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Moustapha_Matushka

Сталкеры
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Весь контент Moustapha_Matushka

  1. I wish the team behind this project a lot of luck! I certainly hope this will get a proper English translation.
  2. Вот почему я жду положительных отзывов о, надеюсь, отличном патче, который, возможно, сделает игру стоящей. Так что всем бета-тестерам, купившим игру... продолжайте тестировать. Вы делаете хорошую работу. Я просто подожду. =) That's why I'm waiting for positive feedback on a hopefully great patch that might make the game worthwhile. So to all the beta testers who bought the game... keep testing. You're doing a good job. I'll just wait =)
  3. Patch Notes 1.6. Shovels will be provided to access artifacts lost in the level's geometry.
  4. 1.5 seems to have some slight improvement in the Alife. Some positive reviews I have read. I hope they will continue their improvements and make it reasonably well that would make it worth buying for me.....still have to play this game.
  5. They would accept a Russian computer keyboard but instead they give us a hard time for voices. I'm just glad that Japan Capcom never took out Zangief or his Russian stage in SF6 after the conflict. I am happy they are not that ignorant on a video game.
  6. When will we see LAEE 1.3? Will it be fully English translated?
  7. I have yet to purchase this game. I am still waiting for better reviews on future patches. I do hope that this gets significantly improved in the future. Question, did they ever decide to release Russian voice acting? I hope they did.
  8. Сталкер 2!?......подержи мое пиво, пока я пойду посрать. В Сталкер2 ещё не играл, но жду улучшений в Алайфе. =(
  9. I sincerely believe that if they moved away from the seamless world design and segmented areas like in the trilogies, the performance would improve significantly and Alife would also improve, which is limited to the open world environment. In offline mode, Alife would work better on an area that is not loaded. I honestly believe that if they moved away from the seamless world design and segmented areas like in the trilogies, the performance would improve significantly, and Alife would also improve, which is limited to an open world environment. In offline mode, Alife would work better on an area that is not busy.