Hardtmuth 5 471 Опубликовано 5 июля, 2020 Название: Lost Alpha DC Extended | Актуальная версия: 2.83Платформа: Тень Чернобыля | Lost Alpha DC 1.4007Разработчик: Michael Rast & ValerokДата выхода: 10 марта, 2020 г. «Lost Alpha DC Extended» — это глобальное дополнение для «Lost Alpha DC», которое разрабатывает и поддерживает Михаил Калмыков — главный геймдизайнер оригинальной «LA DC». Основной упор здесь сделан на усложнение и расширение игрового процесса, развитие RPG-элементов игры, а также изменение сюжета. Конечно, есть и другие изменения. Эта версия рекомендована к установке тем, кто хочет получить максимальный челлендж, а также серьёзно обновить впечатления от прохождение «Lost Alpha DC». Она активно дорабатывается, периодически выходят обновления, но текущая версия полностью стабильна и проходится без вылетов. Полный список особенностей: Спойлер — добавлено больше 60 циклических квестов различным квестодателям. Квесты бармена в старом и новом баре продублированны, чтоб была возможность брать их в любое время независимо от сюжета — перебалансированны все аномалии и разделены на 4 группы по силе вместо 3х. Теперь чем глубже проходишь в Зону, тем сильнее аномалии и артефакты, которые встречаются. Снижен шанс спавна артефактов одиночных аномалий и повышен шанс для скоплений. На каждую локацию добавлена от 1 до 3х аномальных зон, которые рождают артефакт после выброса. Каждая зона отмечается на карте при первом её посещении. — переработан механизм получения очков навыков. Теперь их дают за накопленный опыт. Чем больше очков навыков вы получили, тем больше опыта вам нужно для следующего очка навыка. В окне навыков стоит счётчик, сколько осталось до следующего. Очки за некоторые сложные и долгие квесты так и остались. — на большинство северных локаций (начиная со свалки) добавлена перманентная радиация, от которой защищает шлем, костюмы с высокой радиозащитой или артефакты. — добавлено множество новых респавнеров, как с мутантами так и с нпс. На некоторые локации добавлены случайные отряды чистого неба (дружелюбные) и военных сталкеров (агрессивные). Больше респавна для других группировок. — вырезан транспорт и переделан квест, который был с ним связан — переделаны некоторые сюжетные и второстепенные квесты. Лидер греха больше не забирает вещи, но зато даёт награду после своих квестов. Убран квест с голограммой в Х7 и заменен на кое-что более адекватное. — несколько новых погодных циклов, перебалансированы шансы всех циклов для большей равномерности. — перебалансированы торговцы. Теперь разные торговцы покупают и продают товары разных категорий по различным ценам. Кому-то будет выгоднее продавать костюмы, кому-то оружие и т.д. Провести анализ торговцев игроку предлагается самому. — худ переделан на более сложный — сложности мастер и ветеран стали сложнее, а сложности опытный и новичок стали легче. — баланс игры усложнён с целью мотивировать игрока пользоваться артефактами, медикаментами, шлемами и костюмами и апгрейдами для них — некоторые уж слишком лёгкие тайники вырезаны, взамен добавлено много новых нычек на локации, которые, однако, сильнее спрятаны — встроены все фиксы и обновления, имеющиеся на данный момент — исправлено огромное количество багов, ошибок квестов, неточностей диалогов. Тут без подробного списка, так как количество таких исправлений зашкаливает. — часть модов встроена Загрузка и установка: Спойлер Ссылки на загрузку: » Загрузить «Lost Alpha DC Extended» с ФО: Торрент [8 ГБ] Репак включает в себя всё необходимое, установи и играй. После установки необходимо обновление игры в лаунчере. » Загрузить лаунчер для «Lost Alpha DC Extended» с ФО: Google Drive [640 КБ] При установке репака обновлять лаунчер не нужно. Обновление движка до версии 7956: » Загрузить обновление движка для «Lost Alpha DC Extended» с ФО: DropBox [29,98 МБ] Скопировать файлы в папку bins с заменой. При установке репака обновлять не нужно. Как установить «Lost Alpha DC Extended» через лаунчер: 1) Установить Lost Alpha DC 1.4007. 2) Удалить папки "appdata и mods" из папки с игрой. 3) Внутри папки "gamedata": удалить папку "spawns" (если она есть) архивы "spawns.db0", "textures.db6", в папке "levels" удалить "la21_generators2.db0". 4) Скачанный архив распаковать в папку с установленной игрой подтвердив замену файлов. 5) Запустить лаунчер и в разделе моды, установить LADC Extended. 6) После установки LADC Extended можно устанавливать моды из лаунчера по вкусу. Скриншоты: Спойлер Посмотреть больше скриншотов в альбоме Видео: Спойлер 15 15 7 1 1 3 2 Как оформить тему Правила форума Вопросы по сайту Личное пространство на Trello Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 16 апреля Приветствую! Подскажите, что у меня с игрой стало? Начала постоянно вылетать, вернее, даже не вылетает, а просто сворачивается и приходится через диспетчер вырубать. Версия 2.8634 (7956). Началось в мёртвом городе, когда доктора освободить надо, автосейв "зачистить базу наёмников". Секунд 5 после загрузки - и всё, свернулась. Теперь даже предыдущие сейвы (автосейв при заходе на локу, сейвы на янтаре) не грузит, сворачивается через 5 сек. Это моя уже вторая попытка пройти мод. Предыдущий раз тоже постоянно сворачивалась - решилось переустановкой винды вместе с игрой. Вот до мёртвого города дошёл и опять... Вот, собсна, сам логxray_roman.log Спойлер * Detected CPU: 12th Gen Intel(R) Core(TM) i5-12400 [GenuineIntel], F6/M7/S5, 2495.00 mhz, 21-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 6/12 Initializing File System... Processing archive gamedata.db0. Processing archive gamedata.db1. using fs-ltx fsgame.ltx Processing archive gamedata\anims.db0. Processing archive gamedata\levels.db0. Processing archive gamedata\meshes.db0. Processing archive gamedata\shaders.db0. Processing archive gamedata\sounds.db0. Processing archive gamedata\sounds.db1. Processing archive gamedata\textures.db0. Processing archive gamedata\textures.db1. Processing archive gamedata\textures.db2. Processing archive gamedata\textures.db3. Processing archive gamedata\textures.db4. Processing archive gamedata\textures.db5. Processing archive gamedata\levels\ai_test.db0. Processing archive gamedata\levels\la01_escape.db0. Processing archive gamedata\levels\la02_garbage.db0. Processing archive gamedata\levels\la03_agroprom.db0. Processing archive gamedata\levels\la04_darkdolina.db0. Processing archive gamedata\levels\la04u_darklab.db0. Processing archive gamedata\levels\la05_bar_rostok.db0. Processing archive gamedata\levels\la06_yantar.db0. Processing archive gamedata\levels\la07_military.db0. Processing archive gamedata\levels\la08_deadcity.db0. Processing archive gamedata\levels\la09_swamp.db0. Processing archive gamedata\levels\la10_radar.db0. Processing archive gamedata\levels\la10u_bunker.db0. Processing archive gamedata\levels\la11_pripyat.db0. Processing archive gamedata\levels\la12_stancia.db0. Processing archive gamedata\levels\la12u_sarcofag.db0. Processing archive gamedata\levels\la13_generators.db0. Processing archive gamedata\levels\la13u_oso.db0. Processing archive gamedata\levels\la13u_warlab.db0. Processing archive gamedata\levels\la14_rostok_factory.db0. Processing archive gamedata\levels\la14u_secret_lab.db0. Processing archive gamedata\levels\la15_darkscape.db0. Processing archive gamedata\levels\la16_lost_factory.db0. Processing archive gamedata\levels\la16u_labx16.db0. Processing archive gamedata\levels\la17_outskirts.db0. Processing archive gamedata\levels\la17u_labx7.db0. Processing archive gamedata\levels\la18_damned.db0. Processing archive gamedata\levels\la19_country.db0. Processing archive gamedata\levels\la20_forgotten.db0. Processing archive gamedata\levels\la22_forest.db0. Processing archive gamedata\levels\la23_oldroad.db0. Processing archive gamedata\levels\la24_antennas.db0. Processing archive mods\ladc_rus_voice.xdb. Processing archive mods\ladc_z_new_extended.xdb0. Processing archive mods\ladc_z_new_extended.xdb1. Processing archive mods\ladc_z_new_extended.xdb2. Processing archive mods\ladc_z_new_extended.xdb3. Processing archive mods\ladc_z_new_extended.xdb4. Processing archive mods\mod_crow_live.xdb0. Processing archive mods\mod_prooty_human_sounds.xdb0. Processing archive mods\mod_prooty_weapon_sounds.xdb0. Processing archive mods\mod_radio.xdb0. Processing archive mods\mod_radio.xdb1. Processing archive mods\mod_remove_ebany_map_on_animation.xdb0. Processing archive mods\mod_shoot_effects.xdb0. Processing archive mods\mod_stalker_network.xdb0. Processing archive mods\mod_y_shadersfixes.xdb0. Processing archive mods\mod_zz_sounds.xdb0. Processing archive mods\mod_zz_sounds.xdb1. Processing archive mods\mod_zz_sounds.xdb2. Processing archive mods\mod_zz_sounds.xdb3. Processing archive mods\mod_zz_sounds.xdb4. Processing archive mods\mod_zz_sounds.xdb5. Processing archive mods\mod_zz_sounds.xdb6. Processing archive mods\zz_mod_uhd_textures.xdb0. Processing archive mods\zz_mod_uhd_textures.xdb1. Processing archive mods\zz_mod_uhd_textures.xdb2. Processing archive mods\zz_mod_uhd_textures.xdb3. Processing archive mods\zz_mod_uhd_textures.xdb4. Processing archive mods\zz_mod_uhd_textures.xdb5. Processing archive mods\zz_mod_uhd_textures.xdb6. Processing archive mods\zz_mod_uhd_textures.xdb7. Processing archive mods\zz_mod_uhd_textures.xdb8. Processing archive mods\zz_mod_uhd_textures.xdb9. Processing archive mods\zz_mod_uhd_textures.xdba. Processing archive mods\zz_mod_uhd_textures.xdbb. Processing archive mods\zz_mod_uhd_textures.xdbc. Processing archive mods\zz_mod_uhd_textures.xdbd. Processing archive mods\zzz_prooty_hud.xdb0. Processing archive mods\zzzz_prooty_hud_fix.xdb0. Processing archive mods\zzzz_prooty_hud_fix_icons_ammo.xdb0. FS: 59147 files cached, 6942Kb memory used. Init FileSystem 0.374295 sec Lost Alpha 'xrCore' build 7956, Nov 18 2020 EH: EEC921C0C380022A82183B1730D3BE4E Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[3906268 K], reserved[137248 K], committed[150724 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[23969 K], process heap[23969 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[10707 K], smem[0 K] SOUND: OpenAL: All available devices: 1. OpenAL Soft, spec. 1.1 (default) 2. OpenAL Soft, spec. 1.1 (default) 3. OpenAL Soft, spec. 1.1 (default) 4. OpenAL Soft, spec. 1.1 (default) Executing config-script "gamedata\config\default_controls.ltx"... ~ Invalid syntax in call to 'cam_inert' ~ Valid arguments: float value in range [0.3000,0.5000] ~ Invalid syntax in call to 'r__geom_quality_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] ~ Invalid syntax in call to 'r__geom_discard_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] ! Unknown command: time_factor [gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "gamedata\config\rspec_extreme.ltx"... ~ Invalid syntax in call to 'r2_particle_distance' ~ Valid arguments: float value in range [35.0000,150.0000] ! Unknown command: r1_detail_textures ~ Invalid syntax in call to 'r__geom_quality_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] ~ Invalid syntax in call to 'r__geom_discard_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] [gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "gamedata\config\default_controls.ltx"... ~ Invalid syntax in call to 'cam_inert' ~ Valid arguments: float value in range [0.3000,0.5000] ~ Invalid syntax in call to 'r__geom_quality_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] ~ Invalid syntax in call to 'r__geom_discard_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] ! Unknown command: time_factor [gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r__geom_discard_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] ~ Invalid syntax in call to 'r__geom_quality_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] [appdata\user.ltx] successfully loaded. SOUND: Selected device is OpenAL Soft * SOUND: EAX extension: present * SOUND: EAX deferred: present * sound : cache: 131074 kb, 9712 lines, 13820 bpl ! sound: OpenAL: Can't create source. Error: Out of Memory. ! SOUND: OpenAL: Max targets - 256 Starting RENDER device... * GPU [vendor:10DE]-[device:2882]: NVIDIA GeForce RTX 4060 * GPU driver type: hardware * CREATE: DeviceREF: 4 * Texture memory: 3072 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * Reading Textures:LTX * Reading Textures:THM: Count of .thm files: = 2990 Material is assigned in LTX, skipping THM (act\act_glass_universal) Material setting Parallax is assigned true in LTX, skipping THM (act\act_glass_universal) Parallax setting Bump Name is assigned in LTX, skipping THM (act\act_glass_universal) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (act\act_lenin) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (act\act_lenin) Detail Name setting Material is assigned in LTX, skipping THM (act\act_lenin) Material setting Parallax is assigned true in LTX, skipping THM (act\act_lenin) Parallax setting Bump Name is assigned in LTX, skipping THM (act\act_lenin) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (act\act_lenin01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (act\act_lenin01) Detail Name setting Material is assigned in LTX, skipping THM (act\act_lenin01) Material setting Parallax is assigned true in LTX, skipping THM (act\act_lenin01) Parallax setting Bump Name is assigned in LTX, skipping THM (act\act_lenin01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (act\act_lenin02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (act\act_lenin02) Detail Name setting Material is assigned in LTX, skipping THM (act\act_lenin02) Material setting Parallax is assigned true in LTX, skipping THM (act\act_lenin02) Parallax setting Bump Name is assigned in LTX, skipping THM (act\act_lenin02) Bump Name setting Material is assigned in LTX, skipping THM (act\act_leningips) Material setting Parallax is assigned true in LTX, skipping THM (act\act_leningips) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (act\act_mogila) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (act\act_mogila) Detail Name setting Material is assigned in LTX, skipping THM (act\act_mogila) Material setting Parallax is assigned true in LTX, skipping THM (act\act_mogila) Parallax setting Material is assigned in LTX, skipping THM (act\act_puh) Material setting Parallax is assigned true in LTX, skipping THM (act\act_puh) Parallax setting Material is assigned in LTX, skipping THM (artifact\artifact_lighting) Material setting Parallax is assigned true in LTX, skipping THM (artifact\artifact_lighting) Parallax setting Material is assigned in LTX, skipping THM (briks\briks_big_01) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_big_01) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_big_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (briks\briks_br1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (briks\briks_br1) Detail Name setting Material is assigned in LTX, skipping THM (briks\briks_br1) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_br1) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_br1) Bump Name setting Material is assigned in LTX, skipping THM (briks\briks_br2) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_br2) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_br2) Bump Name setting Material is assigned in LTX, skipping THM (briks\briks_br2a) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_br2a) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_br2a) Bump Name setting Material is assigned in LTX, skipping THM (briks\briks_br3) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_br3) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_br3) Bump Name setting Material is assigned in LTX, skipping THM (briks\briks_br4) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_br4) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_br4) Bump Name setting Material is assigned in LTX, skipping THM (briks\briks_dirt_01) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_dirt_01) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_dirt_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (briks\briks_inside_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (briks\briks_inside_01) Detail Name setting Material is assigned in LTX, skipping THM (briks\briks_inside_01) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_inside_01) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_inside_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (briks\briks_inside_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (briks\briks_inside_02) Detail Name setting Material is assigned in LTX, skipping THM (briks\briks_inside_02) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_inside_02) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_inside_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (briks\briks_inside_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (briks\briks_inside_03) Detail Name setting Material is assigned in LTX, skipping THM (briks\briks_inside_03) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_inside_03) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_inside_03) Bump Name setting Material is assigned in LTX, skipping THM (briks\briks_stucco) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_stucco) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_stucco) Bump Name setting Material is assigned in LTX, skipping THM (corp\corp_dog) Material setting Parallax is assigned true in LTX, skipping THM (corp\corp_dog) Parallax setting Material is assigned in LTX, skipping THM (corp\corp_rat) Material setting Parallax is assigned true in LTX, skipping THM (corp\corp_rat) Parallax setting Material is assigned in LTX, skipping THM (corp\corp_urod) Material setting Parallax is assigned true in LTX, skipping THM (corp\corp_urod) Parallax setting Material is assigned in LTX, skipping THM (corp\corp_zomby1) Material setting Parallax is assigned true in LTX, skipping THM (corp\corp_zomby1) Parallax setting Material is assigned in LTX, skipping THM (crete\crete_beton_0) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_0) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_0) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_03) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_03) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_03) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_1) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_1) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_1) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_4) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_4) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_4) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_5) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_5) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_5) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_beton_6) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_beton_6) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_6) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_6) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_6) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_beton_7) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_beton_7) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_7) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_7) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_7) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_8) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_8) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_8) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_beton_ch_13) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_beton_ch_13) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_ch_13) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_ch_13) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_ch_13) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_beton_dirt_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_beton_dirt_01) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_dirt_01) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_dirt_01) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_dirt_01) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_lom) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_lom) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_lom) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_beton_plita_3) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_beton_plita_3) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_plita_3) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_plita_3) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_plita_3) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_slag) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_slag) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_slag) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_border1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_border1) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_border1) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_border1) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_border1) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_border_01) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_border_01) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_border_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_column_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_column_01) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_column_01) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_column_01) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_column_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_column_cap_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_column_cap_01) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_column_cap_01) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_column_cap_01) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_column_cap_01) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_cupola) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_cupola) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_cupola) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_debris_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_debris_01) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_debris_01) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_debris_01) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_debris_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_decor) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_decor) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_decor) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_decor) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_decor) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_dirt_1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_dirt_1) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_dirt_1) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_dirt_1) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_dirt_1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_dirt_2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_dirt_2) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_dirt_2) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_dirt_2) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_dirt_2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_dirt_4) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_dirt_4) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_dirt_4) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_dirt_4) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_dirt_4) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_floor3) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_floor3) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_floor3) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_house_wall_1) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_house_wall_1) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_house_wall_1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_old_beton) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_old_beton) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_old_beton) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_old_beton) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_old_beton) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_plate) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_plate) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_plate) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_plate) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_plate) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_plitka1) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_plitka1) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_plitka1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_plitka2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_plitka2) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_plitka2) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_plitka2) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_plitka2) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_provoda_cech) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_provoda_cech) Parallax setting Material is assigned in LTX, skipping THM (crete\crete_provoda_ql_02) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_provoda_ql_02) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_provoda_ql_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_roof_rg) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_roof_rg) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_roof_rg) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_roof_rg) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_roof_rg) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_schiffer1_dark) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_schiffer1_dark) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_schiffer1_dark) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_schiffer1_dark) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_schiffer1_dark) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stena_04a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stena_04a) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_04a) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_04a) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_04a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stena_04d) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stena_04d) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_04d) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_04d) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_04d) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_04f) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_04f) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_04f) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_04g) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_04g) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_04g) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stena_04h) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stena_04h) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_04h) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_04h) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_04h) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stena_ch_08) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stena_ch_08) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_ch_08) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_ch_08) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_ch_08) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stena_ch_13) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stena_ch_13) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_ch_13) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_ch_13) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_ch_13) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stena_ch_14) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stena_ch_14) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_ch_14) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_ch_14) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_ch_14) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stena_gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stena_gr) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_gr) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_gr) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_gr) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stolb_rail) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stolb_rail) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stolb_rail) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stolb_rail) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stolb_rail) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_stupeni_a) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stupeni_a) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stupeni_a) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_stupeni_b) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stupeni_b) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stupeni_b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls11) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls11) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls11) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls11) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls11) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls13) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls13) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls13) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls13) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls13) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls16) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls16) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls16) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls16) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls16) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls18) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls18) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls18) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls18) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls18) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls18a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls18a) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls18a) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls18a) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls18a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls2) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls2) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls2) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls20) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls20) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls20) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls20) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls20) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls3) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls3) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls3) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls3) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls3) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls5) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls5) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls5) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls5) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls5) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_02) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_02) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_iov) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_iov) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_j12) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_j12) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_j12) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_j12) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_j12) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_j12b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_j12b) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_j12b) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_j12b) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_j12b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_j3a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_j3a) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_j3a) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_j3a) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_j3a) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_old_01) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_old_01) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_old_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_old_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_old_02) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_old_02) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_old_02) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_old_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_old_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_old_03) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_old_03) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_old_03) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_old_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_pryp_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_pryp_01) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_pryp_01) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_pryp_01) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_pryp_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_pryp_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_pryp_02) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_pryp_02) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_pryp_02) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_pryp_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_rg03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_rg03) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_rg03) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_rg03) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_rg03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_rg05) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_rg05) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_rg05) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_rg05) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_rg05) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_rg06) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_rg06) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_rg06) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_rg06) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_rg06) Bump Name setting Material is assigned in LTX, skipping THM (detail\detail_asfalt_det1) Material setting Parallax is assigned true in LTX, skipping THM (detail\detail_asfalt_det1) Parallax setting Material is assigned in LTX, skipping THM (detail\detail_beton_det1) Material setting Parallax is assigned true in LTX, skipping THM (detail\detail_beton_det1) Parallax setting Material is assigned in LTX, skipping THM (detail\detail_beton_det3) Material setting Parallax is assigned true in LTX, skipping THM (detail\detail_beton_det3) Parallax setting Material is assigned in LTX, skipping THM (detail\detail_beton_det3_u) Material setting Parallax is assigned true in LTX, skipping THM (detail\detail_beton_det3_u) Parallax setting Material is assigned in LTX, skipping THM (detail\detail_grnd_grass) Material setting Parallax is assigned true in LTX, skipping THM (detail\detail_grnd_grass) Parallax setting Bump Name is assigned in LTX, skipping THM (detail\detail_grnd_grass) Bump Name setting Material is assigned in LTX, skipping THM (detail\detail_stucco_det3) Material setting Parallax is assigned true in LTX, skipping THM (detail\detail_stucco_det3) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_electricunit_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_electricunit_01) Detail Name setting Material is assigned in LTX, skipping THM (door\door_electricunit_01) Material setting Parallax is assigned true in LTX, skipping THM (door\door_electricunit_01) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_electricunit_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_electricunit_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_electricunit_02) Detail Name setting Material is assigned in LTX, skipping THM (door\door_electricunit_02) Material setting Parallax is assigned true in LTX, skipping THM (door\door_electricunit_02) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_electricunit_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_electricunit_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_electricunit_03) Detail Name setting Material is assigned in LTX, skipping THM (door\door_electricunit_03) Material setting Parallax is assigned true in LTX, skipping THM (door\door_electricunit_03) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_electricunit_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_electricunit_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_electricunit_04) Detail Name setting Material is assigned in LTX, skipping THM (door\door_electricunit_04) Material setting Parallax is assigned true in LTX, skipping THM (door\door_electricunit_04) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_electricunit_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gate_metal_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gate_metal_01) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gate_metal_01) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gate_metal_01) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gate_metal_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gate_metal_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gate_metal_02) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gate_metal_02) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gate_metal_02) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gate_metal_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gate_metal_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gate_metal_03) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gate_metal_03) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gate_metal_03) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gate_metal_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gr) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gr) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gr) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gr) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gr02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gr02) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gr02) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gr02) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gr02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gr03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gr03) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gr03) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gr03) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gr03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gr04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gr04) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gr04) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gr04) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gr04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gr05) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gr05) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gr05) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gr05) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gr05) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gr1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gr1) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gr1) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gr1) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gr1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_j02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_j02) Detail Name setting Material is assigned in LTX, skipping THM (door\door_j02) Material setting Parallax is assigned true in LTX, skipping THM (door\door_j02) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_j02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_j03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_j03) Detail Name setting Material is assigned in LTX, skipping THM (door\door_j03) Material setting Parallax is assigned true in LTX, skipping THM (door\door_j03) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_j03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_korob_wh) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_korob_wh) Detail Name setting Material is assigned in LTX, skipping THM (door\door_korob_wh) Material setting Parallax is assigned true in LTX, skipping THM (door\door_korob_wh) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_korob_wh) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_metal_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_metal_01) Detail Name setting Material is assigned in LTX, skipping THM (door\door_metal_01) Material setting Parallax is assigned true in LTX, skipping THM (door\door_metal_01) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_metal_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_metal_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_metal_02) Detail Name setting Material is assigned in LTX, skipping THM (door\door_metal_02) Material setting Parallax is assigned true in LTX, skipping THM (door\door_metal_02) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_metal_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_metal_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_metal_03) Detail Name setting Material is assigned in LTX, skipping THM (door\door_metal_03) Material setting Parallax is assigned true in LTX, skipping THM (door\door_metal_03) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_metal_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_rusty_iron_0) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_rusty_iron_0) Detail Name setting Material is assigned in LTX, skipping THM (door\door_rusty_iron_0) Material setting Parallax is assigned true in LTX, skipping THM (door\door_rusty_iron_0) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_rusty_iron_0) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_sheet) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_sheet) Detail Name setting Material is assigned in LTX, skipping THM (door\door_sheet) Material setting Parallax is assigned true in LTX, skipping THM (door\door_sheet) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_sheet) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_trader) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_trader) Detail Name setting Material is assigned in LTX, skipping THM (door\door_trader) Material setting Parallax is assigned true in LTX, skipping THM (door\door_trader) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_trader) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_vorota_ch_train) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_vorota_ch_train) Detail Name setting Material is assigned in LTX, skipping THM (door\door_vorota_ch_train) Material setting Parallax is assigned true in LTX, skipping THM (door\door_vorota_ch_train) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_vorota_ch_train) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_w01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_w01) Detail Name setting Material is assigned in LTX, skipping THM (door\door_w01) Material setting Parallax is assigned true in LTX, skipping THM (door\door_w01) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_w01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_white_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_white_01) Detail Name setting Material is assigned in LTX, skipping THM (door\door_white_01) Material setting Parallax is assigned true in LTX, skipping THM (door\door_white_01) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_white_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_white_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_white_02) Detail Name setting Material is assigned in LTX, skipping THM (door\door_white_02) Material setting Parallax is assigned true in LTX, skipping THM (door\door_white_02) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_white_02) Bump Name setting Material is assigned in LTX, skipping THM (door\door_white_04) Material setting Parallax is assigned true in LTX, skipping THM (door\door_white_04) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_white_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_wood_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_wood_01) Detail Name setting Material is assigned in LTX, skipping THM (door\door_wood_01) Material setting Parallax is assigned true in LTX, skipping THM (door\door_wood_01) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_wood_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_wood_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_wood_03) Detail Name setting Material is assigned in LTX, skipping THM (door\door_wood_03) Material setting Parallax is assigned true in LTX, skipping THM (door\door_wood_03) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_wood_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_dirty1_gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_dirty1_gr) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_dirty1_gr) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_dirty1_gr) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_dirty1_gr) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_dirty_gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_dirty_gr) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_dirty_gr) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_dirty_gr) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_dirty_gr) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_linoleum_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_linoleum_01) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_linoleum_01) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_linoleum_01) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_linoleum_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_linoleum_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_linoleum_02) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_linoleum_02) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_linoleum_02) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_linoleum_02) Bump Name setting Material is assigned in LTX, skipping THM (floor\floor_parket_01) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_parket_01) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_parket_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_pitch_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_pitch_01) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_pitch_01) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_pitch_01) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_pitch_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_01) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_01) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_01) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_02) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_02) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_02) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_02b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_02b) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_02b) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_02b) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_02b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_03) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_03) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_03) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_04) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_04) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_04) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_05) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_05) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_05) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_05) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_05) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_06) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_06) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_06) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_06) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_06) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_08) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_08) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_08) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_08) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_08) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_09) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_09) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_09) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_09) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_09) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_10) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_10) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_10) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_10) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_10) Bump Name setting Material is assigned in LTX, skipping THM (fx\fx_gradient) Material setting Parallax is assigned true in LTX, skipping THM (fx\fx_gradient) Parallax setting Material is assigned in LTX, skipping THM (fx\fx_gradient1) Material setting Parallax is assigned true in LTX, skipping THM (fx\fx_gradient1) Parallax setting Material is assigned in LTX, skipping THM (fx\fx_gradient_02) Material setting Parallax is assigned true in LTX, skipping THM (fx\fx_gradient_02) Parallax setting Material is assigned in LTX, skipping THM (fx\fx_rain) Material setting Parallax is assigned true in LTX, skipping THM (fx\fx_rain) Parallax setting Material is assigned in LTX, skipping THM (fx\fx_rainsplash1) Material setting Parallax is assigned true in LTX, skipping THM (fx\fx_rainsplash1) Parallax setting Material is assigned in LTX, skipping THM (fx\fx_sun) Material setting Parallax is assigned true in LTX, skipping THM (fx\fx_sun) Parallax setting Material is assigned in LTX, skipping THM (fx\fx_sun_rise) Material setting Parallax is assigned true in LTX, skipping THM (fx\fx_sun_rise) Parallax setting Material is assigned in LTX, skipping THM (glas\glas_gr01) Material setting Parallax is assigned true in LTX, skipping THM (glas\glas_gr01) Parallax setting Bump Name is assigned in LTX, skipping THM (glas\glas_gr01) Bump Name setting Material is assigned in LTX, skipping THM (glas\glas_gr02) Material setting Parallax is assigned true in LTX, skipping THM (glas\glas_gr02) Parallax setting Bump Name is assigned in LTX, skipping THM (glas\glas_gr02) Bump Name setting Material is assigned in LTX, skipping THM (glas\glas_lab) Material setting Parallax is assigned true in LTX, skipping THM (glas\glas_lab) Parallax setting Bump Name is assigned in LTX, skipping THM (glas\glas_lab) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (glas\glas_windows3b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (glas\glas_windows3b) Detail Name setting Material is assigned in LTX, skipping THM (glas\glas_windows3b) Material setting Parallax is assigned true in LTX, skipping THM (glas\glas_windows3b) Parallax setting Bump Name is assigned in LTX, skipping THM (glas\glas_windows3b) Bump Name setting Material is assigned in LTX, skipping THM (glas\glas_windows4a) Material setting Parallax is assigned true in LTX, skipping THM (glas\glas_windows4a) Parallax setting Bump Name is assigned in LTX, skipping THM (glas\glas_windows4a) Bump Name setting Material is assigned in LTX, skipping THM (glas\glas_windows6) Material setting Parallax is assigned true in LTX, skipping THM (glas\glas_windows6) Parallax setting Bump Name is assigned in LTX, skipping THM (glas\glas_windows6) Bump Name setting Material is assigned in LTX, skipping THM (glas\glas_windows6b) Material setting Parallax is assigned true in LTX, skipping THM (glas\glas_windows6b) Parallax setting Bump Name is assigned in LTX, skipping THM (glas\glas_windows6b) Bump Name setting Material is assigned in LTX, skipping THM (glow\fx_volume1) Material setting Parallax is assigned true in LTX, skipping THM (glow\fx_volume1) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_04) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_04) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_fire1) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_fire1) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_galogen) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_galogen) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_orange) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_orange) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_orange_bright) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_orange_bright) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_red2) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_red2) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_torch_r2) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_torch_r2) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_white) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_white) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (grnd\grnd_concrete_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (grnd\grnd_concrete_01) Detail Name setting Material is assigned in LTX, skipping THM (grnd\grnd_concrete_01) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_concrete_01) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_concrete_01) Bump Name setting Material is assigned in LTX, skipping THM (grnd\grnd_dirt_dark) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_dirt_dark) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_dirt_dark) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (grnd\grnd_dirt_dark2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (grnd\grnd_dirt_dark2) Detail Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (grnd\grnd_dry_gr_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (grnd\grnd_dry_gr_01) Detail Name setting Material is assigned in LTX, skipping THM (grnd\grnd_dry_gr_01) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_dry_gr_01) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_dry_gr_01) Bump Name setting Material is assigned in LTX, skipping THM (grnd\grnd_dry_j02) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_dry_j02) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_dry_j02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (grnd\grnd_land_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (grnd\grnd_land_01) Detail Name setting Material is assigned in LTX, skipping THM (grnd\grnd_land_01) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_land_01) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_land_01) Bump Name setting Material is assigned in LTX, skipping THM (grnd\grnd_leaves) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_leaves) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_leaves) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (grnd\grnd_obriv_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (grnd\grnd_obriv_01) Detail Name setting Material is assigned in LTX, skipping THM (grnd\grnd_obriv_01) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_obriv_01) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_obriv_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (grnd\grnd_precipice_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (grnd\grnd_precipice_01) Detail Name setting Material is assigned in LTX, skipping THM (grnd\grnd_precipice_01) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_precipice_01) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_precipice_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (grnd\grnd_zemlya) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (grnd\grnd_zemlya) Detail Name setting Material is assigned in LTX, skipping THM (grnd\grnd_zemlya) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_zemlya) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_zemlya) Bump Name setting Material is assigned in LTX, skipping THM (item\item_delo) Material setting Parallax is assigned true in LTX, skipping THM (item\item_delo) Parallax setting Material is assigned in LTX, skipping THM (item\item_kanyaka) Material setting Parallax is assigned true in LTX, skipping THM (item\item_kanyaka) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_angar_a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_angar_a) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_angar_a) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_angar_a) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_angar_a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_angar_a_d) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_angar_a_d) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_angar_a_d) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_angar_a_d) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_angar_a_d) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_balka_ch_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_barrel_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_barrel_01) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_barrel_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_barrel_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_barrel_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_barrel_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_barrel_02) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_barrel_02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_barrel_02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_barrel_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_barrel_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_barrel_03) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_barrel_03) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_barrel_03) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_barrel_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_barrel_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_barrel_04) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_barrel_04) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_barrel_04) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_barrel_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_barrel_05) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_barrel_05) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_barrel_05) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_barrel_05) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_barrel_05) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_barrel_big) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_barrel_big) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_barrel_big) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_barrel_big) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_barrel_big) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_control_center_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_control_center_04) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_control_center_04) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_control_center_04) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_control_center_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_daha_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_daha_02) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_daha_02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_daha_02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_daha_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_daxa2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_daxa2) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_daxa2) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_daxa2) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_daxa2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_dirki_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_dirki_02) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_dirki_02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_dirki_02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_dirki_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_electr_box_1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_electr_box_1) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_electr_box_1) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_electr_box_1) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_electr_box_1) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_floor_plate_03) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_floor_plate_03) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_floor_plate_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_gar_pod_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_garage_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_garage_02) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_garage_02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_garage_02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_garage_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_garage_gate_01a_r) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_garage_gate_01a_r) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_garage_gate_01a_r) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_garage_gate_01a_r) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_garage_gate_01a_r) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_garage_gate_rjav) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_garage_gate_rjav) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_garage_gate_rjav) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_garage_gate_rjav) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_garage_gate_rjav) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_garage_gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_garage_gr) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_garage_gr) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_garage_gr) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_garage_gr) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_01) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_garage_pryp_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_03) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_03) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_garage_pryp_03) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_gate_j01a) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_girder_reil) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_girder_reil) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_girder_reil) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_girder_reil) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_girder_reil) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_greenrust_ql) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_greenrust_ql) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_greenrust_ql) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_greenrust_ql) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_greenrust_ql) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_phone_gr01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_phone_gr01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_phone_gr01) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_phone_gr02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_phone_gr02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_phone_gr02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_pod_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_pod_01) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_pod_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_pod_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_pod_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_pod_01_stears) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_pod_01_stears) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_pod_01_stears) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_pod_01_stears) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_pod_01_stears) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_railroad_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_railroad_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_railroad_01) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_railroad_02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_railroad_02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_railroad_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_railroad_05) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_railroad_05) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_railroad_05) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_railroad_05) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_refllist_ql) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_refllist_ql) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_refllist_ql) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_refllist_ql) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_refllist_ql) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_rja_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_rja_01) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_rja_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_rja_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_rja_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_rja_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_rja_02) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_rja_02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_rja_02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_rja_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_rja_blue) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_rja_blue) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_rja_blue) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_rja_blue) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_rja_blue) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_rja_green) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_rja_green) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_rja_green) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_rja_green) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_rja_green) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_rust_dark) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_rust_dark) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_rust_dark) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_rust_dark) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_rust_dark) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_set2_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_set2_iov) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_set2_iov) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_set2_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_set2_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_stena_ch_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_stena_ch_04) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_stena_ch_04) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_stena_ch_04) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_stena_ch_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_stena_ch_08) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_stena_ch_08) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_stena_ch_08) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_stena_ch_08) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_stena_ch_08) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_steps1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_steps1) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_steps1) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_steps1) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_steps1) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_truba_factory) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_truba_factory) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_truba_factory) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_truba_pod_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_truba_pod_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_truba_pod_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_truba_ql02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_truba_ql02) Detail Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_tubes3c) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_tubes3c) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_tubes3c) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_tubes3c) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_tubes3c) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_tubes6) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_tubes6) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_tubes6) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_tubes6) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_tubes6) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_tubes7) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_tubes7) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_tubes7) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_tubes7) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_tubes7) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_tubes_j3) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_tubes_j3) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_tubes_j3) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_tubes_j3) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_tubes_j3) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_wall_gr02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_wall_gr02) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_wall_gr02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_wall_gr02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_wall_gr02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls10) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls10) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls10) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls10) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls10) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls11) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls11) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls11) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls11) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls11) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls11_tail) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls11_tail) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls11_tail) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls11_tail) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls11_tail) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls13) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls13) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls13) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls13) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls13) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls14) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls14) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls14) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls14) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls14) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls20) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls20) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls20) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls20) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls20) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls21) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls21) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls21) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls21) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls21) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls7) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls7) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls7) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls7) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls7) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls8) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls8) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls8) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls8) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls8) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls8_old) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls8_old) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls8_old) Bump Name setting Material is assigned in LTX, skipping THM (pfx\pfx_ani-fire01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_ani-fire01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_10) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_10) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_11) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_11) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_16) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_16) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_17) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_17) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_18) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_18) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_20) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_20) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_21) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_21) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_23) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_23) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_2_green) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_2_green) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_3) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_3) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_4) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_4) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_5) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_5) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_6) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_6) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_7) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_7) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_8) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_8) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_9) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_9) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_vegetation) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_vegetation) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_blood_vapor) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_blood_vapor) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_bloodsplash1) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_bloodsplash1) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_blurry_cloud) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_blurry_cloud) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_bubble_1) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_bubble_1) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist2) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist2) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist2inv) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist2inv) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist3) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist3) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist4) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist4) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist7) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist7) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist8) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist8) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist9) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist9) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist_glass) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist_glass) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist_glass3) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist_glass3) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist_glass4) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist_glass4) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist_glass5) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist_glass5) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist_glass6) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist_glass6) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_distort_anomaly) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_distort_anomaly) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_distortion) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_distortion) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_expl_01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_expl_01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flame) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flame) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flame_01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flame_01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flamefx_01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flamefx_01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flash_01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flash_01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flash_02) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flash_02) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flash_04) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flash_04) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flash_05) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flash_05) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flash_07) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flash_07) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flash_08) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flash_08) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_light1) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_light1) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_light3) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_light3) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_light4) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_light4) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_lighting_stancia_01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_lighting_stancia_01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_lighting_stancia_02) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_lighting_stancia_02) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_lightning_01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_lightning_01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_lightning_02) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_lightning_02) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_ligth_6) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_ligth_6) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_plasma) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_plasma) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_smoke_a) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_smoke_a) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_smoke_b) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_smoke_b) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_splash3) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_splash3) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_splash_01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_splash_01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_water_wave) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_water_wave) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_agit) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_agit) Detail Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_balkon_perila_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_balkon_perila_01) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_balkon_perila_01) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_balkon_perila_01) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_bar_logo) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_bar_logo) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_bar_logo) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_barbwire1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_barbwire1) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_barbwire1) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_barbwire4) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_barbwire4) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_barrel2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_barrel2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_barrel2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_barrel2) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_barrel2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_bathhole2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_bathhole2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_bathhole2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_bathhole2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_bed2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_bed2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_bed2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_bed2) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_bed2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_bed2d) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_bed2d) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_bed2d) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_bed2d) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_bed2h) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_bed2h) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_bed2h) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_bed2h) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_bed2h) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_blanket) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_blanket) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_blanket) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_blevotina) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_blevotina) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_book_list) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_book_list) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_book_list) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_book_list) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_box1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_box1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_box1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_box1) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_box1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_box1a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_box1a) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_box1a) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_box1a) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_box1a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_box1b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_box1b) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_box1b) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_box1b) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_box1b) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_cable_bobbin) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_cable_bobbin) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_cable_bobbin) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_carpet) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_carpet) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_carpet) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_carpet) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_carpet) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_ceil2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_ceil2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_ceil2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_ceil2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_chair1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_chair1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_chair1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_chair1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_chair1a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_chair1a) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_chair1a) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_chair1a) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_chair1a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_chair2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_chair2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_chair2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_chair2) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_chair_2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_chair_2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_clothw) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_clothw) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_clothw) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_clothw) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_dolg) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_dolg) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_dolg_gerb) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_dolg_gerb) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_dolg_signs) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_dolg_signs) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_door8) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_door8) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_door8) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_door8) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_door8) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_door_ql) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_door_ql) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_door_ql) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_door_ql) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_door_tual) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_door_tual) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_door_tual) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_door_tual) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_door_tual) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_doorbox_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_doorbox_iov) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_doorbox_iov) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_doorbox_iov) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_elec_kran) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_elec_kran) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_elec_kran) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_elec_kran) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_elec_warning) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_elec_warning) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_elec_warning) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_elec_warning) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_electricalunit3b) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_electricalunit3b) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_electricalunit3b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_electrobox1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_electrobox1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_electrobox1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_electrobox1) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_electrounit4) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_electrounit4) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_facts) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_facts) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_facts) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_facts) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_freez) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_freez) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_freez) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_freez) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_freez) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_garbage1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_garbage1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_garbage1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_garbage1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_gidravlika) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_gidravlika) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_gidravlika) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_gidravlika) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_grafit) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_grafit) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_grafit) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_grafit) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_grate5) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_grate5) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_grate5) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_grate5) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_grate5) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_hanglock1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_hanglock1) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_hanglock2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_hanglock2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_house_door1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_house_door1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_house_door1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_house_door1) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_house_door1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_house_door2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_house_door2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_house_door2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_house_door2) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_house_door2) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_instrument_1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_instrument_1) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_instrument_1) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_iten4) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_iten4) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_iten4) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_kastrula) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_kastrula) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_koleso_kabin) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_koleso_kabin) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_koleso_kabin) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_koleso_kabin) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_koleso_opori) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_koleso_opori) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_koleso_opori) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_koleso_opori) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_konserv2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_konserv2) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_konserv2) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_konserva) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_konserva) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_konserva) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_kukla) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_kukla) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_lamppost2a) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_lamppost2a) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_lamppost2a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_lamppost_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_lamppost_iov) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_lamppost_iov) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_lamppost_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_lamppost_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_lep1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_lep1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_lep1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_lep1) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_lex_target) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_lex_target) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_lift_button) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_lift_button) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_lift_button) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_lift_button) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_lodochka) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_lodochka) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_lodochka) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_lodochka) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_map) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_map) Detail Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_map_2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_map_2) Detail Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_map_dolg) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_map_dolg) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_map_dolg) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_map_dolg) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_mus_kont_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_mus_kont_01) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_mus_kont_01) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_mus_kont_01) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_mus_kont_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_musor_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_musor_01) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_musor_01) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_musor_01) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_musor_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_musor_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_musor_02) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_musor_02) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_musor_02) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_musor_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_number) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_number) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_number) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_number) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_osadok_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_osadok_iov) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_osadok_iov) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_osadok_iov) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_pisuar_01_cy) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_pisuar_01_cy) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_pisuar_01_cy) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_posters01) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_posters01) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_priluki) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_priluki) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_priluki) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_primab) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_primab) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_primab) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_primar) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_primar) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_primar) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_provod_01) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_provod_01) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_provod_01) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_provod_03) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_provod_03) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_provod_03) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_provod_05) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_provod_05) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_provod_05) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_pult1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_pult1) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_pult1) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_pult2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_pult2) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_pult2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_pult3) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_pult3) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_pult3) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_pult3) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_pult3) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_pult4) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_pult4) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_pult4) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_radiation) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_radiation) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_radiation) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_radiation) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_reshetka_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_reshetka_01) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_reshetka_01) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_reshetka_01) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_rez) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_rez) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_rez) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_rez) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_roadblock1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_roadblock1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_roadblock1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_roadblock1) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_roadblock1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_roadborder2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_roadborder2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_roadborder2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_roadborder2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_roadborder3) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_roadborder3) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_roadborder3) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_roadborder3) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_roadborder3) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_roadborder_j2d) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_roadborder_j2d) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_roadborder_j2d) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_roadborder_j2d) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_sandaliki) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_sandaliki) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_shit_lab) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_shit_lab) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_sigarets) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_sigarets) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_signs) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_signs) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_signs) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_signs) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_signs) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_small_lamps) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_small_lamps) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_socket1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_socket1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_stena_07_d) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_stena_07_d) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_stena_07_d) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_stena_07_d) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_stena_07_d) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_switch1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_switch1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_tabl) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_tabl) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_tabl) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_tabl) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_table1c) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_table1c) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_table1c) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_table1c) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_table1c) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_table2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_table2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_table2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_table2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_torsion1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_torsion1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_torsion1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_torsion1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_trube) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_trube) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_trube) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_trube) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_vagon04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_vagon04) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_vagon04) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_vagon04) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_vagon04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_vagon04a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_vagon04a) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_vagon04a) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_vagon04a) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_vagon04a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_vagon_d) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_vagon_d) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_vagon_d) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_vagon_d) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_vagon_d) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_vagon_gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_vagon_gr) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_vagon_gr) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_vagon_gr) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_vagon_gr) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_vagon_iov2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_vagon_iov2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_vagon_iov2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_vagon_iov2) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_vagon_iov2) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_wardrobe1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_wardrobe1) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_wardrobe1) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_wardrobe1a) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_wardrobe1a) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_wardrobe2a) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_wardrobe2a) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_zurnal) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_zurnal) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (roof\roof_golima) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (roof\roof_golima) Detail Name setting Material is assigned in LTX, skipping THM (roof\roof_golima) Material setting Parallax is assigned true in LTX, skipping THM (roof\roof_golima) Parallax setting Bump Name is assigned in LTX, skipping THM (roof\roof_golima) Bump Name setting Material is assigned in LTX, skipping THM (roof\roof_metal_01) Material setting Parallax is assigned true in LTX, skipping THM (roof\roof_metal_01) Parallax setting Bump Name is assigned in LTX, skipping THM (roof\roof_metal_01) Bump Name setting Material is assigned in LTX, skipping THM (roof\roof_metal_01_holes) Material setting Parallax is assigned true in LTX, skipping THM (roof\roof_metal_01_holes) Parallax setting Bump Name is assigned in LTX, skipping THM (roof\roof_metal_01_holes) Bump Name setting Material is assigned in LTX, skipping THM (roof\roof_schiffer_01) Material setting Parallax is assigned true in LTX, skipping THM (roof\roof_schiffer_01) Parallax setting Bump Name is assigned in LTX, skipping THM (roof\roof_schiffer_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (roof\roof_schiffer_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (roof\roof_schiffer_02) Detail Name setting Material is assigned in LTX, skipping THM (roof\roof_schiffer_02) Material setting Parallax is assigned true in LTX, skipping THM (roof\roof_schiffer_02) Parallax setting Bump Name is assigned in LTX, skipping THM (roof\roof_schiffer_02) Bump Name setting Material is assigned in LTX, skipping THM (roof\roof_smola) Material setting Parallax is assigned true in LTX, skipping THM (roof\roof_smola) Parallax setting Bump Name is assigned in LTX, skipping THM (roof\roof_smola) Bump Name setting Material is assigned in LTX, skipping THM (roof\roof_smola_02) Material setting Parallax is assigned true in LTX, skipping THM (roof\roof_smola_02) Parallax setting Bump Name is assigned in LTX, skipping THM (roof\roof_smola_02) Bump Name setting Material is assigned in LTX, skipping THM (sign\sign_alco) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_alco) Parallax setting Material is assigned in LTX, skipping THM (sign\sign_director) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_director) Parallax setting Material is assigned in LTX, skipping THM (sign\sign_gerb) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_gerb) Parallax setting Material is assigned in LTX, skipping THM (sign\sign_height1) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_height1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_height2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_height2) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_height2) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_height2) Parallax setting Material is assigned in LTX, skipping THM (sign\sign_info_01r) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_info_01r) Parallax setting Material is assigned in LTX, skipping THM (sign\sign_info_02r) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_info_02r) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_moscovgr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_moscovgr) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_moscovgr) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_moscovgr) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_rad) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_rad) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_rad) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_rad) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_selhoz) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_selhoz) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_selhoz) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_selhoz) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_set2_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_set2_iov) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_set2_iov) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_set2_iov) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_set_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_set_iov) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_set_iov) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_set_iov) Parallax setting Material is assigned in LTX, skipping THM (sign\sign_sportgr) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_sportgr) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_stop1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_stop1) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_stop1) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_stop1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_voltage1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_voltage1) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_voltage1) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_voltage1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_voltage2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_voltage2) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_voltage2) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_voltage2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_vorota_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_vorota_iov) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_vorota_iov) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_vorota_iov) Parallax setting Material is assigned in LTX, skipping THM (sign\sign_znaki) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_znaki) Parallax setting Material is assigned in LTX, skipping THM (ston\ston_beton_ch_01) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_beton_ch_01) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_beton_ch_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_beton_ch_01_a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_beton_ch_01_a) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_beton_ch_01_a) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_beton_ch_01_a) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_beton_ch_01_a) Bump Name setting Material is assigned in LTX, skipping THM (ston\ston_beton_ch_10) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_beton_ch_10) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_beton_ch_10) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_beton_floor_iov_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_beton_floor_iov_01) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_beton_floor_iov_01) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_beton_floor_iov_01) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_beton_floor_iov_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_beton_pod_03_border) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_beton_pod_03_border) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_beton_pod_03_border) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_beton_pod_03_border) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_beton_pod_03_border) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_beton_potolok_grey_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_beton_potolok_grey_iov) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_beton_potolok_grey_iov) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_beton_potolok_grey_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_beton_potolok_grey_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_beton_potolok_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_beton_potolok_iov) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_beton_potolok_iov) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_beton_potolok_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_beton_potolok_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_big_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_big_iov) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_big_iov) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_big_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_big_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_bordur_j02b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_bordur_j02b) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_bordur_j02b) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_bordur_j02b) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_bordur_j02b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_brick_gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_brick_gr) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_brick_gr) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_brick_gr) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_bricks11) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_bricks11) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_bricks11) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_bricks11) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_bricks11) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_bricks12a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_bricks12a) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_bricks12a) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_bricks12a) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_bricks12a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_bricks2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_bricks2) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_bricks2) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_bricks2) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_bricks2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_bricks3) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_bricks3) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_bricks3) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_bricks3) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_bricks3) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_briks_ch) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_briks_ch) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_briks_ch) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_briks_ch) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_briks_ch) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_briks_ch_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_briks_ch_iov) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_briks_ch_iov) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_briks_ch_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_briks_ch_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_floor_01gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_floor_01gr) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_floor_01gr) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_floor_01gr) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_floor_01gr) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_floor_03a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_floor_03a) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_floor_03a) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_floor_03a) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_floor_03a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_floor_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_floor_04) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_floor_04) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_floor_04) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_floor_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_granit_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_granit_01) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_granit_01) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_granit_01) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_granit_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_granit_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_granit_02) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_granit_02) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_granit_02) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_granit_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_kirpichi_a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_kirpichi_a) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_kirpichi_a) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_kirpichi_a) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_kirpichi_a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_musor2_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_musor2_iov) Detail Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_oblicovka_gr01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr01) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_oblicovka_gr01) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_oblicovka_gr01) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_oblicovka_gr02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr02) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_oblicovka_gr02) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_oblicovka_gr02) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_oblicovka_gr03_1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr03_1) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_oblicovka_gr03_1) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_oblicovka_gr03_1) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr03_1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_oblicovka_gr04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr04) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_oblicovka_gr04) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_oblicovka_gr04) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_osnova) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_osnova) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_osnova) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_osnova) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_osnova) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_plitka_iov_wall_uzor) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_plitka_iov_wall_uzor) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_plitka_iov_wall_uzor) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_plitka_iov_wall_uzor) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_plitka_iov_wall_uzor) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_pobelka_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_pobelka_01) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_pobelka_01) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_pobelka_01) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_pobelka_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_pobelka_01_br) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_pobelka_01_br) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_pobelka_01_br) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_pobelka_01_br) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_pobelka_01_br) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stena_04b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stena_04b) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stena_04b) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stena_04b) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stena_04b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stena_04c) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stena_04c) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stena_04c) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stena_04c) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stena_04c) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stena_05b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stena_05b) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stena_05b) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stena_05b) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stena_05b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stena_07_e) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stena_07_e) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stena_07_e) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stena_07_e) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stena_07_e) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stena_ch_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stena_ch_03) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stena_ch_03) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stena_ch_03) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stena_ch_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stena_marbl_m_03_back) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stena_marbl_m_03_back) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stena_marbl_m_03_back) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stena_marbl_m_03_back) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stena_marbl_m_03_back) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stuccobrick2_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stuccobrick2_iov) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stuccobrick2_iov) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stuccobrick2_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stuccobrick2_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stupen_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stupen_02) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stupen_02) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stupen_02) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stupen_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_walls4) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_walls4) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_walls4) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_walls4) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_walls4) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_walls6) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_walls6) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_walls6) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_walls6) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_walls6) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (tile\tile_green) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (tile\tile_green) Detail Name setting Material is assigned in LTX, skipping THM (tile\tile_green) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_green) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_green) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (tile\tile_marble_2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (tile\tile_marble_2) Detail Name setting Material is assigned in LTX, skipping THM (tile\tile_marble_2) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_marble_2) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_marble_2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (tile\tile_plitka_lab) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (tile\tile_plitka_lab) Detail Name setting Material is assigned in LTX, skipping THM (tile\tile_plitka_lab) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_plitka_lab) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_plitka_lab) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (tile\tile_plitka_qllab) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (tile\tile_plitka_qllab) Detail Name setting Material is assigned in LTX, skipping THM (tile\tile_plitka_qllab) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_plitka_qllab) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_plitka_qllab) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (tile\tile_plitka_qllab_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (tile\tile_plitka_qllab_02) Detail Name setting Material is assigned in LTX, skipping THM (tile\tile_plitka_qllab_02) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_plitka_qllab_02) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_plitka_qllab_02) Bump Name setting Material is assigned in LTX, skipping THM (tile\tile_plitka_y_02) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_plitka_y_02) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_plitka_y_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (tile\tile_stena_ch) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (tile\tile_stena_ch) Detail Name setting Material is assigned in LTX, skipping THM (tile\tile_stena_ch) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_stena_ch) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_stena_ch) Bump Name setting Material is assigned in LTX, skipping THM (tile\tile_walls_pink_01) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_walls_pink_01) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_walls_pink_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (tile\tile_walls_red_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (tile\tile_walls_red_01) Detail Name setting Material is assigned in LTX, skipping THM (tile\tile_walls_red_01) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_walls_red_01) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_walls_red_01) Bump Name setting Material is assigned in LTX, skipping THM (tile\tile_walls_white_01) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_walls_white_01) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_walls_white_01) Bump Name setting Material is assigned in LTX, skipping THM (tile\tile_walls_white_02) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_walls_white_02) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_walls_white_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (trees\trees_bark) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (trees\trees_bark) Detail Name setting Material is assigned in LTX, skipping THM (trees\trees_bark) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_bark) Parallax setting Bump Name is assigned in LTX, skipping THM (trees\trees_bark) Bump Name setting Material is assigned in LTX, skipping THM (trees\trees_bark_mox) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_bark_mox) Parallax setting Bump Name is assigned in LTX, skipping THM (trees\trees_bark_mox) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (trees\trees_bark_sux2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (trees\trees_bark_sux2) Detail Name setting Material is assigned in LTX, skipping THM (trees\trees_bark_sux2) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_bark_sux2) Parallax setting Bump Name is assigned in LTX, skipping THM (trees\trees_bark_sux2) Bump Name setting Material is assigned in LTX, skipping THM (trees\trees_bark_sux3) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_bark_sux3) Parallax setting Bump Name is assigned in LTX, skipping THM (trees\trees_bark_sux3) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Detail Name setting Material is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_bark_sux_mox) Parallax setting Bump Name is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Bump Name setting Material is assigned in LTX, skipping THM (trees\trees_forestwall1) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_forestwall1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (trees\trees_spil) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (trees\trees_spil) Detail Name setting Material is assigned in LTX, skipping THM (trees\trees_spil) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_spil) Parallax setting Bump Name is assigned in LTX, skipping THM (trees\trees_spil) Bump Name setting Material is assigned in LTX, skipping THM (trees\trees_vetka_green_2v) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_vetka_green_2v) Parallax setting Material is assigned in LTX, skipping THM (veh\veh_avtobus_laz_orange) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_avtobus_laz_orange) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_avtobus_laz_orange) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_diesel1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_diesel1) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_diesel1) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_diesel1) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_diesel1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_diesel1b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_diesel1b) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_diesel1b) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_diesel1b) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_diesel1c) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_diesel1c) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_diesel1c) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_diesel1c) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_diesel1c) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_diesel1d) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_diesel1d) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_diesel1d) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_diesel1d) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_diesel1d) Bump Name setting Material is assigned in LTX, skipping THM (veh\veh_diesel_2) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_diesel_2) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_diesel_2) Bump Name setting Material is assigned in LTX, skipping THM (veh\veh_gaz_f) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_gaz_f) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_gaz_f) Bump Name setting Material is assigned in LTX, skipping THM (veh\veh_kamaz_u_br) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_kamaz_u_br) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_kamaz_u_br) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_kamazwheel1a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_kamazwheel1a) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_kamazwheel1a) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_kamazwheel1a) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_kamazwheel1a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_lada_br) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_lada_br) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_lada_br) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_lada_br) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_lada_br) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_ladawheels1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_ladawheels1) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_ladawheels1) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_ladawheels1) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_ladawheels1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_mi24_fire) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_mi24_fire) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_mi24_fire) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_mi24_fire) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_mi24_fire) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_ceiling_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_ceiling_01) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_ceiling_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_ceiling_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_ceiling_01) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_orange_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_orange_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_orange_01) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_orange_02) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_orange_02) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_orange_02) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_red_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_red_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_red_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_schiffer_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_schiffer_01) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_schiffer_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_schiffer_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_schiffer_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stena_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stena_01) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stena_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stena_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stena_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stena_05b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stena_05b) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stena_05b) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stena_05b) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stena_05b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_01) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_02) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_02) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_02) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_02) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_03) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_03) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_04) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_04) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_04) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_05) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_05) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_05) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_05) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_05) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_06) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_06) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_06) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_06) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_06) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_08) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_08) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_08) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_09) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_09) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_09) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_09) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_09) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_10) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_10) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_10) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_10) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_10) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_11) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_11) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_11) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_11) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_11) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_12) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_12) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_12) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_12) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_12) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_wallpaper_02) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_wallpaper_02) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_wallpaper_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_wallpaper_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_wallpaper_03) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_wallpaper_03) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_wallpaper_03) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_wallpaper_03) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_walls_paint_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_walls_paint_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_walls_paint_01) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_walls_paint_02) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_walls_paint_02) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_walls_paint_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_walls_paint_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_walls_paint_03) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_walls_paint_03) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_walls_paint_03) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_walls_paint_03) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_walls_paint_05) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_walls_paint_05) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_walls_paint_05) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_yellow_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_yellow_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_yellow_01) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_yellow_02) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_yellow_02) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_yellow_02) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_yellow_dekor) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_yellow_dekor) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_yellow_dekor) Bump Name setting Material is assigned in LTX, skipping THM (water\water_dudv) Material setting Parallax is assigned true in LTX, skipping THM (water\water_dudv) Parallax setting Material is assigned in LTX, skipping THM (water\water_normal) Material setting Parallax is assigned true in LTX, skipping THM (water\water_normal) Parallax setting Material is assigned in LTX, skipping THM (water\water_ryaska1) Material setting Parallax is assigned true in LTX, skipping THM (water\water_ryaska1) Parallax setting Bump Name is assigned in LTX, skipping THM (water\water_ryaska1) Bump Name setting Material is assigned in LTX, skipping THM (water\water_ryska) Material setting Parallax is assigned true in LTX, skipping THM (water\water_ryska) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (water\water_studen) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (water\water_studen) Detail Name setting Material is assigned in LTX, skipping THM (water\water_studen) Material setting Parallax is assigned true in LTX, skipping THM (water\water_studen) Parallax setting Bump Name is assigned in LTX, skipping THM (water\water_studen) Bump Name setting Material is assigned in LTX, skipping THM (wind\wind_01) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_01) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (wind\wind_03_ch) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wind\wind_03_ch) Detail Name setting Material is assigned in LTX, skipping THM (wind\wind_03_ch) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_03_ch) Parallax setting Bump Name is assigned in LTX, skipping THM (wind\wind_03_ch) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wind\wind_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wind\wind_04) Detail Name setting Material is assigned in LTX, skipping THM (wind\wind_04) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_04) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_04_ch) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_04_ch) Parallax setting Bump Name is assigned in LTX, skipping THM (wind\wind_04_ch) Bump Name setting Material is assigned in LTX, skipping THM (wind\wind_04a) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_04a) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_05) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_05) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_05_ch) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_05_ch) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_97) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_97) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_gr02) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_gr02) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_gr03) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_gr03) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_hr_gr1) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_hr_gr1) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_hr_gr2) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_hr_gr2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (wind\wind_j04c) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wind\wind_j04c) Detail Name setting Material is assigned in LTX, skipping THM (wind\wind_j04c) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_j04c) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_j06a) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_j06a) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_j06b) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_j06b) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_podokonnik) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_podokonnik) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_1) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_1) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_1_1) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_1_1) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_1_2) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_1_2) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_1_3) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_1_3) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_1_4) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_1_4) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_1_5) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_1_5) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_2) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_2) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_3) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_3) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_drop_1) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_drop_1) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_drop_2) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_drop_2) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_drop_3) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_drop_3) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_drop_4) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_drop_4) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_danger_a_01) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_danger_a_01) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_freedon_sign) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_freedon_sign) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_graz3) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_graz3) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_pl_1) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_pl_1) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_pl_5) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_pl_5) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_board_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_board_01) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_board_01) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_board_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_board_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_doski) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_doski) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_doski) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_doski) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_doski) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_doski2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_doski2) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_doski2) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_doski2) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_doski2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_doski2_1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_doski2_1) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_doski2_1) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_doski2_1) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_doski2_1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_doski_1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_doski_1) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_doski_1) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_doski_1) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_doski_1) Bump Name setting Material is assigned in LTX, skipping THM (wood\wood_fence_01) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_fence_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_fence_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_fire) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_fire) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_fire) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_fire) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_fire) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_furn_mike) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_furn_mike) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_furn_mike) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_furn_mike) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_iov_bench) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_iov_bench) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_iov_bench) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_iov_bench) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_iov_bench) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_jasik) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_jasik) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_jasik) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_jasik) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_jasik) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_jasik2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_jasik2) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_jasik2) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_jasik2) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_jasik2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_kraska_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_kraska_iov) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_kraska_iov) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_kraska_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_kraska_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_oblom_ql) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_oblom_ql) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_oblom_ql) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_oblom_ql) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_oblom_ql) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_old_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_old_iov) Detail Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_paint_iov02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_paint_iov02) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_paint_iov02) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_paint_iov02) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_paint_iov02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_palitra) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_palitra) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_palitra) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_palitra) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_palitra) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_parket_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_parket_02) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_parket_02) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_parket_02) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_parket_gr01a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_parket_gr01a) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_parket_gr01a) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_parket_gr01a) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_parket_gr01a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_parket_gr01b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_parket_gr01b) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_parket_gr01b) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_parket_gr01b) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_parket_gr01b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_parquet_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_parquet_iov) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_parquet_iov) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_parquet_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_parquet_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_perila) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_perila) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_perila) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_perila) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_perila) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_plank1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_plank1) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_plank1) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_plank1) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_plank1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_plank4) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_plank4) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_plank4) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_plank4) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_plank4) Bump Name setting Material is assigned in LTX, skipping THM (wood\wood_plank6) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_plank6) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_plank6) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_plank7) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_plank7) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_plank7) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_plank7) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_plank7) Bump Name setting Material is assigned in LTX, skipping THM (wood\wood_plank8) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_plank8) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_plank8) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_platband1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_platband1) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_platband1) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_platband1) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_platband1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_razlom_1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_razlom_1) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_razlom_1) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_razlom_1) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_razlom_1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_set_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_set_iov) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_set_iov) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_set_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_set_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_stena_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_stena_iov) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_stena_iov) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_stena_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_stena_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_stolb_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_stolb_iov) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_stolb_iov) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_stolb_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_stolb_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_stroydoska_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_stroydoska_iov) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_stroydoska_iov) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_stroydoska_iov) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_table_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_table_02) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_table_02) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_table_02) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_table_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_table_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_table_03) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_table_03) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_table_03) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_table_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_tor) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_tor) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_tor) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_tor) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_tor) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_walls11) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_walls11) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_walls11) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_walls11) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_walls11) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_walls12) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_walls12) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_walls12) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_walls12) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_walls12) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_walls2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_walls2) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_walls2) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_walls2) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_walls2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_walls4a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_walls4a) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_walls4a) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_walls4a) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_walls4a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_walls7) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_walls7) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_walls7) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_walls7) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_walls7) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_wire) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_wire) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_wire) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_wire) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_wire) Bump Name setting * Reading Textures:MINI LTX: Count of .ltx files in Textures: = 178 * HWDST/PCF supported and used * Managed textures disabled s != u32(-1) - r__tf_aniso 8 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! "h:\s.t.a.l.k.e.r. - lost alpha dc extended\bins\xr_3da.exe" -noprefetch -nospawncheck -start server(roman - Зачистить базу наёмников/single/alife/load) * phase time: 5 ms * phase cmem: 233767 K $ Frame [3]; : Game_Start: Engine ver. Release(7956), Game: v2.86.34.gold(181128)(7235) $ Frame [3]; : level_weathers:initing level_weathers $ Frame [3]; : surge_manager:surge_manager inited $ Frame [3]; : stalker_network:initing stalker_network $ Frame [3]; : garbage_cleaner:init * Log file has been saved successfully! * phase time: 170 ms * phase cmem: 243431 K * phase time: 4 ms * phase cmem: 243434 K * Loading spawn registry... * 27310 spawn points are successfully loaded * Loading objects... * 39371 objects are successfully loaded $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[15986] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[16431] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[16651] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[16808] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[18065] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[18265] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[35792] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[35814] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[37279] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[38143] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[38504] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[46836] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47077] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47100] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47286] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47309] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47568] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47591] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47811] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[50891] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[51189] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[51346] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[51548] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[54303] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[54920] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55340] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55356] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55364] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55365] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55688] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55697] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55698] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[62624] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[64046] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[82824] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[111455] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[111773] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[123121] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[161527] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[163624] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[164225] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[164552] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[173119] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[173304] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[173334] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[174578] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[174839] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[175325] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[175595] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[177436] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[177437] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[177756] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[177757] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[178652] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[178920] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[178957] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[179208] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[180946] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[181263] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[181297] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[183909] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[184459] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[184460] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[186959] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[189650] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[189698] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[189991] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[192870] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[193139] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[193823] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[194106] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[195618] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[195808] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[196582] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[196583] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[196796] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[196797] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[196823] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[197114] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[198746] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[198973] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[199238] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[199602] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[199658] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[199928] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[199944] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[200167] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[200635] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[201132] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[201836] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[202136] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[203072] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[203345] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[203367] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[203728] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[203996] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[204018] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[204262] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[204295] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[204626] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[205597] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[206637] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[206638] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[207831] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[208256] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[212306] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[212592] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[212989] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[213000] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[213274] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[213280] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[214541] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[214988] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[215002] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[215241] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[216943] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[217253] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[217628] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[218301] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[218930] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[219152] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[219374] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[219375] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[220010] <~ zero string $ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [5]; : load_storehouse: size=[17]/[225388]bytes : Build=[7235] $ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [5]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21846.885]kB $ Frame [5]; : GameTime=[05:43:17] Map(27)=[la08_deadcity], knowMaps=[9] * Log file has been saved successfully! * Game roman - Зачистить базу наёмников is successfully loaded from file 'appdata\savedgames\roman - Зачистить базу наёмников.sav' (2.997s) * phase time: 2996 ms * phase cmem: 314075 K * phase time: 43 ms * phase cmem: 314174 K * client : connection accepted - <> * phase time: 52 ms * phase cmem: 314246 K * phase time: 16 ms * phase cmem: 314367 K * phase time: 57 ms * phase cmem: 396830 K * phase time: 1300 ms * phase cmem: 505168 K * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 64854 verts, 2026 Kb * [Loading VB] 17579 verts, 549 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65514 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 17898 verts, 559 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 29485 verts, 921 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 977256 indices, 1908 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 38894 verts, 455 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 439440 indices, 858 Kb * phase time: 127 ms * phase cmem: 515905 K * phase time: 29 ms * phase cmem: 523725 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 56059 v(20), 34831 p * [DETAILS] Batch(61), VB(1094K), IB(204K) * phase time: 141 ms * phase cmem: 533505 K * Loading HOM: gamedata\levels\la08_deadcity\level.hom * phase time: 29 ms * phase cmem: 536252 K * phase time: 49 ms * phase cmem: 542713 K - Game configuring : Started - Game configuring : Finished * phase time: 61 ms * phase cmem: 575934 K Texture.size = 2481, i = 25, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 12 *Spawning thread# 13 *Thread# 2 is for textures from 100 to 200 *Spawning thread# 14 *Thread# 3 is for textures from 200 to 300 *Spawning thread# 15 *Spawning thread# 16 *Thread# 4 is for textures from 300 to 400 *Thread# 5 is for textures from 400 to 500 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Spawning thread# 17 *Spawning thread# 18 *Spawning thread# 19 *Spawning thread# 20 *Spawning thread# 21 *Spawning thread# 22 *Thread# 14 is for textures from 1300 to 1400 *Spawning thread# 23 *Spawning thread# 24 *Spawning thread# 25 Spawning threads: Done! readythreadscount = 0 *Thread# 15 is for textures from 1400 to 1500 * t-report - base: 2465, 2769 K * t-report - lmap: 16, 0 K * phase time: 10 ms *Thread# 16 is for textures from 1500 to 1600 *Thread# 17 is for textures from 1600 to 1700 *Thread# 18 is for textures from 1700 to 1800 *Thread# 19 is for textures from 1800 to 1900 *Thread# 20 is for textures from 1900 to 2000 *Thread# 21 is for textures from 2000 to 2100 *Thread# 22 is for textures from 2100 to 2200 *Thread# 23 is for textures from 2200 to 2300 *Thread# 24 is for textures from 2300 to 2400 *Thread# 25 is for textures from 2400 to 2500 * phase cmem: 608409 K *Thread# 1 : Done! *Thread# 6 : Done! *Thread# 5 : Done! *Thread# 11 : Done! * phase time: 1666 ms * phase cmem: 516542 K * phase time: 129 ms * phase cmem: 513858 K *Thread# 3 : Done! *Thread# 24 : Done! * [win32]: free[2924404 K], reserved[166704 K], committed[1103132 K] * [ D3D ]: textures[2570670 K] * [x-ray]: crt heap[513636 K], process heap[515172 K], game lua[33751 K], render[266 K] * [x-ray]: economy: strings[15828 K], smem[1540 K] *Thread# 9 : Done! *Thread# 13 : Done! *Thread# 23 : Done! *Thread# 14 : Done! *Thread# 10 : Done! *Thread# 2 : Done! *Thread# 4 : Done! *Thread# 12 : Done! *Thread# 8 : Done! *Thread# 7 : Done! *Thread# 22 : Done! $ Frame [30]; : level_weathers:WeatherManager:__init: is dynamic = false : 05:44:12 * Log file has been saved successfully! $ Frame [30]; : level_weathers:presets level_weathers $ Frame [30]; : stalker_network:presets stalker_network $ Frame [30]; : stalker_network:выполняется __init $ Frame [30]; : stalker_network:has sav $ Frame [30]; : stalker_network:load:#morning_news=[21],#day_news=[820],#evening_news=[28],#night_news=[22],#surge_news=[31],size=[214556] * Log file has been saved successfully! $ Frame [30]; : garbage_cleaner:Cleaning garbage based on 29 ids. *Thread# 21 : Done! *Thread# 17 : Done! *Thread# 16 : Done! *Thread# 25 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 18 : Done! *Thread# 15 : Done! current_state 5 next_state 5 item_sect wpn_l85 H_Parent stalker current_state 5 next_state 5 item_sect wpn_wincheaster1300 H_Parent stalker --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 * MEMORY USAGE: 658578 K * End of synchronization A[1] R[1] *** Game Loading Time: 17953 ms *Thread# 20 : Done! *Thread# 19 : Done! *MT Texture Loading Finished $ Frame [236]; : death_manager:Reducing weapon condition wpn_mp5_m2 to 0.57274395227432, diff_koef 0.5, min_bound, max_bound 0.35 0.65 $ Frame [236]; : death_manager:Reducing weapon condition wpn_colt_m1 to 0.35, diff_koef 0.5, min_bound, max_bound 0.35 0.65 $ Frame [252]; : death_manager:Reducing weapon condition wpn_lr300 to 0.35, diff_koef 0.5, min_bound, max_bound 0.35 0.65 $ Frame [252]; : death_manager:Reducing weapon condition wpn_colt1911 to 0.42198345065117, diff_koef 0.5, min_bound, max_bound 0.35 0.65 $ Frame [291]; : death_manager:Reducing weapon condition wpn_l85 to 0.604607462883, diff_koef 0.5, min_bound, max_bound 0.35 0.65 $ Frame [291]; : death_manager:Reducing weapon condition wpn_colt_m1 to 0.38324159383774, diff_koef 0.5, min_bound, max_bound 0.35 0.65 stack trace: [error][ 87] : Параметр задан неверно. Ну и моды, что стоят Спойлер ladc_rus_voice ladc_z_new_extended mod_crow_live mod_prooty_human_sounds mod_prooty_weapon_sounds mod_radio mod_remove_ebany_map_on_animation mod_shoot_effects mod_stalker_network mod_y_shadersfixes mod_zz_sounds zz_mod_UHD_textures zzz_prooty_hud 1.7 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Th1rt3en 21 Опубликовано 18 апреля Mr_Roman удалите mod_zz_sounds и живите счастливо. Странно, что так поздно начались с ним проблемы, у меня после х18 на Кордоне вылеты задушили. После удаления загрузил последний загружаемый сейв и уже в окрестности Припяти топаю. Дополнено 2 минуты спустя А теперь вопрос, кто мне улучшит снарягу на захват цели? Приносил Диодору калибровку, но пишет, что нет данных, а где данные взять? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
EtOpIST 301 Опубликовано 18 апреля 21 минуту назад, Th1rt3en сказал: Mr_Roman удалите mod_zz_sounds и живите счастливо. Странно, что так поздно начались с ним проблемы, у меня после х18 на Кордоне вылеты задушили. После удаления загрузил последний загружаемый сейв и уже в окрестности Припяти топаю. Я с модом на звуки целиком весь мод прошел. Так что дело явно не только в нем. Возможно стоит старая версия, так как этот мод очень часто обновлялся. 21 минуту назад, Th1rt3en сказал: А теперь вопрос, кто мне улучшит снарягу на захват цели? Приносил Диодору калибровку, но пишет, что нет данных, а где данные взять? Находится на юге с левой стороны Дикой Территории, близ перехода на Стройплощадку. Информация лежит в трупе сталкера, за деревом, вдали от дороги. Обыскав труп мы получим данные для улучшения на захват целей. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Tokaton 27 Опубликовано 18 апреля Почти прошел Темную лощину, а тут на подходе Enhanced Edition. Теперь смысла играть нет, буду ждать новую версию. А так, мод шикарный, ребята. Ещё бы разгрузку как в NLC. И магазины для оружия. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 18 апреля Th1rt3en EtOpIST спасибо за ответы, но у меня ещё и 3D Sound стоял (тот, что на OpenAL), забыл про него сразу, вот их оба удалил и пошло нормально (а mod_zz_sounds вроде 5.3 стоял). В лощине пока споткнулся об контрика, ну да ладно... А Enhanced Edition как скоро выйдет? Хоть приблизительные сроки есть? Может пока отложить свой поход по зоне да подождать? Просто концепция мода понравилась - зоны сейвов, аномальные зоны, да и в целом атмосфЭра зацепила. Дополнено 31 минуты спустя И ещё вопросик один: Мод на AI можно ли ставить в процессе прохождения? В первый раз он у меня стоял, на я на него грешил за вылеты, поэтому при втором начале НИ его не ставил. И сильно ли он улучшает этот самый AI? Просто пока с вылетами боролся - снёс опять игру и поставил обычную DC, ну и вначале игры пошёл на фабрику выносить бандосов по квесту с флешкой. Этот момент с бандитами я за недавнее время проходил трижды. 1й- в DCE с модом на AI, второй там же, но без мода и третий в DC. Играл везде на ветеране и проходил их в соло, без Петрухи (дох постоянно, жалко). Так, по моим ощущениям, бандюканы из обычной DC, в плане AI, на голову выше тех, что в DCE. И обходят, и укрытия ищут, и на перезарядку убегают. В DCE же напролом пёрли, как бараны ей богу. Что с модом, что без. Сейчас же играю без мода на AI (я про DCE) - так бываю ситуации, что во время перестрелки непись закидывает ружжо на плечо, разворачивает и чапает к костру (обидно, блин было). Мод на AI это может поправить, если его сейчас поставлю? Ничего не сломает? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Th1rt3en 21 Опубликовано 18 апреля Mr_Roman У меня тоже оба стояли, но от 3D звуков отказаться не смог, методом тыка вычислил проблему - новые звуки от Арсения они же mod_zz_sounds. Без них никаких проблем. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Tokaton 27 Опубликовано 18 апреля Mr_Roman Мод на AI вроде нужно ставить перед новой игрой. По крайне мере, в процессе игры обновлять версию нельзя. Enhanced Edition ожидается в апреле-мае, но это не точно. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 18 апреля Tokaton ну, то что обновлять нельзя - я прочитал, а вот поставить- хз... Ну да ладно, спс, так побегаю пока. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Th1rt3en 21 Опубликовано 18 апреля EtOpIST Я использовал и 3D звуки и новые звуки от Арсения, в определенных местах бывают подгрузки с небольшим фризом(при подходе к ДН на Кордоне, при подходе к ЖД мосту с севера на Кордоне и тд) и в такие моменты выкидывало на рабочий стол с последующим закрытием через диспетчер. Играю на макс пресете в 3,5к на ультравайд мониторе. Пробовал на минималки ставить, HD разрешение, не помогло, разные моды удалял, в том числе и 3D sounds, но после удаления новых звуков от Арсения все как рукой сняло. Поиграв несколько часов, снова их поставил и уже при подходе к Депо на Свалке получил тоже самое, проверил предыдущие проблемные места - все так же. При этом для вылетов условие было наличие штормовой погоды, ливень гроза и тд. Есть у меня предположение, что движок игры не вывозит слишком большой объем данных в моменте подзагрузок, но хз. Это была колоссальная потеря в атмосфере для меня. Печаль... Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 18 апреля Th1rt3en Да, без звуков совсем не то. 3D Sound сейчас ставлю обратно. Попробую. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Th1rt3en 21 Опубликовано 18 апреля Mr_Roman по поводу Ai сам сперва в DC играл начал на мастере, так там перестрелки огненные были, в DCE что с модом на AI что без него НПС болваны слепошарые, которые в тебя пялятся по 2 сек перед выстрелом. Играю с AI в DCE и бывает, что бандиты про меня забывают. Хотя мастера НПС, как в обычной DC, милиметр из-за угла покажешь - его отстрелят. Самое забавное, что я в обычной DC с таким диким скрипом прошел захват Депо на Свалке, а в DCE с AI модом с форт12 вынес всю базу наймов на арм складах. Но, важно помнить, в Зоне нет ничего странного... 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 18 апреля 2 минуты назад, Th1rt3en сказал: Mr_Roman по поводу Ai сам сперва в DC играл начал на мастере, так там перестрелки огненные были, в DCE что с модом на AI что без него НПС болваны слепошарые, которые в тебя пялятся по 2 сек перед выстрелом. Играю с AI в DCE и бывает, что бандиты про меня забывают. Хотя мастера НПС, как в обычной DC, милиметр из-за угла покажешь - его отстрелят. Самое забавное, что я в обычной DC с таким диким скрипом прошел захват Депо на Свалке, а в DCE с AI модом с форт12 вынес всю базу наймов на арм складах. Но, важно помнить, в Зоне нет ничего странного... Это я и имел ввиду, затупы конкретные. В мёртвом городе по квесту доктора отбить надо было. Как там по сценарию этих наймов выносить надо было - я хз, но они у меня пошли штурмовать дом с торгашом (имя забыл), там ещё проводник бессмертный. Поднялись к нему и стоят 5 рыл очередями его поливают, а он бессмертный, ему пофигу. Подошёл к каждому и заряд дроби в лицо и ни один не сагрился на меня. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
dreed 1 Опубликовано 19 апреля Всех приветствую. Рад видеть, что сообщество этого мода живёт до сих пор, и активно общается. Для меня этот мод в новинку, и я много играл в оригинальный сталкер без модов, а этот мод довольно сильно усложняет игру, и поэтому хотелось бы от знатоков, увидеть ответы на некоторые мои вопросы, если вам не трудно пожалуйста. 1) Какие отличия мода S.T.A.L.K.E.R. Lost Alpha DC (1.4007) от S.T.A.L.K.E.R. Lost Alpha DC Extended (1.4008) ? Или стоит в обе версий сыграть? 2) Есть ли у кого то карты (скрины) с отображением всех тайников, точек сохранения, места с инструментами? 3) Какие моды, похожие на Lost Alpha можете посоветовать на другие части Сталкера - Чистое небо и Зов Припяти? 4) Какая лучшая стратегия борьбы с контролером? Если где то в узких помещениях его реально убить из за укрытия с дробаша, то вот где то на открытой местности это сделать очень трудно, т.к. кругом листва, а атаковать пси-атаками он может с довольно приличного расстояния... 5) Можно ли в S.T.A.L.K.E.R. Lost Alpha DC Extended включить как то мини карту? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 19 апреля (изменено) dreed сам недавно решил вернутся в сталкер. Наткнулся на этот мод. Вот что для себя нарыл: 1- https://vk.com/@lost_alpha-14007-vs-extended 2 - Статьи сообщества S.T.A.L.K.E.R. The Eternal Suffering | ВКонтакте (vk.com) 4 - смотря какой (матёрый\салага). В подземке агропрома: противогаз(пси)+обрез+гранаты+ водяра - прошёл на ветеране. В лощине так не проканало))). арты вешал. 5- в настройках. + мод на худ обнови, если с репака ставил+обновление 2.86.34 Stalker_LADCE — Яндекс Диск (yandex.ru) Изменено 19 апреля пользователем Mr_Roman 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
dreed 1 Опубликовано 19 апреля Mr_Roman Цитата сам недавно решил вернутся в сталкер. Согласитесь, классный мод? :) Я в тёмной долине, в лабораторий x-18, потратил нервов конечно. Пришлось 6 раз пере-пройти с авто-сохранения чтобы живым оттуда уйти. Всё таки то, что ты не можешь каждый раз сохраниться, делает игру интересней и атмосферней. Приходится каждый шаг свой продумывать, какие патроны взять, колл-тво аптечек и тд. Играю на втором уровне сложности "Сталкер", но он ощущается довольно сложным, представляю что там на уровне "Ветеран" происходит в игре. Цитата 1- https://vk.com/@lost_alpha-14007-vs-extended 2 - Статьи сообщества S.T.A.L.K.E.R. The Eternal Suffering | ВКонтакте (vk.com) Спасибо за ссылки, я прочитаю их сегодня. Я заходил в вк нашёл группу с названием Lost Alpha, но там этих ссылок почему то не было, а тут совсем другая группа, спс ещё раз добрый Сталкер. Цитата 4 - смотря какой (матёрый\салага). В подземке агропрома: противогаз(пси)+обрез+гранаты+ водяра - прошёл на ветеране. В лощине так не проканало))). арты вешал. Да, всё это у меня было, и всё использовал, ну только то что у меня вместо обреза, был Винчестер 1300. Дак вот, в Лощине я и застрял, пришлось тащиться обратно на кордон в обход, чтобы с юга пойти по заданию в пещеру. Цитата 5- в настройках. Угу, спасиб, нашёл по пути: игра - стиль интерфейса - умеренно информативный. Правда щас чёт задумал, стоит ли с мини-картой играть или нет, а то с ней картинка щас перед глазами несколько другая. :) Цитата + мод на худ обнови, если с репака ставил+обновление 2.86.34 Stalker_LADCE — Яндекс Диск (yandex.ru) Игру скачивал с этого сайта, точнее торрент скачал. А можно пж по конкретнее, какой это именно мод на худ? :) А то там 4-ре мода с названиями HUD. Жаль что там пояснений нету к каждому моду, а то непонятно что ещё можно установить, мб чего полезного можно установить. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
EtOpIST 301 Опубликовано 19 апреля (изменено) 17 минут назад, dreed сказал: Игру скачивал с этого сайта, точнее торрент скачал. А можно пж по конкретнее, какой это именно мод на худ? :) А то там 4-ре мода с названиями HUD. Жаль что там пояснений нету к каждому моду, а то непонятно что ещё можно установить, мб чего полезного можно установить. Добрый день Для многих модов в репозитории есть пояснения в отдельных текстовых файлах в папках с самими модами. Если хотите более подробную информацию, в том числе от авторов модов, то добро пожаловать в наш ламповый чат по LADCE и LAEE: https://vk.me/join/tGUUhRfb4imYBNMu2eZ44w_K8wnBJQRNMj8= 17 минут назад, dreed сказал: Согласитесь, классный мод? :) Я в тёмной долине, в лабораторий x-18, потратил нервов конечно. Пришлось 6 раз пере-пройти с авто-сохранения чтобы живым оттуда уйти. Всё таки то, что ты не можешь каждый раз сохраниться, делает игру интересней и атмосферней. Приходится каждый шаг свой продумывать, какие патроны взять, колл-тво аптечек и тд. Играю на втором уровне сложности "Сталкер", но он ощущается довольно сложным, представляю что там на уровне "Ветеран" происходит в игре. Очень радует, что здесь отписываются игроки, которые в итоге разбираются в моде и понимают задумку авторов мода и которые не называют авторов мода садистами и извращенцами, как считают некоторые другие игроки, так и не разобравшиеся, в чем смысл мода и как в него грамотно играть Всегда радует, когда есть игроки, которые поняли, что авторы ввели ограничение сохранений как раз с целью того, чтобы игроки начинали думать, готовиться, планировать, подбирать аммуницию и развивать свои навыки. А не бесконечно спамить сейв-лоад при любой проблеме. Цитата Да, всё это у меня было, и всё использовал, ну только то что у меня вместо обреза, был Винчестер 1300. Дак вот, в Лощине я и застрял, пришлось тащиться обратно на кордон в обход, чтобы с юга пойти по заданию в пещеру. В Лощине контролер 2 тира, гораздо более сильный, чем например контролер 1 тира на Агропроме. Поэтому и подготовка к нему нужна получше: пси-блокада и артефакты на пси-резист. Изменено 19 апреля пользователем EtOpIST 2 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 19 апреля 10 минут назад, dreed сказал: Игру скачивал с этого сайта, точнее торрент скачал. А можно пж по конкретнее, какой это именно мод на худ? :) А то там 4-ре мода с названиями HUD. Жаль что там пояснений нету к каждому моду, а то непонятно что ещё можно установить, мб чего полезного можно установить. Тоже этот торрент качал. Поверх ProotyHUD_1.7 закинул с заменой (но это не точно ) Дополнено 4 минуты спустя ProotyHUD_1.7 у меня сейчас стоит, вроде норм. Какой в репаке был - не помню, вроде этот же, но более древний. В модах можно ещё ini-файл открыть блокнотом да почитать о чём он вообще, а то иногда ридми вообще не ридми) 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
dreed 1 Опубликовано 19 апреля EtOpIST Mr_Roman Спс, правда щас опасаюсь устанавливать моды эти, сейвы крашнуться, боязно. Какие вы ещё моды устанавливали? Я мб просто по вашему вкусу накатаю сверху моды потом, и начну по новой. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 19 апреля dreed мой список пару постов выше, только mod_zz_sounds удалил. Не у меня одного из-за его вылеты были. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Th1rt3en 21 Опубликовано 19 апреля dreed 1. Сыграть можно в обе версии, там и сюжет отличается, не только геймплей, при этом в DC перестрелки намного лучше, чем в DCE. 2. Тайники тут только по наводке, нет наводки - нет тайника, с местами сейвов все сам искал, с инструментами - На этом канале еще много полезного, сам я может и нашел бы 2-3 полных набора. 3. The Long Road, больше похожего не припомню на других платформах. 4. На открытой местности лучше всего сперва найти его, а со второй попытки сблизиться и очередь с АК в голову, в разы быстрее, чем с дробовика пукать. 5. В настройках, но зачем?))) 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Tokaton 27 Опубликовано 19 апреля 2 часа назад, dreed сказал: Я в тёмной долине, в лабораторий x-18, потратил нервов конечно. Пришлось 6 раз пере-пройти с авто-сохранения чтобы живым оттуда уйти Я на Мастере примерно с 20 попытки прошел. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
dreed 1 Опубликовано 19 апреля 3 часа назад, Mr_Roman сказал: dreed мой список пару постов выше, только mod_zz_sounds удалил. Не у меня одного из-за его вылеты были. Как, ещё раз спасибо, гляну. 2 часа назад, Th1rt3en сказал: На открытой местности лучше всего сперва найти его, а со второй попытки сблизиться и очередь с АК в голову, в разы быстрее, чем с дробовика пукать. Надо будет попробовать, хотя мне почему то кажется, что дробью впритык в голову будет мощнее. 1 час назад, Tokaton сказал: Я на Мастере примерно с 20 попытки прошел. Даже боюсь на такой сложности играть, мб когда стану ветераном сталкера, попробую. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Олег 1963 0 Опубликовано 19 апреля Добрый день, подскажите пожалуйста правку или fix на широкий формат 21х9, в частности на прицелы, интерфейс (удивляюсь почему Lost Alpha не поддерживает, разрешение в игре есть 3440х1440, но оно просто растягивает текстуры). С уважением, Олег. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Th1rt3en 21 Опубликовано 19 апреля (изменено) dreed играю на мастере, и с дробовика контролеры не складываются, а вот с АК только так. С кровососами тоже долго АК помогал, дробовики только с 3-го тира стали способны помочь, а пока у тебя двустволка или винчестер - лучше молиться... Дополнено 1 минуту спустя Олег 1963 сам играю с ульравайд, фикса не нашел, но растягивает только текстуры карты и прицелов, больше неудобств не заметил. Изменено 19 апреля пользователем Th1rt3en Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Нециад 111 Опубликовано 20 апреля andreiii так порвался потому, что не осилил выйти за Кордон на новичке? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты