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[CoC] - [BETA] версии

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Call of Chernobyl 1.5 Teaser


Ссылки на скачивание:
59afe16b8ca701b00b73ad3734e115ee.jpg drive.google.com_64.pngdisk.yandex.ua_64.png

Русификатор - 1.5 r6:
www.mega.nz_64.png
 

Релиз: 29 сентября 2017г | Изменения: 1.5b r6 Changelog

Разработано: Team E.P.I.C.


1.5 R6 - полная версия, это не патч
Пожалуйста, не пытайтесь установить его на более старые версии
Он является автономным, пожалуйста, не устанавливайте его на Call of Pripyat или в любую другую игру

Это предварительный выпуск 1.5, в основном для тестирования и обратной связи, тем не менее он достаточно стабилен для игры
Если вы хотите сыграть стабильную версию мода, к которой есть поддержка большого количества аддонов, скачайте Call of Chernobyl версии 1.4.22


Движок для 1.5r6 с рабочей статикой и выборочной интеграцией фиксов из r7 от 13zl:

Спойлер

Собрал новую версию движка с фиксом статики, на который указал товарищ "Sinaps".
Так же отвязал у движка надобность в файле "external.ltx".
В комплекте с движком идёт правленый System.ltx в котором удалена ссылка на "external.ltx".
Если используете какой то свой особенный "System.ltx", тогда откройте его любым текстовым редактором и удалите строку:
#include "external.ltx"

Движок для 1.5 R6 от 30.09.2017 + 42 фикса, Подробности в ReadMe

Скачать: Engine R6 (30.09.2017 + 42 fix) (04.07.2019)

P.S. - Если буду продолжать править по мелочи движок, то новые версии будут появляться по указанной ссылке.
P.P.S. - Для параноиков, если потребуется, могу прислать исходники, чтобы они сами скомпилировали всё для себя.

Дополнения и аддоны:

Спойлер

Дополнения и аддоны
Найти дополнения для [BETA] Call of Chernobyl 1.5 R6 Full можно: Здесь

Будьте внимательны не все аддоны совместимы с [BETA] 1.5. Читайте описание аддонов.
Совместимые аддоны как правило имеют приписки [CoC 1.5] или (CoC 1.4.22 / 1.5 R6)
Например:
[CoC 1.5] Original Weapon Renewal 3 v1.0
Companions Invulnerable (CoC 1.4.22 / 1.5 R6)

P.S. Возможно позже сделаю выборку и перенесу сюда.

Дополнения от пользователей:

CoC 1.5 SDK updates:

Спойлер

CoC_1_5_SDK_updates

Файлы обновления CoC 1.5 SDK для текущего (2017-09-15) all.spawn.
Актуализованные сцены LE и текущие файлы level.game, level.spawn и level.ai.

Скопировать в папку editors 1.4 SDK с заменой файлов.
1 - CoC_SDK_editors.zip
2 - CoC_SDK_update_2_for_1.4.7z
3 - CoC_1_5_SDK_updates .7z

- включены / объединены все изменения 2C.LiryC
- исправлено esc_smart_terrain_4_9_guard_2_look и esc_smart_terrain_2_12_guard_3_look пути
Bangalore

 


СоС 1.5r7 - Слитые билды

Эти билды были изначально выложены в общий доступ, с небольшим промежутком по времени, двумя участниками разработки (кто в теме, тот знает кем, а остальным это не важно), но доступ к ним был в последствии закрыт главным разработчиком Alundaio.
Не вносил их в шапку ранее, так как негативно отношусь к всякого рода сливам и не хотел способствовать их распространению. А еще и по тому, что надеялся на скорое возвращение Alundaio. Но время идет и чуда не свершилось, а учитывая, что в последнее время интерес к этим сборкам возрос, не вижу смысла и далее сдерживать их распространение.
Билды слитые в сеть перед самым уходом Alundaio.

Ссылки:

Спойлер

 


Следить за процессом разработки, можно здесь:
CoC dev links (СоС 1.5r7)
Форк движка Demosfen: https://github.com/Balathruin/OXR_CoC_Demosfen
Config, script repo: https://bitbucket.org/revo_lucas/call-of-chernobyl


Движок x64 для "CoC 1.5 r7+STCOP 2.9.09 Fix"
Работа прекращена


Ссылки на скачивание и порядок установки:

Спойлер

CoC_1.5_R7_dev
1. CoC_1.5_R7_dev - с движком х64
2. STCoP Weapon Pack 2.9 for Call of Chernobyl 1.5
3. конфиги от sinaps - ветка testing


R7-18-10-24
1. R7-18-10-24 - х32
2. STCoP Weapon Pack 2.9 for Call of Chernobyl R7-18-10-24 - с движком х64
3. конфиги от sinaps - ветка testing_R7-18-10-24


«Обновляется часто!»

Проблемы выявленные на данный момент:

Спойлер

Если не переключается локализация eng --> rus
Смотри: это сообщение.
На DX11, если свет от ручного фонарика направить на костер, мелкают текстуры.
1. Не направлять на костер. 😄wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==
2. Отключить r2_volumetric_lights on/off в appdata\user.ltx
3. Включить в дополнение к ручному фонарику еще и обычный налобный (клавиша L): Видео.

 


Новинка!!!
Новый билд от Balathruin: R7-19-02-24. на движке (х64).

Фиксы:

Новая версия неофициального патча для CoC 1.5

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9 часов назад, Panda сказал:

Лучше бы новый движок Аномали здесь запустили. Все модернизированные и доработанные движки у меня практически не работают.

Движок аномали менее производительный и к тому же нашпигованный как по мне ненужными опциями, имеет устаревшие библиотеки, также Romann правильно отметил что он для 1.4.22 и не поддерживает обновленные LUA скрипты из 1.5.

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Для текстурных  паков оптимальные: bamp - до 2048 (2K) и bamp# - может быть меньше. Для больших текстур достаточно, если bamp <1024 (1K) то качество при близком рассмотрении не очень. Для маленьких текстур достаточно bamp -512. Так же и текстуры 4K и 2К не особо различаются. Мое мнение для этой игры достаточно 2К. Поэтому текстурные паки 10 - 25 Ггб только нагрузка на видеокарту.

По поводу движка 64 слишком чувствителен если не хватает текстур.

Изменено пользователем Panda

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52 минуты назад, Panda сказал:

текстуры 4K и 2К не особо различаются

А ты на каком мониторе то это проверял? - Если на фулл эшди - то ты разницы то и не увидишь - а вот попробуй на 4к монике - 2к текстуры уже будут смотреться не очень, а 1к уже отвратно. Это тоже самое - как на фулл эшди сравнивать текстуры 2к с 512х512 - разница ощутима? - Вот такая же будет разница между 2к и 4к на 4к мониторе.

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xr_Sanya Dependency Walker при запуске профайлинга движка жалуется на LUABIND.DLL:

Спойлер

31942469.png


Second chance exception 0xC000001D (Illegal Instruction) occurred in "LUABIND.DLL" at address 0x000007FEDDAEB2FC.
Exited "XRENGINE.EXE" (process 0xAE4) with code -1073741795 (0xC000001D).

 

 

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16 часов назад, suhov сказал:

xr_Sanya Dependency Walker при запуске профайлинга движка жалуется на LUABIND.DLL:

  Dependency Walker (Показать контент)

31942469.png



Second chance exception 0xC000001D (Illegal Instruction) occurred in "LUABIND.DLL" at address 0x000007FEDDAEB2FC.
Exited "XRENGINE.EXE" (process 0xAE4) with code -1073741795 (0xC000001D).

 

 

можно попробовать эту версию(без AVX), в ней изменены библиотеки и параметры сборки.

Скачать

Закидывать в bins и запускать с лаунчера без выбора типа движка

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9 часов назад, xr_Sanya сказал:

можно попробовать эту версию(без AVX), в ней изменены библиотеки и параметры сборки.

О! Так👌! Запуск есть!


Дополнено 17 минуты спустя

xr_Sanya иногда при статре новой игры вылетает. Но не каждый раз.

[05:35:42.105] [error][       3]: Системе не удается найти указанный путь.

 

Изменено пользователем suhov
Дополнительные обстоятельства.

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xr_Sanya Верни пожалуйста в следующей версии Бетки предыдущую раскраску отношений в КПК, белая не очень смотрится приходится приглядываться кто враг, а кто нет.....

Изменено пользователем Agro

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9 часов назад, Agro сказал:

xr_Sanya Верни пожалуйста в следующей версии Бетки предыдущую раскраску отношений в КПК, белая не очень смотрится приходится приглядываться кто враг, а кто нет.....

Спойлер

ss_alex_10-16-20_20-53-59_(l08_yantar).thumb.jpg.c4f5c1755bc019c65efafb32b81ae144.jpg

Странно, но у меня она разноцветная


Дополнено 38 минуты спустя
16 часов назад, suhov сказал:

О! Так👌! Запуск есть!


Дополнено 17 минуты спустя

xr_Sanya иногда при статре новой игры вылетает. Но не каждый раз.


[05:35:42.105] [error][       3]: Системе не удается найти указанный путь.

 

Для более подробного лога вылета чтобы мне его пофиксить нужно использовать Debug версию движка. Производительность та же, только в логе при вылете больше информации.

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Изменено пользователем xr_Sanya

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xr_Sanya Не знаю, может из-за того, что играю на 32 разрядном (галочка стоит), в предыдущей версии было всё нормально....:classic_ninja:

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5 часов назад, Agro сказал:

xr_Sanya Не знаю, может из-за того, что играю на 32 разрядном (галочка стоит), в предыдущей версии было всё нормально....:classic_ninja:

Проверил, на х32 действительно белый цвет

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Падение на 64-разрядных движках при начале новой игры:

Спойлер

[10/18/20 13:41:50]    OpenXRay CoC Unofficial Patch Rx64 build 7917, Oct 10 2020
[10/18/20 13:41:50]    
[10/18/20 13:41:50]    command line D:\CoC_1.5_R7\Stalker-CoC.exe
[10/18/20 13:41:50]    
[10/18/20 13:41:50]    * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc'
[10/18/20 13:41:50]    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT
[10/18/20 13:41:50]    * CPU cores/threads: 4/8
[10/18/20 13:41:50]    * CPU0 current freq: 2360 MHz, max freq: 4001 MHz
[10/18/20 13:41:50]    * CPU1 current freq: 2360 MHz, max freq: 4001 MHz
[10/18/20 13:41:50]    * CPU2 current freq: 2360 MHz, max freq: 4001 MHz
[10/18/20 13:41:50]    * CPU3 current freq: 2360 MHz, max freq: 4001 MHz
[10/18/20 13:41:50]    * CPU4 current freq: 2360 MHz, max freq: 4001 MHz
[10/18/20 13:41:50]    * CPU5 current freq: 2360 MHz, max freq: 4001 MHz
[10/18/20 13:41:50]    * CPU6 current freq: 2360 MHz, max freq: 4001 MHz
[10/18/20 13:41:50]    * CPU7 current freq: 2360 MHz, max freq: 4001 MHz
[10/18/20 13:41:50]    
[10/18/20 13:41:50]    Initializing File System...
[10/18/20 13:41:50]    using fs-ltx fsgame.ltx
[10/18/20 13:41:50]    FS: 35600 files cached 100 archives, 7396Kb memory used.
[10/18/20 13:41:50]    Init FileSystem 0.180496 sec
[13:41:50.622] -----loading d:\coc_1.5_r7\gamedata\configs\system.ltx
[13:41:50.665] Initializing Engine...
[13:41:50.753] Starting INPUT device...
[13:41:50.761] Loading DLL: xrRender_R1
[13:41:50.761] Loading DLL: xrRender_R2
[13:41:50.762] Loading DLL: xrRender_R3
[13:41:50.772] Loading DLL: xrRender_R4
[13:41:50.772] Loading DLL: d3d9.dll
[13:41:50.794] refCount:pD3D 1
[13:41:50.795] refCount:m_pAdapter 1
[13:41:50.795] refCount:m_pFactory 1
[13:41:50.817] Available render modes[7]:
[13:41:50.817] renderer_r1
[13:41:50.817] renderer_r2a
[13:41:50.817] renderer_r2
[13:41:50.817] renderer_r2.5
[13:41:50.817] renderer_r3
[13:41:50.817] renderer_r4
[13:41:50.817] Executing config-script "user.ltx"...
[13:41:50.817] [appdata\user.ltx] successfully loaded.
[13:41:50.817] Selected renderer: renderer_r4
[13:41:50.817] Loading DLL: xrGame
[13:41:50.884] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"...
[13:41:50.886] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded.
[13:41:50.886] Executing config-script "user.ltx"...
[13:41:50.886] Executing config-script "d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx"...
[13:41:50.886] ~ Invalid syntax in call to 'rs_vis_distance'
[13:41:50.886] ~ Valid arguments: float value in range [0.400,1.000]
[13:41:50.886] [d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[13:41:50.886] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"...
[13:41:50.888] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded.
[13:41:50.889] [appdata\user.ltx] successfully loaded.
[13:41:50.889] SOUND: OpenAL: enumerate devices...
[13:41:50.889] SOUND: OpenAL: EnumerationExtension Present
[13:41:50.889] dir[0]=D:\CoC_1.5_R7\bins\
[13:41:50.889] dir[1]=D:\CoC_1.5_R7\
[13:41:50.889] dir[2]=D:\CoC_1.5_R7\bins\
[13:41:50.889] dir[3]=C:\Windows\system32\
[13:41:50.903] CleanDeviceSpecifierList
[13:41:50.903] CleanDeviceSpecifierList Generic Software
[13:41:50.903] devices Generic Software
[13:41:50.942] SOUND: OpenAL: system  default SndDevice name is Generic Software
[13:41:51.166] SOUND: OpenAL: All available devices:
[13:41:51.166] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[13:41:51.166] SOUND: Selected device is Generic Software
[13:41:51.210] * sound: EAX 2.0 extension: absent
[13:41:51.210] * sound: EAX 2.0 deferred: absent
[13:41:51.210] * sound : cache: 131074 kb, 9712 lines, 13820 bpl
[13:41:51.279]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg
[13:41:51.279]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg
[13:41:51.537]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_rats.ogg
[13:41:51.538]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\final_peace.ogg
[13:41:51.539]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor.ogg
[13:41:51.539]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor_2.ogg
[13:41:51.579] Finished creating 13063 sound sources. Duration: 369 ms
[13:41:51.580] SOUND: Max Mono Targets 255 | psSoundTargets 255 | supported 255
[13:41:51.592] Starting RENDER device...
[13:41:51.593] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti
[13:41:51.613] Available video modes [19]:
[13:41:51.613] [800x600]
[13:41:51.613] [1024x768]
[13:41:51.613] [1152x864]
[13:41:51.613] [1176x664]
[13:41:51.613] [1280x720]
[13:41:51.613] [1280x768]
[13:41:51.613] [1280x800]
[13:41:51.613] [1280x960]
[13:41:51.613] [1280x1024]
[13:41:51.613] [1360x768]
[13:41:51.613] [1366x768]
[13:41:51.613] [1400x1050]
[13:41:51.613] [1440x900]
[13:41:51.613] [1600x900]
[13:41:51.613] [1600x1024]
[13:41:51.613] [1680x1050]
[13:41:51.613] [1768x992]
[13:41:51.613] [1920x1080]
[13:41:51.613] [(null)]
[13:41:51.873] * CREATE: DeviceREF: 5
[13:41:51.874] *   Texture memory: 11136 M
[13:41:51.882] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[13:41:51.882] * GPU vertex cache: unrecognized, 24
[13:41:51.883] * NVidia MGPU: Logical(1), Physical(1)
[13:41:51.884] * AGS: Initialization failed (4)
[13:41:51.884] * Starting rendering as 1-GPU.
[13:41:51.884] * DVB created: 4096K
[13:41:51.884] * DIB created: 512K
[13:41:51.914] * HWDST/PCF supported and used
[13:41:52.018] - r__tf_aniso 16
[13:41:52.018] - r2_tf_mipbias 0.
[13:41:52.049] Starting engine...
[13:41:52.414] intro_start intro_logo
[13:41:52.522] intro_delete ::update_logo_intro
[13:41:52.536] * [win64]: free[8387900 MB], reserved[102788 KB], committed[621328 KB]
[13:41:52.538] * [ D3D ]: textures[16 K]
[13:41:52.538] * [x-ray]: process heap[498172 K]
[13:41:52.538] * [x-ray]: economy: strings[5174 K], smem[0 K]
[13:41:52.538] --------------------------------------------------------------------------------
[13:41:52.538] 32704MB physical memory installed, 28868MB available, 11 percent of memory in use
[13:41:52.538] PageFile usage: 486MB, Peak PageFile usage: 486MB,
[13:41:52.538] --------------------------------------------------------------------------------
[13:41:57.993] D:\CoC_1.5_R7\Stalker-CoC.exe
[13:41:57.994] * phase time: 0 ms
[13:41:57.994] * phase cmem: 586684 K
[13:41:58.078] Loading objects...
[13:41:58.198] Loading models...
[13:42:00.641] Loading textures...
[13:42:02.660] * [prefetch] time:   4582 ms
[13:42:02.660] * [prefetch] memory: 1166032 Kb
[13:42:02.660] * phase time: 4666 ms
[13:42:02.660] * phase cmem: 1758292 K
[13:42:02.676] [LUA] Call of Chernobyl version 1.5b r7
[13:42:02.810] * phase time: 149 ms
[13:42:02.810] * phase cmem: 1752612 K
[13:42:02.810] * phase time: 0 ms
[13:42:02.810] * phase cmem: 1752616 K
[13:42:02.838] * Loading spawn registry...
[13:42:03.172] * 22604 spawn points are successfully loaded
[13:42:03.172] * Loading objects...
[13:42:03.408] * 26363 objects are successfully loaded
[13:42:03.760] * Game user - autosave is successfully loaded from file 'appdata\savedgames\user - autosave.scop' (0.950s)
[13:42:03.760] * phase time: 949 ms
[13:42:03.760] * phase cmem: 2025500 K
[13:42:03.772] alife simulator created
[13:42:03.780] * phase time: 20 ms
[13:42:03.780] * phase cmem: 2025504 K
[13:42:03.781] * phase time: 1 ms
[13:42:03.781] * phase cmem: 2009092 K
[13:42:03.784] * client : connection accepted - <All Ok>
[13:42:03.784] * phase time: 2 ms
[13:42:03.784] * phase cmem: 1989928 K
[13:42:03.784] * phase time: 0 ms
[13:42:03.784] * phase cmem: 1989940 K
[13:42:05.396] * phase time: 1611 ms
[13:42:05.396] * phase cmem: 2110392 K
[13:42:05.551] * phase time: 155 ms
[13:42:05.551] * phase cmem: 2137288 K
[13:42:05.612] * phase time: 60 ms
[13:42:05.612] * phase cmem: 2224528 K
[13:42:05.656] * phase time: 43 ms
[13:42:05.656] * phase cmem: 2237512 K
[13:42:05.674] * [DETAILS] VertexConsts(256), Batch(61)
[13:42:05.674] * [DETAILS] 10126 v(20), 5368 p
[13:42:05.674] * [DETAILS] Batch(61), VB(197K), IB(31K)
[13:42:05.675] * phase time: 19 ms
[13:42:05.675] * phase cmem: 2243032 K
[13:42:05.678] * Loading HOM: d:\coc_1.5_r7\gamedata\levels\jupiter\level.hom
[13:42:05.685] * phase time: 9 ms
[13:42:05.685] * phase cmem: 2245064 K
[13:42:05.687] * phase time: 2 ms
[13:42:05.687] * phase cmem: 2245064 K
[13:42:05.688] * phase time: 0 ms
[13:42:05.688] * phase cmem: 2245056 K
[13:42:05.688] * phase time: 0 ms
[13:42:05.688] * phase cmem: 2245056 K
[13:42:08.263] * phase time: 2574 ms
[13:42:08.263] * phase cmem: 2870968 K
[13:42:08.263] * phase time: 0 ms
[13:42:08.263] * phase cmem: 2870968 K
[13:42:08.289] * [win64]: free[8385427 MB], reserved[266932 KB], committed[2989492 KB]
[13:42:08.293] * [ D3D ]: textures[1147056 K]
[13:42:08.293] * [x-ray]: process heap[2870968 K]
[13:42:08.293] * [x-ray]: economy: strings[14262 K], smem[426925 K]
[13:42:08.293] --------------------------------------------------------------------------------
[13:42:08.293] 32704MB physical memory installed, 26773MB available, 18 percent of memory in use
[13:42:08.293] PageFile usage: 2803MB, Peak PageFile usage: 2813MB,
[13:42:08.293] --------------------------------------------------------------------------------
[13:42:09.599] [LUA] collectgarbage before=31291455Kb
[13:42:09.677] [LUA] collectgarbage after=23533407Kb
[13:42:10.002]  
[13:42:10.002]  
[13:42:10.002] SCRIPT RUNTIME ERROR
[13:42:10.002]  
[13:42:10.002] Lua Stack
[13:42:10.002] ___  ___                                 _______    _ _
[13:42:10.002] |  \/  |                                | |  ___|  (_) |
[13:42:10.002] | .  . | __ _ _ __   __ _  __ _  ___  __| | |_ __ _ _| |
[13:42:10.002] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` |  _/ _` | | |
[13:42:10.002] | |  | | (_| | | | | (_| | (_| |  __/ (_| | || (_| | | |
[13:42:10.002] \_|  |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_|
[13:42:10.002]                            __/ |                        
[13:42:10.002]                           |___/                         
[13:42:10.002]  
[13:42:10.002] FATAL ERROR
[13:42:10.002]  
[13:42:10.002] [error] Expression    : !m_error_code
[13:42:10.002] [error] Function      : raii_guard::~raii_guard
[13:42:10.002] [error] File          : D:\oxr_coc\src\xrScriptEngine\script_engine.cpp
[13:42:10.002] [error] Line          : 622
[13:42:10.002] [error] Description   : not enough memory
[13:42:10.002]  
[13:42:10.002]
[13:42:10.002] stack trace:
[13:42:10.002]
[13:42:10.022] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEEBD75627 CScriptEngine::print_output() + 343 byte(s)
[13:42:10.022] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEEBD75B2A CScriptEngine::lua_error() + 58 byte(s)
[13:42:10.022] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE2421692
[13:42:10.022] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE25056A7
[13:42:10.022] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE28E9C10
[13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC3162E1 CSheduler::ProcessStep() + 577 byte(s)
[13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC3169D6 CSheduler::Update() + 422 byte(s)
[13:42:10.022] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE2A25A02
[13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC27A5D7 CRenderDevice::CSecondVPParams::IsSVPFrame() + 939 byte(s)
[13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC279BF3 CRenderDevice::FrameMove() + 323 byte(s)
[13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC279252 CRenderDevice::on_idle() + 322 byte(s)
[13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC27972F CRenderDevice::message_loop() + 191 byte(s)
[13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC279954 CRenderDevice::Run() + 516 byte(s)
[13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC336884 Startup() + 516 byte(s)
[13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC337028 RunApplication() + 1384 byte(s)
[13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013FCF12CA
[13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013FCF1384
[13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013FCF162E
[13:42:10.022] C:\Windows\system32\kernel32.dll at 00000000772C59BD BaseThreadInitThunk() + 13 byte(s)
[13:42:10.022] C:\Windows\SYSTEM32\ntdll.dll at 00000000773FA2E1 RtlUserThreadStart() + 33 byte(s)
[13:42:10.022]  
[13:42:10.022] Lua Stack

 

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JustMe +1 та же фигня.


Дополнено 2 минуты спустя

xr_Sanya с отладочным движком вылетает каждый раз.

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2 минуты назад, suhov сказал:

JustMe +1 та же фигня.

Желательно прикреплять лог с дебаг версии движка

https://yadi.sk/d/F51ErbJFybqb0g

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10 часов назад, xr_Sanya сказал:

Желательно прикреплять лог с дебаг версии движка

😲 Выложенный лог как раз от неё и есть. Все эти .iobj .ipdb и .pdb в папке c:\CoC_1.7.1\bins\ имеются.

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17 часов назад, xr_Sanya сказал:

Желательно прикреплять лог с дебаг версии движка

https://yadi.sk/d/F51ErbJFybqb0g

@suhovуже сделал, но вот и мой тоже:

Спойлер

[10/19/20 14:18:52]    OpenXRay CoC Unofficial Patch Rx64 build 7921, Oct 14 2020
[10/19/20 14:18:52]    
[10/19/20 14:18:52]    command line "D:\CoC_1.5_R7\bins\xrEngine.exe" -fsltx fsgame.ltx
[10/19/20 14:18:52]    
[10/19/20 14:18:52]    * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc'
[10/19/20 14:18:52]    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT
[10/19/20 14:18:52]    * CPU cores/threads: 4/8
[10/19/20 14:18:52]    * CPU0 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    * CPU1 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    * CPU2 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    * CPU3 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    * CPU4 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    * CPU5 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    * CPU6 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    * CPU7 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    
[10/19/20 14:18:52]    Initializing File System...
[10/19/20 14:18:52]    using fs-ltx fsgame.ltx
[10/19/20 14:18:52]    FS: 35607 files cached 100 archives, 7440Kb memory used.
[10/19/20 14:18:52]    Init FileSystem 0.300010 sec
[14:18:52.805] -----loading d:\coc_1.5_r7\gamedata\configs\system.ltx
[14:18:52.853] Initializing Engine...
[14:18:52.924] Starting INPUT device...
[14:18:52.932] Loading DLL: xrRender_R1
[14:18:52.935] Loading DLL: xrRender_R2
[14:18:52.942] Loading DLL: xrRender_R3
[14:18:52.957] Loading DLL: xrRender_R4
[14:18:52.959] Loading DLL: d3d9.dll
[14:18:52.969] refCount:pD3D 1
[14:18:52.970] refCount:m_pAdapter 1
[14:18:52.970] refCount:m_pFactory 1
[14:18:52.994] Available render modes[7]:
[14:18:52.994] renderer_r1
[14:18:52.994] renderer_r2a
[14:18:52.994] renderer_r2
[14:18:52.994] renderer_r2.5
[14:18:52.994] renderer_r3
[14:18:52.994] renderer_r4
[14:18:52.994] Executing config-script "user.ltx"...
[14:18:52.994] [appdata\user.ltx] successfully loaded.
[14:18:52.994] Selected renderer: renderer_r4
[14:18:52.994] Loading DLL: xrGame
[14:18:53.071] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"...
[14:18:53.075] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded.
[14:18:53.075] Executing config-script "user.ltx"...
[14:18:53.075] Executing config-script "d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx"...
[14:18:53.075] ~ Invalid syntax in call to 'rs_vis_distance'
[14:18:53.075] ~ Valid arguments: float value in range [0.400,1.000]
[14:18:53.075] [d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[14:18:53.075] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"...
[14:18:53.077] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded.
[14:18:53.079] [appdata\user.ltx] successfully loaded.
[14:18:53.079] SOUND: OpenAL: enumerate devices...
[14:18:53.079] SOUND: OpenAL: EnumerationExtension Present
[14:18:53.079] dir[0]=D:\CoC_1.5_R7\bins\
[14:18:53.079] dir[1]=D:\CoC_1.5_R7\
[14:18:53.079] dir[2]=D:\CoC_1.5_R7\bins\
[14:18:53.079] dir[3]=C:\Windows\system32\
[14:18:53.110] CleanDeviceSpecifierList
[14:18:53.110] CleanDeviceSpecifierList Generic Software
[14:18:53.110] devices Generic Software
[14:18:53.152] SOUND: OpenAL: system  default SndDevice name is Generic Software
[14:18:53.402] SOUND: OpenAL: All available devices:
[14:18:53.402] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[14:18:53.402] SOUND: Selected device is Generic Software
[14:18:53.465] * sound: EAX 2.0 extension: absent
[14:18:53.465] * sound: EAX 2.0 deferred: absent
[14:18:53.465] * sound : cache: 131074 kb, 9712 lines, 13820 bpl
[14:18:53.619]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg
[14:18:53.619]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg
[14:18:54.161]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\final_peace.ogg
[14:18:54.168]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_rats.ogg
[14:18:54.173]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor.ogg
[14:18:54.176]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor_2.ogg
[14:18:54.403] Finished creating 13063 sound sources. Duration: 938 ms
[14:18:54.404] SOUND: Max Mono Targets 255 | psSoundTargets 255 | supported 255
[14:18:54.425] Starting RENDER device...
[14:18:54.425] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti
[14:18:54.446] Available video modes [19]:
[14:18:54.446] [800x600]
[14:18:54.446] [1024x768]
[14:18:54.446] [1152x864]
[14:18:54.446] [1176x664]
[14:18:54.446] [1280x720]
[14:18:54.446] [1280x768]
[14:18:54.446] [1280x800]
[14:18:54.446] [1280x960]
[14:18:54.446] [1280x1024]
[14:18:54.446] [1360x768]
[14:18:54.446] [1366x768]
[14:18:54.446] [1400x1050]
[14:18:54.446] [1440x900]
[14:18:54.446] [1600x900]
[14:18:54.446] [1600x1024]
[14:18:54.446] [1680x1050]
[14:18:54.446] [1768x992]
[14:18:54.446] [1920x1080]
[14:18:54.446] [(null)]
[14:18:54.460] * CREATE: DeviceREF: 4
[14:18:54.461] *   Texture memory: 11136 M
[14:18:54.470] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[14:18:54.470] * GPU vertex cache: unrecognized, 24
[14:18:54.471] * NVidia MGPU: Logical(1), Physical(1)
[14:18:54.471] * AGS: Initialization failed (4)
[14:18:54.471] * Starting rendering as 1-GPU.
[14:18:54.472] * DVB created: 4096K
[14:18:54.472] * DIB created: 512K
[14:18:54.501] * HWDST/PCF supported and used
[14:18:54.622] - r__tf_aniso 16
[14:18:54.622] - r2_tf_mipbias 0.
[14:18:54.664] Starting engine...
[14:18:55.050] intro_start intro_logo
[14:18:59.786] intro_delete ::update_logo_intro
[14:18:59.795] * [win64]: free[8387881 MB], reserved[101524 KB], committed[642348 KB]
[14:18:59.797] * [ D3D ]: textures[16 K]
[14:18:59.797] * [x-ray]: process heap[509644 K]
[14:18:59.797] * [x-ray]: economy: strings[5174 K], smem[0 K]
[14:18:59.797] --------------------------------------------------------------------------------
[14:18:59.797] 32704MB physical memory installed, 27768MB available, 15 percent of memory in use
[14:18:59.797] PageFile usage: 497MB, Peak PageFile usage: 497MB,
[14:18:59.797] --------------------------------------------------------------------------------
[14:19:09.898] "D:\CoC_1.5_R7\bins\xrEngine.exe" -fsltx fsgame.ltx
[14:19:09.899] * phase time: 0 ms
[14:19:09.900] * phase cmem: 589592 K
[14:19:09.964] Loading objects...
[14:19:10.137] Loading models...
[14:19:13.384] Loading textures...
[14:19:15.839] * [prefetch] time:   5875 ms
[14:19:15.839] * [prefetch] memory: 1177024 Kb
[14:19:15.846] * phase time: 5946 ms
[14:19:15.846] * phase cmem: 1773344 K
[14:19:15.868] [LUA] Call of Chernobyl version 1.5b r7
[14:19:16.011] * phase time: 165 ms
[14:19:16.011] * phase cmem: 1771764 K
[14:19:16.011] * phase time: 0 ms
[14:19:16.011] * phase cmem: 1771764 K
[14:19:16.012] * Creating new game...
[14:19:16.029] * Loading spawn registry...
[14:19:16.435] * 22604 spawn points are successfully loaded
[14:19:17.240] * New game is successfully created!
[14:19:17.240] * phase time: 1228 ms
[14:19:17.240] * phase cmem: 1990432 K
[14:19:17.253] alife simulator created
[14:19:17.254] * phase time: 13 ms
[14:19:17.254] * phase cmem: 1990996 K
[14:19:17.255] * phase time: 0 ms
[14:19:17.255] * phase cmem: 1990996 K
[14:19:17.255] * client : connection accepted - <All Ok>
[14:19:17.255] * phase time: 0 ms
[14:19:17.255] * phase cmem: 1990996 K
[14:19:17.255] * phase time: 0 ms
[14:19:17.255] * phase cmem: 1990996 K
[14:19:17.257] * phase time: 1 ms
[14:19:17.257] * phase cmem: 1991896 K
[14:19:17.269] * phase time: 12 ms
[14:19:17.269] * phase cmem: 2016592 K
[14:19:17.270] * phase time: 0 ms
[14:19:17.270] * phase cmem: 2016592 K
[14:19:17.270] * phase time: 0 ms
[14:19:17.270] * phase cmem: 2016592 K
[14:19:17.270] * phase time: 0 ms
[14:19:17.270] * phase cmem: 2016592 K
[14:19:17.271]  WARNING: Occlusion map 'd:\coc_1.5_r7\gamedata\levels\fake_start\level.hom' not found.
[14:19:17.271] * phase time: 0 ms
[14:19:17.271] * phase cmem: 2016592 K
[14:19:17.271] * phase time: 0 ms
[14:19:17.271] * phase cmem: 2016592 K
[14:19:17.271] * phase time: 0 ms
[14:19:17.271] * phase cmem: 2016592 K
[14:19:17.272] * phase time: 0 ms
[14:19:17.272] * phase cmem: 2016592 K
[14:19:19.237] * phase time: 1965 ms
[14:19:19.237] * phase cmem: 2137548 K
[14:19:19.238] * phase time: 1 ms
[14:19:19.239] * phase cmem: 2121136 K
[14:19:19.262] * [win64]: free[8386311 MB], reserved[102956 KB], committed[2248248 KB]
[14:19:19.266] * [ D3D ]: textures[694345 K]
[14:19:19.266] * [x-ray]: process heap[2118320 K]
[14:19:19.266] * [x-ray]: economy: strings[12301 K], smem[426925 K]
[14:19:19.266] --------------------------------------------------------------------------------
[14:19:19.266] 32704MB physical memory installed, 26336MB available, 19 percent of memory in use
[14:19:19.266] PageFile usage: 2068MB, Peak PageFile usage: 2097MB,
[14:19:19.266] --------------------------------------------------------------------------------
[14:19:19.531] * Saving spawns...
[14:19:19.533] * Saving objects...
[14:19:19.586] * 26522 objects are successfully saved
[14:19:19.593] * Game user - autosave.scop is successfully saved to file 'appdata\savedgames\user - autosave.scop'
[14:19:19.601] [LUA] collectgarbage before=29267179Kb
[14:19:19.672] [LUA] collectgarbage after=19989321Kb
[14:19:21.501] - Disconnect
[14:19:21.802] - Destroying level
[14:19:21.807] * [ D3D ]: textures[692679 K]
[14:19:21.811] "D:\CoC_1.5_R7\bins\xrEngine.exe" -fsltx fsgame.ltx
[14:19:21.811] * phase time: 0 ms
[14:19:21.811] * phase cmem: 2083072 K
[14:19:21.839] [LUA] Call of Chernobyl version 1.5b r7
[14:19:21.981] * phase time: 169 ms
[14:19:21.981] * phase cmem: 2027536 K
[14:19:21.981] * phase time: 0 ms
[14:19:21.981] * phase cmem: 2027540 K
[14:19:22.005] * Loading spawn registry...
[14:19:22.352] * 22604 spawn points are successfully loaded
[14:19:22.352] * Loading objects...
[14:19:22.603] * 26522 objects are successfully loaded
[14:19:23.061] * Game user - autosave is successfully loaded from file 'appdata\savedgames\user - autosave.scop' (1.079s)
[14:19:23.061] * phase time: 1078 ms
[14:19:23.061] * phase cmem: 2203448 K
[14:19:23.061] alife simulator created
[14:19:23.070] * phase time: 8 ms
[14:19:23.070] * phase cmem: 2203448 K
[14:19:23.074] * phase time: 4 ms
[14:19:23.074] * phase cmem: 2160752 K
[14:19:23.074] * client : connection accepted - <All Ok>
[14:19:23.075] * phase time: 0 ms
[14:19:23.075] * phase cmem: 2160752 K
[14:19:23.077] * phase time: 1 ms
[14:19:23.077] * phase cmem: 2160768 K
[14:19:24.828] * phase time: 1750 ms
[14:19:24.828] * phase cmem: 2270468 K
[14:19:25.000] * phase time: 172 ms
[14:19:25.000] * phase cmem: 2295800 K
[14:19:25.431] * phase time: 431 ms
[14:19:25.431] * phase cmem: 2372876 K
[14:19:25.507] * phase time: 75 ms
[14:19:25.507] * phase cmem: 2374484 K
[14:19:25.534] * [DETAILS] VertexConsts(256), Batch(61)
[14:19:25.534] * [DETAILS] 10126 v(20), 5368 p
[14:19:25.534] * [DETAILS] Batch(61), VB(197K), IB(31K)
[14:19:25.535] * phase time: 28 ms
[14:19:25.535] * phase cmem: 2381444 K
[14:19:25.539] * Loading HOM: d:\coc_1.5_r7\gamedata\levels\jupiter\level.hom
[14:19:25.547] * phase time: 12 ms
[14:19:25.547] * phase cmem: 2381752 K
[14:19:25.549] * phase time: 2 ms
[14:19:25.549] * phase cmem: 2377544 K
[14:19:25.550] * phase time: 0 ms
[14:19:25.550] * phase cmem: 2374712 K
[14:19:25.550] * phase time: 0 ms
[14:19:25.550] * phase cmem: 2374712 K
[14:19:28.335] * phase time: 2784 ms
[14:19:28.335] * phase cmem: 2904072 K
[14:19:28.335] * phase time: 0 ms
[14:19:28.335] * phase cmem: 2904072 K
[14:19:28.362] * [win64]: free[8385361 MB], reserved[292556 KB], committed[3032076 KB]
[14:19:28.366] * [ D3D ]: textures[1161278 K]
[14:19:28.366] * [x-ray]: process heap[2904072 K]
[14:19:28.366] * [x-ray]: economy: strings[14477 K], smem[183677 K]
[14:19:28.366] --------------------------------------------------------------------------------
[14:19:28.366] 32704MB physical memory installed, 26654MB available, 18 percent of memory in use
[14:19:28.366] PageFile usage: 2836MB, Peak PageFile usage: 2845MB,
[14:19:28.366] --------------------------------------------------------------------------------
[14:19:29.508] [LUA] collectgarbage before=31437584Kb
[14:19:29.587] [LUA] collectgarbage after=23573365Kb
[14:19:29.942]  
[14:19:29.942]  
[14:19:29.942] SCRIPT RUNTIME ERROR
[14:19:29.942]  
[14:19:29.942] Lua Stack
[14:19:29.942] ___  ___                                 _______    _ _
[14:19:29.942] |  \/  |                                | |  ___|  (_) |
[14:19:29.942] | .  . | __ _ _ __   __ _  __ _  ___  __| | |_ __ _ _| |
[14:19:29.942] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` |  _/ _` | | |
[14:19:29.942] | |  | | (_| | | | | (_| | (_| |  __/ (_| | || (_| | | |
[14:19:29.942] \_|  |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_|
[14:19:29.942]                            __/ |                        
[14:19:29.942]                           |___/                         
[14:19:29.942]  
[14:19:29.942] FATAL ERROR
[14:19:29.942]  
[14:19:29.942] [error] Expression    : !m_error_code
[14:19:29.942] [error] Function      : raii_guard::~raii_guard
[14:19:29.942] [error] File          : D:\oxr_coc\src\xrScriptEngine\script_engine.cpp
[14:19:29.942] [error] Line          : 622
[14:19:29.942] [error] Description   : not enough memory
[14:19:29.942]  
[14:19:29.942]
[14:19:29.942] stack trace:
[14:19:29.942]
[14:19:29.966] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE6195437 CScriptEngine::print_output() + 343 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE619593A CScriptEngine::lua_error() + 58 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE15B15AA
[14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE1694DF7
[14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE1A79D00
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE639671F CSheduler::ProcessStep() + 575 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE6396E06 CSheduler::Update() + 422 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE1BB6442
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62FA577 CRenderDevice::CSecondVPParams::IsSVPFrame() + 939 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F9B9D CRenderDevice::FrameMove() + 317 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F91B1 CRenderDevice::on_idle() + 321 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F96DF CRenderDevice::message_loop() + 191 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F9904 CRenderDevice::Run() + 516 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE63B72F4 Startup() + 516 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE63B7A98 RunApplication() + 1384 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F1712C7
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F171384
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F17162E
[14:19:29.967] C:\Windows\system32\kernel32.dll at 0000000076FC59BD BaseThreadInitThunk() + 13 byte(s)
[14:19:29.967] C:\Windows\SYSTEM32\ntdll.dll at 00000000770FA2E1 RtlUserThreadStart() + 33 byte(s)
[14:19:29.967]  
[14:19:29.967] Lua Stack

Как я понимаю, падение в деструкторе мьютекса по нехватке памяти. Вроде бы единственная причина -- это его повторный вызов.

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10 часов назад, suhov сказал:

😲 Выложенный лог как раз от неё и есть. Все эти .iobj .ipdb и .pdb в папке c:\CoC_1.7.1\bins\ имеются.

 

2 часа назад, JustMe сказал:

@suhovуже сделал, но вот и мой тоже:

  Показать контент

[10/19/20 14:18:52]    OpenXRay CoC Unofficial Patch Rx64 build 7921, Oct 14 2020
[10/19/20 14:18:52]    
[10/19/20 14:18:52]    command line "D:\CoC_1.5_R7\bins\xrEngine.exe" -fsltx fsgame.ltx
[10/19/20 14:18:52]    
[10/19/20 14:18:52]    * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc'
[10/19/20 14:18:52]    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT
[10/19/20 14:18:52]    * CPU cores/threads: 4/8
[10/19/20 14:18:52]    * CPU0 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    * CPU1 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    * CPU2 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    * CPU3 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    * CPU4 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    * CPU5 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    * CPU6 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    * CPU7 current freq: 2560 MHz, max freq: 4001 MHz
[10/19/20 14:18:52]    
[10/19/20 14:18:52]    Initializing File System...
[10/19/20 14:18:52]    using fs-ltx fsgame.ltx
[10/19/20 14:18:52]    FS: 35607 files cached 100 archives, 7440Kb memory used.
[10/19/20 14:18:52]    Init FileSystem 0.300010 sec
[14:18:52.805] -----loading d:\coc_1.5_r7\gamedata\configs\system.ltx
[14:18:52.853] Initializing Engine...
[14:18:52.924] Starting INPUT device...
[14:18:52.932] Loading DLL: xrRender_R1
[14:18:52.935] Loading DLL: xrRender_R2
[14:18:52.942] Loading DLL: xrRender_R3
[14:18:52.957] Loading DLL: xrRender_R4
[14:18:52.959] Loading DLL: d3d9.dll
[14:18:52.969] refCount:pD3D 1
[14:18:52.970] refCount:m_pAdapter 1
[14:18:52.970] refCount:m_pFactory 1
[14:18:52.994] Available render modes[7]:
[14:18:52.994] renderer_r1
[14:18:52.994] renderer_r2a
[14:18:52.994] renderer_r2
[14:18:52.994] renderer_r2.5
[14:18:52.994] renderer_r3
[14:18:52.994] renderer_r4
[14:18:52.994] Executing config-script "user.ltx"...
[14:18:52.994] [appdata\user.ltx] successfully loaded.
[14:18:52.994] Selected renderer: renderer_r4
[14:18:52.994] Loading DLL: xrGame
[14:18:53.071] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"...
[14:18:53.075] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded.
[14:18:53.075] Executing config-script "user.ltx"...
[14:18:53.075] Executing config-script "d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx"...
[14:18:53.075] ~ Invalid syntax in call to 'rs_vis_distance'
[14:18:53.075] ~ Valid arguments: float value in range [0.400,1.000]
[14:18:53.075] [d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[14:18:53.075] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"...
[14:18:53.077] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded.
[14:18:53.079] [appdata\user.ltx] successfully loaded.
[14:18:53.079] SOUND: OpenAL: enumerate devices...
[14:18:53.079] SOUND: OpenAL: EnumerationExtension Present
[14:18:53.079] dir[0]=D:\CoC_1.5_R7\bins\
[14:18:53.079] dir[1]=D:\CoC_1.5_R7\
[14:18:53.079] dir[2]=D:\CoC_1.5_R7\bins\
[14:18:53.079] dir[3]=C:\Windows\system32\
[14:18:53.110] CleanDeviceSpecifierList
[14:18:53.110] CleanDeviceSpecifierList Generic Software
[14:18:53.110] devices Generic Software
[14:18:53.152] SOUND: OpenAL: system  default SndDevice name is Generic Software
[14:18:53.402] SOUND: OpenAL: All available devices:
[14:18:53.402] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[14:18:53.402] SOUND: Selected device is Generic Software
[14:18:53.465] * sound: EAX 2.0 extension: absent
[14:18:53.465] * sound: EAX 2.0 deferred: absent
[14:18:53.465] * sound : cache: 131074 kb, 9712 lines, 13820 bpl
[14:18:53.619]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg
[14:18:53.619]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg
[14:18:54.161]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\final_peace.ogg
[14:18:54.168]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_rats.ogg
[14:18:54.173]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor.ogg
[14:18:54.176]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor_2.ogg
[14:18:54.403] Finished creating 13063 sound sources. Duration: 938 ms
[14:18:54.404] SOUND: Max Mono Targets 255 | psSoundTargets 255 | supported 255
[14:18:54.425] Starting RENDER device...
[14:18:54.425] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti
[14:18:54.446] Available video modes [19]:
[14:18:54.446] [800x600]
[14:18:54.446] [1024x768]
[14:18:54.446] [1152x864]
[14:18:54.446] [1176x664]
[14:18:54.446] [1280x720]
[14:18:54.446] [1280x768]
[14:18:54.446] [1280x800]
[14:18:54.446] [1280x960]
[14:18:54.446] [1280x1024]
[14:18:54.446] [1360x768]
[14:18:54.446] [1366x768]
[14:18:54.446] [1400x1050]
[14:18:54.446] [1440x900]
[14:18:54.446] [1600x900]
[14:18:54.446] [1600x1024]
[14:18:54.446] [1680x1050]
[14:18:54.446] [1768x992]
[14:18:54.446] [1920x1080]
[14:18:54.446] [(null)]
[14:18:54.460] * CREATE: DeviceREF: 4
[14:18:54.461] *   Texture memory: 11136 M
[14:18:54.470] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[14:18:54.470] * GPU vertex cache: unrecognized, 24
[14:18:54.471] * NVidia MGPU: Logical(1), Physical(1)
[14:18:54.471] * AGS: Initialization failed (4)
[14:18:54.471] * Starting rendering as 1-GPU.
[14:18:54.472] * DVB created: 4096K
[14:18:54.472] * DIB created: 512K
[14:18:54.501] * HWDST/PCF supported and used
[14:18:54.622] - r__tf_aniso 16
[14:18:54.622] - r2_tf_mipbias 0.
[14:18:54.664] Starting engine...
[14:18:55.050] intro_start intro_logo
[14:18:59.786] intro_delete ::update_logo_intro
[14:18:59.795] * [win64]: free[8387881 MB], reserved[101524 KB], committed[642348 KB]
[14:18:59.797] * [ D3D ]: textures[16 K]
[14:18:59.797] * [x-ray]: process heap[509644 K]
[14:18:59.797] * [x-ray]: economy: strings[5174 K], smem[0 K]
[14:18:59.797] --------------------------------------------------------------------------------
[14:18:59.797] 32704MB physical memory installed, 27768MB available, 15 percent of memory in use
[14:18:59.797] PageFile usage: 497MB, Peak PageFile usage: 497MB,
[14:18:59.797] --------------------------------------------------------------------------------
[14:19:09.898] "D:\CoC_1.5_R7\bins\xrEngine.exe" -fsltx fsgame.ltx
[14:19:09.899] * phase time: 0 ms
[14:19:09.900] * phase cmem: 589592 K
[14:19:09.964] Loading objects...
[14:19:10.137] Loading models...
[14:19:13.384] Loading textures...
[14:19:15.839] * [prefetch] time:   5875 ms
[14:19:15.839] * [prefetch] memory: 1177024 Kb
[14:19:15.846] * phase time: 5946 ms
[14:19:15.846] * phase cmem: 1773344 K
[14:19:15.868] [LUA] Call of Chernobyl version 1.5b r7
[14:19:16.011] * phase time: 165 ms
[14:19:16.011] * phase cmem: 1771764 K
[14:19:16.011] * phase time: 0 ms
[14:19:16.011] * phase cmem: 1771764 K
[14:19:16.012] * Creating new game...
[14:19:16.029] * Loading spawn registry...
[14:19:16.435] * 22604 spawn points are successfully loaded
[14:19:17.240] * New game is successfully created!
[14:19:17.240] * phase time: 1228 ms
[14:19:17.240] * phase cmem: 1990432 K
[14:19:17.253] alife simulator created
[14:19:17.254] * phase time: 13 ms
[14:19:17.254] * phase cmem: 1990996 K
[14:19:17.255] * phase time: 0 ms
[14:19:17.255] * phase cmem: 1990996 K
[14:19:17.255] * client : connection accepted - <All Ok>
[14:19:17.255] * phase time: 0 ms
[14:19:17.255] * phase cmem: 1990996 K
[14:19:17.255] * phase time: 0 ms
[14:19:17.255] * phase cmem: 1990996 K
[14:19:17.257] * phase time: 1 ms
[14:19:17.257] * phase cmem: 1991896 K
[14:19:17.269] * phase time: 12 ms
[14:19:17.269] * phase cmem: 2016592 K
[14:19:17.270] * phase time: 0 ms
[14:19:17.270] * phase cmem: 2016592 K
[14:19:17.270] * phase time: 0 ms
[14:19:17.270] * phase cmem: 2016592 K
[14:19:17.270] * phase time: 0 ms
[14:19:17.270] * phase cmem: 2016592 K
[14:19:17.271]  WARNING: Occlusion map 'd:\coc_1.5_r7\gamedata\levels\fake_start\level.hom' not found.
[14:19:17.271] * phase time: 0 ms
[14:19:17.271] * phase cmem: 2016592 K
[14:19:17.271] * phase time: 0 ms
[14:19:17.271] * phase cmem: 2016592 K
[14:19:17.271] * phase time: 0 ms
[14:19:17.271] * phase cmem: 2016592 K
[14:19:17.272] * phase time: 0 ms
[14:19:17.272] * phase cmem: 2016592 K
[14:19:19.237] * phase time: 1965 ms
[14:19:19.237] * phase cmem: 2137548 K
[14:19:19.238] * phase time: 1 ms
[14:19:19.239] * phase cmem: 2121136 K
[14:19:19.262] * [win64]: free[8386311 MB], reserved[102956 KB], committed[2248248 KB]
[14:19:19.266] * [ D3D ]: textures[694345 K]
[14:19:19.266] * [x-ray]: process heap[2118320 K]
[14:19:19.266] * [x-ray]: economy: strings[12301 K], smem[426925 K]
[14:19:19.266] --------------------------------------------------------------------------------
[14:19:19.266] 32704MB physical memory installed, 26336MB available, 19 percent of memory in use
[14:19:19.266] PageFile usage: 2068MB, Peak PageFile usage: 2097MB,
[14:19:19.266] --------------------------------------------------------------------------------
[14:19:19.531] * Saving spawns...
[14:19:19.533] * Saving objects...
[14:19:19.586] * 26522 objects are successfully saved
[14:19:19.593] * Game user - autosave.scop is successfully saved to file 'appdata\savedgames\user - autosave.scop'
[14:19:19.601] [LUA] collectgarbage before=29267179Kb
[14:19:19.672] [LUA] collectgarbage after=19989321Kb
[14:19:21.501] - Disconnect
[14:19:21.802] - Destroying level
[14:19:21.807] * [ D3D ]: textures[692679 K]
[14:19:21.811] "D:\CoC_1.5_R7\bins\xrEngine.exe" -fsltx fsgame.ltx
[14:19:21.811] * phase time: 0 ms
[14:19:21.811] * phase cmem: 2083072 K
[14:19:21.839] [LUA] Call of Chernobyl version 1.5b r7
[14:19:21.981] * phase time: 169 ms
[14:19:21.981] * phase cmem: 2027536 K
[14:19:21.981] * phase time: 0 ms
[14:19:21.981] * phase cmem: 2027540 K
[14:19:22.005] * Loading spawn registry...
[14:19:22.352] * 22604 spawn points are successfully loaded
[14:19:22.352] * Loading objects...
[14:19:22.603] * 26522 objects are successfully loaded
[14:19:23.061] * Game user - autosave is successfully loaded from file 'appdata\savedgames\user - autosave.scop' (1.079s)
[14:19:23.061] * phase time: 1078 ms
[14:19:23.061] * phase cmem: 2203448 K
[14:19:23.061] alife simulator created
[14:19:23.070] * phase time: 8 ms
[14:19:23.070] * phase cmem: 2203448 K
[14:19:23.074] * phase time: 4 ms
[14:19:23.074] * phase cmem: 2160752 K
[14:19:23.074] * client : connection accepted - <All Ok>
[14:19:23.075] * phase time: 0 ms
[14:19:23.075] * phase cmem: 2160752 K
[14:19:23.077] * phase time: 1 ms
[14:19:23.077] * phase cmem: 2160768 K
[14:19:24.828] * phase time: 1750 ms
[14:19:24.828] * phase cmem: 2270468 K
[14:19:25.000] * phase time: 172 ms
[14:19:25.000] * phase cmem: 2295800 K
[14:19:25.431] * phase time: 431 ms
[14:19:25.431] * phase cmem: 2372876 K
[14:19:25.507] * phase time: 75 ms
[14:19:25.507] * phase cmem: 2374484 K
[14:19:25.534] * [DETAILS] VertexConsts(256), Batch(61)
[14:19:25.534] * [DETAILS] 10126 v(20), 5368 p
[14:19:25.534] * [DETAILS] Batch(61), VB(197K), IB(31K)
[14:19:25.535] * phase time: 28 ms
[14:19:25.535] * phase cmem: 2381444 K
[14:19:25.539] * Loading HOM: d:\coc_1.5_r7\gamedata\levels\jupiter\level.hom
[14:19:25.547] * phase time: 12 ms
[14:19:25.547] * phase cmem: 2381752 K
[14:19:25.549] * phase time: 2 ms
[14:19:25.549] * phase cmem: 2377544 K
[14:19:25.550] * phase time: 0 ms
[14:19:25.550] * phase cmem: 2374712 K
[14:19:25.550] * phase time: 0 ms
[14:19:25.550] * phase cmem: 2374712 K
[14:19:28.335] * phase time: 2784 ms
[14:19:28.335] * phase cmem: 2904072 K
[14:19:28.335] * phase time: 0 ms
[14:19:28.335] * phase cmem: 2904072 K
[14:19:28.362] * [win64]: free[8385361 MB], reserved[292556 KB], committed[3032076 KB]
[14:19:28.366] * [ D3D ]: textures[1161278 K]
[14:19:28.366] * [x-ray]: process heap[2904072 K]
[14:19:28.366] * [x-ray]: economy: strings[14477 K], smem[183677 K]
[14:19:28.366] --------------------------------------------------------------------------------
[14:19:28.366] 32704MB physical memory installed, 26654MB available, 18 percent of memory in use
[14:19:28.366] PageFile usage: 2836MB, Peak PageFile usage: 2845MB,
[14:19:28.366] --------------------------------------------------------------------------------
[14:19:29.508] [LUA] collectgarbage before=31437584Kb
[14:19:29.587] [LUA] collectgarbage after=23573365Kb
[14:19:29.942]  
[14:19:29.942]  
[14:19:29.942] SCRIPT RUNTIME ERROR
[14:19:29.942]  
[14:19:29.942] Lua Stack
[14:19:29.942] ___  ___                                 _______    _ _
[14:19:29.942] |  \/  |                                | |  ___|  (_) |
[14:19:29.942] | .  . | __ _ _ __   __ _  __ _  ___  __| | |_ __ _ _| |
[14:19:29.942] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` |  _/ _` | | |
[14:19:29.942] | |  | | (_| | | | | (_| | (_| |  __/ (_| | || (_| | | |
[14:19:29.942] \_|  |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_|
[14:19:29.942]                            __/ |                        
[14:19:29.942]                           |___/                         
[14:19:29.942]  
[14:19:29.942] FATAL ERROR
[14:19:29.942]  
[14:19:29.942] [error] Expression    : !m_error_code
[14:19:29.942] [error] Function      : raii_guard::~raii_guard
[14:19:29.942] [error] File          : D:\oxr_coc\src\xrScriptEngine\script_engine.cpp
[14:19:29.942] [error] Line          : 622
[14:19:29.942] [error] Description   : not enough memory
[14:19:29.942]  
[14:19:29.942]
[14:19:29.942] stack trace:
[14:19:29.942]
[14:19:29.966] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE6195437 CScriptEngine::print_output() + 343 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE619593A CScriptEngine::lua_error() + 58 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE15B15AA
[14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE1694DF7
[14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE1A79D00
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE639671F CSheduler::ProcessStep() + 575 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE6396E06 CSheduler::Update() + 422 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE1BB6442
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62FA577 CRenderDevice::CSecondVPParams::IsSVPFrame() + 939 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F9B9D CRenderDevice::FrameMove() + 317 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F91B1 CRenderDevice::on_idle() + 321 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F96DF CRenderDevice::message_loop() + 191 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F9904 CRenderDevice::Run() + 516 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE63B72F4 Startup() + 516 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE63B7A98 RunApplication() + 1384 byte(s)
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F1712C7
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F171384
[14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F17162E
[14:19:29.967] C:\Windows\system32\kernel32.dll at 0000000076FC59BD BaseThreadInitThunk() + 13 byte(s)
[14:19:29.967] C:\Windows\SYSTEM32\ntdll.dll at 00000000770FA2E1 RtlUserThreadStart() + 33 byte(s)
[14:19:29.967]  
[14:19:29.967] Lua Stack

Как я понимаю, падение в деструкторе мьютекса по нехватке памяти. Вроде бы единственная причина -- это его повторный вызов.

Тогда можете попробовать с отладочным билдом(играть с ним не получится), проблема в том что у меня такого вылета не случается, хотя часто начинаю НИ

Скачать

Изменено пользователем xr_Sanya

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26 минут назад, xr_Sanya сказал:

Тогда можете попробовать с отладочным билдом(играть с ним не получится), проблема в том что у меня такого вылета не случается, хотя часто начинаю НИ

Вот лог:

Спойлер

[10/19/20 17:43:53]    OpenXRay CoC Unofficial Patch Rx64 build 7926, Oct 19 2020
[10/19/20 17:43:53]    
[10/19/20 17:43:53]    command line D:\CoC_Debug\Stalker-CoC.exe
[10/19/20 17:43:53]    
[10/19/20 17:43:53]    * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc'
[10/19/20 17:43:53]    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT
[10/19/20 17:43:53]    * CPU cores/threads: 4/8
[10/19/20 17:43:53]    * CPU0 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    * CPU1 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    * CPU2 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    * CPU3 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    * CPU4 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    * CPU5 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    * CPU6 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    * CPU7 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    
[10/19/20 17:43:53]    Initializing File System...
[10/19/20 17:43:53]    using fs-ltx fsgame.ltx
[10/19/20 17:43:53]    FS: 35051 files cached 100 archives, 7204Kb memory used.
[10/19/20 17:43:53]    Init FileSystem 0.276974 sec
[17:43:53.178] -----loading d:\coc_debug\gamedata\configs\system.ltx
[17:43:53.321] Initializing Engine...
[17:43:53.404] Starting INPUT device...
[17:43:53.434] Loading DLL: xrRender_R1
[17:43:53.446] Loading DLL: xrRender_R2
[17:43:53.454] Loading DLL: xrRender_R3
[17:43:53.460] Loading DLL: xrRender_R4
[17:43:53.462] Loading DLL: d3d9.dll
[17:43:53.464] refCount:pD3D 1
[17:43:53.465] refCount:m_pAdapter 1
[17:43:53.465] refCount:m_pFactory 1
[17:43:53.492] Available render modes[7]:
[17:43:53.492] renderer_r1
[17:43:53.492] renderer_r2a
[17:43:53.492] renderer_r2
[17:43:53.492] renderer_r2.5
[17:43:53.492] renderer_r3
[17:43:53.492] renderer_r4
[17:43:53.492] Executing config-script "user.ltx"...
[17:43:53.492]  Cannot open script file [user.ltx]
[17:43:53.492] Selected renderer: renderer_r1
[17:43:53.492] Loading DLL: xrGame
[17:43:53.696] Executing config-script "d:\coc_debug\gamedata\configs\default_controls.ltx"...
[17:43:53.700] [d:\coc_debug\gamedata\configs\default_controls.ltx] successfully loaded.
[17:43:53.700] Executing config-script "user.ltx"...
[17:43:53.700]  Cannot open script file [user.ltx]
[17:43:53.701] SOUND: OpenAL: enumerate devices...
[17:43:53.701] SOUND: OpenAL: EnumerationExtension Present
[17:43:53.701] dir[0]=D:\CoC_Debug\bins\
[17:43:53.701] dir[1]=D:\CoC_Debug\
[17:43:53.701] dir[2]=D:\CoC_Debug\bins\
[17:43:53.701] dir[3]=C:\Windows\system32\
[17:43:53.720] CleanDeviceSpecifierList
[17:43:53.720] CleanDeviceSpecifierList Generic Software
[17:43:53.720] devices Generic Software
[17:43:53.760] SOUND: OpenAL: system  default SndDevice name is Generic Software
[17:43:53.988] SOUND: OpenAL: All available devices:
[17:43:53.988] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[17:43:53.988] SOUND: Selected device is Generic Software
[17:43:54.044] * sound: EAX 2.0 extension: absent
[17:43:54.044] * sound: EAX 2.0 deferred: absent
[17:43:54.045] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[17:43:54.177]  Missing ogg-comment, file:  d:\coc_debug\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg
[17:43:54.177]  Missing ogg-comment, file:  d:\coc_debug\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg
[17:43:54.647]  Missing ogg-comment, file:  d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\final_peace.ogg
[17:43:54.647]  Missing ogg-comment, file:  d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\dream_rats.ogg
[17:43:54.649]  Missing ogg-comment, file:  d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\dream_doctor.ogg
[17:43:54.649]  Missing ogg-comment, file:  d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\dream_doctor_2.ogg
[17:43:54.712] Finished creating 13063 sound sources. Duration: 666 ms
[17:43:54.713] SOUND: Max Mono Targets 255 | psSoundTargets 32 | supported 32
[17:43:54.716] Starting RENDER device...
[17:43:54.716] Loading DLL: d3d9.dll
[17:43:54.719] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti
[17:43:54.719] * GPU driver: 26.21.14.4274
[17:43:54.725] Available video modes[19]:
[17:43:54.725] [800x600]
[17:43:54.725] [1024x768]
[17:43:54.725] [1152x864]
[17:43:54.725] [1176x664]
[17:43:54.725] [1280x720]
[17:43:54.725] [1280x768]
[17:43:54.725] [1280x800]
[17:43:54.725] [1280x960]
[17:43:54.725] [1280x1024]
[17:43:54.725] [1360x768]
[17:43:54.725] [1366x768]
[17:43:54.725] [1600x900]
[17:43:54.725] [1600x1024]
[17:43:54.725] [1680x1050]
[17:43:54.725] [1768x992]
[17:43:54.725] [1920x1080]
[17:43:54.725] [1440x900]
[17:43:54.725] [1400x1050]
[17:43:54.725] [(null)]
[17:43:55.049] * CREATE: DeviceREF: 1
[17:43:55.049] * Vertex Processor: PURE HARDWARE
[17:43:55.049] *   Texture memory: 2648 M
[17:43:55.049] *        DDI-level: 9.0
[17:43:55.070] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17:43:55.071] * GPU vertex cache: unrecognized, 16
[17:43:55.091] * NVidia MGPU: Logical(1), Physical(1)
[17:43:55.091] * AGS: Initialization failed (4)
[17:43:55.091] * Starting rendering as 1-GPU.
[17:43:55.094] * DVB created: 4096K
[17:43:55.094] * DIB created: 512K
[17:43:55.151] * distortion: used, dev(30),need(14)
[17:43:55.151] * color_mapping: used, dev(30),need(14)
[17:43:55.151] * SSample: 1024x768
[17:43:55.170] * SSample: enabled
[17:43:55.274] - r__tf_aniso 8
[17:43:55.274] - r1_tf_mipbias 0.
[17:43:55.348]  
[17:43:55.348]  
[17:43:55.348] SCRIPT RUNTIME ERROR
[17:43:55.348]  
[17:43:55.348] Lua Stack
[17:43:55.348] ___  ___                                 _______    _ _
[17:43:55.348] |  \/  |                                | |  ___|  (_) |
[17:43:55.348] | .  . | __ _ _ __   __ _  __ _  ___  __| | |_ __ _ _| |
[17:43:55.348] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` |  _/ _` | | |
[17:43:55.348] | |  | | (_| | | | | (_| | (_| |  __/ (_| | || (_| | | |
[17:43:55.348] \_|  |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_|
[17:43:55.348]                            __/ |                        
[17:43:55.348]                           |___/                         
[17:43:55.348]  
[17:43:55.348] FATAL ERROR
[17:43:55.348]  
[17:43:55.348] [error] Expression    : !m_error_code
[17:43:55.348] [error] Function      : raii_guard::~raii_guard
[17:43:55.348] [error] File          : D:\oxr_coc\src\xrScriptEngine\script_engine.cpp
[17:43:55.348] [error] Line          : 622
[17:43:55.348]  
[17:43:55.348] error loading module 'lua_extensions' from file 'D:\CoC_Debug\bins\lua_extensions.dll':
[17:43:55.348]     Не найден указанный модуль.

[17:43:55.348]  
[17:43:55.348]  
[17:43:55.348]
[17:43:55.348] stack trace:
[17:43:55.348]
[17:43:55.371] D:\CoC_Debug\bins\xrCore.dll at 000007FEE639797E xrDebug::Fail() + 3694 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31D4B46 CScriptEngine::SetUserdataObjectLoggerFunc() + 18758 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CDE3E CScriptEngine::print_output() + 542 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CDFB6 CScriptEngine::onErrorCallback() + 54 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CCA0E CScriptEngine::do_file() + 702 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CCDDD CScriptEngine::load_file_into_namespace() + 61 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CFB62 CScriptEngine::process_file_if_exists() + 386 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CEEAC CScriptEngine::init() + 1084 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE08DDEE4
[17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE08DDE9B
[17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE017BCE1
[17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE019FD3D
[17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE01827F3
[17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE0205E21
[17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE130139E xrFactory_Create() + 14 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrEngine.dll at 000007FEE34C87EC Startup() + 268 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrEngine.dll at 000007FEE34C8E0A RunApplication() + 954 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrEngine.exe at 000000013F6A30AD
[17:43:55.371] D:\CoC_Debug\bins\xrEngine.exe at 000000013F6A2E4A
[17:43:55.371] D:\CoC_Debug\bins\xrEngine.exe at 000000013F6A1D92
[17:43:55.371] C:\Windows\system32\kernel32.dll at 0000000076FC59BD BaseThreadInitThunk() + 13 byte(s)
[17:43:55.371] C:\Windows\SYSTEM32\ntdll.dll at 00000000770FA2E1 RtlUserThreadStart() + 33 byte(s)
[17:43:55.371]  
[17:43:55.371] Lua Stack

Почти наверняка проблема в гонках трейдов, у нас с вами сильно разные системы. Если используется timeBeginPeriod, попробуйте поменять аргумент, ну или загрузите процессор на время теста процентов на 20 чем-нибудь.

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7 минут назад, JustMe сказал:

Вот лог:

  Скрыть контент

[10/19/20 17:43:53]    OpenXRay CoC Unofficial Patch Rx64 build 7926, Oct 19 2020
[10/19/20 17:43:53]    
[10/19/20 17:43:53]    command line D:\CoC_Debug\Stalker-CoC.exe
[10/19/20 17:43:53]    
[10/19/20 17:43:53]    * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc'
[10/19/20 17:43:53]    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT
[10/19/20 17:43:53]    * CPU cores/threads: 4/8
[10/19/20 17:43:53]    * CPU0 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    * CPU1 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    * CPU2 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    * CPU3 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    * CPU4 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    * CPU5 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    * CPU6 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    * CPU7 current freq: 1680 MHz, max freq: 4001 MHz
[10/19/20 17:43:53]    
[10/19/20 17:43:53]    Initializing File System...
[10/19/20 17:43:53]    using fs-ltx fsgame.ltx
[10/19/20 17:43:53]    FS: 35051 files cached 100 archives, 7204Kb memory used.
[10/19/20 17:43:53]    Init FileSystem 0.276974 sec
[17:43:53.178] -----loading d:\coc_debug\gamedata\configs\system.ltx
[17:43:53.321] Initializing Engine...
[17:43:53.404] Starting INPUT device...
[17:43:53.434] Loading DLL: xrRender_R1
[17:43:53.446] Loading DLL: xrRender_R2
[17:43:53.454] Loading DLL: xrRender_R3
[17:43:53.460] Loading DLL: xrRender_R4
[17:43:53.462] Loading DLL: d3d9.dll
[17:43:53.464] refCount:pD3D 1
[17:43:53.465] refCount:m_pAdapter 1
[17:43:53.465] refCount:m_pFactory 1
[17:43:53.492] Available render modes[7]:
[17:43:53.492] renderer_r1
[17:43:53.492] renderer_r2a
[17:43:53.492] renderer_r2
[17:43:53.492] renderer_r2.5
[17:43:53.492] renderer_r3
[17:43:53.492] renderer_r4
[17:43:53.492] Executing config-script "user.ltx"...
[17:43:53.492]  Cannot open script file [user.ltx]
[17:43:53.492] Selected renderer: renderer_r1
[17:43:53.492] Loading DLL: xrGame
[17:43:53.696] Executing config-script "d:\coc_debug\gamedata\configs\default_controls.ltx"...
[17:43:53.700] [d:\coc_debug\gamedata\configs\default_controls.ltx] successfully loaded.
[17:43:53.700] Executing config-script "user.ltx"...
[17:43:53.700]  Cannot open script file [user.ltx]
[17:43:53.701] SOUND: OpenAL: enumerate devices...
[17:43:53.701] SOUND: OpenAL: EnumerationExtension Present
[17:43:53.701] dir[0]=D:\CoC_Debug\bins\
[17:43:53.701] dir[1]=D:\CoC_Debug\
[17:43:53.701] dir[2]=D:\CoC_Debug\bins\
[17:43:53.701] dir[3]=C:\Windows\system32\
[17:43:53.720] CleanDeviceSpecifierList
[17:43:53.720] CleanDeviceSpecifierList Generic Software
[17:43:53.720] devices Generic Software
[17:43:53.760] SOUND: OpenAL: system  default SndDevice name is Generic Software
[17:43:53.988] SOUND: OpenAL: All available devices:
[17:43:53.988] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[17:43:53.988] SOUND: Selected device is Generic Software
[17:43:54.044] * sound: EAX 2.0 extension: absent
[17:43:54.044] * sound: EAX 2.0 deferred: absent
[17:43:54.045] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[17:43:54.177]  Missing ogg-comment, file:  d:\coc_debug\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg
[17:43:54.177]  Missing ogg-comment, file:  d:\coc_debug\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg
[17:43:54.647]  Missing ogg-comment, file:  d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\final_peace.ogg
[17:43:54.647]  Missing ogg-comment, file:  d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\dream_rats.ogg
[17:43:54.649]  Missing ogg-comment, file:  d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\dream_doctor.ogg
[17:43:54.649]  Missing ogg-comment, file:  d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\dream_doctor_2.ogg
[17:43:54.712] Finished creating 13063 sound sources. Duration: 666 ms
[17:43:54.713] SOUND: Max Mono Targets 255 | psSoundTargets 32 | supported 32
[17:43:54.716] Starting RENDER device...
[17:43:54.716] Loading DLL: d3d9.dll
[17:43:54.719] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti
[17:43:54.719] * GPU driver: 26.21.14.4274
[17:43:54.725] Available video modes[19]:
[17:43:54.725] [800x600]
[17:43:54.725] [1024x768]
[17:43:54.725] [1152x864]
[17:43:54.725] [1176x664]
[17:43:54.725] [1280x720]
[17:43:54.725] [1280x768]
[17:43:54.725] [1280x800]
[17:43:54.725] [1280x960]
[17:43:54.725] [1280x1024]
[17:43:54.725] [1360x768]
[17:43:54.725] [1366x768]
[17:43:54.725] [1600x900]
[17:43:54.725] [1600x1024]
[17:43:54.725] [1680x1050]
[17:43:54.725] [1768x992]
[17:43:54.725] [1920x1080]
[17:43:54.725] [1440x900]
[17:43:54.725] [1400x1050]
[17:43:54.725] [(null)]
[17:43:55.049] * CREATE: DeviceREF: 1
[17:43:55.049] * Vertex Processor: PURE HARDWARE
[17:43:55.049] *   Texture memory: 2648 M
[17:43:55.049] *        DDI-level: 9.0
[17:43:55.070] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17:43:55.071] * GPU vertex cache: unrecognized, 16
[17:43:55.091] * NVidia MGPU: Logical(1), Physical(1)
[17:43:55.091] * AGS: Initialization failed (4)
[17:43:55.091] * Starting rendering as 1-GPU.
[17:43:55.094] * DVB created: 4096K
[17:43:55.094] * DIB created: 512K
[17:43:55.151] * distortion: used, dev(30),need(14)
[17:43:55.151] * color_mapping: used, dev(30),need(14)
[17:43:55.151] * SSample: 1024x768
[17:43:55.170] * SSample: enabled
[17:43:55.274] - r__tf_aniso 8
[17:43:55.274] - r1_tf_mipbias 0.
[17:43:55.348]  
[17:43:55.348]  
[17:43:55.348] SCRIPT RUNTIME ERROR
[17:43:55.348]  
[17:43:55.348] Lua Stack
[17:43:55.348] ___  ___                                 _______    _ _
[17:43:55.348] |  \/  |                                | |  ___|  (_) |
[17:43:55.348] | .  . | __ _ _ __   __ _  __ _  ___  __| | |_ __ _ _| |
[17:43:55.348] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` |  _/ _` | | |
[17:43:55.348] | |  | | (_| | | | | (_| | (_| |  __/ (_| | || (_| | | |
[17:43:55.348] \_|  |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_|
[17:43:55.348]                            __/ |                        
[17:43:55.348]                           |___/                         
[17:43:55.348]  
[17:43:55.348] FATAL ERROR
[17:43:55.348]  
[17:43:55.348] [error] Expression    : !m_error_code
[17:43:55.348] [error] Function      : raii_guard::~raii_guard
[17:43:55.348] [error] File          : D:\oxr_coc\src\xrScriptEngine\script_engine.cpp
[17:43:55.348] [error] Line          : 622
[17:43:55.348]  
[17:43:55.348] error loading module 'lua_extensions' from file 'D:\CoC_Debug\bins\lua_extensions.dll':
[17:43:55.348]     Не найден указанный модуль.

[17:43:55.348]  
[17:43:55.348]  
[17:43:55.348]
[17:43:55.348] stack trace:
[17:43:55.348]
[17:43:55.371] D:\CoC_Debug\bins\xrCore.dll at 000007FEE639797E xrDebug::Fail() + 3694 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31D4B46 CScriptEngine::SetUserdataObjectLoggerFunc() + 18758 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CDE3E CScriptEngine::print_output() + 542 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CDFB6 CScriptEngine::onErrorCallback() + 54 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CCA0E CScriptEngine::do_file() + 702 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CCDDD CScriptEngine::load_file_into_namespace() + 61 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CFB62 CScriptEngine::process_file_if_exists() + 386 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CEEAC CScriptEngine::init() + 1084 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE08DDEE4
[17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE08DDE9B
[17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE017BCE1
[17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE019FD3D
[17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE01827F3
[17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE0205E21
[17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE130139E xrFactory_Create() + 14 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrEngine.dll at 000007FEE34C87EC Startup() + 268 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrEngine.dll at 000007FEE34C8E0A RunApplication() + 954 byte(s)
[17:43:55.371] D:\CoC_Debug\bins\xrEngine.exe at 000000013F6A30AD
[17:43:55.371] D:\CoC_Debug\bins\xrEngine.exe at 000000013F6A2E4A
[17:43:55.371] D:\CoC_Debug\bins\xrEngine.exe at 000000013F6A1D92
[17:43:55.371] C:\Windows\system32\kernel32.dll at 0000000076FC59BD BaseThreadInitThunk() + 13 byte(s)
[17:43:55.371] C:\Windows\SYSTEM32\ntdll.dll at 00000000770FA2E1 RtlUserThreadStart() + 33 byte(s)
[17:43:55.371]  
[17:43:55.371] Lua Stack

Почти наверняка проблема в гонках трейдов, у нас с вами сильно разные системы. Если используется timeBeginPeriod, попробуйте поменять аргумент, ну или загрузите процессор на время теста процентов на 20 чем-нибудь.

Можно попробовать этот xrGame.dll, возможно он решит проблему.

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26 минут назад, xr_Sanya сказал:

Можно попробовать этот xrGame.dll, возможно он решит проблему.

Нет, вылет тот же. Попробовал разные места старта. Вылетает после заполнения второго прогресс-бара, если это как-то поможет.

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55 минут назад, JustMe сказал:

Нет, вылет тот же. Попробовал разные места старта. Вылетает после заполнения второго прогресс-бара, если это как-то поможет.

Скачать

Последний вариант который могу придумать на скорую руку, убрал оптимизацию в компиляторе

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1 час назад, xr_Sanya сказал:

Последний вариант который могу придумать на скорую руку, убрал оптимизацию в компиляторе

Лог:

Спойлер

[10/19/20 20:29:49]    OpenXRay CoC Unofficial Patch Rx64 build 7926, Oct 19 2020
[10/19/20 20:29:49]    
[10/19/20 20:29:49]    command line D:\CoC_1.5_R7\Stalker-CoC.exe
[10/19/20 20:29:49]    
[10/19/20 20:29:49]    * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc'
[10/19/20 20:29:49]    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT
[10/19/20 20:29:49]    * CPU cores/threads: 4/8
[10/19/20 20:29:49]    * CPU0 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    * CPU1 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    * CPU2 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    * CPU3 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    * CPU4 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    * CPU5 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    * CPU6 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    * CPU7 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    
[10/19/20 20:29:49]    Initializing File System...
[10/19/20 20:29:49]    using fs-ltx fsgame.ltx
[10/19/20 20:29:49]    FS: 35608 files cached 100 archives, 7460Kb memory used.
[10/19/20 20:29:49]    Init FileSystem 0.284746 sec
[20:29:49.253] -----loading d:\coc_1.5_r7\gamedata\configs\system.ltx
[20:29:49.394] Initializing Engine...
[20:29:49.619] Starting INPUT device...
[20:29:49.627] Loading DLL: xrRender_R1
[20:29:49.635] Loading DLL: xrRender_R2
[20:29:49.642] Loading DLL: xrRender_R3
[20:29:49.655] Loading DLL: xrRender_R4
[20:29:49.662] Loading DLL: d3d9.dll
[20:29:49.670] refCount:pD3D 1
[20:29:49.671] refCount:m_pAdapter 1
[20:29:49.671] refCount:m_pFactory 1
[20:29:49.699] Available render modes[7]:
[20:29:49.699] renderer_r1
[20:29:49.699] renderer_r2a
[20:29:49.699] renderer_r2
[20:29:49.699] renderer_r2.5
[20:29:49.699] renderer_r3
[20:29:49.699] renderer_r4
[20:29:49.699] Executing config-script "user.ltx"...
[20:29:49.699] [appdata\user.ltx] successfully loaded.
[20:29:49.700] Selected renderer: renderer_r4
[20:29:49.700] Loading DLL: xrGame
[20:29:49.901] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"...
[20:29:49.905] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded.
[20:29:49.905] Executing config-script "user.ltx"...
[20:29:49.905] Executing config-script "d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx"...
[20:29:49.905] ~ Invalid syntax in call to 'rs_vis_distance'
[20:29:49.905] ~ Valid arguments: float value in range [0.400,1.000]
[20:29:49.905] [d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[20:29:49.905] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"...
[20:29:49.909] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded.
[20:29:49.912] [appdata\user.ltx] successfully loaded.
[20:29:49.912] SOUND: OpenAL: enumerate devices...
[20:29:49.912] SOUND: OpenAL: EnumerationExtension Present
[20:29:49.912] dir[0]=D:\CoC_1.5_R7\bins\
[20:29:49.912] dir[1]=D:\CoC_1.5_R7\
[20:29:49.912] dir[2]=D:\CoC_1.5_R7\bins\
[20:29:49.912] dir[3]=C:\Windows\system32\
[20:29:49.926] CleanDeviceSpecifierList
[20:29:49.926] CleanDeviceSpecifierList Generic Software
[20:29:49.926] devices Generic Software
[20:29:49.962] SOUND: OpenAL: system  default SndDevice name is Generic Software
[20:29:50.186] SOUND: OpenAL: All available devices:
[20:29:50.187] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[20:29:50.187] SOUND: Selected device is Generic Software
[20:29:50.227] * sound: EAX 2.0 extension: absent
[20:29:50.227] * sound: EAX 2.0 deferred: absent
[20:29:50.227] * sound : cache: 131074 kb, 9712 lines, 13820 bpl
[20:29:50.347]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg
[20:29:50.350]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg
[20:29:50.786]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_rats.ogg
[20:29:50.786]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\final_peace.ogg
[20:29:50.789]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor.ogg
[20:29:50.789]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor_2.ogg
[20:29:50.853] Finished creating 13063 sound sources. Duration: 625 ms
[20:29:50.854] SOUND: Max Mono Targets 255 | psSoundTargets 255 | supported 255
[20:29:50.866] Starting RENDER device...
[20:29:50.867] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti
[20:29:50.887] Available video modes [19]:
[20:29:50.887] [800x600]
[20:29:50.887] [1024x768]
[20:29:50.887] [1152x864]
[20:29:50.887] [1176x664]
[20:29:50.887] [1280x720]
[20:29:50.887] [1280x768]
[20:29:50.887] [1280x800]
[20:29:50.887] [1280x960]
[20:29:50.887] [1280x1024]
[20:29:50.887] [1360x768]
[20:29:50.887] [1366x768]
[20:29:50.887] [1400x1050]
[20:29:50.887] [1440x900]
[20:29:50.887] [1600x900]
[20:29:50.887] [1600x1024]
[20:29:50.887] [1680x1050]
[20:29:50.887] [1768x992]
[20:29:50.887] [1920x1080]
[20:29:50.887] [(null)]
[20:29:50.901] * CREATE: DeviceREF: 4
[20:29:50.901] *   Texture memory: 11136 M
[20:29:50.913] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[20:29:50.913] * GPU vertex cache: unrecognized, 24
[20:29:50.914] * NVidia MGPU: Logical(1), Physical(1)
[20:29:50.915] * AGS: Initialization failed (4)
[20:29:50.915] * Starting rendering as 1-GPU.
[20:29:50.915] * DVB created: 4096K
[20:29:50.915] * DIB created: 512K
[20:29:50.959] * HWDST/PCF supported and used
[20:29:51.215] - r__tf_aniso 16
[20:29:51.215] - r2_tf_mipbias 0.
[20:29:51.278] Starting engine...
[20:29:53.041] intro_start intro_logo
[20:29:56.810] intro_delete ::update_logo_intro
[20:29:56.855] * [win64]: free[8387873 MB], reserved[101164 KB], committed[650756 KB]
[20:29:56.859] * [ D3D ]: textures[16 K]
[20:29:56.859] * [x-ray]: process heap[510020 K]
[20:29:56.859] * [x-ray]: economy: strings[5174 K], smem[0 K]
[20:29:56.859] --------------------------------------------------------------------------------
[20:29:56.859] 32704MB physical memory installed, 29546MB available, 9 percent of memory in use
[20:29:56.859] PageFile usage: 498MB, Peak PageFile usage: 498MB,
[20:29:56.859] --------------------------------------------------------------------------------
[20:30:08.672] D:\CoC_1.5_R7\Stalker-CoC.exe
[20:30:08.673] * phase time: 0 ms
[20:30:08.673] * phase cmem: 605536 K
[20:30:08.716] Loading objects...
[20:30:09.044] Loading models...
[20:30:16.181] Loading textures...
[20:30:18.609] * [prefetch] time:   9893 ms
[20:30:18.609] * [prefetch] memory: 1169256 Kb
[20:30:18.609] * phase time: 9936 ms
[20:30:18.609] * phase cmem: 1780368 K
[20:30:18.635] [LUA] Call of Chernobyl version 1.5b r7
[20:30:18.905] * phase time: 296 ms
[20:30:18.905] * phase cmem: 1774692 K
[20:30:18.906] * phase time: 0 ms
[20:30:18.906] * phase cmem: 1774692 K
[20:30:18.906] * Creating new game...
[20:30:18.947] * Loading spawn registry...
[20:30:19.933] * 22604 spawn points are successfully loaded
[20:30:21.676] * New game is successfully created!
[20:30:21.676] * phase time: 2769 ms
[20:30:21.676] * phase cmem: 1992784 K
[20:30:21.687] alife simulator created
[20:30:21.687] * phase time: 11 ms
[20:30:21.687] * phase cmem: 1993256 K
[20:30:21.689] * phase time: 2 ms
[20:30:21.689] * phase cmem: 1976844 K
[20:30:21.689] * client : connection accepted - <All Ok>
[20:30:21.691] * phase time: 1 ms
[20:30:21.691] * phase cmem: 1976844 K
[20:30:21.691] * phase time: 0 ms
[20:30:21.691] * phase cmem: 1976844 K
[20:30:21.694] * phase time: 3 ms
[20:30:21.694] * phase cmem: 1977744 K
[20:30:21.734] * phase time: 40 ms
[20:30:21.734] * phase cmem: 2002696 K
[20:30:21.735] * phase time: 0 ms
[20:30:21.735] * phase cmem: 2002696 K
[20:30:21.735] * phase time: 0 ms
[20:30:21.735] * phase cmem: 2002696 K
[20:30:21.735] * phase time: 0 ms
[20:30:21.735] * phase cmem: 2002696 K
[20:30:21.736]  WARNING: Occlusion map 'd:\coc_1.5_r7\gamedata\levels\fake_start\level.hom' not found.
[20:30:21.736] * phase time: 0 ms
[20:30:21.736] * phase cmem: 2002696 K
[20:30:21.736] * phase time: 0 ms
[20:30:21.736] * phase cmem: 2002696 K
[20:30:21.736] * phase time: 0 ms
[20:30:21.736] * phase cmem: 2002696 K
[20:30:21.737] * phase time: 0 ms
[20:30:21.737] * phase cmem: 2002696 K
[20:30:23.626] * phase time: 1889 ms
[20:30:23.626] * phase cmem: 2120416 K
[20:30:23.628] * phase time: 1 ms
[20:30:23.628] * phase cmem: 2108108 K
[20:30:23.656] * [win64]: free[8386315 MB], reserved[104040 KB], committed[2243268 KB]
[20:30:23.664] * [ D3D ]: textures[694345 K]
[20:30:23.664] * [x-ray]: process heap[2105292 K]
[20:30:23.664] * [x-ray]: economy: strings[12244 K], smem[426925 K]
[20:30:23.664] --------------------------------------------------------------------------------
[20:30:23.665] 32704MB physical memory installed, 28255MB available, 13 percent of memory in use
[20:30:23.665] PageFile usage: 2055MB, Peak PageFile usage: 2080MB,
[20:30:23.665] --------------------------------------------------------------------------------
[20:30:24.013] * Saving spawns...
[20:30:24.016] * Saving objects...
[20:30:24.117] * 26296 objects are successfully saved
[20:30:24.134] * Game user - autosave.scop is successfully saved to file 'appdata\savedgames\user - autosave.scop'
[20:30:24.144] [LUA] collectgarbage before=28943444Kb
[20:30:24.213] [LUA] collectgarbage after=19920436Kb
[20:30:27.318] - Disconnect
[20:30:27.749] - Destroying level
[20:30:27.758] * [ D3D ]: textures[692679 K]
[20:30:27.766] D:\CoC_1.5_R7\Stalker-CoC.exe
[20:30:27.767] * phase time: 0 ms
[20:30:27.767] * phase cmem: 2064792 K
[20:30:27.805] [LUA] Call of Chernobyl version 1.5b r7
[20:30:28.076] * phase time: 308 ms
[20:30:28.076] * phase cmem: 2011628 K
[20:30:28.077] * phase time: 0 ms
[20:30:28.077] * phase cmem: 2011632 K
[20:30:28.129] * Loading spawn registry...
[20:30:29.110] * 22604 spawn points are successfully loaded
[20:30:29.112] * Loading objects...
[20:30:29.643] * 26296 objects are successfully loaded
[20:30:30.511] * Game user - autosave is successfully loaded from file 'appdata\savedgames\user - autosave.scop' (2.435s)
[20:30:30.511] * phase time: 2434 ms
[20:30:30.511] * phase cmem: 2188960 K
[20:30:30.512] alife simulator created
[20:30:30.530] * phase time: 18 ms
[20:30:30.530] * phase cmem: 2188960 K
[20:30:30.533] * phase time: 3 ms
[20:30:30.533] * phase cmem: 2150372 K
[20:30:30.534] * client : connection accepted - <All Ok>
[20:30:30.535] * phase time: 2 ms
[20:30:30.535] * phase cmem: 2150372 K
[20:30:30.536] * phase time: 0 ms
[20:30:30.536] * phase cmem: 2150388 K
[20:30:37.604] * phase time: 7068 ms
[20:30:37.604] * phase cmem: 2259300 K
[20:30:38.254] * phase time: 650 ms
[20:30:38.254] * phase cmem: 2285280 K
[20:30:38.316] * phase time: 62 ms
[20:30:38.316] * phase cmem: 2370628 K
[20:30:38.598] * phase time: 281 ms
[20:30:38.598] * phase cmem: 2371352 K
[20:30:38.641] * [DETAILS] VertexConsts(256), Batch(61)
[20:30:38.641] * [DETAILS] 10126 v(20), 5368 p
[20:30:38.641] * [DETAILS] Batch(61), VB(197K), IB(31K)
[20:30:38.643] * phase time: 44 ms
[20:30:38.643] * phase cmem: 2378308 K
[20:30:38.748] * Loading HOM: d:\coc_1.5_r7\gamedata\levels\jupiter\level.hom
[20:30:39.007] * phase time: 363 ms
[20:30:39.007] * phase cmem: 2374900 K
[20:30:39.011] * phase time: 4 ms
[20:30:39.011] * phase cmem: 2374900 K
[20:30:39.012] * phase time: 0 ms
[20:30:39.012] * phase cmem: 2370684 K
[20:30:39.012] * phase time: 0 ms
[20:30:39.012] * phase cmem: 2370684 K
[20:30:41.477] * phase time: 2463 ms
[20:30:41.477] * phase cmem: 2909136 K
[20:30:41.477] * phase time: 0 ms
[20:30:41.477] * phase cmem: 2909136 K
[20:30:41.513] * [win64]: free[8385346 MB], reserved[294492 KB], committed[3045132 KB]
[20:30:41.521] * [ D3D ]: textures[1161278 K]
[20:30:41.521] * [x-ray]: process heap[2909136 K]
[20:30:41.521] * [x-ray]: economy: strings[14458 K], smem[183677 K]
[20:30:41.521] --------------------------------------------------------------------------------
[20:30:41.521] 32704MB physical memory installed, 27617MB available, 15 percent of memory in use
[20:30:41.521] PageFile usage: 2840MB, Peak PageFile usage: 2850MB,
[20:30:41.521] --------------------------------------------------------------------------------
[20:30:47.479] [LUA] collectgarbage before=31271336Kb
[20:30:47.556] [LUA] collectgarbage after=23525807Kb
[20:30:48.335]  
[20:30:48.335]  
[20:30:48.335] SCRIPT RUNTIME ERROR
[20:30:48.335]  
[20:30:48.335] Lua Stack
[20:30:48.335] ___  ___                                 _______    _ _
[20:30:48.335] |  \/  |                                | |  ___|  (_) |
[20:30:48.335] | .  . | __ _ _ __   __ _  __ _  ___  __| | |_ __ _ _| |
[20:30:48.335] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` |  _/ _` | | |
[20:30:48.335] | |  | | (_| | | | | (_| | (_| |  __/ (_| | || (_| | | |
[20:30:48.335] \_|  |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_|
[20:30:48.335]                            __/ |                        
[20:30:48.335]                           |___/                         
[20:30:48.335]  
[20:30:48.335] FATAL ERROR
[20:30:48.335]  
[20:30:48.335] [error] Expression    : !m_error_code
[20:30:48.335] [error] Function      : raii_guard::~raii_guard
[20:30:48.335] [error] File          : D:\oxr_coc\src\xrScriptEngine\script_engine.cpp
[20:30:48.335] [error] Line          : 622
[20:30:48.335] [error] Description   : not enough memory
[20:30:48.335]  
[20:30:48.335]
[20:30:48.335] stack trace:
[20:30:48.335]
[20:30:48.356] D:\CoC_1.5_R7\bins\xrCore.dll at 000007FEE63FB43C xrDebug::Fail() + 3628 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE3286416 CScriptThread::operator=() + 19574 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE32A7853 CScriptEngine::print_output() + 387 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE32A7446 CScriptEngine::onErrorCallback() + 54 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE32A73BD CScriptEngine::lua_error() + 61 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE042848F
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE050FB1F
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0505988
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE050387D
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE066107F
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0AAD826
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0AADB4C
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0AAD8A2
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE12A23C7
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE12A236F
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE12A39BA
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34CBF96 CSheduler::ProcessStep() + 566 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34CBC9C CSheduler::Update() + 508 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE132F34A
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE33C96F8 CInput::`default constructor closure'() + 34984 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE33C1490 CInput::`default constructor closure'() + 1600 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34840D4 CRenderDevice::FrameMove() + 532 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE348447D CRenderDevice::on_idle() + 189 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE3484337 CRenderDevice::message_loop() + 135 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE3484240 CRenderDevice::Run() + 288 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34E3F70 Startup() + 608 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34E36E0 RunApplication() + 880 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F70221B
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F701FCA
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F701686
[20:30:48.356] C:\Windows\system32\kernel32.dll at 0000000076FC59BD BaseThreadInitThunk() + 13 byte(s)
[20:30:48.356] C:\Windows\SYSTEM32\ntdll.dll at 00000000770FA2E1 RtlUserThreadStart() + 33 byte(s)
[20:30:48.356]  
[20:30:48.356] Lua Stack

Время падения всё то же.

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24 минуты назад, JustMe сказал:

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[10/19/20 20:29:49]    OpenXRay CoC Unofficial Patch Rx64 build 7926, Oct 19 2020
[10/19/20 20:29:49]    
[10/19/20 20:29:49]    command line D:\CoC_1.5_R7\Stalker-CoC.exe
[10/19/20 20:29:49]    
[10/19/20 20:29:49]    * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc'
[10/19/20 20:29:49]    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT
[10/19/20 20:29:49]    * CPU cores/threads: 4/8
[10/19/20 20:29:49]    * CPU0 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    * CPU1 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    * CPU2 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    * CPU3 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    * CPU4 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    * CPU5 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    * CPU6 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    * CPU7 current freq: 1880 MHz, max freq: 4001 MHz
[10/19/20 20:29:49]    
[10/19/20 20:29:49]    Initializing File System...
[10/19/20 20:29:49]    using fs-ltx fsgame.ltx
[10/19/20 20:29:49]    FS: 35608 files cached 100 archives, 7460Kb memory used.
[10/19/20 20:29:49]    Init FileSystem 0.284746 sec
[20:29:49.253] -----loading d:\coc_1.5_r7\gamedata\configs\system.ltx
[20:29:49.394] Initializing Engine...
[20:29:49.619] Starting INPUT device...
[20:29:49.627] Loading DLL: xrRender_R1
[20:29:49.635] Loading DLL: xrRender_R2
[20:29:49.642] Loading DLL: xrRender_R3
[20:29:49.655] Loading DLL: xrRender_R4
[20:29:49.662] Loading DLL: d3d9.dll
[20:29:49.670] refCount:pD3D 1
[20:29:49.671] refCount:m_pAdapter 1
[20:29:49.671] refCount:m_pFactory 1
[20:29:49.699] Available render modes[7]:
[20:29:49.699] renderer_r1
[20:29:49.699] renderer_r2a
[20:29:49.699] renderer_r2
[20:29:49.699] renderer_r2.5
[20:29:49.699] renderer_r3
[20:29:49.699] renderer_r4
[20:29:49.699] Executing config-script "user.ltx"...
[20:29:49.699] [appdata\user.ltx] successfully loaded.
[20:29:49.700] Selected renderer: renderer_r4
[20:29:49.700] Loading DLL: xrGame
[20:29:49.901] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"...
[20:29:49.905] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded.
[20:29:49.905] Executing config-script "user.ltx"...
[20:29:49.905] Executing config-script "d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx"...
[20:29:49.905] ~ Invalid syntax in call to 'rs_vis_distance'
[20:29:49.905] ~ Valid arguments: float value in range [0.400,1.000]
[20:29:49.905] [d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[20:29:49.905] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"...
[20:29:49.909] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded.
[20:29:49.912] [appdata\user.ltx] successfully loaded.
[20:29:49.912] SOUND: OpenAL: enumerate devices...
[20:29:49.912] SOUND: OpenAL: EnumerationExtension Present
[20:29:49.912] dir[0]=D:\CoC_1.5_R7\bins\
[20:29:49.912] dir[1]=D:\CoC_1.5_R7\
[20:29:49.912] dir[2]=D:\CoC_1.5_R7\bins\
[20:29:49.912] dir[3]=C:\Windows\system32\
[20:29:49.926] CleanDeviceSpecifierList
[20:29:49.926] CleanDeviceSpecifierList Generic Software
[20:29:49.926] devices Generic Software
[20:29:49.962] SOUND: OpenAL: system  default SndDevice name is Generic Software
[20:29:50.186] SOUND: OpenAL: All available devices:
[20:29:50.187] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[20:29:50.187] SOUND: Selected device is Generic Software
[20:29:50.227] * sound: EAX 2.0 extension: absent
[20:29:50.227] * sound: EAX 2.0 deferred: absent
[20:29:50.227] * sound : cache: 131074 kb, 9712 lines, 13820 bpl
[20:29:50.347]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg
[20:29:50.350]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg
[20:29:50.786]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_rats.ogg
[20:29:50.786]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\final_peace.ogg
[20:29:50.789]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor.ogg
[20:29:50.789]  Missing ogg-comment, file:  d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor_2.ogg
[20:29:50.853] Finished creating 13063 sound sources. Duration: 625 ms
[20:29:50.854] SOUND: Max Mono Targets 255 | psSoundTargets 255 | supported 255
[20:29:50.866] Starting RENDER device...
[20:29:50.867] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti
[20:29:50.887] Available video modes [19]:
[20:29:50.887] [800x600]
[20:29:50.887] [1024x768]
[20:29:50.887] [1152x864]
[20:29:50.887] [1176x664]
[20:29:50.887] [1280x720]
[20:29:50.887] [1280x768]
[20:29:50.887] [1280x800]
[20:29:50.887] [1280x960]
[20:29:50.887] [1280x1024]
[20:29:50.887] [1360x768]
[20:29:50.887] [1366x768]
[20:29:50.887] [1400x1050]
[20:29:50.887] [1440x900]
[20:29:50.887] [1600x900]
[20:29:50.887] [1600x1024]
[20:29:50.887] [1680x1050]
[20:29:50.887] [1768x992]
[20:29:50.887] [1920x1080]
[20:29:50.887] [(null)]
[20:29:50.901] * CREATE: DeviceREF: 4
[20:29:50.901] *   Texture memory: 11136 M
[20:29:50.913] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[20:29:50.913] * GPU vertex cache: unrecognized, 24
[20:29:50.914] * NVidia MGPU: Logical(1), Physical(1)
[20:29:50.915] * AGS: Initialization failed (4)
[20:29:50.915] * Starting rendering as 1-GPU.
[20:29:50.915] * DVB created: 4096K
[20:29:50.915] * DIB created: 512K
[20:29:50.959] * HWDST/PCF supported and used
[20:29:51.215] - r__tf_aniso 16
[20:29:51.215] - r2_tf_mipbias 0.
[20:29:51.278] Starting engine...
[20:29:53.041] intro_start intro_logo
[20:29:56.810] intro_delete ::update_logo_intro
[20:29:56.855] * [win64]: free[8387873 MB], reserved[101164 KB], committed[650756 KB]
[20:29:56.859] * [ D3D ]: textures[16 K]
[20:29:56.859] * [x-ray]: process heap[510020 K]
[20:29:56.859] * [x-ray]: economy: strings[5174 K], smem[0 K]
[20:29:56.859] --------------------------------------------------------------------------------
[20:29:56.859] 32704MB physical memory installed, 29546MB available, 9 percent of memory in use
[20:29:56.859] PageFile usage: 498MB, Peak PageFile usage: 498MB,
[20:29:56.859] --------------------------------------------------------------------------------
[20:30:08.672] D:\CoC_1.5_R7\Stalker-CoC.exe
[20:30:08.673] * phase time: 0 ms
[20:30:08.673] * phase cmem: 605536 K
[20:30:08.716] Loading objects...
[20:30:09.044] Loading models...
[20:30:16.181] Loading textures...
[20:30:18.609] * [prefetch] time:   9893 ms
[20:30:18.609] * [prefetch] memory: 1169256 Kb
[20:30:18.609] * phase time: 9936 ms
[20:30:18.609] * phase cmem: 1780368 K
[20:30:18.635] [LUA] Call of Chernobyl version 1.5b r7
[20:30:18.905] * phase time: 296 ms
[20:30:18.905] * phase cmem: 1774692 K
[20:30:18.906] * phase time: 0 ms
[20:30:18.906] * phase cmem: 1774692 K
[20:30:18.906] * Creating new game...
[20:30:18.947] * Loading spawn registry...
[20:30:19.933] * 22604 spawn points are successfully loaded
[20:30:21.676] * New game is successfully created!
[20:30:21.676] * phase time: 2769 ms
[20:30:21.676] * phase cmem: 1992784 K
[20:30:21.687] alife simulator created
[20:30:21.687] * phase time: 11 ms
[20:30:21.687] * phase cmem: 1993256 K
[20:30:21.689] * phase time: 2 ms
[20:30:21.689] * phase cmem: 1976844 K
[20:30:21.689] * client : connection accepted - <All Ok>
[20:30:21.691] * phase time: 1 ms
[20:30:21.691] * phase cmem: 1976844 K
[20:30:21.691] * phase time: 0 ms
[20:30:21.691] * phase cmem: 1976844 K
[20:30:21.694] * phase time: 3 ms
[20:30:21.694] * phase cmem: 1977744 K
[20:30:21.734] * phase time: 40 ms
[20:30:21.734] * phase cmem: 2002696 K
[20:30:21.735] * phase time: 0 ms
[20:30:21.735] * phase cmem: 2002696 K
[20:30:21.735] * phase time: 0 ms
[20:30:21.735] * phase cmem: 2002696 K
[20:30:21.735] * phase time: 0 ms
[20:30:21.735] * phase cmem: 2002696 K
[20:30:21.736]  WARNING: Occlusion map 'd:\coc_1.5_r7\gamedata\levels\fake_start\level.hom' not found.
[20:30:21.736] * phase time: 0 ms
[20:30:21.736] * phase cmem: 2002696 K
[20:30:21.736] * phase time: 0 ms
[20:30:21.736] * phase cmem: 2002696 K
[20:30:21.736] * phase time: 0 ms
[20:30:21.736] * phase cmem: 2002696 K
[20:30:21.737] * phase time: 0 ms
[20:30:21.737] * phase cmem: 2002696 K
[20:30:23.626] * phase time: 1889 ms
[20:30:23.626] * phase cmem: 2120416 K
[20:30:23.628] * phase time: 1 ms
[20:30:23.628] * phase cmem: 2108108 K
[20:30:23.656] * [win64]: free[8386315 MB], reserved[104040 KB], committed[2243268 KB]
[20:30:23.664] * [ D3D ]: textures[694345 K]
[20:30:23.664] * [x-ray]: process heap[2105292 K]
[20:30:23.664] * [x-ray]: economy: strings[12244 K], smem[426925 K]
[20:30:23.664] --------------------------------------------------------------------------------
[20:30:23.665] 32704MB physical memory installed, 28255MB available, 13 percent of memory in use
[20:30:23.665] PageFile usage: 2055MB, Peak PageFile usage: 2080MB,
[20:30:23.665] --------------------------------------------------------------------------------
[20:30:24.013] * Saving spawns...
[20:30:24.016] * Saving objects...
[20:30:24.117] * 26296 objects are successfully saved
[20:30:24.134] * Game user - autosave.scop is successfully saved to file 'appdata\savedgames\user - autosave.scop'
[20:30:24.144] [LUA] collectgarbage before=28943444Kb
[20:30:24.213] [LUA] collectgarbage after=19920436Kb
[20:30:27.318] - Disconnect
[20:30:27.749] - Destroying level
[20:30:27.758] * [ D3D ]: textures[692679 K]
[20:30:27.766] D:\CoC_1.5_R7\Stalker-CoC.exe
[20:30:27.767] * phase time: 0 ms
[20:30:27.767] * phase cmem: 2064792 K
[20:30:27.805] [LUA] Call of Chernobyl version 1.5b r7
[20:30:28.076] * phase time: 308 ms
[20:30:28.076] * phase cmem: 2011628 K
[20:30:28.077] * phase time: 0 ms
[20:30:28.077] * phase cmem: 2011632 K
[20:30:28.129] * Loading spawn registry...
[20:30:29.110] * 22604 spawn points are successfully loaded
[20:30:29.112] * Loading objects...
[20:30:29.643] * 26296 objects are successfully loaded
[20:30:30.511] * Game user - autosave is successfully loaded from file 'appdata\savedgames\user - autosave.scop' (2.435s)
[20:30:30.511] * phase time: 2434 ms
[20:30:30.511] * phase cmem: 2188960 K
[20:30:30.512] alife simulator created
[20:30:30.530] * phase time: 18 ms
[20:30:30.530] * phase cmem: 2188960 K
[20:30:30.533] * phase time: 3 ms
[20:30:30.533] * phase cmem: 2150372 K
[20:30:30.534] * client : connection accepted - <All Ok>
[20:30:30.535] * phase time: 2 ms
[20:30:30.535] * phase cmem: 2150372 K
[20:30:30.536] * phase time: 0 ms
[20:30:30.536] * phase cmem: 2150388 K
[20:30:37.604] * phase time: 7068 ms
[20:30:37.604] * phase cmem: 2259300 K
[20:30:38.254] * phase time: 650 ms
[20:30:38.254] * phase cmem: 2285280 K
[20:30:38.316] * phase time: 62 ms
[20:30:38.316] * phase cmem: 2370628 K
[20:30:38.598] * phase time: 281 ms
[20:30:38.598] * phase cmem: 2371352 K
[20:30:38.641] * [DETAILS] VertexConsts(256), Batch(61)
[20:30:38.641] * [DETAILS] 10126 v(20), 5368 p
[20:30:38.641] * [DETAILS] Batch(61), VB(197K), IB(31K)
[20:30:38.643] * phase time: 44 ms
[20:30:38.643] * phase cmem: 2378308 K
[20:30:38.748] * Loading HOM: d:\coc_1.5_r7\gamedata\levels\jupiter\level.hom
[20:30:39.007] * phase time: 363 ms
[20:30:39.007] * phase cmem: 2374900 K
[20:30:39.011] * phase time: 4 ms
[20:30:39.011] * phase cmem: 2374900 K
[20:30:39.012] * phase time: 0 ms
[20:30:39.012] * phase cmem: 2370684 K
[20:30:39.012] * phase time: 0 ms
[20:30:39.012] * phase cmem: 2370684 K
[20:30:41.477] * phase time: 2463 ms
[20:30:41.477] * phase cmem: 2909136 K
[20:30:41.477] * phase time: 0 ms
[20:30:41.477] * phase cmem: 2909136 K
[20:30:41.513] * [win64]: free[8385346 MB], reserved[294492 KB], committed[3045132 KB]
[20:30:41.521] * [ D3D ]: textures[1161278 K]
[20:30:41.521] * [x-ray]: process heap[2909136 K]
[20:30:41.521] * [x-ray]: economy: strings[14458 K], smem[183677 K]
[20:30:41.521] --------------------------------------------------------------------------------
[20:30:41.521] 32704MB physical memory installed, 27617MB available, 15 percent of memory in use
[20:30:41.521] PageFile usage: 2840MB, Peak PageFile usage: 2850MB,
[20:30:41.521] --------------------------------------------------------------------------------
[20:30:47.479] [LUA] collectgarbage before=31271336Kb
[20:30:47.556] [LUA] collectgarbage after=23525807Kb
[20:30:48.335]  
[20:30:48.335]  
[20:30:48.335] SCRIPT RUNTIME ERROR
[20:30:48.335]  
[20:30:48.335] Lua Stack
[20:30:48.335] ___  ___                                 _______    _ _
[20:30:48.335] |  \/  |                                | |  ___|  (_) |
[20:30:48.335] | .  . | __ _ _ __   __ _  __ _  ___  __| | |_ __ _ _| |
[20:30:48.335] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` |  _/ _` | | |
[20:30:48.335] | |  | | (_| | | | | (_| | (_| |  __/ (_| | || (_| | | |
[20:30:48.335] \_|  |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_|
[20:30:48.335]                            __/ |                        
[20:30:48.335]                           |___/                         
[20:30:48.335]  
[20:30:48.335] FATAL ERROR
[20:30:48.335]  
[20:30:48.335] [error] Expression    : !m_error_code
[20:30:48.335] [error] Function      : raii_guard::~raii_guard
[20:30:48.335] [error] File          : D:\oxr_coc\src\xrScriptEngine\script_engine.cpp
[20:30:48.335] [error] Line          : 622
[20:30:48.335] [error] Description   : not enough memory
[20:30:48.335]  
[20:30:48.335]
[20:30:48.335] stack trace:
[20:30:48.335]
[20:30:48.356] D:\CoC_1.5_R7\bins\xrCore.dll at 000007FEE63FB43C xrDebug::Fail() + 3628 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE3286416 CScriptThread::operator=() + 19574 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE32A7853 CScriptEngine::print_output() + 387 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE32A7446 CScriptEngine::onErrorCallback() + 54 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE32A73BD CScriptEngine::lua_error() + 61 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE042848F
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE050FB1F
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0505988
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE050387D
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE066107F
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0AAD826
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0AADB4C
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0AAD8A2
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE12A23C7
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE12A236F
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE12A39BA
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34CBF96 CSheduler::ProcessStep() + 566 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34CBC9C CSheduler::Update() + 508 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE132F34A
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE33C96F8 CInput::`default constructor closure'() + 34984 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE33C1490 CInput::`default constructor closure'() + 1600 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34840D4 CRenderDevice::FrameMove() + 532 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE348447D CRenderDevice::on_idle() + 189 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE3484337 CRenderDevice::message_loop() + 135 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE3484240 CRenderDevice::Run() + 288 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34E3F70 Startup() + 608 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34E36E0 RunApplication() + 880 byte(s)
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F70221B
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F701FCA
[20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F701686
[20:30:48.356] C:\Windows\system32\kernel32.dll at 0000000076FC59BD BaseThreadInitThunk() + 13 byte(s)
[20:30:48.356] C:\Windows\SYSTEM32\ntdll.dll at 00000000770FA2E1 RtlUserThreadStart() + 33 byte(s)
[20:30:48.356]  
[20:30:48.356] Lua Stack

Время падения всё то же.

Скорее всего тогда дело в LuaJIT, выделяется недостаточно памяти, а резерва нет.

Если этот dll исправить проблему то так и есть

https://yadi.sk/d/1mF3fhKffIKLdg

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56 минут назад, xr_Sanya сказал:

Если этот dll исправить проблему то так и есть

https://yadi.sk/d/1mF3fhKffIKLdg

👌 C этой .dll не вылетает.

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1 час назад, suhov сказал:

C этой .dll не вылетает.

Подтверждаю, спасибо.

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xr_Sanya какой LuaJIT в субмодулях юзаешь? Как у нас? Попробуй вот этот, может поможет.

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