Скачал полную версию, настроил диски. Попытался открыть в Actor Editor модель в формате object, получил вот такой вылет
-----loading gamedata\configs\system.ltx
* ImageLibrary version: 3.9.3
* 26 supported formats
Starting RENDER device...
* GPU [vendor:10DE]-[device:DE0]: NVIDIA GeForce GT 440
* GPU driver: 23.21.13.9135
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2743 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 2048K
* DIB created: 2048K
count of .thm files=2752
count of .thm files=0
load time=321 ms
D3D: initialized
Starting INPUT device...
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32768 kb, 2428 lines, 13820 bpl
* DVB created: 2048K
* DIB created: 2048K
* RM_Dump: textures : 103
* RM_Dump: rtargets : 0
* RM_Dump: vs : 2
* RM_Dump: ps : 2
* RM_Dump: dcl : 3
* RM_Dump: states : 8
* RM_Dump: tex_list : 103
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 162
* RM_Dump: v_elements: 162
* RM_Dump: v_shaders : 162
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [504 ms]
* Loaded: gamedata\textures\prop\prop_color_g.dds[11064]b
* Loaded: gamedata\textures\prop\prop_color_r.dds[11064]b
* Loaded: gamedata\textures\prop\prop_color_b.dds[11064]b
* Loaded: gamedata\textures\prop\prop_fake_dead.dds[22000]b
* Loaded: gamedata\textures\ui\ui_font_hud_01.dds[65664]b
Invalid file path.
Invalid file path.