Overf1rst 1 480 Опубликовано 1 июля, 2020 Тема посвящена моддингу на платформе Зов Припяти. Правила темы: Здесь задают вопросы и получают на них ответы. Прежде чем задать вопрос, воспользуйтесь поиском, ответ на него, вероятно, уже есть. Если у вас произошёл вылет, проверьте лог и поищите информацию об ошибке в справочнике. Также будет полезно посмотреть справочник ошибок. Если у Вас вылетает какой-то мод, то следует написать в тему этого мода. Грамотно оформляйте свой пост, чётко доносите суть своего вопроса (ответа). Благодарность выражаем в личке или же ставим реакцию. Посты с благодарностями в теме будут удаляться. 18 9 1 1 2 6 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
NewValveCom 123 Опубликовано Понедельник в 18:28 (изменено) 8 часов назад, makdm сказал: Так попробуй Условия (Показать контент) on_info = {=hit_by_actor +katsman_hit_fourth -katsman_hit_fifth} %+katsman_hit_fifth =restore_health =send_tip(popadanie_5:got_duty_light_armor)% on_info2 = {=hit_by_actor +katsman_hit_third -katsman_hit_fourth} %+katsman_hit_fourth =restore_health =send_tip(popadanie_4:got_duty_light_armor)% on_info3 = {=hit_by_actor +katsman_hit_second -katsman_hit_third} %+katsman_hit_third =restore_health =send_tip(popadanie_3:got_duty_light_armor)% on_info4 = {=hit_by_actor +katsman_hit_first -katsman_hit_second} %+katsman_hit_second =restore_health =send_tip(popadanie_2:got_duty_light_armor)% on_info5 = {=hit_by_actor -katsman_hit_first} %+katsman_hit_first =restore_health =send_tip(popadanie_1:got_duty_light_armor)% Не помогло, первый выстрел - инфа про первое попадание, второй - инфа про 2. После третего - высвечивает 3-5. Обновление: добавил ещё поршней для наблюдений Спойлер on_info = {=hit_by_actor +katsman_hit_twelveth -katsman_hit_thirteenth} %+katsman_hit_thirteenth =restore_health =send_tip(popadanie_13:got_duty_light_armor)% on_info2 = {=hit_by_actor +katsman_hit_eleventh -katsman_hit_twelveth} %+katsman_hit_twelveth =restore_health =send_tip(popadanie_12:got_duty_light_armor)% on_info3 = {=hit_by_actor +katsman_hit_tenth -katsman_hit_eleventh} %+katsman_hit_eleventh =restore_health =send_tip(popadanie_11:got_duty_light_armor)% on_info4 = {=hit_by_actor +katsman_hit_nineth -katsman_hit_tenth} %+katsman_hit_tenth =restore_health =send_tip(popadanie_10:got_duty_light_armor)% on_info5 = {=hit_by_actor +katsman_hit_eighth -katsman_hit_nineth} %+katsman_hit_nineth =restore_health =send_tip(popadanie_9:got_duty_light_armor)% on_info6 = {=hit_by_actor +katsman_hit_seventh -katsman_hit_eighth} %+katsman_hit_eighth =restore_health =send_tip(popadanie_8:got_duty_light_armor)% on_info7 = {=hit_by_actor +katsman_hit_sixth -katsman_hit_seventh} %+katsman_hit_seventh =restore_health =send_tip(popadanie_7:got_duty_light_armor)% on_info8 = {=hit_by_actor +katsman_hit_fifth -katsman_hit_sixth} %+katsman_hit_sixth =restore_health =send_tip(popadanie_6:got_duty_light_armor)% on_info9 = {=hit_by_actor +katsman_hit_fourth -katsman_hit_fifth} %+katsman_hit_fifth =restore_health =send_tip(popadanie_5:got_duty_light_armor)% on_info10 = {=hit_by_actor +katsman_hit_third -katsman_hit_fourth} %+katsman_hit_fourth =restore_health =send_tip(popadanie_4:got_duty_light_armor)% on_info11 = {=hit_by_actor +katsman_hit_second -katsman_hit_third} %+katsman_hit_third =restore_health =send_tip(popadanie_3:got_duty_light_armor)% on_info12 = {=hit_by_actor +katsman_hit_first -katsman_hit_second} %+katsman_hit_second =restore_health =send_tip(popadanie_2:got_duty_light_armor)% on_info13 = {=hit_by_actor -katsman_hit_first} %+katsman_hit_first =restore_health =send_tip(popadanie_1:got_duty_light_armor)% После третего попадания высвечивается от 3 до 7, потом после попадания от 8 до 13 и всё. Тоесть вместо нужных 13 выстрелов необходимо лишь 3 чтобы можно было дальше развивать логику. Также бывает что уже после второго выстрела высвечивается от 2 до 7. Это возможно как-нибудь исправить или это уже всё?( Изменено Вторник в 01:16 пользователем NewValveCom Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
makdm 665 Опубликовано Вторник в 03:24 NewValveCom , в файле xr_conditions.script функцию hit_by_actor попробуй заменить на такую. Спойлер function hit_by_actor(actor, npc) local t = db.storage[npc:id()].hit if t ~= nil and t.who == actor:id() then if type( t.bone_index ) ~= "string" then return t.bone_index > 0 else return t.bone_index == "from_death_callback" end end return false end 1 1 Терпение... И все получится. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
sosiska23 0 Опубликовано Вторник в 10:04 техник отказывается видеть свои грейды причем имя написано правильно Спойлер [esc_novice_boss_st_01_texnil] discount_condlist = {+pri_a25_free_repair} %=mech_discount(0.00)% [esc_novice_boss_st_01_texnil_upgr] up_sect_firsta_ak74u = true up_sect_firstc_ak74u = true up_sect_firstd_ak74u = true up_sect_firste_ak74u = true up_sect_secona_ak74u = true up_sect_seconc_ak74u = true up_sect_secone_ak74u = true up_sect_seconf_ak74u = true up_sect_thirda_ak74u = true up_sect_thirdc_ak74u = false up_sect_thirdd_ak74u = false up_sect_thirde_ak74u = false up_sect_fourta_ak74u = false up_sect_fourtc_ak74u = false up_sect_fourte_ak74u = false up_sect_firsta_mp5 = true up_sect_firstc_mp5 = true up_sect_firstd_mp5 = true up_sect_firste_mp5 = true up_sect_secona_mp5 = true up_sect_seconc_mp5 = true up_sect_secone_mp5 = true up_sect_seconf_mp5 = true up_sect_thirda_mp5 = false up_sect_thirdc_mp5 = false up_sect_thirdd_mp5 = false up_sect_thirde_mp5 = false up_sect_fourta_mp5 = false up_sect_fourtc_mp5 = false up_sect_fourte_mp5 = false up_sect_fourtf_mp5 = false up_sect_firsta_sig550 = true up_sect_firstc_sig550 = true up_sect_firstd_sig550 = true up_sect_firste_sig550 = true up_sect_secona_sig550 = true up_sect_seconc_sig550 = true up_sect_secone_sig550 = true up_sect_seconf_sig550 = true up_sect_thirda_sig550 = false up_sect_thirdc_sig550 = false up_sect_thirdd_sig550 = false up_sect_thirde_sig550 = false up_sect_fourta_sig550 = false up_sect_fourtc_sig550 = false up_sect_fourte_sig550 = false up_sect_fourtf_sig550 = false up_sect_firsta_groza = true up_sect_firstc_groza = true up_sect_firstd_groza = true up_sect_firste_groza = true up_sect_firstf_groza = true up_sect_secona_groza = true up_sect_seconc_groza = true up_sect_secone_groza = true up_sect_seconf_groza = true up_sect_thirda_groza = false up_sect_thirdc_groza = false up_sect_thirdd_groza = false up_sect_thirde_groza = false up_sect_thirdf_groza = false up_sect_fourta_groza = false up_sect_fourtc_groza = false up_sect_fourte_groza = false up_sect_fourtf_groza = false up_sect_firsta_l85 = true up_sect_firstc_l85 = true up_sect_firste_l85 = true up_sect_firstf_l85 = true up_sect_secona_l85 = true up_sect_seconc_l85 = true up_sect_second_l85 = true up_sect_secone_l85 = true up_sect_thirda_l85 = false up_sect_thirdc_l85 = false up_sect_thirde_l85 = false ;up_sect_thirdf_l85 = false up_sect_fourta_l85 = false up_sect_fourtc_l85 = false up_sect_fourte_l85 = false up_sect_firsta_abakan = true up_sect_firstc_abakan = true up_sect_firste_abakan = true up_sect_firstf_abakan = true up_sect_secona_abakan = true up_sect_seconc_abakan = true up_sect_second_abakan = true up_sect_secone_abakan = true up_sect_thirda_abakan = false up_sect_thirdc_abakan = false up_sect_thirdd_abakan = false up_sect_thirde_abakan = false up_sect_fourta_abakan = false up_sect_fourtc_abakan = false up_sect_fourte_abakan = false up_sect_fourtf_abakan = false up_sect_firsta_g36 = true up_sect_firstc_g36 = true up_sect_firste_g36 = true up_sect_firstf_g36 = true up_sect_secona_g36 = true up_sect_seconc_g36 = true up_sect_second_g36 = true up_sect_secone_g36 = true up_sect_thirda_g36 = false up_sect_thirdc_g36 = false up_sect_thirde_g36 = false up_sect_thirdf_g36 = false up_sect_fourta_g36 = false up_sect_fourtc_g36 = false up_sect_fourte_g36 = false up_sect_fourtf_g36 = false up_sect_firsta_vintorez = true up_sect_firstc_vintorez = true up_sect_firstd_vintorez = true up_sect_firste_vintorez = true up_sect_firstf_vintorez = true up_sect_secona_vintorez = true up_sect_seconc_vintorez = true up_sect_second_vintorez = true up_sect_secone_vintorez = true up_sect_thirda_vintorez = false up_sect_thirdc_vintorez = false up_sect_thirde_vintorez = false up_sect_thirdf_vintorez = false up_sect_fourta_vintorez = false up_sect_fourtc_vintorez = false up_sect_fourte_vintorez = false up_sect_fourtf_vintorez = false up_sect_firsta_ak74 = true up_sect_firstc_ak74 = true up_sect_firste_ak74 = true up_sect_firstf_ak74 = true up_sect_secona_ak74 = true up_sect_seconc_ak74 = true up_sect_second_ak74 = true up_sect_secone_ak74 = true up_sect_thirda_ak74 = true up_sect_thirdc_ak74 = true up_sect_thirdd_ak74 = true up_sect_thirde_ak74 = true up_sect_fourta_ak74 = true up_sect_fourtc_ak74 = true up_sect_fourte_ak74 = true up_sect_firsta_lr300 = true up_sect_firstc_lr300 = true up_sect_firstd_lr300 = true up_sect_firste_lr300 = true up_sect_secona_lr300 = true up_sect_seconc_lr300 = true up_sect_secone_lr300 = true up_sect_seconf_lr300 = true up_sect_thirda_lr300 = false up_sect_thirdc_lr300 = false up_sect_thirdd_lr300 = false up_sect_thirde_lr300 = false up_sect_fourta_lr300 = false up_sect_fourtc_lr300 = false up_sect_fourte_lr300 = false up_sect_fourtf_lr300 = false up_sect_firsta_val = true up_sect_firstc_val = true up_sect_firstd_val = true up_sect_firste_val = true up_sect_firstf_val = true up_sect_secona_val = true up_sect_seconc_val = true up_sect_secone_val = true up_sect_seconf_val = true up_sect_thirda_val = false up_sect_thirdc_val = false up_sect_thirdd_val = false up_sect_thirde_val = false up_sect_thirdf_val = false up_sect_fourta_val = false up_sect_fourtc_val = false up_sect_fourte_val = false up_sect_fourtf_val = false up_sect_firsta_fn2000 = true up_sect_firstc_fn2000 = true up_sect_firstd_fn2000 = true up_sect_firste_fn2000 = true up_sect_firstf_fn2000 = true up_sect_secona_fn2000 = true up_sect_seconc_fn2000 = true up_sect_second_fn2000 = true up_sect_secone_fn2000 = true up_sect_seconf_fn2000 = true up_sect_thirda_fn2000 = false up_sect_thirdc_fn2000 = false up_sect_thirdd_fn2000 = false up_sect_thirde_fn2000 = false up_sect_thirdf_fn2000 = false up_sect_fourta_fn2000 = false up_sect_fourtc_fn2000 = false up_sect_fourte_fn2000 = false up_sect_fourtf_fn2000 = false up_sect_firsta_pkm = true up_sect_firstc_pkm = true up_sect_firstd_pkm = true up_sect_firste_pkm = true up_sect_secona_pkm = true up_sect_seconc_pkm = true up_sect_secone_pkm = true up_sect_seconf_pkm = true up_sect_thirda_pkm = false up_sect_thirdc_pkm = false up_sect_thirdd_pkm = false up_sect_thirde_pkm = false up_sect_fourta_pkm = false up_sect_fourtc_pkm = false up_sect_fourte_pkm = false up_sect_firsta_svd = true up_sect_firstc_svd = true up_sect_firstd_svd = true up_sect_firste_svd = true up_sect_firstf_svd = true up_sect_secona_svd = true up_sect_seconc_svd = true up_sect_second_svd = true up_sect_secone_svd = true up_sect_thirda_svd = false up_sect_thirdc_svd = false up_sect_thirde_svd = false up_sect_fourta_svd = false up_sect_fourtc_svd = false up_sect_fourte_svd = false up_sect_fourtf_svd = false up_sect_firsta_svu = true up_sect_firstc_svu = true up_sect_firste_svu = true up_sect_firstf_svu = true up_sect_secona_svu = true up_sect_seconc_svu = true up_sect_second_svu = true up_sect_secone_svu = true up_sect_seconf_svu = true up_sect_thirda_svu = false up_sect_thirdc_svu = false up_sect_fourta_svu = false up_sect_fourtc_svu = false up_sect_fourte_svu = false up_sect_fourtf_svu = false up_sect_firsta_bm16 = true up_sect_firstc_bm16 = true up_sect_secona_bm16 = true up_sect_seconc_bm16 = true up_sect_second_bm16 = true up_sect_thirda_bm16 = false up_sect_thirdc_bm16 = false up_sect_firsta_toz34 = true up_sect_firstc_toz34 = true up_sect_firstd_toz34 = true up_sect_firste_toz34 = true up_sect_firstf_toz34 = true up_sect_secona_toz34 = true up_sect_seconc_toz34 = true up_sect_second_toz34 = true up_sect_thirda_toz34 = true up_sect_thirdc_toz34 = true up_sect_thirde_toz34 = true up_sect_thirdf_toz34 = true up_sect_firsta_wincheaster1300 = true up_sect_firstc_wincheaster1300 = true up_sect_firstd_wincheaster1300 = true up_sect_firste_wincheaster1300 = true up_sect_secona_wincheaster1300 = true up_sect_seconc_wincheaster1300 = true up_sect_second_wincheaster1300 = true up_sect_secone_wincheaster1300 = true up_sect_thirda_wincheaster1300 = false up_sect_thirdc_wincheaster1300 = false up_sect_thirdd_wincheaster1300 = false up_sect_thirde_wincheaster1300 = false up_sect_thirdf_wincheaster1300 = false up_sect_firsta_spas12 = true up_sect_firstc_spas12 = true up_sect_firstd_spas12 = true up_sect_firste_spas12 = true up_sect_firstf_spas12 = true up_sect_secona_spas12 = true up_sect_seconc_spas12 = true up_sect_second_spas12 = true up_sect_thirda_spas12 = false up_sect_thirdc_spas12 = false up_sect_thirdd_spas12 = false up_sect_thirde_spas12 = false up_sect_thirdf_spas12 = false up_sect_firsta_protecta = true up_sect_firstc_protecta = true up_sect_firstd_protecta = true up_sect_firste_protecta = true up_sect_firstf_protecta = true up_sect_secona_protecta = true up_sect_seconc_protecta = true up_sect_second_protecta = true up_sect_thirda_protecta = true up_sect_thirdc_protecta = true up_sect_thirdd_protecta = true up_sect_thirde_protecta = true up_sect_fourta_protecta = false up_sect_fourtc_protecta = false up_sect_firsta_pm = true up_sect_firstc_pm = true up_sect_firstd_pm = true up_sect_firste_pm = true up_sect_secona_pm = true up_sect_seconc_pm = true up_sect_thirda_pm = true up_sect_thirdc_pm = true up_sect_thirdd_pm = true up_sect_fourta_pm = true up_sect_fourtc_pm = true up_sect_firsta_pb = true up_sect_firstc_pb = true up_sect_firstd_pb = true up_sect_firste_pb = true up_sect_secona_pb = true up_sect_seconc_pb = true up_sect_thirda_pb = true up_sect_thirdc_pb = true up_sect_thirde_pb = true up_sect_fourta_pb = true up_sect_fourtc_pb = true up_sect_firsta_fort = true up_sect_firstc_fort = true up_sect_firstd_fort = true up_sect_firste_fort = true up_sect_secona_fort = true up_sect_seconc_fort = true up_sect_second_fort = true up_sect_thirda_fort = false up_sect_thirdc_fort = false up_sect_thirdd_fort = false up_sect_fourta_fort = false up_sect_fourtc_fort = false up_sect_firsta_beretta = true up_sect_firstc_beretta = true up_sect_firstd_beretta = true up_sect_firste_beretta = true up_sect_secona_beretta = true up_sect_seconc_beretta = true up_sect_second_beretta = true up_sect_secone_beretta = true up_sect_thirda_beretta = false up_sect_thirdc_beretta = false up_sect_thirdd_beretta = false up_sect_fourta_beretta = false up_sect_fourtc_beretta = false up_sect_firsta_walther = true up_sect_firstc_walther = true up_sect_firstd_walther = true up_sect_firste_walther = true up_sect_secona_walther = true up_sect_seconc_walther = true up_sect_secone_walther = true up_sect_seconf_walther = true up_sect_thirda_walther = false up_sect_thirdc_walther = false up_sect_thirdd_walther = false up_sect_fourta_walther = false up_sect_fourtc_walther = false up_sect_firsta_hpsa = true up_sect_firstc_hpsa = true up_sect_firstd_hpsa = true up_sect_firste_hpsa = true up_sect_secona_hpsa = true up_sect_seconc_hpsa = true up_sect_secone_hpsa = true up_sect_seconf_hpsa = true up_sect_thirda_hpsa = false up_sect_thirdc_hpsa = false up_sect_thirdd_hpsa = false up_sect_fourta_hpsa = false up_sect_fourtc_hpsa = false up_sect_fourte_hpsa = false up_sect_firsta_colt1911 = true up_sect_firstc_colt1911 = true up_sect_firstd_colt1911 = true up_sect_firste_colt1911 = true up_sect_secona_colt1911 = true up_sect_seconc_colt1911 = true up_sect_second_colt1911 = true up_sect_secone_colt1911 = true up_sect_secona_colt1911 = true up_sect_seconc_colt1911 = true up_sect_second_colt1911 = true up_sect_fourta_colt1911 = false up_sect_fourtc_colt1911 = false up_sect_firsta_sig220 = true up_sect_firstc_sig220 = true up_sect_firstd_sig220 = true up_sect_firste_sig220 = true up_sect_secona_sig220 = true up_sect_seconc_sig220 = true up_sect_secone_sig220 = true up_sect_seconf_sig220 = true up_sect_thirda_sig220 = false up_sect_thirdc_sig220 = false up_sect_thirdd_sig220 = false up_sect_fourta_sig220 = false up_sect_fourtc_sig220 = false up_sect_fourte_sig220 = false up_sect_firsta_usp = true up_sect_firstc_usp = true up_sect_firstd_usp = true up_sect_firste_usp = true up_sect_secona_usp = true up_sect_seconc_usp = true up_sect_second_usp = true up_sect_secone_usp = true up_sect_thirda_usp = false up_sect_thirdc_usp = false up_sect_thirdd_usp = false up_sect_thirde_usp = false up_sect_fourta_usp = false up_sect_fourtc_usp = false up_sect_fourte_usp = false up_sect_firsta_desert_eagle = true up_sect_firstc_desert_eagle = true up_sect_firste_desert_eagle = true up_sect_firstf_desert_eagle = true up_sect_secona_desert_eagle = true up_sect_seconc_desert_eagle = true up_sect_secone_desert_eagle = true up_sect_seconf_desert_eagle = true up_sect_thirda_desert_eagle = false up_sect_thirdc_desert_eagle = false up_sect_thirdd_desert_eagle = false up_sect_thirde_desert_eagle = false up_sect_fourta_desert_eagle = false up_sect_fourtc_desert_eagle = false up_sect_firsta_novice_outfit = true up_sect_firstc_novice_outfit = true up_sect_firste_novice_outfit = true up_sect_secona_novice_outfit = true up_sect_seconc_novice_outfit = true up_sect_second_novice_outfit = true up_sect_thirda_novice_outfit = true up_sect_firsta_stalker_outfit = true up_sect_firstc_stalker_outfit = true up_sect_firstd_stalker_outfit = true up_sect_firste_stalker_outfit = true up_sect_secona_stalker_outfit = true up_sect_seconc_stalker_outfit = true up_sect_second_stalker_outfit = true up_sect_secone_stalker_outfit = true up_sect_seconf_stalker_outfit = true up_sect_thirda_stalker_outfit = true up_sect_thirdc_stalker_outfit = true up_sect_thirdd_stalker_outfit = true up_sect_thirde_stalker_outfit = true up_sect_firsta_svoboda_light_outfit = true up_sect_firstc_svoboda_light_outfit = true up_sect_firste_svoboda_light_outfit = true up_sect_firstf_svoboda_light_outfit = true up_sect_secona_svoboda_light_outfit = true up_sect_seconc_svoboda_light_outfit = true up_sect_second_svoboda_light_outfit = true up_sect_secone_svoboda_light_outfit = true up_sect_seconf_svoboda_light_outfit = true up_sect_thirda_svoboda_light_outfit = false up_sect_thirdc_svoboda_light_outfit = false up_sect_thirdd_svoboda_light_outfit = false up_sect_thirde_svoboda_light_outfit = false up_sect_firsta_dolg_outfit = true up_sect_firstc_dolg_outfit = true up_sect_firste_dolg_outfit = true up_sect_firstf_dolg_outfit = true up_sect_secona_dolg_outfit = true up_sect_seconc_dolg_outfit = true up_sect_second_dolg_outfit = true up_sect_secone_dolg_outfit = true up_sect_thirda_dolg_outfit = false up_sect_thirdc_dolg_outfit = false up_sect_thirde_dolg_outfit = false up_sect_firsta_specops_outfit = true up_sect_firstc_specops_outfit = true up_sect_firstd_specops_outfit = true up_sect_firste_specops_outfit = true up_sect_firstf_specops_outfit = true up_sect_secona_specops_outfit = true up_sect_seconc_specops_outfit = true up_sect_second_specops_outfit = true up_sect_secone_specops_outfit = true up_sect_thirda_specops_outfit = false up_sect_thirdc_specops_outfit = false up_sect_thirde_specops_outfit = false up_sect_firsta_svoboda_heavy_outfit = true up_sect_firstc_svoboda_heavy_outfit = true up_sect_firste_svoboda_heavy_outfit = true up_sect_firstf_svoboda_heavy_outfit = true up_sect_secona_svoboda_heavy_outfit = true up_sect_seconc_svoboda_heavy_outfit = true up_sect_second_svoboda_heavy_outfit = true up_sect_secone_svoboda_heavy_outfit = true up_sect_seconf_svoboda_heavy_outfit = true up_sect_thirda_svoboda_heavy_outfit = false up_sect_thirdc_svoboda_heavy_outfit = false up_sect_thirdd_svoboda_heavy_outfit = false up_sect_thirde_svoboda_heavy_outfit = false up_sect_firsta_cs_heavy_outfit = true up_sect_firstc_cs_heavy_outfit = true up_sect_firstd_cs_heavy_outfit = true up_sect_firste_cs_heavy_outfit = true up_sect_firstf_cs_heavy_outfit = true up_sect_secona_cs_heavy_outfit = false up_sect_seconc_cs_heavy_outfit = false up_sect_second_cs_heavy_outfit = false up_sect_secone_cs_heavy_outfit = false up_sect_seconf_cs_heavy_outfit = false up_sect_thirda_cs_heavy_outfit = false up_sect_thirdc_cs_heavy_outfit = false up_sect_thirdd_cs_heavy_outfit = false up_sect_thirde_cs_heavy_outfit = false up_sect_fourta_cs_heavy_outfit = false up_sect_fourtc_cs_heavy_outfit = false up_sect_fourte_cs_heavy_outfit = false up_sect_firsta_dolg_heavy_outfit = true up_sect_firstc_dolg_heavy_outfit = true up_sect_firstd_dolg_heavy_outfit = true up_sect_firste_dolg_heavy_outfit = true up_sect_firstf_dolg_heavy_outfit = true up_sect_secona_dolg_heavy_outfit = false up_sect_seconc_dolg_heavy_outfit = false up_sect_second_dolg_heavy_outfit = false up_sect_secone_dolg_heavy_outfit = false up_sect_thirda_dolg_heavy_outfit = false up_sect_thirdc_dolg_heavy_outfit = false up_sect_thirdd_dolg_heavy_outfit = false up_sect_thirde_dolg_heavy_outfit = false up_sect_fourta_dolg_heavy_outfit = false up_sect_fourtc_dolg_heavy_outfit = false up_sect_fourte_dolg_heavy_outfit = false up_sect_firsta_military_outfit = true up_sect_firstc_military_outfit = true up_sect_firstd_military_outfit = true up_sect_firste_military_outfit = true up_sect_firstf_military_outfit = true up_sect_secona_military_outfit = true up_sect_seconc_military_outfit = true up_sect_second_military_outfit = true up_sect_secone_military_outfit = true up_sect_seconf_military_outfit = true up_sect_thirda_military_outfit = true up_sect_thirdc_military_outfit = true up_sect_thirdd_military_outfit = true up_sect_thirde_military_outfit = true up_sect_fourta_military_outfit = true up_sect_fourtc_military_outfit = true up_sect_fourte_military_outfit = true up_sect_firsta_scientific_outfit = true up_sect_firstc_scientific_outfit = true up_sect_firstd_scientific_outfit = true up_sect_firste_scientific_outfit = true up_sect_firstf_scientific_outfit = true up_sect_secona_scientific_outfit = false up_sect_seconc_scientific_outfit = false up_sect_second_scientific_outfit = false up_sect_secone_scientific_outfit = false up_sect_seconf_scientific_outfit = false up_sect_thirda_scientific_outfit = false up_sect_thirdc_scientific_outfit = false up_sect_thirdd_scientific_outfit = false up_sect_thirde_scientific_outfit = false up_sect_fourta_scientific_outfit = false up_sect_fourtc_scientific_outfit = false up_sect_fourte_scientific_outfit = false up_sect_fiftha_scientific_outfit = false up_sect_fifthc_scientific_outfit = false up_sect_fifthe_scientific_outfit = false up_sect_fifthf_scientific_outfit = false up_sect_firsta_exo_outfit = true up_sect_firstc_exo_outfit = true up_sect_firstd_exo_outfit = true up_sect_firste_exo_outfit = true up_sect_firstf_exo_outfit = true up_sect_secona_exo_outfit = true up_sect_seconc_exo_outfit = true up_sect_second_exo_outfit = true up_sect_secone_exo_outfit = true up_sect_seconf_exo_outfit = true up_sect_thirda_exo_outfit = false up_sect_thirdc_exo_outfit = false up_sect_thirdd_exo_outfit = false up_sect_thirde_exo_outfit = false up_sect_fourta_exo_outfit = false up_sect_fourtc_exo_outfit = false up_sect_fourtd_exo_outfit = false up_sect_fourte_exo_outfit = false up_sect_fourtf_exo_outfit = false up_sect_fiftha_exo_outfit = false up_sect_fifthc_exo_outfit = false up_sect_fifthd_exo_outfit = false up_sect_fifthe_exo_outfit = false up_sect_firsta_helm_respirator = true up_sect_firstc_helm_respirator = true up_sect_firstd_helm_respirator = true up_sect_firsta_helm_hardhat = true up_sect_firstc_helm_hardhat = true up_sect_firstd_helm_hardhat = true up_sect_secona_helm_hardhat = true up_sect_firsta_helm_protective = true up_sect_firstc_helm_protective = true up_sect_firstd_helm_protective = true up_sect_firste_helm_protective = true up_sect_firstf_helm_protective = true up_sect_secona_helm_protective = false up_sect_seconc_helm_protective = false up_sect_secone_helm_protective = false up_sect_firsta_helm_tactic = true up_sect_firstc_helm_tactic = true up_sect_firstd_helm_tactic = true up_sect_firste_helm_tactic = true up_sect_firstf_helm_tactic = true up_sect_secona_helm_tactic = false up_sect_seconc_helm_tactic = false up_sect_secone_helm_tactic = false up_sect_seconf_helm_tactic = false up_sect_firsta_helm_battle = true up_sect_firstc_helm_battle = true up_sect_firstd_helm_battle = true up_sect_firste_helm_battle = true up_sect_secona_helm_battle = false up_sect_seconc_helm_battle = false up_sect_second_helm_battle = false up_sect_secone_helm_battle = false up_sect_seconf_helm_battle = false Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Flanceton 4 Опубликовано Вторник в 10:38 Поставил простую дверь в le (physics\object), в кастом дате путь к логике, fixed nones-link. Логика - деревянной двери не заблокированной (locked), без инфопоршней, кодов, но в игре дверь по итогу просто нефункциональный объект. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
makdm 665 Опубликовано Вторник в 12:06 Flanceton , ставьте либо physic_door, либо physic_destroyable_object Терпение... И все получится. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
NewValveCom 123 Опубликовано Вторник в 12:22 8 часов назад, makdm сказал: NewValveCom , в файле xr_conditions.script функцию hit_by_actor попробуй заменить на такую. Функция (Скрыть контент) function hit_by_actor(actor, npc) local t = db.storage[npc:id()].hit if t ~= nil and t.who == actor:id() then if type( t.bone_index ) ~= "string" then return t.bone_index > 0 else return t.bone_index == "from_death_callback" end end return false end По сути стало будто лучше, но всё равно. При этом заметил, что с какого оружия не выстрелил бы, очередность разная. С дробовика лишь с одного выстрела высвечивается все 13. С пистолета бывает по одному, но всегда потом по 2 или 3. Раз уж так, то какой есть совет сделать боссфайт, похожим на тот, который предполагается? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
FalkineIsaku 80 Опубликовано Вторник в 17:14 Здравствуйте, как можно запустить проигрывание анимации вырубании главного героя(использование анабиотика)? 𝐒𝐭𝐨𝐩 𝐡𝐢𝐭𝐭𝐢𝐧𝐠 𝐲𝐨𝐮𝐫𝐬𝐞𝐥𝐟, 𝐬𝐭𝐨𝐩 𝐡𝐢𝐭𝐭𝐢𝐧𝐠 𝐲𝐨𝐮𝐫…𝐬𝐭𝐨𝐩 𝐡𝐢𝐭𝐭𝐢𝐧𝐠 𝐲𝐨𝐮𝐫𝐬𝐞𝐥𝐟 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Doloremque 519 Опубликовано Вторник в 17:28 Как в диалогах можно выводить текст с иконками? Спойлер Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Skala 163 Опубликовано Вторник в 20:31 (изменено) Del Изменено 13 часов назад пользователем Skala Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
denis2000 893 Опубликовано Вторник в 23:06 (изменено) FalkineIsaku level.add_cam_effector("camera_effects\\surge_02.anm", 10, false) Doloremque Это просто сообщения о получении предметов (news_manager.relocate_item). В связи с тем, что приходят они во время диалога они попадают в окно диалога. sosiska23 Ну хоть чинит? Изменено Вторник в 23:10 пользователем denis2000 1 1 1 Путь во мгле. Связь времен."Он ловко выхватил из-под себя табуретку и очень метко и сильно бросил ее в докладчика..." (Чугунный всадник) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Neptun 871 Опубликовано 16 часов назад Doloremque как-то так: news_caption = game.translate_string("name_text") news_text = game.translate_string("text_text") db.actor:give_talk_message2(news_caption, news_text, "ui_inGame2_Иконка", "iconed_answer_item") Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Flanceton 4 Опубликовано 10 часов назад В 29.09.2024 в 18:02, Ayden сказал: через скрипт там они появляются, в них же прописан инвентарь. облазил геймдату сгм, ничего особо не нашёл, кроме подмеченного мной config_secrets в миске, но не понятно как на основе шаблона сгмного тайника сделать полноценно свой, начиная с LE. Ни схемы, ни нужных действий мне не известно по поводу создания тайников через inventory_box Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Russian Style 2 Опубликовано 6 часов назад Здравствуйте, братцы сталкеры. Заранее извиняюсь если ошибся темой. Но все же спрошу. Касаемо анимаций оружия. Вот например берём ствол из оригинального S.T.A.L.KE.R COP например SIG 550, я хочу поменять у него лишь анимацию перезарядки более ничего. Просто одну анимацию. Как мне это сделать? Я сейчас привел пример, но в общем хотелось бы понять как вообще работать в этом направлении? Или вот например некоторые умельцы сажают ПЫСовское оружие на анимации GUNSLINGERa. И хотелось бы понять как подобное делается. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ziegjoy 0 Опубликовано 5 часов назад Доброго времени суток. Мой вопрос: Как создать НПС в сталкер ЗП и заспавнить его через SDK Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Gnomi123 113 Опубликовано 5 часов назад ziegjoy Посмотри этот урок Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты