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Moustapha_Matushka

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  1. I found to disable artifact degradation. At the main menu go into 'add-ons' and then go into artifact condition. There is where you can disable it. My next issue would be the animations for cutting mutants and picking up items. I was able to go into FDDA setting through MCM and was able to switch off pick up animations and cutting for mutant parts. The pick up animations did work but I get a crash when cutting into mutants. I also disabled everything in the SKIN tab under MCM. Here is the crash log. [error]Expression : <no expression> [error]Function : CScriptEngine::lua_pcall_failed [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 206 [error]Description : fatal error [error]Arguments : LUA error: ...es (x86)/anomaly custom\gamedata\scripts\zzz_skin.script:115: stack overflow Also, is there anything I can disable to reduce the worlds population? In the games main menu settings does not seem to work. I assume this is from an add-on but I just don't know what it would be to reduce the population. Here are some examples. There is so many people here A lot of people just sitting around. 4 men here in a small spot. I want to reduce populations just help improve performance. There are just too many people loaded into the maps. I hope I can get some help here.
  2. I really wished we had more weapons that offer 'Target Acquisition" like the SVD "LYNX" with the square reticles, even on assault rifles. I know there is that one scope that has it, but does not work Looking forward to the latest release.
  3. In the meantime while I wait for this, I am playing Anomaly Custom, Street Fighter 6 and Solitaire.
  4. Hmm. I tried as you have said but no luck. Found the key bind just does not work. Will keep trying. Had a few crashes on some scopes trying to put on weapons. This scope and gun does not work. FATAL ERROR [error]Expression : <no expression> [error]Function : inventory::upgrade::Group::can_install [error]File : inventory_upgrade_group.cpp [error]Line : 105 [error]Description : fatal error [error]Arguments : Loading item: Upgrade <up_fourtc_svd_nimble> of inventory item [wpn_vepr762x54_gauss_sight] (id = 65535) can`t be installed! Error = result_e_parents And this one too. They are not compatible but highlights that they are. FATAL ERROR [error]Expression : xml_doc.NavigateToNode(path,index) [error]Function : CUIXmlInit::InitWindow [error]File : ui\UIXmlInit.cpp [error]Line : 80 [error]Description : XML node not found [error]Argument 0 : wpn_crosshair_tac30 [error]Argument 1 : ui\scopes_16.xml Also, when mounting the Leupold Mark 8 CQBSS 1.1-8x24 on the FN SCAR-H the zoom does not function.
  5. Does anyone know how to shut off item animations? I have it off in the games settings but has no effect.
  6. I hope they don't just show a pre alpha hand pick up a loaf of bread.
  7. Just curious, should you choose Anomaly DX11 as the title loader on MO2? I though it explained just to use Anomaly Launcher? Once you are in the game mine is already on DX11 when the game is loaded. Again, curious.
  8. It's kind of hard to say. After I did a new download and fresh install because of the MO2 fault that I was having with the 'stalker_merc' files, everything was fine. When I restarted, I could have landed a different starting weather pattern? However, that brighter, strong sun ray setting did come back but did not seem as strong. I think there are some weather patterns that are not too good compared to others. I have been tinkering with the Reshade and the games main brightness and gamma settings and I did land a nice overall contrast.So you may have to just experiment til you get a nice setting for you. Tip: If you do a fresh install, do a copy and paste of the appdata folder as a backup so you have quick access to the default files in case you run into any problems. I even did a copy and paste to the MO2 profiles. Anyways, I have been playing for several hours now and am starting to experience constant crashing when entering Cordon. I'm not getting clear logs with these crashes now. 1st one * [x-ray]: Full Memory Stats * [win32]: free[8569843244 K], reserved[314268 K], committed[19777016 K] * [ D3D ]: textures[1420945 K] * [x-ray]: process heap[2329905 K] * [x-ray]: economy: strings[245053 K], smem[533748 K] stack trace: [error][ 87] : The parameter is incorrect. at address 0x0000000140210D79 2nd one * [x-ray]: Full Memory Stats * [win32]: free[8572643888 K], reserved[157120 K], committed[17133520 K] * [ D3D ]: textures[3795165 K] * [x-ray]: process heap[2035379 K] * [x-ray]: economy: strings[199301 K], smem[783771 K] ! you are trying to use a destroyed object [0] [2] stack trace: [error][ 87] : The parameter is incorrect. at address 0x0000000140210D79 3rd one * [x-ray]: Full Memory Stats * [win32]: free[8570118868 K], reserved[188736 K], committed[19626924 K] * [ D3D ]: textures[1459433 K] * [x-ray]: process heap[2307618 K] * [x-ray]: economy: strings[222257 K], smem[832378 K] Warfare state saved stack trace: [error][ 87] : The parameter is incorrect. at address 0x000000014011033E Also, even though I have item animations turned off, they are still animating. I am also not too crazy about the time it takes to loot corpses as it forces you to wait.
  9. This is the default one. I did nothing with the mini map. Updated 6 minutes later Also, I had a crash when putting a Stone Flower artifact in the stash in the 100 Rads bar. I tried this two times and it crashed. When I put it in a lead container I can then put it in the stash. I also read the page before to try to disable lists_of_stash mod. Will try this. Here is the crash log anyway... FATAL ERROR [error]Expression : <no expression> [error]Function : CScriptEngine::lua_pcall_failed [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 206 [error]Description : fatal error [error]Arguments : LUA error: .../anomaly custom\gamedata\scripts\list_all_stashes.script:300: attempt to compare nil with string Also the SVD Lynx from Nimble can not be seen in the inventory or even in the weapon slot, but it is there just can not see the icon. Also, it's a shame that this does not have 'Bullet Time' like Anomaly Expedition has. It's a very fun feature.
  10. Thanks! It was in Russian so I did not notice that right away. Also, the MCM has loaded fine. It's called ''Add-Ons" on the main menu button. And also, I had shot a few enemies in certain tights spots where their bodies would fall into the geometry of the level. Corpse marker is there but you can not reach them. Happened in two cases already.
  11. OK, I reinstalled the game and all is good now. I don't have that failed error on my MO2 and no more stalker merc crashes. Thanks again! Now my next problem is im playing in demo mode and I am immune to all damage. How do I get out of demo mode? Hope someone can help me out here. I also need to tell you that I am a lefty mouse player so my movement keys are all over the keypad and some of the buttons close to the keypad. So I do not know if I am activating 'demo mode' by some kind of default key. Also I thought to show that there are 2 BaS updates on the same date within MO2. Not sure if they are doubles. Just thought I would show it here. Also, I am not seeing MCM on my main menu. Why is this?
  12. Ok. I am actually going to download the file again and just do a fresh install. I'm willing to go through this again.....ugh =)
  13. OK. Finally I was able to enter the game through MO2 and be able to play. However, I did get a few crashes. First....when I load MO2 I seem to get a ' failed to read directory stalker merc ' on the bottom of MO2 here.... Also, why am I asked to unlock MO2? When in the game a had a few crashes... FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_merc\stalker_merc2a_m150_custom.ogf'. -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- --------------------- FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_merc\stalker_merc_sun1_glasses.ogf'. -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- ----------- FATAL ERROR [error]Expression : <no expression> [error]Function : CModelPool::Instance_Load [error]File : ..\xrRender\ModelPool.cpp [error]Line : 120 [error]Description : fatal error [error]Arguments : Can't find model file 'actors\stalker_merc\stalker_merc_dynamic_lc_1.ogf'. I wonder if these crashes are related to the ' failed to load stalker merc ' message at the start of MO2 ? Also I have a few screenshots which i think dont look right. If this is part of one of the weather sequences I will accept it. Just wondering if it is on my end. Any help on these would be appreciated.
  14. I hope we will have some smoked sausage with that. Extra smoked flavor sausage is good on flames
  15. Nikich Brikich. PM'ed me with some help and was able to solve the problem
  16. I did as you said which worked. It cleared that error. Next came multiple shader errors. So I decided to reinstall the entire 'appdata' folder from the downloaded file. Started from the main AnamolyLauncher.exe first and finally got into the game for the first time. Quickly started a new game and was fine. Then I exited out and decided to go through ModOrganizer and made my own profile with like 6 or 7 addons. Then the game kept crashing every time I would start. Then went back to trying the main Launcher and got shader errors again.........i'll just keep trying =( Does Anomaly Custom already have BaS and Gunslinger as default? Because I don't see a main BaS in ModOrganizer, only a patch option (which by the way has two for BaS patches from the same date) . I only see Gunslinger options for just a few select weapons. This is why i'm asking if they are already default into the game. Thanks for the help!
  17. Someone at Moddb has made a new map for Anomaly 152. Might be worth checking out.
  18. @Zukachimoto I have the same thing too sometimes. I think that is one of the many weather patterns. It is not the best looking one. Sleep 24 hours and then see what it looks like. Дополнено 10 минуты спустя *update* I have read a few complaints on the red screen from the low health effect. It is very annoying and buggy at times. I wish there was a way to disable this because we already have a health bar to show our health. So to have the screen be filtered red seems pointless. Sometimes it does not clear, even when you are fully healed. Then I would have to quick save and quick reload just to clear the screen. Also the screen blur during weapon reload. Is there a way to remove this blur? Even when you are looking into your inventory it is kind of annoying. I still would like to have that 'dot' crosshair but the mouse cursor bug is still there =( Hoping this can be figured out. Thanks!
  19. I don't think the issue here would be the drive location. My main drive is a Windows7 M.2 which I never have any issues with any Stalker mods. My second drive which is not an M.2 is full. So I would prefer to stay on my main C:/ Drive. The problem I think is this..... When trying to load through ModOrganizer, it does not detect "gunslinger_nra" folder like I posted above. "custom/bin/..\gamedata\textures\gunslinger_nra\newgeneral\smersh_dark - ?????.thm" Here is a screenshot of that texture folder.....no gunslinger_nra folder Then when I try to load from the AnamolyLauncher.exe directly (not through ModOrganizer) I get this error [error] Arguments : c:/program files (x86)/anomaly custom\gamedata\textures\loner\loner_gloves - ?????.thm That 'loner_gloves - ?????.thm' is actually the only item in that folder that is Russian which it can not recognise which is why it is giving me this ????? This needs to be corrected I would think.
  20. I've decided to give this a try but has failed to load through ModOrganizer or directly through the AnomalyLauncher.exe Through ModOrganizer I directed everything to my c drive installation. Tried both profiles and loaded with Anomaly (DX11) and with Anomaly (DX11-AVX) and also the AnomalyLauncher. I keep getting this... FATAL ERROR [error]Expression : file_handle_internal(file_name, *buffer_size, file_handle) [error]Function : FileDownload [error]File : FS.cpp [error]Line : 172 [error]Description : can't open file : [error]Arguments : c:/program files (x86)/anomaly custom/bin/..\gamedata\textures\gunslinger_nra\newgeneral\smersh_dark — ?????.thm And then I tried to load directly through the main AnomalyLauncher.exe and keep getting this.... FATAL ERROR [error]Expression : file_handle_internal(file_name, *buffer_size, file_handle) [error]Function : FileDownload [error]File : FS.cpp [error]Line : 172 [error]Description : can't open file : [error]Arguments : c:/program files (x86)/anomaly custom\gamedata\textures\loner\loner_gloves - ?????.thm Any help on this would be appreciated. Just curious......I never used ModOrganizer but, is it actually possible to play with 400+ addons without any conflicts?
  21. Is this English friendly? I would like to try this.
  22. Will we get an updated version of this down the road? At the moment I can't seem to move forward into certain areas.