kasumi-chan
-
Публикаций
227 -
Зарегистрирован
-
Посещение
Сообщения, опубликованные kasumi-chan
-
-
mortan , привет, обнаруживась проблема с последней версией твоего движка на STCoP Weapon Pack 3.3: не загружаются сохранения, сделанные на последней версии. Однако на версии движка 1.05 эти же сохранения нормально грузятся.
Т.е. на твоём последнем релизе можно загрузить сохранку, сделанную на предыдущей версии, но вот сохранки, сделанные уже на версии 1.06, на ней же не грузятся.
Лог прилагаю. Смена рендера не помогает.
STCoP Weapon Pack 3.3
в Оружейные моды
Опубликовано
Hunter , если это что-то даст, вот:
* Vendor CPU: GenuineIntel
* Detected CPU: Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU cores/threads: 4/4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 43117 files cached 32 archives, 10167Kb memory used.
Init FileSystem 1.786313 sec
Build: 524
Build date: Jul 19 2020
Forward Frontier Engine: https://discord.gg/YDWHe25
EH: 0CC714CE14E8875669DBAFF40F35758E
-----loading c:\games\cop\gamedata\configs\system.ltx
-----loading c:\games\cop\gamedata\configs\system.ltx
-----loading c:\games\cop\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\games\cop\_appdata_\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[8589755492 K], reserved[56812 K], committed[122224 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[33070 K]
* [x-ray]: economy: strings[19430 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Games\CoP\bin\
dir[1]=C:\Games\CoP\
dir[2]=C:\Games\CoP\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Software
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "c:\games\cop\gamedata\configs\default_controls.ltx"...
[c:\games\cop\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\cop\gamedata\configs\rspec_minimum.ltx"...
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.200,0.600]
[c:\games\cop\gamedata\configs\rspec_minimum.ltx] successfully loaded.
Executing config-script "c:\games\cop\gamedata\configs\default_controls.ltx"...
[c:\games\cop\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\games\cop\_appdata_\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:6C0]: NVIDIA GeForce GTX 480
* GPU driver: 9.18.13.4052
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3263 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
[CResourceManager] Starting LuaJIT
[CResourceManager] LuaJIT Started!
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 34, correct size = 31
THM chunk 2072 fixed, wrong size = 39, correct size = 38
THM chunk 2072 fixed, wrong size = 37, correct size = 44
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 45
THM chunk 2072 fixed, wrong size = 36, correct size = 37
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2072 fixed, wrong size = 29, correct size = 24
THM chunk 2072 fixed, wrong size = 32, correct size = 34
THM chunk 2072 fixed, wrong size = 31, correct size = 30
THM chunk 2072 fixed, wrong size = 33, correct size = 32
THM chunk 2072 fixed, wrong size = 31, correct size = 30
THM chunk 2072 fixed, wrong size = 28, correct size = 43
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 28, correct size = 39
THM chunk 2072 fixed, wrong size = 28, correct size = 41
THM chunk 2072 fixed, wrong size = 34, correct size = 37
THM chunk 2072 fixed, wrong size = 28, correct size = 43
THM chunk 2072 fixed, wrong size = 27, correct size = 35
THM chunk 2072 fixed, wrong size = 34, correct size = 27
THM chunk 2072 fixed, wrong size = 27, correct size = 30
THM chunk 2072 fixed, wrong size = 30, correct size = 25
THM chunk 2072 fixed, wrong size = 26, correct size = 33
THM chunk 2072 fixed, wrong size = 28, correct size = 29
THM chunk 2072 fixed, wrong size = 25, correct size = 37
THM chunk 2072 fixed, wrong size = 25, correct size = 27
THM chunk 2072 fixed, wrong size = 25, correct size = 27
THM chunk 2072 fixed, wrong size = 26, correct size = 30
THM chunk 2072 fixed, wrong size = 26, correct size = 30
THM chunk 2072 fixed, wrong size = 25, correct size = 29
THM chunk 2072 fixed, wrong size = 28, correct size = 41
THM chunk 2072 fixed, wrong size = 28, correct size = 41
THM chunk 2072 fixed, wrong size = 28, correct size = 37
THM chunk 2072 fixed, wrong size = 28, correct size = 36
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader hud_font
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
! Missing ogg-comment, file: c:\games\cop\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file: c:\games\cop\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[8589398764 K], reserved[73960 K], committed[461804 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[73560 K]
* [x-ray]: economy: strings[19465 K], smem[0 K]
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] $user$viewport2
* 0.0 : [ 1] act\act_controller_hit
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\ring_grey
* 0.0 : [ 1] amik\explosions\smoke128_3w
* 0.0 : [ 1] amik\explosions\smoke2
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\fly\fly
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
* 0.0 : [ 1] amik\hit_fx\blood\blood
* 0.0 : [ 1] amik\hit_fx\blood\m
* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\mine\mine
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
* 0.0 : [ 1] amik\weapons\flame\flameshoot_2
* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_01
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
* 0.0 : [ 1] amik\weapons\grishik\5x45x39
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x54
* 0.0 : [ 1] amik\weapons\grishik\7x7x57
* 0.0 : [ 1] amik\weapons\grishik\7x92x57
* 0.0 : [ 1] amik\weapons\grishik\9x18_1
* 0.0 : [ 1] amik\weapons\grishik\9x18_2
* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
* 0.0 : [ 1] amik\weapons\shells_ak
* 0.0 : [ 1] amik\weapons\shells_ak_01
* 0.0 : [ 1] amik\weapons\smokeshoot_0
* 0.0 : [ 1] amik\weapons\smokeshoot_1
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] det\det_list
* 0.0 : [ 1] flare\flare_04
* 0.0 : [ 1] fx\fx_fire1_06
* 0.0 : [ 1] fx\fx_fire1_13
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] ghost_particles\dist\distortion_default
* 0.0 : [ 1] ghost_particles\eft_style\eft_flame
* 0.0 : [ 1] ghost_particles\eft_style\empty
* 0.0 : [ 1] ghost_particles\eft_style\f4_sparks
* 0.0 : [ 1] ghost_particles\eft_style\smoke01
* 0.0 : [ 1] ghost_particles\eft_style\smoke02
* 0.0 : [ 1] ghost_particles\glow\glow01
* 0.0 : [ 1] ghost_particles\shells\r_pop\12ga
* 0.0 : [ 1] ghost_particles\shells\r_pop\545x39
* 0.0 : [ 1] ghost_particles\shells\r_pop\9x19
* 0.0 : [ 1] ghost_particles\shells\r_pop\9x39
* 0.0 : [ 1] ghost_particles\shells\shell_762x39
* 0.0 : [ 1] ghost_particles\shells\shell_9x18
* 0.0 : [ 1] ghost_particles\smoke\generic_smoke_white_00
* 0.0 : [ 1] ghost_particles\smoke\smoke_loop_5x5
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_anamorphic
* 0.0 : [ 1] glow\glow_blue
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_reddish1
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] lights\lights_flashlight2
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
* 0.0 : [ 1] pfx\pfx_cc_lightings
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2a
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_lens_base
* 0.0 : [ 1] pfx\pfx_dist_lightning_02
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_electrostatic
* 0.0 : [ 1] pfx\pfx_expl_01
* 0.0 : [ 1] pfx\pfx_expl_benzin
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_02
* 0.0 : [ 1] pfx\pfx_flash_04
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_flash_08
* 0.0 : [ 1] pfx\pfx_g-smoke-01
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_intense2_a
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light1
* 0.0 : [ 1] pfx\pfx_light3
* 0.0 : [ 1] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 1] pfx\pfx_lightning_01
* 0.0 : [ 1] pfx\pfx_lightning_02
* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_skinsplash1
* 0.0 : [ 1] pfx\pfx_smoke_a
* 0.0 : [ 1] pfx\pfx_smoke_b
* 0.0 : [ 1] pfx\pfx_smokepuffs1
* 0.0 : [ 1] pfx\pfx_smokepuffs2
* 0.0 : [ 1] pfx\pfx_snow_10
* 0.0 : [ 1] pfx\pfx_snow_100
* 0.0 : [ 1] pfx\pfx_snow_20
* 0.0 : [ 1] pfx\pfx_snow_30
* 0.0 : [ 1] pfx\pfx_snow_40
* 0.0 : [ 1] pfx\pfx_snow_50
* 0.0 : [ 1] pfx\pfx_snow_60
* 0.0 : [ 1] pfx\pfx_snow_70
* 0.0 : [ 1] pfx\pfx_snow_80
* 0.0 : [ 1] pfx\pfx_snow_90
* 0.0 : [ 1] pfx\pfx_spark_01
* 0.0 : [ 1] pfx\pfx_spark_02
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_sparks1
* 0.0 : [ 1] pfx\pfx_sparks2
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] pfx\r_pop\shells\12ga
* 0.0 : [ 1] pfx\r_pop\shells\45acp
* 0.0 : [ 1] pfx\r_pop\shells\545x39
* 0.0 : [ 1] pfx\r_pop\shells\556x45
* 0.0 : [ 1] pfx\r_pop\shells\762x39
* 0.0 : [ 1] pfx\r_pop\shells\762x51
* 0.0 : [ 1] pfx\r_pop\shells\762x54
* 0.0 : [ 1] pfx\r_pop\shells\9x18
* 0.0 : [ 1] pfx\r_pop\shells\9x19
* 0.0 : [ 1] pfx\r_pop\shells\9x39
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 51] sky\sky_9_cube
* 0.0 : [ 51] sky\sky_9_cube#small
* 0.0 : [ 238] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_fog_of_war
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] 2
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 32.1 : [ 1] ui\ui_magnifier3
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 170.8 : [ 4] fx\fx_noise2
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_hud_02
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 270.0 : [ 1] ui\video_voroni_crop
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_sleep_screen
* 4096.1 : [ 1] ui\ui_common
compiling shader model_def_hq
compiling shader model_def_hq_4
compiling shader model_def_lq
compiling shader model_def_lq_4
compiling shader add_point
compiling shader model_def_point_4
compiling shader add_spot
compiling shader model_def_spot_4
compiling shader model_shadow
compiling shader model_def_shadow_4
"c:\games\cop\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 96953 K
Loading sounds...
! Missing ogg-comment, file: c:\games\cop\gamedata\sounds\video\bitcomposer.ogg
! Missing ogg-comment, file: c:\games\cop\gamedata\sounds\weapons\toz194\toz194_close.ogg
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_1
compiling shader model_def_lq_1
Loading models...
compiling shader model_def_hq_3
compiling shader model_def_lq_3
compiling shader model_def_point_3
compiling shader model_def_spot_3
compiling shader model_def_shadow_3
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
compiling shader simple
compiling shader model_def_lqs_1
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_distort4glass_3
! Can't find texture 'amik\hit_fx\blood\962e6155'
! Can't find texture 'amik\weapons\grishik\357mag'
! Can't find texture 'amik\weapons\grishik\5x45x39_00'
! Can't find texture 'amik\weapons\grishik\5x7x28'
! Can't find texture 'amik\weapons\grishik\45'
! Can't find texture 'amik\weapons\grishik\5x45x39'
! Can't find texture 'amik\weapons\grishik\5x45x39_01'
! Can't find texture 'amik\weapons\grishik\50_ae'
! Can't find texture 'amik\weapons\grishik\7x62x25_2'
! Can't find texture 'amik\weapons\grishik\5x56x45'
! Can't find texture 'amik\weapons\grishik\5x56x45_00'
! Can't find texture 'amik\weapons\grishik\7x62x39_01'
! Can't find texture 'amik\weapons\grishik\7x62x25_1'
! Can't find texture 'amik\weapons\grishik\6x5x50'
! Can't find texture 'amik\weapons\grishik\7x62x51_2'
! Can't find texture 'amik\weapons\grishik\7x62x25_3'
! Can't find texture 'amik\weapons\grishik\9x18_1'
! Can't find texture 'amik\weapons\grishik\7x62x25_0'
! Can't find texture 'amik\weapons\grishik\7x62x39_02'
! Can't find texture 'amik\weapons\grishik\7x62x25_4'
! Can't find texture 'amik\weapons\grishik\7x62x39_03'
! Can't find texture 'amik\weapons\grishik\7x62x51_1'
! Can't find texture 'amik\weapons\grishik\7x62x39_00'
! Can't find texture 'amik\weapons\grishik\7x62x54'
! Can't find texture 'amik\weapons\grishik\7x92x57'
! Can't find texture 'amik\weapons\grishik\7x7x57'
! Can't find texture 'amik\weapons\grishik\9x18_2'
! Can't find texture 'amik\weapons\grishik\9x39'
! Can't find texture 'det\det_list'
! Can't find texture 'amik\weapons\grishik\9x18_3'
! Can't find texture 'flare\flare_04'
! Can't find texture 'ghost_particles\shells\r_pop\9x19'
! Can't find texture 'ghost_particles\glow\glow01'
! Can't find texture 'ghost_particles\shells\r_pop\12ga'
! Can't find texture 'ghost_particles\shells\r_pop\545x39'
! Can't find texture 'glow\glow_blue'
! Can't find texture 'glow\glow_rays'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'ghost_particles\shells\shell_9x18'
! Can't find texture 'ghost_particles\shells\r_pop\9x39'
! Can't find texture 'glow\glow_anamorphic'
! Can't find texture 'ghost_particles\shells\shell_762x39'
! Can't find texture 'pfx\pfx_cc_lighting_grad2'
! Can't find texture 'pfx\pfx_cc_lightings'
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'pfx\pfx_electrostatic'
! Can't find texture 'pfx\pfx_dist_lens_base'
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_90'
! Can't find texture 'pfx\pfx_sparks2'
* [prefetch] Time: [13217 ms]
* [prefetch] Memory: [492180 K]
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 13321 ms
* phase cmem: 200677 K
* phase time: 11 ms
* phase cmem: 200653 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 14593 objects are successfully loaded
* Game 2 is successfully loaded from file 'c:\games\cop\_appdata_\savedgames\2.scop' (2.242s)
* phase time: 2242 ms
* phase cmem: 248536 K
* phase time: 61 ms
* phase cmem: 248610 K
* phase time: 57 ms
* phase cmem: 248612 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 18 ms
* phase cmem: 248650 K
* phase time: 30 ms
* phase cmem: 248646 K
* phase time: 4238 ms
* phase cmem: 248670 K
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader wmarkmult
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader lod
compiling shader lod
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 599 ms
* phase cmem: 250910 K
* [Loading VB] 65464 verts, 2045 Kb
* [Loading VB] 52403 verts, 1637 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65481 verts, 2046 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65488 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65432 verts, 2044 Kb
* [Loading VB] 65497 verts, 2046 Kb
* [Loading VB] 54872 verts, 1714 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 11196 verts, 349 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 164793 indices, 321 Kb
* phase time: 1583 ms
* phase cmem: 251064 K
* phase time: 170 ms
* phase cmem: 256728 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 52 ms
* phase cmem: 256877 K
* Loading HOM: c:\games\cop\gamedata\levels\pripyat\level.hom
* phase time: 97 ms
* phase cmem: 257672 K
* phase time: 24 ms
* phase cmem: 257672 K
* phase time: 16 ms
* phase cmem: 257672 K
* t-report - base: 904, 446731 K
* t-report - lmap: 28, 28675 K
* WARNING: player not logged in
* phase time: 6279 ms
* phase cmem: 308120 K
* phase time: 35 ms
* phase cmem: 308118 K
* [win32]: free[8588116616 K], reserved[243900 K], committed[1574012 K]
* [ D3D ]: textures[515702 K]
* [x-ray]: process heap[308118 K]
* [x-ray]: economy: strings[36490 K], smem[10891 K]
compiling shader model_def_lqs_0
compiling shader model_def_lplanes_0
compiling shader particle_alphaonly
compiling shader model_distort_2
compiling shader model_def_lqs_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_lplanes_1
! Unknown command: dump_infos
compiling shader base_lplanes_fft
compiling shader model_scope_lense
intro_start game_loaded
* MEMORY USAGE: 361002 K
* End of synchronization A[1] R[1]
xrEngine.exe caused an EXCEPTION_ACCESS_VIOLATION in module xrRender_R1.dll at 0000000005FC1DF7
stack trace:
0x0000000005FC1DF7 xrRender_R1.dll
0x0000000005FC0FDB xrRender_R1.dll
0x0000000005FC0FA0 xrRender_R1.dll
0x0000000005FBEFCD xrRender_R1.dll
0x0000000005FBF532 xrRender_R1.dll
0x0000000005FBDF4A xrRender_R1.dll
0x0000000005FDF8FC xrRender_R1.dll
0x0000000005FDFA29 xrRender_R1.dll
0x0000000005FBFF3B xrRender_R1.dll
0x0000000005F841A3 xrRender_R1.dll
0x0000000005F86BAB xrRender_R1.dll
0x00000000F230F6A9 tbb.dll, tbb::interface7::internal::isolate_within_arena + 14137 byte(s)
0x00000000F230C650 tbb.dll, tbb::interface7::internal::isolate_within_arena + 1760 byte(s)
0x00000000F2307CD4 tbb.dll, tbb::task_scheduler_init::terminate + 5364 byte(s)
0x00000000F2301498 tbb.dll, tbb::internal::thread_yield_v3 + 4312 byte(s)
0x00000000F23016FB tbb.dll, tbb::internal::thread_yield_v3 + 4923 byte(s)
0x00000000F14ECD70 ucrtbase.DLL, o__realloc_base + 96 byte(s)
0x000000007736556D kernel32.dll, BaseThreadInitThunk + 13 byte(s)
0x00000000774C385D ntdll.dll, RtlUserThreadStart + 29 byte(s)
[error][ 126] : Не найден указанный модуль.
mortan , дамп есть, прикреплю вместе с сохранением.
Подробности: Windows 7 64x, видеокарта GTX 480, драйвер версии 340.52, играю на статике, играю с адаптированным для STCoP WP 3.3.06 АИ-паком версии 2.06. Сохранки в фриплее в Припяти.
Создал новую игру, сохранился, новая сохранка снова не грузится.
С предпоследней версией твоего движка таких проблем нет.
https://dropmefiles.com/oklh5 - дамп и сохранения.