Wolfstalker 13 727 Опубликовано 5 июля, 2022 Shadow of Chernobyl Gunslinger mod (OGSR engine) Автор: @hardplayer22Платформа: OGSR engineАктуальная версия модификации: от 31.12.22 От автора адаптации: После получения некоторого опыта по работе с движком OGSR начал задумываться над переносом Gunslinger Mod на оригинальный сюжет ТЧ. Решил, что было бы неплохо перепройти оригинал с отличной оружейкой. Работать над данной адаптацией я начал еще до выхода OGSR Gunslinger, но из-за недостатка опыта был вынужден временно прекратить разработку. После выхода OGSR Gunslinger с разрешения авторов проекта начал использовать их движок, и благодаря им смог допилить свою адаптацию до уровня, который меня устроил. Спойлер - Перенос всего (готового на данный момент) оружия из Gunslinger mod на платформу ТЧ - Опциональные 3D прицелы - Опциональный 3D КПК. (спасибо авторам OGSR Gunslinger) - Перенос всех визуалов рук - Многоприцельность - Уникальные модификации оружия с установленными визуальными апгрейдами (спасибо авторам OGSR Gunslinger) - Система анимаций использования предметов - Система обнаружения артефактов только с детектором как в ЗП (так-же незначительно переработана сам спавн артефактов. Больше никаких гор ценных камушков на Свалке, но имеет смысл обследовать с детектором каждую одиночную аномалию) - Система инвентаря из ЗП (с небольшими особенностями и отличиями) Список изменений версии 1.2 от 31.12.22: 1. Фичи из последнего обновления Ганслингера - помповый дробовик (и два уникальных варианта), ускоренные и рандомизированные анимации предметов, а так же фичи, которые "потерялись" при адаптации на ТЧ - спавн мусора после анимаций предметов и прочее. 2. Система прокачки оружия и брони у техников (Фургон на Кордоне, Азот в Баре, Шуруп на Складах) (система примитивная – для оружия – последовательная прокачка без вариативности, для брони – выбор только одной ветки из трех). Большинство уникального оружия и брони вырезано. Оставлено только необходимое для квестов и несколько исключений. 3. В дополнение к ЛЦУ и фонарам на оружие также можно поставить функциональный штык-нож. Также реализован быстрый удар ножом на горячую клавишу. 4. Привязка фонаря к шлему. Фонарь можно поставить на шлем прокачкой. Также фонарь есть на броне с интегрированным шлемом. В дополнение к возможности установить фонарь на почти любое оружие, добавлен ручной фонарь из Ганса. 5. Новый широкоформатный инвентарь из Ганса. К сожалению, поддержки квадратных мониторов больше нет. 6. Реализация суицида ГГ вместо обычной смерти в бою с контролером. Так-же реализовано анимированное выбивание оружия бюрером и реакция ГГ на сильный удар кабана. Реализовано возгорание от Жарки с возможностью потушиться (на клавишу действия). Реализован быстрый бросок гранаты по горячей клавише. 7. После получения правильной концовки добавлена возможность продолжить игру во фриплее. 8. Реализовано тело ГГ от первого лица (спасибо Sergii T). Третье лицо полностью вырезано. Реализована смерть от первого лица. 9. Исправлены анимации клина и реализация анимок изменения режима стрельбы через движок. 10. Поправлены звуки ходьбы в экзоскелете - теперь полностью как в Гансе (спасибо I am dead). 11. Поправлен принцип действия гранат РГО-РГН - теперь взрываются от удара, как и должны. 12. Переделанное меню, загрузочный экран (спасибо Sergii T). 13. P90 поддерживает альтернативное прицеливание. (спасибо I am dead). Пока немного кривоватое. В будущем будет поправлено и добавлено другому оружию. 14. Правка возможности поднять невидимые артефакты (спасибо Sergii T). 15. Hud_movement_layers из Аномали (спасибо Sergii T и xrSimpodin). 16. Многочисленные правки багов и ошибок. В том числе оригинальных (но это не точно). От автора: На этом активная разработка проекта замораживается до выхода обнов Ганслингера. Будут выходить фиксы багов. Глобальных обнов стоит ждать после появления в Гансе новых пушек. Спасибо огромное всем, кто помогал, подсказывал и просто поддерживал. Отдельная и особая благодарность: I am dead, Sergii T, KRodin. Спойлер - Если Вы устанавливаете новую версию, но при этом у Вас установлена старая - необходимо ее полностью удалить (папки bin и gamedata). Сохранения из старых версий могут работать на новой, но могут (и скорее всего будут) возникать неприятные проблемы. Желательна новая игра. - Если у Вас вылетает игра - обязательно к своему сообщению прикрепляйте Лог. Лог можно найти в папке userdata/logs. Последний по времени создания файл с разрешением log. Если у Вас странный Лог - прикрепляйте еще и сохранение перед вылетом. Сообщения о вылетах без прикрепленного лога будут намеренно игнорироваться. - Пожалуйста, не нужно предлагать автору адаптировать мод под другие моды. На это у меня нет времени и желания, даже если вы придумали "сборку мечты". Так-же не нужно предлагать добавить какое-либо оружие, которого нет на скелете рук Ганслингера. Не нужно предлагать добавить АИ-пак и прочее. Тема предназначена для ваших отзывов об ошибках, стабильности, балансу и геймплею адаптации. Не нужно захламлять ее и флудить, пожалуйста. Конструктивные отзывы, помощь от игроков игрокам и другое - приветствуется. Спойлер Выражаю большую благодарность следующим авторам: STRIFER KRodin I AM DEAD Mr. Rifleman SAM61 Sin! Иavaяo 1ns1debeast Synap i-love-kfc Laucer K.D. KamikaZze xStream DEXXX Mad Hikki kstn naxac DSH Ray Twitty aka Shadows Сергей Сергеевич XMODER-ua monk Mortan Andrejs Green LsdPro unethicalrus _Mr_Vlad_ Огромное спасибо этим людям. Их заслуга в выходе этой адаптации гораздо больше моей. Если кого то забыл указать - отзовитесь, обязательно добавлю. Спойлер Модель КПК из OGSR Gunslinger addon вместо ПДА Спойлер Модификацию нужно устанавливать полностью по новой. Если у Вас установлена старая версия - удалите папки bin и gamedata и только после этого устанавливайте новую версию. Новая игра не обязательна, но очень желательна. Если старых версий у вас не установлено - порядок установки обычный: 0. Если перед установкой мода у вас в папке с игрой уже есть gamedata - обязательно ее удалите. 1. Распаковать архив с модом в папку с игрой версии 1.0006 2. Поставить дополнения по желанию 3. Запускать с bin_x64\xrEngine.exe Спойлер Мод + дополнения на выбор - https://ap-pro.ru/forums/topic/3615-adaptaciya-gunslinger-mod-dlya-tch-ogsr-engine/?do=findComment&comment=341804 Спойлер 23 22 1 1 4 5 1 13 3 Докладывайте нам о всех известных вам случаях нарушения правил! Только при вашей помощи мы сможем преодолеть это болезненное явление! (с) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
analoguscub269 0 Опубликовано 30 июля, 2022 люди добрые помогите, объясните как мне её поставить, ну всё уже сделал, а оно все ровно ошибку в рыло и иди гуляй, помогите пожалуйста Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Lichador 223 Опубликовано 30 июля, 2022 analoguscub269 Может, руки надо прямые иметь? Просто кидаешь всё в папку с игрой, сделав бэкап fsgame.ltx, а потом запускаешь игру из папки bin_x64 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
analoguscub269 0 Опубликовано 30 июля, 2022 2 минуты назад, Sl3yer сказал: analoguscub269 Может, руки надо прямые иметь? Просто кидаешь всё в папку с игрой, сделав бэкап fsgame.ltx, а потом запускаешь игру из папки bin_x64 наверное я так и сделал до этого, при том на лицензии от ГОГа и пиратке Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Sergey SV 0 Опубликовано 30 июля, 2022 вылет при новой игре xray_Администратор_30-07-22_17-46-43.log Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stern-13 2 707 Опубликовано 30 июля, 2022 1 час назад, analoguscub269 сказал: люди добрые помогите, объясните как мне её поставить, ну всё уже сделал, а оно все ровно ошибку в рыло и иди гуляй, помогите пожалуйста что за ошибку то выдает? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
hardplayer22 304 Опубликовано 30 июля, 2022 Sergey SV мод пока не работает на квадратных мониторах. Ждите патча. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Sikorskyi 274 Опубликовано 30 июля, 2022 В 05.07.2022 в 17:23, hardplayer22 сказал: переработка свойств артефактов (гибрид свойств ТЧ и ЗП) Антигравы есть? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Sergey SV 0 Опубликовано 30 июля, 2022 (изменено) 1 час назад, hardplayer22 сказал: Sergey SV мод пока не работает на квадратных мониторах. Ждите патча. моник 16:10 20" квадрат? Изменено 30 июля, 2022 пользователем Sergey SV Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
analoguscub269 0 Опубликовано 30 июля, 2022 6 часов назад, Stern-13 сказал: что за ошибку то выдает? [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_1>::operator () [error]File : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp [error]Line : 534 [error]Description : Unexpected application exit! при запуске установленного мода на версию из ГОГа в здоровенном логе, почти в конце это Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stern-13 2 707 Опубликовано 30 июля, 2022 1 минуту назад, analoguscub269 сказал: при запуске установленного мода на версию из ГОГа в здоровенном логе, почти в конце это Лучше лог закрепить. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Anomalia?))) 0 Опубликовано 30 июля, 2022 Hunter как было написано я уже установил openal, но я уже его переустановил. Установил все visual Redist с 2005 по 2017( какие нашел). Ошибка таже ? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
analoguscub269 0 Опубликовано 30 июля, 2022 12 минут назад, Stern-13 сказал: Лучше лог закрепить. xray_georg_30-07-22_23-27-49.log Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stern-13 2 707 Опубликовано 30 июля, 2022 analoguscub269 вот она и ошибка: Спойлер FATAL ERROR [error]Expression : full_shader_id_length == mask_length [error]Function : match_shader [error]File : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Layers\xrRenderPC_R3\r3.cpp [error]Line : 1451 [error]Description : bad cache for shader dumb, [2048__1__0_____0____________________1__0000_00], [20481111001100000001000100000111321110000000000] Попробуйте другой тип освещения запустить. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
G1xmix 2 Опубликовано 30 июля, 2022 hardplayer22 Здравствуйте, при начале новой игры стабильный вылет Пробовал с бином от 10.07 не помогло Устанавливал на 1.0006 пиратку от хатаба Лог [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_1>::operator () [error]File : F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp [error]Line : 534 [error]Description : Unexpected application exit! Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stern-13 2 707 Опубликовано 30 июля, 2022 G1xmix с таким логом помощи не дождешься ? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
G1xmix 2 Опубликовано 30 июля, 2022 hardplayer22 Вот нормальный лог вроде xray_gixmix_30-07-22_22-11-56.log Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
G1xmix 2 Опубликовано 30 июля, 2022 Stern-13 Понял, исправился Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Nemcov 0 Опубликовано 30 июля, 2022 Добра всем, попробовал поискать ошибку, не вышло, может слепой)) При переходе на армейские склады выдает неизвестную ошибку. Периодами до этого крашилась игра когда доставал детектор, с этим же логом. Увидел ошибку в отрисовке магазина для ак, попробовал перейти без него - эффекта ноль. Игра лицензия стим, ставил на чистую. Попробовал установить движок указанный в теме - не помогло. Лог файл прикрепил. Заранее спасибо)) P.S. мод прям освежил, хочется допройти) xray_ib_30-07-22_22-27-22.log Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stern-13 2 707 Опубликовано 30 июля, 2022 13 минут назад, G1xmix сказал: Вот нормальный лог вроде Мод под широкоформатные мониторы, 4x3 и прочие не поддерживаются до следующего патча. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
G1xmix 2 Опубликовано 30 июля, 2022 Stern-13 Жаль☹️ Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Hunter 2 508 Опубликовано 30 июля, 2022 Anomalia?))) надо еще после 17 установить, там 19,20. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
hardplayer22 304 Опубликовано 30 июля, 2022 Nemcov ждите патча, но придется начинать НИ Дополнено 1 минуту спустя Sikorskyi арты на вес? да Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Leroy76 2 Опубликовано 27 августа, 2022 (изменено) Здравствуйте. Помогите, частенько вылетает с такой ошибкой. Бывает даже когда эмку беру в руки или просто жму на иконку: Спойлер [28.08.22 01:58:20.806] * Detected CPU: AMD FX(tm)-4300 Quad-Core Processor [AuthenticAMD], F111/M2/S0 [28.08.22 01:58:20.808] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX [28.08.22 01:58:20.808] * CPU cores: [2], threads: [4] [28.08.22 01:58:20.808] * CPU0 current freq: 3800 MHz, max freq: 3800 MHz [28.08.22 01:58:20.808] * CPU1 current freq: 3800 MHz, max freq: 3800 MHz [28.08.22 01:58:20.808] * CPU2 current freq: 3800 MHz, max freq: 3800 MHz [28.08.22 01:58:20.808] * CPU3 current freq: 3800 MHz, max freq: 3800 MHz [28.08.22 01:58:20.808] Initializing File System... [28.08.22 01:58:20.810] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db0], size: [678577379] [28.08.22 01:58:20.911] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db1], size: [708434331] [28.08.22 01:58:20.921] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db2], size: [671169415] [28.08.22 01:58:20.926] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db3], size: [684792231] [28.08.22 01:58:20.932] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db4], size: [671392842] [28.08.22 01:58:21.477] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db5], size: [696277331] [28.08.22 01:58:21.560] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db6], size: [667613134] [28.08.22 01:58:21.563] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db7], size: [672770451] [28.08.22 01:58:21.611] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db8], size: [296000567] [28.08.22 01:58:21.630] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db9], size: [79312307] [28.08.22 01:58:21.673] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.dba], size: [32500627] [28.08.22 01:58:21.679] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.dbb], size: [55194918] [28.08.22 01:58:21.686] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.dbc], size: [160948] [28.08.22 01:58:21.686] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.dbd], size: [101014] [28.08.22 01:58:21.686] using fs-ltx fsgame.ltx [28.08.22 01:58:21.686] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\] [28.08.22 01:58:21.686] files: [6] [28.08.22 01:58:21.687] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\] [28.08.22 01:58:21.688] files: [14] [28.08.22 01:58:21.881] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\spawns\] [28.08.22 01:58:21.881] files: [4] [28.08.22 01:58:21.883] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\anims\] [28.08.22 01:58:21.883] files: [18] [28.08.22 01:58:21.891] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\meshes\] [28.08.22 01:58:21.891] files: [10] [28.08.22 01:58:21.916] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\meshes\] [28.08.22 01:58:21.916] files: [10] [28.08.22 01:58:21.941] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\shaders\] [28.08.22 01:58:21.941] files: [7] [28.08.22 01:58:21.953] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\sounds\] [28.08.22 01:58:21.954] files: [19] [28.08.22 01:58:21.967] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\textures\] [28.08.22 01:58:21.967] files: [25] [28.08.22 01:58:21.988] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\scripts\] [28.08.22 01:58:21.988] files: [75] [28.08.22 01:58:21.988] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\config\] [28.08.22 01:58:21.988] files: [22] [28.08.22 01:58:21.998] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\savedgames\] [28.08.22 01:58:21.999] files: [30] [28.08.22 01:58:21.999] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\logs\] [28.08.22 01:58:21.999] files: [16] [28.08.22 01:58:21.999] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\screenshots\] [28.08.22 01:58:21.999] files: [8] [28.08.22 01:58:21.999] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\mods\] [28.08.22 01:58:21.999] files: [3] [28.08.22 01:58:21.999] --Found external arch: [mp_military_2.xdb0], size: [50350518] [28.08.22 01:58:22.000] FS: 34221 files cached, 0Kb memory used. [28.08.22 01:58:22.000] Init FileSystem 1.191737 sec [28.08.22 01:58:22.001] [OGSR Engine (x64)] build date: [Jul 7 2022 13:55:54] [28.08.22 01:58:22.001] [_MSC_FULL_VER]: [193231332], [_MSVC_LANG]: [202002L] [28.08.22 01:58:22.001] Working Directory: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64] [28.08.22 01:58:22.001] CommandLine: ["E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe" -dbg] [28.08.22 01:58:22.359] Initializing Engine... [28.08.22 01:58:22.360] Starting INPUT device... [28.08.22 01:58:22.409] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [28.08.22 01:58:22.409] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [28.08.22 01:58:22.420] refCount:m_pAdapter 1 [28.08.22 01:58:22.420] refCount:pFactory 1 [28.08.22 01:58:22.420] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [28.08.22 01:58:22.420] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [28.08.22 01:58:22.503] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [28.08.22 01:58:22.503] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [28.08.22 01:58:22.504] --[CEngineAPI::CreateRendererList] Available render modes [5]: [28.08.22 01:58:22.504] -- [renderer_r2a] [28.08.22 01:58:22.504] -- [renderer_r2] [28.08.22 01:58:22.504] -- [renderer_r2.5] [28.08.22 01:58:22.504] -- [renderer_r3] [28.08.22 01:58:22.504] -- [renderer_r4] [28.08.22 01:58:22.504] Executing config-script "user.ltx"... [28.08.22 01:58:22.504] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1] [28.08.22 01:58:22.504] [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\user.ltx] successfully loaded. [28.08.22 01:58:22.504] --Loading DLL: [xrRender_R2.dll] [28.08.22 01:58:22.506] --Loading DLL: [xrGame.dll] [28.08.22 01:58:22.513] -------------------------------------------------------------------------------- [28.08.22 01:58:22.513] [16381MB] physical memory installed, [11343MB] available, [30] percent of memory in use [28.08.22 01:58:22.513] PageFile usage: [65MB], Peak PageFile usage: [69MB] [28.08.22 01:58:22.513] -------------------------------------------------------------------------------- [28.08.22 01:58:22.513] * [ D3D ]: textures[0 K] [28.08.22 01:58:22.513] * [x-ray]: process heap[0 K], render[0 K] [28.08.22 01:58:22.513] * [x-ray]: economy: strings[28836 K], smem[0 K] [28.08.22 01:58:22.513] SOUND: OpenAL: enumerate devices... [28.08.22 01:58:22.513] SOUND: OpenAL: EnumerationExtension Present [28.08.22 01:58:22.590] devices Generic Software [28.08.22 01:58:22.590] SOUND: OpenAL: system default SndDevice name is Generic Software [28.08.22 01:58:22.933] SOUND: OpenAL: All available devices: [28.08.22 01:58:22.933] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [28.08.22 01:58:22.933] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no] [28.08.22 01:58:22.933] Executing config-script "e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\config\default_controls.ltx"... [28.08.22 01:58:22.935] ! cant find corresponding [id] for action_name [chat] [28.08.22 01:58:22.935] [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\config\default_controls.ltx] successfully loaded. [28.08.22 01:58:22.935] Executing config-script "user.ltx"... [28.08.22 01:58:22.935] Executing config-script "e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\config\rspec_extreme.ltx"... [28.08.22 01:58:22.935] ! Unknown command: r2_sun_shafts [28.08.22 01:58:22.935] ! Unknown command: r__supersample [28.08.22 01:58:22.935] [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\config\rspec_extreme.ltx] successfully loaded. [28.08.22 01:58:22.935] Executing config-script "e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\config\default_controls.ltx"... [28.08.22 01:58:22.936] ! cant find corresponding [id] for action_name [chat] [28.08.22 01:58:22.936] [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\config\default_controls.ltx] successfully loaded. [28.08.22 01:58:22.937] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1] [28.08.22 01:58:22.937] [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\user.ltx] successfully loaded. [28.08.22 01:58:22.937] SOUND: Selected device is Generic Software [28.08.22 01:58:22.977] [OpenAL] EAX 2.0 extension: present [28.08.22 01:58:22.978] [OpenAL] EAX 2.0 deferred: present [28.08.22 01:58:22.978] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [28.08.22 01:58:23.013] Starting RENDER device... [28.08.22 01:58:23.035] * GPU [vendor:1002]-[device:67EF]: Radeon RX 560 Series [28.08.22 01:58:23.035] * GPU driver: 30.0.15002.1004 [28.08.22 01:58:23.139] * CREATE: DeviceREF: 1 [28.08.22 01:58:23.139] * Vertex Processor: PURE HARDWARE [28.08.22 01:58:23.139] * Texture memory: 4072 M [28.08.22 01:58:23.139] * DDI-level: 9.0 [28.08.22 01:58:23.142] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [28.08.22 01:58:23.142] * GPU vertex cache: unrecognized, 16 [28.08.22 01:58:23.142] * DVB created: 16384K [28.08.22 01:58:23.142] * DIB created: 512K [28.08.22 01:58:23.166] ! Version conflict in shader 'models\lightplanes_00' [28.08.22 01:58:23.166] ! Version conflict in shader 'models\lightplanesself' [28.08.22 01:58:23.166] ! Version conflict in shader 'models\model_puh' [28.08.22 01:58:23.167] ! Version conflict in shader 'models\model_refl' [28.08.22 01:58:23.167] ! Version conflict in shader 'models\xbrainglass' [28.08.22 01:58:23.167] ! Version conflict in shader 'models\xdistortcolorlinv' [28.08.22 01:58:23.167] ! Version conflict in shader 'models\xglass' [28.08.22 01:58:23.167] ! Version conflict in shader 'models\xglass2' [28.08.22 01:58:23.167] ! Version conflict in shader 'models\xlens' [28.08.22 01:58:23.167] ! Version conflict in shader 'selflight_static' [28.08.22 01:58:23.168] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [2] [28.08.22 01:58:23.341] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_knife_kcb_bump] chunk [2073] fixed, wrong size = [24], correct size = [23] [28.08.22 01:58:23.343] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_m203_ironsight_bump] chunk [2073] fixed, wrong size = [23], correct size = [28] [28.08.22 01:58:23.346] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mp443] chunk [2072] fixed, wrong size = [25], correct size = [27] [28.08.22 01:58:23.347] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_ots14_addons_bump] chunk [2073] fixed, wrong size = [19], correct size = [26] [28.08.22 01:58:23.347] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_ots14_scope_bump] chunk [2073] fixed, wrong size = [19], correct size = [25] [28.08.22 01:58:23.348] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_p90] chunk [2072] fixed, wrong size = [27], correct size = [25] [28.08.22 01:58:23.353] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_sg550_foregrip_rail_bump] chunk [2073] fixed, wrong size = [19], correct size = [33] [28.08.22 01:58:23.358] * NULLRT supported [28.08.22 01:58:23.358] * ...and used [28.08.22 01:58:23.358] * HWDST/PCF supported and used [28.08.22 01:58:24.983] --LUA version: [LuaJIT 2.1.0-beta3] [28.08.22 01:58:25.010] Starting engine... [28.08.22 01:58:30.409] * phase time: 1 ms [28.08.22 01:58:30.409] * phase cmem: 0 K [28.08.22 01:58:30.449] --LUA version: [LuaJIT 2.1.0-beta3] [28.08.22 01:58:30.478] * phase time: 68 ms [28.08.22 01:58:30.478] * phase cmem: 0 K [28.08.22 01:58:30.509] * Loading spawn registry... [28.08.22 01:58:31.248] * 8648 spawn points are successfully loaded [28.08.22 01:58:31.249] * Loading objects... [28.08.22 01:58:31.802] * 18312 objects are successfully loaded [28.08.22 01:58:31.947] * 17 script vars are successfully loaded [28.08.22 01:58:32.958] * Game 7 is successfully loaded from file 'e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\savedgames\7.sav' (2.480s) [28.08.22 01:58:32.958] * phase time: 2480 ms [28.08.22 01:58:32.958] * phase cmem: 0 K [28.08.22 01:58:33.008] # Player not found. New player created. [28.08.22 01:58:33.008] !!xrServer::Check_GameSpy_CDKey_Success - 1 [28.08.22 01:58:33.008] * client : connection accepted - <> [28.08.22 01:58:33.025] * phase time: 66 ms [28.08.22 01:58:33.025] * phase cmem: 0 K [28.08.22 01:58:33.041] * phase time: 16 ms [28.08.22 01:58:33.041] * phase cmem: 0 K [28.08.22 01:58:34.569] --[ISpatial_DB::initialize] bbc is [2.3, 13.2, -216.3], bbd is [447.6, 29.7, 447.6] [28.08.22 01:58:34.569] --[ISpatial_DB::initialize] bbc is [2.3, 13.2, -216.3], bbd is [447.6, 29.7, 447.6] [28.08.22 01:58:34.573] * phase time: 1532 ms [28.08.22 01:58:34.573] * phase cmem: 0 K [28.08.22 01:58:34.903] * phase time: 329 ms [28.08.22 01:58:34.903] * phase cmem: 0 K [28.08.22 01:58:34.904] * [Loading VB] 65530 verts, 2047 Kb [28.08.22 01:58:34.906] * [Loading VB] 65525 verts, 2047 Kb [28.08.22 01:58:34.908] * [Loading VB] 61226 verts, 1913 Kb [28.08.22 01:58:34.910] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 01:58:34.912] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 01:58:34.914] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 01:58:34.916] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 01:58:34.918] * [Loading VB] 65533 verts, 2047 Kb [28.08.22 01:58:34.919] * [Loading VB] 65533 verts, 2047 Kb [28.08.22 01:58:34.921] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 01:58:34.923] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 01:58:34.925] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 01:58:34.927] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 01:58:34.929] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 01:58:34.931] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 01:58:34.933] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 01:58:34.935] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 01:58:34.937] * [Loading VB] 2002 verts, 62 Kb [28.08.22 01:58:34.937] * [Loading VB] 30140 verts, 941 Kb [28.08.22 01:58:34.938] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.940] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.942] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.944] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.946] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.948] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.950] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 01:58:34.951] * [Loading IB] 915879 indices, 1788 Kb [28.08.22 01:58:34.954] * [Loading VB] 65535 verts, 767 Kb [28.08.22 01:58:34.954] * [Loading VB] 65533 verts, 767 Kb [28.08.22 01:58:34.956] * [Loading VB] 65535 verts, 767 Kb [28.08.22 01:58:34.957] * [Loading VB] 65534 verts, 767 Kb [28.08.22 01:58:34.958] * [Loading VB] 65533 verts, 767 Kb [28.08.22 01:58:34.959] * [Loading VB] 65535 verts, 767 Kb [28.08.22 01:58:34.960] * [Loading VB] 65533 verts, 767 Kb [28.08.22 01:58:34.961] * [Loading VB] 64530 verts, 756 Kb [28.08.22 01:58:34.962] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.964] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.966] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.968] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 01:58:34.969] * [Loading IB] 485238 indices, 947 Kb [28.08.22 01:58:34.971] * phase time: 67 ms [28.08.22 01:58:34.971] * phase cmem: 0 K [28.08.22 01:58:35.323] * phase time: 351 ms [28.08.22 01:58:35.323] * phase cmem: 0 K [28.08.22 01:58:35.350] * [DETAILS] VertexConsts(256), Batch(61) [28.08.22 01:58:35.350] * [DETAILS] 40687 v(20), 26352 p [28.08.22 01:58:35.351] * [DETAILS] Batch(61), VB(794K), IB(154K) [28.08.22 01:58:35.352] * phase time: 29 ms [28.08.22 01:58:35.352] * phase cmem: 0 K [28.08.22 01:58:35.355] * Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\levels\l04_darkvalley\level.hom [28.08.22 01:58:35.357] * phase time: 4 ms [28.08.22 01:58:35.357] * phase cmem: 0 K [28.08.22 01:58:35.358] * phase time: 1 ms [28.08.22 01:58:35.358] * phase cmem: 0 K [28.08.22 01:58:35.388] - Game configuring : Started [28.08.22 01:58:35.388] - Loading music tracks from 'l04_darkvalley_musics'... [28.08.22 01:58:35.391] - Game configuring : Finished [28.08.22 01:58:35.546] * phase time: 188 ms [28.08.22 01:58:35.546] * phase cmem: 0 K [28.08.22 01:58:35.568] ! auto-generated bump map: act\cod_bo2_sviter_hands_bump# [28.08.22 01:58:36.007] ! Can't find texture 'ui_amk_yellow' [28.08.22 01:58:36.117] * t-report - base: 939, 128713 K [28.08.22 01:58:36.117] * t-report - lmap: 10, 10241 K [28.08.22 01:58:36.118] * phase time: 571 ms [28.08.22 01:58:36.118] * phase cmem: 0 K [28.08.22 01:58:36.143] * phase time: 24 ms [28.08.22 01:58:36.143] * phase cmem: 0 K [28.08.22 01:58:36.156] -------------------------------------------------------------------------------- [28.08.22 01:58:36.157] [16381MB] physical memory installed, [10832MB] available, [33] percent of memory in use [28.08.22 01:58:36.157] PageFile usage: [812MB], Peak PageFile usage: [813MB] [28.08.22 01:58:36.157] -------------------------------------------------------------------------------- [28.08.22 01:58:36.157] * [ D3D ]: textures[138954 K] [28.08.22 01:58:36.157] * [x-ray]: process heap[0 K], render[0 K] [28.08.22 01:58:36.157] * [x-ray]: economy: strings[31533 K], smem[5833 K] [28.08.22 01:58:37.133] ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\sounds\weapons\nv_start.ogg [28.08.22 01:58:37.134] ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\sounds\weapons\nv_off.ogg [28.08.22 01:58:37.698] ! auto-generated bump map: usable_items\conservi\havchik_tushka_bump# [28.08.22 01:58:37.698] ! auto-generated bump map: usable_items\conservi\havchik_tushka_bump [28.08.22 01:58:41.998] ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\sounds\weapons\mp133\mp133_shoot.ogg [28.08.22 01:58:41.999] ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\sounds\weapons\mp133\mp133_reload_end.ogg [28.08.22 01:58:43.260] ! auto-generated bump map: act\act_stalker_dolg_4_bump# [28.08.22 01:58:43.260] ! auto-generated bump map: act\act_stalker_dolg_4_bump [28.08.22 01:58:46.451] * MEMORY USAGE: 0 K [28.08.22 01:58:46.451] * End of synchronization A[1] R[1] [28.08.22 01:58:46.451] * phase time: 10333 ms [28.08.22 01:58:46.451] * phase cmem: 0 K [28.08.22 02:00:02.641] --LUA version: [LuaJIT 2.1.0-beta3] [28.08.22 02:00:02.668] * phase time: 99 ms [28.08.22 02:00:02.668] * phase cmem: 0 K [28.08.22 02:00:02.683] * Loading spawn registry... [28.08.22 02:00:03.389] * 8648 spawn points are successfully loaded [28.08.22 02:00:03.389] * Loading objects... [28.08.22 02:00:03.950] * 18450 objects are successfully loaded [28.08.22 02:00:04.089] * 18 script vars are successfully loaded [28.08.22 02:00:05.123] * Game 79159_quicksave is successfully loaded from file 'e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\savedgames\79159_quicksave.sav' (2.448s) [28.08.22 02:00:05.123] * phase time: 2455 ms [28.08.22 02:00:05.123] * phase cmem: 0 K [28.08.22 02:00:05.127] * phase time: 3 ms [28.08.22 02:00:05.127] * phase cmem: 0 K [28.08.22 02:00:05.130] * phase time: 2 ms [28.08.22 02:00:05.130] * phase cmem: 0 K [28.08.22 02:00:05.146] -------------------------------------------------------------------------------- [28.08.22 02:00:05.146] [16381MB] physical memory installed, [10558MB] available, [35] percent of memory in use [28.08.22 02:00:05.146] PageFile usage: [1342MB], Peak PageFile usage: [1543MB] [28.08.22 02:00:05.146] -------------------------------------------------------------------------------- [28.08.22 02:00:05.146] * [ D3D ]: textures[246653 K] [28.08.22 02:00:05.146] * [x-ray]: process heap[0 K], render[0 K] [28.08.22 02:00:05.146] * [x-ray]: economy: strings[31767 K], smem[14255 K] [28.08.22 02:00:05.787] ! auto-generated bump map: usable_items\conservi\havchik_tushka_bump# [28.08.22 02:00:05.787] ! auto-generated bump map: usable_items\conservi\havchik_tushka_bump [28.08.22 02:00:06.497] ! auto-generated bump map: act\act_stalker_dolg_4_bump# [28.08.22 02:00:06.497] ! auto-generated bump map: act\act_stalker_dolg_4_bump [28.08.22 02:00:08.453] ! Can't find sound [weapons\n_pb_shot.ogg] [28.08.22 02:00:09.433] ! Can't find texture 'crosshair\crosshair_acog' [28.08.22 02:00:09.434] ! Can't find texture 'wpn\wpn_addon_scope_acog' [28.08.22 02:00:09.435] ! auto-generated bump map: wpn\wpn_scope_pso_1m21_bump# [28.08.22 02:00:09.785] ! Can't find texture 'crosshair\crosshair_leupold' [28.08.22 02:00:10.957] * MEMORY USAGE: 0 K [28.08.22 02:00:10.957] * End of synchronization A[1] R[1] [28.08.22 02:00:10.957] * phase time: 5829 ms [28.08.22 02:00:10.957] * phase cmem: 0 K [28.08.22 02:01:03.656] ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\sounds\exo-servo\exo_walk1.ogg [28.08.22 02:01:54.841] ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\sounds\exo-servo\exo_sprint1.ogg [28.08.22 02:03:43.325] * Saving spawns... [28.08.22 02:03:43.325] * Saving objects... [28.08.22 02:03:43.379] * 18457 objects are successfully saved [28.08.22 02:03:43.379] * 18 script vars are successfully saved [28.08.22 02:03:43.389] * Game 79159_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\savedgames\79159_quicksave.sav' [28.08.22 02:03:45.649] > save 12 [28.08.22 02:03:45.656] * Saving spawns... [28.08.22 02:03:45.656] * Saving objects... [28.08.22 02:03:45.708] * 18457 objects are successfully saved [28.08.22 02:03:45.708] * 18 script vars are successfully saved [28.08.22 02:03:45.733] * Game 12.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\savedgames\12.sav' [28.08.22 02:04:05.253] * Saving spawns... [28.08.22 02:04:05.253] * Saving objects... [28.08.22 02:04:05.307] * 18457 objects are successfully saved [28.08.22 02:04:05.308] * 18 script vars are successfully saved [28.08.22 02:04:05.320] * Game 79159_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\savedgames\79159_autosave.sav' [28.08.22 02:04:05.334] - Disconnect [28.08.22 02:04:07.333] - Destroying level [28.08.22 02:04:07.533] ! auto-generated bump map: act\cod_bo2_sviter_hands_bump# [28.08.22 02:04:07.563] * phase time: 0 ms [28.08.22 02:04:07.563] * phase cmem: 0 K [28.08.22 02:04:07.697] --LUA version: [LuaJIT 2.1.0-beta3] [28.08.22 02:04:07.725] * phase time: 161 ms [28.08.22 02:04:07.725] * phase cmem: 0 K [28.08.22 02:04:07.733] * Loading spawn registry... [28.08.22 02:04:08.464] * 8648 spawn points are successfully loaded [28.08.22 02:04:08.464] * Loading objects... [28.08.22 02:04:09.039] * 18457 objects are successfully loaded [28.08.22 02:04:09.335] * 18 script vars are successfully loaded [28.08.22 02:04:10.405] * Game 79159_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\savedgames\79159_autosave.sav' (2.678s) [28.08.22 02:04:10.405] * phase time: 2679 ms [28.08.22 02:04:10.405] * phase cmem: 0 K [28.08.22 02:04:10.497] # Player not found. New player created. [28.08.22 02:04:10.497] !!xrServer::Check_GameSpy_CDKey_Success - 1 [28.08.22 02:04:10.497] * client : connection accepted - <> [28.08.22 02:04:10.532] * phase time: 127 ms [28.08.22 02:04:10.532] * phase cmem: 0 K [28.08.22 02:04:10.552] * phase time: 19 ms [28.08.22 02:04:10.552] * phase cmem: 0 K [28.08.22 02:04:13.319] * phase time: 2767 ms [28.08.22 02:04:13.319] * phase cmem: 0 K [28.08.22 02:04:13.691] * phase time: 371 ms [28.08.22 02:04:13.691] * phase cmem: 0 K [28.08.22 02:04:13.702] * [Loading VB] 65532 verts, 2047 Kb [28.08.22 02:04:13.788] * [Loading VB] 65525 verts, 2047 Kb [28.08.22 02:04:13.830] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 02:04:13.844] * [Loading VB] 65466 verts, 2045 Kb [28.08.22 02:04:13.902] * [Loading VB] 17208 verts, 537 Kb [28.08.22 02:04:13.905] * [Loading VB] 65533 verts, 2047 Kb [28.08.22 02:04:14.003] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 02:04:14.019] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 02:04:14.072] * [Loading VB] 65531 verts, 2047 Kb [28.08.22 02:04:14.105] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 02:04:14.120] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 02:04:14.160] * [Loading VB] 46595 verts, 1456 Kb [28.08.22 02:04:14.193] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 02:04:14.208] * [Loading VB] 65533 verts, 2047 Kb [28.08.22 02:04:14.237] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 02:04:14.270] * [Loading VB] 65532 verts, 2047 Kb [28.08.22 02:04:14.285] * [Loading VB] 65533 verts, 2047 Kb [28.08.22 02:04:14.314] * [Loading VB] 65533 verts, 2047 Kb [28.08.22 02:04:14.340] * [Loading VB] 53181 verts, 1661 Kb [28.08.22 02:04:14.352] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 02:04:14.378] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 02:04:14.402] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 02:04:14.416] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 02:04:14.450] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 02:04:14.483] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 02:04:14.498] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 02:04:14.525] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 02:04:14.545] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 02:04:14.560] * [Loading IB] 228285 indices, 445 Kb [28.08.22 02:04:14.563] * [Loading VB] 65533 verts, 767 Kb [28.08.22 02:04:14.594] * [Loading VB] 65534 verts, 767 Kb [28.08.22 02:04:14.600] * [Loading VB] 65534 verts, 767 Kb [28.08.22 02:04:14.605] * [Loading VB] 65535 verts, 767 Kb [28.08.22 02:04:14.610] * [Loading VB] 65535 verts, 767 Kb [28.08.22 02:04:14.634] * [Loading VB] 65534 verts, 767 Kb [28.08.22 02:04:14.639] * [Loading VB] 65535 verts, 767 Kb [28.08.22 02:04:14.644] * [Loading VB] 14030 verts, 164 Kb [28.08.22 02:04:14.646] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 02:04:14.676] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 02:04:14.692] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 02:04:14.724] * [Loading IB] 718302 indices, 1402 Kb [28.08.22 02:04:14.760] * phase time: 1069 ms [28.08.22 02:04:14.760] * phase cmem: 0 K [28.08.22 02:04:15.556] * phase time: 795 ms [28.08.22 02:04:15.556] * phase cmem: 0 K [28.08.22 02:04:15.650] * [DETAILS] VertexConsts(256), Batch(61) [28.08.22 02:04:15.650] * [DETAILS] 40687 v(20), 26352 p [28.08.22 02:04:15.651] * [DETAILS] Batch(61), VB(794K), IB(154K) [28.08.22 02:04:15.652] * phase time: 96 ms [28.08.22 02:04:15.652] * phase cmem: 0 K [28.08.22 02:04:15.654] * Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\levels\l01_escape\level.hom [28.08.22 02:04:15.658] * phase time: 5 ms [28.08.22 02:04:15.658] * phase cmem: 0 K [28.08.22 02:04:15.681] * phase time: 22 ms [28.08.22 02:04:15.681] * phase cmem: 0 K [28.08.22 02:04:15.716] - Game configuring : Started [28.08.22 02:04:15.806] - Loading music tracks from 'l01_escape_musics'... [28.08.22 02:04:15.881] - Game configuring : Finished [28.08.22 02:04:15.887] * phase time: 206 ms [28.08.22 02:04:15.887] * phase cmem: 0 K [28.08.22 02:04:19.545] * t-report - base: 1020, 174113 K [28.08.22 02:04:19.545] * t-report - lmap: 7, 7168 K [28.08.22 02:04:19.546] * phase time: 3658 ms [28.08.22 02:04:19.546] * phase cmem: 0 K [28.08.22 02:04:19.581] * phase time: 35 ms [28.08.22 02:04:19.581] * phase cmem: 0 K [28.08.22 02:04:19.599] -------------------------------------------------------------------------------- [28.08.22 02:04:19.599] [16381MB] physical memory installed, [10573MB] available, [35] percent of memory in use [28.08.22 02:04:19.599] PageFile usage: [1031MB], Peak PageFile usage: [1653MB] [28.08.22 02:04:19.599] -------------------------------------------------------------------------------- [28.08.22 02:04:19.599] * [ D3D ]: textures[181282 K] [28.08.22 02:04:19.600] * [x-ray]: process heap[0 K], render[0 K] [28.08.22 02:04:19.600] * [x-ray]: economy: strings[33602 K], smem[15567 K] [28.08.22 02:04:27.775] ! auto-generated bump map: usable_items\conservi\havchik_tushka_bump# [28.08.22 02:04:27.776] ! auto-generated bump map: usable_items\conservi\havchik_tushka_bump [28.08.22 02:04:28.089] ! Can't find texture 'crosshair\crosshair_acog' [28.08.22 02:04:28.090] ! Can't find texture 'wpn\wpn_addon_scope_acog' [28.08.22 02:04:28.092] ! auto-generated bump map: wpn\wpn_scope_pso_1m21_bump# [28.08.22 02:04:28.558] ! auto-generated bump map: act\act_stalker_neutral_2_bump [28.08.22 02:04:29.693] ! auto-generated bump map: act\act_stalker_dolg_4_bump# [28.08.22 02:04:29.693] ! auto-generated bump map: act\act_stalker_dolg_4_bump [28.08.22 02:04:32.509] * MEMORY USAGE: 0 K [28.08.22 02:04:32.509] * End of synchronization A[1] R[1] [28.08.22 02:04:32.509] * phase time: 12963 ms [28.08.22 02:04:32.509] * phase cmem: 0 K [28.08.22 02:04:56.966] * [CPatrolPathStorage::safe_path]: path[esc2_st_fabric_guard_1_look] pp[name02|t=20000] level_vertex_id[4294967295] -> 429004 [28.08.22 02:07:08.348] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CInifile::r_string [error]File : F:\Repos\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp [error]Line : 371 [error]Description : Can't find variable description in [guitar_a] [28.08.22 02:07:08.348] ***************************[ScriptCrashHandler]********************************** [28.08.22 02:07:08.348] stack traceback: [C]: in function 'r_string' ...hernobyl gunslinger\gamedata\scripts\ui_inv_descr.script:199: in function 'ShowDescription' ...hernobyl gunslinger\gamedata\scripts\ui_inv_descr.script:537: in function 'func' ...dow of chernobyl gunslinger\gamedata\scripts\xr_s.script:105: in function 'on_update' ...hernobyl gunslinger\gamedata\scripts\bind_stalker.script:444: in function <...hernobyl gunslinger\gamedata\scripts\bind_stalker.script:433> [28.08.22 02:07:08.348] Locals: [28.08.22 02:07:08.348] userdata (*temporary) : (ini_file): 000001E55C49B090 [28.08.22 02:07:08.348] string (*temporary) : guitar_a [28.08.22 02:07:08.348] string (*temporary) : description [28.08.22 02:07:08.348] End [28.08.22 02:07:08.348] Locals: [28.08.22 02:07:08.348] Userdata: self [28.08.22 02:07:08.348] userdata self.weight_static : (CUIStatic): 000001E531193EC0 [28.08.22 02:07:08.348] userdata self.cond_frame : (CUIStatic): 000001E5311923A0 [28.08.22 02:07:08.348] number self.max_cond_w : 118.000000 [28.08.22 02:07:08.348] number self.condition : 1.000000 [28.08.22 02:07:08.348] userdata self.cond_rect : (Frect): 000001E555BC5590 [28.08.22 02:07:08.348] userdata self.cond_scale : (CUIStatic): 000001E531190A70 [28.08.22 02:07:08.348] userdata self.item : (game_object): 000001E54421E890 [28.08.22 02:07:08.348] userdata self.cost : (CUIStatic): 000001E531193AE0 [28.08.22 02:07:08.348] number self.k_icon : 0.375000 [28.08.22 02:07:08.348] userdata self.descr : (CUIStatic): 000001E531195DC0 [28.08.22 02:07:08.348] userdata self.xml : (CScriptXmlInit): 000001E51AF023F0 [28.08.22 02:07:08.348] userdata self.inv_name : (CUIStatic): 000001E531191230 [28.08.22 02:07:08.348] number self.scroll_height : 678.000000 [28.08.22 02:07:08.348] userdata self.owner : (CUIDialogWnd): 000001E501207630 [28.08.22 02:07:08.348] number self.shift_tmr : 405489.000000 [28.08.22 02:07:08.355] string self.section : guitar_a [28.08.22 02:07:08.356] userdata self.frame : (CUIFrameWindow): 000001E5081FF4E0 [28.08.22 02:07:08.356] number self.addH : 0.000000 [28.08.22 02:07:08.356] userdata self.scroll_v : (CUIScrollView): 000001E555ECC2D0 [28.08.22 02:07:08.356] number self.itemInFocus : 15296.000000 [28.08.22 02:07:08.356] number self.scrollPos : 0.000000 [28.08.22 02:07:08.356] string inv_name : "guitar" [28.08.22 02:07:08.356] function (*temporary) : [[function]] [28.08.22 02:07:08.356] userdata (*temporary) : (ini_file): 000001E55C49B090 [28.08.22 02:07:08.356] End [28.08.22 02:07:08.356] Locals: [28.08.22 02:07:08.356] Userdata: self [28.08.22 02:07:08.356] userdata self.weight_static : (CUIStatic): 000001E531193EC0 [28.08.22 02:07:08.356] userdata self.cond_frame : (CUIStatic): 000001E5311923A0 [28.08.22 02:07:08.356] number self.max_cond_w : 118.000000 [28.08.22 02:07:08.356] number self.condition : 1.000000 [28.08.22 02:07:08.356] userdata self.cond_rect : (Frect): 000001E555BC5590 [28.08.22 02:07:08.356] userdata self.cond_scale : (CUIStatic): 000001E531190A70 [28.08.22 02:07:08.356] userdata self.item : (game_object): 000001E54421E890 [28.08.22 02:07:08.356] userdata self.cost : (CUIStatic): 000001E531193AE0 [28.08.22 02:07:08.356] number self.k_icon : 0.375000 [28.08.22 02:07:08.356] userdata self.descr : (CUIStatic): 000001E531195DC0 [28.08.22 02:07:08.356] userdata self.xml : (CScriptXmlInit): 000001E51AF023F0 [28.08.22 02:07:08.356] userdata self.inv_name : (CUIStatic): 000001E531191230 [28.08.22 02:07:08.356] number self.scroll_height : 678.000000 [28.08.22 02:07:08.356] userdata self.owner : (CUIDialogWnd): 000001E501207630 [28.08.22 02:07:08.356] number self.shift_tmr : 405489.000000 [28.08.22 02:07:08.356] string self.section : guitar_a [28.08.22 02:07:08.356] userdata self.frame : (CUIFrameWindow): 000001E5081FF4E0 [28.08.22 02:07:08.356] number self.addH : 0.000000 [28.08.22 02:07:08.356] userdata self.scroll_v : (CUIScrollView): 000001E555ECC2D0 [28.08.22 02:07:08.356] number self.itemInFocus : 15296.000000 [28.08.22 02:07:08.356] number self.scrollPos : 0.000000 [28.08.22 02:07:08.356] number delta : 17.000000 [28.08.22 02:07:08.356] End [28.08.22 02:07:08.356] Locals: [28.08.22 02:07:08.356] number delta : 17.000000 [28.08.22 02:07:08.356] function (for generator) : [[function]] [28.08.22 02:07:08.356] Table: (for state) [28.08.22 02:07:08.356] Table: (for state).(null) [28.08.22 02:07:08.356] Userdata: (for state).(null).self [28.08.22 02:07:08.356] userdata (for state).(null).self.weight_static : (CUIStatic): 000001E531193EC0 [28.08.22 02:07:08.356] userdata (for state).(null).self.cond_frame : (CUIStatic): 000001E5311923A0 [28.08.22 02:07:08.356] number (for state).(null).self.max_cond_w : 118.000000 [28.08.22 02:07:08.356] number (for state).(null).self.condition : 1.000000 [28.08.22 02:07:08.356] userdata (for state).(null).self.cond_rect : (Frect): 000001E555BC5590 [28.08.22 02:07:08.356] userdata (for state).(null).self.cond_scale : (CUIStatic): 000001E531190A70 [28.08.22 02:07:08.356] userdata (for state).(null).self.item : (game_object): 000001E54421E890 [28.08.22 02:07:08.356] userdata (for state).(null).self.cost : (CUIStatic): 000001E531193AE0 [28.08.22 02:07:08.356] number (for state).(null).self.k_icon : 0.375000 [28.08.22 02:07:08.356] userdata (for state).(null).self.descr : (CUIStatic): 000001E531195DC0 [28.08.22 02:07:08.356] userdata (for state).(null).self.xml : (CScriptXmlInit): 000001E51AF023F0 [28.08.22 02:07:08.356] userdata (for state).(null).self.inv_name : (CUIStatic): 000001E531191230 [28.08.22 02:07:08.356] number (for state).(null).self.scroll_height : 678.000000 [28.08.22 02:07:08.356] userdata (for state).(null).self.owner : (CUIDialogWnd): 000001E501207630 [28.08.22 02:07:08.356] number (for state).(null).self.shift_tmr : 405489.000000 [28.08.22 02:07:08.356] string (for state).(null).self.section : guitar_a [28.08.22 02:07:08.356] userdata (for state).(null).self.frame : (CUIFrameWindow): 000001E5081FF4E0 [28.08.22 02:07:08.356] number (for state).(null).self.addH : 0.000000 [28.08.22 02:07:08.356] userdata (for state).(null).self.scroll_v : (CUIScrollView): 000001E555ECC2D0 [28.08.22 02:07:08.356] number (for state).(null).self.itemInFocus : 15296.000000 [28.08.22 02:07:08.356] number (for state).(null).self.scrollPos : 0.000000 [28.08.22 02:07:08.356] userdata (for control) : [not available] [28.08.22 02:07:08.356] function func : [[function]] [28.08.22 02:07:08.356] Table: t [28.08.22 02:07:08.356] End [28.08.22 02:07:08.356] Locals: [28.08.22 02:07:08.357] Userdata: self [28.08.22 02:07:08.357] boolean self.bCheckStart : false [28.08.22 02:07:08.357] number self.next_restrictors_update_time : 405607.000000 [28.08.22 02:07:08.357] Userdata: self.am [28.08.22 02:07:08.357] boolean self.am.use_rescheduling : true [28.08.22 02:07:08.357] table self.am.slots_in_process : [...] [28.08.22 02:07:08.357] table self.am.signals : [...] [28.08.22 02:07:08.357] string self.am.mgr_name : global [28.08.22 02:07:08.357] boolean self.weapon_hide : false [28.08.22 02:07:08.357] Table: self.st [28.08.22 02:07:08.357] table self.st.pstor : [...] [28.08.22 02:07:08.357] Userdata: self.weather_manager [28.08.22 02:07:08.357] table self.weather_manager.weather_list : [...] [28.08.22 02:07:08.357] number self.weather_manager.update_time : 3060000.000000 [28.08.22 02:07:08.357] string self.weather_manager.update_level : l01_escape [28.08.22 02:07:08.357] number self.weather_manager.weather_change_day : 2.000000 [28.08.22 02:07:08.357] Userdata: self.actor_detector [28.08.22 02:07:08.357] number self.actor_detector.init_time : -1.000000 [28.08.22 02:07:08.357] number delta : 17.000000 [28.08.22 02:07:08.357] nil water3 : [not available] [28.08.22 02:07:08.357] End [28.08.22 02:07:08.357] ********************************************************************************* [28.08.22 02:07:08.357] ******************************************************************************** [28.08.22 02:07:08.357] !![LogStackTrace] Thread: [X-RAY Primary thread] [28.08.22 02:07:08.694] !!stack trace: ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFBFA513DD8], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFBFA538F25], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [13 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFBFA538DD7], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFBFA538D17], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->251] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFBFA535BE8], Fun: [CInifile::r_string()] + [244 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->372] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA9522A1], Fun: [luabind::detail::returns<char const *>::callApply<CScriptIniFile,CScriptIniFile,char const *,char const *,char const *,char const *>()] + [141 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [91 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA951534], Fun: [luabind::detail::returns<char const *>::call<CScriptIniFile,2,char const * (__cdecl CScriptIniFile::*&)(char const *,char const *),char const *,char const *>()] + [92 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->168] + [55 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA954B94], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<char const * (__cdecl CScriptIniFile::*)(char const *,char const *),CScriptIniFile>,int,lua_State *>::_Do_call()] + [36 byte(s)], File-->Line: [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.32.31326\include\functional-->834] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D9C3], Fun: [luabind::detail::overload_rep::call()] + [51 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\overload_rep_impl.hpp-->35] + [11 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\Luabind.dll], AddrPC.Offset: [00000001800099ED], Fun: [luabind::detail::class_rep::function_dispatcher()] + [269 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->648] + [14 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFBF7C454D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFBF7C4F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1144] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000DB1C], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA8EC849], Fun: [luabind::detail::proxy_member_void_caller<unsigned int const *>::~proxy_member_void_caller<unsigned int const *>()] + [73 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->269] + [16 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA8EC47D], Fun: [CScriptBinderObjectWrapper::shedule_Update()] + [53 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->67] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA80533F], Fun: [CScriptBinder::shedule_Update()] + [19 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder.cpp-->119] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDAA038BB], Fun: [CEntity::shedule_Update()] + [27 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->325] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDAA048A2], Fun: [CEntityAlive::shedule_Update()] + [18 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->197] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA9EA525], Fun: [CActor::shedule_Update()] + [913 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Actor.cpp-->1077] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78004A10C], Fun: [CSheduler::Update()] + [352 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\xrSheduler.cpp-->428] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA9B7B78], Fun: [CGamePersistent::OnFrame()] + [720 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\GamePersistent.cpp-->582] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78007C548], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78007B6C4], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->443] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78007B985], Fun: [CRenderDevice::on_idle()] + [181 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->214] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78007C11E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78007B7DA], Fun: [CRenderDevice::Run()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78003F0B0], Fun: [Startup()] + [296 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78003F426], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78003CB84], Fun: [WinMain()] + [72 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78009B2E2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFC18017034], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC18F62651], Fun: [RtlUserThreadStart()] + [33 byte(s)] [28.08.22 02:07:08.695] ******************************************************************************** [28.08.22 02:07:08.899] * [R_occlusion::occq_destroy]: fids[153] used[153] pool[153] [28.08.22 02:07:08.899] * [R_occlusion::occq_destroy]: released [0] used and [153] pool queries [28.08.22 02:07:08.903] FATAL ERROR [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_1>::operator () [error]File : F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp [error]Line : 534 [error]Description : Unexpected application exit! [28.08.22 02:07:08.903] ***************************[ScriptCrashHandler]********************************** [28.08.22 02:07:08.903] stack traceback: [C]: in function 'r_string' ...hernobyl gunslinger\gamedata\scripts\ui_inv_descr.script:199: in function 'ShowDescription' ...hernobyl gunslinger\gamedata\scripts\ui_inv_descr.script:537: in function 'func' ...dow of chernobyl gunslinger\gamedata\scripts\xr_s.script:105: in function 'on_update' ...hernobyl gunslinger\gamedata\scripts\bind_stalker.script:444: in function <...hernobyl gunslinger\gamedata\scripts\bind_stalker.script:433> [28.08.22 02:07:08.903] Locals: [28.08.22 02:07:08.903] userdata (*temporary) : (ini_file): 000001E55C49B090 [28.08.22 02:07:08.903] string (*temporary) : guitar_a [28.08.22 02:07:08.903] string (*temporary) : description [28.08.22 02:07:08.903] End [28.08.22 02:07:08.903] Locals: [28.08.22 02:07:08.903] Userdata: self [28.08.22 02:07:08.903] userdata self.weight_static : (CUIStatic): 000001E531193EC0 [28.08.22 02:07:08.903] userdata self.cond_frame : (CUIStatic): 000001E5311923A0 [28.08.22 02:07:08.903] number self.max_cond_w : 118.000000 [28.08.22 02:07:08.903] number self.condition : 1.000000 [28.08.22 02:07:08.903] userdata self.cond_rect : (Frect): 000001E555BC5590 [28.08.22 02:07:08.904] userdata self.cond_scale : (CUIStatic): 000001E531190A70 [28.08.22 02:07:08.904] userdata self.item : (game_object): 000001E54421E890 [28.08.22 02:07:08.904] userdata self.cost : (CUIStatic): 000001E531193AE0 [28.08.22 02:07:08.904] number self.k_icon : 0.375000 [28.08.22 02:07:08.904] userdata self.descr : (CUIStatic): 000001E531195DC0 [28.08.22 02:07:08.904] userdata self.xml : (CScriptXmlInit): 000001E51AF023F0 [28.08.22 02:07:08.904] userdata self.inv_name : (CUIStatic): 000001E531191230 [28.08.22 02:07:08.904] number self.scroll_height : 678.000000 [28.08.22 02:07:08.904] userdata self.owner : (CUIDialogWnd): 000001E501207630 [28.08.22 02:07:08.904] number self.shift_tmr : 405489.000000 [28.08.22 02:07:08.904] string self.section : guitar_a [28.08.22 02:07:08.904] userdata self.frame : (CUIFrameWindow): 000001E5081FF4E0 [28.08.22 02:07:08.904] number self.addH : 0.000000 [28.08.22 02:07:08.904] userdata self.scroll_v : (CUIScrollView): 000001E555ECC2D0 [28.08.22 02:07:08.904] number self.itemInFocus : 15296.000000 [28.08.22 02:07:08.904] number self.scrollPos : 0.000000 [28.08.22 02:07:08.904] string inv_name : "guitar" [28.08.22 02:07:08.904] function (*temporary) : [[function]] [28.08.22 02:07:08.904] userdata (*temporary) : (ini_file): 000001E55C49B090 [28.08.22 02:07:08.904] End [28.08.22 02:07:08.904] Locals: [28.08.22 02:07:08.904] Userdata: self [28.08.22 02:07:08.904] userdata self.weight_static : (CUIStatic): 000001E531193EC0 [28.08.22 02:07:08.904] userdata self.cond_frame : (CUIStatic): 000001E5311923A0 [28.08.22 02:07:08.904] number self.max_cond_w : 118.000000 [28.08.22 02:07:08.904] number self.condition : 1.000000 [28.08.22 02:07:08.904] userdata self.cond_rect : (Frect): 000001E555BC5590 [28.08.22 02:07:08.904] userdata self.cond_scale : (CUIStatic): 000001E531190A70 [28.08.22 02:07:08.904] userdata self.item : (game_object): 000001E54421E890 [28.08.22 02:07:08.904] userdata self.cost : (CUIStatic): 000001E531193AE0 [28.08.22 02:07:08.904] number self.k_icon : 0.375000 [28.08.22 02:07:08.904] userdata self.descr : (CUIStatic): 000001E531195DC0 [28.08.22 02:07:08.904] userdata self.xml : (CScriptXmlInit): 000001E51AF023F0 [28.08.22 02:07:08.904] userdata self.inv_name : (CUIStatic): 000001E531191230 [28.08.22 02:07:08.904] number self.scroll_height : 678.000000 [28.08.22 02:07:08.904] userdata self.owner : (CUIDialogWnd): 000001E501207630 [28.08.22 02:07:08.904] number self.shift_tmr : 405489.000000 [28.08.22 02:07:08.904] string self.section : guitar_a [28.08.22 02:07:08.904] userdata self.frame : (CUIFrameWindow): 000001E5081FF4E0 [28.08.22 02:07:08.904] number self.addH : 0.000000 [28.08.22 02:07:08.904] userdata self.scroll_v : (CUIScrollView): 000001E555ECC2D0 [28.08.22 02:07:08.905] number self.itemInFocus : 15296.000000 [28.08.22 02:07:08.905] number self.scrollPos : 0.000000 [28.08.22 02:07:08.905] number delta : 17.000000 [28.08.22 02:07:08.905] End [28.08.22 02:07:08.905] Locals: [28.08.22 02:07:08.905] number delta : 17.000000 [28.08.22 02:07:08.905] function (for generator) : [[function]] [28.08.22 02:07:08.905] Table: (for state) [28.08.22 02:07:08.905] Table: (for state).(null) [28.08.22 02:07:08.905] Userdata: (for state).(null).self [28.08.22 02:07:08.905] userdata (for state).(null).self.weight_static : (CUIStatic): 000001E531193EC0 [28.08.22 02:07:08.905] userdata (for state).(null).self.cond_frame : (CUIStatic): 000001E5311923A0 [28.08.22 02:07:08.905] number (for state).(null).self.max_cond_w : 118.000000 [28.08.22 02:07:08.905] number (for state).(null).self.condition : 1.000000 [28.08.22 02:07:08.905] userdata (for state).(null).self.cond_rect : (Frect): 000001E555BC5590 [28.08.22 02:07:08.905] userdata (for state).(null).self.cond_scale : (CUIStatic): 000001E531190A70 [28.08.22 02:07:08.905] userdata (for state).(null).self.item : (game_object): 000001E54421E890 [28.08.22 02:07:08.905] userdata (for state).(null).self.cost : (CUIStatic): 000001E531193AE0 [28.08.22 02:07:08.905] number (for state).(null).self.k_icon : 0.375000 [28.08.22 02:07:08.905] userdata (for state).(null).self.descr : (CUIStatic): 000001E531195DC0 [28.08.22 02:07:08.905] userdata (for state).(null).self.xml : (CScriptXmlInit): 000001E51AF023F0 [28.08.22 02:07:08.905] userdata (for state).(null).self.inv_name : (CUIStatic): 000001E531191230 [28.08.22 02:07:08.905] number (for state).(null).self.scroll_height : 678.000000 [28.08.22 02:07:08.905] userdata (for state).(null).self.owner : (CUIDialogWnd): 000001E501207630 [28.08.22 02:07:08.905] number (for state).(null).self.shift_tmr : 405489.000000 [28.08.22 02:07:08.905] string (for state).(null).self.section : guitar_a [28.08.22 02:07:08.905] userdata (for state).(null).self.frame : (CUIFrameWindow): 000001E5081FF4E0 [28.08.22 02:07:08.905] number (for state).(null).self.addH : 0.000000 [28.08.22 02:07:08.905] userdata (for state).(null).self.scroll_v : (CUIScrollView): 000001E555ECC2D0 [28.08.22 02:07:08.905] number (for state).(null).self.itemInFocus : 15296.000000 [28.08.22 02:07:08.905] number (for state).(null).self.scrollPos : 0.000000 [28.08.22 02:07:08.905] userdata (for control) : [not available] [28.08.22 02:07:08.905] function func : [[function]] [28.08.22 02:07:08.905] Table: t [28.08.22 02:07:08.905] End [28.08.22 02:07:08.905] Locals: [28.08.22 02:07:08.905] Userdata: self [28.08.22 02:07:08.905] boolean self.bCheckStart : false [28.08.22 02:07:08.906] number self.next_restrictors_update_time : 405607.000000 [28.08.22 02:07:08.906] Userdata: self.am [28.08.22 02:07:08.906] boolean self.am.use_rescheduling : true [28.08.22 02:07:08.906] table self.am.slots_in_process : [...] [28.08.22 02:07:08.906] table self.am.signals : [...] [28.08.22 02:07:08.906] string self.am.mgr_name : global [28.08.22 02:07:08.906] boolean self.weapon_hide : false [28.08.22 02:07:08.906] Table: self.st [28.08.22 02:07:08.906] table self.st.pstor : [...] [28.08.22 02:07:08.906] Userdata: self.weather_manager [28.08.22 02:07:08.906] table self.weather_manager.weather_list : [...] [28.08.22 02:07:08.906] number self.weather_manager.update_time : 3060000.000000 [28.08.22 02:07:08.906] string self.weather_manager.update_level : l01_escape [28.08.22 02:07:08.906] number self.weather_manager.weather_change_day : 2.000000 [28.08.22 02:07:08.906] Userdata: self.actor_detector [28.08.22 02:07:08.906] number self.actor_detector.init_time : -1.000000 [28.08.22 02:07:08.906] number delta : 17.000000 [28.08.22 02:07:08.906] nil water3 : [not available] [28.08.22 02:07:08.906] End [28.08.22 02:07:08.906] ********************************************************************************* [28.08.22 02:07:08.906] ******************************************************************************** [28.08.22 02:07:08.906] !![LogStackTrace] Thread: [X-RAY Primary thread] Изменено 27 августа, 2022 пользователем Leroy76 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
SilverSet 4 Опубликовано 28 августа, 2022 6 часов назад, Leroy76 сказал: Здравствуйте. Помогите, частенько вылетает с такой ошибкой. Бывает даже когда эмку беру в руки или просто жму на иконку: Чмок (Показать контент) [28.08.22 01:58:20.806] * Detected CPU: AMD FX(tm)-4300 Quad-Core Processor [AuthenticAMD], F111/M2/S0 [28.08.22 01:58:20.808] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX [28.08.22 01:58:20.808] * CPU cores: [2], threads: [4] [28.08.22 01:58:20.808] * CPU0 current freq: 3800 MHz, max freq: 3800 MHz [28.08.22 01:58:20.808] * CPU1 current freq: 3800 MHz, max freq: 3800 MHz [28.08.22 01:58:20.808] * CPU2 current freq: 3800 MHz, max freq: 3800 MHz [28.08.22 01:58:20.808] * CPU3 current freq: 3800 MHz, max freq: 3800 MHz [28.08.22 01:58:20.808] Initializing File System... [28.08.22 01:58:20.810] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db0], size: [678577379] [28.08.22 01:58:20.911] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db1], size: [708434331] [28.08.22 01:58:20.921] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db2], size: [671169415] [28.08.22 01:58:20.926] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db3], size: [684792231] [28.08.22 01:58:20.932] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db4], size: [671392842] [28.08.22 01:58:21.477] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db5], size: [696277331] [28.08.22 01:58:21.560] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db6], size: [667613134] [28.08.22 01:58:21.563] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db7], size: [672770451] [28.08.22 01:58:21.611] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db8], size: [296000567] [28.08.22 01:58:21.630] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.db9], size: [79312307] [28.08.22 01:58:21.673] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.dba], size: [32500627] [28.08.22 01:58:21.679] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.dbb], size: [55194918] [28.08.22 01:58:21.686] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.dbc], size: [160948] [28.08.22 01:58:21.686] --Found base arch: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata.dbd], size: [101014] [28.08.22 01:58:21.686] using fs-ltx fsgame.ltx [28.08.22 01:58:21.686] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\] [28.08.22 01:58:21.686] files: [6] [28.08.22 01:58:21.687] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\] [28.08.22 01:58:21.688] files: [14] [28.08.22 01:58:21.881] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\spawns\] [28.08.22 01:58:21.881] files: [4] [28.08.22 01:58:21.883] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\anims\] [28.08.22 01:58:21.883] files: [18] [28.08.22 01:58:21.891] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\meshes\] [28.08.22 01:58:21.891] files: [10] [28.08.22 01:58:21.916] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\meshes\] [28.08.22 01:58:21.916] files: [10] [28.08.22 01:58:21.941] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\shaders\] [28.08.22 01:58:21.941] files: [7] [28.08.22 01:58:21.953] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\sounds\] [28.08.22 01:58:21.954] files: [19] [28.08.22 01:58:21.967] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\textures\] [28.08.22 01:58:21.967] files: [25] [28.08.22 01:58:21.988] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\scripts\] [28.08.22 01:58:21.988] files: [75] [28.08.22 01:58:21.988] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\config\] [28.08.22 01:58:21.988] files: [22] [28.08.22 01:58:21.998] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\savedgames\] [28.08.22 01:58:21.999] files: [30] [28.08.22 01:58:21.999] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\logs\] [28.08.22 01:58:21.999] files: [16] [28.08.22 01:58:21.999] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\screenshots\] [28.08.22 01:58:21.999] files: [8] [28.08.22 01:58:21.999] --Found FS dir: [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\mods\] [28.08.22 01:58:21.999] files: [3] [28.08.22 01:58:21.999] --Found external arch: [mp_military_2.xdb0], size: [50350518] [28.08.22 01:58:22.000] FS: 34221 files cached, 0Kb memory used. [28.08.22 01:58:22.000] Init FileSystem 1.191737 sec [28.08.22 01:58:22.001] [OGSR Engine (x64)] build date: [Jul 7 2022 13:55:54] [28.08.22 01:58:22.001] [_MSC_FULL_VER]: [193231332], [_MSVC_LANG]: [202002L] [28.08.22 01:58:22.001] Working Directory: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64] [28.08.22 01:58:22.001] CommandLine: ["E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe" -dbg] [28.08.22 01:58:22.359] Initializing Engine... [28.08.22 01:58:22.360] Starting INPUT device... [28.08.22 01:58:22.409] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [28.08.22 01:58:22.409] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [28.08.22 01:58:22.420] refCount:m_pAdapter 1 [28.08.22 01:58:22.420] refCount:pFactory 1 [28.08.22 01:58:22.420] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [28.08.22 01:58:22.420] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [28.08.22 01:58:22.503] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [28.08.22 01:58:22.503] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [28.08.22 01:58:22.504] --[CEngineAPI::CreateRendererList] Available render modes [5]: [28.08.22 01:58:22.504] -- [renderer_r2a] [28.08.22 01:58:22.504] -- [renderer_r2] [28.08.22 01:58:22.504] -- [renderer_r2.5] [28.08.22 01:58:22.504] -- [renderer_r3] [28.08.22 01:58:22.504] -- [renderer_r4] [28.08.22 01:58:22.504] Executing config-script "user.ltx"... [28.08.22 01:58:22.504] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1] [28.08.22 01:58:22.504] [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\user.ltx] successfully loaded. [28.08.22 01:58:22.504] --Loading DLL: [xrRender_R2.dll] [28.08.22 01:58:22.506] --Loading DLL: [xrGame.dll] [28.08.22 01:58:22.513] -------------------------------------------------------------------------------- [28.08.22 01:58:22.513] [16381MB] physical memory installed, [11343MB] available, [30] percent of memory in use [28.08.22 01:58:22.513] PageFile usage: [65MB], Peak PageFile usage: [69MB] [28.08.22 01:58:22.513] -------------------------------------------------------------------------------- [28.08.22 01:58:22.513] * [ D3D ]: textures[0 K] [28.08.22 01:58:22.513] * [x-ray]: process heap[0 K], render[0 K] [28.08.22 01:58:22.513] * [x-ray]: economy: strings[28836 K], smem[0 K] [28.08.22 01:58:22.513] SOUND: OpenAL: enumerate devices... [28.08.22 01:58:22.513] SOUND: OpenAL: EnumerationExtension Present [28.08.22 01:58:22.590] devices Generic Software [28.08.22 01:58:22.590] SOUND: OpenAL: system default SndDevice name is Generic Software [28.08.22 01:58:22.933] SOUND: OpenAL: All available devices: [28.08.22 01:58:22.933] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [28.08.22 01:58:22.933] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no] [28.08.22 01:58:22.933] Executing config-script "e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\config\default_controls.ltx"... [28.08.22 01:58:22.935] ! cant find corresponding [id] for action_name [chat] [28.08.22 01:58:22.935] [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\config\default_controls.ltx] successfully loaded. [28.08.22 01:58:22.935] Executing config-script "user.ltx"... [28.08.22 01:58:22.935] Executing config-script "e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\config\rspec_extreme.ltx"... [28.08.22 01:58:22.935] ! Unknown command: r2_sun_shafts [28.08.22 01:58:22.935] ! Unknown command: r__supersample [28.08.22 01:58:22.935] [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\config\rspec_extreme.ltx] successfully loaded. [28.08.22 01:58:22.935] Executing config-script "e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\config\default_controls.ltx"... [28.08.22 01:58:22.936] ! cant find corresponding [id] for action_name [chat] [28.08.22 01:58:22.936] [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\config\default_controls.ltx] successfully loaded. [28.08.22 01:58:22.937] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1] [28.08.22 01:58:22.937] [e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\user.ltx] successfully loaded. [28.08.22 01:58:22.937] SOUND: Selected device is Generic Software [28.08.22 01:58:22.977] [OpenAL] EAX 2.0 extension: present [28.08.22 01:58:22.978] [OpenAL] EAX 2.0 deferred: present [28.08.22 01:58:22.978] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [28.08.22 01:58:23.013] Starting RENDER device... [28.08.22 01:58:23.035] * GPU [vendor:1002]-[device:67EF]: Radeon RX 560 Series [28.08.22 01:58:23.035] * GPU driver: 30.0.15002.1004 [28.08.22 01:58:23.139] * CREATE: DeviceREF: 1 [28.08.22 01:58:23.139] * Vertex Processor: PURE HARDWARE [28.08.22 01:58:23.139] * Texture memory: 4072 M [28.08.22 01:58:23.139] * DDI-level: 9.0 [28.08.22 01:58:23.142] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [28.08.22 01:58:23.142] * GPU vertex cache: unrecognized, 16 [28.08.22 01:58:23.142] * DVB created: 16384K [28.08.22 01:58:23.142] * DIB created: 512K [28.08.22 01:58:23.166] ! Version conflict in shader 'models\lightplanes_00' [28.08.22 01:58:23.166] ! Version conflict in shader 'models\lightplanesself' [28.08.22 01:58:23.166] ! Version conflict in shader 'models\model_puh' [28.08.22 01:58:23.167] ! Version conflict in shader 'models\model_refl' [28.08.22 01:58:23.167] ! Version conflict in shader 'models\xbrainglass' [28.08.22 01:58:23.167] ! Version conflict in shader 'models\xdistortcolorlinv' [28.08.22 01:58:23.167] ! Version conflict in shader 'models\xglass' [28.08.22 01:58:23.167] ! Version conflict in shader 'models\xglass2' [28.08.22 01:58:23.167] ! Version conflict in shader 'models\xlens' [28.08.22 01:58:23.167] ! Version conflict in shader 'selflight_static' [28.08.22 01:58:23.168] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [2] [28.08.22 01:58:23.341] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_knife_kcb_bump] chunk [2073] fixed, wrong size = [24], correct size = [23] [28.08.22 01:58:23.343] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_m203_ironsight_bump] chunk [2073] fixed, wrong size = [23], correct size = [28] [28.08.22 01:58:23.346] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_mp443] chunk [2072] fixed, wrong size = [25], correct size = [27] [28.08.22 01:58:23.347] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_ots14_addons_bump] chunk [2073] fixed, wrong size = [19], correct size = [26] [28.08.22 01:58:23.347] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_ots14_scope_bump] chunk [2073] fixed, wrong size = [19], correct size = [25] [28.08.22 01:58:23.348] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_p90] chunk [2072] fixed, wrong size = [27], correct size = [25] [28.08.22 01:58:23.353] !![IReaderBase<class IReader>::find_chunk_thm] THM [wpn\wpn_sg550_foregrip_rail_bump] chunk [2073] fixed, wrong size = [19], correct size = [33] [28.08.22 01:58:23.358] * NULLRT supported [28.08.22 01:58:23.358] * ...and used [28.08.22 01:58:23.358] * HWDST/PCF supported and used [28.08.22 01:58:24.983] --LUA version: [LuaJIT 2.1.0-beta3] [28.08.22 01:58:25.010] Starting engine... [28.08.22 01:58:30.409] * phase time: 1 ms [28.08.22 01:58:30.409] * phase cmem: 0 K [28.08.22 01:58:30.449] --LUA version: [LuaJIT 2.1.0-beta3] [28.08.22 01:58:30.478] * phase time: 68 ms [28.08.22 01:58:30.478] * phase cmem: 0 K [28.08.22 01:58:30.509] * Loading spawn registry... [28.08.22 01:58:31.248] * 8648 spawn points are successfully loaded [28.08.22 01:58:31.249] * Loading objects... [28.08.22 01:58:31.802] * 18312 objects are successfully loaded [28.08.22 01:58:31.947] * 17 script vars are successfully loaded [28.08.22 01:58:32.958] * Game 7 is successfully loaded from file 'e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\savedgames\7.sav' (2.480s) [28.08.22 01:58:32.958] * phase time: 2480 ms [28.08.22 01:58:32.958] * phase cmem: 0 K [28.08.22 01:58:33.008] # Player not found. New player created. [28.08.22 01:58:33.008] !!xrServer::Check_GameSpy_CDKey_Success - 1 [28.08.22 01:58:33.008] * client : connection accepted - <> [28.08.22 01:58:33.025] * phase time: 66 ms [28.08.22 01:58:33.025] * phase cmem: 0 K [28.08.22 01:58:33.041] * phase time: 16 ms [28.08.22 01:58:33.041] * phase cmem: 0 K [28.08.22 01:58:34.569] --[ISpatial_DB::initialize] bbc is [2.3, 13.2, -216.3], bbd is [447.6, 29.7, 447.6] [28.08.22 01:58:34.569] --[ISpatial_DB::initialize] bbc is [2.3, 13.2, -216.3], bbd is [447.6, 29.7, 447.6] [28.08.22 01:58:34.573] * phase time: 1532 ms [28.08.22 01:58:34.573] * phase cmem: 0 K [28.08.22 01:58:34.903] * phase time: 329 ms [28.08.22 01:58:34.903] * phase cmem: 0 K [28.08.22 01:58:34.904] * [Loading VB] 65530 verts, 2047 Kb [28.08.22 01:58:34.906] * [Loading VB] 65525 verts, 2047 Kb [28.08.22 01:58:34.908] * [Loading VB] 61226 verts, 1913 Kb [28.08.22 01:58:34.910] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 01:58:34.912] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 01:58:34.914] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 01:58:34.916] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 01:58:34.918] * [Loading VB] 65533 verts, 2047 Kb [28.08.22 01:58:34.919] * [Loading VB] 65533 verts, 2047 Kb [28.08.22 01:58:34.921] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 01:58:34.923] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 01:58:34.925] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 01:58:34.927] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 01:58:34.929] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 01:58:34.931] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 01:58:34.933] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 01:58:34.935] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 01:58:34.937] * [Loading VB] 2002 verts, 62 Kb [28.08.22 01:58:34.937] * [Loading VB] 30140 verts, 941 Kb [28.08.22 01:58:34.938] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.940] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.942] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.944] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.946] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.948] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.950] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 01:58:34.951] * [Loading IB] 915879 indices, 1788 Kb [28.08.22 01:58:34.954] * [Loading VB] 65535 verts, 767 Kb [28.08.22 01:58:34.954] * [Loading VB] 65533 verts, 767 Kb [28.08.22 01:58:34.956] * [Loading VB] 65535 verts, 767 Kb [28.08.22 01:58:34.957] * [Loading VB] 65534 verts, 767 Kb [28.08.22 01:58:34.958] * [Loading VB] 65533 verts, 767 Kb [28.08.22 01:58:34.959] * [Loading VB] 65535 verts, 767 Kb [28.08.22 01:58:34.960] * [Loading VB] 65533 verts, 767 Kb [28.08.22 01:58:34.961] * [Loading VB] 64530 verts, 756 Kb [28.08.22 01:58:34.962] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.964] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.966] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 01:58:34.968] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 01:58:34.969] * [Loading IB] 485238 indices, 947 Kb [28.08.22 01:58:34.971] * phase time: 67 ms [28.08.22 01:58:34.971] * phase cmem: 0 K [28.08.22 01:58:35.323] * phase time: 351 ms [28.08.22 01:58:35.323] * phase cmem: 0 K [28.08.22 01:58:35.350] * [DETAILS] VertexConsts(256), Batch(61) [28.08.22 01:58:35.350] * [DETAILS] 40687 v(20), 26352 p [28.08.22 01:58:35.351] * [DETAILS] Batch(61), VB(794K), IB(154K) [28.08.22 01:58:35.352] * phase time: 29 ms [28.08.22 01:58:35.352] * phase cmem: 0 K [28.08.22 01:58:35.355] * Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\levels\l04_darkvalley\level.hom [28.08.22 01:58:35.357] * phase time: 4 ms [28.08.22 01:58:35.357] * phase cmem: 0 K [28.08.22 01:58:35.358] * phase time: 1 ms [28.08.22 01:58:35.358] * phase cmem: 0 K [28.08.22 01:58:35.388] - Game configuring : Started [28.08.22 01:58:35.388] - Loading music tracks from 'l04_darkvalley_musics'... [28.08.22 01:58:35.391] - Game configuring : Finished [28.08.22 01:58:35.546] * phase time: 188 ms [28.08.22 01:58:35.546] * phase cmem: 0 K [28.08.22 01:58:35.568] ! auto-generated bump map: act\cod_bo2_sviter_hands_bump# [28.08.22 01:58:36.007] ! Can't find texture 'ui_amk_yellow' [28.08.22 01:58:36.117] * t-report - base: 939, 128713 K [28.08.22 01:58:36.117] * t-report - lmap: 10, 10241 K [28.08.22 01:58:36.118] * phase time: 571 ms [28.08.22 01:58:36.118] * phase cmem: 0 K [28.08.22 01:58:36.143] * phase time: 24 ms [28.08.22 01:58:36.143] * phase cmem: 0 K [28.08.22 01:58:36.156] -------------------------------------------------------------------------------- [28.08.22 01:58:36.157] [16381MB] physical memory installed, [10832MB] available, [33] percent of memory in use [28.08.22 01:58:36.157] PageFile usage: [812MB], Peak PageFile usage: [813MB] [28.08.22 01:58:36.157] -------------------------------------------------------------------------------- [28.08.22 01:58:36.157] * [ D3D ]: textures[138954 K] [28.08.22 01:58:36.157] * [x-ray]: process heap[0 K], render[0 K] [28.08.22 01:58:36.157] * [x-ray]: economy: strings[31533 K], smem[5833 K] [28.08.22 01:58:37.133] ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\sounds\weapons\nv_start.ogg [28.08.22 01:58:37.134] ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\sounds\weapons\nv_off.ogg [28.08.22 01:58:37.698] ! auto-generated bump map: usable_items\conservi\havchik_tushka_bump# [28.08.22 01:58:37.698] ! auto-generated bump map: usable_items\conservi\havchik_tushka_bump [28.08.22 01:58:41.998] ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\sounds\weapons\mp133\mp133_shoot.ogg [28.08.22 01:58:41.999] ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\sounds\weapons\mp133\mp133_reload_end.ogg [28.08.22 01:58:43.260] ! auto-generated bump map: act\act_stalker_dolg_4_bump# [28.08.22 01:58:43.260] ! auto-generated bump map: act\act_stalker_dolg_4_bump [28.08.22 01:58:46.451] * MEMORY USAGE: 0 K [28.08.22 01:58:46.451] * End of synchronization A[1] R[1] [28.08.22 01:58:46.451] * phase time: 10333 ms [28.08.22 01:58:46.451] * phase cmem: 0 K [28.08.22 02:00:02.641] --LUA version: [LuaJIT 2.1.0-beta3] [28.08.22 02:00:02.668] * phase time: 99 ms [28.08.22 02:00:02.668] * phase cmem: 0 K [28.08.22 02:00:02.683] * Loading spawn registry... [28.08.22 02:00:03.389] * 8648 spawn points are successfully loaded [28.08.22 02:00:03.389] * Loading objects... [28.08.22 02:00:03.950] * 18450 objects are successfully loaded [28.08.22 02:00:04.089] * 18 script vars are successfully loaded [28.08.22 02:00:05.123] * Game 79159_quicksave is successfully loaded from file 'e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\savedgames\79159_quicksave.sav' (2.448s) [28.08.22 02:00:05.123] * phase time: 2455 ms [28.08.22 02:00:05.123] * phase cmem: 0 K [28.08.22 02:00:05.127] * phase time: 3 ms [28.08.22 02:00:05.127] * phase cmem: 0 K [28.08.22 02:00:05.130] * phase time: 2 ms [28.08.22 02:00:05.130] * phase cmem: 0 K [28.08.22 02:00:05.146] -------------------------------------------------------------------------------- [28.08.22 02:00:05.146] [16381MB] physical memory installed, [10558MB] available, [35] percent of memory in use [28.08.22 02:00:05.146] PageFile usage: [1342MB], Peak PageFile usage: [1543MB] [28.08.22 02:00:05.146] -------------------------------------------------------------------------------- [28.08.22 02:00:05.146] * [ D3D ]: textures[246653 K] [28.08.22 02:00:05.146] * [x-ray]: process heap[0 K], render[0 K] [28.08.22 02:00:05.146] * [x-ray]: economy: strings[31767 K], smem[14255 K] [28.08.22 02:00:05.787] ! auto-generated bump map: usable_items\conservi\havchik_tushka_bump# [28.08.22 02:00:05.787] ! auto-generated bump map: usable_items\conservi\havchik_tushka_bump [28.08.22 02:00:06.497] ! auto-generated bump map: act\act_stalker_dolg_4_bump# [28.08.22 02:00:06.497] ! auto-generated bump map: act\act_stalker_dolg_4_bump [28.08.22 02:00:08.453] ! Can't find sound [weapons\n_pb_shot.ogg] [28.08.22 02:00:09.433] ! Can't find texture 'crosshair\crosshair_acog' [28.08.22 02:00:09.434] ! Can't find texture 'wpn\wpn_addon_scope_acog' [28.08.22 02:00:09.435] ! auto-generated bump map: wpn\wpn_scope_pso_1m21_bump# [28.08.22 02:00:09.785] ! Can't find texture 'crosshair\crosshair_leupold' [28.08.22 02:00:10.957] * MEMORY USAGE: 0 K [28.08.22 02:00:10.957] * End of synchronization A[1] R[1] [28.08.22 02:00:10.957] * phase time: 5829 ms [28.08.22 02:00:10.957] * phase cmem: 0 K [28.08.22 02:01:03.656] ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\sounds\exo-servo\exo_walk1.ogg [28.08.22 02:01:54.841] ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\sounds\exo-servo\exo_sprint1.ogg [28.08.22 02:03:43.325] * Saving spawns... [28.08.22 02:03:43.325] * Saving objects... [28.08.22 02:03:43.379] * 18457 objects are successfully saved [28.08.22 02:03:43.379] * 18 script vars are successfully saved [28.08.22 02:03:43.389] * Game 79159_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\savedgames\79159_quicksave.sav' [28.08.22 02:03:45.649] > save 12 [28.08.22 02:03:45.656] * Saving spawns... [28.08.22 02:03:45.656] * Saving objects... [28.08.22 02:03:45.708] * 18457 objects are successfully saved [28.08.22 02:03:45.708] * 18 script vars are successfully saved [28.08.22 02:03:45.733] * Game 12.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\savedgames\12.sav' [28.08.22 02:04:05.253] * Saving spawns... [28.08.22 02:04:05.253] * Saving objects... [28.08.22 02:04:05.307] * 18457 objects are successfully saved [28.08.22 02:04:05.308] * 18 script vars are successfully saved [28.08.22 02:04:05.320] * Game 79159_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\savedgames\79159_autosave.sav' [28.08.22 02:04:05.334] - Disconnect [28.08.22 02:04:07.333] - Destroying level [28.08.22 02:04:07.533] ! auto-generated bump map: act\cod_bo2_sviter_hands_bump# [28.08.22 02:04:07.563] * phase time: 0 ms [28.08.22 02:04:07.563] * phase cmem: 0 K [28.08.22 02:04:07.697] --LUA version: [LuaJIT 2.1.0-beta3] [28.08.22 02:04:07.725] * phase time: 161 ms [28.08.22 02:04:07.725] * phase cmem: 0 K [28.08.22 02:04:07.733] * Loading spawn registry... [28.08.22 02:04:08.464] * 8648 spawn points are successfully loaded [28.08.22 02:04:08.464] * Loading objects... [28.08.22 02:04:09.039] * 18457 objects are successfully loaded [28.08.22 02:04:09.335] * 18 script vars are successfully loaded [28.08.22 02:04:10.405] * Game 79159_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\userdata\savedgames\79159_autosave.sav' (2.678s) [28.08.22 02:04:10.405] * phase time: 2679 ms [28.08.22 02:04:10.405] * phase cmem: 0 K [28.08.22 02:04:10.497] # Player not found. New player created. [28.08.22 02:04:10.497] !!xrServer::Check_GameSpy_CDKey_Success - 1 [28.08.22 02:04:10.497] * client : connection accepted - <> [28.08.22 02:04:10.532] * phase time: 127 ms [28.08.22 02:04:10.532] * phase cmem: 0 K [28.08.22 02:04:10.552] * phase time: 19 ms [28.08.22 02:04:10.552] * phase cmem: 0 K [28.08.22 02:04:13.319] * phase time: 2767 ms [28.08.22 02:04:13.319] * phase cmem: 0 K [28.08.22 02:04:13.691] * phase time: 371 ms [28.08.22 02:04:13.691] * phase cmem: 0 K [28.08.22 02:04:13.702] * [Loading VB] 65532 verts, 2047 Kb [28.08.22 02:04:13.788] * [Loading VB] 65525 verts, 2047 Kb [28.08.22 02:04:13.830] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 02:04:13.844] * [Loading VB] 65466 verts, 2045 Kb [28.08.22 02:04:13.902] * [Loading VB] 17208 verts, 537 Kb [28.08.22 02:04:13.905] * [Loading VB] 65533 verts, 2047 Kb [28.08.22 02:04:14.003] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 02:04:14.019] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 02:04:14.072] * [Loading VB] 65531 verts, 2047 Kb [28.08.22 02:04:14.105] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 02:04:14.120] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 02:04:14.160] * [Loading VB] 46595 verts, 1456 Kb [28.08.22 02:04:14.193] * [Loading VB] 65534 verts, 2047 Kb [28.08.22 02:04:14.208] * [Loading VB] 65533 verts, 2047 Kb [28.08.22 02:04:14.237] * [Loading VB] 65535 verts, 2047 Kb [28.08.22 02:04:14.270] * [Loading VB] 65532 verts, 2047 Kb [28.08.22 02:04:14.285] * [Loading VB] 65533 verts, 2047 Kb [28.08.22 02:04:14.314] * [Loading VB] 65533 verts, 2047 Kb [28.08.22 02:04:14.340] * [Loading VB] 53181 verts, 1661 Kb [28.08.22 02:04:14.352] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 02:04:14.378] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 02:04:14.402] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 02:04:14.416] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 02:04:14.450] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 02:04:14.483] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 02:04:14.498] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 02:04:14.525] * [Loading IB] 1048572 indices, 2047 Kb [28.08.22 02:04:14.545] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 02:04:14.560] * [Loading IB] 228285 indices, 445 Kb [28.08.22 02:04:14.563] * [Loading VB] 65533 verts, 767 Kb [28.08.22 02:04:14.594] * [Loading VB] 65534 verts, 767 Kb [28.08.22 02:04:14.600] * [Loading VB] 65534 verts, 767 Kb [28.08.22 02:04:14.605] * [Loading VB] 65535 verts, 767 Kb [28.08.22 02:04:14.610] * [Loading VB] 65535 verts, 767 Kb [28.08.22 02:04:14.634] * [Loading VB] 65534 verts, 767 Kb [28.08.22 02:04:14.639] * [Loading VB] 65535 verts, 767 Kb [28.08.22 02:04:14.644] * [Loading VB] 14030 verts, 164 Kb [28.08.22 02:04:14.646] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 02:04:14.676] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 02:04:14.692] * [Loading IB] 1048575 indices, 2047 Kb [28.08.22 02:04:14.724] * [Loading IB] 718302 indices, 1402 Kb [28.08.22 02:04:14.760] * phase time: 1069 ms [28.08.22 02:04:14.760] * phase cmem: 0 K [28.08.22 02:04:15.556] * phase time: 795 ms [28.08.22 02:04:15.556] * phase cmem: 0 K [28.08.22 02:04:15.650] * [DETAILS] VertexConsts(256), Batch(61) [28.08.22 02:04:15.650] * [DETAILS] 40687 v(20), 26352 p [28.08.22 02:04:15.651] * [DETAILS] Batch(61), VB(794K), IB(154K) [28.08.22 02:04:15.652] * phase time: 96 ms [28.08.22 02:04:15.652] * phase cmem: 0 K [28.08.22 02:04:15.654] * Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl gunslinger\gamedata\levels\l01_escape\level.hom [28.08.22 02:04:15.658] * phase time: 5 ms [28.08.22 02:04:15.658] * phase cmem: 0 K [28.08.22 02:04:15.681] * phase time: 22 ms [28.08.22 02:04:15.681] * phase cmem: 0 K [28.08.22 02:04:15.716] - Game configuring : Started [28.08.22 02:04:15.806] - Loading music tracks from 'l01_escape_musics'... [28.08.22 02:04:15.881] - Game configuring : Finished [28.08.22 02:04:15.887] * phase time: 206 ms [28.08.22 02:04:15.887] * phase cmem: 0 K [28.08.22 02:04:19.545] * t-report - base: 1020, 174113 K [28.08.22 02:04:19.545] * t-report - lmap: 7, 7168 K [28.08.22 02:04:19.546] * phase time: 3658 ms [28.08.22 02:04:19.546] * phase cmem: 0 K [28.08.22 02:04:19.581] * phase time: 35 ms [28.08.22 02:04:19.581] * phase cmem: 0 K [28.08.22 02:04:19.599] -------------------------------------------------------------------------------- [28.08.22 02:04:19.599] [16381MB] physical memory installed, [10573MB] available, [35] percent of memory in use [28.08.22 02:04:19.599] PageFile usage: [1031MB], Peak PageFile usage: [1653MB] [28.08.22 02:04:19.599] -------------------------------------------------------------------------------- [28.08.22 02:04:19.599] * [ D3D ]: textures[181282 K] [28.08.22 02:04:19.600] * [x-ray]: process heap[0 K], render[0 K] [28.08.22 02:04:19.600] * [x-ray]: economy: strings[33602 K], smem[15567 K] [28.08.22 02:04:27.775] ! auto-generated bump map: usable_items\conservi\havchik_tushka_bump# [28.08.22 02:04:27.776] ! auto-generated bump map: usable_items\conservi\havchik_tushka_bump [28.08.22 02:04:28.089] ! Can't find texture 'crosshair\crosshair_acog' [28.08.22 02:04:28.090] ! Can't find texture 'wpn\wpn_addon_scope_acog' [28.08.22 02:04:28.092] ! auto-generated bump map: wpn\wpn_scope_pso_1m21_bump# [28.08.22 02:04:28.558] ! auto-generated bump map: act\act_stalker_neutral_2_bump [28.08.22 02:04:29.693] ! auto-generated bump map: act\act_stalker_dolg_4_bump# [28.08.22 02:04:29.693] ! auto-generated bump map: act\act_stalker_dolg_4_bump [28.08.22 02:04:32.509] * MEMORY USAGE: 0 K [28.08.22 02:04:32.509] * End of synchronization A[1] R[1] [28.08.22 02:04:32.509] * phase time: 12963 ms [28.08.22 02:04:32.509] * phase cmem: 0 K [28.08.22 02:04:56.966] * [CPatrolPathStorage::safe_path]: path[esc2_st_fabric_guard_1_look] pp[name02|t=20000] level_vertex_id[4294967295] -> 429004 [28.08.22 02:07:08.348] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CInifile::r_string [error]File : F:\Repos\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp [error]Line : 371 [error]Description : Can't find variable description in [guitar_a] [28.08.22 02:07:08.348] ***************************[ScriptCrashHandler]********************************** [28.08.22 02:07:08.348] stack traceback: [C]: in function 'r_string' ...hernobyl gunslinger\gamedata\scripts\ui_inv_descr.script:199: in function 'ShowDescription' ...hernobyl gunslinger\gamedata\scripts\ui_inv_descr.script:537: in function 'func' ...dow of chernobyl gunslinger\gamedata\scripts\xr_s.script:105: in function 'on_update' ...hernobyl gunslinger\gamedata\scripts\bind_stalker.script:444: in function <...hernobyl gunslinger\gamedata\scripts\bind_stalker.script:433> [28.08.22 02:07:08.348] Locals: [28.08.22 02:07:08.348] userdata (*temporary) : (ini_file): 000001E55C49B090 [28.08.22 02:07:08.348] string (*temporary) : guitar_a [28.08.22 02:07:08.348] string (*temporary) : description [28.08.22 02:07:08.348] End [28.08.22 02:07:08.348] Locals: [28.08.22 02:07:08.348] Userdata: self [28.08.22 02:07:08.348] userdata self.weight_static : (CUIStatic): 000001E531193EC0 [28.08.22 02:07:08.348] userdata self.cond_frame : (CUIStatic): 000001E5311923A0 [28.08.22 02:07:08.348] number self.max_cond_w : 118.000000 [28.08.22 02:07:08.348] number self.condition : 1.000000 [28.08.22 02:07:08.348] userdata self.cond_rect : (Frect): 000001E555BC5590 [28.08.22 02:07:08.348] userdata self.cond_scale : (CUIStatic): 000001E531190A70 [28.08.22 02:07:08.348] userdata self.item : (game_object): 000001E54421E890 [28.08.22 02:07:08.348] userdata self.cost : (CUIStatic): 000001E531193AE0 [28.08.22 02:07:08.348] number self.k_icon : 0.375000 [28.08.22 02:07:08.348] userdata self.descr : (CUIStatic): 000001E531195DC0 [28.08.22 02:07:08.348] userdata self.xml : (CScriptXmlInit): 000001E51AF023F0 [28.08.22 02:07:08.348] userdata self.inv_name : (CUIStatic): 000001E531191230 [28.08.22 02:07:08.348] number self.scroll_height : 678.000000 [28.08.22 02:07:08.348] userdata self.owner : (CUIDialogWnd): 000001E501207630 [28.08.22 02:07:08.348] number self.shift_tmr : 405489.000000 [28.08.22 02:07:08.355] string self.section : guitar_a [28.08.22 02:07:08.356] userdata self.frame : (CUIFrameWindow): 000001E5081FF4E0 [28.08.22 02:07:08.356] number self.addH : 0.000000 [28.08.22 02:07:08.356] userdata self.scroll_v : (CUIScrollView): 000001E555ECC2D0 [28.08.22 02:07:08.356] number self.itemInFocus : 15296.000000 [28.08.22 02:07:08.356] number self.scrollPos : 0.000000 [28.08.22 02:07:08.356] string inv_name : "guitar" [28.08.22 02:07:08.356] function (*temporary) : [[function]] [28.08.22 02:07:08.356] userdata (*temporary) : (ini_file): 000001E55C49B090 [28.08.22 02:07:08.356] End [28.08.22 02:07:08.356] Locals: [28.08.22 02:07:08.356] Userdata: self [28.08.22 02:07:08.356] userdata self.weight_static : (CUIStatic): 000001E531193EC0 [28.08.22 02:07:08.356] userdata self.cond_frame : (CUIStatic): 000001E5311923A0 [28.08.22 02:07:08.356] number self.max_cond_w : 118.000000 [28.08.22 02:07:08.356] number self.condition : 1.000000 [28.08.22 02:07:08.356] userdata self.cond_rect : (Frect): 000001E555BC5590 [28.08.22 02:07:08.356] userdata self.cond_scale : (CUIStatic): 000001E531190A70 [28.08.22 02:07:08.356] userdata self.item : (game_object): 000001E54421E890 [28.08.22 02:07:08.356] userdata self.cost : (CUIStatic): 000001E531193AE0 [28.08.22 02:07:08.356] number self.k_icon : 0.375000 [28.08.22 02:07:08.356] userdata self.descr : (CUIStatic): 000001E531195DC0 [28.08.22 02:07:08.356] userdata self.xml : (CScriptXmlInit): 000001E51AF023F0 [28.08.22 02:07:08.356] userdata self.inv_name : (CUIStatic): 000001E531191230 [28.08.22 02:07:08.356] number self.scroll_height : 678.000000 [28.08.22 02:07:08.356] userdata self.owner : (CUIDialogWnd): 000001E501207630 [28.08.22 02:07:08.356] number self.shift_tmr : 405489.000000 [28.08.22 02:07:08.356] string self.section : guitar_a [28.08.22 02:07:08.356] userdata self.frame : (CUIFrameWindow): 000001E5081FF4E0 [28.08.22 02:07:08.356] number self.addH : 0.000000 [28.08.22 02:07:08.356] userdata self.scroll_v : (CUIScrollView): 000001E555ECC2D0 [28.08.22 02:07:08.356] number self.itemInFocus : 15296.000000 [28.08.22 02:07:08.356] number self.scrollPos : 0.000000 [28.08.22 02:07:08.356] number delta : 17.000000 [28.08.22 02:07:08.356] End [28.08.22 02:07:08.356] Locals: [28.08.22 02:07:08.356] number delta : 17.000000 [28.08.22 02:07:08.356] function (for generator) : [[function]] [28.08.22 02:07:08.356] Table: (for state) [28.08.22 02:07:08.356] Table: (for state).(null) [28.08.22 02:07:08.356] Userdata: (for state).(null).self [28.08.22 02:07:08.356] userdata (for state).(null).self.weight_static : (CUIStatic): 000001E531193EC0 [28.08.22 02:07:08.356] userdata (for state).(null).self.cond_frame : (CUIStatic): 000001E5311923A0 [28.08.22 02:07:08.356] number (for state).(null).self.max_cond_w : 118.000000 [28.08.22 02:07:08.356] number (for state).(null).self.condition : 1.000000 [28.08.22 02:07:08.356] userdata (for state).(null).self.cond_rect : (Frect): 000001E555BC5590 [28.08.22 02:07:08.356] userdata (for state).(null).self.cond_scale : (CUIStatic): 000001E531190A70 [28.08.22 02:07:08.356] userdata (for state).(null).self.item : (game_object): 000001E54421E890 [28.08.22 02:07:08.356] userdata (for state).(null).self.cost : (CUIStatic): 000001E531193AE0 [28.08.22 02:07:08.356] number (for state).(null).self.k_icon : 0.375000 [28.08.22 02:07:08.356] userdata (for state).(null).self.descr : (CUIStatic): 000001E531195DC0 [28.08.22 02:07:08.356] userdata (for state).(null).self.xml : (CScriptXmlInit): 000001E51AF023F0 [28.08.22 02:07:08.356] userdata (for state).(null).self.inv_name : (CUIStatic): 000001E531191230 [28.08.22 02:07:08.356] number (for state).(null).self.scroll_height : 678.000000 [28.08.22 02:07:08.356] userdata (for state).(null).self.owner : (CUIDialogWnd): 000001E501207630 [28.08.22 02:07:08.356] number (for state).(null).self.shift_tmr : 405489.000000 [28.08.22 02:07:08.356] string (for state).(null).self.section : guitar_a [28.08.22 02:07:08.356] userdata (for state).(null).self.frame : (CUIFrameWindow): 000001E5081FF4E0 [28.08.22 02:07:08.356] number (for state).(null).self.addH : 0.000000 [28.08.22 02:07:08.356] userdata (for state).(null).self.scroll_v : (CUIScrollView): 000001E555ECC2D0 [28.08.22 02:07:08.356] number (for state).(null).self.itemInFocus : 15296.000000 [28.08.22 02:07:08.356] number (for state).(null).self.scrollPos : 0.000000 [28.08.22 02:07:08.356] userdata (for control) : [not available] [28.08.22 02:07:08.356] function func : [[function]] [28.08.22 02:07:08.356] Table: t [28.08.22 02:07:08.356] End [28.08.22 02:07:08.356] Locals: [28.08.22 02:07:08.357] Userdata: self [28.08.22 02:07:08.357] boolean self.bCheckStart : false [28.08.22 02:07:08.357] number self.next_restrictors_update_time : 405607.000000 [28.08.22 02:07:08.357] Userdata: self.am [28.08.22 02:07:08.357] boolean self.am.use_rescheduling : true [28.08.22 02:07:08.357] table self.am.slots_in_process : [...] [28.08.22 02:07:08.357] table self.am.signals : [...] [28.08.22 02:07:08.357] string self.am.mgr_name : global [28.08.22 02:07:08.357] boolean self.weapon_hide : false [28.08.22 02:07:08.357] Table: self.st [28.08.22 02:07:08.357] table self.st.pstor : [...] [28.08.22 02:07:08.357] Userdata: self.weather_manager [28.08.22 02:07:08.357] table self.weather_manager.weather_list : [...] [28.08.22 02:07:08.357] number self.weather_manager.update_time : 3060000.000000 [28.08.22 02:07:08.357] string self.weather_manager.update_level : l01_escape [28.08.22 02:07:08.357] number self.weather_manager.weather_change_day : 2.000000 [28.08.22 02:07:08.357] Userdata: self.actor_detector [28.08.22 02:07:08.357] number self.actor_detector.init_time : -1.000000 [28.08.22 02:07:08.357] number delta : 17.000000 [28.08.22 02:07:08.357] nil water3 : [not available] [28.08.22 02:07:08.357] End [28.08.22 02:07:08.357] ********************************************************************************* [28.08.22 02:07:08.357] ******************************************************************************** [28.08.22 02:07:08.357] !![LogStackTrace] Thread: [X-RAY Primary thread] [28.08.22 02:07:08.694] !!stack trace: ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFBFA513DD8], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFBFA538F25], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [13 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFBFA538DD7], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFBFA538D17], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->251] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFBFA535BE8], Fun: [CInifile::r_string()] + [244 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->372] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA9522A1], Fun: [luabind::detail::returns<char const *>::callApply<CScriptIniFile,CScriptIniFile,char const *,char const *,char const *,char const *>()] + [141 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->102] + [91 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA951534], Fun: [luabind::detail::returns<char const *>::call<CScriptIniFile,2,char const * (__cdecl CScriptIniFile::*&)(char const *,char const *),char const *,char const *>()] + [92 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->168] + [55 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA954B94], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<char const * (__cdecl CScriptIniFile::*)(char const *,char const *),CScriptIniFile>,int,lua_State *>::_Do_call()] + [36 byte(s)], File-->Line: [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.32.31326\include\functional-->834] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D9C3], Fun: [luabind::detail::overload_rep::call()] + [51 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\overload_rep_impl.hpp-->35] + [11 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\Luabind.dll], AddrPC.Offset: [00000001800099ED], Fun: [luabind::detail::class_rep::function_dispatcher()] + [269 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->648] + [14 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFBF7C454D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFBF7C4F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1144] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000DB1C], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA8EC849], Fun: [luabind::detail::proxy_member_void_caller<unsigned int const *>::~proxy_member_void_caller<unsigned int const *>()] + [73 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp-->269] + [16 byte(s)] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA8EC47D], Fun: [CScriptBinderObjectWrapper::shedule_Update()] + [53 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->67] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA80533F], Fun: [CScriptBinder::shedule_Update()] + [19 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\script_binder.cpp-->119] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDAA038BB], Fun: [CEntity::shedule_Update()] + [27 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->325] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDAA048A2], Fun: [CEntityAlive::shedule_Update()] + [18 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->197] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA9EA525], Fun: [CActor::shedule_Update()] + [913 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\Actor.cpp-->1077] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78004A10C], Fun: [CSheduler::Update()] + [352 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\xrSheduler.cpp-->428] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBDA9B7B78], Fun: [CGamePersistent::OnFrame()] + [720 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrGame\GamePersistent.cpp-->582] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78007C548], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78007B6C4], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->443] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78007B985], Fun: [CRenderDevice::on_idle()] + [181 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->214] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78007C11E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78007B7DA], Fun: [CRenderDevice::Run()] + [222 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78003F0B0], Fun: [Startup()] + [296 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78003F426], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78003CB84], Fun: [WinMain()] + [72 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [E:\S.T.A.L.K.E.R. Shadow of Chernobyl Gunslinger\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF78009B2E2], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFC18017034], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC18F62651], Fun: [RtlUserThreadStart()] + [33 byte(s)] [28.08.22 02:07:08.695] ******************************************************************************** [28.08.22 02:07:08.899] * [R_occlusion::occq_destroy]: fids[153] used[153] pool[153] [28.08.22 02:07:08.899] * [R_occlusion::occq_destroy]: released [0] used and [153] pool queries [28.08.22 02:07:08.903] FATAL ERROR [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_1>::operator () [error]File : F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp [error]Line : 534 [error]Description : Unexpected application exit! [28.08.22 02:07:08.903] ***************************[ScriptCrashHandler]********************************** [28.08.22 02:07:08.903] stack traceback: [C]: in function 'r_string' ...hernobyl gunslinger\gamedata\scripts\ui_inv_descr.script:199: in function 'ShowDescription' ...hernobyl gunslinger\gamedata\scripts\ui_inv_descr.script:537: in function 'func' ...dow of chernobyl gunslinger\gamedata\scripts\xr_s.script:105: in function 'on_update' ...hernobyl gunslinger\gamedata\scripts\bind_stalker.script:444: in function <...hernobyl gunslinger\gamedata\scripts\bind_stalker.script:433> [28.08.22 02:07:08.903] Locals: [28.08.22 02:07:08.903] userdata (*temporary) : (ini_file): 000001E55C49B090 [28.08.22 02:07:08.903] string (*temporary) : guitar_a [28.08.22 02:07:08.903] string (*temporary) : description [28.08.22 02:07:08.903] End [28.08.22 02:07:08.903] Locals: [28.08.22 02:07:08.903] Userdata: self [28.08.22 02:07:08.903] userdata self.weight_static : (CUIStatic): 000001E531193EC0 [28.08.22 02:07:08.903] userdata self.cond_frame : (CUIStatic): 000001E5311923A0 [28.08.22 02:07:08.903] number self.max_cond_w : 118.000000 [28.08.22 02:07:08.903] number self.condition : 1.000000 [28.08.22 02:07:08.903] userdata self.cond_rect : (Frect): 000001E555BC5590 [28.08.22 02:07:08.904] userdata self.cond_scale : (CUIStatic): 000001E531190A70 [28.08.22 02:07:08.904] userdata self.item : (game_object): 000001E54421E890 [28.08.22 02:07:08.904] userdata self.cost : (CUIStatic): 000001E531193AE0 [28.08.22 02:07:08.904] number self.k_icon : 0.375000 [28.08.22 02:07:08.904] userdata self.descr : (CUIStatic): 000001E531195DC0 [28.08.22 02:07:08.904] userdata self.xml : (CScriptXmlInit): 000001E51AF023F0 [28.08.22 02:07:08.904] userdata self.inv_name : (CUIStatic): 000001E531191230 [28.08.22 02:07:08.904] number self.scroll_height : 678.000000 [28.08.22 02:07:08.904] userdata self.owner : (CUIDialogWnd): 000001E501207630 [28.08.22 02:07:08.904] number self.shift_tmr : 405489.000000 [28.08.22 02:07:08.904] string self.section : guitar_a [28.08.22 02:07:08.904] userdata self.frame : (CUIFrameWindow): 000001E5081FF4E0 [28.08.22 02:07:08.904] number self.addH : 0.000000 [28.08.22 02:07:08.904] userdata self.scroll_v : (CUIScrollView): 000001E555ECC2D0 [28.08.22 02:07:08.904] number self.itemInFocus : 15296.000000 [28.08.22 02:07:08.904] number self.scrollPos : 0.000000 [28.08.22 02:07:08.904] string inv_name : "guitar" [28.08.22 02:07:08.904] function (*temporary) : [[function]] [28.08.22 02:07:08.904] userdata (*temporary) : (ini_file): 000001E55C49B090 [28.08.22 02:07:08.904] End [28.08.22 02:07:08.904] Locals: [28.08.22 02:07:08.904] Userdata: self [28.08.22 02:07:08.904] userdata self.weight_static : (CUIStatic): 000001E531193EC0 [28.08.22 02:07:08.904] userdata self.cond_frame : (CUIStatic): 000001E5311923A0 [28.08.22 02:07:08.904] number self.max_cond_w : 118.000000 [28.08.22 02:07:08.904] number self.condition : 1.000000 [28.08.22 02:07:08.904] userdata self.cond_rect : (Frect): 000001E555BC5590 [28.08.22 02:07:08.904] userdata self.cond_scale : (CUIStatic): 000001E531190A70 [28.08.22 02:07:08.904] userdata self.item : (game_object): 000001E54421E890 [28.08.22 02:07:08.904] userdata self.cost : (CUIStatic): 000001E531193AE0 [28.08.22 02:07:08.904] number self.k_icon : 0.375000 [28.08.22 02:07:08.904] userdata self.descr : (CUIStatic): 000001E531195DC0 [28.08.22 02:07:08.904] userdata self.xml : (CScriptXmlInit): 000001E51AF023F0 [28.08.22 02:07:08.904] userdata self.inv_name : (CUIStatic): 000001E531191230 [28.08.22 02:07:08.904] number self.scroll_height : 678.000000 [28.08.22 02:07:08.904] userdata self.owner : (CUIDialogWnd): 000001E501207630 [28.08.22 02:07:08.904] number self.shift_tmr : 405489.000000 [28.08.22 02:07:08.904] string self.section : guitar_a [28.08.22 02:07:08.904] userdata self.frame : (CUIFrameWindow): 000001E5081FF4E0 [28.08.22 02:07:08.904] number self.addH : 0.000000 [28.08.22 02:07:08.904] userdata self.scroll_v : (CUIScrollView): 000001E555ECC2D0 [28.08.22 02:07:08.905] number self.itemInFocus : 15296.000000 [28.08.22 02:07:08.905] number self.scrollPos : 0.000000 [28.08.22 02:07:08.905] number delta : 17.000000 [28.08.22 02:07:08.905] End [28.08.22 02:07:08.905] Locals: [28.08.22 02:07:08.905] number delta : 17.000000 [28.08.22 02:07:08.905] function (for generator) : [[function]] [28.08.22 02:07:08.905] Table: (for state) [28.08.22 02:07:08.905] Table: (for state).(null) [28.08.22 02:07:08.905] Userdata: (for state).(null).self [28.08.22 02:07:08.905] userdata (for state).(null).self.weight_static : (CUIStatic): 000001E531193EC0 [28.08.22 02:07:08.905] userdata (for state).(null).self.cond_frame : (CUIStatic): 000001E5311923A0 [28.08.22 02:07:08.905] number (for state).(null).self.max_cond_w : 118.000000 [28.08.22 02:07:08.905] number (for state).(null).self.condition : 1.000000 [28.08.22 02:07:08.905] userdata (for state).(null).self.cond_rect : (Frect): 000001E555BC5590 [28.08.22 02:07:08.905] userdata (for state).(null).self.cond_scale : (CUIStatic): 000001E531190A70 [28.08.22 02:07:08.905] userdata (for state).(null).self.item : (game_object): 000001E54421E890 [28.08.22 02:07:08.905] userdata (for state).(null).self.cost : (CUIStatic): 000001E531193AE0 [28.08.22 02:07:08.905] number (for state).(null).self.k_icon : 0.375000 [28.08.22 02:07:08.905] userdata (for state).(null).self.descr : (CUIStatic): 000001E531195DC0 [28.08.22 02:07:08.905] userdata (for state).(null).self.xml : (CScriptXmlInit): 000001E51AF023F0 [28.08.22 02:07:08.905] userdata (for state).(null).self.inv_name : (CUIStatic): 000001E531191230 [28.08.22 02:07:08.905] number (for state).(null).self.scroll_height : 678.000000 [28.08.22 02:07:08.905] userdata (for state).(null).self.owner : (CUIDialogWnd): 000001E501207630 [28.08.22 02:07:08.905] number (for state).(null).self.shift_tmr : 405489.000000 [28.08.22 02:07:08.905] string (for state).(null).self.section : guitar_a [28.08.22 02:07:08.905] userdata (for state).(null).self.frame : (CUIFrameWindow): 000001E5081FF4E0 [28.08.22 02:07:08.905] number (for state).(null).self.addH : 0.000000 [28.08.22 02:07:08.905] userdata (for state).(null).self.scroll_v : (CUIScrollView): 000001E555ECC2D0 [28.08.22 02:07:08.905] number (for state).(null).self.itemInFocus : 15296.000000 [28.08.22 02:07:08.905] number (for state).(null).self.scrollPos : 0.000000 [28.08.22 02:07:08.905] userdata (for control) : [not available] [28.08.22 02:07:08.905] function func : [[function]] [28.08.22 02:07:08.905] Table: t [28.08.22 02:07:08.905] End [28.08.22 02:07:08.905] Locals: [28.08.22 02:07:08.905] Userdata: self [28.08.22 02:07:08.905] boolean self.bCheckStart : false [28.08.22 02:07:08.906] number self.next_restrictors_update_time : 405607.000000 [28.08.22 02:07:08.906] Userdata: self.am [28.08.22 02:07:08.906] boolean self.am.use_rescheduling : true [28.08.22 02:07:08.906] table self.am.slots_in_process : [...] [28.08.22 02:07:08.906] table self.am.signals : [...] [28.08.22 02:07:08.906] string self.am.mgr_name : global [28.08.22 02:07:08.906] boolean self.weapon_hide : false [28.08.22 02:07:08.906] Table: self.st [28.08.22 02:07:08.906] table self.st.pstor : [...] [28.08.22 02:07:08.906] Userdata: self.weather_manager [28.08.22 02:07:08.906] table self.weather_manager.weather_list : [...] [28.08.22 02:07:08.906] number self.weather_manager.update_time : 3060000.000000 [28.08.22 02:07:08.906] string self.weather_manager.update_level : l01_escape [28.08.22 02:07:08.906] number self.weather_manager.weather_change_day : 2.000000 [28.08.22 02:07:08.906] Userdata: self.actor_detector [28.08.22 02:07:08.906] number self.actor_detector.init_time : -1.000000 [28.08.22 02:07:08.906] number delta : 17.000000 [28.08.22 02:07:08.906] nil water3 : [not available] [28.08.22 02:07:08.906] End [28.08.22 02:07:08.906] ********************************************************************************* [28.08.22 02:07:08.906] ******************************************************************************** [28.08.22 02:07:08.906] !![LogStackTrace] Thread: [X-RAY Primary thread] Это ты походу гитару подобрал, и когда на неё наводишь, игра пытается показать описание предмета, и происходит вылет. В какой нибудь ящик или куда еще быстро перекинь её или выкинь, чтоб не успело описание вылезти, и все норм будет. 1 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Ballrix 0 Опубликовано 28 августа, 2022 Ребятушки, есть вариант уменьшить раскачку, когда у персонажа мало выносливости? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты