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Divs

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Весь контент Divs

  1. Перевод уже есть, сборка cotz hd и на IWP есть адаптация с переводом, но там перевод посредственный, если есть желание помочь и поправить наполовину машинный перевод - вперед.)
  2. Неужели моя давняя мечта осуществилась. Автор, удачи тебе с обновлением данного проекта, надеюсь не забросил это дело. Бегу уже качать, давно хотел d cotz поиграть на русском. :(
  3. Хай всем, мужики. Кто за новостями в Дискорде плотно следил, что стоит ожидать от 1.6 и разрабатывается ли она вообще, были хоть какие-то слухи или намёки от разрабов?
  4. Соррян мужик, мало спал, голова плохо думает, спасибо что разъяснил.
  5. Но интерфейса из третьей версии я ссылки не нашел, только вторая.
  6. Со всем разобрался, значит вроде просто нужно привыкнуть, но всё же не нашел. Что за 2 и 3 версия? Извини, не могу никак въехать что эта за версии и чем отличаются? xD
  7. Что-то я запутался, какие версии, по ссылке первой только вторую темную версию.) А какая третья? Как понимаю вторая ссылка на 13 ГБ столько весит из-за хд моделек? Ещё вопрос, из-за чего в ПДА текстуры стали темнее карты, из-за минималистичного ПДА, может не привык ещё просто или так всегда было.))
  8. Худ меняет полностью, а темная тема что меняет? Я включал этот аддон - выключал, а изменений не увидел. Можешь ткнуть где меняется что-то, скриншоты пожалуйста. Спасибо за аддоны, с темной осенью и загрузочными экранами играется атмосфернее. Ничего, что JSGM выдает то, что заменяемые файлы изменены самой Абобали, правильно сделал, что окей нажимал?
  9. Да не особо долго, на ССД минут пять от силы, может меньше. Там же по полоске зеленой снизу справа отследить можно прогресс.
  10. Дружище, а не подскажешь насчёт патча. Там багфиксы будут или планируешь что-то добавить из аддонов? Если не секрет конечно. Дополнено 28 минуты спустя Заметил баг, невозможно сбить вертолет по квесту на болотах. Ибо после одного выстрела он улетает в стратосферу и летает по краю локации. UPD. Так со всеми вертолетами в зоне.
  11. ######################################################################################################################## ------------------------------------------------------------------------------------------------------------------------ ------------' CryRay Engine x64. Developers: OldSerpskiStalker, ValeroK, GladiatorVS, ForserX, Misery '----------------- ------------------------------------------------------------------------------------------------------------------------ ######################################################################################################################## Detected CPU: AMD Ryzen 7 3700X 8-Core Processor , F143/M113/S0, 3594.00 mhz, 31-clk 'rdtsc' CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 CPU cores: [8], threads: [16] GPU: NVIDIA GeForce RTX 3060 Initializing File System... File System Ready... FS: 51451 files cached 49 archives, 6889Kb memory used. Init FileSystem 0.688353 sec Windows version: 11 ######################################################################################################################## (Info) [00:18:42:749] Initializing Engine... (Info) [00:18:42:759] Starting INPUT device... (Info) [00:18:42:830] ------------------------------------------------------------------------------- (Info) [00:18:42:830] S.T.A.L.K.E.R.: Improved Weapon Pack + CryRay Engine x64. Standalone version. Last build: [Nov 30 2024 20:08:05] (Info) [00:18:42:830] ------------------------------------------------------------------------------- (Info) [00:18:42:997] Executing config-script "user.ltx"... (Info) [00:18:42:997] [datafiles\user.ltx] successfully loaded. (Info) [00:18:42:997] Initialize DLL: [xrRender.dll] (Info) [00:18:43:000] Initialization lua51.dll (Info) [00:18:43:000] CRenderDevice::ConnectToRender (Info) [00:18:43:000] Loading DLL: [xrGameIWP.dll] (Info) [00:18:43:002] SOUND: OpenAL: enumerate devices... (Info) [00:18:43:006] SOUND: OpenAL: system default SndDevice name is Default Device (Info) [00:18:43:107] SOUND: OpenAL: All available devices: (Info) [00:18:43:107] 1. Default Device, Spec Version 1.1, EFX Spec Version 1.0 (Info) [00:18:43:107] 2. High Definition Audio Device, Spec Version 1.1, EFX Spec Version 1.0 (Info) [00:18:43:107] 3. S/PDIF, Spec Version 1.1, EFX Spec Version 1.0 (Info) [00:18:43:107] 4. NVIDIA High Definition Audio, Spec Version 1.1, EFX Spec Version 1.0 (Info) [00:18:43:107] Executing config-script "gamedata\configs\default_controls.ltx"... (Info) [00:18:43:108] [gamedata\configs\default_controls.ltx] successfully loaded. (Info) [00:18:43:108] Executing config-script "user.ltx"... (Info) [00:18:43:108] Executing config-script "gamedata\configs\default_controls.ltx"... (Info) [00:18:43:108] [gamedata\configs\default_controls.ltx] successfully loaded. (Info) [00:18:43:108] [datafiles\user.ltx] successfully loaded. (Info) [00:18:43:108] SOUND: Selected device is Default Device (Info) [00:18:43:119] sound : cache: 524296 kb, 38848 lines, 13820 bpl (Info) [00:18:43:122] Starting RENDER device... (Info) [00:18:43:122] GPU [vendor:10DE]-[device:2504]: NVIDIA GeForce RTX 3060 (Info) [00:18:43:245] ID3DUserDefinedAnnotation initialized (Info) [00:18:43:245] CREATE: DeviceREF: (Info) [00:18:43:245] Texture memory: 12115 M (Error) [00:18:43:264] Renderer doesn't support blender 'effects\shadow_world' (Error) [00:18:43:281] THM chunk 2072 fixed, wrong size = 29, correct size = 34 (Info) [00:18:43:740] HWDST/PCF supported and used (Info) [00:18:43:740] Managed textures disabled (Info) [00:18:43:753] DX11: gamedata\shaders\r4\copy_nomsaa.ps is missing. Replace with stub_default.ps (Info) [00:18:43:753] DX11: gamedata\shaders\r4\heatvision.ps is missing. Replace with stub_default.ps (Error) [00:18:44:907] duplicate string table id: hunter_gar_trader_task_2_name (Error) [00:18:44:907] duplicate string table id: hunter_gar_trader_task_2_text (Error) [00:18:44:907] duplicate string table id: hunter_gar_trader_task_2_about (Error) [00:18:44:907] duplicate string table id: hunter_gar_trader_task_2_fetch_about (Error) [00:18:44:907] duplicate string table id: hunter_gar_trader_task_2_fetch_finish (Error) [00:18:44:989] duplicate string table id: zat_b7_bandit_boss_sultan_task_2_name (Error) [00:18:44:989] duplicate string table id: zat_b7_bandit_boss_sultan_task_2_text (Error) [00:18:44:989] duplicate string table id: zat_b7_bandit_boss_sultan_task_2_about (Error) [00:18:44:991] duplicate string table id: simulation_task_21_name (Error) [00:18:44:991] duplicate string table id: simulation_task_21_text (Error) [00:18:44:991] duplicate string table id: simulation_task_21_about (Error) [00:18:44:993] duplicate string table id: mil_smart_terrain_7_10_freedom_trader_stalker_task_2_text (Error) [00:18:44:995] duplicate string table id: zat_b7_bandit_boss_sultan_task_1_name (Error) [00:18:44:995] duplicate string table id: zat_b7_bandit_boss_sultan_task_1_text (Error) [00:18:44:995] duplicate string table id: zat_b7_bandit_boss_sultan_task_1_about (Error) [00:18:44:995] duplicate string table id: zat_b7_bandit_boss_sultan_task_1_finish (Info) [00:18:47:723] [CryRay Engine x64]: Prefetching Data (Info) [00:18:47:774] [CryRay Engine x64] -> IGame_Persistent::Prefetch -> Loading sounds... (Info) [00:18:47:774] [CryRay Engine x64] -> IGame_Persistent::Prefetch -> Loading objects... (Info) [00:18:47:886] [CryRay Engine x64] -> IGame_Persistent::Prefetch -> Loading models... (Info) [00:18:50:737] [CryRay Engine x64]: Loading textures... (Info) [00:18:52:010] [CryRay Engine x64]: Prefetched Data (Info) [00:18:52:084] [prefetch] time: 4286 ms (Info) [00:18:52:084] [prefetch] memory: 459693Kb (Info) [00:18:52:250] ----------------------------------------------------------------------------------------------------------------------------- (Info) [00:18:52:250] [CryRay Engine x64 INFO]: When reading configs, duplicate sections were found! (Info) [00:18:52:250] [CryRay Engine x64 INFO]: Fix this section! (Info) [00:18:52:250] [CryRay Engine x64 INFO]: Duplicate section [zat_b7_bandit_boss_sultan_task_2] found. (Info) [00:18:52:250] [CryRay Engine x64 INFO]: If this is 'game_info', then you can skip this. So it has a systemic origin and cannot be settled. (Info) [00:18:52:250] ----------------------------------------------------------------------------------------------------------------------------- (Info) [00:18:52:352] Loading spawn registry... (Info) [00:18:52:554] 18193 spawn points are successfully loaded (Info) [00:18:52:555] Loading objects... (Info) [00:18:52:772] 25099 objects are successfully loaded (Info) [00:18:53:015] Game the_g - 5 is successfully loaded from file 'datafiles\savedgames\the_g - 5.scop' (0.688s) (Info) [00:18:53:023] alife simulator created (Info) [00:18:53:077] client : connection accepted - <All Ok> (Info) [00:18:55:570] [DETAILS] VertexConsts(256), Batch(61) (Info) [00:18:55:570] [DETAILS] 48739 v(20), 31842 p (Info) [00:18:55:570] [DETAILS] Batch(61), VB(951K), IB(186K) (Info) [00:18:55:573] Loading HOM: gamedata\levels\l01_escape\level.hom (Error) [00:18:56:315] Can't find texture 'ui_ingame2_quickslot_background' (Info) [00:18:56:767] DRX QL IWP | under_faction_control_target_id | smart_id: nil (Info) [00:18:56:767] task_functor.under_faction_control_target_id is nil (Info) [00:18:56:847] ----------------------------------------------------------------------------------------------------------------------------- (Info) [00:18:56:847] [CryRay Engine x64 INFO]: When reading configs, duplicate sections were found! (Info) [00:18:56:847] [CryRay Engine x64 INFO]: Fix this section! (Info) [00:18:56:847] [CryRay Engine x64 INFO]: Duplicate section [zat_b7_bandit_boss_sultan_task_2] found. (Info) [00:18:56:847] [CryRay Engine x64 INFO]: If this is 'game_info', then you can skip this. So it has a systemic origin and cannot be settled. (Info) [00:18:56:847] ----------------------------------------------------------------------------------------------------------------------------- (Info) [00:19:06:514] stack traceback: (Info) [00:19:06:514] gamedata\scripts\_g.script:1186: in function 'abort' (Info) [00:19:06:514] gamedata\scripts\xr_sleeper.script:78: in function 'reset_scheme' (Info) [00:19:06:514] gamedata\scripts\xr_sleeper.script:45: in function <gamedata\scripts\xr_sleeper.script:37> (Info) [00:19:06:514] object 'esc_2_12_stalker_fanat19579': path_main 'esc_smart_terrain_2_12_fanat_sleeper' contains %d waypoints, while 1 or 2 were expected (Info) [00:19:06:514] ERROR: no path_walk_info npc=nil path_walk=nil (Error) [00:19:23:416] Cannot find saved game ~#debug msg:expected function, not nil (Info) [00:19:23:416] dialog_manager:Error: No such function exists 'dialogs.check_task_stack' (Warn) [00:19:47:188] Saving spawns... (Warn) [00:19:47:189] Saving objects... (Info) [00:19:47:229] 25107 objects are successfully saved (Info) [00:19:47:241] Game the_g - 1.scop is successfully saved to file 'datafiles\savedgames\the_g - 1.scop' (Info) [00:19:48:621] ----------------------------------------------------------------------------------------------------------------------------- (Info) [00:19:48:621] [CryRay Engine x64 INFO]: When reading configs, duplicate sections were found! (Info) [00:19:48:621] [CryRay Engine x64 INFO]: Fix this section! (Info) [00:19:48:621] [CryRay Engine x64 INFO]: Duplicate section [zat_b7_bandit_boss_sultan_task_2] found. (Info) [00:19:48:621] [CryRay Engine x64 INFO]: If this is 'game_info', then you can skip this. So it has a systemic origin and cannot be settled. (Info) [00:19:48:621] ----------------------------------------------------------------------------------------------------------------------------- (Info) [00:19:48:718] Loading spawn registry... (Info) [00:19:48:911] 18193 spawn points are successfully loaded (Info) [00:19:48:912] Loading objects... (Info) [00:19:49:121] 25107 objects are successfully loaded (Info) [00:19:49:347] Game the_g - 1 is successfully loaded from file 'datafiles\savedgames\the_g - 1.scop' (0.654s) (Error) [00:19:49:348] alife simulator restarted (Info) [00:19:49:365] DRX QL IWP | under_faction_control_target_id | smart_id: nil (Info) [00:19:49:366] task_functor.under_faction_control_target_id is nil (Info) [00:19:49:429] ----------------------------------------------------------------------------------------------------------------------------- (Info) [00:19:49:429] [CryRay Engine x64 INFO]: When reading configs, duplicate sections were found! (Info) [00:19:49:429] [CryRay Engine x64 INFO]: Fix this section! (Info) [00:19:49:429] [CryRay Engine x64 INFO]: Duplicate section [zat_b7_bandit_boss_sultan_task_2] found. (Info) [00:19:49:429] [CryRay Engine x64 INFO]: If this is 'game_info', then you can skip this. So it has a systemic origin and cannot be settled. (Info) [00:19:49:429] ----------------------------------------------------------------------------------------------------------------------------- (Info) [00:19:49:892] stack traceback: (Info) [00:19:49:892] gamedata\scripts\_g.script:1186: in function 'abort' (Info) [00:19:49:892] gamedata\scripts\xr_sleeper.script:78: in function 'reset_scheme' (Info) [00:19:49:892] gamedata\scripts\xr_sleeper.script:45: in function <gamedata\scripts\xr_sleeper.script:37> (Info) [00:19:49:892] object 'esc_2_12_stalker_fanat19579': path_main 'esc_smart_terrain_2_12_fanat_sleeper' contains %d waypoints, while 1 or 2 were expected (Info) [00:19:49:892] ERROR: no path_walk_info npc=nil path_walk=nil (Error) [00:20:00:733] [LUA] SCRIPT RUNTIME ERROR (Error) [00:20:00:733] [LUA] gamedata\scripts\xr_effects.script:2788: attempt to index field 'hostage_list' (a nil value) (Error) [00:20:00:733] [CryRay Engine x64 SCRIPT_ERROR]: gamedata\scripts\xr_effects.script:2788: attempt to index field 'hostage_list' (a nil value) (Info) [00:20:00:733] FATAL ERROR (Info) [00:20:00:733] [error]Expression : fatal error (Info) [00:20:00:733] [error]Function : CScriptEngine::lua_error (Info) [00:20:00:733] [error]File : E:\EngineCryRayx64New\src\xrServerEntities_IWP\script_engine.cpp (Info) [00:20:00:733] [error]Line : 173 (Info) [00:20:00:733] [error]Description : <no expression> (Info) [00:20:00:733] [error]Arguments : LUA error: gamedata\scripts\xr_effects.script:2788: attempt to index field 'hostage_list' (a nil value) (Info) [00:20:00:733] stack trace:
  12. Фикс для Call of Chernobyl нужно устанавливать или достаточно просто саму сборку поставить?
  13. Какая последняя версия мода?
  14. Дамы и господа, подскажите, играю в сборку от стасона, 6.03 как понимаю последняя стабильная версия? При начале игры выбираю сложность легенда, а при продолжении игры захожу в настройки и сложность стоит почему-то сталкер. Как решить?