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Весь контент Moustapha_Matushka
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Thanks! I'm still playing the older version and am enjoying this. Played over 50 hours already. A crash every now and then but nothing major. Had removed like 40+ add ons and added 'Bullet Time' so i'm having a blast with this. jdud did an amazing job on Expedition. I even linked this on Moddb Anomalys page to share with the people there. I hope to see the new version recompiled and uploaded on a google drive down the road....will keep playing.
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That was a very poor trailer with very poor English acting. there is no atmosphere here. I am really not excited for this. I will buy it and wait for you talented modders to remove all the 'console' content that will plague this on release. Again, they seem to forget what it was that made the trilogy so amazing and simply target a console demographic.....this is where the money is at. Now the console fans will wonder why the game made a fourth part and never understand why the PC trilogy was so amazing!
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Silentium looks really good!
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What is the add on that produces this many mutants to spawn? I would like to disable this. After a while fighting this many mutants gets to be a bore. This happens a lot! Look at my hud map. Too many mutants. Again, I get this a lot. Also, there is a stash in Kopachy Village in Yanov that I can not get. I climbed the roof and jumped on the chimney stack. No luck. Anyone have this problem? screenshot below
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I see there is a patch up. Is this what was part of the recent beta? Any description on what was fixed? I have a problem with a specific keybind. I am a left handed mouse player so my movement keys are always the numeric keys. How can I unbind that free float view on the numeric '0' zero key? I need that zero key to use on the numeric pad. Also, what does the artifact melter box do? How do I use it? Is there a link of the download description of the add on? I'm still experimenting with the 'bvcx squad filler' to see how it handles the loading of the world population. Just trying stuff out.
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Actually, if there is that latest beta in a non-torrent. I would download it and try.
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I am not using the new beta. What i am doing now is starting a new game without 'bvcx squad filler' and also without 'xcvb's Gaurds Spawner'. I quickly ran around various maps and don't have the over spawn issue of factions. Population looks good now. Peformance is a bit better and the maps do load quicker. I can run around with less 'freezing' at the start of a map with less objects to constantly load. Will keep playing to see how it holds up.
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I have the settings in the main menu at the lowest. example picture There are over 20 guys in this one area It is like this through out the zone. When you enter an area in the early hours, it is like a war zone. Gunfire everywhere. Too much activity. It can cripple your computers performance and you are not even witnessing everything. All you see are bodies of mutants and factions pop up on your PDA marker. The zone is just much too active. I understand you want a lively zone but, not to kill your performance. There has to be some other addon that is producing this over population. I just can not figure out what it is.
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I found to disable artifact degradation. At the main menu go into 'add-ons' and then go into artifact condition. There is where you can disable it. My next issue would be the animations for cutting mutants and picking up items. I was able to go into FDDA setting through MCM and was able to switch off pick up animations and cutting for mutant parts. The pick up animations did work but I get a crash when cutting into mutants. I also disabled everything in the SKIN tab under MCM. Here is the crash log. [error]Expression : <no expression> [error]Function : CScriptEngine::lua_pcall_failed [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 206 [error]Description : fatal error [error]Arguments : LUA error: ...es (x86)/anomaly custom\gamedata\scripts\zzz_skin.script:115: stack overflow Also, is there anything I can disable to reduce the worlds population? In the games main menu settings does not seem to work. I assume this is from an add-on but I just don't know what it would be to reduce the population. Here are some examples. There is so many people here A lot of people just sitting around. 4 men here in a small spot. I want to reduce populations just help improve performance. There are just too many people loaded into the maps. I hope I can get some help here.
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I really wished we had more weapons that offer 'Target Acquisition" like the SVD "LYNX" with the square reticles, even on assault rifles. I know there is that one scope that has it, but does not work Looking forward to the latest release.
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I would like to disable artifact degradation too.
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In the meantime while I wait for this, I am playing Anomaly Custom, Street Fighter 6 and Solitaire.
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Hmm. I tried as you have said but no luck. Found the key bind just does not work. Will keep trying. Had a few crashes on some scopes trying to put on weapons. This scope and gun does not work. FATAL ERROR [error]Expression : <no expression> [error]Function : inventory::upgrade::Group::can_install [error]File : inventory_upgrade_group.cpp [error]Line : 105 [error]Description : fatal error [error]Arguments : Loading item: Upgrade <up_fourtc_svd_nimble> of inventory item [wpn_vepr762x54_gauss_sight] (id = 65535) can`t be installed! Error = result_e_parents And this one too. They are not compatible but highlights that they are. FATAL ERROR [error]Expression : xml_doc.NavigateToNode(path,index) [error]Function : CUIXmlInit::InitWindow [error]File : ui\UIXmlInit.cpp [error]Line : 80 [error]Description : XML node not found [error]Argument 0 : wpn_crosshair_tac30 [error]Argument 1 : ui\scopes_16.xml Also, when mounting the Leupold Mark 8 CQBSS 1.1-8x24 on the FN SCAR-H the zoom does not function.
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Does anyone know how to shut off item animations? I have it off in the games settings but has no effect.
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Just curious, should you choose Anomaly DX11 as the title loader on MO2? I though it explained just to use Anomaly Launcher? Once you are in the game mine is already on DX11 when the game is loaded. Again, curious.
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It's kind of hard to say. After I did a new download and fresh install because of the MO2 fault that I was having with the 'stalker_merc' files, everything was fine. When I restarted, I could have landed a different starting weather pattern? However, that brighter, strong sun ray setting did come back but did not seem as strong. I think there are some weather patterns that are not too good compared to others. I have been tinkering with the Reshade and the games main brightness and gamma settings and I did land a nice overall contrast.So you may have to just experiment til you get a nice setting for you. Tip: If you do a fresh install, do a copy and paste of the appdata folder as a backup so you have quick access to the default files in case you run into any problems. I even did a copy and paste to the MO2 profiles. Anyways, I have been playing for several hours now and am starting to experience constant crashing when entering Cordon. I'm not getting clear logs with these crashes now. 1st one * [x-ray]: Full Memory Stats * [win32]: free[8569843244 K], reserved[314268 K], committed[19777016 K] * [ D3D ]: textures[1420945 K] * [x-ray]: process heap[2329905 K] * [x-ray]: economy: strings[245053 K], smem[533748 K] stack trace: [error][ 87] : The parameter is incorrect. at address 0x0000000140210D79 2nd one * [x-ray]: Full Memory Stats * [win32]: free[8572643888 K], reserved[157120 K], committed[17133520 K] * [ D3D ]: textures[3795165 K] * [x-ray]: process heap[2035379 K] * [x-ray]: economy: strings[199301 K], smem[783771 K] ! you are trying to use a destroyed object [0] [2] stack trace: [error][ 87] : The parameter is incorrect. at address 0x0000000140210D79 3rd one * [x-ray]: Full Memory Stats * [win32]: free[8570118868 K], reserved[188736 K], committed[19626924 K] * [ D3D ]: textures[1459433 K] * [x-ray]: process heap[2307618 K] * [x-ray]: economy: strings[222257 K], smem[832378 K] Warfare state saved stack trace: [error][ 87] : The parameter is incorrect. at address 0x000000014011033E Also, even though I have item animations turned off, they are still animating. I am also not too crazy about the time it takes to loot corpses as it forces you to wait.
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This is the default one. I did nothing with the mini map. Updated 6 minutes later Also, I had a crash when putting a Stone Flower artifact in the stash in the 100 Rads bar. I tried this two times and it crashed. When I put it in a lead container I can then put it in the stash. I also read the page before to try to disable lists_of_stash mod. Will try this. Here is the crash log anyway... FATAL ERROR [error]Expression : <no expression> [error]Function : CScriptEngine::lua_pcall_failed [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 206 [error]Description : fatal error [error]Arguments : LUA error: .../anomaly custom\gamedata\scripts\list_all_stashes.script:300: attempt to compare nil with string Also the SVD Lynx from Nimble can not be seen in the inventory or even in the weapon slot, but it is there just can not see the icon. Also, it's a shame that this does not have 'Bullet Time' like Anomaly Expedition has. It's a very fun feature.
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Thanks! It was in Russian so I did not notice that right away. Also, the MCM has loaded fine. It's called ''Add-Ons" on the main menu button. And also, I had shot a few enemies in certain tights spots where their bodies would fall into the geometry of the level. Corpse marker is there but you can not reach them. Happened in two cases already.
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OK, I reinstalled the game and all is good now. I don't have that failed error on my MO2 and no more stalker merc crashes. Thanks again! Now my next problem is im playing in demo mode and I am immune to all damage. How do I get out of demo mode? Hope someone can help me out here. I also need to tell you that I am a lefty mouse player so my movement keys are all over the keypad and some of the buttons close to the keypad. So I do not know if I am activating 'demo mode' by some kind of default key. Also I thought to show that there are 2 BaS updates on the same date within MO2. Not sure if they are doubles. Just thought I would show it here. Also, I am not seeing MCM on my main menu. Why is this?
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Ok. I am actually going to download the file again and just do a fresh install. I'm willing to go through this again.....ugh =)
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OK. Finally I was able to enter the game through MO2 and be able to play. However, I did get a few crashes. First....when I load MO2 I seem to get a ' failed to read directory stalker merc ' on the bottom of MO2 here.... Also, why am I asked to unlock MO2? When in the game a had a few crashes... FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_merc\stalker_merc2a_m150_custom.ogf'. -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- --------------------- FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_merc\stalker_merc_sun1_glasses.ogf'. -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- ----------- FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_merc\stalker_merc_dynamic_lc_1.ogf'. I wonder if these crashes are related to the ' failed to load stalker merc ' message at the start of MO2 ? Also I have a few screenshots which i think dont look right. If this is part of one of the weather sequences I will accept it. Just wondering if it is on my end. Any help on these would be appreciated.
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