Hardtmuth 5 795 Опубликовано 5 июля, 2020 Название: Lost Alpha DC Extended | Актуальная версия: 2.87.02Платформа: Тень Чернобыля | Lost Alpha DC 1.4007Разработчик: Michael Rast & ValerokДата выхода: 10 марта, 2020 г. «Lost Alpha DC Extended» — это глобальное дополнение для «Lost Alpha DC», которое разрабатывает и поддерживает Михаил Калмыков — главный геймдизайнер оригинальной «LA DC». Основной упор здесь сделан на усложнение и расширение игрового процесса, развитие RPG-элементов игры, а также изменение сюжета. Конечно, есть и другие изменения. Эта версия рекомендована к установке тем, кто хочет получить максимальный челлендж, а также серьёзно обновить впечатления от прохождение «Lost Alpha DC». Она активно дорабатывается, периодически выходят обновления, но текущая версия полностью стабильна и проходится без вылетов. Спойлер — добавлено больше 60 циклических квестов различным квестодателям. Квесты бармена в старом и новом баре продублированны, чтоб была возможность брать их в любое время независимо от сюжета — перебалансированны все аномалии и разделены на 4 группы по силе вместо 3х. Теперь чем глубже проходишь в Зону, тем сильнее аномалии и артефакты, которые встречаются. Снижен шанс спавна артефактов одиночных аномалий и повышен шанс для скоплений. На каждую локацию добавлена от 1 до 3х аномальных зон, которые рождают артефакт после выброса. Каждая зона отмечается на карте при первом её посещении. — переработан механизм получения очков навыков. Теперь их дают за накопленный опыт. Чем больше очков навыков вы получили, тем больше опыта вам нужно для следующего очка навыка. В окне навыков стоит счётчик, сколько осталось до следующего. Очки за некоторые сложные и долгие квесты так и остались. — на большинство северных локаций (начиная со свалки) добавлена перманентная радиация, от которой защищает шлем, костюмы с высокой радиозащитой или артефакты. — добавлено множество новых респавнеров, как с мутантами так и с нпс. На некоторые локации добавлены случайные отряды чистого неба (дружелюбные) и военных сталкеров (агрессивные). Больше респавна для других группировок. — вырезан транспорт и переделан квест, который был с ним связан — переделаны некоторые сюжетные и второстепенные квесты. Лидер греха больше не забирает вещи, но зато даёт награду после своих квестов. Убран квест с голограммой в Х7 и заменен на кое-что более адекватное. — несколько новых погодных циклов, перебалансированы шансы всех циклов для большей равномерности. — перебалансированы торговцы. Теперь разные торговцы покупают и продают товары разных категорий по различным ценам. Кому-то будет выгоднее продавать костюмы, кому-то оружие и т.д. Провести анализ торговцев игроку предлагается самому. — худ переделан на более сложный — сложности мастер и ветеран стали сложнее, а сложности опытный и новичок стали легче. — баланс игры усложнён с целью мотивировать игрока пользоваться артефактами, медикаментами, шлемами и костюмами и апгрейдами для них — некоторые уж слишком лёгкие тайники вырезаны, взамен добавлено много новых нычек на локации, которые, однако, сильнее спрятаны — встроены все фиксы и обновления, имеющиеся на данный момент — исправлено огромное количество багов, ошибок квестов, неточностей диалогов. Тут без подробного списка, так как количество таких исправлений зашкаливает. — часть модов встроена Спойлер Ссылки на загрузку: » Загрузить «Lost Alpha DC Extended» с ФО: Торрент [8 ГБ] Репак включает в себя всё необходимое, установи и играй. После установки необходимо обновление игры в лаунчере. » Загрузить лаунчер для «Lost Alpha DC Extended» с ФО: Google Drive [640 КБ] При установке репака обновлять лаунчер не нужно. Обновление до версии 2.87.02: » Загрузить обновление 2.87.02 для «Lost Alpha DC Extended» с ФО: Yandex Disk [853 МБ] Как установить «Lost Alpha DC Extended» через лаунчер: 1) Установить Lost Alpha DC 1.4007. 2) Удалить папки "appdata и mods" из папки с игрой. 3) Внутри папки "gamedata": удалить папку "spawns" (если она есть) архивы "spawns.db0", "textures.db6", в папке "levels" удалить "la21_generators2.db0". 4) Скачанный архив распаковать в папку с установленной игрой подтвердив замену файлов. 5) Запустить лаунчер и в разделе моды, установить LADC Extended. 6) После установки LADC Extended можно устанавливать моды из лаунчера по вкусу. Дополнения: Спойлер Расширенный АИ для НПС - AI Advanced 1.0 Экспериментальный мод, включающий расширенный АИ для НПС. Внимание: Если у вас стояла версия 3.8 или 3.9 этого мода, вам нельзя обновляться до этой версии (4.1)! Поддержка версии 3.9 и более ранних закончена. Вам больше нельзя обновляться, возможна поломка сохранений игры. Будьте внимательны! Если у вас не было этого мода - вы можете установить эту версию (4.1). Спойлер Эффекты попадания по главному герою - HUD Blood 2.2 Эффекты попадания по главному герою. При попадании, в зависимости от урона, который прошёл по ГГ, его будет трясти сильнее или слабее. Мод усложняет игровой процесс. Спойлер Замена стандартного света фонарика на мигающий - FlashLight 1.0 Этот мод заменяет стандартный свет фонарика на мигающий. Спойлер Альтернативные HD руки - HD Hands 1.06 Мод устанавливает альтернативные HD-руки. Будьте внимательны в игру уже вшит другой вариант HD-рук, более качественный. Устанавливайте этот мод, только если вам не нравится набор HD-рук по умолчанию. Спойлер Альтернативные HD руки версии 2.0 - HD Hands New 2.0 Обновлённая версия аддона на альтернативные HD-руки. Дополнение не совместимо с версией HD-Hands 1.06. Требуется выбрать один из двух! Другой следует удалить! Спойлер Новые эффекты ПНВ 1.1 от Hater8 Автор: Hater8 Новые эффекты приборов ночного видения. На выбор предоставляется 2 различных варианта. Рекомендация к установке: Устанавливать только одну версию из двух на свой вкус! Обе версии нельзя устанавливать одновременно. Если захотели поменять версию, то удалите файлы предыдущей и установите новую! На ваш выбор предлагается 2 варианта: V1: Слепота - оставлен без изменений. Вампир - подкручена яркость и шум, но в целом он остался таким же не особо полезным. Белая Луна - цвета заменены на бледно-голубые, но больше засветов днём. Полярная Звезда - цвета заменены на бледно-голубые, чёткость в разы выше, но больше засветов днём. V2: Слепота, Вампир, Белая Луна - Аналогично версии 1. Полярная Звезда - цвета заменены на атмосферно-зелëные. Скриншоты: Вариант 1 Вариант 1 Спойлер HD пак моделей моделей НПС и монстров - GFY HD Models 2.3 Авторы: Nestandart_5443, Phantom_86, hater8, Ninja_NubАвтор адаптации: Hater8 HD пак моделей НПС и монстров подходит для модификаций Lost Alpha DC, Lost Alpha DC Extended и Lost Alpha Enhanced Edition. Если у вас встроенная в процессор видеокарта (характерно для ноутбуков) или на видеокарте меньше 3-4 ГБ видеопамяти, то устанавливайте данный аддон с осторожностью! Список особенностей: Все модели переработаны с нуля; Исправлены все проблемы, приводившие к вылетам 629 в местах большого скопления трупов НПС; Добавлена большая часть мутантов; Добавлено несколько моделей рук; Проведена значительная оптимизация моделей и текстур; Переработаны текстуры, чтобы придать им большее сходство с ванильной игрой; Новые анимации и улучшенные старые анимации; Добавлен бакулюм псевдособакам; Исправлены различные мелочи типа неправильного положения фонарика, высокого роста персонажей и прочего. Советы к установк: У кого была установлена версия 1.0 этого мода нужно: Удалить файлы из папки "mods": mod_hater8_hd_npc.xdb0 mod_hater8_hd_npc.xdb1 mod_hater8_hd_npc.xdb2 mod_hater8_hd_npc.xdb3 mod_hater8_hd_npc.xdb4 mod_hater8_hd_npc.xdb5 Удалить "Исправление ошибок" (BagFix-01) Для это удалите файл "stalker_killer_light_mask_03.ogf" по пути "gamedata\meshes\actors\killer\" Только после этого начать установку новой версии (1.1) мода. Спойлер Динамический HUD шлемов и противогазов - Helmet HUD Мод HelmetHUD показывает текстуру очков/экрана закрытых шлемов, противогаза и динамически меняет её при потере прочности. Спойлер Четыре новых вида травы (обычная, сухая или зимняя) - New Grass 8K Аддон добавляет четыре новых вида травы: обычная, сухая, зимняя и зимняя второй версии. Установка: Аддоны "Grass_Green_8K", "Grass_Dry_8K", "Grass_Winter_8K" и "Grass_Winter_8K_V2" нельзя устанавливать вместе! Вы должны выбрать какую траву будете использовать, обычную, сухую или зимнюю! Установите только один мод из четырех! Скриншоты: Спойлер Красные маки в лесу - NewGrass Red Poppy 1.1 Дополнение добавляет красные маки в лес. Затрагивает две локации, поэтому отлично работает с модом на траву в 8к. Спойлер Изменение системы прокачки - New Scale Skills 1.4 Мод для тех, кто слишком быстро прокачивает игрока. Изменена система прокачки, максимальное количество очков в ветке теперь 20. На начальном этапе навыки Меченого более слабые, но прокачка даёт увеличенные бонусы. Важно: мод требует начала новой игры, так же нельзя удалять его в процессе прохождения! Список изменений: 1. Сделано максимальное количество очков 20. 2. Все перки были подстроены от минимального до максимального эффекта (минимальные эффекты без прокачки навыка были ухудшены, максимальные немного увеличены), чтобы был смысл прокачивать и не было имбаланса. 3. Поправлены описания, чтобы вам проще было выбирать что качать, все проценты идеально дают то количество % которое написано в описании. Внимание: После установке требуется новая игра. Аддон нельзя удалить после начала игры. Аддон нельзя использовать со старыми сохранениями! Спойлер Новые музыкальные треки в радиоприёмники - Radio 1.5 Дополнение добавляет различные музыкальные треки в радиоприёмники, расположенные у Сидора, Бармена, блокпосту Военных на Кордоне и т.п. Спойлер Ребаланс патронов - Rebalance Ammo 1.0 Дополнение изменяет характеристики пробиваемости и урона у патронов. Список изменений: Увеличена пробиваемость всего (брони и объектов), можно простреливать сквозь стены, бронебойные пули пробивают лучше чем обычные. Для баланса, наносимый пулей урон снижен, из-за того, что пробитие увеличилось. Спойлер Изменённые анимации детекторов - AnimDdetectors 1.0 Дополнение изменяет анимации детекторов. Спойлер Эмбиент из Lost Alpha - LA Ambient 1.11 Аддон возвращает эмбиент из ванильной версии Lost Alpha. Спойлер Графическая адаптация CGIM 2.16 Автор: Cementov Важно: Обязательно установите дополнение ShadersFixes_2.08 Спойлер Текстуры высокого разрешения - UHD Textures Alternative 1.1 Дополнение добавляет высокого разрешения. Заменяет большую часть текстур в игре. Это Альтернативная версия мода "UHD_Textures" Арсения. Особенности: Некоторые текстуры заменены на более близкие к ванильным, некоторые перерисованы с нуля, проведена оптимизация текстур. Заменена картинка в телевизоре. Важно: Вы обязаны использовать либо оригинальную версию Текстурного пака, либо альтернативную. Нельзя использовать обе версии! Внимание: Для удаления оригинального текстурного пака удалите в папке "mods" следующие файлы: zz_mod_UHD_textures.ini zz_mod_UHD_textures.xdb0 zz_mod_UHD_textures.xdb1 zz_mod_UHD_textures.xdb2 zz_mod_UHD_textures.xdb3 zz_mod_UHD_textures.xdb4 zz_mod_UHD_textures.xdb5 zz_mod_UHD_textures.xdb6 zz_mod_UHD_textures.xdb7 zz_mod_UHD_textures.xdb8 zz_mod_UHD_textures.xdb9 zz_mod_UHD_textures.xdba zz_mod_UHD_textures.xdbb zz_mod_UHD_textures.xdbc zz_mod_UHD_textures.xdbd Для удаления альтернативного текстурного пака удалите в папке "mods" следующие файлы: mod_hater8_hd_textures.ini mod_hater8_hd_textures.xdb0 mod_hater8_hd_textures.xdb1 mod_hater8_hd_textures.xdb2 mod_hater8_hd_textures.xdb3 mod_hater8_hd_textures.xdb4 mod_hater8_hd_textures.xdb5 mod_hater8_hd_textures.xdb6 mod_hater8_hd_textures.xdb7 mod_hater8_hd_textures.xdb8 Все ограничения оригинального текстурного пака действительны и для альтернативного! Внимательно прочтите файл "UHD_Textures_ReadMe.txt" в папке "UHD Textures" Спойлер Текстуры высокого разрешения - UHD Textures 1.4 Автор: Арсений Дополнение добавляет высокого разрешения. Заменяет боrьшую часть текстур в игре. Этот текстурный мод несовместим с другими текстурными модами типа "Autumn 1.0" или "Textures4K 1.0". Важно: Этот текстурный мод несовместим с другими текстурным модами типа "Autumn 1.0" или "Textures4K 1.0". Крайне желательно, чтоб в игре был только один текстурный мод. Никакого смысла ставить два или больше мода с текстурами нет! Работать всё равно будет только один, к тому же возможны баги и ошибки! Выбирайте только один мод! Совет разработчиков: Устанавливайте мод "UHD Textures". Он самый красивый и сбалансированный! Можно дополнительно к этому установить "UHD Autumn Pack 1.1" для получения эффекта осенней зоны. Осенние текстуры ультра качества - UHD Autumn Pack 1.1 Аддон добавляет осенние текстуры ультра качества к моду UHD Textures. Использовать только с дополнением UHD Textures 1.4! Спойлер Старая заставка в телевизоре - Old TV Дополнение возвращает старую заставку в телевизоре. Спойлер Новые диалоги и другие тексты - Stalker Network 1.02 Автор: Иван Кудинов (WikiRaccoon)Создатели текстов: Артур Савик, Roma_Rinzler, Сергей Сергиенко.Редактор текстов: Иван Кудинов, Артур Савик. Аддон добавляет большое количество новых диалогов и полностью перерабатывает уже имеющиеся тексты. Изменения в версии 1.02: ● Добавлено более 300 новых текстов. А это +50% от того что было, и теперь их количество уже около 1000! ● Новые диалоги. Удалось создать видимость реальной сети. Ушли от сухой информации, и сделали мини-истории, в которых она удачно вшита. ● Новые тексты имеют как полезную и ценную информацию о тайниках, скоплениях аномалий, скоплениях мутантов, выгодных торговцах, выбросах, так и не полезную. Мы не собираемся кормить игрока только полезной для него инфой. ● Частота вывода сообщений не значительно снижена, чтобы не спамить часто. ● Время нахождения сообщения на экране увеличено. Теперь зависит от длинны сообщения для того, чтобы успеть прочитать. А не успели - не беда. Это всегда можно сделать в укрытии во время выброса. ● Практически все квестовые персонажи получили свой уникальный стиль выражений. Сидорович учит молодых, Паук хладнокровно раздаёт указания наёмникам, а бандиты - те ещё братки... (будет дополнятся) ● Проведена работа над ошибками и опечатками. Теперь их станет намного меньше, но мы не останавливаемся на этом! Так же проведена работа над ошибками в названиях локаций и именах сталкеров. Зарубежные имена встречаются очень редко. ● Вы не встретите сообщения, которые не имеют отношения к Зоне и вселенной в целом. Нет сообщений о «большой земле» и тому подобное, дабы не портить впечатление. ● Добавлены отсылки на многих персонажей из вселенной игры и мира сталкеровского моддинга. Всё вписываться в игру и подходит по канону. ● Азот в Баре является связистом. Он поддерживает порядок и работоспособность общего канала и канала Долга. В других группировках есть свои связисты так же. ● Добавлен мат. Его очень мало и он каноничный. Возможно за игру вы вовсе не встретите такое сообщение, а если встретите - он будет там очень кстати. Да и чего тут страшного? Вы ведь уже взросленькие) ● Полностью новые иконки. Теперь в Зоне никто не ставит своё лицо на аватарку. Новые иконки имеют все группировки, торговцы, техники, связисты, проводники и Осведомитель и другие. Все иконки высокого разрешения, но тестировались на мониторах так же с HD. Проблем с отображением не будет. ● Ушли от концепции «интернета в Зоне», так как это минимум странно и не лорно. Изначально задумывалась именно радиосвязь, но в силу не возможности озвучки - с выводом на экран в виде текста. Вы не встретите сообщений типа «качаем прошивку», им на замену пришли «что-то глушит радиосигнал». Название мода менять пока не планируем. ● По новой концепции игрок видит сообщения только с «общего канала», соответственно доступа во внутренние каналы какой либо группировки у него нет. Но это не значит, что в общий канал не утечёт тайная информация)). В последующих обновлениях будут свои сообщения в каналах Долга и Свободы, при вступлении в эти группировки со своими уникальными иконками. Спойлер Обновлённая звуковая система игры - Sounds 5.3 Дополнение изменяет звуковую систему игры. Значительно увеличено количество фоновых мелодий и звуков окружающего пространства, новые реплики НПС на разных языках, новые звуки дыхания и новый худ противогазов. Внимание: Если у вас стояла предыдущая версия мода (4.X) с патчем "NoBreath", обязательно уберите все следующие файлы по пути "gamedata\sounds\actor" : gas_1_1.ogg gas_1_10.ogg gas_1_11.ogg gas_1_12.ogg gas_1_2.ogg gas_1_3.ogg gas_1_4.ogg gas_1_5.ogg gas_1_6.ogg gas_1_7.ogg gas_1_8.ogg gas_1_9.ogg gas_2_1.ogg gas_2_2.ogg gas_2_3.ogg gas_2_4.ogg gas_2_5.ogg gas_2_6.ogg gas_3_1.ogg gas_3_2.ogg gas_3_3.ogg gas_3_4.ogg gas_3_5.ogg Спойлер 5 вариантов новой растительности - Seasonal Vegetation Аддон добавляет пять вариантов новой растительность в игру. На ваш выбор предлагается 5 вариантов: Autumn - Осенняя Зона; Dead - "Мёртвая" Зона; Dry - Сухая растительность; Green - "Зелёная" летняя Зона; Winter - Зона зимой. Важно: Становить только один мод из шести на свой вкус! Несколько модов нельзя устанавливать одновременно. Если захотели поменять сезон, то удалите файлы старого и установите новый! Будьте аккуратны с совместной установкой этого мода с модами "Autumn2" и "Autumn" возможны конфликты и цветовой диссонанс. Скриншоты: Спойлер Обновлённый HUD от Prooty - Prooty HUD 1.7 Автор: Prooty Дополнение изменяет HUD в игре. В моде есть несколько ошибок, поэтому настоятельно рекомендуется ставить фикс-моды, правящие эти ошибки. Внимание: Если у вас стоит погодный мод CGIM-1, то скачайте архив из папки With_CGIM-1. Если у вас стоит погодный мод CGIM-2, то скачайте архив из папки With_CGIM-2. Если модов CGIM не стоит, то из папки Without_CGIM. Если вы не знаете что/кто такое/такой CGIM, то у вас нет его, качайте из папки Without_CGIM. Важно: Мод не совместим с модом на Hud "Hater8HUD 3.0" Удалите файлы (если они есть) из папки mods перед установкой нужной вам версии: zzz_hater8_hud.ini zzz_hater8_hud.jpg zzz_hater8_hud.xdb0 Спойлер Изменение системы репутации с НПС - NPC Relations 1.0 Дополнение изменяет систему репутации между игроком и НПС в игре. Список изменений: Изменены убывания и добавление отношений (теперь засчитывается каждое попадание по НПС и мутанту который атакует НПС, для поднятия/убывания отношений). Теперь любое убийство нейтрала или друга снимает конкретное количество отношений (раньше был баг, что при убийстве не снимались очки отношения). Добавлены "пары" для группировок которые будут положительно относиться к убийству тех или иных мутантов или той или иной группировке (при условии что они рядом как я понял). Для уточнения: Число от 0 до -400 - НПС нейтральны, всё что идёт после -400,-401,-3000(макс) и так далее сделает всю группировку враждебной. Число от 0 до 500 - НПС нейтральны и так же всё что идёт после 500, 501, 1000 (макс) сделает всю группировку дружелюбной. Существуют ещё личностные отношения с конкретным НПС, как от ГГ к НПС так и от НПС к НПС, если вы помогли например сталкеру врагу то у вас вырастет с ним личное отношение и он станет нейтралом Так же работает и с нейтралом, если он был нейтралом и вы ему помогли то он станет другом. при достижении суммы 500 (личностные отношения нигде не указаны и посмотреть их нельзя). Всё это работает и в обратную сторону, если вы выстрелили 1 раз по нейтралу в присутствии других нейтралов этой же группировки у вас упадут отношения как со всей группировкой так и личные отношения с НПС по которому стреляли. Из-за этого теперь могут быть такие события: У вас нормальные отношения -300 (группировка к вам нейтральна), вы стреляете по НПС и получаете -6 (например) к общим отношениям с группировкой, но вы ещё получаете и -300 (для примера) личных отношений со сталкером, по этому после двух выстрелов по нему он станет врагом, потому-что -300 + -300 = -600, что уже является враждебным промежутком. На остальных НПС что были рядом это скажется минимально (зависит от личных отношений конкретного НПС к конкретному НПС), из-за чего может случиться такая ситуация. что вы убили сталкера ветерана на Армейских Складах, а сталкер в Баре, который был с ним знаком, вас возненавидит (просто потому что у них были хорошие отношения между собой). Спойлер Разрешение карты зоны в 4К - Map 4K 1.0 Аддон изменяет стандартную карту Зоны в КПК на более качественную в 4К разрешении. Спойлер Обновлённый пак иконок - Icons 1.36 Автор: SPUTNIK94 Аддон обновляет огромное количество различных иконок в игре: иконки брони, оружия, шлемов, различных предметов вроде детекторов, патронов и так далее. Список измененных иконок: • Брони • Шлемов • Оружия(пистолеты, ружья/дробовики, автоматы, снайперские винтовки, гранатометы) • Патронов(единый стиль) • Гранат • Снарядов • Детекторов • ПДА • Квестовых предметов • Артефактов • Части монстров • Медикаментов • Еды • Документов • Кейсов • Книг • Флешек + новые модели аптечек Скриншоты: Спойлер Посмотреть больше скриншотов в альбоме Спойлер 15 15 7 1 1 3 2 Как оформить тему Правила форума Вопросы по сайту Личное пространство на Trello Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 16 апреля, 2024 Приветствую! Подскажите, что у меня с игрой стало? Начала постоянно вылетать, вернее, даже не вылетает, а просто сворачивается и приходится через диспетчер вырубать. Версия 2.8634 (7956). Началось в мёртвом городе, когда доктора освободить надо, автосейв "зачистить базу наёмников". Секунд 5 после загрузки - и всё, свернулась. Теперь даже предыдущие сейвы (автосейв при заходе на локу, сейвы на янтаре) не грузит, сворачивается через 5 сек. Это моя уже вторая попытка пройти мод. Предыдущий раз тоже постоянно сворачивалась - решилось переустановкой винды вместе с игрой. Вот до мёртвого города дошёл и опять... Вот, собсна, сам логxray_roman.log Спойлер * Detected CPU: 12th Gen Intel(R) Core(TM) i5-12400 [GenuineIntel], F6/M7/S5, 2495.00 mhz, 21-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 6/12 Initializing File System... Processing archive gamedata.db0. Processing archive gamedata.db1. using fs-ltx fsgame.ltx Processing archive gamedata\anims.db0. Processing archive gamedata\levels.db0. Processing archive gamedata\meshes.db0. Processing archive gamedata\shaders.db0. Processing archive gamedata\sounds.db0. Processing archive gamedata\sounds.db1. Processing archive gamedata\textures.db0. Processing archive gamedata\textures.db1. Processing archive gamedata\textures.db2. Processing archive gamedata\textures.db3. Processing archive gamedata\textures.db4. Processing archive gamedata\textures.db5. Processing archive gamedata\levels\ai_test.db0. Processing archive gamedata\levels\la01_escape.db0. Processing archive gamedata\levels\la02_garbage.db0. Processing archive gamedata\levels\la03_agroprom.db0. Processing archive gamedata\levels\la04_darkdolina.db0. Processing archive gamedata\levels\la04u_darklab.db0. Processing archive gamedata\levels\la05_bar_rostok.db0. Processing archive gamedata\levels\la06_yantar.db0. Processing archive gamedata\levels\la07_military.db0. Processing archive gamedata\levels\la08_deadcity.db0. Processing archive gamedata\levels\la09_swamp.db0. Processing archive gamedata\levels\la10_radar.db0. Processing archive gamedata\levels\la10u_bunker.db0. Processing archive gamedata\levels\la11_pripyat.db0. Processing archive gamedata\levels\la12_stancia.db0. Processing archive gamedata\levels\la12u_sarcofag.db0. Processing archive gamedata\levels\la13_generators.db0. Processing archive gamedata\levels\la13u_oso.db0. Processing archive gamedata\levels\la13u_warlab.db0. Processing archive gamedata\levels\la14_rostok_factory.db0. Processing archive gamedata\levels\la14u_secret_lab.db0. Processing archive gamedata\levels\la15_darkscape.db0. Processing archive gamedata\levels\la16_lost_factory.db0. Processing archive gamedata\levels\la16u_labx16.db0. Processing archive gamedata\levels\la17_outskirts.db0. Processing archive gamedata\levels\la17u_labx7.db0. Processing archive gamedata\levels\la18_damned.db0. Processing archive gamedata\levels\la19_country.db0. Processing archive gamedata\levels\la20_forgotten.db0. Processing archive gamedata\levels\la22_forest.db0. Processing archive gamedata\levels\la23_oldroad.db0. Processing archive gamedata\levels\la24_antennas.db0. Processing archive mods\ladc_rus_voice.xdb. Processing archive mods\ladc_z_new_extended.xdb0. Processing archive mods\ladc_z_new_extended.xdb1. Processing archive mods\ladc_z_new_extended.xdb2. Processing archive mods\ladc_z_new_extended.xdb3. Processing archive mods\ladc_z_new_extended.xdb4. Processing archive mods\mod_crow_live.xdb0. Processing archive mods\mod_prooty_human_sounds.xdb0. Processing archive mods\mod_prooty_weapon_sounds.xdb0. Processing archive mods\mod_radio.xdb0. Processing archive mods\mod_radio.xdb1. Processing archive mods\mod_remove_ebany_map_on_animation.xdb0. Processing archive mods\mod_shoot_effects.xdb0. Processing archive mods\mod_stalker_network.xdb0. Processing archive mods\mod_y_shadersfixes.xdb0. Processing archive mods\mod_zz_sounds.xdb0. Processing archive mods\mod_zz_sounds.xdb1. Processing archive mods\mod_zz_sounds.xdb2. Processing archive mods\mod_zz_sounds.xdb3. Processing archive mods\mod_zz_sounds.xdb4. Processing archive mods\mod_zz_sounds.xdb5. Processing archive mods\mod_zz_sounds.xdb6. Processing archive mods\zz_mod_uhd_textures.xdb0. Processing archive mods\zz_mod_uhd_textures.xdb1. Processing archive mods\zz_mod_uhd_textures.xdb2. Processing archive mods\zz_mod_uhd_textures.xdb3. Processing archive mods\zz_mod_uhd_textures.xdb4. Processing archive mods\zz_mod_uhd_textures.xdb5. Processing archive mods\zz_mod_uhd_textures.xdb6. Processing archive mods\zz_mod_uhd_textures.xdb7. Processing archive mods\zz_mod_uhd_textures.xdb8. Processing archive mods\zz_mod_uhd_textures.xdb9. Processing archive mods\zz_mod_uhd_textures.xdba. Processing archive mods\zz_mod_uhd_textures.xdbb. Processing archive mods\zz_mod_uhd_textures.xdbc. Processing archive mods\zz_mod_uhd_textures.xdbd. Processing archive mods\zzz_prooty_hud.xdb0. Processing archive mods\zzzz_prooty_hud_fix.xdb0. Processing archive mods\zzzz_prooty_hud_fix_icons_ammo.xdb0. FS: 59147 files cached, 6942Kb memory used. Init FileSystem 0.374295 sec Lost Alpha 'xrCore' build 7956, Nov 18 2020 EH: EEC921C0C380022A82183B1730D3BE4E Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[3906268 K], reserved[137248 K], committed[150724 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[23969 K], process heap[23969 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[10707 K], smem[0 K] SOUND: OpenAL: All available devices: 1. OpenAL Soft, spec. 1.1 (default) 2. OpenAL Soft, spec. 1.1 (default) 3. OpenAL Soft, spec. 1.1 (default) 4. OpenAL Soft, spec. 1.1 (default) Executing config-script "gamedata\config\default_controls.ltx"... ~ Invalid syntax in call to 'cam_inert' ~ Valid arguments: float value in range [0.3000,0.5000] ~ Invalid syntax in call to 'r__geom_quality_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] ~ Invalid syntax in call to 'r__geom_discard_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] ! Unknown command: time_factor [gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "gamedata\config\rspec_extreme.ltx"... ~ Invalid syntax in call to 'r2_particle_distance' ~ Valid arguments: float value in range [35.0000,150.0000] ! Unknown command: r1_detail_textures ~ Invalid syntax in call to 'r__geom_quality_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] ~ Invalid syntax in call to 'r__geom_discard_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] [gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "gamedata\config\default_controls.ltx"... ~ Invalid syntax in call to 'cam_inert' ~ Valid arguments: float value in range [0.3000,0.5000] ~ Invalid syntax in call to 'r__geom_quality_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] ~ Invalid syntax in call to 'r__geom_discard_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] ! Unknown command: time_factor [gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r__geom_discard_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] ~ Invalid syntax in call to 'r__geom_quality_dist_f' ~ Valid arguments: float value in range [0.1000,0.3500] [appdata\user.ltx] successfully loaded. SOUND: Selected device is OpenAL Soft * SOUND: EAX extension: present * SOUND: EAX deferred: present * sound : cache: 131074 kb, 9712 lines, 13820 bpl ! sound: OpenAL: Can't create source. Error: Out of Memory. ! SOUND: OpenAL: Max targets - 256 Starting RENDER device... * GPU [vendor:10DE]-[device:2882]: NVIDIA GeForce RTX 4060 * GPU driver type: hardware * CREATE: DeviceREF: 4 * Texture memory: 3072 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * Reading Textures:LTX * Reading Textures:THM: Count of .thm files: = 2990 Material is assigned in LTX, skipping THM (act\act_glass_universal) Material setting Parallax is assigned true in LTX, skipping THM (act\act_glass_universal) Parallax setting Bump Name is assigned in LTX, skipping THM (act\act_glass_universal) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (act\act_lenin) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (act\act_lenin) Detail Name setting Material is assigned in LTX, skipping THM (act\act_lenin) Material setting Parallax is assigned true in LTX, skipping THM (act\act_lenin) Parallax setting Bump Name is assigned in LTX, skipping THM (act\act_lenin) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (act\act_lenin01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (act\act_lenin01) Detail Name setting Material is assigned in LTX, skipping THM (act\act_lenin01) Material setting Parallax is assigned true in LTX, skipping THM (act\act_lenin01) Parallax setting Bump Name is assigned in LTX, skipping THM (act\act_lenin01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (act\act_lenin02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (act\act_lenin02) Detail Name setting Material is assigned in LTX, skipping THM (act\act_lenin02) Material setting Parallax is assigned true in LTX, skipping THM (act\act_lenin02) Parallax setting Bump Name is assigned in LTX, skipping THM (act\act_lenin02) Bump Name setting Material is assigned in LTX, skipping THM (act\act_leningips) Material setting Parallax is assigned true in LTX, skipping THM (act\act_leningips) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (act\act_mogila) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (act\act_mogila) Detail Name setting Material is assigned in LTX, skipping THM (act\act_mogila) Material setting Parallax is assigned true in LTX, skipping THM (act\act_mogila) Parallax setting Material is assigned in LTX, skipping THM (act\act_puh) Material setting Parallax is assigned true in LTX, skipping THM (act\act_puh) Parallax setting Material is assigned in LTX, skipping THM (artifact\artifact_lighting) Material setting Parallax is assigned true in LTX, skipping THM (artifact\artifact_lighting) Parallax setting Material is assigned in LTX, skipping THM (briks\briks_big_01) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_big_01) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_big_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (briks\briks_br1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (briks\briks_br1) Detail Name setting Material is assigned in LTX, skipping THM (briks\briks_br1) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_br1) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_br1) Bump Name setting Material is assigned in LTX, skipping THM (briks\briks_br2) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_br2) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_br2) Bump Name setting Material is assigned in LTX, skipping THM (briks\briks_br2a) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_br2a) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_br2a) Bump Name setting Material is assigned in LTX, skipping THM (briks\briks_br3) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_br3) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_br3) Bump Name setting Material is assigned in LTX, skipping THM (briks\briks_br4) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_br4) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_br4) Bump Name setting Material is assigned in LTX, skipping THM (briks\briks_dirt_01) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_dirt_01) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_dirt_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (briks\briks_inside_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (briks\briks_inside_01) Detail Name setting Material is assigned in LTX, skipping THM (briks\briks_inside_01) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_inside_01) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_inside_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (briks\briks_inside_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (briks\briks_inside_02) Detail Name setting Material is assigned in LTX, skipping THM (briks\briks_inside_02) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_inside_02) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_inside_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (briks\briks_inside_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (briks\briks_inside_03) Detail Name setting Material is assigned in LTX, skipping THM (briks\briks_inside_03) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_inside_03) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_inside_03) Bump Name setting Material is assigned in LTX, skipping THM (briks\briks_stucco) Material setting Parallax is assigned true in LTX, skipping THM (briks\briks_stucco) Parallax setting Bump Name is assigned in LTX, skipping THM (briks\briks_stucco) Bump Name setting Material is assigned in LTX, skipping THM (corp\corp_dog) Material setting Parallax is assigned true in LTX, skipping THM (corp\corp_dog) Parallax setting Material is assigned in LTX, skipping THM (corp\corp_rat) Material setting Parallax is assigned true in LTX, skipping THM (corp\corp_rat) Parallax setting Material is assigned in LTX, skipping THM (corp\corp_urod) Material setting Parallax is assigned true in LTX, skipping THM (corp\corp_urod) Parallax setting Material is assigned in LTX, skipping THM (corp\corp_zomby1) Material setting Parallax is assigned true in LTX, skipping THM (corp\corp_zomby1) Parallax setting Material is assigned in LTX, skipping THM (crete\crete_beton_0) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_0) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_0) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_03) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_03) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_03) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_1) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_1) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_1) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_4) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_4) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_4) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_5) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_5) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_5) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_beton_6) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_beton_6) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_6) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_6) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_6) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_beton_7) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_beton_7) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_7) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_7) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_7) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_8) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_8) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_8) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_beton_ch_13) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_beton_ch_13) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_ch_13) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_ch_13) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_ch_13) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_beton_dirt_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_beton_dirt_01) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_dirt_01) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_dirt_01) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_dirt_01) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_lom) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_lom) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_lom) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_beton_plita_3) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_beton_plita_3) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_plita_3) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_plita_3) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_plita_3) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_beton_slag) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_beton_slag) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_beton_slag) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_border1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_border1) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_border1) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_border1) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_border1) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_border_01) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_border_01) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_border_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_column_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_column_01) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_column_01) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_column_01) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_column_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_column_cap_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_column_cap_01) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_column_cap_01) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_column_cap_01) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_column_cap_01) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_cupola) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_cupola) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_cupola) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_debris_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_debris_01) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_debris_01) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_debris_01) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_debris_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_decor) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_decor) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_decor) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_decor) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_decor) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_dirt_1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_dirt_1) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_dirt_1) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_dirt_1) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_dirt_1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_dirt_2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_dirt_2) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_dirt_2) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_dirt_2) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_dirt_2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_dirt_4) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_dirt_4) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_dirt_4) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_dirt_4) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_dirt_4) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_floor3) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_floor3) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_floor3) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_house_wall_1) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_house_wall_1) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_house_wall_1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_old_beton) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_old_beton) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_old_beton) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_old_beton) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_old_beton) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_plate) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_plate) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_plate) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_plate) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_plate) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_plitka1) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_plitka1) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_plitka1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_plitka2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_plitka2) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_plitka2) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_plitka2) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_plitka2) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_provoda_cech) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_provoda_cech) Parallax setting Material is assigned in LTX, skipping THM (crete\crete_provoda_ql_02) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_provoda_ql_02) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_provoda_ql_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_roof_rg) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_roof_rg) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_roof_rg) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_roof_rg) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_roof_rg) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_schiffer1_dark) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_schiffer1_dark) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_schiffer1_dark) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_schiffer1_dark) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_schiffer1_dark) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stena_04a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stena_04a) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_04a) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_04a) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_04a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stena_04d) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stena_04d) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_04d) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_04d) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_04d) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_04f) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_04f) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_04f) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_04g) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_04g) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_04g) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stena_04h) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stena_04h) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_04h) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_04h) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_04h) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stena_ch_08) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stena_ch_08) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_ch_08) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_ch_08) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_ch_08) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stena_ch_13) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stena_ch_13) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_ch_13) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_ch_13) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_ch_13) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stena_ch_14) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stena_ch_14) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_ch_14) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_ch_14) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_ch_14) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stena_gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stena_gr) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stena_gr) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stena_gr) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stena_gr) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_stolb_rail) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_stolb_rail) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_stolb_rail) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stolb_rail) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stolb_rail) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_stupeni_a) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stupeni_a) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stupeni_a) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_stupeni_b) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_stupeni_b) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_stupeni_b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls11) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls11) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls11) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls11) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls11) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls13) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls13) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls13) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls13) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls13) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls16) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls16) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls16) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls16) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls16) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls18) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls18) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls18) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls18) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls18) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls18a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls18a) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls18a) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls18a) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls18a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls2) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls2) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls2) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls20) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls20) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls20) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls20) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls20) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls3) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls3) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls3) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls3) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls3) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls5) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls5) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls5) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls5) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls5) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_02) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_02) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_iov) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_iov) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_j12) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_j12) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_j12) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_j12) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_j12) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_j12b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_j12b) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_j12b) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_j12b) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_j12b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_j3a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_j3a) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_j3a) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_j3a) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_j3a) Bump Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_old_01) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_old_01) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_old_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_old_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_old_02) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_old_02) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_old_02) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_old_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_old_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_old_03) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_old_03) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_old_03) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_old_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_pryp_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_pryp_01) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_pryp_01) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_pryp_01) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_pryp_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_pryp_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_pryp_02) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_pryp_02) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_pryp_02) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_pryp_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_rg03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_rg03) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_rg03) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_rg03) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_rg03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_rg05) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_rg05) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_rg05) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_rg05) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_rg05) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (crete\crete_walls_rg06) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (crete\crete_walls_rg06) Detail Name setting Material is assigned in LTX, skipping THM (crete\crete_walls_rg06) Material setting Parallax is assigned true in LTX, skipping THM (crete\crete_walls_rg06) Parallax setting Bump Name is assigned in LTX, skipping THM (crete\crete_walls_rg06) Bump Name setting Material is assigned in LTX, skipping THM (detail\detail_asfalt_det1) Material setting Parallax is assigned true in LTX, skipping THM (detail\detail_asfalt_det1) Parallax setting Material is assigned in LTX, skipping THM (detail\detail_beton_det1) Material setting Parallax is assigned true in LTX, skipping THM (detail\detail_beton_det1) Parallax setting Material is assigned in LTX, skipping THM (detail\detail_beton_det3) Material setting Parallax is assigned true in LTX, skipping THM (detail\detail_beton_det3) Parallax setting Material is assigned in LTX, skipping THM (detail\detail_beton_det3_u) Material setting Parallax is assigned true in LTX, skipping THM (detail\detail_beton_det3_u) Parallax setting Material is assigned in LTX, skipping THM (detail\detail_grnd_grass) Material setting Parallax is assigned true in LTX, skipping THM (detail\detail_grnd_grass) Parallax setting Bump Name is assigned in LTX, skipping THM (detail\detail_grnd_grass) Bump Name setting Material is assigned in LTX, skipping THM (detail\detail_stucco_det3) Material setting Parallax is assigned true in LTX, skipping THM (detail\detail_stucco_det3) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_electricunit_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_electricunit_01) Detail Name setting Material is assigned in LTX, skipping THM (door\door_electricunit_01) Material setting Parallax is assigned true in LTX, skipping THM (door\door_electricunit_01) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_electricunit_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_electricunit_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_electricunit_02) Detail Name setting Material is assigned in LTX, skipping THM (door\door_electricunit_02) Material setting Parallax is assigned true in LTX, skipping THM (door\door_electricunit_02) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_electricunit_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_electricunit_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_electricunit_03) Detail Name setting Material is assigned in LTX, skipping THM (door\door_electricunit_03) Material setting Parallax is assigned true in LTX, skipping THM (door\door_electricunit_03) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_electricunit_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_electricunit_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_electricunit_04) Detail Name setting Material is assigned in LTX, skipping THM (door\door_electricunit_04) Material setting Parallax is assigned true in LTX, skipping THM (door\door_electricunit_04) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_electricunit_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gate_metal_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gate_metal_01) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gate_metal_01) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gate_metal_01) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gate_metal_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gate_metal_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gate_metal_02) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gate_metal_02) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gate_metal_02) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gate_metal_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gate_metal_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gate_metal_03) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gate_metal_03) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gate_metal_03) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gate_metal_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gr) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gr) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gr) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gr) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gr02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gr02) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gr02) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gr02) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gr02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gr03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gr03) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gr03) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gr03) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gr03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gr04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gr04) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gr04) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gr04) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gr04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gr05) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gr05) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gr05) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gr05) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gr05) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_gr1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_gr1) Detail Name setting Material is assigned in LTX, skipping THM (door\door_gr1) Material setting Parallax is assigned true in LTX, skipping THM (door\door_gr1) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_gr1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_j02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_j02) Detail Name setting Material is assigned in LTX, skipping THM (door\door_j02) Material setting Parallax is assigned true in LTX, skipping THM (door\door_j02) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_j02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_j03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_j03) Detail Name setting Material is assigned in LTX, skipping THM (door\door_j03) Material setting Parallax is assigned true in LTX, skipping THM (door\door_j03) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_j03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_korob_wh) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_korob_wh) Detail Name setting Material is assigned in LTX, skipping THM (door\door_korob_wh) Material setting Parallax is assigned true in LTX, skipping THM (door\door_korob_wh) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_korob_wh) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_metal_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_metal_01) Detail Name setting Material is assigned in LTX, skipping THM (door\door_metal_01) Material setting Parallax is assigned true in LTX, skipping THM (door\door_metal_01) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_metal_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_metal_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_metal_02) Detail Name setting Material is assigned in LTX, skipping THM (door\door_metal_02) Material setting Parallax is assigned true in LTX, skipping THM (door\door_metal_02) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_metal_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_metal_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_metal_03) Detail Name setting Material is assigned in LTX, skipping THM (door\door_metal_03) Material setting Parallax is assigned true in LTX, skipping THM (door\door_metal_03) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_metal_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_rusty_iron_0) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_rusty_iron_0) Detail Name setting Material is assigned in LTX, skipping THM (door\door_rusty_iron_0) Material setting Parallax is assigned true in LTX, skipping THM (door\door_rusty_iron_0) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_rusty_iron_0) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_sheet) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_sheet) Detail Name setting Material is assigned in LTX, skipping THM (door\door_sheet) Material setting Parallax is assigned true in LTX, skipping THM (door\door_sheet) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_sheet) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_trader) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_trader) Detail Name setting Material is assigned in LTX, skipping THM (door\door_trader) Material setting Parallax is assigned true in LTX, skipping THM (door\door_trader) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_trader) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_vorota_ch_train) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_vorota_ch_train) Detail Name setting Material is assigned in LTX, skipping THM (door\door_vorota_ch_train) Material setting Parallax is assigned true in LTX, skipping THM (door\door_vorota_ch_train) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_vorota_ch_train) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_w01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_w01) Detail Name setting Material is assigned in LTX, skipping THM (door\door_w01) Material setting Parallax is assigned true in LTX, skipping THM (door\door_w01) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_w01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_white_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_white_01) Detail Name setting Material is assigned in LTX, skipping THM (door\door_white_01) Material setting Parallax is assigned true in LTX, skipping THM (door\door_white_01) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_white_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_white_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_white_02) Detail Name setting Material is assigned in LTX, skipping THM (door\door_white_02) Material setting Parallax is assigned true in LTX, skipping THM (door\door_white_02) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_white_02) Bump Name setting Material is assigned in LTX, skipping THM (door\door_white_04) Material setting Parallax is assigned true in LTX, skipping THM (door\door_white_04) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_white_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_wood_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_wood_01) Detail Name setting Material is assigned in LTX, skipping THM (door\door_wood_01) Material setting Parallax is assigned true in LTX, skipping THM (door\door_wood_01) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_wood_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (door\door_wood_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (door\door_wood_03) Detail Name setting Material is assigned in LTX, skipping THM (door\door_wood_03) Material setting Parallax is assigned true in LTX, skipping THM (door\door_wood_03) Parallax setting Bump Name is assigned in LTX, skipping THM (door\door_wood_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_dirty1_gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_dirty1_gr) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_dirty1_gr) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_dirty1_gr) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_dirty1_gr) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_dirty_gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_dirty_gr) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_dirty_gr) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_dirty_gr) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_dirty_gr) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_linoleum_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_linoleum_01) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_linoleum_01) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_linoleum_01) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_linoleum_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_linoleum_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_linoleum_02) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_linoleum_02) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_linoleum_02) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_linoleum_02) Bump Name setting Material is assigned in LTX, skipping THM (floor\floor_parket_01) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_parket_01) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_parket_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_pitch_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_pitch_01) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_pitch_01) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_pitch_01) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_pitch_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_01) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_01) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_01) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_02) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_02) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_02) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_02b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_02b) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_02b) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_02b) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_02b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_03) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_03) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_03) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_04) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_04) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_04) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_05) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_05) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_05) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_05) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_05) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_06) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_06) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_06) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_06) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_06) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_08) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_08) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_08) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_08) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_08) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_09) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_09) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_09) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_09) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_09) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (floor\floor_tile_10) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (floor\floor_tile_10) Detail Name setting Material is assigned in LTX, skipping THM (floor\floor_tile_10) Material setting Parallax is assigned true in LTX, skipping THM (floor\floor_tile_10) Parallax setting Bump Name is assigned in LTX, skipping THM (floor\floor_tile_10) Bump Name setting Material is assigned in LTX, skipping THM (fx\fx_gradient) Material setting Parallax is assigned true in LTX, skipping THM (fx\fx_gradient) Parallax setting Material is assigned in LTX, skipping THM (fx\fx_gradient1) Material setting Parallax is assigned true in LTX, skipping THM (fx\fx_gradient1) Parallax setting Material is assigned in LTX, skipping THM (fx\fx_gradient_02) Material setting Parallax is assigned true in LTX, skipping THM (fx\fx_gradient_02) Parallax setting Material is assigned in LTX, skipping THM (fx\fx_rain) Material setting Parallax is assigned true in LTX, skipping THM (fx\fx_rain) Parallax setting Material is assigned in LTX, skipping THM (fx\fx_rainsplash1) Material setting Parallax is assigned true in LTX, skipping THM (fx\fx_rainsplash1) Parallax setting Material is assigned in LTX, skipping THM (fx\fx_sun) Material setting Parallax is assigned true in LTX, skipping THM (fx\fx_sun) Parallax setting Material is assigned in LTX, skipping THM (fx\fx_sun_rise) Material setting Parallax is assigned true in LTX, skipping THM (fx\fx_sun_rise) Parallax setting Material is assigned in LTX, skipping THM (glas\glas_gr01) Material setting Parallax is assigned true in LTX, skipping THM (glas\glas_gr01) Parallax setting Bump Name is assigned in LTX, skipping THM (glas\glas_gr01) Bump Name setting Material is assigned in LTX, skipping THM (glas\glas_gr02) Material setting Parallax is assigned true in LTX, skipping THM (glas\glas_gr02) Parallax setting Bump Name is assigned in LTX, skipping THM (glas\glas_gr02) Bump Name setting Material is assigned in LTX, skipping THM (glas\glas_lab) Material setting Parallax is assigned true in LTX, skipping THM (glas\glas_lab) Parallax setting Bump Name is assigned in LTX, skipping THM (glas\glas_lab) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (glas\glas_windows3b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (glas\glas_windows3b) Detail Name setting Material is assigned in LTX, skipping THM (glas\glas_windows3b) Material setting Parallax is assigned true in LTX, skipping THM (glas\glas_windows3b) Parallax setting Bump Name is assigned in LTX, skipping THM (glas\glas_windows3b) Bump Name setting Material is assigned in LTX, skipping THM (glas\glas_windows4a) Material setting Parallax is assigned true in LTX, skipping THM (glas\glas_windows4a) Parallax setting Bump Name is assigned in LTX, skipping THM (glas\glas_windows4a) Bump Name setting Material is assigned in LTX, skipping THM (glas\glas_windows6) Material setting Parallax is assigned true in LTX, skipping THM (glas\glas_windows6) Parallax setting Bump Name is assigned in LTX, skipping THM (glas\glas_windows6) Bump Name setting Material is assigned in LTX, skipping THM (glas\glas_windows6b) Material setting Parallax is assigned true in LTX, skipping THM (glas\glas_windows6b) Parallax setting Bump Name is assigned in LTX, skipping THM (glas\glas_windows6b) Bump Name setting Material is assigned in LTX, skipping THM (glow\fx_volume1) Material setting Parallax is assigned true in LTX, skipping THM (glow\fx_volume1) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_04) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_04) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_fire1) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_fire1) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_galogen) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_galogen) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_orange) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_orange) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_orange_bright) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_orange_bright) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_red2) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_red2) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_torch_r2) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_torch_r2) Parallax setting Material is assigned in LTX, skipping THM (glow\glow_white) Material setting Parallax is assigned true in LTX, skipping THM (glow\glow_white) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (grnd\grnd_concrete_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (grnd\grnd_concrete_01) Detail Name setting Material is assigned in LTX, skipping THM (grnd\grnd_concrete_01) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_concrete_01) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_concrete_01) Bump Name setting Material is assigned in LTX, skipping THM (grnd\grnd_dirt_dark) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_dirt_dark) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_dirt_dark) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (grnd\grnd_dirt_dark2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (grnd\grnd_dirt_dark2) Detail Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (grnd\grnd_dry_gr_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (grnd\grnd_dry_gr_01) Detail Name setting Material is assigned in LTX, skipping THM (grnd\grnd_dry_gr_01) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_dry_gr_01) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_dry_gr_01) Bump Name setting Material is assigned in LTX, skipping THM (grnd\grnd_dry_j02) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_dry_j02) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_dry_j02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (grnd\grnd_land_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (grnd\grnd_land_01) Detail Name setting Material is assigned in LTX, skipping THM (grnd\grnd_land_01) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_land_01) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_land_01) Bump Name setting Material is assigned in LTX, skipping THM (grnd\grnd_leaves) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_leaves) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_leaves) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (grnd\grnd_obriv_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (grnd\grnd_obriv_01) Detail Name setting Material is assigned in LTX, skipping THM (grnd\grnd_obriv_01) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_obriv_01) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_obriv_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (grnd\grnd_precipice_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (grnd\grnd_precipice_01) Detail Name setting Material is assigned in LTX, skipping THM (grnd\grnd_precipice_01) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_precipice_01) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_precipice_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (grnd\grnd_zemlya) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (grnd\grnd_zemlya) Detail Name setting Material is assigned in LTX, skipping THM (grnd\grnd_zemlya) Material setting Parallax is assigned true in LTX, skipping THM (grnd\grnd_zemlya) Parallax setting Bump Name is assigned in LTX, skipping THM (grnd\grnd_zemlya) Bump Name setting Material is assigned in LTX, skipping THM (item\item_delo) Material setting Parallax is assigned true in LTX, skipping THM (item\item_delo) Parallax setting Material is assigned in LTX, skipping THM (item\item_kanyaka) Material setting Parallax is assigned true in LTX, skipping THM (item\item_kanyaka) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_angar_a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_angar_a) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_angar_a) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_angar_a) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_angar_a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_angar_a_d) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_angar_a_d) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_angar_a_d) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_angar_a_d) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_angar_a_d) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_balka_ch_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_balka_ch_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_barrel_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_barrel_01) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_barrel_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_barrel_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_barrel_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_barrel_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_barrel_02) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_barrel_02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_barrel_02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_barrel_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_barrel_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_barrel_03) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_barrel_03) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_barrel_03) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_barrel_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_barrel_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_barrel_04) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_barrel_04) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_barrel_04) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_barrel_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_barrel_05) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_barrel_05) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_barrel_05) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_barrel_05) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_barrel_05) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_barrel_big) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_barrel_big) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_barrel_big) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_barrel_big) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_barrel_big) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_control_center_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_control_center_04) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_control_center_04) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_control_center_04) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_control_center_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_daha_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_daha_02) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_daha_02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_daha_02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_daha_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_daxa2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_daxa2) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_daxa2) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_daxa2) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_daxa2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_dirki_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_dirki_02) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_dirki_02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_dirki_02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_dirki_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_electr_box_1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_electr_box_1) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_electr_box_1) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_electr_box_1) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_electr_box_1) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_floor_plate_03) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_floor_plate_03) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_floor_plate_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_gar_pod_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_gar_pod_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_garage_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_garage_02) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_garage_02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_garage_02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_garage_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_garage_gate_01a_r) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_garage_gate_01a_r) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_garage_gate_01a_r) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_garage_gate_01a_r) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_garage_gate_01a_r) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_garage_gate_rjav) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_garage_gate_rjav) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_garage_gate_rjav) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_garage_gate_rjav) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_garage_gate_rjav) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_garage_gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_garage_gr) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_garage_gr) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_garage_gr) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_garage_gr) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_01) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_garage_pryp_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_03) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_03) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_garage_pryp_03) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_garage_pryp_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_gate_j01a) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_gate_j01a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_girder_reil) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_girder_reil) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_girder_reil) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_girder_reil) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_girder_reil) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_greenrust_ql) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_greenrust_ql) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_greenrust_ql) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_greenrust_ql) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_greenrust_ql) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_phone_gr01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_phone_gr01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_phone_gr01) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_phone_gr02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_phone_gr02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_phone_gr02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_pod_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_pod_01) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_pod_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_pod_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_pod_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_pod_01_stears) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_pod_01_stears) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_pod_01_stears) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_pod_01_stears) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_pod_01_stears) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_railroad_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_railroad_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_railroad_01) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_railroad_02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_railroad_02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_railroad_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_railroad_05) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_railroad_05) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_railroad_05) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_railroad_05) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_refllist_ql) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_refllist_ql) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_refllist_ql) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_refllist_ql) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_refllist_ql) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_rja_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_rja_01) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_rja_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_rja_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_rja_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_rja_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_rja_02) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_rja_02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_rja_02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_rja_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_rja_blue) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_rja_blue) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_rja_blue) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_rja_blue) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_rja_blue) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_rja_green) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_rja_green) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_rja_green) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_rja_green) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_rja_green) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_rust_dark) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_rust_dark) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_rust_dark) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_rust_dark) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_rust_dark) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_set2_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_set2_iov) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_set2_iov) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_set2_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_set2_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_stena_ch_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_stena_ch_04) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_stena_ch_04) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_stena_ch_04) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_stena_ch_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_stena_ch_08) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_stena_ch_08) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_stena_ch_08) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_stena_ch_08) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_stena_ch_08) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_steps1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_steps1) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_steps1) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_steps1) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_steps1) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_truba_factory) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_truba_factory) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_truba_factory) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_truba_pod_01) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_truba_pod_01) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_truba_pod_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_truba_ql02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_truba_ql02) Detail Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_tubes3c) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_tubes3c) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_tubes3c) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_tubes3c) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_tubes3c) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_tubes6) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_tubes6) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_tubes6) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_tubes6) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_tubes6) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_tubes7) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_tubes7) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_tubes7) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_tubes7) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_tubes7) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_tubes_j3) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_tubes_j3) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_tubes_j3) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_tubes_j3) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_tubes_j3) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_wall_gr02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_wall_gr02) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_wall_gr02) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_wall_gr02) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_wall_gr02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls10) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls10) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls10) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls10) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls10) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls11) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls11) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls11) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls11) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls11) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls11_tail) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls11_tail) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls11_tail) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls11_tail) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls11_tail) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls13) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls13) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls13) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls13) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls13) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls14) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls14) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls14) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls14) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls14) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls20) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls20) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls20) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls20) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls20) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls21) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls21) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls21) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls21) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls21) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls7) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls7) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls7) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls7) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls7) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (mtl\mtl_walls8) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (mtl\mtl_walls8) Detail Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls8) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls8) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls8) Bump Name setting Material is assigned in LTX, skipping THM (mtl\mtl_walls8_old) Material setting Parallax is assigned true in LTX, skipping THM (mtl\mtl_walls8_old) Parallax setting Bump Name is assigned in LTX, skipping THM (mtl\mtl_walls8_old) Bump Name setting Material is assigned in LTX, skipping THM (pfx\pfx_ani-fire01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_ani-fire01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_10) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_10) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_11) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_11) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_16) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_16) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_17) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_17) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_18) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_18) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_20) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_20) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_21) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_21) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_23) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_23) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_2_green) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_2_green) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_3) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_3) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_4) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_4) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_5) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_5) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_6) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_6) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_7) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_7) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_8) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_8) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_9) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_9) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_vegetation) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_anomaly_vegetation) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_blood_vapor) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_blood_vapor) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_bloodsplash1) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_bloodsplash1) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_blurry_cloud) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_blurry_cloud) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_bubble_1) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_bubble_1) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist2) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist2) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist2inv) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist2inv) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist3) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist3) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist4) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist4) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist7) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist7) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist8) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist8) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist9) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist9) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist_glass) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist_glass) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist_glass3) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist_glass3) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist_glass4) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist_glass4) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist_glass5) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist_glass5) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_dist_glass6) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_dist_glass6) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_distort_anomaly) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_distort_anomaly) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_distortion) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_distortion) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_expl_01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_expl_01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flame) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flame) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flame_01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flame_01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flamefx_01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flamefx_01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flash_01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flash_01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flash_02) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flash_02) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flash_04) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flash_04) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flash_05) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flash_05) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flash_07) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flash_07) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_flash_08) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_flash_08) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_light1) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_light1) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_light3) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_light3) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_light4) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_light4) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_lighting_stancia_01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_lighting_stancia_01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_lighting_stancia_02) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_lighting_stancia_02) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_lightning_01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_lightning_01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_lightning_02) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_lightning_02) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_ligth_6) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_ligth_6) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_plasma) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_plasma) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_smoke_a) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_smoke_a) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_smoke_b) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_smoke_b) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_splash3) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_splash3) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_splash_01) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_splash_01) Parallax setting Material is assigned in LTX, skipping THM (pfx\pfx_water_wave) Material setting Parallax is assigned true in LTX, skipping THM (pfx\pfx_water_wave) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_agit) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_agit) Detail Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_balkon_perila_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_balkon_perila_01) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_balkon_perila_01) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_balkon_perila_01) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_bar_logo) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_bar_logo) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_bar_logo) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_barbwire1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_barbwire1) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_barbwire1) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_barbwire4) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_barbwire4) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_barrel2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_barrel2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_barrel2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_barrel2) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_barrel2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_bathhole2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_bathhole2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_bathhole2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_bathhole2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_bed2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_bed2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_bed2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_bed2) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_bed2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_bed2d) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_bed2d) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_bed2d) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_bed2d) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_bed2h) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_bed2h) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_bed2h) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_bed2h) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_bed2h) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_blanket) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_blanket) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_blanket) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_blevotina) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_blevotina) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_book_list) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_book_list) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_book_list) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_book_list) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_box1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_box1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_box1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_box1) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_box1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_box1a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_box1a) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_box1a) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_box1a) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_box1a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_box1b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_box1b) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_box1b) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_box1b) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_box1b) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_cable_bobbin) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_cable_bobbin) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_cable_bobbin) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_carpet) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_carpet) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_carpet) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_carpet) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_carpet) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_ceil2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_ceil2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_ceil2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_ceil2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_chair1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_chair1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_chair1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_chair1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_chair1a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_chair1a) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_chair1a) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_chair1a) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_chair1a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_chair2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_chair2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_chair2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_chair2) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_chair_2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_chair_2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_clothw) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_clothw) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_clothw) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_clothw) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_dolg) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_dolg) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_dolg_gerb) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_dolg_gerb) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_dolg_signs) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_dolg_signs) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_door8) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_door8) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_door8) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_door8) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_door8) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_door_ql) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_door_ql) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_door_ql) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_door_ql) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_door_tual) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_door_tual) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_door_tual) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_door_tual) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_door_tual) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_doorbox_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_doorbox_iov) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_doorbox_iov) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_doorbox_iov) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_elec_kran) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_elec_kran) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_elec_kran) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_elec_kran) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_elec_warning) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_elec_warning) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_elec_warning) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_elec_warning) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_electricalunit3b) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_electricalunit3b) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_electricalunit3b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_electrobox1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_electrobox1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_electrobox1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_electrobox1) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_electrounit4) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_electrounit4) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_facts) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_facts) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_facts) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_facts) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_freez) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_freez) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_freez) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_freez) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_freez) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_garbage1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_garbage1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_garbage1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_garbage1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_gidravlika) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_gidravlika) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_gidravlika) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_gidravlika) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_grafit) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_grafit) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_grafit) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_grafit) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_grate5) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_grate5) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_grate5) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_grate5) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_grate5) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_hanglock1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_hanglock1) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_hanglock2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_hanglock2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_house_door1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_house_door1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_house_door1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_house_door1) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_house_door1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_house_door2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_house_door2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_house_door2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_house_door2) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_house_door2) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_instrument_1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_instrument_1) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_instrument_1) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_iten4) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_iten4) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_iten4) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_kastrula) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_kastrula) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_koleso_kabin) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_koleso_kabin) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_koleso_kabin) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_koleso_kabin) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_koleso_opori) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_koleso_opori) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_koleso_opori) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_koleso_opori) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_konserv2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_konserv2) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_konserv2) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_konserva) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_konserva) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_konserva) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_kukla) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_kukla) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_lamppost2a) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_lamppost2a) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_lamppost2a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_lamppost_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_lamppost_iov) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_lamppost_iov) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_lamppost_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_lamppost_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_lep1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_lep1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_lep1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_lep1) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_lex_target) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_lex_target) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_lift_button) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_lift_button) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_lift_button) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_lift_button) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_lodochka) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_lodochka) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_lodochka) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_lodochka) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_map) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_map) Detail Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_map_2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_map_2) Detail Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_map_dolg) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_map_dolg) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_map_dolg) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_map_dolg) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_mus_kont_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_mus_kont_01) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_mus_kont_01) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_mus_kont_01) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_mus_kont_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_musor_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_musor_01) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_musor_01) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_musor_01) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_musor_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_musor_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_musor_02) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_musor_02) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_musor_02) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_musor_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_number) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_number) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_number) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_number) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_osadok_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_osadok_iov) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_osadok_iov) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_osadok_iov) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_pisuar_01_cy) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_pisuar_01_cy) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_pisuar_01_cy) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_posters01) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_posters01) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_priluki) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_priluki) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_priluki) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_primab) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_primab) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_primab) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_primar) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_primar) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_primar) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_provod_01) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_provod_01) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_provod_01) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_provod_03) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_provod_03) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_provod_03) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_provod_05) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_provod_05) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_provod_05) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_pult1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_pult1) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_pult1) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_pult2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_pult2) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_pult2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_pult3) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_pult3) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_pult3) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_pult3) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_pult3) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_pult4) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_pult4) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_pult4) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_radiation) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_radiation) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_radiation) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_radiation) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_reshetka_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_reshetka_01) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_reshetka_01) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_reshetka_01) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_rez) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_rez) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_rez) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_rez) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_roadblock1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_roadblock1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_roadblock1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_roadblock1) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_roadblock1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_roadborder2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_roadborder2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_roadborder2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_roadborder2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_roadborder3) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_roadborder3) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_roadborder3) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_roadborder3) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_roadborder3) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_roadborder_j2d) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_roadborder_j2d) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_roadborder_j2d) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_roadborder_j2d) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_sandaliki) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_sandaliki) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_shit_lab) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_shit_lab) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_sigarets) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_sigarets) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_signs) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_signs) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_signs) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_signs) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_signs) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_small_lamps) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_small_lamps) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_socket1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_socket1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_stena_07_d) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_stena_07_d) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_stena_07_d) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_stena_07_d) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_stena_07_d) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_switch1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_switch1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_tabl) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_tabl) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_tabl) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_tabl) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_table1c) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_table1c) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_table1c) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_table1c) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_table1c) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_table2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_table2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_table2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_table2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_torsion1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_torsion1) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_torsion1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_torsion1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_trube) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_trube) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_trube) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_trube) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_vagon04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_vagon04) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_vagon04) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_vagon04) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_vagon04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_vagon04a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_vagon04a) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_vagon04a) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_vagon04a) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_vagon04a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_vagon_d) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_vagon_d) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_vagon_d) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_vagon_d) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_vagon_d) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_vagon_gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_vagon_gr) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_vagon_gr) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_vagon_gr) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_vagon_gr) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (prop\prop_vagon_iov2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (prop\prop_vagon_iov2) Detail Name setting Material is assigned in LTX, skipping THM (prop\prop_vagon_iov2) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_vagon_iov2) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_vagon_iov2) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_wardrobe1) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_wardrobe1) Parallax setting Bump Name is assigned in LTX, skipping THM (prop\prop_wardrobe1) Bump Name setting Material is assigned in LTX, skipping THM (prop\prop_wardrobe1a) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_wardrobe1a) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_wardrobe2a) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_wardrobe2a) Parallax setting Material is assigned in LTX, skipping THM (prop\prop_zurnal) Material setting Parallax is assigned true in LTX, skipping THM (prop\prop_zurnal) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (roof\roof_golima) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (roof\roof_golima) Detail Name setting Material is assigned in LTX, skipping THM (roof\roof_golima) Material setting Parallax is assigned true in LTX, skipping THM (roof\roof_golima) Parallax setting Bump Name is assigned in LTX, skipping THM (roof\roof_golima) Bump Name setting Material is assigned in LTX, skipping THM (roof\roof_metal_01) Material setting Parallax is assigned true in LTX, skipping THM (roof\roof_metal_01) Parallax setting Bump Name is assigned in LTX, skipping THM (roof\roof_metal_01) Bump Name setting Material is assigned in LTX, skipping THM (roof\roof_metal_01_holes) Material setting Parallax is assigned true in LTX, skipping THM (roof\roof_metal_01_holes) Parallax setting Bump Name is assigned in LTX, skipping THM (roof\roof_metal_01_holes) Bump Name setting Material is assigned in LTX, skipping THM (roof\roof_schiffer_01) Material setting Parallax is assigned true in LTX, skipping THM (roof\roof_schiffer_01) Parallax setting Bump Name is assigned in LTX, skipping THM (roof\roof_schiffer_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (roof\roof_schiffer_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (roof\roof_schiffer_02) Detail Name setting Material is assigned in LTX, skipping THM (roof\roof_schiffer_02) Material setting Parallax is assigned true in LTX, skipping THM (roof\roof_schiffer_02) Parallax setting Bump Name is assigned in LTX, skipping THM (roof\roof_schiffer_02) Bump Name setting Material is assigned in LTX, skipping THM (roof\roof_smola) Material setting Parallax is assigned true in LTX, skipping THM (roof\roof_smola) Parallax setting Bump Name is assigned in LTX, skipping THM (roof\roof_smola) Bump Name setting Material is assigned in LTX, skipping THM (roof\roof_smola_02) Material setting Parallax is assigned true in LTX, skipping THM (roof\roof_smola_02) Parallax setting Bump Name is assigned in LTX, skipping THM (roof\roof_smola_02) Bump Name setting Material is assigned in LTX, skipping THM (sign\sign_alco) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_alco) Parallax setting Material is assigned in LTX, skipping THM (sign\sign_director) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_director) Parallax setting Material is assigned in LTX, skipping THM (sign\sign_gerb) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_gerb) Parallax setting Material is assigned in LTX, skipping THM (sign\sign_height1) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_height1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_height2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_height2) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_height2) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_height2) Parallax setting Material is assigned in LTX, skipping THM (sign\sign_info_01r) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_info_01r) Parallax setting Material is assigned in LTX, skipping THM (sign\sign_info_02r) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_info_02r) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_moscovgr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_moscovgr) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_moscovgr) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_moscovgr) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_rad) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_rad) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_rad) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_rad) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_selhoz) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_selhoz) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_selhoz) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_selhoz) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_set2_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_set2_iov) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_set2_iov) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_set2_iov) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_set_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_set_iov) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_set_iov) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_set_iov) Parallax setting Material is assigned in LTX, skipping THM (sign\sign_sportgr) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_sportgr) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_stop1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_stop1) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_stop1) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_stop1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_voltage1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_voltage1) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_voltage1) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_voltage1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_voltage2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_voltage2) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_voltage2) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_voltage2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (sign\sign_vorota_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (sign\sign_vorota_iov) Detail Name setting Material is assigned in LTX, skipping THM (sign\sign_vorota_iov) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_vorota_iov) Parallax setting Material is assigned in LTX, skipping THM (sign\sign_znaki) Material setting Parallax is assigned true in LTX, skipping THM (sign\sign_znaki) Parallax setting Material is assigned in LTX, skipping THM (ston\ston_beton_ch_01) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_beton_ch_01) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_beton_ch_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_beton_ch_01_a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_beton_ch_01_a) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_beton_ch_01_a) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_beton_ch_01_a) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_beton_ch_01_a) Bump Name setting Material is assigned in LTX, skipping THM (ston\ston_beton_ch_10) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_beton_ch_10) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_beton_ch_10) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_beton_floor_iov_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_beton_floor_iov_01) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_beton_floor_iov_01) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_beton_floor_iov_01) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_beton_floor_iov_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_beton_pod_03_border) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_beton_pod_03_border) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_beton_pod_03_border) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_beton_pod_03_border) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_beton_pod_03_border) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_beton_potolok_grey_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_beton_potolok_grey_iov) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_beton_potolok_grey_iov) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_beton_potolok_grey_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_beton_potolok_grey_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_beton_potolok_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_beton_potolok_iov) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_beton_potolok_iov) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_beton_potolok_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_beton_potolok_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_big_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_big_iov) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_big_iov) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_big_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_big_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_bordur_j02b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_bordur_j02b) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_bordur_j02b) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_bordur_j02b) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_bordur_j02b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_brick_gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_brick_gr) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_brick_gr) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_brick_gr) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_bricks11) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_bricks11) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_bricks11) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_bricks11) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_bricks11) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_bricks12a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_bricks12a) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_bricks12a) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_bricks12a) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_bricks12a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_bricks2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_bricks2) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_bricks2) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_bricks2) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_bricks2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_bricks3) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_bricks3) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_bricks3) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_bricks3) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_bricks3) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_briks_ch) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_briks_ch) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_briks_ch) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_briks_ch) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_briks_ch) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_briks_ch_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_briks_ch_iov) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_briks_ch_iov) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_briks_ch_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_briks_ch_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_floor_01gr) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_floor_01gr) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_floor_01gr) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_floor_01gr) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_floor_01gr) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_floor_03a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_floor_03a) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_floor_03a) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_floor_03a) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_floor_03a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_floor_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_floor_04) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_floor_04) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_floor_04) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_floor_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_granit_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_granit_01) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_granit_01) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_granit_01) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_granit_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_granit_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_granit_02) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_granit_02) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_granit_02) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_granit_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_kirpichi_a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_kirpichi_a) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_kirpichi_a) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_kirpichi_a) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_kirpichi_a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_musor2_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_musor2_iov) Detail Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_oblicovka_gr01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr01) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_oblicovka_gr01) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_oblicovka_gr01) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_oblicovka_gr02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr02) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_oblicovka_gr02) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_oblicovka_gr02) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_oblicovka_gr03_1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr03_1) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_oblicovka_gr03_1) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_oblicovka_gr03_1) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr03_1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_oblicovka_gr04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr04) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_oblicovka_gr04) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_oblicovka_gr04) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_oblicovka_gr04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_osnova) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_osnova) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_osnova) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_osnova) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_osnova) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_plitka_iov_wall_uzor) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_plitka_iov_wall_uzor) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_plitka_iov_wall_uzor) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_plitka_iov_wall_uzor) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_plitka_iov_wall_uzor) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_pobelka_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_pobelka_01) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_pobelka_01) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_pobelka_01) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_pobelka_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_pobelka_01_br) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_pobelka_01_br) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_pobelka_01_br) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_pobelka_01_br) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_pobelka_01_br) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stena_04b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stena_04b) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stena_04b) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stena_04b) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stena_04b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stena_04c) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stena_04c) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stena_04c) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stena_04c) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stena_04c) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stena_05b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stena_05b) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stena_05b) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stena_05b) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stena_05b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stena_07_e) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stena_07_e) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stena_07_e) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stena_07_e) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stena_07_e) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stena_ch_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stena_ch_03) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stena_ch_03) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stena_ch_03) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stena_ch_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stena_marbl_m_03_back) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stena_marbl_m_03_back) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stena_marbl_m_03_back) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stena_marbl_m_03_back) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stena_marbl_m_03_back) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stuccobrick2_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stuccobrick2_iov) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stuccobrick2_iov) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stuccobrick2_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stuccobrick2_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_stupen_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_stupen_02) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_stupen_02) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_stupen_02) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_stupen_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_walls4) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_walls4) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_walls4) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_walls4) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_walls4) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (ston\ston_walls6) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (ston\ston_walls6) Detail Name setting Material is assigned in LTX, skipping THM (ston\ston_walls6) Material setting Parallax is assigned true in LTX, skipping THM (ston\ston_walls6) Parallax setting Bump Name is assigned in LTX, skipping THM (ston\ston_walls6) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (tile\tile_green) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (tile\tile_green) Detail Name setting Material is assigned in LTX, skipping THM (tile\tile_green) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_green) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_green) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (tile\tile_marble_2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (tile\tile_marble_2) Detail Name setting Material is assigned in LTX, skipping THM (tile\tile_marble_2) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_marble_2) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_marble_2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (tile\tile_plitka_lab) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (tile\tile_plitka_lab) Detail Name setting Material is assigned in LTX, skipping THM (tile\tile_plitka_lab) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_plitka_lab) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_plitka_lab) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (tile\tile_plitka_qllab) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (tile\tile_plitka_qllab) Detail Name setting Material is assigned in LTX, skipping THM (tile\tile_plitka_qllab) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_plitka_qllab) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_plitka_qllab) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (tile\tile_plitka_qllab_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (tile\tile_plitka_qllab_02) Detail Name setting Material is assigned in LTX, skipping THM (tile\tile_plitka_qllab_02) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_plitka_qllab_02) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_plitka_qllab_02) Bump Name setting Material is assigned in LTX, skipping THM (tile\tile_plitka_y_02) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_plitka_y_02) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_plitka_y_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (tile\tile_stena_ch) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (tile\tile_stena_ch) Detail Name setting Material is assigned in LTX, skipping THM (tile\tile_stena_ch) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_stena_ch) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_stena_ch) Bump Name setting Material is assigned in LTX, skipping THM (tile\tile_walls_pink_01) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_walls_pink_01) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_walls_pink_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (tile\tile_walls_red_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (tile\tile_walls_red_01) Detail Name setting Material is assigned in LTX, skipping THM (tile\tile_walls_red_01) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_walls_red_01) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_walls_red_01) Bump Name setting Material is assigned in LTX, skipping THM (tile\tile_walls_white_01) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_walls_white_01) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_walls_white_01) Bump Name setting Material is assigned in LTX, skipping THM (tile\tile_walls_white_02) Material setting Parallax is assigned true in LTX, skipping THM (tile\tile_walls_white_02) Parallax setting Bump Name is assigned in LTX, skipping THM (tile\tile_walls_white_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (trees\trees_bark) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (trees\trees_bark) Detail Name setting Material is assigned in LTX, skipping THM (trees\trees_bark) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_bark) Parallax setting Bump Name is assigned in LTX, skipping THM (trees\trees_bark) Bump Name setting Material is assigned in LTX, skipping THM (trees\trees_bark_mox) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_bark_mox) Parallax setting Bump Name is assigned in LTX, skipping THM (trees\trees_bark_mox) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (trees\trees_bark_sux2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (trees\trees_bark_sux2) Detail Name setting Material is assigned in LTX, skipping THM (trees\trees_bark_sux2) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_bark_sux2) Parallax setting Bump Name is assigned in LTX, skipping THM (trees\trees_bark_sux2) Bump Name setting Material is assigned in LTX, skipping THM (trees\trees_bark_sux3) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_bark_sux3) Parallax setting Bump Name is assigned in LTX, skipping THM (trees\trees_bark_sux3) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Detail Name setting Material is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_bark_sux_mox) Parallax setting Bump Name is assigned in LTX, skipping THM (trees\trees_bark_sux_mox) Bump Name setting Material is assigned in LTX, skipping THM (trees\trees_forestwall1) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_forestwall1) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (trees\trees_spil) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (trees\trees_spil) Detail Name setting Material is assigned in LTX, skipping THM (trees\trees_spil) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_spil) Parallax setting Bump Name is assigned in LTX, skipping THM (trees\trees_spil) Bump Name setting Material is assigned in LTX, skipping THM (trees\trees_vetka_green_2v) Material setting Parallax is assigned true in LTX, skipping THM (trees\trees_vetka_green_2v) Parallax setting Material is assigned in LTX, skipping THM (veh\veh_avtobus_laz_orange) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_avtobus_laz_orange) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_avtobus_laz_orange) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_diesel1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_diesel1) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_diesel1) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_diesel1) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_diesel1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_diesel1b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_diesel1b) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_diesel1b) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_diesel1b) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_diesel1c) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_diesel1c) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_diesel1c) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_diesel1c) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_diesel1c) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_diesel1d) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_diesel1d) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_diesel1d) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_diesel1d) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_diesel1d) Bump Name setting Material is assigned in LTX, skipping THM (veh\veh_diesel_2) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_diesel_2) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_diesel_2) Bump Name setting Material is assigned in LTX, skipping THM (veh\veh_gaz_f) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_gaz_f) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_gaz_f) Bump Name setting Material is assigned in LTX, skipping THM (veh\veh_kamaz_u_br) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_kamaz_u_br) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_kamaz_u_br) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_kamazwheel1a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_kamazwheel1a) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_kamazwheel1a) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_kamazwheel1a) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_kamazwheel1a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_lada_br) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_lada_br) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_lada_br) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_lada_br) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_lada_br) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_ladawheels1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_ladawheels1) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_ladawheels1) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_ladawheels1) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_ladawheels1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (veh\veh_mi24_fire) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (veh\veh_mi24_fire) Detail Name setting Material is assigned in LTX, skipping THM (veh\veh_mi24_fire) Material setting Parallax is assigned true in LTX, skipping THM (veh\veh_mi24_fire) Parallax setting Bump Name is assigned in LTX, skipping THM (veh\veh_mi24_fire) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_ceiling_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_ceiling_01) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_ceiling_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_ceiling_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_ceiling_01) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_orange_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_orange_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_orange_01) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_orange_02) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_orange_02) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_orange_02) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_red_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_red_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_red_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_schiffer_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_schiffer_01) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_schiffer_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_schiffer_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_schiffer_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stena_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stena_01) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stena_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stena_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stena_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stena_05b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stena_05b) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stena_05b) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stena_05b) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stena_05b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_01) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_02) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_02) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_02) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_02) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_03) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_03) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_04) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_04) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_04) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_04) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_05) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_05) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_05) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_05) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_05) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_06) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_06) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_06) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_06) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_06) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_08) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_08) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_08) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_09) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_09) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_09) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_09) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_09) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_10) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_10) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_10) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_10) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_10) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_11) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_11) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_11) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_11) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_11) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_stucco_12) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_stucco_12) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_stucco_12) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_stucco_12) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_stucco_12) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_wallpaper_02) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_wallpaper_02) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_wallpaper_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_wallpaper_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_wallpaper_03) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_wallpaper_03) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_wallpaper_03) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_wallpaper_03) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_walls_paint_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_walls_paint_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_walls_paint_01) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_walls_paint_02) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_walls_paint_02) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_walls_paint_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wall\wall_walls_paint_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wall\wall_walls_paint_03) Detail Name setting Material is assigned in LTX, skipping THM (wall\wall_walls_paint_03) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_walls_paint_03) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_walls_paint_03) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_walls_paint_05) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_walls_paint_05) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_walls_paint_05) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_yellow_01) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_yellow_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_yellow_01) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_yellow_02) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_yellow_02) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_yellow_02) Bump Name setting Material is assigned in LTX, skipping THM (wall\wall_yellow_dekor) Material setting Parallax is assigned true in LTX, skipping THM (wall\wall_yellow_dekor) Parallax setting Bump Name is assigned in LTX, skipping THM (wall\wall_yellow_dekor) Bump Name setting Material is assigned in LTX, skipping THM (water\water_dudv) Material setting Parallax is assigned true in LTX, skipping THM (water\water_dudv) Parallax setting Material is assigned in LTX, skipping THM (water\water_normal) Material setting Parallax is assigned true in LTX, skipping THM (water\water_normal) Parallax setting Material is assigned in LTX, skipping THM (water\water_ryaska1) Material setting Parallax is assigned true in LTX, skipping THM (water\water_ryaska1) Parallax setting Bump Name is assigned in LTX, skipping THM (water\water_ryaska1) Bump Name setting Material is assigned in LTX, skipping THM (water\water_ryska) Material setting Parallax is assigned true in LTX, skipping THM (water\water_ryska) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (water\water_studen) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (water\water_studen) Detail Name setting Material is assigned in LTX, skipping THM (water\water_studen) Material setting Parallax is assigned true in LTX, skipping THM (water\water_studen) Parallax setting Bump Name is assigned in LTX, skipping THM (water\water_studen) Bump Name setting Material is assigned in LTX, skipping THM (wind\wind_01) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_01) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (wind\wind_03_ch) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wind\wind_03_ch) Detail Name setting Material is assigned in LTX, skipping THM (wind\wind_03_ch) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_03_ch) Parallax setting Bump Name is assigned in LTX, skipping THM (wind\wind_03_ch) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wind\wind_04) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wind\wind_04) Detail Name setting Material is assigned in LTX, skipping THM (wind\wind_04) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_04) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_04_ch) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_04_ch) Parallax setting Bump Name is assigned in LTX, skipping THM (wind\wind_04_ch) Bump Name setting Material is assigned in LTX, skipping THM (wind\wind_04a) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_04a) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_05) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_05) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_05_ch) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_05_ch) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_97) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_97) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_gr02) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_gr02) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_gr03) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_gr03) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_hr_gr1) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_hr_gr1) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_hr_gr2) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_hr_gr2) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (wind\wind_j04c) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wind\wind_j04c) Detail Name setting Material is assigned in LTX, skipping THM (wind\wind_j04c) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_j04c) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_j06a) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_j06a) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_j06b) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_j06b) Parallax setting Material is assigned in LTX, skipping THM (wind\wind_podokonnik) Material setting Parallax is assigned true in LTX, skipping THM (wind\wind_podokonnik) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_1) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_1) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_1_1) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_1_1) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_1_2) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_1_2) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_1_3) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_1_3) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_1_4) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_1_4) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_1_5) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_1_5) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_2) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_2) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_3) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_3) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_drop_1) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_drop_1) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_drop_2) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_drop_2) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_drop_3) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_drop_3) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_blood_drop_4) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_blood_drop_4) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_danger_a_01) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_danger_a_01) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_freedon_sign) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_freedon_sign) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_graz3) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_graz3) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_pl_1) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_pl_1) Parallax setting Material is assigned in LTX, skipping THM (wm\wm_pl_5) Material setting Parallax is assigned true in LTX, skipping THM (wm\wm_pl_5) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_board_01) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_board_01) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_board_01) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_board_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_board_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_doski) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_doski) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_doski) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_doski) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_doski) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_doski2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_doski2) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_doski2) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_doski2) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_doski2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_doski2_1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_doski2_1) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_doski2_1) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_doski2_1) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_doski2_1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_doski_1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_doski_1) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_doski_1) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_doski_1) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_doski_1) Bump Name setting Material is assigned in LTX, skipping THM (wood\wood_fence_01) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_fence_01) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_fence_01) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_fire) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_fire) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_fire) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_fire) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_fire) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_furn_mike) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_furn_mike) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_furn_mike) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_furn_mike) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_iov_bench) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_iov_bench) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_iov_bench) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_iov_bench) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_iov_bench) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_jasik) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_jasik) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_jasik) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_jasik) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_jasik) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_jasik2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_jasik2) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_jasik2) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_jasik2) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_jasik2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_kraska_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_kraska_iov) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_kraska_iov) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_kraska_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_kraska_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_oblom_ql) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_oblom_ql) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_oblom_ql) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_oblom_ql) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_oblom_ql) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_old_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_old_iov) Detail Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_paint_iov02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_paint_iov02) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_paint_iov02) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_paint_iov02) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_paint_iov02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_palitra) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_palitra) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_palitra) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_palitra) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_palitra) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_parket_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_parket_02) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_parket_02) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_parket_02) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_parket_gr01a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_parket_gr01a) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_parket_gr01a) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_parket_gr01a) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_parket_gr01a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_parket_gr01b) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_parket_gr01b) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_parket_gr01b) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_parket_gr01b) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_parket_gr01b) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_parquet_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_parquet_iov) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_parquet_iov) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_parquet_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_parquet_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_perila) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_perila) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_perila) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_perila) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_perila) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_plank1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_plank1) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_plank1) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_plank1) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_plank1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_plank4) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_plank4) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_plank4) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_plank4) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_plank4) Bump Name setting Material is assigned in LTX, skipping THM (wood\wood_plank6) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_plank6) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_plank6) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_plank7) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_plank7) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_plank7) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_plank7) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_plank7) Bump Name setting Material is assigned in LTX, skipping THM (wood\wood_plank8) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_plank8) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_plank8) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_platband1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_platband1) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_platband1) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_platband1) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_platband1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_razlom_1) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_razlom_1) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_razlom_1) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_razlom_1) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_razlom_1) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_set_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_set_iov) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_set_iov) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_set_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_set_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_stena_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_stena_iov) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_stena_iov) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_stena_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_stena_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_stolb_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_stolb_iov) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_stolb_iov) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_stolb_iov) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_stolb_iov) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_stroydoska_iov) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_stroydoska_iov) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_stroydoska_iov) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_stroydoska_iov) Parallax setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_table_02) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_table_02) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_table_02) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_table_02) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_table_02) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_table_03) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_table_03) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_table_03) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_table_03) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_table_03) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_tor) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_tor) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_tor) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_tor) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_tor) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_walls11) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_walls11) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_walls11) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_walls11) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_walls11) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_walls12) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_walls12) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_walls12) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_walls12) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_walls12) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_walls2) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_walls2) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_walls2) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_walls2) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_walls2) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_walls4a) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_walls4a) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_walls4a) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_walls4a) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_walls4a) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_walls7) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_walls7) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_walls7) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_walls7) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_walls7) Bump Name setting BumpDiffuse Flag is assigned in LTX, skipping THM (wood\wood_wire) BumpDiffuse Flag setting Detail Name is assigned in LTX, skipping THM (wood\wood_wire) Detail Name setting Material is assigned in LTX, skipping THM (wood\wood_wire) Material setting Parallax is assigned true in LTX, skipping THM (wood\wood_wire) Parallax setting Bump Name is assigned in LTX, skipping THM (wood\wood_wire) Bump Name setting * Reading Textures:MINI LTX: Count of .ltx files in Textures: = 178 * HWDST/PCF supported and used * Managed textures disabled s != u32(-1) - r__tf_aniso 8 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! "h:\s.t.a.l.k.e.r. - lost alpha dc extended\bins\xr_3da.exe" -noprefetch -nospawncheck -start server(roman - Зачистить базу наёмников/single/alife/load) * phase time: 5 ms * phase cmem: 233767 K $ Frame [3]; : Game_Start: Engine ver. Release(7956), Game: v2.86.34.gold(181128)(7235) $ Frame [3]; : level_weathers:initing level_weathers $ Frame [3]; : surge_manager:surge_manager inited $ Frame [3]; : stalker_network:initing stalker_network $ Frame [3]; : garbage_cleaner:init * Log file has been saved successfully! * phase time: 170 ms * phase cmem: 243431 K * phase time: 4 ms * phase cmem: 243434 K * Loading spawn registry... * 27310 spawn points are successfully loaded * Loading objects... * 39371 objects are successfully loaded $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[15986] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[16431] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[16651] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[16808] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[18065] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[18265] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[35792] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[35814] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[37279] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[38143] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[38504] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[46836] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47077] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47100] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47286] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47309] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47568] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47591] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[47811] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[50891] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[51189] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[51346] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[51548] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[54303] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[54920] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55340] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55356] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55364] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55365] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55688] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55697] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[55698] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[62624] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[64046] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[82824] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[111455] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[111773] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[123121] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[161527] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[163624] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[164225] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[164552] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[173119] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[173304] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[173334] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[174578] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[174839] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[175325] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[175595] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[177436] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[177437] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[177756] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[177757] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[178652] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[178920] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[178957] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[179208] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[180946] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[181263] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[181297] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[183909] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[184459] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[184460] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[186959] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[189650] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[189698] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[189991] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[192870] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[193139] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[193823] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[194106] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[195618] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[195808] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[196582] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[196583] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[196796] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[196797] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[196823] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[197114] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[198746] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[198973] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[199238] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[199602] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[199658] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[199928] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[199944] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[200167] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[200635] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[201132] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[201836] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[202136] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[203072] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[203345] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[203367] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[203728] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[203996] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[204018] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[204262] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[204295] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[204626] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[205597] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[206637] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[206638] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[207831] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[208256] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[212306] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[212592] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[212989] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[213000] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[213274] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[213280] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[214541] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[214988] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[215002] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[215241] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[216943] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[217253] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[217628] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[218301] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[218930] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[219152] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[219374] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[219375] <~ zero string $ Frame [5]; : lua_extension:fTbl_deCompress:fGet_Str: symbol=[220010] <~ zero string $ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [5]; : load_storehouse: size=[17]/[225388]bytes : Build=[7235] $ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [5]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21846.885]kB $ Frame [5]; : GameTime=[05:43:17] Map(27)=[la08_deadcity], knowMaps=[9] * Log file has been saved successfully! * Game roman - Зачистить базу наёмников is successfully loaded from file 'appdata\savedgames\roman - Зачистить базу наёмников.sav' (2.997s) * phase time: 2996 ms * phase cmem: 314075 K * phase time: 43 ms * phase cmem: 314174 K * client : connection accepted - <> * phase time: 52 ms * phase cmem: 314246 K * phase time: 16 ms * phase cmem: 314367 K * phase time: 57 ms * phase cmem: 396830 K * phase time: 1300 ms * phase cmem: 505168 K * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 64854 verts, 2026 Kb * [Loading VB] 17579 verts, 549 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65514 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 17898 verts, 559 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 29485 verts, 921 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 977256 indices, 1908 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 38894 verts, 455 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 439440 indices, 858 Kb * phase time: 127 ms * phase cmem: 515905 K * phase time: 29 ms * phase cmem: 523725 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 56059 v(20), 34831 p * [DETAILS] Batch(61), VB(1094K), IB(204K) * phase time: 141 ms * phase cmem: 533505 K * Loading HOM: gamedata\levels\la08_deadcity\level.hom * phase time: 29 ms * phase cmem: 536252 K * phase time: 49 ms * phase cmem: 542713 K - Game configuring : Started - Game configuring : Finished * phase time: 61 ms * phase cmem: 575934 K Texture.size = 2481, i = 25, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 12 *Spawning thread# 13 *Thread# 2 is for textures from 100 to 200 *Spawning thread# 14 *Thread# 3 is for textures from 200 to 300 *Spawning thread# 15 *Spawning thread# 16 *Thread# 4 is for textures from 300 to 400 *Thread# 5 is for textures from 400 to 500 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Spawning thread# 17 *Spawning thread# 18 *Spawning thread# 19 *Spawning thread# 20 *Spawning thread# 21 *Spawning thread# 22 *Thread# 14 is for textures from 1300 to 1400 *Spawning thread# 23 *Spawning thread# 24 *Spawning thread# 25 Spawning threads: Done! readythreadscount = 0 *Thread# 15 is for textures from 1400 to 1500 * t-report - base: 2465, 2769 K * t-report - lmap: 16, 0 K * phase time: 10 ms *Thread# 16 is for textures from 1500 to 1600 *Thread# 17 is for textures from 1600 to 1700 *Thread# 18 is for textures from 1700 to 1800 *Thread# 19 is for textures from 1800 to 1900 *Thread# 20 is for textures from 1900 to 2000 *Thread# 21 is for textures from 2000 to 2100 *Thread# 22 is for textures from 2100 to 2200 *Thread# 23 is for textures from 2200 to 2300 *Thread# 24 is for textures from 2300 to 2400 *Thread# 25 is for textures from 2400 to 2500 * phase cmem: 608409 K *Thread# 1 : Done! *Thread# 6 : Done! *Thread# 5 : Done! *Thread# 11 : Done! * phase time: 1666 ms * phase cmem: 516542 K * phase time: 129 ms * phase cmem: 513858 K *Thread# 3 : Done! *Thread# 24 : Done! * [win32]: free[2924404 K], reserved[166704 K], committed[1103132 K] * [ D3D ]: textures[2570670 K] * [x-ray]: crt heap[513636 K], process heap[515172 K], game lua[33751 K], render[266 K] * [x-ray]: economy: strings[15828 K], smem[1540 K] *Thread# 9 : Done! *Thread# 13 : Done! *Thread# 23 : Done! *Thread# 14 : Done! *Thread# 10 : Done! *Thread# 2 : Done! *Thread# 4 : Done! *Thread# 12 : Done! *Thread# 8 : Done! *Thread# 7 : Done! *Thread# 22 : Done! $ Frame [30]; : level_weathers:WeatherManager:__init: is dynamic = false : 05:44:12 * Log file has been saved successfully! $ Frame [30]; : level_weathers:presets level_weathers $ Frame [30]; : stalker_network:presets stalker_network $ Frame [30]; : stalker_network:выполняется __init $ Frame [30]; : stalker_network:has sav $ Frame [30]; : stalker_network:load:#morning_news=[21],#day_news=[820],#evening_news=[28],#night_news=[22],#surge_news=[31],size=[214556] * Log file has been saved successfully! $ Frame [30]; : garbage_cleaner:Cleaning garbage based on 29 ids. *Thread# 21 : Done! *Thread# 17 : Done! *Thread# 16 : Done! *Thread# 25 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 18 : Done! *Thread# 15 : Done! current_state 5 next_state 5 item_sect wpn_l85 H_Parent stalker current_state 5 next_state 5 item_sect wpn_wincheaster1300 H_Parent stalker --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 * MEMORY USAGE: 658578 K * End of synchronization A[1] R[1] *** Game Loading Time: 17953 ms *Thread# 20 : Done! *Thread# 19 : Done! *MT Texture Loading Finished $ Frame [236]; : death_manager:Reducing weapon condition wpn_mp5_m2 to 0.57274395227432, diff_koef 0.5, min_bound, max_bound 0.35 0.65 $ Frame [236]; : death_manager:Reducing weapon condition wpn_colt_m1 to 0.35, diff_koef 0.5, min_bound, max_bound 0.35 0.65 $ Frame [252]; : death_manager:Reducing weapon condition wpn_lr300 to 0.35, diff_koef 0.5, min_bound, max_bound 0.35 0.65 $ Frame [252]; : death_manager:Reducing weapon condition wpn_colt1911 to 0.42198345065117, diff_koef 0.5, min_bound, max_bound 0.35 0.65 $ Frame [291]; : death_manager:Reducing weapon condition wpn_l85 to 0.604607462883, diff_koef 0.5, min_bound, max_bound 0.35 0.65 $ Frame [291]; : death_manager:Reducing weapon condition wpn_colt_m1 to 0.38324159383774, diff_koef 0.5, min_bound, max_bound 0.35 0.65 stack trace: [error][ 87] : Параметр задан неверно. Ну и моды, что стоят Спойлер ladc_rus_voice ladc_z_new_extended mod_crow_live mod_prooty_human_sounds mod_prooty_weapon_sounds mod_radio mod_remove_ebany_map_on_animation mod_shoot_effects mod_stalker_network mod_y_shadersfixes mod_zz_sounds zz_mod_UHD_textures zzz_prooty_hud 1.7 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Th1rt3en 22 Опубликовано 18 апреля, 2024 Mr_Roman удалите mod_zz_sounds и живите счастливо. Странно, что так поздно начались с ним проблемы, у меня после х18 на Кордоне вылеты задушили. После удаления загрузил последний загружаемый сейв и уже в окрестности Припяти топаю. Дополнено 2 минуты спустя А теперь вопрос, кто мне улучшит снарягу на захват цели? Приносил Диодору калибровку, но пишет, что нет данных, а где данные взять? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
EtOpIST 382 Опубликовано 18 апреля, 2024 21 минуту назад, Th1rt3en сказал: Mr_Roman удалите mod_zz_sounds и живите счастливо. Странно, что так поздно начались с ним проблемы, у меня после х18 на Кордоне вылеты задушили. После удаления загрузил последний загружаемый сейв и уже в окрестности Припяти топаю. Я с модом на звуки целиком весь мод прошел. Так что дело явно не только в нем. Возможно стоит старая версия, так как этот мод очень часто обновлялся. 21 минуту назад, Th1rt3en сказал: А теперь вопрос, кто мне улучшит снарягу на захват цели? Приносил Диодору калибровку, но пишет, что нет данных, а где данные взять? Находится на юге с левой стороны Дикой Территории, близ перехода на Стройплощадку. Информация лежит в трупе сталкера, за деревом, вдали от дороги. Обыскав труп мы получим данные для улучшения на захват целей. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Tokaton 27 Опубликовано 18 апреля, 2024 Почти прошел Темную лощину, а тут на подходе Enhanced Edition. Теперь смысла играть нет, буду ждать новую версию. А так, мод шикарный, ребята. Ещё бы разгрузку как в NLC. И магазины для оружия. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 18 апреля, 2024 Th1rt3en EtOpIST спасибо за ответы, но у меня ещё и 3D Sound стоял (тот, что на OpenAL), забыл про него сразу, вот их оба удалил и пошло нормально (а mod_zz_sounds вроде 5.3 стоял). В лощине пока споткнулся об контрика, ну да ладно... А Enhanced Edition как скоро выйдет? Хоть приблизительные сроки есть? Может пока отложить свой поход по зоне да подождать? Просто концепция мода понравилась - зоны сейвов, аномальные зоны, да и в целом атмосфЭра зацепила. Дополнено 31 минуты спустя И ещё вопросик один: Мод на AI можно ли ставить в процессе прохождения? В первый раз он у меня стоял, на я на него грешил за вылеты, поэтому при втором начале НИ его не ставил. И сильно ли он улучшает этот самый AI? Просто пока с вылетами боролся - снёс опять игру и поставил обычную DC, ну и вначале игры пошёл на фабрику выносить бандосов по квесту с флешкой. Этот момент с бандитами я за недавнее время проходил трижды. 1й- в DCE с модом на AI, второй там же, но без мода и третий в DC. Играл везде на ветеране и проходил их в соло, без Петрухи (дох постоянно, жалко). Так, по моим ощущениям, бандюканы из обычной DC, в плане AI, на голову выше тех, что в DCE. И обходят, и укрытия ищут, и на перезарядку убегают. В DCE же напролом пёрли, как бараны ей богу. Что с модом, что без. Сейчас же играю без мода на AI (я про DCE) - так бываю ситуации, что во время перестрелки непись закидывает ружжо на плечо, разворачивает и чапает к костру (обидно, блин было). Мод на AI это может поправить, если его сейчас поставлю? Ничего не сломает? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Th1rt3en 22 Опубликовано 18 апреля, 2024 Mr_Roman У меня тоже оба стояли, но от 3D звуков отказаться не смог, методом тыка вычислил проблему - новые звуки от Арсения они же mod_zz_sounds. Без них никаких проблем. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Tokaton 27 Опубликовано 18 апреля, 2024 Mr_Roman Мод на AI вроде нужно ставить перед новой игрой. По крайне мере, в процессе игры обновлять версию нельзя. Enhanced Edition ожидается в апреле-мае, но это не точно. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 18 апреля, 2024 Tokaton ну, то что обновлять нельзя - я прочитал, а вот поставить- хз... Ну да ладно, спс, так побегаю пока. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Th1rt3en 22 Опубликовано 18 апреля, 2024 EtOpIST Я использовал и 3D звуки и новые звуки от Арсения, в определенных местах бывают подгрузки с небольшим фризом(при подходе к ДН на Кордоне, при подходе к ЖД мосту с севера на Кордоне и тд) и в такие моменты выкидывало на рабочий стол с последующим закрытием через диспетчер. Играю на макс пресете в 3,5к на ультравайд мониторе. Пробовал на минималки ставить, HD разрешение, не помогло, разные моды удалял, в том числе и 3D sounds, но после удаления новых звуков от Арсения все как рукой сняло. Поиграв несколько часов, снова их поставил и уже при подходе к Депо на Свалке получил тоже самое, проверил предыдущие проблемные места - все так же. При этом для вылетов условие было наличие штормовой погоды, ливень гроза и тд. Есть у меня предположение, что движок игры не вывозит слишком большой объем данных в моменте подзагрузок, но хз. Это была колоссальная потеря в атмосфере для меня. Печаль... Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 18 апреля, 2024 Th1rt3en Да, без звуков совсем не то. 3D Sound сейчас ставлю обратно. Попробую. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Th1rt3en 22 Опубликовано 18 апреля, 2024 Mr_Roman по поводу Ai сам сперва в DC играл начал на мастере, так там перестрелки огненные были, в DCE что с модом на AI что без него НПС болваны слепошарые, которые в тебя пялятся по 2 сек перед выстрелом. Играю с AI в DCE и бывает, что бандиты про меня забывают. Хотя мастера НПС, как в обычной DC, милиметр из-за угла покажешь - его отстрелят. Самое забавное, что я в обычной DC с таким диким скрипом прошел захват Депо на Свалке, а в DCE с AI модом с форт12 вынес всю базу наймов на арм складах. Но, важно помнить, в Зоне нет ничего странного... 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 18 апреля, 2024 2 минуты назад, Th1rt3en сказал: Mr_Roman по поводу Ai сам сперва в DC играл начал на мастере, так там перестрелки огненные были, в DCE что с модом на AI что без него НПС болваны слепошарые, которые в тебя пялятся по 2 сек перед выстрелом. Играю с AI в DCE и бывает, что бандиты про меня забывают. Хотя мастера НПС, как в обычной DC, милиметр из-за угла покажешь - его отстрелят. Самое забавное, что я в обычной DC с таким диким скрипом прошел захват Депо на Свалке, а в DCE с AI модом с форт12 вынес всю базу наймов на арм складах. Но, важно помнить, в Зоне нет ничего странного... Это я и имел ввиду, затупы конкретные. В мёртвом городе по квесту доктора отбить надо было. Как там по сценарию этих наймов выносить надо было - я хз, но они у меня пошли штурмовать дом с торгашом (имя забыл), там ещё проводник бессмертный. Поднялись к нему и стоят 5 рыл очередями его поливают, а он бессмертный, ему пофигу. Подошёл к каждому и заряд дроби в лицо и ни один не сагрился на меня. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
dreed 1 Опубликовано 19 апреля, 2024 Всех приветствую. Рад видеть, что сообщество этого мода живёт до сих пор, и активно общается. Для меня этот мод в новинку, и я много играл в оригинальный сталкер без модов, а этот мод довольно сильно усложняет игру, и поэтому хотелось бы от знатоков, увидеть ответы на некоторые мои вопросы, если вам не трудно пожалуйста. 1) Какие отличия мода S.T.A.L.K.E.R. Lost Alpha DC (1.4007) от S.T.A.L.K.E.R. Lost Alpha DC Extended (1.4008) ? Или стоит в обе версий сыграть? 2) Есть ли у кого то карты (скрины) с отображением всех тайников, точек сохранения, места с инструментами? 3) Какие моды, похожие на Lost Alpha можете посоветовать на другие части Сталкера - Чистое небо и Зов Припяти? 4) Какая лучшая стратегия борьбы с контролером? Если где то в узких помещениях его реально убить из за укрытия с дробаша, то вот где то на открытой местности это сделать очень трудно, т.к. кругом листва, а атаковать пси-атаками он может с довольно приличного расстояния... 5) Можно ли в S.T.A.L.K.E.R. Lost Alpha DC Extended включить как то мини карту? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 19 апреля, 2024 (изменено) dreed сам недавно решил вернутся в сталкер. Наткнулся на этот мод. Вот что для себя нарыл: 1- https://vk.com/@lost_alpha-14007-vs-extended 2 - Статьи сообщества S.T.A.L.K.E.R. The Eternal Suffering | ВКонтакте (vk.com) 4 - смотря какой (матёрый\салага). В подземке агропрома: противогаз(пси)+обрез+гранаты+ водяра - прошёл на ветеране. В лощине так не проканало))). арты вешал. 5- в настройках. + мод на худ обнови, если с репака ставил+обновление 2.86.34 Stalker_LADCE — Яндекс Диск (yandex.ru) Изменено 19 апреля, 2024 пользователем Mr_Roman 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
dreed 1 Опубликовано 19 апреля, 2024 Mr_Roman Цитата сам недавно решил вернутся в сталкер. Согласитесь, классный мод? :) Я в тёмной долине, в лабораторий x-18, потратил нервов конечно. Пришлось 6 раз пере-пройти с авто-сохранения чтобы живым оттуда уйти. Всё таки то, что ты не можешь каждый раз сохраниться, делает игру интересней и атмосферней. Приходится каждый шаг свой продумывать, какие патроны взять, колл-тво аптечек и тд. Играю на втором уровне сложности "Сталкер", но он ощущается довольно сложным, представляю что там на уровне "Ветеран" происходит в игре. Цитата 1- https://vk.com/@lost_alpha-14007-vs-extended 2 - Статьи сообщества S.T.A.L.K.E.R. The Eternal Suffering | ВКонтакте (vk.com) Спасибо за ссылки, я прочитаю их сегодня. Я заходил в вк нашёл группу с названием Lost Alpha, но там этих ссылок почему то не было, а тут совсем другая группа, спс ещё раз добрый Сталкер. Цитата 4 - смотря какой (матёрый\салага). В подземке агропрома: противогаз(пси)+обрез+гранаты+ водяра - прошёл на ветеране. В лощине так не проканало))). арты вешал. Да, всё это у меня было, и всё использовал, ну только то что у меня вместо обреза, был Винчестер 1300. Дак вот, в Лощине я и застрял, пришлось тащиться обратно на кордон в обход, чтобы с юга пойти по заданию в пещеру. Цитата 5- в настройках. Угу, спасиб, нашёл по пути: игра - стиль интерфейса - умеренно информативный. Правда щас чёт задумал, стоит ли с мини-картой играть или нет, а то с ней картинка щас перед глазами несколько другая. :) Цитата + мод на худ обнови, если с репака ставил+обновление 2.86.34 Stalker_LADCE — Яндекс Диск (yandex.ru) Игру скачивал с этого сайта, точнее торрент скачал. А можно пж по конкретнее, какой это именно мод на худ? :) А то там 4-ре мода с названиями HUD. Жаль что там пояснений нету к каждому моду, а то непонятно что ещё можно установить, мб чего полезного можно установить. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
EtOpIST 382 Опубликовано 19 апреля, 2024 (изменено) 17 минут назад, dreed сказал: Игру скачивал с этого сайта, точнее торрент скачал. А можно пж по конкретнее, какой это именно мод на худ? :) А то там 4-ре мода с названиями HUD. Жаль что там пояснений нету к каждому моду, а то непонятно что ещё можно установить, мб чего полезного можно установить. Добрый день Для многих модов в репозитории есть пояснения в отдельных текстовых файлах в папках с самими модами. Если хотите более подробную информацию, в том числе от авторов модов, то добро пожаловать в наш ламповый чат по LADCE и LAEE: https://vk.me/join/tGUUhRfb4imYBNMu2eZ44w_K8wnBJQRNMj8= 17 минут назад, dreed сказал: Согласитесь, классный мод? :) Я в тёмной долине, в лабораторий x-18, потратил нервов конечно. Пришлось 6 раз пере-пройти с авто-сохранения чтобы живым оттуда уйти. Всё таки то, что ты не можешь каждый раз сохраниться, делает игру интересней и атмосферней. Приходится каждый шаг свой продумывать, какие патроны взять, колл-тво аптечек и тд. Играю на втором уровне сложности "Сталкер", но он ощущается довольно сложным, представляю что там на уровне "Ветеран" происходит в игре. Очень радует, что здесь отписываются игроки, которые в итоге разбираются в моде и понимают задумку авторов мода и которые не называют авторов мода садистами и извращенцами, как считают некоторые другие игроки, так и не разобравшиеся, в чем смысл мода и как в него грамотно играть Всегда радует, когда есть игроки, которые поняли, что авторы ввели ограничение сохранений как раз с целью того, чтобы игроки начинали думать, готовиться, планировать, подбирать аммуницию и развивать свои навыки. А не бесконечно спамить сейв-лоад при любой проблеме. Цитата Да, всё это у меня было, и всё использовал, ну только то что у меня вместо обреза, был Винчестер 1300. Дак вот, в Лощине я и застрял, пришлось тащиться обратно на кордон в обход, чтобы с юга пойти по заданию в пещеру. В Лощине контролер 2 тира, гораздо более сильный, чем например контролер 1 тира на Агропроме. Поэтому и подготовка к нему нужна получше: пси-блокада и артефакты на пси-резист. Изменено 19 апреля, 2024 пользователем EtOpIST 2 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 19 апреля, 2024 10 минут назад, dreed сказал: Игру скачивал с этого сайта, точнее торрент скачал. А можно пж по конкретнее, какой это именно мод на худ? :) А то там 4-ре мода с названиями HUD. Жаль что там пояснений нету к каждому моду, а то непонятно что ещё можно установить, мб чего полезного можно установить. Тоже этот торрент качал. Поверх ProotyHUD_1.7 закинул с заменой (но это не точно ) Дополнено 4 минуты спустя ProotyHUD_1.7 у меня сейчас стоит, вроде норм. Какой в репаке был - не помню, вроде этот же, но более древний. В модах можно ещё ini-файл открыть блокнотом да почитать о чём он вообще, а то иногда ридми вообще не ридми) 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
dreed 1 Опубликовано 19 апреля, 2024 EtOpIST Mr_Roman Спс, правда щас опасаюсь устанавливать моды эти, сейвы крашнуться, боязно. Какие вы ещё моды устанавливали? Я мб просто по вашему вкусу накатаю сверху моды потом, и начну по новой. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mr_Roman 19 Опубликовано 19 апреля, 2024 dreed мой список пару постов выше, только mod_zz_sounds удалил. Не у меня одного из-за его вылеты были. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Th1rt3en 22 Опубликовано 19 апреля, 2024 dreed 1. Сыграть можно в обе версии, там и сюжет отличается, не только геймплей, при этом в DC перестрелки намного лучше, чем в DCE. 2. Тайники тут только по наводке, нет наводки - нет тайника, с местами сейвов все сам искал, с инструментами - На этом канале еще много полезного, сам я может и нашел бы 2-3 полных набора. 3. The Long Road, больше похожего не припомню на других платформах. 4. На открытой местности лучше всего сперва найти его, а со второй попытки сблизиться и очередь с АК в голову, в разы быстрее, чем с дробовика пукать. 5. В настройках, но зачем?))) 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Tokaton 27 Опубликовано 19 апреля, 2024 2 часа назад, dreed сказал: Я в тёмной долине, в лабораторий x-18, потратил нервов конечно. Пришлось 6 раз пере-пройти с авто-сохранения чтобы живым оттуда уйти Я на Мастере примерно с 20 попытки прошел. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
dreed 1 Опубликовано 19 апреля, 2024 3 часа назад, Mr_Roman сказал: dreed мой список пару постов выше, только mod_zz_sounds удалил. Не у меня одного из-за его вылеты были. Как, ещё раз спасибо, гляну. 2 часа назад, Th1rt3en сказал: На открытой местности лучше всего сперва найти его, а со второй попытки сблизиться и очередь с АК в голову, в разы быстрее, чем с дробовика пукать. Надо будет попробовать, хотя мне почему то кажется, что дробью впритык в голову будет мощнее. 1 час назад, Tokaton сказал: Я на Мастере примерно с 20 попытки прошел. Даже боюсь на такой сложности играть, мб когда стану ветераном сталкера, попробую. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Олег 1963 0 Опубликовано 19 апреля, 2024 Добрый день, подскажите пожалуйста правку или fix на широкий формат 21х9, в частности на прицелы, интерфейс (удивляюсь почему Lost Alpha не поддерживает, разрешение в игре есть 3440х1440, но оно просто растягивает текстуры). С уважением, Олег. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Th1rt3en 22 Опубликовано 19 апреля, 2024 (изменено) dreed играю на мастере, и с дробовика контролеры не складываются, а вот с АК только так. С кровососами тоже долго АК помогал, дробовики только с 3-го тира стали способны помочь, а пока у тебя двустволка или винчестер - лучше молиться... Дополнено 1 минуту спустя Олег 1963 сам играю с ульравайд, фикса не нашел, но растягивает только текстуры карты и прицелов, больше неудобств не заметил. Изменено 19 апреля, 2024 пользователем Th1rt3en Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Нециад 111 Опубликовано 20 апреля, 2024 andreiii так порвался потому, что не осилил выйти за Кордон на новичке? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты