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Разработчик: GSC Game World
Версия: 0.4 (SoC) от 14 мая 2007 года

Спойлер

Изначально выпущен для поддержки маппинга к мультиплееру игры, в связи с чем не содержит компилятора xrAI, необходимого для сборки уровней к одиночной игре. Однако, за исключением отсутствия xrAI, это тот же инструментарий, что использовался для разработки ТЧ. Функциональность входящих в него программ не урезана. Позволяет работать с уровнями (LE), импортом и настройкой моделей (AE), шейдерами (SE) и библиотекой партикл-эффектов (PE), а также рядом более мелких областей.

Стандарт де-факто для разработки крупных модов. Позволяет работать под ЧН и ЗП при использовании сторонних версий xrAI.

Спойлер
  • Level Editor
  • Actor Editor
  • Shader Editor
  • Particle Editor
  • xrLC
  • xrDO

Также включает:

  • Плагины для экспорта из Maya 8 и 8.5 в формат *.object
  • Скрипты для Maya
  • Туториалы по основам работы (20) на английском языке
Спойлер
Патч от Neo][ и Haron

v0.1 от 17 мая 2007 года:

  • Исправлен баг со свойствами spawn element, где открывалось окно выбора LightAnims вместо визуала.

v0.2i (внутренняя тестовая версия):

  • Исправлен баг с отображением detail objects (травы в Level Editor)
  • Исправлено отсутствие демо-объектов в Shader Editor
  • Обновлен ряд библиотек:
  • Bugtrap.dll (до версии 1.2.2654.37769)
  • cc3260mt.dll (до версии 6.0.1.0)
  • Borlndmm.dll (до версии 7.0.4.453)
  • FreeImage.dll (до 3.10.0.0)
  •  LWO.dll (поддерживается LightWave 7.x+)

v0.3 от 16 февраля 2009 года:

  • Исправлена неработоспособность Actor Editor
  • Исправлен ряд проблем с совместимостью

v0.4 от 4 ноября 2009 года:

  • Восстановлены опции xrLC

Патчи от K.D

  • Отключена оптимизация мешей скелетных моделей при экспорте в *.ogf (аналогично HQ Geometry в AE X-Ray SDK CoP).

Скриншоты:

1cb12bd330.png  5610a49ada.png

  • Исправление вылета при построении уровня на стадии Merge LOD textures.
  • Ошибка возникала из-за большого количества лод-объектов на локации (>128). Они просто не вмещались на текстуру 2048х2048. Теперь текстура будет увеличена до нужных размеров и соответственно лодов можно будет ставить намного больше.
  • Исправлено отсутствие окошка выбора файлов при добавлении анимаций на Windows Vista/7 и выше. Должны заработать и другие проблемные окошки.
  • Внимание! Actor Editor должен запускаться с исправлением ACT на XPFileDialog.
 
Патч от Real Wolf
  • Снято ограничение по добавлению большого количества моделей на сцену за один раз (через Multiple Append и т.п.). В оригинале было максимально 32 модели.
Спойлер
  1. Скачайте по одной из доступных ссылок: X-Ray SDK SoC, а также патчи.
  2. Запустите файл инсталлятора "xray-sdk-setup-v0.4", и установите SDK в удобную для вас директорию.
    • ВНИМАНИЕ! Путь к директории не должен содержать пробелов, иначе при работе с SDK будет происходить вылет.
  3. Запустите *.exe-файл инсталлятора патча от Neo][ и Haron, и установите его в корневую директорию X-Ray SDK SoC.
  4. Установите X-Ray AI Compiler SoC.
  5. Файл xrECoreB.dll из первого патча от K.D., переместите с заменой в директорию: "X-Ray_SDK_SoC/level_editor/bins"
  6. Файл LevelEditor.exe из второго патча от K.D., переместите с заменой в директорию: "X-Ray_SDK_SoC/level_editor/bins"
  7. Файл xrCoreB.dll из третьего патча от K.D., переместите с заменой в директорию: "X-Ray_SDK_SoC/level_editor/bins"
  8. Файл xrEPropsB.dll из патча от Real Wolf, переместите с заменой в директорию: "X-Ray_SDK_SoC/level_editor/bins"
  9. Распакуйте игровые архивы ТЧ и переместите полученную папку gamedata с заменой в директорию "X-Ray_SDK_SoC/level_editor."
  10. Если ваша версия Windows выше XP, обязательно устраните несовместимость X-Ray SDK SoC с Windows или установите современную совместимую версию X-Ray SDK SoC 2014 Edition.
Спойлер

X-Ray SDK SoC: 

Патчи:

В теме можно задавать любые вопросы, так или иначе связанные с СДК, но вопросы, которые его не касаются, следует писать в специальных для этого темах у нас на форуме, заранее спасибо!

  • Лайк 6

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1 час назад, tau сказал:

пишет "Processing level grahps" и сразу закрывается

Нужно выкладывать xrai_username, что в папке logs.

И батник для компила game.graph: xrAI.exe -m

Перечисление уровней тут не работает, они берутся из game_levels.ltx. Если какой-то не имеет ии-сетки/графов (xrAI.exe -g level_name), то он в game.graph не добавляется (всё это пишется в лог).

  • Спасибо 1

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Тут проблема такая, при билде любого оригинального уровня, мне выдает огромную ошибку что нету семьдисят текстур

lod_левел_01

....

lod_левел_70

как это исправить?


176072166_.png.a2e29737873a8e94c0ee4916cca82542.png

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Ostrov igr lego если уровень ранее декомпилил конвертером, надо было добавлять параметр -with_lods.

Изменено пользователем macron
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2 минуты назад, macron сказал:

Ostrov igr lego если уровень ранее декомпилил конвертером, надо было добавлять параметр -with_lods.

я компилил с -with_lods


176072166_.png.a2e29737873a8e94c0ee4916cca82542.png

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32 минуты назад, Ostrov igr lego сказал:

я компилил с -with_lods

Компилил или декомпилил?

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macron декомпил


176072166_.png.a2e29737873a8e94c0ee4916cca82542.png

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Ostrov igr lego тогда при декомпиляции все нужные текстуры должны были появиться в gamedata\textures\lod

Изменено пользователем macron
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macron ааааааа я тупой, я компилил через другую папку сдк и текстуры в другой папке


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Чем фиксить такое:
 ERROR: Invalid breakable object: 'physics\decor\kozel_01'

  • Смех 1

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В 26.11.2023 в 15:30, Yara сказал:

Нужно выкладывать xrai_username, что в папке logs.

И батник для компила game.graph: xrAI.exe -m

Перечисление уровней тут не работает, они берутся из game_levels.ltx. Если какой-то не имеет ии-сетки/графов (xrAI.exe -g level_name), то он в game.graph не добавляется (всё это пишется в лог).

Спойлер

* Detected CPU: AuthenticAMD , F15/M8/S2, 3693.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 38981 files cached, 5710Kb memory used.
Init FileSystem 0.841084 sec
'xrCore' build 0, (null)

CRT heap 0x04460000
Process heap 0x00cf0000
Loading DLL: xrSE_Factory.dll
'xrCore' build 0, (null)

CRT heap 0x04460000
Process heap 0x00cf0000
"LevelBuilder v4.1" beta build
Compilation date: Mar 27 2010

Startup time: 15:09:17
 
* New phase started: Processing level graphs
! There is no cross table for the level l03_agroprom! (level is not included into the game graph)
! There is no cross table for the level l03u_agr_underground! (level is not included into the game graph)
! There is no cross table for the level l04_darkvalley! (level is not included into the game graph)
! There is no cross table for the level l04u_labx18! (level is not included into the game graph)
! There is no cross table for the level l05_bar! (level is not included into the game graph)
! There is no cross table for the level l06_rostok! (level is not included into the game graph)
! There is no cross table for the level l08_yantar! (level is not included into the game graph)
! There is no cross table for the level l08u_brainlab! (level is not included into the game graph)
! There is no ai-map for the level monster_tests! (level is not included into the game graph)
! There is no ai-map for the level jim_agro! (level is not included into the game graph)
! There is no ai-map for the level stohe_selo! (level is not included into the game graph)
! There is no ai-map for the level ai_test! (level is not included into the game graph)
! There is no ai-map for the level ai_test2! (level is not included into the game graph)
! There is no ai-map for the level jim_dark! (level is not included into the game graph)
! There is no ai-map for the level chugai_test! (level is not included into the game graph)
! There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test2! (level is not included into the game graph)
! There is no cross table for the level l07_military! (level is not included into the game graph)
! There is no ai-map for the level krondor_selo! (level is not included into the game graph)
! There is no ai-map for the level zmey_selo2! (level is not included into the game graph)
! There is no ai-map for the level zmey_test2! (level is not included into the game graph)
! There is no ai-map for the level slipch_lab! (level is not included into the game graph)
! There is no ai-map for the level slipch_selo! (level is not included into the game graph)
! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph)
! There is no ai-map for the level ivan_test! (level is not included into the game graph)
! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph)
! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph)
! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph)
! There is no ai-map for the level l07_military_proba! (level is not included into the game graph)
! There is no cross table for the level l10_radar! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph)
! There is no ai-map for the level selo2! (level is not included into the game graph)
! There is no cross table for the level l11_pripyat! (level is not included into the game graph)
! There is no ai-map for the level vovan_test! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph)
! There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph)
! There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph)
! There is no ai-map for the level chugai_test1! (level is not included into the game graph)
! There is no ai-map for the level chugai_test2! (level is not included into the game graph)
! There is no ai-map for the level selo3! (level is not included into the game graph)
! There is no cross table for the level l12_stancia! (level is not included into the game graph)
! There is no ai-map for the level wik_selo! (level is not included into the game graph)
! There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph)
! There is no ai-map for the level agro_under! (level is not included into the game graph)
! There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph)
! There is no ai-map for the level doc_test! (level is not included into the game graph)
! There is no ai-map for the level plecha_selo! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph)
! There is no ai-map for the level ai_test_new! (level is not included into the game graph)
! There is no cross table for the level l12u_sarcofag! (level is not included into the game graph)
! There is no ai-map for the level stason_test! (level is not included into the game graph)
! There is no ai-map for the level bar_arena! (level is not included into the game graph)
! There is no ai-map for the level koan_test! (level is not included into the game graph)
! There is no ai-map for the level l07_military_test! (level is not included into the game graph)
! There is no ai-map for the level haron_selo_towers! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph)
! There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph)
! There is no ai-map for the level l05_bar_hw! (level is not included into the game graph)
! There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph)
! There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph)
! There is no cross table for the level l12u_control_monolith! (level is not included into the game graph)
! There is no cross table for the level l12_stancia_2! (level is not included into the game graph)
! There is no cross table for the level l10u_bunker! (level is not included into the game graph)
    level  1 rostok
Script debugger succesfully restarted.
* loading script _G.script
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script se_respawn.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_car.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script game_registrator.script
    level  2 tyman
 
FATAL ERROR
 
[error]Expression    : l_tpCrossTable->header().game_guid() == m_tpGraph->header().guid()
[error]Function      : CLevelGameGraph::CLevelGameGraph
[error]File          : .\xr_graph_merge.cpp
[error]Line          : 129
[error]Description   : cross table doesn't correspond to the graph, rebuild graph!
 

stack trace:

0023:1003DF69 xrCore.dll, EFS_Utils::EFS_Utils()
0023:00488068 xrAI.exe, std::_Init_locks::operator=()
0023:00488000 xrAI.exe, std::_Init_locks::operator=()

Спойлер

@start bins\compiler_ai\xrAI.exe -m level07,level01,level02

Спойлер

[levels]
    level01
    level02
    level03
    level04
    level05
    level06
    level07
    level08
    level09
    level10
    level11
;    level12
    level13
    level14
    level15
    level16
    level17
;    level18
    level19
    level20
;    level21

    level100
    level101
    level102
    level103
    level104
    level105
    level106
    level107
    level108
    level109
    level110
    level111
    level112
    level113
    level114
    level115
    level116
    level117
    level118
;    level119
    level120
;    level121
    level122
;    level125
;    level126
;    level127
    level128
;    level129
    level130
;    level131
    level132
;    level133
;    level134
    level135
;    level136
    level137
    level139
    level140
;    level141
    level142
    level143
    level145
    level146
    level147
    level148
    level149
;   level150
    level151
    level152
    level153
    level154
    level155
    level156
    level157
    level158    
    level159        
    level160
    level161
    level162
    level163
    level164
    level165    
    level166    

;    for Hardware testing
    level167
    level168
    level169
    
[level01]
 name   = rostok
 caption = "rostok"
 offset  = 3000.0,    1000.0,    0.0
 id   = 01

[level02]
 name   = tyman
 caption = "tyman"
 offset  = 3000.0,    1000.0,    0.0
 id   = 02

[level03]
 name   = L03_Agroprom
 caption = "L03_Agroprom"
 offset  = 2000.0,    1000.0,    1000.0
 id   = 03

[level04]
 name   = l03u_agr_underground
 caption = "l03u_agr_underground"
 offset  = 2000.0,    800.0,    1000.0
 id   = 04

[level05]
 name   = l04_darkvalley
 caption = "l04_darkvalley"
 offset  = 4000.0,    1000.0,    1000.0
 id   = 05

[level06]
 name   = l04u_LabX18
 caption = "l04u_LabX18"
 offset  = 4000.0,    800.0,    1000.0
 id   = 06

[level07]
 name   = L05_Bar
 caption = "L05_Bar"
 offset  = 3000.0,    1000.0,    2000.0
 id   = 07

[level08]
 name   = L06_rostok
 caption = "L06_rostok"
 offset  = 2000.0,    1000.0,    2000.0
 id   = 08

[level09]
 name   = l08_yantar
 caption = "l08_yantar"
 offset  = 1000.0,  1000.0, 2000.0
 id   = 09

[level10]
 name   = l08u_brainlab
 caption = "l08u_brainlab"
 offset  = 1000.0,   800.0, 2000.0
 id   = 10

[level11]
 name   = L07_Military
 caption = "L07_Military"
 offset  = 3000.0,     1000.0, 3000.0
 id   = 11

[level12]
 name   = L09_Deadcity
 caption = "L09_Deadcity"
 offset  = 1000.0, 1000.0,    3000.0
 id   = 12

[level13]
 name   = l10_radar
 caption = "l10_radar"
 offset  = 3000.0, 1000.0,    4000.0
 id   = 13

[level14]
 name   = L11_Pripyat
 caption = "L11_Pripyat"
 offset  = 3000.0,     1000.0,   5000.0
 id   = 14

[level15]
 name   = L12_Stancia
 caption = "L12_Stancia"
 offset  = 2000.0, 1000.0, 8000.0
 id   = 15

[level16]
 name   = L12U_Sarcofag
 caption = "L12U_Sarcofag"
 offset  = 2000.0,  1200.0,    8000.0
 id   = 16

[level17]
 name   = l12u_control_monolith  
 caption = "l12u_control_monolith"
 offset  = 2000.0,   1400.0,    8000.0
 id   = 17

[level18]
 name   = k01_darkscape
 caption = "k01_darkscape"
 offset  = 4000.0,     1000.0,  0.0
 id   = 18

[level19]
 name   = L12_Stancia_2
 caption = "L12_Stancia_2"
 offset  = 2000.0, 1000.0, 9000.0
 id   = 19

[level20]
 name   = l10u_bunker
 caption = "l10u_bunker"
 offset  = 3000.0, 800.0,    4000.0
 id   = 20

[level21]
 name   = l23_final_battle
 caption = "l23_final_battle"
 offset  = 2000.0, 800.0, 9000.0
 id   = 21

[level100]
  name    = monster_tests
  caption = "monster_tests"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 100

[level101]
  name    = jim_agro
  caption = "jim_agro"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 101

[level102]
 name   = stohe_selo
 caption = "stohe_selo"
 offset  = 10000.0,     1000.0,    10000.0
 weathers = stancia
  id  = 102

[level103]
  name          = ai_test
  caption       = "ai_test"
  offset        = -1000.0,    0.0,   -1000.0
  id            = 103

[level104]
  name            = ai_test2
  caption        = "ai_test2"
  offset        = -1000.0,    0.0,   -1500.0
  id            = 104

[level105]
  name    = jim_dark
  caption = "jim_dark"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 105

[level106]
 name   = chugai_test
 caption = "chugai_test"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 106

[level107]
 name   = $debug$\y_selo
 caption = "$debug$\y_selo"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 107

 [level108]
 name   = slipch_al_test
 caption = "slipch_al_test"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 108
 
 [level109]
 name   = slipch_al_test2
 caption = "slipch_al_test2"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 109
 
 [level110]
 name   = krondor_selo
 caption = "krondor_selo"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 110

 [level111]
  name    = zmey_selo2
  caption = "zmey_selo2"
  offset  = 10000.0,     1000.0,    10000.0
 id   = 111

[level112]
 name   = zmey_test2
 caption = "zmey_test2"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 112


[level113]
 name   = slipch_lab
 caption = "slipch_lab"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 113

[level114]
 name   = slipch_selo
 caption = "slipch_selo"
 offset  = 10000.0,     1000.0,    10000.0
 id         = 114

[level115]
 name   = chugai_ai_test
 caption = "chugai_ai_test"
 offset  = 10000.0,     1000.0,    10000.0
 id         = 115

[level116]
 name   = ivan_test
 caption = "ivan_test"
 offset  = 10000.0,     1000.0,    10000.0
 id         = 116

[level117]
 name   = l01_escape_ph_test
 caption = "l01_escape_ph_test"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 117

[level118]
 name   = l02_garbage_ai
 caption = "l02_garbage_ai"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 118

[level119]
  name    = l03_agroprom_ai
  caption = "l03_agroprom_ai"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 119

[level120]
 name   = l03u_agroprom_ai
 caption = "l03u_agroprom_ai"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 120


[level121]
  name    = l04u_LabX18_ai
  caption = "l04u_LabX18_ai"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 121

[level122]
  name    = l04u_labx18_proba
  caption = "l04u_labx18_proba"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 122

[level125]
 name   = l05_rostok_ai
 caption = "l05_rostok_ai"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 125


[level126]
 name   = L05_Rostok
 caption = "L05_Rostok"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 126

[level127]
 name   = l05_bar_ai
 caption = "l05_bar_ai"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 127

[level128]
 name   = L07_Military_proba
 caption = "L07_Military_proba"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 128


[level129]
 name   = l08_yantar_ai
 caption = "l08_yantar_ai"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 129

[level130]
 name   = l17_radar_underground_ai
 caption = "l17_radar_underground_ai"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 130


[level131]
  name    = l10_radar_ai
  caption = "l10_radar_ai"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 131


[level132]
 name   = l12_stancia_2ch_proba
 caption = "l12_stancia_2ch_proba"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 132

[level133]
  name    = l12u_sarcofag_ai
  caption = "l12u_sarcofag_ai"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 133
 
[level134]
  name    = l12u_control_monolith_ai
  caption = "l12u_control_monolith_ai"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 134

[level135]
 name   = l12_stancia_1ch_proba
 caption = "l12_stancia_1ch_proba"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 135

[level136]
 name   = k01_darkscape_r
 caption = "k01_darkscape_r"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 136

[level137]
  name    = l18_pripyat_ai
  caption = "l18_pripyat_ai"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 137

[level139]
  name    = selo2
  caption = "selo2"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 139

[level140]
  name    = vovan_test
  caption = "vovan_test"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 140

[level141]
 name   = l03u_agr_underground_oles
 caption = "l03u_agr_underground_oles"
 offset  = 4000.0,    800.0,    1000.0
 id   = 141

[level142]
 name   = l04u_LabX18_oles
 caption = "l04u_LabX18_oles"
 offset  = 4000.0,    800.0,    1000.0
 id   = 142

[level143]
 name   = l04u_labx18_test
 caption = "l04u_labx18_test
 offset  = 4000.0,    800.0,    1000.0
 id   = 143

[level145]
  name    = k01_darkscape_ct
  caption = "k01_darkscape_ct"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 145
 
[level146]
  name    = l24_sarcofag_mental
  caption = "l24_sarcofag_mental"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 146

[level147]
 name    = chugai_test1
 caption = "chugai_test1"
 offset  = -700.0,    0.0,   -1500.0
 id      = 147

[level148]
 name    = chugai_test2
 caption = "chugai_test2"
 offset  = -700.0,    0.0,   -1000.0
 id      = 148

[level149]
 name    = selo3
 caption = "selo3"
 offset  = -500.0,    0.0,   -1500.0
 id      = 149

[level150]
  name    = l12_deadcity_ai
  caption = "l12_deadcity_ai"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 150

[level151]
  name    = wik_selo
  caption = "wik_selo"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 151

[level152]
 name   = l08u_brainlab_ai
 caption = "l08u_brainlab_ai"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 152

[level153]
  name    = l04_darkvalley_ai
  caption = "l04_darkvalley_ai"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 153

[level154]
  name    = agro_under
  caption = "agro_under"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 154

[level155]
  name    = l23_soznanie_ai
  caption = "l23_soznanie_ai"
  offset  = 10000.0,     1000.0,    10000.0
  id  = 155
 
[level156]
 name   = doc_test
 caption = "doc_test"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 156

[level157]
 name   = plecha_selo
 caption = "plecha_selo"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 157
 
[level158]
 name   = l04_darkvalley_ct
 caption = "l04_darkvalley_ct"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 158

[level159]
 name   = ai_test_new
 caption = "ai_test_new"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 159

[level160]
 name   = stason_test
 caption = "stason_test"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 160

[level161]
 name   = bar_arena
 caption = "bar_arena"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 161

[level162]
 name   = koan_test
 caption = "koan_test"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 162

[level163]
 name   = L07_Military_test
 caption = "L07_Military_test"
 offset  = 10000.0,     1000.0,    10000.0
 id   = 163

[level164]
 name    = haron_selo_towers
 caption = "haron_selo_towers"
 offset  = 10000.0,     1000.0,    10000.0
 id      = 164

[level165]
 name   = l17_radar_underground_r
 caption = "l17_radar_underground_r"
 offset  = 10000.0,     1000.0,    10000.0
 weathers = sarkofag
  id  = 165

[level166]
 name   = l06_rostok_demo
 caption = "l06_rostok"
 offset  = 10000.0,     1000.0,    11000.0
 id  = 166

[level167]
 name   = L05_Bar_HW
 caption = "L05_Bar_HW"
 offset  = 3000.0,    1000.0,    2000.0
 id   = 167
 
[level168]
 name   = L03_Agroprom_HW
 caption = "L03_Agroprom_HW"
 offset  = 2000.0,    1000.0,    1000.0
 id   = 168

[level169]
 name   = l03u_agr_underground_HW
 caption = "l03u_agr_underground_HW"
 offset  = 2000.0,    800.0,    1000.0
 id   = 169

 

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3 часа назад, tau сказал:

level  2 tyman
 
FATAL ERROR
 
[error]Expression    : l_tpCrossTable->header().game_guid() == m_tpGraph->header().guid()
[error]Function      : CLevelGameGraph::CLevelGameGraph
[error]File          : .\xr_graph_merge.cpp
[error]Line          : 129
[error]Description   : cross table doesn't correspond to the graph, rebuild graph!

Для каждого уровня делается: xrAI.exe -g level_name

после: xrAI.exe -m

  • Спасибо 1

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20 минут назад, Yara сказал:

Для каждого уровня делается: xrAI.exe -g level_name

после: xrAI.exe -m

сделал для каждого, та же ошибка

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tau 

После -g level_name, можно глянуть в логе, нет ли ошибок. Без них выглядит примерно так:

Спойлер

* New phase started: Building level game graph
level "d:\apps\sdk_soc\level_editor\gamedata\levels\ai_test1\"
Loading AI map                         наличие ии-сетки
4017 nodes loaded
Loading graph points
10 graph points loaded                 количество графпоинтов на уровне
Building cross table
Saving cross table
Loading cross table
Building graph
Generating edges
30 edges built
Checking graph connectivity
Optimizing graph
edges before optimization : 30
edges after optimization : 22
Saving graph
665 bytes saved
Level graph is generated successfully
Freeing resources
    |    | Build succesful!

 

 

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неправильно указал название уровня

подумал что тут тоже надо из game_levels.ltx


Дополнено 12 минуты спустя

@Yara Спасибо! Граф скомпилился

остался только вопрос:

как теперь заспаунить актора на уровне

через LE не получается, Spawn doesn't correspond to the graph : REBUILD SPAWN!

Изменено пользователем tau

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tau 

Актор спавнится также, как любой объект из вкладки Spawn, потом делаешь make game и собираешь спавн.

Такая ошибка возникает, когда не все файлы (level.gct в первую очередь) из папки уровня в сдк, перекинул в игровую. Можно сразу целой папкой заменять, можно через спец. проги только изменённые файлы.

image.png.3f42dee5efdf89cfa8ab456d51377208.png

  • Спасибо 1

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Имеется шота по-быстрее нежели compiler_smg, но не компиляторы от Скайлоудера?

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В 29.11.2023 в 20:06, Yara сказал:

tau 

Актор спавнится также, как любой объект из вкладки Spawn, потом делаешь make game и собираешь спавн.

Такая ошибка возникает, когда не все файлы (level.gct в первую очередь) из папки уровня в сдк, перекинул в игровую. Можно сразу целой папкой заменять, можно через спец. проги только изменённые файлы.

image.png.3f42dee5efdf89cfa8ab456d51377208.png

что-то я не вдупляю, как только открываю уровень

вылетает ошибка: External exception 80000003

и больше ничего не могу сделать

 

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15 часов назад, tau сказал:

вылетает ошибка: External exception 80000003

ничего не могу найти по поводу проблемы

Изменено пользователем tau

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tau 

Какой-то объект с ошибкой. Его тип можно узнать, посмотрев лог редактора:

Loading Group...
Loading Glow...
Loading Scene Object...
Loading Light...
Loading Shape...
Loading Sound Source...
Loading Spawn...
Loading Way...
Loading Sector...
Loading Portal...
Loading Sound Environment...
Loading Particle System...

например, если после Loading Spawn... происходит вылет, проблема в спавн-объекте. Тут вариант, в папке уровня (который в rawdata) удалить spawn.part, а spawn.~part переименовать, удалив ~. У меня такая ошибка была, когда попытался открыть билдовый уровень (на это случай есть сдк 1850), или в момент сохранения уровня, отключили электру.

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несколько раз пробовал переконвертировать уровень в формат сдк

ничего так и не изменилось

Спойлер

* Detected CPU: AuthenticAMD , F15/M8/S2, 3693.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
'xrCore' build 0, (null)

RegisterCommand: command '(null)' overridden by command '(null)'.
* ImageLibrary version: 3.10.0
* 26 supported formats
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C02]: NVIDIA GeForce GTX 1060 3GB
* GPU driver: 27.21.14.5671
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4094 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 2048K
* DIB created: 2048K
count of .thm files=3
load time=402 ms
D3D: initialized
Starting INPUT device...
DirectSound: Create device successfully.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Scene: initialized
* DVB created: 2048K
* DIB created: 2048K
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [9 ms]
* Loaded: gamedata\textures\ui\ui_font_hud_01.dds[16512]b
Level loading...
EScene: loading 'd:\stalker\xray_sdk_0.4\maps\l05_bar.level'
Loading objects...
Loading Group...
Loading Glow...
Loading Scene Object...
Loading Light...
Loading Shape...
Loading Sound Source...
Loading Spawn...
Loading Way...
Loading Sector...
Loading Portal...
Loading Sound Environment...
Loading Particle System...
EScene: 2404 objects loaded, 6.74 sec
 
FATAL ERROR
 
[error]Expression    : assertion failed
[error]Function      : S:\sources\xrCore\xrsharedmem.cpp
[error]File          : S:\sources\xrCore\xrsharedmem.cpp
[error]Line          : 10
[error]Description   : dwCRC && dwLength && ptr
 

stack trace:

 
FATAL ERROR
 
[error]Expression    : assertion failed
[error]Function      : S:\sources\xrCore\xrsharedmem.cpp
[error]File          : S:\sources\xrCore\xrsharedmem.cpp
[error]Line          : 10
[error]Description   : dwCRC && dwLength && ptr
 

stack trace:

 
FATAL ERROR
 
[error]Expression    : assertion failed
[error]Function      : S:\sources\xrCore\xrsharedmem.cpp
[error]File          : S:\sources\xrCore\xrsharedmem.cpp
[error]Line          : 10
[error]Description   : dwCRC && dwLength && ptr
 

stack trace:

 

 

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tau 

Ещё выложи converter.log, после декомпила уровня.

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@Yara

Спойлер

log started (console and converter.log)
level name: l05_bar
loading level.ltx
loading level.geom
loading level
...visuals
...shaders/textures
...sectors
...portals
...lights
...glows
loading level.cform
loading level.hom
loading level.details
...texture
loading level.ai
loading level.game
loading level.spawn
ignoring trailing garbage at m_dog.ltx:287
ignoring trailing garbage at m_pseudodog.ltx:281
ignoring trailing garbage at m_poltergeist.ltx:305
loading level.wallmarks
loading level.som
loading level.snd_static
loading level.ps_static
loading level.env_mod
loading level_lods.dds
loading level_lods_nm.dds
loading gamemtl.xr
scene name: l05_bar
substituting shaders/textures
re-indexing shaders/textures
building detail_object.part
saving det\det_l05_bar
building sector.part
selected sector #13 (of 27) as default
building portal.part
building scene_object.part
calculating subdivisions
calculating external meshes
collecting subdivisions
collecting external meshes
splitting level_lods.dds/level_lods_nm.dds
compacting 1763797 verts, 1470291 faces
got 830387 points, 124284 normals, 323707 uvs in 0.868s
cleaning geometry
removed 17 duplicate faces in 0.100s
removed 119187 back faces in 0.240s
cleaning cform
mapping 458936 CFORM verts to 830387 visual
got 443563 matches
matching edges/faces
no edge path from 298128 (122.431000, 1.999950, 62.586292) to 298142 (122.431000, 2.022340, 61.084995)
no edge path from 298142 (122.431000, 2.022340, 61.084995) to 287306 (118.931000, 0.249917, 61.104897)
no edge path from 287295 (118.930901, 0.249917, 62.582420) to 298128 (122.431000, 1.999950, 62.586292)
no edge path from 288660 (119.431000, 0.499915, 61.104904) to 288656 (119.431000, 0.249919, 61.105000)
no edge path from 288655 (119.431000, 0.249908, 62.586300) to 288659 (119.431000, 0.499905, 62.586300)
no edge path from 290820 (119.931000, 0.749915, 61.104904) to 290816 (119.931000, 0.499919, 61.105000)
no edge path from 290815 (119.931000, 0.499908, 62.586300) to 290819 (119.931000, 0.749905, 62.586300)
no edge path from 296709 (121.931000, 1.749910, 61.105000) to 296705 (121.931000, 1.499920, 61.105000)
no edge path from 296704 (121.931000, 1.499910, 62.586300) to 296708 (121.931000, 1.749900, 62.586300)
no edge path from 295765 (121.431000, 1.499910, 61.105000) to 295761 (121.431000, 1.249920, 61.105000)
no edge path from 295760 (121.431000, 1.249910, 62.586300) to 295764 (121.431000, 1.499900, 62.586300)
no edge path from 292253 (120.431000, 0.999915, 61.104904) to 292249 (120.431000, 0.749919, 61.105000)
no edge path from 293470 (120.931000, 1.249920, 61.104904) to 293466 (120.931000, 0.999919, 61.105000)
no edge path from 293465 (120.931000, 0.999908, 62.586300) to 293469 (120.931000, 1.249900, 62.586300)
no edge path from 292248 (120.431000, 0.749908, 62.586300) to 292252 (120.431000, 0.999905, 62.586300)
no edge path from 296717 (121.931000, 2.249970, 64.307503) to 296713 (121.931000, 1.999970, 64.307503)
no edge path from 296712 (121.931000, 1.999960, 62.826195) to 296716 (121.931000, 2.249960, 62.826195)
no edge path from 288677 (119.431000, 3.499960, 64.307503) to 288674 (119.431000, 3.249970, 64.307503)
no edge path from 288673 (119.431000, 3.249950, 62.826195) to 288675 (119.431000, 3.499950, 62.826195)
no edge path from 290828 (119.931000, 3.249960, 64.307503) to 290824 (119.931000, 2.999970, 64.307503)
no edge path from 290823 (119.931000, 2.999950, 62.826195) to 290827 (119.931000, 3.249950, 62.826195)
no edge path from 292261 (120.431000, 2.999960, 64.307503) to 292257 (120.431000, 2.749970, 64.307503)
no edge path from 292256 (120.431000, 2.749950, 62.826195) to 292260 (120.431000, 2.999950, 62.826195)
no edge path from 295773 (121.431000, 2.499970, 64.307503) to 295769 (121.431000, 2.249970, 64.307503)
no edge path from 293478 (120.931000, 2.749970, 64.307503) to 293474 (120.931000, 2.499970, 64.307503)
no edge path from 293473 (120.931000, 2.499960, 62.826195) to 293477 (120.931000, 2.749950, 62.826195)
no edge path from 295768 (121.431000, 2.249960, 62.826195) to 295772 (121.431000, 2.499950, 62.826195)
no edge path from 246111 (102.121025, 1.500020, 74.195610) to 248786 (103.712982, 1.499980, 74.195702)
no edge path from 441629 (151.362000, 7.100370, 112.724007) to 441626 (151.362000, 6.850370, 112.724007)
no edge path from 432714 (149.701004, 6.600370, 112.224007) to 432722 (149.701004, 6.850370, 112.224007)
no edge path from 441625 (151.362000, 6.850370, 112.224007) to 441618 (151.362000, 6.600370, 112.224007)
no edge path from 432708 (149.701004, 6.350370, 111.724007) to 432713 (149.701004, 6.600370, 111.724007)
no edge path from 441617 (151.362000, 6.600370, 111.724007) to 441612 (151.362000, 6.350370, 111.724007)
no edge path from 432702 (149.701004, 6.100370, 111.224007) to 432707 (149.701004, 6.350370, 111.224007)
no edge path from 441611 (151.362000, 6.350370, 111.224007) to 441606 (151.362000, 6.100370, 111.224007)
no edge path from 432696 (149.701004, 5.850370, 110.724007) to 432701 (149.701004, 6.100370, 110.724007)
no edge path from 441605 (151.362000, 6.100370, 110.724007) to 441599 (151.362000, 5.850370, 110.724007)
no edge path from 432689 (149.701004, 5.600370, 110.224007) to 432695 (149.701004, 5.850370, 110.224007)
no edge path from 441600 (151.362000, 5.850379, 110.224007) to 441594 (151.362000, 5.600379, 110.224007)
no edge path from 432684 (149.701004, 5.350379, 109.724007) to 432690 (149.701004, 5.600379, 109.724007)
no edge path from 441593 (151.362000, 5.600379, 109.724007) to 441588 (151.362000, 5.350379, 109.724007)
no edge path from 432678 (149.701004, 5.100380, 109.224007) to 432683 (149.701004, 5.350379, 109.224007)
no edge path from 441587 (151.362000, 5.350379, 109.224007) to 441582 (151.362000, 5.100380, 109.224007)
no edge path from 432721 (149.701004, 6.850360, 112.724007) to 432727 (149.701004, 7.100360, 112.724007)
no edge path from 441774 (151.380997, 5.100360, 108.704002) to 441764 (151.380997, 4.850360, 108.704002)
no edge path from 445494 (151.880997, 4.600370, 107.043991) to 445498 (151.880997, 4.850370, 107.043991)
no edge path from 445497 (151.880997, 4.850360, 108.704002) to 445493 (151.880997, 4.600360, 108.704002)
no edge path from 447979 (152.380997, 4.350370, 107.043991) to 447983 (152.380997, 4.600370, 107.043991)
no edge path from 447982 (152.380997, 4.600360, 108.704002) to 447978 (152.380997, 4.350360, 108.704002)
no edge path from 450165 (152.880997, 4.100370, 107.043991) to 450169 (152.880997, 4.350370, 107.043991)
no edge path from 450168 (152.880997, 4.350360, 108.704002) to 450164 (152.880997, 4.100360, 108.704002)
no edge path from 452152 (153.380997, 3.850370, 107.043991) to 452156 (153.380997, 4.100370, 107.043991)
no edge path from 452157 (153.380997, 4.100370, 108.704002) to 452153 (153.380997, 3.850370, 108.704002)
no edge path from 454487 (153.880997, 3.600370, 107.043991) to 454491 (153.880997, 3.850370, 107.043991)
no edge path from 454492 (153.880997, 3.850370, 108.704002) to 454488 (153.880997, 3.600370, 108.704002)
no edge path from 457120 (154.380997, 3.350380, 107.043991) to 457124 (154.380997, 3.600380, 107.043991)
no edge path from 457123 (154.380997, 3.600370, 108.704002) to 457119 (154.380997, 3.350370, 108.704002)
no edge path from 459337 (154.880997, 3.100380, 107.043991) to 459341 (154.880997, 3.350380, 107.043991)
no edge path from 459340 (154.880997, 3.350370, 108.704002) to 459336 (154.880997, 3.100370, 108.704002)
no edge path from 441765 (151.380997, 4.850370, 107.043991) to 441775 (151.380997, 5.100370, 107.043991)
no edge path from 471710 (157.061005, 9.600430, 111.224007) to 471719 (157.061005, 9.850430, 111.224007)
no edge path from 461927 (155.401001, 9.850430, 111.224007) to 461917 (155.401001, 9.600420, 111.224007)
no edge path from 471705 (157.061005, 9.350430, 111.724007) to 471711 (157.061005, 9.600430, 111.724007)
no edge path from 461918 (155.401001, 9.600420, 111.724007) to 461911 (155.401001, 9.350420, 111.724007)
no edge path from 471698 (157.061005, 9.100420, 112.224007) to 471704 (157.061005, 9.350420, 112.224007)
no edge path from 461912 (155.401001, 9.350420, 112.224007) to 461905 (155.401001, 9.100420, 112.224007)
no edge path from 461873 (155.401001, 3.100360, 108.724007) to 461869 (155.401001, 2.850360, 108.724007)
no edge path from 471656 (157.061005, 2.600360, 109.224007) to 471663 (157.061005, 2.850360, 109.224007)
no edge path from 461870 (155.401001, 2.850360, 109.224007) to 461862 (155.401001, 2.600360, 109.224007)
no edge path from 471650 (157.061005, 2.350360, 109.724007) to 471657 (157.061005, 2.600360, 109.724007)
no edge path from 461861 (155.401001, 2.600350, 109.724007) to 461855 (155.401001, 2.350350, 109.724007)
no edge path from 471645 (157.061005, 2.100360, 110.224007) to 471651 (157.061005, 2.350360, 110.224007)
no edge path from 461856 (155.401001, 2.350350, 110.224007) to 461849 (155.401001, 2.100350, 110.224007)
no edge path from 471638 (157.061005, 1.850350, 110.724007) to 471644 (157.061005, 2.100350, 110.724007)
no edge path from 461850 (155.401001, 2.100350, 110.724007) to 461843 (155.401001, 1.850350, 110.724007)
no edge path from 471632 (157.061005, 1.600350, 111.224007) to 471639 (157.061005, 1.850350, 111.224007)
no edge path from 461844 (155.401001, 1.850350, 111.224007) to 461837 (155.401001, 1.600350, 111.224007)
no edge path from 471626 (157.061005, 1.350350, 111.724007) to 471633 (157.061005, 1.600350, 111.724007)
no edge path from 461838 (155.401001, 1.600350, 111.724007) to 461832 (155.401001, 1.350350, 111.724007)
no edge path from 471621 (157.061005, 1.100350, 112.224007) to 471627 (157.061005, 1.350350, 112.224007)
no edge path from 461831 (155.401001, 1.350340, 112.224007) to 461825 (155.401001, 1.100340, 112.224007)
no edge path from 471662 (157.061005, 2.850360, 108.724007) to 471669 (157.061005, 3.100360, 108.724007)
no edge path from 459328 (154.880997, 0.600312, 114.404007) to 459332 (154.880997, 0.850312, 114.404007)
no edge path from 459333 (154.880997, 0.850319, 112.744003) to 459329 (154.880997, 0.600319, 112.744003)
no edge path from 457111 (154.380997, 0.350312, 114.404007) to 457115 (154.380997, 0.600311, 114.404007)
no edge path from 457116 (154.380997, 0.600318, 112.744003) to 457112 (154.380997, 0.350318, 112.744003)
no edge path from 461677 (155.380997, 1.100320, 112.744003) to 461673 (155.380997, 0.850320, 112.744003)
no edge path from 461672 (155.380997, 0.850313, 114.404007) to 461676 (155.380997, 1.100310, 114.404007)
no edge path from 461934 (155.401001, 10.100400, 110.724007) to 461926 (155.401001, 9.850430, 110.724007)
no edge path from 471718 (157.061005, 9.850430, 110.724007) to 471726 (157.061005, 10.100400, 110.724007)
no edge path from 461718 (155.380997, 9.100390, 112.744003) to 461714 (155.380997, 8.850390, 112.744003)
no edge path from 459344 (154.880997, 8.600380, 114.404007) to 459348 (154.880997, 8.850380, 114.404007)
no edge path from 459349 (154.880997, 8.850390, 112.744003) to 459345 (154.880997, 8.600390, 112.744003)
no edge path from 457127 (154.380997, 8.350380, 114.404007) to 457131 (154.380997, 8.600380, 114.404007)
no edge path from 457132 (154.380997, 8.600390, 112.744003) to 457128 (154.380997, 8.350390, 112.744003)
no edge path from 454495 (153.880997, 8.100380, 114.404007) to 454499 (153.880997, 8.350380, 114.404007)
no edge path from 454500 (153.880997, 8.350390, 112.744003) to 454496 (153.880997, 8.100390, 112.744003)
no edge path from 452160 (153.380997, 7.850379, 114.404007) to 452164 (153.380997, 8.100380, 114.404007)
no edge path from 452165 (153.380997, 8.100390, 112.744003) to 452161 (153.380997, 7.850390, 112.744003)
no edge path from 450172 (152.880997, 7.600379, 114.404007) to 450176 (152.880997, 7.850379, 114.404007)
no edge path from 450177 (152.880997, 7.850390, 112.744003) to 450173 (152.880997, 7.600390, 112.744003)
no edge path from 447987 (152.380997, 7.350379, 114.404007) to 447991 (152.380997, 7.600379, 114.404007)
no edge path from 447992 (152.380997, 7.600390, 112.744003) to 447988 (152.380997, 7.350390, 112.744003)
no edge path from 445502 (151.880997, 7.100379, 114.404007) to 445506 (151.880997, 7.350379, 114.404007)
no edge path from 445505 (151.880997, 7.350379, 112.744003) to 445501 (151.880997, 7.100379, 112.744003)
no edge path from 461713 (155.380997, 8.850380, 114.404007) to 461717 (155.380997, 9.100380, 114.404007)
propagating game materials
restoring fake colliders
separating terrain
separating models (by merged edge-linked groups)
building edge-connected submeshes
immediate fake/MU joins: 323
submeshes (MU): 625
submeshes (fake): 1228
submeshes (regular): 15780
reordering faces
accounting submeshes
creating collision models (MU)
creating collision models (fake)
merging fake/MU submeshes
non-fake (residue) submeshes: 12
cross-merging fake submeshes
assigning contact groups (fake)
total groups (fake): 10
creating collision models (regular)
merging submeshes (regular)
contacts (with redundancy): 53522
assigning contact groups (regular)
total groups (regular): 781
building regular models
merging 1 orphan(s)
nearest: 935 (2.51)
exporting visuals
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
no invisible collider preset for game material materials\metal
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
saving error list
building HOM object
building SOM object
building ai_map.part
found 161 (of 99539) no-return nodes
building glow.part
ignoring glow (duplicate) at 207.55, 3.72, 51.31
ignoring glow (duplicate) at 209.47, 2.93, 65.07
ignoring glow (duplicate) at 150.43, 3.80, 67.85
ignoring glow (duplicate) at 107.86, 1.09, 74.79
ignoring glow (duplicate) at 109.62, 2.58, 74.79
ignoring glow (duplicate) at 227.98, -1.52, 126.27
ignoring glow (duplicate) at 207.80, 2.58, 117.03
ignoring glow (duplicate) at 215.25, -0.93, 122.88
ignoring glow (duplicate) at 207.85, 1.55, 124.75
ignoring glow (duplicate) at 215.21, -1.84, 136.31
ignoring glow (duplicate) at 122.41, -0.33, 40.73
ignoring glow (duplicate) at 122.37, -1.56, 27.29
ignoring glow (duplicate) at 125.34, -1.50, 18.95
ignoring glow (duplicate) at 115.96, -0.64, 14.02
ignoring glow (duplicate) at 115.95, -0.64, 18.85
ignoring glow (duplicate) at 129.00, -0.33, 27.40
ignoring glow (duplicate) at 137.74, -0.33, 20.70
ignoring glow (duplicate) at 129.02, -0.33, 20.69
ignoring glow (duplicate) at 129.83, 3.30, 47.02
ignoring glow (duplicate) at 129.48, 2.26, 39.40
ignoring glow (duplicate) at 119.72, 0.21, 34.41
ignoring glow (duplicate) at 127.91, -1.55, 9.48
ignoring glow (duplicate) at 129.27, -2.10, 18.02
ignoring glow (duplicate) at 137.76, -0.52, 29.42
ignoring glow (duplicate) at 211.89, -0.81, 127.97
ignoring glow (duplicate) at 156.79, -12.51, 80.20
ignoring glow (duplicate) at 146.55, -12.51, 80.20
ignoring glow (duplicate) at 156.79, -12.51, 95.74
ignoring glow (duplicate) at 146.55, -12.51, 95.74
ignoring glow (duplicate) at 156.79, -12.51, 111.09
ignoring glow (duplicate) at 146.55, -12.51, 111.09
ignoring glow (duplicate) at 156.79, -12.51, 125.92
ignoring glow (duplicate) at 139.16, -10.77, 88.75
ignoring glow (duplicate) at 139.16, -10.77, 94.98
ignoring glow (duplicate) at 139.16, -10.77, 100.92
ignoring glow (duplicate) at 139.16, -10.77, 106.87
ignoring glow (duplicate) at 139.16, -10.77, 112.83
ignoring glow (duplicate) at 139.16, -10.77, 118.91
ignoring glow (duplicate) at 151.88, -17.84, 137.45
ignoring glow (duplicate) at 151.82, -17.81, 70.17
ignoring glow (duplicate) at 146.55, -12.51, 125.92
ignoring glow (duplicate) at 142.81, 2.53, 37.79
ignoring glow (duplicate) at 230.88, -1.65, 131.63
ignoring glow (duplicate) at 227.04, -2.19, 133.34
ignoring glow (duplicate) at 223.07, -1.97, 136.02
ignoring glow (duplicate) at 227.86, -2.60, 137.40
ignoring glow (duplicate) at 121.29, -1.80, 12.27
ignoring glow (duplicate) at 131.38, -1.68, 21.37
ignoring glow (duplicate) at 217.01, -1.53, 127.13
building light.part
building ps.part
building sound_src.part
building wallmark.part
building way.part (paths)
building spawn.part (entities)
building spawn.part ($env_mods)
saving scene
total time: 49.799s

 

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ну что там...

есть решение проблемы?..

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В 01.12.2023 в 18:33, tau сказал:

@Yara

  Показать контент

log started (console and converter.log)
level name: l05_bar
loading level.ltx
loading level.geom
loading level
...visuals
...shaders/textures
...sectors
...portals
...lights
...glows
loading level.cform
loading level.hom
loading level.details
...texture
loading level.ai
loading level.game
loading level.spawn
ignoring trailing garbage at m_dog.ltx:287
ignoring trailing garbage at m_pseudodog.ltx:281
ignoring trailing garbage at m_poltergeist.ltx:305
loading level.wallmarks
loading level.som
loading level.snd_static
loading level.ps_static
loading level.env_mod
loading level_lods.dds
loading level_lods_nm.dds
loading gamemtl.xr
scene name: l05_bar
substituting shaders/textures
re-indexing shaders/textures
building detail_object.part
saving det\det_l05_bar
building sector.part
selected sector #13 (of 27) as default
building portal.part
building scene_object.part
calculating subdivisions
calculating external meshes
collecting subdivisions
collecting external meshes
splitting level_lods.dds/level_lods_nm.dds
compacting 1763797 verts, 1470291 faces
got 830387 points, 124284 normals, 323707 uvs in 0.868s
cleaning geometry
removed 17 duplicate faces in 0.100s
removed 119187 back faces in 0.240s
cleaning cform
mapping 458936 CFORM verts to 830387 visual
got 443563 matches
matching edges/faces
no edge path from 298128 (122.431000, 1.999950, 62.586292) to 298142 (122.431000, 2.022340, 61.084995)
no edge path from 298142 (122.431000, 2.022340, 61.084995) to 287306 (118.931000, 0.249917, 61.104897)
no edge path from 287295 (118.930901, 0.249917, 62.582420) to 298128 (122.431000, 1.999950, 62.586292)
no edge path from 288660 (119.431000, 0.499915, 61.104904) to 288656 (119.431000, 0.249919, 61.105000)
no edge path from 288655 (119.431000, 0.249908, 62.586300) to 288659 (119.431000, 0.499905, 62.586300)
no edge path from 290820 (119.931000, 0.749915, 61.104904) to 290816 (119.931000, 0.499919, 61.105000)
no edge path from 290815 (119.931000, 0.499908, 62.586300) to 290819 (119.931000, 0.749905, 62.586300)
no edge path from 296709 (121.931000, 1.749910, 61.105000) to 296705 (121.931000, 1.499920, 61.105000)
no edge path from 296704 (121.931000, 1.499910, 62.586300) to 296708 (121.931000, 1.749900, 62.586300)
no edge path from 295765 (121.431000, 1.499910, 61.105000) to 295761 (121.431000, 1.249920, 61.105000)
no edge path from 295760 (121.431000, 1.249910, 62.586300) to 295764 (121.431000, 1.499900, 62.586300)
no edge path from 292253 (120.431000, 0.999915, 61.104904) to 292249 (120.431000, 0.749919, 61.105000)
no edge path from 293470 (120.931000, 1.249920, 61.104904) to 293466 (120.931000, 0.999919, 61.105000)
no edge path from 293465 (120.931000, 0.999908, 62.586300) to 293469 (120.931000, 1.249900, 62.586300)
no edge path from 292248 (120.431000, 0.749908, 62.586300) to 292252 (120.431000, 0.999905, 62.586300)
no edge path from 296717 (121.931000, 2.249970, 64.307503) to 296713 (121.931000, 1.999970, 64.307503)
no edge path from 296712 (121.931000, 1.999960, 62.826195) to 296716 (121.931000, 2.249960, 62.826195)
no edge path from 288677 (119.431000, 3.499960, 64.307503) to 288674 (119.431000, 3.249970, 64.307503)
no edge path from 288673 (119.431000, 3.249950, 62.826195) to 288675 (119.431000, 3.499950, 62.826195)
no edge path from 290828 (119.931000, 3.249960, 64.307503) to 290824 (119.931000, 2.999970, 64.307503)
no edge path from 290823 (119.931000, 2.999950, 62.826195) to 290827 (119.931000, 3.249950, 62.826195)
no edge path from 292261 (120.431000, 2.999960, 64.307503) to 292257 (120.431000, 2.749970, 64.307503)
no edge path from 292256 (120.431000, 2.749950, 62.826195) to 292260 (120.431000, 2.999950, 62.826195)
no edge path from 295773 (121.431000, 2.499970, 64.307503) to 295769 (121.431000, 2.249970, 64.307503)
no edge path from 293478 (120.931000, 2.749970, 64.307503) to 293474 (120.931000, 2.499970, 64.307503)
no edge path from 293473 (120.931000, 2.499960, 62.826195) to 293477 (120.931000, 2.749950, 62.826195)
no edge path from 295768 (121.431000, 2.249960, 62.826195) to 295772 (121.431000, 2.499950, 62.826195)
no edge path from 246111 (102.121025, 1.500020, 74.195610) to 248786 (103.712982, 1.499980, 74.195702)
no edge path from 441629 (151.362000, 7.100370, 112.724007) to 441626 (151.362000, 6.850370, 112.724007)
no edge path from 432714 (149.701004, 6.600370, 112.224007) to 432722 (149.701004, 6.850370, 112.224007)
no edge path from 441625 (151.362000, 6.850370, 112.224007) to 441618 (151.362000, 6.600370, 112.224007)
no edge path from 432708 (149.701004, 6.350370, 111.724007) to 432713 (149.701004, 6.600370, 111.724007)
no edge path from 441617 (151.362000, 6.600370, 111.724007) to 441612 (151.362000, 6.350370, 111.724007)
no edge path from 432702 (149.701004, 6.100370, 111.224007) to 432707 (149.701004, 6.350370, 111.224007)
no edge path from 441611 (151.362000, 6.350370, 111.224007) to 441606 (151.362000, 6.100370, 111.224007)
no edge path from 432696 (149.701004, 5.850370, 110.724007) to 432701 (149.701004, 6.100370, 110.724007)
no edge path from 441605 (151.362000, 6.100370, 110.724007) to 441599 (151.362000, 5.850370, 110.724007)
no edge path from 432689 (149.701004, 5.600370, 110.224007) to 432695 (149.701004, 5.850370, 110.224007)
no edge path from 441600 (151.362000, 5.850379, 110.224007) to 441594 (151.362000, 5.600379, 110.224007)
no edge path from 432684 (149.701004, 5.350379, 109.724007) to 432690 (149.701004, 5.600379, 109.724007)
no edge path from 441593 (151.362000, 5.600379, 109.724007) to 441588 (151.362000, 5.350379, 109.724007)
no edge path from 432678 (149.701004, 5.100380, 109.224007) to 432683 (149.701004, 5.350379, 109.224007)
no edge path from 441587 (151.362000, 5.350379, 109.224007) to 441582 (151.362000, 5.100380, 109.224007)
no edge path from 432721 (149.701004, 6.850360, 112.724007) to 432727 (149.701004, 7.100360, 112.724007)
no edge path from 441774 (151.380997, 5.100360, 108.704002) to 441764 (151.380997, 4.850360, 108.704002)
no edge path from 445494 (151.880997, 4.600370, 107.043991) to 445498 (151.880997, 4.850370, 107.043991)
no edge path from 445497 (151.880997, 4.850360, 108.704002) to 445493 (151.880997, 4.600360, 108.704002)
no edge path from 447979 (152.380997, 4.350370, 107.043991) to 447983 (152.380997, 4.600370, 107.043991)
no edge path from 447982 (152.380997, 4.600360, 108.704002) to 447978 (152.380997, 4.350360, 108.704002)
no edge path from 450165 (152.880997, 4.100370, 107.043991) to 450169 (152.880997, 4.350370, 107.043991)
no edge path from 450168 (152.880997, 4.350360, 108.704002) to 450164 (152.880997, 4.100360, 108.704002)
no edge path from 452152 (153.380997, 3.850370, 107.043991) to 452156 (153.380997, 4.100370, 107.043991)
no edge path from 452157 (153.380997, 4.100370, 108.704002) to 452153 (153.380997, 3.850370, 108.704002)
no edge path from 454487 (153.880997, 3.600370, 107.043991) to 454491 (153.880997, 3.850370, 107.043991)
no edge path from 454492 (153.880997, 3.850370, 108.704002) to 454488 (153.880997, 3.600370, 108.704002)
no edge path from 457120 (154.380997, 3.350380, 107.043991) to 457124 (154.380997, 3.600380, 107.043991)
no edge path from 457123 (154.380997, 3.600370, 108.704002) to 457119 (154.380997, 3.350370, 108.704002)
no edge path from 459337 (154.880997, 3.100380, 107.043991) to 459341 (154.880997, 3.350380, 107.043991)
no edge path from 459340 (154.880997, 3.350370, 108.704002) to 459336 (154.880997, 3.100370, 108.704002)
no edge path from 441765 (151.380997, 4.850370, 107.043991) to 441775 (151.380997, 5.100370, 107.043991)
no edge path from 471710 (157.061005, 9.600430, 111.224007) to 471719 (157.061005, 9.850430, 111.224007)
no edge path from 461927 (155.401001, 9.850430, 111.224007) to 461917 (155.401001, 9.600420, 111.224007)
no edge path from 471705 (157.061005, 9.350430, 111.724007) to 471711 (157.061005, 9.600430, 111.724007)
no edge path from 461918 (155.401001, 9.600420, 111.724007) to 461911 (155.401001, 9.350420, 111.724007)
no edge path from 471698 (157.061005, 9.100420, 112.224007) to 471704 (157.061005, 9.350420, 112.224007)
no edge path from 461912 (155.401001, 9.350420, 112.224007) to 461905 (155.401001, 9.100420, 112.224007)
no edge path from 461873 (155.401001, 3.100360, 108.724007) to 461869 (155.401001, 2.850360, 108.724007)
no edge path from 471656 (157.061005, 2.600360, 109.224007) to 471663 (157.061005, 2.850360, 109.224007)
no edge path from 461870 (155.401001, 2.850360, 109.224007) to 461862 (155.401001, 2.600360, 109.224007)
no edge path from 471650 (157.061005, 2.350360, 109.724007) to 471657 (157.061005, 2.600360, 109.724007)
no edge path from 461861 (155.401001, 2.600350, 109.724007) to 461855 (155.401001, 2.350350, 109.724007)
no edge path from 471645 (157.061005, 2.100360, 110.224007) to 471651 (157.061005, 2.350360, 110.224007)
no edge path from 461856 (155.401001, 2.350350, 110.224007) to 461849 (155.401001, 2.100350, 110.224007)
no edge path from 471638 (157.061005, 1.850350, 110.724007) to 471644 (157.061005, 2.100350, 110.724007)
no edge path from 461850 (155.401001, 2.100350, 110.724007) to 461843 (155.401001, 1.850350, 110.724007)
no edge path from 471632 (157.061005, 1.600350, 111.224007) to 471639 (157.061005, 1.850350, 111.224007)
no edge path from 461844 (155.401001, 1.850350, 111.224007) to 461837 (155.401001, 1.600350, 111.224007)
no edge path from 471626 (157.061005, 1.350350, 111.724007) to 471633 (157.061005, 1.600350, 111.724007)
no edge path from 461838 (155.401001, 1.600350, 111.724007) to 461832 (155.401001, 1.350350, 111.724007)
no edge path from 471621 (157.061005, 1.100350, 112.224007) to 471627 (157.061005, 1.350350, 112.224007)
no edge path from 461831 (155.401001, 1.350340, 112.224007) to 461825 (155.401001, 1.100340, 112.224007)
no edge path from 471662 (157.061005, 2.850360, 108.724007) to 471669 (157.061005, 3.100360, 108.724007)
no edge path from 459328 (154.880997, 0.600312, 114.404007) to 459332 (154.880997, 0.850312, 114.404007)
no edge path from 459333 (154.880997, 0.850319, 112.744003) to 459329 (154.880997, 0.600319, 112.744003)
no edge path from 457111 (154.380997, 0.350312, 114.404007) to 457115 (154.380997, 0.600311, 114.404007)
no edge path from 457116 (154.380997, 0.600318, 112.744003) to 457112 (154.380997, 0.350318, 112.744003)
no edge path from 461677 (155.380997, 1.100320, 112.744003) to 461673 (155.380997, 0.850320, 112.744003)
no edge path from 461672 (155.380997, 0.850313, 114.404007) to 461676 (155.380997, 1.100310, 114.404007)
no edge path from 461934 (155.401001, 10.100400, 110.724007) to 461926 (155.401001, 9.850430, 110.724007)
no edge path from 471718 (157.061005, 9.850430, 110.724007) to 471726 (157.061005, 10.100400, 110.724007)
no edge path from 461718 (155.380997, 9.100390, 112.744003) to 461714 (155.380997, 8.850390, 112.744003)
no edge path from 459344 (154.880997, 8.600380, 114.404007) to 459348 (154.880997, 8.850380, 114.404007)
no edge path from 459349 (154.880997, 8.850390, 112.744003) to 459345 (154.880997, 8.600390, 112.744003)
no edge path from 457127 (154.380997, 8.350380, 114.404007) to 457131 (154.380997, 8.600380, 114.404007)
no edge path from 457132 (154.380997, 8.600390, 112.744003) to 457128 (154.380997, 8.350390, 112.744003)
no edge path from 454495 (153.880997, 8.100380, 114.404007) to 454499 (153.880997, 8.350380, 114.404007)
no edge path from 454500 (153.880997, 8.350390, 112.744003) to 454496 (153.880997, 8.100390, 112.744003)
no edge path from 452160 (153.380997, 7.850379, 114.404007) to 452164 (153.380997, 8.100380, 114.404007)
no edge path from 452165 (153.380997, 8.100390, 112.744003) to 452161 (153.380997, 7.850390, 112.744003)
no edge path from 450172 (152.880997, 7.600379, 114.404007) to 450176 (152.880997, 7.850379, 114.404007)
no edge path from 450177 (152.880997, 7.850390, 112.744003) to 450173 (152.880997, 7.600390, 112.744003)
no edge path from 447987 (152.380997, 7.350379, 114.404007) to 447991 (152.380997, 7.600379, 114.404007)
no edge path from 447992 (152.380997, 7.600390, 112.744003) to 447988 (152.380997, 7.350390, 112.744003)
no edge path from 445502 (151.880997, 7.100379, 114.404007) to 445506 (151.880997, 7.350379, 114.404007)
no edge path from 445505 (151.880997, 7.350379, 112.744003) to 445501 (151.880997, 7.100379, 112.744003)
no edge path from 461713 (155.380997, 8.850380, 114.404007) to 461717 (155.380997, 9.100380, 114.404007)
propagating game materials
restoring fake colliders
separating terrain
separating models (by merged edge-linked groups)
building edge-connected submeshes
immediate fake/MU joins: 323
submeshes (MU): 625
submeshes (fake): 1228
submeshes (regular): 15780
reordering faces
accounting submeshes
creating collision models (MU)
creating collision models (fake)
merging fake/MU submeshes
non-fake (residue) submeshes: 12
cross-merging fake submeshes
assigning contact groups (fake)
total groups (fake): 10
creating collision models (regular)
merging submeshes (regular)
contacts (with redundancy): 53522
assigning contact groups (regular)
total groups (regular): 781
building regular models
merging 1 orphan(s)
nearest: 935 (2.51)
exporting visuals
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
no invisible collider preset for game material materials\metal
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
saving error list
building HOM object
building SOM object
building ai_map.part
found 161 (of 99539) no-return nodes
building glow.part
ignoring glow (duplicate) at 207.55, 3.72, 51.31
ignoring glow (duplicate) at 209.47, 2.93, 65.07
ignoring glow (duplicate) at 150.43, 3.80, 67.85
ignoring glow (duplicate) at 107.86, 1.09, 74.79
ignoring glow (duplicate) at 109.62, 2.58, 74.79
ignoring glow (duplicate) at 227.98, -1.52, 126.27
ignoring glow (duplicate) at 207.80, 2.58, 117.03
ignoring glow (duplicate) at 215.25, -0.93, 122.88
ignoring glow (duplicate) at 207.85, 1.55, 124.75
ignoring glow (duplicate) at 215.21, -1.84, 136.31
ignoring glow (duplicate) at 122.41, -0.33, 40.73
ignoring glow (duplicate) at 122.37, -1.56, 27.29
ignoring glow (duplicate) at 125.34, -1.50, 18.95
ignoring glow (duplicate) at 115.96, -0.64, 14.02
ignoring glow (duplicate) at 115.95, -0.64, 18.85
ignoring glow (duplicate) at 129.00, -0.33, 27.40
ignoring glow (duplicate) at 137.74, -0.33, 20.70
ignoring glow (duplicate) at 129.02, -0.33, 20.69
ignoring glow (duplicate) at 129.83, 3.30, 47.02
ignoring glow (duplicate) at 129.48, 2.26, 39.40
ignoring glow (duplicate) at 119.72, 0.21, 34.41
ignoring glow (duplicate) at 127.91, -1.55, 9.48
ignoring glow (duplicate) at 129.27, -2.10, 18.02
ignoring glow (duplicate) at 137.76, -0.52, 29.42
ignoring glow (duplicate) at 211.89, -0.81, 127.97
ignoring glow (duplicate) at 156.79, -12.51, 80.20
ignoring glow (duplicate) at 146.55, -12.51, 80.20
ignoring glow (duplicate) at 156.79, -12.51, 95.74
ignoring glow (duplicate) at 146.55, -12.51, 95.74
ignoring glow (duplicate) at 156.79, -12.51, 111.09
ignoring glow (duplicate) at 146.55, -12.51, 111.09
ignoring glow (duplicate) at 156.79, -12.51, 125.92
ignoring glow (duplicate) at 139.16, -10.77, 88.75
ignoring glow (duplicate) at 139.16, -10.77, 94.98
ignoring glow (duplicate) at 139.16, -10.77, 100.92
ignoring glow (duplicate) at 139.16, -10.77, 106.87
ignoring glow (duplicate) at 139.16, -10.77, 112.83
ignoring glow (duplicate) at 139.16, -10.77, 118.91
ignoring glow (duplicate) at 151.88, -17.84, 137.45
ignoring glow (duplicate) at 151.82, -17.81, 70.17
ignoring glow (duplicate) at 146.55, -12.51, 125.92
ignoring glow (duplicate) at 142.81, 2.53, 37.79
ignoring glow (duplicate) at 230.88, -1.65, 131.63
ignoring glow (duplicate) at 227.04, -2.19, 133.34
ignoring glow (duplicate) at 223.07, -1.97, 136.02
ignoring glow (duplicate) at 227.86, -2.60, 137.40
ignoring glow (duplicate) at 121.29, -1.80, 12.27
ignoring glow (duplicate) at 131.38, -1.68, 21.37
ignoring glow (duplicate) at 217.01, -1.53, 127.13
building light.part
building ps.part
building sound_src.part
building wallmark.part
building way.part (paths)
building spawn.part (entities)
building spawn.part ($env_mods)
saving scene
total time: 49.799s

 

так вроде все норм


176072166_.png.a2e29737873a8e94c0ee4916cca82542.png

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 Подскажите, как сделать.
1) В Новом Арсенале 7, при выходе из подземки на Юпитер - нет лифта (lift_big_1.ogf).
Нужно его там заспаунить. lift_big_1.ogf - это анимационный объект.
Как убрать анимации, сделать файл простым огф, например, как стол, стул и т.п?
Полагаю нужно изменить в 3ds Max.
2) На локации k01_darkscape слева возле дороги светится щель между текстурами,
хочу на ее место положить трубу, которую нашел в
level_editor\rawdata\objects\props\objects\big_object\truba_beton_03.object
Нужно как-то сделать из трубы файл - огф, чтобы заспаунить его через аллспаун.
Как сделать в 3ds Maxе?

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