dantu
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Публикаций
14 -
Зарегистрирован
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Посещение
Репутация
4 НейтральнаяИнформация о dantu
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Звание
Новичок
Дополнительная информация
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Имя
klim
Посетители профиля
Блок последних пользователей отключён и не показывается другим пользователям.
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TaylerVendetta прогнал уже несколько раз, он впринципе модельки всех патронов не загрузил, потому что такая фигня со всем оружием вылетает
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выдает при любой попытке выстрелить хоть из чего-нибудь [2026-03-28 21:36:46.316][t: 8696][f:0] ~ Logging initialized. FIle C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\_appdata_\logs\xray_37529_2026-03-28_21-36-46.log. [2026-03-28 21:36:46.316][t: 8696][f:0] [OGSR Engine (x64)] build date: [Mar 28 2026 18:13:01] [2026-03-28 21:36:46.316][t: 8696][f:0] [_MSC_FULL_VER]: [195035728], [_MSVC_LANG]: [202002L] [2026-03-28 21:36:46.316][t: 8696][f:0] CommandLine: ["C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe"] [2026-03-28 21:36:46.316][t: 8696][f:0] ApplicationPath: [C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\] [2026-03-28 21:36:46.317][t: 8696][f:0] WorlingPath: [C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\] [2026-03-28 21:36:46.317][t: 8696][f:0] ####################[+MIMALLOC+]#################### [2026-03-28 21:36:46.317][t: 8696][f:0] heap stats: peak total current block total# [2026-03-28 21:36:46.317][t: 8696][f:0] reserved: 1.0 GiB 1.0 GiB 1.0 GiB [2026-03-28 21:36:46.317][t: 8696][f:0] committed: 32.0 MiB 32.0 MiB 32.0 MiB [2026-03-28 21:36:46.317][t: 8696][f:0] reset: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] purged: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] touched: 64.2 KiB 64.2 KiB 64.2 KiB [2026-03-28 21:36:46.317][t: 8696][f:0] segments: 1 1 1 not all freed [2026-03-28 21:36:46.317][t: 8696][f:0] -abandoned: 0 0 0 ok [2026-03-28 21:36:46.317][t: 8696][f:0] -cached: 0 0 0 ok [2026-03-28 21:36:46.317][t: 8696][f:0] pages: 0 0 0 ok [2026-03-28 21:36:46.317][t: 8696][f:0] -abandoned: 0 0 0 ok [2026-03-28 21:36:46.317][t: 8696][f:0] -extended: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] -retire: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] arenas: 1 [2026-03-28 21:36:46.317][t: 8696][f:0] -rollback: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] mmaps: 1 [2026-03-28 21:36:46.317][t: 8696][f:0] commits: 1 [2026-03-28 21:36:46.317][t: 8696][f:0] resets: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] purges: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] guarded: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] threads: 0 0 0 ok [2026-03-28 21:36:46.317][t: 8696][f:0] searches: 0.0 avg [2026-03-28 21:36:46.317][t: 8696][f:0] numa nodes: 1 [2026-03-28 21:36:46.317][t: 8696][f:0] elapsed: 0.037 s [2026-03-28 21:36:46.317][t: 8696][f:0] process: user: 0.015 s, system: 0.031 s, faults: 5993, peak rss: 18.9 MiB, peak commit: 42.9 MiB [2026-03-28 21:36:46.317][t: 8696][f:0] ####################[-MIMALLOC-]#################### [2026-03-28 21:36:46.327][t: 8696][f:0] PPL number of threads: [16] [2026-03-28 21:36:46.328][t: 8696][f:0] * Detected CPU: 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz [GenuineIntel], F6/M140/S1 [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU cores: [4], threads: [8] [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU0 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU1 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU2 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU3 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU4 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU5 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU6 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU7 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] Initializing File System... [2026-03-28 21:36:46.328][t: 8696][f:0] --Found base arch: [gamedata.sq_base], size: [2545586176] [2026-03-28 21:36:46.880][t: 8696][f:0] --Found base arch: [gamedata.sq_base_configs], size: [11689984] [2026-03-28 21:36:46.964][t: 8696][f:0] using fs-ltx: [fsgame.ltx] [2026-03-28 21:36:46.964][t: 8696][f:0] --Found FS dir: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\] [2026-03-28 21:36:46.964][t: 8696][f:0] items: [14] [2026-03-28 21:36:46.964][t: 8696][f:0] --Found FS dir: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\] [2026-03-28 21:36:46.964][t: 8696][f:0] items: [7] [2026-03-28 21:36:46.964][t: 8696][f:0] gamedata base_path: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\] [2026-03-28 21:36:46.964][t: 8696][f:0] FS: 103776 files cached, 0Kb memory used. [2026-03-28 21:36:46.964][t: 8696][f:0] Init FileSystem 0.636818 sec [2026-03-28 21:36:46.964][t: 8696][f:0] ~ Apply system_mods.ltx... [2026-03-28 21:36:47.141][t: 8696][f:0] ~ [`anonymous-namespace'::InitSettings] duration [180]ms. [2026-03-28 21:36:47.141][t: 8696][f:0] [shader_params_export] section found!!! [2026-03-28 21:36:47.141][t: 8696][f:0] OS Version major: 10 minor: 0, build: 19045. Server OS: no [2026-03-28 21:36:47.141][t: 8696][f:0] Current drive space free: [36789.4]Mb total: [488269]Mb [2026-03-28 21:36:47.141][t: 8696][f:0] Initializing Engine... [2026-03-28 21:36:47.141][t: 8696][f:0] Starting INPUT device... [2026-03-28 21:36:47.234][t: 8696][f:0] strings overhead: [0]Kb, instance count: 35, was removed [54] [2026-03-28 21:36:47.234][t: 8696][f:0] -------------------------------------------------------------------------------- [2026-03-28 21:36:47.234][t: 8696][f:0] ####################[+MIMALLOC+]#################### [2026-03-28 21:36:47.234][t: 8696][f:0] heap stats: peak total current block total# [2026-03-28 21:36:47.234][t: 8696][f:0] reserved: 1.0 GiB 1.0 GiB 1.0 GiB [2026-03-28 21:36:47.234][t: 8696][f:0] committed: 96.6 MiB 97.2 MiB 89.5 MiB [2026-03-28 21:36:47.234][t: 8696][f:0] reset: 0 [2026-03-28 21:36:47.234][t: 8696][f:0] purged: 7.6 Mi [2026-03-28 21:36:47.234][t: 8696][f:0] touched: 64.2 KiB 192.7 KiB -26.8 MiB [2026-03-28 21:36:47.234][t: 8696][f:0] segments: 3 3 3 not all freed [2026-03-28 21:36:47.234][t: 8696][f:0] -abandoned: 0 0 0 ok [2026-03-28 21:36:47.234][t: 8696][f:0] -cached: 0 0 0 ok [2026-03-28 21:36:47.234][t: 8696][f:0] pages: 0 0 -203 not all freed [2026-03-28 21:36:47.234][t: 8696][f:0] -abandoned: 0 0 0 ok [2026-03-28 21:36:47.234][t: 8696][f:0] -extended: 0 [2026-03-28 21:36:47.234][t: 8696][f:0] -retire: 0 [2026-03-28 21:36:47.234][t: 8696][f:0] arenas: 1 [2026-03-28 21:36:47.234][t: 8696][f:0] -rollback: 0 [2026-03-28 21:36:47.234][t: 8696][f:0] mmaps: 2 [2026-03-28 21:36:47.234][t: 8696][f:0] commits: 22 [2026-03-28 21:36:47.234][t: 8696][f:0] resets: 0 [2026-03-28 21:36:47.234][t: 8696][f:0] purges: 5 [2026-03-28 21:36:47.234][t: 8696][f:0] guarded: 0 [2026-03-28 21:36:47.234][t: 8696][f:0] threads: 1 1 1 not all freed [2026-03-28 21:36:47.234][t: 8696][f:0] searches: 0.0 avg [2026-03-28 21:36:47.234][t: 8696][f:0] numa nodes: 1 [2026-03-28 21:36:47.234][t: 8696][f:0] elapsed: 0.951 s [2026-03-28 21:36:47.234][t: 8696][f:0] process: user: 0.781 s, system: 0.093 s, faults: 31158, peak rss: 116.3 MiB, peak commit: 118.3 MiB [2026-03-28 21:36:47.234][t: 8696][f:0] ####################[-MIMALLOC-]#################### [2026-03-28 21:36:47.234][t: 8696][f:0] [16167MB] physical memory installed, [12086MB] available, [25] percent of memory in use [2026-03-28 21:36:47.234][t: 8696][f:0] PageFile total: [14336MB], free~ [13363MB] [2026-03-28 21:36:47.234][t: 8696][f:0] Engine memory usage (Working Set): [116MB], peak: [116MB] [2026-03-28 21:36:47.234][t: 8696][f:0] Engine memory usage (Commit Charge): [111MB], peak: [118MB] [2026-03-28 21:36:47.234][t: 8696][f:0] -------------------------------------------------------------------------------- [2026-03-28 21:36:47.234][t: 8696][f:0] * [ D3D ]: textures count [0] [2026-03-28 21:36:47.234][t: 8696][f:0] * [ D3D ]: textures[0 K] [2026-03-28 21:36:47.234][t: 8696][f:0] * [x-ray]: process heap[0 K], render[0 K] [2026-03-28 21:36:47.234][t: 8696][f:0] * [x-ray]: economy: strings[30462 K], smem[-88 K] [2026-03-28 21:36:47.234][t: 8696][f:0] ~ Load sounds.ltx... [2026-03-28 21:36:47.234][t: 8696][f:0] SOUND: OpenAL: enumerate devices... [2026-03-28 21:36:48.640][t: 8696][f:0] SOUND: OpenAL: Default sound device name is [Наушники (HOCO EQ16 Stereo)] [2026-03-28 21:36:48.640][t: 8696][f:0] SOUND: OpenAL: All available devices: [2026-03-28 21:36:48.640][t: 8696][f:0] 1. Наушники (HOCO EQ16 Stereo) (full name [OpenAL Soft on Наушники (HOCO EQ16 Stereo)]). al_soft [1] [2026-03-28 21:36:48.640][t: 8696][f:0] 2. Головной телефон (HOCO EQ16 Hands-Free AG Audio) (full name [OpenAL Soft on Головной телефон (HOCO EQ16 Hands-Free AG Audio)]). al_soft [1] [2026-03-28 21:36:48.640][t: 8696][f:0] 3. Динамики (Steam Streaming Microphone) (full name [OpenAL Soft on Динамики (Steam Streaming Microphone)]). al_soft [1] [2026-03-28 21:36:48.640][t: 8696][f:0] 4. Динамики (Realtek(R) Audio) (full name [OpenAL Soft on Динамики (Realtek(R) Audio)]). al_soft [1] [2026-03-28 21:36:48.640][t: 8696][f:0] 5. Динамики (Steam Streaming Speakers) (full name [OpenAL Soft on Динамики (Steam Streaming Speakers)]). al_soft [1] [2026-03-28 21:36:48.640][t: 8696][f:0] Executing config-script "c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2026-03-28 21:36:48.640][t: 8696][f:0] [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2026-03-28 21:36:48.640][t: 8696][f:0] Executing config-script "user.ltx"... [2026-03-28 21:36:48.640][t: 8696][f:0] Executing config-script "c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx"... [2026-03-28 21:36:48.640][t: 8696][f:0] ! Unknown command: r4_lfx_enable [2026-03-28 21:36:48.640][t: 8696][f:0] ! Unknown command: r_mt_details [2026-03-28 21:36:48.640][t: 8696][f:0] ! Unknown command: g_3d_scopes [2026-03-28 21:36:48.640][t: 8696][f:0] ! Unknown command: r_terrain_parallax_enable [2026-03-28 21:36:48.640][t: 8696][f:0] snd_dynamic_reverb = ON [2026-03-28 21:36:48.640][t: 8696][f:0] snd_eq_enable = on [2026-03-28 21:36:48.640][t: 8696][f:0] [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx] successfully loaded. [2026-03-28 21:36:48.640][t: 8696][f:0] Executing config-script "c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2026-03-28 21:36:48.640][t: 8696][f:0] [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2026-03-28 21:36:48.640][t: 8696][f:0] ~ Invalid syntax in call to 'r_pnv_washout_thresh' [2026-03-28 21:36:48.641][t: 8696][f:0] ~ Valid arguments: float value in range [0.10000,0.90000] [2026-03-28 21:36:48.641][t: 8696][f:0] snd_dynamic_reverb = ON [2026-03-28 21:36:48.641][t: 8696][f:0] snd_eq_enable = on [2026-03-28 21:36:48.641][t: 8696][f:0] [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded. [2026-03-28 21:36:48.641][t: 8696][f:0] SOUND: Selected device is [Наушники (HOCO EQ16 Stereo)] [2026-03-28 21:36:48.692][t: 8696][f:0] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.2 [2026-03-28 21:36:48.692][t: 8696][f:0] [OpenAL] EFX: present [2026-03-28 21:36:48.692][t: 8696][f:0] Loading of [senvironment.ltx] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[0] name=[identity] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[1] name=[default] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[2] name=[bathroom] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[3] name=[mountains] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[4] name=[yard] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[5] name=[room] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[6] name=[plant] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[7] name=[long_corridor] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[8] name=[open_space] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[9] name=[house] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[10] name=[forest] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[11] name=[underground] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[12] name=[hangar] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[13] name=[city] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[14] name=[underground_small] [2026-03-28 21:36:48.692][t: 8696][f:0] Starting RENDER device... [2026-03-28 21:36:48.692][t: 8696][f:0] * Avail GPU [vendor:10DE]-[device:25A2]: NVIDIA GeForce RTX 3050 Laptop GPU [2026-03-28 21:36:48.692][t: 8696][f:0] * Avail GPU [vendor:8086]-[device:9A49]: Intel(R) Iris(R) Xe Graphics [2026-03-28 21:36:48.692][t: 8696][f:0] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver [2026-03-28 21:36:48.692][t: 8696][f:0] !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE [2026-03-28 21:36:49.909][t: 8696][f:0] Dedicated VRAM: 3965 MB (4157603840 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 8083 MB (8476323840 bytes) CurrentUsage: 0 MB (0 bytes) Budget: 3370 MB (3533963264 bytes) [2026-03-28 21:36:49.909][t: 8696][f:0] * Selected GPU [vendor:10DE]-[device:25A2]: NVIDIA GeForce RTX 3050 Laptop GPU [2026-03-28 21:36:50.107][t: 8696][f:0] [CHW::CreateDevice] refCount of [HW.pDevice]: [12] [2026-03-28 21:36:50.107][t: 8696][f:0] * Texture memory: 3965 M [2026-03-28 21:36:50.117][t: 8696][f:0] strings overhead: [1]Kb, instance count: 128, was removed [0] [2026-03-28 21:36:50.118][t: 8696][f:0] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [2026-03-28 21:36:50.118][t: 8696][f:0] * GPU vertex cache: unrecognized, 24 [2026-03-28 21:36:50.118][t: 8696][f:0] * DVB created: 4096K [2026-03-28 21:36:50.118][t: 8696][f:0] * DIB created: 512K [2026-03-28 21:36:50.138][t: 8696][f:0] [CResourceManager::OnDeviceCreate] count of *shaders*.ltx files: [1] [2026-03-28 21:36:50.138][t: 8696][f:0] ! Renderer doesn't support blender 'details\blend' [2026-03-28 21:36:50.138][t: 8696][f:0] ! Renderer doesn't support blender 'details\set' [2026-03-28 21:36:50.138][t: 8696][f:0] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader params... [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [breath_idx] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [breath_size] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [device_inertia] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [gasmask_inertia] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [heat_fade_distance] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [heat_vision_blurring] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [heat_vision_steps] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [mark_color] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [mark_number] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [pnv_color] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [pnv_color_old] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [pnv_params_old] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [radiation_effect] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [s3ds_param_1] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [s3ds_param_2] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [s3ds_param_3] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [s3ds_param_4] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [shader_param_grayscale] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader done!!! [2026-03-28 21:36:52.319][t: 8696][f:0] NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_DLAA current = [6] [2026-03-28 21:36:52.340][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.ps] ps_5_0] [main] [2026-03-28 21:36:52.350][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.vs] vs_5_0] [main] [2026-03-28 21:36:52.361][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_t.vs] vs_5_0] [main] [2026-03-28 21:36:52.361][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_blur.ps] ps_5_0] [main] [2026-03-28 21:36:52.559][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_screen_space.vs] vs_5_0] [main] [2026-03-28 21:36:52.569][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof.ps] ps_5_0] [main] [2026-03-28 21:36:52.611][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof_pp.ps] ps_5_0] [main] [2026-03-28 21:36:52.622][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask.ps] ps_5_0] [main] [2026-03-28 21:36:52.653][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_blur.ps] ps_5_0] [main] [2026-03-28 21:36:52.684][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_breath.ps] ps_5_0] [main] [2026-03-28 21:36:52.715][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_fakescope.ps] ps_5_0] [main] [2026-03-28 21:36:52.736][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_nightvision.ps] ps_5_0] [main] [2026-03-28 21:36:52.841][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_heatvision.ps] ps_5_0] [main] [2026-03-28 21:36:52.945][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.ps] ps_5_0] [main] [2026-03-28 21:36:52.966][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.vs] vs_5_0] [main] [2026-03-28 21:36:52.976][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\pp_lut.ps] ps_5_0] [main] [2026-03-28 21:36:52.997][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr.ps] ps_5_0] [main] [2026-03-28 21:36:54.810][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_blur.ps] ps_5_0] [main] [2026-03-28 21:36:54.842][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_combine.ps] ps_5_0] [main] [2026-03-28 21:36:54.852][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_noblur.ps] ps_5_0] [main] [2026-03-28 21:36:54.863][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_volumetric_blur.ps] ps_5_0] [main] [2026-03-28 21:36:54.873][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_water_waves.ps] ps_5_0] [main] [2026-03-28 21:36:54.873][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom.ps] ps_5_0] [main] [2026-03-28 21:36:54.894][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_combine.ps] ps_5_0] [main] [2026-03-28 21:36:54.967][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_flares.ps] ps_5_0] [main] [2026-03-28 21:36:54.988][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_upsample.ps] ps_5_0] [main] [2026-03-28 21:36:55.019][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_downsample.ps] ps_5_0] [main] [2026-03-28 21:36:55.030][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao.ps] ps_5_0] [main] [2026-03-28 21:36:55.144][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao_blur.ps] ps_5_0] [main] [2026-03-28 21:36:55.165][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il.ps] ps_5_0] [main] [2026-03-28 21:36:56.539][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il_blur.ps] ps_5_0] [main] [2026-03-28 21:36:56.560][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_taa.ps] ps_5_0] [main] [2026-03-28 21:36:56.602][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cas.ps] ps_5_0] [main] [2026-03-28 21:36:56.623][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_mask.vs] vs_5_0] [main] [2026-03-28 21:36:56.623][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_mask.ps] ps_5_0] [main] [2026-03-28 21:36:56.633][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_near.ps] ps_5_0] [main] [2026-03-28 21:36:57.384][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun.vs] vs_5_0] [main] [2026-03-28 21:36:57.395][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_far.ps] ps_5_0] [main] [2026-03-28 21:36:57.488][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volumetric_sun.ps] ps_5_0] [main] [2026-03-28 21:36:57.592][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_layer.ps] ps_5_0] [main] [2026-03-28 21:36:57.613][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_2uv.vs] vs_5_0] [main] [2026-03-28 21:36:57.613][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_patch_normal.ps] ps_5_0] [main] [2026-03-28 21:36:57.665][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_normal.ps] ps_5_0] [main] [2026-03-28 21:36:57.676][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_gloss.ps] ps_5_0] [main] [2026-03-28 21:36:57.686][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\copy.ps] ps_5_0] [main] [2026-03-28 21:36:57.697][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform.vs] vs_5_0] [main] [2026-03-28 21:36:57.697][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_unshadowed.ps] ps_5_0] [main] [2026-03-28 21:36:57.749][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volume.vs] vs_5_0] [main] [2026-03-28 21:36:57.759][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_normal.ps] ps_5_0] [main] [2026-03-28 21:36:57.822][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_transluent.ps] ps_5_0] [main] [2026-03-28 21:36:57.884][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_unshadowed.ps] ps_5_0] [main] [2026-03-28 21:36:57.947][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_normal.ps] ps_5_0] [main] [2026-03-28 21:36:58.020][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_fullsize.ps] ps_5_0] [main] [2026-03-28 21:36:58.083][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.ps] ps_5_0] [main] [2026-03-28 21:36:58.093][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_build.ps] ps_5_0] [main] [2026-03-28 21:36:58.103][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_build.vs] vs_5_0] [main] [2026-03-28 21:36:58.114][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter.ps] ps_5_0] [main] [2026-03-28 21:36:58.124][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_filter.vs] vs_5_0] [main] [2026-03-28 21:36:58.135][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter_f.ps] ps_5_0] [main] [2026-03-28 21:36:58.145][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_1.ps] ps_5_0] [main] [2026-03-28 21:36:58.145][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_2.ps] ps_5_0] [main] [2026-03-28 21:36:58.156][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_3.ps] ps_5_0] [main] [2026-03-28 21:36:58.166][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.ps] ps_5_0] [main] [2026-03-28 21:36:58.249][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.vs] vs_5_0] [main] [2026-03-28 21:36:58.249][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_distort.ps] ps_5_0] [main] [2026-03-28 21:36:58.260][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_tonemap.ps] ps_5_0] [main] [2026-03-28 21:36:58.427][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_2_naa.ps] ps_5_0] [main] [2026-03-28 21:36:58.615][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.ps] ps_5_0] [main] [2026-03-28 21:36:58.636][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.vs] vs_5_0] [main] [2026-03-28 21:36:58.646][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_volumetric.ps] ps_5_0] [main] [2026-03-28 21:36:58.646][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_rain_drops.ps] ps_5_0] [main] [2026-03-28 21:36:58.886][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_edge_detect.ps] ps_5_0] [main] [2026-03-28 21:36:58.907][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_bweight_calc.ps] ps_5_0] [main] [2026-03-28 21:36:58.980][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_neighbour_blend.ps] ps_5_0] [main] [2026-03-28 21:36:58.990][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask.ps] ps_5_0] [main] [2026-03-28 21:36:59.001][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask_blur.ps] ps_5_0] [main] [2026-03-28 21:36:59.011][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_generation.ps] ps_5_0] [main] [2026-03-28 21:36:59.043][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_display.ps] ps_5_0] [main] [2026-03-28 21:36:59.053][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_mask.ps] ps_5_0] [main] [2026-03-28 21:36:59.063][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_blur.ps] ps_5_0] [main] [2026-03-28 21:36:59.095][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_final.ps] ps_5_0] [main] [2026-03-28 21:36:59.116][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.ps] ps_4_1] [main] [2026-03-28 21:36:59.210][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.vs] vs_4_1] [main] [2026-03-28 21:36:59.220][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess.ps] ps_5_0] [main] [2026-03-28 21:36:59.231][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_postpr.vs] vs_5_0] [main] [2026-03-28 21:36:59.231][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cm.ps] ps_5_0] [main] [2026-03-28 21:36:59.262][t: 4724][f:0] Start load particle files... [2026-03-28 21:36:59.262][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect.ps] ps_5_0] [main] [2026-03-28 21:36:59.262][t: 4724][f:0] Loaded particle files: 60 [2026-03-28 21:36:59.262][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid.vs] vs_5_0] [main] [2026-03-28 21:36:59.272][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array.gs] gs_5_0] [main] [2026-03-28 21:36:59.273][t: 4724][f:0] [CPSLibrary::LoadAll] count of *particles*.xr files: [1] [2026-03-28 21:36:59.273][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc.ps] ps_5_0] [main] [2026-03-28 21:36:59.283][t: 4724][f:0] Load [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr] [2026-03-28 21:36:59.283][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_temp.ps] ps_5_0] [main] [2026-03-28 21:36:59.283][t: 4724][f:0] cop format used for file [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr] [2026-03-28 21:36:59.283][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc_temp.ps] ps_5_0] [main] [2026-03-28 21:36:59.304][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main] [2026-03-28 21:36:59.304][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main] [2026-03-28 21:36:59.304][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel_g.ps] ps_5_0] [main] [2026-03-28 21:36:59.314][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_vorticity.ps] ps_5_0] [main] [2026-03-28 21:36:59.314][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_confinement.ps] ps_5_0] [main] [2026-03-28 21:36:59.325][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_divergence.ps] ps_5_0] [main] [2026-03-28 21:36:59.325][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_jacobi.ps] ps_5_0] [main] [2026-03-28 21:36:59.335][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_project.ps] ps_5_0] [main] [2026-03-28 21:36:59.345][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.ps] ps_5_0] [main] [2026-03-28 21:36:59.346][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.vs] vs_5_0] [main] [2026-03-28 21:36:59.346][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.ps] ps_5_0] [main] [2026-03-28 21:36:59.356][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.vs] vs_5_0] [main] [2026-03-28 21:36:59.356][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydatacopy_quad.ps] ps_5_0] [main] [2026-03-28 21:36:59.366][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.vs] vs_5_0] [main] [2026-03-28 21:36:59.366][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.ps] ps_5_0] [main] [2026-03-28 21:36:59.377][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.vs] vs_5_0] [main] [2026-03-28 21:36:59.377][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.ps] ps_5_0] [main] [2026-03-28 21:36:59.398][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad.ps] ps_5_0] [main] [2026-03-28 21:36:59.408][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad_fire.ps] ps_5_0] [main] [2026-03-28 21:36:59.429][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad_fire.ps] ps_5_0] [main] [2026-03-28 21:36:59.450][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.ps] ps_5_0] [main] [2026-03-28 21:36:59.460][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.vs] vs_5_0] [main] [2026-03-28 21:36:59.471][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-add.ps] ps_5_0] [main] [2026-03-28 21:36:59.481][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle-clip.vs] vs_5_0] [main] [2026-03-28 21:36:59.492][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_distort.ps] ps_5_0] [main] [2026-03-28 21:36:59.492][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-blend.ps] ps_5_0] [main] [2026-03-28 21:36:59.502][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_static_oobb.ps] ps_5_0] [main] [2026-03-28 21:36:59.512][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_oobb.vs] vs_5_0] [main] [2026-03-28 21:36:59.512][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_oobb.gs] gs_5_0] [main] [2026-03-28 21:36:59.512][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_dynamic_oobb.ps] ps_5_0] [main] [2026-03-28 21:36:59.523][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_dyn_oobb.vs] vs_5_0] [main] [2026-03-28 21:36:59.523][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_dyn_oobb.gs] gs_5_0] [main] [2026-03-28 21:36:59.533][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-aadd.ps] ps_5_0] [main] [2026-03-28 21:36:59.533][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_gaussian.ps] ps_5_0] [main] [2026-03-28 21:36:59.544][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_font.ps] ps_5_0] [main] [2026-03-28 21:36:59.554][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\simple_color.ps] ps_5_0] [main] [2026-03-28 21:36:59.554][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\editor.vs] vs_5_0] [main] [2026-03-28 21:36:59.565][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.ps] ps_5_0] [main] [2026-03-28 21:36:59.575][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.vs] vs_5_0] [main] [2026-03-28 21:36:59.585][t: 8696][f:0] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1] [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "weaponeffectiveness" is successfully loaded. FunctionType=61 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "victoryprobability" is successfully loaded. FunctionType=66 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "expediency" is successfully loaded. FunctionType=68 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "mainweaponvalue" is successfully loaded. FunctionType=71 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "smallweaponvalue" is successfully loaded. FunctionType=72 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "creatureeffectiveness" is successfully loaded. FunctionType=62 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "intcreatureeffectiveness" is successfully loaded. FunctionType=63 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "accweaponeffectiveness" is successfully loaded. FunctionType=64 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "fincreatureeffectiveness" is successfully loaded. FunctionType=65 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "entitycost" is successfully loaded. FunctionType=67 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "surgedeathprobability" is successfully loaded. FunctionType=69 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "equipmentvalue" is successfully loaded. FunctionType=70 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "terraintype" is successfully loaded. FunctionType=73 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "weaponattacktimes" is successfully loaded. FunctionType=74 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "weaponsuccessprobability" is successfully loaded. FunctionType=75 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "enemydetectability" is successfully loaded. FunctionType=76 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "enemydetectprobability" is successfully loaded. FunctionType=77 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "enemyretreatprobability" is successfully loaded. FunctionType=78 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "anomalydetectprobability" is successfully loaded. FunctionType=79 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "anomalyinteractprobability" is successfully loaded. FunctionType=80 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "anomalyretreatprobability" is successfully loaded. FunctionType=81 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "birthpercentage" is successfully loaded. FunctionType=82 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "birthprobability" is successfully loaded. FunctionType=83 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "birthspeed" is successfully loaded. FunctionType=84 [2026-03-28 21:36:59.596][t: 4724][f:0] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual! [2026-03-28 21:36:59.596][t: 4724][f:0] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual! [2026-03-28 21:36:59.596][t: 4724][f:0] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual! [2026-03-28 21:36:59.596][t: 4724][f:0] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual! [2026-03-28 21:36:59.596][t: 4724][f:0] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual! [2026-03-28 21:36:59.596][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.ps] ps_5_0] [main] [2026-03-28 21:36:59.617][t: 8696][f:0] --LUA version: [LuaJIT 2.1.0-beta3] [2026-03-28 21:36:59.617][t: 8696][f:0] get_current_kx()=0.75 [2026-03-28 21:36:59.617][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main] [2026-03-28 21:36:59.617][t: 8696][f:0] options full_name=c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2026-03-28 21:36:59.627][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.ps] ps_5_0] [main] [2026-03-28 21:36:59.721][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.vs] vs_5_0] [main] [2026-03-28 21:36:59.731][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.ps] ps_5_0] [main] [2026-03-28 21:36:59.742][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.vs] vs_5_0] [main] [2026-03-28 21:36:59.752][t: 8696][f:0] [ReShade]: ReShade not installed or version too old - didn't load compatibility addon [2026-03-28 21:36:59.752][t: 8696][f:0] Starting engine... [2026-03-28 21:36:59.752][t: 8696][f:0] Main thread id=[8696] [2026-03-28 21:36:59.763][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default_ma.ps] ps_5_0] [main] [2026-03-28 21:36:59.763][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark.vs] vs_5_0] [main] [2026-03-28 21:36:59.783][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.ps] ps_5_0] [main] [2026-03-28 21:36:59.783][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.vs] vs_5_0] [main] [2026-03-28 21:36:59.836][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_1.ogg] [2026-03-28 21:36:59.836][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_2.ogg] [2026-03-28 21:36:59.836][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_3.ogg] [2026-03-28 21:36:59.836][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_4.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_5.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_6.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_1.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_2.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_3.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_4.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg] [2026-03-28 21:36:59.847][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg] [2026-03-28 21:36:59.847][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg] [2026-03-28 21:36:59.847][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg] [2026-03-28 21:36:59.847][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg] [2026-03-28 21:36:59.868][t: 9148][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_1.ogg] [2026-03-28 21:36:59.868][t: 9148][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_2.ogg] [2026-03-28 21:36:59.868][t: 7136][f:0] Loading Environment... [2026-03-28 21:36:59.868][t: 9148][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_3.ogg] [2026-03-28 21:36:59.868][t: 8696][f:0] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.053 s.] [2026-03-28 21:36:59.868][t: 7136][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.ps] ps_5_0] [main] [2026-03-28 21:36:59.868][t: 9148][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_4.ogg] [2026-03-28 21:36:59.868][t: 8696][f:0] * [CGameMtlLibrary::Load]: mtl pairs loading time (1681): [0.114 s.] [2026-03-28 21:36:59.889][t: 7136][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.vs] vs_5_0] [main] [2026-03-28 21:36:59.899][t: 7136][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain_splash.ps] ps_5_0] [main] [2026-03-28 21:36:59.920][t: 7136][f:0] ! Can't find sound [ambient\rain_indoor.ogg] [2026-03-28 21:36:59.920][t: 7136][f:0] ! Can't find sound [ambient\wind.ogg] [2026-03-28 21:36:59.972][t: 8780][f:0] ~ Autoload files [48] from [gameplay\info_portions\*.xml]! [2026-03-28 21:36:59.983][t: 8780][f:0] ~ Autoload files [38] from [gameplay\encyclopedia\*.xml]! [2026-03-28 21:37:00.035][t: 8780][f:0] ~ Autoload files [40] from [gameplay\dialogs\*.xml]! [2026-03-28 21:37:00.067][t: 8780][f:0] ~ Autoload files [13] from [gameplay\profiles\*.xml]! [2026-03-28 21:37:00.129][t: 8780][f:0] ~ Autoload files [36] from [gameplay\specific_characters_files\*.xml]! [2026-03-28 21:37:00.327][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.ps] ps_5_0] [main] [2026-03-28 21:37:00.389][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.vs] vs_5_0] [main] [2026-03-28 21:37:00.535][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.ps] ps_5_0] [main] [2026-03-28 21:37:00.598][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.vs] vs_5_0] [main] [2026-03-28 21:37:00.681][t: 1844][f:0] ~ Autoload lang files [141] from [text\rus\*.xml]! [2026-03-28 21:37:00.713][t: 8696][f:1] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_l.ogg] [2026-03-28 21:37:00.723][t: 8696][f:1] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_r.ogg] [2026-03-28 21:37:00.723][t: 8696][f:1] profiles full_name=c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx [2026-03-28 21:37:00.746][t: 7136][f:1] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.ps] ps_5_0] [main] [2026-03-28 21:37:00.766][t: 7136][f:1] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.vs] vs_5_0] [main] [2026-03-28 21:37:00.810][t: 7136][f:1] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.ps] ps_5_0] [main] [2026-03-28 21:37:00.821][t: 7136][f:2] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.vs] vs_5_0] [main] [2026-03-28 21:37:00.852][t: 7136][f:3] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.vs] vs_5_0] [main] [2026-03-28 21:37:01.019][t: 7136][f:14] Loading models... [2026-03-28 21:37:01.029][t: 7136][f:14] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main] [2026-03-28 21:37:01.040][t: 7136][f:15] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:01.133][t: 7136][f:21] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.hs] hs_5_0] [main] [2026-03-28 21:37:01.175][t: 7136][f:23] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.ds] ds_5_0] [main] [2026-03-28 21:37:01.196][t: 7136][f:24] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main] [2026-03-28 21:37:01.217][t: 7136][f:25] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:01.310][t: 7136][f:31] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-03-28 21:37:01.352][t: 7136][f:33] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\base_lplanes.ps] ps_5_0] [main] [2026-03-28 21:37:01.363][t: 7136][f:34] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-03-28 21:37:01.415][t: 7136][f:37] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_flat.ps] ps_5_0] [main] [2026-03-28 21:37:01.436][t: 7136][f:38] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-03-28 21:37:01.519][t: 7136][f:44] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base_aref.ps] ps_5_0] [main] [2026-03-28 21:37:01.530][t: 7136][f:44] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-03-28 21:37:01.572][t: 7136][f:47] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.ps] ps_5_0] [main] [2026-03-28 21:37:01.592][t: 7136][f:48] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-03-28 21:37:01.645][t: 7136][f:51] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-03-28 21:37:01.686][t: 7136][f:53] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:01.853][t: 7136][f:63] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.030][t: 7136][f:74] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-03-28 21:37:02.124][t: 7136][f:80] ! [CModelPool::Prefetch]: monsters\deathclaw\deathclaw.ogf not found in $game_meshes$ [2026-03-28 21:37:02.166][t: 7136][f:82] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main] [2026-03-28 21:37:02.187][t: 7136][f:84] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.270][t: 7136][f:89] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.hs] hs_5_0] [main] [2026-03-28 21:37:02.301][t: 7136][f:91] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.ds] ds_5_0] [main] [2026-03-28 21:37:02.343][t: 7136][f:93] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_hard.ps] ps_5_0] [main] [2026-03-28 21:37:02.354][t: 7136][f:93] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main] [2026-03-28 21:37:02.416][t: 7136][f:97] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-03-28 21:37:02.479][t: 7136][f:101] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-03-28 21:37:02.521][t: 7136][f:104] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-03-28 21:37:02.583][t: 7136][f:107] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.635][t: 7136][f:111] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.698][t: 7136][f:114] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_emissivel.ps] ps_5_0] [main] [2026-03-28 21:37:02.708][t: 7136][f:115] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.729][t: 7136][f:116] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.739][t: 7136][f:117] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-03-28 21:37:02.760][t: 7136][f:118] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.865][t: 7136][f:124] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.979][t: 7136][f:131] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-03-28 21:37:03.032][t: 7136][f:134] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-03-28 21:37:03.052][t: 7136][f:135] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-03-28 21:37:03.104][t: 7136][f:138] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:03.209][t: 7136][f:145] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-03-28 21:37:03.365][t: 7136][f:154] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-03-28 21:37:03.459][t: 7136][f:160] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-03-28 21:37:03.563][t: 7136][f:166] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-03-28 21:37:03.605][t: 7136][f:169] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-03-28 21:37:03.626][t: 7136][f:170] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump-hq.ps] ps_5_0] [main] [2026-03-28 21:37:03.636][t: 7136][f:171] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:03.730][t: 7136][f:176] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump.ps] ps_5_0] [main] [2026-03-28 21:37:03.751][t: 7136][f:177] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump-hq.ps] ps_5_0] [main] [2026-03-28 21:37:03.761][t: 7136][f:178] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:03.803][t: 7136][f:181] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-03-28 21:37:03.866][t: 7136][f:184] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-03-28 21:37:03.928][t: 7136][f:188] ! [CModelPool::Prefetch]: monsters\mouses\mouses.ogf not found in $game_meshes$ [2026-03-28 21:37:03.938][t: 7136][f:189] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_lamp.ps] ps_5_0] [main] [2026-03-28 21:37:03.949][t: 7136][f:189] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:04.116][t: 7136][f:199] ! [CModelPool::Prefetch]: monsters\spider\spider_dead.ogf not found in $game_meshes$ [2026-03-28 21:37:04.116][t: 7136][f:199] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main] [2026-03-28 21:37:04.157][t: 7136][f:202] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main] [2026-03-28 21:37:04.314][t: 7136][f:211] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_12.ltx] for dynamics\weapons\wpn_hand\wpn_hand_12... [2026-03-28 21:37:04.376][t: 7136][f:215] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_aref_flat.ps] ps_5_0] [main] [2026-03-28 21:37:04.386][t: 7136][f:216] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2026-03-28 21:37:04.470][t: 7136][f:221] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_pda_screen.ps] ps_5_0] [main] [2026-03-28 21:37:04.501][t: 7136][f:222] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_pda_screen.vs] vs_5_0] [main] [2026-03-28 21:37:04.543][t: 7136][f:225] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_bump-hq.ps] ps_5_0] [main] [2026-03-28 21:37:04.574][t: 7136][f:227] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:04.585][t: 7136][f:228] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_db-hq.ps] ps_5_0] [main] [2026-03-28 21:37:04.605][t: 7136][f:229] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main] [2026-03-28 21:37:04.668][t: 7136][f:232] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-03-28 21:37:04.678][t: 7136][f:233] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:04.741][t: 7136][f:237] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.ps] ps_5_0] [main] [2026-03-28 21:37:04.752][t: 7136][f:237] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-03-28 21:37:04.783][t: 7136][f:239] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-03-28 21:37:04.804][t: 7136][f:241] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main] [2026-03-28 21:37:04.856][t: 7136][f:243] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lq.ps] ps_5_0] [main] [2026-03-28 21:37:04.856][t: 7136][f:244] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lq.vs] vs_5_0] [main] [2026-03-28 21:37:04.877][t: 7136][f:245] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main] [2026-03-28 21:37:04.960][t: 7136][f:250] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.ps] ps_5_0] [main] [2026-03-28 21:37:04.991][t: 7136][f:252] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:05.158][t: 7136][f:262] Loading user_data [models\light_night.ltx] for equipments\light_night... [2026-03-28 21:37:05.242][t: 7136][f:267] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lfo_light_dot_weapons.ps] ps_5_0] [main] [2026-03-28 21:37:05.273][t: 7136][f:269] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-03-28 21:37:05.304][t: 7136][f:270] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_collimsight.ps] ps_5_0] [main] [2026-03-28 21:37:05.315][t: 7136][f:271] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main] [2026-03-28 21:37:05.336][t: 7136][f:272] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-03-28 21:37:05.471][t: 7136][f:281] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main] [2026-03-28 21:37:05.555][t: 7136][f:286] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:05.721][t: 7136][f:296] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-03-28 21:37:05.815][t: 7136][f:301] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:05.930][t: 7136][f:308] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-03-28 21:37:06.024][t: 8696][f:312] [rescan_physical_path] files count before: [103776] [2026-03-28 21:37:06.024][t: 8696][f:312] [rescan_physical_path] files count after: [103776] [2026-03-28 21:37:06.045][t: 7136][f:312] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:06.159][t: 7136][f:319] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:06.326][t: 7136][f:329] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.ps] ps_5_0] [main] [2026-03-28 21:37:06.336][t: 7136][f:330] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main] [2026-03-28 21:37:06.347][t: 7136][f:330] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_zwrite.ps] ps_5_0] [main] [2026-03-28 21:37:06.357][t: 7136][f:331] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.ps] ps_5_0] [main] [2026-03-28 21:37:06.983][t: 7136][f:337] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main] [2026-03-28 21:37:07.014][t: 7136][f:338] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_flat.ps] ps_5_0] [main] [2026-03-28 21:37:07.035][t: 7136][f:339] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2026-03-28 21:37:07.192][t: 7136][f:349] [CModelPool::Prefetch] models prefetching time (339): [6.17 s.] [2026-03-28 21:37:08.255][t: 8696][f:413] Starting server... [2026-03-28 21:37:08.276][t: 8696][f:414] * phase time: 0 ms [2026-03-28 21:37:08.276][t: 8696][f:414] * phase cmem: 0 K [2026-03-28 21:37:08.307][t: 8696][f:415] Loading objects... [2026-03-28 21:37:08.348][t: 8696][f:415] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_fmj in prefetch_objects_single [2026-03-28 21:37:08.348][t: 8696][f:415] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_pbp in prefetch_objects_single [2026-03-28 21:37:08.401][t: 8696][f:415] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main] [2026-03-28 21:37:08.484][t: 8696][f:415] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main] [2026-03-28 21:37:08.526][t: 8696][f:415] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.ps] ps_5_0] [main] [2026-03-28 21:37:08.547][t: 8696][f:415] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.vs] vs_5_0] [main] [2026-03-28 21:37:08.620][t: 8696][f:415] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main] [2026-03-28 21:37:08.714][t: 8696][f:415] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main] [2026-03-28 21:37:08.766][t: 8696][f:415] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-03-28 21:37:08.828][t: 8696][f:415] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_1pn34 in prefetch_objects_single [2026-03-28 21:37:08.828][t: 8696][f:415] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_c-more in prefetch_objects_single [2026-03-28 21:37:08.849][t: 8696][f:415] [IGame_ObjectPool::prefetch] objects prefetching time (277): [0.55 s.] [2026-03-28 21:37:08.849][t: 8696][f:415] * [prefetch] time: 546 ms [2026-03-28 21:37:08.849][t: 8696][f:415] * [prefetch] memory: 0Kb [2026-03-28 21:37:08.849][t: 8696][f:416] * phase time: 575 ms [2026-03-28 21:37:08.849][t: 8696][f:416] * phase cmem: 0 K [2026-03-28 21:37:08.880][t: 8696][f:418] --LUA version: [LuaJIT 2.1.0-beta3] [2026-03-28 21:37:08.880][t: 8696][f:418] get_current_kx()=0.75 [2026-03-28 21:37:08.880][t: 8696][f:418] options full_name=c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2026-03-28 21:37:08.880][t: 8696][f:418] start_game_callback() start [2026-03-28 21:37:08.880][t: 8696][f:418] random custom init [2026-03-28 21:37:08.912][t: 8696][f:418] * phase time: 64 ms [2026-03-28 21:37:08.912][t: 8696][f:418] * phase cmem: 0 K [2026-03-28 21:37:08.922][t: 8696][f:419] * Loading spawns... [2026-03-28 21:37:08.922][t: 8696][f:419] CGameGraph use open format. [2026-03-28 21:37:08.922][t: 8696][f:419] CGameGraph load started... [2026-03-28 21:37:08.922][t: 8696][f:419] CGameGraph use game.graph.cross_edges.ltx cross edges data! [2026-03-28 21:37:08.922][t: 8696][f:419] CGameGraph load done! [2026-03-28 21:37:08.932][t: 8696][f:419] ltx spawn load start... [2026-03-28 21:37:09.734][t: 8696][f:419] spawn loaded! [2026-03-28 21:37:09.734][t: 8696][f:419] build_story_spawns start... [2026-03-28 21:37:09.745][t: 8696][f:419] * 16463 spawn points are successfully loaded [2026-03-28 21:37:09.745][t: 8696][f:419] Start load of base waypoints... [2026-03-28 21:37:09.745][t: 8696][f:419] Loaded 520 base waypoints from file [waypoints\way_01_l01_escape.ltx]. [2026-03-28 21:37:09.755][t: 8696][f:419] Loaded 356 base waypoints from file [waypoints\way_02_l02_garbage.ltx]. [2026-03-28 21:37:09.776][t: 8696][f:419] Loaded 635 base waypoints from file [waypoints\way_03_l03_agroprom.ltx]. [2026-03-28 21:37:09.776][t: 8696][f:419] Loaded 57 base waypoints from file [waypoints\way_04_l03u_agr_underground.ltx]. [2026-03-28 21:37:09.786][t: 8696][f:419] Loaded 510 base waypoints from file [waypoints\way_05_l04_darkvalley.ltx]. [2026-03-28 21:37:09.786][t: 8696][f:419] Loaded 44 base waypoints from file [waypoints\way_06_l04u_labx18.ltx]. [2026-03-28 21:37:09.797][t: 8696][f:419] Loaded 329 base waypoints from file [waypoints\way_07_l05_bar.ltx]. [2026-03-28 21:37:09.807][t: 8696][f:419] Loaded 422 base waypoints from file [waypoints\way_08_l06_rostok.ltx]. [2026-03-28 21:37:09.807][t: 8696][f:419] Loaded 209 base waypoints from file [waypoints\way_09_l08_yantar.ltx]. [2026-03-28 21:37:09.807][t: 8696][f:419] Loaded 48 base waypoints from file [waypoints\way_10_l08u_brainlab.ltx]. [2026-03-28 21:37:09.838][t: 8696][f:419] Loaded 639 base waypoints from file [waypoints\way_11_l07_military.ltx]. [2026-03-28 21:37:09.849][t: 8696][f:419] Loaded 421 base waypoints from file [waypoints\way_13_l10_radar.ltx]. [2026-03-28 21:37:09.870][t: 8696][f:419] Loaded 622 base waypoints from file [waypoints\way_14_l11_pripyat.ltx]. [2026-03-28 21:37:09.901][t: 8696][f:419] Loaded 314 base waypoints from file [waypoints\way_15_l12_stancia.ltx]. [2026-03-28 21:37:09.901][t: 8696][f:419] Loaded 117 base waypoints from file [waypoints\way_16_l12u_sarcofag.ltx]. [2026-03-28 21:37:09.901][t: 8696][f:419] Loaded 73 base waypoints from file [waypoints\way_17_l12u_control_monolith.ltx]. [2026-03-28 21:37:09.932][t: 8696][f:419] Loaded 345 base waypoints from file [waypoints\way_19_l12_stancia_2.ltx]. [2026-03-28 21:37:09.932][t: 8696][f:419] Loaded 117 base waypoints from file [waypoints\way_20_l10u_bunker.ltx]. [2026-03-28 21:37:09.953][t: 8696][f:419] Loaded 279 base waypoints from file [waypoints\way_22_atp_for_test22.ltx]. [2026-03-28 21:37:09.964][t: 8696][f:419] Loaded 75 base waypoints from file [waypoints\way_23_peshera.ltx]. [2026-03-28 21:37:09.964][t: 8696][f:419] Loaded 44 base waypoints from file [waypoints\way_24_puzir.ltx]. [2026-03-28 21:37:09.974][t: 8696][f:419] Loaded 184 base waypoints from file [waypoints\way_25_aver.ltx]. [2026-03-28 21:37:09.984][t: 8696][f:419] Loaded 167 base waypoints from file [waypoints\way_26_av_peshera.ltx]. [2026-03-28 21:37:09.995][t: 8696][f:419] Loaded 143 base waypoints from file [waypoints\way_27_limansk.ltx]. [2026-03-28 21:37:09.995][t: 8696][f:419] Loaded 119 base waypoints from file [waypoints\way_28_hospital.ltx]. [2026-03-28 21:37:10.005][t: 8696][f:419] Loaded 207 base waypoints from file [waypoints\way_29_generators.ltx]. [2026-03-28 21:37:10.016][t: 8696][f:419] Loaded 109 base waypoints from file [waypoints\way_30_warlab.ltx]. [2026-03-28 21:37:10.026][t: 8696][f:419] Loaded 216 base waypoints from file [waypoints\way_31_red_forest.ltx]. [2026-03-28 21:37:10.026][t: 8696][f:419] Loaded 180 base waypoints from file [waypoints\way_32_lost_village.ltx]. [2026-03-28 21:37:10.057][t: 8696][f:419] Loaded 386 base waypoints from file [waypoints\way_33_marsh.ltx]. [2026-03-28 21:37:10.078][t: 8696][f:419] Loaded 295 base waypoints from file [waypoints\way_34_dead_city.ltx]. [2026-03-28 21:37:10.089][t: 8696][f:419] Loaded 536 base waypoints from file [waypoints\way_35_zaton.ltx]. [2026-03-28 21:37:10.120][t: 8696][f:419] Loaded 404 base waypoints from file [waypoints\way_36_jupiter.ltx]. [2026-03-28 21:37:10.141][t: 8696][f:419] Loaded 324 base waypoints from file [waypoints\way_37_pripyat.ltx]. [2026-03-28 21:37:10.141][t: 8696][f:419] Loaded 14 base waypoints from file [waypoints\way_38_jupiter_underground.ltx]. [2026-03-28 21:37:10.141][t: 8696][f:419] Loaded 63 base waypoints from file [waypoints\way_39_labx8.ltx]. [2026-03-28 21:37:10.151][t: 8696][f:419] Loaded 28 base waypoints from file [waypoints\way_40_mine.ltx]. [2026-03-28 21:37:10.172][t: 8696][f:419] Loaded 248 base waypoints from file [waypoints\way_41_la15_darkscape.ltx]. [2026-03-28 21:37:10.172][t: 8696][f:419] End load of base waypoints... [2026-03-28 21:37:10.172][t: 8696][f:419] Start load of custom waypoints... [2026-03-28 21:37:10.172][t: 8696][f:419] Loaded 0 items from custom_waypoints, 0 from all.spawn was replaced! [2026-03-28 21:37:10.172][t: 8696][f:419] End load of custom waypoints... [2026-03-28 21:37:10.172][t: 8696][f:419] * Loading objects... [2026-03-28 21:37:10.652][t: 8696][f:419] * 33218 objects are successfully loaded [2026-03-28 21:37:10.715][t: 8696][f:419] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\cat\special_attack.ogg] [2026-03-28 21:37:10.746][t: 8696][f:419] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\amk_kanistra_sound.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\generator_oil_sound.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\generator_candle_sound.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Missing ogg-comment, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\electrical_panel_click_sound.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Invalid ogg-comment, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\battery_inserted_sound.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\wheels_inserted_sound.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\vzlom_door_2.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\vzlom_door_1.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Missing ogg-comment, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\keyboard_sound.ogg] [2026-03-28 21:37:11.027][t: 8696][f:419] * 27180 script vars are successfully loaded [2026-03-28 21:37:11.027][t: 8696][f:419] ~~~ db.ver: 7 [2026-03-28 21:37:11.872][t: 8696][f:419] * Game 37529 День 1. [Пещера] Найти контейнер для арта is successfully loaded from file 'c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\37529 День 1. [Пещера] Найти контейнер для арта.sav' (2.953s) [2026-03-28 21:37:11.872][t: 8696][f:419] * phase time: 2953 ms [2026-03-28 21:37:11.872][t: 8696][f:419] * phase cmem: 0 K [2026-03-28 21:37:11.903][t: 8696][f:424] # New player created! [2026-03-28 21:37:11.913][t: 8696][f:425] * phase time: 49 ms [2026-03-28 21:37:11.913][t: 8696][f:425] * phase cmem: 0 K [2026-03-28 21:37:11.924][t: 8696][f:426] * phase time: 10 ms [2026-03-28 21:37:11.924][t: 8696][f:426] * phase cmem: 0 K [2026-03-28 21:37:11.934][t: 8696][f:427] --[ISpatial_DB::initialize] bbc is [-118.5, 8.7, -5.0], bbd is [145.6, 31.1, 146.0] [2026-03-28 21:37:11.934][t: 8696][f:427] --[ISpatial_DB::initialize] bbc is [-118.5, 8.7, -5.0], bbd is [145.6, 31.1, 146.0] [2026-03-28 21:37:11.934][t: 8696][f:427] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_crosshair.vs] vs_5_0] [main] [2026-03-28 21:37:11.955][t: 8696][f:427] ~ LevelResources load... [2026-03-28 21:37:11.955][t: 8696][f:427] ~ LevelResources - base: 2301, 53712 K [2026-03-28 21:37:11.955][t: 8696][f:427] ~ LevelResources - lmap: 0, 0 K [2026-03-28 21:37:11.955][t: 8696][f:427] * phase time: 22 ms [2026-03-28 21:37:11.955][t: 8696][f:427] * phase cmem: 0 K [2026-03-28 21:37:11.955][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep_db-hq.ps] ps_5_0] [main] [2026-03-28 21:37:11.987][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_d-hq.vs] vs_5_0] [main] [2026-03-28 21:37:11.997][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump.ps] ps_5_0] [main] [2026-03-28 21:37:12.017][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump.vs] vs_5_0] [main] [2026-03-28 21:37:12.028][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base.vs] vs_5_0] [main] [2026-03-28 21:37:12.028][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.vs] vs_5_0] [main] [2026-03-28 21:37:12.038][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.vs] vs_5_0] [main] [2026-03-28 21:37:12.049][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep_d-hq.ps] ps_5_0] [main] [2026-03-28 21:37:12.090][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.vs] vs_5_0] [main] [2026-03-28 21:37:12.101][t: 8696][f:428] * phase time: 145 ms [2026-03-28 21:37:12.101][t: 8696][f:428] * phase cmem: 0 K [2026-03-28 21:37:12.101][t: 8696][f:429] * [Loading VB] 2026 verts, 63 Kb [2026-03-28 21:37:12.101][t: 8696][f:429] * [Loading VB] 11999 verts, 374 Kb [2026-03-28 21:37:12.101][t: 8696][f:429] * [Loading IB] 117255 indices, 229 Kb [2026-03-28 21:37:12.101][t: 8696][f:429] * [Loading VB] 9086 verts, 106 Kb [2026-03-28 21:37:12.101][t: 8696][f:429] * [Loading IB] 120417 indices, 235 Kb [2026-03-28 21:37:12.101][t: 8696][f:429] * phase time: 2 ms [2026-03-28 21:37:12.101][t: 8696][f:429] * phase cmem: 0 K [2026-03-28 21:37:12.101][t: 8696][f:430] Loaded [77] models from level. [2026-03-28 21:37:12.101][t: 8696][f:430] * phase time: 2 ms [2026-03-28 21:37:12.101][t: 8696][f:430] * phase cmem: 0 K [2026-03-28 21:37:12.111][t: 8696][f:431] * phase time: 12 ms [2026-03-28 21:37:12.111][t: 8696][f:431] * phase cmem: 0 K [2026-03-28 21:37:12.122][t: 8696][f:432] Level sector data: [2026-03-28 21:37:12.122][t: 8696][f:432] root_id=[76] volume=[5293171.500000] [2026-03-28 21:37:12.122][t: 8696][f:432] WARNING: Occlusion map 'c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\peshera\level.hom' not found. [2026-03-28 21:37:12.122][t: 8696][f:432] ~ LevelResources load completed! [2026-03-28 21:37:12.122][t: 8696][f:432] ~ LevelResources - base: 2318, 53712 K [2026-03-28 21:37:12.122][t: 8696][f:432] ~ LevelResources - lmap: 1, 0 K [2026-03-28 21:37:12.132][t: 8696][f:432] * phase time: 21 ms [2026-03-28 21:37:12.132][t: 8696][f:432] * phase cmem: 0 K [2026-03-28 21:37:12.142][t: 8696][f:434] * phase time: 10 ms [2026-03-28 21:37:12.142][t: 8696][f:434] * phase cmem: 0 K [2026-03-28 21:37:12.163][t: 8696][f:435] - Game configuring : Started [2026-03-28 21:37:12.163][t: 8696][f:435] - Loading music tracks from 'peshera_musics'... [2026-03-28 21:37:12.163][t: 8696][f:435] ~ set_geometry_env id=0 name[mountains]=environment id[3] [2026-03-28 21:37:12.163][t: 8696][f:435] ~ set_geometry_env id=1 name[open_space]=environment id[8] [2026-03-28 21:37:12.163][t: 8696][f:435] - Game configuring : Finished [2026-03-28 21:37:12.226][t: 8696][f:436] * phase time: 84 ms [2026-03-28 21:37:12.226][t: 8696][f:436] * phase cmem: 0 K [2026-03-28 21:37:12.226][t: 8696][f:437] PrefetchTextures... [2026-03-28 21:37:12.226][t: 8696][f:437] PrefetchTextures completed! [2026-03-28 21:37:12.226][t: 8696][f:437] CResourceManager::DeferredUpload [MT] -> START, texture count = [2409], number_of_threads = 24 [2026-03-28 21:37:12.226][t: 8696][f:437] CResourceManager::DeferredUpload VRAM usage before: [2026-03-28 21:37:12.231][t: 8696][f:437] textures loaded size 52.453125 MB (55001088.000000 bytes) [2026-03-28 21:37:12.231][t: 8696][f:437] Dedicated VRAM: 3965 MB (4157603840 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 8083 MB (8476323840 bytes) CurrentUsage: 277 MB (291041280 bytes) Budget: 3370 MB (3533963264 bytes) [2026-03-28 21:37:12.262][t: 8780][f:437] ! Can't find texture [shaders\scope_utility\heat_map_isotherm] [2026-03-28 21:37:12.400][t: 7136][f:437] ! Fallback to default bump map: [wpn\m700\mag_m700_bump#] [2026-03-28 21:37:12.411][t:15276][f:437] ! Can't find texture [fx\lens_colors] [2026-03-28 21:37:12.412][t:15276][f:437] ! Can't find texture [fx\lens_dirt] [2026-03-28 21:37:12.412][t:15276][f:437] ! Can't find texture [fx\starburst] [2026-03-28 21:37:12.528][t: 7136][f:437] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump] [2026-03-28 21:37:12.528][t: 7136][f:437] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump#] [2026-03-28 21:37:12.528][t: 7136][f:437] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump] [2026-03-28 21:37:12.539][t: 7136][f:437] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump#] [2026-03-28 21:37:12.570][t:14528][f:437] ! Fallback to default bump map: [wpn\eft_9a91\9a91_mag_base_bump#] [2026-03-28 21:37:12.594][t: 7136][f:437] ! Fallback to default bump map: [wpn\mosin\Mosin_bump#] [2026-03-28 21:37:12.605][t: 7136][f:437] ! Fallback to default bump map: [wpn\mosin\Silencer_bump#] [2026-03-28 21:37:12.615][t:10228][f:437] ! Fallback to default bump map: [wpn\\m590a1\M590A1_barrel508_bump] [2026-03-28 21:37:12.615][t:10228][f:437] ! Fallback to default bump map: [wpn\\m590a1\M590A1_barrel508_bump#] [2026-03-28 21:37:12.678][t: 4724][f:437] ! Fallback to default bump map: [wpn\sr2m\sr-2mp_bump#] [2026-03-28 21:37:12.711][t: 4724][f:437] ! Fallback to default bump map: [wpn\sr2m\sr-2mp_sil_bump#] [2026-03-28 21:37:12.753][t: 7136][f:437] ! Fallback to default bump map: [wpn\mp9\muzzle_bump#] [2026-03-28 21:37:12.753][t: 4724][f:437] ! Fallback to default bump map: [wpn\sv98\muzzle_sil_sv98_bump#] [2026-03-28 21:37:12.753][t: 4724][f:437] ! Fallback to default bump map: [wpn\sv98\sil_sv98_bump#] [2026-03-28 21:37:12.764][t: 4724][f:437] ! Fallback to default bump map: [wpn\sv98\sv98_b_bump#] [2026-03-28 21:37:12.775][t: 3556][f:437] ! Can't find texture [pfx\pfx_yawm_flake_grid] [2026-03-28 21:37:12.775][t: 3556][f:437] ! Can't find texture [pfx\pfx_yawm_snowflakes_light] [2026-03-28 21:37:12.775][t: 7136][f:437] ! Fallback to default bump map: [wpn\mp9\silencer_bump#] [2026-03-28 21:37:12.775][t: 3556][f:437] ! Can't find texture [pfx\pfx_yawm_snowflakes_light_02] [2026-03-28 21:37:12.832][t: 8780][f:437] ! Can't find texture [ui\ui_actor_hint_wnd] [2026-03-28 21:37:12.929][t:10228][f:437] ! Fallback to default bump map: [wpn\ash12\mag_bump#] [2026-03-28 21:37:12.980][t: 4724][f:437] ! Fallback to default bump map: [wpn\vector\mag_bump#] [2026-03-28 21:37:12.991][t: 1996][f:437] ! Fallback to default bump map: [wpn\wpn_awm_bump#] [2026-03-28 21:37:13.002][t: 4724][f:437] ! Fallback to default bump map: [wpn\vityaz\mag_bump#] [2026-03-28 21:37:13.066][t: 7136][f:437] ! Fallback to default bump map: [wpn\pkm\pkm_bump#] [2026-03-28 21:37:13.108][t:14528][f:437] ! Fallback to default bump map: [wpn\m249\m249_bump#] [2026-03-28 21:37:13.173][t: 3556][f:437] ! Fallback to default bump map: [prop\prop_item3_bump#] [2026-03-28 21:37:13.299][t: 9372][f:437] ! Can't find texture [user\user_metal_07] [2026-03-28 21:37:13.299][t:14528][f:437] ! Can't find texture [new_pfx\lightning1_dxt1] [2026-03-28 21:37:13.311][t:10228][f:437] ! Fallback to default bump map: [wpn\wpn_scope_pso_1m2-1_lens_bump#] [2026-03-28 21:37:13.324][t:14528][f:437] ! Can't find texture [pfx\pfx_ambimet] [2026-03-28 21:37:13.367][t: 7136][f:437] ! Fallback to default bump map: [wpn\scar-h\sil_nato_762_bump#] [2026-03-28 21:37:13.441][t: 1996][f:437] ! Can't find texture [pfx\pfx_envmap1] [2026-03-28 21:37:13.658][t: 1996][f:437] ! Can't find texture [pfx\pfx_glow_04] [2026-03-28 21:37:13.659][t: 1996][f:437] ! Can't find texture [pfx\pfx_glow_fire1] [2026-03-28 21:37:13.659][t: 1996][f:437] ! Can't find texture [pfx\pfx_grost] [2026-03-28 21:37:13.742][t: 1996][f:437] ! Can't find texture [pfx\pfx_list] [2026-03-28 21:37:13.742][t: 1996][f:437] ! Can't find texture [pfx\pfx_reflectiveglass] [2026-03-28 21:37:14.608][t: 8780][f:437] ! Can't find texture [ui_white_rect] [2026-03-28 21:37:14.629][t: 8780][f:437] ! Fallback to default bump map: [uniq\act_stalker_face1_bump] [2026-03-28 21:37:15.025][t: 8696][f:437] CResourceManager::DeferredUpload VRAM usage after: [2026-03-28 21:37:15.026][t: 8696][f:437] textures loaded size 446.757599 MB (468459296.000000 bytes) [2026-03-28 21:37:15.026][t: 8696][f:437] Dedicated VRAM: 3965 MB (4157603840 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 8083 MB (8476323840 bytes) CurrentUsage: 662 MB (694759424 bytes) Budget: 3370 MB (3533963264 bytes) [2026-03-28 21:37:15.026][t: 8696][f:437] CResourceManager::DeferredUpload -> END [2026-03-28 21:37:15.026][t: 8696][f:437] * t-report - base: 2408, 456455 K [2026-03-28 21:37:15.026][t: 8696][f:437] * t-report - lmap: 1, 1024 K [2026-03-28 21:37:15.026][t: 8696][f:438] * phase time: 2800 ms [2026-03-28 21:37:15.026][t: 8696][f:438] * phase cmem: 0 K [2026-03-28 21:37:15.036][t: 8696][f:439] * phase time: 1 ms [2026-03-28 21:37:15.036][t: 8696][f:439] * phase cmem: 0 K [2026-03-28 21:37:15.046][t: 8696][f:439] strings overhead: [1712]Kb, instance count: 80778, was removed [2711] [2026-03-28 21:37:15.057][t: 8696][f:439] -------------------------------------------------------------------------------- [2026-03-28 21:37:15.057][t: 8696][f:439] ####################[+MIMALLOC+]#################### [2026-03-28 21:37:15.057][t: 8696][f:439] heap stats: peak total current block total# [2026-03-28 21:37:15.057][t: 8696][f:439] reserved: 7.0 GiB 7.0 GiB 7.0 GiB [2026-03-28 21:37:15.057][t: 8696][f:439] committed: 5.6 GiB 5.9 GiB 5.5 GiB [2026-03-28 21:37:15.057][t: 8696][f:439] reset: 0 [2026-03-28 21:37:15.057][t: 8696][f:439] purged: 356.1 Mi [2026-03-28 21:37:15.057][t: 8696][f:439] touched: 64.2 KiB 11.3 MiB -840.5 MiB [2026-03-28 21:37:15.057][t: 8696][f:439] segments: 177 182 177 not all freed [2026-03-28 21:37:15.057][t: 8696][f:439] -abandoned: 0 0 0 ok [2026-03-28 21:37:15.057][t: 8696][f:439] -cached: 0 0 0 ok [2026-03-28 21:37:15.057][t: 8696][f:439] pages: 0 0 -2.7 Ki not all freed [2026-03-28 21:37:15.057][t: 8696][f:439] -abandoned: 0 0 0 ok [2026-03-28 21:37:15.057][t: 8696][f:439] -extended: 0 [2026-03-28 21:37:15.057][t: 8696][f:439] -retire: 0 [2026-03-28 21:37:15.057][t: 8696][f:439] arenas: 7 [2026-03-28 21:37:15.057][t: 8696][f:439] -rollback: 0 [2026-03-28 21:37:15.057][t: 8696][f:439] mmaps: 23 [2026-03-28 21:37:15.057][t: 8696][f:439] commits: 2.1 Ki [2026-03-28 21:37:15.057][t: 8696][f:439] resets: 0 [2026-03-28 21:37:15.057][t: 8696][f:439] purges: 618 [2026-03-28 21:37:15.057][t: 8696][f:439] guarded: 0 [2026-03-28 21:37:15.057][t: 8696][f:439] threads: 16 16 16 not all freed [2026-03-28 21:37:15.057][t: 8696][f:439] searches: 0.0 avg [2026-03-28 21:37:15.057][t: 8696][f:439] numa nodes: 1 [2026-03-28 21:37:15.057][t: 8696][f:439] elapsed: 28.774 s [2026-03-28 21:37:15.057][t: 8696][f:439] process: user: 30.031 s, system: 12.062 s, faults: 2526047, peak rss: 3.2 GiB, peak commit: 13.1 GiB [2026-03-28 21:37:15.057][t: 8696][f:439] ####################[-MIMALLOC-]#################### [2026-03-28 21:37:15.057][t: 8696][f:439] [16167MB] physical memory installed, [8587MB] available, [46] percent of memory in use [2026-03-28 21:37:15.057][t: 8696][f:439] PageFile total: [14336MB], free~ [3457MB] [2026-03-28 21:37:15.057][t: 8696][f:439] Engine memory usage (Working Set): [3340MB], peak: [3341MB] [2026-03-28 21:37:15.057][t: 8696][f:439] Engine memory usage (Commit Charge): [13427MB], peak: [13429MB] [2026-03-28 21:37:15.057][t: 8696][f:439] -------------------------------------------------------------------------------- [2026-03-28 21:37:15.077][t: 8696][f:439] * [ D3D ]: textures count [2410] [2026-03-28 21:37:15.077][t: 8696][f:439] * [ D3D ]: textures[457735 K] [2026-03-28 21:37:15.077][t: 8696][f:439] * [x-ray]: process heap[0 K], render[0 K] [2026-03-28 21:37:15.077][t: 8696][f:439] * [x-ray]: economy: strings[35315 K], smem[306649976 K] [2026-03-28 21:37:15.108][t: 8696][f:440] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:15.192][t: 8696][f:440] ~~['ogse_signals']: signal ['on_init'] is too slow: [75.07 ms.] [2026-03-28 21:37:15.192][t: 8696][f:440] ~~ slot: ['dsh_cop_weather.39'], time: [75.07 ms.] [2026-03-28 21:37:15.213][t: 8696][f:440] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 56 timers loaded [2026-03-28 21:37:15.213][t: 8696][f:440] [ogse_st_mgr]: 56 all timers loaded [2026-03-28 21:37:15.213][t: 8696][f:440] [dsh_respawn]: 54 respawners loaded: 152 spawned [2026-03-28 21:37:15.213][t: 8696][f:440] [dsh_cop_weather]: DynamicForecast: default loaded: 90 items [2026-03-28 21:37:15.213][t: 8696][f:440] [dsh_cop_weather]: StaticForecast: default loaded: 24 items [2026-03-28 21:37:15.213][t: 8696][f:440] process_release_on_spawn call [2026-03-28 21:37:15.213][t: 8696][f:440] process_release_on_spawn end [2026-03-28 21:37:15.213][t: 8696][f:440] ~~['bind_stalker']: disable ['ui_trade_hide'] [2026-03-28 21:37:15.213][t: 8696][f:440] ~~['bind_stalker']: disable ['ui_inventory_hide'] [2026-03-28 21:37:15.213][t: 8696][f:440] ~~['bind_stalker']: disable ['ui_pda_hide'] [2026-03-28 21:37:15.213][t: 8696][f:440] ~~['bind_stalker']: disable ['ui_talk_hide'] [2026-03-28 21:37:15.213][t: 8696][f:440] ~~['bind_stalker']: disable ['ui_pda_map_local'] [2026-03-28 21:37:15.213][t: 8696][f:440] ! Unknown command: r2_exp_donttest_shad [2026-03-28 21:37:15.213][t: 8696][f:440] [salt_all_spawn_fix]: version = 89, objects = 89 [2026-03-28 21:37:15.608][t: 8696][f:440] [dsh_respawn]: 54 respawners created: 152 spawned [2026-03-28 21:37:15.619][t: 8696][f:440] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [398.51 ms.] [2026-03-28 21:37:15.619][t: 8696][f:440] ~~ slot: ['dsh_fixes.12'], time: [58.79 ms.] [2026-03-28 21:37:15.619][t: 8696][f:440] ~~ slot: ['dsh_respawn.42'], time: [339.59 ms.] [2026-03-28 21:37:15.671][t: 8696][f:440] rx_sound sound prefetch ... [2026-03-28 21:37:16.139][t: 8696][f:440] rx_sound sound prefetch done! [2026-03-28 21:37:16.150][t: 8696][f:440] actor start 2 [2026-03-28 21:37:16.150][t: 8696][f:440] profiles full_name=c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx [2026-03-28 21:37:16.150][t: 8696][f:440] game_id=a504c029-4526-42cb-a6c7-a6d2f637a528 [2026-03-28 21:37:16.150][t: 8696][f:440] game_start_datetime=03/28/26 21:22:19 [2026-03-28 21:37:16.150][t: 8696][f:440] game_start_patch_version=28.03.2026 [2026-03-28 21:37:16.150][t: 8696][f:440] game_start_engine_version=[OGSR x64 (build: Mar 28 2026 18:13:01)] [2026-03-28 21:37:16.150][t: 8696][f:440] game_duration_sec=434sec [2026-03-28 21:37:16.441][t: 8696][f:440] actor end 2 [2026-03-28 21:37:16.442][t: 8696][f:440] { ["health_restore_v"] = { ["initial"] = 0, ["set_initial_on_load"] = true, ["setter"] = <function 1>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["jump_power"] = { ["initial"] = 0.0099999997764826, ["set_initial_on_load"] = true, ["setter"] = <function 2>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["jump_speed"] = { ["initial"] = 8, ["set_initial_on_load"] = true, ["setter"] = <function 3>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["max_walk_weight"] = { ["initial"] = 180, ["set_initial_on_load"] = true, ["setter"] = <function 4>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["max_weight"] = { ["initial"] = 30, ["set_initial_on_load"] = true, ["setter"] = <function 5>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["power_v"] = { ["initial"] = 0, ["set_initial_on_load"] = true, ["setter"] = <function 6>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["psy_health_v"] = { ["initial"] = 0.0020000000949949, ["set_initial_on_load"] = true, ["setter"] = <function 7>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["radiation_v"] = { ["initial"] = 4.9999998736894e-05, ["set_initial_on_load"] = true, ["setter"] = <function 8>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["run_back_coef"] = { ["initial"] = 1.3999999761581, ["set_initial_on_load"] = true, ["setter"] = <function 9>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["run_coef"] = { ["initial"] = 2.5, ["set_initial_on_load"] = true, ["setter"] = <function 10>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["sprint_koef"] = { ["initial"] = 2, ["set_initial_on_load"] = true, ["setter"] = <function 11>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["stand_power"] = { ["initial"] = -0.0049999998882413, ["set_initial_on_load"] = true, ["setter"] = <function 12>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["time_factor"] = { ["initial"] = 1, ["max"] = 10, ["min"] = 0.01, ["set_initial_on_load"] = true, ["setter"] = <function 13>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["walk_accel"] = { ["initial"] = 13.60000038147, ["set_initial_on_load"] = true, ["setter"] = <function 14>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["wound_incarnation_v"] = { ["initial"] = 0.003000000026077, ["set_initial_on_load"] = true, ["setter"] = <function 15>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} } } [2026-03-28 21:37:16.452][t: 8696][f:440] ! Can't find texture [hud\periscope_grid] [2026-03-28 21:37:16.452][t: 8696][f:440] ! Can't find texture [hud\periscope_frame] [2026-03-28 21:37:16.473][t: 8696][f:440] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2026-03-28 21:37:16.598][t: 8696][f:440] check_item_slot start [2026-03-28 21:37:16.598][t: 8696][f:440] known outfit=outfit_stalker_uniq, legs=stalker_light_v1_outfit_legs [2026-03-28 21:37:16.608][t: 8696][f:440] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_13_v1.ltx] for dynamics\weapons\wpn_hand\wpn_hand_13_v1... [2026-03-28 21:37:16.681][t: 8696][f:440] !! ['xr_motivator'] NPC ['pes_xabaruch'] active_section ['logic'] not valid for gulag state, reinit logic [2026-03-28 21:37:16.702][t: 8696][f:440] find_kampfire call [2026-03-28 21:37:16.722][t: 8696][f:440] !! ['xr_motivator'] NPC ['pes_stahanov'] active_section ['logic@pes_stalker_walker1'] not valid for gulag state, reinit logic [2026-03-28 21:37:16.753][t: 8696][f:440] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'pes_shahter' 'dark_stalker_voron' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_02\stalker\' [2026-03-28 21:37:16.774][t: 8696][f:440] find_kampfire call [2026-03-28 21:37:16.774][t: 8696][f:440] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'pes_kuvalda' 'dark_stalker_3' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_02\stalker\' [2026-03-28 21:37:16.826][t: 8696][f:440] ! xr_box level_name=peshera [2026-03-28 21:37:17.012][t: 8696][f:440] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom82 to eRestrictorTypeNone because border().empty() [2026-03-28 21:37:17.012][t: 8696][f:440] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom81 to eRestrictorTypeNone because border().empty() [2026-03-28 21:37:17.022][t: 8696][f:440] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat_d.ps] ps_5_0] [main] [2026-03-28 21:37:17.033][t: 8696][f:440] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat_d.vs] vs_5_0] [main] [2026-03-28 21:37:17.043][t: 8696][f:440] ! Fallback to default bump map: [act\act_mutant_boar_grill_bump#] [2026-03-28 21:37:17.178][t: 8696][f:440] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2026-03-28 21:37:17.240][t: 8696][f:440] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-03-28 21:37:17.282][t: 8696][f:440] ! Fallback to default bump map: [wpn\svd\svds_pistolgrip_bump#] [2026-03-28 21:37:17.417][t: 8696][f:440] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom74 to eRestrictorTypeNone because border().empty() [2026-03-28 21:37:17.427][t: 8696][f:440] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom75 to eRestrictorTypeNone because border().empty() [2026-03-28 21:37:17.427][t: 8696][f:440] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom73 to eRestrictorTypeNone because border().empty() [2026-03-28 21:37:17.448][t: 8696][f:440] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-03-28 21:37:17.448][t: 8696][f:440] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-03-28 21:37:17.510][t: 8696][f:440] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom1 to eRestrictorTypeNone because border().empty() [2026-03-28 21:37:17.593][t: 8696][f:440] ! Fallback to default bump map: [wpn\wpn_mr133_diff_bump#] [2026-03-28 21:37:17.593][t: 8696][f:440] ! Fallback to default bump map: [wpn\wpn_mr133_diff_bump] [2026-03-28 21:37:17.614][t: 8696][f:440] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main] [2026-03-28 21:37:17.697][t: 8696][f:441] ~~['ogse_signals']: time limit functionality paused: [10000] ms [2026-03-28 21:37:17.895][t: 8696][f:441] [dsh_fixes]: version = 82, fixes = 82 [2026-03-28 21:37:17.896][t: 8696][f:441] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [195.53 ms.] [2026-03-28 21:37:17.896][t: 8696][f:441] ~~ slot: ['halyava.718'], time: [25.09 ms.] [2026-03-28 21:37:17.896][t: 8696][f:441] ~~ slot: ['amk_offline_alife.277'], time: [170.37 ms.] [2026-03-28 21:37:17.896][t: 8696][f:441] task_ini() [2026-03-28 21:37:17.896][t: 8696][f:441] [dsh_cop_weather]: restore time_factor: 0 -> 6 [2026-03-28 21:37:17.896][t: 8696][f:441] [dsh_cop_weather]: time diff on first update is -0 [2026-03-28 21:37:17.927][t: 4724][f:441] ~ 'esc_rand_rs' remove_obj ... [2026-03-28 21:37:17.927][t: 8696][f:441] Prefetch frame, updated: 16 objects! [2026-03-28 21:37:17.958][t: 8696][f:442] Prefetch frame, updated: 343 objects! [2026-03-28 21:37:17.968][t:14944][f:442] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\flesh_strong\flesh_idle_20.ogg] [2026-03-28 21:37:17.968][t: 9372][f:442] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\flesh_strong\flesh_idle_21.ogg] [2026-03-28 21:37:17.968][t:10228][f:442] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\flesh_strong\flesh_idle_18.ogg] [2026-03-28 21:37:17.968][t: 1844][f:442] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\flesh_strong\flesh_idle_17.ogg] [2026-03-28 21:37:17.968][t: 3556][f:442] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\flesh_strong\flesh_idle_16.ogg] [2026-03-28 21:37:17.968][t: 4724][f:442] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\flesh_strong\flesh_idle_19.ogg] [2026-03-28 21:37:17.989][t: 8696][f:442] ! ALARM! Monster 'tarakan_strong33068' has wrong section logic 'logic@pes_tarakan_home1'!! actual: - 'logic@pes_tarakan_home4'. Reinit logic [2026-03-28 21:37:17.989][t: 8696][f:442] ! ALARM! Monster 'tarakan_normal33070' has wrong section logic 'logic@pes_tarakan_home1'!! actual: - 'logic@pes_tarakan_home4'. Reinit logic [2026-03-28 21:37:18.023][t: 8696][f:443] Prefetch frame, updated: 80 objects! [2026-03-28 21:37:18.023][t: 8696][f:443] ! ALARM! Monster 'tarakan_normal33072' has wrong section logic 'logic@pes_tarakan_home1'!! actual: - 'logic@pes_tarakan_home4'. Reinit logic [2026-03-28 21:37:18.023][t: 8696][f:443] ! ALARM! Monster 'tarakan_normal33074' has wrong section logic 'logic@pes_tarakan_home1'!! actual: - 'logic@pes_tarakan_home4'. Reinit logic [2026-03-28 21:37:18.033][t: 8696][f:443] ! ALARM! Monster 'tarakan_normal33076' has wrong section logic 'logic@pes_tarakan_home1'!! actual: - 'logic@pes_tarakan_home4'. Reinit logic [2026-03-28 21:37:18.033][t: 8696][f:443] ! ALARM! Monster 'tarakan_strong33078' has wrong section logic 'logic@pes_tarakan_home1'!! actual: - 'logic@pes_tarakan_home4'. Reinit logic [2026-03-28 21:37:18.075][t: 8696][f:444] WM_DEBUG: auto-gen OK for 'wpn_spas12' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf') [2026-03-28 21:37:18.086][t: 8696][f:444] WM_DEBUG: auto-gen OK for 'wpn_winchester1300' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf') [2026-03-28 21:37:18.086][t: 8696][f:444] Prefetch frame, updated: 179 objects! [2026-03-28 21:37:18.127][t: 8696][f:445] Prefetch frame, updated: 38 objects! [2026-03-28 21:37:18.138][t: 8696][f:446] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.138][t: 8696][f:447] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.148][t: 8696][f:448] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.148][t: 8696][f:449] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.159][t: 8696][f:450] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.159][t: 8696][f:451] Prefetch frame, updated: 9 objects! [2026-03-28 21:37:18.169][t: 8696][f:452] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.169][t: 8696][f:453] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.179][t: 8696][f:454] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.180][t: 8696][f:455] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.190][t: 8696][f:456] Prefetch frame, updated: 5 objects! [2026-03-28 21:37:18.190][t: 8696][f:457] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.200][t: 8696][f:458] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.200][t: 8696][f:459] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.200][t: 8696][f:460] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.211][t: 8696][f:461] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.211][t: 8696][f:462] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.221][t: 8696][f:463] Prefetch frame, updated: 17 objects! [2026-03-28 21:37:18.221][t: 8696][f:464] Prefetch frame, updated: 6 objects! [2026-03-28 21:37:18.221][t: 4724][f:463] ~ 'gar_rand_respawn' remove_obj ... [2026-03-28 21:37:18.221][t: 8696][f:465] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.232][t: 8696][f:466] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.232][t: 8696][f:467] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.242][t: 8696][f:468] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.242][t: 8696][f:469] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.242][t: 8696][f:470] Prefetch frame, updated: 7 objects! [2026-03-28 21:37:18.252][t: 8696][f:471] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.253][t: 8696][f:472] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.263][t: 8696][f:473] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.263][t: 8696][f:474] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.263][t: 8696][f:475] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.274][t: 8696][f:476] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.275][t: 8696][f:477] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.285][t: 8696][f:478] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.285][t: 8696][f:479] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.285][t: 8696][f:480] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.296][t: 8696][f:481] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.296][t: 8696][f:482] Prefetch frame, updated: 9 objects! [2026-03-28 21:37:18.296][t:15276][f:481] ~ 'agr_rand_respawn' remove_obj ... [2026-03-28 21:37:18.296][t: 8696][f:483] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.316][t: 8696][f:484] Prefetch frame, updated: 7 objects! [2026-03-28 21:37:18.317][t:10228][f:484] ~ 'agr_rand_respawn' remove_obj ... [2026-03-28 21:37:18.317][t: 8696][f:485] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.327][t: 2596][f:486] ~ 'dar_rand_respawn' remove_obj ... [2026-03-28 21:37:18.327][t: 8696][f:486] Prefetch frame, updated: 7 objects! [2026-03-28 21:37:18.338][t: 8696][f:487] Prefetch frame, updated: 8 objects! [2026-03-28 21:37:18.348][t: 8696][f:488] Prefetch frame, updated: 5 objects! [2026-03-28 21:37:18.348][t: 8696][f:489] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.359][t: 8696][f:490] Prefetch frame, updated: 14 objects! [2026-03-28 21:37:18.359][t: 8696][f:491] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.369][t: 8696][f:492] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.369][t: 8696][f:493] Prefetch frame, updated: 8 objects! [2026-03-28 21:37:18.369][t: 8696][f:494] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.380][t: 8696][f:495] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.380][t:14944][f:494] ~ 'dar_rand_respawn' remove_obj ... [2026-03-28 21:37:18.380][t: 8696][f:496] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.390][t: 8696][f:497] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.390][t: 8696][f:498] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.390][t: 8696][f:499] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.400][t: 8696][f:500] Prefetch frame, updated: 10 objects! [2026-03-28 21:37:18.400][t: 8696][f:501] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.411][t: 8696][f:502] Prefetch frame, updated: 5 objects! [2026-03-28 21:37:18.411][t: 8696][f:503] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.421][t: 8696][f:504] Prefetch frame, updated: 8 objects! [2026-03-28 21:37:18.421][t: 8696][f:505] Prefetch frame, updated: 7 objects! [2026-03-28 21:37:18.421][t: 8696][f:506] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.432][t: 8696][f:507] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.432][t: 8696][f:508] Prefetch frame, updated: 6 objects! [2026-03-28 21:37:18.442][t: 8696][f:509] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.443][t: 8696][f:510] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.453][t: 8696][f:511] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.453][t: 9148][f:512] ~ 'bar_rand_respawn' remove_obj ... [2026-03-28 21:37:18.453][t: 8696][f:512] Prefetch frame, updated: 10 objects! [2026-03-28 21:37:18.463][t: 8696][f:513] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.466][t: 8696][f:514] Prefetch frame, updated: 43 objects! [2026-03-28 21:37:18.466][t: 8696][f:515] Prefetch frame, updated: 16 objects! [2026-03-28 21:37:18.477][t: 8696][f:516] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.477][t: 9372][f:515] ~ 'ros_rand_respawn' remove_obj ... [2026-03-28 21:37:18.477][t: 8696][f:517] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.488][t: 8696][f:518] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.488][t: 8696][f:519] WM_DEBUG: auto-gen OK for 'wpn_saiga12k' (ammo='mag_5_ammo_12x76_zhekan, mag_10_ammo_12x76_zhekan, mag_5_ammo_12x76_dart, mag_10_ammo_12x76_dart, mag_5_ammo_12x70_buck, mag_10_ammo_12x70_buck, mag_5_ammo_12x70_izomorf, mag_10_ammo_12x70_izomorf') [2026-03-28 21:37:18.488][t: 8696][f:519] Prefetch frame, updated: 45 objects! [2026-03-28 21:37:18.498][t: 8696][f:520] Prefetch frame, updated: 9 objects! [2026-03-28 21:37:18.498][t: 8696][f:521] Prefetch frame, updated: 13 objects! [2026-03-28 21:37:18.509][t: 8696][f:522] Prefetch frame, updated: 14 objects! [2026-03-28 21:37:18.509][t:14944][f:524] ~ 'ros_rand_respawn' remove_obj ... [2026-03-28 21:37:18.509][t: 8696][f:523] Prefetch frame, updated: 5 objects! [2026-03-28 21:37:18.509][t:14944][f:524] ~ 'yan_rand_respawn' remove_obj ... [2026-03-28 21:37:18.509][t: 8696][f:524] Prefetch frame, updated: 7 objects! [2026-03-28 21:37:18.519][t: 8696][f:525] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.519][t: 8696][f:526] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.519][t: 8696][f:527] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.529][t: 8696][f:528] Prefetch frame, updated: 5 objects! [2026-03-28 21:37:18.530][t: 8696][f:529] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.540][t: 8696][f:530] Prefetch frame, updated: 99 objects! [2026-03-28 21:37:18.551][t: 8696][f:531] Prefetch frame, updated: 40 objects! [2026-03-28 21:37:18.551][t: 8696][f:532] Prefetch frame, updated: 10 objects! [2026-03-28 21:37:18.561][t:10228][f:532] ~ 'yan_rand_respawn' remove_obj ... [2026-03-28 21:37:18.561][t: 8696][f:533] Prefetch frame, updated: 5 objects! [2026-03-28 21:37:18.572][t: 8696][f:534] Prefetch frame, updated: 8 objects! [2026-03-28 21:37:18.582][t: 8696][f:535] Prefetch frame, updated: 8 objects! [2026-03-28 21:37:18.582][t: 8696][f:536] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.593][t: 8696][f:537] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.593][t: 8696][f:538] Prefetch frame, updated: 9 objects! [2026-03-28 21:37:18.603][t: 8696][f:539] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.613][t: 8696][f:539] strings overhead: [3038]Kb, instance count: 89829, was removed [189] [2026-03-28 21:37:18.624][t: 8696][f:539] * MEMORY USAGE: 0 K [2026-03-28 21:37:18.624][t: 8696][f:539] * End of synchronization A[1] R[1] [2026-03-28 21:37:18.676][t: 8696][f:540] * phase time: 3645 ms [2026-03-28 21:37:18.676][t: 8696][f:540] * phase cmem: 0 K [2026-03-28 21:37:18.676][t: 8696][f:540] gameload - all finished! [2026-03-28 21:37:40.353][t: 2160][f:1824] ~ 'mil_rand_respawn' remove_obj ... [2026-03-28 21:37:40.479][t: 8780][f:1832] ~ 'rad_rand_respawn' remove_obj ... [2026-03-28 21:37:40.699][t: 7136][f:1846] ~ 'pri_rand_respawn' remove_obj ... [2026-03-28 21:37:40.950][t: 9372][f:1861] ~ 'pri_rand_respawn' remove_obj ... [2026-03-28 21:37:41.106][t: 2160][f:1871] ~ 'aes_rand_respawn' remove_obj ... [2026-03-28 21:37:41.523][t:14528][f:1898] ~ 'atp_rand_respawn' remove_obj ... [2026-03-28 21:37:41.596][t: 2160][f:1902] ~ 'puz_rand_respawn' remove_obj ... [2026-03-28 21:37:41.701][t: 1844][f:1909] ~ 'avr_rand_respawn' remove_obj ... [2026-03-28 21:37:41.900][t: 1996][f:1921] ~ 'lim_rand_respawn' remove_obj ... [2026-03-28 21:37:41.931][t: 1844][f:1923] ~ 'hos_rand_respawn' remove_obj ... [2026-03-28 21:37:42.025][t: 2160][f:1929] ~ 'gen_rand_respawn' remove_obj ... [2026-03-28 21:37:42.130][t: 8696][f:1936] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CModelPool::Instance_Load [error]File : D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp [error]Line : 116 [error]Description : Can't find model file [dynamics\weapons\wpn_shells\12g_orange.ogf] [2026-03-28 21:37:42.130][t: 8696][f:1936] ******************************************************************************** [2026-03-28 21:37:42.130][t: 8696][f:1936] !![LogStackTrace] Thread: [X-Ray X-RAY Primary thread] [2026-03-28 21:37:42.318][t: 8696][f:1936] !!stack trace: !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF6179BC94D] [BuildStackTrace()] + [41] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\stacktrace_collector.cpp:229] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF6179A16E6] [LogStackTrace()] + [62] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:103] + [10] byte(s) !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF6179A1B92] [xrDebug::backend()] + [626] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:235] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF6179A1E99] [xrDebug::fatal()] + [129] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:294] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617A619FA] [CModelPool::Instance_Load()] + [230] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp:126] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617A62D41] [CModelPool::Create()] + [857] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp:381] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF6179503CE] [CObject::cNameVisual_set()] + [234] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\xr_object.cpp:45] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617950E90] [CObject::Load()] + [1136] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\xr_object.cpp:183] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617BAB5BA] [CGameObject::Load()] + [14] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\GameObject.cpp:95] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617BED01D] [CPhysicsShellHolder::Load()] + [21] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\PhysicsShellHolder.cpp:82] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF6180231E9] [CCustomShell::Load()] + [21] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\CustomShell.cpp:22] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF61794FE45] [IGame_ObjectPool::create()] + [69] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\IGame_ObjectPool.cpp:65] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617C9229A] [CLevel::g_sv_Spawn()] + [282] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Level_network_spawn.cpp:108] + [31] byte(s) !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617BA0304] [CLevel::ProcessGameEvents()] + [1152] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Level.cpp:358] + [782] byte(s) !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617BA0B0C] [CLevel::OnFrame()] + [1188] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Level.cpp:405] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF61797CF94] [CRegistrator<pureFrame>::Process()] + [72] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\pure.h:150] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF61797CBC0] [CRenderDevice::FrameMove()] + [796] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:545] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF61797C3B2] [CRenderDevice::on_idle()] + [330] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:317] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF61797C75B] [CRenderDevice::Run()] + [615] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:485] + [73] byte(s) !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617942FA9] [`anonymous namespace'::Run()] + [773] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:282] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617944848] [WinMain()] + [5268] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:525] + [5233] byte(s) !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF618368722] [__scrt_common_main_seh()] + [262] byte(s) in [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] + [33] byte(s) !C:\Windows\System32\KERNEL32.DLL at [00007FFB353F7374] [BaseThreadInitThunk()] + [20] byte(s) !C:\Windows\SYSTEM32\ntdll.dll at [00007FFB35FBCC91] [RtlUserThreadStart()] + [33] byte(s) [2026-03-28 21:37:42.318][t: 8696][f:1936] ******************************************************************************** Дополнено 0 минут спустя выдает при любой попытке выстрелить хоть из чего-нибудь [2026-03-28 21:36:46.316][t: 8696][f:0] ~ Logging initialized. FIle C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\_appdata_\logs\xray_37529_2026-03-28_21-36-46.log. [2026-03-28 21:36:46.316][t: 8696][f:0] [OGSR Engine (x64)] build date: [Mar 28 2026 18:13:01] [2026-03-28 21:36:46.316][t: 8696][f:0] [_MSC_FULL_VER]: [195035728], [_MSVC_LANG]: [202002L] [2026-03-28 21:36:46.316][t: 8696][f:0] CommandLine: ["C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe"] [2026-03-28 21:36:46.316][t: 8696][f:0] ApplicationPath: [C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\] [2026-03-28 21:36:46.317][t: 8696][f:0] WorlingPath: [C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\] [2026-03-28 21:36:46.317][t: 8696][f:0] ####################[+MIMALLOC+]#################### [2026-03-28 21:36:46.317][t: 8696][f:0] heap stats: peak total current block total# [2026-03-28 21:36:46.317][t: 8696][f:0] reserved: 1.0 GiB 1.0 GiB 1.0 GiB [2026-03-28 21:36:46.317][t: 8696][f:0] committed: 32.0 MiB 32.0 MiB 32.0 MiB [2026-03-28 21:36:46.317][t: 8696][f:0] reset: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] purged: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] touched: 64.2 KiB 64.2 KiB 64.2 KiB [2026-03-28 21:36:46.317][t: 8696][f:0] segments: 1 1 1 not all freed [2026-03-28 21:36:46.317][t: 8696][f:0] -abandoned: 0 0 0 ok [2026-03-28 21:36:46.317][t: 8696][f:0] -cached: 0 0 0 ok [2026-03-28 21:36:46.317][t: 8696][f:0] pages: 0 0 0 ok [2026-03-28 21:36:46.317][t: 8696][f:0] -abandoned: 0 0 0 ok [2026-03-28 21:36:46.317][t: 8696][f:0] -extended: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] -retire: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] arenas: 1 [2026-03-28 21:36:46.317][t: 8696][f:0] -rollback: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] mmaps: 1 [2026-03-28 21:36:46.317][t: 8696][f:0] commits: 1 [2026-03-28 21:36:46.317][t: 8696][f:0] resets: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] purges: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] guarded: 0 [2026-03-28 21:36:46.317][t: 8696][f:0] threads: 0 0 0 ok [2026-03-28 21:36:46.317][t: 8696][f:0] searches: 0.0 avg [2026-03-28 21:36:46.317][t: 8696][f:0] numa nodes: 1 [2026-03-28 21:36:46.317][t: 8696][f:0] elapsed: 0.037 s [2026-03-28 21:36:46.317][t: 8696][f:0] process: user: 0.015 s, system: 0.031 s, faults: 5993, peak rss: 18.9 MiB, peak commit: 42.9 MiB [2026-03-28 21:36:46.317][t: 8696][f:0] ####################[-MIMALLOC-]#################### [2026-03-28 21:36:46.327][t: 8696][f:0] PPL number of threads: [16] [2026-03-28 21:36:46.328][t: 8696][f:0] * Detected CPU: 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz [GenuineIntel], F6/M140/S1 [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU cores: [4], threads: [8] [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU0 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU1 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU2 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU3 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU4 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU5 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU6 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] * CPU7 current freq: 3110 MHz, max freq: 3110 MHz [2026-03-28 21:36:46.328][t: 8696][f:0] Initializing File System... [2026-03-28 21:36:46.328][t: 8696][f:0] --Found base arch: [gamedata.sq_base], size: [2545586176] [2026-03-28 21:36:46.880][t: 8696][f:0] --Found base arch: [gamedata.sq_base_configs], size: [11689984] [2026-03-28 21:36:46.964][t: 8696][f:0] using fs-ltx: [fsgame.ltx] [2026-03-28 21:36:46.964][t: 8696][f:0] --Found FS dir: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\] [2026-03-28 21:36:46.964][t: 8696][f:0] items: [14] [2026-03-28 21:36:46.964][t: 8696][f:0] --Found FS dir: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\] [2026-03-28 21:36:46.964][t: 8696][f:0] items: [7] [2026-03-28 21:36:46.964][t: 8696][f:0] gamedata base_path: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\] [2026-03-28 21:36:46.964][t: 8696][f:0] FS: 103776 files cached, 0Kb memory used. [2026-03-28 21:36:46.964][t: 8696][f:0] Init FileSystem 0.636818 sec [2026-03-28 21:36:46.964][t: 8696][f:0] ~ Apply system_mods.ltx... [2026-03-28 21:36:47.141][t: 8696][f:0] ~ [`anonymous-namespace'::InitSettings] duration [180]ms. [2026-03-28 21:36:47.141][t: 8696][f:0] [shader_params_export] section found!!! [2026-03-28 21:36:47.141][t: 8696][f:0] OS Version major: 10 minor: 0, build: 19045. Server OS: no [2026-03-28 21:36:47.141][t: 8696][f:0] Current drive space free: [36789.4]Mb total: [488269]Mb [2026-03-28 21:36:47.141][t: 8696][f:0] Initializing Engine... [2026-03-28 21:36:47.141][t: 8696][f:0] Starting INPUT device... [2026-03-28 21:36:47.234][t: 8696][f:0] strings overhead: [0]Kb, instance count: 35, was removed [54] [2026-03-28 21:36:47.234][t: 8696][f:0] -------------------------------------------------------------------------------- [2026-03-28 21:36:47.234][t: 8696][f:0] ####################[+MIMALLOC+]#################### [2026-03-28 21:36:47.234][t: 8696][f:0] heap stats: peak total current block total# [2026-03-28 21:36:47.234][t: 8696][f:0] reserved: 1.0 GiB 1.0 GiB 1.0 GiB [2026-03-28 21:36:47.234][t: 8696][f:0] committed: 96.6 MiB 97.2 MiB 89.5 MiB [2026-03-28 21:36:47.234][t: 8696][f:0] reset: 0 [2026-03-28 21:36:47.234][t: 8696][f:0] purged: 7.6 Mi [2026-03-28 21:36:47.234][t: 8696][f:0] touched: 64.2 KiB 192.7 KiB -26.8 MiB [2026-03-28 21:36:47.234][t: 8696][f:0] segments: 3 3 3 not all freed [2026-03-28 21:36:47.234][t: 8696][f:0] -abandoned: 0 0 0 ok [2026-03-28 21:36:47.234][t: 8696][f:0] -cached: 0 0 0 ok [2026-03-28 21:36:47.234][t: 8696][f:0] pages: 0 0 -203 not all freed [2026-03-28 21:36:47.234][t: 8696][f:0] -abandoned: 0 0 0 ok [2026-03-28 21:36:47.234][t: 8696][f:0] -extended: 0 [2026-03-28 21:36:47.234][t: 8696][f:0] -retire: 0 [2026-03-28 21:36:47.234][t: 8696][f:0] arenas: 1 [2026-03-28 21:36:47.234][t: 8696][f:0] -rollback: 0 [2026-03-28 21:36:47.234][t: 8696][f:0] mmaps: 2 [2026-03-28 21:36:47.234][t: 8696][f:0] commits: 22 [2026-03-28 21:36:47.234][t: 8696][f:0] resets: 0 [2026-03-28 21:36:47.234][t: 8696][f:0] purges: 5 [2026-03-28 21:36:47.234][t: 8696][f:0] guarded: 0 [2026-03-28 21:36:47.234][t: 8696][f:0] threads: 1 1 1 not all freed [2026-03-28 21:36:47.234][t: 8696][f:0] searches: 0.0 avg [2026-03-28 21:36:47.234][t: 8696][f:0] numa nodes: 1 [2026-03-28 21:36:47.234][t: 8696][f:0] elapsed: 0.951 s [2026-03-28 21:36:47.234][t: 8696][f:0] process: user: 0.781 s, system: 0.093 s, faults: 31158, peak rss: 116.3 MiB, peak commit: 118.3 MiB [2026-03-28 21:36:47.234][t: 8696][f:0] ####################[-MIMALLOC-]#################### [2026-03-28 21:36:47.234][t: 8696][f:0] [16167MB] physical memory installed, [12086MB] available, [25] percent of memory in use [2026-03-28 21:36:47.234][t: 8696][f:0] PageFile total: [14336MB], free~ [13363MB] [2026-03-28 21:36:47.234][t: 8696][f:0] Engine memory usage (Working Set): [116MB], peak: [116MB] [2026-03-28 21:36:47.234][t: 8696][f:0] Engine memory usage (Commit Charge): [111MB], peak: [118MB] [2026-03-28 21:36:47.234][t: 8696][f:0] -------------------------------------------------------------------------------- [2026-03-28 21:36:47.234][t: 8696][f:0] * [ D3D ]: textures count [0] [2026-03-28 21:36:47.234][t: 8696][f:0] * [ D3D ]: textures[0 K] [2026-03-28 21:36:47.234][t: 8696][f:0] * [x-ray]: process heap[0 K], render[0 K] [2026-03-28 21:36:47.234][t: 8696][f:0] * [x-ray]: economy: strings[30462 K], smem[-88 K] [2026-03-28 21:36:47.234][t: 8696][f:0] ~ Load sounds.ltx... [2026-03-28 21:36:47.234][t: 8696][f:0] SOUND: OpenAL: enumerate devices... [2026-03-28 21:36:48.640][t: 8696][f:0] SOUND: OpenAL: Default sound device name is [Наушники (HOCO EQ16 Stereo)] [2026-03-28 21:36:48.640][t: 8696][f:0] SOUND: OpenAL: All available devices: [2026-03-28 21:36:48.640][t: 8696][f:0] 1. Наушники (HOCO EQ16 Stereo) (full name [OpenAL Soft on Наушники (HOCO EQ16 Stereo)]). al_soft [1] [2026-03-28 21:36:48.640][t: 8696][f:0] 2. Головной телефон (HOCO EQ16 Hands-Free AG Audio) (full name [OpenAL Soft on Головной телефон (HOCO EQ16 Hands-Free AG Audio)]). al_soft [1] [2026-03-28 21:36:48.640][t: 8696][f:0] 3. Динамики (Steam Streaming Microphone) (full name [OpenAL Soft on Динамики (Steam Streaming Microphone)]). al_soft [1] [2026-03-28 21:36:48.640][t: 8696][f:0] 4. Динамики (Realtek(R) Audio) (full name [OpenAL Soft on Динамики (Realtek(R) Audio)]). al_soft [1] [2026-03-28 21:36:48.640][t: 8696][f:0] 5. Динамики (Steam Streaming Speakers) (full name [OpenAL Soft on Динамики (Steam Streaming Speakers)]). al_soft [1] [2026-03-28 21:36:48.640][t: 8696][f:0] Executing config-script "c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2026-03-28 21:36:48.640][t: 8696][f:0] [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2026-03-28 21:36:48.640][t: 8696][f:0] Executing config-script "user.ltx"... [2026-03-28 21:36:48.640][t: 8696][f:0] Executing config-script "c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx"... [2026-03-28 21:36:48.640][t: 8696][f:0] ! Unknown command: r4_lfx_enable [2026-03-28 21:36:48.640][t: 8696][f:0] ! Unknown command: r_mt_details [2026-03-28 21:36:48.640][t: 8696][f:0] ! Unknown command: g_3d_scopes [2026-03-28 21:36:48.640][t: 8696][f:0] ! Unknown command: r_terrain_parallax_enable [2026-03-28 21:36:48.640][t: 8696][f:0] snd_dynamic_reverb = ON [2026-03-28 21:36:48.640][t: 8696][f:0] snd_eq_enable = on [2026-03-28 21:36:48.640][t: 8696][f:0] [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx] successfully loaded. [2026-03-28 21:36:48.640][t: 8696][f:0] Executing config-script "c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2026-03-28 21:36:48.640][t: 8696][f:0] [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2026-03-28 21:36:48.640][t: 8696][f:0] ~ Invalid syntax in call to 'r_pnv_washout_thresh' [2026-03-28 21:36:48.641][t: 8696][f:0] ~ Valid arguments: float value in range [0.10000,0.90000] [2026-03-28 21:36:48.641][t: 8696][f:0] snd_dynamic_reverb = ON [2026-03-28 21:36:48.641][t: 8696][f:0] snd_eq_enable = on [2026-03-28 21:36:48.641][t: 8696][f:0] [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded. [2026-03-28 21:36:48.641][t: 8696][f:0] SOUND: Selected device is [Наушники (HOCO EQ16 Stereo)] [2026-03-28 21:36:48.692][t: 8696][f:0] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.2 [2026-03-28 21:36:48.692][t: 8696][f:0] [OpenAL] EFX: present [2026-03-28 21:36:48.692][t: 8696][f:0] Loading of [senvironment.ltx] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[0] name=[identity] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[1] name=[default] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[2] name=[bathroom] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[3] name=[mountains] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[4] name=[yard] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[5] name=[room] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[6] name=[plant] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[7] name=[long_corridor] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[8] name=[open_space] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[9] name=[house] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[10] name=[forest] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[11] name=[underground] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[12] name=[hangar] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[13] name=[city] [2026-03-28 21:36:48.692][t: 8696][f:0] ~ env id=[14] name=[underground_small] [2026-03-28 21:36:48.692][t: 8696][f:0] Starting RENDER device... [2026-03-28 21:36:48.692][t: 8696][f:0] * Avail GPU [vendor:10DE]-[device:25A2]: NVIDIA GeForce RTX 3050 Laptop GPU [2026-03-28 21:36:48.692][t: 8696][f:0] * Avail GPU [vendor:8086]-[device:9A49]: Intel(R) Iris(R) Xe Graphics [2026-03-28 21:36:48.692][t: 8696][f:0] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver [2026-03-28 21:36:48.692][t: 8696][f:0] !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE [2026-03-28 21:36:49.909][t: 8696][f:0] Dedicated VRAM: 3965 MB (4157603840 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 8083 MB (8476323840 bytes) CurrentUsage: 0 MB (0 bytes) Budget: 3370 MB (3533963264 bytes) [2026-03-28 21:36:49.909][t: 8696][f:0] * Selected GPU [vendor:10DE]-[device:25A2]: NVIDIA GeForce RTX 3050 Laptop GPU [2026-03-28 21:36:50.107][t: 8696][f:0] [CHW::CreateDevice] refCount of [HW.pDevice]: [12] [2026-03-28 21:36:50.107][t: 8696][f:0] * Texture memory: 3965 M [2026-03-28 21:36:50.117][t: 8696][f:0] strings overhead: [1]Kb, instance count: 128, was removed [0] [2026-03-28 21:36:50.118][t: 8696][f:0] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [2026-03-28 21:36:50.118][t: 8696][f:0] * GPU vertex cache: unrecognized, 24 [2026-03-28 21:36:50.118][t: 8696][f:0] * DVB created: 4096K [2026-03-28 21:36:50.118][t: 8696][f:0] * DIB created: 512K [2026-03-28 21:36:50.138][t: 8696][f:0] [CResourceManager::OnDeviceCreate] count of *shaders*.ltx files: [1] [2026-03-28 21:36:50.138][t: 8696][f:0] ! Renderer doesn't support blender 'details\blend' [2026-03-28 21:36:50.138][t: 8696][f:0] ! Renderer doesn't support blender 'details\set' [2026-03-28 21:36:50.138][t: 8696][f:0] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader params... [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [breath_idx] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [breath_size] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [device_inertia] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [gasmask_inertia] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [heat_fade_distance] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [heat_vision_blurring] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [heat_vision_steps] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [mark_color] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [mark_number] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [pnv_color] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [pnv_color_old] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [pnv_params_old] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [radiation_effect] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [s3ds_param_1] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [s3ds_param_2] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [s3ds_param_3] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [s3ds_param_4] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader param [shader_param_grayscale] [2026-03-28 21:36:50.400][t: 8696][f:0] Export custom shader done!!! [2026-03-28 21:36:52.319][t: 8696][f:0] NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_DLAA current = [6] [2026-03-28 21:36:52.340][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.ps] ps_5_0] [main] [2026-03-28 21:36:52.350][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.vs] vs_5_0] [main] [2026-03-28 21:36:52.361][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_t.vs] vs_5_0] [main] [2026-03-28 21:36:52.361][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_blur.ps] ps_5_0] [main] [2026-03-28 21:36:52.559][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_screen_space.vs] vs_5_0] [main] [2026-03-28 21:36:52.569][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof.ps] ps_5_0] [main] [2026-03-28 21:36:52.611][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof_pp.ps] ps_5_0] [main] [2026-03-28 21:36:52.622][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask.ps] ps_5_0] [main] [2026-03-28 21:36:52.653][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_blur.ps] ps_5_0] [main] [2026-03-28 21:36:52.684][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_breath.ps] ps_5_0] [main] [2026-03-28 21:36:52.715][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_fakescope.ps] ps_5_0] [main] [2026-03-28 21:36:52.736][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_nightvision.ps] ps_5_0] [main] [2026-03-28 21:36:52.841][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_heatvision.ps] ps_5_0] [main] [2026-03-28 21:36:52.945][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.ps] ps_5_0] [main] [2026-03-28 21:36:52.966][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.vs] vs_5_0] [main] [2026-03-28 21:36:52.976][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\pp_lut.ps] ps_5_0] [main] [2026-03-28 21:36:52.997][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr.ps] ps_5_0] [main] [2026-03-28 21:36:54.810][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_blur.ps] ps_5_0] [main] [2026-03-28 21:36:54.842][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_combine.ps] ps_5_0] [main] [2026-03-28 21:36:54.852][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_noblur.ps] ps_5_0] [main] [2026-03-28 21:36:54.863][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_volumetric_blur.ps] ps_5_0] [main] [2026-03-28 21:36:54.873][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_water_waves.ps] ps_5_0] [main] [2026-03-28 21:36:54.873][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom.ps] ps_5_0] [main] [2026-03-28 21:36:54.894][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_combine.ps] ps_5_0] [main] [2026-03-28 21:36:54.967][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_flares.ps] ps_5_0] [main] [2026-03-28 21:36:54.988][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_upsample.ps] ps_5_0] [main] [2026-03-28 21:36:55.019][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_downsample.ps] ps_5_0] [main] [2026-03-28 21:36:55.030][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao.ps] ps_5_0] [main] [2026-03-28 21:36:55.144][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao_blur.ps] ps_5_0] [main] [2026-03-28 21:36:55.165][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il.ps] ps_5_0] [main] [2026-03-28 21:36:56.539][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il_blur.ps] ps_5_0] [main] [2026-03-28 21:36:56.560][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_taa.ps] ps_5_0] [main] [2026-03-28 21:36:56.602][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cas.ps] ps_5_0] [main] [2026-03-28 21:36:56.623][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_mask.vs] vs_5_0] [main] [2026-03-28 21:36:56.623][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_mask.ps] ps_5_0] [main] [2026-03-28 21:36:56.633][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_near.ps] ps_5_0] [main] [2026-03-28 21:36:57.384][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun.vs] vs_5_0] [main] [2026-03-28 21:36:57.395][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_far.ps] ps_5_0] [main] [2026-03-28 21:36:57.488][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volumetric_sun.ps] ps_5_0] [main] [2026-03-28 21:36:57.592][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_layer.ps] ps_5_0] [main] [2026-03-28 21:36:57.613][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_2uv.vs] vs_5_0] [main] [2026-03-28 21:36:57.613][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_patch_normal.ps] ps_5_0] [main] [2026-03-28 21:36:57.665][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_normal.ps] ps_5_0] [main] [2026-03-28 21:36:57.676][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_gloss.ps] ps_5_0] [main] [2026-03-28 21:36:57.686][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\copy.ps] ps_5_0] [main] [2026-03-28 21:36:57.697][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform.vs] vs_5_0] [main] [2026-03-28 21:36:57.697][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_unshadowed.ps] ps_5_0] [main] [2026-03-28 21:36:57.749][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volume.vs] vs_5_0] [main] [2026-03-28 21:36:57.759][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_normal.ps] ps_5_0] [main] [2026-03-28 21:36:57.822][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_transluent.ps] ps_5_0] [main] [2026-03-28 21:36:57.884][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_unshadowed.ps] ps_5_0] [main] [2026-03-28 21:36:57.947][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_normal.ps] ps_5_0] [main] [2026-03-28 21:36:58.020][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_fullsize.ps] ps_5_0] [main] [2026-03-28 21:36:58.083][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.ps] ps_5_0] [main] [2026-03-28 21:36:58.093][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_build.ps] ps_5_0] [main] [2026-03-28 21:36:58.103][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_build.vs] vs_5_0] [main] [2026-03-28 21:36:58.114][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter.ps] ps_5_0] [main] [2026-03-28 21:36:58.124][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_filter.vs] vs_5_0] [main] [2026-03-28 21:36:58.135][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter_f.ps] ps_5_0] [main] [2026-03-28 21:36:58.145][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_1.ps] ps_5_0] [main] [2026-03-28 21:36:58.145][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_2.ps] ps_5_0] [main] [2026-03-28 21:36:58.156][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_3.ps] ps_5_0] [main] [2026-03-28 21:36:58.166][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.ps] ps_5_0] [main] [2026-03-28 21:36:58.249][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.vs] vs_5_0] [main] [2026-03-28 21:36:58.249][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_distort.ps] ps_5_0] [main] [2026-03-28 21:36:58.260][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_tonemap.ps] ps_5_0] [main] [2026-03-28 21:36:58.427][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_2_naa.ps] ps_5_0] [main] [2026-03-28 21:36:58.615][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.ps] ps_5_0] [main] [2026-03-28 21:36:58.636][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.vs] vs_5_0] [main] [2026-03-28 21:36:58.646][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_volumetric.ps] ps_5_0] [main] [2026-03-28 21:36:58.646][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_rain_drops.ps] ps_5_0] [main] [2026-03-28 21:36:58.886][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_edge_detect.ps] ps_5_0] [main] [2026-03-28 21:36:58.907][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_bweight_calc.ps] ps_5_0] [main] [2026-03-28 21:36:58.980][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_neighbour_blend.ps] ps_5_0] [main] [2026-03-28 21:36:58.990][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask.ps] ps_5_0] [main] [2026-03-28 21:36:59.001][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask_blur.ps] ps_5_0] [main] [2026-03-28 21:36:59.011][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_generation.ps] ps_5_0] [main] [2026-03-28 21:36:59.043][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_display.ps] ps_5_0] [main] [2026-03-28 21:36:59.053][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_mask.ps] ps_5_0] [main] [2026-03-28 21:36:59.063][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_blur.ps] ps_5_0] [main] [2026-03-28 21:36:59.095][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_final.ps] ps_5_0] [main] [2026-03-28 21:36:59.116][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.ps] ps_4_1] [main] [2026-03-28 21:36:59.210][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.vs] vs_4_1] [main] [2026-03-28 21:36:59.220][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess.ps] ps_5_0] [main] [2026-03-28 21:36:59.231][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_postpr.vs] vs_5_0] [main] [2026-03-28 21:36:59.231][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cm.ps] ps_5_0] [main] [2026-03-28 21:36:59.262][t: 4724][f:0] Start load particle files... [2026-03-28 21:36:59.262][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect.ps] ps_5_0] [main] [2026-03-28 21:36:59.262][t: 4724][f:0] Loaded particle files: 60 [2026-03-28 21:36:59.262][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid.vs] vs_5_0] [main] [2026-03-28 21:36:59.272][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array.gs] gs_5_0] [main] [2026-03-28 21:36:59.273][t: 4724][f:0] [CPSLibrary::LoadAll] count of *particles*.xr files: [1] [2026-03-28 21:36:59.273][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc.ps] ps_5_0] [main] [2026-03-28 21:36:59.283][t: 4724][f:0] Load [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr] [2026-03-28 21:36:59.283][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_temp.ps] ps_5_0] [main] [2026-03-28 21:36:59.283][t: 4724][f:0] cop format used for file [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr] [2026-03-28 21:36:59.283][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc_temp.ps] ps_5_0] [main] [2026-03-28 21:36:59.304][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main] [2026-03-28 21:36:59.304][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main] [2026-03-28 21:36:59.304][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel_g.ps] ps_5_0] [main] [2026-03-28 21:36:59.314][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_vorticity.ps] ps_5_0] [main] [2026-03-28 21:36:59.314][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_confinement.ps] ps_5_0] [main] [2026-03-28 21:36:59.325][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_divergence.ps] ps_5_0] [main] [2026-03-28 21:36:59.325][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_jacobi.ps] ps_5_0] [main] [2026-03-28 21:36:59.335][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_project.ps] ps_5_0] [main] [2026-03-28 21:36:59.345][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.ps] ps_5_0] [main] [2026-03-28 21:36:59.346][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.vs] vs_5_0] [main] [2026-03-28 21:36:59.346][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.ps] ps_5_0] [main] [2026-03-28 21:36:59.356][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.vs] vs_5_0] [main] [2026-03-28 21:36:59.356][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydatacopy_quad.ps] ps_5_0] [main] [2026-03-28 21:36:59.366][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.vs] vs_5_0] [main] [2026-03-28 21:36:59.366][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.ps] ps_5_0] [main] [2026-03-28 21:36:59.377][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.vs] vs_5_0] [main] [2026-03-28 21:36:59.377][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.ps] ps_5_0] [main] [2026-03-28 21:36:59.398][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad.ps] ps_5_0] [main] [2026-03-28 21:36:59.408][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad_fire.ps] ps_5_0] [main] [2026-03-28 21:36:59.429][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad_fire.ps] ps_5_0] [main] [2026-03-28 21:36:59.450][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.ps] ps_5_0] [main] [2026-03-28 21:36:59.460][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.vs] vs_5_0] [main] [2026-03-28 21:36:59.471][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-add.ps] ps_5_0] [main] [2026-03-28 21:36:59.481][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle-clip.vs] vs_5_0] [main] [2026-03-28 21:36:59.492][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_distort.ps] ps_5_0] [main] [2026-03-28 21:36:59.492][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-blend.ps] ps_5_0] [main] [2026-03-28 21:36:59.502][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_static_oobb.ps] ps_5_0] [main] [2026-03-28 21:36:59.512][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_oobb.vs] vs_5_0] [main] [2026-03-28 21:36:59.512][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_oobb.gs] gs_5_0] [main] [2026-03-28 21:36:59.512][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_dynamic_oobb.ps] ps_5_0] [main] [2026-03-28 21:36:59.523][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_dyn_oobb.vs] vs_5_0] [main] [2026-03-28 21:36:59.523][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_dyn_oobb.gs] gs_5_0] [main] [2026-03-28 21:36:59.533][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-aadd.ps] ps_5_0] [main] [2026-03-28 21:36:59.533][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_gaussian.ps] ps_5_0] [main] [2026-03-28 21:36:59.544][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_font.ps] ps_5_0] [main] [2026-03-28 21:36:59.554][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\simple_color.ps] ps_5_0] [main] [2026-03-28 21:36:59.554][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\editor.vs] vs_5_0] [main] [2026-03-28 21:36:59.565][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.ps] ps_5_0] [main] [2026-03-28 21:36:59.575][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.vs] vs_5_0] [main] [2026-03-28 21:36:59.585][t: 8696][f:0] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1] [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "weaponeffectiveness" is successfully loaded. FunctionType=61 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "victoryprobability" is successfully loaded. FunctionType=66 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "expediency" is successfully loaded. FunctionType=68 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "mainweaponvalue" is successfully loaded. FunctionType=71 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "smallweaponvalue" is successfully loaded. FunctionType=72 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "creatureeffectiveness" is successfully loaded. FunctionType=62 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "intcreatureeffectiveness" is successfully loaded. FunctionType=63 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "accweaponeffectiveness" is successfully loaded. FunctionType=64 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "fincreatureeffectiveness" is successfully loaded. FunctionType=65 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "entitycost" is successfully loaded. FunctionType=67 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "surgedeathprobability" is successfully loaded. FunctionType=69 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "equipmentvalue" is successfully loaded. FunctionType=70 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "terraintype" is successfully loaded. FunctionType=73 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "weaponattacktimes" is successfully loaded. FunctionType=74 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "weaponsuccessprobability" is successfully loaded. FunctionType=75 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "enemydetectability" is successfully loaded. FunctionType=76 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "enemydetectprobability" is successfully loaded. FunctionType=77 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "enemyretreatprobability" is successfully loaded. FunctionType=78 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "anomalydetectprobability" is successfully loaded. FunctionType=79 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "anomalyinteractprobability" is successfully loaded. FunctionType=80 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "anomalyretreatprobability" is successfully loaded. FunctionType=81 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "birthpercentage" is successfully loaded. FunctionType=82 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "birthprobability" is successfully loaded. FunctionType=83 [2026-03-28 21:36:59.585][t: 8696][f:0] * Evaluation function "birthspeed" is successfully loaded. FunctionType=84 [2026-03-28 21:36:59.596][t: 4724][f:0] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual! [2026-03-28 21:36:59.596][t: 4724][f:0] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual! [2026-03-28 21:36:59.596][t: 4724][f:0] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual! [2026-03-28 21:36:59.596][t: 4724][f:0] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual! [2026-03-28 21:36:59.596][t: 4724][f:0] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual! [2026-03-28 21:36:59.596][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.ps] ps_5_0] [main] [2026-03-28 21:36:59.617][t: 8696][f:0] --LUA version: [LuaJIT 2.1.0-beta3] [2026-03-28 21:36:59.617][t: 8696][f:0] get_current_kx()=0.75 [2026-03-28 21:36:59.617][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main] [2026-03-28 21:36:59.617][t: 8696][f:0] options full_name=c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2026-03-28 21:36:59.627][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.ps] ps_5_0] [main] [2026-03-28 21:36:59.721][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.vs] vs_5_0] [main] [2026-03-28 21:36:59.731][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.ps] ps_5_0] [main] [2026-03-28 21:36:59.742][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.vs] vs_5_0] [main] [2026-03-28 21:36:59.752][t: 8696][f:0] [ReShade]: ReShade not installed or version too old - didn't load compatibility addon [2026-03-28 21:36:59.752][t: 8696][f:0] Starting engine... [2026-03-28 21:36:59.752][t: 8696][f:0] Main thread id=[8696] [2026-03-28 21:36:59.763][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default_ma.ps] ps_5_0] [main] [2026-03-28 21:36:59.763][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark.vs] vs_5_0] [main] [2026-03-28 21:36:59.783][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.ps] ps_5_0] [main] [2026-03-28 21:36:59.783][t: 8696][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.vs] vs_5_0] [main] [2026-03-28 21:36:59.836][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_1.ogg] [2026-03-28 21:36:59.836][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_2.ogg] [2026-03-28 21:36:59.836][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_3.ogg] [2026-03-28 21:36:59.836][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_4.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_5.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_6.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_1.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_2.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_3.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_4.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg] [2026-03-28 21:36:59.846][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg] [2026-03-28 21:36:59.847][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg] [2026-03-28 21:36:59.847][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg] [2026-03-28 21:36:59.847][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg] [2026-03-28 21:36:59.847][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg] [2026-03-28 21:36:59.857][t: 3556][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg] [2026-03-28 21:36:59.868][t: 9148][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_1.ogg] [2026-03-28 21:36:59.868][t: 9148][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_2.ogg] [2026-03-28 21:36:59.868][t: 7136][f:0] Loading Environment... [2026-03-28 21:36:59.868][t: 9148][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_3.ogg] [2026-03-28 21:36:59.868][t: 8696][f:0] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.053 s.] [2026-03-28 21:36:59.868][t: 7136][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.ps] ps_5_0] [main] [2026-03-28 21:36:59.868][t: 9148][f:0] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_4.ogg] [2026-03-28 21:36:59.868][t: 8696][f:0] * [CGameMtlLibrary::Load]: mtl pairs loading time (1681): [0.114 s.] [2026-03-28 21:36:59.889][t: 7136][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.vs] vs_5_0] [main] [2026-03-28 21:36:59.899][t: 7136][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain_splash.ps] ps_5_0] [main] [2026-03-28 21:36:59.920][t: 7136][f:0] ! Can't find sound [ambient\rain_indoor.ogg] [2026-03-28 21:36:59.920][t: 7136][f:0] ! Can't find sound [ambient\wind.ogg] [2026-03-28 21:36:59.972][t: 8780][f:0] ~ Autoload files [48] from [gameplay\info_portions\*.xml]! [2026-03-28 21:36:59.983][t: 8780][f:0] ~ Autoload files [38] from [gameplay\encyclopedia\*.xml]! [2026-03-28 21:37:00.035][t: 8780][f:0] ~ Autoload files [40] from [gameplay\dialogs\*.xml]! [2026-03-28 21:37:00.067][t: 8780][f:0] ~ Autoload files [13] from [gameplay\profiles\*.xml]! [2026-03-28 21:37:00.129][t: 8780][f:0] ~ Autoload files [36] from [gameplay\specific_characters_files\*.xml]! [2026-03-28 21:37:00.327][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.ps] ps_5_0] [main] [2026-03-28 21:37:00.389][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.vs] vs_5_0] [main] [2026-03-28 21:37:00.535][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.ps] ps_5_0] [main] [2026-03-28 21:37:00.598][t: 4724][f:0] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.vs] vs_5_0] [main] [2026-03-28 21:37:00.681][t: 1844][f:0] ~ Autoload lang files [141] from [text\rus\*.xml]! [2026-03-28 21:37:00.713][t: 8696][f:1] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_l.ogg] [2026-03-28 21:37:00.723][t: 8696][f:1] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_r.ogg] [2026-03-28 21:37:00.723][t: 8696][f:1] profiles full_name=c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx [2026-03-28 21:37:00.746][t: 7136][f:1] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.ps] ps_5_0] [main] [2026-03-28 21:37:00.766][t: 7136][f:1] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.vs] vs_5_0] [main] [2026-03-28 21:37:00.810][t: 7136][f:1] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.ps] ps_5_0] [main] [2026-03-28 21:37:00.821][t: 7136][f:2] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.vs] vs_5_0] [main] [2026-03-28 21:37:00.852][t: 7136][f:3] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.vs] vs_5_0] [main] [2026-03-28 21:37:01.019][t: 7136][f:14] Loading models... [2026-03-28 21:37:01.029][t: 7136][f:14] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main] [2026-03-28 21:37:01.040][t: 7136][f:15] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:01.133][t: 7136][f:21] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.hs] hs_5_0] [main] [2026-03-28 21:37:01.175][t: 7136][f:23] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.ds] ds_5_0] [main] [2026-03-28 21:37:01.196][t: 7136][f:24] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main] [2026-03-28 21:37:01.217][t: 7136][f:25] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:01.310][t: 7136][f:31] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-03-28 21:37:01.352][t: 7136][f:33] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\base_lplanes.ps] ps_5_0] [main] [2026-03-28 21:37:01.363][t: 7136][f:34] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-03-28 21:37:01.415][t: 7136][f:37] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_flat.ps] ps_5_0] [main] [2026-03-28 21:37:01.436][t: 7136][f:38] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-03-28 21:37:01.519][t: 7136][f:44] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base_aref.ps] ps_5_0] [main] [2026-03-28 21:37:01.530][t: 7136][f:44] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-03-28 21:37:01.572][t: 7136][f:47] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.ps] ps_5_0] [main] [2026-03-28 21:37:01.592][t: 7136][f:48] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-03-28 21:37:01.645][t: 7136][f:51] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-03-28 21:37:01.686][t: 7136][f:53] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:01.853][t: 7136][f:63] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.030][t: 7136][f:74] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-03-28 21:37:02.124][t: 7136][f:80] ! [CModelPool::Prefetch]: monsters\deathclaw\deathclaw.ogf not found in $game_meshes$ [2026-03-28 21:37:02.166][t: 7136][f:82] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main] [2026-03-28 21:37:02.187][t: 7136][f:84] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.270][t: 7136][f:89] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.hs] hs_5_0] [main] [2026-03-28 21:37:02.301][t: 7136][f:91] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.ds] ds_5_0] [main] [2026-03-28 21:37:02.343][t: 7136][f:93] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_hard.ps] ps_5_0] [main] [2026-03-28 21:37:02.354][t: 7136][f:93] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main] [2026-03-28 21:37:02.416][t: 7136][f:97] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-03-28 21:37:02.479][t: 7136][f:101] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-03-28 21:37:02.521][t: 7136][f:104] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-03-28 21:37:02.583][t: 7136][f:107] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.635][t: 7136][f:111] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.698][t: 7136][f:114] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_emissivel.ps] ps_5_0] [main] [2026-03-28 21:37:02.708][t: 7136][f:115] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.729][t: 7136][f:116] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.739][t: 7136][f:117] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-03-28 21:37:02.760][t: 7136][f:118] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.865][t: 7136][f:124] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:02.979][t: 7136][f:131] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-03-28 21:37:03.032][t: 7136][f:134] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-03-28 21:37:03.052][t: 7136][f:135] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-03-28 21:37:03.104][t: 7136][f:138] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-03-28 21:37:03.209][t: 7136][f:145] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-03-28 21:37:03.365][t: 7136][f:154] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-03-28 21:37:03.459][t: 7136][f:160] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-03-28 21:37:03.563][t: 7136][f:166] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-03-28 21:37:03.605][t: 7136][f:169] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-03-28 21:37:03.626][t: 7136][f:170] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump-hq.ps] ps_5_0] [main] [2026-03-28 21:37:03.636][t: 7136][f:171] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:03.730][t: 7136][f:176] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump.ps] ps_5_0] [main] [2026-03-28 21:37:03.751][t: 7136][f:177] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump-hq.ps] ps_5_0] [main] [2026-03-28 21:37:03.761][t: 7136][f:178] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:03.803][t: 7136][f:181] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-03-28 21:37:03.866][t: 7136][f:184] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-03-28 21:37:03.928][t: 7136][f:188] ! [CModelPool::Prefetch]: monsters\mouses\mouses.ogf not found in $game_meshes$ [2026-03-28 21:37:03.938][t: 7136][f:189] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_lamp.ps] ps_5_0] [main] [2026-03-28 21:37:03.949][t: 7136][f:189] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:04.116][t: 7136][f:199] ! [CModelPool::Prefetch]: monsters\spider\spider_dead.ogf not found in $game_meshes$ [2026-03-28 21:37:04.116][t: 7136][f:199] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main] [2026-03-28 21:37:04.157][t: 7136][f:202] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main] [2026-03-28 21:37:04.314][t: 7136][f:211] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_12.ltx] for dynamics\weapons\wpn_hand\wpn_hand_12... [2026-03-28 21:37:04.376][t: 7136][f:215] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_aref_flat.ps] ps_5_0] [main] [2026-03-28 21:37:04.386][t: 7136][f:216] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2026-03-28 21:37:04.470][t: 7136][f:221] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_pda_screen.ps] ps_5_0] [main] [2026-03-28 21:37:04.501][t: 7136][f:222] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_pda_screen.vs] vs_5_0] [main] [2026-03-28 21:37:04.543][t: 7136][f:225] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_bump-hq.ps] ps_5_0] [main] [2026-03-28 21:37:04.574][t: 7136][f:227] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:04.585][t: 7136][f:228] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_db-hq.ps] ps_5_0] [main] [2026-03-28 21:37:04.605][t: 7136][f:229] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main] [2026-03-28 21:37:04.668][t: 7136][f:232] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-03-28 21:37:04.678][t: 7136][f:233] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:04.741][t: 7136][f:237] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.ps] ps_5_0] [main] [2026-03-28 21:37:04.752][t: 7136][f:237] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-03-28 21:37:04.783][t: 7136][f:239] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-03-28 21:37:04.804][t: 7136][f:241] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main] [2026-03-28 21:37:04.856][t: 7136][f:243] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lq.ps] ps_5_0] [main] [2026-03-28 21:37:04.856][t: 7136][f:244] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lq.vs] vs_5_0] [main] [2026-03-28 21:37:04.877][t: 7136][f:245] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main] [2026-03-28 21:37:04.960][t: 7136][f:250] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.ps] ps_5_0] [main] [2026-03-28 21:37:04.991][t: 7136][f:252] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:05.158][t: 7136][f:262] Loading user_data [models\light_night.ltx] for equipments\light_night... [2026-03-28 21:37:05.242][t: 7136][f:267] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lfo_light_dot_weapons.ps] ps_5_0] [main] [2026-03-28 21:37:05.273][t: 7136][f:269] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-03-28 21:37:05.304][t: 7136][f:270] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_collimsight.ps] ps_5_0] [main] [2026-03-28 21:37:05.315][t: 7136][f:271] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main] [2026-03-28 21:37:05.336][t: 7136][f:272] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-03-28 21:37:05.471][t: 7136][f:281] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main] [2026-03-28 21:37:05.555][t: 7136][f:286] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:05.721][t: 7136][f:296] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-03-28 21:37:05.815][t: 7136][f:301] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:05.930][t: 7136][f:308] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-03-28 21:37:06.024][t: 8696][f:312] [rescan_physical_path] files count before: [103776] [2026-03-28 21:37:06.024][t: 8696][f:312] [rescan_physical_path] files count after: [103776] [2026-03-28 21:37:06.045][t: 7136][f:312] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:06.159][t: 7136][f:319] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-03-28 21:37:06.326][t: 7136][f:329] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.ps] ps_5_0] [main] [2026-03-28 21:37:06.336][t: 7136][f:330] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main] [2026-03-28 21:37:06.347][t: 7136][f:330] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_zwrite.ps] ps_5_0] [main] [2026-03-28 21:37:06.357][t: 7136][f:331] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.ps] ps_5_0] [main] [2026-03-28 21:37:06.983][t: 7136][f:337] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main] [2026-03-28 21:37:07.014][t: 7136][f:338] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_flat.ps] ps_5_0] [main] [2026-03-28 21:37:07.035][t: 7136][f:339] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2026-03-28 21:37:07.192][t: 7136][f:349] [CModelPool::Prefetch] models prefetching time (339): [6.17 s.] [2026-03-28 21:37:08.255][t: 8696][f:413] Starting server... [2026-03-28 21:37:08.276][t: 8696][f:414] * phase time: 0 ms [2026-03-28 21:37:08.276][t: 8696][f:414] * phase cmem: 0 K [2026-03-28 21:37:08.307][t: 8696][f:415] Loading objects... [2026-03-28 21:37:08.348][t: 8696][f:415] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_fmj in prefetch_objects_single [2026-03-28 21:37:08.348][t: 8696][f:415] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_pbp in prefetch_objects_single [2026-03-28 21:37:08.401][t: 8696][f:415] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main] [2026-03-28 21:37:08.484][t: 8696][f:415] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main] [2026-03-28 21:37:08.526][t: 8696][f:415] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.ps] ps_5_0] [main] [2026-03-28 21:37:08.547][t: 8696][f:415] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.vs] vs_5_0] [main] [2026-03-28 21:37:08.620][t: 8696][f:415] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main] [2026-03-28 21:37:08.714][t: 8696][f:415] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main] [2026-03-28 21:37:08.766][t: 8696][f:415] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-03-28 21:37:08.828][t: 8696][f:415] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_1pn34 in prefetch_objects_single [2026-03-28 21:37:08.828][t: 8696][f:415] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_c-more in prefetch_objects_single [2026-03-28 21:37:08.849][t: 8696][f:415] [IGame_ObjectPool::prefetch] objects prefetching time (277): [0.55 s.] [2026-03-28 21:37:08.849][t: 8696][f:415] * [prefetch] time: 546 ms [2026-03-28 21:37:08.849][t: 8696][f:415] * [prefetch] memory: 0Kb [2026-03-28 21:37:08.849][t: 8696][f:416] * phase time: 575 ms [2026-03-28 21:37:08.849][t: 8696][f:416] * phase cmem: 0 K [2026-03-28 21:37:08.880][t: 8696][f:418] --LUA version: [LuaJIT 2.1.0-beta3] [2026-03-28 21:37:08.880][t: 8696][f:418] get_current_kx()=0.75 [2026-03-28 21:37:08.880][t: 8696][f:418] options full_name=c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2026-03-28 21:37:08.880][t: 8696][f:418] start_game_callback() start [2026-03-28 21:37:08.880][t: 8696][f:418] random custom init [2026-03-28 21:37:08.912][t: 8696][f:418] * phase time: 64 ms [2026-03-28 21:37:08.912][t: 8696][f:418] * phase cmem: 0 K [2026-03-28 21:37:08.922][t: 8696][f:419] * Loading spawns... [2026-03-28 21:37:08.922][t: 8696][f:419] CGameGraph use open format. [2026-03-28 21:37:08.922][t: 8696][f:419] CGameGraph load started... [2026-03-28 21:37:08.922][t: 8696][f:419] CGameGraph use game.graph.cross_edges.ltx cross edges data! [2026-03-28 21:37:08.922][t: 8696][f:419] CGameGraph load done! [2026-03-28 21:37:08.932][t: 8696][f:419] ltx spawn load start... [2026-03-28 21:37:09.734][t: 8696][f:419] spawn loaded! [2026-03-28 21:37:09.734][t: 8696][f:419] build_story_spawns start... [2026-03-28 21:37:09.745][t: 8696][f:419] * 16463 spawn points are successfully loaded [2026-03-28 21:37:09.745][t: 8696][f:419] Start load of base waypoints... [2026-03-28 21:37:09.745][t: 8696][f:419] Loaded 520 base waypoints from file [waypoints\way_01_l01_escape.ltx]. [2026-03-28 21:37:09.755][t: 8696][f:419] Loaded 356 base waypoints from file [waypoints\way_02_l02_garbage.ltx]. [2026-03-28 21:37:09.776][t: 8696][f:419] Loaded 635 base waypoints from file [waypoints\way_03_l03_agroprom.ltx]. [2026-03-28 21:37:09.776][t: 8696][f:419] Loaded 57 base waypoints from file [waypoints\way_04_l03u_agr_underground.ltx]. [2026-03-28 21:37:09.786][t: 8696][f:419] Loaded 510 base waypoints from file [waypoints\way_05_l04_darkvalley.ltx]. [2026-03-28 21:37:09.786][t: 8696][f:419] Loaded 44 base waypoints from file [waypoints\way_06_l04u_labx18.ltx]. [2026-03-28 21:37:09.797][t: 8696][f:419] Loaded 329 base waypoints from file [waypoints\way_07_l05_bar.ltx]. [2026-03-28 21:37:09.807][t: 8696][f:419] Loaded 422 base waypoints from file [waypoints\way_08_l06_rostok.ltx]. [2026-03-28 21:37:09.807][t: 8696][f:419] Loaded 209 base waypoints from file [waypoints\way_09_l08_yantar.ltx]. [2026-03-28 21:37:09.807][t: 8696][f:419] Loaded 48 base waypoints from file [waypoints\way_10_l08u_brainlab.ltx]. [2026-03-28 21:37:09.838][t: 8696][f:419] Loaded 639 base waypoints from file [waypoints\way_11_l07_military.ltx]. [2026-03-28 21:37:09.849][t: 8696][f:419] Loaded 421 base waypoints from file [waypoints\way_13_l10_radar.ltx]. [2026-03-28 21:37:09.870][t: 8696][f:419] Loaded 622 base waypoints from file [waypoints\way_14_l11_pripyat.ltx]. [2026-03-28 21:37:09.901][t: 8696][f:419] Loaded 314 base waypoints from file [waypoints\way_15_l12_stancia.ltx]. [2026-03-28 21:37:09.901][t: 8696][f:419] Loaded 117 base waypoints from file [waypoints\way_16_l12u_sarcofag.ltx]. [2026-03-28 21:37:09.901][t: 8696][f:419] Loaded 73 base waypoints from file [waypoints\way_17_l12u_control_monolith.ltx]. [2026-03-28 21:37:09.932][t: 8696][f:419] Loaded 345 base waypoints from file [waypoints\way_19_l12_stancia_2.ltx]. [2026-03-28 21:37:09.932][t: 8696][f:419] Loaded 117 base waypoints from file [waypoints\way_20_l10u_bunker.ltx]. [2026-03-28 21:37:09.953][t: 8696][f:419] Loaded 279 base waypoints from file [waypoints\way_22_atp_for_test22.ltx]. [2026-03-28 21:37:09.964][t: 8696][f:419] Loaded 75 base waypoints from file [waypoints\way_23_peshera.ltx]. [2026-03-28 21:37:09.964][t: 8696][f:419] Loaded 44 base waypoints from file [waypoints\way_24_puzir.ltx]. [2026-03-28 21:37:09.974][t: 8696][f:419] Loaded 184 base waypoints from file [waypoints\way_25_aver.ltx]. [2026-03-28 21:37:09.984][t: 8696][f:419] Loaded 167 base waypoints from file [waypoints\way_26_av_peshera.ltx]. [2026-03-28 21:37:09.995][t: 8696][f:419] Loaded 143 base waypoints from file [waypoints\way_27_limansk.ltx]. [2026-03-28 21:37:09.995][t: 8696][f:419] Loaded 119 base waypoints from file [waypoints\way_28_hospital.ltx]. [2026-03-28 21:37:10.005][t: 8696][f:419] Loaded 207 base waypoints from file [waypoints\way_29_generators.ltx]. [2026-03-28 21:37:10.016][t: 8696][f:419] Loaded 109 base waypoints from file [waypoints\way_30_warlab.ltx]. [2026-03-28 21:37:10.026][t: 8696][f:419] Loaded 216 base waypoints from file [waypoints\way_31_red_forest.ltx]. [2026-03-28 21:37:10.026][t: 8696][f:419] Loaded 180 base waypoints from file [waypoints\way_32_lost_village.ltx]. [2026-03-28 21:37:10.057][t: 8696][f:419] Loaded 386 base waypoints from file [waypoints\way_33_marsh.ltx]. [2026-03-28 21:37:10.078][t: 8696][f:419] Loaded 295 base waypoints from file [waypoints\way_34_dead_city.ltx]. [2026-03-28 21:37:10.089][t: 8696][f:419] Loaded 536 base waypoints from file [waypoints\way_35_zaton.ltx]. [2026-03-28 21:37:10.120][t: 8696][f:419] Loaded 404 base waypoints from file [waypoints\way_36_jupiter.ltx]. [2026-03-28 21:37:10.141][t: 8696][f:419] Loaded 324 base waypoints from file [waypoints\way_37_pripyat.ltx]. [2026-03-28 21:37:10.141][t: 8696][f:419] Loaded 14 base waypoints from file [waypoints\way_38_jupiter_underground.ltx]. [2026-03-28 21:37:10.141][t: 8696][f:419] Loaded 63 base waypoints from file [waypoints\way_39_labx8.ltx]. [2026-03-28 21:37:10.151][t: 8696][f:419] Loaded 28 base waypoints from file [waypoints\way_40_mine.ltx]. [2026-03-28 21:37:10.172][t: 8696][f:419] Loaded 248 base waypoints from file [waypoints\way_41_la15_darkscape.ltx]. [2026-03-28 21:37:10.172][t: 8696][f:419] End load of base waypoints... [2026-03-28 21:37:10.172][t: 8696][f:419] Start load of custom waypoints... [2026-03-28 21:37:10.172][t: 8696][f:419] Loaded 0 items from custom_waypoints, 0 from all.spawn was replaced! [2026-03-28 21:37:10.172][t: 8696][f:419] End load of custom waypoints... [2026-03-28 21:37:10.172][t: 8696][f:419] * Loading objects... [2026-03-28 21:37:10.652][t: 8696][f:419] * 33218 objects are successfully loaded [2026-03-28 21:37:10.715][t: 8696][f:419] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\cat\special_attack.ogg] [2026-03-28 21:37:10.746][t: 8696][f:419] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\amk_kanistra_sound.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\generator_oil_sound.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\generator_candle_sound.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Missing ogg-comment, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\electrical_panel_click_sound.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Invalid ogg-comment, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\battery_inserted_sound.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\wheels_inserted_sound.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\vzlom_door_2.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\vzlom_door_1.ogg] [2026-03-28 21:37:10.756][t: 8696][f:419] ! Missing ogg-comment, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\keyboard_sound.ogg] [2026-03-28 21:37:11.027][t: 8696][f:419] * 27180 script vars are successfully loaded [2026-03-28 21:37:11.027][t: 8696][f:419] ~~~ db.ver: 7 [2026-03-28 21:37:11.872][t: 8696][f:419] * Game 37529 День 1. [Пещера] Найти контейнер для арта is successfully loaded from file 'c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\37529 День 1. [Пещера] Найти контейнер для арта.sav' (2.953s) [2026-03-28 21:37:11.872][t: 8696][f:419] * phase time: 2953 ms [2026-03-28 21:37:11.872][t: 8696][f:419] * phase cmem: 0 K [2026-03-28 21:37:11.903][t: 8696][f:424] # New player created! [2026-03-28 21:37:11.913][t: 8696][f:425] * phase time: 49 ms [2026-03-28 21:37:11.913][t: 8696][f:425] * phase cmem: 0 K [2026-03-28 21:37:11.924][t: 8696][f:426] * phase time: 10 ms [2026-03-28 21:37:11.924][t: 8696][f:426] * phase cmem: 0 K [2026-03-28 21:37:11.934][t: 8696][f:427] --[ISpatial_DB::initialize] bbc is [-118.5, 8.7, -5.0], bbd is [145.6, 31.1, 146.0] [2026-03-28 21:37:11.934][t: 8696][f:427] --[ISpatial_DB::initialize] bbc is [-118.5, 8.7, -5.0], bbd is [145.6, 31.1, 146.0] [2026-03-28 21:37:11.934][t: 8696][f:427] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_crosshair.vs] vs_5_0] [main] [2026-03-28 21:37:11.955][t: 8696][f:427] ~ LevelResources load... [2026-03-28 21:37:11.955][t: 8696][f:427] ~ LevelResources - base: 2301, 53712 K [2026-03-28 21:37:11.955][t: 8696][f:427] ~ LevelResources - lmap: 0, 0 K [2026-03-28 21:37:11.955][t: 8696][f:427] * phase time: 22 ms [2026-03-28 21:37:11.955][t: 8696][f:427] * phase cmem: 0 K [2026-03-28 21:37:11.955][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep_db-hq.ps] ps_5_0] [main] [2026-03-28 21:37:11.987][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_d-hq.vs] vs_5_0] [main] [2026-03-28 21:37:11.997][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump.ps] ps_5_0] [main] [2026-03-28 21:37:12.017][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump.vs] vs_5_0] [main] [2026-03-28 21:37:12.028][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base.vs] vs_5_0] [main] [2026-03-28 21:37:12.028][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.vs] vs_5_0] [main] [2026-03-28 21:37:12.038][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.vs] vs_5_0] [main] [2026-03-28 21:37:12.049][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep_d-hq.ps] ps_5_0] [main] [2026-03-28 21:37:12.090][t: 8696][f:428] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.vs] vs_5_0] [main] [2026-03-28 21:37:12.101][t: 8696][f:428] * phase time: 145 ms [2026-03-28 21:37:12.101][t: 8696][f:428] * phase cmem: 0 K [2026-03-28 21:37:12.101][t: 8696][f:429] * [Loading VB] 2026 verts, 63 Kb [2026-03-28 21:37:12.101][t: 8696][f:429] * [Loading VB] 11999 verts, 374 Kb [2026-03-28 21:37:12.101][t: 8696][f:429] * [Loading IB] 117255 indices, 229 Kb [2026-03-28 21:37:12.101][t: 8696][f:429] * [Loading VB] 9086 verts, 106 Kb [2026-03-28 21:37:12.101][t: 8696][f:429] * [Loading IB] 120417 indices, 235 Kb [2026-03-28 21:37:12.101][t: 8696][f:429] * phase time: 2 ms [2026-03-28 21:37:12.101][t: 8696][f:429] * phase cmem: 0 K [2026-03-28 21:37:12.101][t: 8696][f:430] Loaded [77] models from level. [2026-03-28 21:37:12.101][t: 8696][f:430] * phase time: 2 ms [2026-03-28 21:37:12.101][t: 8696][f:430] * phase cmem: 0 K [2026-03-28 21:37:12.111][t: 8696][f:431] * phase time: 12 ms [2026-03-28 21:37:12.111][t: 8696][f:431] * phase cmem: 0 K [2026-03-28 21:37:12.122][t: 8696][f:432] Level sector data: [2026-03-28 21:37:12.122][t: 8696][f:432] root_id=[76] volume=[5293171.500000] [2026-03-28 21:37:12.122][t: 8696][f:432] WARNING: Occlusion map 'c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\peshera\level.hom' not found. [2026-03-28 21:37:12.122][t: 8696][f:432] ~ LevelResources load completed! [2026-03-28 21:37:12.122][t: 8696][f:432] ~ LevelResources - base: 2318, 53712 K [2026-03-28 21:37:12.122][t: 8696][f:432] ~ LevelResources - lmap: 1, 0 K [2026-03-28 21:37:12.132][t: 8696][f:432] * phase time: 21 ms [2026-03-28 21:37:12.132][t: 8696][f:432] * phase cmem: 0 K [2026-03-28 21:37:12.142][t: 8696][f:434] * phase time: 10 ms [2026-03-28 21:37:12.142][t: 8696][f:434] * phase cmem: 0 K [2026-03-28 21:37:12.163][t: 8696][f:435] - Game configuring : Started [2026-03-28 21:37:12.163][t: 8696][f:435] - Loading music tracks from 'peshera_musics'... [2026-03-28 21:37:12.163][t: 8696][f:435] ~ set_geometry_env id=0 name[mountains]=environment id[3] [2026-03-28 21:37:12.163][t: 8696][f:435] ~ set_geometry_env id=1 name[open_space]=environment id[8] [2026-03-28 21:37:12.163][t: 8696][f:435] - Game configuring : Finished [2026-03-28 21:37:12.226][t: 8696][f:436] * phase time: 84 ms [2026-03-28 21:37:12.226][t: 8696][f:436] * phase cmem: 0 K [2026-03-28 21:37:12.226][t: 8696][f:437] PrefetchTextures... [2026-03-28 21:37:12.226][t: 8696][f:437] PrefetchTextures completed! [2026-03-28 21:37:12.226][t: 8696][f:437] CResourceManager::DeferredUpload [MT] -> START, texture count = [2409], number_of_threads = 24 [2026-03-28 21:37:12.226][t: 8696][f:437] CResourceManager::DeferredUpload VRAM usage before: [2026-03-28 21:37:12.231][t: 8696][f:437] textures loaded size 52.453125 MB (55001088.000000 bytes) [2026-03-28 21:37:12.231][t: 8696][f:437] Dedicated VRAM: 3965 MB (4157603840 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 8083 MB (8476323840 bytes) CurrentUsage: 277 MB (291041280 bytes) Budget: 3370 MB (3533963264 bytes) [2026-03-28 21:37:12.262][t: 8780][f:437] ! Can't find texture [shaders\scope_utility\heat_map_isotherm] [2026-03-28 21:37:12.400][t: 7136][f:437] ! Fallback to default bump map: [wpn\m700\mag_m700_bump#] [2026-03-28 21:37:12.411][t:15276][f:437] ! Can't find texture [fx\lens_colors] [2026-03-28 21:37:12.412][t:15276][f:437] ! Can't find texture [fx\lens_dirt] [2026-03-28 21:37:12.412][t:15276][f:437] ! Can't find texture [fx\starburst] [2026-03-28 21:37:12.528][t: 7136][f:437] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump] [2026-03-28 21:37:12.528][t: 7136][f:437] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump#] [2026-03-28 21:37:12.528][t: 7136][f:437] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump] [2026-03-28 21:37:12.539][t: 7136][f:437] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump#] [2026-03-28 21:37:12.570][t:14528][f:437] ! Fallback to default bump map: [wpn\eft_9a91\9a91_mag_base_bump#] [2026-03-28 21:37:12.594][t: 7136][f:437] ! Fallback to default bump map: [wpn\mosin\Mosin_bump#] [2026-03-28 21:37:12.605][t: 7136][f:437] ! Fallback to default bump map: [wpn\mosin\Silencer_bump#] [2026-03-28 21:37:12.615][t:10228][f:437] ! Fallback to default bump map: [wpn\\m590a1\M590A1_barrel508_bump] [2026-03-28 21:37:12.615][t:10228][f:437] ! Fallback to default bump map: [wpn\\m590a1\M590A1_barrel508_bump#] [2026-03-28 21:37:12.678][t: 4724][f:437] ! Fallback to default bump map: [wpn\sr2m\sr-2mp_bump#] [2026-03-28 21:37:12.711][t: 4724][f:437] ! Fallback to default bump map: [wpn\sr2m\sr-2mp_sil_bump#] [2026-03-28 21:37:12.753][t: 7136][f:437] ! Fallback to default bump map: [wpn\mp9\muzzle_bump#] [2026-03-28 21:37:12.753][t: 4724][f:437] ! Fallback to default bump map: [wpn\sv98\muzzle_sil_sv98_bump#] [2026-03-28 21:37:12.753][t: 4724][f:437] ! Fallback to default bump map: [wpn\sv98\sil_sv98_bump#] [2026-03-28 21:37:12.764][t: 4724][f:437] ! Fallback to default bump map: [wpn\sv98\sv98_b_bump#] [2026-03-28 21:37:12.775][t: 3556][f:437] ! Can't find texture [pfx\pfx_yawm_flake_grid] [2026-03-28 21:37:12.775][t: 3556][f:437] ! Can't find texture [pfx\pfx_yawm_snowflakes_light] [2026-03-28 21:37:12.775][t: 7136][f:437] ! Fallback to default bump map: [wpn\mp9\silencer_bump#] [2026-03-28 21:37:12.775][t: 3556][f:437] ! Can't find texture [pfx\pfx_yawm_snowflakes_light_02] [2026-03-28 21:37:12.832][t: 8780][f:437] ! Can't find texture [ui\ui_actor_hint_wnd] [2026-03-28 21:37:12.929][t:10228][f:437] ! Fallback to default bump map: [wpn\ash12\mag_bump#] [2026-03-28 21:37:12.980][t: 4724][f:437] ! Fallback to default bump map: [wpn\vector\mag_bump#] [2026-03-28 21:37:12.991][t: 1996][f:437] ! Fallback to default bump map: [wpn\wpn_awm_bump#] [2026-03-28 21:37:13.002][t: 4724][f:437] ! Fallback to default bump map: [wpn\vityaz\mag_bump#] [2026-03-28 21:37:13.066][t: 7136][f:437] ! Fallback to default bump map: [wpn\pkm\pkm_bump#] [2026-03-28 21:37:13.108][t:14528][f:437] ! Fallback to default bump map: [wpn\m249\m249_bump#] [2026-03-28 21:37:13.173][t: 3556][f:437] ! Fallback to default bump map: [prop\prop_item3_bump#] [2026-03-28 21:37:13.299][t: 9372][f:437] ! Can't find texture [user\user_metal_07] [2026-03-28 21:37:13.299][t:14528][f:437] ! Can't find texture [new_pfx\lightning1_dxt1] [2026-03-28 21:37:13.311][t:10228][f:437] ! Fallback to default bump map: [wpn\wpn_scope_pso_1m2-1_lens_bump#] [2026-03-28 21:37:13.324][t:14528][f:437] ! Can't find texture [pfx\pfx_ambimet] [2026-03-28 21:37:13.367][t: 7136][f:437] ! Fallback to default bump map: [wpn\scar-h\sil_nato_762_bump#] [2026-03-28 21:37:13.441][t: 1996][f:437] ! Can't find texture [pfx\pfx_envmap1] [2026-03-28 21:37:13.658][t: 1996][f:437] ! Can't find texture [pfx\pfx_glow_04] [2026-03-28 21:37:13.659][t: 1996][f:437] ! Can't find texture [pfx\pfx_glow_fire1] [2026-03-28 21:37:13.659][t: 1996][f:437] ! Can't find texture [pfx\pfx_grost] [2026-03-28 21:37:13.742][t: 1996][f:437] ! Can't find texture [pfx\pfx_list] [2026-03-28 21:37:13.742][t: 1996][f:437] ! Can't find texture [pfx\pfx_reflectiveglass] [2026-03-28 21:37:14.608][t: 8780][f:437] ! Can't find texture [ui_white_rect] [2026-03-28 21:37:14.629][t: 8780][f:437] ! Fallback to default bump map: [uniq\act_stalker_face1_bump] [2026-03-28 21:37:15.025][t: 8696][f:437] CResourceManager::DeferredUpload VRAM usage after: [2026-03-28 21:37:15.026][t: 8696][f:437] textures loaded size 446.757599 MB (468459296.000000 bytes) [2026-03-28 21:37:15.026][t: 8696][f:437] Dedicated VRAM: 3965 MB (4157603840 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 8083 MB (8476323840 bytes) CurrentUsage: 662 MB (694759424 bytes) Budget: 3370 MB (3533963264 bytes) [2026-03-28 21:37:15.026][t: 8696][f:437] CResourceManager::DeferredUpload -> END [2026-03-28 21:37:15.026][t: 8696][f:437] * t-report - base: 2408, 456455 K [2026-03-28 21:37:15.026][t: 8696][f:437] * t-report - lmap: 1, 1024 K [2026-03-28 21:37:15.026][t: 8696][f:438] * phase time: 2800 ms [2026-03-28 21:37:15.026][t: 8696][f:438] * phase cmem: 0 K [2026-03-28 21:37:15.036][t: 8696][f:439] * phase time: 1 ms [2026-03-28 21:37:15.036][t: 8696][f:439] * phase cmem: 0 K [2026-03-28 21:37:15.046][t: 8696][f:439] strings overhead: [1712]Kb, instance count: 80778, was removed [2711] [2026-03-28 21:37:15.057][t: 8696][f:439] -------------------------------------------------------------------------------- [2026-03-28 21:37:15.057][t: 8696][f:439] ####################[+MIMALLOC+]#################### [2026-03-28 21:37:15.057][t: 8696][f:439] heap stats: peak total current block total# [2026-03-28 21:37:15.057][t: 8696][f:439] reserved: 7.0 GiB 7.0 GiB 7.0 GiB [2026-03-28 21:37:15.057][t: 8696][f:439] committed: 5.6 GiB 5.9 GiB 5.5 GiB [2026-03-28 21:37:15.057][t: 8696][f:439] reset: 0 [2026-03-28 21:37:15.057][t: 8696][f:439] purged: 356.1 Mi [2026-03-28 21:37:15.057][t: 8696][f:439] touched: 64.2 KiB 11.3 MiB -840.5 MiB [2026-03-28 21:37:15.057][t: 8696][f:439] segments: 177 182 177 not all freed [2026-03-28 21:37:15.057][t: 8696][f:439] -abandoned: 0 0 0 ok [2026-03-28 21:37:15.057][t: 8696][f:439] -cached: 0 0 0 ok [2026-03-28 21:37:15.057][t: 8696][f:439] pages: 0 0 -2.7 Ki not all freed [2026-03-28 21:37:15.057][t: 8696][f:439] -abandoned: 0 0 0 ok [2026-03-28 21:37:15.057][t: 8696][f:439] -extended: 0 [2026-03-28 21:37:15.057][t: 8696][f:439] -retire: 0 [2026-03-28 21:37:15.057][t: 8696][f:439] arenas: 7 [2026-03-28 21:37:15.057][t: 8696][f:439] -rollback: 0 [2026-03-28 21:37:15.057][t: 8696][f:439] mmaps: 23 [2026-03-28 21:37:15.057][t: 8696][f:439] commits: 2.1 Ki [2026-03-28 21:37:15.057][t: 8696][f:439] resets: 0 [2026-03-28 21:37:15.057][t: 8696][f:439] purges: 618 [2026-03-28 21:37:15.057][t: 8696][f:439] guarded: 0 [2026-03-28 21:37:15.057][t: 8696][f:439] threads: 16 16 16 not all freed [2026-03-28 21:37:15.057][t: 8696][f:439] searches: 0.0 avg [2026-03-28 21:37:15.057][t: 8696][f:439] numa nodes: 1 [2026-03-28 21:37:15.057][t: 8696][f:439] elapsed: 28.774 s [2026-03-28 21:37:15.057][t: 8696][f:439] process: user: 30.031 s, system: 12.062 s, faults: 2526047, peak rss: 3.2 GiB, peak commit: 13.1 GiB [2026-03-28 21:37:15.057][t: 8696][f:439] ####################[-MIMALLOC-]#################### [2026-03-28 21:37:15.057][t: 8696][f:439] [16167MB] physical memory installed, [8587MB] available, [46] percent of memory in use [2026-03-28 21:37:15.057][t: 8696][f:439] PageFile total: [14336MB], free~ [3457MB] [2026-03-28 21:37:15.057][t: 8696][f:439] Engine memory usage (Working Set): [3340MB], peak: [3341MB] [2026-03-28 21:37:15.057][t: 8696][f:439] Engine memory usage (Commit Charge): [13427MB], peak: [13429MB] [2026-03-28 21:37:15.057][t: 8696][f:439] -------------------------------------------------------------------------------- [2026-03-28 21:37:15.077][t: 8696][f:439] * [ D3D ]: textures count [2410] [2026-03-28 21:37:15.077][t: 8696][f:439] * [ D3D ]: textures[457735 K] [2026-03-28 21:37:15.077][t: 8696][f:439] * [x-ray]: process heap[0 K], render[0 K] [2026-03-28 21:37:15.077][t: 8696][f:439] * [x-ray]: economy: strings[35315 K], smem[306649976 K] [2026-03-28 21:37:15.108][t: 8696][f:440] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:15.192][t: 8696][f:440] ~~['ogse_signals']: signal ['on_init'] is too slow: [75.07 ms.] [2026-03-28 21:37:15.192][t: 8696][f:440] ~~ slot: ['dsh_cop_weather.39'], time: [75.07 ms.] [2026-03-28 21:37:15.213][t: 8696][f:440] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 56 timers loaded [2026-03-28 21:37:15.213][t: 8696][f:440] [ogse_st_mgr]: 56 all timers loaded [2026-03-28 21:37:15.213][t: 8696][f:440] [dsh_respawn]: 54 respawners loaded: 152 spawned [2026-03-28 21:37:15.213][t: 8696][f:440] [dsh_cop_weather]: DynamicForecast: default loaded: 90 items [2026-03-28 21:37:15.213][t: 8696][f:440] [dsh_cop_weather]: StaticForecast: default loaded: 24 items [2026-03-28 21:37:15.213][t: 8696][f:440] process_release_on_spawn call [2026-03-28 21:37:15.213][t: 8696][f:440] process_release_on_spawn end [2026-03-28 21:37:15.213][t: 8696][f:440] ~~['bind_stalker']: disable ['ui_trade_hide'] [2026-03-28 21:37:15.213][t: 8696][f:440] ~~['bind_stalker']: disable ['ui_inventory_hide'] [2026-03-28 21:37:15.213][t: 8696][f:440] ~~['bind_stalker']: disable ['ui_pda_hide'] [2026-03-28 21:37:15.213][t: 8696][f:440] ~~['bind_stalker']: disable ['ui_talk_hide'] [2026-03-28 21:37:15.213][t: 8696][f:440] ~~['bind_stalker']: disable ['ui_pda_map_local'] [2026-03-28 21:37:15.213][t: 8696][f:440] ! Unknown command: r2_exp_donttest_shad [2026-03-28 21:37:15.213][t: 8696][f:440] [salt_all_spawn_fix]: version = 89, objects = 89 [2026-03-28 21:37:15.608][t: 8696][f:440] [dsh_respawn]: 54 respawners created: 152 spawned [2026-03-28 21:37:15.619][t: 8696][f:440] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [398.51 ms.] [2026-03-28 21:37:15.619][t: 8696][f:440] ~~ slot: ['dsh_fixes.12'], time: [58.79 ms.] [2026-03-28 21:37:15.619][t: 8696][f:440] ~~ slot: ['dsh_respawn.42'], time: [339.59 ms.] [2026-03-28 21:37:15.671][t: 8696][f:440] rx_sound sound prefetch ... [2026-03-28 21:37:16.139][t: 8696][f:440] rx_sound sound prefetch done! [2026-03-28 21:37:16.150][t: 8696][f:440] actor start 2 [2026-03-28 21:37:16.150][t: 8696][f:440] profiles full_name=c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx [2026-03-28 21:37:16.150][t: 8696][f:440] game_id=a504c029-4526-42cb-a6c7-a6d2f637a528 [2026-03-28 21:37:16.150][t: 8696][f:440] game_start_datetime=03/28/26 21:22:19 [2026-03-28 21:37:16.150][t: 8696][f:440] game_start_patch_version=28.03.2026 [2026-03-28 21:37:16.150][t: 8696][f:440] game_start_engine_version=[OGSR x64 (build: Mar 28 2026 18:13:01)] [2026-03-28 21:37:16.150][t: 8696][f:440] game_duration_sec=434sec [2026-03-28 21:37:16.441][t: 8696][f:440] actor end 2 [2026-03-28 21:37:16.442][t: 8696][f:440] { ["health_restore_v"] = { ["initial"] = 0, ["set_initial_on_load"] = true, ["setter"] = <function 1>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["jump_power"] = { ["initial"] = 0.0099999997764826, ["set_initial_on_load"] = true, ["setter"] = <function 2>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["jump_speed"] = { ["initial"] = 8, ["set_initial_on_load"] = true, ["setter"] = <function 3>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["max_walk_weight"] = { ["initial"] = 180, ["set_initial_on_load"] = true, ["setter"] = <function 4>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["max_weight"] = { ["initial"] = 30, ["set_initial_on_load"] = true, ["setter"] = <function 5>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["power_v"] = { ["initial"] = 0, ["set_initial_on_load"] = true, ["setter"] = <function 6>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["psy_health_v"] = { ["initial"] = 0.0020000000949949, ["set_initial_on_load"] = true, ["setter"] = <function 7>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["radiation_v"] = { ["initial"] = 4.9999998736894e-05, ["set_initial_on_load"] = true, ["setter"] = <function 8>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["run_back_coef"] = { ["initial"] = 1.3999999761581, ["set_initial_on_load"] = true, ["setter"] = <function 9>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["run_coef"] = { ["initial"] = 2.5, ["set_initial_on_load"] = true, ["setter"] = <function 10>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["sprint_koef"] = { ["initial"] = 2, ["set_initial_on_load"] = true, ["setter"] = <function 11>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["stand_power"] = { ["initial"] = -0.0049999998882413, ["set_initial_on_load"] = true, ["setter"] = <function 12>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["time_factor"] = { ["initial"] = 1, ["max"] = 10, ["min"] = 0.01, ["set_initial_on_load"] = true, ["setter"] = <function 13>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["walk_accel"] = { ["initial"] = 13.60000038147, ["set_initial_on_load"] = true, ["setter"] = <function 14>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["wound_incarnation_v"] = { ["initial"] = 0.003000000026077, ["set_initial_on_load"] = true, ["setter"] = <function 15>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} } } [2026-03-28 21:37:16.452][t: 8696][f:440] ! Can't find texture [hud\periscope_grid] [2026-03-28 21:37:16.452][t: 8696][f:440] ! Can't find texture [hud\periscope_frame] [2026-03-28 21:37:16.473][t: 8696][f:440] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2026-03-28 21:37:16.598][t: 8696][f:440] check_item_slot start [2026-03-28 21:37:16.598][t: 8696][f:440] known outfit=outfit_stalker_uniq, legs=stalker_light_v1_outfit_legs [2026-03-28 21:37:16.608][t: 8696][f:440] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_13_v1.ltx] for dynamics\weapons\wpn_hand\wpn_hand_13_v1... [2026-03-28 21:37:16.681][t: 8696][f:440] !! ['xr_motivator'] NPC ['pes_xabaruch'] active_section ['logic'] not valid for gulag state, reinit logic [2026-03-28 21:37:16.702][t: 8696][f:440] find_kampfire call [2026-03-28 21:37:16.722][t: 8696][f:440] !! ['xr_motivator'] NPC ['pes_stahanov'] active_section ['logic@pes_stalker_walker1'] not valid for gulag state, reinit logic [2026-03-28 21:37:16.753][t: 8696][f:440] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'pes_shahter' 'dark_stalker_voron' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_02\stalker\' [2026-03-28 21:37:16.774][t: 8696][f:440] find_kampfire call [2026-03-28 21:37:16.774][t: 8696][f:440] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'pes_kuvalda' 'dark_stalker_3' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_02\stalker\' [2026-03-28 21:37:16.826][t: 8696][f:440] ! xr_box level_name=peshera [2026-03-28 21:37:17.012][t: 8696][f:440] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom82 to eRestrictorTypeNone because border().empty() [2026-03-28 21:37:17.012][t: 8696][f:440] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom81 to eRestrictorTypeNone because border().empty() [2026-03-28 21:37:17.022][t: 8696][f:440] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat_d.ps] ps_5_0] [main] [2026-03-28 21:37:17.033][t: 8696][f:440] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat_d.vs] vs_5_0] [main] [2026-03-28 21:37:17.043][t: 8696][f:440] ! Fallback to default bump map: [act\act_mutant_boar_grill_bump#] [2026-03-28 21:37:17.178][t: 8696][f:440] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2026-03-28 21:37:17.240][t: 8696][f:440] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-03-28 21:37:17.282][t: 8696][f:440] ! Fallback to default bump map: [wpn\svd\svds_pistolgrip_bump#] [2026-03-28 21:37:17.417][t: 8696][f:440] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom74 to eRestrictorTypeNone because border().empty() [2026-03-28 21:37:17.427][t: 8696][f:440] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom75 to eRestrictorTypeNone because border().empty() [2026-03-28 21:37:17.427][t: 8696][f:440] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom73 to eRestrictorTypeNone because border().empty() [2026-03-28 21:37:17.448][t: 8696][f:440] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-03-28 21:37:17.448][t: 8696][f:440] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-03-28 21:37:17.510][t: 8696][f:440] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom1 to eRestrictorTypeNone because border().empty() [2026-03-28 21:37:17.593][t: 8696][f:440] ! Fallback to default bump map: [wpn\wpn_mr133_diff_bump#] [2026-03-28 21:37:17.593][t: 8696][f:440] ! Fallback to default bump map: [wpn\wpn_mr133_diff_bump] [2026-03-28 21:37:17.614][t: 8696][f:440] --Compiling shader [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main] [2026-03-28 21:37:17.697][t: 8696][f:441] ~~['ogse_signals']: time limit functionality paused: [10000] ms [2026-03-28 21:37:17.895][t: 8696][f:441] [dsh_fixes]: version = 82, fixes = 82 [2026-03-28 21:37:17.896][t: 8696][f:441] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [195.53 ms.] [2026-03-28 21:37:17.896][t: 8696][f:441] ~~ slot: ['halyava.718'], time: [25.09 ms.] [2026-03-28 21:37:17.896][t: 8696][f:441] ~~ slot: ['amk_offline_alife.277'], time: [170.37 ms.] [2026-03-28 21:37:17.896][t: 8696][f:441] task_ini() [2026-03-28 21:37:17.896][t: 8696][f:441] [dsh_cop_weather]: restore time_factor: 0 -> 6 [2026-03-28 21:37:17.896][t: 8696][f:441] [dsh_cop_weather]: time diff on first update is -0 [2026-03-28 21:37:17.927][t: 4724][f:441] ~ 'esc_rand_rs' remove_obj ... [2026-03-28 21:37:17.927][t: 8696][f:441] Prefetch frame, updated: 16 objects! [2026-03-28 21:37:17.958][t: 8696][f:442] Prefetch frame, updated: 343 objects! [2026-03-28 21:37:17.968][t:14944][f:442] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\flesh_strong\flesh_idle_20.ogg] [2026-03-28 21:37:17.968][t: 9372][f:442] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\flesh_strong\flesh_idle_21.ogg] [2026-03-28 21:37:17.968][t:10228][f:442] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\flesh_strong\flesh_idle_18.ogg] [2026-03-28 21:37:17.968][t: 1844][f:442] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\flesh_strong\flesh_idle_17.ogg] [2026-03-28 21:37:17.968][t: 3556][f:442] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\flesh_strong\flesh_idle_16.ogg] [2026-03-28 21:37:17.968][t: 4724][f:442] ! Invalid ogg-comment version, file: [c:\users\37529\desktop\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\flesh_strong\flesh_idle_19.ogg] [2026-03-28 21:37:17.989][t: 8696][f:442] ! ALARM! Monster 'tarakan_strong33068' has wrong section logic 'logic@pes_tarakan_home1'!! actual: - 'logic@pes_tarakan_home4'. Reinit logic [2026-03-28 21:37:17.989][t: 8696][f:442] ! ALARM! Monster 'tarakan_normal33070' has wrong section logic 'logic@pes_tarakan_home1'!! actual: - 'logic@pes_tarakan_home4'. Reinit logic [2026-03-28 21:37:18.023][t: 8696][f:443] Prefetch frame, updated: 80 objects! [2026-03-28 21:37:18.023][t: 8696][f:443] ! ALARM! Monster 'tarakan_normal33072' has wrong section logic 'logic@pes_tarakan_home1'!! actual: - 'logic@pes_tarakan_home4'. Reinit logic [2026-03-28 21:37:18.023][t: 8696][f:443] ! ALARM! Monster 'tarakan_normal33074' has wrong section logic 'logic@pes_tarakan_home1'!! actual: - 'logic@pes_tarakan_home4'. Reinit logic [2026-03-28 21:37:18.033][t: 8696][f:443] ! ALARM! Monster 'tarakan_normal33076' has wrong section logic 'logic@pes_tarakan_home1'!! actual: - 'logic@pes_tarakan_home4'. Reinit logic [2026-03-28 21:37:18.033][t: 8696][f:443] ! ALARM! Monster 'tarakan_strong33078' has wrong section logic 'logic@pes_tarakan_home1'!! actual: - 'logic@pes_tarakan_home4'. Reinit logic [2026-03-28 21:37:18.075][t: 8696][f:444] WM_DEBUG: auto-gen OK for 'wpn_spas12' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf') [2026-03-28 21:37:18.086][t: 8696][f:444] WM_DEBUG: auto-gen OK for 'wpn_winchester1300' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf') [2026-03-28 21:37:18.086][t: 8696][f:444] Prefetch frame, updated: 179 objects! [2026-03-28 21:37:18.127][t: 8696][f:445] Prefetch frame, updated: 38 objects! [2026-03-28 21:37:18.138][t: 8696][f:446] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.138][t: 8696][f:447] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.148][t: 8696][f:448] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.148][t: 8696][f:449] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.159][t: 8696][f:450] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.159][t: 8696][f:451] Prefetch frame, updated: 9 objects! [2026-03-28 21:37:18.169][t: 8696][f:452] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.169][t: 8696][f:453] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.179][t: 8696][f:454] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.180][t: 8696][f:455] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.190][t: 8696][f:456] Prefetch frame, updated: 5 objects! [2026-03-28 21:37:18.190][t: 8696][f:457] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.200][t: 8696][f:458] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.200][t: 8696][f:459] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.200][t: 8696][f:460] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.211][t: 8696][f:461] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.211][t: 8696][f:462] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.221][t: 8696][f:463] Prefetch frame, updated: 17 objects! [2026-03-28 21:37:18.221][t: 8696][f:464] Prefetch frame, updated: 6 objects! [2026-03-28 21:37:18.221][t: 4724][f:463] ~ 'gar_rand_respawn' remove_obj ... [2026-03-28 21:37:18.221][t: 8696][f:465] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.232][t: 8696][f:466] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.232][t: 8696][f:467] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.242][t: 8696][f:468] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.242][t: 8696][f:469] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.242][t: 8696][f:470] Prefetch frame, updated: 7 objects! [2026-03-28 21:37:18.252][t: 8696][f:471] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.253][t: 8696][f:472] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.263][t: 8696][f:473] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.263][t: 8696][f:474] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.263][t: 8696][f:475] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.274][t: 8696][f:476] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.275][t: 8696][f:477] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.285][t: 8696][f:478] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.285][t: 8696][f:479] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.285][t: 8696][f:480] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.296][t: 8696][f:481] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.296][t: 8696][f:482] Prefetch frame, updated: 9 objects! [2026-03-28 21:37:18.296][t:15276][f:481] ~ 'agr_rand_respawn' remove_obj ... [2026-03-28 21:37:18.296][t: 8696][f:483] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.316][t: 8696][f:484] Prefetch frame, updated: 7 objects! [2026-03-28 21:37:18.317][t:10228][f:484] ~ 'agr_rand_respawn' remove_obj ... [2026-03-28 21:37:18.317][t: 8696][f:485] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.327][t: 2596][f:486] ~ 'dar_rand_respawn' remove_obj ... [2026-03-28 21:37:18.327][t: 8696][f:486] Prefetch frame, updated: 7 objects! [2026-03-28 21:37:18.338][t: 8696][f:487] Prefetch frame, updated: 8 objects! [2026-03-28 21:37:18.348][t: 8696][f:488] Prefetch frame, updated: 5 objects! [2026-03-28 21:37:18.348][t: 8696][f:489] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.359][t: 8696][f:490] Prefetch frame, updated: 14 objects! [2026-03-28 21:37:18.359][t: 8696][f:491] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.369][t: 8696][f:492] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.369][t: 8696][f:493] Prefetch frame, updated: 8 objects! [2026-03-28 21:37:18.369][t: 8696][f:494] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.380][t: 8696][f:495] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.380][t:14944][f:494] ~ 'dar_rand_respawn' remove_obj ... [2026-03-28 21:37:18.380][t: 8696][f:496] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.390][t: 8696][f:497] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.390][t: 8696][f:498] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.390][t: 8696][f:499] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.400][t: 8696][f:500] Prefetch frame, updated: 10 objects! [2026-03-28 21:37:18.400][t: 8696][f:501] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.411][t: 8696][f:502] Prefetch frame, updated: 5 objects! [2026-03-28 21:37:18.411][t: 8696][f:503] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.421][t: 8696][f:504] Prefetch frame, updated: 8 objects! [2026-03-28 21:37:18.421][t: 8696][f:505] Prefetch frame, updated: 7 objects! [2026-03-28 21:37:18.421][t: 8696][f:506] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.432][t: 8696][f:507] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.432][t: 8696][f:508] Prefetch frame, updated: 6 objects! [2026-03-28 21:37:18.442][t: 8696][f:509] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.443][t: 8696][f:510] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.453][t: 8696][f:511] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.453][t: 9148][f:512] ~ 'bar_rand_respawn' remove_obj ... [2026-03-28 21:37:18.453][t: 8696][f:512] Prefetch frame, updated: 10 objects! [2026-03-28 21:37:18.463][t: 8696][f:513] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.466][t: 8696][f:514] Prefetch frame, updated: 43 objects! [2026-03-28 21:37:18.466][t: 8696][f:515] Prefetch frame, updated: 16 objects! [2026-03-28 21:37:18.477][t: 8696][f:516] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.477][t: 9372][f:515] ~ 'ros_rand_respawn' remove_obj ... [2026-03-28 21:37:18.477][t: 8696][f:517] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.488][t: 8696][f:518] Prefetch frame, updated: 3 objects! [2026-03-28 21:37:18.488][t: 8696][f:519] WM_DEBUG: auto-gen OK for 'wpn_saiga12k' (ammo='mag_5_ammo_12x76_zhekan, mag_10_ammo_12x76_zhekan, mag_5_ammo_12x76_dart, mag_10_ammo_12x76_dart, mag_5_ammo_12x70_buck, mag_10_ammo_12x70_buck, mag_5_ammo_12x70_izomorf, mag_10_ammo_12x70_izomorf') [2026-03-28 21:37:18.488][t: 8696][f:519] Prefetch frame, updated: 45 objects! [2026-03-28 21:37:18.498][t: 8696][f:520] Prefetch frame, updated: 9 objects! [2026-03-28 21:37:18.498][t: 8696][f:521] Prefetch frame, updated: 13 objects! [2026-03-28 21:37:18.509][t: 8696][f:522] Prefetch frame, updated: 14 objects! [2026-03-28 21:37:18.509][t:14944][f:524] ~ 'ros_rand_respawn' remove_obj ... [2026-03-28 21:37:18.509][t: 8696][f:523] Prefetch frame, updated: 5 objects! [2026-03-28 21:37:18.509][t:14944][f:524] ~ 'yan_rand_respawn' remove_obj ... [2026-03-28 21:37:18.509][t: 8696][f:524] Prefetch frame, updated: 7 objects! [2026-03-28 21:37:18.519][t: 8696][f:525] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.519][t: 8696][f:526] Prefetch frame, updated: 2 objects! [2026-03-28 21:37:18.519][t: 8696][f:527] Prefetch frame, updated: 1 objects! [2026-03-28 21:37:18.529][t: 8696][f:528] Prefetch frame, updated: 5 objects! [2026-03-28 21:37:18.530][t: 8696][f:529] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.540][t: 8696][f:530] Prefetch frame, updated: 99 objects! [2026-03-28 21:37:18.551][t: 8696][f:531] Prefetch frame, updated: 40 objects! [2026-03-28 21:37:18.551][t: 8696][f:532] Prefetch frame, updated: 10 objects! [2026-03-28 21:37:18.561][t:10228][f:532] ~ 'yan_rand_respawn' remove_obj ... [2026-03-28 21:37:18.561][t: 8696][f:533] Prefetch frame, updated: 5 objects! [2026-03-28 21:37:18.572][t: 8696][f:534] Prefetch frame, updated: 8 objects! [2026-03-28 21:37:18.582][t: 8696][f:535] Prefetch frame, updated: 8 objects! [2026-03-28 21:37:18.582][t: 8696][f:536] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.593][t: 8696][f:537] Prefetch frame, updated: 4 objects! [2026-03-28 21:37:18.593][t: 8696][f:538] Prefetch frame, updated: 9 objects! [2026-03-28 21:37:18.603][t: 8696][f:539] Prefetch frame, updated: 0 objects! [2026-03-28 21:37:18.613][t: 8696][f:539] strings overhead: [3038]Kb, instance count: 89829, was removed [189] [2026-03-28 21:37:18.624][t: 8696][f:539] * MEMORY USAGE: 0 K [2026-03-28 21:37:18.624][t: 8696][f:539] * End of synchronization A[1] R[1] [2026-03-28 21:37:18.676][t: 8696][f:540] * phase time: 3645 ms [2026-03-28 21:37:18.676][t: 8696][f:540] * phase cmem: 0 K [2026-03-28 21:37:18.676][t: 8696][f:540] gameload - all finished! [2026-03-28 21:37:40.353][t: 2160][f:1824] ~ 'mil_rand_respawn' remove_obj ... [2026-03-28 21:37:40.479][t: 8780][f:1832] ~ 'rad_rand_respawn' remove_obj ... [2026-03-28 21:37:40.699][t: 7136][f:1846] ~ 'pri_rand_respawn' remove_obj ... [2026-03-28 21:37:40.950][t: 9372][f:1861] ~ 'pri_rand_respawn' remove_obj ... [2026-03-28 21:37:41.106][t: 2160][f:1871] ~ 'aes_rand_respawn' remove_obj ... [2026-03-28 21:37:41.523][t:14528][f:1898] ~ 'atp_rand_respawn' remove_obj ... [2026-03-28 21:37:41.596][t: 2160][f:1902] ~ 'puz_rand_respawn' remove_obj ... [2026-03-28 21:37:41.701][t: 1844][f:1909] ~ 'avr_rand_respawn' remove_obj ... [2026-03-28 21:37:41.900][t: 1996][f:1921] ~ 'lim_rand_respawn' remove_obj ... [2026-03-28 21:37:41.931][t: 1844][f:1923] ~ 'hos_rand_respawn' remove_obj ... [2026-03-28 21:37:42.025][t: 2160][f:1929] ~ 'gen_rand_respawn' remove_obj ... [2026-03-28 21:37:42.130][t: 8696][f:1936] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CModelPool::Instance_Load [error]File : D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp [error]Line : 116 [error]Description : Can't find model file [dynamics\weapons\wpn_shells\12g_orange.ogf] [2026-03-28 21:37:42.130][t: 8696][f:1936] ******************************************************************************** [2026-03-28 21:37:42.130][t: 8696][f:1936] !![LogStackTrace] Thread: [X-Ray X-RAY Primary thread] [2026-03-28 21:37:42.318][t: 8696][f:1936] !!stack trace: !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF6179BC94D] [BuildStackTrace()] + [41] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\stacktrace_collector.cpp:229] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF6179A16E6] [LogStackTrace()] + [62] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:103] + [10] byte(s) !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF6179A1B92] [xrDebug::backend()] + [626] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:235] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF6179A1E99] [xrDebug::fatal()] + [129] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:294] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617A619FA] [CModelPool::Instance_Load()] + [230] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp:126] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617A62D41] [CModelPool::Create()] + [857] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRender\ModelPool.cpp:381] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF6179503CE] [CObject::cNameVisual_set()] + [234] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\xr_object.cpp:45] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617950E90] [CObject::Load()] + [1136] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\xr_object.cpp:183] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617BAB5BA] [CGameObject::Load()] + [14] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\GameObject.cpp:95] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617BED01D] [CPhysicsShellHolder::Load()] + [21] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\PhysicsShellHolder.cpp:82] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF6180231E9] [CCustomShell::Load()] + [21] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\CustomShell.cpp:22] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF61794FE45] [IGame_ObjectPool::create()] + [69] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\IGame_ObjectPool.cpp:65] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617C9229A] [CLevel::g_sv_Spawn()] + [282] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Level_network_spawn.cpp:108] + [31] byte(s) !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617BA0304] [CLevel::ProcessGameEvents()] + [1152] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Level.cpp:358] + [782] byte(s) !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617BA0B0C] [CLevel::OnFrame()] + [1188] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Level.cpp:405] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF61797CF94] [CRegistrator<pureFrame>::Process()] + [72] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\pure.h:150] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF61797CBC0] [CRenderDevice::FrameMove()] + [796] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:545] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF61797C3B2] [CRenderDevice::on_idle()] + [330] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:317] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF61797C75B] [CRenderDevice::Run()] + [615] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:485] + [73] byte(s) !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617942FA9] [`anonymous namespace'::Run()] + [773] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:282] !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF617944848] [WinMain()] + [5268] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:525] + [5233] byte(s) !C:\Users\37529\Desktop\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF618368722] [__scrt_common_main_seh()] + [262] byte(s) in [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] + [33] byte(s) !C:\Windows\System32\KERNEL32.DLL at [00007FFB353F7374] [BaseThreadInitThunk()] + [20] byte(s) !C:\Windows\SYSTEM32\ntdll.dll at [00007FFB35FBCC91] [RtlUserThreadStart()] + [33] byte(s) [2026-03-28 21:37:42.318][t: 8696][f:1936] ********************************************************************************
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gen-rostovcev где в итоге часы Толика были? Весь АТП уже оббегал
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Офигенный мод. Удачи автору и всех благ! Может кто подскажет, что за музыка в плохих концовках?
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murlokotan Боже, выучи русский язык для начала, бездарь, а потом уже пиши и выходи в интернет - это во-первых. Во-вторых, ты дурачок или да? 400 подписчиков, вот это достижение, а самомнение как будто 400 тысяч. Не веди себя, как клоун, наоборот сам себе могилу роешь.
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Paracetamol есть такое
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Paracetamol это чел у которого 400 подписчиков, но очень большое самомнение, ему видите ли мод не понравился Дополнено 0 минут спустя Paracetamol благодарю за ответ
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Что за музыка в главном меню?
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Подскажите как проходить квест "Расплата за грехи". После того ,как нашел записку суицидника, зашел в магазин и увидел карлика, появилось задание осмотреть холм, но там ничего нет. Как быть? Может я чего-то не вижу?
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BarmaGlot спасибо
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Подскажите что делать. В третьей сюжетной линии после спасения Шва и Бродяги и разговора с ними в прачечной ничего не происходит, у Стрелка диалогов нету, у Шва и Бродяги тоже. Спал несколько дней, оббегал всю Припять, на другие локации ходил, даже пытался перепроходить момент со спасением Шва и Бродяги, все равно ничего не происходит.
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Помогите пожалуйста, как переназначить клавишу открытия меню расщепления артефактов. У меня просто ноутбук, Ф клавиши не работают
- 982 ответа
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- сюжетный мод
- глобальная модификация
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Скачал УЗ на OGSR. При запуске пишет, что отсутствует файл OpenAL32.dll. Что делать?
