Overf1rst 1 496 Опубликовано 1 июля, 2020 Тема посвящена моддингу на платформе Тень Чернобыля. Правила темы: Здесь задают вопросы и получают на них ответы. Прежде чем задать вопрос, воспользуйтесь поиском, ответ на него, вероятно, уже есть. Если у вас произошёл вылет, проверьте лог и поищите информацию об ошибке в справочнике. Также будет полезно посмотреть справочник ошибок. Если у Вас вылетает какой-то мод, то следует написать в тему этого мода. Грамотно оформляйте свой пост, чётко доносите суть своего вопроса (ответа). Благодарность выражаем в личке или же ставим реакцию. Посты с благодарностями в теме будут удаляться. 6 4 1 3 1 3 6 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Deathman 656 Опубликовано 21 декабря, 2023 @varan@WolfHeart Жованый крот этого казино, вы надо мной издеваетесь что-ли? Вот вам лог 10 минутной сессии игры в NSPX, с выводом загрузки каждой текстуры в лог. НЕТ У НАС В ИГРЕ МАССОВОЙ ЗАГРУЗКИ ТЕКСТУР В ИНГЕЙМЕ, У НАС ВСЕ НА ПРЕКЕШЕ ЗАГРУЖАЕТСЯ, КАК С ЭТИМ МОЖНО БЫТЬ НЕ СОГЛАСНЫМ Спойлер * Detected CPU: GenuineIntel P3 family, F6/M10/S7, 3193.00 mhz, 27-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 30869 files cached, 4767Kb memory used. Init FileSystem 1.009400 sec 'xrCore' build 483, Dec 20 2023 Initializing Engine... Starting INPUT device... Executing config-script "user.ltx"... [e:\x-ray\indev\nsprojectx\_appdata_\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4013792 K], reserved[48912 K], committed[131536 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[7203 K], process heap[7203 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[5187 K], smem[0 K] Executing config-script "e:\x-ray\indev\nsprojectx\gamedata\config\default_controls.ltx"... [e:\x-ray\indev\nsprojectx\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\x-ray\indev\nsprojectx\gamedata\config\rspec_ultra.ltx"... ! Unknown command: r1_pps_u ! Unknown command: r1_pps_v ! Unknown command: r__detail_density ! Unknown command: r__dtex_range ! Unknown command: r__geometry_lod ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__supersample ! Unknown command: r__wallmark_ttl ! Unknown command: r__tf_aniso ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp ! Unknown command: r2_aa_type ! Unknown command: r2_terrain_bump_mode ~ Valid arguments: st_opt_normal_mapping/st_opt_parallax_mapping/st_opt_parallax_occlusion_mapping ~ Valid arguments: float value in range [10.000,100.000] [e:\x-ray\indev\nsprojectx\gamedata\config\r] successfully loaded. Executing config-script "e:\x-ray\indev\nsprojectx\gamedata\config\default_controls.ltx"... [e:\x-ray\indev\nsprojectx\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "e:\x-ray\indev\nsprojectx\gamedata\config\eff_cinematic.ltx"... [e:\x-ray\indev\nsprojectx\gamedata\config\eff_cinematic.ltx] successfully loaded. [e:\x-ray\indev\nsprojectx\_appdata_\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] 3. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] SOUND: Selected device is Generic Software SOUND: Selected device is Generic Software SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. - SOUND: OpenAL: EAX Supported ! SOUND: OpenAL: EAX Deffered * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:6FDF]: AMD Radeon RX 580 2048SP * GPU driver: 27.20.20903.8001 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 3793 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NvAPI_EnumLogicalGPUs failed! * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 4096K count of .thm files=115 load time=66 ms * NULLRT supported * ...and used ! e:\x-ray\indev\nsprojectx\_appdata_\shaders_cache\sm_3_0\\postprocess_stage_depth_of_field_pass_poisson_filter.ps_204801100001022883p881@0100014141434424344.xrprecompiledshader ! Warning: (23): warning X3083: Truncating 4-vector to size 1 ! e:\x-ray\indev\nsprojectx\_appdata_\shaders_cache\sm_3_0\\postprocess_stage_depth_of_field_pass_vertical_filter.ps_204801100001022883p881@0100014141434424344.xrprecompiledshader ! Warning: (23): warning X3083: Truncating 4-vector to size 1 ! e:\x-ray\indev\nsprojectx\_appdata_\shaders_cache\sm_3_0\\postprocess_stage_depth_of_field_pass_horizontal_filter.ps_204801100001022883p881@0100014141434424344.xrprecompiledshader ! Warning: (23): warning X3083: Truncating 4-vector to size 1 - r_tf_aniso 16 - r2_tf_mipbias -0.5 * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_respawn.script * loading script ce_switcher.script * loading script se_switcher.script * loading script se_stalker.script * loading script se_car.script * loading script se_zones.script * loading script se_item.script * loading script se_artefact.script * loading script se_monster.script * loading script game_registrator.script * loading script game_last_sv.script * loading script game_last_cl.script Starting engine... Loading DLL: xrGameSpy.dll Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_hud_01.seq Loading Teora-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_mm_main_back_crop.ogm Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_mainmenu.seq Loading Teora-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_mm_fire.ogm Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_graff_22_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_graff_19_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_hud_02.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_console_02.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_arial_14_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_letter_16_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_letter_18_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_graff_32_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_graff_50_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_letter_25_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_magnifier.seq Loading Sequence-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_ani_cursor.seq * loading script ui_load_dialog.script Loading Teora-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_mm_window_back_crop.ogm Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_static_mm_back_04.seq Loading Teora-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_mm_newspaper.ogm Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_common.seq Loading Sequence-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_noise.seq * loading script ui_base_dialog.script "e:\x-ray\indev\nsprojectx\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 128637 K Кэширование объектов... Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_load.seq Loading objects... Loading models... * New phase started: Texture Loading, size = 992 * THREAD #1: Started. * THREAD #3: Started. * THREAD #0: Started. * THREAD #2: Started. Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_anomaly_19.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_antigas.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\sky\sky_black_cube.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\sky\sky_black_cube#small.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_military_1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_antigas_ao.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_anomaly_2.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_anomaly_20.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_anomaly_21.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_military_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_antigas_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_military_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_nauch_glass.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_antigas_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_anomaly_23.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\sky\sky_oblaka.seq Loading DirectDrawSurface-Format texture with name 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e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_head_mask_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_head_prizrak.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_tubes1_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_tubes3.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\sky\sky_7_cube.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\sky\sky_7_cube#small.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\sky\sky_8_cube.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_head_zombi.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\sky\sky_8_cube#small.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_tubes3_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_tubes3_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_head_zombi_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_tubes3b.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_fn2000_new.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_head_zombi_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\sky\sky_9_cube.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\sky\sky_9_cube#small.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_tubes3b_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\sky\sky_9_cube_fog.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\sky\sky_9_cube_fog#small.seq * THREAD #2: Task Completed. Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_fn2000_new_ao.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_tubes3b_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_himera.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_tubes3c.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls11_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_fn2000_new_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_himera_bump.seq Loading DirectDrawSurface-Format texture with name 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e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_himera_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_jeffry_glass.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_jeffry_glass_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_fort.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_jeffry_glass_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls2_1_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls2_1_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_fort_ao.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls7.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_fort_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls7_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_fort_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls7_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_killer_nauchniy_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\noise\blue_noise_texture.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_g36.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_killer_nauchniy_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_g36_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_ani-explosion-02.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_g36_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_krovosos_new1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_ani-explosion-02-b-a.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_gauss.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_gauss_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_gauss_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_gilza1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_krovosos_u.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_grenade.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_ani-explosion-02a.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_grenade_ao.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_grenade_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_grenade_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_krovosos_u_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_ani-fire01.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_ani-smoke-01.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_groza.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_anomaly_1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_anomaly_10.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_anomaly_11.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_anomaly_14.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_groza_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_anomaly_16.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_anomaly_17.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\pfx\pfx_anomaly_18.seq * THREAD #1: Task Completed. Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_groza_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_krovosos_u_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_knife.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_monolit.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_knife_ao.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_knife_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_knife_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_mutant_boar.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_l85.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_mutant_boar_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_l85_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_l85_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_lr300_banan.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_lr300_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_mutant_boar_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_mutant_boar_fur.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_mutant_boar_fur_u.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_lr300_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_mutant_boar_grill.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_mutant_boar_u.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_mp5.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_nauchniy_dolg.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_mp5_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_mp5_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_nauchniy_monolit.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_pb.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_pb_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_plot.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_pb_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_pm.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_pm_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_pm_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_plot_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_rg6.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_plot_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_pseudodog.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_rg6_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_pseudodog1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_pseudodog_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_pseudodog_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_pseudodog_fur.seq Loading DirectDrawSurface-Format texture with name 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DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_ryukzak_black.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_rpg-7_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_ryukzak_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_rpg-7_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_ryukzak_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_sig-p220.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_sig-p220_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_sig-p220_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_scientist.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_sig550.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_sig550_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_scientist_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_sig550_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_scientist_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_scientist_head1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_spas12.seq Loading DirectDrawSurface-Format texture with name 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e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_skeleton.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_skeleton_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_svu-a_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_skeleton_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_skeleton_fresh.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_sold_bandan_head_1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_sold_bandan_head_3.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_toz-34.seq Loading DirectDrawSurface-Format texture with name 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name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_vss_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_vss_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_walter99.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_walter99_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_walter99_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head1_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head1_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head2.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_winchester1300.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head2_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_winchester1300_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head2_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head4.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_winchester1300_bump#.seq * THREAD #3: Task Completed. Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head4_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head4_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head5.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_specnaz.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_specnaz_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_specnaz_bump#.seq Loading 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e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_st_exoskeleton_tank_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_st_exoskeleton_tank_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_black.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_black_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_black_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face1_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face1_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face2.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face2_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face2_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face_bump#.seq * THREAD #0: Task Completed. * Phase time: 91025 ms * [prefetch] time: 98651 ms * [prefetch] memory: 84393Kb * phase time: 98695 ms * phase cmem: 213031 K Сервер: Старт... * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_respawn.script * loading script ce_switcher.script * loading script se_switcher.script * loading script se_stalker.script * loading script se_car.script * loading script se_zones.script * loading script se_item.script * loading script se_artefact.script * loading script se_monster.script * loading script game_registrator.script * loading script game_last_sv.script * loading script game_last_cl.script * loading script task_manager.script * loading script treasure_manager.script * loading script xr_sound.script * loading script dialog_manager.script * phase time: 110 ms * phase cmem: 213211 K Сервер: Загрузка симуляции жизни... * phase time: 33 ms * phase cmem: 213211 K Загрузка игры "all.sav"... * Loading spawn registry... * loading script smart_terrain_params.script * loading script xr_gulag.script * loading script gulag_general.script * loading script gulag_escape.script * loading script gulag_garbage.script * loading script gulag_agroprom.script * loading script gulag_agroprom_underground.script * loading script gulag_dark_valley.script * loading script gulag_labx18.script * loading script gulag_bar.script * loading script gulag_military.script * loading script gulag_radar.script * loading script gulag_radar_u.script * loading script gulag_yantar.script * loading script gulag_pripyat.script * loading script gulag_kishka.script * loading script gulag_sarcofag.script * loading script gulag_deadcity.script * loading script utils.script * loading script xr_logic.script * 8641 spawn points are successfully loaded * Loading objects... * 17159 objects are successfully loaded * loading script db.script * loading script actor_proxy.script * loading script gulag_tasks.script * loading script sim_statistic.script * loading script ranks.script * loading script xr_statistic.script * Game all is successfully loaded from file 'e:\x-ray\indev\nsprojectx\_appdata_\savedgames\all.sav' (1.868s) * phase time: 1844 ms * phase cmem: 244219 K Сервер: Соединяемся... Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\intro\intro_l01_escape.seq MaxPlayers = 32 * phase time: 84 ms * phase cmem: 244235 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 59 ms * phase cmem: 244276 K Открытие потока... * phase time: 16 ms * phase cmem: 244276 K Загрузка формы объектов... * phase time: 2874 ms * phase cmem: 316943 K Начало загрузки уровня... * phase time: 11 ms * phase cmem: 316943 K Загрузка шейдеров... * phase time: 616 ms * phase cmem: 317373 K Загрузка компонентов... * phase time: 11 ms * phase cmem: 318062 K Загрузка геометрии... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65466 verts, 2045 Kb * [Loading VB] 17208 verts, 537 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 46595 verts, 1456 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 53181 verts, 1661 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 228285 indices, 445 Kb * phase time: 903 ms * phase cmem: 318417 K Загрузка упрощенной геометрии... * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 14030 verts, 164 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 718302 indices, 1402 Kb * phase time: 221 ms * phase cmem: 318414 K Загрузка базы пространств... * phase time: 668 ms * phase cmem: 322915 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 81 ms * phase cmem: 323074 K Загрузка секторов и порталов... * phase time: 11 ms * phase cmem: 323100 K Загрузка специальной геометрии... * Loading HOM: e:\x-ray\indev\nsprojectx\gamedata\levels\l01_escape\level.hom * phase time: 13 ms * phase cmem: 323231 K Загрузка источников света... * DVB created: 4096K * DIB created: 4096K - r_tf_aniso 16 - r2_tf_mipbias -0.5 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NvAPI_EnumLogicalGPUs failed! * Starting rendering as 2-GPU. *** RESET [161 ms] * phase time: 184 ms * phase cmem: 323262 K Загрузка погоды... * phase time: 11 ms * phase cmem: 323263 K Загрузка модификаторов погоды... * phase time: 14 ms * phase cmem: 323263 K st_loading_level_specific_ambients... * phase time: 48 ms * phase cmem: 323263 K Загрузка ИИ объектов... * phase time: 11 ms * phase cmem: 323263 K Загрузка систем частиц... * phase time: 150 ms * phase cmem: 323324 K Загрузка специальной геометрии... * phase time: 1832 ms * phase cmem: 325940 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 239 ms * phase cmem: 334245 K Загрузка текстур... * New phase started: Texture Loading, size = 1576 * THREAD #1: Started. * THREAD #0: Started. * THREAD #2: Started. * THREAD #3: Started. Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_monolit_corp.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_sosna.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\prop\prop_agit.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_ryukzak_1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\detail\detail_tile_det2.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\prop\prop_audio_video.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_sosna_sux.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\detail\detail_tile_det2_bump.seq Loading DirectDrawSurface-Format 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e:\x-ray\indev\nsprojectx\gamedata\textures\detail\detail_grnd_yantar_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_metall_02_a_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_metall_02_a_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_srarkon_iov_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_perehod02.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\veh\veh_vagoni_cpm_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_perehod02_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_srarkon_iov_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_perehod02_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_railroad_04.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_railroad_04_bok.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_railroad_04_bok_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_railroad_04_bok_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_stena_pod_09.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\veh\veh_vagoni_cpm_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_railroad_04_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_stena_pod_09_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\veh\veh_zaz968.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_railroad_04_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_stena_pod_09_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_resh_reil.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_stripes_iov.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_roof_red_iov.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_stripes_iov_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_roof_red_iov_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_stripes_iov_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_roof_red_iov_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_rope2-1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_rope2-1_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_rope2-1_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_stuccobrick2_iov.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\veh\veh_zaz968_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_rust_dark_iov.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_rza_ch_01_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_stuccobrick2_iov_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_rza_ch_01_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_trub_z_01.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\detail\detail_grnd_yantar_bump#.seq * THREAD #0: Task Completed. Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_truba_ch_02_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_stuccobrick2_iov_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\veh\veh_zaz968_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_truba_ch_02_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_stuccowall3_iov.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_truba_pod_01.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_truba_ql02.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\veh\veh_zaz_gorb.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_stuccowall3_iov_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls17.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\veh\veh_zil.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls17_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_stuccowall3_iov_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls17_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls8.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\veh\veh_zil_130.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_tr_iov.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls8_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls8_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls9.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_tr_iov_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls9_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\veh\veh_zil_130_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls9_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_tr_iov_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls9a.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls9a_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_walls9a_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_zakl_ch_01.seq * THREAD #1: Task Completed. Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_walls1_1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_walls1_1_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\veh\veh_zil_130_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_walls1_1_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_walls5.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_zabor_iov.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_zabor_iov_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ston\ston_zabor_iov_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\veh\veh_zil_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\veh\veh_zil_bump#.seq Loading Sequence-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\water\water_pool1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_dirt_01.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_graz1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_graz2.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_graz3.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_kostrishe_a.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_musor_pol1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_musor_pol2.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_musor_pol3.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_pl_2.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_pl_3.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_pl_5.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_doski2.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_jasik.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_jasik_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\terrain\terrain_escape.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_jasik_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_kraska_iov.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_old_iov.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_old_iov_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_old_iov_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_paint_iov02.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_paint_iov02_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\terrain\terrain_escape_lm.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_paint_iov02_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_palitra.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_palitra_bump.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_palitra_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_plank6_bar.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_plank7.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_plank8_bump.seq Loading DirectDrawSurface-Format texture with name 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strings[15107 K], smem[28087 K] Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_blood_2.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_blood_3.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_blood_drop_1.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_blood_drop_2.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_blood_drop_3.seq * loading script bind_stalker.script * loading script level_weathers.script * loading script xr_detector.script * loading script sr_psy_antenna.script * loading script death_manager.script * loading script level_tasks.script * loading script escape_tasks.script * loading script garbage_tasks.script * loading script agroprom_tasks.script * loading script darkvalley_tasks.script * 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state_mgr.script * loading script xr_evaluators_id.script * loading script xr_actions_id.script * loading script state_mgr_goap.script * loading script state_mgr_weapon.script * loading script state_mgr_movement.script * loading script state_mgr_mental.script * loading script state_mgr_bodystate.script * loading script state_mgr_direction.script * loading script state_mgr_animstate.script * loading script state_mgr_animation.script * loading script move_mgr.script * loading script sound_theme.script * loading script xr_combat.script * loading script xr_use.script * loading script xr_hit.script * loading script xr_heli_hunter.script * loading script xr_combat_ignore.script * loading script xr_danger.script * loading script xr_wounded.script * loading script xr_abuse.script * loading script xr_death.script * loading script stalker_generic.script * loading script xr_walker.script * loading script state_lib.script * loading script xr_kamp.script * loading script bind_smart_terrain.script * loading script bind_heli.script * loading script heli_combat.script * loading script xr_sleeper.script * loading script mob_home.script * loading script bind_respawn.script * loading script xr_camper.script * loading script xr_box.script Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_colored_alum.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\prop\prop_ballon2.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\prop\prop_ballon2_bump#.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\prop\prop_ballon2_bump.seq * loading script game_stats.script * loading script sr_idle.script * loading script xr_conditions.script * loading script sr_no_weapon.script * loading script xr_spawner.script * loading script ph_on_hit.script * loading script sr_light.script * loading script ph_idle.script * loading script ph_door.script * loading script xr_patrol.script * loading script mob_sound.script * loading script heli_move.script * MEMORY USAGE: 353523 K * loading script state_mgr_animation_list.script * loading script xr_effects.script * loading script ph_sound.script Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_console.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_iconstotal.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_npc_unique.seq * loading script escape_dialog.script * loading script news_manager.script * loading script dialogs.script * loading script xr_info.script Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_icons_npc.seq * loading script xr_remark.script * loading script sr_sound2d.script * loading script ui_wpn_params.script * loading script sr_danger.script * loading script sr_territory.script Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_icon_photo.seq - Disconnect - Destroying level * phase time: 283523 ms * phase cmem: 341987 K Начало выгрузки уровня... * phase time: 14 ms * phase cmem: 341987 K Выгрузка текстур... * New phase started: Texture Unloading, size = 1592 * THREAD #0: Started. * THREAD #1: Started. * THREAD #3: Started. * THREAD #2: Started. * THREAD #0: Task Completed. * THREAD #1: Task Completed. * THREAD #2: Task Completed. * THREAD #3: Task Completed. * Phase time: 80 ms * phase time: 94 ms * phase cmem: 313850 K Выгрузка специальной геометрии... * phase time: 10 ms * phase cmem: 313719 K Выгрузка травы... * phase time: 10 ms * phase cmem: 313709 K Выгрузка секторов и порталов... * phase time: 9 ms * phase cmem: 313699 K Выгрузка источников освещения... * phase time: 8 ms * phase cmem: 313699 K Выгрузка базы пространств... * phase time: 11 ms * phase 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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_graff_19_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_hud_01.seq Loading Teora-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_mm_main_back_crop.ogm Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_mainmenu.seq Loading Teora-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_mm_fire.ogm Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_graff_22_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_hud_02.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_console_02.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_arial_14_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_letter_16_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_letter_18_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_graff_32_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_graff_50_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_font_letter_25_1600.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_magnifier.seq Loading Sequence-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_ani_cursor.seq Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_console.seq DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 46 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [e:\x-ray\indev\nsprojectx\_appdata_\user.ltx] saved successfully ! Unknown command: cfg_save Destroying Direct3D... * RM_Dump: textures : 1521 * RM_Dump: rtargets : 0 * RM_Dump: rtargetsc : 0 * RM_Dump: vs : 16 * RM_Dump: ps : 32 * RM_Dump: dcl : 0 * RM_Dump: states : 17 * RM_Dump: tex_list : 452 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 823 * RM_Dump: v_elements: 823 * RM_Dump: v_shaders : 441 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 88 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
AfterGlow 565 Опубликовано 21 декабря, 2023 Deathman тебе про сдк говорят, а не про игру, очнись. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Deathman 656 Опубликовано 21 декабря, 2023 1 минуту назад, AfterGlow сказал: Deathman тебе про сдк говорят, а не про игру, очнись. А, соррян, я просто даже не нашел то сообщение. Я думал речь про игру Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
WolfHeart 918 Опубликовано 21 декабря, 2023 4 минуты назад, Deathman сказал: НЕТ У НАС В ИГРЕ МАССОВОЙ ЗАГРУЗКИ ТЕКСТУР В ИНГЕЙМЕ, Ты читать умеешь? Или только писать? Ты вообще понимаешь разницу между игрой и СДК? Дополнено 0 минут спустя Только что, Deathman сказал: я просто даже не нашел то сообщение. Так я тебе скрин того поста скинул. Дополнено 4 минуты спустя 4 минуты назад, Deathman сказал: Я думал речь про игру Ну наконец то!!! Не прошло и трех суток. 1 AMD FX-8370 (8 X 4.35GHz); RAM 16Gb; MSI GTX 1070 (8Gb). Windows -10 PRO (х64) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stalkervernite 348 Опубликовано 21 декабря, 2023 Алекс Мутный С олр 2.5 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Andrei2009 0 Опубликовано 22 декабря, 2023 Всем привет! Хотел задать вопрос как можно заменить анимацию перезарядки оружия на другую на примере OGSR Shadow Chernobyl Gunslinger. Например я бы хотел заменить анимацию перезарядки на AK74-M на АК104 из (Boomstiks and Sharptiks) я понимаю что обычным заменой и переименовкой файлов тут не отделаешься. Буду рад за любую информацию\помощь. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Pastalker56 107 Опубликовано 22 декабря, 2023 Всем привет. Может кто-нибудь скинуть all.spawn из Билда 2588? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
WolfHeart 918 Опубликовано 22 декабря, 2023 (изменено) 4 часа назад, Pastalker56 сказал: Может кто-нибудь скинуть all.spawn из Билда 2588? xrCore build 2588 - Aug 2 2006 Изменено 22 декабря, 2023 пользователем WolfHeart 1 AMD FX-8370 (8 X 4.35GHz); RAM 16Gb; MSI GTX 1070 (8Gb). Windows -10 PRO (х64) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Vuniverse 6 Опубликовано 23 декабря, 2023 Здравствуйте, как можно проиграть звук после определенного диалога? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Pastalker56 107 Опубликовано 23 декабря, 2023 Снова всем привет. При компиляции all.spawn выдаёт такую ошибку: FATAL ERROR! Function: stkutils::scan::get_class Line: 1918 Description: cannot find clsid for class Как это исправить? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Pepel 80 Опубликовано 24 декабря, 2023 Привет ребята, подскажите пак моделей предметов и т.д. я помоему свой где-то потерял. Такое ощущение что много предметов нехватает Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stalkervernite 348 Опубликовано 24 декабря, 2023 Deathman Работает, проверял. Дополнено 1 минуту спустя Pastalker56 Ты работаешь через ACDC? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Pastalker56 107 Опубликовано 24 декабря, 2023 Stalkervernite Да. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stalkervernite 348 Опубликовано 24 декабря, 2023 Pastalker56 Извини) Но щас 2023, скоро 2024, какой ACDC. Работай в сдк. Во вторых вот "А вообще, к ACDC конфиги из геймдаты закинуть надо. Если всё есть и ошибка вылезает, то вручную вписывать каждый класс/id(не помню чё там конкретно было) в файл sections.ini(вроде)" 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Deathman 656 Опубликовано 24 декабря, 2023 9 минут назад, Stalkervernite сказал: Pastalker56 Извини) Но щас 2023, скоро 2024, какой ACDC. Работай в сдк. Во вторых вот "А вообще, к ACDC конфиги из геймдаты закинуть надо. Если всё есть и ошибка вылезает, то вручную вписывать каждый класс/id(не помню чё там конкретно было) в файл sections.ini(вроде)" Алилуия! Не я один гну свою линию на счёт ACDC и другого доисторического дна 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stalkervernite 348 Опубликовано 24 декабря, 2023 Deathman Реально) Это прошлый век, даже я рукожоп такой в сдк что то могу. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Paracetamol 900 Опубликовано 24 декабря, 2023 Ну ACDC может помочь если вдруг спавн для сдк конвертнуть надо Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stalkervernite 348 Опубликовано 24 декабря, 2023 Paracetamol Не знаю, бред. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Pastalker56 107 Опубликовано 24 декабря, 2023 Stalkervernite Ладно. В любом случае спасибо за помощь. А я пошёл чинить ещё 33 вылета в СДК. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stalkervernite 348 Опубликовано 24 декабря, 2023 Pastalker56 Какие? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
oleg19966 296 Опубликовано 24 декабря, 2023 В 23.12.2023 в 12:12, Pastalker56 сказал: Снова всем привет. При компиляции all.spawn выдаёт такую ошибку: FATAL ERROR! Function: stkutils::scan::get_class Line: 1918 Description: cannot find clsid for class Как это исправить? Привет. Прописать класс в scan.pm. В 90% помогает. Ещё и в clsids.ini можно, если первый вариант не сработает. Также, обрати внимание на acdc_decompile_scan.bat. Нужно сканировать конфиги если разбирается спавн какого-то мода, особенно глобального. 2 часа назад, Deathman сказал: Алилуия! Не я один гну свою линию на счёт ACDC и другого доисторического дна Нас много) 1 Внимание! Ищу любые фиксы/исправления для оригинального ТЧ. Спойлер Или людей, которые желают помочь с этим делом. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Pastalker56 107 Опубликовано 24 декабря, 2023 Stalkervernite Вот: Спойлер Duplicate item name found: 'monsters\burers\burer_normal' Это я примерно знаю, как исправить, но дубликат так и не нашёл. Build failed! Can't find level: 'l03u_agr_underground' Последний, как я понял у меня при компиляции любого уровня (проверял на двух) Использую Улучшенный Х-ray sdk 0.4 от Policai (как я понял) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stalkervernite 348 Опубликовано 24 декабря, 2023 (изменено) Pastalker56 1 лог это у тебя дублирована ( скопирована) секция данная monsters\burers\burer_normal, у тебя значит две секции таких 1 удали. Второй лог говорит о том что у тебя не найдена локация "l03u_agr_underground" Значит когда ты локу билдил её сдк не нашел в папке levels больше вариантов нету. Тут вылеты простые. Build failed! Can't find level: 'l03u_agr_underground' Ошибка билдинга ( компилил геометрию) Не найден левел "l03u_agr_underground" Дополнено 6 минуты спустя Если надо могу попытаться с модом помочь. Дополнено 41 минуты спустя Щас может вопрос не по теме в данной теме, но в билдах была билда псведа плоть реализована? Изменено 24 декабря, 2023 пользователем Stalkervernite 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Pastalker56 107 Опубликовано 24 декабря, 2023 Stalkervernite Нет Псевдоплоть я ещё не реализовал, может быть будет где-то 0.4.0 или 0.5.0. А так мне не помешала бы помощь в моделях, анимациях или же в движке. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stalkervernite 348 Опубликовано 24 декабря, 2023 Pastalker56 Смотри, извини, но я спросил если в общем в билдах была ли реализована псевдо плоть. Не засчитай за грубость, если да то в каком билде. По поводу мода твоего максимум в сдк могу помочь или в моделях билдовских. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты