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Сделал два квеста к одному персонажу (testloc_mechanic)

хочу сделать так называемую последовательность квестов чтобы не завершив одну не открылась другая вот dialogs_testloc.xml
dialogs_testloc.xml
как прописать инфо поршни дабы диалоги стали последовательны сначала

1)testloc_hus_hb -----> testloc_hus_end

потом

2)tesloc_hus_comp_start ------> testloc_hus_comp_end


А также где я могу подробнее изучить работу инфопоршней по типу как они работают и как правильно их использовать!

Спасибо большое заранее!

Я посмотрел заранее весь форум вроде такого вопроса не видал)

Изменено пользователем Emilien220

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В очередной раз приветствую.
Как изменить FOV в кат-сцене, если это возможно?
Заранее благодарю.

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NewValveCom через параметр fov  в секции катсцены.

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Как сделать чтобы двери на базах не требовали убрать оружие?

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Emilien220 КМБ Урок 31
Смотрите также и другие уроки
...

Изменено пользователем denis2000
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Путь во мгле. Связь времен.
"Он ловко выхватил из-под себя табуретку и очень метко и сильно бросил ее в докладчика..." (Чугунный всадник)

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5 минут назад, denis2000 сказал:

все принял спасибо большое

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Вопрос какая функция в диалогс.скрипт может удалить несколько разных предметов у актора?

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Emilien220 Поскольку в LUA функцию вызванную из диалога нельзя передавать параметры, то только та функция которую вы напишете сами.

За основу можете взять zat_b53_transfer_medkit_to_npc.

Изменено пользователем denis2000

Путь во мгле. Связь времен.
"Он ловко выхватил из-под себя табуретку и очень метко и сильно бросил ее в докладчика..." (Чугунный всадник)

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Ребят, как сделать что-бы мутанты по логике mob_walker бежали к path_walk?

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vladvexa188 

В зп-сдк есть папка help, а в ней Gamedesigner_education.pdf - там про все схемы с примерами.

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Здравствуйте, понакрутил конфигов, вылезла сетка полигонов, не получается убрать, может кто знает способы?

Изменено пользователем WildAx

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Здраствуйте, мне нужен документ, туториал, тема по созданию симуляции жизни на локациях. Чтобы сталкеры могли занимать точки, попадать в передряги, искать артефакты и т. д. Есть у кого?

Изменено пользователем Toplol4ik

Просто создаю свой мод...

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Товарищи, можете помочь?
Столкнулся с проблемой, что иногда при выходе из игры происходит вылет. Иногда он также происходит при переходе на другую локацию и также ломаются сохранения с логом ниже.

Спойлер

[error]Expression    : !m_error_code
[error]Function      : raii_guard::~raii_guard
[error]File          : F:\Dance Maniac\Development\Stalker\M.F.S. Team\Repositories\Advanced-X-Ray 2.5.40\SourcesAXR\xrServerEntities\script_storage.cpp
[error]Line          : 748
[error]Description   : ...r. call of pripyat\gamedata\scripts\smart_terrain.script:353: attempt to index field 'job_link' (a nil value)

Может кто объяснить как это лечить?

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switch_distance = 150; 0; 150; 75.0

Что означает каждое число? это из Alife.


Дополнено 11 минуты спустя

мёртвый сайт.

  • Лайк 1
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43 минуты назад, WildAx сказал:

мёртвый сайт.

Здесь редко кто бывает. Гуугл в помощь!


Терпение... И все получится.

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WildAx дистанция а-лайфа, 150 метров и тд.


Дополнено 0 минут спустя

makdm че, зазвездился, модмейкер, сложно помочь?

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10 минут назад, Hunter сказал:

че, зазвездился, модмейкер, сложно помочь?

Хочу и зазвездился. Тебя забыл спросить.

  • Смех 1
  • Клоун 1

Терпение... И все получится.

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Ищу кто поможет переВести файлы xrRender_R2.dll из одного движка в другой, а то простая замена не выходит, может кто то пояснит или сам сделает пару моментов??? Сам ничерта в хексах и эдиторах не сижу. Вопрос в направлении хода солнца и яркости освещения от него.

Изменено пользователем Nester

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22 минуты назад, Nester сказал:

Вопрос в направлении хода солнца и яркости освещения от него.

В моде Atmosfear вроде как все DLL поправлены. И движение солнца правильное.

 

Изменено пользователем makdm

Терпение... И все получится.

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WildAx первое число это дистанция, на которой действует айлайф, как писали выше первое значение 150, остальные цифровой мусор, закаменченные значения, которые игра не читает.

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2 минуты назад, Hoperise сказал:

первое число это дистанция, на которой действует айлайф

Вот зачем ты ему разжевываешь это? Достаточно вбить в гуугл "stalker switch_distance" и сразу все все становится ясно.

Вы себя не уважаете, рассказывая прописные истины иждивенцам сталкера, которые сами ничего не хотят делать, а хотят чтобы им всё принесли " на блюдечке ".

 

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Терпение... И все получится.

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makdm сам так начинал, когда ещё про форумы и уроки не знал.

Ну а вам старожилам-спецам благодарность и терпения!

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Продублирую.
 

Товарищи, можете помочь?
Столкнулся с проблемой, что иногда при выходе из игры происходит вылет. Иногда он также происходит при переходе на другую локацию и также ломаются сохранения с логом ниже.

Спойлер

[error]Expression    : !m_error_code
[error]Function      : raii_guard::~raii_guard
[error]File          : F:\Dance Maniac\Development\Stalker\M.F.S. Team\Repositories\Advanced-X-Ray 2.5.40\SourcesAXR\xrServerEntities\script_storage.cpp
[error]Line          : 748
[error]Description   : ...r. call of pripyat\gamedata\scripts\smart_terrain.script:353: attempt to index field 'job_link' (a nil value)

Спойлер

LUALOG: respawn called from smart_terrain [escape_sim_2]
LUALOG: 1:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_group_2_solder_1
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:0
LUALOG:     _prior:200
LUALOG: 2:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_musa_group_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:1
LUALOG:     _prior:200
LUALOG: 3:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_skitalec_group_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:2
LUALOG:     _prior:200
LUALOG: 4:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_group_2_solder_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:3
LUALOG:     _prior:200
LUALOG: 5:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_drakon_group_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:4
LUALOG:     _prior:200
LUALOG: 6:
LUALOG:     jobs:
LUALOG:         1:
LUALOG:             _prior:15
LUALOG:             jobs:
LUALOG:                 1:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:5
LUALOG:                 2:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:6
LUALOG:                 3:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:7
LUALOG:                 4:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:8
LUALOG:                 5:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:9
LUALOG:         2:
LUALOG:             _prior:3
LUALOG:             jobs:
LUALOG:                 1:
LUALOG:                     _prior:3
LUALOG:                     job_id:10
LUALOG:                 2:
LUALOG:                     _prior:3
LUALOG:                     job_id:11
LUALOG:                 3:
LUALOG:                     _prior:3
LUALOG:                     job_id:12
LUALOG:                 4:
LUALOG:                     _prior:3
LUALOG:                     job_id:13
LUALOG:                 5:
LUALOG:                     _prior:3
LUALOG:                     job_id:14
LUALOG:                 6:
LUALOG:                     _prior:3
LUALOG:                     job_id:15
LUALOG:                 7:
LUALOG:                     _prior:3
LUALOG:                     job_id:16
LUALOG:                 8:
LUALOG:                     _prior:3
LUALOG:                     job_id:17
LUALOG:                 9:
LUALOG:                     _prior:3
LUALOG:                     job_id:18
LUALOG:                 10:
LUALOG:                     _prior:3
LUALOG:                     job_id:19
LUALOG:                 11:
LUALOG:                     _prior:3
LUALOG:                     job_id:20
LUALOG:                 12:
LUALOG:                     _prior:3
LUALOG:                     job_id:21
LUALOG:                 13:
LUALOG:                     _prior:3
LUALOG:                     job_id:22
LUALOG:                 14:
LUALOG:                     _prior:3
LUALOG:                     job_id:23
LUALOG:                 15:
LUALOG:                     _prior:3
LUALOG:                     job_id:24
LUALOG:                 16:
LUALOG:                     _prior:3
LUALOG:                     job_id:25
LUALOG:                 17:
LUALOG:                     _prior:3
LUALOG:                     job_id:26
LUALOG:                 18:
LUALOG:                     _prior:3
LUALOG:                     job_id:27
LUALOG:                 19:
LUALOG:                     _prior:3
LUALOG:                     job_id:28
LUALOG:                 20:
LUALOG:                     _prior:3
LUALOG:                     job_id:29
LUALOG:     _precondition_is_monster:false
LUALOG:     _prior:60
LUALOG: 7:
LUALOG:     jobs:
LUALOG:         1:
LUALOG:             _prior:40
LUALOG:             job_id:30
LUALOG:         2:
LUALOG:             _prior:40
LUALOG:             job_id:31
LUALOG:         3:
LUALOG:             _prior:40
LUALOG:             job_id:32
LUALOG:         4:
LUALOG:             _prior:40
LUALOG:             job_id:33
LUALOG:         5:
LUALOG:             _prior:40
LUALOG:             job_id:34
LUALOG:         6:
LUALOG:             _prior:40
LUALOG:             job_id:35
LUALOG:         7:
LUALOG:             _prior:40
LUALOG:             job_id:36
LUALOG:         8:
LUALOG:             _prior:40
LUALOG:             job_id:37
LUALOG:         9:
LUALOG:             _prior:40
LUALOG:             job_id:38
LUALOG:         10:
LUALOG:             _prior:40
LUALOG:             job_id:39
LUALOG:         11:
LUALOG:             _prior:40
LUALOG:             job_id:40
LUALOG:         12:
LUALOG:             _prior:40
LUALOG:             job_id:41
LUALOG:         13:
LUALOG:             _prior:40
LUALOG:             job_id:42
LUALOG:         14:
LUALOG:             _prior:40
LUALOG:             job_id:43
LUALOG:         15:
LUALOG:             _prior:40
LUALOG:             job_id:44
LUALOG:         16:
LUALOG:             _prior:40
LUALOG:             job_id:45
LUALOG:         17:
LUALOG:             _prior:40
LUALOG:             job_id:46
LUALOG:         18:
LUALOG:             _prior:40
LUALOG:             job_id:47
LUALOG:         19:
LUALOG:             _prior:40
LUALOG:             job_id:48
LUALOG:         20:
LUALOG:             _prior:40
LUALOG:             job_id:49
LUALOG:     _precondition_is_monster:true
LUALOG:     _prior:50
LUALOG: 8:
LUALOG:     job_id:50
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 9:
LUALOG:     job_id:51
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 10:
LUALOG:     job_id:52
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 11:
LUALOG:     job_id:53
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 12:
LUALOG:     job_id:54
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 1:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_group_2_solder_1
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:0
LUALOG:     _prior:200
LUALOG: 2:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_musa_group_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:1
LUALOG:     _prior:200
LUALOG: 3:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_skitalec_group_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:2
LUALOG:     _prior:200
LUALOG: 4:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_group_2_solder_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:3
LUALOG:     _prior:200
LUALOG: 5:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_drakon_group_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:4
LUALOG:     _prior:200
LUALOG: 6:
LUALOG:     jobs:
LUALOG:         1:
LUALOG:             _prior:15
LUALOG:             jobs:
LUALOG:                 1:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:5
LUALOG:                 2:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:6
LUALOG:                 3:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:7
LUALOG:                 4:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:8
LUALOG:                 5:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:9
LUALOG:         2:
LUALOG:             _prior:3
LUALOG:             jobs:
LUALOG:                 1:
LUALOG:                     _prior:3
LUALOG:                     job_id:10
LUALOG:                 2:
LUALOG:                     _prior:3
LUALOG:                     job_id:11
LUALOG:                 3:
LUALOG:                     _prior:3
LUALOG:                     job_id:12
LUALOG:                 4:
LUALOG:                     _prior:3
LUALOG:                     job_id:13
LUALOG:                 5:
LUALOG:                     _prior:3
LUALOG:                     job_id:14
LUALOG:                 6:
LUALOG:                     _prior:3
LUALOG:                     job_id:15
LUALOG:                 7:
LUALOG:                     _prior:3
LUALOG:                     job_id:16
LUALOG:                 8:
LUALOG:                     _prior:3
LUALOG:                     job_id:17
LUALOG:                 9:
LUALOG:                     _prior:3
LUALOG:                     job_id:18
LUALOG:                 10:
LUALOG:                     _prior:3
LUALOG:                     job_id:19
LUALOG:                 11:
LUALOG:                     _prior:3
LUALOG:                     job_id:20
LUALOG:                 12:
LUALOG:                     _prior:3
LUALOG:                     job_id:21
LUALOG:                 13:
LUALOG:                     _prior:3
LUALOG:                     job_id:22
LUALOG:                 14:
LUALOG:                     _prior:3
LUALOG:                     job_id:23
LUALOG:                 15:
LUALOG:                     _prior:3
LUALOG:                     job_id:24
LUALOG:                 16:
LUALOG:                     _prior:3
LUALOG:                     job_id:25
LUALOG:                 17:
LUALOG:                     _prior:3
LUALOG:                     job_id:26
LUALOG:                 18:
LUALOG:                     _prior:3
LUALOG:                     job_id:27
LUALOG:                 19:
LUALOG:                     _prior:3
LUALOG:                     job_id:28
LUALOG:                 20:
LUALOG:                     _prior:3
LUALOG:                     job_id:29
LUALOG:     _precondition_is_monster:false
LUALOG:     _prior:60
LUALOG: 7:
LUALOG:     jobs:
LUALOG:         1:
LUALOG:             _prior:40
LUALOG:             job_id:30
LUALOG:         2:
LUALOG:             _prior:40
LUALOG:             job_id:31
LUALOG:         3:
LUALOG:             _prior:40
LUALOG:             job_id:32
LUALOG:         4:
LUALOG:             _prior:40
LUALOG:             job_id:33
LUALOG:         5:
LUALOG:             _prior:40
LUALOG:             job_id:34
LUALOG:         6:
LUALOG:             _prior:40
LUALOG:             job_id:35
LUALOG:         7:
LUALOG:             _prior:40
LUALOG:             job_id:36
LUALOG:         8:
LUALOG:             _prior:40
LUALOG:             job_id:37
LUALOG:         9:
LUALOG:             _prior:40
LUALOG:             job_id:38
LUALOG:         10:
LUALOG:             _prior:40
LUALOG:             job_id:39
LUALOG:         11:
LUALOG:             _prior:40
LUALOG:             job_id:40
LUALOG:         12:
LUALOG:             _prior:40
LUALOG:             job_id:41
LUALOG:         13:
LUALOG:             _prior:40
LUALOG:             job_id:42
LUALOG:         14:
LUALOG:             _prior:40
LUALOG:             job_id:43
LUALOG:         15:
LUALOG:             _prior:40
LUALOG:             job_id:44
LUALOG:         16:
LUALOG:             _prior:40
LUALOG:             job_id:45
LUALOG:         17:
LUALOG:             _prior:40
LUALOG:             job_id:46
LUALOG:         18:
LUALOG:             _prior:40
LUALOG:             job_id:47
LUALOG:         19:
LUALOG:             _prior:40
LUALOG:             job_id:48
LUALOG:         20:
LUALOG:             _prior:40
LUALOG:             job_id:49
LUALOG:     _precondition_is_monster:true
LUALOG:     _prior:50
LUALOG: 8:
LUALOG:     job_id:50
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 9:
LUALOG:     job_id:51
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 10:
LUALOG:     job_id:52
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 11:
LUALOG:     job_id:53
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 12:
LUALOG:     job_id:54
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 1:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_group_2_solder_1
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:0
LUALOG:     _prior:200
LUALOG: 2:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_musa_group_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:1
LUALOG:     _prior:200
LUALOG: 3:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_skitalec_group_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:2
LUALOG:     _prior:200
LUALOG: 4:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_group_2_solder_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:3
LUALOG:     _prior:200
LUALOG: 5:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_drakon_group_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:4
LUALOG:     _prior:200
LUALOG: 6:
LUALOG:     jobs:
LUALOG:         1:
LUALOG:             _prior:15
LUALOG:             jobs:
LUALOG:                 1:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:5
LUALOG:                 2:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:6
LUALOG:                 3:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:7
LUALOG:                 4:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:8
LUALOG:                 5:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:9
LUALOG:         2:
LUALOG:             _prior:3
LUALOG:             jobs:
LUALOG:                 1:
LUALOG:                     _prior:3
LUALOG:                     job_id:10
LUALOG:                 2:
LUALOG:                     _prior:3
LUALOG:                     job_id:11
LUALOG:                 3:
LUALOG:                     _prior:3
LUALOG:                     job_id:12
LUALOG:                 4:
LUALOG:                     _prior:3
LUALOG:                     job_id:13
LUALOG:                 5:
LUALOG:                     _prior:3
LUALOG:                     job_id:14
LUALOG:                 6:
LUALOG:                     _prior:3
LUALOG:                     job_id:15
LUALOG:                 7:
LUALOG:                     _prior:3
LUALOG:                     job_id:16
LUALOG:                 8:
LUALOG:                     _prior:3
LUALOG:                     job_id:17
LUALOG:                 9:
LUALOG:                     _prior:3
LUALOG:                     job_id:18
LUALOG:                 10:
LUALOG:                     _prior:3
LUALOG:                     job_id:19
LUALOG:                 11:
LUALOG:                     _prior:3
LUALOG:                     job_id:20
LUALOG:                 12:
LUALOG:                     _prior:3
LUALOG:                     job_id:21
LUALOG:                 13:
LUALOG:                     _prior:3
LUALOG:                     job_id:22
LUALOG:                 14:
LUALOG:                     _prior:3
LUALOG:                     job_id:23
LUALOG:                 15:
LUALOG:                     _prior:3
LUALOG:                     job_id:24
LUALOG:                 16:
LUALOG:                     _prior:3
LUALOG:                     job_id:25
LUALOG:                 17:
LUALOG:                     _prior:3
LUALOG:                     job_id:26
LUALOG:                 18:
LUALOG:                     _prior:3
LUALOG:                     job_id:27
LUALOG:                 19:
LUALOG:                     _prior:3
LUALOG:                     job_id:28
LUALOG:                 20:
LUALOG:                     _prior:3
LUALOG:                     job_id:29
LUALOG:     _precondition_is_monster:false
LUALOG:     _prior:60
LUALOG: 7:
LUALOG:     jobs:
LUALOG:         1:
LUALOG:             _prior:40
LUALOG:             job_id:30
LUALOG:         2:
LUALOG:             _prior:40
LUALOG:             job_id:31
LUALOG:         3:
LUALOG:             _prior:40
LUALOG:             job_id:32
LUALOG:         4:
LUALOG:             _prior:40
LUALOG:             job_id:33
LUALOG:         5:
LUALOG:             _prior:40
LUALOG:             job_id:34
LUALOG:         6:
LUALOG:             _prior:40
LUALOG:             job_id:35
LUALOG:         7:
LUALOG:             _prior:40
LUALOG:             job_id:36
LUALOG:         8:
LUALOG:             _prior:40
LUALOG:             job_id:37
LUALOG:         9:
LUALOG:             _prior:40
LUALOG:             job_id:38
LUALOG:         10:
LUALOG:             _prior:40
LUALOG:             job_id:39
LUALOG:         11:
LUALOG:             _prior:40
LUALOG:             job_id:40
LUALOG:         12:
LUALOG:             _prior:40
LUALOG:             job_id:41
LUALOG:         13:
LUALOG:             _prior:40
LUALOG:             job_id:42
LUALOG:         14:
LUALOG:             _prior:40
LUALOG:             job_id:43
LUALOG:         15:
LUALOG:             _prior:40
LUALOG:             job_id:44
LUALOG:         16:
LUALOG:             _prior:40
LUALOG:             job_id:45
LUALOG:         17:
LUALOG:             _prior:40
LUALOG:             job_id:46
LUALOG:         18:
LUALOG:             _prior:40
LUALOG:             job_id:47
LUALOG:         19:
LUALOG:             _prior:40
LUALOG:             job_id:48
LUALOG:         20:
LUALOG:             _prior:40
LUALOG:             job_id:49
LUALOG:     _precondition_is_monster:true
LUALOG:     _prior:50
LUALOG: 8:
LUALOG:     job_id:50
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 9:
LUALOG:     job_id:51
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 10:
LUALOG:     job_id:52
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 11:
LUALOG:     job_id:53
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 12:
LUALOG:     job_id:54
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 1:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_group_2_solder_1
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:0
LUALOG:     _prior:200
LUALOG: 2:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_musa_group_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:1
LUALOG:     _prior:200
LUALOG: 3:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_skitalec_group_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:2
LUALOG:     _prior:200
LUALOG: 4:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_group_2_solder_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:3
LUALOG:     _prior:200
LUALOG: 5:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_drakon_group_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:4
LUALOG:     _prior:200
LUALOG: 6:
LUALOG:     jobs:
LUALOG:         1:
LUALOG:             _prior:15
LUALOG:             jobs:
LUALOG:                 1:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:5
LUALOG:                 2:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:6
LUALOG:                 3:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:7
LUALOG:                 4:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:8
LUALOG:                 5:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:9
LUALOG:         2:
LUALOG:             _prior:3
LUALOG:             jobs:
LUALOG:                 1:
LUALOG:                     _prior:3
LUALOG:                     job_id:10
LUALOG:                 2:
LUALOG:                     _prior:3
LUALOG:                     job_id:11
LUALOG:                 3:
LUALOG:                     _prior:3
LUALOG:                     job_id:12
LUALOG:                 4:
LUALOG:                     _prior:3
LUALOG:                     job_id:13
LUALOG:                 5:
LUALOG:                     _prior:3
LUALOG:                     job_id:14
LUALOG:                 6:
LUALOG:                     _prior:3
LUALOG:                     job_id:15
LUALOG:                 7:
LUALOG:                     _prior:3
LUALOG:                     job_id:16
LUALOG:                 8:
LUALOG:                     _prior:3
LUALOG:                     job_id:17
LUALOG:                 9:
LUALOG:                     _prior:3
LUALOG:                     job_id:18
LUALOG:                 10:
LUALOG:                     _prior:3
LUALOG:                     job_id:19
LUALOG:                 11:
LUALOG:                     _prior:3
LUALOG:                     job_id:20
LUALOG:                 12:
LUALOG:                     _prior:3
LUALOG:                     job_id:21
LUALOG:                 13:
LUALOG:                     _prior:3
LUALOG:                     job_id:22
LUALOG:                 14:
LUALOG:                     _prior:3
LUALOG:                     job_id:23
LUALOG:                 15:
LUALOG:                     _prior:3
LUALOG:                     job_id:24
LUALOG:                 16:
LUALOG:                     _prior:3
LUALOG:                     job_id:25
LUALOG:                 17:
LUALOG:                     _prior:3
LUALOG:                     job_id:26
LUALOG:                 18:
LUALOG:                     _prior:3
LUALOG:                     job_id:27
LUALOG:                 19:
LUALOG:                     _prior:3
LUALOG:                     job_id:28
LUALOG:                 20:
LUALOG:                     _prior:3
LUALOG:                     job_id:29
LUALOG:     _precondition_is_monster:false
LUALOG:     _prior:60
LUALOG: 7:
LUALOG:     jobs:
LUALOG:         1:
LUALOG:             _prior:40
LUALOG:             job_id:30
LUALOG:         2:
LUALOG:             _prior:40
LUALOG:             job_id:31
LUALOG:         3:
LUALOG:             _prior:40
LUALOG:             job_id:32
LUALOG:         4:
LUALOG:             _prior:40
LUALOG:             job_id:33
LUALOG:         5:
LUALOG:             _prior:40
LUALOG:             job_id:34
LUALOG:         6:
LUALOG:             _prior:40
LUALOG:             job_id:35
LUALOG:         7:
LUALOG:             _prior:40
LUALOG:             job_id:36
LUALOG:         8:
LUALOG:             _prior:40
LUALOG:             job_id:37
LUALOG:         9:
LUALOG:             _prior:40
LUALOG:             job_id:38
LUALOG:         10:
LUALOG:             _prior:40
LUALOG:             job_id:39
LUALOG:         11:
LUALOG:             _prior:40
LUALOG:             job_id:40
LUALOG:         12:
LUALOG:             _prior:40
LUALOG:             job_id:41
LUALOG:         13:
LUALOG:             _prior:40
LUALOG:             job_id:42
LUALOG:         14:
LUALOG:             _prior:40
LUALOG:             job_id:43
LUALOG:         15:
LUALOG:             _prior:40
LUALOG:             job_id:44
LUALOG:         16:
LUALOG:             _prior:40
LUALOG:             job_id:45
LUALOG:         17:
LUALOG:             _prior:40
LUALOG:             job_id:46
LUALOG:         18:
LUALOG:             _prior:40
LUALOG:             job_id:47
LUALOG:         19:
LUALOG:             _prior:40
LUALOG:             job_id:48
LUALOG:         20:
LUALOG:             _prior:40
LUALOG:             job_id:49
LUALOG:     _precondition_is_monster:true
LUALOG:     _prior:50
LUALOG: 8:
LUALOG:     job_id:50
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 9:
LUALOG:     job_id:51
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 10:
LUALOG:     job_id:52
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 11:
LUALOG:     job_id:53
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 12:
LUALOG:     job_id:54
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 1:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_group_2_solder_1
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:0
LUALOG:     _prior:200
LUALOG: 2:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_musa_group_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:1
LUALOG:     _prior:200
LUALOG: 3:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_skitalec_group_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:2
LUALOG:     _prior:200
LUALOG: 4:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_group_2_solder_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:3
LUALOG:     _prior:200
LUALOG: 5:
LUALOG:     _precondition_params:
LUALOG:         condlist:
LUALOG:             1:
LUALOG:                 infop_check:
LUALOG:                     1:
LUALOG:                         func:check_npc_name
LUALOG:                         expected:true
LUALOG:                         params:
LUALOG:                             1:esc_drakon_group_2
LUALOG:                 section:true
LUALOG:                 infop_set:
LUALOG:     _precondition_function:function
LUALOG:     _precondition_is_monster:false
LUALOG:     job_id:4
LUALOG:     _prior:200
LUALOG: 6:
LUALOG:     jobs:
LUALOG:         1:
LUALOG:             _prior:15
LUALOG:             jobs:
LUALOG:                 1:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:5
LUALOG:                 2:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:6
LUALOG:                 3:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:7
LUALOG:                 4:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:8
LUALOG:                 5:
LUALOG:                     _precondition_function:function
LUALOG:                     _precondition_params:
LUALOG:                     _prior:15
LUALOG:                     job_id:9
LUALOG:         2:
LUALOG:             _prior:3
LUALOG:             jobs:
LUALOG:                 1:
LUALOG:                     _prior:3
LUALOG:                     job_id:10
LUALOG:                 2:
LUALOG:                     _prior:3
LUALOG:                     job_id:11
LUALOG:                 3:
LUALOG:                     _prior:3
LUALOG:                     job_id:12
LUALOG:                 4:
LUALOG:                     _prior:3
LUALOG:                     job_id:13
LUALOG:                 5:
LUALOG:                     _prior:3
LUALOG:                     job_id:14
LUALOG:                 6:
LUALOG:                     _prior:3
LUALOG:                     job_id:15
LUALOG:                 7:
LUALOG:                     _prior:3
LUALOG:                     job_id:16
LUALOG:                 8:
LUALOG:                     _prior:3
LUALOG:                     job_id:17
LUALOG:                 9:
LUALOG:                     _prior:3
LUALOG:                     job_id:18
LUALOG:                 10:
LUALOG:                     _prior:3
LUALOG:                     job_id:19
LUALOG:                 11:
LUALOG:                     _prior:3
LUALOG:                     job_id:20
LUALOG:                 12:
LUALOG:                     _prior:3
LUALOG:                     job_id:21
LUALOG:                 13:
LUALOG:                     _prior:3
LUALOG:                     job_id:22
LUALOG:                 14:
LUALOG:                     _prior:3
LUALOG:                     job_id:23
LUALOG:                 15:
LUALOG:                     _prior:3
LUALOG:                     job_id:24
LUALOG:                 16:
LUALOG:                     _prior:3
LUALOG:                     job_id:25
LUALOG:                 17:
LUALOG:                     _prior:3
LUALOG:                     job_id:26
LUALOG:                 18:
LUALOG:                     _prior:3
LUALOG:                     job_id:27
LUALOG:                 19:
LUALOG:                     _prior:3
LUALOG:                     job_id:28
LUALOG:                 20:
LUALOG:                     _prior:3
LUALOG:                     job_id:29
LUALOG:     _precondition_is_monster:false
LUALOG:     _prior:60
LUALOG: 7:
LUALOG:     jobs:
LUALOG:         1:
LUALOG:             _prior:40
LUALOG:             job_id:30
LUALOG:         2:
LUALOG:             _prior:40
LUALOG:             job_id:31
LUALOG:         3:
LUALOG:             _prior:40
LUALOG:             job_id:32
LUALOG:         4:
LUALOG:             _prior:40
LUALOG:             job_id:33
LUALOG:         5:
LUALOG:             _prior:40
LUALOG:             job_id:34
LUALOG:         6:
LUALOG:             _prior:40
LUALOG:             job_id:35
LUALOG:         7:
LUALOG:             _prior:40
LUALOG:             job_id:36
LUALOG:         8:
LUALOG:             _prior:40
LUALOG:             job_id:37
LUALOG:         9:
LUALOG:             _prior:40
LUALOG:             job_id:38
LUALOG:         10:
LUALOG:             _prior:40
LUALOG:             job_id:39
LUALOG:         11:
LUALOG:             _prior:40
LUALOG:             job_id:40
LUALOG:         12:
LUALOG:             _prior:40
LUALOG:             job_id:41
LUALOG:         13:
LUALOG:             _prior:40
LUALOG:             job_id:42
LUALOG:         14:
LUALOG:             _prior:40
LUALOG:             job_id:43
LUALOG:         15:
LUALOG:             _prior:40
LUALOG:             job_id:44
LUALOG:         16:
LUALOG:             _prior:40
LUALOG:             job_id:45
LUALOG:         17:
LUALOG:             _prior:40
LUALOG:             job_id:46
LUALOG:         18:
LUALOG:             _prior:40
LUALOG:             job_id:47
LUALOG:         19:
LUALOG:             _prior:40
LUALOG:             job_id:48
LUALOG:         20:
LUALOG:             _prior:40
LUALOG:             job_id:49
LUALOG:     _precondition_is_monster:true
LUALOG:     _prior:50
LUALOG: 8:
LUALOG:     job_id:50
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 9:
LUALOG:     job_id:51
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 10:
LUALOG:     job_id:52
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 11:
LUALOG:     job_id:53
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: 12:
LUALOG:     job_id:54
LUALOG:     _prior:-1
LUALOG:     _precondition_is_monster:false
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell   sell = generic_sell
LUALOG: Register sm npc [camp559]:[10689]
LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: escape_sim_3 cannot respawn due to squad_count 2 of 2
LUALOG: respawn called from smart_terrain [escape_sim_4]
LUALOG: create squad called
LUALOG: Creating squad[simulation_boar] in smart[escape_sim_4]
LUALOG: SPAWN SMART escape_sim_4
LUALOG: registering monster boar_normal21606 
LUALOG: Register sm npc [squad_simulation_boar]:[21606]
LUALOG: [smart_terrain escape_sim_4] register called obj=boar_normal21606
LUALOG: filling npc_info for obj [boar_normal21606]
LUALOG: [smart_terrain escape_sim_4] gulag: beginJob: obj=boar_normal21606 job= logic@escape_sim_4_home_14
LUALOG: Squad 21605 enter smart escape_sim_4. Quan = 1
LUALOG: respawn called from smart_terrain [escape_sim_5]
LUALOG: respawn called from smart_terrain [escape_sim_8]
LUALOG: create squad called
LUALOG: Creating squad[simulation_boar] in smart[escape_sim_8]
LUALOG: SPAWN SMART escape_sim_8
LUALOG: registering monster boar_normal21608 
LUALOG: Register sm npc [squad_simulation_boar]:[21608]
LUALOG: registering monster boar_normal21609 
LUALOG: Register sm npc [squad_simulation_boar]:[21609]
LUALOG: [smart_terrain escape_sim_8] register called obj=boar_normal21608
LUALOG: filling npc_info for obj [boar_normal21608]
LUALOG: [smart_terrain escape_sim_8] gulag: beginJob: obj=boar_normal21608 job= logic@escape_sim_8_home_1
LUALOG: [smart_terrain escape_sim_8] register called obj=boar_normal21609
LUALOG: filling npc_info for obj [boar_normal21609]
LUALOG: [smart_terrain escape_sim_8] gulag: beginJob: obj=boar_normal21609 job= logic@escape_sim_8_home_14
LUALOG: Squad 21607 enter smart escape_sim_8. Quan = 0
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [rusik_vilniy_scvad9966]
LUALOG: set_location_types for squad [zat_a1_stalkers_squad9981]
LUALOG: set_location_types for squad [zat_b100_giant_squad10057]
LUALOG: set_location_types for squad [zat_b100_giant_squad10057]
LUALOG: set_location_types for squad [zat_b103_ohotniki_scvad10059]
LUALOG: set_location_types for squad [simulation_mix_boar_flesh10246]
LUALOG: set_location_types for squad [simulation_mix_boar_flesh10246]
LUALOG: set_location_types for squad [simulation_mix_dogs10252]
LUALOG: [smart_terrain jup_b200] register called obj=pseudodog_normal10245
LUALOG: [smart_terrain jup_b200] register called obj=dog_strong10253
LUALOG: [smart_terrain jup_b200] register called obj=dog_strong10254
LUALOG: [smart_terrain jup_b200] register called obj=dog_cute18719
LUALOG: set_location_types for squad [simulation_mix_dogs10252]
LUALOG: set_location_types for squad [zat_b28_snork_squad10258]
LUALOG: set_location_types for squad [zat_b33_snork_first_wave10263]
LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [zat_b40_killer_squad10268]
LUALOG: set_location_types for squad [zat_b40_merc_squad10464]
LUALOG: set_location_types for squad [zat_b42_controller_squad10662]
LUALOG: set_location_types for squad [zat_b42_controller_squad10662]
LUALOG: set_location_types for squad [zat_b5_bratva_scvad10703]
LUALOG: set_location_types for squad [zat_b5_vasko_scvad10940]
LUALOG: set_location_types for squad [jup_a10_bandit_squad11163]
LUALOG: set_location_types for squad [jup_a10_bandit_squad_111206]
LUALOG: set_location_types for squad [jup_a10_bandit_squad_211252]
LUALOG: set_location_types for squad [jup_a10_bandit_squad_311303]
LUALOG: set_location_types for squad [jup_a12_bandit_cashier_squad11371]
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [jup_a12_bandit_chief_squad11429]
LUALOG: set_location_types for squad [jup_a12_bandit_guard_squad11477]
LUALOG: set_location_types for squad [jup_a12_bandit_sergey_klyatiy_squad11535]
LUALOG: set_location_types for squad [jup_a12_bandit_sim_squad11549]
LUALOG: set_location_types for squad [jup_a12_stalker_squad11638]
LUALOG: set_location_types for squad [jup_a6_duty_leader_squad11684]
LUALOG: set_location_types for squad [jup_a6_freedom_leader_squad11700]
LUALOG: set_location_types for squad [jup_a6_stalker_barmen_squad11715]
LUALOG: set_location_types for squad [jup_a6_stalker_medik_squad11718]
LUALOG: set_location_types for squad [jup_a9_dogs_normal11734]
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [jup_b10_stalker_drunk_squad11740]
LUALOG: set_location_types for squad [jup_b15_zulus_squad11754]
LUALOG: set_location_types for squad [jup_b19_freedom_yar_squad11813]
LUALOG: set_location_types for squad [jup_b19_kopatci_zombied_squad11826]
LUALOG: set_location_types for squad [jup_b1_stalker_squad11948]
LUALOG: set_location_types for squad [jup_b200_tushkano_squad12005]
LUALOG: set_location_types for squad [jup_b203_tushkano12011]
LUALOG: set_location_types for squad [jup_b203_zombied_squad12024]
LUALOG: set_location_types for squad [jup_b204_squad12099]
LUALOG: set_location_types for squad [jup_b205_monster_01_squad12173]
LUALOG: set_location_types for squad [jup_b205_monster_01_squad12173]
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell   sell = generic_sell
LUALOG: Register sm npc [camp559]:[10020]
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [jup_b205_monster_02_squad12181]
LUALOG: set_location_types for squad [jup_b205_monster_04_squad12186]
LUALOG: set_location_types for squad [jup_b205_monster_04_squad12186]
LUALOG: set_location_types for squad [jup_b205_zombie_01_squad12188]
LUALOG: set_location_types for squad [jup_b205_zombie_02_squad12240]
LUALOG: set_location_types for squad [jup_b205_zombie_02_squad12240]
LUALOG: set_location_types for squad [jup_b207_duty_base12300]
LUALOG: set_location_types for squad [jup_b207_freedom_base12353]
LUALOG: set_location_types for squad [jup_b208_burers_squad12409]
LUALOG: set_location_types for squad [jup_b218_sokolov12412]
LUALOG: set_location_types for squad [jup_b25_alex_squad12429]
LUALOG: set_location_types for squad [jup_b43_stalker_assistant_squad_sq12473]
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [jup_b47_merc_guard_squad12489]
LUALOG: set_location_types for squad [jup_b4_squad12565]
LUALOG: set_location_types for squad [jup_b6_scientist_group12656]
LUALOG: set_location_types for squad [jup_b6_swamp_hunters12663]
LUALOG: set_location_types for squad [jup_b8_psy_dog_squad12667]
LUALOG: set_location_types for squad [zat_b215_stalker_guide_jupiter_squad12670]
LUALOG: set_location_types for squad [pri_a16_spawn_sib_med12690]
LUALOG: set_location_types for squad [pri_a16_stalkers_squad12716]
LUALOG: set_location_types for squad [pri_a17_military_colonel_kovalski_squad12766]
LUALOG: set_location_types for squad [pri_a17_recon_squad12782]
LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [pri_a17_recon_squad_212848]
LUALOG: set_location_types for squad [pri_a17_recon_squad_312912]
LUALOG: set_location_types for squad [pri_a18_monolith_2nd_corridor_squad12972]
LUALOG: set_location_types for squad [pri_a18_monolith_corridor_squad12986]
LUALOG: set_location_types for squad [pri_a18_monolith_idol_squad12998]
LUALOG: set_location_types for squad [pri_a18_monolith_post_guard_squad13052]
LUALOG: set_location_types for squad [pri_a20_missing_military_recon13106]
LUALOG: set_location_types for squad [pri_a25_base_army_medic13154]
LUALOG: set_location_types for squad [pri_b303_burer_squad13166]
LUALOG: set_location_types for squad [pri_b304_dogs13168]
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [pri_b306_1_floor_zombied13179]
LUALOG: set_location_types for squad [pri_b306_1_floor_zombied_213229]
LUALOG: set_location_types for squad [pri_b306_2_floor_monolith13277]
LUALOG: set_location_types for squad [pri_b306_2_floor_zombied13326]
LUALOG: set_location_types for squad [pri_b306_3_floor_monolith13384]
LUALOG: set_location_types for squad [pri_b306_3_floor_zombied13438]
LUALOG: set_location_types for squad [pri_b306_4_floor_monolith13452]
LUALOG: set_location_types for squad [pri_b306_4_floor_monolith_213480]
LUALOG: set_location_types for squad [pri_b35_jup_b43_stalker_assistant_squad13503]
LUALOG: set_location_types for squad [pri_b35_military_squad13520]
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [pri_b36_monolith_guard_squad13532]
LUALOG: set_location_types for squad [pri_b36_monolith_marine_squad13563]
LUALOG: set_location_types for squad [pri_b36_monolith_master_hiding_place_squad13653]
LUALOG: set_location_types for squad [pri_b36_monolith_master_hiding_place_squad13653]
LUALOG: set_location_types for squad [pri_b36_monolith_sniper_squad13671]
LUALOG: set_location_types for squad [pri_b36_monolith_sniper_squad13671]
LUALOG: set_location_types for squad [pri_b36_zombied_squad13687]
LUALOG: set_location_types for squad [pri_dok_andrey_squad13751]
LUALOG: set_location_types for squad [lx8_burers_squad13764]
LUALOG: set_location_types for squad [lx8_snork_down_squad13768]
LUALOG: set_location_types for squad [lx8_snork_up_squad13771]
LUALOG: set_location_types for squad [lx8_toilet_burer_squad13773]
LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: zat_stalker_base_smart cannot respawn due to distance
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [lx8_tushkano_1_squad13775]
LUALOG: set_location_types for squad [lx8_tushkano_2_squad13780]
LUALOG: set_location_types for squad [pas_b400_canalisation_1_zombied13785]
LUALOG: set_location_types for squad [pas_b400_canalisation_3_zombied13809]
LUALOG: set_location_types for squad [pas_b400_canalisation_5_zombied13880]
LUALOG: set_location_types for squad [pas_b400_canalisation_snork_213954]
LUALOG: set_location_types for squad [pas_b400_canalisation_tushkano13956]
LUALOG: set_location_types for squad [pas_b400_downstairs_tushkano13960]
LUALOG: set_location_types for squad [pas_b400_elevator_tushkano13963]
LUALOG: set_location_types for squad [pas_b400_hall_tushkano13968]
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [pas_b400_snork_elevator_413975]
LUALOG: set_location_types for squad [pas_b400_snork_track_213977]
LUALOG: set_location_types for squad [pas_b400_snork_tunnel_213980]
LUALOG: set_location_types for squad [pas_b400_snork_tunnel_313982]
LUALOG: set_location_types for squad [pas_b400_snork_tunnel_513986]
LUALOG: set_location_types for squad [pas_b400_track_tushkano13994]
LUALOG: set_location_types for squad [pas_b400_tunnel_tushkano13998]
LUALOG: set_location_types for squad [military_b1_killer_kpp14001]
LUALOG: set_location_types for squad [military_b1_killer_kpp_214130]
LUALOG: set_location_types for squad [military_b3_bandit14201]
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [military_b4_freedom14287]
LUALOG: set_location_types for squad [military_b5_srork14439]
LUALOG: set_location_types for squad [military_f1_freedom14443]
LUALOG: set_location_types for squad [military_f2_freedom14519]
LUALOG: set_location_types for squad [military_f2_freedom_214694]
LUALOG: set_location_types for squad [military_f3_freedom14778]
LUALOG: set_location_types for squad [military_f3_freedom_214844]
LUALOG: set_location_types for squad [military_f3_mirana14901]
LUALOG: set_location_types for squad [military_f4_freedom14917]
LUALOG: set_location_types for squad [military_s1_stalker15029]
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: set_location_types for squad [military_sim_1_bloodsucker15089]
LUALOG: set_location_types for squad [gar_aleksey_orlov_scuad15094]
LUALOG: set_location_types for squad [gar_bantit_esc_1_scvad15109]
LUALOG: set_location_types for squad [gar_bantit_scvad15134]
LUALOG: set_location_types for squad [gar_bantit_scvad_sim15177]
LUALOG: set_location_types for squad [gar_bantit_scvad_sim_215286]
LUALOG: set_location_types for squad [gar_bantit_scvad_sim_315400]
LUALOG: set_location_types for squad [gar_garbage_dark_1_kasat_scvad15442]
LUALOG: set_location_types for squad [gar_mussorov_scuad_baze15457]
LUALOG: set_location_types for squad [gar_mussorov_scuad_ohota_115537]
LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: respawn called from smart_terrain [zat_sim_2]
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [gar_red_forest_1_lisiy_scvad15581]
LUALOG: set_location_types for squad [gar_sim_2_dolg15594]
LUALOG: set_location_types for squad [gar_sim_7_molhun_squad15722]
LUALOG: set_location_types for squad [sim_1_bloodsuckers_sleepers15734]
LUALOG: set_location_types for squad [sim_1_bloodsuckers_sleepers15734]
LUALOG: set_location_types for squad [esc_evac_poltergeyst15736]
LUALOG: set_location_types for squad [esc_m1_military_scuad_dorohovs15738]
LUALOG: set_location_types for squad [esc_m1_voenstal_scuad15794]
LUALOG: set_location_types for squad [escape_memmory_a1_bandit15820]
LUALOG: set_location_types for squad [escape_memmory_a1_bandit_215872]
LUALOG: set_location_types for squad [escape_memmory_a1_bandit_315965]
LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [escape_memmory_a1_bandit_quest16009]
LUALOG: set_location_types for squad [escape_memmory_a2_neytral16069]
LUALOG: set_location_types for squad [escape_memmory_b1_bandit16139]
LUALOG: set_location_types for squad [escape_memmory_b1_hrurm_216221]
LUALOG: set_location_types for squad [escape_memmory_d1_bars16266]
LUALOG: set_location_types for squad [escape_memmory_d1_buh16277]
LUALOG: set_location_types for squad [escape_memmory_d1_esc_abbadon_starosta16325]
LUALOG: set_location_types for squad [escape_memmory_d1_esc_matroskin_starosta16444]
LUALOG: set_location_types for squad [escape_memmory_d1_esc_mielofon_starosta16456]
LUALOG: set_location_types for squad [escape_memmory_d1_group_116469]
LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: zat_sim_23 cannot respawn due to squad_count 1 of 1
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: set_location_types for squad [escape_memmory_d1_oleg_golos16540]
LUALOG: set_location_types for squad [escape_memmory_d1_roma_sniper16553]
LUALOG: set_location_types for squad [escape_memmory_d1_rublev16561]
LUALOG: set_location_types for squad [escape_memmory_d2_skif16575]
LUALOG: set_location_types for squad [escape_memmory_d2_starosti16588]
LUALOG: set_location_types for squad [escape_memmory_d2_vito16645]
LUALOG: set_location_types for squad [escape_memmory_esc_grom16660]
LUALOG: set_location_types for squad [escape_memmory_m1_military16672]
LUALOG: set_location_types for squad [escape_memmory_m1_military_216773]
LUALOG: set_location_types for squad [escape_memmory_n1_neytral16870]
LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [escape_memmory_n1_neytral_116944]
LUALOG: set_location_types for squad [escape_memmory_n1_neytral_leader17081]
LUALOG: set_location_types for squad [escape_memmory_n2_neytral17105]
LUALOG: set_location_types for squad [escape_memmory_n3_esc_bolt17238]
LUALOG: set_location_types for squad [escape_memmory_n3_neytral17254]
LUALOG: set_location_types for squad [escape_memmory_s12_sniper_217310]
LUALOG: set_location_types for squad [escape_memmory_tech_neytral17323]
LUALOG: set_location_types for squad [escape_memmory_torgovec_neytral17339]
LUALOG: set_location_types for squad [zat_b56_polter_squad18150]
LUALOG: set_location_types for squad [simulation_boar18207]
LUALOG: set_location_types for squad [simulation_boar18207]
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: zat_sim_5 cannot respawn due to squad_count 1 of 1
LUALOG: respawn called from smart_terrain [zat_sim_6]
LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell   sell = generic_sell
LUALOG: respawn called from smart_terrain [zat_sim_4]
LUALOG: zat_sim_8 cannot respawn due to squad_count 1 of 1
LUALOG: respawn called from smart_terrain [zat_sim_28]
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: respawn called from smart_terrain [zat_sim_29]
LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: respawn called from smart_terrain [zat_sim_30]
LUALOG: zat_sim_18 cannot respawn due to squad_count 1 of 1
LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [simulation_flesh18460]
LUALOG: set_location_types for squad [simulation_flesh18460]
LUALOG: set_location_types for squad [simulation_flesh18463]
LUALOG: smart [zat_sim_20] unregister npc [flesh_normal18464]
LUALOG: [smart_terrain zat_sim_24] register called obj=flesh_normal18464
LUALOG: smart [zat_sim_20] unregister npc [flesh_strong18465]
LUALOG: [smart_terrain zat_sim_24] register called obj=flesh_strong18465
LUALOG: set_location_types for squad [simulation_flesh18463]
LUALOG: set_location_types for squad [simulation_flesh18488]
LUALOG: smart [zat_sim_3] unregister npc [flesh_normal18489]
LUALOG: [smart_terrain zat_sim_1] register called obj=flesh_normal18489
LUALOG: smart [zat_sim_3] unregister npc [flesh_strong18490]
LUALOG: [smart_terrain zat_sim_1] register called obj=flesh_strong18490
LUALOG: smart [zat_sim_3] unregister npc [flesh_strong18491]
LUALOG: [smart_terrain zat_sim_1] register called obj=flesh_strong18491
LUALOG: set_location_types for squad [simulation_flesh18488]
LUALOG: set_location_types for squad [simulation_pseudodog18492]
LUALOG: smart [zat_sim_26] unregister npc [pseudodog_normal18493]
LUALOG: [smart_terrain zat_sim_14] register called obj=pseudodog_normal18493
LUALOG: smart [zat_sim_26] unregister npc [pseudodog_normal18494]
LUALOG: [smart_terrain zat_sim_14] register called obj=pseudodog_normal18494
LUALOG: set_location_types for squad [simulation_pseudodog18492]
LUALOG: set_location_types for squad [simulation_boar18495]
LUALOG: smart [zat_sim_21] unregister npc [boar_strong18496]
LUALOG: [smart_terrain zat_sim_16] register called obj=boar_strong18496
LUALOG: set_location_types for squad [simulation_boar18495]
LUALOG: set_location_types for squad [simulation_bloodsucker18497]
LUALOG: smart [zat_sim_5] unregister npc [bloodsucker_normal18498]
LUALOG: [smart_terrain zat_sim_20] register called obj=bloodsucker_normal18498
LUALOG: set_location_types for squad [simulation_bloodsucker18497]
LUALOG: set_location_types for squad [simulation_pseudodog18499]
LUALOG: [smart_terrain zat_sim_5] register called obj=pseudodog_normal18500
LUALOG: [smart_terrain zat_sim_5] register called obj=pseudodog_normal18501
LUALOG: [smart_terrain zat_sim_5] register called obj=pseudodog_normal18502
LUALOG: set_location_types for squad [simulation_pseudodog18499]
LUALOG: set_location_types for squad [simulation_tushkano18503]
LUALOG: set_location_types for squad [simulation_tushkano18503]
LUALOG: set_location_types for squad [zombied_sim_squad_novice18507]
LUALOG: set_location_types for squad [zombied_sim_squad_novice18507]
LUALOG: set_location_types for squad [simulation_boar18549]
LUALOG: set_location_types for squad [simulation_boar18549]
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [simulation_flesh18552]
LUALOG: set_location_types for squad [simulation_flesh18552]
LUALOG: set_location_types for squad [freedom_sim_squad_advanced18556]
LUALOG: set_location_types for squad [freedom_sim_squad_advanced18556]
LUALOG: set_location_types for squad [simulation_snork18635]
LUALOG: set_location_types for squad [simulation_snork18635]
LUALOG: set_location_types for squad [duty_sim_squad_advanced18639]
LUALOG: set_location_types for squad [duty_sim_squad_advanced18639]
LUALOG: set_location_types for squad [simulation_flesh18711]
LUALOG: set_location_types for squad [simulation_flesh18711]
LUALOG: set_location_types for squad [simulation_dog18715]
LUALOG: set_location_types for squad [simulation_dog18715]
LUALOG: set_location_types for squad [simulation_pseudodog18720]
LUALOG: smart [military_b5] unregister npc [pseudodog_normal18721]
LUALOG: [smart_terrain military_sim_1] register called obj=pseudodog_normal18721
LUALOG: smart [military_b5] unregister npc [pseudodog_normal18722]
LUALOG: [smart_terrain military_sim_1] register called obj=pseudodog_normal18722
LUALOG: set_location_types for squad [simulation_pseudodog18720]
LUALOG: set_location_types for squad [stalker_sim_squad_advanced18723]
LUALOG: smart [escape_sim_3] unregister npc [sim_default_stalker_218724]
LUALOG: [smart_terrain escape_memmory_n3] register called obj=sim_default_stalker_218724
LUALOG: filling npc_info for obj [sim_default_stalker_218724]
LUALOG: [smart_terrain escape_memmory_n3] gulag: beginJob: obj=sim_default_stalker_218724 job= logic@escape_memmory_n3_walker_4_walk
LUALOG: smart [escape_sim_3] unregister npc [sim_default_stalker_118738]
LUALOG: [smart_terrain escape_memmory_n3] register called obj=sim_default_stalker_118738
LUALOG: filling npc_info for obj [sim_default_stalker_118738]
LUALOG: [smart_terrain escape_memmory_n3] gulag: beginJob: obj=sim_default_stalker_118738 job= logic@escape_memmory_n3_point_1
LUALOG: smart [escape_sim_3] unregister npc [sim_default_stalker_218751]
LUALOG: [smart_terrain escape_memmory_n3] register called obj=sim_default_stalker_218751
LUALOG: filling npc_info for obj [sim_default_stalker_218751]
LUALOG: [smart_terrain escape_memmory_n3] gulag: beginJob: obj=sim_default_stalker_218751 job= logic@escape_memmory_n3_point_14
LUALOG: set_location_types for squad [stalker_sim_squad_advanced18723]
LUALOG: set_location_types for squad [simulation_mix_boar_flesh18827]
LUALOG: set_location_types for squad [simulation_mix_boar_flesh18827]
LUALOG: set_location_types for squad [simulation_dog18944]
LUALOG: set_location_types for squad [simulation_dog18944]
LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_boroda_ohotnik_za_art11118]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011148]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110676]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_011133]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_holaren10045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [sim_default_stalker_110689]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_a2_stalker_barmen10243]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [simulation_pseudodog18946]
LUALOG: set_location_types for squad [simulation_pseudodog18946]
LUALOG: set_location_types for squad [simulation_dog18948]
LUALOG: smart [jup_sim_18] unregister npc [dog_cute18949]
LUALOG: smart [jup_sim_18] unregister npc [dog_strong18950]
LUALOG: set_location_types for squad [simulation_dog18948]
LUALOG: set_location_types for squad [simulation_mix_dogs18951]
LUALOG: [smart_terrain jup_sim_18] register called obj=pseudodog_normal18952
LUALOG: [smart_terrain jup_sim_18] register called obj=dog_cute18953
LUALOG: [smart_terrain jup_sim_18] register called obj=pseudodog_normal18954
LUALOG: set_location_types for squad [simulation_mix_dogs18951]
LUALOG: set_location_types for squad [simulation_bloodsucker18955]
LUALOG: set_location_types for squad [simulation_bloodsucker18955]
LUALOG: set_location_types for squad [duty_sim_squad_advanced19200]
LUALOG: set_location_types for squad [duty_sim_squad_advanced19200]
LUALOG: set_location_types for squad [monolith_sim_squad_veteran19268]
LUALOG: set_location_types for squad [monolith_sim_squad_veteran19268]
LUALOG: set_location_types for squad [zombied_sim_squad_advanced19309]
LUALOG: set_location_types for squad [zombied_sim_squad_advanced19309]
LUALOG: set_location_types for squad [zombied_sim_squad_veteran19336]
LUALOG: set_location_types for squad [zombied_sim_squad_veteran19336]
LUALOG: set_location_types for squad [simulation_pseudodog19456]
LUALOG: set_location_types for squad [simulation_pseudodog19456]
LUALOG: set_location_types for squad [simulation_bloodsucker19458]
LUALOG: set_location_types for squad [simulation_bloodsucker19458]
LUALOG: TRADE [zat_b7_7angel10954]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_9angel11020]: current = trade_generic_sell   sell = trade_generic_sell
LUALOG: TRADE [zat_boroda_hel_stalker10665]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_stalker_victim_111105]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_24angel11034]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_17angel11004]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_61angel11045]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [jup_b19_freedom_yar10985]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_105angel11075]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_37angel11091]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_kramer_id10020]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_25angel11060]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_deutchland_id10032]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_pepel_id10012]: current = generic_sell   sell = generic_sell
LUALOG: TRADE [zat_b7_5angel10973]: current = generic_sell   sell = generic_sell
LUALOG: set_location_types for squad [simulation_tushkano19460]
LUALOG: set_location_types for squad [simulation_tushkano19460]
LUALOG: set_location_types for squad [bandit_sim_squad_advanced19465]
LUALOG: [smart_terrain military_b2] register called obj=sim_default_bandit_119466
LUALOG: [smart_terrain military_b2] register called obj=sim_default_bandit_319481
LUALOG: [smart_terrain military_b2] register called obj=sim_default_bandit_219497
LUALOG: set_location_types for squad [bandit_sim_squad_advanced19465]
LUALOG: set_location_types for squad [freedom_sim_squad_novice19511]
LUALOG: smart [military_sim_3] unregister npc [sim_default_freedom_019512]
LUALOG: [smart_terrain military_b5] register called obj=sim_default_freedom_019512
LUALOG: smart [military_sim_3] unregister npc [sim_default_freedom_119524]
LUALOG: [smart_terrain military_b5] register called obj=sim_default_freedom_119524
LUALOG: smart [military_sim_3] unregister npc [sim_default_freedom_119537]
LUALOG: [smart_terrain military_b5] register called obj=sim_default_freedom_119537
LUALOG: smart [military_sim_3] unregister npc [sim_default_freedom_119554]
LUALOG: [smart_terrain military_b5] register called obj=sim_default_freedom_119554
LUALOG: set_location_types for squad [freedom_sim_squad_novice19511]
LUALOG: set_location_types for squad [stalker_sim_squad_novice19569]
LUALOG: smart [military_sim_2] unregister npc [sim_default_stalker_019570]
LUALOG: [smart_terrain military_sim_3] register called obj=sim_default_stalker_019570
LUALOG: smart [military_sim_2] unregister npc [sim_default_stalker_119583]
LUALOG: [smart_terrain military_sim_3] register called obj=sim_default_stalker_119583
LUALOG: smart [military_sim_2] unregister npc [sim_default_stalker_019596]
LUALOG: [smart_terrain military_sim_3] register called obj=sim_default_stalker_019596
LUALOG: set_location_types for squad [stalker_sim_squad_novice19569]
LUALOG: set_location_types for squad [simulation_snork19610]
LUALOG: smart [military_sim_1] unregister npc [snork_weak19611]
LUALOG: [smart_terrain military_sim_2] register called obj=snork_weak19611
LUALOG: smart [military_sim_1] unregister npc [snork_strong19612]
LUALOG: [smart_terrain military_sim_2] register called obj=snork_strong19612
LUALOG: set_location_types for squad [simulation_snork19610]
LUALOG: set_location_types for squad [stalker_sim_squad_novice19613]
LUALOG: smart [military_sim_2] unregister npc [sim_default_stalker_019614]
LUALOG: [smart_terrain military_sim_1] register called obj=sim_default_stalker_019614
LUALOG: smart [military_sim_2] unregister npc [sim_default_stalker_119628]
LUALOG: [smart_terrain military_sim_1] register called obj=sim_default_stalker_119628
LUALOG: set_location_types for squad [stalker_sim_squad_novice19613]
LUALOG: set_location_types for squad [military_sim_1_bloodsucker19644]
LUALOG: set_location_types for squad [simulation_pseudodog19712]
LUALOG: [smart_terrain military_sim_2] register called obj=pseudodog_normal19713
LUALOG: set_location_types for squad [simulation_pseudodog19712]
LUALOG: set_location_types for squad [stalker_sim_squad_novice19968]
LUALOG: set_location_types for squad [stalker_sim_squad_novice19968]
LUALOG: set_location_types for squad [simulation_mix_dogs20013]
LUALOG: smart [escape_memmory_a3] unregister npc [dog_normal20014]

Может кто объяснить как это лечить?
Я так понимаю вылет происходит потому что пытается снять с "работы" нпс на других локациях (smart [escape_memmory_a3] unregister npc [dog_normal20014]), да вот только что именно приводит к вылету мне не понятно. На просторах интернета ничего подобного не нашел. Предположу, что возможно, как то неправильно прописал сквад или смарт. Попробую пересмотреть айди смарт-террейнов или, на крайний случай, закомментирую параметр респавна на смартах. 

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ZaKoN232 Насколько я помню, этот лог говорит о том что некому НПС не получается назначить работу на смарте.
Так, что в указанном скрипте выводите в лог перед ошибкой, что за НПС, что за смарт, что за работа вызывает эту проблему и уж потом анализируйте как ее исправить.

  • Спасибо 1

Путь во мгле. Связь времен.
"Он ловко выхватил из-под себя табуретку и очень метко и сильно бросил ее в докладчика..." (Чугунный всадник)

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1 час назад, ZaKoN232 сказал:

Столкнулся с проблемой, что иногда при выходе из игры происходит вылет. Иногда он также происходит при переходе на другую локацию и также ломаются сохранения с логом ниже.

Я бы посоветовал выкинуть этот движок и использовать оригинал ЗП как базу для модов и все что с этим связано. Школодвиг это - очередной оксиджен.

На крайняк, если приспичило так уж, то можно COC (2014-2016). Сам лично смотрел код, сделано грамотно. 

На месте разрабов команды мфс-тим, я бы уже убежал от подобных вопросов в психушку.


Дополнено 40 минуты спустя

denis2000 , у них там поддержка даже чн имеется. Чудики один словом, совместить два сервера сущностей. Ладно рендер совместить реально, да и то с какими то последствиями однако возможно. Но два сервера сущностей - это невозможно (99,9%). ... Я еще про чн аи забыл ... 

 

Изменено пользователем Diesel
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