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Название: Отражение | Версия DEMO (Акт I)
Платформа: Зов Припяти | Патч: 1.6.02
Разработчик: pulsed
Дата выхода: 03.10.26

Главный герой, Женя Воронов, приходит на Затон искать старшего брата, который полгода назад ушёл в Зону и пропал. Но после так называемого Затмения Затон уже не тот: Скадовск заброшен, фонарики не работают, а ночью появляются тени, от которых спасает только огонь. Выжившие перебрались в Лесничество и сидят там при керосиновых лампах.

Женя узнаёт, что брат был здесь незадолго до Затмения. Что с ним случилось и при чём тут остров посреди затона, который видят далеко не все, предстоит выяснить игроку.

Новичок в модинге. Мой первый мод. 

Это первый акт. Если найдёте баги или вылеты, пишите в теме и прикладывайте лог из appdata\logs ИЛИ в телеграм https://t.me/fuckingMDEA. Буду рад любым отзывам и предложениям.

 

Спойлер

Минимальная конфигурация:
* Тип процессора: 2 ядра, 2,5 ГГц (Intel Core i3, AMD Athlon / A8)
* Оперативная память: 6 ГБ
* Видеокарта: DirectX 10, 1 ГБ памяти (текстуры на низком)

 

Оптимальная конфигурация:
* Тип процессора: 4 ядра (Intel Core i5, AMD Ryzen 5)
* Оперативная память: 8 ГБ
* Видеокарта: DirectX 10, 2 ГБ памяти

* Свободное место на диске: Около 11 ГБ (копия игры вместе с модом)

На статическом освещении мод не проверялся.

Спойлер

Ссылки на загрузку:

Google.Drive [3.02 GB]

Yandex.Drive [3.02 GB]

Патч от 04.10.26 (Ссылки сверху тоже обновил)

Google.Drive

Yandex.Drive

 

1. Скопируйте папку с игрой.
2. Распакуйте архив в корень игры с заменой файлов.
3. Запускайте через «Запуск Отражения.bat».
4. Начинайте новую игру.

Сохранения и логи мода лежат в папке appdata внутри папки игры.
 

Спойлер

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Спойлер

- AtmosFear 3, Absolute Nature 4: Cromm Cruac
- STCoP Weapon Pack 3.4 и 64-битный движок: Ga2z, Mortan и команда STCoP
- CoP Level Pack: NewLife Team
- Локации из Dead City Breakthrough: Policai, Ay49Mihas
- Локация «Закулисье»: Падальщик
- Звуки и музыка: Metro: Last Light Redux (4A Games), запись станции УВБ-76

 

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  • Лайк 10
  • Мастер! 3
  • Жму руку 1
  • Аплодисменты 1
  • Дурка 1
  • Хабар 4
  • Клоун 1

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И ещё такой момент. Куртке новичка бы поменять доступный апгрейд с "+5 кило" на "+1 гнездо", под арты. Чтобы можно было найти что-то на вывод и повесить.

Но если в моде можно позже будет Зарю найти, то я потерплю... наверное.


Дополнено 4 минуты спустя

А, ещё момент. Откуда у ГГ в руках "Наградной ПМ" , у Дегтярёва что ли украл?


Дополнено 40 минуты спустя

В само Лесничество временами мутанты суются: то собаки, то плоти. Сталкерам... наплевать. Монстры, кстати, их тоже не трогают, всё внимание уделяют тсключительно ГГ.

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Половой Акт - Бункер Сидоровича. :u1F602: :u1F47A: :4f228b5c-e001-4b77-ba06-c5ac01c62451:

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Баганулась метка тайника с ПДА лесницкого на ВНЗ круг, потому что до этого лутал этот тайник.
Также лечебную зарю когда модифицировать или отремонтить хочу у Кардана вылет происходит

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12 минут назад, Авэйрыч сказал:

Баганулась метка тайника с ПДА лесницкого на ВНЗ круг, потому что до этого лутал этот тайник.
Также лечебную зарю когда модифицировать или отремонтить хочу у Кардана вылет происходит

приложи лог пожалуйста

upd: выяснил сам


Дополнено 22 минуты спустя

Обновил ссылки. Добавил Яндекс Диск. Исправил все что писали в теме и не только. Можно наложить на старые сохранения.

Изменено пользователем pulsed
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33 минуты назад, pulsed сказал:

Обновил ссылки. Добавил Яндекс Диск. Исправил все что писали в теме и не только. Можно наложить на старые сохранения.

А отдельно правки нельзя было выложить?

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Только что, ginigor сказал:

А отдельно правки нельзя было выложить?

секунду


Дополнено 4 минуты спустя

https://disk.yandex.ru/d/feE83lfgTmIg8A
https://drive.google.com/file/d/1OxQ6QT5R0fIFLzr4-9t_mlaEfw1VjWA7/view?usp=sharing

патч отдельно, попробуйте.

  • Мастер! 2

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1 час назад, pulsed сказал:

Можно наложить на старые сохранения.

Вот полностью лог, когда накатил патч и попробовал сохранку загрузить.

 


* Vendor CPU: AuthenticAMD
* Detected CPU: AMD Athlon(tm) X4 840 Quad Core Processor      
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 2/4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 49144 files cached 27 archives, 10500Kb memory used.
Init FileSystem 0.865417 sec
Build: 547
Build date: Aug 11 2020

Forward Frontier Engine: https://discord.gg/YDWHe25
EH: 851A153A02CDDF3BB1E9EF9B5133D881

-----loading g:\cop\gamedata\configs\system.ltx
-----loading g:\cop\gamedata\configs\system.ltx
-----loading g:\cop\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line 
Executing config-script "user.ltx"...
[g:\cop\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[137434448912 K], reserved[4334852 K], committed[169644 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[38032 K]
* [x-ray]: economy: strings[19744 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=G:\CoP\bin\
dir[1]=G:\CoP\
dir[2]=G:\CoP\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Software
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "g:\cop\gamedata\configs\default_controls.ltx"...
[g:\cop\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "g:\cop\gamedata\configs\rspec_default.ltx"...
[g:\cop\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "g:\cop\gamedata\configs\default_controls.ltx"...
[g:\cop\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[g:\cop\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
* GPU driver: 32.0.15.8157
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4081 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
[CResourceManager] Starting LuaJIT
[CResourceManager] LuaJIT Started!
! Renderer doesn't support blender 'effects\shadow_world'
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 39, correct size = 38
THM chunk 2072 fixed, wrong size = 37, correct size = 44
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 41, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 45
THM chunk 2072 fixed, wrong size = 40, correct size = 38
THM chunk 2072 fixed, wrong size = 36, correct size = 37
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2072 fixed, wrong size = 29, correct size = 24
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 31, correct size = 30
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 31, correct size = 30
THM chunk 2072 fixed, wrong size = 33, correct size = 32
THM chunk 2072 fixed, wrong size = 28, correct size = 43
THM chunk 2072 fixed, wrong size = 28, correct size = 43
THM chunk 2072 fixed, wrong size = 28, correct size = 39
THM chunk 2072 fixed, wrong size = 28, correct size = 41
THM chunk 2072 fixed, wrong size = 30, correct size = 25
THM chunk 2072 fixed, wrong size = 27, correct size = 30
THM chunk 2072 fixed, wrong size = 34, correct size = 27
THM chunk 2072 fixed, wrong size = 26, correct size = 33
THM chunk 2072 fixed, wrong size = 25, correct size = 27
THM chunk 2072 fixed, wrong size = 25, correct size = 27
THM chunk 2072 fixed, wrong size = 33, correct size = 28
THM chunk 2072 fixed, wrong size = 26, correct size = 30
THM chunk 2072 fixed, wrong size = 26, correct size = 30
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 25, correct size = 29
THM chunk 2072 fixed, wrong size = 28, correct size = 41
THM chunk 2072 fixed, wrong size = 28, correct size = 37
THM chunk 2072 fixed, wrong size = 25, correct size = 29
THM chunk 2072 fixed, wrong size = 28, correct size = 36
THM chunk 2072 fixed, wrong size = 28, correct size = 41
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 8
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader hud_font
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[137433940664 K], reserved[4338948 K], committed[673796 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[165654 K]
* [x-ray]: economy: strings[20098 K], smem[0 K]
*  0.0 : [  56] $null
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   6] $user$albedo
*  0.0 : [   6] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   7] $user$generic0
*  0.0 : [   5] $user$generic1
*  0.0 : [   1] $user$generic2
*  0.0 : [   1] $user$jitter_0
*  0.0 : [   1] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   8] $user$material
*  0.0 : [  12] $user$normal
*  0.0 : [  12] $user$position
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   4] $user$smap_depth
*  0.0 : [   3] $user$smap_surf
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   1] $user$viewport2
*  0.0 : [   1] act\act_controller_hit
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] amik\anomaly\electric_radial
*  0.0 : [   1] amik\explosions\anim_dirtexp_3
*  0.0 : [   1] amik\explosions\boom_0
*  0.0 : [   1] amik\explosions\boom_1
*  0.0 : [   1] amik\explosions\boom_2
*  0.0 : [   1] amik\explosions\decal_concrete
*  0.0 : [   1] amik\explosions\explo_end
*  0.0 : [   1] amik\explosions\explosion_dynamite\explosion_din
*  0.0 : [   1] amik\explosions\explosion_dynamite\flashlight
*  0.0 : [   1] amik\explosions\explosion_dynamite\smoke
*  0.0 : [   1] amik\explosions\explosion_flash_atlas
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_1
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
*  0.0 : [   1] amik\explosions\explosion_fuelcan\grey_xpl
*  0.0 : [   1] amik\explosions\explosion_smoke03
*  0.0 : [   1] amik\explosions\final_expl
*  0.0 : [   1] amik\explosions\ring_grey
*  0.0 : [   1] amik\explosions\smoke128_3w
*  0.0 : [   1] amik\explosions\smoke2
*  0.0 : [   1] amik\explosions\smoke_cannon
*  0.0 : [   1] amik\explosions\smoke_white_tiled3
*  0.0 : [   1] amik\fly\fly
*  0.0 : [   1] amik\hit_fx\blood\962e6155
*  0.0 : [   1] amik\hit_fx\blood\blood
*  0.0 : [   1] amik\hit_fx\blood\m
*  0.0 : [   1] amik\hit_fx\water_splash\water_splash_anim
*  0.0 : [   1] amik\hit_fx\water_splash\water_spurt
*  0.0 : [   1] amik\mine\mine
*  0.0 : [   1] amik\nature\list
*  0.0 : [   1] amik\nature\stonedebris1
*  0.0 : [   1] amik\nature\wood_part
*  0.0 : [   1] amik\static\gas_light\flame_zippo
*  0.0 : [   1] amik\weapons\00
*  0.0 : [   1] amik\weapons\12x70
*  0.0 : [   1] amik\weapons\6ways1
*  0.0 : [   1] amik\weapons\6ways2
*  0.0 : [   1] amik\weapons\9x39
*  0.0 : [   1] amik\weapons\btr\muzzle 6ways1
*  0.0 : [   1] amik\weapons\btr\muzzle 6ways2
*  0.0 : [   1] amik\weapons\dtk_2
*  0.0 : [   1] amik\weapons\dtk_3
*  0.0 : [   1] amik\weapons\dtk_4
*  0.0 : [   1] amik\weapons\dtk_4_1
*  0.0 : [   1] amik\weapons\dtk_5
*  0.0 : [   1] amik\weapons\dtk_6
*  0.0 : [   1] amik\weapons\dtk_8
*  0.0 : [   1] amik\weapons\flame\flameshoot_1
*  0.0 : [   1] amik\weapons\flame\flameshoot_2
*  0.0 : [   1] amik\weapons\flame\flameshoot_3
*  0.0 : [   1] amik\weapons\flame\flameshoot_4
*  0.0 : [   1] amik\weapons\flame\flameshoot_5
*  0.0 : [   1] amik\weapons\flame\mg42out
*  0.0 : [   1] amik\weapons\flame\trace
*  0.0 : [   1] amik\weapons\flame\trace_01
*  0.0 : [   1] amik\weapons\flame\trail
*  0.0 : [   1] amik\weapons\flash_01
*  0.0 : [   1] amik\weapons\flash_02
*  0.0 : [   1] amik\weapons\flash_04
*  0.0 : [   1] amik\weapons\flash_05
*  0.0 : [   1] amik\weapons\grishik\357mag
*  0.0 : [   1] amik\weapons\grishik\45
*  0.0 : [   1] amik\weapons\grishik\50_ae
*  0.0 : [   1] amik\weapons\grishik\5x45x39
*  0.0 : [   1] amik\weapons\grishik\5x45x39_00
*  0.0 : [   1] amik\weapons\grishik\5x45x39_01
*  0.0 : [   1] amik\weapons\grishik\5x56x45
*  0.0 : [   1] amik\weapons\grishik\5x56x45_00
*  0.0 : [   1] amik\weapons\grishik\5x7x28
*  0.0 : [   1] amik\weapons\grishik\6x5x50
*  0.0 : [   1] amik\weapons\grishik\7x62x25_0
*  0.0 : [   1] amik\weapons\grishik\7x62x25_1
*  0.0 : [   1] amik\weapons\grishik\7x62x25_2
*  0.0 : [   1] amik\weapons\grishik\7x62x25_3
*  0.0 : [   1] amik\weapons\grishik\7x62x25_4
*  0.0 : [   1] amik\weapons\grishik\7x62x39_00
*  0.0 : [   1] amik\weapons\grishik\7x62x39_01
*  0.0 : [   1] amik\weapons\grishik\7x62x39_02
*  0.0 : [   1] amik\weapons\grishik\7x62x39_03
*  0.0 : [   1] amik\weapons\grishik\7x62x51_1
*  0.0 : [   1] amik\weapons\grishik\7x62x51_2
*  0.0 : [   1] amik\weapons\grishik\7x62x54
*  0.0 : [   1] amik\weapons\grishik\7x7x57
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*  0.0 : [   8] sky\af3_clear\23-00-hm
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*  0.0 : [  26] sky\af3_rainy\07-00
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*  0.0 : [  24] sky\af3_rainy\15-00
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*  0.0 : [  44] sky\af3_rainy\16-00
*  0.0 : [  44] sky\af3_rainy\16-00#small
*  0.0 : [  34] sky\af3_rainy\20-00
*  0.0 : [  34] sky\af3_rainy\20-00#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
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*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
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*  0.0 : [   4] sky\sky_17_cube
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*  0.0 : [   8] sky\sky_18_cube#small
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*  0.0 : [  11] sky\sky_19_cube#small
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*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
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*  0.0 : [   4] sky\sky_2_cube
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*  0.0 : [   3] sky\sky_4_cube#small
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*  0.0 : [  30] sky\sky_5_cube#small
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*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  49] sky\sky_9_cube
*  0.0 : [  49] sky\sky_9_cube#small
*  0.0 : [3375] sky\sky_oblaka
*  0.0 : [   1] ui\ui_fog_of_war
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
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*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] 14
* 32.1 : [   1] ui\ui_font_arial_14_1600
* 32.1 : [   1] ui\ui_magnifier3
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_16_1600
* 64.1 : [   1] ui\ui_font_letter_18_1600
* 128.1 : [   1] ui\ui_font_graff_19_1600
* 128.1 : [   1] ui\ui_font_graff_22_1600
* 256.1 : [   1] ui\ui_font_graff_32_1600
* 256.1 : [   1] ui\ui_font_hud_02
* 256.1 : [   1] ui\ui_font_letter_25_1600
* 512.1 : [   1] ui\ui_font_graff_50_1600
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_mm_logo_43
* 1024.1 : [   1] ui\ui_mm_menu_bg_43
* 4096.1 : [   1] ui\ui_common
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_4
compiling shader deffer_base_bump
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
"bin\xrengine.exe" 
* phase time: 0 ms
* phase cmem: 202297 K
Loading sounds...
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\video\bitcomposer.ogg
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\video\amd_fusion_final_720.ogg
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\weapons\toz194\toz194_close.ogg
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_base_aref_flat
Loading models...
compiling shader deffer_model_bump-hq_3
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_4
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
! Can't find texture 'amik\hit_fx\blood\962e6155'
! Can't find texture 'amik\weapons\grishik\5x45x39'
! Can't find texture 'amik\weapons\grishik\5x56x45_00'
! Can't find texture 'amik\weapons\grishik\357mag'
! Can't find texture 'amik\weapons\grishik\5x45x39_00'
! Can't find texture 'amik\weapons\grishik\7x62x25_1'
! Can't find texture 'amik\weapons\grishik\45'
! Can't find texture 'amik\weapons\grishik\5x45x39_01'
! Can't find texture 'amik\weapons\grishik\5x7x28'
! Can't find texture 'amik\weapons\grishik\7x62x39_00'
! Can't find texture 'amik\weapons\grishik\5x56x45'
! Can't find texture 'amik\weapons\grishik\50_ae'
! Can't find texture 'amik\weapons\grishik\7x62x25_2'
! Can't find texture 'amik\weapons\grishik\6x5x50'
! Can't find texture 'amik\weapons\grishik\7x62x51_1'
! Can't find texture 'amik\weapons\grishik\7x62x25_0'
! Can't find texture 'amik\weapons\grishik\7x62x25_4'
! Can't find texture 'amik\weapons\grishik\7x62x25_3'
! Can't find texture 'amik\weapons\grishik\7x92x57'
! Can't find texture 'amik\weapons\grishik\7x62x39_01'
! Can't find texture 'amik\weapons\grishik\9x39'
! Can't find texture 'amik\weapons\grishik\7x7x57'
! Can't find texture 'amik\weapons\grishik\7x62x51_2'
! Can't find texture 'amik\weapons\grishik\7x62x39_02'
! Can't find texture 'amik\weapons\grishik\7x62x54'
! Can't find texture 'amik\weapons\grishik\9x18_1'
! Can't find texture 'amik\weapons\grishik\9x18_2'
! Can't find texture 'amik\weapons\grishik\9x18_3'
! Can't find texture 'amik\weapons\grishik\7x62x39_03'
! Can't find texture 'flare\flare_04'
! Can't find texture 'flare\flare_21'
! Can't find texture 'det\det_list'
! Can't find texture 'flare\flare_02'
! Can't find texture 'flare\flare_05'
! Can't find texture 'flare\flare_07'
! Can't find texture 'flare\flare_09'
! Can't find texture 'flare\flare_21-r'
! Can't find texture 'flare\flare_32'
! Can't find texture 'ghost_particles\shells\r_pop\12ga'
! Can't find texture 'ghost_particles\shells\shell_762x39'
! Can't find texture 'ghost_particles\shells\r_pop\545x39'
! Can't find texture 'ghost_particles\shells\shell_9x18'
! Can't find texture 'ghost_particles\shells\r_pop\9x19'
! Can't find texture 'ghost_particles\shells\r_pop\9x39'
! Can't find texture 'ghost_particles\glow\glow01'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'pfx\pfx_ani-explosion_neu3'
! Can't find texture 'pfx\pfx_ambimet'
! Can't find texture 'pfx\pfx_anom_bluer'
! Can't find texture 'pfx\pfx_anim_dirt_dying'
! Can't find texture 'pfx\pfx_ani-explosion_neu5'
! Can't find texture 'pfx\pfx_ani-explosion_neu1'
! Can't find texture 'pfx\pfx_anim_dirtexp_3'
! Can't find texture 'pfx\pfx_ani-explosion_neu6'
! Can't find texture 'pfx\pfx_anim_firetest2'
! Can't find texture 'pfx\pfx_anomaly_100'
! Can't find texture 'pfx\pfx_anom_red_gate'
! Can't find texture 'pfx\pfx_anomaly_200'
! Can't find texture 'pfx\pfx_charredwallssil'
! Can't find texture 'pfx\pfx_blue_tiled'
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'pfx\pfx_elektro_anom'
! Can't find texture 'pfx\pfx_dist_lens_base'
! Can't find texture 'pfx\pfx_elektro_anom_03_a'
! Can't find texture 'pfx\pfx_byaka02'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'pfx\pfx_elektro_anom_01'
! Can't find texture 'pfx\pfx_elektro_anom_02'
! Can't find texture 'pfx\pfx_electro_scoch'
! Can't find texture 'pfx\pfx_elektro_anom_02_a'
! Can't find texture 'pfx\pfx_explotions_10'
! Can't find texture 'pfx\pfx_explotions_5'
! Can't find texture 'pfx\pfx_expl_gen'
! Can't find texture 'pfx\pfx_explo_ef'
! Can't find texture 'pfx\pfx_explo_ef_smol'
! Can't find texture 'pfx\pfx_exp_cloud06'
! Can't find texture 'pfx\pfx_exp'
! Can't find texture 'pfx\pfx_fireball_anom'
! Can't find texture 'pfx\pfx_flame_101'
! Can't find texture 'pfx\pfx_fireball_tiled_a'
! Can't find texture 'pfx\pfx_flare_qadro2'
! Can't find texture 'pfx\pfx_flame_102'
! Can't find texture 'pfx\pfx_fantom_01'
! Can't find texture 'pfx\pfx_flare_qadro'
! Can't find texture 'pfx\pfx_fxwhitewater'
! Can't find texture 'pfx\pfx_flare_qadro3'
! Can't find texture 'pfx\pfx_fxwhitewater01'
! Can't find texture 'pfx\pfx_laser_pointer'
! Can't find texture 'pfx\pfx_hit_gaus'
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'pfx\pfx_obruch'
! Can't find texture 'pfx\pfx_plamy_06'
! Can't find texture 'pfx\pfx_muhi'
! Can't find texture 'pfx\pfx_outervortex'
! Can't find texture 'pfx\pfx_plamy01'
! Can't find texture 'pfx\pfx_plamy_02'
! Can't find texture 'pfx\pfx_scola_distor'
! Can't find texture 'pfx\pfx_smok_anim'
! Can't find texture 'pfx\pfx_smoke_06'
! Can't find texture 'pfx\pfx_smoke_animated_3'
! Can't find texture 'pfx\pfx_smoke_001'
! Can't find texture 'pfx\pfx_smoke_08'
! Can't find texture 'pfx\pfx_smoke_03'
! Can't find texture 'pfx\pfx_shpera'
! Can't find texture 'pfx\pfx_smoke_09'
! Can't find texture 'pfx\pfx_smoke_04'
! Can't find texture 'pfx\pfx_ring'
! Can't find texture 'pfx\pfx_snou_explo_02'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snou_explo'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snou_explo_01'
! Can't find texture 'pfx\pfx_smoke_c'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_sparks2'
! Can't find texture 'pfx\pfx_smoke_stolb'
! Can't find texture 'pfx\pfx_snow_sheet'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_90'
! Can't find texture 'pfx\pfx_star_ef_03'
! Can't find texture 'pfx\pfx_star_ef'
! Can't find texture 'pfx\pfx_star_ef_04'
! Can't find texture 'pfx\pfx_woter_03'
! Can't find texture 'pfx\pfx_water_fx'
! Can't find texture 'pfx\pfx_test'
! Can't find texture 'pfx\pfx_woter_01'
! Can't find texture 'pfx\pfx_woter_04'
! Can't find texture 'pfx\pfx_woter_06_c'
! Can't find texture 'wpn\wpn_addon_galilscope'
* [prefetch] Time:   [3861 ms]
* [prefetch] Memory: [1113948 K]
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 3962 ms
* phase cmem: 1313850 K
* phase time: 33 ms
* phase cmem: 1313835 K
* Loading spawn registry...
* 11496 spawn points are successfully loaded
* Loading objects...
* 14610 objects are successfully loaded
* Game 14 is successfully loaded from file 'g:\cop\appdata\savedgames\14.scop' (1.733s)
* phase time: 1732 ms
* phase cmem: 1409323 K
* phase time: 58 ms
* phase cmem: 1411422 K
* phase time: 41 ms
* phase cmem: 1411434 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 38 ms
* phase cmem: 1411460 K
* phase time: 35 ms
* phase cmem: 1411460 K
* phase time: 2468 ms
* phase cmem: 1526902 K
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_flat
compiling shader deffer_base_steep_d-hq
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump-hq
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_aref_bump_d-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader lod
compiling shader lod
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_flat
* phase time: 135 ms
* phase cmem: 1530351 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 219 ms
* phase cmem: 1663241 K
* phase time: 104 ms
* phase cmem: 1673308 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 42 ms
* phase cmem: 1673540 K
* Loading HOM: g:\cop\gamedata\levels\zaton\level.hom
* phase time: 48 ms
* phase cmem: 1674493 K
* phase time: 39 ms
* phase cmem: 1674493 K
* phase time: 36 ms
* phase cmem: 1674493 K
* t-report - base: 2087, 1085595 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 755 ms
* phase cmem: 1979952 K
* phase time: 56 ms
* phase cmem: 1979947 K
* [win32]: free[137431888880 K], reserved[4402004 K], committed[2662524 K]
* [ D3D ]: textures[1148335 K]
* [x-ray]: process heap[1979947 K]
* [x-ray]: economy: strings[36748 K], smem[11045 K]
compiling shader deffer_model_bump_d-hq_0
compiling shader model_def_lplanes_0
compiling shader deffer_model_bump_d-hq_1
compiling shader model_def_lplanes_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader deffer_model_bump_d-hq_2
compiling shader particle_alphaonly
compiling shader model_distort_1
compiling shader accum_emissivel
compiling shader model_distort_2
compiling shader deffer_model_flat_3
compiling shader shadow_direct_model_aref_1
compiling shader model_env_lq_0
! Unknown command:  dump_infos
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : lua_pcall_failed
[error]File          : c:\xray\forward frontier\public build\src\layers\xrrender\resourcemanager_scripting.cpp
[error]Line          : 101
[error]Description   : <no expression>
[error]Arguments     : LUA error: g:\cop\gamedata\scripts\xr_logic.script:734: bad argument #1 to 'pairs' (table expected, got nil)
 

stack trace:
0x0000000000AA1E10 xrCore.dll, CTimer_paused_ex::`vftable' + 1280 byte(s)
0x000000004013384C xrEngine.exe, Device + 588 byte(s)
0x0000000000000378 xrEngine.exe
0x0000000000BBC390 xrCore.dll, Debug
0x000000000015EA00 xrEngine.exe
0x0000000000AA1E00 xrCore.dll, CTimer_paused_ex::`vftable' + 1264 byte(s)
0x0000000000A8CF1D xrCore.dll, xrDebug::backend + 349 byte(s)
0x0000000000A8D39F xrCore.dll, xrDebug::fatal + 143 byte(s)
0x0000000006B3ECF3 xrRender_R2.dll
0x00000000CDE8286E lua51.dll
0x00000000CDEA9F00 lua51.dll, lua_sethook + 2896 byte(s)
0x00000000CDEA9A64 lua51.dll, lua_sethook + 1716 byte(s)
0x00000000CDEA9563 lua51.dll, lua_sethook + 435 byte(s)
0x00000000CDEA9965 lua51.dll, lua_sethook + 1461 byte(s)
0x00000000CDEA9867 lua51.dll, lua_sethook + 1207 byte(s)
0x00000000CDED7DCA lua51.dll, lua_newstate + 4938 byte(s)
0x00000000CDE8409D lua51.dll
0x00000000CDE87F35 lua51.dll, lua_pcall + 117 byte(s)
0x0000000080024985 luabind.beta7-devel.rc4.dll, luabind::detail::pcall + 101 byte(s)
0x0000000093F55860 xrGame.dll, CxImage::`copy constructor closure' + 163632 byte(s)
0x0000000093F4A953 xrGame.dll, CxImage::`copy constructor closure' + 118819 byte(s)
0x0000000093C6E2C9 xrGame.dll, CDialogHolder::operator= + 7854761 byte(s)
0x00000000400B0FE3 xrEngine.exe, CSheduler::ProcessStep + 659 byte(s)
0x00000000400B1534 xrEngine.exe, CSheduler::Update + 532 byte(s)
0x0000000093C73A78 xrGame.dll, CDialogHolder::operator= + 7877208 byte(s)
0x0000000040029EF4 xrEngine.exe, CSecondVPParams::IsSVPFrame + 740 byte(s)
0x000000004002960C xrEngine.exe, CRenderDevice::FrameMove + 332 byte(s)
0x000000004002856D xrEngine.exe, CRenderDevice::on_idle + 269 byte(s)
0x000000004002924F xrEngine.exe, CRenderDevice::message_loop + 111 byte(s)
0x00000000400293DA xrEngine.exe, CRenderDevice::Run + 378 byte(s)
0x00000000400D2BBF xrEngine.exe, InitSound2 + 847 byte(s)
0x00000000400D3819 xrEngine.exe, InitSound2 + 4009 byte(s)
0x00000000400D39B9 xrEngine.exe, InitSound2 + 4425 byte(s)
0x00000000400E5F8A xrEngine.exe, CApplication::load_draw_internal + 66410 byte(s)
0x000000001DAECD87 KERNEL32.DLL, BaseThreadInitThunk + 23 byte(s)
0x000000001EA8CAEC ntdll.dll, RtlUserThreadStart + 44 byte(s)
 
xrEngine.exe caused an EXCEPTION_BREAKPOINT in module xrCore.dll at 0000000000A8CFCA, xrDebug::backend()+0522 byte(s)


Дополнено 2 минуты спустя

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34 минуты назад, Щур сказал:

Вот полностью лог, когда накатил патч и попробовал сохранку загрузить.

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* Vendor CPU: AuthenticAMD
* Detected CPU: AMD Athlon(tm) X4 840 Quad Core Processor      
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 2/4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 49144 files cached 27 archives, 10500Kb memory used.
Init FileSystem 0.865417 sec
Build: 547
Build date: Aug 11 2020

Forward Frontier Engine: https://discord.gg/YDWHe25
EH: 851A153A02CDDF3BB1E9EF9B5133D881

-----loading g:\cop\gamedata\configs\system.ltx
-----loading g:\cop\gamedata\configs\system.ltx
-----loading g:\cop\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line 
Executing config-script "user.ltx"...
[g:\cop\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[137434448912 K], reserved[4334852 K], committed[169644 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[38032 K]
* [x-ray]: economy: strings[19744 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=G:\CoP\bin\
dir[1]=G:\CoP\
dir[2]=G:\CoP\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Software
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "g:\cop\gamedata\configs\default_controls.ltx"...
[g:\cop\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "g:\cop\gamedata\configs\rspec_default.ltx"...
[g:\cop\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "g:\cop\gamedata\configs\default_controls.ltx"...
[g:\cop\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[g:\cop\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
* GPU driver: 32.0.15.8157
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4081 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
[CResourceManager] Starting LuaJIT
[CResourceManager] LuaJIT Started!
! Renderer doesn't support blender 'effects\shadow_world'
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 39, correct size = 38
THM chunk 2072 fixed, wrong size = 37, correct size = 44
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 41, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 45
THM chunk 2072 fixed, wrong size = 40, correct size = 38
THM chunk 2072 fixed, wrong size = 36, correct size = 37
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2072 fixed, wrong size = 29, correct size = 24
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 31, correct size = 30
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 31, correct size = 30
THM chunk 2072 fixed, wrong size = 33, correct size = 32
THM chunk 2072 fixed, wrong size = 28, correct size = 43
THM chunk 2072 fixed, wrong size = 28, correct size = 43
THM chunk 2072 fixed, wrong size = 28, correct size = 39
THM chunk 2072 fixed, wrong size = 28, correct size = 41
THM chunk 2072 fixed, wrong size = 30, correct size = 25
THM chunk 2072 fixed, wrong size = 27, correct size = 30
THM chunk 2072 fixed, wrong size = 34, correct size = 27
THM chunk 2072 fixed, wrong size = 26, correct size = 33
THM chunk 2072 fixed, wrong size = 25, correct size = 27
THM chunk 2072 fixed, wrong size = 25, correct size = 27
THM chunk 2072 fixed, wrong size = 33, correct size = 28
THM chunk 2072 fixed, wrong size = 26, correct size = 30
THM chunk 2072 fixed, wrong size = 26, correct size = 30
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 25, correct size = 29
THM chunk 2072 fixed, wrong size = 28, correct size = 41
THM chunk 2072 fixed, wrong size = 28, correct size = 37
THM chunk 2072 fixed, wrong size = 25, correct size = 29
THM chunk 2072 fixed, wrong size = 28, correct size = 36
THM chunk 2072 fixed, wrong size = 28, correct size = 41
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 8
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader hud_font
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[137433940664 K], reserved[4338948 K], committed[673796 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[165654 K]
* [x-ray]: economy: strings[20098 K], smem[0 K]
*  0.0 : [  56] $null
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   6] $user$albedo
*  0.0 : [   6] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   7] $user$generic0
*  0.0 : [   5] $user$generic1
*  0.0 : [   1] $user$generic2
*  0.0 : [   1] $user$jitter_0
*  0.0 : [   1] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   8] $user$material
*  0.0 : [  12] $user$normal
*  0.0 : [  12] $user$position
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   4] $user$smap_depth
*  0.0 : [   3] $user$smap_surf
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   1] $user$viewport2
*  0.0 : [   1] act\act_controller_hit
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] amik\anomaly\electric_radial
*  0.0 : [   1] amik\explosions\anim_dirtexp_3
*  0.0 : [   1] amik\explosions\boom_0
*  0.0 : [   1] amik\explosions\boom_1
*  0.0 : [   1] amik\explosions\boom_2
*  0.0 : [   1] amik\explosions\decal_concrete
*  0.0 : [   1] amik\explosions\explo_end
*  0.0 : [   1] amik\explosions\explosion_dynamite\explosion_din
*  0.0 : [   1] amik\explosions\explosion_dynamite\flashlight
*  0.0 : [   1] amik\explosions\explosion_dynamite\smoke
*  0.0 : [   1] amik\explosions\explosion_flash_atlas
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_1
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
*  0.0 : [   1] amik\explosions\explosion_fuelcan\grey_xpl
*  0.0 : [   1] amik\explosions\explosion_smoke03
*  0.0 : [   1] amik\explosions\final_expl
*  0.0 : [   1] amik\explosions\ring_grey
*  0.0 : [   1] amik\explosions\smoke128_3w
*  0.0 : [   1] amik\explosions\smoke2
*  0.0 : [   1] amik\explosions\smoke_cannon
*  0.0 : [   1] amik\explosions\smoke_white_tiled3
*  0.0 : [   1] amik\fly\fly
*  0.0 : [   1] amik\hit_fx\blood\962e6155
*  0.0 : [   1] amik\hit_fx\blood\blood
*  0.0 : [   1] amik\hit_fx\blood\m
*  0.0 : [   1] amik\hit_fx\water_splash\water_splash_anim
*  0.0 : [   1] amik\hit_fx\water_splash\water_spurt
*  0.0 : [   1] amik\mine\mine
*  0.0 : [   1] amik\nature\list
*  0.0 : [   1] amik\nature\stonedebris1
*  0.0 : [   1] amik\nature\wood_part
*  0.0 : [   1] amik\static\gas_light\flame_zippo
*  0.0 : [   1] amik\weapons\00
*  0.0 : [   1] amik\weapons\12x70
*  0.0 : [   1] amik\weapons\6ways1
*  0.0 : [   1] amik\weapons\6ways2
*  0.0 : [   1] amik\weapons\9x39
*  0.0 : [   1] amik\weapons\btr\muzzle 6ways1
*  0.0 : [   1] amik\weapons\btr\muzzle 6ways2
*  0.0 : [   1] amik\weapons\dtk_2
*  0.0 : [   1] amik\weapons\dtk_3
*  0.0 : [   1] amik\weapons\dtk_4
*  0.0 : [   1] amik\weapons\dtk_4_1
*  0.0 : [   1] amik\weapons\dtk_5
*  0.0 : [   1] amik\weapons\dtk_6
*  0.0 : [   1] amik\weapons\dtk_8
*  0.0 : [   1] amik\weapons\flame\flameshoot_1
*  0.0 : [   1] amik\weapons\flame\flameshoot_2
*  0.0 : [   1] amik\weapons\flame\flameshoot_3
*  0.0 : [   1] amik\weapons\flame\flameshoot_4
*  0.0 : [   1] amik\weapons\flame\flameshoot_5
*  0.0 : [   1] amik\weapons\flame\mg42out
*  0.0 : [   1] amik\weapons\flame\trace
*  0.0 : [   1] amik\weapons\flame\trace_01
*  0.0 : [   1] amik\weapons\flame\trail
*  0.0 : [   1] amik\weapons\flash_01
*  0.0 : [   1] amik\weapons\flash_02
*  0.0 : [   1] amik\weapons\flash_04
*  0.0 : [   1] amik\weapons\flash_05
*  0.0 : [   1] amik\weapons\grishik\357mag
*  0.0 : [   1] amik\weapons\grishik\45
*  0.0 : [   1] amik\weapons\grishik\50_ae
*  0.0 : [   1] amik\weapons\grishik\5x45x39
*  0.0 : [   1] amik\weapons\grishik\5x45x39_00
*  0.0 : [   1] amik\weapons\grishik\5x45x39_01
*  0.0 : [   1] amik\weapons\grishik\5x56x45
*  0.0 : [   1] amik\weapons\grishik\5x56x45_00
*  0.0 : [   1] amik\weapons\grishik\5x7x28
*  0.0 : [   1] amik\weapons\grishik\6x5x50
*  0.0 : [   1] amik\weapons\grishik\7x62x25_0
*  0.0 : [   1] amik\weapons\grishik\7x62x25_1
*  0.0 : [   1] amik\weapons\grishik\7x62x25_2
*  0.0 : [   1] amik\weapons\grishik\7x62x25_3
*  0.0 : [   1] amik\weapons\grishik\7x62x25_4
*  0.0 : [   1] amik\weapons\grishik\7x62x39_00
*  0.0 : [   1] amik\weapons\grishik\7x62x39_01
*  0.0 : [   1] amik\weapons\grishik\7x62x39_02
*  0.0 : [   1] amik\weapons\grishik\7x62x39_03
*  0.0 : [   1] amik\weapons\grishik\7x62x51_1
*  0.0 : [   1] amik\weapons\grishik\7x62x51_2
*  0.0 : [   1] amik\weapons\grishik\7x62x54
*  0.0 : [   1] amik\weapons\grishik\7x7x57
*  0.0 : [   1] amik\weapons\grishik\7x92x57
*  0.0 : [   1] amik\weapons\grishik\9x18_1
*  0.0 : [   1] amik\weapons\grishik\9x18_2
*  0.0 : [   1] amik\weapons\grishik\9x18_3
*  0.0 : [   1] amik\weapons\grishik\9x39
*  0.0 : [   1] amik\weapons\mg42out
*  0.0 : [   1] amik\weapons\shells_12x70
*  0.0 : [   1] amik\weapons\shells_ak
*  0.0 : [   1] amik\weapons\shells_ak_01
*  0.0 : [   1] amik\weapons\smokeshoot_0
*  0.0 : [   1] amik\weapons\smokeshoot_1
*  0.0 : [   1] amik\weapons\trace
*  0.0 : [   1] amik\weapons\trace_01
*  0.0 : [   1] det\det_list
*  0.0 : [   1] flare\flare_02
*  0.0 : [   1] flare\flare_04
*  0.0 : [   1] flare\flare_05
*  0.0 : [   1] flare\flare_07
*  0.0 : [   1] flare\flare_09
*  0.0 : [   1] flare\flare_21
*  0.0 : [   1] flare\flare_21-r
*  0.0 : [   1] flare\flare_32
*  0.0 : [   1] fx\fx_fire-full
*  0.0 : [   1] fx\fx_fire-glow
*  0.0 : [   1] fx\fx_fire1_06
*  0.0 : [   1] fx\fx_fire1_13
*  0.0 : [   1] fx\fx_fire1_16
*  0.0 : [   1] fx\fx_fl_l
*  0.0 : [   1] fx\fx_flare0
*  0.0 : [   1] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   1] fx\fx_gradient
*  0.0 : [   1] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_moon_halo_phase_1
*  0.0 : [   1] fx\fx_moon_halo_phase_2
*  0.0 : [   1] fx\fx_moon_halo_phase_3
*  0.0 : [   1] fx\fx_moon_halo_phase_4
*  0.0 : [   1] fx\fx_moon_halo_phase_5
*  0.0 : [   1] fx\fx_moon_halo_phase_6
*  0.0 : [   1] fx\fx_moon_halo_phase_7
*  0.0 : [   1] fx\fx_moon_phase_1
*  0.0 : [   1] fx\fx_moon_phase_2
*  0.0 : [   1] fx\fx_moon_phase_3
*  0.0 : [   1] fx\fx_moon_phase_4
*  0.0 : [   1] fx\fx_moon_phase_5
*  0.0 : [   1] fx\fx_moon_phase_6
*  0.0 : [   1] fx\fx_moon_phase_7
*  0.0 : [   1] fx\fx_noise
*  0.0 : [   2] fx\fx_noise2
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   1] fx\fx_ring1
*  0.0 : [   1] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_fog
*  0.0 : [   1] fx\fx_sun_gradient
*  0.0 : [   1] fx\fx_sun_halo
*  0.0 : [   1] fx\fx_sun_morning
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   1] fx\fx_volumefog1
*  0.0 : [   1] ghost_particles\dist\distortion_default
*  0.0 : [   1] ghost_particles\eft_style\eft_flame
*  0.0 : [   1] ghost_particles\eft_style\empty
*  0.0 : [   1] ghost_particles\eft_style\f4_sparks
*  0.0 : [   1] ghost_particles\eft_style\smoke01
*  0.0 : [   1] ghost_particles\eft_style\smoke02
*  0.0 : [   1] ghost_particles\glow\glow01
*  0.0 : [   1] ghost_particles\shells\r_pop\12ga
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*  0.0 : [   1] pfx\pfx_anomaly_88
*  0.0 : [   1] pfx\pfx_anomaly_9
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*  0.0 : [   1] pfx\pfx_bloodsplash2
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*  0.0 : [   1] pfx\pfx_concretepuffs_01
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*  0.0 : [   1] pfx\pfx_dist9
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*  0.0 : [   1] pfx\pfx_flare_qadro2
*  0.0 : [   1] pfx\pfx_flare_qadro3
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*  0.0 : [   1] pfx\pfx_flash_08
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*  0.0 : [   1] pfx\pfx_fxwhitewater01
*  0.0 : [   1] pfx\pfx_g-smoke-01
*  0.0 : [   1] pfx\pfx_gologramma
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*  0.0 : [   1] pfx\pfx_gradient1
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*  0.0 : [   1] pfx\pfx_light3
*  0.0 : [   1] pfx\pfx_light4
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*  0.0 : [   1] pfx\pfx_lightning_01
*  0.0 : [   1] pfx\pfx_lightning_02
*  0.0 : [   1] pfx\pfx_ligth_6
*  0.0 : [   1] pfx\pfx_muhi
*  0.0 : [   1] pfx\pfx_obruch
*  0.0 : [   1] pfx\pfx_outervortex
*  0.0 : [   1] pfx\pfx_plamy01
*  0.0 : [   1] pfx\pfx_plamy_02
*  0.0 : [   1] pfx\pfx_plamy_06
*  0.0 : [   1] pfx\pfx_plasma
*  0.0 : [   1] pfx\pfx_ring
*  0.0 : [   1] pfx\pfx_scola_distor
*  0.0 : [   1] pfx\pfx_shells1
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*  0.0 : [   1] pfx\pfx_smoke_03
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*  0.0 : [   1] pfx\pfx_smoke_c
*  0.0 : [   1] pfx\pfx_smoke_stolb
*  0.0 : [   1] pfx\pfx_smokepuffs1
*  0.0 : [   1] pfx\pfx_smokepuffs2
*  0.0 : [   1] pfx\pfx_snou_explo
*  0.0 : [   1] pfx\pfx_snou_explo_01
*  0.0 : [   1] pfx\pfx_snou_explo_02
*  0.0 : [   1] pfx\pfx_snow_10
*  0.0 : [   1] pfx\pfx_snow_100
*  0.0 : [   1] pfx\pfx_snow_20
*  0.0 : [   1] pfx\pfx_snow_30
*  0.0 : [   1] pfx\pfx_snow_40
*  0.0 : [   1] pfx\pfx_snow_50
*  0.0 : [   1] pfx\pfx_snow_60
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*  0.0 : [   1] pfx\pfx_snow_80
*  0.0 : [   1] pfx\pfx_snow_90
*  0.0 : [   1] pfx\pfx_snow_sheet
*  0.0 : [   1] pfx\pfx_spark_01
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*  0.0 : [   1] pfx\pfx_sparks
*  0.0 : [   1] pfx\pfx_sparks1
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*  0.0 : [   1] pfx\pfx_specks_poison
*  0.0 : [   1] pfx\pfx_spikey_star
*  0.0 : [   1] pfx\pfx_splash3
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*  0.0 : [   1] pfx\pfx_star_ef
*  0.0 : [   1] pfx\pfx_star_ef_03
*  0.0 : [   1] pfx\pfx_star_ef_04
*  0.0 : [   1] pfx\pfx_step_blood
*  0.0 : [   1] pfx\pfx_stonedebris1
*  0.0 : [   1] pfx\pfx_stonedebris2
*  0.0 : [   1] pfx\pfx_synus
*  0.0 : [   1] pfx\pfx_teleport
*  0.0 : [   1] pfx\pfx_test
*  0.0 : [   1] pfx\pfx_test_textures
*  0.0 : [   1] pfx\pfx_vehglassdebris_01
*  0.0 : [   1] pfx\pfx_vehmetaldebris_01
*  0.0 : [   1] pfx\pfx_water_fx
*  0.0 : [   1] pfx\pfx_water_wave
*  0.0 : [   1] pfx\pfx_woodchips1
*  0.0 : [   1] pfx\pfx_woodchips3
*  0.0 : [   1] pfx\pfx_woter_01
*  0.0 : [   1] pfx\pfx_woter_03
*  0.0 : [   1] pfx\pfx_woter_04
*  0.0 : [   1] pfx\pfx_woter_06_c
*  0.0 : [   1] pfx\r_pop\shells\12ga
*  0.0 : [   1] pfx\r_pop\shells\45acp
*  0.0 : [   1] pfx\r_pop\shells\545x39
*  0.0 : [   1] pfx\r_pop\shells\556x45
*  0.0 : [   1] pfx\r_pop\shells\762x39
*  0.0 : [   1] pfx\r_pop\shells\762x51
*  0.0 : [   1] pfx\r_pop\shells\762x54
*  0.0 : [   1] pfx\r_pop\shells\9x18
*  0.0 : [   1] pfx\r_pop\shells\9x19
*  0.0 : [   1] pfx\r_pop\shells\9x39
*  0.0 : [   1] prop\prop_fake_bed_fireplace
*  0.0 : [   1] prop\prop_provod_02
*  0.0 : [  14] sky\af1_cloudy\cloudy_1
*  0.0 : [  14] sky\af1_cloudy\cloudy_1#small
*  0.0 : [  40] sky\af1_cloudy\cloudy_2
*  0.0 : [  40] sky\af1_cloudy\cloudy_2#small
*  0.0 : [  18] sky\af1_cloudy\cloudy_3
*  0.0 : [  18] sky\af1_cloudy\cloudy_3#small
*  0.0 : [  14] sky\af1_cloudy\cloudy_5
*  0.0 : [  14] sky\af1_cloudy\cloudy_5#small
*  0.0 : [  56] sky\af1_foggy\foggy_1
*  0.0 : [  56] sky\af1_foggy\foggy_1#small
*  0.0 : [  30] sky\af1_foggy\foggy_2
*  0.0 : [  30] sky\af1_foggy\foggy_2#small
*  0.0 : [  48] sky\af1_foggy\foggy_3
*  0.0 : [  48] sky\af1_foggy\foggy_3#small
*  0.0 : [  46] sky\af1_foggy\foggy_4
*  0.0 : [  46] sky\af1_foggy\foggy_4#small
*  0.0 : [  46] sky\af1_foggy\foggy_5
*  0.0 : [  46] sky\af1_foggy\foggy_5#small
*  0.0 : [   9] sky\af3_blowout\blowout1
*  0.0 : [   9] sky\af3_blowout\blowout1#small
*  0.0 : [   3] sky\af3_blowout\blowout1_1
*  0.0 : [   3] sky\af3_blowout\blowout1_1#small
*  0.0 : [   2] sky\af3_blowout\blowout2
*  0.0 : [   2] sky\af3_blowout\blowout2#small
*  0.0 : [   1] sky\af3_blowout\blowout2_night
*  0.0 : [   1] sky\af3_blowout\blowout2_night#small
*  0.0 : [   2] sky\af3_blowout\blowout3
*  0.0 : [   2] sky\af3_blowout\blowout3#small
*  0.0 : [   4] sky\af3_blowout\blowout3_1
*  0.0 : [   4] sky\af3_blowout\blowout3_1#small
*  0.0 : [   2] sky\af3_blowout\blowout3_1_night
*  0.0 : [   2] sky\af3_blowout\blowout3_1_night#small
*  0.0 : [  28] sky\af3_blowout\blowout3_2
*  0.0 : [  28] sky\af3_blowout\blowout3_2#small
*  0.0 : [   2] sky\af3_blowout\blowout3_2_night
*  0.0 : [   2] sky\af3_blowout\blowout3_2_night#small
*  0.0 : [   4] sky\af3_blowout\blowout3_3
*  0.0 : [   4] sky\af3_blowout\blowout3_3#small
*  0.0 : [   2] sky\af3_blowout\blowout3_3_night
*  0.0 : [   2] sky\af3_blowout\blowout3_3_night#small
*  0.0 : [   1] sky\af3_blowout\blowout3_night
*  0.0 : [   1] sky\af3_blowout\blowout3_night#small
*  0.0 : [   2] sky\af3_blowout\blowout4
*  0.0 : [   2] sky\af3_blowout\blowout4#small
*  0.0 : [   6] sky\af3_blowout\blowout4_1
*  0.0 : [   6] sky\af3_blowout\blowout4_1#small
*  0.0 : [  27] sky\af3_blowout\blowout4_1_night
*  0.0 : [  27] sky\af3_blowout\blowout4_1_night#small
*  0.0 : [   1] sky\af3_blowout\blowout4_night
*  0.0 : [   1] sky\af3_blowout\blowout4_night#small
*  0.0 : [   2] sky\af3_blowout\blowout5
*  0.0 : [   2] sky\af3_blowout\blowout5#small
*  0.0 : [   1] sky\af3_blowout\blowout5_night
*  0.0 : [   1] sky\af3_blowout\blowout5_night#small
*  0.0 : [   7] sky\af3_blowout\blowout5psi
*  0.0 : [   7] sky\af3_blowout\blowout5psi#small
*  0.0 : [   7] sky\af3_blowout\blowout5psi_night
*  0.0 : [   7] sky\af3_blowout\blowout5psi_night#small
*  0.0 : [   2] sky\af3_blowout\blowout6
*  0.0 : [   2] sky\af3_blowout\blowout6#small
*  0.0 : [   1] sky\af3_blowout\blowout6_night
*  0.0 : [   1] sky\af3_blowout\blowout6_night#small
*  0.0 : [   4] sky\af3_blowout\blowout7
*  0.0 : [   4] sky\af3_blowout\blowout7#small
*  0.0 : [   4] sky\af3_blowout\blowout7_night
*  0.0 : [   4] sky\af3_blowout\blowout7_night#small
*  0.0 : [  12] sky\af3_clear\00-00-fm
*  0.0 : [  12] sky\af3_clear\00-00-fm#small
*  0.0 : [   8] sky\af3_clear\00-00-hm
*  0.0 : [   8] sky\af3_clear\00-00-hm#small
*  0.0 : [  25] sky\af3_clear\00-00-nm
*  0.0 : [  25] sky\af3_clear\00-00-nm#small
*  0.0 : [  12] sky\af3_clear\01-00-fm
*  0.0 : [  12] sky\af3_clear\01-00-fm#small
*  0.0 : [   8] sky\af3_clear\01-00-hm
*  0.0 : [   8] sky\af3_clear\01-00-hm#small
*  0.0 : [  37] sky\af3_clear\01-00-nm
*  0.0 : [  37] sky\af3_clear\01-00-nm#small
*  0.0 : [  12] sky\af3_clear\02-00-fm
*  0.0 : [  12] sky\af3_clear\02-00-fm#small
*  0.0 : [   8] sky\af3_clear\02-00-hm
*  0.0 : [   8] sky\af3_clear\02-00-hm#small
*  0.0 : [  25] sky\af3_clear\02-00-nm
*  0.0 : [  25] sky\af3_clear\02-00-nm#small
*  0.0 : [  12] sky\af3_clear\03-00-fm
*  0.0 : [  12] sky\af3_clear\03-00-fm#small
*  0.0 : [   8] sky\af3_clear\03-00-hm
*  0.0 : [   8] sky\af3_clear\03-00-hm#small
*  0.0 : [  12] sky\af3_clear\04-00-fm
*  0.0 : [  12] sky\af3_clear\04-00-fm#small
*  0.0 : [   8] sky\af3_clear\04-00-hm
*  0.0 : [   8] sky\af3_clear\04-00-hm#small
*  0.0 : [  33] sky\af3_clear\04-30
*  0.0 : [  33] sky\af3_clear\04-30#small
*  0.0 : [  33] sky\af3_clear\05-00
*  0.0 : [  33] sky\af3_clear\05-00#small
*  0.0 : [  33] sky\af3_clear\05-30
*  0.0 : [  33] sky\af3_clear\05-30#small
*  0.0 : [  66] sky\af3_clear\06-00
*  0.0 : [  66] sky\af3_clear\06-00#small
*  0.0 : [  33] sky\af3_clear\07-00
*  0.0 : [  33] sky\af3_clear\07-00#small
*  0.0 : [  33] sky\af3_clear\08-00
*  0.0 : [  33] sky\af3_clear\08-00#small
*  0.0 : [  33] sky\af3_clear\09-00
*  0.0 : [  33] sky\af3_clear\09-00#small
*  0.0 : [  33] sky\af3_clear\10-00
*  0.0 : [  33] sky\af3_clear\10-00#small
*  0.0 : [  33] sky\af3_clear\11-00
*  0.0 : [  33] sky\af3_clear\11-00#small
*  0.0 : [  33] sky\af3_clear\12-00
*  0.0 : [  33] sky\af3_clear\12-00#small
*  0.0 : [  33] sky\af3_clear\13-00
*  0.0 : [  33] sky\af3_clear\13-00#small
*  0.0 : [  33] sky\af3_clear\14-00
*  0.0 : [  33] sky\af3_clear\14-00#small
*  0.0 : [  33] sky\af3_clear\15-00
*  0.0 : [  33] sky\af3_clear\15-00#small
*  0.0 : [  33] sky\af3_clear\16-00
*  0.0 : [  33] sky\af3_clear\16-00#small
*  0.0 : [  33] sky\af3_clear\17-00
*  0.0 : [  33] sky\af3_clear\17-00#small
*  0.0 : [  33] sky\af3_clear\18-00
*  0.0 : [  33] sky\af3_clear\18-00#small
*  0.0 : [  33] sky\af3_clear\19-00
*  0.0 : [  33] sky\af3_clear\19-00#small
*  0.0 : [  66] sky\af3_clear\20-00
*  0.0 : [  66] sky\af3_clear\20-00#small
*  0.0 : [  33] sky\af3_clear\20-30
*  0.0 : [  33] sky\af3_clear\20-30#small
*  0.0 : [  33] sky\af3_clear\21-00
*  0.0 : [  33] sky\af3_clear\21-00#small
*  0.0 : [  33] sky\af3_clear\21-30
*  0.0 : [  33] sky\af3_clear\21-30#small
*  0.0 : [  12] sky\af3_clear\22-00-fm
*  0.0 : [  12] sky\af3_clear\22-00-fm#small
*  0.0 : [   8] sky\af3_clear\22-00-hm
*  0.0 : [   8] sky\af3_clear\22-00-hm#small
*  0.0 : [  12] sky\af3_clear\23-00-fm
*  0.0 : [  12] sky\af3_clear\23-00-fm#small
*  0.0 : [   8] sky\af3_clear\23-00-hm
*  0.0 : [   8] sky\af3_clear\23-00-hm#small
*  0.0 : [   5] sky\af3_cloudy\05-00
*  0.0 : [   5] sky\af3_cloudy\05-00#small
*  0.0 : [  10] sky\af3_cloudy\06-00
*  0.0 : [  10] sky\af3_cloudy\06-00#small
*  0.0 : [  10] sky\af3_cloudy\07-00
*  0.0 : [  10] sky\af3_cloudy\07-00#small
*  0.0 : [  18] sky\af3_cloudy\08-00
*  0.0 : [  18] sky\af3_cloudy\08-00#small
*  0.0 : [  23] sky\af3_cloudy\09-00
*  0.0 : [  23] sky\af3_cloudy\09-00#small
*  0.0 : [  11] sky\af3_cloudy\10-00
*  0.0 : [  11] sky\af3_cloudy\10-00#small
*  0.0 : [  11] sky\af3_cloudy\11-00
*  0.0 : [  11] sky\af3_cloudy\11-00#small
*  0.0 : [  18] sky\af3_cloudy\12-00
*  0.0 : [  18] sky\af3_cloudy\12-00#small
*  0.0 : [  10] sky\af3_cloudy\13-00
*  0.0 : [  10] sky\af3_cloudy\13-00#small
*  0.0 : [  36] sky\af3_cloudy\14-00
*  0.0 : [  36] sky\af3_cloudy\14-00#small
*  0.0 : [  28] sky\af3_cloudy\15-00
*  0.0 : [  28] sky\af3_cloudy\15-00#small
*  0.0 : [  10] sky\af3_cloudy\16-00
*  0.0 : [  10] sky\af3_cloudy\16-00#small
*  0.0 : [  18] sky\af3_cloudy\17-00
*  0.0 : [  18] sky\af3_cloudy\17-00#small
*  0.0 : [  20] sky\af3_cloudy\18-00
*  0.0 : [  20] sky\af3_cloudy\18-00#small
*  0.0 : [   5] sky\af3_cloudy\19-00
*  0.0 : [   5] sky\af3_cloudy\19-00#small
*  0.0 : [  10] sky\af3_cloudy\20-00
*  0.0 : [  10] sky\af3_cloudy\20-00#small
*  0.0 : [  11] sky\af3_foggy\06-00
*  0.0 : [  11] sky\af3_foggy\06-00#small
*  0.0 : [  11] sky\af3_foggy\07-00
*  0.0 : [  11] sky\af3_foggy\07-00#small
*  0.0 : [  19] sky\af3_foggy\09-00
*  0.0 : [  19] sky\af3_foggy\09-00#small
*  0.0 : [  40] sky\af3_foggy\10-00
*  0.0 : [  40] sky\af3_foggy\10-00#small
*  0.0 : [  10] sky\af3_foggy\11-00
*  0.0 : [  10] sky\af3_foggy\11-00#small
*  0.0 : [  11] sky\af3_foggy\12-00
*  0.0 : [  11] sky\af3_foggy\12-00#small
*  0.0 : [  27] sky\af3_foggy\13-00
*  0.0 : [  27] sky\af3_foggy\13-00#small
*  0.0 : [  11] sky\af3_foggy\14-00
*  0.0 : [  11] sky\af3_foggy\14-00#small
*  0.0 : [  19] sky\af3_foggy\15-00
*  0.0 : [  19] sky\af3_foggy\15-00#small
*  0.0 : [  19] sky\af3_foggy\16-00
*  0.0 : [  19] sky\af3_foggy\16-00#small
*  0.0 : [  11] sky\af3_foggy\17-00
*  0.0 : [  11] sky\af3_foggy\17-00#small
*  0.0 : [  19] sky\af3_foggy\18-00
*  0.0 : [  19] sky\af3_foggy\18-00#small
*  0.0 : [  11] sky\af3_foggy\19-00
*  0.0 : [  11] sky\af3_foggy\19-00#small
*  0.0 : [  22] sky\af3_foggy\20-00
*  0.0 : [  22] sky\af3_foggy\20-00#small
*  0.0 : [  12] sky\af3_partly\00-00-fm
*  0.0 : [  12] sky\af3_partly\00-00-fm#small
*  0.0 : [   8] sky\af3_partly\00-00-hm
*  0.0 : [   8] sky\af3_partly\00-00-hm#small
*  0.0 : [  25] sky\af3_partly\00-00-nm
*  0.0 : [  25] sky\af3_partly\00-00-nm#small
*  0.0 : [  12] sky\af3_partly\01-00-fm
*  0.0 : [  12] sky\af3_partly\01-00-fm#small
*  0.0 : [   8] sky\af3_partly\01-00-hm
*  0.0 : [   8] sky\af3_partly\01-00-hm#small
*  0.0 : [  38] sky\af3_partly\01-00-nm
*  0.0 : [  38] sky\af3_partly\01-00-nm#small
*  0.0 : [  12] sky\af3_partly\02-00-fm
*  0.0 : [  12] sky\af3_partly\02-00-fm#small
*  0.0 : [   8] sky\af3_partly\02-00-hm
*  0.0 : [   8] sky\af3_partly\02-00-hm#small
*  0.0 : [  24] sky\af3_partly\02-00-nm
*  0.0 : [  24] sky\af3_partly\02-00-nm#small
*  0.0 : [  12] sky\af3_partly\03-00-fm
*  0.0 : [  12] sky\af3_partly\03-00-fm#small
*  0.0 : [   8] sky\af3_partly\03-00-hm
*  0.0 : [   8] sky\af3_partly\03-00-hm#small
*  0.0 : [  12] sky\af3_partly\04-00-fm
*  0.0 : [  12] sky\af3_partly\04-00-fm#small
*  0.0 : [   8] sky\af3_partly\04-00-hm
*  0.0 : [   8] sky\af3_partly\04-00-hm#small
*  0.0 : [  33] sky\af3_partly\04-30
*  0.0 : [  33] sky\af3_partly\04-30#small
*  0.0 : [  33] sky\af3_partly\05-00
*  0.0 : [  33] sky\af3_partly\05-00#small
*  0.0 : [  33] sky\af3_partly\05-30
*  0.0 : [  33] sky\af3_partly\05-30#small
*  0.0 : [  66] sky\af3_partly\06-00
*  0.0 : [  66] sky\af3_partly\06-00#small
*  0.0 : [  33] sky\af3_partly\07-00
*  0.0 : [  33] sky\af3_partly\07-00#small
*  0.0 : [  33] sky\af3_partly\08-00
*  0.0 : [  33] sky\af3_partly\08-00#small
*  0.0 : [  33] sky\af3_partly\09-00
*  0.0 : [  33] sky\af3_partly\09-00#small
*  0.0 : [  33] sky\af3_partly\10-00
*  0.0 : [  33] sky\af3_partly\10-00#small
*  0.0 : [  33] sky\af3_partly\11-00
*  0.0 : [  33] sky\af3_partly\11-00#small
*  0.0 : [  33] sky\af3_partly\12-00
*  0.0 : [  33] sky\af3_partly\12-00#small
*  0.0 : [  33] sky\af3_partly\13-00
*  0.0 : [  33] sky\af3_partly\13-00#small
*  0.0 : [  33] sky\af3_partly\14-00
*  0.0 : [  33] sky\af3_partly\14-00#small
*  0.0 : [  33] sky\af3_partly\15-00
*  0.0 : [  33] sky\af3_partly\15-00#small
*  0.0 : [  33] sky\af3_partly\16-00
*  0.0 : [  33] sky\af3_partly\16-00#small
*  0.0 : [  33] sky\af3_partly\17-00
*  0.0 : [  33] sky\af3_partly\17-00#small
*  0.0 : [  33] sky\af3_partly\18-00
*  0.0 : [  33] sky\af3_partly\18-00#small
*  0.0 : [  33] sky\af3_partly\19-00
*  0.0 : [  33] sky\af3_partly\19-00#small
*  0.0 : [  66] sky\af3_partly\20-00
*  0.0 : [  66] sky\af3_partly\20-00#small
*  0.0 : [  33] sky\af3_partly\20-30
*  0.0 : [  33] sky\af3_partly\20-30#small
*  0.0 : [  33] sky\af3_partly\21-00
*  0.0 : [  33] sky\af3_partly\21-00#small
*  0.0 : [  33] sky\af3_partly\21-30
*  0.0 : [  33] sky\af3_partly\21-30#small
*  0.0 : [  12] sky\af3_partly\22-00-fm
*  0.0 : [  12] sky\af3_partly\22-00-fm#small
*  0.0 : [   8] sky\af3_partly\22-00-hm
*  0.0 : [   8] sky\af3_partly\22-00-hm#small
*  0.0 : [  12] sky\af3_partly\23-00-fm
*  0.0 : [  12] sky\af3_partly\23-00-fm#small
*  0.0 : [   8] sky\af3_partly\23-00-hm
*  0.0 : [   8] sky\af3_partly\23-00-hm#small
*  0.0 : [  26] sky\af3_rainy\07-00
*  0.0 : [  26] sky\af3_rainy\07-00#small
*  0.0 : [  30] sky\af3_rainy\09-00_19-00
*  0.0 : [  30] sky\af3_rainy\09-00_19-00#small
*  0.0 : [  58] sky\af3_rainy\13-00
*  0.0 : [  58] sky\af3_rainy\13-00#small
*  0.0 : [  24] sky\af3_rainy\15-00
*  0.0 : [  24] sky\af3_rainy\15-00#small
*  0.0 : [  31] sky\af3_rainy\15-00-2
*  0.0 : [  31] sky\af3_rainy\15-00-2#small
*  0.0 : [  44] sky\af3_rainy\16-00
*  0.0 : [  44] sky\af3_rainy\16-00#small
*  0.0 : [  34] sky\af3_rainy\20-00
*  0.0 : [  34] sky\af3_rainy\20-00#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  49] sky\sky_9_cube
*  0.0 : [  49] sky\sky_9_cube#small
*  0.0 : [3375] sky\sky_oblaka
*  0.0 : [   1] ui\ui_fog_of_war
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] 14
* 32.1 : [   1] ui\ui_font_arial_14_1600
* 32.1 : [   1] ui\ui_magnifier3
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_16_1600
* 64.1 : [   1] ui\ui_font_letter_18_1600
* 128.1 : [   1] ui\ui_font_graff_19_1600
* 128.1 : [   1] ui\ui_font_graff_22_1600
* 256.1 : [   1] ui\ui_font_graff_32_1600
* 256.1 : [   1] ui\ui_font_hud_02
* 256.1 : [   1] ui\ui_font_letter_25_1600
* 512.1 : [   1] ui\ui_font_graff_50_1600
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_mm_logo_43
* 1024.1 : [   1] ui\ui_mm_menu_bg_43
* 4096.1 : [   1] ui\ui_common
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_4
compiling shader deffer_base_bump
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
"bin\xrengine.exe" 
* phase time: 0 ms
* phase cmem: 202297 K
Loading sounds...
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\video\bitcomposer.ogg
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\video\amd_fusion_final_720.ogg
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\weapons\toz194\toz194_close.ogg
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_base_aref_flat
Loading models...
compiling shader deffer_model_bump-hq_3
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_4
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
! Can't find texture 'amik\hit_fx\blood\962e6155'
! Can't find texture 'amik\weapons\grishik\5x45x39'
! Can't find texture 'amik\weapons\grishik\5x56x45_00'
! Can't find texture 'amik\weapons\grishik\357mag'
! Can't find texture 'amik\weapons\grishik\5x45x39_00'
! Can't find texture 'amik\weapons\grishik\7x62x25_1'
! Can't find texture 'amik\weapons\grishik\45'
! Can't find texture 'amik\weapons\grishik\5x45x39_01'
! Can't find texture 'amik\weapons\grishik\5x7x28'
! Can't find texture 'amik\weapons\grishik\7x62x39_00'
! Can't find texture 'amik\weapons\grishik\5x56x45'
! Can't find texture 'amik\weapons\grishik\50_ae'
! Can't find texture 'amik\weapons\grishik\7x62x25_2'
! Can't find texture 'amik\weapons\grishik\6x5x50'
! Can't find texture 'amik\weapons\grishik\7x62x51_1'
! Can't find texture 'amik\weapons\grishik\7x62x25_0'
! Can't find texture 'amik\weapons\grishik\7x62x25_4'
! Can't find texture 'amik\weapons\grishik\7x62x25_3'
! Can't find texture 'amik\weapons\grishik\7x92x57'
! Can't find texture 'amik\weapons\grishik\7x62x39_01'
! Can't find texture 'amik\weapons\grishik\9x39'
! Can't find texture 'amik\weapons\grishik\7x7x57'
! Can't find texture 'amik\weapons\grishik\7x62x51_2'
! Can't find texture 'amik\weapons\grishik\7x62x39_02'
! Can't find texture 'amik\weapons\grishik\7x62x54'
! Can't find texture 'amik\weapons\grishik\9x18_1'
! Can't find texture 'amik\weapons\grishik\9x18_2'
! Can't find texture 'amik\weapons\grishik\9x18_3'
! Can't find texture 'amik\weapons\grishik\7x62x39_03'
! Can't find texture 'flare\flare_04'
! Can't find texture 'flare\flare_21'
! Can't find texture 'det\det_list'
! Can't find texture 'flare\flare_02'
! Can't find texture 'flare\flare_05'
! Can't find texture 'flare\flare_07'
! Can't find texture 'flare\flare_09'
! Can't find texture 'flare\flare_21-r'
! Can't find texture 'flare\flare_32'
! Can't find texture 'ghost_particles\shells\r_pop\12ga'
! Can't find texture 'ghost_particles\shells\shell_762x39'
! Can't find texture 'ghost_particles\shells\r_pop\545x39'
! Can't find texture 'ghost_particles\shells\shell_9x18'
! Can't find texture 'ghost_particles\shells\r_pop\9x19'
! Can't find texture 'ghost_particles\shells\r_pop\9x39'
! Can't find texture 'ghost_particles\glow\glow01'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'pfx\pfx_ani-explosion_neu3'
! Can't find texture 'pfx\pfx_ambimet'
! Can't find texture 'pfx\pfx_anom_bluer'
! Can't find texture 'pfx\pfx_anim_dirt_dying'
! Can't find texture 'pfx\pfx_ani-explosion_neu5'
! Can't find texture 'pfx\pfx_ani-explosion_neu1'
! Can't find texture 'pfx\pfx_anim_dirtexp_3'
! Can't find texture 'pfx\pfx_ani-explosion_neu6'
! Can't find texture 'pfx\pfx_anim_firetest2'
! Can't find texture 'pfx\pfx_anomaly_100'
! Can't find texture 'pfx\pfx_anom_red_gate'
! Can't find texture 'pfx\pfx_anomaly_200'
! Can't find texture 'pfx\pfx_charredwallssil'
! Can't find texture 'pfx\pfx_blue_tiled'
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'pfx\pfx_elektro_anom'
! Can't find texture 'pfx\pfx_dist_lens_base'
! Can't find texture 'pfx\pfx_elektro_anom_03_a'
! Can't find texture 'pfx\pfx_byaka02'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'pfx\pfx_elektro_anom_01'
! Can't find texture 'pfx\pfx_elektro_anom_02'
! Can't find texture 'pfx\pfx_electro_scoch'
! Can't find texture 'pfx\pfx_elektro_anom_02_a'
! Can't find texture 'pfx\pfx_explotions_10'
! Can't find texture 'pfx\pfx_explotions_5'
! Can't find texture 'pfx\pfx_expl_gen'
! Can't find texture 'pfx\pfx_explo_ef'
! Can't find texture 'pfx\pfx_explo_ef_smol'
! Can't find texture 'pfx\pfx_exp_cloud06'
! Can't find texture 'pfx\pfx_exp'
! Can't find texture 'pfx\pfx_fireball_anom'
! Can't find texture 'pfx\pfx_flame_101'
! Can't find texture 'pfx\pfx_fireball_tiled_a'
! Can't find texture 'pfx\pfx_flare_qadro2'
! Can't find texture 'pfx\pfx_flame_102'
! Can't find texture 'pfx\pfx_fantom_01'
! Can't find texture 'pfx\pfx_flare_qadro'
! Can't find texture 'pfx\pfx_fxwhitewater'
! Can't find texture 'pfx\pfx_flare_qadro3'
! Can't find texture 'pfx\pfx_fxwhitewater01'
! Can't find texture 'pfx\pfx_laser_pointer'
! Can't find texture 'pfx\pfx_hit_gaus'
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'pfx\pfx_obruch'
! Can't find texture 'pfx\pfx_plamy_06'
! Can't find texture 'pfx\pfx_muhi'
! Can't find texture 'pfx\pfx_outervortex'
! Can't find texture 'pfx\pfx_plamy01'
! Can't find texture 'pfx\pfx_plamy_02'
! Can't find texture 'pfx\pfx_scola_distor'
! Can't find texture 'pfx\pfx_smok_anim'
! Can't find texture 'pfx\pfx_smoke_06'
! Can't find texture 'pfx\pfx_smoke_animated_3'
! Can't find texture 'pfx\pfx_smoke_001'
! Can't find texture 'pfx\pfx_smoke_08'
! Can't find texture 'pfx\pfx_smoke_03'
! Can't find texture 'pfx\pfx_shpera'
! Can't find texture 'pfx\pfx_smoke_09'
! Can't find texture 'pfx\pfx_smoke_04'
! Can't find texture 'pfx\pfx_ring'
! Can't find texture 'pfx\pfx_snou_explo_02'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snou_explo'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snou_explo_01'
! Can't find texture 'pfx\pfx_smoke_c'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_sparks2'
! Can't find texture 'pfx\pfx_smoke_stolb'
! Can't find texture 'pfx\pfx_snow_sheet'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_90'
! Can't find texture 'pfx\pfx_star_ef_03'
! Can't find texture 'pfx\pfx_star_ef'
! Can't find texture 'pfx\pfx_star_ef_04'
! Can't find texture 'pfx\pfx_woter_03'
! Can't find texture 'pfx\pfx_water_fx'
! Can't find texture 'pfx\pfx_test'
! Can't find texture 'pfx\pfx_woter_01'
! Can't find texture 'pfx\pfx_woter_04'
! Can't find texture 'pfx\pfx_woter_06_c'
! Can't find texture 'wpn\wpn_addon_galilscope'
* [prefetch] Time:   [3861 ms]
* [prefetch] Memory: [1113948 K]
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 3962 ms
* phase cmem: 1313850 K
* phase time: 33 ms
* phase cmem: 1313835 K
* Loading spawn registry...
* 11496 spawn points are successfully loaded
* Loading objects...
* 14610 objects are successfully loaded
* Game 14 is successfully loaded from file 'g:\cop\appdata\savedgames\14.scop' (1.733s)
* phase time: 1732 ms
* phase cmem: 1409323 K
* phase time: 58 ms
* phase cmem: 1411422 K
* phase time: 41 ms
* phase cmem: 1411434 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 38 ms
* phase cmem: 1411460 K
* phase time: 35 ms
* phase cmem: 1411460 K
* phase time: 2468 ms
* phase cmem: 1526902 K
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_flat
compiling shader deffer_base_steep_d-hq
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump-hq
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_aref_bump_d-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader lod
compiling shader lod
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_flat
* phase time: 135 ms
* phase cmem: 1530351 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 219 ms
* phase cmem: 1663241 K
* phase time: 104 ms
* phase cmem: 1673308 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 42 ms
* phase cmem: 1673540 K
* Loading HOM: g:\cop\gamedata\levels\zaton\level.hom
* phase time: 48 ms
* phase cmem: 1674493 K
* phase time: 39 ms
* phase cmem: 1674493 K
* phase time: 36 ms
* phase cmem: 1674493 K
* t-report - base: 2087, 1085595 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 755 ms
* phase cmem: 1979952 K
* phase time: 56 ms
* phase cmem: 1979947 K
* [win32]: free[137431888880 K], reserved[4402004 K], committed[2662524 K]
* [ D3D ]: textures[1148335 K]
* [x-ray]: process heap[1979947 K]
* [x-ray]: economy: strings[36748 K], smem[11045 K]
compiling shader deffer_model_bump_d-hq_0
compiling shader model_def_lplanes_0
compiling shader deffer_model_bump_d-hq_1
compiling shader model_def_lplanes_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader deffer_model_bump_d-hq_2
compiling shader particle_alphaonly
compiling shader model_distort_1
compiling shader accum_emissivel
compiling shader model_distort_2
compiling shader deffer_model_flat_3
compiling shader shadow_direct_model_aref_1
compiling shader model_env_lq_0
! Unknown command:  dump_infos
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : lua_pcall_failed
[error]File          : c:\xray\forward frontier\public build\src\layers\xrrender\resourcemanager_scripting.cpp
[error]Line          : 101
[error]Description   : <no expression>
[error]Arguments     : LUA error: g:\cop\gamedata\scripts\xr_logic.script:734: bad argument #1 to 'pairs' (table expected, got nil)
 

stack trace:
0x0000000000AA1E10 xrCore.dll, CTimer_paused_ex::`vftable' + 1280 byte(s)
0x000000004013384C xrEngine.exe, Device + 588 byte(s)
0x0000000000000378 xrEngine.exe
0x0000000000BBC390 xrCore.dll, Debug
0x000000000015EA00 xrEngine.exe
0x0000000000AA1E00 xrCore.dll, CTimer_paused_ex::`vftable' + 1264 byte(s)
0x0000000000A8CF1D xrCore.dll, xrDebug::backend + 349 byte(s)
0x0000000000A8D39F xrCore.dll, xrDebug::fatal + 143 byte(s)
0x0000000006B3ECF3 xrRender_R2.dll
0x00000000CDE8286E lua51.dll
0x00000000CDEA9F00 lua51.dll, lua_sethook + 2896 byte(s)
0x00000000CDEA9A64 lua51.dll, lua_sethook + 1716 byte(s)
0x00000000CDEA9563 lua51.dll, lua_sethook + 435 byte(s)
0x00000000CDEA9965 lua51.dll, lua_sethook + 1461 byte(s)
0x00000000CDEA9867 lua51.dll, lua_sethook + 1207 byte(s)
0x00000000CDED7DCA lua51.dll, lua_newstate + 4938 byte(s)
0x00000000CDE8409D lua51.dll
0x00000000CDE87F35 lua51.dll, lua_pcall + 117 byte(s)
0x0000000080024985 luabind.beta7-devel.rc4.dll, luabind::detail::pcall + 101 byte(s)
0x0000000093F55860 xrGame.dll, CxImage::`copy constructor closure' + 163632 byte(s)
0x0000000093F4A953 xrGame.dll, CxImage::`copy constructor closure' + 118819 byte(s)
0x0000000093C6E2C9 xrGame.dll, CDialogHolder::operator= + 7854761 byte(s)
0x00000000400B0FE3 xrEngine.exe, CSheduler::ProcessStep + 659 byte(s)
0x00000000400B1534 xrEngine.exe, CSheduler::Update + 532 byte(s)
0x0000000093C73A78 xrGame.dll, CDialogHolder::operator= + 7877208 byte(s)
0x0000000040029EF4 xrEngine.exe, CSecondVPParams::IsSVPFrame + 740 byte(s)
0x000000004002960C xrEngine.exe, CRenderDevice::FrameMove + 332 byte(s)
0x000000004002856D xrEngine.exe, CRenderDevice::on_idle + 269 byte(s)
0x000000004002924F xrEngine.exe, CRenderDevice::message_loop + 111 byte(s)
0x00000000400293DA xrEngine.exe, CRenderDevice::Run + 378 byte(s)
0x00000000400D2BBF xrEngine.exe, InitSound2 + 847 byte(s)
0x00000000400D3819 xrEngine.exe, InitSound2 + 4009 byte(s)
0x00000000400D39B9 xrEngine.exe, InitSound2 + 4425 byte(s)
0x00000000400E5F8A xrEngine.exe, CApplication::load_draw_internal + 66410 byte(s)
0x000000001DAECD87 KERNEL32.DLL, BaseThreadInitThunk + 23 byte(s)
0x000000001EA8CAEC ntdll.dll, RtlUserThreadStart + 44 byte(s)
 
xrEngine.exe caused an EXCEPTION_BREAKPOINT in module xrCore.dll at 0000000000A8CFCA, xrDebug::backend()+0522 byte(s)

 


Дополнено 2 минуты спустя

Новая игра с патчем запускается корректно.

https://disk.yandex.ru/d/utYxOJ5nL6HxTQ попробуй и загрузись, отпиши.

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9 минут назад, pulsed сказал:

https://disk.yandex.ru/d/utYxOJ5nL6HxTQ попробуй и загрузись, отпиши.

Всё равно не хочет. 


* Vendor CPU: AuthenticAMD
* Detected CPU: AMD Athlon(tm) X4 840 Quad Core Processor      
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 2/4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 49157 files cached 27 archives, 10500Kb memory used.
Init FileSystem 0.838555 sec
Build: 547
Build date: Aug 11 2020

Forward Frontier Engine: https://discord.gg/YDWHe25
EH: 851A153A02CDDF3BB1E9EF9B5133D881

-----loading g:\cop\gamedata\configs\system.ltx
-----loading g:\cop\gamedata\configs\system.ltx
-----loading g:\cop\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line 
Executing config-script "user.ltx"...
[g:\cop\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[137434448892 K], reserved[4334696 K], committed[169820 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[38032 K]
* [x-ray]: economy: strings[19744 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=G:\CoP\bin\
dir[1]=G:\CoP\
dir[2]=G:\CoP\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Software
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "g:\cop\gamedata\configs\default_controls.ltx"...
[g:\cop\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "g:\cop\gamedata\configs\rspec_default.ltx"...
[g:\cop\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "g:\cop\gamedata\configs\default_controls.ltx"...
[g:\cop\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[g:\cop\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
* GPU driver: 32.0.15.8157
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4081 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
[CResourceManager] Starting LuaJIT
[CResourceManager] LuaJIT Started!
! Renderer doesn't support blender 'effects\shadow_world'
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 39, correct size = 38
THM chunk 2072 fixed, wrong size = 37, correct size = 44
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 41, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 45
THM chunk 2072 fixed, wrong size = 40, correct size = 38
THM chunk 2072 fixed, wrong size = 36, correct size = 37
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2072 fixed, wrong size = 31, correct size = 30
THM chunk 2072 fixed, wrong size = 31, correct size = 30
THM chunk 2072 fixed, wrong size = 29, correct size = 24
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 33, correct size = 32
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 28, correct size = 39
THM chunk 2072 fixed, wrong size = 28, correct size = 43
THM chunk 2072 fixed, wrong size = 28, correct size = 43
THM chunk 2072 fixed, wrong size = 28, correct size = 41
THM chunk 2072 fixed, wrong size = 30, correct size = 25
THM chunk 2072 fixed, wrong size = 34, correct size = 27
THM chunk 2072 fixed, wrong size = 27, correct size = 30
THM chunk 2072 fixed, wrong size = 26, correct size = 33
THM chunk 2072 fixed, wrong size = 25, correct size = 27
THM chunk 2072 fixed, wrong size = 25, correct size = 27
THM chunk 2072 fixed, wrong size = 33, correct size = 28
THM chunk 2072 fixed, wrong size = 26, correct size = 30
THM chunk 2072 fixed, wrong size = 26, correct size = 30
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 25, correct size = 29
THM chunk 2072 fixed, wrong size = 28, correct size = 41
THM chunk 2072 fixed, wrong size = 28, correct size = 41
THM chunk 2072 fixed, wrong size = 28, correct size = 37
THM chunk 2072 fixed, wrong size = 28, correct size = 36
THM chunk 2072 fixed, wrong size = 25, correct size = 29
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 8
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader hud_font
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[137433940712 K], reserved[4338992 K], committed[673704 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[165643 K]
* [x-ray]: economy: strings[20098 K], smem[0 K]
*  0.0 : [  56] $null
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   6] $user$albedo
*  0.0 : [   6] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   7] $user$generic0
*  0.0 : [   5] $user$generic1
*  0.0 : [   1] $user$generic2
*  0.0 : [   1] $user$jitter_0
*  0.0 : [   1] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   8] $user$material
*  0.0 : [  12] $user$normal
*  0.0 : [  12] $user$position
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   4] $user$smap_depth
*  0.0 : [   3] $user$smap_surf
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   1] $user$viewport2
*  0.0 : [   1] act\act_controller_hit
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] amik\anomaly\electric_radial
*  0.0 : [   1] amik\explosions\anim_dirtexp_3
*  0.0 : [   1] amik\explosions\boom_0
*  0.0 : [   1] amik\explosions\boom_1
*  0.0 : [   1] amik\explosions\boom_2
*  0.0 : [   1] amik\explosions\decal_concrete
*  0.0 : [   1] amik\explosions\explo_end
*  0.0 : [   1] amik\explosions\explosion_dynamite\explosion_din
*  0.0 : [   1] amik\explosions\explosion_dynamite\flashlight
*  0.0 : [   1] amik\explosions\explosion_dynamite\smoke
*  0.0 : [   1] amik\explosions\explosion_flash_atlas
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_1
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
*  0.0 : [   1] amik\explosions\explosion_fuelcan\grey_xpl
*  0.0 : [   1] amik\explosions\explosion_smoke03
*  0.0 : [   1] amik\explosions\final_expl
*  0.0 : [   1] amik\explosions\ring_grey
*  0.0 : [   1] amik\explosions\smoke128_3w
*  0.0 : [   1] amik\explosions\smoke2
*  0.0 : [   1] amik\explosions\smoke_cannon
*  0.0 : [   1] amik\explosions\smoke_white_tiled3
*  0.0 : [   1] amik\fly\fly
*  0.0 : [   1] amik\hit_fx\blood\962e6155
*  0.0 : [   1] amik\hit_fx\blood\blood
*  0.0 : [   1] amik\hit_fx\blood\m
*  0.0 : [   1] amik\hit_fx\water_splash\water_splash_anim
*  0.0 : [   1] amik\hit_fx\water_splash\water_spurt
*  0.0 : [   1] amik\mine\mine
*  0.0 : [   1] amik\nature\list
*  0.0 : [   1] amik\nature\stonedebris1
*  0.0 : [   1] amik\nature\wood_part
*  0.0 : [   1] amik\static\gas_light\flame_zippo
*  0.0 : [   1] amik\weapons\00
*  0.0 : [   1] amik\weapons\12x70
*  0.0 : [   1] amik\weapons\6ways1
*  0.0 : [   1] amik\weapons\6ways2
*  0.0 : [   1] amik\weapons\9x39
*  0.0 : [   1] amik\weapons\btr\muzzle 6ways1
*  0.0 : [   1] amik\weapons\btr\muzzle 6ways2
*  0.0 : [   1] amik\weapons\dtk_2
*  0.0 : [   1] amik\weapons\dtk_3
*  0.0 : [   1] amik\weapons\dtk_4
*  0.0 : [   1] amik\weapons\dtk_4_1
*  0.0 : [   1] amik\weapons\dtk_5
*  0.0 : [   1] amik\weapons\dtk_6
*  0.0 : [   1] amik\weapons\dtk_8
*  0.0 : [   1] amik\weapons\flame\flameshoot_1
*  0.0 : [   1] amik\weapons\flame\flameshoot_2
*  0.0 : [   1] amik\weapons\flame\flameshoot_3
*  0.0 : [   1] amik\weapons\flame\flameshoot_4
*  0.0 : [   1] amik\weapons\flame\flameshoot_5
*  0.0 : [   1] amik\weapons\flame\mg42out
*  0.0 : [   1] amik\weapons\flame\trace
*  0.0 : [   1] amik\weapons\flame\trace_01
*  0.0 : [   1] amik\weapons\flame\trail
*  0.0 : [   1] amik\weapons\flash_01
*  0.0 : [   1] amik\weapons\flash_02
*  0.0 : [   1] amik\weapons\flash_04
*  0.0 : [   1] amik\weapons\flash_05
*  0.0 : [   1] amik\weapons\grishik\357mag
*  0.0 : [   1] amik\weapons\grishik\45
*  0.0 : [   1] amik\weapons\grishik\50_ae
*  0.0 : [   1] amik\weapons\grishik\5x45x39
*  0.0 : [   1] amik\weapons\grishik\5x45x39_00
*  0.0 : [   1] amik\weapons\grishik\5x45x39_01
*  0.0 : [   1] amik\weapons\grishik\5x56x45
*  0.0 : [   1] amik\weapons\grishik\5x56x45_00
*  0.0 : [   1] amik\weapons\grishik\5x7x28
*  0.0 : [   1] amik\weapons\grishik\6x5x50
*  0.0 : [   1] amik\weapons\grishik\7x62x25_0
*  0.0 : [   1] amik\weapons\grishik\7x62x25_1
*  0.0 : [   1] amik\weapons\grishik\7x62x25_2
*  0.0 : [   1] amik\weapons\grishik\7x62x25_3
*  0.0 : [   1] amik\weapons\grishik\7x62x25_4
*  0.0 : [   1] amik\weapons\grishik\7x62x39_00
*  0.0 : [   1] amik\weapons\grishik\7x62x39_01
*  0.0 : [   1] amik\weapons\grishik\7x62x39_02
*  0.0 : [   1] amik\weapons\grishik\7x62x39_03
*  0.0 : [   1] amik\weapons\grishik\7x62x51_1
*  0.0 : [   1] amik\weapons\grishik\7x62x51_2
*  0.0 : [   1] amik\weapons\grishik\7x62x54
*  0.0 : [   1] amik\weapons\grishik\7x7x57
*  0.0 : [   1] amik\weapons\grishik\7x92x57
*  0.0 : [   1] amik\weapons\grishik\9x18_1
*  0.0 : [   1] amik\weapons\grishik\9x18_2
*  0.0 : [   1] amik\weapons\grishik\9x18_3
*  0.0 : [   1] amik\weapons\grishik\9x39
*  0.0 : [   1] amik\weapons\mg42out
*  0.0 : [   1] amik\weapons\shells_12x70
*  0.0 : [   1] amik\weapons\shells_ak
*  0.0 : [   1] amik\weapons\shells_ak_01
*  0.0 : [   1] amik\weapons\smokeshoot_0
*  0.0 : [   1] amik\weapons\smokeshoot_1
*  0.0 : [   1] amik\weapons\trace
*  0.0 : [   1] amik\weapons\trace_01
*  0.0 : [   1] det\det_list
*  0.0 : [   1] flare\flare_02
*  0.0 : [   1] flare\flare_04
*  0.0 : [   1] flare\flare_05
*  0.0 : [   1] flare\flare_07
*  0.0 : [   1] flare\flare_09
*  0.0 : [   1] flare\flare_21
*  0.0 : [   1] flare\flare_21-r
*  0.0 : [   1] flare\flare_32
*  0.0 : [   1] fx\fx_fire-full
*  0.0 : [   1] fx\fx_fire-glow
*  0.0 : [   1] fx\fx_fire1_06
*  0.0 : [   1] fx\fx_fire1_13
*  0.0 : [   1] fx\fx_fire1_16
*  0.0 : [   1] fx\fx_fl_l
*  0.0 : [   1] fx\fx_flare0
*  0.0 : [   1] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   1] fx\fx_gradient
*  0.0 : [   1] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_moon_halo_phase_1
*  0.0 : [   1] fx\fx_moon_halo_phase_2
*  0.0 : [   1] fx\fx_moon_halo_phase_3
*  0.0 : [   1] fx\fx_moon_halo_phase_4
*  0.0 : [   1] fx\fx_moon_halo_phase_5
*  0.0 : [   1] fx\fx_moon_halo_phase_6
*  0.0 : [   1] fx\fx_moon_halo_phase_7
*  0.0 : [   1] fx\fx_moon_phase_1
*  0.0 : [   1] fx\fx_moon_phase_2
*  0.0 : [   1] fx\fx_moon_phase_3
*  0.0 : [   1] fx\fx_moon_phase_4
*  0.0 : [   1] fx\fx_moon_phase_5
*  0.0 : [   1] fx\fx_moon_phase_6
*  0.0 : [   1] fx\fx_moon_phase_7
*  0.0 : [   1] fx\fx_noise
*  0.0 : [   2] fx\fx_noise2
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   1] fx\fx_ring1
*  0.0 : [   1] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_fog
*  0.0 : [   1] fx\fx_sun_gradient
*  0.0 : [   1] fx\fx_sun_halo
*  0.0 : [   1] fx\fx_sun_morning
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   1] fx\fx_volumefog1
*  0.0 : [   1] ghost_particles\dist\distortion_default
*  0.0 : [   1] ghost_particles\eft_style\eft_flame
*  0.0 : [   1] ghost_particles\eft_style\empty
*  0.0 : [   1] ghost_particles\eft_style\f4_sparks
*  0.0 : [   1] ghost_particles\eft_style\smoke01
*  0.0 : [   1] ghost_particles\eft_style\smoke02
*  0.0 : [   1] ghost_particles\glow\glow01
*  0.0 : [   1] ghost_particles\shells\r_pop\12ga
*  0.0 : [   1] ghost_particles\shells\r_pop\545x39
*  0.0 : [   1] ghost_particles\shells\r_pop\9x19
*  0.0 : [   1] ghost_particles\shells\r_pop\9x39
*  0.0 : [   1] ghost_particles\shells\shell_762x39
*  0.0 : [   1] ghost_particles\shells\shell_9x18
*  0.0 : [   1] ghost_particles\smoke\generic_smoke_white_00
*  0.0 : [   1] ghost_particles\smoke\smoke_loop_5x5
*  0.0 : [   1] glow\glow_04
*  0.0 : [   1] glow\glow_anamorphic
*  0.0 : [   1] glow\glow_blue
*  0.0 : [   1] glow\glow_fire1
*  0.0 : [   1] glow\glow_orange
*  0.0 : [   1] glow\glow_orange2
*  0.0 : [   1] glow\glow_orange_bright
*  0.0 : [   1] glow\glow_rays
*  0.0 : [   1] glow\glow_reddish1
*  0.0 : [   1] glow\glow_torch_r2
*  0.0 : [   1] glow\glow_white
*  0.0 : [   1] glow\glow_yellow
*  0.0 : [   1] lights\lights_flashlight2
*  0.0 : [   4] lights\lights_spot01
*  0.0 : [   1] pfx\mm_boy_1
*  0.0 : [   1] pfx\mm_boy_2
*  0.0 : [   1] pfx\mm_boy_3
*  0.0 : [   1] pfx\mm_shadow_face_1
*  0.0 : [   1] pfx\mm_shadow_face_2
*  0.0 : [   1] pfx\mm_shadow_face_3
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*  0.0 : [   1] pfx\mm_shadow_face_6
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*  0.0 : [   1] pfx\pfx_ani-explosion-02
*  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   1] pfx\pfx_ani-explosion-02a
*  0.0 : [   1] pfx\pfx_ani-explosion_neu1
*  0.0 : [   1] pfx\pfx_ani-explosion_neu3
*  0.0 : [   1] pfx\pfx_ani-explosion_neu5
*  0.0 : [   1] pfx\pfx_ani-explosion_neu6
*  0.0 : [   1] pfx\pfx_ani-fire01
*  0.0 : [   1] pfx\pfx_ani-smoke-01
*  0.0 : [   1] pfx\pfx_anim_dirt_dying
*  0.0 : [   1] pfx\pfx_anim_dirtexp_3
*  0.0 : [   1] pfx\pfx_anim_firetest2
*  0.0 : [   1] pfx\pfx_anom_bluer
*  0.0 : [   1] pfx\pfx_anom_red_gate
*  0.0 : [   1] pfx\pfx_anomaly_1
*  0.0 : [   1] pfx\pfx_anomaly_10
*  0.0 : [   1] pfx\pfx_anomaly_100
*  0.0 : [   1] pfx\pfx_anomaly_11
*  0.0 : [   1] pfx\pfx_anomaly_16
*  0.0 : [   1] pfx\pfx_anomaly_17
*  0.0 : [   1] pfx\pfx_anomaly_18
*  0.0 : [   1] pfx\pfx_anomaly_19
*  0.0 : [   1] pfx\pfx_anomaly_2
*  0.0 : [   1] pfx\pfx_anomaly_20
*  0.0 : [   1] pfx\pfx_anomaly_200
*  0.0 : [   1] pfx\pfx_anomaly_21
*  0.0 : [   1] pfx\pfx_anomaly_23
*  0.0 : [   1] pfx\pfx_anomaly_2_green
*  0.0 : [   1] pfx\pfx_anomaly_3
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*  0.0 : [   1] pfx\pfx_anomaly_6
*  0.0 : [   1] pfx\pfx_anomaly_7
*  0.0 : [   1] pfx\pfx_anomaly_8
*  0.0 : [   1] pfx\pfx_anomaly_88
*  0.0 : [   1] pfx\pfx_anomaly_9
*  0.0 : [   1] pfx\pfx_blood_vapor
*  0.0 : [   1] pfx\pfx_bloodsplash1
*  0.0 : [   1] pfx\pfx_bloodsplash2
*  0.0 : [   1] pfx\pfx_blue_tiled
*  0.0 : [   1] pfx\pfx_blurry_cloud
*  0.0 : [   1] pfx\pfx_brick
*  0.0 : [   1] pfx\pfx_bubble
*  0.0 : [   1] pfx\pfx_bubble_1
*  0.0 : [   1] pfx\pfx_bubble_water
*  0.0 : [   1] pfx\pfx_byaka02
*  0.0 : [   1] pfx\pfx_byaka_01
*  0.0 : [   1] pfx\pfx_cc_lighting_grad2
*  0.0 : [   1] pfx\pfx_cc_lightings
*  0.0 : [   1] pfx\pfx_charredwallssil
*  0.0 : [   1] pfx\pfx_concretedebris_01
*  0.0 : [   1] pfx\pfx_concretepuffs_01
*  0.0 : [   1] pfx\pfx_dist2
*  0.0 : [   1] pfx\pfx_dist2a
*  0.0 : [   1] pfx\pfx_dist2inv
*  0.0 : [   1] pfx\pfx_dist3
*  0.0 : [   1] pfx\pfx_dist4
*  0.0 : [   1] pfx\pfx_dist7
*  0.0 : [   1] pfx\pfx_dist8
*  0.0 : [   1] pfx\pfx_dist9
*  0.0 : [   1] pfx\pfx_dist_lens_base
*  0.0 : [   1] pfx\pfx_dist_lightning_02
*  0.0 : [   1] pfx\pfx_dist_teleport
*  0.0 : [   1] pfx\pfx_distort_anomaly
*  0.0 : [   1] pfx\pfx_distortion
*  0.0 : [   1] pfx\pfx_electro_scoch
*  0.0 : [   1] pfx\pfx_electrostatic
*  0.0 : [   1] pfx\pfx_elektro_anom
*  0.0 : [   1] pfx\pfx_elektro_anom_01
*  0.0 : [   1] pfx\pfx_elektro_anom_02
*  0.0 : [   1] pfx\pfx_elektro_anom_02_a
*  0.0 : [   1] pfx\pfx_elektro_anom_03_a
*  0.0 : [   1] pfx\pfx_exp
*  0.0 : [   1] pfx\pfx_exp_cloud06
*  0.0 : [   1] pfx\pfx_expl_01
*  0.0 : [   1] pfx\pfx_expl_benzin
*  0.0 : [   1] pfx\pfx_expl_gen
*  0.0 : [   1] pfx\pfx_explo_ef
*  0.0 : [   1] pfx\pfx_explo_ef_smol
*  0.0 : [   1] pfx\pfx_explotions_10
*  0.0 : [   1] pfx\pfx_explotions_2
*  0.0 : [   1] pfx\pfx_explotions_3
*  0.0 : [   1] pfx\pfx_explotions_4
*  0.0 : [   1] pfx\pfx_explotions_5
*  0.0 : [   1] pfx\pfx_explotions_smoke
*  0.0 : [   1] pfx\pfx_explotions_smoke_benzine
*  0.0 : [   1] pfx\pfx_fantom_01
*  0.0 : [   1] pfx\pfx_fireball_anom
*  0.0 : [   1] pfx\pfx_fireball_tiled_a
*  0.0 : [   1] pfx\pfx_flame
*  0.0 : [   1] pfx\pfx_flame_01
*  0.0 : [   1] pfx\pfx_flame_101
*  0.0 : [   1] pfx\pfx_flame_102
*  0.0 : [   1] pfx\pfx_flamefx_01
*  0.0 : [   1] pfx\pfx_flare_qadro
*  0.0 : [   1] pfx\pfx_flare_qadro2
*  0.0 : [   1] pfx\pfx_flare_qadro3
*  0.0 : [   1] pfx\pfx_flash_01
*  0.0 : [   1] pfx\pfx_flash_02
*  0.0 : [   1] pfx\pfx_flash_04
*  0.0 : [   1] pfx\pfx_flash_05
*  0.0 : [   1] pfx\pfx_flash_07
*  0.0 : [   1] pfx\pfx_flash_08
*  0.0 : [   1] pfx\pfx_fxwhitewater
*  0.0 : [   1] pfx\pfx_fxwhitewater01
*  0.0 : [   1] pfx\pfx_g-smoke-01
*  0.0 : [   1] pfx\pfx_gologramma
*  0.0 : [   1] pfx\pfx_gradient
*  0.0 : [   1] pfx\pfx_gradient1
*  0.0 : [   1] pfx\pfx_hit_gaus
*  0.0 : [   1] pfx\pfx_intense2_a
*  0.0 : [   1] pfx\pfx_laser_pointer
*  0.0 : [   1] pfx\pfx_leaves_01
*  0.0 : [   1] pfx\pfx_leaves_02
*  0.0 : [   1] pfx\pfx_light1
*  0.0 : [   1] pfx\pfx_light3
*  0.0 : [   1] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   1] pfx\pfx_lightning_01
*  0.0 : [   1] pfx\pfx_lightning_02
*  0.0 : [   1] pfx\pfx_ligth_6
*  0.0 : [   1] pfx\pfx_muhi
*  0.0 : [   1] pfx\pfx_obruch
*  0.0 : [   1] pfx\pfx_outervortex
*  0.0 : [   1] pfx\pfx_plamy01
*  0.0 : [   1] pfx\pfx_plamy_02
*  0.0 : [   1] pfx\pfx_plamy_06
*  0.0 : [   1] pfx\pfx_plasma
*  0.0 : [   1] pfx\pfx_ring
*  0.0 : [   1] pfx\pfx_scola_distor
*  0.0 : [   1] pfx\pfx_shells1
*  0.0 : [   1] pfx\pfx_shells2
*  0.0 : [   1] pfx\pfx_shpera
*  0.0 : [   1] pfx\pfx_skinsplash1
*  0.0 : [   1] pfx\pfx_smok_anim
*  0.0 : [   1] pfx\pfx_smoke_001
*  0.0 : [   1] pfx\pfx_smoke_03
*  0.0 : [   1] pfx\pfx_smoke_04
*  0.0 : [   1] pfx\pfx_smoke_06
*  0.0 : [   1] pfx\pfx_smoke_08
*  0.0 : [   1] pfx\pfx_smoke_09
*  0.0 : [   1] pfx\pfx_smoke_a
*  0.0 : [   1] pfx\pfx_smoke_animated_3
*  0.0 : [   1] pfx\pfx_smoke_b
*  0.0 : [   1] pfx\pfx_smoke_c
*  0.0 : [   1] pfx\pfx_smoke_stolb
*  0.0 : [   1] pfx\pfx_smokepuffs1
*  0.0 : [   1] pfx\pfx_smokepuffs2
*  0.0 : [   1] pfx\pfx_snou_explo
*  0.0 : [   1] pfx\pfx_snou_explo_01
*  0.0 : [   1] pfx\pfx_snou_explo_02
*  0.0 : [   1] pfx\pfx_snow_10
*  0.0 : [   1] pfx\pfx_snow_100
*  0.0 : [   1] pfx\pfx_snow_20
*  0.0 : [   1] pfx\pfx_snow_30
*  0.0 : [   1] pfx\pfx_snow_40
*  0.0 : [   1] pfx\pfx_snow_50
*  0.0 : [   1] pfx\pfx_snow_60
*  0.0 : [   1] pfx\pfx_snow_70
*  0.0 : [   1] pfx\pfx_snow_80
*  0.0 : [   1] pfx\pfx_snow_90
*  0.0 : [   1] pfx\pfx_snow_sheet
*  0.0 : [   1] pfx\pfx_spark_01
*  0.0 : [   1] pfx\pfx_spark_02
*  0.0 : [   1] pfx\pfx_sparks
*  0.0 : [   1] pfx\pfx_sparks1
*  0.0 : [   1] pfx\pfx_sparks2
*  0.0 : [   1] pfx\pfx_specks
*  0.0 : [   1] pfx\pfx_specks_poison
*  0.0 : [   1] pfx\pfx_spikey_star
*  0.0 : [   1] pfx\pfx_splash3
*  0.0 : [   1] pfx\pfx_splash_01
*  0.0 : [   1] pfx\pfx_splash_02
*  0.0 : [   1] pfx\pfx_star_ef
*  0.0 : [   1] pfx\pfx_star_ef_03
*  0.0 : [   1] pfx\pfx_star_ef_04
*  0.0 : [   1] pfx\pfx_step_blood
*  0.0 : [   1] pfx\pfx_stonedebris1
*  0.0 : [   1] pfx\pfx_stonedebris2
*  0.0 : [   1] pfx\pfx_synus
*  0.0 : [   1] pfx\pfx_teleport
*  0.0 : [   1] pfx\pfx_test
*  0.0 : [   1] pfx\pfx_test_textures
*  0.0 : [   1] pfx\pfx_vehglassdebris_01
*  0.0 : [   1] pfx\pfx_vehmetaldebris_01
*  0.0 : [   1] pfx\pfx_water_fx
*  0.0 : [   1] pfx\pfx_water_wave
*  0.0 : [   1] pfx\pfx_woodchips1
*  0.0 : [   1] pfx\pfx_woodchips3
*  0.0 : [   1] pfx\pfx_woter_01
*  0.0 : [   1] pfx\pfx_woter_03
*  0.0 : [   1] pfx\pfx_woter_04
*  0.0 : [   1] pfx\pfx_woter_06_c
*  0.0 : [   1] pfx\r_pop\shells\12ga
*  0.0 : [   1] pfx\r_pop\shells\45acp
*  0.0 : [   1] pfx\r_pop\shells\545x39
*  0.0 : [   1] pfx\r_pop\shells\556x45
*  0.0 : [   1] pfx\r_pop\shells\762x39
*  0.0 : [   1] pfx\r_pop\shells\762x51
*  0.0 : [   1] pfx\r_pop\shells\762x54
*  0.0 : [   1] pfx\r_pop\shells\9x18
*  0.0 : [   1] pfx\r_pop\shells\9x19
*  0.0 : [   1] pfx\r_pop\shells\9x39
*  0.0 : [   1] prop\prop_fake_bed_fireplace
*  0.0 : [   1] prop\prop_provod_02
*  0.0 : [  14] sky\af1_cloudy\cloudy_1
*  0.0 : [  14] sky\af1_cloudy\cloudy_1#small
*  0.0 : [  40] sky\af1_cloudy\cloudy_2
*  0.0 : [  40] sky\af1_cloudy\cloudy_2#small
*  0.0 : [  18] sky\af1_cloudy\cloudy_3
*  0.0 : [  18] sky\af1_cloudy\cloudy_3#small
*  0.0 : [  14] sky\af1_cloudy\cloudy_5
*  0.0 : [  14] sky\af1_cloudy\cloudy_5#small
*  0.0 : [  56] sky\af1_foggy\foggy_1
*  0.0 : [  56] sky\af1_foggy\foggy_1#small
*  0.0 : [  30] sky\af1_foggy\foggy_2
*  0.0 : [  30] sky\af1_foggy\foggy_2#small
*  0.0 : [  48] sky\af1_foggy\foggy_3
*  0.0 : [  48] sky\af1_foggy\foggy_3#small
*  0.0 : [  46] sky\af1_foggy\foggy_4
*  0.0 : [  46] sky\af1_foggy\foggy_4#small
*  0.0 : [  46] sky\af1_foggy\foggy_5
*  0.0 : [  46] sky\af1_foggy\foggy_5#small
*  0.0 : [   9] sky\af3_blowout\blowout1
*  0.0 : [   9] sky\af3_blowout\blowout1#small
*  0.0 : [   3] sky\af3_blowout\blowout1_1
*  0.0 : [   3] sky\af3_blowout\blowout1_1#small
*  0.0 : [   2] sky\af3_blowout\blowout2
*  0.0 : [   2] sky\af3_blowout\blowout2#small
*  0.0 : [   1] sky\af3_blowout\blowout2_night
*  0.0 : [   1] sky\af3_blowout\blowout2_night#small
*  0.0 : [   2] sky\af3_blowout\blowout3
*  0.0 : [   2] sky\af3_blowout\blowout3#small
*  0.0 : [   4] sky\af3_blowout\blowout3_1
*  0.0 : [   4] sky\af3_blowout\blowout3_1#small
*  0.0 : [   2] sky\af3_blowout\blowout3_1_night
*  0.0 : [   2] sky\af3_blowout\blowout3_1_night#small
*  0.0 : [  28] sky\af3_blowout\blowout3_2
*  0.0 : [  28] sky\af3_blowout\blowout3_2#small
*  0.0 : [   2] sky\af3_blowout\blowout3_2_night
*  0.0 : [   2] sky\af3_blowout\blowout3_2_night#small
*  0.0 : [   4] sky\af3_blowout\blowout3_3
*  0.0 : [   4] sky\af3_blowout\blowout3_3#small
*  0.0 : [   2] sky\af3_blowout\blowout3_3_night
*  0.0 : [   2] sky\af3_blowout\blowout3_3_night#small
*  0.0 : [   1] sky\af3_blowout\blowout3_night
*  0.0 : [   1] sky\af3_blowout\blowout3_night#small
*  0.0 : [   2] sky\af3_blowout\blowout4
*  0.0 : [   2] sky\af3_blowout\blowout4#small
*  0.0 : [   6] sky\af3_blowout\blowout4_1
*  0.0 : [   6] sky\af3_blowout\blowout4_1#small
*  0.0 : [  27] sky\af3_blowout\blowout4_1_night
*  0.0 : [  27] sky\af3_blowout\blowout4_1_night#small
*  0.0 : [   1] sky\af3_blowout\blowout4_night
*  0.0 : [   1] sky\af3_blowout\blowout4_night#small
*  0.0 : [   2] sky\af3_blowout\blowout5
*  0.0 : [   2] sky\af3_blowout\blowout5#small
*  0.0 : [   1] sky\af3_blowout\blowout5_night
*  0.0 : [   1] sky\af3_blowout\blowout5_night#small
*  0.0 : [   7] sky\af3_blowout\blowout5psi
*  0.0 : [   7] sky\af3_blowout\blowout5psi#small
*  0.0 : [   7] sky\af3_blowout\blowout5psi_night
*  0.0 : [   7] sky\af3_blowout\blowout5psi_night#small
*  0.0 : [   2] sky\af3_blowout\blowout6
*  0.0 : [   2] sky\af3_blowout\blowout6#small
*  0.0 : [   1] sky\af3_blowout\blowout6_night
*  0.0 : [   1] sky\af3_blowout\blowout6_night#small
*  0.0 : [   4] sky\af3_blowout\blowout7
*  0.0 : [   4] sky\af3_blowout\blowout7#small
*  0.0 : [   4] sky\af3_blowout\blowout7_night
*  0.0 : [   4] sky\af3_blowout\blowout7_night#small
*  0.0 : [  12] sky\af3_clear\00-00-fm
*  0.0 : [  12] sky\af3_clear\00-00-fm#small
*  0.0 : [   8] sky\af3_clear\00-00-hm
*  0.0 : [   8] sky\af3_clear\00-00-hm#small
*  0.0 : [  25] sky\af3_clear\00-00-nm
*  0.0 : [  25] sky\af3_clear\00-00-nm#small
*  0.0 : [  12] sky\af3_clear\01-00-fm
*  0.0 : [  12] sky\af3_clear\01-00-fm#small
*  0.0 : [   8] sky\af3_clear\01-00-hm
*  0.0 : [   8] sky\af3_clear\01-00-hm#small
*  0.0 : [  37] sky\af3_clear\01-00-nm
*  0.0 : [  37] sky\af3_clear\01-00-nm#small
*  0.0 : [  12] sky\af3_clear\02-00-fm
*  0.0 : [  12] sky\af3_clear\02-00-fm#small
*  0.0 : [   8] sky\af3_clear\02-00-hm
*  0.0 : [   8] sky\af3_clear\02-00-hm#small
*  0.0 : [  25] sky\af3_clear\02-00-nm
*  0.0 : [  25] sky\af3_clear\02-00-nm#small
*  0.0 : [  12] sky\af3_clear\03-00-fm
*  0.0 : [  12] sky\af3_clear\03-00-fm#small
*  0.0 : [   8] sky\af3_clear\03-00-hm
*  0.0 : [   8] sky\af3_clear\03-00-hm#small
*  0.0 : [  12] sky\af3_clear\04-00-fm
*  0.0 : [  12] sky\af3_clear\04-00-fm#small
*  0.0 : [   8] sky\af3_clear\04-00-hm
*  0.0 : [   8] sky\af3_clear\04-00-hm#small
*  0.0 : [  33] sky\af3_clear\04-30
*  0.0 : [  33] sky\af3_clear\04-30#small
*  0.0 : [  33] sky\af3_clear\05-00
*  0.0 : [  33] sky\af3_clear\05-00#small
*  0.0 : [  33] sky\af3_clear\05-30
*  0.0 : [  33] sky\af3_clear\05-30#small
*  0.0 : [  66] sky\af3_clear\06-00
*  0.0 : [  66] sky\af3_clear\06-00#small
*  0.0 : [  33] sky\af3_clear\07-00
*  0.0 : [  33] sky\af3_clear\07-00#small
*  0.0 : [  33] sky\af3_clear\08-00
*  0.0 : [  33] sky\af3_clear\08-00#small
*  0.0 : [  33] sky\af3_clear\09-00
*  0.0 : [  33] sky\af3_clear\09-00#small
*  0.0 : [  33] sky\af3_clear\10-00
*  0.0 : [  33] sky\af3_clear\10-00#small
*  0.0 : [  33] sky\af3_clear\11-00
*  0.0 : [  33] sky\af3_clear\11-00#small
*  0.0 : [  33] sky\af3_clear\12-00
*  0.0 : [  33] sky\af3_clear\12-00#small
*  0.0 : [  33] sky\af3_clear\13-00
*  0.0 : [  33] sky\af3_clear\13-00#small
*  0.0 : [  33] sky\af3_clear\14-00
*  0.0 : [  33] sky\af3_clear\14-00#small
*  0.0 : [  33] sky\af3_clear\15-00
*  0.0 : [  33] sky\af3_clear\15-00#small
*  0.0 : [  33] sky\af3_clear\16-00
*  0.0 : [  33] sky\af3_clear\16-00#small
*  0.0 : [  33] sky\af3_clear\17-00
*  0.0 : [  33] sky\af3_clear\17-00#small
*  0.0 : [  33] sky\af3_clear\18-00
*  0.0 : [  33] sky\af3_clear\18-00#small
*  0.0 : [  33] sky\af3_clear\19-00
*  0.0 : [  33] sky\af3_clear\19-00#small
*  0.0 : [  66] sky\af3_clear\20-00
*  0.0 : [  66] sky\af3_clear\20-00#small
*  0.0 : [  33] sky\af3_clear\20-30
*  0.0 : [  33] sky\af3_clear\20-30#small
*  0.0 : [  33] sky\af3_clear\21-00
*  0.0 : [  33] sky\af3_clear\21-00#small
*  0.0 : [  33] sky\af3_clear\21-30
*  0.0 : [  33] sky\af3_clear\21-30#small
*  0.0 : [  12] sky\af3_clear\22-00-fm
*  0.0 : [  12] sky\af3_clear\22-00-fm#small
*  0.0 : [   8] sky\af3_clear\22-00-hm
*  0.0 : [   8] sky\af3_clear\22-00-hm#small
*  0.0 : [  12] sky\af3_clear\23-00-fm
*  0.0 : [  12] sky\af3_clear\23-00-fm#small
*  0.0 : [   8] sky\af3_clear\23-00-hm
*  0.0 : [   8] sky\af3_clear\23-00-hm#small
*  0.0 : [   5] sky\af3_cloudy\05-00
*  0.0 : [   5] sky\af3_cloudy\05-00#small
*  0.0 : [  10] sky\af3_cloudy\06-00
*  0.0 : [  10] sky\af3_cloudy\06-00#small
*  0.0 : [  10] sky\af3_cloudy\07-00
*  0.0 : [  10] sky\af3_cloudy\07-00#small
*  0.0 : [  18] sky\af3_cloudy\08-00
*  0.0 : [  18] sky\af3_cloudy\08-00#small
*  0.0 : [  23] sky\af3_cloudy\09-00
*  0.0 : [  23] sky\af3_cloudy\09-00#small
*  0.0 : [  11] sky\af3_cloudy\10-00
*  0.0 : [  11] sky\af3_cloudy\10-00#small
*  0.0 : [  11] sky\af3_cloudy\11-00
*  0.0 : [  11] sky\af3_cloudy\11-00#small
*  0.0 : [  18] sky\af3_cloudy\12-00
*  0.0 : [  18] sky\af3_cloudy\12-00#small
*  0.0 : [  10] sky\af3_cloudy\13-00
*  0.0 : [  10] sky\af3_cloudy\13-00#small
*  0.0 : [  36] sky\af3_cloudy\14-00
*  0.0 : [  36] sky\af3_cloudy\14-00#small
*  0.0 : [  28] sky\af3_cloudy\15-00
*  0.0 : [  28] sky\af3_cloudy\15-00#small
*  0.0 : [  10] sky\af3_cloudy\16-00
*  0.0 : [  10] sky\af3_cloudy\16-00#small
*  0.0 : [  18] sky\af3_cloudy\17-00
*  0.0 : [  18] sky\af3_cloudy\17-00#small
*  0.0 : [  20] sky\af3_cloudy\18-00
*  0.0 : [  20] sky\af3_cloudy\18-00#small
*  0.0 : [   5] sky\af3_cloudy\19-00
*  0.0 : [   5] sky\af3_cloudy\19-00#small
*  0.0 : [  10] sky\af3_cloudy\20-00
*  0.0 : [  10] sky\af3_cloudy\20-00#small
*  0.0 : [  11] sky\af3_foggy\06-00
*  0.0 : [  11] sky\af3_foggy\06-00#small
*  0.0 : [  11] sky\af3_foggy\07-00
*  0.0 : [  11] sky\af3_foggy\07-00#small
*  0.0 : [  19] sky\af3_foggy\09-00
*  0.0 : [  19] sky\af3_foggy\09-00#small
*  0.0 : [  40] sky\af3_foggy\10-00
*  0.0 : [  40] sky\af3_foggy\10-00#small
*  0.0 : [  10] sky\af3_foggy\11-00
*  0.0 : [  10] sky\af3_foggy\11-00#small
*  0.0 : [  11] sky\af3_foggy\12-00
*  0.0 : [  11] sky\af3_foggy\12-00#small
*  0.0 : [  27] sky\af3_foggy\13-00
*  0.0 : [  27] sky\af3_foggy\13-00#small
*  0.0 : [  11] sky\af3_foggy\14-00
*  0.0 : [  11] sky\af3_foggy\14-00#small
*  0.0 : [  19] sky\af3_foggy\15-00
*  0.0 : [  19] sky\af3_foggy\15-00#small
*  0.0 : [  19] sky\af3_foggy\16-00
*  0.0 : [  19] sky\af3_foggy\16-00#small
*  0.0 : [  11] sky\af3_foggy\17-00
*  0.0 : [  11] sky\af3_foggy\17-00#small
*  0.0 : [  19] sky\af3_foggy\18-00
*  0.0 : [  19] sky\af3_foggy\18-00#small
*  0.0 : [  11] sky\af3_foggy\19-00
*  0.0 : [  11] sky\af3_foggy\19-00#small
*  0.0 : [  22] sky\af3_foggy\20-00
*  0.0 : [  22] sky\af3_foggy\20-00#small
*  0.0 : [  12] sky\af3_partly\00-00-fm
*  0.0 : [  12] sky\af3_partly\00-00-fm#small
*  0.0 : [   8] sky\af3_partly\00-00-hm
*  0.0 : [   8] sky\af3_partly\00-00-hm#small
*  0.0 : [  25] sky\af3_partly\00-00-nm
*  0.0 : [  25] sky\af3_partly\00-00-nm#small
*  0.0 : [  12] sky\af3_partly\01-00-fm
*  0.0 : [  12] sky\af3_partly\01-00-fm#small
*  0.0 : [   8] sky\af3_partly\01-00-hm
*  0.0 : [   8] sky\af3_partly\01-00-hm#small
*  0.0 : [  38] sky\af3_partly\01-00-nm
*  0.0 : [  38] sky\af3_partly\01-00-nm#small
*  0.0 : [  12] sky\af3_partly\02-00-fm
*  0.0 : [  12] sky\af3_partly\02-00-fm#small
*  0.0 : [   8] sky\af3_partly\02-00-hm
*  0.0 : [   8] sky\af3_partly\02-00-hm#small
*  0.0 : [  24] sky\af3_partly\02-00-nm
*  0.0 : [  24] sky\af3_partly\02-00-nm#small
*  0.0 : [  12] sky\af3_partly\03-00-fm
*  0.0 : [  12] sky\af3_partly\03-00-fm#small
*  0.0 : [   8] sky\af3_partly\03-00-hm
*  0.0 : [   8] sky\af3_partly\03-00-hm#small
*  0.0 : [  12] sky\af3_partly\04-00-fm
*  0.0 : [  12] sky\af3_partly\04-00-fm#small
*  0.0 : [   8] sky\af3_partly\04-00-hm
*  0.0 : [   8] sky\af3_partly\04-00-hm#small
*  0.0 : [  33] sky\af3_partly\04-30
*  0.0 : [  33] sky\af3_partly\04-30#small
*  0.0 : [  33] sky\af3_partly\05-00
*  0.0 : [  33] sky\af3_partly\05-00#small
*  0.0 : [  33] sky\af3_partly\05-30
*  0.0 : [  33] sky\af3_partly\05-30#small
*  0.0 : [  66] sky\af3_partly\06-00
*  0.0 : [  66] sky\af3_partly\06-00#small
*  0.0 : [  33] sky\af3_partly\07-00
*  0.0 : [  33] sky\af3_partly\07-00#small
*  0.0 : [  33] sky\af3_partly\08-00
*  0.0 : [  33] sky\af3_partly\08-00#small
*  0.0 : [  33] sky\af3_partly\09-00
*  0.0 : [  33] sky\af3_partly\09-00#small
*  0.0 : [  33] sky\af3_partly\10-00
*  0.0 : [  33] sky\af3_partly\10-00#small
*  0.0 : [  33] sky\af3_partly\11-00
*  0.0 : [  33] sky\af3_partly\11-00#small
*  0.0 : [  33] sky\af3_partly\12-00
*  0.0 : [  33] sky\af3_partly\12-00#small
*  0.0 : [  33] sky\af3_partly\13-00
*  0.0 : [  33] sky\af3_partly\13-00#small
*  0.0 : [  33] sky\af3_partly\14-00
*  0.0 : [  33] sky\af3_partly\14-00#small
*  0.0 : [  33] sky\af3_partly\15-00
*  0.0 : [  33] sky\af3_partly\15-00#small
*  0.0 : [  33] sky\af3_partly\16-00
*  0.0 : [  33] sky\af3_partly\16-00#small
*  0.0 : [  33] sky\af3_partly\17-00
*  0.0 : [  33] sky\af3_partly\17-00#small
*  0.0 : [  33] sky\af3_partly\18-00
*  0.0 : [  33] sky\af3_partly\18-00#small
*  0.0 : [  33] sky\af3_partly\19-00
*  0.0 : [  33] sky\af3_partly\19-00#small
*  0.0 : [  66] sky\af3_partly\20-00
*  0.0 : [  66] sky\af3_partly\20-00#small
*  0.0 : [  33] sky\af3_partly\20-30
*  0.0 : [  33] sky\af3_partly\20-30#small
*  0.0 : [  33] sky\af3_partly\21-00
*  0.0 : [  33] sky\af3_partly\21-00#small
*  0.0 : [  33] sky\af3_partly\21-30
*  0.0 : [  33] sky\af3_partly\21-30#small
*  0.0 : [  12] sky\af3_partly\22-00-fm
*  0.0 : [  12] sky\af3_partly\22-00-fm#small
*  0.0 : [   8] sky\af3_partly\22-00-hm
*  0.0 : [   8] sky\af3_partly\22-00-hm#small
*  0.0 : [  12] sky\af3_partly\23-00-fm
*  0.0 : [  12] sky\af3_partly\23-00-fm#small
*  0.0 : [   8] sky\af3_partly\23-00-hm
*  0.0 : [   8] sky\af3_partly\23-00-hm#small
*  0.0 : [  26] sky\af3_rainy\07-00
*  0.0 : [  26] sky\af3_rainy\07-00#small
*  0.0 : [  30] sky\af3_rainy\09-00_19-00
*  0.0 : [  30] sky\af3_rainy\09-00_19-00#small
*  0.0 : [  58] sky\af3_rainy\13-00
*  0.0 : [  58] sky\af3_rainy\13-00#small
*  0.0 : [  24] sky\af3_rainy\15-00
*  0.0 : [  24] sky\af3_rainy\15-00#small
*  0.0 : [  31] sky\af3_rainy\15-00-2
*  0.0 : [  31] sky\af3_rainy\15-00-2#small
*  0.0 : [  44] sky\af3_rainy\16-00
*  0.0 : [  44] sky\af3_rainy\16-00#small
*  0.0 : [  34] sky\af3_rainy\20-00
*  0.0 : [  34] sky\af3_rainy\20-00#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  49] sky\sky_9_cube
*  0.0 : [  49] sky\sky_9_cube#small
*  0.0 : [3375] sky\sky_oblaka
*  0.0 : [   1] ui\ui_fog_of_war
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] 006
* 32.1 : [   1] ui\ui_font_arial_14_1600
* 32.1 : [   1] ui\ui_magnifier3
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_16_1600
* 64.1 : [   1] ui\ui_font_letter_18_1600
* 128.1 : [   1] ui\ui_font_graff_19_1600
* 128.1 : [   1] ui\ui_font_graff_22_1600
* 256.1 : [   1] ui\ui_font_graff_32_1600
* 256.1 : [   1] ui\ui_font_hud_02
* 256.1 : [   1] ui\ui_font_letter_25_1600
* 512.1 : [   1] ui\ui_font_graff_50_1600
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_mm_logo_43
* 1024.1 : [   1] ui\ui_mm_menu_bg_43
* 4096.1 : [   1] ui\ui_common
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_4
compiling shader deffer_base_bump
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
"bin\xrengine.exe" 
* phase time: 0 ms
* phase cmem: 202311 K
Loading sounds...
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\video\bitcomposer.ogg
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\video\amd_fusion_final_720.ogg
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\weapons\toz194\toz194_close.ogg
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_base_aref_flat
Loading models...
compiling shader deffer_model_bump-hq_3
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_4
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
! Can't find texture 'amik\hit_fx\blood\962e6155'
! Can't find texture 'amik\weapons\grishik\5x45x39'
! Can't find texture 'amik\weapons\grishik\5x56x45_00'
! Can't find texture 'amik\weapons\grishik\7x62x25_1'
! Can't find texture 'amik\weapons\grishik\357mag'
! Can't find texture 'amik\weapons\grishik\5x45x39_00'
! Can't find texture 'amik\weapons\grishik\5x7x28'
! Can't find texture 'amik\weapons\grishik\5x45x39_01'
! Can't find texture 'amik\weapons\grishik\45'
! Can't find texture 'amik\weapons\grishik\6x5x50'
! Can't find texture 'amik\weapons\grishik\5x56x45'
! Can't find texture 'amik\weapons\grishik\50_ae'
! Can't find texture 'amik\weapons\grishik\7x62x39_00'
! Can't find texture 'amik\weapons\grishik\7x62x25_0'
! Can't find texture 'amik\weapons\grishik\7x62x25_4'
! Can't find texture 'amik\weapons\grishik\7x62x51_1'
! Can't find texture 'amik\weapons\grishik\7x62x25_2'
! Can't find texture 'amik\weapons\grishik\7x62x25_3'
! Can't find texture 'amik\weapons\grishik\7x92x57'
! Can't find texture 'amik\weapons\grishik\7x62x39_01'
! Can't find texture 'amik\weapons\grishik\7x62x39_03'
! Can't find texture 'amik\weapons\grishik\7x62x39_02'
! Can't find texture 'amik\weapons\grishik\9x39'
! Can't find texture 'amik\weapons\grishik\7x62x51_2'
! Can't find texture 'amik\weapons\grishik\9x18_3'
! Can't find texture 'amik\weapons\grishik\9x18_1'
! Can't find texture 'amik\weapons\grishik\7x62x54'
! Can't find texture 'amik\weapons\grishik\7x7x57'
! Can't find texture 'amik\weapons\grishik\9x18_2'
! Can't find texture 'flare\flare_04'
! Can't find texture 'det\det_list'
! Can't find texture 'flare\flare_21'
! Can't find texture 'flare\flare_02'
! Can't find texture 'flare\flare_05'
! Can't find texture 'flare\flare_07'
! Can't find texture 'flare\flare_21-r'
! Can't find texture 'flare\flare_09'
! Can't find texture 'flare\flare_32'
! Can't find texture 'ghost_particles\shells\r_pop\12ga'
! Can't find texture 'ghost_particles\shells\shell_762x39'
! Can't find texture 'ghost_particles\shells\r_pop\545x39'
! Can't find texture 'ghost_particles\shells\r_pop\9x19'
! Can't find texture 'ghost_particles\shells\shell_9x18'
! Can't find texture 'ghost_particles\shells\r_pop\9x39'
! Can't find texture 'ghost_particles\glow\glow01'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'pfx\pfx_ani-explosion_neu3'
! Can't find texture 'pfx\pfx_ambimet'
! Can't find texture 'pfx\pfx_anom_bluer'
! Can't find texture 'pfx\pfx_anim_dirt_dying'
! Can't find texture 'pfx\pfx_ani-explosion_neu5'
! Can't find texture 'pfx\pfx_anim_dirtexp_3'
! Can't find texture 'pfx\pfx_anim_firetest2'
! Can't find texture 'pfx\pfx_ani-explosion_neu6'
! Can't find texture 'pfx\pfx_ani-explosion_neu1'
! Can't find texture 'pfx\pfx_anomaly_100'
! Can't find texture 'pfx\pfx_anom_red_gate'
! Can't find texture 'pfx\pfx_anomaly_200'
! Can't find texture 'pfx\pfx_blue_tiled'
! Can't find texture 'pfx\pfx_charredwallssil'
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'pfx\pfx_dist_lens_base'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'pfx\pfx_elektro_anom'
! Can't find texture 'pfx\pfx_elektro_anom_03_a'
! Can't find texture 'pfx\pfx_byaka02'
! Can't find texture 'pfx\pfx_elektro_anom_01'
! Can't find texture 'pfx\pfx_electro_scoch'
! Can't find texture 'pfx\pfx_elektro_anom_02'
! Can't find texture 'pfx\pfx_elektro_anom_02_a'
! Can't find texture 'pfx\pfx_explotions_10'
! Can't find texture 'pfx\pfx_exp_cloud06'
! Can't find texture 'pfx\pfx_expl_gen'
! Can't find texture 'pfx\pfx_exp'
! Can't find texture 'pfx\pfx_explo_ef'
! Can't find texture 'pfx\pfx_explotions_5'
! Can't find texture 'pfx\pfx_explo_ef_smol'
! Can't find texture 'pfx\pfx_fireball_anom'
! Can't find texture 'pfx\pfx_flame_101'
! Can't find texture 'pfx\pfx_fireball_tiled_a'
! Can't find texture 'pfx\pfx_flare_qadro2'
! Can't find texture 'pfx\pfx_flame_102'
! Can't find texture 'pfx\pfx_flare_qadro'
! Can't find texture 'pfx\pfx_fantom_01'
! Can't find texture 'pfx\pfx_flare_qadro3'
! Can't find texture 'pfx\pfx_fxwhitewater'
! Can't find texture 'pfx\pfx_fxwhitewater01'
! Can't find texture 'pfx\pfx_laser_pointer'
! Can't find texture 'pfx\pfx_hit_gaus'
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'pfx\pfx_obruch'
! Can't find texture 'pfx\pfx_muhi'
! Can't find texture 'pfx\pfx_plamy_06'
! Can't find texture 'pfx\pfx_outervortex'
! Can't find texture 'pfx\pfx_smok_anim'
! Can't find texture 'pfx\pfx_plamy01'
! Can't find texture 'pfx\pfx_plamy_02'
! Can't find texture 'pfx\pfx_scola_distor'
! Can't find texture 'pfx\pfx_smoke_06'
! Can't find texture 'pfx\pfx_shpera'
! Can't find texture 'pfx\pfx_ring'
! Can't find texture 'pfx\pfx_smoke_animated_3'
! Can't find texture 'pfx\pfx_smoke_001'
! Can't find texture 'pfx\pfx_smoke_08'
! Can't find texture 'pfx\pfx_smoke_03'
! Can't find texture 'pfx\pfx_smoke_09'
! Can't find texture 'pfx\pfx_smoke_04'
! Can't find texture 'pfx\pfx_snou_explo_02'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_smoke_stolb'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snou_explo'
! Can't find texture 'pfx\pfx_snou_explo_01'
! Can't find texture 'pfx\pfx_smoke_c'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_sparks2'
! Can't find texture 'pfx\pfx_snow_sheet'
! Can't find texture 'pfx\pfx_snow_90'
! Can't find texture 'pfx\pfx_star_ef_03'
! Can't find texture 'pfx\pfx_star_ef_04'
! Can't find texture 'pfx\pfx_star_ef'
! Can't find texture 'pfx\pfx_test'
! Can't find texture 'pfx\pfx_water_fx'
! Can't find texture 'pfx\pfx_woter_03'
! Can't find texture 'pfx\pfx_woter_01'
! Can't find texture 'pfx\pfx_woter_06_c'
! Can't find texture 'pfx\pfx_woter_04'
! Can't find texture 'wpn\wpn_addon_galilscope'
* [prefetch] Time:   [3957 ms]
* [prefetch] Memory: [1114256 K]
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 4046 ms
* phase cmem: 1311808 K
* phase time: 34 ms
* phase cmem: 1311765 K
* Loading spawn registry...
* 11496 spawn points are successfully loaded
* Loading objects...
* 13274 objects are successfully loaded
* Game 006 is successfully loaded from file 'g:\cop\appdata\savedgames\006.scop' (1.695s)
* phase time: 1694 ms
* phase cmem: 1405117 K
* phase time: 56 ms
* phase cmem: 1407345 K
* phase time: 36 ms
* phase cmem: 1407351 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 36 ms
* phase cmem: 1407385 K
* phase time: 36 ms
* phase cmem: 1407385 K
* phase time: 2532 ms
* phase cmem: 1522827 K
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_flat
compiling shader deffer_base_steep_d-hq
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump-hq
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_aref_bump_d-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader lod
compiling shader lod
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_flat
* phase time: 131 ms
* phase cmem: 1526276 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 222 ms
* phase cmem: 1659172 K
* phase time: 103 ms
* phase cmem: 1669358 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 43 ms
* phase cmem: 1669590 K
* Loading HOM: g:\cop\gamedata\levels\zaton\level.hom
* phase time: 48 ms
* phase cmem: 1670287 K
* phase time: 39 ms
* phase cmem: 1670287 K
* phase time: 37 ms
* phase cmem: 1670287 K
* t-report - base: 2086, 1083563 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 773 ms
* phase cmem: 1974375 K
* phase time: 60 ms
* phase cmem: 1974369 K
* [win32]: free[137431890688 K], reserved[4407124 K], committed[2655596 K]
* [ D3D ]: textures[1147327 K]
* [x-ray]: process heap[1974369 K]
* [x-ray]: economy: strings[36642 K], smem[11045 K]
compiling shader deffer_model_bump_d-hq_0
compiling shader model_def_lplanes_0
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader deffer_model_bump_d-hq_1
compiling shader model_def_lplanes_1
compiling shader deffer_model_bump_d-hq_2
compiling shader model_distort_1
compiling shader accum_emissivel
compiling shader shadow_direct_model_aref_1
compiling shader model_env_lq_0
! Unknown command:  dump_infos
compiling shader model_scope_lense
compiling shader model_scope_lense_0
intro_start game_loaded
* MEMORY USAGE: 2133069 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[137431426840 K], reserved[4327760 K], committed[3198808 K]
* [ D3D ]: textures[1258710 K]
* [x-ray]: process heap[2138129 K]
* [x-ray]: economy: strings[37822 K], smem[11097 K]
* [win32]: free[137431397596 K], reserved[4353896 K], committed[3201916 K]
* [ D3D ]: textures[1259742 K]
* [x-ray]: process heap[2138259 K]
* [x-ray]: economy: strings[37821 K], smem[11097 K]
* phase time: 149 ms
* phase cmem: 2105083 K
* phase time: 71 ms
* phase cmem: 2105009 K
* Loading spawn registry...
* 11496 spawn points are successfully loaded
* Loading objects...
* 14610 objects are successfully loaded
* Game 14 is successfully loaded from file 'g:\cop\appdata\savedgames\14.scop' (1.763s)
* phase time: 1763 ms
* phase cmem: 2137717 K
* phase time: 71 ms
* phase cmem: 2137718 K
* phase time: 68 ms
* phase cmem: 2137718 K
* [win32]: free[137431393452 K], reserved[4352000 K], committed[3207956 K]
* [ D3D ]: textures[1258592 K]
* [x-ray]: process heap[2137718 K]
* [x-ray]: economy: strings[36801 K], smem[11083 K]
compiling shader model_env_lq_1
compiling shader deffer_model_flat_3
compiling shader particle_alphaonly
compiling shader model_distort_2
! Unknown command:  dump_infos
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : lua_pcall_failed
[error]File          : c:\xray\forward frontier\public build\src\layers\xrrender\resourcemanager_scripting.cpp
[error]Line          : 101
[error]Description   : <no expression>
[error]Arguments     : LUA error: g:\cop\gamedata\scripts\xr_logic.script:734: bad argument #1 to 'pairs' (table expected, got nil)
 

stack trace:
0x0000000000AA1E10 xrCore.dll, CTimer_paused_ex::`vftable' + 1280 byte(s)
0x000000004013384C xrEngine.exe, Device + 588 byte(s)
0x00000000000002A3 xrEngine.exe
0x0000000000BBC390 xrCore.dll, Debug
0x000000000015EA00 xrEngine.exe
0x0000000000AA1E00 xrCore.dll, CTimer_paused_ex::`vftable' + 1264 byte(s)
0x0000000000A8CF1D xrCore.dll, xrDebug::backend + 349 byte(s)
0x0000000000A8D39F xrCore.dll, xrDebug::fatal + 143 byte(s)
0x0000000006C4ECF3 xrRender_R2.dll
0x00000000CDE8286E lua51.dll
0x00000000CDEA9F00 lua51.dll, lua_sethook + 2896 byte(s)
0x00000000CDEA9A64 lua51.dll, lua_sethook + 1716 byte(s)
0x00000000CDEA9563 lua51.dll, lua_sethook + 435 byte(s)
0x00000000CDEA9965 lua51.dll, lua_sethook + 1461 byte(s)
0x00000000CDEA9867 lua51.dll, lua_sethook + 1207 byte(s)
0x00000000CDED7DCA lua51.dll, lua_newstate + 4938 byte(s)
0x00000000CDE8409D lua51.dll
0x00000000CDE87F35 lua51.dll, lua_pcall + 117 byte(s)
0x0000000080024985 luabind.beta7-devel.rc4.dll, luabind::detail::pcall + 101 byte(s)
0x0000000093F55860 xrGame.dll, CxImage::`copy constructor closure' + 163632 byte(s)
0x0000000093F4A953 xrGame.dll, CxImage::`copy constructor closure' + 118819 byte(s)
0x0000000093C6E2C9 xrGame.dll, CDialogHolder::operator= + 7854761 byte(s)
0x00000000400B0FE3 xrEngine.exe, CSheduler::ProcessStep + 659 byte(s)
0x00000000400B1534 xrEngine.exe, CSheduler::Update + 532 byte(s)
0x0000000093C73A78 xrGame.dll, CDialogHolder::operator= + 7877208 byte(s)
0x0000000040029EF4 xrEngine.exe, CSecondVPParams::IsSVPFrame + 740 byte(s)
0x000000004002960C xrEngine.exe, CRenderDevice::FrameMove + 332 byte(s)
0x000000004002856D xrEngine.exe, CRenderDevice::on_idle + 269 byte(s)
0x000000004002924F xrEngine.exe, CRenderDevice::message_loop + 111 byte(s)
0x00000000400293DA xrEngine.exe, CRenderDevice::Run + 378 byte(s)
0x00000000400D2BBF xrEngine.exe, InitSound2 + 847 byte(s)
0x00000000400D3819 xrEngine.exe, InitSound2 + 4009 byte(s)
0x00000000400D39B9 xrEngine.exe, InitSound2 + 4425 byte(s)
0x00000000400E5F8A xrEngine.exe, CApplication::load_draw_internal + 66410 byte(s)
0x000000001DAECD87 KERNEL32.DLL, BaseThreadInitThunk + 23 byte(s)
0x000000001EA8CAEC ntdll.dll, RtlUserThreadStart + 44 byte(s)
 
xrEngine.exe caused an EXCEPTION_BREAKPOINT in module xrCore.dll at 0000000000A8CFCA, xrDebug::backend()+0522 byte(s)


Дополнено 0 минут спустя

Я уже новую игру начал, с патчем. Как вариант, допиши, что фикс не у всех с сохранками без патча дружит.

Поделиться сообщением


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3 минуты назад, Щур сказал:

Всё равно не хочет. 

  Скрыть контент


* Vendor CPU: AuthenticAMD
* Detected CPU: AMD Athlon(tm) X4 840 Quad Core Processor      
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 2/4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 49157 files cached 27 archives, 10500Kb memory used.
Init FileSystem 0.838555 sec
Build: 547
Build date: Aug 11 2020

Forward Frontier Engine: https://discord.gg/YDWHe25
EH: 851A153A02CDDF3BB1E9EF9B5133D881

-----loading g:\cop\gamedata\configs\system.ltx
-----loading g:\cop\gamedata\configs\system.ltx
-----loading g:\cop\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line 
Executing config-script "user.ltx"...
[g:\cop\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[137434448892 K], reserved[4334696 K], committed[169820 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[38032 K]
* [x-ray]: economy: strings[19744 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=G:\CoP\bin\
dir[1]=G:\CoP\
dir[2]=G:\CoP\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Software
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "g:\cop\gamedata\configs\default_controls.ltx"...
[g:\cop\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "g:\cop\gamedata\configs\rspec_default.ltx"...
[g:\cop\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "g:\cop\gamedata\configs\default_controls.ltx"...
[g:\cop\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[g:\cop\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
* GPU driver: 32.0.15.8157
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4081 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
[CResourceManager] Starting LuaJIT
[CResourceManager] LuaJIT Started!
! Renderer doesn't support blender 'effects\shadow_world'
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 39, correct size = 38
THM chunk 2072 fixed, wrong size = 37, correct size = 44
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 41, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 45
THM chunk 2072 fixed, wrong size = 40, correct size = 38
THM chunk 2072 fixed, wrong size = 36, correct size = 37
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2072 fixed, wrong size = 31, correct size = 30
THM chunk 2072 fixed, wrong size = 31, correct size = 30
THM chunk 2072 fixed, wrong size = 29, correct size = 24
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 33, correct size = 32
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 28, correct size = 39
THM chunk 2072 fixed, wrong size = 28, correct size = 43
THM chunk 2072 fixed, wrong size = 28, correct size = 43
THM chunk 2072 fixed, wrong size = 28, correct size = 41
THM chunk 2072 fixed, wrong size = 30, correct size = 25
THM chunk 2072 fixed, wrong size = 34, correct size = 27
THM chunk 2072 fixed, wrong size = 27, correct size = 30
THM chunk 2072 fixed, wrong size = 26, correct size = 33
THM chunk 2072 fixed, wrong size = 25, correct size = 27
THM chunk 2072 fixed, wrong size = 25, correct size = 27
THM chunk 2072 fixed, wrong size = 33, correct size = 28
THM chunk 2072 fixed, wrong size = 26, correct size = 30
THM chunk 2072 fixed, wrong size = 26, correct size = 30
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 25, correct size = 29
THM chunk 2072 fixed, wrong size = 28, correct size = 41
THM chunk 2072 fixed, wrong size = 28, correct size = 41
THM chunk 2072 fixed, wrong size = 28, correct size = 37
THM chunk 2072 fixed, wrong size = 28, correct size = 36
THM chunk 2072 fixed, wrong size = 25, correct size = 29
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 8
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader hud_font
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[137433940712 K], reserved[4338992 K], committed[673704 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[165643 K]
* [x-ray]: economy: strings[20098 K], smem[0 K]
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*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   1] $user$viewport2
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*  0.0 : [   1] act\act_controller_hit1
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*  0.0 : [   1] amik\weapons\00
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*  0.0 : [   1] amik\weapons\btr\muzzle 6ways2
*  0.0 : [   1] amik\weapons\dtk_2
*  0.0 : [   1] amik\weapons\dtk_3
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*  0.0 : [   1] amik\weapons\dtk_8
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*  0.0 : [   1] amik\weapons\flame\flameshoot_5
*  0.0 : [   1] amik\weapons\flame\mg42out
*  0.0 : [   1] amik\weapons\flame\trace
*  0.0 : [   1] amik\weapons\flame\trace_01
*  0.0 : [   1] amik\weapons\flame\trail
*  0.0 : [   1] amik\weapons\flash_01
*  0.0 : [   1] amik\weapons\flash_02
*  0.0 : [   1] amik\weapons\flash_04
*  0.0 : [   1] amik\weapons\flash_05
*  0.0 : [   1] amik\weapons\grishik\357mag
*  0.0 : [   1] amik\weapons\grishik\45
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*  0.0 : [   1] amik\weapons\grishik\5x45x39
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*  0.0 : [   1] pfx\pfx_explotions_5
*  0.0 : [   1] pfx\pfx_explotions_smoke
*  0.0 : [   1] pfx\pfx_explotions_smoke_benzine
*  0.0 : [   1] pfx\pfx_fantom_01
*  0.0 : [   1] pfx\pfx_fireball_anom
*  0.0 : [   1] pfx\pfx_fireball_tiled_a
*  0.0 : [   1] pfx\pfx_flame
*  0.0 : [   1] pfx\pfx_flame_01
*  0.0 : [   1] pfx\pfx_flame_101
*  0.0 : [   1] pfx\pfx_flame_102
*  0.0 : [   1] pfx\pfx_flamefx_01
*  0.0 : [   1] pfx\pfx_flare_qadro
*  0.0 : [   1] pfx\pfx_flare_qadro2
*  0.0 : [   1] pfx\pfx_flare_qadro3
*  0.0 : [   1] pfx\pfx_flash_01
*  0.0 : [   1] pfx\pfx_flash_02
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*  0.0 : [   1] pfx\pfx_flash_08
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*  0.0 : [   1] pfx\pfx_fxwhitewater01
*  0.0 : [   1] pfx\pfx_g-smoke-01
*  0.0 : [   1] pfx\pfx_gologramma
*  0.0 : [   1] pfx\pfx_gradient
*  0.0 : [   1] pfx\pfx_gradient1
*  0.0 : [   1] pfx\pfx_hit_gaus
*  0.0 : [   1] pfx\pfx_intense2_a
*  0.0 : [   1] pfx\pfx_laser_pointer
*  0.0 : [   1] pfx\pfx_leaves_01
*  0.0 : [   1] pfx\pfx_leaves_02
*  0.0 : [   1] pfx\pfx_light1
*  0.0 : [   1] pfx\pfx_light3
*  0.0 : [   1] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   1] pfx\pfx_lightning_01
*  0.0 : [   1] pfx\pfx_lightning_02
*  0.0 : [   1] pfx\pfx_ligth_6
*  0.0 : [   1] pfx\pfx_muhi
*  0.0 : [   1] pfx\pfx_obruch
*  0.0 : [   1] pfx\pfx_outervortex
*  0.0 : [   1] pfx\pfx_plamy01
*  0.0 : [   1] pfx\pfx_plamy_02
*  0.0 : [   1] pfx\pfx_plamy_06
*  0.0 : [   1] pfx\pfx_plasma
*  0.0 : [   1] pfx\pfx_ring
*  0.0 : [   1] pfx\pfx_scola_distor
*  0.0 : [   1] pfx\pfx_shells1
*  0.0 : [   1] pfx\pfx_shells2
*  0.0 : [   1] pfx\pfx_shpera
*  0.0 : [   1] pfx\pfx_skinsplash1
*  0.0 : [   1] pfx\pfx_smok_anim
*  0.0 : [   1] pfx\pfx_smoke_001
*  0.0 : [   1] pfx\pfx_smoke_03
*  0.0 : [   1] pfx\pfx_smoke_04
*  0.0 : [   1] pfx\pfx_smoke_06
*  0.0 : [   1] pfx\pfx_smoke_08
*  0.0 : [   1] pfx\pfx_smoke_09
*  0.0 : [   1] pfx\pfx_smoke_a
*  0.0 : [   1] pfx\pfx_smoke_animated_3
*  0.0 : [   1] pfx\pfx_smoke_b
*  0.0 : [   1] pfx\pfx_smoke_c
*  0.0 : [   1] pfx\pfx_smoke_stolb
*  0.0 : [   1] pfx\pfx_smokepuffs1
*  0.0 : [   1] pfx\pfx_smokepuffs2
*  0.0 : [   1] pfx\pfx_snou_explo
*  0.0 : [   1] pfx\pfx_snou_explo_01
*  0.0 : [   1] pfx\pfx_snou_explo_02
*  0.0 : [   1] pfx\pfx_snow_10
*  0.0 : [   1] pfx\pfx_snow_100
*  0.0 : [   1] pfx\pfx_snow_20
*  0.0 : [   1] pfx\pfx_snow_30
*  0.0 : [   1] pfx\pfx_snow_40
*  0.0 : [   1] pfx\pfx_snow_50
*  0.0 : [   1] pfx\pfx_snow_60
*  0.0 : [   1] pfx\pfx_snow_70
*  0.0 : [   1] pfx\pfx_snow_80
*  0.0 : [   1] pfx\pfx_snow_90
*  0.0 : [   1] pfx\pfx_snow_sheet
*  0.0 : [   1] pfx\pfx_spark_01
*  0.0 : [   1] pfx\pfx_spark_02
*  0.0 : [   1] pfx\pfx_sparks
*  0.0 : [   1] pfx\pfx_sparks1
*  0.0 : [   1] pfx\pfx_sparks2
*  0.0 : [   1] pfx\pfx_specks
*  0.0 : [   1] pfx\pfx_specks_poison
*  0.0 : [   1] pfx\pfx_spikey_star
*  0.0 : [   1] pfx\pfx_splash3
*  0.0 : [   1] pfx\pfx_splash_01
*  0.0 : [   1] pfx\pfx_splash_02
*  0.0 : [   1] pfx\pfx_star_ef
*  0.0 : [   1] pfx\pfx_star_ef_03
*  0.0 : [   1] pfx\pfx_star_ef_04
*  0.0 : [   1] pfx\pfx_step_blood
*  0.0 : [   1] pfx\pfx_stonedebris1
*  0.0 : [   1] pfx\pfx_stonedebris2
*  0.0 : [   1] pfx\pfx_synus
*  0.0 : [   1] pfx\pfx_teleport
*  0.0 : [   1] pfx\pfx_test
*  0.0 : [   1] pfx\pfx_test_textures
*  0.0 : [   1] pfx\pfx_vehglassdebris_01
*  0.0 : [   1] pfx\pfx_vehmetaldebris_01
*  0.0 : [   1] pfx\pfx_water_fx
*  0.0 : [   1] pfx\pfx_water_wave
*  0.0 : [   1] pfx\pfx_woodchips1
*  0.0 : [   1] pfx\pfx_woodchips3
*  0.0 : [   1] pfx\pfx_woter_01
*  0.0 : [   1] pfx\pfx_woter_03
*  0.0 : [   1] pfx\pfx_woter_04
*  0.0 : [   1] pfx\pfx_woter_06_c
*  0.0 : [   1] pfx\r_pop\shells\12ga
*  0.0 : [   1] pfx\r_pop\shells\45acp
*  0.0 : [   1] pfx\r_pop\shells\545x39
*  0.0 : [   1] pfx\r_pop\shells\556x45
*  0.0 : [   1] pfx\r_pop\shells\762x39
*  0.0 : [   1] pfx\r_pop\shells\762x51
*  0.0 : [   1] pfx\r_pop\shells\762x54
*  0.0 : [   1] pfx\r_pop\shells\9x18
*  0.0 : [   1] pfx\r_pop\shells\9x19
*  0.0 : [   1] pfx\r_pop\shells\9x39
*  0.0 : [   1] prop\prop_fake_bed_fireplace
*  0.0 : [   1] prop\prop_provod_02
*  0.0 : [  14] sky\af1_cloudy\cloudy_1
*  0.0 : [  14] sky\af1_cloudy\cloudy_1#small
*  0.0 : [  40] sky\af1_cloudy\cloudy_2
*  0.0 : [  40] sky\af1_cloudy\cloudy_2#small
*  0.0 : [  18] sky\af1_cloudy\cloudy_3
*  0.0 : [  18] sky\af1_cloudy\cloudy_3#small
*  0.0 : [  14] sky\af1_cloudy\cloudy_5
*  0.0 : [  14] sky\af1_cloudy\cloudy_5#small
*  0.0 : [  56] sky\af1_foggy\foggy_1
*  0.0 : [  56] sky\af1_foggy\foggy_1#small
*  0.0 : [  30] sky\af1_foggy\foggy_2
*  0.0 : [  30] sky\af1_foggy\foggy_2#small
*  0.0 : [  48] sky\af1_foggy\foggy_3
*  0.0 : [  48] sky\af1_foggy\foggy_3#small
*  0.0 : [  46] sky\af1_foggy\foggy_4
*  0.0 : [  46] sky\af1_foggy\foggy_4#small
*  0.0 : [  46] sky\af1_foggy\foggy_5
*  0.0 : [  46] sky\af1_foggy\foggy_5#small
*  0.0 : [   9] sky\af3_blowout\blowout1
*  0.0 : [   9] sky\af3_blowout\blowout1#small
*  0.0 : [   3] sky\af3_blowout\blowout1_1
*  0.0 : [   3] sky\af3_blowout\blowout1_1#small
*  0.0 : [   2] sky\af3_blowout\blowout2
*  0.0 : [   2] sky\af3_blowout\blowout2#small
*  0.0 : [   1] sky\af3_blowout\blowout2_night
*  0.0 : [   1] sky\af3_blowout\blowout2_night#small
*  0.0 : [   2] sky\af3_blowout\blowout3
*  0.0 : [   2] sky\af3_blowout\blowout3#small
*  0.0 : [   4] sky\af3_blowout\blowout3_1
*  0.0 : [   4] sky\af3_blowout\blowout3_1#small
*  0.0 : [   2] sky\af3_blowout\blowout3_1_night
*  0.0 : [   2] sky\af3_blowout\blowout3_1_night#small
*  0.0 : [  28] sky\af3_blowout\blowout3_2
*  0.0 : [  28] sky\af3_blowout\blowout3_2#small
*  0.0 : [   2] sky\af3_blowout\blowout3_2_night
*  0.0 : [   2] sky\af3_blowout\blowout3_2_night#small
*  0.0 : [   4] sky\af3_blowout\blowout3_3
*  0.0 : [   4] sky\af3_blowout\blowout3_3#small
*  0.0 : [   2] sky\af3_blowout\blowout3_3_night
*  0.0 : [   2] sky\af3_blowout\blowout3_3_night#small
*  0.0 : [   1] sky\af3_blowout\blowout3_night
*  0.0 : [   1] sky\af3_blowout\blowout3_night#small
*  0.0 : [   2] sky\af3_blowout\blowout4
*  0.0 : [   2] sky\af3_blowout\blowout4#small
*  0.0 : [   6] sky\af3_blowout\blowout4_1
*  0.0 : [   6] sky\af3_blowout\blowout4_1#small
*  0.0 : [  27] sky\af3_blowout\blowout4_1_night
*  0.0 : [  27] sky\af3_blowout\blowout4_1_night#small
*  0.0 : [   1] sky\af3_blowout\blowout4_night
*  0.0 : [   1] sky\af3_blowout\blowout4_night#small
*  0.0 : [   2] sky\af3_blowout\blowout5
*  0.0 : [   2] sky\af3_blowout\blowout5#small
*  0.0 : [   1] sky\af3_blowout\blowout5_night
*  0.0 : [   1] sky\af3_blowout\blowout5_night#small
*  0.0 : [   7] sky\af3_blowout\blowout5psi
*  0.0 : [   7] sky\af3_blowout\blowout5psi#small
*  0.0 : [   7] sky\af3_blowout\blowout5psi_night
*  0.0 : [   7] sky\af3_blowout\blowout5psi_night#small
*  0.0 : [   2] sky\af3_blowout\blowout6
*  0.0 : [   2] sky\af3_blowout\blowout6#small
*  0.0 : [   1] sky\af3_blowout\blowout6_night
*  0.0 : [   1] sky\af3_blowout\blowout6_night#small
*  0.0 : [   4] sky\af3_blowout\blowout7
*  0.0 : [   4] sky\af3_blowout\blowout7#small
*  0.0 : [   4] sky\af3_blowout\blowout7_night
*  0.0 : [   4] sky\af3_blowout\blowout7_night#small
*  0.0 : [  12] sky\af3_clear\00-00-fm
*  0.0 : [  12] sky\af3_clear\00-00-fm#small
*  0.0 : [   8] sky\af3_clear\00-00-hm
*  0.0 : [   8] sky\af3_clear\00-00-hm#small
*  0.0 : [  25] sky\af3_clear\00-00-nm
*  0.0 : [  25] sky\af3_clear\00-00-nm#small
*  0.0 : [  12] sky\af3_clear\01-00-fm
*  0.0 : [  12] sky\af3_clear\01-00-fm#small
*  0.0 : [   8] sky\af3_clear\01-00-hm
*  0.0 : [   8] sky\af3_clear\01-00-hm#small
*  0.0 : [  37] sky\af3_clear\01-00-nm
*  0.0 : [  37] sky\af3_clear\01-00-nm#small
*  0.0 : [  12] sky\af3_clear\02-00-fm
*  0.0 : [  12] sky\af3_clear\02-00-fm#small
*  0.0 : [   8] sky\af3_clear\02-00-hm
*  0.0 : [   8] sky\af3_clear\02-00-hm#small
*  0.0 : [  25] sky\af3_clear\02-00-nm
*  0.0 : [  25] sky\af3_clear\02-00-nm#small
*  0.0 : [  12] sky\af3_clear\03-00-fm
*  0.0 : [  12] sky\af3_clear\03-00-fm#small
*  0.0 : [   8] sky\af3_clear\03-00-hm
*  0.0 : [   8] sky\af3_clear\03-00-hm#small
*  0.0 : [  12] sky\af3_clear\04-00-fm
*  0.0 : [  12] sky\af3_clear\04-00-fm#small
*  0.0 : [   8] sky\af3_clear\04-00-hm
*  0.0 : [   8] sky\af3_clear\04-00-hm#small
*  0.0 : [  33] sky\af3_clear\04-30
*  0.0 : [  33] sky\af3_clear\04-30#small
*  0.0 : [  33] sky\af3_clear\05-00
*  0.0 : [  33] sky\af3_clear\05-00#small
*  0.0 : [  33] sky\af3_clear\05-30
*  0.0 : [  33] sky\af3_clear\05-30#small
*  0.0 : [  66] sky\af3_clear\06-00
*  0.0 : [  66] sky\af3_clear\06-00#small
*  0.0 : [  33] sky\af3_clear\07-00
*  0.0 : [  33] sky\af3_clear\07-00#small
*  0.0 : [  33] sky\af3_clear\08-00
*  0.0 : [  33] sky\af3_clear\08-00#small
*  0.0 : [  33] sky\af3_clear\09-00
*  0.0 : [  33] sky\af3_clear\09-00#small
*  0.0 : [  33] sky\af3_clear\10-00
*  0.0 : [  33] sky\af3_clear\10-00#small
*  0.0 : [  33] sky\af3_clear\11-00
*  0.0 : [  33] sky\af3_clear\11-00#small
*  0.0 : [  33] sky\af3_clear\12-00
*  0.0 : [  33] sky\af3_clear\12-00#small
*  0.0 : [  33] sky\af3_clear\13-00
*  0.0 : [  33] sky\af3_clear\13-00#small
*  0.0 : [  33] sky\af3_clear\14-00
*  0.0 : [  33] sky\af3_clear\14-00#small
*  0.0 : [  33] sky\af3_clear\15-00
*  0.0 : [  33] sky\af3_clear\15-00#small
*  0.0 : [  33] sky\af3_clear\16-00
*  0.0 : [  33] sky\af3_clear\16-00#small
*  0.0 : [  33] sky\af3_clear\17-00
*  0.0 : [  33] sky\af3_clear\17-00#small
*  0.0 : [  33] sky\af3_clear\18-00
*  0.0 : [  33] sky\af3_clear\18-00#small
*  0.0 : [  33] sky\af3_clear\19-00
*  0.0 : [  33] sky\af3_clear\19-00#small
*  0.0 : [  66] sky\af3_clear\20-00
*  0.0 : [  66] sky\af3_clear\20-00#small
*  0.0 : [  33] sky\af3_clear\20-30
*  0.0 : [  33] sky\af3_clear\20-30#small
*  0.0 : [  33] sky\af3_clear\21-00
*  0.0 : [  33] sky\af3_clear\21-00#small
*  0.0 : [  33] sky\af3_clear\21-30
*  0.0 : [  33] sky\af3_clear\21-30#small
*  0.0 : [  12] sky\af3_clear\22-00-fm
*  0.0 : [  12] sky\af3_clear\22-00-fm#small
*  0.0 : [   8] sky\af3_clear\22-00-hm
*  0.0 : [   8] sky\af3_clear\22-00-hm#small
*  0.0 : [  12] sky\af3_clear\23-00-fm
*  0.0 : [  12] sky\af3_clear\23-00-fm#small
*  0.0 : [   8] sky\af3_clear\23-00-hm
*  0.0 : [   8] sky\af3_clear\23-00-hm#small
*  0.0 : [   5] sky\af3_cloudy\05-00
*  0.0 : [   5] sky\af3_cloudy\05-00#small
*  0.0 : [  10] sky\af3_cloudy\06-00
*  0.0 : [  10] sky\af3_cloudy\06-00#small
*  0.0 : [  10] sky\af3_cloudy\07-00
*  0.0 : [  10] sky\af3_cloudy\07-00#small
*  0.0 : [  18] sky\af3_cloudy\08-00
*  0.0 : [  18] sky\af3_cloudy\08-00#small
*  0.0 : [  23] sky\af3_cloudy\09-00
*  0.0 : [  23] sky\af3_cloudy\09-00#small
*  0.0 : [  11] sky\af3_cloudy\10-00
*  0.0 : [  11] sky\af3_cloudy\10-00#small
*  0.0 : [  11] sky\af3_cloudy\11-00
*  0.0 : [  11] sky\af3_cloudy\11-00#small
*  0.0 : [  18] sky\af3_cloudy\12-00
*  0.0 : [  18] sky\af3_cloudy\12-00#small
*  0.0 : [  10] sky\af3_cloudy\13-00
*  0.0 : [  10] sky\af3_cloudy\13-00#small
*  0.0 : [  36] sky\af3_cloudy\14-00
*  0.0 : [  36] sky\af3_cloudy\14-00#small
*  0.0 : [  28] sky\af3_cloudy\15-00
*  0.0 : [  28] sky\af3_cloudy\15-00#small
*  0.0 : [  10] sky\af3_cloudy\16-00
*  0.0 : [  10] sky\af3_cloudy\16-00#small
*  0.0 : [  18] sky\af3_cloudy\17-00
*  0.0 : [  18] sky\af3_cloudy\17-00#small
*  0.0 : [  20] sky\af3_cloudy\18-00
*  0.0 : [  20] sky\af3_cloudy\18-00#small
*  0.0 : [   5] sky\af3_cloudy\19-00
*  0.0 : [   5] sky\af3_cloudy\19-00#small
*  0.0 : [  10] sky\af3_cloudy\20-00
*  0.0 : [  10] sky\af3_cloudy\20-00#small
*  0.0 : [  11] sky\af3_foggy\06-00
*  0.0 : [  11] sky\af3_foggy\06-00#small
*  0.0 : [  11] sky\af3_foggy\07-00
*  0.0 : [  11] sky\af3_foggy\07-00#small
*  0.0 : [  19] sky\af3_foggy\09-00
*  0.0 : [  19] sky\af3_foggy\09-00#small
*  0.0 : [  40] sky\af3_foggy\10-00
*  0.0 : [  40] sky\af3_foggy\10-00#small
*  0.0 : [  10] sky\af3_foggy\11-00
*  0.0 : [  10] sky\af3_foggy\11-00#small
*  0.0 : [  11] sky\af3_foggy\12-00
*  0.0 : [  11] sky\af3_foggy\12-00#small
*  0.0 : [  27] sky\af3_foggy\13-00
*  0.0 : [  27] sky\af3_foggy\13-00#small
*  0.0 : [  11] sky\af3_foggy\14-00
*  0.0 : [  11] sky\af3_foggy\14-00#small
*  0.0 : [  19] sky\af3_foggy\15-00
*  0.0 : [  19] sky\af3_foggy\15-00#small
*  0.0 : [  19] sky\af3_foggy\16-00
*  0.0 : [  19] sky\af3_foggy\16-00#small
*  0.0 : [  11] sky\af3_foggy\17-00
*  0.0 : [  11] sky\af3_foggy\17-00#small
*  0.0 : [  19] sky\af3_foggy\18-00
*  0.0 : [  19] sky\af3_foggy\18-00#small
*  0.0 : [  11] sky\af3_foggy\19-00
*  0.0 : [  11] sky\af3_foggy\19-00#small
*  0.0 : [  22] sky\af3_foggy\20-00
*  0.0 : [  22] sky\af3_foggy\20-00#small
*  0.0 : [  12] sky\af3_partly\00-00-fm
*  0.0 : [  12] sky\af3_partly\00-00-fm#small
*  0.0 : [   8] sky\af3_partly\00-00-hm
*  0.0 : [   8] sky\af3_partly\00-00-hm#small
*  0.0 : [  25] sky\af3_partly\00-00-nm
*  0.0 : [  25] sky\af3_partly\00-00-nm#small
*  0.0 : [  12] sky\af3_partly\01-00-fm
*  0.0 : [  12] sky\af3_partly\01-00-fm#small
*  0.0 : [   8] sky\af3_partly\01-00-hm
*  0.0 : [   8] sky\af3_partly\01-00-hm#small
*  0.0 : [  38] sky\af3_partly\01-00-nm
*  0.0 : [  38] sky\af3_partly\01-00-nm#small
*  0.0 : [  12] sky\af3_partly\02-00-fm
*  0.0 : [  12] sky\af3_partly\02-00-fm#small
*  0.0 : [   8] sky\af3_partly\02-00-hm
*  0.0 : [   8] sky\af3_partly\02-00-hm#small
*  0.0 : [  24] sky\af3_partly\02-00-nm
*  0.0 : [  24] sky\af3_partly\02-00-nm#small
*  0.0 : [  12] sky\af3_partly\03-00-fm
*  0.0 : [  12] sky\af3_partly\03-00-fm#small
*  0.0 : [   8] sky\af3_partly\03-00-hm
*  0.0 : [   8] sky\af3_partly\03-00-hm#small
*  0.0 : [  12] sky\af3_partly\04-00-fm
*  0.0 : [  12] sky\af3_partly\04-00-fm#small
*  0.0 : [   8] sky\af3_partly\04-00-hm
*  0.0 : [   8] sky\af3_partly\04-00-hm#small
*  0.0 : [  33] sky\af3_partly\04-30
*  0.0 : [  33] sky\af3_partly\04-30#small
*  0.0 : [  33] sky\af3_partly\05-00
*  0.0 : [  33] sky\af3_partly\05-00#small
*  0.0 : [  33] sky\af3_partly\05-30
*  0.0 : [  33] sky\af3_partly\05-30#small
*  0.0 : [  66] sky\af3_partly\06-00
*  0.0 : [  66] sky\af3_partly\06-00#small
*  0.0 : [  33] sky\af3_partly\07-00
*  0.0 : [  33] sky\af3_partly\07-00#small
*  0.0 : [  33] sky\af3_partly\08-00
*  0.0 : [  33] sky\af3_partly\08-00#small
*  0.0 : [  33] sky\af3_partly\09-00
*  0.0 : [  33] sky\af3_partly\09-00#small
*  0.0 : [  33] sky\af3_partly\10-00
*  0.0 : [  33] sky\af3_partly\10-00#small
*  0.0 : [  33] sky\af3_partly\11-00
*  0.0 : [  33] sky\af3_partly\11-00#small
*  0.0 : [  33] sky\af3_partly\12-00
*  0.0 : [  33] sky\af3_partly\12-00#small
*  0.0 : [  33] sky\af3_partly\13-00
*  0.0 : [  33] sky\af3_partly\13-00#small
*  0.0 : [  33] sky\af3_partly\14-00
*  0.0 : [  33] sky\af3_partly\14-00#small
*  0.0 : [  33] sky\af3_partly\15-00
*  0.0 : [  33] sky\af3_partly\15-00#small
*  0.0 : [  33] sky\af3_partly\16-00
*  0.0 : [  33] sky\af3_partly\16-00#small
*  0.0 : [  33] sky\af3_partly\17-00
*  0.0 : [  33] sky\af3_partly\17-00#small
*  0.0 : [  33] sky\af3_partly\18-00
*  0.0 : [  33] sky\af3_partly\18-00#small
*  0.0 : [  33] sky\af3_partly\19-00
*  0.0 : [  33] sky\af3_partly\19-00#small
*  0.0 : [  66] sky\af3_partly\20-00
*  0.0 : [  66] sky\af3_partly\20-00#small
*  0.0 : [  33] sky\af3_partly\20-30
*  0.0 : [  33] sky\af3_partly\20-30#small
*  0.0 : [  33] sky\af3_partly\21-00
*  0.0 : [  33] sky\af3_partly\21-00#small
*  0.0 : [  33] sky\af3_partly\21-30
*  0.0 : [  33] sky\af3_partly\21-30#small
*  0.0 : [  12] sky\af3_partly\22-00-fm
*  0.0 : [  12] sky\af3_partly\22-00-fm#small
*  0.0 : [   8] sky\af3_partly\22-00-hm
*  0.0 : [   8] sky\af3_partly\22-00-hm#small
*  0.0 : [  12] sky\af3_partly\23-00-fm
*  0.0 : [  12] sky\af3_partly\23-00-fm#small
*  0.0 : [   8] sky\af3_partly\23-00-hm
*  0.0 : [   8] sky\af3_partly\23-00-hm#small
*  0.0 : [  26] sky\af3_rainy\07-00
*  0.0 : [  26] sky\af3_rainy\07-00#small
*  0.0 : [  30] sky\af3_rainy\09-00_19-00
*  0.0 : [  30] sky\af3_rainy\09-00_19-00#small
*  0.0 : [  58] sky\af3_rainy\13-00
*  0.0 : [  58] sky\af3_rainy\13-00#small
*  0.0 : [  24] sky\af3_rainy\15-00
*  0.0 : [  24] sky\af3_rainy\15-00#small
*  0.0 : [  31] sky\af3_rainy\15-00-2
*  0.0 : [  31] sky\af3_rainy\15-00-2#small
*  0.0 : [  44] sky\af3_rainy\16-00
*  0.0 : [  44] sky\af3_rainy\16-00#small
*  0.0 : [  34] sky\af3_rainy\20-00
*  0.0 : [  34] sky\af3_rainy\20-00#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  49] sky\sky_9_cube
*  0.0 : [  49] sky\sky_9_cube#small
*  0.0 : [3375] sky\sky_oblaka
*  0.0 : [   1] ui\ui_fog_of_war
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] 006
* 32.1 : [   1] ui\ui_font_arial_14_1600
* 32.1 : [   1] ui\ui_magnifier3
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_16_1600
* 64.1 : [   1] ui\ui_font_letter_18_1600
* 128.1 : [   1] ui\ui_font_graff_19_1600
* 128.1 : [   1] ui\ui_font_graff_22_1600
* 256.1 : [   1] ui\ui_font_graff_32_1600
* 256.1 : [   1] ui\ui_font_hud_02
* 256.1 : [   1] ui\ui_font_letter_25_1600
* 512.1 : [   1] ui\ui_font_graff_50_1600
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_mm_logo_43
* 1024.1 : [   1] ui\ui_mm_menu_bg_43
* 4096.1 : [   1] ui\ui_common
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_4
compiling shader deffer_base_bump
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
"bin\xrengine.exe" 
* phase time: 0 ms
* phase cmem: 202311 K
Loading sounds...
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\video\bitcomposer.ogg
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\video\amd_fusion_final_720.ogg
! Missing ogg-comment, file:  g:\cop\gamedata\sounds\weapons\toz194\toz194_close.ogg
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_base_aref_flat
Loading models...
compiling shader deffer_model_bump-hq_3
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_4
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
! Can't find texture 'amik\hit_fx\blood\962e6155'
! Can't find texture 'amik\weapons\grishik\5x45x39'
! Can't find texture 'amik\weapons\grishik\5x56x45_00'
! Can't find texture 'amik\weapons\grishik\7x62x25_1'
! Can't find texture 'amik\weapons\grishik\357mag'
! Can't find texture 'amik\weapons\grishik\5x45x39_00'
! Can't find texture 'amik\weapons\grishik\5x7x28'
! Can't find texture 'amik\weapons\grishik\5x45x39_01'
! Can't find texture 'amik\weapons\grishik\45'
! Can't find texture 'amik\weapons\grishik\6x5x50'
! Can't find texture 'amik\weapons\grishik\5x56x45'
! Can't find texture 'amik\weapons\grishik\50_ae'
! Can't find texture 'amik\weapons\grishik\7x62x39_00'
! Can't find texture 'amik\weapons\grishik\7x62x25_0'
! Can't find texture 'amik\weapons\grishik\7x62x25_4'
! Can't find texture 'amik\weapons\grishik\7x62x51_1'
! Can't find texture 'amik\weapons\grishik\7x62x25_2'
! Can't find texture 'amik\weapons\grishik\7x62x25_3'
! Can't find texture 'amik\weapons\grishik\7x92x57'
! Can't find texture 'amik\weapons\grishik\7x62x39_01'
! Can't find texture 'amik\weapons\grishik\7x62x39_03'
! Can't find texture 'amik\weapons\grishik\7x62x39_02'
! Can't find texture 'amik\weapons\grishik\9x39'
! Can't find texture 'amik\weapons\grishik\7x62x51_2'
! Can't find texture 'amik\weapons\grishik\9x18_3'
! Can't find texture 'amik\weapons\grishik\9x18_1'
! Can't find texture 'amik\weapons\grishik\7x62x54'
! Can't find texture 'amik\weapons\grishik\7x7x57'
! Can't find texture 'amik\weapons\grishik\9x18_2'
! Can't find texture 'flare\flare_04'
! Can't find texture 'det\det_list'
! Can't find texture 'flare\flare_21'
! Can't find texture 'flare\flare_02'
! Can't find texture 'flare\flare_05'
! Can't find texture 'flare\flare_07'
! Can't find texture 'flare\flare_21-r'
! Can't find texture 'flare\flare_09'
! Can't find texture 'flare\flare_32'
! Can't find texture 'ghost_particles\shells\r_pop\12ga'
! Can't find texture 'ghost_particles\shells\shell_762x39'
! Can't find texture 'ghost_particles\shells\r_pop\545x39'
! Can't find texture 'ghost_particles\shells\r_pop\9x19'
! Can't find texture 'ghost_particles\shells\shell_9x18'
! Can't find texture 'ghost_particles\shells\r_pop\9x39'
! Can't find texture 'ghost_particles\glow\glow01'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'pfx\pfx_ani-explosion_neu3'
! Can't find texture 'pfx\pfx_ambimet'
! Can't find texture 'pfx\pfx_anom_bluer'
! Can't find texture 'pfx\pfx_anim_dirt_dying'
! Can't find texture 'pfx\pfx_ani-explosion_neu5'
! Can't find texture 'pfx\pfx_anim_dirtexp_3'
! Can't find texture 'pfx\pfx_anim_firetest2'
! Can't find texture 'pfx\pfx_ani-explosion_neu6'
! Can't find texture 'pfx\pfx_ani-explosion_neu1'
! Can't find texture 'pfx\pfx_anomaly_100'
! Can't find texture 'pfx\pfx_anom_red_gate'
! Can't find texture 'pfx\pfx_anomaly_200'
! Can't find texture 'pfx\pfx_blue_tiled'
! Can't find texture 'pfx\pfx_charredwallssil'
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'pfx\pfx_dist_lens_base'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'pfx\pfx_elektro_anom'
! Can't find texture 'pfx\pfx_elektro_anom_03_a'
! Can't find texture 'pfx\pfx_byaka02'
! Can't find texture 'pfx\pfx_elektro_anom_01'
! Can't find texture 'pfx\pfx_electro_scoch'
! Can't find texture 'pfx\pfx_elektro_anom_02'
! Can't find texture 'pfx\pfx_elektro_anom_02_a'
! Can't find texture 'pfx\pfx_explotions_10'
! Can't find texture 'pfx\pfx_exp_cloud06'
! Can't find texture 'pfx\pfx_expl_gen'
! Can't find texture 'pfx\pfx_exp'
! Can't find texture 'pfx\pfx_explo_ef'
! Can't find texture 'pfx\pfx_explotions_5'
! Can't find texture 'pfx\pfx_explo_ef_smol'
! Can't find texture 'pfx\pfx_fireball_anom'
! Can't find texture 'pfx\pfx_flame_101'
! Can't find texture 'pfx\pfx_fireball_tiled_a'
! Can't find texture 'pfx\pfx_flare_qadro2'
! Can't find texture 'pfx\pfx_flame_102'
! Can't find texture 'pfx\pfx_flare_qadro'
! Can't find texture 'pfx\pfx_fantom_01'
! Can't find texture 'pfx\pfx_flare_qadro3'
! Can't find texture 'pfx\pfx_fxwhitewater'
! Can't find texture 'pfx\pfx_fxwhitewater01'
! Can't find texture 'pfx\pfx_laser_pointer'
! Can't find texture 'pfx\pfx_hit_gaus'
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'pfx\pfx_obruch'
! Can't find texture 'pfx\pfx_muhi'
! Can't find texture 'pfx\pfx_plamy_06'
! Can't find texture 'pfx\pfx_outervortex'
! Can't find texture 'pfx\pfx_smok_anim'
! Can't find texture 'pfx\pfx_plamy01'
! Can't find texture 'pfx\pfx_plamy_02'
! Can't find texture 'pfx\pfx_scola_distor'
! Can't find texture 'pfx\pfx_smoke_06'
! Can't find texture 'pfx\pfx_shpera'
! Can't find texture 'pfx\pfx_ring'
! Can't find texture 'pfx\pfx_smoke_animated_3'
! Can't find texture 'pfx\pfx_smoke_001'
! Can't find texture 'pfx\pfx_smoke_08'
! Can't find texture 'pfx\pfx_smoke_03'
! Can't find texture 'pfx\pfx_smoke_09'
! Can't find texture 'pfx\pfx_smoke_04'
! Can't find texture 'pfx\pfx_snou_explo_02'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_smoke_stolb'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snou_explo'
! Can't find texture 'pfx\pfx_snou_explo_01'
! Can't find texture 'pfx\pfx_smoke_c'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_sparks2'
! Can't find texture 'pfx\pfx_snow_sheet'
! Can't find texture 'pfx\pfx_snow_90'
! Can't find texture 'pfx\pfx_star_ef_03'
! Can't find texture 'pfx\pfx_star_ef_04'
! Can't find texture 'pfx\pfx_star_ef'
! Can't find texture 'pfx\pfx_test'
! Can't find texture 'pfx\pfx_water_fx'
! Can't find texture 'pfx\pfx_woter_03'
! Can't find texture 'pfx\pfx_woter_01'
! Can't find texture 'pfx\pfx_woter_06_c'
! Can't find texture 'pfx\pfx_woter_04'
! Can't find texture 'wpn\wpn_addon_galilscope'
* [prefetch] Time:   [3957 ms]
* [prefetch] Memory: [1114256 K]
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 4046 ms
* phase cmem: 1311808 K
* phase time: 34 ms
* phase cmem: 1311765 K
* Loading spawn registry...
* 11496 spawn points are successfully loaded
* Loading objects...
* 13274 objects are successfully loaded
* Game 006 is successfully loaded from file 'g:\cop\appdata\savedgames\006.scop' (1.695s)
* phase time: 1694 ms
* phase cmem: 1405117 K
* phase time: 56 ms
* phase cmem: 1407345 K
* phase time: 36 ms
* phase cmem: 1407351 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 36 ms
* phase cmem: 1407385 K
* phase time: 36 ms
* phase cmem: 1407385 K
* phase time: 2532 ms
* phase cmem: 1522827 K
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_flat
compiling shader deffer_base_steep_d-hq
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump-hq
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_aref_bump_d-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader lod
compiling shader lod
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_flat
* phase time: 131 ms
* phase cmem: 1526276 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 222 ms
* phase cmem: 1659172 K
* phase time: 103 ms
* phase cmem: 1669358 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 43 ms
* phase cmem: 1669590 K
* Loading HOM: g:\cop\gamedata\levels\zaton\level.hom
* phase time: 48 ms
* phase cmem: 1670287 K
* phase time: 39 ms
* phase cmem: 1670287 K
* phase time: 37 ms
* phase cmem: 1670287 K
* t-report - base: 2086, 1083563 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 773 ms
* phase cmem: 1974375 K
* phase time: 60 ms
* phase cmem: 1974369 K
* [win32]: free[137431890688 K], reserved[4407124 K], committed[2655596 K]
* [ D3D ]: textures[1147327 K]
* [x-ray]: process heap[1974369 K]
* [x-ray]: economy: strings[36642 K], smem[11045 K]
compiling shader deffer_model_bump_d-hq_0
compiling shader model_def_lplanes_0
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader deffer_model_bump_d-hq_1
compiling shader model_def_lplanes_1
compiling shader deffer_model_bump_d-hq_2
compiling shader model_distort_1
compiling shader accum_emissivel
compiling shader shadow_direct_model_aref_1
compiling shader model_env_lq_0
! Unknown command:  dump_infos
compiling shader model_scope_lense
compiling shader model_scope_lense_0
intro_start game_loaded
* MEMORY USAGE: 2133069 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[137431426840 K], reserved[4327760 K], committed[3198808 K]
* [ D3D ]: textures[1258710 K]
* [x-ray]: process heap[2138129 K]
* [x-ray]: economy: strings[37822 K], smem[11097 K]
* [win32]: free[137431397596 K], reserved[4353896 K], committed[3201916 K]
* [ D3D ]: textures[1259742 K]
* [x-ray]: process heap[2138259 K]
* [x-ray]: economy: strings[37821 K], smem[11097 K]
* phase time: 149 ms
* phase cmem: 2105083 K
* phase time: 71 ms
* phase cmem: 2105009 K
* Loading spawn registry...
* 11496 spawn points are successfully loaded
* Loading objects...
* 14610 objects are successfully loaded
* Game 14 is successfully loaded from file 'g:\cop\appdata\savedgames\14.scop' (1.763s)
* phase time: 1763 ms
* phase cmem: 2137717 K
* phase time: 71 ms
* phase cmem: 2137718 K
* phase time: 68 ms
* phase cmem: 2137718 K
* [win32]: free[137431393452 K], reserved[4352000 K], committed[3207956 K]
* [ D3D ]: textures[1258592 K]
* [x-ray]: process heap[2137718 K]
* [x-ray]: economy: strings[36801 K], smem[11083 K]
compiling shader model_env_lq_1
compiling shader deffer_model_flat_3
compiling shader particle_alphaonly
compiling shader model_distort_2
! Unknown command:  dump_infos
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : lua_pcall_failed
[error]File          : c:\xray\forward frontier\public build\src\layers\xrrender\resourcemanager_scripting.cpp
[error]Line          : 101
[error]Description   : <no expression>
[error]Arguments     : LUA error: g:\cop\gamedata\scripts\xr_logic.script:734: bad argument #1 to 'pairs' (table expected, got nil)
 

stack trace:
0x0000000000AA1E10 xrCore.dll, CTimer_paused_ex::`vftable' + 1280 byte(s)
0x000000004013384C xrEngine.exe, Device + 588 byte(s)
0x00000000000002A3 xrEngine.exe
0x0000000000BBC390 xrCore.dll, Debug
0x000000000015EA00 xrEngine.exe
0x0000000000AA1E00 xrCore.dll, CTimer_paused_ex::`vftable' + 1264 byte(s)
0x0000000000A8CF1D xrCore.dll, xrDebug::backend + 349 byte(s)
0x0000000000A8D39F xrCore.dll, xrDebug::fatal + 143 byte(s)
0x0000000006C4ECF3 xrRender_R2.dll
0x00000000CDE8286E lua51.dll
0x00000000CDEA9F00 lua51.dll, lua_sethook + 2896 byte(s)
0x00000000CDEA9A64 lua51.dll, lua_sethook + 1716 byte(s)
0x00000000CDEA9563 lua51.dll, lua_sethook + 435 byte(s)
0x00000000CDEA9965 lua51.dll, lua_sethook + 1461 byte(s)
0x00000000CDEA9867 lua51.dll, lua_sethook + 1207 byte(s)
0x00000000CDED7DCA lua51.dll, lua_newstate + 4938 byte(s)
0x00000000CDE8409D lua51.dll
0x00000000CDE87F35 lua51.dll, lua_pcall + 117 byte(s)
0x0000000080024985 luabind.beta7-devel.rc4.dll, luabind::detail::pcall + 101 byte(s)
0x0000000093F55860 xrGame.dll, CxImage::`copy constructor closure' + 163632 byte(s)
0x0000000093F4A953 xrGame.dll, CxImage::`copy constructor closure' + 118819 byte(s)
0x0000000093C6E2C9 xrGame.dll, CDialogHolder::operator= + 7854761 byte(s)
0x00000000400B0FE3 xrEngine.exe, CSheduler::ProcessStep + 659 byte(s)
0x00000000400B1534 xrEngine.exe, CSheduler::Update + 532 byte(s)
0x0000000093C73A78 xrGame.dll, CDialogHolder::operator= + 7877208 byte(s)
0x0000000040029EF4 xrEngine.exe, CSecondVPParams::IsSVPFrame + 740 byte(s)
0x000000004002960C xrEngine.exe, CRenderDevice::FrameMove + 332 byte(s)
0x000000004002856D xrEngine.exe, CRenderDevice::on_idle + 269 byte(s)
0x000000004002924F xrEngine.exe, CRenderDevice::message_loop + 111 byte(s)
0x00000000400293DA xrEngine.exe, CRenderDevice::Run + 378 byte(s)
0x00000000400D2BBF xrEngine.exe, InitSound2 + 847 byte(s)
0x00000000400D3819 xrEngine.exe, InitSound2 + 4009 byte(s)
0x00000000400D39B9 xrEngine.exe, InitSound2 + 4425 byte(s)
0x00000000400E5F8A xrEngine.exe, CApplication::load_draw_internal + 66410 byte(s)
0x000000001DAECD87 KERNEL32.DLL, BaseThreadInitThunk + 23 byte(s)
0x000000001EA8CAEC ntdll.dll, RtlUserThreadStart + 44 byte(s)
 
xrEngine.exe caused an EXCEPTION_BREAKPOINT in module xrCore.dll at 0000000000A8CFCA, xrDebug::backend()+0522 byte(s)

 


Дополнено 0 минут спустя

Я уже новую игру начал, с патчем. Как вариант, допиши, что фикс не у всех с сохранками без патча дружит.

напиши в телеграм, разберусь с вылетом https://t.me/fuckingMDEA

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