Overf1rst 1 498 Опубликовано 1 июля, 2020 Тема посвящена моддингу на платформе Тень Чернобыля. Правила темы: Здесь задают вопросы и получают на них ответы. Прежде чем задать вопрос, воспользуйтесь поиском, ответ на него, вероятно, уже есть. Если у вас произошёл вылет, проверьте лог и поищите информацию об ошибке в справочнике. Также будет полезно посмотреть справочник ошибок. Если у Вас вылетает какой-то мод, то следует написать в тему этого мода. Грамотно оформляйте свой пост, чётко доносите суть своего вопроса (ответа). Благодарность выражаем в личке или же ставим реакцию. Посты с благодарностями в теме будут удаляться. 6 4 1 3 1 3 6 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
imcrazyhoudini 1 110 Опубликовано 14 ноября, 2022 второй день копаюсь, пришёл к таким выводам: - собачка заспавненная новой секцией (в логе можно заметить её как pseudodog_lil_crys) с новой моделью не вылетает; - если прописать новую модель (рабочую от секции pseudodog_lil_crys в секции pseudodog_weak/normal/strong) вылет всё равно будет; - если стереть все новые секции и оставить родной конфиг вылет всё так же будет; - если вырезать оружейный пак (все ресурсы мода остаются) - вылет исчезает; - отдельно от мода оружейный пак работает без каких-либо проблем правки в оружейный пак не вносил вопрос - в чём может быть проблема? какая связь между оружием и обычной собакой? Спойлер [14.11.22 11:10:21.816] > g_god 1 [14.11.22 11:10:28.239] > g_spawn pseudodog_lil_crys [14.11.22 11:10:29.394] > g_spawn pseudodog_lil_crys [14.11.22 11:10:29.674] > g_spawn pseudodog_lil_crys [14.11.22 11:10:29.876] > g_spawn pseudodog_lil_crys [14.11.22 11:10:30.077] > g_spawn pseudodog_lil_crys [14.11.22 11:10:30.279] > g_spawn pseudodog_lil_crys [14.11.22 11:10:30.486] > g_spawn pseudodog_lil_crys [14.11.22 11:10:30.748] > g_spawn pseudodog_lil_crys [14.11.22 11:10:30.948] > g_spawn pseudodog_lil_crys [14.11.22 11:10:31.373] > g_spawn pseudodog_lil_crys [14.11.22 11:10:31.596] > g_spawn pseudodog_lil_crys [14.11.22 11:10:31.825] > g_spawn pseudodog_lil_crys [14.11.22 11:10:32.057] > g_spawn pseudodog_lil_crys [14.11.22 11:10:32.262] > g_spawn pseudodog_lil_crys [14.11.22 11:10:32.464] > g_spawn pseudodog_lil_crys [14.11.22 11:10:32.667] > g_spawn pseudodog_lil_crys [14.11.22 11:10:33.076] > g_spawn pseudodog_lil_crys [14.11.22 11:10:33.230] > g_spawn pseudodog_lil_crys [14.11.22 11:10:33.615] > g_spawn pseudodog_lil_crys [14.11.22 11:10:33.766] > g_spawn pseudodog_lil_crys [14.11.22 11:10:39.634] > demo_record 1 [14.11.22 11:10:48.870] > g_spawn pseudodog_weak [14.11.22 11:10:50.230] > g_spawn pseudodog_weak [14.11.22 11:10:50.778] > g_spawn pseudodog_weak [14.11.22 11:10:51.426] > g_spawn pseudodog_weak [14.11.22 11:10:52.073] > g_spawn pseudodog_weak [14.11.22 11:10:52.671] > g_spawn pseudodog_weak [14.11.22 11:10:53.221] > g_spawn pseudodog_weak [14.11.22 11:10:53.570] > g_spawn pseudodog_weak [14.11.22 11:10:53.819] > g_spawn pseudodog_weak [14.11.22 11:10:54.067] > g_spawn pseudodog_weak [14.11.22 11:10:54.070] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : dxRender_Visual::Load [error]File : C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\Layers\xrRender\FBasicVisual.cpp [error]Line : 110 [error]Description : Invalid visual [14.11.22 11:10:54.070] ***************************[ScriptCrashHandler]********************************** [14.11.22 11:10:54.070] stack traceback: [14.11.22 11:10:54.070] ********************************************************************************* [14.11.22 11:10:54.070] ******************************************************************************** [14.11.22 11:10:54.070] !![LogStackTrace] Thread: [UNKNOWN] [14.11.22 11:10:54.588] !!stack trace: ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FAE61ED], Fun: [BuildStackTrace()] + [41 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->144] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FAD1E0D], Fun: [LogStackTrace()] + [65 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [10 byte(s)] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FAD2283], Fun: [xrDebug::backend()] + [599 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] + [426 byte(s)] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FAD24BD], Fun: [xrDebug::fatal()] + [117 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->247] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FD0077A], Fun: [dxRender_Visual::Load()] + [882 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\Layers\xrRender\FBasicVisual.cpp-->114] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FCB42B1], Fun: [Fvisual::Load()] + [45 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\Layers\xrRender\FVisual.cpp-->37] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FB1E32C], Fun: [CModelPool::Instance_Load()] + [408 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp-->120] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FB1EDB3], Fun: [CModelPool::Create()] + [835 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp-->251] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA83884], Fun: [CObject::cNameVisual_set()] + [188 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\xr_object.cpp-->36] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA84623], Fun: [CObject::Load()] + [1787 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\xr_object.cpp-->168] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FE0B58C], Fun: [CInventoryItemObject::Load()] + [36 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrGame\inventory_item_object.cpp-->25] + [5 byte(s)] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FE5983A], Fun: [CLevel::g_sv_Spawn()] + [222 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->103] + [76 byte(s)] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FE593F6], Fun: [CLevel::cl_Process_Spawn()] + [446 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->51] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FD4BFB0], Fun: [CLevel::ProcessGameEvents()] + [352 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->381] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FD4C282], Fun: [CLevel::OnFrame()] + [686 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->404] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FAB3663], Fun: [CRegistrator<pureFrame>::Process()] + [87 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->109] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FAB30EF], Fun: [CRenderDevice::FrameMove()] + [387 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->453] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FAB2286], Fun: [CRenderDevice::on_idle()] + [242 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->208] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FAB2DDB], Fun: [CRenderDevice::Run()] + [575 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->391] + [85 byte(s)] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA7D208], Fun: [Startup()] + [1332 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->204] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA7D89B], Fun: [WinMain_impl()] + [503 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->410] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA7DA2B], Fun: [WinMain()] + [335 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->431] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [0000000140264992], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [000000007731651D], Fun: [BaseThreadInitThunk()] + [13 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077A0C201], Fun: [RtlUserThreadStart()] + [33 byte(s)] [14.11.22 11:10:54.588] ******************************************************************************** [14.11.22 10:56:17.992] > g_god 1 [14.11.22 10:56:25.984] > g_spawn pseudodog_weak [14.11.22 10:56:27.783] > g_spawn pseudodog_weak [14.11.22 10:56:30.655] > g_spawn pseudodog_weak [14.11.22 10:56:31.638] > g_spawn pseudodog_weak [14.11.22 10:56:32.313] > g_spawn pseudodog_weak [14.11.22 10:56:32.760] > g_spawn pseudodog_weak [14.11.22 10:56:33.044] > g_spawn pseudodog_weak [14.11.22 10:56:33.293] > g_spawn pseudodog_weak [14.11.22 10:56:33.495] > g_spawn pseudodog_weak [14.11.22 10:56:33.498] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CModelPool::Instance_Create [error]File : C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp [error]Line : 55 [error]Description : Unknown visual type [14.11.22 10:56:33.498] ***************************[ScriptCrashHandler]********************************** [14.11.22 10:56:33.498] stack traceback: [14.11.22 10:56:33.498] ********************************************************************************* [14.11.22 10:56:33.498] ******************************************************************************** [14.11.22 10:56:33.498] !![LogStackTrace] Thread: [UNKNOWN] [14.11.22 10:56:33.814] !!stack trace: ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FB761ED], Fun: [BuildStackTrace()] + [41 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->144] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FB61E0D], Fun: [LogStackTrace()] + [65 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [10 byte(s)] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FB62283], Fun: [xrDebug::backend()] + [599 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] + [426 byte(s)] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FB624BD], Fun: [xrDebug::fatal()] + [117 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->247] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FBADE23], Fun: [CModelPool::Instance_Create()] + [1191 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp-->55] + [36 byte(s)] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FBAE316], Fun: [CModelPool::Instance_Load()] + [386 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp-->119] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FBAEDB3], Fun: [CModelPool::Create()] + [835 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp-->251] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FB13884], Fun: [CObject::cNameVisual_set()] + [188 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\xr_object.cpp-->36] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FB14623], Fun: [CObject::Load()] + [1787 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\xr_object.cpp-->168] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FE9B58C], Fun: [CInventoryItemObject::Load()] + [36 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrGame\inventory_item_object.cpp-->25] + [5 byte(s)] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FEE983A], Fun: [CLevel::g_sv_Spawn()] + [222 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->103] + [76 byte(s)] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FEE93F6], Fun: [CLevel::cl_Process_Spawn()] + [446 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->51] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FDDBFB0], Fun: [CLevel::ProcessGameEvents()] + [352 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->381] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FDDC282], Fun: [CLevel::OnFrame()] + [686 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->404] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FB43663], Fun: [CRegistrator<pureFrame>::Process()] + [87 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->109] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FB430EF], Fun: [CRenderDevice::FrameMove()] + [387 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->453] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FB42286], Fun: [CRenderDevice::on_idle()] + [242 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->208] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FB42DDB], Fun: [CRenderDevice::Run()] + [575 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->391] + [85 byte(s)] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FB0D208], Fun: [Startup()] + [1332 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->204] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FB0D89B], Fun: [WinMain_impl()] + [503 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->410] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FB0DA2B], Fun: [WinMain()] + [335 byte(s)], File-->Line: [C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->431] ! Module: [D:\Hope-For-Life\bin_x64\xrEngine.exe], AddrPC.Offset: [00000001402F4992], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [000000007731651D], Fun: [BaseThreadInitThunk()] + [13 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077A0C201], Fun: [RtlUserThreadStart()] + [33 byte(s)] [14.11.22 10:56:33.814] ******************************************************************************** Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
macron 942 Опубликовано 14 ноября, 2022 1 час назад, _professor_Sakharov_ сказал: а в нём можно менять финальное название db по-свему, например dbe? Хоть в .dbzhopa потом переименуй. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
WolfHeart 922 Опубликовано 14 ноября, 2022 28 минут назад, imcrazyhoudini сказал: FATAL ERROR [error]Expression : FATAL ERROR [error]Function : dxRender_Visual::Load [error]File : C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\Layers\xrRender\FBasicVisual.cpp [error]Line : 110 [error]Description : Invalid visual Цитата Ошибка[1] Ошибка модели какого-то объекта. Решение[2] Найти объект и либо исправить модель, либо заменить, или же удалить сам объект. Источник 30 минут назад, imcrazyhoudini сказал: FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CModelPool::Instance_Create [error]File : C:\Users\oleg1\source\repos\OGSR-Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp [error]Line : 55 [error]Description : Unknown visual type Цитата Ошибка[1] Ошибка чтения какой-то модели. Скорее всего она сломалась после редактирования утилитой несовместимой с форматом *.ogf, например, "Блокнотом". Решение Найти и исправить модель, либо заменить или удалить. Источник: смотри 1 вариант Обе ошибки говорят об одном и том-же, вот и думай. AMD FX-8370 (8 X 4.35GHz); RAM 16Gb; MSI GTX 1070 (8Gb). Windows -10 PRO (х64) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
oleg19966 296 Опубликовано 14 ноября, 2022 13 часов назад, DarkFace сказал: спасибо, реально помогло, правда секцию шейпов пришлось поменять на Лучше бы оставить сферу, но если тебе так нравиться, то ок. 13 часов назад, DarkFace сказал: Вопрос ещё возник. Как убрать стрелку на миникарте, после взятия флешки? Либо как добавить стрелку и на другой выход из агропрома? Стрелка будет показывать на ближайший выход в любом случае. Это если выбрано задание которое находиться на другой локации. Если задание на этой локации, то будет зелёная метка. Если хочешь что бы показывало оба выхода как вариант зелёными метками - поставь обеим рестрикторам story_id и пропиши его в tasks_agroprom.xml. Внимание! Ищу любые фиксы/исправления для оригинального ТЧ. Спойлер Или людей, которые желают помочь с этим делом. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
bsanek628 2 Опубликовано 15 ноября, 2022 (изменено) В 1.006 ТЧ дополнительный вес на артефактах работает? Паре артам хочу добавить + к переносимому весу (аля грави/золотая рыбка из чн/зп) и будет ли отображаться нормально это в параметрах арта в игре? Изменено 15 ноября, 2022 пользователем bsanek628 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
imcrazyhoudini 1 110 Опубликовано 15 ноября, 2022 bsanek628 не работает добавлено в огср движке 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Алекс Мутный 3 Опубликовано 17 ноября, 2022 Здрасте хочу спросить. Я изменил видео в главном меню, и видео поломалось. Видео-ui_vid_back_02.ogm. Ещё у меня на диких территориях случился вылет вот лог: FATAL ERROR [error]Expression : I != levels().end() [error]Function : GameGraph::CHeader::level [error]File : e:\stalker\sources\trunk\xr_3da\xrgame\game_graph_inline.h [error]Line : 171 [error]Description : there is no specified level in the game graph : 51 stack trace: Scheduler tried to update object m_tushkano_e43526 ! Cannot build GAME path! (object m_tushkano_e43526) ! CURRENT LEVEL : l06_rostok ! CURRENT game point position : [-157.069550][-0.000023][160.753693] FATAL ERROR [error]Expression : I != levels().end() [error]Function : GameGraph::CHeader::level [error]File : e:\stalker\sources\trunk\xr_3da\xrgame\game_graph_inline.h [error]Line : 171 [error]Description : there is no specified level in the game graph : 51 stack trace: Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
imcrazyhoudini 1 110 Опубликовано 17 ноября, 2022 такой вылет: Спойлер [16.11.22 18:54:35.430] ***************************[ScriptCrashHandler]********************************** [16.11.22 18:54:35.430] stack traceback: [C]: in function 'section_exist' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:348: in function 'activate_by_section' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:1390: in function 'initialize_obj' d:\games\stalker soc_106\gamedata\scripts\xr_gulag.script:1187: in function 'setup_gulag_and_logic_on_spawn' ...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:118: in function <...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:65> [16.11.22 18:54:35.431] ********************************************************************************* [16.11.22 18:54:35.431] ******************************************************************************** [16.11.22 18:54:35.431] !![LogStackTrace] Thread: [X-RAY Primary thread], ExceptionCode: [c0000005] [16.11.22 18:54:37.219] [luabind::detail::class_rep::function_dispatcher] stack trace: Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B05A6B], Fun: [CInifile::section_exist()] + [35 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->313] + [9 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC501EEAE], Fun: [CScriptIniFile::section_exist()] + [10 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_ini_file.cpp-->43] + [6 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC502202E], Fun: [luabind::detail::returns<bool>::callApply<CScriptIniFile,CScriptIniFile,char const *,char const *>()] + [130 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [88 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5021B6B], Fun: [luabind::detail::call<CScriptIniFile,CScriptIniFile,bool,char const *>()] + [67 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->216] + [46 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D9C3], Fun: [luabind::detail::overload_rep::call()] + [51 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\overload_rep_impl.hpp-->35] + [11 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [00000001800099ED], Fun: [luabind::detail::class_rep::function_dispatcher()] + [269 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->648] + [14 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD875F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1144] Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000DB1C], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBCA57], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBC3DB], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED52B4], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder.cpp-->89] + [13 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50E4775], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\PhysicsShellHolder.cpp-->53] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D377D], Fun: [CEntity::net_Spawn()] + [985 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->223] + [11 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D47ED], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->229] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED1848], Fun: [CCustomMonster::net_Spawn()] + [160 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\CustomMonster.cpp-->613] + [35 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4F686AE], Fun: [CAI_Stalker::net_Spawn()] + [166 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Ai\Stalker\ai_stalker.cpp-->333] + [36 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090896], Fun: [CLevel::g_sv_Spawn()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->105] + [25 byte(s)] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090531], Fun: [CLevel::cl_Process_Spawn()] + [277 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->50] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5089334], Fun: [CLevel::ProcessGameEvents()] + [216 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->381] Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5088C8C], Fun: [CLevel::OnFrame()] + [184 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->404] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C548], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B6C4], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->443] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B985], Fun: [CRenderDevice::on_idle()] + [181 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->214] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C11E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->316] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B7DA], Fun: [CRenderDevice::Run()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->389] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF0B0], Fun: [Startup()] + [296 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->218] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF426], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->418] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9ECB84], Fun: [WinMain()] + [72 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->439] Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA4B2E2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE10D47034], Fun: [BaseThreadInitThunk()] + [20 byte(s)] Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE12082651], Fun: [RtlUserThreadStart()] + [33 byte(s)] [16.11.22 18:54:37.219] ******************************************************************************** [16.11.22 18:54:37.220] ********************************************************************************* [16.11.22 18:54:37.220] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR: [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! stack traceback: [C]: at 0x7ffdc5069b80 [C]: in function 'section_exist' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:348: in function 'activate_by_section' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:1390: in function 'initialize_obj' d:\games\stalker soc_106\gamedata\scripts\xr_gulag.script:1187: in function 'setup_gulag_and_logic_on_spawn' ...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:118: in function <...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:65> [16.11.22 18:54:37.220] ********************************************************************************* [16.11.22 18:54:37.220] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CScriptEngine::lua_pcall_failed [error]File : F:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp [error]Line : 52 [error]Description : [CScriptEngine::lua_pcall_failed]: [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! [16.11.22 18:54:37.220] ***************************[ScriptCrashHandler]********************************** [16.11.22 18:54:37.220] stack traceback: [C]: at 0x7ffdc5069b80 [C]: in function 'section_exist' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:348: in function 'activate_by_section' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:1390: in function 'initialize_obj' d:\games\stalker soc_106\gamedata\scripts\xr_gulag.script:1187: in function 'setup_gulag_and_logic_on_spawn' ...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:118: in function <...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:65> [16.11.22 18:54:37.220] Locals: [16.11.22 18:54:37.220] string (*temporary) : [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! [16.11.22 18:54:37.220] End [16.11.22 18:54:37.220] Locals: [16.11.22 18:54:37.220] userdata (*temporary) : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.220] nil (*temporary) : [not available] [16.11.22 18:54:37.220] End [16.11.22 18:54:37.220] Locals: [16.11.22 18:54:37.220] userdata npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] userdata ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.220] nil section : [not available] [16.11.22 18:54:37.220] boolean loading : true [16.11.22 18:54:37.220] number npc_id : 4352.000000 [16.11.22 18:54:37.220] End [16.11.22 18:54:37.220] Locals: [16.11.22 18:54:37.220] userdata obj : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] Table: st [16.11.22 18:54:37.220] string st.section_logic : logic [16.11.22 18:54:37.220] string st.loaded_section_logic : logic [16.11.22 18:54:37.220] string st.gulag_name : [16.11.22 18:54:37.220] userdata st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.220] Userdata: st.move_mgr [16.11.22 18:54:37.220] userdata st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] string st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.220] Table: st.followers [16.11.22 18:54:37.220] Table: st.danger [16.11.22 18:54:37.220] string st.danger.scheme : danger [16.11.22 18:54:37.220] string st.danger.section : danger [16.11.22 18:54:37.220] number st.stype : 0.000000 [16.11.22 18:54:37.220] Table: st.abuse [16.11.22 18:54:37.220] string st.abuse.section : logic [16.11.22 18:54:37.220] string st.abuse.scheme : abuse [16.11.22 18:54:37.220] Userdata: st.abuse.abuse_manager [16.11.22 18:54:37.220] boolean st.abuse.abuse_manager.enable : true [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_threshold : 5.000000 [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_value : 0.000000 [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_rate : 1.000000 [16.11.22 18:54:37.220] table st.abuse.abuse_manager.a : [...] [16.11.22 18:54:37.220] Table: st.meet [16.11.22 18:54:37.220] string st.meet.scheme : meet [16.11.22 18:54:37.220] Userdata: st.meet.meet_manager [16.11.22 18:54:37.220] table st.meet.meet_manager.a : [...] [16.11.22 18:54:37.220] boolean st.meet.meet_manager.emerg_state : false [16.11.22 18:54:37.220] string st.ini_filename : <customdata> [16.11.22 18:54:37.220] Table: st.death [16.11.22 18:54:37.220] table st.death.actions : [...] [16.11.22 18:54:37.220] string st.death.scheme : death [16.11.22 18:54:37.220] Table: st.wounded [16.11.22 18:54:37.220] string st.wounded.scheme : wounded [16.11.22 18:54:37.220] Userdata: st.wounded.wound_manager [16.11.22 18:54:37.220] table st.wounded.wound_manager.a : [...] [16.11.22 18:54:37.220] boolean st.wounded.wound_manager.can_use_medkit : false [16.11.22 18:54:37.220] userdata st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.220] number st.activation_time : -280077.000000 [16.11.22 18:54:37.220] Userdata: st.state_mgr [16.11.22 18:54:37.220] Userdata: st.state_mgr.animstate [16.11.22 18:54:37.220] table st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.220] userdata st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] string st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.220] table st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.220] string st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.220] boolean st.state_mgr.combat : false [16.11.22 18:54:37.220] boolean st.state_mgr.alife : true [16.11.22 18:54:37.220] string st.state_mgr.target_state : idle [16.11.22 18:54:37.220] userdata st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.220] table st.state_mgr.properties : [...] [16.11.22 18:54:37.220] table st.state_mgr.operators : [...] [16.11.22 18:54:37.220] number st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.220] boolean st.state_mgr.need_reweapon : false [16.11.22 18:54:37.220] Userdata: st.state_mgr.animation [16.11.22 18:54:37.220] table st.state_mgr.animation.states : [...] [16.11.22 18:54:37.220] table st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.220] number st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.220] table st.state_mgr.emerg : [...] [16.11.22 18:54:37.220] Table: st.heli_hunter [16.11.22 18:54:37.220] number st.heli_hunter.attack_dist_sqr : 1000000.000000 [16.11.22 18:54:37.220] string st.heli_hunter.scheme : heli_hunter [16.11.22 18:54:37.220] boolean st.heli_hunter.enabled : true [16.11.22 18:54:37.220] number st.heli_hunter.attack_actor_sqr : 400.000000 [16.11.22 18:54:37.220] boolean loaded : true [16.11.22 18:54:37.220] userdata actor : (game_object): 00000137A6E51FB0 [16.11.22 18:54:37.220] number stype : 0.000000 [16.11.22 18:54:37.220] string ini_filename : <customdata> [16.11.22 18:54:37.220] End [16.11.22 18:54:37.220] Locals: [16.11.22 18:54:37.220] userdata obj : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] Table: st [16.11.22 18:54:37.220] string st.section_logic : logic [16.11.22 18:54:37.220] string st.loaded_section_logic : logic [16.11.22 18:54:37.220] string st.gulag_name : [16.11.22 18:54:37.220] userdata st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.220] Userdata: st.move_mgr [16.11.22 18:54:37.220] userdata st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] string st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.220] Table: st.followers [16.11.22 18:54:37.220] Table: st.danger [16.11.22 18:54:37.220] string st.danger.scheme : danger [16.11.22 18:54:37.220] string st.danger.section : danger [16.11.22 18:54:37.220] number st.stype : 0.000000 [16.11.22 18:54:37.220] Table: st.abuse [16.11.22 18:54:37.220] string st.abuse.section : logic [16.11.22 18:54:37.220] string st.abuse.scheme : abuse [16.11.22 18:54:37.220] Userdata: st.abuse.abuse_manager [16.11.22 18:54:37.220] boolean st.abuse.abuse_manager.enable : true [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_threshold : 5.000000 [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_value : 0.000000 [16.11.22 18:54:37.220] number st.abuse.abuse_manager.abuse_rate : 1.000000 [16.11.22 18:54:37.220] table st.abuse.abuse_manager.a : [...] [16.11.22 18:54:37.220] Table: st.meet [16.11.22 18:54:37.220] string st.meet.scheme : meet [16.11.22 18:54:37.220] Userdata: st.meet.meet_manager [16.11.22 18:54:37.220] table st.meet.meet_manager.a : [...] [16.11.22 18:54:37.220] boolean st.meet.meet_manager.emerg_state : false [16.11.22 18:54:37.220] string st.ini_filename : <customdata> [16.11.22 18:54:37.220] Table: st.death [16.11.22 18:54:37.220] table st.death.actions : [...] [16.11.22 18:54:37.220] string st.death.scheme : death [16.11.22 18:54:37.220] Table: st.wounded [16.11.22 18:54:37.220] string st.wounded.scheme : wounded [16.11.22 18:54:37.220] Userdata: st.wounded.wound_manager [16.11.22 18:54:37.220] table st.wounded.wound_manager.a : [...] [16.11.22 18:54:37.220] boolean st.wounded.wound_manager.can_use_medkit : false [16.11.22 18:54:37.220] userdata st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.220] number st.activation_time : -280077.000000 [16.11.22 18:54:37.220] Userdata: st.state_mgr [16.11.22 18:54:37.220] Userdata: st.state_mgr.animstate [16.11.22 18:54:37.220] table st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.220] userdata st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.220] string st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.220] table st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.220] string st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.220] boolean st.state_mgr.combat : false [16.11.22 18:54:37.220] boolean st.state_mgr.alife : true [16.11.22 18:54:37.220] string st.state_mgr.target_state : idle [16.11.22 18:54:37.220] userdata st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.220] table st.state_mgr.properties : [...] [16.11.22 18:54:37.220] table st.state_mgr.operators : [...] [16.11.22 18:54:37.220] number st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.220] boolean st.state_mgr.need_reweapon : false [16.11.22 18:54:37.220] Userdata: st.state_mgr.animation [16.11.22 18:54:37.220] table st.state_mgr.animation.states : [...] [16.11.22 18:54:37.220] table st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.220] number st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.220] table st.state_mgr.emerg : [...] [16.11.22 18:54:37.220] Table: st.heli_hunter [16.11.22 18:54:37.221] number st.heli_hunter.attack_dist_sqr : 1000000.000000 [16.11.22 18:54:37.221] string st.heli_hunter.scheme : heli_hunter [16.11.22 18:54:37.221] boolean st.heli_hunter.enabled : true [16.11.22 18:54:37.221] number st.heli_hunter.attack_actor_sqr : 400.000000 [16.11.22 18:54:37.221] Userdata: sobject [16.11.22 18:54:37.221] boolean sobject.ini_initialized : false [16.11.22 18:54:37.221] boolean sobject.death_droped : false [16.11.22 18:54:37.221] boolean sobject.dont_spawn_online : false [16.11.22 18:54:37.221] boolean sobject.smart_terrain_conditions_initialized : false [16.11.22 18:54:37.221] boolean sobject.spawner_present : false [16.11.22 18:54:37.221] boolean sobject.was_in_smart_terrain : false [16.11.22 18:54:37.221] number stype : 0.000000 [16.11.22 18:54:37.221] boolean loaded : true [16.11.22 18:54:37.221] userdata sim : (alife_simulator): 00000137EAB5BFC0 [16.11.22 18:54:37.221] number strn_id : 65535.000000 [16.11.22 18:54:37.221] End [16.11.22 18:54:37.221] Locals: [16.11.22 18:54:37.221] Userdata: self [16.11.22 18:54:37.221] boolean self.loaded : true [16.11.22 18:54:37.221] boolean self.first_update : false [16.11.22 18:54:37.221] number self.last_update : 0.000000 [16.11.22 18:54:37.221] Table: self.st [16.11.22 18:54:37.221] string self.st.section_logic : logic [16.11.22 18:54:37.221] string self.st.loaded_section_logic : logic [16.11.22 18:54:37.221] string self.st.gulag_name : [16.11.22 18:54:37.221] userdata self.st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.221] Userdata: self.st.move_mgr [16.11.22 18:54:37.221] userdata self.st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.221] string self.st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.221] table self.st.followers : [...] [16.11.22 18:54:37.221] table self.st.danger : [...] [16.11.22 18:54:37.221] number self.st.stype : 0.000000 [16.11.22 18:54:37.221] table self.st.abuse : [...] [16.11.22 18:54:37.221] table self.st.meet : [...] [16.11.22 18:54:37.221] string self.st.ini_filename : <customdata> [16.11.22 18:54:37.221] table self.st.death : [...] [16.11.22 18:54:37.221] table self.st.wounded : [...] [16.11.22 18:54:37.221] userdata self.st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.221] number self.st.activation_time : -280077.000000 [16.11.22 18:54:37.221] Userdata: self.st.state_mgr [16.11.22 18:54:37.221] Userdata: self.st.state_mgr.animstate [16.11.22 18:54:37.221] table self.st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.221] userdata self.st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.221] string self.st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.221] table self.st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.221] string self.st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.221] boolean self.st.state_mgr.combat : false [16.11.22 18:54:37.221] boolean self.st.state_mgr.alife : true [16.11.22 18:54:37.221] string self.st.state_mgr.target_state : idle [16.11.22 18:54:37.221] userdata self.st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.221] table self.st.state_mgr.properties : [...] [16.11.22 18:54:37.221] table self.st.state_mgr.operators : [...] [16.11.22 18:54:37.221] number self.st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.221] boolean self.st.state_mgr.need_reweapon : false [16.11.22 18:54:37.221] Userdata: self.st.state_mgr.animation [16.11.22 18:54:37.221] table self.st.state_mgr.animation.states : [...] [16.11.22 18:54:37.221] table self.st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.221] number self.st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.221] table self.st.state_mgr.emerg : [...] [16.11.22 18:54:37.221] table self.st.heli_hunter : [...] [16.11.22 18:54:37.221] boolean self.treasure_processed : false [16.11.22 18:54:37.221] Userdata: sobject [16.11.22 18:54:37.221] boolean sobject.ini_initialized : false [16.11.22 18:54:37.221] boolean sobject.death_droped : false [16.11.22 18:54:37.221] boolean sobject.dont_spawn_online : false [16.11.22 18:54:37.221] boolean sobject.smart_terrain_conditions_initialized : false [16.11.22 18:54:37.221] boolean sobject.spawner_present : false [16.11.22 18:54:37.221] boolean sobject.was_in_smart_terrain : false [16.11.22 18:54:37.221] userdata manager : (action_planner): 00000137A6899730 [16.11.22 18:54:37.221] End [16.11.22 18:54:37.221] ********************************************************************************* [16.11.22 18:54:37.221] ******************************************************************************** [16.11.22 18:54:37.221] !![LogStackTrace] Thread: [X-RAY Primary thread] [16.11.22 18:54:37.586] !!stack trace: ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8AE3DD8], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08F25], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [13 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08DD7], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08D17], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->251] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5069BF8], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->53] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD879355C], Fun: [lj_err_run()] + [380 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->849] + [33 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87939F9], Fun: [lua_error()] + [9 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->1061] + [5 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009A0C], Fun: [luabind::detail::class_rep::function_dispatcher()] + [300 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->655] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD875F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1144] ! Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000DB1C], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBCA57], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBC3DB], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED52B4], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder.cpp-->89] + [13 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50E4775], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\PhysicsShellHolder.cpp-->53] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D377D], Fun: [CEntity::net_Spawn()] + [985 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->223] + [11 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D47ED], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->229] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED1848], Fun: [CCustomMonster::net_Spawn()] + [160 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\CustomMonster.cpp-->613] + [35 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4F686AE], Fun: [CAI_Stalker::net_Spawn()] + [166 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Ai\Stalker\ai_stalker.cpp-->333] + [36 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090896], Fun: [CLevel::g_sv_Spawn()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->105] + [25 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090531], Fun: [CLevel::cl_Process_Spawn()] + [277 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->50] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5089334], Fun: [CLevel::ProcessGameEvents()] + [216 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->381] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5088C8C], Fun: [CLevel::OnFrame()] + [184 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->404] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C548], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B6C4], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->443] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B985], Fun: [CRenderDevice::on_idle()] + [181 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->214] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C11E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B7DA], Fun: [CRenderDevice::Run()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF0B0], Fun: [Startup()] + [296 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF426], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9ECB84], Fun: [WinMain()] + [72 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA4B2E2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE10D47034], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE12082651], Fun: [RtlUserThreadStart()] + [33 byte(s)] [16.11.22 18:54:37.586] ******************************************************************************** [16.11.22 18:54:37.672] * [R_occlusion::occq_destroy]: fids[70] used[70] pool[70] [16.11.22 18:54:37.672] * [R_occlusion::occq_destroy]: released [0] used and [70] pool queries [16.11.22 18:54:37.673] FATAL ERROR [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_1>::operator () [error]File : F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp [error]Line : 534 [error]Description : Unexpected application exit! [16.11.22 18:54:37.673] ***************************[ScriptCrashHandler]********************************** [16.11.22 18:54:37.673] stack traceback: [C]: at 0x7ffdc5069b80 [C]: in function 'section_exist' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:348: in function 'activate_by_section' d:\games\stalker soc_106\gamedata\scripts\xr_logic.script:1390: in function 'initialize_obj' d:\games\stalker soc_106\gamedata\scripts\xr_gulag.script:1187: in function 'setup_gulag_and_logic_on_spawn' ...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:118: in function <...mes\stalker soc_106\gamedata\scripts\xr_motivator.script:65> [16.11.22 18:54:37.673] Locals: [16.11.22 18:54:37.673] string (*temporary) : [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception! [16.11.22 18:54:37.673] End [16.11.22 18:54:37.673] Locals: [16.11.22 18:54:37.673] userdata (*temporary) : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.673] nil (*temporary) : [not available] [16.11.22 18:54:37.673] End [16.11.22 18:54:37.673] Locals: [16.11.22 18:54:37.673] userdata npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.673] userdata ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.673] nil section : [not available] [16.11.22 18:54:37.673] boolean loading : true [16.11.22 18:54:37.673] number npc_id : 4352.000000 [16.11.22 18:54:37.673] End [16.11.22 18:54:37.673] Locals: [16.11.22 18:54:37.673] userdata obj : (game_object): 000001380D16DA70 [16.11.22 18:54:37.673] Table: st [16.11.22 18:54:37.673] string st.section_logic : logic [16.11.22 18:54:37.673] string st.loaded_section_logic : logic [16.11.22 18:54:37.673] string st.gulag_name : [16.11.22 18:54:37.673] userdata st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.673] Userdata: st.move_mgr [16.11.22 18:54:37.673] userdata st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.673] string st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.673] Table: st.followers [16.11.22 18:54:37.673] Table: st.danger [16.11.22 18:54:37.673] string st.danger.scheme : danger [16.11.22 18:54:37.673] string st.danger.section : danger [16.11.22 18:54:37.673] number st.stype : 0.000000 [16.11.22 18:54:37.673] Table: st.abuse [16.11.22 18:54:37.673] string st.abuse.section : logic [16.11.22 18:54:37.673] string st.abuse.scheme : abuse [16.11.22 18:54:37.673] Userdata: st.abuse.abuse_manager [16.11.22 18:54:37.673] boolean st.abuse.abuse_manager.enable : true [16.11.22 18:54:37.673] number st.abuse.abuse_manager.abuse_threshold : 5.000000 [16.11.22 18:54:37.673] number st.abuse.abuse_manager.abuse_value : 0.000000 [16.11.22 18:54:37.673] number st.abuse.abuse_manager.abuse_rate : 1.000000 [16.11.22 18:54:37.673] table st.abuse.abuse_manager.a : [...] [16.11.22 18:54:37.673] Table: st.meet [16.11.22 18:54:37.673] string st.meet.scheme : meet [16.11.22 18:54:37.673] Userdata: st.meet.meet_manager [16.11.22 18:54:37.673] table st.meet.meet_manager.a : [...] [16.11.22 18:54:37.673] boolean st.meet.meet_manager.emerg_state : false [16.11.22 18:54:37.673] string st.ini_filename : <customdata> [16.11.22 18:54:37.673] Table: st.death [16.11.22 18:54:37.673] table st.death.actions : [...] [16.11.22 18:54:37.673] string st.death.scheme : death [16.11.22 18:54:37.673] Table: st.wounded [16.11.22 18:54:37.673] string st.wounded.scheme : wounded [16.11.22 18:54:37.673] Userdata: st.wounded.wound_manager [16.11.22 18:54:37.673] table st.wounded.wound_manager.a : [...] [16.11.22 18:54:37.673] boolean st.wounded.wound_manager.can_use_medkit : false [16.11.22 18:54:37.673] userdata st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.673] number st.activation_time : -280077.000000 [16.11.22 18:54:37.673] Userdata: st.state_mgr [16.11.22 18:54:37.673] Userdata: st.state_mgr.animstate [16.11.22 18:54:37.673] table st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.673] userdata st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.673] string st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.673] table st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.673] string st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.673] boolean st.state_mgr.combat : false [16.11.22 18:54:37.673] boolean st.state_mgr.alife : true [16.11.22 18:54:37.673] string st.state_mgr.target_state : idle [16.11.22 18:54:37.673] userdata st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.673] table st.state_mgr.properties : [...] [16.11.22 18:54:37.673] table st.state_mgr.operators : [...] [16.11.22 18:54:37.673] number st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.673] boolean st.state_mgr.need_reweapon : false [16.11.22 18:54:37.673] Userdata: st.state_mgr.animation [16.11.22 18:54:37.673] table st.state_mgr.animation.states : [...] [16.11.22 18:54:37.673] table st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.673] number st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.673] table st.state_mgr.emerg : [...] [16.11.22 18:54:37.673] Table: st.heli_hunter [16.11.22 18:54:37.673] number st.heli_hunter.attack_dist_sqr : 1000000.000000 [16.11.22 18:54:37.673] string st.heli_hunter.scheme : heli_hunter [16.11.22 18:54:37.673] boolean st.heli_hunter.enabled : true [16.11.22 18:54:37.673] number st.heli_hunter.attack_actor_sqr : 400.000000 [16.11.22 18:54:37.673] boolean loaded : true [16.11.22 18:54:37.673] userdata actor : (game_object): 00000137A6E51FB0 [16.11.22 18:54:37.674] number stype : 0.000000 [16.11.22 18:54:37.674] string ini_filename : <customdata> [16.11.22 18:54:37.674] End [16.11.22 18:54:37.674] Locals: [16.11.22 18:54:37.674] userdata obj : (game_object): 000001380D16DA70 [16.11.22 18:54:37.674] Table: st [16.11.22 18:54:37.674] string st.section_logic : logic [16.11.22 18:54:37.674] string st.loaded_section_logic : logic [16.11.22 18:54:37.674] string st.gulag_name : [16.11.22 18:54:37.674] userdata st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.674] Userdata: st.move_mgr [16.11.22 18:54:37.674] userdata st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.674] string st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.674] Table: st.followers [16.11.22 18:54:37.674] Table: st.danger [16.11.22 18:54:37.674] string st.danger.scheme : danger [16.11.22 18:54:37.674] string st.danger.section : danger [16.11.22 18:54:37.674] number st.stype : 0.000000 [16.11.22 18:54:37.674] Table: st.abuse [16.11.22 18:54:37.674] string st.abuse.section : logic [16.11.22 18:54:37.674] string st.abuse.scheme : abuse [16.11.22 18:54:37.674] Userdata: st.abuse.abuse_manager [16.11.22 18:54:37.674] boolean st.abuse.abuse_manager.enable : true [16.11.22 18:54:37.674] number st.abuse.abuse_manager.abuse_threshold : 5.000000 [16.11.22 18:54:37.674] number st.abuse.abuse_manager.abuse_value : 0.000000 [16.11.22 18:54:37.674] number st.abuse.abuse_manager.abuse_rate : 1.000000 [16.11.22 18:54:37.674] table st.abuse.abuse_manager.a : [...] [16.11.22 18:54:37.674] Table: st.meet [16.11.22 18:54:37.674] string st.meet.scheme : meet [16.11.22 18:54:37.674] Userdata: st.meet.meet_manager [16.11.22 18:54:37.674] table st.meet.meet_manager.a : [...] [16.11.22 18:54:37.674] boolean st.meet.meet_manager.emerg_state : false [16.11.22 18:54:37.674] string st.ini_filename : <customdata> [16.11.22 18:54:37.674] Table: st.death [16.11.22 18:54:37.674] table st.death.actions : [...] [16.11.22 18:54:37.674] string st.death.scheme : death [16.11.22 18:54:37.674] Table: st.wounded [16.11.22 18:54:37.674] string st.wounded.scheme : wounded [16.11.22 18:54:37.674] Userdata: st.wounded.wound_manager [16.11.22 18:54:37.674] table st.wounded.wound_manager.a : [...] [16.11.22 18:54:37.674] boolean st.wounded.wound_manager.can_use_medkit : false [16.11.22 18:54:37.674] userdata st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.674] number st.activation_time : -280077.000000 [16.11.22 18:54:37.674] Userdata: st.state_mgr [16.11.22 18:54:37.674] Userdata: st.state_mgr.animstate [16.11.22 18:54:37.674] table st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.674] userdata st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.674] string st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.674] table st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.674] string st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.674] boolean st.state_mgr.combat : false [16.11.22 18:54:37.674] boolean st.state_mgr.alife : true [16.11.22 18:54:37.674] string st.state_mgr.target_state : idle [16.11.22 18:54:37.674] userdata st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.674] table st.state_mgr.properties : [...] [16.11.22 18:54:37.674] table st.state_mgr.operators : [...] [16.11.22 18:54:37.674] number st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.674] boolean st.state_mgr.need_reweapon : false [16.11.22 18:54:37.674] Userdata: st.state_mgr.animation [16.11.22 18:54:37.674] table st.state_mgr.animation.states : [...] [16.11.22 18:54:37.674] table st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.674] number st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.674] table st.state_mgr.emerg : [...] [16.11.22 18:54:37.674] Table: st.heli_hunter [16.11.22 18:54:37.674] number st.heli_hunter.attack_dist_sqr : 1000000.000000 [16.11.22 18:54:37.674] string st.heli_hunter.scheme : heli_hunter [16.11.22 18:54:37.674] boolean st.heli_hunter.enabled : true [16.11.22 18:54:37.674] number st.heli_hunter.attack_actor_sqr : 400.000000 [16.11.22 18:54:37.674] Userdata: sobject [16.11.22 18:54:37.674] boolean sobject.ini_initialized : false [16.11.22 18:54:37.674] boolean sobject.death_droped : false [16.11.22 18:54:37.674] boolean sobject.dont_spawn_online : false [16.11.22 18:54:37.674] boolean sobject.smart_terrain_conditions_initialized : false [16.11.22 18:54:37.674] boolean sobject.spawner_present : false [16.11.22 18:54:37.674] boolean sobject.was_in_smart_terrain : false [16.11.22 18:54:37.674] number stype : 0.000000 [16.11.22 18:54:37.674] boolean loaded : true [16.11.22 18:54:37.674] userdata sim : (alife_simulator): 00000137EAB5BFC0 [16.11.22 18:54:37.674] number strn_id : 65535.000000 [16.11.22 18:54:37.674] End [16.11.22 18:54:37.674] Locals: [16.11.22 18:54:37.674] Userdata: self [16.11.22 18:54:37.674] boolean self.loaded : true [16.11.22 18:54:37.674] boolean self.first_update : false [16.11.22 18:54:37.674] number self.last_update : 0.000000 [16.11.22 18:54:37.674] Table: self.st [16.11.22 18:54:37.674] string self.st.section_logic : logic [16.11.22 18:54:37.674] string self.st.loaded_section_logic : logic [16.11.22 18:54:37.674] string self.st.gulag_name : [16.11.22 18:54:37.674] userdata self.st.ini : (ini_file): 00000137849EBBC0 [16.11.22 18:54:37.674] Userdata: self.st.move_mgr [16.11.22 18:54:37.674] userdata self.st.move_mgr.object : (game_object): 000001380D16DA70 [16.11.22 18:54:37.674] string self.st.loaded_ini_filename : <customdata> [16.11.22 18:54:37.674] table self.st.followers : [...] [16.11.22 18:54:37.674] table self.st.danger : [...] [16.11.22 18:54:37.674] number self.st.stype : 0.000000 [16.11.22 18:54:37.674] table self.st.abuse : [...] [16.11.22 18:54:37.674] table self.st.meet : [...] [16.11.22 18:54:37.674] string self.st.ini_filename : <customdata> [16.11.22 18:54:37.674] table self.st.death : [...] [16.11.22 18:54:37.674] table self.st.wounded : [...] [16.11.22 18:54:37.674] userdata self.st.activation_game_time : (CTime): 00000137D31ED7B0 [16.11.22 18:54:37.674] number self.st.activation_time : -280077.000000 [16.11.22 18:54:37.674] Userdata: self.st.state_mgr [16.11.22 18:54:37.674] Userdata: self.st.state_mgr.animstate [16.11.22 18:54:37.674] table self.st.state_mgr.animstate.transfer_anim : [...] [16.11.22 18:54:37.674] userdata self.st.state_mgr.animstate.npc : (game_object): 000001380D16DA70 [16.11.22 18:54:37.674] string self.st.state_mgr.animstate.target_state : stand [16.11.22 18:54:37.674] table self.st.state_mgr.animstate.idle_anim : [...] [16.11.22 18:54:37.674] string self.st.state_mgr.animstate.current_state : stand [16.11.22 18:54:37.674] boolean self.st.state_mgr.combat : false [16.11.22 18:54:37.674] boolean self.st.state_mgr.alife : true [16.11.22 18:54:37.674] string self.st.state_mgr.target_state : idle [16.11.22 18:54:37.674] userdata self.st.state_mgr.planner : (action_planner): 00000137B5CC28F0 [16.11.22 18:54:37.674] table self.st.state_mgr.properties : [...] [16.11.22 18:54:37.674] table self.st.state_mgr.operators : [...] [16.11.22 18:54:37.674] number self.st.state_mgr.subanim : 0.000000 [16.11.22 18:54:37.674] boolean self.st.state_mgr.need_reweapon : false [16.11.22 18:54:37.674] Userdata: self.st.state_mgr.animation [16.11.22 18:54:37.674] table self.st.state_mgr.animation.states : [...] [16.11.22 18:54:37.674] table self.st.state_mgr.animation.clb_settings : [...] [16.11.22 18:54:37.674] number self.st.state_mgr.animation.clb_cnt : 0.000000 [16.11.22 18:54:37.674] table self.st.state_mgr.emerg : [...] [16.11.22 18:54:37.674] table self.st.heli_hunter : [...] [16.11.22 18:54:37.674] boolean self.treasure_processed : false [16.11.22 18:54:37.674] Userdata: sobject [16.11.22 18:54:37.674] boolean sobject.ini_initialized : false [16.11.22 18:54:37.674] boolean sobject.death_droped : false [16.11.22 18:54:37.674] boolean sobject.dont_spawn_online : false [16.11.22 18:54:37.674] boolean sobject.smart_terrain_conditions_initialized : false [16.11.22 18:54:37.674] boolean sobject.spawner_present : false [16.11.22 18:54:37.674] boolean sobject.was_in_smart_terrain : false [16.11.22 18:54:37.674] userdata manager : (action_planner): 00000137A6899730 [16.11.22 18:54:37.674] End [16.11.22 18:54:37.674] ********************************************************************************* [16.11.22 18:54:37.674] ******************************************************************************** [16.11.22 18:54:37.674] !![LogStackTrace] Thread: [X-RAY Primary thread] [16.11.22 18:54:37.877] !!stack trace: ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8AE3DD8], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08F25], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [13 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08DD7], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B09760], Fun: [_Closure_wrapper_3471d201_1::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->534] + [80 byte(s)] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE0FE442D6], Fun: [execute_onexit_table()] + [342 byte(s)] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE0FE441FB], Fun: [execute_onexit_table()] + [123 byte(s)] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE0FE441B4], Fun: [execute_onexit_table()] + [52 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B0CF39], Fun: [dllmain_crt_process_detach()] + [69 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->182] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B0D05E], Fun: [dllmain_dispatch()] + [230 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->293] + [13 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE12049A1D], Fun: [RtlActivateActivationContextUnsafeFast()] + [285 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE1208DB91], Fun: [LdrShutdownProcess()] + [321 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE1208DA2D], Fun: [RtlExitUserProcess()] + [173 byte(s)] ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE10D4E0AB], Fun: [FatalExit()] + [11 byte(s)] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE0FE505BC], Fun: [exit()] + [476 byte(s)] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE0FE5045F], Fun: [exit()] + [127 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08E2A], Fun: [xrDebug::backend()] + [254 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->190] + [8 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDD8B08D17], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->251] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5069BF8], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->53] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD879355C], Fun: [lj_err_run()] + [380 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->849] + [33 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87939F9], Fun: [lua_error()] + [9 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->1061] + [5 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009A0C], Fun: [luabind::detail::class_rep::function_dispatcher()] + [300 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->655] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD87554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFDD875F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1144] ! Module: [D:\Games\STALKER SoC_106\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000DB1C], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBCA57], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4FBC3DB], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED52B4], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder.cpp-->89] + [13 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50E4775], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\PhysicsShellHolder.cpp-->53] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D377D], Fun: [CEntity::net_Spawn()] + [985 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->223] + [11 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC50D47ED], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->229] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4ED1848], Fun: [CCustomMonster::net_Spawn()] + [160 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\CustomMonster.cpp-->613] + [35 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC4F686AE], Fun: [CAI_Stalker::net_Spawn()] + [166 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Ai\Stalker\ai_stalker.cpp-->333] + [36 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090896], Fun: [CLevel::g_sv_Spawn()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->105] + [25 byte(s)] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5090531], Fun: [CLevel::cl_Process_Spawn()] + [277 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->50] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5089334], Fun: [CLevel::ProcessGameEvents()] + [216 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->381] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDC5088C8C], Fun: [CLevel::OnFrame()] + [184 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->404] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C548], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B6C4], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->443] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B985], Fun: [CRenderDevice::on_idle()] + [181 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->214] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2C11E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA2B7DA], Fun: [CRenderDevice::Run()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF0B0], Fun: [Startup()] + [296 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9EF426], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EA9ECB84], Fun: [WinMain()] + [72 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [D:\Games\STALKER SoC_106\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6EAA4B2E2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE10D47034], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE12082651], Fun: [RtlUserThreadStart()] + [33 byte(s)] [16.11.22 18:54:37.878] ******************************************************************************** Правильно понимаю, что НПС просто не может себе найти работу? (спавнил g_spawn stalker) Логика его на всякий (отслеживал через log3): Спойлер [game_info] [15.11.22 00:52:07.050] sobj.custom_data=; stalker_custom_data.ltx [game_info] [15.11.22 00:52:09.288] - Disconnect [15.11.22 00:52:09.397] sobj.custom_data=[game_info] [xr_logic] ini = <customdata> sec = logic act_time = 42326 act_g_time = 2009, 10, 3, 7, 33, 44, 540 [15.11.22 00:52:09.397] sobj.custom_data=[game_info] Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Hunter 2 508 Опубликовано 17 ноября, 2022 Алекс Мутный по тушканам-они провалились под аи-сетку, я такое в модах на тч ловлю постоянно. Переиграй, сходи на Дикую позже. А тушканы вылетать начали после замены видео? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Алекс Мутный 3 Опубликовано 18 ноября, 2022 18 часов назад, Hunter сказал: Алекс Мутный по тушканам-они провалились под аи-сетку, я такое в модах на тч ловлю постоянно. Переиграй, сходи на Дикую позже. А тушканы вылетать начали после замены видео? Не. Я просто 2 вопроса объединил в один. Про видео, я нашёл этот видос в файлах, и решил использовать его для меню. Однако оно тупо поломалось на несколько кусков. Думаю что-то не так с конфигами самого видео или с его разрешением. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Алекс Мутный 3 Опубликовано 19 ноября, 2022 Вылет вот с таким логом:FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ... chernobyl ru\gamedata\scripts\dialog_manager.script:393: attempt to compare number with nil Вот такая история, есть замечательное дополнение на сталкер ai pack от bak. Тестировал на чистой игре. Мне очень понравилось. Адаптировал под свой мод. Все шло отлично. Пока монолитовец не убил. Потом естественно загрузка сейва и вылет с таким логом , уже понятно что по части ЛУА скриптов. Судя по логу проблема в файле dialog_manager. Вот сам проблемный файл:dialog_manager.script. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
N42 697 Опубликовано 19 ноября, 2022 Алекс Мутный какая версия игры? И под какую версию аи пак? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Hunter 2 508 Опубликовано 19 ноября, 2022 Алекс Мутный ты с патчами напутал, или на 4 поставил версию для 6 или наоборот. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Алекс Мутный 3 Опубликовано 20 ноября, 2022 6 часов назад, M31 сказал: Алекс Мутный какая версия игры? И под какую версию аи пак? оригинальный пак под версию 1.0004 однако ставил патч от 6 версии. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
artMV 0 Опубликовано 20 ноября, 2022 (изменено) Как изменить стартовое кол-во денег в ТЧ ?Я нормальное объяснение (в каком файле и что нужно изменить) нигде найти не могу Изменено 20 ноября, 2022 пользователем artMV Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
oleg19966 296 Опубликовано 20 ноября, 2022 (изменено) artMV распаковать геймдату игры, потом распаковать файл all.spawn, далее в файле - alife_l01_escape.ltx - находим секцию - section_name = actor, немного ниже находим строку - money = 40. Меняем значение на необходимое, запаковываем спавн обратно и вставляем в игру. Всё. Теперь вопрос от меня: как заспавнить аномалию скриптом? Не простую аномалию, а аномалию с файлом anm. Пример - движущаяся жарка в Х-18. Нужно как-то в скрипте указать, что motion_name = labx18_1floor_2.anm Буду благодарен кто даст скрипт. Изменено 20 ноября, 2022 пользователем oleg19966 Внимание! Ищу любые фиксы/исправления для оригинального ТЧ. Спойлер Или людей, которые желают помочь с этим делом. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Hunter 2 508 Опубликовано 20 ноября, 2022 Алекс Мутный от этого и проблемы. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
imcrazyhoudini 1 110 Опубликовано 20 ноября, 2022 кто знает, где можно поправить такое: нужно перенести название сохранок вправо: Спойлер Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
macron 942 Опубликовано 20 ноября, 2022 1 час назад, imcrazyhoudini сказал: где можно поправить такое: Возможно в ui_mm_save_dlg.xml / ui_mm_load_dlg.xml Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
imcrazyhoudini 1 110 Опубликовано 20 ноября, 2022 macron конкретнее бы... смотрел ui_mm_load_dlg.xml Спойлер <list_frame x="65" y="221" width="449" height="200"> <texture>ui_tablist_textbox</texture> </list_frame> <list x="65" y="220" width="479" height="180" item_height="18" always_show_scroll="1"> <font font="letterica16" r="216" g="186" b="140" /> </list> результата не дало ещё ui_common.xml Спойлер <texture id="ui_listline_b" x="0" y="37" width="4" height="18" /> <texture id="ui_listline_back" x="4" y="37" width="28" height="18" /> <texture id="ui_listline_e" x="32" y="37" width="4" height="18" /> но тоже безрезультатно Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
macron 942 Опубликовано 20 ноября, 2022 imcrazyhoudini тогда ui_save_dialog.script / ui_load_dialog.script Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
imcrazyhoudini 1 110 Опубликовано 20 ноября, 2022 macron вроде тоже ничего интересного попробую перефразировать: мне нужно переместить имя сэйва в строчке куда-то посредине, но ничего не могу найти с этим связанным Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
macron 942 Опубликовано 20 ноября, 2022 (изменено) imcrazyhoudini В self:SetWndRect поставь 100 вместо первого нуля. Изменено 20 ноября, 2022 пользователем macron Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
imcrazyhoudini 1 110 Опубликовано 20 ноября, 2022 macron безрезультатно Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
bastor 6 Опубликовано 20 ноября, 2022 imcrazyhoudini В ui_load_dialog.script Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты