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Найдено: 1 498 результатов

  1. gibe I believe that the crash is related to the tag responsible for the color of the text. Try to remember where you could change such tags. If you can’t immediately identify the error, use the elimination method: turn off the changed lines (descriptions) one by one until the crash disappears. This is how you find the problem line.
  2. 4udik Of course, but my lack of education (I left school at 15 ) means I can't understand everything. That doesn't solve my crash problem.
  3. Hello I need some help: In the mission ""exgar_forestcamp_art_task_name0"> <text>Аномальная душа: догнать сталкера</text> before I can continue with the NPC I get this error log "FATAL ERROR [error]Expression: npos != comma3_pos [error]Function : CUILines::GetColorFromText [error]File : C:\Repositories\abramcumner-16-jekan\xray\xrGame\ui\UILines.cpp [error]Line : 493 [error]Description : CUISubLine::GetColorFromText -- can't find third comma" Localization : https://disk.yandex.com/i/9fkE49sFw_ew7Q Thanks
  4. Вот и первый фикс, устраняет самую на данный момент бесячую проблему. 1. Силами разработчика движка Advanced X-Ray (M.F.S. Team) пофикшены вылеты типа "fatal_error"; 2. Исправлен вылет при взятии Вихря; 3. Исправлен завышенный урон пистолета Форт-17; 4. Исправлен вылет с логом "can't find variable hands_orientation in [wpn_ump45_hud]"; 5. Встроен фикс от вылета "Can`t load renderer". Скачать (яндекс) Скачать (гугл)
  5. Переходишь сюда, там внизу страницы в разделе Assets есть Can`t load render fix.zip. Качаешь его и закидываешь содержимое архива в папку bin. https://github.com/DanceManiac/Advanced-X-Ray-Public/releases/tag/1.8.76
  6. Microsoft (R) Windows Debugger Version 10.0.25200.1003 AMD64 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [D:\Games\LFO Standalone 23\xray_mozha_06-03-23_23-22-52.mdmp] User Mini Dump File: Only registers, stack and portions of memory are available Symbol search path is: srv* Executable search path is: Windows 10 Version 19045 MP (16 procs) Free x64 Product: WinNt, suite: SingleUserTS Edition build lab: 19041.1.amd64fre.vb_release.191206-1406 Machine Name: Debug session time: Sat Jun 3 23:22:53.000 2023 (UTC + 3:00) System Uptime: not available Process Uptime: 0 days 0:00:02.000 ........................................................... This dump file has a breakpoint exception stored in it. The stored exception information can be accessed via .ecxr. For analysis of this file, run !analyze -v ntdll!NtGetContextThread+0x14: 00007ffc`0cd0eeb4 c3 ret
  7. Постоянный рандом вылет с таким логом: Expression : fatal error Function : CInifile::r_string File : C:\xray\stcop_engine\src\xrCore\Xr_ini.cpp Line : 532 Description : <no expression> Arguments : Can't find variable gl_hud_offset_rot in [wpn_bizon_hud] в абсолютно рандомных местах. Иногда даже при начале новой игры. Лечится фиксом из шапки
  8. Вылет при переходе в окресности Припяти [error]Expression : fatal error [error]Function : CModelPool::Instance_Load [error]File : D:\Stalker LFO\LFO_ENGINE23\engine\xray\Layers\xrRender\ModelPool.cpp [error]Line : 172 [error]Description : <no expression> [error]Arguments : Can't find model file 'lfo_weapons\wpn_g36\wpn_g36'.
  9. Little Frenchman Thank you, but that doesn't solve my problem: I can't get out of the room. No matter where I go, I come back to this room.
  10. Доброго дня всем! На арене вышла ошибка FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\newbandit\stalker_bandit_4_0.ogf'. ради интереса распаковал архив по данному пути - таких бандитов нет в папках думал скопирую обычных бандитов и сделаю такое же имя, но распаковать то смог, а запаковать не знаю как обратно кто знает как решить это? А еще почему то перестал запускаться ярлык нормально - черт его знает что изменилось(((( Вообщем переустановил с нуля с этого сайта по инструкции повторно. Игра запустилась, но стоит начать игру выходит ошибка FATAL ERROR [error]Expression : <no expression> [error]Function : CScriptEngine::lua_pcall_failed [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 204 [error]Description : fatal error [error]Arguments : LUA error: ...pedition_torrent\gamedata\scripts\player_injuries.script:218: attempt to index global 'utils' (a nil value) stack trace: короче даже часа не поиграл, одни вылеты. Фигня какая то а не игра. Или залито все сломанное, не знаю что сказать.
  11. gibe "ПК Remaster" is the remastered version of the previous mod called Bad Company. The series has three mods in total (name translations may not be fully accurate): Messenger (Prologue to the whole story released after Bad Company, shows the origins of the main character) Bad Company (First mod in the series) Bad Company 2: Mason (Current mod, the biggest one) In order to know the full story you need to play all three mods. Messenger and Bad Company are relatively short, but they contain crucial plot information. While you can play Bad Company 2 without experiencing those mods (there is a plot summary in the mod which explains the events for those who skipped those older mods), you will miss out on many story details. "ПК Remaster" folder contains improved version of Bad Company mod, it has changes in quests and dialogue and removes alternative endings (so you will always get the ending that leads to Bad Company 2). If you choose to translate Bad Company, this is probably the best version to go with, as it is most canon to Bad Company 2.
  12. Доброго времени суток! Босс снимаю перед вами шляпу за сборку, действительно отличная работа была проделана. Наиграл уже порядка 30+ часов и проблем обнаружено не было, до текущего момента... На Юпитере, когда подхожу к тоннелю в Путепровод в восточной части карты, игра вылетает вот с такой ошибкой: [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_monolith\stalker_monolith_trader.ogf'. Пробовал отключать HD модели персонажей, тогда сейв вообще ломается. Стоит последняя версия сборки вместе с фиксом. Запускаю на DX9, ибо на остальных игра нестабильно себя ведет. Буду очень признателен за помощь!
  13. Играл в НС 2016 OGSR-Engine (версия 2.1.32 (х64)) и при переходе на Затон с Мертвого города случается ПОСТОЯННЫЙ вылет (игра на 88% загрузки - и тут БАХ! вылет) Вот весь лог (или что это вообще) ошибки: [30.05.23 18:11:57.059] * Detected CPU: Intel(R) Xeon(R) CPU X5675 @ 3.07GHz [GenuineIntel], F6/M44/S2 [30.05.23 18:11:57.060] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 [30.05.23 18:11:57.060] * CPU cores: [6], threads: [12] [30.05.23 18:11:57.060] * CPU0 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 18:11:57.060] * CPU1 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 18:11:57.060] * CPU2 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 18:11:57.060] * CPU3 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 18:11:57.060] * CPU4 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 18:11:57.060] * CPU5 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 18:11:57.060] * CPU6 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 18:11:57.060] * CPU7 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 18:11:57.060] * CPU8 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 18:11:57.060] * CPU9 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 18:11:57.060] * CPU10 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 18:11:57.060] * CPU11 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 18:11:57.060] Initializing File System... [30.05.23 18:11:57.062] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_configs], size: [15357460] [30.05.23 18:11:57.113] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_1], size: [2036761753] [30.05.23 18:11:57.133] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_2], size: [1758127739] [30.05.23 18:11:57.152] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_meshes], size: [790355428] [30.05.23 18:11:57.209] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds], size: [1952558314] [30.05.23 18:11:57.990] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_1], size: [2010685619] [30.05.23 18:11:58.061] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_2], size: [1996678897] [30.05.23 18:11:58.176] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_3], size: [1211036555] [30.05.23 18:11:58.225] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_patch], size: [16912260] [30.05.23 18:11:58.226] using fs-ltx fsgame.ltx [30.05.23 18:11:58.226] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\] [30.05.23 18:11:58.226] files: [5] [30.05.23 18:11:58.281] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\] [30.05.23 18:11:58.281] files: [4] [30.05.23 18:11:58.282] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\textures\] [30.05.23 18:11:58.282] files: [3] [30.05.23 18:11:58.282] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\] [30.05.23 18:11:58.283] files: [3] [30.05.23 18:11:58.283] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\] [30.05.23 18:11:58.311] files: [2605] [30.05.23 18:11:58.316] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\logs\] [30.05.23 18:11:58.317] files: [128] [30.05.23 18:11:58.318] FS: 60865 files cached, 0Kb memory used. [30.05.23 18:11:58.318] Init FileSystem 1.257309 sec [30.05.23 18:11:58.318] [OGSR Engine (x64)] build date: [Jan 3 2022 05:58:21] [30.05.23 18:11:58.318] [AppVeyor] build version: [2.1.32], repo: [Laucer7/NS-OGSR-Engine] [30.05.23 18:11:58.318] [_MSC_FULL_VER]: [191627045], [_MSVC_LANG]: [201703L] [30.05.23 18:11:58.318] Working Directory: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64] [30.05.23 18:11:58.318] CommandLine: ["D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe" ] [30.05.23 18:11:58.750] Initializing Engine... [30.05.23 18:11:58.752] Starting INPUT device... [30.05.23 18:11:58.828] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [30.05.23 18:11:58.828] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [30.05.23 18:11:58.837] refCount:m_pAdapter 1 [30.05.23 18:11:58.837] refCount:pFactory 1 [30.05.23 18:11:58.838] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [30.05.23 18:11:58.838] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [30.05.23 18:11:59.001] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [30.05.23 18:11:59.002] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [30.05.23 18:11:59.002] --[CEngineAPI::CreateRendererList] Available render modes [5]: [30.05.23 18:11:59.002] -- [renderer_r2a] [30.05.23 18:11:59.002] -- [renderer_r2] [30.05.23 18:11:59.002] -- [renderer_r2.5] [30.05.23 18:11:59.003] -- [renderer_r3] [30.05.23 18:11:59.003] -- [renderer_r4] [30.05.23 18:11:59.003] Executing config-script "user.ltx"... [30.05.23 18:11:59.003] --[CCC_r2::Execute] Executing renderer: [renderer_r2a], renderer_value: [0] [30.05.23 18:11:59.003] [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded. [30.05.23 18:11:59.003] --Loading DLL: [xrRender_R2.dll] [30.05.23 18:11:59.005] --Loading DLL: [xrGame.dll] [30.05.23 18:11:59.011] -------------------------------------------------------------------------------- [30.05.23 18:11:59.011] [16375MB] physical memory installed, [10313MB] available, [37] percent of memory in use [30.05.23 18:11:59.011] PageFile usage: [101MB], Peak PageFile usage: [113MB] [30.05.23 18:11:59.011] -------------------------------------------------------------------------------- [30.05.23 18:11:59.011] * [ D3D ]: textures[0 K] [30.05.23 18:11:59.011] * [x-ray]: process heap[0 K], render[0 K] [30.05.23 18:11:59.012] * [x-ray]: economy: strings[26494 K], smem[0 K] [30.05.23 18:11:59.012] SOUND: OpenAL: enumerate devices... [30.05.23 18:11:59.012] SOUND: OpenAL: EnumerationExtension Present [30.05.23 18:11:59.177] devices Generic Software [30.05.23 18:11:59.177] SOUND: OpenAL: system default SndDevice name is Generic Software [30.05.23 18:11:59.503] SOUND: OpenAL: All available devices: [30.05.23 18:11:59.503] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [30.05.23 18:11:59.503] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no] [30.05.23 18:11:59.503] Executing config-script "d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx"... [30.05.23 18:11:59.506] [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx] successfully loaded. [30.05.23 18:11:59.506] Executing config-script "user.ltx"... [30.05.23 18:11:59.506] Executing config-script "d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\rspec_default.ltx"... [30.05.23 18:11:59.506] ! Unknown command: r2_sun_shafts [30.05.23 18:11:59.506] ! Unknown command: r__supersample [30.05.23 18:11:59.506] [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\rspec_default.ltx] successfully loaded. [30.05.23 18:11:59.506] Executing config-script "d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx"... [30.05.23 18:11:59.507] [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx] successfully loaded. [30.05.23 18:11:59.508] --[CCC_r2::Execute] Executing renderer: [renderer_r2a], renderer_value: [0] [30.05.23 18:11:59.508] [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded. [30.05.23 18:11:59.508] SOUND: Selected device is OpenAL Soft [30.05.23 18:11:59.539] [OpenAL] EFX: present [30.05.23 18:11:59.540] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [30.05.23 18:11:59.559] Starting RENDER device... [30.05.23 18:11:59.603] * GPU [vendor:10DE]-[device:1C02]: NVIDIA GeForce GTX 1060 3GB [30.05.23 18:11:59.603] * GPU driver: 31.0.15.1694 [30.05.23 18:11:59.753] * CREATE: DeviceREF: 1 [30.05.23 18:11:59.753] * Vertex Processor: PURE HARDWARE [30.05.23 18:11:59.753] * Texture memory: 4080 M [30.05.23 18:11:59.753] * DDI-level: 9.0 [30.05.23 18:11:59.757] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [30.05.23 18:11:59.758] * GPU vertex cache: unrecognized, 16 [30.05.23 18:11:59.758] * DVB created: 4096K [30.05.23 18:11:59.758] * DIB created: 512K [30.05.23 18:11:59.764] ! Version conflict in shader 'def_shaders\def_vertex' [30.05.23 18:11:59.764] ! Version conflict in shader 'default' [30.05.23 18:11:59.764] ! Version conflict in shader 'effects\lightplanes' [30.05.23 18:11:59.764] ! Version conflict in shader 'models\lightplanes' [30.05.23 18:11:59.764] ! Version conflict in shader 'models\lightplanesself' [30.05.23 18:11:59.764] ! Version conflict in shader 'models\model' [30.05.23 18:11:59.764] ! Version conflict in shader 'models\model_aref' [30.05.23 18:11:59.764] ! Version conflict in shader 'models\model_fur' [30.05.23 18:11:59.764] ! Version conflict in shader 'models\model_puh' [30.05.23 18:11:59.764] ! Version conflict in shader 'models\model_refl' [30.05.23 18:11:59.764] ! Version conflict in shader 'models\pautina' [30.05.23 18:11:59.764] ! Version conflict in shader 'models\selflight' [30.05.23 18:11:59.764] ! Version conflict in shader 'models\selflightl' [30.05.23 18:11:59.764] ! Version conflict in shader 'models\transparent' [30.05.23 18:11:59.765] ! Version conflict in shader 'models\xanomaly' [30.05.23 18:11:59.765] ! Version conflict in shader 'models\xbrainglass' [30.05.23 18:11:59.765] ! Version conflict in shader 'models\xdistort' [30.05.23 18:11:59.765] ! Version conflict in shader 'models\xdistortcolor' [30.05.23 18:11:59.765] ! Version conflict in shader 'models\xdistortcolorl' [30.05.23 18:11:59.765] ! Version conflict in shader 'models\xdistortcolorlinv' [30.05.23 18:11:59.765] ! Version conflict in shader 'models\xdistortinv' [30.05.23 18:11:59.765] ! Version conflict in shader 'models\xglass' [30.05.23 18:11:59.765] ! Version conflict in shader 'models\xglass2' [30.05.23 18:11:59.765] ! Version conflict in shader 'models\xlens' [30.05.23 18:11:59.765] ! Version conflict in shader 'models\xmonolith' [30.05.23 18:11:59.765] ! Version conflict in shader 'models\xwindows' [30.05.23 18:11:59.765] ! Version conflict in shader 'selflight' [30.05.23 18:11:59.767] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [30.05.23 18:11:59.927] * NULLRT supported [30.05.23 18:11:59.927] * ...and used [30.05.23 18:11:59.927] * HWDST/PCF supported and used [30.05.23 18:11:59.927] * NV-DBT supported and used [30.05.23 18:12:01.614] --LUA version: [LuaJIT 2.1.0-beta3] [30.05.23 18:12:01.621] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald] [30.05.23 18:12:01.621] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216] [30.05.23 18:12:01.639] Starting engine... [30.05.23 18:12:09.609] * phase time: 1 ms [30.05.23 18:12:09.609] * phase cmem: 0 K [30.05.23 18:12:09.714] --LUA version: [LuaJIT 2.1.0-beta3] [30.05.23 18:12:09.721] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald] [30.05.23 18:12:09.721] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216] [30.05.23 18:12:09.750] ~~['sol_options.ltx'] [30.05.23 18:12:09.750] * phase time: 141 ms [30.05.23 18:12:09.750] * phase cmem: 0 K [30.05.23 18:12:09.766] * Loading spawn registry... [30.05.23 18:12:12.083] Start load of custom waypoints... [30.05.23 18:12:12.089] Loaded 74 items from custom_waypoints, 30 from all.spawn was replaced! [30.05.23 18:12:12.089] End load of custom waypoints... [30.05.23 18:12:12.119] * 15525 spawn points are successfully loaded [30.05.23 18:12:12.120] * Loading objects... [30.05.23 18:12:13.270] * 29821 objects are successfully loaded [30.05.23 18:12:13.392] [ogse_unist]: new game detected, clear all [30.05.23 18:12:13.703] story_id not found: Mil_WaterTower [30.05.23 18:12:13.704] story_id not found: bar_Barman [30.05.23 18:12:13.704] story_id not found: dar_codedoor_2 [30.05.23 18:12:13.704] story_id not found: dar_codedoor_1 [30.05.23 18:12:13.705] story_id not found: Mil_RG6 [30.05.23 18:12:13.705] story_id not found: agr_gunslinger_e3_documents [30.05.23 18:12:13.706] story_id not found: esc_bandits_factory [30.05.23 18:12:13.753] story_id not found: val_bandit_krisyk [30.05.23 18:12:13.761] story_id not found: pri_hotel_zone [30.05.23 18:12:13.782] story_id not found: agr_ratcatcher [30.05.23 18:12:13.809] story_id not found: marsh_kosoi [30.05.23 18:12:13.816] story_id not found: esc_lager_leader [30.05.23 18:12:13.859] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.vitamin_reyd_zadan_have [30.05.23 18:12:13.865] story_id not found: boloto_provodnik [30.05.23 18:12:13.866] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.derevny_zashita_have [30.05.23 18:12:13.873] story_id not found: zemlyk [30.05.23 18:12:13.879] story_id not found: 9989 [30.05.23 18:12:13.902] story_id not found: agr_ratcatcher [30.05.23 18:12:13.911] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.uhod_iz_mg_have [30.05.23 18:12:13.914] * 110 script vars are successfully loaded [30.05.23 18:12:13.915] ! Cannot find saved game ~~~ db.ver: 7 [30.05.23 18:12:16.345] * Game littleone_autosave is successfully loaded from file 'd:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\littleone_autosave.sav' (6.594s) [30.05.23 18:12:16.345] * phase time: 6594 ms [30.05.23 18:12:16.345] * phase cmem: 0 K [30.05.23 18:12:16.374] # Player not found. New player created. [30.05.23 18:12:16.374] !!xrServer::Check_GameSpy_CDKey_Success - 1 [30.05.23 18:12:16.374] * client : connection accepted - <> [30.05.23 18:12:16.377] * phase time: 31 ms [30.05.23 18:12:16.377] * phase cmem: 0 K [30.05.23 18:12:16.394] * phase time: 17 ms [30.05.23 18:12:16.394] * phase cmem: 0 K [30.05.23 18:12:19.124] --[ISpatial_DB::initialize] bbc is [87.6, 34.9, 115.0], bbd is [715.0, 59.1, 715.0] [30.05.23 18:12:19.124] --[ISpatial_DB::initialize] bbc is [87.6, 34.9, 115.0], bbd is [715.0, 59.1, 715.0] [30.05.23 18:12:19.128] * phase time: 2734 ms [30.05.23 18:12:19.128] * phase cmem: 0 K [30.05.23 18:12:19.476] * phase time: 347 ms [30.05.23 18:12:19.476] * phase cmem: 0 K [30.05.23 18:12:19.476] * [Loading VB] 65524 verts, 2047 Kb [30.05.23 18:12:19.478] * [Loading VB] 49375 verts, 1542 Kb [30.05.23 18:12:19.479] * [Loading VB] 65532 verts, 2047 Kb [30.05.23 18:12:19.481] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 18:12:19.482] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 18:12:19.484] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 18:12:19.486] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 18:12:19.487] * [Loading VB] 65532 verts, 2047 Kb [30.05.23 18:12:19.489] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 18:12:19.491] * [Loading VB] 65532 verts, 2047 Kb [30.05.23 18:12:19.492] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 18:12:19.494] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 18:12:19.496] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 18:12:19.498] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 18:12:19.500] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 18:12:19.501] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 18:12:19.503] * [Loading VB] 65533 verts, 2047 Kb [30.05.23 18:12:19.505] * [Loading VB] 65533 verts, 2047 Kb [30.05.23 18:12:19.507] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 18:12:19.508] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 18:12:19.510] * [Loading VB] 65532 verts, 2047 Kb [30.05.23 18:12:19.512] * [Loading VB] 65533 verts, 2047 Kb [30.05.23 18:12:19.513] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 18:12:19.515] * [Loading VB] 65530 verts, 2047 Kb [30.05.23 18:12:19.517] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 18:12:19.518] * [Loading VB] 65532 verts, 2047 Kb [30.05.23 18:12:19.520] * [Loading VB] 65533 verts, 2047 Kb [30.05.23 18:12:19.522] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 18:12:19.523] * [Loading VB] 65532 verts, 2047 Kb [30.05.23 18:12:19.525] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 18:12:19.526] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 18:12:19.528] * [Loading VB] 62064 verts, 1939 Kb [30.05.23 18:12:19.529] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 18:12:19.531] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 18:12:19.533] * [Loading VB] 65533 verts, 2047 Kb [30.05.23 18:12:19.534] * [Loading VB] 20072 verts, 627 Kb [30.05.23 18:12:19.535] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.537] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.538] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.540] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.541] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.543] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.544] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.546] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.548] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.549] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.551] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.552] * [Loading IB] 1048572 indices, 2047 Kb [30.05.23 18:12:19.554] * [Loading IB] 393270 indices, 768 Kb [30.05.23 18:12:19.555] * [Loading VB] 65535 verts, 767 Kb [30.05.23 18:12:19.556] * [Loading VB] 65535 verts, 767 Kb [30.05.23 18:12:19.557] * [Loading VB] 65534 verts, 767 Kb [30.05.23 18:12:19.558] * [Loading VB] 65535 verts, 767 Kb [30.05.23 18:12:19.558] * [Loading VB] 65535 verts, 767 Kb [30.05.23 18:12:19.559] * [Loading VB] 65535 verts, 767 Kb [30.05.23 18:12:19.560] * [Loading VB] 65534 verts, 767 Kb [30.05.23 18:12:19.561] * [Loading VB] 65534 verts, 767 Kb [30.05.23 18:12:19.562] * [Loading VB] 65534 verts, 767 Kb [30.05.23 18:12:19.562] * [Loading VB] 65535 verts, 767 Kb [30.05.23 18:12:19.563] * [Loading VB] 65535 verts, 767 Kb [30.05.23 18:12:19.564] * [Loading VB] 65535 verts, 767 Kb [30.05.23 18:12:19.565] * [Loading VB] 65534 verts, 767 Kb [30.05.23 18:12:19.566] * [Loading VB] 65535 verts, 767 Kb [30.05.23 18:12:19.567] * [Loading VB] 65535 verts, 767 Kb [30.05.23 18:12:19.568] * [Loading VB] 65533 verts, 767 Kb [30.05.23 18:12:19.569] * [Loading VB] 65533 verts, 767 Kb [30.05.23 18:12:19.570] * [Loading VB] 41404 verts, 485 Kb [30.05.23 18:12:19.571] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.574] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.576] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.579] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.581] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.583] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.584] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.586] * [Loading IB] 1048572 indices, 2047 Kb [30.05.23 18:12:19.588] * [Loading IB] 1048572 indices, 2047 Kb [30.05.23 18:12:19.590] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 18:12:19.592] * [Loading IB] 760575 indices, 1485 Kb [30.05.23 18:12:19.594] * phase time: 117 ms [30.05.23 18:12:19.594] * phase cmem: 0 K [30.05.23 18:12:22.896] * phase time: 3301 ms [30.05.23 18:12:22.896] * phase cmem: 0 K [30.05.23 18:12:22.947] * [DETAILS] VertexConsts(256), Batch(61) [30.05.23 18:12:22.947] * [DETAILS] 40199 v(20), 21716 p [30.05.23 18:12:22.948] * [DETAILS] Batch(61), VB(785K), IB(127K) [30.05.23 18:12:22.949] * phase time: 52 ms [30.05.23 18:12:22.949] * phase cmem: 0 K [30.05.23 18:12:22.955] * Loading HOM: d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\zaton\level.hom [30.05.23 18:12:22.958] * phase time: 9 ms [30.05.23 18:12:22.958] * phase cmem: 0 K [30.05.23 18:12:22.964] * phase time: 5 ms [30.05.23 18:12:22.964] * phase cmem: 0 K [30.05.23 18:12:22.981] - Game configuring : Started [30.05.23 18:12:22.987] - Game configuring : Finished [30.05.23 18:12:23.216] * phase time: 251 ms [30.05.23 18:12:23.216] * phase cmem: 0 K [30.05.23 18:12:25.515] * t-report - base: 1336, 657602 K [30.05.23 18:12:25.515] * t-report - lmap: 16, 16386 K [30.05.23 18:12:25.515] * phase time: 2299 ms [30.05.23 18:12:25.515] * phase cmem: 0 K [30.05.23 18:12:25.524] * phase time: 8 ms [30.05.23 18:12:25.524] * phase cmem: 0 K [30.05.23 18:12:25.547] -------------------------------------------------------------------------------- [30.05.23 18:12:25.547] [16375MB] physical memory installed, [8869MB] available, [45] percent of memory in use [30.05.23 18:12:25.547] PageFile usage: [1794MB], Peak PageFile usage: [1800MB] [30.05.23 18:12:25.547] -------------------------------------------------------------------------------- [30.05.23 18:12:25.547] * [ D3D ]: textures[673988 K] [30.05.23 18:12:25.547] * [x-ray]: process heap[0 K], render[0 K] [30.05.23 18:12:25.547] * [x-ray]: economy: strings[30952 K], smem[3010 K] [30.05.23 18:12:27.739] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 1 timers loaded [30.05.23 18:12:27.739] [ogse_st_mgr]: 1 all timers loaded [30.05.23 18:12:29.606] ! Cannot find saved game ~mod_ver: ~: [bind_stalker] "" [30.05.23 18:12:29.855] ! auto-generated bump map: wpn\mg42\mg42_body_bump# [30.05.23 18:12:32.426] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zat_zone_tutorial16 to eRestrictorTypeNone because border().empty() [30.05.23 18:12:32.472] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zat_zone_tutorial37 to eRestrictorTypeNone because border().empty() [30.05.23 18:12:32.968] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CModelPool::Instance_Load [error]File : d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\layers\xrrender\modelpool.cpp [error]Line : 117 [error]Description : Can't find model file 'dynamics\weapons\wpn_saiga\wpn_saiga_m1_eot.ogf'. [30.05.23 18:12:32.968] ***************************[ScriptCrashHandler]********************************** [30.05.23 18:12:32.968] stack traceback: [30.05.23 18:12:32.968] ********************************************************************************* [30.05.23 18:12:32.969] ******************************************************************************** [30.05.23 18:12:32.969] !![LogStackTrace] Thread: [X-RAY Primary thread] [30.05.23 18:12:33.240] !!stack trace: ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC19483E68], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC194AA905], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->74] + [13 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC194AA7B6], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->182] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC194AA6F3], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->251] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFBDF24F168], Fun: [CModelPool::Instance_Load()] + [268 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\layers\xrrender\modelpool.cpp-->120] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFBDF24F580], Fun: [CModelPool::Create()] + [280 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\layers\xrrender\modelpool.cpp-->253] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3F8E78C], Fun: [CObject::cNameVisual_set()] + [196 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\xr_object.cpp-->44] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB94FF6423], Fun: [CGameObject::net_Spawn()] + [1543 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\gameobject.cpp-->269] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB95000791], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\physicsshellholder.cpp-->53] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9500613F], Fun: [CPhysicObject::net_Spawn()] + [123 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\physicobject.cpp-->36] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB94FAB54A], Fun: [CLevel::g_sv_Spawn()] + [222 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->105] + [25 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB94FAB268], Fun: [CLevel::cl_Process_Spawn()] + [500 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->50] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB94FA342F], Fun: [CLevel::ProcessGameEvents()] + [207 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\level.cpp-->375] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB94FA2EE0], Fun: [CLevel::OnFrame()] + [184 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\level.cpp-->398] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3FBCA08], Fun: [CRegistrator<pureFrame>::Process()] + [84 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3FBBAE8], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\device.cpp-->443] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3FBBE57], Fun: [CRenderDevice::on_idle()] + [223 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\device.cpp-->214] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3FBC63E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3FBBCBB], Fun: [CRenderDevice::Run()] + [411 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3F7EEC8], Fun: [Startup()] + [296 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3F7F23E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3F7C918], Fun: [WinMain()] + [72 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3FDDDEA], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFC3B707614], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC3D5426A1], Fun: [RtlUserThreadStart()] + [33 byte(s)] [30.05.23 18:12:33.240] ******************************************************************************** [30.05.23 18:12:33.361] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [30.05.23 18:12:33.361] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [30.05.23 18:12:33.362] FATAL ERROR [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_bede297e1b454421b616d3e1d465435f>::operator () [error]File : d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp [error]Line : 534 [error]Description : Unexpected application exit! [30.05.23 18:12:33.362] ***************************[ScriptCrashHandler]********************************** [30.05.23 18:12:33.362] stack traceback: [30.05.23 18:12:33.362] ********************************************************************************* [30.05.23 18:12:33.362] ******************************************************************************** [30.05.23 18:12:33.363] !![LogStackTrace] Thread: [X-RAY Primary thread]
  14. Подскажите в чем проблема. Когда к заводу Юпитер подхожу стабильный вылет. Expression : fatal error Function : CInifile::r_section File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp Line : 502 Description : <no expression> Arguments : Can't open section 'wpn_tt33'. Please attach [*.ini_log] file to your bug report
  15. Здравствуйте, решили с коллегой отказаться от Кордона из ПВМ и подключить оригинал из ЧН (там с моим пк и оптимизацией проблемы). Игра вылетает с таким логом: FATAL ERROR [error] Expression : <no expression> [error] Function : CInifile::r_section [error] File : C:\projects\xray-16\src\xrCore\xr_ini.cpp [error] Line : 729 [error] Description : fatal error [error] Arguments : Can't open section 'ugnd_bkg_1' (only 'ugnd_breath' avail). Please attach [*.ini_log] file to your bug report
  16. @Босс Отключил все в jsgme, удалил всё из db/mods и из папки gamedata, кроме gamedata\configs\axr_options и cam_position.ltx. Удалил папку MODS в корне. После этого перенес все из BOSSPACK v1.23. Потом через jsgme обратно все поставил (первым dx11, потом BHS, modern UI и далее все что было) -------------------------- Тэкс, сейчас оставил только dx11, запустилась, значит проблема в каком-то аддоне,сейчас попробую выяснить в каком -------------------------- Нашел, hd модели ломают, без них запускается Порядок такой: DX11-BHS-modern Ui-Cent positions-Beefs npc-kara ambient-groks ballistics-HD модели Дополнено 37 минуты спустя @Босс Ииии при загрузке вчерашнего сейва FATAL ERROR [error]Expression : <no expression> [error]Function : CInifile::r_section [error]File : Xr_ini.cpp [error]Line : 1101 [error]Description : fatal error [error]Arguments : Can't open section 'sim_default_killer_5'. Please attach [*.ini_log] file to your bug report
  17. Выдаёт ошибку shader compilation failed. Чистка шейдеров, переустановка и смена версии direct x не помогают. Ошибка появляется независимо от того, врубаешь аддоны или нет. Ставил на аномали 1.5.2. Подскажите пж, как пофиксить? Вот лог. * Detected CPU: 12th Gen Intel(R) Core(TM) i5-12600K [GenuineIntel], F6/M7/S2, 3688.00 mhz, 25-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 10/16 Found commandline file! Initializing File System... using fs-ltx fsgame.ltx File System Ready... FS: 75935 files cached 166 archives, 13982Kb memory used. Init FileSystem 0.666986 sec 'xrCore' build 8814, Mar 26 2023 -----loading z:/anomaly 1.5.2\gamedata\configs\system.ltx [2] X-Ray Monolith v1.5.2 gamedata: 'particles\_samples_particles_\effects\place_indicator.pe' gamedata: 'particles\_samples_particles_\place_indicator.pg' gamedata: 'particles\damage_fx\effects\cig_smoke.pe' gamedata: 'particles\damage_fx\effects\molotov_burn.pe' gamedata: 'particles\damage_fx\mod_cig_smoke.pg' gamedata: 'particles\eugenium_anomalies\anomaly_darkness\darkness_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_flash\flash_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_flash\flash_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_flash\flash_shield.pg' gamedata: 'particles\eugenium_anomalies\anomaly_ghost\ghost_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_ghost\ghost_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_gold\gold_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_gold\gold_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_green_dragon\green_dragon_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_green_dragon\green_dragon_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_mefistotel\mefistotel_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_mefistotel\mefistotel_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_mefistotel\mefistotel_shield.pg' gamedata: 'particles\eugenium_anomalies\anomaly_net\net_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_net\net_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_net\net_shield.pg' gamedata: 'particles\eugenium_anomalies\anomaly_point\point_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_point\point_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_radar\radar_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_radar\radar_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_sphere\sphere_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_sphere\sphere_idle.pg' gamedata: 'particles\eugenium_anomalies\effects\darkness_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\darkness_idle_01.pe' gamedata: 'particles\eugenium_anomalies\effects\darkness_idle_02.pe' gamedata: 'particles\eugenium_anomalies\effects\flash_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\flash_blast_01.pe' gamedata: 'particles\eugenium_anomalies\effects\flash_blast_02.pe' gamedata: 'particles\eugenium_anomalies\effects\flash_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\flash_idle_01.pe' gamedata: 'particles\eugenium_anomalies\effects\flash_shield_00.pe' gamedata: 'particles\eugenium_anomalies\effects\ghost_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\ghost_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\ghost_idle_01.pe' gamedata: 'particles\eugenium_anomalies\effects\gold_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\gold_blast_01.pe' gamedata: 'particles\eugenium_anomalies\effects\gold_blast_02.pe' gamedata: 'particles\eugenium_anomalies\effects\gold_blast_03.pe' gamedata: 'particles\eugenium_anomalies\effects\gold_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\gold_idle_01.pe' gamedata: 'particles\eugenium_anomalies\effects\gold_idle_02.pe' gamedata: 'particles\eugenium_anomalies\effects\green_dragon_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\green_dragon_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\green_dragon_idle_01.pe' gamedata: 'particles\eugenium_anomalies\effects\mefistotel_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\mefistotel_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\mefistotel_idle_01.pe' gamedata: 'particles\eugenium_anomalies\effects\mefistotel_idle_02.pe' gamedata: 'particles\eugenium_anomalies\effects\mefistotel_shield_01.pe' gamedata: 'particles\eugenium_anomalies\effects\mefistotel_shield_02.pe' gamedata: 'particles\eugenium_anomalies\effects\mefistotel_shiled_00.pe' gamedata: 'particles\eugenium_anomalies\effects\net_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\net_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\net_shield_00.pe' gamedata: 'particles\eugenium_anomalies\effects\point_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\point_blast_01.pe' gamedata: 'particles\eugenium_anomalies\effects\point_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\point_idle_01.pe' gamedata: 'particles\eugenium_anomalies\effects\radar_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\radar_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\sphere_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\sphere_idle_00.pe' gamedata: 'particles\particles.ltx' Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R4.dll Available render modes[1]: [renderer_r4] command line "z:\anomaly 1.5.2\bin\anomalydx11avx.exe" -smap2048 Executing config-script "user.ltx"... [z:/anomaly 1.5.2\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [x-ray]: Full Memory Stats * [win32]: free[137434235444 K], reserved[4387760 K], committed[330204 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[120855 K] * [x-ray]: economy: strings[143340 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[1]=Z:\Anomaly 1.5.2\ dir[2]=Z:\Anomaly 1.5.2\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList OpenAL Soft devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] Executing config-script "z:/anomaly 1.5.2\gamedata\configs\default_controls.ltx"... [z:/anomaly 1.5.2\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "z:/anomaly 1.5.2\gamedata\configs\rspec_default.ltx"... [z:/anomaly 1.5.2\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "z:/anomaly 1.5.2\gamedata\configs\default_controls.ltx"... [z:/anomaly 1.5.2\gamedata\configs\default_controls.ltx] successfully loaded. ! Unknown command: g_end_modif ! Unknown command: g_firepos ! Unknown command: g_god ! Unknown command: g_unlimitedammo ! Unknown command: log_missing_ini ! Unknown command: ph_gravity ! Unknown command: rs_borderless ! Unknown command: rs_fullscreen [z:/anomaly 1.5.2\appdata\user.ltx] successfully loaded. SOUND: Selected device is OpenAL Soft * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 524296 kb, 38848 lines, 13820 bpl ! sound: OpenAL: Can't create source. Error: Out of Memory. ! SOUND: OpenAL: Max targets - 256 Starting RENDER device... * GPU [vendor:10DE]-[device:2488]: NVIDIA GeForce RTX 3070 * CREATE: DeviceREF: 3 * Texture memory: 8031 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * HWDST/PCF supported and used * Managed textures disabled THM chunk 2072 fixed, wrong size = 32, correct size = 58 THM chunk 2072 fixed, wrong size = 30, correct size = 31 THM chunk 2072 fixed, wrong size = 40, correct size = 39 THM chunk 2072 fixed, wrong size = 40, correct size = 37 THM chunk 2072 fixed, wrong size = 47, correct size = 36 THM chunk 2072 fixed, wrong size = 40, correct size = 38 THM chunk 2072 fixed, wrong size = 30, correct size = 35 THM chunk 2072 fixed, wrong size = 40, correct size = 39 THM chunk 2072 fixed, wrong size = 40, correct size = 29 THM chunk 2072 fixed, wrong size = 40, correct size = 33 THM chunk 2072 fixed, wrong size = 30, correct size = 29 THM chunk 2072 fixed, wrong size = 40, correct size = 27 [2] THM chunk 2072 fixed, wrong size = 40, correct size = 25 THM chunk 2073 fixed, wrong size = 41, correct size = 36 THM chunk 2072 fixed, wrong size = 42, correct size = 44 THM chunk 2073 fixed, wrong size = 30, correct size = 36 THM chunk 2072 fixed, wrong size = 32, correct size = 38 THM chunk 2073 fixed, wrong size = 25, correct size = 30 THM chunk 2072 fixed, wrong size = 52, correct size = 47 THM chunk 2073 fixed, wrong size = 49, correct size = 39 THM chunk 2073 fixed, wrong size = 22, correct size = 27 THM chunk 2072 fixed, wrong size = 40, correct size = 33 THM chunk 2073 fixed, wrong size = 23, correct size = 28 THM chunk 2072 fixed, wrong size = 61, correct size = 35 THM chunk 2073 fixed, wrong size = 28, correct size = 27 THM chunk 2072 fixed, wrong size = 40, correct size = 25 [13] THM chunk 2069 fixed, wrong size = 38, correct size = 47 THM chunk 2072 fixed, wrong size = 38, correct size = 47 THM chunk 2073 fixed, wrong size = 38, correct size = 47 THM chunk 2069 fixed, wrong size = 41, correct size = 50 THM chunk 2072 fixed, wrong size = 41, correct size = 50 THM chunk 2073 fixed, wrong size = 41, correct size = 50 THM chunk 2072 fixed, wrong size = 29, correct size = 32 THM chunk 2072 fixed, wrong size = 28, correct size = 41 ! z:/anomaly 1.5.2\appdata\shaders_cache\r4\combine_1_nomsaa.ps\20481111001100000010001000001102311130101000000 ! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data common_functions.h(66,2): warning X3206: implicit truncation of vector type common_functions.h(71,49): warning X3206: implicit truncation of vector type common_functions.h(103,2): warning X3206: implicit truncation of vector type pbr_brdf.h(153,15): warning X3206: implicit truncation of vector type pbr_brdf.h(154,15): warning X3206: implicit truncation of vector type pbr_brdf.h(155,15): warning X3206: implicit truncation of vector type pbr_brdf.h(163,9): warning X3206: implicit truncation of vector type hmodel.h(29,14): warning X3206: 'mul': implicit truncation of vector type hmodel.h(34,17): warning X3206: 'mul': implicit truncation of vector type ssao.ps(126,9): warning X3206: implicit truncation of vector type ssao.ps(153,22): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type screenspace_common.h(183,14): warning X3206: 'mul': implicit truncation of vector type screenspace_common.h(191,3): warning X3206: 'hmodel': implicit truncation of vector type ssao_hdao.ps(288,2): warning X3206: implicit truncation of vector type combine_1.ps(79,21): warning X3206: 'gbuffer_load_data': implicit truncation of vector type [2] combine_1.ps(87,27): warning X3206: 'Sample': implicit truncation of vector type combine_1.ps(127,9): warning X3206: 'calc_hdao': implicit truncation of vector type [3] combine_1.ps(189,41): error X3004: undeclared identifier 'shader_param_8' Дополнено 3 минуты спустя Фальстрат, просто нужно было врубить beef nvg XD
  18. Expression : <no expression> Function : CInifile::r_section File : Xr_ini.cpp Line : 1101 Description : fatal error Arguments : Can't open section 'ammo_blk_300'. Please attach [*.ini_log] file to your bug report stack trace: При переходе на Затон крашит с такой ошибкой. Кто-нибудь знает как решить?
  19. Замучал вылет, как исправить? Expression : fatal error Function : CModelPool::Instance_Load File : ..\xrRender\ModelPool.cpp Line : 117 Description : <no expression> Arguments : Can't find model file 'dynamics\weapons\wpn_rpg7\wpn_rpg7_missile.ogf'.
  20. FATAL ERROR [error]Expression : <no expression> [error]Function : CInifile::r_section [error]File : Xr_ini.cpp [error]Line : 1101 [error]Description : fatal error [error]Arguments : Can't open section 'ammo_knife_6'. Please attach [*.ini_log] file to your bug report stack trace: Вылетает при начале разговора с охотником в депо на свалке
  21. Босс --------------------------- Fatal Error --------------------------- Expression : <no expression> Function : CObjectAnimator::LoadMotions File : ObjectAnimator.cpp Line : 47 Description : fatal error Arguments : Can't find motion file 'weapon_sway\sway_3.anm'. stack trace: вроде причина в смене стиля анимации покачивания оружия, но не уверен, рылся в настройках МСМ поменял в каком то аддоне стиль , вылет не сразу был.
  22. Это вы писали по поводу вопроса о вылете: Can't find model file 'dynamics\equipments\medical\mexamine.ogf' Я скачал Anomaly 1.5.2 По вашим ссылкам с Гугла скачал "BOSSPACK patch 1.22.rar" Распаковал его в установленную Anomaly По вашим ссылкам с Гугла скачал "BOSSPACK download links & fixes.rar" Распаковал и запихал его туда-же, в Anomaly, с заменой Та-же ошибка. [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'dynamics\equipments\medical\mexamine.ogf'. Я взял и по хитрожопому подсунул ему файл mexamine.ogf (просто скопировал из dynamics\equipments\medical\adrenalin.ogf) Теперь он ругается на bread.ogf. У меня подозрение, что я скачал Anomaly 1.5.2 с уже установленным каким-то аддоном?
  23. Как быть с этим вылетом на новый калибр? FATAL ERROR [error]Expression : <no expression> [error]Function : CInifile::r_section [error]File : Xr_ini.cpp [error]Line : 1101 [error]Description : fatal error [error]Arguments : Can't open section 'ammo_blk_300'. Please attach [*.ini_log] file to your bug report
  24. gibe Pripyat is fucked because it has too much shit going on. The game uses 32-bit engine and it breaks due to insufficient memory. This happens pretty much to everyone playing that level. The best way to get through the level is to find the file at "DarkPath\gamedata\config\alife.ltx", open it with Notepad++, find the following line: switch_distance = 500 ; metres and change it to switch_distance = 20 ; metres Then save the file and relaunch the game. This parameter affects the distance of the area around the player in which objects appear in the game. Everything beyond that will go into "offline" mode and will despawn. Turning this parameter down should decrease the amount of NPCs that spawn around the player and let you play the level normally. You can increase the value back up once you are out of the crash areas. Please tell me if this method works for you. Since you are working on the translation and close to finishing the game, I can tell you how to get one of the endings that is easy to miss. You can look at it now or later if you don't want to be spoiled: