установил на революшен 2, вылетает
OpenXRay Release build 10077 [900fe3bfead8f4e833c3fa29cc0a7c84e3ff2e20], Sep 10 2026 (Windows 64-bit, shared)
Custom build from commit[900fe3bfead8f4e833c3fa29cc0a7c84e3ff2e20] branch[main]
command line
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSE41, SSE42, AVX, AVX2
* CPU threads: 12
Initializing File System...
Starting INPUT device...
SOUND: OpenAL: enumerate devices...
* [content] manifest 1.4.0, 18 bundle(s), content-id 4381c912307c32c410dfee49d94734036b0355c80db52002a2844d28ccd20e31
$fs_root$ = C:\Games\Dead Air
using fs-ltx fsgame.ltx
SOUND: OpenAL: system default sound device name is OpenAL Soft on Realtek HD Audio 2nd output (Realtek(R) Audio)
SOUND: OpenAL: All available devices:
1. OpenAL Soft on Realtek HD Audio 2nd output (Realtek(R) Audio) (default)
2. OpenAL Soft on DEXP DQ27N1 (NVIDIA High Definition Audio)
3. Generic Software on Realtek HD Audio 2nd output (Realtek(R) Audio)
4. Generic Software on DEXP DQ27N1 (NVIDIA High Definition Audio)
FS: 63871 files cached 35 archives, 61080Kb memory used.
Init FileSystem 0.289127 sec
* Startup checkpoint: 177.86 ms stage, 177.86 ms total - SDL initialized
* Startup checkpoint: 352.22 ms stage, 530.09 ms total - Filesystem initialized
-----loading c:\games\dead air\gamedata\configs\system.ltx
* Startup checkpoint: 136.87 ms stage, 666.95 ms total - Settings initialized
* Startup checkpoint: 0.16 ms stage, 667.11 ms total - Input, ImGui and console initialized
Available render modes[4]:
renderer_r2
renderer_r2.5
renderer_r3
renderer_r4
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Selected renderer: renderer_r3
StringTable: loaded cache with 22667 strings, content crc[EC8EF214]
StringTable: loaded 104 files
* Startup checkpoint: 30.69 ms stage, 697.81 ms total - Renderer selected
Initializing Engine...
* Startup checkpoint: 3.45 ms stage, 701.26 ms total - Application window initialized
Executing config-script "c:\games\dead air\gamedata\configs\default_controls.ltx"...
[c:\games\dead air\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\dead air\gamedata\configs\rspec_extreme.ltx"...
! Unknown command: rs_refresh_60hz
[c:\games\dead air\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\games\dead air\gamedata\configs\default_controls.ltx"...
[c:\games\dead air\gamedata\configs\default_controls.ltx] successfully loaded.
! Unknown command: r__actor_body
! Unknown command: rs_refresh_60hz
~ Invalid syntax in call to 'snd_device'
~ Valid arguments: OpenAL Soft on Realtek HD Audio 2nd output (Realtek(R) Audio)/OpenAL Soft on DEXP DQ27N1 (NVIDIA High Definition Audio)/Generic Software on Realtek HD Audio 2nd output (Realtek(R) Audio)/Generic Software on DEXP DQ27N1 (NVIDIA High Definition Audio)
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[appdata\user.ltx] successfully loaded.
* Startup checkpoint: 6.87 ms stage, 708.13 ms total - User configuration applied
* Startup checkpoint: 0.01 ms stage, 708.14 ms total - Sound initialization released
Starting RENDER device...
SOUND: Selected device is OpenAL Soft on Realtek HD Audio 2nd output (Realtek(R) Audio)
* Startup checkpoint: 7.88 ms stage, 716.02 ms total - Window mode applied
Loading module: dxgi
Loading module: d3d11
* GPU [vendor:10DE]-[device:2D05]: NVIDIA GeForce RTX 5060
* SOUND: Creative EAX extension: present
* SOUND: Creative EAX deferred: present
* CREATE: DeviceREF: 3
* Presentation: copy (legacy)
* Swap chain: 2560x1440, exclusive fullscreen
* Texture memory: 7895 M
* Startup checkpoint: 407.95 ms stage, 1123.97 ms total - D3D device and swap chain created
* GPU shading: vs(0/4.1/41), ps(0/4.1/41)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 1-GPU.
* DVB created: 4096K
* DIB created: 512K
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
! [LUA] SCRIPT ERROR (memory allocation)
! [LUA] not enough memory
* Skipping renderer-specific blender 'effects\shadow_world'
* Loading compatible legacy shader 'models\helicopter' (stored version 1, current version 2)
* Loading compatible legacy shader 'models\lightplanesself' (stored version 1, current version 2)
* Loading compatible legacy shader 'models\model_puh' (stored version 1, current version 2)
* Loading compatible legacy shader 'models\model_refl' (stored version 1, current version 2)
* Loading compatible legacy shader 'models\xbrainglass' (stored version 1, current version 2)
* Loading compatible legacy shader 'models\xdistortcolorlinv' (stored version 1, current version 2)
* Loading compatible legacy shader 'models\xglass' (stored version 1, current version 2)
* Loading compatible legacy shader 'models\xglass2' (stored version 1, current version 2)
* Loading compatible legacy shader 'models\xlens' (stored version 1, current version 2)
Processing 6966 .thm files in [$game_textures$]
xray::render::render_r4::CTextureDescrMngr::Load, texture descriptions loaded for 12 ms
* HWDST/PCF supported and used
stack trace:
C:\WINDOWS\System32\KERNELBASE.dll at 00007FFB473541CA RaiseException() + 138 byte(s)
C:\Games\Dead Air\LuaJIT.dll at 00007FFB0E347108 lua_sethook() + 3112 byte(s)
C:\Games\Dead Air\LuaJIT.dll at 00007FFB0E346D7C lua_sethook() + 2204 byte(s)
C:\Games\Dead Air\LuaJIT.dll at 00007FFB0E34C981 lua_error() + 21953 byte(s)
C:\Games\Dead Air\LuaJIT.dll at 00007FFB0E36F425 lua_close() + 28805 byte(s)
C:\Games\Dead Air\LuaJIT.dll at 00007FFB0E32486E lua_newuserdata() + 78 byte(s)
C:\Games\Dead Air\luabind.dll at 00007FFB35F1E18F luabind::detail::push_new_instance() + 31 byte(s)
C:\Games\Dead Air\xrRender_R4.dll at 00007FFACD1C6104
C:\Games\Dead Air\xrRender_R4.dll at 00007FFACD1BFB32
C:\Games\Dead Air\xrRender_R4.dll at 00007FFACD1BFDB8
C:\Games\Dead Air\xrRender_R4.dll at 00007FFACD1BF900
C:\Games\Dead Air\xrRender_R4.dll at 00007FFACD1BF182
C:\Games\Dead Air\xrRender_R4.dll at 00007FFACD2B6EEC
C:\Games\Dead Air\xrRender_R4.dll at 00007FFACD2A6FB9
C:\Games\Dead Air\xrRender_R4.dll at 00007FFACD1FB27A
C:\Games\Dead Air\xrEngine.dll at 00007FFACCFF1610 CRenderDevice::Create() + 384 byte(s)
C:\Games\Dead Air\xrEngine.dll at 00007FFACCFE4CE3 CApplication::CApplication() + 2787 byte(s)
C:\Games\Dead Air\xrEngine.exe at 00007FF6AD46107F
C:\Games\Dead Air\xrEngine.exe at 00007FF6AD4610D4
C:\Games\Dead Air\xrEngine.exe at 00007FF6AD46134A
C:\WINDOWS\System32\KERNEL32.DLL at 00007FFB49B7CD87 BaseThreadInitThunk() + 23 byte(s)
C:\WINDOWS\SYSTEM32\ntdll.dll at 00007FFB49EECAEC RtlUserThreadStart() + 44 byte(s)
! Failed to save anonymous diagnostic report