-
Публикаций
685 -
Зарегистрирован
-
Посещение
-
Победитель дней
4
Тип контента
Профили
Форумы
Блоги
Календарь
Новости
Моды
Весь контент Moustapha_Matushka
-
I hope we will have some smoked sausage with that. Extra smoked flavor sausage is good on flames
-
Nikich Brikich. PM'ed me with some help and was able to solve the problem
- 4 723 ответа
-
- 1
-
-
- модпак
- expedition
-
(и ещё 2 )
C тегом:
-
I did as you said which worked. It cleared that error. Next came multiple shader errors. So I decided to reinstall the entire 'appdata' folder from the downloaded file. Started from the main AnamolyLauncher.exe first and finally got into the game for the first time. Quickly started a new game and was fine. Then I exited out and decided to go through ModOrganizer and made my own profile with like 6 or 7 addons. Then the game kept crashing every time I would start. Then went back to trying the main Launcher and got shader errors again.........i'll just keep trying =( Does Anomaly Custom already have BaS and Gunslinger as default? Because I don't see a main BaS in ModOrganizer, only a patch option (which by the way has two for BaS patches from the same date) . I only see Gunslinger options for just a few select weapons. This is why i'm asking if they are already default into the game. Thanks for the help!
- 4 723 ответа
-
- модпак
- expedition
-
(и ещё 2 )
C тегом:
-
Someone at Moddb has made a new map for Anomaly 152. Might be worth checking out.
-
@Zukachimoto I have the same thing too sometimes. I think that is one of the many weather patterns. It is not the best looking one. Sleep 24 hours and then see what it looks like. Дополнено 10 минуты спустя *update* I have read a few complaints on the red screen from the low health effect. It is very annoying and buggy at times. I wish there was a way to disable this because we already have a health bar to show our health. So to have the screen be filtered red seems pointless. Sometimes it does not clear, even when you are fully healed. Then I would have to quick save and quick reload just to clear the screen. Also the screen blur during weapon reload. Is there a way to remove this blur? Even when you are looking into your inventory it is kind of annoying. I still would like to have that 'dot' crosshair but the mouse cursor bug is still there =( Hoping this can be figured out. Thanks!
-
I don't think the issue here would be the drive location. My main drive is a Windows7 M.2 which I never have any issues with any Stalker mods. My second drive which is not an M.2 is full. So I would prefer to stay on my main C:/ Drive. The problem I think is this..... When trying to load through ModOrganizer, it does not detect "gunslinger_nra" folder like I posted above. "custom/bin/..\gamedata\textures\gunslinger_nra\newgeneral\smersh_dark - ?????.thm" Here is a screenshot of that texture folder.....no gunslinger_nra folder Then when I try to load from the AnamolyLauncher.exe directly (not through ModOrganizer) I get this error [error] Arguments : c:/program files (x86)/anomaly custom\gamedata\textures\loner\loner_gloves - ?????.thm That 'loner_gloves - ?????.thm' is actually the only item in that folder that is Russian which it can not recognise which is why it is giving me this ????? This needs to be corrected I would think.
- 4 723 ответа
-
- модпак
- expedition
-
(и ещё 2 )
C тегом:
-
I've decided to give this a try but has failed to load through ModOrganizer or directly through the AnomalyLauncher.exe Through ModOrganizer I directed everything to my c drive installation. Tried both profiles and loaded with Anomaly (DX11) and with Anomaly (DX11-AVX) and also the AnomalyLauncher. I keep getting this... FATAL ERROR [error]Expression : file_handle_internal(file_name, *buffer_size, file_handle) [error]Function : FileDownload [error]File : FS.cpp [error]Line : 172 [error]Description : can't open file : [error]Arguments : c:/program files (x86)/anomaly custom/bin/..\gamedata\textures\gunslinger_nra\newgeneral\smersh_dark — ?????.thm And then I tried to load directly through the main AnomalyLauncher.exe and keep getting this.... FATAL ERROR [error]Expression : file_handle_internal(file_name, *buffer_size, file_handle) [error]Function : FileDownload [error]File : FS.cpp [error]Line : 172 [error]Description : can't open file : [error]Arguments : c:/program files (x86)/anomaly custom\gamedata\textures\loner\loner_gloves - ?????.thm Any help on this would be appreciated. Just curious......I never used ModOrganizer but, is it actually possible to play with 400+ addons without any conflicts?
- 4 723 ответа
-
- модпак
- expedition
-
(и ещё 2 )
C тегом:
-
Is this English friendly? I would like to try this.
- 4 723 ответа
-
- модпак
- expedition
-
(и ещё 2 )
C тегом:
-
Will we get an updated version of this down the road? At the moment I can't seem to move forward into certain areas.
-
I did as you explained but it did not work. The cursor is still there. I did view that cursor.dds file in my photoshop and do see it is a cursor. It's a 64x64 picture of a cursor. Should this be a 'dot' ? Again, I would like to have that 'dot' as my crosshair, not a cursor. Sorry if I wasn't clear before. Updated 17 minutes later I thought I would like to share some reshade settings that I always apply to all my Stalker mods. I always like to use ambientlight.fx as a sort of substitute for bloom, but it also adds lens dirt which I think is a very cool effect. I switch off the NeoBloom and apply the ambientlight.fx instead. Here are my settings if anyone is interested to try. This is an extreme example of it off and on As you can see the dirt halos and the dirt scratches on the bottom. I don't usually have it set this intense though. Just an example. another example Updated 41 minutes later *******Update****** Now i'm experiencing crashing at Garbage and Jupiter. I have two crash logs for Garbage. I've been trying to enter Garbage from various locations but none seem to work. 1st one is.... FATAL ERROR [error]Expression : S && strlen(S) [error]Function : CInifile::r_section [error]File : Xr_ini.cpp [error]Line : 1080 [error]Description : assertion failed stack trace: The 2nd one is this... ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_1.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_2.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_3.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_4.ogg !Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_5.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_6.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_7.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_8.ogg !Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_9.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_10.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_11.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_12.ogg !Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_13.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_14.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_15.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_16.ogg !Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_17.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_18.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\characters_voice\human\stalker_3\fight\death\death_19.ogg ! Missing ogg-comment, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\weapons\barry_knife_draw.ogg !Missing ogg-comment, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\weapons\barry_knife_holster.ogg ! Invalid ogg-comment version, file: c:/program files (x86)/stalker_anomaly_expedition_2.3\gamedata\sounds\weapons\handling\mosin\bolt_new.ogg stack trace: at address 0x00000001400B52E6 I opened and checked the sound db files to look for the barry_knife_draw.ogg and the barry_knife_holster.ogg and they dont exist in the gamedata\sounds\weapons folder. Jupiter crash log... g_dispersion_factor 3 ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_1_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_2_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_3_5' ! Can't find sound 'weapons\explosions\modular_model\shared\disruptor\disruptor_4_5' ! Can't find texture 'wpn\wpn_mark_cw_rakurs' ! Can't find texture 'wpn\wpn_crosshair_rakurs' ! Can't find texture 'mp5lng_mod\wpn\surv\surv_2' ! Can't find sound 'wpn_aa12_snd_silenced' stack trace: at address 0x00000001400B52E6 I checked for some of these files as well and they are not to be found in their folders too. very odd
-
It's the old trailer music. CLASSIC!!
-
@jdud I did not tinker with anything that would affect the any character models. However, I did add a few addons like corpse dots on minimap, increased carry weight, more blood effects and audio sounds on injured enemies. Very light, small addons. I downloaded from Moddb the 3 part files and placed all of them in a single folder and carried over the Anomaly 1.5.2 db folder over into Expedition as stated on the read me file. I believe I got that part right. There is no folder/tools within the Expedition folder to find the unpacker. I'll just use another unpacker I have. Do you mean the xml files from Anomaly 1.5.2 carried over into Expedition? Anyways, I just got this entering Yantar yesterday. FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\newecolog\stalker_ecolog_guard.ogf'. stack trace: Updated 23 minutes later @jdud *EDIT* I just tried how you have explained about carrying over the xml files and it worked!! I will continue to play and will report back if there are any issues. Thanks! My next problem I have is the crosshair. I prefer to play with the crosshair on but the dot is a mouse cursor. When I pull out a weapon its a dot. When I holster the weapon it becomes a mouse cursor again. I hope we can fix this. Picture below
-
I get this when leaving the Bar into the Army Warehouses first time playing as a Loner/Free Stalker. Is there a way to go back to the older character models? I much prefer the original models. FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\newfreedom\stalker_freedom_2.ogf'.
-
I'm sorta hoping that we can get a pre-teaser release by providing all the True Stalkers new features which would also hint to us it is near release. Info like a good estimate of world size, how many weapons, artifacts and such......
-
It's sad that I actually forgot about this mod. Seems to have faded away.
- 527 ответов
-
- 1
-
-
- восстановление старого сюжета
- кат-сцены
- (и ещё 6 )
-
Thanks for sharing us this new video. One of the many mods I can't wait to try. Love the village @ 1:40 in.
-
While I applaud the effort, the idea of this will not get much attention from fans. Such great talent could have went into something more beneficial to the players. I hope the person creating this won't get upset by the lack of downloads. Anyways, good luck with this.
-
It's a shame that this will not receive the native Russian language. It has completely strayed from the original three series. The animation lip sync would have been great in the native Russian language. I have a feeling this game will be totally English with the voice animations and everything else just dubbed over. SUCK!!!
-
Another Side looks amazing!!
-
What was the news on Dead Air 1.0? Was it good news or bad news?
- 4 ответа
-
- 1
-