Overf1rst 1 424 Опубликовано 1 июля, 2020 Тема посвящена моддингу на платформе Зов Припяти. Правила темы: Здесь задают вопросы и получают на них ответы. Прежде чем задать вопрос, воспользуйтесь поиском, ответ на него, вероятно, уже есть. Если у вас произошёл вылет, проверьте лог и поищите информацию об ошибке в справочнике. Также будет полезно посмотреть справочник ошибок. Если у Вас вылетает какой-то мод, то следует написать в тему этого мода. Грамотно оформляйте свой пост, чётко доносите суть своего вопроса (ответа). Благодарность выражаем в личке или же ставим реакцию. Посты с благодарностями в теме будут удаляться. 16 9 1 1 2 6 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ZaKoN232 6 Опубликовано 20 февраля Продублирую. Товарищи, можете помочь? Столкнулся с проблемой, что иногда при выходе из игры происходит вылет. Иногда он также происходит при переходе на другую локацию и также ломаются сохранения с логом ниже. Спойлер [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : F:\Dance Maniac\Development\Stalker\M.F.S. Team\Repositories\Advanced-X-Ray 2.5.40\SourcesAXR\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ...r. call of pripyat\gamedata\scripts\smart_terrain.script:353: attempt to index field 'job_link' (a nil value) Спойлер LUALOG: respawn called from smart_terrain [escape_sim_2] LUALOG: 1: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_group_2_solder_1 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:0 LUALOG: _prior:200 LUALOG: 2: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_musa_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:1 LUALOG: _prior:200 LUALOG: 3: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_skitalec_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:2 LUALOG: _prior:200 LUALOG: 4: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_group_2_solder_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:3 LUALOG: _prior:200 LUALOG: 5: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_drakon_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:4 LUALOG: _prior:200 LUALOG: 6: LUALOG: jobs: LUALOG: 1: LUALOG: _prior:15 LUALOG: jobs: LUALOG: 1: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:5 LUALOG: 2: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:6 LUALOG: 3: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:7 LUALOG: 4: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:8 LUALOG: 5: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:9 LUALOG: 2: LUALOG: _prior:3 LUALOG: jobs: LUALOG: 1: LUALOG: _prior:3 LUALOG: job_id:10 LUALOG: 2: LUALOG: _prior:3 LUALOG: job_id:11 LUALOG: 3: LUALOG: _prior:3 LUALOG: job_id:12 LUALOG: 4: LUALOG: _prior:3 LUALOG: job_id:13 LUALOG: 5: LUALOG: _prior:3 LUALOG: job_id:14 LUALOG: 6: LUALOG: _prior:3 LUALOG: job_id:15 LUALOG: 7: LUALOG: _prior:3 LUALOG: job_id:16 LUALOG: 8: LUALOG: _prior:3 LUALOG: job_id:17 LUALOG: 9: LUALOG: _prior:3 LUALOG: job_id:18 LUALOG: 10: LUALOG: _prior:3 LUALOG: job_id:19 LUALOG: 11: LUALOG: _prior:3 LUALOG: job_id:20 LUALOG: 12: LUALOG: _prior:3 LUALOG: job_id:21 LUALOG: 13: LUALOG: _prior:3 LUALOG: job_id:22 LUALOG: 14: LUALOG: _prior:3 LUALOG: job_id:23 LUALOG: 15: LUALOG: _prior:3 LUALOG: job_id:24 LUALOG: 16: LUALOG: _prior:3 LUALOG: job_id:25 LUALOG: 17: LUALOG: _prior:3 LUALOG: job_id:26 LUALOG: 18: LUALOG: _prior:3 LUALOG: job_id:27 LUALOG: 19: LUALOG: _prior:3 LUALOG: job_id:28 LUALOG: 20: LUALOG: _prior:3 LUALOG: job_id:29 LUALOG: _precondition_is_monster:false LUALOG: _prior:60 LUALOG: 7: LUALOG: jobs: LUALOG: 1: LUALOG: _prior:40 LUALOG: job_id:30 LUALOG: 2: LUALOG: _prior:40 LUALOG: job_id:31 LUALOG: 3: LUALOG: _prior:40 LUALOG: job_id:32 LUALOG: 4: LUALOG: _prior:40 LUALOG: job_id:33 LUALOG: 5: LUALOG: _prior:40 LUALOG: job_id:34 LUALOG: 6: LUALOG: _prior:40 LUALOG: job_id:35 LUALOG: 7: LUALOG: _prior:40 LUALOG: job_id:36 LUALOG: 8: LUALOG: _prior:40 LUALOG: job_id:37 LUALOG: 9: LUALOG: _prior:40 LUALOG: job_id:38 LUALOG: 10: LUALOG: _prior:40 LUALOG: job_id:39 LUALOG: 11: LUALOG: _prior:40 LUALOG: job_id:40 LUALOG: 12: LUALOG: _prior:40 LUALOG: job_id:41 LUALOG: 13: LUALOG: _prior:40 LUALOG: job_id:42 LUALOG: 14: LUALOG: _prior:40 LUALOG: job_id:43 LUALOG: 15: LUALOG: _prior:40 LUALOG: job_id:44 LUALOG: 16: LUALOG: _prior:40 LUALOG: job_id:45 LUALOG: 17: LUALOG: _prior:40 LUALOG: job_id:46 LUALOG: 18: LUALOG: _prior:40 LUALOG: job_id:47 LUALOG: 19: LUALOG: _prior:40 LUALOG: job_id:48 LUALOG: 20: LUALOG: _prior:40 LUALOG: job_id:49 LUALOG: _precondition_is_monster:true LUALOG: _prior:50 LUALOG: 8: LUALOG: job_id:50 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 9: LUALOG: job_id:51 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 10: LUALOG: job_id:52 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 11: LUALOG: job_id:53 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 12: LUALOG: job_id:54 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 1: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_group_2_solder_1 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:0 LUALOG: _prior:200 LUALOG: 2: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_musa_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:1 LUALOG: _prior:200 LUALOG: 3: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_skitalec_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:2 LUALOG: _prior:200 LUALOG: 4: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_group_2_solder_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:3 LUALOG: _prior:200 LUALOG: 5: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_drakon_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:4 LUALOG: _prior:200 LUALOG: 6: LUALOG: jobs: LUALOG: 1: LUALOG: _prior:15 LUALOG: jobs: LUALOG: 1: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:5 LUALOG: 2: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:6 LUALOG: 3: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:7 LUALOG: 4: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:8 LUALOG: 5: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:9 LUALOG: 2: LUALOG: _prior:3 LUALOG: jobs: LUALOG: 1: LUALOG: _prior:3 LUALOG: job_id:10 LUALOG: 2: LUALOG: _prior:3 LUALOG: job_id:11 LUALOG: 3: LUALOG: _prior:3 LUALOG: job_id:12 LUALOG: 4: LUALOG: _prior:3 LUALOG: job_id:13 LUALOG: 5: LUALOG: _prior:3 LUALOG: job_id:14 LUALOG: 6: LUALOG: _prior:3 LUALOG: job_id:15 LUALOG: 7: LUALOG: _prior:3 LUALOG: job_id:16 LUALOG: 8: LUALOG: _prior:3 LUALOG: job_id:17 LUALOG: 9: LUALOG: _prior:3 LUALOG: job_id:18 LUALOG: 10: LUALOG: _prior:3 LUALOG: job_id:19 LUALOG: 11: LUALOG: _prior:3 LUALOG: job_id:20 LUALOG: 12: LUALOG: _prior:3 LUALOG: job_id:21 LUALOG: 13: LUALOG: _prior:3 LUALOG: job_id:22 LUALOG: 14: LUALOG: _prior:3 LUALOG: job_id:23 LUALOG: 15: LUALOG: _prior:3 LUALOG: job_id:24 LUALOG: 16: LUALOG: _prior:3 LUALOG: job_id:25 LUALOG: 17: LUALOG: _prior:3 LUALOG: job_id:26 LUALOG: 18: LUALOG: _prior:3 LUALOG: job_id:27 LUALOG: 19: LUALOG: _prior:3 LUALOG: job_id:28 LUALOG: 20: LUALOG: _prior:3 LUALOG: job_id:29 LUALOG: _precondition_is_monster:false LUALOG: _prior:60 LUALOG: 7: LUALOG: jobs: LUALOG: 1: LUALOG: _prior:40 LUALOG: job_id:30 LUALOG: 2: LUALOG: _prior:40 LUALOG: job_id:31 LUALOG: 3: LUALOG: _prior:40 LUALOG: job_id:32 LUALOG: 4: LUALOG: _prior:40 LUALOG: job_id:33 LUALOG: 5: LUALOG: _prior:40 LUALOG: job_id:34 LUALOG: 6: LUALOG: _prior:40 LUALOG: job_id:35 LUALOG: 7: LUALOG: _prior:40 LUALOG: job_id:36 LUALOG: 8: LUALOG: _prior:40 LUALOG: job_id:37 LUALOG: 9: LUALOG: _prior:40 LUALOG: job_id:38 LUALOG: 10: LUALOG: _prior:40 LUALOG: job_id:39 LUALOG: 11: LUALOG: _prior:40 LUALOG: job_id:40 LUALOG: 12: LUALOG: _prior:40 LUALOG: job_id:41 LUALOG: 13: LUALOG: _prior:40 LUALOG: job_id:42 LUALOG: 14: LUALOG: _prior:40 LUALOG: job_id:43 LUALOG: 15: LUALOG: _prior:40 LUALOG: job_id:44 LUALOG: 16: LUALOG: _prior:40 LUALOG: job_id:45 LUALOG: 17: LUALOG: _prior:40 LUALOG: job_id:46 LUALOG: 18: LUALOG: _prior:40 LUALOG: job_id:47 LUALOG: 19: LUALOG: _prior:40 LUALOG: job_id:48 LUALOG: 20: LUALOG: _prior:40 LUALOG: job_id:49 LUALOG: _precondition_is_monster:true LUALOG: _prior:50 LUALOG: 8: LUALOG: job_id:50 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 9: LUALOG: job_id:51 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 10: LUALOG: job_id:52 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 11: LUALOG: job_id:53 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 12: LUALOG: job_id:54 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 1: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_group_2_solder_1 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:0 LUALOG: _prior:200 LUALOG: 2: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_musa_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:1 LUALOG: _prior:200 LUALOG: 3: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_skitalec_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:2 LUALOG: _prior:200 LUALOG: 4: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_group_2_solder_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:3 LUALOG: _prior:200 LUALOG: 5: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_drakon_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:4 LUALOG: _prior:200 LUALOG: 6: LUALOG: jobs: LUALOG: 1: LUALOG: _prior:15 LUALOG: jobs: LUALOG: 1: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:5 LUALOG: 2: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:6 LUALOG: 3: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:7 LUALOG: 4: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:8 LUALOG: 5: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:9 LUALOG: 2: LUALOG: _prior:3 LUALOG: jobs: LUALOG: 1: LUALOG: _prior:3 LUALOG: job_id:10 LUALOG: 2: LUALOG: _prior:3 LUALOG: job_id:11 LUALOG: 3: LUALOG: _prior:3 LUALOG: job_id:12 LUALOG: 4: LUALOG: _prior:3 LUALOG: job_id:13 LUALOG: 5: LUALOG: _prior:3 LUALOG: job_id:14 LUALOG: 6: LUALOG: _prior:3 LUALOG: job_id:15 LUALOG: 7: LUALOG: _prior:3 LUALOG: job_id:16 LUALOG: 8: LUALOG: _prior:3 LUALOG: job_id:17 LUALOG: 9: LUALOG: _prior:3 LUALOG: job_id:18 LUALOG: 10: LUALOG: _prior:3 LUALOG: job_id:19 LUALOG: 11: LUALOG: _prior:3 LUALOG: job_id:20 LUALOG: 12: LUALOG: _prior:3 LUALOG: job_id:21 LUALOG: 13: LUALOG: _prior:3 LUALOG: job_id:22 LUALOG: 14: LUALOG: _prior:3 LUALOG: job_id:23 LUALOG: 15: LUALOG: _prior:3 LUALOG: job_id:24 LUALOG: 16: LUALOG: _prior:3 LUALOG: job_id:25 LUALOG: 17: LUALOG: _prior:3 LUALOG: job_id:26 LUALOG: 18: LUALOG: _prior:3 LUALOG: job_id:27 LUALOG: 19: LUALOG: _prior:3 LUALOG: job_id:28 LUALOG: 20: LUALOG: _prior:3 LUALOG: job_id:29 LUALOG: _precondition_is_monster:false LUALOG: _prior:60 LUALOG: 7: LUALOG: jobs: LUALOG: 1: LUALOG: _prior:40 LUALOG: job_id:30 LUALOG: 2: LUALOG: _prior:40 LUALOG: job_id:31 LUALOG: 3: LUALOG: _prior:40 LUALOG: job_id:32 LUALOG: 4: LUALOG: _prior:40 LUALOG: job_id:33 LUALOG: 5: LUALOG: _prior:40 LUALOG: job_id:34 LUALOG: 6: LUALOG: _prior:40 LUALOG: job_id:35 LUALOG: 7: LUALOG: _prior:40 LUALOG: job_id:36 LUALOG: 8: LUALOG: _prior:40 LUALOG: job_id:37 LUALOG: 9: LUALOG: _prior:40 LUALOG: job_id:38 LUALOG: 10: LUALOG: _prior:40 LUALOG: job_id:39 LUALOG: 11: LUALOG: _prior:40 LUALOG: job_id:40 LUALOG: 12: LUALOG: _prior:40 LUALOG: job_id:41 LUALOG: 13: LUALOG: _prior:40 LUALOG: job_id:42 LUALOG: 14: LUALOG: _prior:40 LUALOG: job_id:43 LUALOG: 15: LUALOG: _prior:40 LUALOG: job_id:44 LUALOG: 16: LUALOG: _prior:40 LUALOG: job_id:45 LUALOG: 17: LUALOG: _prior:40 LUALOG: job_id:46 LUALOG: 18: LUALOG: _prior:40 LUALOG: job_id:47 LUALOG: 19: LUALOG: _prior:40 LUALOG: job_id:48 LUALOG: 20: LUALOG: _prior:40 LUALOG: job_id:49 LUALOG: _precondition_is_monster:true LUALOG: _prior:50 LUALOG: 8: LUALOG: job_id:50 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 9: LUALOG: job_id:51 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 10: LUALOG: job_id:52 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 11: LUALOG: job_id:53 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 12: LUALOG: job_id:54 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 1: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_group_2_solder_1 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:0 LUALOG: _prior:200 LUALOG: 2: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_musa_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:1 LUALOG: _prior:200 LUALOG: 3: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_skitalec_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:2 LUALOG: _prior:200 LUALOG: 4: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_group_2_solder_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:3 LUALOG: _prior:200 LUALOG: 5: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_drakon_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:4 LUALOG: _prior:200 LUALOG: 6: LUALOG: jobs: LUALOG: 1: LUALOG: _prior:15 LUALOG: jobs: LUALOG: 1: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:5 LUALOG: 2: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:6 LUALOG: 3: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:7 LUALOG: 4: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:8 LUALOG: 5: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:9 LUALOG: 2: LUALOG: _prior:3 LUALOG: jobs: LUALOG: 1: LUALOG: _prior:3 LUALOG: job_id:10 LUALOG: 2: LUALOG: _prior:3 LUALOG: job_id:11 LUALOG: 3: LUALOG: _prior:3 LUALOG: job_id:12 LUALOG: 4: LUALOG: _prior:3 LUALOG: job_id:13 LUALOG: 5: LUALOG: _prior:3 LUALOG: job_id:14 LUALOG: 6: LUALOG: _prior:3 LUALOG: job_id:15 LUALOG: 7: LUALOG: _prior:3 LUALOG: job_id:16 LUALOG: 8: LUALOG: _prior:3 LUALOG: job_id:17 LUALOG: 9: LUALOG: _prior:3 LUALOG: job_id:18 LUALOG: 10: LUALOG: _prior:3 LUALOG: job_id:19 LUALOG: 11: LUALOG: _prior:3 LUALOG: job_id:20 LUALOG: 12: LUALOG: _prior:3 LUALOG: job_id:21 LUALOG: 13: LUALOG: _prior:3 LUALOG: job_id:22 LUALOG: 14: LUALOG: _prior:3 LUALOG: job_id:23 LUALOG: 15: LUALOG: _prior:3 LUALOG: job_id:24 LUALOG: 16: LUALOG: _prior:3 LUALOG: job_id:25 LUALOG: 17: LUALOG: _prior:3 LUALOG: job_id:26 LUALOG: 18: LUALOG: _prior:3 LUALOG: job_id:27 LUALOG: 19: LUALOG: _prior:3 LUALOG: job_id:28 LUALOG: 20: LUALOG: _prior:3 LUALOG: job_id:29 LUALOG: _precondition_is_monster:false LUALOG: _prior:60 LUALOG: 7: LUALOG: jobs: LUALOG: 1: LUALOG: _prior:40 LUALOG: job_id:30 LUALOG: 2: LUALOG: _prior:40 LUALOG: job_id:31 LUALOG: 3: LUALOG: _prior:40 LUALOG: job_id:32 LUALOG: 4: LUALOG: _prior:40 LUALOG: job_id:33 LUALOG: 5: LUALOG: _prior:40 LUALOG: job_id:34 LUALOG: 6: LUALOG: _prior:40 LUALOG: job_id:35 LUALOG: 7: LUALOG: _prior:40 LUALOG: job_id:36 LUALOG: 8: LUALOG: _prior:40 LUALOG: job_id:37 LUALOG: 9: LUALOG: _prior:40 LUALOG: job_id:38 LUALOG: 10: LUALOG: _prior:40 LUALOG: job_id:39 LUALOG: 11: LUALOG: _prior:40 LUALOG: job_id:40 LUALOG: 12: LUALOG: _prior:40 LUALOG: job_id:41 LUALOG: 13: LUALOG: _prior:40 LUALOG: job_id:42 LUALOG: 14: LUALOG: _prior:40 LUALOG: job_id:43 LUALOG: 15: LUALOG: _prior:40 LUALOG: job_id:44 LUALOG: 16: LUALOG: _prior:40 LUALOG: job_id:45 LUALOG: 17: LUALOG: _prior:40 LUALOG: job_id:46 LUALOG: 18: LUALOG: _prior:40 LUALOG: job_id:47 LUALOG: 19: LUALOG: _prior:40 LUALOG: job_id:48 LUALOG: 20: LUALOG: _prior:40 LUALOG: job_id:49 LUALOG: _precondition_is_monster:true LUALOG: _prior:50 LUALOG: 8: LUALOG: job_id:50 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 9: LUALOG: job_id:51 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 10: LUALOG: job_id:52 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 11: LUALOG: job_id:53 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 12: LUALOG: job_id:54 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 1: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_group_2_solder_1 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:0 LUALOG: _prior:200 LUALOG: 2: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_musa_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:1 LUALOG: _prior:200 LUALOG: 3: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_skitalec_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:2 LUALOG: _prior:200 LUALOG: 4: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_group_2_solder_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:3 LUALOG: _prior:200 LUALOG: 5: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_drakon_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:4 LUALOG: _prior:200 LUALOG: 6: LUALOG: jobs: LUALOG: 1: LUALOG: _prior:15 LUALOG: jobs: LUALOG: 1: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:5 LUALOG: 2: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:6 LUALOG: 3: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:7 LUALOG: 4: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:8 LUALOG: 5: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:9 LUALOG: 2: LUALOG: _prior:3 LUALOG: jobs: LUALOG: 1: LUALOG: _prior:3 LUALOG: job_id:10 LUALOG: 2: LUALOG: _prior:3 LUALOG: job_id:11 LUALOG: 3: LUALOG: _prior:3 LUALOG: job_id:12 LUALOG: 4: LUALOG: _prior:3 LUALOG: job_id:13 LUALOG: 5: LUALOG: _prior:3 LUALOG: job_id:14 LUALOG: 6: LUALOG: _prior:3 LUALOG: job_id:15 LUALOG: 7: LUALOG: _prior:3 LUALOG: job_id:16 LUALOG: 8: LUALOG: _prior:3 LUALOG: job_id:17 LUALOG: 9: LUALOG: _prior:3 LUALOG: job_id:18 LUALOG: 10: LUALOG: _prior:3 LUALOG: job_id:19 LUALOG: 11: LUALOG: _prior:3 LUALOG: job_id:20 LUALOG: 12: LUALOG: _prior:3 LUALOG: job_id:21 LUALOG: 13: LUALOG: _prior:3 LUALOG: job_id:22 LUALOG: 14: LUALOG: _prior:3 LUALOG: job_id:23 LUALOG: 15: LUALOG: _prior:3 LUALOG: job_id:24 LUALOG: 16: LUALOG: _prior:3 LUALOG: job_id:25 LUALOG: 17: LUALOG: _prior:3 LUALOG: job_id:26 LUALOG: 18: LUALOG: _prior:3 LUALOG: job_id:27 LUALOG: 19: LUALOG: _prior:3 LUALOG: job_id:28 LUALOG: 20: LUALOG: _prior:3 LUALOG: job_id:29 LUALOG: _precondition_is_monster:false LUALOG: _prior:60 LUALOG: 7: LUALOG: jobs: LUALOG: 1: LUALOG: _prior:40 LUALOG: job_id:30 LUALOG: 2: LUALOG: _prior:40 LUALOG: job_id:31 LUALOG: 3: LUALOG: _prior:40 LUALOG: job_id:32 LUALOG: 4: LUALOG: _prior:40 LUALOG: job_id:33 LUALOG: 5: LUALOG: _prior:40 LUALOG: job_id:34 LUALOG: 6: LUALOG: _prior:40 LUALOG: job_id:35 LUALOG: 7: LUALOG: _prior:40 LUALOG: job_id:36 LUALOG: 8: LUALOG: _prior:40 LUALOG: job_id:37 LUALOG: 9: LUALOG: _prior:40 LUALOG: job_id:38 LUALOG: 10: LUALOG: _prior:40 LUALOG: job_id:39 LUALOG: 11: LUALOG: _prior:40 LUALOG: job_id:40 LUALOG: 12: LUALOG: _prior:40 LUALOG: job_id:41 LUALOG: 13: LUALOG: _prior:40 LUALOG: job_id:42 LUALOG: 14: LUALOG: _prior:40 LUALOG: job_id:43 LUALOG: 15: LUALOG: _prior:40 LUALOG: job_id:44 LUALOG: 16: LUALOG: _prior:40 LUALOG: job_id:45 LUALOG: 17: LUALOG: _prior:40 LUALOG: job_id:46 LUALOG: 18: LUALOG: _prior:40 LUALOG: job_id:47 LUALOG: 19: LUALOG: _prior:40 LUALOG: job_id:48 LUALOG: 20: LUALOG: _prior:40 LUALOG: job_id:49 LUALOG: _precondition_is_monster:true LUALOG: _prior:50 LUALOG: 8: LUALOG: job_id:50 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 9: LUALOG: job_id:51 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 10: LUALOG: job_id:52 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 11: LUALOG: job_id:53 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 12: LUALOG: job_id:54 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: Register sm npc [camp559]:[10689] LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: escape_sim_3 cannot respawn due to squad_count 2 of 2 LUALOG: respawn called from smart_terrain [escape_sim_4] LUALOG: create squad called LUALOG: Creating squad[simulation_boar] in smart[escape_sim_4] LUALOG: SPAWN SMART escape_sim_4 LUALOG: registering monster boar_normal21606 LUALOG: Register sm npc [squad_simulation_boar]:[21606] LUALOG: [smart_terrain escape_sim_4] register called obj=boar_normal21606 LUALOG: filling npc_info for obj [boar_normal21606] LUALOG: [smart_terrain escape_sim_4] gulag: beginJob: obj=boar_normal21606 job= logic@escape_sim_4_home_14 LUALOG: Squad 21605 enter smart escape_sim_4. Quan = 1 LUALOG: respawn called from smart_terrain [escape_sim_5] LUALOG: respawn called from smart_terrain [escape_sim_8] LUALOG: create squad called LUALOG: Creating squad[simulation_boar] in smart[escape_sim_8] LUALOG: SPAWN SMART escape_sim_8 LUALOG: registering monster boar_normal21608 LUALOG: Register sm npc [squad_simulation_boar]:[21608] LUALOG: registering monster boar_normal21609 LUALOG: Register sm npc [squad_simulation_boar]:[21609] LUALOG: [smart_terrain escape_sim_8] register called obj=boar_normal21608 LUALOG: filling npc_info for obj [boar_normal21608] LUALOG: [smart_terrain escape_sim_8] gulag: beginJob: obj=boar_normal21608 job= logic@escape_sim_8_home_1 LUALOG: [smart_terrain escape_sim_8] register called obj=boar_normal21609 LUALOG: filling npc_info for obj [boar_normal21609] LUALOG: [smart_terrain escape_sim_8] gulag: beginJob: obj=boar_normal21609 job= logic@escape_sim_8_home_14 LUALOG: Squad 21607 enter smart escape_sim_8. Quan = 0 LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [rusik_vilniy_scvad9966] LUALOG: set_location_types for squad [zat_a1_stalkers_squad9981] LUALOG: set_location_types for squad [zat_b100_giant_squad10057] LUALOG: set_location_types for squad [zat_b100_giant_squad10057] LUALOG: set_location_types for squad [zat_b103_ohotniki_scvad10059] LUALOG: set_location_types for squad [simulation_mix_boar_flesh10246] LUALOG: set_location_types for squad [simulation_mix_boar_flesh10246] LUALOG: set_location_types for squad [simulation_mix_dogs10252] LUALOG: [smart_terrain jup_b200] register called obj=pseudodog_normal10245 LUALOG: [smart_terrain jup_b200] register called obj=dog_strong10253 LUALOG: [smart_terrain jup_b200] register called obj=dog_strong10254 LUALOG: [smart_terrain jup_b200] register called obj=dog_cute18719 LUALOG: set_location_types for squad [simulation_mix_dogs10252] LUALOG: set_location_types for squad [zat_b28_snork_squad10258] LUALOG: set_location_types for squad [zat_b33_snork_first_wave10263] LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [zat_b40_killer_squad10268] LUALOG: set_location_types for squad [zat_b40_merc_squad10464] LUALOG: set_location_types for squad [zat_b42_controller_squad10662] LUALOG: set_location_types for squad [zat_b42_controller_squad10662] LUALOG: set_location_types for squad [zat_b5_bratva_scvad10703] LUALOG: set_location_types for squad [zat_b5_vasko_scvad10940] LUALOG: set_location_types for squad [jup_a10_bandit_squad11163] LUALOG: set_location_types for squad [jup_a10_bandit_squad_111206] LUALOG: set_location_types for squad [jup_a10_bandit_squad_211252] LUALOG: set_location_types for squad [jup_a10_bandit_squad_311303] LUALOG: set_location_types for squad [jup_a12_bandit_cashier_squad11371] LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [jup_a12_bandit_chief_squad11429] LUALOG: set_location_types for squad [jup_a12_bandit_guard_squad11477] LUALOG: set_location_types for squad [jup_a12_bandit_sergey_klyatiy_squad11535] LUALOG: set_location_types for squad [jup_a12_bandit_sim_squad11549] LUALOG: set_location_types for squad [jup_a12_stalker_squad11638] LUALOG: set_location_types for squad [jup_a6_duty_leader_squad11684] LUALOG: set_location_types for squad [jup_a6_freedom_leader_squad11700] LUALOG: set_location_types for squad [jup_a6_stalker_barmen_squad11715] LUALOG: set_location_types for squad [jup_a6_stalker_medik_squad11718] LUALOG: set_location_types for squad [jup_a9_dogs_normal11734] LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [jup_b10_stalker_drunk_squad11740] LUALOG: set_location_types for squad [jup_b15_zulus_squad11754] LUALOG: set_location_types for squad [jup_b19_freedom_yar_squad11813] LUALOG: set_location_types for squad [jup_b19_kopatci_zombied_squad11826] LUALOG: set_location_types for squad [jup_b1_stalker_squad11948] LUALOG: set_location_types for squad [jup_b200_tushkano_squad12005] LUALOG: set_location_types for squad [jup_b203_tushkano12011] LUALOG: set_location_types for squad [jup_b203_zombied_squad12024] LUALOG: set_location_types for squad [jup_b204_squad12099] LUALOG: set_location_types for squad [jup_b205_monster_01_squad12173] LUALOG: set_location_types for squad [jup_b205_monster_01_squad12173] LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: Register sm npc [camp559]:[10020] LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [jup_b205_monster_02_squad12181] LUALOG: set_location_types for squad [jup_b205_monster_04_squad12186] LUALOG: set_location_types for squad [jup_b205_monster_04_squad12186] LUALOG: set_location_types for squad [jup_b205_zombie_01_squad12188] LUALOG: set_location_types for squad [jup_b205_zombie_02_squad12240] LUALOG: set_location_types for squad [jup_b205_zombie_02_squad12240] LUALOG: set_location_types for squad [jup_b207_duty_base12300] LUALOG: set_location_types for squad [jup_b207_freedom_base12353] LUALOG: set_location_types for squad [jup_b208_burers_squad12409] LUALOG: set_location_types for squad [jup_b218_sokolov12412] LUALOG: set_location_types for squad [jup_b25_alex_squad12429] LUALOG: set_location_types for squad [jup_b43_stalker_assistant_squad_sq12473] LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [jup_b47_merc_guard_squad12489] LUALOG: set_location_types for squad [jup_b4_squad12565] LUALOG: set_location_types for squad [jup_b6_scientist_group12656] LUALOG: set_location_types for squad [jup_b6_swamp_hunters12663] LUALOG: set_location_types for squad [jup_b8_psy_dog_squad12667] LUALOG: set_location_types for squad [zat_b215_stalker_guide_jupiter_squad12670] LUALOG: set_location_types for squad [pri_a16_spawn_sib_med12690] LUALOG: set_location_types for squad [pri_a16_stalkers_squad12716] LUALOG: set_location_types for squad [pri_a17_military_colonel_kovalski_squad12766] LUALOG: set_location_types for squad [pri_a17_recon_squad12782] LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [pri_a17_recon_squad_212848] LUALOG: set_location_types for squad [pri_a17_recon_squad_312912] LUALOG: set_location_types for squad [pri_a18_monolith_2nd_corridor_squad12972] LUALOG: set_location_types for squad [pri_a18_monolith_corridor_squad12986] LUALOG: set_location_types for squad [pri_a18_monolith_idol_squad12998] LUALOG: set_location_types for squad [pri_a18_monolith_post_guard_squad13052] LUALOG: set_location_types for squad [pri_a20_missing_military_recon13106] LUALOG: set_location_types for squad [pri_a25_base_army_medic13154] LUALOG: set_location_types for squad [pri_b303_burer_squad13166] LUALOG: set_location_types for squad [pri_b304_dogs13168] LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [pri_b306_1_floor_zombied13179] LUALOG: set_location_types for squad [pri_b306_1_floor_zombied_213229] LUALOG: set_location_types for squad [pri_b306_2_floor_monolith13277] LUALOG: set_location_types for squad [pri_b306_2_floor_zombied13326] LUALOG: set_location_types for squad [pri_b306_3_floor_monolith13384] LUALOG: set_location_types for squad [pri_b306_3_floor_zombied13438] LUALOG: set_location_types for squad [pri_b306_4_floor_monolith13452] LUALOG: set_location_types for squad [pri_b306_4_floor_monolith_213480] LUALOG: set_location_types for squad [pri_b35_jup_b43_stalker_assistant_squad13503] LUALOG: set_location_types for squad [pri_b35_military_squad13520] LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [pri_b36_monolith_guard_squad13532] LUALOG: set_location_types for squad [pri_b36_monolith_marine_squad13563] LUALOG: set_location_types for squad [pri_b36_monolith_master_hiding_place_squad13653] LUALOG: set_location_types for squad [pri_b36_monolith_master_hiding_place_squad13653] LUALOG: set_location_types for squad [pri_b36_monolith_sniper_squad13671] LUALOG: set_location_types for squad [pri_b36_monolith_sniper_squad13671] LUALOG: set_location_types for squad [pri_b36_zombied_squad13687] LUALOG: set_location_types for squad [pri_dok_andrey_squad13751] LUALOG: set_location_types for squad [lx8_burers_squad13764] LUALOG: set_location_types for squad [lx8_snork_down_squad13768] LUALOG: set_location_types for squad [lx8_snork_up_squad13771] LUALOG: set_location_types for squad [lx8_toilet_burer_squad13773] LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: zat_stalker_base_smart cannot respawn due to distance LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [lx8_tushkano_1_squad13775] LUALOG: set_location_types for squad [lx8_tushkano_2_squad13780] LUALOG: set_location_types for squad [pas_b400_canalisation_1_zombied13785] LUALOG: set_location_types for squad [pas_b400_canalisation_3_zombied13809] LUALOG: set_location_types for squad [pas_b400_canalisation_5_zombied13880] LUALOG: set_location_types for squad [pas_b400_canalisation_snork_213954] LUALOG: set_location_types for squad [pas_b400_canalisation_tushkano13956] LUALOG: set_location_types for squad [pas_b400_downstairs_tushkano13960] LUALOG: set_location_types for squad [pas_b400_elevator_tushkano13963] LUALOG: set_location_types for squad [pas_b400_hall_tushkano13968] LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [pas_b400_snork_elevator_413975] LUALOG: set_location_types for squad [pas_b400_snork_track_213977] LUALOG: set_location_types for squad [pas_b400_snork_tunnel_213980] LUALOG: set_location_types for squad [pas_b400_snork_tunnel_313982] LUALOG: set_location_types for squad [pas_b400_snork_tunnel_513986] LUALOG: set_location_types for squad [pas_b400_track_tushkano13994] LUALOG: set_location_types for squad [pas_b400_tunnel_tushkano13998] LUALOG: set_location_types for squad [military_b1_killer_kpp14001] LUALOG: set_location_types for squad [military_b1_killer_kpp_214130] LUALOG: set_location_types for squad [military_b3_bandit14201] LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [military_b4_freedom14287] LUALOG: set_location_types for squad [military_b5_srork14439] LUALOG: set_location_types for squad [military_f1_freedom14443] LUALOG: set_location_types for squad [military_f2_freedom14519] LUALOG: set_location_types for squad [military_f2_freedom_214694] LUALOG: set_location_types for squad [military_f3_freedom14778] LUALOG: set_location_types for squad [military_f3_freedom_214844] LUALOG: set_location_types for squad [military_f3_mirana14901] LUALOG: set_location_types for squad [military_f4_freedom14917] LUALOG: set_location_types for squad [military_s1_stalker15029] LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: set_location_types for squad [military_sim_1_bloodsucker15089] LUALOG: set_location_types for squad [gar_aleksey_orlov_scuad15094] LUALOG: set_location_types for squad [gar_bantit_esc_1_scvad15109] LUALOG: set_location_types for squad [gar_bantit_scvad15134] LUALOG: set_location_types for squad [gar_bantit_scvad_sim15177] LUALOG: set_location_types for squad [gar_bantit_scvad_sim_215286] LUALOG: set_location_types for squad [gar_bantit_scvad_sim_315400] LUALOG: set_location_types for squad [gar_garbage_dark_1_kasat_scvad15442] LUALOG: set_location_types for squad [gar_mussorov_scuad_baze15457] LUALOG: set_location_types for squad [gar_mussorov_scuad_ohota_115537] LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: respawn called from smart_terrain [zat_sim_2] LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [gar_red_forest_1_lisiy_scvad15581] LUALOG: set_location_types for squad [gar_sim_2_dolg15594] LUALOG: set_location_types for squad [gar_sim_7_molhun_squad15722] LUALOG: set_location_types for squad [sim_1_bloodsuckers_sleepers15734] LUALOG: set_location_types for squad [sim_1_bloodsuckers_sleepers15734] LUALOG: set_location_types for squad [esc_evac_poltergeyst15736] LUALOG: set_location_types for squad [esc_m1_military_scuad_dorohovs15738] LUALOG: set_location_types for squad [esc_m1_voenstal_scuad15794] LUALOG: set_location_types for squad [escape_memmory_a1_bandit15820] LUALOG: set_location_types for squad [escape_memmory_a1_bandit_215872] LUALOG: set_location_types for squad [escape_memmory_a1_bandit_315965] LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [escape_memmory_a1_bandit_quest16009] LUALOG: set_location_types for squad [escape_memmory_a2_neytral16069] LUALOG: set_location_types for squad [escape_memmory_b1_bandit16139] LUALOG: set_location_types for squad [escape_memmory_b1_hrurm_216221] LUALOG: set_location_types for squad [escape_memmory_d1_bars16266] LUALOG: set_location_types for squad [escape_memmory_d1_buh16277] LUALOG: set_location_types for squad [escape_memmory_d1_esc_abbadon_starosta16325] LUALOG: set_location_types for squad [escape_memmory_d1_esc_matroskin_starosta16444] LUALOG: set_location_types for squad [escape_memmory_d1_esc_mielofon_starosta16456] LUALOG: set_location_types for squad [escape_memmory_d1_group_116469] LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: zat_sim_23 cannot respawn due to squad_count 1 of 1 LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: set_location_types for squad [escape_memmory_d1_oleg_golos16540] LUALOG: set_location_types for squad [escape_memmory_d1_roma_sniper16553] LUALOG: set_location_types for squad [escape_memmory_d1_rublev16561] LUALOG: set_location_types for squad [escape_memmory_d2_skif16575] LUALOG: set_location_types for squad [escape_memmory_d2_starosti16588] LUALOG: set_location_types for squad [escape_memmory_d2_vito16645] LUALOG: set_location_types for squad [escape_memmory_esc_grom16660] LUALOG: set_location_types for squad [escape_memmory_m1_military16672] LUALOG: set_location_types for squad [escape_memmory_m1_military_216773] LUALOG: set_location_types for squad [escape_memmory_n1_neytral16870] LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [escape_memmory_n1_neytral_116944] LUALOG: set_location_types for squad [escape_memmory_n1_neytral_leader17081] LUALOG: set_location_types for squad [escape_memmory_n2_neytral17105] LUALOG: set_location_types for squad [escape_memmory_n3_esc_bolt17238] LUALOG: set_location_types for squad [escape_memmory_n3_neytral17254] LUALOG: set_location_types for squad [escape_memmory_s12_sniper_217310] LUALOG: set_location_types for squad [escape_memmory_tech_neytral17323] LUALOG: set_location_types for squad [escape_memmory_torgovec_neytral17339] LUALOG: set_location_types for squad [zat_b56_polter_squad18150] LUALOG: set_location_types for squad [simulation_boar18207] LUALOG: set_location_types for squad [simulation_boar18207] LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: zat_sim_5 cannot respawn due to squad_count 1 of 1 LUALOG: respawn called from smart_terrain [zat_sim_6] LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: respawn called from smart_terrain [zat_sim_4] LUALOG: zat_sim_8 cannot respawn due to squad_count 1 of 1 LUALOG: respawn called from smart_terrain [zat_sim_28] LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: respawn called from smart_terrain [zat_sim_29] LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: respawn called from smart_terrain [zat_sim_30] LUALOG: zat_sim_18 cannot respawn due to squad_count 1 of 1 LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [simulation_flesh18460] LUALOG: set_location_types for squad [simulation_flesh18460] LUALOG: set_location_types for squad [simulation_flesh18463] LUALOG: smart [zat_sim_20] unregister npc [flesh_normal18464] LUALOG: [smart_terrain zat_sim_24] register called obj=flesh_normal18464 LUALOG: smart [zat_sim_20] unregister npc [flesh_strong18465] LUALOG: [smart_terrain zat_sim_24] register called obj=flesh_strong18465 LUALOG: set_location_types for squad [simulation_flesh18463] LUALOG: set_location_types for squad [simulation_flesh18488] LUALOG: smart [zat_sim_3] unregister npc [flesh_normal18489] LUALOG: [smart_terrain zat_sim_1] register called obj=flesh_normal18489 LUALOG: smart [zat_sim_3] unregister npc [flesh_strong18490] LUALOG: [smart_terrain zat_sim_1] register called obj=flesh_strong18490 LUALOG: smart [zat_sim_3] unregister npc [flesh_strong18491] LUALOG: [smart_terrain zat_sim_1] register called obj=flesh_strong18491 LUALOG: set_location_types for squad [simulation_flesh18488] LUALOG: set_location_types for squad [simulation_pseudodog18492] LUALOG: smart [zat_sim_26] unregister npc [pseudodog_normal18493] LUALOG: [smart_terrain zat_sim_14] register called obj=pseudodog_normal18493 LUALOG: smart [zat_sim_26] unregister npc [pseudodog_normal18494] LUALOG: [smart_terrain zat_sim_14] register called obj=pseudodog_normal18494 LUALOG: set_location_types for squad [simulation_pseudodog18492] LUALOG: set_location_types for squad [simulation_boar18495] LUALOG: smart [zat_sim_21] unregister npc [boar_strong18496] LUALOG: [smart_terrain zat_sim_16] register called obj=boar_strong18496 LUALOG: set_location_types for squad [simulation_boar18495] LUALOG: set_location_types for squad [simulation_bloodsucker18497] LUALOG: smart [zat_sim_5] unregister npc [bloodsucker_normal18498] LUALOG: [smart_terrain zat_sim_20] register called obj=bloodsucker_normal18498 LUALOG: set_location_types for squad [simulation_bloodsucker18497] LUALOG: set_location_types for squad [simulation_pseudodog18499] LUALOG: [smart_terrain zat_sim_5] register called obj=pseudodog_normal18500 LUALOG: [smart_terrain zat_sim_5] register called obj=pseudodog_normal18501 LUALOG: [smart_terrain zat_sim_5] register called obj=pseudodog_normal18502 LUALOG: set_location_types for squad [simulation_pseudodog18499] LUALOG: set_location_types for squad [simulation_tushkano18503] LUALOG: set_location_types for squad [simulation_tushkano18503] LUALOG: set_location_types for squad [zombied_sim_squad_novice18507] LUALOG: set_location_types for squad [zombied_sim_squad_novice18507] LUALOG: set_location_types for squad [simulation_boar18549] LUALOG: set_location_types for squad [simulation_boar18549] LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [simulation_flesh18552] LUALOG: set_location_types for squad [simulation_flesh18552] LUALOG: set_location_types for squad [freedom_sim_squad_advanced18556] LUALOG: set_location_types for squad [freedom_sim_squad_advanced18556] LUALOG: set_location_types for squad [simulation_snork18635] LUALOG: set_location_types for squad [simulation_snork18635] LUALOG: set_location_types for squad [duty_sim_squad_advanced18639] LUALOG: set_location_types for squad [duty_sim_squad_advanced18639] LUALOG: set_location_types for squad [simulation_flesh18711] LUALOG: set_location_types for squad [simulation_flesh18711] LUALOG: set_location_types for squad [simulation_dog18715] LUALOG: set_location_types for squad [simulation_dog18715] LUALOG: set_location_types for squad [simulation_pseudodog18720] LUALOG: smart [military_b5] unregister npc [pseudodog_normal18721] LUALOG: [smart_terrain military_sim_1] register called obj=pseudodog_normal18721 LUALOG: smart [military_b5] unregister npc [pseudodog_normal18722] LUALOG: [smart_terrain military_sim_1] register called obj=pseudodog_normal18722 LUALOG: set_location_types for squad [simulation_pseudodog18720] LUALOG: set_location_types for squad [stalker_sim_squad_advanced18723] LUALOG: smart [escape_sim_3] unregister npc [sim_default_stalker_218724] LUALOG: [smart_terrain escape_memmory_n3] register called obj=sim_default_stalker_218724 LUALOG: filling npc_info for obj [sim_default_stalker_218724] LUALOG: [smart_terrain escape_memmory_n3] gulag: beginJob: obj=sim_default_stalker_218724 job= logic@escape_memmory_n3_walker_4_walk LUALOG: smart [escape_sim_3] unregister npc [sim_default_stalker_118738] LUALOG: [smart_terrain escape_memmory_n3] register called obj=sim_default_stalker_118738 LUALOG: filling npc_info for obj [sim_default_stalker_118738] LUALOG: [smart_terrain escape_memmory_n3] gulag: beginJob: obj=sim_default_stalker_118738 job= logic@escape_memmory_n3_point_1 LUALOG: smart [escape_sim_3] unregister npc [sim_default_stalker_218751] LUALOG: [smart_terrain escape_memmory_n3] register called obj=sim_default_stalker_218751 LUALOG: filling npc_info for obj [sim_default_stalker_218751] LUALOG: [smart_terrain escape_memmory_n3] gulag: beginJob: obj=sim_default_stalker_218751 job= logic@escape_memmory_n3_point_14 LUALOG: set_location_types for squad [stalker_sim_squad_advanced18723] LUALOG: set_location_types for squad [simulation_mix_boar_flesh18827] LUALOG: set_location_types for squad [simulation_mix_boar_flesh18827] LUALOG: set_location_types for squad [simulation_dog18944] LUALOG: set_location_types for squad [simulation_dog18944] LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [simulation_pseudodog18946] LUALOG: set_location_types for squad [simulation_pseudodog18946] LUALOG: set_location_types for squad [simulation_dog18948] LUALOG: smart [jup_sim_18] unregister npc [dog_cute18949] LUALOG: smart [jup_sim_18] unregister npc [dog_strong18950] LUALOG: set_location_types for squad [simulation_dog18948] LUALOG: set_location_types for squad [simulation_mix_dogs18951] LUALOG: [smart_terrain jup_sim_18] register called obj=pseudodog_normal18952 LUALOG: [smart_terrain jup_sim_18] register called obj=dog_cute18953 LUALOG: [smart_terrain jup_sim_18] register called obj=pseudodog_normal18954 LUALOG: set_location_types for squad [simulation_mix_dogs18951] LUALOG: set_location_types for squad [simulation_bloodsucker18955] LUALOG: set_location_types for squad [simulation_bloodsucker18955] LUALOG: set_location_types for squad [duty_sim_squad_advanced19200] LUALOG: set_location_types for squad [duty_sim_squad_advanced19200] LUALOG: set_location_types for squad [monolith_sim_squad_veteran19268] LUALOG: set_location_types for squad [monolith_sim_squad_veteran19268] LUALOG: set_location_types for squad [zombied_sim_squad_advanced19309] LUALOG: set_location_types for squad [zombied_sim_squad_advanced19309] LUALOG: set_location_types for squad [zombied_sim_squad_veteran19336] LUALOG: set_location_types for squad [zombied_sim_squad_veteran19336] LUALOG: set_location_types for squad [simulation_pseudodog19456] LUALOG: set_location_types for squad [simulation_pseudodog19456] LUALOG: set_location_types for squad [simulation_bloodsucker19458] LUALOG: set_location_types for squad [simulation_bloodsucker19458] LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [simulation_tushkano19460] LUALOG: set_location_types for squad [simulation_tushkano19460] LUALOG: set_location_types for squad [bandit_sim_squad_advanced19465] LUALOG: [smart_terrain military_b2] register called obj=sim_default_bandit_119466 LUALOG: [smart_terrain military_b2] register called obj=sim_default_bandit_319481 LUALOG: [smart_terrain military_b2] register called obj=sim_default_bandit_219497 LUALOG: set_location_types for squad [bandit_sim_squad_advanced19465] LUALOG: set_location_types for squad [freedom_sim_squad_novice19511] LUALOG: smart [military_sim_3] unregister npc [sim_default_freedom_019512] LUALOG: [smart_terrain military_b5] register called obj=sim_default_freedom_019512 LUALOG: smart [military_sim_3] unregister npc [sim_default_freedom_119524] LUALOG: [smart_terrain military_b5] register called obj=sim_default_freedom_119524 LUALOG: smart [military_sim_3] unregister npc [sim_default_freedom_119537] LUALOG: [smart_terrain military_b5] register called obj=sim_default_freedom_119537 LUALOG: smart [military_sim_3] unregister npc [sim_default_freedom_119554] LUALOG: [smart_terrain military_b5] register called obj=sim_default_freedom_119554 LUALOG: set_location_types for squad [freedom_sim_squad_novice19511] LUALOG: set_location_types for squad [stalker_sim_squad_novice19569] LUALOG: smart [military_sim_2] unregister npc [sim_default_stalker_019570] LUALOG: [smart_terrain military_sim_3] register called obj=sim_default_stalker_019570 LUALOG: smart [military_sim_2] unregister npc [sim_default_stalker_119583] LUALOG: [smart_terrain military_sim_3] register called obj=sim_default_stalker_119583 LUALOG: smart [military_sim_2] unregister npc [sim_default_stalker_019596] LUALOG: [smart_terrain military_sim_3] register called obj=sim_default_stalker_019596 LUALOG: set_location_types for squad [stalker_sim_squad_novice19569] LUALOG: set_location_types for squad [simulation_snork19610] LUALOG: smart [military_sim_1] unregister npc [snork_weak19611] LUALOG: [smart_terrain military_sim_2] register called obj=snork_weak19611 LUALOG: smart [military_sim_1] unregister npc [snork_strong19612] LUALOG: [smart_terrain military_sim_2] register called obj=snork_strong19612 LUALOG: set_location_types for squad [simulation_snork19610] LUALOG: set_location_types for squad [stalker_sim_squad_novice19613] LUALOG: smart [military_sim_2] unregister npc [sim_default_stalker_019614] LUALOG: [smart_terrain military_sim_1] register called obj=sim_default_stalker_019614 LUALOG: smart [military_sim_2] unregister npc [sim_default_stalker_119628] LUALOG: [smart_terrain military_sim_1] register called obj=sim_default_stalker_119628 LUALOG: set_location_types for squad [stalker_sim_squad_novice19613] LUALOG: set_location_types for squad [military_sim_1_bloodsucker19644] LUALOG: set_location_types for squad [simulation_pseudodog19712] LUALOG: [smart_terrain military_sim_2] register called obj=pseudodog_normal19713 LUALOG: set_location_types for squad [simulation_pseudodog19712] LUALOG: set_location_types for squad [stalker_sim_squad_novice19968] LUALOG: set_location_types for squad [stalker_sim_squad_novice19968] LUALOG: set_location_types for squad [simulation_mix_dogs20013] LUALOG: smart [escape_memmory_a3] unregister npc [dog_normal20014] Может кто объяснить как это лечить? Я так понимаю вылет происходит потому что пытается снять с "работы" нпс на других локациях (smart [escape_memmory_a3] unregister npc [dog_normal20014]), да вот только что именно приводит к вылету мне не понятно. На просторах интернета ничего подобного не нашел. Предположу, что возможно, как то неправильно прописал сквад или смарт. Попробую пересмотреть айди смарт-террейнов или, на крайний случай, закомментирую параметр респавна на смартах. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
denis2000 761 Опубликовано 20 февраля ZaKoN232 Насколько я помню, этот лог говорит о том что некому НПС не получается назначить работу на смарте. Так, что в указанном скрипте выводите в лог перед ошибкой, что за НПС, что за смарт, что за работа вызывает эту проблему и уж потом анализируйте как ее исправить. 1 Путь во мгле. Связь времен."Он ловко выхватил из-под себя табуретку и очень метко и сильно бросил ее в докладчика..." (Чугунный всадник) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Diesel 214 Опубликовано 20 февраля (изменено) 1 час назад, ZaKoN232 сказал: Столкнулся с проблемой, что иногда при выходе из игры происходит вылет. Иногда он также происходит при переходе на другую локацию и также ломаются сохранения с логом ниже. Я бы посоветовал выкинуть этот движок и использовать оригинал ЗП как базу для модов и все что с этим связано. Школодвиг это - очередной оксиджен. На крайняк, если приспичило так уж, то можно COC (2014-2016). Сам лично смотрел код, сделано грамотно. На месте разрабов команды мфс-тим, я бы уже убежал от подобных вопросов в психушку. Дополнено 40 минуты спустя denis2000 , у них там поддержка даже чн имеется. Чудики один словом, совместить два сервера сущностей. Ладно рендер совместить реально, да и то с какими то последствиями однако возможно. Но два сервера сущностей - это невозможно (99,9%). ... Я еще про чн аи забыл ... Изменено 20 февраля пользователем Diesel 2 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
denis2000 761 Опубликовано 20 февраля Diesel Не будем осуждать ребят за попытки впихнуть все и сразу, лишь бы работало. Путь во мгле. Связь времен."Он ловко выхватил из-под себя табуретку и очень метко и сильно бросил ее в докладчика..." (Чугунный всадник) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Diesel 214 Опубликовано 20 февраля Только что, denis2000 сказал: лишь бы работало. Да вот оно и ни там и ни там не работает. Возможно это скриптинг в модах убит. Ведь только самому автору движка известны подводные камни. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ZaKoN232 6 Опубликовано 20 февраля (изменено) denis2000 Спасибо. Совсем забываю про старый метод логов ХОВАНА. Ошибка была в том, что просто на моем смарте (escape_memmory_a3) не было достаточно мест для работы, что приводило к вылету. Также я нашёл еще пару ошибок в другом смарте, но это ладно.Diesel Спасибо за совет, но оставлю как есть. Что на счет движка, то я осознаю большую часть проблем с которыми я столкнусь. А этот вылет был еще и до установки нового оружейного пака с движком. Просто не было времени на исправление этого вылета. В общем всем большое спасибо! Изменено 20 февраля пользователем ZaKoN232 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
AfterGlow 530 Опубликовано 20 февраля Кто шарит, от чего мобы могут бежать на месте после того, как сагрятся на ГГ, но потом он выйдет за пределы аи сетки? Сетка валидна. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
FFFFF 0 Опубликовано 22 февраля Здравствуйте. Спавнил нпс, но игра вылетела. Спойлер [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ...r. call of pripyat\gamedata\scripts\sim_board.script:226: attempt to index local 'spawn_smart' (a nil value) Как можно решить проблему? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
denis2000 761 Опубликовано 22 февраля FFFFF Указать существующий смарт для спавна. Путь во мгле. Связь времен."Он ловко выхватил из-под себя табуретку и очень метко и сильно бросил ее в докладчика..." (Чугунный всадник) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
aka_sektor 124 Опубликовано 23 февраля Такой вопрос, как там движок дружит с квестами? Возможно такое, чтобы можно было добавлять новые квесты, скрипты, модели и прочее, а потом загружать сохранение? Может кто-то решил этот момент? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Toplol4ik 35 Опубликовано 23 февраля (изменено) aka_sektor Как я понимаю ты хочешь загружать сейв и смотреть работает ли квест, скрипт и т. д. Всё зависит от типа изменения. Если это изменение в логике, то скорее всего такой метод сработает (у меня было всё ок). Насчёт скриптов сказать не могу. Если изменение в спавне, то точно новая игра. Остальное не знаю. Квесты обычно тестируются создав диалог (который будет доступен в начале игры) для выдачи нужного квеста, чтобы всю игру не бежать до него. Изменено 23 февраля пользователем Toplol4ik Просто создаю свой мод... Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
aka_sektor 124 Опубликовано 24 февраля 23 часа назад, Toplol4ik сказал: Как я понимаю ты хочеш Неправильно понимаешь. Тут скорее речь о том, когда мод готов, и ты хочешь его расширить без переигровки. 23 часа назад, Toplol4ik сказал: Если это изменение в Да это понятно, что ранее прописанное меняется. Но как ты правильно сказал, изменение в спавне после загрузки сэйва не применяются. Единственный вариант, что видел в старых модах видимо так и остался, скриптовый спавн через диалоги или другие функции. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
denis2000 761 Опубликовано 25 февраля 13 часов назад, aka_sektor сказал: Тут скорее речь о том, когда мод готов, и ты хочешь его расширить без переигровки. Не тот вы движок выбрали для этого. Скриптовый спавн сильно ограничен в возможностях. Таким образом можно добавить, только самые примитивные квесты. Как мне кажется для реализации подобного потребуется или исправить движок или изначально вынести ключевые параметры мода в отдельный файл, из которого потом при необходимости подгружать их. Путь во мгле. Связь времен."Он ловко выхватил из-под себя табуретку и очень метко и сильно бросил ее в докладчика..." (Чугунный всадник) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Pavel2000 20 Опубликовано 25 февраля потихоньку изучаю модинг появилась идея заставить эту штуку выстрелить при опускании рычага(типо чтоб последовательно появились например эффекты элекрты ну и звук) Спойлер но появилась загвоздка я даже понятия не имею куда лезть что бы посмотреть как это можно реализовать и возможно ли это вообще Дополнено 13 минуты спустя если есть кто знает где смотреть и что курить, подскажите пожалуйста Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Prostomod 1 105 Опубликовано 25 февраля 13 минут назад, Pavel2000 сказал: но появилась загвоздка я даже понятия не имею куда лезть что бы посмотреть как это можно реализовать и возможно ли это вообще Да, реально, но покопаться придётся, если до этого подобное не делал. В общем, я вижу такую реализацию: ставим рычаг, а у пушки несколько вейпоинтов в тех местах, где ты хочешь эффекты. Потом пишем логику для рычага: при активации запускаем партиклы по вейпоинтам, проигрываем звук выстрела и делаем ещё что-то, что нам надо (поршен, например, выдаём). Для того, чтобы это сделать, тебе понадобится понять, как в принципе писать логику для объектов (серия хорошей документации http://stalkerin.gameru.net/wiki/index.php?title=Настройка_логики._Часть_0, плюс активно изучи уже работающую логику из оригинала и/или модов), работу в СДК и как назначить объекту логику какую-то. 1 Мод в разработке - X-7: Эпицентр Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Pavel2000 20 Опубликовано 25 февраля Prostomod спасибо! Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Вобла 0 Опубликовано 25 февраля Здравствуйте. Как сделать так чтоб Нпс стоял на месте? В логике написал имя смарт_кавера, но вместо того чтоб стоял как вкопаный, он идёт с монстрами воевать. Что делать? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
foxhound_under 0 Опубликовано 25 февраля Мей дей каким компилятором можно собрать аи сетку, ато у меня вилет по пямяти. лока чуть больше затона драфт компилит а нормальную вилет Дополнено 6 минуты спустя 1 час назад, Вобла сказал: Здравствуйте. Как сделать так чтоб Нпс стоял на месте? В логике написал имя смарт_кавера, но вместо того чтоб стоял как вкопаный, он идёт с монстрами воевать. Что делать? combat_ignore_cond = true Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Вобла 0 Опубликовано 25 февраля foxhound_under Теперь он бродит, игнорируя атаки мутантов. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
foxhound_under 0 Опубликовано 25 февраля 6 минут назад, Вобла сказал: foxhound_under Теперь он бродит, игнорируя атаки мутантов. path_walk = ..._walk path_look = ..._look поставь вей поинт и пропиши логику Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Вобла 0 Опубликовано 25 февраля (изменено) foxhound_under Я его спавню по средству аимпоинта, без использования "path_walk". Изменено 25 февраля пользователем Вобла Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
foxhound_under 0 Опубликовано 25 февраля 7 минут назад, Вобла сказал: foxhound_under Я его спавню по средству аимпоинта, без использования "path_walk". [logic@zat_b38_stalker_cop] suitable = {=check_npc_name(zat_b38_stalker_cop)} true prior = 200 active = animpoint@base [animpoint@base] cover_name = тогда так Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Вобла 0 Опубликовано 25 февраля foxhound_under Я это всё написал. И написал имя аимпоинта, на что указывал в одном из прошлых сообщений. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
denis2000 761 Опубликовано 25 февраля foxhound_under Пробуйте 64-битный компилятор. Поищите гуглом ссылку. Путь во мгле. Связь времен."Он ловко выхватил из-под себя табуретку и очень метко и сильно бросил ее в докладчика..." (Чугунный всадник) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Pavel2000 20 Опубликовано 25 февраля непонимаю использование флага s=имя_звуковой_схемы в vaypoint path_walk где взять звук который можно тут использовать Дополнено 3 минуты спустя 3 минуты назад, Pavel2000 сказал: имя_звуковой_схемы где это искать? Дополнено 13 минуты спустя нашёл в другом waypoint этот флаг s=assault просто добавил к своему вот такой вылет Спойлер [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ...games\gunslinger\gamedata\scripts\sr_particle.script:34: attempt to call field 'get_sound_object' (a nil value) stack trace: 0023:69737365 textinputframework.dll Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты