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Тень121

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Сообщения, опубликованные Тень121


  1. imcrazyhoudini Посмотри пож. такой момент, бандосов на Агре вычистил и внутри и снаружи, а задание висит. Если остался один живой бандосик, то я не представляю где он может заныкаться, локи вычистил вплоть до комаров.702d3134cb48c6428e5162cbf469544d.gif

    • Лайк 1

  2. StariyStalkKRG Только что был у него, чего матёрого в нём, чудаман отнести, вот если бы он навёл инфой на броники, а то мост штурмовать, когда там давно сталки сидят и их пытается атаковать один бандос с АТП и поганяло у него под стать поступкам Саша Чекнутый.


  3. StariyStalkKRG  В Лощине , это ты называешь квест, ну Старый не смеши мои тапочки. Вот в МГ это уже кое на что похоже. А Акулу я прощёлкал. мимо пробежал, пойду к Проводнику навещу.


    Дополнено 1 минуту спустя

    StariyStalkKRG  а что там у Акулы, тоже принеси, подай, пошел на фиг не мешай?


  4. Спойлер

    * Detected CPU: GenuineIntel P3 family, F6/M14/S10, 2806.00 mhz, 104-clk 'rdtsc'
    * CPU Features: RDTSC, MMX, SSE, SSE2

    Initializing File System...
    using fs-ltx fsgame.ltx
    --found external arch mp_military_2.xdb0
    FS: 30931 files cached, 5029Kb memory used.
    Init FileSystem 0.608405 sec
    'xrCore' build 3312, Feb 27 2008

    Initializing Engine...
    Executing config-script "user.ltx"...
    [e:\s.t.a.l.k.e.r. - shadow of chernobyl\user_golos\user.ltx] successfully loaded.
    Starting INPUT device...
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    * [win32]: free[4058756 K], reserved[46680 K], committed[88804 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[7008 K], process heap[2320 K], game lua[0 K], engine lua[0 K], render[0 K]
    * [x-ray]: economy: strings[1095 K], smem[0 K]
    Executing config-script "e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
    ! cant convert dik_name for dik[16], prop=[
    ! cant convert dik_name for dik[17], prop=[
    ! cant convert dik_name for dik[18], prop=[
    ! cant convert dik_name for dik[19], prop=[
    ! cant convert dik_name for dik[20], prop=[
    ! cant convert dik_name for dik[21], prop=[
    ! cant convert dik_name for dik[22], prop=[
    ! cant convert dik_name for dik[23], prop=[
    ! cant convert dik_name for dik[24], prop=[
    ! cant convert dik_name for dik[25], prop=[
    ! cant convert dik_name for dik[26], prop=[
    ! cant convert dik_name for dik[27], prop=[
    ! cant convert dik_name for dik[30], prop=[
    ! cant convert dik_name for dik[31], prop=[
    ! cant convert dik_name for dik[32], prop=[
    ! cant convert dik_name for dik[33], prop=[
    ! cant convert dik_name for dik[34], prop=[
    ! cant convert dik_name for dik[35], prop=[
    ! cant convert dik_name for dik[36], prop=[
    ! cant convert dik_name for dik[37], prop=[
    ! cant convert dik_name for dik[38], prop=[
    ! cant convert dik_name for dik[39], prop=[
    ! cant convert dik_name for dik[40], prop=[
    ! cant convert dik_name for dik[41], prop=[
    ! cant convert dik_name for dik[44], prop=[
    ! cant convert dik_name for dik[45], prop=[
    ! cant convert dik_name for dik[46], prop=[
    ! cant convert dik_name for dik[47], prop=[
    ! cant convert dik_name for dik[48], prop=[
    ! cant convert dik_name for dik[49], prop=[
    ! cant convert dik_name for dik[50], prop=[
    ! cant convert dik_name for dik[51], prop=[
    ! cant convert dik_name for dik[52], prop=[
    ! cant convert dik_name for dik[144], prop=[
    [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
    ! Unknown command:  r__wallmark_ttl
    ! Unknown command:  rs_skeleton_update
    [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
    Executing config-script "e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
    [e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
    [e:\s.t.a.l.k.e.r. - shadow of chernobyl\user_golos\user.ltx] successfully loaded.
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    devices Generic Software
    SOUND: OpenAL: system  default SndDevice name is Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default)
    SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
    SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
    * sound: EAX 2.0 extension: present
    * sound: EAX 2.0 deferred: present
    * sound : cache: 65538 kb, 7609 lines, 8820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
    * GPU driver: 26.21.14.4187
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 4072 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * DVB created: 6144K
    * DIB created: 512K
    count of .thm files=223
    load time=30 ms
    * distortion: used, dev(30),need(14)
    * SSample: 1920x1080
    * SSample: enabled
    - r__tf_aniso 4
    - r1_tf_mipbias 0.
    Starting engine...
    Loading DLL: xrGameSpy.dll
    ! Missing ogg-comment, file:  e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
    * DVB created: 6144K
    * DIB created: 512K
    - r__tf_aniso 4
    - r1_tf_mipbias 0.
    * SSample: 1920x1080
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 24
    *** RESET [52 ms]
    "e:\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" 
    * phase time: 0 ms
    * phase cmem: 115120 K
    Кэширование объектов...
    Loading objects...
    Loading models...
    * [prefetch] time:    3204 ms
    * [prefetch] memory:  86256Kb
    * phase time: 3219 ms
    * phase cmem: 194296 K
    Сервер: Старт...
    * phase time: 29 ms
    * phase cmem: 180828 K
    Сервер: Загрузка симуляции жизни...
    * phase time: 10 ms
    * phase cmem: 180828 K
    Загрузка игры "Михаил_autosave.sav"...
    * Loading spawn registry...
    * 9382 spawn points are successfully loaded
    * Loading objects...
    * 20053 objects are successfully loaded
    * Game Михаил_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - shadow of chernobyl\user_golos\savedgames\Михаил_autosave.sav' (1.095s)
    * phase time: 1095 ms
    * phase cmem: 210898 K
    Сервер: Соединяемся...
    MaxPlayers = 32
    * phase time: 38 ms
    * phase cmem: 210915 K
    Клиент: Соединение с localhost...
    # Player not found. New player created.
    * client : connection accepted - <>
    * phase time: 33 ms
    * phase cmem: 210939 K
    Открытие потока...
    * phase time: 15 ms
    * phase cmem: 210939 K
    Загрузка формы объектов...
    * phase time: 1032 ms
    * phase cmem: 253864 K
    Загрузка шейдеров...
    * phase time: 199 ms
    * phase cmem: 255999 K
    Загрузка геометрии...
    * phase time: 36 ms
    * phase cmem: 256216 K
    Загрузка базы пространств...
    * phase time: 134 ms
    * phase cmem: 257689 K
    Загрузка детальных объектов...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 40687 v(20), 26352 p
    * [DETAILS] Batch(61), VB(794K), IB(154K)
    * phase time: 20 ms
    * phase cmem: 257731 K
    Загрузка секторов и порталов...
    * Loading HOM: e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l06_rostok\level.hom
    * phase time: 7 ms
    * phase cmem: 257884 K
    Загрузка ИИ объектов...
    - Loading music tracks from 'l06_rostok_musics'...
    * phase time: 5 ms
    * phase cmem: 257902 K
    Клиент: Создание...
    - Game configuring : Started 
    - Game configuring : Finished 
    * phase time: 191 ms
    * phase cmem: 263653 K
    Загрузка текстур...
    * t-report - base: 1215, 831044 K
    * t-report - lmap: 10, 10241 K
    ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
            Reduce pixel density (worse) or use more vertex lighting (better).
    * phase time: 260 ms
    * phase cmem: 263653 K
    Клиент: Синхронизация...
    * phase time: 12 ms
    * phase cmem: 263653 K
    * [win32]: free[2468236 K], reserved[185636 K], committed[1540368 K]
    * [ D3D ]: textures[841285 K]
    * [x-ray]: crt heap[263653 K], process heap[1037531 K], game lua[24324 K], engine lua[180 K], render[0 K]
    * [x-ray]: economy: strings[4033 K], smem[29997 K]
    * MEMORY USAGE: 274452 K
    sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [7237][wpn_ak74:wpn_ak747237] [3591]
    sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [7225][wpn_ak74:wpn_ak747225] [4237]
    sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [7602][stalker_outfit:rostok_stalker_outfit] [4450]
    sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [7588][af_ameba_slime:af_ameba_slime7588] [5816]
    Scheduler tried to update object bar_freedom_attacker_3
    sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [6915][af_ameba_mica:rostok_af_ameba_mica] [5970]
    sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [7322][af_fireball:af_fireball7322] [6327]
    sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [7464][af_fireball:af_fireball7464] [6535]
    sv !ownership (entity already has parent) new_parent [0][actor:single_player] id_parent [0][actor:single_player] id_entity [7462][af_drops:af_drops7462] [8299]
     
    FATAL ERROR
     
    [error]Expression    : fatal error
    [error]Function      : CScriptEngine::lua_error
    [error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
    [error]Line          : 73
    [error]Description   : <no expression>
    [error]Arguments     : LUA error: ...adow of chernobyl\gamedata\scripts\xr_wounded.script:467: attempt to index field '?' (a nil value)
     

    stack trace: