Chiliaz 165 Опубликовано 18 сентября, 2020 (изменено) Группа ВК Оставить отзыв Название: Dollchan 8: InfinityПлатформа: Call of ChernobylРазработчик: Андрей Мирай aka ChiliazДата выхода: 18 сентября, 2020 г. Сюжет разворачивается в конце событий Теней Чернобыля сразу после того как Выжигатель Мозгов был отключен. Группа ученых представляющих собой О-Сознание была уничтожена, однако не смотря на это вербовка в так называемые Агенты Монолита продолжилась и многие сталкеры оказались под контролем. Спойлер Сюжет разворачивается в конце событий Теней Чернобыля сразу после того как Выжигатель Мозгов был отключен. Группа ученых представляющих собой О-Сознание была уничтожена, однако не смотря на это вербовка в так называемые Агенты Монолита продолжилась и многие сталкеры оказались под контролем. Большая часть из них теряла рассудок и превращалась в зомби, остальные же получали известное лишь им задание и перевозились в различные участки ЧЗО. Одним из таких агентов был сталкер по прозвищу Безымянный, который повторил судьбу легендарного Стрелка оказавшись неподалеку от грузовика Смерти на окраине Кордона. Безымянный совсем не помнит кто он такой и что делает в Зоне поэтому ему вновь предстоит изучать законы этих мест, выживать и попытаться узнать что-либо о себе. На данный момент его единственная зацепка — это тот самый грузовик, за рулем которого он очнулся. Спойлер Многие думали, что сталкеры попавшие под излучение Выжигателя Мозгов навсегда становились марионетками О-Сознания, однако время показало, что некоторые из них сумели освободиться из-под контроля неизвестной программы. Одним из них был сталкер по прозвищу Меченый которого подобрал неизвестный и отнес в бункер к Сидоровичу. В дальнейшем оказалось, что этим сталкером был легендарный Стрелок, не раз прошедший к Центру Зоны. И даже несмотря на то, что Стрелку удалось вернуть себе память и отключить Выжигатель Мозгов, смертельное излучение все равно никуда не исчезло и по странному стечению обстоятельств по-прежнему вербовало самых любопытных в ряды слуг О-Сознания. Так и наш главный герой с довольно банальной кличкой Безымянный внезапно был найден за рулем грузовика смерти где-то на окраине Зоны. Естественно некоторые решили, что Стрелок был в очередной раз зомбирован и сам приехал на Кордон, но после того, как тот лично пришел посмотреть на еще одного неудавшегося агента, все вопросы отпали сами собой. Стало очевидно, что Стрелок и Безымянный не один и тот же человек и более того они даже не были незнакомы. А тут еще и другие сталкеры начали рассказывать о том, что по всей Зоне находят людей с провалами в памяти. Кто-то пытался вернуть себе воспоминания, другие же наоборот все больше теряли остатки рассудка, сходили с ума или превращались в зомби. В конце концов все стало настолько запутанным, что многие сталкеры попросту перестали доверять друг другу. Никогда не знаешь, будет ли очередной «потеряшка» опасен и набросится на тебя с ножом, или станет верным товарищем, не смотря на свое прошлое? События игры происходят в сентябре 2012-го года. После того как Выжигатель был отключен большая часть сталкеров сразу же ринулась в Центр Зоны искать волшебный Клондайк артефактов и Исполнитель Желаний, но все они столкнулись с волнами мутантов, нескончаемыми выбросами и отрядами Монолита. Никто не ожидал такого поворота — Зона будто взбесилась. Она явно не собиралась открывать свои тайны простым сталкерам. Спойлер Особенности модификации: Новый сюжет как ответвление оригинальной трилогии; Второстепенные задания и цепочки квестов; Особный локационный пак с новыми изменениями; Усложненный и более размеренный геймплей по сравнению с седьмой версией; Время года — осень; Полный список локаций: Кордон Болота Свалка Лаборатория х-27 Темная лощина Темная долина Лаборатория х-18 Агропром Подземелья Агропрома Поляна Пузырь (Дарк Поляна) Объединенный Росток (Дикая Территория + Управление + Бар) Аномальный лес Милитари Радар Лаборатория X-11 Затон Спойлер Ссылки на загрузку: » Загрузить «Dollchan 8: Infinity» (версия 1321 от 17.09.2020): Google Drive | Yandex Disk | Torrent [6,2 ГБ] » Фикс VK (обновление до версии 1348 от 11.10.2020) Спойлер - дистанция для обыска трупов у неписей стала 100м вместо 1500 - xr_meet теперь сохраняет ID последнего объекта с которым говорили, а не сам объект (повышение стабильности) - обновление таймеров до более новой версии (повышение стабильности) - недостающие секции предметов для восстановления и снижения бодрости - исправление бага из-за которого бодрость не опускалась раз в 60 игровых минут (12 реальных) - сообщение и фразы ГГ также появляются раз в 12 минут (естественно при условии что он хочет спать) - заменен эффект сонливости периодичность которого зависит от того насколько сильно ГГ хочет спать - восстановление и потеря жажды переработаны - награда за динамические задания теперь зависит от ранга сталкера у которого вы его взяли - торговцы чаще продают шлемы и противогазы УСТАНОВКА ДЛЯ ТЕХ КТО ИГРАЕТ ПЕРВЫЙ РАЗ: 1. Установить фикс(ы) в папку database, согласиться на замену файлов. 2. Запустить Dollchan.exe УСТАНОВКА ДЛЯ ОСТАЛЬНЫХ: 1. НЕ устанавливая фикс(ы), запустить игру, загрузить сохранение. 2. Выйти в меню (кнопка Escape), нажать кнопку 8 (не цифровой блок). В игре появится сообщение об успешном сохранении данных. Закрыть игру. 3. Установить фикс(ы) в папку database, согласиться на замену файлов. 4. Запустить игру, начать новую, пропустить диалог и оказаться в коморке Сидора, затем выйти в меню, нажать там 9. 5. Произойдет перезапуск с выдачей всех предметов, сюжетной инфы и пр. Инструкция по установке: Загрузить модификацию с выбранного файлообменника. Разместить все загруженные файлы в пустую папку. Запустить установщик Dollchan_Infinity.exe и следовать инструкции установщика. Разархивировать фикс в папку database, согласиться на замену файлов. Внимание: Данная модификация включает в себя абсолютно все ресурсы, необходимые для запуска игры и не требует наличие установленного «Зов Припяти» и «Call of Chernobyl»! Ресет (сброс): Ресет — это страховочная функция предназначенная для сброса всех накопившихся (в том числе и ошибочных) данных игры без потери игрового процесса. Делается она по аналогии с установкой фикса, но без загрузки каких-либо дополнительных файлов то есть: Запустить игру, загрузить сохранение. Выйти в меню (кнопка Escape), нажать кнопку 8 (не цифровой блок). В игре появится сообщение об успешном сохранении данных. Закрыть игру. Запустить игру снова, начать новую, пропустить диалог и оказаться в коморке Сидора, затем выйти в меню, нажать там 9. Произойдет перезапуск с выдачей всех предметов, сюжетной инфы и пр. Несмотря на то, что мод был протестирован, данная функция может помочь если у вас появились нерешаемые проблемы с игрой будь то зависание в сюжете или бесконечный вылет с ошибкой в каком-либо месте. Учитывайте, что после этого тайники, ящики и другие предметы на локациях будут как новые. Спойлер Спойлер Включить: 1. Открыть файл ReShade.ini в папке bin 2. Сделать замену текста по всему документу (CTRL + H) E:\STALKER_Dollchan на ваш путь до игры без слеша в конце. Например на такой: D:\Games\Dollchan 8 Infinity 3. Запустить игру, убедиться в отсутствии ошибок (нет красного текста в окошке слева вверху) Выключить: 1. Используя JSGME в папке с игрой выключить ReShade 2. Убедиться в отсутствии файла dxgi.dll в папке bin Спойлер Изменить радиус и плотность травы можно стандартными командами: r__detail_density 0.2 r__detail_radius 250 После чего ввести vid_restart чтобы принять изменения. Внимание! Возможны вылеты по памяти, вы делаете это на свой страх и риск. Сделать темнее или светлее: r2_sun_lumscale r2_sun_lumscale_amb r2_sun_lumscale_hemi Спойлер Настройки графики от Serega76 (Сталкаша) с ЗП под Dollchan: Ссылка (Яндекс Диск) ~3мб - собрано в виде установки (с возможностью как установить, так и удалить при выборе пункта) - путь установки мода перехватывается сам, вводить не надо - установку производить с откаченным решейдом из комплекта установки Спойлер Установка/удаление Reshade из комплекта Dollchan: ссылка (Яндекс Диск) ~8.2 мб Определяет сам место установки. Чистит файлы из папки bin без надобности самому долнительно чистить. Удаляет вариант из папке Mods (перед использование установки Reshade откатить в JSGME). При установке автоматически заполняет данные о расположении. Спойлер Небольшая правка: Dollchan 8 Infinity_textures Исправлено 2840 thm-ок: https://postimg.cc/XBCMBQCM Без малого 3000 thm заново синхронизировано с текстурами по размеру, PixelFormat, GenerateMipmaps, BumpMap, HasAlpha. Права админа для запусковых файлов мода: ссылка (Яндекс Диск) ~1мб Тип исполнения: установщик Ставит (и благополучно удаляет потом эти добавления) права админа на xrEngine.exe и Dollchan.exe Внимание! Вывешивает права как и для текущего пользователя, так и общие права, потому права во вкладке не доступны к снятию! Спойлер D-HUD Dollchan (адаптация одноименного HUD'a, да) Скачать с ЯДиск От себя разве что заменил кое-где шрифт чуть-чуть и вернул некоторые показатели различного рода урона по ГГ, чтобы было понятнее от чего ГГ получает дамаг. Спойлер Смена движка для Dollchan: ссылка (Яндекс Диск) ~30мб. Тип исполнения: установщик Место установки ищется автоматически. Сносит предыдущую папку, а не накатывает поверх. Присутствуют дополнительные задачи (смотреть на скриншоте). Добавлена кнопка при ошибке с OpenAL (Запуститься его установка). *На 32битных системах выбор движков x64 невозможен. Внимание! При первой установке откатить все, что связано с движком в JSGME. Спойлер Изменено 11 октября, 2020 пользователем Chiliaz 37 17 1 7 5 2 11 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1ega1ize 0 Опубликовано 25 сентября, 2020 Господа, а где искать текстолит? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
MurGames 28 Опубликовано 25 сентября, 2020 1ega1ize в х 27 полно а так в тайниках и в трупах Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1ega1ize 0 Опубликовано 25 сентября, 2020 murlokotan спасибо Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
DoctorChe 268 Опубликовано 25 сентября, 2020 43 минуты назад, 1ega1ize сказал: Господа, а где искать текстолит? Привет! Ещё у торговцев смотри, частенько бывает в продаже!) беломорканал Z Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
atb 0 Опубликовано 26 сентября, 2020 народ пжл скиньте сейв лабы х 27 .ну не могу я зайти я в лабу спавнится орда всякой нечести с контролером? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Алексей63 9 Опубликовано 26 сентября, 2020 Ребят у кого не получается зайти в бар надо после х-27 не сразу ломиться после разговора с мясником туда а день или два погонять на кордоне и болоте что бы там спавн устаканился сталкеры и мутанты в оф лайне по врезаются , когда я зашел на расток там гулял контролёр со снорками может из за него вылет и был , бар плохо охраняется на блок посту что в орегинале защищает от дикой територии нет ни кого вообще то есть зомби доходят до бара !!!! , было бы хорошо что бы была настройка спавна как в аномалии ну хотя бы 50-100 метров ато заходишь в бар в следуюший раз а прям перед носом сталкеры три человека -что надо ? ))) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Drun12 2 Опубликовано 26 сентября, 2020 Не отражаются трупы и часть нпс на миникарте. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
pauk_200 419 Опубликовано 26 сентября, 2020 7 минут назад, Drun12 сказал: Не отражаются трупы и часть нпс на миникарте. Последствия Ресета, едва ли можно исправить Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Drun12 2 Опубликовано 26 сентября, 2020 Жаль. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Takke 92 Опубликовано 26 сентября, 2020 (изменено) Просто некоторые наблюдения) На агропроме, там где в ЧН был переход на Янтарь вылет при подходе к месту перехода. Видимо, телепорт остался, несмотря на отсутствие метки на карте) Спавн после ресета местами сильно взбесился, особенно на Болотах. По квесту Германа потащил оборудование для Резанова, и на болотах встретил штук 5 химер и кучу пси-собак. Также при заходе в Аномальный Лес стабильно спавнит потергейста, кучу зомби, снорков, кабанов и крыс... И все это прямо около перехода. Весело, однако, но зато легкие бабки, ведь частей с мутантов выпадает много, а ученые недалеко. С ресетом устанавливал только один фикс. Из числа ранних, который правил кейс и милитари. Остальные просто накатывал поверх без всякого ресета, полет пока нормальный. Только поломались отметки на радаре и подписи к переходам между локациями, но ни то, ни другое мне и не надо. Классно встречать выброс в Баре. Многие сталкеры почему-то не хотят прятаться в убежищах и превращаются в зомбированных. У меня их получилось реально много, долго слышались перестрелки, непривычно видеть на Ростке кучу живых трупов и всего парочку выживших долговцев. Но потом спавн сделал своё - зомби пропали, а новых сталкеров наспавнило) Не покупайте дорогой детектор (например, Велес за 400к+), ученые выдадут вам Сварог по сюжету, а до этого вполне хватит и Медведя. Не повторяйте моих ошибок( Небольшая странность. Например, Грави дает +4 радиации, а Колючка выводит 5. В теории Колючка должна гасить облучение Грави и даже немного с фона приглушать, но на деле это не работает почему-то. Обычный полученный фон Колючка выводит, но если повесить на пояс Грави и Колючку, то заражение от Грави все равно будет расти. Почему так? Несмотря на заваленную жалобами тему, я пока не встретил серьезных тех. проблем в моде. Только на старте до смены движка. После смены движка мод работает очень и очень стабильно, буквально пару вылетов за всю игру, никаких скриптовых затыков и пр. Пока все, пойду дальше бегать) Это просто мысли вслух, чтоб не забыть. Вернусь к ним, когда пройду и буду писать рецензию. Изменено 26 сентября, 2020 пользователем Takke Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
shik98 0 Опубликовано 26 сентября, 2020 (изменено) Вылет при переходе в бар Спойлер * Detected CPU: Intel(R) Core(TM)2 Quad CPU Q9400 @ 2.66GHz [GenuineIntel], F6/M7/S10, 2673.00 mhz, 32-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1 * CPU cores/threads: 4/4 Initializing File System... using fs-ltx fsgame.ltx FS: 53121 files cached 18 archives, 11344Kb memory used. Init FileSystem 1.465306 sec 'xrCore' build 7079, Jun 24 2018 EH: 1C4BE0A5DDE543CC4A36DA8BC82B3FE1 -----loading d:\games\dollchan 8 infinity\gamedata\configs\system.ltx -----loading d:\games\dollchan 8 infinity\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line -dbg Executing config-script "user.ltx"... ~ Invalid syntax in call to 'renderer' ~ Valid arguments: renderer_r1/renderer_r2a/renderer_r2/renderer_r2.5/renderer_r3/renderer_r4 [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * [win32]: free[8589758028 K], reserved[58152 K], committed[118348 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[36522 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[16145 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:\Games\Dollchan 8 Infinity\bin\ dir[1]=D:\Games\Dollchan 8 Infinity\ dir[2]=D:\Games\Dollchan 8 Infinity\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList OpenAL Soft devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] Executing config-script "d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx"... [d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\dollchan 8 infinity\gamedata\configs\rspec_default.ltx"... ! Unknown command: r__detail_height [d:\games\dollchan 8 infinity\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx"... [d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ! Unknown command: r2_sun_shafts_min ! Unknown command: r2_sun_shafts_value ! Unknown command: r__detail_scale ! Unknown command: r__enable_grass_shadow ! Unknown command: r__no_scale_on_fade ~ Invalid syntax in call to 'renderer' ~ Valid arguments: renderer_r1/renderer_r2a/renderer_r2/renderer_r2.5/renderer_r3/renderer_r4 [appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:11C6]: NVIDIA GeForce GTX 650 Ti * GPU driver: 26.21.14.4614 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1699 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' THM chunk 2072 fixed, wrong size = 36, correct size = 33 THM chunk 2072 fixed, wrong size = 36, correct size = 33 THM chunk 2072 fixed, wrong size = 40, correct size = 37 THM chunk 2072 fixed, wrong size = 40, correct size = 37 THM chunk 2072 fixed, wrong size = 40, correct size = 37 THM chunk 2072 fixed, wrong size = 27, correct size = 32 THM chunk 2072 fixed, wrong size = 29, correct size = 34 THM chunk 2072 fixed, wrong size = 29, correct size = 35 THM chunk 2072 fixed, wrong size = 40, correct size = 39 THM chunk 2072 fixed, wrong size = 42, correct size = 39 THM chunk 2072 fixed, wrong size = 32, correct size = 43 THM chunk 2072 fixed, wrong size = 48, correct size = 55 THM chunk 2072 fixed, wrong size = 48, correct size = 55 THM chunk 2072 fixed, wrong size = 48, correct size = 55 THM chunk 2072 fixed, wrong size = 48, correct size = 63 THM chunk 2072 fixed, wrong size = 48, correct size = 61 THM chunk 2072 fixed, wrong size = 48, correct size = 61 THM chunk 2072 fixed, wrong size = 57, correct size = 69 THM chunk 2072 fixed, wrong size = 57, correct size = 69 THM chunk 2072 fixed, wrong size = 57, correct size = 69 THM chunk 2072 fixed, wrong size = 57, correct size = 69 THM chunk 2072 fixed, wrong size = 57, correct size = 69 THM chunk 2072 fixed, wrong size = 32, correct size = 40 THM chunk 2072 fixed, wrong size = 32, correct size = 40 THM chunk 2072 fixed, wrong size = 32, correct size = 40 THM chunk 2072 fixed, wrong size = 32, correct size = 35 THM chunk 2072 fixed, wrong size = 40, correct size = 34 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 33 THM chunk 2072 fixed, wrong size = 37, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 27, correct size = 30 THM chunk 2072 fixed, wrong size = 27, correct size = 29 THM chunk 2072 fixed, wrong size = 27, correct size = 30 THM chunk 2072 fixed, wrong size = 27, correct size = 28 THM chunk 2072 fixed, wrong size = 27, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 28 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 33 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 33 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 28 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 33 THM chunk 2072 fixed, wrong size = 36, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 40 THM chunk 2072 fixed, wrong size = 36, correct size = 42 THM chunk 2072 fixed, wrong size = 36, correct size = 34 THM chunk 2072 fixed, wrong size = 36, correct size = 28 THM chunk 2072 fixed, wrong size = 36, correct size = 44 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 37 THM chunk 2072 fixed, wrong size = 36, correct size = 28 THM chunk 2072 fixed, wrong size = 36, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 28 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 34 THM chunk 2072 fixed, wrong size = 36, correct size = 33 THM chunk 2072 fixed, wrong size = 36, correct size = 34 THM chunk 2072 fixed, wrong size = 36, correct size = 28 THM chunk 2072 fixed, wrong size = 36, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 44 THM chunk 2072 fixed, wrong size = 28, correct size = 48 THM chunk 2072 fixed, wrong size = 27, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 43 THM chunk 2072 fixed, wrong size = 36, correct size = 44 THM chunk 2072 fixed, wrong size = 36, correct size = 40 THM chunk 2072 fixed, wrong size = 36, correct size = 43 THM chunk 2072 fixed, wrong size = 36, correct size = 42 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 42 THM chunk 2072 fixed, wrong size = 36, correct size = 35 THM chunk 2072 fixed, wrong size = 36, correct size = 38 THM chunk 2072 fixed, wrong size = 36, correct size = 44 THM chunk 2072 fixed, wrong size = 36, correct size = 38 THM chunk 2072 fixed, wrong size = 36, correct size = 40 THM chunk 2072 fixed, wrong size = 36, correct size = 37 THM chunk 2072 fixed, wrong size = 36, correct size = 37 THM chunk 2072 fixed, wrong size = 36, correct size = 38 THM chunk 2072 fixed, wrong size = 39, correct size = 35 THM chunk 2072 fixed, wrong size = 39, correct size = 35 THM chunk 2072 fixed, wrong size = 39, correct size = 35 THM chunk 2072 fixed, wrong size = 42, correct size = 48 THM chunk 2072 fixed, wrong size = 29, correct size = 26 * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_volumetric_sun compiling shader accum_volumetric_sun_cascade compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle_distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_s-aadd compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 8 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script game_registrator.script compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader stub_default compiling shader effects_sun compiling shader hud_font ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro * loading script axr_main.script * loading script xrs_dyn_music.script * loading script closecaption.script * loading script xrs_debug_tools.script * [win32]: free[8589387232 K], reserved[73020 K], committed[474276 K] * [ D3D ]: textures[64 K] * [x-ray]: process heap[156840 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[16467 K], smem[0 K] * loading script ui_load_dialog.script * loading script db.script * 0.0 : [ 56] $null * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 6] $user$albedo * 0.0 : [ 6] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 7] $user$generic0 * 0.0 : [ 5] $user$generic1 * 0.0 : [ 2] $user$generic2 * 0.0 : [ 3] $user$jitter_0 * 0.0 : [ 1] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 9] $user$material * 0.0 : [ 13] $user$normal * 0.0 : [ 146] $user$position * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 5] $user$smap_depth * 0.0 : [ 3] $user$smap_surf * 0.0 : [ 6] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 2] act\act_controller_hit1 * 0.0 : [ 2] amik\weapons\flame\trace * 0.0 : [ 2] amik\weapons\flame\trail * 0.0 : [ 2] amik\weapons\flash_02 * 0.0 : [ 2] amik\weapons\flash_04 * 0.0 : [ 2] amik\weapons\trace * 0.0 : [ 2] amik\weapons\trace_01 * 0.0 : [ 1] fx\fx_flare0 * 0.0 : [ 2] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 2] fx\fx_gradient * 0.0 : [ 2] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_moon_halo_phase_1 * 0.0 : [ 1] fx\fx_moon_halo_phase_2 * 0.0 : [ 1] fx\fx_moon_halo_phase_3 * 0.0 : [ 1] fx\fx_moon_halo_phase_4 * 0.0 : [ 1] fx\fx_moon_halo_phase_5 * 0.0 : [ 1] fx\fx_moon_halo_phase_6 * 0.0 : [ 1] fx\fx_moon_halo_phase_7 * 0.0 : [ 1] fx\fx_moon_phase_1 * 0.0 : [ 1] fx\fx_moon_phase_2 * 0.0 : [ 1] fx\fx_moon_phase_3 * 0.0 : [ 1] fx\fx_moon_phase_4 * 0.0 : [ 1] fx\fx_moon_phase_5 * 0.0 : [ 1] fx\fx_moon_phase_6 * 0.0 : [ 1] fx\fx_moon_phase_7 * 0.0 : [ 1] fx\fx_noise * 0.0 : [ 2] fx\fx_noise2 * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 2] fx\fx_sun * 0.0 : [ 1] fx\fx_sun2 * 0.0 : [ 1] fx\fx_sun_cloudy_dark * 0.0 : [ 1] fx\fx_sun_cs * 0.0 : [ 1] fx\fx_sun_fog * 0.0 : [ 1] fx\fx_sun_halo * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_sunset * 0.0 : [ 1] fx\fx_sunset_sun * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 2] fx\fx_volumefog1 * 0.0 : [ 2] glow\glow_04 * 0.0 : [ 2] glow\glow_fire1 * 0.0 : [ 2] glow\glow_fire1_soc * 0.0 : [ 2] glow\glow_green * 0.0 : [ 2] glow\glow_orange * 0.0 : [ 2] glow\glow_orange2 * 0.0 : [ 2] glow\glow_orange_bright * 0.0 : [ 2] glow\glow_rays * 0.0 : [ 2] glow\glow_white * 0.0 : [ 2] glow\glow_yellow * 0.0 : [ 4] lights\lights_spot01 * 0.0 : [ 2] pfx\pfx_ani-explosion-02 * 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 2] pfx\pfx_ani-explosion-02a * 0.0 : [ 2] pfx\pfx_ani-fire01 * 0.0 : [ 2] pfx\pfx_ani-smoke-01 * 0.0 : [ 2] pfx\pfx_anomaly_1 * 0.0 : [ 2] pfx\pfx_anomaly_10 * 0.0 : [ 2] pfx\pfx_anomaly_16 * 0.0 : [ 2] pfx\pfx_anomaly_17 * 0.0 : [ 2] pfx\pfx_anomaly_18 * 0.0 : [ 2] pfx\pfx_anomaly_19 * 0.0 : [ 2] pfx\pfx_anomaly_2 * 0.0 : [ 1] pfx\pfx_anomaly_20 * 0.0 : [ 2] pfx\pfx_anomaly_21 * 0.0 : [ 2] pfx\pfx_anomaly_23 * 0.0 : [ 2] pfx\pfx_anomaly_2_green * 0.0 : [ 2] pfx\pfx_anomaly_3 * 0.0 : [ 2] pfx\pfx_anomaly_4 * 0.0 : [ 2] pfx\pfx_anomaly_5 * 0.0 : [ 2] pfx\pfx_anomaly_6 * 0.0 : [ 2] pfx\pfx_anomaly_7 * 0.0 : [ 2] pfx\pfx_anomaly_8 * 0.0 : [ 2] pfx\pfx_anomaly_88 * 0.0 : [ 2] pfx\pfx_anomaly_9 * 0.0 : [ 2] pfx\pfx_bloodsplash1 * 0.0 : [ 2] pfx\pfx_bloodsplash2 * 0.0 : [ 2] pfx\pfx_blurry_cloud * 0.0 : [ 2] pfx\pfx_brick * 0.0 : [ 2] pfx\pfx_bubble * 0.0 : [ 2] pfx\pfx_bubble_1 * 0.0 : [ 1] pfx\pfx_bubble_water * 0.0 : [ 2] pfx\pfx_cc_lighting_grad2 * 0.0 : [ 2] pfx\pfx_cc_lightings * 0.0 : [ 2] pfx\pfx_concretedebris_01 * 0.0 : [ 2] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist7 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 2] pfx\pfx_distortion * 0.0 : [ 2] pfx\pfx_electrostatic * 0.0 : [ 2] pfx\pfx_explotions_2 * 0.0 : [ 2] pfx\pfx_explotions_3 * 0.0 : [ 2] pfx\pfx_explotions_4 * 0.0 : [ 2] pfx\pfx_explotions_smoke * 0.0 : [ 2] pfx\pfx_flame * 0.0 : [ 2] pfx\pfx_flame_01 * 0.0 : [ 2] pfx\pfx_flamefx_01 * 0.0 : [ 2] pfx\pfx_flash_01 * 0.0 : [ 2] pfx\pfx_flash_05 * 0.0 : [ 2] pfx\pfx_flash_07 * 0.0 : [ 2] pfx\pfx_gologramma * 0.0 : [ 2] pfx\pfx_gradient * 0.0 : [ 2] pfx\pfx_gradient1 * 0.0 : [ 2] pfx\pfx_leaves_01 * 0.0 : [ 2] pfx\pfx_leaves_02 * 0.0 : [ 2] pfx\pfx_light * 0.0 : [ 2] pfx\pfx_light1 * 0.0 : [ 2] pfx\pfx_light3 * 0.0 : [ 2] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 2] pfx\pfx_lightning_01 * 0.0 : [ 2] pfx\pfx_lightning_02 * 0.0 : [ 2] pfx\pfx_ligth_6 * 0.0 : [ 2] pfx\pfx_plasma * 0.0 : [ 2] pfx\pfx_shells1 * 0.0 : [ 2] pfx\pfx_shells2 * 0.0 : [ 2] pfx\pfx_skinsplash1 * 0.0 : [ 2] pfx\pfx_smoke_a * 0.0 : [ 2] pfx\pfx_smoke_b * 0.0 : [ 2] pfx\pfx_smokepuffs1 * 0.0 : [ 2] pfx\pfx_smokepuffs2 * 0.0 : [ 2] pfx\pfx_spark_01 * 0.0 : [ 2] pfx\pfx_spark_02 * 0.0 : [ 2] pfx\pfx_sparks * 0.0 : [ 2] pfx\pfx_specks * 0.0 : [ 2] pfx\pfx_specks_poison * 0.0 : [ 2] pfx\pfx_spikey_star * 0.0 : [ 2] pfx\pfx_splash3 * 0.0 : [ 2] pfx\pfx_splash_01 * 0.0 : [ 2] pfx\pfx_splash_02 * 0.0 : [ 2] pfx\pfx_step_blood * 0.0 : [ 2] pfx\pfx_stonedebris1 * 0.0 : [ 2] pfx\pfx_stonedebris2 * 0.0 : [ 2] pfx\pfx_synus * 0.0 : [ 2] pfx\pfx_teleport * 0.0 : [ 2] pfx\pfx_test_textures * 0.0 : [ 2] pfx\pfx_vehglassdebris_01 * 0.0 : [ 2] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 2] pfx\pfx_water_wave * 0.0 : [ 2] pfx\pfx_woodchips1 * 0.0 : [ 2] pfx\pfx_woodchips3 * 0.0 : [ 2] pfx\r_pop\shells\12ga * 0.0 : [ 2] pfx\r_pop\shells\45acp * 0.0 : [ 2] pfx\r_pop\shells\545x39 * 0.0 : [ 2] pfx\r_pop\shells\556x45 * 0.0 : [ 2] pfx\r_pop\shells\762x39 * 0.0 : [ 2] pfx\r_pop\shells\762x51 * 0.0 : [ 2] pfx\r_pop\shells\762x54 * 0.0 : [ 2] pfx\r_pop\shells\9x18 * 0.0 : [ 2] pfx\r_pop\shells\9x19 * 0.0 : [ 2] pfx\r_pop\shells\9x39 * 0.0 : [ 2] pfx\r_pop\shells\fake_shells * 0.0 : [ 2] prop\prop_fake_bed_fireplace * 0.0 : [ 2] prop\prop_provod_02 * 0.0 : [ 2] shoker_mod\explosions\explosion_smoke01 * 0.0 : [ 2] shoker_mod\explosions\final_expl * 0.0 : [ 2] shoker_mod\explosions\firesmokeparticle * 0.0 : [ 2] shoker_mod\pfx\pfx_ak_shells_1 * 0.0 : [ 2] shoker_mod\pfx\pfx_shells1 * 0.0 : [ 2] shoker_mod\pfx\pfx_shells2 * 0.0 : [ 2] shoker_mod\pfx\pfx_shells3 * 0.0 : [ 2] shoker_mod\pfx\pfx_smoke_1 * 0.0 : [ 4] sky\af1_cloudy\cloudy_1 * 0.0 : [ 4] sky\af1_cloudy\cloudy_1#small * 0.0 : [ 20] sky\af1_cloudy\cloudy_2 * 0.0 : [ 20] sky\af1_cloudy\cloudy_2#small * 0.0 : [ 8] sky\af1_cloudy\cloudy_3 * 0.0 : [ 8] sky\af1_cloudy\cloudy_3#small * 0.0 : [ 4] sky\af1_cloudy\cloudy_5 * 0.0 : [ 4] sky\af1_cloudy\cloudy_5#small * 0.0 : [ 6] sky\af3_blowout\blowout1 * 0.0 : [ 6] sky\af3_blowout\blowout1#small * 0.0 : [ 2] sky\af3_blowout\blowout1_1 * 0.0 : [ 2] sky\af3_blowout\blowout1_1#small * 0.0 : [ 1] sky\af3_blowout\blowout2 * 0.0 : [ 1] sky\af3_blowout\blowout2#small * 0.0 : [ 1] sky\af3_blowout\blowout2_night * 0.0 : [ 1] sky\af3_blowout\blowout2_night#small * 0.0 : [ 1] sky\af3_blowout\blowout3 * 0.0 : [ 1] sky\af3_blowout\blowout3#small * 0.0 : [ 2] sky\af3_blowout\blowout3_1 * 0.0 : [ 2] 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0.0 : [ 1] ui\ui_actor_hint_wnd * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] 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1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600 * 64.1 : [ 1] ui\ui_font_letter_18_1600 * 128.1 : [ 1] ui\ui_font_graff_19_1600 * 128.1 : [ 1] ui\ui_font_graff_22_1600 * 256.1 : [ 1] ui\ui_font_graff_32_1600 * 256.1 : [ 1] ui\ui_font_hud_02 * 256.1 : [ 1] ui\ui_font_letter_25_1600 * 512.1 : [ 1] ui\ui_font_graff_50_1600 * 705.4 : [ 1] ui\ui_noise * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels_1 * 1024.1 : [ 1] ui\ui_common * 2048.1 : [ 1] ui\ui_background_new compiling shader deffer_base_bump-hq compiling shader deffer_model_bump-hq_4 compiling shader deffer_base_bump compiling shader deffer_model_bump_4 compiling shader shadow_direct_model_4 "d:\games\dollchan 8 infinity\bin\xrengine.exe" -dbg * phase time: 0 ms * phase cmem: 179579 K Loading objects... compiling shader deffer_model_bump-hq_0 compiling shader deffer_model_bump_0 compiling shader shadow_direct_model_0 compiling shader deffer_base_flat compiling shader deffer_model_flat_0 compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_1 compiling shader shadow_direct_model_1 compiling shader deffer_model_flat_1 compiling shader deffer_model_bump-hq_3 compiling shader deffer_model_bump_3 compiling shader shadow_direct_model_3 compiling shader deffer_base_aref_flat compiling shader deffer_model_flat_3 compiling shader shadow_direct_base_aref compiling shader shadow_direct_model_aref_3 compiling shader accum_emissive Loading models... * [prefetch] time: 23360 ms * [prefetch] memory: 68325Kb ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script game_registrator.script Call of Chernobyl version 1.4.22 using marshal library * loading script sound_theme.script * loading script alun_utils.script * loading script axr_main.script * loading script _g.script * loading script actor_menu.script * loading script actor_menu_inventory.script * loading script actor_proxy.script * loading script ai_stalker.script * loading script alife_storage_manager.script * loading script ammo_aggregation.script * loading script art_mgr.script * loading script artefact_degradation.script * loading script atmosfear_options.script * loading script autosave_on_interval.script * loading script axr_beh.script * loading script axr_companions.script * loading script axr_dynamic_spawn.script * loading script axr_fight_from_cover.script * loading script axr_keybind.script * loading script axr_logic.script * loading script axr_main_options.script * loading script axr_npc_vs_box.script * loading script axr_npc_vs_heli.script * loading script axr_radio_in_heli.script * loading script axr_stalker_panic.script * loading script axr_task_manager.script * loading script axr_trade_manager.script * loading script axr_turn_on_campfire.script * loading script bind_anomaly_field.script * loading script bind_anomaly_zone.script * loading script bind_artefact.script * loading script bind_camp.script * loading script bind_campfire.script * loading script bind_car.script * loading script bind_container.script * loading script bind_crow.script * loading script bind_door_labx8.script * loading script bind_faction.script * loading script bind_heli.script * loading script bind_item.script * loading script bind_level_changer.script * loading script bind_monster.script * loading script bind_physic_object.script * loading script bind_red_forest_bridge.script * loading script bind_restrictor.script * loading script bind_signal_light.script * loading script bind_smart_cover.script * loading script bind_smart_terrain.script * loading script bind_stalker.script * loading script bind_stalker_ext.script * loading script bind_trader.script * loading script cam_effector_sets.script * loading script campfire_manager.script * loading script check_logic_path.script * loading script closecaption.script * loading script coc_treasure_manager.script * loading script combat_restrictor.script * loading script cover_manager.script * loading script ctimers.script * loading script db.script * loading script death_manager.script * loading script debug_cmd_list.script * loading script dialog_manager.script * loading script dialogs.script * loading script dialogs_axr_companion.script * loading script dialogs_darkvalley.script * loading script dialogs_escape.script * loading script dialogs_marsh.script * loading script dialogs_mlr.script * loading script dialogs_zaton.script * loading script doll_utils.script * loading script dollchan.script * loading script dollchan_actor_saving.script * loading script dollchan_exchange_arts.script * loading script dollchan_quest.script * loading script drink.script * loading script dxr_achievements.script * loading script dxr_encyclopedia.script * loading script dxr_scopes.script * loading script dynamic_news_helper.script * loading script dynamic_news_manager.script * loading script enhanced_animations.script * loading script game_relations.script * loading script gtimers.script * loading script gulag_general.script * loading script hazardous_anomalies_spawner.script * loading script heli_alife.script * loading script heli_combat.script * loading script heli_fire.script * loading script heli_fly.script * loading script heli_look.script * loading script heli_move.script * loading script heli_snd.script * loading script xr_sound.script * loading script info_portions.script * loading script inventory_upgrades.script * loading script item_animations.script * loading script itms_manager.script * loading script level_input.script * loading script level_weathers.script * loading script loadscreen.script * loading script lootmoney.script * loading script lua_extensions.script * loading script m_mines.script * loading script mask_hud.script * loading script memusage.script * loading script mlr_utils.script * loading script mob_camp.script * loading script mob_combat.script * loading script mob_death.script * loading script mob_home.script * loading script mob_jump.script * loading script mob_remark.script * loading script mob_sound.script * loading script mob_state_mgr.script * loading script mob_trade.script * loading script mob_trader.script * loading script mob_walker.script * loading script modules.script * loading script xr_meet.script * loading script xr_wounded.script * loading script xr_danger.script * loading script xr_abuse.script * loading script xr_gather_items.script * loading script xr_help_wounded.script * loading script xr_corpse_detection.script * loading script rx_ff.script * loading script xrs_facer.script * loading script xrs_kill_wounded.script * loading script xr_walker.script * loading script xr_remark.script * loading script xr_cover.script * loading script xr_sleeper.script * loading script xr_camper.script * loading script xr_combat.script * loading script xr_death.script * loading script xr_hit.script * loading script xr_combat_ignore.script * loading script xr_combat_zombied.script * loading script xr_patrol.script * loading script xr_smartcover.script * loading script xr_animpoint.script * loading script xr_reach_task.script * loading script ph_car.script * loading script ph_door.script * loading script ph_idle.script * loading script ph_hit.script * loading script ph_on_hit.script * loading script ph_button.script * loading script ph_code.script * loading script ph_death.script * loading script ph_minigun.script * loading script ph_oscillate.script * loading script ph_sound.script * loading script sr_no_weapon.script * loading script sr_teleport.script * loading script sr_idle.script * loading script sr_light.script * loading script sr_timer.script * loading script sr_psy_antenna.script * loading script sr_postprocess.script * loading script sr_particle.script * loading script sr_cutscene.script * loading script sr_monster.script * loading script sr_crow_spawner.script * loading script sr_silence.script * loading script sr_deimos.script * loading script xr_campfire_point.script * loading script move_mgr.script * loading script news_manager.script * loading script pda.script * loading script pda_dialog.script * loading script pda_dialog_manager.script * loading script pda_dialog_function.script * loading script ph_appforce.script * loading script phantom_manager.script * loading script post_combat_idle.script * loading script profiler.script * loading script psi_storm_manager.script * loading script rad_items.script * loading script ranks.script * loading script release_body_manager.script * loading script release_item_manager.script * loading script restrictor_manager.script * loading script safe_release_manager.script * loading script se_new_attachable_item.script * loading script se_squad_group.script * loading script sim_board.script * loading script sim_objects.script * loading script sim_squad_actions.script * loading script sim_squad_generic.script * loading script simulation_objects.script * loading script sleep_dep.script * loading script slot_hud.script * loading script smart_covers.script * loading script smart_covers_combat_front.script * loading script smart_covers_loophole_crouch_front_left.script * loading script smart_covers_loophole_crouch_front.script * loading script smart_covers_loophole_crouch_front_right.script * loading script smart_covers_loophole_stand_front_left.script * loading script smart_covers_loophole_stand_front_right.script * loading script smart_covers_combat_prone.script * loading script smart_covers_loophole_prone.script * loading script smart_covers_animpoint_stay_wall.script * loading script smart_covers_loophole_animpoint_stay_wall.script * loading script smart_covers_animpoint_stay_table.script * loading script smart_covers_loophole_animpoint_stay_table.script * loading script smart_covers_animpoint_sit_high.script * loading script smart_covers_loophole_animpoint_sit_high.script * loading script smart_covers_animpoint_sit_normal.script * loading script smart_covers_loophole_animpoint_sit_normal.script * loading script smart_covers_animpoint_sit_low.script * loading script smart_covers_loophole_animpoint_sit_low.script * loading script smart_covers_animpoint_sit_ass.script * loading script smart_covers_loophole_animpoint_sit_ass.script * loading script smart_covers_animpoint_sit_knee.script * loading script smart_covers_loophole_animpoint_sit_knee.script * loading script smart_covers_animpoint_stay_ohrana.script * loading script smart_covers_loophole_animpoint_stay_ohrana.script * loading script smart_covers_animpoint_stay_bar.script * loading script smart_covers_loophole_animpoint_stay_bar.script * loading script smart_covers_animpoint_sit_wait.script * loading script smart_covers_loophole_animpoint_sit_wait.script * loading script smart_covers_animpoint_stay_wait.script * loading script smart_covers_loophole_animpoint_stay_wait.script * loading script smart_covers_animpoint_pri_a15.script * loading script smart_covers_loophole_animpoint_pri_a15.script * loading script smart_covers_anim_pri_a22.script * loading script smart_covers_loophole_anim_pri_a22.script * loading script smart_covers_combat.script * loading script smart_covers_cover_lesnik.script * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script * loading script smart_covers_loophole_crouch_back.script * loading script smart_covers_loophole_crouch_left.script * loading script smart_covers_loophole_crouch_right.script * loading script smart_covers_loophole_lead_forester_idle.script * loading script smart_covers_loophole_lead_forester_talk.script * loading script smart_covers_loophole_lesnik.script * loading script smart_covers_loophole_stand_back.script * loading script smart_covers_loophole_stand_left.script * loading script smart_covers_loophole_stand_right.script * loading script smart_names.script * loading script sound_manager.script * loading script spawn_nimble_items.script * loading script spawner.script * loading script sr_camp.script * loading script stalker_generic.script * loading script state_lib.script * loading script utils.script * loading script state_lib_animpoint.script * loading script state_mgr_scenario.script * loading script state_mgr_pri_a15.script * loading script state_mgr.script * loading script xr_actions_id.script * loading script state_mgr_animation.script * loading script state_mgr_animation_list.script * loading script xr_effects.script * loading script state_mgr_animation_list_animpoint.script * loading script state_mgr_animstate.script * loading script state_mgr_animstate_list.script * loading script state_mgr_animstate_list_animpoint.script * loading script state_mgr_bodystate.script * loading script state_mgr_direction.script * loading script state_mgr_goap.script * loading script state_mgr_mental.script * loading script state_mgr_movement.script * loading script state_mgr_smartcover.script * loading script state_mgr_weapon.script * loading script story_objects.script * loading script stpk_utils.script * loading script surge_manager.script * loading script task_functor.script * loading script task_manager.script * loading script task_objects.script * loading script task_status_functor.script * loading script trade_manager.script * loading script trx_sounds.script * loading script trx_utils.script * loading script ui_debug_main.script * loading script ui_dyn_msg_box.script * loading script ui_enemy_health.script * loading script ui_freeplay_dialog.script * loading script ui_itm_backpack.script * loading script ui_itm_container.script * loading script ui_itm_repair.script * loading script ui_load_dialog.script * loading script ui_mm_faction_select.script * loading script ui_mm_opt_con_cmd.script * loading script ui_mm_opt_controls.script * loading script ui_mm_opt_gameplay.script * loading script ui_mm_opt_main.script * loading script ui_mm_opt_sound.script * loading script ui_mm_opt_video.script * loading script ui_mm_opt_video_adv.script * loading script ui_mutant_loot.script * loading script ui_numpad.script * loading script ui_pda_contacts_tab.script * loading script ui_pda_encyclopedia_tab.script * loading script ui_pda_relations_tab.script * loading script ui_rm_rim_radio.script * loading script ui_save_dialog.script * loading script ui_scenes.script * loading script ui_sleep_dialog.script * loading script ui_sr_teleport.script * loading script ui_wpn_params.script * loading script unload_all_weapons.script * loading script version.script * loading script visual_memory_manager.script * loading script weapon_heat.script * loading script wpn_effects.script * loading script xr_animpoint_predicates.script * loading script xr_box.script * loading script xr_combat_camper.script * loading script xr_evaluators_id.script * loading script xr_combat_monolith.script * loading script xr_conditions.script * loading script xr_detector.script * loading script xr_dialogs.script * loading script xr_eat_medkit.script * loading script xr_gulag.script * loading script xr_hear.script * loading script xr_info.script * loading script xr_logic.script * loading script xr_motivator.script * loading script xr_state.script * loading script xr_statistic.script * loading script xr_zones.script * loading script xr_zones_sound.script * loading script xrs_debug_tools.script * loading script xrs_dyn_music.script * loading script xrs_dynamic_music_themes.script * loading script xrs_stereo.script * loading script zone_no_weapon.script alife_storage_manager.on_game_start() ammo_aggregation.on_game_start() art_mgr.on_game_start() artefact_degradation.on_game_start() autosave_on_interval.on_game_start() axr_companions.on_game_start() axr_keybind.on_game_start() axr_task_manager.on_game_start() axr_trade_manager.on_game_start() axr_turn_on_campfire.on_game_start() bind_campfire.on_game_start() campfire_manager.on_game_start() coc_treasure_manager.on_game_start() ctimers.on_game_start() dollchan.on_game_start() dollchan_actor_saving.on_game_start() dollchan_quest.on_game_start() drink.on_game_start() dxr_encyclopedia.on_game_start() dxr_scopes.on_game_start() * sound : cache: 65537 kb, 4856 lines, 13820 bpl dynamic_news_manager.on_game_start() enhanced_animations.on_game_start() gtimers.on_game_start() hazardous_anomalies_spawner.on_game_start() info_portions.on_game_start() item_animations.on_game_start() itms_manager.on_game_start() m_mines.on_game_start() mask_hud.on_game_start() mob_trade.on_game_start() modules.on_game_start() pda.on_game_start() phantom_manager.on_game_start() release_item_manager.on_game_start() safe_release_manager.on_game_start() sleep_dep.on_game_start() slot_hud.on_game_start() surge_manager.on_game_start() trade_manager.on_game_start() trx_sounds.on_game_start() ui_enemy_health.on_game_start() ui_itm_container.on_game_start() ui_mm_faction_select.on_game_start() unload_all_weapons.on_game_start() weapon_heat.on_game_start() wpn_effects.on_game_start() xr_combat_ignore.on_game_start() xr_corpse_detection.on_game_start() xr_danger.on_game_start() xr_eat_medkit.on_game_start() xr_gather_items.on_game_start() xr_statistic.on_game_start() xrs_debug_tools.on_game_start() xrs_dyn_music.on_game_start() xrs_facer.on_game_start() xrs_kill_wounded.on_game_start() * phase time: 23945 ms * phase cmem: 256724 K * phase time: 16 ms * phase cmem: 257226 K * Loading spawn registry... * 14551 spawn points are successfully loaded * Loading objects... * 23896 objects are successfully loaded Multiple objects trying to use same story_id pole_factory_complex_spot Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 Multiple objects trying to use same story_id ano_ecolog_docent_3 * Game Егор - autosave is successfully loaded from file 'appdata\savedgames\Егор - autosave.scop' (1.661s) * phase time: 1661 ms * phase cmem: 403910 K [LSS] Spawning object [][actor][0] [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][4600] [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][4601] [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][4602] [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][4603] [LSS] Spawning object [meshes\brkbl#4.ogf][breakable_object][4604] [LSS] Spawning object [meshes\brkbl#5.ogf][breakable_object][4605] [LSS] Spawning object [meshes\brkbl#6.ogf][breakable_object][4606] [LSS] Spawning object [meshes\brkbl#7.ogf][breakable_object][4607] [LSS] Spawning object [meshes\brkbl#8.ogf][breakable_object][4608] [LSS] Spawning object [meshes\brkbl#9.ogf][breakable_object][4609] [LSS] Spawning object [meshes\brkbl#10.ogf][breakable_object][4610] [LSS] Spawning object [meshes\brkbl#11.ogf][breakable_object][4611] [LSS] Spawning object [meshes\brkbl#12.ogf][breakable_object][4612] [LSS] Spawning object [meshes\brkbl#13.ogf][breakable_object][4613] [LSS] Spawning object [meshes\brkbl#14.ogf][breakable_object][4614] [LSS] Spawning object [meshes\brkbl#15.ogf][breakable_object][4615] [LSS] Spawning object [meshes\brkbl#16.ogf][breakable_object][4616] [LSS] Spawning object [meshes\brkbl#17.ogf][breakable_object][4617] [LSS] Spawning object [meshes\brkbl#18.ogf][breakable_object][4618] [LSS] Spawning object [meshes\brkbl#19.ogf][breakable_object][4619] [LSS] Spawning object [meshes\brkbl#20.ogf][breakable_object][4620] [LSS] Spawning object [meshes\brkbl#21.ogf][breakable_object][4621] [LSS] Spawning object [meshes\brkbl#22.ogf][breakable_object][4622] [LSS] Spawning object [meshes\brkbl#23.ogf][breakable_object][4623] [LSS] Spawning object [meshes\brkbl#24.ogf][breakable_object][4624] [LSS] Spawning object [meshes\brkbl#25.ogf][breakable_object][4625] [LSS] Spawning object [meshes\brkbl#26.ogf][breakable_object][4626] [LSS] Spawning object [meshes\brkbl#27.ogf][breakable_object][4627] [LSS] Spawning object [meshes\brkbl#28.ogf][breakable_object][4628] [LSS] Spawning object [meshes\brkbl#29.ogf][breakable_object][4629] [LSS] Spawning object [meshes\brkbl#30.ogf][breakable_object][4630] [LSS] Spawning object [meshes\brkbl#31.ogf][breakable_object][4631] [LSS] Spawning object [meshes\brkbl#32.ogf][breakable_object][4632] [LSS] Spawning object [meshes\brkbl#33.ogf][breakable_object][4633] [LSS] Spawning object [meshes\brkbl#34.ogf][breakable_object][4634] [LSS] Spawning object [meshes\brkbl#35.ogf][breakable_object][4635] [LSS] Spawning object [meshes\brkbl#36.ogf][breakable_object][4636] [LSS] Spawning object [meshes\brkbl#37.ogf][breakable_object][4637] [LSS] Spawning object [meshes\brkbl#38.ogf][breakable_object][4638] [LSS] Spawning object [meshes\brkbl#39.ogf][breakable_object][4639] [LSS] Spawning object [meshes\brkbl#40.ogf][breakable_object][4640] [LSS] Spawning object [meshes\brkbl#41.ogf][breakable_object][4641] [LSS] Spawning object [meshes\brkbl#42.ogf][breakable_object][4642] [LSS] Spawning object [meshes\brkbl#43.ogf][breakable_object][4643] [LSS] Spawning object [meshes\brkbl#44.ogf][breakable_object][4644] [LSS] Spawning object [meshes\brkbl#45.ogf][breakable_object][4645] [LSS] Spawning object [meshes\brkbl#46.ogf][breakable_object][4646] [LSS] Spawning object [meshes\brkbl#47.ogf][breakable_object][4647] [LSS] Spawning object [meshes\brkbl#48.ogf][breakable_object][4648] [LSS] Spawning object [meshes\brkbl#49.ogf][breakable_object][4649] [LSS] Spawning object [meshes\brkbl#50.ogf][breakable_object][4650] [LSS] Spawning object [meshes\brkbl#51.ogf][breakable_object][4651] [LSS] Spawning object [meshes\brkbl#52.ogf][breakable_object][4652] [LSS] Spawning object [meshes\brkbl#53.ogf][breakable_object][4653] [LSS] Spawning object [meshes\brkbl#54.ogf][breakable_object][4654] [LSS] Spawning object [meshes\brkbl#55.ogf][breakable_object][4655] [LSS] Spawning object [meshes\brkbl#56.ogf][breakable_object][4656] [LSS] Spawning object [meshes\brkbl#57.ogf][breakable_object][4657] [LSS] Spawning object [meshes\brkbl#58.ogf][breakable_object][4658] [LSS] Spawning object [meshes\brkbl#59.ogf][breakable_object][4659] [LSS] Spawning object [meshes\brkbl#60.ogf][breakable_object][4660] [LSS] Spawning object [meshes\brkbl#61.ogf][breakable_object][4661] [LSS] Spawning object [meshes\brkbl#62.ogf][breakable_object][4662] [LSS] Spawning object [meshes\brkbl#63.ogf][breakable_object][4663] [LSS] Spawning object [meshes\brkbl#64.ogf][breakable_object][4664] [LSS] Spawning object [meshes\brkbl#65.ogf][breakable_object][4665] [LSS] Spawning object [meshes\brkbl#66.ogf][breakable_object][4666] [LSS] Spawning object [meshes\brkbl#67.ogf][breakable_object][4667] [LSS] Spawning object [meshes\brkbl#68.ogf][breakable_object][4668] [LSS] Spawning object [meshes\brkbl#69.ogf][breakable_object][4669] [LSS] Spawning object [meshes\brkbl#70.ogf][breakable_object][4670] [LSS] Spawning object [meshes\brkbl#71.ogf][breakable_object][4671] [LSS] Spawning object [meshes\brkbl#72.ogf][breakable_object][4672] [LSS] Spawning object [meshes\brkbl#73.ogf][breakable_object][4673] [LSS] Spawning object [meshes\brkbl#74.ogf][breakable_object][4674] [LSS] Spawning object [meshes\brkbl#75.ogf][breakable_object][4675] [LSS] Spawning object [meshes\brkbl#76.ogf][breakable_object][4676] [LSS] Spawning object [meshes\brkbl#77.ogf][breakable_object][4677] [LSS] Spawning object [meshes\brkbl#78.ogf][breakable_object][4678] [LSS] Spawning object [meshes\brkbl#79.ogf][breakable_object][4679] [LSS] Spawning object [meshes\brkbl#80.ogf][breakable_object][4680] [LSS] Spawning object [meshes\brkbl#81.ogf][breakable_object][4681] [LSS] Spawning object [meshes\brkbl#82.ogf][breakable_object][4682] [LSS] Spawning object [meshes\brkbl#83.ogf][breakable_object][4683] [LSS] Spawning object [meshes\brkbl#84.ogf][breakable_object][4684] [LSS] Spawning object [meshes\brkbl#85.ogf][breakable_object][4685] [LSS] Spawning object [meshes\brkbl#86.ogf][breakable_object][4686] [LSS] Spawning object [meshes\brkbl#87.ogf][breakable_object][4687] [LSS] Spawning object [meshes\brkbl#88.ogf][breakable_object][4688] [LSS] Spawning object [meshes\brkbl#89.ogf][breakable_object][4689] [LSS] Spawning object [meshes\brkbl#90.ogf][breakable_object][4690] [LSS] Spawning object [meshes\brkbl#91.ogf][breakable_object][4691] [LSS] Spawning object [meshes\brkbl#92.ogf][breakable_object][4692] [LSS] Spawning object [meshes\brkbl#93.ogf][breakable_object][4693] [LSS] Spawning object [meshes\brkbl#94.ogf][breakable_object][4694] [LSS] Spawning object [meshes\brkbl#95.ogf][breakable_object][4695] [LSS] Spawning object [meshes\brkbl#96.ogf][breakable_object][4696] [LSS] Spawning object [meshes\brkbl#97.ogf][breakable_object][4697] [LSS] Spawning object [meshes\brkbl#98.ogf][breakable_object][4698] [LSS] Spawning object [meshes\brkbl#99.ogf][breakable_object][4699] [LSS] Spawning object [meshes\brkbl#100.ogf][breakable_object][4700] [LSS] Spawning object [meshes\brkbl#101.ogf][breakable_object][4701] [LSS] Spawning object [meshes\brkbl#102.ogf][breakable_object][4702] [LSS] Spawning object [meshes\brkbl#103.ogf][breakable_object][4703] [LSS] Spawning object [meshes\brkbl#104.ogf][breakable_object][4704] [LSS] Spawning object [meshes\brkbl#105.ogf][breakable_object][4705] [LSS] Spawning object [meshes\brkbl#106.ogf][breakable_object][4706] [LSS] Spawning object [meshes\brkbl#107.ogf][breakable_object][4707] [LSS] Spawning object [meshes\brkbl#108.ogf][breakable_object][4708] [LSS] Spawning object [meshes\brkbl#109.ogf][breakable_object][4709] [LSS] Spawning object [meshes\brkbl#110.ogf][breakable_object][4710] [LSS] Spawning object [meshes\brkbl#111.ogf][breakable_object][4711] [LSS] Spawning object [meshes\brkbl#112.ogf][breakable_object][4712] [LSS] Spawning object [meshes\brkbl#113.ogf][breakable_object][4713] [LSS] Spawning object [meshes\brkbl#114.ogf][breakable_object][4714] [LSS] Spawning object [meshes\brkbl#115.ogf][breakable_object][4715] [LSS] Spawning object [meshes\brkbl#116.ogf][breakable_object][4716] [LSS] Spawning object [meshes\brkbl#117.ogf][breakable_object][4717] [LSS] Spawning object [meshes\brkbl#118.ogf][breakable_object][4718] [LSS] Spawning object [meshes\brkbl#119.ogf][breakable_object][4719] [LSS] Spawning object [meshes\brkbl#120.ogf][breakable_object][4720] [LSS] Spawning object [meshes\brkbl#121.ogf][breakable_object][4721] [LSS] Spawning object [meshes\brkbl#122.ogf][breakable_object][4722] [LSS] Spawning object [meshes\brkbl#123.ogf][breakable_object][4723] [LSS] Spawning object [meshes\brkbl#124.ogf][breakable_object][4724] [LSS] Spawning object [meshes\brkbl#125.ogf][breakable_object][4725] [LSS] Spawning object [meshes\brkbl#126.ogf][breakable_object][4726] [LSS] Spawning object [meshes\brkbl#127.ogf][breakable_object][4727] [LSS] Spawning object [meshes\brkbl#128.ogf][breakable_object][4728] [LSS] Spawning object [meshes\brkbl#129.ogf][breakable_object][4729] [LSS] Spawning object [meshes\brkbl#130.ogf][breakable_object][4730] [LSS] Spawning object [meshes\brkbl#131.ogf][breakable_object][4731] [LSS] Spawning object [meshes\brkbl#132.ogf][breakable_object][4732] [LSS] Spawning object [meshes\brkbl#133.ogf][breakable_object][4733] [LSS] Spawning object [meshes\brkbl#134.ogf][breakable_object][4734] [LSS] Spawning object [meshes\brkbl#135.ogf][breakable_object][4735] [LSS] Spawning object [meshes\brkbl#136.ogf][breakable_object][4736] [LSS] Spawning object [meshes\brkbl#137.ogf][breakable_object][4737] [LSS] Spawning object [meshes\brkbl#138.ogf][breakable_object][4738] [LSS] Spawning object [meshes\brkbl#139.ogf][breakable_object][4739] [LSS] Spawning object [meshes\brkbl#140.ogf][breakable_object][4740] [LSS] Spawning object [meshes\brkbl#141.ogf][breakable_object][4741] [LSS] Spawning object [meshes\brkbl#142.ogf][breakable_object][4742] [LSS] Spawning object [meshes\brkbl#143.ogf][breakable_object][4743] [LSS] Spawning object [meshes\brkbl#144.ogf][breakable_object][4744] [LSS] Spawning object [meshes\brkbl#145.ogf][breakable_object][4745] [LSS] Spawning object [meshes\brkbl#146.ogf][breakable_object][4746] [LSS] Spawning object [meshes\brkbl#147.ogf][breakable_object][4747] [LSS] Spawning object [meshes\brkbl#148.ogf][breakable_object][4748] [LSS] Spawning object [meshes\brkbl#149.ogf][breakable_object][4749] [LSS] Spawning object [meshes\brkbl#150.ogf][breakable_object][4750] [LSS] Spawning object [meshes\brkbl#151.ogf][breakable_object][4751] [LSS] Spawning object [meshes\brkbl#152.ogf][breakable_object][4752] [LSS] Spawning object [meshes\brkbl#153.ogf][breakable_object][4753] [LSS] Spawning object [meshes\brkbl#154.ogf][breakable_object][4754] [LSS] Spawning object [meshes\brkbl#155.ogf][breakable_object][4755] [LSS] Spawning object [meshes\brkbl#156.ogf][breakable_object][4756] [LSS] Spawning object [meshes\brkbl#157.ogf][breakable_object][4757] [LSS] Spawning object [meshes\brkbl#158.ogf][breakable_object][4758] [LSS] Spawning object [meshes\brkbl#159.ogf][breakable_object][4759] [LSS] Spawning object [meshes\brkbl#160.ogf][breakable_object][4760] [LSS] Spawning object [meshes\brkbl#161.ogf][breakable_object][4761] [LSS] Spawning object [meshes\brkbl#162.ogf][breakable_object][4762] [LSS] Spawning object [meshes\brkbl#163.ogf][breakable_object][4763] [LSS] Spawning object [meshes\brkbl#164.ogf][breakable_object][4764] [LSS] Spawning object [meshes\brkbl#165.ogf][breakable_object][4765] [LSS] Spawning object [meshes\brkbl#166.ogf][breakable_object][4766] [LSS] Spawning object [meshes\brkbl#167.ogf][breakable_object][4767] [LSS] Spawning object [meshes\brkbl#168.ogf][breakable_object][4768] [LSS] Spawning object [meshes\brkbl#169.ogf][breakable_object][4769] [LSS] Spawning object [meshes\brkbl#170.ogf][breakable_object][4770] [LSS] Spawning object [meshes\brkbl#171.ogf][breakable_object][4771] [LSS] Spawning object [meshes\brkbl#172.ogf][breakable_object][4772] [LSS] Spawning object [meshes\brkbl#173.ogf][breakable_object][4773] [LSS] Spawning object [meshes\brkbl#174.ogf][breakable_object][4774] [LSS] Spawning object [meshes\brkbl#175.ogf][breakable_object][4775] [LSS] Spawning object [meshes\brkbl#176.ogf][breakable_object][4776] [LSS] Spawning object [meshes\brkbl#177.ogf][breakable_object][4777] [LSS] Spawning object [meshes\brkbl#178.ogf][breakable_object][4778] [LSS] Spawning object [meshes\brkbl#179.ogf][breakable_object][4779] [LSS] Spawning object [meshes\brkbl#180.ogf][breakable_object][4780] [LSS] Spawning object [meshes\brkbl#181.ogf][breakable_object][4781] [LSS] Spawning object [meshes\brkbl#182.ogf][breakable_object][4782] [LSS] Spawning object [meshes\brkbl#183.ogf][breakable_object][4783] [LSS] Spawning object [meshes\brkbl#184.ogf][breakable_object][4784] [LSS] Spawning object [meshes\brkbl#185.ogf][breakable_object][4785] [LSS] Spawning object [meshes\brkbl#186.ogf][breakable_object][4786] [LSS] Spawning object [meshes\brkbl#187.ogf][breakable_object][4787] [LSS] Spawning object [meshes\brkbl#188.ogf][breakable_object][4788] [LSS] Spawning object [meshes\brkbl#189.ogf][breakable_object][4789] [LSS] Spawning object [meshes\brkbl#190.ogf][breakable_object][4790] [LSS] Spawning object [meshes\brkbl#191.ogf][breakable_object][4791] [LSS] Spawning object [meshes\brkbl#192.ogf][breakable_object][4792] [LSS] Spawning object [meshes\brkbl#193.ogf][breakable_object][4793] [LSS] Spawning object [meshes\brkbl#194.ogf][breakable_object][4794] [LSS] Spawning object [meshes\brkbl#195.ogf][breakable_object][4795] [LSS] Spawning object [meshes\brkbl#196.ogf][breakable_object][4796] [LSS] Spawning object [meshes\brkbl#197.ogf][breakable_object][4797] [LSS] Spawning object [meshes\brkbl#198.ogf][breakable_object][4798] [LSS] Spawning object [meshes\brkbl#199.ogf][breakable_object][4799] [LSS] Spawning object [meshes\brkbl#200.ogf][breakable_object][4800] [LSS] Spawning object [meshes\brkbl#201.ogf][breakable_object][4801] [LSS] Spawning object [meshes\brkbl#202.ogf][breakable_object][4802] [LSS] Spawning object [meshes\brkbl#203.ogf][breakable_object][4803] [LSS] Spawning object [meshes\brkbl#204.ogf][breakable_object][4804] [LSS] Spawning object [meshes\brkbl#205.ogf][breakable_object][4805] [LSS] Spawning object [meshes\brkbl#206.ogf][breakable_object][4806] [LSS] Spawning object [meshes\brkbl#207.ogf][breakable_object][4807] [LSS] Spawning object [meshes\brkbl#208.ogf][breakable_object][4808] [LSS] Spawning object [meshes\brkbl#209.ogf][breakable_object][4809] [LSS] Spawning object [meshes\brkbl#210.ogf][breakable_object][4810] [LSS] Spawning object [meshes\brkbl#211.ogf][breakable_object][4811] [LSS] Spawning object [meshes\brkbl#212.ogf][breakable_object][4812] [LSS] Spawning object [meshes\brkbl#213.ogf][breakable_object][4813] [LSS] Spawning object [meshes\brkbl#214.ogf][breakable_object][4814] [LSS] Spawning object [meshes\brkbl#215.ogf][breakable_object][4815] [LSS] Spawning object [meshes\brkbl#216.ogf][breakable_object][4816] [LSS] Spawning object [meshes\brkbl#217.ogf][breakable_object][4817] [LSS] Spawning object [meshes\brkbl#218.ogf][breakable_object][4818] [LSS] Spawning object [meshes\brkbl#219.ogf][breakable_object][4819] [LSS] Spawning object [meshes\brkbl#220.ogf][breakable_object][4820] [LSS] Spawning object [meshes\brkbl#221.ogf][breakable_object][4821] [LSS] Spawning object [meshes\brkbl#222.ogf][breakable_object][4822] [LSS] Spawning object [meshes\brkbl#223.ogf][breakable_object][4823] [LSS] Spawning object [meshes\brkbl#224.ogf][breakable_object][4824] [LSS] Spawning object [meshes\brkbl#225.ogf][breakable_object][4825] [LSS] Spawning object [meshes\brkbl#226.ogf][breakable_object][4826] [LSS] Spawning object [meshes\brkbl#227.ogf][breakable_object][4827] [LSS] Spawning object [meshes\brkbl#228.ogf][breakable_object][4828] [LSS] Spawning object [meshes\brkbl#229.ogf][breakable_object][4829] [LSS] Spawning object [meshes\brkbl#230.ogf][breakable_object][4830] [LSS] Spawning object [meshes\brkbl#231.ogf][breakable_object][4831] [LSS] Spawning object [meshes\brkbl#232.ogf][breakable_object][4832] [LSS] Spawning object [meshes\brkbl#233.ogf][breakable_object][4833] [LSS] Spawning object [meshes\brkbl#234.ogf][breakable_object][4834] [LSS] Spawning object [meshes\brkbl#235.ogf][breakable_object][4835] [LSS] Spawning object [meshes\brkbl#236.ogf][breakable_object][4836] [LSS] Spawning object [meshes\brkbl#237.ogf][breakable_object][4837] [LSS] Spawning object [meshes\brkbl#238.ogf][breakable_object][4838] [LSS] Spawning object [meshes\brkbl#239.ogf][breakable_object][4839] [LSS] Spawning object [meshes\brkbl#240.ogf][breakable_object][4840] [LSS] Spawning object [meshes\brkbl#241.ogf][breakable_object][4841] [LSS] Spawning object [meshes\brkbl#242.ogf][breakable_object][4842] [LSS] Spawning object [meshes\brkbl#243.ogf][breakable_object][4843] [LSS] Spawning object [meshes\brkbl#244.ogf][breakable_object][4844] [LSS] Spawning object [meshes\brkbl#245.ogf][breakable_object][4845] [LSS] Spawning object [meshes\brkbl#246.ogf][breakable_object][4846] [LSS] Spawning object [meshes\brkbl#247.ogf][breakable_object][4847] [LSS] Spawning object [meshes\brkbl#248.ogf][breakable_object][4848] [LSS] Spawning object [meshes\brkbl#249.ogf][breakable_object][4849] [LSS] Spawning object [meshes\brkbl#250.ogf][breakable_object][4850] [LSS] Spawning object [meshes\brkbl#251.ogf][breakable_object][4851] [LSS] Spawning object [meshes\brkbl#252.ogf][breakable_object][4852] [LSS] Spawning object [meshes\brkbl#253.ogf][breakable_object][4853] [LSS] Spawning object [meshes\brkbl#254.ogf][breakable_object][4854] [LSS] Spawning object [meshes\brkbl#255.ogf][breakable_object][4855] [LSS] Spawning object [meshes\brkbl#256.ogf][breakable_object][4856] [LSS] Spawning object [meshes\brkbl#257.ogf][breakable_object][4857] [LSS] Spawning object [meshes\brkbl#258.ogf][breakable_object][4858] [LSS] Spawning object [meshes\brkbl#259.ogf][breakable_object][4859] [LSS] Spawning object [meshes\brkbl#260.ogf][breakable_object][4860] [LSS] Spawning object [meshes\brkbl#261.ogf][breakable_object][4861] [LSS] Spawning object [meshes\brkbl#262.ogf][breakable_object][4862] [LSS] Spawning object [meshes\brkbl#263.ogf][breakable_object][4863] [LSS] Spawning object [meshes\brkbl#264.ogf][breakable_object][4864] [LSS] Spawning object [meshes\brkbl#265.ogf][breakable_object][4865] [LSS] Spawning object [meshes\brkbl#266.ogf][breakable_object][4866] [LSS] Spawning object [meshes\brkbl#267.ogf][breakable_object][4867] [LSS] Spawning object [meshes\brkbl#268.ogf][breakable_object][4868] [LSS] Spawning object [meshes\brkbl#269.ogf][breakable_object][4869] [LSS] Spawning object [meshes\brkbl#270.ogf][breakable_object][4870] [LSS] Spawning object [meshes\brkbl#271.ogf][breakable_object][4871] [LSS] Spawning object [meshes\brkbl#272.ogf][breakable_object][4872] [LSS] Spawning object [meshes\brkbl#273.ogf][breakable_object][4873] [LSS] Spawning object [meshes\brkbl#274.ogf][breakable_object][4874] [LSS] Spawning object [meshes\brkbl#275.ogf][breakable_object][4875] [LSS] Spawning object [meshes\brkbl#276.ogf][breakable_object][4876] [LSS] Spawning object [meshes\brkbl#277.ogf][breakable_object][4877] [LSS] Spawning object [meshes\brkbl#278.ogf][breakable_object][4878] [LSS] Spawning object [meshes\brkbl#279.ogf][breakable_object][4879] [LSS] Spawning object [meshes\brkbl#280.ogf][breakable_object][4880] [LSS] Spawning object [meshes\brkbl#281.ogf][breakable_object][4881] [LSS] Spawning object [meshes\brkbl#282.ogf][breakable_object][4882] [LSS] Spawning object [meshes\brkbl#283.ogf][breakable_object][4883] [LSS] Spawning object [meshes\brkbl#284.ogf][breakable_object][4884] [LSS] Spawning object [meshes\brkbl#285.ogf][breakable_object][4885] [LSS] Spawning object [meshes\brkbl#286.ogf][breakable_object][4886] [LSS] Spawning object [meshes\brkbl#287.ogf][breakable_object][4887] [LSS] Spawning object [meshes\brkbl#288.ogf][breakable_object][4888] [LSS] Spawning object [meshes\brkbl#289.ogf][breakable_object][4889] [LSS] Spawning object [meshes\brkbl#290.ogf][breakable_object][4890] [LSS] Spawning object [meshes\brkbl#291.ogf][breakable_object][4891] [LSS] Spawning object [meshes\brkbl#292.ogf][breakable_object][4892] [LSS] Spawning object [meshes\brkbl#293.ogf][breakable_object][4893] [LSS] Spawning object [clmbl#0][climable_object][4894] [LSS] Spawning object [clmbl#1][climable_object][4895] [LSS] Spawning object [clmbl#2][climable_object][4896] [LSS] Spawning object [clmbl#3][climable_object][4897] [LSS] Spawning object [clmbl#4][climable_object][4898] [LSS] Spawning object [clmbl#5][climable_object][4899] [LSS] Spawning object [clmbl#6][climable_object][4900] [LSS] Spawning object [clmbl#7][climable_object][4901] [LSS] Spawning object [clmbl#8][climable_object][4902] [LSS] Spawning object [clmbl#9][climable_object][4903] [LSS] Spawning object [clmbl#10][climable_object][4904] [LSS] Spawning object [clmbl#11][climable_object][4905] [LSS] Spawning object [clmbl#12][climable_object][4906] [LSS] Spawning object [clmbl#13][climable_object][4907] [LSS] Spawning object [clmbl#14][climable_object][4908] [LSS] Spawning object [clmbl#15][climable_object][4909] [LSS] Spawning object [clmbl#16][climable_object][4910] [LSS] Spawning object [clmbl#17][climable_object][4911] [LSS] Spawning object [clmbl#18][climable_object][4912] [LSS] Spawning object [clmbl#19][climable_object][4913] [LSS] Spawning object [clmbl#20][climable_object][4914] [LSS] Spawning object [clmbl#21][climable_object][4915] [LSS] Spawning object [clmbl#22][climable_object][4916] [LSS] Spawning object [clmbl#23][climable_object][4917] [LSS] Spawning object [clmbl#24][climable_object][4918] [LSS] Spawning object [clmbl#25][climable_object][4919] [LSS] Spawning object [clmbl#26][climable_object][4920] [LSS] Spawning object [clmbl#27][climable_object][4921] [LSS] Spawning object [clmbl#28][climable_object][4922] [LSS] Spawning object [clmbl#29][climable_object][4923] [LSS] Spawning object [clmbl#30][climable_object][4924] [LSS] Spawning object [clmbl#31][climable_object][4925] [LSS] Spawning object [clmbl#32][climable_object][4926] [LSS] Spawning object [clmbl#33][climable_object][4927] [LSS] Spawning object [clmbl#34][climable_object][4928] [LSS] Spawning object [clmbl#35][climable_object][4929] [LSS] Spawning object [clmbl#36][climable_object][4930] [LSS] Spawning object [clmbl#37][climable_object][4931] [LSS] Spawning object [clmbl#38][climable_object][4932] [LSS] Spawning object [clmbl#39][climable_object][4933] [LSS] Spawning object [clmbl#40][climable_object][4934] [LSS] Spawning object [clmbl#41][climable_object][4935] [LSS] Spawning object [clmbl#42][climable_object][4936] [LSS] Spawning object [clmbl#43][climable_object][4937] [LSS] Spawning object [clmbl#44][climable_object][4938] [LSS] Spawning object [clmbl#45][climable_object][4939] [LSS] Spawning object [clmbl#46][climable_object][4940] [LSS] Spawning object [clmbl#47][climable_object][4941] [LSS] Spawning object [clmbl#48][climable_object][4942] [LSS] Spawning object [clmbl#49][climable_object][4943] [LSS] Spawning object [clmbl#50][climable_object][4944] [LSS] Spawning object [clmbl#51][climable_object][4945] [LSS] Spawning object [clmbl#52][climable_object][4946] [LSS] Spawning object [clmbl#53][climable_object][4947] [LSS] Spawning object [clmbl#54][climable_object][4948] [LSS] Spawning object [clmbl#55][climable_object][4949] [LSS] Spawning object [level_prefix_inventory_box_0029][inventory_box][4950] [LSS] Spawning object [cabinet_village_140x210_ph_door_l][physic_destroyable_object][4951] [LSS] Spawning object [cabinet_village_140x210_ph_door_r][physic_destroyable_object][4952] [LSS] Spawning object [level_prefix_inventory_box_0030][inventory_box][4953] [LSS] Spawning object [level_prefix_inventory_box_0031][inventory_box][4954] [LSS] Spawning object [level_prefix_inventory_box_0032][inventory_box][4955] [LSS] Spawning object [level_prefix_inventory_box_0033][inventory_box][4956] [LSS] Spawning object [shkaf_work_01_door_0001][physic_destroyable_object][4957] [LSS] Spawning object [shkaf_work_01_door_0002][physic_destroyable_object][4958] [LSS] Spawning object [shkaf_work_01_door_0003][physic_destroyable_object][4959] [LSS] Spawning object [shkaf_work_01_door_0000][physic_destroyable_object][4960] [LSS] Spawning object [shkaf_work_01_door_0004][physic_destroyable_object][4961] [LSS] Spawning object [shkaf_work_01_door_0005][physic_destroyable_object][4962] [LSS] Spawning object [shelf_metal_160x200_door_l][physic_destroyable_object][4963] [LSS] Spawning object [shelf_metal_160x200_door_r][physic_destroyable_object][4964] [LSS] Spawning object [shelf_metal_160x200_door_l_0000][physic_destroyable_object][4965] [LSS] Spawning object [shelf_metal_160x200_door_r_0000][physic_destroyable_object][4966] [LSS] Spawning object [box_wooden_01_door_0000][physic_destroyable_object][4967] [LSS] Spawning object [shkaf_work_01_door_0006][physic_destroyable_object][4968] [LSS] Spawning object [shkaf_work_01_door_0007][physic_destroyable_object][4969] [LSS] Spawning object [shkaf_work_01_door_0008][physic_destroyable_object][4970] [LSS] Spawning object [level_prefix_inventory_box_0034][inventory_box][4971] [LSS] Spawning object [level_prefix_inventory_box_0035][inventory_box][4972] [LSS] Spawning object [stol_7_ph_door_0000][physic_destroyable_object][4973] [LSS] Spawning object [level_prefix_inventory_box_0036][inventory_box][4974] [LSS] Spawning object [level_prefix_inventory_box_0037][inventory_box][4975] [LSS] Spawning object [level_prefix_inventory_box_0038][inventory_box][4976] [LSS] Spawning object [level_prefix_inventory_box_0039][inventory_box][4977] [LSS] Spawning object [level_prefix_inventory_box_0040][inventory_box][4978] [LSS] Spawning object [level_prefix_inventory_box_0041][inventory_box][4979] [LSS] Spawning object [level_prefix_inventory_box_0042][inventory_box][4980] [LSS] Spawning object [level_prefix_inventory_box_0043][inventory_box][4981] [LSS] Spawning object [shkaf_work_01_door_0009][physic_destroyable_object][4982] [LSS] Spawning object [shkaf_work_01_door_0010][physic_destroyable_object][4983] [LSS] Spawning object [shkaf_work_01_door_0011][physic_destroyable_object][4984] [LSS] Spawning object [level_prefix_inventory_box_0044][inventory_box][4985] [LSS] Spawning object [level_prefix_inventory_box_0045][inventory_box][4986] [LSS] Spawning object [level_prefix_inventory_box_0046][inventory_box][4987] [LSS] Spawning object [level_prefix_inventory_box_0047][inventory_box][4988] [LSS] Spawning object [level_prefix_inventory_box_0048][inventory_box][4989] [LSS] Spawning object [shkaf_work_01_door_0012][physic_destroyable_object][4990] [LSS] Spawning object [shkaf_work_01_door_0013][physic_destroyable_object][4991] [LSS] Spawning object [shkaf_work_01_door_0014][physic_destroyable_object][4992] [LSS] Spawning object [shkaf_work_01_door_0015][physic_destroyable_object][4993] [LSS] Spawning object [shkaf_work_01_door_0016][physic_destroyable_object][4994] [LSS] Spawning object [shkaf_work_01_door_0017][physic_destroyable_object][4995] [LSS] Spawning object [shkaf_work_01_door_0018][physic_destroyable_object][4996] [LSS] Spawning object [shkaf_work_01_door_0019][physic_destroyable_object][4997] [LSS] Spawning object [shkaf_work_01_door_0020][physic_destroyable_object][4998] [LSS] Spawning object [shkaf_work_01_door_0021][physic_destroyable_object][4999] [LSS] Spawning object [shkaf_work_01_door_0022][physic_destroyable_object][5000] [LSS] Spawning object [shkaf_work_01_door_0023][physic_destroyable_object][5001] [LSS] Spawning object [shelf_metal_160x200_door_l_0001][physic_destroyable_object][5002] [LSS] Spawning object [shelf_metal_160x200_door_r_0001][physic_destroyable_object][5003] [LSS] Spawning object [cabinet_village_140x210_ph_door_l_0000][physic_destroyable_object][5004] [LSS] Spawning object [cabinet_village_140x210_ph_door_r_0000][physic_destroyable_object][5005] [LSS] Spawning object [level_prefix_inventory_box_0049][inventory_box][5006] [LSS] Spawning object [level_prefix_inventory_box_0050][inventory_box][5007] [LSS] Spawning object [level_prefix_inventory_box_0051][inventory_box][5008] [LSS] Spawning object [level_prefix_inventory_box_0052][inventory_box][5009] [LSS] Spawning object [level_prefix_inventory_box_0053][inventory_box][5010] [LSS] Spawning object [level_prefix_inventory_box_0054][inventory_box][5011] [LSS] Spawning object [light_big_1_glass_0002][lights_hanging_lamp][5012] [LSS] Spawning object [light_big_1_glass_0000][lights_hanging_lamp][5013] [LSS] Spawning object [lights_white_8m_glass_0000][lights_hanging_lamp][5014] [LSS] Spawning object [lights_white_8m_glass_0001][lights_hanging_lamp][5015] [LSS] Spawning object [light_gas_4m][lights_hanging_lamp][5016] [LSS] Spawning object [light_big_1_glass_0003][lights_hanging_lamp][5017] [LSS] Spawning object [light_big_1_glass_0004][lights_hanging_lamp][5018] [LSS] Spawning object [light_galogen_1_glass_0008][lights_hanging_lamp][5019] [LSS] Spawning object [light_big_1_glass_0001][lights_hanging_lamp][5020] [LSS] Spawning object [lights_white_12m_glass][lights_hanging_lamp][5021] [LSS] Spawning object [light_illicha_1][lights_hanging_lamp][5022] [LSS] Spawning object [light_illicha_1_0000][lights_hanging_lamp][5023] [LSS] Spawning object [light_gas_4m_0000][lights_hanging_lamp][5024] [LSS] Spawning object [ros_smart_terrain_1_1_campfire_1][campfire][5025] [LSS] Spawning object [ros_smart_terrain_2_1_campfire_1][campfire][5026] [LSS] Spawning object [light_illicha_1_0001][lights_hanging_lamp][5027] [LSS] Spawning object [lights_white_8m_glass_0002][lights_hanging_lamp][5028] [LSS] Spawning object [ros_smart_terrain_1_2_campfire_1][campfire][5029] [LSS] Spawning object [campfire_dinamic_0002][campfire][5030] [LSS] Spawning object [ros_smart_terrain_3_3_campfire_1][campfire][5031] [LSS] Spawning object [light_galogen_1_glass_0010][lights_hanging_lamp][5032] [LSS] Spawning object [ros_smart_terrain_3_4_campfire_1][campfire][5033] [LSS] Spawning object [light_sharnir_1_0004][lights_hanging_lamp][5034] [LSS] Spawning object [lights_wire_12m_glass][lights_hanging_lamp][5035] [LSS] Spawning object [lights_wire_12m_glass_0000][lights_hanging_lamp][5036] [LSS] Spawning object [lights_wire_12m_glass_0001][lights_hanging_lamp][5037] [LSS] Spawning object [light_galogen_1_glass_0000][lights_hanging_lamp][5038] [LSS] Spawning object [light_galogen_1_glass_0001][lights_hanging_lamp][5039] [LSS] Spawning object [light_galogen_1_glass_0003][lights_hanging_lamp][5040] [LSS] Spawning object [light_galogen_1_glass_0004][lights_hanging_lamp][5041] [LSS] Spawning object [light_galogen_1_glass_0005][lights_hanging_lamp][5042] [LSS] Spawning object [light_gas_4m_0001][lights_hanging_lamp][5043] [LSS] Spawning object [light_gas_4m_0002][lights_hanging_lamp][5044] [LSS] Spawning object [light_gas_4m_0003][lights_hanging_lamp][5045] [LSS] Spawning object [light_gas_4m_0004][lights_hanging_lamp][5046] [LSS] Spawning object [light_gas_4m_0005][lights_hanging_lamp][5047] [LSS] Spawning object [light_galogen_1_glass_0006][lights_hanging_lamp][5048] [LSS] Spawning object [light_galogen_1_glass_0007][lights_hanging_lamp][5049] [LSS] Spawning object [table_lamp_01_cast_shadow][lights_hanging_lamp][5050] [LSS] Spawning object [lights_white_12m_glass_0000][lights_hanging_lamp][5051] [LSS] Spawning object [lights_white_12m_glass_0002][lights_hanging_lamp][5052] [LSS] Spawning object [lights_white_12m_glass_0001][lights_hanging_lamp][5053] [LSS] Spawning object [lights_white_12m_glass_0003][lights_hanging_lamp][5054] [LSS] Spawning object [lights_wire_12m_glass_0002][lights_hanging_lamp][5055] [LSS] Spawning object [lights_white_4m_glass][lights_hanging_lamp][5056] [LSS] Spawning object [rostok_physic_destroyable_object][physic_destroyable_object][5057] [LSS] Spawning object [rostok_physic_destroyable_object_0000][physic_destroyable_object][5058] [LSS] Spawning object [ros_surprise_box_001][physic_destroyable_object][5059] [LSS] Spawning object [ros_surprise_box_001_0000][physic_destroyable_object][5060] [LSS] Spawning object [ros_surprise_box_001_0001][physic_destroyable_object][5061] [LSS] Spawning object [ros_surprise_box_001_0002][physic_destroyable_object][5062] [LSS] Spawning object [ros_surprise_box_001_0003][physic_destroyable_object][5063] [LSS] Spawning object [ros_surprise_box_001_0004][physic_destroyable_object][5064] [LSS] Spawning object [ros_surprise_box_001_0005][physic_destroyable_object][5065] [LSS] Spawning object [ros_surprise_box_001_0006][physic_destroyable_object][5066] [LSS] Spawning object [ros_surprise_box_001_0007][physic_destroyable_object][5067] [LSS] Spawning object [ros_surprise_box_001_0008][physic_destroyable_object][5068] [LSS] Spawning object [ros_surprise_box_001_0010][physic_destroyable_object][5069] [LSS] Spawning object [ros_surprise_box_001_0011][physic_destroyable_object][5070] [LSS] Spawning object [ros_surprise_box_001_0012][physic_destroyable_object][5071] [LSS] Spawning object [ros_surprise_box_001_0013][physic_destroyable_object][5072] [LSS] Spawning object [ros_surprise_box_001_0014][physic_destroyable_object][5073] [LSS] Spawning object [ros_surprise_box_001_0015][physic_destroyable_object][5074] [LSS] Spawning object [ros_surprise_box_001_0016][physic_destroyable_object][5075] [LSS] Spawning object [ros_surprise_box_001_0017][physic_destroyable_object][5076] [LSS] Spawning object [ros_surprise_box_001_0018][physic_destroyable_object][5077] [LSS] Spawning object [door_trader_box_0000][physic_destroyable_object][5078] [LSS] Spawning object [door_trader_box_0001][physic_destroyable_object][5079] [LSS] Spawning object [door_trader_box_0003][physic_destroyable_object][5080] [LSS] Spawning object [rostok_bandage][bandage][5084] [LSS] Spawning object [rostok_medkit][medkit][5085] [LSS] Spawning object [rostok_medkit_0000][medkit][5086] [LSS] Spawning object [ros_level_changer_to_garbage_2][level_changer][5087] [LSS] Spawning object [rostok_physic_object][physic_object][5088] [LSS] Spawning object [rostok_physic_object_0001][physic_object][5089] [LSS] Spawning object [rostok_physic_object_0002][physic_object][5090] [LSS] Spawning object [rostok_physic_object_0003][physic_object][5091] [LSS] Spawning object [rostok_physic_object_0000][physic_object][5092] [LSS] Spawning object [rostok_physic_object_0004][physic_object][5093] [LSS] Spawning object [rostok_physic_object_0005][physic_object][5094] [LSS] Spawning object [rostok_physic_object_0006][physic_object][5095] [LSS] Spawning object [rostok_physic_object_0007][physic_object][5096] [LSS] Spawning object [rostok_physic_object_0008][physic_object][5097] [LSS] Spawning object [rostok_physic_object_0009][physic_object][5098] [LSS] Spawning object [rostok_physic_object_0010][physic_object][5099] [LSS] Spawning object [rostok_physic_object_0011][physic_object][5100] [LSS] Spawning object [rostok_physic_object_0012][physic_object][5101] [LSS] Spawning object [rostok_physic_object_0013][physic_object][5102] [LSS] Spawning object [rostok_physic_object_0014][physic_object][5103] [LSS] Spawning object [rostok_physic_object_0015][physic_object][5104] [LSS] Spawning object [rostok_physic_object_0016][physic_object][5105] [LSS] Spawning object [rostok_physic_object_0017][physic_object][5106] [LSS] Spawning object [rostok_physic_object_0018][physic_object][5107] [LSS] Spawning object [rostok_physic_object_0019][physic_object][5108] [LSS] Spawning object [ros_smart_stalker1][smart_terrain][5109] [LSS] Spawning object [ros_smart_monster4][smart_terrain][5110] [LSS] Spawning object [ros_smart_stalker_killers1][smart_terrain][5111] [LSS] Spawning object [ros_smart_monster5][smart_terrain][5112] [LSS] Spawning object [ros_smart_monster7][smart_terrain][5113] [LSS] Spawning object [ros_smart_snork1][smart_terrain][5114] [LSS] Spawning object [ros_smart_poltergeist2][smart_terrain][5115] [LSS] Spawning object [rostok_tunel_insider][space_restrictor][5116] [LSS] Spawning object [bar_help_professor_restrictor][space_restrictor][5117] [LSS] Spawning object [rostok_scientist_guard_restrictor][space_restrictor][5118] [LSS] Spawning object [rostok_secret_way_mapspot][space_restrictor][5119] [LSS] Spawning object [rostok_volkodav_band_mapspot][space_restrictor][5120] [LSS] Spawning object [rostok_kruglov_finish_mapspot][space_restrictor][5121] [LSS] Spawning object [rostok_tunnel_restrictor_01][space_restrictor][5122] [LSS] Spawning object [rosros_cutscene][space_restrictor][5123] [LSS] Spawning object [light_alarm_glass_0009][lights_hanging_lamp][5124] [LSS] Spawning object [light_alarm_glass_0010][lights_hanging_lamp][5125] [LSS] Spawning object [light_alarm_glass_0011][lights_hanging_lamp][5126] [LSS] Spawning object [light_alarm_glass_0001][lights_hanging_lamp][5127] [LSS] Spawning object [light_alarm_glass_0002][lights_hanging_lamp][5128] [LSS] Spawning object [light_alarm_glass_0005][lights_hanging_lamp][5129] [LSS] Spawning object [light_alarm_glass_0012][lights_hanging_lamp][5130] [LSS] Spawning object [ros_zone_mine_thermal_average][zone_mine_thermal_average][5131] [LSS] Spawning object [ros_zone_mine_thermal_average_0000][zone_mine_thermal_average][5132] [LSS] Spawning object [ros_zone_mine_thermal_average_0001][zone_mine_thermal_average][5133] [LSS] Spawning object [ros_zone_mine_thermal_average_0002][zone_mine_thermal_average][5134] [LSS] Spawning object [ros_zone_mine_thermal_average_0003][zone_mine_thermal_average][5135] [LSS] Spawning object [ros_zone_mine_thermal_average_0004][zone_mine_thermal_average][5136] [LSS] Spawning object [ros_zone_mine_thermal_average_0005][zone_mine_thermal_average][5137] [LSS] Spawning object [ros_zone_mine_thermal_average_0006][zone_mine_thermal_average][5138] [LSS] Spawning object [ros_zone_mine_thermal_average_0007][zone_mine_thermal_average][5139] [LSS] Spawning object [ros_zone_mine_thermal_average_0008][zone_mine_thermal_average][5140] [LSS] Spawning object [ros_zone_mine_thermal_average_0009][zone_mine_thermal_average][5141] [LSS] Spawning object [ros_zone_mine_thermal_average_0010][zone_mine_thermal_average][5142] [LSS] Spawning object [ros_zone_mine_thermal_average_0011][zone_mine_thermal_average][5143] [LSS] Spawning object [ros_zone_mine_thermal_average_0012][zone_mine_thermal_average][5144] [LSS] Spawning object [ros_zone_mine_thermal_average_0013][zone_mine_thermal_average][5145] [LSS] Spawning object [ros_zone_mine_thermal_average_0014][zone_mine_thermal_average][5146] [LSS] Spawning object [ros_zone_mine_gravitational_average_0000][zone_mine_gravitational_average][5147] [LSS] Spawning object [ros_zone_buzz_average][zone_buzz_average][5148] [LSS] Spawning object [ros_zone_mine_gravitational_average_0001][zone_mine_gravitational_average][5149] [LSS] Spawning object [ros_zone_mine_gravitational_average_0002][zone_mine_gravitational_average][5150] [LSS] Spawning object [ros_zone_mine_thermal_average_0015][zone_mine_thermal_average][5151] [LSS] Spawning object [ros_zone_mine_thermal_average_0016][zone_mine_thermal_average][5152] [LSS] Spawning object [ros_zone_mine_thermal_average_0017][zone_mine_thermal_average][5153] [LSS] Spawning object [ros_zone_mine_thermal_average_0018][zone_mine_thermal_average][5154] [LSS] Spawning object [ros_zone_mine_thermal_average_0019][zone_mine_thermal_average][5155] [LSS] Spawning object [ros_zone_mine_thermal_average_0020][zone_mine_thermal_average][5156] [LSS] Spawning object [ros_zone_mine_electric_average][zone_mine_electric_average][5157] [LSS] Spawning object [ros_zone_mine_electric_average_0000][zone_mine_electric_average][5158] [LSS] Spawning object [ros_zone_mine_electric_average_0001][zone_mine_electric_average][5159] [LSS] Spawning object [ros_zone_mine_electric_average_0002][zone_mine_electric_average][5160] [LSS] Spawning object [ros_zone_mine_electric_average_0003][zone_mine_electric_average][5161] [LSS] Spawning object [ros_zone_mine_electric_average_0004][zone_mine_electric_average][5162] [LSS] Spawning object [ros_zone_mine_electric_average_0005][zone_mine_electric_average][5163] [LSS] Spawning object [ros_zone_mine_thermal_average_0021][zone_mine_thermal_average][5164] [LSS] Spawning object [ros_zone_mine_electric_average_0006][zone_mine_electric_average][5165] [LSS] Spawning object [ros_zone_mine_electric_average_0007][zone_mine_electric_average][5166] [LSS] Spawning object [ros_zone_field_radioactive_weak][zone_field_radioactive_weak][5167] [LSS] Spawning object [ros_zone_field_radioactive_weak_0000][zone_field_radioactive_weak][5168] [LSS] Spawning object [ros_zone_mine_thermal_average_0022][zone_mine_thermal_average][5169] [LSS] Spawning object [ros_zone_field_radioactive_average][zone_field_radioactive_average][5170] [LSS] Spawning object [ros_zone_mine_electric_average_0008][zone_mine_electric_average][5171] [LSS] Spawning object [ros_zone_mine_electric_average_0009][zone_mine_electric_average][5172] [LSS] Spawning object [ros_zone_mine_electric_average_0010][zone_mine_electric_average][5173] [LSS] Spawning object [ros_zone_mine_electric_average_0011][zone_mine_electric_average][5174] [LSS] Spawning object [ros_zone_mine_electric_average_0012][zone_mine_electric_average][5175] [LSS] Spawning object [ros_zone_mine_electric_average_0013][zone_mine_electric_average][5176] [LSS] Spawning object [ros_zone_mine_electric_average_0014][zone_mine_electric_average][5177] [LSS] Spawning object [ros_zone_mine_electric_average_0015][zone_mine_electric_average][5178] [LSS] Spawning object [ros_zone_mine_electric_average_0016][zone_mine_electric_average][5179] [LSS] Spawning object [ros_zone_mine_electric_average_0017][zone_mine_electric_average][5180] [LSS] Spawning object [ros_zone_mine_electric_average_0018][zone_mine_electric_average][5181] [LSS] Spawning object [ros_zone_mine_electric_average_0020][zone_mine_electric_average][5182] [LSS] Spawning object [ros_zone_mine_electric_average_0021][zone_mine_electric_average][5183] [LSS] Spawning object [ros_zone_mine_electric_strong][zone_mine_electric_strong][5184] [LSS] Spawning object [ros_zone_mine_electric_strong_0000][zone_mine_electric_strong][5185] [LSS] Spawning object [ros_zone_mine_electric_strong_0001][zone_mine_electric_strong][5186] [LSS] Spawning object [ros_zone_mine_electric_strong_0002][zone_mine_electric_strong][5187] [LSS] Spawning object [ros_zone_mine_electric_average_0022][zone_mine_electric_average][5188] [LSS] Spawning object [ros_zone_mine_electric_average_0023][zone_mine_electric_average][5189] [LSS] Spawning object [ros_zone_mine_electric_average_0024][zone_mine_electric_average][5190] [LSS] Spawning object [ros_zone_mine_electric_average_0025][zone_mine_electric_average][5191] [LSS] Spawning object [ros_zone_mine_electric_average_0026][zone_mine_electric_average][5192] [LSS] Spawning object [ros_zone_mine_electric_average_0027][zone_mine_electric_average][5193] [LSS] Spawning object [ros_zone_mine_acidic_weak][zone_mine_acidic_weak][5194] [LSS] Spawning object [ros_level_changer_to_garbage_1][level_changer][5195] [LSS] Spawning object [ros_smart_snork1_campfire_1][campfire][5196] [LSS] Spawning object [ros_smart_stalker_killers1_campfire_1][campfire][5197] [LSS] Spawning object [ros_smart_monster7_campfire_1][campfire][5198] [LSS] Spawning object [ros_smart_monster5_campfire_1][campfire][5199] [LSS] Spawning object [ros_smart_monster4_campfire_1][campfire][5200] [LSS] Spawning object [ros_zone_field_radioactive_weak_0001][zone_field_radioactive_weak][5201] [LSS] Spawning object [ros_smart_killers1_surge_hide_a1][space_restrictor][5202] [LSS] Spawning object [ros_smart_snork1_surge_hide_a1][space_restrictor][5203] [LSS] Spawning object [ros_smart_bloodsucker1_surge_hide_a1][space_restrictor][5204] [LSS] Spawning object [ros_smart_monster5_surge_hide_a1][space_restrictor][5205] [LSS] Spawning object [ros_smart_stalker_bandits1_surge_hide_a1][space_restrictor][5206] [LSS] Spawning object [ros_tunnel_to_yantar_surge_hide_a1][space_restrictor][5207] [LSS] Spawning object [level_prefix_inventory_box][inventory_box][5208] [LSS] Spawning object [level_prefix_inventory_box_0000][inventory_box][5209] [LSS] Spawning object [level_prefix_inventory_box_0001][inventory_box][5210] [LSS] Spawning object [level_prefix_inventory_box_0023][inventory_box][5232] [LSS] Spawning object [ros_space_restrictor_to_garbage_1][space_restrictor][5238] [LSS] Spawning object [ros_space_restrictor_to_garbage_2][space_restrictor][5239] [LSS] Spawning object [ros_crow_spawner][space_restrictor][5240] [LSS] Spawning object [ros_2c_01_tunnel_anomaly_spot][space_restrictor][5241] [LSS] Spawning object [ros_2c_01_tunnel_anomal_zone][anomal_zone][5242] [LSS] Spawning object [ros_zone_mine_electric_strong_2c_01][zone_mine_electric_strong][5243] [LSS] Spawning object [ros_zone_mine_electric_average_0029][zone_mine_electric_average][5244] [LSS] Spawning object [ros_zone_mine_electric_weak][zone_mine_electric_weak][5245] [LSS] Spawning object [ros_2c_02_crispy_train_anomaly_spot][space_restrictor][5246] [LSS] Spawning object [ros_2c_02_crispy_train_anomal_zone][anomal_zone][5247] [LSS] Spawning object [ros_2c_03_yc_anomaly_spot][space_restrictor][5248] [LSS] Spawning object [ros_2c_03_yc_anomal_zone][anomal_zone][5249] [LSS] Spawning object [rostok_fireball_zone][fireball_zone][5250] [LSS] Spawning object [bar_zone_burning_fuzz1][zone_burning_fuzz1][5251] [LSS] Spawning object [bar_zone_burning_fuzz1_0000][zone_burning_fuzz1][5252] [LSS] Spawning object [bar_zone_burning_fuzz1_0001][zone_burning_fuzz1][5253] [LSS] Spawning object [bar_zone_burning_fuzz1_0002][zone_burning_fuzz1][5254] [LSS] Spawning object [bar_zone_burning_fuzz1_0003][zone_burning_fuzz1][5255] [LSS] Spawning object [bar_zone_burning_fuzz1_0004][zone_burning_fuzz1][5256] [LSS] Spawning object [bar_zone_burning_fuzz1_0005][zone_burning_fuzz1][5257] [LSS] Spawning object [bar_zone_burning_fuzz1_0006][zone_burning_fuzz1][5258] [LSS] Spawning object [bar_zone_burning_fuzz1_0007][zone_burning_fuzz1][5259] [LSS] Spawning object [bar_zone_burning_fuzz1_0008][zone_burning_fuzz1][5260] [LSS] Spawning object [bar_zone_burning_fuzz1_0009][zone_burning_fuzz1][5261] [LSS] Spawning object [bar_zone_burning_fuzz1_0010][zone_burning_fuzz1][5262] [LSS] Spawning object [bar_zone_burning_fuzz1_0011][zone_burning_fuzz1][5263] [LSS] Spawning object [bar_zone_burning_fuzz1_0012][zone_burning_fuzz1][5264] [LSS] Spawning object [bar_zone_burning_fuzz1_0013][zone_burning_fuzz1][5265] [LSS] Spawning object [bar_zone_burning_fuzz1_0014][zone_burning_fuzz1][5266] [LSS] Spawning object [bar_zone_burning_fuzz1_0015][zone_burning_fuzz1][5267] [LSS] Spawning object [bar_zone_burning_fuzz1_0016][zone_burning_fuzz1][5268] [LSS] Spawning object [bar_zone_burning_fuzz1_0017][zone_burning_fuzz1][5269] [LSS] Spawning object [bar_zone_burning_fuzz1_0018][zone_burning_fuzz1][5270] [LSS] Spawning object [bar_zone_burning_fuzz1_0019][zone_burning_fuzz1][5271] [LSS] Spawning object [bar_zone_burning_fuzz1_0020][zone_burning_fuzz1][5272] [LSS] Spawning object [bar_zone_burning_fuzz1_0021][zone_burning_fuzz1][5273] [LSS] Spawning object [bar_zone_burning_fuzz1_0022][zone_burning_fuzz1][5274] [LSS] Spawning object [bar_zone_burning_fuzz1_0023][zone_burning_fuzz1][5275] [LSS] Spawning object [bar_zone_burning_fuzz1_0024][zone_burning_fuzz1][5276] [LSS] Spawning object [bar_zone_burning_fuzz1_0025][zone_burning_fuzz1][5277] [LSS] Spawning object [bar_zone_burning_fuzz1_0026][zone_burning_fuzz1][5278] [LSS] Spawning object [bar_zone_burning_fuzz1_0028][zone_burning_fuzz1][5279] [LSS] Spawning object [bar_zone_burning_fuzz1_0029][zone_burning_fuzz1][5280] [LSS] Spawning object [bar_zone_burning_fuzz1_0030][zone_burning_fuzz1][5281] [LSS] Spawning object [bar_zone_burning_fuzz1_0031][zone_burning_fuzz1][5282] [LSS] Spawning object [bar_zone_burning_fuzz1_0032][zone_burning_fuzz1][5283] [LSS] Spawning object [bar_zone_burning_fuzz1_0033][zone_burning_fuzz1][5284] [LSS] Spawning object [bar_zone_burning_fuzz1_0034][zone_burning_fuzz1][5285] [LSS] Spawning object [bar_zone_burning_fuzz1_0035][zone_burning_fuzz1][5286] [LSS] Spawning object [bar_zone_burning_fuzz1_0036][zone_burning_fuzz1][5287] [LSS] Spawning object [bar_zone_burning_fuzz1_0037][zone_burning_fuzz1][5288] [LSS] Spawning object [bar_zone_burning_fuzz1_0038][zone_burning_fuzz1][5289] [LSS] Spawning object [bar_zone_burning_fuzz1_0039][zone_burning_fuzz1][5290] [LSS] Spawning object [bar_zone_burning_fuzz1_0040][zone_burning_fuzz1][5291] [LSS] Spawning object [bar_zone_burning_fuzz1_0041][zone_burning_fuzz1][5292] [LSS] Spawning object [bar_zone_burning_fuzz1_0042][zone_burning_fuzz1][5293] [LSS] Spawning object [bar_zone_burning_fuzz1_0043][zone_burning_fuzz1][5294] [LSS] Spawning object [bar_zone_burning_fuzz1_0044][zone_burning_fuzz1][5295] [LSS] Spawning object [bar_zone_burning_fuzz1_0045][zone_burning_fuzz1][5296] [LSS] Spawning object [bar_zone_burning_fuzz1_0046][zone_burning_fuzz1][5297] [LSS] Spawning object [bar_zone_burning_fuzz1_0047][zone_burning_fuzz1][5298] [LSS] Spawning object [bar_zone_burning_fuzz1_0048][zone_burning_fuzz1][5299] [LSS] Spawning object [bar_zone_burning_fuzz1_0049][zone_burning_fuzz1][5300] [LSS] Spawning object [bar_zone_burning_fuzz1_0050][zone_burning_fuzz1][5301] [LSS] Spawning object [bar_zone_burning_fuzz1_0051][zone_burning_fuzz1][5302] [LSS] Spawning object [bar_zone_burning_fuzz1_0052][zone_burning_fuzz1][5303] [LSS] Spawning object [bar_zone_burning_fuzz1_0053][zone_burning_fuzz1][5304] [LSS] Spawning object [bar_zone_burning_fuzz1_0054][zone_burning_fuzz1][5305] [LSS] Spawning object [bar_zone_burning_fuzz1_0055][zone_burning_fuzz1][5306] [LSS] Spawning object [bar_zone_burning_fuzz1_0056][zone_burning_fuzz1][5307] [LSS] Spawning object [bar_zone_burning_fuzz1_0059][zone_burning_fuzz1][5308] [LSS] Spawning object [bar_zone_burning_fuzz1_0060][zone_burning_fuzz1][5309] [LSS] Spawning object [bar_zone_burning_fuzz1_0061][zone_burning_fuzz1][5310] [LSS] Spawning object [bar_zone_burning_fuzz1_0062][zone_burning_fuzz1][5311] [LSS] Spawning object [bar_zone_burning_fuzz1_0063][zone_burning_fuzz1][5312] [LSS] Spawning object [ros_smart_stalker1_surge_hide_a1][space_restrictor][5313] [LSS] Spawning object [ros_level_changer_to_pole_1][level_changer][5314] [LSS] Spawning object [ros_space_restrictor_to_pole_1][space_restrictor][5315] [LSS] Spawning object [ros_taburet_village][taburet_village][5316] [LSS] Spawning object [ros_stul_wood_01][stul_wood_01][5317] [LSS] Spawning object [ros_stul_wood_01_0000][stul_wood_01][5318] [LSS] Spawning object [ros_stul_wood_01_0001][stul_wood_01][5319] [LSS] Spawning object [ros_bochka_close_1][bochka_close_1][5320] [LSS] Spawning object [ros_bochka_close_2][bochka_close_2][5321] [LSS] Spawning object [ros_bochka_close_4][bochka_close_4][5322] [LSS] Spawning object [ros_bidon][bidon][5323] [LSS] Spawning object [ros_balon_02link][balon_02link][5324] [LSS] Spawning object [ros_balon_02a][balon_02a][5325] [LSS] Spawning object [ros_balon_02][balon_02][5326] [LSS] Spawning object [ros_conserva][conserva][5327] [LSS] Spawning object [ros_conserva_0000][conserva][5328] [LSS] Spawning object [ros_conserva_0001][conserva][5329] [LSS] Spawning object [ros_conserva_0002][conserva][5330] [LSS] Spawning object [ros_bandage][bandage][5331] [LSS] Spawning object [ros_bandage_0000][bandage][5332] [LSS] Spawning object [ros_drug_booster][drug_booster][5333] [LSS] Spawning object [ros_energy_drink][energy_drink][5334] [LSS] Spawning object [ros_energy_drink_0000][energy_drink][5335] [LSS] Spawning object [ros_vodka][vodka][5336] [LSS] Spawning object [ros_guitar_a][guitar_a][5337] [LSS] Spawning object [ros_bottle_bar_stakan_pickable][bottle_bar_stakan_pickable][5338] [LSS] Spawning object [ros_bottle_bar_1_pickable][bottle_bar_1_pickable][5339] [LSS] Spawning object [ros_physic_destroyable_object_0001][physic_destroyable_object][5340] [LSS] Spawning object [ros_kanistra_01_pickable][kanistra_01_pickable][5341] [LSS] Spawning object [ros_molot_pickable][molot_pickable][5342] [LSS] Spawning object [ros_vedro_01_pickable][vedro_01_pickable][5343] [LSS] Spawning object [ros_zone_field_radioactive_average_0000][zone_field_radioactive_average][5344] [LSS] Spawning object [ros_zone_field_radioactive_weak_0002][zone_field_radioactive_weak][5345] [LSS] Spawning object [ros_zone_field_radioactive_strong][zone_field_radioactive_strong][5346] [LSS] Spawning object [ros_zone_field_radioactive_average_0001][zone_field_radioactive_average][5347] [LSS] Spawning object [ros_box_metall_01][box_metall_01][5348] [LSS] Spawning object [ros_box_metall_01_0000][box_metall_01][5349] [LSS] Spawning object [ros_physic_destroyable_object_0002][physic_destroyable_object][5350] [LSS] Spawning object [ros_physic_destroyable_object_0003][physic_destroyable_object][5351] [LSS] Spawning object [ros_physic_destroyable_object_0004][physic_destroyable_object][5352] [LSS] Spawning object [ros_bandage_0001][bandage][5353] [LSS] Spawning object [ros_box_wood_01][box_wood_01][5354] [LSS] Spawning object [ros_box_wood_01_0000][box_wood_01][5355] [LSS] Spawning object [ros_box_metall_01_0001][box_metall_01][5356] [LSS] Spawning object [ros_physic_door][physic_door][5357] [LSS] Spawning object [ros_physic_door_0000][physic_door][5358] [LSS] Spawning object [ros_physic_object][physic_object][5359] [LSS] Spawning object [ros_bochka_close_1_0000][bochka_close_1][5360] [LSS] Spawning object [ros_bochka_close_1_0001][bochka_close_1][5361] [LSS] Spawning object [ros_box_wood_01_0001][box_wood_01][5362] [LSS] Spawning object [ros_box_metall_01_0002][box_metall_01][5363] [LSS] Spawning object [ros_keyga_pickable][keyga_pickable][5364] [LSS] Spawning object [ros_banka_kraski_1_pickable][banka_kraski_1_pickable][5365] [LSS] Spawning object [ros_box_wood_01_0002][box_wood_01][5366] [LSS] Spawning object [ros_box_metall_01_0003][box_metall_01][5367] [LSS] Spawning object [ros_box_wood_01_0003][box_wood_01][5368] [LSS] Spawning object [ros_box_wood_01_0004][box_wood_01][5369] [LSS] Spawning object [ros_box_wood_01_0005][box_wood_01][5370] [LSS] Spawning object [ros_box_wood_01_0006][box_wood_01][5371] [LSS] Spawning object [ros_box_metall_01_0004][box_metall_01][5372] [LSS] Spawning object [ros_box_metall_01_0005][box_metall_01][5373] [LSS] Spawning object [ros_physic_object_0000][physic_object][5374] [LSS] Spawning object [ros_physic_object_0001][physic_object][5375] [LSS] Spawning object [ros_bottle_bar_stakan_pickable_0000][bottle_bar_stakan_pickable][5376] [LSS] Spawning object [ros_teapot_1_pickable_0000][teapot_1_pickable][5377] [LSS] Spawning object [ros_lojka_pickable_0000][lojka_pickable][5378] [LSS] Spawning object [ros_krujka_pickable_0000][krujka_pickable][5379] [LSS] Spawning object [ros_kitchen_bludo_pickable_0001][kitchen_bludo_pickable][5380] [LSS] Spawning object [ros_stul_wood_01_0002][stul_wood_01][5381] [LSS] Spawning object [ros_stul_wood_01_0003][stul_wood_01][5382] [LSS] Spawning object [ros_ognetushitel][ognetushitel][5383] [LSS] Spawning object [ros_box_metall_01_0006][box_metall_01][5384] [LSS] Spawning object [ros_box_paper][box_paper][5385] [LSS] Spawning object [ros_box_wood_01_0007][box_wood_01][5386] [LSS] Spawning object [ros_bochka_close_1_0002][bochka_close_1][5387] [LSS] Spawning object [ros_bochka_close_1_0003][bochka_close_1][5388] [LSS] Spawning object [ros_bochka_close_3][bochka_close_3][5389] [LSS] Spawning object [ros_box_metall_01_0007][box_metall_01][5390] [LSS] Spawning object [ros_box_paper_0000][box_paper][5391] [LSS] Spawning object [ros_box_wood_01_0008][box_wood_01][5392] [LSS] Spawning object [ros_box_wood_01_0009][box_wood_01][5393] [LSS] Spawning object [ros_box_wood_01_0010][box_wood_01][5394] [LSS] Spawning object [ros_box_wood_01_0011][box_wood_01][5395] [LSS] Spawning object [ros_box_metall_01_0008][box_metall_01][5396] [LSS] Spawning object [ros_balon_02a_0000][balon_02a][5397] [LSS] Spawning object [ros_balon_02_0000][balon_02][5398] [LSS] Spawning object [ros_bochka_close_2_0000][bochka_close_2][5399] [LSS] Spawning object [ros_bochka_close_3_0000][bochka_close_3][5400] [LSS] Spawning object [ros_bochka_close_4_0000][bochka_close_4][5401] [LSS] Spawning object [ros_gaz_balon][gaz_balon][5402] [LSS] Spawning object [ros_stul_wood_01_0004][stul_wood_01][5403] [LSS] Spawning object [ros_taburet_village_0000][taburet_village][5404] [LSS] Spawning object [ros_taburet_village_0001][taburet_village][5405] [LSS] Spawning object [ros_taburet_wood_01][taburet_wood_01][5406] [LSS] Spawning object [ros_taburet_wood_01_0000][taburet_wood_01][5407] [LSS] Spawning object [ros_stul_school_01][stul_school_01][5408] [LSS] Spawning object [ros_stul_school_01_0000][stul_school_01][5409] [LSS] Spawning object [ros_physic_object_0002][physic_object][5410] [LSS] Spawning object [ros_physic_object_0003][physic_object][5411] [LSS] Spawning object [ros_physic_object_0004][physic_object][5412] [LSS] Spawning object [ros_box_metall_01_0009][box_metall_01][5413] [LSS] Spawning object [ros_box_wood_01_0012][box_wood_01][5414] [LSS] Spawning object [ros_box_wood_01_0013][box_wood_01][5415] [LSS] Spawning object [ros_box_wood_01_0014][box_wood_01][5416] [LSS] Spawning object [ros_box_wood_01_0015][box_wood_01][5417] [LSS] Spawning object [ros_box_paper_0001][box_paper][5418] [LSS] Spawning object [ros_box_metall_01_0011][box_metall_01][5419] [LSS] Spawning object [ros_box_wood_01_0016][box_wood_01][5420] [LSS] Spawning object [ros_balon_02link_0000][balon_02link][5421] [LSS] Spawning object [ros_balon_02link_0001][balon_02link][5422] [LSS] Spawning object [ros_bochka_close_1_0004][bochka_close_1][5423] [LSS] Spawning object [ros_bochka_close_2_0001][bochka_close_2][5424] [LSS] Spawning object [ros_bochka_close_4_0001][bochka_close_4][5425] [LSS] Spawning object [ros_bidon_0000][bidon][5426] [LSS] Spawning object [ros_gaz_balon_0000][gaz_balon][5427] [LSS] Spawning object [ros_bochka_close_2_0002][bochka_close_2][5428] [LSS] Spawning object [ros_bochka_close_3_0001][bochka_close_3][5429] [LSS] Spawning object [ros_bochka_close_1_0005][bochka_close_1][5430] [LSS] Spawning object [ros_balon_01][balon_01][5431] [LSS] Spawning object [ros_stul_school_01_0001][stul_school_01][5432] [LSS] Spawning object [ros_taburet_village_0002][taburet_village][5433] [LSS] Spawning object [ros_taburet_village_0003][taburet_village][5434] [LSS] Spawning object [ros_taburet_wood_01_0001][taburet_wood_01][5435] [LSS] Spawning object [ros_physic_object_0005][physic_object][5436] [LSS] Spawning object [ros_physic_object_0006][physic_object][5437] [LSS] Spawning object [ros_physic_object_0007][physic_object][5438] [LSS] Spawning object [ros_physic_object_0008][physic_object][5439] [LSS] Spawning object [ros_physic_object_0009][physic_object][5440] [LSS] Spawning object [ros_physic_object_0010][physic_object][5441] [LSS] Spawning object [ros_physic_object_0011][physic_object][5442] [LSS] Spawning object [ros_physic_object_0012][physic_object][5443] [LSS] Spawning object [ros_box_wood_01_0017][box_wood_01][5444] [LSS] Spawning object [ros_box_wood_01_0018][box_wood_01][5445] [LSS] Spawning object [ros_box_wood_01_0019][box_wood_01][5446] [LSS] Spawning object [ros_box_wood_01_0020][box_wood_01][5447] [LSS] Spawning object [ros_box_wood_01_0021][box_wood_01][5448] [LSS] Spawning object [ros_box_wood_01_0022][box_wood_01][5449] [LSS] Spawning object [ros_box_wood_01_0023][box_wood_01][5450] [LSS] Spawning object [ros_box_wood_01_0024][box_wood_01][5451] [LSS] Spawning object [ros_box_metall_01_0010][box_metall_01][5452] [LSS] Spawning object [ros_box_wood_01_0025][box_wood_01][5453] [LSS] Spawning object [ros_box_wood_01_0026][box_wood_01][5454] [LSS] Spawning object [ros_box_wood_01_0027][box_wood_01][5455] [LSS] Spawning object [ros_box_paper_0002][box_paper][5456] [LSS] Spawning object [ros_smart_terrain_1_1_animpoint_kamp4][smart_cover][5457] [LSS] Spawning object [ros_smart_terrain_1_1_animpoint_kamp2][smart_cover][5458] [LSS] Spawning object [ros_taburet_village_0004][taburet_village][5459] [LSS] Spawning object [ros_smart_terrain_1_1_animpoint_kamp3][smart_cover][5460] [LSS] Spawning object [ros_smart_terrain_1_1_animpoint_kamp1][smart_cover][5461] [LSS] Spawning object [ros_stul_wood_01_0005][stul_wood_01][5462] [LSS] Spawning object [ros_smart_terrain_1_1_animpoint_kamp6][smart_cover][5463] [LSS] Spawning object [ros_smart_terrain_1_1_animpoint_kamp12][smart_cover][5464] [LSS] Spawning object [ros_smart_terrain_1_1_animpoint_kamp10][smart_cover][5465] [LSS] Spawning object [ros_smart_terrain_1_1_animpoint_kamp11][smart_cover][5466] [LSS] Spawning object [ros_smart_terrain_1_1_animpoint_kamp9][smart_cover][5467] [LSS] Spawning object [ros_smart_terrain_1_1_animpoint_kamp13][smart_cover][5468] [LSS] Spawning object [ros_taburet_village_0005][taburet_village][5469] [LSS] Spawning object [ros_smart_terrain_1_1_animpoint_kamp5][smart_cover][5470] [LSS] Spawning object [ros_smart_terrain_2_1_animpoint_kamp3][smart_cover][5471] [LSS] Spawning object [ros_smart_terrain_2_1_animpoint_kamp4][smart_cover][5472] [LSS] Spawning object [ros_smart_terrain_2_1_animpoint_kamp1][smart_cover][5473] [LSS] Spawning object [ros_smart_terrain_2_1_animpoint_kamp2][smart_cover][5474] [LSS] Spawning object [ros_bochka_close_1_0006][bochka_close_1][5475] [LSS] Spawning object [ros_bochka_close_2_0003][bochka_close_2][5476] [LSS] Spawning object [ros_bochka_close_4_0002][bochka_close_4][5477] [LSS] Spawning object [ros_balon_02link_0002][balon_02link][5478] [LSS] Spawning object [ros_balon_02a_0001][balon_02a][5479] [LSS] Spawning object [ros_box_metall_01_0012][box_metall_01][5480] [LSS] Spawning object [ros_box_metall_01_0013][box_metall_01][5481] [LSS] Spawning object [ros_box_metall_01_0014][box_metall_01][5482] [LSS] Spawning object [ros_box_metall_01_0015][box_metall_01][5483] [LSS] Spawning object [ros_box_wood_01_0028][box_wood_01][5484] [LSS] Spawning object [ros_balon_02_0001][balon_02][5485] [LSS] Spawning object [ros_balon_02_0002][balon_02][5486] [LSS] Spawning object [ros_balon_02a_0002][balon_02a][5487] [LSS] Spawning object [ros_bochka_close_2_0004][bochka_close_2][5488] [LSS] Spawning object [ros_box_metall_01_0016][box_metall_01][5489] [LSS] Spawning object [ros_box_metall_01_0017][box_metall_01][5490] [LSS] Spawning object [ros_box_wood_01_0029][box_wood_01][5491] [LSS] Spawning object [ros_box_wood_01_0030][box_wood_01][5492] [LSS] Spawning object [ros_box_wood_01_0031][box_wood_01][5493] [LSS] Spawning object [ros_box_wood_01_0032][box_wood_01][5494] [LSS] Spawning object [ros_box_wood_01_0033][box_wood_01][5495] [LSS] Spawning object [ros_box_metall_01_0018][box_metall_01][5496] [LSS] Spawning object [ros_keyga_pickable_0000][keyga_pickable][5497] [LSS] Spawning object [ros_vedro_01_pickable_0000][vedro_01_pickable][5498] [LSS] Spawning object [ros_kanistra_01_pickable_0000][kanistra_01_pickable][5499] [LSS] Spawning object [ros_keyga_pickable_0001][keyga_pickable][5500] [LSS] Spawning object [ros_keyga_pickable_0002][keyga_pickable][5501] [LSS] Spawning object [ros_box_metall_01_0019][box_metall_01][5502] [LSS] Spawning object [ros_box_wood_01_0034][box_wood_01][5503] [LSS] Spawning object [ros_box_wood_01_0035][box_wood_01][5504] [LSS] Spawning object [ros_box_wood_01_0036][box_wood_01][5505] [LSS] Spawning object [ros_box_paper_0003][box_paper][5506] [LSS] Spawning object [ros_box_wood_01_0037][box_wood_01][5507] [LSS] Spawning object [ros_box_wood_01_0038][box_wood_01][5508] [LSS] Spawning object [ros_box_wood_01_0039][box_wood_01][5509] [LSS] Spawning object [ros_physic_door_0001][physic_door][5510] [LSS] Spawning object [bar_zone_burning_fuzz1_0027][zone_burning_fuzz1][5511] [LSS] Spawning object [bar_zone_burning_fuzz1_0057][zone_burning_fuzz1][5512] [LSS] Spawning object [bar_zone_burning_fuzz1_0058][zone_burning_fuzz1][5513] [LSS] Spawning object [bar_zone_burning_fuzz1_0064][zone_burning_fuzz1][5514] [LSS] Spawning object [bar_zone_burning_fuzz1_0065][zone_burning_fuzz1][5515] [LSS] Spawning object [bar_zone_burning_fuzz1_0066][zone_burning_fuzz1][5516] [LSS] Spawning object [bar_zone_burning_fuzz1_0067][zone_burning_fuzz1][5517] [LSS] Spawning object [bar_zone_burning_fuzz1_0068][zone_burning_fuzz1][5518] [LSS] Spawning object [bar_zone_burning_fuzz1_0069][zone_burning_fuzz1][5519] [LSS] Spawning object [bar_zone_burning_fuzz1_0070][zone_burning_fuzz1][5520] [LSS] Spawning object [ros_zone_field_radioactive_weak_0003][zone_field_radioactive_weak][5521] [LSS] Spawning object [ros_zone_field_radioactive_strong_0000][zone_field_radioactive_strong][5522] [LSS] Spawning object [ros_zone_field_radioactive_average_0002][zone_field_radioactive_average][5523] [LSS] Spawning object [bar_zone_burning_fuzz1_0071][zone_burning_fuzz1][5524] [LSS] Spawning object [bar_zone_burning_fuzz1_0072][zone_burning_fuzz1][5525] [LSS] Spawning object [bar_zone_burning_fuzz1_0073][zone_burning_fuzz1][5526] [LSS] Spawning object [ros_zone_mine_gravitational_average][zone_mine_gravitational_average][5527] [LSS] Spawning object [ros_zone_mine_gravitational_weak][zone_mine_gravitational_weak][5528] [LSS] Spawning object [ros_zone_mosquito_bald_strong][zone_mosquito_bald_strong][5529] [LSS] Spawning object [ros_zone_mosquito_bald_weak][zone_mosquito_bald_weak][5530] [LSS] Spawning object [ros_zone_mosquito_bald_weak_0000][zone_mosquito_bald_weak][5531] [LSS] Spawning object [ros_zone_mosquito_bald_strong_0000][zone_mosquito_bald_strong][5532] [LSS] Spawning object [ros_zone_mosquito_bald][zone_mosquito_bald][5533] [LSS] Spawning object [ros_zone_mosquito_bald_0000][zone_mosquito_bald][5534] [LSS] Spawning object [ros_zone_mosquito_bald_strong_0001][zone_mosquito_bald_strong][5535] [LSS] Spawning object [ros_zone_mine_gravitational_average_0003][zone_mine_gravitational_average][5536] [LSS] Spawning object [ros_zone_mine_gravitational_strong][zone_mine_gravitational_strong][5537] [LSS] Spawning object [ros_zone_mosquito_bald_weak_0001][zone_mosquito_bald_weak][5538] [LSS] Spawning object [ros_zone_mosquito_bald_0001][zone_mosquito_bald][5539] [LSS] Spawning object [ros_zone_mosquito_bald_0002][zone_mosquito_bald][5540] [LSS] Spawning object [ros_zone_mosquito_bald_strong_0002][zone_mosquito_bald_strong][5541] [LSS] Spawning object [ros_zone_mosquito_bald_strong_0003][zone_mosquito_bald_strong][5542] [LSS] Spawning object [ros_zone_mosquito_bald_0003][zone_mosquito_bald][5543] [LSS] Spawning object [ros_zone_mine_thermal_average_0023][zone_mine_thermal_average][5544] [LSS] Spawning object [ros_zone_mine_thermal_strong][zone_mine_thermal_strong][5545] [LSS] Spawning object [ros_zone_mine_thermal_average_0024][zone_mine_thermal_average][5546] [LSS] Spawning object [ros_zone_mine_thermal_strong_0000][zone_mine_thermal_strong][5547] [LSS] Spawning object [ros_zone_mine_thermal_strong_0001][zone_mine_thermal_strong][5548] [LSS] Spawning object [ros_zone_mine_thermal_weak][zone_mine_thermal_weak][5549] [LSS] Spawning object [ros_zone_mine_thermal_weak_0000][zone_mine_thermal_weak][5550] [LSS] Spawning object [ros_zone_mine_thermal_weak_0001][zone_mine_thermal_weak][5551] [LSS] Spawning object [ros_zone_mine_thermal_weak_0002][zone_mine_thermal_weak][5552] [LSS] Spawning object [ros_zone_mine_thermal_weak_0003][zone_mine_thermal_weak][5553] [LSS] Spawning object [ros_zone_mine_thermal_strong_0002][zone_mine_thermal_strong][5554] [LSS] Spawning object [ros_zone_mine_thermal_weak_0004][zone_mine_thermal_weak][5555] [LSS] Spawning object [ros_zone_field_thermal_average][zone_field_thermal_average][5556] [LSS] Spawning object [ros_zone_field_radioactive_weak_0004][zone_field_radioactive_weak][5557] [LSS] Spawning object [ros_zone_field_radioactive_weak_0005][zone_field_radioactive_weak][5558] [LSS] Spawning object [ros_zone_field_radioactive_weak_0006][zone_field_radioactive_weak][5559] [LSS] Spawning object [ros_zone_field_radioactive_weak_0007][zone_field_radioactive_weak][5560] [LSS] Spawning object [ros_zone_mosquito_bald_weak_0002][zone_mosquito_bald_weak][5561] [LSS] Spawning object [ros_zone_mosquito_bald_0004][zone_mosquito_bald][5562] [LSS] Spawning object [ros_zone_mosquito_bald_strong_0004][zone_mosquito_bald_strong][5563] [LSS] Spawning object [ros_zone_mosquito_bald_strong_0005][zone_mosquito_bald_strong][5564] [LSS] Spawning object [ros_zone_mosquito_bald_weak_0003][zone_mosquito_bald_weak][5565] [LSS] Spawning object [ros_zone_mosquito_bald_weak_0004][zone_mosquito_bald_weak][5566] [LSS] Spawning object [ros_zone_mosquito_bald_weak_0005][zone_mosquito_bald_weak][5567] [LSS] Spawning object [ros_zone_mosquito_bald_0005][zone_mosquito_bald][5568] [LSS] Spawning object [ros_zone_mosquito_bald_weak_0006][zone_mosquito_bald_weak][5569] [LSS] Spawning object [ros_zone_mine_static_strong][zone_mine_static_strong][5570] [LSS] Spawning object [ros_zone_mine_static_weak_0001][zone_mine_static_weak][5571] [LSS] Spawning object [ros_zone_mine_static_average_0000][zone_mine_static_average][5572] [LSS] Spawning object [ros_zone_mine_static_average_0001][zone_mine_static_average][5573] [LSS] Spawning object [ros_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][5574] [LSS] Spawning object [ros_zone_mine_gravitational_average_0004][zone_mine_gravitational_average][5575] [LSS] Spawning object [ros_zone_mine_gravitational_average_0005][zone_mine_gravitational_average][5576] [LSS] Spawning object [ros_tech_materials_capacitor_0000][tech_materials_capacitor][5577] [LSS] Spawning object [ros_tech_materials_capacitor_0001][tech_materials_capacitor][5578] [LSS] Spawning object [ros_tech_materials_textolite][tech_materials_textolite][5579] [LSS] Spawning object [ros_hammer_pickable][hammer_pickable][5580] [LSS] Spawning object [ros_box_metall_01_0021][box_metall_01][5581] [LSS] Spawning object [ros_box_metall_01_0022][box_metall_01][5582] [LSS] Spawning object [ros_box_wood_01_0040][box_wood_01][5583] [LSS] Spawning object [ros_box_wood_01_0041][box_wood_01][5584] [LSS] Spawning object [ros_box_wood_01_0042][box_wood_01][5585] [LSS] Spawning object [ros_box_wood_01_0043][box_wood_01][5586] [LSS] Spawning object [ros_box_wood_01_0044][box_wood_01][5587] [LSS] Spawning object [ros_box_wood_01_0045][box_wood_01][5588] [LSS] Spawning object [ros_box_wood_01_0046][box_wood_01][5589] [LSS] Spawning object [ros_box_metall_01_0023][box_metall_01][5590] [LSS] Spawning object [ros_smart_terrain_1_1_animpoint_kamp7][smart_cover][5591] [LSS] Spawning object [ros_smart_terrain_1_1_animpoint_kamp8][smart_cover][5592] [LSS] Spawning object [ros_box_metall_01_0024][box_metall_01][5593] [LSS] Spawning object [ros_box_wood_01_0047][box_wood_01][5594] [LSS] Spawning object [ros_bochka_close_2_0005][bochka_close_2][5595] [LSS] Spawning object [ros_balon_02a_0003][balon_02a][5596] [LSS] Spawning object [ros_bochka_close_1_0007][bochka_close_1][5597] [LSS] Spawning object [ros_bochka_close_2_0006][bochka_close_2][5598] [LSS] Spawning object [ros_bochka_close_4_0003][bochka_close_4][5599] [LSS] Spawning object [ros_box_metall_01_0025][box_metall_01][5600] [LSS] Spawning object [ros_box_paper_0004][box_paper][5601] [LSS] Spawning object [ros_box_wood_01_0048][box_wood_01][5602] [LSS] Spawning object [ros_box_wood_01_0049][box_wood_01][5603] [LSS] Spawning object [ros_medkit_0000][medkit][5604] [LSS] Spawning object [ros_ammo_9x18_fmj][ammo_9x18_fmj][5605] [LSS] Spawning object [ros_ammo_9x18_fmj_0000][ammo_9x18_fmj][5606] [LSS] Spawning object [ros_wpn_pm][wpn_pm][5607] [LSS] Spawning object [ros_ammo_5.45x39_fmj][ammo_5.45x39_fmj][5608] [LSS] Spawning object [ros_inventory_box][inventory_box][5609] [LSS] Spawning object [ros_box_metall_01_0026][box_metall_01][5610] [LSS] Spawning object [ros_box_metall_01_0027][box_metall_01][5611] [LSS] Spawning object [ros_box_wood_01_0050][box_wood_01][5612] [LSS] Spawning object [ros_box_wood_01_0051][box_wood_01][5613] [LSS] Spawning object [ros_balon_02_0003][balon_02][5614] [LSS] Spawning object [ros_bochka_close_1_0008][bochka_close_1][5615] [LSS] Spawning object [ros_bochka_close_4_0004][bochka_close_4][5616] [LSS] Spawning object [ros_gaz_balon_0001][gaz_balon][5617] [LSS] Spawning object [ros_bottle_bar_1_pickable_0000][bottle_bar_1_pickable][5618] [LSS] Spawning object [ros_bottle_bar_stakan_pickable_0001][bottle_bar_stakan_pickable][5619] [LSS] Spawning object [ros_stul_wood_01_0006][stul_wood_01][5620] [LSS] Spawning object [ros_stul_wood_01_0007][stul_wood_01][5621] [LSS] Spawning object [ros_box_metall_01_0028][box_metall_01][5622] [LSS] Spawning object [ros_balon_02link_0003][balon_02link][5623] [LSS] Spawning object [ros_balon_02link_0004][balon_02link][5624] [LSS] Spawning object [ros_balon_02a_0004][balon_02a][5625] [LSS] Spawning object [ros_bochka_close_1_0009][bochka_close_1][5626] [LSS] Spawning object [ros_bidon_0001][bidon][5627] [LSS] Spawning object [ros_stul_wood_01_0008][stul_wood_01][5628] [LSS] Spawning object [ros_box_wood_01_0052][box_wood_01][5629] [LSS] Spawning object [ros_box_wood_01_0053][box_wood_01][5630] [LSS] Spawning object [ros_box_wood_01_0054][box_wood_01][5631] [LSS] Spawning object [ros_box_wood_01_0055][box_wood_01][5632] [LSS] Spawning object [ros_box_wood_01_0056][box_wood_01][5633] [LSS] Spawning object [ros_box_paper_0005][box_paper][5634] [LSS] Spawning object [ros_box_paper_0006][box_paper][5635] [LSS] Spawning object [ros_bochka_close_1_0010][bochka_close_1][5636] [LSS] Spawning object [ros_bochka_close_2_0007][bochka_close_2][5637] [LSS] Spawning object [ros_bochka_close_2_0008][bochka_close_2][5638] [LSS] Spawning object [ros_bochka_close_3_0002][bochka_close_3][5639] [LSS] Spawning object [ros_smart_terrain_1_1][smart_terrain][5640] [LSS] Spawning object [ros_smart_terrain_1_2][smart_terrain][5641] [LSS] Spawning object [ros_smart_terrain_1_3][smart_terrain][5642] [LSS] Spawning object [ros_smart_terrain_2_1][smart_terrain][5643] [LSS] Spawning object [ros_smart_terrain_2_2][smart_terrain][5644] [LSS] Spawning object [ros_smart_terrain_3_4][smart_terrain][5645] [LSS] Spawning object [ros_smart_terrain_3_5][smart_terrain][5646] [LSS] Spawning object [ros_smart_terrain_4_1][smart_terrain][5647] [LSS] Spawning object [ros_smart_terrain_1_2_animpoint_kamp4][smart_cover][5648] [LSS] Spawning object [ros_smart_terrain_1_2_animpoint_kamp1][smart_cover][5649] [LSS] Spawning object [ros_smart_terrain_1_2_animpoint_kamp2][smart_cover][5650] [LSS] Spawning object [ros_smart_terrain_1_2_animpoint_kamp3][smart_cover][5651] [LSS] Spawning object [ros_freedom_sleep_point][space_restrictor][5652] [LSS] Spawning object [ros_smart_terrain_1_1_camp_1][camp_zone][5653] [LSS] Spawning object [ros_smart_terrain_1_2_camp_1][camp_zone][5654] [LSS] Spawning object [ros_smart_terrain_1_1_animpoint_kamp14][smart_cover][5655] [LSS] Spawning object [ros_smart_terrain_1_1_animpoint_kamp15][smart_cover][5656] [LSS] Spawning object [ros_physic_object_0013][physic_object][5657] [LSS] Spawning object [ros_physic_object_0014][physic_object][5658] [LSS] Spawning object [ros_physic_object_0015][physic_object][5659] [LSS] Spawning object [ros_physic_object_0016][physic_object][5660] [LSS] Spawning object [ros_bochka_close_3_0004][bochka_close_3][5661] [LSS] Spawning object [ros_smart_terrain_3_3_animpoint_kamp4][smart_cover][5662] [LSS] Spawning object [ros_smart_terrain_3_3_animpoint_kamp2][smart_cover][5663] [LSS] Spawning object [ros_smart_terrain_3_3_animpoint_kamp3][smart_cover][5664] [LSS] Spawning object [ros_smart_terrain_3_3_animpoint_kamp5][smart_cover][5665] [LSS] Spawning object [ros_smart_terrain_3_3_animpoint_kamp1][smart_cover][5666] [LSS] Spawning object [ros_smart_terrain_3_5_animpoint_kamp2][smart_cover][5667] [LSS] Spawning object [ros_smart_terrain_3_3][smart_terrain][5668] [LSS] Spawning object [ros_smart_terrain_3_5_animpoint_kamp1][smart_cover][5669] [LSS] Spawning object [ros_box_wood_01_0060][box_wood_01][5670] [LSS] Spawning object [ros_box_wood_01_0061][box_wood_01][5671] [LSS] Spawning object [ros_box_paper_0007][box_paper][5672] [LSS] Spawning object [ros_box_metall_01_0030][box_metall_01][5673] [LSS] Spawning object [ros_box_wood_01_0062][box_wood_01][5674] [LSS] Spawning object [ros_box_wood_01_0063][box_wood_01][5675] [LSS] Spawning object [ros_box_metall_01_0031][box_metall_01][5676] [LSS] Spawning object [ros_box_wood_01_0064][box_wood_01][5677] [LSS] Spawning object [ros_box_wood_01_0065][box_wood_01][5678] [LSS] Spawning object [ros_box_wood_01_0066][box_wood_01][5679] [LSS] Spawning object [ros_wood_fence_1][wood_fence_1][5680] [LSS] Spawning object [ros_hammer_pickable_0000][hammer_pickable][5681] [LSS] Spawning object [ros_smart_terrain_3_1][smart_terrain][5682] [LSS] Spawning object [ros_smart_terrain_3_2][smart_terrain][5683] [LSS] Spawning object [ros_stul_wood_01_0009][stul_wood_01][5684] [LSS] Spawning object [ros_stul_wood_01_0010][stul_wood_01][5685] [LSS] Spawning object [ros_space_restrictor_to_zaton_1][space_restrictor][5686] [LSS] Spawning object [ros_level_changer_to_zaton_1][level_changer][5687] [LSS] Spawning object [ros_smart_terrain_1_2_surge_hide_a1][space_restrictor][5688] [LSS] Spawning object [ros_smart_terrain_1_2_surge_hide_a3][space_restrictor][5689] [LSS] Spawning object [ros_smart_terrain_1_2_surge_hide_a2][space_restrictor][5690] [LSS] Spawning object [ros_smart_terrain_1_2_surge_hide_a4][space_restrictor][5691] [LSS] Spawning object [ros_duty_base][space_restrictor][5692] [LSS] Spawning object [ros_smart_terrain_1_1_surge_hide_a1][space_restrictor][5693] [LSS] Spawning object [ros_smart_terrain_4_1_surge_hide_a1][space_restrictor][5694] [LSS] Spawning object [ros_smart_terrain_3_3_camp_1][camp_zone][5695] [LSS] Spawning object [ros_smart_terrain_3_3_surge_hide_a1][space_restrictor][5696] [LSS] Spawning object [ros_smart_terrain_3_3_surge_hide_a2][space_restrictor][5697] [LSS] Spawning object [ros_smart_terrain_3_3_surge_hide_a3][space_restrictor][5698] [LSS] Spawning object [ros_smart_terrain_3_3_surge_hide_a4][space_restrictor][5699] [LSS] Spawning object [ros_smart_terrain_3_3_surge_hide_a5][space_restrictor][5700] [LSS] Spawning object [ros_smart_terrain_3_4_surge_hide_a1][space_restrictor][5701] [LSS] Spawning object [ros_smart_terrain_3_5_surge_hide_a1][space_restrictor][5702] [LSS] Spawning object [ros_anomal_zone_1][anomal_zone][5703] [LSS] Spawning object [ros_anomal_zone_2][anomal_zone][5704] [LSS] Spawning object [ros_anomaly_spot_1][space_restrictor][5705] [LSS] Spawning object [ros_anomaly_spot_2][space_restrictor][5706] [LSS] Spawning object [ros_smart_terrain_1_4_surge_hide_a1][space_restrictor][5707] [LSS] Spawning object [ros_smart_terrain_2_1_camp_1][camp_zone][5708] [LSS] Spawning object [ros_smart_terrain_2_1_surge_hide_a1][space_restrictor][5709] [LSS] Spawning object [ros_smart_terrain_1_4_surge_hide_a2][space_restrictor][5710] [LSS] Spawning object [ros_smart_terrain_1_5][smart_terrain][5711] [LSS] Spawning object [ros_explosive_tank][explosive_tank][5712] [LSS] Spawning object [ros_box_wood_01_0067][box_wood_01][5713] [LSS] Spawning object [ros_box_metall_01_0032][box_metall_01][5714] [LSS] Spawning object [ros_box_metall_01_0033][box_metall_01][5715] [LSS] Spawning object [ros_box_wood_01_0068][box_wood_01][5716] [LSS] Spawning object [ros_box_wood_01_0069][box_wood_01][5717] [LSS] Spawning object [ros_box_wood_01_0070][box_wood_01][5718] [LSS] Spawning object [ros_box_wood_01_0071][box_wood_01][5719] [LSS] Spawning object [ros_box_metall_01_0034][box_metall_01][5720] [LSS] Spawning object [ros_box_metall_01_0035][box_metall_01][5721] [LSS] Spawning object [ros_bochka_close_1_0011][bochka_close_1][5722] [LSS] Spawning object [ros_bochka_close_1_0012][bochka_close_1][5723] [LSS] Spawning object [ros_bochka_close_3_0005][bochka_close_3][5724] [LSS] Spawning object [ros_bochka_close_3_0006][bochka_close_3][5725] [LSS] Spawning object [ros_bochka_close_3_0007][bochka_close_3][5726] [LSS] Spawning object [ros_bochka_close_1_0013][bochka_close_1][5727] [LSS] Spawning object [ros_explosive_tank_0000][explosive_tank][5728] [LSS] Spawning object [ros_stul_school_01_0002][stul_school_01][5729] [LSS] Spawning object [ros_taburet_wood_01_0002][taburet_wood_01][5730] [LSS] Spawning object [ros_taburet_wood_01_0003][taburet_wood_01][5731] [LSS] Spawning object [ros_stul_wood_01_0011][stul_wood_01][5732] [LSS] Spawning object [ros_stul_school_01_0003][stul_school_01][5733] [LSS] Spawning object [ros_bochka_close_3_0008][bochka_close_3][5734] [LSS] Spawning object [ros_bochka_close_3_0009][bochka_close_3][5735] [LSS] Spawning object [ros_box_wood_01_0072][box_wood_01][5736] [LSS] Spawning object [ros_box_wood_01_0073][box_wood_01][5737] [LSS] Spawning object [ros_box_wood_01_0074][box_wood_01][5738] [LSS] Spawning object [ros_box_wood_01_0075][box_wood_01][5739] [LSS] Spawning object [ros_banka_kraski_1_pickable_0000][banka_kraski_1_pickable][5740] [LSS] Spawning object [ros_kanistra_01_pickable_0001][kanistra_01_pickable][5741] [LSS] Spawning object [ros_kanistra_02_pickable_0000][kanistra_02_pickable][5742] [LSS] Spawning object [ros_lopata_pickable][lopata_pickable][5743] [LSS] Spawning object [ros_molot_pickable_0000][molot_pickable][5744] [LSS] Spawning object [ros_hammer_pickable_0001][hammer_pickable][5745] [LSS] Spawning object [ros_keyga_pickable_0003][keyga_pickable][5746] [LSS] Spawning object [ros_taburet_village_0006][taburet_village][5747] [LSS] Spawning object [ros_banka_kraski_1_pickable_0001][banka_kraski_1_pickable][5748] [LSS] Spawning object [ros_banka_kraski_1_pickable_0002][banka_kraski_1_pickable][5749] [LSS] Spawning object [ros_explosive_barrel_0002][explosive_barrel][5750] [LSS] Spawning object [ros_explosive_barrel_0003][explosive_barrel][5751] [LSS] Spawning object [ros_box_paper_0008][box_paper][5752] [LSS] Spawning object [ros_box_paper_0009][box_paper][5753] [LSS] Spawning object [ros_box_paper_0010][box_paper][5754] [LSS] Spawning object [ros_box_paper_0011][box_paper][5755] [LSS] Spawning object [ros_box_wood_01_0077][box_wood_01][5756] [LSS] Spawning object [ros_box_wood_01_0078][box_wood_01][5757] [LSS] Spawning object [ros_box_paper_0012][box_paper][5758] [LSS] Spawning object [ros_box_wood_01_0079][box_wood_01][5759] [LSS] Spawning object [ros_box_metall_01_0036][box_metall_01][5760] [LSS] Spawning object [ros_balon_01_0000][balon_01][5761] [LSS] Spawning object [ros_box_metall_01_0037][box_metall_01][5762] [LSS] Spawning object [ros_box_metall_01_0038][box_metall_01][5763] [LSS] Spawning object [ros_bochka_close_3_0010][bochka_close_3][5764] [LSS] Spawning object [ros_bochka_close_3_0011][bochka_close_3][5765] [LSS] Spawning object [ros_bochka_close_3_0012][bochka_close_3][5766] [LSS] Spawning object [ros_bochka_close_1_0014][bochka_close_1][5767] [LSS] Spawning object [ros_bidon_0002][bidon][5768] [LSS] Spawning object [ros_physic_object_0017][physic_object][5769] [LSS] Spawning object [ros_physic_object_0018][physic_object][5770] [LSS] Spawning object [ros_physic_object_0019][physic_object][5771] [LSS] Spawning object [ros_smart_terrain_1_1_near_1][smart_terrain][5772] [LSS] Spawning object [ros_smart_terrain_2_2_surge_hide_a1][space_restrictor][5773] [LSS] Spawning object [ros_balon_02a_0006][balon_02a][5774] [LSS] Spawning object [ros_bochka_close_1_0015][bochka_close_1][5775] [LSS] Spawning object [ros_physic_object_0020][physic_object][5776] [LSS] Spawning object [ros_taburet_village_0007][taburet_village][5777] [LSS] Spawning object [ros_taburet_village_0008][taburet_village][5778] [LSS] Spawning object [ros_taburet_village_0009][taburet_village][5779] [LSS] Spawning object [ros_bochka_close_4_0005][bochka_close_4][5780] [LSS] Spawning object [ros_bochka_close_3_0013][bochka_close_3][5781] [LSS] Spawning object [ros_bochka_close_3_0014][bochka_close_3][5782] [LSS] Spawning object [ros_bochka_close_4_0006][bochka_close_4][5783] [LSS] Spawning object [ros_bochka_close_4_0007][bochka_close_4][5784] [LSS] Spawning object [ros_bochka_close_1_0016][bochka_close_1][5785] [LSS] Spawning object [ros_bidon_0003][bidon][5786] [LSS] Spawning object [ros_box_wood_01_0080][box_wood_01][5787] [LSS] Spawning object [ros_box_metall_01_0039][box_metall_01][5788] [LSS] Spawning object [ros_box_metall_01_0040][box_metall_01][5789] [LSS] Spawning object [ros_box_metall_01_0041][box_metall_01][5790] [LSS] Spawning object [ros_box_metall_01_0042][box_metall_01][5791] [LSS] Spawning object [ros_box_metall_01_0043][box_metall_01][5792] [LSS] Spawning object [ros_tech_materials_capacitor_0002][tech_materials_capacitor][5793] [LSS] Spawning object [ros_tech_materials_wire_0000][tech_materials_wire][5794] [LSS] Spawning object [ros_tech_materials_wire_0001][tech_materials_wire][5795] [LSS] Spawning object [ros_tech_materials_textolite_0000][tech_materials_textolite][5796] [LSS] Spawning object [ros_tech_materials_acetone_0000][tech_materials_acetone][5797] [LSS] Spawning object [ros_grenade_f1][grenade_f1][5798] [LSS] Spawning object [ros_zone_mosquito_bald_0006][zone_mosquito_bald][5799] [LSS] Spawning object [ros_zone_field_radioactive_weak_0008][zone_field_radioactive_weak][5800] [LSS] Spawning object [ros_zone_mine_gravitational_average_0006][zone_mine_gravitational_average][5801] [LSS] Spawning object [ros_zone_mine_gravitational_weak_0000][zone_mine_gravitational_weak][5802] [LSS] Spawning object [ros_zone_mine_gravitational_weak_0001][zone_mine_gravitational_weak][5803] [LSS] Spawning object [ros_zone_mine_gravitational_weak_0004][zone_mine_gravitational_weak][5804] [LSS] Spawning object [ros_zone_mine_gravitational_weak_0005][zone_mine_gravitational_weak][5805] [LSS] Spawning object [ros_zone_mine_gravitational_weak_0006][zone_mine_gravitational_weak][5806] [LSS] Spawning object [ros_zone_mine_gravitational_strong_0001][zone_mine_gravitational_strong][5807] [LSS] Spawning object [ros_zone_field_radioactive_strong_0001][zone_field_radioactive_strong][5808] [LSS] Spawning object [ros_zone_field_radioactive_average_0003][zone_field_radioactive_average][5809] [LSS] Spawning object [ros_zone_field_radioactive_average_0004][zone_field_radioactive_average][5810] [LSS] Spawning object [ros_zone_mine_electric_average_0019][zone_mine_electric_average][5811] [LSS] Spawning object [ros_zone_mine_electric_weak_0000][zone_mine_electric_weak][5812] [LSS] Spawning object [ros_zone_mine_electric_strong_0003][zone_mine_electric_strong][5813] [LSS] Spawning object [ros_zone_mine_gravitational_weak_0002][zone_mine_gravitational_weak][5814] [LSS] Spawning object [ros_zone_mosquito_bald_weak_0007][zone_mosquito_bald_weak][5815] [LSS] Spawning object [ros_zone_mosquito_bald_strong_0007][zone_mosquito_bald_strong][5816] [LSS] Spawning object [ros_zone_mosquito_bald_strong_0009][zone_mosquito_bald_strong][5817] [LSS] Spawning object [ros_zone_mosquito_bald_strong_0011][zone_mosquito_bald_strong][5818] [LSS] Spawning object [ros_zone_field_radioactive_strong_0002][zone_field_radioactive_strong][5819] [LSS] Spawning object [ros_smart_terrain_1_2_surge_hide_a5][space_restrictor][5820] [LSS] Spawning object [ros_balon_01_0001][balon_01][5821] [LSS] Spawning object [ros_balon_01_0002][balon_01][5822] [LSS] Spawning object [ros_bochka_close_1_0017][bochka_close_1][5823] [LSS] Spawning object [ros_bochka_close_1_0018][bochka_close_1][5824] [LSS] Spawning object [ros_bochka_close_2_0011][bochka_close_2][5825] [LSS] Spawning object [ros_bochka_close_4_0008][bochka_close_4][5826] [LSS] Spawning object [ros_box_wood_01_0081][box_wood_01][5827] [LSS] Spawning object [ros_hammer][hammer][5828] [LSS] Spawning object [ros_vedro_01][vedro_01][5829] [LSS] Spawning object [ros_physic_object_0021][physic_object][5830] [LSS] Spawning object [ros_physic_object_0022][physic_object][5831] [LSS] Spawning object [ros_physic_object_0023][physic_object][5832] [LSS] Spawning object [ros_physic_object_0024][physic_object][5833] [LSS] Spawning object [ros_krujka][krujka][5834] [LSS] Spawning object [ros_lojka][lojka][5835] [LSS] Spawning object [ros_teapot_1][teapot_1][5836] [LSS] Spawning object [ros_miska][miska][5837] [LSS] Spawning object [ros_krujka_0000][krujka][5838] [LSS] Spawning object [ros_bludo][bludo][5839] [LSS] Spawning object [ros_smart_terrain_1_1_spot][space_restrictor][5840] [LSS] Spawning object [ros_smart_terrain_3_2_spot][space_restrictor][5841] [LSS] Spawning object [ros_smart_terrain_3_1_spot][space_restrictor][5842] [LSS] Spawning object [ros_smart_terrain_3_5_spot][space_restrictor][5843] [LSS] Spawning object [ros_smart_terrain_1_2_spot][space_restrictor][5844] [LSS] Spawning object [ros_box_metall_01_0020][box_metall_01][5845] [LSS] Spawning object [ros_box_wood_01_0082][box_wood_01][5846] [LSS] Spawning object [ros_box_wood_01_0083][box_wood_01][5847] [LSS] Spawning object [ros_explosive_barrel_0004][explosive_barrel][5848] [LSS] Spawning object [ros_physic_object_0025][physic_object][5849] [LSS] Spawning object [ros_box_wood_01_0084][box_wood_01][5850] [LSS] Spawning object [ros_bochka_close_1_0019][bochka_close_1][5851] [LSS] Spawning object [ros_bidon_0004][bidon][5852] [LSS] Spawning object [ros_bochka_close_4_0009][bochka_close_4][5853] [LSS] Spawning object [ros_balon_02a_0007][balon_02a][5854] [LSS] Spawning object [ros_balon_02a_0008][balon_02a][5855] [LSS] Spawning object [ros_bochka_close_2_0012][bochka_close_2][5856] [LSS] Spawning object [ros_bidon_0005][bidon][5857] [LSS] Spawning object [ros_bochka_close_4_0010][bochka_close_4][5858] [LSS] Spawning object [ros_taburet_village_0010][taburet_village][5859] [LSS] Spawning object [ros_box_metall_01_0044][box_metall_01][5860] [LSS] Spawning object [ros_bochka_close_2_0013][bochka_close_2][5861] [LSS] Spawning object [ros_bochka_close_3_0015][bochka_close_3][5862] [LSS] Spawning object [ros_box_wood_01_0076][box_wood_01][5863] [LSS] Spawning object [ros_box_wood_01_0085][box_wood_01][5864] [LSS] Spawning object [ros_box_wood_01_0086][box_wood_01][5865] [LSS] Spawning object [ros_box_wood_01_0087][box_wood_01][5866] [LSS] Spawning object [ros_box_metall_01_0045][box_metall_01][5867] [LSS] Spawning object [ros_balon_01_0003][balon_01][5868] [LSS] Spawning object [ros_stul_wood_02][stul_wood_02][5869] [LSS] Spawning object [ros_stul_wood_02_0000][stul_wood_02][5870] [LSS] Spawning object [ros_bandage_0002][bandage][5871] [LSS] Spawning object [ros_conserva_0003][conserva][5872] [LSS] Spawning object [ros_drug_antidot][drug_antidot][5873] [LSS] Spawning object [ros_drug_coagulant][drug_coagulant][5874] [LSS] Spawning object [ros_drug_booster_0000][drug_booster][5875] [LSS] Spawning object [ros_medkit][medkit][5876] [LSS] Spawning object [ros_antirad][antirad][5877] [LSS] Spawning object [ros_zone_mosquito_bald_weak_0009][zone_mosquito_bald_weak][5878] [LSS] Spawning object [ros_tech_materials_capacitor][tech_materials_capacitor][5879] [LSS] Spawning object [ros_tech_materials_acetone][tech_materials_acetone][5880] [LSS] Spawning object [ros_tech_materials_wire][tech_materials_wire][5881] [LSS] Spawning object [ros_tech_materials_textolite_0001][tech_materials_textolite][5882] [LSS] Spawning object [ros_tech_materials_wire_0002][tech_materials_wire][5883] [LSS] Spawning object [ros_tech_materials_wire_0003][tech_materials_wire][5884] [LSS] Spawning object [ros_banka_kraski_1_pickable_0003][banka_kraski_1_pickable][5885] [LSS] Spawning object [ros_banka_kraski_1_pickable_0005][banka_kraski_1_pickable][5886] [LSS] Spawning object [ros_kanistra_01_pickable_0002][kanistra_01_pickable][5887] [LSS] Spawning object [ros_keyga_pickable_0004][keyga_pickable][5888] [LSS] Spawning object [ros_molot_pickable_0001][molot_pickable][5889] [LSS] Spawning object [ros_vedro_01_pickable_0001][vedro_01_pickable][5890] [LSS] Spawning object [ros_vedro_01_pickable_0002][vedro_01_pickable][5891] [LSS] Spawning object [ros_box_wood_01_0088][box_wood_01][5892] [LSS] Spawning object [ros_box_wood_01_0089][box_wood_01][5893] [LSS] Spawning object [ros_box_wood_01_0090][box_wood_01][5894] [LSS] Spawning object [ros_box_wood_01_0091][box_wood_01][5895] [LSS] Spawning object [ros_box_wood_01_0092][box_wood_01][5896] [LSS] Spawning object [ros_box_metall_01_0046][box_metall_01][5897] [LSS] Spawning object [ros_box_metall_01_0047][box_metall_01][5898] [LSS] Spawning object [ros_box_metall_01_0048][box_metall_01][5899] [LSS] Spawning object [ros_taburet_village_0011][taburet_village][5900] [LSS] Spawning object [ros_bochka_close_1_0020][bochka_close_1][5901] [LSS] Spawning object [ros_bochka_close_1_0021][bochka_close_1][5902] [LSS] Spawning object [ros_bochka_close_3_0016][bochka_close_3][5903] [LSS] Spawning object [ros_bochka_close_3_0017][bochka_close_3][5904] [LSS] Spawning object [ros_bochka_close_4_0011][bochka_close_4][5905] [LSS] Spawning object [ros_bochka_close_2_0014][bochka_close_2][5906] [LSS] Spawning object [ros_bochka_close_2_0015][bochka_close_2][5907] [LSS] Spawning object [ros_bochka_close_1_0022][bochka_close_1][5908] [LSS] Spawning object [ros_bochka_close_3_0018][bochka_close_3][5909] [LSS] Spawning object [ros_bochka_close_3_0019][bochka_close_3][5910] [LSS] Spawning object [ros_bochka_close_3_0020][bochka_close_3][5911] [LSS] Spawning object [ros_box_metall_01_0049][box_metall_01][5912] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_kamp2][smart_cover][5913] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_kamp1][smart_cover][5914] [LSS] Spawning object [ros_smart_terrain_3_4_camp_1][camp_zone][5915] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_kamp3][smart_cover][5916] [LSS] Spawning object [ros_stul_wood_01_0012][stul_wood_01][5917] [LSS] Spawning object [ros_krujka_0001][krujka][5918] [LSS] Spawning object [ros_teapot_1_0000][teapot_1][5919] [LSS] Spawning object [ros_smart_terrain_1_4][smart_terrain][5920] [LSS] Spawning object [ros_smart_terrain_1_3_surge_hide_a1][space_restrictor][5921] [LSS] Spawning object [ros_smart_terrain_1_4_surge_hide_a3][space_restrictor][5922] [LSS] Spawning object [ros_smart_terrain_2_1_animpoint_kamp5][smart_cover][5923] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_bar_inside][smart_cover][5924] [LSS] Spawning object [ros_stul_wood_01_0013][stul_wood_01][5925] [LSS] Spawning object [ros_stul_wood_01_0014][stul_wood_01][5926] [LSS] Spawning object [ros_stul_wood_02_0001][stul_wood_02][5927] [LSS] Spawning object [ros_notebook][notebook][5928] [LSS] Spawning object [ros_priemnik_gorizont][priemnik_gorizont][5929] [LSS] Spawning object [ros_space_restrictor_bar][space_restrictor][5930] [LSS] Spawning object [ros_smart_terrain_3_4_surge_hide_a2][space_restrictor][5931] [LSS] Spawning object [ros_smart_terrain_3_4_surge_hide_a3][space_restrictor][5932] [LSS] Spawning object [ros_physic_destroyable_object][physic_destroyable_object][5933] [LSS] Spawning object [ros_physic_destroyable_object_0000][physic_destroyable_object][5934] [LSS] Spawning object [ros_physic_destroyable_object_0005][physic_destroyable_object][5935] [LSS] Spawning object [ros_physic_destroyable_object_0006][physic_destroyable_object][5936] [LSS] Spawning object [ros_physic_destroyable_object_0007][physic_destroyable_object][5937] [LSS] Spawning object [ros_physic_destroyable_object_0008][physic_destroyable_object][5938] [LSS] Spawning object [ros_physic_destroyable_object_0009][physic_destroyable_object][5939] [LSS] Spawning object [ros_physic_destroyable_object_0010][physic_destroyable_object][5940] [LSS] Spawning object [ros_physic_destroyable_object_0011][physic_destroyable_object][5941] [LSS] Spawning object [ros_physic_destroyable_object_0012][physic_destroyable_object][5942] [LSS] Spawning object [ros_bludo_0000][bludo][5943] [LSS] Spawning object [ros_bludo_0001][bludo][5944] [LSS] Spawning object [ros_bludo_0002][bludo][5945] [LSS] Spawning object [ros_bludo_0003][bludo][5946] [LSS] Spawning object [ros_bludo_0004][bludo][5947] [LSS] Spawning object [ros_bludo_0005][bludo][5948] [LSS] Spawning object [ros_lojka_0000][lojka][5949] [LSS] Spawning object [ros_lojka_0001][lojka][5950] [LSS] Spawning object [ros_lojka_0002][lojka][5951] [LSS] Spawning object [ros_lojka_0003][lojka][5952] [LSS] Spawning object [ros_lojka_0004][lojka][5953] [LSS] Spawning object [ros_lojka_0005][lojka][5954] [LSS] Spawning object [ros_lojka_0006][lojka][5955] [LSS] Spawning object [ros_teapot_1_0001][teapot_1][5956] [LSS] Spawning object [ros_miska_0000][miska][5957] [LSS] Spawning object [ros_miska_0001][miska][5958] [LSS] Spawning object [ros_miska_0002][miska][5959] [LSS] Spawning object [ros_physic_destroyable_object_0013][physic_destroyable_object][5960] [LSS] Spawning object [ros_physic_destroyable_object_0014][physic_destroyable_object][5961] [LSS] Spawning object [ros_physic_destroyable_object_0015][physic_destroyable_object][5962] [LSS] Spawning object [ros_physic_destroyable_object_0016][physic_destroyable_object][5963] [LSS] Spawning object [ros_physic_destroyable_object_0017][physic_destroyable_object][5964] [LSS] Spawning object [ros_tarelka2][tarelka2][5965] [LSS] Spawning object [ros_tarelka2_0000][tarelka2][5966] [LSS] Spawning object [ros_tarelka2_0001][tarelka2][5967] [LSS] Spawning object [ros_tarelka2_0002][tarelka2][5968] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_bar_1][smart_cover][5969] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_bar_2][smart_cover][5970] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_bar_4][smart_cover][5971] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_bar_7][smart_cover][5972] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_bar_6][smart_cover][5973] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_bar_5][smart_cover][5974] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_bar_8][smart_cover][5975] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_bar_3][smart_cover][5976] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_guard_1][smart_cover][5977] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_smoke_2][smart_cover][5978] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_smoke_1][smart_cover][5979] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_garage2][smart_cover][5980] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_garage1][smart_cover][5981] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_out1][smart_cover][5982] [LSS] Spawning object [ros_zone_mine_electric_weak_0001][zone_mine_electric_weak][5983] [LSS] Spawning object [ros_zone_mine_electric_strong_0004][zone_mine_electric_strong][5984] [LSS] Spawning object [ros_box_wood_01_0057][box_wood_01][5985] [LSS] Spawning object [ros_box_wood_01_0058][box_wood_01][5986] [LSS] Spawning object [ros_box_wood_01_0059][box_wood_01][5987] [LSS] Spawning object [ros_box_wood_01_0093][box_wood_01][5988] [LSS] Spawning object [ros_box_metall_01_0029][box_metall_01][5989] [LSS] Spawning object [ros_bochka_close_1_0023][bochka_close_1][5990] [LSS] Spawning object [ros_bochka_close_3_0003][bochka_close_3][5991] [LSS] Spawning object [ros_bidon_0006][bidon][5992] [LSS] Spawning object [ros_smart_terrain_2_1_surge_hide_a2][space_restrictor][5993] [LSS] Spawning object [ros_smart_terrain_3_5_surge_hide_a2][space_restrictor][5994] [LSS] Spawning object [ros_smart_terrain_3_5_duty_trader][smart_cover][5995] [LSS] Spawning object [ros_smart_terrain_3_5_camp_1][camp_zone][5996] [LSS] Spawning object [ros_camp_zone][camp_zone][5997] [LSS] Spawning object [ros_sr_bar_1][space_restrictor][5998] [LSS] Spawning object [ros_sr_bar_2][space_restrictor][5999] [LSS] Spawning object [ros_sr_bar_3][space_restrictor][6000] [LSS] Spawning object [ros_sr_bar_4][space_restrictor][6001] [LSS] Spawning object [ros_closed_house_surge_hide][space_restrictor][6002] [LSS] Spawning object [ros_smart_terrain_3_5_animpoint_kamp3][smart_cover][6003] [LSS] Spawning object [ros_smart_terrain_3_5_animpoint_kamp4][smart_cover][6004] [LSS] Spawning object [ros_smart_terrain_1_4_minigun][m_car][6005] [LSS] Spawning object [ros_rm_book1][rm_book1][6006] [LSS] Spawning object [ros_rm_kartina2][rm_kartina2][6007] [LSS] Spawning object [ros_physic_destroyable_object_0018][physic_destroyable_object][6008] [LSS] Spawning object [ros_physic_destroyable_object_0019][physic_destroyable_object][6009] [LSS] Spawning object [ros_physic_destroyable_object_0020][physic_destroyable_object][6010] [LSS] Spawning object [ros_physic_destroyable_object_0021][physic_destroyable_object][6011] [LSS] Spawning object [ros_physic_destroyable_object_0022][physic_destroyable_object][6012] [LSS] Spawning object [ros_physic_destroyable_object_0023][physic_destroyable_object][6013] [LSS] Spawning object [ros_stul_wood_02_0002][stul_wood_02][6014] [LSS] Spawning object [ros_smart_terrain_3_4_animpoint_guider][smart_cover][6015] [LSS] Spawning object [sim_default_duty_216067][sim_default_duty_2][16067] [LSS] Spawning object [sim_default_duty_116077][sim_default_duty_1][16077] [LSS] Spawning object [sim_default_duty_116088][sim_default_duty_1][16088] [LSS] Spawning object [sim_default_duty_016098][sim_default_duty_0][16098] [LSS] Spawning object [sim_default_duty_216107][sim_default_duty_2][16107] [LSS] Spawning object [sim_default_duty_116113][sim_default_duty_1][16113] [LSS] Spawning object [sim_default_duty_116121][sim_default_duty_1][16121] [LSS] Spawning object [sim_default_duty_016130][sim_default_duty_0][16130] [LSS] Spawning object [ros_stalker_sektant16140][ros_stalker_sektant][16140] [LSS] Spawning object [ros_bar_guard_116147][ros_bar_guard_1][16147] [LSS] Spawning object [ros_bar_guard_216151][ros_bar_guard_2][16151] [LSS] Spawning object [ros_stalker_barman16156][ros_stalker_barman][16156] [LSS] Spawning object [sim_default_stalker_216161][sim_default_stalker_2][16161] [LSS] Spawning object [sim_default_stalker_116170][sim_default_stalker_1][16170] [LSS] Spawning object [sim_default_stalker_116178][sim_default_stalker_1][16178] [LSS] Spawning object [sim_default_stalker_016185][sim_default_stalker_0][16185] [LSS] Spawning object [sim_default_duty_216192][sim_default_duty_2][16192] [LSS] Spawning object [sim_default_duty_116200][sim_default_duty_1][16200] [LSS] Spawning object [sim_default_duty_116207][sim_default_duty_1][16207] [LSS] Spawning object [sim_default_duty_016215][sim_default_duty_0][16215] [LSS] Spawning object [sim_default_duty_416225][sim_default_duty_4][16225] [LSS] Spawning object [sim_default_duty_316235][sim_default_duty_3][16235] [LSS] Spawning object [sim_default_duty_216246][sim_default_duty_2][16246] [LSS] Spawning object [ros_duty_petrenko16255][ros_duty_petrenko][16255] [LSS] Spawning object [dog_strong_black16262][dog_strong_black][16262] [LSS] Spawning object [dog_strong_white16263][dog_strong_white][16263] [LSS] Spawning object [dog_strong_white16264][dog_strong_white][16264] [LSS] Spawning object [pseudodog_strong16265][pseudodog_strong][16265] [LSS] Spawning object [sim_default_zombied_219886][sim_default_zombied_2][19886] [LSS] Spawning object [sim_default_zombied_219894][sim_default_zombied_2][19894] [LSS] Spawning object [sim_default_zombied_219902][sim_default_zombied_2][19902] [LSS] Spawning object [sim_default_zombied_219910][sim_default_zombied_2][19910] [LSS] Spawning object [sim_default_zombied_119921][sim_default_zombied_1][19921] [LSS] Spawning object [sim_default_zombied_219929][sim_default_zombied_2][19929] [LSS] Spawning object [sim_default_stalker_219940][sim_default_stalker_2][19940] [LSS] Spawning object [sim_default_stalker_119946][sim_default_stalker_1][19946] [LSS] Spawning object [sim_default_stalker_119955][sim_default_stalker_1][19955] [LSS] Spawning object [sim_default_stalker_019963][sim_default_stalker_0][19963] [LSS] Spawning object [sim_default_stalker_219977][sim_default_stalker_2][19977] [LSS] Spawning object [sim_default_stalker_119986][sim_default_stalker_1][19986] [LSS] Spawning object [sim_default_stalker_119994][sim_default_stalker_1][19994] [LSS] Spawning object [sim_default_stalker_020004][sim_default_stalker_0][20004] [LSS] Spawning object [sim_default_duty_420048][sim_default_duty_4][20048] [LSS] Spawning object [sim_default_duty_320059][sim_default_duty_3][20059] [LSS] Spawning object [sim_default_duty_220070][sim_default_duty_2][20070] [LSS] Spawning object [rat_strong20089][rat_strong][20089] [LSS] Spawning object [rat_weak20090][rat_weak][20090] [LSS] Spawning object [rat_normal20091][rat_normal][20091] [LSS] Spawning object [rat_weak20092][rat_weak][20092] [LSS] Spawning object [rat_weak20187][rat_weak][20187] [LSS] Spawning object [rat_normal20188][rat_normal][20188] [LSS] Spawning object [rat_strong20189][rat_strong][20189] [LSS] Spawning object [rat_weak20190][rat_weak][20190] [LSS] Spawning object [rat_weak20191][rat_weak][20191] [LSS] Spawning object [rat_weak20192][rat_weak][20192] [LSS] Spawning object [rat_strong20193][rat_strong][20193] [LSS] Spawning object [rat_strong20194][rat_strong][20194] [LSS] Spawning object [rat_strong20196][rat_strong][20196] [LSS] Spawning object [rat_wolf20197][rat_wolf][20197] [LSS] Spawning object [rat_weak20198][rat_weak][20198] [LSS] Spawning object [pseudodog_grey_strong20981][pseudodog_grey_strong][20981] [LSS] Spawning object [psy_dog_normal21546][psy_dog_normal][21546] [LSS] Spawning object [dog_normal_brown21549][dog_normal_brown][21549] [LSS] Spawning object [sim_default_stalker_222561][sim_default_stalker_2][22561] [LSS] Spawning object [sim_default_stalker_122571][sim_default_stalker_1][22571] [LSS] Spawning object [sim_default_stalker_122581][sim_default_stalker_1][22581] [LSS] Spawning object [sim_default_stalker_022587][sim_default_stalker_0][22587] [LSS] Spawning object [sim_default_stalker_022594][sim_default_stalker_0][22594] [LSS] Spawning object [sim_default_stalker_022600][sim_default_stalker_0][22600] [LSS] Spawning object [sim_default_stalker_022609][sim_default_stalker_0][22609] [LSS] Spawning object [sim_default_duty_222616][sim_default_duty_2][22616] [LSS] Spawning object [sim_default_duty_122626][sim_default_duty_1][22626] [LSS] Spawning object [sim_default_duty_122634][sim_default_duty_1][22634] [LSS] Spawning object [sim_default_duty_022643][sim_default_duty_0][22643] [LSS] Spawning object [sim_default_stalker_222652][sim_default_stalker_2][22652] [LSS] Spawning object [sim_default_stalker_122661][sim_default_stalker_1][22661] [LSS] Spawning object [sim_default_stalker_122669][sim_default_stalker_1][22669] [LSS] Spawning object [sim_default_stalker_022679][sim_default_stalker_0][22679] [LSS] Spawning object [ros_stalker_maneken27139][ros_stalker_maneken][27139] * phase time: 39 ms * phase cmem: 404258 K * phase time: 28 ms * phase cmem: 404255 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 105 ms * phase cmem: 404288 K * phase time: 42 ms * phase cmem: 407888 K * phase time: 4942 ms * phase cmem: 542678 K compiling shader deffer_base_steep_db-hq compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader shadow_direct_base compiling shader deffer_base_bump-hq compiling shader base_lplanes compiling shader base_lplanes compiling shader deffer_base_bump_db-hq compiling shader deffer_base_flat compiling shader deffer_base_steep_d-hq compiling shader deffer_base_bump_d-hq compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader vert compiling shader vert compiling shader deffer_base_aref_steep_db-hq compiling shader deffer_base_aref_bump compiling shader shadow_direct_base_aref compiling shader deffer_base_steep-hq compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_steep_db-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump_db-hq compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_steep_d-hq compiling shader deffer_base_lmh_aref_bump_db-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_lmh_aref_steep_db-hq compiling shader deffer_base_lmh_aref_flat_d compiling shader deffer_base_lmh_steep-hq compiling shader deffer_base_lmh_aref_bump-hq compiling shader deffer_base_lmh_aref_bump_d-hq compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader deffer_base_aref_bump_db-hq compiling shader deffer_base_aref_bump-hq compiling shader deffer_tree_bump-hq compiling shader deffer_tree_bump compiling shader shadow_direct_tree compiling shader deffer_tree_bump_d-hq compiling shader shadow_direct_base compiling shader lod compiling shader lod compiling shader deffer_tree_flat compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_tree_s compiling shader deffer_tree_s_flat_d compiling shader deffer_tree_s_flat compiling shader deffer_tree_flat_d * phase time: 282 ms * phase cmem: 547049 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65494 verts, 2046 Kb * [Loading VB] 63182 verts, 1974 Kb * [Loading VB] 41967 verts, 1311 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65500 verts, 2046 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 41473 verts, 1296 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 38705 verts, 1209 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 208848 indices, 407 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 26439 verts, 309 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 927963 indices, 1812 Kb * phase time: 1075 ms * phase cmem: 547471 K * phase time: 94 ms * phase cmem: 551952 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 34343 v(20), 22448 p * [DETAILS] Batch(61), VB(670K), IB(131K) * phase time: 47 ms * phase cmem: 556252 K * Loading HOM: d:\games\dollchan 8 infinity\gamedata\levels\l06_rostok\level.hom * phase time: 387 ms * phase cmem: 557260 K * phase time: 17 ms * phase cmem: 553660 K * phase time: 17 ms * phase cmem: 553660 K * t-report - base: 2694, 2192943 K * t-report - lmap: 24, 24579 K * WARNING: player not logged in ! Can't find texture 'map\map_y04_pole_dark' ! Can't find texture 'map\map_y09_x11' * phase time: 13379 ms * phase cmem: 630243 K * phase time: 37 ms * phase cmem: 630240 K * [win32]: free[8586094988 K], reserved[235048 K], committed[3604492 K] * [ D3D ]: textures[2300407 K] * [x-ray]: process heap[630240 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[22889 K], smem[2665 K] >>> Tronex: select_weather | weather_cycle = clear >>> Tronex: select_weather | self.levelWeather = atmosfear_clear compiling shader model_env_lq compiling shader model_env_lq_1 compiling shader deffer_model_bump_d-hq_0 compiling shader deffer_model_bump-hq_2 compiling shader deffer_model_bump_2 compiling shader shadow_direct_model_2 compiling shader model_env_lq_2 compiling shader model_distort4glass_2 compiling shader deffer_model_flat_4 compiling shader shadow_direct_model_aref_4 compiling shader model_def_lplanes_0 compiling shader model_env_lq_0 ! auto-generated bump map: wpn\wpn_harpoon_knife_bump# compiling shader model_def_lplanes_4 compiling shader model_distort4ghost_4 compiling shader deffer_model_bump_d-hq_1 compiling shader shadow_direct_model_aref_0 compiling shader model_def_lq compiling shader model_def_lq_0 compiling shader deffer_model_flat_2 compiling shader accum_emissivel compiling shader deffer_model_bump_d-hq_3 compiling shader deffer_model_flat_d_0 DRX DA: Dynamic anomaly field zone_mine_gold spawned at ros_smart_monster4 DRX DA: Dynamic anomaly field zone_mine_acid spawned at ros_smart_monster5 DRX DA: Dynamic anomaly field zone_mine_vapour spawned at ros_smart_monster7 DRX DA: Dynamic anomaly field zone_mine_vapour spawned at ros_smart_poltergeist2 DRX DA: Dynamic anomaly field zone_mine_zharka spawned at ros_smart_snork1 DRX DA: Dynamic anomaly field zone_mine_springboard spawned at ros_smart_terrain_1_1_near_1 DRX DA: Dynamic anomaly field zone_mine_ghost spawned at ros_smart_terrain_1_5 DRX DA: Dynamic anomaly field zone_mine_electra spawned at ros_smart_terrain_3_1 DRX DA: Dynamic anomaly field zone_mine_vortex spawned at ros_smart_terrain_4_1 collectgarbage before=34549095Kb collectgarbage after=22242735Kb [LSS] Spawning object [zone_mine_gold21007][zone_mine_gold][21007] [LSS] Spawning object [zone_mine_gold21009][zone_mine_gold][21009] [LSS] Spawning object [zone_mine_gold21011][zone_mine_gold][21011] [LSS] Spawning object [zone_mine_gold21017][zone_mine_gold][21017] [LSS] Spawning object [zone_mine_gold21019][zone_mine_gold][21019] [LSS] Spawning object [zone_mine_gold21020][zone_mine_gold][21020] [LSS] Spawning object [zone_mine_gold21022][zone_mine_gold][21022] [LSS] Spawning object [zone_mine_gold21024][zone_mine_gold][21024] [LSS] Spawning object [zone_mine_gold21025][zone_mine_gold][21025] [LSS] Spawning object [zone_mine_gold21886][zone_mine_gold][21886] [LSS] Spawning object [zone_mine_gold21887][zone_mine_gold][21887] [LSS] Spawning object [zone_mine_gold21888][zone_mine_gold][21888] [LSS] Spawning object [zone_mine_gold21889][zone_mine_gold][21889] [LSS] Spawning object [zone_mine_gold21890][zone_mine_gold][21890] [LSS] Spawning object [zone_mine_gold21891][zone_mine_gold][21891] [LSS] Spawning object [zone_mine_gold21892][zone_mine_gold][21892] [LSS] Spawning object [zone_mine_gold21893][zone_mine_gold][21893] [LSS] Spawning object [zone_mine_gold21894][zone_mine_gold][21894] [LSS] Spawning object [zone_mine_gold21895][zone_mine_gold][21895] [LSS] Spawning object [zone_mine_gold21896][zone_mine_gold][21896] [LSS] Spawning object [zone_mine_gold21897][zone_mine_gold][21897] [LSS] Spawning object [zone_mine_gold21898][zone_mine_gold][21898] [LSS] Spawning object [zone_mine_gold21899][zone_mine_gold][21899] [LSS] Spawning object [zone_mine_gold21900][zone_mine_gold][21900] [LSS] Spawning object [zone_mine_gold21901][zone_mine_gold][21901] [LSS] Spawning object [zone_mine_gold21902][zone_mine_gold][21902] [LSS] Spawning object [zone_mine_gold21903][zone_mine_gold][21903] [LSS] Spawning object [zone_mine_gold21904][zone_mine_gold][21904] [LSS] Spawning object [zone_mine_gold21905][zone_mine_gold][21905] [LSS] Spawning object [zone_mine_gold21906][zone_mine_gold][21906] [LSS] Spawning object [zone_mine_gold21907][zone_mine_gold][21907] [LSS] Spawning object [zone_mine_gold21908][zone_mine_gold][21908] [LSS] Spawning object [zone_mine_acid21909][zone_mine_acid][21909] [LSS] Spawning object [zone_mine_acid21910][zone_mine_acid][21910] [LSS] Spawning object [zone_mine_acid21911][zone_mine_acid][21911] [LSS] Spawning object [zone_mine_acid21912][zone_mine_acid][21912] [LSS] Spawning object [zone_mine_acid21913][zone_mine_acid][21913] [LSS] Spawning object [zone_mine_acid21914][zone_mine_acid][21914] [LSS] Spawning object [zone_mine_acid21915][zone_mine_acid][21915] [LSS] Spawning object [zone_mine_acid21916][zone_mine_acid][21916] [LSS] Spawning object [zone_mine_acid21917][zone_mine_acid][21917] [LSS] Spawning object [zone_mine_acid21918][zone_mine_acid][21918] [LSS] Spawning object [zone_mine_acid21919][zone_mine_acid][21919] [LSS] Spawning object [zone_mine_acid21920][zone_mine_acid][21920] [LSS] Spawning object [zone_mine_acid21921][zone_mine_acid][21921] [LSS] Spawning object [zone_mine_acid21922][zone_mine_acid][21922] [LSS] Spawning object [zone_mine_acid21923][zone_mine_acid][21923] [LSS] Spawning object [zone_mine_acid21924][zone_mine_acid][21924] [LSS] Spawning object [zone_mine_acid21925][zone_mine_acid][21925] [LSS] Spawning object [zone_mine_acid21926][zone_mine_acid][21926] [LSS] Spawning object [zone_mine_acid21927][zone_mine_acid][21927] [LSS] Spawning object [zone_mine_acid21928][zone_mine_acid][21928] [LSS] Spawning object [zone_mine_acid21929][zone_mine_acid][21929] [LSS] Spawning object [zone_mine_acid21930][zone_mine_acid][21930] [LSS] Spawning object [zone_mine_acid21931][zone_mine_acid][21931] [LSS] Spawning object [zone_mine_acid21932][zone_mine_acid][21932] [LSS] Spawning object [zone_mine_acid21933][zone_mine_acid][21933] [LSS] Spawning object [zone_mine_acid21934][zone_mine_acid][21934] [LSS] Spawning object [zone_mine_acid21935][zone_mine_acid][21935] [LSS] Spawning object [zone_mine_acid21936][zone_mine_acid][21936] [LSS] Spawning object [zone_mine_acid21937][zone_mine_acid][21937] [LSS] Spawning object [zone_mine_acid21938][zone_mine_acid][21938] [LSS] Spawning object [zone_mine_acid21939][zone_mine_acid][21939] [LSS] Spawning object [zone_mine_acid21940][zone_mine_acid][21940] [LSS] Spawning object [zone_mine_vapour21941][zone_mine_vapour][21941] [LSS] Spawning object [zone_mine_vapour21942][zone_mine_vapour][21942] [LSS] Spawning object [zone_mine_vapour21943][zone_mine_vapour][21943] [LSS] Spawning object [zone_mine_vapour21944][zone_mine_vapour][21944] [LSS] Spawning object [zone_mine_vapour21945][zone_mine_vapour][21945] [LSS] Spawning object [zone_mine_vapour21946][zone_mine_vapour][21946] [LSS] Spawning object [zone_mine_vapour21947][zone_mine_vapour][21947] [LSS] Spawning object [zone_mine_vapour21948][zone_mine_vapour][21948] [LSS] Spawning object [zone_mine_vapour21949][zone_mine_vapour][21949] [LSS] Spawning object [zone_mine_vapour21950][zone_mine_vapour][21950] [LSS] Spawning object [zone_mine_vapour21951][zone_mine_vapour][21951] [LSS] Spawning object [zone_mine_vapour21952][zone_mine_vapour][21952] [LSS] Spawning object [zone_mine_vapour21953][zone_mine_vapour][21953] [LSS] Spawning object [zone_mine_vapour21954][zone_mine_vapour][21954] [LSS] Spawning object [zone_mine_vapour21955][zone_mine_vapour][21955] [LSS] Spawning object [zone_mine_vapour21956][zone_mine_vapour][21956] [LSS] Spawning object [zone_mine_vapour21957][zone_mine_vapour][21957] [LSS] Spawning object [zone_mine_vapour21958][zone_mine_vapour][21958] [LSS] Spawning object [zone_mine_vapour21959][zone_mine_vapour][21959] [LSS] Spawning object [zone_mine_vapour21960][zone_mine_vapour][21960] [LSS] Spawning object [zone_mine_vapour21961][zone_mine_vapour][21961] [LSS] Spawning object [zone_mine_vapour21962][zone_mine_vapour][21962] [LSS] Spawning object [zone_mine_vapour21963][zone_mine_vapour][21963] [LSS] Spawning object [zone_mine_vapour21964][zone_mine_vapour][21964] [LSS] Spawning object [zone_mine_vapour21965][zone_mine_vapour][21965] [LSS] Spawning object [zone_mine_vapour21966][zone_mine_vapour][21966] [LSS] Spawning object [zone_mine_vapour21967][zone_mine_vapour][21967] [LSS] Spawning object [zone_mine_vapour21968][zone_mine_vapour][21968] [LSS] Spawning object [zone_mine_vapour21969][zone_mine_vapour][21969] [LSS] Spawning object [zone_mine_vapour21970][zone_mine_vapour][21970] [LSS] Spawning object [zone_mine_vapour21971][zone_mine_vapour][21971] [LSS] Spawning object [zone_mine_vapour21972][zone_mine_vapour][21972] [LSS] Spawning object [zone_mine_vapour21973][zone_mine_vapour][21973] [LSS] Spawning object [zone_mine_vapour21974][zone_mine_vapour][21974] [LSS] Spawning object [zone_mine_vapour21975][zone_mine_vapour][21975] [LSS] Spawning object [zone_mine_vapour21976][zone_mine_vapour][21976] [LSS] Spawning object [zone_mine_vapour21977][zone_mine_vapour][21977] [LSS] Spawning object [zone_mine_vapour21978][zone_mine_vapour][21978] [LSS] Spawning object [zone_mine_vapour21979][zone_mine_vapour][21979] [LSS] Spawning object [zone_mine_vapour21980][zone_mine_vapour][21980] [LSS] Spawning object [zone_mine_vapour21981][zone_mine_vapour][21981] [LSS] Spawning object [zone_mine_vapour21982][zone_mine_vapour][21982] [LSS] Spawning object [zone_mine_vapour21983][zone_mine_vapour][21983] [LSS] Spawning object [zone_mine_vapour21984][zone_mine_vapour][21984] [LSS] Spawning object [zone_mine_vapour21985][zone_mine_vapour][21985] [LSS] Spawning object [zone_mine_vapour21986][zone_mine_vapour][21986] [LSS] Spawning object [zone_mine_vapour21987][zone_mine_vapour][21987] [LSS] Spawning object [zone_mine_vapour21988][zone_mine_vapour][21988] [LSS] Spawning object [zone_mine_vapour21989][zone_mine_vapour][21989] [LSS] Spawning object [zone_mine_vapour21990][zone_mine_vapour][21990] [LSS] Spawning object [zone_mine_vapour21991][zone_mine_vapour][21991] [LSS] Spawning object [zone_mine_vapour21992][zone_mine_vapour][21992] [LSS] Spawning object [zone_mine_vapour21993][zone_mine_vapour][21993] [LSS] Spawning object [zone_mine_vapour21994][zone_mine_vapour][21994] [LSS] Spawning object [zone_mine_vapour21995][zone_mine_vapour][21995] [LSS] Spawning object [zone_mine_vapour21996][zone_mine_vapour][21996] [LSS] Spawning object [zone_mine_vapour21997][zone_mine_vapour][21997] [LSS] Spawning object [zone_mine_vapour21998][zone_mine_vapour][21998] [LSS] Spawning object [zone_mine_vapour21999][zone_mine_vapour][21999] [LSS] Spawning object [zone_mine_vapour22000][zone_mine_vapour][22000] [LSS] Spawning object [zone_mine_vapour22001][zone_mine_vapour][22001] [LSS] Spawning object [zone_mine_vapour22002][zone_mine_vapour][22002] [LSS] Spawning object [zone_mine_vapour22003][zone_mine_vapour][22003] [LSS] Spawning object [zone_mine_vapour22004][zone_mine_vapour][22004] [LSS] Spawning object [zone_mine_zharka22005][zone_mine_zharka][22005] [LSS] Spawning object [zone_mine_zharka22006][zone_mine_zharka][22006] [LSS] Spawning object [zone_mine_zharka22007][zone_mine_zharka][22007] [LSS] Spawning object [zone_mine_zharka22008][zone_mine_zharka][22008] [LSS] Spawning object [zone_mine_zharka22009][zone_mine_zharka][22009] [LSS] Spawning object [zone_mine_zharka22010][zone_mine_zharka][22010] [LSS] Spawning object [zone_mine_zharka22011][zone_mine_zharka][22011] [LSS] Spawning object [zone_mine_zharka22012][zone_mine_zharka][22012] [LSS] Spawning object [zone_mine_zharka22013][zone_mine_zharka][22013] [LSS] Spawning object [zone_mine_zharka22014][zone_mine_zharka][22014] [LSS] Spawning object [zone_mine_zharka22015][zone_mine_zharka][22015] [LSS] Spawning object [zone_mine_zharka22324][zone_mine_zharka][22324] [LSS] Spawning object [zone_mine_zharka23304][zone_mine_zharka][23304] [LSS] Spawning object [zone_mine_zharka23305][zone_mine_zharka][23305] [LSS] Spawning object [zone_mine_zharka23306][zone_mine_zharka][23306] [LSS] Spawning object [zone_mine_springboard23307][zone_mine_springboard][23307] [LSS] Spawning object [zone_mine_zharka23308][zone_mine_zharka][23308] [LSS] Spawning object [zone_mine_zharka23327][zone_mine_zharka][23327] [LSS] Spawning object [zone_mine_springboard23329][zone_mine_springboard][23329] [LSS] Spawning object [zone_mine_zharka23331][zone_mine_zharka][23331] [LSS] Spawning object [zone_mine_zharka23333][zone_mine_zharka][23333] [LSS] Spawning object [zone_mine_zharka23334][zone_mine_zharka][23334] [LSS] Spawning object [zone_mine_zharka23335][zone_mine_zharka][23335] [LSS] Spawning object [zone_mine_zharka23338][zone_mine_zharka][23338] [LSS] Spawning object [zone_mine_zharka23339][zone_mine_zharka][23339] [LSS] Spawning object [zone_mine_zharka23341][zone_mine_zharka][23341] [LSS] Spawning object [zone_mine_zharka23342][zone_mine_zharka][23342] [LSS] Spawning object [zone_mine_zharka23343][zone_mine_zharka][23343] [LSS] Spawning object [zone_mine_zharka23344][zone_mine_zharka][23344] [LSS] Spawning object [zone_mine_zharka23345][zone_mine_zharka][23345] [LSS] Spawning object [zone_mine_springboard23346][zone_mine_springboard][23346] [LSS] Spawning object [zone_mine_springboard23347][zone_mine_springboard][23347] [LSS] Spawning object [zone_mine_springboard23348][zone_mine_springboard][23348] [LSS] Spawning object [zone_mine_springboard23349][zone_mine_springboard][23349] [LSS] Spawning object [zone_mine_springboard23350][zone_mine_springboard][23350] [LSS] Spawning object [zone_mine_springboard23352][zone_mine_springboard][23352] [LSS] Spawning object [zone_mine_springboard23354][zone_mine_springboard][23354] [LSS] Spawning object [zone_mine_springboard23355][zone_mine_springboard][23355] [LSS] Spawning object [zone_mine_springboard23356][zone_mine_springboard][23356] [LSS] Spawning object [zone_mine_zharka23357][zone_mine_zharka][23357] [LSS] Spawning object [zone_mine_zharka23358][zone_mine_zharka][23358] [LSS] Spawning object [zone_mine_zharka23360][zone_mine_zharka][23360] [LSS] Spawning object [zone_mine_zharka23361][zone_mine_zharka][23361] [LSS] Spawning object [zone_mine_springboard23412][zone_mine_springboard][23412] [LSS] Spawning object [zone_mine_springboard23413][zone_mine_springboard][23413] [LSS] Spawning object [zone_mine_springboard23454][zone_mine_springboard][23454] [LSS] Spawning object [zone_mine_springboard23455][zone_mine_springboard][23455] [LSS] Spawning object [zone_mine_springboard23456][zone_mine_springboard][23456] [LSS] Spawning object [zone_mine_springboard23457][zone_mine_springboard][23457] [LSS] Spawning object [zone_mine_springboard23458][zone_mine_springboard][23458] [LSS] Spawning object [zone_mine_springboard23459][zone_mine_springboard][23459] [LSS] Spawning object [zone_mine_springboard23460][zone_mine_springboard][23460] [LSS] Spawning object [zone_mine_springboard23461][zone_mine_springboard][23461] [LSS] Spawning object [zone_mine_springboard23462][zone_mine_springboard][23462] [LSS] Spawning object [zone_mine_springboard23463][zone_mine_springboard][23463] [LSS] Spawning object [zone_mine_springboard23464][zone_mine_springboard][23464] [LSS] Spawning object [zone_mine_springboard23465][zone_mine_springboard][23465] [LSS] Spawning object [zone_mine_springboard23466][zone_mine_springboard][23466] [LSS] Spawning object [zone_mine_springboard23467][zone_mine_springboard][23467] [LSS] Spawning object [zone_mine_springboard23468][zone_mine_springboard][23468] [LSS] Spawning object [zone_mine_springboard23469][zone_mine_springboard][23469] [LSS] Spawning object [zone_mine_springboard23470][zone_mine_springboard][23470] [LSS] Spawning object [zone_mine_springboard23471][zone_mine_springboard][23471] [LSS] Spawning object [zone_mine_springboard23472][zone_mine_springboard][23472] [LSS] Spawning object [zone_mine_ghost23473][zone_mine_ghost][23473] [LSS] Spawning object [zone_mine_ghost23474][zone_mine_ghost][23474] [LSS] Spawning object [zone_mine_ghost23475][zone_mine_ghost][23475] [LSS] Spawning object [zone_mine_ghost23476][zone_mine_ghost][23476] [LSS] Spawning object [zone_mine_ghost23477][zone_mine_ghost][23477] [LSS] Spawning object [zone_mine_ghost23478][zone_mine_ghost][23478] [LSS] Spawning object [zone_mine_ghost23479][zone_mine_ghost][23479] [LSS] Spawning object [zone_mine_ghost23480][zone_mine_ghost][23480] [LSS] Spawning object [zone_mine_ghost23481][zone_mine_ghost][23481] [LSS] Spawning object [zone_mine_ghost23482][zone_mine_ghost][23482] [LSS] Spawning object [zone_mine_ghost23483][zone_mine_ghost][23483] [LSS] Spawning object [zone_mine_ghost23484][zone_mine_ghost][23484] [LSS] Spawning object [zone_mine_ghost23485][zone_mine_ghost][23485] [LSS] Spawning object [zone_mine_ghost23486][zone_mine_ghost][23486] [LSS] Spawning object [zone_mine_ghost23487][zone_mine_ghost][23487] [LSS] Spawning object [zone_mine_ghost23488][zone_mine_ghost][23488] [LSS] Spawning object [zone_mine_ghost23489][zone_mine_ghost][23489] [LSS] Spawning object [zone_mine_ghost23490][zone_mine_ghost][23490] [LSS] Spawning object [zone_mine_ghost23491][zone_mine_ghost][23491] [LSS] Spawning object [zone_mine_ghost23492][zone_mine_ghost][23492] [LSS] Spawning object [zone_mine_ghost23493][zone_mine_ghost][23493] [LSS] Spawning object [zone_mine_ghost23494][zone_mine_ghost][23494] [LSS] Spawning object [zone_mine_ghost23495][zone_mine_ghost][23495] [LSS] Spawning object [zone_mine_ghost23496][zone_mine_ghost][23496] [LSS] Spawning object [zone_mine_ghost23497][zone_mine_ghost][23497] [LSS] Spawning object [zone_mine_ghost23498][zone_mine_ghost][23498] [LSS] Spawning object [zone_mine_ghost23499][zone_mine_ghost][23499] [LSS] Spawning object [zone_mine_ghost23500][zone_mine_ghost][23500] [LSS] Spawning object [zone_mine_ghost23501][zone_mine_ghost][23501] [LSS] Spawning object [zone_mine_ghost23502][zone_mine_ghost][23502] [LSS] Spawning object [zone_mine_ghost23503][zone_mine_ghost][23503] [LSS] Spawning object [zone_mine_ghost23504][zone_mine_ghost][23504] [LSS] Spawning object [zone_mine_electra23505][zone_mine_electra][23505] [LSS] Spawning object [zone_mine_electra23506][zone_mine_electra][23506] [LSS] Spawning object [zone_mine_electra23507][zone_mine_electra][23507] [LSS] Spawning object [zone_mine_electra23508][zone_mine_electra][23508] [LSS] Spawning object [zone_mine_electra23509][zone_mine_electra][23509] [LSS] Spawning object [zone_mine_electra23510][zone_mine_electra][23510] [LSS] Spawning object [zone_mine_electra23511][zone_mine_electra][23511] [LSS] Spawning object [zone_mine_electra23512][zone_mine_electra][23512] [LSS] Spawning object [zone_mine_electra23513][zone_mine_electra][23513] [LSS] Spawning object [zone_mine_electra23514][zone_mine_electra][23514] [LSS] Spawning object [zone_mine_electra23515][zone_mine_electra][23515] [LSS] Spawning object [zone_mine_electra23516][zone_mine_electra][23516] [LSS] Spawning object [zone_mine_electra23517][zone_mine_electra][23517] [LSS] Spawning object [zone_mine_electra23518][zone_mine_electra][23518] [LSS] Spawning object [zone_mine_electra23519][zone_mine_electra][23519] [LSS] Spawning object [zone_mine_electra23520][zone_mine_electra][23520] [LSS] Spawning object [zone_mine_electra23521][zone_mine_electra][23521] [LSS] Spawning object [zone_mine_electra23522][zone_mine_electra][23522] [LSS] Spawning object [zone_mine_electra23523][zone_mine_electra][23523] [LSS] Spawning object [zone_mine_electra23524][zone_mine_electra][23524] [LSS] Spawning object [zone_mine_electra23525][zone_mine_electra][23525] [LSS] Spawning object [zone_mine_electra23526][zone_mine_electra][23526] [LSS] Spawning object [zone_mine_electra23527][zone_mine_electra][23527] [LSS] Spawning object [zone_mine_electra23528][zone_mine_electra][23528] [LSS] Spawning object [zone_mine_electra23529][zone_mine_electra][23529] [LSS] Spawning object [zone_mine_electra23530][zone_mine_electra][23530] [LSS] Spawning object [zone_mine_electra23531][zone_mine_electra][23531] [LSS] Spawning object [zone_mine_electra23532][zone_mine_electra][23532] [LSS] Spawning object [zone_mine_electra23533][zone_mine_electra][23533] [LSS] Spawning object [zone_mine_electra23534][zone_mine_electra][23534] [LSS] Spawning object [zone_mine_electra23535][zone_mine_electra][23535] [LSS] Spawning object [zone_mine_electra23536][zone_mine_electra][23536] [LSS] Spawning object [zone_mine_vortex23537][zone_mine_vortex][23537] [LSS] Spawning object [zone_mine_vortex23538][zone_mine_vortex][23538] [LSS] Spawning object [zone_mine_vortex23539][zone_mine_vortex][23539] [LSS] Spawning object [zone_mine_vortex23540][zone_mine_vortex][23540] [LSS] Spawning object [zone_mine_vortex23541][zone_mine_vortex][23541] [LSS] Spawning object [zone_mine_vortex23542][zone_mine_vortex][23542] [LSS] Spawning object [zone_mine_vortex23543][zone_mine_vortex][23543] [LSS] Spawning object [zone_mine_vortex23544][zone_mine_vortex][23544] [LSS] Spawning object [zone_mine_vortex23545][zone_mine_vortex][23545] [LSS] Spawning object [zone_mine_vortex23546][zone_mine_vortex][23546] [LSS] Spawning object [zone_mine_vortex23547][zone_mine_vortex][23547] [LSS] Spawning object [zone_mine_vortex23548][zone_mine_vortex][23548] [LSS] Spawning object [zone_mine_vortex23549][zone_mine_vortex][23549] [LSS] Spawning object [zone_mine_vortex23550][zone_mine_vortex][23550] [LSS] Spawning object [zone_mine_vortex23551][zone_mine_vortex][23551] [LSS] Spawning object [zone_mine_vortex23552][zone_mine_vortex][23552] [LSS] Spawning object [zone_mine_vortex23577][zone_mine_vortex][23577] [LSS] Spawning object [zone_mine_vortex23579][zone_mine_vortex][23579] [LSS] Spawning object [zone_mine_vortex23580][zone_mine_vortex][23580] [LSS] Spawning object [zone_mine_vortex23581][zone_mine_vortex][23581] [LSS] Spawning object [zone_mine_vortex23582][zone_mine_vortex][23582] [LSS] Spawning object [zone_mine_vortex23583][zone_mine_vortex][23583] [LSS] Spawning object [zone_mine_vortex23584][zone_mine_vortex][23584] [LSS] Spawning object [zone_mine_vortex23585][zone_mine_vortex][23585] [LSS] Spawning object [zone_mine_vortex23586][zone_mine_vortex][23586] [LSS] Spawning object [zone_mine_vortex23587][zone_mine_vortex][23587] [LSS] Spawning object [zone_mine_vortex23588][zone_mine_vortex][23588] [LSS] Spawning object [zone_mine_vortex23589][zone_mine_vortex][23589] [LSS] Spawning object [zone_mine_vortex23590][zone_mine_vortex][23590] [LSS] Spawning object [zone_mine_vortex23591][zone_mine_vortex][23591] [LSS] Spawning object [zone_mine_vortex23592][zone_mine_vortex][23592] [LSS] Spawning object [zone_mine_vortex23593][zone_mine_vortex][23593] [LSS] Spawning object [af_fire23810][af_fire][23810] [LSS] Spawning object [af_night_star23816][af_night_star][23816] [LSS] Spawning object [af_night_star23818][af_night_star][23818] compiling shader model_def_lplanes_1 compiling shader model_distort4ghost_1 stack trace: [error][ 8] : Недостаточно памяти для обработки команды. Изменено 26 сентября, 2020 пользователем shik98 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
DoctorChe 268 Опубликовано 26 сентября, 2020 7 минут назад, shik98 сказал: Вылет при переходе в бар Привет!) Ты что ж мил человек творишь?) Убери простынь под спойлер!) И главное в нем написано:" error][ 8] : Недостаточно памяти для обработки команды." Вылет по памяти, снижай нагрузку на комп, выключи ReShade!) беломорканал Z Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Gregor51 0 Опубликовано 26 сентября, 2020 После установки игры попытка запуска заканчивается вылетом. Какие условия нарушены? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Грешник 413 Опубликовано 26 сентября, 2020 12 часов назад, Petrovic сказал: иль там то же по пол года спать надо и ждать когда выпадет? нет зачем, вообще не понимаю зачем люди тут так делают, играйте да и все дальше. Постепенно все появится, я чет даже и не смотрел сколько там дней у меня уже в Зоне. Дополнено 1 минуту спустя Босс так ты нажми да и все, подтверди. Я всегда тпе ставил аддоны везде, в той Аномали тоже самое, выдает вот эту табличку нажимаю да поставить и все норм работает. Без понятия с чего ты взял, чтое сли вылезла эта табличка значит у аддонов будут какие то проблемы)) Дополнено 4 минуты спустя shik98 не в падлу тебе было все это сюда копировать? Сложно скопировать последние строки там где написана сама ошибка? Дополнено 5 минуты спустя Gregor51 какой вылет? Где лог ошибки? Может ты мод поставил на ЧН и теперь вопросы задаешь, мы не участвуем в битве экстрасенсов и не можем узнать что ты там накрутил и какая у тебя там ошибка)) 1 i7 11700KF \ 32 Гб \ GeForce RTX 3070 TI. Ну сталкер должно потянуть. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Maxxuta 2 Опубликовано 26 сентября, 2020 Всем привет! Начал проходить модификацию. Начало интересное, но меня смущает один факт. Почему персонажа постоянно мутит и убавляется здоровье? Ещё глюки какие-то в глазах. Так и задумано? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Sam 3 Опубликовано 26 сентября, 2020 13 часов назад, maksi сказал: Народ может кто скинет сейв покупки севы или другого костюма именно перед спуском в лабу под свалкой Сейв перед покупкой севы на болотах, стою в бункере учёных. На свалке ещё не был, версия игры 1329, никаких правок не ставил, движки не менял. https://yadi.sk/d/-ldxtpyKyECyYg Дополнено 1 минуту спустя 15 минут назад, Maxxuta сказал: Всем привет! Начал проходить модификацию. Начало интересное, но меня смущает один факт. Почему персонажа постоянно мутит и убавляется здоровье? Ещё глюки какие-то в глазах. Так и задумано? Как я понял этот эффект добавили, типа ГГ еле живой после крушения, спустя какое то время пропадёт. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
pauk_200 419 Опубликовано 26 сентября, 2020 37 минут назад, Maxxuta сказал: Всем привет! Начал проходить модификацию. Начало интересное, но меня смущает один факт. Почему персонажа постоянно мутит и убавляется здоровье? Ещё глюки какие-то в глазах. Так и задумано? Пропадет этот эффект спустя пару-тройку заданий. Здоровье убавляется, вероятно, из-за радиации, советую прикупить дозиметр ( ассортимент торговцев обновляется раз в 3 дня, можно их просто проспать, если нет его в продаже ) и не выбрасывать водочку с пивом, печень нагружать придется частенько. Также следует как можно быстрее найти медузу или выверт, они радиацию сбивают, но не забудь, иные арты, радиоактивные, из рюкзака фонят, переносить только в контейнере или под таблетками различными. Они тоже полезны и действуют зачастую довольно долго, прочитай описание всех. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Maxxuta 2 Опубликовано 26 сентября, 2020 pauk_200, Понятно, я пойду щас у лекаря подлечусь малость и дальше по газам! ? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Impressionist 33 Опубликовано 26 сентября, 2020 (изменено) Товарищи, кому не сложно - залейте кто-то правку от Босса (которая на облучение еды, вес и т.д.) на гугл диск. Буду очень благодарен! P.S. Движков всяких понапихали, а объяснить рядовому пользователю, какой из них лучше - нееет, зачем же себя утруждать, у нас же все программисты... Лично я, к примеру, понимаю только, что которые х64 лучше для мощных систем. На этом мои познания заканчиваются. Изменено 26 сентября, 2020 пользователем Impressionist P.S. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stern-13 2 707 Опубликовано 26 сентября, 2020 (изменено) Смена движков обновлена! Добавлен движок noavx 64 multitread из темы с ЗЧ (не кидайтесь ставить его, движок работает только с учетом новой игры, сброшенным кешом, удаленным user.ltx - есть большая вероятность, что на своих сохранениях получите вылет). Подойдет для теста начинающим играть. Добавлена очистка движков из мод менеджера на выбор (очистка одноразовая, после пункта вы уже не увидите). Спойлер Ссылка та же в шапке темы. Изменено 26 сентября, 2020 пользователем Stern-13 2 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Takke 92 Опубликовано 26 сентября, 2020 Прошел сейчас цепочку квестов у Ученых в Аномальном лесу. Пожалуй, худшая часть модификации. История сильно проседает, локация огромная, сначала забег на болота, потом беготня с сопровождением ученых, потом с настройкой пси шлема. И все это по огромной (вероятно, в основе локи что-то билдовское со времен присутствия транспорта) открытой локации, на которой спавнятся Монолитовцы и ваншотят тебя с любого расстояния сквозь деревья и кусты. Причем, сначала очень сильно хвалил разрабов, за то что урезали Лощину ввиду отсутствия транспорта, а тут на тебе, набегайся вдоволь туда сюда. Что касается ваншотов, то изначально меня это вообще не беспокоило. Я люблю хардкорные моды, с радостью бегаю всякие Мизери и ДА по сей день. Но конкретно на этой локации (из-за дизайна уровня) проблема обостряется и начинает сильно пахнуть типичным безграмотным васянством, увы. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
sputnik94 24 Опубликовано 26 сентября, 2020 19 минут назад, Stern-13 сказал: Добавлен движок noavx 64 multitread из темы с ЗЧ Ощутим ли прирост fps c данным движком?) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stern-13 2 707 Опубликовано 26 сентября, 2020 (изменено) 4 минуты назад, sputnik94 сказал: Ощутим ли прирост fps c данным движком?) точно не скажу, железа нет такого на котором такими тестами заниматься) (на моем одинаково как и CoC Xray x64) Изменено 26 сентября, 2020 пользователем Stern-13 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Impressionist 33 Опубликовано 26 сентября, 2020 Добавьте в шапку, что модификация требует установленного OpenAL Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stern-13 2 707 Опубликовано 26 сентября, 2020 (изменено) 5 минут назад, Impressionist сказал: Добавьте в шапку, что модификация требует установленного OpenAL Не обязательно, движок поменяешь он уже не потребуется. Первоначальный движок 100% требует. Изменено 26 сентября, 2020 пользователем Stern-13 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты