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ZonaChe

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Сообщения, опубликованные ZonaChe


  1. В 22.03.2021 в 12:15, Shadow_Man сказал:

    Не знаю, как у западных модмейкеров, но у наших обычно объявление даты релиза проекта не соответствует с будущей действительностью. Всегда что-то к намеченному сроку идёт не так. Ну, или в статусе беты мод выходит. Как по мне, лучше тихо-мирно пилить игру и выпускать тогда, когда всё будет ТОЧНО готово, т.е. много раз перепроверено/протестировано. Обещанные сроки подгоняют авторов, что может негативно сказаться на качестве итоговой работы.

    Прав на все сто.


  2. Десять минут походил. Что сказать? Бегает - ну, словно Гермес (шутка, как будто в штанах ведро понятно с чем). Ничего, это поправимо. За картинку воооще молчу. Накатил сверху S.C.O.P. Realistic стало веселее играть. Гамаю дальше.


  3. 1 минуту назад, 67dan сказал:

    думал аномали попробовать, но чисто из-за оружейки

    Не, мне фриплей не заходит, от слова никакой. Мне сюжетки нравятся. И за оружейками я тож не гонюсь, АК и дробашь и вперёд)))

    • Хабар 1

  4. Kalambur Привет. Если я правильно понял, тогда здесь (оружие в руках):

    в gamedata\configs\system.ltx отредактировать эти строки:
    [hud_cursor]
    ;все размерv в процентах от длинv экрана
    cross_length = 0.015 ;длина "палочки" прицела
    min_radius = 0.0 ;минимальнvй радиус прицела (при нулевой дисперсии)
    max_radius = 1.0 ;максимальнvй радиус
    radius_lerp_speed = 0.08 ;скорость интерполљции положений прицела
    cross_color = 0.7,0.7,0.7,0.5 ;цвет прицела
    disp_scale = 0.08 ;масштаб прицела (относительно радиан)

     

    Если перекрестие (кружок) без оружия в руках, тогда файл \gamedata\textures\ui cursor.dds в граф. редакторе очищаешь и сохраняешь в dds "BC3 (линейн. DXT5)" или "R8G8B8A8 (линейн. A8B8G8R8)", это в  Paint.net. В ФШ наверно так же.

    • Спасибо 1

  5. haragen911 Messer. Stalker Доброго здоровья. Если я правильно понял (косые тени по лев. и прав. краю), тогда баг с тенями в оригинале и модах оч. легко поправим. Поиграться в юзере со строчками

    r2_sun_near 20.
    r2_sun_near_border 1.
     

    Этих значений, обычно, бывает достаточно для исправления таких теней. Но каждому своё.


  6. Всем не хворать. При выходе в "мену" такой вылет лог полный):

    Спойлер

    * Detected CPU: Intel(R) Core(TM) i7-6700T CPU @ 2.80GHz [GenuineIntel], F6/M14/S3, 2808.00 mhz, 18-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
    * CPU cores/threads: 2/4

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 53209 files cached 32 archives, 9411Kb memory used.
    Init FileSystem 1.230493 sec
    'xrCore' build 6562, Jan 23 2017

    EH: 5850B1F67FD98273DA626AB85376B474

    -----loading e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
    -----loading e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    refCount:m_pAdapter 1
    Loading DLL: xrRender_R4.dll
    command line 
    Executing config-script "user.ltx"...
    [users\user.ltx] successfully loaded.
    Loading DLL: xrRender_R4.dll
    Loading DLL: xrGame.dll
    * [win32]: free[3947772 K], reserved[128268 K], committed[118200 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: process heap[22011 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[16206 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=E:\Games\S.T.A.L.K.E.R. Call of Pripyat\bin\
    dir[1]=E:\Games\S.T.A.L.K.E.R. Call of Pripyat\
    dir[2]=E:\Games\S.T.A.L.K.E.R. Call of Pripyat\bin\
    dir[3]=C:\Windows\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList Generic Software
    devices Generic Software
    SOUND: OpenAL: system  default SndDevice name is Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
    Executing config-script "e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
    [e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_extreme.ltx"...
    [e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded.
    Executing config-script "e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
    [e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to 'r2_aa_break'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'r2_aa_weight'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
    ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
    [users\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:1002]-[device:67FF]: Radeon RX550/550 Series
    * CREATE: DeviceREF: 4
    *     Texture memory: 3072 M
    * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
    * GPU vertex cache: unrecognized, 24
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    ! Renderer doesn't support blender 'effects\shadow_world'
    * HWDST/PCF supported and used
    - r__tf_aniso 16
    - r2_tf_mipbias 0.
    Starting engine...
    Loading DLL: xrGameSpy.dll
    intro_start intro_logo
    intro_delete ::update_logo_intro
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\music\menu_2.ogg
    * [win32]: free[3777736 K], reserved[117644 K], committed[298860 K]
    * [ D3D ]: textures[64 K]
    * [x-ray]: process heap[119827 K], game lua[2370 K], render[264 K]
    * [x-ray]: economy: strings[16354 K], smem[0 K]
    *  0.0 : [   3] $null
    *  0.0 : [   1] $user$NVHHGGTex
    *  0.0 : [   5] $user$NVjitterTex
    *  0.0 : [   8] $user$Texture_color
    *  0.0 : [   1] $user$Texture_color_out
    *  0.0 : [   7] $user$Texture_obstacles
    *  0.0 : [   3] $user$Texture_obstvelocity
    *  0.0 : [   3] $user$Texture_pressure
    *  0.0 : [   2] $user$Texture_tempscalar
    *  0.0 : [   3] $user$Texture_tempvector
    *  0.0 : [   5] $user$Texture_velocity0
    *  0.0 : [   4] $user$Texture_velocity1
    *  0.0 : [   3] $user$accum
    *  0.0 : [   1] $user$accum_temp
    *  0.0 : [   7] $user$albedo
    *  0.0 : [   4] $user$bloom1
    *  0.0 : [   2] $user$bloom2
    *  0.0 : [   2] $user$cmap0
    *  0.0 : [   2] $user$cmap1
    *  0.0 : [   3] $user$edgeTex
    *  0.0 : [   2] $user$env_s0
    *  0.0 : [   2] $user$env_s1
    *  0.0 : [   5] $user$generic0
    *  0.0 : [   4] $user$generic1
    *  0.0 : [   2] $user$generic2
    *  0.0 : [   4] $user$jitter_0
    *  0.0 : [   2] $user$jitter_1
    *  0.0 : [   1] $user$jitter_2
    *  0.0 : [   1] $user$jitter_3
    *  0.0 : [   1] $user$jitter_4
    *  0.0 : [   1] $user$jitter_mipped
    *  0.0 : [   2] $user$lum_t64
    *  0.0 : [   3] $user$lum_t8
    *  0.0 : [   1] $user$luminance_0
    *  0.0 : [   1] $user$luminance_1
    *  0.0 : [   1] $user$luminance_2
    *  0.0 : [   1] $user$luminance_3
    *  0.0 : [   9] $user$material
    *  0.0 : [ 303] $user$position
    *  0.0 : [   3] $user$rayCastTex
    *  0.0 : [   6] $user$rayDataTex
    *  0.0 : [   2] $user$rayDataTexSmall
    *  0.0 : [   1] $user$sky0
    *  0.0 : [   1] $user$sky1
    *  0.0 : [   8] $user$smap_depth
    *  0.0 : [   1] $user$smap_depth_minmax
    *  0.0 : [   1] $user$smap_surf
    *  0.0 : [   7] $user$tonemap
    *  0.0 : [   2] $user$tonemap_src
    *  0.0 : [   2] act\act_controller_hit
    *  0.0 : [   2] act\act_controller_hit1
    *  0.0 : [   2] amik\anomaly\electric_radial
    *  0.0 : [   2] amik\explosions\anim_dirtexp_3
    *  0.0 : [   2] amik\explosions\boom_0
    *  0.0 : [   2] amik\explosions\boom_1
    *  0.0 : [   2] amik\explosions\boom_2
    *  0.0 : [   2] amik\explosions\decal_concrete
    *  0.0 : [   2] amik\explosions\explo_end
    *  0.0 : [   2] amik\explosions\explosion_dynamite\explosion_din
    *  0.0 : [   2] amik\explosions\explosion_dynamite\flashlight
    *  0.0 : [   2] amik\explosions\explosion_dynamite\smoke
    *  0.0 : [   2] amik\explosions\explosion_flash_atlas
    *  0.0 : [   2] amik\explosions\explosion_fuelcan\boom_1
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
    *  0.0 : [   2] amik\explosions\explosion_fuelcan\grey_xpl
    *  0.0 : [   2] amik\explosions\explosion_smoke03
    *  0.0 : [   2] amik\explosions\final_expl
    *  0.0 : [   2] amik\explosions\ring_grey
    *  0.0 : [   2] amik\explosions\smoke128_3w
    *  0.0 : [   2] amik\explosions\smoke2
    *  0.0 : [   2] amik\explosions\smoke_cannon
    *  0.0 : [   2] amik\explosions\smoke_white_tiled3
    *  0.0 : [   2] amik\fly\fly
    *  0.0 : [   2] amik\hit_fx\blood\962e6155
    *  0.0 : [   2] amik\hit_fx\blood\blood
    *  0.0 : [   2] amik\hit_fx\blood\m
    *  0.0 : [   2] amik\hit_fx\water_splash\water_splash_anim
    *  0.0 : [   2] amik\hit_fx\water_splash\water_spurt
    *  0.0 : [   2] amik\mine\mine
    *  0.0 : [   2] amik\nature\list
    *  0.0 : [   2] amik\nature\stonedebris1
    *  0.0 : [   2] amik\nature\wood_part
    *  0.0 : [   2] amik\static\gas_light\flame_zippo
    *  0.0 : [   2] amik\weapons\00
    *  0.0 : [   2] amik\weapons\12x70
    *  0.0 : [   2] amik\weapons\6ways1
    *  0.0 : [   2] amik\weapons\6ways2
    *  0.0 : [   2] amik\weapons\9x39
    *  0.0 : [   2] amik\weapons\btr\muzzle 6ways1
    *  0.0 : [   2] amik\weapons\btr\muzzle 6ways2
    *  0.0 : [   2] amik\weapons\dtk_2
    *  0.0 : [   2] amik\weapons\dtk_3
    *  0.0 : [   2] amik\weapons\dtk_4
    *  0.0 : [   2] amik\weapons\dtk_4_1
    *  0.0 : [   2] amik\weapons\dtk_5
    *  0.0 : [   2] amik\weapons\dtk_6
    *  0.0 : [   2] amik\weapons\dtk_8
    *  0.0 : [   2] amik\weapons\flame\flameshoot_1
    *  0.0 : [   2] amik\weapons\flame\flameshoot_2
    *  0.0 : [   2] amik\weapons\flame\flameshoot_3
    *  0.0 : [   2] amik\weapons\flame\flameshoot_4
    *  0.0 : [   2] amik\weapons\flame\flameshoot_5
    *  0.0 : [   2] amik\weapons\flame\mg42out
    *  0.0 : [   2] amik\weapons\flame\trace
    *  0.0 : [   2] amik\weapons\flame\trace_01
    *  0.0 : [   2] amik\weapons\flame\trail
    *  0.0 : [   2] amik\weapons\flash_01
    *  0.0 : [   2] amik\weapons\flash_02
    *  0.0 : [   2] amik\weapons\flash_04
    *  0.0 : [   2] amik\weapons\flash_05
    *  0.0 : [   2] amik\weapons\grishik\357mag
    *  0.0 : [   2] amik\weapons\grishik\45
    *  0.0 : [   2] amik\weapons\grishik\50_ae
    *  0.0 : [   2] amik\weapons\grishik\5x45x39
    *  0.0 : [   2] amik\weapons\grishik\5x45x39_00
    *  0.0 : [   2] amik\weapons\grishik\5x45x39_01
    *  0.0 : [   2] amik\weapons\grishik\5x56x45
    *  0.0 : [   2] amik\weapons\grishik\5x56x45_00
    *  0.0 : [   2] amik\weapons\grishik\5x7x28
    *  0.0 : [   2] amik\weapons\grishik\6x5x50
    *  0.0 : [   2] amik\weapons\grishik\7x62x25_0
    *  0.0 : [   2] amik\weapons\grishik\7x62x25_1
    *  0.0 : [   2] amik\weapons\grishik\7x62x25_2
    *  0.0 : [   2] amik\weapons\grishik\7x62x25_3
    *  0.0 : [   2] amik\weapons\grishik\7x62x25_4
    *  0.0 : [   2] amik\weapons\grishik\7x62x39_00
    *  0.0 : [   2] amik\weapons\grishik\7x62x39_01
    *  0.0 : [   2] amik\weapons\grishik\7x62x39_02
    *  0.0 : [   2] amik\weapons\grishik\7x62x39_03
    *  0.0 : [   2] amik\weapons\grishik\7x62x51_1
    *  0.0 : [   2] amik\weapons\grishik\7x62x51_2
    *  0.0 : [   2] amik\weapons\grishik\7x62x54
    *  0.0 : [   2] amik\weapons\grishik\7x7x57
    *  0.0 : [   2] amik\weapons\grishik\7x92x57
    *  0.0 : [   2] amik\weapons\grishik\9x18_1
    *  0.0 : [   2] amik\weapons\grishik\9x18_2
    *  0.0 : [   2] amik\weapons\grishik\9x18_3
    *  0.0 : [   2] amik\weapons\grishik\9x39
    *  0.0 : [   2] amik\weapons\mg42out
    *  0.0 : [   2] amik\weapons\shells_12x70
    *  0.0 : [   2] amik\weapons\shells_ak
    *  0.0 : [   2] amik\weapons\shells_ak_01
    *  0.0 : [   2] amik\weapons\smokeshoot_0
    *  0.0 : [   2] amik\weapons\smokeshoot_1
    *  0.0 : [   2] amik\weapons\trace
    *  0.0 : [   2] amik\weapons\trace_01
    *  0.0 : [   2] cloud\cotcirrus_l0_01
    *  0.0 : [   2] cloud\cotcirrus_l0_010
    *  0.0 : [   2] cloud\cotcirrus_l0_011
    *  0.0 : [   2] cloud\cotcirrus_l0_012
    *  0.0 : [   2] cloud\cotcirrus_l0_016
    *  0.0 : [   2] cloud\cotcirrus_l0_017
    *  0.0 : [   2] cloud\cotcirrus_l0_019
    *  0.0 : [   2] cloud\cotcirrus_l0_020
    *  0.0 : [   2] cloud\cotcirrus_l0_03
    *  0.0 : [   2] cloud\cotlower09
    *  0.0 : [   2] cloud\cotlower10
    *  0.0 : [   2] cloud\cotlower11
    *  0.0 : [   2] cloud\cotlowerxia
    *  0.0 : [   2] cloud\cotlowerxib
    *  0.0 : [   2] cloud\cotlowerxic
    *  0.0 : [   2] cloud\cotlowerxid
    *  0.0 : [   2] cloud\cotlowerxie
    *  0.0 : [   2] cloud\cotlowerxif
    *  0.0 : [   2] cloud\cotlowerxig
    *  0.0 : [   2] cloud\cotlowerxij
    *  0.0 : [   2] det\det_list
    *  0.0 : [   2] flare\flare_04
    *  0.0 : [   1] fx\flare_new_white
    *  0.0 : [   2] fx\fx_fire1_13
    *  0.0 : [   2] fx\fx_flare1
    *  0.0 : [   1] fx\fx_flare2
    *  0.0 : [   1] fx\fx_flare3
    *  0.0 : [   1] fx\fx_flares_sun
    *  0.0 : [   1] fx\fx_flares_sun_streaks1
    *  0.0 : [   2] fx\fx_gradient
    *  0.0 : [   2] fx\fx_gradient1
    *  0.0 : [   1] fx\fx_gradient_halo
    *  0.0 : [   1] fx\fx_lightning
    *  0.0 : [   1] fx\fx_moon_halo_phase_3
    *  0.0 : [   1] fx\fx_moon_phase_4
    *  0.0 : [   1] fx\fx_moon_phase_7
    *  0.0 : [   1] fx\fx_noise
    *  0.0 : [   2] fx\fx_noise2
    *  0.0 : [   1] fx\fx_rain
    *  0.0 : [   1] fx\fx_rainsplash1
    *  0.0 : [   1] fx\fx_ring1
    *  0.0 : [   2] fx\fx_sun
    *  0.0 : [   1] fx\fx_sun_fog
    *  0.0 : [   1] fx\fx_sun_halo
    *  0.0 : [   1] fx\fx_sun_hdr
    *  0.0 : [   1] fx\fx_sun_morning
    *  0.0 : [   2] fx\fx_sun_spiky_artistpavel
    *  0.0 : [   2] fx\fx_sun_spiky_artistpavel_white
    *  0.0 : [   1] fx\fx_sunset
    *  0.0 : [   1] fx\fx_thunderbolts_gradient
    *  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
    *  0.0 : [   2] fx\fx_tracer
    *  0.0 : [   2] fx\fx_volumefog1
    *  0.0 : [   2] glow\glow_04
    *  0.0 : [   2] glow\glow_anamorphic
    *  0.0 : [   2] glow\glow_blue
    *  0.0 : [   2] glow\glow_fire1
    *  0.0 : [   2] glow\glow_orange
    *  0.0 : [   2] glow\glow_orange2
    *  0.0 : [   2] glow\glow_orange_bright
    *  0.0 : [   2] glow\glow_rays
    *  0.0 : [   2] glow\glow_reddish1
    *  0.0 : [   2] glow\glow_white
    *  0.0 : [   2] internal\internal_fireTransferFunction
    *  0.0 : [   2] lights\lights_flashlight2
    *  0.0 : [   3] lights\lights_spot01
    *  0.0 : [   2] new_pfx\explosions\big_fire01_dxt5
    *  0.0 : [   2] new_pfx\explosions\eplosion04_dxt5
    *  0.0 : [   2] new_pfx\explosions\explode03_dxt5
    *  0.0 : [   2] new_pfx\explosions\fireball_animated33_dxt5
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    *  0.0 : [   2] new_pfx_fx_2\fx\fx\explosions\flash
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    *  0.0 : [   2] new_pfx_fx_2\fx\fx\level_02_anomaly\plasma1
    *  0.0 : [   2] new_pfx_fx_2\fx\fx\level_03_anomaly\fractal
    *  0.0 : [   2] new_pfx_fx_2\fx\fx\level_03_anomaly\smoke4
    *  0.0 : [   2] new_pfx_fx_2\fx\fx\lighted_smoke\smoke1
    *  0.0 : [   2] new_pfx_fx_2\fx\fx\lighted_smoke\smoke10
    *  0.0 : [   2] new_pfx_fx_2\fx\fx\lighted_smoke\smoke9
    *  0.0 : [   2] new_pfx_fx_2\fx\fx\lights\big_bonfire_flame
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    *  0.0 : [   2] part\part_fitil.1024
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    *  0.0 : [   2] part\part_smoke_white.1024
    *  0.0 : [   2] part\part_stone.1024
    *  0.0 : [   2] part\part_zazgig.512
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    *  0.0 : [   2] pfx\pfx_ani-explosion-02-b-a
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    *  0.0 : [   2] pfx\pfx_anomaly_16
    *  0.0 : [   2] pfx\pfx_anomaly_18
    *  0.0 : [   2] pfx\pfx_anomaly_19
    *  0.0 : [   2] pfx\pfx_anomaly_2
    *  0.0 : [   2] pfx\pfx_anomaly_21
    *  0.0 : [   2] pfx\pfx_anomaly_23
    *  0.0 : [   2] pfx\pfx_anomaly_2_green
    *  0.0 : [   2] pfx\pfx_anomaly_3
    *  0.0 : [   2] pfx\pfx_anomaly_4
    *  0.0 : [   2] pfx\pfx_anomaly_5
    *  0.0 : [   2] pfx\pfx_anomaly_6
    *  0.0 : [   2] pfx\pfx_anomaly_7
    *  0.0 : [   2] pfx\pfx_anomaly_8
    *  0.0 : [   2] pfx\pfx_anomaly_88
    *  0.0 : [   2] pfx\pfx_anomaly_9
    *  0.0 : [   2] pfx\pfx_bloodsplash1
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    *  0.0 : [   2] pfx\pfx_concretepuffs_01
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    *  0.0 : [   1] pfx\pfx_dist2a
    *  0.0 : [   1] pfx\pfx_dist2inv
    *  0.0 : [   1] pfx\pfx_dist3
    *  0.0 : [   1] pfx\pfx_dist4
    *  0.0 : [   1] pfx\pfx_dist8
    *  0.0 : [   1] pfx\pfx_dist9
    *  0.0 : [   1] pfx\pfx_dist_lens_base
    *  0.0 : [   1] pfx\pfx_dist_teleport
    *  0.0 : [   1] pfx\pfx_distort_anomaly
    *  0.0 : [   2] pfx\pfx_distortion
    *  0.0 : [   2] pfx\pfx_electrostatic
    *  0.0 : [   2] pfx\pfx_expl_01
    *  0.0 : [   2] pfx\pfx_expl_benzin
    *  0.0 : [   2] pfx\pfx_explotions_2
    *  0.0 : [   2] pfx\pfx_explotions_3
    *  0.0 : [   2] pfx\pfx_explotions_4
    *  0.0 : [   2] pfx\pfx_explotions_smoke
    *  0.0 : [   2] pfx\pfx_explotions_smoke_benzine
    *  0.0 : [   2] pfx\pfx_flame
    *  0.0 : [   2] pfx\pfx_flame_01
    *  0.0 : [   2] pfx\pfx_flamefx_01
    *  0.0 : [   2] pfx\pfx_flash_01
    *  0.0 : [   2] pfx\pfx_flash_02
    *  0.0 : [   2] pfx\pfx_flash_04
    *  0.0 : [   2] pfx\pfx_flash_05
    *  0.0 : [   2] pfx\pfx_flash_07
    *  0.0 : [   2] pfx\pfx_flash_08
    *  0.0 : [   2] pfx\pfx_g-smoke-01
    *  0.0 : [   2] pfx\pfx_gologramma
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    *  0.0 : [   2] pfx\pfx_gradient1
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    *  0.0 : [   1] pfx\pfx_lighting_stancia_02
    *  0.0 : [   2] pfx\pfx_lightning_01
    *  0.0 : [   2] pfx\pfx_lightning_02
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    *  0.0 : [   2] pfx\pfx_plasma
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    *  0.0 : [   2] pfx\pfx_smoke_b
    *  0.0 : [   2] pfx\pfx_smokepuffs1
    *  0.0 : [   2] pfx\pfx_smokepuffs2
    *  0.0 : [   2] pfx\pfx_snow_10
    *  0.0 : [   2] pfx\pfx_snow_100
    *  0.0 : [   2] pfx\pfx_snow_20
    *  0.0 : [   2] pfx\pfx_snow_30
    *  0.0 : [   2] pfx\pfx_snow_40
    *  0.0 : [   2] pfx\pfx_snow_50
    *  0.0 : [   2] pfx\pfx_snow_60
    *  0.0 : [   2] pfx\pfx_snow_70
    *  0.0 : [   2] pfx\pfx_snow_80
    *  0.0 : [   2] pfx\pfx_snow_90
    *  0.0 : [   2] pfx\pfx_spark_01
    *  0.0 : [   2] pfx\pfx_spark_02
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    *  0.0 : [   2] pfx\pfx_sparks1
    *  0.0 : [   2] pfx\pfx_sparks2
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    *  0.0 : [   2] pfx\pfx_specks_poison
    *  0.0 : [   2] pfx\pfx_spikey_star
    *  0.0 : [   2] pfx\pfx_splash3
    *  0.0 : [   2] pfx\pfx_splash_01
    *  0.0 : [   2] pfx\pfx_splash_02
    *  0.0 : [   2] pfx\pfx_step_blood
    *  0.0 : [   2] pfx\pfx_stonedebris1
    *  0.0 : [   2] pfx\pfx_stonedebris2
    *  0.0 : [   2] pfx\pfx_synus
    *  0.0 : [   2] pfx\pfx_teleport
    *  0.0 : [   2] pfx\pfx_test_textures
    *  0.0 : [   2] pfx\pfx_vehglassdebris_01
    *  0.0 : [   2] pfx\pfx_vehmetaldebris_01
    *  0.0 : [   2] pfx\pfx_water_wave
    *  0.0 : [   2] pfx\pfx_woodchips1
    *  0.0 : [   2] pfx\pfx_woodchips3
    *  0.0 : [   2] pfx\r_pop\shells\12ga
    *  0.0 : [   2] pfx\r_pop\shells\45acp
    *  0.0 : [   2] pfx\r_pop\shells\545x39
    *  0.0 : [   2] pfx\r_pop\shells\556x45
    *  0.0 : [   2] pfx\r_pop\shells\762x39
    *  0.0 : [   2] pfx\r_pop\shells\762x51
    *  0.0 : [   2] pfx\r_pop\shells\762x54
    *  0.0 : [   2] pfx\r_pop\shells\9x18
    *  0.0 : [   2] pfx\r_pop\shells\9x19
    *  0.0 : [   2] pfx\r_pop\shells\9x39
    *  0.0 : [   2] pfx\r_pop\shells\fake_shells
    *  0.0 : [   2] pfx\smoke\pfx_smoke_a
    *  0.0 : [   2] prop\prop_fake_bed_fireplace
    *  0.0 : [   2] prop\prop_provod_02
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    *  0.0 : [   1] sky\azm_Blowout\blowout2
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    *  0.0 : [   1] sky\azm_Blowout\blowout3
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    *  0.0 : [   1] sky\azm_Blowout\blowout3_1
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    *  0.0 : [   1] sky\azm_Blowout\blowout3_2
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    *  0.0 : [   1] sky\azm_Blowout\blowout3_3
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    *  0.0 : [   1] sky\azm_Blowout\blowout5
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    *  0.0 : [   1] sky\azm_Blowout\blowout6
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    *  0.0 : [   4] sky\azm_Clear\00-00-nm
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    *  0.0 : [   2] sky\azm_Clear\05-00
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    *  0.0 : [   3] sky\azm_Cloudy\20-00
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    *  0.0 : [   2] sky\azm_Foggy\09-00_veryfoggy
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    *  0.0 : [   2] sky\azm_Foggy\10-00_veryfoggy
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    *  0.0 : [   6] sky\azm_Foggy\13-00_veryfoggy
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    *  0.0 : [   2] sky\azm_Foggy\15-00
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    *  0.0 : [   1] sky\azm_Foggy\16-00_veryfoggy
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    *  0.0 : [   6] sky\azm_Foggy\20-00_veryfoggy
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    *  0.0 : [   1] sky\azm_Partly\08-00
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    *  0.0 : [   9] sky\azm_Partly\09-00
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    *  0.0 : [   2] sky\azm_Partly\21-00
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    *  0.0 : [   5] sky\azm_Partly\21-30
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    *  0.0 : [   1] sky\azm_Rainy\03-00-fm#small
    *  0.0 : [   1] sky\azm_Rainy\04-00-fm
    *  0.0 : [   1] sky\azm_Rainy\04-00-fm#small
    *  0.0 : [   4] sky\azm_Rainy\16-00_stormy
    *  0.0 : [   4] sky\azm_Rainy\16-00_stormy#small
    *  0.0 : [   1] sky\azm_Rainy\cloudy_1
    *  0.0 : [   1] sky\azm_Rainy\cloudy_1#small
    *  0.0 : [   2] sky\azm_Rainy\foggy_1
    *  0.0 : [   2] sky\azm_Rainy\foggy_1#small
    *  0.0 : [   5] sky\azm_Rainy\foggy_5
    *  0.0 : [   5] sky\azm_Rainy\foggy_5#small
    *  0.0 : [   2] sky\azm_WeryClody\05-00
    *  0.0 : [   2] sky\azm_WeryClody\05-00#small
    *  0.0 : [   2] sky\azm_WeryClody\06-00
    *  0.0 : [   2] sky\azm_WeryClody\06-00#small
    *  0.0 : [   1] sky\azm_WeryClody\07-00
    *  0.0 : [   1] sky\azm_WeryClody\07-00#small
    *  0.0 : [   2] sky\azm_WeryClody\08-00
    *  0.0 : [   2] sky\azm_WeryClody\08-00#small
    *  0.0 : [   3] sky\azm_WeryClody\09-00
    *  0.0 : [   3] sky\azm_WeryClody\09-00#small
    *  0.0 : [   3] sky\azm_WeryClody\10-00
    *  0.0 : [   3] sky\azm_WeryClody\10-00#small
    *  0.0 : [   2] sky\azm_WeryClody\11-00
    *  0.0 : [   2] sky\azm_WeryClody\11-00#small
    *  0.0 : [   2] sky\azm_WeryClody\12-00
    *  0.0 : [   2] sky\azm_WeryClody\12-00#small
    *  0.0 : [   1] sky\azm_WeryClody\13-00
    *  0.0 : [   1] sky\azm_WeryClody\13-00#small
    *  0.0 : [   1] sky\azm_WeryClody\14-00
    *  0.0 : [   1] sky\azm_WeryClody\14-00#small
    *  0.0 : [   1] sky\azm_WeryClody\15-00
    *  0.0 : [   1] sky\azm_WeryClody\15-00#small
    *  0.0 : [   2] sky\azm_WeryClody\16-00
    *  0.0 : [   2] sky\azm_WeryClody\16-00#small
    *  0.0 : [   1] sky\azm_WeryClody\17-00
    *  0.0 : [   1] sky\azm_WeryClody\17-00#small
    *  0.0 : [   1] sky\azm_WeryClody\18-00
    *  0.0 : [   1] sky\azm_WeryClody\18-00#small
    *  0.0 : [   2] sky\azm_WeryClody\19-00
    *  0.0 : [   2] sky\azm_WeryClody\19-00#small
    *  0.0 : [   1] sky\azm_WeryClody\20-00
    *  0.0 : [   1] sky\azm_WeryClody\20-00#small
    *  0.0 : [   1] sky\azm_WeryClody\21-00
    *  0.0 : [   1] sky\azm_WeryClody\21-00#small
    *  0.0 : [  12] sky\azm_veryfoggy\foggy_1
    *  0.0 : [  12] sky\azm_veryfoggy\foggy_1#small
    *  0.0 : [   2] sky\azm_veryfoggy\foggy_3
    *  0.0 : [   2] sky\azm_veryfoggy\foggy_3#small
    *  0.0 : [   1] sky\azm_veryfoggy\foggy_4
    *  0.0 : [   1] sky\azm_veryfoggy\foggy_4#small
    *  0.0 : [   9] sky\azm_veryfoggy\foggy_5
    *  0.0 : [   9] sky\azm_veryfoggy\foggy_5#small
    *  0.0 : [   4] sky\sky_12_vibros_cube
    *  0.0 : [   4] sky\sky_12_vibros_cube#small
    *  0.0 : [  14] sky\sky_13_cube
    *  0.0 : [  14] sky\sky_13_cube#small
    *  0.0 : [  10] sky\sky_13_cube_night
    *  0.0 : [  10] sky\sky_13_cube_night#small
    *  0.0 : [  10] sky\sky_13_vibros_cube
    *  0.0 : [  10] sky\sky_13_vibros_cube#small
    *  0.0 : [   7] sky\sky_14_cube
    *  0.0 : [   7] sky\sky_14_cube#small
    *  0.0 : [   2] sky\sky_17_clouds_cube
    *  0.0 : [   2] sky\sky_17_clouds_cube#small
    *  0.0 : [   3] sky\sky_17_cube
    *  0.0 : [   3] sky\sky_17_cube#small
    *  0.0 : [   5] sky\sky_18_cube
    *  0.0 : [   5] sky\sky_18_cube#small
    *  0.0 : [   8] sky\sky_19_cube
    *  0.0 : [   8] sky\sky_19_cube#small
    *  0.0 : [   2] sky\sky_1_clouds_cube
    *  0.0 : [   2] sky\sky_1_clouds_cube#small
    *  0.0 : [   2] sky\sky_20_clouds_cube
    *  0.0 : [   2] sky\sky_20_clouds_cube#small
    *  0.0 : [   3] sky\sky_20_cube
    *  0.0 : [   3] sky\sky_20_cube#small
    *  0.0 : [   2] sky\sky_2_clouds_cube
    *  0.0 : [   2] sky\sky_2_clouds_cube#small
    *  0.0 : [   3] sky\sky_2_cube
    *  0.0 : [   3] sky\sky_2_cube#small
    *  0.0 : [   9] sky\sky_3_cube
    *  0.0 : [   9] sky\sky_3_cube#small
    *  0.0 : [   2] sky\sky_4_cube
    *  0.0 : [   2] sky\sky_4_cube#small
    *  0.0 : [  18] sky\sky_5_cube
    *  0.0 : [  18] sky\sky_5_cube#small
    *  0.0 : [   5] sky\sky_6_cube
    *  0.0 : [   5] sky\sky_6_cube#small
    *  0.0 : [   8] sky\sky_7_cube
    *  0.0 : [   8] sky\sky_7_cube#small
    *  0.0 : [   6] sky\sky_8_cube
    *  0.0 : [   6] sky\sky_8_cube#small
    *  0.0 : [  38] sky\sky_9_cube
    *  0.0 : [  38] sky\sky_9_cube#small
    *  0.0 : [ 380] sky\sky_oblaka
    *  0.0 : [   2] survarium\fx\fx\lights\big_bonfire_flame
    *  0.0 : [   2] survarium\fx\fx\lights\bonfire_flame_2
    *  0.0 : [   2] survarium\fx\fx\lights\bonfire_flame_3
    *  0.0 : [   2] survarium\fx\fx\lights\bonfire_flame_top
    *  0.0 : [   1] ui\ui_actor_hint_wnd
    *  0.0 : [   2] ui\ui_fog_of_war
    *  0.0 : [   1] water\water_SBumpVolume
    *  0.0 : [   1] water\water_flowing_nmap
    *  0.0 : [   1] water\water_normal
    *  0.0 : [   1] wm\wm_blood_1
    *  0.0 : [   1] wm\wm_blood_1_1
    *  0.0 : [   1] wm\wm_blood_1_2
    *  0.0 : [   1] wm\wm_blood_1_3
    *  0.0 : [   1] wm\wm_blood_drop_4
    *  0.0 : [   1] wm\wm_bullet_asfalt_1
    *  0.0 : [   1] wm\wm_bullet_asfalt_2
    *  0.0 : [   1] wm\wm_bullet_asfalt_3
    *  0.0 : [   1] wm\wm_bullet_brick_1
    *  0.0 : [   1] wm\wm_bullet_brick_2
    *  0.0 : [   1] wm\wm_bullet_concrete
    *  0.0 : [   1] wm\wm_bullet_concrete_1
    *  0.0 : [   1] wm\wm_bullet_concrete_2
    *  0.0 : [   1] wm\wm_bullet_concrete_4
    *  0.0 : [   1] wm\wm_bullet_concrete_5
    *  0.0 : [   1] wm\wm_bullet_concrete_6
    *  0.0 : [   1] wm\wm_bullet_concrete_7
    *  0.0 : [   1] wm\wm_bullet_glass01
    *  0.0 : [   1] wm\wm_bullet_glass02
    *  0.0 : [   1] wm\wm_bullet_glass03
    *  0.0 : [   1] wm\wm_bullet_glass04
    *  0.0 : [   1] wm\wm_bullet_ground
    *  0.0 : [   1] wm\wm_bullet_ground_1
    *  0.0 : [   1] wm\wm_bullet_ground_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik
    *  0.0 : [   1] wm\wm_bullet_metall_thik_1
    *  0.0 : [   1] wm\wm_bullet_metall_thik_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin
    *  0.0 : [   1] wm\wm_bullet_metall_thin_1
    *  0.0 : [   1] wm\wm_bullet_metall_thin_2
    *  0.0 : [   1] wm\wm_bullet_metall_thin_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin_4
    *  0.0 : [   1] wm\wm_bullet_wood
    *  0.0 : [   1] wm\wm_bullet_wood_1
    *  0.0 : [   1] wm\wm_bullet_wood_2
    *  0.0 : [   1] wm\wm_bullet_wood_3
    *  0.0 : [   1] wm\wm_bullet_wood_4
    *  0.0 : [   1] wm\wm_bullet_wood_5
    *  0.0 : [   1] wm\wm_bullet_wood_6
    *  0.0 : [   1] wm\wm_bullet_wood_7
    *  0.0 : [   1] wm\wm_bullet_wood_8
    *  0.0 : [   1] wm\wm_bullet_wood_9
    *  0.0 : [   1] wm\wm_grenade
    *  0.0 : [   1] wm\wm_knife_dead
    *  0.0 : [   1] wm\wm_knife_horiz
    *  0.0 : [   1] wm\wm_knife_horiz_blood
    *  0.0 : [   1] wm\wm_knife_horiz_blood1
    *  0.0 : [   1] wm\wm_knife_horiz_metal
    *  0.0 : [   1] wm\wm_knife_horiz_ston
    *  0.0 : [   1] wm\wm_knife_wood
    *  0.0 : [   1] wm\wm_knife_wood1
    *  0.0 : [   1] wm\wm_knife_wood2
    *  8.1 : [   1] zonache - quicksave
    * 32.1 : [   1] ui\ui_font_arial_14_1600
    * 64.1 : [   1] ui\ui_font_console_02
    * 64.1 : [   1] ui\ui_font_hud_01
    * 64.1 : [   1] ui\ui_font_letter_16_1600
    * 64.1 : [   1] ui\ui_font_letter_18_1600
    * 171.7 : [   1] ui\ui_ani_cursor
    * 256.1 : [   1] ui\ui_font_graff_32_1600
    * 256.1 : [   1] ui\ui_font_hud_02
    * 256.1 : [   1] ui\ui_font_letter_25_1600
    * 512.1 : [   1] ui\ui_font_graff_50_1600
    * 1024.1 : [   1] ui\ui_actor_main_menu
    * 1024.1 : [   1] ui\ui_actor_mp_screen
    * 1024.1 : [   1] ui\ui_actor_multiplayer_background
    * 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
    * 1024.1 : [   1] ui\ui_actor_sleep_screen
    * 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels_1
    * 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels_new
    * 1024.1 : [   1] ui\ui_common
    * 3600.0 : [   1] ui\ui_background_dfz_default_video
    * 3600.0 : [   1] ui\ui_background_dfz_night_video
    "e:\games\s.t.a.l.k.e.r. call of pripyat\bin\xrengine.exe" 
    * phase time: 0 ms
    * phase cmem: 158541 K
    Loading objects...
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\protecta\protecta_load.ogg
    Loading models...
    ! Fallback to default bump map: bandits\bandits_pants _bump#
    ! Can't find texture 'duty\bear_head_dif'
    ! Fallback to default bump map: duty\duty_boots_bump
    ! Fallback to default bump map: duty\duty_boots_bump#
    ! Can't find texture 'duty\mag_ak74_izhmash_30'
    ! Can't find texture 'duty\mag_ak74_izhmash_45'
    ! Fallback to default bump map: exo_body\tex_0305_alt_bump#
    ! Fallback to default bump map: item\item_anabiotic_bump#
    ! Can't find texture 'sky\azm_Partly\05-00#small'
    ! Can't find texture 'sky\azm_Partly\21-00#small'
    ! Can't find texture 'sky\azm_Rainy\cloudy_1#small'
    * [prefetch] time:   32705 ms
    * [prefetch] memory: 191491Kb
    * phase time: 32905 ms
    * phase cmem: 340071 K
    * phase time: 9 ms
    * phase cmem: 340066 K
    * Loading spawn registry...
    * 2878 spawn points are successfully loaded
    * Loading objects...
    * 5893 objects are successfully loaded
    * Game zonache - quicksave is successfully loaded from file 'users\savedgames\zonache - quicksave.scop' (0.449s)
    * phase time: 448 ms
    * phase cmem: 386795 K
    * phase time: 77 ms
    * phase cmem: 386819 K
    * phase time: 15 ms
    * phase cmem: 386819 K
    * WARNING: player not logged in
    * client : connection accepted - <All Ok>
    * phase time: 12 ms
    * phase cmem: 386852 K
    * phase time: 9 ms
    * phase cmem: 386852 K
    * phase time: 4141 ms
    * phase cmem: 541360 K
    * phase time: 93 ms
    * phase cmem: 543590 K
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
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    * [Loading VB] 64373 verts, 2011 Kb
    * [Loading VB] 47711 verts, 1490 Kb
    * [Loading VB] 65535 verts, 2047 Kb
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    * [Loading VB] 65529 verts, 2047 Kb
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    * [Loading VB] 65516 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65451 verts, 2045 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 63458 verts, 1983 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65510 verts, 2047 Kb
    * [Loading VB] 65109 verts, 2034 Kb
    * [Loading VB] 3549 verts, 110 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 351987 indices, 687 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
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    * [Loading VB] 65533 verts, 767 Kb
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    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
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    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 29296 verts, 343 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 516462 indices, 1008 Kb
    * phase time: 195 ms
    * phase cmem: 544022 K
    * phase time: 45 ms
    * phase cmem: 551033 K
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 4148 v(20), 2196 p
    * [DETAILS] Batch(61), VB(81K), IB(12K)
    * phase time: 13 ms
    * phase cmem: 551076 K
    * Loading HOM: e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\levels\level_city\level.hom
    * phase time: 12 ms
    * phase cmem: 551253 K
    * phase time: 11 ms
    * phase cmem: 551253 K
    * phase time: 11 ms
    * phase cmem: 551253 K
    ! Fallback to default bump map: mtl\mtl_armatura_1_bump#
    ! Fallback to default bump map: mtl\mtl_tile_03_bump#
    ! Fallback to default bump map: prop\prop_luk_1_bump#
    ! Fallback to default bump map: prop\prop_ventl_bump#
    * t-report - base: 2718, 2521281 K
    * t-report - lmap: 31, 31747 K
    * WARNING: player not logged in
    ! Can't find texture 'map\map_collector22'
    ! Can't find texture 'map\map_labx9'
    ! Can't find texture 'map\map_lx4a'
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\detectors\contact_1.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\detectors\contact_8.ogg
    * phase time: 7423 ms
    * phase cmem: 564201 K
    * phase time: 21 ms
    * phase cmem: 564201 K
    * [win32]: free[241412 K], reserved[150900 K], committed[3801928 K]
    * [ D3D ]: textures[2616544 K]
    * [x-ray]: process heap[564201 K], game lua[15162 K], render[299 K]
    * [x-ray]: economy: strings[19975 K], smem[133304 K]
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\detectors\da-2_beep1.ogg
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\actor\bullet_hit_pain_1.ogg
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\actor\bullet_hit_pain_2.ogg
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\actor\bullet_hit_pain_3.ogg
    ! Fallback to default bump map: weapons_johann\kit_med\gel_bump#
    ! Fallback to default bump map: weapons_johann\kit_med\red_bump#
    ! Fallback to default bump map: act\newbandit\gasmask_bump#
    ! Fallback to default bump map: weapons_johann\kit_med\sin_bump#
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\makdm\bandit_outfit_take.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\makdm\bad_box.ogg
    ! Unknown command:  dump_infos
    intro_start game_loaded
    * MEMORY USAGE: 595836 K
    * End of synchronization A[1] R[1]
    intro_delete ::update_game_loaded
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kep\bye_01.ogg
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\djorah\bye_01.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\2.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\20.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\21.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\22.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\23.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\24.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\25.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\26.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\27.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\28.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\29.ogg
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kep\bye_02.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\3.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\30.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\31.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\32.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\33.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\34.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\35.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\36.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\37.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\38.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\39.ogg
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kap_nalivayko\hello_02.ogg
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kep\hello_01.ogg
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\djorah\hello_02.ogg
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\djorah\bye_02.ogg
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kap_nalivayko\bye_01.ogg
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kap_nalivayko\hello_01.ogg
    ! Missing ogg-comment, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\radio\grif\start_fraze_grif.ogg
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kap_nalivayko\bye_02.ogg
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\djorah\hello_01.ogg
    ! Invalid ogg-comment version, file:  e:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\characters_voice\another_story_characters_hello_and_bye\kep\hello_02.ogg
    ! Fallback to default bump map: act\act_faces_hero_bump#
    ! Fallback to default bump map: act\act_faces_hero_bump
    * [win32]: free[87120 K], reserved[967252 K], committed[3139868 K]
    * [ D3D ]: textures[2807616 K]
    * [x-ray]: process heap[617492 K], game lua[22678 K], render[7751 K]
    * [x-ray]: economy: strings[22531 K], smem[247644 K]
    stack trace:

     
    [error][       2] : Не удается найти указанный файл.