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Найдено: 166 результатов

  1. Michele

    True Stalker

    For some reason I get this error every time trying to install True stalker\content\resources\level.db4 does anyone know how to solve it I redownloaded every piece 1 2 3 4 5 setup and nothing every time same error?
  2. Is there a way to get access to the Bandit Base locked storage room in Dark Valley?
  3. axet

    True Stalker

    Strajder that is the sotry. lets call it bad quest design. but don't worry about stuff. you will get it back.
  4. Nikola0s666

    True Stalker

    it seems like an unpacker for ОП 2.1 is suitable in general, I have unpacked configs and scripts, but I don't know where to get textures
  5. Gamp

    True Stalker

    Guter Get m0s1N патчи нужно все ставить, а не только один.
  6. stalkerrr

    True Stalker

    VampirMark он и не даст. просто говорит в радио что типа там военные того и отбой квеста. Дополнено 0 минут спустя Guter Get откати патч тогда! логично? логично) Дополнено 1 минуту спустя если запорол папку бин, то придется переустановить игру.
  7. I get this error when right clicking on a maxed out equipped SVD Dragunov with a silencer and scope. This doesn't happen when there is no attachments on the gun. Game crashes to desktop. Google Translate: Я получаю эту ошибку, когда щелкаю правой кнопкой мыши по максимально оснащенному СВД Драгунова с глушителем и прицелом. Этого не происходит, если на пистолете нет насадок. Игра вылетает на рабочий стол. FATAL ERROR [error] Expression: (bytes_need <= mSize) && vl_Count [error] Function: _VertexStream :: Lock [error] File: D: \ TrueStalkerEngine \ src \ Layers \ xrRender \ R_DStreams.cpp [error] Line: 73 [error] Description: bytes_need = 4268880, mSize = 4194304, vl_Count = 152460
  8. Вылетает при запуске новый игры OpenXRay [True Stalker edition] Rx64 build 9090, Dec 27 2023 Custom build from commit[6bb5a3da3958a8e061068a0dd4055f46ebb71dd3] branch[ts_dev_no_sdl_wnd] command line * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores/threads: 2/2 * CPU0 current freq: 2600 MHz, max freq: 2600 MHz * CPU1 current freq: 2600 MHz, max freq: 2600 MHz Initializing File System... using fs-ltx fsgame.ltx FS: 69333 files cached 62 archives, 15572Kb memory used. Init FileSystem 1.379064 sec -----loading c:\games\true stalker\gamedata\configs\system.ltx -----loading c:\games\true stalker\gamedata\configs\system.ltx ! Failed to determine on which monitor the game is launched. ! SDL: Invalid window Starting INPUT device... Loading module: xrRender_DX9 Loading module: xrRender Available render modes[3]: renderer_r2 renderer_r3 renderer_r4 Executing config-script "user.ltx"... [c:\games\true stalker\userdata\user.ltx] successfully loaded. Selected renderer: renderer_r3 Loading module: xrGame ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! Initializing Engine... Executing config-script "c:\games\true stalker\gamedata\configs\default_controls.ltx"... [c:\games\true stalker\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "c:\games\true stalker\gamedata\configs\default_rspec.ltx"... ! Unknown command: rs_always_active [c:\games\true stalker\gamedata\configs\default_rspec.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\games\true stalker\gamedata\configs\rspec_low.ltx"... ! Unknown command: r1_dlights_clip ! Unknown command: r1_glows_per_frame ! Unknown command: snd_targets [c:\games\true stalker\gamedata\configs\rspec_low.ltx] successfully loaded. Executing config-script "c:\games\true stalker\gamedata\configs\default_controls.ltx"... [c:\games\true stalker\gamedata\configs\default_controls.ltx] successfully loaded. [c:\games\true stalker\userdata\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=C:\Games\True Stalker\bin\ dir[1]=C:\Games\True Stalker\ dir[2]=C:\Games\True Stalker\bin\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Software devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[yes] xram[no] SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 49152 kb, 3642 lines, 13820 bpl ! sound: OpenAL: Can't create source. Error: Invalid Value. ! SOUND: OpenAL: Max targets - 256 Starting RENDER device... * GPU [vendor:1002]-[device:98E4]: AMD Radeon(TM) R4 Graphics * CREATE: DeviceREF: 3 * Direct3D feature level used: 10.1 * Texture memory: 500 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * GPU maximum texture size: 8192x8192 * GPU non pow 2 textures support: true * NVAPI is missing. ! AMD AGS: Unable to get CrossFire GPU count (1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * HWDST/PCF supported and used * Managed textures disabled
  9. heftoid

    True Stalker

    You could try removing/renaming user.ltx and tmp.ltx from the userdata directory. If my assumption is correct, it is trying to read new config values that are not present in your current file. After restart the files would get recreated Or maybe just add this line (to both of these files): g_talk_font_size st_opt_subtitles_font_medium Just like this:
  10. ParSel

    True Stalker

    OpenXRay [True Stalker edition] Rx64 build 9082, Dec 19 2023 Custom build from commit[04e174fa607287c9f59deb76fd1d167efa51a32f] branch[ts_dev_no_sdl_wnd] command line * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores/threads: 12/12 * CPU0 current freq: 3000 MHz, max freq: 3000 MHz * CPU1 current freq: 3000 MHz, max freq: 3000 MHz * CPU2 current freq: 3000 MHz, max freq: 3000 MHz * CPU3 current freq: 3000 MHz, max freq: 3000 MHz * CPU4 current freq: 3000 MHz, max freq: 3000 MHz * CPU5 current freq: 3000 MHz, max freq: 3000 MHz * CPU6 current freq: 3000 MHz, max freq: 3000 MHz * CPU7 current freq: 3000 MHz, max freq: 3000 MHz * CPU8 current freq: 3000 MHz, max freq: 3000 MHz * CPU9 current freq: 3000 MHz, max freq: 3000 MHz * CPU10 current freq: 3000 MHz, max freq: 3000 MHz * CPU11 current freq: 3000 MHz, max freq: 3000 MHz Initializing File System... using fs-ltx fsgame.ltx FS: 69840 files cached 59 archives, 14912Kb memory used. Init FileSystem 0.785368 sec -----loading e:\true stalker\gamedata\configs\system.ltx -----loading e:\true stalker\gamedata\configs\system.ltx ! Failed to determine on which monitor the game is launched. ! SDL: Invalid window Starting INPUT device... Loading module: xrRender_DX9 Loading module: xrRender Available render modes[3]: renderer_r2 renderer_r3 renderer_r4 Executing config-script "user.ltx"... [e:\true stalker\userdata\user.ltx] successfully loaded. Selected renderer: renderer_r4 Loading module: xrGame ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! Initializing Engine... Executing config-script "e:\true stalker\gamedata\configs\default_controls.ltx"... [e:\true stalker\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "e:\true stalker\gamedata\configs\default_rspec.ltx"... ! Unknown command: rs_always_active [e:\true stalker\gamedata\configs\default_rspec.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\true stalker\gamedata\configs\rspec_default.ltx"... ! Unknown command: r1_dlights_clip ! Unknown command: r1_glows_per_frame ! Unknown command: snd_targets [e:\true stalker\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "e:\true stalker\gamedata\configs\default_controls.ltx"... [e:\true stalker\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'hud_fov' ~ Valid arguments: float value in range [62.000,80.000] [e:\true stalker\userdata\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=E:\True Stalker\bin\ dir[1]=E:\True Stalker\ dir[2]=E:\True Stalker\bin\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Software devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[yes] xram[no] SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl ! sound: OpenAL: Can't create source. Error: Invalid Value. ! SOUND: OpenAL: Max targets - 256 Starting RENDER device... * GPU [vendor:10DE]-[device:1F99]: NVIDIA GeForce GTX 1650 * CREATE: DeviceREF: 3 * Texture memory: 3950 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * GPU maximum texture size: 16384x16384 * GPU non pow 2 textures support: true * NVidia MGPU: Logical(1), Physical(1) ! AMD AGS: Unable to get CrossFire GPU count (1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * HWDST/PCF supported and used * Managed textures disabled Starting engine... Prefetch textures... * [prefetch] time: 0 ms * [prefetch] texture count: 17 ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry Loading module: AnselSDK64 ! Nvidia Ansel:: failed to load AnselSDKxx.dll ~ Task done after big execution time [573424928ms] in [GMLib.Load()] ! Task done after abnormal execution time [573424928ms] in [CMainMenu::CMainMenu()] Loading module: DiscordRPC * DiscordRPC initialized Input: 1 Config-file [e:\true stalker\userdata\user.ltx] saved successfully Destroying Render... * RM_Dump: textures : 6 * : 1: fx\fx_lightning * : 1: fx\fx_thunderbolts_gradient * : 1: fx\fx_thunderbolts_gradient_surge * : 1: intro\ts_first_intro * : 1: pfx\pfx_lighting_stancia_01 * : 1: pfx\pfx_lighting_stancia_02 * RM_Dump: rtargets : 0 * RM_Dump: vs : 3 * : 2: effects_sun * : 3: stub_default * : 1: stub_notransform_t * RM_Dump: ps : 2 * : 5: stub_default * : 1: yuv2rgb * RM_Dump: gs
  11. lapa1969

    True Stalker

    Трудно на русский перевести? Здание из красного кирпича (будка трансформаторная), по лестнице вверх, в комнате есть рубильник. Отключаешь- арт достаёшь. По ангельски через переводчик The building is made of red brick (transformer booth), up the stairs, there is a switch in the room. If you turn it off, you get the art.
  12. Sovunya

    True Stalker

    In this mod, all caches are closed, you need to get a cache mark on the map in order to be able to open and pick up the cache. And you have a mark, you need to press Shift + Ctrl and aim directly at the cache. Some of them are difficult to catch.
  13. *TOO LONG TO READ I'M SORRY =\ ... if not the fan-based community... (people and groups who released mods, standalone versions, since the "complete-era" mods (more than what 10 years now?) anyway, since microsft is spreading like a virus acquiring all companies it can, formatting the next-gen gaming experience to be "cloud-based". e;g: pay monthly subscription, have NO PHYSICAL COPY. (digital ones can be locked, like a cod modernwarfare i had, spent months without even logging on then one day "my account was suspended and get in touch with support" of course, no one would come forward saying: your username had cyrillic characters/your character skin was wearing RF uniform and patch ) - is that even a reason to block the account? all things might be "fancy" and "digital" but that cash certainly wasn't lol. I've found out some ppl were either "having the same issue" (reaching the conclusion that having a "too pro-russian profile in a call of duty game (known for its controversial absurdities regarding "what's considered offensive".... Could i be exageratin? i dunno im not even russian. Nonetheless regardless what i am. its simply ridiculous. i couldn't even download the thing again to play with bots who "wouldn't feel offended by having some army units with patches (unlike the promotion of "women extremists" (very bad attempt at mixing kurdz YPG female fighters in a "moderate rebel" setting in a plot where the protagonist goes AWOL deserts, and join the "not-so-radical" cell) Yeah ive had to go over this complete garbage to just make you think : "Whats more offensive than that?" Well, if you have like a xbox /microsoft account and spent cash in "digital copies" you might one day see realize you've been ripped off (i heard xbox online services will be unavailable for RU. so i guess, if you have a "digital library" its at risk. Why? because some western narrow-minded company (which probably thinks the "anomalies, experiments and secret labs" in stalker series are fictional versions of "the real secret labs undergoing secret off the record research" ? LOL not that there was a NOVEL a 3 hour philosophical-thought-provoking movie with no "western merceneries nor secret labs" but based on the chelyabinsk meteorite incident... not even the NPP itself has to do with the original story has it? but it wouldn't prevent them from stealing it. Playing some of the recent stalker mods. i can't help but notice how many scripts/animations stuff from metro series had been used. Aren't outcome: someone will get really mad at this evil business model. Especially because some companies in the early 2000s went bankrupt due to the "dotnet bubble" (caused by the same microsoft hoarders, the "Embracer" group ) Thats why definitely the future of gaming belongs to the modders as the I.T community used to be in the 80s 90s (open source, indie) because you either "surrender your intellectual rights" or truly empty your pockets to dedicate to game developing without financial support. This politics/business is sure boring and some might think is out of context. A software developer might think otherwise.. a modder can see himself/herself as a software developer. even working remotely with people from different countries, and still able to achieve/create something. According to GSC original CEO: "I remembered the principle: if you want to do something but don't know what exactly, look at the others and don't do the same. Our market didn't demand intellect in those times, so we decided to target the western audience. Moreover, the CIS market was unstable after the 1998 crisis." Sergiy Grygorovych (GSC - hence the company's initials \ his own name) How could the small 4A team develop launch the metro series, then the remastered/HD + metro exodus (which, in a risky attempt to "re-create" itself, expand its original plot without falling in the "open-cliché-world trap"? And they were the ones having $$$ issues? *or so as it is said.. i don't think they "financial situation was the real reason" after all, it was when THQ had filled for bankruptcy and auctioned "everything") - maybe that's why we're getting "remakes, remasters" its about business and not really gaming. Ever wonder why writers never declared strike? because they can't rely on writing as a means to survive (except maybe Dostoevsky hehe) So modders are people commited to doing it because IF THEY DON'T DO IT, Who else will? It has been a decade since "we've been seeing the same patterns here and there" - internet, cinema, social media***, "big tech" Now it has been the "art of ripping off ppl while trying to make it not only "entertaining", but also educational when it comes to "ethical" grounds such as "coercive techniques... children begging parents a credit card subscription in something the "customer" is not interested. The customer doesn't even want to know, but also doesn't want kids crying over stupid monthly subscriptions of a digital service" - Companies don't even have to manufacture and ship physical units. just "stream"... people pay for something that's not owned (at least in the 90s we still had something) So how come they "fall short on money?" i don't understand. Do modders set fundraisers? yes, when they're onto something big and don't wanna abort the project. What we sadly most see is youtubers streamers making money off the modders's work. They monetize with content created by people WHO ARE UNABLE to earn what revenue could be earnt by monetization... thats ***** unfair isnt? ... And when a group of then do some achieve some groundbreaking success, they are either sued by lazy people "who pay to acquire intellectual property, so they can assure no one "develops something based on a concept". ... which is way i can't understand how stalker 2 is coming.. and why no russian localization will be available, neither its storyline, plot... i mean, it was not supposed to have anything to do with reactor number 4 and exclusion zone... (nor secret labs and foreign UN mercenaries lol) Seriously how can we say whether a "gameplay footage" is "real" and not some "breakthrough work-in-progress stuff" like we have seen here? modders exhausted all the possibilities of the old XRAY engine, and continue to surpass, create, even experiment with different engines, so up to this point WHO is more motivated to work on the sequel? BTW in software development in general. I think the modders are. Sorry for the absurdity of this manifesto its neither a comment nor a wall-text anymore. sorry, never gave much thought into this... but since microsoft acquired bethesda steam (now i remember this studio being very friendly and flexible towards modders. maybe microsoft isnt? no, i think not. they "erased" a digital copy of that stupid COD just because "it was too pro russian" (man, no one ever said that, BUT haven't denied either. no way they wouldn't pay attention to hundredz of poztz of danila bagrov playing chess in chicago and well , you get it. .. i mean THEY think they're powerful and right because they have kept the account with the $$$$ "worth" of scamscriptions and can silence/boycott people . But the truth is that the modding community is having its struggle similar to 80s 90s ( An Open Letter To Hobbyists) the several times US court and even the european (they agreed there "was a lot of greed") Just look now... how much % of "everything" EVERYTHING its owned by? Please i'm not crusading the net on a campaign against MS.. its just the thought that we REALLY need to learn how to cope without these virulent trends . Knowing that "we" (modders, devs, wannabe devs, self-taught/amateur scriptkiddies) who think alike, we can do better. because we like it and lets face it: the one thing keeping the dev/independent community togheter is the same one which tries to split it appart. (oh thats wishful thinking? but at some point this psychopathological rant must end. Thank you all for inspiring. TOO LONG TO READ * SORRY
  14. OK....we are 9 days and 17 hours from release date. This site will be on heavy load on high anticipation adrenaline from all the fans. We need to make sure servers are securely juiced. Make sure you are not on wind power grids and to be fully connected to coal power grids and on heavy power back ups. This will ensure all fans will get their first download on time. We do not want to see this site down on an important date.
  15. Сергей Верк это просто кринж ходячий. Без обид. Но в этом году трейлер нв просто пробил все потолки кринжа. Я прям не знал куда мне деться Мой топ трейлеров: 1.тру сталкер (с таймером годно придумали, я даже сначало не понял) 2. Аив Павшее пиво 3. Get back to the stalker
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  17. I was hoping that someone would get a hold of Xray 2.0. If this works out well, this could bury Unreal Engine in my opinion in the Stalker world. I hope to get to play this one day.
  18. Решение проблемы на счёт последнего задания, точнее если при сдаче квеста не происходит превращение излома в человека и происходит зависание игры то есть вылет, нужно просто выкупить все вещи, которые ты ему продал и тогда не какого вылета не будет. Проще, не продавать ему вещи !!! Дополнено 4 минуты спустя качайте репак, чтобы меньше было работы !!! Дополнено 20 минуты спустя ссылка для скачивания репака - https://stoigr.com/shuter-games/10768-stalker-oblivion-lost-remake-31.html, главное чтобы была установлена программа media get для скачивания репака, но прежде чем всё это делать, сначала нужно добавить все разделы C, D, E и тд в исключения антивирусника, отключить все защиты антивирусника, ну а теперь можно только приступать к работе.
  19. What is the add on that produces this many mutants to spawn? I would like to disable this. After a while fighting this many mutants gets to be a bore. This happens a lot! Look at my hud map. Too many mutants. Again, I get this a lot. Also, there is a stash in Kopachy Village in Yanov that I can not get. I climbed the roof and jumped on the chimney stack. No luck. Anyone have this problem? screenshot below
  20. I installed the name of chernobyl mod on pripyat, and started out as a merc. for those who played coc, how did you make your playthrough meaningful? I made some money and I'm about to get a brain burn, but how do I get more than just the "kill m https://xender.vip/\https://xender.vip/ utants on the x grid" quests besides the brain scorcher and other standard missions available in the map view? https://nox.tips/ in other words, what's the most interesting thing you've done in coc?
  21. I found to disable artifact degradation. At the main menu go into 'add-ons' and then go into artifact condition. There is where you can disable it. My next issue would be the animations for cutting mutants and picking up items. I was able to go into FDDA setting through MCM and was able to switch off pick up animations and cutting for mutant parts. The pick up animations did work but I get a crash when cutting into mutants. I also disabled everything in the SKIN tab under MCM. Here is the crash log. [error]Expression : <no expression> [error]Function : CScriptEngine::lua_pcall_failed [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 206 [error]Description : fatal error [error]Arguments : LUA error: ...es (x86)/anomaly custom\gamedata\scripts\zzz_skin.script:115: stack overflow Also, is there anything I can disable to reduce the worlds population? In the games main menu settings does not seem to work. I assume this is from an add-on but I just don't know what it would be to reduce the population. Here are some examples. There is so many people here A lot of people just sitting around. 4 men here in a small spot. I want to reduce populations just help improve performance. There are just too many people loaded into the maps. I hope I can get some help here.
  22. OK. Finally I was able to enter the game through MO2 and be able to play. However, I did get a few crashes. First....when I load MO2 I seem to get a ' failed to read directory stalker merc ' on the bottom of MO2 here.... Also, why am I asked to unlock MO2? When in the game a had a few crashes... FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_merc\stalker_merc2a_m150_custom.ogf'. -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- --------------------- FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_merc\stalker_merc_sun1_glasses.ogf'. -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- ----------- FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_merc\stalker_merc_dynamic_lc_1.ogf'. I wonder if these crashes are related to the ' failed to load stalker merc ' message at the start of MO2 ? Also I have a few screenshots which i think dont look right. If this is part of one of the weather sequences I will accept it. Just wondering if it is on my end. Any help on these would be appreciated.
  23. I am also left handed and have the same problem with the Num 0 key. I asked about this several pages back but did not get a response. I hope the next version, all numeric pad keys will be left alone. Дополнено 3 минуты спустя Skilldex should explain about holding down the key will activate the NVG on the description header. Too many people keep asking about this.
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