * 16.1 : [   1] ui\ui_font_arial_14_1024
    * 32.1 : [   1] ui\ui_font_letter_16_1024
    * 32.1 : [   1] ui\ui_font_letter_18_1024
    * 32.1 : [   1] ui\ui_magnifier3
    * 33.0 : [   1] ui\ui_ani_cursor
    * 42.7 : [   4] fx\fx_noise2
    * 64.1 : [   1] ui\ui_font_console_02
    * 64.1 : [   1] ui\ui_font_graff_19_1024
    * 64.1 : [   1] ui\ui_font_graff_22_1024
    * 64.1 : [   1] ui\ui_font_hud_01
    * 128.1 : [   1] ui\ui_font_graff_32_1024
    * 128.1 : [   1] ui\ui_font_letter_25_1024
    * 256.1 : [   1] ui\ui_font_graff_50_1024
    * 256.1 : [   1] ui\ui_font_hud_02
    * 270.0 : [   1] ui\video_voroni_crop
    * 936.0 : [   1] ui\video_water_crop
    * 1024.1 : [   1] ui\ui_actor_main_menu
    compiling shader model_def_hq
    compiling shader model_def_hq_4
    compiling shader model_def_lq
    compiling shader model_def_lq_4
    compiling shader add_point
    compiling shader model_def_point_4
    compiling shader add_spot
    compiling shader model_def_spot_4
    compiling shader model_shadow
    compiling shader model_def_shadow_4
    "d:\s.t.a.l.k.e.r. call of pripyat\xrengine.exe"
    * phase time: 0 ms
    * phase cmem: 120513 K
    Loading objects...
    compiling shader model_def_hq_0
    compiling shader model_def_lq_0
    compiling shader model_def_point_0
    compiling shader model_def_spot_0
    compiling shader model_def_shadow_0
    compiling shader model_env_hq
    compiling shader model_env_hq_0
    compiling shader model_env_lq
    compiling shader model_env_lq_0
    compiling shader model_env_hq_1
    compiling shader model_env_lq_1
    compiling shader model_def_point_1
    compiling shader model_def_spot_1
    compiling shader model_def_shadow_1
    ! Invalid ogg-comment version, file:  d:\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\bm16\bm16_reload_lr.ogg
    ! Invalid ogg-comment version, file:  d:\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\bm16\bm16_reload_l.ogg
    compiling shader model_def_hq_1
    compiling shader model_def_lq_1
    compiling shader simple
    compiling shader model_def_lqs_0
    Loading models...
    compiling shader model_def_hq_3
    compiling shader model_def_lq_3
    compiling shader model_def_point_3
    compiling shader model_def_spot_3
    compiling shader model_def_shadow_3
    compiling shader model_def_hq_2
    compiling shader model_def_lq_2
    compiling shader model_def_point_2
    compiling shader model_def_spot_2
    compiling shader model_def_shadow_2
    compiling shader model_def_lqs_1
    compiling shader model_env_hq_3
    compiling shader model_env_lq_3
    compiling shader model_distort4glass_3
    ! Can't find texture 'act\act_face_soldier_32'
    ! Can't find texture 'amik\anomaly\electric_radial'
    ! Can't find texture 'amik\explosions\anim_dirtexp_3'
    ! Can't find texture 'amik\explosions\boom_0'
    ! Can't find texture 'amik\explosions\boom_1'
    ! Can't find texture 'amik\explosions\boom_2'
    ! Can't find texture 'amik\explosions\decal_concrete'
    ! Can't find texture 'amik\explosions\explo_end'
    ! Can't find texture 'amik\explosions\explosion_dynamite\explosion_din'
    ! Can't find texture 'amik\explosions\explosion_dynamite\flashlight'
    ! Can't find texture 'amik\explosions\explosion_dynamite\smoke'
    ! Can't find texture 'amik\explosions\explosion_flash_atlas'
    ! Can't find texture 'amik\explosions\explosion_fuelcan\boom_1'
    ! Can't find texture 'amik\explosions\explosion_fuelcan\boom_3'
    ! Can't find texture 'amik\explosions\explosion_fuelcan\grey_xpl'
    ! Can't find texture 'amik\explosions\explosion_smoke03'
    ! Can't find texture 'amik\explosions\final_expl'
    ! Can't find texture 'amik\explosions\ring_grey'
    ! Can't find texture 'amik\explosions\smoke128_3w'
    ! Can't find texture 'amik\explosions\smoke2'
    ! Can't find texture 'amik\explosions\smoke_cannon'
    ! Can't find texture 'amik\explosions\smoke_white_tiled3'
    ! Can't find texture 'amik\fly\fly'
    ! Can't find texture 'amik\hit_fx\blood\962e6155'
    ! Can't find texture 'amik\hit_fx\blood\blood'
    ! Can't find texture 'amik\hit_fx\blood\m'
    ! Can't find texture 'amik\hit_fx\water_splash\water_splash_anim'
    ! Can't find texture 'amik\hit_fx\water_splash\water_spurt'
    ! Can't find texture 'amik\mine\mine'
    ! Can't find texture 'amik\nature\list'
    ! Can't find texture 'amik\nature\stonedebris1'
    ! Can't find texture 'amik\nature\wood_part'
    ! Can't find texture 'amik\static\gas_light\flame_zippo'
    ! Can't find texture 'amik\weapons\btr\muzzle 6ways1'
    ! Can't find texture 'amik\weapons\btr\muzzle 6ways2'
    ! Can't find texture 'amik\weapons\grishik\357mag'
    ! Can't find texture 'amik\weapons\grishik\45'
    ! Can't find texture 'amik\weapons\grishik\50_ae'
    ! Can't find texture 'amik\weapons\grishik\5x45x39'
    ! Can't find texture 'amik\weapons\grishik\5x45x39_00'
    ! Can't find texture 'amik\weapons\grishik\5x45x39_01'
    ! Can't find texture 'amik\weapons\grishik\5x56x45'
    ! Can't find texture 'amik\weapons\grishik\5x56x45_00'
    ! Can't find texture 'amik\weapons\grishik\5x7x28'
    ! Can't find texture 'amik\weapons\grishik\6x5x50'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_0'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_1'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_2'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_3'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_4'
    ! Can't find texture 'amik\weapons\grishik\7x62x39_00'
    ! Can't find texture 'amik\weapons\grishik\7x62x39_01'
    ! Can't find texture 'amik\weapons\grishik\7x62x39_02'
    ! Can't find texture 'amik\weapons\grishik\7x62x39_03'
    ! Can't find texture 'amik\weapons\grishik\7x62x51_1'
    ! Can't find texture 'amik\weapons\grishik\7x62x51_2'
    ! Can't find texture 'amik\weapons\grishik\7x62x54'
    ! Can't find texture 'amik\weapons\grishik\7x7x57'
    ! Can't find texture 'amik\weapons\grishik\7x92x57'
    ! Can't find texture 'amik\weapons\grishik\9x18_1'
    ! Can't find texture 'amik\weapons\grishik\9x18_2'
    ! Can't find texture 'amik\weapons\grishik\9x18_3'
    ! Can't find texture 'amik\weapons\grishik\9x39'
    ! Can't find texture 'amik\weapons\shells_12x70'
    ! Can't find texture 'amik\weapons\shells_ak'
    ! Can't find texture 'amik\weapons\shells_ak_01'
    ! Can't find texture 'det\det_list'
    ! Can't find texture 'flare\flare_04'
    ! Can't find texture 'glow\glow_anamorphic'
    ! Can't find texture 'glow\glow_rays'
    ! Can't find texture 'glow\glow_reddish1'
    ! Can't find texture 'pfx\pfx_cc_lighting_grad2'
    ! Can't find texture 'pfx\pfx_cc_lightings'
    ! Can't find texture 'pfx\pfx_dist2a'
    ! Can't find texture 'pfx\pfx_dist_lens_base'
    ! Can't find texture 'pfx\pfx_dist_lightning_02'
    ! Can't find texture 'pfx\pfx_electrostatic'
    ! Can't find texture 'pfx\pfx_intense2_a'
    ! Can't find texture 'pfx\pfx_snow_10'
    ! Can't find texture 'pfx\pfx_snow_100'
    ! Can't find texture 'pfx\pfx_snow_20'
    ! Can't find texture 'pfx\pfx_snow_30'
    ! Can't find texture 'pfx\pfx_snow_40'
    ! Can't find texture 'pfx\pfx_snow_50'
    ! Can't find texture 'pfx\pfx_snow_60'
    ! Can't find texture 'pfx\pfx_snow_70'
    ! Can't find texture 'pfx\pfx_snow_80'
    ! Can't find texture 'pfx\pfx_snow_90'
    ! Can't find texture 'pfx\pfx_spark_02'
    ! Can't find texture 'pfx\pfx_sparks1'
    ! Can't find texture 'pfx\pfx_sparks2'
    ! Can't find texture 'wpn\wpn_addon_gp25'
    ! Can't find texture 'wpn\wpn_addon_m203'
    * [prefetch] time:    3067 ms
    * [prefetch] memory:  79805Kb
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    * phase time: 3205 ms
    * phase cmem: 202732 K
    * phase time: 10 ms
    * phase cmem: 202732 K
    * Creating new game...
    * Loading spawn registry...
    * 6713 spawn points are successfully loaded
    stack trace:

    0023:005C2790 xrCore.dll, IReader::pointer

    Как исправить вылет?


  6. 2 часа назад, Belka_mod сказал:

    on_info3 = {+jup_b217_tech_instruments_start} sr_idle@wait %=give_task(jup_b217_tech_instruments)%

    Измени на:
    on_info3 = {+jup_b217_tech_instruments_start} sr_idle@wait ;%=give_task(jup_b217_tech_instruments)%
    И научись пожалуйста пользоваться спойлерами


    Дополнено 6 минуты спустя

    НПС не переходит с walker на remark1, вот переход в логике: on_signal = path_end | remark1@look_actor
    Пробывал перевести с помощью on_info = {***}  walker@to_blokpost (уходить он должен был после получения инфопоршня, поэтому walker, а не remark1) и всё работает.
    Проверял remark1 и переход на walker, всё тоже отлично работает, как сделать переход по окончанию пути?


  7. 10 часов назад, Belka_mod сказал:

    Здравствуйте,никто не знает как вырезать побочные квесты и квестовые документы?Или хотябы ссылку на статью или гайд.Просто как вырезать сюжет я нашёл,а про документы и побочные квесты нигде ничего нет.Я пробовал сам но ничего не получается(весь день провозился) Также скачивал архив с gamedatой в которой сюжет и квесты вырезанны но если её на игру поставить то будет вылет.

    Зарание спасибо

    Чтобы удалить предметы на локации нужно будет удалить их секции спавна в acdc, или если ты работаешь с sdk то в sdk. Чтобы удалить квесты нужно вырезать диалоги с ними у нпс который выдаёт их.


    Дополнено 0 минут спустя

    Не у кого нету текстурки диалогового окна при переходе на другую локацию?