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@varan
@WolfHeart
Жованый крот этого казино, вы надо мной издеваетесь что-ли?
Вот вам лог 10 минутной сессии игры в NSPX, с выводом загрузки каждой текстуры в лог.
НЕТ У НАС В ИГРЕ МАССОВОЙ ЗАГРУЗКИ ТЕКСТУР В ИНГЕЙМЕ, У НАС ВСЕ НА ПРЕКЕШЕ ЗАГРУЖАЕТСЯ, КАК С ЭТИМ МОЖНО БЫТЬ НЕ СОГЛАСНЫМ
 

Спойлер

* Detected CPU: GenuineIntel P3 family, F6/M10/S7, 3193.00 mhz, 27-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 30869 files cached, 4767Kb memory used.
Init FileSystem 1.009400 sec
'xrCore' build 483, Dec 20 2023

Initializing Engine...
Starting INPUT device...
Executing config-script "user.ltx"...
[e:\x-ray\indev\nsprojectx\_appdata_\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4013792 K], reserved[48912 K], committed[131536 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7203 K], process heap[7203 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[5187 K], smem[0 K]
Executing config-script "e:\x-ray\indev\nsprojectx\gamedata\config\default_controls.ltx"...
[e:\x-ray\indev\nsprojectx\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\x-ray\indev\nsprojectx\gamedata\config\rspec_ultra.ltx"...
! Unknown command:  r1_pps_u
! Unknown command:  r1_pps_v
! Unknown command:  r__detail_density
! Unknown command:  r__dtex_range
! Unknown command:  r__geometry_lod
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__supersample
! Unknown command:  r__wallmark_ttl
! Unknown command:  r__tf_aniso
! Unknown command:  rs_detail
! Unknown command:  rs_skeleton_update
! Unknown command:  vid_bpp
! Unknown command:  r2_aa_type
! Unknown command:  r2_terrain_bump_mode
~ Valid arguments: st_opt_normal_mapping/st_opt_parallax_mapping/st_opt_parallax_occlusion_mapping
~ Valid arguments: float value in range [10.000,100.000]
[e:\x-ray\indev\nsprojectx\gamedata\config\r] successfully loaded.
Executing config-script "e:\x-ray\indev\nsprojectx\gamedata\config\default_controls.ltx"...
[e:\x-ray\indev\nsprojectx\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "e:\x-ray\indev\nsprojectx\gamedata\config\eff_cinematic.ltx"...
[e:\x-ray\indev\nsprojectx\gamedata\config\eff_cinematic.ltx] successfully loaded.
[e:\x-ray\indev\nsprojectx\_appdata_\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
3. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
SOUND: Selected device is Generic Software
SOUND: Selected device is Generic Software
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
- SOUND: OpenAL: EAX Supported
! SOUND: OpenAL: EAX Deffered
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6FDF]: AMD Radeon RX 580 2048SP
* GPU driver: 27.20.20903.8001
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 3793 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NvAPI_EnumLogicalGPUs failed!
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 4096K
count of .thm files=115
load time=66 ms
* NULLRT supported
* ...and used
!  e:\x-ray\indev\nsprojectx\_appdata_\shaders_cache\sm_3_0\\postprocess_stage_depth_of_field_pass_poisson_filter.ps_204801100001022883p881@0100014141434424344.xrprecompiledshader
! Warning:  (23): warning X3083: Truncating 4-vector to size 1

!  e:\x-ray\indev\nsprojectx\_appdata_\shaders_cache\sm_3_0\\postprocess_stage_depth_of_field_pass_vertical_filter.ps_204801100001022883p881@0100014141434424344.xrprecompiledshader
! Warning:  (23): warning X3083: Truncating 4-vector to size 1

!  e:\x-ray\indev\nsprojectx\_appdata_\shaders_cache\sm_3_0\\postprocess_stage_depth_of_field_pass_horizontal_filter.ps_204801100001022883p881@0100014141434424344.xrprecompiledshader
! Warning:  (23): warning X3083: Truncating 4-vector to size 1

- r_tf_aniso 16
- r2_tf_mipbias -0.5
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_respawn.script
* loading script ce_switcher.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_car.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
Starting engine...
Loading DLL: xrGameSpy.dll
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Loading Sequence-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_ani_cursor.seq
* loading script ui_load_dialog.script
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_static_mm_back_04.seq
Loading Teora-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_mm_newspaper.ogm
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_common.seq
Loading Sequence-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_noise.seq
* loading script ui_base_dialog.script
"e:\x-ray\indev\nsprojectx\bin\xrengine.exe" 
* phase time: 0 ms
* phase cmem: 128637 K
Кэширование объектов...
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_load.seq
Loading objects...
Loading models...
* New phase started: Texture Loading, size = 992
* THREAD #1: Started.
* THREAD #3: Started.
* THREAD #0: Started.
* THREAD #2: Started.
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_sold_bandan_head_6_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_sold_bandan_head_7.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_sold_bandan_head_7_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_sold_bandan_head_7_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_sold_bandan_head_8.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_upgrade_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_sold_bandan_head_8_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_sold_bandan_head_8_bump#.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_usp_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_bandana.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_usp_bump#.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_bandana1.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_bandana1_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_vss.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_bandana1_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_vss_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_vss_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_walter99.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_walter99_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_walter99_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head1.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head1_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head1_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head2.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_winchester1300.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head2_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_winchester1300_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head2_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head4.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_winchester1300_bump#.seq
* THREAD #3: Task Completed.
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head4_bump.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_soldier_head_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_specnaz.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_specnaz_bump#.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_st_exoskel_tank_dolg.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_st_exoskel_tank_monolit.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_st_exoskel_tank_svoboda.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_st_exoskeleton_tank_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_black.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_black_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_black_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face1.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face1_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face1_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face2.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face2_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face2_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_face_bump#.seq
* THREAD #0: Task Completed.
* Phase time: 91025 ms
* [prefetch] time:    98651 ms
* [prefetch] memory:  84393Kb
* phase time: 98695 ms
* phase cmem: 213031 K
Сервер: Старт...
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_respawn.script
* loading script ce_switcher.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_car.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
* loading script task_manager.script
* loading script treasure_manager.script
* loading script xr_sound.script
* loading script dialog_manager.script
* phase time: 110 ms
* phase cmem: 213211 K
Сервер: Загрузка симуляции жизни...
* phase time: 33 ms
* phase cmem: 213211 K
Загрузка игры "all.sav"...
* Loading spawn registry...
* loading script smart_terrain_params.script
* loading script xr_gulag.script
* loading script gulag_general.script
* loading script gulag_escape.script
* loading script gulag_garbage.script
* loading script gulag_agroprom.script
* loading script gulag_agroprom_underground.script
* loading script gulag_dark_valley.script
* loading script gulag_labx18.script
* loading script gulag_bar.script
* loading script gulag_military.script
* loading script gulag_radar.script
* loading script gulag_radar_u.script
* loading script gulag_yantar.script
* loading script gulag_pripyat.script
* loading script gulag_kishka.script
* loading script gulag_sarcofag.script
* loading script gulag_deadcity.script
* loading script utils.script
* loading script xr_logic.script
* 8641 spawn points are successfully loaded
* Loading objects...
* 17159 objects are successfully loaded
* loading script db.script
* loading script actor_proxy.script
* loading script gulag_tasks.script
* loading script sim_statistic.script
* loading script ranks.script
* loading script xr_statistic.script
* Game all is successfully loaded from file 'e:\x-ray\indev\nsprojectx\_appdata_\savedgames\all.sav' (1.868s)
* phase time: 1844 ms
* phase cmem: 244219 K
Сервер: Соединяемся...
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\intro\intro_l01_escape.seq
MaxPlayers = 32
* phase time: 84 ms
* phase cmem: 244235 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 59 ms
* phase cmem: 244276 K
Открытие потока...
* phase time: 16 ms
* phase cmem: 244276 K
Загрузка формы объектов...
* phase time: 2874 ms
* phase cmem: 316943 K
Начало загрузки уровня...
* phase time: 11 ms
* phase cmem: 316943 K
Загрузка шейдеров...
* phase time: 616 ms
* phase cmem: 317373 K
Загрузка компонентов...
* phase time: 11 ms
* phase cmem: 318062 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 903 ms
* phase cmem: 318417 K
Загрузка упрощенной геометрии...
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 14030 verts, 164 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 718302 indices, 1402 Kb
* phase time: 221 ms
* phase cmem: 318414 K
Загрузка базы пространств...
* phase time: 668 ms
* phase cmem: 322915 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 81 ms
* phase cmem: 323074 K
Загрузка секторов и порталов...
* phase time: 11 ms
* phase cmem: 323100 K
Загрузка специальной геометрии...
* Loading HOM: e:\x-ray\indev\nsprojectx\gamedata\levels\l01_escape\level.hom
* phase time: 13 ms
* phase cmem: 323231 K
Загрузка источников света...
* DVB created: 4096K
* DIB created: 4096K
- r_tf_aniso 16
- r2_tf_mipbias -0.5
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NvAPI_EnumLogicalGPUs failed!
* Starting rendering as 2-GPU.
*** RESET [161 ms]
* phase time: 184 ms
* phase cmem: 323262 K
Загрузка погоды...
* phase time: 11 ms
* phase cmem: 323263 K
Загрузка модификаторов погоды...
* phase time: 14 ms
* phase cmem: 323263 K
st_loading_level_specific_ambients...
* phase time: 48 ms
* phase cmem: 323263 K
Загрузка ИИ объектов...
* phase time: 11 ms
* phase cmem: 323263 K
Загрузка систем частиц...
* phase time: 150 ms
* phase cmem: 323324 K
Загрузка специальной геометрии...
* phase time: 1832 ms
* phase cmem: 325940 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 239 ms
* phase cmem: 334245 K
Загрузка текстур...
* New phase started: Texture Loading, size = 1576
* THREAD #1: Started.
* THREAD #0: Started.
* THREAD #2: Started.
* THREAD #3: Started.
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_monolit_corp.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_sosna.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\prop\prop_agit.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_ryukzak_1.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\detail\detail_tile_det2.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\prop\prop_audio_video.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_sosna_sux.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\detail\detail_tile_det2_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_spil.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_ryukzak_2.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\detail\detail_tile_det2_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\act\act_stalker_military_corp.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\door\door_gr2_iov.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_spil_bump.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\build_details.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\prop\prop_audio_video_bump#.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\corp\corp_dog.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\corp\corp_human3.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_spil_bump#.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\corp\corp_stalker.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\corp\corp_zomby1.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_vetkagreen1.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_vetkagreen3.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_vetkagreen5.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\door\door_gr2_iov_bump.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\crete\crete_plitka_qllab.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\ui\ui_hud_map_arrow.seq
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* THREAD #0: Task Completed.
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_truba_ch_02_bump.seq
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* THREAD #1: Task Completed.
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Loading Sequence-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\water\water_pool1.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_bark_sosna_02_bump.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_bark_sux2.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_walls7_bump#.seq
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Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wood\wood_wire.seq
* THREAD #3: Task Completed.
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\trees\trees_det2_bump#.seq
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* THREAD #2: Task Completed.
* Phase time: 94694 ms
* t-report - base: 1569, 611504 K
* t-report - lmap: 7, 7168 K
* phase time: 94705 ms
* phase cmem: 335415 K
Клиент: Синхронизация...
* phase time: 63 ms
* phase cmem: 335415 K
Загрузка завершена...
* phase time: 12 ms
* phase cmem: 335415 K
* [win32]: free[2658948 K], reserved[86636 K], committed[1448656 K]
* [ D3D ]: textures[618673 K]
* [x-ray]: crt heap[335415 K], process heap[335415 K], game lua[20654 K], engine lua[188 K], render[0 K]
* [x-ray]: economy: strings[15107 K], smem[28087 K]
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wm\wm_blood_2.seq
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* loading script bind_stalker.script
* loading script level_weathers.script
* loading script xr_detector.script
* loading script sr_psy_antenna.script
* loading script death_manager.script
* loading script level_tasks.script
* loading script escape_tasks.script
* loading script garbage_tasks.script
* loading script agroprom_tasks.script
* loading script darkvalley_tasks.script
* loading script bar_rostok_tasks.script
* loading script yantar_tasks.script
* loading script mil_tasks.script
* loading script radar_tasks.script
* loading script pripyat_tasks.script
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\internal\internal_light_torch_r2.seq
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\wpn\wpn_crosshair_bino.seq
* loading script bind_physic_object.script
* loading script bind_monster.script
* loading script trade_manager.script
* loading script modules.script
* loading script mob_combat.script
* loading script mob_trade.script
* loading script mob_death.script
* loading script mob_panic.script
* loading script xr_meet.script
* loading script mob_trader.script
* loading script bind_restrictor.script
* loading script mob_walker.script
* loading script mob_alife_mgr.script
* loading script mob_state_mgr.script
* loading script xr_motivator.script
* loading script state_mgr.script
* loading script xr_evaluators_id.script
* loading script xr_actions_id.script
* loading script state_mgr_goap.script
* loading script state_mgr_weapon.script
* loading script state_mgr_movement.script
* loading script state_mgr_mental.script
* loading script state_mgr_bodystate.script
* loading script state_mgr_direction.script
* loading script state_mgr_animstate.script
* loading script state_mgr_animation.script
* loading script move_mgr.script
* loading script sound_theme.script
* loading script xr_combat.script
* loading script xr_use.script
* loading script xr_hit.script
* loading script xr_heli_hunter.script
* loading script xr_combat_ignore.script
* loading script xr_danger.script
* loading script xr_wounded.script
* loading script xr_abuse.script
* loading script xr_death.script
* loading script stalker_generic.script
* loading script xr_walker.script
* loading script state_lib.script
* loading script xr_kamp.script
* loading script bind_smart_terrain.script
* loading script bind_heli.script
* loading script heli_combat.script
* loading script xr_sleeper.script
* loading script mob_home.script
* loading script bind_respawn.script
* loading script xr_camper.script
* loading script xr_box.script
Loading DirectDrawSurface-Format texture with name e:\x-ray\indev\nsprojectx\gamedata\textures\mtl\mtl_colored_alum.seq
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Deathman тебе про сдк говорят, а не про игру, очнись.

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1 минуту назад, AfterGlow сказал:

Deathman тебе про сдк говорят, а не про игру, очнись.

А, соррян, я просто даже не нашел то сообщение. Я думал речь про игру:u1F610:

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4 минуты назад, Deathman сказал:

НЕТ У НАС В ИГРЕ МАССОВОЙ ЗАГРУЗКИ ТЕКСТУР В ИНГЕЙМЕ,

Ты читать умеешь? Или только писать?
Ты вообще понимаешь разницу между игрой и СДК?


Дополнено 0 минут спустя
Только что, Deathman сказал:

я просто даже не нашел то сообщение.

Так я тебе скрин того поста скинул.


Дополнено 4 минуты спустя
4 минуты назад, Deathman сказал:

Я думал речь про игру:u1F610:

Ну наконец то!!!
Не прошло и трех суток. :u1F600:

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EaRLNb6.gif
AMD FX-8370 (8 X 4.35GHz); RAM 16Gb; MSI GTX 1070 (8Gb).
Windows -10 PRO (х64)

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Всем привет! Хотел задать вопрос как можно заменить анимацию перезарядки оружия на другую на примере OGSR Shadow Chernobyl Gunslinger. Например я бы хотел заменить анимацию перезарядки на AK74-M на АК104 из (Boomstiks and Sharptiks) я понимаю что обычным заменой и переименовкой файлов тут не отделаешься. Буду рад за любую информацию\помощь.

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Всем привет. Может кто-нибудь скинуть all.spawn из Билда 2588? 

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4 часа назад, Pastalker56 сказал:

Может кто-нибудь скинуть all.spawn из Билда 2588?

xrCore build 2588 - Aug 2 2006

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Здравствуйте, как можно проиграть звук после определенного диалога?

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Снова всем привет. При компиляции all.spawn выдаёт такую ошибку:

FATAL ERROR!
Function: stkutils::scan::get_class
Line: 1918
Description: cannot find clsid for class

Как это исправить? 

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Привет ребята, подскажите пак моделей предметов и т.д. я помоему свой где-то потерял. Такое ощущение что много предметов нехватает

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Deathman Работает, проверял.


Дополнено 1 минуту спустя

Pastalker56 Ты работаешь через ACDC?

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Pastalker56 Извини) Но щас 2023, скоро 2024, какой ACDC. Работай в сдк. Во вторых вот "А вообще, к ACDC конфиги из геймдаты закинуть надо. Если всё есть и ошибка вылезает, то вручную вписывать каждый класс/id(не помню чё там конкретно было) в файл sections.ini(вроде)"

  • Лайк 1

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9 минут назад, Stalkervernite сказал:

Pastalker56 Извини) Но щас 2023, скоро 2024, какой ACDC. Работай в сдк. Во вторых вот "А вообще, к ACDC конфиги из геймдаты закинуть надо. Если всё есть и ошибка вылезает, то вручную вписывать каждый класс/id(не помню чё там конкретно было) в файл sections.ini(вроде)"

Алилуия! Не я один гну свою линию на счёт ACDC и другого доисторического дна

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Deathman Реально) Это прошлый век, даже я рукожоп такой в сдк что то могу. 

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Ну ACDC может помочь если вдруг спавн для сдк конвертнуть надо

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Stalkervernite Ладно. В любом случае спасибо за помощь. А я пошёл чинить ещё 33 вылета в СДК.

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В 23.12.2023 в 12:12, Pastalker56 сказал:

Снова всем привет. При компиляции all.spawn выдаёт такую ошибку:

FATAL ERROR!
Function: stkutils::scan::get_class
Line: 1918
Description: cannot find clsid for class

Как это исправить? 

Привет. Прописать класс в scan.pm. В 90% помогает. Ещё и в clsids.ini можно, если первый вариант не сработает.

Также, обрати внимание на acdc_decompile_scan.bat. Нужно сканировать конфиги если разбирается спавн какого-то мода, особенно глобального.

2 часа назад, Deathman сказал:

Алилуия! Не я один гну свою линию на счёт ACDC и другого доисторического дна

Нас много)

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Внимание! Ищу любые фиксы/исправления для оригинального ТЧ.

Спойлер

Или людей, которые желают помочь с этим делом.

 

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Stalkervernite 
Вот:

Спойлер

Duplicate item name found: 'monsters\burers\burer_normal'
Это я примерно знаю, как исправить, но дубликат так и не нашёл.

Build failed!
Can't find level: 'l03u_agr_underground'

Последний, как я понял у меня при компиляции любого уровня (проверял на двух)
Использую Улучшенный Х-ray sdk 0.4 от Policai (как я понял)

 

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Pastalker56 1 лог это у тебя дублирована ( скопирована) секция данная monsters\burers\burer_normal, у тебя значит две секции таких 1 удали. Второй лог говорит о том что у тебя не найдена локация "l03u_agr_underground" Значит когда ты локу билдил её сдк не нашел в папке levels больше вариантов нету. Тут вылеты простые.

Build failed!
Can't find level: 'l03u_agr_underground'

Ошибка билдинга ( компилил геометрию)

Не найден левел "l03u_agr_underground"


Дополнено 6 минуты спустя

Если надо могу попытаться с модом помочь.


Дополнено 41 минуты спустя

Щас может вопрос не по теме в данной теме, но в билдах была билда  псведа плоть реализована?

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Stalkervernite  Нет Псевдоплоть я ещё не реализовал, может быть будет где-то 0.4.0 или 0.5.0. А так мне не помешала бы помощь в моделях, анимациях или же в движке.

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Pastalker56 Смотри, извини, но я спросил если в общем в билдах была ли реализована псевдо плоть. Не засчитай за грубость, если да то в каком билде. По поводу мода твоего максимум в сдк могу помочь или в моделях билдовских.

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