Hardtmuth 5 664 Опубликовано 6 июля, 2020 Call of Chernobyl 1.5 Teaser Ссылки на скачивание: Русификатор - 1.5 r6: Релиз: 29 сентября 2017г | Изменения: 1.5b r6 Changelog Разработано: Team E.P.I.C. 1.5 R6 - полная версия, это не патчПожалуйста, не пытайтесь установить его на более старые версииОн является автономным, пожалуйста, не устанавливайте его на Call of Pripyat или в любую другую игру Это предварительный выпуск 1.5, в основном для тестирования и обратной связи, тем не менее он достаточно стабилен для игрыЕсли вы хотите сыграть стабильную версию мода, к которой есть поддержка большого количества аддонов, скачайте Call of Chernobyl версии 1.4.22 Движок для 1.5r6 с рабочей статикой и выборочной интеграцией фиксов из r7 от 13zl: Спойлер Собрал новую версию движка с фиксом статики, на который указал товарищ "Sinaps". Так же отвязал у движка надобность в файле "external.ltx". В комплекте с движком идёт правленый System.ltx в котором удалена ссылка на "external.ltx". Если используете какой то свой особенный "System.ltx", тогда откройте его любым текстовым редактором и удалите строку: #include "external.ltx" Движок для 1.5 R6 от 30.09.2017 + 42 фикса, Подробности в ReadMe Скачать: Engine R6 (30.09.2017 + 42 fix) (04.07.2019) P.S. - Если буду продолжать править по мелочи движок, то новые версии будут появляться по указанной ссылке. P.P.S. - Для параноиков, если потребуется, могу прислать исходники, чтобы они сами скомпилировали всё для себя. Дополнения и аддоны: Спойлер Дополнения и аддоныНайти дополнения для [BETA] Call of Chernobyl 1.5 R6 Full можно: Здесь Будьте внимательны не все аддоны совместимы с [BETA] 1.5. Читайте описание аддонов. Совместимые аддоны как правило имеют приписки [CoC 1.5] или (CoC 1.4.22 / 1.5 R6)Например:[CoC 1.5] Original Weapon Renewal 3 v1.0Companions Invulnerable (CoC 1.4.22 / 1.5 R6) P.S. Возможно позже сделаю выборку и перенесу сюда. Дополнения от пользователей: Спойлер 1. Мини-мод "Новости с Большой Земли v0.5beta". Обновление v1.02. Новые модели рюкзаков. Описание.3. Смурфоский динхуд+опционально стандартный худ СоС для[BETA] 1.5 R6. Описание.4. Посиделки у костра от skelja для 1.5b r6. Описание.5. Регулировка травы в 1.5 R6 Описание в архиве. CoC 1.5 SDK updates: Спойлер CoC_1_5_SDK_updates Файлы обновления CoC 1.5 SDK для текущего (2017-09-15) all.spawn. Актуализованные сцены LE и текущие файлы level.game, level.spawn и level.ai. Скопировать в папку editors 1.4 SDK с заменой файлов. 1 - CoC_SDK_editors.zip 2 - CoC_SDK_update_2_for_1.4.7z 3 - CoC_1_5_SDK_updates .7z - включены / объединены все изменения 2C.LiryC - исправлено esc_smart_terrain_4_9_guard_2_look и esc_smart_terrain_2_12_guard_3_look путиBangalore CoC SDK editors: Спойлер CoC_SDK_editors Пользуйтесь кому потребуется, ссылки не сломаются, заливал сам @AdrenOSystemS + в каждой есть как архив так и торрент файл на него. СоС 1.5r7 - Слитые билды Эти билды были изначально выложены в общий доступ, с небольшим промежутком по времени, двумя участниками разработки (кто в теме, тот знает кем, а остальным это не важно), но доступ к ним был в последствии закрыт главным разработчиком Alundaio. Не вносил их в шапку ранее, так как негативно отношусь к всякого рода сливам и не хотел способствовать их распространению. А еще и по тому, что надеялся на скорое возвращение Alundaio. Но время идет и чуда не свершилось, а учитывая, что в последнее время интерес к этим сборкам возрос, не вижу смысла и далее сдерживать их распространение.Билды слитые в сеть перед самым уходом Alundaio. Ссылки: Спойлер Слив №1devrevo_lucas-call-of-chernobyl_07.04.18Слив №2CoC_dev Следить за процессом разработки, можно здесь:CoC dev links (СоС 1.5r7) Форк движка Demosfen: https://github.com/Balathruin/OXR_CoC_Demosfen Config, script repo: https://bitbucket.org/revo_lucas/call-of-chernobyl Движок x64 для "CoC 1.5 r7+STCOP 2.9.09 Fix"Работа прекращена Ссылки на скачивание и порядок установки: Спойлер CoC_1.5_R7_dev 1. CoC_1.5_R7_dev - с движком х64 2. STCoP Weapon Pack 2.9 for Call of Chernobyl 1.5 3. конфиги от sinaps - ветка testing R7-18-10-24 1. R7-18-10-24 - х32 2. STCoP Weapon Pack 2.9 for Call of Chernobyl R7-18-10-24 - с движком х64 3. конфиги от sinaps - ветка testing_R7-18-10-24 «Обновляется часто!» Проблемы выявленные на данный момент: Спойлер Если не переключается локализация eng --> rusСмотри: это сообщение. На DX11, если свет от ручного фонарика направить на костер, мелкают текстуры.1. Не направлять на костер. ?2. Отключить r2_volumetric_lights on/off в appdata\user.ltx3. Включить в дополнение к ручному фонарику еще и обычный налобный (клавиша L): Видео. Новинка!!!Новый билд от Balathruin: R7-19-02-24. на движке (х64). Фиксы: Спойлер Фикс статики. на движке (х32) Описание: Пост 13zl.Фикс Генераторов на статике. Описание: Пост stalkerCoP.Новая версия неофициального патча для CoC 1.5 Новая версия неофициального патча для CoC 1.5 Как оформить тему Правила форума Вопросы по сайту Личное пространство на Trello Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
xr_Sanya 86 Опубликовано 14 октября, 2020 9 часов назад, Panda сказал: Лучше бы новый движок Аномали здесь запустили. Все модернизированные и доработанные движки у меня практически не работают. Движок аномали менее производительный и к тому же нашпигованный как по мне ненужными опциями, имеет устаревшие библиотеки, также Romann правильно отметил что он для 1.4.22 и не поддерживает обновленные LUA скрипты из 1.5. 1 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Panda 0 Опубликовано 14 октября, 2020 (изменено) Для текстурных паков оптимальные: bamp - до 2048 (2K) и bamp# - может быть меньше. Для больших текстур достаточно, если bamp <1024 (1K) то качество при близком рассмотрении не очень. Для маленьких текстур достаточно bamp -512. Так же и текстуры 4K и 2К не особо различаются. Мое мнение для этой игры достаточно 2К. Поэтому текстурные паки 10 - 25 Ггб только нагрузка на видеокарту. По поводу движка 64 слишком чувствителен если не хватает текстур. Изменено 14 октября, 2020 пользователем Panda Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Romann 117 Опубликовано 14 октября, 2020 52 минуты назад, Panda сказал: текстуры 4K и 2К не особо различаются А ты на каком мониторе то это проверял? - Если на фулл эшди - то ты разницы то и не увидишь - а вот попробуй на 4к монике - 2к текстуры уже будут смотреться не очень, а 1к уже отвратно. Это тоже самое - как на фулл эшди сравнивать текстуры 2к с 512х512 - разница ощутима? - Вот такая же будет разница между 2к и 4к на 4к мониторе. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
suhov 12 Опубликовано 15 октября, 2020 xr_Sanya Dependency Walker при запуске профайлинга движка жалуется на LUABIND.DLL: Спойлер Second chance exception 0xC000001D (Illegal Instruction) occurred in "LUABIND.DLL" at address 0x000007FEDDAEB2FC. Exited "XRENGINE.EXE" (process 0xAE4) with code -1073741795 (0xC000001D). Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
xr_Sanya 86 Опубликовано 15 октября, 2020 16 часов назад, suhov сказал: xr_Sanya Dependency Walker при запуске профайлинга движка жалуется на LUABIND.DLL: Dependency Walker (Показать контент) Second chance exception 0xC000001D (Illegal Instruction) occurred in "LUABIND.DLL" at address 0x000007FEDDAEB2FC. Exited "XRENGINE.EXE" (process 0xAE4) with code -1073741795 (0xC000001D). можно попробовать эту версию(без AVX), в ней изменены библиотеки и параметры сборки. Скачать Закидывать в bins и запускать с лаунчера без выбора типа движка 1 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
suhov 12 Опубликовано 16 октября, 2020 (изменено) 9 часов назад, xr_Sanya сказал: можно попробовать эту версию(без AVX), в ней изменены библиотеки и параметры сборки. О! Так?! Запуск есть! Дополнено 17 минуты спустя xr_Sanya иногда при статре новой игры вылетает. Но не каждый раз. [05:35:42.105] [error][ 3]: Системе не удается найти указанный путь. Изменено 16 октября, 2020 пользователем suhov Дополнительные обстоятельства. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Agro 16 Опубликовано 16 октября, 2020 (изменено) xr_Sanya Верни пожалуйста в следующей версии Бетки предыдущую раскраску отношений в КПК, белая не очень смотрится приходится приглядываться кто враг, а кто нет..... Изменено 16 октября, 2020 пользователем Agro Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
xr_Sanya 86 Опубликовано 16 октября, 2020 (изменено) 9 часов назад, Agro сказал: xr_Sanya Верни пожалуйста в следующей версии Бетки предыдущую раскраску отношений в КПК, белая не очень смотрится приходится приглядываться кто враг, а кто нет..... Спойлер Странно, но у меня она разноцветная Дополнено 38 минуты спустя 16 часов назад, suhov сказал: О! Так?! Запуск есть! Дополнено 17 минуты спустя xr_Sanya иногда при статре новой игры вылетает. Но не каждый раз. [05:35:42.105] [error][ 3]: Системе не удается найти указанный путь. Для более подробного лога вылета чтобы мне его пофиксить нужно использовать Debug версию движка. Производительность та же, только в логе при вылете больше информации. Скачать Изменено 16 октября, 2020 пользователем xr_Sanya Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Agro 16 Опубликовано 17 октября, 2020 xr_Sanya Не знаю, может из-за того, что играю на 32 разрядном (галочка стоит), в предыдущей версии было всё нормально.... Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
xr_Sanya 86 Опубликовано 17 октября, 2020 5 часов назад, Agro сказал: xr_Sanya Не знаю, может из-за того, что играю на 32 разрядном (галочка стоит), в предыдущей версии было всё нормально.... Проверил, на х32 действительно белый цвет Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
JustMe 4 Опубликовано 18 октября, 2020 Падение на 64-разрядных движках при начале новой игры: Спойлер [10/18/20 13:41:50] OpenXRay CoC Unofficial Patch Rx64 build 7917, Oct 10 2020 [10/18/20 13:41:50] [10/18/20 13:41:50] command line D:\CoC_1.5_R7\Stalker-CoC.exe [10/18/20 13:41:50] [10/18/20 13:41:50] * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc' [10/18/20 13:41:50] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT [10/18/20 13:41:50] * CPU cores/threads: 4/8 [10/18/20 13:41:50] * CPU0 current freq: 2360 MHz, max freq: 4001 MHz [10/18/20 13:41:50] * CPU1 current freq: 2360 MHz, max freq: 4001 MHz [10/18/20 13:41:50] * CPU2 current freq: 2360 MHz, max freq: 4001 MHz [10/18/20 13:41:50] * CPU3 current freq: 2360 MHz, max freq: 4001 MHz [10/18/20 13:41:50] * CPU4 current freq: 2360 MHz, max freq: 4001 MHz [10/18/20 13:41:50] * CPU5 current freq: 2360 MHz, max freq: 4001 MHz [10/18/20 13:41:50] * CPU6 current freq: 2360 MHz, max freq: 4001 MHz [10/18/20 13:41:50] * CPU7 current freq: 2360 MHz, max freq: 4001 MHz [10/18/20 13:41:50] [10/18/20 13:41:50] Initializing File System... [10/18/20 13:41:50] using fs-ltx fsgame.ltx [10/18/20 13:41:50] FS: 35600 files cached 100 archives, 7396Kb memory used. [10/18/20 13:41:50] Init FileSystem 0.180496 sec [13:41:50.622] -----loading d:\coc_1.5_r7\gamedata\configs\system.ltx [13:41:50.665] Initializing Engine... [13:41:50.753] Starting INPUT device... [13:41:50.761] Loading DLL: xrRender_R1 [13:41:50.761] Loading DLL: xrRender_R2 [13:41:50.762] Loading DLL: xrRender_R3 [13:41:50.772] Loading DLL: xrRender_R4 [13:41:50.772] Loading DLL: d3d9.dll [13:41:50.794] refCount:pD3D 1 [13:41:50.795] refCount:m_pAdapter 1 [13:41:50.795] refCount:m_pFactory 1 [13:41:50.817] Available render modes[7]: [13:41:50.817] renderer_r1 [13:41:50.817] renderer_r2a [13:41:50.817] renderer_r2 [13:41:50.817] renderer_r2.5 [13:41:50.817] renderer_r3 [13:41:50.817] renderer_r4 [13:41:50.817] Executing config-script "user.ltx"... [13:41:50.817] [appdata\user.ltx] successfully loaded. [13:41:50.817] Selected renderer: renderer_r4 [13:41:50.817] Loading DLL: xrGame [13:41:50.884] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"... [13:41:50.886] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded. [13:41:50.886] Executing config-script "user.ltx"... [13:41:50.886] Executing config-script "d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx"... [13:41:50.886] ~ Invalid syntax in call to 'rs_vis_distance' [13:41:50.886] ~ Valid arguments: float value in range [0.400,1.000] [13:41:50.886] [d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx] successfully loaded. [13:41:50.886] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"... [13:41:50.888] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded. [13:41:50.889] [appdata\user.ltx] successfully loaded. [13:41:50.889] SOUND: OpenAL: enumerate devices... [13:41:50.889] SOUND: OpenAL: EnumerationExtension Present [13:41:50.889] dir[0]=D:\CoC_1.5_R7\bins\ [13:41:50.889] dir[1]=D:\CoC_1.5_R7\ [13:41:50.889] dir[2]=D:\CoC_1.5_R7\bins\ [13:41:50.889] dir[3]=C:\Windows\system32\ [13:41:50.903] CleanDeviceSpecifierList [13:41:50.903] CleanDeviceSpecifierList Generic Software [13:41:50.903] devices Generic Software [13:41:50.942] SOUND: OpenAL: system default SndDevice name is Generic Software [13:41:51.166] SOUND: OpenAL: All available devices: [13:41:51.166] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [13:41:51.166] SOUND: Selected device is Generic Software [13:41:51.210] * sound: EAX 2.0 extension: absent [13:41:51.210] * sound: EAX 2.0 deferred: absent [13:41:51.210] * sound : cache: 131074 kb, 9712 lines, 13820 bpl [13:41:51.279] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg [13:41:51.279] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg [13:41:51.537] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_rats.ogg [13:41:51.538] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\final_peace.ogg [13:41:51.539] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor.ogg [13:41:51.539] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor_2.ogg [13:41:51.579] Finished creating 13063 sound sources. Duration: 369 ms [13:41:51.580] SOUND: Max Mono Targets 255 | psSoundTargets 255 | supported 255 [13:41:51.592] Starting RENDER device... [13:41:51.593] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti [13:41:51.613] Available video modes [19]: [13:41:51.613] [800x600] [13:41:51.613] [1024x768] [13:41:51.613] [1152x864] [13:41:51.613] [1176x664] [13:41:51.613] [1280x720] [13:41:51.613] [1280x768] [13:41:51.613] [1280x800] [13:41:51.613] [1280x960] [13:41:51.613] [1280x1024] [13:41:51.613] [1360x768] [13:41:51.613] [1366x768] [13:41:51.613] [1400x1050] [13:41:51.613] [1440x900] [13:41:51.613] [1600x900] [13:41:51.613] [1600x1024] [13:41:51.613] [1680x1050] [13:41:51.613] [1768x992] [13:41:51.613] [1920x1080] [13:41:51.613] [(null)] [13:41:51.873] * CREATE: DeviceREF: 5 [13:41:51.874] * Texture memory: 11136 M [13:41:51.882] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [13:41:51.882] * GPU vertex cache: unrecognized, 24 [13:41:51.883] * NVidia MGPU: Logical(1), Physical(1) [13:41:51.884] * AGS: Initialization failed (4) [13:41:51.884] * Starting rendering as 1-GPU. [13:41:51.884] * DVB created: 4096K [13:41:51.884] * DIB created: 512K [13:41:51.914] * HWDST/PCF supported and used [13:41:52.018] - r__tf_aniso 16 [13:41:52.018] - r2_tf_mipbias 0. [13:41:52.049] Starting engine... [13:41:52.414] intro_start intro_logo [13:41:52.522] intro_delete ::update_logo_intro [13:41:52.536] * [win64]: free[8387900 MB], reserved[102788 KB], committed[621328 KB] [13:41:52.538] * [ D3D ]: textures[16 K] [13:41:52.538] * [x-ray]: process heap[498172 K] [13:41:52.538] * [x-ray]: economy: strings[5174 K], smem[0 K] [13:41:52.538] -------------------------------------------------------------------------------- [13:41:52.538] 32704MB physical memory installed, 28868MB available, 11 percent of memory in use [13:41:52.538] PageFile usage: 486MB, Peak PageFile usage: 486MB, [13:41:52.538] -------------------------------------------------------------------------------- [13:41:57.993] D:\CoC_1.5_R7\Stalker-CoC.exe [13:41:57.994] * phase time: 0 ms [13:41:57.994] * phase cmem: 586684 K [13:41:58.078] Loading objects... [13:41:58.198] Loading models... [13:42:00.641] Loading textures... [13:42:02.660] * [prefetch] time: 4582 ms [13:42:02.660] * [prefetch] memory: 1166032 Kb [13:42:02.660] * phase time: 4666 ms [13:42:02.660] * phase cmem: 1758292 K [13:42:02.676] [LUA] Call of Chernobyl version 1.5b r7 [13:42:02.810] * phase time: 149 ms [13:42:02.810] * phase cmem: 1752612 K [13:42:02.810] * phase time: 0 ms [13:42:02.810] * phase cmem: 1752616 K [13:42:02.838] * Loading spawn registry... [13:42:03.172] * 22604 spawn points are successfully loaded [13:42:03.172] * Loading objects... [13:42:03.408] * 26363 objects are successfully loaded [13:42:03.760] * Game user - autosave is successfully loaded from file 'appdata\savedgames\user - autosave.scop' (0.950s) [13:42:03.760] * phase time: 949 ms [13:42:03.760] * phase cmem: 2025500 K [13:42:03.772] alife simulator created [13:42:03.780] * phase time: 20 ms [13:42:03.780] * phase cmem: 2025504 K [13:42:03.781] * phase time: 1 ms [13:42:03.781] * phase cmem: 2009092 K [13:42:03.784] * client : connection accepted - <All Ok> [13:42:03.784] * phase time: 2 ms [13:42:03.784] * phase cmem: 1989928 K [13:42:03.784] * phase time: 0 ms [13:42:03.784] * phase cmem: 1989940 K [13:42:05.396] * phase time: 1611 ms [13:42:05.396] * phase cmem: 2110392 K [13:42:05.551] * phase time: 155 ms [13:42:05.551] * phase cmem: 2137288 K [13:42:05.612] * phase time: 60 ms [13:42:05.612] * phase cmem: 2224528 K [13:42:05.656] * phase time: 43 ms [13:42:05.656] * phase cmem: 2237512 K [13:42:05.674] * [DETAILS] VertexConsts(256), Batch(61) [13:42:05.674] * [DETAILS] 10126 v(20), 5368 p [13:42:05.674] * [DETAILS] Batch(61), VB(197K), IB(31K) [13:42:05.675] * phase time: 19 ms [13:42:05.675] * phase cmem: 2243032 K [13:42:05.678] * Loading HOM: d:\coc_1.5_r7\gamedata\levels\jupiter\level.hom [13:42:05.685] * phase time: 9 ms [13:42:05.685] * phase cmem: 2245064 K [13:42:05.687] * phase time: 2 ms [13:42:05.687] * phase cmem: 2245064 K [13:42:05.688] * phase time: 0 ms [13:42:05.688] * phase cmem: 2245056 K [13:42:05.688] * phase time: 0 ms [13:42:05.688] * phase cmem: 2245056 K [13:42:08.263] * phase time: 2574 ms [13:42:08.263] * phase cmem: 2870968 K [13:42:08.263] * phase time: 0 ms [13:42:08.263] * phase cmem: 2870968 K [13:42:08.289] * [win64]: free[8385427 MB], reserved[266932 KB], committed[2989492 KB] [13:42:08.293] * [ D3D ]: textures[1147056 K] [13:42:08.293] * [x-ray]: process heap[2870968 K] [13:42:08.293] * [x-ray]: economy: strings[14262 K], smem[426925 K] [13:42:08.293] -------------------------------------------------------------------------------- [13:42:08.293] 32704MB physical memory installed, 26773MB available, 18 percent of memory in use [13:42:08.293] PageFile usage: 2803MB, Peak PageFile usage: 2813MB, [13:42:08.293] -------------------------------------------------------------------------------- [13:42:09.599] [LUA] collectgarbage before=31291455Kb [13:42:09.677] [LUA] collectgarbage after=23533407Kb [13:42:10.002] [13:42:10.002] [13:42:10.002] SCRIPT RUNTIME ERROR [13:42:10.002] [13:42:10.002] Lua Stack [13:42:10.002] ___ ___ _______ _ _ [13:42:10.002] | \/ | | | ___| (_) | [13:42:10.002] | . . | __ _ _ __ __ _ __ _ ___ __| | |_ __ _ _| | [13:42:10.002] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` | _/ _` | | | [13:42:10.002] | | | | (_| | | | | (_| | (_| | __/ (_| | || (_| | | | [13:42:10.002] \_| |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_| [13:42:10.002] __/ | [13:42:10.002] |___/ [13:42:10.002] [13:42:10.002] FATAL ERROR [13:42:10.002] [13:42:10.002] [error] Expression : !m_error_code [13:42:10.002] [error] Function : raii_guard::~raii_guard [13:42:10.002] [error] File : D:\oxr_coc\src\xrScriptEngine\script_engine.cpp [13:42:10.002] [error] Line : 622 [13:42:10.002] [error] Description : not enough memory [13:42:10.002] [13:42:10.002] [13:42:10.002] stack trace: [13:42:10.002] [13:42:10.022] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEEBD75627 CScriptEngine::print_output() + 343 byte(s) [13:42:10.022] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEEBD75B2A CScriptEngine::lua_error() + 58 byte(s) [13:42:10.022] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE2421692 [13:42:10.022] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE25056A7 [13:42:10.022] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE28E9C10 [13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC3162E1 CSheduler::ProcessStep() + 577 byte(s) [13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC3169D6 CSheduler::Update() + 422 byte(s) [13:42:10.022] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE2A25A02 [13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC27A5D7 CRenderDevice::CSecondVPParams::IsSVPFrame() + 939 byte(s) [13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC279BF3 CRenderDevice::FrameMove() + 323 byte(s) [13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC279252 CRenderDevice::on_idle() + 322 byte(s) [13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC27972F CRenderDevice::message_loop() + 191 byte(s) [13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC279954 CRenderDevice::Run() + 516 byte(s) [13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC336884 Startup() + 516 byte(s) [13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEEC337028 RunApplication() + 1384 byte(s) [13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013FCF12CA [13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013FCF1384 [13:42:10.022] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013FCF162E [13:42:10.022] C:\Windows\system32\kernel32.dll at 00000000772C59BD BaseThreadInitThunk() + 13 byte(s) [13:42:10.022] C:\Windows\SYSTEM32\ntdll.dll at 00000000773FA2E1 RtlUserThreadStart() + 33 byte(s) [13:42:10.022] [13:42:10.022] Lua Stack Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
suhov 12 Опубликовано 18 октября, 2020 JustMe +1 та же фигня. Дополнено 2 минуты спустя xr_Sanya с отладочным движком вылетает каждый раз. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
xr_Sanya 86 Опубликовано 18 октября, 2020 2 минуты назад, suhov сказал: JustMe +1 та же фигня. Желательно прикреплять лог с дебаг версии движка https://yadi.sk/d/F51ErbJFybqb0g Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
suhov 12 Опубликовано 19 октября, 2020 10 часов назад, xr_Sanya сказал: Желательно прикреплять лог с дебаг версии движка ? Выложенный лог как раз от неё и есть. Все эти .iobj .ipdb и .pdb в папке c:\CoC_1.7.1\bins\ имеются. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
JustMe 4 Опубликовано 19 октября, 2020 17 часов назад, xr_Sanya сказал: Желательно прикреплять лог с дебаг версии движка https://yadi.sk/d/F51ErbJFybqb0g @suhovуже сделал, но вот и мой тоже: Спойлер [10/19/20 14:18:52] OpenXRay CoC Unofficial Patch Rx64 build 7921, Oct 14 2020 [10/19/20 14:18:52] [10/19/20 14:18:52] command line "D:\CoC_1.5_R7\bins\xrEngine.exe" -fsltx fsgame.ltx [10/19/20 14:18:52] [10/19/20 14:18:52] * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc' [10/19/20 14:18:52] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT [10/19/20 14:18:52] * CPU cores/threads: 4/8 [10/19/20 14:18:52] * CPU0 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] * CPU1 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] * CPU2 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] * CPU3 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] * CPU4 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] * CPU5 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] * CPU6 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] * CPU7 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] [10/19/20 14:18:52] Initializing File System... [10/19/20 14:18:52] using fs-ltx fsgame.ltx [10/19/20 14:18:52] FS: 35607 files cached 100 archives, 7440Kb memory used. [10/19/20 14:18:52] Init FileSystem 0.300010 sec [14:18:52.805] -----loading d:\coc_1.5_r7\gamedata\configs\system.ltx [14:18:52.853] Initializing Engine... [14:18:52.924] Starting INPUT device... [14:18:52.932] Loading DLL: xrRender_R1 [14:18:52.935] Loading DLL: xrRender_R2 [14:18:52.942] Loading DLL: xrRender_R3 [14:18:52.957] Loading DLL: xrRender_R4 [14:18:52.959] Loading DLL: d3d9.dll [14:18:52.969] refCount:pD3D 1 [14:18:52.970] refCount:m_pAdapter 1 [14:18:52.970] refCount:m_pFactory 1 [14:18:52.994] Available render modes[7]: [14:18:52.994] renderer_r1 [14:18:52.994] renderer_r2a [14:18:52.994] renderer_r2 [14:18:52.994] renderer_r2.5 [14:18:52.994] renderer_r3 [14:18:52.994] renderer_r4 [14:18:52.994] Executing config-script "user.ltx"... [14:18:52.994] [appdata\user.ltx] successfully loaded. [14:18:52.994] Selected renderer: renderer_r4 [14:18:52.994] Loading DLL: xrGame [14:18:53.071] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"... [14:18:53.075] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded. [14:18:53.075] Executing config-script "user.ltx"... [14:18:53.075] Executing config-script "d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx"... [14:18:53.075] ~ Invalid syntax in call to 'rs_vis_distance' [14:18:53.075] ~ Valid arguments: float value in range [0.400,1.000] [14:18:53.075] [d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx] successfully loaded. [14:18:53.075] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"... [14:18:53.077] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded. [14:18:53.079] [appdata\user.ltx] successfully loaded. [14:18:53.079] SOUND: OpenAL: enumerate devices... [14:18:53.079] SOUND: OpenAL: EnumerationExtension Present [14:18:53.079] dir[0]=D:\CoC_1.5_R7\bins\ [14:18:53.079] dir[1]=D:\CoC_1.5_R7\ [14:18:53.079] dir[2]=D:\CoC_1.5_R7\bins\ [14:18:53.079] dir[3]=C:\Windows\system32\ [14:18:53.110] CleanDeviceSpecifierList [14:18:53.110] CleanDeviceSpecifierList Generic Software [14:18:53.110] devices Generic Software [14:18:53.152] SOUND: OpenAL: system default SndDevice name is Generic Software [14:18:53.402] SOUND: OpenAL: All available devices: [14:18:53.402] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [14:18:53.402] SOUND: Selected device is Generic Software [14:18:53.465] * sound: EAX 2.0 extension: absent [14:18:53.465] * sound: EAX 2.0 deferred: absent [14:18:53.465] * sound : cache: 131074 kb, 9712 lines, 13820 bpl [14:18:53.619] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg [14:18:53.619] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg [14:18:54.161] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\final_peace.ogg [14:18:54.168] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_rats.ogg [14:18:54.173] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor.ogg [14:18:54.176] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor_2.ogg [14:18:54.403] Finished creating 13063 sound sources. Duration: 938 ms [14:18:54.404] SOUND: Max Mono Targets 255 | psSoundTargets 255 | supported 255 [14:18:54.425] Starting RENDER device... [14:18:54.425] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti [14:18:54.446] Available video modes [19]: [14:18:54.446] [800x600] [14:18:54.446] [1024x768] [14:18:54.446] [1152x864] [14:18:54.446] [1176x664] [14:18:54.446] [1280x720] [14:18:54.446] [1280x768] [14:18:54.446] [1280x800] [14:18:54.446] [1280x960] [14:18:54.446] [1280x1024] [14:18:54.446] [1360x768] [14:18:54.446] [1366x768] [14:18:54.446] [1400x1050] [14:18:54.446] [1440x900] [14:18:54.446] [1600x900] [14:18:54.446] [1600x1024] [14:18:54.446] [1680x1050] [14:18:54.446] [1768x992] [14:18:54.446] [1920x1080] [14:18:54.446] [(null)] [14:18:54.460] * CREATE: DeviceREF: 4 [14:18:54.461] * Texture memory: 11136 M [14:18:54.470] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [14:18:54.470] * GPU vertex cache: unrecognized, 24 [14:18:54.471] * NVidia MGPU: Logical(1), Physical(1) [14:18:54.471] * AGS: Initialization failed (4) [14:18:54.471] * Starting rendering as 1-GPU. [14:18:54.472] * DVB created: 4096K [14:18:54.472] * DIB created: 512K [14:18:54.501] * HWDST/PCF supported and used [14:18:54.622] - r__tf_aniso 16 [14:18:54.622] - r2_tf_mipbias 0. [14:18:54.664] Starting engine... [14:18:55.050] intro_start intro_logo [14:18:59.786] intro_delete ::update_logo_intro [14:18:59.795] * [win64]: free[8387881 MB], reserved[101524 KB], committed[642348 KB] [14:18:59.797] * [ D3D ]: textures[16 K] [14:18:59.797] * [x-ray]: process heap[509644 K] [14:18:59.797] * [x-ray]: economy: strings[5174 K], smem[0 K] [14:18:59.797] -------------------------------------------------------------------------------- [14:18:59.797] 32704MB physical memory installed, 27768MB available, 15 percent of memory in use [14:18:59.797] PageFile usage: 497MB, Peak PageFile usage: 497MB, [14:18:59.797] -------------------------------------------------------------------------------- [14:19:09.898] "D:\CoC_1.5_R7\bins\xrEngine.exe" -fsltx fsgame.ltx [14:19:09.899] * phase time: 0 ms [14:19:09.900] * phase cmem: 589592 K [14:19:09.964] Loading objects... [14:19:10.137] Loading models... [14:19:13.384] Loading textures... [14:19:15.839] * [prefetch] time: 5875 ms [14:19:15.839] * [prefetch] memory: 1177024 Kb [14:19:15.846] * phase time: 5946 ms [14:19:15.846] * phase cmem: 1773344 K [14:19:15.868] [LUA] Call of Chernobyl version 1.5b r7 [14:19:16.011] * phase time: 165 ms [14:19:16.011] * phase cmem: 1771764 K [14:19:16.011] * phase time: 0 ms [14:19:16.011] * phase cmem: 1771764 K [14:19:16.012] * Creating new game... [14:19:16.029] * Loading spawn registry... [14:19:16.435] * 22604 spawn points are successfully loaded [14:19:17.240] * New game is successfully created! [14:19:17.240] * phase time: 1228 ms [14:19:17.240] * phase cmem: 1990432 K [14:19:17.253] alife simulator created [14:19:17.254] * phase time: 13 ms [14:19:17.254] * phase cmem: 1990996 K [14:19:17.255] * phase time: 0 ms [14:19:17.255] * phase cmem: 1990996 K [14:19:17.255] * client : connection accepted - <All Ok> [14:19:17.255] * phase time: 0 ms [14:19:17.255] * phase cmem: 1990996 K [14:19:17.255] * phase time: 0 ms [14:19:17.255] * phase cmem: 1990996 K [14:19:17.257] * phase time: 1 ms [14:19:17.257] * phase cmem: 1991896 K [14:19:17.269] * phase time: 12 ms [14:19:17.269] * phase cmem: 2016592 K [14:19:17.270] * phase time: 0 ms [14:19:17.270] * phase cmem: 2016592 K [14:19:17.270] * phase time: 0 ms [14:19:17.270] * phase cmem: 2016592 K [14:19:17.270] * phase time: 0 ms [14:19:17.270] * phase cmem: 2016592 K [14:19:17.271] WARNING: Occlusion map 'd:\coc_1.5_r7\gamedata\levels\fake_start\level.hom' not found. [14:19:17.271] * phase time: 0 ms [14:19:17.271] * phase cmem: 2016592 K [14:19:17.271] * phase time: 0 ms [14:19:17.271] * phase cmem: 2016592 K [14:19:17.271] * phase time: 0 ms [14:19:17.271] * phase cmem: 2016592 K [14:19:17.272] * phase time: 0 ms [14:19:17.272] * phase cmem: 2016592 K [14:19:19.237] * phase time: 1965 ms [14:19:19.237] * phase cmem: 2137548 K [14:19:19.238] * phase time: 1 ms [14:19:19.239] * phase cmem: 2121136 K [14:19:19.262] * [win64]: free[8386311 MB], reserved[102956 KB], committed[2248248 KB] [14:19:19.266] * [ D3D ]: textures[694345 K] [14:19:19.266] * [x-ray]: process heap[2118320 K] [14:19:19.266] * [x-ray]: economy: strings[12301 K], smem[426925 K] [14:19:19.266] -------------------------------------------------------------------------------- [14:19:19.266] 32704MB physical memory installed, 26336MB available, 19 percent of memory in use [14:19:19.266] PageFile usage: 2068MB, Peak PageFile usage: 2097MB, [14:19:19.266] -------------------------------------------------------------------------------- [14:19:19.531] * Saving spawns... [14:19:19.533] * Saving objects... [14:19:19.586] * 26522 objects are successfully saved [14:19:19.593] * Game user - autosave.scop is successfully saved to file 'appdata\savedgames\user - autosave.scop' [14:19:19.601] [LUA] collectgarbage before=29267179Kb [14:19:19.672] [LUA] collectgarbage after=19989321Kb [14:19:21.501] - Disconnect [14:19:21.802] - Destroying level [14:19:21.807] * [ D3D ]: textures[692679 K] [14:19:21.811] "D:\CoC_1.5_R7\bins\xrEngine.exe" -fsltx fsgame.ltx [14:19:21.811] * phase time: 0 ms [14:19:21.811] * phase cmem: 2083072 K [14:19:21.839] [LUA] Call of Chernobyl version 1.5b r7 [14:19:21.981] * phase time: 169 ms [14:19:21.981] * phase cmem: 2027536 K [14:19:21.981] * phase time: 0 ms [14:19:21.981] * phase cmem: 2027540 K [14:19:22.005] * Loading spawn registry... [14:19:22.352] * 22604 spawn points are successfully loaded [14:19:22.352] * Loading objects... [14:19:22.603] * 26522 objects are successfully loaded [14:19:23.061] * Game user - autosave is successfully loaded from file 'appdata\savedgames\user - autosave.scop' (1.079s) [14:19:23.061] * phase time: 1078 ms [14:19:23.061] * phase cmem: 2203448 K [14:19:23.061] alife simulator created [14:19:23.070] * phase time: 8 ms [14:19:23.070] * phase cmem: 2203448 K [14:19:23.074] * phase time: 4 ms [14:19:23.074] * phase cmem: 2160752 K [14:19:23.074] * client : connection accepted - <All Ok> [14:19:23.075] * phase time: 0 ms [14:19:23.075] * phase cmem: 2160752 K [14:19:23.077] * phase time: 1 ms [14:19:23.077] * phase cmem: 2160768 K [14:19:24.828] * phase time: 1750 ms [14:19:24.828] * phase cmem: 2270468 K [14:19:25.000] * phase time: 172 ms [14:19:25.000] * phase cmem: 2295800 K [14:19:25.431] * phase time: 431 ms [14:19:25.431] * phase cmem: 2372876 K [14:19:25.507] * phase time: 75 ms [14:19:25.507] * phase cmem: 2374484 K [14:19:25.534] * [DETAILS] VertexConsts(256), Batch(61) [14:19:25.534] * [DETAILS] 10126 v(20), 5368 p [14:19:25.534] * [DETAILS] Batch(61), VB(197K), IB(31K) [14:19:25.535] * phase time: 28 ms [14:19:25.535] * phase cmem: 2381444 K [14:19:25.539] * Loading HOM: d:\coc_1.5_r7\gamedata\levels\jupiter\level.hom [14:19:25.547] * phase time: 12 ms [14:19:25.547] * phase cmem: 2381752 K [14:19:25.549] * phase time: 2 ms [14:19:25.549] * phase cmem: 2377544 K [14:19:25.550] * phase time: 0 ms [14:19:25.550] * phase cmem: 2374712 K [14:19:25.550] * phase time: 0 ms [14:19:25.550] * phase cmem: 2374712 K [14:19:28.335] * phase time: 2784 ms [14:19:28.335] * phase cmem: 2904072 K [14:19:28.335] * phase time: 0 ms [14:19:28.335] * phase cmem: 2904072 K [14:19:28.362] * [win64]: free[8385361 MB], reserved[292556 KB], committed[3032076 KB] [14:19:28.366] * [ D3D ]: textures[1161278 K] [14:19:28.366] * [x-ray]: process heap[2904072 K] [14:19:28.366] * [x-ray]: economy: strings[14477 K], smem[183677 K] [14:19:28.366] -------------------------------------------------------------------------------- [14:19:28.366] 32704MB physical memory installed, 26654MB available, 18 percent of memory in use [14:19:28.366] PageFile usage: 2836MB, Peak PageFile usage: 2845MB, [14:19:28.366] -------------------------------------------------------------------------------- [14:19:29.508] [LUA] collectgarbage before=31437584Kb [14:19:29.587] [LUA] collectgarbage after=23573365Kb [14:19:29.942] [14:19:29.942] [14:19:29.942] SCRIPT RUNTIME ERROR [14:19:29.942] [14:19:29.942] Lua Stack [14:19:29.942] ___ ___ _______ _ _ [14:19:29.942] | \/ | | | ___| (_) | [14:19:29.942] | . . | __ _ _ __ __ _ __ _ ___ __| | |_ __ _ _| | [14:19:29.942] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` | _/ _` | | | [14:19:29.942] | | | | (_| | | | | (_| | (_| | __/ (_| | || (_| | | | [14:19:29.942] \_| |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_| [14:19:29.942] __/ | [14:19:29.942] |___/ [14:19:29.942] [14:19:29.942] FATAL ERROR [14:19:29.942] [14:19:29.942] [error] Expression : !m_error_code [14:19:29.942] [error] Function : raii_guard::~raii_guard [14:19:29.942] [error] File : D:\oxr_coc\src\xrScriptEngine\script_engine.cpp [14:19:29.942] [error] Line : 622 [14:19:29.942] [error] Description : not enough memory [14:19:29.942] [14:19:29.942] [14:19:29.942] stack trace: [14:19:29.942] [14:19:29.966] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE6195437 CScriptEngine::print_output() + 343 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE619593A CScriptEngine::lua_error() + 58 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE15B15AA [14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE1694DF7 [14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE1A79D00 [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE639671F CSheduler::ProcessStep() + 575 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE6396E06 CSheduler::Update() + 422 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE1BB6442 [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62FA577 CRenderDevice::CSecondVPParams::IsSVPFrame() + 939 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F9B9D CRenderDevice::FrameMove() + 317 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F91B1 CRenderDevice::on_idle() + 321 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F96DF CRenderDevice::message_loop() + 191 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F9904 CRenderDevice::Run() + 516 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE63B72F4 Startup() + 516 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE63B7A98 RunApplication() + 1384 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F1712C7 [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F171384 [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F17162E [14:19:29.967] C:\Windows\system32\kernel32.dll at 0000000076FC59BD BaseThreadInitThunk() + 13 byte(s) [14:19:29.967] C:\Windows\SYSTEM32\ntdll.dll at 00000000770FA2E1 RtlUserThreadStart() + 33 byte(s) [14:19:29.967] [14:19:29.967] Lua Stack Как я понимаю, падение в деструкторе мьютекса по нехватке памяти. Вроде бы единственная причина -- это его повторный вызов. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
xr_Sanya 86 Опубликовано 19 октября, 2020 (изменено) 10 часов назад, suhov сказал: ? Выложенный лог как раз от неё и есть. Все эти .iobj .ipdb и .pdb в папке c:\CoC_1.7.1\bins\ имеются. 2 часа назад, JustMe сказал: @suhovуже сделал, но вот и мой тоже: Показать контент [10/19/20 14:18:52] OpenXRay CoC Unofficial Patch Rx64 build 7921, Oct 14 2020 [10/19/20 14:18:52] [10/19/20 14:18:52] command line "D:\CoC_1.5_R7\bins\xrEngine.exe" -fsltx fsgame.ltx [10/19/20 14:18:52] [10/19/20 14:18:52] * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc' [10/19/20 14:18:52] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT [10/19/20 14:18:52] * CPU cores/threads: 4/8 [10/19/20 14:18:52] * CPU0 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] * CPU1 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] * CPU2 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] * CPU3 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] * CPU4 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] * CPU5 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] * CPU6 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] * CPU7 current freq: 2560 MHz, max freq: 4001 MHz [10/19/20 14:18:52] [10/19/20 14:18:52] Initializing File System... [10/19/20 14:18:52] using fs-ltx fsgame.ltx [10/19/20 14:18:52] FS: 35607 files cached 100 archives, 7440Kb memory used. [10/19/20 14:18:52] Init FileSystem 0.300010 sec [14:18:52.805] -----loading d:\coc_1.5_r7\gamedata\configs\system.ltx [14:18:52.853] Initializing Engine... [14:18:52.924] Starting INPUT device... [14:18:52.932] Loading DLL: xrRender_R1 [14:18:52.935] Loading DLL: xrRender_R2 [14:18:52.942] Loading DLL: xrRender_R3 [14:18:52.957] Loading DLL: xrRender_R4 [14:18:52.959] Loading DLL: d3d9.dll [14:18:52.969] refCount:pD3D 1 [14:18:52.970] refCount:m_pAdapter 1 [14:18:52.970] refCount:m_pFactory 1 [14:18:52.994] Available render modes[7]: [14:18:52.994] renderer_r1 [14:18:52.994] renderer_r2a [14:18:52.994] renderer_r2 [14:18:52.994] renderer_r2.5 [14:18:52.994] renderer_r3 [14:18:52.994] renderer_r4 [14:18:52.994] Executing config-script "user.ltx"... [14:18:52.994] [appdata\user.ltx] successfully loaded. [14:18:52.994] Selected renderer: renderer_r4 [14:18:52.994] Loading DLL: xrGame [14:18:53.071] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"... [14:18:53.075] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded. [14:18:53.075] Executing config-script "user.ltx"... [14:18:53.075] Executing config-script "d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx"... [14:18:53.075] ~ Invalid syntax in call to 'rs_vis_distance' [14:18:53.075] ~ Valid arguments: float value in range [0.400,1.000] [14:18:53.075] [d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx] successfully loaded. [14:18:53.075] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"... [14:18:53.077] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded. [14:18:53.079] [appdata\user.ltx] successfully loaded. [14:18:53.079] SOUND: OpenAL: enumerate devices... [14:18:53.079] SOUND: OpenAL: EnumerationExtension Present [14:18:53.079] dir[0]=D:\CoC_1.5_R7\bins\ [14:18:53.079] dir[1]=D:\CoC_1.5_R7\ [14:18:53.079] dir[2]=D:\CoC_1.5_R7\bins\ [14:18:53.079] dir[3]=C:\Windows\system32\ [14:18:53.110] CleanDeviceSpecifierList [14:18:53.110] CleanDeviceSpecifierList Generic Software [14:18:53.110] devices Generic Software [14:18:53.152] SOUND: OpenAL: system default SndDevice name is Generic Software [14:18:53.402] SOUND: OpenAL: All available devices: [14:18:53.402] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [14:18:53.402] SOUND: Selected device is Generic Software [14:18:53.465] * sound: EAX 2.0 extension: absent [14:18:53.465] * sound: EAX 2.0 deferred: absent [14:18:53.465] * sound : cache: 131074 kb, 9712 lines, 13820 bpl [14:18:53.619] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg [14:18:53.619] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg [14:18:54.161] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\final_peace.ogg [14:18:54.168] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_rats.ogg [14:18:54.173] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor.ogg [14:18:54.176] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor_2.ogg [14:18:54.403] Finished creating 13063 sound sources. Duration: 938 ms [14:18:54.404] SOUND: Max Mono Targets 255 | psSoundTargets 255 | supported 255 [14:18:54.425] Starting RENDER device... [14:18:54.425] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti [14:18:54.446] Available video modes [19]: [14:18:54.446] [800x600] [14:18:54.446] [1024x768] [14:18:54.446] [1152x864] [14:18:54.446] [1176x664] [14:18:54.446] [1280x720] [14:18:54.446] [1280x768] [14:18:54.446] [1280x800] [14:18:54.446] [1280x960] [14:18:54.446] [1280x1024] [14:18:54.446] [1360x768] [14:18:54.446] [1366x768] [14:18:54.446] [1400x1050] [14:18:54.446] [1440x900] [14:18:54.446] [1600x900] [14:18:54.446] [1600x1024] [14:18:54.446] [1680x1050] [14:18:54.446] [1768x992] [14:18:54.446] [1920x1080] [14:18:54.446] [(null)] [14:18:54.460] * CREATE: DeviceREF: 4 [14:18:54.461] * Texture memory: 11136 M [14:18:54.470] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [14:18:54.470] * GPU vertex cache: unrecognized, 24 [14:18:54.471] * NVidia MGPU: Logical(1), Physical(1) [14:18:54.471] * AGS: Initialization failed (4) [14:18:54.471] * Starting rendering as 1-GPU. [14:18:54.472] * DVB created: 4096K [14:18:54.472] * DIB created: 512K [14:18:54.501] * HWDST/PCF supported and used [14:18:54.622] - r__tf_aniso 16 [14:18:54.622] - r2_tf_mipbias 0. [14:18:54.664] Starting engine... [14:18:55.050] intro_start intro_logo [14:18:59.786] intro_delete ::update_logo_intro [14:18:59.795] * [win64]: free[8387881 MB], reserved[101524 KB], committed[642348 KB] [14:18:59.797] * [ D3D ]: textures[16 K] [14:18:59.797] * [x-ray]: process heap[509644 K] [14:18:59.797] * [x-ray]: economy: strings[5174 K], smem[0 K] [14:18:59.797] -------------------------------------------------------------------------------- [14:18:59.797] 32704MB physical memory installed, 27768MB available, 15 percent of memory in use [14:18:59.797] PageFile usage: 497MB, Peak PageFile usage: 497MB, [14:18:59.797] -------------------------------------------------------------------------------- [14:19:09.898] "D:\CoC_1.5_R7\bins\xrEngine.exe" -fsltx fsgame.ltx [14:19:09.899] * phase time: 0 ms [14:19:09.900] * phase cmem: 589592 K [14:19:09.964] Loading objects... [14:19:10.137] Loading models... [14:19:13.384] Loading textures... [14:19:15.839] * [prefetch] time: 5875 ms [14:19:15.839] * [prefetch] memory: 1177024 Kb [14:19:15.846] * phase time: 5946 ms [14:19:15.846] * phase cmem: 1773344 K [14:19:15.868] [LUA] Call of Chernobyl version 1.5b r7 [14:19:16.011] * phase time: 165 ms [14:19:16.011] * phase cmem: 1771764 K [14:19:16.011] * phase time: 0 ms [14:19:16.011] * phase cmem: 1771764 K [14:19:16.012] * Creating new game... [14:19:16.029] * Loading spawn registry... [14:19:16.435] * 22604 spawn points are successfully loaded [14:19:17.240] * New game is successfully created! [14:19:17.240] * phase time: 1228 ms [14:19:17.240] * phase cmem: 1990432 K [14:19:17.253] alife simulator created [14:19:17.254] * phase time: 13 ms [14:19:17.254] * phase cmem: 1990996 K [14:19:17.255] * phase time: 0 ms [14:19:17.255] * phase cmem: 1990996 K [14:19:17.255] * client : connection accepted - <All Ok> [14:19:17.255] * phase time: 0 ms [14:19:17.255] * phase cmem: 1990996 K [14:19:17.255] * phase time: 0 ms [14:19:17.255] * phase cmem: 1990996 K [14:19:17.257] * phase time: 1 ms [14:19:17.257] * phase cmem: 1991896 K [14:19:17.269] * phase time: 12 ms [14:19:17.269] * phase cmem: 2016592 K [14:19:17.270] * phase time: 0 ms [14:19:17.270] * phase cmem: 2016592 K [14:19:17.270] * phase time: 0 ms [14:19:17.270] * phase cmem: 2016592 K [14:19:17.270] * phase time: 0 ms [14:19:17.270] * phase cmem: 2016592 K [14:19:17.271] WARNING: Occlusion map 'd:\coc_1.5_r7\gamedata\levels\fake_start\level.hom' not found. [14:19:17.271] * phase time: 0 ms [14:19:17.271] * phase cmem: 2016592 K [14:19:17.271] * phase time: 0 ms [14:19:17.271] * phase cmem: 2016592 K [14:19:17.271] * phase time: 0 ms [14:19:17.271] * phase cmem: 2016592 K [14:19:17.272] * phase time: 0 ms [14:19:17.272] * phase cmem: 2016592 K [14:19:19.237] * phase time: 1965 ms [14:19:19.237] * phase cmem: 2137548 K [14:19:19.238] * phase time: 1 ms [14:19:19.239] * phase cmem: 2121136 K [14:19:19.262] * [win64]: free[8386311 MB], reserved[102956 KB], committed[2248248 KB] [14:19:19.266] * [ D3D ]: textures[694345 K] [14:19:19.266] * [x-ray]: process heap[2118320 K] [14:19:19.266] * [x-ray]: economy: strings[12301 K], smem[426925 K] [14:19:19.266] -------------------------------------------------------------------------------- [14:19:19.266] 32704MB physical memory installed, 26336MB available, 19 percent of memory in use [14:19:19.266] PageFile usage: 2068MB, Peak PageFile usage: 2097MB, [14:19:19.266] -------------------------------------------------------------------------------- [14:19:19.531] * Saving spawns... [14:19:19.533] * Saving objects... [14:19:19.586] * 26522 objects are successfully saved [14:19:19.593] * Game user - autosave.scop is successfully saved to file 'appdata\savedgames\user - autosave.scop' [14:19:19.601] [LUA] collectgarbage before=29267179Kb [14:19:19.672] [LUA] collectgarbage after=19989321Kb [14:19:21.501] - Disconnect [14:19:21.802] - Destroying level [14:19:21.807] * [ D3D ]: textures[692679 K] [14:19:21.811] "D:\CoC_1.5_R7\bins\xrEngine.exe" -fsltx fsgame.ltx [14:19:21.811] * phase time: 0 ms [14:19:21.811] * phase cmem: 2083072 K [14:19:21.839] [LUA] Call of Chernobyl version 1.5b r7 [14:19:21.981] * phase time: 169 ms [14:19:21.981] * phase cmem: 2027536 K [14:19:21.981] * phase time: 0 ms [14:19:21.981] * phase cmem: 2027540 K [14:19:22.005] * Loading spawn registry... [14:19:22.352] * 22604 spawn points are successfully loaded [14:19:22.352] * Loading objects... [14:19:22.603] * 26522 objects are successfully loaded [14:19:23.061] * Game user - autosave is successfully loaded from file 'appdata\savedgames\user - autosave.scop' (1.079s) [14:19:23.061] * phase time: 1078 ms [14:19:23.061] * phase cmem: 2203448 K [14:19:23.061] alife simulator created [14:19:23.070] * phase time: 8 ms [14:19:23.070] * phase cmem: 2203448 K [14:19:23.074] * phase time: 4 ms [14:19:23.074] * phase cmem: 2160752 K [14:19:23.074] * client : connection accepted - <All Ok> [14:19:23.075] * phase time: 0 ms [14:19:23.075] * phase cmem: 2160752 K [14:19:23.077] * phase time: 1 ms [14:19:23.077] * phase cmem: 2160768 K [14:19:24.828] * phase time: 1750 ms [14:19:24.828] * phase cmem: 2270468 K [14:19:25.000] * phase time: 172 ms [14:19:25.000] * phase cmem: 2295800 K [14:19:25.431] * phase time: 431 ms [14:19:25.431] * phase cmem: 2372876 K [14:19:25.507] * phase time: 75 ms [14:19:25.507] * phase cmem: 2374484 K [14:19:25.534] * [DETAILS] VertexConsts(256), Batch(61) [14:19:25.534] * [DETAILS] 10126 v(20), 5368 p [14:19:25.534] * [DETAILS] Batch(61), VB(197K), IB(31K) [14:19:25.535] * phase time: 28 ms [14:19:25.535] * phase cmem: 2381444 K [14:19:25.539] * Loading HOM: d:\coc_1.5_r7\gamedata\levels\jupiter\level.hom [14:19:25.547] * phase time: 12 ms [14:19:25.547] * phase cmem: 2381752 K [14:19:25.549] * phase time: 2 ms [14:19:25.549] * phase cmem: 2377544 K [14:19:25.550] * phase time: 0 ms [14:19:25.550] * phase cmem: 2374712 K [14:19:25.550] * phase time: 0 ms [14:19:25.550] * phase cmem: 2374712 K [14:19:28.335] * phase time: 2784 ms [14:19:28.335] * phase cmem: 2904072 K [14:19:28.335] * phase time: 0 ms [14:19:28.335] * phase cmem: 2904072 K [14:19:28.362] * [win64]: free[8385361 MB], reserved[292556 KB], committed[3032076 KB] [14:19:28.366] * [ D3D ]: textures[1161278 K] [14:19:28.366] * [x-ray]: process heap[2904072 K] [14:19:28.366] * [x-ray]: economy: strings[14477 K], smem[183677 K] [14:19:28.366] -------------------------------------------------------------------------------- [14:19:28.366] 32704MB physical memory installed, 26654MB available, 18 percent of memory in use [14:19:28.366] PageFile usage: 2836MB, Peak PageFile usage: 2845MB, [14:19:28.366] -------------------------------------------------------------------------------- [14:19:29.508] [LUA] collectgarbage before=31437584Kb [14:19:29.587] [LUA] collectgarbage after=23573365Kb [14:19:29.942] [14:19:29.942] [14:19:29.942] SCRIPT RUNTIME ERROR [14:19:29.942] [14:19:29.942] Lua Stack [14:19:29.942] ___ ___ _______ _ _ [14:19:29.942] | \/ | | | ___| (_) | [14:19:29.942] | . . | __ _ _ __ __ _ __ _ ___ __| | |_ __ _ _| | [14:19:29.942] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` | _/ _` | | | [14:19:29.942] | | | | (_| | | | | (_| | (_| | __/ (_| | || (_| | | | [14:19:29.942] \_| |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_| [14:19:29.942] __/ | [14:19:29.942] |___/ [14:19:29.942] [14:19:29.942] FATAL ERROR [14:19:29.942] [14:19:29.942] [error] Expression : !m_error_code [14:19:29.942] [error] Function : raii_guard::~raii_guard [14:19:29.942] [error] File : D:\oxr_coc\src\xrScriptEngine\script_engine.cpp [14:19:29.942] [error] Line : 622 [14:19:29.942] [error] Description : not enough memory [14:19:29.942] [14:19:29.942] [14:19:29.942] stack trace: [14:19:29.942] [14:19:29.966] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE6195437 CScriptEngine::print_output() + 343 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE619593A CScriptEngine::lua_error() + 58 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE15B15AA [14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE1694DF7 [14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE1A79D00 [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE639671F CSheduler::ProcessStep() + 575 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE6396E06 CSheduler::Update() + 422 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE1BB6442 [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62FA577 CRenderDevice::CSecondVPParams::IsSVPFrame() + 939 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F9B9D CRenderDevice::FrameMove() + 317 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F91B1 CRenderDevice::on_idle() + 321 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F96DF CRenderDevice::message_loop() + 191 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE62F9904 CRenderDevice::Run() + 516 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE63B72F4 Startup() + 516 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE63B7A98 RunApplication() + 1384 byte(s) [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F1712C7 [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F171384 [14:19:29.967] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F17162E [14:19:29.967] C:\Windows\system32\kernel32.dll at 0000000076FC59BD BaseThreadInitThunk() + 13 byte(s) [14:19:29.967] C:\Windows\SYSTEM32\ntdll.dll at 00000000770FA2E1 RtlUserThreadStart() + 33 byte(s) [14:19:29.967] [14:19:29.967] Lua Stack Как я понимаю, падение в деструкторе мьютекса по нехватке памяти. Вроде бы единственная причина -- это его повторный вызов. Тогда можете попробовать с отладочным билдом(играть с ним не получится), проблема в том что у меня такого вылета не случается, хотя часто начинаю НИ Скачать Изменено 19 октября, 2020 пользователем xr_Sanya Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
JustMe 4 Опубликовано 19 октября, 2020 26 минут назад, xr_Sanya сказал: Тогда можете попробовать с отладочным билдом(играть с ним не получится), проблема в том что у меня такого вылета не случается, хотя часто начинаю НИ Вот лог: Спойлер [10/19/20 17:43:53] OpenXRay CoC Unofficial Patch Rx64 build 7926, Oct 19 2020 [10/19/20 17:43:53] [10/19/20 17:43:53] command line D:\CoC_Debug\Stalker-CoC.exe [10/19/20 17:43:53] [10/19/20 17:43:53] * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc' [10/19/20 17:43:53] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT [10/19/20 17:43:53] * CPU cores/threads: 4/8 [10/19/20 17:43:53] * CPU0 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] * CPU1 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] * CPU2 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] * CPU3 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] * CPU4 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] * CPU5 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] * CPU6 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] * CPU7 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] [10/19/20 17:43:53] Initializing File System... [10/19/20 17:43:53] using fs-ltx fsgame.ltx [10/19/20 17:43:53] FS: 35051 files cached 100 archives, 7204Kb memory used. [10/19/20 17:43:53] Init FileSystem 0.276974 sec [17:43:53.178] -----loading d:\coc_debug\gamedata\configs\system.ltx [17:43:53.321] Initializing Engine... [17:43:53.404] Starting INPUT device... [17:43:53.434] Loading DLL: xrRender_R1 [17:43:53.446] Loading DLL: xrRender_R2 [17:43:53.454] Loading DLL: xrRender_R3 [17:43:53.460] Loading DLL: xrRender_R4 [17:43:53.462] Loading DLL: d3d9.dll [17:43:53.464] refCount:pD3D 1 [17:43:53.465] refCount:m_pAdapter 1 [17:43:53.465] refCount:m_pFactory 1 [17:43:53.492] Available render modes[7]: [17:43:53.492] renderer_r1 [17:43:53.492] renderer_r2a [17:43:53.492] renderer_r2 [17:43:53.492] renderer_r2.5 [17:43:53.492] renderer_r3 [17:43:53.492] renderer_r4 [17:43:53.492] Executing config-script "user.ltx"... [17:43:53.492] Cannot open script file [user.ltx] [17:43:53.492] Selected renderer: renderer_r1 [17:43:53.492] Loading DLL: xrGame [17:43:53.696] Executing config-script "d:\coc_debug\gamedata\configs\default_controls.ltx"... [17:43:53.700] [d:\coc_debug\gamedata\configs\default_controls.ltx] successfully loaded. [17:43:53.700] Executing config-script "user.ltx"... [17:43:53.700] Cannot open script file [user.ltx] [17:43:53.701] SOUND: OpenAL: enumerate devices... [17:43:53.701] SOUND: OpenAL: EnumerationExtension Present [17:43:53.701] dir[0]=D:\CoC_Debug\bins\ [17:43:53.701] dir[1]=D:\CoC_Debug\ [17:43:53.701] dir[2]=D:\CoC_Debug\bins\ [17:43:53.701] dir[3]=C:\Windows\system32\ [17:43:53.720] CleanDeviceSpecifierList [17:43:53.720] CleanDeviceSpecifierList Generic Software [17:43:53.720] devices Generic Software [17:43:53.760] SOUND: OpenAL: system default SndDevice name is Generic Software [17:43:53.988] SOUND: OpenAL: All available devices: [17:43:53.988] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [17:43:53.988] SOUND: Selected device is Generic Software [17:43:54.044] * sound: EAX 2.0 extension: absent [17:43:54.044] * sound: EAX 2.0 deferred: absent [17:43:54.045] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [17:43:54.177] Missing ogg-comment, file: d:\coc_debug\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg [17:43:54.177] Missing ogg-comment, file: d:\coc_debug\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg [17:43:54.647] Missing ogg-comment, file: d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\final_peace.ogg [17:43:54.647] Missing ogg-comment, file: d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\dream_rats.ogg [17:43:54.649] Missing ogg-comment, file: d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\dream_doctor.ogg [17:43:54.649] Missing ogg-comment, file: d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\dream_doctor_2.ogg [17:43:54.712] Finished creating 13063 sound sources. Duration: 666 ms [17:43:54.713] SOUND: Max Mono Targets 255 | psSoundTargets 32 | supported 32 [17:43:54.716] Starting RENDER device... [17:43:54.716] Loading DLL: d3d9.dll [17:43:54.719] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti [17:43:54.719] * GPU driver: 26.21.14.4274 [17:43:54.725] Available video modes[19]: [17:43:54.725] [800x600] [17:43:54.725] [1024x768] [17:43:54.725] [1152x864] [17:43:54.725] [1176x664] [17:43:54.725] [1280x720] [17:43:54.725] [1280x768] [17:43:54.725] [1280x800] [17:43:54.725] [1280x960] [17:43:54.725] [1280x1024] [17:43:54.725] [1360x768] [17:43:54.725] [1366x768] [17:43:54.725] [1600x900] [17:43:54.725] [1600x1024] [17:43:54.725] [1680x1050] [17:43:54.725] [1768x992] [17:43:54.725] [1920x1080] [17:43:54.725] [1440x900] [17:43:54.725] [1400x1050] [17:43:54.725] [(null)] [17:43:55.049] * CREATE: DeviceREF: 1 [17:43:55.049] * Vertex Processor: PURE HARDWARE [17:43:55.049] * Texture memory: 2648 M [17:43:55.049] * DDI-level: 9.0 [17:43:55.070] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [17:43:55.071] * GPU vertex cache: unrecognized, 16 [17:43:55.091] * NVidia MGPU: Logical(1), Physical(1) [17:43:55.091] * AGS: Initialization failed (4) [17:43:55.091] * Starting rendering as 1-GPU. [17:43:55.094] * DVB created: 4096K [17:43:55.094] * DIB created: 512K [17:43:55.151] * distortion: used, dev(30),need(14) [17:43:55.151] * color_mapping: used, dev(30),need(14) [17:43:55.151] * SSample: 1024x768 [17:43:55.170] * SSample: enabled [17:43:55.274] - r__tf_aniso 8 [17:43:55.274] - r1_tf_mipbias 0. [17:43:55.348] [17:43:55.348] [17:43:55.348] SCRIPT RUNTIME ERROR [17:43:55.348] [17:43:55.348] Lua Stack [17:43:55.348] ___ ___ _______ _ _ [17:43:55.348] | \/ | | | ___| (_) | [17:43:55.348] | . . | __ _ _ __ __ _ __ _ ___ __| | |_ __ _ _| | [17:43:55.348] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` | _/ _` | | | [17:43:55.348] | | | | (_| | | | | (_| | (_| | __/ (_| | || (_| | | | [17:43:55.348] \_| |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_| [17:43:55.348] __/ | [17:43:55.348] |___/ [17:43:55.348] [17:43:55.348] FATAL ERROR [17:43:55.348] [17:43:55.348] [error] Expression : !m_error_code [17:43:55.348] [error] Function : raii_guard::~raii_guard [17:43:55.348] [error] File : D:\oxr_coc\src\xrScriptEngine\script_engine.cpp [17:43:55.348] [error] Line : 622 [17:43:55.348] [17:43:55.348] error loading module 'lua_extensions' from file 'D:\CoC_Debug\bins\lua_extensions.dll': [17:43:55.348] Не найден указанный модуль. [17:43:55.348] [17:43:55.348] [17:43:55.348] [17:43:55.348] stack trace: [17:43:55.348] [17:43:55.371] D:\CoC_Debug\bins\xrCore.dll at 000007FEE639797E xrDebug::Fail() + 3694 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31D4B46 CScriptEngine::SetUserdataObjectLoggerFunc() + 18758 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CDE3E CScriptEngine::print_output() + 542 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CDFB6 CScriptEngine::onErrorCallback() + 54 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CCA0E CScriptEngine::do_file() + 702 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CCDDD CScriptEngine::load_file_into_namespace() + 61 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CFB62 CScriptEngine::process_file_if_exists() + 386 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CEEAC CScriptEngine::init() + 1084 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE08DDEE4 [17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE08DDE9B [17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE017BCE1 [17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE019FD3D [17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE01827F3 [17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE0205E21 [17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE130139E xrFactory_Create() + 14 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrEngine.dll at 000007FEE34C87EC Startup() + 268 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrEngine.dll at 000007FEE34C8E0A RunApplication() + 954 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrEngine.exe at 000000013F6A30AD [17:43:55.371] D:\CoC_Debug\bins\xrEngine.exe at 000000013F6A2E4A [17:43:55.371] D:\CoC_Debug\bins\xrEngine.exe at 000000013F6A1D92 [17:43:55.371] C:\Windows\system32\kernel32.dll at 0000000076FC59BD BaseThreadInitThunk() + 13 byte(s) [17:43:55.371] C:\Windows\SYSTEM32\ntdll.dll at 00000000770FA2E1 RtlUserThreadStart() + 33 byte(s) [17:43:55.371] [17:43:55.371] Lua Stack Почти наверняка проблема в гонках трейдов, у нас с вами сильно разные системы. Если используется timeBeginPeriod, попробуйте поменять аргумент, ну или загрузите процессор на время теста процентов на 20 чем-нибудь. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
xr_Sanya 86 Опубликовано 19 октября, 2020 7 минут назад, JustMe сказал: Вот лог: Скрыть контент [10/19/20 17:43:53] OpenXRay CoC Unofficial Patch Rx64 build 7926, Oct 19 2020 [10/19/20 17:43:53] [10/19/20 17:43:53] command line D:\CoC_Debug\Stalker-CoC.exe [10/19/20 17:43:53] [10/19/20 17:43:53] * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc' [10/19/20 17:43:53] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT [10/19/20 17:43:53] * CPU cores/threads: 4/8 [10/19/20 17:43:53] * CPU0 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] * CPU1 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] * CPU2 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] * CPU3 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] * CPU4 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] * CPU5 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] * CPU6 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] * CPU7 current freq: 1680 MHz, max freq: 4001 MHz [10/19/20 17:43:53] [10/19/20 17:43:53] Initializing File System... [10/19/20 17:43:53] using fs-ltx fsgame.ltx [10/19/20 17:43:53] FS: 35051 files cached 100 archives, 7204Kb memory used. [10/19/20 17:43:53] Init FileSystem 0.276974 sec [17:43:53.178] -----loading d:\coc_debug\gamedata\configs\system.ltx [17:43:53.321] Initializing Engine... [17:43:53.404] Starting INPUT device... [17:43:53.434] Loading DLL: xrRender_R1 [17:43:53.446] Loading DLL: xrRender_R2 [17:43:53.454] Loading DLL: xrRender_R3 [17:43:53.460] Loading DLL: xrRender_R4 [17:43:53.462] Loading DLL: d3d9.dll [17:43:53.464] refCount:pD3D 1 [17:43:53.465] refCount:m_pAdapter 1 [17:43:53.465] refCount:m_pFactory 1 [17:43:53.492] Available render modes[7]: [17:43:53.492] renderer_r1 [17:43:53.492] renderer_r2a [17:43:53.492] renderer_r2 [17:43:53.492] renderer_r2.5 [17:43:53.492] renderer_r3 [17:43:53.492] renderer_r4 [17:43:53.492] Executing config-script "user.ltx"... [17:43:53.492] Cannot open script file [user.ltx] [17:43:53.492] Selected renderer: renderer_r1 [17:43:53.492] Loading DLL: xrGame [17:43:53.696] Executing config-script "d:\coc_debug\gamedata\configs\default_controls.ltx"... [17:43:53.700] [d:\coc_debug\gamedata\configs\default_controls.ltx] successfully loaded. [17:43:53.700] Executing config-script "user.ltx"... [17:43:53.700] Cannot open script file [user.ltx] [17:43:53.701] SOUND: OpenAL: enumerate devices... [17:43:53.701] SOUND: OpenAL: EnumerationExtension Present [17:43:53.701] dir[0]=D:\CoC_Debug\bins\ [17:43:53.701] dir[1]=D:\CoC_Debug\ [17:43:53.701] dir[2]=D:\CoC_Debug\bins\ [17:43:53.701] dir[3]=C:\Windows\system32\ [17:43:53.720] CleanDeviceSpecifierList [17:43:53.720] CleanDeviceSpecifierList Generic Software [17:43:53.720] devices Generic Software [17:43:53.760] SOUND: OpenAL: system default SndDevice name is Generic Software [17:43:53.988] SOUND: OpenAL: All available devices: [17:43:53.988] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [17:43:53.988] SOUND: Selected device is Generic Software [17:43:54.044] * sound: EAX 2.0 extension: absent [17:43:54.044] * sound: EAX 2.0 deferred: absent [17:43:54.045] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [17:43:54.177] Missing ogg-comment, file: d:\coc_debug\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg [17:43:54.177] Missing ogg-comment, file: d:\coc_debug\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg [17:43:54.647] Missing ogg-comment, file: d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\final_peace.ogg [17:43:54.647] Missing ogg-comment, file: d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\dream_rats.ogg [17:43:54.649] Missing ogg-comment, file: d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\dream_doctor.ogg [17:43:54.649] Missing ogg-comment, file: d:\coc_debug\gamedata\sounds\characters_voice\scenario\video\dream_doctor_2.ogg [17:43:54.712] Finished creating 13063 sound sources. Duration: 666 ms [17:43:54.713] SOUND: Max Mono Targets 255 | psSoundTargets 32 | supported 32 [17:43:54.716] Starting RENDER device... [17:43:54.716] Loading DLL: d3d9.dll [17:43:54.719] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti [17:43:54.719] * GPU driver: 26.21.14.4274 [17:43:54.725] Available video modes[19]: [17:43:54.725] [800x600] [17:43:54.725] [1024x768] [17:43:54.725] [1152x864] [17:43:54.725] [1176x664] [17:43:54.725] [1280x720] [17:43:54.725] [1280x768] [17:43:54.725] [1280x800] [17:43:54.725] [1280x960] [17:43:54.725] [1280x1024] [17:43:54.725] [1360x768] [17:43:54.725] [1366x768] [17:43:54.725] [1600x900] [17:43:54.725] [1600x1024] [17:43:54.725] [1680x1050] [17:43:54.725] [1768x992] [17:43:54.725] [1920x1080] [17:43:54.725] [1440x900] [17:43:54.725] [1400x1050] [17:43:54.725] [(null)] [17:43:55.049] * CREATE: DeviceREF: 1 [17:43:55.049] * Vertex Processor: PURE HARDWARE [17:43:55.049] * Texture memory: 2648 M [17:43:55.049] * DDI-level: 9.0 [17:43:55.070] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [17:43:55.071] * GPU vertex cache: unrecognized, 16 [17:43:55.091] * NVidia MGPU: Logical(1), Physical(1) [17:43:55.091] * AGS: Initialization failed (4) [17:43:55.091] * Starting rendering as 1-GPU. [17:43:55.094] * DVB created: 4096K [17:43:55.094] * DIB created: 512K [17:43:55.151] * distortion: used, dev(30),need(14) [17:43:55.151] * color_mapping: used, dev(30),need(14) [17:43:55.151] * SSample: 1024x768 [17:43:55.170] * SSample: enabled [17:43:55.274] - r__tf_aniso 8 [17:43:55.274] - r1_tf_mipbias 0. [17:43:55.348] [17:43:55.348] [17:43:55.348] SCRIPT RUNTIME ERROR [17:43:55.348] [17:43:55.348] Lua Stack [17:43:55.348] ___ ___ _______ _ _ [17:43:55.348] | \/ | | | ___| (_) | [17:43:55.348] | . . | __ _ _ __ __ _ __ _ ___ __| | |_ __ _ _| | [17:43:55.348] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` | _/ _` | | | [17:43:55.348] | | | | (_| | | | | (_| | (_| | __/ (_| | || (_| | | | [17:43:55.348] \_| |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_| [17:43:55.348] __/ | [17:43:55.348] |___/ [17:43:55.348] [17:43:55.348] FATAL ERROR [17:43:55.348] [17:43:55.348] [error] Expression : !m_error_code [17:43:55.348] [error] Function : raii_guard::~raii_guard [17:43:55.348] [error] File : D:\oxr_coc\src\xrScriptEngine\script_engine.cpp [17:43:55.348] [error] Line : 622 [17:43:55.348] [17:43:55.348] error loading module 'lua_extensions' from file 'D:\CoC_Debug\bins\lua_extensions.dll': [17:43:55.348] Не найден указанный модуль. [17:43:55.348] [17:43:55.348] [17:43:55.348] [17:43:55.348] stack trace: [17:43:55.348] [17:43:55.371] D:\CoC_Debug\bins\xrCore.dll at 000007FEE639797E xrDebug::Fail() + 3694 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31D4B46 CScriptEngine::SetUserdataObjectLoggerFunc() + 18758 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CDE3E CScriptEngine::print_output() + 542 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CDFB6 CScriptEngine::onErrorCallback() + 54 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CCA0E CScriptEngine::do_file() + 702 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CCDDD CScriptEngine::load_file_into_namespace() + 61 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CFB62 CScriptEngine::process_file_if_exists() + 386 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrScriptEngine.dll at 000007FEE31CEEAC CScriptEngine::init() + 1084 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE08DDEE4 [17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE08DDE9B [17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE017BCE1 [17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE019FD3D [17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE01827F3 [17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE0205E21 [17:43:55.371] D:\CoC_Debug\bins\xrGame.DLL at 000007FEE130139E xrFactory_Create() + 14 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrEngine.dll at 000007FEE34C87EC Startup() + 268 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrEngine.dll at 000007FEE34C8E0A RunApplication() + 954 byte(s) [17:43:55.371] D:\CoC_Debug\bins\xrEngine.exe at 000000013F6A30AD [17:43:55.371] D:\CoC_Debug\bins\xrEngine.exe at 000000013F6A2E4A [17:43:55.371] D:\CoC_Debug\bins\xrEngine.exe at 000000013F6A1D92 [17:43:55.371] C:\Windows\system32\kernel32.dll at 0000000076FC59BD BaseThreadInitThunk() + 13 byte(s) [17:43:55.371] C:\Windows\SYSTEM32\ntdll.dll at 00000000770FA2E1 RtlUserThreadStart() + 33 byte(s) [17:43:55.371] [17:43:55.371] Lua Stack Почти наверняка проблема в гонках трейдов, у нас с вами сильно разные системы. Если используется timeBeginPeriod, попробуйте поменять аргумент, ну или загрузите процессор на время теста процентов на 20 чем-нибудь. Можно попробовать этот xrGame.dll, возможно он решит проблему. Скачать Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
JustMe 4 Опубликовано 19 октября, 2020 26 минут назад, xr_Sanya сказал: Можно попробовать этот xrGame.dll, возможно он решит проблему. Нет, вылет тот же. Попробовал разные места старта. Вылетает после заполнения второго прогресс-бара, если это как-то поможет. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
xr_Sanya 86 Опубликовано 19 октября, 2020 55 минут назад, JustMe сказал: Нет, вылет тот же. Попробовал разные места старта. Вылетает после заполнения второго прогресс-бара, если это как-то поможет. Скачать Последний вариант который могу придумать на скорую руку, убрал оптимизацию в компиляторе Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
JustMe 4 Опубликовано 19 октября, 2020 1 час назад, xr_Sanya сказал: Последний вариант который могу придумать на скорую руку, убрал оптимизацию в компиляторе Лог: Спойлер [10/19/20 20:29:49] OpenXRay CoC Unofficial Patch Rx64 build 7926, Oct 19 2020 [10/19/20 20:29:49] [10/19/20 20:29:49] command line D:\CoC_1.5_R7\Stalker-CoC.exe [10/19/20 20:29:49] [10/19/20 20:29:49] * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc' [10/19/20 20:29:49] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT [10/19/20 20:29:49] * CPU cores/threads: 4/8 [10/19/20 20:29:49] * CPU0 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] * CPU1 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] * CPU2 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] * CPU3 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] * CPU4 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] * CPU5 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] * CPU6 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] * CPU7 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] [10/19/20 20:29:49] Initializing File System... [10/19/20 20:29:49] using fs-ltx fsgame.ltx [10/19/20 20:29:49] FS: 35608 files cached 100 archives, 7460Kb memory used. [10/19/20 20:29:49] Init FileSystem 0.284746 sec [20:29:49.253] -----loading d:\coc_1.5_r7\gamedata\configs\system.ltx [20:29:49.394] Initializing Engine... [20:29:49.619] Starting INPUT device... [20:29:49.627] Loading DLL: xrRender_R1 [20:29:49.635] Loading DLL: xrRender_R2 [20:29:49.642] Loading DLL: xrRender_R3 [20:29:49.655] Loading DLL: xrRender_R4 [20:29:49.662] Loading DLL: d3d9.dll [20:29:49.670] refCount:pD3D 1 [20:29:49.671] refCount:m_pAdapter 1 [20:29:49.671] refCount:m_pFactory 1 [20:29:49.699] Available render modes[7]: [20:29:49.699] renderer_r1 [20:29:49.699] renderer_r2a [20:29:49.699] renderer_r2 [20:29:49.699] renderer_r2.5 [20:29:49.699] renderer_r3 [20:29:49.699] renderer_r4 [20:29:49.699] Executing config-script "user.ltx"... [20:29:49.699] [appdata\user.ltx] successfully loaded. [20:29:49.700] Selected renderer: renderer_r4 [20:29:49.700] Loading DLL: xrGame [20:29:49.901] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"... [20:29:49.905] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded. [20:29:49.905] Executing config-script "user.ltx"... [20:29:49.905] Executing config-script "d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx"... [20:29:49.905] ~ Invalid syntax in call to 'rs_vis_distance' [20:29:49.905] ~ Valid arguments: float value in range [0.400,1.000] [20:29:49.905] [d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx] successfully loaded. [20:29:49.905] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"... [20:29:49.909] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded. [20:29:49.912] [appdata\user.ltx] successfully loaded. [20:29:49.912] SOUND: OpenAL: enumerate devices... [20:29:49.912] SOUND: OpenAL: EnumerationExtension Present [20:29:49.912] dir[0]=D:\CoC_1.5_R7\bins\ [20:29:49.912] dir[1]=D:\CoC_1.5_R7\ [20:29:49.912] dir[2]=D:\CoC_1.5_R7\bins\ [20:29:49.912] dir[3]=C:\Windows\system32\ [20:29:49.926] CleanDeviceSpecifierList [20:29:49.926] CleanDeviceSpecifierList Generic Software [20:29:49.926] devices Generic Software [20:29:49.962] SOUND: OpenAL: system default SndDevice name is Generic Software [20:29:50.186] SOUND: OpenAL: All available devices: [20:29:50.187] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [20:29:50.187] SOUND: Selected device is Generic Software [20:29:50.227] * sound: EAX 2.0 extension: absent [20:29:50.227] * sound: EAX 2.0 deferred: absent [20:29:50.227] * sound : cache: 131074 kb, 9712 lines, 13820 bpl [20:29:50.347] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg [20:29:50.350] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg [20:29:50.786] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_rats.ogg [20:29:50.786] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\final_peace.ogg [20:29:50.789] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor.ogg [20:29:50.789] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor_2.ogg [20:29:50.853] Finished creating 13063 sound sources. Duration: 625 ms [20:29:50.854] SOUND: Max Mono Targets 255 | psSoundTargets 255 | supported 255 [20:29:50.866] Starting RENDER device... [20:29:50.867] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti [20:29:50.887] Available video modes [19]: [20:29:50.887] [800x600] [20:29:50.887] [1024x768] [20:29:50.887] [1152x864] [20:29:50.887] [1176x664] [20:29:50.887] [1280x720] [20:29:50.887] [1280x768] [20:29:50.887] [1280x800] [20:29:50.887] [1280x960] [20:29:50.887] [1280x1024] [20:29:50.887] [1360x768] [20:29:50.887] [1366x768] [20:29:50.887] [1400x1050] [20:29:50.887] [1440x900] [20:29:50.887] [1600x900] [20:29:50.887] [1600x1024] [20:29:50.887] [1680x1050] [20:29:50.887] [1768x992] [20:29:50.887] [1920x1080] [20:29:50.887] [(null)] [20:29:50.901] * CREATE: DeviceREF: 4 [20:29:50.901] * Texture memory: 11136 M [20:29:50.913] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [20:29:50.913] * GPU vertex cache: unrecognized, 24 [20:29:50.914] * NVidia MGPU: Logical(1), Physical(1) [20:29:50.915] * AGS: Initialization failed (4) [20:29:50.915] * Starting rendering as 1-GPU. [20:29:50.915] * DVB created: 4096K [20:29:50.915] * DIB created: 512K [20:29:50.959] * HWDST/PCF supported and used [20:29:51.215] - r__tf_aniso 16 [20:29:51.215] - r2_tf_mipbias 0. [20:29:51.278] Starting engine... [20:29:53.041] intro_start intro_logo [20:29:56.810] intro_delete ::update_logo_intro [20:29:56.855] * [win64]: free[8387873 MB], reserved[101164 KB], committed[650756 KB] [20:29:56.859] * [ D3D ]: textures[16 K] [20:29:56.859] * [x-ray]: process heap[510020 K] [20:29:56.859] * [x-ray]: economy: strings[5174 K], smem[0 K] [20:29:56.859] -------------------------------------------------------------------------------- [20:29:56.859] 32704MB physical memory installed, 29546MB available, 9 percent of memory in use [20:29:56.859] PageFile usage: 498MB, Peak PageFile usage: 498MB, [20:29:56.859] -------------------------------------------------------------------------------- [20:30:08.672] D:\CoC_1.5_R7\Stalker-CoC.exe [20:30:08.673] * phase time: 0 ms [20:30:08.673] * phase cmem: 605536 K [20:30:08.716] Loading objects... [20:30:09.044] Loading models... [20:30:16.181] Loading textures... [20:30:18.609] * [prefetch] time: 9893 ms [20:30:18.609] * [prefetch] memory: 1169256 Kb [20:30:18.609] * phase time: 9936 ms [20:30:18.609] * phase cmem: 1780368 K [20:30:18.635] [LUA] Call of Chernobyl version 1.5b r7 [20:30:18.905] * phase time: 296 ms [20:30:18.905] * phase cmem: 1774692 K [20:30:18.906] * phase time: 0 ms [20:30:18.906] * phase cmem: 1774692 K [20:30:18.906] * Creating new game... [20:30:18.947] * Loading spawn registry... [20:30:19.933] * 22604 spawn points are successfully loaded [20:30:21.676] * New game is successfully created! [20:30:21.676] * phase time: 2769 ms [20:30:21.676] * phase cmem: 1992784 K [20:30:21.687] alife simulator created [20:30:21.687] * phase time: 11 ms [20:30:21.687] * phase cmem: 1993256 K [20:30:21.689] * phase time: 2 ms [20:30:21.689] * phase cmem: 1976844 K [20:30:21.689] * client : connection accepted - <All Ok> [20:30:21.691] * phase time: 1 ms [20:30:21.691] * phase cmem: 1976844 K [20:30:21.691] * phase time: 0 ms [20:30:21.691] * phase cmem: 1976844 K [20:30:21.694] * phase time: 3 ms [20:30:21.694] * phase cmem: 1977744 K [20:30:21.734] * phase time: 40 ms [20:30:21.734] * phase cmem: 2002696 K [20:30:21.735] * phase time: 0 ms [20:30:21.735] * phase cmem: 2002696 K [20:30:21.735] * phase time: 0 ms [20:30:21.735] * phase cmem: 2002696 K [20:30:21.735] * phase time: 0 ms [20:30:21.735] * phase cmem: 2002696 K [20:30:21.736] WARNING: Occlusion map 'd:\coc_1.5_r7\gamedata\levels\fake_start\level.hom' not found. [20:30:21.736] * phase time: 0 ms [20:30:21.736] * phase cmem: 2002696 K [20:30:21.736] * phase time: 0 ms [20:30:21.736] * phase cmem: 2002696 K [20:30:21.736] * phase time: 0 ms [20:30:21.736] * phase cmem: 2002696 K [20:30:21.737] * phase time: 0 ms [20:30:21.737] * phase cmem: 2002696 K [20:30:23.626] * phase time: 1889 ms [20:30:23.626] * phase cmem: 2120416 K [20:30:23.628] * phase time: 1 ms [20:30:23.628] * phase cmem: 2108108 K [20:30:23.656] * [win64]: free[8386315 MB], reserved[104040 KB], committed[2243268 KB] [20:30:23.664] * [ D3D ]: textures[694345 K] [20:30:23.664] * [x-ray]: process heap[2105292 K] [20:30:23.664] * [x-ray]: economy: strings[12244 K], smem[426925 K] [20:30:23.664] -------------------------------------------------------------------------------- [20:30:23.665] 32704MB physical memory installed, 28255MB available, 13 percent of memory in use [20:30:23.665] PageFile usage: 2055MB, Peak PageFile usage: 2080MB, [20:30:23.665] -------------------------------------------------------------------------------- [20:30:24.013] * Saving spawns... [20:30:24.016] * Saving objects... [20:30:24.117] * 26296 objects are successfully saved [20:30:24.134] * Game user - autosave.scop is successfully saved to file 'appdata\savedgames\user - autosave.scop' [20:30:24.144] [LUA] collectgarbage before=28943444Kb [20:30:24.213] [LUA] collectgarbage after=19920436Kb [20:30:27.318] - Disconnect [20:30:27.749] - Destroying level [20:30:27.758] * [ D3D ]: textures[692679 K] [20:30:27.766] D:\CoC_1.5_R7\Stalker-CoC.exe [20:30:27.767] * phase time: 0 ms [20:30:27.767] * phase cmem: 2064792 K [20:30:27.805] [LUA] Call of Chernobyl version 1.5b r7 [20:30:28.076] * phase time: 308 ms [20:30:28.076] * phase cmem: 2011628 K [20:30:28.077] * phase time: 0 ms [20:30:28.077] * phase cmem: 2011632 K [20:30:28.129] * Loading spawn registry... [20:30:29.110] * 22604 spawn points are successfully loaded [20:30:29.112] * Loading objects... [20:30:29.643] * 26296 objects are successfully loaded [20:30:30.511] * Game user - autosave is successfully loaded from file 'appdata\savedgames\user - autosave.scop' (2.435s) [20:30:30.511] * phase time: 2434 ms [20:30:30.511] * phase cmem: 2188960 K [20:30:30.512] alife simulator created [20:30:30.530] * phase time: 18 ms [20:30:30.530] * phase cmem: 2188960 K [20:30:30.533] * phase time: 3 ms [20:30:30.533] * phase cmem: 2150372 K [20:30:30.534] * client : connection accepted - <All Ok> [20:30:30.535] * phase time: 2 ms [20:30:30.535] * phase cmem: 2150372 K [20:30:30.536] * phase time: 0 ms [20:30:30.536] * phase cmem: 2150388 K [20:30:37.604] * phase time: 7068 ms [20:30:37.604] * phase cmem: 2259300 K [20:30:38.254] * phase time: 650 ms [20:30:38.254] * phase cmem: 2285280 K [20:30:38.316] * phase time: 62 ms [20:30:38.316] * phase cmem: 2370628 K [20:30:38.598] * phase time: 281 ms [20:30:38.598] * phase cmem: 2371352 K [20:30:38.641] * [DETAILS] VertexConsts(256), Batch(61) [20:30:38.641] * [DETAILS] 10126 v(20), 5368 p [20:30:38.641] * [DETAILS] Batch(61), VB(197K), IB(31K) [20:30:38.643] * phase time: 44 ms [20:30:38.643] * phase cmem: 2378308 K [20:30:38.748] * Loading HOM: d:\coc_1.5_r7\gamedata\levels\jupiter\level.hom [20:30:39.007] * phase time: 363 ms [20:30:39.007] * phase cmem: 2374900 K [20:30:39.011] * phase time: 4 ms [20:30:39.011] * phase cmem: 2374900 K [20:30:39.012] * phase time: 0 ms [20:30:39.012] * phase cmem: 2370684 K [20:30:39.012] * phase time: 0 ms [20:30:39.012] * phase cmem: 2370684 K [20:30:41.477] * phase time: 2463 ms [20:30:41.477] * phase cmem: 2909136 K [20:30:41.477] * phase time: 0 ms [20:30:41.477] * phase cmem: 2909136 K [20:30:41.513] * [win64]: free[8385346 MB], reserved[294492 KB], committed[3045132 KB] [20:30:41.521] * [ D3D ]: textures[1161278 K] [20:30:41.521] * [x-ray]: process heap[2909136 K] [20:30:41.521] * [x-ray]: economy: strings[14458 K], smem[183677 K] [20:30:41.521] -------------------------------------------------------------------------------- [20:30:41.521] 32704MB physical memory installed, 27617MB available, 15 percent of memory in use [20:30:41.521] PageFile usage: 2840MB, Peak PageFile usage: 2850MB, [20:30:41.521] -------------------------------------------------------------------------------- [20:30:47.479] [LUA] collectgarbage before=31271336Kb [20:30:47.556] [LUA] collectgarbage after=23525807Kb [20:30:48.335] [20:30:48.335] [20:30:48.335] SCRIPT RUNTIME ERROR [20:30:48.335] [20:30:48.335] Lua Stack [20:30:48.335] ___ ___ _______ _ _ [20:30:48.335] | \/ | | | ___| (_) | [20:30:48.335] | . . | __ _ _ __ __ _ __ _ ___ __| | |_ __ _ _| | [20:30:48.335] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` | _/ _` | | | [20:30:48.335] | | | | (_| | | | | (_| | (_| | __/ (_| | || (_| | | | [20:30:48.335] \_| |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_| [20:30:48.335] __/ | [20:30:48.335] |___/ [20:30:48.335] [20:30:48.335] FATAL ERROR [20:30:48.335] [20:30:48.335] [error] Expression : !m_error_code [20:30:48.335] [error] Function : raii_guard::~raii_guard [20:30:48.335] [error] File : D:\oxr_coc\src\xrScriptEngine\script_engine.cpp [20:30:48.335] [error] Line : 622 [20:30:48.335] [error] Description : not enough memory [20:30:48.335] [20:30:48.335] [20:30:48.335] stack trace: [20:30:48.335] [20:30:48.356] D:\CoC_1.5_R7\bins\xrCore.dll at 000007FEE63FB43C xrDebug::Fail() + 3628 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE3286416 CScriptThread::operator=() + 19574 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE32A7853 CScriptEngine::print_output() + 387 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE32A7446 CScriptEngine::onErrorCallback() + 54 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE32A73BD CScriptEngine::lua_error() + 61 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE042848F [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE050FB1F [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0505988 [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE050387D [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE066107F [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0AAD826 [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0AADB4C [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0AAD8A2 [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE12A23C7 [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE12A236F [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE12A39BA [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34CBF96 CSheduler::ProcessStep() + 566 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34CBC9C CSheduler::Update() + 508 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE132F34A [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE33C96F8 CInput::`default constructor closure'() + 34984 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE33C1490 CInput::`default constructor closure'() + 1600 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34840D4 CRenderDevice::FrameMove() + 532 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE348447D CRenderDevice::on_idle() + 189 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE3484337 CRenderDevice::message_loop() + 135 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE3484240 CRenderDevice::Run() + 288 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34E3F70 Startup() + 608 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34E36E0 RunApplication() + 880 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F70221B [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F701FCA [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F701686 [20:30:48.356] C:\Windows\system32\kernel32.dll at 0000000076FC59BD BaseThreadInitThunk() + 13 byte(s) [20:30:48.356] C:\Windows\SYSTEM32\ntdll.dll at 00000000770FA2E1 RtlUserThreadStart() + 33 byte(s) [20:30:48.356] [20:30:48.356] Lua Stack Время падения всё то же. 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xr_Sanya 86 Опубликовано 19 октября, 2020 24 минуты назад, JustMe сказал: Лог: Показать контент [10/19/20 20:29:49] OpenXRay CoC Unofficial Patch Rx64 build 7926, Oct 19 2020 [10/19/20 20:29:49] [10/19/20 20:29:49] command line D:\CoC_1.5_R7\Stalker-CoC.exe [10/19/20 20:29:49] [10/19/20 20:29:49] * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc' [10/19/20 20:29:49] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT [10/19/20 20:29:49] * CPU cores/threads: 4/8 [10/19/20 20:29:49] * CPU0 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] * CPU1 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] * CPU2 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] * CPU3 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] * CPU4 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] * CPU5 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] * CPU6 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] * CPU7 current freq: 1880 MHz, max freq: 4001 MHz [10/19/20 20:29:49] [10/19/20 20:29:49] Initializing File System... [10/19/20 20:29:49] using fs-ltx fsgame.ltx [10/19/20 20:29:49] FS: 35608 files cached 100 archives, 7460Kb memory used. [10/19/20 20:29:49] Init FileSystem 0.284746 sec [20:29:49.253] -----loading d:\coc_1.5_r7\gamedata\configs\system.ltx [20:29:49.394] Initializing Engine... [20:29:49.619] Starting INPUT device... [20:29:49.627] Loading DLL: xrRender_R1 [20:29:49.635] Loading DLL: xrRender_R2 [20:29:49.642] Loading DLL: xrRender_R3 [20:29:49.655] Loading DLL: xrRender_R4 [20:29:49.662] Loading DLL: d3d9.dll [20:29:49.670] refCount:pD3D 1 [20:29:49.671] refCount:m_pAdapter 1 [20:29:49.671] refCount:m_pFactory 1 [20:29:49.699] Available render modes[7]: [20:29:49.699] renderer_r1 [20:29:49.699] renderer_r2a [20:29:49.699] renderer_r2 [20:29:49.699] renderer_r2.5 [20:29:49.699] renderer_r3 [20:29:49.699] renderer_r4 [20:29:49.699] Executing config-script "user.ltx"... [20:29:49.699] [appdata\user.ltx] successfully loaded. [20:29:49.700] Selected renderer: renderer_r4 [20:29:49.700] Loading DLL: xrGame [20:29:49.901] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"... [20:29:49.905] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded. [20:29:49.905] Executing config-script "user.ltx"... [20:29:49.905] Executing config-script "d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx"... [20:29:49.905] ~ Invalid syntax in call to 'rs_vis_distance' [20:29:49.905] ~ Valid arguments: float value in range [0.400,1.000] [20:29:49.905] [d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx] successfully loaded. [20:29:49.905] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"... [20:29:49.909] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded. [20:29:49.912] [appdata\user.ltx] successfully loaded. [20:29:49.912] SOUND: OpenAL: enumerate devices... [20:29:49.912] SOUND: OpenAL: EnumerationExtension Present [20:29:49.912] dir[0]=D:\CoC_1.5_R7\bins\ [20:29:49.912] dir[1]=D:\CoC_1.5_R7\ [20:29:49.912] dir[2]=D:\CoC_1.5_R7\bins\ [20:29:49.912] dir[3]=C:\Windows\system32\ [20:29:49.926] CleanDeviceSpecifierList [20:29:49.926] CleanDeviceSpecifierList Generic Software [20:29:49.926] devices Generic Software [20:29:49.962] SOUND: OpenAL: system default SndDevice name is Generic Software [20:29:50.186] SOUND: OpenAL: All available devices: [20:29:50.187] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [20:29:50.187] SOUND: Selected device is Generic Software [20:29:50.227] * sound: EAX 2.0 extension: absent [20:29:50.227] * sound: EAX 2.0 deferred: absent [20:29:50.227] * sound : cache: 131074 kb, 9712 lines, 13820 bpl [20:29:50.347] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg [20:29:50.350] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg [20:29:50.786] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_rats.ogg [20:29:50.786] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\final_peace.ogg [20:29:50.789] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor.ogg [20:29:50.789] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\scenario\video\dream_doctor_2.ogg [20:29:50.853] Finished creating 13063 sound sources. Duration: 625 ms [20:29:50.854] SOUND: Max Mono Targets 255 | psSoundTargets 255 | supported 255 [20:29:50.866] Starting RENDER device... [20:29:50.867] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti [20:29:50.887] Available video modes [19]: [20:29:50.887] [800x600] [20:29:50.887] [1024x768] [20:29:50.887] [1152x864] [20:29:50.887] [1176x664] [20:29:50.887] [1280x720] [20:29:50.887] [1280x768] [20:29:50.887] [1280x800] [20:29:50.887] [1280x960] [20:29:50.887] [1280x1024] [20:29:50.887] [1360x768] [20:29:50.887] [1366x768] [20:29:50.887] [1400x1050] [20:29:50.887] [1440x900] [20:29:50.887] [1600x900] [20:29:50.887] [1600x1024] [20:29:50.887] [1680x1050] [20:29:50.887] [1768x992] [20:29:50.887] [1920x1080] [20:29:50.887] [(null)] [20:29:50.901] * CREATE: DeviceREF: 4 [20:29:50.901] * Texture memory: 11136 M [20:29:50.913] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [20:29:50.913] * GPU vertex cache: unrecognized, 24 [20:29:50.914] * NVidia MGPU: Logical(1), Physical(1) [20:29:50.915] * AGS: Initialization failed (4) [20:29:50.915] * Starting rendering as 1-GPU. [20:29:50.915] * DVB created: 4096K [20:29:50.915] * DIB created: 512K [20:29:50.959] * HWDST/PCF supported and used [20:29:51.215] - r__tf_aniso 16 [20:29:51.215] - r2_tf_mipbias 0. [20:29:51.278] Starting engine... [20:29:53.041] intro_start intro_logo [20:29:56.810] intro_delete ::update_logo_intro [20:29:56.855] * [win64]: free[8387873 MB], reserved[101164 KB], committed[650756 KB] [20:29:56.859] * [ D3D ]: textures[16 K] [20:29:56.859] * [x-ray]: process heap[510020 K] [20:29:56.859] * [x-ray]: economy: strings[5174 K], smem[0 K] [20:29:56.859] -------------------------------------------------------------------------------- [20:29:56.859] 32704MB physical memory installed, 29546MB available, 9 percent of memory in use [20:29:56.859] PageFile usage: 498MB, Peak PageFile usage: 498MB, [20:29:56.859] -------------------------------------------------------------------------------- [20:30:08.672] D:\CoC_1.5_R7\Stalker-CoC.exe [20:30:08.673] * phase time: 0 ms [20:30:08.673] * phase cmem: 605536 K [20:30:08.716] Loading objects... [20:30:09.044] Loading models... [20:30:16.181] Loading textures... [20:30:18.609] * [prefetch] time: 9893 ms [20:30:18.609] * [prefetch] memory: 1169256 Kb [20:30:18.609] * phase time: 9936 ms [20:30:18.609] * phase cmem: 1780368 K [20:30:18.635] [LUA] Call of Chernobyl version 1.5b r7 [20:30:18.905] * phase time: 296 ms [20:30:18.905] * phase cmem: 1774692 K [20:30:18.906] * phase time: 0 ms [20:30:18.906] * phase cmem: 1774692 K [20:30:18.906] * Creating new game... [20:30:18.947] * Loading spawn registry... [20:30:19.933] * 22604 spawn points are successfully loaded [20:30:21.676] * New game is successfully created! [20:30:21.676] * phase time: 2769 ms [20:30:21.676] * phase cmem: 1992784 K [20:30:21.687] alife simulator created [20:30:21.687] * phase time: 11 ms [20:30:21.687] * phase cmem: 1993256 K [20:30:21.689] * phase time: 2 ms [20:30:21.689] * phase cmem: 1976844 K [20:30:21.689] * client : connection accepted - <All Ok> [20:30:21.691] * phase time: 1 ms [20:30:21.691] * phase cmem: 1976844 K [20:30:21.691] * phase time: 0 ms [20:30:21.691] * phase cmem: 1976844 K [20:30:21.694] * phase time: 3 ms [20:30:21.694] * phase cmem: 1977744 K [20:30:21.734] * phase time: 40 ms [20:30:21.734] * phase cmem: 2002696 K [20:30:21.735] * phase time: 0 ms [20:30:21.735] * phase cmem: 2002696 K [20:30:21.735] * phase time: 0 ms [20:30:21.735] * phase cmem: 2002696 K [20:30:21.735] * phase time: 0 ms [20:30:21.735] * phase cmem: 2002696 K [20:30:21.736] WARNING: Occlusion map 'd:\coc_1.5_r7\gamedata\levels\fake_start\level.hom' not found. [20:30:21.736] * phase time: 0 ms [20:30:21.736] * phase cmem: 2002696 K [20:30:21.736] * phase time: 0 ms [20:30:21.736] * phase cmem: 2002696 K [20:30:21.736] * phase time: 0 ms [20:30:21.736] * phase cmem: 2002696 K [20:30:21.737] * phase time: 0 ms [20:30:21.737] * phase cmem: 2002696 K [20:30:23.626] * phase time: 1889 ms [20:30:23.626] * phase cmem: 2120416 K [20:30:23.628] * phase time: 1 ms [20:30:23.628] * phase cmem: 2108108 K [20:30:23.656] * [win64]: free[8386315 MB], reserved[104040 KB], committed[2243268 KB] [20:30:23.664] * [ D3D ]: textures[694345 K] [20:30:23.664] * [x-ray]: process heap[2105292 K] [20:30:23.664] * [x-ray]: economy: strings[12244 K], smem[426925 K] [20:30:23.664] -------------------------------------------------------------------------------- [20:30:23.665] 32704MB physical memory installed, 28255MB available, 13 percent of memory in use [20:30:23.665] PageFile usage: 2055MB, Peak PageFile usage: 2080MB, [20:30:23.665] -------------------------------------------------------------------------------- [20:30:24.013] * Saving spawns... [20:30:24.016] * Saving objects... [20:30:24.117] * 26296 objects are successfully saved [20:30:24.134] * Game user - autosave.scop is successfully saved to file 'appdata\savedgames\user - autosave.scop' [20:30:24.144] [LUA] collectgarbage before=28943444Kb [20:30:24.213] [LUA] collectgarbage after=19920436Kb [20:30:27.318] - Disconnect [20:30:27.749] - Destroying level [20:30:27.758] * [ D3D ]: textures[692679 K] [20:30:27.766] D:\CoC_1.5_R7\Stalker-CoC.exe [20:30:27.767] * phase time: 0 ms [20:30:27.767] * phase cmem: 2064792 K [20:30:27.805] [LUA] Call of Chernobyl version 1.5b r7 [20:30:28.076] * phase time: 308 ms [20:30:28.076] * phase cmem: 2011628 K [20:30:28.077] * phase time: 0 ms [20:30:28.077] * phase cmem: 2011632 K [20:30:28.129] * Loading spawn registry... [20:30:29.110] * 22604 spawn points are successfully loaded [20:30:29.112] * Loading objects... [20:30:29.643] * 26296 objects are successfully loaded [20:30:30.511] * Game user - autosave is successfully loaded from file 'appdata\savedgames\user - autosave.scop' (2.435s) [20:30:30.511] * phase time: 2434 ms [20:30:30.511] * phase cmem: 2188960 K [20:30:30.512] alife simulator created [20:30:30.530] * phase time: 18 ms [20:30:30.530] * phase cmem: 2188960 K [20:30:30.533] * phase time: 3 ms [20:30:30.533] * phase cmem: 2150372 K [20:30:30.534] * client : connection accepted - <All Ok> [20:30:30.535] * phase time: 2 ms [20:30:30.535] * phase cmem: 2150372 K [20:30:30.536] * phase time: 0 ms [20:30:30.536] * phase cmem: 2150388 K [20:30:37.604] * phase time: 7068 ms [20:30:37.604] * phase cmem: 2259300 K [20:30:38.254] * phase time: 650 ms [20:30:38.254] * phase cmem: 2285280 K [20:30:38.316] * phase time: 62 ms [20:30:38.316] * phase cmem: 2370628 K [20:30:38.598] * phase time: 281 ms [20:30:38.598] * phase cmem: 2371352 K [20:30:38.641] * [DETAILS] VertexConsts(256), Batch(61) [20:30:38.641] * [DETAILS] 10126 v(20), 5368 p [20:30:38.641] * [DETAILS] Batch(61), VB(197K), IB(31K) [20:30:38.643] * phase time: 44 ms [20:30:38.643] * phase cmem: 2378308 K [20:30:38.748] * Loading HOM: d:\coc_1.5_r7\gamedata\levels\jupiter\level.hom [20:30:39.007] * phase time: 363 ms [20:30:39.007] * phase cmem: 2374900 K [20:30:39.011] * phase time: 4 ms [20:30:39.011] * phase cmem: 2374900 K [20:30:39.012] * phase time: 0 ms [20:30:39.012] * phase cmem: 2370684 K [20:30:39.012] * phase time: 0 ms [20:30:39.012] * phase cmem: 2370684 K [20:30:41.477] * phase time: 2463 ms [20:30:41.477] * phase cmem: 2909136 K [20:30:41.477] * phase time: 0 ms [20:30:41.477] * phase cmem: 2909136 K [20:30:41.513] * [win64]: free[8385346 MB], reserved[294492 KB], committed[3045132 KB] [20:30:41.521] * [ D3D ]: textures[1161278 K] [20:30:41.521] * [x-ray]: process heap[2909136 K] [20:30:41.521] * [x-ray]: economy: strings[14458 K], smem[183677 K] [20:30:41.521] -------------------------------------------------------------------------------- [20:30:41.521] 32704MB physical memory installed, 27617MB available, 15 percent of memory in use [20:30:41.521] PageFile usage: 2840MB, Peak PageFile usage: 2850MB, [20:30:41.521] -------------------------------------------------------------------------------- [20:30:47.479] [LUA] collectgarbage before=31271336Kb [20:30:47.556] [LUA] collectgarbage after=23525807Kb [20:30:48.335] [20:30:48.335] [20:30:48.335] SCRIPT RUNTIME ERROR [20:30:48.335] [20:30:48.335] Lua Stack [20:30:48.335] ___ ___ _______ _ _ [20:30:48.335] | \/ | | | ___| (_) | [20:30:48.335] | . . | __ _ _ __ __ _ __ _ ___ __| | |_ __ _ _| | [20:30:48.335] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` | _/ _` | | | [20:30:48.335] | | | | (_| | | | | (_| | (_| | __/ (_| | || (_| | | | [20:30:48.335] \_| |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_| [20:30:48.335] __/ | [20:30:48.335] |___/ [20:30:48.335] [20:30:48.335] FATAL ERROR [20:30:48.335] [20:30:48.335] [error] Expression : !m_error_code [20:30:48.335] [error] Function : raii_guard::~raii_guard [20:30:48.335] [error] File : D:\oxr_coc\src\xrScriptEngine\script_engine.cpp [20:30:48.335] [error] Line : 622 [20:30:48.335] [error] Description : not enough memory [20:30:48.335] [20:30:48.335] [20:30:48.335] stack trace: [20:30:48.335] [20:30:48.356] D:\CoC_1.5_R7\bins\xrCore.dll at 000007FEE63FB43C xrDebug::Fail() + 3628 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE3286416 CScriptThread::operator=() + 19574 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE32A7853 CScriptEngine::print_output() + 387 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE32A7446 CScriptEngine::onErrorCallback() + 54 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrScriptEngine.dll at 000007FEE32A73BD CScriptEngine::lua_error() + 61 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE042848F [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE050FB1F [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0505988 [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE050387D [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE066107F [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0AAD826 [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0AADB4C [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE0AAD8A2 [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE12A23C7 [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE12A236F [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE12A39BA [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34CBF96 CSheduler::ProcessStep() + 566 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34CBC9C CSheduler::Update() + 508 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrGame.DLL at 000007FEE132F34A [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE33C96F8 CInput::`default constructor closure'() + 34984 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE33C1490 CInput::`default constructor closure'() + 1600 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34840D4 CRenderDevice::FrameMove() + 532 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE348447D CRenderDevice::on_idle() + 189 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE3484337 CRenderDevice::message_loop() + 135 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE3484240 CRenderDevice::Run() + 288 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34E3F70 Startup() + 608 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.dll at 000007FEE34E36E0 RunApplication() + 880 byte(s) [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F70221B [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F701FCA [20:30:48.356] D:\CoC_1.5_R7\bins\xrEngine.exe at 000000013F701686 [20:30:48.356] C:\Windows\system32\kernel32.dll at 0000000076FC59BD BaseThreadInitThunk() + 13 byte(s) [20:30:48.356] C:\Windows\SYSTEM32\ntdll.dll at 00000000770FA2E1 RtlUserThreadStart() + 33 byte(s) [20:30:48.356] [20:30:48.356] Lua Stack Время падения всё то же. Скорее всего тогда дело в LuaJIT, выделяется недостаточно памяти, а резерва нет. Если этот dll исправить проблему то так и есть https://yadi.sk/d/1mF3fhKffIKLdg 3 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
suhov 12 Опубликовано 19 октября, 2020 56 минут назад, xr_Sanya сказал: Если этот dll исправить проблему то так и есть https://yadi.sk/d/1mF3fhKffIKLdg ? C этой .dll не вылетает. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
JustMe 4 Опубликовано 19 октября, 2020 1 час назад, suhov сказал: C этой .dll не вылетает. Подтверждаю, спасибо. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Romann 117 Опубликовано 19 октября, 2020 xr_Sanya какой LuaJIT в субмодулях юзаешь? Как у нас? Попробуй вот этот, может поможет. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты