D1mon 198 Опубликовано 31 декабря, 2022 (изменено) Последнее обновление (ОБТ) - 11.02.2026 ! (Сейвы несовместимы с версией 19.03.2024, а также сделанные на сборке 31.12.2025) Данная сборка является переосмыслением старой доброй Народной Солянки с серьезными графическими улучшениями и геймплейными нововведениями. Также в ходе разработки добавляются новые и перерабатываются некоторые старые квесты / сюжетные линии. Системные требования также ощутимо выросли, но играть можно и на относительно старых машинах, предварительно снизив настройки графики, кроме того, предпочтительно устанавливать игру на SSD-диск. Спойлер D1mon - руководитель проекта, работа с локациями и принятие сложных решений KRodin - первоначальная адаптация солянки на огср, помощь с движком, множественные консультации по работе с движком _Sk8_AsTeR_ - работа с логикой нпс, скрипты Laucer - работа с оружейкой, скрипты Mecheniy@Mecheniy - работа с худом dog19601 - работа с иконками, различными моделями и текстурами c510new - работа с оружейкой, модели и анимации ALEXMANLEO - правки по сюжету, работа с текстами joye-ramone - движок, скрипты petrov0805 - работа со звуком Dennis_Chikin - консультации по скриптам Shadowman - консультации по скриптам SergeT - консультации по всем аспектам солянки, правки по сюжету, тестирование BFG - консультации по всем аспектам солянки, тестирование I am Dead - консультации по скриптам, движку и шейдерам fED - адаптация CGIM, консультации по шейдерам Тестирование: wundukot, vidokas666, amateur, walet, elrik, Евгений К, Pz_3, walonson, Shura1344, Alan Wake, Chapaev и другие. В сборках за последний год используется микс из текстурных паков из открытых источников: ShoC Rebuild, Two-K, ShoC Update и пр. с нашими изменениями и доработками. Спойлер Спойлер Яндекс Google Торрент (yandex) Торрент (google) Спойлер Скачать сборку по ссылке выше Положить в любую удобную папку. Желательно на системный SSD, где находится файл подкачки. Запускаем launcher.exe, ждем, смотрим в лог. Через лаунчер проверяем целостность, устанавливаем программное обеспечение. Играем !Внимание! Сборка уже включает в себя всю игру, ничего дополнительно ставить не нужно, а тем более накатывать сборку куда-то сверху. Логи, сохранения и скриншоты находятся в папке _appdata_. В случаев вылета прикладывать сейв, а также лог целиком! P.S. Сейвы несовместимы с оригинальной Народной Солянкой и старыми адаптациями ее на движок OGSE/OGSR! Спойлер Спойлер 1. Движок Теперь у солянки свое ответвление движка. Обновлен движок до версии 2.1.31. Все изменения движка ОГСР декабрьской версии включены. А именно инверсная кинематика, ЗП система рук, зависимость слотов пояса от броника, скрытием костей для моделей оружия и прочее. Введена поддержка фичи дискорда на статус в профиле специально для НС. Добавлен новый оружейный слот для легкого оружия. Слоты больше не равнозначные. Делятся на пистолетный, средний и крупный. Пистолеты можно поставить во все три слота, оружие из среднего - в средний и крупный. Добавлен специальный пояс для патронов и магазинов. Как и у пояса для артефактов, количество слотов зависит от костюма. 2. Магазинное питание Введено упрощенное магазинное питание оружия. Зарядка примитивная, производится перетаскиванием пачки рассыпных патронов на магазин. Никаких анимаций зарядки нет. Магазины можно также перетягивать друг на друга, заряжая их таким образом. Многие магазины 9х18 можно заряжать патронами 9х19 и наоборот. Чтобы разрядить магазин необходимо либо перетянуть магазин на нужную пачку либо перетянуть магазин на самого себя. Магазины можно получить путем разрядки оружия у врагов, в тайниках или купить у торговцев. 3. Новая оружейка Новая оружейка собранная на ЗП руках (Как материалы брались эти паки: STCoP WP, EFT WP, BaS addon, TAZ, Gunslinger mod, Shoker WM и еще по мелочи. Руки брались из T.H.A.P.). Оружейка все еще находится в разработке и будет продолжаться развиваться. Заменены модели всего оружия. Введено 12 новых единиц (ТТ-33, длинный БМ-16, обрез ТОЗа, ржавый Ак-74у, ПП "Витязь", Протекта, МР-133, МР-153, Ремингтон 870, СР3М "Вихрь", РПК-74 и М79). Б-94 был заменен на КСВК. Арбалеты были заменены Ремингтон 700 и ДВЛ-10. Переработаны почти все уники. На оружие можно поставить различные прицелы, которые были добавлены. 6 для отечественных и 6 для натовских. На ПП ставятся только коллиматоры. Прицел на М16, прицел susat и прицел ПК-А - вырезаны. Новая модель для фотоаппарата. При использовании ночных прицелов с опцией 3д прицелы можно включить ночной прицел. Добавлены анимации неполной перезарядки. На некотором оружии присутствует анимация клина (в этом случае оружие не перезарядится, а просто выйдет из состояния клина). Проведен небольшой ребаланс ТТХ оружия, в будущем работа над этим будет продолжаться. Если оружие разряжено, то это будет визуально отображаться на худ модели оружия и иконкой в инвентаре. Перевооружены многие НПС. Некоторые стали носить оружие с новыми прицелами. 4. Работа с логикой Добавлены новые работы в лагерях для NPC на локациях. Введена схема гуляний между лагерями одиночных НПС. Позаимствована из ОГСР и dsh mod. Ночью монстры проявляют большую активность и агрессивность. Задумайтесь перед ночной вылазкой. NPC используют подствольные гранатометы. NPC лечат раненых товарищей, во время перестрелки способны сами, уйдя в укрытие, съесть аптечку и перевязаться. После боя NPC не разбегаются сразу, а некоторое время ещё ожидают противников (как а ЧН, ЗП). Озвученный лут NPC как в ЗП. NPC голосом реагируют на дружественный огонь, даже если своего подстрелил не игрок,а другой NPC. NPC здороваются голосом. Теперь НПС умеют отвечать друг другу на сообщения в Сталкерской Сети. Причём чатятся теперь исключительно живые НПС, за что с них за каждое сообщение снимается 40 рублей. Нет денег - не сможет отправить сообщение. Иногда нам могут встретиться несильно раненые NPC. Через диалог им можно помочь аптечкой. Новая логика БТР в Темной Долине. Новая сцена появления Калмыка. Добавлена реакция Акима на воровство телевизора. 5. Интерфейс Интерфейс переделан под все новые слоты и пояса, которые были добавлены. Теперь для детекторов есть три равнозначных слота. В инвентаре ГГ теперь есть сортировка предметов. При нажатии на вкладку, то она перейдет в красный режим и все предметы этого типа скроются из инвентаря. Были подключены ЗПшные акселераторы в окнах диалогов. Изменено множество иконок предметов. 6. Багофиксы Исправлена ситуация когда NPC игнорировал своего раненого товарища, если у лекаря не было в инвентаре аптечки. Исправлена проблема появления Акима из-за задания Беса. Включены все исправления с патча НС 16-03-2021. Теперь Седой прилетает на АТП, когда оно полность зачищено. Теперь вороны будут спавнится на всех локациях. Новая система фотографирования. Правки перетаскивания тел От Прапора придёт СМС (цепь квестов по поиску науч. группы). 7. Прочие изменения Добавлен новый бинокль и новый фонарик. Пока продаются у Бармена. Адаптирован Биорадар от @Kash. Адаптирован новый Артефакт Чёрные Слёзы от @Kash. Звук при использовании предметов. Анимации использования предметов (опционально). Анимации смерти нпс. Имитация Alife (опционально). Данная опция разрешает NPC жить оффлайн. Они торгуются, лутаются, воюют, становятся свидетелями перестрелок, просят о помощи. Мы можем увидеть битву враждебных друг к другу группировок за какую-либо территорию. Возможны настоящие атаки волн мутантов на людей в разных частях Зоны. Однако могут произойти весьма неожиданные и непредсказуемые события. Использовать на свой страх и риск. Новая модель и поведение сильной химеры (взято из ЗП). ГГ может разжигать костры (нужно вплотную подойти к костру и постоять). Во время выброса в Зоне возникают перебои с электричеством, свет во время выброса гаснет. Везде. Даже в подземных лабораториях. Также при начале выброса приходит звуковое уведомление наподобие того, что было в ЗП. Добавлен динамичный эмбиент ночных сверчков, ночью они громко стрекочут, а днем затихают. Добавлено много новых звуков в речь для NPC. Введены автосейвы при взятии/выполнении заданий (опционально) Метка в тайниках указывает его содержимое. Кое-где изменён бартер. Множество прочих изменений, которые не попали в список. Спойлер обновлен движок до версии 2.1.32 вшит патч 02.01.2021 от SergeT по ветке Черного Доктора в Госпитале возвращена потерянная модель ржавого АК правка анимаций MP5 Упыря поправлены position sig550, АЕК-971, АЕК-973 введены в игру 3 разных бинокля вырезана опция EAX из меню, чтобы не смущала исправлен вылет в МГ по худовой модели для gauss_cry поправлен щелкающий звук инвентаря при открытии Спойлер на Генераторах убраны гуляки исправлены звуки deagle, mp7, xm8 и sr25, теперь на них работают настройки ogg-комментариев возвращена потерянная модель Сайги в тисках на Затоне, что исправило вылет по ней при переходе на локацию добит щелкающий звук открывания рюкзака фикс вылета по xr_help немного откорректирована оффлайн-жизнедеятельность уменьшена частота СМС-сообщений приемники и рупоры снова отключаются поправлена позиция АЕК-971 в руках НПС исправлен вылет по patrol:game_vertex_id убрана отладочная смс на штурме АТП уменьшены цены новых биноклей Спойлер полностью синхронизирован движок с текущей версией OGSR и обновлен до 2.1.52 исправлено отображение магазинов на ворлд-моделях попытка пофиксить редкие краши по watcher_act внедрена поддержка равнозначных слотов, представленных в свежих дополнениях от Mecheniy@Mecheniy, сейвы будут совместимы, единственное исключение - перед переходом с равнозначных к оригинальным нужно вытащить из первого слота крупное оружие, не предназначенное для среднего слота АК74У и боевой винчестер Лиса теперь ставятся и в средний слот усилены пистолеты на 70% оптимизация менеджера новостей поправлены описания Ремингтона 870, ПБС для Грозы и Вихря, прицелы FN2000, а так же гранатомета М103 и заряда М109 в навесном к оружию фикс иконок магазинов 7.62x51_ap добавлен для использования дротик и изоморф Ремингтону 870 поправлено положение М4 на плече доработка детектора Джонсона (Голограммы) правки вылетов по костям новой химеры, а также псевдогиганта и плоти ослаблены все химеры фикс вылета по news_main новые иконки и модели сломанного и улучшенного биорадара доложены недостающие текстуры деревьев из логов прочие мелкие правки Спойлер обновлен движок до версии 2.1.54 внедрены проверки по несуществующим костям, прописанным для моделей, что позволило исправить множество несоответствий и вылетов немного переделан ЧУ описание предметов теперь полностью влезает в окно бартера изменен вес пары частей мутантов на логический, также чуть подкорректирована цена - лапа медведя дороже (описание не совпадало с реальностью), части частых мутантов дешевле (кровосос, снорк и т.п.) исправлено большое кол-во ошибок в описании квестовых и не очень предметов, а также скорректирован вес, не теряя логики - тяжести чуть стали легче (опять же, тот же миниган Адреналина остался 30 кг, ибо в реале столько и весит), а вещам с 0 весом прибавлены граммы исправлены ошибки в описании квестовых предметов, квестов, по увлечению подправлены пара диалогов исправлено описание ремонтного ящика анимации активации артефактов и капсул на новых руках ЗП исправлено описание КСВК, добавлена неполная перезарядка исправлен перечень боеприпасов на АК74У под калибр 5.56 подправлено описание SPAS-12 Hunter, Ремингтон 700 вернул потерянные новые иконки сломанного и нового биорадаров исправлено свечение некоторых моделей уменьшена модель банки тушенки Спойлер Графика Жемчужина этого обновления - визуальная составляющая. Этот мод больше не похож на что-то далекое прямиком из 10-го года. Теперь в подробностях. Адаптирована ЗП погода CGIM2 последней версии со всеми ее циклами. Заменён погодный менеджер. Новый взят из dsh. Проведена переработка многих локаций. Расставлено огромное количество разных статичных объектов - деревьев, кустов, раскидан мусор и прочее (некоторые локации, в особенности леса, могут грузится дольше, чем обычно). Использованы работы из AA 2.1, ShoC Redux, LFO, Anomaly. Большинство локаций было перекомпилено. Адаптированы текстуры высокого разрешения от Two-K. Многие текстуры заменены и доработаны. Интегрирован аддон для Anomaly Screen Space Shaders, который включает в себя новую систему отражений SSR и динамических луж, обновленный эффект размытия DOF и прочее. Интегрированы партиклы из аддонов для Anomaly CINEMATIC VFX & HOLLYWOOD. Пересмотрен модельный пак НПС в основе которого лежит Vanilla Models Reshaped. Пересмотрены модели монстров. Теперь разница между секциями одного монстра не только в его параметрах, но и в визуале (более слабые имеют модели из тч, а сильные из зп). Помимо этого разные особи имеют разные озвучки. Также добавлены новые секции монстров. Изменены модели и анимации медведей(из СВ3), пауков и библиотекарей. Оружейка Оружейка с каждым патчем подвергается улучшениям, но работа над ней не прекращается. Добавлено несколько новых экземпляров оружия, в том числе и уникальных. Добавлены магазины для Выхлопа, П90 и для револьвера. Некоторые магазины были прописаны в торговлю, в тайники и в награды. Некоторые пушки пересели на новые анимации, у некоторых обновлена модель. На серии 5.45х39 и 7.62х39 появилась визуальная смена магазина. То есть магазины на 30 и 45 выглядят по разному на модели в руках у ГГ. Изменены некоторые иконки у оружий. Теперь при смене магазинов на иконке это будет визуально отображаться. Репозиция у большинства стволов. На некоторых стволах появились ЛЦУ и Тактический фонарик (Клавиши настраиваются в настройках.) Проведена полная переработка звуков выстрелов оружия. Теперь для актора они проигрываются в стерео. Так же введены звуки слоями из JSRS и TAZ со своими правками. Коллизия худа при сближении с объектами. Теперь пуля вылетает с дула оружия, а не с центра камеры главного героя. Некоторые стволы обзавелись уникальными апгрейдами. Читайте список Долговязого. Интерфейс Интерфейс подвергся большим переработкам как на техническом, там и на визуальном уровнях. Подгрузки при обновлении и открытии сведены к нулю. Также теперь реализован пояс слотов быстрого использования. Теперь, чтобы быстро применить предмет горячей клавишей, он должен располагаться на отдельном поясе. Количество слотов зависит от костюма. В одной ячейке может располагаться сразу несколько предметов. Проще всего вешать на пояс такие предметы двойной щелчком лкм с зажатой клавишей шифт. Повесив на пояс, необходимо назначить клавишу на предмет. Нажав на предмет, выбираете клавишу от F1 до F8. Добавлен слот для гранаты. Это такой своеобразный способ исправить древний баг с выкидыванием гранат. Гранат сами берутся с пояса. В одну клетку можно разместить сразу несколько гранат, тоже самое касается подствольных гранат. Окна сортировки добавлены в окно обыска и окно тайника. Переделан биорадар, теперь он имеет волну, которая сканирует объекты. Сам биорадар был адаптирован из приправы Kash’a. Это значит, что в нем необходимо регистрировать монстров при помощи запчастей (биорадар необходимо получать по квесту) Новая система быстрых сохранений. Это позволит вам откатываться на более ранние сохранения, если это понадобится. Геймплей Множественные элементы игры были переработаны. Например, работа пнв, динамический худ, инвентарная радиация и контейнеры. Введены новые механики и возможности для игрока. Добавлен 3D-пда. Интерфейс пда был переделан. Переработана работа пнв. Теперь он не привязан к костюму и является отдельным предметом. Фонарик встроен в пнв. Введен двухрежимный фонарик. Получить его можно, улучшив свой фонарик у Долговязого. Добавлены новые предметы с продолжительным действием по типу как в ЗП. Например, Геркулес и Радиопротектор. Так же было добавлено абсолютно новых препарата: “Кронос” и “Заколка” со особыми свойствами. Переработана инвентарная радиация. Теперь она обрабатывается через движок (ранее возникала проблема, что при высоком фпс ГГ мог носить артов на 60 единиц радиации без какого-либо ущерба). Сама радиация теперь медленнее выводится по истечению времени. Переделана работа контейнеров, теперь они не нивелируют радиацию от артефактов, а снижают радиоактивное воздействие. Чем круче контейнер, тем сильнее он ослабляет воздействие радиации. Также в контейнер можно положить любой артефакт. Это может пригодится, например, при посещении х18. Сам интерфейс контейнеров был изменен. Адаптирован динамический худ от Bak’a со своими доработками. Старый соляночный худ был вырезан. Текстуры масок теперь в высоком разрешении. Также появились шейдерные эффекты масок для запотевания и для трещин. Помимо этого, если вы играете с каплями, то появилась возможность при помощи анимации протирать от капель маску. Расширены анимации главного героя. Появился удар прикладом, анимация протирания маски, поднятия предметов, свежевания монстров (сама система была переработана), а также анимация рюкзака (можно отдельно отключить в настройках). Переработана схема розжига костра. Теперь вы будете получать бонусы сидя у костра. Схема взята из dsh. Логика Работа с логикой подходит к своей кульминации, так как упирается в потолок по технической причине. Тем не менее геймплей очень сильно изменился. Адаптирована последняя версия аи-пака от Bak’a со всеми схемами. Расширены схемы по гулянию сталкеров. Охотники теперь действительно ходят в поисках добычи, а не сидят в баре. Теперь лагеря на локациях могут быть заняты разными группировками. Монстры теперь активнее передвигаются в ночное время суток - будьте осторожнее. Поскольку были адаптированы ЗПшные монстры, то их поведение изменилось. Сильные особи могут действовать по другому в сравнении с более слабыми. Сюжет В этом патче нет больших связанных с сюжетом, но кое-какие правки присутствуют. Исправлено огромное количество диалогов и прочих текстов. Изменены награды у некоторых заданий. Добавлены три новых задания: у Осведомителя, Отшельника и Сахарова. Добавлены циклички Захару на зачистку местности от монстров. Адаптирован аддон ОС с небольшими правками. Для некоторых квестов было добавлена вариативность. Так, например, Лису можно принести не только обычные аптечки, а кое-где можно самому выбрать награду. Фиксы Было исправлено и переделано огромное количество скриптов и различных технических элементов игры. Их настолько много, что описывать их всех может занять страниц 30-40. Планы Мы продолжим подводить солянку под современный вид, латая дыры и подчищая или перерабатывая сомнительные элементы, например такие, как система апгрейдов, тчшные тайники и различные неоднозначные сюжетные решения. Продолжается работа над оружейкой и графической составляющей. Помимо этого мы активно ведем работу над новой сюжетной линий, которая будет иметь уникальный вид для сталкерского моддинга. Мы надеемся, что она вам понравится. Ждите дальнейших новостей. Спойлер фикс несохранения опции группировки магазинов фикс звука абаканов фикс сброса опции 3D-прицелов добавлена опция многопоточной загрузки текстур инвентарь и иконки высокого разрешения (включая иконки ГГ в полный рост) правка буквы Ч окна сна вместо имитации алайфа режим стримера фиксы кривых сидов, которые приводили к затыку сюжета внедрена таблица эксклюзивных НПС для запретов на переодевания арт берет визуал с конфига при загрузке прописан Сахару простой детектор артов костыль для rx_facer'a для бюрера слегка притормозили собак чуть ослаблены бюреры немного укреплены кровососы бессмертный Захар (только с НИ) повышен радиус заброса артефактов для варки множественные исправления оружейки и 3D-прицелов усилены Ремингтон 700, обрез БП, Вихрь и Витязь починена зарядка магазинов 5.7х28 и 12.7x55 исправлены перепутанные иконки у мурок затычка от вылета по фонарику возвращены акселераторы исправление нового тумана из SSS правки тумана партиклов из OGSR GA правка по GPS меткам в файле подсказок расширено окно в пда при использовании маячка правка вылета по кровососу на Арене увеличена четкость шрифтов правки по IReader из OGSR GA фикс вылета по ПДА пда можно закрыть при зуме ограничитель начала ОС предметы ОС можно выкладывать очистка хранилища перед загрузкой сейва исправления текстур ножей множественные правки текстов Спойлер доработаны и оптимизированы иконки, уменьшен размер текстур в 2 раза при повышении четкости перекомпилирован Госпиталь из-за невозможности попасть на второй этаж к ЧД исправлена емкость магазинов с патронами-изоморфами для СВД фикс скрытия костей на FN2000 фикс положения прицеливания на Протекте фикс положения прицелов на М4 сопмод, также винтовка теперь только для третьего слота из-за вылета при установке глушителя во втором слоте исправлен вылет по sig550 фикс вылета по отсутствующей у рук эколога ссылке на анимации Протекты фикс изъятия PDA на Арене исключение возможного конфликта Шерстюка с Архарой слегка подрезано гранатометание провал заданий в случае смерти Кузнецова косметика по инвентарю Спойлер Новая игра обязательна! Перепакованы все архивы, полная пересборка игры! Качать в отдельную папку! Юзер создавать заново! Все моды под январскую сборку не работают! Основные изменения: новая сюжетная ветка по созданию и обустройству базы переработка формулы урона: калибр, бронебойность снарядов и броня противников имеют важное значение улучшение графической составляющей фиксы ошибок, баланса и недочетов запрет команд "g_god", "jump_to_level", "demo_record" и пр.: мы столкнулись с частыми случаями, когда игроки ломали сюжет, перепрыгивая нужные рестрикторы или попадали в места, куда они не должны попадать, поэтому было принято решение запретить подобные команды в движке Сюжет: новая сюжетная ветка по созданию и обустройству базы (находится все еще в активной разработке): начинается она после квеста Свиблова по спасению Халявы диалог на ветку "Семейного очага" теперь стартует после выполнения задания на руки зомби сам "Очаг" в некоторых моментах переделан, в особенности его концовка, добавлено небольшое продолжение: теперь этот сюжет можно пройти раньше, не доходя, например, до Затона плейбой, который появлялся у Петренко, был перенесен в другое место изменена сцена с Гавром: убрано ограбление и сомнительный диалог фикс треугольника Архара/компромат/Чук и Гек: во время спасения Чука и Гека Шерстюк отлучится по делам переделана логика прилета вертолетов с десантом на Кордоне и на Агропроме множественные орфографические и логические текстовые правки, включая второстепенные квесты и основной сюжет Геймплей: переработка формулы урона: калибр, бронебойность снаряда и броня противников имеют важное значение: внимательно смотрите в описание патрона и оружия, когда выбираете себе снаряжение исправлен баг, из-за чего нпс не обворовывали тайники: теперь покупайте замки у Акима переделана схема появления артефактов - должны появляться чаще деньги у торговцев теперь не бесконечные, но со временем восстанавливаются нпс теперь могут ходить с улучшенным оружием больше разнообразия поведения для различных разновидностей монстров: одни особи быстрее, чем другие, третьи обрели необычные способности - читайте подробности в пда и узнавайте больше у охотников изменены некоторые звуки оружия ребаланс бартера: теперь он значительно разнообразнее добавлена бутылка воды и кефир интегрирован аддон @mole venomous на прокачку огнемёта аномальные стволы могут стрелять только изоморфами в маскировочном экзоскелете теперь можно доставать и использовать аномальное оружие нпс ночью и в туман хуже видят - самое то для скрытных заданий Визуальная составляющая: иконки переведены в HD формат, большая часть нарисована с нуля, многие из них подверглись изменению адаптирована последняя версия Screen Space Shaders переработаны многие текстуры окружения новые циклы погоды: основу теперь составляет Abnormal Weather изменены визуалы аномальных стволов небольшие правки по локациям: в Пещере и на Неразведанной Земле убраны "односторонние стены" переделан Мертвый Город: пересажена растительность и исправлены многочисленные баги замена некоторых визуалов нпс Спойлер фикс апгрейда огнемета правка вылета по мстителю и его путям исправлен вылет по недостающим артиклам Спойлер синхронизация с последней версией движка OGSR GA Screen Space Shaders 18.1 + Enhanced Shaders новый режим Ambient Occlusion - GTAO уменьшена "блескучесть" мокрого террейна частичный перенос и доработка физики ЗП (исправление анимаций смерти и на 90% застревание неписей) исправлено растягивание трупов крыс многопоток и оптимизация партиклов асинхронный расчет капель дождя апгрейд меток и смена корпуса ПДА чуть поправлена жажда и голод броник Тирекса и некоторые другие квестовые больше не воруют фикс проблемы, когда Федя Мотор появлялся раньше времени поправлен спаун патронов под аномальное оружие правки по бартеру перемещен бильярд, поправлено описание места поиска вещей магазины у торговцев будут спауниться пустыми меньше вероятность выпадения модифицированных стволов фиксы по огнемету и его апгрейдам фикс курьера правка отображения пауков на улучшенном биорадаре индивидуальные иконки для ГГ в окнах торговли и диалогов СМС при получении любого арт мода или рецепта поправлены перепутанные flame_particles и smoke_particles автомат Стрелка теперь без вспышки выстрела, ибо с глушителем убран свет и огонь у игломета поправлены координаты спавна блокнота в Припяти исправлена проблема с доходом базы и с наёмом охраны Лисом, - возвращена возможность снятия денег с базы включены фейкскопы "Палач" только в третий слот правленые новички и охотники в плащах другой способ расчета дисперсии для оружия с дробью новые шейдеры маски фикс проигрывания 2д звуков возвращено старое поведение артефактов перенос предметов на поясе между ячейками поправлена выдача поршня yakut_ograblen_done правка вылета, если НПЦ утащит арт из пещеры снижена цена простого детектора аномалий рендер трейсеров из ЗП добавлены еще визуалы для перетаскивания правки логики xr_danger и xr_combat_ignore поднят выше спаун журналов фикс отображения радиации на детекторе Голограммы адекватные характеристики "алкашке" приведены в порядок цены на модифицированные костюмы повышены цены начальному детектору артов, но уменьшена цена продажи (потом будет вариант получить его бесплатно после Агро) Ворон больше не принимает ПБ если Лис погиб, то пропускаются действия с ним по сюжету оптимизация и чистка кода множественные правки текстов прочие мелкие фиксы Спойлер переспавн зависших членов базы квестовики не будут гуляками новый обходчик и респавнер аномалий фикс ситуации когда в ПДА осталась последняя активная задача правка полтергейстов нельзя хватать невидимые предметы доработка многопотока партиклов форматирование некоторого кода и чистка мусора Спойлер отключен переспаун персонажей базы фикс логики Михи фикс логики водителя на базе зверюшки тоже обходят аномалии небольшие доработки по многопотоку партиклов Скрытый текст написан лаунчер для запуска и обновления игры, проверки архивов различные правки рендера. многопоток обработки партиклов, дождя и инверсной кинематики. обновлен SSS, обновлены шейдеры оптимизация многих скриптовых процессов обновление различных текстур (в сборках за последний год используется микс из текстурных паков из открытых источников: ShoC Rebuild, Two-K, ShoC Update и пр. с нашими изменениями и доработками) изменены некоторые модели персонажей новый худ, биорадар перенесен на миникарту изменено окно настроек в меню введены новые монстры и добавлены новые разновидности старых, некоторые модели монстров изменены небольшие правки баланса фиксы логик на базе, некоторые сцены дополнены новые побочные квесты на базу поэтапная застройка базы продолжение линейки Семейного Очага, некоторые изменения в уже существующих заданиях введено новое задание в линейке пропавшей экспедиции и посещения лабиринта изменено задание на посылку у Лиса прочие множественные правки Скрытый текст быстрый перенос предметов через alt + наведение мышкой доп. звуки для окон торговли и обыска, лазания по лестницам, звуки шагов по различным поверхностям как в ЗП правка сортировки пояса патронов уменьшено "гуляние" фейкскопов фиксы звукового движка костыль редкого вылета, когда при открытом инвентарном ящике кто то спер из него вещи чтобы в окнах не показывались вещи, уже помеченные на удаление убраны лишние анимации актора в машине пока отключена блокировка сейвов при врагах исправлено зависание статика game_saved новый шейдер дыхания в маске возвращена работоспособность гравипушки фикс вылетов по костям лягушек фикс по работам на Болотах правки по дополнению к базе фикс вылета по Жеке уменьшена "ядрёность" подсвечивания солнцем листвы и травы прочие мелкие фиксы, оптимизация кода и чистка мусора Скрытый текст фиксы вылетов при разговоре с Халявой поправлена логика Осведомителя и Захара исправлены лаги во время проверки звуков, которые слышат НПС новая модель наёмника Горба косячная модель валяющегося абакана на Агро заменена на ржавую исправлены слишком громкие звуки шагов небольшие донастройки низких настроек графики Скрытый текст исправлен рандомный вылет при взрыве машины или бочки фикс вылета из-за пустующей переменной фикс вылета по stackoverflow исправлены пара нелогичных ситуаций с Халявой фикс вылета по неверному применению метода id доп проверка против вылета по машинам обновлены параметры фейк скоупов чистка мусора Скрытый текст фикс вылета и логики Жеки фикс вылета если мобу урон был нанесен взрывом увеличено окошко названия патронов попытка прибить гвоздями лягушек на болота тестовая правка по ремаркам добавлены проверки в потенциально опасные места оптимизация потребления памяти при множественных сейв-лоадах исправлен прицел СВД при пониженном качестве текстур глушак на СВД не висит в воздухе множественные исправления различных движковых вылетов оптимизация кода и чистка мусора прочие мелкие правки Скрытый текст исправлено появление вертолета на Генераторах и беспилотника на Затоне поправлен прицел фотоаппаратов откат и переделка тестовой правки по ремаркам правки по предметам правка смарта и логики Круглова на ДТ фикс вылета по Халяве убрана неактульная настройка вертикальной синхронизации исправлены охранники на базе подкорректированы Миха и Федя sr_psy_antenna из ogsr Шёпот не отворачивается в сторону игнор на шухер квестовикам в Баре рестрикторы без логики на апдейте не апдейтятся пушки нельзя разряжать в торговле костыль в сохранении логики, если логика от смартов осталась можно попросить Наташку замолчать :kekg: попытка упросить начальную инициализацию игровых объектов загрузка текстур не более чем в 4 потока фикс вылета из-за предметов, которые ГГ не может взять прочие правки вылетов чистка, форматирование и оптимизация кода текстовые правки Скрытый текст фикс планера на Затоне фикс удаления лишнего Круглова исправлены ошибки в очистке рестриторов после удаления аномалий на пути исправлены вылеты по анимациям пауков фикс вылета по первой встрече с Наташей починена работа звука после vid_reset возвращено определение неписей в мушке прицела на дальнем расстоянии множественные текстовые правки прочие мелкие правки Скрытый текст поправлено обновление окна обыска после сортировки нормализация звука ГГ модернизация ремарок поправлено сохранение состояния подсветки прицела компаньон реагирует, если целятся в его друзей фикс вылета, если машину базы взорвали поправлены размеры иконок НПЦ фикс вылета если цель задания по базе убита чтобы не абузили костюмы в начале игры Олени и Музей Хакер уходит из Лощины новые трофеи: тексты, продажа, конфиги, Аким увеличена дальность уникальным Винтарям фикс bind_restrictor фикс фризов при первом повороте камеры переделана обработка быстрого переноса предметов порезаны капли от дождя на земле возможно немного пофикшено застревание трупов множественные правки текстов, чистка мусора и оптимизация кода Скрытый текст чуть порезаны звуки арены смски больше не вываливаются в одну секунду исправлена опечатка с прицелом acog на fn2000 с апгрейдом на вес приведены в порядок конфиги музыкальных эмбиентов на локациях исправлена ошибка комбат игнора у квестовиков в Баре Булыжник и Черная энергия в продажу фикс вылета в Тёмной Лощине Хакер приходит на базу новые модели крысоволков ребаланс бюреров ослаблены крысы подпроверки в on_hit фикс Библика и диалогов работа со звуковым движком, также обновлен openAL поправлен новый расчет физики уточнена проверка на патроны сортировка заданий по дате последнего обновления чуть переделано обновление флагов состояния закладок в ПДА оптимизация и чистка кода множественные текстовые правки прочие мелкие правки Скрытый текст исправлена проблема со звуковыми девайсами, доработан встроенный OpenAL фикс звезды Сидора Спойлер Этот ченджлог был составлен перед самым релизом, поэтому по объективным причинам он не может быть полностью исчерпывающим. Разработка крупного обновления велась два года, и за это время в игру было внесено множество правок и нововведений, учесть которые в полном объёме невозможно. Тем не менее, мы постарались максимально подробно перечислить основные изменения. ⚙️ Геймплей: - Реализован объём рюкзаков. Чтобы открыть рюкзак, нужно нажать клавишу "Shift" + клавишу инвентаря; - Изменён переносимый вес у ГГ и костюмов; - Добавлены новые параметры: ускорение и прыжок ГГ; - Артефакты также получили новые параметры: жажда, голод, ускорение и прыжок ГГ; - Броня теперь тоже влияет на ускорение и прыжок ГГ; - Изменения в экономике и балансе — переработаны бартер и торговля; - Болты теперь имеют свойство заканчиваться; - В большинство ящиков, рюкзаков и контейнеров теперь нельзя что-либо положить — необходимо создавать собственные тайники; - Реализована новая функция трансмутатора: находясь рядом с аномалией, можно открыть интерфейс трансмутатора нажатием клавиши действия, не заходя в инвентарь; - Перенесён СКАТ-15М и все его апгрейды в новые места, более поздние по игре; - Реализованы новые бартеры (обмен патронов, журналов Playboy, газовых баллонов и т.д.); - Добавлен фаст-тревел с помощью лодок; - Добавлено большое кол-во новых укрытий от выбросов по всей Зоне; - Экзоскелет теперь можно получить только после прохождения Радара; - Исправлены хоумы у мутантов — теперь они не покидают свои зоны обитания и не разбегаются на большие расстояния; - Реализована система проводников как в ЧН; - Переработана система "оббулыживания" артефактов — теперь это происходит случайно при заходе в нужный рестриктор. В большинстве случаев артефакты распадаются, реже превращаются в "Булыжник"; - Реализована фича с задержкой дыхания; - Реализована система "неизвестных контактов" — имя и изображение НПС станут отображаться только после знакомства; - Варка артефактов занимает меньше времени, но длительность процесса теперь случайная; - Мелких тварей, таких как тушканы, теперь можно пинать (кнопка действия); 📦 Броня, артефакты и предметы: - Проведён общий ребаланс брони и артефактов; - Переписаны характеристики артефактов, введён их ресурс; - Артефакты наивысшего уровня имеют исключительно положительные свойства; - Добавлены новые виды брони; - Введены шлемы и соответствующий слот — вся броня теперь по умолчанию без шлема (исключение — системы замкнутой защиты); - Броне добавлены свинцовые слоты для артефактов; - Добавлен новый предмет — тепловизор; - Добавлены новые артефакты и рецепты варки, часть старых артов теперь нельзя сварить; - Добавлен новый предмет — гитара, на ней можно поиграть около костра; - Квестовые предметы теперь нельзя продать; 🧭 Квесты и сцены: - Добавлены десятки новых квестов, а также новые квестовые ветки; - Добавлены новые сюжетные сцены, часть из которых была восстановлена из ТЧ и билдов; - Завершены квестовые ветки "Семейного Очага" и "Оленей"; - Изменены и обновлены некоторые старые соляночные квесты; - Изменения в ветке "Семейного Очага" — теперь понятен принцип, по которому забирается мебель; - Добавлено большое количество заданий, закрывающих сюжетные дыры — теперь в игре появилось больше промежуточных тасков между основными ветками; - Матвей Кулинар и Плотников (учёный на Юпитере) теперь выдают заказы за один раз, а не по отдельности; - Седой теперь приземляется на крыше здания НИИ "Агропром" и за территорией АТП у дороги; - В многих диалогах был добавлен вариант отказа от квеста, чтобы была возможность покинуть диалог и поговорить позже; - Исправлен полёт вертолётов на Агропроме в сцене с Архарой — теперь они не улетают под карту; 🏠 База: - Добавлено расширенное управление доходами и расходами базы; - Добавлены новые квесты, связанные с базой; - Исправлены циклические задания от Халявы; 🚗 Транспорт: - Заменены старые модели автомобилей и добавлены новые; - Машины теперь интерактивны — можно открывать капот, багажник (с инвентарём), заправлять их и ремонтировать; - Машины можно купить у торговцев или найти в свободном доступе на локациях. 🔫 Оружейная часть: - Реализована абсолютно новая оружейная система на основе скелета рук Gunslinger; - Добавлено более сотни единиц различного вооружения — как нового, так и старого; - Многие устаревшие образцы оружия были удалены; - Проведён полный ребаланс ТТХ оружия; - Прицелы получили дополнительные режимы: подсветка сетки, а так же эффекты приближения; - Введены тепловизионные и ночные прицелы; - Текстурные и 3D прицелы вырезаны — вместо них используются шейдерные 3DSS линзы; - Подключена значительная часть анимаций из Gunslinger; - Добавлены и заменены модели глушителей — всего порядка 25 различных вариантов; - Добавлен новый подствольный гранатомёт FN40GL; - Добавлено 7 прицелов для крепления "ласточкин хвост" и 12 прицелов для планки Пикатинни; - С помощью апгрейда можно установить на "ласточкин хвост" переходник на планку Пикатинни; - Магазины теперь также имеют ресурс; - Добавлены новые виды боеприпасов: 9x21 СП10, 9х21 СП11, 10.9х33 JHP +P, 12.7x33 JSP, 5.56 "Изоморф", 7.62x51 M118 LR, 8.6x70 Lapua Magnum, 12.7x99, 10.3x45 Lobaev Whisper, .408 Chey Tac, гаусс-кассета Кардана; - Добавлено альтернативное прицеливание, где это возможно; - Большая часть оружия теперь имеет собственные магазины; - Магазины для всех моделей G36, а также AUG A1 и A3 были унифицированы; - При смене магазина будет меняться и сама модель магазина; - При смене типа патрона изменяется его текстура на модели оружия; - Добавлена поддержка fire_point_silencer — теперь можно настраивать партиклы выстрелов при использовании глушителя; - Добавлен новый тип гранаты — ослепляющая; - Добавлены новые модели рук и ног для ГГ; - Реализованы новые анимации использования предметов и анимация бега с пустыми руками; - Добавлена текстурная ПГ-мушка для подствольных гранатомётов; 🔊 Звуковая часть: - Реализована система "реального звука" — частоты звука динамически корректируются в зависимости от расстояния и препятствий между источником и слушателем; - Вырезан классический EAX, добавлен динамический — реверберация рассчитывается по позициям источников звука. Эффект формируется от самих источников и зависит от их окружения. В помещениях высчитывается объём пространства и применяется соответствующая реверберация по формулам; - Полностью переозвучен персонаж Седой, а также озвучена Наташа; - Полностью заменены и переработаны звуки оружия и используемых предметов; - Реализована многослойная система звуков выстрелов — каждый тип оружия звучит по-разному в зависимости от расстояния; - Добавлена система звуковой зависимости от окружения: частоты звука динамически меняются при наличии стен, препятствий и расстояния до источника; - Настроено естественное поведение звука — приглушение высоких частот за стенами и срез низких на дальних дистанциях; - Добавлена динамичная погода с новой переменной — силой ветра; - Реализована реакция звукового окружения на ветер: в укрытиях шум стихает, на открытой местности усиливается; - Усилено звуковое погружение — сильный ветер теперь влияет на восприятие и ориентирование в пространстве; - Исправлены предсмертные вопли НПС; - Исправлен мегафон на Баре — снова проигрывает музыку; - Мегафон на южном блокпосте Кордона снова работает при агрессии игрока; 🧠 Искусственный интеллект и A-Life: - Исправлена ошибка, из-за которой НПС могли стоять на месте и искать врага под землёй или в небе; - Стелс стал более реалистичным — враги больше не остаются в состоянии тревоги по 10 минут, если потеряли цель из виду; - НПС больше не агрятся за полкарты; - НПС могут вступать в группировки — не спавном по шаблону, а честным присоединением; - НПС теперь продают хабар и покупают расходники у торговцев; - НПС могут погибнуть от аномалий; - НПС умеют устанавливать найденные аддоны на своё оружие; 🖥 Интерфейс и визуал: - Переработан интерфейс, инвентарь и игровые окна; - Обновлены иконки оружия, патронов, магазинов, аддонов, брони, артефактов и других предметов; - Перерисованы иконки характеристик ГГ; - Обновлены изображения в УРТ; - Добавлены новые слоты: для ПДА, болтов и гранат; - Часть текстур заменена или переработана; 🌍 Локации и окружение: - Исправлены проблемы на локациях (летающие объекты, дыры, прозрачные и дублирующиеся модели и т.п.); - На Свалке добавлен террейн за переходом на Кордон; - Обновлена АИ-сетка на Кордоне, в Лощине и Путепроводе, плюс сталкеры теперь могут укрываться от выбросов в домах "Деревни новичков"; - Задействованы участки локаций, на которых ранее ничего не происходило; - Добавлено множество разбиваемых ящиков с лутом по локациях; - Переходы на Баре, Янтаре и Армейских Складах были перемещены ближе к игроку; - Добавлены летающие аномалии; - Перенесены аномалии из ЗП на Затон, Юпитер и Восточную Припять; - Добавлены новые переходы на локациях, часть старых перемещены; - Добавлено больше газовых баллонов и канистр по всей Зоне; - Журналы Playboy перемещены в более логичные места; 🖇 Прочее: - Исправлены неучтённые моменты в квестах и сценах, которые ранее могли ломать игру; - Добавлена блокировка переходов в сценах и при СМС-обменах; - Внесён ряд технических правок, улучшающих стабильность и совместимость сборки; - Исправлен критический баг с закрытыми переходами; - Добавлены новые уникальные персонажи; - Добавлено больше секретных тайников, старые переработаны; - Перенесены и заменены некоторые партиклы и PPE-эффекты из ЗП; - Добавлено больше статических аномалий ("Хваталка", "Звезда Архары", "Жгучий пух" и др.); - Исправлено дублирование текста сохранений с датой в главном меню; - Добавлено обрезание имени сохранения по количеству символов; - Внесено большое кол-во текстовых изменений: диалоги, описания тайников, названия заданий и многое другое; - Добавлен артефакт "Чёрная энергия" для использования УРТ; - Исправлена коллизия объектов — трупы больше не застревают в геометрии; - Многие НПС получили рандомные списки вооружения; - Часть враждебных НПС, участвующих в квестах, теперь нельзя лечить; - Максимальное количество слотов под магазины увеличено до 20, под быстрые слоты - до 10 Спойлер исправлено ломание сохранений исправлены вылеты в пещере (возможно, не все) возвращена зарядка магазинов магазинами изменено содержимое некоторых тайников Кулинара доработка розжига костров глок17 в бартер Сяку фикс 81й подсказки на загрузочном экране Скрытый текст - доисправлено ломание сохранений - перенастроено освещение, переписан скрипт динамического тонмапа, убраны лишние опции из настроек Скрытый текст - фикс вылета boxCurr <= ammo_obj->m_boxSize - фикс работы скролла во всплывающем описании предметов - исправлены причины неправильной регистрации НПС в смартах (без поломки сейвов) - новые волюметрики от ламп от @iamdead666 - донастройка освещения в подземках - фикс точки дула ППШ - потерянный шейдер невидимых ног - подключены нужные анимации к пушкам с апгрейдами - удаление БТРов в Лощине если они не были уничтожены - заменен Рубиновый Булыжник на обычный в Пещере - укороченный АК Стрелка -> АК-104 "Стрелка" - фикс выдачи таска на разговор с Ворониным - радиус адекватный квестовых сосычей - фикс Мосинки - мелкие текстовые правки Скрытый текст - починка софтлока сюжета - фикс телепортов - фикс Мосинки в бартере Сяка - фикс выдачи наград у Свиблова и Андрея Механика - фикс вылета по af_babka_2 - вывод реальной иконки в круговое меню - переход намокания плавнее + дальность Скрытый текст - сделаны апгрейды для: СВУ, ПКМ, ПКП, М249, L85A1 с прицелом и без, L86A2, SG 550, SG 550 "Штурмовой", SG 550 "Снайперский", ВСС Винторез, Винторез "Падальщик", HK417, SR25, ОЦ-14 "Гроза", ОЦ-14 "Гроза Воронина", FN F2000, FN F2000 "Палач", MP5, MP5 SD, MP5 "Кустарь", UMP-45, MP9, P90, SR2M, Uzi, Scorpion - исправлены проблемы с уже существующими апгрейдами оружия - исправлено прицеливание на Winchester 1300 и Winchester "Chaser" - отображение реальных иконок в окне ремонта и апгрейда - не теряем апгрейды и не снимаем обвесы при ремонте - исправлен вылет в диалоге с Угрюмым - откат шейдера затемнения террейна при намокании - исправлен квест Скряги на кровососов - исправлен первый диалог с Пулей - заменены партиклы дыма после выстрела у СВУ - добавлено укрытие от выброса на базе ЧН в доме на Болотах - фикс телека Акима - добавлено больше здоровья кристаллам Тени Монолита - исправлена кодировка метки по квесту Бармена - правильный меш пачки патронов 9х18 изоморф - фиксы иконок MP-5 и L85 - новое полотно для грейженного MP-9 - текстовые правки Скрытый текст - доделано круговое меню - реализовано меню апгрейда - сделаны апгрейды для: G36 всех вариаций, Сайга12К, Вепрь12, Протекта, MP-133, MP-153, Mossberg 590, Spas12, Remington 870, Winchester 1300, Winchester "Chaser", ТОЗ-34 и Обрез ТОЗ-34 - добавлена анимация такт. ручки для UMP45 и HK416 в апгрейде - исправлена иконка Winchester "Chaser" с глушителем - запрещаем ставить тритиевую подсветку для l85 если стоит планка Пикатинни - фикс размытия внутри прицела при включенном dof - убран прицел ЕКП у АК-74У "Спецназ" - исправлена иконка Форт-17 с глушителем - глушитель на Форт-17 теперь поставить только апгрейдом - winchester 1300 в средний и большой слот - фикс положения рук и оружия после загрузки игры - финальная правка кровососов в деревне на Армейских Складах - фикс задания с машиной базы - исправлена фраза в диалоге с Шахтёром - кровосос по квесту Захара теперь чуть слабее - исправлены условия в задании Кузнецова на компромат - были добавлены новые проверки для апгрейдов - доктор по квесту с нами говорит только тогда, когда нашли 2-й тайник - фикс варки при выбрасывании всех артов - мелкие текстовые правки Скрытый текст - исправлен вылет связанный с путями НПС - доработано отключение ПДА - фикс вылета !Device.Rendering() - возвращена анимация передергивания затвора в прицеливании - доработка перезарядка и ее логика анимаций у Мосинки и Револьвера - возможно пофикшено пропадание рук после загрузки игры - сделаны апгрейды для: СКС, СВ-98, РГМ-40, РПГ-7 и всех пистолетов - добавлены новые апгрейды на подствольный гранатомёт для L85 и альтернативный огонь для FN SCAR-H SV - фикс абуза вещей арены - проводник не выполняет свои функции если ранен или идет выброс - проводник в Лощине занимает свою работу по условию - исправлен вылет меню ремонта/апгрейда на 21х9 - вариация вариаций вариативных диалогов у Скряги и Угрюмого - кристаллы по квесту Бой с Тенью не хитуются, только разрушение - удаляем Наташу с крыши даже если не подобрали записку - исправлена наводка местоположения Шёпота - изменена награда в квестах Макса и Лукаша - исправлено удаление партиклов в Х-18 по квесту Рубеж - добавлена локализация апгрейда на Штык-нож - штык-ножи апгрейдом пока ставить не можем - подключены иконки для Халявы и Шурика Фроста - немного урезаны рандомные списки вооружения наёмников - убран тестовый диалог апгрейда у Андрея Механика - усилен персонаж Лис - уменьшено кол-во здоровья Костыльноге - фикс спавна брони для Пантеры - фиксированная награда вместо рандомной от Десантника за его квест - фиксы по ветке Наташи - фикс вылета при смерти Гарика - более точная наводка на тайник Кости на ЧАЭС-2 - фиксы секретной сцены на Болотах Скрытый текст - Доделано окно ремонта/апгрейда: все иконки отображаются корректно, оружие сохраняется полностью в том виде, в котором отдали ремонтнику (наличие обвесов и магазина, точное количество патронов) - Реализовано отображение реальных иконок потерянных/полученных предметов в диалогах - Реализованы метки для проводников, техников и торговцев (часть из них будут работать только на новой игре) - Реализована система управления головой НПС - Доведена до ума механика с задержкой дыхания - Фикс меток трупов на биорадаре после перезагрузки - Реализована охрана для бункера учёных на Юпитере - Исправлены повторяющиеся сообщения на локациях - Добавлен новый квест на Тест пистолетов - Арни теперь торговец - Исправлена точка перемещения в Припять при переходе через проводника - Добавлены новые локации на выбор в диалоге проводника и часть локаций была убрана - Гарик теперь пропускает бесплатно, если принести ему сладости - Вернули истории у костров - Исправлен вылет при одевании брони на арене - Исправлен один из вылетов, связанный с эмиттерами - Исправлен вылет при использовании бинокля - Исправлен вылет в диалоге с Вовой Вистом - Исправлен вылет из-за партиклов - Добавлено новое оружие Dessert Eagle WTS - Повышен урон у АШ-12 - Немного улучшены ТТХ экзоскелета Чёрного Доктора - Артефакты в Х-18 теперь уничтожаются быстрее - Уменьшен множитель денежной награды за случайные события - Добавлен БТР около туннеля с переходом в Шахту для отстрела живности - Заварены люки и дверцы на БТР-60, БТР-82А и БРДМ-2 - Антенна на БТР-82А больше не дёргается - Добавлены в игру ржавые стволы для зомби - Исправлены звуки дробовиков и винтовок со скользящим затвором - Добавлены звуки для снайперской винтовки Chaytac M200 - Исправлен клипующий ДТК с глушителем на АКС-74у - Заменены иконки аномального оружия, магазинов и брони. - Исправлен бамп у АКМ - Изменены материалы у АКМ и ВСС/ВАЛ - Исправлены апгрейды для следующего оружия: Форт-17, Walther P99, L86A2, MP5SD2, FN F2000 "Палач", MP9, Glock18, Sig SG550 "Снайперский", РПК-74, Remington 870 и Гроза Воронина - Исправлен fire point у БМ-16 и его короткой версии - Исправлен shoot point на некоторых стволах - Переходник для установки глушителя на Форт-17 в стоке - Добавлена локализация апгрейда тыльника для ПП "Бизон" и АК-74У - Исправлена иконка апгрейдов Desert Eagle Silver - Добавлен топовый рюкзак в продажу Вэлу - FiveSeven и магазин к нему в бартер Вэлу - Сяк теперь торгует 12.7х55 - Чуть больше рюкзаков в продажу - Добавлены редкие эмбрионы в несколько тайников - Аким и Адреналин теперь торгуют эмбрионами, а Плотников больше ими не торгует - Исправлена цена продажи Чёрной энергии у Плотникова - Адреналин продаёт АПС реже - Добавлены некоторые пистолетные магазины в продажу Петренко и Скряге - Повышена стоимость водки в бартере - L86A2 в бартере Акима теперь дешевле - СР2М в бартер Сяку и Remington700 чуть дороже - Обмен Рубиновой Батарейки на обычную у Сахарова - Витамин теперь дополнительно выдаёт хороший рюкзак - Аким даёт в награду ПНВ вместо тепловизора - Шуруп даёт ПНВ покруче - Гавр за первый квест даёт тепловизор - Добавлен замок во второй тайник Кости - Исправлена проблема с исчезновением трупа сталкера на Радаре по квесту Сахарова - Исправлен доход участникам базы - Усилены квестовые НПС по квестам базы - Инженер усилен в экзоскелете Чёрного Доктора - Исправлены условия выполнения квеста Снайперский выстрел - Исправлена логика Жеки в Лощине - Исправлен спавн прибора Хакера - Наташа в плаще при первой встрече - Озвучка у Наташи теперь чуть тише - Страшные звуки кристаллов Тени Монолита при получении урона - Добавлена проверка на выброс в ветке Тридогнайта - Исправлен диалог у Десанта - Исправлена метка на Химеру - Добавлена метка на Пулю по его заданию в Тёмной Долине - Убираем метку с собаки по квесту на Затоне - Наташа условно садится в машину - Снегирю арт на всякий пожарный - Редкий зверь под защиту на всякий случай - Лесник просит 10 грибов вместо 20 - Охотники НЗ выходят в онлайн после диалога с Шахтёром - В тайнике радиста теперь спавнится топовый рюкзак - Фраеру теперь рандомится более мощная пушка - Джостик Андерсена спавнится после диалога с Призраком - Добавлена заметка в ПДА про машины, которыми торгует Сидорович - Изделие #4 теперь в ящике - Экзоскелет ЧД теперь можно выкладывать - Исправления в ветке Наташи и Шёпота - Внесены текстовые и прочие незначительные исправления Скрытый текст - Исправлен дюп предметов в диалогах - Исправлена проблема спавна живности и НПС на Агропроме - Исправлен вылет после взятия телепорта Харона - Заменены все иконки НПС на более качественные от @bald_panda - Скорректирован доход базы - Корректировки у Вовы виста по описанию разведчиков - Прицел с задержкой дыхания стабилизируется быстрее - В квесте тест пистолетов теперь не засчитываются убийства с другого оружия - Добавлен ещё вариант сообщения после тестирования всех пистолетов - Вэл после Варлаба продаёт редкое с более высоким шансом - Скорректирован урон по псевдособакам - Исправления биорадара - Улучшены свойства у артефакта "Колобок" и его модификатов - Усилен персонаж Кальтер - Заменён дубликат визуала Волка по ветке Шёпота - Фикс вертолёта в ТД по квесту Лиса - Исправлена текстура рюкзака Искры - Корректировки по headtracker - Добавлены скриптовые экспорты из dsh - Доработана независимость CellItem от объекта - Тестово исправлен вылет _valid(new_shell_last->mXFORM) - Новая модель аа12 - Фикс модели рпк - Внесены текстовые и прочие незначительные исправления Скрытый текст - Правильные сборные иконки в бартере и ПДА - Реализовано окно управления Скат-15 - Теперь Наташа на дальних дистанциях будет стрелять одиночными \ по 2 патрона. Также, чем ближе враг - тем длиннее будет очередь - Фикс сцены с Шепотом - Исправлены софтлоки по сюжету Наташи - Обновлена модель АА-12 на новую, более качественную - Добавлено крепление для фонарика/ЛЦУ и соответствующие апгрейды под ним - Добавлен апгрейд на установку планки Пикатинни, для установки прицелов - Добавлены прицелы для АА-12 (установка только при наличии апгрейда) - Внесены текстовые и прочие незначительные исправления Скрытый текст - В связи с исправлением основной массы критических проблем принято решение исключить из движка AVX2 инструкции ввиду выявления большого количества игроков с процессорами Intel Xeon без поддержки этих инструкций, но соответствующих системным требованиям игры - Улучшены иконки оружия, брони, аддонов, пачек патронов и другого снаряжения - Добавлен значок на иконках уникального оружия - Исправлено отображение некоторых мутантов на уникальном биорадаре - Исправления в ветках Шёпота, Наташи и базы - Экономнее тратятся ресурсы базы - Усилен сторож Кидалы - Фикс сцены с оленями на Затоне - Бродяга не заселяется на Барьере - Труп охранника Кидалы теперь исчезает - Доцент и Долговязый бессмертные - Денис в КЛ спавнится без контролёров - Исключен спавн аномалий во втором здании на пути Десанта - Перенесена коробка на пути Десанта - Внесены правки для Токаря - Харона теперь нельзя лечить - В прицеливании руки трясутся меньше - Бессмертный БТР на АС - Исправлена выдача рецепта от Призрака за блокноты - Фикс вылета по headtracker - Фикс вылета по недоочистке сигналов при выгрузке уровня - Урезана награда у Захара за ЦЗ - Понижен коэф. накрутки денег за случайные события ещё больше - Даём в награду 1 теплак вместо 5 - АК-104-105 в средний слот - Апгрейд для MGL - Заменены партиклы выстрелов у Чейтака - На "Грозе" остаётся ручка для переноски после апгрейда цевья - На сайгу с планкой Пикатинни можно вешать прицелы на "Ласточкин хвост" - Убран апгрейд на штык-нож у "Мосинки" - Исправлено прицеливание на некоторых стволах - Исправлен свет и линия ЛЦУ на некоторых пушках - Исправлено прерывание перезарядки у дробовиков после уникальной анимации зарядки первого патрона - Фикс отображения магазина на иконке пушке в диалоге при получении от техника - Исправлен момент, когда гранаты/болты и пр. предметы не всегда стакались - Фикс растягивающихся плотей + небольшие правки физики - Фикс вылета level_path.empty() - Фикс вылета по BlowoutParticles - Фикс очередного вылета по CSoundRender_Emitter - Увеличены размеры нетпакета и StackReserveSize - Заменено содержимое тайника на Затоне - Исправлены некоторые иконки НПС - Внесены текстовые и прочие незначительные исправления Скрытый текст - Обновлены иконки ГГ в диалогах с НПС - Исправлен вылет с биноклем из-за звука (на этот раз точно) - Исправлены вылеты, связанные с headtracker - Исправлены случаи при которых НПС крутят головами на 180° (вероятно не все) - Фикс лагов из-за поехавших объектов - В исключения добавлено оружие, которое нельзя апгрейдить - Техники больше не торгуют своими личными вещами - Если у ГГ не хватает денег на маршрут, он сообщает об этом проводнику - Исправлены модели ножей. Теперь заточенная сторона ножа "смотрит" вперёд - Добавлены апгрейды для БМ-16 и ТОЗ-34 - Улучшено качество иконок НПС и окна Скат-15 - Урезано содержимое секретного тайника на Болотах - Внесены текстовые и прочие незначительные изменения Спойлер - Реализовано нормальное скрытие оружия при превышении объема с выводом сообщения на экран - Реализован текстурный худ для БТРов (только при виде от 1-го лица) - Оптимизирована работа модуля rx_headtracker, исправлен вылет - Починка циклических заданий базы - Реализовано аномальное поле на Генераторах, где рождаются рубиновые артефакты (полноценная работа гарантируется только с НИ) - ГГ открывает подсумок на бегу и с пустыми руками тоже - Добавлен запрет на использование телепортов во время выброса - Исправлен вылет при использовании телепорта Стрелка с перегрузом - Исправлены метки для Сидоровича, Василия - Подсказка для трансмутатора выше и отключается при наведении на лежащие объекты - Добавлена кнопка "Открыть рюкзак" - ГГ не может брать ПДА в руки на лестнице - Прячем ПДА\закрываем подсумок, если лезем на лестницу - Кол-во предметов отображается только если их больше х1 - Кастомные метки для проводников и т.д. теперь не наследуют свои родные метки-точки - В маскировачном костюме теперь можем брать все аномальные стволы - Исправлены анимации прицеливания на ПКМ/ПКП - Исправлены лучи фонарика и ЛЦУ на некоторых стволах - Поправлен обмен уникальных вещей у Ворона - Исправлены волны - Исправления по ветке с оленями - Уникальный Colt1911 в награду за ЦЗ - Чуть больше "Чёрных энергий" в продаже у Сахарова и Плотникова - Ворон просит за флешку P90 без магазина - Вырезаны экзоскелеты из рандомных тайников - Убран худ для шлема Сфера-08 - Улучшено качество значков от bald_panda - Местоположение всех значков на полотнах оружия находится в одном и том же месте - На полотнах пушек ключик был заменён на шестерёнку (значок уник. предмета) - АК-104 и АК Стрелка теперь используют родную текстуру - Исправлена иконка такт. ручки у АК-74М - Улучшена иконка ТОЗ-34 - Добавлены точки кота около запчастей в исключения спавна аномалий - Проход в дом Механика теперь забит досками изнутри - Дополнительный лист металла в доме Механика - Убран дублирующий квест, связанный с Ворониным - Шахтёр говорит с нами, если поговорили с Хабарычем - Добавлена информация про глушители в описание пистолетов - Добавлено описание горячих клавиш в контекст игры + обновлены подсказки при загрузках - Внесены текстовые и прочие незначительные изменения Спойлер - Реализована система вывода сообщения на экран при получении заметки в журнале, а также рецептов артефактов - Реализована сортировка в бартере - Был доработан и доведён до ума мп3 и теперь он работает - Реализовано назначение клавиш на слоты для девайсов, можно включать/выключать любые детекторы, включая биорадар - Добавлена блокировка выброса в сцене со сходкой авторитетов и на охоте на оленя - Добавлена таблица для НПС, которым запрещено быть проводниками - Реализован звук для фонящих монстров - Исправлено неправильное отображение кол-ва вещей - Исправлено прицеливание на ПКМ и ПКП - Сахаров может теперь чинить броню и шлема - Пси-шлемы теперь можно чинить только через Сахарова - Исправлена шкала состояния предмета в ремнаборе - Пси-шлемы стоят дороже - Квестовые артефакты и изоморфы теперь не портятся - Модификаты теперь портятся чуть быстрее - Сохраняем текущий уровень топлива в транспорте при переходах - Исправлен расход топлива у машин - Исправлено вместительность бака у машин - Повышены иммунитеты у КамАЗ, Урал 4320, БТР-60 и БРДМ-2, а так же исправлены иммунитеты у белой Нивы 2121 - Увеличен объем для следующего транспорта: КамАЗ, Урал 4320, УАЗ-452 Ржавый и УАЗ-31514, а так же урезан у следующего транспорта: ЗАЗ-965, ЗАЗ-968, Ржавая Лада 2101 и Багги - Машины дымятся при 30% ХП - Во время анимации надевания шлема не можем бегать и доставать оружие - Подключён худ для наручных комбинезонов - Можем получить только одну коробку сигар - Подключена визуальная смена подствольных гранат для оружия с ГП-25 "Костёр" - Фикс слотов под магазины и быстрые предметы - Исправлено прицеливание на РПГ с апгрейдом - Исправлены два рандомных тайника на Болотах и в Лощине - Добавлены рандомный спавн магазинов в новые тайники Матвея Кулинара - Исправлен вылет по ветке Базы - Исправлен вылет по xr_kamp - Перенесена коробка от часового в Лабиринте - Фикс спавна наёмника на Кордоне - Исправлены иконки некоторых "долговцев" - Добавлена запись в ПДА про тайник Лукаша - Перед прерыванием функции заводим таймер - Фикс диалога с Барменом про покупку машины - Исправлена тритиевая подсветка на СВУ с прицелами - Исправлена текстура рюкзака у Искры - Фикс редкого вылета по amk_offline_alife - Добавлен прикол в кресте - Внесены текстовые и прочие изменения Спойлер - Исправлена проблема, когда техник не возвращал предмет после починки - Исправлено растягивание иконок в сообщениях - Исправлено лечение НПС одной аптечкой, а также отображение потерянного предмета при лечении - Исправлен дюп артефактов и рюкзаков - Исправлена варка "Огненного шара" из "Холодца" - При выбрасывании рубиновых артефактов в аномалии больше не выдаётся рецепт - При полном перегрузе телепортеры не работают, а также недоступны услуги проводников - Заменена скриптовая проверка метки красного псевдогиганта - Исправлены вылеты, связанные с CUIWeaponCellItem, CKinematics и UILines в ПДА - Вертолёты на ЧАЭС-1 улетают по таймеру - Исправлена худовая анимация шлема Сфера-12М - Подключены разные варианты шейдерного стекла для противогазов - Исправлена привязка худовых моделей шлемов - Исправлена привязка лазера у РПК-74 и АЕК-971, а также шейдер тритиевой подсветки у снайперского SG550 - Прицелы ПКМ и ПКП теперь имеют более близкое приближение в режиме прицеливания - Исправлено прицеливание на РПК и РПК-74 - Исправлен апгрейд для "Грача" - Исправлено отображение объёма в инвентаре (значение выходило за рамку) - Добавлено зелёное свечение для артефакта "Ночная звезда" - Волк после КСП выдаёт денежную награду - Исправлен квест "Технический вопрос" - Внесены текстовые и прочие незначительные изменения Спойлер Не ограничивайте размер файла подкачки в системе! Либо увеличьте его до размера, при котором вылеты прекратятся. Требуемый размер зависит от количества видео + оперативной памяти. Также до 16 гигабайт оперативной памяти включительно нужно выключить опцию "Префетч игровых ресурсов". До 8 включительно - отключить еще и "Мультипоточную загрузку текстур" Пресеты для расширенных настроек теперь заданы достаточно объемно: максимальные уже не те, что 10 лет назад - они действительно для топового железа! Спойлер Магазины в игре не отключаемые, и сделать это на данном этапе разработки невозможно (нужно выпускать отдельную версию с сильно измененной версей движка, спавна всего в игре и т.д., и поддерживать это всё параллельно - рук не хватит чисто физически). Кому не заходит - проходим мимо, лишних вопросов не задаем, тему не захламляем. Есть версия 2020 года без магазинов. Подобные вопросы будут просто игнорироваться. Но - советую хотя бы попробовать, ибо система в игре не такая, как в других модах с магазинами - более упрощенная и удобная. Открыт публичный Discord-канал с техподдержкой! S.T.A.L.K.E.R.NS.OGSR.torrent Изменено Среда в 09:04 пользователем D1mon 38 24 3 10 4 4 1 17 2 3 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
gusarr 9 Опубликовано 6 часов назад Подскажите есть кто собрал Корефана? Что после фотки Борова? Конец квеста и никаких плюшек? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
sergei666 0 Опубликовано 6 часов назад 36 минут назад, Roman-80 сказал: А правки какие-нибудь ставил? Что-то мне подсказывает, что многие проблемы из-за правок. Что-то меняешь в итоге, вылезают какие-то косяки в игре. Конечно ставил.На бессмертие,вес,дальность видимости,патроны.Но в этих правках про сон ни чего нет. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Roman-80 108 Опубликовано 6 часов назад 1 минуту назад, sergei666 сказал: Конечно ставил.На бессмертие,вес,дальность видимости,патроны.Но в этих правках про сон ни чего нет. Видно это побочка от правок, попробуй поиграть без правок пару игровых дней и посмотреть, что будет со сном. Я тоже не понимал как мои правки влияют на убийства монстров и противников. Дополнено 0 минут спустя 17 минут назад, Tyrob сказал: Понятно . Я вот ещё на арену не ходил так как без надобности было , значит будем проходить её . У Арни кроме этого квеста ещё какие есть ? Пока кроме арены и пистолей не видел, может быть потом еще будут. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Tyrob 6 885 Опубликовано 5 часов назад sergei666 Roman-80 Скорей всего это побочка из - за бессмертия я так думаю . Дополнено 0 минут спустя Правка на вес точно не влияет . Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Roman-80 108 Опубликовано 5 часов назад (изменено) 37 минут назад, Tyrob сказал: sergei666 Roman-80 Скорей всего это побочка из - за бессмертия я так думаю . Дополнено 0 минут спустя Правка на вес точно не влияет . Скорее всего, у меня таких проблем нету со сном, спит как убитый. Я вообще не понимаю зачем бессмертие, можно играть на новичке обвешался артами и ты почти бессмертен. Меня мало кто убивает. Изменено 5 часов назад пользователем Roman-80 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Tyrob 6 885 Опубликовано 5 часов назад 1 минуту назад, Roman-80 сказал: Скорее всего, у меня таких проблем нету со сном, спит как убитый. У меня тоже сколько поставишь по времени столько и спит . Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Mister_Winel 0 Опубликовано 4 часа назад (изменено) вылет Спойлер [2026-02-14 19:11:04.323][t: 1180][f:0] ~ Logging initialized. FIle D:\S.T.A.L.K.E.R.NS.OGSR\_appdata_\logs\xray_Дом_2026-02-14_19-11-04.log. [2026-02-14 19:11:04.323][t: 1180][f:0] [OGSR Engine (x64)] build date: [Feb 11 2026 02:38:49] [2026-02-14 19:11:04.323][t: 1180][f:0] [_MSC_FULL_VER]: [195035724], [_MSVC_LANG]: [202002L] [2026-02-14 19:11:04.323][t: 1180][f:0] CommandLine: ["D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe"] [2026-02-14 19:11:04.323][t: 1180][f:0] ApplicationPath: [D:\S.T.A.L.K.E.R.NS.OGSR\bin\] [2026-02-14 19:11:04.323][t: 1180][f:0] WorlingPath: [D:\S.T.A.L.K.E.R.NS.OGSR\] [2026-02-14 19:11:04.323][t: 1180][f:0] ####################[+MIMALLOC+]#################### [2026-02-14 19:11:04.335][t: 1180][f:0] heap stats: peak total current block total# [2026-02-14 19:11:04.335][t: 1180][f:0] reserved: 1.0 GiB 1.0 GiB 1.0 GiB [2026-02-14 19:11:04.335][t: 1180][f:0] committed: 32.0 MiB 32.0 MiB 32.0 MiB [2026-02-14 19:11:04.335][t: 1180][f:0] reset: 0 [2026-02-14 19:11:04.335][t: 1180][f:0] purged: 0 [2026-02-14 19:11:04.335][t: 1180][f:0] touched: 64.2 KiB 64.2 KiB 64.2 KiB [2026-02-14 19:11:04.335][t: 1180][f:0] segments: 1 1 1 not all freed [2026-02-14 19:11:04.335][t: 1180][f:0] -abandoned: 0 0 0 ok [2026-02-14 19:11:04.335][t: 1180][f:0] -cached: 0 0 0 ok [2026-02-14 19:11:04.335][t: 1180][f:0] pages: 0 0 0 ok [2026-02-14 19:11:04.335][t: 1180][f:0] -abandoned: 0 0 0 ok [2026-02-14 19:11:04.335][t: 1180][f:0] -extended: 0 [2026-02-14 19:11:04.335][t: 1180][f:0] -retire: 0 [2026-02-14 19:11:04.335][t: 1180][f:0] arenas: 1 [2026-02-14 19:11:04.335][t: 1180][f:0] -rollback: 0 [2026-02-14 19:11:04.335][t: 1180][f:0] mmaps: 1 [2026-02-14 19:11:04.335][t: 1180][f:0] commits: 1 [2026-02-14 19:11:04.335][t: 1180][f:0] resets: 0 [2026-02-14 19:11:04.335][t: 1180][f:0] purges: 0 [2026-02-14 19:11:04.335][t: 1180][f:0] guarded: 0 [2026-02-14 19:11:04.335][t: 1180][f:0] threads: 0 0 0 ok [2026-02-14 19:11:04.335][t: 1180][f:0] searches: 0.0 avg [2026-02-14 19:11:04.335][t: 1180][f:0] numa nodes: 1 [2026-02-14 19:11:04.335][t: 1180][f:0] elapsed: 0.064 s [2026-02-14 19:11:04.335][t: 1180][f:0] process: user: 0.015 s, system: 0.046 s, faults: 5996, peak rss: 19.6 MiB, peak commit: 42.9 MiB [2026-02-14 19:11:04.335][t: 1180][f:0] ####################[-MIMALLOC-]#################### [2026-02-14 19:11:04.335][t: 1180][f:0] PPL number of threads: [16] [2026-02-14 19:11:04.335][t: 1180][f:0] * Detected CPU: AMD FX(tm)-8320 Eight-Core Processor [AuthenticAMD], F111/M2/S0 [2026-02-14 19:11:04.335][t: 1180][f:0] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 [2026-02-14 19:11:04.335][t: 1180][f:0] * CPU cores: [4], threads: [8] [2026-02-14 19:11:04.335][t: 1180][f:0] * CPU0 current freq: 3500 MHz, max freq: 3500 MHz [2026-02-14 19:11:04.335][t: 1180][f:0] * CPU1 current freq: 3500 MHz, max freq: 3500 MHz [2026-02-14 19:11:04.335][t: 1180][f:0] * CPU2 current freq: 3500 MHz, max freq: 3500 MHz [2026-02-14 19:11:04.335][t: 1180][f:0] * CPU3 current freq: 3500 MHz, max freq: 3500 MHz [2026-02-14 19:11:04.335][t: 1180][f:0] * CPU4 current freq: 3500 MHz, max freq: 3500 MHz [2026-02-14 19:11:04.335][t: 1180][f:0] * CPU5 current freq: 3500 MHz, max freq: 3500 MHz [2026-02-14 19:11:04.335][t: 1180][f:0] * CPU6 current freq: 3500 MHz, max freq: 3500 MHz [2026-02-14 19:11:04.335][t: 1180][f:0] * CPU7 current freq: 3500 MHz, max freq: 3500 MHz [2026-02-14 19:11:04.335][t: 1180][f:0] Initializing File System... [2026-02-14 19:11:04.335][t: 1180][f:0] --Found base arch: [gamedata.sq_base], size: [2545586176] [2026-02-14 19:11:07.325][t: 1180][f:0] --Found base arch: [gamedata.sq_base_configs], size: [11599872] [2026-02-14 19:11:07.469][t: 1180][f:0] --Found base arch: [gamedata.sq_patch], size: [337825792] [2026-02-14 19:11:07.480][t: 1180][f:0] using fs-ltx: [fsgame.ltx] [2026-02-14 19:11:07.480][t: 1180][f:0] --Found FS dir: [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\] [2026-02-14 19:11:07.480][t: 1180][f:0] items: [233] [2026-02-14 19:11:07.480][t: 1180][f:0] --Found FS dir: [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\] [2026-02-14 19:11:07.480][t: 1180][f:0] items: [219] [2026-02-14 19:11:07.480][t: 1180][f:0] --Found FS dir: [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\screenshots\] [2026-02-14 19:11:07.480][t: 1180][f:0] items: [5] [2026-02-14 19:11:07.480][t: 1180][f:0] gamedata base_path: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\] [2026-02-14 19:11:07.480][t: 1180][f:0] FS: 104240 files cached, 0Kb memory used. [2026-02-14 19:11:07.480][t: 1180][f:0] Init FileSystem 3.151798 sec [2026-02-14 19:11:07.480][t: 1180][f:0] ~ Apply system_mods.ltx... [2026-02-14 19:11:07.850][t: 1180][f:0] ~ [`anonymous-namespace'::InitSettings] duration [366]ms. [2026-02-14 19:11:07.850][t: 1180][f:0] [shader_params_export] section found!!! [2026-02-14 19:11:07.850][t: 1180][f:0] OS Version major: 10 minor: 0, build: 19045. Server OS: no [2026-02-14 19:11:07.850][t: 1180][f:0] Current drive space free: [57629.4]Mb total: [366889]Mb [2026-02-14 19:11:07.850][t: 1180][f:0] Initializing Engine... [2026-02-14 19:11:07.850][t: 1180][f:0] Starting INPUT device... [2026-02-14 19:11:07.882][t: 1180][f:0] strings overhead: [0]Kb, instance count: 23, was removed [65] [2026-02-14 19:11:07.882][t: 1180][f:0] -------------------------------------------------------------------------------- [2026-02-14 19:11:07.882][t: 1180][f:0] ####################[+MIMALLOC+]#################### [2026-02-14 19:11:07.882][t: 1180][f:0] heap stats: peak total current block total# [2026-02-14 19:11:07.882][t: 1180][f:0] reserved: 1.0 GiB 1.0 GiB 1.0 GiB [2026-02-14 19:11:07.882][t: 1180][f:0] committed: 96.5 MiB 99.8 MiB 96.4 MiB [2026-02-14 19:11:07.882][t: 1180][f:0] reset: 0 [2026-02-14 19:11:07.882][t: 1180][f:0] purged: 3.3 Mi [2026-02-14 19:11:07.882][t: 1180][f:0] touched: 64.2 KiB 321.2 KiB -25.9 MiB [2026-02-14 19:11:07.882][t: 1180][f:0] segments: 3 5 3 not all freed [2026-02-14 19:11:07.882][t: 1180][f:0] -abandoned: 0 0 0 ok [2026-02-14 19:11:07.882][t: 1180][f:0] -cached: 0 0 0 ok [2026-02-14 19:11:07.882][t: 1180][f:0] pages: 0 0 -196 not all freed [2026-02-14 19:11:07.882][t: 1180][f:0] -abandoned: 0 0 0 ok [2026-02-14 19:11:07.882][t: 1180][f:0] -extended: 0 [2026-02-14 19:11:07.882][t: 1180][f:0] -retire: 0 [2026-02-14 19:11:07.882][t: 1180][f:0] arenas: 1 [2026-02-14 19:11:07.882][t: 1180][f:0] -rollback: 0 [2026-02-14 19:11:07.882][t: 1180][f:0] mmaps: 2 [2026-02-14 19:11:07.882][t: 1180][f:0] commits: 51 [2026-02-14 19:11:07.882][t: 1180][f:0] resets: 0 [2026-02-14 19:11:07.882][t: 1180][f:0] purges: 8 [2026-02-14 19:11:07.882][t: 1180][f:0] guarded: 0 [2026-02-14 19:11:07.882][t: 1180][f:0] threads: 1 1 1 not all freed [2026-02-14 19:11:07.882][t: 1180][f:0] searches: 0.0 avg [2026-02-14 19:11:07.882][t: 1180][f:0] numa nodes: 1 [2026-02-14 19:11:07.882][t: 1180][f:0] elapsed: 3.620 s [2026-02-14 19:11:07.882][t: 1180][f:0] process: user: 1.500 s, system: 0.203 s, faults: 30463, peak rss: 112.8 MiB, peak commit: 118.3 MiB [2026-02-14 19:11:07.882][t: 1180][f:0] ####################[-MIMALLOC-]#################### [2026-02-14 19:11:07.882][t: 1180][f:0] [16366MB] physical memory installed, [12519MB] available, [23] percent of memory in use [2026-02-14 19:11:07.882][t: 1180][f:0] PageFile total: [8325MB], free~ [7092MB] [2026-02-14 19:11:07.882][t: 1180][f:0] Engine memory usage (Working Set): [112MB], peak: [112MB] [2026-02-14 19:11:07.882][t: 1180][f:0] Engine memory usage (Commit Charge): [118MB], peak: [118MB] [2026-02-14 19:11:07.882][t: 1180][f:0] -------------------------------------------------------------------------------- [2026-02-14 19:11:07.882][t: 1180][f:0] * [ D3D ]: textures count [0] [2026-02-14 19:11:07.882][t: 1180][f:0] * [ D3D ]: textures[0 K] [2026-02-14 19:11:07.882][t: 1180][f:0] * [x-ray]: process heap[0 K], render[0 K] [2026-02-14 19:11:07.882][t: 1180][f:0] * [x-ray]: economy: strings[28976 K], smem[-88 K] [2026-02-14 19:11:07.882][t: 1180][f:0] ~ Load sounds.ltx... [2026-02-14 19:11:07.882][t: 1180][f:0] SOUND: OpenAL: enumerate devices... [2026-02-14 19:11:08.099][t: 1180][f:0] SOUND: OpenAL: Default sound device name is [Динамики (fifine Headset)] [2026-02-14 19:11:08.099][t: 1180][f:0] SOUND: OpenAL: All available devices: [2026-02-14 19:11:08.099][t: 1180][f:0] 1. Динамики (fifine Headset) (full name [OpenAL Soft on Динамики (fifine Headset)]). al_soft [1] [2026-02-14 19:11:08.099][t: 1180][f:0] 2. VA1948 SERIES (NVIDIA High Definition Audio) (full name [OpenAL Soft on VA1948 SERIES (NVIDIA High Definition Audio)]). al_soft [1] [2026-02-14 19:11:08.099][t: 1180][f:0] 3. Динамики (fifine Microphone) (full name [OpenAL Soft on Динамики (fifine Microphone)]). al_soft [1] [2026-02-14 19:11:08.099][t: 1180][f:0] Executing config-script "d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2026-02-14 19:11:08.099][t: 1180][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2026-02-14 19:11:08.099][t: 1180][f:0] Executing config-script "user.ltx"... [2026-02-14 19:11:08.141][t: 1180][f:0] Executing config-script "d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx"... [2026-02-14 19:11:08.141][t: 1180][f:0] ! Unknown command: r4_lfx_enable [2026-02-14 19:11:08.141][t: 1180][f:0] ! Unknown command: r_mt_details [2026-02-14 19:11:08.141][t: 1180][f:0] ! Unknown command: r_terrain_parallax_enable [2026-02-14 19:11:08.141][t: 1180][f:0] snd_dynamic_reverb = ON [2026-02-14 19:11:08.141][t: 1180][f:0] snd_eq_enable = on [2026-02-14 19:11:08.141][t: 1180][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx] successfully loaded. [2026-02-14 19:11:08.141][t: 1180][f:0] Executing config-script "d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2026-02-14 19:11:08.141][t: 1180][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2026-02-14 19:11:08.141][t: 1180][f:0] ~ Invalid syntax in call to 'r_pnv_washout_thresh' [2026-02-14 19:11:08.141][t: 1180][f:0] ~ Valid arguments: float value in range [0.10000,0.90000] [2026-02-14 19:11:08.141][t: 1180][f:0] snd_dynamic_reverb = ON [2026-02-14 19:11:08.141][t: 1180][f:0] snd_eq_enable = on [2026-02-14 19:11:08.141][t: 1180][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded. [2026-02-14 19:11:08.141][t: 1180][f:0] SOUND: Selected device is [Динамики (fifine Headset)] [2026-02-14 19:11:08.162][t: 1180][f:0] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.2 [2026-02-14 19:11:08.162][t: 1180][f:0] [OpenAL] EFX: present [2026-02-14 19:11:08.162][t: 1180][f:0] Loading of [senvironment.ltx] [2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[0] name=[identity] [2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[1] name=[default] [2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[2] name=[bathroom] [2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[3] name=[mountains] [2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[4] name=[yard] [2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[5] name=[room] [2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[6] name=[plant] [2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[7] name=[long_corridor] [2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[8] name=[open_space] [2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[9] name=[house] [2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[10] name=[forest] [2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[11] name=[underground] [2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[12] name=[hangar] [2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[13] name=[city] [2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[14] name=[underground_small] [2026-02-14 19:11:08.163][t: 1180][f:0] Starting RENDER device... [2026-02-14 19:11:08.173][t: 1180][f:0] * Avail GPU [vendor:10DE]-[device:2182]: NVIDIA GeForce GTX 1660 Ti [2026-02-14 19:11:08.173][t: 1180][f:0] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver [2026-02-14 19:11:08.173][t: 1180][f:0] !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE [2026-02-14 19:11:08.173][t: 1180][f:0] Dedicated VRAM: 5966 MB (6255804416 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 8183 MB (8580556800 bytes) CurrentUsage: 0 MB (0 bytes) Budget: 5198 MB (5450498048 bytes) [2026-02-14 19:11:08.173][t: 1180][f:0] * Selected GPU [vendor:10DE]-[device:2182]: NVIDIA GeForce GTX 1660 Ti [2026-02-14 19:11:08.618][t: 1180][f:0] [CHW::CreateDevice] refCount of [HW.pDevice]: [12] [2026-02-14 19:11:08.618][t: 1180][f:0] * Texture memory: 5966 M [2026-02-14 19:11:08.628][t: 1180][f:0] strings overhead: [1]Kb, instance count: 116, was removed [0] [2026-02-14 19:11:08.628][t: 1180][f:0] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [2026-02-14 19:11:08.628][t: 1180][f:0] * GPU vertex cache: unrecognized, 24 [2026-02-14 19:11:08.628][t: 1180][f:0] * DVB created: 4096K [2026-02-14 19:11:08.628][t: 1180][f:0] * DIB created: 512K [2026-02-14 19:11:08.659][t: 1180][f:0] [CResourceManager::OnDeviceCreate] count of *shaders*.ltx files: [1] [2026-02-14 19:11:08.669][t: 1180][f:0] ! Renderer doesn't support blender 'details\blend' [2026-02-14 19:11:08.669][t: 1180][f:0] ! Renderer doesn't support blender 'details\set' [2026-02-14 19:11:08.669][t: 1180][f:0] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader params... [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [breath_idx] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [breath_size] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [device_inertia] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [gasmask_inertia] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [heat_fade_distance] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [heat_vision_blurring] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [heat_vision_steps] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [mark_color] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [mark_number] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [pnv_color] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [pnv_color_old] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [pnv_params_old] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [radiation_effect] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [s3ds_param_1] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [s3ds_param_2] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [s3ds_param_3] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [s3ds_param_4] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [shader_param_grayscale] [2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader done!!! [2026-02-14 19:11:19.984][t: 1180][f:0] !![NGXWrapper::Create] failed NVSDK_NGX_D3D11_Init. result: [-1160773631] [2026-02-14 19:11:20.015][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.ps] ps_5_0] [main] [2026-02-14 19:11:20.138][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.vs] vs_5_0] [main] [2026-02-14 19:11:20.169][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_t.vs] vs_5_0] [main] [2026-02-14 19:11:20.180][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_blur.ps] ps_5_0] [main] [2026-02-14 19:11:20.652][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_screen_space.vs] vs_5_0] [main] [2026-02-14 19:11:20.662][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof.ps] ps_5_0] [main] [2026-02-14 19:11:20.777][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof_pp.ps] ps_5_0] [main] [2026-02-14 19:11:20.788][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask.ps] ps_5_0] [main] [2026-02-14 19:11:20.870][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_blur.ps] ps_5_0] [main] [2026-02-14 19:11:20.921][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_breath.ps] ps_5_0] [main] [2026-02-14 19:11:20.983][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_fakescope.ps] ps_5_0] [main] [2026-02-14 19:11:21.025][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_nightvision.ps] ps_5_0] [main] [2026-02-14 19:11:21.261][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_heatvision.ps] ps_5_0] [main] [2026-02-14 19:11:21.477][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.ps] ps_5_0] [main] [2026-02-14 19:11:21.498][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.vs] vs_5_0] [main] [2026-02-14 19:11:21.528][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\pp_lut.ps] ps_5_0] [main] [2026-02-14 19:11:21.570][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr.ps] ps_5_0] [main] [2026-02-14 19:11:24.518][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_blur.ps] ps_5_0] [main] [2026-02-14 19:11:24.559][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_combine.ps] ps_5_0] [main] [2026-02-14 19:11:24.590][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_noblur.ps] ps_5_0] [main] [2026-02-14 19:11:24.610][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_volumetric_blur.ps] ps_5_0] [main] [2026-02-14 19:11:24.630][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_water_waves.ps] ps_5_0] [main] [2026-02-14 19:11:24.651][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom.ps] ps_5_0] [main] [2026-02-14 19:11:24.682][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_combine.ps] ps_5_0] [main] [2026-02-14 19:11:24.836][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_flares.ps] ps_5_0] [main] [2026-02-14 19:11:24.909][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_upsample.ps] ps_5_0] [main] [2026-02-14 19:11:24.950][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_downsample.ps] ps_5_0] [main] [2026-02-14 19:11:24.981][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao.ps] ps_5_0] [main] [2026-02-14 19:11:25.226][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao_blur.ps] ps_5_0] [main] [2026-02-14 19:11:25.277][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il.ps] ps_5_0] [main] [2026-02-14 19:11:27.066][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il_blur.ps] ps_5_0] [main] [2026-02-14 19:11:27.129][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_taa.ps] ps_5_0] [main] [2026-02-14 19:11:27.210][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cas.ps] ps_5_0] [main] [2026-02-14 19:11:27.251][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_mask.vs] vs_5_0] [main] [2026-02-14 19:11:27.262][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_mask.ps] ps_5_0] [main] [2026-02-14 19:11:27.282][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_near.ps] ps_5_0] [main] [2026-02-14 19:11:28.466][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun.vs] vs_5_0] [main] [2026-02-14 19:11:28.476][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_far.ps] ps_5_0] [main] [2026-02-14 19:11:28.680][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volumetric_sun.ps] ps_5_0] [main] [2026-02-14 19:11:28.928][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_layer.ps] ps_5_0] [main] [2026-02-14 19:11:28.970][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_2uv.vs] vs_5_0] [main] [2026-02-14 19:11:28.970][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_patch_normal.ps] ps_5_0] [main] [2026-02-14 19:11:29.093][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_normal.ps] ps_5_0] [main] [2026-02-14 19:11:29.114][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_gloss.ps] ps_5_0] [main] [2026-02-14 19:11:29.135][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\copy.ps] ps_5_0] [main] [2026-02-14 19:11:29.145][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform.vs] vs_5_0] [main] [2026-02-14 19:11:29.145][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_unshadowed.ps] ps_5_0] [main] [2026-02-14 19:11:29.268][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volume.vs] vs_5_0] [main] [2026-02-14 19:11:29.278][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_normal.ps] ps_5_0] [main] [2026-02-14 19:11:29.411][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_transluent.ps] ps_5_0] [main] [2026-02-14 19:11:29.565][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_unshadowed.ps] ps_5_0] [main] [2026-02-14 19:11:29.689][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_normal.ps] ps_5_0] [main] [2026-02-14 19:11:29.822][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_fullsize.ps] ps_5_0] [main] [2026-02-14 19:11:29.967][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.ps] ps_5_0] [main] [2026-02-14 19:11:29.977][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_build.ps] ps_5_0] [main] [2026-02-14 19:11:30.007][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_build.vs] vs_5_0] [main] [2026-02-14 19:11:30.018][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter.ps] ps_5_0] [main] [2026-02-14 19:11:30.038][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_filter.vs] vs_5_0] [main] [2026-02-14 19:11:30.059][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter_f.ps] ps_5_0] [main] [2026-02-14 19:11:30.080][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_1.ps] ps_5_0] [main] [2026-02-14 19:11:30.090][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_2.ps] ps_5_0] [main] [2026-02-14 19:11:30.111][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_3.ps] ps_5_0] [main] [2026-02-14 19:11:30.132][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.ps] ps_5_0] [main] [2026-02-14 19:11:30.286][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.vs] vs_5_0] [main] [2026-02-14 19:11:30.296][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_distort.ps] ps_5_0] [main] [2026-02-14 19:11:30.317][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_tonemap.ps] ps_5_0] [main] [2026-02-14 19:11:30.656][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_2_naa.ps] ps_5_0] [main] [2026-02-14 19:11:31.003][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.ps] ps_5_0] [main] [2026-02-14 19:11:31.044][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.vs] vs_5_0] [main] [2026-02-14 19:11:31.055][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_volumetric.ps] ps_5_0] [main] [2026-02-14 19:11:31.065][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_rain_drops.ps] ps_5_0] [main] [2026-02-14 19:11:31.514][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_edge_detect.ps] ps_5_0] [main] [2026-02-14 19:11:31.545][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_bweight_calc.ps] ps_5_0] [main] [2026-02-14 19:11:31.699][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_neighbour_blend.ps] ps_5_0] [main] [2026-02-14 19:11:31.719][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask.ps] ps_5_0] [main] [2026-02-14 19:11:31.739][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask_blur.ps] ps_5_0] [main] [2026-02-14 19:11:31.770][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_generation.ps] ps_5_0] [main] [2026-02-14 19:11:31.832][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_display.ps] ps_5_0] [main] [2026-02-14 19:11:31.863][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_mask.ps] ps_5_0] [main] [2026-02-14 19:11:31.884][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_blur.ps] ps_5_0] [main] [2026-02-14 19:11:31.946][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_final.ps] ps_5_0] [main] [2026-02-14 19:11:31.987][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.ps] ps_4_1] [main] [2026-02-14 19:11:32.183][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.vs] vs_4_1] [main] [2026-02-14 19:11:32.235][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess.ps] ps_5_0] [main] [2026-02-14 19:11:32.256][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_postpr.vs] vs_5_0] [main] [2026-02-14 19:11:32.266][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cm.ps] ps_5_0] [main] [2026-02-14 19:11:32.348][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect.ps] ps_5_0] [main] [2026-02-14 19:11:32.348][t:10132][f:0] Start load particle files... [2026-02-14 19:11:32.348][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid.vs] vs_5_0] [main] [2026-02-14 19:11:32.358][t:10132][f:0] Loaded particle files: 60 [2026-02-14 19:11:32.358][t:10132][f:0] [CPSLibrary::LoadAll] count of *particles*.xr files: [1] [2026-02-14 19:11:32.358][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array.gs] gs_5_0] [main] [2026-02-14 19:11:32.368][t:10132][f:0] Load [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr] [2026-02-14 19:11:32.368][t:10132][f:0] cop format used for file [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr] [2026-02-14 19:11:32.400][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc.ps] ps_5_0] [main] [2026-02-14 19:11:32.410][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_temp.ps] ps_5_0] [main] [2026-02-14 19:11:32.421][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc_temp.ps] ps_5_0] [main] [2026-02-14 19:11:32.441][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main] [2026-02-14 19:11:32.441][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main] [2026-02-14 19:11:32.451][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel_g.ps] ps_5_0] [main] [2026-02-14 19:11:32.462][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_vorticity.ps] ps_5_0] [main] [2026-02-14 19:11:32.473][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_confinement.ps] ps_5_0] [main] [2026-02-14 19:11:32.483][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_divergence.ps] ps_5_0] [main] [2026-02-14 19:11:32.494][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_jacobi.ps] ps_5_0] [main] [2026-02-14 19:11:32.504][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_project.ps] ps_5_0] [main] [2026-02-14 19:11:32.597][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.ps] ps_5_0] [main] [2026-02-14 19:11:32.618][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.vs] vs_5_0] [main] [2026-02-14 19:11:32.618][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.ps] ps_5_0] [main] [2026-02-14 19:11:32.628][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.vs] vs_5_0] [main] [2026-02-14 19:11:32.639][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydatacopy_quad.ps] ps_5_0] [main] [2026-02-14 19:11:32.639][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.vs] vs_5_0] [main] [2026-02-14 19:11:32.649][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.ps] ps_5_0] [main] [2026-02-14 19:11:32.659][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.vs] vs_5_0] [main] [2026-02-14 19:11:32.680][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.ps] ps_5_0] [main] [2026-02-14 19:11:32.710][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad.ps] ps_5_0] [main] [2026-02-14 19:11:32.741][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad_fire.ps] ps_5_0] [main] [2026-02-14 19:11:32.782][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad_fire.ps] ps_5_0] [main] [2026-02-14 19:11:32.833][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.ps] ps_5_0] [main] [2026-02-14 19:11:32.853][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.vs] vs_5_0] [main] [2026-02-14 19:11:32.874][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-add.ps] ps_5_0] [main] [2026-02-14 19:11:32.895][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle-clip.vs] vs_5_0] [main] [2026-02-14 19:11:32.905][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_static_oobb.ps] ps_5_0] [main] [2026-02-14 19:11:32.915][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_oobb.vs] vs_5_0] [main] [2026-02-14 19:11:32.925][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_oobb.gs] gs_5_0] [main] [2026-02-14 19:11:32.966][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_dynamic_oobb.ps] ps_5_0] [main] [2026-02-14 19:11:32.977][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_dyn_oobb.vs] vs_5_0] [main] [2026-02-14 19:11:32.987][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_dyn_oobb.gs] gs_5_0] [main] [2026-02-14 19:11:32.998][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_distort.ps] ps_5_0] [main] [2026-02-14 19:11:32.998][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_gaussian.ps] ps_5_0] [main] [2026-02-14 19:11:33.018][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-blend.ps] ps_5_0] [main] [2026-02-14 19:11:33.029][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_font.ps] ps_5_0] [main] [2026-02-14 19:11:33.049][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\simple_color.ps] ps_5_0] [main] [2026-02-14 19:11:33.060][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\editor.vs] vs_5_0] [main] [2026-02-14 19:11:33.070][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-aadd.ps] ps_5_0] [main] [2026-02-14 19:11:33.091][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.ps] ps_5_0] [main] [2026-02-14 19:11:33.101][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.vs] vs_5_0] [main] [2026-02-14 19:11:33.132][t: 1180][f:0] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1] [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "weaponeffectiveness" is successfully loaded. FunctionType=61 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "victoryprobability" is successfully loaded. FunctionType=66 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "expediency" is successfully loaded. FunctionType=68 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "mainweaponvalue" is successfully loaded. FunctionType=71 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "smallweaponvalue" is successfully loaded. FunctionType=72 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "creatureeffectiveness" is successfully loaded. FunctionType=62 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "intcreatureeffectiveness" is successfully loaded. FunctionType=63 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "accweaponeffectiveness" is successfully loaded. FunctionType=64 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "fincreatureeffectiveness" is successfully loaded. FunctionType=65 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "entitycost" is successfully loaded. FunctionType=67 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "surgedeathprobability" is successfully loaded. FunctionType=69 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "equipmentvalue" is successfully loaded. FunctionType=70 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "terraintype" is successfully loaded. FunctionType=73 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "weaponattacktimes" is successfully loaded. FunctionType=74 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "weaponsuccessprobability" is successfully loaded. FunctionType=75 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "enemydetectability" is successfully loaded. FunctionType=76 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "enemydetectprobability" is successfully loaded. FunctionType=77 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "enemyretreatprobability" is successfully loaded. FunctionType=78 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "anomalydetectprobability" is successfully loaded. FunctionType=79 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "anomalyinteractprobability" is successfully loaded. FunctionType=80 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "anomalyretreatprobability" is successfully loaded. FunctionType=81 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "birthpercentage" is successfully loaded. FunctionType=82 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "birthprobability" is successfully loaded. FunctionType=83 [2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "birthspeed" is successfully loaded. FunctionType=84 [2026-02-14 19:11:33.163][t:10132][f:0] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual! [2026-02-14 19:11:33.163][t:10132][f:0] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual! [2026-02-14 19:11:33.163][t:10132][f:0] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual! [2026-02-14 19:11:33.163][t: 1180][f:0] --LUA version: [LuaJIT 2.1.0-beta3] [2026-02-14 19:11:33.163][t:10132][f:0] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual! [2026-02-14 19:11:33.163][t: 1180][f:0] get_current_kx()=0.83333333333333 [2026-02-14 19:11:33.163][t:10132][f:0] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual! [2026-02-14 19:11:33.163][t: 1180][f:0] options full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2026-02-14 19:11:33.174][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.ps] ps_5_0] [main] [2026-02-14 19:11:33.347][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.vs] vs_5_0] [main] [2026-02-14 19:11:33.368][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.ps] ps_5_0] [main] [2026-02-14 19:11:33.379][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.vs] vs_5_0] [main] [2026-02-14 19:11:33.399][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.ps] ps_5_0] [main] [2026-02-14 19:11:33.420][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main] [2026-02-14 19:11:33.431][t: 1180][f:0] [ReShade]: ReShade not installed or version too old - didn't load compatibility addon [2026-02-14 19:11:33.431][t: 1180][f:0] Starting engine... [2026-02-14 19:11:33.431][t: 1180][f:0] Main thread id=[1180] [2026-02-14 19:11:33.451][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default_ma.ps] ps_5_0] [main] [2026-02-14 19:11:33.462][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark.vs] vs_5_0] [main] [2026-02-14 19:11:33.483][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.ps] ps_5_0] [main] [2026-02-14 19:11:33.493][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.vs] vs_5_0] [main] [2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_1.ogg] [2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_2.ogg] [2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_3.ogg] [2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_4.ogg] [2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_5.ogg] [2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_6.ogg] [2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_1.ogg] [2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_2.ogg] [2026-02-14 19:11:33.655][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_3.ogg] [2026-02-14 19:11:33.655][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_4.ogg] [2026-02-14 19:11:33.655][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg] [2026-02-14 19:11:33.655][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg] [2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg] [2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg] [2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg] [2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg] [2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg] [2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg] [2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg] [2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg] [2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg] [2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg] [2026-02-14 19:11:33.686][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg] [2026-02-14 19:11:33.687][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg] [2026-02-14 19:11:33.687][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg] [2026-02-14 19:11:33.687][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg] [2026-02-14 19:11:33.687][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg] [2026-02-14 19:11:33.687][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg] [2026-02-14 19:11:33.697][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg] [2026-02-14 19:11:33.697][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg] [2026-02-14 19:11:33.698][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg] [2026-02-14 19:11:33.698][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg] [2026-02-14 19:11:33.698][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg] [2026-02-14 19:11:33.698][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg] [2026-02-14 19:11:33.708][t: 7424][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_1.ogg] [2026-02-14 19:11:33.708][t: 7424][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_2.ogg] [2026-02-14 19:11:33.708][t: 7424][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_3.ogg] [2026-02-14 19:11:33.708][t: 1180][f:0] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.185 s.] [2026-02-14 19:11:33.708][t:10104][f:0] Loading Environment... [2026-02-14 19:11:33.708][t: 7424][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_4.ogg] [2026-02-14 19:11:33.708][t: 1180][f:0] * [CGameMtlLibrary::Load]: mtl pairs loading time (1681): [0.276 s.] [2026-02-14 19:11:33.728][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.ps] ps_5_0] [main] [2026-02-14 19:11:33.769][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.vs] vs_5_0] [main] [2026-02-14 19:11:33.780][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain_splash.ps] ps_5_0] [main] [2026-02-14 19:11:33.862][t:10104][f:0] ! Can't find sound [ambient\rain_indoor.ogg] [2026-02-14 19:11:33.872][t: 1652][f:0] ~ Autoload files [47] from [gameplay\info_portions\*.xml]! [2026-02-14 19:11:33.872][t:10104][f:0] ! Can't find sound [ambient\wind.ogg] [2026-02-14 19:11:33.892][t: 1652][f:0] ~ Autoload files [37] from [gameplay\encyclopedia\*.xml]! [2026-02-14 19:11:33.944][t: 1652][f:0] ~ Autoload files [40] from [gameplay\dialogs\*.xml]! [2026-02-14 19:11:33.985][t: 1652][f:0] ~ Autoload files [13] from [gameplay\profiles\*.xml]! [2026-02-14 19:11:34.097][t: 1652][f:0] ~ Autoload files [36] from [gameplay\specific_characters_files\*.xml]! [2026-02-14 19:11:34.208][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.ps] ps_5_0] [main] [2026-02-14 19:11:34.299][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.vs] vs_5_0] [main] [2026-02-14 19:11:34.522][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.ps] ps_5_0] [main] [2026-02-14 19:11:34.613][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.vs] vs_5_0] [main] [2026-02-14 19:11:34.959][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.ps] ps_5_0] [main] [2026-02-14 19:11:34.990][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.vs] vs_5_0] [main] [2026-02-14 19:11:35.101][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.ps] ps_5_0] [main] [2026-02-14 19:11:35.132][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.vs] vs_5_0] [main] [2026-02-14 19:11:35.293][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.vs] vs_5_0] [main] [2026-02-14 19:11:35.606][t:10072][f:0] ~ Autoload lang files [140] from [text\rus\*.xml]! [2026-02-14 19:11:35.834][t: 1180][f:1] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_l.ogg] [2026-02-14 19:11:35.844][t: 1180][f:1] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_r.ogg] [2026-02-14 19:11:35.845][t: 1180][f:1] profiles full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx [2026-02-14 19:11:36.531][t:10104][f:7] Loading models... [2026-02-14 19:11:36.562][t:10104][f:9] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main] [2026-02-14 19:11:36.594][t:10104][f:11] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-02-14 19:11:36.789][t:10104][f:23] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.hs] hs_5_0] [main] [2026-02-14 19:11:36.881][t:10104][f:28] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.ds] ds_5_0] [main] [2026-02-14 19:11:36.943][t:10104][f:32] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main] [2026-02-14 19:11:36.984][t:10104][f:34] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-02-14 19:11:37.189][t:10104][f:46] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-02-14 19:11:37.343][t:10104][f:55] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\base_lplanes.ps] ps_5_0] [main] [2026-02-14 19:11:37.353][t:10104][f:57] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-02-14 19:11:37.507][t:10104][f:65] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_flat.ps] ps_5_0] [main] [2026-02-14 19:11:37.538][t:10104][f:67] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-02-14 19:11:37.743][t:10104][f:80] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base_aref.ps] ps_5_0] [main] [2026-02-14 19:11:37.764][t:10104][f:81] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-02-14 19:11:37.949][t:10104][f:92] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.ps] ps_5_0] [main] [2026-02-14 19:11:37.970][t:10104][f:94] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-02-14 19:11:38.105][t:10104][f:101] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-02-14 19:11:38.198][t:10104][f:105] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main] [2026-02-14 19:11:38.198][t: 1180][f:105] [rescan_physical_path] files count before: [104240] [2026-02-14 19:11:38.208][t: 1180][f:105] [rescan_physical_path] files count after: [104240] [2026-02-14 19:11:38.239][t:10104][f:105] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-02-14 19:11:38.447][t:10104][f:105] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.hs] hs_5_0] [main] [2026-02-14 19:11:38.530][t:10104][f:105] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.ds] ds_5_0] [main] [2026-02-14 19:11:38.789][t:10104][f:105] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-02-14 19:11:39.190][t:10104][f:116] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-02-14 19:11:39.581][t:10104][f:140] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-02-14 19:11:40.305][t:10104][f:174] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_hard.ps] ps_5_0] [main] [2026-02-14 19:11:40.326][t:10104][f:175] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main] [2026-02-14 19:11:40.573][t:10104][f:186] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-02-14 19:11:40.667][t: 1180][f:192] Starting server... [2026-02-14 19:11:40.728][t: 1180][f:193] * phase time: 0 ms [2026-02-14 19:11:40.728][t:10104][f:193] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-02-14 19:11:40.728][t: 1180][f:193] * phase cmem: 0 K [2026-02-14 19:11:40.922][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-02-14 19:11:41.134][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-02-14 19:11:41.296][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-02-14 19:11:41.517][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_emissivel.ps] ps_5_0] [main] [2026-02-14 19:11:41.598][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-02-14 19:11:41.639][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-02-14 19:11:41.669][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-02-14 19:11:41.911][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-02-14 19:11:42.193][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-02-14 19:11:42.465][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-02-14 19:11:42.626][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-02-14 19:11:42.778][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-02-14 19:11:43.029][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-02-14 19:11:43.402][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-02-14 19:11:43.825][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-02-14 19:11:44.137][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-02-14 19:11:44.409][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-02-14 19:11:44.540][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-02-14 19:11:44.682][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump-hq.ps] ps_5_0] [main] [2026-02-14 19:11:44.732][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-02-14 19:11:44.954][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump.ps] ps_5_0] [main] [2026-02-14 19:11:45.055][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump-hq.ps] ps_5_0] [main] [2026-02-14 19:11:45.106][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-02-14 19:11:45.449][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-02-14 19:11:45.620][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-02-14 19:11:45.872][t:10104][f:194] ! [CModelPool::Prefetch]: monsters\mouses\mouses.ogf not found in $game_meshes$ [2026-02-14 19:11:45.902][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_lamp.ps] ps_5_0] [main] [2026-02-14 19:11:45.953][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-02-14 19:11:46.758][t:10104][f:194] ! [CModelPool::Prefetch]: monsters\spider\spider_dead.ogf not found in $game_meshes$ [2026-02-14 19:11:46.778][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main] [2026-02-14 19:11:47.151][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main] [2026-02-14 19:11:48.168][t:10104][f:194] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_12.ltx] for dynamics\weapons\wpn_hand\wpn_hand_12... [2026-02-14 19:11:48.762][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_aref_flat.ps] ps_5_0] [main] [2026-02-14 19:11:48.813][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2026-02-14 19:11:49.054][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_pda_screen.ps] ps_5_0] [main] [2026-02-14 19:11:49.125][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_pda_screen.vs] vs_5_0] [main] [2026-02-14 19:11:49.256][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_bump-hq.ps] ps_5_0] [main] [2026-02-14 19:11:49.377][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-02-14 19:11:49.428][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_db-hq.ps] ps_5_0] [main] [2026-02-14 19:11:49.489][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main] [2026-02-14 19:11:49.661][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-02-14 19:11:49.711][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-02-14 19:11:49.863][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.ps] ps_5_0] [main] [2026-02-14 19:11:49.893][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-02-14 19:11:50.004][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-02-14 19:11:50.156][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main] [2026-02-14 19:11:50.719][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lq.ps] ps_5_0] [main] [2026-02-14 19:11:50.740][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lq.vs] vs_5_0] [main] [2026-02-14 19:11:50.831][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main] [2026-02-14 19:11:51.063][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.ps] ps_5_0] [main] [2026-02-14 19:11:51.214][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-02-14 19:11:51.718][t:10104][f:194] Loading user_data [models\light_night.ltx] for equipments\light_night... [2026-02-14 19:11:52.332][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lfo_light_dot_weapons.ps] ps_5_0] [main] [2026-02-14 19:11:52.664][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-02-14 19:11:52.815][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_collimsight.ps] ps_5_0] [main] [2026-02-14 19:11:52.926][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main] [2026-02-14 19:11:53.007][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-02-14 19:11:53.672][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-02-14 19:11:54.004][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-02-14 19:11:54.246][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-02-14 19:11:54.699][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-02-14 19:11:55.002][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-02-14 19:11:55.918][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-02-14 19:11:57.085][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.ps] ps_5_0] [main] [2026-02-14 19:11:57.115][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main] [2026-02-14 19:11:57.146][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_zwrite.ps] ps_5_0] [main] [2026-02-14 19:11:57.166][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.ps] ps_5_0] [main] [2026-02-14 19:11:58.635][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main] [2026-02-14 19:11:58.847][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_flat.ps] ps_5_0] [main] [2026-02-14 19:11:58.918][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2026-02-14 19:11:59.230][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat_d.ps] ps_5_0] [main] [2026-02-14 19:11:59.270][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat_d.vs] vs_5_0] [main] [2026-02-14 19:11:59.914][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main] [2026-02-14 19:12:00.367][t:10104][f:194] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_13_v1.ltx] for dynamics\weapons\wpn_hand\wpn_hand_13_v1... [2026-02-14 19:12:00.690][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2026-02-14 19:12:01.716][t:10104][f:194] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_06_v2.ltx] for dynamics\weapons\wpn_hand\wpn_hand_06_v2... [2026-02-14 19:12:01.989][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2026-02-14 19:12:02.552][t:10104][f:194] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_17.ltx] for dynamics\weapons\wpn_hand\wpn_hand_17... [2026-02-14 19:12:02.654][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main] [2026-02-14 19:12:02.704][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main] [2026-02-14 19:12:03.339][t:10104][f:194] DX10: Shader 'models\zoomnight' not found in library. [2026-02-14 19:12:03.339][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.vs] vs_5_0] [main] [2026-02-14 19:12:03.360][t:10104][f:194] DX10: Shader 'models\zoom_lerp' not found in library. [2026-02-14 19:12:03.611][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2026-02-14 19:12:04.194][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_bump_db-hq.ps] ps_5_0] [main] [2026-02-14 19:12:04.285][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump_d-hq.vs] vs_5_0] [main] [2026-02-14 19:12:04.628][t:10104][f:194] [CModelPool::Prefetch] models prefetching time (519): [28.09 s.] [2026-02-14 19:12:04.628][t: 1180][f:194] Loading objects... [2026-02-14 19:12:05.269][t: 1180][f:194] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_fmj in prefetch_objects_single [2026-02-14 19:12:05.269][t: 1180][f:194] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_pbp in prefetch_objects_single [2026-02-14 19:12:05.920][t: 1180][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main] [2026-02-14 19:12:06.114][t: 1180][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main] [2026-02-14 19:12:06.216][t: 1180][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.ps] ps_5_0] [main] [2026-02-14 19:12:06.257][t: 1180][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.vs] vs_5_0] [main] [2026-02-14 19:12:06.505][t: 1180][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main] [2026-02-14 19:12:06.742][t: 1180][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main] [2026-02-14 19:12:06.875][t: 1180][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-02-14 19:12:07.020][t: 1180][f:194] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_1pn34 in prefetch_objects_single [2026-02-14 19:12:07.051][t: 1180][f:194] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_c-more in prefetch_objects_single [2026-02-14 19:12:07.309][t: 1180][f:194] [IGame_ObjectPool::prefetch] objects prefetching time (277): [2.68 s.] [2026-02-14 19:12:07.309][t: 1180][f:194] * [prefetch] time: 26406 ms [2026-02-14 19:12:07.309][t: 1180][f:194] * [prefetch] memory: 0Kb [2026-02-14 19:12:07.309][t: 1180][f:195] * phase time: 26575 ms [2026-02-14 19:12:07.309][t: 1180][f:195] * phase cmem: 0 K [2026-02-14 19:12:07.329][t: 1180][f:197] --LUA version: [LuaJIT 2.1.0-beta3] [2026-02-14 19:12:07.329][t: 1180][f:197] get_current_kx()=0.83333333333333 [2026-02-14 19:12:07.329][t: 1180][f:197] options full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2026-02-14 19:12:07.339][t: 1180][f:197] start_game_callback() start [2026-02-14 19:12:07.339][t: 1180][f:197] random custom init [2026-02-14 19:12:07.401][t: 1180][f:197] * phase time: 95 ms [2026-02-14 19:12:07.401][t: 1180][f:197] * phase cmem: 0 K [2026-02-14 19:12:07.422][t: 1180][f:198] * Loading spawns... [2026-02-14 19:12:07.422][t: 1180][f:198] CGameGraph use open format. [2026-02-14 19:12:07.422][t: 1180][f:198] CGameGraph load started... [2026-02-14 19:12:08.017][t: 1180][f:198] CGameGraph use game.graph.cross_edges.ltx cross edges data! [2026-02-14 19:12:08.017][t: 1180][f:198] CGameGraph load done! [2026-02-14 19:12:08.028][t: 1180][f:198] ltx spawn load start... [2026-02-14 19:12:10.134][t: 1180][f:198] spawn loaded! [2026-02-14 19:12:10.134][t: 1180][f:198] build_story_spawns start... [2026-02-14 19:12:10.145][t: 1180][f:198] * 16453 spawn points are successfully loaded [2026-02-14 19:12:10.145][t: 1180][f:198] Start load of base waypoints... [2026-02-14 19:12:10.175][t: 1180][f:198] Loaded 520 base waypoints from file [waypoints\way_01_l01_escape.ltx]. [2026-02-14 19:12:10.185][t: 1180][f:198] Loaded 356 base waypoints from file [waypoints\way_02_l02_garbage.ltx]. [2026-02-14 19:12:10.237][t: 1180][f:198] Loaded 635 base waypoints from file [waypoints\way_03_l03_agroprom.ltx]. [2026-02-14 19:12:10.247][t: 1180][f:198] Loaded 57 base waypoints from file [waypoints\way_04_l03u_agr_underground.ltx]. [2026-02-14 19:12:10.257][t: 1180][f:198] Loaded 510 base waypoints from file [waypoints\way_05_l04_darkvalley.ltx]. [2026-02-14 19:12:10.267][t: 1180][f:198] Loaded 44 base waypoints from file [waypoints\way_06_l04u_labx18.ltx]. [2026-02-14 19:12:10.288][t: 1180][f:198] Loaded 329 base waypoints from file [waypoints\way_07_l05_bar.ltx]. [2026-02-14 19:12:10.329][t: 1180][f:198] Loaded 422 base waypoints from file [waypoints\way_08_l06_rostok.ltx]. [2026-02-14 19:12:10.339][t: 1180][f:198] Loaded 209 base waypoints from file [waypoints\way_09_l08_yantar.ltx]. [2026-02-14 19:12:10.339][t: 1180][f:198] Loaded 48 base waypoints from file [waypoints\way_10_l08u_brainlab.ltx]. [2026-02-14 19:12:10.411][t: 1180][f:198] Loaded 638 base waypoints from file [waypoints\way_11_l07_military.ltx]. [2026-02-14 19:12:10.441][t: 1180][f:198] Loaded 421 base waypoints from file [waypoints\way_13_l10_radar.ltx]. [2026-02-14 19:12:10.503][t: 1180][f:198] Loaded 622 base waypoints from file [waypoints\way_14_l11_pripyat.ltx]. [2026-02-14 19:12:10.585][t: 1180][f:198] Loaded 314 base waypoints from file [waypoints\way_15_l12_stancia.ltx]. [2026-02-14 19:12:10.595][t: 1180][f:198] Loaded 117 base waypoints from file [waypoints\way_16_l12u_sarcofag.ltx]. [2026-02-14 19:12:10.606][t: 1180][f:198] Loaded 73 base waypoints from file [waypoints\way_17_l12u_control_monolith.ltx]. [2026-02-14 19:12:10.686][t: 1180][f:198] Loaded 343 base waypoints from file [waypoints\way_19_l12_stancia_2.ltx]. [2026-02-14 19:12:10.687][t: 1180][f:198] Loaded 117 base waypoints from file [waypoints\way_20_l10u_bunker.ltx]. [2026-02-14 19:12:10.749][t: 1180][f:198] Loaded 279 base waypoints from file [waypoints\way_22_atp_for_test22.ltx]. [2026-02-14 19:12:10.759][t: 1180][f:198] Loaded 75 base waypoints from file [waypoints\way_23_peshera.ltx]. [2026-02-14 19:12:10.759][t: 1180][f:198] Loaded 44 base waypoints from file [waypoints\way_24_puzir.ltx]. [2026-02-14 19:12:10.789][t: 1180][f:198] Loaded 184 base waypoints from file [waypoints\way_25_aver.ltx]. [2026-02-14 19:12:10.830][t: 1180][f:198] Loaded 167 base waypoints from file [waypoints\way_26_av_peshera.ltx]. [2026-02-14 19:12:10.851][t: 1180][f:198] Loaded 143 base waypoints from file [waypoints\way_27_limansk.ltx]. [2026-02-14 19:12:10.873][t: 1180][f:198] Loaded 119 base waypoints from file [waypoints\way_28_hospital.ltx]. [2026-02-14 19:12:10.904][t: 1180][f:198] Loaded 207 base waypoints from file [waypoints\way_29_generators.ltx]. [2026-02-14 19:12:10.915][t: 1180][f:198] Loaded 109 base waypoints from file [waypoints\way_30_warlab.ltx]. [2026-02-14 19:12:10.956][t: 1180][f:198] Loaded 215 base waypoints from file [waypoints\way_31_red_forest.ltx]. [2026-02-14 19:12:10.966][t: 1180][f:198] Loaded 180 base waypoints from file [waypoints\way_32_lost_village.ltx]. [2026-02-14 19:12:11.028][t: 1180][f:198] Loaded 386 base waypoints from file [waypoints\way_33_marsh.ltx]. [2026-02-14 19:12:11.099][t: 1180][f:198] Loaded 295 base waypoints from file [waypoints\way_34_dead_city.ltx]. [2026-02-14 19:12:11.140][t: 1180][f:198] Loaded 536 base waypoints from file [waypoints\way_35_zaton.ltx]. [2026-02-14 19:12:11.232][t: 1180][f:198] Loaded 404 base waypoints from file [waypoints\way_36_jupiter.ltx]. [2026-02-14 19:12:11.283][t: 1180][f:198] Loaded 324 base waypoints from file [waypoints\way_37_pripyat.ltx]. [2026-02-14 19:12:11.283][t: 1180][f:198] Loaded 14 base waypoints from file [waypoints\way_38_jupiter_underground.ltx]. [2026-02-14 19:12:11.303][t: 1180][f:198] Loaded 63 base waypoints from file [waypoints\way_39_labx8.ltx]. [2026-02-14 19:12:11.303][t: 1180][f:198] Loaded 28 base waypoints from file [waypoints\way_40_mine.ltx]. [2026-02-14 19:12:11.376][t: 1180][f:198] Loaded 248 base waypoints from file [waypoints\way_41_la15_darkscape.ltx]. [2026-02-14 19:12:11.376][t: 1180][f:198] End load of base waypoints... [2026-02-14 19:12:11.376][t: 1180][f:198] Start load of custom waypoints... [2026-02-14 19:12:11.376][t: 1180][f:198] Loaded 0 items from custom_waypoints, 0 from all.spawn was replaced! [2026-02-14 19:12:11.376][t: 1180][f:198] End load of custom waypoints... [2026-02-14 19:12:11.376][t: 1180][f:198] * Loading objects... [2026-02-14 19:12:12.444][t: 1180][f:198] * 33342 objects are successfully loaded [2026-02-14 19:12:13.066][t: 1180][f:198] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\cat\special_attack.ogg] [2026-02-14 19:12:13.303][t: 1180][f:198] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\amk_kanistra_sound.ogg] [2026-02-14 19:12:13.303][t: 1180][f:198] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\generator_oil_sound.ogg] [2026-02-14 19:12:13.313][t: 1180][f:198] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\generator_candle_sound.ogg] [2026-02-14 19:12:13.313][t: 1180][f:198] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\electrical_panel_click_sound.ogg] [2026-02-14 19:12:13.334][t: 1180][f:198] ! Invalid ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\battery_inserted_sound.ogg] [2026-02-14 19:12:13.344][t: 1180][f:198] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\wheels_inserted_sound.ogg] [2026-02-14 19:12:13.355][t: 1180][f:198] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\vzlom_door_2.ogg] [2026-02-14 19:12:13.365][t: 1180][f:198] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\vzlom_door_1.ogg] [2026-02-14 19:12:13.365][t: 1180][f:198] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\keyboard_sound.ogg] [2026-02-14 19:12:13.919][t: 1180][f:198] story_id not found: esc_bandits_factory [2026-02-14 19:12:13.960][t: 1180][f:198] story_id not found: Escape_Trader [2026-02-14 19:12:14.075][t: 1180][f:198] * 27694 script vars are successfully loaded [2026-02-14 19:12:14.075][t: 1180][f:198] ~~~ db.ver: 7 [2026-02-14 19:12:16.109][t: 1180][f:198] * Game Дом День 1. [Кордон] quicksave_48 is successfully loaded from file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_48.sav' (8.705s) [2026-02-14 19:12:16.109][t: 1180][f:198] * phase time: 8705 ms [2026-02-14 19:12:16.109][t: 1180][f:198] * phase cmem: 0 K [2026-02-14 19:12:16.150][t: 1180][f:203] # New player created! [2026-02-14 19:12:16.161][t: 1180][f:204] * phase time: 48 ms [2026-02-14 19:12:16.161][t: 1180][f:204] * phase cmem: 0 K [2026-02-14 19:12:16.272][t: 1180][f:205] * phase time: 110 ms [2026-02-14 19:12:16.272][t: 1180][f:205] * phase cmem: 0 K [2026-02-14 19:12:16.755][t: 1180][f:206] --[ISpatial_DB::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7] [2026-02-14 19:12:16.755][t: 1180][f:206] --[ISpatial_DB::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7] [2026-02-14 19:12:16.755][t: 1180][f:206] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_crosshair.vs] vs_5_0] [main] [2026-02-14 19:12:16.776][t: 1180][f:206] ~ LevelResources load... [2026-02-14 19:12:16.776][t: 1180][f:206] ~ LevelResources - base: 2716, 54057 K [2026-02-14 19:12:16.776][t: 1180][f:206] ~ LevelResources - lmap: 0, 0 K [2026-02-14 19:12:16.776][t: 1180][f:206] * phase time: 508 ms [2026-02-14 19:12:16.776][t: 1180][f:206] * phase cmem: 0 K [2026-02-14 19:12:16.776][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_db-hq.ps] ps_5_0] [main] [2026-02-14 19:12:16.828][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_d-hq.vs] vs_5_0] [main] [2026-02-14 19:12:16.859][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump.ps] ps_5_0] [main] [2026-02-14 19:12:16.900][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump.vs] vs_5_0] [main] [2026-02-14 19:12:16.931][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base.vs] vs_5_0] [main] [2026-02-14 19:12:16.951][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat_d.ps] ps_5_0] [main] [2026-02-14 19:12:16.992][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat_d.vs] vs_5_0] [main] [2026-02-14 19:12:17.023][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat.ps] ps_5_0] [main] [2026-02-14 19:12:17.053][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat.vs] vs_5_0] [main] [2026-02-14 19:12:17.073][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump-hq.vs] vs_5_0] [main] [2026-02-14 19:12:17.103][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.vs] vs_5_0] [main] [2026-02-14 19:12:17.134][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_terrain_high_flat_d.ps] ps_5_0] [main] [2026-02-14 19:12:17.481][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_terrain_flat_d.vs] vs_5_0] [main] [2026-02-14 19:12:17.512][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_terrain.vs] vs_5_0] [main] [2026-02-14 19:12:17.522][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_steep_db-hq.ps] ps_5_0] [main] [2026-02-14 19:12:17.606][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.vs] vs_5_0] [main] [2026-02-14 19:12:17.638][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_steep_d-hq.ps] ps_5_0] [main] [2026-02-14 19:12:17.709][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep-hq.ps] ps_5_0] [main] [2026-02-14 19:12:17.781][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump-hq.vs] vs_5_0] [main] [2026-02-14 19:12:17.811][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep_d-hq.ps] ps_5_0] [main] [2026-02-14 19:12:17.895][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_d-hq.ps] ps_5_0] [main] [2026-02-14 19:12:17.937][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump-hq.ps] ps_5_0] [main] [2026-02-14 19:12:17.989][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.vs] vs_5_0] [main] [2026-02-14 19:12:18.009][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base_aref.vs] vs_5_0] [main] [2026-02-14 19:12:18.030][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep_db-hq.ps] ps_5_0] [main] [2026-02-14 19:12:18.124][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\base_lplanes.vs] vs_5_0] [main] [2026-02-14 19:12:18.146][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_flat.ps] ps_5_0] [main] [2026-02-14 19:12:18.188][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_steep-hq.ps] ps_5_0] [main] [2026-02-14 19:12:18.269][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_bump.ps] ps_5_0] [main] [2026-02-14 19:12:18.320][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_steep_db-hq.ps] ps_5_0] [main] [2026-02-14 19:12:18.502][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_flat_d.ps] ps_5_0] [main] [2026-02-14 19:12:18.543][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_bump_d-hq.ps] ps_5_0] [main] [2026-02-14 19:12:18.626][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_bump_d-hq.vs] vs_5_0] [main] [2026-02-14 19:12:18.678][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_bump.vs] vs_5_0] [main] [2026-02-14 19:12:18.739][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base.ps] ps_5_0] [main] [2026-02-14 19:12:18.760][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_tree.vs] vs_5_0] [main] [2026-02-14 19:12:18.780][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_aref_bump-hq.ps] ps_5_0] [main] [2026-02-14 19:12:18.831][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_bump-hq.vs] vs_5_0] [main] [2026-02-14 19:12:18.975][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_tree_aref.vs] vs_5_0] [main] [2026-02-14 19:12:19.016][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_bump-hq.vs] vs_5_0] [main] [2026-02-14 19:12:19.078][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lod.ps] ps_5_0] [main] [2026-02-14 19:12:19.109][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lod.vs] vs_5_0] [main] [2026-02-14 19:12:19.140][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_bump-hq.vs] vs_5_0] [main] [2026-02-14 19:12:19.171][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_bump.vs] vs_5_0] [main] [2026-02-14 19:12:19.202][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_tree_s.vs] vs_5_0] [main] [2026-02-14 19:12:19.233][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_aref_flat.ps] ps_5_0] [main] [2026-02-14 19:12:19.265][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_flat.vs] vs_5_0] [main] [2026-02-14 19:12:19.408][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_flat.vs] vs_5_0] [main] [2026-02-14 19:12:19.468][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_bump_d-hq.vs] vs_5_0] [main] [2026-02-14 19:12:19.519][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_flat_d.vs] vs_5_0] [main] [2026-02-14 19:12:19.550][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_flat.vs] vs_5_0] [main] [2026-02-14 19:12:19.581][t: 1180][f:207] * phase time: 2806 ms [2026-02-14 19:12:19.581][t: 1180][f:207] * phase cmem: 0 K [2026-02-14 19:12:19.581][t: 1180][f:208] * [Loading VB] 65535 verts, 2047 Kb [2026-02-14 19:12:19.612][t: 1180][f:208] * [Loading VB] 65528 verts, 2047 Kb [2026-02-14 19:12:19.632][t: 1180][f:208] * [Loading VB] 65534 verts, 2047 Kb [2026-02-14 19:12:19.642][t: 1180][f:208] * [Loading VB] 65529 verts, 2047 Kb [2026-02-14 19:12:19.653][t: 1180][f:208] * [Loading VB] 65391 verts, 2043 Kb [2026-02-14 19:12:19.663][t: 1180][f:208] * [Loading VB] 63306 verts, 1978 Kb [2026-02-14 19:12:19.684][t: 1180][f:208] * [Loading VB] 39664 verts, 1239 Kb [2026-02-14 19:12:19.694][t: 1180][f:208] * [Loading VB] 65526 verts, 2047 Kb [2026-02-14 19:12:19.705][t: 1180][f:208] * [Loading VB] 65533 verts, 2047 Kb [2026-02-14 19:12:19.725][t: 1180][f:208] * [Loading VB] 65528 verts, 2047 Kb [2026-02-14 19:12:19.735][t: 1180][f:208] * [Loading VB] 65529 verts, 2047 Kb [2026-02-14 19:12:19.776][t: 1180][f:208] * [Loading VB] 65533 verts, 2047 Kb [2026-02-14 19:12:19.787][t: 1180][f:208] * [Loading VB] 65534 verts, 2047 Kb [2026-02-14 19:12:19.787][t: 1180][f:208] * [Loading VB] 21450 verts, 670 Kb [2026-02-14 19:12:19.797][t: 1180][f:208] * [Loading VB] 65535 verts, 2047 Kb [2026-02-14 19:12:19.807][t: 1180][f:208] * [Loading VB] 65535 verts, 2047 Kb [2026-02-14 19:12:19.818][t: 1180][f:208] * [Loading VB] 65532 verts, 2047 Kb [2026-02-14 19:12:19.848][t: 1180][f:208] * [Loading VB] 65534 verts, 2047 Kb [2026-02-14 19:12:19.868][t: 1180][f:208] * [Loading VB] 65535 verts, 2047 Kb [2026-02-14 19:12:19.879][t: 1180][f:208] * [Loading VB] 65533 verts, 2047 Kb [2026-02-14 19:12:19.889][t: 1180][f:208] * [Loading VB] 65533 verts, 2047 Kb [2026-02-14 19:12:19.919][t: 1180][f:208] * [Loading VB] 65441 verts, 2045 Kb [2026-02-14 19:12:19.949][t: 1180][f:208] * [Loading VB] 5958 verts, 186 Kb [2026-02-14 19:12:19.950][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb [2026-02-14 19:12:19.960][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb [2026-02-14 19:12:19.970][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb [2026-02-14 19:12:19.981][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb [2026-02-14 19:12:20.012][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb [2026-02-14 19:12:20.012][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb [2026-02-14 19:12:20.042][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb [2026-02-14 19:12:20.073][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb [2026-02-14 19:12:20.083][t: 1180][f:208] * [Loading IB] 1048572 indices, 2047 Kb [2026-02-14 19:12:20.094][t: 1180][f:208] * [Loading IB] 1048572 indices, 2047 Kb [2026-02-14 19:12:20.094][t: 1180][f:208] * [Loading IB] 188631 indices, 368 Kb [2026-02-14 19:12:20.105][t: 1180][f:208] * [Loading VB] 65533 verts, 767 Kb [2026-02-14 19:12:20.105][t: 1180][f:208] * [Loading VB] 65535 verts, 767 Kb [2026-02-14 19:12:20.115][t: 1180][f:208] * [Loading VB] 65534 verts, 767 Kb [2026-02-14 19:12:20.125][t: 1180][f:208] * [Loading VB] 65534 verts, 767 Kb [2026-02-14 19:12:20.136][t: 1180][f:208] * [Loading VB] 65534 verts, 767 Kb [2026-02-14 19:12:20.136][t: 1180][f:208] * [Loading VB] 65535 verts, 767 Kb [2026-02-14 19:12:20.146][t: 1180][f:208] * [Loading VB] 65533 verts, 767 Kb [2026-02-14 19:12:20.146][t: 1180][f:208] * [Loading VB] 65531 verts, 767 Kb [2026-02-14 19:12:20.156][t: 1180][f:208] * [Loading VB] 32165 verts, 376 Kb [2026-02-14 19:12:20.156][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb [2026-02-14 19:12:20.167][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb [2026-02-14 19:12:20.177][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb [2026-02-14 19:12:20.208][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb [2026-02-14 19:12:20.228][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb [2026-02-14 19:12:20.238][t: 1180][f:208] * [Loading IB] 1048413 indices, 2047 Kb [2026-02-14 19:12:20.259][t: 1180][f:208] * [Loading IB] 23310 indices, 45 Kb [2026-02-14 19:12:20.259][t: 1180][f:208] * phase time: 673 ms [2026-02-14 19:12:20.259][t: 1180][f:208] * phase cmem: 0 K [2026-02-14 19:12:20.401][t: 1180][f:209] Loaded [19419] models from level. [2026-02-14 19:12:20.401][t: 1180][f:209] * phase time: 141 ms [2026-02-14 19:12:20.401][t: 1180][f:209] * phase cmem: 0 K [2026-02-14 19:12:20.453][t: 1180][f:210] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_grass.ps] ps_5_0] [main] [2026-02-14 19:12:20.525][t: 1180][f:210] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_grass.vs] vs_5_0] [main] [2026-02-14 19:12:20.638][t: 1180][f:210] * phase time: 244 ms [2026-02-14 19:12:20.638][t: 1180][f:210] * phase cmem: 0 K [2026-02-14 19:12:20.638][t: 1180][f:211] Level sector data: [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16960] volume=[61.100807] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16961] volume=[89.909195] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16964] volume=[166.491745] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16969] volume=[588.125366] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16970] volume=[123.431618] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16971] volume=[85.481133] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16972] volume=[25.675394] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16973] volume=[61.180058] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16974] volume=[37.993057] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16975] volume=[38.645302] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16976] volume=[53.560326] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16977] volume=[91.360374] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16978] volume=[18.656820] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16979] volume=[0.066743] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16980] volume=[31.475653] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16981] volume=[22.649954] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16982] volume=[94.175797] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16983] volume=[22.656343] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16984] volume=[29.914873] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16987] volume=[689.957153] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16991] volume=[479.439575] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16995] volume=[10690.389648] [2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16997] volume=[713.933105] [2026-02-14 19:12:20.639][t: 1180][f:211] root_id=[19418] volume=[1115057024.000000] [2026-02-14 19:12:20.639][t: 1180][f:211] * Loading HOM: d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\l01_escape\level.hom [2026-02-14 19:12:20.669][t: 1180][f:211] ~ LevelResources load completed! [2026-02-14 19:12:20.669][t: 1180][f:211] ~ LevelResources - base: 3453, 54057 K [2026-02-14 19:12:20.669][t: 1180][f:211] ~ LevelResources - lmap: 2, 0 K [2026-02-14 19:12:21.226][t: 1180][f:211] * phase time: 583 ms [2026-02-14 19:12:21.226][t: 1180][f:211] * phase cmem: 0 K [2026-02-14 19:12:21.226][t: 1180][f:213] * phase time: 1 ms [2026-02-14 19:12:21.226][t: 1180][f:213] * phase cmem: 0 K [2026-02-14 19:12:21.256][t: 1180][f:214] - Game configuring : Started [2026-02-14 19:12:21.348][t: 1180][f:214] - Loading music tracks from 'l01_escape_musics'... [2026-02-14 19:12:21.483][t: 1180][f:214] ! Can't find sound [music\amb01_stereo_r.ogg] [2026-02-14 19:12:21.572][t: 1180][f:214] ! Can't find sound [music\amb20_stereo_r.ogg] [2026-02-14 19:12:21.572][t: 1180][f:214] ~ set_geometry_env id=0 name[bathroom]=environment id[2] [2026-02-14 19:12:21.572][t: 1180][f:214] ~ set_geometry_env id=1 name[open_space]=environment id[8] [2026-02-14 19:12:21.572][t: 1180][f:214] ~ set_geometry_env id=2 name[room]=environment id[5] [2026-02-14 19:12:21.572][t: 1180][f:214] ~ set_geometry_env id=3 name[mountains]=environment id[3] [2026-02-14 19:12:21.572][t: 1180][f:214] ~ set_geometry_env id=4 name[plant]=environment id[6] [2026-02-14 19:12:21.572][t: 1180][f:214] ~ set_geometry_env id=5 name[default]=environment id[1] [2026-02-14 19:12:21.572][t: 1180][f:214] ~ set_geometry_env id=6 name[long_corridor]=environment id[7] [2026-02-14 19:12:21.583][t: 1180][f:214] - Game configuring : Finished [2026-02-14 19:12:21.852][t: 1180][f:215] * phase time: 619 ms [2026-02-14 19:12:21.852][t: 1180][f:215] * phase cmem: 0 K [2026-02-14 19:12:21.852][t: 1180][f:216] PrefetchTextures... [2026-02-14 19:12:21.852][t: 1180][f:216] PrefetchTextures completed! [2026-02-14 19:12:21.852][t: 1180][f:216] CResourceManager::DeferredUpload [NO MT] -> START, texture count = [3545], number_of_threads = 24 [2026-02-14 19:12:21.852][t: 1180][f:216] CResourceManager::DeferredUpload VRAM usage before: [2026-02-14 19:12:21.852][t: 1180][f:216] textures loaded size 52.790989 MB (55355364.000000 bytes) [2026-02-14 19:12:21.852][t: 1180][f:216] Dedicated VRAM: 5966 MB (6255804416 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 8183 MB (8580556800 bytes) CurrentUsage: 388 MB (406999040 bytes) Budget: 5198 MB (5450498048 bytes) [2026-02-14 19:12:26.359][t: 1180][f:216] ! Fallback to default bump map: [act\act_monolit_corp_bump#] [2026-02-14 19:12:26.815][t: 1180][f:216] ! Fallback to default bump map: [act\act_morthbag_bump#] [2026-02-14 19:12:27.065][t: 1180][f:216] ! Fallback to default bump map: [act\act_mutant_boar_grill_bump#] [2026-02-14 19:12:33.959][t: 1180][f:216] ! Fallback to default bump map: [build_details_bump] [2026-02-14 19:12:47.980][t: 1180][f:216] ! Can't find texture [fx\lens_colors] [2026-02-14 19:12:47.980][t: 1180][f:216] ! Can't find texture [fx\lens_dirt] [2026-02-14 19:12:47.980][t: 1180][f:216] ! Can't find texture [fx\starburst] [2026-02-14 19:13:06.141][t: 1180][f:216] ! Can't find texture [new_pfx\lightning1_dxt1] [2026-02-14 19:13:06.224][t: 1180][f:216] ! Can't find texture [pfx\pfx_ambimet] [2026-02-14 19:13:06.826][t: 1180][f:216] ! Can't find texture [pfx\pfx_envmap1] [2026-02-14 19:13:06.993][t: 1180][f:216] ! Can't find texture [pfx\pfx_glow_04] [2026-02-14 19:13:06.993][t: 1180][f:216] ! Can't find texture [pfx\pfx_glow_fire1] [2026-02-14 19:13:06.993][t: 1180][f:216] ! Can't find texture [pfx\pfx_grost] [2026-02-14 19:13:07.108][t: 1180][f:216] ! Can't find texture [pfx\pfx_list] [2026-02-14 19:13:07.139][t: 1180][f:216] ! Can't find texture [pfx\pfx_reflectiveglass] [2026-02-14 19:13:07.314][t: 1180][f:216] ! Can't find texture [pfx\pfx_yawm_flake_grid] [2026-02-14 19:13:07.314][t: 1180][f:216] ! Can't find texture [pfx\pfx_yawm_snowflakes_light] [2026-02-14 19:13:07.314][t: 1180][f:216] ! Can't find texture [pfx\pfx_yawm_snowflakes_light_02] [2026-02-14 19:13:08.599][t: 1180][f:216] ! Fallback to default bump map: [prop\prop_book_list_bump#] [2026-02-14 19:13:09.947][t: 1180][f:216] ! Fallback to default bump map: [prop\prop_item3_bump#] [2026-02-14 19:13:11.308][t: 1180][f:216] ! Fallback to default bump map: [prop\prop_mus_kont_02a_bump] [2026-02-14 19:13:11.308][t: 1180][f:216] ! Fallback to default bump map: [prop\prop_mus_kont_02a_bump#] [2026-02-14 19:13:17.238][t: 1180][f:216] ! Can't find texture [shaders\scope_utility\heat_map_isotherm] [2026-02-14 19:13:17.404][t: 1180][f:216] ! Fallback to default bump map: [sign\sign_radiation_bump#] [2026-02-14 19:13:17.588][t: 1180][f:216] ! Fallback to default bump map: [sign\sign_set2_iov_bump#] [2026-02-14 19:13:17.907][t: 1180][f:216] ! Fallback to default bump map: [sign\sign_set_iov_bump#] [2026-02-14 19:13:25.618][t: 1180][f:216] ! Can't find texture [terrain\terrain_escape_puddles_mask] [2026-02-14 19:13:35.338][t: 1180][f:216] ! Can't find texture [ui_white_rect] [2026-02-14 19:13:35.420][t: 1180][f:216] ! Fallback to default bump map: [uniq\act_stalker_face1_bump] [2026-02-14 19:13:36.700][t: 1180][f:216] ! Can't find texture [user\user_metal_07] [2026-02-14 19:13:49.085][t: 1180][f:216] ! Fallback to default bump map: [wpn\\m590a1\M590A1_barrel508_bump] [2026-02-14 19:13:49.085][t: 1180][f:216] ! Fallback to default bump map: [wpn\\m590a1\M590A1_barrel508_bump#] [2026-02-14 19:13:49.208][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\body_ak74m_bump#] [2026-02-14 19:13:49.208][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\bolt_ak74m_bump#] [2026-02-14 19:13:49.312][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\handguard_ak74m_bump#] [2026-02-14 19:13:49.312][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\mount_ak74m_bump#] [2026-02-14 19:13:49.312][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\muzzle_ak74m_bump#] [2026-02-14 19:13:49.322][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\pistolgrip_ak74m_bump#] [2026-02-14 19:13:49.365][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\reciever_ak74m_bump#] [2026-02-14 19:13:49.385][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\sight_rear_ak74m_bump#] [2026-02-14 19:13:49.416][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\stock_ak74m_bump#] [2026-02-14 19:13:49.946][t: 1180][f:216] ! Fallback to default bump map: [wpn\ash12\mag_bump#] [2026-02-14 19:13:50.651][t: 1180][f:216] ! Fallback to default bump map: [wpn\eft_9a91\9a91_mag_base_bump#] [2026-02-14 19:13:52.227][t: 1180][f:216] ! Fallback to default bump map: [wpn\m249\m249_bump#] [2026-02-14 19:13:52.786][t: 1180][f:216] ! Fallback to default bump map: [wpn\m700\mag_m700_bump#] [2026-02-14 19:13:52.983][t: 1180][f:216] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump] [2026-02-14 19:13:52.983][t: 1180][f:216] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump#] [2026-02-14 19:13:52.983][t: 1180][f:216] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump] [2026-02-14 19:13:52.983][t: 1180][f:216] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump#] [2026-02-14 19:13:53.224][t: 1180][f:216] ! Fallback to default bump map: [wpn\mosin\Mosin_bump#] [2026-02-14 19:13:53.287][t: 1180][f:216] ! Fallback to default bump map: [wpn\mosin\Silencer_bump#] [2026-02-14 19:13:54.007][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\barrel_bump#] [2026-02-14 19:13:54.090][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\body_bump#] [2026-02-14 19:13:54.090][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\charge_bump#] [2026-02-14 19:13:54.142][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\internals_bump#] [2026-02-14 19:13:54.195][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\mag_bump#] [2026-02-14 19:13:54.195][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\muzzle_bump#] [2026-02-14 19:13:54.257][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\reciever_bump#] [2026-02-14 19:13:54.257][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\sight_bump#] [2026-02-14 19:13:54.288][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\silencer_bump#] [2026-02-14 19:13:54.329][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\stock_bump#] [2026-02-14 19:13:54.915][t: 1180][f:216] ! Fallback to default bump map: [wpn\pkm\pkm_bump#] [2026-02-14 19:13:55.518][t: 1180][f:216] ! Fallback to default bump map: [wpn\scar-h\sil_nato_762_bump#] [2026-02-14 19:13:58.194][t: 1180][f:216] ! Fallback to default bump map: [wpn\sr2m\sr-2mp_bump#] [2026-02-14 19:13:58.370][t: 1180][f:216] ! Fallback to default bump map: [wpn\sr2m\sr-2mp_sil_bump#] [2026-02-14 19:13:58.517][t: 1180][f:216] ! Fallback to default bump map: [wpn\sv98\muzzle_sil_sv98_bump#] [2026-02-14 19:13:58.527][t: 1180][f:216] ! Fallback to default bump map: [wpn\sv98\sil_sv98_bump#] [2026-02-14 19:13:58.548][t: 1180][f:216] ! Fallback to default bump map: [wpn\sv98\sv98_b_bump#] [2026-02-14 19:13:58.579][t: 1180][f:216] ! Fallback to default bump map: [wpn\svd\svds_pistolgrip_bump#] [2026-02-14 19:13:59.325][t: 1180][f:216] ! Fallback to default bump map: [wpn\vector\mag_bump#] [2026-02-14 19:13:59.347][t: 1180][f:216] ! Fallback to default bump map: [wpn\vityaz\mag_bump#] [2026-02-14 19:14:03.735][t: 1180][f:216] ! Fallback to default bump map: [wpn\wpn_awm_bump#] [2026-02-14 19:14:08.097][t: 1180][f:216] ! Fallback to default bump map: [wpn\wpn_mr133_diff_bump] [2026-02-14 19:14:08.097][t: 1180][f:216] ! Fallback to default bump map: [wpn\wpn_mr133_diff_bump#] [2026-02-14 19:14:11.741][t: 1180][f:216] ! Fallback to default bump map: [wpn\wpn_scope_pso_1m2-1_lens_bump#] [2026-02-14 19:14:16.406][t: 1180][f:216] CResourceManager::DeferredUpload VRAM usage after: [2026-02-14 19:14:16.406][t: 1180][f:216] textures loaded size 2.477315 MB (2597653.000000 bytes) [2026-02-14 19:14:16.406][t: 1180][f:216] Dedicated VRAM: 5966 MB (6255804416 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 8183 MB (8580556800 bytes) CurrentUsage: 4370 MB (4582547456 bytes) Budget: 5198 MB (5450498048 bytes) [2026-02-14 19:14:16.406][t: 1180][f:216] CResourceManager::DeferredUpload -> END [2026-02-14 19:14:16.406][t: 1180][f:216] * t-report - base: 3543, 4164072 K [2026-02-14 19:14:16.406][t: 1180][f:216] * t-report - lmap: 2, 32768 K [2026-02-14 19:14:16.417][t: 1180][f:217] * phase time: 114566 ms [2026-02-14 19:14:16.417][t: 1180][f:217] * phase cmem: 0 K [2026-02-14 19:14:16.417][t: 1180][f:218] * phase time: 3 ms [2026-02-14 19:14:16.417][t: 1180][f:218] * phase cmem: 0 K [2026-02-14 19:14:16.437][t: 1180][f:218] strings overhead: [1691]Kb, instance count: 79886, was removed [2809] [2026-02-14 19:14:16.448][t: 1180][f:218] -------------------------------------------------------------------------------- [2026-02-14 19:14:16.448][t: 1180][f:218] ####################[+MIMALLOC+]#################### [2026-02-14 19:14:16.448][t: 1180][f:218] heap stats: peak total current block total# [2026-02-14 19:14:16.448][t: 1180][f:218] reserved: 13.0 GiB 13.0 GiB 13.0 GiB [2026-02-14 19:14:16.448][t: 1180][f:218] committed: 6.2 GiB 10.1 GiB 6.2 GiB [2026-02-14 19:14:16.448][t: 1180][f:218] reset: 35.9 Mi [2026-02-14 19:14:16.448][t: 1180][f:218] purged: 3.4 Gi [2026-02-14 19:14:16.448][t: 1180][f:218] touched: 64.2 KiB 22.6 MiB -9.4 GiB [2026-02-14 19:14:16.448][t: 1180][f:218] segments: 184 363 183 not all freed [2026-02-14 19:14:16.448][t: 1180][f:218] -abandoned: 0 0 0 ok [2026-02-14 19:14:16.448][t: 1180][f:218] -cached: 0 0 0 ok [2026-02-14 19:14:16.448][t: 1180][f:218] pages: 0 0 -6.8 Ki not all freed [2026-02-14 19:14:16.448][t: 1180][f:218] -abandoned: 0 0 0 ok [2026-02-14 19:14:16.448][t: 1180][f:218] -extended: 0 [2026-02-14 19:14:16.448][t: 1180][f:218] -retire: 0 [2026-02-14 19:14:16.448][t: 1180][f:218] arenas: 12 [2026-02-14 19:14:16.448][t: 1180][f:218] -rollback: 0 [2026-02-14 19:14:16.448][t: 1180][f:218] mmaps: 28 [2026-02-14 19:14:16.448][t: 1180][f:218] commits: 4.3 Ki [2026-02-14 19:14:16.448][t: 1180][f:218] resets: 1 [2026-02-14 19:14:16.448][t: 1180][f:218] purges: 1.5 Ki [2026-02-14 19:14:16.448][t: 1180][f:218] guarded: 0 [2026-02-14 19:14:16.448][t: 1180][f:218] threads: 16 16 16 not all freed [2026-02-14 19:14:16.448][t: 1180][f:218] searches: 0.0 avg [2026-02-14 19:14:16.448][t: 1180][f:218] numa nodes: 1 [2026-02-14 19:14:16.448][t: 1180][f:218] elapsed: 192.186 s [2026-02-14 19:14:16.448][t: 1180][f:218] process: user: 76.234 s, system: 64.265 s, faults: 2376378, peak rss: 4.5 GiB, peak commit: 16.1 GiB [2026-02-14 19:14:16.448][t: 1180][f:218] ####################[-MIMALLOC-]#################### [2026-02-14 19:14:16.448][t: 1180][f:218] [16366MB] physical memory installed, [7421MB] available, [54] percent of memory in use [2026-02-14 19:14:16.448][t: 1180][f:218] PageFile total: [8325MB], free~ [3264MB] [2026-02-14 19:14:16.448][t: 1180][f:218] Engine memory usage (Working Set): [4611MB], peak: [4611MB] [2026-02-14 19:14:16.448][t: 1180][f:218] Engine memory usage (Commit Charge): [16513MB], peak: [16513MB] [2026-02-14 19:14:16.448][t: 1180][f:218] -------------------------------------------------------------------------------- [2026-02-14 19:14:16.469][t: 1180][f:218] * [ D3D ]: textures count [3545] [2026-02-14 19:14:16.469][t: 1180][f:218] * [ D3D ]: textures[2536 K] [2026-02-14 19:14:16.469][t: 1180][f:218] * [x-ray]: process heap[0 K], render[0 K] [2026-02-14 19:14:16.469][t: 1180][f:218] * [x-ray]: economy: strings[34467 K], smem[416831963 K] [2026-02-14 19:14:16.639][t: 1180][f:219] Prefetch frame, updated: 0 objects! [2026-02-14 19:14:16.951][t: 1180][f:219] ~~['ogse_signals']: signal ['on_init'] is too slow: [168.82 ms.] [2026-02-14 19:14:16.951][t: 1180][f:219] ~~ slot: ['dsh_cop_weather.39'], time: [168.82 ms.] [2026-02-14 19:14:16.982][t: 1180][f:219] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers loaded [2026-02-14 19:14:16.982][t: 1180][f:219] [ogse_st_mgr]: 51 all timers loaded [2026-02-14 19:14:16.982][t: 1180][f:219] [dsh_respawn]: 48 respawners loaded: 146 spawned [2026-02-14 19:14:16.982][t: 1180][f:219] [dsh_cop_weather]: DynamicForecast: default loaded: 90 items [2026-02-14 19:14:16.992][t: 1180][f:219] [dsh_cop_weather]: StaticForecast: default loaded: 24 items [2026-02-14 19:14:16.992][t: 1180][f:219] process_release_on_spawn call [2026-02-14 19:14:16.992][t: 1180][f:219] release on net_spawn object id=[79], name=[tip_esc_trader_about_anomalies] [2026-02-14 19:14:16.992][t: 1180][f:219] process_release_on_spawn end [2026-02-14 19:14:16.992][t: 1180][f:219] ~~['bind_stalker']: disable ['ui_trade_hide'] [2026-02-14 19:14:16.992][t: 1180][f:219] ~~['bind_stalker']: disable ['ui_inventory_hide'] [2026-02-14 19:14:16.992][t: 1180][f:219] ~~['bind_stalker']: disable ['ui_pda_hide'] [2026-02-14 19:14:16.992][t: 1180][f:219] ~~['bind_stalker']: disable ['ui_talk_hide'] [2026-02-14 19:14:16.992][t: 1180][f:219] ~~['bind_stalker']: disable ['ui_car_body_hide'] [2026-02-14 19:14:16.992][t: 1180][f:219] ! Unknown command: r2_exp_donttest_shad [2026-02-14 19:14:16.992][t: 1180][f:219] [salt_all_spawn_fix]: version = 68, objects = 68 [2026-02-14 19:14:20.961][t: 1180][f:219] [dsh_respawn]: 48 respawners created: 146 spawned [2026-02-14 19:14:20.961][t: 1180][f:219] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [3974.74 ms.] [2026-02-14 19:14:20.961][t: 1180][f:219] ~~ slot: ['dsh_fixes.12'], time: [117.20 ms.] [2026-02-14 19:14:20.961][t: 1180][f:219] ~~ slot: ['dsh_respawn.42'], time: [3857.52 ms.] [2026-02-14 19:14:21.085][t: 1180][f:219] rx_sound sound prefetch ... [2026-02-14 19:14:23.615][t: 1180][f:219] rx_sound sound prefetch done! [2026-02-14 19:14:23.668][t: 1180][f:219] actor start 2 [2026-02-14 19:14:23.679][t: 1180][f:219] profiles full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx [2026-02-14 19:14:23.679][t: 1180][f:219] game_id=922dac6f-6c3e-43c5-a0e8-be519556150d [2026-02-14 19:14:23.679][t: 1180][f:219] game_start_datetime=02/14/26 14:23:59 [2026-02-14 19:14:23.679][t: 1180][f:219] game_start_patch_version=11.02.2026 [2026-02-14 19:14:23.679][t: 1180][f:219] game_start_engine_version=[OGSR x64 (build: Feb 11 2026 02:38:49)] [2026-02-14 19:14:23.679][t: 1180][f:219] game_duration_sec=8491sec [2026-02-14 19:14:24.407][t: 1180][f:219] actor end 2 [2026-02-14 19:14:24.418][t: 1180][f:219] { ["health_restore_v"] = { ["initial"] = 0, ["set_initial_on_load"] = true, ["setter"] = <function 1>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["jump_power"] = { ["initial"] = 0.0099999997764826, ["set_initial_on_load"] = true, ["setter"] = <function 2>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["jump_speed"] = { ["initial"] = 8, ["set_initial_on_load"] = true, ["setter"] = <function 3>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["max_walk_weight"] = { ["initial"] = 180, ["set_initial_on_load"] = true, ["setter"] = <function 4>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["max_weight"] = { ["initial"] = 30, ["set_initial_on_load"] = true, ["setter"] = <function 5>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["power_v"] = { ["initial"] = 0, ["set_initial_on_load"] = true, ["setter"] = <function 6>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["psy_health_v"] = { ["initial"] = 0.0020000000949949, ["set_initial_on_load"] = true, ["setter"] = <function 7>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["radiation_v"] = { ["initial"] = 4.9999998736894e-05, ["set_initial_on_load"] = true, ["setter"] = <function 8>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["run_back_coef"] = { ["initial"] = 1.3999999761581, ["set_initial_on_load"] = true, ["setter"] = <function 9>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["run_coef"] = { ["initial"] = 2.5, ["set_initial_on_load"] = true, ["setter"] = <function 10>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["sprint_koef"] = { ["initial"] = 2, ["set_initial_on_load"] = true, ["setter"] = <function 11>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["stand_power"] = { ["initial"] = -0.0049999998882413, ["set_initial_on_load"] = true, ["setter"] = <function 12>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["time_factor"] = { ["initial"] = 1, ["max"] = 10, ["min"] = 0.01, ["set_initial_on_load"] = true, ["setter"] = <function 13>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["walk_accel"] = { ["initial"] = 13.60000038147, ["set_initial_on_load"] = true, ["setter"] = <function 14>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["wound_incarnation_v"] = { ["initial"] = 0.003000000026077, ["set_initial_on_load"] = true, ["setter"] = <function 15>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} } } [2026-02-14 19:14:24.490][t: 1180][f:219] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [87.50 ms.] [2026-02-14 19:14:24.490][t: 1180][f:219] ~~ slot: ['btr_hud.38'], time: [62.53 ms.] [2026-02-14 19:14:24.675][t: 1180][f:219] * [CLevel::cl_Process_Spawn]: skip just destroyed [tip_esc_trader_about_anomalies] ID: [79] ID_Parent: [65535] [2026-02-14 19:14:24.841][t: 1180][f:219] ! xr_box level_name=l01_escape [2026-02-14 19:14:24.882][t: 1180][f:219] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of udalim_esc_fotomuzhik_restrictor to eRestrictorTypeNone because border().empty() [2026-02-14 19:14:24.882][t: 1180][f:219] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mesto2_fotografir2_restrictor to eRestrictorTypeNone because border().empty() [2026-02-14 19:14:26.708][t: 1180][f:219] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier2' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:14:26.883][t: 1180][f:219] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier4' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\' [2026-02-14 19:14:27.009][t: 1180][f:219] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier5' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:14:27.091][t: 1180][f:219] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier7' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\' [2026-02-14 19:14:27.830][t: 1180][f:219] find_kampfire call [2026-02-14 19:14:27.830][t: 1180][f:219] found campfire for kamp. id=878 [2026-02-14 19:14:28.161][t: 1180][f:219] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:14:28.316][t: 1180][f:219] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:14:28.316][t: 1180][f:219] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:14:28.316][t: 1180][f:219] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:14:28.842][t: 1180][f:219] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of fireball_acidic_zone31588 to eRestrictorTypeNone because border().empty() [2026-02-14 19:14:28.944][t: 1180][f:219] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion to eRestrictorTypeNone because border().empty() [2026-02-14 19:14:28.944][t: 1180][f:219] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion2 to eRestrictorTypeNone because border().empty() [2026-02-14 19:14:28.955][t: 1180][f:219] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_defender to eRestrictorTypeNone because border().empty() [2026-02-14 19:14:28.997][t: 1180][f:219] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge232018' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:14:29.007][t: 1180][f:219] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132027' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\' [2026-02-14 19:14:29.038][t: 1180][f:219] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132072' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\' [2026-02-14 19:14:29.100][t: 1180][f:219] check_item_slot start [2026-02-14 19:14:29.100][t: 1180][f:219] known outfit=outfit_bandit, legs=bandit_jacket_outfit_legs [2026-02-14 19:14:29.535][t: 1180][f:220] ~~['ogse_signals']: time limit functionality paused: [10000] ms [2026-02-14 19:14:29.979][t: 1180][f:220] [dsh_fixes]: version = 82, fixes = 82 [2026-02-14 19:14:30.030][t: 1180][f:220] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [493.24 ms.] [2026-02-14 19:14:30.030][t: 1180][f:220] ~~ slot: ['halyava.717'], time: [49.90 ms.] [2026-02-14 19:14:30.030][t: 1180][f:220] ~~ slot: ['amk_offline_alife.244'], time: [395.20 ms.] [2026-02-14 19:14:30.030][t: 1180][f:220] ~~ slot: ['kamp_lighting.252'], time: [47.88 ms.] [2026-02-14 19:14:30.041][t: 1180][f:220] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\sounds_of_wind\no_wind_start.ogg] [2026-02-14 19:14:30.051][t: 1180][f:220] task_ini() [2026-02-14 19:14:30.102][t: 1180][f:220] [dsh_cop_weather]: restore time_factor: 0 -> 6 [2026-02-14 19:14:30.103][t: 1180][f:220] [dsh_cop_weather]: time diff on first update is -0 [2026-02-14 19:14:30.123][t: 1180][f:220] ~~['ogse_signals']: signal ['on_first_update'] is too slow: [67.86 ms.] [2026-02-14 19:14:30.123][t: 1180][f:220] ~~ slot: ['laucer.18'], time: [47.24 ms.] [2026-02-14 19:14:30.154][t: 1180][f:220] ~~['ogse_signals']: signal ['on_update'] is too slow: [36.48 ms.] [2026-02-14 19:14:30.154][t: 1180][f:220] ~~ slot: ['dsh_cop_weather.1482'], time: [35.68 ms.] [2026-02-14 19:14:30.154][t: 1180][f:220] Prefetch frame, updated: 18 objects! [2026-02-14 19:14:30.671][t: 1180][f:221] Prefetch frame, updated: 1136 objects! [2026-02-14 19:14:30.742][t: 1180][f:222] Prefetch frame, updated: 23 objects! [2026-02-14 19:14:30.794][t: 1180][f:223] Prefetch frame, updated: 2 objects! [2026-02-14 19:14:30.854][t: 1180][f:224] Prefetch frame, updated: 18 objects! [2026-02-14 19:14:30.907][t: 1180][f:224] !! ALARM! Monster 'resp_esc_flesh_soc_ferma31999' has no FLAG!!! Try to Change flag to True [2026-02-14 19:14:30.948][t: 1180][f:225] Prefetch frame, updated: 35 objects! [2026-02-14 19:14:30.989][t: 1180][f:225] !! ALARM! Monster 'tushkano_normal32368' has no FLAG!!! Try to Change flag to True [2026-02-14 19:14:30.989][t: 1180][f:225] !! ALARM! Monster 'tushkano_normal32372' has no FLAG!!! Try to Change flag to True [2026-02-14 19:14:30.989][t: 1180][f:225] !! ALARM! Monster 'tushkano_normal32377' has no FLAG!!! Try to Change flag to True [2026-02-14 19:14:31.000][t: 1180][f:225] !! ALARM! Monster 'tushkano_normal32549' has no FLAG!!! Try to Change flag to True [2026-02-14 19:14:31.000][t: 1180][f:225] !! ALARM! Monster 'tushkano_normal32553' has no FLAG!!! Try to Change flag to True [2026-02-14 19:14:31.000][t: 1180][f:225] !! ALARM! Monster 'tushkano_normal32555' has no FLAG!!! Try to Change flag to True [2026-02-14 19:14:31.050][t: 1180][f:226] Prefetch frame, updated: 16 objects! [2026-02-14 19:14:31.182][t: 1180][f:227] Prefetch frame, updated: 127 objects! [2026-02-14 19:14:31.182][t: 1180][f:227] !! ALARM! Monster 'tushkano_weak33287' has no FLAG!!! Try to Change flag to True [2026-02-14 19:14:31.273][t: 1180][f:228] Prefetch frame, updated: 30 objects! [2026-02-14 19:14:31.436][t: 1180][f:229] WM_DEBUG: auto-gen OK for 'wpn_fort12' (ammo='mag_12_ammo_9x18_fmj, mag_12_ammo_9x18_pmm, mag_12_ammo_9x18_izomorf') [2026-02-14 19:14:31.436][t: 1180][f:229] WM_DEBUG: auto-gen OK for 'wpn_ak104' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap') [2026-02-14 19:14:31.447][t: 1180][f:229] WM_DEBUG: auto-gen OK for 'wpn_bm16_short' (ammo='ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_izomorf') [2026-02-14 19:14:31.447][t: 1180][f:229] Prefetch frame, updated: 1065 objects! [2026-02-14 19:14:31.508][t: 1180][f:230] Prefetch frame, updated: 71 objects! [2026-02-14 19:14:31.589][t: 1180][f:231] Prefetch frame, updated: 23 objects! [2026-02-14 19:14:31.640][t: 1180][f:232] Prefetch frame, updated: 14 objects! [2026-02-14 19:14:31.691][t: 1180][f:233] Prefetch frame, updated: 12 objects! [2026-02-14 19:14:31.732][t: 1180][f:234] Prefetch frame, updated: 40 objects! [2026-02-14 19:14:31.763][t: 9272][f:235] ~ 'gar_rand_respawn' remove_obj ... [2026-02-14 19:14:31.763][t: 1180][f:235] Prefetch frame, updated: 35 objects! [2026-02-14 19:14:31.784][t: 1180][f:236] Prefetch frame, updated: 11 objects! [2026-02-14 19:14:31.804][t: 1180][f:237] Prefetch frame, updated: 2 objects! [2026-02-14 19:14:31.814][t: 1180][f:238] Prefetch frame, updated: 23 objects! [2026-02-14 19:14:31.835][t: 1180][f:239] Prefetch frame, updated: 19 objects! [2026-02-14 19:14:31.865][t: 1180][f:240] Prefetch frame, updated: 4 objects! [2026-02-14 19:14:31.876][t: 1180][f:241] Prefetch frame, updated: 6 objects! [2026-02-14 19:14:31.896][t: 1180][f:242] Prefetch frame, updated: 21 objects! [2026-02-14 19:14:31.917][t: 1180][f:243] Prefetch frame, updated: 13 objects! [2026-02-14 19:14:31.927][t: 1180][f:244] Prefetch frame, updated: 6 objects! [2026-02-14 19:14:31.927][t: 1180][f:245] Prefetch frame, updated: 3 objects! [2026-02-14 19:14:31.938][t: 1180][f:246] Prefetch frame, updated: 8 objects! [2026-02-14 19:14:31.949][t: 1180][f:247] Prefetch frame, updated: 10 objects! [2026-02-14 19:14:31.959][t: 1180][f:248] Prefetch frame, updated: 1 objects! [2026-02-14 19:14:31.970][t: 1180][f:249] Prefetch frame, updated: 19 objects! [2026-02-14 19:14:31.990][t: 1180][f:250] Prefetch frame, updated: 76 objects! [2026-02-14 19:14:32.000][t: 1180][f:251] Prefetch frame, updated: 36 objects! [2026-02-14 19:14:32.010][t: 1180][f:252] Prefetch frame, updated: 27 objects! [2026-02-14 19:14:32.031][t: 4768][f:253] ~ 'agr_rand_respawn' remove_obj ... [2026-02-14 19:14:32.031][t: 1180][f:253] Prefetch frame, updated: 14 objects! [2026-02-14 19:14:32.042][t: 1180][f:254] Prefetch frame, updated: 25 objects! [2026-02-14 19:14:32.052][t: 4768][f:255] ~ 'agr_rand_respawn' remove_obj ... [2026-02-14 19:14:32.052][t: 1180][f:255] Prefetch frame, updated: 2 objects! [2026-02-14 19:14:32.062][t: 1180][f:256] Prefetch frame, updated: 9 objects! [2026-02-14 19:14:32.073][t: 1752][f:257] ~ 'dar_rand_respawn' remove_obj ... [2026-02-14 19:14:32.073][t: 1180][f:257] Prefetch frame, updated: 12 objects! [2026-02-14 19:14:32.083][t: 1180][f:258] Prefetch frame, updated: 37 objects! [2026-02-14 19:14:32.093][t: 1180][f:259] Prefetch frame, updated: 4 objects! [2026-02-14 19:14:32.104][t: 1180][f:260] Prefetch frame, updated: 9 objects! [2026-02-14 19:14:32.114][t: 1180][f:261] Prefetch frame, updated: 9 objects! [2026-02-14 19:14:32.124][t: 1180][f:262] Prefetch frame, updated: 8 objects! [2026-02-14 19:14:32.135][t: 1180][f:263] Prefetch frame, updated: 6 objects! [2026-02-14 19:14:32.155][t: 1180][f:264] Prefetch frame, updated: 9 objects! [2026-02-14 19:14:32.165][t: 1180][f:265] Prefetch frame, updated: 19 objects! [2026-02-14 19:14:32.165][t: 7852][f:266] ~ 'dar_rand_respawn' remove_obj ... [2026-02-14 19:14:32.165][t: 1180][f:266] Prefetch frame, updated: 2 objects! [2026-02-14 19:14:32.175][t: 1180][f:267] Prefetch frame, updated: 0 objects! [2026-02-14 19:14:32.175][t: 1180][f:268] Prefetch frame, updated: 23 objects! [2026-02-14 19:14:32.186][t: 1180][f:269] Prefetch frame, updated: 1 objects! [2026-02-14 19:14:32.186][t: 1180][f:270] Prefetch frame, updated: 18 objects! [2026-02-14 19:14:32.197][t: 1180][f:271] Prefetch frame, updated: 2 objects! [2026-02-14 19:14:32.197][t: 1180][f:272] Prefetch frame, updated: 6 objects! [2026-02-14 19:14:32.207][t: 1180][f:273] Prefetch frame, updated: 3 objects! [2026-02-14 19:14:32.207][t: 1180][f:274] Prefetch frame, updated: 4 objects! [2026-02-14 19:14:32.218][t: 1180][f:275] Prefetch frame, updated: 1 objects! [2026-02-14 19:14:32.218][t: 1180][f:276] Prefetch frame, updated: 6 objects! [2026-02-14 19:14:32.218][t: 1180][f:277] Prefetch frame, updated: 0 objects! [2026-02-14 19:14:32.228][t: 1180][f:278] Prefetch frame, updated: 9 objects! [2026-02-14 19:14:32.228][t: 1180][f:279] Prefetch frame, updated: 0 objects! [2026-02-14 19:14:32.239][t: 1180][f:280] Prefetch frame, updated: 0 objects! [2026-02-14 19:14:32.239][t: 1180][f:281] Prefetch frame, updated: 3 objects! [2026-02-14 19:14:32.249][t: 1180][f:282] Prefetch frame, updated: 1 objects! [2026-02-14 19:14:32.250][t: 4768][f:283] ~ 'bar_rand_respawn' remove_obj ... [2026-02-14 19:14:32.250][t: 1180][f:283] Prefetch frame, updated: 4 objects! [2026-02-14 19:14:32.260][t: 1180][f:284] Prefetch frame, updated: 18 objects! [2026-02-14 19:14:32.260][t: 1180][f:285] Prefetch frame, updated: 0 objects! [2026-02-14 19:14:32.270][t: 2184][f:286] ~ 'ros_rand_respawn' remove_obj ... [2026-02-14 19:14:32.270][t: 1180][f:286] Prefetch frame, updated: 2 objects! [2026-02-14 19:14:32.281][t: 1180][f:287] Prefetch frame, updated: 2 objects! [2026-02-14 19:14:32.292][t: 1180][f:288] Prefetch frame, updated: 11 objects! [2026-02-14 19:14:32.292][t: 1180][f:289] Prefetch frame, updated: 26 objects! [2026-02-14 19:14:32.302][t: 1180][f:290] Prefetch frame, updated: 6 objects! [2026-02-14 19:14:32.312][t: 1180][f:291] Prefetch frame, updated: 7 objects! [2026-02-14 19:14:32.322][t: 1180][f:292] Prefetch frame, updated: 4 objects! [2026-02-14 19:14:32.323][t: 1180][f:293] Prefetch frame, updated: 4 objects! [2026-02-14 19:14:32.333][t: 1180][f:294] Prefetch frame, updated: 7 objects! [2026-02-14 19:14:32.343][t: 3556][f:295] ~ 'ros_rand_respawn' remove_obj ... [2026-02-14 19:14:32.343][t: 1180][f:295] Prefetch frame, updated: 20 objects! [2026-02-14 19:14:32.343][t: 3556][f:295] ~ 'yan_rand_respawn' remove_obj ... [2026-02-14 19:14:32.343][t: 1180][f:296] Prefetch frame, updated: 3 objects! [2026-02-14 19:14:32.354][t: 1180][f:297] Prefetch frame, updated: 7 objects! [2026-02-14 19:14:32.364][t: 1180][f:298] Prefetch frame, updated: 870 objects! [2026-02-14 19:14:32.375][t: 1180][f:299] Prefetch frame, updated: 11 objects! [2026-02-14 19:14:32.385][t: 1180][f:300] Prefetch frame, updated: 11 objects! [2026-02-14 19:14:32.385][t: 1180][f:301] Prefetch frame, updated: 7 objects! [2026-02-14 19:14:32.396][t: 1180][f:302] Prefetch frame, updated: 0 objects! [2026-02-14 19:14:32.396][t: 1180][f:303] Prefetch frame, updated: 3 objects! [2026-02-14 19:14:32.396][t: 1180][f:304] Prefetch frame, updated: 0 objects! [2026-02-14 19:14:32.406][t: 1180][f:305] Prefetch frame, updated: 0 objects! [2026-02-14 19:14:32.406][t: 7424][f:304] ~ 'yan_rand_respawn' remove_obj ... [2026-02-14 19:14:32.406][t: 1180][f:306] Prefetch frame, updated: 2 objects! [2026-02-14 19:14:32.417][t: 1180][f:307] Prefetch frame, updated: 5 objects! [2026-02-14 19:14:32.417][t: 1180][f:308] Prefetch frame, updated: 1 objects! [2026-02-14 19:14:32.427][t: 1180][f:309] Prefetch frame, updated: 25 objects! [2026-02-14 19:14:32.427][t: 1180][f:310] Prefetch frame, updated: 6 objects! [2026-02-14 19:14:32.438][t: 1180][f:311] Prefetch frame, updated: 2 objects! [2026-02-14 19:14:32.438][t: 1180][f:312] Prefetch frame, updated: 9 objects! [2026-02-14 19:14:32.448][t: 1180][f:313] Prefetch frame, updated: 3 objects! [2026-02-14 19:14:32.449][t: 1180][f:314] Prefetch frame, updated: 3 objects! [2026-02-14 19:14:32.449][t: 1180][f:315] Prefetch frame, updated: 2 objects! [2026-02-14 19:14:32.459][t: 3392][f:315] ~ 'mil_rand_respawn' remove_obj ... [2026-02-14 19:14:32.459][t: 1180][f:316] Prefetch frame, updated: 3 objects! [2026-02-14 19:14:32.470][t: 1180][f:317] Prefetch frame, updated: 4 objects! [2026-02-14 19:14:32.470][t: 1180][f:318] Prefetch frame, updated: 4 objects! [2026-02-14 19:14:32.490][t: 1180][f:318] strings overhead: [2139]Kb, instance count: 90678, was removed [153] [2026-02-14 19:14:32.511][t: 1180][f:318] * MEMORY USAGE: 0 K [2026-02-14 19:14:32.511][t: 1180][f:318] * End of synchronization A[1] R[1] [2026-02-14 19:14:32.593][t: 1180][f:319] * phase time: 16182 ms [2026-02-14 19:14:32.593][t: 1180][f:319] * phase cmem: 0 K [2026-02-14 19:14:32.593][t: 1180][f:319] gameload - all finished! [2026-02-14 19:15:03.580][t:10132][f:2147] ~ 'rad_rand_respawn' remove_obj ... [2026-02-14 19:15:03.712][t: 8292][f:2161] ~ 'pri_rand_respawn' remove_obj ... [2026-02-14 19:15:03.880][t: 1652][f:2176] ~ 'pri_rand_respawn' remove_obj ... [2026-02-14 19:15:04.148][t: 8292][f:2185] ~ 'aes_rand_respawn' remove_obj ... [2026-02-14 19:15:04.937][t: 2184][f:2213] ~ 'atp_rand_respawn' remove_obj ... [2026-02-14 19:15:05.028][t:10384][f:2220] ~ 'puz_rand_respawn' remove_obj ... [2026-02-14 19:15:05.152][t: 3552][f:2227] ~ 'avr_rand_respawn' remove_obj ... [2026-02-14 19:15:05.336][t:10072][f:2238] ~ 'lim_rand_respawn' remove_obj ... [2026-02-14 19:15:05.376][t: 3392][f:2242] ~ 'hos_rand_respawn' remove_obj ... [2026-02-14 19:15:05.437][t: 1652][f:2248] ~ 'gen_rand_respawn' remove_obj ... [2026-02-14 19:15:05.591][t:10104][f:2262] ~ 'for_rand_respawn' remove_obj ... [2026-02-14 19:15:05.754][t: 9272][f:2280] ~ 'vil_rand_respawn' remove_obj ... [2026-02-14 19:15:05.835][t: 1652][f:2290] ~ 'mar_rand_respawn' remove_obj ... [2026-02-14 19:15:05.916][t: 3392][f:2298] ~ 'cit_rand_respawn' remove_obj ... [2026-02-14 19:15:06.109][t: 8292][f:2318] ~ 'zat_rand_respawn' remove_obj ... [2026-02-14 19:15:06.325][t:10132][f:2328] ~ 'jup_rand_respawn' remove_obj ... [2026-02-14 19:15:06.498][t: 9272][f:2345] ~ 'opr_rand_respawn' remove_obj ... [2026-02-14 19:15:06.581][t: 9272][f:2352] ~ 'del_rand_respawn' remove_obj ... [2026-02-14 19:15:09.045][t: 1180][f:2559] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:15:09.045][t: 1180][f:2559] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:15:09.045][t: 1180][f:2559] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:15:09.045][t: 1180][f:2559] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:15:09.045][t: 1180][f:2559] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:15:09.045][t: 1180][f:2559] in game secs=46 [2026-02-14 19:15:09.055][t: 1180][f:2559] * Saving spawns... [2026-02-14 19:15:09.055][t: 1180][f:2559] * Saving objects... [2026-02-14 19:15:09.239][t: 1180][f:2559] * 33341 objects are successfully saved [2026-02-14 19:15:09.239][t: 1180][f:2559] * 27698 script vars are successfully saved [2026-02-14 19:15:09.270][t: 1180][f:2559] * Game Дом День 1. [Кордон] quicksave_48.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_48.sav' [2026-02-14 19:15:09.270][t: 1180][f:2559] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.56 ms.] [2026-02-14 19:15:09.270][t: 1180][f:2559] ~~ slot: ['laucer_quick_save.9'], time: [231.49 ms.] [2026-02-14 19:15:09.285][t: 1180][f:2560] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:15:12.898][t: 1752][f:2884] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132048' 'stalker_militari_antigas_2' 'characters_voice\human_01\military\'. Trying to СЃhange: 'characters_voice\human_03\military\' [2026-02-14 19:15:15.616][t: 1180][f:3146] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:15:15.616][t: 1180][f:3146] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:15:15.616][t: 1180][f:3146] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:15:15.616][t: 1180][f:3146] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:15:15.627][t: 1180][f:3146] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:15:15.627][t: 1180][f:3146] in game secs=6 [2026-02-14 19:15:15.647][t: 1180][f:3146] * Saving spawns... [2026-02-14 19:15:15.647][t: 1180][f:3146] * Saving objects... [2026-02-14 19:15:15.863][t: 1180][f:3146] * 33341 objects are successfully saved [2026-02-14 19:15:15.863][t: 1180][f:3146] * 27698 script vars are successfully saved [2026-02-14 19:15:15.894][t: 1180][f:3146] * Game Дом День 1. [Кордон] quicksave_49.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_49.sav' [2026-02-14 19:15:15.894][t: 1180][f:3146] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [288.72 ms.] [2026-02-14 19:15:15.894][t: 1180][f:3146] ~~ slot: ['laucer_quick_save.9'], time: [288.65 ms.] [2026-02-14 19:15:15.904][t: 1180][f:3147] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:15:27.783][t: 1180][f:3785] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:15:27.783][t: 1180][f:3785] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:15:27.783][t: 1180][f:3785] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:15:27.783][t: 1180][f:3785] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:15:27.783][t: 1180][f:3785] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:15:27.783][t: 1180][f:3785] in game secs=12 [2026-02-14 19:15:27.793][t: 1180][f:3785] * Saving spawns... [2026-02-14 19:15:27.793][t: 1180][f:3785] * Saving objects... [2026-02-14 19:15:27.967][t: 1180][f:3785] * 33341 objects are successfully saved [2026-02-14 19:15:27.977][t: 1180][f:3785] * 27698 script vars are successfully saved [2026-02-14 19:15:27.998][t: 1180][f:3785] * Game Дом День 1. [Кордон] quicksave_50.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_50.sav' [2026-02-14 19:15:28.001][t: 1180][f:3785] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.18 ms.] [2026-02-14 19:15:28.001][t: 1180][f:3785] ~~ slot: ['laucer_quick_save.9'], time: [231.11 ms.] [2026-02-14 19:15:28.012][t: 1180][f:3786] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:15:28.828][t: 8292][f:3835] !! ALARM! Monster 'pseudodog_weak33281' has no FLAG!!! Try to Change flag to True [2026-02-14 19:15:28.838][t: 2184][f:3836] !! ALARM! Monster 'pseudodog_weak33283' has no FLAG!!! Try to Change flag to True [2026-02-14 19:15:35.547][t: 2184][f:4527] !! ALARM! Monster 'dog_normal32568' has no FLAG!!! Try to Change flag to True [2026-02-14 19:15:35.658][t: 3392][f:4528] !! ALARM! Monster 'dog_weak33126' has no FLAG!!! Try to Change flag to True [2026-02-14 19:15:35.699][t: 2184][f:4529] !! ALARM! Monster 'dog_weak33131' has no FLAG!!! Try to Change flag to True [2026-02-14 19:15:36.758][t: 1180][f:4634] load ~sapsan~: [kampfire], online_flame true state=1 [2026-02-14 19:15:38.625][t: 1180][f:4776] WM_DEBUG: auto-gen OK for 'wpn_ak105' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf') [2026-02-14 19:15:41.046][t: 1180][f:5001] use death_init [2026-02-14 19:15:42.473][t: 1180][f:5140] ~ ObjectResources unload... [2026-02-14 19:15:42.473][t: 1180][f:5140] ~ ObjectResources - base: 3574, 10875 K [2026-02-14 19:15:42.473][t: 1180][f:5140] ~ ObjectResources - lmap: 2, 32768 K [2026-02-14 19:15:42.658][t: 1180][f:5141] ~~[%s]: cleanup_all_signals: clearing [%s] signals [2026-02-14 19:15:42.658][t: 1180][f:5141] [dsh]: cached_condlist stats ( hit/miss ): 22316 / 215170 [2026-02-14 19:15:42.658][t: 1180][f:5141] in game secs=15 [2026-02-14 19:15:42.658][t: 1180][f:5141] CInventory::Clear() for actor [2026-02-14 19:15:42.689][t: 1180][f:5152] ~ ObjectResources unload completed! [2026-02-14 19:15:42.689][t: 1180][f:5152] ~ ObjectResources - base: 3574, 10875 K [2026-02-14 19:15:42.689][t: 1180][f:5152] ~ ObjectResources - lmap: 2, 32768 K [2026-02-14 19:15:42.699][t: 1180][f:5152] ! [R_occlusion::cleanup_lost]: FULL cleanup [6] queries [2026-02-14 19:15:42.699][t: 1180][f:5152] [game_sv_Single::restart_simulator] delete CALifeSimulator... [2026-02-14 19:15:42.761][t: 1180][f:5152] [game_sv_Single::restart_simulator] create CALifeSimulator... [2026-02-14 19:15:42.883][t: 1180][f:5152] --LUA version: [LuaJIT 2.1.0-beta3] [2026-02-14 19:15:42.884][t: 1180][f:5152] get_current_kx()=0.83333333333333 [2026-02-14 19:15:42.884][t: 1180][f:5152] options full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2026-02-14 19:15:42.894][t: 1180][f:5152] start_game_callback() start [2026-02-14 19:15:42.894][t: 1180][f:5152] random custom init [2026-02-14 19:15:42.956][t: 1180][f:5152] * phase time: 478 ms [2026-02-14 19:15:42.956][t: 1180][f:5152] * phase cmem: 0 K [2026-02-14 19:15:42.966][t: 1180][f:5153] * Loading spawns... [2026-02-14 19:15:42.966][t: 1180][f:5153] CGameGraph use open format. [2026-02-14 19:15:42.966][t: 1180][f:5153] CGameGraph load started... [2026-02-14 19:15:42.977][t: 1180][f:5153] CGameGraph use game.graph.cross_edges.ltx cross edges data! [2026-02-14 19:15:42.977][t: 1180][f:5153] CGameGraph load done! [2026-02-14 19:15:42.977][t: 1180][f:5153] ltx spawn load start... [2026-02-14 19:15:45.066][t: 1180][f:5153] spawn loaded! [2026-02-14 19:15:45.066][t: 1180][f:5153] build_story_spawns start... [2026-02-14 19:15:45.087][t: 1180][f:5153] * 16453 spawn points are successfully loaded [2026-02-14 19:15:45.087][t: 1180][f:5153] Start load of base waypoints... [2026-02-14 19:15:45.107][t: 1180][f:5153] Loaded 520 base waypoints from file [waypoints\way_01_l01_escape.ltx]. [2026-02-14 19:15:45.128][t: 1180][f:5153] Loaded 356 base waypoints from file [waypoints\way_02_l02_garbage.ltx]. [2026-02-14 19:15:45.180][t: 1180][f:5153] Loaded 635 base waypoints from file [waypoints\way_03_l03_agroprom.ltx]. [2026-02-14 19:15:45.180][t: 1180][f:5153] Loaded 57 base waypoints from file [waypoints\way_04_l03u_agr_underground.ltx]. [2026-02-14 19:15:45.200][t: 1180][f:5153] Loaded 510 base waypoints from file [waypoints\way_05_l04_darkvalley.ltx]. [2026-02-14 19:15:45.200][t: 1180][f:5153] Loaded 44 base waypoints from file [waypoints\way_06_l04u_labx18.ltx]. [2026-02-14 19:15:45.231][t: 1180][f:5153] Loaded 329 base waypoints from file [waypoints\way_07_l05_bar.ltx]. [2026-02-14 19:15:45.271][t: 1180][f:5153] Loaded 422 base waypoints from file [waypoints\way_08_l06_rostok.ltx]. [2026-02-14 19:15:45.282][t: 1180][f:5153] Loaded 209 base waypoints from file [waypoints\way_09_l08_yantar.ltx]. [2026-02-14 19:15:45.282][t: 1180][f:5153] Loaded 48 base waypoints from file [waypoints\way_10_l08u_brainlab.ltx]. [2026-02-14 19:15:45.355][t: 1180][f:5153] Loaded 638 base waypoints from file [waypoints\way_11_l07_military.ltx]. [2026-02-14 19:15:45.386][t: 1180][f:5153] Loaded 421 base waypoints from file [waypoints\way_13_l10_radar.ltx]. [2026-02-14 19:15:45.437][t: 1180][f:5153] Loaded 622 base waypoints from file [waypoints\way_14_l11_pripyat.ltx]. [2026-02-14 19:15:45.530][t: 1180][f:5153] Loaded 314 base waypoints from file [waypoints\way_15_l12_stancia.ltx]. [2026-02-14 19:15:45.541][t: 1180][f:5153] Loaded 117 base waypoints from file [waypoints\way_16_l12u_sarcofag.ltx]. [2026-02-14 19:15:45.551][t: 1180][f:5153] Loaded 73 base waypoints from file [waypoints\way_17_l12u_control_monolith.ltx]. [2026-02-14 19:15:45.624][t: 1180][f:5153] Loaded 343 base waypoints from file [waypoints\way_19_l12_stancia_2.ltx]. [2026-02-14 19:15:45.634][t: 1180][f:5153] Loaded 117 base waypoints from file [waypoints\way_20_l10u_bunker.ltx]. [2026-02-14 19:15:45.695][t: 1180][f:5153] Loaded 279 base waypoints from file [waypoints\way_22_atp_for_test22.ltx]. [2026-02-14 19:15:45.705][t: 1180][f:5153] Loaded 75 base waypoints from file [waypoints\way_23_peshera.ltx]. [2026-02-14 19:15:45.705][t: 1180][f:5153] Loaded 44 base waypoints from file [waypoints\way_24_puzir.ltx]. [2026-02-14 19:15:45.736][t: 1180][f:5153] Loaded 184 base waypoints from file [waypoints\way_25_aver.ltx]. [2026-02-14 19:15:45.777][t: 1180][f:5153] Loaded 167 base waypoints from file [waypoints\way_26_av_peshera.ltx]. [2026-02-14 19:15:45.798][t: 1180][f:5153] Loaded 143 base waypoints from file [waypoints\way_27_limansk.ltx]. [2026-02-14 19:15:45.819][t: 1180][f:5153] Loaded 119 base waypoints from file [waypoints\way_28_hospital.ltx]. [2026-02-14 19:15:45.859][t: 1180][f:5153] Loaded 207 base waypoints from file [waypoints\way_29_generators.ltx]. [2026-02-14 19:15:45.859][t: 1180][f:5153] Loaded 109 base waypoints from file [waypoints\way_30_warlab.ltx]. [2026-02-14 19:15:45.900][t: 1180][f:5153] Loaded 215 base waypoints from file [waypoints\way_31_red_forest.ltx]. [2026-02-14 19:15:45.911][t: 1180][f:5153] Loaded 180 base waypoints from file [waypoints\way_32_lost_village.ltx]. [2026-02-14 19:15:45.983][t: 1180][f:5153] Loaded 386 base waypoints from file [waypoints\way_33_marsh.ltx]. [2026-02-14 19:15:46.055][t: 1180][f:5153] Loaded 295 base waypoints from file [waypoints\way_34_dead_city.ltx]. [2026-02-14 19:15:46.096][t: 1180][f:5153] Loaded 536 base waypoints from file [waypoints\way_35_zaton.ltx]. [2026-02-14 19:15:46.188][t: 1180][f:5153] Loaded 404 base waypoints from file [waypoints\way_36_jupiter.ltx]. [2026-02-14 19:15:46.239][t: 1180][f:5153] Loaded 324 base waypoints from file [waypoints\way_37_pripyat.ltx]. [2026-02-14 19:15:46.239][t: 1180][f:5153] Loaded 14 base waypoints from file [waypoints\way_38_jupiter_underground.ltx]. [2026-02-14 19:15:46.260][t: 1180][f:5153] Loaded 63 base waypoints from file [waypoints\way_39_labx8.ltx]. [2026-02-14 19:15:46.260][t: 1180][f:5153] Loaded 28 base waypoints from file [waypoints\way_40_mine.ltx]. [2026-02-14 19:15:46.332][t: 1180][f:5153] Loaded 248 base waypoints from file [waypoints\way_41_la15_darkscape.ltx]. [2026-02-14 19:15:46.332][t: 1180][f:5153] End load of base waypoints... [2026-02-14 19:15:46.332][t: 1180][f:5153] Start load of custom waypoints... [2026-02-14 19:15:46.332][t: 1180][f:5153] Loaded 0 items from custom_waypoints, 0 from all.spawn was replaced! [2026-02-14 19:15:46.332][t: 1180][f:5153] End load of custom waypoints... [2026-02-14 19:15:46.332][t: 1180][f:5153] * Loading objects... [2026-02-14 19:15:47.430][t: 1180][f:5153] * 33341 objects are successfully loaded [2026-02-14 19:15:48.150][t: 1180][f:5153] story_id not found: esc_bandits_factory [2026-02-14 19:15:48.192][t: 1180][f:5153] story_id not found: Escape_Trader [2026-02-14 19:15:48.305][t: 1180][f:5153] * 27698 script vars are successfully loaded [2026-02-14 19:15:48.305][t: 1180][f:5153] ~~~ db.ver: 7 [2026-02-14 19:15:50.392][t: 1180][f:5153] * Game Дом День 1. [Кордон] quicksave_50 is successfully loaded from file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_50.sav' (7.439s) [2026-02-14 19:15:50.392][t: 1180][f:5153] * phase time: 7441 ms [2026-02-14 19:15:50.392][t: 1180][f:5153] * phase cmem: 0 K [2026-02-14 19:15:50.392][t: 1180][f:5154] * phase time: 0 ms [2026-02-14 19:15:50.392][t: 1180][f:5154] * phase cmem: 0 K [2026-02-14 19:15:50.403][t: 1180][f:5155] * phase time: 6 ms [2026-02-14 19:15:50.403][t: 1180][f:5155] * phase cmem: 0 K [2026-02-14 19:15:50.423][t: 1180][f:5155] strings overhead: [2676]Kb, instance count: 101946, was removed [6236] [2026-02-14 19:15:50.434][t: 1180][f:5155] -------------------------------------------------------------------------------- [2026-02-14 19:15:50.434][t: 1180][f:5155] ####################[+MIMALLOC+]#################### [2026-02-14 19:15:50.434][t: 1180][f:5155] heap stats: peak total current block total# [2026-02-14 19:15:50.434][t: 1180][f:5155] reserved: 13.0 GiB 13.0 GiB 13.0 GiB [2026-02-14 19:15:50.434][t: 1180][f:5155] committed: 6.4 GiB 11.0 GiB 6.3 GiB [2026-02-14 19:15:50.434][t: 1180][f:5155] reset: 35.9 Mi [2026-02-14 19:15:50.434][t: 1180][f:5155] purged: 4.1 Gi [2026-02-14 19:15:50.434][t: 1180][f:5155] touched: 64.2 KiB 24.3 MiB -10.6 GiB [2026-02-14 19:15:50.434][t: 1180][f:5155] segments: 208 390 203 not all freed [2026-02-14 19:15:50.434][t: 1180][f:5155] -abandoned: 0 0 0 ok [2026-02-14 19:15:50.434][t: 1180][f:5155] -cached: 0 0 0 ok [2026-02-14 19:15:50.434][t: 1180][f:5155] pages: 0 0 -10.8 Ki not all freed [2026-02-14 19:15:50.434][t: 1180][f:5155] -abandoned: 0 0 0 ok [2026-02-14 19:15:50.434][t: 1180][f:5155] -extended: 0 [2026-02-14 19:15:50.434][t: 1180][f:5155] -retire: 0 [2026-02-14 19:15:50.434][t: 1180][f:5155] arenas: 12 [2026-02-14 19:15:50.434][t: 1180][f:5155] -rollback: 0 [2026-02-14 19:15:50.434][t: 1180][f:5155] mmaps: 28 [2026-02-14 19:15:50.434][t: 1180][f:5155] commits: 6.6 Ki [2026-02-14 19:15:50.434][t: 1180][f:5155] resets: 1 [2026-02-14 19:15:50.434][t: 1180][f:5155] purges: 2.9 Ki [2026-02-14 19:15:50.435][t: 1180][f:5155] guarded: 0 [2026-02-14 19:15:50.435][t: 1180][f:5155] threads: 16 16 16 not all freed [2026-02-14 19:15:50.435][t: 1180][f:5155] searches: 0.0 avg [2026-02-14 19:15:50.435][t: 1180][f:5155] numa nodes: 1 [2026-02-14 19:15:50.435][t: 1180][f:5155] elapsed: 286.172 s [2026-02-14 19:15:50.435][t: 1180][f:5155] process: user: 226.875 s, system: 121.546 s, faults: 3106963, peak rss: 6.5 GiB, peak commit: 16.5 GiB [2026-02-14 19:15:50.435][t: 1180][f:5155] ####################[-MIMALLOC-]#################### [2026-02-14 19:15:50.435][t: 1180][f:5155] [16366MB] physical memory installed, [5818MB] available, [64] percent of memory in use [2026-02-14 19:15:50.435][t: 1180][f:5155] PageFile total: [8325MB], free~ [2987MB] [2026-02-14 19:15:50.435][t: 1180][f:5155] Engine memory usage (Working Set): [6255MB], peak: [6670MB] [2026-02-14 19:15:50.435][t: 1180][f:5155] Engine memory usage (Commit Charge): [16758MB], peak: [16931MB] [2026-02-14 19:15:50.435][t: 1180][f:5155] -------------------------------------------------------------------------------- [2026-02-14 19:15:50.456][t: 1180][f:5155] * [ D3D ]: textures count [3576] [2026-02-14 19:15:50.456][t: 1180][f:5155] * [ D3D ]: textures[43643 K] [2026-02-14 19:15:50.456][t: 1180][f:5155] * [x-ray]: process heap[0 K], render[0 K] [2026-02-14 19:15:50.456][t: 1180][f:5155] * [x-ray]: economy: strings[32028 K], smem[134622623 K] [2026-02-14 19:15:50.477][t: 1180][f:5155] Prefetch frame, updated: 0 objects! [2026-02-14 19:15:50.672][t: 1180][f:5155] ~~['ogse_signals']: signal ['on_init'] is too slow: [166.19 ms.] [2026-02-14 19:15:50.672][t: 1180][f:5155] ~~ slot: ['dsh_cop_weather.39'], time: [166.19 ms.] [2026-02-14 19:15:50.702][t: 1180][f:5155] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers loaded [2026-02-14 19:15:50.702][t: 1180][f:5155] [ogse_st_mgr]: 51 all timers loaded [2026-02-14 19:15:50.702][t: 1180][f:5155] [dsh_respawn]: 48 respawners loaded: 146 spawned [2026-02-14 19:15:50.702][t: 1180][f:5155] [dsh_cop_weather]: DynamicForecast: default loaded: 90 items [2026-02-14 19:15:50.702][t: 1180][f:5155] [dsh_cop_weather]: StaticForecast: default loaded: 24 items [2026-02-14 19:15:50.702][t: 1180][f:5155] process_release_on_spawn call [2026-02-14 19:15:50.702][t: 1180][f:5155] process_release_on_spawn end [2026-02-14 19:15:50.713][t: 1180][f:5155] ! Unknown command: r2_exp_donttest_shad [2026-02-14 19:15:50.713][t: 1180][f:5155] [salt_all_spawn_fix]: version = 68, objects = 68 [2026-02-14 19:15:51.649][t: 1180][f:5155] [dsh_respawn]: 48 respawners created: 146 spawned [2026-02-14 19:15:51.649][t: 1180][f:5155] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [943.92 ms.] [2026-02-14 19:15:51.649][t: 1180][f:5155] ~~ slot: ['dsh_fixes.12'], time: [111.18 ms.] [2026-02-14 19:15:51.649][t: 1180][f:5155] ~~ slot: ['dsh_respawn.42'], time: [832.73 ms.] [2026-02-14 19:15:51.773][t: 1180][f:5155] rx_sound sound prefetch ... [2026-02-14 19:15:51.783][t: 1180][f:5155] rx_sound sound prefetch done! [2026-02-14 19:15:51.835][t: 1180][f:5155] actor start 2 [2026-02-14 19:15:51.846][t: 1180][f:5155] profiles full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx [2026-02-14 19:15:51.846][t: 1180][f:5155] game_id=922dac6f-6c3e-43c5-a0e8-be519556150d [2026-02-14 19:15:51.846][t: 1180][f:5155] game_start_datetime=02/14/26 14:23:59 [2026-02-14 19:15:51.846][t: 1180][f:5155] game_start_patch_version=11.02.2026 [2026-02-14 19:15:51.846][t: 1180][f:5155] game_start_engine_version=[OGSR x64 (build: Feb 11 2026 02:38:49)] [2026-02-14 19:15:51.846][t: 1180][f:5155] game_duration_sec=8570sec [2026-02-14 19:15:52.574][t: 1180][f:5155] actor end 2 [2026-02-14 19:15:52.584][t: 1180][f:5155] { ["health_restore_v"] = { ["initial"] = 0, ["set_initial_on_load"] = true, ["setter"] = <function 1>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["jump_power"] = { ["initial"] = 0.0099999997764826, ["set_initial_on_load"] = true, ["setter"] = <function 2>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["jump_speed"] = { ["initial"] = 8, ["set_initial_on_load"] = true, ["setter"] = <function 3>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["max_walk_weight"] = { ["initial"] = 180, ["set_initial_on_load"] = true, ["setter"] = <function 4>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["max_weight"] = { ["initial"] = 30, ["set_initial_on_load"] = true, ["setter"] = <function 5>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["power_v"] = { ["initial"] = 0, ["set_initial_on_load"] = true, ["setter"] = <function 6>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["psy_health_v"] = { ["initial"] = 0.0020000000949949, ["set_initial_on_load"] = true, ["setter"] = <function 7>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["radiation_v"] = { ["initial"] = 4.9999998736894e-05, ["set_initial_on_load"] = true, ["setter"] = <function 8>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["run_back_coef"] = { ["initial"] = 1.3999999761581, ["set_initial_on_load"] = true, ["setter"] = <function 9>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["run_coef"] = { ["initial"] = 2.5, ["set_initial_on_load"] = true, ["setter"] = <function 10>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["sprint_koef"] = { ["initial"] = 2, ["set_initial_on_load"] = true, ["setter"] = <function 11>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["stand_power"] = { ["initial"] = -0.0049999998882413, ["set_initial_on_load"] = true, ["setter"] = <function 12>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["time_factor"] = { ["initial"] = 1, ["max"] = 10, ["min"] = 0.01, ["set_initial_on_load"] = true, ["setter"] = <function 13>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["walk_accel"] = { ["initial"] = 13.60000038147, ["set_initial_on_load"] = true, ["setter"] = <function 14>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["wound_incarnation_v"] = { ["initial"] = 0.003000000026077, ["set_initial_on_load"] = true, ["setter"] = <function 15>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} } } [2026-02-14 19:15:52.606][t: 1180][f:5155] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [24.73 ms.] [2026-02-14 19:15:52.688][t: 1180][f:5155] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_12.ltx] for dynamics\weapons\wpn_hand\wpn_hand_12... [2026-02-14 19:15:52.739][t: 1180][f:5155] Loading user_data [models\light_night.ltx] for equipments\light_night... [2026-02-14 19:15:52.759][t: 1180][f:5155] check_item_slot start [2026-02-14 19:15:52.759][t: 1180][f:5155] known outfit=outfit_bandit, legs=bandit_jacket_outfit_legs [2026-02-14 19:15:52.853][t: 1180][f:5155] ! xr_box level_name=l01_escape [2026-02-14 19:15:52.883][t: 1180][f:5155] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of udalim_esc_fotomuzhik_restrictor to eRestrictorTypeNone because border().empty() [2026-02-14 19:15:52.884][t: 1180][f:5155] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mesto2_fotografir2_restrictor to eRestrictorTypeNone because border().empty() [2026-02-14 19:15:53.325][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier2' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:15:53.355][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier4' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\' [2026-02-14 19:15:53.386][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier5' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\' [2026-02-14 19:15:53.418][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier7' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\' [2026-02-14 19:15:53.993][t: 1180][f:5155] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:15:54.127][t: 1180][f:5155] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:15:54.128][t: 1180][f:5155] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:15:54.128][t: 1180][f:5155] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:15:54.415][t: 1180][f:5155] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of fireball_acidic_zone31588 to eRestrictorTypeNone because border().empty() [2026-02-14 19:15:54.446][t: 1180][f:5155] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion to eRestrictorTypeNone because border().empty() [2026-02-14 19:15:54.446][t: 1180][f:5155] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion2 to eRestrictorTypeNone because border().empty() [2026-02-14 19:15:54.456][t: 1180][f:5155] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_defender to eRestrictorTypeNone because border().empty() [2026-02-14 19:15:54.508][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge232018' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:15:54.518][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132027' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:15:54.568][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132048' 'stalker_militari_antigas_2' 'characters_voice\human_01\military\'. Trying to СЃhange: 'characters_voice\human_03\military\' [2026-02-14 19:15:54.599][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132072' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\' [2026-02-14 19:15:54.857][t: 1180][f:5156] ~~['ogse_signals']: time limit functionality paused: [10000] ms [2026-02-14 19:15:55.320][t: 1180][f:5156] [dsh_fixes]: version = 82, fixes = 82 [2026-02-14 19:15:55.320][t: 1180][f:5156] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [457.07 ms.] [2026-02-14 19:15:55.320][t: 1180][f:5156] ~~ slot: ['halyava.717'], time: [52.00 ms.] [2026-02-14 19:15:55.320][t: 1180][f:5156] ~~ slot: ['amk_offline_alife.244'], time: [404.53 ms.] [2026-02-14 19:15:55.331][t: 1180][f:5156] task_ini() [2026-02-14 19:15:55.382][t: 1180][f:5156] [dsh_cop_weather]: restore time_factor: 0 -> 6 [2026-02-14 19:15:55.382][t: 1180][f:5156] [dsh_cop_weather]: time diff on first update is -0 [2026-02-14 19:15:55.382][t: 1180][f:5156] ~~['ogse_signals']: signal ['on_first_update'] is too slow: [56.58 ms.] [2026-02-14 19:15:55.382][t: 1180][f:5156] ~~ slot: ['laucer.18'], time: [51.20 ms.] [2026-02-14 19:15:55.401][t: 1180][f:5156] Prefetch frame, updated: 2 objects! [2026-02-14 19:15:55.627][t: 1180][f:5157] Prefetch frame, updated: 1104 objects! [2026-02-14 19:15:55.698][t: 1180][f:5158] Prefetch frame, updated: 71 objects! [2026-02-14 19:15:55.759][t: 1180][f:5159] Prefetch frame, updated: 68 objects! [2026-02-14 19:15:55.800][t: 1180][f:5160] Prefetch frame, updated: 5 objects! [2026-02-14 19:15:55.851][t: 1180][f:5161] Prefetch frame, updated: 8 objects! [2026-02-14 19:15:55.923][t: 1180][f:5162] Prefetch frame, updated: 115 objects! [2026-02-14 19:15:55.923][t: 1180][f:5162] !! ALARM! Monster 'resp_esc_flesh_soc_ferma31999' has no FLAG!!! Try to Change flag to True [2026-02-14 19:15:55.943][t: 1180][f:5162] !! ALARM! Monster 'tushkano_normal32368' has no FLAG!!! Try to Change flag to True [2026-02-14 19:15:55.943][t: 1180][f:5162] !! ALARM! Monster 'tushkano_normal32372' has no FLAG!!! Try to Change flag to True [2026-02-14 19:15:55.994][t: 1180][f:5163] Prefetch frame, updated: 15 objects! [2026-02-14 19:15:55.994][t: 1180][f:5163] !! ALARM! Monster 'tushkano_normal32377' has no FLAG!!! Try to Change flag to True [2026-02-14 19:15:56.004][t: 1180][f:5163] !! ALARM! Monster 'tushkano_normal32549' has no FLAG!!! Try to Change flag to True [2026-02-14 19:15:56.015][t: 1180][f:5163] !! ALARM! Monster 'tushkano_normal32553' has no FLAG!!! Try to Change flag to True [2026-02-14 19:15:56.015][t: 1180][f:5163] !! ALARM! Monster 'tushkano_normal32555' has no FLAG!!! Try to Change flag to True [2026-02-14 19:15:56.096][t: 1180][f:5164] Prefetch frame, updated: 112 objects! [2026-02-14 19:15:56.096][t: 1180][f:5164] !! ALARM! Monster 'tushkano_weak33287' has no FLAG!!! Try to Change flag to True [2026-02-14 19:15:56.187][t: 1180][f:5165] Prefetch frame, updated: 114 objects! [2026-02-14 19:15:56.257][t: 1180][f:5166] Prefetch frame, updated: 111 objects! [2026-02-14 19:15:56.318][t: 1180][f:5167] Prefetch frame, updated: 76 objects! [2026-02-14 19:15:56.379][t: 1180][f:5168] Prefetch frame, updated: 57 objects! [2026-02-14 19:15:56.430][t: 1180][f:5169] Prefetch frame, updated: 52 objects! [2026-02-14 19:15:56.471][t: 1180][f:5170] Prefetch frame, updated: 40 objects! [2026-02-14 19:15:56.686][t: 1180][f:5171] WM_DEBUG: auto-gen OK for 'wpn_akm' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap') [2026-02-14 19:15:56.697][t: 1180][f:5171] WM_DEBUG: auto-gen OK for 'wpn_fort12' (ammo='mag_12_ammo_9x18_fmj, mag_12_ammo_9x18_pmm, mag_12_ammo_9x18_izomorf') [2026-02-14 19:15:56.697][t: 1180][f:5171] WM_DEBUG: auto-gen OK for 'wpn_ak104' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap') [2026-02-14 19:15:56.718][t: 1180][f:5171] WM_DEBUG: auto-gen OK for 'wpn_ak74m' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf') [2026-02-14 19:15:56.718][t: 3552][f:5171] ~ 'gar_rand_respawn' remove_obj ... [2026-02-14 19:15:56.718][t: 1180][f:5171] Prefetch frame, updated: 891 objects! [2026-02-14 19:15:56.759][t: 1180][f:5172] Prefetch frame, updated: 285 objects! [2026-02-14 19:15:56.840][t: 1180][f:5173] Prefetch frame, updated: 89 objects! [2026-02-14 19:15:56.911][t: 1180][f:5174] Prefetch frame, updated: 50 objects! [2026-02-14 19:15:56.961][t: 1180][f:5175] Prefetch frame, updated: 50 objects! [2026-02-14 19:15:57.022][t: 1180][f:5176] Prefetch frame, updated: 44 objects! [2026-02-14 19:15:57.063][t: 1180][f:5177] Prefetch frame, updated: 67 objects! [2026-02-14 19:15:57.094][t: 1180][f:5178] Prefetch frame, updated: 9 objects! [2026-02-14 19:15:57.124][t: 1180][f:5179] Prefetch frame, updated: 20 objects! [2026-02-14 19:15:57.145][t: 1180][f:5180] Prefetch frame, updated: 20 objects! [2026-02-14 19:15:57.155][t: 1180][f:5181] Prefetch frame, updated: 7 objects! [2026-02-14 19:15:57.155][t: 1180][f:5182] Prefetch frame, updated: 15 objects! [2026-02-14 19:15:57.166][t: 1180][f:5183] Prefetch frame, updated: 10 objects! [2026-02-14 19:15:57.176][t: 1180][f:5184] Prefetch frame, updated: 5 objects! [2026-02-14 19:15:57.176][t: 1180][f:5185] Prefetch frame, updated: 9 objects! [2026-02-14 19:15:57.186][t: 1180][f:5186] Prefetch frame, updated: 0 objects! [2026-02-14 19:15:57.186][t: 1180][f:5187] Prefetch frame, updated: 2 objects! [2026-02-14 19:15:57.197][t: 1180][f:5188] Prefetch frame, updated: 4 objects! [2026-02-14 19:15:57.197][t:10072][f:5189] ~ 'agr_rand_respawn' remove_obj ... [2026-02-14 19:15:57.197][t: 1180][f:5189] Prefetch frame, updated: 5 objects! [2026-02-14 19:15:57.208][t: 1180][f:5190] Prefetch frame, updated: 12 objects! [2026-02-14 19:15:57.208][t: 1180][f:5191] Prefetch frame, updated: 0 objects! [2026-02-14 19:15:57.218][t: 1180][f:5192] Prefetch frame, updated: 4 objects! [2026-02-14 19:15:57.218][t:10072][f:5192] ~ 'agr_rand_respawn' remove_obj ... [2026-02-14 19:15:57.218][t: 1180][f:5193] Prefetch frame, updated: 2 objects! [2026-02-14 19:15:57.229][t: 1180][f:5194] Prefetch frame, updated: 9 objects! [2026-02-14 19:15:57.229][t: 1752][f:5194] ~ 'dar_rand_respawn' remove_obj ... [2026-02-14 19:15:57.229][t: 1180][f:5195] Prefetch frame, updated: 7 objects! [2026-02-14 19:15:57.239][t: 1180][f:5196] Prefetch frame, updated: 10 objects! [2026-02-14 19:15:57.249][t: 1180][f:5197] Prefetch frame, updated: 13 objects! [2026-02-14 19:15:57.259][t: 1180][f:5198] Prefetch frame, updated: 27 objects! [2026-02-14 19:15:57.260][t: 1180][f:5199] Prefetch frame, updated: 1 objects! [2026-02-14 19:15:57.270][t: 1180][f:5200] Prefetch frame, updated: 16 objects! [2026-02-14 19:15:57.270][t: 1180][f:5201] Prefetch frame, updated: 3 objects! [2026-02-14 19:15:57.270][t: 1180][f:5202] Prefetch frame, updated: 1 objects! [2026-02-14 19:15:57.281][t: 1180][f:5203] Prefetch frame, updated: 21 objects! [2026-02-14 19:15:57.281][t: 4768][f:5202] ~ 'dar_rand_respawn' remove_obj ... [2026-02-14 19:15:57.281][t: 1180][f:5204] Prefetch frame, updated: 0 objects! [2026-02-14 19:15:57.291][t: 1180][f:5205] Prefetch frame, updated: 7 objects! [2026-02-14 19:15:57.291][t: 1180][f:5206] Prefetch frame, updated: 10 objects! [2026-02-14 19:15:57.302][t: 1180][f:5207] Prefetch frame, updated: 8 objects! [2026-02-14 19:15:57.302][t: 1180][f:5208] Prefetch frame, updated: 6 objects! [2026-02-14 19:15:57.312][t: 1180][f:5209] Prefetch frame, updated: 8 objects! [2026-02-14 19:15:57.312][t: 1180][f:5210] Prefetch frame, updated: 4 objects! [2026-02-14 19:15:57.323][t: 1180][f:5211] Prefetch frame, updated: 2 objects! [2026-02-14 19:15:57.323][t: 1180][f:5212] Prefetch frame, updated: 0 objects! [2026-02-14 19:15:57.323][t: 1180][f:5213] Prefetch frame, updated: 5 objects! [2026-02-14 19:15:57.333][t: 1180][f:5214] Prefetch frame, updated: 5 objects! [2026-02-14 19:15:57.334][t: 1180][f:5215] Prefetch frame, updated: 2 objects! [2026-02-14 19:15:57.344][t: 1180][f:5216] Prefetch frame, updated: 5 objects! [2026-02-14 19:15:57.344][t: 1180][f:5217] Prefetch frame, updated: 6 objects! [2026-02-14 19:15:57.355][t: 1180][f:5218] Prefetch frame, updated: 9 objects! [2026-02-14 19:15:57.365][t: 1180][f:5219] Prefetch frame, updated: 11 objects! [2026-02-14 19:15:57.376][t:10384][f:5219] ~ 'bar_rand_respawn' remove_obj ... [2026-02-14 19:15:57.376][t: 1180][f:5220] Prefetch frame, updated: 17 objects! [2026-02-14 19:15:57.386][t: 1180][f:5221] Prefetch frame, updated: 9 objects! [2026-02-14 19:15:57.397][t:10132][f:5222] ~ 'ros_rand_respawn' remove_obj ... [2026-02-14 19:15:57.397][t: 1180][f:5222] Prefetch frame, updated: 4 objects! [2026-02-14 19:15:57.407][t: 1180][f:5223] Prefetch frame, updated: 4 objects! [2026-02-14 19:15:57.408][t: 1180][f:5224] Prefetch frame, updated: 1 objects! [2026-02-14 19:15:57.418][t: 1180][f:5225] Prefetch frame, updated: 5 objects! [2026-02-14 19:15:57.428][t: 1180][f:5226] Prefetch frame, updated: 7 objects! [2026-02-14 19:15:57.438][t: 1180][f:5227] Prefetch frame, updated: 12 objects! [2026-02-14 19:15:57.459][t: 1180][f:5228] Prefetch frame, updated: 12 objects! [2026-02-14 19:15:57.469][t: 1180][f:5229] Prefetch frame, updated: 7 objects! [2026-02-14 19:15:57.479][t: 1180][f:5230] Prefetch frame, updated: 25 objects! [2026-02-14 19:15:57.490][t: 1180][f:5231] Prefetch frame, updated: 4 objects! [2026-02-14 19:15:57.490][t: 9272][f:5231] ~ 'ros_rand_respawn' remove_obj ... [2026-02-14 19:15:57.490][t: 7424][f:5232] ~ 'yan_rand_respawn' remove_obj ... [2026-02-14 19:15:57.490][t: 1180][f:5232] Prefetch frame, updated: 5 objects! [2026-02-14 19:15:57.500][t: 1180][f:5233] Prefetch frame, updated: 11 objects! [2026-02-14 19:15:57.511][t: 1180][f:5234] Prefetch frame, updated: 814 objects! [2026-02-14 19:15:57.521][t: 1180][f:5235] Prefetch frame, updated: 39 objects! [2026-02-14 19:15:57.531][t: 1180][f:5236] Prefetch frame, updated: 10 objects! [2026-02-14 19:15:57.541][t: 1180][f:5237] Prefetch frame, updated: 5 objects! [2026-02-14 19:15:57.551][t: 1180][f:5238] Prefetch frame, updated: 7 objects! [2026-02-14 19:15:57.551][t: 1180][f:5239] Prefetch frame, updated: 5 objects! [2026-02-14 19:15:57.551][t: 1180][f:5240] Prefetch frame, updated: 0 objects! [2026-02-14 19:15:57.562][t: 1180][f:5241] Prefetch frame, updated: 8 objects! [2026-02-14 19:15:57.562][t: 3552][f:5240] ~ 'yan_rand_respawn' remove_obj ... [2026-02-14 19:15:57.562][t: 1180][f:5242] Prefetch frame, updated: 1 objects! [2026-02-14 19:15:57.573][t: 1180][f:5243] Prefetch frame, updated: 2 objects! [2026-02-14 19:15:57.573][t: 1180][f:5244] Prefetch frame, updated: 3 objects! [2026-02-14 19:15:57.583][t: 1180][f:5245] Prefetch frame, updated: 6 objects! [2026-02-14 19:15:57.583][t: 1180][f:5246] Prefetch frame, updated: 36 objects! [2026-02-14 19:15:57.594][t: 1180][f:5247] Prefetch frame, updated: 7 objects! [2026-02-14 19:15:57.604][t: 1180][f:5248] Prefetch frame, updated: 12 objects! [2026-02-14 19:15:57.614][t: 1180][f:5249] Prefetch frame, updated: 1 objects! [2026-02-14 19:15:57.624][t: 1180][f:5250] Prefetch frame, updated: 3 objects! [2026-02-14 19:15:57.624][t: 1180][f:5251] Prefetch frame, updated: 6 objects! [2026-02-14 19:15:57.635][t: 9272][f:5251] ~ 'mil_rand_respawn' remove_obj ... [2026-02-14 19:15:57.635][t: 1180][f:5252] Prefetch frame, updated: 6 objects! [2026-02-14 19:15:57.645][t: 1180][f:5253] Prefetch frame, updated: 1 objects! [2026-02-14 19:15:57.655][t: 1180][f:5254] Prefetch frame, updated: 23 objects! [2026-02-14 19:15:57.675][t: 1180][f:5254] strings overhead: [2399]Kb, instance count: 94173, was removed [16] [2026-02-14 19:15:57.686][t: 1180][f:5254] * MEMORY USAGE: 0 K [2026-02-14 19:15:57.686][t: 1180][f:5254] * End of synchronization A[1] R[1] [2026-02-14 19:15:57.767][t: 1180][f:5255] * phase time: 7373 ms [2026-02-14 19:15:57.767][t: 1180][f:5255] * phase cmem: 0 K [2026-02-14 19:15:57.767][t: 1180][f:5255] gameload - all finished! [2026-02-14 19:18:10.589][t: 9272][f:13212] ~ 'rad_rand_respawn' remove_obj ... [2026-02-14 19:18:10.733][t:10104][f:13226] ~ 'pri_rand_respawn' remove_obj ... [2026-02-14 19:18:10.888][t: 8292][f:13242] ~ 'pri_rand_respawn' remove_obj ... [2026-02-14 19:18:11.000][t:10384][f:13251] ~ 'aes_rand_respawn' remove_obj ... [2026-02-14 19:18:11.278][t: 3392][f:13279] ~ 'atp_rand_respawn' remove_obj ... [2026-02-14 19:18:11.347][t: 8292][f:13285] ~ 'puz_rand_respawn' remove_obj ... [2026-02-14 19:18:11.428][t:10072][f:13292] ~ 'avr_rand_respawn' remove_obj ... [2026-02-14 19:18:11.550][t:10104][f:13304] ~ 'lim_rand_respawn' remove_obj ... [2026-02-14 19:18:11.581][t: 7424][f:13307] ~ 'hos_rand_respawn' remove_obj ... [2026-02-14 19:18:11.637][t: 1752][f:13313] ~ 'gen_rand_respawn' remove_obj ... [2026-02-14 19:18:11.760][t:10072][f:13327] ~ 'for_rand_respawn' remove_obj ... [2026-02-14 19:18:11.940][t: 9272][f:13345] ~ 'vil_rand_respawn' remove_obj ... [2026-02-14 19:18:12.031][t:10384][f:13355] ~ 'mar_rand_respawn' remove_obj ... [2026-02-14 19:18:12.132][t: 2184][f:13363] ~ 'cit_rand_respawn' remove_obj ... [2026-02-14 19:18:12.341][t: 7424][f:13383] ~ 'zat_rand_respawn' remove_obj ... [2026-02-14 19:18:12.455][t:10104][f:13393] ~ 'jup_rand_respawn' remove_obj ... [2026-02-14 19:18:12.607][t: 3552][f:13408] !! ALARM! Monster 'pseudodog_weak33281' has no FLAG!!! Try to Change flag to True [2026-02-14 19:18:12.628][t: 9272][f:13409] !! ALARM! Monster 'pseudodog_weak33283' has no FLAG!!! Try to Change flag to True [2026-02-14 19:18:12.638][t:10072][f:13410] ~ 'opr_rand_respawn' remove_obj ... [2026-02-14 19:18:12.740][t:10072][f:13418] ~ 'del_rand_respawn' remove_obj ... [2026-02-14 19:18:16.615][t: 1180][f:13784] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:18:16.615][t: 1180][f:13784] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:18:16.615][t: 1180][f:13784] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:18:16.615][t: 1180][f:13784] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:18:16.615][t: 1180][f:13784] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:18:16.615][t: 1180][f:13784] in game secs=145 [2026-02-14 19:18:16.626][t: 1180][f:13784] * Saving spawns... [2026-02-14 19:18:16.626][t: 1180][f:13784] * Saving objects... [2026-02-14 19:18:16.801][t: 1180][f:13784] * 33341 objects are successfully saved [2026-02-14 19:18:16.812][t: 1180][f:13784] * 27702 script vars are successfully saved [2026-02-14 19:18:16.833][t: 1180][f:13784] * Game Дом День 1. [Кордон] quicksave_50.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_50.sav' [2026-02-14 19:18:16.833][t: 1180][f:13784] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [229.96 ms.] [2026-02-14 19:18:16.833][t: 1180][f:13784] ~~ slot: ['laucer_quick_save.9'], time: [229.88 ms.] [2026-02-14 19:18:16.854][t: 1180][f:13785] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:18:20.947][t: 3392][f:14142] !! ALARM! Monster 'dog_normal32568' has no FLAG!!! Try to Change flag to True [2026-02-14 19:18:20.957][t: 3556][f:14143] !! ALARM! Monster 'dog_weak33126' has no FLAG!!! Try to Change flag to True [2026-02-14 19:18:20.978][t: 1652][f:14144] !! ALARM! Monster 'dog_weak33131' has no FLAG!!! Try to Change flag to True [2026-02-14 19:18:21.262][t: 1652][f:14165] find_kampfire call [2026-02-14 19:18:21.262][t: 1652][f:14165] found campfire for kamp. id=878 [2026-02-14 19:18:21.749][t: 1180][f:14201] WM_DEBUG: auto-gen OK for 'wpn_scorpion' (ammo='mag_30_spn_ammo_9x18_fmj, mag_30_spn_ammo_9x18_pmm, mag_30_spn_ammo_9x18_izomorf') [2026-02-14 19:18:21.872][t: 1180][f:14211] WM_DEBUG: auto-gen OK for 'wpn_bm16_short' (ammo='ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_izomorf') [2026-02-14 19:18:23.129][t: 1180][f:14312] WM_DEBUG: auto-gen OK for 'wpn_toz34_short' (ammo='ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_izomorf') [2026-02-14 19:18:49.483][t: 1180][f:17071] load ~sapsan~: [kampfire], online_flame true state=1 [2026-02-14 19:18:50.857][t: 1180][f:17226] camera anim=bm16_holster [2026-02-14 19:18:50.899][t: 1180][f:17226] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 45997. Last call spent 45ms, script_name = 'dsh.640'. Next is 23 from 23. [2026-02-14 19:18:50.899][t: 1180][f:17226] ~~ slot: ['dsh.640'], time: [45.88 ms.] [2026-02-14 19:18:50.900][t: 1180][f:17226] ! actor signal on_update took 46ms [2026-02-14 19:18:50.900][t: 1180][f:17226] ! sw (actor) :nil 46ms [2026-02-14 19:18:50.900][t: 1180][f:17226] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:18:50.900][t: 1180][f:17226] ! sw: ! { ! ["duration"] = 46, ! ["scope"] = "on_update" !} [2026-02-14 19:18:51.489][t: 1180][f:17278] ~~['ogse_signals']: signal ['init_inventory'] is too slow: [77.92 ms.] [2026-02-14 19:18:51.497][t: 1180][f:17278] ~~ slot: ['laucer_inventory_sorting.303'], time: [76.18 ms.] [2026-02-14 19:18:51.682][t: 1180][f:17278] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 270141. Last call spent 270ms, script_name = 'dsh.640'. Next is 23 from 23. [2026-02-14 19:18:51.682][t: 1180][f:17278] ~~ slot: ['dsh.640'], time: [270.01 ms.] [2026-02-14 19:18:51.682][t: 1180][f:17278] ! actor signal on_update took 270ms [2026-02-14 19:18:51.682][t: 1180][f:17278] ! sw (actor) :nil 270ms [2026-02-14 19:18:51.682][t: 1180][f:17278] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:18:51.682][t: 1180][f:17278] ! sw: ! { ! ["duration"] = 270, ! ["scope"] = "on_update" !} [2026-02-14 19:18:54.799][t: 1180][f:17608] camera anim=bm16_holster [2026-02-14 19:18:57.785][t: 1180][f:17912] camera anim=bm16_holster [2026-02-14 19:19:02.764][t: 1180][f:18461] camera anim=bm16_holster [2026-02-14 19:19:03.347][t: 1180][f:18516] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 34266. Last call spent 34ms, script_name = 'dsh.640'. Next is 23 from 22. [2026-02-14 19:19:03.347][t: 1180][f:18516] ~~ slot: ['dsh.640'], time: [34.12 ms.] [2026-02-14 19:19:03.347][t: 1180][f:18516] ! actor signal on_update took 34ms [2026-02-14 19:19:03.347][t: 1180][f:18516] ! sw (actor) :nil 34ms [2026-02-14 19:19:03.347][t: 1180][f:18516] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:19:03.347][t: 1180][f:18516] ! sw: ! { ! ["duration"] = 34, ! ["scope"] = "on_update" !} [2026-02-14 19:19:17.556][t: 1180][f:19922] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:19:17.556][t: 1180][f:19922] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:19:17.556][t: 1180][f:19922] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:19:17.556][t: 1180][f:19922] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:19:17.556][t: 1180][f:19922] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:19:17.556][t: 1180][f:19922] in game secs=61 [2026-02-14 19:19:17.567][t: 1180][f:19922] * Saving spawns... [2026-02-14 19:19:17.567][t: 1180][f:19922] * Saving objects... [2026-02-14 19:19:17.759][t: 1180][f:19922] * 33341 objects are successfully saved [2026-02-14 19:19:17.759][t: 1180][f:19922] * 27702 script vars are successfully saved [2026-02-14 19:19:17.790][t: 1180][f:19922] * Game Дом День 1. [Кордон] Найти свечу зажигания.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] Найти свечу зажигания.sav' [2026-02-14 19:19:17.790][t: 1180][f:19922] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 240919. Last call spent 240ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 14. [2026-02-14 19:19:17.790][t: 1180][f:19922] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [240.79 ms.] [2026-02-14 19:19:17.790][t: 1180][f:19922] ! actor signal on_update took 241ms [2026-02-14 19:19:17.790][t: 1180][f:19922] ! sw (actor) :nil 241ms [2026-02-14 19:19:17.790][t: 1180][f:19922] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:19:17.790][t: 1180][f:19922] ! sw: ! { ! ["duration"] = 241, ! ["scope"] = "on_update" !} [2026-02-14 19:19:17.801][t: 1180][f:19923] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:19:35.529][t: 1180][f:21810] camera anim=bm16_holster [2026-02-14 19:19:49.461][t: 1180][f:23362] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:19:49.461][t: 1180][f:23362] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:19:49.471][t: 1180][f:23362] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:19:49.471][t: 1180][f:23362] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:19:49.471][t: 1180][f:23362] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:19:49.471][t: 1180][f:23362] in game secs=32 [2026-02-14 19:19:49.481][t: 1180][f:23362] * Saving spawns... [2026-02-14 19:19:49.481][t: 1180][f:23362] * Saving objects... [2026-02-14 19:19:49.653][t: 1180][f:23362] * 33341 objects are successfully saved [2026-02-14 19:19:49.664][t: 1180][f:23362] * 27694 script vars are successfully saved [2026-02-14 19:19:49.684][t: 1180][f:23362] * Game Дом День 1. [Кордон] quicksave_1.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_1.sav' [2026-02-14 19:19:49.694][t: 1180][f:23362] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.90 ms.] [2026-02-14 19:19:49.694][t: 1180][f:23362] ~~ slot: ['laucer_quick_save.9'], time: [231.83 ms.] [2026-02-14 19:19:49.705][t: 1180][f:23363] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:19:54.345][t: 1180][f:23817] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:19:54.345][t: 1180][f:23817] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:19:54.345][t: 1180][f:23817] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:19:54.345][t: 1180][f:23817] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:19:54.345][t: 1180][f:23817] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:19:54.345][t: 1180][f:23817] in game secs=5 [2026-02-14 19:19:54.365][t: 1180][f:23817] * Saving spawns... [2026-02-14 19:19:54.365][t: 1180][f:23817] * Saving objects... [2026-02-14 19:19:54.541][t: 1180][f:23817] * 33341 objects are successfully saved [2026-02-14 19:19:54.541][t: 1180][f:23817] * 27694 script vars are successfully saved [2026-02-14 19:19:54.572][t: 1180][f:23817] * Game Дом День 1. [Кордон] quicksave_2.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_2.sav' [2026-02-14 19:19:54.572][t: 1180][f:23817] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [232.58 ms.] [2026-02-14 19:19:54.572][t: 1180][f:23817] ~~ slot: ['laucer_quick_save.9'], time: [232.50 ms.] [2026-02-14 19:19:54.582][t: 1180][f:23818] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:20:01.543][t: 4768][f:24455] find_kampfire call [2026-02-14 19:20:01.544][t: 4768][f:24455] found campfire for kamp. id=629 [2026-02-14 19:20:02.265][t: 1180][f:24518] WM_DEBUG: auto-gen OK for 'wpn_pm' (ammo='mag_8_ammo_9x18_fmj, mag_8_ammo_9x18_pmm, mag_8_ammo_9x18_izomorf') [2026-02-14 19:20:06.263][t: 1180][f:24934] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:20:06.263][t: 1180][f:24934] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:20:06.273][t: 1180][f:24934] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:20:06.273][t: 1180][f:24934] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:20:06.273][t: 1180][f:24934] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:20:06.273][t: 1180][f:24934] in game secs=12 [2026-02-14 19:20:06.283][t: 1180][f:24934] * Saving spawns... [2026-02-14 19:20:06.283][t: 1180][f:24934] * Saving objects... [2026-02-14 19:20:06.459][t: 1180][f:24934] * 33342 objects are successfully saved [2026-02-14 19:20:06.459][t: 1180][f:24934] * 27694 script vars are successfully saved [2026-02-14 19:20:06.490][t: 1180][f:24934] * Game Дом День 1. [Кордон] quicksave_3.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_3.sav' [2026-02-14 19:20:06.490][t: 1180][f:24934] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [230.48 ms.] [2026-02-14 19:20:06.490][t: 1180][f:24934] ~~ slot: ['laucer_quick_save.9'], time: [230.41 ms.] [2026-02-14 19:20:06.501][t: 1180][f:24935] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:20:11.528][t: 1180][f:25399] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:20:11.528][t: 1180][f:25399] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:20:11.528][t: 1180][f:25399] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:20:11.528][t: 1180][f:25399] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:20:11.538][t: 1180][f:25399] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:20:11.538][t: 1180][f:25399] in game secs=5 [2026-02-14 19:20:11.548][t: 1180][f:25399] * Saving spawns... [2026-02-14 19:20:11.549][t: 1180][f:25399] * Saving objects... [2026-02-14 19:20:11.722][t: 1180][f:25399] * 33342 objects are successfully saved [2026-02-14 19:20:11.722][t: 1180][f:25399] * 27694 script vars are successfully saved [2026-02-14 19:20:11.753][t: 1180][f:25399] * Game Дом День 1. [Кордон] quicksave_4.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_4.sav' [2026-02-14 19:20:11.753][t: 1180][f:25399] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [229.56 ms.] [2026-02-14 19:20:11.753][t: 1180][f:25399] ~~ slot: ['laucer_quick_save.9'], time: [229.48 ms.] [2026-02-14 19:20:11.769][t: 1180][f:25400] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:20:13.900][t: 1180][f:25564] WM_DEBUG: auto-gen OK for 'wpn_ak105' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf') [2026-02-14 19:20:19.576][t: 1180][f:26099] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:20:19.576][t: 1180][f:26099] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:20:19.576][t: 1180][f:26099] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:20:19.576][t: 1180][f:26099] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:20:19.576][t: 1180][f:26099] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:20:19.576][t: 1180][f:26099] in game secs=8 [2026-02-14 19:20:19.586][t: 1180][f:26099] * Saving spawns... [2026-02-14 19:20:19.586][t: 1180][f:26099] * Saving objects... [2026-02-14 19:20:19.770][t: 1180][f:26099] * 33342 objects are successfully saved [2026-02-14 19:20:19.771][t: 1180][f:26099] * 27694 script vars are successfully saved [2026-02-14 19:20:19.801][t: 1180][f:26099] * Game Дом День 1. [Кордон] quicksave_5.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_5.sav' [2026-02-14 19:20:19.802][t: 1180][f:26099] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [236.49 ms.] [2026-02-14 19:20:19.802][t: 1180][f:26099] ~~ slot: ['laucer_quick_save.9'], time: [236.42 ms.] [2026-02-14 19:20:19.812][t: 1180][f:26100] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:20:33.496][t: 1180][f:27593] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:20:33.496][t: 1180][f:27593] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:20:33.496][t: 1180][f:27593] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:20:33.496][t: 1180][f:27593] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:20:33.496][t: 1180][f:27593] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:20:33.496][t: 1180][f:27593] in game secs=14 [2026-02-14 19:20:33.506][t: 1180][f:27593] * Saving spawns... [2026-02-14 19:20:33.506][t: 1180][f:27593] * Saving objects... [2026-02-14 19:20:33.690][t: 1180][f:27593] * 33342 objects are successfully saved [2026-02-14 19:20:33.690][t: 1180][f:27593] * 27694 script vars are successfully saved [2026-02-14 19:20:33.720][t: 1180][f:27593] * Game Дом День 1. [Кордон] quicksave_6.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_6.sav' [2026-02-14 19:20:33.720][t: 1180][f:27593] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [235.40 ms.] [2026-02-14 19:20:33.720][t: 1180][f:27593] ~~ slot: ['laucer_quick_save.9'], time: [235.33 ms.] [2026-02-14 19:20:33.731][t: 1180][f:27594] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:20:35.879][t: 1180][f:27811] load ~sapsan~: [kampfire], online_flame true state=1 [2026-02-14 19:20:39.282][t: 1180][f:28195] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:20:39.282][t: 1180][f:28195] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:20:39.282][t: 1180][f:28195] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:20:39.282][t: 1180][f:28195] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:20:39.292][t: 1180][f:28195] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:20:39.292][t: 1180][f:28195] in game secs=6 [2026-02-14 19:20:39.302][t: 1180][f:28195] * Saving spawns... [2026-02-14 19:20:39.302][t: 1180][f:28195] * Saving objects... [2026-02-14 19:20:39.477][t: 1180][f:28195] * 33342 objects are successfully saved [2026-02-14 19:20:39.488][t: 1180][f:28195] * 27694 script vars are successfully saved [2026-02-14 19:20:39.508][t: 1180][f:28195] * Game Дом День 1. [Кордон] quicksave_7.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_7.sav' [2026-02-14 19:20:39.508][t: 1180][f:28195] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [237.74 ms.] [2026-02-14 19:20:39.508][t: 1180][f:28195] ~~ slot: ['laucer_quick_save.9'], time: [237.66 ms.] [2026-02-14 19:20:39.518][t: 1180][f:28196] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:20:51.298][t: 1180][f:29134] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_3.ogg] [2026-02-14 19:20:51.298][t: 1180][f:29134] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 41541. Last call spent 41ms, script_name = 'jr_bullet_shell_sounds.349'. Next is 17 from 21. [2026-02-14 19:20:51.298][t: 1180][f:29134] ~~ slot: ['jr_bullet_shell_sounds.349'], time: [41.43 ms.] [2026-02-14 19:20:51.298][t: 1180][f:29134] ! actor signal on_update took 41ms [2026-02-14 19:20:51.298][t: 1180][f:29134] ! sw (actor) :nil 41ms [2026-02-14 19:20:51.298][t: 1180][f:29134] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:20:51.298][t: 1180][f:29134] ! sw: ! { ! ["duration"] = 41, ! ["scope"] = "on_update" !} [2026-02-14 19:20:56.978][t: 1180][f:29733] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_7.ogg] [2026-02-14 19:20:56.978][t: 1180][f:29733] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 34249. Last call spent 34ms, script_name = 'jr_bullet_shell_sounds.349'. Next is 17 from 21. [2026-02-14 19:20:56.978][t: 1180][f:29733] ~~ slot: ['jr_bullet_shell_sounds.349'], time: [34.15 ms.] [2026-02-14 19:20:56.978][t: 1180][f:29733] ! actor signal on_update took 34ms [2026-02-14 19:20:56.978][t: 1180][f:29733] ! sw (actor) :nil 34ms [2026-02-14 19:20:56.978][t: 1180][f:29733] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:20:56.978][t: 1180][f:29733] ! sw: ! { ! ["duration"] = 34, ! ["scope"] = "on_update" !} [2026-02-14 19:20:57.059][t: 1180][f:29738] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_2.ogg] [2026-02-14 19:21:01.775][t: 1180][f:30267] use death_init [2026-02-14 19:21:03.713][t: 1180][f:30467] use death_init [2026-02-14 19:21:05.871][t: 1180][f:30684] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_5.ogg] [2026-02-14 19:21:09.932][t: 1180][f:31115] camera anim=bm16_holster [2026-02-14 19:21:10.546][t: 1180][f:31174] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 60371. Last call spent 60ms, script_name = 'dsh.640'. Next is 23 from 22. [2026-02-14 19:21:10.547][t: 1180][f:31174] ~~ slot: ['dsh.640'], time: [60.25 ms.] [2026-02-14 19:21:10.547][t: 1180][f:31174] ! actor signal on_update took 60ms [2026-02-14 19:21:10.547][t: 1180][f:31174] ! sw (actor) :nil 60ms [2026-02-14 19:21:10.547][t: 1180][f:31174] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:21:10.548][t: 1180][f:31174] ! sw: ! { ! ["duration"] = 60, ! ["scope"] = "on_update" !} [2026-02-14 19:21:15.086][t: 1180][f:31696] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:21:15.086][t: 1180][f:31696] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:21:15.086][t: 1180][f:31696] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:21:15.086][t: 1180][f:31696] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:21:15.086][t: 1180][f:31696] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:21:15.086][t: 1180][f:31696] in game secs=36 [2026-02-14 19:21:15.097][t: 1180][f:31696] * Saving spawns... [2026-02-14 19:21:15.097][t: 1180][f:31696] * Saving objects... [2026-02-14 19:21:15.280][t: 1180][f:31696] * 33341 objects are successfully saved [2026-02-14 19:21:15.280][t: 1180][f:31696] * 27694 script vars are successfully saved [2026-02-14 19:21:15.311][t: 1180][f:31696] * Game Дом День 1. [Кордон] quicksave_8.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_8.sav' [2026-02-14 19:21:15.311][t: 1180][f:31696] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.75 ms.] [2026-02-14 19:21:15.311][t: 1180][f:31696] ~~ slot: ['laucer_quick_save.9'], time: [231.65 ms.] [2026-02-14 19:21:15.321][t: 1180][f:31697] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:21:36.784][t: 1180][f:33170] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_1.ogg] [2026-02-14 19:21:36.784][t: 1180][f:33170] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_8.ogg] [2026-02-14 19:21:42.927][t: 1180][f:33736] use death_init [2026-02-14 19:21:43.082][t: 1180][f:33749] use death_init [2026-02-14 19:21:44.148][t: 1180][f:33844] ~ ObjectResources unload... [2026-02-14 19:21:44.148][t: 1180][f:33844] ~ ObjectResources - base: 3581, 81010 K [2026-02-14 19:21:44.148][t: 1180][f:33844] ~ ObjectResources - lmap: 2, 32768 K [2026-02-14 19:21:44.302][t: 1180][f:33845] ~~[%s]: cleanup_all_signals: clearing [%s] signals [2026-02-14 19:21:44.302][t: 1180][f:33845] [dsh]: cached_condlist stats ( hit/miss ): 368115 / 223356 [2026-02-14 19:21:44.302][t: 1180][f:33845] in game secs=29 [2026-02-14 19:21:44.302][t: 1180][f:33845] CInventory::Clear() for actor [2026-02-14 19:21:44.323][t: 1180][f:33856] ~ ObjectResources unload completed! [2026-02-14 19:21:44.323][t: 1180][f:33856] ~ ObjectResources - base: 3581, 81010 K [2026-02-14 19:21:44.323][t: 1180][f:33856] ~ ObjectResources - lmap: 2, 32768 K [2026-02-14 19:21:44.323][t: 1180][f:33856] [game_sv_Single::restart_simulator] delete CALifeSimulator... [2026-02-14 19:21:44.395][t: 1180][f:33856] [game_sv_Single::restart_simulator] create CALifeSimulator... [2026-02-14 19:21:44.527][t: 1180][f:33856] --LUA version: [LuaJIT 2.1.0-beta3] [2026-02-14 19:21:44.527][t: 1180][f:33856] get_current_kx()=0.83333333333333 [2026-02-14 19:21:44.527][t: 1180][f:33856] options full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2026-02-14 19:21:44.538][t: 1180][f:33856] start_game_callback() start [2026-02-14 19:21:44.548][t: 1180][f:33856] random custom init [2026-02-14 19:21:44.600][t: 1180][f:33856] * phase time: 459 ms [2026-02-14 19:21:44.600][t: 1180][f:33856] * phase cmem: 0 K [2026-02-14 19:21:44.621][t: 1180][f:33857] * Loading spawns... [2026-02-14 19:21:44.621][t: 1180][f:33857] CGameGraph use open format. [2026-02-14 19:21:44.621][t: 1180][f:33857] CGameGraph load started... [2026-02-14 19:21:44.621][t: 1180][f:33857] CGameGraph use game.graph.cross_edges.ltx cross edges data! [2026-02-14 19:21:44.631][t: 1180][f:33857] CGameGraph load done! [2026-02-14 19:21:44.631][t: 1180][f:33857] ltx spawn load start... [2026-02-14 19:21:46.857][t: 1180][f:33857] spawn loaded! [2026-02-14 19:21:46.857][t: 1180][f:33857] build_story_spawns start... [2026-02-14 19:21:46.868][t: 1180][f:33857] * 16453 spawn points are successfully loaded [2026-02-14 19:21:46.868][t: 1180][f:33857] Start load of base waypoints... [2026-02-14 19:21:46.899][t: 1180][f:33857] Loaded 520 base waypoints from file [waypoints\way_01_l01_escape.ltx]. [2026-02-14 19:21:46.919][t: 1180][f:33857] Loaded 356 base waypoints from file [waypoints\way_02_l02_garbage.ltx]. [2026-02-14 19:21:46.970][t: 1180][f:33857] Loaded 635 base waypoints from file [waypoints\way_03_l03_agroprom.ltx]. [2026-02-14 19:21:46.981][t: 1180][f:33857] Loaded 57 base waypoints from file [waypoints\way_04_l03u_agr_underground.ltx]. [2026-02-14 19:21:46.991][t: 1180][f:33857] Loaded 510 base waypoints from file [waypoints\way_05_l04_darkvalley.ltx]. [2026-02-14 19:21:47.001][t: 1180][f:33857] Loaded 44 base waypoints from file [waypoints\way_06_l04u_labx18.ltx]. [2026-02-14 19:21:47.032][t: 1180][f:33857] Loaded 329 base waypoints from file [waypoints\way_07_l05_bar.ltx]. [2026-02-14 19:21:47.063][t: 1180][f:33857] Loaded 422 base waypoints from file [waypoints\way_08_l06_rostok.ltx]. [2026-02-14 19:21:47.083][t: 1180][f:33857] Loaded 209 base waypoints from file [waypoints\way_09_l08_yantar.ltx]. [2026-02-14 19:21:47.083][t: 1180][f:33857] Loaded 48 base waypoints from file [waypoints\way_10_l08u_brainlab.ltx]. [2026-02-14 19:21:47.154][t: 1180][f:33857] Loaded 638 base waypoints from file [waypoints\way_11_l07_military.ltx]. [2026-02-14 19:21:47.195][t: 1180][f:33857] Loaded 421 base waypoints from file [waypoints\way_13_l10_radar.ltx]. [2026-02-14 19:21:47.257][t: 1180][f:33857] Loaded 622 base waypoints from file [waypoints\way_14_l11_pripyat.ltx]. [2026-02-14 19:21:47.348][t: 1180][f:33857] Loaded 314 base waypoints from file [waypoints\way_15_l12_stancia.ltx]. [2026-02-14 19:21:47.359][t: 1180][f:33857] Loaded 117 base waypoints from file [waypoints\way_16_l12u_sarcofag.ltx]. [2026-02-14 19:21:47.370][t: 1180][f:33857] Loaded 73 base waypoints from file [waypoints\way_17_l12u_control_monolith.ltx]. [2026-02-14 19:21:47.453][t: 1180][f:33857] Loaded 343 base waypoints from file [waypoints\way_19_l12_stancia_2.ltx]. [2026-02-14 19:21:47.453][t: 1180][f:33857] Loaded 117 base waypoints from file [waypoints\way_20_l10u_bunker.ltx]. [2026-02-14 19:21:47.525][t: 1180][f:33857] Loaded 279 base waypoints from file [waypoints\way_22_atp_for_test22.ltx]. [2026-02-14 19:21:47.536][t: 1180][f:33857] Loaded 75 base waypoints from file [waypoints\way_23_peshera.ltx]. [2026-02-14 19:21:47.536][t: 1180][f:33857] Loaded 44 base waypoints from file [waypoints\way_24_puzir.ltx]. [2026-02-14 19:21:47.567][t: 1180][f:33857] Loaded 184 base waypoints from file [waypoints\way_25_aver.ltx]. [2026-02-14 19:21:47.618][t: 1180][f:33857] Loaded 167 base waypoints from file [waypoints\way_26_av_peshera.ltx]. [2026-02-14 19:21:47.638][t: 1180][f:33857] Loaded 143 base waypoints from file [waypoints\way_27_limansk.ltx]. [2026-02-14 19:21:47.659][t: 1180][f:33857] Loaded 119 base waypoints from file [waypoints\way_28_hospital.ltx]. [2026-02-14 19:21:47.700][t: 1180][f:33857] Loaded 207 base waypoints from file [waypoints\way_29_generators.ltx]. [2026-02-14 19:21:47.710][t: 1180][f:33857] Loaded 109 base waypoints from file [waypoints\way_30_warlab.ltx]. [2026-02-14 19:21:47.751][t: 1180][f:33857] Loaded 215 base waypoints from file [waypoints\way_31_red_forest.ltx]. [2026-02-14 19:21:47.762][t: 1180][f:33857] Loaded 180 base waypoints from file [waypoints\way_32_lost_village.ltx]. [2026-02-14 19:21:47.833][t: 1180][f:33857] Loaded 386 base waypoints from file [waypoints\way_33_marsh.ltx]. [2026-02-14 19:21:47.915][t: 1180][f:33857] Loaded 295 base waypoints from file [waypoints\way_34_dead_city.ltx]. [2026-02-14 19:21:47.956][t: 1180][f:33857] Loaded 536 base waypoints from file [waypoints\way_35_zaton.ltx]. [2026-02-14 19:21:48.049][t: 1180][f:33857] Loaded 404 base waypoints from file [waypoints\way_36_jupiter.ltx]. [2026-02-14 19:21:48.110][t: 1180][f:33857] Loaded 324 base waypoints from file [waypoints\way_37_pripyat.ltx]. [2026-02-14 19:21:48.110][t: 1180][f:33857] Loaded 14 base waypoints from file [waypoints\way_38_jupiter_underground.ltx]. [2026-02-14 19:21:48.121][t: 1180][f:33857] Loaded 63 base waypoints from file [waypoints\way_39_labx8.ltx]. [2026-02-14 19:21:48.131][t: 1180][f:33857] Loaded 28 base waypoints from file [waypoints\way_40_mine.ltx]. [2026-02-14 19:21:48.202][t: 1180][f:33857] Loaded 248 base waypoints from file [waypoints\way_41_la15_darkscape.ltx]. [2026-02-14 19:21:48.202][t: 1180][f:33857] End load of base waypoints... [2026-02-14 19:21:48.202][t: 1180][f:33857] Start load of custom waypoints... [2026-02-14 19:21:48.202][t: 1180][f:33857] Loaded 0 items from custom_waypoints, 0 from all.spawn was replaced! [2026-02-14 19:21:48.202][t: 1180][f:33857] End load of custom waypoints... [2026-02-14 19:21:48.202][t: 1180][f:33857] * Loading objects... [2026-02-14 19:21:49.354][t: 1180][f:33857] * 33341 objects are successfully loaded [2026-02-14 19:21:50.094][t: 1180][f:33857] story_id not found: esc_bandits_factory [2026-02-14 19:21:50.134][t: 1180][f:33857] story_id not found: Escape_Trader [2026-02-14 19:21:50.257][t: 1180][f:33857] * 27694 script vars are successfully loaded [2026-02-14 19:21:50.257][t: 1180][f:33857] ~~~ db.ver: 7 [2026-02-14 19:21:52.376][t: 1180][f:33857] * Game Дом День 1. [Кордон] quicksave_8 is successfully loaded from file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_8.sav' (7.767s) [2026-02-14 19:21:52.376][t: 1180][f:33857] * phase time: 7769 ms [2026-02-14 19:21:52.376][t: 1180][f:33857] * phase cmem: 0 K [2026-02-14 19:21:52.376][t: 1180][f:33858] * phase time: 0 ms [2026-02-14 19:21:52.376][t: 1180][f:33858] * phase cmem: 0 K [2026-02-14 19:21:52.376][t: 1180][f:33859] * phase time: 2 ms [2026-02-14 19:21:52.376][t: 1180][f:33859] * phase cmem: 0 K [2026-02-14 19:21:52.397][t: 1180][f:33859] strings overhead: [3092]Kb, instance count: 105656, was removed [3963] [2026-02-14 19:21:52.408][t: 1180][f:33859] -------------------------------------------------------------------------------- [2026-02-14 19:21:52.408][t: 1180][f:33859] ####################[+MIMALLOC+]#################### [2026-02-14 19:21:52.408][t: 1180][f:33859] heap stats: peak total current block total# [2026-02-14 19:21:52.408][t: 1180][f:33859] reserved: 13.0 GiB 13.0 GiB 13.0 GiB [2026-02-14 19:21:52.408][t: 1180][f:33859] committed: 6.5 GiB 11.8 GiB 6.4 GiB [2026-02-14 19:21:52.408][t: 1180][f:33859] reset: 35.9 Mi [2026-02-14 19:21:52.408][t: 1180][f:33859] purged: 4.8 Gi [2026-02-14 19:21:52.408][t: 1180][f:33859] touched: 64.2 KiB 24.9 MiB -11.8 GiB [2026-02-14 19:21:52.408][t: 1180][f:33859] segments: 211 399 206 not all freed [2026-02-14 19:21:52.408][t: 1180][f:33859] -abandoned: 0 0 0 ok [2026-02-14 19:21:52.408][t: 1180][f:33859] -cached: 0 0 0 ok [2026-02-14 19:21:52.408][t: 1180][f:33859] pages: 0 0 -16.2 Ki not all freed [2026-02-14 19:21:52.408][t: 1180][f:33859] -abandoned: 0 0 0 ok [2026-02-14 19:21:52.408][t: 1180][f:33859] -extended: 0 [2026-02-14 19:21:52.408][t: 1180][f:33859] -retire: 0 [2026-02-14 19:21:52.408][t: 1180][f:33859] arenas: 12 [2026-02-14 19:21:52.408][t: 1180][f:33859] -rollback: 0 [2026-02-14 19:21:52.408][t: 1180][f:33859] mmaps: 28 [2026-02-14 19:21:52.408][t: 1180][f:33859] commits: 9.0 Ki [2026-02-14 19:21:52.408][t: 1180][f:33859] resets: 1 [2026-02-14 19:21:52.408][t: 1180][f:33859] purges: 5.0 Ki [2026-02-14 19:21:52.408][t: 1180][f:33859] guarded: 0 [2026-02-14 19:21:52.408][t: 1180][f:33859] threads: 16 16 16 not all freed [2026-02-14 19:21:52.408][t: 1180][f:33859] searches: 0.0 avg [2026-02-14 19:21:52.408][t: 1180][f:33859] numa nodes: 1 [2026-02-14 19:21:52.408][t: 1180][f:33859] elapsed: 648.148 s [2026-02-14 19:21:52.408][t: 1180][f:33859] process: user: 1032.765 s, system: 482.078 s, faults: 3412980, peak rss: 6.5 GiB, peak commit: 16.5 GiB [2026-02-14 19:21:52.408][t: 1180][f:33859] ####################[-MIMALLOC-]#################### [2026-02-14 19:21:52.408][t: 1180][f:33859] [16366MB] physical memory installed, [6772MB] available, [58] percent of memory in use [2026-02-14 19:21:52.408][t: 1180][f:33859] PageFile total: [8325MB], free~ [3153MB] [2026-02-14 19:21:52.408][t: 1180][f:33859] Engine memory usage (Working Set): [5379MB], peak: [6670MB] [2026-02-14 19:21:52.408][t: 1180][f:33859] Engine memory usage (Commit Charge): [16756MB], peak: [16931MB] [2026-02-14 19:21:52.408][t: 1180][f:33859] -------------------------------------------------------------------------------- [2026-02-14 19:21:52.429][t: 1180][f:33859] * [ D3D ]: textures count [3583] [2026-02-14 19:21:52.429][t: 1180][f:33859] * [ D3D ]: textures[113778 K] [2026-02-14 19:21:52.429][t: 1180][f:33859] * [x-ray]: process heap[0 K], render[0 K] [2026-02-14 19:21:52.429][t: 1180][f:33859] * [x-ray]: economy: strings[31523 K], smem[140604849 K] [2026-02-14 19:21:52.449][t: 1180][f:33859] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:52.645][t: 1180][f:33859] ~~['ogse_signals']: signal ['on_init'] is too slow: [173.57 ms.] [2026-02-14 19:21:52.645][t: 1180][f:33859] ~~ slot: ['dsh_cop_weather.39'], time: [173.57 ms.] [2026-02-14 19:21:52.686][t: 1180][f:33859] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers loaded [2026-02-14 19:21:52.686][t: 1180][f:33859] [ogse_st_mgr]: 51 all timers loaded [2026-02-14 19:21:52.686][t: 1180][f:33859] [dsh_respawn]: 48 respawners loaded: 146 spawned [2026-02-14 19:21:52.686][t: 1180][f:33859] [dsh_cop_weather]: DynamicForecast: default loaded: 90 items [2026-02-14 19:21:52.686][t: 1180][f:33859] [dsh_cop_weather]: StaticForecast: default loaded: 24 items [2026-02-14 19:21:52.686][t: 1180][f:33859] process_release_on_spawn call [2026-02-14 19:21:52.686][t: 1180][f:33859] process_release_on_spawn end [2026-02-14 19:21:52.686][t: 1180][f:33859] ~~['bind_stalker']: disable ['ui_inventory_hide'] [2026-02-14 19:21:52.687][t: 1180][f:33859] ! Unknown command: r2_exp_donttest_shad [2026-02-14 19:21:52.687][t: 1180][f:33859] [salt_all_spawn_fix]: version = 68, objects = 68 [2026-02-14 19:21:53.602][t: 1180][f:33859] [dsh_respawn]: 48 respawners created: 146 spawned [2026-02-14 19:21:53.602][t: 1180][f:33859] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [911.59 ms.] [2026-02-14 19:21:53.602][t: 1180][f:33859] ~~ slot: ['dsh_fixes.12'], time: [110.29 ms.] [2026-02-14 19:21:53.602][t: 1180][f:33859] ~~ slot: ['dsh_respawn.42'], time: [801.29 ms.] [2026-02-14 19:21:53.725][t: 1180][f:33859] rx_sound sound prefetch ... [2026-02-14 19:21:53.736][t: 1180][f:33859] rx_sound sound prefetch done! [2026-02-14 19:21:53.787][t: 1180][f:33859] actor start 2 [2026-02-14 19:21:53.798][t: 1180][f:33859] profiles full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx [2026-02-14 19:21:53.798][t: 1180][f:33859] game_id=922dac6f-6c3e-43c5-a0e8-be519556150d [2026-02-14 19:21:53.798][t: 1180][f:33859] game_start_datetime=02/14/26 14:23:59 [2026-02-14 19:21:53.798][t: 1180][f:33859] game_start_patch_version=11.02.2026 [2026-02-14 19:21:53.798][t: 1180][f:33859] game_start_engine_version=[OGSR x64 (build: Feb 11 2026 02:38:49)] [2026-02-14 19:21:53.798][t: 1180][f:33859] game_duration_sec=8923sec [2026-02-14 19:21:54.538][t: 1180][f:33859] actor end 2 [2026-02-14 19:21:54.548][t: 1180][f:33859] { ["health_restore_v"] = { ["initial"] = 0, ["set_initial_on_load"] = true, ["setter"] = <function 1>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["jump_power"] = { ["initial"] = 0.0099999997764826, ["set_initial_on_load"] = true, ["setter"] = <function 2>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["jump_speed"] = { ["initial"] = 8, ["set_initial_on_load"] = true, ["setter"] = <function 3>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["max_walk_weight"] = { ["initial"] = 180, ["set_initial_on_load"] = true, ["setter"] = <function 4>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["max_weight"] = { ["initial"] = 30, ["set_initial_on_load"] = true, ["setter"] = <function 5>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["power_v"] = { ["initial"] = 0, ["set_initial_on_load"] = true, ["setter"] = <function 6>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["psy_health_v"] = { ["initial"] = 0.0020000000949949, ["set_initial_on_load"] = true, ["setter"] = <function 7>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["radiation_v"] = { ["initial"] = 4.9999998736894e-05, ["set_initial_on_load"] = true, ["setter"] = <function 8>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["run_back_coef"] = { ["initial"] = 1.3999999761581, ["set_initial_on_load"] = true, ["setter"] = <function 9>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["run_coef"] = { ["initial"] = 2.5, ["set_initial_on_load"] = true, ["setter"] = <function 10>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["sprint_koef"] = { ["initial"] = 2, ["set_initial_on_load"] = true, ["setter"] = <function 11>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["stand_power"] = { ["initial"] = -0.0049999998882413, ["set_initial_on_load"] = true, ["setter"] = <function 12>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["time_factor"] = { ["initial"] = 1, ["max"] = 10, ["min"] = 0.01, ["set_initial_on_load"] = true, ["setter"] = <function 13>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["walk_accel"] = { ["initial"] = 13.60000038147, ["set_initial_on_load"] = true, ["setter"] = <function 14>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["wound_incarnation_v"] = { ["initial"] = 0.003000000026077, ["set_initial_on_load"] = true, ["setter"] = <function 15>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} } } [2026-02-14 19:21:54.569][t: 1180][f:33859] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [22.96 ms.] [2026-02-14 19:21:54.653][t: 1180][f:33859] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_12.ltx] for dynamics\weapons\wpn_hand\wpn_hand_12... [2026-02-14 19:21:54.694][t: 1180][f:33859] Loading user_data [models\light_night.ltx] for equipments\light_night... [2026-02-14 19:21:54.725][t: 1180][f:33859] check_item_slot start [2026-02-14 19:21:54.725][t: 1180][f:33859] known outfit=outfit_bandit, legs=bandit_jacket_outfit_legs [2026-02-14 19:21:54.817][t: 1180][f:33859] ! xr_box level_name=l01_escape [2026-02-14 19:21:54.848][t: 1180][f:33859] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of udalim_esc_fotomuzhik_restrictor to eRestrictorTypeNone because border().empty() [2026-02-14 19:21:54.848][t: 1180][f:33859] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mesto2_fotografir2_restrictor to eRestrictorTypeNone because border().empty() [2026-02-14 19:21:55.204][t: 1180][f:33859] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier2' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:21:55.235][t: 1180][f:33859] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier4' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\' [2026-02-14 19:21:55.276][t: 1180][f:33859] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier5' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:21:55.306][t: 1180][f:33859] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier7' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\' [2026-02-14 19:21:55.850][t: 1180][f:33859] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:21:55.983][t: 1180][f:33859] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:21:55.983][t: 1180][f:33859] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:21:55.983][t: 1180][f:33859] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:21:56.269][t: 1180][f:33859] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of fireball_acidic_zone31588 to eRestrictorTypeNone because border().empty() [2026-02-14 19:21:56.300][t: 1180][f:33859] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion to eRestrictorTypeNone because border().empty() [2026-02-14 19:21:56.300][t: 1180][f:33859] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion2 to eRestrictorTypeNone because border().empty() [2026-02-14 19:21:56.310][t: 1180][f:33859] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_defender to eRestrictorTypeNone because border().empty() [2026-02-14 19:21:56.341][t: 1180][f:33859] find_kampfire call [2026-02-14 19:21:56.341][t: 1180][f:33859] found campfire for kamp. id=629 [2026-02-14 19:21:56.509][t: 1180][f:33860] ~~['ogse_signals']: time limit functionality paused: [10000] ms [2026-02-14 19:21:57.158][t: 1180][f:33860] [dsh_fixes]: version = 82, fixes = 82 [2026-02-14 19:21:57.158][t: 1180][f:33860] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [653.08 ms.] [2026-02-14 19:21:57.158][t: 1180][f:33860] ~~ slot: ['halyava.717'], time: [122.71 ms.] [2026-02-14 19:21:57.158][t: 1180][f:33860] ~~ slot: ['amk_offline_alife.244'], time: [529.59 ms.] [2026-02-14 19:21:57.189][t: 1180][f:33860] task_ini() [2026-02-14 19:21:57.251][t: 1180][f:33860] [dsh_cop_weather]: restore time_factor: 0 -> 6 [2026-02-14 19:21:57.251][t: 1180][f:33860] [dsh_cop_weather]: time diff on first update is -0 [2026-02-14 19:21:57.261][t: 1180][f:33860] ~~['ogse_signals']: signal ['on_first_update'] is too slow: [69.87 ms.] [2026-02-14 19:21:57.262][t: 1180][f:33860] ~~ slot: ['laucer.18'], time: [64.53 ms.] [2026-02-14 19:21:57.262][t: 1180][f:33860] Prefetch frame, updated: 2 objects! [2026-02-14 19:21:57.559][t: 1180][f:33861] Prefetch frame, updated: 1002 objects! [2026-02-14 19:21:57.630][t: 1180][f:33862] Prefetch frame, updated: 70 objects! [2026-02-14 19:21:57.691][t: 1180][f:33863] Prefetch frame, updated: 65 objects! [2026-02-14 19:21:57.731][t: 1180][f:33864] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:57.762][t: 1180][f:33865] Prefetch frame, updated: 2 objects! [2026-02-14 19:21:57.813][t: 1180][f:33866] Prefetch frame, updated: 21 objects! [2026-02-14 19:21:57.873][t: 1180][f:33867] Prefetch frame, updated: 9 objects! [2026-02-14 19:21:57.914][t: 1180][f:33867] !! ALARM! Monster 'dog_normal32568' has no FLAG!!! Try to Change flag to True [2026-02-14 19:21:57.965][t: 1180][f:33868] WM_DEBUG: auto-gen OK for 'wpn_pm' (ammo='mag_8_ammo_9x18_fmj, mag_8_ammo_9x18_pmm, mag_8_ammo_9x18_izomorf') [2026-02-14 19:21:57.985][t: 1180][f:33868] Prefetch frame, updated: 48 objects! [2026-02-14 19:21:57.995][t: 1180][f:33868] !! ALARM! Monster 'dog_weak33126' has no FLAG!!! Try to Change flag to True [2026-02-14 19:21:58.005][t: 1180][f:33868] !! ALARM! Monster 'dog_weak33131' has no FLAG!!! Try to Change flag to True [2026-02-14 19:21:58.005][t: 1180][f:33868] !! ALARM! Monster 'pseudodog_weak33281' has no FLAG!!! Try to Change flag to True [2026-02-14 19:21:58.005][t: 1180][f:33868] !! ALARM! Monster 'pseudodog_weak33283' has no FLAG!!! Try to Change flag to True [2026-02-14 19:21:58.087][t: 1180][f:33869] Prefetch frame, updated: 22 objects! [2026-02-14 19:21:58.229][t: 1180][f:33870] Prefetch frame, updated: 62 objects! [2026-02-14 19:21:58.310][t: 1180][f:33871] Prefetch frame, updated: 23 objects! [2026-02-14 19:21:58.380][t: 1180][f:33872] WM_DEBUG: auto-gen OK for 'wpn_ak74u' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf') [2026-02-14 19:21:58.380][t: 1180][f:33872] WM_DEBUG: auto-gen OK for 'wpn_fort12' (ammo='mag_12_ammo_9x18_fmj, mag_12_ammo_9x18_pmm, mag_12_ammo_9x18_izomorf') [2026-02-14 19:21:58.380][t: 1180][f:33872] WM_DEBUG: auto-gen OK for 'wpn_ak104' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap') [2026-02-14 19:21:58.391][t: 1180][f:33872] Prefetch frame, updated: 932 objects! [2026-02-14 19:21:58.442][t: 1180][f:33873] Prefetch frame, updated: 13 objects! [2026-02-14 19:21:58.503][t: 1180][f:33874] Prefetch frame, updated: 46 objects! [2026-02-14 19:21:58.544][t: 2184][f:33875] ~ 'gar_rand_respawn' remove_obj ... [2026-02-14 19:21:58.544][t: 1180][f:33875] Prefetch frame, updated: 26 objects! [2026-02-14 19:21:58.584][t: 1180][f:33876] Prefetch frame, updated: 4 objects! [2026-02-14 19:21:58.615][t: 1180][f:33877] Prefetch frame, updated: 31 objects! [2026-02-14 19:21:58.646][t: 1180][f:33878] Prefetch frame, updated: 24 objects! [2026-02-14 19:21:58.677][t: 1180][f:33879] Prefetch frame, updated: 14 objects! [2026-02-14 19:21:58.707][t: 1180][f:33880] Prefetch frame, updated: 21 objects! [2026-02-14 19:21:58.728][t: 1180][f:33881] Prefetch frame, updated: 44 objects! [2026-02-14 19:21:58.759][t: 1180][f:33882] Prefetch frame, updated: 35 objects! [2026-02-14 19:21:58.769][t: 1180][f:33883] Prefetch frame, updated: 25 objects! [2026-02-14 19:21:58.790][t: 1180][f:33884] Prefetch frame, updated: 3 objects! [2026-02-14 19:21:58.810][t: 1180][f:33885] Prefetch frame, updated: 6 objects! [2026-02-14 19:21:58.821][t: 1180][f:33886] Prefetch frame, updated: 28 objects! [2026-02-14 19:21:58.841][t: 1180][f:33887] Prefetch frame, updated: 10 objects! [2026-02-14 19:21:58.852][t: 1180][f:33888] Prefetch frame, updated: 20 objects! [2026-02-14 19:21:58.873][t: 1180][f:33889] Prefetch frame, updated: 19 objects! [2026-02-14 19:21:58.883][t: 1180][f:33890] Prefetch frame, updated: 5 objects! [2026-02-14 19:21:58.893][t: 1180][f:33891] Prefetch frame, updated: 13 objects! [2026-02-14 19:21:58.913][t: 1180][f:33892] Prefetch frame, updated: 48 objects! [2026-02-14 19:21:58.924][t:10104][f:33893] ~ 'agr_rand_respawn' remove_obj ... [2026-02-14 19:21:58.924][t: 1180][f:33893] Prefetch frame, updated: 2 objects! [2026-02-14 19:21:58.935][t: 1180][f:33894] Prefetch frame, updated: 21 objects! [2026-02-14 19:21:58.945][t: 1180][f:33895] Prefetch frame, updated: 1 objects! [2026-02-14 19:21:58.955][t: 1180][f:33896] Prefetch frame, updated: 18 objects! [2026-02-14 19:21:58.965][t: 3392][f:33896] ~ 'agr_rand_respawn' remove_obj ... [2026-02-14 19:21:58.965][t: 1180][f:33897] Prefetch frame, updated: 21 objects! [2026-02-14 19:21:58.976][t: 1180][f:33898] Prefetch frame, updated: 24 objects! [2026-02-14 19:21:58.976][t: 3552][f:33898] ~ 'dar_rand_respawn' remove_obj ... [2026-02-14 19:21:58.976][t: 1180][f:33899] Prefetch frame, updated: 10 objects! [2026-02-14 19:21:58.986][t: 1180][f:33900] Prefetch frame, updated: 2 objects! [2026-02-14 19:21:58.986][t: 1180][f:33901] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:58.986][t: 1180][f:33902] Prefetch frame, updated: 4 objects! [2026-02-14 19:21:58.997][t: 1180][f:33903] Prefetch frame, updated: 1 objects! [2026-02-14 19:21:59.007][t: 1180][f:33904] Prefetch frame, updated: 44 objects! [2026-02-14 19:21:59.007][t: 1180][f:33905] Prefetch frame, updated: 12 objects! [2026-02-14 19:21:59.007][t: 1180][f:33906] Prefetch frame, updated: 19 objects! [2026-02-14 19:21:59.017][t: 1180][f:33907] Prefetch frame, updated: 4 objects! [2026-02-14 19:21:59.017][t:10072][f:33906] ~ 'dar_rand_respawn' remove_obj ... [2026-02-14 19:21:59.017][t: 1180][f:33908] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:59.028][t: 1180][f:33909] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:59.028][t: 1180][f:33910] Prefetch frame, updated: 27 objects! [2026-02-14 19:21:59.028][t: 1180][f:33911] Prefetch frame, updated: 1 objects! [2026-02-14 19:21:59.038][t: 1180][f:33912] Prefetch frame, updated: 8 objects! [2026-02-14 19:21:59.049][t: 1180][f:33913] Prefetch frame, updated: 26 objects! [2026-02-14 19:21:59.060][t: 1180][f:33914] Prefetch frame, updated: 5 objects! [2026-02-14 19:21:59.060][t: 1180][f:33915] Prefetch frame, updated: 2 objects! [2026-02-14 19:21:59.070][t: 1180][f:33916] Prefetch frame, updated: 1 objects! [2026-02-14 19:21:59.080][t: 1180][f:33917] Prefetch frame, updated: 12 objects! [2026-02-14 19:21:59.080][t: 1180][f:33918] Prefetch frame, updated: 5 objects! [2026-02-14 19:21:59.091][t: 1180][f:33919] Prefetch frame, updated: 15 objects! [2026-02-14 19:21:59.091][t: 1180][f:33920] Prefetch frame, updated: 3 objects! [2026-02-14 19:21:59.101][t: 1180][f:33921] Prefetch frame, updated: 2 objects! [2026-02-14 19:21:59.101][t: 1180][f:33922] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:59.112][t: 1180][f:33923] Prefetch frame, updated: 9 objects! [2026-02-14 19:21:59.112][t: 9272][f:33923] ~ 'bar_rand_respawn' remove_obj ... [2026-02-14 19:21:59.112][t: 1180][f:33924] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:59.122][t: 1180][f:33925] Prefetch frame, updated: 1 objects! [2026-02-14 19:21:59.122][t:10132][f:33926] ~ 'ros_rand_respawn' remove_obj ... [2026-02-14 19:21:59.122][t: 1180][f:33926] Prefetch frame, updated: 3 objects! [2026-02-14 19:21:59.133][t: 1180][f:33927] Prefetch frame, updated: 3 objects! [2026-02-14 19:21:59.133][t: 1180][f:33928] Prefetch frame, updated: 1 objects! [2026-02-14 19:21:59.133][t: 1180][f:33929] Prefetch frame, updated: 3 objects! [2026-02-14 19:21:59.143][t: 1180][f:33930] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:59.143][t: 1180][f:33931] Prefetch frame, updated: 3 objects! [2026-02-14 19:21:59.153][t: 1180][f:33932] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:59.154][t: 1180][f:33933] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:59.164][t: 1180][f:33934] Prefetch frame, updated: 29 objects! [2026-02-14 19:21:59.175][t: 1180][f:33935] Prefetch frame, updated: 7 objects! [2026-02-14 19:21:59.175][t: 3556][f:33935] ~ 'ros_rand_respawn' remove_obj ... [2026-02-14 19:21:59.175][t:10132][f:33936] ~ 'yan_rand_respawn' remove_obj ... [2026-02-14 19:21:59.175][t: 1180][f:33936] Prefetch frame, updated: 3 objects! [2026-02-14 19:21:59.185][t: 1180][f:33937] Prefetch frame, updated: 4 objects! [2026-02-14 19:21:59.185][t: 1180][f:33938] Prefetch frame, updated: 1 objects! [2026-02-14 19:21:59.185][t: 1180][f:33939] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:59.196][t: 1180][f:33940] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:59.196][t: 1180][f:33941] Prefetch frame, updated: 1 objects! [2026-02-14 19:21:59.206][t: 1180][f:33942] Prefetch frame, updated: 5 objects! [2026-02-14 19:21:59.216][t: 1180][f:33943] Prefetch frame, updated: 4 objects! [2026-02-14 19:21:59.216][t: 2184][f:33944] ~ 'yan_rand_respawn' remove_obj ... [2026-02-14 19:21:59.216][t: 1180][f:33944] Prefetch frame, updated: 1 objects! [2026-02-14 19:21:59.226][t: 1180][f:33945] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:59.226][t: 1180][f:33946] Prefetch frame, updated: 45 objects! [2026-02-14 19:21:59.237][t: 1180][f:33947] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:59.237][t: 1180][f:33948] Prefetch frame, updated: 1 objects! [2026-02-14 19:21:59.237][t: 1180][f:33949] Prefetch frame, updated: 2 objects! [2026-02-14 19:21:59.247][t: 1180][f:33950] Prefetch frame, updated: 13 objects! [2026-02-14 19:21:59.257][t: 1180][f:33951] Prefetch frame, updated: 3 objects! [2026-02-14 19:21:59.267][t: 1180][f:33952] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:59.267][t: 1180][f:33953] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:59.267][t: 1180][f:33954] Prefetch frame, updated: 7 objects! [2026-02-14 19:21:59.277][t: 3552][f:33955] ~ 'mil_rand_respawn' remove_obj ... [2026-02-14 19:21:59.278][t: 1180][f:33955] Prefetch frame, updated: 0 objects! [2026-02-14 19:21:59.288][t: 1180][f:33956] Prefetch frame, updated: 16 objects! [2026-02-14 19:21:59.288][t: 1180][f:33957] Prefetch frame, updated: 1 objects! [2026-02-14 19:21:59.288][t: 1180][f:33958] Prefetch frame, updated: 1 objects! [2026-02-14 19:21:59.319][t: 1180][f:33958] strings overhead: [2800]Kb, instance count: 97289, was removed [0] [2026-02-14 19:21:59.329][t: 1180][f:33958] * MEMORY USAGE: 0 K [2026-02-14 19:21:59.329][t: 1180][f:33958] * End of synchronization A[1] R[1] [2026-02-14 19:21:59.410][t: 1180][f:33959] * phase time: 7040 ms [2026-02-14 19:21:59.410][t: 1180][f:33959] * phase cmem: 0 K [2026-02-14 19:21:59.410][t: 1180][f:33959] gameload - all finished! [2026-02-14 19:22:00.207][t: 3552][f:33995] ~ 'rad_rand_respawn' remove_obj ... [2026-02-14 19:22:00.307][t:10384][f:34009] ~ 'pri_rand_respawn' remove_obj ... [2026-02-14 19:22:00.449][t: 1652][f:34025] ~ 'pri_rand_respawn' remove_obj ... [2026-02-14 19:22:00.520][t: 9272][f:34034] ~ 'aes_rand_respawn' remove_obj ... [2026-02-14 19:22:00.762][t: 3552][f:34062] ~ 'atp_rand_respawn' remove_obj ... [2026-02-14 19:22:00.823][t:10104][f:34068] ~ 'puz_rand_respawn' remove_obj ... [2026-02-14 19:22:00.884][t: 3556][f:34075] ~ 'avr_rand_respawn' remove_obj ... [2026-02-14 19:22:00.976][t: 3392][f:34087] ~ 'lim_rand_respawn' remove_obj ... [2026-02-14 19:22:01.007][t: 3392][f:34090] ~ 'hos_rand_respawn' remove_obj ... [2026-02-14 19:22:01.058][t: 3392][f:34096] ~ 'gen_rand_respawn' remove_obj ... [2026-02-14 19:22:01.190][t: 4768][f:34111] ~ 'for_rand_respawn' remove_obj ... [2026-02-14 19:22:01.342][t: 3392][f:34128] ~ 'vil_rand_respawn' remove_obj ... [2026-02-14 19:22:01.433][t: 3552][f:34139] ~ 'mar_rand_respawn' remove_obj ... [2026-02-14 19:22:01.494][t: 1652][f:34146] ~ 'cit_rand_respawn' remove_obj ... [2026-02-14 19:22:01.676][t: 8292][f:34166] ~ 'zat_rand_respawn' remove_obj ... [2026-02-14 19:22:01.759][t: 1752][f:34176] ~ 'jup_rand_respawn' remove_obj ... [2026-02-14 19:22:01.901][t:10384][f:34193] ~ 'opr_rand_respawn' remove_obj ... [2026-02-14 19:22:01.972][t: 3392][f:34201] ~ 'del_rand_respawn' remove_obj ... [2026-02-14 19:22:03.472][t: 1180][f:34377] camera anim=bm16_holster [2026-02-14 19:22:16.291][t: 1180][f:35897] use death_init [2026-02-14 19:22:16.301][t: 1180][f:35897] use death_init [2026-02-14 19:22:19.632][t: 1180][f:36238] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:22:19.632][t: 1180][f:36238] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:22:19.632][t: 1180][f:36238] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:22:19.632][t: 1180][f:36238] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:22:19.632][t: 1180][f:36238] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:22:19.632][t: 1180][f:36238] in game secs=26 [2026-02-14 19:22:19.642][t: 1180][f:36238] * Saving spawns... [2026-02-14 19:22:19.642][t: 1180][f:36238] * Saving objects... [2026-02-14 19:22:19.826][t: 1180][f:36238] * 33340 objects are successfully saved [2026-02-14 19:22:19.826][t: 1180][f:36238] * 27698 script vars are successfully saved [2026-02-14 19:22:19.857][t: 1180][f:36238] * Game Дом День 1. [Кордон] quicksave_8.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_8.sav' [2026-02-14 19:22:19.857][t: 1180][f:36238] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [230.12 ms.] [2026-02-14 19:22:19.857][t: 1180][f:36238] ~~ slot: ['laucer_quick_save.9'], time: [230.06 ms.] [2026-02-14 19:22:19.867][t: 1180][f:36239] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:22:26.713][t: 1180][f:36996] load ~sapsan~: [kampfire], online_flame true state=1 [2026-02-14 19:22:33.132][t: 1180][f:37727] use death_init [2026-02-14 19:22:35.992][t: 1180][f:38057] use death_init [2026-02-14 19:22:38.030][t: 1180][f:38266] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_6.ogg] [2026-02-14 19:22:38.080][t: 1180][f:38270] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:22:38.080][t: 1180][f:38270] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:22:38.081][t: 1180][f:38270] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:22:38.081][t: 1180][f:38270] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:22:38.091][t: 1180][f:38270] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:22:38.091][t: 1180][f:38270] in game secs=19 [2026-02-14 19:22:38.102][t: 1180][f:38270] * Saving spawns... [2026-02-14 19:22:38.102][t: 1180][f:38270] * Saving objects... [2026-02-14 19:22:38.275][t: 1180][f:38270] * 33340 objects are successfully saved [2026-02-14 19:22:38.275][t: 1180][f:38270] * 27698 script vars are successfully saved [2026-02-14 19:22:38.305][t: 1180][f:38270] * Game Дом День 1. [Кордон] quicksave_9.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_9.sav' [2026-02-14 19:22:38.305][t: 1180][f:38270] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [232.38 ms.] [2026-02-14 19:22:38.305][t: 1180][f:38270] ~~ slot: ['laucer_quick_save.9'], time: [232.31 ms.] [2026-02-14 19:22:38.319][t: 1180][f:38271] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:22:41.488][t: 1180][f:38603] camera anim=bm16_holster [2026-02-14 19:22:56.086][t: 1180][f:40261] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_4.ogg] [2026-02-14 19:23:01.440][t: 1180][f:40907] camera anim=bm16_holster [2026-02-14 19:23:02.374][t: 1180][f:41026] ! sw (actor) :nil 36ms [2026-02-14 19:23:02.375][t: 1180][f:41026] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:23:02.375][t: 1180][f:41026] ! sw: ! { ! ["duration"] = 36, ! ["scope"] = "bind_restrictor" !} [2026-02-14 19:23:08.968][t: 1180][f:41811] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:23:08.968][t: 1180][f:41811] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:23:08.978][t: 1180][f:41811] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:23:08.978][t: 1180][f:41811] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:23:08.978][t: 1180][f:41811] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:23:08.978][t: 1180][f:41811] in game secs=30 [2026-02-14 19:23:08.988][t: 1180][f:41811] * Saving spawns... [2026-02-14 19:23:08.988][t: 1180][f:41811] * Saving objects... [2026-02-14 19:23:09.170][t: 1180][f:41811] * 33340 objects are successfully saved [2026-02-14 19:23:09.170][t: 1180][f:41811] * 27698 script vars are successfully saved [2026-02-14 19:23:09.201][t: 1180][f:41811] * Game Дом День 1. [Кордон] quicksave_10.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_10.sav' [2026-02-14 19:23:09.201][t: 1180][f:41811] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [238.66 ms.] [2026-02-14 19:23:09.201][t: 1180][f:41811] ~~ slot: ['laucer_quick_save.9'], time: [238.60 ms.] [2026-02-14 19:23:09.212][t: 1180][f:41812] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:23:09.404][t: 1180][f:41815] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: wolf_task_have_info [2026-02-14 19:23:18.497][t: 1180][f:42513] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:23:18.497][t: 1180][f:42513] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:23:18.497][t: 1180][f:42513] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:23:18.497][t: 1180][f:42513] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:23:18.508][t: 1180][f:42513] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:23:18.508][t: 1180][f:42513] in game secs=10 [2026-02-14 19:23:18.528][t: 1180][f:42513] * Saving spawns... [2026-02-14 19:23:18.528][t: 1180][f:42513] * Saving objects... [2026-02-14 19:23:18.979][t: 1180][f:42513] * 33340 objects are successfully saved [2026-02-14 19:23:18.989][t: 1180][f:42513] * 27698 script vars are successfully saved [2026-02-14 19:23:19.061][t: 1180][f:42513] * Game Дом День 1. [Кордон] Принести найденное Волку.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] Принести найденное Волку.sav' [2026-02-14 19:23:19.061][t: 1180][f:42513] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 584135. Last call spent 583ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 4 from 20. [2026-02-14 19:23:19.061][t: 1180][f:42513] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [583.84 ms.] [2026-02-14 19:23:19.061][t: 1180][f:42513] ! actor signal on_update took 584ms [2026-02-14 19:23:19.061][t: 1180][f:42513] ! sw (actor) :nil 586ms [2026-02-14 19:23:19.061][t: 1180][f:42513] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:23:19.061][t: 1180][f:42513] ! sw: ! { ! ["duration"] = 584, ! ["scope"] = "on_update" !} [2026-02-14 19:23:19.164][t: 1180][f:42514] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:23:26.151][t: 1180][f:42693] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:23:26.151][t: 1180][f:42693] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:23:26.151][t: 1180][f:42693] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:23:26.151][t: 1180][f:42693] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:23:26.151][t: 1180][f:42693] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:23:26.151][t: 1180][f:42693] in game secs=8 [2026-02-14 19:23:26.161][t: 1180][f:42693] * Saving spawns... [2026-02-14 19:23:26.161][t: 1180][f:42693] * Saving objects... [2026-02-14 19:23:26.334][t: 1180][f:42693] * 33340 objects are successfully saved [2026-02-14 19:23:26.334][t: 1180][f:42693] * 27698 script vars are successfully saved [2026-02-14 19:23:26.365][t: 1180][f:42693] * Game Дом День 1. [Кордон] quicksave_11.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_11.sav' [2026-02-14 19:23:26.365][t: 1180][f:42693] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [225.47 ms.] [2026-02-14 19:23:26.366][t: 1180][f:42693] ~~ slot: ['laucer_quick_save.9'], time: [225.41 ms.] [2026-02-14 19:23:26.376][t: 1180][f:42694] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:23:38.512][t: 1180][f:43927] WM_DEBUG: auto-gen OK for 'wpn_ak105' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf') [2026-02-14 19:23:43.394][t: 3556][f:44423] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132048' 'stalker_militari_antigas_2' 'characters_voice\human_01\military\'. Trying to СЃhange: 'characters_voice\human_03\military\' [2026-02-14 19:23:43.649][t: 1180][f:44440] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:23:43.649][t: 1180][f:44440] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:23:43.649][t: 1180][f:44440] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:23:43.649][t: 1180][f:44440] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:23:43.649][t: 1180][f:44440] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:23:43.649][t: 1180][f:44440] in game secs=17 [2026-02-14 19:23:43.670][t: 1180][f:44440] * Saving spawns... [2026-02-14 19:23:43.670][t: 1180][f:44440] * Saving objects... [2026-02-14 19:23:43.883][t: 1180][f:44440] * 33341 objects are successfully saved [2026-02-14 19:23:43.894][t: 1180][f:44440] * 27694 script vars are successfully saved [2026-02-14 19:23:43.914][t: 1180][f:44440] * Game Дом День 1. [Кордон] quicksave_12.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_12.sav' [2026-02-14 19:23:43.915][t: 1180][f:44440] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [286.25 ms.] [2026-02-14 19:23:43.915][t: 1180][f:44440] ~~ slot: ['laucer_quick_save.9'], time: [286.03 ms.] [2026-02-14 19:23:43.935][t: 1180][f:44441] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:23:57.977][t: 1180][f:45828] use death_init [2026-02-14 19:24:09.676][t: 1180][f:47009] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:24:09.676][t: 1180][f:47009] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:24:09.676][t: 1180][f:47009] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:24:09.676][t: 1180][f:47009] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:24:09.676][t: 1180][f:47009] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:24:09.676][t: 1180][f:47009] in game secs=26 [2026-02-14 19:24:09.686][t: 1180][f:47009] * Saving spawns... [2026-02-14 19:24:09.686][t: 1180][f:47009] * Saving objects... [2026-02-14 19:24:09.860][t: 1180][f:47009] * 33340 objects are successfully saved [2026-02-14 19:24:09.860][t: 1180][f:47009] * 27694 script vars are successfully saved [2026-02-14 19:24:09.892][t: 1180][f:47009] * Game Дом День 1. [Кордон] quicksave_13.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_13.sav' [2026-02-14 19:24:09.892][t: 1180][f:47009] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [230.50 ms.] [2026-02-14 19:24:09.892][t: 1180][f:47009] ~~ slot: ['laucer_quick_save.9'], time: [230.41 ms.] [2026-02-14 19:24:09.921][t: 1180][f:47010] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:24:37.116][t: 1180][f:48770] use death_init [2026-02-14 19:24:40.799][t: 1180][f:49145] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:24:40.799][t: 1180][f:49145] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:24:40.799][t: 1180][f:49145] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:24:40.809][t: 1180][f:49145] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:24:40.809][t: 1180][f:49145] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:24:40.809][t: 1180][f:49145] in game secs=31 [2026-02-14 19:24:40.820][t: 1180][f:49145] * Saving spawns... [2026-02-14 19:24:40.820][t: 1180][f:49145] * Saving objects... [2026-02-14 19:24:40.994][t: 1180][f:49145] * 33340 objects are successfully saved [2026-02-14 19:24:40.994][t: 1180][f:49145] * 27694 script vars are successfully saved [2026-02-14 19:24:41.025][t: 1180][f:49145] * Game Дом День 1. [Кордон] quicksave_14.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_14.sav' [2026-02-14 19:24:41.025][t: 1180][f:49145] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [228.78 ms.] [2026-02-14 19:24:41.025][t: 1180][f:49145] ~~ slot: ['laucer_quick_save.9'], time: [228.70 ms.] [2026-02-14 19:24:41.035][t: 1180][f:49146] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:24:43.088][t: 1180][f:49342] camera anim=bm16_holster [2026-02-14 19:24:48.703][t: 1180][f:49941] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 69613. Last call spent 69ms, script_name = 'dsh.640'. Next is 23 from 22. [2026-02-14 19:24:48.703][t: 1180][f:49941] ~~ slot: ['dsh.640'], time: [69.44 ms.] [2026-02-14 19:24:48.703][t: 1180][f:49941] ! actor signal on_update took 69ms [2026-02-14 19:24:48.703][t: 1180][f:49941] ! sw (actor) :nil 70ms [2026-02-14 19:24:48.704][t: 1180][f:49941] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:24:48.704][t: 1180][f:49941] ! sw: ! { ! ["duration"] = 69, ! ["scope"] = "on_update" !} [2026-02-14 19:24:53.317][t: 1180][f:50417] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:24:53.317][t: 1180][f:50417] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:24:53.317][t: 1180][f:50417] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:24:53.317][t: 1180][f:50417] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:24:53.317][t: 1180][f:50417] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:24:53.317][t: 1180][f:50417] in game secs=13 [2026-02-14 19:24:53.327][t: 1180][f:50417] * Saving spawns... [2026-02-14 19:24:53.327][t: 1180][f:50417] * Saving objects... [2026-02-14 19:24:53.502][t: 1180][f:50417] * 33339 objects are successfully saved [2026-02-14 19:24:53.513][t: 1180][f:50417] * 27694 script vars are successfully saved [2026-02-14 19:24:53.534][t: 1180][f:50417] * Game Дом День 1. [Кордон] quicksave_15.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_15.sav' [2026-02-14 19:24:53.534][t: 1180][f:50417] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [228.15 ms.] [2026-02-14 19:24:53.534][t: 1180][f:50417] ~~ slot: ['laucer_quick_save.9'], time: [228.08 ms.] [2026-02-14 19:24:53.547][t: 1180][f:50418] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:25:04.173][t: 7852][f:51581] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge232064' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:25:08.128][t: 7424][f:51772] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_parovoz231901' 'stalker_bandit_4' 'characters_voice\human_03\bandit\'. Trying to СЃhange: 'characters_voice\human_02\bandit\' [2026-02-14 19:25:08.707][t: 7424][f:51772] ! Invalid ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapons\mp5\mp5_draw.ogg] [2026-02-14 19:25:10.091][t: 1180][f:51782] WM_DEBUG: auto-gen OK for 'wpn_mp5' (ammo='mag_30_mp5_ammo_9x19_fmj, mag_30_mp5_ammo_9x19_pbp, mag_40_mp5_ammo_9x19_fmj, mag_40_mp5_ammo_9x19_pbp') [2026-02-14 19:25:14.891][t: 2184][f:51817] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_parovoz131907' 'stalker_bandit_5' 'characters_voice\human_03\bandit\'. Trying to СЃhange: 'characters_voice\human_01\bandit\' [2026-02-14 19:25:15.183][t:10072][f:51818] find_kampfire call [2026-02-14 19:25:15.805][t: 1180][f:51859] WM_DEBUG: auto-gen OK for 'wpn_tt' (ammo='mag_8_ammo_7.62x25_p, mag_8_ammo_7.62x25_ps') [2026-02-14 19:25:15.886][t: 1180][f:51868] WM_DEBUG: auto-gen OK for 'wpn_toz34_short' (ammo='ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_izomorf') [2026-02-14 19:25:24.901][t: 1180][f:52820] camera anim=bm16_holster [2026-02-14 19:25:26.223][t: 1180][f:52959] use death_init [2026-02-14 19:25:34.356][t: 1180][f:53811] Npc Anomaly [2026-02-14 19:25:34.356][t: 1180][f:53811] Npc Anomaly [2026-02-14 19:25:34.356][t: 1180][f:53811] Npc Anomaly [2026-02-14 19:25:34.811][t: 1180][f:53853] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:25:34.812][t: 1180][f:53853] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:25:34.812][t: 1180][f:53853] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:25:34.812][t: 1180][f:53853] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:25:34.812][t: 1180][f:53853] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:25:34.812][t: 1180][f:53853] in game secs=41 [2026-02-14 19:25:34.822][t: 1180][f:53853] * Saving spawns... [2026-02-14 19:25:34.822][t: 1180][f:53853] * Saving objects... [2026-02-14 19:25:35.006][t: 1180][f:53853] * 33347 objects are successfully saved [2026-02-14 19:25:35.006][t: 1180][f:53853] * 27698 script vars are successfully saved [2026-02-14 19:25:35.037][t: 1180][f:53853] * Game Дом День 1. [Кордон] quicksave_16.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_16.sav' [2026-02-14 19:25:35.037][t: 1180][f:53853] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [236.29 ms.] [2026-02-14 19:25:35.037][t: 1180][f:53853] ~~ slot: ['laucer_quick_save.9'], time: [236.23 ms.] [2026-02-14 19:25:35.048][t: 1180][f:53854] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:25:40.064][t: 1180][f:54330] camera anim=bm16_holster [2026-02-14 19:25:42.984][t: 1180][f:54581] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 42889. Last call spent 42ms, script_name = 'dsh.640'. Next is 24 from 23. [2026-02-14 19:25:42.985][t: 1180][f:54581] ~~ slot: ['dsh.640'], time: [42.76 ms.] [2026-02-14 19:25:42.985][t: 1180][f:54581] ! actor signal on_update took 43ms [2026-02-14 19:25:42.985][t: 1180][f:54581] ! sw (actor) :nil 43ms [2026-02-14 19:25:42.985][t: 1180][f:54581] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:25:42.986][t: 1180][f:54581] ! sw: ! { ! ["duration"] = 43, ! ["scope"] = "on_update" !} [2026-02-14 19:25:47.638][t: 1180][f:55040] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:25:47.638][t: 1180][f:55040] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:25:47.638][t: 1180][f:55040] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:25:47.638][t: 1180][f:55040] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:25:47.648][t: 1180][f:55040] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:25:47.648][t: 1180][f:55040] in game secs=13 [2026-02-14 19:25:47.658][t: 1180][f:55040] * Saving spawns... [2026-02-14 19:25:47.659][t: 1180][f:55040] * Saving objects... [2026-02-14 19:25:47.823][t: 1180][f:55040] * 33346 objects are successfully saved [2026-02-14 19:25:47.834][t: 1180][f:55040] * 27698 script vars are successfully saved [2026-02-14 19:25:47.854][t: 1180][f:55040] * Game Дом День 1. [Кордон] quicksave_17.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_17.sav' [2026-02-14 19:25:47.855][t: 1180][f:55040] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [225.24 ms.] [2026-02-14 19:25:47.855][t: 1180][f:55040] ~~ slot: ['laucer_quick_save.9'], time: [225.16 ms.] [2026-02-14 19:25:47.865][t: 1180][f:55041] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:25:48.354][t:10132][f:55068] !! ALARM! Monster 'tushkano_weak33287' has no FLAG!!! Try to Change flag to True [2026-02-14 19:25:48.427][t: 3552][f:55073] !! ALARM! Monster 'tushkano_normal32553' has no FLAG!!! Try to Change flag to True [2026-02-14 19:25:51.816][t: 1180][f:55359] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:25:51.816][t: 1180][f:55359] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:25:51.816][t: 1180][f:55359] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:25:51.816][t: 1180][f:55359] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:25:51.816][t: 1180][f:55359] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:25:51.816][t: 1180][f:55359] in game secs=4 [2026-02-14 19:25:51.837][t: 1180][f:55359] * Saving spawns... [2026-02-14 19:25:51.837][t: 1180][f:55359] * Saving objects... [2026-02-14 19:25:52.011][t: 1180][f:55359] * 33346 objects are successfully saved [2026-02-14 19:25:52.011][t: 1180][f:55359] * 27698 script vars are successfully saved [2026-02-14 19:25:52.042][t: 1180][f:55359] * Game Дом День 1. [Кордон] quicksave_18.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_18.sav' [2026-02-14 19:25:52.042][t: 1180][f:55359] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.19 ms.] [2026-02-14 19:25:52.042][t: 1180][f:55359] ~~ slot: ['laucer_quick_save.9'], time: [231.12 ms.] [2026-02-14 19:25:52.052][t: 1180][f:55360] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:25:53.960][t: 1180][f:55516] camera anim=bm16_holster [2026-02-14 19:25:55.239][t: 1180][f:55641] WM_DEBUG: auto-gen OK for 'wpn_akm' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap') [2026-02-14 19:25:59.175][t: 1180][f:56055] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 26295. Last call spent 25ms, script_name = 'dsh.640'. Next is 23 from 22. [2026-02-14 19:25:59.175][t: 1180][f:56055] ~~ slot: ['dsh.640'], time: [26.00 ms.] [2026-02-14 19:25:59.175][t: 1180][f:56055] ! actor signal on_update took 26ms [2026-02-14 19:28:58.901][t: 1180][f:67151] WM_DEBUG: auto-gen OK for 'wpn_scorpion' (ammo='mag_30_spn_ammo_9x18_fmj, mag_30_spn_ammo_9x18_pmm, mag_30_spn_ammo_9x18_izomorf') [2026-02-14 19:28:59.145][t: 2184][f:67170] find_kampfire call [2026-02-14 19:28:59.145][t: 2184][f:67170] found campfire for kamp. id=878 [2026-02-14 19:28:59.977][t: 3392][f:67233] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132027' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:29:02.352][t: 1180][f:67460] camera anim=bm16_holster [2026-02-14 19:29:05.698][t: 1180][f:67815] ph_item_box:spawn_items start [2026-02-14 19:29:05.698][t: 1180][f:67815] ph_item_box:spawn_items community=big_box_dungeons random={ ["af_ameba_mica"] = 1.2, ["af_ameba_slime"] = 3, ["af_ameba_slug"] = 1.8, ["af_blood"] = 3, ["af_cristall"] = 1.2, ["af_cristall_flower"] = 1.8, ["af_drops"] = 3, ["af_dummy_battery"] = 0, ["af_dummy_dummy"] = 0, ["af_dummy_glassbeads"] = 0, ["af_dummy_pellicle"] = 0, ["af_dummy_spring"] = 0, ["af_electra_flash"] = 1.8, ["af_electra_moonlight"] = 1.2, ["af_electra_sparkler"] = 3, ["af_fireball"] = 1.8, ["af_fuzz_kolobok"] = 0, ["af_gold_fish"] = 1.2, ["af_gravi"] = 1.8, ["af_medusa"] = 3, ["af_mincer_meat"] = 1.8, ["af_night_star"] = 1.2, ["af_rusty_kristall"] = 1.8, ["af_rusty_sea_urchin"] = 1.2, ["af_rusty_thorn"] = 3, ["af_soul"] = 1.2, ["af_vyvert"] = 3, ["ammo_11.43x23_fmj"] = 0, ["ammo_11.43x23_hydro"] = 0, ["ammo_12x70_buck"] = 0, ["ammo_12x76_dart"] = 0, ["ammo_12x76_zhekan"] = 0, ["ammo_5.45x39_ap"] = 0, ["ammo_5.45x39_fmj"] = 0, ["ammo_5.56x45_ap"] = 0, ["ammo_5.56x45_ss190"] = 0, ["ammo_7.62x54_7h1"] = 0, ["ammo_7.62x54_7h14"] = 0, ["ammo_7.62x54_ap"] = 0, ["ammo_9x18_fmj"] = 0, ["ammo_9x18_pmm"] = 0, ["ammo_9x19_fmj"] = 0, ["ammo_9x19_pbp"] = 0, ["ammo_9x39_ap"] = 0, ["ammo_9x39_pab9"] = 0, ["ammo_9x39_sp5"] = 0, ["ammo_gauss"] = 0, ["ammo_gauss_cardan"] = 0, ["ammo_m209"] = 5, ["ammo_og-7b"] = 0, ["ammo_vog25"] = 5, ["ammo_vog25p"] = 5, ["antirad"] = 0, ["bandage"] = 0, ["bread"] = 0, ["conserva"] = 0, ["energy_drink"] = 0, ["grenade_f1"] = 10, ["grenade_rgd5"] = 10, ["grenade_rgn"] = 10, ["grenade_rgo"] = 10, ["kolbasa"] = 0, ["medkit"] = 0, ["medkit_army"] = 0, ["medkit_scientic"] = 0, ["outfit_bandit"] = 0.3, ["outfit_dolg"] = 0.3, ["outfit_freedom_heavy"] = 0.3, ["outfit_freedom_light"] = 0.3, ["outfit_killer"] = 0.3, ["outfit_monolit"] = 0.3, ["outfit_novice"] = 0.3, ["outfit_specops"] = 0.3, ["outfit_stalker"] = 0.3, ["vodka"] = 0, ["wpn_abakan"] = 0.3, ["wpn_ak74"] = 0.3, ["wpn_ak74u"] = 0.3, ["wpn_bm16_short"] = 0.3, ["wpn_colt1911"] = 0.3, ["wpn_desert_eagle"] = 0.3, ["wpn_fn2000"] = 0.3, ["wpn_fort12"] = 0.3, ["wpn_g36k"] = 0.3, ["wpn_groza"] = 0.3, ["wpn_l85a1_scope"] = 0.3, ["wpn_m4a1"] = 0.3, ["wpn_mp5"] = 0.3, ["wpn_sg550"] = 0.3, ["wpn_sig220"] = 0.3, ["wpn_spas12"] = 0.3, ["wpn_svd"] = 0.3, ["wpn_svu"] = 0.3, ["wpn_usp"] = 0.3, ["wpn_val"] = 0.3, ["wpn_vintorez"] = 0.3, ["wpn_walther"] = 0.3, ["wpn_winchester1300"] = 0.3 } [2026-02-14 19:29:13.086][t: 1180][f:68586] ph_item_box:spawn_items start [2026-02-14 19:29:23.748][t: 1180][f:69712] ! actor signal on_update took 18ms [2026-02-14 19:29:26.598][t: 1180][f:69991] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 53951. Last call spent 53ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\laucer\laucer.script'. Next is 3 from 16. [2026-02-14 19:29:26.598][t: 1180][f:69991] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\laucer\laucer.script'], time: [53.82 ms.] [2026-02-14 19:29:26.598][t: 1180][f:69991] ! actor signal on_update took 54ms [2026-02-14 19:29:26.598][t: 1180][f:69991] ! sw (actor) :nil 54ms [2026-02-14 19:29:26.598][t: 1180][f:69991] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:29:26.598][t: 1180][f:69991] ! sw: ! { ! ["duration"] = 54, ! ["scope"] = "on_update" !} [2026-02-14 19:29:27.074][t: 1180][f:70032] load ~sapsan~: [kampfire], online_flame true state=1 [2026-02-14 19:30:02.642][t: 1180][f:73016] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:30:02.642][t: 1180][f:73016] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:30:02.642][t: 1180][f:73016] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:30:02.642][t: 1180][f:73016] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:30:02.642][t: 1180][f:73016] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:30:02.642][t: 1180][f:73016] in game secs=251 [2026-02-14 19:30:02.653][t: 1180][f:73016] * Saving spawns... [2026-02-14 19:30:02.653][t: 1180][f:73016] * Saving objects... [2026-02-14 19:30:02.827][t: 1180][f:73016] * 33348 objects are successfully saved [2026-02-14 19:30:02.837][t: 1180][f:73016] * 27698 script vars are successfully saved [2026-02-14 19:30:02.858][t: 1180][f:73016] * Game Дом День 1. [Кордон] quicksave_19.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_19.sav' [2026-02-14 19:30:02.858][t: 1180][f:73016] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [229.63 ms.] [2026-02-14 19:30:02.858][t: 1180][f:73016] ~~ slot: ['laucer_quick_save.9'], time: [229.56 ms.] [2026-02-14 19:30:02.880][t: 1180][f:73017] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:30:11.989][t: 3552][f:73803] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132072' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:30:14.428][t:10384][f:74033] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge232018' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:30:38.164][t: 1180][f:76030] camera anim=bm16_holster [2026-02-14 19:30:56.853][t:10384][f:77604] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32141' 'green_stalker_3' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\' [2026-02-14 19:30:58.011][t: 1180][f:77669] WM_DEBUG: auto-gen OK for 'wpn_mp9' (ammo='mag_30_tmp_ammo_9x19_fmj, mag_30_tmp_ammo_9x19_pbp') [2026-02-14 19:30:58.879][t: 7424][f:77738] find_kampfire call [2026-02-14 19:30:58.879][t: 7424][f:77738] found campfire for kamp. id=872 [2026-02-14 19:30:58.879][t: 7424][f:77738] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32100' 'green_stalker_10' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\' [2026-02-14 19:30:58.950][t:10104][f:77740] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32152' 'green_stalker_6' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\' [2026-02-14 19:30:59.513][t: 1180][f:77782] WM_DEBUG: auto-gen OK for 'wpn_pb' (ammo='mag_8_ammo_9x18_pmm, mag_8_ammo_9x18_fmj, mag_8_ammo_9x18_izomorf') [2026-02-14 19:31:02.172][t: 4768][f:78006] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32089' 'stalker_2_mask' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\' [2026-02-14 19:31:02.663][t:10132][f:78029] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'escape_mechanic' 'esc_mechanic' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_02\stalker\' [2026-02-14 19:31:03.630][t: 1180][f:78079] WM_DEBUG: auto-gen OK for 'wpn_mossberg590' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf') [2026-02-14 19:31:04.283][t: 1180][f:78133] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:31:04.283][t: 1180][f:78133] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:31:04.293][t: 1180][f:78133] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:31:04.293][t: 1180][f:78133] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:31:04.293][t: 1180][f:78133] [dsh_cop_weather]: StaticForecast: default saved: 24 items [2026-02-14 19:31:04.293][t: 1180][f:78133] in game secs=62 [2026-02-14 19:31:04.314][t: 1180][f:78133] * Saving spawns... [2026-02-14 19:31:04.314][t: 1180][f:78133] * Saving objects... [2026-02-14 19:31:04.569][t: 1180][f:78133] * 33348 objects are successfully saved [2026-02-14 19:31:04.569][t: 1180][f:78133] * 27698 script vars are successfully saved [2026-02-14 19:31:04.600][t: 1180][f:78133] * Game Дом День 1. [Кордон] quicksave_20.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_20.sav' [2026-02-14 19:31:04.600][t: 1180][f:78133] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [331.00 ms.] [2026-02-14 19:31:04.600][t: 1180][f:78133] ~~ slot: ['laucer_quick_save.9'], time: [330.92 ms.] [2026-02-14 19:31:04.620][t: 1180][f:78134] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:31:04.918][t: 4768][f:78144] find_kampfire call [2026-02-14 19:31:04.918][t: 4768][f:78144] found campfire for kamp. id=869 [2026-02-14 19:31:04.918][t: 4768][f:78144] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_zvezdochet1' 'zvez' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_01\stalker\' [2026-02-14 19:31:05.191][t: 1180][f:78145] camera anim=bm16_holster [2026-02-14 19:31:06.178][t: 1180][f:78190] WM_DEBUG: auto-gen OK for 'wpn_vintorez' (ammo='mag_10_ammo_9x39_sp5, mag_20_ammo_9x39_sp5, mag_30_ammo_9x39_sp5, mag_10_ammo_9x39_pab9, mag_20_ammo_9x39_pab9, mag_30_ammo_9x39_pab9, mag_10_ammo_9x39_ap, mag_20_ammo_9x39_ap, mag_30_ammo_9x39_ap, mag_10_ammo_9x39_izomorf, mag_20_ammo_9x39_izomorf, mag_30_ammo_9x39_izomorf') [2026-02-14 19:31:06.261][t: 1180][f:78196] WM_DEBUG: auto-gen OK for 'wpn_hk416' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf') [2026-02-14 19:31:07.333][t: 7852][f:78276] !! ALARM! Monster 'rat_weak20509' has no FLAG!!! Try to Change flag to True [2026-02-14 19:31:07.353][t: 3552][f:78277] !! ALARM! Monster 'rat_weak20512' has no FLAG!!! Try to Change flag to True [2026-02-14 19:31:07.384][t: 2184][f:78278] !! ALARM! Monster 'rat_normal20840' has no FLAG!!! Try to Change flag to True [2026-02-14 19:31:07.415][t: 8292][f:78279] !! ALARM! Monster 'rat_normal33085' has no FLAG!!! Try to Change flag to True [2026-02-14 19:31:07.435][t: 3552][f:78280] !! ALARM! Monster 'rat_normal33087' has no FLAG!!! Try to Change flag to True [2026-02-14 19:31:07.467][t: 7852][f:78281] !! ALARM! Monster 'rat_normal33089' has no FLAG!!! Try to Change flag to True [2026-02-14 19:31:07.488][t: 3556][f:78282] !! ALARM! Monster 'rat_normal33095' has no FLAG!!! Try to Change flag to True [2026-02-14 19:31:21.947][t: 1180][f:79227] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:31:21.947][t: 1180][f:79227] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:31:21.958][t: 1180][f:79227] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:31:21.958][t: 1180][f:79227] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:31:21.958][t: 1180][f:79227] [dsh_cop_weather]: StaticForecast: default saved: 26 items [2026-02-14 19:31:21.958][t: 1180][f:79227] in game secs=17 [2026-02-14 19:31:21.968][t: 1180][f:79227] * Saving spawns... [2026-02-14 19:31:21.968][t: 1180][f:79227] * Saving objects... [2026-02-14 19:31:22.144][t: 1180][f:79227] * 33348 objects are successfully saved [2026-02-14 19:31:22.144][t: 1180][f:79227] * 27722 script vars are successfully saved [2026-02-14 19:31:22.175][t: 1180][f:79227] * Game Дом День 1. [Кордон] quicksave_21.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_21.sav' [2026-02-14 19:31:22.175][t: 1180][f:79227] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.45 ms.] [2026-02-14 19:31:22.175][t: 1180][f:79227] ~~ slot: ['laucer_quick_save.9'], time: [231.39 ms.] [2026-02-14 19:31:22.209][t: 1180][f:79228] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:31:29.168][t: 1180][f:79664] load ~sapsan~: [kampfire], online_flame true state=1 [2026-02-14 19:31:32.177][t: 1180][f:79876] check treasure dialog rarets=15 [2026-02-14 19:31:32.179][t: 1180][f:79876] check treasure dialog check_p=87 [2026-02-14 19:31:32.200][t: 1180][f:79877] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #bread = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #mutant_dog_tail = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #conserva = 0.3, 0.3, 0.4 #wpn_pb = 0.3, 0.3, 0.4 #wpn_toz34_short = 0.3, 0.3, 0.4 #mag_8_ammo_9x18_pmm = 0.3, 0.3, 0.4 #mag_8_ammo_9x18_fmj = 0.3, 0.3, 0.4 #vodka = 0.3, 0.3, 0.4 #wpn_ppsh = 0.3, 0.3, 0.4 #/.*/ #[sell] #bread = 2, 4 #kolbasa = 2, 4 #conserva = 2, 4 #flaska = 2, 4 #voda = 2, 4 #grenade_gd-05 = 3.200000, 6.400000 #grenade_rgd5 = 3.200000, 6.400000 #beer = 2, 4 #/.*/ [2026-02-14 19:31:36.659][t: 1180][f:80196] load ~sapsan~: [kampfire], online_flame true state=1 [2026-02-14 19:31:43.021][t: 1180][f:80655] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:31:43.021][t: 1180][f:80655] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:31:43.021][t: 1180][f:80655] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:31:43.021][t: 1180][f:80655] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:31:43.021][t: 1180][f:80655] [dsh_cop_weather]: StaticForecast: default saved: 26 items [2026-02-14 19:31:43.021][t: 1180][f:80655] in game secs=22 [2026-02-14 19:31:43.041][t: 1180][f:80655] * Saving spawns... [2026-02-14 19:31:43.041][t: 1180][f:80655] * Saving objects... [2026-02-14 19:31:43.214][t: 1180][f:80655] * 33348 objects are successfully saved [2026-02-14 19:31:43.214][t: 1180][f:80655] * 27722 script vars are successfully saved [2026-02-14 19:31:43.245][t: 1180][f:80655] * Game Дом День 1. [Кордон] Найти автомобильный аккумулятор.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] Найти автомобильный аккумулятор.sav' [2026-02-14 19:31:43.245][t: 1180][f:80655] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 231318. Last call spent 231ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21. [2026-02-14 19:31:43.245][t: 1180][f:80655] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [231.18 ms.] [2026-02-14 19:31:43.245][t: 1180][f:80655] ! actor signal on_update took 231ms [2026-02-14 19:31:43.245][t: 1180][f:80655] ! sw (actor) :nil 231ms [2026-02-14 19:31:43.245][t: 1180][f:80655] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:31:43.246][t: 1180][f:80655] ! sw: ! { ! ["duration"] = 231, ! ["scope"] = "on_update" !} [2026-02-14 19:31:43.256][t: 1180][f:80656] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:31:45.029][t: 1180][f:80774] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #bread = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #conserva = 0.3, 0.3, 0.4 #mag_30_ammo_7.62x39_fmj = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #mutant_dog_tail = 0.3, 0.3, 0.4 #/.*/ #[sell] #bread = 2, 4 #kolbasa = 2, 4 #conserva = 2, 4 #flaska = 2, 4 #voda = 2, 4 #grenade_rgd5 = 3.200000, 6.400000 #grenade_gd-05 = 3.200000, 6.400000 #/.*/ [2026-02-14 19:32:01.728][t: 1180][f:82144] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: wolf_task_done_info [2026-02-14 19:32:07.986][t: 1180][f:82629] check_item_drop start [2026-02-14 19:32:07.986][t: 1180][f:82629] check_item_slot start [2026-02-14 19:32:07.987][t: 1180][f:82629] known outfit=outfit_novice_5, legs=stalker_jacket_white_outfit_legs [2026-02-14 19:32:08.058][t: 1180][f:82629] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_06_white.ltx] for dynamics\weapons\wpn_hand\wpn_hand_06_white... [2026-02-14 19:32:14.317][t: 1180][f:83229] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:32:14.317][t: 1180][f:83229] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:32:14.317][t: 1180][f:83229] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:32:14.317][t: 1180][f:83229] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:32:14.317][t: 1180][f:83229] [dsh_cop_weather]: StaticForecast: default saved: 26 items [2026-02-14 19:32:14.317][t: 1180][f:83229] in game secs=31 [2026-02-14 19:32:14.328][t: 1180][f:83229] * Saving spawns... [2026-02-14 19:32:14.328][t: 1180][f:83229] * Saving objects... [2026-02-14 19:32:14.511][t: 1180][f:83229] * 33349 objects are successfully saved [2026-02-14 19:32:14.522][t: 1180][f:83229] * 27723 script vars are successfully saved [2026-02-14 19:32:14.552][t: 1180][f:83229] * Game Дом День 1. [Кордон] Задание выполнено-Бумаги у тоннеля.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] Задание выполнено-Бумаги у тоннеля.sav' [2026-02-14 19:32:14.552][t: 1180][f:83229] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 243961. Last call spent 243ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21. [2026-02-14 19:32:14.552][t: 1180][f:83229] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [243.84 ms.] [2026-02-14 19:32:14.552][t: 1180][f:83229] ! actor signal on_update took 244ms [2026-02-14 19:32:14.553][t: 1180][f:83229] ! sw (actor) :nil 245ms [2026-02-14 19:32:14.553][t: 1180][f:83229] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:32:14.553][t: 1180][f:83229] ! sw: ! { ! ["duration"] = 244, ! ["scope"] = "on_update" !} [2026-02-14 19:32:14.563][t: 1180][f:83230] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:32:28.942][t: 1180][f:83673] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:32:28.942][t: 1180][f:83673] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:32:28.942][t: 1180][f:83673] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:32:28.942][t: 1180][f:83673] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:32:28.942][t: 1180][f:83673] [dsh_cop_weather]: StaticForecast: default saved: 26 items [2026-02-14 19:32:28.942][t: 1180][f:83673] in game secs=14 [2026-02-14 19:32:28.952][t: 1180][f:83673] * Saving spawns... [2026-02-14 19:32:28.952][t: 1180][f:83673] * Saving objects... [2026-02-14 19:32:29.138][t: 1180][f:83673] * 33349 objects are successfully saved [2026-02-14 19:32:29.138][t: 1180][f:83673] * 27723 script vars are successfully saved [2026-02-14 19:32:29.169][t: 1180][f:83673] * Game Дом День 1. [Кордон] quicksave_22.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_22.sav' [2026-02-14 19:32:29.169][t: 1180][f:83673] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [234.31 ms.] [2026-02-14 19:32:29.169][t: 1180][f:83673] ~~ slot: ['laucer_quick_save.9'], time: [234.24 ms.] [2026-02-14 19:32:29.180][t: 1180][f:83674] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:32:42.872][t: 1180][f:84862] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_close_door [2026-02-14 19:32:44.400][t: 1180][f:84973] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_hello_played [2026-02-14 19:33:15.666][t: 1180][f:87980] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_bye_played [2026-02-14 19:33:15.764][t: 1180][f:87983] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:33:15.764][t: 1180][f:87983] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:33:15.764][t: 1180][f:87983] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:33:15.764][t: 1180][f:87983] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:33:15.764][t: 1180][f:87983] [dsh_cop_weather]: StaticForecast: default saved: 26 items [2026-02-14 19:33:15.764][t: 1180][f:87983] in game secs=47 [2026-02-14 19:33:15.784][t: 1180][f:87983] * Saving spawns... [2026-02-14 19:33:15.784][t: 1180][f:87983] * Saving objects... [2026-02-14 19:33:15.968][t: 1180][f:87983] * 33350 objects are successfully saved [2026-02-14 19:33:15.968][t: 1180][f:87983] * 27723 script vars are successfully saved [2026-02-14 19:33:15.999][t: 1180][f:87983] * Game Дом День 1. [Кордон] Собрать Москвич.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] Собрать Москвич.sav' [2026-02-14 19:33:15.999][t: 1180][f:87983] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 239610. Last call spent 239ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21. [2026-02-14 19:33:15.999][t: 1180][f:87983] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [239.48 ms.] [2026-02-14 19:33:15.999][t: 1180][f:87983] ! actor signal on_update took 239ms [2026-02-14 19:33:16.000][t: 1180][f:87983] ! sw (actor) :nil 240ms [2026-02-14 19:33:16.000][t: 1180][f:87983] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:33:16.000][t: 1180][f:87983] ! sw: ! { ! ["duration"] = 239, ! ["scope"] = "on_update" !} [2026-02-14 19:33:16.010][t: 1180][f:87984] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:33:16.918][t: 1180][f:88051] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:33:16.918][t: 1180][f:88051] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:33:16.918][t: 1180][f:88051] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:33:16.918][t: 1180][f:88051] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:33:16.918][t: 1180][f:88051] [dsh_cop_weather]: StaticForecast: default saved: 26 items [2026-02-14 19:33:16.918][t: 1180][f:88051] in game secs=1 [2026-02-14 19:33:16.929][t: 1180][f:88051] * Saving spawns... [2026-02-14 19:33:16.929][t: 1180][f:88051] * Saving objects... [2026-02-14 19:33:17.113][t: 1180][f:88051] * 33350 objects are successfully saved [2026-02-14 19:33:17.113][t: 1180][f:88051] * 27723 script vars are successfully saved [2026-02-14 19:33:17.144][t: 1180][f:88051] * Game Дом День 1. [Кордон] quicksave_23.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_23.sav' [2026-02-14 19:33:17.144][t: 1180][f:88051] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.32 ms.] [2026-02-14 19:33:17.144][t: 1180][f:88051] ~~ slot: ['laucer_quick_save.9'], time: [231.19 ms.] [2026-02-14 19:33:17.145][t: 1180][f:88052] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:34:53.870][t: 1180][f:94012] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_hello_played [2026-02-14 19:34:53.870][t: 1180][f:94012] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_bye_played [2026-02-14 19:34:54.489][t: 1180][f:94074] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_close_door [2026-02-14 19:34:58.096][t: 1180][f:94284] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:34:58.096][t: 1180][f:94284] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:34:58.106][t: 1180][f:94284] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:34:58.106][t: 1180][f:94284] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:34:58.106][t: 1180][f:94284] [dsh_cop_weather]: StaticForecast: default saved: 26 items [2026-02-14 19:34:58.106][t: 1180][f:94284] in game secs=102 [2026-02-14 19:34:58.116][t: 1180][f:94284] * Saving spawns... [2026-02-14 19:34:58.116][t: 1180][f:94284] * Saving objects... [2026-02-14 19:34:58.289][t: 1180][f:94284] * 33350 objects are successfully saved [2026-02-14 19:34:58.289][t: 1180][f:94284] * 27723 script vars are successfully saved [2026-02-14 19:34:58.320][t: 1180][f:94284] * Game Дом День 1. [Кордон] quicksave_24.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_24.sav' [2026-02-14 19:34:58.320][t: 1180][f:94284] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [227.32 ms.] [2026-02-14 19:34:58.320][t: 1180][f:94284] ~~ slot: ['laucer_quick_save.9'], time: [227.25 ms.] [2026-02-14 19:34:58.342][t: 1180][f:94285] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:35:09.304][t: 1180][f:95031] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 52057. Last call spent 51ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\laucer\laucer.script'. Next is 3 from 21. [2026-02-14 19:35:09.304][t: 1180][f:95031] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\laucer\laucer.script'], time: [51.92 ms.] [2026-02-14 19:35:09.304][t: 1180][f:95031] ! actor signal on_update took 52ms [2026-02-14 19:35:09.304][t: 1180][f:95031] ! sw (actor) :nil 52ms [2026-02-14 19:35:09.304][t: 1180][f:95031] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:35:09.305][t: 1180][f:95031] ! sw: ! { ! ["duration"] = 52, ! ["scope"] = "on_update" !} [2026-02-14 19:35:42.733][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.733][t: 1180][f:97150] npc success sell item 'mag_30_ammo_5.56x45_ss19034074' for 181 FROM OTHERS [2026-02-14 19:35:42.733][t: 1180][f:97150] process trade [2026-02-14 19:35:42.743][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.743][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.753][t: 1180][f:97150] enemies [2026-02-14 19:35:42.754][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.754][t: 1180][f:97150] process trade [2026-02-14 19:35:42.754][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.764][t: 1180][f:97150] process trade [2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.764][t: 1180][f:97150] enemies [2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.764][t: 1180][f:97150] npc success sell item 'mag_30_ammo_5.56x45_ap35398' for 298 FROM OTHERS [2026-02-14 19:35:42.764][t: 1180][f:97150] process trade [2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.764][t: 1180][f:97150] inv boxes [2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.764][t: 1180][f:97150] inv boxes [2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.764][t: 1180][f:97150] npc success sell item 'mag_30_sig_ammo_5.56x45_ap32477' for 238 FROM OTHERS [2026-02-14 19:35:42.764][t: 1180][f:97150] npc success sell item 'mag_13_ammo_9x19_fmj32475' for 43 FROM OTHERS [2026-02-14 19:35:42.764][t: 1180][f:97150] process trade [2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.764][t: 1180][f:97150] npc success sell item 'mag_30_ammo_5.56x45_ap32495' for 173 FROM OTHERS [2026-02-14 19:35:42.764][t: 1180][f:97150] npc success sell item 'mag_13_ammo_9x19_fmj32493' for 45 FROM OTHERS [2026-02-14 19:35:42.764][t: 1180][f:97150] process trade [2026-02-14 19:35:42.774][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.774][t: 1180][f:97150] inv boxes [2026-02-14 19:35:42.774][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.775][t: 1180][f:97150] inv boxes [2026-02-14 19:35:42.775][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.775][t: 1180][f:97150] process trade [2026-02-14 19:35:42.775][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.775][t: 1180][f:97150] inv boxes [2026-02-14 19:35:42.775][t: 1180][f:97150] Npc Anomaly [2026-02-14 19:35:42.775][t: 1180][f:97150] npc success sell item 'mag_30_ammo_5.56x45_ss19035499' for 206 FROM OTHERS [2026-02-14 19:35:42.775][t: 1180][f:97150] process trade [2026-02-14 19:35:42.775][t: 1180][f:97150] ! sw (ogse_st_mgr) :nil 52ms [2026-02-14 19:35:42.775][t: 1180][f:97150] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:35:42.775][t: 1180][f:97150] ! sw: ! { ! ["duration"] = 52, ! ["scope"] = "on_update g_high_queue taction:amk_offline_alife.offline_alife" !} [2026-02-14 19:35:42.775][t: 1180][f:97150] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 52906. Last call spent 52ms, script_name = 'ogse_st_mgr.260'. Next is 2 from 21. [2026-02-14 19:35:42.775][t: 1180][f:97150] ~~ slot: ['ogse_st_mgr.260'], time: [52.91 ms.] [2026-02-14 19:35:42.775][t: 1180][f:97150] ! actor signal on_update took 52ms [2026-02-14 19:35:42.775][t: 1180][f:97150] ! sw (actor) :nil 53ms [2026-02-14 19:35:42.775][t: 1180][f:97150] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:35:42.775][t: 1180][f:97150] ! sw: ! { ! ["duration"] = 52, ! ["scope"] = "on_update" !} [2026-02-14 19:36:10.462][t: 1180][f:98849] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 70974. Last call spent 70ms, script_name = 'dsh.640'. Next is 24 from 23. [2026-02-14 19:36:10.462][t: 1180][f:98849] ~~ slot: ['dsh.640'], time: [70.82 ms.] [2026-02-14 19:36:10.462][t: 1180][f:98849] ! actor signal on_update took 71ms [2026-02-14 19:36:10.462][t: 1180][f:98849] ! sw (actor) :nil 71ms [2026-02-14 19:36:10.462][t: 1180][f:98849] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:36:10.462][t: 1180][f:98849] ! sw: ! { ! ["duration"] = 71, ! ["scope"] = "on_update" !} [2026-02-14 19:36:16.813][t: 1180][f:99381] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:36:16.813][t: 1180][f:99381] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:36:16.813][t: 1180][f:99381] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:36:16.813][t: 1180][f:99381] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:36:16.813][t: 1180][f:99381] [dsh_cop_weather]: StaticForecast: default saved: 26 items [2026-02-14 19:36:16.813][t: 1180][f:99381] in game secs=78 [2026-02-14 19:36:16.833][t: 1180][f:99381] * Saving spawns... [2026-02-14 19:36:16.833][t: 1180][f:99381] * Saving objects... [2026-02-14 19:36:17.017][t: 1180][f:99381] * 33342 objects are successfully saved [2026-02-14 19:36:17.017][t: 1180][f:99381] * 27723 script vars are successfully saved [2026-02-14 19:36:17.048][t: 1180][f:99381] * Game Дом День 1. [Кордон] quicksave_25.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_25.sav' [2026-02-14 19:36:17.048][t: 1180][f:99381] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [243.29 ms.] [2026-02-14 19:36:17.048][t: 1180][f:99381] ~~ slot: ['laucer_quick_save.9'], time: [243.22 ms.] [2026-02-14 19:36:17.058][t: 1180][f:99382] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:36:24.437][t: 1180][f:99979] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #vodka = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #ammo_12x70_buck = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #ammo_12x76_zhekan = 0.3, 0.3, 0.4 #amk_kanistra = 0.3, 0.3, 0.4 #mutant_dog_tail = 0.3, 0.3, 0.4 #/.*/ #[sell] #/.*/ [2026-02-14 19:36:55.744][t: 1180][f:102067] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #vodka = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #ammo_12x70_buck = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #ammo_12x76_zhekan = 0.3, 0.3, 0.4 #amk_kanistra = 0.3, 0.3, 0.4 #mutant_dog_tail = 0.3, 0.3, 0.4 #/.*/ #[sell] #/.*/ [2026-02-14 19:37:14.578][t: 1180][f:103474] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:37:14.578][t: 1180][f:103474] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:37:14.578][t: 1180][f:103474] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:37:14.578][t: 1180][f:103474] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:37:14.578][t: 1180][f:103474] [dsh_cop_weather]: StaticForecast: default saved: 26 items [2026-02-14 19:37:14.578][t: 1180][f:103474] in game secs=58 [2026-02-14 19:37:14.589][t: 1180][f:103474] * Saving spawns... [2026-02-14 19:37:14.589][t: 1180][f:103474] * Saving objects... [2026-02-14 19:37:14.774][t: 1180][f:103474] * 33342 objects are successfully saved [2026-02-14 19:37:14.784][t: 1180][f:103474] * 27723 script vars are successfully saved [2026-02-14 19:37:14.805][t: 1180][f:103474] * Game Дом День 1. [Кордон] quicksave_26.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_26.sav' [2026-02-14 19:37:14.806][t: 1180][f:103474] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [241.75 ms.] [2026-02-14 19:37:14.807][t: 1180][f:103474] ~~ slot: ['laucer_quick_save.9'], time: [241.68 ms.] [2026-02-14 19:37:14.818][t: 1180][f:103475] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:37:30.427][t: 1180][f:105083] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_close_door [2026-02-14 19:37:41.846][t: 1180][f:106300] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_hello_played [2026-02-14 19:37:42.152][t: 1180][f:106327] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved [2026-02-14 19:37:42.152][t: 1180][f:106327] [ogse_st_mgr]: 51 all timers saved [2026-02-14 19:37:42.152][t: 1180][f:106327] [dsh_respawn]: 48 respawners saved: 146 spawned [2026-02-14 19:37:42.152][t: 1180][f:106327] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:37:42.152][t: 1180][f:106327] [dsh_cop_weather]: StaticForecast: default saved: 26 items [2026-02-14 19:37:42.152][t: 1180][f:106327] in game secs=28 [2026-02-14 19:37:42.163][t: 1180][f:106327] * Saving spawns... [2026-02-14 19:37:42.163][t: 1180][f:106327] * Saving objects... [2026-02-14 19:37:42.349][t: 1180][f:106327] * 33342 objects are successfully saved [2026-02-14 19:37:42.349][t: 1180][f:106327] * 27723 script vars are successfully saved [2026-02-14 19:37:42.381][t: 1180][f:106327] * Game Дом День 1. [Кордон] quicksave_27.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_27.sav' [2026-02-14 19:37:42.382][t: 1180][f:106327] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [240.09 ms.] [2026-02-14 19:37:42.382][t: 1180][f:106327] ~~ slot: ['laucer_quick_save.9'], time: [240.02 ms.] [2026-02-14 19:37:42.392][t: 1180][f:106328] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:39:21.246][t: 1180][f:112325] ~~['ogse_signals']: signal ['on_use'] is too slow: [55.92 ms.] [2026-02-14 19:39:21.249][t: 1180][f:112325] ~~ slot: ['dsh_sleep.38'], time: [55.87 ms.] [2026-02-14 19:39:24.774][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.774][t: 7424][f:112675] on npc wound! [2026-02-14 19:39:24.774][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.774][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.774][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.774][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.774][t: 7424][f:112675] inv boxes [2026-02-14 19:39:24.774][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.774][t: 7424][f:112675] npc success sell item 'mag_30_ammo_7.62x39_ap25998' for 249 FROM OTHERS [2026-02-14 19:39:24.774][t: 7424][f:112675] process trade [2026-02-14 19:39:24.794][t: 7424][f:112675] brain():update() start. cnt=2 [2026-02-14 19:39:24.794][t: 7424][f:112675] brain():update() end. rnd_go cnt=2 [2026-02-14 19:39:24.794][t: 7424][f:112675] ! walking brain update completed! [2026-02-14 19:39:24.794][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.794][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.794][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.805][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.805][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.805][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.805][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.805][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.815][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.815][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.815][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.816][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.826][t: 7424][f:112675] brain():update() start. cnt=9 [2026-02-14 19:39:24.826][t: 7424][f:112675] brain():update() end. rnd_go cnt=9 [2026-02-14 19:39:24.826][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.826][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.826][t: 7424][f:112675] npc success sell item 'ammo_9x39_pab917781' for 283 FROM OTHERS [2026-02-14 19:39:24.826][t: 7424][f:112675] npc success sell item 'mag_20_ammo_9x39_pab917780' for 149 FROM OTHERS [2026-02-14 19:39:24.826][t: 7424][f:112675] process trade [2026-02-14 19:39:24.826][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.826][t: 7424][f:112675] npc success sell item 'mag_20_anom_ammo_9x39_izomorf17877' for 408 FROM OTHERS [2026-02-14 19:39:24.826][t: 7424][f:112675] process trade [2026-02-14 19:39:24.826][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.826][t: 7424][f:112675] npc success sell item 'mag_30_anom_ammo_5.45x39_izomorf17973' for 329 FROM OTHERS [2026-02-14 19:39:24.826][t: 7424][f:112675] process trade [2026-02-14 19:39:24.826][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.837][t: 7424][f:112675] npc success sell item 'mag_64_anom_ammo_9x18_izomorf17941' for 272 FROM OTHERS [2026-02-14 19:39:24.837][t: 7424][f:112675] process trade [2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.837][t: 7424][f:112675] npc success sell item 'mag_30_anom_ammo_5.56x45_izomorf17966' for 323 FROM OTHERS [2026-02-14 19:39:24.837][t: 7424][f:112675] process trade [2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.837][t: 7424][f:112675] npc success sell item 'mag_5_anom_ammo_12x70_izomorf17987' for 139 FROM OTHERS [2026-02-14 19:39:24.837][t: 7424][f:112675] process trade [2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.837][t: 7424][f:112675] npc success sell item 'mag_30_anom_ammo_5.56x45_izomorf17956' for 245 FROM OTHERS [2026-02-14 19:39:24.837][t: 7424][f:112675] process trade [2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.837][t: 7424][f:112675] npc success sell item 'mag_64_anom_ammo_9x18_izomorf17891' for 270 FROM OTHERS [2026-02-14 19:39:24.837][t: 7424][f:112675] process trade [2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.837][t: 7424][f:112675] inv boxes [2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.837][t: 7424][f:112675] npc success sell item 'mag_64_anom_ammo_9x18_izomorf17947' for 383 FROM OTHERS [2026-02-14 19:39:24.837][t: 7424][f:112675] process trade [2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.837][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.45x39_fmj17979' for 116 FROM OTHERS [2026-02-14 19:39:24.837][t: 7424][f:112675] process trade [2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.848][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.848][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.848][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.848][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.848][t: 7424][f:112675] inv boxes [2026-02-14 19:39:24.848][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.848][t: 7424][f:112675] inv boxes [2026-02-14 19:39:24.848][t: 7424][f:112675] ! walking brain update completed! [2026-02-14 19:39:24.848][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.858][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.858][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.858][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.869][t: 7424][f:112675] brain():update() start. cnt=10 [2026-02-14 19:39:24.869][t: 7424][f:112675] brain():update() end. rnd_go cnt=10 [2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.879][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.879][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.879][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.879][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.879][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.879][t: 7424][f:112675] on npc wound! [2026-02-14 19:39:24.879][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.890][t: 7424][f:112675] on npc wound! [2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.890][t: 7424][f:112675] on npc wound! [2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.900][t: 7424][f:112675] ! walking brain update completed! [2026-02-14 19:39:24.900][t: 7424][f:112675] brain():update() start. cnt=2 [2026-02-14 19:39:24.900][t: 7424][f:112675] brain():update() end. rnd_go cnt=2 [2026-02-14 19:39:24.911][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.911][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.911][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.911][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.911][t: 7424][f:112675] on npc wound! [2026-02-14 19:39:24.911][t: 7424][f:112675] dsh respawner [east_pri_chimera] spawn section [chimera_normal] [2026-02-14 19:39:24.911][t: 7424][f:112675] dsh respawner [east_pri_chimera] spawn section [chimera_strong] [2026-02-14 19:39:24.911][t: 7424][f:112675] dsh respawner [zaton_polter] spawn section [poltergeist_flame] [2026-02-14 19:39:24.911][t: 7424][f:112675] dsh respawner [zaton_polter] spawn section [poltergeist_flame] [2026-02-14 19:39:24.911][t: 7424][f:112675] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start.dsh_respawn.zaton_polter: skip sort_any_timer [2026-02-14 19:39:24.911][t: 7424][f:112675] ! walking brain update completed! [2026-02-14 19:39:24.911][t: 7424][f:112675] dsh respawner [jupiter_dog1] spawn section [dog_devil] [2026-02-14 19:39:24.911][t: 7424][f:112675] dsh respawner [jupiter_dog1] spawn section [pseudodog_weak] [2026-02-14 19:39:24.911][t: 7424][f:112675] dsh respawner [jupiter_dog1] spawn section [pseudodog_weak] [2026-02-14 19:39:24.911][t: 7424][f:112675] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start.dsh_respawn.jupiter_dog1: skip sort_any_timer [2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.922][t: 7424][f:112675] weapons see [2026-02-14 19:39:24.922][t: 7424][f:112675] inv boxes [2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.922][t: 7424][f:112675] inv boxes [2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.922][t: 7424][f:112675] inv boxes [2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.922][t: 7424][f:112675] npc success sell item 'mag_20_groza_ammo_9x39_pab923845' for 168 FROM OTHERS [2026-02-14 19:39:24.922][t: 7424][f:112675] process trade [2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.922][t: 7424][f:112675] inv boxes [2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.922][t: 7424][f:112675] npc success sell item 'mag_5_ammo_12x76_zhekan35633' for 38 FROM OTHERS [2026-02-14 19:39:24.922][t: 7424][f:112675] process trade [2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.932][t: 7424][f:112675] inv boxes [2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.932][t: 7424][f:112675] inv boxes [2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.932][t: 7424][f:112675] npc success sell item 'mag_20_vsk_ammo_9x39_pab923874' for 182 FROM OTHERS [2026-02-14 19:39:24.932][t: 7424][f:112675] process trade [2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.932][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.45x39_fmj23636' for 122 FROM OTHERS [2026-02-14 19:39:24.932][t: 7424][f:112675] npc success sell item 'mag_13_ammo_9x19_fmj23633' for 57 FROM OTHERS [2026-02-14 19:39:24.932][t: 7424][f:112675] process trade [2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.932][t: 7424][f:112675] inv boxes [2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.932][t: 7424][f:112675] inv boxes [2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.932][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.45x39_fmj23628' for 118 FROM OTHERS [2026-02-14 19:39:24.932][t: 7424][f:112675] npc success sell item 'mag_13_ammo_9x19_fmj23625' for 40 FROM OTHERS [2026-02-14 19:39:24.932][t: 7424][f:112675] process trade [2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.932][t: 7424][f:112675] inv boxes [2026-02-14 19:39:24.933][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.933][t: 7424][f:112675] inv boxes [2026-02-14 19:39:24.933][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.933][t: 7424][f:112675] npc success sell item 'mag_20_ammo_9x39_sp523857' for 167 FROM OTHERS [2026-02-14 19:39:24.933][t: 7424][f:112675] process trade [2026-02-14 19:39:24.933][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.933][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.45x39_fmj23814' for 99 FROM OTHERS [2026-02-14 19:39:24.933][t: 7424][f:112675] process trade [2026-02-14 19:39:24.933][t: 7424][f:112675] ~~['ogse_signals']: signal ['on_update'] is too slow: [21.25 ms.] [2026-02-14 19:39:24.933][t: 7424][f:112675] ~~ slot: ['ogse_st_mgr.260'], time: [20.84 ms.] [2026-02-14 19:39:24.943][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.943][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.943][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.943][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.943][t: 7424][f:112675] dsh respawner [lost_village_boar] spawn section [boar_strong] [2026-02-14 19:39:24.943][t: 7424][f:112675] dsh respawner [lost_village_boar] spawn section [flesh_strong] [2026-02-14 19:39:24.953][t: 7424][f:112675] brain():update() start. cnt=1 [2026-02-14 19:39:24.953][t: 7424][f:112675] brain():update() end. rnd_go cnt=1 [2026-02-14 19:39:24.953][t: 7424][f:112675] dsh respawner [zaton_boar1] spawn section [boar_strong] [2026-02-14 19:39:24.953][t: 7424][f:112675] dsh respawner [zaton_boar1] spawn section [flesh_weak] [2026-02-14 19:39:24.953][t: 7424][f:112675] dsh respawner [zaton_boar1] spawn section [boar_normal] [2026-02-14 19:39:24.953][t: 7424][f:112675] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start.dsh_respawn.zaton_boar1: skip sort_any_timer [2026-02-14 19:39:24.953][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.953][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.964][t: 7424][f:112675] on npc wound! [2026-02-14 19:39:24.964][t: 7424][f:112675] ! walking brain update completed! [2026-02-14 19:39:24.964][t: 7424][f:112675] dsh respawner [jupiter_dog3] spawn section [psy_dog_normal] [2026-02-14 19:39:24.964][t: 7424][f:112675] dsh respawner [jupiter_dog3] spawn section [psy_dog_strong] [2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.964][t: 7424][f:112675] npc success sell item 'ammo_gauss15411' for 271 FROM OTHERS [2026-02-14 19:39:24.964][t: 7424][f:112675] npc success sell item 'mag_8_usp_ammo_11.43x23_hydro15409' for 70 FROM OTHERS [2026-02-14 19:39:24.964][t: 7424][f:112675] process trade [2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.964][t: 7424][f:112675] ~ daleko! Priblizaemsya! new_dist = 12 [2026-02-14 19:39:24.964][t: 7424][f:112675] ~ daleko! Priblizaemsya! new_dist = 33 [2026-02-14 19:39:24.974][t: 7424][f:112675] monsters [2026-02-14 19:39:24.974][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.974][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.56x45_ss19015582' for 212 FROM OTHERS [2026-02-14 19:39:24.974][t: 7424][f:112675] npc success sell item 'mag_7_colt_ammo_11.43x23_fmj15580' for 42 FROM OTHERS [2026-02-14 19:39:24.974][t: 7424][f:112675] process trade [2026-02-14 19:39:24.974][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.975][t: 7424][f:112675] monsters [2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_sig_ammo_5.56x45_ss19015361' for 196 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] process trade [2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.56x45_ss19015113' for 171 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_7_colt_ammo_11.43x23_fmj15111' for 51 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] process trade [2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_sig_ammo_5.56x45_ss19015395' for 216 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] process trade [2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'ammo_5.56x45_ss19015140' for 410 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.56x45_ss19015139' for 222 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'ammo_11.43x23_fmj15137' for 412 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_8_usp_ammo_11.43x23_fmj15136' for 57 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] process trade [2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_sig_ammo_5.56x45_ss19014838' for 138 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] process trade [2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'ammo_5.56x45_ss19015547' for 414 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.56x45_ss19015546' for 204 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'ammo_11.43x23_fmj15544' for 420 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_8_usp_ammo_11.43x23_fmj15543' for 53 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] process trade [2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'ammo_5.56x45_ss19015085' for 369 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.56x45_ss19015084' for 137 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'ammo_11.43x23_fmj15082' for 265 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_8_usp_ammo_11.43x23_fmj15081' for 63 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] process trade [2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.56x45_ss19015444' for 201 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_7_colt_ammo_11.43x23_fmj15442' for 56 FROM OTHERS [2026-02-14 19:39:24.975][t: 7424][f:112675] process trade [2026-02-14 19:39:24.985][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_8_usp_ammo_11.43x23_fmj13241' for 53 FROM OTHERS [2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_10_ammo_7.62x54_7h113238' for 104 FROM OTHERS [2026-02-14 19:39:24.986][t: 7424][f:112675] process trade [2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_8_usp_ammo_11.43x23_fmj13185' for 52 FROM OTHERS [2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_20_vsk_ammo_9x39_ap13182' for 235 FROM OTHERS [2026-02-14 19:39:24.986][t: 7424][f:112675] process trade [2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'ammo_og-7b13282' for 749 FROM OTHERS [2026-02-14 19:39:24.986][t: 7424][f:112675] process trade [2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_10_ammo_7.62x54_7h113250' for 130 FROM OTHERS [2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_7_colt_ammo_11.43x23_fmj13247' for 33 FROM OTHERS [2026-02-14 19:39:24.986][t: 7424][f:112675] process trade [2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_10_ammo_7.62x54_7h114117' for 99 FROM OTHERS [2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_7_colt_ammo_11.43x23_fmj14114' for 43 FROM OTHERS [2026-02-14 19:39:24.986][t: 7424][f:112675] process trade [2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly [2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'ammo_og-7b13274' for 1009 FROM OTHERS [2026-02-14 19:39:24.986][t: 7424][f:112675] process trade [2026-02-14 19:39:24.986][t: 7424][f:112675] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start.dsh_respawn.jupiter_karlik2: skip sort_any_timer [2026-02-14 19:39:25.169][t: 7424][f:112675] !!Trying to start dream [] [2026-02-14 19:39:27.070][t: 1180][f:112785] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 24464. Last call spent 4ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'. Next is 27 from 47. [2026-02-14 19:39:27.070][t: 1180][f:112785] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [7.13 ms.] [2026-02-14 19:39:27.070][t: 1180][f:112785] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.42 ms.] [2026-02-14 19:39:27.070][t: 1180][f:112785] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.35 ms.] [2026-02-14 19:39:27.070][t: 1180][f:112785] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.80 ms.] [2026-02-14 19:39:27.070][t: 1180][f:112785] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.62 ms.] [2026-02-14 19:39:27.070][t: 1180][f:112785] ! actor signal on_update took 24ms [2026-02-14 19:39:27.151][t: 1180][f:112786] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 21241. Last call spent 3ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'. Next is 27 from 42. [2026-02-14 19:39:27.151][t: 1180][f:112786] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [5.08 ms.] [2026-02-14 19:39:27.152][t: 1180][f:112786] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.31 ms.] [2026-02-14 19:39:27.152][t: 1180][f:112786] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.34 ms.] [2026-02-14 19:39:27.152][t: 1180][f:112786] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.65 ms.] [2026-02-14 19:39:27.152][t: 1180][f:112786] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.87 ms.] [2026-02-14 19:39:27.152][t: 1180][f:112786] ! actor signal on_update took 21ms [2026-02-14 19:39:27.225][t: 1180][f:112787] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 20960. Last call spent 4ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'. Next is 27 from 37. [2026-02-14 19:39:27.225][t: 1180][f:112787] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.65 ms.] [2026-02-14 19:39:27.225][t: 1180][f:112787] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.64 ms.] [2026-02-14 19:39:27.225][t: 1180][f:112787] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.49 ms.] [2026-02-14 19:39:27.225][t: 1180][f:112787] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.61 ms.] [2026-02-14 19:39:27.225][t: 1180][f:112787] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.57 ms.] [2026-02-14 19:39:27.225][t: 1180][f:112787] ! actor signal on_update took 21ms [2026-02-14 19:39:27.326][t: 1180][f:112788] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 23970. Last call spent 4ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'. Next is 28 from 32. [2026-02-14 19:39:27.326][t: 1180][f:112788] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.76 ms.] [2026-02-14 19:39:27.326][t: 1180][f:112788] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.87 ms.] [2026-02-14 19:39:27.326][t: 1180][f:112788] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.59 ms.] [2026-02-14 19:39:27.326][t: 1180][f:112788] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.08 ms.] [2026-02-14 19:39:27.326][t: 1180][f:112788] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.64 ms.] [2026-02-14 19:39:27.326][t: 1180][f:112788] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.04 ms.] [2026-02-14 19:39:27.326][t: 1180][f:112788] ! actor signal on_update took 24ms [2026-02-14 19:39:27.407][t: 1180][f:112789] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:39:27.407][t: 1180][f:112789] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:39:27.407][t: 1180][f:112789] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:39:27.417][t: 1180][f:112789] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:39:27.417][t: 1180][f:112789] [dsh_cop_weather]: StaticForecast: default saved: 28 items [2026-02-14 19:39:27.417][t: 1180][f:112789] in game secs=105 [2026-02-14 19:39:27.427][t: 1180][f:112789] * Saving spawns... [2026-02-14 19:39:27.427][t: 1180][f:112789] * Saving objects... [2026-02-14 19:39:27.601][t: 1180][f:112789] * 33310 objects are successfully saved [2026-02-14 19:39:27.612][t: 1180][f:112789] * 27739 script vars are successfully saved [2026-02-14 19:39:27.633][t: 1180][f:112789] * Game Дом День 2. [Кордон] Пробуждение.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Пробуждение.sav' [2026-02-14 19:39:27.633][t: 1180][f:112789] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 246518. Last call spent 234ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_sleep_mgr.script'. Next is 26 from 26. [2026-02-14 19:39:27.633][t: 1180][f:112789] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.65 ms.] [2026-02-14 19:39:27.633][t: 1180][f:112789] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.25 ms.] [2026-02-14 19:39:27.633][t: 1180][f:112789] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.23 ms.] [2026-02-14 19:39:27.633][t: 1180][f:112789] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_sleep_mgr.script'], time: [234.38 ms.] [2026-02-14 19:39:27.633][t: 1180][f:112789] ! actor signal on_update took 246ms [2026-02-14 19:39:27.633][t: 1180][f:112789] ! sw (actor) :nil 247ms [2026-02-14 19:39:27.633][t: 1180][f:112789] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:39:27.633][t: 1180][f:112789] ! sw: ! { ! ["duration"] = 246, ! ["scope"] = "on_update" !} [2026-02-14 19:39:27.695][t: 1180][f:112790] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:39:30.829][t: 1180][f:112816] call do_blow_news() [2026-02-14 19:39:31.076][t: 1180][f:112816] rank=novice [2026-02-14 19:39:31.086][t: 1180][f:112816] ! sw (amk check_timers) :nil 249ms [2026-02-14 19:39:31.086][t: 1180][f:112816] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:39:31.087][t: 1180][f:112816] ! sw: ! { ! ["duration"] = 249, ! ["scope"] = "update timer=news_check" !} [2026-02-14 19:39:31.087][t: 1180][f:112816] ! actor task_update() took 250ms, task: amk.on_actor_update t0s:0 [2026-02-14 19:39:31.087][t: 1180][f:112816] ! sw (actor) :nil 253ms [2026-02-14 19:39:31.087][t: 1180][f:112816] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:39:31.087][t: 1180][f:112816] ! sw: ! { ! ["duration"] = 250, ! ["scope"] = "task_update" !} [2026-02-14 19:39:34.372][t:10072][f:112849] next spawn in next_spawn_sec=61059 [2026-02-14 19:39:34.372][t:10072][f:112849] ~ 'kat_stat_respawn1' online:false spawn items ... [2026-02-14 19:39:34.373][t:10072][f:112849] ~ 'kat_stat_respawn1' online:false spawn done. [2026-02-14 19:39:34.373][t:10072][f:112849] next spawn in next_spawn_sec=76816 [2026-02-14 19:39:34.373][t:10072][f:112849] ~ 'kat_stat_respawn2' online:false spawn items ... [2026-02-14 19:39:34.373][t:10072][f:112849] ~ 'kat_stat_respawn2' online:false spawn done. [2026-02-14 19:39:37.070][t: 4768][f:112879] next spawn in next_spawn_sec=44624 [2026-02-14 19:39:37.070][t: 4768][f:112879] ~ 'ros_stat_respawn' online:false spawn items ... [2026-02-14 19:39:37.070][t: 4768][f:112879] ~ 'ros_stat_respawn' online:false spawn done. [2026-02-14 19:39:38.933][t:10132][f:112927] next spawn in next_spawn_sec=72666 [2026-02-14 19:39:38.933][t:10132][f:112927] ~ 'rad_stat_respawn' online:false spawn items ... [2026-02-14 19:39:38.933][t:10132][f:112927] ~ 'rad_stat_respawn' online:false spawn done. [2026-02-14 19:39:39.826][t: 3392][f:112985] next spawn in next_spawn_sec=44044 [2026-02-14 19:39:39.826][t: 3392][f:112985] ~ 'pes_stat_respawn2' online:false spawn items ... [2026-02-14 19:39:39.826][t: 3392][f:112985] ~ 'pes_stat_respawn2' online:false spawn done. [2026-02-14 19:39:40.262][t:10132][f:113004] next spawn in next_spawn_sec=53538 [2026-02-14 19:39:40.262][t:10132][f:113004] ~ 'avu_stat_respawn' online:false spawn items ... [2026-02-14 19:39:40.262][t:10132][f:113004] ~ 'avu_stat_respawn' online:false spawn done. [2026-02-14 19:39:49.131][t: 1180][f:113111] ! actor task_update() took 175ms, task: rx_ai.actor_update t0s:0 [2026-02-14 19:39:49.131][t: 1180][f:113111] ! sw (actor) :nil 176ms [2026-02-14 19:39:49.131][t: 1180][f:113111] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:39:49.131][t: 1180][f:113111] ! sw: ! { ! ["duration"] = 175, ! ["scope"] = "task_update" !} [2026-02-14 19:39:49.273][t: 1752][f:113115] next spawn in next_spawn_sec=73692 [2026-02-14 19:39:49.273][t: 1752][f:113115] ~ 'put_stat_respawn' online:false spawn items ... [2026-02-14 19:39:49.273][t: 1752][f:113115] ~ 'put_stat_respawn' online:false spawn done. [2026-02-14 19:39:49.304][t: 9272][f:113117] next spawn in next_spawn_sec=61277 [2026-02-14 19:39:49.304][t: 9272][f:113117] ~ 'min_stat_respawn' online:false spawn items ... [2026-02-14 19:39:49.304][t: 9272][f:113117] ~ 'min_stat_respawn' online:false spawn done. [2026-02-14 19:40:05.150][t: 1180][f:113559] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_close_door [2026-02-14 19:40:05.783][t: 1180][f:113589] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_hello_played [2026-02-14 19:40:16.902][t: 1180][f:113757] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:40:16.902][t: 1180][f:113757] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:40:16.902][t: 1180][f:113757] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:40:16.902][t: 1180][f:113757] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:40:16.902][t: 1180][f:113757] [dsh_cop_weather]: StaticForecast: default saved: 28 items [2026-02-14 19:40:16.902][t: 1180][f:113757] in game secs=49 [2026-02-14 19:40:16.913][t: 1180][f:113757] * Saving spawns... [2026-02-14 19:40:16.913][t: 1180][f:113757] * Saving objects... [2026-02-14 19:40:17.097][t: 1180][f:113757] * 33319 objects are successfully saved [2026-02-14 19:40:17.097][t: 1180][f:113757] * 27739 script vars are successfully saved [2026-02-14 19:40:17.128][t: 1180][f:113757] * Game Дом День 2. [Кордон] quicksave_28.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_28.sav' [2026-02-14 19:40:17.129][t: 1180][f:113757] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [237.66 ms.] [2026-02-14 19:40:17.129][t: 1180][f:113757] ~~ slot: ['laucer_quick_save.9'], time: [237.59 ms.] [2026-02-14 19:40:17.139][t: 1180][f:113758] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:40:24.738][t: 1180][f:113826] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #vodka = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #ammo_12x76_zhekan = 0.3, 0.3, 0.4 #ammo_12x70_buck = 0.3, 0.3, 0.4 #mutant_dog_tail = 0.3, 0.3, 0.4 #/.*/ #[sell] #/.*/ [2026-02-14 19:40:57.289][t: 1180][f:115700] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_mechanic_can_talk_info [2026-02-14 19:41:20.322][t: 1180][f:116965] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_mechanic_materials_task_start [2026-02-14 19:42:11.185][t: 1180][f:119374] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:42:11.185][t: 1180][f:119374] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:42:11.185][t: 1180][f:119374] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:42:11.185][t: 1180][f:119374] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:42:11.185][t: 1180][f:119374] [dsh_cop_weather]: StaticForecast: default saved: 28 items [2026-02-14 19:42:11.185][t: 1180][f:119374] in game secs=115 [2026-02-14 19:42:11.196][t: 1180][f:119374] * Saving spawns... [2026-02-14 19:42:11.196][t: 1180][f:119374] * Saving objects... [2026-02-14 19:42:11.379][t: 1180][f:119374] * 33326 objects are successfully saved [2026-02-14 19:42:11.389][t: 1180][f:119374] * 27739 script vars are successfully saved [2026-02-14 19:42:11.410][t: 1180][f:119374] * Game Дом День 2. [Кордон] Найти материалы.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Найти материалы.sav' [2026-02-14 19:42:11.410][t: 1180][f:119374] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 238909. Last call spent 238ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21. [2026-02-14 19:42:11.410][t: 1180][f:119374] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [238.76 ms.] [2026-02-14 19:42:11.410][t: 1180][f:119374] ! actor signal on_update took 239ms [2026-02-14 19:42:11.410][t: 1180][f:119374] ! sw (actor) :nil 239ms [2026-02-14 19:42:11.410][t: 1180][f:119374] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:42:11.410][t: 1180][f:119374] ! sw: ! { ! ["duration"] = 239, ! ["scope"] = "on_update" !} [2026-02-14 19:42:11.465][t: 1180][f:119375] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:42:33.458][t: 1180][f:119873] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #vodka = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #ammo_12x76_zhekan = 0.3, 0.3, 0.4 #ammo_12x70_buck = 0.3, 0.3, 0.4 #mutant_dog_tail = 0.3, 0.3, 0.4 #/.*/ #[sell] #/.*/ [2026-02-14 19:42:37.976][t: 1180][f:119959] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_mechanic_about_materials_info [2026-02-14 19:42:40.703][t: 1180][f:120001] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: news_repair [2026-02-14 19:43:19.498][t: 1180][f:122099] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #vodka = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #ammo_12x76_zhekan = 0.3, 0.3, 0.4 #ammo_12x70_buck = 0.3, 0.3, 0.4 #mutant_dog_tail = 0.3, 0.3, 0.4 #/.*/ #[sell] #/.*/ [2026-02-14 19:43:26.601][t: 1180][f:122257] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #vodka = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #ammo_12x76_zhekan = 0.3, 0.3, 0.4 #ammo_12x70_buck = 0.3, 0.3, 0.4 #mutant_dog_tail = 0.3, 0.3, 0.4 #/.*/ #[sell] #/.*/ [2026-02-14 19:43:39.574][t: 1180][f:122617] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\font2.ps] ps_5_0] [main] [2026-02-14 19:43:55.079][t: 1180][f:123016] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start.dsh_respawn.x10_karlik: skip sort_any_timer [2026-02-14 19:43:58.543][t: 1180][f:123106] @ save nf vsykiy sluchay [2026-02-14 19:43:58.553][t: 1180][f:123106] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:43:58.553][t: 1180][f:123106] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:43:58.553][t: 1180][f:123106] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:43:58.553][t: 1180][f:123106] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:43:58.553][t: 1180][f:123106] [dsh_cop_weather]: StaticForecast: default saved: 28 items [2026-02-14 19:43:58.553][t: 1180][f:123106] in game secs=107 [2026-02-14 19:43:58.563][t: 1180][f:123106] * Saving spawns... [2026-02-14 19:43:58.563][t: 1180][f:123106] * Saving objects... [2026-02-14 19:43:58.748][t: 1180][f:123106] * 33329 objects are successfully saved [2026-02-14 19:43:58.758][t: 1180][f:123106] * 27739 script vars are successfully saved [2026-02-14 19:43:58.779][t: 1180][f:123106] * Game nf vsykiy sluchay.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\nf vsykiy sluchay.sav' [2026-02-14 19:43:58.844][t: 1180][f:123107] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:44:06.155][t: 1180][f:123206] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:44:06.155][t: 1180][f:123206] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:44:06.155][t: 1180][f:123206] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:44:06.155][t: 1180][f:123206] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:44:06.165][t: 1180][f:123206] [dsh_cop_weather]: StaticForecast: default saved: 28 items [2026-02-14 19:44:06.165][t: 1180][f:123206] in game secs=8 [2026-02-14 19:44:06.175][t: 1180][f:123206] * Saving spawns... [2026-02-14 19:44:06.175][t: 1180][f:123206] * Saving objects... [2026-02-14 19:44:06.350][t: 1180][f:123206] * 33329 objects are successfully saved [2026-02-14 19:44:06.360][t: 1180][f:123206] * 27739 script vars are successfully saved [2026-02-14 19:44:06.381][t: 1180][f:123206] * Game Дом День 2. [Кордон] quicksave_29.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_29.sav' [2026-02-14 19:44:06.385][t: 1180][f:123206] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [234.72 ms.] [2026-02-14 19:44:06.385][t: 1180][f:123206] ~~ slot: ['laucer_quick_save.9'], time: [234.66 ms.] [2026-02-14 19:44:06.426][t: 1180][f:123207] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:44:20.355][t: 1180][f:123518] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:44:20.355][t: 1180][f:123518] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:44:20.365][t: 1180][f:123518] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:44:20.365][t: 1180][f:123518] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:44:20.365][t: 1180][f:123518] [dsh_cop_weather]: StaticForecast: default saved: 28 items [2026-02-14 19:44:20.365][t: 1180][f:123518] in game secs=14 [2026-02-14 19:44:20.376][t: 1180][f:123518] * Saving spawns... [2026-02-14 19:44:20.376][t: 1180][f:123518] * Saving objects... [2026-02-14 19:44:20.560][t: 1180][f:123518] * 33329 objects are successfully saved [2026-02-14 19:44:20.560][t: 1180][f:123518] * 27739 script vars are successfully saved [2026-02-14 19:44:20.643][t: 1180][f:123518] * Game Дом День 2. [Кордон] quicksave_30.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_30.sav' [2026-02-14 19:44:20.643][t: 1180][f:123518] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [290.66 ms.] [2026-02-14 19:44:20.643][t: 1180][f:123518] ~~ slot: ['laucer_quick_save.9'], time: [290.59 ms.] [2026-02-14 19:44:20.754][t: 1180][f:123519] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:44:42.734][t: 1180][f:123864] ! script motion [(null)] not found in section [wpn_binoc_hud_headlamp] [2026-02-14 19:44:42.734][t: 1180][f:123864] ! script motion [anm_hide] not found in section [wpn_binoc_hud_headlamp] [2026-02-14 19:44:47.522][t: 3552][f:123930] next spawn in next_spawn_sec=78756 [2026-02-14 19:44:47.522][t: 3552][f:123930] ~ 'as2_stat_respawn' online:false spawn items ... [2026-02-14 19:44:47.522][t: 3552][f:123930] ~ 'as2_stat_respawn' online:false spawn done. [2026-02-14 19:44:47.687][t: 1180][f:123948] ! script motion [(null)] not found in section [wpn_binoc_hud_headlamp] [2026-02-14 19:44:47.687][t: 1180][f:123948] ! script motion [anm_hide] not found in section [wpn_binoc_hud_headlamp] [2026-02-14 19:44:50.597][t: 1180][f:124074] brain():update() start. cnt=0 [2026-02-14 19:44:50.598][t: 1180][f:124074] brain():update() end. rnd_go cnt=0 [2026-02-14 19:45:13.724][t: 1180][f:124517] camera anim=aek_holster [2026-02-14 19:45:15.654][t: 1180][f:124562] camera anim=bm16_holster [2026-02-14 19:45:20.403][t: 1180][f:124616] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_1.ogg] [2026-02-14 19:45:20.403][t: 1180][f:124616] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 47604. Last call spent 47ms, script_name = 'jr_bullet_shell_sounds.349'. Next is 17 from 21. [2026-02-14 19:45:20.403][t: 1180][f:124616] ~~ slot: ['jr_bullet_shell_sounds.349'], time: [47.49 ms.] [2026-02-14 19:45:20.403][t: 1180][f:124616] ! actor signal on_update took 47ms [2026-02-14 19:45:20.403][t: 1180][f:124616] ! sw (actor) :nil 47ms [2026-02-14 19:45:20.403][t: 1180][f:124616] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:45:20.403][t: 1180][f:124616] ! sw: ! { ! ["duration"] = 47, ! ["scope"] = "on_update" !} [2026-02-14 19:45:20.547][t: 1180][f:124618] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_2.ogg] [2026-02-14 19:45:20.547][t: 1180][f:124618] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_4.ogg] [2026-02-14 19:45:20.547][t: 1180][f:124618] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_3.ogg] [2026-02-14 19:45:20.628][t: 1180][f:124619] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_5.ogg] [2026-02-14 19:45:20.780][t: 1180][f:124621] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_7.ogg] [2026-02-14 19:45:23.210][t: 1180][f:124672] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_8.ogg] [2026-02-14 19:45:23.361][t: 1180][f:124674] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_6.ogg] [2026-02-14 19:45:37.298][t: 1180][f:124910] [rescan_physical_path] files count before: [104262] [2026-02-14 19:45:37.308][t: 1180][f:124910] [rescan_physical_path] files count after: [104262] [2026-02-14 19:45:39.417][t: 1180][f:125023] ~ ObjectResources unload... [2026-02-14 19:45:39.417][t: 1180][f:125023] ~ ObjectResources - base: 3614, 182348 K [2026-02-14 19:45:39.417][t: 1180][f:125023] ~ ObjectResources - lmap: 2, 32768 K [2026-02-14 19:45:39.448][t: 1180][f:125024] camera anim=lancew_bizon_holster [2026-02-14 19:45:39.612][t: 1180][f:125024] ~~[%s]: cleanup_all_signals: clearing [%s] signals [2026-02-14 19:45:39.612][t: 1180][f:125024] [dsh]: cached_condlist stats ( hit/miss ): 1736907 / 259489 [2026-02-14 19:45:39.612][t: 1180][f:125024] in game secs=79 [2026-02-14 19:45:39.612][t: 1180][f:125024] CInventory::Clear() for actor [2026-02-14 19:45:39.643][t: 1180][f:125035] ~ ObjectResources unload completed! [2026-02-14 19:45:39.643][t: 1180][f:125035] ~ ObjectResources - base: 3614, 182348 K [2026-02-14 19:45:39.643][t: 1180][f:125035] ~ ObjectResources - lmap: 2, 32768 K [2026-02-14 19:45:39.643][t: 1180][f:125035] [game_sv_Single::restart_simulator] delete CALifeSimulator... [2026-02-14 19:45:39.714][t: 1180][f:125035] [game_sv_Single::restart_simulator] create CALifeSimulator... [2026-02-14 19:45:39.847][t: 1180][f:125035] --LUA version: [LuaJIT 2.1.0-beta3] [2026-02-14 19:45:39.847][t: 1180][f:125035] get_current_kx()=0.83333333333333 [2026-02-14 19:45:39.847][t: 1180][f:125035] options full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2026-02-14 19:45:39.857][t: 1180][f:125035] start_game_callback() start [2026-02-14 19:45:39.858][t: 1180][f:125035] random custom init [2026-02-14 19:45:39.919][t: 1180][f:125035] * phase time: 501 ms [2026-02-14 19:45:39.919][t: 1180][f:125035] * phase cmem: 0 K [2026-02-14 19:45:39.939][t: 1180][f:125036] * Loading spawns... [2026-02-14 19:45:39.939][t: 1180][f:125036] CGameGraph use open format. [2026-02-14 19:45:39.939][t: 1180][f:125036] CGameGraph load started... [2026-02-14 19:45:39.939][t: 1180][f:125036] CGameGraph use game.graph.cross_edges.ltx cross edges data! [2026-02-14 19:45:39.950][t: 1180][f:125036] CGameGraph load done! [2026-02-14 19:45:39.950][t: 1180][f:125036] ltx spawn load start... [2026-02-14 19:45:42.096][t: 1180][f:125036] spawn loaded! [2026-02-14 19:45:42.096][t: 1180][f:125036] build_story_spawns start... [2026-02-14 19:45:42.107][t: 1180][f:125036] * 16453 spawn points are successfully loaded [2026-02-14 19:45:42.107][t: 1180][f:125036] Start load of base waypoints... [2026-02-14 19:45:42.137][t: 1180][f:125036] Loaded 520 base waypoints from file [waypoints\way_01_l01_escape.ltx]. [2026-02-14 19:45:42.148][t: 1180][f:125036] Loaded 356 base waypoints from file [waypoints\way_02_l02_garbage.ltx]. [2026-02-14 19:45:42.200][t: 1180][f:125036] Loaded 635 base waypoints from file [waypoints\way_03_l03_agroprom.ltx]. [2026-02-14 19:45:42.210][t: 1180][f:125036] Loaded 57 base waypoints from file [waypoints\way_04_l03u_agr_underground.ltx]. [2026-02-14 19:45:42.231][t: 1180][f:125036] Loaded 510 base waypoints from file [waypoints\way_05_l04_darkvalley.ltx]. [2026-02-14 19:45:42.231][t: 1180][f:125036] Loaded 44 base waypoints from file [waypoints\way_06_l04u_labx18.ltx]. [2026-02-14 19:45:42.262][t: 1180][f:125036] Loaded 329 base waypoints from file [waypoints\way_07_l05_bar.ltx]. [2026-02-14 19:45:42.293][t: 1180][f:125036] Loaded 422 base waypoints from file [waypoints\way_08_l06_rostok.ltx]. [2026-02-14 19:45:42.304][t: 1180][f:125036] Loaded 209 base waypoints from file [waypoints\way_09_l08_yantar.ltx]. [2026-02-14 19:45:42.314][t: 1180][f:125036] Loaded 48 base waypoints from file [waypoints\way_10_l08u_brainlab.ltx]. [2026-02-14 19:45:42.386][t: 1180][f:125036] Loaded 638 base waypoints from file [waypoints\way_11_l07_military.ltx]. [2026-02-14 19:45:42.417][t: 1180][f:125036] Loaded 421 base waypoints from file [waypoints\way_13_l10_radar.ltx]. [2026-02-14 19:45:42.478][t: 1180][f:125036] Loaded 622 base waypoints from file [waypoints\way_14_l11_pripyat.ltx]. [2026-02-14 19:45:42.572][t: 1180][f:125036] Loaded 314 base waypoints from file [waypoints\way_15_l12_stancia.ltx]. [2026-02-14 19:45:42.572][t: 1180][f:125036] Loaded 117 base waypoints from file [waypoints\way_16_l12u_sarcofag.ltx]. [2026-02-14 19:45:42.582][t: 1180][f:125036] Loaded 73 base waypoints from file [waypoints\way_17_l12u_control_monolith.ltx]. [2026-02-14 19:45:42.665][t: 1180][f:125036] Loaded 343 base waypoints from file [waypoints\way_19_l12_stancia_2.ltx]. [2026-02-14 19:45:42.675][t: 1180][f:125036] Loaded 117 base waypoints from file [waypoints\way_20_l10u_bunker.ltx]. [2026-02-14 19:45:42.736][t: 1180][f:125036] Loaded 279 base waypoints from file [waypoints\way_22_atp_for_test22.ltx]. [2026-02-14 19:45:42.747][t: 1180][f:125036] Loaded 75 base waypoints from file [waypoints\way_23_peshera.ltx]. [2026-02-14 19:45:42.747][t: 1180][f:125036] Loaded 44 base waypoints from file [waypoints\way_24_puzir.ltx]. [2026-02-14 19:45:42.777][t: 1180][f:125036] Loaded 184 base waypoints from file [waypoints\way_25_aver.ltx]. [2026-02-14 19:45:42.819][t: 1180][f:125036] Loaded 167 base waypoints from file [waypoints\way_26_av_peshera.ltx]. [2026-02-14 19:45:42.839][t: 1180][f:125036] Loaded 143 base waypoints from file [waypoints\way_27_limansk.ltx]. [2026-02-14 19:45:42.860][t: 1180][f:125036] Loaded 119 base waypoints from file [waypoints\way_28_hospital.ltx]. [2026-02-14 19:45:42.901][t: 1180][f:125036] Loaded 207 base waypoints from file [waypoints\way_29_generators.ltx]. [2026-02-14 19:45:42.901][t: 1180][f:125036] Loaded 109 base waypoints from file [waypoints\way_30_warlab.ltx]. [2026-02-14 19:45:42.952][t: 1180][f:125036] Loaded 215 base waypoints from file [waypoints\way_31_red_forest.ltx]. [2026-02-14 19:45:42.962][t: 1180][f:125036] Loaded 180 base waypoints from file [waypoints\way_32_lost_village.ltx]. [2026-02-14 19:45:43.034][t: 1180][f:125036] Loaded 386 base waypoints from file [waypoints\way_33_marsh.ltx]. [2026-02-14 19:45:43.106][t: 1180][f:125036] Loaded 295 base waypoints from file [waypoints\way_34_dead_city.ltx]. [2026-02-14 19:45:43.147][t: 1180][f:125036] Loaded 536 base waypoints from file [waypoints\way_35_zaton.ltx]. [2026-02-14 19:45:43.239][t: 1180][f:125036] Loaded 404 base waypoints from file [waypoints\way_36_jupiter.ltx]. [2026-02-14 19:45:43.300][t: 1180][f:125036] Loaded 324 base waypoints from file [waypoints\way_37_pripyat.ltx]. [2026-02-14 19:45:43.300][t: 1180][f:125036] Loaded 14 base waypoints from file [waypoints\way_38_jupiter_underground.ltx]. [2026-02-14 19:45:43.311][t: 1180][f:125036] Loaded 63 base waypoints from file [waypoints\way_39_labx8.ltx]. [2026-02-14 19:45:43.321][t: 1180][f:125036] Loaded 28 base waypoints from file [waypoints\way_40_mine.ltx]. [2026-02-14 19:45:43.393][t: 1180][f:125036] Loaded 248 base waypoints from file [waypoints\way_41_la15_darkscape.ltx]. [2026-02-14 19:45:43.393][t: 1180][f:125036] End load of base waypoints... [2026-02-14 19:45:43.393][t: 1180][f:125036] Start load of custom waypoints... [2026-02-14 19:45:43.393][t: 1180][f:125036] Loaded 0 items from custom_waypoints, 0 from all.spawn was replaced! [2026-02-14 19:45:43.393][t: 1180][f:125036] End load of custom waypoints... [2026-02-14 19:45:43.393][t: 1180][f:125036] * Loading objects... [2026-02-14 19:45:44.478][t: 1180][f:125036] * 33329 objects are successfully loaded [2026-02-14 19:45:45.198][t: 1180][f:125036] story_id not found: esc_bandits_factory [2026-02-14 19:45:45.239][t: 1180][f:125036] story_id not found: Escape_Trader [2026-02-14 19:45:45.352][t: 1180][f:125036] * 27739 script vars are successfully loaded [2026-02-14 19:45:45.363][t: 1180][f:125036] ~~~ db.ver: 7 [2026-02-14 19:45:47.469][t: 1180][f:125036] * Game nf vsykiy sluchay is successfully loaded from file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\nf vsykiy sluchay.sav' (7.546s) [2026-02-14 19:45:47.469][t: 1180][f:125036] * phase time: 7550 ms [2026-02-14 19:45:47.469][t: 1180][f:125036] * phase cmem: 0 K [2026-02-14 19:45:47.469][t: 1180][f:125037] * phase time: 0 ms [2026-02-14 19:45:47.469][t: 1180][f:125037] * phase cmem: 0 K [2026-02-14 19:45:47.469][t: 1180][f:125038] * phase time: 4 ms [2026-02-14 19:45:47.469][t: 1180][f:125038] * phase cmem: 0 K [2026-02-14 19:45:47.500][t: 1180][f:125038] strings overhead: [3581]Kb, instance count: 113293, was removed [21477] [2026-02-14 19:45:47.510][t: 1180][f:125038] -------------------------------------------------------------------------------- [2026-02-14 19:45:47.510][t: 1180][f:125038] ####################[+MIMALLOC+]#################### [2026-02-14 19:45:47.510][t: 1180][f:125038] heap stats: peak total current block total# [2026-02-14 19:45:47.510][t: 1180][f:125038] reserved: 13.0 GiB 13.0 GiB 13.0 GiB [2026-02-14 19:45:47.510][t: 1180][f:125038] committed: 6.6 GiB 13.7 GiB 6.5 GiB [2026-02-14 19:45:47.510][t: 1180][f:125038] reset: 35.9 Mi [2026-02-14 19:45:47.510][t: 1180][f:125038] purged: 6.5 Gi [2026-02-14 19:45:47.510][t: 1180][f:125038] touched: 64.2 KiB 25.8 MiB -13.6 GiB [2026-02-14 19:45:47.510][t: 1180][f:125038] segments: 212 414 208 not all freed [2026-02-14 19:45:47.510][t: 1180][f:125038] -abandoned: 0 0 0 ok [2026-02-14 19:45:47.510][t: 1180][f:125038] -cached: 0 0 0 ok [2026-02-14 19:45:47.510][t: 1180][f:125038] pages: 0 0 -31.2 Ki not all freed [2026-02-14 19:45:47.510][t: 1180][f:125038] -abandoned: 0 0 0 ok [2026-02-14 19:45:47.510][t: 1180][f:125038] -extended: 0 [2026-02-14 19:45:47.510][t: 1180][f:125038] -retire: 0 [2026-02-14 19:45:47.510][t: 1180][f:125038] arenas: 12 [2026-02-14 19:45:47.510][t: 1180][f:125038] -rollback: 0 [2026-02-14 19:45:47.510][t: 1180][f:125038] mmaps: 28 [2026-02-14 19:45:47.510][t: 1180][f:125038] commits: 16.4 Ki [2026-02-14 19:45:47.510][t: 1180][f:125038] resets: 1 [2026-02-14 19:45:47.510][t: 1180][f:125038] purges: 11.3 Ki [2026-02-14 19:45:47.510][t: 1180][f:125038] guarded: 0 [2026-02-14 19:45:47.510][t: 1180][f:125038] threads: 16 16 16 not all freed [2026-02-14 19:45:47.510][t: 1180][f:125038] searches: 0.0 avg [2026-02-14 19:45:47.510][t: 1180][f:125038] numa nodes: 1 [2026-02-14 19:45:47.510][t: 1180][f:125038] elapsed: 2083.248 s [2026-02-14 19:45:47.510][t: 1180][f:125038] process: user: 3991.000 s, system: 1847.531 s, faults: 4331734, peak rss: 6.5 GiB, peak commit: 16.7 GiB [2026-02-14 19:45:47.510][t: 1180][f:125038] ####################[-MIMALLOC-]#################### [2026-02-14 19:45:47.510][t: 1180][f:125038] [16366MB] physical memory installed, [7051MB] available, [56] percent of memory in use [2026-02-14 19:45:47.510][t: 1180][f:125038] PageFile total: [8325MB], free~ [3182MB] [2026-02-14 19:45:47.510][t: 1180][f:125038] Engine memory usage (Working Set): [5420MB], peak: [6670MB] [2026-02-14 19:45:47.510][t: 1180][f:125038] Engine memory usage (Commit Charge): [17016MB], peak: [17184MB] [2026-02-14 19:45:47.510][t: 1180][f:125038] -------------------------------------------------------------------------------- [2026-02-14 19:45:47.531][t: 1180][f:125038] * [ D3D ]: textures count [3615] [2026-02-14 19:45:47.531][t: 1180][f:125038] * [ D3D ]: textures[214540 K] [2026-02-14 19:45:47.531][t: 1180][f:125038] * [x-ray]: process heap[0 K], render[0 K] [2026-02-14 19:45:47.531][t: 1180][f:125038] * [x-ray]: economy: strings[31052 K], smem[186996399 K] [2026-02-14 19:45:47.552][t: 1180][f:125038] Prefetch frame, updated: 0 objects! [2026-02-14 19:45:47.745][t: 1180][f:125038] ~~['ogse_signals']: signal ['on_init'] is too slow: [172.27 ms.] [2026-02-14 19:45:47.745][t: 1180][f:125038] ~~ slot: ['dsh_cop_weather.39'], time: [172.27 ms.] [2026-02-14 19:45:47.775][t: 1180][f:125038] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers loaded [2026-02-14 19:45:47.775][t: 1180][f:125038] [ogse_st_mgr]: 50 all timers loaded [2026-02-14 19:45:47.786][t: 1180][f:125038] [dsh_respawn]: 48 respawners loaded: 160 spawned [2026-02-14 19:45:47.786][t: 1180][f:125038] [dsh_cop_weather]: DynamicForecast: default loaded: 90 items [2026-02-14 19:45:47.786][t: 1180][f:125038] [dsh_cop_weather]: StaticForecast: default loaded: 28 items [2026-02-14 19:45:47.786][t: 1180][f:125038] process_release_on_spawn call [2026-02-14 19:45:47.786][t: 1180][f:125038] process_release_on_spawn end [2026-02-14 19:45:47.786][t: 1180][f:125038] ~~['bind_stalker']: disable ['ui_trade_hide'] [2026-02-14 19:45:47.786][t: 1180][f:125038] ~~['bind_stalker']: disable ['ui_inventory_hide'] [2026-02-14 19:45:47.786][t: 1180][f:125038] ~~['bind_stalker']: disable ['ui_pda_events'] [2026-02-14 19:45:47.786][t: 1180][f:125038] ~~['bind_stalker']: disable ['ui_pda_hide'] [2026-02-14 19:45:47.786][t: 1180][f:125038] ~~['bind_stalker']: disable ['ui_talk_hide'] [2026-02-14 19:45:47.786][t: 1180][f:125038] ~~['bind_stalker']: disable ['ui_car_body_hide'] [2026-02-14 19:45:47.786][t: 1180][f:125038] ~~['bind_stalker']: disable ['ui_pda_map_local'] [2026-02-14 19:45:47.786][t: 1180][f:125038] ! Unknown command: r2_exp_donttest_shad [2026-02-14 19:45:47.786][t: 1180][f:125038] [salt_all_spawn_fix]: version = 68, objects = 68 [2026-02-14 19:45:48.733][t: 1180][f:125038] [dsh_respawn]: 48 respawners created: 160 spawned [2026-02-14 19:45:48.733][t: 1180][f:125038] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [944.25 ms.] [2026-02-14 19:45:48.733][t: 1180][f:125038] ~~ slot: ['dsh_fixes.12'], time: [112.58 ms.] [2026-02-14 19:45:48.733][t: 1180][f:125038] ~~ slot: ['dsh_respawn.42'], time: [831.66 ms.] [2026-02-14 19:45:48.855][t: 1180][f:125038] rx_sound sound prefetch ... [2026-02-14 19:45:48.866][t: 1180][f:125038] rx_sound sound prefetch done! [2026-02-14 19:45:48.917][t: 1180][f:125038] actor start 2 [2026-02-14 19:45:48.918][t: 1180][f:125038] profiles full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx [2026-02-14 19:45:48.928][t: 1180][f:125038] game_id=922dac6f-6c3e-43c5-a0e8-be519556150d [2026-02-14 19:45:48.928][t: 1180][f:125038] game_start_datetime=02/14/26 14:23:59 [2026-02-14 19:45:48.928][t: 1180][f:125038] game_start_patch_version=11.02.2026 [2026-02-14 19:45:48.928][t: 1180][f:125038] game_start_engine_version=[OGSR x64 (build: Feb 11 2026 02:38:49)] [2026-02-14 19:45:48.928][t: 1180][f:125038] game_duration_sec=10349sec [2026-02-14 19:45:49.669][t: 1180][f:125038] actor end 2 [2026-02-14 19:45:49.679][t: 1180][f:125038] { ["health_restore_v"] = { ["initial"] = 0, ["set_initial_on_load"] = true, ["setter"] = <function 1>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["jump_power"] = { ["initial"] = 0.0099999997764826, ["set_initial_on_load"] = true, ["setter"] = <function 2>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["jump_speed"] = { ["initial"] = 8, ["set_initial_on_load"] = true, ["setter"] = <function 3>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["max_walk_weight"] = { ["initial"] = 180, ["set_initial_on_load"] = true, ["setter"] = <function 4>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["max_weight"] = { ["initial"] = 30, ["set_initial_on_load"] = true, ["setter"] = <function 5>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["power_v"] = { ["initial"] = 0, ["set_initial_on_load"] = true, ["setter"] = <function 6>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["psy_health_v"] = { ["initial"] = 0.0020000000949949, ["set_initial_on_load"] = true, ["setter"] = <function 7>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["radiation_v"] = { ["initial"] = 4.9999998736894e-05, ["set_initial_on_load"] = true, ["setter"] = <function 8>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["run_back_coef"] = { ["initial"] = 1.3999999761581, ["set_initial_on_load"] = true, ["setter"] = <function 9>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["run_coef"] = { ["initial"] = 2.5, ["set_initial_on_load"] = true, ["setter"] = <function 10>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["sprint_koef"] = { ["initial"] = 2, ["set_initial_on_load"] = true, ["setter"] = <function 11>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["stand_power"] = { ["initial"] = -0.0049999998882413, ["set_initial_on_load"] = true, ["setter"] = <function 12>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["time_factor"] = { ["initial"] = 1, ["max"] = 10, ["min"] = 0.01, ["set_initial_on_load"] = true, ["setter"] = <function 13>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["walk_accel"] = { ["initial"] = 13.60000038147, ["set_initial_on_load"] = true, ["setter"] = <function 14>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["wound_incarnation_v"] = { ["initial"] = 0.003000000026077, ["set_initial_on_load"] = true, ["setter"] = <function 15>, ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} } } [2026-02-14 19:45:49.793][t: 1180][f:125038] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_12.ltx] for dynamics\weapons\wpn_hand\wpn_hand_12... [2026-02-14 19:45:49.833][t: 1180][f:125038] Loading user_data [models\light_night.ltx] for equipments\light_night... [2026-02-14 19:45:49.864][t: 1180][f:125038] check_item_slot start [2026-02-14 19:45:49.864][t: 1180][f:125038] known outfit=outfit_novice_5, legs=stalker_jacket_white_outfit_legs [2026-02-14 19:45:49.966][t: 1180][f:125038] ! xr_box level_name=l01_escape [2026-02-14 19:45:49.998][t: 1180][f:125038] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of udalim_esc_fotomuzhik_restrictor to eRestrictorTypeNone because border().empty() [2026-02-14 19:45:49.998][t: 1180][f:125038] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mesto2_fotografir2_restrictor to eRestrictorTypeNone because border().empty() [2026-02-14 19:45:50.481][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier2' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\' [2026-02-14 19:45:50.501][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier4' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:45:50.543][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier5' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:45:50.574][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier7' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\' [2026-02-14 19:45:50.891][t: 1180][f:125038] find_kampfire call [2026-02-14 19:45:50.891][t: 1180][f:125038] found campfire for kamp. id=869 [2026-02-14 19:45:50.891][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_zvezdochet1' 'zvez' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_01\stalker\' [2026-02-14 19:45:51.304][t: 1180][f:125038] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:45:51.469][t: 1180][f:125038] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:45:51.469][t: 1180][f:125038] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:45:51.469][t: 1180][f:125038] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-02-14 19:45:51.593][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'escape_mechanic' 'esc_mechanic' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_02\stalker\' [2026-02-14 19:45:51.817][t: 1180][f:125038] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of fireball_acidic_zone31588 to eRestrictorTypeNone because border().empty() [2026-02-14 19:45:51.837][t: 1180][f:125038] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion to eRestrictorTypeNone because border().empty() [2026-02-14 19:45:51.837][t: 1180][f:125038] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion2 to eRestrictorTypeNone because border().empty() [2026-02-14 19:45:51.858][t: 1180][f:125038] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_defender to eRestrictorTypeNone because border().empty() [2026-02-14 19:45:51.899][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32089' 'stalker_2_mask' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_01\newbie\' [2026-02-14 19:45:51.910][t: 1180][f:125038] find_kampfire call [2026-02-14 19:45:51.910][t: 1180][f:125038] found campfire for kamp. id=872 [2026-02-14 19:45:51.910][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32100' 'green_stalker_10' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_01\newbie\' [2026-02-14 19:45:52.054][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32141' 'green_stalker_3' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_01\newbie\' [2026-02-14 19:45:52.075][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32152' 'green_stalker_6' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_01\newbie\' [2026-02-14 19:45:52.252][t: 1180][f:125039] ~~['ogse_signals']: time limit functionality paused: [10000] ms [2026-02-14 19:45:52.725][t: 1180][f:125039] [dsh_fixes]: version = 82, fixes = 82 [2026-02-14 19:45:52.736][t: 1180][f:125039] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [473.22 ms.] [2026-02-14 19:45:52.736][t: 1180][f:125039] ~~ slot: ['halyava.717'], time: [55.92 ms.] [2026-02-14 19:45:52.736][t: 1180][f:125039] ~~ slot: ['amk_offline_alife.244'], time: [416.86 ms.] [2026-02-14 19:45:52.746][t: 1180][f:125039] task_ini() [2026-02-14 19:45:52.797][t: 1180][f:125039] [dsh_cop_weather]: restore time_factor: 0 -> 6 [2026-02-14 19:45:52.797][t: 1180][f:125039] [dsh_cop_weather]: time diff on first update is -0 [2026-02-14 19:45:52.797][t: 1180][f:125039] ~~['ogse_signals']: signal ['on_first_update'] is too slow: [59.41 ms.] [2026-02-14 19:45:52.797][t: 1180][f:125039] ~~ slot: ['laucer.18'], time: [53.91 ms.] [2026-02-14 19:45:52.813][t: 1180][f:125039] Prefetch frame, updated: 2 objects! [2026-02-14 19:45:52.965][t: 1180][f:125040] Prefetch frame, updated: 1191 objects! [2026-02-14 19:45:53.026][t: 1180][f:125041] Prefetch frame, updated: 21 objects! [2026-02-14 19:45:53.087][t: 1180][f:125042] Prefetch frame, updated: 72 objects! [2026-02-14 19:45:53.138][t: 1180][f:125043] WM_DEBUG: auto-gen OK for 'wpn_pb' (ammo='mag_8_ammo_9x18_pmm, mag_8_ammo_9x18_fmj, mag_8_ammo_9x18_izomorf') [2026-02-14 19:45:53.138][t: 1180][f:125043] Prefetch frame, updated: 52 objects! [2026-02-14 19:45:53.148][t: 1180][f:125043] !! ALARM! Monster 'rat_weak20509' has no FLAG!!! Try to Change flag to True [2026-02-14 19:45:53.158][t: 1180][f:125043] !! ALARM! Monster 'rat_weak20512' has no FLAG!!! Try to Change flag to True [2026-02-14 19:45:53.158][t: 1180][f:125043] !! ALARM! Monster 'rat_normal20840' has no FLAG!!! Try to Change flag to True [2026-02-14 19:45:53.209][t: 1180][f:125044] Prefetch frame, updated: 1 objects! [2026-02-14 19:45:53.270][t: 1180][f:125045] Prefetch frame, updated: 0 objects! [2026-02-14 19:45:53.341][t: 1180][f:125046] Prefetch frame, updated: 0 objects! [2026-02-14 19:45:53.372][t: 1180][f:125046] !! ALARM! Monster 'rat_normal33085' has no FLAG!!! Try to Change flag to True [2026-02-14 19:45:53.372][t: 1180][f:125046] !! ALARM! Monster 'rat_normal33087' has no FLAG!!! Try to Change flag to True [2026-02-14 19:45:53.372][t: 1180][f:125046] !! ALARM! Monster 'rat_normal33089' has no FLAG!!! Try to Change flag to True [2026-02-14 19:45:53.372][t: 1180][f:125046] !! ALARM! Monster 'rat_normal33095' has no FLAG!!! Try to Change flag to True [2026-02-14 19:45:53.453][t: 1180][f:125047] WM_DEBUG: auto-gen OK for 'wpn_mossberg590' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf') [2026-02-14 19:45:53.473][t: 1180][f:125047] WM_DEBUG: auto-gen OK for 'wpn_mp9' (ammo='mag_30_tmp_ammo_9x19_fmj, mag_30_tmp_ammo_9x19_pbp') [2026-02-14 19:45:53.474][t: 1180][f:125047] Prefetch frame, updated: 338 objects! [2026-02-14 19:45:53.595][t: 1180][f:125048] WM_DEBUG: auto-gen OK for 'wpn_bm16_short' (ammo='ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_izomorf') [2026-02-14 19:45:53.595][t: 1180][f:125048] Prefetch frame, updated: 41 objects! [2026-02-14 19:45:53.666][t: 1180][f:125049] Prefetch frame, updated: 31 objects! [2026-02-14 19:45:53.727][t: 1180][f:125050] WM_DEBUG: auto-gen OK for 'wpn_vintorez' (ammo='mag_10_ammo_9x39_sp5, mag_20_ammo_9x39_sp5, mag_30_ammo_9x39_sp5, mag_10_ammo_9x39_pab9, mag_20_ammo_9x39_pab9, mag_30_ammo_9x39_pab9, mag_10_ammo_9x39_ap, mag_20_ammo_9x39_ap, mag_30_ammo_9x39_ap, mag_10_ammo_9x39_izomorf, mag_20_ammo_9x39_izomorf, mag_30_ammo_9x39_izomorf') [2026-02-14 19:45:53.738][t: 1180][f:125050] Prefetch frame, updated: 209 objects! [2026-02-14 19:45:53.778][t: 1180][f:125051] Prefetch frame, updated: 15 objects! [2026-02-14 19:45:53.819][t: 1180][f:125052] Prefetch frame, updated: 24 objects! [2026-02-14 19:45:53.860][t: 1180][f:125053] Prefetch frame, updated: 13 objects! [2026-02-14 19:45:53.911][t: 1180][f:125054] WM_DEBUG: auto-gen OK for 'wpn_fort12' (ammo='mag_12_ammo_9x18_fmj, mag_12_ammo_9x18_pmm, mag_12_ammo_9x18_izomorf') [2026-02-14 19:45:53.911][t: 1180][f:125054] WM_DEBUG: auto-gen OK for 'wpn_ak104' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap') [2026-02-14 19:45:53.911][t: 1180][f:125054] WM_DEBUG: auto-gen OK for 'wpn_tt' (ammo='mag_8_ammo_7.62x25_p, mag_8_ammo_7.62x25_ps') [2026-02-14 19:45:53.921][t: 7424][f:125054] ~ 'gar_rand_respawn' remove_obj ... [2026-02-14 19:45:53.921][t: 1180][f:125054] Prefetch frame, updated: 976 objects! [2026-02-14 19:45:53.952][t: 1180][f:125055] Prefetch frame, updated: 115 objects! [2026-02-14 19:45:53.993][t: 1180][f:125056] Prefetch frame, updated: 98 objects! [2026-02-14 19:45:54.023][t: 1180][f:125057] Prefetch frame, updated: 27 objects! [2026-02-14 19:45:54.054][t: 1180][f:125058] Prefetch frame, updated: 47 objects! [2026-02-14 19:45:54.085][t: 1180][f:125059] Prefetch frame, updated: 43 objects! [2026-02-14 19:45:54.115][t: 1180][f:125060] Prefetch frame, updated: 47 objects! [2026-02-14 19:45:54.126][t: 1180][f:125061] Prefetch frame, updated: 8 objects! [2026-02-14 19:45:54.136][t: 1180][f:125062] Prefetch frame, updated: 24 objects! [2026-02-14 19:45:54.146][t: 1180][f:125063] Prefetch frame, updated: 43 objects! [2026-02-14 19:45:54.146][t: 1180][f:125064] Prefetch frame, updated: 12 objects! [2026-02-14 19:45:54.157][t: 1180][f:125065] Prefetch frame, updated: 14 objects! [2026-02-14 19:45:54.157][t: 1180][f:125066] Prefetch frame, updated: 8 objects! [2026-02-14 19:45:54.167][t: 1180][f:125067] Prefetch frame, updated: 17 objects! [2026-02-14 19:45:54.178][t: 1180][f:125068] Prefetch frame, updated: 4 objects! [2026-02-14 19:45:54.178][t: 1180][f:125069] Prefetch frame, updated: 1 objects! [2026-02-14 19:45:54.188][t: 1180][f:125070] Prefetch frame, updated: 14 objects! [2026-02-14 19:45:54.188][t: 1180][f:125071] Prefetch frame, updated: 12 objects! [2026-02-14 19:45:54.198][t: 1180][f:125072] Prefetch frame, updated: 11 objects! [2026-02-14 19:45:54.198][t:10132][f:125072] ~ 'agr_rand_respawn' remove_obj ... [2026-02-14 19:45:54.198][t: 1180][f:125073] Prefetch frame, updated: 1 objects! [2026-02-14 19:45:54.209][t: 1180][f:125074] Prefetch frame, updated: 17 objects! [2026-02-14 19:45:54.209][t:10104][f:125074] ~ 'agr_rand_respawn' remove_obj ... [2026-02-14 19:45:54.209][t: 1180][f:125075] Prefetch frame, updated: 10 objects! [2026-02-14 19:45:54.220][t: 1180][f:125076] Prefetch frame, updated: 24 objects! [2026-02-14 19:45:54.220][t:10104][f:125076] ~ 'dar_rand_respawn' remove_obj ... [2026-02-14 19:45:54.220][t: 1180][f:125077] Prefetch frame, updated: 2 objects! [2026-02-14 19:45:54.230][t: 1180][f:125078] Prefetch frame, updated: 8 objects! [2026-02-14 19:45:54.230][t: 1180][f:125079] Prefetch frame, updated: 10 objects! [2026-02-14 19:45:54.240][t: 1180][f:125080] Prefetch frame, updated: 7 objects! [2026-02-14 19:45:54.250][t: 1180][f:125081] Prefetch frame, updated: 9 objects! [2026-02-14 19:45:54.251][t: 1180][f:125082] Prefetch frame, updated: 22 objects! [2026-02-14 19:45:54.261][t: 1180][f:125083] Prefetch frame, updated: 30 objects! [2026-02-14 19:45:54.261][t: 1180][f:125084] Prefetch frame, updated: 6 objects! [2026-02-14 19:45:54.272][t:10132][f:125085] ~ 'dar_rand_respawn' remove_obj ... [2026-02-14 19:45:54.272][t: 1180][f:125085] Prefetch frame, updated: 9 objects! [2026-02-14 19:45:54.282][t: 1180][f:125086] Prefetch frame, updated: 20 objects! [2026-02-14 19:45:54.282][t: 1180][f:125087] Prefetch frame, updated: 14 objects! [2026-02-14 19:45:54.293][t: 1180][f:125088] Prefetch frame, updated: 4 objects! [2026-02-14 19:45:54.303][t: 1180][f:125089] Prefetch frame, updated: 31 objects! [2026-02-14 19:45:54.303][t: 1180][f:125090] Prefetch frame, updated: 7 objects! [2026-02-14 19:45:54.314][t: 1180][f:125091] Prefetch frame, updated: 19 objects! [2026-02-14 19:45:54.324][t: 1180][f:125092] Prefetch frame, updated: 5 objects! [2026-02-14 19:45:54.334][t: 1180][f:125093] Prefetch frame, updated: 37 objects! [2026-02-14 19:45:54.344][t: 1180][f:125094] Prefetch frame, updated: 64 objects! [2026-02-14 19:45:54.355][t: 1180][f:125095] Prefetch frame, updated: 24 objects! [2026-02-14 19:45:54.365][t: 1180][f:125096] Prefetch frame, updated: 63 objects! [2026-02-14 19:45:54.365][t: 1180][f:125097] Prefetch frame, updated: 23 objects! [2026-02-14 19:45:54.376][t: 1180][f:125098] Prefetch frame, updated: 14 objects! [2026-02-14 19:45:54.386][t: 1180][f:125099] Prefetch frame, updated: 16 objects! [2026-02-14 19:45:54.396][t: 1180][f:125100] Prefetch frame, updated: 25 objects! [2026-02-14 19:45:54.406][t: 1180][f:125101] Prefetch frame, updated: 21 objects! [2026-02-14 19:45:54.406][t: 1180][f:125102] Prefetch frame, updated: 14 objects! [2026-02-14 19:45:54.417][t: 3556][f:125102] ~ 'bar_rand_respawn' remove_obj ... [2026-02-14 19:45:54.417][t: 1180][f:125103] Prefetch frame, updated: 26 objects! [2026-02-14 19:45:54.428][t: 1180][f:125104] Prefetch frame, updated: 87 objects! [2026-02-14 19:45:54.428][t: 1180][f:125105] Prefetch frame, updated: 25 objects! [2026-02-14 19:45:54.438][t:10104][f:125105] ~ 'ros_rand_respawn' remove_obj ... [2026-02-14 19:45:54.438][t: 1180][f:125106] Prefetch frame, updated: 16 objects! [2026-02-14 19:45:54.449][t: 1180][f:125107] Prefetch frame, updated: 15 objects! [2026-02-14 19:45:54.459][t: 1180][f:125108] Prefetch frame, updated: 42 objects! [2026-02-14 19:45:54.459][t: 1180][f:125109] Prefetch frame, updated: 3 objects! [2026-02-14 19:45:54.470][t: 1180][f:125110] Prefetch frame, updated: 12 objects! [2026-02-14 19:45:54.480][t: 1180][f:125111] Prefetch frame, updated: 21 objects! [2026-02-14 19:45:54.480][t: 1180][f:125112] Prefetch frame, updated: 7 objects! [2026-02-14 19:45:54.491][t: 8292][f:125114] ~ 'ros_rand_respawn' remove_obj ... [2026-02-14 19:45:54.491][t: 1180][f:125113] Prefetch frame, updated: 18 objects! [2026-02-14 19:45:54.491][t: 8292][f:125114] ~ 'yan_rand_respawn' remove_obj ... [2026-02-14 19:45:54.491][t: 1180][f:125114] Prefetch frame, updated: 3 objects! [2026-02-14 19:45:54.501][t: 1180][f:125115] Prefetch frame, updated: 19 objects! [2026-02-14 19:45:54.501][t: 1180][f:125116] Prefetch frame, updated: 15 objects! [2026-02-14 19:45:54.512][t: 1180][f:125117] Prefetch frame, updated: 30 objects! [2026-02-14 19:45:54.522][t: 1180][f:125118] Prefetch frame, updated: 96 objects! [2026-02-14 19:45:54.522][t: 1180][f:125119] Prefetch frame, updated: 30 objects! [2026-02-14 19:45:54.532][t: 1180][f:125120] Prefetch frame, updated: 13 objects! [2026-02-14 19:45:54.543][t: 1180][f:125121] Prefetch frame, updated: 76 objects! [2026-02-14 19:45:54.543][t: 3552][f:125122] ~ 'yan_rand_respawn' remove_obj ... [2026-02-14 19:45:54.543][t: 1180][f:125122] Prefetch frame, updated: 14 objects! [2026-02-14 19:45:54.553][t: 1180][f:125123] Prefetch frame, updated: 19 objects! [2026-02-14 19:45:54.553][t: 1180][f:125124] Prefetch frame, updated: 39 objects! [2026-02-14 19:45:54.564][t: 1180][f:125125] Prefetch frame, updated: 13 objects! [2026-02-14 19:45:54.564][t: 1180][f:125126] Prefetch frame, updated: 11 objects! [2026-02-14 19:45:54.574][t: 1180][f:125127] Prefetch frame, updated: 26 objects! [2026-02-14 19:45:54.584][t: 1180][f:125128] Prefetch frame, updated: 9 objects! [2026-02-14 19:45:54.584][t: 1180][f:125129] Prefetch frame, updated: 36 objects! [2026-02-14 19:45:54.595][t: 1180][f:125130] Prefetch frame, updated: 28 objects! [2026-02-14 19:45:54.595][t: 1180][f:125131] Prefetch frame, updated: 32 objects! [2026-02-14 19:45:54.605][t: 1180][f:125132] Prefetch frame, updated: 13 objects! [2026-02-14 19:45:54.606][t: 1180][f:125133] Prefetch frame, updated: 8 objects! [2026-02-14 19:45:54.616][t: 1180][f:125134] Prefetch frame, updated: 12 objects! [2026-02-14 19:45:54.616][t: 3556][f:125133] ~ 'mil_rand_respawn' remove_obj ... [2026-02-14 19:45:54.616][t: 1180][f:125135] Prefetch frame, updated: 16 objects! [2026-02-14 19:45:54.627][t: 1180][f:125136] Prefetch frame, updated: 14 objects! [2026-02-14 19:45:54.637][t: 1180][f:125137] Prefetch frame, updated: 8 objects! [2026-02-14 19:45:54.657][t: 1180][f:125137] strings overhead: [3278]Kb, instance count: 104663, was removed [2] [2026-02-14 19:45:54.667][t: 1180][f:125137] * MEMORY USAGE: 0 K [2026-02-14 19:45:54.667][t: 1180][f:125137] * End of synchronization A[1] R[1] [2026-02-14 19:45:54.768][t: 1180][f:125138] * phase time: 7296 ms [2026-02-14 19:45:54.768][t: 1180][f:125138] * phase cmem: 0 K [2026-02-14 19:45:54.768][t: 1180][f:125138] gameload - all finished! [2026-02-14 19:46:11.198][t: 3392][f:126092] ~ 'rad_rand_respawn' remove_obj ... [2026-02-14 19:46:12.244][t:10104][f:126107] ~ 'pri_rand_respawn' remove_obj ... [2026-02-14 19:46:12.526][t:10384][f:126122] ~ 'pri_rand_respawn' remove_obj ... [2026-02-14 19:46:12.674][t: 7852][f:126131] ~ 'aes_rand_respawn' remove_obj ... [2026-02-14 19:46:13.125][t: 9272][f:126159] ~ 'atp_rand_respawn' remove_obj ... [2026-02-14 19:46:13.223][t: 1652][f:126165] ~ 'puz_rand_respawn' remove_obj ... [2026-02-14 19:46:13.339][t: 3556][f:126172] ~ 'avr_rand_respawn' remove_obj ... [2026-02-14 19:46:13.531][t: 8292][f:126184] ~ 'lim_rand_respawn' remove_obj ... [2026-02-14 19:46:13.582][t: 3392][f:126187] ~ 'hos_rand_respawn' remove_obj ... [2026-02-14 19:46:13.732][t: 1752][f:126193] ~ 'gen_rand_respawn' remove_obj ... [2026-02-14 19:46:14.437][t: 4768][f:126207] ~ 'for_rand_respawn' remove_obj ... [2026-02-14 19:46:15.197][t: 1180][f:126218] ~~['ogse_signals']: signal ['on_npc_update.1015'] is too slow: [49.40 ms.] [2026-02-14 19:46:15.197][t: 1180][f:126218] ~~ slot: ['xr_sound.175'], time: [49.40 ms.] [2026-02-14 19:46:15.554][t: 4768][f:126225] ~ 'vil_rand_respawn' remove_obj ... [2026-02-14 19:46:15.847][t: 2184][f:126235] ~ 'mar_rand_respawn' remove_obj ... [2026-02-14 19:46:16.072][t:10132][f:126243] ~ 'cit_rand_respawn' remove_obj ... [2026-02-14 19:46:16.103][t: 7424][f:126244] find_kampfire call [2026-02-14 19:46:16.103][t: 7424][f:126244] found campfire for kamp. id=878 [2026-02-14 19:46:16.427][t: 7424][f:126263] ~ 'zat_rand_respawn' remove_obj ... [2026-02-14 19:46:16.592][t: 1652][f:126273] ~ 'jup_rand_respawn' remove_obj ... [2026-02-14 19:46:16.858][t: 2184][f:126290] ~ 'opr_rand_respawn' remove_obj ... [2026-02-14 19:46:16.965][t: 8292][f:126298] ~ 'del_rand_respawn' remove_obj ... [2026-02-14 19:46:18.473][t: 1180][f:126390] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #bread = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #conserva = 0.3, 0.3, 0.4 #mag_30_ammo_7.62x39_fmj = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #mutant_dog_tail = 0.3, 0.3, 0.4 #/.*/ #[sell] #bread = 2, 4 #kolbasa = 2, 4 #conserva = 2, 4 #flaska = 2, 4 #voda = 2, 4 #grenade_rgd5 = 3.200000, 6.400000 #grenade_gd-05 = 3.200000, 6.400000 #/.*/ [2026-02-14 19:46:36.010][t: 1180][f:126884] load ~sapsan~: [kampfire], online_flame true state=1 [2026-02-14 19:46:36.660][t: 1180][f:126898] load ~sapsan~: [kampfire], online_flame true state=1 [2026-02-14 19:46:40.137][t: 1180][f:126947] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_close_door [2026-02-14 19:46:42.634][t: 1180][f:126967] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_hello_played [2026-02-14 19:46:45.136][t: 1180][f:126989] load ~sapsan~: [kampfire], online_flame true state=1 [2026-02-14 19:46:58.521][t: 1180][f:127150] brain():update() start. cnt=1 [2026-02-14 19:46:58.521][t: 1180][f:127150] brain():update() end. rnd_go cnt=1 [2026-02-14 19:46:58.521][t: 1180][f:127150] ! walking brain update completed! [2026-02-14 19:46:58.521][t: 1180][f:127150] ! actor signal on_update took 17ms [2026-02-14 19:47:06.847][t: 8292][f:127255] next spawn in next_spawn_sec=52692 [2026-02-14 19:47:06.847][t: 8292][f:127255] ~ 'as2_stat_respawn' online:false spawn items ... [2026-02-14 19:47:06.847][t: 8292][f:127255] ~ 'as2_stat_respawn' online:false spawn done. [2026-02-14 19:47:16.697][t: 1180][f:127531] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_close_door [2026-02-14 19:47:16.739][t: 1180][f:127533] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_bye_played [2026-02-14 19:47:17.170][t: 1180][f:127548] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_hello_played [2026-02-14 19:47:17.170][t: 1180][f:127548] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_bye_played [2026-02-14 19:47:18.381][t: 1180][f:127585] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:47:18.381][t: 1180][f:127585] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:47:18.381][t: 1180][f:127585] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:47:18.381][t: 1180][f:127585] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:47:18.381][t: 1180][f:127585] [dsh_cop_weather]: StaticForecast: default saved: 28 items [2026-02-14 19:47:18.381][t: 1180][f:127585] in game secs=90 [2026-02-14 19:47:18.401][t: 1180][f:127585] * Saving spawns... [2026-02-14 19:47:18.401][t: 1180][f:127585] * Saving objects... [2026-02-14 19:47:18.577][t: 1180][f:127585] * 33303 objects are successfully saved [2026-02-14 19:47:18.577][t: 1180][f:127585] * 27743 script vars are successfully saved [2026-02-14 19:47:18.608][t: 1180][f:127585] * Game Дом День 2. [Кордон] quicksave_29.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_29.sav' [2026-02-14 19:47:18.608][t: 1180][f:127585] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [232.97 ms.] [2026-02-14 19:47:18.609][t: 1180][f:127585] ~~ slot: ['laucer_quick_save.9'], time: [232.90 ms.] [2026-02-14 19:47:18.669][t: 1180][f:127586] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:47:28.751][t: 1180][f:127806] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #bread = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #conserva = 0.3, 0.3, 0.4 #mag_30_ammo_7.62x39_fmj = 0.3, 0.3, 0.4 #af_medusa = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #mutant_dog_tail = 0.3, 0.3, 0.4 #/.*/ #[sell] #bread = 2, 4 #kolbasa = 2, 4 #conserva = 2, 4 #flaska = 2, 4 #voda = 2, 4 #grenade_rgd5 = 3.200000, 6.400000 #grenade_gd-05 = 3.200000, 6.400000 #/.*/ [2026-02-14 19:47:35.921][t: 1180][f:127971] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:47:35.921][t: 1180][f:127971] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:47:35.921][t: 1180][f:127971] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:47:35.921][t: 1180][f:127971] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:47:35.921][t: 1180][f:127971] [dsh_cop_weather]: StaticForecast: default saved: 28 items [2026-02-14 19:47:35.921][t: 1180][f:127971] in game secs=17 [2026-02-14 19:47:35.931][t: 1180][f:127971] * Saving spawns... [2026-02-14 19:47:35.931][t: 1180][f:127971] * Saving objects... [2026-02-14 19:47:36.115][t: 1180][f:127971] * 33303 objects are successfully saved [2026-02-14 19:47:36.115][t: 1180][f:127971] * 27743 script vars are successfully saved [2026-02-14 19:47:36.146][t: 1180][f:127971] * Game Дом День 2. [Кордон] quicksave_30.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_30.sav' [2026-02-14 19:47:36.147][t: 1180][f:127971] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [233.31 ms.] [2026-02-14 19:47:36.147][t: 1180][f:127971] ~~ slot: ['laucer_quick_save.9'], time: [233.24 ms.] [2026-02-14 19:47:36.208][t: 1180][f:127972] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:49:06.603][t: 1180][f:132960] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:49:06.603][t: 1180][f:132960] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:49:06.603][t: 1180][f:132960] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:49:06.603][t: 1180][f:132960] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:49:06.603][t: 1180][f:132960] [dsh_cop_weather]: StaticForecast: default saved: 28 items [2026-02-14 19:49:06.603][t: 1180][f:132960] in game secs=91 [2026-02-14 19:49:06.624][t: 1180][f:132960] * Saving spawns... [2026-02-14 19:49:06.624][t: 1180][f:132960] * Saving objects... [2026-02-14 19:49:06.798][t: 1180][f:132960] * 33303 objects are successfully saved [2026-02-14 19:49:06.808][t: 1180][f:132960] * 27743 script vars are successfully saved [2026-02-14 19:49:06.829][t: 1180][f:132960] * Game Дом День 2. [Кордон] quicksave_31.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_31.sav' [2026-02-14 19:49:06.839][t: 1180][f:132960] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [240.44 ms.] [2026-02-14 19:49:06.839][t: 1180][f:132960] ~~ slot: ['laucer_quick_save.9'], time: [240.34 ms.] [2026-02-14 19:49:06.874][t: 1180][f:132961] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:49:12.195][t: 1180][f:133178] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_close_door [2026-02-14 19:49:13.758][t: 1180][f:133218] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_hello_played [2026-02-14 19:50:03.540][t: 1180][f:133950] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_close_door [2026-02-14 19:50:03.978][t: 1180][f:133965] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_hello_played [2026-02-14 19:50:04.771][t: 1180][f:133984] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:50:04.771][t: 1180][f:133984] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:50:04.771][t: 1180][f:133984] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:50:04.771][t: 1180][f:133984] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:50:04.771][t: 1180][f:133984] [dsh_cop_weather]: StaticForecast: default saved: 28 items [2026-02-14 19:50:04.771][t: 1180][f:133984] in game secs=58 [2026-02-14 19:50:04.781][t: 1180][f:133984] * Saving spawns... [2026-02-14 19:50:04.781][t: 1180][f:133984] * Saving objects... [2026-02-14 19:50:04.965][t: 1180][f:133984] * 33302 objects are successfully saved [2026-02-14 19:50:04.966][t: 1180][f:133984] * 27739 script vars are successfully saved [2026-02-14 19:50:04.997][t: 1180][f:133984] * Game Дом День 2. [Кордон] quicksave_32.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_32.sav' [2026-02-14 19:50:04.997][t: 1180][f:133984] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [235.12 ms.] [2026-02-14 19:50:04.997][t: 1180][f:133984] ~~ slot: ['laucer_quick_save.9'], time: [235.04 ms.] [2026-02-14 19:50:05.038][t: 1180][f:133985] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:50:11.702][t: 1180][f:134100] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:50:11.702][t: 1180][f:134100] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:50:11.702][t: 1180][f:134100] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:50:11.702][t: 1180][f:134100] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:50:11.702][t: 1180][f:134100] [dsh_cop_weather]: StaticForecast: default saved: 28 items [2026-02-14 19:50:11.702][t: 1180][f:134100] in game secs=7 [2026-02-14 19:50:11.723][t: 1180][f:134100] * Saving spawns... [2026-02-14 19:50:11.723][t: 1180][f:134100] * Saving objects... [2026-02-14 19:50:11.897][t: 1180][f:134100] * 33302 objects are successfully saved [2026-02-14 19:50:11.907][t: 1180][f:134100] * 27739 script vars are successfully saved [2026-02-14 19:50:11.933][t: 1180][f:134100] * Game Дом День 2. [Кордон] quicksave_33.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_33.sav' [2026-02-14 19:50:11.933][t: 1180][f:134100] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [236.14 ms.] [2026-02-14 19:50:11.933][t: 1180][f:134100] ~~ slot: ['laucer_quick_save.9'], time: [236.06 ms.] [2026-02-14 19:50:12.024][t: 1180][f:134101] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:50:18.204][t: 1180][f:134225] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:50:18.204][t: 1180][f:134225] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:50:18.204][t: 1180][f:134225] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:50:18.204][t: 1180][f:134225] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:50:18.204][t: 1180][f:134225] [dsh_cop_weather]: StaticForecast: default saved: 28 items [2026-02-14 19:50:18.204][t: 1180][f:134225] in game secs=7 [2026-02-14 19:50:18.224][t: 1180][f:134225] * Saving spawns... [2026-02-14 19:50:18.224][t: 1180][f:134225] * Saving objects... [2026-02-14 19:50:18.500][t: 1180][f:134225] * 33302 objects are successfully saved [2026-02-14 19:50:18.501][t: 1180][f:134225] * 27739 script vars are successfully saved [2026-02-14 19:50:18.532][t: 1180][f:134225] * Game Дом День 2. [Кордон] quicksave_34.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_34.sav' [2026-02-14 19:50:18.532][t: 1180][f:134225] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [340.79 ms.] [2026-02-14 19:50:18.532][t: 1180][f:134225] ~~ slot: ['laucer_quick_save.9'], time: [340.65 ms.] [2026-02-14 19:50:18.584][t: 1180][f:134226] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:50:18.916][t: 1180][f:134232] camera anim=bm16_holster [2026-02-14 19:50:21.147][t: 1180][f:134270] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:50:21.147][t: 1180][f:134270] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:50:21.147][t: 1180][f:134270] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:50:21.147][t: 1180][f:134270] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:50:21.148][t: 1180][f:134270] [dsh_cop_weather]: StaticForecast: default saved: 28 items [2026-02-14 19:50:21.148][t: 1180][f:134270] in game secs=3 [2026-02-14 19:50:21.168][t: 1180][f:134270] * Saving spawns... [2026-02-14 19:50:21.168][t: 1180][f:134270] * Saving objects... [2026-02-14 19:50:21.343][t: 1180][f:134270] * 33302 objects are successfully saved [2026-02-14 19:50:21.343][t: 1180][f:134270] * 27739 script vars are successfully saved [2026-02-14 19:50:21.374][t: 1180][f:134270] * Game Дом День 2. [Кордон] quicksave_35.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_35.sav' [2026-02-14 19:50:21.375][t: 1180][f:134270] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.44 ms.] [2026-02-14 19:50:21.375][t: 1180][f:134270] ~~ slot: ['laucer_quick_save.9'], time: [231.38 ms.] [2026-02-14 19:50:21.456][t: 1180][f:134271] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:50:30.983][t: 1180][f:134497] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:50:30.983][t: 1180][f:134497] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:50:30.983][t: 1180][f:134497] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:50:30.983][t: 1180][f:134497] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:50:30.983][t: 1180][f:134497] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 19:50:30.983][t: 1180][f:134497] in game secs=9 [2026-02-14 19:50:30.993][t: 1180][f:134497] * Saving spawns... [2026-02-14 19:50:30.993][t: 1180][f:134497] * Saving objects... [2026-02-14 19:50:31.177][t: 1180][f:134497] * 33302 objects are successfully saved [2026-02-14 19:50:31.177][t: 1180][f:134497] * 27763 script vars are successfully saved [2026-02-14 19:50:31.208][t: 1180][f:134497] * Game Дом День 2. [Кордон] quicksave_36.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_36.sav' [2026-02-14 19:50:31.208][t: 1180][f:134497] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [233.03 ms.] [2026-02-14 19:50:31.208][t: 1180][f:134497] ~~ slot: ['laucer_quick_save.9'], time: [232.96 ms.] [2026-02-14 19:50:31.219][t: 1180][f:134498] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:50:40.586][t: 1180][f:134951] camera anim=bm16_holster [2026-02-14 19:50:43.779][t:10384][f:135096] !! ALARM! Monster 'tushkano_normal32553' has no FLAG!!! Try to Change flag to True [2026-02-14 19:50:43.802][t: 7852][f:135097] !! ALARM! Monster 'tushkano_weak33287' has no FLAG!!! Try to Change flag to True [2026-02-14 19:50:51.647][t: 1180][f:135545] camera anim=bm16_holster [2026-02-14 19:50:53.160][t: 1180][f:135588] camera anim=bm16_holster [2026-02-14 19:51:02.608][t: 1180][f:136040] camera anim=bm16_holster [2026-02-14 19:51:07.642][t: 1180][f:136181] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 79669. Last call spent 79ms, script_name = 'dsh.640'. Next is 24 from 23. [2026-02-14 19:51:07.642][t: 1180][f:136181] ~~ slot: ['dsh.640'], time: [79.50 ms.] [2026-02-14 19:51:07.642][t: 1180][f:136181] ! actor signal on_update took 79ms [2026-02-14 19:51:07.642][t: 1180][f:136181] ! sw (actor) :nil 80ms [2026-02-14 19:51:07.642][t: 1180][f:136181] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:51:07.642][t: 1180][f:136181] ! sw: ! { ! ["duration"] = 79, ! ["scope"] = "on_update" !} [2026-02-14 19:51:17.501][t: 1180][f:136343] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:51:17.501][t: 1180][f:136343] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:51:17.501][t: 1180][f:136343] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:51:17.501][t: 1180][f:136343] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:51:17.501][t: 1180][f:136343] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 19:51:17.501][t: 1180][f:136343] in game secs=47 [2026-02-14 19:51:17.511][t: 1180][f:136343] * Saving spawns... [2026-02-14 19:51:17.511][t: 1180][f:136343] * Saving objects... [2026-02-14 19:51:17.694][t: 1180][f:136343] * 33301 objects are successfully saved [2026-02-14 19:51:17.694][t: 1180][f:136343] * 27763 script vars are successfully saved [2026-02-14 19:51:17.726][t: 1180][f:136343] * Game Дом День 2. [Кордон] quicksave_37.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_37.sav' [2026-02-14 19:51:17.726][t: 1180][f:136343] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [234.80 ms.] [2026-02-14 19:51:17.726][t: 1180][f:136343] ~~ slot: ['laucer_quick_save.9'], time: [234.74 ms.] [2026-02-14 19:51:17.737][t: 1180][f:136344] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:51:22.247][t: 1180][f:136549] Npc Anomaly [2026-02-14 19:51:22.247][t: 1180][f:136549] on npc wound! [2026-02-14 19:51:22.247][t: 1180][f:136549] Npc Anomaly [2026-02-14 19:51:22.247][t: 1180][f:136549] Npc Anomaly [2026-02-14 19:51:22.258][t: 1180][f:136549] Npc Anomaly [2026-02-14 19:51:22.258][t: 1180][f:136549] Npc Anomaly [2026-02-14 19:51:22.258][t: 1180][f:136549] Npc Anomaly [2026-02-14 19:51:22.258][t: 1180][f:136549] inv boxes [2026-02-14 19:51:22.258][t: 1180][f:136549] Npc Anomaly [2026-02-14 19:51:22.258][t: 1180][f:136549] inv boxes [2026-02-14 19:51:22.668][t:10072][f:136574] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132027' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\' [2026-02-14 19:51:24.555][t: 1180][f:136676] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:51:24.555][t: 1180][f:136676] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:51:24.555][t: 1180][f:136676] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:51:24.555][t: 1180][f:136676] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:51:24.555][t: 1180][f:136676] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 19:51:24.555][t: 1180][f:136676] in game secs=7 [2026-02-14 19:51:24.576][t: 1180][f:136676] * Saving spawns... [2026-02-14 19:51:24.576][t: 1180][f:136676] * Saving objects... [2026-02-14 19:51:24.741][t: 1180][f:136676] * 33301 objects are successfully saved [2026-02-14 19:51:24.751][t: 1180][f:136676] * 27763 script vars are successfully saved [2026-02-14 19:51:24.827][t: 1180][f:136676] * Game Дом День 2. [Кордон] quicksave_38.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_38.sav' [2026-02-14 19:51:24.828][t: 1180][f:136676] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [271.47 ms.] [2026-02-14 19:51:24.828][t: 1180][f:136676] ~~ slot: ['laucer_quick_save.9'], time: [271.42 ms.] [2026-02-14 19:51:24.839][t: 1180][f:136677] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:51:29.455][t: 3552][f:136851] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132072' 'soldier_spetsnaz' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:51:29.911][t: 4768][f:136868] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge232018' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 19:51:34.613][t: 2184][f:137151] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132048' 'stalker_militari_antigas_2' 'characters_voice\human_01\military\'. Trying to СЃhange: 'characters_voice\human_03\military\' [2026-02-14 19:51:36.390][t: 1180][f:137279] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:51:36.390][t: 1180][f:137279] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:51:36.400][t: 1180][f:137279] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:51:36.400][t: 1180][f:137279] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:51:36.400][t: 1180][f:137279] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 19:51:36.400][t: 1180][f:137279] in game secs=12 [2026-02-14 19:51:36.410][t: 1180][f:137279] * Saving spawns... [2026-02-14 19:51:36.410][t: 1180][f:137279] * Saving objects... [2026-02-14 19:51:36.585][t: 1180][f:137279] * 33301 objects are successfully saved [2026-02-14 19:51:36.595][t: 1180][f:137279] * 27763 script vars are successfully saved [2026-02-14 19:51:36.620][t: 1180][f:137279] * Game Дом День 2. [Кордон] quicksave_39.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_39.sav' [2026-02-14 19:51:36.620][t: 1180][f:137279] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [233.88 ms.] [2026-02-14 19:51:36.620][t: 1180][f:137279] ~~ slot: ['laucer_quick_save.9'], time: [233.79 ms.] [2026-02-14 19:51:36.630][t: 1180][f:137280] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:51:40.887][t: 7424][f:137473] !! ALARM! Monster 'tushkano_normal32368' has no FLAG!!! Try to Change flag to True [2026-02-14 19:51:40.928][t:10104][f:137474] !! ALARM! Monster 'tushkano_normal32372' has no FLAG!!! Try to Change flag to True [2026-02-14 19:51:40.968][t: 3556][f:137475] !! ALARM! Monster 'tushkano_normal32377' has no FLAG!!! Try to Change flag to True [2026-02-14 19:51:41.009][t: 9272][f:137476] !! ALARM! Monster 'tushkano_normal32549' has no FLAG!!! Try to Change flag to True [2026-02-14 19:51:41.050][t: 4768][f:137477] !! ALARM! Monster 'tushkano_normal32555' has no FLAG!!! Try to Change flag to True [2026-02-14 19:51:41.152][t: 4768][f:137479] !! ALARM! Monster 'pseudodog_weak33281' has no FLAG!!! Try to Change flag to True [2026-02-14 19:51:41.213][t:10132][f:137480] !! ALARM! Monster 'pseudodog_weak33283' has no FLAG!!! Try to Change flag to True [2026-02-14 19:51:44.283][t: 7424][f:137583] !! ALARM! Monster 'resp_esc_flesh_soc_ferma31999' has no FLAG!!! Try to Change flag to True [2026-02-14 19:51:50.483][t: 1180][f:137924] rank=novice [2026-02-14 19:51:50.483][t: 1180][f:137924] ! sw (amk check_timers) :nil 140ms [2026-02-14 19:51:50.483][t: 1180][f:137924] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:51:50.483][t: 1180][f:137924] ! sw: ! { ! ["duration"] = 140, ! ["scope"] = "update timer=news_check" !} [2026-02-14 19:51:50.483][t: 1180][f:137924] ! actor task_update() took 140ms, task: amk.on_actor_update t0s:0 [2026-02-14 19:51:50.483][t: 1180][f:137924] ! sw (actor) :nil 141ms [2026-02-14 19:51:50.483][t: 1180][f:137924] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:51:50.483][t: 1180][f:137924] ! sw: ! { ! ["duration"] = 140, ! ["scope"] = "task_update" !} [2026-02-14 19:51:50.763][t: 1180][f:137934] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:51:50.763][t: 1180][f:137934] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:51:50.763][t: 1180][f:137934] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:51:50.763][t: 1180][f:137934] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:51:50.763][t: 1180][f:137934] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 19:51:50.773][t: 1180][f:137934] in game secs=14 [2026-02-14 19:51:50.784][t: 1180][f:137934] * Saving spawns... [2026-02-14 19:51:50.784][t: 1180][f:137934] * Saving objects... [2026-02-14 19:51:50.958][t: 1180][f:137934] * 33304 objects are successfully saved [2026-02-14 19:51:50.958][t: 1180][f:137934] * 27763 script vars are successfully saved [2026-02-14 19:51:50.989][t: 1180][f:137934] * Game Дом День 2. [Кордон] quicksave_40.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_40.sav' [2026-02-14 19:51:50.989][t: 1180][f:137934] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [228.96 ms.] [2026-02-14 19:51:50.989][t: 1180][f:137934] ~~ slot: ['laucer_quick_save.9'], time: [228.88 ms.] [2026-02-14 19:51:51.000][t: 1180][f:137935] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:51:51.559][t:10384][f:137958] !! ALARM! Monster 'resp_esc_flesh_soc_ferma32003' has no FLAG!!! Try to Change flag to True [2026-02-14 19:51:51.571][t: 1180][f:137959] camera anim=bm16_holster [2026-02-14 19:51:52.354][t: 1180][f:138001] WM_DEBUG: auto-gen OK for 'wpn_ak105' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf') [2026-02-14 19:51:53.898][t: 1180][f:138086] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #vodka = 0.3, 0.3, 0.4 #mutant_tail_cat = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #conserva = 0.3, 0.3, 0.4 #voda = 0.3, 0.3, 0.4 #beer = 0.3, 0.3, 0.4 #bread = 0.3, 0.3, 0.4 #mag_30_ammo_7.62x39_fmj = 0.3, 0.3, 0.4 #flaska = 0.3, 0.3, 0.4 #mutant_dog_tail = 0.3, 0.3, 0.4 #/.*/ #[sell] #bread = 2, 4 #kolbasa = 2, 4 #conserva = 2, 4 #flaska = 2, 4 #voda = 2, 4 #grenade_gd-05 = 3.200000, 6.400000 #ammo_vog25 = 2.400000, 4.800000 #/.*/ [2026-02-14 19:51:58.203][t: 1180][f:138265] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_bridge_first [2026-02-14 19:51:59.295][t: 1180][f:138343] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_bridge_pass [2026-02-14 19:51:59.299][t: 1180][f:138343] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_bridge_start [2026-02-14 19:52:00.294][t: 1180][f:138401] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #vodka = 0.3, 0.3, 0.4 #mutant_tail_cat = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #conserva = 0.3, 0.3, 0.4 #voda = 0.3, 0.3, 0.4 #beer = 0.3, 0.3, 0.4 #bread = 0.3, 0.3, 0.4 #mag_30_ammo_7.62x39_fmj = 0.3, 0.3, 0.4 #flaska = 0.3, 0.3, 0.4 #mutant_dog_tail = 0.3, 0.3, 0.4 #/.*/ #[sell] #bread = 2, 4 #kolbasa = 2, 4 #conserva = 2, 4 #flaska = 2, 4 #voda = 2, 4 #grenade_gd-05 = 3.200000, 6.400000 #ammo_vog25 = 2.400000, 4.800000 #/.*/ [2026-02-14 19:52:17.527][t: 1180][f:138713] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:52:17.527][t: 1180][f:138713] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:52:17.527][t: 1180][f:138713] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:52:17.527][t: 1180][f:138713] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:52:17.527][t: 1180][f:138713] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 19:52:17.537][t: 1180][f:138713] in game secs=27 [2026-02-14 19:52:17.547][t: 1180][f:138713] * Saving spawns... [2026-02-14 19:52:17.547][t: 1180][f:138713] * Saving objects... [2026-02-14 19:52:17.739][t: 1180][f:138713] * 33305 objects are successfully saved [2026-02-14 19:52:17.740][t: 1180][f:138713] * 27763 script vars are successfully saved [2026-02-14 19:52:17.771][t: 1180][f:138713] * Game Дом День 2. [Кордон] quicksave_41.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_41.sav' [2026-02-14 19:52:17.771][t: 1180][f:138713] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [250.76 ms.] [2026-02-14 19:52:17.771][t: 1180][f:138713] ~~ slot: ['laucer_quick_save.9'], time: [250.68 ms.] [2026-02-14 19:52:17.792][t: 1180][f:138714] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:52:46.118][t: 1180][f:139341] camera anim=bm16_holster [2026-02-14 19:52:58.414][t:10072][f:139605] next spawn in next_spawn_sec=156842 [2026-02-14 19:52:58.414][t:10072][f:139605] ~ 'generators_svoboda_respawn' online:false spawn items ... [2026-02-14 19:52:58.424][t:10072][f:139605] ~ 'generators_svoboda_respawn' online:false spawn done. [2026-02-14 19:53:06.471][t: 1180][f:139736] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_tolik_five_teil_start [2026-02-14 19:53:06.471][t: 1180][f:139736] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_tolik_five_teil_have [2026-02-14 19:53:06.471][t: 1180][f:139736] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: kostya_pda_have [2026-02-14 19:53:33.898][t: 1180][f:140053] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:53:33.898][t: 1180][f:140053] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:53:33.898][t: 1180][f:140053] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:53:33.898][t: 1180][f:140053] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:53:33.908][t: 1180][f:140053] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 19:53:33.908][t: 1180][f:140053] in game secs=76 [2026-02-14 19:53:33.918][t: 1180][f:140053] * Saving spawns... [2026-02-14 19:53:33.918][t: 1180][f:140053] * Saving objects... [2026-02-14 19:53:34.091][t: 1180][f:140053] * 33319 objects are successfully saved [2026-02-14 19:53:34.101][t: 1180][f:140053] * 27763 script vars are successfully saved [2026-02-14 19:53:34.132][t: 1180][f:140053] * Game Дом День 2. [Кордон] Рассказать о тайнике.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Рассказать о тайнике.sav' [2026-02-14 19:53:34.132][t: 1180][f:140053] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 236946. Last call spent 236ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 4 from 16. [2026-02-14 19:53:34.132][t: 1180][f:140053] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [236.71 ms.] [2026-02-14 19:53:34.132][t: 1180][f:140053] ! actor signal on_update took 237ms [2026-02-14 19:53:34.132][t: 1180][f:140053] ! sw (actor) :nil 237ms [2026-02-14 19:53:34.132][t: 1180][f:140053] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:53:34.132][t: 1180][f:140053] ! sw: ! { ! ["duration"] = 237, ! ["scope"] = "on_update" !} [2026-02-14 19:53:34.193][t: 1180][f:140054] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:53:35.962][t: 1180][f:140068] camera anim=lancew_bizon_holster [2026-02-14 19:53:43.075][t: 1180][f:140175] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:53:43.075][t: 1180][f:140175] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:53:43.075][t: 1180][f:140175] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:53:43.075][t: 1180][f:140175] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:53:43.075][t: 1180][f:140175] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 19:53:43.075][t: 1180][f:140175] in game secs=10 [2026-02-14 19:53:43.085][t: 1180][f:140175] * Saving spawns... [2026-02-14 19:53:43.085][t: 1180][f:140175] * Saving objects... [2026-02-14 19:53:43.269][t: 1180][f:140175] * 33319 objects are successfully saved [2026-02-14 19:53:43.269][t: 1180][f:140175] * 27763 script vars are successfully saved [2026-02-14 19:53:43.301][t: 1180][f:140175] * Game Дом День 2. [Кордон] quicksave_42.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_42.sav' [2026-02-14 19:53:43.301][t: 1180][f:140175] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [234.99 ms.] [2026-02-14 19:53:43.304][t: 1180][f:140175] ~~ slot: ['laucer_quick_save.9'], time: [234.91 ms.] [2026-02-14 19:53:43.415][t: 1180][f:140176] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:53:52.450][t: 1180][f:140382] camera anim=toz_reload_lr [2026-02-14 19:53:54.782][t: 1652][f:140410] next spawn in next_spawn_sec=89743 [2026-02-14 19:53:54.782][t: 1652][f:140410] ~ 'zat_stat_respawn' online:false spawn items ... [2026-02-14 19:53:54.782][t: 1652][f:140410] ~ 'zat_stat_respawn' online:false spawn done. [2026-02-14 19:54:00.841][t: 1180][f:140507] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:54:00.841][t: 1180][f:140507] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:54:00.841][t: 1180][f:140507] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:54:00.841][t: 1180][f:140507] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:54:00.841][t: 1180][f:140507] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 19:54:00.841][t: 1180][f:140507] in game secs=17 [2026-02-14 19:54:00.851][t: 1180][f:140507] * Saving spawns... [2026-02-14 19:54:00.851][t: 1180][f:140507] * Saving objects... [2026-02-14 19:54:01.036][t: 1180][f:140507] * 33321 objects are successfully saved [2026-02-14 19:54:01.036][t: 1180][f:140507] * 27763 script vars are successfully saved [2026-02-14 19:54:01.067][t: 1180][f:140507] * Game Дом День 2. [Кордон] quicksave_43.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_43.sav' [2026-02-14 19:54:01.068][t: 1180][f:140507] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [233.81 ms.] [2026-02-14 19:54:01.068][t: 1180][f:140507] ~~ slot: ['laucer_quick_save.9'], time: [233.74 ms.] [2026-02-14 19:54:01.078][t: 1180][f:140508] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:54:19.337][t: 1180][f:140813] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:54:19.337][t: 1180][f:140813] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:54:19.337][t: 1180][f:140813] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:54:19.337][t: 1180][f:140813] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:54:19.337][t: 1180][f:140813] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 19:54:19.337][t: 1180][f:140813] in game secs=19 [2026-02-14 19:54:19.357][t: 1180][f:140813] * Saving spawns... [2026-02-14 19:54:19.357][t: 1180][f:140813] * Saving objects... [2026-02-14 19:54:19.533][t: 1180][f:140813] * 33321 objects are successfully saved [2026-02-14 19:54:19.533][t: 1180][f:140813] * 27763 script vars are successfully saved [2026-02-14 19:54:19.566][t: 1180][f:140813] * Game Дом День 2. [Кордон] quicksave_44.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_44.sav' [2026-02-14 19:54:19.566][t: 1180][f:140813] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [232.75 ms.] [2026-02-14 19:54:19.566][t: 1180][f:140813] ~~ slot: ['laucer_quick_save.9'], time: [232.67 ms.] [2026-02-14 19:54:19.678][t: 1180][f:140814] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:54:19.802][t: 1180][f:140815] camera anim=bm16_holster [2026-02-14 19:56:10.714][t: 1180][f:147082] camera anim=bm16_holster [2026-02-14 19:56:17.339][t: 1180][f:147143] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 59329. Last call spent 59ms, script_name = 'dsh.640'. Next is 24 from 23. [2026-02-14 19:56:17.340][t: 1180][f:147143] ~~ slot: ['dsh.640'], time: [59.18 ms.] [2026-02-14 19:56:17.340][t: 1180][f:147143] ! actor signal on_update took 59ms [2026-02-14 19:56:17.340][t: 1180][f:147143] ! sw (actor) :nil 59ms [2026-02-14 19:56:17.340][t: 1180][f:147143] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:56:17.340][t: 1180][f:147143] ! sw: ! { ! ["duration"] = 59, ! ["scope"] = "on_update" !} [2026-02-14 19:56:25.030][t: 1180][f:147359] Npc Anomaly [2026-02-14 19:56:25.032][t: 1180][f:147359] Npc Anomaly [2026-02-14 19:56:25.033][t: 1180][f:147359] Npc Anomaly [2026-02-14 19:56:25.033][t: 1180][f:147359] Npc Anomaly [2026-02-14 19:56:30.650][t: 1180][f:147443] camera anim=bm16_holster [2026-02-14 19:56:38.958][t: 1180][f:147745] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:56:38.958][t: 1180][f:147745] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:56:38.958][t: 1180][f:147745] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:56:38.958][t: 1180][f:147745] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:56:38.958][t: 1180][f:147745] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 19:56:38.958][t: 1180][f:147745] in game secs=139 [2026-02-14 19:56:38.969][t: 1180][f:147745] * Saving spawns... [2026-02-14 19:56:38.969][t: 1180][f:147745] * Saving objects... [2026-02-14 19:56:39.144][t: 1180][f:147745] * 33319 objects are successfully saved [2026-02-14 19:56:39.144][t: 1180][f:147745] * 27763 script vars are successfully saved [2026-02-14 19:56:39.176][t: 1180][f:147745] * Game Дом День 2. [Кордон] quicksave_45.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_45.sav' [2026-02-14 19:56:39.180][t: 1180][f:147745] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [232.39 ms.] [2026-02-14 19:56:39.180][t: 1180][f:147745] ~~ slot: ['laucer_quick_save.9'], time: [232.33 ms.] [2026-02-14 19:56:39.314][t: 1180][f:147746] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:56:55.916][t: 7852][f:148106] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32141' 'green_stalker_3' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\' [2026-02-14 19:56:56.786][t: 2184][f:148119] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32100' 'green_stalker_10' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_01\newbie\' [2026-02-14 19:56:56.968][t: 7424][f:148121] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32152' 'green_stalker_6' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\' [2026-02-14 19:57:00.955][t: 9272][f:148158] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32089' 'stalker_2_mask' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\' [2026-02-14 19:57:01.896][t:10384][f:148169] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'escape_mechanic' 'esc_mechanic' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_01\stalker\' [2026-02-14 19:57:04.545][t: 7852][f:148209] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_zvezdochet1' 'zvez' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_02\stalker\' [2026-02-14 19:57:07.695][t: 1180][f:148323] camera anim=ppsh41_holster [2026-02-14 19:57:09.618][t: 3556][f:148340] !! ALARM! Monster 'rat_normal33087' has no FLAG!!! Try to Change flag to True [2026-02-14 19:57:09.932][t: 4768][f:148343] !! ALARM! Monster 'rat_weak20509' has no FLAG!!! Try to Change flag to True [2026-02-14 19:57:10.023][t: 8292][f:148344] !! ALARM! Monster 'rat_weak20512' has no FLAG!!! Try to Change flag to True [2026-02-14 19:57:10.115][t: 9272][f:148345] !! ALARM! Monster 'rat_normal20840' has no FLAG!!! Try to Change flag to True [2026-02-14 19:57:10.217][t: 9272][f:148346] !! ALARM! Monster 'rat_normal33085' has no FLAG!!! Try to Change flag to True [2026-02-14 19:57:10.299][t: 4768][f:148347] !! ALARM! Monster 'rat_normal33089' has no FLAG!!! Try to Change flag to True [2026-02-14 19:57:10.380][t: 4768][f:148348] !! ALARM! Monster 'rat_normal33095' has no FLAG!!! Try to Change flag to True [2026-02-14 19:57:19.015][t: 1180][f:148474] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:57:19.015][t: 1180][f:148474] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:57:19.015][t: 1180][f:148474] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:57:19.015][t: 1180][f:148474] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:57:19.015][t: 1180][f:148474] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 19:57:19.015][t: 1180][f:148474] in game secs=41 [2026-02-14 19:57:19.036][t: 1180][f:148474] * Saving spawns... [2026-02-14 19:57:19.036][t: 1180][f:148474] * Saving objects... [2026-02-14 19:57:19.222][t: 1180][f:148474] * 33319 objects are successfully saved [2026-02-14 19:57:19.222][t: 1180][f:148474] * 27763 script vars are successfully saved [2026-02-14 19:57:19.253][t: 1180][f:148474] * Game Дом День 2. [Кордон] quicksave_46.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_46.sav' [2026-02-14 19:57:19.253][t: 1180][f:148474] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [244.37 ms.] [2026-02-14 19:57:19.253][t: 1180][f:148474] ~~ slot: ['laucer_quick_save.9'], time: [244.29 ms.] [2026-02-14 19:57:19.278][t: 1180][f:148475] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:57:27.026][t: 1180][f:148650] camera anim=bm16_holster [2026-02-14 19:57:38.133][t: 1180][f:148872] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #wpn_ppsh = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #bread = 0.3, 0.3, 0.4 #mutant_tail_cat = 0.3, 0.3, 0.4 #wpn_toz34_short = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #conserva = 0.3, 0.3, 0.4 #wpn_pb = 0.3, 0.3, 0.4 #wpn_bm16 = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #vodka = 0.3, 0.3, 0.4 #mutant_dog_tail = 0.3, 0.3, 0.4 #/.*/ #[sell] #bread = 2, 4 #kolbasa = 2, 4 #conserva = 2, 4 #flaska = 2, 4 #voda = 2, 4 #grenade_rgd5 = 3.200000, 6.400000 #grenade_gd-05 = 3.200000, 6.400000 #/.*/ [2026-02-14 19:57:47.495][t: 1180][f:149150] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:57:47.495][t: 1180][f:149150] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:57:47.495][t: 1180][f:149150] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:57:47.495][t: 1180][f:149150] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:57:47.495][t: 1180][f:149150] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 19:57:47.495][t: 1180][f:149150] in game secs=28 [2026-02-14 19:57:47.506][t: 1180][f:149150] * Saving spawns... [2026-02-14 19:57:47.506][t: 1180][f:149150] * Saving objects... [2026-02-14 19:57:47.689][t: 1180][f:149150] * 33319 objects are successfully saved [2026-02-14 19:57:47.689][t: 1180][f:149150] * 27763 script vars are successfully saved [2026-02-14 19:57:47.776][t: 1180][f:149150] * Game Дом День 2. [Кордон] quicksave_47.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_47.sav' [2026-02-14 19:57:47.776][t: 1180][f:149150] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [284.72 ms.] [2026-02-14 19:57:47.776][t: 1180][f:149150] ~~ slot: ['laucer_quick_save.9'], time: [284.65 ms.] [2026-02-14 19:57:47.808][t: 1180][f:149151] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:57:53.433][t: 1180][f:149323] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #bread = 0.3, 0.3, 0.4 #mutant_tail_cat = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #mag_30_tmp_ammo_9x19_pbp = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #conserva = 0.3, 0.3, 0.4 #mutant_dog_tail = 0.3, 0.3, 0.4 #/.*/ #[sell] #bread = 2, 4 #kolbasa = 2, 4 #conserva = 2, 4 #flaska = 2, 4 #voda = 2, 4 #grenade_rgd5 = 3.200000, 6.400000 #/.*/ [2026-02-14 19:57:59.162][t: 1180][f:149471] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_tolik_five_teil_have [2026-02-14 19:57:59.162][t: 1180][f:149471] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_tolik_five_teil_done [2026-02-14 19:57:59.162][t: 1180][f:149471] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: info_artmod_mincer_meat_mosquito_bald [2026-02-14 19:58:06.916][t: 1180][f:149627] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:58:06.916][t: 1180][f:149627] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:58:06.916][t: 1180][f:149627] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:58:06.916][t: 1180][f:149627] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:58:06.916][t: 1180][f:149627] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 19:58:06.916][t: 1180][f:149627] in game secs=19 [2026-02-14 19:58:06.926][t: 1180][f:149627] * Saving spawns... [2026-02-14 19:58:06.926][t: 1180][f:149627] * Saving objects... [2026-02-14 19:58:07.111][t: 1180][f:149627] * 33314 objects are successfully saved [2026-02-14 19:58:07.111][t: 1180][f:149627] * 27763 script vars are successfully saved [2026-02-14 19:58:07.142][t: 1180][f:149627] * Game Дом День 2. [Кордон] Задание выполнено-Хвост собачий.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Задание выполнено-Хвост собачий.sav' [2026-02-14 19:58:07.142][t: 1180][f:149627] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 235222. Last call spent 235ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21. [2026-02-14 19:58:07.142][t: 1180][f:149627] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [235.09 ms.] [2026-02-14 19:58:07.142][t: 1180][f:149627] ! actor signal on_update took 235ms [2026-02-14 19:58:07.142][t: 1180][f:149627] ! sw (actor) :nil 235ms [2026-02-14 19:58:07.142][t: 1180][f:149627] ! sw:scopes (only with duration > 1ms): [2026-02-14 19:58:07.142][t: 1180][f:149627] ! sw: ! { ! ["duration"] = 235, ! ["scope"] = "on_update" !} [2026-02-14 19:58:07.253][t: 1180][f:149628] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:58:16.741][t: 1180][f:149815] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 19:58:16.741][t: 1180][f:149815] [ogse_st_mgr]: 50 all timers saved [2026-02-14 19:58:16.741][t: 1180][f:149815] [dsh_respawn]: 48 respawners saved: 160 spawned [2026-02-14 19:58:16.741][t: 1180][f:149815] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 19:58:16.741][t: 1180][f:149815] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 19:58:16.741][t: 1180][f:149815] in game secs=10 [2026-02-14 19:58:16.751][t: 1180][f:149815] * Saving spawns... [2026-02-14 19:58:16.751][t: 1180][f:149815] * Saving objects... [2026-02-14 19:58:16.936][t: 1180][f:149815] * 33314 objects are successfully saved [2026-02-14 19:58:16.936][t: 1180][f:149815] * 27763 script vars are successfully saved [2026-02-14 19:58:17.050][t: 1180][f:149815] * Game Дом День 2. [Кордон] quicksave_48.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_48.sav' [2026-02-14 19:58:17.050][t: 1180][f:149815] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [314.87 ms.] [2026-02-14 19:58:17.050][t: 1180][f:149815] ~~ slot: ['laucer_quick_save.9'], time: [314.81 ms.] [2026-02-14 19:58:17.120][t: 1180][f:149816] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 19:58:23.701][t: 1180][f:150078] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_close_door [2026-02-14 19:58:25.944][t: 1180][f:150099] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_hello_played [2026-02-14 20:00:01.717][t: 1180][f:151366] dsh respawner [east_pri_snork1] spawn section [snork_weak] [2026-02-14 20:00:01.717][t: 1180][f:151366] dsh respawner [east_pri_snork1] spawn section [snork_weak] [2026-02-14 20:00:01.717][t: 1180][f:151366] dsh respawner [east_pri_snork1] spawn section [snork_weak] [2026-02-14 20:00:01.717][t: 1180][f:151366] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start.dsh_respawn.east_pri_snork1: skip sort_any_timer [2026-02-14 20:00:07.060][t: 1180][f:151456] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: agroprom_military_case [2026-02-14 20:00:07.060][t: 1180][f:151456] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_find_railroad_passage_start [2026-02-14 20:00:07.668][t: 1180][f:151462] ~dm additional ammo for NPC weapon=wpn_fort17_uniq [2026-02-14 20:00:07.678][t: 1180][f:151462] ~ dm can_have_ammo={ ~ ["ammo_9x18_fmj"] = true, ~ ["ammo_9x18_izomorf"] = true, ~ ["ammo_9x18_pmm"] = true ~} [2026-02-14 20:00:07.682][t: 1180][f:151462] ~ dm ammo section=ammo_9x18_fmj [2026-02-14 20:00:07.682][t: 1180][f:151462] ~id=[588] death manager npc visual=[green_stalker_2] [2026-02-14 20:00:12.905][t: 8292][f:151544] next spawn in next_spawn_sec=137191 [2026-02-14 20:00:12.905][t: 8292][f:151544] ~ 'puz_gigant_respawn' online:false spawn items ... [2026-02-14 20:00:12.905][t: 8292][f:151544] ~ 'puz_gigant_respawn' online:false spawn done. [2026-02-14 20:00:30.745][t: 7424][f:151774] next spawn in next_spawn_sec=99510 [2026-02-14 20:00:30.745][t: 7424][f:151774] ~ 'agr_tushkano_respawn' online:false spawn items ... [2026-02-14 20:00:30.816][t: 7424][f:151774] ~ 'agr_tushkano_respawn' online:false spawn done. [2026-02-14 20:00:30.816][t: 7424][f:151774] ! se_respawn:execute took 69 [2026-02-14 20:00:30.816][t: 7424][f:151774] next spawn in next_spawn_sec=137250 [2026-02-14 20:00:30.816][t: 7424][f:151774] ~ 'agr_cat_respawn' online:false spawn items ... [2026-02-14 20:00:30.846][t: 7424][f:151774] ~ 'agr_cat_respawn' online:false spawn done. [2026-02-14 20:00:30.846][t: 7424][f:151774] ! se_respawn:execute took 36 [2026-02-14 20:00:30.847][t: 7424][f:151774] next spawn in next_spawn_sec=200123 [2026-02-14 20:00:30.847][t: 7424][f:151774] ~ 'agr_boar_respawn' online:false spawn items ... [2026-02-14 20:00:30.867][t: 7424][f:151774] ~ 'agr_boar_respawn' online:false spawn done. [2026-02-14 20:00:30.867][t: 7424][f:151774] ! se_respawn:execute took 17 [2026-02-14 20:00:30.918][t: 7852][f:151775] next spawn in next_spawn_sec=220203 [2026-02-14 20:00:30.918][t: 7852][f:151775] ~ 'agr_dog_respawn' online:false spawn items ... [2026-02-14 20:00:31.019][t: 7852][f:151775] ~ 'agr_dog_respawn' online:false spawn done. [2026-02-14 20:00:31.019][t: 7852][f:151775] ! se_respawn:execute took 97 [2026-02-14 20:00:31.019][t: 7852][f:151775] next spawn in next_spawn_sec=258825 [2026-02-14 20:00:31.019][t: 7852][f:151775] ~ 'agr_flesh_respawn' online:false spawn items ... [2026-02-14 20:00:31.030][t: 7852][f:151775] ~ 'agr_flesh_respawn' online:false spawn done. [2026-02-14 20:00:31.030][t: 7852][f:151775] ! se_respawn:execute took 12 [2026-02-14 20:00:31.081][t: 9272][f:151776] next spawn in next_spawn_sec=210658 [2026-02-14 20:00:31.085][t: 9272][f:151776] ~ 'agr_swamp_respawn' online:false spawn items ... [2026-02-14 20:00:31.135][t: 9272][f:151776] ~ 'agr_swamp_respawn' online:false spawn done. [2026-02-14 20:00:31.135][t: 9272][f:151776] ! se_respawn:execute took 54 [2026-02-14 20:00:31.306][t: 9272][f:151778] next spawn in next_spawn_sec=102888 [2026-02-14 20:00:31.307][t: 9272][f:151778] ~ 'agr_u_soldiers_respawn' online:false spawn items ... [2026-02-14 20:00:31.430][t: 9272][f:151778] ~ 'agr_u_soldiers_respawn' online:false spawn done. [2026-02-14 20:00:31.430][t: 9272][f:151778] ! se_respawn:execute took 116 [2026-02-14 20:01:20.608][t: 7424][f:152366] next spawn in next_spawn_sec=254673 [2026-02-14 20:01:20.609][t: 7424][f:152366] ~ 'mar_cat2_respawn' online:false spawn items ... [2026-02-14 20:01:20.619][t: 7424][f:152366] ~ 'mar_cat2_respawn' online:false spawn done. [2026-02-14 20:01:20.619][t: 7424][f:152366] ! se_respawn:execute took 12 [2026-02-14 20:01:21.354][t: 1180][f:152382] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:01:21.354][t: 1180][f:152382] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:01:21.354][t: 1180][f:152382] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:01:21.354][t: 1180][f:152382] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:01:21.354][t: 1180][f:152382] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 20:01:21.354][t: 1180][f:152382] in game secs=185 [2026-02-14 20:01:21.374][t: 1180][f:152382] * Saving spawns... [2026-02-14 20:01:21.374][t: 1180][f:152382] * Saving objects... [2026-02-14 20:01:21.560][t: 1180][f:152382] * 33633 objects are successfully saved [2026-02-14 20:01:21.560][t: 1180][f:152382] * 27777 script vars are successfully saved [2026-02-14 20:01:21.590][t: 1180][f:152382] * Game Дом День 2. [Кордон] quicksave_49.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_49.sav' [2026-02-14 20:01:21.591][t: 1180][f:152382] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [242.81 ms.] [2026-02-14 20:01:21.591][t: 1180][f:152382] ~~ slot: ['laucer_quick_save.9'], time: [242.74 ms.] [2026-02-14 20:01:21.601][t: 1180][f:152383] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:01:21.863][t: 1180][f:152386] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:01:21.863][t: 1180][f:152386] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:01:21.863][t: 1180][f:152386] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:01:21.863][t: 1180][f:152386] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:01:21.863][t: 1180][f:152386] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 20:01:21.863][t: 1180][f:152386] in game secs=0 [2026-02-14 20:01:21.874][t: 1180][f:152386] * Saving spawns... [2026-02-14 20:01:21.874][t: 1180][f:152386] * Saving objects... [2026-02-14 20:01:22.060][t: 1180][f:152386] * 33633 objects are successfully saved [2026-02-14 20:01:22.060][t: 1180][f:152386] * 27777 script vars are successfully saved [2026-02-14 20:01:22.096][t: 1180][f:152386] * Game Дом День 2. [Кордон] Задание выполнено-Работа на торговца.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Задание выполнено-Работа на торговца.sav' [2026-02-14 20:01:22.096][t: 1180][f:152386] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 240936. Last call spent 240ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 5 from 21. [2026-02-14 20:01:22.096][t: 1180][f:152386] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [240.77 ms.] [2026-02-14 20:01:22.096][t: 1180][f:152386] ! actor signal on_update took 241ms [2026-02-14 20:01:22.096][t: 1180][f:152386] ! sw (actor) :nil 241ms [2026-02-14 20:01:22.096][t: 1180][f:152386] ! sw:scopes (only with duration > 1ms): [2026-02-14 20:01:22.097][t: 1180][f:152386] ! sw: ! { ! ["duration"] = 241, ! ["scope"] = "on_update" !} [2026-02-14 20:01:22.138][t: 1180][f:152387] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:01:27.469][t: 1180][f:152453] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_bye_played [2026-02-14 20:01:29.231][t: 1180][f:152541] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_close_door [2026-02-14 20:01:29.471][t: 1180][f:152554] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_hello_played [2026-02-14 20:01:29.472][t: 1180][f:152554] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_bye_played [2026-02-14 20:01:36.060][t: 1180][f:152685] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:01:36.060][t: 1180][f:152685] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:01:36.060][t: 1180][f:152685] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:01:36.060][t: 1180][f:152685] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:01:36.060][t: 1180][f:152685] [dsh_cop_weather]: StaticForecast: default saved: 30 items [2026-02-14 20:01:36.060][t: 1180][f:152685] in game secs=15 [2026-02-14 20:01:36.081][t: 1180][f:152685] * Saving spawns... [2026-02-14 20:01:36.081][t: 1180][f:152685] * Saving objects... [2026-02-14 20:01:36.254][t: 1180][f:152685] * 33633 objects are successfully saved [2026-02-14 20:01:36.265][t: 1180][f:152685] * 27777 script vars are successfully saved [2026-02-14 20:01:36.286][t: 1180][f:152685] * Game Дом День 2. [Кордон] quicksave_50.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_50.sav' [2026-02-14 20:01:36.286][t: 1180][f:152685] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [238.40 ms.] [2026-02-14 20:01:36.286][t: 1180][f:152685] ~~ slot: ['laucer_quick_save.9'], time: [238.33 ms.] [2026-02-14 20:01:36.428][t: 1180][f:152686] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:09:04.758][t: 1180][f:179084] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #bread = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #vodka = 0.3, 0.3, 0.4 #conserva = 0.3, 0.3, 0.4 #wpn_pb = 0.3, 0.3, 0.4 #wpn_bm16 = 0.3, 0.3, 0.4 #mag_8_ammo_9x18_pmm = 0.3, 0.3, 0.4 #wpn_toz34_short = 0.3, 0.3, 0.4 #mag_8_ammo_9x18_fmj = 0.3, 0.3, 0.4 #wpn_ppsh = 0.3, 0.3, 0.4 #/.*/ #[sell] #bread = 2, 4 #kolbasa = 2, 4 #conserva = 2, 4 #flaska = 2, 4 #voda = 2, 4 #grenade_rgd5 = 3.200000, 6.400000 #grenade_gd-05 = 3.200000, 6.400000 #/.*/ [2026-02-14 20:09:05.708][t: 1180][f:179092] check treasure dialog rarets=15 [2026-02-14 20:09:05.709][t: 1180][f:179092] check treasure dialog check_p=62 [2026-02-14 20:09:24.800][t: 1180][f:179790] * [R_occlusion::occq_destroy]: fids[89] used[89] pool[89] [2026-02-14 20:09:24.800][t: 1180][f:179790] * [R_occlusion::occq_destroy]: released [0] used and [89] pool queries [2026-02-14 20:09:24.831][t: 1180][f:179790] !![NGXWrapper::Create] failed NVSDK_NGX_D3D11_Init. result: [-1160773631] [2026-02-14 20:09:24.841][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_blur.ps] ps_5_0] [main] [2026-02-14 20:09:25.240][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_screen_space.vs] vs_5_0] [main] [2026-02-14 20:09:25.261][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof.ps] ps_5_0] [main] [2026-02-14 20:09:25.353][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof_pp.ps] ps_5_0] [main] [2026-02-14 20:09:25.364][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask.ps] ps_5_0] [main] [2026-02-14 20:09:25.578][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_blur.ps] ps_5_0] [main] [2026-02-14 20:09:25.630][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_breath.ps] ps_5_0] [main] [2026-02-14 20:09:25.703][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_fakescope.ps] ps_5_0] [main] [2026-02-14 20:09:25.754][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_nightvision.ps] ps_5_0] [main] [2026-02-14 20:09:26.010][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_heatvision.ps] ps_5_0] [main] [2026-02-14 20:09:26.237][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.ps] ps_5_0] [main] [2026-02-14 20:09:26.258][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.vs] vs_5_0] [main] [2026-02-14 20:09:26.298][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\pp_lut.ps] ps_5_0] [main] [2026-02-14 20:09:26.340][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr.ps] ps_5_0] [main] [2026-02-14 20:09:29.342][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_blur.ps] ps_5_0] [main] [2026-02-14 20:09:29.393][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_combine.ps] ps_5_0] [main] [2026-02-14 20:09:29.424][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_noblur.ps] ps_5_0] [main] [2026-02-14 20:09:29.455][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_volumetric_blur.ps] ps_5_0] [main] [2026-02-14 20:09:29.475][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_water_waves.ps] ps_5_0] [main] [2026-02-14 20:09:29.496][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom.ps] ps_5_0] [main] [2026-02-14 20:09:29.537][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_combine.ps] ps_5_0] [main] [2026-02-14 20:09:29.702][t: 1180][f:179790] ! Can't find texture [fx\lens_dirt] [2026-02-14 20:09:29.702][t: 1180][f:179790] ! Can't find texture [fx\starburst] [2026-02-14 20:09:29.702][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_flares.ps] ps_5_0] [main] [2026-02-14 20:09:29.774][t: 1180][f:179790] ! Can't find texture [fx\lens_colors] [2026-02-14 20:09:29.774][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_upsample.ps] ps_5_0] [main] [2026-02-14 20:09:29.825][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_downsample.ps] ps_5_0] [main] [2026-02-14 20:09:29.866][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao.ps] ps_5_0] [main] [2026-02-14 20:09:30.103][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao_blur.ps] ps_5_0] [main] [2026-02-14 20:09:30.154][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il.ps] ps_5_0] [main] [2026-02-14 20:09:31.949][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il_blur.ps] ps_5_0] [main] [2026-02-14 20:09:32.011][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_taa.ps] ps_5_0] [main] [2026-02-14 20:09:32.103][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cas.ps] ps_5_0] [main] [2026-02-14 20:09:32.145][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_mask.vs] vs_5_0] [main] [2026-02-14 20:09:32.155][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_mask.ps] ps_5_0] [main] [2026-02-14 20:09:32.186][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_near.ps] ps_5_0] [main] [2026-02-14 20:09:33.399][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun.vs] vs_5_0] [main] [2026-02-14 20:09:33.420][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_far.ps] ps_5_0] [main] [2026-02-14 20:09:33.635][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volumetric_sun.ps] ps_5_0] [main] [2026-02-14 20:09:33.880][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_layer.ps] ps_5_0] [main] [2026-02-14 20:09:33.922][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_2uv.vs] vs_5_0] [main] [2026-02-14 20:09:34.004][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_patch_normal.ps] ps_5_0] [main] [2026-02-14 20:09:34.149][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_normal.ps] ps_5_0] [main] [2026-02-14 20:09:34.180][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_gloss.ps] ps_5_0] [main] [2026-02-14 20:09:34.211][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_build.ps] ps_5_0] [main] [2026-02-14 20:09:34.241][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_build.vs] vs_5_0] [main] [2026-02-14 20:09:34.252][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter.ps] ps_5_0] [main] [2026-02-14 20:09:34.283][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_filter.vs] vs_5_0] [main] [2026-02-14 20:09:34.303][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter_f.ps] ps_5_0] [main] [2026-02-14 20:09:34.324][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_1.ps] ps_5_0] [main] [2026-02-14 20:09:34.335][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_2.ps] ps_5_0] [main] [2026-02-14 20:09:34.355][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_3.ps] ps_5_0] [main] [2026-02-14 20:09:34.386][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.ps] ps_5_0] [main] [2026-02-14 20:09:34.549][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.vs] vs_5_0] [main] [2026-02-14 20:09:34.570][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_distort.ps] ps_5_0] [main] [2026-02-14 20:09:34.580][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_tonemap.ps] ps_5_0] [main] [2026-02-14 20:09:34.919][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_2_naa.ps] ps_5_0] [main] [2026-02-14 20:09:35.298][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.ps] ps_5_0] [main] [2026-02-14 20:09:35.350][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.vs] vs_5_0] [main] [2026-02-14 20:09:35.350][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_volumetric.ps] ps_5_0] [main] [2026-02-14 20:09:35.371][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_rain_drops.ps] ps_5_0] [main] [2026-02-14 20:09:35.833][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_edge_detect.ps] ps_5_0] [main] [2026-02-14 20:09:35.874][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_bweight_calc.ps] ps_5_0] [main] [2026-02-14 20:09:36.028][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_neighbour_blend.ps] ps_5_0] [main] [2026-02-14 20:09:36.059][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask.ps] ps_5_0] [main] [2026-02-14 20:09:36.080][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask_blur.ps] ps_5_0] [main] [2026-02-14 20:09:36.121][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_generation.ps] ps_5_0] [main] [2026-02-14 20:09:36.182][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_display.ps] ps_5_0] [main] [2026-02-14 20:09:36.224][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_mask.ps] ps_5_0] [main] [2026-02-14 20:09:36.244][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_blur.ps] ps_5_0] [main] [2026-02-14 20:09:36.306][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_final.ps] ps_5_0] [main] [2026-02-14 20:09:36.358][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.ps] ps_4_1] [main] [2026-02-14 20:09:36.562][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.vs] vs_4_1] [main] [2026-02-14 20:09:36.583][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess.ps] ps_5_0] [main] [2026-02-14 20:09:36.604][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_postpr.vs] vs_5_0] [main] [2026-02-14 20:09:36.625][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cm.ps] ps_5_0] [main] [2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: textures : 3669 [2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: rtargets : 73 [2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: vs : 146 [2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: ps : 165 [2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: dcl : 20 [2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: states : 105 [2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: tex_list : 4122 [2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: v_passes : 5199 [2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: v_elements: 5201 [2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: v_shaders : 2920 [2026-02-14 20:09:36.655][t: 1180][f:179790] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [2026-02-14 20:09:36.655][t: 1180][f:179790] * GPU vertex cache: unrecognized, 24 [2026-02-14 20:09:36.655][t: 1180][f:179790] *** RESET [0 ms] [2026-02-14 20:09:36.799][t: 1180][f:179790] Config-file [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] saved successfully [2026-02-14 20:09:37.138][t: 1180][f:179809] strings overhead: [3930]Kb, instance count: 108925, was removed [18677] [2026-02-14 20:09:37.148][t: 1180][f:179809] * MEMORY USAGE: 0 K [2026-02-14 20:09:37.148][t: 1180][f:179809] * End of synchronization A[1] R[1] [2026-02-14 20:09:39.445][t: 1180][f:179948] Prefetch frame, updated: 6 objects! [2026-02-14 20:09:39.455][t: 1180][f:179949] Prefetch frame, updated: 182 objects! [2026-02-14 20:09:39.465][t: 1180][f:179950] Prefetch frame, updated: 22 objects! [2026-02-14 20:09:39.476][t: 1180][f:179951] Prefetch frame, updated: 7 objects! [2026-02-14 20:09:39.476][t: 1180][f:179952] Prefetch frame, updated: 19 objects! [2026-02-14 20:09:39.486][t: 1180][f:179953] Prefetch frame, updated: 5 objects! [2026-02-14 20:09:39.497][t: 1180][f:179954] Prefetch frame, updated: 14 objects! [2026-02-14 20:09:39.507][t: 1180][f:179955] Prefetch frame, updated: 4 objects! [2026-02-14 20:09:39.507][t: 1180][f:179956] Prefetch frame, updated: 2 objects! [2026-02-14 20:09:39.517][t: 1180][f:179957] Prefetch frame, updated: 3 objects! [2026-02-14 20:09:39.517][t: 1180][f:179958] Prefetch frame, updated: 13 objects! [2026-02-14 20:09:39.527][t: 1180][f:179959] Prefetch frame, updated: 2 objects! [2026-02-14 20:09:39.538][t: 1180][f:179960] Prefetch frame, updated: 31 objects! [2026-02-14 20:09:39.538][t: 1180][f:179961] Prefetch frame, updated: 3 objects! [2026-02-14 20:09:39.548][t: 1180][f:179962] Prefetch frame, updated: 11 objects! [2026-02-14 20:09:39.548][t: 1180][f:179963] Prefetch frame, updated: 2 objects! [2026-02-14 20:09:39.558][t: 1180][f:179964] Prefetch frame, updated: 3 objects! [2026-02-14 20:09:39.558][t: 1180][f:179965] Prefetch frame, updated: 19 objects! [2026-02-14 20:09:39.569][t: 1180][f:179966] Prefetch frame, updated: 3 objects! [2026-02-14 20:09:39.589][t: 1180][f:179966] strings overhead: [3931]Kb, instance count: 108964, was removed [2] [2026-02-14 20:09:39.600][t: 1180][f:179966] * MEMORY USAGE: 0 K [2026-02-14 20:09:39.600][t: 1180][f:179966] * End of synchronization A[1] R[1] [2026-02-14 20:09:39.631][t: 1180][f:179968] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.ps] ps_5_0] [main] [2026-02-14 20:09:39.824][t: 1180][f:179968] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.vs] vs_5_0] [main] [2026-02-14 20:09:39.844][t: 1180][f:179968] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.ps] ps_5_0] [main] [2026-02-14 20:09:39.865][t: 1180][f:179968] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.vs] vs_5_0] [main] [2026-02-14 20:09:42.905][t: 1180][f:180019] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #guitar_actor = 0.3, 0.3, 0.4 #ammo_12x70_buck = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #vodka = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #ammo_12x76_zhekan = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #/.*/ #[sell] #/.*/ [2026-02-14 20:09:58.454][t: 1180][f:180302] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_mechanic_gave_wheel_wrench_info [2026-02-14 20:10:03.755][t: 1180][f:180371] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:10:03.755][t: 1180][f:180371] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:10:03.765][t: 1180][f:180371] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:10:03.765][t: 1180][f:180371] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:10:03.765][t: 1180][f:180371] [dsh_cop_weather]: StaticForecast: default saved: 29 items [2026-02-14 20:10:03.765][t: 1180][f:180371] in game secs=507 [2026-02-14 20:10:03.796][t: 1180][f:180371] * Saving spawns... [2026-02-14 20:10:03.796][t: 1180][f:180371] * Saving objects... [2026-02-14 20:10:04.065][t: 1180][f:180371] * 33635 objects are successfully saved [2026-02-14 20:10:04.065][t: 1180][f:180371] * 27765 script vars are successfully saved [2026-02-14 20:10:04.099][t: 1180][f:180371] * Game Дом День 2. [Кордон] Найти канистру с бензином.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Найти канистру с бензином.sav' [2026-02-14 20:10:04.099][t: 1180][f:180371] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 342399. Last call spent 342ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21. [2026-02-14 20:10:04.099][t: 1180][f:180371] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [342.24 ms.] [2026-02-14 20:10:04.099][t: 1180][f:180371] ! actor signal on_update took 342ms [2026-02-14 20:10:04.099][t: 1180][f:180371] ! sw (actor) :nil 342ms [2026-02-14 20:10:04.099][t: 1180][f:180371] ! sw:scopes (only with duration > 1ms): [2026-02-14 20:10:04.099][t: 1180][f:180371] ! sw: ! { ! ["duration"] = 342, ! ["scope"] = "on_update" !} [2026-02-14 20:10:04.131][t: 1180][f:180372] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:10:11.753][t: 1180][f:180575] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:10:11.753][t: 1180][f:180575] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:10:11.753][t: 1180][f:180575] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:10:11.753][t: 1180][f:180575] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:10:11.753][t: 1180][f:180575] [dsh_cop_weather]: StaticForecast: default saved: 29 items [2026-02-14 20:10:11.753][t: 1180][f:180575] in game secs=8 [2026-02-14 20:10:11.763][t: 1180][f:180575] * Saving spawns... [2026-02-14 20:10:11.763][t: 1180][f:180575] * Saving objects... [2026-02-14 20:10:11.949][t: 1180][f:180575] * 33635 objects are successfully saved [2026-02-14 20:10:11.949][t: 1180][f:180575] * 27765 script vars are successfully saved [2026-02-14 20:10:11.987][t: 1180][f:180575] * Game Дом День 2. [Кордон] Найти баллонный ключ.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Найти баллонный ключ.sav' [2026-02-14 20:10:11.991][t: 1180][f:180575] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 237377. Last call spent 237ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21. [2026-02-14 20:10:11.991][t: 1180][f:180575] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [237.24 ms.] [2026-02-14 20:10:11.991][t: 1180][f:180575] ! actor signal on_update took 237ms [2026-02-14 20:10:11.991][t: 1180][f:180575] ! sw (actor) :nil 237ms [2026-02-14 20:10:11.991][t: 1180][f:180575] ! sw:scopes (only with duration > 1ms): [2026-02-14 20:10:11.991][t: 1180][f:180575] ! sw: ! { ! ["duration"] = 237, ! ["scope"] = "on_update" !} [2026-02-14 20:10:12.011][t: 1180][f:180576] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:10:25.712][t: 1180][f:180962] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_close_door [2026-02-14 20:11:03.913][t: 1180][f:181383] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:11:03.913][t: 1180][f:181383] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:11:03.913][t: 1180][f:181383] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:11:03.923][t: 1180][f:181383] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:11:03.923][t: 1180][f:181383] [dsh_cop_weather]: StaticForecast: default saved: 29 items [2026-02-14 20:11:03.923][t: 1180][f:181383] in game secs=52 [2026-02-14 20:11:03.934][t: 1180][f:181383] * Saving spawns... [2026-02-14 20:11:03.934][t: 1180][f:181383] * Saving objects... [2026-02-14 20:11:04.126][t: 1180][f:181383] * 33635 objects are successfully saved [2026-02-14 20:11:04.126][t: 1180][f:181383] * 27765 script vars are successfully saved [2026-02-14 20:11:04.158][t: 1180][f:181383] * Game Дом День 2. [Кордон] quicksave_1.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_1.sav' [2026-02-14 20:11:04.163][t: 1180][f:181383] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [249.57 ms.] [2026-02-14 20:11:04.163][t: 1180][f:181383] ~~ slot: ['laucer_quick_save.9'], time: [249.44 ms.] [2026-02-14 20:11:04.214][t: 1180][f:181384] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:11:05.892][t: 1180][f:181472] camera anim=val_holster [2026-02-14 20:11:06.982][t: 1180][f:181522] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_close_door [2026-02-14 20:11:08.682][t: 1180][f:181557] camera anim=bm16_holster [2026-02-14 20:11:13.788][t: 1180][f:181612] DYNAMIC MAG SIZE: wpn_pb30966 using mag size 8 (mag=mag_8_ammo_9x18_pmm) [2026-02-14 20:11:17.535][t: 1180][f:181711] camera anim=ppsh41_holster [2026-02-14 20:11:28.204][t: 1180][f:181918] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_bridge_pass [2026-02-14 20:11:49.086][t: 1180][f:182396] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:11:49.086][t: 1180][f:182396] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:11:49.086][t: 1180][f:182396] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:11:49.097][t: 1180][f:182396] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:11:49.097][t: 1180][f:182396] [dsh_cop_weather]: StaticForecast: default saved: 29 items [2026-02-14 20:11:49.097][t: 1180][f:182396] in game secs=46 [2026-02-14 20:11:49.107][t: 1180][f:182396] * Saving spawns... [2026-02-14 20:11:49.107][t: 1180][f:182396] * Saving objects... [2026-02-14 20:11:49.291][t: 1180][f:182396] * 33636 objects are successfully saved [2026-02-14 20:11:49.291][t: 1180][f:182396] * 27765 script vars are successfully saved [2026-02-14 20:11:49.322][t: 1180][f:182396] * Game Дом День 2. [Кордон] quicksave_2.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_2.sav' [2026-02-14 20:11:49.322][t: 1180][f:182396] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [236.90 ms.] [2026-02-14 20:11:49.322][t: 1180][f:182396] ~~ slot: ['laucer_quick_save.9'], time: [236.82 ms.] [2026-02-14 20:11:49.352][t: 1180][f:182397] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:11:53.869][t: 1180][f:182627] camera anim=bm16_holster [2026-02-14 20:12:02.584][t: 1180][f:182754] camera anim=bm16_holster [2026-02-14 20:12:06.129][t: 1180][f:182953] camera anim=bm16_holster [2026-02-14 20:12:06.943][t: 1180][f:182992] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:12:06.943][t: 1180][f:182992] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:12:06.943][t: 1180][f:182992] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:12:06.943][t: 1180][f:182992] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:12:06.943][t: 1180][f:182992] [dsh_cop_weather]: StaticForecast: default saved: 29 items [2026-02-14 20:12:06.943][t: 1180][f:182992] in game secs=17 [2026-02-14 20:12:06.964][t: 1180][f:182992] * Saving spawns... [2026-02-14 20:12:06.964][t: 1180][f:182992] * Saving objects... [2026-02-14 20:12:07.149][t: 1180][f:182992] * 33636 objects are successfully saved [2026-02-14 20:12:07.149][t: 1180][f:182992] * 27765 script vars are successfully saved [2026-02-14 20:12:07.183][t: 1180][f:182992] * Game Дом День 2. [Кордон] quicksave_3.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_3.sav' [2026-02-14 20:12:07.183][t: 1180][f:182992] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [244.78 ms.] [2026-02-14 20:12:07.183][t: 1180][f:182992] ~~ slot: ['laucer_quick_save.9'], time: [244.72 ms.] [2026-02-14 20:12:07.205][t: 1180][f:182993] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:12:11.004][t: 1180][f:183096] CBolt::Deactivate primed. curr_anim=[anm_throw_idle] [2026-02-14 20:12:13.133][t: 1180][f:183247] camera anim=gauss_holster [2026-02-14 20:12:18.172][t: 1180][f:183560] camera anim=bm16_holster [2026-02-14 20:12:23.007][t:10072][f:183778] !! ALARM! Monster 'tushkano_normal32553' has no FLAG!!! Try to Change flag to True [2026-02-14 20:12:23.048][t:10104][f:183779] !! ALARM! Monster 'tushkano_weak33287' has no FLAG!!! Try to Change flag to True [2026-02-14 20:16:03.124][t: 1180][f:196864] camera anim=bm16_holster [2026-02-14 20:16:13.049][t: 1180][f:197330] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:16:13.049][t: 1180][f:197330] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:16:13.049][t: 1180][f:197330] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:16:13.049][t: 1180][f:197330] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:16:13.049][t: 1180][f:197330] [dsh_cop_weather]: StaticForecast: default saved: 29 items [2026-02-14 20:16:13.049][t: 1180][f:197330] in game secs=247 [2026-02-14 20:16:13.059][t: 1180][f:197330] * Saving spawns... [2026-02-14 20:16:13.059][t: 1180][f:197330] * Saving objects... [2026-02-14 20:16:13.244][t: 1180][f:197330] * 33636 objects are successfully saved [2026-02-14 20:16:13.254][t: 1180][f:197330] * 27765 script vars are successfully saved [2026-02-14 20:16:13.279][t: 1180][f:197330] * Game Дом День 2. [Кордон] quicksave_4.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_4.sav' [2026-02-14 20:16:13.281][t: 1180][f:197330] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [241.94 ms.] [2026-02-14 20:16:13.281][t: 1180][f:197330] ~~ slot: ['laucer_quick_save.9'], time: [241.87 ms.] [2026-02-14 20:16:13.312][t: 1180][f:197331] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:16:34.783][t:10104][f:198242] next spawn in next_spawn_sec=109515 [2026-02-14 20:16:34.784][t:10104][f:198242] ~ 'avu_stat_respawn2' online:false spawn items ... [2026-02-14 20:16:34.784][t:10104][f:198242] ~ 'avu_stat_respawn2' online:false spawn done. [2026-02-14 20:16:38.599][t: 8292][f:198452] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132027' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\' [2026-02-14 20:16:46.407][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.407][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.407][t: 1180][f:198768] inv boxes [2026-02-14 20:16:46.407][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.407][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.407][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] npc success sell item 'mag_30_ammo_5.45x39_fmj23650' for 178 FROM OTHERS [2026-02-14 20:16:46.418][t: 1180][f:198768] npc success sell item 'mag_13_ammo_9x19_fmj23647' for 42 FROM OTHERS [2026-02-14 20:16:46.418][t: 1180][f:198768] process trade [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] process trade [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] process trade [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] process trade [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] npc success sell item 'mag_20_groza_ammo_9x39_pab923864' for 120 FROM OTHERS [2026-02-14 20:16:46.418][t: 1180][f:198768] process trade [2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.418][t: 1180][f:198768] npc success sell item 'mag_64_ammo_9x18_pmm23822' for 288 FROM OTHERS [2026-02-14 20:16:46.418][t: 1180][f:198768] process trade [2026-02-14 20:16:46.430][t: 1180][f:198768] Npc Anomaly [2026-02-14 20:16:46.430][t: 1180][f:198768] inv boxes [2026-02-14 20:16:46.430][t: 1180][f:198768] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 20041. Last call spent 20ms, script_name = 'ogse_st_mgr.260'. Next is 2 from 21. [2026-02-14 20:16:46.430][t: 1180][f:198768] ~~ slot: ['ogse_st_mgr.260'], time: [20.04 ms.] [2026-02-14 20:16:46.430][t: 1180][f:198768] ! actor signal on_update took 20ms [2026-02-14 20:16:55.729][t: 1652][f:199258] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132072' 'soldier_spetsnaz' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\' [2026-02-14 20:16:56.263][t: 1180][f:199291] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:16:56.263][t: 1180][f:199291] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:16:56.263][t: 1180][f:199291] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:16:56.263][t: 1180][f:199291] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:16:56.273][t: 1180][f:199291] [dsh_cop_weather]: StaticForecast: default saved: 29 items [2026-02-14 20:16:56.273][t: 1180][f:199291] in game secs=43 [2026-02-14 20:16:56.283][t: 1180][f:199291] * Saving spawns... [2026-02-14 20:16:56.283][t: 1180][f:199291] * Saving objects... [2026-02-14 20:16:56.458][t: 1180][f:199291] * 33634 objects are successfully saved [2026-02-14 20:16:56.458][t: 1180][f:199291] * 27765 script vars are successfully saved [2026-02-14 20:16:56.489][t: 1180][f:199291] * Game Дом День 2. [Кордон] quicksave_5.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_5.sav' [2026-02-14 20:16:56.490][t: 1180][f:199291] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [232.86 ms.] [2026-02-14 20:16:56.490][t: 1180][f:199291] ~~ slot: ['laucer_quick_save.9'], time: [232.77 ms.] [2026-02-14 20:16:56.510][t: 1180][f:199292] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:16:57.112][t: 2184][f:199304] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge232018' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\' [2026-02-14 20:17:01.564][t: 1180][f:199593] use death_init [2026-02-14 20:17:01.564][t: 1180][f:199593] use death_init [2026-02-14 20:17:01.574][t: 1180][f:199593] use death_init [2026-02-14 20:17:01.574][t: 1180][f:199593] use death_init [2026-02-14 20:17:01.584][t: 1180][f:199593] use death_init [2026-02-14 20:17:01.584][t: 1180][f:199593] use death_init [2026-02-14 20:17:01.594][t: 1180][f:199593] use death_init [2026-02-14 20:17:01.604][t: 1180][f:199593] use death_init [2026-02-14 20:17:03.668][t: 1180][f:199622] camera anim=bm16_holster [2026-02-14 20:17:08.405][t: 1180][f:199719] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\pistol_generic_7.ogg] [2026-02-14 20:17:08.405][t: 1180][f:199719] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 46294. Last call spent 46ms, script_name = 'jr_bullet_shell_sounds.349'. Next is 17 from 21. [2026-02-14 20:17:08.405][t: 1180][f:199719] ~~ slot: ['jr_bullet_shell_sounds.349'], time: [46.19 ms.] [2026-02-14 20:17:08.405][t: 1180][f:199719] ! actor signal on_update took 46ms [2026-02-14 20:17:08.405][t: 1180][f:199719] ! sw (actor) :nil 46ms [2026-02-14 20:17:08.405][t: 1180][f:199719] ! sw:scopes (only with duration > 1ms): [2026-02-14 20:17:08.405][t: 1180][f:199719] ! sw: ! { ! ["duration"] = 46, ! ["scope"] = "on_update" !} [2026-02-14 20:17:09.122][t: 1180][f:199753] use death_init [2026-02-14 20:17:09.253][t: 1180][f:199758] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\pistol_generic_1.ogg] [2026-02-14 20:17:09.907][t: 1180][f:199780] use death_init [2026-02-14 20:17:10.311][t: 1180][f:199788] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\pistol_generic_3.ogg] [2026-02-14 20:17:10.870][t: 1180][f:199797] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\pistol_generic_6.ogg] [2026-02-14 20:17:14.330][t: 1180][f:199857] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:17:14.330][t: 1180][f:199857] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:17:14.330][t: 1180][f:199857] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:17:14.330][t: 1180][f:199857] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:17:14.330][t: 1180][f:199857] [dsh_cop_weather]: StaticForecast: default saved: 29 items [2026-02-14 20:17:14.330][t: 1180][f:199857] in game secs=18 [2026-02-14 20:17:14.340][t: 1180][f:199857] * Saving spawns... [2026-02-14 20:17:14.340][t: 1180][f:199857] * Saving objects... [2026-02-14 20:17:14.534][t: 1180][f:199857] * 33634 objects are successfully saved [2026-02-14 20:17:14.534][t: 1180][f:199857] * 27765 script vars are successfully saved [2026-02-14 20:17:14.565][t: 1180][f:199857] * Game Дом День 2. [Кордон] quicksave_6.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_6.sav' [2026-02-14 20:17:14.565][t: 1180][f:199857] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [246.25 ms.] [2026-02-14 20:17:14.565][t: 1180][f:199857] ~~ slot: ['laucer_quick_save.9'], time: [246.17 ms.] [2026-02-14 20:17:14.607][t: 1180][f:199858] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:17:22.271][t: 1180][f:200096] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:17:22.271][t: 1180][f:200096] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:17:22.271][t: 1180][f:200096] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:17:22.271][t: 1180][f:200096] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:17:22.271][t: 1180][f:200096] [dsh_cop_weather]: StaticForecast: default saved: 29 items [2026-02-14 20:17:22.271][t: 1180][f:200096] in game secs=8 [2026-02-14 20:17:22.292][t: 1180][f:200096] * Saving spawns... [2026-02-14 20:17:22.292][t: 1180][f:200096] * Saving objects... [2026-02-14 20:17:22.467][t: 1180][f:200096] * 33634 objects are successfully saved [2026-02-14 20:17:22.477][t: 1180][f:200096] * 27765 script vars are successfully saved [2026-02-14 20:17:22.499][t: 1180][f:200096] * Game Дом День 2. [Кордон] quicksave_7.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_7.sav' [2026-02-14 20:17:22.503][t: 1180][f:200096] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [239.33 ms.] [2026-02-14 20:17:22.503][t: 1180][f:200096] ~~ slot: ['laucer_quick_save.9'], time: [239.26 ms.] [2026-02-14 20:17:22.544][t: 1180][f:200097] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:17:24.233][t: 7852][f:200186] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132048' 'stalker_militari_antigas_2' 'characters_voice\human_01\military\'. Trying to СЃhange: 'characters_voice\human_03\military\' [2026-02-14 20:17:30.163][t: 9272][f:200624] !! ALARM! Monster 'tushkano_normal32549' has no FLAG!!! Try to Change flag to True [2026-02-14 20:17:30.173][t: 8292][f:200625] !! ALARM! Monster 'tushkano_normal32555' has no FLAG!!! Try to Change flag to True [2026-02-14 20:17:30.229][t: 9272][f:200629] !! ALARM! Monster 'tushkano_normal32368' has no FLAG!!! Try to Change flag to True [2026-02-14 20:17:30.250][t: 3392][f:200630] !! ALARM! Monster 'tushkano_normal32372' has no FLAG!!! Try to Change flag to True [2026-02-14 20:17:30.260][t: 3556][f:200631] !! ALARM! Monster 'tushkano_normal32377' has no FLAG!!! Try to Change flag to True [2026-02-14 20:17:38.865][t: 1180][f:201141] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:17:38.865][t: 1180][f:201141] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:17:38.865][t: 1180][f:201141] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:17:38.865][t: 1180][f:201141] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:17:38.865][t: 1180][f:201141] [dsh_cop_weather]: StaticForecast: default saved: 29 items [2026-02-14 20:17:38.865][t: 1180][f:201141] in game secs=16 [2026-02-14 20:17:38.875][t: 1180][f:201141] * Saving spawns... [2026-02-14 20:17:38.875][t: 1180][f:201141] * Saving objects... [2026-02-14 20:17:39.061][t: 1180][f:201141] * 33634 objects are successfully saved [2026-02-14 20:17:39.061][t: 1180][f:201141] * 27765 script vars are successfully saved [2026-02-14 20:17:39.093][t: 1180][f:201141] * Game Дом День 2. [Кордон] quicksave_8.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_8.sav' [2026-02-14 20:17:39.093][t: 1180][f:201141] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [240.72 ms.] [2026-02-14 20:17:39.093][t: 1180][f:201141] ~~ slot: ['laucer_quick_save.9'], time: [240.60 ms.] [2026-02-14 20:17:39.103][t: 1180][f:201142] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:17:41.273][t: 2184][f:201183] !! ALARM! Monster 'resp_esc_flesh_soc_ferma31999' has no FLAG!!! Try to Change flag to True [2026-02-14 20:17:47.649][t: 3392][f:201516] !! ALARM! Monster 'boar_normal40597' has no FLAG!!! Try to Change flag to True [2026-02-14 20:17:55.121][t: 1180][f:201681] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: battery_inserted_in_moskvich_info [2026-02-14 20:18:01.794][t: 1180][f:201939] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: battery_after_inserted_in_moskvich_info [2026-02-14 20:18:02.869][t: 1180][f:201957] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: candle_inserted_in_moskvich_info [2026-02-14 20:18:09.759][t: 1180][f:201995] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: candle_after_inserted_in_moskvich_info [2026-02-14 20:18:10.196][t: 1180][f:201996] ! sw (actor) :nil 48ms [2026-02-14 20:18:10.196][t: 1180][f:201996] ! sw:scopes (only with duration > 1ms): [2026-02-14 20:18:10.196][t: 1180][f:201996] ! sw: ! { ! ["duration"] = 47, ! ["scope"] = "bind_restrictor" !} [2026-02-14 20:18:11.285][t: 1180][f:202013] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: moskvich_filled_with_fuel_info [2026-02-14 20:18:15.664][t: 3556][f:202232] next spawn in next_spawn_sec=104823 [2026-02-14 20:18:15.664][t: 3556][f:202232] ~ 'gar_zombie_respawn' online:false spawn items ... [2026-02-14 20:18:15.664][t: 3556][f:202232] ~ 'gar_zombie_respawn' online:false spawn done. [2026-02-14 20:18:18.903][t: 1180][f:202369] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: moskvich_after_filled_with_fuel_info [2026-02-14 20:18:25.397][t: 1180][f:202533] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: wheels_inserted_in_moskvich_info [2026-02-14 20:18:29.912][t: 1180][f:202682] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:18:29.912][t: 1180][f:202682] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:18:29.912][t: 1180][f:202682] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:18:29.912][t: 1180][f:202682] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:18:29.912][t: 1180][f:202682] [dsh_cop_weather]: StaticForecast: default saved: 29 items [2026-02-14 20:18:29.912][t: 1180][f:202682] in game secs=51 [2026-02-14 20:18:29.923][t: 1180][f:202682] * Saving spawns... [2026-02-14 20:18:29.923][t: 1180][f:202682] * Saving objects... [2026-02-14 20:18:30.107][t: 1180][f:202682] * 33627 objects are successfully saved [2026-02-14 20:18:30.107][t: 1180][f:202682] * 27765 script vars are successfully saved [2026-02-14 20:18:30.138][t: 1180][f:202682] * Game Дом День 2. [Кордон] Вернуть ключ Андрею.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Вернуть ключ Андрею.sav' [2026-02-14 20:18:30.141][t: 1180][f:202682] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 236812. Last call spent 236ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 14. [2026-02-14 20:18:30.141][t: 1180][f:202682] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [236.58 ms.] [2026-02-14 20:18:30.141][t: 1180][f:202682] ! actor signal on_update took 236ms [2026-02-14 20:18:30.141][t: 1180][f:202682] ! sw (actor) :nil 237ms [2026-02-14 20:18:30.141][t: 1180][f:202682] ! sw:scopes (only with duration > 1ms): [2026-02-14 20:18:30.141][t: 1180][f:202682] ! sw: ! { ! ["duration"] = 236, ! ["scope"] = "on_update" !} [2026-02-14 20:18:30.222][t: 1180][f:202683] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:18:48.002][t: 2184][f:203951] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132048' 'stalker_militari_antigas_2' 'characters_voice\human_01\military\'. Trying to СЃhange: 'characters_voice\human_03\military\' [2026-02-14 20:19:21.970][t:10132][f:205356] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32141' 'green_stalker_3' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\' [2026-02-14 20:19:22.331][t: 7852][f:205381] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32100' 'green_stalker_10' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\' [2026-02-14 20:19:22.392][t:10072][f:205383] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32152' 'green_stalker_6' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\' [2026-02-14 20:19:23.969][t: 1652][f:205406] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32089' 'stalker_2_mask' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\' [2026-02-14 20:19:24.343][t: 3552][f:205411] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'escape_mechanic' 'esc_mechanic' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_02\stalker\' [2026-02-14 20:19:24.768][t:10104][f:205416] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_zvezdochet1' 'zvez' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_01\stalker\' [2026-02-14 20:19:25.517][t:10384][f:205426] !! ALARM! Monster 'rat_normal33085' has no FLAG!!! Try to Change flag to True [2026-02-14 20:19:25.579][t:10384][f:205427] !! ALARM! Monster 'rat_normal33087' has no FLAG!!! Try to Change flag to True [2026-02-14 20:19:25.620][t: 7424][f:205428] !! ALARM! Monster 'rat_normal33089' has no FLAG!!! Try to Change flag to True [2026-02-14 20:19:25.681][t: 3556][f:205429] !! ALARM! Monster 'rat_normal33095' has no FLAG!!! Try to Change flag to True [2026-02-14 20:19:25.812][t: 9272][f:205432] !! ALARM! Monster 'rat_weak20509' has no FLAG!!! Try to Change flag to True [2026-02-14 20:19:25.853][t: 4768][f:205433] !! ALARM! Monster 'rat_weak20512' has no FLAG!!! Try to Change flag to True [2026-02-14 20:19:25.894][t: 1752][f:205434] !! ALARM! Monster 'rat_normal20840' has no FLAG!!! Try to Change flag to True [2026-02-14 20:20:03.318][t: 1180][f:207365] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:20:03.318][t: 1180][f:207365] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:20:03.328][t: 1180][f:207365] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:20:03.328][t: 1180][f:207365] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:20:03.328][t: 1180][f:207365] [dsh_cop_weather]: StaticForecast: default saved: 29 items [2026-02-14 20:20:03.328][t: 1180][f:207365] in game secs=94 [2026-02-14 20:20:03.369][t: 1180][f:207365] * Saving spawns... [2026-02-14 20:20:03.369][t: 1180][f:207365] * Saving objects... [2026-02-14 20:20:03.638][t: 1180][f:207365] * 33628 objects are successfully saved [2026-02-14 20:20:03.638][t: 1180][f:207365] * 27765 script vars are successfully saved [2026-02-14 20:20:03.730][t: 1180][f:207365] * Game Дом День 2. [Кордон] quicksave_9.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_9.sav' [2026-02-14 20:20:03.730][t: 1180][f:207365] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [415.94 ms.] [2026-02-14 20:20:03.730][t: 1180][f:207365] ~~ slot: ['laucer_quick_save.9'], time: [415.85 ms.] [2026-02-14 20:20:03.741][t: 1180][f:207366] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:20:30.664][t: 1180][f:208035] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #ammo_12x70_buck = 0.3, 0.3, 0.4 #af_electra_flash = 0.3, 0.3, 0.4 #ammo_12x76_zhekan = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #amk_kanistra = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #/.*/ #[sell] #/.*/ [2026-02-14 20:20:48.163][t: 1180][f:208568] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: moskvich_assembly_task_done [2026-02-14 20:20:53.046][t: 1180][f:208797] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:20:53.046][t: 1180][f:208797] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:20:53.046][t: 1180][f:208797] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:20:53.046][t: 1180][f:208797] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:20:53.046][t: 1180][f:208797] [dsh_cop_weather]: StaticForecast: default saved: 29 items [2026-02-14 20:20:53.056][t: 1180][f:208797] in game secs=50 [2026-02-14 20:20:53.117][t: 1180][f:208797] * Saving spawns... [2026-02-14 20:20:53.117][t: 1180][f:208797] * Saving objects... [2026-02-14 20:20:53.342][t: 1180][f:208797] * 33627 objects are successfully saved [2026-02-14 20:20:53.342][t: 1180][f:208797] * 27765 script vars are successfully saved [2026-02-14 20:20:53.373][t: 1180][f:208797] * Game Дом День 2. [Кордон] Задание выполнено-Железный конь.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Задание выполнено-Железный конь.sav' [2026-02-14 20:20:53.373][t: 1180][f:208797] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 338461. Last call spent 338ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21. [2026-02-14 20:20:53.373][t: 1180][f:208797] ~~ slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [338.33 ms.] [2026-02-14 20:20:53.373][t: 1180][f:208797] ! actor signal on_update took 338ms [2026-02-14 20:20:53.373][t: 1180][f:208797] ! sw (actor) :nil 339ms [2026-02-14 20:20:53.373][t: 1180][f:208797] ! sw:scopes (only with duration > 1ms): [2026-02-14 20:20:53.373][t: 1180][f:208797] ! sw: ! { ! ["duration"] = 338, ! ["scope"] = "on_update" !} [2026-02-14 20:20:53.414][t: 1180][f:208798] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:20:58.239][t: 1180][f:209027] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:20:58.239][t: 1180][f:209027] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:20:58.239][t: 1180][f:209027] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:20:58.239][t: 1180][f:209027] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:20:58.239][t: 1180][f:209027] [dsh_cop_weather]: StaticForecast: default saved: 29 items [2026-02-14 20:20:58.239][t: 1180][f:209027] in game secs=5 [2026-02-14 20:20:58.259][t: 1180][f:209027] * Saving spawns... [2026-02-14 20:20:58.259][t: 1180][f:209027] * Saving objects... [2026-02-14 20:20:58.435][t: 1180][f:209027] * 33627 objects are successfully saved [2026-02-14 20:20:58.446][t: 1180][f:209027] * 27765 script vars are successfully saved [2026-02-14 20:20:58.471][t: 1180][f:209027] * Game Дом День 2. [Кордон] quicksave_10.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_10.sav' [2026-02-14 20:20:58.472][t: 1180][f:209027] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [240.97 ms.] [2026-02-14 20:20:58.472][t: 1180][f:209027] ~~ slot: ['laucer_quick_save.9'], time: [240.91 ms.] [2026-02-14 20:20:58.483][t: 1180][f:209028] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:21:04.395][t: 1180][f:209277] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_close_door [2026-02-14 20:21:05.805][t: 1180][f:209321] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_hello_played [2026-02-14 20:21:17.494][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.494][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.494][t: 1180][f:209586] on npc wound! [2026-02-14 20:21:17.494][t: 1180][f:209586] inv boxes [2026-02-14 20:21:17.495][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.495][t: 1180][f:209586] inv boxes [2026-02-14 20:21:17.495][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.505][t: 1180][f:209586] inv boxes [2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.505][t: 1180][f:209586] on npc wound! [2026-02-14 20:21:17.505][t: 1180][f:209586] inv boxes [2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.505][t: 1180][f:209586] inv boxes [2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.505][t: 1180][f:209586] process trade [2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.505][t: 1180][f:209586] process trade [2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.505][t: 1180][f:209586] process trade [2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.505][t: 1180][f:209586] inv boxes [2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.505][t: 1180][f:209586] inv boxes [2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.505][t: 1180][f:209586] inv boxes [2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.505][t: 1180][f:209586] npc success sell item 'mag_30_mp5_ammo_9x19_pbp2005' for 200 FROM OTHERS [2026-02-14 20:21:17.505][t: 1180][f:209586] process trade [2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.505][t: 1180][f:209586] process trade [2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly [2026-02-14 20:21:17.505][t: 1180][f:209586] inv boxes [2026-02-14 20:21:17.505][t: 1180][f:209586] ! actor signal on_update took 13ms [2026-02-14 20:21:23.511][t: 1180][f:209795] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: sidor_about_guider_info [2026-02-14 20:21:26.196][t: 1180][f:209878] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_bye_played [2026-02-14 20:21:27.966][t: 1180][f:209989] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_hello_played [2026-02-14 20:21:27.966][t: 1180][f:209989] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_bye_played [2026-02-14 20:21:28.061][t: 1180][f:209993] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_close_door [2026-02-14 20:21:41.370][t: 1180][f:210110] #include "shops\trade_generic_dont_buy_items.ltx" #[trader] #buy_condition = buy #sell_condition = sell #[buy]:dont_buy_quest_items #af_electra_flash = 0.3, 0.3, 0.4 #bandage = 0.3, 0.3, 0.4 #bread = 0.3, 0.3, 0.4 #af_rusty_thorn = 0.3, 0.3, 0.4 #mutant_face_tushkano = 0.3, 0.3, 0.4 #mag_8_ammo_9x18_fmj = 0.3, 0.3, 0.4 #conserva = 0.3, 0.3, 0.4 #wpn_pb = 0.3, 0.3, 0.4 #wpn_bm16 = 0.3, 0.3, 0.4 #mag_8_ammo_9x18_pmm = 0.3, 0.3, 0.4 #medkit = 0.3, 0.3, 0.4 #amk_kanistra = 0.3, 0.3, 0.4 #wpn_ppsh = 0.3, 0.3, 0.4 #/.*/ #[sell] #bread = 2, 4 #kolbasa = 2, 4 #conserva = 2, 4 #flaska = 2, 4 #voda = 2, 4 #grenade_rgd5 = 3.200000, 6.400000 #grenade_gd-05 = 3.200000, 6.400000 #/.*/ [2026-02-14 20:21:41.854][t: 1180][f:210113] check treasure dialog rarets=15 [2026-02-14 20:21:41.854][t: 1180][f:210113] check treasure dialog check_p=30 [2026-02-14 20:21:44.417][t: 1180][f:210187] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved [2026-02-14 20:21:44.417][t: 1180][f:210187] [ogse_st_mgr]: 50 all timers saved [2026-02-14 20:21:44.427][t: 1180][f:210187] [dsh_respawn]: 48 respawners saved: 163 spawned [2026-02-14 20:21:44.427][t: 1180][f:210187] [dsh_cop_weather]: DynamicForecast: default saved: 90 items [2026-02-14 20:21:44.427][t: 1180][f:210187] [dsh_cop_weather]: StaticForecast: default saved: 29 items [2026-02-14 20:21:44.427][t: 1180][f:210187] in game secs=46 [2026-02-14 20:21:44.437][t: 1180][f:210187] * Saving spawns... [2026-02-14 20:21:44.437][t: 1180][f:210187] * Saving objects... [2026-02-14 20:21:44.622][t: 1180][f:210187] * 33625 objects are successfully saved [2026-02-14 20:21:44.633][t: 1180][f:210187] * 27765 script vars are successfully saved [2026-02-14 20:21:44.654][t: 1180][f:210187] * Game Дом День 2. [Кордон] quicksave_11.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_11.sav' [2026-02-14 20:21:44.654][t: 1180][f:210187] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [243.71 ms.] [2026-02-14 20:21:44.654][t: 1180][f:210187] ~~ slot: ['laucer_quick_save.9'], time: [243.65 ms.] [2026-02-14 20:21:44.675][t: 1180][f:210188] [dsh_cop_weather]: time diff after save is -0 [2026-02-14 20:21:48.664][t:10072][f:210366] !! ALARM! Monster 'boar_normal40599' has no FLAG!!! Try to Change flag to True [2026-02-14 20:21:51.735][t: 1180][f:210455] camera anim=gauss_holster [2026-02-14 20:21:54.133][t: 1180][f:210542] camera anim=l96_holster [2026-02-14 20:21:57.822][t: 1180][f:210711] brain():update() start. cnt=1 [2026-02-14 20:21:57.822][t: 1180][f:210711] brain():update() end. rnd_go cnt=1 [2026-02-14 20:21:57.822][t: 1180][f:210711] ! walking brain update completed! [2026-02-14 20:21:57.822][t: 1180][f:210711] ! actor signal on_update took 15ms [2026-02-14 20:22:16.623][t: 1180][f:211927] !!****************************[ABORT]********************************* [2026-02-14 20:22:16.623][t: 1180][f:211927] stack traceback: d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:229: in function 'abort' d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:237: in function 'ASSERT' ....l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_enemies.script:335: in function 'fun' ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:440: in function 'process_slot_fun' ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:332: in function 'process_call' ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:286: in function 'call' ....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:1074: in function <....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:937> [2026-02-14 20:22:16.623][t: 1180][f:211927] ['dsh_enemies']: cached not found: name['dog_bulterier40615'] [2026-02-14 20:22:16.623][t: 1180][f:211927] !!******************************************************************** [2026-02-14 20:22:16.623][t: 1180][f:211927] ABORT [2026-02-14 20:22:16.623][t: 1180][f:211927] FATAL ERROR [error]Expression : assertion failed [error]Function : msg_and_fail [error]File : D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine_script.cpp [error]Line : 88 [error]Description : false [2026-02-14 20:22:16.623][t: 1180][f:211927] ***************************[ScriptCrashHandler]********************************** [2026-02-14 20:22:16.624][t: 1180][f:211927] stack traceback: [C]: in function 'fail' d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:232: in function 'abort' d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:237: in function 'ASSERT' ....l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_enemies.script:335: in function 'fun' ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:440: in function 'process_slot_fun' ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:332: in function 'process_call' ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:286: in function 'call' ....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:1074: in function <....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:937> [2026-02-14 20:22:16.624][t: 1180][f:211927] 0 : [C ] fail [2026-02-14 20:22:16.624][t: 1180][f:211927] Locals: [2026-02-14 20:22:16.624][t: 1180][f:211927] string (*temporary) : ABORT [2026-02-14 20:22:16.624][t: 1180][f:211927] End [2026-02-14 20:22:16.624][t: 1180][f:211927] 1 : [Lua] d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script(232) : abort(227) [2026-02-14 20:22:16.624][t: 1180][f:211927] Locals: [2026-02-14 20:22:16.624][t: 1180][f:211927] string fmt : [%s]: cached not found: name[%s] [2026-02-14 20:22:16.624][t: 1180][f:211927] End [2026-02-14 20:22:16.624][t: 1180][f:211927] 2 : [Lua] d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script(237) : ASSERT(235) [2026-02-14 20:22:16.624][t: 1180][f:211927] Locals: [2026-02-14 20:22:16.624][t: 1180][f:211927] nil cond : [not available] [2026-02-14 20:22:16.624][t: 1180][f:211927] End [2026-02-14 20:22:16.624][t: 1180][f:211927] 3 : [Lua] ....l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_enemies.script(335) : fun(322) [2026-02-14 20:22:16.624][t: 1180][f:211927] Locals: [2026-02-14 20:22:16.624][t: 1180][f:211927] Userdata: self [2026-02-14 20:22:16.624][t: 1180][f:211927] Table: self.subscribed [2026-02-14 20:22:16.624][t: 1180][f:211927] string self.subscribed.signal : on_update [2026-02-14 20:22:16.624][t: 1180][f:211927] string self.subscribed.script_name : dsh_enemies.expire_cache.dog_bulterier40615 [2026-02-14 20:22:16.624][t: 1180][f:211927] function self.subscribed.fun : [[function]] [2026-02-14 20:22:16.624][t: 1180][f:211927] Userdata: self.sm [2026-02-14 20:22:16.624][t: 1180][f:211927] table self.sm.slots_in_process : [...] [2026-02-14 20:22:16.624][t: 1180][f:211927] string self.sm.mgr_name : global [2026-02-14 20:22:16.624][t: 1180][f:211927] table self.sm.signals : [...] [2026-02-14 20:22:16.624][t: 1180][f:211927] boolean self.sm.use_rescheduling : true [2026-02-14 20:22:16.624][t: 1180][f:211927] string self.name : dog_bulterier40615 [2026-02-14 20:22:16.624][t: 1180][f:211927] number self.id : 40615.000000 [2026-02-14 20:22:16.624][t: 1180][f:211927] userdata obj : (class CScriptGameObject): 0000040762959880 [2026-02-14 20:22:16.624][t: 1180][f:211927] Userdata: binder [2026-02-14 20:22:16.624][t: 1180][f:211927] boolean binder.loaded : true [2026-02-14 20:22:16.624][t: 1180][f:211927] Table: binder.st [2026-02-14 20:22:16.624][t: 1180][f:211927] userdata binder.st.activation_game_time : (class xrTime): 0000040762891510 [2026-02-14 20:22:16.624][t: 1180][f:211927] string binder.st.ini_filename : <customdata> [2026-02-14 20:22:16.624][t: 1180][f:211927] string binder.st.section_logic : logic [2026-02-14 20:22:16.624][t: 1180][f:211927] string binder.st.loaded_section_logic : logic [2026-02-14 20:22:16.624][t: 1180][f:211927] string binder.st.gulag_name : [2026-02-14 20:22:16.624][t: 1180][f:211927] Userdata: binder.st.restrictor_manager [2026-02-14 20:22:16.624][t: 1180][f:211927] userdata binder.st.restrictor_manager.object : (class CScriptGameObject): 0000040762959880 [2026-02-14 20:22:16.624][t: 1180][f:211927] number binder.st.stype : 1.000000 [2026-02-14 20:22:16.624][t: 1180][f:211927] userdata binder.st.ini : (class CInifile): 000004079BE68740 [2026-02-14 20:22:16.624][t: 1180][f:211927] string binder.st.loaded_active_section : nil [2026-02-14 20:22:16.624][t: 1180][f:211927] table binder.st.mob_death : [...] [2026-02-14 20:22:16.624][t: 1180][f:211927] number binder.st.activation_time : 2704133.000000 [2026-02-14 20:22:16.624][t: 1180][f:211927] string binder.st.loaded_ini_filename : <customdata> [2026-02-14 20:22:16.624][t: 1180][f:211927] table binder.st.mob_panic : [...] [2026-02-14 20:22:16.624][t: 1180][f:211927] table binder.st.pstor : [...] [2026-02-14 20:22:16.624][t: 1180][f:211927] number binder.last_update : 0.000000 [2026-02-14 20:22:16.624][t: 1180][f:211927] Table: binder.particles [2026-02-14 20:22:16.624][t: 1180][f:211927] Table: binder.particles_type [2026-02-14 20:22:16.624][t: 1180][f:211927] nil cached : [not available] [2026-02-14 20:22:16.624][t: 1180][f:211927] End [2026-02-14 20:22:16.624][t: 1180][f:211927] 4 : [Lua] ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script(440) : process_slot_fun(437) [2026-02-14 20:22:16.624][t: 1180][f:211927] Locals: [2026-02-14 20:22:16.624][t: 1180][f:211927] Userdata: self [2026-02-14 20:22:16.624][t: 1180][f:211927] Table: self.slots_in_process [2026-02-14 20:22:16.624][t: 1180][f:211927] table self.slots_in_process.1 : [...] [2026-02-14 20:22:16.624][t: 1180][f:211927] ********************************************************************************* [2026-02-14 20:22:16.624][t: 1180][f:211927] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR: invalid key to 'next' stack traceback: [C]: at 0x7ff62f96a690 [C]: in function 'fail' d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:232: in function 'abort' d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:237: in function 'ASSERT' ....l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_enemies.script:335: in function 'fun' ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:440: in function 'process_slot_fun' ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:332: in function 'process_call' ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:286: in function 'call' ....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:1074: in function <....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:937> [2026-02-14 20:22:16.624][t: 1180][f:211927] ********************************************************************************* [2026-02-14 20:22:16.624][t: 1180][f:211927] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CScriptEngine::lua_pcall_failed [error]File : D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp [error]Line : 111 [error]Description : [CScriptEngine::lua_pcall_failed]: invalid key to 'next' [2026-02-14 20:22:16.624][t: 1180][f:211927] ***************************[ScriptCrashHandler]********************************** [2026-02-14 20:22:16.624][t: 1180][f:211927] stack traceback: [C]: at 0x7ff62f96a690 [C]: in function 'fail' d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:232: in function 'abort' d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:237: in function 'ASSERT' ....l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_enemies.script:335: in function 'fun' ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:440: in function 'process_slot_fun' ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:332: in function 'process_call' ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:286: in function 'call' ....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:1074: in function <....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:937> [2026-02-14 20:22:16.624][t: 1180][f:211927] ********************************************************************************* [2026-02-14 20:22:16.625][t: 1180][f:211927] ******************************************************************************** [2026-02-14 20:22:16.625][t: 1180][f:211927] !![LogStackTrace] Thread: [X-Ray X-RAY Primary thread] [2026-02-14 20:22:31.607][t: 1180][f:211927] !!stack trace: !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6FC80D] [BuildStackTrace()] + [41] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\stacktrace_collector.cpp:229] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6E14A2] [LogStackTrace()] + [62] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:103] + [10] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6E194E] [xrDebug::backend()] + [626] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:235] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6E1CC1] [xrDebug::fatal()] + [129] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:294] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F96A707] [CScriptEngine::lua_pcall_failed()] + [119] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:112] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F672C80] [lj_BC_FUNCC()] + [66] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FF9EFB0] [lj_err_run()] + [368] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_err.c:849] + [40] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FF9F0A9] [err_msgv()] + [121] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_err.c:874] + [8] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FF9F0B9] [lj_err_msg()] + [9] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_err.c:880] + [5] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FFA7244] [lj_tab_next()] + [388] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_tab.c:605] + [13] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FF96782] [lua_next()] + [50] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_api.c:896] + [32] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F96F2EE] [CScriptEngine::LogTable()] + [154] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:436] + [13] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F96F7A2] [CScriptEngine::LogVariable()] + [1186] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:474] + [17] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F96F2DC] [CScriptEngine::LogTable()] + [136] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:444] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F96F709] [CScriptEngine::LogVariable()] + [1033] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:497] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F96F1BA] [CScriptEngine::dump_state()] + [294] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:422] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F96F8FB] [ScriptCrashHandler()] + [135] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:534] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6E1478] [LogStackTrace()] + [20] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:101] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6E194E] [xrDebug::backend()] + [626] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:235] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6E1BCE] [xrDebug::fail()] + [50] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:277] + [50] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FBA03F6] [msg_and_fail()] + [46] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine_script.cpp:89] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F839B11] [luabind::detail::free_functions::call<void,char const *>()] + [53] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\luabind\function.hpp:215] + [21] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FEFE962] [luabind::detail::free_functions::function_dispatcher()] + [338] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\src\function.cpp:138] + [13] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F672C80] [lj_BC_FUNCC()] + [66] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FEF9E3B] [luabind::detail::pcall()] + [299] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\src\pcall.cpp:44] + [139] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FDECCF1] [luabind::detail::proxy_member_void_caller<unsigned int const *>::~proxy_member_void_caller<unsigned int const *>()] + [73] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp:269] + [15] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FDECA19] [CScriptBinderObjectWrapper::shedule_Update()] + [101] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp:35] + [101] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F8EDB38] [CGameObject::shedule_Update()] + [744] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\GameObject.cpp:875] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F977ABB] [CEntity::shedule_Update()] + [27] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Entity.cpp:331] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F97F4DE] [CEntityAlive::shedule_Update()] + [18] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\entity_alive.cpp:195] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F8D846A] [CActor::shedule_Update()] + [20474] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Actor.cpp:1135] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FB14014] [CGamePersistent::OnFrame()] + [1140] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\GamePersistent.cpp:561] + [333] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6BCF24] [CRegistrator<pureFrame>::Process()] + [72] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\pure.h:150] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6BCB7C] [CRenderDevice::FrameMove()] + [796] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:542] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6BC37E] [CRenderDevice::on_idle()] + [330] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:316] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6BC717] [CRenderDevice::Run()] + [615] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:482] + [73] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F682F99] [`anonymous namespace'::Run()] + [773] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:282] !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F684838] [WinMain()] + [5268] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:525] + [5233] byte(s) !D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF63009EE92] [__scrt_common_main_seh()] + [262] byte(s) in [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] + [33] byte(s) !C:\Windows\System32\KERNEL32.DLL at [00007FFA1E1F7374] [BaseThreadInitThunk()] + [20] byte(s) !C:\Windows\SYSTEM32\ntdll.dll at [00007FFA1FDDCC91] [RtlUserThreadStart()] + [33] byte(s) [2026-02-14 20:22:31.607][t: 1180][f:211927] ******************************************************************************** Изменено 4 часа назад пользователем Mister_Winel Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Tyrob 6 885 Опубликовано 4 часа назад Mister_Winel Спрячь под спойлер эту простыню , а то на всю страницу раскатало . Если не знаешь как это сделать , то выдели текст нажми на верхней строке глаз подпиши и всё . Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
sergei666 0 Опубликовано 4 часа назад 1 час назад, Roman-80 сказал: Видно это побочка от правок, попробуй поиграть без правок пару игровых дней и посмотреть, что будет со сном. Я тоже не понимал как мои правки влияют на убийства монстров и противников. Спасибо за ответы.Потерплю плохой сон-главное бессмертие. 1 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vedinov.2023 1 Опубликовано 2 часа назад А что делать, если пропали 2 колеса? Лежали возле москвича. Переигрывать не вариант, находил их в самом начале и прошло уже достаточно времени и квестов. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
DDA 0 Опубликовано 2 часа назад Подскажите куда перепрятали дневник Призрака на Янтаре где обычно был раньше сейчас нету Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
gusarr 9 Опубликовано 2 часа назад 26 минут назад, DDA сказал: Подскажите куда перепрятали дневник Призрака на Янтаре где обычно был раньше сейчас нету На козырёк, справа от главных ворот Дополнено 1 минуту спустя 2 часа назад, sergei666 сказал: Спасибо за ответы.Потерплю плохой сон-главное бессмертие. А зачем правка на бессметрного? Включи через консоль Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
DDA 0 Опубликовано 2 часа назад 4 минуты назад, gusarr сказал: На козырёк, справа от главных ворот Дополнено 1 минуту спустя А зачем правка на бессметрного? Включи через консоль Ага, спасибо, нашёл Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Sparkezi 0 Опубликовано 34 минуты назад Куда перепрятали рг 6 для Воронина? Я был в подвале, там только журнал и вог-25 лежит (6шт) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
sergei666 0 Опубликовано 16 минут назад 2 часа назад, gusarr сказал: На козырёк, справа от главных ворот Дополнено 1 минуту спустя А зачем правка на бессметрного? Включи через консоль Я просто не в курсе что есть такой код через консоль.Если можете-напишите.Может еще какие коды есть?Я как начал игру попытался через консоль 3д пда отключить-так из игры выкидывает. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты