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kasumi-chan

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Сообщения, опубликованные kasumi-chan


  1. Hunter , если это что-то даст, вот:
     

    Спойлер

    * Vendor CPU: GenuineIntel
    * Detected CPU: Intel(R) Core(TM)2 Quad CPU    Q8300  @ 2.50GHz
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
    * CPU cores/threads: 4/4

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 43117 files cached 32 archives, 10167Kb memory used.
    Init FileSystem 1.786313 sec
    Build: 524
    Build date: Jul 19 2020

    Forward Frontier Engine: https://discord.gg/YDWHe25
    EH: 0CC714CE14E8875669DBAFF40F35758E

    -----loading c:\games\cop\gamedata\configs\system.ltx
    -----loading c:\games\cop\gamedata\configs\system.ltx
    -----loading c:\games\cop\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    refCount:m_pAdapter 1
    Loading DLL: xrRender_R4.dll
    command line 
    Executing config-script "user.ltx"...
    [c:\games\cop\_appdata_\user.ltx] successfully loaded.
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    * [win32]: free[8589755492 K], reserved[56812 K], committed[122224 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: process heap[33070 K]
    * [x-ray]: economy: strings[19430 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=C:\Games\CoP\bin\
    dir[1]=C:\Games\CoP\
    dir[2]=C:\Games\CoP\bin\
    dir[3]=C:\Windows\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList Generic Software
    devices Generic Software
    SOUND: OpenAL: system  default SndDevice name is Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
    Executing config-script "c:\games\cop\gamedata\configs\default_controls.ltx"...
    [c:\games\cop\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "c:\games\cop\gamedata\configs\rspec_minimum.ltx"...
    ~ Invalid syntax in call to 'r__detail_density'
    ~ Valid arguments: float value in range [0.200,0.600]
    [c:\games\cop\gamedata\configs\rspec_minimum.ltx] successfully loaded.
    Executing config-script "c:\games\cop\gamedata\configs\default_controls.ltx"...
    [c:\games\cop\gamedata\configs\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to 'r2_aa_break'
    ~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
    ~ Invalid syntax in call to 'r2_aa_weight'
    ~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
    ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
    ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
    [c:\games\cop\_appdata_\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:6C0]: NVIDIA GeForce GTX 480
    * GPU driver: 9.18.13.4052
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 3263 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    [CResourceManager] Starting LuaJIT
    [CResourceManager] LuaJIT Started!
    THM chunk 2072 fixed, wrong size = 34, correct size = 31
    THM chunk 2072 fixed, wrong size = 34, correct size = 31
    THM chunk 2072 fixed, wrong size = 34, correct size = 31
    THM chunk 2072 fixed, wrong size = 34, correct size = 31
    THM chunk 2072 fixed, wrong size = 34, correct size = 31
    THM chunk 2072 fixed, wrong size = 39, correct size = 38
    THM chunk 2072 fixed, wrong size = 37, correct size = 44
    THM chunk 2072 fixed, wrong size = 42, correct size = 39
    THM chunk 2072 fixed, wrong size = 40, correct size = 45
    THM chunk 2072 fixed, wrong size = 36, correct size = 37
    THM chunk 2072 fixed, wrong size = 36, correct size = 43
    THM chunk 2072 fixed, wrong size = 29, correct size = 24
    THM chunk 2072 fixed, wrong size = 32, correct size = 34
    THM chunk 2072 fixed, wrong size = 31, correct size = 30
    THM chunk 2072 fixed, wrong size = 33, correct size = 32
    THM chunk 2072 fixed, wrong size = 31, correct size = 30
    THM chunk 2072 fixed, wrong size = 28, correct size = 43
    THM chunk 2072 fixed, wrong size = 27, correct size = 26
    THM chunk 2072 fixed, wrong size = 28, correct size = 39
    THM chunk 2072 fixed, wrong size = 28, correct size = 41
    THM chunk 2072 fixed, wrong size = 34, correct size = 37
    THM chunk 2072 fixed, wrong size = 28, correct size = 43
    THM chunk 2072 fixed, wrong size = 27, correct size = 35
    THM chunk 2072 fixed, wrong size = 34, correct size = 27
    THM chunk 2072 fixed, wrong size = 27, correct size = 30
    THM chunk 2072 fixed, wrong size = 30, correct size = 25
    THM chunk 2072 fixed, wrong size = 26, correct size = 33
    THM chunk 2072 fixed, wrong size = 28, correct size = 29
    THM chunk 2072 fixed, wrong size = 25, correct size = 37
    THM chunk 2072 fixed, wrong size = 25, correct size = 27
    THM chunk 2072 fixed, wrong size = 25, correct size = 27
    THM chunk 2072 fixed, wrong size = 26, correct size = 30
    THM chunk 2072 fixed, wrong size = 26, correct size = 30
    THM chunk 2072 fixed, wrong size = 25, correct size = 29
    THM chunk 2072 fixed, wrong size = 28, correct size = 41
    THM chunk 2072 fixed, wrong size = 28, correct size = 41
    THM chunk 2072 fixed, wrong size = 28, correct size = 37
    THM chunk 2072 fixed, wrong size = 28, correct size = 36
    * distortion: used, dev(30),need(14)
    * color_mapping: used, dev(30),need(14)
    * SSample: 1280x1024
    compiling shader postprocess
    compiling shader postprocess_d
    compiling shader postprocess_cm_pre
    * SSample: enabled
    compiling shader particle_distort
    compiling shader particle
    compiling shader particle
    - r__tf_aniso 16
    - r1_tf_mipbias 0.
    compiling shader simple_color
    compiling shader portal
    compiling shader hud_font
    compiling shader editor
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    Starting engine...
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    Loading DLL: xrGameSpy.dll
    compiling shader yuv2rgb
    ! Missing ogg-comment, file:  c:\games\cop\gamedata\sounds\video\ati_radeon_1920x1080.ogg
    ! Missing ogg-comment, file:  c:\games\cop\gamedata\sounds\video\amd_fusion_final_720.ogg
    intro_start intro_logo
    intro_delete ::update_logo_intro
    compiling shader yuv2rgb
    * [win32]: free[8589398764 K], reserved[73960 K], committed[461804 K]
    * [ D3D ]: textures[64 K]
    * [x-ray]: process heap[73560 K]
    * [x-ray]: economy: strings[19465 K], smem[0 K]
    *  0.0 : [  55] $null
    *  0.0 : [   2] $user$cmap0
    *  0.0 : [   2] $user$cmap1
    *  0.0 : [   3] $user$distort
    *  0.0 : [   6] $user$rendertarget
    *  0.0 : [   5] $user$rendertarget_color_map
    *  0.0 : [   1] $user$sky0
    *  0.0 : [   1] $user$sky1
    *  0.0 : [   1] $user$tonemap
    *  0.0 : [   1] $user$viewport2
    *  0.0 : [   1] act\act_controller_hit
    *  0.0 : [   1] act\act_controller_hit1
    *  0.0 : [   1] amik\anomaly\electric_radial
    *  0.0 : [   1] amik\explosions\anim_dirtexp_3
    *  0.0 : [   1] amik\explosions\boom_0
    *  0.0 : [   1] amik\explosions\boom_1
    *  0.0 : [   1] amik\explosions\boom_2
    *  0.0 : [   1] amik\explosions\decal_concrete
    *  0.0 : [   1] amik\explosions\explo_end
    *  0.0 : [   1] amik\explosions\explosion_dynamite\explosion_din
    *  0.0 : [   1] amik\explosions\explosion_dynamite\flashlight
    *  0.0 : [   1] amik\explosions\explosion_dynamite\smoke
    *  0.0 : [   1] amik\explosions\explosion_flash_atlas
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_1
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\grey_xpl
    *  0.0 : [   1] amik\explosions\explosion_smoke03
    *  0.0 : [   1] amik\explosions\final_expl
    *  0.0 : [   1] amik\explosions\ring_grey
    *  0.0 : [   1] amik\explosions\smoke128_3w
    *  0.0 : [   1] amik\explosions\smoke2
    *  0.0 : [   1] amik\explosions\smoke_cannon
    *  0.0 : [   1] amik\explosions\smoke_white_tiled3
    *  0.0 : [   1] amik\fly\fly
    *  0.0 : [   1] amik\hit_fx\blood\962e6155
    *  0.0 : [   1] amik\hit_fx\blood\blood
    *  0.0 : [   1] amik\hit_fx\blood\m
    *  0.0 : [   1] amik\hit_fx\water_splash\water_splash_anim
    *  0.0 : [   1] amik\hit_fx\water_splash\water_spurt
    *  0.0 : [   1] amik\mine\mine
    *  0.0 : [   1] amik\nature\list
    *  0.0 : [   1] amik\nature\stonedebris1
    *  0.0 : [   1] amik\nature\wood_part
    *  0.0 : [   1] amik\static\gas_light\flame_zippo
    *  0.0 : [   1] amik\weapons\00
    *  0.0 : [   1] amik\weapons\12x70
    *  0.0 : [   1] amik\weapons\6ways1
    *  0.0 : [   1] amik\weapons\6ways2
    *  0.0 : [   1] amik\weapons\9x39
    *  0.0 : [   1] amik\weapons\btr\muzzle 6ways1
    *  0.0 : [   1] amik\weapons\btr\muzzle 6ways2
    *  0.0 : [   1] amik\weapons\dtk_2
    *  0.0 : [   1] amik\weapons\dtk_3
    *  0.0 : [   1] amik\weapons\dtk_4
    *  0.0 : [   1] amik\weapons\dtk_4_1
    *  0.0 : [   1] amik\weapons\dtk_5
    *  0.0 : [   1] amik\weapons\dtk_6
    *  0.0 : [   1] amik\weapons\dtk_8
    *  0.0 : [   1] amik\weapons\flame\flameshoot_1
    *  0.0 : [   1] amik\weapons\flame\flameshoot_2
    *  0.0 : [   1] amik\weapons\flame\flameshoot_3
    *  0.0 : [   1] amik\weapons\flame\flameshoot_4
    *  0.0 : [   1] amik\weapons\flame\flameshoot_5
    *  0.0 : [   1] amik\weapons\flame\mg42out
    *  0.0 : [   1] amik\weapons\flame\trace
    *  0.0 : [   1] amik\weapons\flame\trace_01
    *  0.0 : [   1] amik\weapons\flame\trail
    *  0.0 : [   1] amik\weapons\flash_01
    *  0.0 : [   1] amik\weapons\flash_02
    *  0.0 : [   1] amik\weapons\flash_04
    *  0.0 : [   1] amik\weapons\flash_05
    *  0.0 : [   1] amik\weapons\grishik\357mag
    *  0.0 : [   1] amik\weapons\grishik\45
    *  0.0 : [   1] amik\weapons\grishik\50_ae
    *  0.0 : [   1] amik\weapons\grishik\5x45x39
    *  0.0 : [   1] amik\weapons\grishik\5x45x39_00
    *  0.0 : [   1] amik\weapons\grishik\5x45x39_01
    *  0.0 : [   1] amik\weapons\grishik\5x56x45
    *  0.0 : [   1] amik\weapons\grishik\5x56x45_00
    *  0.0 : [   1] amik\weapons\grishik\5x7x28
    *  0.0 : [   1] amik\weapons\grishik\6x5x50
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_0
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_1
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_2
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_3
    *  0.0 : [   1] amik\weapons\grishik\7x62x25_4
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_00
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_01
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_02
    *  0.0 : [   1] amik\weapons\grishik\7x62x39_03
    *  0.0 : [   1] amik\weapons\grishik\7x62x51_1
    *  0.0 : [   1] amik\weapons\grishik\7x62x51_2
    *  0.0 : [   1] amik\weapons\grishik\7x62x54
    *  0.0 : [   1] amik\weapons\grishik\7x7x57
    *  0.0 : [   1] amik\weapons\grishik\7x92x57
    *  0.0 : [   1] amik\weapons\grishik\9x18_1
    *  0.0 : [   1] amik\weapons\grishik\9x18_2
    *  0.0 : [   1] amik\weapons\grishik\9x18_3
    *  0.0 : [   1] amik\weapons\grishik\9x39
    *  0.0 : [   1] amik\weapons\mg42out
    *  0.0 : [   1] amik\weapons\shells_12x70
    *  0.0 : [   1] amik\weapons\shells_ak
    *  0.0 : [   1] amik\weapons\shells_ak_01
    *  0.0 : [   1] amik\weapons\smokeshoot_0
    *  0.0 : [   1] amik\weapons\smokeshoot_1
    *  0.0 : [   1] amik\weapons\trace
    *  0.0 : [   1] amik\weapons\trace_01
    *  0.0 : [   1] det\det_list
    *  0.0 : [   1] flare\flare_04
    *  0.0 : [   1] fx\fx_fire1_06
    *  0.0 : [   1] fx\fx_fire1_13
    *  0.0 : [   1] fx\fx_flare1
    *  0.0 : [   1] fx\fx_flare2
    *  0.0 : [   1] fx\fx_flare3
    *  0.0 : [   1] fx\fx_gradient
    *  0.0 : [   1] fx\fx_gradient1
    *  0.0 : [   1] fx\fx_lightning
    *  0.0 : [   1] fx\fx_rain
    *  0.0 : [   1] fx\fx_rainsplash1
    *  0.0 : [   1] fx\fx_sun
    *  0.0 : [   1] fx\fx_sun_rise
    *  0.0 : [   1] fx\fx_thunderbolts_gradient
    *  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
    *  0.0 : [   1] fx\fx_volumefog1
    *  0.0 : [   1] ghost_particles\dist\distortion_default
    *  0.0 : [   1] ghost_particles\eft_style\eft_flame
    *  0.0 : [   1] ghost_particles\eft_style\empty
    *  0.0 : [   1] ghost_particles\eft_style\f4_sparks
    *  0.0 : [   1] ghost_particles\eft_style\smoke01
    *  0.0 : [   1] ghost_particles\eft_style\smoke02
    *  0.0 : [   1] ghost_particles\glow\glow01
    *  0.0 : [   1] ghost_particles\shells\r_pop\12ga
    *  0.0 : [   1] ghost_particles\shells\r_pop\545x39
    *  0.0 : [   1] ghost_particles\shells\r_pop\9x19
    *  0.0 : [   1] ghost_particles\shells\r_pop\9x39
    *  0.0 : [   1] ghost_particles\shells\shell_762x39
    *  0.0 : [   1] ghost_particles\shells\shell_9x18
    *  0.0 : [   1] ghost_particles\smoke\generic_smoke_white_00
    *  0.0 : [   1] ghost_particles\smoke\smoke_loop_5x5
    *  0.0 : [   1] glow\glow_04
    *  0.0 : [   1] glow\glow_anamorphic
    *  0.0 : [   1] glow\glow_blue
    *  0.0 : [   1] glow\glow_fire1
    *  0.0 : [   1] glow\glow_orange
    *  0.0 : [   1] glow\glow_orange2
    *  0.0 : [   1] glow\glow_orange_bright
    *  0.0 : [   1] glow\glow_rays
    *  0.0 : [   1] glow\glow_reddish1
    *  0.0 : [   1] glow\glow_white
    *  0.0 : [   1] lights\lights_flashlight2
    *  0.0 : [   1] pfx\pfx_ani-explosion-02
    *  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
    *  0.0 : [   1] pfx\pfx_ani-explosion-02a
    *  0.0 : [   1] pfx\pfx_ani-fire01
    *  0.0 : [   1] pfx\pfx_ani-smoke-01
    *  0.0 : [   1] pfx\pfx_anomaly_1
    *  0.0 : [   1] pfx\pfx_anomaly_16
    *  0.0 : [   1] pfx\pfx_anomaly_18
    *  0.0 : [   1] pfx\pfx_anomaly_19
    *  0.0 : [   1] pfx\pfx_anomaly_2
    *  0.0 : [   1] pfx\pfx_anomaly_21
    *  0.0 : [   1] pfx\pfx_anomaly_23
    *  0.0 : [   1] pfx\pfx_anomaly_2_green
    *  0.0 : [   1] pfx\pfx_anomaly_3
    *  0.0 : [   1] pfx\pfx_anomaly_4
    *  0.0 : [   1] pfx\pfx_anomaly_5
    *  0.0 : [   1] pfx\pfx_anomaly_6
    *  0.0 : [   1] pfx\pfx_anomaly_7
    *  0.0 : [   1] pfx\pfx_anomaly_8
    *  0.0 : [   1] pfx\pfx_anomaly_88
    *  0.0 : [   1] pfx\pfx_anomaly_9
    *  0.0 : [   1] pfx\pfx_bloodsplash1
    *  0.0 : [   1] pfx\pfx_bloodsplash2
    *  0.0 : [   1] pfx\pfx_blurry_cloud
    *  0.0 : [   1] pfx\pfx_brick
    *  0.0 : [   1] pfx\pfx_bubble
    *  0.0 : [   1] pfx\pfx_bubble_1
    *  0.0 : [   1] pfx\pfx_bubble_water
    *  0.0 : [   1] pfx\pfx_cc_lighting_grad2
    *  0.0 : [   1] pfx\pfx_cc_lightings
    *  0.0 : [   1] pfx\pfx_concretedebris_01
    *  0.0 : [   1] pfx\pfx_concretepuffs_01
    *  0.0 : [   1] pfx\pfx_dist2
    *  0.0 : [   1] pfx\pfx_dist2a
    *  0.0 : [   1] pfx\pfx_dist2inv
    *  0.0 : [   1] pfx\pfx_dist3
    *  0.0 : [   1] pfx\pfx_dist4
    *  0.0 : [   1] pfx\pfx_dist7
    *  0.0 : [   1] pfx\pfx_dist8
    *  0.0 : [   1] pfx\pfx_dist9
    *  0.0 : [   1] pfx\pfx_dist_lens_base
    *  0.0 : [   1] pfx\pfx_dist_lightning_02
    *  0.0 : [   1] pfx\pfx_dist_teleport
    *  0.0 : [   1] pfx\pfx_distort_anomaly
    *  0.0 : [   1] pfx\pfx_distortion
    *  0.0 : [   1] pfx\pfx_electrostatic
    *  0.0 : [   1] pfx\pfx_expl_01
    *  0.0 : [   1] pfx\pfx_expl_benzin
    *  0.0 : [   1] pfx\pfx_explotions_2
    *  0.0 : [   1] pfx\pfx_explotions_3
    *  0.0 : [   1] pfx\pfx_explotions_4
    *  0.0 : [   1] pfx\pfx_explotions_smoke
    *  0.0 : [   1] pfx\pfx_explotions_smoke_benzine
    *  0.0 : [   1] pfx\pfx_flame
    *  0.0 : [   1] pfx\pfx_flame_01
    *  0.0 : [   1] pfx\pfx_flamefx_01
    *  0.0 : [   1] pfx\pfx_flash_01
    *  0.0 : [   1] pfx\pfx_flash_02
    *  0.0 : [   1] pfx\pfx_flash_04
    *  0.0 : [   1] pfx\pfx_flash_05
    *  0.0 : [   1] pfx\pfx_flash_07
    *  0.0 : [   1] pfx\pfx_flash_08
    *  0.0 : [   1] pfx\pfx_g-smoke-01
    *  0.0 : [   1] pfx\pfx_gologramma
    *  0.0 : [   1] pfx\pfx_gradient
    *  0.0 : [   1] pfx\pfx_gradient1
    *  0.0 : [   1] pfx\pfx_intense2_a
    *  0.0 : [   1] pfx\pfx_leaves_01
    *  0.0 : [   1] pfx\pfx_leaves_02
    *  0.0 : [   1] pfx\pfx_light1
    *  0.0 : [   1] pfx\pfx_light3
    *  0.0 : [   1] pfx\pfx_light4
    *  0.0 : [   1] pfx\pfx_lighting_stancia_01
    *  0.0 : [   1] pfx\pfx_lighting_stancia_02
    *  0.0 : [   1] pfx\pfx_lightning_01
    *  0.0 : [   1] pfx\pfx_lightning_02
    *  0.0 : [   1] pfx\pfx_ligth_6
    *  0.0 : [   1] pfx\pfx_plasma
    *  0.0 : [   1] pfx\pfx_shells1
    *  0.0 : [   1] pfx\pfx_shells2
    *  0.0 : [   1] pfx\pfx_skinsplash1
    *  0.0 : [   1] pfx\pfx_smoke_a
    *  0.0 : [   1] pfx\pfx_smoke_b
    *  0.0 : [   1] pfx\pfx_smokepuffs1
    *  0.0 : [   1] pfx\pfx_smokepuffs2
    *  0.0 : [   1] pfx\pfx_snow_10
    *  0.0 : [   1] pfx\pfx_snow_100
    *  0.0 : [   1] pfx\pfx_snow_20
    *  0.0 : [   1] pfx\pfx_snow_30
    *  0.0 : [   1] pfx\pfx_snow_40
    *  0.0 : [   1] pfx\pfx_snow_50
    *  0.0 : [   1] pfx\pfx_snow_60
    *  0.0 : [   1] pfx\pfx_snow_70
    *  0.0 : [   1] pfx\pfx_snow_80
    *  0.0 : [   1] pfx\pfx_snow_90
    *  0.0 : [   1] pfx\pfx_spark_01
    *  0.0 : [   1] pfx\pfx_spark_02
    *  0.0 : [   1] pfx\pfx_sparks
    *  0.0 : [   1] pfx\pfx_sparks1
    *  0.0 : [   1] pfx\pfx_sparks2
    *  0.0 : [   1] pfx\pfx_specks
    *  0.0 : [   1] pfx\pfx_specks_poison
    *  0.0 : [   1] pfx\pfx_spikey_star
    *  0.0 : [   1] pfx\pfx_splash3
    *  0.0 : [   1] pfx\pfx_splash_01
    *  0.0 : [   1] pfx\pfx_splash_02
    *  0.0 : [   1] pfx\pfx_step_blood
    *  0.0 : [   1] pfx\pfx_stonedebris1
    *  0.0 : [   1] pfx\pfx_stonedebris2
    *  0.0 : [   1] pfx\pfx_synus
    *  0.0 : [   1] pfx\pfx_teleport
    *  0.0 : [   1] pfx\pfx_test_textures
    *  0.0 : [   1] pfx\pfx_vehglassdebris_01
    *  0.0 : [   1] pfx\pfx_vehmetaldebris_01
    *  0.0 : [   1] pfx\pfx_water_wave
    *  0.0 : [   1] pfx\pfx_woodchips1
    *  0.0 : [   1] pfx\pfx_woodchips3
    *  0.0 : [   1] pfx\r_pop\shells\12ga
    *  0.0 : [   1] pfx\r_pop\shells\45acp
    *  0.0 : [   1] pfx\r_pop\shells\545x39
    *  0.0 : [   1] pfx\r_pop\shells\556x45
    *  0.0 : [   1] pfx\r_pop\shells\762x39
    *  0.0 : [   1] pfx\r_pop\shells\762x51
    *  0.0 : [   1] pfx\r_pop\shells\762x54
    *  0.0 : [   1] pfx\r_pop\shells\9x18
    *  0.0 : [   1] pfx\r_pop\shells\9x19
    *  0.0 : [   1] pfx\r_pop\shells\9x39
    *  0.0 : [   1] prop\prop_fake_bed_fireplace
    *  0.0 : [   1] prop\prop_provod_02
    *  0.0 : [   5] sky\sky_12_vibros_cube
    *  0.0 : [   5] sky\sky_12_vibros_cube#small
    *  0.0 : [  26] sky\sky_13_cube
    *  0.0 : [  26] sky\sky_13_cube#small
    *  0.0 : [  16] sky\sky_13_cube_night
    *  0.0 : [  16] sky\sky_13_cube_night#small
    *  0.0 : [  12] sky\sky_13_vibros_cube
    *  0.0 : [  12] sky\sky_13_vibros_cube#small
    *  0.0 : [  10] sky\sky_14_cube
    *  0.0 : [  10] sky\sky_14_cube#small
    *  0.0 : [   4] sky\sky_17_clouds_cube
    *  0.0 : [   4] sky\sky_17_clouds_cube#small
    *  0.0 : [   4] sky\sky_17_cube
    *  0.0 : [   4] sky\sky_17_cube#small
    *  0.0 : [   8] sky\sky_18_cube
    *  0.0 : [   8] sky\sky_18_cube#small
    *  0.0 : [  11] sky\sky_19_cube
    *  0.0 : [  11] sky\sky_19_cube#small
    *  0.0 : [   4] sky\sky_1_clouds_cube
    *  0.0 : [   4] sky\sky_1_clouds_cube#small
    *  0.0 : [   4] sky\sky_20_clouds_cube
    *  0.0 : [   4] sky\sky_20_clouds_cube#small
    *  0.0 : [   4] sky\sky_20_cube
    *  0.0 : [   4] sky\sky_20_cube#small
    *  0.0 : [   4] sky\sky_2_clouds_cube
    *  0.0 : [   4] sky\sky_2_clouds_cube#small
    *  0.0 : [   4] sky\sky_2_cube
    *  0.0 : [   4] sky\sky_2_cube#small
    *  0.0 : [  12] sky\sky_3_cube
    *  0.0 : [  12] sky\sky_3_cube#small
    *  0.0 : [   3] sky\sky_4_cube
    *  0.0 : [   3] sky\sky_4_cube#small
    *  0.0 : [  30] sky\sky_5_cube
    *  0.0 : [  30] sky\sky_5_cube#small
    *  0.0 : [   7] sky\sky_6_cube
    *  0.0 : [   7] sky\sky_6_cube#small
    *  0.0 : [  11] sky\sky_7_cube
    *  0.0 : [  11] sky\sky_7_cube#small
    *  0.0 : [   8] sky\sky_8_cube
    *  0.0 : [   8] sky\sky_8_cube#small
    *  0.0 : [  51] sky\sky_9_cube
    *  0.0 : [  51] sky\sky_9_cube#small
    *  0.0 : [ 238] sky\sky_oblaka
    *  0.0 : [   1] ui\ui_fog_of_war
    *  0.0 : [   1] wm\wm_blood_1
    *  0.0 : [   1] wm\wm_blood_1_1
    *  0.0 : [   1] wm\wm_blood_1_2
    *  0.0 : [   1] wm\wm_blood_1_3
    *  0.0 : [   1] wm\wm_blood_drop_4
    *  0.0 : [   1] wm\wm_bullet_asfalt_1
    *  0.0 : [   1] wm\wm_bullet_asfalt_2
    *  0.0 : [   1] wm\wm_bullet_asfalt_3
    *  0.0 : [   1] wm\wm_bullet_brick_1
    *  0.0 : [   1] wm\wm_bullet_brick_2
    *  0.0 : [   1] wm\wm_bullet_concrete
    *  0.0 : [   1] wm\wm_bullet_concrete_1
    *  0.0 : [   1] wm\wm_bullet_concrete_2
    *  0.0 : [   1] wm\wm_bullet_concrete_4
    *  0.0 : [   1] wm\wm_bullet_concrete_5
    *  0.0 : [   1] wm\wm_bullet_concrete_6
    *  0.0 : [   1] wm\wm_bullet_concrete_7
    *  0.0 : [   1] wm\wm_bullet_glass01
    *  0.0 : [   1] wm\wm_bullet_glass02
    *  0.0 : [   1] wm\wm_bullet_glass03
    *  0.0 : [   1] wm\wm_bullet_glass04
    *  0.0 : [   1] wm\wm_bullet_ground
    *  0.0 : [   1] wm\wm_bullet_ground_1
    *  0.0 : [   1] wm\wm_bullet_ground_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik
    *  0.0 : [   1] wm\wm_bullet_metall_thik_1
    *  0.0 : [   1] wm\wm_bullet_metall_thik_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin
    *  0.0 : [   1] wm\wm_bullet_metall_thin_1
    *  0.0 : [   1] wm\wm_bullet_metall_thin_2
    *  0.0 : [   1] wm\wm_bullet_metall_thin_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin_4
    *  0.0 : [   1] wm\wm_bullet_wood
    *  0.0 : [   1] wm\wm_bullet_wood_1
    *  0.0 : [   1] wm\wm_bullet_wood_2
    *  0.0 : [   1] wm\wm_bullet_wood_3
    *  0.0 : [   1] wm\wm_bullet_wood_4
    *  0.0 : [   1] wm\wm_bullet_wood_5
    *  0.0 : [   1] wm\wm_bullet_wood_6
    *  0.0 : [   1] wm\wm_bullet_wood_7
    *  0.0 : [   1] wm\wm_bullet_wood_8
    *  0.0 : [   1] wm\wm_bullet_wood_9
    *  0.0 : [   1] wm\wm_grenade
    *  0.0 : [   1] wm\wm_knife_dead
    *  0.0 : [   1] wm\wm_knife_horiz
    *  0.0 : [   1] wm\wm_knife_horiz_blood
    *  0.0 : [   1] wm\wm_knife_horiz_blood1
    *  0.0 : [   1] wm\wm_knife_horiz_metal
    *  0.0 : [   1] wm\wm_knife_horiz_ston
    *  0.0 : [   1] wm\wm_knife_wood
    *  0.0 : [   1] wm\wm_knife_wood1
    *  0.0 : [   1] wm\wm_knife_wood2
    *  8.1 : [   1] 2
    * 32.1 : [   1] ui\ui_font_arial_14_1600
    * 32.1 : [   1] ui\ui_magnifier3
    * 33.0 : [   1] ui\ui_ani_cursor
    * 64.1 : [   1] ui\ui_font_console_02
    * 64.1 : [   1] ui\ui_font_hud_01
    * 64.1 : [   1] ui\ui_font_letter_16_1600
    * 64.1 : [   1] ui\ui_font_letter_18_1600
    * 128.1 : [   1] ui\ui_font_graff_19_1600
    * 128.1 : [   1] ui\ui_font_graff_22_1600
    * 170.8 : [   4] fx\fx_noise2
    * 256.1 : [   1] ui\ui_font_graff_32_1600
    * 256.1 : [   1] ui\ui_font_hud_02
    * 256.1 : [   1] ui\ui_font_letter_25_1600
    * 270.0 : [   1] ui\video_voroni_crop
    * 512.1 : [   1] ui\ui_font_graff_50_1600
    * 936.0 : [   1] ui\video_water_crop
    * 1024.1 : [   1] ui\ui_actor_hint_wnd
    * 1024.1 : [   1] ui\ui_actor_main_menu
    * 1024.1 : [   1] ui\ui_actor_mp_screen
    * 1024.1 : [   1] ui\ui_actor_multiplayer_background
    * 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
    * 1024.1 : [   1] ui\ui_actor_sleep_screen
    * 4096.1 : [   1] ui\ui_common
    compiling shader model_def_hq
    compiling shader model_def_hq_4
    compiling shader model_def_lq
    compiling shader model_def_lq_4
    compiling shader add_point
    compiling shader model_def_point_4
    compiling shader add_spot
    compiling shader model_def_spot_4
    compiling shader model_shadow
    compiling shader model_def_shadow_4
    "c:\games\cop\bin\xrengine.exe"
    * phase time: 0 ms
    * phase cmem: 96953 K
    Loading sounds...
    ! Missing ogg-comment, file:  c:\games\cop\gamedata\sounds\video\bitcomposer.ogg
    ! Missing ogg-comment, file:  c:\games\cop\gamedata\sounds\weapons\toz194\toz194_close.ogg
    Loading objects...
    compiling shader model_def_hq_0
    compiling shader model_def_lq_0
    compiling shader model_def_point_0
    compiling shader model_def_spot_0
    compiling shader model_def_shadow_0
    compiling shader model_env_hq
    compiling shader model_env_hq_0
    compiling shader model_env_lq
    compiling shader model_env_lq_0
    compiling shader model_env_hq_1
    compiling shader model_env_lq_1
    compiling shader model_def_point_1
    compiling shader model_def_spot_1
    compiling shader model_def_shadow_1
    compiling shader model_def_hq_1
    compiling shader model_def_lq_1
    Loading models...
    compiling shader model_def_hq_3
    compiling shader model_def_lq_3
    compiling shader model_def_point_3
    compiling shader model_def_spot_3
    compiling shader model_def_shadow_3
    compiling shader model_def_hq_2
    compiling shader model_def_lq_2
    compiling shader model_def_point_2
    compiling shader model_def_spot_2
    compiling shader model_def_shadow_2
    compiling shader simple
    compiling shader model_def_lqs_1
    compiling shader model_env_hq_3
    compiling shader model_env_lq_3
    compiling shader model_distort4glass_3
    ! Can't find texture 'amik\hit_fx\blood\962e6155'
    ! Can't find texture 'amik\weapons\grishik\357mag'
    ! Can't find texture 'amik\weapons\grishik\5x45x39_00'
    ! Can't find texture 'amik\weapons\grishik\5x7x28'
    ! Can't find texture 'amik\weapons\grishik\45'
    ! Can't find texture 'amik\weapons\grishik\5x45x39'
    ! Can't find texture 'amik\weapons\grishik\5x45x39_01'
    ! Can't find texture 'amik\weapons\grishik\50_ae'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_2'
    ! Can't find texture 'amik\weapons\grishik\5x56x45'
    ! Can't find texture 'amik\weapons\grishik\5x56x45_00'
    ! Can't find texture 'amik\weapons\grishik\7x62x39_01'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_1'
    ! Can't find texture 'amik\weapons\grishik\6x5x50'
    ! Can't find texture 'amik\weapons\grishik\7x62x51_2'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_3'
    ! Can't find texture 'amik\weapons\grishik\9x18_1'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_0'
    ! Can't find texture 'amik\weapons\grishik\7x62x39_02'
    ! Can't find texture 'amik\weapons\grishik\7x62x25_4'
    ! Can't find texture 'amik\weapons\grishik\7x62x39_03'
    ! Can't find texture 'amik\weapons\grishik\7x62x51_1'
    ! Can't find texture 'amik\weapons\grishik\7x62x39_00'
    ! Can't find texture 'amik\weapons\grishik\7x62x54'
    ! Can't find texture 'amik\weapons\grishik\7x92x57'
    ! Can't find texture 'amik\weapons\grishik\7x7x57'
    ! Can't find texture 'amik\weapons\grishik\9x18_2'
    ! Can't find texture 'amik\weapons\grishik\9x39'
    ! Can't find texture 'det\det_list'
    ! Can't find texture 'amik\weapons\grishik\9x18_3'
    ! Can't find texture 'flare\flare_04'
    ! Can't find texture 'ghost_particles\shells\r_pop\9x19'
    ! Can't find texture 'ghost_particles\glow\glow01'
    ! Can't find texture 'ghost_particles\shells\r_pop\12ga'
    ! Can't find texture 'ghost_particles\shells\r_pop\545x39'
    ! Can't find texture 'glow\glow_blue'
    ! Can't find texture 'glow\glow_rays'
    ! Can't find texture 'glow\glow_reddish1'
    ! Can't find texture 'ghost_particles\shells\shell_9x18'
    ! Can't find texture 'ghost_particles\shells\r_pop\9x39'
    ! Can't find texture 'glow\glow_anamorphic'
    ! Can't find texture 'ghost_particles\shells\shell_762x39'
    ! Can't find texture 'pfx\pfx_cc_lighting_grad2'
    ! Can't find texture 'pfx\pfx_cc_lightings'
    ! Can't find texture 'pfx\pfx_dist2a'
    ! Can't find texture 'pfx\pfx_dist_lightning_02'
    ! Can't find texture 'pfx\pfx_electrostatic'
    ! Can't find texture 'pfx\pfx_dist_lens_base'
    ! Can't find texture 'pfx\pfx_intense2_a'
    ! Can't find texture 'pfx\pfx_snow_10'
    ! Can't find texture 'pfx\pfx_snow_40'
    ! Can't find texture 'pfx\pfx_snow_100'
    ! Can't find texture 'pfx\pfx_snow_20'
    ! Can't find texture 'pfx\pfx_snow_30'
    ! Can't find texture 'pfx\pfx_snow_80'
    ! Can't find texture 'pfx\pfx_snow_50'
    ! Can't find texture 'pfx\pfx_snow_60'
    ! Can't find texture 'pfx\pfx_snow_70'
    ! Can't find texture 'pfx\pfx_snow_90'
    ! Can't find texture 'pfx\pfx_sparks2'
    * [prefetch] Time:   [13217 ms]
    * [prefetch] Memory: [492180 K]
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    * phase time: 13321 ms
    * phase cmem: 200677 K
    * phase time: 11 ms
    * phase cmem: 200653 K
    * Loading spawn registry...
    * 6464 spawn points are successfully loaded
    * Loading objects...
    * 14593 objects are successfully loaded
    * Game 2 is successfully loaded from file 'c:\games\cop\_appdata_\savedgames\2.scop' (2.242s)
    * phase time: 2242 ms
    * phase cmem: 248536 K
    * phase time: 61 ms
    * phase cmem: 248610 K
    * phase time: 57 ms
    * phase cmem: 248612 K
    * WARNING: player not logged in
    * client : connection accepted - <All Ok>
    * phase time: 18 ms
    * phase cmem: 248650 K
    * phase time: 30 ms
    * phase cmem: 248646 K
    * phase time: 4238 ms
    * phase cmem: 248670 K
    compiling shader vert
    compiling shader vert
    compiling shader vert_point
    compiling shader vert_spot
    compiling shader vert_l
    compiling shader vert_l
    compiling shader vert_dt
    compiling shader vert_dt
    compiling shader base_lplanes
    compiling shader base_lplanes
    compiling shader simple
    compiling shader simple_point
    compiling shader simple_spot
    compiling shader wmark
    compiling shader wmark_point
    compiling shader wmark_spot
    compiling shader wmarkmult
    compiling shader lmap_dt
    compiling shader lmap_dt
    compiling shader lmap
    compiling shader lmap
    compiling shader lmap_point
    compiling shader lmap_spot
    compiling shader lmap_l
    compiling shader lmap_l
    compiling shader water
    compiling shader water
    compiling shader waterd
    compiling shader waterd
    compiling shader impl_dt
    compiling shader impl_dt
    compiling shader impl_point
    compiling shader impl_spot
    compiling shader impl_l
    compiling shader impl_l
    compiling shader tree_w_dt
    compiling shader tree_s
    compiling shader tree_w_point
    compiling shader tree_w_spot
    compiling shader tree_w
    compiling shader lod
    compiling shader lod
    compiling shader tree_s_dt
    compiling shader tree_s_point
    compiling shader tree_s_spot
    compiling shader avg4
    * phase time: 599 ms
    * phase cmem: 250910 K
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    * [Loading VB] 11196 verts, 349 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
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    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 164793 indices, 321 Kb
    * phase time: 1583 ms
    * phase cmem: 251064 K
    * phase time: 170 ms
    * phase cmem: 256728 K
    compiling shader detail
    compiling shader detail_wave
    compiling shader detail_still
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 10126 v(20), 5368 p
    * [DETAILS] Batch(61), VB(197K), IB(31K)
    * phase time: 52 ms
    * phase cmem: 256877 K
    * Loading HOM: c:\games\cop\gamedata\levels\pripyat\level.hom
    * phase time: 97 ms
    * phase cmem: 257672 K
    * phase time: 24 ms
    * phase cmem: 257672 K
    * phase time: 16 ms
    * phase cmem: 257672 K
    * t-report - base: 904, 446731 K
    * t-report - lmap: 28, 28675 K
    * WARNING: player not logged in
    * phase time: 6279 ms
    * phase cmem: 308120 K
    * phase time: 35 ms
    * phase cmem: 308118 K
    * [win32]: free[8588116616 K], reserved[243900 K], committed[1574012 K]
    * [ D3D ]: textures[515702 K]
    * [x-ray]: process heap[308118 K]
    * [x-ray]: economy: strings[36490 K], smem[10891 K]
    compiling shader model_def_lqs_0
    compiling shader model_def_lplanes_0
    compiling shader particle_alphaonly
    compiling shader model_distort_2
    compiling shader model_def_lqs_2
    compiling shader model_env_hq_2
    compiling shader model_env_lq_2
    compiling shader model_def_lplanes_1
    ! Unknown command:  dump_infos
    compiling shader base_lplanes_fft
    compiling shader model_scope_lense
    intro_start game_loaded
    * MEMORY USAGE: 361002 K
    * End of synchronization A[1] R[1]
     
    xrEngine.exe caused an EXCEPTION_ACCESS_VIOLATION in module xrRender_R1.dll at 0000000005FC1DF7
    stack trace:
    0x0000000005FC1DF7 xrRender_R1.dll
    0x0000000005FC0FDB xrRender_R1.dll
    0x0000000005FC0FA0 xrRender_R1.dll
    0x0000000005FBEFCD xrRender_R1.dll
    0x0000000005FBF532 xrRender_R1.dll
    0x0000000005FBDF4A xrRender_R1.dll
    0x0000000005FDF8FC xrRender_R1.dll
    0x0000000005FDFA29 xrRender_R1.dll
    0x0000000005FBFF3B xrRender_R1.dll
    0x0000000005F841A3 xrRender_R1.dll
    0x0000000005F86BAB xrRender_R1.dll
    0x00000000F230F6A9 tbb.dll, tbb::interface7::internal::isolate_within_arena + 14137 byte(s)
    0x00000000F230C650 tbb.dll, tbb::interface7::internal::isolate_within_arena + 1760 byte(s)
    0x00000000F2307CD4 tbb.dll, tbb::task_scheduler_init::terminate + 5364 byte(s)
    0x00000000F2301498 tbb.dll, tbb::internal::thread_yield_v3 + 4312 byte(s)
    0x00000000F23016FB tbb.dll, tbb::internal::thread_yield_v3 + 4923 byte(s)
    0x00000000F14ECD70 ucrtbase.DLL, o__realloc_base + 96 byte(s)
    0x000000007736556D kernel32.dll, BaseThreadInitThunk + 13 byte(s)
    0x00000000774C385D ntdll.dll, RtlUserThreadStart + 29 byte(s)
     
    [error][     126]    : Не найден указанный модуль.

     

    mortan , дамп есть, прикреплю вместе с сохранением.
    Подробности: Windows 7 64x, видеокарта GTX 480, драйвер версии 340.52, играю на статике, играю с адаптированным для STCoP WP 3.3.06 АИ-паком версии 2.06. Сохранки в фриплее в Припяти.
    Создал новую игру, сохранился, новая сохранка снова не грузится.
    С предпоследней версией твоего движка таких проблем нет.

    https://dropmefiles.com/oklh5 - дамп и сохранения.


  2. mortan , привет, обнаруживась проблема с последней версией твоего движка на STCoP Weapon Pack 3.3: не загружаются сохранения, сделанные на последней версии. Однако на версии движка 1.05 эти же сохранения нормально грузятся.
    Т.е. на твоём последнем релизе можно загрузить сохранку, сделанную на предыдущей версии, но вот сохранки, сделанные уже на версии 1.06, на ней же не грузятся.
    Лог прилагаю. Смена рендера не помогает.

    xray_Администратор.log