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ss_stalkero4ek_09-11-26_16-12-43_(darkvalley)1.thumb.jpg.3a573add02a38345dc143ad24eb67173.jpg

 

Название: История Проныры
Разработчик: ЛYнь
Платформа: Зов Припяти v.1.6.02, GUNSLINGER MOD
Дата выхода: 12.09.2026 г.
Приблизительное время прохождения от 1 до 2 часов.

 

Проныра....Видавший зону бандит, обошедший весь юг, и бывавший на Армейских складах. В последней ходке на Кордон, нарвался на патруль военных, отдав большую часть хабара в обмен на жизнь, он скитался у кордоновской братвы. После решил вернуться в темную долину, к давно обжитым бандитами территориям, чтобы отдохнуть от повседневных перестрелок со сталкерами. Но у судьбы были свои планы...

Спойлер

(мой первый мод)

Мод добавляет полностью новый сюжет на двух локациях, Темная Долина и Армейские Склады. Главный герой - опытный бандит,  пришедший  на основную базу в Темной Долине, которого впутали в разборки со свободой. Мод имеет две концовки. 

Использованные модификации из GUNSLINGER:
1. Пак обновленных рук
2. Анимация еды (неофициальный фанатский порт)
3. CGIM2 (модификация погоды)
4. Absolute Nature 4 от Cromm Cruac: Летний пак

Спойлер

ss-stalkero4ek-09-11-26-16-13-38-darkvalss-stalkero4ek-09-11-26-16-33-24-darkvalss-stalkero4ek-09-11-26-17-12-58-militarss-stalkero4ek-09-11-26-17-17-18-militar

Спойлер

Гугл диск: https://drive.google.com/drive/folders/1Oc7I_R5EPjaTKlMqT-uX_cLcs7aI8Pfj?usp=drive_link

Инструкция по установке:

1. Установить оригинальный Зов Припяти (1.6.02)
2. Распаковать геймдату оригинально Зова Припяти
2. Перейти по ссылке
3. Скачать и распаковать архив (gunslinger_installer_151124.zip) или из любого другого источника, установить ганслингер
4. Скачать и распаковать архив (mod_pronira.zip),  разархивировать в папку с гансом с заменой.
5. Взять распакованную геймдату из оригинального зова припяти и скопировать в папку с гаслингером БЕЗ замены. 

 

Изменено пользователем ЛYнь
  • Лайк 5
  • Мастер! 1
  • Сталкерский лайк 1
  • Жму руку 1
  • Хабар 2
  • Спасибо 1

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57 минут назад, mikhail.rozhnev сказал:

Мод вылетает при загрузке новой игры.Вот лог 

* Detected CPU: AMD A6-6310 APU with AMD Radeon R4 Graphics [AuthenticAMD], F15/M0/S1, 1794.00 mhz, 78-clk 'rdtsc'

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2

* CPU threads: 4

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 45757 files cached 76 archives, 7438Kb memory used.

Init FileSystem 5.653347 sec

'xrCore' build 3967, Dec 14 2009

 

EH: 3CAABCFCFF6F3A810019C6A72180F166

 

-----loading c:\games\gunslinger_mod\gamedata\configs\system.ltx

-----loading c:\games\gunslinger_mod\gamedata\configs\system.ltx

Initializing Engine...

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrRender_R3.dll

refCount:m_pAdapter 1

Loading DLL: xrRender_R4.dll

command line -no_staging

Executing config-script "user.ltx"...

[c:\games\gunslinger_mod\userdata\user.ltx] successfully loaded.

Loading DLL: 4676256

Loading DLL: xrGame.dll

~ GNSLWP: Build env: Delphi

~ GNSLWP: Base addresses of important modules:

~ GNSLWP: gunslinger_wpnpatch.dll - 06860000

~ GNSLWP: xrCore.dll - 001F0000

~ GNSLWP: xrGame.dll - 06050000

~ GNSLWP: xrPhysics.dll - 06770000

~ GNSLWP: xrApi.dll - 00030000

~ GNSLWP: Processing mod config: c:\games\gunslinger_mod\gamedata\configs\system.ltx.mods\ammo_762x39.ltx

~ GNSLWP: Processing mod config: c:\games\gunslinger_mod\gamedata\configs\system.ltx.mods\cgim2_addon.ltx

~ GNSLWP: Processing mod config: c:\games\gunslinger_mod\gamedata\configs\system.ltx.mods\unofficial_food_addon.ltx

~ GNSLWP: Processing mod config: c:\games\gunslinger_mod\gamedata\configs\system.ltx.mods\unofficial_lr300_addon.ltx

~ GNSLWP: Processing mod config: c:\games\gunslinger_mod\gamedata\configs\system.ltx.mods\unofficial_rg6_addon.ltx

~ GNSLWP: Processing mod config: c:\games\gunslinger_mod\gamedata\configs\system.ltx.mods\unofficial_sks_addon.ltx

~ GNSLWP: Processing mod config: c:\games\gunslinger_mod\gamedata\configs\system.ltx.mods\weakened_burers.ltx

~ GNSLWP: Fixed commands count: 9

~ GNSLWP: pD3DXLoadSurfaceFromSurface = 6265CC2D

~ GNSLWP: RayPick initialized, rqres.vec_start = 03B681D0

~ GNSLWP: Dll Injected!

! Player name in registry is empty! (InstallUserName)

* [win32]: free[4039692 K], reserved[58240 K], committed[96308 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[20361 K], process heap[2216 K], game lua[0 K], render[0 K]

* [x-ray]: economy: strings[32263 K], smem[0 K]

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

dir[0]=c:\Games\GUNSLINGER_Mod\bin\

dir[1]=c:\Games\GUNSLINGER_Mod\

dir[2]=c:\Games\GUNSLINGER_Mod\bin\

dir[3]=C:\WINDOWS\system32\

CleanDeviceSpecifierList

CleanDeviceSpecifierList Generic Hardware

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]

2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]

Executing config-script "c:\games\gunslinger_mod\gamedata\configs\default_controls.ltx"...

[c:\games\gunslinger_mod\gamedata\configs\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "c:\games\gunslinger_mod\gamedata\configs\rspec_minimum.ltx"...

~ Invalid syntax in call to 'r__detail_density'

~ Valid arguments: float value in range [0.020,0.600]

[c:\games\gunslinger_mod\gamedata\configs\rspec_minimum.ltx] successfully loaded.

Executing config-script "c:\games\gunslinger_mod\gamedata\configs\default_controls.ltx"...

[c:\games\gunslinger_mod\gamedata\configs\default_controls.ltx] successfully loaded.

~ Invalid syntax in call to 'r2_aa_break'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'r2_aa_weight'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

[c:\games\gunslinger_mod\userdata\user.ltx] successfully loaded.

SOUND: Selected device is Generic Software

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 65537 kb, 4856 lines, 13820 bpl

Starting RENDER device...

* GPU [vendor:1002]-[device:9851]: AMD Radeon(TM) R4 Graphics

* GPU driver: 8.17.10.1254

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 4084 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

* NVAPI is missing.

* Starting rendering as 2-GPU.

* DVB created: 1536K

* DIB created: 512K

! Renderer doesn't support blender 'effects\shadow_world'

* NULLRT supported

* ...and used

* HWDST/PCF supported and used

compiling shader dumb

compiling shader dumb

compiling shader accum_mask

compiling shader accum_sun_mask

compiling shader copy_p

compiling shader accum_volume

compiling shader copy

compiling shader accum_sun_near

compiling shader accum_sun

compiling shader accum_sun_cascade

compiling shader accum_sun_cascade_far

compiling shader accum_omni_unshadowed

compiling shader accum_omni_normal

compiling shader accum_omni_transluent

compiling shader accum_spot_unshadowed

compiling shader accum_spot_normal

compiling shader accum_spot_fullsize

compiling shader accum_volumetric

compiling shader accum_volumetric

compiling shader accum_indirect

compiling shader bloom_build

compiling shader bloom_filter

compiling shader bloom_filter_f

compiling shader bloom_luminance_1

compiling shader bloom_luminance_2

compiling shader bloom_luminance_3

compiling shader combine_1

compiling shader combine_1

compiling shader combine_2_AA

compiling shader combine_2_NAA

compiling shader combine_2_AA_D

compiling shader combine_2_NAA_D

compiling shader combine_volumetric

compiling shader postprocess

compiling shader postprocess_CM

compiling shader distort

compiling shader particle_distort

compiling shader particle

compiling shader particle

compiling shader particle_s-blend

compiling shader particle-clip

compiling shader particle_s-add

compiling shader particle_s-aadd

compiling shader deffer_particle

compiling shader deffer_particle

- r__tf_aniso 1

- r2_tf_mipbias 0.

compiling shader portal

compiling shader portal

compiling shader simple_color

compiling shader editor

compiling shader sky2

compiling shader sky2

compiling shader clouds

compiling shader clouds

Starting engine...

compiling shader stub_default

compiling shader effects_sun

compiling shader hud_font

! Player name in registry is empty! (InstallUserName)

Loading DLL: xrGameSpy.dll

intro_start intro_logo

intro_delete ::update_logo_intro

* [win32]: free[3750928 K], reserved[185140 K], committed[258172 K]

* [ D3D ]: textures[64 K]

* [x-ray]: crt heap[102433 K], process heap[18600 K], game lua[2257 K], render[240 K]

* [x-ray]: economy: strings[32540 K], smem[0 K]

No new patches are available.

* 0.0 : [ 56] $null

* 0.0 : [ 3] $user$accum

* 0.0 : [ 1] $user$accum_temp

* 0.0 : [ 6] $user$albedo

* 0.0 : [ 6] $user$bloom1

* 0.0 : [ 2] $user$bloom2

* 0.0 : [ 2] $user$cmap0

* 0.0 : [ 2] $user$cmap1

* 0.0 : [ 2] $user$env_s0

* 0.0 : [ 2] $user$env_s1

* 0.0 : [ 7] $user$generic0

* 0.0 : [ 5] $user$generic1

* 0.0 : [ 1] $user$generic2

* 0.0 : [ 1] $user$jitter_0

* 0.0 : [ 1] $user$jitter_1

* 0.0 : [ 1] $user$jitter_2

* 0.0 : [ 1] $user$jitter_3

* 0.0 : [ 1] $user$jitter_4

* 0.0 : [ 2] $user$lum_t64

* 0.0 : [ 3] $user$lum_t8

* 0.0 : [ 1] $user$luminance_0

* 0.0 : [ 1] $user$luminance_1

* 0.0 : [ 1] $user$luminance_2

* 0.0 : [ 1] $user$luminance_3

* 0.0 : [ 8] $user$material

* 0.0 : [ 12] $user$normal

* 0.0 : [ 12] $user$position

* 0.0 : [ 1] $user$scope

* 0.0 : [ 1] $user$scopeui

* 0.0 : [ 1] $user$sky0

* 0.0 : [ 1] $user$sky1

* 0.0 : [ 4] $user$smap_depth

* 0.0 : [ 3] $user$smap_surf

* 0.0 : [ 7] $user$tonemap

* 0.0 : [ 2] $user$tonemap_src

* 0.0 : [ 1] $user$ui

* 0.0 : [ 1] act\act_controller_hit

* 0.0 : [ 1] act\act_controller_hit1

* 0.0 : [ 1] amik\explosions\anim_dirtexp_3

* 0.0 : [ 1] amik\explosions\ring_grey

* 0.0 : [ 1] amik\explosions\smoke128_3w

* 0.0 : [ 1] amik\explosions\smoke2

* 0.0 : [ 1] amik\explosions\smoke_white_tiled3

* 0.0 : [ 1] amik\fly\fly

* 0.0 : [ 1] amik\hit_fx\blood\962e6155

* 0.0 : [ 1] amik\hit_fx\blood\blood

* 0.0 : [ 1] amik\hit_fx\blood\m

* 0.0 : [ 1] amik\mine\mine

* 0.0 : [ 1] det\det_list

* 0.0 : [ 1] flare\flare_04

* 0.0 : [ 1] fx\fx_fire1_06

* 0.0 : [ 1] fx\fx_fire1_13

* 0.0 : [ 1] fx\fx_flare1

* 0.0 : [ 1] fx\fx_flare2

* 0.0 : [ 1] fx\fx_flare3

* 0.0 : [ 1] fx\fx_gradient

* 0.0 : [ 1] fx\fx_gradient1

* 0.0 : [ 1] fx\fx_lightning

* 0.0 : [ 1] fx\fx_moon

* 0.0 : [ 1] fx\fx_moon_sky_factory_3

* 0.0 : [ 1] fx\fx_moon_sky_factory_4

* 0.0 : [ 1] fx\fx_noise

* 0.0 : [ 2] fx\fx_noise2

* 0.0 : [ 1] fx\fx_rain

* 0.0 : [ 1] fx\fx_rainsplash1

* 0.0 : [ 1] fx\fx_sun

* 0.0 : [ 1] fx\fx_sun_rise

* 0.0 : [ 1] fx\fx_thunderbolts_gradient

* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge

* 0.0 : [ 1] fx\fx_volumefog1

* 0.0 : [ 1] glow\glow_04

* 0.0 : [ 1] glow\glow_anamorphic

* 0.0 : [ 1] glow\glow_fire1

* 0.0 : [ 1] glow\glow_fire1_soc

* 0.0 : [ 1] glow\glow_laser_sight

* 0.0 : [ 1] glow\glow_laser_sight_green

* 0.0 : [ 1] glow\glow_orange

* 0.0 : [ 1] glow\glow_orange2

* 0.0 : [ 1] glow\glow_orange_bright

* 0.0 : [ 1] glow\glow_rays

* 0.0 : [ 1] glow\glow_reddish1

* 0.0 : [ 1] glow\glow_white

* 0.0 : [ 1] lights\lights_flashlight2

* 0.0 : [ 4] lights\lights_spot01

* 0.0 : [ 1] pfx\pfx_ani-explosion-02

* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a

* 0.0 : [ 1] pfx\pfx_ani-explosion-02a

* 0.0 : [ 1] pfx\pfx_ani-fire01

* 0.0 : [ 1] pfx\pfx_ani-smoke-01

* 0.0 : [ 1] pfx\pfx_anomaly_1

* 0.0 : [ 1] pfx\pfx_anomaly_16

* 0.0 : [ 1] pfx\pfx_anomaly_17

* 0.0 : [ 1] pfx\pfx_anomaly_18

* 0.0 : [ 1] pfx\pfx_anomaly_19

* 0.0 : [ 1] pfx\pfx_anomaly_2

* 0.0 : [ 1] pfx\pfx_anomaly_21

* 0.0 : [ 1] pfx\pfx_anomaly_23

* 0.0 : [ 1] pfx\pfx_anomaly_2_green

* 0.0 : [ 1] pfx\pfx_anomaly_3

* 0.0 : [ 1] pfx\pfx_anomaly_4

* 0.0 : [ 1] pfx\pfx_anomaly_5

* 0.0 : [ 1] pfx\pfx_anomaly_6

* 0.0 : [ 1] pfx\pfx_anomaly_7

* 0.0 : [ 1] pfx\pfx_anomaly_8

* 0.0 : [ 1] pfx\pfx_anomaly_88

* 0.0 : [ 1] pfx\pfx_anomaly_9

* 0.0 : [ 1] pfx\pfx_bloodsplash1

* 0.0 : [ 1] pfx\pfx_bloodsplash2

* 0.0 : [ 1] pfx\pfx_blurry_cloud

* 0.0 : [ 1] pfx\pfx_brick

* 0.0 : [ 1] pfx\pfx_bubble

* 0.0 : [ 1] pfx\pfx_bubble_1

* 0.0 : [ 1] pfx\pfx_bubble_water

* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2

* 0.0 : [ 1] pfx\pfx_cc_lightings

* 0.0 : [ 1] pfx\pfx_concretedebris_01

* 0.0 : [ 1] pfx\pfx_concretepuffs_01

* 0.0 : [ 1] pfx\pfx_dist2

* 0.0 : [ 1] pfx\pfx_dist2a

* 0.0 : [ 1] pfx\pfx_dist2inv

* 0.0 : [ 1] pfx\pfx_dist3

* 0.0 : [ 1] pfx\pfx_dist4

* 0.0 : [ 1] pfx\pfx_dist7

* 0.0 : [ 1] pfx\pfx_dist8

* 0.0 : [ 1] pfx\pfx_dist9

* 0.0 : [ 1] pfx\pfx_dist_lightning_02

* 0.0 : [ 1] pfx\pfx_dist_teleport

* 0.0 : [ 1] pfx\pfx_distort_anomaly

* 0.0 : [ 1] pfx\pfx_distortion

* 0.0 : [ 1] pfx\pfx_electrostatic

* 0.0 : [ 1] pfx\pfx_expl_01

* 0.0 : [ 1] pfx\pfx_expl_benzin

* 0.0 : [ 1] pfx\pfx_explotions_2

* 0.0 : [ 1] pfx\pfx_explotions_3

* 0.0 : [ 1] pfx\pfx_explotions_4

* 0.0 : [ 1] pfx\pfx_explotions_smoke

* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine

* 0.0 : [ 1] pfx\pfx_flame

* 0.0 : [ 1] pfx\pfx_flame_01

* 0.0 : [ 1] pfx\pfx_flamefx_01

* 0.0 : [ 1] pfx\pfx_flash_01

* 0.0 : [ 1] pfx\pfx_flash_02

* 0.0 : [ 1] pfx\pfx_flash_04

* 0.0 : [ 1] pfx\pfx_flash_05

* 0.0 : [ 1] pfx\pfx_flash_07

* 0.0 : [ 1] pfx\pfx_flash_08

* 0.0 : [ 1] pfx\pfx_g-smoke-01

* 0.0 : [ 1] pfx\pfx_gologramma

* 0.0 : [ 1] pfx\pfx_gradient

* 0.0 : [ 1] pfx\pfx_gradient1

* 0.0 : [ 1] pfx\pfx_intense2_a

* 0.0 : [ 1] pfx\pfx_laser

* 0.0 : [ 1] pfx\pfx_leaves_01

* 0.0 : [ 1] pfx\pfx_leaves_02

* 0.0 : [ 1] pfx\pfx_light

* 0.0 : [ 1] pfx\pfx_light1

* 0.0 : [ 1] pfx\pfx_light3

* 0.0 : [ 1] pfx\pfx_light4

* 0.0 : [ 1] pfx\pfx_lighting_stancia_01

* 0.0 : [ 1] pfx\pfx_lighting_stancia_02

* 0.0 : [ 1] pfx\pfx_lightning_01

* 0.0 : [ 1] pfx\pfx_lightning_02

* 0.0 : [ 1] pfx\pfx_ligth_6

* 0.0 : [ 1] pfx\pfx_plasma

* 0.0 : [ 1] pfx\pfx_shells1

* 0.0 : [ 1] pfx\pfx_shells2

* 0.0 : [ 1] pfx\pfx_skinsplash1

* 0.0 : [ 1] pfx\pfx_smoke_a

* 0.0 : [ 1] pfx\pfx_smoke_b

* 0.0 : [ 1] pfx\pfx_smokepuffs1

* 0.0 : [ 1] pfx\pfx_smokepuffs2

* 0.0 : [ 1] pfx\pfx_snow_10

* 0.0 : [ 1] pfx\pfx_snow_100

* 0.0 : [ 1] pfx\pfx_snow_20

* 0.0 : [ 1] pfx\pfx_snow_30

* 0.0 : [ 1] pfx\pfx_snow_40

* 0.0 : [ 1] pfx\pfx_snow_50

* 0.0 : [ 1] pfx\pfx_snow_60

* 0.0 : [ 1] pfx\pfx_snow_70

* 0.0 : [ 1] pfx\pfx_snow_80

* 0.0 : [ 1] pfx\pfx_snow_90

* 0.0 : [ 1] pfx\pfx_spark_01

* 0.0 : [ 1] pfx\pfx_spark_02

* 0.0 : [ 1] pfx\pfx_sparks

* 0.0 : [ 1] pfx\pfx_sparks1

* 0.0 : [ 1] pfx\pfx_sparks2

* 0.0 : [ 1] pfx\pfx_specks

* 0.0 : [ 1] pfx\pfx_specks_poison

* 0.0 : [ 1] pfx\pfx_spikey_star

* 0.0 : [ 1] pfx\pfx_splash3

* 0.0 : [ 1] pfx\pfx_splash_01

* 0.0 : [ 1] pfx\pfx_splash_02

* 0.0 : [ 1] pfx\pfx_step_blood

* 0.0 : [ 1] pfx\pfx_stonedebris1

* 0.0 : [ 1] pfx\pfx_stonedebris2

* 0.0 : [ 1] pfx\pfx_synus

* 0.0 : [ 1] pfx\pfx_teleport

* 0.0 : [ 1] pfx\pfx_test_textures

* 0.0 : [ 1] pfx\pfx_vehglassdebris_01

* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01

* 0.0 : [ 1] pfx\pfx_water_wave

* 0.0 : [ 1] pfx\pfx_woodchips1

* 0.0 : [ 1] pfx\pfx_woodchips3

* 0.0 : [ 1] pfx\r_pop\shells\12ga

* 0.0 : [ 1] pfx\r_pop\shells\45acp

* 0.0 : [ 1] pfx\r_pop\shells\545x39

* 0.0 : [ 1] pfx\r_pop\shells\556x45

* 0.0 : [ 1] pfx\r_pop\shells\762x39

* 0.0 : [ 1] pfx\r_pop\shells\762x51

* 0.0 : [ 1] pfx\r_pop\shells\762x54

* 0.0 : [ 1] pfx\r_pop\shells\9x18

* 0.0 : [ 1] pfx\r_pop\shells\9x19

* 0.0 : [ 1] pfx\r_pop\shells\9x39

* 0.0 : [ 1] pfx\r_pop\shells\fake_shells

* 0.0 : [ 1] prop\prop_fake_bed_fireplace

* 0.0 : [ 1] prop\prop_provod_02

* 0.0 : [ 12] sky\alpha_r2\sky_14_cube_mirrorh

* 0.0 : [ 12] sky\alpha_r2\sky_14_cube_mirrorh#small

* 0.0 : [ 3] sky\alpha_r2\sky_17_cube_mirrorh

* 0.0 : [ 3] sky\alpha_r2\sky_17_cube_mirrorh#small

* 0.0 : [ 4] sky\alpha_r2\sky_1_cube

* 0.0 : [ 4] sky\alpha_r2\sky_1_cube#small

* 0.0 : [ 2] sky\alpha_r2\sky_20_cube_rot180

* 0.0 : [ 2] sky\alpha_r2\sky_20_cube_rot180#small

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* 0.0 : [ 4] sky\etalon\swtc_etalon_3dx9#small

* 0.0 : [ 2] sky\etalon\swtc_etalon_5dx9

* 0.0 : [ 2] sky\etalon\swtc_etalon_5dx9#small

* 0.0 : [ 2] sky\etalon\swtc_etalon_6dx9

* 0.0 : [ 2] sky\etalon\swtc_etalon_6dx9#small

* 0.0 : [ 2] sky\etalon\swtc_etalon_7dx9

* 0.0 : [ 2] sky\etalon\swtc_etalon_7dx9#small

* 0.0 : [ 2] sky\etalon\swtc_etalon_8dx9

* 0.0 : [ 2] sky\etalon\swtc_etalon_8dx9#small

* 0.0 : [ 2] sky\etalon\swtc_etalon_9dx9

* 0.0 : [ 2] sky\etalon\swtc_etalon_9dx9#small

* 0.0 : [ 6] sky\foggy\03-00

* 0.0 : [ 6] sky\foggy\03-00#small

* 0.0 : [ 3] sky\foggy\04-00

* 0.0 : [ 3] sky\foggy\04-00#small

* 0.0 : [ 2] sky\foggy\04-30

* 0.0 : [ 2] sky\foggy\04-30#small

* 0.0 : [ 4] sky\foggy\05-00

* 0.0 : [ 4] sky\foggy\05-00#small

* 0.0 : [ 4] sky\foggy\06-00

* 0.0 : [ 4] sky\foggy\06-00#small

* 0.0 : [ 4] sky\foggy\07-00

* 0.0 : [ 4] sky\foggy\07-00#small

* 0.0 : [ 6] sky\foggy\08-00

* 0.0 : [ 6] sky\foggy\08-00#small

* 0.0 : [ 6] sky\foggy\09-00

* 0.0 : [ 6] sky\foggy\09-00#small

* 0.0 : [ 6] sky\foggy\10-00

* 0.0 : [ 6] sky\foggy\10-00#small

* 0.0 : [ 8] sky\foggy\11-00

* 0.0 : [ 8] sky\foggy\11-00#small

* 0.0 : [ 8] sky\foggy\12-00

* 0.0 : [ 8] sky\foggy\12-00#small

* 0.0 : [ 6] sky\foggy\13-00

* 0.0 : [ 6] sky\foggy\13-00#small

* 0.0 : [ 6] sky\foggy\14-00

* 0.0 : [ 6] sky\foggy\14-00#small

* 0.0 : [ 8] sky\foggy\15-00

* 0.0 : [ 8] sky\foggy\15-00#small

* 0.0 : [ 6] sky\foggy\16-00

* 0.0 : [ 6] sky\foggy\16-00#small

* 0.0 : [ 8] sky\foggy\17-00

* 0.0 : [ 8] sky\foggy\17-00#small

* 0.0 : [ 40] sky\foggy\18-00

* 0.0 : [ 40] sky\foggy\18-00#small

* 0.0 : [ 7] sky\foggy\19-00

* 0.0 : [ 7] sky\foggy\19-00#small

* 0.0 : [ 3] sky\foggy\20-00

* 0.0 : [ 3] sky\foggy\20-00#small

* 0.0 : [ 3] sky\foggy\21-30

* 0.0 : [ 3] sky\foggy\21-30#small

* 0.0 : [ 4] sky\sky_10_cube

* 0.0 : [ 4] sky\sky_10_cube#small

* 0.0 : [ 4] sky\sky_11_dx9_cube

* 0.0 : [ 4] sky\sky_11_dx9_cube#small

* 0.0 : [ 5] sky\sky_12_vibros_cube

* 0.0 : [ 5] sky\sky_12_vibros_cube#small

* 0.0 : [ 42] sky\sky_13_cube

* 0.0 : [ 42] sky\sky_13_cube#small

* 0.0 : [ 28] sky\sky_13_cube_night

* 0.0 : [ 28] sky\sky_13_cube_night#small

* 0.0 : [ 12] sky\sky_13_vibros_cube

* 0.0 : [ 12] sky\sky_13_vibros_cube#small

* 0.0 : [ 10] sky\sky_14_cube

* 0.0 : [ 10] sky\sky_14_cube#small

* 0.0 : [ 4] sky\sky_17_clouds_cube

* 0.0 : [ 4] sky\sky_17_clouds_cube#small

* 0.0 : [ 4] sky\sky_17_cube

* 0.0 : [ 4] sky\sky_17_cube#small

* 0.0 : [ 9] sky\sky_18_cube

* 0.0 : [ 9] sky\sky_18_cube#small

* 0.0 : [ 13] sky\sky_19_cube

* 0.0 : [ 13] sky\sky_19_cube#small

* 0.0 : [ 4] sky\sky_19_cube_90

* 0.0 : [ 4] sky\sky_19_cube_90#small

* 0.0 : [ 4] sky\sky_1_clouds_cube

* 0.0 : [ 4] sky\sky_1_clouds_cube#small

* 0.0 : [ 2] sky\sky_1_cube

* 0.0 : [ 2] sky\sky_1_cube#small

* 0.0 : [ 4] sky\sky_20_clouds_cube

* 0.0 : [ 4] sky\sky_20_clouds_cube#small

* 0.0 : [ 5] sky\sky_20_cube

* 0.0 : [ 5] sky\sky_20_cube#small

* 0.0 : [ 4] sky\sky_21_dx9_cube

* 0.0 : [ 4] sky\sky_21_dx9_cube#small

* 0.0 : [ 2] sky\sky_25_cube

* 0.0 : [ 2] sky\sky_25_cube#small

* 0.0 : [ 2] sky\sky_26_cube

* 0.0 : [ 2] sky\sky_26_cube#small

* 0.0 : [ 4] sky\sky_27_cube

* 0.0 : [ 4] sky\sky_27_cube#small

* 0.0 : [ 2] sky\sky_28_cube

* 0.0 : [ 2] sky\sky_28_cube#small

* 0.0 : [ 4] sky\sky_29_cube

* 0.0 : [ 4] sky\sky_29_cube#small

* 0.0 : [ 4] sky\sky_2_clouds_cube

* 0.0 : [ 4] sky\sky_2_clouds_cube#small

* 0.0 : [ 6] sky\sky_2_cube

* 0.0 : [ 6] sky\sky_2_cube#small

* 0.0 : [ 2] sky\sky_30_cube

* 0.0 : [ 2] sky\sky_30_cube#small

* 0.0 : [ 1] sky\sky_31_cube

* 0.0 : [ 1] sky\sky_31_cube#small

* 0.0 : [ 2] sky\sky_32_cube

* 0.0 : [ 2] sky\sky_32_cube#small

* 0.0 : [ 2] sky\sky_33_cube

* 0.0 : [ 2] sky\sky_33_cube#small

* 0.0 : [ 6] sky\sky_34_cube

* 0.0 : [ 6] sky\sky_34_cube#small

* 0.0 : [ 2] sky\sky_36_cube

* 0.0 : [ 2] sky\sky_36_cube#small

* 0.0 : [ 18] sky\sky_3_cube

* 0.0 : [ 18] sky\sky_3_cube#small

* 0.0 : [ 2] sky\sky_3_cube_or

* 0.0 : [ 2] sky\sky_3_cube_or#small

* 0.0 : [ 3] sky\sky_3_dx9_cube

* 0.0 : [ 3] sky\sky_3_dx9_cube#small

* 0.0 : [ 3] sky\sky_4_cube

* 0.0 : [ 3] sky\sky_4_cube#small

* 0.0 : [ 32] sky\sky_5_cube

* 0.0 : [ 32] sky\sky_5_cube#small

* 0.0 : [ 3] sky\sky_5_cube_2

* 0.0 : [ 3] sky\sky_5_cube_2#small

* 0.0 : [ 13] sky\sky_6_cube

* 0.0 : [ 13] sky\sky_6_cube#small

* 0.0 : [ 15] sky\sky_7_cube

* 0.0 : [ 15] sky\sky_7_cube#small

* 0.0 : [ 2] sky\sky_7_dx9_cube

* 0.0 : [ 2] sky\sky_7_dx9_cube#small

* 0.0 : [ 2] sky\sky_8_2_cube

* 0.0 : [ 2] sky\sky_8_2_cube#small

* 0.0 : [ 8] sky\sky_8_cube

* 0.0 : [ 8] sky\sky_8_cube#small

* 0.0 : [ 55] sky\sky_9_cube

* 0.0 : [ 55] sky\sky_9_cube#small

* 0.0 : [ 6] sky\sky_9_cube_night

* 0.0 : [ 6] sky\sky_9_cube_night#small

* 0.0 : [1126] sky\sky_oblaka

* 0.0 : [ 6] sky\sky_yantar_cube

* 0.0 : [ 6] sky\sky_yantar_cube#small

* 0.0 : [ 8] sky\stormy\00-00

* 0.0 : [ 8] sky\stormy\00-00#small

* 0.0 : [ 4] sky\stormy\01-00

* 0.0 : [ 4] sky\stormy\01-00#small

* 0.0 : [ 4] sky\stormy\03-00

* 0.0 : [ 4] sky\stormy\03-00#small

* 0.0 : [ 6] sky\stormy\04-00

* 0.0 : [ 6] sky\stormy\04-00#small

* 0.0 : [ 4] sky\stormy\04-30

* 0.0 : [ 4] sky\stormy\04-30#small

* 0.0 : [ 14] sky\stormy\08-00

* 0.0 : [ 14] sky\stormy\08-00#small

* 0.0 : [ 10] sky\stormy\09-00

* 0.0 : [ 10] sky\stormy\09-00#small

* 0.0 : [ 4] sky\stormy\10-00

* 0.0 : [ 4] sky\stormy\10-00#small

* 0.0 : [ 4] sky\stormy\20-00

* 0.0 : [ 4] sky\stormy\20-00#small

* 0.0 : [ 2] sky\thunder_sun\cloudy_16

* 0.0 : [ 2] sky\thunder_sun\cloudy_16#small

* 0.0 : [ 2] sky\thunder_sun\cloudy_17

* 0.0 : [ 2] sky\thunder_sun\cloudy_17#small

* 0.0 : [ 1] sky\thunder_sun\stormy123

* 0.0 : [ 1] sky\thunder_sun\stormy123#small

* 0.0 : [ 2] sky\thunder_sun\stormy_20_sun

* 0.0 : [ 2] sky\thunder_sun\stormy_20_sun#small

* 0.0 : [ 1] sky\thunder_sun\stormy_21_sun

* 0.0 : [ 1] sky\thunder_sun\stormy_21_sun#small

* 0.0 : [ 2] sky\thunder_sun\stormy_5

* 0.0 : [ 2] sky\thunder_sun\stormy_5#small

* 0.0 : [ 2] sky\thunder_sun\stormy_6

* 0.0 : [ 2] sky\thunder_sun\stormy_6#small

* 0.0 : [ 1] ui\ui_actor_multiplayer_background

* 0.0 : [ 1] ui\ui_actor_sleep_screen

* 0.0 : [ 1] ui\ui_common

* 0.0 : [ 1] ui\ui_fog_of_war

* 0.0 : [ 1] ui\ui_hud

* 0.0 : [ 1] ui_slider_back

* 0.0 : [ 1] ui_slider_progress

* 0.0 : [ 1] wm\wm_blood_1

* 0.0 : [ 1] wm\wm_blood_1_1

* 0.0 : [ 1] wm\wm_blood_1_2

* 0.0 : [ 1] wm\wm_blood_1_3

* 0.0 : [ 1] wm\wm_blood_drop_4

* 0.0 : [ 1] wm\wm_bullet_asfalt_1

* 0.0 : [ 1] wm\wm_bullet_asfalt_2

* 0.0 : [ 1] wm\wm_bullet_asfalt_3

* 0.0 : [ 1] wm\wm_bullet_brick_1

* 0.0 : [ 1] wm\wm_bullet_brick_2

* 0.0 : [ 1] wm\wm_bullet_concrete

* 0.0 : [ 1] wm\wm_bullet_concrete_1

* 0.0 : [ 1] wm\wm_bullet_concrete_2

* 0.0 : [ 1] wm\wm_bullet_concrete_4

* 0.0 : [ 1] wm\wm_bullet_concrete_5

* 0.0 : [ 1] wm\wm_bullet_concrete_6

* 0.0 : [ 1] wm\wm_bullet_concrete_7

* 0.0 : [ 1] wm\wm_bullet_glass01

* 0.0 : [ 1] wm\wm_bullet_glass02

* 0.0 : [ 1] wm\wm_bullet_glass03

* 0.0 : [ 1] wm\wm_bullet_glass04

* 0.0 : [ 1] wm\wm_bullet_ground

* 0.0 : [ 1] wm\wm_bullet_ground_1

* 0.0 : [ 1] wm\wm_bullet_ground_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik

* 0.0 : [ 1] wm\wm_bullet_metall_thik_1

* 0.0 : [ 1] wm\wm_bullet_metall_thik_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin

* 0.0 : [ 1] wm\wm_bullet_metall_thin_1

* 0.0 : [ 1] wm\wm_bullet_metall_thin_2

* 0.0 : [ 1] wm\wm_bullet_metall_thin_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin_4

* 0.0 : [ 1] wm\wm_bullet_wood

* 0.0 : [ 1] wm\wm_bullet_wood_1

* 0.0 : [ 1] wm\wm_bullet_wood_2

* 0.0 : [ 1] wm\wm_bullet_wood_3

* 0.0 : [ 1] wm\wm_bullet_wood_4

* 0.0 : [ 1] wm\wm_bullet_wood_5

* 0.0 : [ 1] wm\wm_bullet_wood_6

* 0.0 : [ 1] wm\wm_bullet_wood_7

* 0.0 : [ 1] wm\wm_bullet_wood_8

* 0.0 : [ 1] wm\wm_bullet_wood_9

* 0.0 : [ 1] wm\wm_grenade

* 0.0 : [ 1] wm\wm_knife_dead

* 0.0 : [ 1] wm\wm_knife_horiz

* 0.0 : [ 1] wm\wm_knife_horiz_blood

* 0.0 : [ 1] wm\wm_knife_horiz_blood1

* 0.0 : [ 1] wm\wm_knife_horiz_metal

* 0.0 : [ 1] wm\wm_knife_horiz_ston

* 0.0 : [ 1] wm\wm_knife_wood

* 0.0 : [ 1] wm\wm_knife_wood1

* 0.0 : [ 1] wm\wm_knife_wood2

* 16.1 : [ 1] ui\ui_font_arial_14_1024

* 32.1 : [ 1] ui\ui_font_letter_16_1024

* 32.1 : [ 1] ui\ui_font_letter_18_1024

* 32.1 : [ 1] ui\ui_magnifier2

* 33.0 : [ 1] ui\ui_ani_cursor

* 64.1 : [ 1] ui\ui_font_console_02

* 64.1 : [ 1] ui\ui_font_graff_19_1024

* 64.1 : [ 1] ui\ui_font_graff_22_1024

* 64.1 : [ 1] ui\ui_font_hud_01

* 128.1 : [ 1] ui\ui_font_graff_32_1024

* 128.1 : [ 1] ui\ui_font_letter_25_1024

* 256.1 : [ 1] ui\ui_font_graff_50_1024

* 256.1 : [ 1] ui\ui_font_hud_02

* 1024.1 : [ 1] ui\ui_actor_hint_wnd

* 1024.1 : [ 1] ui\ui_actor_main_menu

* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu

* 1024.1 : [ 1] ui\ui_actor_options_background

compiling shader deffer_base_bump-hq

compiling shader deffer_model_bump-hq_3

compiling shader deffer_base_bump

compiling shader deffer_model_bump_3

compiling shader shadow_direct_model_3

~ GNSLWP: Found additional OMF: dynamics\weapons\wpn_lr300\wpn_hand_lr300_hud_animation\lr300_unoff

~ GNSLWP: Found additional OMF: dynamics\weapons\wpn_rg6\wpn_hand_rg6_hud_animation\wpn_hand_rg6_unoff_hud_animation

~ GNSLWP: Found additional OMF: dynamics\weapons\wpn_svd\wpn_hand_svd_hud_animation\wpn_hand_sks_hud_animations

~ GNSLWP: Restoring IReader

xrengine.exe -no_staging

* phase time: 0 ms

* phase cmem: 125365 K

Loading objects...

compiling shader deffer_base_flat

compiling shader deffer_model_flat_0

compiling shader shadow_direct_model_0

compiling shader deffer_model_bump-hq_0

compiling shader deffer_model_bump_0

compiling shader model_env_lq

compiling shader model_env_lq_0

compiling shader deffer_base_aref_bump-hq

compiling shader deffer_base_aref_bump

compiling shader shadow_direct_base_aref

compiling shader shadow_direct_model_aref_0

compiling shader deffer_model_bump-hq_1

compiling shader deffer_model_bump_1

compiling shader shadow_direct_model_1

compiling shader model_def_lq

compiling shader model_def_lq_0

compiling shader deffer_model_flat_1

compiling shader accum_emissivel

compiling shader base_lplanes

compiling shader model_def_lplanes_1

compiling shader model_def_lplanes_0

compiling shader deffer_model_bump-hq_2

compiling shader deffer_model_bump_2

compiling shader shadow_direct_model_2

compiling shader accum_emissive

compiling shader deffer_model_bump-hq_4

compiling shader deffer_model_bump_4

compiling shader shadow_direct_model_4

compiling shader model_def_lplanes_3

Loading models...

compiling shader model_pda_screen

compiling shader deffer_base_bump_d-hq

compiling shader deffer_model_bump_d-hq_4

compiling shader deffer_base_aref_flat

compiling shader deffer_model_flat_2

compiling shader shadow_direct_model_aref_2

compiling shader deffer_model_bump_d-hq_3

compiling shader model_distort4glass_3

compiling shader shadow_direct_model_aref_3

compiling shader deffer_model_flat_4

compiling shader shadow_direct_model_aref_4

! auto-generated bump map: act\cod_bo2_sviter_hands_bump#

! Can't find texture 'amik\explosions\anim_dirtexp_3'

! Can't find texture 'amik\explosions\ring_grey'

! Can't find texture 'amik\explosions\smoke128_3w'

! Can't find texture 'amik\explosions\smoke2'

! Can't find texture 'amik\explosions\smoke_white_tiled3'

! Can't find texture 'amik\fly\fly'

! Can't find texture 'amik\hit_fx\blood\962e6155'

! Can't find texture 'amik\hit_fx\blood\blood'

! Can't find texture 'amik\hit_fx\blood\m'

! Can't find texture 'amik\mine\mine'

! Can't find texture 'det\det_list'

! Can't find texture 'flare\flare_04'

! Can't find texture 'glow\glow_anamorphic'

! Can't find texture 'glow\glow_fire1_soc'

! Can't find texture 'glow\glow_rays'

! Can't find texture 'glow\glow_reddish1'

! Can't find texture 'pfx\pfx_cc_lighting_grad2'

! Can't find texture 'pfx\pfx_cc_lightings'

! Can't find texture 'pfx\pfx_dist2a'

! Can't find texture 'pfx\pfx_dist_lightning_02'

! Can't find texture 'pfx\pfx_electrostatic'

! Can't find texture 'pfx\pfx_intense2_a'

! Can't find texture 'pfx\pfx_light'

! Can't find texture 'pfx\pfx_snow_10'

! Can't find texture 'pfx\pfx_snow_100'

! Can't find texture 'pfx\pfx_snow_20'

! Can't find texture 'pfx\pfx_snow_30'

! Can't find texture 'pfx\pfx_snow_40'

! Can't find texture 'pfx\pfx_snow_50'

! Can't find texture 'pfx\pfx_snow_60'

! Can't find texture 'pfx\pfx_snow_70'

! Can't find texture 'pfx\pfx_snow_80'

! Can't find texture 'pfx\pfx_snow_90'

! Can't find texture 'pfx\pfx_spark_02'

! Can't find texture 'pfx\pfx_sparks1'

! Can't find texture 'pfx\pfx_sparks2'

! Can't find texture 'pfx\r_pop\shells\12ga'

! Can't find texture 'pfx\r_pop\shells\45acp'

! Can't find texture 'pfx\r_pop\shells\545x39'

! Can't find texture 'pfx\r_pop\shells\556x45'

! Can't find texture 'pfx\r_pop\shells\762x39'

! Can't find texture 'pfx\r_pop\shells\762x51'

! Can't find texture 'pfx\r_pop\shells\762x54'

! Can't find texture 'pfx\r_pop\shells\9x18'

! Can't find texture 'pfx\r_pop\shells\9x19'

! Can't find texture 'pfx\r_pop\shells\9x39'

! Can't find texture 'pfx\r_pop\shells\fake_shells'

! Can't find texture 'sky\clear4\08-00'

! Can't find texture 'sky\clear4\08-00#small'

! Can't find texture 'sky\clear4\11-00'

! Can't find texture 'sky\clear4\11-00#small'

! Can't find texture 'sky\clear4\clear4-09-00'

! Can't find texture 'sky\clear4\clear4-09-00#small'

! Can't find texture 'sky\clear4\clear4-10-00'

! Can't find texture 'sky\clear4\clear4-10-00#small'

! Can't find texture 'sky\clear4\clear4-day'

! Can't find texture 'sky\clear4\clear4-day#small'

! Can't find texture 'sky\thunder_sun\cloudy_16'

! Can't find texture 'sky\thunder_sun\cloudy_16#small'

! Can't find texture 'sky\thunder_sun\cloudy_17'

! Can't find texture 'sky\thunder_sun\cloudy_17#small'

! Can't find texture 'sky\thunder_sun\stormy123'

! Can't find texture 'sky\thunder_sun\stormy123#small'

! Can't find texture 'sky\thunder_sun\stormy_20_sun'

! Can't find texture 'sky\thunder_sun\stormy_20_sun#small'

! Can't find texture 'sky\thunder_sun\stormy_21_sun'

! Can't find texture 'sky\thunder_sun\stormy_21_sun#small'

! Can't find texture 'sky\thunder_sun\stormy_5'

! Can't find texture 'sky\thunder_sun\stormy_5#small'

! Can't find texture 'sky\thunder_sun\stormy_6'

! Can't find texture 'sky\thunder_sun\stormy_6#small'

! Can't find texture 'ui_slider_back'

! Can't find texture 'ui_slider_progress'

* [prefetch] time: 91445 ms

* [prefetch] memory: 97686Kb

! Player name in registry is empty! (InstallUserName)

* phase time: 94277 ms

* phase cmem: 228668 K

* phase time: 52 ms

* phase cmem: 228668 K

* Creating new game...

~ GNSLWP: Processing mod config: c:\games\gunslinger_mod\gamedata\configs\misc\stalkers_upgrade_info.ltx.mods\stalkers_upgrade_info_lr300_unoff.ltx

~ GNSLWP: Processing mod config: c:\games\gunslinger_mod\gamedata\configs\misc\stalkers_upgrade_info.ltx.mods\stalkers_upgrade_info_sks.ltx

* Loading spawn registry...

* 862 spawn points are successfully loaded

* New game is successfully created!

* phase time: 2893 ms

* phase cmem: 246274 K

* phase time: 157 ms

* phase cmem: 246293 K

* phase time: 43 ms

* phase cmem: 246293 K

* WARNING: player not logged in

* client : connection accepted - <All Ok>

* phase time: 35589 ms

* phase cmem: 246342 K

* phase time: 60 ms

* phase cmem: 246342 K

* phase time: 14713 ms

* phase cmem: 316040 K

compiling shader deffer_base_bump-hq

compiling shader deffer_base_bump

compiling shader shadow_direct_base

compiling shader deffer_base_bump_d-hq

compiling shader base_lplanes

compiling shader deffer_base_flat

compiling shader deffer_base_flat_d

compiling shader deffer_base_flat_d

compiling shader shadow_direct_base_aref

compiling shader vert

compiling shader vert

compiling shader simple

compiling shader wmark

compiling shader deffer_base_lmh_bump_d-hq

compiling shader deffer_base_lmh_bump_d-hq

compiling shader deffer_base_lmh_bump

compiling shader deffer_base_lmh_bump

compiling shader deffer_base_lmh_steep_d-hq

compiling shader deffer_base_lmh_flat

compiling shader deffer_base_lmh_flat

compiling shader deffer_base_lmh_flat_d

compiling shader deffer_base_lmh_flat_d

compiling shader deffer_base_lmh_bump-hq

compiling shader deffer_base_lmh_bump-hq

compiling shader lmapE

compiling shader lmapE

compiling shader deffer_base_lmh_aref_bump_d-hq

compiling shader deffer_base_lmh_aref_bump

compiling shader deffer_base_lmh_aref_flat

compiling shader deffer_impl_flat_d

compiling shader deffer_impl_flat_d

compiling shader deffer_impl_flat

compiling shader water

compiling shader water

compiling shader waterd

compiling shader waterd

compiling shader deffer_base_steep_d-hq

compiling shader deffer_tree_bump_d-hq

compiling shader deffer_tree_bump

compiling shader shadow_direct_base

compiling shader shadow_direct_tree

compiling shader deffer_tree_bump-hq

compiling shader lod

compiling shader lod

compiling shader deffer_tree_s_bump_d-hq

compiling shader deffer_tree_s_bump

compiling shader shadow_direct_tree_s

compiling shader deffer_tree_s_flat_d

compiling shader deffer_tree_s_flat

compiling shader deffer_tree_s_bump-hq

* phase time: 1350 ms

* phase cmem: 317793 K

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65525 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65528 verts, 2047 Kb

* [Loading VB] 14563 verts, 455 Kb

* [Loading VB] 65527 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65527 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65521 verts, 2047 Kb

* [Loading VB] 65525 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 32654 verts, 1020 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 60931 verts, 1904 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 346542 indices, 676 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65532 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65532 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65532 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 18028 verts, 211 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048440 indices, 2047 Kb

* [Loading IB] 20934 indices, 40 Kb

* phase time: 1853 ms

* phase cmem: 317962 K

* phase time: 334 ms

* phase cmem: 322208 K

compiling shader deffer_detail_w_flat

compiling shader deffer_detail_s_flat

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 10614 v(20), 5612 p

* [DETAILS] Batch(61), VB(207K), IB(32K)

* phase time: 261 ms

* phase cmem: 322208 K

* Loading HOM: c:\games\gunslinger_mod\gamedata\levels\darkvalley\level.hom

* phase time: 136 ms

* phase cmem: 322597 K

* phase time: 42 ms

* phase cmem: 322597 K

* phase time: 44 ms

* phase cmem: 322597 K

* t-report - base: 2240, 1376133 K

* t-report - lmap: 8, 8193 K

* WARNING: player not logged in

! Invalid ogg-comment version, file: c:\games\gunslinger_mod\gamedata\sounds\ambient\special\freedom_base_radio_1.ogg

~ GNSLWP: Found 2 UI upgrade scheme configs

~ GNSLWP: Loading gunsl_lr300_unoff_upgrades.xml

~ GNSLWP: Loading gunsl_sks_upgrades.xml

* phase time: 24469 ms

* phase cmem: 331900 K

* phase time: 94 ms

* phase cmem: 331900 K

* [win32]: free[1820056 K], reserved[203592 K], committed[2170592 K]

* [ D3D ]: textures[1420012 K]

* [x-ray]: crt heap[331900 K], process heap[1624002 K], game lua[9557 K], render[200 K]

* [x-ray]: economy: strings[34610 K], smem[14510 K]

~ GNSLWP: Processing mod config: c:\games\gunslinger_mod\gamedata\configs\misc\death_generic.ltx.mods\ammo_762.39.ltx

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CInifile::r_section

[error]File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp

[error]Line : 502

[error]Description : <no expression>

[error]Arguments : Can't open section 'zaton'. Please attach [*.ini_log] file to your bug report

 

 

stack trace:

 

ДА ТЫ ИЗДЕВАЕШЬСЯ
А ну редачь сообщение и кинь просто файлик, огузок!
Ещё лучше - последние строки после FATAL ERROR оставь лишь


Дополнено 0 минут спустя
16 часов назад, AgenT_Monolith сказал:

Кто знает, как сделать, чтобы бег был не при зажатии, а при нажатии?

Это особенность ганслингера чтобы инерция была, пришлось пожертвовать этой функцией ради этого

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На любителя. Я удалил.

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34 минуты назад, Supremeee сказал:

ДА ТЫ ИЗДЕВАЕШЬСЯ

Ты тоже издеваешься, процитировав все сообщение и даже не под спойлером.

 

  • Смех 1

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А где сбежавший с базы то свободяй? Метки нету, пда взял - диалога нету и меток дальнейших тоже

  • Лайк 1

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В 13.09.2026 в 14:02, FicusDASH сказал:

ArtlenA 

Такая же фигня была. Скопировал из ганса всё и нормально заработало! Попробуй, может поможет.

Не понял не фига как всё правильно сделать


Дополнено 3 минуты спустя

Установщик ганслингер надо запускать или нет?


Дополнено 6 минуты спустя
3 часа назад, Supremeee сказал:

ДА ТЫ ИЗДЕВАЕШЬСЯ
А ну редачь сообщение и кинь просто файлик, огузок!
Ещё лучше - последние строки после FATAL ERROR оставь лишь


Дополнено 0 минут спустя

Это особенность ганслингера чтобы инерция была, пришлось пожертвовать этой функцией ради этого

 

4 минуты назад, Саня Белый сказал:

Не понял не фига как всё правильно сделать


Дополнено 3 минуты спустя

Установщик ганслингер надо запускать или нет?

Голову ломай чтобы короткометражку установить, блин. Автор, разложи по полочкам. Не все же асы установки


Дополнено 14 минуты спустя

Научите, не получается ничего

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27 минут назад, Саня Белый сказал:

Научите, не получается ничего

Спойлер

1, Установить ЗеПу, или пропустить если уже есть.

2, Запустить "gunslinger_installer". Он спросит куда его ставить, соглашаемся - пофиг куда. Далее, он спросит где игра, указываем ему где. Подтверждаем. По окончании установки и настройки, запускать игру отказываемся.

3, Ганс устанавливается в папку "GUNSLINGER_Mod", всё содержимое которой мы тупо переносим в папку с установленным ранее ЗП, соглашаясь на замену. Опустевшую папку от Ганса можно удалить, она больше не нужна.

4, Распаковываем содержимое архива с модом "mod_pronira" в папку ЗП с Гансом, соглашаемся на замену.

5, Запускаем получившееся месиво файлом "Play GUNSLINGER Mod.exe"

6, Подаём на стол.Перед употреблением посолить, поперчить, добавить специи. :u1F642:

 

  • Сталкерский лайк 1

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