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SoDizzari

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Весь контент SoDizzari

  1. Название: Контракт: Выходец с того света Разработчик: Sodizzari Платформа: Зов Припяти Дата выхода: 09.11.2023
  2. Откатил локацию, до того момента пока она работала, компиляция прошла успешно, спасибо за помощь
  3. Теперь такой вот вылет Expression : assertion failed Function : CGraphMerger::CGraphMerger File : D:\prog_repository\sources\trunk\utils\xrAI\xr_graph_merge.cpp Line : 597 Description : tpGraphs.size()
  4. Раньше всё было ок, всё компилировалось, теперь не хочет. В геймдате уровень конечно зарегистрирован, я уже 20 раз его пересобирал.
  5. Лога где компиляция проходит успешно нету, вот весь лог с вылетом: * Detected CPU: Intel(R) Core(TM) i3-2130 CPU @ 3.40GHz [GenuineIntel], F6/M10/S7, 3390.00 mhz, 30-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 24546 files cached 0 archives, 4136Kb memory used. Init FileSystem 0.696676 sec 'xrCore' build 0, (null) true 0 Loading DLL: xrSE_Factory.dll 'xrCore' build 0, (null) -----loading f:\x-raycopsdk\editors\gamedata\configs\system.ltx "LevelBuilder v4.1" beta build Compilation date: Dec 10 2009 Startup time: 16:01:16 cannot delete file game_graph cannot delete file local_graph_agroprom cannot delete file local_graph_agroprom_new cannot delete file local_graph_agroprom_underground cannot delete file local_graph_darkvalley_old cannot delete file local_graph_dead_forest cannot delete file local_graph_escape cannot delete file local_graph_garbage_old cannot delete file local_graph_l01_escape cannot delete file local_graph_military cannot delete file local_graph_military_new cannot delete file local_graph_yantar cannot delete file local_graph_zaton cannot delete file raw_cross_table_agroprom cannot delete file raw_cross_table_agroprom_new cannot delete file raw_cross_table_agroprom_underground cannot delete file raw_cross_table_darkvalley_old cannot delete file raw_cross_table_dead_forest cannot delete file raw_cross_table_escape cannot delete file raw_cross_table_garbage_old cannot delete file raw_cross_table_l01_escape cannot delete file raw_cross_table_military cannot delete file raw_cross_table_military_new cannot delete file raw_cross_table_yantar cannot delete file raw_cross_table_zaton ! Duplicated level name yantar in the game.ltx, sections level190, level41 ! Duplicated level name agroprom_underground in the game.ltx, sections level189, level49 * New phase started: Processing level graphs ! Duplicated level name yantar in the game.ltx, sections level190, level41 ! Duplicated level name agroprom_underground in the game.ltx, sections level189, level49 level 186 agroprom_new * New phase started: Building level game graph level "f:\x-raycopsdk\editors\gamedata\levels\agroprom_new\" Loading AI map 375738 nodes loaded Loading graph points 28 graph points loaded Building cross table Saving cross table Loading cross table Building graph Generating edges 96 edges built Checking graph connectivity Optimizing graph edges before optimization : 96 edges after optimization : 56 Saving graph 1623 bytes saved Level graph is generated successfully Freeing resources level 190 agroprom_underground * New phase started: Building level game graph level "f:\x-raycopsdk\editors\gamedata\levels\agroprom_underground\" Loading AI map 35592 nodes loaded Loading graph points 12 graph points loaded Building cross table Saving cross table Loading cross table Building graph Generating edges 30 edges built Checking graph connectivity Optimizing graph edges before optimization : 30 edges after optimization : 22 Saving graph 755 bytes saved Level graph is generated successfully Freeing resources level 191 yantar * New phase started: Building level game graph level "f:\x-raycopsdk\editors\gamedata\levels\yantar\" Loading AI map 147712 nodes loaded Loading graph points ! removing graph point [level_prefix_graph_point_0006][49.000000][-11.821938][-263.934021] because it is too close to the another graph point 22 graph points loaded Building cross table Saving cross table Loading cross table Building graph Generating edges 70 edges built Checking graph connectivity Optimizing graph edges before optimization : 70 edges after optimization : 52 Saving graph 1341 bytes saved Level graph is generated successfully Freeing resources Graph for the level yantar doesn't correspond to the graph points from Level Editor! (23 : 22) * New phase started: Adding interconnection points Cannot find level with level_id 188. Connection point will not be generated! Level agroprom_new with id 186 has VALID connection point agroprom_to_tunnel_graph_point, which references to graph point tunnel_to_agroprom_graph_point on the level agroprom_underground with id 190 Cannot find level with level_id -1. Connection point will not be generated! Level agroprom_underground with id 190 has VALID connection point tunnel_to_agroprom_graph_point, which references to graph point agroprom_to_tunnel_graph_point on the level agroprom_new with id 186 Level agroprom_underground with id 190 has VALID connection point tunnel_to_yantar_graph_point, which references to graph point yantar_to_tunnel_graph_point on the level yantar with id 191 Level yantar with id 191 has VALID connection point yantar_to_tunnel_graph_point, which references to graph point tunnel_to_yantar_graph_point on the level agroprom_underground with id 190 * New phase started: Saving graph being merged cross_table offset: 169951 cross_table offset: 2424427 cross_table offset: 2638027 * New phase started: Freeing resources being allocated level 186 agroprom_new level 190 agroprom_underground level 191 yantar | | [agroprom_new][af_soul][level_prefix_af_soul] : position changed from [-175.692459][1.774439][90.913689] -> [-167.299988][2.417011][99.399994] Level [agroprom_new] : searching for AI map separators space restrictors Level [agroprom_new] : no separators found | | [agroprom_underground][inventory_box][level_prefix_inventory_box_0000] : position changed from [-19.184368][0.150000][43.399166] -> [-20.299999][0.061690][43.399994] | | [agroprom_underground][medkit][tunnel_lab_1_medkit_0002] : position changed from [32.345142][1.398982][46.903393] -> [32.900002][-0.001493][47.599991] | | [agroprom_underground][medkit][tunnel_lab_1_medkit_0003] : position changed from [32.208340][1.399080][47.233974] -> [32.900002][-0.001493][47.599991] | | [agroprom_underground][medkit][tunnel_lab_1_medkit_0004] : position changed from [32.095222][1.399008][49.838928] -> [32.900002][0.727391][51.099991] | | [agroprom_underground][bandage][tunnel_lab_1_bandage] : position changed from [32.175404][1.031584][50.142944] -> [32.900002][0.727391][51.099991] | | [agroprom_underground][bandage][tunnel_lab_1_bandage_0000] : position changed from [32.083790][1.031660][50.284313] -> [32.900002][0.727391][51.099991] | | [agroprom_underground][bandage][tunnel_lab_1_bandage_0001] : position changed from [32.024403][1.031547][50.058994] -> [32.900002][0.727391][51.099991] | | [agroprom_underground][ammo_5.45x39_ap][tunnel_lab_1_ammo_5.45x39_ap_0001] : position changed from [32.388996][1.245241][59.532001] -> [32.199997][-0.001493][58.800003] | | [agroprom_underground][ammo_5.45x39_ap][tunnel_lab_1_ammo_5.45x39_ap_0002] : position changed from [32.568542][1.245241][59.532001] -> [32.900002][-0.001493][58.800003] | | [agroprom_underground][ammo_5.45x39_ap][tunnel_lab_1_ammo_5.45x39_ap_0003] : position changed from [32.245220][1.245241][59.532001] -> [32.199997][-0.001493][58.800003] | | [agroprom_underground][inventory_box][level_prefix_inventory_box_0001] : position changed from [50.146095][0.150000][59.315098] -> [47.599998][-0.001493][58.800003] | | [agroprom_underground][medkit][tunnel_lab_1_medkit_0006] : position changed from [42.153774][1.717920][53.371395] -> [42.699997][0.111785][53.899994] | | [agroprom_underground][medkit_scientic][tunnel_lab_1_medkit_scientic] : position changed from [42.175884][0.922279][53.229458] -> [42.699997][0.111785][53.899994] | | [agroprom_underground][medkit_scientic][tunnel_lab_1_medkit_scientic_0000] : position changed from [42.119099][0.922332][53.479588] -> [42.699997][0.111785][53.899994] | | [agroprom_underground][conserva][tunnel_lab_1_conserva] : position changed from [124.940102][0.697203][55.171822] -> [124.599998][-0.001493][44.800003] | | [agroprom_underground][conserva][tunnel_lab_1_conserva_0000] : position changed from [124.766762][0.697203][55.236595] -> [124.599998][-0.001493][44.800003] | | [agroprom_underground][conserva][tunnel_lab_1_conserva_0001] : position changed from [124.906036][0.697203][55.317104] -> [124.599998][-0.001493][44.800003] | | [agroprom_underground][kolbasa][tunnel_lab_1_kolbasa] : position changed from [124.846886][0.697203][55.517632] -> [124.599998][-0.001493][44.800003] | | [agroprom_underground][kolbasa][tunnel_lab_1_kolbasa_0000] : position changed from [125.055878][0.697203][55.484753] -> [125.299995][-0.001493][44.800003] | | [agroprom_underground][snork_strong][level_prefix_snork_strong] : position changed from [131.852707][0.214886][34.310097] -> [134.399994][-0.001493][34.300003] | | [agroprom_underground][snork_indoor_weak][level_prefix_snork_indoor_weak] : position changed from [129.155060][0.214885][33.676327] -> [127.400002][0.330863][34.300003] | | [agroprom_underground][bloodsucker_strong][level_prefix_bloodsucker_strong] : position changed from [130.455811][0.214885][34.347336] -> [127.400002][0.330863][34.300003] | | [agroprom_underground][af_vyvert][level_prefix_af_vyvert] : position changed from [69.392876][1.507517][41.289917] -> [69.300003][-0.001493][39.899994] | | [agroprom_underground][grenade_f1][level_prefix_grenade_f1] : position changed from [56.219112][0.927134][98.100861] -> [55.300003][-0.001493][98.000000] | | [agroprom_underground][grenade_f1][level_prefix_grenade_f1_0000] : position changed from [56.494480][0.927134][98.080765] -> [55.300003][-0.001493][98.000000] | | [agroprom_underground][grenade_f1][level_prefix_grenade_f1_0001] : position changed from [56.806522][0.927134][98.141426] -> [55.300003][-0.001493][98.000000] | | [agroprom_underground][grenade_f1][level_prefix_grenade_f1_0002] : position changed from [57.024891][0.927134][98.141739] -> [56.000000][-0.001493][96.599991] | | [agroprom_underground][grenade_f1][level_prefix_grenade_f1_0003] : position changed from [57.284035][0.927134][98.242973] -> [57.400002][-0.001493][100.100006] | | [agroprom_underground][grenade_f1][level_prefix_grenade_f1_0004] : position changed from [57.227573][0.927134][98.004608] -> [56.000000][-0.001493][96.599991] | | [agroprom_underground][grenade_f1][level_prefix_grenade_f1_0005] : position changed from [57.046734][0.927134][97.935631] -> [56.000000][-0.001493][96.599991] | | [agroprom_underground][grenade_f1][level_prefix_grenade_f1_0006] : position changed from [56.874012][0.927134][97.971916] -> [56.000000][-0.001493][96.599991] | | [agroprom_underground][grenade_f1][level_prefix_grenade_f1_0007] : position changed from [56.724495][0.927134][97.901146] -> [56.000000][-0.001493][96.599991] | | [agroprom_underground][grenade_f1][level_prefix_grenade_f1_0008] : position changed from [56.585136][0.927134][97.904465] -> [55.300003][-0.001493][98.000000] | | [agroprom_underground][grenade_f1][level_prefix_grenade_f1_0009] : position changed from [56.408894][0.927134][97.923523] -> [55.300003][-0.001493][98.000000] | | [agroprom_underground][grenade_f1][level_prefix_grenade_f1_0010] : position changed from [56.262672][0.927134][97.916260] -> [55.300003][-0.001493][98.000000] Level [agroprom_underground] : searching for AI map separators space restrictors Level [agroprom_underground] : no separators found | | [yantar][smart_terrain][level_prefix_smart_terrain] : position changed from [-190.051056][0.150001][-236.694122] -> [-186.199997][8.144226][-238.000015] Level [yantar] : searching for AI map separators space restrictors Level [yantar] : no separators found List of the level changers which are invalid for some reasons agroprom_to_forest yantar_to_tunnel FATAL ERROR [error]Expression : m_actor [error]Function : CGameSpawnConstructor::process_actor [error]File : D:\prog_repository\sources\trunk\utils\xrAI\game_spawn_constructor.cpp [error]Line : 263 [error]Description : There is no ACTOR spawn point! stack trace:
  6. Prostomod start bin\designer\release\xrai -no_separator_check -s deadforest,agroprom_new,agroprom_underground,yantar Уровень называется: deadforest, на нём стоит актёр
  7. Да, я думаю а может это быть из-за того что не один актёр стоит на локациях? Проверил, актёр один, тогда незнаю из-за чего
  8. Ничего, тот же вылет Ещё небольшой вопрос, зашёл в СДК тут все текстуры горят красным цветом.
  9. Долго незаходил в level_editor, сегодня зашёл, при компиляции локаций, происходит вылет Expression : m_actor Function : CGameSpawnConstructor::process_actor File : D:\prog_repository\sources\trunk\utils\xrAI\game_spawn_constructor.cpp Line : 263 Description : There is no ACTOR spawn point!
  10. А статичные обьекты тогда что делают? Из жопы вылезают? Спавн это и есть процесс появления. Нашёлся ГЕНИЙ, Спавнятся Спавновские...........
  11. Сейчас попробую! Дополнено 35 минуты спустя AfterGlow Слушай, а после компиляции локации (Непряхинским компилятором) какие файлы надо из сдк перекидывать в игру? Я собрал уровень кнопкой (Build). Какие компиляторы мне нужно открывать если я только заспавнил статический обьект? и ещё при компиляции локации был вылет: Out of Memory: 640К что делать?
  12. При попытке построить уровень в СДК (Compile -> Build) *ERROR: Scene has '3752' non associated face! - scene object: 'statics\barikada\blockpost_3' [O:'statics\barikada\blockpost_3', M:'blockpost_3'] Если удаляешь эту баррикаду, то уровень строится быстро.
  13. Кто нибудь обьяснит мне, почему после изменения расширенных настроек графики в сталкер в моём моде, сразу ломается меню, пда, инвентарь?
  14. Кто нибудь скажет почему не срабатывает звук? За основу взял: Командир....Зомбированные. В файле script_sound прописал: #include "script_sound_agroprom.ltx" и : list_music_and_stories, list_script_sound_zaton, list_script_sound_jupiter, list_script_sound_pripyat, list_script_sound_underpass, list_script_sound_agroprom В файле script_sound_agroprom: [list_script_sound_agroprom] agr_zombi_capitan [agr_zombi_capitan] type = npc npc_prefix = true path = script\agr_zombi_capitan shuffle = seq idle = 1,1,100 Звук находится по пути: gamedata\sound\script\agr_zombi_capitan В рестрикторе запускается звук: =play_sound(agr_zombi_capitan) Но звук не воспроизводится!
  15. Можноо ли как-то сделать чтобы сквад мутантов шёл к конкретной точке? Типо нападали на базу!
  16. Вылет при переходе на другую локацию в своём моде:, Создавал НПС Expression : fatal error Function : CScriptEngine::lua_pcall_failed File : C:\xray\stcop_engine\src\xrServerEntities\script_engine.cpp Line : 213 Description : <no expression> Arguments : LUA error: f:\stalker call of pripyat\gamedata\scripts\xr_logic.script:939: bad argument #1 to 'gfind' (string expected, got nil)
  17. Мне нужно чтобы вместо Quicksave было другое написано, пользватель так и пусть остается! Дополнено 55 минуты спустя Вылет при переходе на другую локацию в своём моде:, Создавал НПС Expression : fatal error Function : CScriptEngine::lua_pcall_failed File : C:\xray\stcop_engine\src\xrServerEntities\script_engine.cpp Line : 213 Description : <no expression> Arguments : LUA error: f:\stalker call of pripyat\gamedata\scripts\xr_logic.script:939: bad argument #1 to 'gfind' (string expected, got nil)
  18. Как сделать так чтобы вместо "User - Quicksave" было другое название? В каком файле редактировать?