-
Публикаций
54 -
Зарегистрирован
Сообщения, опубликованные continent
-
-
-
23 часа назад, S.T.A.L.K.E.R. 13RUS сказал:Приветствую всех! Скажу мод интересный и идея по её созданию классная, весьма атмосферно и оружейный пак добавлен очень к стати! Единственное в модах запутался, в каких то есть функция в настройках управления вытирать капли дождя во время игры! допустим рация есть! а вот этой функции в некоторых нет вот ищу всё и ни как не могу найти! по поводу мода разрабам респектую отдельно! молодцы! надеюсь в будущем будут новые идеи по созданию атмосферности игры и прибавиться интерес у игроков!
Тут есть в настройках
- 1
-
11 часов назад, Denrigan сказал:Ребята, подскажите (Возможно ли понизить сложность игры в этой модификации???)
Дык на сталкере проходи, куда уж легче ?
-
4 минуты назад, Опричник сказал:Дождь по одному из квестов нужен
Спс, я его прошёл, квест с артом , вот и решил убрать дождь и убрал, терь на средних настройках покайфу гамаю , отдельное спасибо за чистый мод OGSR уважаемый
-
7 часов назад, karavan150 сказал:weathers всю погоду поменять - rain_density = 0.0
Пока мне один добрый челик не скинул папку с погодой, так не сделать в этом моде !
7 часов назад, pake сказал:Почему при установке родного разрешения экрана в игре появляется сразу справа черная полоса?
Попробуй другое расширение, а потом верни обратно, у мну тоже так было
- 1
-
Тоже скачал последний патч от сюда и как дождь, так вообще гамать не возможно
На минималке fps почти в ноль когда дождь
Дайте кто нибудь старый патч , со старым патчем на средних играл, ни каких просадок не было .
-
21 час назад, Hunter сказал:Вечно Молодой ТЧ 1.0006 ставишь, а на него распаковываешь мод из архива с заменой.
Где это написано?
В 02.02.2024 в 13:53, Вечно Молодой сказал:у меня небольшой дурацкий вопрос - КАК ЭТО УСТАНОВИТЬ ???
https://stalkerportaal.ru/load/teni_chernobylja_repack/zona-porazheniya-novaya-era-v20-ogsr-engine-repack-ot-spaa-team/131-1-0-3324 - Repack от SpAa-Team , тыкай на ссылку и гамай
-
21 час назад, Den30L сказал:Воевал на НИИ Агропром с военными. умер... и игра вылетела, открылся автоматом вот этот файл блокнота
xray_Денис_01-02-24_12-11-30.log 123 \u043a\u0411 · 2 загрузки
Игра дальше идёт? Если идёт, не парься и гамай дальше
-
В 11.01.2024 в 17:57, calibri50@mail.ru сказал:Здравствуйте ! Скажите можно начать игру за сталкера и правильно ее пройти без косяков ?
Можно, я прошёл , были вылеты , но не критичные, c последней сохранки всё идёт норм, но а если бежать вперёд паровоза, конечно будут и вылеты и лаги и тд и тп
- 1
-
В 20.01.2024 в 10:53, MrBebra сказал:фпс резка снизился примерно до 5
В 28.01.2024 в 03:28, Turmalin сказал:Добрый день, стабильный вылет при взятии кейса доброжелателя.
Тут вам ни чего не ответят и не подскажут я уже пытался
-
В 13.01.2024 в 17:25, Pilot сказал:Все там есть. Надо перейти по ссылке на пост Stern-13 от 01 ноября 2023 и слово Ссылка привязана к отсылу на ЯД. На всякий случай продублирую.
-
В 11.01.2024 в 13:46, Meханик сказал:Граждане! Чего тормозим то? Буквально тремя постами выше есть ссылка от Stern-13 на обновлённую им коллекцию Мёртвого города. Среди прочего там есть и ссылка на DCSR от 05.01.2023.
Нет там ни чего
Все части без проблем прошёл, а эту зажилили
-
В 18.08.2021 в 17:36, AziatkaVictor сказал:Исправленная версия мода от 05.01.2023: https://drive.google.com/file/d/1sou8VOpkeKcZ7_7Cm8NzPtujJCIg6XvH/view
Что то у мну не робит ссылка
Дополнено 8 минуты спустяВ 09.01.2024 в 16:11, Battemen aka Mr. Pred сказал:УПД: во всём разобрался)
Не подскажешь как ?
Дополнено 17 минуты спустяВ 09.01.2024 в 16:11, Battemen aka Mr. Pred сказал:Stern-13 Поделись пожалуйста версией от 05.01.2023
И со мной плиз
-
15 часов назад, Moustapha_Matushka сказал:the developer is too busy spreading 'war propaganda' on moddb
Ан, не, не понимай по вашей он
-
13 минут назад, Перевар сказал:Так его же отключили в последнем обновлении?
Пользуйтесь на здоровье :)
- 1
-
И когда перехожу через мостик в бар, происходит вылет , осторожно, много букавъ !!!
Спойлер[09.11.23 20:23:29.754] * Detected CPU: AMD Phenom(tm) II X6 1090T Processor [AuthenticAMD], F31/M10/S0
[09.11.23 20:23:29.755] * CPU features: RDTSC, MMX, 3DNowExt!, 3DNow!, SSE, SSE2, SSE3, MONITOR/MWAIT, SSE4a
[09.11.23 20:23:29.755] * CPU cores: [6], threads: [6]
[09.11.23 20:23:29.755] * CPU0 current freq: 3200 MHz, max freq: 3200 MHz
[09.11.23 20:23:29.755] * CPU1 current freq: 3200 MHz, max freq: 3200 MHz
[09.11.23 20:23:29.755] * CPU2 current freq: 3200 MHz, max freq: 3200 MHz
[09.11.23 20:23:29.755] * CPU3 current freq: 3200 MHz, max freq: 3200 MHz
[09.11.23 20:23:29.755] * CPU4 current freq: 3200 MHz, max freq: 3200 MHz
[09.11.23 20:23:29.755] * CPU5 current freq: 3200 MHz, max freq: 3200 MHz
[09.11.23 20:23:29.755] Initializing File System...
[09.11.23 20:23:29.756] --Found base arch: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata.db_base_configs], size: [16091855]
[09.11.23 20:23:29.873] --Found base arch: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata.db_base_levels], size: [2037056726]
[09.11.23 20:23:29.939] --Found base arch: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata.db_base_levels1], size: [836665682]
[09.11.23 20:23:29.957] --Found base arch: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata.db_base_meshes], size: [519016029]
[09.11.23 20:23:30.022] --Found base arch: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata.db_base_sounds], size: [1382704157]
[09.11.23 20:23:31.049] --Found base arch: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata.db_base_textures], size: [2001675930]
[09.11.23 20:23:31.196] --Found base arch: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata.db_base_textures1], size: [1996296396]
[09.11.23 20:23:31.401] --Found base arch: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata.db_base_textures2], size: [1388728741]
[09.11.23 20:23:31.497] --Found base arch: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata.db_xxlocale], size: [664214]
[09.11.23 20:23:31.497] using fs-ltx fsgame.ltx
[09.11.23 20:23:31.497] --Found FS dir: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\_appdata_\]
[09.11.23 20:23:31.497] files: [6]
[09.11.23 20:23:31.504] --Found FS dir: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\]
[09.11.23 20:23:31.504] files: [5]
[09.11.23 20:23:31.504] --Found FS dir: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\meshes\]
[09.11.23 20:23:31.504] files: [4]
[09.11.23 20:23:31.505] --Found FS dir: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\meshes\]
[09.11.23 20:23:31.505] files: [4]
[09.11.23 20:23:31.505] --Found FS dir: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\textures\]
[09.11.23 20:23:31.506] files: [4]
[09.11.23 20:23:31.506] --Found FS dir: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\config\]
[09.11.23 20:23:31.506] files: [7]
[09.11.23 20:23:31.507] --Found FS dir: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\_appdata_\savedgames\]
[09.11.23 20:23:31.507] files: [26]
[09.11.23 20:23:31.507] --Found FS dir: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\_appdata_\logs\]
[09.11.23 20:23:31.511] files: [94]
[09.11.23 20:23:31.511] --Found FS dir: [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\_appdata_\screenshots\]
[09.11.23 20:23:31.511] files: [8]
[09.11.23 20:23:31.511] FS: 53171 files cached, 0Kb memory used.
[09.11.23 20:23:31.511] Init FileSystem 1.756177 sec
[09.11.23 20:23:31.512] [OGSR Engine (x64)] build date: [Apr 27 2022 10:23:17]
[09.11.23 20:23:31.512] [_MSC_FULL_VER]: [193131107], [_MSVC_LANG]: [202002L]
[09.11.23 20:23:31.512] Working Directory: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64]
[09.11.23 20:23:31.512] CommandLine: ["D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrEngine.exe" ]
[09.11.23 20:23:31.770] Initializing Engine...
[09.11.23 20:23:31.771] Starting INPUT device...
[09.11.23 20:23:31.800] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[09.11.23 20:23:31.800] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[09.11.23 20:23:31.899] refCount:m_pAdapter 1
[09.11.23 20:23:31.899] refCount:pFactory 1
[09.11.23 20:23:31.899] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[09.11.23 20:23:31.899] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[09.11.23 20:23:31.986] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[09.11.23 20:23:31.986] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[09.11.23 20:23:31.987] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[09.11.23 20:23:31.987] -- [renderer_r2a]
[09.11.23 20:23:31.987] -- [renderer_r2]
[09.11.23 20:23:31.987] -- [renderer_r2.5]
[09.11.23 20:23:31.987] -- [renderer_r3]
[09.11.23 20:23:31.987] -- [renderer_r4]
[09.11.23 20:23:31.987] Executing config-script "user.ltx"...
[09.11.23 20:23:31.987] --[CCC_r2::Execute] Executing renderer: [renderer_r2a], renderer_value: [0]
[09.11.23 20:23:31.987] [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\_appdata_\user.ltx] successfully loaded.
[09.11.23 20:23:31.987] --Loading DLL: [xrRender_R2.dll]
[09.11.23 20:23:31.990] --Loading DLL: [xrGame.dll]
[09.11.23 20:23:31.999] --------------------------------------------------------------------------------
[09.11.23 20:23:31.999] [12261MB] physical memory installed, [10211MB] available, [16] percent of memory in use
[09.11.23 20:23:31.999] PageFile usage: [66MB], Peak PageFile usage: [76MB]
[09.11.23 20:23:31.999] --------------------------------------------------------------------------------
[09.11.23 20:23:31.999] * [ D3D ]: textures[0 K]
[09.11.23 20:23:31.999] * [x-ray]: process heap[0 K], render[0 K]
[09.11.23 20:23:31.999] * [x-ray]: economy: strings[20972 K], smem[0 K]
[09.11.23 20:23:31.999] SOUND: OpenAL: enumerate devices...
[09.11.23 20:23:31.999] SOUND: OpenAL: EnumerationExtension Present
[09.11.23 20:23:32.114] devices Generic Software
[09.11.23 20:23:32.114] SOUND: OpenAL: system default SndDevice name is Generic Software
[09.11.23 20:23:32.603] SOUND: OpenAL: All available devices:
[09.11.23 20:23:32.603] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[09.11.23 20:23:32.603] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no]
[09.11.23 20:23:32.603] Executing config-script "d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\config\default_controls.ltx"...
[09.11.23 20:23:32.605] ! cant find corresponding [id] for action_name [chat]
[09.11.23 20:23:32.605] [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\config\default_controls.ltx] successfully loaded.
[09.11.23 20:23:32.605] Executing config-script "user.ltx"...
[09.11.23 20:23:32.605] Executing config-script "d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\config\rspec_minimum.ltx"...
[09.11.23 20:23:32.606] --[CCC_r2::Execute] Executing renderer: [renderer_r2a], renderer_value: [0]
[09.11.23 20:23:32.606] [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\config\rspec_minimum.ltx] successfully loaded.
[09.11.23 20:23:32.606] Executing config-script "d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\config\default_controls.ltx"...
[09.11.23 20:23:32.606] ! cant find corresponding [id] for action_name [chat]
[09.11.23 20:23:32.606] [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\config\default_controls.ltx] successfully loaded.
[09.11.23 20:23:32.607] --[CCC_r2::Execute] Executing renderer: [renderer_r2a], renderer_value: [0]
[09.11.23 20:23:32.607] [d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\_appdata_\user.ltx] successfully loaded.
[09.11.23 20:23:32.607] SOUND: Selected device is Generic Software
[09.11.23 20:23:32.644] [OpenAL] EAX 2.0 extension: present
[09.11.23 20:23:32.644] [OpenAL] EAX 2.0 deferred: present
[09.11.23 20:23:32.644] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[09.11.23 20:23:32.671] Starting RENDER device...
[09.11.23 20:23:32.712] * GPU [vendor:1002]-[device:6899]: AMD Radeon HD 5800 Series
[09.11.23 20:23:32.712] * GPU driver: 8.17.10.1404
[09.11.23 20:23:32.843] * CREATE: DeviceREF: 1
[09.11.23 20:23:32.843] * Vertex Processor: PURE HARDWARE
[09.11.23 20:23:32.843] * Texture memory: 4048 M
[09.11.23 20:23:32.844] * DDI-level: 9.0
[09.11.23 20:23:32.847] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[09.11.23 20:23:32.847] * GPU vertex cache: unrecognized, 16
[09.11.23 20:23:32.847] * DVB created: 16384K
[09.11.23 20:23:32.847] * DIB created: 512K
[09.11.23 20:23:32.857] ! Version conflict in shader 'models\lightplanes_00'
[09.11.23 20:23:32.857] ! Version conflict in shader 'models\lightplanesself'
[09.11.23 20:23:32.857] ! Version conflict in shader 'models\model_puh'
[09.11.23 20:23:32.857] ! Version conflict in shader 'models\model_refl'
[09.11.23 20:23:32.857] ! Version conflict in shader 'models\xbrainglass'
[09.11.23 20:23:32.857] ! Version conflict in shader 'models\xdistortcolorlinv'
[09.11.23 20:23:32.857] ! Version conflict in shader 'models\xglass'
[09.11.23 20:23:32.857] ! Version conflict in shader 'models\xglass2'
[09.11.23 20:23:32.857] ! Version conflict in shader 'models\xlens'
[09.11.23 20:23:32.857] ! Version conflict in shader 'selflight_static'
[09.11.23 20:23:32.861] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[09.11.23 20:23:33.012] !![IReaderBase<class IReader>::find_chunk_thm] THM [terrain\terrain_bolota] chunk [2070] fixed, wrong size = [29], correct size = [31]
[09.11.23 20:23:33.041] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_knife_kcb_bump] chunk [2073] fixed, wrong size = [24], correct size = [23]
[09.11.23 20:23:33.042] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_m203_ironsight_bump] chunk [2073] fixed, wrong size = [23], correct size = [28]
[09.11.23 20:23:33.042] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_ots14_addons_bump] chunk [2073] fixed, wrong size = [19], correct size = [26]
[09.11.23 20:23:33.042] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_ots14_scope_bump] chunk [2073] fixed, wrong size = [19], correct size = [25]
[09.11.23 20:23:33.044] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_sg550_foregrip_rail_bump] chunk [2073] fixed, wrong size = [19], correct size = [33]
[09.11.23 20:23:33.046] * NULLRT supported
[09.11.23 20:23:33.047] * ...and used
[09.11.23 20:23:33.047] * HWDST/PCF supported and used
[09.11.23 20:23:34.611] --LUA version: [LuaJIT 2.1.0-beta3]
[09.11.23 20:23:34.611] --MOD version: OGSR: Gunslinger Addon [27:04:2022 10:17:40]
[09.11.23 20:23:34.638] Starting engine...
[09.11.23 20:23:43.106] * phase time: 1 ms
[09.11.23 20:23:43.106] * phase cmem: 0 K
[09.11.23 20:23:43.164] --LUA version: [LuaJIT 2.1.0-beta3]
[09.11.23 20:23:43.164] --MOD version: OGSR: Gunslinger Addon [27:04:2022 10:17:40]
[09.11.23 20:23:43.186] ~~['actor.ltx']
[09.11.23 20:23:43.186] ~~['trade_barman.ltx']
[09.11.23 20:23:43.186] ~~['trade_dolg.ltx']
[09.11.23 20:23:43.186] ~~['ogse_config.ltx']
[09.11.23 20:23:43.186] ~~['actor_statistic.xml']
[09.11.23 20:23:43.186] ~~['amk_pda.xml']
[09.11.23 20:23:43.186] ~~['amk_pda_blank.xml']
[09.11.23 20:23:43.186] ~~['encyclopedia.xml']
[09.11.23 20:23:43.186] ~~['encyclopedia_item.xml']
[09.11.23 20:23:43.186] ~~['events_new.xml']
[09.11.23 20:23:43.187] ~~['global_map.xml']
[09.11.23 20:23:43.187] ~~['pda.xml']
[09.11.23 20:23:43.187] ~~['pda_character.xml']
[09.11.23 20:23:43.187] ~~['pda_contacts_new.xml']
[09.11.23 20:23:43.187] ~~['pda_dialog_character.xml']
[09.11.23 20:23:43.187] ~~['pda_dialog_character_16.xml']
[09.11.23 20:23:43.187] ~~['pda_events.xml']
[09.11.23 20:23:43.187] ~~['pda_map.xml']
[09.11.23 20:23:43.187] ~~['pda_spot.xml']
[09.11.23 20:23:43.187] ~~['stalkers_ranking.xml']
[09.11.23 20:23:43.187] ~~['stalkers_ranking_character.xml']
[09.11.23 20:23:43.187] ~~['stalkers_ranking_character_16.xml']
[09.11.23 20:23:43.187] ~~['ui_dynamic.xml']
[09.11.23 20:23:43.187] ~~['grenade_m1.ltx']
[09.11.23 20:23:43.187] ~~['grenade_m2.ltx']
[09.11.23 20:23:43.187] * phase time: 81 ms
[09.11.23 20:23:43.187] * phase cmem: 0 K
[09.11.23 20:23:43.196] * Loading spawn registry...
[09.11.23 20:23:44.302] * 11683 spawn points are successfully loaded
[09.11.23 20:23:44.302] * Loading objects...
[09.11.23 20:23:45.125] * 28413 objects are successfully loaded
[09.11.23 20:23:45.147] --['ogse_signals'] ...Init Signals Manager...
[09.11.23 20:23:45.183] ! Invalid ogg-comment version, file: d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\sounds\weapons\nv_start.ogg
[09.11.23 20:23:45.183] ! Invalid ogg-comment version, file: d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\sounds\weapons\nv_off.ogg
[09.11.23 20:23:45.226] ! Invalid ogg-comment version, file: d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\sounds\characters_voice\scenario\superkontroler\avaaa.ogg
[09.11.23 20:23:45.226] ! Invalid ogg-comment version, file: d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\sounds\characters_voice\scenario\superkontroler\fooooood.ogg
[09.11.23 20:23:46.351] * Game maksimus_quicksave_3 is successfully loaded from file 'd:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\_appdata_\savedgames\maksimus_quicksave_3.sav' (3.163s)
[09.11.23 20:23:46.351] * phase time: 3163 ms
[09.11.23 20:23:46.351] * phase cmem: 0 K
[09.11.23 20:23:46.425] # Player not found. New player created.
[09.11.23 20:23:46.425] !!xrServer::Check_GameSpy_CDKey_Success - 1
[09.11.23 20:23:46.426] * client : connection accepted - <>
[09.11.23 20:23:46.449] * phase time: 97 ms
[09.11.23 20:23:46.449] * phase cmem: 0 K
[09.11.23 20:23:46.472] * phase time: 22 ms
[09.11.23 20:23:46.472] * phase cmem: 0 K
[09.11.23 20:23:48.366] --[ISpatial_DB::initialize] bbc is [0.0, -35.3, -20.4], bbd is [512.0, 107.4, 534.3]
[09.11.23 20:23:48.366] --[ISpatial_DB::initialize] bbc is [0.0, -35.3, -20.4], bbd is [512.0, 107.4, 534.3]
[09.11.23 20:23:48.368] * phase time: 1896 ms
[09.11.23 20:23:48.368] * phase cmem: 0 K
[09.11.23 20:23:48.774] * phase time: 405 ms
[09.11.23 20:23:48.774] * phase cmem: 0 K
[09.11.23 20:23:48.775] * [Loading VB] 65530 verts, 2047 Kb
[09.11.23 20:23:48.777] * [Loading VB] 65437 verts, 2044 Kb
[09.11.23 20:23:48.778] * [Loading VB] 24324 verts, 760 Kb
[09.11.23 20:23:48.779] * [Loading VB] 65532 verts, 2047 Kb
[09.11.23 20:23:48.781] * [Loading VB] 65534 verts, 2047 Kb
[09.11.23 20:23:48.783] * [Loading VB] 65534 verts, 2047 Kb
[09.11.23 20:23:48.785] * [Loading VB] 65534 verts, 2047 Kb
[09.11.23 20:23:48.787] * [Loading VB] 65535 verts, 2047 Kb
[09.11.23 20:23:48.788] * [Loading VB] 65533 verts, 2047 Kb
[09.11.23 20:23:48.791] * [Loading VB] 65535 verts, 2047 Kb
[09.11.23 20:23:48.792] * [Loading VB] 65534 verts, 2047 Kb
[09.11.23 20:23:48.794] * [Loading VB] 65535 verts, 2047 Kb
[09.11.23 20:23:48.796] * [Loading VB] 65535 verts, 2047 Kb
[09.11.23 20:23:48.797] * [Loading VB] 65535 verts, 2047 Kb
[09.11.23 20:23:48.799] * [Loading VB] 65534 verts, 2047 Kb
[09.11.23 20:23:48.801] * [Loading VB] 65526 verts, 2047 Kb
[09.11.23 20:23:48.803] * [Loading VB] 65534 verts, 2047 Kb
[09.11.23 20:23:48.804] * [Loading VB] 65534 verts, 2047 Kb
[09.11.23 20:23:48.806] * [Loading VB] 65526 verts, 2047 Kb
[09.11.23 20:23:48.808] * [Loading VB] 65534 verts, 2047 Kb
[09.11.23 20:23:48.809] * [Loading VB] 65533 verts, 2047 Kb
[09.11.23 20:23:48.811] * [Loading VB] 65532 verts, 2047 Kb
[09.11.23 20:23:48.813] * [Loading VB] 65532 verts, 2047 Kb
[09.11.23 20:23:48.814] * [Loading VB] 8016 verts, 250 Kb
[09.11.23 20:23:48.815] * [Loading VB] 65535 verts, 2047 Kb
[09.11.23 20:23:48.816] * [Loading VB] 24097 verts, 753 Kb
[09.11.23 20:23:48.817] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.819] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.821] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.822] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.824] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.826] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.827] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.829] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.831] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.832] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.834] * [Loading IB] 467268 indices, 912 Kb
[09.11.23 20:23:48.836] * [Loading VB] 65535 verts, 767 Kb
[09.11.23 20:23:48.836] * [Loading VB] 65535 verts, 767 Kb
[09.11.23 20:23:48.837] * [Loading VB] 65535 verts, 767 Kb
[09.11.23 20:23:48.838] * [Loading VB] 65534 verts, 767 Kb
[09.11.23 20:23:48.839] * [Loading VB] 65535 verts, 767 Kb
[09.11.23 20:23:48.840] * [Loading VB] 65534 verts, 767 Kb
[09.11.23 20:23:48.841] * [Loading VB] 65535 verts, 767 Kb
[09.11.23 20:23:48.842] * [Loading VB] 65535 verts, 767 Kb
[09.11.23 20:23:48.843] * [Loading VB] 65535 verts, 767 Kb
[09.11.23 20:23:48.844] * [Loading VB] 65535 verts, 767 Kb
[09.11.23 20:23:48.845] * [Loading VB] 65533 verts, 767 Kb
[09.11.23 20:23:48.846] * [Loading VB] 65535 verts, 767 Kb
[09.11.23 20:23:48.846] * [Loading VB] 4731 verts, 55 Kb
[09.11.23 20:23:48.847] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.848] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.850] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.852] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.853] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.855] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.856] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.858] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.860] * [Loading IB] 1048575 indices, 2047 Kb
[09.11.23 20:23:48.861] * [Loading IB] 1048572 indices, 2047 Kb
[09.11.23 20:23:48.863] * [Loading IB] 64551 indices, 126 Kb
[09.11.23 20:23:48.864] * phase time: 89 ms
[09.11.23 20:23:48.864] * phase cmem: 0 K
[09.11.23 20:23:49.868] * phase time: 1003 ms
[09.11.23 20:23:49.868] * phase cmem: 0 K
[09.11.23 20:23:49.907] * [DETAILS] VertexConsts(256), Batch(61)
[09.11.23 20:23:49.907] * [DETAILS] 40687 v(20), 26352 p
[09.11.23 20:23:49.908] * [DETAILS] Batch(61), VB(794K), IB(154K)
[09.11.23 20:23:49.909] * phase time: 41 ms
[09.11.23 20:23:49.909] * phase cmem: 0 K
[09.11.23 20:23:49.911] * Loading HOM: d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\levels\l05_bar\level.hom
[09.11.23 20:23:49.916] * phase time: 6 ms
[09.11.23 20:23:49.916] * phase cmem: 0 K
[09.11.23 20:23:49.932] * phase time: 16 ms
[09.11.23 20:23:49.932] * phase cmem: 0 K
[09.11.23 20:23:49.958] - Game configuring : Started
[09.11.23 20:23:49.966] - Game configuring : Finished
[09.11.23 20:23:50.021] ! Invalid ogg-comment version, file: d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\sounds\interface\inv_open.ogg
[09.11.23 20:23:50.022] ! Invalid ogg-comment version, file: d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\sounds\interface\inv_close.ogg
[09.11.23 20:23:50.022] ! Invalid ogg-comment version, file: d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\sounds\interface\inv_slot.ogg
[09.11.23 20:23:50.022] ! Invalid ogg-comment version, file: d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\sounds\interface\inv_properties.ogg
[09.11.23 20:23:50.345] * phase time: 412 ms
[09.11.23 20:23:50.345] * phase cmem: 0 K
[09.11.23 20:23:50.456] ! auto-generated bump map: act\cod_bo2_sviter_hands_bump#
[09.11.23 20:23:51.247] ! auto-generated bump map: gr\gr_22_bump
[09.11.23 20:23:51.247] ! auto-generated bump map: gr\gr_22_bump#
[09.11.23 20:23:51.248] ! auto-generated bump map: gr\gr_31_bump
[09.11.23 20:23:51.248] ! auto-generated bump map: gr\gr_31_bump#
[09.11.23 20:23:53.785] * t-report - base: 1537, 936769 K
[09.11.23 20:23:53.785] * t-report - lmap: 16, 16386 K
[09.11.23 20:23:53.786] * phase time: 3441 ms
[09.11.23 20:23:53.786] * phase cmem: 0 K
[09.11.23 20:23:53.827] * phase time: 41 ms
[09.11.23 20:23:53.827] * phase cmem: 0 K
[09.11.23 20:23:53.857] --------------------------------------------------------------------------------
[09.11.23 20:23:53.857] [12261MB] physical memory installed, [8783MB] available, [28] percent of memory in use
[09.11.23 20:23:53.857] PageFile usage: [1957MB], Peak PageFile usage: [1962MB]
[09.11.23 20:23:53.857] --------------------------------------------------------------------------------
[09.11.23 20:23:53.857] * [ D3D ]: textures[953155 K]
[09.11.23 20:23:53.857] * [x-ray]: process heap[0 K], render[0 K]
[09.11.23 20:23:53.857] * [x-ray]: economy: strings[24478 K], smem[4859 K]
[09.11.23 20:23:55.508] ----==<| Printing storage usage information |>==--
[09.11.23 20:23:55.508] ~~[1]: total space = [8000], free space = [2], items count = [6]
[09.11.23 20:23:55.508] ~~[2]: total space = [8000], free space = [3], items count = [2]
[09.11.23 20:23:55.508] ~~[3]: total space = [8000], free space = [3], items count = [7]
[09.11.23 20:23:55.508] ~~[4]: total space = [8000], free space = [1082], items count = [194]
[09.11.23 20:23:55.508] ~~[5]: total space = [8000], free space = [8000], items count = [0]
[09.11.23 20:23:55.508] ----==<| Printing storage usage information - END |>==--
[09.11.23 20:23:55.526] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 95 timers loaded
[09.11.23 20:23:55.526] ['ogse_st_mgr']: 95 all timers loaded
[09.11.23 20:23:55.556] ~~['ogse_signals']: signal ['on_load'] is too slow: [0.04 s.]
[09.11.23 20:23:55.556] ~~['bind_stalker']: disable ['ui_car_body_hide']
[09.11.23 20:23:55.556] ~~['bind_stalker']: disable ['ui_trade_hide']
[09.11.23 20:23:55.556] ~~['bind_stalker']: disable ['ui_pda_hide']
[09.11.23 20:23:55.556] ~~['bind_stalker']: disable ['ui_talk_hide']
[09.11.23 20:23:55.556] ~~['bind_stalker']: disable ['ui_pda_map_local']
[09.11.23 20:23:56.344] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.79 s.]
[09.11.23 20:23:56.344] ~~ slot: ['ogse_fixes.9'], time: [0.15 s.]
[09.11.23 20:23:56.344] ~~ slot: ['ogse_car_control.179'], time: [0.39 s.]
[09.11.23 20:23:56.344] ~~ slot: ['dsh_respawn.32'], time: [0.15 s.]
[09.11.23 20:23:56.344] ~~ slot: ['clear_garbage.104'], time: [0.08 s.]
[09.11.23 20:23:57.467] ! auto-generated bump map: act\act_pseudodog1_bump#
[09.11.23 20:23:57.467] ! auto-generated bump map: act\act_pseudodog1_bump
[09.11.23 20:24:02.708] ! Unknown command: r2_no_details_radius
[09.11.23 20:24:02.774] ~~['ogse_signals']: signal ['on_first_update'] is too slow: [0.07 s.]
[09.11.23 20:24:02.774] ~~ slot: ['task_manager.912'], time: [0.05 s.]
[09.11.23 20:24:02.816] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.04 s.]
[09.11.23 20:24:03.582] ! Invalid ogg-comment version, file: d:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\gamedata\sounds\characters_voice\human_01\dolg\fight\backup\backup_4.ogg
[09.11.23 20:24:04.148] ph_button:reset_scheme: lab_primary_switcher_idle
[09.11.23 20:24:06.086] * MEMORY USAGE: 0 K
[09.11.23 20:24:06.086] * End of synchronization A[1] R[1]
[09.11.23 20:24:06.086] * phase time: 12300 ms
[09.11.23 20:24:06.087] * phase cmem: 0 K
[09.11.23 20:24:44.821] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 95 timers saved
[09.11.23 20:24:44.821] ['ogse_st_mgr']: 95 all timers saved
[09.11.23 20:24:44.849] * Saving spawns...
[09.11.23 20:24:44.849] * Saving objects...
[09.11.23 20:24:44.949] * 28413 objects are successfully saved
[09.11.23 20:24:44.961] * Game maksimus_quicksave_4.sav is successfully saved to file 'd:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\_appdata_\savedgames\maksimus_quicksave_4.sav'
[09.11.23 20:24:44.961] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.14 s.]
[09.11.23 20:24:44.961] ~~ slot: ['ogsr_quick_saveload.8'], time: [0.14 s.]
[09.11.23 20:24:50.496] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 95 timers saved
[09.11.23 20:24:50.496] ['ogse_st_mgr']: 95 all timers saved
[09.11.23 20:24:50.535] * Saving spawns...
[09.11.23 20:24:50.535] * Saving objects...
[09.11.23 20:24:50.743] * 28413 objects are successfully saved
[09.11.23 20:24:50.755] * Game maksimus_quicksave_5.sav is successfully saved to file 'd:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\_appdata_\savedgames\maksimus_quicksave_5.sav'
[09.11.23 20:24:50.755] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.27 s.]
[09.11.23 20:24:50.755] ~~ slot: ['ogsr_quick_saveload.8'], time: [0.27 s.]
[09.11.23 20:24:53.341] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 95 timers saved
[09.11.23 20:24:53.341] ['ogse_st_mgr']: 95 all timers saved
[09.11.23 20:24:53.367] * Saving spawns...
[09.11.23 20:24:53.367] * Saving objects...
[09.11.23 20:24:53.465] * 28413 objects are successfully saved
[09.11.23 20:24:53.477] * Game maksimus_quicksave_6.sav is successfully saved to file 'd:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\_appdata_\savedgames\maksimus_quicksave_6.sav'
[09.11.23 20:24:53.477] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.14 s.]
[09.11.23 20:24:53.477] ~~ slot: ['ogsr_quick_saveload.8'], time: [0.14 s.]
[09.11.23 20:25:22.829] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 95 timers saved
[09.11.23 20:25:22.829] ['ogse_st_mgr']: 95 all timers saved
[09.11.23 20:25:22.876] * Saving spawns...
[09.11.23 20:25:22.876] * Saving objects...
[09.11.23 20:25:23.011] * 28413 objects are successfully saved
[09.11.23 20:25:23.023] * Game в бар в экзе начало 555.sav is successfully saved to file 'd:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\_appdata_\savedgames\в бар в экзе начало 555.sav'
[09.11.23 20:25:25.193] ! [R_occlusion::cleanup_lost]: cleanup 1 lost queries
[09.11.23 20:25:49.772] > save 1
[09.11.23 20:25:49.777] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 95 timers saved
[09.11.23 20:25:49.777] ['ogse_st_mgr']: 95 all timers saved
[09.11.23 20:25:49.808] * Saving spawns...
[09.11.23 20:25:49.808] * Saving objects...
[09.11.23 20:25:49.956] * 28413 objects are successfully saved
[09.11.23 20:25:49.967] * Game 1.sav is successfully saved to file 'd:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\_appdata_\savedgames\1.sav'
[09.11.23 20:26:00.162] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 95 timers saved
[09.11.23 20:26:00.163] ['ogse_st_mgr']: 95 all timers saved
[09.11.23 20:26:00.242] ~~['ogse_signals']: signal ['on_save'] is too slow: [0.08 s.]
[09.11.23 20:26:00.288] ~~['ogse_signals']: signal ['on_save_after_all'] is too slow: [0.05 s.]
[09.11.23 20:26:00.288] ~~ slot: ['ogse_unist.368'], time: [0.05 s.]
[09.11.23 20:26:00.293] * Saving spawns...
[09.11.23 20:26:00.293] * Saving objects...
[09.11.23 20:26:00.392] * 28413 objects are successfully saved
[09.11.23 20:26:00.404] * Game maksimus_quicksave_7.sav is successfully saved to file 'd:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\_appdata_\savedgames\maksimus_quicksave_7.sav'
[09.11.23 20:26:00.404] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.25 s.]
[09.11.23 20:26:00.404] ~~ slot: ['ogsr_quick_saveload.8'], time: [0.25 s.]
[09.11.23 20:26:14.478] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 95 timers saved
[09.11.23 20:26:14.478] ['ogse_st_mgr']: 95 all timers saved
[09.11.23 20:26:14.508] * Saving spawns...
[09.11.23 20:26:14.509] * Saving objects...
[09.11.23 20:26:14.613] * 28413 objects are successfully saved
[09.11.23 20:26:14.634] * Game maksimus_quicksave_8.sav is successfully saved to file 'd:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\_appdata_\savedgames\maksimus_quicksave_8.sav'
[09.11.23 20:26:14.634] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.16 s.]
[09.11.23 20:26:14.634] ~~ slot: ['ogsr_quick_saveload.8'], time: [0.16 s.]
[09.11.23 20:26:23.613] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 95 timers saved
[09.11.23 20:26:23.613] ['ogse_st_mgr']: 95 all timers saved
[09.11.23 20:26:23.639] * Saving spawns...
[09.11.23 20:26:23.639] * Saving objects...
[09.11.23 20:26:23.745] * 28415 objects are successfully saved
[09.11.23 20:26:23.757] * Game maksimus_quicksave_9.sav is successfully saved to file 'd:\Моды на сталкер и многое другое\ogsr\ogsr gunslinger addon\_appdata_\savedgames\maksimus_quicksave_9.sav'
[09.11.23 20:26:23.757] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.15 s.]
[09.11.23 20:26:23.757] ~~ slot: ['ogsr_quick_saveload.8'], time: [0.15 s.]
[09.11.23 20:26:33.143]
FATAL ERROR[error]Expression : FATAL ERROR
[error]Function : CInifile::r_section
[error]File : E:\Repos\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp
[error]Line : 358
[error]Description : Can't open section 'wpn_mp133'[09.11.23 20:26:33.143] ***************************[ScriptCrashHandler]**********************************
[09.11.23 20:26:33.143] stack traceback:
[C]: in function 'buy_supplies'
...r gunslinger addon\gamedata\scripts\trade_manager.script:236: in function 'fun'
...sr gunslinger addon\gamedata\scripts\ogse_signals.script:382: in function 'process_call'
...sr gunslinger addon\gamedata\scripts\ogse_signals.script:320: in function 'call'
...sr gunslinger addon\gamedata\scripts\xr_motivator.script:621: in function <...sr gunslinger addon\gamedata\scripts\xr_motivator.script:614>
[09.11.23 20:26:33.143] Locals:
[09.11.23 20:26:33.143] userdata (*temporary) : (game_object): 000001441D142F60
[09.11.23 20:26:33.143] userdata (*temporary) : (ini_file): 00000144026BF4F0
[09.11.23 20:26:33.143] string (*temporary) : dolg_generic_supplies
[09.11.23 20:26:33.143] End
[09.11.23 20:26:33.143] Locals:
[09.11.23 20:26:33.143] userdata npc : (game_object): 000001441D142F60
[09.11.23 20:26:33.143] Table: tt
[09.11.23 20:26:33.143] Table: tt.buy_supplies
[09.11.23 20:26:33.143] table tt.buy_supplies.1 : [...]
[09.11.23 20:26:33.143] *********************************************************************************
[09.11.23 20:26:33.143] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
invalid key to 'next'
stack traceback:
[C]: at 0x7ffedf77a160
[C]: in function 'buy_supplies'
...r gunslinger addon\gamedata\scripts\trade_manager.script:236: in function 'fun'
...sr gunslinger addon\gamedata\scripts\ogse_signals.script:382: in function 'process_call'
...sr gunslinger addon\gamedata\scripts\ogse_signals.script:320: in function 'call'
...sr gunslinger addon\gamedata\scripts\xr_motivator.script:621: in function <...sr gunslinger addon\gamedata\scripts\xr_motivator.script:614>
[09.11.23 20:26:33.143] *********************************************************************************
[09.11.23 20:26:33.143]
FATAL ERROR[error]Expression : FATAL ERROR
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : E:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp
[error]Line : 52
[error]Description : [CScriptEngine::lua_pcall_failed]: invalid key to 'next'[09.11.23 20:26:33.143] ***************************[ScriptCrashHandler]**********************************
[09.11.23 20:26:33.143] stack traceback:
[C]: at 0x7ffedf77a160
[C]: in function 'buy_supplies'
...r gunslinger addon\gamedata\scripts\trade_manager.script:236: in function 'fun'
...sr gunslinger addon\gamedata\scripts\ogse_signals.script:382: in function 'process_call'
...sr gunslinger addon\gamedata\scripts\ogse_signals.script:320: in function 'call'
...sr gunslinger addon\gamedata\scripts\xr_motivator.script:621: in function <...sr gunslinger addon\gamedata\scripts\xr_motivator.script:614>
[09.11.23 20:26:33.143] *********************************************************************************
[09.11.23 20:26:33.143] ********************************************************************************
[09.11.23 20:26:33.143] !![LogStackTrace] Thread: [X-RAY Primary thread]
[09.11.23 20:26:33.481] !!stack trace:
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF064B3DD8], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF064D92D5], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [13 byte(s)]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF064D9187], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF064D90C7], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->251]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF77A1D8], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->53]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF003754D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF003B38CC], Fun: [lj_err_run()] + [380 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->849] + [33 byte(s)]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF003B2976], Fun: [err_msgv()] + [118 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->874] + [8 byte(s)]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF003B35B9], Fun: [lj_err_msg()] + [9 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->880] + [5 byte(s)]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF003F499C], Fun: [lj_tab_next()] + [332 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_tab.c-->605] + [13 byte(s)]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF0037F062], Fun: [lua_next()] + [50 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->896] + [32 byte(s)]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF77FAB5], Fun: [CScriptStorage::LogTable()] + [173 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->92] + [13 byte(s)]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF77FCBF], Fun: [CScriptStorage::LogVariable()] + [487 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->141]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF77FA9B], Fun: [CScriptStorage::LogTable()] + [147 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->99]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF77FCBF], Fun: [CScriptStorage::LogVariable()] + [487 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->141]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF77F954], Fun: [CScriptStorage::dump_state()] + [148 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->78]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF77FE55], Fun: [ScriptCrashHandler()] + [121 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->194]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF064D92A8], Fun: [LogStackTrace()] + [28 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->72]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF064D9187], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF064D90C7], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->251]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF064D5D72], Fun: [CInifile::r_section()] + [250 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->359]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF064D5FBF], Fun: [CInifile::r_string()] + [99 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->367]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFF064D5F49], Fun: [CInifile::r_clsid()] + [9 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->506]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF8D5D92], Fun: [F_entity_Create()] + [78 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_Factory.cpp-->14] + [58 byte(s)]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF79598B], Fun: [CLevel::spawn_item()] + [51 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->141]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF81EACE], Fun: [CPurchaseList::process()] + [230 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrGame\purchase_list.cpp-->73]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF81EF5B], Fun: [CPurchaseList::process()] + [679 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrGame\purchase_list.cpp-->38]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF6EEEA5], Fun: [CScriptGameObject::buy_supplies()] + [157 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_game_object3.cpp-->902]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF55727D], Fun: [luabind::detail::returns<void>::callApply<CScriptGameObject,CScriptGameObject,CScriptGameObject *,char const *,CScriptGameObject *,char const *>()] + [141 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [91 byte(s)]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF71EE14], Fun: [luabind::detail::returns<void>::callApply<2,CScriptGameObject,void (__cdecl CScriptGameObject::*&)(CScriptIniFile *,char const *),luabind::detail::pointer_converter<0>,luabind::detail::primitive_converter<0>,CScriptIniFile *,char const *,0,1>()] + [148 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->135]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF71BC66], Fun: [luabind::detail::returns<void>::call<CScriptGameObject,2,void (__cdecl CScriptGameObject::*&)(CScriptIniFile *,char const *),CScriptIniFile *,char const *>()] + [138 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->171]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF7291AC], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<void (__cdecl CScriptGameObject::*)(CScriptIniFile *,char const *),CScriptGameObject>,int,lua_State *>::_Do_call()] + [36 byte(s)], File-->Line: [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\functional-->834]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\Luabind.dll], AddrPC.Offset: [00000143300FD9C3], Fun: [luabind::detail::overload_rep::call()] + [51 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\overload_rep_impl.hpp-->35] + [11 byte(s)]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\Luabind.dll], AddrPC.Offset: [00000143300F99ED], Fun: [luabind::detail::class_rep::function_dispatcher()] + [269 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->648] + [14 byte(s)]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF003754D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFF0037F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1144]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\Luabind.dll], AddrPC.Offset: [00000143300FDB1C], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF6CCCC9], Fun: [luabind::detail::proxy_member_void_caller<unsigned int const *>::~proxy_member_void_caller<unsigned int const *>()] + [73 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->269] + [16 byte(s)]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF6CC8FD], Fun: [CScriptBinderObjectWrapper::shedule_Update()] + [53 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->67]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF5E5603], Fun: [CScriptBinder::shedule_Update()] + [19 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder.cpp-->119]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF7D8967], Fun: [CEntity::shedule_Update()] + [27 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->325]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF7D994E], Fun: [CEntityAlive::shedule_Update()] + [18 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->197]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF6799DF], Fun: [CAI_Stalker::shedule_Update()] + [419 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrGame\Ai\Stalker\ai_stalker.cpp-->713]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF73BB29D93], Fun: [CSheduler::ProcessStep()] + [467 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xr_3da\xrSheduler.cpp-->356]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF73BB2A12B], Fun: [CSheduler::Update()] + [383 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xr_3da\xrSheduler.cpp-->462]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEDF78CB10], Fun: [CGamePersistent::OnFrame()] + [720 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xrGame\GamePersistent.cpp-->582]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF73BB5C4EC], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF73BB5B674], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->443]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF73BB5B935], Fun: [CRenderDevice::on_idle()] + [181 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->214]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF73BB5C0CE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->316]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF73BB5B78A], Fun: [CRenderDevice::Run()] + [222 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->389]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF73BB1F0B0], Fun: [Startup()] + [296 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->218]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF73BB1F426], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->418]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF73BB1CB84], Fun: [WinMain()] + [72 byte(s)], File-->Line: [E:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->439]
! Module: [D:\Моды на сталкер и многое другое\OGSR\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF73BB7B2A2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\a01\_work\43\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFF18827344], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFF191C26B1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[09.11.23 20:26:33.482] ********************************************************************************
[09.11.23 20:26:33.633] * [R_occlusion::occq_destroy]: fids[217] used[217] pool[217]
[09.11.23 20:26:33.634] * [R_occlusion::occq_destroy]: released [0] used and [217] pool queriesВсем спасибо за отзыв, особенная благодарность разрабам за помощь, наиполнейший отстой :(
-
-
ЦитатаЧуть позже выложу переделанную оружейку, сначала проверю еще раз, всё ли исправил
Ждёмс - от души, душевной в душу, СПС 🤠
-
ЦитатаМне вот пришлось половину оружейки переписывать руками: звуки, прицелы, характеристики, то да сё. Потому что от вас не дождешься правок, проще всё самому сделать.
А прицельные сетки не ванильные есть у тебя в исправлениях, если да, то скинь плиз в лс и по оружейке что переделал, тоже кидай, если не жалко 😉
-
Ребят, а есть у кого прицельные сетки для этого мода не ванильные ?
-
Можно ли хотя бы скрины закинуть в шапку темы на народное творчество, что там , да как ???
ЦитатаОт COMPLEXTER. Текстуры Главного меню, иконки предметов в игре, звук, освещение и тени
https://disk.yandex.ru/d/HrPSelYg_I9f-gОт Stern-13
Адаптация Nano Hud от AF3: https://disk.yandex.ru/d/gunrMaPUE1jj-g
Нож из STCoP 3.5: https://disk.yandex.ru/d/lchPGONW7Dipvw
Правка пунктуации: https://disk.yandex.ru/d/nCQnGzMwuXqoQw -
Ребят, а тайники у мну у одного не отмечаются ?
-
1 час назад, MrBarOff сказал:А это реально? Ну вот, к примеру, на ферме есть два именных тайника, коды к ним вообще возможно получить? 🙂
Да , легко и просто , пошарить по кардону, найти в тайнике флешку от одного сейфа, ну а от другого пока не знаю ))) И тайнички тут есть, как из мода например, Dead City Special Release ))
- 1
-
Цитатазагрузка уровня в начале игры - около 2-3-4 минут, не меньше
Я в ярлыке в свойствах поставил от админа и выключил вертикальную синхронизацию, играю на максималках D-11, когда лагать начинает, перехожу просто к динамическому освещению и грузит быстрее и вообще, у меня тоже начало грузит долго, а во время игры норм, быстро
OGSR: GUNSLINGER Addon
в Моды на OGSR Engine
Опубликовано
gunsnigger
Пул памяти отключён из за ограничения памяти