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Chernobyl Dog

Сталкеры
  • Публикаций

    154
  • Зарегистрирован

  • Посещение

Репутация

41 Нейтральная

Контакты

3 Подписчика

Информация о Chernobyl Dog

  • Звание
    Бывалый
  • День рождения 26.04.1996

Дополнительная информация

  • Пол
    Мужчина

Посетители профиля

4 460 просмотров профиля
  1. Уто подскажет что за ошибка [15.03.26 18:12:02.174] [4080] ####################[+MIMALLOC+]#################### [15.03.26 18:12:02.174] [4080] heap stats: peak total current block total# [15.03.26 18:12:02.174] [4080] reserved: 1.0 GiB 1.0 GiB 1.0 GiB [15.03.26 18:12:02.174] [4080] committed: 32.0 MiB 32.0 MiB 32.0 MiB [15.03.26 18:12:02.174] [4080] reset: 0 [15.03.26 18:12:02.174] [4080] purged: 0 [15.03.26 18:12:02.174] [4080] touched: 64.2 KiB 64.2 KiB 64.2 KiB [15.03.26 18:12:02.174] [4080] segments: 1 1 1 not all freed [15.03.26 18:12:02.174] [4080] -abandoned: 0 0 0 ok [15.03.26 18:12:02.174] [4080] -cached: 0 0 0 ok [15.03.26 18:12:02.174] [4080] pages: 0 0 0 ok [15.03.26 18:12:02.174] [4080] -abandoned: 0 0 0 ok [15.03.26 18:12:02.174] [4080] -extended: 0 [15.03.26 18:12:02.174] [4080] -retire: 0 [15.03.26 18:12:02.174] [4080] arenas: 1 [15.03.26 18:12:02.174] [4080] -rollback: 0 [15.03.26 18:12:02.174] [4080] mmaps: 1 [15.03.26 18:12:02.174] [4080] commits: 1 [15.03.26 18:12:02.174] [4080] resets: 0 [15.03.26 18:12:02.174] [4080] purges: 0 [15.03.26 18:12:02.174] [4080] guarded: 0 [15.03.26 18:12:02.174] [4080] threads: 0 0 0 ok [15.03.26 18:12:02.174] [4080] searches: 0.0 avg [15.03.26 18:12:02.174] [4080] numa nodes: 1 [15.03.26 18:12:02.174] [4080] elapsed: 0.022 s [15.03.26 18:12:02.174] [4080] process: user: 0.015 s, system: 0.015 s, faults: 6013, peak rss: 19.6 MiB, peak commit: 43.8 MiB [15.03.26 18:12:02.174] [4080] ####################[-MIMALLOC-]#################### [15.03.26 18:12:02.175] [4080] * Detected CPU: AMD Ryzen 7 5700G with Radeon Graphics [AuthenticAMD], F175/M80/S0 [15.03.26 18:12:02.175] [4080] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 [15.03.26 18:12:02.175] [4080] * CPU cores: [8], threads: [16] [15.03.26 18:12:02.175] [4080] * CPU0 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] * CPU1 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] * CPU2 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] * CPU3 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] * CPU4 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] * CPU5 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] * CPU6 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] * CPU7 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] * CPU8 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] * CPU9 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] * CPU10 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] * CPU11 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] * CPU12 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] * CPU13 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] * CPU14 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] * CPU15 current freq: 3801 MHz, max freq: 3801 MHz [15.03.26 18:12:02.175] [4080] Initializing File System... [15.03.26 18:12:02.175] [4080] --Found base arch: [d:\games\s.t.a.l.k.e.r\gamedata.db0], size: [678577379] [15.03.26 18:12:02.195] [4080] --Found base arch: [d:\games\s.t.a.l.k.e.r\gamedata.db1], size: [708434331] [15.03.26 18:12:02.197] [4080] --Found base arch: [d:\games\s.t.a.l.k.e.r\gamedata.db2], size: [671169415] [15.03.26 18:12:02.198] [4080] --Found base arch: [d:\games\s.t.a.l.k.e.r\gamedata.db3], size: [684792231] [15.03.26 18:12:02.200] [4080] --Found base arch: [d:\games\s.t.a.l.k.e.r\gamedata.db4], size: [671392842] [15.03.26 18:12:02.334] [4080] --Found base arch: [d:\games\s.t.a.l.k.e.r\gamedata.db5], size: [697475082] [15.03.26 18:12:02.353] [4080] --Found base arch: [d:\games\s.t.a.l.k.e.r\gamedata.db6], size: [672288151] [15.03.26 18:12:02.354] [4080] --Found base arch: [d:\games\s.t.a.l.k.e.r\gamedata.db7], size: [672462598] [15.03.26 18:12:02.365] [4080] --Found base arch: [d:\games\s.t.a.l.k.e.r\gamedata.db8], size: [293378144] [15.03.26 18:12:02.369] [4080] --Found base arch: [d:\games\s.t.a.l.k.e.r\gamedata.db9], size: [79312307] [15.03.26 18:12:02.379] [4080] --Found base arch: [d:\games\s.t.a.l.k.e.r\gamedata.dba], size: [32500627] [15.03.26 18:12:02.381] [4080] --Found base arch: [d:\games\s.t.a.l.k.e.r\gamedata.dbb], size: [55194918] [15.03.26 18:12:02.384] [4080] --Found base arch: [d:\games\s.t.a.l.k.e.r\gamedata.dbc], size: [160948] [15.03.26 18:12:02.384] [4080] --Found base arch: [d:\games\s.t.a.l.k.e.r\gamedata.dbd], size: [101014] [15.03.26 18:12:02.384] [4080] using fs-ltx: [fsgame.ltx] [15.03.26 18:12:02.384] [4080] --Found FS dir: [c:\users\public\documents\stalker-shoc\] [15.03.26 18:12:02.384] [4080] items: [7] [15.03.26 18:12:02.384] [4080] --Found FS dir: [d:\games\s.t.a.l.k.e.r\gamedata\] [15.03.26 18:12:02.385] [4080] items: [14] [15.03.26 18:12:02.385] [4080] --Found FS dir: [d:\games\s.t.a.l.k.e.r\gamedata\spawns\] [15.03.26 18:12:02.385] [4080] items: [2] [15.03.26 18:12:02.385] [4080] --Found FS dir: [d:\games\s.t.a.l.k.e.r\gamedata\anims\] [15.03.26 18:12:02.385] [4080] items: [3] [15.03.26 18:12:02.385] [4080] --Found FS dir: [d:\games\s.t.a.l.k.e.r\gamedata\levels\] [15.03.26 18:12:02.385] [4080] items: [30] [15.03.26 18:12:02.392] [4080] --Found FS dir: [d:\games\s.t.a.l.k.e.r\gamedata\meshes\] [15.03.26 18:12:02.392] [4080] items: [7] [15.03.26 18:12:02.403] [4080] --Found FS dir: [d:\games\s.t.a.l.k.e.r\gamedata\meshes\] [15.03.26 18:12:02.403] [4080] items: [7] [15.03.26 18:12:02.413] [4080] --Found FS dir: [d:\games\s.t.a.l.k.e.r\gamedata\shaders\] [15.03.26 18:12:02.413] [4080] items: [7] [15.03.26 18:12:02.417] [4080] --Found FS dir: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\] [15.03.26 18:12:02.417] [4080] items: [78] [15.03.26 18:12:02.554] [4080] --Found FS dir: [d:\games\s.t.a.l.k.e.r\gamedata\textures\] [15.03.26 18:12:02.554] [4080] items: [47] [15.03.26 18:12:02.581] [4080] --Found FS dir: [d:\games\s.t.a.l.k.e.r\gamedata\scripts\] [15.03.26 18:12:02.581] [4080] items: [56] [15.03.26 18:12:02.581] [4080] --Found FS dir: [d:\games\s.t.a.l.k.e.r\gamedata\config\] [15.03.26 18:12:02.581] [4080] items: [26] [15.03.26 18:12:02.584] [4080] --Found FS dir: [d:\games\s.t.a.l.k.e.r\gamedata\levels\] [15.03.26 18:12:02.584] [4080] items: [30] [15.03.26 18:12:02.584] [4080] --Found FS dir: [c:\users\public\documents\stalker-shoc\savedgames\] [15.03.26 18:12:02.584] [4080] items: [14] [15.03.26 18:12:02.584] [4080] --Found FS dir: [c:\users\public\documents\stalker-shoc\logs\] [15.03.26 18:12:02.584] [4080] items: [5] [15.03.26 18:12:02.584] [4080] --Found FS dir: [d:\games\s.t.a.l.k.e.r\mods\] [15.03.26 18:12:02.584] [4080] items: [1] [15.03.26 18:12:02.584] [4080] --Found FS dir: [c:\users\public\documents\stalker-shoc\downloads\] [15.03.26 18:12:02.584] [4080] items: [0] [15.03.26 18:12:02.584] [4080] --Found external mod: [mp_military_2.xdb0], size: [50350518] [15.03.26 18:12:02.584] [4080] FS: 36024 files cached, 0Kb memory used. [15.03.26 18:12:02.584] [4080] Init FileSystem 0.409460 sec [15.03.26 18:12:02.585] [4080] [OGSR Engine (x64)] build date: [Feb 3 2026 19:38:32] [15.03.26 18:12:02.585] [4080] [AppVeyor] build version: [3.500], repo: [OGSR/OGSR-Engine] [15.03.26 18:12:02.585] [4080] [_MSC_FULL_VER]: [194435222], [_MSVC_LANG]: [202002L] [15.03.26 18:12:02.585] [4080] Working Directory: [] [15.03.26 18:12:02.585] [4080] CommandLine: ["D:\Games\S.T.A.L.K.E.R\bin_x64\xrEngine.exe" ] [15.03.26 18:12:02.585] [2396] [TTAPI] Pool thread id=1 [15.03.26 18:12:02.586] [18984] [TTAPI] Pool thread id=2 [15.03.26 18:12:02.586] [7312] [TTAPI] Pool thread id=3 [15.03.26 18:12:02.586] [13852] [TTAPI] Pool thread id=6 [15.03.26 18:12:02.586] [16656] [TTAPI] Pool thread id=7 [15.03.26 18:12:02.586] [15032] [TTAPI] Pool thread id=5 [15.03.26 18:12:02.586] [17472] [TTAPI] Pool thread id=4 [15.03.26 18:12:02.586] [15776] [TTAPI] Pool thread id=9 [15.03.26 18:12:02.586] [18820] [TTAPI] Pool thread id=10 [15.03.26 18:12:02.586] [5196] [TTAPI] Pool thread id=8 [15.03.26 18:12:02.586] [4080] TTAPI number of threads: [16] [15.03.26 18:12:02.586] [19264] [TTAPI] Pool thread id=11 [15.03.26 18:12:02.586] [14892] [TTAPI] Pool thread id=12 [15.03.26 18:12:02.586] [17268] [TTAPI] Pool thread id=13 [15.03.26 18:12:02.586] [7248] [TTAPI] Pool thread id=14 [15.03.26 18:12:02.586] [1920] [TTAPI] Pool thread id=15 [15.03.26 18:12:02.586] [17008] [TTAPI] Pool thread id=16 [15.03.26 18:12:02.609] [4080] --OS Version major: [10] minor: [0], build: [19045]. Server OS: [no] [15.03.26 18:12:02.609] [4080] Current drive space free: [77848]Mb total: [334786]Mb [15.03.26 18:12:02.609] [4080] Initializing Engine... [15.03.26 18:12:02.610] [4080] Starting INPUT device... [15.03.26 18:12:02.620] [4080] ! Unknown command: renderer [15.03.26 18:12:02.620] [4080] -------------------------------------------------------------------------------- [15.03.26 18:12:02.620] [4080] ####################[+MIMALLOC+]#################### [15.03.26 18:12:02.620] [4080] heap stats: peak total current block total# [15.03.26 18:12:02.620] [4080] reserved: 1.0 GiB 1.0 GiB 1.0 GiB [15.03.26 18:12:02.620] [4080] committed: 32.0 MiB 50.7 MiB 24.8 MiB [15.03.26 18:12:02.620] [4080] reset: 0 [15.03.26 18:12:02.620] [4080] purged: 25.2 Mi [15.03.26 18:12:02.620] [4080] touched: 64.2 KiB 64.2 KiB -913.4 MiB [15.03.26 18:12:02.620] [4080] segments: 1 1 1 not all freed [15.03.26 18:12:02.620] [4080] -abandoned: 0 0 0 ok [15.03.26 18:12:02.620] [4080] -cached: 0 0 0 ok [15.03.26 18:12:02.620] [4080] pages: 0 0 -2.6 Ki not all freed [15.03.26 18:12:02.620] [4080] -abandoned: 0 0 0 ok [15.03.26 18:12:02.620] [4080] -extended: 0 [15.03.26 18:12:02.620] [4080] -retire: 0 [15.03.26 18:12:02.620] [4080] arenas: 1 [15.03.26 18:12:02.620] [4080] -rollback: 0 [15.03.26 18:12:02.620] [4080] mmaps: 17 [15.03.26 18:12:02.620] [4080] commits: 170 [15.03.26 18:12:02.620] [4080] resets: 0 [15.03.26 18:12:02.620] [4080] purges: 4 [15.03.26 18:12:02.620] [4080] guarded: 0 [15.03.26 18:12:02.620] [4080] threads: 16 16 16 not all freed [15.03.26 18:12:02.620] [4080] searches: 0.0 avg [15.03.26 18:12:02.620] [4080] numa nodes: 1 [15.03.26 18:12:02.620] [4080] elapsed: 0.467 s [15.03.26 18:12:02.620] [4080] process: user: 0.312 s, system: 0.156 s, faults: 13575, peak rss: 39.6 MiB, peak commit: 43.8 MiB [15.03.26 18:12:02.620] [4080] ####################[-MIMALLOC-]#################### [15.03.26 18:12:02.620] [4080] [28565MB] physical memory installed, [20876MB] available, [26] percent of memory in use [15.03.26 18:12:02.620] [4080] PageFile total: [4352MB], free~ [3533MB] [15.03.26 18:12:02.620] [4080] Engine memory usage (Working Set): [39MB], peak: [39MB] [15.03.26 18:12:02.620] [4080] Engine memory usage (Commit Charge): [35MB], peak: [43MB] [15.03.26 18:12:02.620] [4080] -------------------------------------------------------------------------------- [15.03.26 18:12:02.620] [4080] * [ D3D ]: textures count [0] [15.03.26 18:12:02.620] [4080] * [ D3D ]: textures[0 K] [15.03.26 18:12:02.620] [4080] * [x-ray]: process heap[0 K], render[0 K] [15.03.26 18:12:02.620] [4080] * [x-ray]: economy: strings[3697 K], smem[0 K] [15.03.26 18:12:02.620] [4080] SOUND: OpenAL: enumerate devices... [15.03.26 18:12:02.709] [4080] ~~SOUND: OpenAL: Default sound device name is [Динамики (High Definition Audio Device)], device name size: [47] [15.03.26 18:12:02.709] [4080] SOUND: OpenAL: All available devices: [15.03.26 18:12:02.709] [4080] 1. Динамики (High Definition Audio Device) (full name [OpenAL Soft on Динамики (High Definition Audio Device)]). al_soft [1] [15.03.26 18:12:02.709] [4080] 2. 1 - MSI MP273A (AMD High Definition Audio Device) (full name [OpenAL Soft on 1 - MSI MP273A (AMD High Definition Audio Device)]). al_soft [1] [15.03.26 18:12:02.709] [4080] Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [15.03.26 18:12:02.710] [4080] [d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [15.03.26 18:12:02.710] [4080] Executing config-script "user.ltx"... [15.03.26 18:12:02.710] [4080] Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_high.ltx"... [15.03.26 18:12:02.710] [4080] ! Unknown command: g_3d_scopes_fps_factor [15.03.26 18:12:02.710] [4080] [d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_high.ltx] successfully loaded. [15.03.26 18:12:02.710] [4080] Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [15.03.26 18:12:02.710] [4080] [d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [15.03.26 18:12:02.710] [4080] ! cant find corresponding [id] for action_name [VOTE_YES] [15.03.26 18:12:02.710] [4080] !![GetActionAllBinding] Action [VOTE_YES] not found! Fix it or remove from text! [15.03.26 18:12:02.710] [4080] ! cant find corresponding [id] for action_name [VOTE_NO] [15.03.26 18:12:02.710] [4080] !![GetActionAllBinding] Action [VOTE_NO] not found! Fix it or remove from text! [15.03.26 18:12:02.710] [4080] ! cant find corresponding [id] for action_name [VOTE] [15.03.26 18:12:02.710] [4080] !![GetActionAllBinding] Action [VOTE] not found! Fix it or remove from text! [15.03.26 18:12:02.769] [4080] ! cant find corresponding [id] for action_name [BUY_MENU] [15.03.26 18:12:02.769] [4080] !![GetActionAllBinding] Action [BUY_MENU] not found! Fix it or remove from text! [15.03.26 18:12:02.812] [4080] ~ Invalid syntax in call to 'r_pnv_washout_thresh' [15.03.26 18:12:02.812] [4080] ~ Valid arguments: float value in range [0.10000,0.90000] [15.03.26 18:12:02.812] [4080] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. [15.03.26 18:12:02.812] [4080] --SOUND: Selected device is [Динамики (High Definition Audio Device)] [15.03.26 18:12:02.824] [4080] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.3 [15.03.26 18:12:02.824] [4080] ~ xrSound has supports_float_pcm! [15.03.26 18:12:02.824] [4080] [OpenAL] EFX: present [15.03.26 18:12:02.824] [4080] Loading of [senvironment.xr] [15.03.26 18:12:02.824] [4080] ~ env id=[0] name=[identity] [15.03.26 18:12:02.825] [4080] ~ env id=[1] name=[default] [15.03.26 18:12:02.825] [4080] ~ env id=[2] name=[bathroom] [15.03.26 18:12:02.825] [4080] ~ env id=[3] name=[mountains] [15.03.26 18:12:02.825] [4080] ~ env id=[4] name=[yard] [15.03.26 18:12:02.825] [4080] ~ env id=[5] name=[room] [15.03.26 18:12:02.825] [4080] ~ env id=[6] name=[plant] [15.03.26 18:12:02.825] [4080] ~ env id=[7] name=[long_corridor] [15.03.26 18:12:02.825] [4080] ~ env id=[8] name=[open_space] [15.03.26 18:12:02.825] [4080] ~ env id=[9] name=[house] [15.03.26 18:12:02.825] [4080] ~ env id=[10] name=[forest] [15.03.26 18:12:02.825] [4080] * sound : cache: 65547 kb, 3805 lines, 17640 bpl [15.03.26 18:12:02.825] [4080] Starting RENDER device... [15.03.26 18:12:02.828] [4080] * Avail GPU [vendor:1002]-[device:1638]: AMD Radeon(TM) Graphics [15.03.26 18:12:02.828] [4080] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver [15.03.26 18:12:02.828] [4080] !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE [15.03.26 18:12:02.828] [4080] Dedicated VRAM: 4079 MB (4277944320 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 14282 MB (14976530432 bytes) CurrentUsage: 0 MB (0 bytes) Budget: 17594 MB (18449168384 bytes) [15.03.26 18:12:02.828] [4080] * Selected GPU [vendor:1002]-[device:1638]: AMD Radeon(TM) Graphics [15.03.26 18:12:02.848] [4080] [CHW::CreateDevice] refCount of [pDevice]: [12] [15.03.26 18:12:02.851] [4080] * Texture memory: 4079 M [15.03.26 18:12:02.859] [4080] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [15.03.26 18:12:02.859] [4080] * GPU vertex cache: unrecognized, 24 [15.03.26 18:12:02.860] [4080] * DVB created: 4096K [15.03.26 18:12:02.860] [4080] * DIB created: 512K [15.03.26 18:12:02.871] [4080] Loading shader file: [d:\games\s.t.a.l.k.e.r\gamedata\shaders.xr] [15.03.26 18:12:02.871] [4080] ! Renderer doesn't support blender 'details\blend' [15.03.26 18:12:02.871] [4080] ! Renderer doesn't support blender 'details\set' [15.03.26 18:12:02.871] [4080] ! Renderer doesn't support blender 'effects\shadow_world' [15.03.26 18:12:02.872] [4080] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [15.03.26 18:12:02.914] [16900] [MT_PARTICLES] Pool thread id=1 [15.03.26 18:12:02.914] [9264] [MT_PARTICLES] Pool thread id=2 [15.03.26 18:12:02.914] [18592] [MT_PARTICLES] Pool thread id=3 [15.03.26 18:12:02.914] [14220] [MT_PARTICLES] Pool thread id=15 [15.03.26 18:12:02.914] [15168] [MT_PARTICLES] Pool thread id=12 [15.03.26 18:12:02.914] [14176] [MT_PARTICLES] Pool thread id=6 [15.03.26 18:12:02.914] [12280] [MT_PARTICLES] Pool thread id=8 [15.03.26 18:12:02.914] [17580] [MT_PARTICLES] Pool thread id=9 [15.03.26 18:12:02.914] [12432] [MT_PARTICLES] Pool thread id=13 [15.03.26 18:12:02.914] [4080] Export custom shader params... [15.03.26 18:12:02.914] [14868] [MT_LIGHT] Pool thread id=1 [15.03.26 18:12:02.914] [9508] [MT_PARTICLES] Pool thread id=5 [15.03.26 18:12:02.914] [8684] [MT_LIGHT] Pool thread id=6 [15.03.26 18:12:02.914] [4080] Export custom shader param [breath_idx] [15.03.26 18:12:02.914] [4080] Export custom shader param [breath_size] [15.03.26 18:12:02.914] [4080] Export custom shader param [device_inertia] [15.03.26 18:12:02.914] [4080] Export custom shader param [gasmask_inertia] [15.03.26 18:12:02.914] [4080] Export custom shader param [heat_fade_distance] [15.03.26 18:12:02.914] [4080] Export custom shader param [heat_vision_blurring] [15.03.26 18:12:02.914] [12360] [MT_PARTICLES] Pool thread id=14 [15.03.26 18:12:02.914] [18544] [MT_SUN] Pool thread id=1 [15.03.26 18:12:02.914] [5304] [MT_LIGHT] Pool thread id=2 [15.03.26 18:12:02.914] [15412] [MT_LIGHT] Pool thread id=7 [15.03.26 18:12:02.914] [4080] Export custom shader param [heat_vision_steps] [15.03.26 18:12:02.914] [12260] [MT_LIGHT] Pool thread id=5 [15.03.26 18:12:02.914] [12928] [MT_PARTICLES] Pool thread id=16 [15.03.26 18:12:02.914] [11296] [MT_LIGHT] Pool thread id=3 [15.03.26 18:12:02.915] [10308] [MT_LIGHT] Pool thread id=4 [15.03.26 18:12:02.915] [4080] Export custom shader param [mark_color] [15.03.26 18:12:02.915] [4080] Export custom shader param [mark_number] [15.03.26 18:12:02.915] [4080] Export custom shader param [pnv_color] [15.03.26 18:12:02.915] [3576] [MT_LIGHT] Pool thread id=9 [15.03.26 18:12:02.915] [12896] [MT_LIGHT] Pool thread id=8 [15.03.26 18:12:02.915] [3620] [MT_PARTICLES] Pool thread id=11 [15.03.26 18:12:02.915] [18956] [MT_SUN] Pool thread id=3 [15.03.26 18:12:02.915] [4080] Export custom shader param [pnv_color_old] [15.03.26 18:12:02.915] [4080] Export custom shader param [pnv_params_old] [15.03.26 18:12:02.915] [4080] Export custom shader param [s3ds_param_1] [15.03.26 18:12:02.915] [4080] Export custom shader param [s3ds_param_2] [15.03.26 18:12:02.915] [4080] Export custom shader param [s3ds_param_3] [15.03.26 18:12:02.915] [4080] Export custom shader param [s3ds_param_4] [15.03.26 18:12:02.915] [4080] Export custom shader param [shader_param_grayscale] [15.03.26 18:12:02.915] [4080] Export custom shader done!!! [15.03.26 18:12:02.915] [15084] [MT_PARTICLES] Pool thread id=4 [15.03.26 18:12:02.915] [8892] [MT_PARTICLES] Pool thread id=10 [15.03.26 18:12:02.915] [17252] [MT_PARTICLES] Pool thread id=7 [15.03.26 18:12:02.915] [15956] [MT_SUN] Pool thread id=2 [15.03.26 18:12:02.919] [4080] --[CRenderTarget::reset_3dss_rendertarget] 3D Scope render size: [1920, 1080] [15.03.26 18:12:02.919] [4080] !![NGXWrapper::Create] failed NVSDK_NGX_D3D11_Init. result: [-1160773631] [15.03.26 18:12:06.697] [4080] Load [d:\games\s.t.a.l.k.e.r\gamedata\particles.xr] [15.03.26 18:12:06.708] [4080] Loaded xr_particle files: [1376] [15.03.26 18:12:06.739] [4080] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual! [15.03.26 18:12:06.758] [4080] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual! [15.03.26 18:12:06.758] [4080] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual! [15.03.26 18:12:06.758] [4080] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual! [15.03.26 18:12:06.758] [4080] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual! [15.03.26 18:12:07.011] [4080] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1] [15.03.26 18:12:07.022] [4080] --LUA version: [LuaJIT 2.1.0-beta3] [15.03.26 18:12:07.133] [4080] !![ReShade]: ReShade not installed or version too old - didn't load compatibility addon [15.03.26 18:12:07.134] [4080] Starting engine... [15.03.26 18:12:07.134] [4080] Main thread id: [4080] [15.03.26 18:12:07.182] [4080] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.018 s.] [15.03.26 18:12:07.182] [4080] * [CGameMtlLibrary::Load]: mtl pairs loading time (1457): [0.048 s.] [15.03.26 18:12:07.197] [4080] ! Skip BOM for file [gameplay\npc_profile.xml] [15.03.26 18:12:07.352] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\music\wasteland1_l.ogg] [15.03.26 18:12:07.353] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\music\wasteland1_r.ogg] [15.03.26 18:12:18.889] [4080] ! Failed to load DDS texture from memory: [d:\games\s.t.a.l.k.e.r\gamedata\textures\ui\ui_static_mm_back_04.dds], hr: [-2147467259] [15.03.26 18:12:19.691] [4080] CGameGraph load started... [15.03.26 18:12:20.687] [4080] Starting server... [15.03.26 18:12:20.704] [4080] * phase time: 0 ms [15.03.26 18:12:20.704] [4080] * phase cmem: 0 K [15.03.26 18:12:20.706] [4080] Loading objects... [15.03.26 18:12:20.706] [4080] [IGame_ObjectPool::prefetch] objects prefetching time (0): [0.00 s.] [15.03.26 18:12:20.706] [4080] Loading models... [15.03.26 18:12:24.074] [4080] [CModelPool::Prefetch] models prefetching time (645): [3.37 s.] [15.03.26 18:12:24.074] [4080] * [prefetch] time: 3367 ms [15.03.26 18:12:24.074] [4080] * [prefetch] memory: 0Kb [15.03.26 18:12:24.074] [4080] * phase time: 3369 ms [15.03.26 18:12:24.074] [4080] * phase cmem: 0 K [15.03.26 18:12:24.085] [4080] --LUA version: [LuaJIT 2.1.0-beta3] [15.03.26 18:12:24.095] [4080] * phase time: 21 ms [15.03.26 18:12:24.095] [4080] * phase cmem: 0 K [15.03.26 18:12:24.100] [4080] * Loading spawn registry... [15.03.26 18:12:24.100] [4080] CGameGraph load started... [15.03.26 18:12:24.341] [4080] build_story_spawns start... [15.03.26 18:12:24.347] [4080] * 10927 spawn points are successfully loaded [15.03.26 18:12:24.347] [4080] * Loading objects... [15.03.26 18:12:24.523] [4080] * 20710 objects are successfully loaded [15.03.26 18:12:25.023] [4080] * Game Мой Компьютер_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\Мой Компьютер_autosave.sav' (0.927s) [15.03.26 18:12:25.023] [4080] * phase time: 927 ms [15.03.26 18:12:25.023] [4080] * phase cmem: 0 K [15.03.26 18:12:25.033] [4080] # Player not found. New player created. [15.03.26 18:12:25.033] [4080] * client : connection accepted - <> [15.03.26 18:12:25.033] [4080] * phase time: 10 ms [15.03.26 18:12:25.033] [4080] * phase cmem: 0 K [15.03.26 18:12:25.034] [4080] * phase time: 0 ms [15.03.26 18:12:25.034] [4080] * phase cmem: 0 K [15.03.26 18:12:25.636] [4080] --[ISpatial_DB::initialize] bbc is [0.0, 25.2, -0.0], bbd is [512.0, 47.0, 512.0] [15.03.26 18:12:25.636] [4080] --[ISpatial_DB::initialize] bbc is [0.0, 25.2, -0.0], bbd is [512.0, 47.0, 512.0] [15.03.26 18:12:25.645] [4080] ~ LevelResources load... [15.03.26 18:12:25.645] [4080] ~ LevelResources - base: 1299, 23086 K [15.03.26 18:12:25.645] [4080] ~ LevelResources - lmap: 0, 0 K [15.03.26 18:12:25.645] [4080] * phase time: 611 ms [15.03.26 18:12:25.645] [4080] * phase cmem: 0 K [15.03.26 18:12:26.436] [4080] * phase time: 791 ms [15.03.26 18:12:26.437] [4080] * phase cmem: 0 K [15.03.26 18:12:26.437] [4080] * [Loading VB] 65435 verts, 2044 Kb [15.03.26 18:12:26.438] [4080] * [Loading VB] 65236 verts, 2038 Kb [15.03.26 18:12:26.439] [4080] * [Loading VB] 65530 verts, 2047 Kb [15.03.26 18:12:26.440] [4080] * [Loading VB] 65534 verts, 2047 Kb [15.03.26 18:12:26.441] [4080] * [Loading VB] 65535 verts, 2047 Kb [15.03.26 18:12:26.442] [4080] * [Loading VB] 65532 verts, 2047 Kb [15.03.26 18:12:26.443] [4080] * [Loading VB] 65535 verts, 2047 Kb [15.03.26 18:12:26.444] [4080] * [Loading VB] 65534 verts, 2047 Kb [15.03.26 18:12:26.445] [4080] * [Loading VB] 65535 verts, 2047 Kb [15.03.26 18:12:26.446] [4080] * [Loading VB] 65533 verts, 2047 Kb [15.03.26 18:12:26.447] [4080] * [Loading VB] 65535 verts, 2047 Kb [15.03.26 18:12:26.448] [4080] * [Loading VB] 57122 verts, 1785 Kb [15.03.26 18:12:26.449] [4080] * [Loading VB] 65535 verts, 2047 Kb [15.03.26 18:12:26.450] [4080] * [Loading VB] 65533 verts, 2047 Kb [15.03.26 18:12:26.451] [4080] * [Loading VB] 65534 verts, 2047 Kb [15.03.26 18:12:26.452] [4080] * [Loading VB] 65534 verts, 2047 Kb [15.03.26 18:12:26.452] [4080] * [Loading VB] 65535 verts, 2047 Kb [15.03.26 18:12:26.453] [4080] * [Loading VB] 43641 verts, 1363 Kb [15.03.26 18:12:26.454] [4080] * [Loading IB] 1048575 indices, 2047 Kb [15.03.26 18:12:26.455] [4080] * [Loading IB] 1048575 indices, 2047 Kb [15.03.26 18:12:26.456] [4080] * [Loading IB] 1048575 indices, 2047 Kb [15.03.26 18:12:26.456] [4080] * [Loading IB] 1048575 indices, 2047 Kb [15.03.26 18:12:26.457] [4080] * [Loading IB] 1048575 indices, 2047 Kb [15.03.26 18:12:26.458] [4080] * [Loading IB] 1048575 indices, 2047 Kb [15.03.26 18:12:26.459] [4080] * [Loading IB] 780369 indices, 1524 Kb [15.03.26 18:12:26.460] [4080] * [Loading VB] 65534 verts, 767 Kb [15.03.26 18:12:26.460] [4080] * [Loading VB] 65535 verts, 767 Kb [15.03.26 18:12:26.461] [4080] * [Loading VB] 65535 verts, 767 Kb [15.03.26 18:12:26.461] [4080] * [Loading VB] 65535 verts, 767 Kb [15.03.26 18:12:26.461] [4080] * [Loading VB] 65535 verts, 767 Kb [15.03.26 18:12:26.462] [4080] * [Loading VB] 65535 verts, 767 Kb [15.03.26 18:12:26.462] [4080] * [Loading VB] 65532 verts, 767 Kb [15.03.26 18:12:26.462] [4080] * [Loading VB] 54604 verts, 639 Kb [15.03.26 18:12:26.463] [4080] * [Loading IB] 1048575 indices, 2047 Kb [15.03.26 18:12:26.463] [4080] * [Loading IB] 1048575 indices, 2047 Kb [15.03.26 18:12:26.464] [4080] * [Loading IB] 1048575 indices, 2047 Kb [15.03.26 18:12:26.465] [4080] * [Loading IB] 950730 indices, 1856 Kb [15.03.26 18:12:26.466] [4080] * phase time: 29 ms [15.03.26 18:12:26.466] [4080] * phase cmem: 0 K [15.03.26 18:12:26.478] [4080] Loaded [6108] models from level. [15.03.26 18:12:26.478] [4080] * phase time: 11 ms [15.03.26 18:12:26.478] [4080] * phase cmem: 0 K [15.03.26 18:12:26.544] [4080] * phase time: 66 ms [15.03.26 18:12:26.544] [4080] * phase cmem: 0 K [15.03.26 18:12:26.544] [4080] Level sector data: [15.03.26 18:12:26.544] [4080] root_id=[5140] volume=[2692.745117] [15.03.26 18:12:26.544] [4080] root_id=[5141] volume=[0.888664] [15.03.26 18:12:26.544] [4080] root_id=[5142] volume=[36.916523] [15.03.26 18:12:26.544] [4080] root_id=[5144] volume=[410.283508] [15.03.26 18:12:26.544] [4080] root_id=[5145] volume=[9.813138] [15.03.26 18:12:26.544] [4080] root_id=[5146] volume=[151.977982] [15.03.26 18:12:26.544] [4080] root_id=[5153] volume=[6320.370117] [15.03.26 18:12:26.544] [4080] root_id=[5158] volume=[1438.756592] [15.03.26 18:12:26.544] [4080] root_id=[5163] volume=[1073.090820] [15.03.26 18:12:26.544] [4080] root_id=[5178] volume=[4476.641113] [15.03.26 18:12:26.544] [4080] root_id=[5187] volume=[2660.104248] [15.03.26 18:12:26.544] [4080] root_id=[5192] volume=[844.281433] [15.03.26 18:12:26.544] [4080] root_id=[5197] volume=[511.181427] [15.03.26 18:12:26.544] [4080] root_id=[6021] volume=[95647296.000000] [15.03.26 18:12:26.544] [4080] root_id=[6036] volume=[7130.618652] [15.03.26 18:12:26.544] [4080] root_id=[6038] volume=[484.428040] [15.03.26 18:12:26.544] [4080] root_id=[6041] volume=[387.095398] [15.03.26 18:12:26.544] [4080] root_id=[6044] volume=[11614.528320] [15.03.26 18:12:26.544] [4080] root_id=[6045] volume=[62.161831] [15.03.26 18:12:26.544] [4080] root_id=[6051] volume=[972.224182] [15.03.26 18:12:26.544] [4080] root_id=[6052] volume=[50.458008] [15.03.26 18:12:26.544] [4080] root_id=[6055] volume=[313.960236] [15.03.26 18:12:26.544] [4080] root_id=[6056] volume=[65.743683] [15.03.26 18:12:26.544] [4080] root_id=[6059] volume=[337.572998] [15.03.26 18:12:26.544] [4080] root_id=[6062] volume=[647.106445] [15.03.26 18:12:26.544] [4080] root_id=[6074] volume=[5281.037598] [15.03.26 18:12:26.544] [4080] root_id=[6107] volume=[33305.539062] [15.03.26 18:12:26.545] [4080] * Loading HOM: d:\games\s.t.a.l.k.e.r\gamedata\levels\l05_bar\level.hom [15.03.26 18:12:26.546] [4080] ~ LevelResources load completed! [15.03.26 18:12:26.546] [4080] ~ LevelResources - base: 1841, 23086 K [15.03.26 18:12:26.546] [4080] ~ LevelResources - lmap: 5, 0 K [15.03.26 18:12:26.547] [4080] * phase time: 2 ms [15.03.26 18:12:26.547] [4080] * phase cmem: 0 K [15.03.26 18:12:26.547] [4080] * phase time: 0 ms [15.03.26 18:12:26.548] [4080] * phase cmem: 0 K [15.03.26 18:12:26.556] [4080] - Game configuring : Started [15.03.26 18:12:26.559] [4080] - Game configuring : Finished [15.03.26 18:12:26.592] [4080] * phase time: 44 ms [15.03.26 18:12:26.592] [4080] * phase cmem: 0 K [15.03.26 18:12:26.593] [4080] CResourceManager::DeferredUpload [NO MT] -> START, texture count = [1896], number_of_threads = 16 [15.03.26 18:12:26.593] [4080] CResourceManager::DeferredUpload VRAM usage before: [15.03.26 18:12:26.593] [4080] textures loaded size 22.545380 MB (23640544.000000 bytes) [15.03.26 18:12:26.593] [4080] Dedicated VRAM: 4079 MB (4277944320 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 14282 MB (14976530432 bytes) CurrentUsage: 441 MB (463212544 bytes) Budget: 17594 MB (18449168384 bytes) [15.03.26 18:12:26.604] [4080] ! Fallback to default bump map: [act\act_arm_12_bump] [15.03.26 18:12:26.604] [4080] ! Fallback to default bump map: [act\act_arm_12_bump#] [15.03.26 18:12:26.671] [4080] ! Fallback to default bump map: [act\act_arm_perchatko_bump#] [15.03.26 18:12:26.701] [4080] ! Fallback to default bump map: [act\act_face_bump#] [15.03.26 18:12:26.997] [4080] ! Fallback to default bump map: [build_details_bump] [15.03.26 18:12:27.066] [4080] ! Fallback to default bump map: [gscfokya\sci\sci_helmet_s_bump] [15.03.26 18:12:27.066] [4080] ! Fallback to default bump map: [gscfokya\sci\sci_helmet_s_bump#] [15.03.26 18:12:27.183] [4080] ! Failed to load DDS texture from memory: [d:\games\s.t.a.l.k.e.r\gamedata\textures\prop\prop_posters01.dds], hr: [-2147467259] [15.03.26 18:12:27.289] [4080] ! Can't find texture [terrain\terrain_bar_puddles_mask] [15.03.26 18:12:27.485] [4080] CResourceManager::DeferredUpload VRAM usage after: [15.03.26 18:12:27.485] [4080] textures loaded size 1332.181763 MB (1396893824.000000 bytes) [15.03.26 18:12:27.485] [4080] Dedicated VRAM: 4079 MB (4277944320 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 14282 MB (14976530432 bytes) CurrentUsage: 1967 MB (2062675968 bytes) Budget: 17594 MB (18449168384 bytes) [15.03.26 18:12:27.485] [4080] CResourceManager::DeferredUpload -> END [15.03.26 18:12:27.485] [4080] * t-report - base: 1891, 1359033 K [15.03.26 18:12:27.485] [4080] * t-report - lmap: 5, 5120 K [15.03.26 18:12:27.486] [4080] * phase time: 893 ms [15.03.26 18:12:27.486] [4080] * phase cmem: 0 K [15.03.26 18:12:27.488] [4080] * phase time: 2 ms [15.03.26 18:12:27.488] [4080] * phase cmem: 0 K [15.03.26 18:12:27.488] [4080] -------------------------------------------------------------------------------- [15.03.26 18:12:27.488] [4080] ####################[+MIMALLOC+]#################### [15.03.26 18:12:27.488] [4080] heap stats: peak total current block total# [15.03.26 18:12:27.488] [4080] reserved: 5.1 GiB 5.1 GiB 5.0 GiB [15.03.26 18:12:27.488] [4080] committed: 1.9 GiB 2.0 GiB 1.9 GiB [15.03.26 18:12:27.488] [4080] reset: 0 [15.03.26 18:12:27.488] [4080] purged: 46.4 Mi [15.03.26 18:12:27.488] [4080] touched: 64.2 KiB 5.8 MiB -1.4 GiB [15.03.26 18:12:27.488] [4080] segments: 59 93 58 not all freed [15.03.26 18:12:27.488] [4080] -abandoned: 0 0 0 ok [15.03.26 18:12:27.488] [4080] -cached: 0 0 0 ok [15.03.26 18:12:27.488] [4080] pages: 0 0 -4.3 Ki not all freed [15.03.26 18:12:27.488] [4080] -abandoned: 0 0 0 ok [15.03.26 18:12:27.488] [4080] -extended: 0 [15.03.26 18:12:27.488] [4080] -retire: 0 [15.03.26 18:12:27.488] [4080] arenas: 5 [15.03.26 18:12:27.488] [4080] -rollback: 0 [15.03.26 18:12:27.488] [4080] mmaps: 52 [15.03.26 18:12:27.488] [4080] commits: 477 [15.03.26 18:12:27.488] [4080] resets: 0 [15.03.26 18:12:27.488] [4080] purges: 30 [15.03.26 18:12:27.488] [4080] guarded: 0 [15.03.26 18:12:27.488] [4080] threads: 44 44 44 not all freed [15.03.26 18:12:27.488] [4080] searches: 0.0 avg [15.03.26 18:12:27.488] [4080] numa nodes: 1 [15.03.26 18:12:27.489] [4080] elapsed: 25.336 s [15.03.26 18:12:27.489] [4080] process: user: 13.781 s, system: 1.687 s, faults: 1257029, peak rss: 895.5 MiB, peak commit: 4.9 GiB [15.03.26 18:12:27.489] [4080] ####################[-MIMALLOC-]#################### [15.03.26 18:12:27.489] [4080] [28565MB] physical memory installed, [20083MB] available, [29] percent of memory in use [15.03.26 18:12:27.489] [4080] PageFile total: [4352MB], free~ [19330MB] [15.03.26 18:12:27.489] [4080] Engine memory usage (Working Set): [841MB], peak: [895MB] [15.03.26 18:12:27.489] [4080] Engine memory usage (Commit Charge): [5111MB], peak: [5115MB] [15.03.26 18:12:27.489] [4080] -------------------------------------------------------------------------------- [15.03.26 18:12:27.491] [4080] * [ D3D ]: textures count [1896] [15.03.26 18:12:27.491] [4080] * [ D3D ]: textures[1364154 K] [15.03.26 18:12:27.491] [4080] * [x-ray]: process heap[0 K], render[0 K] [15.03.26 18:12:27.491] [4080] * [x-ray]: economy: strings[9296 K], smem[398778 K] [15.03.26 18:12:27.497] [4080] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\actor\bullet_hit_1.ogg] [15.03.26 18:12:27.498] [4080] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\actor\bullet_hit_2.ogg] [15.03.26 18:12:27.498] [4080] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\actor\bullet_hit_3.ogg] [15.03.26 18:12:27.498] [4080] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\actor\bullet_hit_4.ogg] [15.03.26 18:12:27.551] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\take_sounds\others\detectors.ogg] [15.03.26 18:12:27.570] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\take_sounds\binoc.ogg] [15.03.26 18:12:27.587] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\take_sounds\others\medkit.ogg] [15.03.26 18:12:27.587] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\take_sounds\others\quest.ogg] [15.03.26 18:12:27.603] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\rostok\kruglov_help_6.ogg] [15.03.26 18:12:27.608] [4080] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\escape\petruha_raport.ogg] [15.03.26 18:12:27.609] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\rostok\kruglov_stop_enemy_1.ogg] [15.03.26 18:12:27.609] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\rostok\kruglov_help_4.ogg] [15.03.26 18:12:27.611] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\escape\wolf_to_rangers_1.ogg] [15.03.26 18:12:27.625] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\yantar\kruglov_to_professor_2.ogg] [15.03.26 18:12:27.631] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\rostok\kruglov_help_3.ogg] [15.03.26 18:12:27.633] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\pri\followers_leader_phrase1_2.ogg] [15.03.26 18:12:27.643] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\escape\shustryi_asked_2.ogg] [15.03.26 18:12:27.645] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\rostok\kruglov_help_1.ogg] [15.03.26 18:12:27.647] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\escape\petruha_raport_p.ogg] [15.03.26 18:12:27.647] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\rostok\kruglov_fireball_1.ogg] [15.03.26 18:12:27.648] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\rostok\kruglov_help_5.ogg] [15.03.26 18:12:27.652] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\escape\wolf_to_rangers.ogg] [15.03.26 18:12:27.656] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\rostok\kruglov_stop_enemy_2.ogg] [15.03.26 18:12:27.660] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\escape\tolik_thanks.ogg] [15.03.26 18:12:27.673] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\rostok\kruglov_help_2.ogg] [15.03.26 18:12:28.065] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\take_sounds\rifle.ogg] [15.03.26 18:12:28.070] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\take_sounds\armor\medium.ogg] [15.03.26 18:12:28.072] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\take_sounds\drink.ogg] [15.03.26 18:12:28.075] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\take_sounds\knife.ogg] [15.03.26 18:12:28.076] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\take_sounds\armor\heavy.ogg] [15.03.26 18:12:28.077] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\take_sounds\ammo\rifle.ogg] [15.03.26 18:12:28.079] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\take_sounds\others\food.ogg] [15.03.26 18:12:28.081] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\take_sounds\ammo\pistol.ogg] [15.03.26 18:12:28.089] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\take_sounds\ammo\shotgun.ogg] [15.03.26 18:12:28.105] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\take_sounds\grenade.ogg] [15.03.26 18:12:28.147] [4080] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\take_sounds\bolt.ogg] [15.03.26 18:12:29.511] [4080] ! [player_hud_motion_container::load] motion [moving_w_gl](anim_idle_moving_gl) not found in section [wpn_abakan_m1_hud] [15.03.26 18:12:29.511] [4080] ! [player_hud_motion_container::load] motion [moving_w_gl](anim_idle_moving_g) not found in section [wpn_abakan_m1_hud] [15.03.26 18:12:29.512] [4080] ! [player_hud_motion_container::load] motion [sprint_w_gl](anim_idle_sprint_g) not found in section [wpn_abakan_m1_hud] [15.03.26 18:12:29.512] [4080] ! [player_hud_motion_container::load] motion [idle_sprint](anim_idle_sprint_gl) not found in section [wpn_abakan_m1_hud] [15.03.26 18:12:29.810] [4080] * MEMORY USAGE: 0 K [15.03.26 18:12:29.811] [4080] * End of synchronization A[1] R[1] [15.03.26 18:12:29.829] [4080] * phase time: 2342 ms [15.03.26 18:12:29.829] [4080] * phase cmem: 0 K [15.03.26 18:12:34.045] [4080] * Saving spawns... [15.03.26 18:12:34.046] [4080] * Saving objects... [15.03.26 18:12:34.075] [4080] * 20881 objects are successfully saved [15.03.26 18:12:34.083] [4080] * Game Мой Компьютер_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\Мой Компьютер_quicksave.sav' [15.03.26 18:12:34.984] [19264] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\bar\barman\bar_barman_hello_1.ogg] [15.03.26 18:12:42.465] [4080] - Critical: CMapLocation::UpdateSpot binded to non-existent object id=23491 [15.03.26 18:12:42.499] [4080] ***************************[ScriptCrashHandler]********************************** [15.03.26 18:12:42.499] [4080] stack traceback: [15.03.26 18:12:42.499] [4080] ********************************************************************************* [15.03.26 18:12:42.499] [4080] ******************************************************************************** [15.03.26 18:12:42.499] [4080] !![LogStackTrace] Thread: [X-RAY Primary thread], ExceptionCode: [c0000005] [15.03.26 18:12:42.604] [4080] !!Unhandled exception stack trace: ! [15.03.26 18:12:42.604] [4080] ********************************************************************************
  2. как установить правильно все скачал на нужную версию закинул при запуске выдает ошибку
  3. Так эт о же тот же чудесный кристал дарованый звездами зачем его дважды выкладывать да еще и как вторую часть
  4. может кто поделиться сохранкой в чкдз перед входом в тонель ведущий в лощину квест пропавшие
  5. Разглагольствовать не буду,скажу что все части мода прошел и не пожалел.обидно что нет продолжения
  6. на дикой теретории после убийства наемников капитан содится у костра и все не поговорить не идти дальше как исправить
  7. При запуске вот что появляется
  8. как исправить вылет,квест осмотреть трупы пространственный пузырь
  9. Вопрос к создателю этого прекрасного мода, нафига вы пихаете авторскую музыку везде где только можно, неужели сложно добавить просто какую-нибудь музыку без авторских прав,как то надоедает постояно вырезать звук из видео после стрима,и стрим получается без звука вообще.
  10. Mawrak ну два мода прошел,на экзу так и не накопил)
  11. Mawrak,в этом моде вообще смысла нет,вылет на вылете,в аномалии если в лип,тебя вроде домажит но хп не уходит,но и с места ты сдвинутся не можешь выносливость на нуле,лестницы без валерьянки фиг поднимишься, аптечки настолько медленно востанавливают хп что за это время враг тыщу раз тебя убьет.Про химические аномалии вообще молчу,химка на химке даже нет пространства чтобы обойти и к арту подойти.
  12. Nikola0s666 какой сварог я с медведем бегаю досих пор, мне в отличии от других стримеров некому заручку водить по игре.
  13. Soldi ага найти бы эти арты на прыжок одни радики попадаются
  14. А почему в моде лестницы не работают? как за тайниками залазить?

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