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D1mon

NS OGSR

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Народ, ящик для Дэна на болотах возле моста, кто где находил? В вагоне и на мосту нет.

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В 11.02.2026 в 13:22, Snake44 сказал:

Со вчерашнего вечера не могу найти,все облазал что можно)

я нашел в кусте четко на север от северо-западного здания атп

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Муху оживить не получается. Куда этот камень удачи нужно кинуть? Я прям не знаю растоптал бедную девочку столько покидал этот камень удачи. Раньше я как помню тут аномалия была и легче было попасть в текстуру, но сейчас звиздец. У меня складывается ощущение что я вообще не должен в комнате с ней кидать этот арт

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1 минуту назад, Anri сказал:

Муху оживить не получается. Куда этот камень удачи нужно кинуть? Я прям не знаю растоптал бедную девочку столько покидал этот камень удачи. Раньше я как помню тут аномалия была и легче было попасть в текстуру, но сейчас звиздец. У меня складывается ощущение что я вообще не должен в комнате с ней кидать этот арт

Справа от нее комната с аномалией


Palit GameRock RTX 5090\Intel Core I9-13900KF\GSkill Tridient 96GB 6400Mhz\Gigabyte Gaming X AX Z790\2xSSD Samsung 980 1TB\SSD Samsung 970 Evo 1TB\2xSSD Kingston NV3 2TB\1xSSD Kingston NV3 4TB\HDD Seagate Barracuda 2TB\Ethernet 100 Мбит/с

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12 минут назад, DarkShowMen сказал:

Справа от нее комната с аномалией

Ну я туда тоже кидал, арт исчезает - потом возвращается с % ниже, потом посмотрел гайды все люди на её тело кидали, вот и в эту комнату перешёл. Ладно, ща буду траить нонстопом

UPD: а всё, я истукан просто

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Серый_Волк вроде квестовые персонажи имеют тонную хп но убить их можно я так Кузнецов и Щерстюка убить смог хотя казалось что они бесмертный так что походу переигрывать

 

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подскажите, прошел уже кто "Охоту на лис"? не могу понять. сигнал доходит до -4дб, потом удаляется, хотя рядом никто не уходит...

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12 часов назад, gen-rostovcev сказал:

 не могу найти переход в Лабиринт

Гена там от классической пещеры из ранних солярок  отличается а переход в лабиринт откроется по сюжету в месте где до поры ядовитый туман - в диалоге с Шахтером будет про это :u270B.0:Там как в точку перехода попадешь игра сама спросит запрос на переход - не бросай игру там все решаемо (за исключением пары мелочей типа квеста про пистолеты - фиг с этим квестом  пистолетным это сюжета не меняет))

Изменено пользователем Aleksei Everlasting

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2 часа назад, gusarr сказал:

подскажите, прошел уже кто "Охоту на лис"? не могу понять. сигнал доходит до -4дб, потом удаляется, хотя рядом никто не уходит...

Тебе нужны красные сообщения. Как только будет примерно -15 -12Дб оглядывайся и смотри нпс в свободовском комбезе. Как увидишь, то покрутись возле него, но не убивай.
После взятия квеста советую сперва идти на запад базы к хутору сталкеров через разрушенную стену.

Прозвище - Торгаш.

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  • Хабар 1

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Ктонибудь находил тайник Кости на ЧАЭС-2? в БТРах. Все глаза уже проглядел, никак не могу разгялдеть. Знать б хоть в каком именно БТР искать, есть в начале локации штук пять, и ещё посредине один вроде стоит

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6 часов назад, KRYZE сказал:

я нашел в кусте четко на север от северо-западного здания атп

Если не сложно снимок сделай дружище! Благодарю!

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1 час назад, IamNotHuman сказал:

Ктонибудь находил тайник Кости на ЧАЭС-2? в БТРах. Все глаза уже проглядел, никак не могу разгялдеть. Знать б хоть в каком именно БТР искать, есть в начале локации штук пять, и ещё посредине один вроде стоит

Колонна разбитая там вроде 5 БТРов вот во 2 или 3 в десантном люке.

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подскажите как сушить лапу медведя

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25 минут назад, BARSON сказал:

подскажите как сушить лапу медведя

Смотри в рецептах в ПДА.

  • Лайк 1

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В 10.02.2026 в 23:09, Жека-З сказал:

Olegsvyazist Около тиксов на АПТ,внимательно смотрите,Я тоже пропустил а потом глядь в углу сстоит


Дополнено 2 минуты спустя

Tyrob На Янтаре в трубе лежит около здания как входишь направо(на заводе) но у меня монстров куча была на сладенькое)))

Ребята всем привет. У всех так или у меня одного? После разговора с доцентом отдал ему пда и деньги за то что б на миникарте были видны трупы. Меток так и не появилось. Отдал пда и деньги что б были видны враги. Метки то же не появились. Отдал пда и щупальца кровососа. Кровососы то же не видны. Как с этим бороться? Аптечки и бинты стоят в слотах быстрого доступа. На бинты назначил F1, на аптечки F2. Нажимаю F2 - аптечка не юзается

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6 часов назад, Aleksei Everlasting сказал:

Гена там от классической пещеры из ранних солярок  отличается а переход в лабиринт откроется по сюжету в месте где до поры ядовитый туман - в диалоге с Шахтером будет про это :u270B.0:Там как в точку перехода попадешь игра сама спросит запрос на переход - не бросай игру там все решаемо (за исключением пары мелочей типа квеста про пистолеты - фиг с этим квестом  пистолетным это сюжета не меняет))

Пистолеты проходятся нормально. Просто надо убрать все правки и все работает. У меня тоже был с этим затык. Скачал чистую версию вставил сейвы и все пошло как по маслу. Потом можешь правки обратно вернуть.

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evgeniawatoxina Кидаешь в холодец. И ждешь 22 игровые минуты вроде


MSI PRO B660M-P DDR4, Intel Core I7 13700KF, Zotac RTX 4070 Super, 16 GB RAM (G-Skill Aegis 2666Ghz)

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1 час назад, Roman-80 сказал:

Пистолеты проходятся нормально. Просто надо убрать все правки и все работает. У меня тоже был с этим затык. Скачал чистую версию вставил сейвы и все пошло как по маслу. Потом можешь правки обратно вернуть.

Поддерживаю, никакие правки не ставил с самого начала и квест нормально засчитывается. Правда прохожу до сих пор, лень с пистолетами бегать.


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del

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karavan150.gif

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18 часов назад, Poseidon84 сказал:

Всем привет, установил игру, запускаю и при загрузке на 19 процентах выкидывает на рабочий стол, открывается лог, в чем проблема? помогите

  лог (Показать контент)


[2026-02-12 17:57:52.517][t: 9112][f:0] ~ Logging initialized. FIle E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\_appdata_\logs\xray_W_2026-02-12_17-57-52.log.
[2026-02-12 17:57:52.517][t: 9112][f:0] [OGSR Engine (x64)] build date: [Feb 11 2026 02:38:49]
[2026-02-12 17:57:52.517][t: 9112][f:0] [_MSC_FULL_VER]: [195035724], [_MSVC_LANG]: [202002L]
[2026-02-12 17:57:52.518][t: 9112][f:0] CommandLine: ["E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe"]
[2026-02-12 17:57:52.518][t: 9112][f:0] ApplicationPath: [E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\]
[2026-02-12 17:57:52.518][t: 9112][f:0] WorlingPath: [E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\]
[2026-02-12 17:57:52.518][t: 9112][f:0] ####################[+MIMALLOC+]####################
[2026-02-12 17:57:52.518][t: 9112][f:0] heap stats:     peak       total     current       block      total#   
[2026-02-12 17:57:52.518][t: 9112][f:0]   reserved:     1.0 GiB     1.0 GiB     1.0 GiB                          
[2026-02-12 17:57:52.518][t: 9112][f:0]  committed:    32.0 MiB    32.0 MiB    32.0 MiB                          
[2026-02-12 17:57:52.518][t: 9112][f:0]      reset:     0      
[2026-02-12 17:57:52.518][t: 9112][f:0]     purged:     0      
[2026-02-12 17:57:52.518][t: 9112][f:0]    touched:    64.2 KiB    64.2 KiB    64.2 KiB                          
[2026-02-12 17:57:52.518][t: 9112][f:0]   segments:     1           1           1                                not all freed
[2026-02-12 17:57:52.518][t: 9112][f:0] -abandoned:     0           0           0                                ok
[2026-02-12 17:57:52.518][t: 9112][f:0]    -cached:     0           0           0                                ok
[2026-02-12 17:57:52.518][t: 9112][f:0]      pages:     0           0           0                                ok
[2026-02-12 17:57:52.518][t: 9112][f:0] -abandoned:     0           0           0                                ok
[2026-02-12 17:57:52.518][t: 9112][f:0]  -extended:     0      
[2026-02-12 17:57:52.519][t: 9112][f:0]    -retire:     0      
[2026-02-12 17:57:52.519][t: 9112][f:0]     arenas:     1      
[2026-02-12 17:57:52.519][t: 9112][f:0]  -rollback:     0      
[2026-02-12 17:57:52.519][t: 9112][f:0]      mmaps:     1      
[2026-02-12 17:57:52.519][t: 9112][f:0]    commits:     1      
[2026-02-12 17:57:52.519][t: 9112][f:0]     resets:     0      
[2026-02-12 17:57:52.519][t: 9112][f:0]     purges:     0      
[2026-02-12 17:57:52.519][t: 9112][f:0]    guarded:     0      
[2026-02-12 17:57:52.519][t: 9112][f:0]    threads:     0           0           0                                ok
[2026-02-12 17:57:52.519][t: 9112][f:0]   searches:     0.0 avg
[2026-02-12 17:57:52.519][t: 9112][f:0] numa nodes:     1
[2026-02-12 17:57:52.519][t: 9112][f:0]    elapsed:     0.064 s
[2026-02-12 17:57:52.519][t: 9112][f:0]    process: user: 0.046 s, system: 0.062 s, faults: 6170, peak rss: 20.4 MiB, peak commit: 42.3 MiB
[2026-02-12 17:57:52.519][t: 9112][f:0] ####################[-MIMALLOC-]####################
[2026-02-12 17:57:52.540][t: 9112][f:0] PPL number of threads: [16]
[2026-02-12 17:57:52.540][t: 9112][f:0] * Detected CPU:        Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz [GenuineIntel], F6/M42/S7
[2026-02-12 17:57:52.540][t: 9112][f:0] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
[2026-02-12 17:57:52.540][t: 9112][f:0] * CPU cores: [2], threads: [4]
[2026-02-12 17:57:52.540][t: 9112][f:0] * CPU0 current freq: 2301 MHz, max freq: 2301 MHz
[2026-02-12 17:57:52.540][t: 9112][f:0] * CPU1 current freq: 2301 MHz, max freq: 2301 MHz
[2026-02-12 17:57:52.540][t: 9112][f:0] * CPU2 current freq: 2301 MHz, max freq: 2301 MHz
[2026-02-12 17:57:52.540][t: 9112][f:0] * CPU3 current freq: 2301 MHz, max freq: 2301 MHz
[2026-02-12 17:57:52.540][t: 9112][f:0] Initializing File System...
[2026-02-12 17:57:52.540][t: 9112][f:0] --Found base arch: [gamedata.sq_base], size: [2545586176]
[2026-02-12 17:57:53.560][t: 9112][f:0] --Found base arch: [gamedata.sq_base_configs], size: [11599872]
[2026-02-12 17:57:53.702][t: 9112][f:0] --Found base arch: [gamedata.sq_patch], size: [337825792]
[2026-02-12 17:57:53.713][t: 9112][f:0] using fs-ltx: [fsgame.ltx]
[2026-02-12 17:57:53.713][t: 9112][f:0] --Found FS dir: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\_appdata_\]
[2026-02-12 17:57:53.713][t: 9112][f:0]   items: [10]
[2026-02-12 17:57:53.713][t: 9112][f:0] gamedata base_path: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\]
[2026-02-12 17:57:53.713][t: 9112][f:0] FS: 104016 files cached, 0Kb memory used.
[2026-02-12 17:57:53.713][t: 9112][f:0] Init FileSystem 1.172748 sec
[2026-02-12 17:57:53.713][t: 9112][f:0] ~ Apply system_mods.ltx...
[2026-02-12 17:57:53.996][t: 9112][f:0] ~ [`anonymous-namespace'::InitSettings] duration [290]ms.
[2026-02-12 17:57:53.996][t: 9112][f:0] [shader_params_export] section found!!!
[2026-02-12 17:57:53.996][t: 9112][f:0] OS Version major: 10 minor: 0, build: 19045. Server OS: no
[2026-02-12 17:57:53.996][t: 9112][f:0] Current drive space free: [610925]Mb total: [741566]Mb
[2026-02-12 17:57:54.006][t: 9112][f:0] Initializing Engine...
[2026-02-12 17:57:54.006][t: 9112][f:0] Starting INPUT device...
[2026-02-12 17:57:54.017][t: 9112][f:0] strings overhead: [0]Kb, instance count: 26, was removed [62]
[2026-02-12 17:57:54.017][t: 9112][f:0] --------------------------------------------------------------------------------
[2026-02-12 17:57:54.017][t: 9112][f:0] ####################[+MIMALLOC+]####################
[2026-02-12 17:57:54.017][t: 9112][f:0] heap stats:     peak       total     current       block      total#   
[2026-02-12 17:57:54.017][t: 9112][f:0]   reserved:     1.0 GiB     1.0 GiB     1.0 GiB                          
[2026-02-12 17:57:54.017][t: 9112][f:0]  committed:    96.5 MiB    98.1 MiB    96.5 MiB                          
[2026-02-12 17:57:54.017][t: 9112][f:0]      reset:     0      
[2026-02-12 17:57:54.017][t: 9112][f:0]     purged:     1.5 Mi 
[2026-02-12 17:57:54.017][t: 9112][f:0]    touched:    64.2 KiB   192.7 KiB   -25.5 MiB                          
[2026-02-12 17:57:54.017][t: 9112][f:0]   segments:     3           3           3                                not all freed
[2026-02-12 17:57:54.017][t: 9112][f:0] -abandoned:     0           0           0                                ok
[2026-02-12 17:57:54.017][t: 9112][f:0]    -cached:     0           0           0                                ok
[2026-02-12 17:57:54.017][t: 9112][f:0]      pages:     0           0        -192                                not all freed
[2026-02-12 17:57:54.017][t: 9112][f:0] -abandoned:     0           0           0                                ok
[2026-02-12 17:57:54.017][t: 9112][f:0]  -extended:     0      
[2026-02-12 17:57:54.017][t: 9112][f:0]    -retire:     0      
[2026-02-12 17:57:54.017][t: 9112][f:0]     arenas:     1      
[2026-02-12 17:57:54.017][t: 9112][f:0]  -rollback:     0      
[2026-02-12 17:57:54.017][t: 9112][f:0]      mmaps:     2      
[2026-02-12 17:57:54.017][t: 9112][f:0]    commits:    27      
[2026-02-12 17:57:54.017][t: 9112][f:0]     resets:     0      
[2026-02-12 17:57:54.017][t: 9112][f:0]     purges:     4      
[2026-02-12 17:57:54.017][t: 9112][f:0]    guarded:     0      
[2026-02-12 17:57:54.017][t: 9112][f:0]    threads:     1           1           1                                not all freed
[2026-02-12 17:57:54.017][t: 9112][f:0]   searches:     0.0 avg
[2026-02-12 17:57:54.017][t: 9112][f:0] numa nodes:     1
[2026-02-12 17:57:54.017][t: 9112][f:0]    elapsed:     1.558 s
[2026-02-12 17:57:54.017][t: 9112][f:0]    process: user: 1.437 s, system: 0.187 s, faults: 30558, peak rss: 114.6 MiB, peak commit: 118.2 MiB
[2026-02-12 17:57:54.017][t: 9112][f:0] ####################[-MIMALLOC-]####################
[2026-02-12 17:57:54.017][t: 9112][f:0] [8154MB] physical memory installed, [5419MB] available, [33] percent of memory in use
[2026-02-12 17:57:54.017][t: 9112][f:0] PageFile total: [10752MB], free~ [9781MB]
[2026-02-12 17:57:54.017][t: 9112][f:0] Engine memory usage (Working Set): [114MB], peak: [114MB]
[2026-02-12 17:57:54.018][t: 9112][f:0] Engine memory usage (Commit Charge): [118MB], peak: [118MB]
[2026-02-12 17:57:54.018][t: 9112][f:0] --------------------------------------------------------------------------------
[2026-02-12 17:57:54.018][t: 9112][f:0] * [ D3D ]: textures count [0]
[2026-02-12 17:57:54.018][t: 9112][f:0] * [ D3D ]: textures[0 K]
[2026-02-12 17:57:54.018][t: 9112][f:0] * [x-ray]: process heap[0 K], render[0 K]
[2026-02-12 17:57:54.018][t: 9112][f:0] * [x-ray]: economy: strings[28976 K], smem[-88 K]
[2026-02-12 17:57:54.018][t: 9112][f:0] ~ Load sounds.ltx...
[2026-02-12 17:57:54.018][t: 9112][f:0] SOUND: OpenAL: enumerate devices...
[2026-02-12 17:57:54.170][t: 9112][f:0] SOUND: OpenAL: Default sound device name is [Динамики (Realtek High Definition Audio)]
[2026-02-12 17:57:54.170][t: 9112][f:0] SOUND: OpenAL: All available devices:
[2026-02-12 17:57:54.170][t: 9112][f:0] 1. Динамики (Realtek High Definition Audio) (full name [OpenAL Soft on Динамики (Realtek High Definition Audio)]). al_soft [1]
[2026-02-12 17:57:54.170][t: 9112][f:0] 2. VM72LCD (NVIDIA High Definition Audio) (full name [OpenAL Soft on VM72LCD (NVIDIA High Definition Audio)]). al_soft [1]
[2026-02-12 17:57:54.170][t: 9112][f:0] Executing config-script "e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"...
[2026-02-12 17:57:54.170][t: 9112][f:0] [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2026-02-12 17:57:54.170][t: 9112][f:0] Executing config-script "user.ltx"...
[2026-02-12 17:57:54.170][t: 9112][f:0] Executing config-script "e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_minimum.ltx"...
[2026-02-12 17:57:54.171][t: 9112][f:0] ~ Invalid syntax in call to 'r__detail_density'
[2026-02-12 17:57:54.171][t: 9112][f:0] ~ Valid arguments: float value in range [0.20000,0.50000]
[2026-02-12 17:57:54.171][t: 9112][f:0] [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_minimum.ltx] successfully loaded.
[2026-02-12 17:57:54.171][t: 9112][f:0] Executing config-script "e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"...
[2026-02-12 17:57:54.171][t: 9112][f:0] [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2026-02-12 17:57:54.171][t: 9112][f:0] ~ Invalid syntax in call to 'r_pnv_washout_thresh'
[2026-02-12 17:57:54.171][t: 9112][f:0] ~ Valid arguments: float value in range [0.10000,0.90000]
[2026-02-12 17:57:54.171][t: 9112][f:0] snd_dynamic_reverb = ON
[2026-02-12 17:57:54.171][t: 9112][f:0] snd_eq_enable = on
[2026-02-12 17:57:54.171][t: 9112][f:0] [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded.
[2026-02-12 17:57:54.171][t: 9112][f:0] SOUND: Selected device is [Динамики (Realtek High Definition Audio)]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.2
[2026-02-12 17:57:54.212][t: 9112][f:0] [OpenAL] EFX: present
[2026-02-12 17:57:54.212][t: 9112][f:0] Loading of [senvironment.ltx]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[0] name=[identity]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[1] name=[default]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[2] name=[bathroom]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[3] name=[mountains]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[4] name=[yard]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[5] name=[room]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[6] name=[plant]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[7] name=[long_corridor]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[8] name=[open_space]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[9] name=[house]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[10] name=[forest]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[11] name=[underground]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[12] name=[hangar]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[13] name=[city]
[2026-02-12 17:57:54.212][t: 9112][f:0] ~ env id=[14] name=[underground_small]
[2026-02-12 17:57:54.212][t: 9112][f:0] Starting RENDER device...
[2026-02-12 17:57:54.222][t: 9112][f:0] * Avail GPU [vendor:10DE]-[device:1D01]: NVIDIA GeForce GT 1030
[2026-02-12 17:57:54.223][t: 9112][f:0] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver
[2026-02-12 17:57:54.223][t: 9112][f:0]  !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE
[2026-02-12 17:57:54.223][t: 9112][f:0] 
    Dedicated VRAM: 1967 MB (2062606336 bytes)
    Dedicated Memory: 0 MB (0 bytes)
    Shared Memory: 4077 MB (4275093504 bytes)
    CurrentUsage: 0 MB (0 bytes)
    Budget: 1671 MB (1753215387 bytes)
[2026-02-12 17:57:54.223][t: 9112][f:0] * Selected GPU [vendor:10DE]-[device:1D01]: NVIDIA GeForce GT 1030
[2026-02-12 17:57:54.440][t: 9112][f:0] [CHW::CreateDevice] refCount of [HW.pDevice]: [12]
[2026-02-12 17:57:54.451][t: 9112][f:0] *     Texture memory: 1967 M
[2026-02-12 17:57:54.451][t: 9112][f:0] strings overhead: [1]Kb, instance count: 118, was removed [0]
[2026-02-12 17:57:54.451][t: 9112][f:0] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[2026-02-12 17:57:54.451][t: 9112][f:0] * GPU vertex cache: unrecognized, 24
[2026-02-12 17:57:54.451][t: 9112][f:0] * DVB created: 4096K
[2026-02-12 17:57:54.451][t: 9112][f:0] * DIB created: 512K
[2026-02-12 17:57:54.503][t: 9112][f:0] [CResourceManager::OnDeviceCreate] count of *shaders*.ltx files: [1]
[2026-02-12 17:57:54.503][t: 9112][f:0] ! Renderer doesn't support blender 'details\blend'
[2026-02-12 17:57:54.503][t: 9112][f:0] ! Renderer doesn't support blender 'details\set'
[2026-02-12 17:57:54.503][t: 9112][f:0] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader params...
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [breath_idx]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [breath_size]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [device_inertia]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [gasmask_inertia]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [heat_fade_distance]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [heat_vision_blurring]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [heat_vision_steps]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [mark_color]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [mark_number]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [pnv_color]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [pnv_color_old]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [pnv_params_old]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [radiation_effect]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [s3ds_param_1]
[2026-02-12 17:57:54.974][t: 9112][f:0] Export custom shader param [s3ds_param_2]
[2026-02-12 17:57:54.975][t: 9112][f:0] Export custom shader param [s3ds_param_3]
[2026-02-12 17:57:54.975][t: 9112][f:0] Export custom shader param [s3ds_param_4]
[2026-02-12 17:57:54.975][t: 9112][f:0] Export custom shader param [shader_param_grayscale]
[2026-02-12 17:57:54.975][t: 9112][f:0] Export custom shader done!!!
[2026-02-12 17:57:55.496][t: 9112][f:0] !![NGXWrapper::Create] failed NVSDK_NGX_D3D11_Init. result: [-1160773631]
[2026-02-12 17:57:55.507][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.ps] ps_5_0] [main]
[2026-02-12 17:57:55.528][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.vs] vs_5_0] [main]
[2026-02-12 17:57:55.548][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_t.vs] vs_5_0] [main]
[2026-02-12 17:57:55.569][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_blur.ps] ps_5_0] [main]
[2026-02-12 17:57:55.951][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_screen_space.vs] vs_5_0] [main]
[2026-02-12 17:57:55.962][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof.ps] ps_5_0] [main]
[2026-02-12 17:57:56.053][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof_pp.ps] ps_5_0] [main]
[2026-02-12 17:57:56.064][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask.ps] ps_5_0] [main]
[2026-02-12 17:57:56.135][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_blur.ps] ps_5_0] [main]
[2026-02-12 17:57:56.196][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_breath.ps] ps_5_0] [main]
[2026-02-12 17:57:56.257][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_fakescope.ps] ps_5_0] [main]
[2026-02-12 17:57:56.298][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_nightvision.ps] ps_5_0] [main]
[2026-02-12 17:57:56.530][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_heatvision.ps] ps_5_0] [main]
[2026-02-12 17:57:56.742][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.ps] ps_5_0] [main]
[2026-02-12 17:57:56.773][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.vs] vs_5_0] [main]
[2026-02-12 17:57:56.794][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\pp_lut.ps] ps_5_0] [main]
[2026-02-12 17:57:56.835][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr.ps] ps_5_0] [main]
[2026-02-12 17:58:00.012][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_blur.ps] ps_5_0] [main]
[2026-02-12 17:58:00.054][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_combine.ps] ps_5_0] [main]
[2026-02-12 17:58:00.075][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_noblur.ps] ps_5_0] [main]
[2026-02-12 17:58:00.107][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_volumetric_blur.ps] ps_5_0] [main]
[2026-02-12 17:58:00.117][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_water_waves.ps] ps_5_0] [main]
[2026-02-12 17:58:00.138][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom.ps] ps_5_0] [main]
[2026-02-12 17:58:00.170][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_combine.ps] ps_5_0] [main]
[2026-02-12 17:58:00.327][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_flares.ps] ps_5_0] [main]
[2026-02-12 17:58:00.389][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_upsample.ps] ps_5_0] [main]
[2026-02-12 17:58:00.431][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_downsample.ps] ps_5_0] [main]
[2026-02-12 17:58:00.463][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao.ps] ps_5_0] [main]
[2026-02-12 17:58:00.694][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao_blur.ps] ps_5_0] [main]
[2026-02-12 17:58:00.746][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il.ps] ps_5_0] [main]
[2026-02-12 17:58:03.010][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il_blur.ps] ps_5_0] [main]
[2026-02-12 17:58:03.061][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_taa.ps] ps_5_0] [main]
[2026-02-12 17:58:03.152][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cas.ps] ps_5_0] [main]
[2026-02-12 17:58:03.183][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_mask.vs] vs_5_0] [main]
[2026-02-12 17:58:03.194][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_mask.ps] ps_5_0] [main]
[2026-02-12 17:58:03.214][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_near.ps] ps_5_0] [main]
[2026-02-12 17:58:04.482][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun.vs] vs_5_0] [main]
[2026-02-12 17:58:04.493][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_far.ps] ps_5_0] [main]
[2026-02-12 17:58:04.692][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volumetric_sun.ps] ps_5_0] [main]
[2026-02-12 17:58:04.923][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_layer.ps] ps_5_0] [main]
[2026-02-12 17:58:04.955][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_2uv.vs] vs_5_0] [main]
[2026-02-12 17:58:04.965][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_patch_normal.ps] ps_5_0] [main]
[2026-02-12 17:58:05.080][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_normal.ps] ps_5_0] [main]
[2026-02-12 17:58:05.101][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_gloss.ps] ps_5_0] [main]
[2026-02-12 17:58:05.121][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\copy.ps] ps_5_0] [main]
[2026-02-12 17:58:05.142][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform.vs] vs_5_0] [main]
[2026-02-12 17:58:05.142][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_unshadowed.ps] ps_5_0] [main]
[2026-02-12 17:58:05.253][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volume.vs] vs_5_0] [main]
[2026-02-12 17:58:05.274][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_normal.ps] ps_5_0] [main]
[2026-02-12 17:58:05.395][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_transluent.ps] ps_5_0] [main]
[2026-02-12 17:58:05.526][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_unshadowed.ps] ps_5_0] [main]
[2026-02-12 17:58:05.647][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_normal.ps] ps_5_0] [main]
[2026-02-12 17:58:05.778][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_fullsize.ps] ps_5_0] [main]
[2026-02-12 17:58:05.909][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.ps] ps_5_0] [main]
[2026-02-12 17:58:05.920][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_build.ps] ps_5_0] [main]
[2026-02-12 17:58:05.951][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_build.vs] vs_5_0] [main]
[2026-02-12 17:58:05.961][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter.ps] ps_5_0] [main]
[2026-02-12 17:58:05.992][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_filter.vs] vs_5_0] [main]
[2026-02-12 17:58:06.002][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter_f.ps] ps_5_0] [main]
[2026-02-12 17:58:06.023][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_1.ps] ps_5_0] [main]
[2026-02-12 17:58:06.034][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_2.ps] ps_5_0] [main]
[2026-02-12 17:58:06.054][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_3.ps] ps_5_0] [main]
[2026-02-12 17:58:06.075][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.ps] ps_5_0] [main]
[2026-02-12 17:58:06.236][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.vs] vs_5_0] [main]
[2026-02-12 17:58:06.247][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_distort.ps] ps_5_0] [main]
[2026-02-12 17:58:06.267][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_tonemap.ps] ps_5_0] [main]
[2026-02-12 17:58:06.590][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_2_naa.ps] ps_5_0] [main]
[2026-02-12 17:58:06.962][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.ps] ps_5_0] [main]
[2026-02-12 17:58:07.003][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.vs] vs_5_0] [main]
[2026-02-12 17:58:07.003][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_volumetric.ps] ps_5_0] [main]
[2026-02-12 17:58:07.014][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_rain_drops.ps] ps_5_0] [main]
[2026-02-12 17:58:07.477][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_edge_detect.ps] ps_5_0] [main]
[2026-02-12 17:58:07.508][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_bweight_calc.ps] ps_5_0] [main]
[2026-02-12 17:58:07.659][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_neighbour_blend.ps] ps_5_0] [main]
[2026-02-12 17:58:07.690][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask.ps] ps_5_0] [main]
[2026-02-12 17:58:07.700][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask_blur.ps] ps_5_0] [main]
[2026-02-12 17:58:07.741][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_generation.ps] ps_5_0] [main]
[2026-02-12 17:58:07.792][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_display.ps] ps_5_0] [main]
[2026-02-12 17:58:07.822][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_mask.ps] ps_5_0] [main]
[2026-02-12 17:58:07.853][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_blur.ps] ps_5_0] [main]
[2026-02-12 17:58:07.904][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_final.ps] ps_5_0] [main]
[2026-02-12 17:58:07.944][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.ps] ps_4_1] [main]
[2026-02-12 17:58:08.045][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.vs] vs_4_1] [main]
[2026-02-12 17:58:08.066][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess.ps] ps_5_0] [main]
[2026-02-12 17:58:08.087][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_postpr.vs] vs_5_0] [main]
[2026-02-12 17:58:08.097][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cm.ps] ps_5_0] [main]
[2026-02-12 17:58:08.118][t: 9112][f:0] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\_appdata_\vis_prefetch.ltx]
[2026-02-12 17:58:08.118][t: 9112][f:0] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\_appdata_\vis_prefetch.ltx]
[2026-02-12 17:58:08.138][t: 7740][f:0] Start load particle files...
[2026-02-12 17:58:08.139][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect.ps] ps_5_0] [main]
[2026-02-12 17:58:08.149][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid.vs] vs_5_0] [main]
[2026-02-12 17:58:08.149][t: 7740][f:0] Loaded particle files: 60
[2026-02-12 17:58:08.149][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array.gs] gs_5_0] [main]
[2026-02-12 17:58:08.160][t: 7740][f:0] [CPSLibrary::LoadAll] count of *particles*.xr files: [1]
[2026-02-12 17:58:08.160][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc.ps] ps_5_0] [main]
[2026-02-12 17:58:08.170][t: 7740][f:0] Load [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr]
[2026-02-12 17:58:08.170][t: 7740][f:0] cop format used for file [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr]
[2026-02-12 17:58:08.170][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_temp.ps] ps_5_0] [main]
[2026-02-12 17:58:08.181][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc_temp.ps] ps_5_0] [main]
[2026-02-12 17:58:08.201][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main]
[2026-02-12 17:58:08.212][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main]
[2026-02-12 17:58:08.212][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel_g.ps] ps_5_0] [main]
[2026-02-12 17:58:08.222][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_vorticity.ps] ps_5_0] [main]
[2026-02-12 17:58:08.243][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_confinement.ps] ps_5_0] [main]
[2026-02-12 17:58:08.254][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_divergence.ps] ps_5_0] [main]
[2026-02-12 17:58:08.264][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_jacobi.ps] ps_5_0] [main]
[2026-02-12 17:58:08.274][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_project.ps] ps_5_0] [main]
[2026-02-12 17:58:08.305][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.ps] ps_5_0] [main]
[2026-02-12 17:58:08.305][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.vs] vs_5_0] [main]
[2026-02-12 17:58:08.315][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.ps] ps_5_0] [main]
[2026-02-12 17:58:08.326][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.vs] vs_5_0] [main]
[2026-02-12 17:58:08.326][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydatacopy_quad.ps] ps_5_0] [main]
[2026-02-12 17:58:08.336][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.vs] vs_5_0] [main]
[2026-02-12 17:58:08.347][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.ps] ps_5_0] [main]
[2026-02-12 17:58:08.358][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.vs] vs_5_0] [main]
[2026-02-12 17:58:08.368][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.ps] ps_5_0] [main]
[2026-02-12 17:58:08.399][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad.ps] ps_5_0] [main]
[2026-02-12 17:58:08.440][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad_fire.ps] ps_5_0] [main]
[2026-02-12 17:58:08.480][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad_fire.ps] ps_5_0] [main]
[2026-02-12 17:58:08.531][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_static_oobb.ps] ps_5_0] [main]
[2026-02-12 17:58:08.542][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_oobb.vs] vs_5_0] [main]
[2026-02-12 17:58:08.542][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_oobb.gs] gs_5_0] [main]
[2026-02-12 17:58:08.552][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_dynamic_oobb.ps] ps_5_0] [main]
[2026-02-12 17:58:08.562][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_dyn_oobb.vs] vs_5_0] [main]
[2026-02-12 17:58:08.572][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_dyn_oobb.gs] gs_5_0] [main]
[2026-02-12 17:58:08.583][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_gaussian.ps] ps_5_0] [main]
[2026-02-12 17:58:08.593][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.ps] ps_5_0] [main]
[2026-02-12 17:58:08.613][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.vs] vs_5_0] [main]
[2026-02-12 17:58:08.624][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-add.ps] ps_5_0] [main]
[2026-02-12 17:58:08.644][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle-clip.vs] vs_5_0] [main]
[2026-02-12 17:58:08.654][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_distort.ps] ps_5_0] [main]
[2026-02-12 17:58:08.675][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-blend.ps] ps_5_0] [main]
[2026-02-12 17:58:08.685][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_font.ps] ps_5_0] [main]
[2026-02-12 17:58:08.695][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-aadd.ps] ps_5_0] [main]
[2026-02-12 17:58:08.715][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\simple_color.ps] ps_5_0] [main]
[2026-02-12 17:58:08.725][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\editor.vs] vs_5_0] [main]
[2026-02-12 17:58:08.746][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.ps] ps_5_0] [main]
[2026-02-12 17:58:08.756][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.vs] vs_5_0] [main]
[2026-02-12 17:58:08.787][t: 9112][f:0] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1]
[2026-02-12 17:58:08.787][t: 9112][f:0] * Evaluation function "weaponeffectiveness" is successfully loaded. FunctionType=61
[2026-02-12 17:58:08.787][t: 9112][f:0] * Evaluation function "victoryprobability" is successfully loaded. FunctionType=66
[2026-02-12 17:58:08.787][t: 9112][f:0] * Evaluation function "expediency" is successfully loaded. FunctionType=68
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "mainweaponvalue" is successfully loaded. FunctionType=71
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "smallweaponvalue" is successfully loaded. FunctionType=72
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "creatureeffectiveness" is successfully loaded. FunctionType=62
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "intcreatureeffectiveness" is successfully loaded. FunctionType=63
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "accweaponeffectiveness" is successfully loaded. FunctionType=64
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "fincreatureeffectiveness" is successfully loaded. FunctionType=65
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "entitycost" is successfully loaded. FunctionType=67
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "surgedeathprobability" is successfully loaded. FunctionType=69
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "equipmentvalue" is successfully loaded. FunctionType=70
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "terraintype" is successfully loaded. FunctionType=73
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "weaponattacktimes" is successfully loaded. FunctionType=74
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "weaponsuccessprobability" is successfully loaded. FunctionType=75
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "enemydetectability" is successfully loaded. FunctionType=76
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "enemydetectprobability" is successfully loaded. FunctionType=77
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "enemyretreatprobability" is successfully loaded. FunctionType=78
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "anomalydetectprobability" is successfully loaded. FunctionType=79
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "anomalyinteractprobability" is successfully loaded. FunctionType=80
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "anomalyretreatprobability" is successfully loaded. FunctionType=81
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "birthpercentage" is successfully loaded. FunctionType=82
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "birthprobability" is successfully loaded. FunctionType=83
[2026-02-12 17:58:08.788][t: 9112][f:0] * Evaluation function "birthspeed" is successfully loaded. FunctionType=84
[2026-02-12 17:58:08.808][t: 7740][f:0] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual!
[2026-02-12 17:58:08.809][t: 7740][f:0] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual!
[2026-02-12 17:58:08.809][t: 7740][f:0] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual!
[2026-02-12 17:58:08.809][t: 7740][f:0] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual!
[2026-02-12 17:58:08.809][t: 7740][f:0] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual!
[2026-02-12 17:58:08.819][t: 9112][f:0] --LUA version: [LuaJIT 2.1.0-beta3]
[2026-02-12 17:58:08.819][t: 9112][f:0] get_current_kx()=1.0666666666667
[2026-02-12 17:58:08.819][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.ps] ps_5_0] [main]
[2026-02-12 17:58:08.819][t: 9112][f:0] options full_name=e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx
[2026-02-12 17:58:08.830][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main]
[2026-02-12 17:58:08.860][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.ps] ps_5_0] [main]
[2026-02-12 17:58:09.036][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.vs] vs_5_0] [main]
[2026-02-12 17:58:09.057][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.ps] ps_5_0] [main]
[2026-02-12 17:58:09.068][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.vs] vs_5_0] [main]
[2026-02-12 17:58:09.099][t: 9112][f:0] [ReShade]: ReShade not installed or version too old - didn't load compatibility addon
[2026-02-12 17:58:09.099][t: 9112][f:0] Starting engine...
[2026-02-12 17:58:09.099][t: 9112][f:0] Main thread id=[9112]
[2026-02-12 17:58:09.099][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default_ma.ps] ps_5_0] [main]
[2026-02-12 17:58:09.120][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark.vs] vs_5_0] [main]
[2026-02-12 17:58:09.141][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.ps] ps_5_0] [main]
[2026-02-12 17:58:09.151][t: 9112][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.vs] vs_5_0] [main]
[2026-02-12 17:58:09.212][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_1.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_2.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_3.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_4.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_5.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_6.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_1.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_2.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_3.ogg]
[2026-02-12 17:58:09.223][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_4.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg]
[2026-02-12 17:58:09.233][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg]
[2026-02-12 17:58:09.264][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg]
[2026-02-12 17:58:09.264][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg]
[2026-02-12 17:58:09.264][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg]
[2026-02-12 17:58:09.264][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg]
[2026-02-12 17:58:09.264][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg]
[2026-02-12 17:58:09.264][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg]
[2026-02-12 17:58:09.275][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg]
[2026-02-12 17:58:09.275][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg]
[2026-02-12 17:58:09.275][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg]
[2026-02-12 17:58:09.275][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg]
[2026-02-12 17:58:09.285][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg]
[2026-02-12 17:58:09.286][t: 4984][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg]
[2026-02-12 17:58:09.296][t: 3420][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_1.ogg]
[2026-02-12 17:58:09.296][t: 3420][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_2.ogg]
[2026-02-12 17:58:09.296][t: 3368][f:0] Loading Environment...
[2026-02-12 17:58:09.296][t: 3420][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_3.ogg]
[2026-02-12 17:58:09.296][t: 9112][f:0] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.094 s.]
[2026-02-12 17:58:09.296][t: 3368][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.ps] ps_5_0] [main]
[2026-02-12 17:58:09.296][t: 3420][f:0] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_4.ogg]
[2026-02-12 17:58:09.296][t: 9112][f:0] * [CGameMtlLibrary::Load]: mtl pairs loading time (1681): [0.199 s.]
[2026-02-12 17:58:09.337][t: 3368][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.vs] vs_5_0] [main]
[2026-02-12 17:58:09.357][t: 3368][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain_splash.ps] ps_5_0] [main]
[2026-02-12 17:58:09.388][t: 3368][f:0] ! Can't find sound [ambient\rain_indoor.ogg]
[2026-02-12 17:58:09.388][t: 3368][f:0] ! Can't find sound [ambient\wind.ogg]
[2026-02-12 17:58:09.631][t: 3252][f:0] ~ Autoload files [47] from [gameplay\info_portions\*.xml]!
[2026-02-12 17:58:09.651][t: 3252][f:0] ~ Autoload files [37] from [gameplay\encyclopedia\*.xml]!
[2026-02-12 17:58:09.843][t: 3252][f:0] ~ Autoload files [40] from [gameplay\dialogs\*.xml]!
[2026-02-12 17:58:09.924][t: 3252][f:0] ~ Autoload files [13] from [gameplay\profiles\*.xml]!
[2026-02-12 17:58:10.005][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.ps] ps_5_0] [main]
[2026-02-12 17:58:10.056][t: 3252][f:0] ~ Autoload files [36] from [gameplay\specific_characters_files\*.xml]!
[2026-02-12 17:58:10.066][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.vs] vs_5_0] [main]
[2026-02-12 17:58:10.248][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.ps] ps_5_0] [main]
[2026-02-12 17:58:10.339][t: 7740][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.vs] vs_5_0] [main]
[2026-02-12 17:58:10.621][t: 3368][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.ps] ps_5_0] [main]
[2026-02-12 17:58:10.672][t: 3368][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.vs] vs_5_0] [main]
[2026-02-12 17:58:10.712][t: 3368][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.ps] ps_5_0] [main]
[2026-02-12 17:58:10.753][t: 3368][f:0] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.vs] vs_5_0] [main]
[2026-02-12 17:58:10.784][t: 7328][f:0] ~ Autoload lang files [140] from [text\rus\*.xml]!
[2026-02-12 17:58:10.815][t: 9112][f:1] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_l.ogg]
[2026-02-12 17:58:10.835][t: 9112][f:1] ! Invalid ogg-comment version, file: [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_r.ogg]
[2026-02-12 17:58:10.835][t: 9112][f:1] profiles full_name=e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx
[2026-02-12 17:58:10.856][t: 3368][f:1] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.vs] vs_5_0] [main]
[2026-02-12 17:58:11.680][t: 3368][f:24] Loading models...
[2026-02-12 17:58:11.680][t: 3368][f:25] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump-hq.ps] ps_5_0] [main]
[2026-02-12 17:58:11.741][t: 3368][f:28] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:12.096][t: 3368][f:49] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main]
[2026-02-12 17:58:12.157][t: 3368][f:53] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-12 17:58:12.430][t: 3368][f:69] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-02-12 17:58:12.551][t: 3368][f:77] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\base_lplanes.ps] ps_5_0] [main]
[2026-02-12 17:58:12.572][t: 3368][f:78] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-02-12 17:58:12.704][t: 3368][f:86] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_flat.ps] ps_5_0] [main]
[2026-02-12 17:58:12.746][t: 3368][f:88] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-02-12 17:58:12.962][t: 3368][f:101] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base_aref.ps] ps_5_0] [main]
[2026-02-12 17:58:12.973][t: 3368][f:102] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-02-12 17:58:13.086][t: 3368][f:109] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.ps] ps_5_0] [main]
[2026-02-12 17:58:13.117][t: 3368][f:111] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-02-12 17:58:13.262][t: 3368][f:120] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-02-12 17:58:13.353][t: 3368][f:125] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.ps] ps_5_0] [main]
[2026-02-12 17:58:13.393][t: 3368][f:127] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:13.618][t: 3368][f:141] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:13.783][t: 9112][f:151] Starting server...
[2026-02-12 17:58:14.035][t: 3368][f:152] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-12 17:58:14.423][t: 3368][f:152] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-02-12 17:58:14.643][t: 9112][f:152] * phase time: 0 ms
[2026-02-12 17:58:14.643][t: 9112][f:152] * phase cmem: 0 K
[2026-02-12 17:58:14.809][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_hard.ps] ps_5_0] [main]
[2026-02-12 17:58:14.869][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main]
[2026-02-12 17:58:15.303][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-02-12 17:58:15.807][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-02-12 17:58:16.130][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-02-12 17:58:16.564][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:17.018][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-12 17:58:17.431][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_emissivel.ps] ps_5_0] [main]
[2026-02-12 17:58:17.502][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:17.593][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-12 17:58:17.705][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-02-12 17:58:17.867][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:18.643][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-12 17:58:19.419][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-02-12 17:58:19.742][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-02-12 17:58:19.914][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-02-12 17:58:20.196][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:20.942][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-02-12 17:58:22.091][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-02-12 17:58:22.767][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-02-12 17:58:23.513][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-02-12 17:58:23.856][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-02-12 17:58:23.987][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump-hq.ps] ps_5_0] [main]
[2026-02-12 17:58:24.109][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump.ps] ps_5_0] [main]
[2026-02-12 17:58:24.401][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-02-12 17:58:24.845][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-02-12 17:58:25.239][t: 3368][f:153] ! [CModelPool::Prefetch]: monsters\mouses\mouses.ogf not found in $game_meshes$
[2026-02-12 17:58:25.260][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_lamp.ps] ps_5_0] [main]
[2026-02-12 17:58:25.774][t: 3368][f:153] ! [CModelPool::Prefetch]: monsters\spider\spider_dead.ogf not found in $game_meshes$
[2026-02-12 17:58:25.815][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main]
[2026-02-12 17:58:26.047][t: 3368][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main]
[2026-02-12 17:58:26.531][t: 3368][f:153] [CModelPool::Prefetch] models prefetching time (154): [14.85 s.]
[2026-02-12 17:58:26.531][t: 9112][f:153] Loading objects...
[2026-02-12 17:58:26.622][t: 9112][f:153] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_fmj in prefetch_objects_single
[2026-02-12 17:58:26.622][t: 9112][f:153] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_pbp in prefetch_objects_single
[2026-02-12 17:58:26.673][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.ps] ps_5_0] [main]
[2026-02-12 17:58:26.693][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-02-12 17:58:26.819][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-02-12 17:58:26.861][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:26.893][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-02-12 17:58:27.060][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.ps] ps_5_0] [main]
[2026-02-12 17:58:27.092][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main]
[2026-02-12 17:58:27.123][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_zwrite.ps] ps_5_0] [main]
[2026-02-12 17:58:27.134][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.ps] ps_5_0] [main]
[2026-02-12 17:58:28.567][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main]
[2026-02-12 17:58:28.598][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-02-12 17:58:28.639][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main]
[2026-02-12 17:58:28.841][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main]
[2026-02-12 17:58:28.952][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.ps] ps_5_0] [main]
[2026-02-12 17:58:28.992][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.vs] vs_5_0] [main]
[2026-02-12 17:58:29.195][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main]
[2026-02-12 17:58:29.454][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main]
[2026-02-12 17:58:29.591][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-02-12 17:58:29.738][t: 9112][f:153] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_1pn34 in prefetch_objects_single
[2026-02-12 17:58:29.748][t: 9112][f:153] --Compiling shader [e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lfo_light_dot_weapons.ps] ps_5_0] [main]
[2026-02-12 17:58:29.769][t: 9112][f:153] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_c-more in prefetch_objects_single
[2026-02-12 17:58:29.821][t: 9112][f:153] [IGame_ObjectPool::prefetch] objects prefetching time (277): [3.30 s.]
[2026-02-12 17:58:29.821][t: 9112][f:153] * [prefetch] time:    15122 ms
[2026-02-12 17:58:29.821][t: 9112][f:153] * [prefetch] memory:  0Kb
[2026-02-12 17:58:29.821][t: 9112][f:154] * phase time: 15178 ms
[2026-02-12 17:58:29.821][t: 9112][f:154] * phase cmem: 0 K
[2026-02-12 17:58:29.884][t: 9112][f:156] --LUA version: [LuaJIT 2.1.0-beta3]
[2026-02-12 17:58:29.884][t: 9112][f:156] get_current_kx()=1.0666666666667
[2026-02-12 17:58:29.884][t: 9112][f:156] options full_name=e:\games\setub\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx
[2026-02-12 17:58:29.894][t: 9112][f:156] start_game_callback() start
[2026-02-12 17:58:29.894][t: 9112][f:156] random custom init
[2026-02-12 17:58:29.957][t: 9112][f:156] * phase time: 129 ms
[2026-02-12 17:58:29.957][t: 9112][f:156] * phase cmem: 0 K
[2026-02-12 17:58:29.957][t: 9112][f:157] * phase time: 0 ms
[2026-02-12 17:58:29.957][t: 9112][f:157] * phase cmem: 0 K
[2026-02-12 17:58:29.967][t: 9112][f:158] * Creating new game...
[2026-02-12 17:58:29.967][t: 9112][f:158] * Loading spawn registry...
[2026-02-12 17:58:29.967][t: 9112][f:158] CGameGraph use open format.
[2026-02-12 17:58:29.978][t: 9112][f:158] CGameGraph load started...
[2026-02-12 17:58:29.978][t: 9112][f:158] CGameGraph use game.graph.cross_edges.ltx cross edges data!
[2026-02-12 17:58:29.978][t: 9112][f:158] CGameGraph load done!
[2026-02-12 17:58:29.988][t: 9112][f:158] ltx spawn load start...
[2026-02-12 17:58:31.888][t: 9112][f:158] spawn loaded!
[2026-02-12 17:58:31.888][t: 9112][f:158] build_story_spawns start...
[2026-02-12 17:58:31.898][t: 9112][f:158] * 16453 spawn points are successfully loaded
[2026-02-12 17:58:31.898][t: 9112][f:158] Start load of base waypoints...
[2026-02-12 17:58:31.919][t: 9112][f:158] Loaded 520 base waypoints from file [waypoints\way_01_l01_escape.ltx].
[2026-02-12 17:58:31.940][t: 9112][f:158] Loaded 356 base waypoints from file [waypoints\way_02_l02_garbage.ltx].
[2026-02-12 17:58:31.970][t: 9112][f:158] Loaded 635 base waypoints from file [waypoints\way_03_l03_agroprom.ltx].
[2026-02-12 17:58:31.981][t: 9112][f:158] Loaded 57 base waypoints from file [waypoints\way_04_l03u_agr_underground.ltx].
[2026-02-12 17:58:31.991][t: 9112][f:158] Loaded 510 base waypoints from file [waypoints\way_05_l04_darkvalley.ltx].
[2026-02-12 17:58:32.002][t: 9112][f:158] Loaded 44 base waypoints from file [waypoints\way_06_l04u_labx18.ltx].
[2026-02-12 17:58:32.022][t: 9112][f:158] Loaded 329 base waypoints from file [waypoints\way_07_l05_bar.ltx].
[2026-02-12 17:58:32.043][t: 9112][f:158] Loaded 422 base waypoints from file [waypoints\way_08_l06_rostok.ltx].
[2026-02-12 17:58:32.054][t: 9112][f:158] Loaded 209 base waypoints from file [waypoints\way_09_l08_yantar.ltx].
[2026-02-12 17:58:32.054][t: 9112][f:158] Loaded 48 base waypoints from file [waypoints\way_10_l08u_brainlab.ltx].
[2026-02-12 17:58:32.104][t: 9112][f:158] Loaded 638 base waypoints from file [waypoints\way_11_l07_military.ltx].
[2026-02-12 17:58:32.125][t: 9112][f:158] Loaded 421 base waypoints from file [waypoints\way_13_l10_radar.ltx].
[2026-02-12 17:58:32.166][t: 9112][f:158] Loaded 622 base waypoints from file [waypoints\way_14_l11_pripyat.ltx].
[2026-02-12 17:58:32.227][t: 9112][f:158] Loaded 314 base waypoints from file [waypoints\way_15_l12_stancia.ltx].
[2026-02-12 17:58:32.227][t: 9112][f:158] Loaded 117 base waypoints from file [waypoints\way_16_l12u_sarcofag.ltx].
[2026-02-12 17:58:32.237][t: 9112][f:158] Loaded 73 base waypoints from file [waypoints\way_17_l12u_control_monolith.ltx].
[2026-02-12 17:58:32.288][t: 9112][f:158] Loaded 343 base waypoints from file [waypoints\way_19_l12_stancia_2.ltx].
[2026-02-12 17:58:32.298][t: 9112][f:158] Loaded 117 base waypoints from file [waypoints\way_20_l10u_bunker.ltx].
[2026-02-12 17:58:32.329][t: 9112][f:158] Loaded 279 base waypoints from file [waypoints\way_22_atp_for_test22.ltx].
[2026-02-12 17:58:32.340][t: 9112][f:158] Loaded 75 base waypoints from file [waypoints\way_23_peshera.ltx].
[2026-02-12 17:58:32.340][t: 9112][f:158] Loaded 44 base waypoints from file [waypoints\way_24_puzir.ltx].
[2026-02-12 17:58:32.360][t: 9112][f:158] Loaded 184 base waypoints from file [waypoints\way_25_aver.ltx].
[2026-02-12 17:58:32.381][t: 9112][f:158] Loaded 167 base waypoints from file [waypoints\way_26_av_peshera.ltx].
[2026-02-12 17:58:32.401][t: 9112][f:158] Loaded 143 base waypoints from file [waypoints\way_27_limansk.ltx].
[2026-02-12 17:58:32.412][t: 9112][f:158] Loaded 119 base waypoints from file [waypoints\way_28_hospital.ltx].
[2026-02-12 17:58:32.433][t: 9112][f:158] Loaded 207 base waypoints from file [waypoints\way_29_generators.ltx].
[2026-02-12 17:58:32.443][t: 9112][f:158] Loaded 109 base waypoints from file [waypoints\way_30_warlab.ltx].
[2026-02-12 17:58:32.464][t: 9112][f:158] Loaded 215 base waypoints from file [waypoints\way_31_red_forest.ltx].
[2026-02-12 17:58:32.474][t: 9112][f:158] Loaded 180 base waypoints from file [waypoints\way_32_lost_village.ltx].
[2026-02-12 17:58:32.515][t: 9112][f:158] Loaded 386 base waypoints from file [waypoints\way_33_marsh.ltx].
[2026-02-12 17:58:32.566][t: 9112][f:158] Loaded 295 base waypoints from file [waypoints\way_34_dead_city.ltx].
[2026-02-12 17:58:32.596][t: 9112][f:158] Loaded 536 base waypoints from file [waypoints\way_35_zaton.ltx].
[2026-02-12 17:58:32.647][t: 9112][f:158] Loaded 404 base waypoints from file [waypoints\way_36_jupiter.ltx].
[2026-02-12 17:58:32.688][t: 9112][f:158] Loaded 324 base waypoints from file [waypoints\way_37_pripyat.ltx].
[2026-02-12 17:58:32.688][t: 9112][f:158] Loaded 14 base waypoints from file [waypoints\way_38_jupiter_underground.ltx].
[2026-02-12 17:58:32.698][t: 9112][f:158] Loaded 63 base waypoints from file [waypoints\way_39_labx8.ltx].
[2026-02-12 17:58:32.699][t: 9112][f:158] Loaded 28 base waypoints from file [waypoints\way_40_mine.ltx].
[2026-02-12 17:58:32.739][t: 9112][f:158] Loaded 248 base waypoints from file [waypoints\way_41_la15_darkscape.ltx].
[2026-02-12 17:58:32.739][t: 9112][f:158] End load of base waypoints...
[2026-02-12 17:58:32.739][t: 9112][f:158] Start load of custom waypoints...
[2026-02-12 17:58:32.750][t: 9112][f:158] Loaded 0 items from custom_waypoints, 0 from all.spawn was replaced!
[2026-02-12 17:58:32.750][t: 9112][f:158] End load of custom waypoints...
[2026-02-12 17:58:32.871][t: 9112][f:158] 
FATAL ERROR

[error]Expression    : xml_doc.NavigateToNode(path, index)
[error]Function      : CUIXmlInit::InitStatic
[error]File          : D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIXmlInit.cpp
[error]Line          : 199
[error]Description   : XML node not found
[error]Arguments     : description:volume_wnd

[2026-02-12 17:58:32.871][t: 9112][f:158] ***************************[ScriptCrashHandler]**********************************
[2026-02-12 17:58:32.871][t: 9112][f:158] stack traceback:
    [C]: in function 'InitStatic'
    ....l.k.e.r.ns.ogsr\gamedata\scripts\ui\ui_inv_descr.script:128: in function <....l.k.e.r.ns.ogsr\gamedata\scripts\ui\ui_inv_descr.script:115>
    [C]: in function 'CUIDescriptionFrame'
    ....l.k.e.r.ns.ogsr\gamedata\scripts\ui\ui_inv_descr.script:1406: in main chunk
    [C]: in function '__index'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:263: in function 'subscribe_module'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:101: in function <....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:77>
    [C]: in function 'signals_mgr'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:68: in function 'get_mgr'
    ....a.l.k.e.r.ns.ogsr\gamedata\scripts\se\se_stalker.script:198: in function <....a.l.k.e.r.ns.ogsr\gamedata\scripts\se\se_stalker.script:189>
[2026-02-12 17:58:32.871][t: 9112][f:158]  0 : [C  ] InitStatic
[2026-02-12 17:58:32.871][t: 9112][f:158]     Locals:
[2026-02-12 17:58:32.871][t: 9112][f:158]      userdata (*temporary) : (class CScriptXmlInit): 000002E6EE26B000
[2026-02-12 17:58:32.871][t: 9112][f:158]      string (*temporary) : description:volume_wnd
[2026-02-12 17:58:32.871][t: 9112][f:158]      Userdata: (*temporary)
[2026-02-12 17:58:32.871][t: 9112][f:158]              number (*temporary).k_icon : 0.500000
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata (*temporary).inv_name : (class CUIStatic): 000002E84E42F000
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata (*temporary).weight_static : (class CUIStatic): 000002E84E42E000
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata (*temporary).scroll_v : (class CUIScrollView): 000002E84D1DE600
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata (*temporary).cost : (class CUIStatic): 000002E84E42E400
[2026-02-12 17:58:32.871][t: 9112][f:158]     End
[2026-02-12 17:58:32.871][t: 9112][f:158]  1 : [Lua] ....l.k.e.r.ns.ogsr\gamedata\scripts\ui\ui_inv_descr.script(128) : function <....l.k.e.r.ns.ogsr\gamedata\scripts\ui\ui_inv_descr.script:115>
[2026-02-12 17:58:32.871][t: 9112][f:158]     Locals:
[2026-02-12 17:58:32.871][t: 9112][f:158]      Userdata: self
[2026-02-12 17:58:32.871][t: 9112][f:158]              number self.k_icon : 0.500000
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata self.inv_name : (class CUIStatic): 000002E84E42F000
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata self.weight_static : (class CUIStatic): 000002E84E42E000
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata self.scroll_v : (class CUIScrollView): 000002E84D1DE600
[2026-02-12 17:58:32.871][t: 9112][f:158]              userdata self.cost : (class CUIStatic): 000002E84E42E400
[2026-02-12 17:58:32.871][t: 9112][f:158]      number kScreen : 1.000000
[2026-02-12 17:58:32.872][t: 9112][f:158]     End
[2026-02-12 17:58:32.872][t: 9112][f:158]  2 : [C  ] CUIDescriptionFrame
[2026-02-12 17:58:32.872][t: 9112][f:158]     Locals:
[2026-02-12 17:58:32.872][t: 9112][f:158]      Userdata: (*temporary)
[2026-02-12 17:58:32.872][t: 9112][f:158]              number (*temporary).k_icon : 0.500000
[2026-02-12 17:58:32.872][t: 9112][f:158]              userdata (*temporary).inv_name : (class CUIStatic): 000002E84E42F000
[2026-02-12 17:58:32.872][t: 9112][f:158]              userdata (*temporary).weight_static : (class CUIStatic): 000002E84E42E000
[2026-02-12 17:58:32.872][t: 9112][f:158]              userdata (*temporary).scroll_v : (class CUIScrollView): 000002E84D1DE600
[2026-02-12 17:58:32.872][t: 9112][f:158]              userdata (*temporary).cost : (class CUIStatic): 000002E84E42E400
[2026-02-12 17:58:32.872][t: 9112][f:158]     End
[2026-02-12 17:58:32.872][t: 9112][f:158]  3 : [main] ....l.k.e.r.ns.ogsr\gamedata\scripts\ui\ui_inv_descr.script(1406) : function <....l.k.e.r.ns.ogsr\gamedata\scripts\ui\ui_inv_descr.script:0>
[2026-02-12 17:58:32.872][t: 9112][f:158]     Locals:
[2026-02-12 17:58:32.872][t: 9112][f:158]      function script_name : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]      Table: this
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_outfit : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.get_wpn_handling : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              Table: this._M
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_outfit : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.get_wpn_handling : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      table this._M._M : [...]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      Userdata: this._M.CUIDescriptionFrame
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_eatable_item : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.get_avg : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_backpack : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_weapon : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_helmet : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.need_show_condition : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_grenade : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_weapon_magazined : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.get_actual_cost : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      string this._M._PACKAGE : 
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_ammo : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.get_cur_wpn_ammo_section : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      string this._M._NAME : ui_inv_descr
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_artefact : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.is_knife : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]                      function this._M.normalize : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_eatable_item : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.get_avg : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_backpack : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_weapon : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_helmet : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.need_show_condition : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_grenade : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_weapon_magazined : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.get_actual_cost : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              string this._PACKAGE : 
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_ammo : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.get_cur_wpn_ammo_section : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              string this._NAME : ui_inv_descr
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_artefact : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.is_knife : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]              function this.normalize : [[function]]
[2026-02-12 17:58:32.872][t: 9112][f:158]      number cell_size : 25.000000
[2026-02-12 17:58:32.872][t: 9112][f:158]      number vert_interval : 1.000000
[2026-02-12 17:58:32.872][t: 9112][f:158]      Table: forbidden_wpns
[2026-02-12 17:58:32.872][t: 9112][f:158]              boolean forbidden_wpns.wpn_special_camera : true
[2026-02-12 17:58:32.872][t: 9112][f:158]              boolean forbidden_wpns.wpn_digital_camera : true
[2026-02-12 17:58:32.872][t: 9112][f:158]              boolean forbidden_wpns.wpn_camera_izomorf : true
[2026-02-12 17:58:32.872][t: 9112][f:158]              boolean forbidden_wpns.wpn_binoc : true
[2026-02-12 17:58:32.872][t: 9112][f:158]              boolean forbidden_wpns.wpn_camera_izomorf_part : true
[2026-02-12 17:58:32.872][t: 9112][f:158]              boolean forbidden_wpns.wpn_binoc2 : true
[2026-02-12 17:58:32.873][t: 9112][f:158]              boolean forbidden_wpns.wpn_binoc3 : true
[2026-02-12 17:58:32.873][t: 9112][f:158]      Table: forbidden_ammo
[2026-02-12 17:58:32.873][t: 9112][f:158]      Table: forbidden_eatable
[2026-02-12 17:58:32.873][t: 9112][f:158]      Table: conditions
[2026-02-12 17:58:32.873][t: 9112][f:158]              number conditions.satiety_restore_speed : 0.000018
[2026-02-12 17:58:32.873][t: 9112][f:158]              number conditions.radiation_restore_speed : 0.005000
[2026-02-12 17:58:32.873][t: 9112][f:158]              number conditions.thirst_restore_speed : 0.000023
[2026-02-12 17:58:32.873][t: 9112][f:158]              number conditions.power_restore_speed : 0.100000
[2026-02-12 17:58:32.873][t: 9112][f:158]              number conditions.health_restore_speed : 0.000040
[2026-02-12 17:58:32.873][t: 9112][f:158]              number conditions.bleeding_restore_speed : 0.003000
[2026-02-12 17:58:32.873][t: 9112][f:158]      Table: conditions_params
[2026-02-12 17:58:32.873][t: 9112][f:158]              Table: conditions_params.1
[2026-02-12 17:58:32.873][t: 9112][f:158]                      string conditions_params.1.prop : health_restore_speed
[2026-02-12 17:58:32.873][t: 9112][f:158]                      string conditions_params.1.tex : health_restore_speed
[2026-02-12 17:58:32.873][t: 9112][f:158]                      string conditions_params.1.text : Здоровье:
[2026-02-12 17:58:32.873][t: 9112][f:158] Can't dump script call stack - Engine corrupted
[2026-02-12 17:58:32.873][t: 9112][f:158] ********************************************************************************
[2026-02-12 17:58:32.873][t: 9112][f:158] !![LogStackTrace] Thread: [X-Ray X-RAY Primary thread]
[2026-02-12 17:58:33.285][t: 9112][f:158] !!stack trace:
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778C0C80D] [BuildStackTrace()] + [41] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\stacktrace_collector.cpp:229]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778BF14A2] [LogStackTrace()] + [62] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:103] + [10] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778BF194E] [xrDebug::backend()] + [626] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:235]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778F838E0] [CUIXmlInit::InitStatic()] + [132] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIXmlInit.cpp:201]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7791D46B7] [CScriptXmlInit::InitStatic()] + [43] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ScriptXMLInit.cpp:109]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7791DF07A] [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<CUIStatic * (__cdecl CScriptXmlInit::*)(char const *,CUIWindow *),CScriptXmlInit>,int,lua_State *>::_Do_call()] + [282] byte(s) in [C:\Program Files\Microsoft Visual Studio\18\Community\VC\Tools\MSVC\14.50.35717\include\functional:885] + [259] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF779410055] [luabind::detail::class_rep::function_dispatcher()] + [517] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\src\class_rep.cpp:664] + [48] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778B82C80] [lj_BC_FUNCC()] + [66] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF779411F5C] [luabind::detail::class_rep::construct_lua_class_callback()] + [1900] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\src\class_rep.cpp:1068]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778B82C80] [lj_BC_FUNCC()] + [66] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7794A6EBA] [lua_pcall()] + [170] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_api.c:1144]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778E7E593] [CScriptEngine::process_file_if_exists()] + [1283] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:337] + [482] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778E7A83A] [`anonymous namespace'::auto_load()] + [98] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:152]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778B82C80] [lj_BC_FUNCC()] + [66] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF779411F5C] [luabind::detail::class_rep::construct_lua_class_callback()] + [1900] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\src\class_rep.cpp:1068]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778B82C80] [lj_BC_FUNCC()] + [66] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF779409E3B] [luabind::detail::pcall()] + [299] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\src\pcall.cpp:44] + [139] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF77903BCBB] [luabind::detail::proxy_member_void_caller<>::~proxy_member_void_caller<>()] + [51] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp:269] + [5] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF77912D64F] [CWrapperAbstractMonster<CSE_ALifeHumanStalker>::on_before_register()] + [51] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\xrServer_script_macroses.h:280] + [51] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778F642B3] [CALifeSimulatorBase::register_object()] + [87] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\alife_simulator_base2.cpp:28]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778E4C466] [CALifeSimulatorBase::create_from_spawn_id()] + [786] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\alife_simulator_base.cpp:154]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF779230B4D] [xr_new<CALifeSimulator,xrServer *,shared_str *>()] + [5729] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrMemory.h:301] + [5678] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF77922D8BE] [game_sv_Single::Create()] + [86] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\game_sv_single.cpp:28] + [29] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF77906B3EA] [xrServer::Connect()] + [558] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\xrServer_Connect.cpp:42]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778EEAF8D] [CLevel::net_start2()] + [69] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Level_start.cpp:65] + [14] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778BCC26D] [CRenderDevice::on_idle()] + [57] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:281] + [17] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778BCC717] [CRenderDevice::Run()] + [615] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:482] + [73] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778B92F99] [`anonymous namespace'::Run()] + [773] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:282]
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF778B94838] [WinMain()] + [5268] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:525] + [5233] byte(s)
!E:\games\Setub\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7795AEE92] [__scrt_common_main_seh()] + [262] byte(s) in [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] + [33] byte(s)
!C:\Windows\System32\KERNEL32.DLL at [00007FFB91857374] [BaseThreadInitThunk()] + [20] byte(s)
!C:\Windows\SYSTEM32\ntdll.dll at [00007FFB932BCC91] [RtlUserThreadStart()] + [33] byte(s)
[2026-02-12 17:58:33.286][t: 9112][f:158] ********************************************************************************

 

Все так же жду помощи, от тех кто понимает логи

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Poseidon84, видимо  проблема из за квадратного монитора. У меня запустилась только на 2800 - 800 но так играть не возможно, нужна адаптация под квадратные мониторы.

 

  • Жму руку 1

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Замечатальный аддон...В описании заданий не сказано что искать, что вынуждает фоткать на телефон уведомление на экране, при переходах персонаж тупо умирает (У меня из за этого прохождение встало), нужные предметы по квестам просто могут при загрузке ласт сейва пропасть и все, Вася, делай че хошь. Короче, очередной кусок неработающего как нужно кода. Спасибо, разраб

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Всем привет! После какого момента, начнут выпадать экзоскелеты?  

Изменено пользователем RYSSAK

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39 минут назад, котяра007 сказал:

Poseidon84, видимо  проблема из за квадратного монитора. У меня запустилась только на 2800 - 800 но так играть не возможно, нужна адаптация под квадратные мониторы.

 

Спасибо! Отцу поставил на комп, тоже любит поиграть в сталкера, придется на ДР монитор ему подарить)))

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Roman-80 насчёт тайника в ЧАЭС 2 имеется ввиду эта экстада если да то справа нет никакого здания 

Скриншот 13-02-2026 111811.jpg

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