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Тема посвящена моддингу на платформе Зов Чернобыля.

 

Правила темы:

  • Здесь задают вопросы и получают на них ответы. Прежде чем задать вопрос, воспользуйтесь поиском, ответ на него, вероятно, уже есть.
  • Если у вас произошёл вылет, проверьте лог и поищите информацию об ошибке в справочнике. Также будет полезно посмотреть справочник ошибок. Если у Вас вылетает какой-то мод, то следует написать в тему этого мода.
  • Грамотно оформляйте свой пост, чётко доносите суть своего вопроса (ответа).
  • Благодарность выражаем в личке или же ставим реакцию. Посты с благодарностями в теме будут удаляться.
  • Так же, если вы модифицируете готовый мод, обязательно указывайте какой. Некоторые модификации очень сильно отличаются от Call of Chernobyl. 
  • Лайк 4
  • Хабар 1

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Помогите плз при попытки перейти на любую локацию вылет и ошибка 

stack trace:

at address 0x000000014058FC57

Как лечить сталкер аномалия?

Изменено пользователем Master_boli

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Не совсем по теме вопрос, но куда еще написать, не нашёл
В общем, COM начал стабильно вылетать с таким логом: Out of memory. Memory request: 4096 K
У меня седьмая винда, 64 бита, оперативы 8 гб
Может ли такой вылет быть связан с перегревом? ЦП и видюха греются порой до 50-60 градусов (раньше я, увы, за температурами не следил)
Знаю лишь одно - дело точно не в сборке на COM, которую я делаю. Потому что я проверял чистый COM с оружейным паком STCOM, и тут та же ситуация - либо явный вылет по памяти, либо вылет по причине ненахождения того или иного файла, хотя файлы эти на самом деле есть. И такой проблемы ранее не было, что то с моим ноутбуком случилось

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2 часа назад, baraholschik сказал:

Out of memory.

Это однозначно вылет по памяти и не какой перегрев тут не причем.

2 часа назад, baraholschik сказал:

Знаю лишь одно - дело точно не в сборке на COM, которую я делаю. Потому что я проверял чистый COM с оружейным паком STCOM, и тут та же ситуация

Возможно в фоне работают еще какие-то энергоемкие процессы. Пробуй через диспетчер задач закрыть не нужное, также пробуй снизить настройки графики.

В обще-то, надо выкладывать полный лог, а не одну строчку из него.

  • Лайк 1

EaRLNb6.gif
AMD FX-8370 (8 X 4.35GHz); RAM 16Gb; MSI GTX 1070 (8Gb).
Windows -10 PRO (х64)

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WolfHeart , в процессах ничего подозрительного не видно. Если что то и есть, то диспетчер это не показывает.
 

Спойлер

* Detected CPU: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz [GenuineIntel], F6/M14/S9, 2749.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 2/4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 119031 files cached 49 archives, 19532Kb memory used.
Init FileSystem 21.963215 sec
'xrCore' build 6468, Oct 21 2016

EH: 4440E8F9E2549F5E04D5A2729F625C70

-----loading d:\games\call of misery 1.0d fix2\gamedata\configs\system.ltx
-----loading d:\games\call of misery 1.0d fix2\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line -dbg
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[4011492 K], reserved[63704 K], committed[119044 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[34609 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[27823 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Games\Call of Misery 1.0d fix2\bin\
dir[1]=D:\Games\Call of Misery 1.0d fix2\
dir[2]=D:\Games\Call of Misery 1.0d fix2\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
3. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\games\call of misery 1.0d fix2\gamedata\configs\default_controls.ltx"...
[d:\games\call of misery 1.0d fix2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\call of misery 1.0d fix2\gamedata\configs\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_sun_quality'
~ Valid arguments: st_opt_low/st_opt_medium/st_opt_high
[d:\games\call of misery 1.0d fix2\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\games\call of misery 1.0d fix2\gamedata\configs\default_controls.ltx"...
[d:\games\call of misery 1.0d fix2\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:134D]: NVIDIA GeForce 940MX
* GPU driver: 30.0.14.7362
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1656 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script game_registrator.script
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* loading script axr_main.script
* loading script xrs_dyn_music.script
* loading script closecaption.script
* loading script xrs_debug_tools.script
* [win32]: free[3657220 K], reserved[81816 K], committed[455204 K]
* [ D3D ]: textures[16 K]
* [x-ray]: process heap[145069 K], game lua[2077 K], render[138 K]
* [x-ray]: economy: strings[28867 K], smem[0 K]
* loading script ui_load_dialog.script
* loading script db.script
* loading script actor_proxy.script
*  0.0 : [  56] $null
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   6] $user$albedo
*  0.0 : [   6] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   7] $user$generic0
*  0.0 : [   5] $user$generic1
*  0.0 : [   2] $user$generic2
*  0.0 : [   2] $user$jitter_0
*  0.0 : [   1] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   8] $user$material
*  0.0 : [  12] $user$normal
*  0.0 : [ 495] $user$position
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   4] $user$smap_depth
*  0.0 : [   3] $user$smap_surf
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   2] act\act_controller_hit
*  0.0 : [   2] act\act_controller_hit1
*  0.0 : [   2] amik\anomaly\electric_radial
*  0.0 : [   2] amik\explosions\boom_0
*  0.0 : [   2] amik\explosions\boom_1
*  0.0 : [   2] amik\explosions\boom_2
*  0.0 : [   2] amik\explosions\decal_concrete
*  0.0 : [   2] amik\explosions\explo_end
*  0.0 : [   2] amik\explosions\explosion_dynamite\explosion_din
*  0.0 : [   2] amik\explosions\explosion_dynamite\flashlight
*  0.0 : [   2] amik\explosions\explosion_dynamite\smoke
*  0.0 : [   2] amik\explosions\explosion_flash_atlas
*  0.0 : [   2] amik\explosions\explosion_fuelcan\boom_1
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
*  0.0 : [   2] amik\explosions\explosion_fuelcan\grey_xpl
*  0.0 : [   2] amik\explosions\explosion_smoke03
*  0.0 : [   2] amik\explosions\final_expl
*  0.0 : [   2] amik\explosions\smoke_cannon
*  0.0 : [   2] amik\hit_fx\water_splash\water_splash_anim
*  0.0 : [   2] amik\hit_fx\water_splash\water_spurt
*  0.0 : [   2] amik\nature\list
*  0.0 : [   2] amik\nature\stonedebris1
*  0.0 : [   2] amik\nature\wood_part
*  0.0 : [   2] amik\static\gas_light\flame_zippo
*  0.0 : [   2] amik\weapons\00
*  0.0 : [   2] amik\weapons\12x70
*  0.0 : [   2] amik\weapons\6ways1
*  0.0 : [   2] amik\weapons\6ways2
*  0.0 : [   2] amik\weapons\9x39
*  0.0 : [   2] amik\weapons\btr\muzzle 6ways1
*  0.0 : [   2] amik\weapons\btr\muzzle 6ways2
*  0.0 : [   2] amik\weapons\dtk_2
*  0.0 : [   2] amik\weapons\dtk_3
*  0.0 : [   2] amik\weapons\dtk_4
*  0.0 : [   2] amik\weapons\dtk_4_1
*  0.0 : [   2] amik\weapons\dtk_5
*  0.0 : [   2] amik\weapons\dtk_6
*  0.0 : [   2] amik\weapons\dtk_8
*  0.0 : [   2] amik\weapons\flame\flameshoot_1
*  0.0 : [   2] amik\weapons\flame\flameshoot_2
*  0.0 : [   2] amik\weapons\flame\flameshoot_3
*  0.0 : [   2] amik\weapons\flame\flameshoot_4
*  0.0 : [   2] amik\weapons\flame\flameshoot_5
*  0.0 : [   2] amik\weapons\flame\mg42out
*  0.0 : [   2] amik\weapons\flame\trace
*  0.0 : [   2] amik\weapons\flame\trace_01
*  0.0 : [   2] amik\weapons\flame\trail
*  0.0 : [   2] amik\weapons\flash_01
*  0.0 : [   2] amik\weapons\flash_02
*  0.0 : [   2] amik\weapons\flash_04
*  0.0 : [   2] amik\weapons\flash_05
*  0.0 : [   2] amik\weapons\grishik\357mag
*  0.0 : [   2] amik\weapons\grishik\45
*  0.0 : [   2] amik\weapons\grishik\50_ae
*  0.0 : [   2] amik\weapons\grishik\5x45x39
*  0.0 : [   2] amik\weapons\grishik\5x45x39_00
*  0.0 : [   2] amik\weapons\grishik\5x45x39_01
*  0.0 : [   2] amik\weapons\grishik\5x56x45
*  0.0 : [   2] amik\weapons\grishik\5x56x45_00
*  0.0 : [   2] amik\weapons\grishik\5x7x28
*  0.0 : [   2] amik\weapons\grishik\6x5x50
*  0.0 : [   2] amik\weapons\grishik\7x62x25_0
*  0.0 : [   2] amik\weapons\grishik\7x62x25_1
*  0.0 : [   2] amik\weapons\grishik\7x62x25_2
*  0.0 : [   2] amik\weapons\grishik\7x62x25_3
*  0.0 : [   2] amik\weapons\grishik\7x62x25_4
*  0.0 : [   2] amik\weapons\grishik\7x62x39_00
*  0.0 : [   2] amik\weapons\grishik\7x62x39_01
*  0.0 : [   2] amik\weapons\grishik\7x62x39_02
*  0.0 : [   2] amik\weapons\grishik\7x62x39_03
*  0.0 : [   2] amik\weapons\grishik\7x62x51_1
*  0.0 : [   2] amik\weapons\grishik\7x62x51_2
*  0.0 : [   2] amik\weapons\grishik\7x62x54
*  0.0 : [   2] amik\weapons\grishik\7x7x57
*  0.0 : [   2] amik\weapons\grishik\7x92x57
*  0.0 : [   2] amik\weapons\grishik\9x18_1
*  0.0 : [   2] amik\weapons\grishik\9x18_2
*  0.0 : [   2] amik\weapons\grishik\9x18_3
*  0.0 : [   2] amik\weapons\grishik\9x39
*  0.0 : [   2] amik\weapons\mg42out
*  0.0 : [   2] amik\weapons\shells_12x70
*  0.0 : [   2] amik\weapons\shells_ak
*  0.0 : [   2] amik\weapons\shells_ak_01
*  0.0 : [   2] amik\weapons\smokeshoot_0
*  0.0 : [   2] amik\weapons\smokeshoot_1
*  0.0 : [   2] amik\weapons\trace
*  0.0 : [   2] amik\weapons\trace_01
*  0.0 : [   2] astegot\all_2016\all\bubbles
*  0.0 : [   1] astegot\all_2016\all\dist_minus
*  0.0 : [   1] astegot\all_2016\all\dist_minus_plus
*  0.0 : [   2] astegot\all_2016\all\fire_parts
*  0.0 : [   2] astegot\all_2016\all\iskri_png_anim
*  0.0 : [   2] astegot\all_2016\all\kamushki_v_trusax
*  0.0 : [   1] astegot\all_2016\all\linza_dist
*  0.0 : [   2] astegot\all_2016\all\medusa_final_low
*  0.0 : [   2] astegot\all_2016\all\mine_active
*  0.0 : [   2] astegot\all_2016\all\oduvan4ik_big
*  0.0 : [   2] astegot\all_2016\all\part_fitil
*  0.0 : [   2] astegot\all_2016\all\raindrop_fbtex_2
*  0.0 : [   1] astegot\all_2016\all\slime_vortex_test_dist
*  0.0 : [   2] astegot\all_2016\all\spark_3
*  0.0 : [   2] astegot\all_2016\all\spark_3_white
*  0.0 : [   2] astegot\all_2016\all\sparks
*  0.0 : [   2] astegot\all_2016\all\spr_anim_hit_metal
*  0.0 : [   2] astegot\all_2016\all\svplesk
*  0.0 : [   2] astegot\all_2016\all\timer_15
*  0.0 : [   2] astegot\all_2016\all\timer_30
*  0.0 : [   2] astegot\all_2016\all\trava_murava
*  0.0 : [   2] astegot\all_2016\all\water_1
*  0.0 : [   2] astegot\all_2016\all\water_4_splashes
*  0.0 : [   2] astegot\all_2016\anomal_elements\anomal_animated_organic
*  0.0 : [   2] astegot\all_2016\anomal_elements\dv_0018
*  0.0 : [   2] astegot\all_2016\anomal_elements\electro_pole
*  0.0 : [   2] astegot\all_2016\blood\wm_blood
*  0.0 : [   2] astegot\all_2016\explossion\earth
*  0.0 : [   2] astegot\all_2016\explossion\explo_1
*  0.0 : [   2] astegot\all_2016\explossion\explo_3
*  0.0 : [   2] astegot\all_2016\explossion\explo_6
*  0.0 : [   2] astegot\all_2016\explossion\explo_earth_wm
*  0.0 : [   2] astegot\all_2016\explossion\part_expl_smoke2
*  0.0 : [   2] astegot\all_2016\explossion\part_iskry2
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*  0.0 : [   2] astegot\all_2016\fire\fire_10
*  0.0 : [   2] astegot\all_2016\fire\fire_19_animated_parts
*  0.0 : [   2] astegot\all_2016\fire\fire_23_animated
*  0.0 : [   2] astegot\all_2016\fire\fire_26
*  0.0 : [   2] astegot\all_2016\fire\fire_32_parts
*  0.0 : [   2] astegot\all_2016\fire\part_zazgig
*  0.0 : [   2] astegot\all_2016\fire\spr_anim_torch
*  0.0 : [   2] astegot\all_2016\glow\blue_lens
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*  0.0 : [   2] astegot\all_2016\glow\line_lens
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*  0.0 : [   2] flare\flare_21-r
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*  0.0 : [   1] fx\fx_moon_phase_7
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*  0.0 : [   2] ghost_particles\farcry\fc_gfx_smoke01_9x9
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*  0.0 : [   2] pfx\pfx_expl_benzin
*  0.0 : [   2] pfx\pfx_explotions_2
*  0.0 : [   2] pfx\pfx_explotions_3
*  0.0 : [   2] pfx\pfx_explotions_4
*  0.0 : [   2] pfx\pfx_explotions_smoke
*  0.0 : [   2] pfx\pfx_explotions_smoke_benzine
*  0.0 : [   2] pfx\pfx_flame
*  0.0 : [   2] pfx\pfx_flame_01
*  0.0 : [   2] pfx\pfx_flamefx_01
*  0.0 : [   2] pfx\pfx_flash_01
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*  0.0 : [   2] pfx\pfx_flash_08
*  0.0 : [   2] pfx\pfx_g-smoke-01
*  0.0 : [   2] pfx\pfx_gologramma
*  0.0 : [   2] pfx\pfx_gradient
*  0.0 : [   2] pfx\pfx_gradient1
*  0.0 : [   2] pfx\pfx_intense2_a
*  0.0 : [   2] pfx\pfx_leaves_01
*  0.0 : [   2] pfx\pfx_leaves_02
*  0.0 : [   2] pfx\pfx_light
*  0.0 : [   2] pfx\pfx_light1
*  0.0 : [   2] pfx\pfx_light3
*  0.0 : [   2] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   2] pfx\pfx_lightning_01
*  0.0 : [   2] pfx\pfx_lightning_02
*  0.0 : [   2] pfx\pfx_ligth_6
*  0.0 : [   2] pfx\pfx_plasma
*  0.0 : [   2] pfx\pfx_shells1
*  0.0 : [   2] pfx\pfx_shells2
*  0.0 : [   2] pfx\pfx_shells_green
*  0.0 : [   2] pfx\pfx_shells_pisto1
*  0.0 : [   2] pfx\pfx_shells_pistol
*  0.0 : [   2] pfx\pfx_skinsplash1
*  0.0 : [   2] pfx\pfx_smoke_a
*  0.0 : [   2] pfx\pfx_smoke_b
*  0.0 : [   2] pfx\pfx_smokepuffs1
*  0.0 : [   2] pfx\pfx_smokepuffs2
*  0.0 : [   2] pfx\pfx_spark_01
*  0.0 : [   2] pfx\pfx_spark_02
*  0.0 : [   2] pfx\pfx_sparks
*  0.0 : [   2] pfx\pfx_sparks1
*  0.0 : [   2] pfx\pfx_sparks2
*  0.0 : [   2] pfx\pfx_specks
*  0.0 : [   2] pfx\pfx_specks_poison
*  0.0 : [   2] pfx\pfx_spikey_star
*  0.0 : [   2] pfx\pfx_splash3
*  0.0 : [   2] pfx\pfx_splash_01
*  0.0 : [   2] pfx\pfx_splash_02
*  0.0 : [   2] pfx\pfx_step_blood
*  0.0 : [   2] pfx\pfx_stonedebris1
*  0.0 : [   2] pfx\pfx_stonedebris2
*  0.0 : [   2] pfx\pfx_synus
*  0.0 : [   2] pfx\pfx_teleport
*  0.0 : [   2] pfx\pfx_test_textures
*  0.0 : [   2] pfx\pfx_vehglassdebris_01
*  0.0 : [   2] pfx\pfx_vehmetaldebris_01
*  0.0 : [   2] pfx\pfx_water_wave
*  0.0 : [   2] pfx\pfx_woodchips1
*  0.0 : [   2] pfx\pfx_woodchips3
*  0.0 : [   2] pfx\r_pop\shells\12ga
*  0.0 : [   2] pfx\r_pop\shells\45acp
*  0.0 : [   2] pfx\r_pop\shells\545x39
*  0.0 : [   2] pfx\r_pop\shells\556x45
*  0.0 : [   2] pfx\r_pop\shells\762x39
*  0.0 : [   2] pfx\r_pop\shells\762x51
*  0.0 : [   2] pfx\r_pop\shells\762x54
*  0.0 : [   2] pfx\r_pop\shells\9x18
*  0.0 : [   2] pfx\r_pop\shells\9x19
*  0.0 : [   2] pfx\r_pop\shells\9x39
*  0.0 : [   2] pfx\r_pop\shells\fake_shells
*  0.0 : [   2] prop\prop_fake_bed_fireplace
*  0.0 : [   2] prop\prop_provod_02
*  0.0 : [   2] shoker_mod\explosions\explosion_smoke01
*  0.0 : [   2] shoker_mod\explosions\final_expl
*  0.0 : [   2] shoker_mod\explosions\firesmokeparticle
*  0.0 : [   2] shoker_mod\pfx\pfx_ak_shells_1
*  0.0 : [   2] shoker_mod\pfx\pfx_shells1
*  0.0 : [   2] shoker_mod\pfx\pfx_shells2
*  0.0 : [   2] shoker_mod\pfx\pfx_shells3
*  0.0 : [   2] shoker_mod\pfx\pfx_smoke_1
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*  0.0 : [  30] sky\af1_cloudy\cloudy_3
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*  0.0 : [  25] sky\af1_cloudy\cloudy_5
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*  0.0 : [ 124] sky\af1_foggy\foggy_5
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*  0.0 : [   7] sky\af3_blowout\blowout5psi
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*  0.0 : [   7] sky\af3_blowout\blowout5psi_night
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*  0.0 : [   2] sky\af3_blowout\blowout7
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*  0.0 : [   3] sky\af3_blowout\blowout7_night
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*  0.0 : [   8] sky\af3_clear\23-00-hm
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*  0.0 : [   8] sky\af3_partly\23-00-hm
*  0.0 : [   8] sky\af3_partly\23-00-hm#small
*  0.0 : [  40] sky\af3_rainy\07-00
*  0.0 : [  40] sky\af3_rainy\07-00#small
*  0.0 : [  42] sky\af3_rainy\09-00_19-00
*  0.0 : [  42] sky\af3_rainy\09-00_19-00#small
*  0.0 : [  95] sky\af3_rainy\13-00
*  0.0 : [  95] sky\af3_rainy\13-00#small
*  0.0 : [  41] sky\af3_rainy\15-00
*  0.0 : [  41] sky\af3_rainy\15-00#small
*  0.0 : [  50] sky\af3_rainy\15-00-2
*  0.0 : [  50] sky\af3_rainy\15-00-2#small
*  0.0 : [  70] sky\af3_rainy\16-00
*  0.0 : [  70] sky\af3_rainy\16-00#small
*  0.0 : [  52] sky\af3_rainy\20-00
*  0.0 : [  52] sky\af3_rainy\20-00#small
*  0.0 : [  21] sky\sky_12_vibros_cube
*  0.0 : [  21] sky\sky_12_vibros_cube#small
*  0.0 : [  46] sky\sky_13_cube
*  0.0 : [  46] sky\sky_13_cube#small
*  0.0 : [ 190] sky\sky_13_cube_night
*  0.0 : [ 190] sky\sky_13_cube_night#small
*  0.0 : [  24] sky\sky_13_vibros_cube
*  0.0 : [  24] sky\sky_13_vibros_cube#small
*  0.0 : [  97] sky\sky_14_cube
*  0.0 : [  97] sky\sky_14_cube#small
*  0.0 : [  21] sky\sky_17_clouds_cube
*  0.0 : [  21] sky\sky_17_clouds_cube#small
*  0.0 : [  74] sky\sky_17_cube
*  0.0 : [  74] sky\sky_17_cube#small
*  0.0 : [  11] sky\sky_18_cube
*  0.0 : [  11] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   7] sky\sky_1_clouds_cube
*  0.0 : [   7] sky\sky_1_clouds_cube#small
*  0.0 : [   7] sky\sky_20_clouds_cube
*  0.0 : [   7] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   7] sky\sky_2_clouds_cube
*  0.0 : [   7] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [ 213] sky\sky_5_cube
*  0.0 : [ 213] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  13] sky\sky_7_cube
*  0.0 : [  13] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [ 160] sky\sky_9_cube
*  0.0 : [ 160] sky\sky_9_cube#small
*  0.0 : [6582] sky\sky_oblaka
*  0.0 : [   1] ui\ui_actor_sleep_screen
*  0.0 : [   1] ui\ui_fog_of_war
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] rss - quicksave4
* 16.1 : [   1] ui\ui_font_arial_14_1024
* 16.1 : [   1] ui\ui_font_hud_01
* 32.1 : [   1] ui\ui_font_letter_16_1024
* 32.1 : [   1] ui\ui_font_letter_18_1024
* 32.1 : [   1] ui\ui_magnifier2
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024
* 64.1 : [   1] ui\ui_font_graff_22_1024
* 64.1 : [   1] ui\ui_font_hud_02
* 128.1 : [   1] ui\ui_font_graff_32_1024
* 128.1 : [   1] ui\ui_font_letter_25_1024
* 256.1 : [   1] ui\ui_font_graff_50_1024
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_common
* 2048.1 : [   1] ui\ui_actor_hint_wnd
* 4096.1 : [   1] ui\ui_actor_main_menu
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_3
compiling shader deffer_base_bump
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
"d:\games\call of misery 1.0d fix2\bin\xrengine.exe"  -dbg
* phase time: 0 ms
* phase cmem: 165518 K
Loading objects...
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_base_aref_flat
compiling shader accum_emissive
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
Loading models...
! Can't find texture 'det\det_list'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'lights\lights_flashlight2'
! Can't find texture 'pfx\pfx_byaka02'
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'pfx\pfx_intense2_a'
* [prefetch] time:   30659 ms
* [prefetch] memory: 25948Kb
! Player name in registry is empty! (InstallUserName)
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script game_registrator.script
Call of Chernobyl version 1.4.16
using marshal library
* loading script sound_theme.script
* loading script alun_utils.script
* loading script axr_main.script
* loading script _g - копия.script
! [ERROR] --- Failed to load script _g - копия
* loading script _g.script
* loading script actor_effects.script
* loading script actor_effects_data.script
* loading script actor_menu.script
* loading script actor_menu_inventory.script
* loading script actor_proxy.script
* loading script ai_stalker.script
* loading script alife_storage_manager.script
* loading script ammo_aggregation.script
* loading script artefact_degradation.script
* loading script arty_container.script
* loading script atmosfear_options.script
* loading script axr_battery.script
* loading script axr_beh.script
* loading script axr_companions.script
* loading script axr_dynamic_spawn.script
* loading script axr_fight_from_cover.script
* loading script axr_keybind.script
* loading script axr_logic.script
* loading script axr_main_options.script
* loading script axr_npc_vs_box.script
* loading script axr_npc_vs_heli.script
* loading script axr_overheat.script
* loading script axr_radio_in_heli.script
* loading script axr_stalker_panic.script
* loading script axr_task_manager.script
* loading script axr_trade_manager.script
* loading script axr_turn_on_campfire.script
* loading script bind_anomaly_field.script
* loading script bind_anomaly_zone.script
* loading script bind_artefact.script
* loading script bind_camp.script
* loading script bind_campfire.script
* loading script bind_car.script
* loading script bind_container.script
* loading script bind_crow.script
* loading script bind_door_labx8.script
* loading script bind_faction.script
* loading script bind_heli.script
* loading script bind_level_changer.script
* loading script bind_monster.script
* loading script bind_physic_object.script
* loading script bind_red_forest_bridge.script
* loading script bind_restrictor.script
* loading script bind_signal_light.script
* loading script bind_smart_cover.script
* loading script bind_smart_terrain.script
* loading script bind_stalker.script
* loading script bind_stalker_ext.script
* loading script bind_trader.script
* loading script cam_effector_sets.script
* loading script campfire_manager.script
* loading script check_logic_path.script
* loading script closecaption.script
* loading script coc_treasure_manager.script
* loading script combat_restrictor.script
* loading script cover_manager.script
* loading script db.script
* loading script death_manager.script
* loading script debug_cmd_list.script
* loading script dialog_manager.script
* loading script dialogs.script
* loading script dialogs_axr_companion.script
* loading script dialogs_bar.script
* loading script dialogs_darkvalley.script
* loading script dialogs_escape.script
* loading script dialogs_jupiter.script
* loading script dialogs_marsh.script
* loading script dialogs_pripyat.script
* loading script dialogs_warlab.script
* loading script dialogs_yantar.script
* loading script dialogs_zaton.script
* loading script dinamic_hud.script
* loading script rx_utils.script
* loading script dxr_achievements.script
* loading script dxr_scopes.script
* loading script dynamic_news_helper.script
* loading script dynamic_news_manager.script
* loading script fast_travel.script
* loading script game_relations.script
* loading script graphics_options.script
* loading script graphics_options_helper.script
* loading script gulag_general.script
* loading script gwr_worldweapon_binder.script
* loading script heli_alife.script
* loading script heli_combat.script
* loading script heli_fire.script
* loading script heli_fly.script
* loading script heli_look.script
* loading script heli_move.script
* loading script heli_snd.script
* loading script xr_sound.script
* loading script info_portions.script
* loading script inventory_radiation.script
* loading script inventory_upgrades.script
* loading script itms_manager.script
* loading script knife_manager.script
* loading script lanforse_extra.script
* loading script level_input.script
* loading script level_weathers.script
* loading script loadscreen.script
* loading script lua_extensions.script
* loading script m_mines.script
* loading script medic_effects.script
* loading script memusage.script
* loading script mob_camp.script
* loading script mob_combat.script
* loading script mob_death.script
* loading script mob_home.script
* loading script mob_jump.script
* loading script mob_remark.script
* loading script mob_sound.script
* loading script mob_state_mgr.script
* loading script mob_trade.script
* loading script mob_trader.script
* loading script mob_walker.script
* loading script modules.script
* loading script xr_walker.script
* loading script xr_remark.script
* loading script xr_cover.script
* loading script xr_sleeper.script
* loading script xr_camper.script
* loading script xr_combat.script
* loading script xr_death.script
* loading script xr_hit.script
* loading script xr_combat_ignore.script
* loading script xr_combat_zombied.script
* loading script xr_patrol.script
* loading script xr_smartcover.script
* loading script xr_companion.script
* loading script xr_animpoint.script
* loading script xr_reach_task.script
* loading script ph_car.script
* loading script ph_door.script
* loading script ph_idle.script
* loading script ph_hit.script
* loading script ph_on_hit.script
* loading script ph_button.script
* loading script ph_code.script
* loading script ph_death.script
* loading script ph_minigun.script
* loading script ph_oscillate.script
* loading script ph_sound.script
* loading script sr_no_weapon.script
* loading script sr_teleport.script
* loading script sr_idle.script
* loading script sr_light.script
* loading script sr_timer.script
* loading script sr_psy_antenna.script
* loading script sr_postprocess.script
* loading script sr_particle.script
* loading script sr_cutscene.script
* loading script sr_monster.script
* loading script sr_crow_spawner.script
* loading script sr_silence.script
* loading script sr_deimos.script
* loading script xr_campfire_point.script
* loading script xr_meet.script
* loading script xr_actions_id.script
* loading script xr_wounded.script
* loading script xr_danger.script
* loading script xr_abuse.script
* loading script xr_gather_items.script
* loading script xr_help_wounded.script
* loading script xr_corpse_detection.script
* loading script rx_ff.script
* loading script xrs_facer.script
* loading script xrs_kill_wounded.script
* loading script monolith_suicide.script
* loading script move_mgr.script
* loading script news_manager.script
* loading script npc_death_sound.script
* loading script ogse_wpn_explode_fx.script
* loading script pda.script
* loading script ph_appforce.script
* loading script phantom_manager.script
* loading script post_combat_idle.script
* loading script profiler.script
* loading script psi_storm_manager.script
* loading script ranks.script
* loading script release_body_manager.script
* loading script rep_change.script
* loading script restrictor_manager.script
* loading script safe_release_manager.script
* loading script se_new_attachable_item.script
* loading script se_squad_group.script
* loading script sim_board.script
* loading script sim_objects.script
* loading script sim_squad_actions.script
* loading script sim_squad_generic.script
* loading script simulation_objects.script
* loading script sleep_dep.script
* loading script slot_hud.script
* loading script smart_covers.script
* loading script smart_covers_combat_front.script
* loading script smart_covers_loophole_crouch_front_left.script
* loading script smart_covers_loophole_crouch_front.script
* loading script smart_covers_loophole_crouch_front_right.script
* loading script smart_covers_loophole_stand_front_left.script
* loading script smart_covers_loophole_stand_front_right.script
* loading script smart_covers_combat_prone.script
* loading script smart_covers_loophole_prone.script
* loading script smart_covers_animpoint_stay_wall.script
* loading script smart_covers_loophole_animpoint_stay_wall.script
* loading script smart_covers_animpoint_stay_table.script
* loading script smart_covers_loophole_animpoint_stay_table.script
* loading script smart_covers_animpoint_sit_high.script
* loading script smart_covers_loophole_animpoint_sit_high.script
* loading script smart_covers_animpoint_sit_normal.script
* loading script smart_covers_loophole_animpoint_sit_normal.script
* loading script smart_covers_animpoint_sit_low.script
* loading script smart_covers_loophole_animpoint_sit_low.script
* loading script smart_covers_animpoint_sit_ass.script
* loading script smart_covers_loophole_animpoint_sit_ass.script
* loading script smart_covers_animpoint_sit_knee.script
* loading script smart_covers_loophole_animpoint_sit_knee.script
* loading script smart_covers_animpoint_stay_ohrana.script
* loading script smart_covers_loophole_animpoint_stay_ohrana.script
* loading script smart_covers_animpoint_stay_bar.script
* loading script smart_covers_loophole_animpoint_stay_bar.script
* loading script smart_covers_animpoint_sit_wait.script
* loading script smart_covers_loophole_animpoint_sit_wait.script
* loading script smart_covers_animpoint_stay_wait.script
* loading script smart_covers_loophole_animpoint_stay_wait.script
* loading script smart_covers_animpoint_pri_a15.script
* loading script smart_covers_loophole_animpoint_pri_a15.script
* loading script smart_covers_anim_pri_a22.script
* loading script smart_covers_loophole_anim_pri_a22.script
* loading script smart_covers_combat.script
* loading script smart_covers_cover_lesnik.script
* loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
* loading script smart_covers_loophole_crouch_back.script
* loading script smart_covers_loophole_crouch_left.script
* loading script smart_covers_loophole_crouch_right.script
* loading script smart_covers_loophole_lead_forester_idle.script
* loading script smart_covers_loophole_lead_forester_talk.script
* loading script smart_covers_loophole_lesnik.script
* loading script smart_covers_loophole_stand_back.script
* loading script smart_covers_loophole_stand_left.script
* loading script smart_covers_loophole_stand_right.script
* loading script smart_names.script
* loading script sound_manager.script
* loading script spawn_nimble_items.script
* loading script spawner.script
* loading script sr_camp.script
* loading script stalker_generic.script
* loading script state_lib.script
* loading script utils.script
* loading script state_lib_animpoint.script
* loading script state_mgr_scenario.script
* loading script state_mgr_pri_a15.script
* loading script state_mgr.script
* loading script state_mgr_animation.script
* loading script state_mgr_animation_list.script
* loading script xr_effects.script
* loading script state_mgr_animation_list_animpoint.script
* loading script state_mgr_animstate.script
* loading script state_mgr_animstate_list.script
* loading script state_mgr_animstate_list_animpoint.script
* loading script state_mgr_bodystate.script
* loading script state_mgr_direction.script
* loading script state_mgr_goap.script
* loading script state_mgr_mental.script
* loading script state_mgr_movement.script
* loading script state_mgr_smartcover.script
* loading script state_mgr_weapon.script
* loading script story_objects.script
* loading script stpk_utils.script
* loading script surge_manager.script
* loading script survival_mode.script
* loading script task_functor.script
* loading script task_manager.script
* loading script task_objects.script
* loading script task_status_functor.script
* loading script trade_manager.script
* loading script ui_arty_container.script
* loading script ui_debug_main.script
* loading script ui_dyn_msg_box.script
* loading script ui_enemy_health.script
* loading script ui_extra.script
* loading script ui_freeplay_dialog.script
* loading script ui_itm_backpack.script
* loading script ui_itm_cooking.script
* loading script ui_itm_repair.script
* loading script ui_load_dialog.script
* loading script ui_mm_faction_select.script
* loading script ui_mm_opt_con_cmd.script
* loading script ui_mm_opt_controls.script
* loading script ui_mm_opt_gameplay.script
* loading script ui_mm_opt_main.script
* loading script ui_mm_opt_sound.script
* loading script ui_mm_opt_video.script
* loading script ui_mm_opt_video_adv.script
* loading script ui_mutant_loot.script
* loading script ui_numpad.script
* loading script ui_save_dialog.script
* loading script ui_scenes.script
* loading script ui_sleep_dialog.script
* loading script ui_sr_teleport.script
* loading script ui_wpn_params.script
* loading script version.script
* loading script visual_memory_manager.script
* loading script xr_animpoint_predicates.script
* loading script xr_box.script
* loading script xr_combat_camper.script
* loading script xr_evaluators_id.script
* loading script xr_combat_monolith.script
* loading script xr_conditions.script
* loading script xr_detector.script
* loading script xr_dialogs.script
* loading script xr_eat_medkit.script
* loading script xr_gulag.script
* loading script xr_hear.script
* loading script xr_info.script
* loading script xr_logic.script
* loading script xr_motivator.script
* loading script xr_state.script
* loading script xr_statistic.script
* loading script xr_zones.script
* loading script xr_zones_sound.script
* loading script xrs_debug_tools.script
* loading script xrs_dyn_music.script
* loading script xrs_dynamic_music_themes.script
* loading script xrs_rnd_npc_loadout.script
* loading script xrs_stereo.script
* loading script zone_no_weapon.script
actor_effects.on_game_start()
alife_storage_manager.on_game_start()
ammo_aggregation.on_game_start()
artefact_degradation.on_game_start()
arty_container.on_game_start()
atmosfear_options.on_game_start()
axr_battery.on_game_start()
axr_companions.on_game_start()
axr_keybind.on_game_start()
axr_overheat.on_game_start()
axr_task_manager.on_game_start()
axr_trade_manager.on_game_start()
axr_turn_on_campfire.on_game_start()
campfire_manager.on_game_start()
coc_treasure_manager.on_game_start()
dinamic_hud.on_game_start()
dxr_scopes.on_game_start()
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
dynamic_news_manager.on_game_start()
fast_travel.on_game_start()
graphics_options_helper.on_game_start()
info_portions.on_game_start()
inventory_radiation.on_game_start()
itms_manager.on_game_start()
knife_manager.on_game_start()
lanforse_extra.on_game_start()
m_mines.on_game_start()
mob_trade.on_game_start()
modules.on_game_start()
npc_death_sound.on_game_start()
pda.on_game_start()
phantom_manager.on_game_start()
safe_release_manager.on_game_start()
sleep_dep.on_game_start()
slot_hud.on_game_start()
surge_manager.on_game_start()
survival_mode.on_game_start()
ui_enemy_health.on_game_start()
ui_extra.on_game_start()
ui_mm_faction_select.on_game_start()
xr_combat_ignore.on_game_start()
xr_corpse_detection.on_game_start()
xr_danger.on_game_start()
xr_eat_medkit.on_game_start()
xr_gather_items.on_game_start()
xr_statistic.on_game_start()
xrs_debug_tools.on_game_start()
xrs_dyn_music.on_game_start()
xrs_facer.on_game_start()
xrs_kill_wounded.on_game_start()
xrs_rnd_npc_loadout.on_game_start()
* phase time: 31171 ms
* phase cmem: 200382 K
* phase time: 10 ms
* phase cmem: 200373 K
* Loading spawn registry...
* 17698 spawn points are successfully loaded
* Loading objects...
* 25362 objects are successfully loaded
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
agr_smart_terrain_2_2:load_jobs() There is no such patrol path agr_smart_terrain_2_2_home_attackers
agr_smart_terrain_2_2:load_jobs() There is no such patrol path agr_smart_terrain_2_2_home_attackers
agr_smart_terrain_2_2:load_jobs() There is no such patrol path agr_smart_terrain_2_2_home_attackers
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
* Game rss - quicksave4 is successfully loaded from file 'appdata\savedgames\rss - quicksave4.scop' (1.086s)
* phase time: 1086 ms
* phase cmem: 263826 K
[LSS] Spawning object [][actor][0]
[LSS] Spawning object [agr_2c_01_hg_anomal_zone][anomal_zone][16478]
[LSS] Spawning object [agr_smart_terrain_1_2_anomal_zone][anomal_zone][16479]
[LSS] Spawning object [agr_smart_terrain_1_3_anomal_zone][anomal_zone][16480]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_anomal_zone][anomal_zone][16481]
[LSS] Spawning object [agr_smart_terrain_5_2_anomal_zone][anomal_zone][16482]
[LSS] Spawning object [agr_smart_terrain_5_7_anomal_zone][anomal_zone][16483]
[LSS] Spawning object [agr_balon_02_0000][balon_02][16484]
[LSS] Spawning object [agr_bidon][bidon][16488]
[LSS] Spawning object [agr_bidon_0000][bidon][16489]
[LSS] Spawning object [agr_bochka_close_1][bochka_close_1][16490]
[LSS] Spawning object [agr_bochka_close_1_0001][bochka_close_1][16491]
[LSS] Spawning object [agr_bochka_close_1_0002][bochka_close_1][16492]
[LSS] Spawning object [agr_bochka_close_2][bochka_close_2][16493]
[LSS] Spawning object [agr_bochka_close_2_0000][bochka_close_2][16494]
[LSS] Spawning object [agr_bochka_close_2_0001][bochka_close_2][16495]
[LSS] Spawning object [agr_bochka_close_2_0002][bochka_close_2][16496]
[LSS] Spawning object [agr_bochka_close_2_0003][bochka_close_2][16497]
[LSS] Spawning object [agr_bochka_close_3][bochka_close_3][16498]
[LSS] Spawning object [agr_bochka_close_3_0000][bochka_close_3][16499]
[LSS] Spawning object [agr_bochka_close_3_0001][bochka_close_3][16500]
[LSS] Spawning object [agr_bochka_close_3_0002][bochka_close_3][16501]
[LSS] Spawning object [agr_bochka_close_3_0003][bochka_close_3][16502]
[LSS] Spawning object [agr_bochka_close_3_0004][bochka_close_3][16503]
[LSS] Spawning object [agr_bochka_close_3_0005][bochka_close_3][16504]
[LSS] Spawning object [agr_bochka_close_3_0006][bochka_close_3][16505]
[LSS] Spawning object [agr_bochka_close_4][bochka_close_4][16506]
[LSS] Spawning object [agr_bochka_close_4_0000][bochka_close_4][16507]
[LSS] Spawning object [agr_bochka_close_4_0001][bochka_close_4][16508]
[LSS] Spawning object [agr_bochka_close_4_0002][bochka_close_4][16509]
[LSS] Spawning object [agr_bochka_close_4_0003][bochka_close_4][16510]
[LSS] Spawning object [agr_bochka_close_4_0004][bochka_close_4][16511]
[LSS] Spawning object [agr_bochka_close_4_0005][bochka_close_4][16512]
[LSS] Spawning object [agr_bochka_close_4_0006][bochka_close_4][16513]
[LSS] Spawning object [agr_bochka_close_4_0007][bochka_close_4][16514]
[LSS] Spawning object [agr_bochka_close_4_0008][bochka_close_4][16515]
[LSS] Spawning object [agr_bochka_close_4_0009][bochka_close_4][16516]
[LSS] Spawning object [agr_bochka_close_4_0010][bochka_close_4][16517]
[LSS] Spawning object [agr_bochka_close_4_0011][bochka_close_4][16518]
[LSS] Spawning object [agr_bochka_close_4_0012][bochka_close_4][16519]
[LSS] Spawning object [agr_bochka_close_4_0013][bochka_close_4][16520]
[LSS] Spawning object [agr_bochka_close_4_0014][bochka_close_4][16521]
[LSS] Spawning object [agr_bochka_close_4_0015][bochka_close_4][16522]
[LSS] Spawning object [agr_bochka_close_4_0028][bochka_close_4][16523]
[LSS] Spawning object [agr_bottle_3l][bottle_3l][16524]
[LSS] Spawning object [agr_bottle_3l_0000][bottle_3l][16525]
[LSS] Spawning object [agr_bottle_3l_0001][bottle_3l][16526]
[LSS] Spawning object [agr_bottle_3l_0002][bottle_3l][16527]
[LSS] Spawning object [agr_bottle_3l_0003][bottle_3l][16528]
[LSS] Spawning object [agr_bottle_3l_0004][bottle_3l][16529]
[LSS] Spawning object [agr_smart_terrain_1_6_camp][camp_zone][16532]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_camp][camp_zone][16533]
[LSS] Spawning object [agr_smart_terrain_4_4_camp][camp_zone][16534]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_camp][camp_zone][16535]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_camp][camp_zone][16536]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_camp][camp_zone][16537]
[LSS] Spawning object [agr_smart_terrain_6_4_camp][camp_zone][16538]
[LSS] Spawning object [agr_smart_terrain_1_2_campfire_1][campfire][16539]
[LSS] Spawning object [agr_smart_terrain_1_3_campfire_1][campfire][16540]
[LSS] Spawning object [agr_smart_terrain_1_6_campfire_1][campfire][16541]
[LSS] Spawning object [agr_smart_terrain_1_6_campfire_2][campfire][16542]
[LSS] Spawning object [agr_smart_terrain_1_6_campfire_3][campfire][16543]
[LSS] Spawning object [agr_smart_terrain_1_6_campfire_4][campfire][16544]
[LSS] Spawning object [agr_smart_terrain_1_6_campfire_5][campfire][16545]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_campfire_1][campfire][16546]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_campfire_2][campfire][16547]
[LSS] Spawning object [agr_smart_terrain_2_2_campfire_1][campfire][16548]
[LSS] Spawning object [agr_smart_terrain_2_2_campfire_2][campfire][16549]
[LSS] Spawning object [agr_smart_terrain_2_2_campfire_3][campfire][16550]
[LSS] Spawning object [agr_smart_terrain_4_4_campfire_1][campfire][16551]
[LSS] Spawning object [agr_smart_terrain_4_4_campfire_2][campfire][16552]
[LSS] Spawning object [agr_smart_terrain_4_4_campfire_3][campfire][16553]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_campfire_1][campfire][16554]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_campfire_1][campfire][16555]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_campfire_2][campfire][16556]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_campfire_1][campfire][16557]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_campfire_2][campfire][16558]
[LSS] Spawning object [agr_smart_terrain_4_6_campfire_1][campfire][16559]
[LSS] Spawning object [agr_smart_terrain_4_6_campfire_2][campfire][16560]
[LSS] Spawning object [agr_smart_terrain_5_2_campfire_1][campfire][16561]
[LSS] Spawning object [agr_smart_terrain_5_3_campfire_1][campfire][16562]
[LSS] Spawning object [agr_smart_terrain_5_7_campfire_1][campfire][16563]
[LSS] Spawning object [agr_smart_terrain_5_7_campfire_2][campfire][16564]
[LSS] Spawning object [agr_smart_terrain_6_4_campfire_1][campfire][16565]
[LSS] Spawning object [agr_smart_terrain_6_4_campfire_2][campfire][16566]
[LSS] Spawning object [agr_smart_terrain_7_5_campfire_1][campfire][16567]
[LSS] Spawning object [agr_smart_terrain_7_5_campfire_2][campfire][16568]
[LSS] Spawning object [clmbl#0][climable_object][16569]
[LSS] Spawning object [clmbl#1][climable_object][16570]
[LSS] Spawning object [clmbl#10][climable_object][16571]
[LSS] Spawning object [clmbl#11][climable_object][16572]
[LSS] Spawning object [clmbl#12][climable_object][16573]
[LSS] Spawning object [clmbl#13][climable_object][16574]
[LSS] Spawning object [clmbl#14][climable_object][16575]
[LSS] Spawning object [clmbl#15][climable_object][16576]
[LSS] Spawning object [clmbl#16][climable_object][16577]
[LSS] Spawning object [clmbl#17][climable_object][16578]
[LSS] Spawning object [clmbl#18][climable_object][16579]
[LSS] Spawning object [clmbl#2][climable_object][16580]
[LSS] Spawning object [clmbl#3][climable_object][16581]
[LSS] Spawning object [clmbl#4][climable_object][16582]
[LSS] Spawning object [clmbl#5][climable_object][16583]
[LSS] Spawning object [clmbl#6][climable_object][16584]
[LSS] Spawning object [clmbl#7][climable_object][16585]
[LSS] Spawning object [clmbl#8][climable_object][16586]
[LSS] Spawning object [clmbl#9][climable_object][16587]
[LSS] Spawning object [agr_explosive_barrel_0005][explosive_barrel][16601]
[LSS] Spawning object [agr_explosive_barrel_0006][explosive_barrel][16602]
[LSS] Spawning object [agr_explosive_barrel_0007][explosive_barrel][16603]
[LSS] Spawning object [agr_torrid_zone][fireball_electric_zone][16609]
[LSS] Spawning object [agr_q4_n][inventory_box][16621]
[LSS] Spawning object [agr_smart_terrain_5_3_box][inventory_box][16646]
[LSS] Spawning object [agr_smart_terrain_6_4_box][inventory_box][16648]
[LSS] Spawning object [agr_smart_terrain_7_4_box][inventory_box][16650]
[LSS] Spawning object [agr_treasure_1][inventory_box][16651]
[LSS] Spawning object [agr_kanistra_02][kanistra_02][16666]
[LSS] Spawning object [agr_kastrula][kastrula][16667]
[LSS] Spawning object [agr_physic_destroyable_object_0006][komp_klava][16668]
[LSS] Spawning object [agr_physic_destroyable_object_0007][komp_klava][16669]
[LSS] Spawning object [agr_physic_destroyable_object_0008][komp_klava][16670]
[LSS] Spawning object [agr_physic_destroyable_object_0009][komp_klava][16671]
[LSS] Spawning object [agr_physic_destroyable_object_0010][komp_klava][16672]
[LSS] Spawning object [agr_physic_destroyable_object_0011][komp_klava][16673]
[LSS] Spawning object [agr_physic_destroyable_object_0012][komp_klava][16674]
[LSS] Spawning object [agr_physic_destroyable_object_0013][komp_klava][16675]
[LSS] Spawning object [agr_physic_destroyable_object_0005][komp_monitor][16676]
[LSS] Spawning object [agr_krujka][krujka][16677]
[LSS] Spawning object [agr_krujka_0000][krujka][16678]
[LSS] Spawning object [agr_level_changer_to_garbage_1][level_changer][16679]
[LSS] Spawning object [agr_level_changer_to_garbage_2][level_changer][16680]
[LSS] Spawning object [agr_level_changer_to_marsh_1][level_changer][16681]
[LSS] Spawning object [agr_level_changer_to_underground_1][level_changer][16682]
[LSS] Spawning object [agr_level_changer_to_underground_2][level_changer][16683]
[LSS] Spawning object [agr_level_changer_to_underground_3][level_changer][16684]
[LSS] Spawning object [agr_level_changer_to_underground_4][level_changer][16685]
[LSS] Spawning object [agr_level_changer_to_underground_5][level_changer][16686]
[LSS] Spawning object [agr_level_changer_to_underground_6][level_changer][16687]
[LSS] Spawning object [agr_level_changer_to_yantar_1][level_changer][16688]
[LSS] Spawning object [light_alarm_glass][lights_hanging_lamp][16689]
[LSS] Spawning object [light_alarm_white_glass_0002][lights_hanging_lamp][16690]
[LSS] Spawning object [light_galogen_1_glass_0000][lights_hanging_lamp][16691]
[LSS] Spawning object [light_galogen_1_glass_0001][lights_hanging_lamp][16692]
[LSS] Spawning object [light_galogen_1_glass_0020][lights_hanging_lamp][16693]
[LSS] Spawning object [light_galogen_1_glass_0021][lights_hanging_lamp][16694]
[LSS] Spawning object [light_galogen_1_glass_0022][lights_hanging_lamp][16695]
[LSS] Spawning object [light_galogen_1_glass_0023][lights_hanging_lamp][16696]
[LSS] Spawning object [light_galogen_1_glass_0024][lights_hanging_lamp][16697]
[LSS] Spawning object [light_galogen_1_glass_0025][lights_hanging_lamp][16698]
[LSS] Spawning object [light_galogen_1_glass_0026][lights_hanging_lamp][16699]
[LSS] Spawning object [light_galogen_1_glass_0027][lights_hanging_lamp][16700]
[LSS] Spawning object [light_galogen_1_glass_0028][lights_hanging_lamp][16701]
[LSS] Spawning object [light_galogen_1_glass_0029][lights_hanging_lamp][16702]
[LSS] Spawning object [light_galogen_1_glass_0030][lights_hanging_lamp][16703]
[LSS] Spawning object [light_galogen_1_glass_0033][lights_hanging_lamp][16704]
[LSS] Spawning object [light_galogen_1_glass_0034][lights_hanging_lamp][16705]
[LSS] Spawning object [light_galogen_1_glass_0035][lights_hanging_lamp][16706]
[LSS] Spawning object [light_galogen_1_glass_0036][lights_hanging_lamp][16707]
[LSS] Spawning object [light_galogen_1_glass_0037][lights_hanging_lamp][16708]
[LSS] Spawning object [light_galogen_1_glass_0038][lights_hanging_lamp][16709]
[LSS] Spawning object [light_galogen_1_glass_0039][lights_hanging_lamp][16710]
[LSS] Spawning object [light_galogen_1_glass_0040][lights_hanging_lamp][16711]
[LSS] Spawning object [light_gas_4m][lights_hanging_lamp][16712]
[LSS] Spawning object [light_gas_4m_0000][lights_hanging_lamp][16713]
[LSS] Spawning object [light_gas_4m_0001][lights_hanging_lamp][16714]
[LSS] Spawning object [light_gas_4m_0002][lights_hanging_lamp][16715]
[LSS] Spawning object [light_wire_1_glass][lights_hanging_lamp][16716]
[LSS] Spawning object [table_lamp_01_cast_shadow_volumetric][lights_hanging_lamp][16717]
[LSS] Spawning object [table_lamp_01_cast_shadow_volumetric_0000][lights_hanging_lamp][16718]
[LSS] Spawning object [agr_btr1][m_car][16719]
[LSS] Spawning object [agr_btr2][m_car][16720]
[LSS] Spawning object [agr_smart_terrain_1_6_minigun][m_car][16721]
[LSS] Spawning object [agr_army_megafon][physic_destroyable_object][16724]
[LSS] Spawning object [agr_physic_destroyable_object_0000][physic_destroyable_object][16725]
[LSS] Spawning object [agr_physic_destroyable_object_0001][physic_destroyable_object][16726]
[LSS] Spawning object [agr_physic_destroyable_object_0002][physic_destroyable_object][16727]
[LSS] Spawning object [agr_physic_destroyable_object_0003][physic_destroyable_object][16728]
[LSS] Spawning object [agr_physic_destroyable_object_0004][physic_destroyable_object][16729]
[LSS] Spawning object [agr_physic_destroyable_object_0014][physic_destroyable_object][16730]
[LSS] Spawning object [agr_physic_destroyable_object_0015][physic_destroyable_object][16731]
[LSS] Spawning object [agr_physic_destroyable_object_0018][physic_destroyable_object][16734]
[LSS] Spawning object [agr_physic_destroyable_object_0022][physic_destroyable_object][16738]
[LSS] Spawning object [agr_physic_destroyable_object_0023][physic_destroyable_object][16739]
[LSS] Spawning object [agr_physic_destroyable_object_0024][physic_destroyable_object][16740]
[LSS] Spawning object [agr_physic_destroyable_object_0025][physic_destroyable_object][16741]
[LSS] Spawning object [agr_physic_destroyable_object_0026][physic_destroyable_object][16742]
[LSS] Spawning object [agr_physic_destroyable_object_0027][physic_destroyable_object][16743]
[LSS] Spawning object [agr_physic_destroyable_object_0040][physic_destroyable_object][16756]
[LSS] Spawning object [agr_physic_destroyable_object_0045][physic_destroyable_object][16761]
[LSS] Spawning object [agr_physic_destroyable_object_0046][physic_destroyable_object][16762]
[LSS] Spawning object [agr_physic_destroyable_object_0047][physic_destroyable_object][16763]
[LSS] Spawning object [agr_physic_destroyable_object_0048][physic_destroyable_object][16764]
[LSS] Spawning object [agr_physic_destroyable_object_0049][physic_destroyable_object][16765]
[LSS] Spawning object [agr_physic_destroyable_object_0050][physic_destroyable_object][16766]
[LSS] Spawning object [agr_physic_destroyable_object_0051][physic_destroyable_object][16767]
[LSS] Spawning object [agr_physic_destroyable_object_0052][physic_destroyable_object][16768]
[LSS] Spawning object [agr_physic_destroyable_object_0053][physic_destroyable_object][16769]
[LSS] Spawning object [agr_physic_destroyable_object_0054][physic_destroyable_object][16770]
[LSS] Spawning object [agr_physic_destroyable_object_0055][physic_destroyable_object][16771]
[LSS] Spawning object [agr_physic_destroyable_object_0056][physic_destroyable_object][16772]
[LSS] Spawning object [agr_physic_destroyable_object_0057][physic_destroyable_object][16773]
[LSS] Spawning object [agr_physic_destroyable_object_0058][physic_destroyable_object][16774]
[LSS] Spawning object [agr_physic_destroyable_object_0059][physic_destroyable_object][16775]
[LSS] Spawning object [agr_physic_destroyable_object_0060][physic_destroyable_object][16776]
[LSS] Spawning object [agr_physic_destroyable_object_0061][physic_destroyable_object][16777]
[LSS] Spawning object [agr_physic_destroyable_object_0062][physic_destroyable_object][16778]
[LSS] Spawning object [agr_physic_destroyable_object_0063][physic_destroyable_object][16779]
[LSS] Spawning object [agr_physic_destroyable_object_0064][physic_destroyable_object][16780]
[LSS] Spawning object [agr_physic_destroyable_object_0065][physic_destroyable_object][16781]
[LSS] Spawning object [agr_physic_destroyable_object_0070][physic_destroyable_object][16786]
[LSS] Spawning object [agr_physic_destroyable_object_0071][physic_destroyable_object][16787]
[LSS] Spawning object [agr_physic_destroyable_object_0072][physic_destroyable_object][16788]
[LSS] Spawning object [agr_physic_destroyable_object_0073][physic_destroyable_object][16789]
[LSS] Spawning object [agr_physic_destroyable_object_0074][physic_destroyable_object][16790]
[LSS] Spawning object [agr_physic_destroyable_object_0075][physic_destroyable_object][16791]
[LSS] Spawning object [agr_physic_destroyable_object_0076][physic_destroyable_object][16792]
[LSS] Spawning object [agr_physic_destroyable_object_0077][physic_destroyable_object][16793]
[LSS] Spawning object [agr_physic_destroyable_object_0078][physic_destroyable_object][16794]
[LSS] Spawning object [agr_physic_destroyable_object_0079][physic_destroyable_object][16795]
[LSS] Spawning object [agr_physic_destroyable_object_0080][physic_destroyable_object][16796]
[LSS] Spawning object [agr_physic_destroyable_object_0081][physic_destroyable_object][16797]
[LSS] Spawning object [agr_physic_destroyable_object_0082][physic_destroyable_object][16798]
[LSS] Spawning object [agr_physic_destroyable_object_0083][physic_destroyable_object][16799]
[LSS] Spawning object [agr_physic_destroyable_object_0084][physic_destroyable_object][16800]
[LSS] Spawning object [agr_physic_destroyable_object_0085][physic_destroyable_object][16801]
[LSS] Spawning object [agr_physic_destroyable_object_0086][physic_destroyable_object][16802]
[LSS] Spawning object [agr_physic_destroyable_object_0087][physic_destroyable_object][16803]
[LSS] Spawning object [agr_physic_destroyable_object_0088][physic_destroyable_object][16804]
[LSS] Spawning object [agr_physic_destroyable_object_0089][physic_destroyable_object][16805]
[LSS] Spawning object [agr_physic_destroyable_object_0090][physic_destroyable_object][16806]
[LSS] Spawning object [shkaf_work_01_door_0003][physic_destroyable_object][16807]
[LSS] Spawning object [shkaf_work_01_door_0004][physic_destroyable_object][16808]
[LSS] Spawning object [shkaf_work_01_door_0005][physic_destroyable_object][16809]
[LSS] Spawning object [agr_physic_object][physic_object][16810]
[LSS] Spawning object [agr_physic_object_0000][physic_object][16811]
[LSS] Spawning object [agr_physic_object_0001][physic_object][16812]
[LSS] Spawning object [agr_physic_object_0002][physic_object][16813]
[LSS] Spawning object [agr_physic_object_0006][physic_object][16814]
[LSS] Spawning object [agr_physic_object_0008][physic_object][16815]
[LSS] Spawning object [agr_physic_object_0009][physic_object][16816]
[LSS] Spawning object [agr_physic_object_0011][physic_object][16817]
[LSS] Spawning object [agr_physic_object_0012][physic_object][16818]
[LSS] Spawning object [agr_physic_object_0013][physic_object][16819]
[LSS] Spawning object [agr_physic_object_0014][physic_object][16820]
[LSS] Spawning object [agr_physic_object_0015][physic_object][16821]
[LSS] Spawning object [agr_physic_object_0016][physic_object][16822]
[LSS] Spawning object [agr_physic_object_0017][physic_object][16823]
[LSS] Spawning object [agr_smart_terrain_1_6_animpoint_kamp1][smart_cover][16824]
[LSS] Spawning object [agr_smart_terrain_1_6_animpoint_kamp2][smart_cover][16825]
[LSS] Spawning object [agr_smart_terrain_1_6_animpoint_kamp3][smart_cover][16826]
[LSS] Spawning object [agr_smart_terrain_1_6_animpoint_kamp4][smart_cover][16827]
[LSS] Spawning object [agr_smart_terrain_1_6_animpoint_kamp5][smart_cover][16828]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_animpoint_kamp1][smart_cover][16829]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_animpoint_kamp2][smart_cover][16830]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_animpoint_kamp3][smart_cover][16831]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_animpoint_kamp4][smart_cover][16832]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_animpoint_kamp5][smart_cover][16833]
[LSS] Spawning object [agr_smart_terrain_1_6_smart_cover_mechanic][smart_cover][16834]
[LSS] Spawning object [agr_smart_terrain_1_6_smart_cover_trader][smart_cover][16835]
[LSS] Spawning object [agr_smart_terrain_4_4_animpoint_kamp1][smart_cover][16836]
[LSS] Spawning object [agr_smart_terrain_4_4_animpoint_kamp2][smart_cover][16837]
[LSS] Spawning object [agr_smart_terrain_4_4_animpoint_kamp3][smart_cover][16838]
[LSS] Spawning object [agr_smart_terrain_4_4_animpoint_kamp4][smart_cover][16839]
[LSS] Spawning object [agr_smart_terrain_4_4_animpoint_kamp5][smart_cover][16840]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_animpoint_kamp1][smart_cover][16841]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_animpoint_kamp2][smart_cover][16842]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_animpoint_kamp3][smart_cover][16843]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_animpoint_kamp4][smart_cover][16844]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_animpoint_kamp5][smart_cover][16845]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_animpoint_kamp1][smart_cover][16846]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_animpoint_kamp2][smart_cover][16847]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_animpoint_kamp3][smart_cover][16848]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_animpoint_kamp4][smart_cover][16849]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_animpoint_kamp5][smart_cover][16850]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_animpoint_kamp1][smart_cover][16851]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_animpoint_kamp2][smart_cover][16852]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_animpoint_kamp3][smart_cover][16853]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_animpoint_kamp4][smart_cover][16854]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_animpoint_kamp5][smart_cover][16855]
[LSS] Spawning object [agr_smart_terrain_6_4_animpoint_kamp1][smart_cover][16856]
[LSS] Spawning object [agr_smart_terrain_6_4_animpoint_kamp2][smart_cover][16857]
[LSS] Spawning object [agr_smart_terrain_6_4_animpoint_kamp3][smart_cover][16858]
[LSS] Spawning object [agr_smart_terrain_6_4_animpoint_kamp4][smart_cover][16859]
[LSS] Spawning object [agr_smart_terrain_6_4_animpoint_kamp5][smart_cover][16860]
[LSS] Spawning object [agr_smart_terrain_1_2][smart_terrain][16861]
[LSS] Spawning object [agr_smart_terrain_1_3][smart_terrain][16862]
[LSS] Spawning object [agr_smart_terrain_1_6][smart_terrain][16863]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1][smart_terrain][16864]
[LSS] Spawning object [agr_smart_terrain_1_6_near_2][smart_terrain][16865]
[LSS] Spawning object [agr_smart_terrain_2_2][smart_terrain][16866]
[LSS] Spawning object [agr_smart_terrain_4_4][smart_terrain][16867]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1][smart_terrain][16868]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2][smart_terrain][16869]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3][smart_terrain][16870]
[LSS] Spawning object [agr_smart_terrain_4_6][smart_terrain][16871]
[LSS] Spawning object [agr_smart_terrain_5_2][smart_terrain][16872]
[LSS] Spawning object [agr_smart_terrain_5_3][smart_terrain][16873]
[LSS] Spawning object [agr_smart_terrain_5_7][smart_terrain][16874]
[LSS] Spawning object [agr_smart_terrain_6_4][smart_terrain][16875]
[LSS] Spawning object [agr_smart_terrain_7_5][smart_terrain][16876]
[LSS] Spawning object [agr_2c_01_hg_anomaly_spot][space_restrictor][16877]
[LSS] Spawning object [agr_army_base_zone][space_restrictor][16878]
[LSS] Spawning object [agr_army_sleep][space_restrictor][16879]
[LSS] Spawning object [agr_attack_snork_on_trains_jump_zone_1][space_restrictor][16880]
[LSS] Spawning object [agr_attack_snork_on_trains_jump_zone_2][space_restrictor][16881]
[LSS] Spawning object [agr_attack_snork_on_trains_jump_zone_3][space_restrictor][16882]
[LSS] Spawning object [agr_crow_spawner][space_restrictor][16883]
[LSS] Spawning object [agr_danger_zone][space_restrictor][16884]
[LSS] Spawning object [agr_duty_base_sr_light_01][space_restrictor][16885]
[LSS] Spawning object [agr_duty_weaponmaster_zone][space_restrictor][16886]
[LSS] Spawning object [agr_go_in_hole][space_restrictor][16887]
[LSS] Spawning object [agr_hole_defend][space_restrictor][16888]
[LSS] Spawning object [agr_hole_sound][space_restrictor][16889]
[LSS] Spawning object [agr_hole_sr_light][space_restrictor][16890]
[LSS] Spawning object [agr_light_zone][space_restrictor][16891]
[LSS] Spawning object [agr_mechanic_tradezone][space_restrictor][16892]
[LSS] Spawning object [agr_no_task_id][space_restrictor][16893]
[LSS] Spawning object [agr_no_wpn_zone_master][space_restrictor][16894]
[LSS] Spawning object [agr_out_restr_hole][space_restrictor][16895]
[LSS] Spawning object [agr_restr_secret_trader][space_restrictor][16896]
[LSS] Spawning object [agr_scientists_dead_zone][space_restrictor][16897]
[LSS] Spawning object [agr_smart_terrain_1_2_anomaly_spot][space_restrictor][16898]
[LSS] Spawning object [agr_smart_terrain_1_3_anomaly_spot][space_restrictor][16899]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a1][space_restrictor][16900]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a2][space_restrictor][16901]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a3][space_restrictor][16902]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a4][space_restrictor][16903]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a5][space_restrictor][16904]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a6][space_restrictor][16905]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a7][space_restrictor][16906]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a8][space_restrictor][16907]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_defender_1][space_restrictor][16908]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_surge_hide_a1][space_restrictor][16909]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_anomaly_spot][space_restrictor][16910]
[LSS] Spawning object [agr_smart_terrain_4_4_surge_hide_a1][space_restrictor][16911]
[LSS] Spawning object [agr_smart_terrain_4_4_surge_hide_a2][space_restrictor][16912]
[LSS] Spawning object [agr_smart_terrain_5_2_anomaly_spot][space_restrictor][16913]
[LSS] Spawning object [agr_smart_terrain_5_7_anomaly_spot][space_restrictor][16914]
[LSS] Spawning object [agr_smart_terrain_6_4_surge_hide_a1][space_restrictor][16915]
[LSS] Spawning object [agr_space_restrictor_to_agr_ug_1][space_restrictor][16916]
[LSS] Spawning object [agr_space_restrictor_to_agr_ug_2][space_restrictor][16917]
[LSS] Spawning object [agr_space_restrictor_to_agr_ug_3][space_restrictor][16918]
[LSS] Spawning object [agr_space_restrictor_to_agr_ug_4][space_restrictor][16919]
[LSS] Spawning object [agr_space_restrictor_to_agr_ug_5][space_restrictor][16920]
[LSS] Spawning object [agr_space_restrictor_to_agr_ug_6][space_restrictor][16921]
[LSS] Spawning object [agr_space_restrictor_to_garbage_1][space_restrictor][16922]
[LSS] Spawning object [agr_space_restrictor_to_garbage_2][space_restrictor][16923]
[LSS] Spawning object [agr_space_restrictor_to_marsh_1][space_restrictor][16924]
[LSS] Spawning object [agr_space_restrictor_to_yantar_1][space_restrictor][16925]
[LSS] Spawning object [agr_sr_light_bar][space_restrictor][16926]
[LSS] Spawning object [agr_sr_light_barrack][space_restrictor][16927]
[LSS] Spawning object [agr_sr_light_base][space_restrictor][16928]
[LSS] Spawning object [agr_sr_light_weaponmaster][space_restrictor][16929]
[LSS] Spawning object [agr_sr_sleep_tunnel][space_restrictor][16930]
[LSS] Spawning object [agr_sr_sleep_wagon][space_restrictor][16931]
[LSS] Spawning object [agr_stalker_leader_restr][space_restrictor][16932]
[LSS] Spawning object [agr_stalker_mechanic_restr][space_restrictor][16933]
[LSS] Spawning object [agr_stalker_scientsist_id][space_restrictor][16934]
[LSS] Spawning object [agr_stalker_trader_tradezone][space_restrictor][16935]
[LSS] Spawning object [agr_start_restrictor][space_restrictor][16936]
[LSS] Spawning object [agr_surge_hide_actor][space_restrictor][16937]
[LSS] Spawning object [agr_trader_tradezone][space_restrictor][16938]
[LSS] Spawning object [agr_vedro_01][vedro_01][16939]
[LSS] Spawning object [agr_vedro_01_0000][vedro_01][16940]
[LSS] Spawning object [agr_vedro_01_0001][vedro_01][16941]
[LSS] Spawning object [agr_zone_field_acidic_average][zone_field_acidic_average][16943]
[LSS] Spawning object [agr_zone_field_acidic_average_0000][zone_field_acidic_average][16944]
[LSS] Spawning object [agr_zone_field_psychic_average][zone_field_psychic_average][16945]
[LSS] Spawning object [agr_zone_field_radioactive_average][zone_field_radioactive_average][16946]
[LSS] Spawning object [agr_zone_field_radioactive_average_0000][zone_field_radioactive_average][16947]
[LSS] Spawning object [agr_zone_field_radioactive_average_0001][zone_field_radioactive_average][16948]
[LSS] Spawning object [agr_zone_field_radioactive_average_0002][zone_field_radioactive_average][16949]
[LSS] Spawning object [agr_zone_field_radioactive_average_0003][zone_field_radioactive_average][16950]
[LSS] Spawning object [agr_zone_field_radioactive_average_0004][zone_field_radioactive_average][16951]
[LSS] Spawning object [agr_zone_field_radioactive_average_0005][zone_field_radioactive_average][16952]
[LSS] Spawning object [agr_zone_field_radioactive_average_0006][zone_field_radioactive_average][16953]
[LSS] Spawning object [agr_zone_field_radioactive_average_0007][zone_field_radioactive_average][16954]
[LSS] Spawning object [agr_zone_field_radioactive_weak][zone_field_radioactive_weak][16955]
[LSS] Spawning object [agr_zone_field_radioactive_weak_0000][zone_field_radioactive_weak][16956]
[LSS] Spawning object [agr_zone_field_radioactive_weak_0001][zone_field_radioactive_weak][16957]
[LSS] Spawning object [agr_zone_mine_acidic_average][zone_mine_acidic_average][16958]
[LSS] Spawning object [agr_zone_mine_acidic_average_0000][zone_mine_acidic_average][16959]
[LSS] Spawning object [agr_zone_mine_acidic_average_0001][zone_mine_acidic_average][16960]
[LSS] Spawning object [agr_zone_mine_acidic_average_0002][zone_mine_acidic_average][16961]
[LSS] Spawning object [agr_zone_mine_acidic_average_0003][zone_mine_acidic_average][16962]
[LSS] Spawning object [agr_zone_mine_acidic_average_0004][zone_mine_acidic_average][16963]
[LSS] Spawning object [agr_zone_mine_acidic_average_0005][zone_mine_acidic_average][16964]
[LSS] Spawning object [agr_zone_mine_acidic_average_0006][zone_mine_acidic_average][16965]
[LSS] Spawning object [agr_zone_mine_acidic_average_0007][zone_mine_acidic_average][16966]
[LSS] Spawning object [agr_zone_mine_acidic_average_0008][zone_mine_acidic_average][16967]
[LSS] Spawning object [agr_zone_mine_acidic_average_0009][zone_mine_acidic_average][16968]
[LSS] Spawning object [agr_zone_mine_acidic_average_0010][zone_mine_acidic_average][16969]
[LSS] Spawning object [agr_zone_mine_acidic_average_0011][zone_mine_acidic_average][16970]
[LSS] Spawning object [agr_zone_mine_acidic_average_0012][zone_mine_acidic_average][16971]
[LSS] Spawning object [agr_zone_mine_acidic_average_0013][zone_mine_acidic_average][16972]
[LSS] Spawning object [agr_zone_mine_acidic_average_0014][zone_mine_acidic_average][16973]
[LSS] Spawning object [agr_zone_mine_acidic_average_0015][zone_mine_acidic_average][16974]
[LSS] Spawning object [agr_zone_mine_electric_average][zone_mine_electric_average][16975]
[LSS] Spawning object [agr_zone_mine_electric_average_0003][zone_mine_electric_average][16976]
[LSS] Spawning object [agr_zone_mine_electric_average_0004][zone_mine_electric_average][16977]
[LSS] Spawning object [agr_zone_mine_electric_average_0005][zone_mine_electric_average][16978]
[LSS] Spawning object [agr_zone_mine_electric_average_0006][zone_mine_electric_average][16979]
[LSS] Spawning object [agr_zone_mine_electric_strong_0000][zone_mine_electric_average][16980]
[LSS] Spawning object [agr_zone_mine_electric_strong_0002][zone_mine_electric_average][16981]
[LSS] Spawning object [agr_zone_mine_electric_strong_0004][zone_mine_electric_average][16982]
[LSS] Spawning object [agr_zone_mine_electric_strong_0005][zone_mine_electric_average][16983]
[LSS] Spawning object [agr_zone_mine_electric_strong_0007][zone_mine_electric_average][16984]
[LSS] Spawning object [agr_zone_mine_electric_strong_0014][zone_mine_electric_average][16985]
[LSS] Spawning object [agr_zone_mine_electric_strong_0020][zone_mine_electric_average][16986]
[LSS] Spawning object [agr_zone_mine_electric_strong_0022][zone_mine_electric_average][16987]
[LSS] Spawning object [agr_zone_mine_electric_strong_0023][zone_mine_electric_average][16988]
[LSS] Spawning object [agr_zone_mine_electric_weak][zone_mine_electric_weak][16989]
[LSS] Spawning object [agr_zone_mine_electric_weak_0000][zone_mine_electric_weak][16990]
[LSS] Spawning object [agr_zone_mine_electric_weak_0001][zone_mine_electric_weak][16991]
[LSS] Spawning object [agr_zone_mine_gravitational_average][zone_mine_gravitational_average][16992]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0000][zone_mine_gravitational_average][16993]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0001][zone_mine_gravitational_average][16994]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0002][zone_mine_gravitational_average][16995]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0003][zone_mine_gravitational_average][16996]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0004][zone_mine_gravitational_average][16997]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0005][zone_mine_gravitational_average][16998]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0006][zone_mine_gravitational_average][16999]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0007][zone_mine_gravitational_average][17000]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0008][zone_mine_gravitational_average][17001]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0009][zone_mine_gravitational_average][17002]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0010][zone_mine_gravitational_average][17003]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0011][zone_mine_gravitational_average][17004]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0012][zone_mine_gravitational_average][17005]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0013][zone_mine_gravitational_average][17006]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0014][zone_mine_gravitational_average][17007]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0015][zone_mine_gravitational_average][17008]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0016][zone_mine_gravitational_average][17009]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0017][zone_mine_gravitational_average][17010]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0018][zone_mine_gravitational_average][17011]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0019][zone_mine_gravitational_average][17012]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0020][zone_mine_gravitational_average][17013]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0021][zone_mine_gravitational_average][17014]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0022][zone_mine_gravitational_average][17015]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0023][zone_mine_gravitational_average][17016]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0024][zone_mine_gravitational_average][17017]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0025][zone_mine_gravitational_average][17018]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0026][zone_mine_gravitational_average][17019]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0027][zone_mine_gravitational_average][17020]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0028][zone_mine_gravitational_average][17021]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0029][zone_mine_gravitational_average][17022]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0030][zone_mine_gravitational_average][17023]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0031][zone_mine_gravitational_average][17024]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0032][zone_mine_gravitational_average][17025]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0033][zone_mine_gravitational_average][17026]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0034][zone_mine_gravitational_average][17027]
[LSS] Spawning object [agr_zone_mine_gravitational_strong][zone_mine_gravitational_strong][17028]
[LSS] Spawning object [agr_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][17029]
[LSS] Spawning object [agr_zone_mine_gravitational_strong_0001][zone_mine_gravitational_strong][17030]
[LSS] Spawning object [agr_zone_mine_gravitational_strong_0002][zone_mine_gravitational_strong][17031]
[LSS] Spawning object [agr_zone_mine_gravitational_strong_0003][zone_mine_gravitational_strong][17032]
[LSS] Spawning object [agr_zone_mine_gravitational_strong_0004][zone_mine_gravitational_strong][17033]
[LSS] Spawning object [agr_zone_mine_gravitational_strong_0005][zone_mine_gravitational_strong][17034]
[LSS] Spawning object [agr_zone_mine_gravitational_weak][zone_mine_gravitational_weak][17035]
[LSS] Spawning object [agr_zone_mine_gravitational_weak_0000][zone_mine_gravitational_weak][17036]
[LSS] Spawning object [agr_zone_mine_gravitational_weak_0001][zone_mine_gravitational_weak][17037]
[LSS] Spawning object [agr_zone_mine_gravitational_weak_0002][zone_mine_gravitational_weak][17038]
[LSS] Spawning object [agr_zone_mine_gravitational_weak_0003][zone_mine_gravitational_weak][17039]
[LSS] Spawning object [agr_zone_mine_gravitational_weak_0004][zone_mine_gravitational_weak][17040]
[LSS] Spawning object [agr_zone_mine_gravitational_weak_0005][zone_mine_gravitational_weak][17041]
[LSS] Spawning object [agr_zone_mine_gravitational_weak_0006][zone_mine_gravitational_weak][17042]
[LSS] Spawning object [agr_zone_witches_galantine_average][zone_witches_galantine_average][17043]
[LSS] Spawning object [agr_smart_terrain_1_6_smart_cover_medic][smart_cover][17044]
[LSS] Spawning object [boar_01a_weak17952][boar_01a_weak][17952]
[LSS] Spawning object [flesh_01a_strong17955][flesh_01a_strong][17955]
[LSS] Spawning object [flesh_02a_strong17953][flesh_02a_strong][17953]
[LSS] Spawning object [boar_01a_hard17954][boar_01a_hard][17954]
[LSS] Spawning object [cat_weak_c17972][cat_weak_c][17972]
[LSS] Spawning object [cat_weak_a17975][cat_weak_a][17975]
[LSS] Spawning object [burenka_118459][burenka_1][18459]
[LSS] Spawning object [sim_default_stalker_223414][sim_default_stalker_2][23414]
[LSS] Spawning object [af_medusa25540][af_medusa][25540]
[LSS] Spawning object [m_crow25606][m_crow][25606]
[LSS] Spawning object [m_crow25856][m_crow][25856]
[LSS] Spawning object [m_crow26112][m_crow][26112]
[LSS] Spawning object [m_crow26368][m_crow][26368]
[LSS] Spawning object [m_crow26624][m_crow][26624]
[LSS] Spawning object [m_crow26889][m_crow][26889]
[LSS] Spawning object [m_crow27136][m_crow][27136]
* phase time: 23 ms
* phase cmem: 263890 K
* phase time: 58 ms
* phase cmem: 263904 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 14 ms
* phase cmem: 263937 K
* phase time: 10 ms
* phase cmem: 263937 K
* phase time: 4011 ms
* phase cmem: 397201 K
compiling shader deffer_base_bump_db-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader deffer_base_bump-hq
compiling shader deffer_base_aref_bump_db-hq
compiling shader shadow_direct_base_aref
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_db-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_steep-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump_db-hq
compiling shader deffer_base_lmh_steep_db-hq
compiling shader deffer_base_lmh_aref_flat
compiling shader vert
compiling shader vert
compiling shader deffer_base_steep-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_steep_db-hq
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader lod
compiling shader lod
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_bump-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_bump_d-hq
* phase time: 104 ms
* phase cmem: 403147 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 296 verts, 9 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65486 verts, 2046 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65493 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65490 verts, 2046 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 125 verts, 3 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 29722 verts, 928 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 229236 indices, 447 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 57941 verts, 678 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 536805 indices, 1048 Kb
* phase time: 82 ms
* phase cmem: 401572 K
* phase time: 29 ms
* phase cmem: 405696 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 33550 v(20), 28670 p
* [DETAILS] Batch(61), VB(655K), IB(167K)
* phase time: 17 ms
* phase cmem: 405760 K
* Loading HOM: d:\games\call of misery 1.0d fix2\gamedata\levels\l03_agroprom\level.hom
* phase time: 71 ms
* phase cmem: 406214 K
* phase time: 13 ms
* phase cmem: 406214 K
* phase time: 11 ms
* phase cmem: 406214 K
! auto-generated bump map: detail\detail_metall_det_sr_bump#
* t-report - base: 2120, 1878868 K
* t-report - lmap: 8, 8193 K
* WARNING: player not logged in
! Can't find texture 'map\map_l12u_control_monolith'
* phase time: 2847 ms
* phase cmem: 443506 K
* phase time: 22 ms
* phase cmem: 443504 K
* [win32]: free[1000060 K], reserved[90032 K], committed[3104148 K]
* [ D3D ]: textures[1963356 K]
* [x-ray]: process heap[443504 K], game lua[36633 K], render[148 K]
* [x-ray]: economy: strings[38302 K], smem[2018 K]
compiling shader deffer_model_bump-hq_4
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_0
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\weapons\tt33\tt33_shoot.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\weapons\tt33\tt33_shoot1.ogg
compiling shader model_def_lplanes_0
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_bump_d-hq_3
compiling shader accum_emissivel
compiling shader deffer_model_flat_1
compiling shader deffer_model_bump_d-hq_1
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader deffer_model_bump_d-hq_2
compiling shader model_distort_2
collectgarbage before=26447318Kb
collectgarbage after=21946544Kb
squad simulation_mix_dogs19453 has no target
squad simulation_mix_dogs19458 has no target
squad simulation_cat19463 has no target
squad simulation_cat19467 has no target
squad simulation_cat19471 has no target
squad simulation_cat19477 has no target
squad simulation_cat19481 has no target
squad simulation_cat19488 has no target
squad simulation_psy_dog19494 has no target
squad simulation_psy_dog19497 has no target
squad simulation_chimera19501 has no target
squad simulation_chimera19503 has no target
squad simulation_bloodsucker19505 has no target
squad simulation_bloodsucker19508 has no target
squad simulation_flesh19518 has no target
squad simulation_controller19527 has no target
squad simulation_gigant19530 has no target
squad simulation_gigant19532 has no target
squad simulation_bloodsucker19534 has no target
squad simulation_bloodsucker19537 has no target
squad simulation_snork19540 has no target
squad simulation_snork19545 has no target
squad simulation_mix_dogs19550 has no target
squad simulation_mix_dogs19558 has no target
squad simulation_bloodsucker19566 has no target
squad simulation_bloodsucker19569 has no target
squad simulation_dog19593 has no target
squad simulation_mix_boar_flesh19605 has no target
squad simulation_mix_boar_flesh19612 has no target
squad simulation_mix_dogs19618 has no target
squad simulation_mix_dogs19623 has no target
squad simulation_bloodsucker19629 has no target
squad simulation_bloodsucker19632 has no target
squad simulation_cat19635 has no target
squad simulation_cat19641 has no target
squad simulation_bloodsucker19648 has no target
squad simulation_bloodsucker19651 has no target
squad simulation_mix_dogs19667 has no target
squad simulation_mix_dogs19676 has no target
squad simulation_dog19690 has no target
squad simulation_mix_boar_flesh19695 has no target
squad simulation_mix_boar_flesh19700 has no target
squad simulation_fracture19711 has no target
squad simulation_mix_boar_flesh19716 has no target
squad simulation_mix_boar_flesh19722 has no target
squad simulation_snork19727 has no target
squad simulation_snork19732 has no target
squad simulation_snork19737 has no target
squad simulation_snork19742 has no target
squad simulation_mix_boar_flesh19747 has no target
squad simulation_mix_dogs19857 has no target
squad simulation_chimera19871 has no target
squad simulation_chimera19873 has no target
squad simulation_tushkano19875 has no target
squad simulation_tushkano19879 has no target
squad simulation_controller19884 has no target
squad simulation_controller19887 has no target
squad simulation_mix_boar_flesh19890 has no target
squad simulation_mix_boar_flesh19897 has no target
squad simulation_mix_dogs19903 has no target
squad simulation_mix_dogs19909 has no target
squad simulation_cat19915 has no target
squad simulation_cat19922 has no target
squad simulation_mix_boar_flesh19982 has no target
squad simulation_bloodsucker20437 has no target
squad simulation_tushkano20443 has no target
squad simulation_tushkano20448 has no target
squad simulation_chimera20452 has no target
squad simulation_chimera20454 has no target
squad simulation_controller20456 has no target
squad simulation_controller20459 has no target
squad simulation_cat20462 has no target
squad simulation_cat20467 has no target
squad simulation_psy_dog20474 has no target
squad simulation_psy_dog20477 has no target
squad simulation_bloodsucker20480 has no target
squad simulation_bloodsucker20483 has no target
squad simulation_bloodsucker20486 has no target
squad simulation_bloodsucker20489 has no target
squad simulation_controller20492 has no target
squad simulation_controller20495 has no target
squad simulation_controller20498 has no target
squad simulation_controller20501 has no target
squad simulation_flesh20504 has no target
squad simulation_flesh20510 has no target
squad simulation_gigant20515 has no target
squad simulation_gigant20517 has no target
squad simulation_mix_dogs20519 has no target
squad simulation_chimera20535 has no target
squad simulation_mix_dogs20539 has no target
squad simulation_mix_dogs20547 has no target
squad simulation_psy_dog20553 has no target
squad simulation_psy_dog20556 has no target
squad simulation_snork20560 has no target
squad simulation_poltergeist_tele20570 has no target
squad simulation_poltergeist_tele20572 has no target
squad simulation_snork20574 has no target
squad simulation_snork20579 has no target
squad simulation_pseudodog20589 has no target
squad simulation_tushkano20594 has no target
squad simulation_tushkano20599 has no target
squad simulation_controller20603 has no target
squad simulation_psy_dog20609 has no target
squad simulation_psy_dog20612 has no target
squad simulation_chimera20617 has no target
squad simulation_chimera20619 has no target
squad simulation_bloodsucker20621 has no target
squad simulation_bloodsucker20624 has no target
squad simulation_mix_dogs20636 has no target
squad simulation_pseudodog20641 has no target
squad simulation_pseudodog20644 has no target
squad simulation_snork20654 has no target
squad simulation_snork20664 has no target
squad simulation_mix_dogs20676 has no target
squad simulation_mix_dogs20684 has no target
squad simulation_mix_dogs20691 has no target
squad simulation_burer20697 has no target
squad simulation_burer20700 has no target
squad simulation_bloodsucker20703 has no target
squad simulation_bloodsucker20706 has no target
squad simulation_mix_dogs20709 has no target
squad simulation_psy_dog20726 has no target
squad simulation_mix_boar_flesh20737 has no target
squad simulation_chimera20743 has no target
squad simulation_chimera20745 has no target
squad simulation_gigant20747 has no target
squad simulation_gigant20749 has no target
squad simulation_cat20751 has no target
squad simulation_cat20757 has no target
squad simulation_snork20770 has no target
squad simulation_controller20783 has no target
squad simulation_dog20786 has no target
squad simulation_mix_dogs20798 has no target
squad simulation_mix_dogs20806 has no target
squad simulation_pseudodog20811 has no target
squad simulation_pseudodog20815 has no target
squad simulation_chimera20818 has no target
squad simulation_chimera20820 has no target
squad simulation_poltergeist_tele20822 has no target
squad simulation_poltergeist_tele20824 has no target
squad simulation_tushkano20826 has no target
squad simulation_tushkano20830 has no target
squad simulation_mix_dogs20834 has no target
squad simulation_mix_dogs20841 has no target
squad simulation_cat20848 has no target
squad simulation_cat20854 has no target
squad simulation_poltergeist_tele20861 has no target
squad simulation_poltergeist_tele20863 has no target
squad simulation_pseudodog20866 has no target
squad simulation_pseudodog20871 has no target
squad simulation_bloodsucker20874 has no target
squad simulation_bloodsucker20877 has no target
squad simulation_fracture20880 has no target
squad simulation_fracture20884 has no target
squad simulation_snork20887 has no target
squad simulation_snork20892 has no target
squad simulation_cat21065 has no target
squad simulation_cat21072 has no target
squad simulation_snork21076 has no target
squad simulation_mix_dogs21093 has no target
squad simulation_mix_dogs21102 has no target
squad simulation_mix_dogs21110 has no target
squad simulation_mix_boar_flesh21119 has no target
squad simulation_mix_boar_flesh21125 has no target
squad simulation_psy_dog21132 has no target
squad simulation_psy_dog21135 has no target
squad simulation_bloodsucker21138 has no target
squad simulation_bloodsucker21141 has no target
squad simulation_gigant21146 has no target
squad simulation_mix_dogs21157 has no target
squad simulation_pseudodog21165 has no target
squad simulation_pseudodog21170 has no target
squad simulation_mix_boar_flesh21182 has no target
squad simulation_cat21187 has no target
squad simulation_cat21191 has no target
squad simulation_pseudodog21197 has no target
squad simulation_pseudodog21200 has no target
squad simulation_mix_boar_flesh21203 has no target
squad simulation_mix_boar_flesh21210 has no target
squad simulation_flesh21217 has no target
squad simulation_mix_dogs21262 has no target
squad simulation_mix_dogs21271 has no target
squad simulation_snork21278 has no target
squad simulation_snork21283 has no target
squad simulation_gigant21288 has no target
squad simulation_gigant21290 has no target
squad simulation_mix_dogs21292 has no target
squad simulation_mix_dogs21300 has no target
squad simulation_mix_dogs21308 has no target
squad simulation_mix_dogs21313 has no target
squad simulation_mix_dogs21334 has no target
squad simulation_mix_dogs21342 has no target
squad simulation_mix_boar_flesh21357 has no target
squad simulation_tushkano21363 has no target
squad simulation_tushkano21368 has no target
squad simulation_fracture21373 has no target
squad simulation_fracture21378 has no target
squad simulation_mix_boar_flesh21646 has no target
squad simulation_mix_boar_flesh21705 has no target
squad simulation_dog21720 has no target
squad simulation_dog21726 has no target
squad simulation_gigant21732 has no target
squad simulation_gigant21734 has no target
squad simulation_dog21736 has no target
squad simulation_dog21741 has no target
squad simulation_cat21746 has no target
squad simulation_mix_boar_flesh21758 has no target
squad simulation_mix_boar_flesh21765 has no target
squad simulation_mix_boar_flesh21772 has no target
squad simulation_mix_boar_flesh21777 has no target
squad simulation_tushkano21784 has no target
squad simulation_tushkano21789 has no target
squad simulation_dog21799 has no target
squad simulation_bloodsucker21806 has no target
squad simulation_bloodsucker21809 has no target
squad simulation_gigant21812 has no target
squad simulation_gigant21814 has no target
squad simulation_chimera21816 has no target
squad simulation_chimera21818 has no target
squad simulation_chimera21822 has no target
squad simulation_flesh21824 has no target
squad simulation_flesh21831 has no target
squad simulation_mix_boar_flesh21838 has no target
squad simulation_mix_boar_flesh21844 has no target
squad simulation_dog21857 has no target
squad simulation_mix_boar_flesh21864 has no target
squad simulation_mix_boar_flesh21871 has no target
squad simulation_mix_dogs21878 has no target
squad simulation_mix_dogs21884 has no target
squad simulation_mix_boar_flesh21892 has no target
squad simulation_mix_boar_flesh21898 has no target
squad simulation_bloodsucker21905 has no target
squad simulation_bloodsucker21908 has no target
squad simulation_psy_dog21914 has no target
squad simulation_bloodsucker21919 has no target
squad simulation_bloodsucker21922 has no target
squad simulation_cat22297 has no target
squad simulation_lurker22334 has no target
squad simulation_tushkano23947 has no target
squad simulation_snork23988 has no target
squad simulation_bloodsucker23996 has no target
squad simulation_mix_zombie24049 has no target
squad simulation_bloodsucker24096 has no target
squad simulation_lurker24131 has no target
squad simulation_bloodsucker_2weak24149 has no target
squad simulation_mix_dogs24157 has no target
squad simulation_psy_dog24245 has no target
squad simulation_gigant24461 has no target
[LSS] Spawning object [boar_01a_weak17952][boar_01a_weak][17952]
[LSS] Spawning object [flesh_01a_strong17955][flesh_01a_strong][17955]
intro_start game_loaded
* MEMORY USAGE: 532765 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[615888 K], reserved[83440 K], committed[3494912 K]
* [ D3D ]: textures[2151863 K]
* [x-ray]: process heap[521054 K], game lua[26974 K], render[4411 K]
* [x-ray]: economy: strings[39730 K], smem[8506 K]
* DVB created: 1536K
* DIB created: 512K
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures  : 2416
* RM_Dump: rtargets  : 17
* RM_Dump: vs        : 73
* RM_Dump: ps        : 82
* RM_Dump: dcl       : 20
* RM_Dump: states    : 77
* RM_Dump: tex_list  : 2218
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 2791
* RM_Dump: v_elements: 2792
* RM_Dump: v_shaders : 1516
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 492415 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures  : 2416
* RM_Dump: rtargets  : 17
* RM_Dump: vs        : 73
* RM_Dump: ps        : 82
* RM_Dump: dcl       : 20
* RM_Dump: states    : 77
* RM_Dump: tex_list  : 2218
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 2791
* RM_Dump: v_elements: 2792
* RM_Dump: v_shaders : 1516
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [324 ms]
* MEMORY USAGE: 517388 K
* End of synchronization A[1] R[1]
[LSS] Spawning object [agr_duty_bar_secret_4][inventory_box][16615]
[LSS] Spawning object [agr_treasure_15][inventory_box][16657]
[LSS] Spawning object [agr_treasure_5][inventory_box][16661]
[LSS] Spawning object [agr_smart_terrain_4_4_n_3_box][inventory_box][16643]
[LSS] Spawning object [agr_smart_terrain_5_4_box][inventory_box][16647]
[LSS] Spawning object [wpn_toz34_decor24693][wpn_toz34_decor][24693]
[LSS] Spawning object [agr_treasure_6][inventory_box][16662]
[LSS] Spawning object [wpn_bm16_full_alt25459][wpn_bm16_full_alt][25459]
[LSS] Spawning object [agr_grenade_rgd5][grenade_rgd5][16610]
[LSS] Spawning object [agr_recover_item_1_corpse][inventory_box][16627]
[LSS] Spawning object [mutant_taran17989][mutant_taran][17989]
[LSS] Spawning object [burenka_217990][burenka_2][17990]
[LSS] Spawning object [mutant_taran17991][mutant_taran][17991]
[LSS] Spawning object [mutant_taran17992][mutant_taran][17992]
[LSS] Spawning object [mutant_taran17993][mutant_taran][17993]
! auto-generated bump map: greshnik13rs\monster\taran\act13_taran_body_bump#
! auto-generated bump map: greshnik13rs\monster\taran\act13_taran_hair_bump#
! auto-generated bump map: greshnik13rs\monster\taran\act13_taran_head_bump#
generic_physics_binder:death_callback agr_physic_destroyable_object_0075 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0075 END
[LSS] Spawning object [batteries_ccell_empty27648][batteries_ccell_empty][27648]
generic_physics_binder:death_callback agr_physic_destroyable_object_0070 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0070 END
[LSS] Spawning object [bandage28160][bandage][28160]
generic_physics_binder:death_callback agr_physic_destroyable_object_0073 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0073 END
[LSS] Spawning object [bandage28416][bandage][28416]
generic_physics_binder:death_callback agr_physic_destroyable_object_0071 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0071 END
generic_physics_binder:death_callback agr_physic_destroyable_object_0072 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0072 END
[LSS] Spawning object [ammo_9x19_ap_bad28674][ammo_9x19_ap_bad][28674]
* [win32]: free[571456 K], reserved[79440 K], committed[3543344 K]
* [ D3D ]: textures[2173370 K]
* [x-ray]: process heap[546020 K], game lua[32006 K], render[7297 K]
* [x-ray]: economy: strings[39766 K], smem[8541 K]
generic_physics_binder:death_callback agr_physic_destroyable_object_0018 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0018 END
[LSS] Spawning object [medkit29186][medkit][29186]
generic_physics_binder:death_callback agr_physic_destroyable_object_0074 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0074 END
* [win32]: free[578036 K], reserved[80760 K], committed[3535444 K]
* [ D3D ]: textures[2168217 K]
* [x-ray]: process heap[545568 K], game lua[32924 K], render[7853 K]
* [x-ray]: economy: strings[39766 K], smem[8541 K]
* Saving spawns...
* Saving objects...
* 25359 objects are successfully saved
* Game rss - quicksave5.scop is successfully saved to file 'appdata\savedgames\rss - quicksave5.scop'
[LSS] Spawning object [agr_grenade_rgd5][grenade_rgd5][16610]
[LSS] Spawning object [agr_smart_terrain_4_4_n_3_box][inventory_box][16643]
[LSS] Spawning object [agr_treasure_5][inventory_box][16661]
[LSS] Spawning object [wpn_toz34_decor24693][wpn_toz34_decor][24693]
[LSS] Spawning object [wpn_bm16_full_alt25459][wpn_bm16_full_alt][25459]
[LSS] Spawning object [agr_treasure_2][inventory_box][16658]
[LSS] Spawning object [agr_duty_bar_secret_3][inventory_box][16614]
[LSS] Spawning object [agr_recover_item_4_corpse][inventory_box][16628]
[LSS] Spawning object [agr_q2_n][inventory_box][16619]
[LSS] Spawning object [agr_smart_terrain_4_4_n_1_box][inventory_box][16641]
[LSS] Spawning object [pseudodog_grey_strong22948][pseudodog_grey_strong][22948]
[LSS] Spawning object [dog_strong_brown22949][dog_strong_brown][22949]
[LSS] Spawning object [dog_normal_bulterier22950][dog_normal_bulterier][22950]
[LSS] Spawning object [dog_weak_brown22951][dog_weak_brown][22951]
[LSS] Spawning object [dog_normal_brown22952][dog_normal_brown][22952]
[LSS] Spawning object [dog_normal_bulterier22953][dog_normal_bulterier][22953]
[LSS] Spawning object [pseudodog_strong22954][pseudodog_strong][22954]
[LSS] Spawning object [pseudodog_grey_strong22955][pseudodog_grey_strong][22955]
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_idle_0.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_idle_1.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_idle_2.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_aggression_0.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_aggression_1.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_aggression_2.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_attack_0.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_attack_1.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_attack_2.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_hurt_0.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_hurt_1.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_death_0.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_death_1.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_threaten_0.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_threaten_1.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_threaten_2.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\psy_attack_0.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\psy_attack_1.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\psy_attack_2.ogg
compiling shader deffer_model_flat_3
[LSS] Spawning object [agr_smart_terrain_4_4_box][inventory_box][16640]
[LSS] Spawning object [agr_smart_terrain_3_5_box][inventory_box][16638]
[LSS] Spawning object [agr_smart_terrain_4_6_box][inventory_box][16644]
generic_physics_binder:death_callback agr_physic_destroyable_object_0024 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0024 END
[LSS] Spawning object [batteries_ccell29952][batteries_ccell][29952]
[LSS] Spawning object [ammo_9x19_fmj_verybad29953][ammo_9x19_fmj_verybad][29953]
generic_physics_binder:death_callback agr_physic_destroyable_object_0023 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0023 END
[LSS] Spawning object [boots33536][boots][33536]
[LSS] Spawning object [ammo_7.63x25_fmj33537][ammo_7.63x25_fmj][33537]
[LSS] Spawning object [tarpaulin33538][tarpaulin][33538]
[LSS] Spawning object [fracture_strong17943][fracture_strong][17943]
[LSS] Spawning object [fracture_weak17944][fracture_weak][17944]
[LSS] Spawning object [fracture_217945][fracture_2][17945]
[LSS] Spawning object [dog_normal_brown18422][dog_normal_brown][18422]
[LSS] Spawning object [pseudodog_strong18423][pseudodog_strong][18423]
[LSS] Spawning object [dog_weak_brown18424][dog_weak_brown][18424]
[LSS] Spawning object [dog_normal18425][dog_normal][18425]
generic_physics_binder:death_callback agr_physic_destroyable_object_0027 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0027 END
[LSS] Spawning object [cigar135073][cigar1][35073]
generic_physics_binder:death_callback agr_physic_destroyable_object_0026 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0026 END
[LSS] Spawning object [cleaning_kit_r535328][cleaning_kit_r5][35328]
generic_physics_binder:death_callback agr_physic_destroyable_object_0025 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0025 END
[LSS] Spawning object [ammo_7.62x39_fmj_verybad35584][ammo_7.62x39_fmj_verybad][35584]
[LSS] Spawning object [ammo_7.62x39_ap_verybad35585][ammo_7.62x39_ap_verybad][35585]
* [win32]: free[505748 K], reserved[92800 K], committed[3595692 K]
* [ D3D ]: textures[2194097 K]
* [x-ray]: process heap[565816 K], game lua[30957 K], render[9462 K]
* [x-ray]: economy: strings[39676 K], smem[8526 K]
* Saving spawns...
* Saving objects...
* 25362 objects are successfully saved
* Game rss - quicksave1.scop is successfully saved to file 'appdata\savedgames\rss - quicksave1.scop'
* [win32]: free[493316 K], reserved[92280 K], committed[3608644 K]
* [ D3D ]: textures[2198226 K]
* [x-ray]: process heap[565827 K], game lua[33223 K], render[9462 K]
* [x-ray]: economy: strings[39676 K], smem[8526 K]
* DVB created: 1536K
* DIB created: 512K
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures  : 2451
* RM_Dump: rtargets  : 17
* RM_Dump: vs        : 74
* RM_Dump: ps        : 82
* RM_Dump: dcl       : 20
* RM_Dump: states    : 77
* RM_Dump: tex_list  : 2245
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 2835
* RM_Dump: v_elements: 2836
* RM_Dump: v_shaders : 1544
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 504142 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures  : 2451
* RM_Dump: rtargets  : 17
* RM_Dump: vs        : 74
* RM_Dump: ps        : 82
* RM_Dump: dcl       : 20
* RM_Dump: states    : 77
* RM_Dump: tex_list  : 2245
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 2835
* RM_Dump: v_elements: 2836
* RM_Dump: v_shaders : 1544
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [214 ms]
* MEMORY USAGE: 536307 K
* End of synchronization A[1] R[1]
[LSS] Spawning object [agr_treasure_3][inventory_box][16659]
[LSS] Spawning object [agr_treasure_12][inventory_box][16654]
[LSS] Spawning object [agr_treasure_8][inventory_box][16664]
[LSS] Spawning object [cat_weak_base17977][cat_weak_base][17977]
[LSS] Spawning object [cat_weak_a17978][cat_weak_a][17978]
[LSS] Spawning object [cat_weak_b17979][cat_weak_b][17979]
[LSS] Spawning object [cat_weak_b17980][cat_weak_b][17980]
[LSS] Spawning object [cat_weak_b17981][cat_weak_b][17981]
[LSS] Spawning object [mutant_taran17983][mutant_taran][17983]
[LSS] Spawning object [burenka_217984][burenka_2][17984]
[LSS] Spawning object [mutant_taran17985][mutant_taran][17985]
[LSS] Spawning object [mutant_taran17986][mutant_taran][17986]
[LSS] Spawning object [burenka_317987][burenka_3][17987]
[LSS] Spawning object [pseudodog_grey_strong22994][pseudodog_grey_strong][22994]
[LSS] Spawning object [pseudodog_weak22995][pseudodog_weak][22995]
[LSS] Spawning object [pseudodog_weak22996][pseudodog_weak][22996]
[LSS] Spawning object [pseudodog_normal22997][pseudodog_normal][22997]
[LSS] Spawning object [agr_treasure_7][inventory_box][16663]
[LSS] Spawning object [agr_treasure_13][inventory_box][16655]
[LSS] Spawning object [wpn_toz34_worn25469][wpn_toz34_worn][25469]
[LSS] Spawning object [agr_q1_n][inventory_box][16618]
[LSS] Spawning object [agr_energy_drink_0004][energy_drink][16591]
* [win32]: free[510500 K], reserved[97656 K], committed[3586084 K]
* [ D3D ]: textures[2199900 K]
* [x-ray]: process heap[559504 K], game lua[34043 K], render[9776 K]
* [x-ray]: economy: strings[39687 K], smem[8528 K]
* Saving spawns...
* Saving objects...
* 25351 objects are successfully saved
* Game rss - quicksave2.scop is successfully saved to file 'appdata\savedgames\rss - quicksave2.scop'
[LSS] Spawning object [agr_explosive_barrel_0001][explosive_barrel][16597]
[LSS] Spawning object [agr_bread_0000][bread][16531]
generic_physics_binder:death_callback agr_physic_destroyable_object_0079 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0079 END
* [win32]: free[481300 K], reserved[101576 K], committed[3611364 K]
* [ D3D ]: textures[2203229 K]
* [x-ray]: process heap[565319 K], game lua[29482 K], render[10124 K]
* [x-ray]: economy: strings[39701 K], smem[8528 K]
* Saving spawns...
* Saving objects...
* 25359 objects are successfully saved
* Game rss - quicksave3.scop is successfully saved to file 'appdata\savedgames\rss - quicksave3.scop'
generic_physics_binder:death_callback agr_physic_destroyable_object_0078 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0078 END
[LSS] Spawning object [agr_q6_n][inventory_box][16623]
[LSS] Spawning object [agr_explosive_barrel][explosive_barrel][16595]
[LSS] Spawning object [agr_bandage_0001][bandage][16486]
[LSS] Spawning object [agr_bandage_0002][bandage][16487]
[LSS] Spawning object [agr_energy_drink][energy_drink][16588]
[LSS] Spawning object [agr_explosive_barrel_0000][explosive_barrel][16596]
[LSS] Spawning object [agr_explosive_dinamit][explosive_dinamit][16604]
[LSS] Spawning object [agr_smart_terrain_1_6_n_2_box][inventory_box][16633]
[LSS] Spawning object [agr_medkit][medkit][16722]
[LSS] Spawning object [agr_vodka][vodka][16942]
[LSS] Spawning object [agr_smart_terrain_1_6_army_mechanic_stalker17872][agr_smart_terrain_1_6_army_mechanic_stalker][17872]
! auto-generated bump map: r_pop\sig_sg550\lucky_receiver_bump#
! auto-generated bump map: r_pop\sig_sg550\lucky_receiver_bump
! auto-generated bump map: r_pop\sig_sg550\magint_bump#
! auto-generated bump map: r_pop\sig_sg550\magint_bump
[LSS] Spawning object [agr_energy_drink_0000][energy_drink][16589]
[LSS] Spawning object [agr_energy_drink_0001][energy_drink][16590]
[LSS] Spawning object [agr_explosive_dinamit_0001][explosive_dinamit][16606]
[LSS] Spawning object [agr_bread][bread][16530]
[LSS] Spawning object [tushkano_normal_a17962][tushkano_normal_a][17962]
[LSS] Spawning object [tushkano_strong_c17963][tushkano_strong_c][17963]
[LSS] Spawning object [tushkano_weak17964][tushkano_weak][17964]
[LSS] Spawning object [agr_explosive_barrel_0002][explosive_barrel][16598]
[LSS] Spawning object [agr_smart_terrain_1_6_army_trader_stalker17883][agr_smart_terrain_1_6_army_trader_stalker][17883]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_radio][inventory_box][16634]
[LSS] Spawning object [agr_medkit_0000][medkit][16723]
[LSS] Spawning object [agr_smart_terrain_1_6_near_2_military_colonel_kovalski17892][agr_smart_terrain_1_6_near_2_military_colonel_kovalski][17892]
[LSS] Spawning object [agr_explosive_dinamit_0000][explosive_dinamit][16605]
[LSS] Spawning object [sim_default_military_022384][sim_default_military_0][22384]
[LSS] Spawning object [sim_default_military_122394][sim_default_military_1][22394]
[LSS] Spawning object [sim_default_military_222406][sim_default_military_2][22406]
[LSS] Spawning object [agr_duty_bar_secret_1][inventory_box][16612]
[LSS] Spawning object [agr_duty_trader_secret_1][inventory_box][16616]
[LSS] Spawning object [sim_default_military_3_sniper22849][sim_default_military_3_sniper][22849]
[LSS] Spawning object [sim_default_military_3_sniper22861][sim_default_military_3_sniper][22861]
[LSS] Spawning object [sim_default_military_025504][sim_default_military_0][25504]
[LSS] Spawning object [sim_default_military_125514][sim_default_military_1][25514]
[LSS] Spawning object [sim_default_military_225523][sim_default_military_2][25523]
[LSS] Spawning object [agr_smart_terrain_1_6_box][inventory_box][16631]
[LSS] Spawning object [agr_explosive_fuelcan][explosive_fuelcan][16607]
[LSS] Spawning object [agr_treasure_4][inventory_box][16660]
[LSS] Spawning object [agr_explosive_barrel_0004][explosive_barrel][16600]
[LSS] Spawning object [agr_guitar_a][guitar_a][16611]
[LSS] Spawning object [tushkano_normal_a17962][tushkano_normal_a][17962]
[LSS] Spawning object [tushkano_strong_c17963][tushkano_strong_c][17963]
[LSS] Spawning object [tushkano_weak17964][tushkano_weak][17964]
generic_physics_binder:death_callback agr_physic_destroyable_object_0081 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0081 END
[LSS] Spawning object [bandage36114][bandage][36114]
[LSS] Spawning object [agr_bandage][bandage][16485]
[LSS] Spawning object [agr_energy_drink_0008][energy_drink][16592]
[LSS] Spawning object [agr_energy_drink_0009][energy_drink][16593]
[LSS] Spawning object [agr_energy_drink_0010][energy_drink][16594]
[LSS] Spawning object [agr_duty_bar_secret_2][inventory_box][16613]
[LSS] Spawning object [agr_explosive_mobiltank_0001][explosive_mobiltank][16608]
[LSS] Spawning object [agr_ammo_5.56x45_ss190][ammo_5.56x45_ss190][16477]
[LSS] Spawning object [agr_smart_terrain_2_5_box][inventory_box][16637]
[LSS] Spawning object [sim_default_military_225542][sim_default_military_2][25542]
[LSS] Spawning object [sim_default_military_225553][sim_default_military_2][25553]
[LSS] Spawning object [sim_default_military_325560][sim_default_military_3][25560]
[LSS] Spawning object [agr_smart_terrain_1_6_n_1_box][inventory_box][16632]
[LSS] Spawning object [agr_explosive_barrel_0003][explosive_barrel][16599]
[LSS] Spawning object [agr_q10_t_l][inventory_box][16617]
[LSS] Spawning object [agr_treasure_7][inventory_box][16663]
[LSS] Spawning object [tushkano_normal_a17962][tushkano_normal_a][17962]
[LSS] Spawning object [tushkano_strong_c17963][tushkano_strong_c][17963]
[LSS] Spawning object [tushkano_weak17964][tushkano_weak][17964]
[LSS] Spawning object [wpn_toz34_worn25469][wpn_toz34_worn][25469]
* [win32]: free[271300 K], reserved[81612 K], committed[3841328 K]
* [ D3D ]: textures[2390142 K]
* [x-ray]: process heap[588133 K], game lua[31312 K], render[10453 K]
* [x-ray]: economy: strings[41640 K], smem[9155 K]
* Saving spawns...
* Saving objects...
* 25372 objects are successfully saved
* Game rss - quicksave4.scop is successfully saved to file 'appdata\savedgames\rss - quicksave4.scop'
generic_physics_binder:death_callback agr_physic_destroyable_object_0054 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0054 END
[LSS] Spawning object [ammo_9x18_fmj_verybad36363][ammo_9x18_fmj_verybad][36363]
[LSS] Spawning object [agr_q5_n][inventory_box][16622]
generic_physics_binder:death_callback agr_physic_destroyable_object_0058 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0058 END
[LSS] Spawning object [synthrope36608][synthrope][36608]
generic_physics_binder:death_callback agr_physic_destroyable_object_0053 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0053 END
[LSS] Spawning object [ammo_9x18_ap_verybad36864][ammo_9x18_ap_verybad][36864]
[LSS] Spawning object [cards36865][cards][36865]
generic_physics_binder:death_callback agr_physic_destroyable_object_0065 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0065 END
generic_physics_binder:death_callback agr_physic_destroyable_object_0064 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0064 END
generic_physics_binder:death_callback agr_physic_destroyable_object_0063 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0063 END
[LSS] Spawning object [antirad37633][antirad][37633]
generic_physics_binder:death_callback agr_physic_destroyable_object_0047 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0047 END
[LSS] Spawning object [ammo_7.63x25_fmj37888][ammo_7.63x25_fmj][37888]
generic_physics_binder:death_callback agr_physic_destroyable_object_0057 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0057 END
[LSS] Spawning object [ammo_5.7x28_ss190_verybad38144][ammo_5.7x28_ss190_verybad][38144]
[LSS] Spawning object [ammo_9x19_fmj_bad38145][ammo_9x19_fmj_bad][38145]
generic_physics_binder:death_callback agr_physic_destroyable_object_0056 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0056 END
[LSS] Spawning object [ammo_5.7x28_ss190_verybad38401][ammo_5.7x28_ss190_verybad][38401]
generic_physics_binder:death_callback agr_physic_destroyable_object_0085 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0085 END
generic_physics_binder:death_callback agr_physic_destroyable_object_0086 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0086 END
! auto-generated bump map: mp5lng_mod\itm\ammo\ammo_1_bump#
! auto-generated bump map: mp5lng_mod\itm\ammo\ammo_1_bump
generic_physics_binder:death_callback agr_physic_destroyable_object_0061 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0061 END
generic_physics_binder:death_callback agr_physic_destroyable_object_0059 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0059 END
[LSS] Spawning object [welding_goggles39013][welding_goggles][39013]
[LSS] Spawning object [drink_crow39014][drink_crow][39014]
[LSS] Spawning object [ammo_5.7x28_ss190_verybad39015][ammo_5.7x28_ss190_verybad][39015]
[LSS] Spawning object [ammo_magnum_300_ap_verybad39016][ammo_magnum_300_ap_verybad][39016]
[LSS] Spawning object [ammo_7.63x25_sp39017][ammo_7.63x25_sp][39017]
generic_physics_binder:death_callback agr_physic_destroyable_object_0060 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0060 END
generic_physics_binder:death_callback agr_physic_destroyable_object_0048 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0048 END
[LSS] Spawning object [batteries39175][batteries][39175]
* [win32]: free[99100 K], reserved[85332 K], committed[4009808 K]
* [ D3D ]: textures[2536419 K]
* [x-ray]: process heap[599752 K], game lua[34966 K], render[10583 K]
* [x-ray]: economy: strings[42007 K], smem[9154 K]
* Saving spawns...
* Saving objects...
* [win32]: free[97048 K], reserved[85332 K], committed[4011860 K]
* [ D3D ]: textures[2536419 K]
* [x-ray]: process heap[601805 K], game lua[33869 K], render[10583 K]
* [x-ray]: economy: strings[42007 K], smem[9154 K]
 
FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : out_of_memory_handler
[error]File          : xrDebugNew.cpp
[error]Line          : 430
[error]Description   : fatal error
[error]Arguments     : Out of memory. Memory request: 4096 K
 

stack trace:

 

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Ну, под полным логом имеется в виду: сам лог вылета, 10 строчек выше FATAL ERROR и все что ниже stack trace.

Цитата

 

* [win32]: free[99100 K], reserved[85332 K], committed[4009808 K]
* [ D3D ]: textures[2536419 K]
* [x-ray]: process heap[599752 K], game lua[34966 K], render[10583 K]
* [x-ray]: economy: strings[42007 K], smem[9154 K]
* Saving spawns...
* Saving objects...
* [win32]: free[97048 K], reserved[85332 K], committed[4011860 K]
* [ D3D ]: textures[2536419 K]
* [x-ray]: process heap[601805 K], game lua[33869 K], render[10583 K]
* [x-ray]: economy: strings[42007 K], smem[9154 K]
 
FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : out_of_memory_handler
[error]File          : xrDebugNew.cpp
[error]Line          : 430
[error]Description   : fatal error
[error]Arguments     : Out of memory. Memory request: 4096 K
 

stack trace:

 

Ну да ладно. Меня собственно интересовала строка:

Цитата

* [win32]: free[97048 K], reserved[85332 K], committed[4011860 K]

committed[4011860 K] - говорит о том, что игра требует 4011860 K = 4,01 ГБ оперативной памяти для работы.

А [win32]: free[97048 K] - говорит сколько всего её может выделить Windows (97 Мб). Это очень мало. Свободной оперативной памяти практически нет.

Я не знаю, чего стала у тебя так много потреблять памяти система, но если подсчитать, то получается она у тебя потребляет около 4-х ГБ столько же требует игра, а у тебя всего 8 ГБ ОЗУ.

Вот и прикидывай, либо система стала больше потреблять, либо игра.

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EaRLNb6.gif
AMD FX-8370 (8 X 4.35GHz); RAM 16Gb; MSI GTX 1070 (8Gb).
Windows -10 PRO (х64)

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WolfHeart понял-принял
Проверил, игра требует 3140 мб, все остальные процессы дай бог 200 мб занимают. Значит, цепанул какую то заразу, которая в диспетчере не отображается, но жрёт еще несколько гигабайт. Буду искать, спасибо

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Здравствуйте, необходима помощь по созданию меню модов на версии 1.4, подобие опционального меню Атмосфеар

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Nik71rus2 так атмосфер и бери шаблоном

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У меня квадратный монитор.

Оружие басовское отображается не так как оригинальное Аномали 1.5.2.

Какие параметры оружия стоит исправить чтобы было адекватное отображение в конфигах оружия?

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В 30.10.2022 в 01:34, M31 сказал:

Nik71rus2 так атмосфер и бери шаблоном

проще сделал, в меню рандомный новостей вынес, подбив его

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10 часов назад, Glomar сказал:

У меня квадратный монитор.

Оружие басовское отображается не так как оригинальное Аномали 1.5.2.

Какие параметры оружия стоит исправить чтобы было адекватное отображение в конфигах оружия?

У меня тоже квадратный монитор. 1280х1024. На рабочем столе --- параметры экрана --- Разрешение дисплея выставляю 1280х800. В игре также выставляю 1280х800 (16:10). Режим оконный без рамки. И всё отлично и правильно отображается. Шрифт также чёткий и не размытый.

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Народ, нужна функция на спавн нпс не по смарту, а на расстоянии, как в моде на тело хранителей ЗП


Дополнено 33 минуты спустя
В 12.07.2021 в 12:00, Misery сказал:

Неа

Ооооооооо спасибо огромное!!!!

по контейнера, это все те же сомовские, правда редактируются по типу артефакта, вес и раду править можно в файлах, тут нет движка.

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Nik71rus2 без понятия что там в моде, можно так

local pos = db.actor:position()
alife():create("...", vector():set(pos.x + 10, pos.y, pos.z), db.actor:level_vertex_id(), db.actor:game_vertex_id())

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7 минут назад, M31 сказал:

Nik71rus2 без понятия что там в моде, можно так

local pos = db.actor:position()
alife():create("...", vector():set(pos.x + 10, pos.y, pos.z), db.actor:level_vertex_id(), db.actor:game_vertex_id())

спасибо. Спавн убийц при активации итема


Дополнено 43 минуты спустя

Все работает как часы

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Недавно узнал, что в CoC реализована следующая функция: 

Цитата

В СоС сделана фича, что можно подгрузить конфиги перезагрузкой сейва, передварительно нажав "0" на цифровой клавиатуре в главном меню.

Хочу спросить у знающих людей - как именно это реализовано? Через движок? Скрипт? Насколько реально сделать так, чтобы это происходило при каждой загрузке сейва автоматом (допустим, если я втроить изменения ltx в игровой процесс)? Насколько реально было бы адаптировать эту фичу под не-CoC мод?

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Mawrak через движок

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У меня возникли несколько вопросов, касаемо НПС и их квестов в COC:
 - почему при переходе между локациями могут автоматом проваливаться куча побочных квестов?
- как повысить стойкость нпс к атакам мутантов? Дело в том, что мизеривскоё зверьё с лёгкостью убивает любых сталкеров. Я поиграл с показателями иммунитетов у нпс по адресу gamedata-configs-creatures-profiles, но это ничего не дало. В какой то статье в инете прочитал, что если показатель иммунитета для конкретного воздействия равен нулю, то это означает полный иммунитет к воздействию, а единица означает отсутствие иммунитета. Это действительно так?
- нужно как то сделать сюжетных персонажей бессмертными, я сломал симуляцию каким то модом очень давно и откатиться уже не представляется возможным, а Шустрый и Лукаш гуляют по своим локациям и постоянно мрут

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9 часов назад, baraholschik сказал:

почему при переходе между локациями могут автоматом проваливаться куча побочных квестов?

У меня было такое с квестами, где цель была в лагере, который работает по условию (например, где ночные задания нападения мутантов). Уже не помню, что делал, чтобы не проваливались, но после правки именно на такие лагеря задания перестали проваливаться. Я про оригинал, если речь про сборки - без понятия. Может и в оригинале это исправили, не следил за последними версиями. Смотри может в конфиге заданий про провал есть, или в task_status_functor.script ищи условия

9 часов назад, baraholschik сказал:

Я поиграл с показателями иммунитетов у нпс по адресу gamedata-configs-creatures-profiles, но это ничего не дало

Может не те профили. Лучше смотреть секции нпс, параметры каких секций они наследуют. Ну или пройтись по всем подключенным файлам, а не только в той папке configs\creatures\stalkers.ltx

9 часов назад, baraholschik сказал:

что если показатель иммунитета для конкретного воздействия равен нулю, то это означает полный иммунитет к воздействию, а единица означает отсутствие иммунитета. Это действительно так?

Да, тут как у гг

9 часов назад, baraholschik сказал:

нужно как то сделать сюжетных персонажей бессмертными

Добавить им в логику invulnerable = true

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В 21.12.2022 в 23:26, baraholschik сказал:

У меня возникли несколько вопросов, касаемо НПС и их квестов в COC:
- почему при переходе между локациями могут автоматом проваливаться куча побочных квестов?
- как повысить стойкость нпс к атакам мутантов? Дело в том, что мизеривскоё зверьё с лёгкостью убивает любых сталкеров. Я поиграл с показателями иммунитетов у нпс по адресу gamedata-configs-creatures-profiles, но это ничего не дало. В какой то статье в инете прочитал, что если показатель иммунитета для конкретного воздействия равен нулю, то это означает полный иммунитет к воздействию, а единица означает отсутствие иммунитета. Это действительно так?
- нужно как то сделать сюжетных персонажей бессмертными, я сломал симуляцию каким то модом очень давно и откатиться уже не представляется возможным, а Шустрый и Лукаш гуляют по своим локациям и постоянно мрут

baraholschik По порядку:

1. Как правило, на квест вешаются рестрикторы/функторы. Как в LTX-файлах описаний скриптов, так и в Lua-скриптах (в последних обычно живут т.н. функторы – регулярно по таймеру вызываемые функции). Любой из этих кусков кода проверяет что-то заданное. И видимо, если квест проваливается, то условия проверки не соблюдены. Вывод: надо смотреть логику/скрипты конкретных квестов.

2. Я бы сделал через стандартный для CoC скриптовый callback npc_on_before_hit(obj, hit, ...). Предварительно также однократно кэшировал по событию загрузки или первоначального апдейта т.н. blacklist/whitelist из txt или ltx-файла настроек с указанием секций бессмертных, либо трудноубиваемых неписей. В самом коллбэке смотреть, не входит ли непись в особый список, и модифицировать передаваемый мутабельный объект hit в сторону смягчения (вплоть до полной отмены) либо, наоборот, ужесточения ущерба. В зависимости, в том числе, и от того, кто наносит ущерб (это указано в одном из свойств hit).

3. Если сделать пункт 2, то пункт 3 будет уже сделан на 99%. Надо будет только выделить желаемых бессмертных неписей в отдельный список.

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Я логи в баню удалил, а вот за за рейдеры – не помню!

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dell

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Как отправить NPC в пешее эротическое путешествие?

Как скриптово активировать alife-режим у неписей? Есть ли какой-нибудь "магический" флаг где-нибудь в недрах db.storage или метод/property в свойствах se_object или game_object? Или какой-никакой протокол без необходимости чистить motivation_action_manager от заевших Action? (в последнем случае за каким-то боком AI action_planner продолжает форсить акцию, у которой все эвалуторы предусловий дают false и наоборот – все эвалуаторы эффекта положительны)

Пример: у непися не прописаны, прописаны неправильно или принудительно отключены "скриптовые схемы поведения". По идее, он бы должен идти на вольные хлеба. Но он стоит тупо на точке и другим мешает.


Я логи в баню удалил, а вот за за рейдеры – не помню!

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Снова ворох вопросов по COC, а точнее COM
- в каких файлах содержится список предметов, на поиск которых нпс выдают динамические квесты? Перечитал кучу скриптов и конфигов, но никакой конкретики не нашёл
- каждый раз после загрузки сейвов/перехода по локациям ползунок громкости музыки в настройках сползает на ноль, как его залочить?
- какие файлы отвечают за динамическую музыку? Она включается же явно при появлении врага в определённом радиусе от гг, но конфигов и скриптов с ней связанных, я не нашёл
- заменил треки для динамической музыки, но возникли проблемы: треки проигрываются не всегда нормально, могут проигрываться замедленно, музыка теперь не отключается сама после уничтожения всех врагов поблизости и звучит постоянно. За это ogg-комментарии отвечают?

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В 09.01.2023 в 22:15, baraholschik сказал:

в каких файлах содержится список предметов, на поиск которых нпс выдают динамические квесты?

Смотри в квесте функцию в строчке fetch_func и ищи ее в xr_effects.script

В 09.01.2023 в 22:15, baraholschik сказал:

какие файлы отвечают за динамическую музыку?

Глянь xrs_dyn_music.script

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Можете подсказать почему в сос у меня не выпадает еда в трупах в моей сборки в deatch_generic и death_items_by_communities.ltx прописана но все равно не падает еще куда то прописать надо?У продавцев все продается нормально но в трупах нету новой еды.

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В 11.01.2023 в 14:22, Master_boli сказал:

Можете подсказать почему в сос у меня не выпадает еда в трупах в моей сборки в deatch_generic и death_items_by_communities.ltx прописана но все равно не падает еще куда то прописать надо?У продавцев все продается нормально но в трупах нету новой еды.

Вроде никуда прописывать больше не надо. В death items by communities указаны проценты вероятности выпадения вещей в трупах. Насколько я помню, если процент слишком мал, игра округляет его до нуля. У меня такие проценты выставлены: drink_crow  = 0.02, breadold  = 0.02, bread  = 0.02, kolbasa   = 0.02, conserva  = 0.02. Выпадают вещи стабильно, но не из каждого тела

 

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