Overf1rst 1 496 Опубликовано 1 июля, 2020 Тема посвящена моддингу на платформе Зов Припяти. Правила темы: Здесь задают вопросы и получают на них ответы. Прежде чем задать вопрос, воспользуйтесь поиском, ответ на него, вероятно, уже есть. Если у вас произошёл вылет, проверьте лог и поищите информацию об ошибке в справочнике. Также будет полезно посмотреть справочник ошибок. Если у Вас вылетает какой-то мод, то следует написать в тему этого мода. Грамотно оформляйте свой пост, чётко доносите суть своего вопроса (ответа). Благодарность выражаем в личке или же ставим реакцию. Посты с благодарностями в теме будут удаляться. 18 9 1 1 2 6 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Emilien220 1 Опубликовано 12 февраля (изменено) Сделал два квеста к одному персонажу (testloc_mechanic) хочу сделать так называемую последовательность квестов чтобы не завершив одну не открылась другая вот dialogs_testloc.xmldialogs_testloc.xml как прописать инфо поршни дабы диалоги стали последовательны сначала 1)testloc_hus_hb -----> testloc_hus_end потом 2)tesloc_hus_comp_start ------> testloc_hus_comp_end А также где я могу подробнее изучить работу инфопоршней по типу как они работают и как правильно их использовать! Спасибо большое заранее! Я посмотрел заранее весь форум вроде такого вопроса не видал) Изменено 12 февраля пользователем Emilien220 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
NewValveCom 125 Опубликовано 12 февраля В очередной раз приветствую. Как изменить FOV в кат-сцене, если это возможно? Заранее благодарю. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
AfterGlow 565 Опубликовано 12 февраля NewValveCom через параметр fov в секции катсцены. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
AleksandrBA 0 Опубликовано 12 февраля Как сделать чтобы двери на базах не требовали убрать оружие? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
denis2000 951 Опубликовано 12 февраля (изменено) Emilien220 КМБ Урок 31 Смотрите также и другие уроки... Изменено 12 февраля пользователем denis2000 1 Путь во мгле. Связь времен."Он ловко выхватил из-под себя табуретку и очень метко и сильно бросил ее в докладчика..." (Чугунный всадник) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Emilien220 1 Опубликовано 12 февраля 5 минут назад, denis2000 сказал: Emilien220 КМБ Урок 31 Смотрите также и другие уроки... все принял спасибо большое Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Emilien220 1 Опубликовано 13 февраля Вопрос какая функция в диалогс.скрипт может удалить несколько разных предметов у актора? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
denis2000 951 Опубликовано 14 февраля (изменено) Emilien220 Поскольку в LUA функцию вызванную из диалога нельзя передавать параметры, то только та функция которую вы напишете сами. За основу можете взять zat_b53_transfer_medkit_to_npc. Изменено 14 февраля пользователем denis2000 Путь во мгле. Связь времен."Он ловко выхватил из-под себя табуретку и очень метко и сильно бросил ее в докладчика..." (Чугунный всадник) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vladvexa188 6 Опубликовано 14 февраля Ребят, как сделать что-бы мутанты по логике mob_walker бежали к path_walk? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Yara 117 Опубликовано 15 февраля vladvexa188 В зп-сдк есть папка help, а в ней Gamedesigner_education.pdf - там про все схемы с примерами. https://sites.google.com/view/xray-sdk-0-4-smg Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
WildAx 2 Опубликовано 15 февраля (изменено) Здравствуйте, понакрутил конфигов, вылезла сетка полигонов, не получается убрать, может кто знает способы? Изменено 15 февраля пользователем WildAx Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Toplol4ik 41 Опубликовано 16 февраля (изменено) Здраствуйте, мне нужен документ, туториал, тема по созданию симуляции жизни на локациях. Чтобы сталкеры могли занимать точки, попадать в передряги, искать артефакты и т. д. Есть у кого? Изменено 16 февраля пользователем Toplol4ik Просто создаю свой мод... Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ZaKoN232 6 Опубликовано 17 февраля Товарищи, можете помочь? Столкнулся с проблемой, что иногда при выходе из игры происходит вылет. Иногда он также происходит при переходе на другую локацию и также ломаются сохранения с логом ниже. Спойлер [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : F:\Dance Maniac\Development\Stalker\M.F.S. Team\Repositories\Advanced-X-Ray 2.5.40\SourcesAXR\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ...r. call of pripyat\gamedata\scripts\smart_terrain.script:353: attempt to index field 'job_link' (a nil value) Может кто объяснить как это лечить? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
WildAx 2 Опубликовано 17 февраля switch_distance = 150; 0; 150; 75.0 Что означает каждое число? это из Alife. Дополнено 11 минуты спустя мёртвый сайт. 1 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
makdm 672 Опубликовано 17 февраля 43 минуты назад, WildAx сказал: мёртвый сайт. Здесь редко кто бывает. Гуугл в помощь! Терпение... И все получится. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Hunter 2 505 Опубликовано 17 февраля WildAx дистанция а-лайфа, 150 метров и тд. Дополнено 0 минут спустя makdm че, зазвездился, модмейкер, сложно помочь? 1 1 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
makdm 672 Опубликовано 17 февраля 10 минут назад, Hunter сказал: че, зазвездился, модмейкер, сложно помочь? Хочу и зазвездился. Тебя забыл спросить. 1 1 Терпение... И все получится. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Nester 0 Опубликовано 17 февраля (изменено) Ищу кто поможет переВести файлы xrRender_R2.dll из одного движка в другой, а то простая замена не выходит, может кто то пояснит или сам сделает пару моментов??? Сам ничерта в хексах и эдиторах не сижу. Вопрос в направлении хода солнца и яркости освещения от него. Изменено 17 февраля пользователем Nester Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
makdm 672 Опубликовано 17 февраля (изменено) 22 минуты назад, Nester сказал: Вопрос в направлении хода солнца и яркости освещения от него. В моде Atmosfear вроде как все DLL поправлены. И движение солнца правильное. Изменено 17 февраля пользователем makdm Терпение... И все получится. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Hoperise 210 Опубликовано 17 февраля WildAx первое число это дистанция, на которой действует айлайф, как писали выше первое значение 150, остальные цифровой мусор, закаменченные значения, которые игра не читает. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
makdm 672 Опубликовано 17 февраля 2 минуты назад, Hoperise сказал: первое число это дистанция, на которой действует айлайф Вот зачем ты ему разжевываешь это? Достаточно вбить в гуугл "stalker switch_distance" и сразу все все становится ясно. Вы себя не уважаете, рассказывая прописные истины иждивенцам сталкера, которые сами ничего не хотят делать, а хотят чтобы им всё принесли " на блюдечке ". 1 2 Терпение... И все получится. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Hoperise 210 Опубликовано 18 февраля makdm сам так начинал, когда ещё про форумы и уроки не знал. Ну а вам старожилам-спецам благодарность и терпения! 1 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ZaKoN232 6 Опубликовано 20 февраля Продублирую. Товарищи, можете помочь? Столкнулся с проблемой, что иногда при выходе из игры происходит вылет. Иногда он также происходит при переходе на другую локацию и также ломаются сохранения с логом ниже. Спойлер [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : F:\Dance Maniac\Development\Stalker\M.F.S. Team\Repositories\Advanced-X-Ray 2.5.40\SourcesAXR\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ...r. call of pripyat\gamedata\scripts\smart_terrain.script:353: attempt to index field 'job_link' (a nil value) Спойлер LUALOG: respawn called from smart_terrain [escape_sim_2] LUALOG: 1: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_group_2_solder_1 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:0 LUALOG: _prior:200 LUALOG: 2: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_musa_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:1 LUALOG: _prior:200 LUALOG: 3: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_skitalec_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:2 LUALOG: _prior:200 LUALOG: 4: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_group_2_solder_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:3 LUALOG: _prior:200 LUALOG: 5: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_drakon_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:4 LUALOG: _prior:200 LUALOG: 6: LUALOG: jobs: LUALOG: 1: LUALOG: _prior:15 LUALOG: jobs: LUALOG: 1: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:5 LUALOG: 2: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:6 LUALOG: 3: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:7 LUALOG: 4: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:8 LUALOG: 5: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:9 LUALOG: 2: LUALOG: _prior:3 LUALOG: jobs: LUALOG: 1: LUALOG: _prior:3 LUALOG: job_id:10 LUALOG: 2: LUALOG: _prior:3 LUALOG: job_id:11 LUALOG: 3: LUALOG: _prior:3 LUALOG: job_id:12 LUALOG: 4: LUALOG: _prior:3 LUALOG: job_id:13 LUALOG: 5: LUALOG: _prior:3 LUALOG: job_id:14 LUALOG: 6: LUALOG: _prior:3 LUALOG: job_id:15 LUALOG: 7: LUALOG: _prior:3 LUALOG: job_id:16 LUALOG: 8: LUALOG: _prior:3 LUALOG: job_id:17 LUALOG: 9: LUALOG: _prior:3 LUALOG: job_id:18 LUALOG: 10: LUALOG: _prior:3 LUALOG: job_id:19 LUALOG: 11: LUALOG: _prior:3 LUALOG: job_id:20 LUALOG: 12: LUALOG: _prior:3 LUALOG: job_id:21 LUALOG: 13: LUALOG: _prior:3 LUALOG: job_id:22 LUALOG: 14: LUALOG: _prior:3 LUALOG: job_id:23 LUALOG: 15: LUALOG: _prior:3 LUALOG: job_id:24 LUALOG: 16: LUALOG: _prior:3 LUALOG: job_id:25 LUALOG: 17: LUALOG: _prior:3 LUALOG: job_id:26 LUALOG: 18: LUALOG: _prior:3 LUALOG: job_id:27 LUALOG: 19: LUALOG: _prior:3 LUALOG: job_id:28 LUALOG: 20: LUALOG: _prior:3 LUALOG: job_id:29 LUALOG: _precondition_is_monster:false LUALOG: _prior:60 LUALOG: 7: LUALOG: jobs: LUALOG: 1: LUALOG: _prior:40 LUALOG: job_id:30 LUALOG: 2: LUALOG: _prior:40 LUALOG: job_id:31 LUALOG: 3: LUALOG: _prior:40 LUALOG: job_id:32 LUALOG: 4: LUALOG: _prior:40 LUALOG: job_id:33 LUALOG: 5: LUALOG: _prior:40 LUALOG: job_id:34 LUALOG: 6: LUALOG: _prior:40 LUALOG: job_id:35 LUALOG: 7: LUALOG: _prior:40 LUALOG: job_id:36 LUALOG: 8: LUALOG: _prior:40 LUALOG: job_id:37 LUALOG: 9: LUALOG: _prior:40 LUALOG: job_id:38 LUALOG: 10: LUALOG: _prior:40 LUALOG: job_id:39 LUALOG: 11: LUALOG: _prior:40 LUALOG: job_id:40 LUALOG: 12: LUALOG: _prior:40 LUALOG: job_id:41 LUALOG: 13: LUALOG: _prior:40 LUALOG: job_id:42 LUALOG: 14: LUALOG: _prior:40 LUALOG: job_id:43 LUALOG: 15: LUALOG: _prior:40 LUALOG: job_id:44 LUALOG: 16: LUALOG: _prior:40 LUALOG: job_id:45 LUALOG: 17: LUALOG: _prior:40 LUALOG: job_id:46 LUALOG: 18: LUALOG: _prior:40 LUALOG: job_id:47 LUALOG: 19: LUALOG: _prior:40 LUALOG: job_id:48 LUALOG: 20: LUALOG: _prior:40 LUALOG: job_id:49 LUALOG: _precondition_is_monster:true LUALOG: _prior:50 LUALOG: 8: LUALOG: job_id:50 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 9: LUALOG: job_id:51 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 10: LUALOG: job_id:52 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 11: LUALOG: job_id:53 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 12: LUALOG: job_id:54 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 1: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_group_2_solder_1 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:0 LUALOG: _prior:200 LUALOG: 2: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_musa_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:1 LUALOG: _prior:200 LUALOG: 3: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_skitalec_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:2 LUALOG: _prior:200 LUALOG: 4: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_group_2_solder_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:3 LUALOG: _prior:200 LUALOG: 5: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_drakon_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:4 LUALOG: _prior:200 LUALOG: 6: LUALOG: jobs: LUALOG: 1: LUALOG: _prior:15 LUALOG: jobs: LUALOG: 1: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:5 LUALOG: 2: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:6 LUALOG: 3: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:7 LUALOG: 4: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:8 LUALOG: 5: LUALOG: _precondition_function:function LUALOG: _precondition_params: LUALOG: _prior:15 LUALOG: job_id:9 LUALOG: 2: LUALOG: _prior:3 LUALOG: jobs: LUALOG: 1: LUALOG: _prior:3 LUALOG: job_id:10 LUALOG: 2: LUALOG: _prior:3 LUALOG: job_id:11 LUALOG: 3: LUALOG: _prior:3 LUALOG: job_id:12 LUALOG: 4: LUALOG: _prior:3 LUALOG: job_id:13 LUALOG: 5: LUALOG: _prior:3 LUALOG: job_id:14 LUALOG: 6: LUALOG: _prior:3 LUALOG: job_id:15 LUALOG: 7: LUALOG: _prior:3 LUALOG: job_id:16 LUALOG: 8: LUALOG: _prior:3 LUALOG: job_id:17 LUALOG: 9: LUALOG: _prior:3 LUALOG: job_id:18 LUALOG: 10: LUALOG: _prior:3 LUALOG: job_id:19 LUALOG: 11: LUALOG: _prior:3 LUALOG: job_id:20 LUALOG: 12: LUALOG: _prior:3 LUALOG: job_id:21 LUALOG: 13: LUALOG: _prior:3 LUALOG: job_id:22 LUALOG: 14: LUALOG: _prior:3 LUALOG: job_id:23 LUALOG: 15: LUALOG: _prior:3 LUALOG: job_id:24 LUALOG: 16: LUALOG: _prior:3 LUALOG: job_id:25 LUALOG: 17: LUALOG: _prior:3 LUALOG: job_id:26 LUALOG: 18: LUALOG: _prior:3 LUALOG: job_id:27 LUALOG: 19: LUALOG: _prior:3 LUALOG: job_id:28 LUALOG: 20: LUALOG: _prior:3 LUALOG: job_id:29 LUALOG: _precondition_is_monster:false LUALOG: _prior:60 LUALOG: 7: LUALOG: jobs: LUALOG: 1: LUALOG: _prior:40 LUALOG: job_id:30 LUALOG: 2: LUALOG: _prior:40 LUALOG: job_id:31 LUALOG: 3: LUALOG: _prior:40 LUALOG: job_id:32 LUALOG: 4: LUALOG: _prior:40 LUALOG: job_id:33 LUALOG: 5: LUALOG: _prior:40 LUALOG: job_id:34 LUALOG: 6: LUALOG: _prior:40 LUALOG: job_id:35 LUALOG: 7: LUALOG: 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LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 12: LUALOG: job_id:54 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 1: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_group_2_solder_1 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:0 LUALOG: _prior:200 LUALOG: 2: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true LUALOG: params: LUALOG: 1:esc_musa_group_2 LUALOG: section:true LUALOG: infop_set: LUALOG: _precondition_function:function LUALOG: _precondition_is_monster:false LUALOG: job_id:1 LUALOG: _prior:200 LUALOG: 3: LUALOG: _precondition_params: LUALOG: condlist: LUALOG: 1: LUALOG: infop_check: LUALOG: 1: LUALOG: func:check_npc_name LUALOG: expected:true 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LUALOG: 12: LUALOG: _prior:3 LUALOG: job_id:21 LUALOG: 13: LUALOG: _prior:3 LUALOG: job_id:22 LUALOG: 14: LUALOG: _prior:3 LUALOG: job_id:23 LUALOG: 15: LUALOG: _prior:3 LUALOG: job_id:24 LUALOG: 16: LUALOG: _prior:3 LUALOG: job_id:25 LUALOG: 17: LUALOG: _prior:3 LUALOG: job_id:26 LUALOG: 18: LUALOG: _prior:3 LUALOG: job_id:27 LUALOG: 19: LUALOG: _prior:3 LUALOG: job_id:28 LUALOG: 20: LUALOG: _prior:3 LUALOG: job_id:29 LUALOG: _precondition_is_monster:false LUALOG: _prior:60 LUALOG: 7: LUALOG: jobs: LUALOG: 1: LUALOG: _prior:40 LUALOG: job_id:30 LUALOG: 2: LUALOG: _prior:40 LUALOG: job_id:31 LUALOG: 3: LUALOG: _prior:40 LUALOG: job_id:32 LUALOG: 4: LUALOG: _prior:40 LUALOG: job_id:33 LUALOG: 5: LUALOG: _prior:40 LUALOG: job_id:34 LUALOG: 6: LUALOG: _prior:40 LUALOG: job_id:35 LUALOG: 7: LUALOG: _prior:40 LUALOG: job_id:36 LUALOG: 8: LUALOG: _prior:40 LUALOG: job_id:37 LUALOG: 9: LUALOG: _prior:40 LUALOG: job_id:38 LUALOG: 10: LUALOG: _prior:40 LUALOG: job_id:39 LUALOG: 11: LUALOG: _prior:40 LUALOG: job_id:40 LUALOG: 12: LUALOG: _prior:40 LUALOG: job_id:41 LUALOG: 13: LUALOG: _prior:40 LUALOG: job_id:42 LUALOG: 14: LUALOG: _prior:40 LUALOG: job_id:43 LUALOG: 15: LUALOG: _prior:40 LUALOG: job_id:44 LUALOG: 16: LUALOG: _prior:40 LUALOG: job_id:45 LUALOG: 17: LUALOG: _prior:40 LUALOG: job_id:46 LUALOG: 18: LUALOG: _prior:40 LUALOG: job_id:47 LUALOG: 19: LUALOG: _prior:40 LUALOG: job_id:48 LUALOG: 20: LUALOG: _prior:40 LUALOG: job_id:49 LUALOG: _precondition_is_monster:true LUALOG: _prior:50 LUALOG: 8: LUALOG: job_id:50 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 9: LUALOG: job_id:51 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 10: LUALOG: job_id:52 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 11: LUALOG: job_id:53 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: 12: LUALOG: job_id:54 LUALOG: _prior:-1 LUALOG: _precondition_is_monster:false LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: Register sm npc [camp559]:[10689] LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: escape_sim_3 cannot respawn due to squad_count 2 of 2 LUALOG: respawn called from smart_terrain [escape_sim_4] LUALOG: create squad called LUALOG: Creating squad[simulation_boar] in smart[escape_sim_4] LUALOG: SPAWN SMART escape_sim_4 LUALOG: registering monster boar_normal21606 LUALOG: Register sm npc [squad_simulation_boar]:[21606] LUALOG: [smart_terrain escape_sim_4] register called obj=boar_normal21606 LUALOG: filling npc_info for obj [boar_normal21606] LUALOG: [smart_terrain escape_sim_4] gulag: beginJob: obj=boar_normal21606 job= logic@escape_sim_4_home_14 LUALOG: Squad 21605 enter smart escape_sim_4. Quan = 1 LUALOG: respawn called from smart_terrain [escape_sim_5] LUALOG: respawn called from smart_terrain [escape_sim_8] LUALOG: create squad called LUALOG: Creating squad[simulation_boar] in smart[escape_sim_8] LUALOG: SPAWN SMART escape_sim_8 LUALOG: registering monster boar_normal21608 LUALOG: Register sm npc [squad_simulation_boar]:[21608] LUALOG: registering monster boar_normal21609 LUALOG: Register sm npc [squad_simulation_boar]:[21609] LUALOG: [smart_terrain escape_sim_8] register called obj=boar_normal21608 LUALOG: filling npc_info for obj [boar_normal21608] LUALOG: [smart_terrain escape_sim_8] gulag: beginJob: obj=boar_normal21608 job= logic@escape_sim_8_home_1 LUALOG: [smart_terrain escape_sim_8] register called obj=boar_normal21609 LUALOG: filling npc_info for obj [boar_normal21609] LUALOG: [smart_terrain escape_sim_8] gulag: beginJob: obj=boar_normal21609 job= logic@escape_sim_8_home_14 LUALOG: Squad 21607 enter smart escape_sim_8. Quan = 0 LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [rusik_vilniy_scvad9966] LUALOG: set_location_types for squad [zat_a1_stalkers_squad9981] LUALOG: set_location_types for squad [zat_b100_giant_squad10057] LUALOG: set_location_types for squad [zat_b100_giant_squad10057] LUALOG: set_location_types for squad [zat_b103_ohotniki_scvad10059] LUALOG: set_location_types for squad [simulation_mix_boar_flesh10246] LUALOG: set_location_types for squad [simulation_mix_boar_flesh10246] LUALOG: set_location_types for squad [simulation_mix_dogs10252] LUALOG: [smart_terrain jup_b200] register called obj=pseudodog_normal10245 LUALOG: [smart_terrain jup_b200] register called obj=dog_strong10253 LUALOG: [smart_terrain jup_b200] register called obj=dog_strong10254 LUALOG: [smart_terrain jup_b200] register called obj=dog_cute18719 LUALOG: set_location_types for squad [simulation_mix_dogs10252] LUALOG: set_location_types for squad [zat_b28_snork_squad10258] LUALOG: set_location_types for squad [zat_b33_snork_first_wave10263] LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [zat_b40_killer_squad10268] LUALOG: set_location_types for squad [zat_b40_merc_squad10464] LUALOG: set_location_types for squad [zat_b42_controller_squad10662] LUALOG: set_location_types for squad [zat_b42_controller_squad10662] LUALOG: set_location_types for squad [zat_b5_bratva_scvad10703] LUALOG: set_location_types for squad [zat_b5_vasko_scvad10940] LUALOG: set_location_types for squad [jup_a10_bandit_squad11163] LUALOG: set_location_types for squad [jup_a10_bandit_squad_111206] LUALOG: set_location_types for squad [jup_a10_bandit_squad_211252] LUALOG: set_location_types for squad [jup_a10_bandit_squad_311303] LUALOG: set_location_types for squad [jup_a12_bandit_cashier_squad11371] LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [jup_a12_bandit_chief_squad11429] LUALOG: set_location_types for squad [jup_a12_bandit_guard_squad11477] LUALOG: set_location_types for squad [jup_a12_bandit_sergey_klyatiy_squad11535] LUALOG: set_location_types for squad [jup_a12_bandit_sim_squad11549] LUALOG: set_location_types for squad [jup_a12_stalker_squad11638] LUALOG: set_location_types for squad [jup_a6_duty_leader_squad11684] LUALOG: set_location_types for squad [jup_a6_freedom_leader_squad11700] LUALOG: set_location_types for squad [jup_a6_stalker_barmen_squad11715] LUALOG: set_location_types for squad [jup_a6_stalker_medik_squad11718] LUALOG: set_location_types for squad [jup_a9_dogs_normal11734] LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [jup_b10_stalker_drunk_squad11740] LUALOG: set_location_types for squad [jup_b15_zulus_squad11754] LUALOG: set_location_types for squad [jup_b19_freedom_yar_squad11813] LUALOG: set_location_types for squad [jup_b19_kopatci_zombied_squad11826] LUALOG: set_location_types for squad [jup_b1_stalker_squad11948] LUALOG: set_location_types for squad [jup_b200_tushkano_squad12005] LUALOG: set_location_types for squad [jup_b203_tushkano12011] LUALOG: set_location_types for squad [jup_b203_zombied_squad12024] LUALOG: set_location_types for squad [jup_b204_squad12099] LUALOG: set_location_types for squad [jup_b205_monster_01_squad12173] LUALOG: set_location_types for squad [jup_b205_monster_01_squad12173] LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: Register sm npc [camp559]:[10020] LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [jup_b205_monster_02_squad12181] LUALOG: set_location_types for squad [jup_b205_monster_04_squad12186] LUALOG: set_location_types for squad [jup_b205_monster_04_squad12186] LUALOG: set_location_types for squad [jup_b205_zombie_01_squad12188] LUALOG: set_location_types for squad [jup_b205_zombie_02_squad12240] LUALOG: set_location_types for squad [jup_b205_zombie_02_squad12240] LUALOG: set_location_types for squad [jup_b207_duty_base12300] LUALOG: set_location_types for squad [jup_b207_freedom_base12353] LUALOG: set_location_types for squad [jup_b208_burers_squad12409] LUALOG: set_location_types for squad [jup_b218_sokolov12412] LUALOG: set_location_types for squad [jup_b25_alex_squad12429] LUALOG: set_location_types for squad [jup_b43_stalker_assistant_squad_sq12473] LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [jup_b47_merc_guard_squad12489] LUALOG: set_location_types for squad [jup_b4_squad12565] LUALOG: set_location_types for squad [jup_b6_scientist_group12656] LUALOG: set_location_types for squad [jup_b6_swamp_hunters12663] LUALOG: set_location_types for squad [jup_b8_psy_dog_squad12667] LUALOG: set_location_types for squad [zat_b215_stalker_guide_jupiter_squad12670] LUALOG: set_location_types for squad [pri_a16_spawn_sib_med12690] LUALOG: set_location_types for squad [pri_a16_stalkers_squad12716] LUALOG: set_location_types for squad [pri_a17_military_colonel_kovalski_squad12766] LUALOG: set_location_types for squad [pri_a17_recon_squad12782] LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [pri_a17_recon_squad_212848] LUALOG: set_location_types for squad [pri_a17_recon_squad_312912] LUALOG: set_location_types for squad [pri_a18_monolith_2nd_corridor_squad12972] LUALOG: set_location_types for squad [pri_a18_monolith_corridor_squad12986] LUALOG: set_location_types for squad [pri_a18_monolith_idol_squad12998] LUALOG: set_location_types for squad [pri_a18_monolith_post_guard_squad13052] LUALOG: set_location_types for squad [pri_a20_missing_military_recon13106] LUALOG: set_location_types for squad [pri_a25_base_army_medic13154] LUALOG: set_location_types for squad [pri_b303_burer_squad13166] LUALOG: set_location_types for squad [pri_b304_dogs13168] LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [pri_b306_1_floor_zombied13179] LUALOG: set_location_types for squad [pri_b306_1_floor_zombied_213229] LUALOG: set_location_types for squad [pri_b306_2_floor_monolith13277] LUALOG: set_location_types for squad [pri_b306_2_floor_zombied13326] LUALOG: set_location_types for squad [pri_b306_3_floor_monolith13384] LUALOG: set_location_types for squad [pri_b306_3_floor_zombied13438] LUALOG: set_location_types for squad [pri_b306_4_floor_monolith13452] LUALOG: set_location_types for squad [pri_b306_4_floor_monolith_213480] LUALOG: set_location_types for squad [pri_b35_jup_b43_stalker_assistant_squad13503] LUALOG: set_location_types for squad [pri_b35_military_squad13520] LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [pri_b36_monolith_guard_squad13532] LUALOG: set_location_types for squad [pri_b36_monolith_marine_squad13563] LUALOG: set_location_types for squad [pri_b36_monolith_master_hiding_place_squad13653] LUALOG: set_location_types for squad [pri_b36_monolith_master_hiding_place_squad13653] LUALOG: set_location_types for squad [pri_b36_monolith_sniper_squad13671] LUALOG: set_location_types for squad [pri_b36_monolith_sniper_squad13671] LUALOG: set_location_types for squad [pri_b36_zombied_squad13687] LUALOG: set_location_types for squad [pri_dok_andrey_squad13751] LUALOG: set_location_types for squad [lx8_burers_squad13764] LUALOG: set_location_types for squad [lx8_snork_down_squad13768] LUALOG: set_location_types for squad [lx8_snork_up_squad13771] LUALOG: set_location_types for squad [lx8_toilet_burer_squad13773] LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: zat_stalker_base_smart cannot respawn due to distance LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [lx8_tushkano_1_squad13775] LUALOG: set_location_types for squad [lx8_tushkano_2_squad13780] LUALOG: set_location_types for squad [pas_b400_canalisation_1_zombied13785] LUALOG: set_location_types for squad [pas_b400_canalisation_3_zombied13809] LUALOG: set_location_types for squad [pas_b400_canalisation_5_zombied13880] LUALOG: set_location_types for squad [pas_b400_canalisation_snork_213954] LUALOG: set_location_types for squad [pas_b400_canalisation_tushkano13956] LUALOG: set_location_types for squad [pas_b400_downstairs_tushkano13960] LUALOG: set_location_types for squad [pas_b400_elevator_tushkano13963] LUALOG: set_location_types for squad [pas_b400_hall_tushkano13968] LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [pas_b400_snork_elevator_413975] LUALOG: set_location_types for squad [pas_b400_snork_track_213977] LUALOG: set_location_types for squad [pas_b400_snork_tunnel_213980] LUALOG: set_location_types for squad [pas_b400_snork_tunnel_313982] LUALOG: set_location_types for squad [pas_b400_snork_tunnel_513986] LUALOG: set_location_types for squad [pas_b400_track_tushkano13994] LUALOG: set_location_types for squad [pas_b400_tunnel_tushkano13998] LUALOG: set_location_types for squad [military_b1_killer_kpp14001] LUALOG: set_location_types for squad [military_b1_killer_kpp_214130] LUALOG: set_location_types for squad [military_b3_bandit14201] LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [military_b4_freedom14287] LUALOG: set_location_types for squad [military_b5_srork14439] LUALOG: set_location_types for squad [military_f1_freedom14443] LUALOG: set_location_types for squad [military_f2_freedom14519] LUALOG: set_location_types for squad [military_f2_freedom_214694] LUALOG: set_location_types for squad [military_f3_freedom14778] LUALOG: set_location_types for squad [military_f3_freedom_214844] LUALOG: set_location_types for squad [military_f3_mirana14901] LUALOG: set_location_types for squad [military_f4_freedom14917] LUALOG: set_location_types for squad [military_s1_stalker15029] LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: set_location_types for squad [military_sim_1_bloodsucker15089] LUALOG: set_location_types for squad [gar_aleksey_orlov_scuad15094] LUALOG: set_location_types for squad [gar_bantit_esc_1_scvad15109] LUALOG: set_location_types for squad [gar_bantit_scvad15134] LUALOG: set_location_types for squad [gar_bantit_scvad_sim15177] LUALOG: set_location_types for squad [gar_bantit_scvad_sim_215286] LUALOG: set_location_types for squad [gar_bantit_scvad_sim_315400] LUALOG: set_location_types for squad [gar_garbage_dark_1_kasat_scvad15442] LUALOG: set_location_types for squad [gar_mussorov_scuad_baze15457] LUALOG: set_location_types for squad [gar_mussorov_scuad_ohota_115537] LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: respawn called from smart_terrain [zat_sim_2] LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [gar_red_forest_1_lisiy_scvad15581] LUALOG: set_location_types for squad [gar_sim_2_dolg15594] LUALOG: set_location_types for squad [gar_sim_7_molhun_squad15722] LUALOG: set_location_types for squad [sim_1_bloodsuckers_sleepers15734] LUALOG: set_location_types for squad [sim_1_bloodsuckers_sleepers15734] LUALOG: set_location_types for squad [esc_evac_poltergeyst15736] LUALOG: set_location_types for squad [esc_m1_military_scuad_dorohovs15738] LUALOG: set_location_types for squad [esc_m1_voenstal_scuad15794] LUALOG: set_location_types for squad [escape_memmory_a1_bandit15820] LUALOG: set_location_types for squad [escape_memmory_a1_bandit_215872] LUALOG: set_location_types for squad [escape_memmory_a1_bandit_315965] LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [escape_memmory_a1_bandit_quest16009] LUALOG: set_location_types for squad [escape_memmory_a2_neytral16069] LUALOG: set_location_types for squad [escape_memmory_b1_bandit16139] LUALOG: set_location_types for squad [escape_memmory_b1_hrurm_216221] LUALOG: set_location_types for squad [escape_memmory_d1_bars16266] LUALOG: set_location_types for squad [escape_memmory_d1_buh16277] LUALOG: set_location_types for squad [escape_memmory_d1_esc_abbadon_starosta16325] LUALOG: set_location_types for squad [escape_memmory_d1_esc_matroskin_starosta16444] LUALOG: set_location_types for squad [escape_memmory_d1_esc_mielofon_starosta16456] LUALOG: set_location_types for squad [escape_memmory_d1_group_116469] LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: zat_sim_23 cannot respawn due to squad_count 1 of 1 LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: set_location_types for squad [escape_memmory_d1_oleg_golos16540] LUALOG: set_location_types for squad [escape_memmory_d1_roma_sniper16553] LUALOG: set_location_types for squad [escape_memmory_d1_rublev16561] LUALOG: set_location_types for squad [escape_memmory_d2_skif16575] LUALOG: set_location_types for squad [escape_memmory_d2_starosti16588] LUALOG: set_location_types for squad [escape_memmory_d2_vito16645] LUALOG: set_location_types for squad [escape_memmory_esc_grom16660] LUALOG: set_location_types for squad [escape_memmory_m1_military16672] LUALOG: set_location_types for squad [escape_memmory_m1_military_216773] LUALOG: set_location_types for squad [escape_memmory_n1_neytral16870] LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [escape_memmory_n1_neytral_116944] LUALOG: set_location_types for squad [escape_memmory_n1_neytral_leader17081] LUALOG: set_location_types for squad [escape_memmory_n2_neytral17105] LUALOG: set_location_types for squad [escape_memmory_n3_esc_bolt17238] LUALOG: set_location_types for squad [escape_memmory_n3_neytral17254] LUALOG: set_location_types for squad [escape_memmory_s12_sniper_217310] LUALOG: set_location_types for squad [escape_memmory_tech_neytral17323] LUALOG: set_location_types for squad [escape_memmory_torgovec_neytral17339] LUALOG: set_location_types for squad [zat_b56_polter_squad18150] LUALOG: set_location_types for squad [simulation_boar18207] LUALOG: set_location_types for squad [simulation_boar18207] LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: zat_sim_5 cannot respawn due to squad_count 1 of 1 LUALOG: respawn called from smart_terrain [zat_sim_6] LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: respawn called from smart_terrain [zat_sim_4] LUALOG: zat_sim_8 cannot respawn due to squad_count 1 of 1 LUALOG: respawn called from smart_terrain [zat_sim_28] LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: respawn called from smart_terrain [zat_sim_29] LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: respawn called from smart_terrain [zat_sim_30] LUALOG: zat_sim_18 cannot respawn due to squad_count 1 of 1 LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [simulation_flesh18460] LUALOG: set_location_types for squad [simulation_flesh18460] LUALOG: set_location_types for squad [simulation_flesh18463] LUALOG: smart [zat_sim_20] unregister npc [flesh_normal18464] LUALOG: [smart_terrain zat_sim_24] register called obj=flesh_normal18464 LUALOG: smart [zat_sim_20] unregister npc [flesh_strong18465] LUALOG: [smart_terrain zat_sim_24] register called obj=flesh_strong18465 LUALOG: set_location_types for squad [simulation_flesh18463] LUALOG: set_location_types for squad [simulation_flesh18488] LUALOG: smart [zat_sim_3] unregister npc [flesh_normal18489] LUALOG: [smart_terrain zat_sim_1] register called obj=flesh_normal18489 LUALOG: smart [zat_sim_3] unregister npc [flesh_strong18490] LUALOG: [smart_terrain zat_sim_1] register called obj=flesh_strong18490 LUALOG: smart [zat_sim_3] unregister npc [flesh_strong18491] LUALOG: [smart_terrain zat_sim_1] register called obj=flesh_strong18491 LUALOG: set_location_types for squad [simulation_flesh18488] LUALOG: set_location_types for squad [simulation_pseudodog18492] LUALOG: smart [zat_sim_26] unregister npc [pseudodog_normal18493] LUALOG: [smart_terrain zat_sim_14] register called obj=pseudodog_normal18493 LUALOG: smart [zat_sim_26] unregister npc [pseudodog_normal18494] LUALOG: [smart_terrain zat_sim_14] register called obj=pseudodog_normal18494 LUALOG: set_location_types for squad [simulation_pseudodog18492] LUALOG: set_location_types for squad [simulation_boar18495] LUALOG: smart [zat_sim_21] unregister npc [boar_strong18496] LUALOG: [smart_terrain zat_sim_16] register called obj=boar_strong18496 LUALOG: set_location_types for squad [simulation_boar18495] LUALOG: set_location_types for squad [simulation_bloodsucker18497] LUALOG: smart [zat_sim_5] unregister npc [bloodsucker_normal18498] LUALOG: [smart_terrain zat_sim_20] register called obj=bloodsucker_normal18498 LUALOG: set_location_types for squad [simulation_bloodsucker18497] LUALOG: set_location_types for squad [simulation_pseudodog18499] LUALOG: [smart_terrain zat_sim_5] register called obj=pseudodog_normal18500 LUALOG: [smart_terrain zat_sim_5] register called obj=pseudodog_normal18501 LUALOG: [smart_terrain zat_sim_5] register called obj=pseudodog_normal18502 LUALOG: set_location_types for squad [simulation_pseudodog18499] LUALOG: set_location_types for squad [simulation_tushkano18503] LUALOG: set_location_types for squad [simulation_tushkano18503] LUALOG: set_location_types for squad [zombied_sim_squad_novice18507] LUALOG: set_location_types for squad [zombied_sim_squad_novice18507] LUALOG: set_location_types for squad [simulation_boar18549] LUALOG: set_location_types for squad [simulation_boar18549] LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [simulation_flesh18552] LUALOG: set_location_types for squad [simulation_flesh18552] LUALOG: set_location_types for squad [freedom_sim_squad_advanced18556] LUALOG: set_location_types for squad [freedom_sim_squad_advanced18556] LUALOG: set_location_types for squad [simulation_snork18635] LUALOG: set_location_types for squad [simulation_snork18635] LUALOG: set_location_types for squad [duty_sim_squad_advanced18639] LUALOG: set_location_types for squad [duty_sim_squad_advanced18639] LUALOG: set_location_types for squad [simulation_flesh18711] LUALOG: set_location_types for squad [simulation_flesh18711] LUALOG: set_location_types for squad [simulation_dog18715] LUALOG: set_location_types for squad [simulation_dog18715] LUALOG: set_location_types for squad [simulation_pseudodog18720] LUALOG: smart [military_b5] unregister npc [pseudodog_normal18721] LUALOG: [smart_terrain military_sim_1] register called obj=pseudodog_normal18721 LUALOG: smart [military_b5] unregister npc [pseudodog_normal18722] LUALOG: [smart_terrain military_sim_1] register called obj=pseudodog_normal18722 LUALOG: set_location_types for squad [simulation_pseudodog18720] LUALOG: set_location_types for squad [stalker_sim_squad_advanced18723] LUALOG: smart [escape_sim_3] unregister npc [sim_default_stalker_218724] LUALOG: [smart_terrain escape_memmory_n3] register called obj=sim_default_stalker_218724 LUALOG: filling npc_info for obj [sim_default_stalker_218724] LUALOG: [smart_terrain escape_memmory_n3] gulag: beginJob: obj=sim_default_stalker_218724 job= logic@escape_memmory_n3_walker_4_walk LUALOG: smart [escape_sim_3] unregister npc [sim_default_stalker_118738] LUALOG: [smart_terrain escape_memmory_n3] register called obj=sim_default_stalker_118738 LUALOG: filling npc_info for obj [sim_default_stalker_118738] LUALOG: [smart_terrain escape_memmory_n3] gulag: beginJob: obj=sim_default_stalker_118738 job= logic@escape_memmory_n3_point_1 LUALOG: smart [escape_sim_3] unregister npc [sim_default_stalker_218751] LUALOG: [smart_terrain escape_memmory_n3] register called obj=sim_default_stalker_218751 LUALOG: filling npc_info for obj [sim_default_stalker_218751] LUALOG: [smart_terrain escape_memmory_n3] gulag: beginJob: obj=sim_default_stalker_218751 job= logic@escape_memmory_n3_point_14 LUALOG: set_location_types for squad [stalker_sim_squad_advanced18723] LUALOG: set_location_types for squad [simulation_mix_boar_flesh18827] LUALOG: set_location_types for squad [simulation_mix_boar_flesh18827] LUALOG: set_location_types for squad [simulation_dog18944] LUALOG: set_location_types for squad [simulation_dog18944] LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell sell = generic_sell LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [simulation_pseudodog18946] LUALOG: set_location_types for squad [simulation_pseudodog18946] LUALOG: set_location_types for squad [simulation_dog18948] LUALOG: smart [jup_sim_18] unregister npc [dog_cute18949] LUALOG: smart [jup_sim_18] unregister npc [dog_strong18950] LUALOG: set_location_types for squad [simulation_dog18948] LUALOG: set_location_types for squad [simulation_mix_dogs18951] LUALOG: [smart_terrain jup_sim_18] register called obj=pseudodog_normal18952 LUALOG: [smart_terrain jup_sim_18] register called obj=dog_cute18953 LUALOG: [smart_terrain jup_sim_18] register called obj=pseudodog_normal18954 LUALOG: set_location_types for squad [simulation_mix_dogs18951] LUALOG: set_location_types for squad [simulation_bloodsucker18955] LUALOG: set_location_types for squad [simulation_bloodsucker18955] LUALOG: set_location_types for squad [duty_sim_squad_advanced19200] LUALOG: set_location_types for squad [duty_sim_squad_advanced19200] LUALOG: set_location_types for squad [monolith_sim_squad_veteran19268] LUALOG: set_location_types for squad [monolith_sim_squad_veteran19268] LUALOG: set_location_types for squad [zombied_sim_squad_advanced19309] LUALOG: set_location_types for squad [zombied_sim_squad_advanced19309] LUALOG: set_location_types for squad [zombied_sim_squad_veteran19336] LUALOG: set_location_types for squad [zombied_sim_squad_veteran19336] LUALOG: set_location_types for squad [simulation_pseudodog19456] LUALOG: set_location_types for squad [simulation_pseudodog19456] LUALOG: set_location_types for squad [simulation_bloodsucker19458] LUALOG: set_location_types for squad [simulation_bloodsucker19458] LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell sell = trade_generic_sell LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell sell = generic_sell LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell sell = generic_sell LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell sell = generic_sell LUALOG: set_location_types for squad [simulation_tushkano19460] LUALOG: set_location_types for squad [simulation_tushkano19460] LUALOG: set_location_types for squad [bandit_sim_squad_advanced19465] LUALOG: [smart_terrain military_b2] register called obj=sim_default_bandit_119466 LUALOG: [smart_terrain military_b2] register called obj=sim_default_bandit_319481 LUALOG: [smart_terrain military_b2] register called obj=sim_default_bandit_219497 LUALOG: set_location_types for squad [bandit_sim_squad_advanced19465] LUALOG: set_location_types for squad [freedom_sim_squad_novice19511] LUALOG: smart [military_sim_3] unregister npc [sim_default_freedom_019512] LUALOG: [smart_terrain military_b5] register called obj=sim_default_freedom_019512 LUALOG: smart [military_sim_3] unregister npc [sim_default_freedom_119524] LUALOG: [smart_terrain military_b5] register called obj=sim_default_freedom_119524 LUALOG: smart [military_sim_3] unregister npc [sim_default_freedom_119537] LUALOG: [smart_terrain military_b5] register called obj=sim_default_freedom_119537 LUALOG: smart [military_sim_3] unregister npc [sim_default_freedom_119554] LUALOG: [smart_terrain military_b5] register called obj=sim_default_freedom_119554 LUALOG: set_location_types for squad [freedom_sim_squad_novice19511] LUALOG: set_location_types for squad [stalker_sim_squad_novice19569] LUALOG: smart [military_sim_2] unregister npc [sim_default_stalker_019570] LUALOG: [smart_terrain military_sim_3] register called obj=sim_default_stalker_019570 LUALOG: smart [military_sim_2] unregister npc [sim_default_stalker_119583] LUALOG: [smart_terrain military_sim_3] register called obj=sim_default_stalker_119583 LUALOG: smart [military_sim_2] unregister npc [sim_default_stalker_019596] LUALOG: [smart_terrain military_sim_3] register called obj=sim_default_stalker_019596 LUALOG: set_location_types for squad [stalker_sim_squad_novice19569] LUALOG: set_location_types for squad [simulation_snork19610] LUALOG: smart [military_sim_1] unregister npc [snork_weak19611] LUALOG: [smart_terrain military_sim_2] register called obj=snork_weak19611 LUALOG: smart [military_sim_1] unregister npc [snork_strong19612] LUALOG: [smart_terrain military_sim_2] register called obj=snork_strong19612 LUALOG: set_location_types for squad [simulation_snork19610] LUALOG: set_location_types for squad [stalker_sim_squad_novice19613] LUALOG: smart [military_sim_2] unregister npc [sim_default_stalker_019614] LUALOG: [smart_terrain military_sim_1] register called obj=sim_default_stalker_019614 LUALOG: smart [military_sim_2] unregister npc [sim_default_stalker_119628] LUALOG: [smart_terrain military_sim_1] register called obj=sim_default_stalker_119628 LUALOG: set_location_types for squad [stalker_sim_squad_novice19613] LUALOG: set_location_types for squad [military_sim_1_bloodsucker19644] LUALOG: set_location_types for squad [simulation_pseudodog19712] LUALOG: [smart_terrain military_sim_2] register called obj=pseudodog_normal19713 LUALOG: set_location_types for squad [simulation_pseudodog19712] LUALOG: set_location_types for squad [stalker_sim_squad_novice19968] LUALOG: set_location_types for squad [stalker_sim_squad_novice19968] LUALOG: set_location_types for squad [simulation_mix_dogs20013] LUALOG: smart [escape_memmory_a3] unregister npc [dog_normal20014] Может кто объяснить как это лечить? Я так понимаю вылет происходит потому что пытается снять с "работы" нпс на других локациях (smart [escape_memmory_a3] unregister npc [dog_normal20014]), да вот только что именно приводит к вылету мне не понятно. На просторах интернета ничего подобного не нашел. Предположу, что возможно, как то неправильно прописал сквад или смарт. Попробую пересмотреть айди смарт-террейнов или, на крайний случай, закомментирую параметр респавна на смартах. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
denis2000 951 Опубликовано 20 февраля ZaKoN232 Насколько я помню, этот лог говорит о том что некому НПС не получается назначить работу на смарте. Так, что в указанном скрипте выводите в лог перед ошибкой, что за НПС, что за смарт, что за работа вызывает эту проблему и уж потом анализируйте как ее исправить. 1 Путь во мгле. Связь времен."Он ловко выхватил из-под себя табуретку и очень метко и сильно бросил ее в докладчика..." (Чугунный всадник) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Diesel 225 Опубликовано 20 февраля (изменено) 1 час назад, ZaKoN232 сказал: Столкнулся с проблемой, что иногда при выходе из игры происходит вылет. Иногда он также происходит при переходе на другую локацию и также ломаются сохранения с логом ниже. Я бы посоветовал выкинуть этот движок и использовать оригинал ЗП как базу для модов и все что с этим связано. Школодвиг это - очередной оксиджен. На крайняк, если приспичило так уж, то можно COC (2014-2016). Сам лично смотрел код, сделано грамотно. На месте разрабов команды мфс-тим, я бы уже убежал от подобных вопросов в психушку. Дополнено 40 минуты спустя denis2000 , у них там поддержка даже чн имеется. Чудики один словом, совместить два сервера сущностей. Ладно рендер совместить реально, да и то с какими то последствиями однако возможно. Но два сервера сущностей - это невозможно (99,9%). ... Я еще про чн аи забыл ... Изменено 20 февраля пользователем Diesel 2 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты