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Весь контент Moustapha_Matushka
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My biggest concern is modding. Someone have mentioned that we might only get limited modding options. This can be true if mods are expected to work at cross platform. I hope they will separate PC mods from Xbox. Fans need to have access to the fullest source of materials to make this game work like our beloved trilogies. Limiting mods will certainly hurt this game in the long run. I like DLC and would support and purchase anything that comes for this game. However, DLC has a tendency to break mods and that can be a problem.
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I still play Unreal Tournament 2004 to this day. It was built on the UE2.0 which Epic Games provided all the tools and the tutorials on a separate cd at the time. We were able to modify every aspect of the game. People even made total conversion mods with UE2.0. It was a blast for modding at the time along with Quake. I do remember GSC mentioning at one time they would provide us with the editing tools for their game. Whether they give it to us at release date or at a later time.....we will see. How deep will we be able to get into the game...I hope deep enough to get access into the scripts and configs. If they do not open all the doors to modify their game, it would hurt their sales a little bit. I remember reading people were buying SoC just for the mods. The damn cursed Xbox may be the limit to how much we can tweak the PC version. That is what I fear, because I really would like to see Stalker 2 fully modded.
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How do you people feel that when Stalker 2 arrives that maybe 80% of the fans may turn away from the old Xray mods? I am highly anticipating the arrival for New Stalker and Shadow of Chernobyl 2.0 but with Stalker 2 soon to arrive, it may be hard for me to continue to play these mods. I'll see......
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Can you post this memo for me, please? I can not translate discord for some reason.
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You may want to try to remove some of the addons that you do not care for. For me, I never cared for food animations. I do not care to see my legs when walking. How often do you stare at your feet? I don't care for melee or hand guns. Hide out furniture I think is silly. There are quite a bit of things that are novelties that I don't care for. Even remove some of the gun animations you know you never use. Start a new game when removing a lot of addons though. You will need to experiment. Certain things I had to turn back on because of crashes. I am already down to 270 addons with 2 I had included myself. I have an I7 6700K with a 3070 and it performs quite good for me. Not the best, but decent FPS. Good Luck!
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They have certainly showed us so much this past month that my excitement for this have grown exponentially. The 60Km world size is going to be amazing to explore. I truly hope this becomes a big hit for GSC....it will be much deserved. I hope that many of us here, through all our gripes and complaints will see past what we may dislike and look at all the positives....it will feel like Stalker. I can not wait to see what the mods will do to enhance this massive world.
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I understand that a lot of people are feeling underwhelmed by the look of this game. I understand that it looks like a 2017 game. However, we do need to understand that they are also not Microsoft, Ubisoft or even Epic games....they are a small funded studio in comparison to the top 50 game studios out there. My big concern is the combat and gameplay. I will reserve my judgement until I play this. I remember when this was first announced that it was designed on an Unreal engine and will also be released on the Xbox. I was very upset with these at first. I just have to get over that and move on with acceptance. We have no choice. I know this game will have a cinematic console feel, however...it is still Stalker. My biggest excitement are going to be the mods. I know a lot of people will want to start making all sorts of add ons when they get access to its editor. This is where all the magic will shine for Stalker2. I can't wait to see Boomsticks and Sharpsticks, Expedition or even have some wild Artifact mods. This could have the potential to shift mostly everyone away from the old Xray to a more stable UE5. We all shall see......
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Unfortunately Chrome does not translate Discord for me very well.
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After updating to the latest patch. I did notice that the overall world quality was not as good as before the patch. I did a shader cache purge which did help, but it still does not look as good as before the patch. Very strange. Also, the load times have gotten severely worse for me after the patch. I don't know why but they did get very bad on my end. There is a task that Beard gives you to look at the suspicious mutant activity at the Testing Workshop. In there you will confront Phantoms of Sidorovich and then later, a very large Burer. This is a very, VERY difficult task to accept if you are not prepared. I wished that with tasks like this, Beard would have hinted that I may want to bring a lot of hand grenades. I wished this game had the task provider would give a hint on what to expect in a situation like this by simply suggesting to bring a special weapon or something. With the constant dying and the very long reload times, I ended up using God Mode to finish it. I was very upset.
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I decided to install the latest patch and am upset that the artifacts have been affected. I had a full belt of the Heart of the Oasis in their containers. I was getting a lot of benefits from their stats. Now they all have been changed =(
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Those are one of the few things I am very concerned about. Mutant animations. THIS IS VERY IMPORTANT!!! On Xray, they were the worst monster animations in any game I have ever seen. Nothing sucks more than a dog biting you from his ass while jumping! Their movements were so erratic that it is impossible to shoot them.
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HA! I was thinking the same thing. I have my MO adjusted to the way I like it and now I have to reset everything again.....and may have to start a new game as well.
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I have a feeling this may not turn out too well in the console world. This game is not a fast paced action game that gets your adrenalin going. These Xbox boys need to be spoon fed with sugar coated action every minute. I know GSC target audience are the console players, but I just hope they will not be surprised by their console fan disappointment. For myself, I have very high hopes for this game in the modding world.
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That is actually a pretty large patch. 1.6gb
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I'm surprised that many of you do not realize that their studio does not even make the top 50 in gaming studios today. https://en.wikipedia.org/wiki/List_of_largest_video_game_companies_by_revenue I would think for their size and budgets along with studio relocations and with certain programmers who had past away.....I would say it's a pretty solid product. There maybe some minor quirks here and there, but nothing major. I think we should give them a chance and reserve any judgments until we play it....you may be surprised.
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This would be my first game to play on the UE5. I was actually curious if UE would provide an adjustment option like this for their games. The engine receives a lot of praise for its superb lighting. And for it not to provide such a feature would be quite shocking to me. I always preferred a 'cold' look. I never liked a 'warm' look. I always try to mimic this with Reshade. Its fine but, this would be kick ass feature if it provided the option to give their players their color preference. Anyways...still looking forward to this release
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HAHA! Thats funny, but what I was referring to was in color temperature. Watch at 6:10 in the video My 1080 Epson projector has temperature settings which is cool.
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I really like how they maintain the overall look of the original Artifacts. Great job on these! I also like the lighting of rainy days. Looks superb. Looking forward to this. After this presentation, I hope there will be no more delays. *edit* What I would love to see that no other games has Is a Kelvin Temperature setting along with the brightness, contrast and saturations. This would be the most unique adjustment to any game out there.
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What are the patch notes? Thank You
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I think the essence of Stalker is well implemented into the game. It feels like Stalker. The anomalies, mutants, artifacts, detectors, environment....is all Stalker! Does is look a bit too contrast? Sure it does, and so does the new Anomaly Custom. Contrast can look very damn good when done right. Does the world look too glossy? Sadly, yes. I am not a fan of the Unreal Engine since I think of it as a console engine. It's here in Stalker now and I hope mods will help ease the plastic, glossy look. Maybe there might be some in game settings that reduce this? What I don't like are the 3 hours of cinematics. I don't care to play a movie. This is all for console fans in my opinion. I'm also a bit concerned about the seamless world. I kind of prefer loading areas that are separated. How will mods add more maps? Also, I do notice that the player does not affect the moving of bushes when he walks through them. Some mods in Xray has this and was in Far Cry. Surprised not to see this here. I wonder if it stresses the performance of the seamless world that we play in? Trap lines at doors should be at foot level, not below the waist level. Does not make sense when you can easily spot it.
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This was shared by Not A Fact that helped me out. I hope it helps you out. https://cloud.mail.ru/public/9yZ1/T9nvV41gX "Here video https://cloud.mail.ru/public/9yZ1/T9nvV41gX , at the end you need to specify the folder with MO2 of the game itself. That is, where CUSTOM itself is installed"
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