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Moustapha_Matushka

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Весь контент Moustapha_Matushka

  1. I have yet to purchase Stalker 2 and am surprised that such a classic rifle did not make it into the final game. Sorta sad that we have to DLC this now. Will AI 2.0 be sold as future DLC too?
  2. I remember the falling comet in Stalker Complete. It was such a cool effect with really creepy radio sounds. Awesome! Тунгускааааа!
  3. Вам не понадобится бинокль, потому что враги появятся прямо перед вами.
  4. Им следовало бы использовать Тунгусское событие в качестве базового сюжета для своего мода. Комета прорвала ткань времени и врезалась в Чернобыльскую АЭС.
  5. I hope this maintains solid. I wish these guys tremendous luck as I am looking forward to playing this.
  6. Trust me... mod editors will be a necessity. We all know how mod editors improved the sales of the trilogy
  7. Added 24 minutes later I love the overall color in this. I have always been a fan of less vibrant saturation with a more dreary color tone. The textures in this looks great! I see many new models in this which is really nice. Does this have season changes or is winter an option? I don't understand Russian?
  8. All joking aside from me, I really hope they get this game together with its AI. I still have yet to purchase this game. Hope to play it someday.
  9. https://www.tomshardware.com/pc-components/gpus/microsoft-says-directx-raytracing-1-2-will-deliver-up-to-2-3x-performance-uplift
  10. Can not wait for Shadow of Chernobyl and New Project to become final. Seems like Shadow of Chernobyl should have been the global seller in place of Stalker 2 =)
  11. "We cannot solve the memory leak problem. We would recommend buying 4 memory sticks of 64 GB each." "Мы не можем решить проблему утечки памяти. Мы бы порекомендовали купить 4 планки памяти по 64 ГБ."
  12. Yes, you are right. It was that and some of the fight mechanics and poor early netcode.
  13. This is what I am hoping for, that the game will pick up after a few major fixes down the road. In the beginning, I was very much against the use of the UE5 as the foundation to this game. I knew this would give it a whole new, modern console feel to it. Just before release, my excitement ran high to hear and see all the positive reviews on this from many of you fans here. Instead, it seems to be all the opposite. I now see they really should have went with an upgraded Xray of some sort. I have been a Street Fighter fan all my life. When Street Fighter 5 came out years ago, they used UE4 as the foundation. It had a very poor start and bad reception by many of us fans. Capcom learned their lesson and went with their proprietary REngine which was successful for many other games that they had put out. Street Fighter 6 launch has been very successful and has been their best selling fighting game to date. Its a shame that game designers do not learn from this. I'm sure down the road they will do some major changes to bring this game back into the spotlight. Mods is also another big savior for this and I hope we have full access to all the tools and materials to making this a great game for everyone. Mods also encourage sales too. Friends of mine have purchased certain games just to play their mods.

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