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BobMarley

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Сообщения, опубликованные BobMarley


  1. 8 часов назад, Aleksei Khohlov сказал:

    Да там достаточно троих блин подлечить и  Дохтур сразу присылает смсу ! Ты что зажал им просто все аптечки?! Или по трупам ходишь всех не жалко?! Достаточно свободе помогать когда харчат их монстры на барьере-они там постоянно все встревают, их пачками там можно всех лечить!

    Не достаточно, я его выполнял, лечил человек двадцать! А Барьер пустой!


    Дополнено 3 минуты спустя
    3 минуты назад, ZOleg73 сказал:

    По квесту Тайна островов собрал все 8 декодеров, но задание не обновляется и Прайм гад тоже молчит.

    Что надо сделать то чтобы дело сдвинулось?

    Снегиря надо спасти для начала, сходи в Деревню новичков на Кордон, там женщину найди.


  2. 9 часов назад, vader_33 сказал:

    как квест называется? И патч какой

    Квест называется Спасение, патч наверно самый первый, фиксы патчи новые не ставил, правки твои по моему стоят, я помню этот квест еще соляночный там много надо вылечить, у меня Барьер пустой, короче это на долго, если можешь, сделай пожалуйста.


  3. 12 часов назад, Prostomod сказал:

    BobMarley Напомни (если говорил уже - я забыл): правки есть? И если да - какие?

    (если есть, универсальный вариант - снести на время)

    Правки есть, я уже и сам не помню какие, а этот вылет помнится еще с первых версий ОП тянется, хз куда копать...


  4. Чернобыль-1 штурм базы кто ловил такое?

    Спойлер

    * Detected CPU: AMD Ryzen 3 2200G with Radeon Vega Graphics     AuthenticAMD, F143/M17/S0
    * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
    * CPU cores: [4], threads: [4]
    Initializing File System...
    using fs-ltx d:\games\op-2.2\fsgame.ltx
    CLocatorAPI::_initialize, FS: 86761 files cached, 26773Kb memory used.
    Init FileSystem 1.758672 sec
    [22.02.22 22:16:40.224] 'xrCore' build 8369, Jan  5 2022
    [22.02.22 22:16:40.224] OP 2.2 Engine ver 2.2a x64 09.01.2022
    [22.02.22 22:16:40.224] 
    [22.02.22 22:16:40.509] - Found HUDs [ --Родной худ--default_hud advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
    [22.02.22 22:16:40.510] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
    [22.02.22 22:16:40.510] Initializing Engine...
    [22.02.22 22:16:40.512] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
    [22.02.22 22:16:40.512]  ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
    [22.02.22 22:16:40.512] Loading  config for renderer 
    [22.02.22 22:16:40.512] Executing config-script "user.ltx"...
    [22.02.22 22:16:40.512] [d:\games\op-2.2\userdata\user.ltx] successfully loaded.
    [22.02.22 22:16:40.512] Starting INPUT device...
    [22.02.22 22:16:40.522] Loading DLL: xrRender_R2.dll
    [22.02.22 22:16:40.544] Loading DLL: xrGame.dll
    [22.02.22 22:16:40.546] 'xrGame' build Dec 31 2021 15:06:57
    [22.02.22 22:16:40.579] * [win32]: free[137434527760 K], reserved[4281708 K], committed[143940 K]
    [22.02.22 22:16:40.579] * [ D3D ]: textures[0 K]
    [22.02.22 22:16:40.579] * [x-ray]: crt heap[50709 K], process heap[50709 K], game lua[0 K], engine lua[0 K], render[0 K]
    [22.02.22 22:16:40.579] * [x-ray]: economy: strings[count: 39690, lengths: 1076 K, overhead: 2015 K, saved: 20414 K]
    [22.02.22 22:16:40.579] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
    [22.02.22 22:16:40.579] Executing config-script "d:\games\op-2.2\gamedata\config\default_controls.ltx"...
    [22.02.22 22:16:40.580] [d:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
    [22.02.22 22:16:40.580] Executing config-script "user.ltx"...
    [22.02.22 22:16:40.580] Executing config-script "d:\games\op-2.2\gamedata\config\rspec_high.ltx"...
    [22.02.22 22:16:40.580] [d:\games\op-2.2\gamedata\config\rspec_high.ltx] successfully loaded.
    [22.02.22 22:16:40.580] Executing config-script "d:\games\op-2.2\gamedata\config\default_controls.ltx"...
    [22.02.22 22:16:40.580] [d:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
    [22.02.22 22:16:40.580] - Maximum allowed affinity mask: 0xF, current: 0xE
    [22.02.22 22:16:40.581] [d:\games\op-2.2\userdata\user.ltx] successfully loaded.
    [22.02.22 22:16:40.581] SOUND: OpenAL: enumerate devices...
    [22.02.22 22:16:40.581] SOUND: OpenAL: EnumerationExtension Present
    [22.02.22 22:16:40.581] devices OpenAL Soft
    [22.02.22 22:16:40.581] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
    [22.02.22 22:16:40.614] SOUND: OpenAL: All available devices:
    [22.02.22 22:16:40.614] 1. OpenAL Soft, Spec Version 1.1 (default)
    [22.02.22 22:16:40.614] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
    [22.02.22 22:16:40.623] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
    [22.02.22 22:16:40.627] * sound: EAX 2.0 extension: absent
    [22.02.22 22:16:40.627] * sound: EAX 2.0 deferred: absent
    [22.02.22 22:16:40.627] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
    [22.02.22 22:16:40.635] Starting RENDER device...
    [22.02.22 22:16:40.657] * GPU [vendor:1002]-[device:15DD]: AMD Radeon(TM) Vega 8 Graphics
    [22.02.22 22:16:40.658] * GPU driver: 30.0.13037.1003
    [22.02.22 22:16:40.740] * CREATE: DeviceREF: 1
    [22.02.22 22:16:40.740] *     Texture memory: 4072 M
    [22.02.22 22:16:40.740] *          DDI-level: 9.0
    [22.02.22 22:16:40.744] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [22.02.22 22:16:40.744] * GPU vertex cache: unrecognized, 16
    [22.02.22 22:16:40.744] * DVB created: 8192K
    [22.02.22 22:16:40.744] * DIB created: 512K
    [22.02.22 22:16:40.758] Failed to load shader (d:\games\op-2.2\gamedata\shaders\r2\effects_waterryaska - копия.s, effects_waterryaska - копия): Ё®oъ
    [22.02.22 22:16:40.760]  Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 22:16:40.760]  Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 22:16:40.760]  Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 22:16:40.760]  Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 22:16:40.760]  Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 22:16:40.760]  Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 22:16:40.760]  Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 22:16:40.760]  Renderer doesn't support blender 'effects\shadow_world'
    [22.02.22 22:16:40.760]  Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 22:16:40.833] load time LTX=71 ms
    [22.02.22 22:16:40.845] count of .thm files=4448
    [22.02.22 22:16:41.004] load time THM=171 ms
    [22.02.22 22:16:41.004] * NULLRT supported
    [22.02.22 22:16:41.004] * ...and used
    [22.02.22 22:16:41.004] * HWDST/PCF supported and used
    [22.02.22 22:16:41.480] - r__tf_aniso 4
    [22.02.22 22:16:41.480] - r2_tf_mipbias 0.
    [22.02.22 22:16:41.508] Script debugger succesfully restarted.
    [22.02.22 22:16:41.681]  WARNING: duplicate string table id kb_jumper. Ignoring.
    [22.02.22 22:16:41.681]  WARNING: duplicate string table id cant_hunger_jump_sprint. Ignoring.
    [22.02.22 22:16:43.465] - Gamedata version: [Сборка 2.2 09.01.2022]
    [22.02.22 22:16:43.572] Starting engine...
    [22.02.22 22:16:43.641] GMLib loaded at 67 msec
    [22.02.22 22:16:44.132] Game_Globals loaded at 491 msec
    [22.02.22 22:16:44.261] App_Start loaded at 128 msec
    [22.02.22 22:16:44.278] ui_core loaded at 16 msec
    [22.02.22 22:16:44.342] Main_Menu loaded at 64 msec
    [22.02.22 22:16:55.156] * DVB created: 8192K
    [22.02.22 22:16:55.157] * DIB created: 512K
    [22.02.22 22:16:55.534] - r__tf_aniso 4
    [22.02.22 22:16:55.534] - r2_tf_mipbias 0.
    [22.02.22 22:16:55.534] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [22.02.22 22:16:55.534] * GPU vertex cache: unrecognized, 16
    [22.02.22 22:16:55.534] *** RESET [435 ms]
    [22.02.22 22:16:55.535] "d:\games\op-2.2\bin\xr_3da.exe" -nointro
    [22.02.22 22:16:55.535] Begin load
    [22.02.22 22:16:55.537] * phase time: 0 ms
    [22.02.22 22:16:55.596] * phase cmem: 290650 K
    [22.02.22 22:16:55.596] Prefetching objects...
    [22.02.22 22:16:55.668] * Objects loaded in 0 ms
    [22.02.22 22:16:56.445] * Models loaded in 775 ms
    [22.02.22 22:16:56.509] * Prefetch memory:  667689Kb
    [22.02.22 22:16:56.514] * phase time: 976 ms
    [22.02.22 22:16:56.575] * phase cmem: 951750 K
    [22.02.22 22:16:56.575] Starting server...
    [22.02.22 22:16:56.681] - Gamedata version: [Сборка 2.2 09.01.2022]
    [22.02.22 22:16:56.722] * phase time: 207 ms
    [22.02.22 22:16:56.772] * phase cmem: 948654 K
    [22.02.22 22:16:56.772] Loading alife simulator...
    [22.02.22 22:16:56.779] * phase time: 57 ms
    [22.02.22 22:16:56.830] * phase cmem: 948661 K
    [22.02.22 22:16:56.830] Loading savegame...
    [22.02.22 22:16:56.867]  d:\games\op-2.2\userdata\savedgames\Миссия выполнима.sav save created on DEVELOPER mode!
    [22.02.22 22:16:56.867] * Loading key-value pairs...
    [22.02.22 22:16:56.960] * 38 key-value pairs were successfully loaded (0.093s)
    [22.02.22 22:16:56.960] * Loading spawn registry...
    [22.02.22 22:16:59.622] * 24708 spawn points were successfully loaded (2.662s)
    [22.02.22 22:16:59.623] * Loading objects...
    [22.02.22 22:17:01.031] * 52172 out of 52172 objects were successfully loaded (1.410s)
    [22.02.22 22:17:02.663] * Loading quick slots data...
    [22.02.22 22:17:02.663] * Loading pre random queues data...
    [22.02.22 22:17:02.684] * Start objects on_register'ed...
    [22.02.22 22:17:07.174] * 52172 objects on_register'ed (4.489s)
    [22.02.22 22:17:07.175] * Game Миссия выполнима is successfully loaded from file 'd:\games\op-2.2\userdata\savedgames\Миссия выполнима.sav' (10.403s)
    [22.02.22 22:17:07.175] * phase time: 10396 ms
    [22.02.22 22:17:07.277] * phase cmem: 1121725 K
    [22.02.22 22:17:07.277] Connecting...
    [22.02.22 22:17:07.314] MaxPlayers = 32
    [22.02.22 22:17:07.356] * phase time: 180 ms
    [22.02.22 22:17:07.475] * phase cmem: 1141774 K
    [22.02.22 22:17:07.475] Connecting to...
    [22.02.22 22:17:07.476]  Player not found. New player created.
    [22.02.22 22:17:07.476] * client : connection accepted - <>
    [22.02.22 22:17:07.492] * phase time: 136 ms
    [22.02.22 22:17:07.616] * phase cmem: 1141823 K
    [22.02.22 22:17:07.616] Reading level info...
    [22.02.22 22:17:07.616] * phase time: 124 ms
    [22.02.22 22:17:07.740] * phase cmem: 1141823 K
    [22.02.22 22:17:07.740] Loading object space...
    [22.02.22 22:17:08.177] * object space load: 437 ms
    [22.02.22 22:17:08.178] * phase time: 561 ms
    [22.02.22 22:17:08.276] * phase cmem: 1272616 K
    [22.02.22 22:17:08.276] Loading shaders (R2)...
    [22.02.22 22:17:08.810] * phase time: 632 ms
    [22.02.22 22:17:08.929] * phase cmem: 1276924 K
    [22.02.22 22:17:08.929] Loading geometry (R2)...
    [22.02.22 22:17:09.038] * phase time: 228 ms
    [22.02.22 22:17:09.138] * phase cmem: 1423343 K
    [22.02.22 22:17:09.138] Loading visuals (R2)...
    [22.02.22 22:17:09.214] * phase time: 175 ms
    [22.02.22 22:17:09.325] * phase cmem: 1433991 K
    [22.02.22 22:17:09.325] Loading details (R2)...
    [22.02.22 22:17:09.357] * [DETAILS] VertexConsts(256), Batch(61)
    [22.02.22 22:17:09.357] * [DETAILS] 61793 v(20), 39345 p
    [22.02.22 22:17:09.357] * [DETAILS] Batch(61), VB(1206K), IB(230K)
    [22.02.22 22:17:09.359] * phase time: 145 ms
    [22.02.22 22:17:09.469] * phase cmem: 1435504 K
    [22.02.22 22:17:09.469] Loading sectors (R2)...
    [22.02.22 22:17:09.470] * Loading HOM: d:\games\op-2.2\gamedata\levels\l57_outskirts\level.hom
    [22.02.22 22:17:09.471] * Loading environment modificator: d:\games\op-2.2\gamedata\levels\l57_outskirts\level.env_mod
    [22.02.22 22:17:09.471] * phase time: 111 ms
    [22.02.22 22:17:09.606] * phase cmem: 1435617 K
    [22.02.22 22:17:09.606] Loading AI objects...
    [22.02.22 22:17:09.607] - Loading music tracks from 'l57_outskirts_musics'...
    [22.02.22 22:17:09.612] * phase time: 141 ms
    [22.02.22 22:17:09.745] * phase cmem: 1435237 K
    [22.02.22 22:17:09.745] Loading PH world...
    [22.02.22 22:17:09.777] - Game configuring : Started 
    [22.02.22 22:17:09.782] - Game configuring : Finished 
    [22.02.22 22:17:09.992] * phase time: 380 ms
    [22.02.22 22:17:10.109] * phase cmem: 1465415 K
    [22.02.22 22:17:10.109] Loading textures...
    [22.02.22 22:17:10.455]  CRender::texture_load, Error: Can't find texture 'detail\detail_paper_01'
    [22.02.22 22:17:11.622] * t-report - base: 2518, 1018159 K
    [22.02.22 22:17:11.622] * t-report - lmap: 26, 26627 K
    [22.02.22 22:17:11.622] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
    [22.02.22 22:17:11.622]         Reduce pixel density (worse) or use more vertex lighting (better).
    [22.02.22 22:17:11.622] * phase time: 1629 ms
    [22.02.22 22:17:11.736] * phase cmem: 1847913 K
    [22.02.22 22:17:11.736] Synchronizing...
    [22.02.22 22:17:11.736] Save created on [Engine 2.2a x64 09.01.2022]
    [22.02.22 22:17:11.736] Save date and time [Tue Feb 22 21:44:00 2022]
    [22.02.22 22:17:11.755] * phase time: 132 ms
    [22.02.22 22:17:11.896] * phase cmem: 1847915 K
    [22.02.22 22:17:12.367] * [win32]: free[137431960476 K], reserved[4405024 K], committed[2587908 K]
    [22.02.22 22:17:12.367] * [ D3D ]: textures[1044786 K]
    [22.02.22 22:17:12.367] * [x-ray]: crt heap[1812028 K], process heap[1812028 K], game lua[311750 K], engine lua[204 K], render[0 K]
    [22.02.22 22:17:12.367] * [x-ray]: economy: strings[count: 201549, lengths: 11273 K, overhead: 10234 K, saved: 30111 K]
    [22.02.22 22:17:12.367] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
    [22.02.22 22:17:12.367] Starting measure
    [22.02.22 22:17:16.540]  ERROR script_briefinfo function [descriptors.detonator_briefinfo] not valid for [detonator]
    [22.02.22 22:17:20.426] * MEMORY USAGE: 2116996 K
    [22.02.22 22:19:06.701] ~ WARNING SlotItem pointer is null! skip. sp_id[1]
    [22.02.22 22:19:07.208] ~ WARNING SlotItem pointer is null! skip. sp_id[1]
    [22.02.22 22:19:08.471] ~ WARNING SlotItem pointer is null! skip. sp_id[1]
    [22.02.22 22:19:09.257] ~ WARNING SlotItem pointer is null! skip. sp_id[1]
    [22.02.22 22:19:10.196] ~ WARNING SlotItem pointer is null! skip. sp_id[1]
    [22.02.22 22:19:10.812] ~ WARNING SlotItem pointer is null! skip. sp_id[1]
    [22.02.22 22:19:14.117] ~ WARNING SlotItem pointer is null! skip. sp_id[1]
    [22.02.22 22:19:32.038]  SCRIPT RUNTIME ERROR : evaluator [eva_dont_shoot] for [hiko_team_igrok35994] returns value with not a bool type! set result to false.
    [22.02.22 22:19:32.038]  [LUA]  0 : [C  ] clsid
    [22.02.22 22:19:32.038]  [LUA]  1 : [Lua] d:\games\op-2.2\gamedata\scripts\lua_ext.script(647) : is_alive
    [22.02.22 22:19:32.038]  [LUA]  2 : [Lua] d:\games\op-2.2\gamedata\scripts\ai\rx_ff.script(199) : friends_on_fire_line
    [22.02.22 22:19:32.038]  [LUA]  3 : [Lua] d:\games\op-2.2\gamedata\scripts\ai\rx_ff.script(29) : 
    [22.02.22 22:19:32.038]  [LUA]  4 : [C  ] enable_attachable_item
    [22.02.22 22:19:32.038]  [LUA]  5 : [Lua] d:\games\op-2.2\gamedata\scripts\sr_light.script(146) : check_light
    [22.02.22 22:19:32.038]  [LUA]  6 : [Lua] ...\op-2.2\gamedata\scripts\binders\bind_stalker.script(201) : 

     


    Дополнено 4 минуты спустя

    Или вот такой еще есть))

    Спойлер

    * Detected CPU: AMD Ryzen 3 2200G with Radeon Vega Graphics     AuthenticAMD, F143/M17/S0
    * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
    * CPU cores: [4], threads: [4]
    Initializing File System...
    using fs-ltx d:\games\op-2.2\fsgame.ltx
    CLocatorAPI::_initialize, FS: 86739 files cached, 26771Kb memory used.
    Init FileSystem 4.992239 sec
    [22.02.22 21:09:23.013] 'xrCore' build 8369, Jan  5 2022
    [22.02.22 21:09:23.013] OP 2.2 Engine ver 2.2a x64 09.01.2022
    [22.02.22 21:09:23.013] 
    [22.02.22 21:09:24.057] - Found HUDs [ --Родной худ--default_hud advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
    [22.02.22 21:09:24.059] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
    [22.02.22 21:09:24.059] Initializing Engine...
    [22.02.22 21:09:24.060] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
    [22.02.22 21:09:24.060]  ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
    [22.02.22 21:09:24.060] Loading  config for renderer 
    [22.02.22 21:09:24.060] Executing config-script "user.ltx"...
    [22.02.22 21:09:24.061] [d:\games\op-2.2\userdata\user.ltx] successfully loaded.
    [22.02.22 21:09:24.061] Starting INPUT device...
    [22.02.22 21:09:24.095] Loading DLL: xrRender_R2.dll
    [22.02.22 21:09:24.120] Loading DLL: xrGame.dll
    [22.02.22 21:09:24.123] 'xrGame' build Dec 31 2021 15:06:57
    [22.02.22 21:09:24.155] * [win32]: free[137434527752 K], reserved[4281800 K], committed[143856 K]
    [22.02.22 21:09:24.155] * [ D3D ]: textures[0 K]
    [22.02.22 21:09:24.155] * [x-ray]: crt heap[50682 K], process heap[50682 K], game lua[0 K], engine lua[0 K], render[0 K]
    [22.02.22 21:09:24.155] * [x-ray]: economy: strings[count: 39690, lengths: 1076 K, overhead: 2015 K, saved: 20414 K]
    [22.02.22 21:09:24.155] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
    [22.02.22 21:09:24.156] Executing config-script "d:\games\op-2.2\gamedata\config\default_controls.ltx"...
    [22.02.22 21:09:24.158] [d:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
    [22.02.22 21:09:24.158] Executing config-script "user.ltx"...
    [22.02.22 21:09:24.158] Executing config-script "d:\games\op-2.2\gamedata\config\rspec_high.ltx"...
    [22.02.22 21:09:24.158] [d:\games\op-2.2\gamedata\config\rspec_high.ltx] successfully loaded.
    [22.02.22 21:09:24.158] Executing config-script "d:\games\op-2.2\gamedata\config\default_controls.ltx"...
    [22.02.22 21:09:24.159] [d:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
    [22.02.22 21:09:24.159] - Maximum allowed affinity mask: 0xF, current: 0xE
    [22.02.22 21:09:24.159] [d:\games\op-2.2\userdata\user.ltx] successfully loaded.
    [22.02.22 21:09:24.159] SOUND: OpenAL: enumerate devices...
    [22.02.22 21:09:24.159] SOUND: OpenAL: EnumerationExtension Present
    [22.02.22 21:09:24.159] devices OpenAL Soft
    [22.02.22 21:09:24.159] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
    [22.02.22 21:09:24.195] SOUND: OpenAL: All available devices:
    [22.02.22 21:09:24.195] 1. OpenAL Soft, Spec Version 1.1 (default)
    [22.02.22 21:09:24.195] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
    [22.02.22 21:09:24.203] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
    [22.02.22 21:09:24.206] * sound: EAX 2.0 extension: absent
    [22.02.22 21:09:24.206] * sound: EAX 2.0 deferred: absent
    [22.02.22 21:09:24.207] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
    [22.02.22 21:09:24.216] Starting RENDER device...
    [22.02.22 21:09:24.232] * GPU [vendor:1002]-[device:15DD]: AMD Radeon(TM) Vega 8 Graphics
    [22.02.22 21:09:24.232] * GPU driver: 30.0.13037.1003
    [22.02.22 21:09:24.305] * CREATE: DeviceREF: 1
    [22.02.22 21:09:24.305] *     Texture memory: 4072 M
    [22.02.22 21:09:24.305] *          DDI-level: 9.0
    [22.02.22 21:09:24.312] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [22.02.22 21:09:24.312] * GPU vertex cache: unrecognized, 16
    [22.02.22 21:09:24.312] * DVB created: 8192K
    [22.02.22 21:09:24.313] * DIB created: 512K
    [22.02.22 21:09:24.326] Failed to load shader (d:\games\op-2.2\gamedata\shaders\r2\effects_waterryaska - копия.s, effects_waterryaska - копия): Ё@`ъ
    [22.02.22 21:09:24.328]  Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 21:09:24.328]  Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 21:09:24.328]  Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 21:09:24.328]  Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 21:09:24.328]  Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 21:09:24.328]  Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 21:09:24.328]  Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 21:09:24.328]  Renderer doesn't support blender 'effects\shadow_world'
    [22.02.22 21:09:24.328]  Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
    [22.02.22 21:09:24.402] load time LTX=73 ms
    [22.02.22 21:09:24.414] count of .thm files=4448
    [22.02.22 21:09:44.124] load time THM=19722 ms
    [22.02.22 21:09:44.144] * NULLRT supported
    [22.02.22 21:09:44.144] * ...and used
    [22.02.22 21:09:44.144] * HWDST/PCF supported and used
    [22.02.22 21:09:44.962] - r__tf_aniso 4
    [22.02.22 21:09:44.962] - r2_tf_mipbias 0.
    [22.02.22 21:09:45.138] Script debugger succesfully restarted.
    [22.02.22 21:09:45.704]  WARNING: duplicate string table id kb_jumper. Ignoring.
    [22.02.22 21:09:45.704]  WARNING: duplicate string table id cant_hunger_jump_sprint. Ignoring.
    [22.02.22 21:09:47.968] - Gamedata version: [Сборка 2.2 09.01.2022]
    [22.02.22 21:09:48.678] Starting engine...
    [22.02.22 21:09:48.947] GMLib loaded at 255 msec
    [22.02.22 21:09:49.541] Game_Globals loaded at 593 msec
    [22.02.22 21:09:50.556] App_Start loaded at 1014 msec
    [22.02.22 21:09:50.720] ui_core loaded at 163 msec
    [22.02.22 21:09:50.907] Main_Menu loaded at 187 msec
    [22.02.22 21:09:58.451] * DVB created: 8192K
    [22.02.22 21:09:58.454] * DIB created: 512K
    [22.02.22 21:09:58.842] - r__tf_aniso 4
    [22.02.22 21:09:58.842] - r2_tf_mipbias 0.
    [22.02.22 21:09:58.842] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [22.02.22 21:09:58.842] * GPU vertex cache: unrecognized, 16
    [22.02.22 21:09:58.842] *** RESET [459 ms]
    [22.02.22 21:09:58.882] "d:\games\op-2.2\bin\xr_3da.exe" -nointro
    [22.02.22 21:09:58.882] Begin load
    [22.02.22 21:09:58.884] * phase time: 0 ms
    [22.02.22 21:09:58.931] * phase cmem: 296716 K
    [22.02.22 21:09:58.931] Prefetching objects...
    [22.02.22 21:09:59.071] * Objects loaded in 0 ms
    [22.02.22 21:10:12.140] * Models loaded in 13069 ms
    [22.02.22 21:10:12.196] * Prefetch memory:  667689Kb
    [22.02.22 21:10:12.229] * phase time: 13346 ms
    [22.02.22 21:10:12.279] * phase cmem: 952228 K
    [22.02.22 21:10:12.279] Starting server...
    [22.02.22 21:10:12.401] - Gamedata version: [Сборка 2.2 09.01.2022]
    [22.02.22 21:10:12.547] * phase time: 317 ms
    [22.02.22 21:10:12.611] * phase cmem: 949139 K
    [22.02.22 21:10:12.611] Loading alife simulator...
    [22.02.22 21:10:12.631] * phase time: 84 ms
    [22.02.22 21:10:12.681] * phase cmem: 949143 K
    [22.02.22 21:10:12.681] Loading savegame...
    [22.02.22 21:10:12.741]  d:\games\op-2.2\userdata\savedgames\256.sav save created on DEVELOPER mode!
    [22.02.22 21:10:12.741] * Loading key-value pairs...
    [22.02.22 21:10:12.832] * 38 key-value pairs were successfully loaded (0.091s)
    [22.02.22 21:10:12.832] * Loading spawn registry...
    [22.02.22 21:10:16.101] * 24708 spawn points were successfully loaded (3.268s)
    [22.02.22 21:10:16.101] * Loading objects...
    [22.02.22 21:10:17.596] * 51841 out of 51841 objects were successfully loaded (1.495s)
    [22.02.22 21:10:19.747] * Loading quick slots data...
    [22.02.22 21:10:19.747] * Loading pre random queues data...
    [22.02.22 21:10:19.782] * Start objects on_register'ed...
    [22.02.22 21:10:24.293] * 51841 objects on_register'ed (4.511s)
    [22.02.22 21:10:24.293] * Game 256 is successfully loaded from file 'd:\games\op-2.2\userdata\savedgames\256.sav' (11.682s)
    [22.02.22 21:10:24.294] * phase time: 11662 ms
    [22.02.22 21:10:24.398] * phase cmem: 1121610 K
    [22.02.22 21:10:24.398] Connecting...
    [22.02.22 21:10:24.676] MaxPlayers = 32
    [22.02.22 21:10:24.798] * phase time: 503 ms
    [22.02.22 21:10:24.899] * phase cmem: 1141659 K
    [22.02.22 21:10:24.899] Connecting to...
    [22.02.22 21:10:24.900]  Player not found. New player created.
    [22.02.22 21:10:24.911] * client : connection accepted - <>
    [22.02.22 21:10:24.934] * phase time: 136 ms
    [22.02.22 21:10:25.033] * phase cmem: 1141708 K
    [22.02.22 21:10:25.033] Reading level info...
    [22.02.22 21:10:25.050] * phase time: 115 ms
    [22.02.22 21:10:25.173] * phase cmem: 1141708 K
    [22.02.22 21:10:25.173] Loading object space...
    [22.02.22 21:10:26.735] * object space load: 1562 ms
    [22.02.22 21:10:26.736] * phase time: 1686 ms
    [22.02.22 21:10:26.856] * phase cmem: 1272518 K
    [22.02.22 21:10:26.856] Loading shaders (R2)...
    [22.02.22 21:10:27.430] * phase time: 693 ms
    [22.02.22 21:10:27.535] * phase cmem: 1275660 K
    [22.02.22 21:10:27.535] Loading geometry (R2)...
    [22.02.22 21:10:30.691] * phase time: 3260 ms
    [22.02.22 21:10:30.928] * phase cmem: 1422079 K
    [22.02.22 21:10:30.928] Loading visuals (R2)...
    [22.02.22 21:10:31.077] * phase time: 386 ms
    [22.02.22 21:10:31.181] * phase cmem: 1432730 K
    [22.02.22 21:10:31.181] Loading details (R2)...
    [22.02.22 21:10:31.239] * [DETAILS] VertexConsts(256), Batch(61)
    [22.02.22 21:10:31.239] * [DETAILS] 61793 v(20), 39345 p
    [22.02.22 21:10:31.239] * [DETAILS] Batch(61), VB(1206K), IB(230K)
    [22.02.22 21:10:31.241] * phase time: 164 ms
    [22.02.22 21:10:31.352] * phase cmem: 1434243 K
    [22.02.22 21:10:31.352] Loading sectors (R2)...
    [22.02.22 21:10:31.353] * Loading HOM: d:\games\op-2.2\gamedata\levels\l57_outskirts\level.hom
    [22.02.22 21:10:31.354] * Loading environment modificator: d:\games\op-2.2\gamedata\levels\l57_outskirts\level.env_mod
    [22.02.22 21:10:31.354] * phase time: 112 ms
    [22.02.22 21:10:31.459] * phase cmem: 1434340 K
    [22.02.22 21:10:31.459] Loading AI objects...
    [22.02.22 21:10:31.488] - Loading music tracks from 'l57_outskirts_musics'...
    [22.02.22 21:10:31.577] * phase time: 223 ms
    [22.02.22 21:10:31.690] * phase cmem: 1433976 K
    [22.02.22 21:10:31.690] Loading PH world...
    [22.02.22 21:10:31.771] - Game configuring : Started 
    [22.02.22 21:10:31.775] - Game configuring : Finished 
    [22.02.22 21:10:32.250] * phase time: 672 ms
    [22.02.22 21:10:32.354] * phase cmem: 1463138 K
    [22.02.22 21:10:32.354] Loading textures...
    [22.02.22 21:10:37.415]  CRender::texture_load, Error: Can't find texture 'detail\detail_paper_01'
    [22.02.22 21:10:58.042] * t-report - base: 2518, 1018159 K
    [22.02.22 21:10:58.042] * t-report - lmap: 26, 26627 K
    [22.02.22 21:10:58.042] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
    [22.02.22 21:10:58.042]         Reduce pixel density (worse) or use more vertex lighting (better).
    [22.02.22 21:10:58.043] * phase time: 25793 ms
    [22.02.22 21:10:58.203] * phase cmem: 1846223 K
    [22.02.22 21:10:58.204] Synchronizing...
    [22.02.22 21:10:58.204] Save created on [Engine 2.2a x64 09.01.2022]
    [22.02.22 21:10:58.204] Save date and time [Tue Feb 22 00:26:28 2022]
    [22.02.22 21:10:58.245] * phase time: 202 ms
    [22.02.22 21:10:58.359] * phase cmem: 1846225 K
    [22.02.22 21:10:58.792] * [win32]: free[137431989008 K], reserved[4378800 K], committed[2585600 K]
    [22.02.22 21:10:58.792] * [ D3D ]: textures[1044786 K]
    [22.02.22 21:10:58.793] * [x-ray]: crt heap[1810343 K], process heap[1810343 K], game lua[311160 K], engine lua[205 K], render[0 K]
    [22.02.22 21:10:58.793] * [x-ray]: economy: strings[count: 201471, lengths: 11256 K, overhead: 10230 K, saved: 30088 K]
    [22.02.22 21:10:58.793] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
    [22.02.22 21:10:58.793] Starting measure
    [22.02.22 21:11:22.253]  ERROR script_briefinfo function [descriptors.detonator_briefinfo] not valid for [detonator]
    [22.02.22 21:11:32.394] * MEMORY USAGE: 2157171 K
    [22.02.22 21:12:29.631]  Unable to find Hotkey entry in registry
    [22.02.22 21:15:55.619] * Saving spawns...
    [22.02.22 21:15:55.623] * Saving objects...
    [22.02.22 21:15:56.002] * 51990 objects are successfully saved
    [22.02.22 21:15:56.009] * Saving key-value pairs...
    [22.02.22 21:15:56.048] * 38 key-value pairs were successfully saved
    [22.02.22 21:15:56.048] * Saving quick slots data...
    [22.02.22 21:15:56.048] * Saving pre random queues data...
    [22.02.22 21:15:56.123] * Game 257.sav is successfully saved to file 'd:\games\op-2.2\userdata\savedgames\257.sav'
    [22.02.22 21:18:19.359] * Saving spawns...
    [22.02.22 21:18:19.363] * Saving objects...
    [22.02.22 21:18:19.749] * 51858 objects are successfully saved
    [22.02.22 21:18:19.755] * Saving key-value pairs...
    [22.02.22 21:18:19.794] * 38 key-value pairs were successfully saved
    [22.02.22 21:18:19.794] * Saving quick slots data...
    [22.02.22 21:18:19.794] * Saving pre random queues data...
    [22.02.22 21:18:19.870] * Game Безвыходная ситуация - завершено.sav is successfully saved to file 'd:\games\op-2.2\userdata\savedgames\Безвыходная ситуация - завершено.sav'
    [22.02.22 21:20:16.936] * Saving spawns...
    [22.02.22 21:20:16.940] * Saving objects...
    [22.02.22 21:20:17.311] * 51863 objects are successfully saved
    [22.02.22 21:20:17.318] * Saving key-value pairs...
    [22.02.22 21:20:17.366] * 38 key-value pairs were successfully saved
    [22.02.22 21:20:17.366] * Saving quick slots data...
    [22.02.22 21:20:17.366] * Saving pre random queues data...
    [22.02.22 21:20:17.459] * Game День 36. Телепорт Чернобыль-1 - Стройплощадка.sav is successfully saved to file 'd:\games\op-2.2\userdata\savedgames\День 36. Телепорт Чернобыль-1 - Стройплощадка.sav'
    [22.02.22 21:20:20.531] * Saving spawns...
    [22.02.22 21:20:20.535] * Saving objects...
    [22.02.22 21:20:20.975] * 51863 objects are successfully saved
    [22.02.22 21:20:20.982] * Saving key-value pairs...
    [22.02.22 21:20:21.024] * 38 key-value pairs were successfully saved
    [22.02.22 21:20:21.024] * Saving quick slots data...
    [22.02.22 21:20:21.024] * Saving pre random queues data...
    [22.02.22 21:20:21.102] * Game Сергей-Таня_autosave.sav is successfully saved to file 'd:\games\op-2.2\userdata\savedgames\Сергей-Таня_autosave.sav'
    [22.02.22 21:20:21.107] - Disconnect
    [22.02.22 21:20:24.442] - Destroying level
    [22.02.22 21:20:24.944] * DVB created: 8192K
    [22.02.22 21:20:24.944] * DIB created: 512K
    [22.02.22 21:20:25.330] - r__tf_aniso 4
    [22.02.22 21:20:25.330] - r2_tf_mipbias 0.
    [22.02.22 21:20:25.330] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [22.02.22 21:20:25.330] * GPU vertex cache: unrecognized, 16
    [22.02.22 21:20:25.330] *** RESET [561 ms]
    [22.02.22 21:20:25.331] "d:\games\op-2.2\bin\xr_3da.exe" -nointro
    [22.02.22 21:20:25.331] Begin load
    [22.02.22 21:20:25.346] * phase time: 1 ms
    [22.02.22 21:20:25.504] * phase cmem: 1309063 K
    [22.02.22 21:20:25.504] Starting server...
    [22.02.22 21:20:26.048] - Gamedata version: [Сборка 2.2 09.01.2022]
    [22.02.22 21:20:26.090] * phase time: 743 ms
    [22.02.22 21:20:26.226] * phase cmem: 1299193 K
    [22.02.22 21:20:26.226] Loading alife simulator...
    [22.02.22 21:20:26.254] * phase time: 163 ms
    [22.02.22 21:20:26.392] * phase cmem: 1299188 K
    [22.02.22 21:20:26.392] Loading savegame...
    [22.02.22 21:20:26.459]  d:\games\op-2.2\userdata\savedgames\Сергей-Таня_autosave.sav save created on DEVELOPER mode!
    [22.02.22 21:20:26.459] * Loading key-value pairs...
    [22.02.22 21:20:26.554] * 38 key-value pairs were successfully loaded (0.095s)
    [22.02.22 21:20:26.554] * Loading spawn registry...
    [22.02.22 21:20:29.230] * 24708 spawn points were successfully loaded (2.676s)
    [22.02.22 21:20:29.231] * Loading objects...
    [22.02.22 21:20:30.428] * 51863 out of 51863 objects were successfully loaded (1.197s)
    [22.02.22 21:20:32.371] * Loading quick slots data...
    [22.02.22 21:20:32.371] * Loading pre random queues data...
    [22.02.22 21:20:32.393] * Start objects on_register'ed...
    [22.02.22 21:20:36.442] * 51863 objects on_register'ed (4.049s)
    [22.02.22 21:20:36.443] * Game Сергей-Таня_autosave is successfully loaded from file 'd:\games\op-2.2\userdata\savedgames\Сергей-Таня_autosave.sav' (10.208s)
    [22.02.22 21:20:36.443] * phase time: 10189 ms
    [22.02.22 21:20:36.624] * phase cmem: 1354888 K
    [22.02.22 21:20:36.624] Connecting...
    [22.02.22 21:20:36.632] MaxPlayers = 32
    [22.02.22 21:20:36.705] * phase time: 261 ms
    [22.02.22 21:20:36.867] * phase cmem: 1354890 K
    [22.02.22 21:20:36.867] Connecting to...
    [22.02.22 21:20:36.877]  Player not found. New player created.
    [22.02.22 21:20:36.877] * client : connection accepted - <>
    [22.02.22 21:20:36.897] * phase time: 192 ms
    [22.02.22 21:20:37.068] * phase cmem: 1354939 K
    [22.02.22 21:20:37.068] Reading level info...
    [22.02.22 21:20:37.084] * phase time: 186 ms
    [22.02.22 21:20:37.248] * phase cmem: 1354939 K
    [22.02.22 21:20:37.248] Loading object space...
    [22.02.22 21:20:38.567] * object space load: 1311 ms
    [22.02.22 21:20:38.568] * phase time: 1483 ms
    [22.02.22 21:20:38.714] * phase cmem: 1456486 K
    [22.02.22 21:20:38.714] Loading shaders (R2)...
    [22.02.22 21:20:39.265] * phase time: 697 ms
    [22.02.22 21:20:39.414] * phase cmem: 1458181 K
    [22.02.22 21:20:39.414] Loading geometry (R2)...
    [22.02.22 21:20:42.241] * phase time: 2975 ms
    [22.02.22 21:20:42.410] * phase cmem: 1564881 K
    [22.02.22 21:20:42.410] Loading visuals (R2)...
    [22.02.22 21:20:42.536] * phase time: 295 ms
    [22.02.22 21:20:42.707] * phase cmem: 1566217 K
    [22.02.22 21:20:42.707] Loading details (R2)...
    [22.02.22 21:20:42.757] * [DETAILS] VertexConsts(256), Batch(61)
    [22.02.22 21:20:42.757] * [DETAILS] 45445 v(20), 27328 p
    [22.02.22 21:20:42.758] * [DETAILS] Batch(61), VB(887K), IB(160K)
    [22.02.22 21:20:42.759] * phase time: 223 ms
    [22.02.22 21:20:42.933] * phase cmem: 1567287 K
    [22.02.22 21:20:42.933] Loading sectors (R2)...
    [22.02.22 21:20:42.941] * Loading HOM: d:\games\op-2.2\gamedata\levels\l58_forgotten\level.hom
    [22.02.22 21:20:42.942] * phase time: 183 ms
    [22.02.22 21:20:43.116] * phase cmem: 1567338 K
    [22.02.22 21:20:43.116] Loading AI objects...
    [22.02.22 21:20:43.125] - Loading music tracks from 'l58_forgotten_musics'...
    [22.02.22 21:20:43.209] * phase time: 265 ms
    [22.02.22 21:20:43.371] * phase cmem: 1567157 K
    [22.02.22 21:20:43.371] Loading PH world...
    [22.02.22 21:20:43.415] - Game configuring : Started 
    [22.02.22 21:20:43.420] - Game configuring : Finished 
    [22.02.22 21:20:43.427] * phase time: 218 ms
    [22.02.22 21:20:43.603] * phase cmem: 1594170 K
    [22.02.22 21:20:43.603] Loading textures...
    [22.02.22 21:20:44.118]  CRender::texture_load, Error: Can't find texture 'detail\detail_paper_01'
    [22.02.22 21:20:48.405] * t-report - base: 2026, 982445 K
    [22.02.22 21:20:48.405] * t-report - lmap: 15, 15361 K
    [22.02.22 21:20:48.412] * phase time: 4985 ms
    [22.02.22 21:20:48.554] * phase cmem: 1805954 K
    [22.02.22 21:20:48.554] Synchronizing...
    [22.02.22 21:20:48.555] Save created on [Engine 2.2a x64 09.01.2022]
    [22.02.22 21:20:48.555] Save date and time [Tue Feb 22 21:20:21 2022]
    [22.02.22 21:20:48.572] * phase time: 159 ms
    [22.02.22 21:20:48.738] * phase cmem: 1805954 K
    [22.02.22 21:20:49.383] * [win32]: free[137431224912 K], reserved[5063116 K], committed[2665380 K]
    [22.02.22 21:20:49.383] * [ D3D ]: textures[997806 K]
    [22.02.22 21:20:49.383] * [x-ray]: crt heap[1772833 K], process heap[1772833 K], game lua[309956 K], engine lua[180 K], render[16165 K]
    [22.02.22 21:20:49.383] * [x-ray]: economy: strings[count: 210441, lengths: 11651 K, overhead: 10686 K, saved: 135721 K]
    [22.02.22 21:20:49.383] * [x-ray]: economy: smem[count: 59648, lengths: 33389 K, overhead: 932 K, saved: 13869 K]
    [22.02.22 21:20:49.383] Starting measure
    [22.02.22 21:21:04.498]  ERROR script_briefinfo function [descriptors.detonator_briefinfo] not valid for [detonator]
    [22.02.22 21:21:05.165]  ERROR script_briefinfo function [descriptors.detonator_briefinfo] not valid for [detonator]
    [22.02.22 21:21:06.457]  ERROR script_briefinfo function [descriptors.detonator_briefinfo] not valid for [detonator]
    [22.02.22 21:21:17.709] * MEMORY USAGE: 2162453 K
    [22.02.22 21:21:20.996]  ERROR script_briefinfo function [descriptors.detonator_briefinfo] not valid for [detonator]
    [22.02.22 21:21:20.997]  ERROR script_briefinfo function [descriptors.detonator_briefinfo] not valid for [detonator]
    [22.02.22 21:23:21.177] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:23:55.847]  ERROR hw_Render_dump _iI is nullptr,element pointed to nullptr! O [12] list.size [39] m_visibles.size [39]. clean.
    [22.02.22 21:24:25.121] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:28:00.736] * Saving spawns...
    [22.02.22 21:28:00.740] * Saving objects...
    [22.02.22 21:28:01.095] * 51948 objects are successfully saved
    [22.02.22 21:28:01.103] * Saving key-value pairs...
    [22.02.22 21:28:01.143] * 38 key-value pairs were successfully saved
    [22.02.22 21:28:01.143] * Saving quick slots data...
    [22.02.22 21:28:01.143] * Saving pre random queues data...
    [22.02.22 21:28:01.221] * Game День 36. Телепорт Стройплощадка - Чернобыль-1.sav is successfully saved to file 'd:\games\op-2.2\userdata\savedgames\День 36. Телепорт Стройплощадка - Чернобыль-1.sav'
    [22.02.22 21:28:04.401] * Saving spawns...
    [22.02.22 21:28:04.406] * Saving objects...
    [22.02.22 21:28:04.928] * 51948 objects are successfully saved
    [22.02.22 21:28:04.936] * Saving key-value pairs...
    [22.02.22 21:28:04.975] * 38 key-value pairs were successfully saved
    [22.02.22 21:28:04.975] * Saving quick slots data...
    [22.02.22 21:28:04.975] * Saving pre random queues data...
    [22.02.22 21:28:05.049] * Game Сергей-Таня_autosave.sav is successfully saved to file 'd:\games\op-2.2\userdata\savedgames\Сергей-Таня_autosave.sav'
    [22.02.22 21:28:05.080] - Disconnect
    [22.02.22 21:28:08.503] - Destroying level
    [22.02.22 21:28:09.010] * DVB created: 8192K
    [22.02.22 21:28:09.010] * DIB created: 512K
    [22.02.22 21:28:09.401] - r__tf_aniso 4
    [22.02.22 21:28:09.401] - r2_tf_mipbias 0.
    [22.02.22 21:28:09.401] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [22.02.22 21:28:09.401] * GPU vertex cache: unrecognized, 16
    [22.02.22 21:28:09.401] *** RESET [548 ms]
    [22.02.22 21:28:09.402] "d:\games\op-2.2\bin\xr_3da.exe" -nointro
    [22.02.22 21:28:09.402] Begin load
    [22.02.22 21:28:09.412] * phase time: 1 ms
    [22.02.22 21:28:09.625] * phase cmem: 1379449 K
    [22.02.22 21:28:09.625] Starting server...
    [22.02.22 21:28:09.946] - Gamedata version: [Сборка 2.2 09.01.2022]
    [22.02.22 21:28:09.989] * phase time: 576 ms
    [22.02.22 21:28:10.193] * phase cmem: 1370578 K
    [22.02.22 21:28:10.193] Loading alife simulator...
    [22.02.22 21:28:10.201] * phase time: 212 ms
    [22.02.22 21:28:10.362] * phase cmem: 1370572 K
    [22.02.22 21:28:10.362] Loading savegame...
    [22.02.22 21:28:10.408]  d:\games\op-2.2\userdata\savedgames\Сергей-Таня_autosave.sav save created on DEVELOPER mode!
    [22.02.22 21:28:10.408] * Loading key-value pairs...
    [22.02.22 21:28:10.500] * 38 key-value pairs were successfully loaded (0.092s)
    [22.02.22 21:28:10.500] * Loading spawn registry...
    [22.02.22 21:28:13.129] * 24708 spawn points were successfully loaded (2.629s)
    [22.02.22 21:28:13.129] * Loading objects...
    [22.02.22 21:28:14.436] * 51948 out of 51948 objects were successfully loaded (1.307s)
    [22.02.22 21:28:15.982] * Loading quick slots data...
    [22.02.22 21:28:15.982] * Loading pre random queues data...
    [22.02.22 21:28:16.004] * Start objects on_register'ed...
    [22.02.22 21:28:20.073] * 51948 objects on_register'ed (4.070s)
    [22.02.22 21:28:20.074] * Game Сергей-Таня_autosave is successfully loaded from file 'd:\games\op-2.2\userdata\savedgames\Сергей-Таня_autosave.sav' (9.874s)
    [22.02.22 21:28:20.074] * phase time: 9873 ms
    [22.02.22 21:28:20.275] * phase cmem: 1433513 K
    [22.02.22 21:28:20.275] Connecting...
    [22.02.22 21:28:20.282] MaxPlayers = 32
    [22.02.22 21:28:20.326] * phase time: 251 ms
    [22.02.22 21:28:20.529] * phase cmem: 1433516 K
    [22.02.22 21:28:20.529] Connecting to...
    [22.02.22 21:28:20.540]  Player not found. New player created.
    [22.02.22 21:28:20.540] * client : connection accepted - <>
    [22.02.22 21:28:20.555] * phase time: 229 ms
    [22.02.22 21:28:20.724] * phase cmem: 1433565 K
    [22.02.22 21:28:20.724] Reading level info...
    [22.02.22 21:28:20.732] * phase time: 176 ms
    [22.02.22 21:28:20.894] * phase cmem: 1433565 K
    [22.02.22 21:28:20.894] Loading object space...
    [22.02.22 21:28:21.340] * object space load: 437 ms
    [22.02.22 21:28:21.340] * phase time: 608 ms
    [22.02.22 21:28:21.502] * phase cmem: 1564332 K
    [22.02.22 21:28:21.502] Loading shaders (R2)...
    [22.02.22 21:28:22.136] * phase time: 794 ms
    [22.02.22 21:28:22.329] * phase cmem: 1566024 K
    [22.02.22 21:28:22.329] Loading geometry (R2)...
    [22.02.22 21:28:22.457] * phase time: 320 ms
    [22.02.22 21:28:22.632] * phase cmem: 1712282 K
    [22.02.22 21:28:22.632] Loading visuals (R2)...
    [22.02.22 21:28:22.740] * phase time: 283 ms
    [22.02.22 21:28:22.904] * phase cmem: 1714018 K
    [22.02.22 21:28:22.904] Loading details (R2)...
    [22.02.22 21:28:22.947] * [DETAILS] VertexConsts(256), Batch(61)
    [22.02.22 21:28:22.947] * [DETAILS] 61793 v(20), 39345 p
    [22.02.22 21:28:22.947] * [DETAILS] Batch(61), VB(1206K), IB(230K)
    [22.02.22 21:28:22.949] * phase time: 209 ms
    [22.02.22 21:28:23.135] * phase cmem: 1715481 K
    [22.02.22 21:28:23.135] Loading sectors (R2)...
    [22.02.22 21:28:23.144] * Loading HOM: d:\games\op-2.2\gamedata\levels\l57_outskirts\level.hom
    [22.02.22 21:28:23.145] * Loading environment modificator: d:\games\op-2.2\gamedata\levels\l57_outskirts\level.env_mod
    [22.02.22 21:28:23.145] * phase time: 195 ms
    [22.02.22 21:28:23.317] * phase cmem: 1715509 K
    [22.02.22 21:28:23.317] Loading AI objects...
    [22.02.22 21:28:23.326] - Loading music tracks from 'l57_outskirts_musics'...
    [22.02.22 21:28:23.329] * phase time: 184 ms
    [22.02.22 21:28:23.536] * phase cmem: 1714997 K
    [22.02.22 21:28:23.536] Loading PH world...
    [22.02.22 21:28:23.572] - Game configuring : Started 
    [22.02.22 21:28:23.578] - Game configuring : Finished 
    [22.02.22 21:28:23.585] * phase time: 256 ms
    [22.02.22 21:28:23.757] * phase cmem: 1741040 K
    [22.02.22 21:28:23.757] Loading textures...
    [22.02.22 21:28:24.067]  CRender::texture_load, Error: Can't find texture 'detail\detail_paper_01'
    [22.02.22 21:28:25.039] * t-report - base: 2541, 1043846 K
    [22.02.22 21:28:25.039] * t-report - lmap: 26, 26627 K
    [22.02.22 21:28:25.039] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
    [22.02.22 21:28:25.039]         Reduce pixel density (worse) or use more vertex lighting (better).
    [22.02.22 21:28:25.047] * phase time: 1461 ms
    [22.02.22 21:28:25.239] * phase cmem: 2023863 K
    [22.02.22 21:28:25.239] Synchronizing...
    [22.02.22 21:28:25.246] Save created on [Engine 2.2a x64 09.01.2022]
    [22.02.22 21:28:25.246] Save date and time [Tue Feb 22 21:28:04 2022]
    [22.02.22 21:28:25.265] * phase time: 217 ms
    [22.02.22 21:28:25.455] * phase cmem: 2023863 K
    [22.02.22 21:28:26.059] * [win32]: free[137430798364 K], reserved[5139820 K], committed[3015224 K]
    [22.02.22 21:28:26.059] * [ D3D ]: textures[1070474 K]
    [22.02.22 21:28:26.059] * [x-ray]: crt heap[1987279 K], process heap[1987279 K], game lua[309319 K], engine lua[205 K], render[25963 K]
    [22.02.22 21:28:26.059] * [x-ray]: economy: strings[count: 217981, lengths: 12163 K, overhead: 11069 K, saved: 201608 K]
    [22.02.22 21:28:26.059] * [x-ray]: economy: smem[count: 87159, lengths: 48182 K, overhead: 1361 K, saved: 48191 K]
    [22.02.22 21:28:26.059] Starting measure
    [22.02.22 21:28:33.174]  ERROR script_briefinfo function [descriptors.detonator_briefinfo] not valid for [detonator]
    [22.02.22 21:28:37.303] * MEMORY USAGE: 2221956 K
    [22.02.22 21:31:25.907] * Saving spawns...
    [22.02.22 21:31:25.912] * Saving objects...
    [22.02.22 21:31:26.313] * 51963 objects are successfully saved
    [22.02.22 21:31:26.322] * Saving key-value pairs...
    [22.02.22 21:31:26.362] * 38 key-value pairs were successfully saved
    [22.02.22 21:31:26.362] * Saving quick slots data...
    [22.02.22 21:31:26.362] * Saving pre random queues data...
    [22.02.22 21:31:26.438] * Game Снаряжение для штурма - завершено.sav is successfully saved to file 'd:\games\op-2.2\userdata\savedgames\Снаряжение для штурма - завершено.sav'
    [22.02.22 21:35:35.553] * Saving spawns...
    [22.02.22 21:35:35.558] * Saving objects...
    [22.02.22 21:35:35.984] * 51958 objects are successfully saved
    [22.02.22 21:35:35.994] * Saving key-value pairs...
    [22.02.22 21:35:36.036] * 38 key-value pairs were successfully saved
    [22.02.22 21:35:36.036] * Saving quick slots data...
    [22.02.22 21:35:36.036] * Saving pre random queues data...
    [22.02.22 21:35:36.113] * Game 258.sav is successfully saved to file 'd:\games\op-2.2\userdata\savedgames\258.sav'
    [22.02.22 21:42:38.198] * Saving spawns...
    [22.02.22 21:42:38.203] * Saving objects...
    [22.02.22 21:42:38.599] * 51967 objects are successfully saved
    [22.02.22 21:42:38.608] * Saving key-value pairs...
    [22.02.22 21:42:38.647] * 38 key-value pairs were successfully saved
    [22.02.22 21:42:38.647] * Saving quick slots data...
    [22.02.22 21:42:38.647] * Saving pre random queues data...
    [22.02.22 21:42:38.742] * Game 259.sav is successfully saved to file 'd:\games\op-2.2\userdata\savedgames\259.sav'
    [22.02.22 21:43:41.968] * Saving spawns...
    [22.02.22 21:43:41.974] * Saving objects...
    [22.02.22 21:43:42.346] * 51969 objects are successfully saved
    [22.02.22 21:43:42.355] * Saving key-value pairs...
    [22.02.22 21:43:42.394] * 38 key-value pairs were successfully saved
    [22.02.22 21:43:42.394] * Saving quick slots data...
    [22.02.22 21:43:42.394] * Saving pre random queues data...
    [22.02.22 21:43:42.476] * Game Брешь в защите - завершено.sav is successfully saved to file 'd:\games\op-2.2\userdata\savedgames\Брешь в защите - завершено.sav'
    [22.02.22 21:44:00.322] * Saving spawns...
    [22.02.22 21:44:00.327] * Saving objects...
    [22.02.22 21:44:00.851] * 52172 objects are successfully saved
    [22.02.22 21:44:00.860] * Saving key-value pairs...
    [22.02.22 21:44:00.899] * 38 key-value pairs were successfully saved
    [22.02.22 21:44:00.899] * Saving quick slots data...
    [22.02.22 21:44:00.899] * Saving pre random queues data...
    [22.02.22 21:44:00.980] * Game Миссия выполнима.sav is successfully saved to file 'd:\games\op-2.2\userdata\savedgames\Миссия выполнима.sav'
    [22.02.22 21:49:42.676] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:52:06.867] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:52:08.241] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:52:10.318] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:52:13.027] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:52:14.709] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:52:16.963] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:54:47.662] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:54:53.459] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:55:02.202] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:55:04.007] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:55:05.781] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:55:31.417] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:55:34.230] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:56:33.866] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:56:41.571] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:56:43.692] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:56:45.679] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:58:31.807] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:58:50.213] ~ WARNING User-defined param [autograb_body] not found!
    [22.02.22 21:58:59.861]  [LUA] SCRIPT RUNTIME ERROR
    [22.02.22 21:58:59.861]  [LUA] d:\games\op-2.2\gamedata\scripts\news_main.script:2561: attempt to call method 'health' (a nil value)
    [22.02.22 21:58:59.861]  
    [22.02.22 21:58:59.861] FATAL ERROR
    [22.02.22 21:58:59.861]  
    [22.02.22 21:58:59.861] [error]Expression    : fatal error
    [22.02.22 21:58:59.861] [error]Function      : CScriptEngine::lua_error
    [22.02.22 21:58:59.861] [error]File          : script_engine.cpp
    [22.02.22 21:58:59.861] [error]Line          : 79
    [22.02.22 21:58:59.861] [error]Description   : <no expression>
    [22.02.22 21:58:59.861] [error]Arguments     : LUA error: d:\games\op-2.2\gamedata\scripts\news_main.script:2561: attempt to call method 'health' (a nil value) 
    [22.02.22 21:58:59.861]      
    [22.02.22 21:58:59.861] stack traceback: 
    [22.02.22 21:58:59.861]  
    [22.02.22 21:58:59.861] 
    [22.02.22 21:58:59.861] stack trace:
    [22.02.22 21:58:59.861] 

     

    • Мастер! 1

  5. 8 минут назад, doomslayer сказал:

    с таких монолитовцев их костюм упасть может чи не?
    unknown.png?width=1207&height=679

    С таких нет))


    Дополнено 7 минуты спустя
    9 часов назад, vader_33 сказал:

    BobMarley в файле config\creatures\m_stalker.ltx в секции "stalker_immunities_sakharov" какие иммунитеты выставлены? Должно быть всё по нулям

    Скинь мне пожалуйста файл m_stalker.ltx, у меня секция Сахара не полная по ходу, или может есть у кого, скиньте пожалуйста.


  6. 18 минут назад, Prostomod сказал:

    BobMarley Вообще, вроде как прописаны как раз в spawn_sections.ltx, и должно быть [village_piligrim]:stalker_sakharov и [kolmogor]:stalker_sakharov для Пилигрима и Колмогора соотвественно. Если точнее, village_piligrim и kolmogor - это профили НПС, а вот :stalker_sakharov - это, грубо говоря, "у кого скоммуниздить иммунитеты", то бишь в этом случае бессмертие.

    В файлах все так как ты написал, все норм, а вот почему дохнут вопрос.


  7. 2 минуты назад, Coloner сказал:

    А если я поговорил с контролёром на Болотах и через 12 часов не дал ему водки, то он пропадёт? А то я не могу его на месте найти.

    На месте он, ищи.


    Дополнено 0 минут спустя
    6 минут назад, Prostomod сказал:

    BobMarley Раз второй, то... Лично мне кажется - ситуация ОПа. Хотя, надеюсь, более опытные модмейкеры смогут подсказать простой способ исправить это.

    В каком они файле находятся?


  8. 11 минут назад, Prostomod сказал:

    Собственно, я и хочу понять, можно ли восстановить. У меня им было "буква Ю" на все атаки. У тебя вижу не так. Я буквально недавно Следопыта спасал, бессмертие ему пытался приписать по инструкции. Да только походу не получилось: или инструкция кривая либо я тупой, или из-за того, что НПС был уже заспавнен. Кстати, такой вопрос: это какой заход в деревню? Первый (когда только попадаешь, из плена вояк спасают и потом разносите) или какой-то из будущих (то есть Пилигрим и Колмогор уже стоят в домике на холме когда ты заходишь на локу)?

    Второй, Пантеру привел, эти двое в деревне, Пантеру отвел в подвал, прилетели вояки и Колмогор просто взял и здох)) просто ни с чего))


  9. 5 минут назад, Aleksei Khohlov сказал:

    Возможно они вовсе не дебилы?! ,там просто при зачистке надо занять стратегическую высоту(крыша домика ) что б всех вражин вогами и воронками  вокруг быстрее вынести в ноль ,а если это не получилось то переиграть иначе сюжет просто встанет!У меня в игре так архаровцы толпой Шерстюка замесили но переиграл и все нормально,и больше именных сохранок что б было куда откатиться ежели чего не так!

    Уже с десяток переигровок, какие точки только не занимал, их то ли с вертухи, то ли с подствола валять на первых секундах боя, дичь какая то.


    Дополнено 2 минуты спустя
    5 минут назад, Prostomod сказал:

      

    Так-то да, только вот в файлах у этих двух и вправду прописано бессмертие. Есть ли правки, которые затрагивают gamedata/config/creatures/spawn_sections.ltx? Или что вообще есть?

    Возможно и есть такие правки которые затрагивают spawn_sections.ltx, но сейчас разбираться и искать бессмысленно, нужно просто найти этих двух идиотов и восстановить их статус.


  10. 2 минуты назад, Denikius сказал:

     

    Они без тебя бессмертны! Удали нахрен свои правки.

    А ты дядя опять грубишь... При чем здесь правки? Они неписей квестовых ни как не касаются. А если и касаються, то мы не на АМК, есть чем помочь, помоги, нет, иди с богом!


  11. 20 минут назад, Тень121 сказал:

    Что надо героического сделать в Варлабе, что бы засчитался факт разведки территории? Был везде, монолов добил, телепортом по морде получил. Никого нет и тишина. Может взять что то надо, трактат для Сахара я изъял, всех обыскал.

    Там на втором этаже есть комната с бильярдом, там труп, в нем блокнот, возьми.

    • Хабар 1

  12. 2 минуты назад, Coloner сказал:

    У меня нет перехода на ЧАЭС-1 по винтовой лестнице.

    И с БУМа дверь закрыта.

    Переигрывай, где то перепрыгнул ты переходы.


    Дополнено 0 минут спустя
    1 минуту назад, Prostomod сказал:

    Попробовать стоит. Теоретически должно засчитать. Если нет - удалишь и... here we go again!

    Ща выясним))


    Дополнено 2 минуты спустя
    3 минуты назад, Prostomod сказал:

    Попробовать стоит. Теоретически должно засчитать. Если нет - удалишь, откатишься и... here we go again!

    Aleksei Khohlov Ну так походу зверушка создана Варгеймингом: это ж у них постоянно "не пробил", "рикошет" и т.д.:).

    Есть контакт! Уничтожен, квест засчитан! Может кому пригодится, киньте в шапку файл.


  13. 3 минуты назад, Coloner сказал:

    А черепа-телепорты монолита сильно пригодятся? А то у меня нет перехода с саркофага и бума обратно. Или лучше переиграть?

    На ЧАЭС-1 должен быть, а черепа это всего лишь приятный бонус переместиться на ЧАЭС-2.


    Дополнено 0 минут спустя
    1 минуту назад, Prostomod сказал:

    Можно. Лови. Кинь в gamedata/config/creatures и теперь этот гад будет по полной программе получать урон от огнестрела.

    m_bloodsucker.ltx 26 \u043a\u0411 · 0 загрузок

    И че прям квест засчитается?))


  14. Только что, Prostomod сказал:

    BobMarley Там надо чтоб он совсем рядом с баллоном был, чтоб помер в конце концов.

    Вот прям совсем совсем рядом, пятый раз прохожу, я уже надрочился мама не горюй)) а он падла бегает!

     


    Дополнено 0 минут спустя
    1 минуту назад, Aleksei Khohlov сказал:

    С  ПТРД попробуй ему в лобешник промеж рогов-может поможет!

    С Волнореза 200+ всадил, дожопы.


  15. 1 минуту назад, Aleksei Khohlov сказал:

    Перепройди заход в лабу  и  дверки там открой-авось нарисуется бюргер энтот?! А Кот таперича  пока  до поры и не нужен,убил Рабиновича как он красный стал так и жди -Клык сам тебя найдет!??Удачи!

    Да раз пять уже заходил, ладно будем ждать.