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Alpha_Egorovich , нужны файлы с внесёнными изменениями относительно оригинала, чтобы можно было своими глазами посмотреть, что вы там на пару с ИИшницей наколдовали. Ну... или точное описание по правкам, вплоть до запятой. Иначе гадать действительно бессмысленно.

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macron я прошу помощи а не критики,я в моддинге буквально недели 2,я не понимаю как и что делать по большей части,а на счет сноса,зачем мне сносить полностью игру,если я знаю виновника.

 


Дополнено 1 минуту спустя

Купер Если прям все файлы то только в дискорд могу скинуть (если хотите помочь,у меня ник такой же в дискорде,буду рад помощи)

 

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Alpha_Egorovich , старожилы правы, ты даже не сказал последовательность действий, после которой вылетела ошибка. Она исходит из движка, не получится просто скинуть ее и получить ответ.
Надеюсь, что хоть сборка рабочая и ты пробовал ее запускать до модифицирования.
Самый главный вопрос: все твои описанные изменения ты сделал сразу, или поочередно менял названия и тестил игру? Если у тебя есть хоть какой-то опыт в программировании, то ты просто обязан знать, что нельзя накатить сразу несколько изменений, не протестив код. Потому что если вылетит ошибка, ты не будешь знать точную причину.

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Verrier Да ванильная игра работает,когда добавлял изменения ПООЧЕРЕДНО я все проверял по одному

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В 18.07.2026 в 00:00, Alpha_Egorovich сказал:

[error]Expression    : fatal error
[error]Function      : CObjectItemSingle<class CUIGameAHunt,1>::server_object
[error]File          : e:\stalker\sources\trunk\xr_3da\xrgame\object_item_single_inline.h
[error]Line          : 54
[error]Description   : <no expression>
[error]Arguments     : Cannot instantiate server object, because server class is not declared!

Ха, редкий же вылет поймал однако) https://modfaq.ru/Object_item_single_inline.h

Эт надо умудриться.

В 18.07.2026 в 00:00, Alpha_Egorovich сказал:

1. Переименовал ГГ
2. Переименовал одного NPC
3. Переименовал один предмет (стандартную куртку)
4. Убрал стартовую куртку через скрипт

1. Это не причем, просто текст.

2. Тоже самое, что и 1.

3. Тоже самое, что и 1.

4. А вот это уже интересно)

12 часов назад, Alpha_Egorovich сказал:

виноват actor.ltx

Ха! А че ты с ним делал? Швырни сюда код под спойлером

Изменено пользователем aka_sektor

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aka_sektor 

Спойлер

  

7 часов назад, aka_sektor сказал:

Ха! А че ты с ним делал? Швырни сюда код под спойлером 


[actor]
class = actor
community = stalker
; outfit = outfit_novice
max_walk_weight = 50

[actor_condition]
burn_immunity = 1.0
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity = 1.0

Держи

 

7 часов назад, aka_sektor сказал:

4. А вот это уже интересно)

с курткой я не знаю,работает или нет,из за вылетов.

Изменено пользователем Alpha_Egorovich

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[actor]:common_ph_friction_params_on_npc_death
class                   = O_ACTOR
; community = stalker - это бесполезно в лучшем случае. Задаётся в character_desc_general.xml для профиля ГГ.
; outfit = outfit_novice - по умолчанию задаётся в all.spawn

[actor_condition]
max_walk_weight = 50 ; - это переместить после [actor_condition]

[actor_immunities_gd_novice] ; в зависимости от выбранного уровня сложности игры (новичок/мастер)
burn_immunity = 1.0 ; для каждого уровня сложности свой набор параметров.
...
fire_wound_immunity = 1.0

В общем, штудировать для начала описание здесь: ModFaq и/или Stalkerin.
Наличие/отсутствие параметров и их положение в файле actor.ltx относительно друг друга имеют значение. Определяется к какой именно секции [...] они относятся: например, секция [actor] имеет свой набор обязательных параметров, который должен находится после неё. [actor_condition] - свой. Произвольно перемещать строчки с параметрами нельзя. Т.е., для каждой секции [...] в файле движок последовательно вычитывает строго предопределённый для неё набор параметров.

Изменено пользователем Купер
  • Жму руку 1

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6 часов назад, Alpha_Egorovich сказал:

class = actor

должен быть class = O_ACTOR

  • Жму руку 1

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Где лежат сюжетные квестовые диалоги, к примеру начальный диалог с сидоровичем?

 

Изменено пользователем Alpha_Egorovich

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2 часа назад, Alpha_Egorovich сказал:

Где лежат квестовые диалоги

Наверно в config\text\rus\stable_task_manager.xml

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В 21.07.2026 в 13:43, Alpha_Egorovich сказал:

Где лежат

Есть универсальный способ поиска, отвечающий на этот вопрос и другие подобные: https://modfaq.ru/Шаблон:Поиск_по_файлам

Нужно только конфиги игры распаковать.

Ищешь например "Сидорович", находит файл stable_bio_name.xml

Открываешь этот файл, ищешь в нём "Сидорович". Находишь секцию "escape_trader_name".

Ищешь "escape_trader_name". Находишь файл "character_desc_escape.xml".

Открываешь этот файл, ищешь в нём "escape_trader_name". Находишь секцию с id "escape_trader".

А это ничто иное, как: https://modfaq.ru/Профиль_NPC

В нём то как раз и прописан искомый:

В 21.07.2026 в 13:43, Alpha_Egorovich сказал:

начальный диалог с сидоровичем

А именно:

		<actor_dialog>escape_trader_talk_info</actor_dialog>

А уж какой именно будет в этот самый момент времени доступен, зависит уже от полученных инфопорций.

  • Мастер! 1

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Подскажите в чем может быть проблема.
Я с нуля создаю все спавн объекты в OLR 3.0. 
В LE поставил Сидоровича за стол, но в игре его поднимает настолько, что он "стоит" на столе в позе сидения.
Пробовал поставить его в свободное место, там его не поднимает. Поэтому я думаю, что это из-за конфликта коллизии спавн объекта и статичного стола. 
Привожу в сравнение распакованные спавны моего творения и оригинальной OLR 3.0, а также секцию m_trader.
Направьте меня в нужное русло.

Спойлер

[37]

 

; cse_abstract properties

section_name = m_trader

name = lvl1_escape_m_trader

position = -221.376998901367, -12.6280002593994, -123.654602050781

direction = 0, -1.60740029811859, 0

id = 65535

version = 118

script_version = 7

spawn_id = 37

 

; cse_alife_object properties

game_vertex_id = 0

distance = 3.0064771e+009

level_vertex_id = 53370

object_flags = 0xffffffbf

custom_data = <<END

[smart_terrains]

none = true

 

[logic]

cfg = scripts\esc_trader.ltx

END

 

; cse_visual properties

visual_name = actors\trader\trader_sidor

 

; cse_alife_trader_abstract properties

money = 1000000

trader_flags = 0

character_profile = escape_trader

Спойлер

[19046]

 

; cse_abstract properties

section_name = m_trader

name = escape_trader_0000

position = -221.37712097168, -12.6280031204224, -123.654685974121

direction = 0, -1.42559194564819, 0

id = 65535

version = 118

script_version = 7

spawn_id = 357

 

; cse_alife_object properties

game_vertex_id = 0

level_vertex_id = 416089

object_flags = 0xffffff7b

custom_data = <<END

[smart_terrains]

none = true

 

[logic]

cfg = scripts\levels\escape\esc_toad.ltx

END

story_id = 3

 

; cse_visual properties

visual_name = actors\trader\trader_toad

 

; cse_alife_trader_abstract properties

money = 1000000

trader_flags = 0

character_profile = escape_trader

Спойлер

[m_trader]

GroupControlSection = spawn_group

$spawn                      = "monsters\trader"     ; option for Level Editor

$prefetch                   = 5

cform                       = skeleton

class                       = AI_TRD_S ;AI_TRADE

visual                      = actors\trader\trader

rank                        = 1

script_binding                  = bind_monster.bind

; format : section{,section},count,min_factor,max_factor, ...

;supplies                   = m_bread,50,0.5,1.5, CANNED,30,0.5,1.5, MEDI_KIT,7,0,0.7, DETECTOR_SIMPLE,3,0,0.6, WPN_BINOC,1,0,0.70, WPN_FORT,WPN_PM,3,0.3,0.8, WPN_LR300,WPN_AK47,2,0.3,0.65, WPN_SVD,1,0,0.53, WPN_RPG7,1,0,0.53, grenade_f1,15,0,1.0, ammo_5.45x39_ap,ammo_5.45x39_fmj,50,0,1.0, ammo_5.56x45_ap,ammo_5.56�45_ss190,50,0,1.0, ammo_9x19_fmj,50,0,1.0, ammo_7.62�54_fmj,10,0,1.0, ammo_og-7b,10,0,1.0

supplies                    = grenade_f1,15,0,1.0, ammo_5.45x39_ap,ammo_5.45x39_fmj,50,0,1.0, ammo_5.56x45_ap,ammo_5.56�45_ss190,50,0,1.0, ammo_9x19_fmj,50,0,1.0, ammo_7.62x54_ap,10,0,1.0, ammo_og-7b,10,0,1.0

max_item_mass               = 10000.0

 

;---EVALUATION FUNCTIONS----------------------------------------------

ef_creature_type            = 1                         ; option for evaluation functions

ef_weapon_type              = 1

 

scheduled            = on                       ; option for ALife Simulator

Human                = off                      ; option for ALife Simulator

Health               = 40                       ; option for ALife Simulator

MinSpeed             = 1.0                      ; option for ALife Simulator

MaxSpeed             = 1.5                      ; option for ALife Simulator

going_speed          = 1.0                      ; option for ALife Simulator

 

ph_box0_center       = 0.0,  0.9,  0.0

ph_box0_size         = 0.35, 0.9,  0.35

ph_box1_center       = 0.0,  0.6,  0.0

ph_box1_size         = 0.40, 0.6,  0.40

ph_crash_speed_min   = 8;16

ph_crash_speed_max   = 16;30

ph_mass              = 170.

cost                 = 1


 

Health               = 100.0

money                = 1000000

 

immunities_sect             = trader_immunities

condition_sect              = trader_condition

 

; attach params

attachable_items        =


 

;species of monster

species             = human

 

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Verrier попробуй поменять object_flags на 0xffffff7b. 

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macron Мысль хорошая, но это не помогло.
Нельзя ли как-то заставить spawn объект стоять на месте, игнорируя всю коллизию? Не просто быть несдвигаемым, а быть призраком?
 

Спойлер

image.thumb.png.519c92e0669bf399b9692832039ae134.png

 

Изменено пользователем Verrier

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Verrier а модель и анимации торговца и модель стула идентичны оригиналу?

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macron Модель была оригинальная и с ней была точно такая же проблема. Потом поменял на другого Сидора, потому что он покрасивее.
С анимациями непонятная для меня ситуация. В распакованном спавне оригинальной OLR Сидор ссылается на не существующий файл scripts\levels\escape\esc_toad.ltx. Я же наткнулся на файл scripts\esc_trader.ltx и указал его в логике. Анимации работают, но может быть именно в них проблема.
 

Спойлер

[logic]

active = mob_trader@new_idle1

on_trade = mob_trade@new

trade = misc\trade_trader.ltx

 

; ------------------------------------------------------------------------------------------------------

; СТАРТ

; ------------------------------------------------------------------------------------------------------

 

; Ждем немного

[mob_trader@new_start_wait]

anim_global = chair_hack_idle

on_timer = 25000| mob_trader@new_start_intro1

can_talk = true

tip_text =

 

;Подвигаемся к игроку

[mob_trader@new_start_intro1]

anim_global = chair_hack_to_desk

on_signal = animation_end| mob_trader@new_start_intro2 %+esc_trader_hello_played%

can_talk = true

tip_text =

 

;Первая фраза "я тебя спас..."

[mob_trader@new_start_intro2]

anim_global = first_phrase_2

anim_head   = first_phrase

sound_phrase = trader_monolog1

on_signal = animation_end| mob_trader@new_start_intro3

can_talk = true

tip_text =

 

; Ждем немного, включаем управление

[mob_trader@new_start_intro3]

anim_global = desk_idle

tip = tips_esc_trader_how_to_talk

on_info = {=talking} mob_trader@new_idle1

on_timer = 5000 | mob_trader@new_start_intro4


 

; Говорим вторую фразу (что стоишь? подходи)

[mob_trader@new_start_intro4]

anim_global = desk_talk

anim_head = normal

sound_phrase = trader_come_here2

on_signal = sound_phrase_end | mob_trader@new_idle1

;on_info = {=talking} mob_trader@new_idle1 ; обрывать фразу

on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played} mob_trader@new_bye %+esc_trader_bye_played%

 

;----------------------------------

;------------- Idle ---------------

;----------------------------------

 

;Основной idle (1) - за столом

[mob_trader@new_idle1]

anim_global = desk_idle

on_signal = animation_end| {~25} mob_trader@new_idle1_to_idle3, {~50} mob_trader@new_idle1_to_idle5, {~75} mob_trader@new_idle1_to_idle2, mob_trader@new_idle1_to_idle1

on_info = {=talking} mob_trader@new_idle1_to_idle3

on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played} mob_trader@new_bye %+esc_trader_bye_played%

on_actor_dist_ge_nvis2 = 12 | mob_trader@new_wait

 

; Idle (2) - по диагонали

[mob_trader@new_idle2]

anim_global = diagonal_idle

on_signal = animation_end| {~25} mob_trader@new_idle2_to_idle3, {~50} mob_trader@new_idle2_to_idle4, {~75} mob_trader@new_idle2_to_idle1, mob_trader@new_idle2_to_idle2

on_info = {=talking} mob_trader@new_idle2_to_idle3

on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played} mob_trader@new_bye %+esc_trader_bye_played%

on_actor_dist_ge_nvis2 = 12 | mob_trader@new_wait

 

; Idle (3) - откинувшись на спинку

[mob_trader@new_idle3]

anim_global = chair_hack_idle

on_signal = animation_end| {~30} mob_trader@new_idle3_to_idle2, {~70} mob_trader@new_idle3_to_idle1, mob_trader@new_idle3_to_idle3

on_info = {=talking} mob_trader@new_talking

on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played} mob_trader@new_bye %+esc_trader_bye_played%

on_actor_dist_ge_nvis2 = 12 | mob_trader@new_wait

 

; Idle (4) - за компьютером

[mob_trader@new_idle4]

anim_global = compute_idle

on_signal = animation_end| {~40} mob_trader@new_idle4_to_idle2, mob_trader@new_idle4_to_idle4

on_info = {=talking} mob_trader@new_idle4_to_idle2

on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played} mob_trader@new_bye %+esc_trader_bye_played%

on_actor_dist_ge_nvis2 = 12 | mob_trader@new_wait

 

; Idle (5) - читает

[mob_trader@new_idle5]

anim_global = listen_idle

on_signal = animation_end| {~45} mob_trader@new_idle5_to_idle1, mob_trader@new_idle5_to_idle5

on_info = {=talking} mob_trader@new_idle5_to_idle1

on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played} mob_trader@new_bye %+esc_trader_bye_played%

on_actor_dist_ge_nvis2 = 12 | mob_trader@new_wait

 

;----------------------------------

;--------   Автопереходы   --------

;----------------------------------

 

; Стол - стол (промежуточная)

[mob_trader@new_idle1_to_idle1]

anim_global = desk_idle

on_signal = animation_end| mob_trader@new_idle1

 

; Диагональ - диагональ (промежуточная)

[mob_trader@new_idle2_to_idle2]

anim_global = diagonal_idle

on_signal = animation_end| mob_trader@new_idle2

 

; Спинка - спинка (промежуточная)

[mob_trader@new_idle3_to_idle3]

anim_global = chair_hack_idle

on_signal = animation_end| mob_trader@new_idle3

 

; Компьютер - компьютер (промежуточная)

[mob_trader@new_idle4_to_idle4]

anim_global = compute_idle

on_signal = animation_end| mob_trader@new_idle4

 

; Читает - читает (промежуточная)

[mob_trader@new_idle5_to_idle5]

anim_global = listen_idle

on_signal = animation_end| mob_trader@new_idle5

 

;----------------------------------

;----- Переходы  между idle-ми ----

;----------------------------------

 

; Диагональ - компьютер

[mob_trader@new_idle2_to_idle4]

anim_global = diagonal_to_compute

on_signal = animation_end| mob_trader@new_idle4

 

; Компьютер - диагональ

[mob_trader@new_idle4_to_idle2]

anim_global = compute_idle_to_diagonal

on_signal = animation_end| mob_trader@new_idle2

 

; Диагональ - спинка

[mob_trader@new_idle2_to_idle3]

anim_global = diagonal_to_chair_hack

on_signal = animation_end| {=talking} mob_trader@new_talking, mob_trader@new_idle3

 

; Спинка - диагональ

[mob_trader@new_idle3_to_idle2]

anim_global = chair_hack_to_diagonal

on_signal = animation_end| mob_trader@new_idle2

 

; Стол - спинка

[mob_trader@new_idle1_to_idle3]

anim_global = desk_to_chair_hack

on_signal = animation_end|{=talking} mob_trader@new_talking, mob_trader@new_idle3

 

; Спинка - стол

[mob_trader@new_idle3_to_idle1]

anim_global = chair_hack_to_desk

on_signal = animation_end| mob_trader@new_idle1

 

; Стол - диагональ

[mob_trader@new_idle1_to_idle2]

anim_global = desk_to_diagonal

on_signal = animation_end| mob_trader@new_idle2

 

; Диагональ - стол

[mob_trader@new_idle2_to_idle1]

anim_global = diagonal_to_desk

on_signal = animation_end| mob_trader@new_idle1

 

; Стол - читает

[mob_trader@new_idle1_to_idle5]

anim_global = desk_to_listen

on_signal = animation_end| mob_trader@new_idle5

 

; Читает - стол

[mob_trader@new_idle5_to_idle1]

anim_global = listen_to_desk

on_signal = animation_end| mob_trader@new_idle1


 

;--------------------------------------

;------------- Разговор ---------------

;--------------------------------------

 

[mob_trader@new_talking]

anim_global = chair_hack_talk

anim_head = normal

on_info = {!talking} mob_trader@new_idle3

 

;--------------------------------------

;------------ Торговля ----------------

;--------------------------------------

 

[mob_trade@new]

anim_global = chair_hack_idle

on_info = {=trading =trade_exchanged} mob_trader@new_trade_exchanged

on_info2 = {!trading =trade_exchanged} mob_trader@new_trade_good

on_info3 = {!trading !trade_exchanged} mob_trader@new_trade_bad

 

[mob_trader@new_trade_bad]

;anim_global = diagonal_talk

anim_global = chair_hack_idle

anim_head = angry

;sound_phrase = trader_bad_trade

on_signal = sound_phrase_end | mob_trader@new_idle2

on_actor_dist_ge_nvis = 12 | mob_trader@new_wait

 

[mob_trader@new_trade_exchanged]

;anim_global = diagonal_talk

anim_global = chair_hack_idle

anim_head = normal

;sound_phrase = trader_exchanged

on_signal = sound_phrase_end | mob_trader@new_idle2

on_actor_dist_ge_nvis = 12 | mob_trader@new_wait

 

[mob_trader@new_trade_good]

;anim_global = diagonal_talk

anim_global = chair_hack_idle

anim_head = good

;sound_phrase = trader_good_trade

on_signal = sound_phrase_end | mob_trader@new_idle2

on_actor_dist_ge_nvis = 12 | mob_trader@new_wait


 

;-------------------------------------

;---------- Приветствия --------------

;-------------------------------------

 

[mob_trader@new_hello]

anim_global = hello

anim_head = normal

sound_phrase = trader_hello_what_have_you_got

on_signal = animation_end | mob_trader@new_idle2

 

[mob_trader@new_bye]

on_actor_dist_ge_nvis = 12 |mob_trader@new_wait

anim_global = hello

anim_head = normal

;sound_phrase = trader_bye

on_signal = animation_end | mob_trader@new_wait

 

[mob_trader@new_wait]

anim_global = diagonal_idle_short

on_actor_dist_le_nvis = 3 | {-esc_trader_hello_played} mob_trader@new_hello %+esc_trader_hello_played%

on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played} mob_trader@new_bye %+esc_trader_bye_played%

on_actor_dist_ge_nvis2 = 12    | %-esc_trader_hello_played -esc_trader_bye_played%

 


Кстати я заметил, что много где упоминается каталог scripts\levels\. Но как игра находит нужные файлы, если их попросту не существует?
Стул попробую сейчас посмотреть в оригинале и подобрать визуалку в моем моде.

Изменено пользователем Verrier
Заменил на оригинальную логику

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5 минут назад, Verrier сказал:

много где упоминается каталог scripts\levels\. Но как игра находит нужные файлы, если их попросту не существует?

если файл который прописан у спавн объектов в логике не существует игра его просто не использует, считается что это обычный объект без логики.

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CiberZold А как тогда в OLR Сидор использует анимации?
Я попробовал указать путь к логике как в оригинале. Вылетела ошибка о том, что такого файла нет. Так кроме этого Сидор коллапсировался в кучку)

Спойлер

image.png.14508b54e6b63e02e1e2135b3de28539.png

Хм, мне кажется кстати, что без логики его не подняло: тело находится там, где надо


Дополнено 37 минуты спустя

Ну короче отодвинул я Сидора немного от стола, и все заработало.

Изменено пользователем Verrier
  • Мастер! 1

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17 часов назад, Verrier сказал:

Я попробовал указать путь к логике как в оригинале. Вылетела ошибка о том, что такого файла нет

понятно, что если в моде указать путь как в оригинале вполне может не быть такого файла, тут надо совмещать и разбираться как в конкретном моде что устроено, плюс я не знаю правили ли сам движок в ОЛР, скорее всего да, и тут тоже могут быть проблемы, когда то что работало на оригинальном движке ТЧ, а потом было поправлено криворукими движкоправами в кастомном движке уже может не работать или работать не так как надо:u1F642:

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Подскажите, где настраивается "сложность" npc.
У меня на блокпосте есть военные. Но они замечают ГГ только вблизи. И то когда замечают, они просто нацеливаются и даже не пытаются сблизить расстояние, просто ходят из угла в угол. А стреляют вообще только если подойти в упор, и то не всегда.

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Verrier m_stalker.ltx идентичен оригиналу в этом плане? Там есть настройки зрения НПС.

Да и стоит обратить внимание на качество компиляции аи-сетки, на драфте может быть всякое.

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Переделал 9 локаций из 18, геометрию, спавны, пути и т.д., всё скомпилировал, перебросил в геймдату. Захожу - ловлю такой вылет

Спойлер

[02.08.26 16:39:36.021] [1908] ####################[+MIMALLOC+]####################
[02.08.26 16:39:36.022] [1908] subproc 0
[02.08.26 16:39:36.022] [1908]  pages           peak       total     current       block      total#
[02.08.26 16:39:36.022] [1908]   touched   :     0           0           0                                ok
[02.08.26 16:39:36.022] [1908]   pages     :    10          10          10
[02.08.26 16:39:36.022] [1908]   abandoned :     0           0           0
[02.08.26 16:39:36.022] [1908]   reclaima  :     0
[02.08.26 16:39:36.022] [1908]   reclaimf  :     0
[02.08.26 16:39:36.022] [1908]   reabandon :     0
[02.08.26 16:39:36.022] [1908]   waits     :     0
[02.08.26 16:39:36.022] [1908]   extended  :     0
[02.08.26 16:39:36.022] [1908]   retire    :     0
[02.08.26 16:39:36.022] [1908]   searches  :     0.0 avg
[02.08.26 16:39:36.022] [1908]  arenas          peak       total     current       block      total#
[02.08.26 16:39:36.022] [1908]   reserved  :     1.0 GiB     1.0 GiB     1.0 GiB
[02.08.26 16:39:36.022] [1908]   committed :     2.8 MiB     2.8 MiB     2.8 MiB
[02.08.26 16:39:36.022] [1908]   reset     :     0
[02.08.26 16:39:36.022] [1908]   purged    :     0
[02.08.26 16:39:36.022] [1908]   arenas    :     1
[02.08.26 16:39:36.022] [1908]   rollback  :     0
[02.08.26 16:39:36.022] [1908]   mmaps     :     3
[02.08.26 16:39:36.022] [1908]   commits   :    14
[02.08.26 16:39:36.022] [1908]   resets    :     0
[02.08.26 16:39:36.022] [1908]   purges    :     0
[02.08.26 16:39:36.022] [1908]   guarded   :     0
[02.08.26 16:39:36.022] [1908]   theaps    :     0           0           0
[02.08.26 16:39:36.022] [1908]   heaps     :     1           1           1
[02.08.26 16:39:36.022] [1908]   heap waits:     0
[02.08.26 16:39:36.022] [1908]  process         peak       total     current       block      total#
[02.08.26 16:39:36.022] [1908]   threads   :     1           1           1
[02.08.26 16:39:36.022] [1908]   numa nodes:     1
[02.08.26 16:39:36.022] [1908]   elapsed   :     0.058 s
[02.08.26 16:39:36.022] [1908]   process   : user: 0.031 s, system: 0.078 s, faults: 6792, peak rss: 19.6 MiB, peak commit: 68.5 MiB
[02.08.26 16:39:36.022] [1908] ####################[-MIMALLOC-]####################
[02.08.26 16:39:36.023] [1908] * Detected CPU: Intel(R) Xeon(R) CPU E3-1240 v3 @ 3.40GHz [GenuineIntel], F6/M60/S3
[02.08.26 16:39:36.023] [1908] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
[02.08.26 16:39:36.023] [1908] * CPU cores: [4], threads: [8]
[02.08.26 16:39:36.023] [1908] * CPU0 current freq: 3401 MHz, max freq: 3401 MHz
[02.08.26 16:39:36.023] [1908] * CPU1 current freq: 3401 MHz, max freq: 3401 MHz
[02.08.26 16:39:36.023] [1908] * CPU2 current freq: 3401 MHz, max freq: 3401 MHz
[02.08.26 16:39:36.023] [1908] * CPU3 current freq: 3401 MHz, max freq: 3401 MHz
[02.08.26 16:39:36.023] [1908] * CPU4 current freq: 3401 MHz, max freq: 3401 MHz
[02.08.26 16:39:36.023] [1908] * CPU5 current freq: 3401 MHz, max freq: 3401 MHz
[02.08.26 16:39:36.023] [1908] * CPU6 current freq: 3401 MHz, max freq: 3401 MHz
[02.08.26 16:39:36.023] [1908] * CPU7 current freq: 3401 MHz, max freq: 3401 MHz
[02.08.26 16:39:36.023] [1908] Initializing File System...
[02.08.26 16:39:36.024] [1908] --Found base arch: [c:\games\s.t.a.l.k.e.r\gamedata.db0], size: [678577379]
[02.08.26 16:39:36.059] [1908] --Found base arch: [c:\games\s.t.a.l.k.e.r\gamedata.db1], size: [708434331]
[02.08.26 16:39:36.062] [1908] --Found base arch: [c:\games\s.t.a.l.k.e.r\gamedata.db2], size: [671169415]
[02.08.26 16:39:36.064] [1908] --Found base arch: [c:\games\s.t.a.l.k.e.r\gamedata.db3], size: [684792231]
[02.08.26 16:39:36.066] [1908] --Found base arch: [c:\games\s.t.a.l.k.e.r\gamedata.db4], size: [671392842]
[02.08.26 16:39:36.256] [1908] --Found base arch: [c:\games\s.t.a.l.k.e.r\gamedata.db5], size: [697475082]
[02.08.26 16:39:36.284] [1908] --Found base arch: [c:\games\s.t.a.l.k.e.r\gamedata.db6], size: [672288151]
[02.08.26 16:39:36.286] [1908] --Found base arch: [c:\games\s.t.a.l.k.e.r\gamedata.db7], size: [672462598]
[02.08.26 16:39:36.302] [1908] --Found base arch: [c:\games\s.t.a.l.k.e.r\gamedata.db8], size: [293378144]
[02.08.26 16:39:36.309] [1908] --Found base arch: [c:\games\s.t.a.l.k.e.r\gamedata.db9], size: [79312307]
[02.08.26 16:39:36.325] [1908] --Found base arch: [c:\games\s.t.a.l.k.e.r\gamedata.dba], size: [32500627]
[02.08.26 16:39:36.328] [1908] --Found base arch: [c:\games\s.t.a.l.k.e.r\gamedata.dbb], size: [55194918]
[02.08.26 16:39:36.331] [1908] --Found base arch: [c:\games\s.t.a.l.k.e.r\gamedata.dbc], size: [160948]
[02.08.26 16:39:36.331] [1908] --Found base arch: [c:\games\s.t.a.l.k.e.r\gamedata.dbd], size: [101014]
[02.08.26 16:39:36.331] [1908] using fs-ltx: [fsgame.ltx]
[02.08.26 16:39:36.331] [1908] --Found FS dir: [c:\users\public\documents\stalker-shoc\]
[02.08.26 16:39:36.331] [1908]   items: [9]
[02.08.26 16:39:36.337] [1908] --Found FS dir: [c:\games\s.t.a.l.k.e.r\gamedata\]
[02.08.26 16:39:36.337] [1908]   items: [10]
[02.08.26 16:39:36.337] [1908] --Found FS dir: [c:\games\s.t.a.l.k.e.r\gamedata\spawns\]
[02.08.26 16:39:36.337] [1908]   items: [1]
[02.08.26 16:39:36.337] [1908] --Found FS dir: [c:\games\s.t.a.l.k.e.r\gamedata\anims\]
[02.08.26 16:39:36.337] [1908]   items: [2]
[02.08.26 16:39:36.338] [1908] --Found FS dir: [c:\games\s.t.a.l.k.e.r\gamedata\levels\]
[02.08.26 16:39:36.338] [1908]   items: [18]
[02.08.26 16:39:36.345] [1908] --Found FS dir: [c:\games\s.t.a.l.k.e.r\gamedata\meshes\]
[02.08.26 16:39:36.345] [1908]   items: [4]
[02.08.26 16:39:36.346] [1908] --Found FS dir: [c:\games\s.t.a.l.k.e.r\gamedata\meshes\]
[02.08.26 16:39:36.346] [1908]   items: [4]
[02.08.26 16:39:36.346] [1908] --Found FS dir: [c:\games\s.t.a.l.k.e.r\gamedata\shaders\]
[02.08.26 16:39:36.346] [1908]   items: [5]
[02.08.26 16:39:36.351] [1908] --Found FS dir: [c:\games\s.t.a.l.k.e.r\gamedata\sounds\]
[02.08.26 16:39:36.351] [1908]   items: [1]
[02.08.26 16:39:36.351] [1908] --Found FS dir: [c:\games\s.t.a.l.k.e.r\gamedata\textures\]
[02.08.26 16:39:36.351] [1908]   items: [22]
[02.08.26 16:39:36.358] [1908] --Found FS dir: [c:\games\s.t.a.l.k.e.r\gamedata\scripts\]
[02.08.26 16:39:36.358] [1908]   items: [15]
[02.08.26 16:39:36.358] [1908] --Found FS dir: [c:\games\s.t.a.l.k.e.r\gamedata\config\]
[02.08.26 16:39:36.358] [1908]   items: [14]
[02.08.26 16:39:36.358] [1908] --Found FS dir: [c:\games\s.t.a.l.k.e.r\gamedata\levels\]
[02.08.26 16:39:36.358] [1908]   items: [18]
[02.08.26 16:39:36.358] [1908] --Found FS dir: [c:\users\public\documents\stalker-shoc\savedgames\]
[02.08.26 16:39:36.359] [1908]   items: [11]
[02.08.26 16:39:36.359] [1908] --Found FS dir: [c:\users\public\documents\stalker-shoc\logs\]
[02.08.26 16:39:36.361] [1908]   items: [625]
[02.08.26 16:39:36.361] [1908] --Found FS dir: [c:\users\public\documents\stalker-shoc\screenshots\]
[02.08.26 16:39:36.361] [1908]   items: [20]
[02.08.26 16:39:36.362] [1908] --Found FS dir: [c:\games\s.t.a.l.k.e.r\mods\]
[02.08.26 16:39:36.362] [1908]   items: [1]
[02.08.26 16:39:36.362] [1908] --Found FS dir: [c:\users\public\documents\stalker-shoc\downloads\]
[02.08.26 16:39:36.362] [1908]   items: [0]
[02.08.26 16:39:36.362] [1908] --Found external mod: [mp_military_2.xdb0], size: [50350518]
[02.08.26 16:39:36.362] [1908] FS: 30113 files cached, 0Kb memory used.
[02.08.26 16:39:36.362] [1908] Init FileSystem 0.339116 sec
[02.08.26 16:39:36.362] [1908] [OGSR Engine (x64)] build date: [Jun 14 2026 15:56:38]
[02.08.26 16:39:36.362] [1908] [AppVeyor] build version: [3.529], repo: [OGSR/OGSR-Engine]
[02.08.26 16:39:36.362] [1908] [_MSC_FULL_VER]: [194435227], [_MSVC_LANG]: [202002L]
[02.08.26 16:39:36.362] [1908] Working Directory: []
[02.08.26 16:39:36.362] [1908] CommandLine: ["C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe" ]
[02.08.26 16:39:36.363] [1908] TTAPI number of threads: [8]
[02.08.26 16:39:36.363] [2444] [TTAPI] Pool thread id=2
[02.08.26 16:39:36.363] [11940] [TTAPI] Pool thread id=1
[02.08.26 16:39:36.363] [2004] [TTAPI] Pool thread id=3
[02.08.26 16:39:36.363] [3872] [TTAPI] Pool thread id=4
[02.08.26 16:39:36.363] [10184] [TTAPI] Pool thread id=5
[02.08.26 16:39:36.363] [3856] [TTAPI] Pool thread id=6
[02.08.26 16:39:36.363] [2956] [TTAPI] Pool thread id=7
[02.08.26 16:39:36.363] [11916] [TTAPI] Pool thread id=8
[02.08.26 16:39:36.393] [1908] --OS Version major: [10] minor: [0], build: [19041]. Server OS: [no]
[02.08.26 16:39:36.393] [1908] Current drive space free: [56567]Mb total: [228277]Mb
[02.08.26 16:39:36.393] [1908] Initializing Engine...
[02.08.26 16:39:36.394] [1908] Starting INPUT device...
[02.08.26 16:39:36.400] [1908] ! Unknown command: renderer
[02.08.26 16:39:36.401] [1908] --------------------------------------------------------------------------------
[02.08.26 16:39:36.401] [1908] ####################[+MIMALLOC+]####################
[02.08.26 16:39:36.401] [1908] subproc 0
[02.08.26 16:39:36.401] [1908]  pages           peak       total     current       block      total#
[02.08.26 16:39:36.401] [1908]   touched   :     0           0           0                                ok
[02.08.26 16:39:36.401] [1908]   pages     :   237         412         237
[02.08.26 16:39:36.401] [1908]   abandoned :   179         180         179
[02.08.26 16:39:36.401] [1908]   reclaima  :     0
[02.08.26 16:39:36.401] [1908]   reclaimf  :     0
[02.08.26 16:39:36.401] [1908]   reabandon :     0
[02.08.26 16:39:36.401] [1908]   waits     :     0
[02.08.26 16:39:36.401] [1908]   extended  :     0
[02.08.26 16:39:36.401] [1908]   retire    :     0
[02.08.26 16:39:36.401] [1908]   searches  :     2.6 avg
[02.08.26 16:39:36.401] [1908]  arenas          peak       total     current       block      total#
[02.08.26 16:39:36.401] [1908]   reserved  :     1.0 GiB     1.0 GiB     1.0 GiB
[02.08.26 16:39:36.401] [1908]   committed :    25.6 MiB    25.6 MiB    25.6 MiB
[02.08.26 16:39:36.401] [1908]   reset     :     0
[02.08.26 16:39:36.401] [1908]   purged    :     0
[02.08.26 16:39:36.401] [1908]   arenas    :     1
[02.08.26 16:39:36.401] [1908]   rollback  :     0
[02.08.26 16:39:36.401] [1908]   mmaps     :     3
[02.08.26 16:39:36.401] [1908]   commits   :   102
[02.08.26 16:39:36.401] [1908]   resets    :     0
[02.08.26 16:39:36.401] [1908]   purges    :     0
[02.08.26 16:39:36.401] [1908]   guarded   :     0
[02.08.26 16:39:36.401] [1908]   theaps    :     8           8           8
[02.08.26 16:39:36.401] [1908]   heaps     :     1           1           1
[02.08.26 16:39:36.401] [1908]   heap waits:     0
[02.08.26 16:39:36.401] [1908]  process         peak       total     current       block      total#
[02.08.26 16:39:36.401] [1908]   threads   :     9           9           9
[02.08.26 16:39:36.401] [1908]   numa nodes:     1
[02.08.26 16:39:36.401] [1908]   elapsed   :     0.437 s
[02.08.26 16:39:36.401] [1908]   process   : user: 0.375 s, system: 0.109 s, faults: 12201, peak rss: 36.1 MiB, peak commit: 88.5 MiB
[02.08.26 16:39:36.401] [1908] ####################[-MIMALLOC-]####################
[02.08.26 16:39:36.401] [1908] [14277MB] physical memory installed, [9795MB] available, [31] percent of memory in use
[02.08.26 16:39:36.401] [1908] PageFile total: [2176MB], free~ [8328MB]
[02.08.26 16:39:36.401] [1908] Engine memory usage (Working Set): [36MB], peak: [36MB]
[02.08.26 16:39:36.401] [1908] Engine memory usage (Commit Charge): [88MB], peak: [88MB]
[02.08.26 16:39:36.401] [1908] --------------------------------------------------------------------------------
[02.08.26 16:39:36.401] [1908] * [ D3D ]: textures count [0]
[02.08.26 16:39:36.401] [1908] * [ D3D ]: textures[0 K]
[02.08.26 16:39:36.401] [1908] * [x-ray]: process heap[0 K], render[0 K]
[02.08.26 16:39:36.401] [1908] * [x-ray]: economy: strings[3009 K], smem[0 K]
[02.08.26 16:39:36.401] [1908] SOUND: OpenAL: enumerate devices...
[02.08.26 16:39:36.508] [1908] ~~SOUND: OpenAL: Default sound device name is [Динамики (2- High Definition Audio Device)], device name size: [50]
[02.08.26 16:39:36.508] [1908] SOUND: OpenAL: All available devices:
[02.08.26 16:39:36.508] [1908] 1. Динамики (2- High Definition Audio Device) (full name [OpenAL Soft on Динамики (2- High Definition Audio Device)]). al_soft [1]
[02.08.26 16:39:36.508] [1908] 2. Цифровое аудио (S/PDIF) (2- High Definition Audio Device) (full name [OpenAL Soft on Цифровое аудио (S/PDIF) (2- High Definition Audio Device)]). al_soft [1]
[02.08.26 16:39:36.508] [1908] 3. BenQ VW2230 (2- NVIDIA High Definition Audio) (full name [OpenAL Soft on BenQ VW2230 (2- NVIDIA High Definition Audio)]). al_soft [1]
[02.08.26 16:39:36.508] [1908] Executing config-script "c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[02.08.26 16:39:36.509] [1908] [c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[02.08.26 16:39:36.509] [1908] Executing config-script "user.ltx"...
[02.08.26 16:39:36.509] [1908] Executing config-script "c:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...
[02.08.26 16:39:36.509] [1908] ~ Invalid syntax in call to 'r2_ssao'
[02.08.26 16:39:36.509] [1908] ~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[02.08.26 16:39:36.509] [1908] [c:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.
[02.08.26 16:39:36.509] [1908] Executing config-script "c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[02.08.26 16:39:36.509] [1908] [c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[02.08.26 16:39:36.510] [1908] ! cant find corresponding [id] for action_name [VOTE_YES]
[02.08.26 16:39:36.510] [1908] !![GetActionAllBinding] Action [VOTE_YES] not found! Fix it or remove from text!
[02.08.26 16:39:36.510] [1908] ! cant find corresponding [id] for action_name [VOTE_NO]
[02.08.26 16:39:36.510] [1908] !![GetActionAllBinding] Action [VOTE_NO] not found! Fix it or remove from text!
[02.08.26 16:39:36.510] [1908] ! cant find corresponding [id] for action_name [VOTE]
[02.08.26 16:39:36.510] [1908] !![GetActionAllBinding] Action [VOTE] not found! Fix it or remove from text!
[02.08.26 16:39:36.606] [1908] ! cant find corresponding [id] for action_name [BUY_MENU]
[02.08.26 16:39:36.606] [1908] !![GetActionAllBinding] Action [BUY_MENU] not found! Fix it or remove from text!
[02.08.26 16:39:36.611] [1908] ~ Invalid syntax in call to 'r_pnv_washout_thresh'
[02.08.26 16:39:36.611] [1908] ~ Valid arguments: float value in range [0.10000,0.90000]
[02.08.26 16:39:36.611] [1908] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
[02.08.26 16:39:36.611] [1908] --SOUND: Selected device is [Динамики (2- High Definition Audio Device)]
[02.08.26 16:39:36.625] [1908] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.25.1
[02.08.26 16:39:36.625] [1908] ~ xrSound has supports_float_pcm!
[02.08.26 16:39:36.625] [1908] [OpenAL] EFX: present
[02.08.26 16:39:36.625] [1908] Loading of [senvironment.xr]
[02.08.26 16:39:36.625] [1908] ~ env id=[0] name=[identity]
[02.08.26 16:39:36.625] [1908] ~ env id=[1] name=[default]
[02.08.26 16:39:36.625] [1908] ~ env id=[2] name=[bathroom]
[02.08.26 16:39:36.625] [1908] ~ env id=[3] name=[mountains]
[02.08.26 16:39:36.625] [1908] ~ env id=[4] name=[yard]
[02.08.26 16:39:36.625] [1908] ~ env id=[5] name=[room]
[02.08.26 16:39:36.625] [1908] ~ env id=[6] name=[plant]
[02.08.26 16:39:36.625] [1908] ~ env id=[7] name=[long_corridor]
[02.08.26 16:39:36.625] [1908] ~ env id=[8] name=[open_space]
[02.08.26 16:39:36.625] [1908] ~ env id=[9] name=[house]
[02.08.26 16:39:36.625] [1908] ~ env id=[10] name=[forest]
[02.08.26 16:39:36.625] [1908] * sound : cache: 65547 kb, 3805 lines, 17640 bpl
[02.08.26 16:39:36.626] [1908] Starting RENDER device...
[02.08.26 16:39:36.628] [1908] * Avail GPU [vendor:10DE]-[device:1B80]: NVIDIA GeForce GTX 1080
[02.08.26 16:39:36.628] [1908] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver
[02.08.26 16:39:36.628] [1908]  !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE
[02.08.26 16:39:36.628] [1908] 
	Dedicated VRAM: 8059 MB (8450473984 bytes)
	Dedicated Memory: 0 MB (0 bytes)
	Shared Memory: 7138 MB (7485749248 bytes)
	CurrentUsage: 0 MB (0 bytes)
	Budget: 7291 MB (7645167616 bytes)
[02.08.26 16:39:36.628] [1908] * Selected GPU [vendor:10DE]-[device:1B80]: NVIDIA GeForce GTX 1080
[02.08.26 16:39:36.782] [1908] [CHW::CreateDevice] refCount of [pDevice]: [12]
[02.08.26 16:39:36.785] [1908] *     Texture memory: 8059 M
[02.08.26 16:39:36.788] [1908] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[02.08.26 16:39:36.788] [1908] * GPU vertex cache: unrecognized, 24
[02.08.26 16:39:36.788] [1908] * DVB created: 4096K
[02.08.26 16:39:36.788] [1908] * DIB created: 512K
[02.08.26 16:39:36.806] [1908] Loading shader file: [c:\games\s.t.a.l.k.e.r\gamedata\shaders.xr]
[02.08.26 16:39:36.806] [1908] ! Renderer doesn't support blender 'details\blend'
[02.08.26 16:39:36.806] [1908] ! Renderer doesn't support blender 'details\set'
[02.08.26 16:39:36.806] [1908] ! Renderer doesn't support blender 'effects\shadow_world'
[02.08.26 16:39:36.806] [1908] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[02.08.26 16:39:36.826] [364] [MT_PARTICLES] Pool thread id=1
[02.08.26 16:39:36.826] [10656] [MT_PARTICLES] Pool thread id=2
[02.08.26 16:39:36.826] [5820] [MT_PARTICLES] Pool thread id=3
[02.08.26 16:39:36.826] [2256] [MT_PARTICLES] Pool thread id=4
[02.08.26 16:39:36.827] [1908] Export custom shader params...
[02.08.26 16:39:36.827] [1908] Export custom shader param [breath_idx]
[02.08.26 16:39:36.827] [10372] [MT_PARTICLES] Pool thread id=5
[02.08.26 16:39:36.827] [1908] Export custom shader param [breath_size]
[02.08.26 16:39:36.827] [1908] Export custom shader param [device_inertia]
[02.08.26 16:39:36.827] [1908] Export custom shader param [gasmask_inertia]
[02.08.26 16:39:36.827] [1908] Export custom shader param [heat_fade_distance]
[02.08.26 16:39:36.827] [1908] Export custom shader param [heat_vision_blurring]
[02.08.26 16:39:36.827] [1908] Export custom shader param [heat_vision_steps]
[02.08.26 16:39:36.827] [9980] [MT_PARTICLES] Pool thread id=6
[02.08.26 16:39:36.827] [1908] Export custom shader param [mark_color]
[02.08.26 16:39:36.827] [1908] Export custom shader param [mark_number]
[02.08.26 16:39:36.827] [1908] Export custom shader param [pnv_color]
[02.08.26 16:39:36.827] [1908] Export custom shader param [pnv_color_old]
[02.08.26 16:39:36.827] [1908] Export custom shader param [pnv_params_old]
[02.08.26 16:39:36.827] [1908] Export custom shader param [s3ds_param_1]
[02.08.26 16:39:36.827] [1908] Export custom shader param [s3ds_param_2]
[02.08.26 16:39:36.827] [1908] Export custom shader param [s3ds_param_3]
[02.08.26 16:39:36.827] [1908] Export custom shader param [s3ds_param_4]
[02.08.26 16:39:36.827] [1908] Export custom shader param [shader_param_grayscale]
[02.08.26 16:39:36.827] [1908] Export custom shader done!!!
[02.08.26 16:39:36.827] [9484] [MT_PARTICLES] Pool thread id=7
[02.08.26 16:39:36.827] [8372] [MT_PARTICLES] Pool thread id=8
[02.08.26 16:39:36.827] [10540] [MT_LIGHT] Pool thread id=1
[02.08.26 16:39:36.827] [3988] [MT_LIGHT] Pool thread id=2
[02.08.26 16:39:36.827] [9408] [MT_LIGHT] Pool thread id=3
[02.08.26 16:39:36.827] [11248] [MT_LIGHT] Pool thread id=4
[02.08.26 16:39:36.827] [11676] [MT_LIGHT] Pool thread id=5
[02.08.26 16:39:36.827] [12212] [MT_LIGHT] Pool thread id=6
[02.08.26 16:39:36.827] [9264] [MT_LIGHT] Pool thread id=7
[02.08.26 16:39:36.828] [11724] [MT_LIGHT] Pool thread id=8
[02.08.26 16:39:36.828] [11300] [MT_LIGHT] Pool thread id=9
[02.08.26 16:39:36.828] [7192] [MT_SUN] Pool thread id=1
[02.08.26 16:39:36.828] [10360] [MT_SUN] Pool thread id=2
[02.08.26 16:39:36.828] [8376] [MT_SUN] Pool thread id=3
[02.08.26 16:39:36.836] [1908] --[CRenderTarget::reset_3dss_rendertarget] 3D Scope render size: [1920, 1080]
[02.08.26 16:39:37.201] [1908] !![NGXWrapper::Create] failed NVSDK_NGX_D3D11_Init. result: [-1160773631]
[02.08.26 16:39:42.978] [1908] Load [c:\games\s.t.a.l.k.e.r\gamedata\particles.xr]
[02.08.26 16:39:42.992] [1908] Loaded xr_particle files: [1327]
[02.08.26 16:39:43.053] [1908] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual!
[02.08.26 16:39:43.054] [1908] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual!
[02.08.26 16:39:43.062] [1908] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual!
[02.08.26 16:39:43.062] [1908] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual!
[02.08.26 16:39:43.062] [1908] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual!
[02.08.26 16:39:43.460] [1908] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1]
[02.08.26 16:39:43.477] [1908] --LUA version: [LuaJIT 2.1.0-beta3]
[02.08.26 16:39:43.582] [1908] !![ReShade]: ReShade not installed or version too old - didn't load compatibility addon
[02.08.26 16:39:43.582] [1908] Starting engine...
[02.08.26 16:39:43.582] [1908] Main thread id: [1908]
[02.08.26 16:39:43.639] [1908] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.016 s.]
[02.08.26 16:39:43.639] [1908] * [CGameMtlLibrary::Load]: mtl pairs loading time (1247): [0.056 s.]
[02.08.26 16:39:45.123] [1908] Starting server...
[02.08.26 16:39:45.146] [1908] * phase time: 0 ms
[02.08.26 16:39:45.146] [1908] * phase cmem: 0 K
[02.08.26 16:39:45.168] [1908] Loading objects...
[02.08.26 16:39:45.168] [1908] [IGame_ObjectPool::prefetch] objects prefetching time (0): [0.00 s.]
[02.08.26 16:39:45.168] [1908] Loading models...
[02.08.26 16:39:48.553] [1908] ! [CModelPool::Prefetch]: weapons\abakan\wpn_abakan_m3_hud.ogf not found in $game_meshes$
[02.08.26 16:39:48.553] [1908] ! [CModelPool::Prefetch]: weapons\bm_16\wpn_bm16_hud.ogf not found in $game_meshes$
[02.08.26 16:39:48.583] [1908] ! [CModelPool::Prefetch]: weapons\pm\wpn_pm_m1.ogf not found in $game_meshes$
[02.08.26 16:39:48.591] [1908] ! [CModelPool::Prefetch]: weapons\abakan\wpn_abakan_m2_hud.ogf not found in $game_meshes$
[02.08.26 16:39:48.597] [1908] ! [CModelPool::Prefetch]: weapons\addons\wpn_scope_po4x34.ogf not found in $game_meshes$
[02.08.26 16:39:49.045] [1908] ! [CModelPool::Prefetch]: weapons\addons\wpn_silencer_tgp.ogf not found in $game_meshes$
[02.08.26 16:39:49.045] [1908] ! [CModelPool::Prefetch]: weapons\oc33\wpn_oc33_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.045] [1908] ! [CModelPool::Prefetch]: weapons\abakan\wpn_abakan_mag60_okp_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.046] [1908] ! [CModelPool::Prefetch]: weapons\ak74\wpn_ak74_hud_m2.ogf not found in $game_meshes$
[02.08.26 16:39:49.055] [1908] ! [CModelPool::Prefetch]: weapons\addons\wpn_scope_okp.ogf not found in $game_meshes$
[02.08.26 16:39:49.059] [1908] ! [CModelPool::Prefetch]: weapons\addons\wpn_scope_pu.ogf not found in $game_meshes$
[02.08.26 16:39:49.067] [1908] ! [CModelPool::Prefetch]: weapons\oc33\wpn_oc33.ogf not found in $game_meshes$
[02.08.26 16:39:49.068] [1908] ! [CModelPool::Prefetch]: weapons\addons\wpn_silencer_9x18.ogf not found in $game_meshes$
[02.08.26 16:39:49.068] [1908] ! [CModelPool::Prefetch]: weapons\addons\wpn_silencer_atg.ogf not found in $game_meshes$
[02.08.26 16:39:49.068] [1908] ! [CModelPool::Prefetch]: weapons\ak74\wpn_ak74_m2.ogf not found in $game_meshes$
[02.08.26 16:39:49.068] [1908] ! [CModelPool::Prefetch]: weapons\addons\wpn_silencer_9x19.ogf not found in $game_meshes$
[02.08.26 16:39:49.068] [1908] ! [CModelPool::Prefetch]: weapons\l85\wpn_l85_m1_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.068] [1908] ! [CModelPool::Prefetch]: weapons\addons\wpn_silencer_556.ogf not found in $game_meshes$
[02.08.26 16:39:49.068] [1908] ! [CModelPool::Prefetch]: weapons\addons\wpn_silencer_45.ogf not found in $game_meshes$
[02.08.26 16:39:49.068] [1908] ! [CModelPool::Prefetch]: weapons\abakan\wpn_abakan_mag60_okp.ogf not found in $game_meshes$
[02.08.26 16:39:49.068] [1908] ! [CModelPool::Prefetch]: weapons\pm\wpn_pm_m1_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.068] [1908] ! [CModelPool::Prefetch]: weapons\ak-74u\wpn_ak74u_m2.ogf not found in $game_meshes$
[02.08.26 16:39:49.068] [1908] ! [CModelPool::Prefetch]: weapons\l85\wpn_l85_m1.ogf not found in $game_meshes$
[02.08.26 16:39:49.068] [1908] ! [CModelPool::Prefetch]: weapons\ak-74u\wpn_ak74u_m2_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.068] [1908] ! [CModelPool::Prefetch]: weapons\abakan\wpn_abakan_m3.ogf not found in $game_meshes$
[02.08.26 16:39:49.068] [1908] ! [CModelPool::Prefetch]: weapons\abakan\wpn_abakan_m2.ogf not found in $game_meshes$
[02.08.26 16:39:49.068] [1908] ! [CModelPool::Prefetch]: weapons\upgrade\wpn_scope_pk-a.ogf not found in $game_meshes$
[02.08.26 16:39:49.069] [1908] ! [CModelPool::Prefetch]: weapons\rpg_7\wpn_rpg_7_m1.ogf not found in $game_meshes$
[02.08.26 16:39:49.069] [1908] ! [CModelPool::Prefetch]: weapons\rpg_7\wpn_rpg_7_m1_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.069] [1908] ! [CModelPool::Prefetch]: weapons\tt33\wpn_tt33.ogf not found in $game_meshes$
[02.08.26 16:39:49.069] [1908] ! [CModelPool::Prefetch]: weapons\striker\wpn_striker.ogf not found in $game_meshes$
[02.08.26 16:39:49.069] [1908] ! [CModelPool::Prefetch]: weapons\striker\wpn_striker_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.069] [1908] ! [CModelPool::Prefetch]: weapons\rg6\wpn_rg6.ogf not found in $game_meshes$
[02.08.26 16:39:49.069] [1908] ! [CModelPool::Prefetch]: weapons\rg6\wpn_rg-6_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.069] [1908] ! [CModelPool::Prefetch]: weapons\tt33\wpn_tt33_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.073] [1908] ! [CModelPool::Prefetch]: weapons\toz34\wpn_toz34_long.ogf not found in $game_meshes$
[02.08.26 16:39:49.073] [1908] ! [CModelPool::Prefetch]: dynamics\weapons\wpn_abakan\wpn_abakan_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.073] [1908] ! [CModelPool::Prefetch]: weapons\spas12\wpn_spas12_m1.ogf not found in $game_meshes$
[02.08.26 16:39:49.073] [1908] ! [CModelPool::Prefetch]: weapons\spas12\wpn_spas12_m1_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.073] [1908] ! [CModelPool::Prefetch]: weapons\desert_eagle\wpn_desert_eagle_m1.ogf not found in $game_meshes$
[02.08.26 16:39:49.073] [1908] ! [CModelPool::Prefetch]: weapons\desert_eagle\wpn_desert_eagle_m1_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.073] [1908] ! [CModelPool::Prefetch]: weapons\m1891\wpn_m1891.ogf not found in $game_meshes$
[02.08.26 16:39:49.073] [1908] ! [CModelPool::Prefetch]: weapons\m1891\wpn_m1891_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.073] [1908] ! [CModelPool::Prefetch]: weapons\toz34\wpn_toz34_ra.ogf not found in $game_meshes$
[02.08.26 16:39:49.073] [1908] ! [CModelPool::Prefetch]: weapons\toz34\wpn_toz34_rakurs_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.073] [1908] ! [CModelPool::Prefetch]: weapons\val\wpn_val_m1.ogf not found in $game_meshes$
[02.08.26 16:39:49.073] [1908] ! [CModelPool::Prefetch]: weapons\val\wpn_val_m1_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.075] [1908] ! [CModelPool::Prefetch]: weapons\l85\wpn_l85_susat.ogf not found in $game_meshes$
[02.08.26 16:39:49.075] [1908] ! [CModelPool::Prefetch]: weapons\l85\wpn_l85_susat_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.078] [1908] ! [CModelPool::Prefetch]: weapons\rg6\wpn_rg6_m1_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.079] [1908] ! [CModelPool::Prefetch]: weapons\sig550\wpn_sig550_m2.ogf not found in $game_meshes$
[02.08.26 16:39:49.079] [1908] ! [CModelPool::Prefetch]: weapons\sig550\wpn_sig550_m2_hud.ogf not found in $game_meshes$
[02.08.26 16:39:49.116] [1908] [CModelPool::Prefetch] models prefetching time (552): [3.95 s.]
[02.08.26 16:39:49.116] [1908] * [prefetch] time:    3948 ms
[02.08.26 16:39:49.116] [1908] * [prefetch] memory:  0Kb
[02.08.26 16:39:49.117] [1908] * phase time: 3970 ms
[02.08.26 16:39:49.117] [1908] * phase cmem: 0 K
[02.08.26 16:39:49.172] [1908] --LUA version: [LuaJIT 2.1.0-beta3]
[02.08.26 16:39:49.185] [1908] * phase time: 67 ms
[02.08.26 16:39:49.185] [1908] * phase cmem: 0 K
[02.08.26 16:39:49.186] [1908] * phase time: 0 ms
[02.08.26 16:39:49.186] [1908] * phase cmem: 0 K
[02.08.26 16:39:49.208] [1908] * Creating new game...
[02.08.26 16:39:49.208] [1908] * Loading spawn registry...
[02.08.26 16:39:49.208] [1908] CGameGraph load started...
[02.08.26 16:39:49.466] [1908] build_story_spawns start...
[02.08.26 16:39:49.469] [1908] * 5552 spawn points are successfully loaded
[02.08.26 16:39:49.559] [1908] ~ [zone_mincer_average] id=1866 offline spawn art [af_mincer_meat]
[02.08.26 16:39:49.561] [1908] ~ [zone_mincer_average] id=1980 offline spawn art [af_blood]
[02.08.26 16:39:49.561] [1908] ~ [zone_mincer_average] id=1982 offline spawn art [af_mincer_meat]
[02.08.26 16:39:49.561] [1908] ~ [zone_mincer_average] id=1984 offline spawn art [af_blood]
[02.08.26 16:39:49.561] [1908] ~ [zone_mosquito_bald_average] id=1987 offline spawn art [af_medusa]
[02.08.26 16:39:49.564] [1908] ~ [zone_mincer_strong] id=2105 offline spawn art [af_soul]
[02.08.26 16:39:49.564] [1908] ~ [zone_mincer_strong] id=2107 offline spawn art [af_blood]
[02.08.26 16:39:49.567] [1908] ~ [zone_mincer_strong] id=2289 offline spawn art [af_mincer_meat]
[02.08.26 16:39:49.591] [1908] ~ [zone_mosquito_bald_average] id=2912 offline spawn art [af_medusa]
[02.08.26 16:39:49.591] [1908] ~ [zone_mosquito_bald_average] id=2914 offline spawn art [af_cristall_flower]
[02.08.26 16:39:49.591] [1908] ~ [zone_mosquito_bald_average] id=2917 offline spawn art [af_medusa]
[02.08.26 16:39:49.591] [1908] ~ [zone_mosquito_bald_average] id=2922 offline spawn art [af_medusa]
[02.08.26 16:39:49.591] [1908] ~ [zone_mosquito_bald_average] id=2924 offline spawn art [af_medusa]
[02.08.26 16:39:49.591] [1908] ~ [zone_mosquito_bald_average] id=2926 offline spawn art [af_medusa]
[02.08.26 16:39:49.591] [1908] ~ [zone_mosquito_bald_average] id=2928 offline spawn art [af_medusa]
[02.08.26 16:39:49.591] [1908] ~ [zone_mosquito_bald_average] id=2930 offline spawn art [af_medusa]
[02.08.26 16:39:49.591] [1908] ~ [zone_mosquito_bald_average] id=2932 offline spawn art [af_medusa]
[02.08.26 16:39:49.591] [1908] ~ [zone_mosquito_bald_average] id=2936 offline spawn art [af_medusa]
[02.08.26 16:39:49.598] [1908] ~ [zone_mosquito_bald_average] id=3120 offline spawn art [af_medusa]
[02.08.26 16:39:49.598] [1908] ~ [zone_mosquito_bald_average] id=3124 offline spawn art [af_cristall_flower]
[02.08.26 16:39:49.598] [1908] ~ [zone_mosquito_bald_average] id=3126 offline spawn art [af_medusa]
[02.08.26 16:39:49.599] [1908] ~ [zone_mosquito_bald_average] id=3201 offline spawn art [af_cristall_flower]
[02.08.26 16:39:49.600] [1908] ~ [zone_mosquito_bald_average] id=3204 offline spawn art [af_medusa]
[02.08.26 16:39:49.600] [1908] ~ [zone_gravi_zone_strong] id=3211 offline spawn art [af_gravi]
[02.08.26 16:39:49.600] [1908] ~ [zone_gravi_zone_average] id=3216 offline spawn art [af_gravi]
[02.08.26 16:39:49.602] [1908] ~ [zone_mosquito_bald_strong] id=3309 offline spawn art [af_cristall_flower]
[02.08.26 16:39:49.602] [1908] ~ [zone_mosquito_bald_strong] id=3312 offline spawn art [af_medusa]
[02.08.26 16:39:49.602] [1908] ~ [zone_mosquito_bald_strong] id=3315 offline spawn art [af_cristall_flower]
[02.08.26 16:39:49.642] [1908] ~ [zone_witches_galantine_average] id=4547 offline spawn art [af_electra_flash]
[02.08.26 16:39:49.642] [1908] ~ [zone_mosquito_bald_average] id=4551 offline spawn art [af_cristall_flower]
[02.08.26 16:39:49.642] [1908] ~ [zone_gravi_zone_average] id=4554 offline spawn art [af_vyvert]
[02.08.26 16:39:49.642] [1908] ~ [zone_zharka_static_average] id=4561 offline spawn art [af_fireball]
[02.08.26 16:39:49.643] [1908] ~ [zone_zharka_static_average] id=4631 offline spawn art [af_drops]
[02.08.26 16:39:49.643] [1908] ~ [zone_zharka_static_average] id=4634 offline spawn art [af_drops]
[02.08.26 16:39:49.643] [1908] ~ [zone_mosquito_bald_average] id=4642 offline spawn art [af_cristall_flower]
[02.08.26 16:39:49.644] [1908] ~ [zone_mincer_strong] id=4705 offline spawn art [af_mincer_meat]
[02.08.26 16:39:49.644] [1908] ~ [zone_mincer_strong] id=4707 offline spawn art [af_mincer_meat]
[02.08.26 16:39:49.644] [1908] ~ [zone_mincer_strong] id=4709 offline spawn art [af_mincer_meat]
[02.08.26 16:39:49.644] [1908] ~ [zone_gravi_zone_strong] id=4711 offline spawn art [af_gold_fish]
[02.08.26 16:39:49.644] [1908] ~ [zone_gravi_zone_strong] id=4713 offline spawn art [af_gravi]
[02.08.26 16:39:49.644] [1908] ~ [zone_mosquito_bald_strong] id=4715 offline spawn art [af_cristall_flower]
[02.08.26 16:39:49.644] [1908] ~ [zone_mosquito_bald_strong] id=4717 offline spawn art [af_cristall_flower]
[02.08.26 16:39:49.698] [1908] ~ [zone_zharka_static_average] id=6388 offline spawn art [af_drops]
[02.08.26 16:39:49.698] [1908] ~ [zone_zharka_static_average] id=6394 offline spawn art [af_drops]
[02.08.26 16:39:49.698] [1908] ~ [zone_zharka_static_average] id=6397 offline spawn art [af_drops]
[02.08.26 16:39:49.701] [1908] ~ [zone_zharka_static_average] id=6456 offline spawn art [af_drops]
[02.08.26 16:39:49.701] [1908] ~ [zone_zharka_static_average] id=6458 offline spawn art [af_fireball]
[02.08.26 16:39:49.701] [1908] ~ [zone_zharka_static_average] id=6460 offline spawn art [af_drops]
[02.08.26 16:39:49.701] [1908] ~ [zone_zharka_static_average] id=6464 offline spawn art [af_drops]
[02.08.26 16:39:49.702] [1908] ~ [zone_zharka_static_average] id=6484 offline spawn art [af_drops]
[02.08.26 16:39:49.703] [1908] ~ [zone_zharka_static_average] id=6534 offline spawn art [af_fireball]
[02.08.26 16:39:49.703] [1908] ~ [zone_zharka_static_average] id=6536 offline spawn art [af_fireball]
[02.08.26 16:39:49.703] [1908] ~ [zone_zharka_static_average] id=6541 offline spawn art [af_drops]
[02.08.26 16:39:49.704] [1908] ~ [zone_witches_galantine_average] id=6568 offline spawn art [af_electra_flash]
[02.08.26 16:39:49.704] [1908] ~ [zone_witches_galantine_average] id=6571 offline spawn art [af_electra_sparkler]
[02.08.26 16:39:49.704] [1908] ~ [zone_witches_galantine_average] id=6573 offline spawn art [af_electra_flash]
[02.08.26 16:39:49.704] [1908] ~ [zone_witches_galantine_average] id=6575 offline spawn art [af_electra_flash]
[02.08.26 16:39:49.705] [1908] ~ [zone_buzz_average] id=6656 offline spawn art [af_ameba_slime]
[02.08.26 16:39:49.740] [1908] ~ [zone_zharka_static_strong] id=8025 offline spawn art [af_fireball]
[02.08.26 16:39:49.770] [1908] ~ [zone_mincer_strong] id=8936 offline spawn art [af_blood]
[02.08.26 16:39:49.770] [1908] ~ [zone_mincer_strong] id=8938 offline spawn art [af_soul]
[02.08.26 16:39:49.770] [1908] ~ [zone_gravi_zone_strong] id=8940 offline spawn art [af_gravi]
[02.08.26 16:39:49.806] [1908] ~ [zone_mosquito_bald_average] id=9837 offline spawn art [af_cristall_flower]
[02.08.26 16:39:50.586] [1908] * Saving spawns...
[02.08.26 16:39:50.586] [1908] * Saving objects...
[02.08.26 16:39:50.608] [1908] * 10510 objects are successfully saved
[02.08.26 16:39:50.614] [1908] * Game all.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\all.sav'
[02.08.26 16:39:50.614] [1908] * New game is successfully created!
[02.08.26 16:39:50.614] [1908] * phase time: 1428 ms
[02.08.26 16:39:50.614] [1908] * phase cmem: 0 K
[02.08.26 16:39:50.703] [1908] # Player not found. New player created.
[02.08.26 16:39:50.703] [1908] * client : connection accepted - <>
[02.08.26 16:39:50.726] [1908] * phase time: 111 ms
[02.08.26 16:39:50.726] [1908] * phase cmem: 0 K
[02.08.26 16:39:50.748] [1908] * phase time: 22 ms
[02.08.26 16:39:50.748] [1908] * phase cmem: 0 K
[02.08.26 16:39:50.895] [1908] OPCODE WARNING: found 1447 degenerate faces in model! Collision might report wrong results!
[02.08.26 16:39:56.358] [1908] --[ISpatial_DB::initialize] bbc is [41.2, 32.7, 152.6], bbd is [729.5, 70.3, 944.1]
[02.08.26 16:39:56.358] [1908] --[ISpatial_DB::initialize] bbc is [41.2, 32.7, 152.6], bbd is [729.5, 70.3, 944.1]
[02.08.26 16:39:56.374] [1908] ~ LevelResources load...
[02.08.26 16:39:56.374] [1908] ~ LevelResources - base: 995, 4219 K
[02.08.26 16:39:56.374] [1908] ~ LevelResources - lmap: 0, 0 K
[02.08.26 16:39:56.374] [1908] * phase time: 5626 ms
[02.08.26 16:39:56.374] [1908] * phase cmem: 0 K
[02.08.26 16:40:01.736] [1908] * phase time: 5361 ms
[02.08.26 16:40:01.736] [1908] * phase cmem: 0 K
[02.08.26 16:40:01.736] [1908] * [Loading VB] 65529 verts, 2047 Kb
[02.08.26 16:40:01.738] [1908] * [Loading VB] 65524 verts, 2047 Kb
[02.08.26 16:40:01.739] [1908] * [Loading VB] 65532 verts, 2047 Kb
[02.08.26 16:40:01.742] [1908] * [Loading VB] 65530 verts, 2047 Kb
[02.08.26 16:40:01.743] [1908] * [Loading VB] 65518 verts, 2047 Kb
[02.08.26 16:40:01.753] [1908] * [Loading VB] 65531 verts, 2047 Kb
[02.08.26 16:40:01.754] [1908] * [Loading VB] 65534 verts, 2047 Kb
[02.08.26 16:40:01.755] [1908] * [Loading VB] 65487 verts, 2046 Kb
[02.08.26 16:40:01.756] [1908] * [Loading VB] 65462 verts, 2045 Kb
[02.08.26 16:40:01.757] [1908] * [Loading VB] 65529 verts, 2047 Kb
[02.08.26 16:40:01.758] [1908] * [Loading VB] 65463 verts, 2045 Kb
[02.08.26 16:40:01.759] [1908] * [Loading VB] 65460 verts, 2045 Kb
[02.08.26 16:40:01.760] [1908] * [Loading VB] 65139 verts, 2035 Kb
[02.08.26 16:40:01.761] [1908] * [Loading VB] 58068 verts, 1814 Kb
[02.08.26 16:40:01.762] [1908] * [Loading VB] 65534 verts, 2047 Kb
[02.08.26 16:40:01.764] [1908] * [Loading VB] 65534 verts, 2047 Kb
[02.08.26 16:40:01.765] [1908] * [Loading VB] 65535 verts, 2047 Kb
[02.08.26 16:40:01.766] [1908] * [Loading VB] 65535 verts, 2047 Kb
[02.08.26 16:40:01.767] [1908] * [Loading VB] 65533 verts, 2047 Kb
[02.08.26 16:40:01.768] [1908] * [Loading VB] 65534 verts, 2047 Kb
[02.08.26 16:40:01.769] [1908] * [Loading VB] 65534 verts, 2047 Kb
[02.08.26 16:40:01.770] [1908] * [Loading VB] 65532 verts, 2047 Kb
[02.08.26 16:40:01.771] [1908] * [Loading VB] 65531 verts, 2047 Kb
[02.08.26 16:40:01.772] [1908] * [Loading VB] 65530 verts, 2047 Kb
[02.08.26 16:40:01.773] [1908] * [Loading VB] 65535 verts, 2047 Kb
[02.08.26 16:40:01.774] [1908] * [Loading VB] 65532 verts, 2047 Kb
[02.08.26 16:40:01.776] [1908] * [Loading VB] 65531 verts, 2047 Kb
[02.08.26 16:40:01.777] [1908] * [Loading VB] 65532 verts, 2047 Kb
[02.08.26 16:40:01.778] [1908] * [Loading VB] 65532 verts, 2047 Kb
[02.08.26 16:40:01.779] [1908] * [Loading VB] 65531 verts, 2047 Kb
[02.08.26 16:40:01.780] [1908] * [Loading VB] 65534 verts, 2047 Kb
[02.08.26 16:40:01.781] [1908] * [Loading VB] 65532 verts, 2047 Kb
[02.08.26 16:40:01.782] [1908] * [Loading VB] 65531 verts, 2047 Kb
[02.08.26 16:40:01.784] [1908] * [Loading VB] 65534 verts, 2047 Kb
[02.08.26 16:40:01.785] [1908] * [Loading VB] 65535 verts, 2047 Kb
[02.08.26 16:40:01.786] [1908] * [Loading VB] 65531 verts, 2047 Kb
[02.08.26 16:40:01.787] [1908] * [Loading VB] 65535 verts, 2047 Kb
[02.08.26 16:40:01.788] [1908] * [Loading VB] 65531 verts, 2047 Kb
[02.08.26 16:40:01.789] [1908] * [Loading VB] 65533 verts, 2047 Kb
[02.08.26 16:40:01.791] [1908] * [Loading VB] 25591 verts, 799 Kb
[02.08.26 16:40:01.791] [1908] * [Loading VB] 65535 verts, 2047 Kb
[02.08.26 16:40:01.792] [1908] * [Loading VB] 65535 verts, 2047 Kb
[02.08.26 16:40:01.793] [1908] * [Loading VB] 65531 verts, 2047 Kb
[02.08.26 16:40:01.795] [1908] * [Loading VB] 65505 verts, 2047 Kb
[02.08.26 16:40:01.796] [1908] * [Loading VB] 64804 verts, 2025 Kb
[02.08.26 16:40:01.797] [1908] * [Loading VB] 35571 verts, 1111 Kb
[02.08.26 16:40:01.798] [1908] * [Loading IB] 1048575 indices, 2047 Kb
[02.08.26 16:40:01.799] [1908] * [Loading IB] 1048575 indices, 2047 Kb
[02.08.26 16:40:01.800] [1908] * [Loading IB] 1048575 indices, 2047 Kb
[02.08.26 16:40:01.801] [1908] * [Loading IB] 1048572 indices, 2047 Kb
[02.08.26 16:40:01.802] [1908] * [Loading IB] 1048572 indices, 2047 Kb
[02.08.26 16:40:01.803] [1908] * [Loading IB] 1048575 indices, 2047 Kb
[02.08.26 16:40:01.805] [1908] * [Loading IB] 1048572 indices, 2047 Kb
[02.08.26 16:40:01.806] [1908] * [Loading IB] 1048575 indices, 2047 Kb
[02.08.26 16:40:01.807] [1908] * [Loading IB] 1048572 indices, 2047 Kb
[02.08.26 16:40:01.808] [1908] * [Loading IB] 1048575 indices, 2047 Kb
[02.08.26 16:40:01.809] [1908] * [Loading IB] 1048575 indices, 2047 Kb
[02.08.26 16:40:01.810] [1908] * [Loading IB] 1048572 indices, 2047 Kb
[02.08.26 16:40:01.812] [1908] * [Loading IB] 1048575 indices, 2047 Kb
[02.08.26 16:40:01.813] [1908] * [Loading IB] 1048572 indices, 2047 Kb
[02.08.26 16:40:01.814] [1908] * [Loading IB] 1048572 indices, 2047 Kb
[02.08.26 16:40:01.815] [1908] * [Loading IB] 1048575 indices, 2047 Kb
[02.08.26 16:40:01.816] [1908] * [Loading IB] 1048566 indices, 2047 Kb
[02.08.26 16:40:01.818] [1908] * [Loading IB] 1048575 indices, 2047 Kb
[02.08.26 16:40:01.819] [1908] * [Loading IB] 754557 indices, 1473 Kb
[02.08.26 16:40:01.820] [1908] * [Loading VB] 65534 verts, 767 Kb
[02.08.26 16:40:01.820] [1908] * [Loading VB] 65535 verts, 767 Kb
[02.08.26 16:40:01.821] [1908] * [Loading VB] 65535 verts, 767 Kb
[02.08.26 16:40:01.822] [1908] * [Loading VB] 65532 verts, 767 Kb
[02.08.26 16:40:01.822] [1908] * [Loading VB] 65532 verts, 767 Kb
[02.08.26 16:40:01.823] [1908] * [Loading VB] 65533 verts, 767 Kb
[02.08.26 16:40:01.823] [1908] * [Loading VB] 65535 verts, 767 Kb
[02.08.26 16:40:01.824] [1908] * [Loading VB] 65534 verts, 767 Kb
[02.08.26 16:40:01.824] [1908] * [Loading VB] 65531 verts, 767 Kb
[02.08.26 16:40:01.825] [1908] * [Loading VB] 65535 verts, 767 Kb
[02.08.26 16:40:01.826] [1908] * [Loading VB] 65535 verts, 767 Kb
[02.08.26 16:40:01.826] [1908] * [Loading VB] 65531 verts, 767 Kb
[02.08.26 16:40:01.827] [1908] * [Loading VB] 65535 verts, 767 Kb
[02.08.26 16:40:01.827] [1908] * [Loading VB] 65520 verts, 767 Kb
[02.08.26 16:40:01.827] [1908] * [Loading VB] 25297 verts, 296 Kb
[02.08.26 16:40:01.828] [1908] * [Loading IB] 1048575 indices, 2047 Kb
[02.08.26 16:40:01.829] [1908] * [Loading IB] 1048575 indices, 2047 Kb
[02.08.26 16:40:01.830] [1908] * [Loading IB] 1048572 indices, 2047 Kb
[02.08.26 16:40:01.831] [1908] * [Loading IB] 1048575 indices, 2047 Kb
[02.08.26 16:40:01.832] [1908] * [Loading IB] 1048569 indices, 2047 Kb
[02.08.26 16:40:01.833] [1908] * [Loading IB] 1048566 indices, 2047 Kb
[02.08.26 16:40:01.835] [1908] * [Loading IB] 1048566 indices, 2047 Kb
[02.08.26 16:40:01.836] [1908] * [Loading IB] 1048575 indices, 2047 Kb
[02.08.26 16:40:01.837] [1908] * [Loading IB] 760278 indices, 1484 Kb
[02.08.26 16:40:01.838] [1908] * phase time: 101 ms
[02.08.26 16:40:01.838] [1908] * phase cmem: 0 K
[02.08.26 16:40:01.898] [1908] Loaded [28493] models from level.
[02.08.26 16:40:01.898] [1908] * phase time: 60 ms
[02.08.26 16:40:01.898] [1908] * phase cmem: 0 K
[02.08.26 16:40:01.987] [1908] * phase time: 89 ms
[02.08.26 16:40:01.987] [1908] * phase cmem: 0 K
[02.08.26 16:40:01.988] [1908] Level sector data:
[02.08.26 16:40:01.988] [1908] root_id=[24518] volume=[0.869546]
[02.08.26 16:40:01.988] [1908] root_id=[24522] volume=[601.120300]
[02.08.26 16:40:01.988] [1908] root_id=[24523] volume=[123.431618]
[02.08.26 16:40:01.988] [1908] root_id=[1860] volume=[0.087673]
[02.08.26 16:40:01.988] [1908] root_id=[24524] volume=[25.675394]
[02.08.26 16:40:01.988] [1908] root_id=[24525] volume=[61.195061]
[02.08.26 16:40:01.988] [1908] root_id=[24526] volume=[37.993057]
[02.08.26 16:40:01.988] [1908] root_id=[24527] volume=[38.645302]
[02.08.26 16:40:01.988] [1908] root_id=[24528] volume=[53.560326]
[02.08.26 16:40:01.988] [1908] root_id=[24529] volume=[91.360374]
[02.08.26 16:40:01.988] [1908] root_id=[24530] volume=[18.656820]
[02.08.26 16:40:01.988] [1908] root_id=[24531] volume=[35.580486]
[02.08.26 16:40:01.988] [1908] root_id=[24532] volume=[31.475653]
[02.08.26 16:40:01.988] [1908] root_id=[24533] volume=[22.649954]
[02.08.26 16:40:01.988] [1908] root_id=[24536] volume=[230.925949]
[02.08.26 16:40:01.988] [1908] root_id=[24537] volume=[22.656343]
[02.08.26 16:40:01.988] [1908] root_id=[24538] volume=[29.914873]
[02.08.26 16:40:01.988] [1908] root_id=[24540] volume=[689.957153]
[02.08.26 16:40:01.988] [1908] root_id=[24543] volume=[479.441101]
[02.08.26 16:40:01.988] [1908] root_id=[24545] volume=[744.491272]
[02.08.26 16:40:01.988] [1908] root_id=[28482] volume=[406077120.000000]
[02.08.26 16:40:01.988] [1908] root_id=[28491] volume=[1276.282837]
[02.08.26 16:40:01.988] [1908] root_id=[28492] volume=[85.714828]
[02.08.26 16:40:01.988] [1908] * Loading HOM: c:\games\s.t.a.l.k.e.r\gamedata\levels\l01_escape\level.hom
[02.08.26 16:40:01.990] [1908] ~ Loaded [0] STYPE_LIGHTSOURCEHEMI
[02.08.26 16:40:01.990] [1908] ~ LevelResources load completed!
[02.08.26 16:40:01.990] [1908] ~ LevelResources - base: 1676, 4219 K
[02.08.26 16:40:01.990] [1908] ~ LevelResources - lmap: 2, 0 K
[02.08.26 16:40:01.990] [1908] * phase time: 2 ms
[02.08.26 16:40:01.990] [1908] * phase cmem: 0 K
[02.08.26 16:40:02.032] [1908] * phase time: 41 ms
[02.08.26 16:40:02.032] [1908] * phase cmem: 0 K
[02.08.26 16:40:02.064] [1908] - Game configuring : Started 
[02.08.26 16:40:02.064] [1908] - Loading music tracks from 'l01_escape_musics'...
[02.08.26 16:40:02.065] [1908] - Game configuring : Finished 
[02.08.26 16:40:02.108] [1908] * phase time: 75 ms
[02.08.26 16:40:02.108] [1908] * phase cmem: 0 K
[02.08.26 16:40:02.108] [1908] CResourceManager::DeferredUpload [MT] -> START, texture count = [1717], number_of_threads = 8
[02.08.26 16:40:02.108] [1908] CResourceManager::DeferredUpload VRAM usage before:
[02.08.26 16:40:02.108] [1908] textures loaded size 4.120537 MB (4320696.000000 bytes)
[02.08.26 16:40:02.108] [1908] 
	Dedicated VRAM: 8059 MB (8450473984 bytes)
	Dedicated Memory: 0 MB (0 bytes)
	Shared Memory: 7138 MB (7485749248 bytes)
	CurrentUsage: 306 MB (321359872 bytes)
	Budget: 7291 MB (7645167616 bytes)
[02.08.26 16:40:02.324] [3856] ! Can't find texture [fx\fx_sun_rise_on]
[02.08.26 16:40:02.435] [2004] ! Can't find texture [prop\item_notes]
[02.08.26 16:40:02.435] [2444] ! Can't find texture [prop\mtl_tubes3b]
[02.08.26 16:40:02.446] [11916] ! Can't find texture [prop\prop_instrument_1]
[02.08.26 16:40:02.461] [10184] ! Can't find texture [prop\repair_armor_repair_fa]
[02.08.26 16:40:02.461] [11940] ! Can't find texture [prop\repair_cleaning_kit_r7]
[02.08.26 16:40:02.461] [11916] ! Can't find texture [prop\repair_grease_solvent]
[02.08.26 16:40:02.461] [2004] ! Can't find texture [prop\repair_gun_oil_ru]
[02.08.26 16:40:02.461] [3856] ! Can't find texture [prop\repair_gun_oil]
[02.08.26 16:40:02.461] [3872] ! Can't find texture [prop\repair_sharpening_stones]
[02.08.26 16:40:02.513] [2004] ! Can't find texture [terrain\terrain_escape_puddles_mask]
[02.08.26 16:40:02.626] [3856] ! Fallback to default bump map: [wall_village_bump]
[02.08.26 16:40:02.627] [3856] ! Fallback to default bump map: [wall_village_bump#]
[02.08.26 16:40:02.691] [2444] ! Can't find texture [wpn\addons\launchers\gp34\wpn_gp34]
[02.08.26 16:40:02.691] [2444] ! Can't find texture [wpn\ak74\body_diff]
[02.08.26 16:40:02.691] [3872] ! Can't find texture [wpn\ak74\bolt_diff]
[02.08.26 16:40:02.691] [2444] ! Can't find texture [wpn\ak74\handguard_diff]
[02.08.26 16:40:02.691] [3872] ! Can't find texture [wpn\ak74\kolodka_diff]
[02.08.26 16:40:02.692] [2444] ! Can't find texture [wpn\ak74\mag_30rnd_diff]
[02.08.26 16:40:02.692] [3872] ! Can't find texture [wpn\ak74\mount_dovetail_diff]
[02.08.26 16:40:02.692] [2444] ! Can't find texture [wpn\ak74\muzzle_diff]
[02.08.26 16:40:02.693] [2444] ! Can't find texture [wpn\ak74\pistolgrip_bakelite_diff]
[02.08.26 16:40:02.693] [3872] ! Can't find texture [wpn\ak74\reciever_diff]
[02.08.26 16:40:02.693] [2444] ! Can't find texture [wpn\ak74\sight_rear_diff]
[02.08.26 16:40:02.693] [2444] ! Can't find texture [wpn\ak74\stock_diff]
[02.08.26 16:40:02.693] [3872] ! Can't find texture [wpn\ak74u\body_diff]
[02.08.26 16:40:02.693] [11916] ! Can't find texture [wpn\ak74u\bolt_diff]
[02.08.26 16:40:02.693] [2444] ! Can't find texture [wpn\ak74u\flash_hider_diff]
[02.08.26 16:40:02.693] [3872] ! Can't find texture [wpn\ak74u\handguard_diff]
[02.08.26 16:40:02.694] [10184] ! Can't find texture [wpn\ak74u\reciever_diff]
[02.08.26 16:40:02.694] [11916] ! Can't find texture [wpn\ak74u\stock_diff]
[02.08.26 16:40:02.694] [2444] ! Can't find texture [wpn\pm\pm]
[02.08.26 16:40:02.694] [3872] ! Can't find texture [wpn\pm\pmm]
[02.08.26 16:40:02.728] [1908] CResourceManager::DeferredUpload VRAM usage after:
[02.08.26 16:40:02.728] [1908] textures loaded size 1208.893921 MB (1267617152.000000 bytes)
[02.08.26 16:40:02.728] [1908] 
	Dedicated VRAM: 8059 MB (8450473984 bytes)
	Dedicated Memory: 0 MB (0 bytes)
	Shared Memory: 7138 MB (7485749248 bytes)
	CurrentUsage: 1558 MB (1633914880 bytes)
	Budget: 7291 MB (7645167616 bytes)
[02.08.26 16:40:02.728] [1908] CResourceManager::DeferredUpload -> END
[02.08.26 16:40:02.728] [1908] * t-report - base: 1715, 1205139 K
[02.08.26 16:40:02.728] [1908] * t-report - lmap: 2, 32768 K
[02.08.26 16:40:02.728] [1908] * phase time: 620 ms
[02.08.26 16:40:02.728] [1908] * phase cmem: 0 K
[02.08.26 16:40:02.796] [1908] * phase time: 67 ms
[02.08.26 16:40:02.796] [1908] * phase cmem: 0 K
[02.08.26 16:40:02.796] [1908] --------------------------------------------------------------------------------
[02.08.26 16:40:02.796] [1908] ####################[+MIMALLOC+]####################
[02.08.26 16:40:02.796] [1908] subproc 0
[02.08.26 16:40:02.796] [1908]  pages           peak       total     current       block      total#
[02.08.26 16:40:02.796] [1908]   touched   :     0           0           0                                ok
[02.08.26 16:40:02.796] [1908]   pages     :     4.0 K       5.3 K       4.0 K
[02.08.26 16:40:02.796] [1908]   abandoned :     3.9 K       4.6 K       3.9 K
[02.08.26 16:40:02.796] [1908]   reclaima  :     0
[02.08.26 16:40:02.796] [1908]   reclaimf  :   367
[02.08.26 16:40:02.796] [1908]   reabandon :     0
[02.08.26 16:40:02.796] [1908]   waits     :     0
[02.08.26 16:40:02.796] [1908]   extended  :     0
[02.08.26 16:40:02.796] [1908]   retire    :     0
[02.08.26 16:40:02.796] [1908]   searches  :     2.7 avg
[02.08.26 16:40:02.796] [1908]  arenas          peak       total     current       block      total#
[02.08.26 16:40:02.796] [1908]   reserved  :     3.0 GiB     3.0 GiB     3.0 GiB
[02.08.26 16:40:02.796] [1908]   committed :     2.2 GiB     2.3 GiB     1.8 GiB
[02.08.26 16:40:02.796] [1908]   reset     :     0
[02.08.26 16:40:02.796] [1908]   purged    :   518.6 MiB
[02.08.26 16:40:02.796] [1908]   arenas    :     3
[02.08.26 16:40:02.796] [1908]   rollback  :     0
[02.08.26 16:40:02.796] [1908]   mmaps     :    11
[02.08.26 16:40:02.796] [1908]   commits   :     3.7 K
[02.08.26 16:40:02.796] [1908]   resets    :     0
[02.08.26 16:40:02.796] [1908]   purges    :   176
[02.08.26 16:40:02.796] [1908]   guarded   :     0
[02.08.26 16:40:02.796] [1908]   theaps    :    28          28          28
[02.08.26 16:40:02.796] [1908]   heaps     :     1           1           1
[02.08.26 16:40:02.796] [1908]   heap waits:     0
[02.08.26 16:40:02.796] [1908]  process         peak       total     current       block      total#
[02.08.26 16:40:02.796] [1908]   threads   :    29          29          29
[02.08.26 16:40:02.796] [1908]   numa nodes:     1
[02.08.26 16:40:02.796] [1908]   elapsed   :    26.832 s
[02.08.26 16:40:02.796] [1908]   process   : user: 25.140 s, system: 3.625 s, faults: 1441205, peak rss: 2.0 GiB, peak commit: 4.9 GiB
[02.08.26 16:40:02.796] [1908] ####################[-MIMALLOC-]####################
[02.08.26 16:40:02.796] [1908] [14277MB] physical memory installed, [8288MB] available, [41] percent of memory in use
[02.08.26 16:40:02.796] [1908] PageFile total: [2176MB], free~ [3449MB]
[02.08.26 16:40:02.796] [1908] Engine memory usage (Working Set): [1577MB], peak: [2052MB]
[02.08.26 16:40:02.796] [1908] Engine memory usage (Commit Charge): [5020MB], peak: [5025MB]
[02.08.26 16:40:02.796] [1908] --------------------------------------------------------------------------------
[02.08.26 16:40:02.799] [1908] * [ D3D ]: textures count [1717]
[02.08.26 16:40:02.799] [1908] * [ D3D ]: textures[1237907 K]
[02.08.26 16:40:02.799] [1908] * [x-ray]: process heap[0 K], render[0 K]
[02.08.26 16:40:02.799] [1908] * [x-ray]: economy: strings[7146 K], smem[178889 K]
[02.08.26 16:40:02.886] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of esc_zone_mosquito_bald_weak to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.192] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of esc_zone_mine_field_0000 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.386] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of esc_zone_mosquito_bald_weak_0048 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.422] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_flame_small_0005 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.424] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_flame_small_0006 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.633] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of level_prefix_zone_burning_fuzz_bottom_weak to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.634] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of level_prefix_zone_burning_fuzz_bottom_weak_0000 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.635] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of level_prefix_zone_burning_fuzz_bottom_weak_0002 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.635] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of level_prefix_zone_burning_fuzz_bottom_weak_0003 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.636] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of level_prefix_zone_burning_fuzz_bottom_weak_0004 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.636] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of level_prefix_zone_burning_fuzz_bottom_weak_0005 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.637] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of level_prefix_zone_burning_fuzz_bottom_weak_0006 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.638] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of level_prefix_zone_burning_fuzz_bottom_weak_0007 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.639] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of level_prefix_zone_burning_fuzz_bottom_weak_0009 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.639] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of level_prefix_zone_burning_fuzz_bottom_weak_0010 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.640] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of level_prefix_zone_burning_fuzz_bottom_weak_0011 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.764] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of level_prefix_zone_burning_fuzz_bottom_weak_0013 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.765] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of esc_mosquito_bald to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.767] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of esc_mosquito_bald_0000 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.767] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of level_prefix_zone_burning_fuzz_bottom_weak_0014 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.768] [1908] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of level_prefix_zone_burning_fuzz_bottom_weak_0001 to eRestrictorTypeNone because border().empty()
[02.08.26 16:40:03.894] [1908] !!****************************[ABORT]*********************************
[02.08.26 16:40:03.894] [1908] stack traceback:
	c:\games\s.t.a.l.k.e.r\gamedata\scripts\_g.script:185: in function 'abort'
	c:\games\s.t.a.l.k.e.r\gamedata\scripts\xr_logic.script:652: in function 'try_switch_to_another_section'
	c:\games\s.t.a.l.k.e.r\gamedata\scripts\mob_trader.script:87: in function <c:\games\s.t.a.l.k.e.r\gamedata\scripts\mob_trader.script:86>
	c:\games\s.t.a.l.k.e.r\gamedata\scripts\xr_logic.script:498: in function 'issue_event'
	c:\games\s.t.a.l.k.e.r\gamedata\scripts\bind_monster.script:66: in function <c:\games\s.t.a.l.k.e.r\gamedata\scripts\bind_monster.script:43>
[02.08.26 16:40:03.894] [1908] try_switch_to_another_section(): error in implementation of scheme ''mob_trader'': actor is nil
[02.08.26 16:40:03.894] [1908] !!********************************************************************
[02.08.26 16:40:03.894] [1908] *********************************************************************************
[02.08.26 16:40:03.894] [1908] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
c:\games\s.t.a.l.k.e.r\gamedata\scripts\_g.script:188: try_switch_to_another_section(): error in implementation of scheme '%s': actor is nil
stack traceback:
	[C]: at 0x7ff60a9468b0
	[C]: in function 'error'
	c:\games\s.t.a.l.k.e.r\gamedata\scripts\_g.script:188: in function 'abort'
	c:\games\s.t.a.l.k.e.r\gamedata\scripts\xr_logic.script:652: in function 'try_switch_to_another_section'
	c:\games\s.t.a.l.k.e.r\gamedata\scripts\mob_trader.script:87: in function <c:\games\s.t.a.l.k.e.r\gamedata\scripts\mob_trader.script:86>
	c:\games\s.t.a.l.k.e.r\gamedata\scripts\xr_logic.script:498: in function 'issue_event'
	c:\games\s.t.a.l.k.e.r\gamedata\scripts\bind_monster.script:66: in function <c:\games\s.t.a.l.k.e.r\gamedata\scripts\bind_monster.script:43>
[02.08.26 16:40:03.894] [1908] *********************************************************************************
[02.08.26 16:40:03.894] [1908] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp
[error]Line          : 75
[error]Description   : [CScriptEngine::lua_pcall_failed]: c:\games\s.t.a.l.k.e.r\gamedata\scripts\_g.script:188: try_switch_to_another_section(): error in implementation of scheme '%s': actor is nil


[02.08.26 16:40:03.894] [1908] ***************************[ScriptCrashHandler]**********************************
[02.08.26 16:40:03.894] [1908] stack traceback:
	[C]: at 0x7ff60a9468b0
	[C]: in function 'error'
	c:\games\s.t.a.l.k.e.r\gamedata\scripts\_g.script:188: in function 'abort'
	c:\games\s.t.a.l.k.e.r\gamedata\scripts\xr_logic.script:652: in function 'try_switch_to_another_section'
	c:\games\s.t.a.l.k.e.r\gamedata\scripts\mob_trader.script:87: in function <c:\games\s.t.a.l.k.e.r\gamedata\scripts\mob_trader.script:86>
	c:\games\s.t.a.l.k.e.r\gamedata\scripts\xr_logic.script:498: in function 'issue_event'
	c:\games\s.t.a.l.k.e.r\gamedata\scripts\bind_monster.script:66: in function <c:\games\s.t.a.l.k.e.r\gamedata\scripts\bind_monster.script:43>
[02.08.26 16:40:03.894] [1908]  0 : [C  ] 
[02.08.26 16:40:03.894] [1908] 	Locals:
[02.08.26 16:40:03.894] [1908] 	 string (*temporary) : c:\games\s.t.a.l.k.e.r\gamedata\scripts\_g.script:188: try_switch_to_another_section(): error in implementation of scheme '%s':
[02.08.26 16:40:03.894] [1908] 	End
[02.08.26 16:40:03.894] [1908]  1 : [C  ] error
[02.08.26 16:40:03.894] [1908] 	Locals:
[02.08.26 16:40:03.894] [1908] 	 string (*temporary) : try_switch_to_another_section(): error in implementation of scheme '%s': actor is nil
[02.08.26 16:40:03.894] [1908] 	End
[02.08.26 16:40:03.894] [1908]  2 : [Lua] c:\games\s.t.a.l.k.e.r\gamedata\scripts\_g.script(188) : abort(183)
[02.08.26 16:40:03.894] [1908] 	Locals:
[02.08.26 16:40:03.894] [1908] 	 string fmt : try_switch_to_another_section(): error in implementation of scheme '%s': actor is nil
[02.08.26 16:40:03.894] [1908] 	End
[02.08.26 16:40:03.894] [1908]  3 : [Lua] c:\games\s.t.a.l.k.e.r\gamedata\scripts\xr_logic.script(652) : try_switch_to_another_section(647)
[02.08.26 16:40:03.894] [1908] 	Locals:
[02.08.26 16:40:03.894] [1908] 	 userdata npc : (class CScriptGameObject): 00000258A47A5360
[02.08.26 16:40:03.894] [1908] 	 Table: st
[02.08.26 16:40:03.894] [1908] 			 string st.anim_head : normal
[02.08.26 16:40:03.894] [1908] 			 Table: st.logic
[02.08.26 16:40:03.894] [1908] 					 table st.logic.1 : [...]
[02.08.26 16:40:03.894] [1908] 			 Table: st.signals
[02.08.26 16:40:03.894] [1908] 			 string st.tip_text : 
[02.08.26 16:40:03.894] [1908] 			 userdata st.ini : (class CInifile): 00000258A4A82B00
[02.08.26 16:40:03.894] [1908] 			 boolean st.play_once : false
[02.08.26 16:40:03.894] [1908] 			 string st.scheme : mob_trader
[02.08.26 16:40:03.894] [1908] 			 string st.anim_global : chair_hack_idle
[02.08.26 16:40:03.894] [1908] 			 string st.section : mob_trader@new_start_wait
[02.08.26 16:40:03.894] [1908] 			 Table: st.actions
[02.08.26 16:40:03.894] [1908] 					 boolean st.actions.0 : true
[02.08.26 16:40:03.894] [1908] 			 boolean st.can_talk : false
[02.08.26 16:40:03.894] [1908] 	 nil actor : [not available]
[02.08.26 16:40:03.894] [1908] 	 Table: l
[02.08.26 16:40:03.894] [1908] 			 Table: l.1
[02.08.26 16:40:03.894] [1908] 					 table l.1.condlist : [...]
[02.08.26 16:40:03.894] [1908] 					 string l.1.name : on_timer
[02.08.26 16:40:03.894] [1908] 					 number l.1.v1 : 5000.000000
[02.08.26 16:40:03.894] [1908] 	 number npc_id : 92.000000
[02.08.26 16:40:03.894] [1908] 	End
[02.08.26 16:40:03.894] [1908]  4 : [Lua] c:\games\s.t.a.l.k.e.r\gamedata\scripts\mob_trader.script(87) : function <c:\games\s.t.a.l.k.e.r\gamedata\scripts\mob_trader.script:86>
[02.08.26 16:40:03.894] [1908] 	Locals:
[02.08.26 16:40:03.894] [1908] 	 Userdata: self
[02.08.26 16:40:03.894] [1908] 			 userdata self.object : (class CScriptGameObject): 00000258A47A5360
[02.08.26 16:40:03.894] [1908] 			 Table: self.st
[02.08.26 16:40:03.894] [1908] 					 string self.st.anim_head : normal
[02.08.26 16:40:03.894] [1908] 					 table self.st.logic : [...]
[02.08.26 16:40:03.894] [1908] 					 table self.st.signals : [...]
[02.08.26 16:40:03.894] [1908] 					 string self.st.tip_text : 
[02.08.26 16:40:03.894] [1908] 					 userdata self.st.ini : (class CInifile): 00000258A4A82B00
[02.08.26 16:40:03.894] [1908] 					 boolean self.st.play_once : false
[02.08.26 16:40:03.894] [1908] 					 string self.st.scheme : mob_trader
[02.08.26 16:40:03.894] [1908] 					 string self.st.anim_global : chair_hack_idle
[02.08.26 16:40:03.894] [1908] 					 string self.st.section : mob_trader@new_start_wait
[02.08.26 16:40:03.894] [1908] 					 table self.st.actions : [...]
[02.08.26 16:40:03.894] [1908] 					 boolean self.st.can_talk : false
[02.08.26 16:40:03.894] [1908] 	 number delta : 60.000000
[02.08.26 16:40:03.894] [1908] 	End
[02.08.26 16:40:03.894] [1908]  5 : [Lua] c:\games\s.t.a.l.k.e.r\gamedata\scripts\xr_logic.script(498) : issue_event(488)
[02.08.26 16:40:03.894] [1908] 	Locals:
[02.08.26 16:40:03.894] [1908] 	 userdata npc : (class CScriptGameObject): 00000258A47A5360
[02.08.26 16:40:03.894] [1908] 	 Table: st
[02.08.26 16:40:03.894] [1908] 			 string st.anim_head : normal
[02.08.26 16:40:03.894] [1908] 			 Table: st.logic
[02.08.26 16:40:03.894] [1908] 					 table st.logic.1 : [...]
[02.08.26 16:40:03.894] [1908] 			 Table: st.signals
[02.08.26 16:40:03.894] [1908] 			 string st.tip_text : 
[02.08.26 16:40:03.894] [1908] 			 userdata st.ini : (class CInifile): 00000258A4A82B00
[02.08.26 16:40:03.894] [1908] 			 boolean st.play_once : false
[02.08.26 16:40:03.894] [1908] 			 string st.scheme : mob_trader
[02.08.26 16:40:03.894] [1908] 			 string st.anim_global : chair_hack_idle
[02.08.26 16:40:03.894] [1908] 			 userdata st.npc : (class CScriptGameObject): 00000258A47A5360
[02.08.26 16:40:03.894] [1908] 			 string st.section : mob_trader@new_start_wait
[02.08.26 16:40:03.894] [1908] 			 Table: st.actions
[02.08.26 16:40:03.894] [1908] 					 boolean st.actions.0 : true
[02.08.26 16:40:03.894] [1908] 			 boolean st.can_talk : false
[02.08.26 16:40:03.894] [1908] 	 string event_fn : update
[02.08.26 16:40:03.894] [1908] 	 number activation_count : 0.000000
[02.08.26 16:40:03.894] [1908] 	 number action_ptr : 0.000000
[02.08.26 16:40:03.894] [1908] 	 number is_active : 0.000000
[02.08.26 16:40:03.894] [1908] 	 function (for generator) : [[function]]
[02.08.26 16:40:03.894] [1908] 	 Table: (for state)
[02.08.26 16:40:03.894] [1908] 			 boolean (for state).0 : true
[02.08.26 16:40:03.894] [1908] 	 userdata (for control) : [not available]
[02.08.26 16:40:03.894] [1908] 	 Userdata: action_ptr
[02.08.26 16:40:03.894] [1908] 			 Table: action_ptr.st
[02.08.26 16:40:03.894] [1908] 					 string action_ptr.st.anim_head : normal
[02.08.26 16:40:03.894] [1908] 					 table action_ptr.st.logic : [...]
[02.08.26 16:40:03.894] [1908] 					 table action_ptr.st.signals : [...]
[02.08.26 16:40:03.894] [1908] 					 string action_ptr.st.tip_text : 
[02.08.26 16:40:03.894] [1908] 					 boolean action_ptr.st.play_once : false
[02.08.26 16:40:03.894] [1908] 					 string action_ptr.st.scheme : mob_trader
[02.08.26 16:40:03.894] [1908] 					 string action_ptr.st.anim_global : chair_hack_idle
[02.08.26 16:40:03.894] [1908] 					 string action_ptr.st.section : mob_trader@new_start_wait
[02.08.26 16:40:03.894] [1908] 					 table action_ptr.st.actions : [...]
[02.08.26 16:40:03.894] [1908] 					 boolean action_ptr.st.can_talk : false
[02.08.26 16:40:03.894] [1908] 	 boolean is_active : true
[02.08.26 16:40:03.894] [1908] 	End
[02.08.26 16:40:03.894] [1908]  6 : [Lua] c:\games\s.t.a.l.k.e.r\gamedata\scripts\bind_monster.script(66) : function <c:\games\s.t.a.l.k.e.r\gamedata\scripts\bind_monster.script:43>
[02.08.26 16:40:03.894] [1908] 	Locals:
[02.08.26 16:40:03.894] [1908] 	 Userdata: self
[02.08.26 16:40:03.894] [1908] 			 boolean self.loaded : false
[02.08.26 16:40:03.894] [1908] 			 Table: self.st
[02.08.26 16:40:03.894] [1908] 					 userdata self.st.activation_game_time : (class xrTime): 000002588AD86320
[02.08.26 16:40:03.894] [1908] 					 string self.st.section_logic : logic
[02.08.26 16:40:03.894] [1908] 					 string self.st.active_section : mob_trader@new_start_wait
[02.08.26 16:40:03.894] [1908] 					 string self.st.ini_filename : scripts\esc_trader.ltx
[02.08.26 16:40:03.894] [1908] 					 number self.st.stype : 1.000000
[02.08.26 16:40:03.894] [1908] 					 table self.st.overrides : [...]
[02.08.26 16:40:03.894] [1908] 					 userdata self.st.ini : (class CInifile): 00000258A4A82B00
[02.08.26 16:40:03.894] [1908] 					 table self.st.mob_trader : [...]
[02.08.26 16:40:03.894] [1908] 					 table self.st.mob_death : [...]
[02.08.26 16:40:03.894] [1908] 					 number self.st.activation_time : 25144.000000
[02.08.26 16:40:03.894] [1908] 					 string self.st.gulag_name : 
[02.08.26 16:40:03.894] [1908] 					 table self.st.mob_panic : [...]
[02.08.26 16:40:03.894] [1908] 					 table self.st.mob_trade : [...]
[02.08.26 16:40:03.894] [1908] 					 string self.st.active_scheme : mob_trader
[02.08.26 16:40:03.894] [1908] 	 number delta : 60.000000
[02.08.26 16:40:03.894] [1908] 	End
[02.08.26 16:40:03.894] [1908] *********************************************************************************
[02.08.26 16:40:03.894] [1908] ********************************************************************************
[02.08.26 16:40:03.894] [1908] !![LogStackTrace] Thread: [X-RAY Primary thread]
[02.08.26 16:40:04.096] [1908] !!stack trace:
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A5DEC5B], Fun: [BuildStackTrace()] + [59 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->182]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A5C068F], Fun: [LogStackTrace()] + [63 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->93] + [10 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A5C0BB7], Fun: [xrDebug::backend()] + [663 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->202]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A5C0F7C], Fun: [xrDebug::fatal()] + [140 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->253]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A946930], Fun: [CScriptEngine::lua_pcall_failed()] + [128 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->76]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A522C80], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60B15F0A0], Fun: [lj_err_run()] + [368 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->849] + [40 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60B15F719], Fun: [lua_error()] + [9 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->1061] + [5 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60B1838ED], Fun: [lj_cf_error()] + [109 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lib_base.c-->346] + [8 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A522C80], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A839E25], Fun: [luabind::detail::pcall()] + [357 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [30 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60B08F927], Fun: [CScriptBinderObjectWrapper::shedule_Update()] + [247 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->35] + [247 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A8832AD], Fun: [CEntity::shedule_Update()] + [45 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->324]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A89BBEC], Fun: [CEntityAlive::shedule_Update()] + [28 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->195]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60AA6D7F4], Fun: [CAI_Trader::shedule_Update()] + [20 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Ai\Trader\ai_trader.cpp-->232]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A54079E], Fun: [CSheduler::ProcessStep()] + [846 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\xrSheduler.cpp-->286]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A540C40], Fun: [CSheduler::Update()] + [224 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\xrSheduler.cpp-->380]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60AADA415], Fun: [CGamePersistent::OnFrame()] + [933 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\GamePersistent.cpp-->607] + [12 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A586629], Fun: [CRegistrator<pureFrame>::Process()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->144]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A585BB6], Fun: [CRenderDevice::FrameMove()] + [518 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->509]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A584EA1], Fun: [CRenderDevice::on_idle()] + [385 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->264]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A585897], Fun: [CRenderDevice::Run()] + [839 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->463] + [70 byte(s)]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A539E83], Fun: [Startup()] + [1219 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->246]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A53AB1D], Fun: [WinMain_impl()] + [1085 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->438]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60A53ABF9], Fun: [WinMain()] + [9 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->456]
! Module: [C:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF60B36DA9A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FF8C28D6FD4], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FF8C2ADCEC1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
! 
[02.08.26 16:40:04.096] [1908] ********************************************************************************

 

Собрал только отредактированные 9 - опять то же самое. Всё, что я понял из вылета - ругается на схему Сидоровича и отсутствия в ней актёра. Собрал только Кордон - всё работает, Кордон вместе со Свалкой - вылета нет, все анимации Сидора проигрываются как положено. В чём может быть дело? 


Дополнено 16 минуты спустя

Каждая лока проверена отдельно - всё стабильно работает.


Дополнено 3 минуты спустя

Всё, решил: на другой локе ещё один актёр стоял.

Изменено пользователем ALXNDRSHVTSV

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18 часов назад, ALXNDRSHVTSV сказал:

В чём может быть дело?

Схема была добавлена в xr_logic.script и modules.script?

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imcrazyhoudini Компилил я по нормальному. Нашел секции видимости:

Спойлер

[stalker_vision_free]

min_view_distance           = 0.4               ; коэффициент, который множится на eye_range, в зависимости от угла

max_view_distance           = 0.8               ; коэффициент, который множится на eye_range, в зависимости от угла

visibility_threshold        = 150.0             ; значение, при достижении суммой которого объект считается видимым

always_visible_distance     = 0.1

time_quant                  = 0.003 ;0.010

decrease_value              = 0.1               ; значение, на которое уменьшается вес, если объект попал в фрустум, но отсёкся по каким-то причинам

velocity_factor             = 0.5

luminocity_factor           = 0.5 ;0.5              ; фактор освещения (только для Актёра)

transparency_threshold      = 0.4               ; 0.75

 

[stalker_vision_danger]

min_view_distance           = 0.7               ; коэффициент, который множится на eye_range, в зависимости от угла

max_view_distance           = 1.0               ; коэффициент, который множится на eye_range, в зависимости от угла

visibility_threshold        = 120.0             ; значение, при достижении суммой которого объект считается видимым

always_visible_distance     = 0.2

time_quant                  = 0.001

decrease_value              = 0.01              ; значение, на которое уменьшается вес, если объект попал в фрустум, но отсёкся по каким-то причинам

velocity_factor             = 0.5

luminocity_factor           = 0.5 ;1 ;0.5               ; фактор освещения (только для Актёра)

transparency_threshold      = 0.4               ; 0.25

Сейчас попробовал встать на пути идущего военного. Результат меня прям поразил: у него нет глаз!!! Он прошел, подвинув меня в сторону. Тоесть зрение у него полностью отключено. Но у них остался слух. Когда я прыгаю рядом, они меня слышат. Пробовал менять виуалки военных, ставил оригинальную погоду (я ее менял) - ничего не помогает

Я не правильно понял visibility_threshold. Оказывается - это порог видимости, а дистанция видимости. Я ее увеличивал, а не ученьшал. Теперь все нормально, они прозрели

Изменено пользователем Verrier
решил

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