Перейти к содержанию

Рекомендуемые сообщения

 
 
20 часов назад, Davian Thull сказал:

Сталкеры, а как сделать интерфейс в моде как в СТАЛКЕР 2? 

У меня он стоит дефолтный

https://drive.google.com/file/d/1IZ4amO4wS9A-ZhTJ6JaFLE_IIUd31Dj9/view

https://drive.google.com/file/d/1V9tgwP05g96FKAYB0oziIiHvymEoxBNd/view

Худ и инвентарь.

 

  • Лайк 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
   
Спойлер
  • Добавлена новая незначительная анимация детектора во время броска болта (не настолько багованная, как та, что была в старых версиях, и та, которая была удалена);
  • Добавлено много фиксов оригинальных косяков (спасибо Asokin-stalker и Ksenі);
  • Добавлены пофикшенные анимации движения для тела ГГ от первого лица;
  • Перенастроено расстояние оптических и коллиматорных прицелов от глаз ГГ для более комфортного контроля при стрельбе;
  • Добавлена анимация взаимодействия с рычагами в Х-16 и Х-10 (спасибо Asokin-stalker);
  • Немного доработано смещение (или наклон, кому как) оружия при ходьбе;
  • Исправлен скрипт посиделок НПС у костра: теперь они пьют водку, курят, едят;
  • Восстановлена утерянная вкладка с отменёнными квестами в ПДА;
  • Модели НПС заменены на модели из True Stalker (спасибо SamArt и Kost_245);
  • Определённое количество других фиксов и исправлений, о которых я (точнее автор) забыл.

Фикс кумулятивный и не требует установки прошлых.

Гугл Диск

Изменено пользователем Кефир
  • Лайк 1
  • Хабар 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Очень хороший мод.

Изменено пользователем s3355
  • Мастер! 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Кефир здравствуй. Авторство для "Kriss Vector (спасибо Nowaki)" точно верное?

В 07.03.2025 в 17:25, _V_O_IN_ сказал:

На первом скрине вектор из IWP, поэтому данное авторство не верно (если скрин до сих пор актуален в текущей версии).

 

Изменено пользователем _V_O_IN_

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

_V_O_IN_ 

Ну типа этот "nowaki" адаптировал kriss из iwp в soc gunslinger adaptation. Просто надо правильно было указать  кефиру или автору мода

Изменено пользователем alexsyk

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
6 часов назад, _V_O_IN_ сказал:

Авторство для "Kriss Vector (спасибо Nowaki)" точно верное?

В оригинальном патчноуте на украинском/английском было так написано и на момент написания данного сообщения так и осталось.

Я закину Вульфу просьбу изменить благодарность по поводу Вектора в теме.


Дополнено 7 минуты спустя

@_V_O_IN_, пометка была помещена в тему.

  • Спасибо 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Для фикса от 12.03.2025 нужна новая игра?

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
14 минут назад, JackRoL сказал:

Для фикса от 12.03.2025 нужна новая игра?

Скорее всего нет, но некоторые изменения, представленные в списке изменений, сработают только после начала новой игры.

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
3 часа назад, Кефир сказал:

Скорее всего нет, но некоторые изменения, представленные в списке изменений, сработают только после начала новой игры.

Жаль. Ну да ладно. Классный мод) Наверное лучший, из тех в которые я играл, чтобы перепройти оригинальный ТЧ

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

karavan150 молодец, хоть язык смог переключить, это же так сложно, насколько незнакомые буквы для человека, глаза выедает, аж на форум в 60 лет ныть-то зашёл :u1F601:

  • Мастер! 1
  • Жму руку 1
  • Смех 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

karavan150 знал бы ты кто еще игру разрабатывал тебя ваще старого инфаркт хватит, ну да ладно

  • Лайк 4
  • Сталкерский лайк 1
  • Жму руку 1
  • Смех 4
  • Клоун 1

bffa70a0076a8122ca8fab46460e0d91.png
и True Stalker еще там...

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

А может кто подсказать как сделать так чтобы фургон в деревне новичков делал апгрейды как и на базе долга

Изменено пользователем marat2204

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
14 часов назад, marat2204 сказал:

А может кто подсказать как сделать так чтобы фургон в деревне новичков делал апгрейды как и на базе долга

В конфиге каждого ствола прописан механик, который делает на него апгрейды. Можешь написать туда любого.

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

rhfrjpz,hf спасибо 


Дополнено 8 минуты спустя
28 минут назад, rhfrjpz,hf сказал:

В конфиге каждого ствола прописан механик, который делает на него апгрейды. Можешь написать туда любого.

Это вот в геймдата, конфиг, веапонс и в текстовом файле ствола искать где прописан механик?


Дополнено 14 минуты спустя
36 минут назад, rhfrjpz,hf сказал:

В конфиге каждого ствола прописан механик, который делает на него апгрейды. Можешь написать туда любого.

А нет возможности пример строки из файла как должна выглядеть?

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
4 часа назад, marat2204 сказал:

rhfrjpz,hf спасибо 


Дополнено 8 минуты спустя

Это вот в геймдата, конфиг, веапонс и в текстовом файле ствола искать где прописан механик?


Дополнено 14 минуты спустя

А нет возможности пример строки из файла как должна выглядеть?

В самом начале в каждом конфиге есть секция: -  UPGRADE

;===================================================================================================
; UPGRADE
upgrade_allowed                = true ; false ; разрешен ли апгрейд этой секции
upgrades                              = benelli_upgr1, benelli_upgr2, benelli_upgr3, benelli_upgr4, benelli_upgr5
available_upgrades            = benelli_upgr1
upgrade_scheme                = upgrade_scheme_benelli ; набор иконок апгрейдов 
upgrade_mechanic             = bar_azot ;------ ЭТО И ЕСТЬ  МЕХАНИК!!!!!!!
image                                    = ui_upgrade_wpn_benelli ; изображение предмета
;===================================================================================================

Варианты: bar_azot, mil_shurup, esc_furgon, по приколу можно всех троих прописать через запятую. Такая же система и с костюмами.

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
1 час назад, rhfrjpz,hf сказал:

В самом начале в каждом конфиге есть секция: -  UPGRADE

;===================================================================================================
; UPGRADE
upgrade_allowed                = true ; false ; разрешен ли апгрейд этой секции
upgrades                              = benelli_upgr1, benelli_upgr2, benelli_upgr3, benelli_upgr4, benelli_upgr5
available_upgrades            = benelli_upgr1
upgrade_scheme                = upgrade_scheme_benelli ; набор иконок апгрейдов 
upgrade_mechanic             = bar_azot ;------ ЭТО И ЕСТЬ  МЕХАНИК!!!!!!!
image                                    = ui_upgrade_wpn_benelli ; изображение предмета
;===================================================================================================

Варианты: bar_azot, mil_shurup, esc_furgon, по приколу можно всех троих прописать через запятую. Такая же система и с костюмами.

Спасибо огромное, именно это и интересовало как их сразу двух прописать


Дополнено 55 минуты спустя
2 часа назад, rhfrjpz,hf сказал:

В самом начале в каждом конфиге есть секция: -  UPGRADE

;===================================================================================================
; UPGRADE
upgrade_allowed                = true ; false ; разрешен ли апгрейд этой секции
upgrades                              = benelli_upgr1, benelli_upgr2, benelli_upgr3, benelli_upgr4, benelli_upgr5
available_upgrades            = benelli_upgr1
upgrade_scheme                = upgrade_scheme_benelli ; набор иконок апгрейдов 
upgrade_mechanic             = bar_azot ;------ ЭТО И ЕСТЬ  МЕХАНИК!!!!!!!
image                                    = ui_upgrade_wpn_benelli ; изображение предмета
;===================================================================================================

Варианты: bar_azot, mil_shurup, esc_furgon, по приколу можно всех троих прописать через запятую. Такая же система и с костюмами.

Я попробовал сделать и вылет при запуске игры, меняю файл на исходный и все норм

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Шапка темы обновлена, всё переоформлено, добавлены ссылки и скрины на все поддерживаемые автором аддоны.
По мере добавления новых аддонов и выхода обновлений будет допиливаться.

1040355856291733584.webp?size=44

Изменено пользователем yaranaika0_o
  • Лайк 2

Давайте жить дружно, если кто грубость несет - в ответ только её и получит
^_^
Дискорд Gunslinger SoC и NLC Style Addon: https://discord.gg/ZCJZpdx5Vm

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

☢️ S.T.A.L.K.E.R.: Shadow of Chernobyl - Gunslinger Adaptation [OGSR Engine] (2025) [Repack, RUS/UA/ENG] (от SEREGA-LUS)
Скачать с PiratBit
Скачать StalkerPortaal

 


Дополнения: - ставить через менеджер аддонов (установка по желанию)
- Спавнер (активация F1)
- Английская локализация (сюжетные диалоги)
- Українська локалізація (приблизно 90% гри)
ХУД / ИНВЕНТАРЬ - тавить только одни из предложеных
- Худ и инвентарь как в СТАЛКЕР 2 - без миникарты
- Худ, инвентарь, миникарта как в СТАЛКЕР 2
ТЕКСТУРНЫЙ ПАК - тавить только одни из предложеных
- Текстурный пак - Absolute Nature
- Текстурный пак - Autumn Aurora 2
- Текстурный пак - Autumn Aurora 2 - Лето
- Текстурный пак - Radiophobia3
- Текстурный пак - Wooden Addon
Открыты консольные команды:
- g_god on - бессмертие.
- g_unlimitedammo on - бесконечные патроны.
- time_factor 100 (ускоренный ход времени /любая цифра) / time_factor 1 (нормальный ход времени)

Изменено пользователем SEREGA-LUS
  • Лайк 1
  • Хабар 1
  • Спасибо 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Мод шикарен. Автору спасибо за работу. Один вопрос... На фиг столько сохранок? И можно ли как-то без них? xrEngine_2025_03_22_13_18_45_412.thumb.jpg.57437acd29981a9326cebe9831c376dc.jpg

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Дойдя до Армейских складов, по сюжету, выявились лишь два вылета. Когда я пытаюсь затрофеить псевдогиганта и химеру! И там логи вылета очень большие.

[23.03.25 15:36:28.129] * Detected CPU: 13th Gen Intel(R) Core(TM) i5-13400F [GenuineIntel], F6/M191/S2
[23.03.25 15:36:28.130] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
[23.03.25 15:36:28.130] * CPU cores: [10], threads: [16]
[23.03.25 15:36:28.130] * CPU0 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] * CPU1 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] * CPU2 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] * CPU3 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] * CPU4 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] * CPU5 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] * CPU6 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] * CPU7 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] * CPU8 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] * CPU9 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] * CPU10 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] * CPU11 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] * CPU12 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] * CPU13 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] * CPU14 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] * CPU15 current freq: 2500 MHz, max freq: 2500 MHz
[23.03.25 15:36:28.130] Initializing File System...
[23.03.25 15:36:28.130] --Found base arch: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata.db0], size: [678577379]
[23.03.25 15:36:28.153] --Found base arch: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata.db1], size: [708434331]
[23.03.25 15:36:28.156] --Found base arch: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata.db2], size: [671169415]
[23.03.25 15:36:28.157] --Found base arch: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata.db3], size: [684792231]
[23.03.25 15:36:28.159] --Found base arch: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata.db4], size: [671392842]
[23.03.25 15:36:28.293] --Found base arch: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata.db5], size: [696277331]
[23.03.25 15:36:28.314] --Found base arch: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata.db6], size: [667613134]
[23.03.25 15:36:28.315] --Found base arch: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata.db7], size: [672770451]
[23.03.25 15:36:28.327] --Found base arch: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata.db8], size: [296000567]
[23.03.25 15:36:28.332] --Found base arch: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata.db9], size: [79312307]
[23.03.25 15:36:28.343] --Found base arch: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata.dba], size: [32500627]
[23.03.25 15:36:28.345] --Found base arch: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata.dbb], size: [55194918]
[23.03.25 15:36:28.348] --Found base arch: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata.dbc], size: [160948]
[23.03.25 15:36:28.348] --Found base arch: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata.dbd], size: [101014]
[23.03.25 15:36:28.348] using fs-ltx: [fsgame.ltx]
[23.03.25 15:36:28.348] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\userdata\]
[23.03.25 15:36:28.348]   files: [6]
[23.03.25 15:36:28.349] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\]
[23.03.25 15:36:28.349]   files: [16]
[23.03.25 15:36:28.447] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\spawns\]
[23.03.25 15:36:28.447]   files: [5]
[23.03.25 15:36:28.451] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\anims\]
[23.03.25 15:36:28.451]   files: [34]
[23.03.25 15:36:28.455] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\levels\]
[23.03.25 15:36:28.455]   files: [3]
[23.03.25 15:36:28.455] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\meshes\]
[23.03.25 15:36:28.455]   files: [11]
[23.03.25 15:36:28.462] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\meshes\]
[23.03.25 15:36:28.462]   files: [11]
[23.03.25 15:36:28.469] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\shaders\]
[23.03.25 15:36:28.469]   files: [7]
[23.03.25 15:36:28.470] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\]
[23.03.25 15:36:28.470]   files: [24]
[23.03.25 15:36:28.477] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\textures\]
[23.03.25 15:36:28.477]   files: [36]
[23.03.25 15:36:28.494] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\scripts\]
[23.03.25 15:36:28.494]   files: [77]
[23.03.25 15:36:28.494] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\config\]
[23.03.25 15:36:28.494]   files: [27]
[23.03.25 15:36:28.499] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\levels\]
[23.03.25 15:36:28.499]   files: [3]
[23.03.25 15:36:28.499] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\userdata\savedgames\]
[23.03.25 15:36:28.499]   files: [219]
[23.03.25 15:36:28.500] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\userdata\logs\]
[23.03.25 15:36:28.500]   files: [11]
[23.03.25 15:36:28.500] --Found FS dir: [d:\games\s.t.a.l.k.e.r - soc_ga\userdata\screenshots\]
[23.03.25 15:36:28.500]   files: [18]
[23.03.25 15:36:28.500] FS: 40331 files cached, 0Kb memory used.
[23.03.25 15:36:28.500] Init FileSystem 0.370000 sec
[23.03.25 15:36:28.500] [OGSR Engine (x64)] build date: [Jan  3 2025 16:10:40]
[23.03.25 15:36:28.500] [_MSC_FULL_VER]: [194234435], [_MSVC_LANG]: [202002L]
[23.03.25 15:36:28.500] Working Directory: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64]
[23.03.25 15:36:28.500] CommandLine: ["D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe" ]
[23.03.25 15:36:29.139] Initializing Engine...
[23.03.25 15:36:29.141] Starting INPUT device...
[23.03.25 15:36:29.150] --------------------------------------------------------------------------------
[23.03.25 15:36:29.150] [32616MB] physical memory installed, [24064MB] available, [26] percent of memory in use
[23.03.25 15:36:29.150] PageFile usage: [326MB], Peak PageFile usage: [326MB]
[23.03.25 15:36:29.150] --------------------------------------------------------------------------------
[23.03.25 15:36:29.150] * [ D3D ]: textures[0 K]
[23.03.25 15:36:29.151] * [x-ray]: process heap[0 K], render[0 K]
[23.03.25 15:36:29.151] * [x-ray]: economy: strings[295724 K], smem[0 K]
[23.03.25 15:36:29.151] SOUND: OpenAL: enumerate devices...
[23.03.25 15:36:29.151] SOUND: OpenAL: EnumerationExtension Present
[23.03.25 15:36:29.276] devices Generic Software
[23.03.25 15:36:29.276] SOUND: OpenAL: system  default SndDevice name is Generic Software
[23.03.25 15:36:29.607] SOUND: OpenAL: All available devices:
[23.03.25 15:36:29.607] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[23.03.25 15:36:29.607] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[yes] xram[no]
[23.03.25 15:36:29.607] Executing config-script "d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\config\default_controls.ltx"...
[23.03.25 15:36:29.608] ! cant find corresponding [id] for action_name [inventory]
[23.03.25 15:36:29.608] ! cant find corresponding [id] for action_name [use_medkit]
[23.03.25 15:36:29.608] ! cant find corresponding [id] for action_name [use_bandage]
[23.03.25 15:36:29.608] ! cant find corresponding [id] for action_name [chat]
[23.03.25 15:36:29.608] [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\config\default_controls.ltx] successfully loaded.
[23.03.25 15:36:29.608] Executing config-script "user.ltx"...
[23.03.25 15:36:29.608] Executing config-script "d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\config\rspec_extreme.ltx"...
[23.03.25 15:36:29.608] ! Unknown command: r1_dlights_clip
[23.03.25 15:36:29.608] ! Unknown command: r1_glows_per_frame
[23.03.25 15:36:29.608] ! Unknown command: r2_sun_shafts
[23.03.25 15:36:29.608] ! Unknown command: r__supersample
[23.03.25 15:36:29.608] ! Unknown command: texture_lod
[23.03.25 15:36:29.608] [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\config\rspec_extreme.ltx] successfully loaded.
[23.03.25 15:36:29.608] Executing config-script "d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\config\default_controls.ltx"...
[23.03.25 15:36:29.608] ! cant find corresponding [id] for action_name [inventory]
[23.03.25 15:36:29.608] ! cant find corresponding [id] for action_name [use_medkit]
[23.03.25 15:36:29.608] ! cant find corresponding [id] for action_name [use_bandage]
[23.03.25 15:36:29.608] ! cant find corresponding [id] for action_name [chat]
[23.03.25 15:36:29.608] [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\config\default_controls.ltx] successfully loaded.
[23.03.25 15:36:29.738] ! cant find corresponding [id] for action_name [INVENTORY]
[23.03.25 15:36:29.738] ! cant find corresponding [id] for action_name [INVENTORY]
[23.03.25 15:36:29.738] [d:\games\s.t.a.l.k.e.r - soc_ga\userdata\user.ltx] successfully loaded.
[23.03.25 15:36:29.738] SOUND: Selected device is Generic Software
[23.03.25 15:36:29.808] [OpenAL] EAX 2.0 extension: present
[23.03.25 15:36:29.808] [OpenAL] EAX 2.0 deferred: present
[23.03.25 15:36:29.808] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[23.03.25 15:36:29.830] Starting RENDER device...
[23.03.25 15:36:29.834] * GPU [vendor:10DE]-[device:2786]: NVIDIA GeForce RTX 4070
[23.03.25 15:36:30.138] [CHW::CreateDevice] refCount of [HW.pDevice]: [4]
[23.03.25 15:36:30.138] *     Texture memory: 12012 M
[23.03.25 15:36:30.143] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[23.03.25 15:36:30.143] * GPU vertex cache: unrecognized, 24
[23.03.25 15:36:30.144] * DVB created: 4096K
[23.03.25 15:36:30.144] * DIB created: 512K
[23.03.25 15:36:30.151] [CResourceManager::OnDeviceCreate] count of *shaders*.xr files: [2]
[23.03.25 15:36:30.152] ! Version conflict in shader 'models\lightplanes_00'
[23.03.25 15:36:30.152] ! Version conflict in shader 'models\lightplanesself'
[23.03.25 15:36:30.152] ! Version conflict in shader 'models\model_puh'
[23.03.25 15:36:30.152] ! Version conflict in shader 'models\model_refl'
[23.03.25 15:36:30.152] ! Version conflict in shader 'models\xbrainglass'
[23.03.25 15:36:30.152] ! Version conflict in shader 'models\xdistortcolorlinv'
[23.03.25 15:36:30.152] ! Version conflict in shader 'models\xglass'
[23.03.25 15:36:30.152] ! Version conflict in shader 'models\xglass2'
[23.03.25 15:36:30.152] ! Version conflict in shader 'models\xlens'
[23.03.25 15:36:30.152] ! Version conflict in shader 'selflight_static'
[23.03.25 15:36:30.152] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [2]
[23.03.25 15:36:30.210] !![IReaderBase::find_chunk_thm] THM [item\item_detector_a_bump] chunk [2073] fixed, wrong size = [23], correct size = [26]
[23.03.25 15:36:30.210] !![IReaderBase::find_chunk_thm] THM [item\item_detector_b_bump] chunk [2073] fixed, wrong size = [23], correct size = [26]
[23.03.25 15:36:30.213] !![IReaderBase::find_chunk_thm] THM [usable_items\injectors\drink_cigar0] chunk [2072] fixed, wrong size = [36], correct size = [32]
[23.03.25 15:36:30.232] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_addon_mount_pp-19-01] chunk [2072] fixed, wrong size = [57], correct size = [42]
[23.03.25 15:36:30.232] !![IReaderBase::find_chunk_thm][000001FB5F4D0080] chunk [2072] has invalid size [49], return elapsed size [43]
[23.03.25 15:36:30.232] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_addon_mount_pp-19-01_bump] chunk [2073] fixed, wrong size = [49], correct size = [34]
[23.03.25 15:36:30.233] !![IReaderBase::find_chunk_thm][000001FB5F4D006F] chunk [2071] has invalid size [49], return elapsed size [45]
[23.03.25 15:36:30.233] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak105] chunk [2072] fixed, wrong size = [49], correct size = [27]
[23.03.25 15:36:30.233] !![IReaderBase::find_chunk_thm][000001FB5F4D0080] chunk [2072] has invalid size [41], return elapsed size [28]
[23.03.25 15:36:30.233] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak105_bump] chunk [2073] fixed, wrong size = [41], correct size = [19]
[23.03.25 15:36:30.233] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak105_sight_rear] chunk [2072] fixed, wrong size = [49], correct size = [38]
[23.03.25 15:36:30.233] !![IReaderBase::find_chunk_thm][000001FB5F4D0080] chunk [2072] has invalid size [41], return elapsed size [39]
[23.03.25 15:36:30.233] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak105_sight_rear_bump] chunk [2073] fixed, wrong size = [41], correct size = [30]
[23.03.25 15:36:30.233] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak12] chunk [2072] fixed, wrong size = [27], correct size = [26]
[23.03.25 15:36:30.233] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak12_dtk] chunk [2072] fixed, wrong size = [31], correct size = [30]
[23.03.25 15:36:30.233] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak12_m1] chunk [2072] fixed, wrong size = [27], correct size = [26]
[23.03.25 15:36:30.233] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak12_mag] chunk [2072] fixed, wrong size = [31], correct size = [30]
[23.03.25 15:36:30.233] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak12_stock] chunk [2072] fixed, wrong size = [33], correct size = [32]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak74_kolodka] chunk [2072] fixed, wrong size = [41], correct size = [34]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak74_kolodka_bump] chunk [2073] fixed, wrong size = [24], correct size = [26]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak74_muzzle_izhmash_ak102] chunk [2072] fixed, wrong size = [58], correct size = [47]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm][000001FB5F4D0080] chunk [2072] has invalid size [50], return elapsed size [48]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak74_muzzle_izhmash_ak102_bump] chunk [2073] fixed, wrong size = [50], correct size = [39]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak74_pistolgrip_plastic] chunk [2072] fixed, wrong size = [56], correct size = [45]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm][000001FB5F4D0080] chunk [2072] has invalid size [48], return elapsed size [46]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak74_pistolgrip_plastic_bump] chunk [2073] fixed, wrong size = [48], correct size = [37]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak74_reciever] chunk [2072] fixed, wrong size = [49], correct size = [35]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm][000001FB5F4D0080] chunk [2072] has invalid size [41], return elapsed size [36]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak74_reciever_bump] chunk [2073] fixed, wrong size = [41], correct size = [27]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak74m_stock] chunk [2072] fixed, wrong size = [47], correct size = [33]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm][000001FB5F4D0080] chunk [2072] has invalid size [39], return elapsed size [34]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak74m_stock_bump] chunk [2073] fixed, wrong size = [39], correct size = [25]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak74n_bolt] chunk [2072] fixed, wrong size = [39], correct size = [32]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak74n_bolt_bump] chunk [2073] fixed, wrong size = [21], correct size = [24]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak_molot_vepr_handguard] chunk [2072] fixed, wrong size = [56], correct size = [45]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm][000001FB5F4D0080] chunk [2072] has invalid size [48], return elapsed size [46]
[23.03.25 15:36:30.234] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ak_molot_vepr_handguard_bump] chunk [2073] fixed, wrong size = [48], correct size = [37]
[23.03.25 15:36:30.238] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_knife_kcb_bump] chunk [2073] fixed, wrong size = [24], correct size = [23]
[23.03.25 15:36:30.239] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_m203_ironsight_bump] chunk [2073] fixed, wrong size = [23], correct size = [28]
[23.03.25 15:36:30.239] !![IReaderBase::find_chunk_thm][000001FB5F4D006F] chunk [2071] has invalid size [61], return elapsed size [53]
[23.03.25 15:36:30.239] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_mag_stanag_30] chunk [2072] fixed, wrong size = [61], correct size = [35]
[23.03.25 15:36:30.239] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_mag_stanag_30_bump] chunk [2073] fixed, wrong size = [28], correct size = [27]
[23.03.25 15:36:30.240] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_mp443] chunk [2072] fixed, wrong size = [25], correct size = [27]
[23.03.25 15:36:30.241] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ots14_addons_bump] chunk [2073] fixed, wrong size = [19], correct size = [26]
[23.03.25 15:36:30.241] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ots14_scope_bump] chunk [2073] fixed, wrong size = [19], correct size = [25]
[23.03.25 15:36:30.242] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_p90] chunk [2072] fixed, wrong size = [27], correct size = [25]
[23.03.25 15:36:30.245] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_sg550_foregrip_rail_bump] chunk [2073] fixed, wrong size = [19], correct size = [33]
[23.03.25 15:36:30.247] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_winchester] chunk [2072] fixed, wrong size = [29], correct size = [32]
[23.03.25 15:36:30.247] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_winchester_bump] chunk [2073] fixed, wrong size = [21], correct size = [24]
[23.03.25 15:36:30.247] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_winchester_upgrades_bump] chunk [2073] fixed, wrong size = [21], correct size = [33]
[23.03.25 15:36:30.247] * HWDST/PCF supported and used
[23.03.25 15:36:31.677] [CPSLibrary::LoadAll] count of *particles*.xr files: [1]
[23.03.25 15:36:31.677] Load [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\particles.xr]
[23.03.25 15:36:31.700] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual!
[23.03.25 15:36:31.700] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual!
[23.03.25 15:36:31.700] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual!
[23.03.25 15:36:31.700] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual!
[23.03.25 15:36:31.700] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual!
[23.03.25 15:36:31.762] --LUA version: [LuaJIT 2.1.0-beta3]
[23.03.25 15:36:31.785] Starting engine...
[23.03.25 15:36:35.535] * phase time: 0 ms
[23.03.25 15:36:35.535] * phase cmem: 0 K
[23.03.25 15:36:35.575] --LUA version: [LuaJIT 2.1.0-beta3]
[23.03.25 15:36:35.586] * phase time: 50 ms
[23.03.25 15:36:35.586] * phase cmem: 0 K
[23.03.25 15:36:35.591] * Loading spawn registry...
[23.03.25 15:36:35.813] * 8642 spawn points are successfully loaded
[23.03.25 15:36:35.813] * Loading objects...
[23.03.25 15:36:35.959] * 17591 objects are successfully loaded
[23.03.25 15:36:35.999] * 9 script vars are successfully loaded
[23.03.25 15:36:36.316] * Game ognom_quicksave_050951 is successfully loaded from file 'd:\games\s.t.a.l.k.e.r - soc_ga\userdata\savedgames\ognom_quicksave_050951.sav' (0.729s)
[23.03.25 15:36:36.316] * phase time: 730 ms
[23.03.25 15:36:36.316] * phase cmem: 0 K
[23.03.25 15:36:36.381] # Player not found. New player created.

[23.03.25 15:36:36.381] !!xrServer::Check_GameSpy_CDKey_Success - 1
[23.03.25 15:36:36.381] * client : connection accepted -
[23.03.25 15:36:36.398] * phase time: 81 ms
[23.03.25 15:36:36.398] * phase cmem: 0 K
[23.03.25 15:36:36.415] * phase time: 16 ms
[23.03.25 15:36:36.415] * phase cmem: 0 K
[23.03.25 15:36:36.613] --[ISpatial_DB::initialize] bbc is [-1.5, -3.5, 21.6], bbd is [50.8, 26.2, 60.8]
[23.03.25 15:36:36.613] --[ISpatial_DB::initialize] bbc is [-1.5, -3.5, 21.6], bbd is [50.8, 26.2, 60.8]
[23.03.25 15:36:36.618] * phase time: 203 ms
[23.03.25 15:36:36.618] * phase cmem: 0 K
[23.03.25 15:36:36.908] * phase time: 290 ms
[23.03.25 15:36:36.908] * phase cmem: 0 K
[23.03.25 15:36:36.909] * [Loading VB] 65535 verts, 2047 Kb
[23.03.25 15:36:36.911] * [Loading VB] 65534 verts, 2047 Kb
[23.03.25 15:36:36.914] * [Loading VB] 65533 verts, 2047 Kb
[23.03.25 15:36:36.916] * [Loading VB] 65533 verts, 2047 Kb
[23.03.25 15:36:36.917] * [Loading VB] 65534 verts, 2047 Kb
[23.03.25 15:36:36.918] * [Loading VB] 65534 verts, 2047 Kb
[23.03.25 15:36:36.920] * [Loading VB] 65535 verts, 2047 Kb
[23.03.25 15:36:36.921] * [Loading VB] 65533 verts, 2047 Kb
[23.03.25 15:36:36.922] * [Loading VB] 46432 verts, 1451 Kb
[23.03.25 15:36:36.923] * [Loading VB] 34176 verts, 1068 Kb
[23.03.25 15:36:36.923] * [Loading IB] 1048572 indices, 2047 Kb
[23.03.25 15:36:36.924] * [Loading IB] 1048575 indices, 2047 Kb
[23.03.25 15:36:36.925] * [Loading IB] 1048575 indices, 2047 Kb
[23.03.25 15:36:36.926] * [Loading IB] 1048575 indices, 2047 Kb
[23.03.25 15:36:36.927] * [Loading IB] 1048575 indices, 2047 Kb
[23.03.25 15:36:36.928] * [Loading IB] 391536 indices, 764 Kb
[23.03.25 15:36:36.929] * [Loading VB] 65535 verts, 767 Kb
[23.03.25 15:36:36.929] * [Loading VB] 65533 verts, 767 Kb
[23.03.25 15:36:36.930] * [Loading VB] 65533 verts, 767 Kb
[23.03.25 15:36:36.930] * [Loading VB] 65533 verts, 767 Kb
[23.03.25 15:36:36.931] * [Loading VB] 65535 verts, 767 Kb
[23.03.25 15:36:36.931] * [Loading VB] 19599 verts, 229 Kb
[23.03.25 15:36:36.931] * [Loading IB] 1048575 indices, 2047 Kb
[23.03.25 15:36:36.932] * [Loading IB] 1048572 indices, 2047 Kb
[23.03.25 15:36:36.933] * [Loading IB] 1048572 indices, 2047 Kb
[23.03.25 15:36:36.934] * [Loading IB] 1048572 indices, 2047 Kb
[23.03.25 15:36:36.935] * [Loading IB] 1031463 indices, 2014 Kb
[23.03.25 15:36:36.936] * phase time: 28 ms
[23.03.25 15:36:36.936] * phase cmem: 0 K
[23.03.25 15:36:36.938] * phase time: 2 ms
[23.03.25 15:36:36.938] * phase cmem: 0 K
[23.03.25 15:36:36.948] * phase time: 9 ms
[23.03.25 15:36:36.948] * phase cmem: 0 K
[23.03.25 15:36:36.964] * Loading HOM: d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\levels\l04u_labx18\level.hom
[23.03.25 15:36:36.966] * phase time: 18 ms
[23.03.25 15:36:36.966] * phase cmem: 0 K
[23.03.25 15:36:36.998] * phase time: 31 ms
[23.03.25 15:36:36.998] * phase cmem: 0 K
[23.03.25 15:36:37.023] - Game configuring : Started 
[23.03.25 15:36:37.026] - Game configuring : Finished 
[23.03.25 15:36:37.081] * phase time: 83 ms
[23.03.25 15:36:37.081] * phase cmem: 0 K
[23.03.25 15:36:37.084] CResourceManager::DeferredUpload [MT] -> START, size = [626]
[23.03.25 15:36:37.122] ! Fallback to default bump map: act\cod_bo2_sviter_hands_bump#
[23.03.25 15:36:37.210] ! Can't find texture 'ui_amk_yellow'
[23.03.25 15:36:37.263] CResourceManager::DeferredUpload -> END
[23.03.25 15:36:37.263] * t-report - base: 623, 267148 K
[23.03.25 15:36:37.263] * t-report - lmap: 3, 3072 K
[23.03.25 15:36:37.264] * phase time: 182 ms
[23.03.25 15:36:37.264] * phase cmem: 0 K
[23.03.25 15:36:37.315] * phase time: 51 ms
[23.03.25 15:36:37.315] * phase cmem: 0 K
[23.03.25 15:36:37.325] --------------------------------------------------------------------------------
[23.03.25 15:36:37.325] [32616MB] physical memory installed, [23676MB] available, [27] percent of memory in use
[23.03.25 15:36:37.325] PageFile usage: [2581MB], Peak PageFile usage: [2581MB]
[23.03.25 15:36:37.325] --------------------------------------------------------------------------------
[23.03.25 15:36:37.325] * [ D3D ]: textures[270220 K]
[23.03.25 15:36:37.325] * [x-ray]: process heap[0 K], render[0 K]
[23.03.25 15:36:37.325] * [x-ray]: economy: strings[298343 K], smem[8022 K]
[23.03.25 15:36:37.636] --['ogse_signals'] ...Init Signals Manager...
[23.03.25 15:36:37.638] ! Invalid ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\inv_mask_clean_3.ogg]
[23.03.25 15:36:37.638] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\inv_mask_clean_3.ogg]
[23.03.25 15:36:37.639] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\nv_start.ogg]
[23.03.25 15:36:37.639] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\nv_off.ogg]
[23.03.25 15:36:37.750] ! Invalid ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimin\aim_in_10.ogg]
[23.03.25 15:36:37.750] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimin\aim_in_10.ogg]
[23.03.25 15:36:37.750] ! Invalid ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimout\aim_out_10.ogg]
[23.03.25 15:36:37.750] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimout\aim_out_10.ogg]
[23.03.25 15:36:37.941] ! Fallback to default bump map: drink\drink_cigar0_bump#
[23.03.25 15:36:37.941] ! Fallback to default bump map: drink\drink_cigar0_bump
[23.03.25 15:36:37.950] ! Fallback to default bump map: act\act_scientist_suit_bump#
[23.03.25 15:36:37.950] ! Fallback to default bump map: act\act_scientist_suit_bump
[23.03.25 15:36:38.026] ~ [CPHSkeleton::RestoreNetState]: [rad_m_poltergeist_normal_tele] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
[23.03.25 15:36:38.187] ! Fallback to default bump map: item\item_kolbasaw_bump#
[23.03.25 15:36:38.208] ~ [CPHSkeleton::RestoreNetState]: [dar_m_poltergeist_normal_flame_0000] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
[23.03.25 15:36:38.540] ! Invalid ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimin\aim_in_1.ogg]
[23.03.25 15:36:38.540] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimin\aim_in_1.ogg]
[23.03.25 15:36:38.541] ! Invalid ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimout\aim_out_1.ogg]
[23.03.25 15:36:38.541] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimout\aim_out_1.ogg]
[23.03.25 15:36:38.963] ! Invalid ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimin\aim_in_4.ogg]
[23.03.25 15:36:38.963] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimin\aim_in_4.ogg]
[23.03.25 15:36:38.964] ! Invalid ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimout\aim_out_4.ogg]
[23.03.25 15:36:38.964] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimout\aim_out_4.ogg]
[23.03.25 15:36:39.054] ! Invalid ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimin\aim_in_6.ogg]
[23.03.25 15:36:39.054] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimin\aim_in_6.ogg]
[23.03.25 15:36:39.055] ! Invalid ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimout\aim_out_6.ogg]
[23.03.25 15:36:39.055] ! Invalid ogg-comment version, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\weapons\aimout\aim_out_6.ogg]
[23.03.25 15:36:40.260] * MEMORY USAGE: 0 K
[23.03.25 15:36:40.260] * End of synchronization A[1] R[1]
[23.03.25 15:36:40.264] * phase time: 2999 ms
[23.03.25 15:36:40.264] * phase cmem: 0 K
[23.03.25 15:37:14.573] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\bullet_shells\shotgun_generic_2.ogg]
[23.03.25 15:37:15.582] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\bullet_shells\shotgun_generic_8.ogg]
[23.03.25 15:37:16.649] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\bullet_shells\shotgun_generic_7.ogg]
[23.03.25 15:37:25.332] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\bullet_shells\shotgun_generic_4.ogg]
[23.03.25 15:37:43.978] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.05 s.]
[23.03.25 15:37:43.978] ~~  slot: ['ogse_body_states.749'], time: [0.05 s.]
[23.03.25 15:39:09.464] ! [R_occlusion::cleanup_lost]: cleanup 1 lost queries
[23.03.25 15:40:19.897] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\bullet_shells\rifle_generic_8.ogg]
[23.03.25 15:40:19.981] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\bullet_shells\rifle_generic_4.ogg]
[23.03.25 15:40:20.180] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\bullet_shells\rifle_generic_2.ogg]
[23.03.25 15:40:20.430] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\bullet_shells\rifle_generic_7.ogg]
[23.03.25 15:40:20.497] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\bullet_shells\rifle_generic_3.ogg]
[23.03.25 15:40:20.715] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\bullet_shells\rifle_generic_6.ogg]
[23.03.25 15:40:26.031] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\bullet_shells\rifle_generic_5.ogg]
[23.03.25 15:41:25.328] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.05 s.]
[23.03.25 15:41:25.328] ~~  slot: ['ogse_body_states.749'], time: [0.05 s.]
[23.03.25 15:41:55.246] ! Missing ogg-comment, file: [d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\sounds\bullet_shells\rifle_generic_1.ogg]
[23.03.25 15:42:01.248] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.04 s.]
[23.03.25 15:42:01.248] ~~  slot: ['@d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\scripts\ogse\ogse_body_states.script'], time: [0.04 s.]
[23.03.25 15:43:18.675] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.05 s.]
[23.03.25 15:43:18.675] ~~  slot: ['ogse_body_states.749'], time: [0.05 s.]
[23.03.25 15:44:06.525] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.05 s.]
[23.03.25 15:44:06.525] ~~  slot: ['ogse_body_states.749'], time: [0.05 s.]
[23.03.25 15:44:15.440] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.05 s.]
[23.03.25 15:44:15.440] ~~  slot: ['ogse_body_states.749'], time: [0.05 s.]
[23.03.25 15:44:22.552] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.05 s.]
[23.03.25 15:44:22.552] ~~  slot: ['ogse_body_states.749'], time: [0.05 s.]
[23.03.25 15:44:29.608] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [0.05 s.]
[23.03.25 15:44:29.608] ~~  slot: ['ogse_body_states.749'], time: [0.05 s.]
[23.03.25 15:44:38.880] * Saving spawns...
[23.03.25 15:44:38.880] * Saving objects...
[23.03.25 15:44:38.919] * 17591 objects are successfully saved
[23.03.25 15:44:38.919] * 11 script vars are successfully saved
[23.03.25 15:44:38.924] * Game ognom_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r - soc_ga\userdata\savedgames\ognom_quicksave.sav'
[23.03.25 15:44:43.193] model doesn't have bone [bip01_spine] for section [gigant_normal]
[23.03.25 15:44:43.193] 
FATAL ERROR
[error]Expression    : bone_id < LL_BoneCount()
[error]Function      : CKinematics::LL_GetBoneInstance
[error]File          : E:\GitHub\OGSR-Engine\ogsr_engine\Layers\xrRender\SkeletonCustom.h
[error]Line          : 179
[error]Description   : visual_name: monsters\psevdogigant\psevdogigant, bone_id: 65535
[23.03.25 15:44:43.193] ***************************[ScriptCrashHandler]**********************************
[23.03.25 15:44:43.193] stack traceback:
[C]: in function 'bone_position'
...r - soc_ga\gamedata\scripts\ogse\ogse_body_states.script:1574: in function 'fun'
...\s.t.a.l.k.e.r - soc_ga\gamedata\scripts\ogse\dsh.script:11: in function 'taction'
....a.l.k.e.r - soc_ga\gamedata\scripts\ogse\ogse_qt.script:141: in function 'fun'
...k.e.r - soc_ga\gamedata\scripts\ogse\ogse_signals.script:411: in function 'process_call'
...k.e.r - soc_ga\gamedata\scripts\ogse\ogse_signals.script:310: in function 'call'
....a.l.k.e.r - soc_ga\gamedata\scripts\bind_stalker.script:692: in function
[23.03.25 15:44:43.193] Locals: 
[23.03.25 15:44:43.193] userdata (*temporary) : (game_object): 000002B961F351E0
[23.03.25 15:44:43.193] string (*temporary) : bip01_spine
[23.03.25 15:44:43.193] End
[23.03.25 15:44:43.193] Locals: 
[23.03.25 15:44:43.193] userdata blood_particle : (particles_object): 000002B9746F7E70
[23.03.25 15:44:43.193] userdata blood_particle2 : (particles_object): 000002B9746F6570
[23.03.25 15:44:43.193] userdata blood_particle3 : (particles_object): 000002B9746F33E0
[23.03.25 15:44:43.193] userdata blood_particle4 : (particles_object): 000002B9746FE040
[23.03.25 15:44:43.193] End
[23.03.25 15:44:43.193] Locals: 
[23.03.25 15:44:43.193] Userdata: self
[23.03.25 15:44:43.193] string self.script_name : @d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\scripts\ogse\ogse_body_states.script
[23.03.25 15:44:43.193] Table: self.slot_desc
[23.03.25 15:44:43.193] string self.slot_desc.script_name : @d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\scripts\ogse\ogse_body_states.script
[23.03.25 15:44:43.193] boolean self.slot_desc.scheduled : true
[23.03.25 15:44:43.193] string self.slot_desc.signal : on_update
[23.03.25 15:44:43.193] number self.slot_desc.timeout : 489180.000000
[23.03.25 15:44:43.193] function self.slot_desc.fun : [[function]]
[23.03.25 15:44:43.193] number self.termination_time : 489180.000000
[23.03.25 15:44:43.193] Table: self.args
[23.03.25 15:44:43.193] function self.fun : [[function]]
[23.03.25 15:44:43.193] Userdata: self.sm
[23.03.25 15:44:43.193] table self.sm.slots_in_process : [...]
[23.03.25 15:44:43.193] table self.sm.signals : [...]
[23.03.25 15:44:43.193] string self.sm.mgr_name : global
[23.03.25 15:44:43.193] number self.timeout : 2850.000000
[23.03.25 15:44:43.193] number self.start_time : 486330.000000
[23.03.25 15:44:43.193] End
[23.03.25 15:44:43.193] Locals: 
[23.03.25 15:44:43.193] Userdata: self
[23.03.25 15:44:43.193] string self.script_name : @d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\scripts\ogse\ogse_body_states.script
[23.03.25 15:44:43.193] Table: self.slot_desc
[23.03.25 15:44:43.193] string self.slot_desc.script_name : @d:\games\s.t.a.l.k.e.r - soc_ga\gamedata\scripts\ogse\ogse_body_states.script
[23.03.25 15:44:43.193] boolean self.slot_desc.scheduled : true
[23.03.25 15:44:43.193] string self.slot_desc.signal : on_update
[23.03.25 15:44:43.193] number self.slot_desc.timeout : 489180.000000
[23.03.25 15:44:43.193] function self.slot_desc.fun : [[function]]
[23.03.25 15:44:43.193] number self.termination_time : 489180.000000
[23.03.25 15:44:43.193] Table: self.args
[23.03.25 15:44:43.193] function self.fun : [[function]]
[23.03.25 15:44:43.193] Userdata: self.sm
[23.03.25 15:44:43.193] table self.sm.slots_in_process : [...]
[23.03.25 15:44:43.193] table self.sm.signals : [...]
[23.03.25 15:44:43.193] string self.sm.mgr_name : global
[23.03.25 15:44:43.193] number self.timeout : 2850.000000
[23.03.25 15:44:43.193] number self.start_time : 486330.000000
[23.03.25 15:44:43.193] End
[23.03.25 15:44:43.193] Locals: 
[23.03.25 15:44:43.193] Userdata: self
[23.03.25 15:44:43.193] Table: self.slots_in_process
[23.03.25 15:44:43.193] table self.slots_in_process.1 : [...]
[23.03.25 15:44:43.193] *********************************************************************************
[23.03.25 15:44:43.193] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
invalid key to 'next'
stack traceback:
[C]: at 0x7ff70978a528
[C]: in function 'bone_position'
...r - soc_ga\gamedata\scripts\ogse\ogse_body_states.script:1574: in function 'fun'
...\s.t.a.l.k.e.r - soc_ga\gamedata\scripts\ogse\dsh.script:11: in function 'taction'
....a.l.k.e.r - soc_ga\gamedata\scripts\ogse\ogse_qt.script:141: in function 'fun'
...k.e.r - soc_ga\gamedata\scripts\ogse\ogse_signals.script:411: in function 'process_call'
...k.e.r - soc_ga\gamedata\scripts\ogse\ogse_signals.script:310: in function 'call'
....a.l.k.e.r - soc_ga\gamedata\scripts\bind_stalker.script:692: in function
[23.03.25 15:44:43.193] *********************************************************************************
[23.03.25 15:44:43.193] 
FATAL ERROR
[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : E:\GitHub\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp
[error]Line          : 46
[error]Description   : [CScriptEngine::lua_pcall_failed]: invalid key to 'next'
[23.03.25 15:44:43.193] ***************************[ScriptCrashHandler]**********************************
[23.03.25 15:44:43.193] stack traceback:
[C]: at 0x7ff70978a528
[C]: in function 'bone_position'
...r - soc_ga\gamedata\scripts\ogse\ogse_body_states.script:1574: in function 'fun'
...\s.t.a.l.k.e.r - soc_ga\gamedata\scripts\ogse\dsh.script:11: in function 'taction'
....a.l.k.e.r - soc_ga\gamedata\scripts\ogse\ogse_qt.script:141: in function 'fun'
...k.e.r - soc_ga\gamedata\scripts\ogse\ogse_signals.script:411: in function 'process_call'
...k.e.r - soc_ga\gamedata\scripts\ogse\ogse_signals.script:310: in function 'call'
....a.l.k.e.r - soc_ga\gamedata\scripts\bind_stalker.script:692: in function
[23.03.25 15:44:43.193] *********************************************************************************
[23.03.25 15:44:43.193] ********************************************************************************
[23.03.25 15:44:43.193] !![LogStackTrace] Thread: [X-RAY Primary thread]
[23.03.25 15:44:43.293] !!stack trace:
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70941E759], Fun: [BuildStackTrace()] + [41 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->154]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7094091E2], Fun: [LogStackTrace()] + [62 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [10 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7094096B8], Fun: [xrDebug::backend()] + [736 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] + [496 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF709409937], Fun: [xrDebug::fatal()] + [123 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->247]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70978A5A1], Fun: [CScriptEngine::lua_pcall_failed()] + [121 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->47]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8850054E0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF885043980], Fun: [lj_err_run()] + [368 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->849] + [40 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF885042A26], Fun: [err_msgv()] + [118 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->874] + [8 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF885043679], Fun: [lj_err_msg()] + [9 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->880] + [5 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF88508510C], Fun: [lj_tab_next()] + [332 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_tab.c-->605] + [13 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF88500F022], Fun: [lua_next()] + [50 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->896] + [32 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70978C28A], Fun: [CScriptStorage::LogTable()] + [182 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->68] + [14 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70978C4A7], Fun: [CScriptStorage::LogVariable()] + [511 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->107] + [18 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70978C26E], Fun: [CScriptStorage::LogTable()] + [154 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->76]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70978C421], Fun: [CScriptStorage::LogVariable()] + [377 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->129]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70978C121], Fun: [CScriptStorage::dump_state()] + [149 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->54]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70978C5BC], Fun: [ScriptCrashHandler()] + [64 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->158]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7094091B8], Fun: [LogStackTrace()] + [20 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->72]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7094096B8], Fun: [xrDebug::backend()] + [736 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] + [496 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF709409883], Fun: [xrDebug::fail()] + [51 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->227] + [51 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7095DC772], Fun: [CKinematics::LL_GetBoneInstance()] + [118 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\Layers\xrRender\SkeletonCustom.h-->179] + [103 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7099CA382], Fun: [CScriptGameObject::bone_position()] + [210 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xrGame\script_game_object.cpp-->342] + [16 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF709B55BC3], Fun: [std::_Func_impl_no_alloc::_Do_call()] + [95 byte(s)], File-->Line: [E:\VS\           \VC\Tools\MSVC\14.42.34433\include\functional-->876] + [75 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF709B8712D], Fun: [luabind::detail::class_rep::function_dispatcher()] + [329 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->662] + [76 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF8850054E0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF88500F20A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1144]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF709B85200], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [17 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF709B445F2], Fun: [luabind::detail::proxy_member_void_caller::~proxy_member_void_caller()] + [74 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->269] + [15 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF709B44371], Fun: [CScriptBinderObjectWrapper::shedule_Update()] + [101 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->35] + [101 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7096DD1EE], Fun: [CGameObject::shedule_Update()] + [378 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xrGame\GameObject.cpp-->831]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70982F6A7], Fun: [CEntity::shedule_Update()] + [27 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->328]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7097BE15A], Fun: [CEntityAlive::shedule_Update()] + [18 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->195]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7096BE6C7], Fun: [CActor::shedule_Update()] + [975 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xrGame\Actor.cpp-->1082]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7093B3FBF], Fun: [CSheduler::Update()] + [387 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xr_3da\xrSheduler.cpp-->452]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7096C4395], Fun: [CGamePersistent::OnFrame()] + [725 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xrGame\GamePersistent.cpp-->613]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7093E754F], Fun: [CRegistrator::Process()] + [87 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->109]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7093E6FE4], Fun: [CRenderDevice::FrameMove()] + [476 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->413]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7093E613C], Fun: [CRenderDevice::on_idle()] + [176 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->185]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7093E6C72], Fun: [CRenderDevice::Run()] + [582 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->351] + [85 byte(s)]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7093B0322], Fun: [Startup()] + [998 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->204]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7093B0994], Fun: [WinMain_impl()] + [536 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->408]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7093B0B23], Fun: [WinMain()] + [335 byte(s)], File-->Line: [E:\GitHub\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->429]
! Module: [D:\Games\S.T.A.L.K.E.R - SoC_GA\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF709BBF936], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FF899B7E8D7], Fun: [BaseThreadInitThunk()] + [23 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FF89AB9BF6C], Fun: [RtlUserThreadStart()] + [44 byte(s)]

[23.03.25 15:44:43.293] ********************************************************************************
 

  • Клоун 2

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Для публикации сообщений создайте учётную запись или авторизуйтесь

Вы должны быть пользователем, чтобы оставить комментарий

Создать учетную запись

Зарегистрируйте новую учётную запись в нашем сообществе. Это очень просто!

Регистрация нового пользователя

Войти

Уже есть аккаунт? Войти в систему.

Войти

  • Последние посетители   0 пользователей онлайн

    Ни одного зарегистрированного пользователя не просматривает данную страницу