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D1mon

NS OGSR

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Подскажите  есть кто собрал Корефана? Что после фотки Борова? Конец квеста и никаких плюшек?

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36 минут назад, Roman-80 сказал:

А правки какие-нибудь ставил? Что-то мне подсказывает, что многие проблемы из-за правок. Что-то меняешь в итоге, вылезают какие-то косяки в игре.

Конечно ставил.На бессмертие,вес,дальность видимости,патроны.Но в этих правках про сон ни чего нет.

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1 минуту назад, sergei666 сказал:

Конечно ставил.На бессмертие,вес,дальность видимости,патроны.Но в этих правках про сон ни чего нет.

Видно это побочка от правок, попробуй поиграть без правок пару игровых дней и посмотреть, что будет со сном. Я тоже не понимал как мои правки влияют на убийства монстров и противников.

 


Дополнено 0 минут спустя
17 минут назад, Tyrob сказал:

Понятно .  Я вот ещё на арену не ходил так как без надобности было , значит будем проходить её . У Арни кроме этого квеста ещё какие есть ? 

Пока кроме арены и пистолей не видел, может быть потом еще будут.

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sergei666 Roman-80  Скорей всего это побочка из - за бессмертия я так думаю .     

 


Дополнено 0 минут спустя

Правка на вес точно не влияет . 

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37 минут назад, Tyrob сказал:

sergei666 Roman-80  Скорей всего это побочка из - за бессмертия я так думаю .     

 


Дополнено 0 минут спустя

Правка на вес точно не влияет . 

Скорее всего, у меня таких проблем нету со сном, спит как убитый. Я вообще не понимаю зачем бессмертие, можно играть на новичке обвешался артами и ты почти бессмертен. Меня мало кто убивает.

Изменено пользователем Roman-80

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1 минуту назад, Roman-80 сказал:

Скорее всего, у меня таких проблем нету со сном, спит как убитый.

У меня тоже сколько поставишь по времени столько и спит . 

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вылет
 

Спойлер

 

[2026-02-14 19:11:04.323][t: 1180][f:0] ~ Logging initialized. FIle D:\S.T.A.L.K.E.R.NS.OGSR\_appdata_\logs\xray_Дом_2026-02-14_19-11-04.log.
[2026-02-14 19:11:04.323][t: 1180][f:0] [OGSR Engine (x64)] build date: [Feb 11 2026 02:38:49]
[2026-02-14 19:11:04.323][t: 1180][f:0] [_MSC_FULL_VER]: [195035724], [_MSVC_LANG]: [202002L]
[2026-02-14 19:11:04.323][t: 1180][f:0] CommandLine: ["D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe"]
[2026-02-14 19:11:04.323][t: 1180][f:0] ApplicationPath: [D:\S.T.A.L.K.E.R.NS.OGSR\bin\]
[2026-02-14 19:11:04.323][t: 1180][f:0] WorlingPath: [D:\S.T.A.L.K.E.R.NS.OGSR\]
[2026-02-14 19:11:04.323][t: 1180][f:0] ####################[+MIMALLOC+]####################
[2026-02-14 19:11:04.335][t: 1180][f:0] heap stats:     peak       total     current       block      total#   
[2026-02-14 19:11:04.335][t: 1180][f:0]   reserved:     1.0 GiB     1.0 GiB     1.0 GiB                          
[2026-02-14 19:11:04.335][t: 1180][f:0]  committed:    32.0 MiB    32.0 MiB    32.0 MiB                          
[2026-02-14 19:11:04.335][t: 1180][f:0]      reset:     0      
[2026-02-14 19:11:04.335][t: 1180][f:0]     purged:     0      
[2026-02-14 19:11:04.335][t: 1180][f:0]    touched:    64.2 KiB    64.2 KiB    64.2 KiB                          
[2026-02-14 19:11:04.335][t: 1180][f:0]   segments:     1           1           1                                not all freed
[2026-02-14 19:11:04.335][t: 1180][f:0] -abandoned:     0           0           0                                ok
[2026-02-14 19:11:04.335][t: 1180][f:0]    -cached:     0           0           0                                ok
[2026-02-14 19:11:04.335][t: 1180][f:0]      pages:     0           0           0                                ok
[2026-02-14 19:11:04.335][t: 1180][f:0] -abandoned:     0           0           0                                ok
[2026-02-14 19:11:04.335][t: 1180][f:0]  -extended:     0      
[2026-02-14 19:11:04.335][t: 1180][f:0]    -retire:     0      
[2026-02-14 19:11:04.335][t: 1180][f:0]     arenas:     1      
[2026-02-14 19:11:04.335][t: 1180][f:0]  -rollback:     0      
[2026-02-14 19:11:04.335][t: 1180][f:0]      mmaps:     1      
[2026-02-14 19:11:04.335][t: 1180][f:0]    commits:     1      
[2026-02-14 19:11:04.335][t: 1180][f:0]     resets:     0      
[2026-02-14 19:11:04.335][t: 1180][f:0]     purges:     0      
[2026-02-14 19:11:04.335][t: 1180][f:0]    guarded:     0      
[2026-02-14 19:11:04.335][t: 1180][f:0]    threads:     0           0           0                                ok
[2026-02-14 19:11:04.335][t: 1180][f:0]   searches:     0.0 avg
[2026-02-14 19:11:04.335][t: 1180][f:0] numa nodes:     1
[2026-02-14 19:11:04.335][t: 1180][f:0]    elapsed:     0.064 s
[2026-02-14 19:11:04.335][t: 1180][f:0]    process: user: 0.015 s, system: 0.046 s, faults: 5996, peak rss: 19.6 MiB, peak commit: 42.9 MiB
[2026-02-14 19:11:04.335][t: 1180][f:0] ####################[-MIMALLOC-]####################
[2026-02-14 19:11:04.335][t: 1180][f:0] PPL number of threads: [16]
[2026-02-14 19:11:04.335][t: 1180][f:0] * Detected CPU: AMD FX(tm)-8320 Eight-Core Processor            [AuthenticAMD], F111/M2/S0
[2026-02-14 19:11:04.335][t: 1180][f:0] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
[2026-02-14 19:11:04.335][t: 1180][f:0] * CPU cores: [4], threads: [8]
[2026-02-14 19:11:04.335][t: 1180][f:0] * CPU0 current freq: 3500 MHz, max freq: 3500 MHz
[2026-02-14 19:11:04.335][t: 1180][f:0] * CPU1 current freq: 3500 MHz, max freq: 3500 MHz
[2026-02-14 19:11:04.335][t: 1180][f:0] * CPU2 current freq: 3500 MHz, max freq: 3500 MHz
[2026-02-14 19:11:04.335][t: 1180][f:0] * CPU3 current freq: 3500 MHz, max freq: 3500 MHz
[2026-02-14 19:11:04.335][t: 1180][f:0] * CPU4 current freq: 3500 MHz, max freq: 3500 MHz
[2026-02-14 19:11:04.335][t: 1180][f:0] * CPU5 current freq: 3500 MHz, max freq: 3500 MHz
[2026-02-14 19:11:04.335][t: 1180][f:0] * CPU6 current freq: 3500 MHz, max freq: 3500 MHz
[2026-02-14 19:11:04.335][t: 1180][f:0] * CPU7 current freq: 3500 MHz, max freq: 3500 MHz
[2026-02-14 19:11:04.335][t: 1180][f:0] Initializing File System...
[2026-02-14 19:11:04.335][t: 1180][f:0] --Found base arch: [gamedata.sq_base], size: [2545586176]
[2026-02-14 19:11:07.325][t: 1180][f:0] --Found base arch: [gamedata.sq_base_configs], size: [11599872]
[2026-02-14 19:11:07.469][t: 1180][f:0] --Found base arch: [gamedata.sq_patch], size: [337825792]
[2026-02-14 19:11:07.480][t: 1180][f:0] using fs-ltx: [fsgame.ltx]
[2026-02-14 19:11:07.480][t: 1180][f:0] --Found FS dir: [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\]
[2026-02-14 19:11:07.480][t: 1180][f:0]   items: [233]
[2026-02-14 19:11:07.480][t: 1180][f:0] --Found FS dir: [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\]
[2026-02-14 19:11:07.480][t: 1180][f:0]   items: [219]
[2026-02-14 19:11:07.480][t: 1180][f:0] --Found FS dir: [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\screenshots\]
[2026-02-14 19:11:07.480][t: 1180][f:0]   items: [5]
[2026-02-14 19:11:07.480][t: 1180][f:0] gamedata base_path: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\]
[2026-02-14 19:11:07.480][t: 1180][f:0] FS: 104240 files cached, 0Kb memory used.
[2026-02-14 19:11:07.480][t: 1180][f:0] Init FileSystem 3.151798 sec
[2026-02-14 19:11:07.480][t: 1180][f:0] ~ Apply system_mods.ltx...
[2026-02-14 19:11:07.850][t: 1180][f:0] ~ [`anonymous-namespace'::InitSettings] duration [366]ms.
[2026-02-14 19:11:07.850][t: 1180][f:0] [shader_params_export] section found!!!
[2026-02-14 19:11:07.850][t: 1180][f:0] OS Version major: 10 minor: 0, build: 19045. Server OS: no
[2026-02-14 19:11:07.850][t: 1180][f:0] Current drive space free: [57629.4]Mb total: [366889]Mb
[2026-02-14 19:11:07.850][t: 1180][f:0] Initializing Engine...
[2026-02-14 19:11:07.850][t: 1180][f:0] Starting INPUT device...
[2026-02-14 19:11:07.882][t: 1180][f:0] strings overhead: [0]Kb, instance count: 23, was removed [65]
[2026-02-14 19:11:07.882][t: 1180][f:0] --------------------------------------------------------------------------------
[2026-02-14 19:11:07.882][t: 1180][f:0] ####################[+MIMALLOC+]####################
[2026-02-14 19:11:07.882][t: 1180][f:0] heap stats:     peak       total     current       block      total#   
[2026-02-14 19:11:07.882][t: 1180][f:0]   reserved:     1.0 GiB     1.0 GiB     1.0 GiB                          
[2026-02-14 19:11:07.882][t: 1180][f:0]  committed:    96.5 MiB    99.8 MiB    96.4 MiB                          
[2026-02-14 19:11:07.882][t: 1180][f:0]      reset:     0      
[2026-02-14 19:11:07.882][t: 1180][f:0]     purged:     3.3 Mi 
[2026-02-14 19:11:07.882][t: 1180][f:0]    touched:    64.2 KiB   321.2 KiB   -25.9 MiB                          
[2026-02-14 19:11:07.882][t: 1180][f:0]   segments:     3           5           3                                not all freed
[2026-02-14 19:11:07.882][t: 1180][f:0] -abandoned:     0           0           0                                ok
[2026-02-14 19:11:07.882][t: 1180][f:0]    -cached:     0           0           0                                ok
[2026-02-14 19:11:07.882][t: 1180][f:0]      pages:     0           0        -196                                not all freed
[2026-02-14 19:11:07.882][t: 1180][f:0] -abandoned:     0           0           0                                ok
[2026-02-14 19:11:07.882][t: 1180][f:0]  -extended:     0      
[2026-02-14 19:11:07.882][t: 1180][f:0]    -retire:     0      
[2026-02-14 19:11:07.882][t: 1180][f:0]     arenas:     1      
[2026-02-14 19:11:07.882][t: 1180][f:0]  -rollback:     0      
[2026-02-14 19:11:07.882][t: 1180][f:0]      mmaps:     2      
[2026-02-14 19:11:07.882][t: 1180][f:0]    commits:    51      
[2026-02-14 19:11:07.882][t: 1180][f:0]     resets:     0      
[2026-02-14 19:11:07.882][t: 1180][f:0]     purges:     8      
[2026-02-14 19:11:07.882][t: 1180][f:0]    guarded:     0      
[2026-02-14 19:11:07.882][t: 1180][f:0]    threads:     1           1           1                                not all freed
[2026-02-14 19:11:07.882][t: 1180][f:0]   searches:     0.0 avg
[2026-02-14 19:11:07.882][t: 1180][f:0] numa nodes:     1
[2026-02-14 19:11:07.882][t: 1180][f:0]    elapsed:     3.620 s
[2026-02-14 19:11:07.882][t: 1180][f:0]    process: user: 1.500 s, system: 0.203 s, faults: 30463, peak rss: 112.8 MiB, peak commit: 118.3 MiB
[2026-02-14 19:11:07.882][t: 1180][f:0] ####################[-MIMALLOC-]####################
[2026-02-14 19:11:07.882][t: 1180][f:0] [16366MB] physical memory installed, [12519MB] available, [23] percent of memory in use
[2026-02-14 19:11:07.882][t: 1180][f:0] PageFile total: [8325MB], free~ [7092MB]
[2026-02-14 19:11:07.882][t: 1180][f:0] Engine memory usage (Working Set): [112MB], peak: [112MB]
[2026-02-14 19:11:07.882][t: 1180][f:0] Engine memory usage (Commit Charge): [118MB], peak: [118MB]
[2026-02-14 19:11:07.882][t: 1180][f:0] --------------------------------------------------------------------------------
[2026-02-14 19:11:07.882][t: 1180][f:0] * [ D3D ]: textures count [0]
[2026-02-14 19:11:07.882][t: 1180][f:0] * [ D3D ]: textures[0 K]
[2026-02-14 19:11:07.882][t: 1180][f:0] * [x-ray]: process heap[0 K], render[0 K]
[2026-02-14 19:11:07.882][t: 1180][f:0] * [x-ray]: economy: strings[28976 K], smem[-88 K]
[2026-02-14 19:11:07.882][t: 1180][f:0] ~ Load sounds.ltx...
[2026-02-14 19:11:07.882][t: 1180][f:0] SOUND: OpenAL: enumerate devices...
[2026-02-14 19:11:08.099][t: 1180][f:0] SOUND: OpenAL: Default sound device name is [Динамики (fifine Headset)]
[2026-02-14 19:11:08.099][t: 1180][f:0] SOUND: OpenAL: All available devices:
[2026-02-14 19:11:08.099][t: 1180][f:0] 1. Динамики (fifine Headset) (full name [OpenAL Soft on Динамики (fifine Headset)]). al_soft [1]
[2026-02-14 19:11:08.099][t: 1180][f:0] 2. VA1948 SERIES (NVIDIA High Definition Audio) (full name [OpenAL Soft on VA1948 SERIES (NVIDIA High Definition Audio)]). al_soft [1]
[2026-02-14 19:11:08.099][t: 1180][f:0] 3. Динамики (fifine  Microphone) (full name [OpenAL Soft on Динамики (fifine  Microphone)]). al_soft [1]
[2026-02-14 19:11:08.099][t: 1180][f:0] Executing config-script "d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"...
[2026-02-14 19:11:08.099][t: 1180][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2026-02-14 19:11:08.099][t: 1180][f:0] Executing config-script "user.ltx"...
[2026-02-14 19:11:08.141][t: 1180][f:0] Executing config-script "d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx"...
[2026-02-14 19:11:08.141][t: 1180][f:0] ! Unknown command: r4_lfx_enable
[2026-02-14 19:11:08.141][t: 1180][f:0] ! Unknown command: r_mt_details
[2026-02-14 19:11:08.141][t: 1180][f:0] ! Unknown command: r_terrain_parallax_enable
[2026-02-14 19:11:08.141][t: 1180][f:0] snd_dynamic_reverb = ON
[2026-02-14 19:11:08.141][t: 1180][f:0] snd_eq_enable = on
[2026-02-14 19:11:08.141][t: 1180][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx] successfully loaded.
[2026-02-14 19:11:08.141][t: 1180][f:0] Executing config-script "d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"...
[2026-02-14 19:11:08.141][t: 1180][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2026-02-14 19:11:08.141][t: 1180][f:0] ~ Invalid syntax in call to 'r_pnv_washout_thresh'
[2026-02-14 19:11:08.141][t: 1180][f:0] ~ Valid arguments: float value in range [0.10000,0.90000]
[2026-02-14 19:11:08.141][t: 1180][f:0] snd_dynamic_reverb = ON
[2026-02-14 19:11:08.141][t: 1180][f:0] snd_eq_enable = on
[2026-02-14 19:11:08.141][t: 1180][f:0] [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded.
[2026-02-14 19:11:08.141][t: 1180][f:0] SOUND: Selected device is [Динамики (fifine Headset)]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.2
[2026-02-14 19:11:08.162][t: 1180][f:0] [OpenAL] EFX: present
[2026-02-14 19:11:08.162][t: 1180][f:0] Loading of [senvironment.ltx]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[0] name=[identity]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[1] name=[default]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[2] name=[bathroom]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[3] name=[mountains]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[4] name=[yard]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[5] name=[room]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[6] name=[plant]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[7] name=[long_corridor]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[8] name=[open_space]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[9] name=[house]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[10] name=[forest]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[11] name=[underground]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[12] name=[hangar]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[13] name=[city]
[2026-02-14 19:11:08.162][t: 1180][f:0] ~ env id=[14] name=[underground_small]
[2026-02-14 19:11:08.163][t: 1180][f:0] Starting RENDER device...
[2026-02-14 19:11:08.173][t: 1180][f:0] * Avail GPU [vendor:10DE]-[device:2182]: NVIDIA GeForce GTX 1660 Ti
[2026-02-14 19:11:08.173][t: 1180][f:0] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver
[2026-02-14 19:11:08.173][t: 1180][f:0]  !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE
[2026-02-14 19:11:08.173][t: 1180][f:0] 
    Dedicated VRAM: 5966 MB (6255804416 bytes)
    Dedicated Memory: 0 MB (0 bytes)
    Shared Memory: 8183 MB (8580556800 bytes)
    CurrentUsage: 0 MB (0 bytes)
    Budget: 5198 MB (5450498048 bytes)
[2026-02-14 19:11:08.173][t: 1180][f:0] * Selected GPU [vendor:10DE]-[device:2182]: NVIDIA GeForce GTX 1660 Ti
[2026-02-14 19:11:08.618][t: 1180][f:0] [CHW::CreateDevice] refCount of [HW.pDevice]: [12]
[2026-02-14 19:11:08.618][t: 1180][f:0] *     Texture memory: 5966 M
[2026-02-14 19:11:08.628][t: 1180][f:0] strings overhead: [1]Kb, instance count: 116, was removed [0]
[2026-02-14 19:11:08.628][t: 1180][f:0] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[2026-02-14 19:11:08.628][t: 1180][f:0] * GPU vertex cache: unrecognized, 24
[2026-02-14 19:11:08.628][t: 1180][f:0] * DVB created: 4096K
[2026-02-14 19:11:08.628][t: 1180][f:0] * DIB created: 512K
[2026-02-14 19:11:08.659][t: 1180][f:0] [CResourceManager::OnDeviceCreate] count of *shaders*.ltx files: [1]
[2026-02-14 19:11:08.669][t: 1180][f:0] ! Renderer doesn't support blender 'details\blend'
[2026-02-14 19:11:08.669][t: 1180][f:0] ! Renderer doesn't support blender 'details\set'
[2026-02-14 19:11:08.669][t: 1180][f:0] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader params...
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [breath_idx]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [breath_size]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [device_inertia]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [gasmask_inertia]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [heat_fade_distance]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [heat_vision_blurring]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [heat_vision_steps]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [mark_color]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [mark_number]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [pnv_color]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [pnv_color_old]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [pnv_params_old]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [radiation_effect]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [s3ds_param_1]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [s3ds_param_2]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [s3ds_param_3]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [s3ds_param_4]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader param [shader_param_grayscale]
[2026-02-14 19:11:19.380][t: 1180][f:0] Export custom shader done!!!
[2026-02-14 19:11:19.984][t: 1180][f:0] !![NGXWrapper::Create] failed NVSDK_NGX_D3D11_Init. result: [-1160773631]
[2026-02-14 19:11:20.015][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.ps] ps_5_0] [main]
[2026-02-14 19:11:20.138][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.vs] vs_5_0] [main]
[2026-02-14 19:11:20.169][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_t.vs] vs_5_0] [main]
[2026-02-14 19:11:20.180][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_blur.ps] ps_5_0] [main]
[2026-02-14 19:11:20.652][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_screen_space.vs] vs_5_0] [main]
[2026-02-14 19:11:20.662][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof.ps] ps_5_0] [main]
[2026-02-14 19:11:20.777][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof_pp.ps] ps_5_0] [main]
[2026-02-14 19:11:20.788][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask.ps] ps_5_0] [main]
[2026-02-14 19:11:20.870][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_blur.ps] ps_5_0] [main]
[2026-02-14 19:11:20.921][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_breath.ps] ps_5_0] [main]
[2026-02-14 19:11:20.983][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_fakescope.ps] ps_5_0] [main]
[2026-02-14 19:11:21.025][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_nightvision.ps] ps_5_0] [main]
[2026-02-14 19:11:21.261][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_heatvision.ps] ps_5_0] [main]
[2026-02-14 19:11:21.477][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.ps] ps_5_0] [main]
[2026-02-14 19:11:21.498][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.vs] vs_5_0] [main]
[2026-02-14 19:11:21.528][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\pp_lut.ps] ps_5_0] [main]
[2026-02-14 19:11:21.570][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr.ps] ps_5_0] [main]
[2026-02-14 19:11:24.518][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_blur.ps] ps_5_0] [main]
[2026-02-14 19:11:24.559][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_combine.ps] ps_5_0] [main]
[2026-02-14 19:11:24.590][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_noblur.ps] ps_5_0] [main]
[2026-02-14 19:11:24.610][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_volumetric_blur.ps] ps_5_0] [main]
[2026-02-14 19:11:24.630][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_water_waves.ps] ps_5_0] [main]
[2026-02-14 19:11:24.651][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom.ps] ps_5_0] [main]
[2026-02-14 19:11:24.682][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_combine.ps] ps_5_0] [main]
[2026-02-14 19:11:24.836][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_flares.ps] ps_5_0] [main]
[2026-02-14 19:11:24.909][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_upsample.ps] ps_5_0] [main]
[2026-02-14 19:11:24.950][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_downsample.ps] ps_5_0] [main]
[2026-02-14 19:11:24.981][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao.ps] ps_5_0] [main]
[2026-02-14 19:11:25.226][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao_blur.ps] ps_5_0] [main]
[2026-02-14 19:11:25.277][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il.ps] ps_5_0] [main]
[2026-02-14 19:11:27.066][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il_blur.ps] ps_5_0] [main]
[2026-02-14 19:11:27.129][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_taa.ps] ps_5_0] [main]
[2026-02-14 19:11:27.210][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cas.ps] ps_5_0] [main]
[2026-02-14 19:11:27.251][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_mask.vs] vs_5_0] [main]
[2026-02-14 19:11:27.262][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_mask.ps] ps_5_0] [main]
[2026-02-14 19:11:27.282][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_near.ps] ps_5_0] [main]
[2026-02-14 19:11:28.466][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun.vs] vs_5_0] [main]
[2026-02-14 19:11:28.476][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_far.ps] ps_5_0] [main]
[2026-02-14 19:11:28.680][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volumetric_sun.ps] ps_5_0] [main]
[2026-02-14 19:11:28.928][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_layer.ps] ps_5_0] [main]
[2026-02-14 19:11:28.970][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_2uv.vs] vs_5_0] [main]
[2026-02-14 19:11:28.970][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_patch_normal.ps] ps_5_0] [main]
[2026-02-14 19:11:29.093][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_normal.ps] ps_5_0] [main]
[2026-02-14 19:11:29.114][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_gloss.ps] ps_5_0] [main]
[2026-02-14 19:11:29.135][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\copy.ps] ps_5_0] [main]
[2026-02-14 19:11:29.145][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform.vs] vs_5_0] [main]
[2026-02-14 19:11:29.145][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_unshadowed.ps] ps_5_0] [main]
[2026-02-14 19:11:29.268][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volume.vs] vs_5_0] [main]
[2026-02-14 19:11:29.278][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_normal.ps] ps_5_0] [main]
[2026-02-14 19:11:29.411][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_transluent.ps] ps_5_0] [main]
[2026-02-14 19:11:29.565][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_unshadowed.ps] ps_5_0] [main]
[2026-02-14 19:11:29.689][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_normal.ps] ps_5_0] [main]
[2026-02-14 19:11:29.822][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_fullsize.ps] ps_5_0] [main]
[2026-02-14 19:11:29.967][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.ps] ps_5_0] [main]
[2026-02-14 19:11:29.977][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_build.ps] ps_5_0] [main]
[2026-02-14 19:11:30.007][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_build.vs] vs_5_0] [main]
[2026-02-14 19:11:30.018][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter.ps] ps_5_0] [main]
[2026-02-14 19:11:30.038][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_filter.vs] vs_5_0] [main]
[2026-02-14 19:11:30.059][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter_f.ps] ps_5_0] [main]
[2026-02-14 19:11:30.080][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_1.ps] ps_5_0] [main]
[2026-02-14 19:11:30.090][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_2.ps] ps_5_0] [main]
[2026-02-14 19:11:30.111][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_3.ps] ps_5_0] [main]
[2026-02-14 19:11:30.132][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.ps] ps_5_0] [main]
[2026-02-14 19:11:30.286][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.vs] vs_5_0] [main]
[2026-02-14 19:11:30.296][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_distort.ps] ps_5_0] [main]
[2026-02-14 19:11:30.317][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_tonemap.ps] ps_5_0] [main]
[2026-02-14 19:11:30.656][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_2_naa.ps] ps_5_0] [main]
[2026-02-14 19:11:31.003][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.ps] ps_5_0] [main]
[2026-02-14 19:11:31.044][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.vs] vs_5_0] [main]
[2026-02-14 19:11:31.055][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_volumetric.ps] ps_5_0] [main]
[2026-02-14 19:11:31.065][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_rain_drops.ps] ps_5_0] [main]
[2026-02-14 19:11:31.514][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_edge_detect.ps] ps_5_0] [main]
[2026-02-14 19:11:31.545][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_bweight_calc.ps] ps_5_0] [main]
[2026-02-14 19:11:31.699][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_neighbour_blend.ps] ps_5_0] [main]
[2026-02-14 19:11:31.719][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask.ps] ps_5_0] [main]
[2026-02-14 19:11:31.739][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask_blur.ps] ps_5_0] [main]
[2026-02-14 19:11:31.770][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_generation.ps] ps_5_0] [main]
[2026-02-14 19:11:31.832][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_display.ps] ps_5_0] [main]
[2026-02-14 19:11:31.863][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_mask.ps] ps_5_0] [main]
[2026-02-14 19:11:31.884][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_blur.ps] ps_5_0] [main]
[2026-02-14 19:11:31.946][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_final.ps] ps_5_0] [main]
[2026-02-14 19:11:31.987][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.ps] ps_4_1] [main]
[2026-02-14 19:11:32.183][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.vs] vs_4_1] [main]
[2026-02-14 19:11:32.235][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess.ps] ps_5_0] [main]
[2026-02-14 19:11:32.256][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_postpr.vs] vs_5_0] [main]
[2026-02-14 19:11:32.266][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cm.ps] ps_5_0] [main]
[2026-02-14 19:11:32.348][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect.ps] ps_5_0] [main]
[2026-02-14 19:11:32.348][t:10132][f:0] Start load particle files...
[2026-02-14 19:11:32.348][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid.vs] vs_5_0] [main]
[2026-02-14 19:11:32.358][t:10132][f:0] Loaded particle files: 60
[2026-02-14 19:11:32.358][t:10132][f:0] [CPSLibrary::LoadAll] count of *particles*.xr files: [1]
[2026-02-14 19:11:32.358][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array.gs] gs_5_0] [main]
[2026-02-14 19:11:32.368][t:10132][f:0] Load [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr]
[2026-02-14 19:11:32.368][t:10132][f:0] cop format used for file [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr]
[2026-02-14 19:11:32.400][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc.ps] ps_5_0] [main]
[2026-02-14 19:11:32.410][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_temp.ps] ps_5_0] [main]
[2026-02-14 19:11:32.421][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc_temp.ps] ps_5_0] [main]
[2026-02-14 19:11:32.441][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main]
[2026-02-14 19:11:32.441][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main]
[2026-02-14 19:11:32.451][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel_g.ps] ps_5_0] [main]
[2026-02-14 19:11:32.462][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_vorticity.ps] ps_5_0] [main]
[2026-02-14 19:11:32.473][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_confinement.ps] ps_5_0] [main]
[2026-02-14 19:11:32.483][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_divergence.ps] ps_5_0] [main]
[2026-02-14 19:11:32.494][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_jacobi.ps] ps_5_0] [main]
[2026-02-14 19:11:32.504][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_project.ps] ps_5_0] [main]
[2026-02-14 19:11:32.597][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.ps] ps_5_0] [main]
[2026-02-14 19:11:32.618][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.vs] vs_5_0] [main]
[2026-02-14 19:11:32.618][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.ps] ps_5_0] [main]
[2026-02-14 19:11:32.628][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.vs] vs_5_0] [main]
[2026-02-14 19:11:32.639][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydatacopy_quad.ps] ps_5_0] [main]
[2026-02-14 19:11:32.639][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.vs] vs_5_0] [main]
[2026-02-14 19:11:32.649][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.ps] ps_5_0] [main]
[2026-02-14 19:11:32.659][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.vs] vs_5_0] [main]
[2026-02-14 19:11:32.680][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.ps] ps_5_0] [main]
[2026-02-14 19:11:32.710][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad.ps] ps_5_0] [main]
[2026-02-14 19:11:32.741][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad_fire.ps] ps_5_0] [main]
[2026-02-14 19:11:32.782][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad_fire.ps] ps_5_0] [main]
[2026-02-14 19:11:32.833][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.ps] ps_5_0] [main]
[2026-02-14 19:11:32.853][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.vs] vs_5_0] [main]
[2026-02-14 19:11:32.874][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-add.ps] ps_5_0] [main]
[2026-02-14 19:11:32.895][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle-clip.vs] vs_5_0] [main]
[2026-02-14 19:11:32.905][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_static_oobb.ps] ps_5_0] [main]
[2026-02-14 19:11:32.915][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_oobb.vs] vs_5_0] [main]
[2026-02-14 19:11:32.925][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_oobb.gs] gs_5_0] [main]
[2026-02-14 19:11:32.966][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_dynamic_oobb.ps] ps_5_0] [main]
[2026-02-14 19:11:32.977][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_dyn_oobb.vs] vs_5_0] [main]
[2026-02-14 19:11:32.987][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_dyn_oobb.gs] gs_5_0] [main]
[2026-02-14 19:11:32.998][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_distort.ps] ps_5_0] [main]
[2026-02-14 19:11:32.998][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_gaussian.ps] ps_5_0] [main]
[2026-02-14 19:11:33.018][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-blend.ps] ps_5_0] [main]
[2026-02-14 19:11:33.029][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_font.ps] ps_5_0] [main]
[2026-02-14 19:11:33.049][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\simple_color.ps] ps_5_0] [main]
[2026-02-14 19:11:33.060][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\editor.vs] vs_5_0] [main]
[2026-02-14 19:11:33.070][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-aadd.ps] ps_5_0] [main]
[2026-02-14 19:11:33.091][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.ps] ps_5_0] [main]
[2026-02-14 19:11:33.101][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.vs] vs_5_0] [main]
[2026-02-14 19:11:33.132][t: 1180][f:0] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1]
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "weaponeffectiveness" is successfully loaded. FunctionType=61
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "victoryprobability" is successfully loaded. FunctionType=66
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "expediency" is successfully loaded. FunctionType=68
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "mainweaponvalue" is successfully loaded. FunctionType=71
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "smallweaponvalue" is successfully loaded. FunctionType=72
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "creatureeffectiveness" is successfully loaded. FunctionType=62
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "intcreatureeffectiveness" is successfully loaded. FunctionType=63
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "accweaponeffectiveness" is successfully loaded. FunctionType=64
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "fincreatureeffectiveness" is successfully loaded. FunctionType=65
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "entitycost" is successfully loaded. FunctionType=67
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "surgedeathprobability" is successfully loaded. FunctionType=69
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "equipmentvalue" is successfully loaded. FunctionType=70
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "terraintype" is successfully loaded. FunctionType=73
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "weaponattacktimes" is successfully loaded. FunctionType=74
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "weaponsuccessprobability" is successfully loaded. FunctionType=75
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "enemydetectability" is successfully loaded. FunctionType=76
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "enemydetectprobability" is successfully loaded. FunctionType=77
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "enemyretreatprobability" is successfully loaded. FunctionType=78
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "anomalydetectprobability" is successfully loaded. FunctionType=79
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "anomalyinteractprobability" is successfully loaded. FunctionType=80
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "anomalyretreatprobability" is successfully loaded. FunctionType=81
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "birthpercentage" is successfully loaded. FunctionType=82
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "birthprobability" is successfully loaded. FunctionType=83
[2026-02-14 19:11:33.132][t: 1180][f:0] * Evaluation function "birthspeed" is successfully loaded. FunctionType=84
[2026-02-14 19:11:33.163][t:10132][f:0] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual!
[2026-02-14 19:11:33.163][t:10132][f:0] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual!
[2026-02-14 19:11:33.163][t:10132][f:0] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual!
[2026-02-14 19:11:33.163][t: 1180][f:0] --LUA version: [LuaJIT 2.1.0-beta3]
[2026-02-14 19:11:33.163][t:10132][f:0] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual!
[2026-02-14 19:11:33.163][t: 1180][f:0] get_current_kx()=0.83333333333333
[2026-02-14 19:11:33.163][t:10132][f:0] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual!
[2026-02-14 19:11:33.163][t: 1180][f:0] options full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx
[2026-02-14 19:11:33.174][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.ps] ps_5_0] [main]
[2026-02-14 19:11:33.347][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.vs] vs_5_0] [main]
[2026-02-14 19:11:33.368][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.ps] ps_5_0] [main]
[2026-02-14 19:11:33.379][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.vs] vs_5_0] [main]
[2026-02-14 19:11:33.399][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.ps] ps_5_0] [main]
[2026-02-14 19:11:33.420][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main]
[2026-02-14 19:11:33.431][t: 1180][f:0] [ReShade]: ReShade not installed or version too old - didn't load compatibility addon
[2026-02-14 19:11:33.431][t: 1180][f:0] Starting engine...
[2026-02-14 19:11:33.431][t: 1180][f:0] Main thread id=[1180]
[2026-02-14 19:11:33.451][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default_ma.ps] ps_5_0] [main]
[2026-02-14 19:11:33.462][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark.vs] vs_5_0] [main]
[2026-02-14 19:11:33.483][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.ps] ps_5_0] [main]
[2026-02-14 19:11:33.493][t: 1180][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.vs] vs_5_0] [main]
[2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_1.ogg]
[2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_2.ogg]
[2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_3.ogg]
[2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_4.ogg]
[2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_5.ogg]
[2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_6.ogg]
[2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_1.ogg]
[2026-02-14 19:11:33.635][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_2.ogg]
[2026-02-14 19:11:33.655][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_3.ogg]
[2026-02-14 19:11:33.655][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_4.ogg]
[2026-02-14 19:11:33.655][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg]
[2026-02-14 19:11:33.655][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg]
[2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg]
[2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg]
[2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg]
[2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg]
[2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg]
[2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg]
[2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg]
[2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg]
[2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg]
[2026-02-14 19:11:33.666][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg]
[2026-02-14 19:11:33.686][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg]
[2026-02-14 19:11:33.687][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg]
[2026-02-14 19:11:33.687][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg]
[2026-02-14 19:11:33.687][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg]
[2026-02-14 19:11:33.687][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg]
[2026-02-14 19:11:33.687][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg]
[2026-02-14 19:11:33.697][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg]
[2026-02-14 19:11:33.697][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg]
[2026-02-14 19:11:33.698][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg]
[2026-02-14 19:11:33.698][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg]
[2026-02-14 19:11:33.698][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg]
[2026-02-14 19:11:33.698][t: 3556][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg]
[2026-02-14 19:11:33.708][t: 7424][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_1.ogg]
[2026-02-14 19:11:33.708][t: 7424][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_2.ogg]
[2026-02-14 19:11:33.708][t: 7424][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_3.ogg]
[2026-02-14 19:11:33.708][t: 1180][f:0] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.185 s.]
[2026-02-14 19:11:33.708][t:10104][f:0] Loading Environment...
[2026-02-14 19:11:33.708][t: 7424][f:0] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_4.ogg]
[2026-02-14 19:11:33.708][t: 1180][f:0] * [CGameMtlLibrary::Load]: mtl pairs loading time (1681): [0.276 s.]
[2026-02-14 19:11:33.728][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.ps] ps_5_0] [main]
[2026-02-14 19:11:33.769][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.vs] vs_5_0] [main]
[2026-02-14 19:11:33.780][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain_splash.ps] ps_5_0] [main]
[2026-02-14 19:11:33.862][t:10104][f:0] ! Can't find sound [ambient\rain_indoor.ogg]
[2026-02-14 19:11:33.872][t: 1652][f:0] ~ Autoload files [47] from [gameplay\info_portions\*.xml]!
[2026-02-14 19:11:33.872][t:10104][f:0] ! Can't find sound [ambient\wind.ogg]
[2026-02-14 19:11:33.892][t: 1652][f:0] ~ Autoload files [37] from [gameplay\encyclopedia\*.xml]!
[2026-02-14 19:11:33.944][t: 1652][f:0] ~ Autoload files [40] from [gameplay\dialogs\*.xml]!
[2026-02-14 19:11:33.985][t: 1652][f:0] ~ Autoload files [13] from [gameplay\profiles\*.xml]!
[2026-02-14 19:11:34.097][t: 1652][f:0] ~ Autoload files [36] from [gameplay\specific_characters_files\*.xml]!
[2026-02-14 19:11:34.208][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.ps] ps_5_0] [main]
[2026-02-14 19:11:34.299][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.vs] vs_5_0] [main]
[2026-02-14 19:11:34.522][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.ps] ps_5_0] [main]
[2026-02-14 19:11:34.613][t:10132][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.vs] vs_5_0] [main]
[2026-02-14 19:11:34.959][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.ps] ps_5_0] [main]
[2026-02-14 19:11:34.990][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.vs] vs_5_0] [main]
[2026-02-14 19:11:35.101][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.ps] ps_5_0] [main]
[2026-02-14 19:11:35.132][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.vs] vs_5_0] [main]
[2026-02-14 19:11:35.293][t:10104][f:0] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.vs] vs_5_0] [main]
[2026-02-14 19:11:35.606][t:10072][f:0] ~ Autoload lang files [140] from [text\rus\*.xml]!
[2026-02-14 19:11:35.834][t: 1180][f:1] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_l.ogg]
[2026-02-14 19:11:35.844][t: 1180][f:1] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_r.ogg]
[2026-02-14 19:11:35.845][t: 1180][f:1] profiles full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx
[2026-02-14 19:11:36.531][t:10104][f:7] Loading models...
[2026-02-14 19:11:36.562][t:10104][f:9] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main]
[2026-02-14 19:11:36.594][t:10104][f:11] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-14 19:11:36.789][t:10104][f:23] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.hs] hs_5_0] [main]
[2026-02-14 19:11:36.881][t:10104][f:28] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.ds] ds_5_0] [main]
[2026-02-14 19:11:36.943][t:10104][f:32] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main]
[2026-02-14 19:11:36.984][t:10104][f:34] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-14 19:11:37.189][t:10104][f:46] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-02-14 19:11:37.343][t:10104][f:55] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\base_lplanes.ps] ps_5_0] [main]
[2026-02-14 19:11:37.353][t:10104][f:57] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-02-14 19:11:37.507][t:10104][f:65] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_flat.ps] ps_5_0] [main]
[2026-02-14 19:11:37.538][t:10104][f:67] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-02-14 19:11:37.743][t:10104][f:80] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base_aref.ps] ps_5_0] [main]
[2026-02-14 19:11:37.764][t:10104][f:81] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-02-14 19:11:37.949][t:10104][f:92] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.ps] ps_5_0] [main]
[2026-02-14 19:11:37.970][t:10104][f:94] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-02-14 19:11:38.105][t:10104][f:101] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-02-14 19:11:38.198][t:10104][f:105] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main]
[2026-02-14 19:11:38.198][t: 1180][f:105] [rescan_physical_path] files count before: [104240]
[2026-02-14 19:11:38.208][t: 1180][f:105] [rescan_physical_path] files count after: [104240]
[2026-02-14 19:11:38.239][t:10104][f:105] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-14 19:11:38.447][t:10104][f:105] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.hs] hs_5_0] [main]
[2026-02-14 19:11:38.530][t:10104][f:105] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.ds] ds_5_0] [main]
[2026-02-14 19:11:38.789][t:10104][f:105] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-14 19:11:39.190][t:10104][f:116] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-14 19:11:39.581][t:10104][f:140] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-02-14 19:11:40.305][t:10104][f:174] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_hard.ps] ps_5_0] [main]
[2026-02-14 19:11:40.326][t:10104][f:175] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main]
[2026-02-14 19:11:40.573][t:10104][f:186] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-02-14 19:11:40.667][t: 1180][f:192] Starting server...
[2026-02-14 19:11:40.728][t: 1180][f:193] * phase time: 0 ms
[2026-02-14 19:11:40.728][t:10104][f:193] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-02-14 19:11:40.728][t: 1180][f:193] * phase cmem: 0 K
[2026-02-14 19:11:40.922][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-02-14 19:11:41.134][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-14 19:11:41.296][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-14 19:11:41.517][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_emissivel.ps] ps_5_0] [main]
[2026-02-14 19:11:41.598][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-14 19:11:41.639][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-14 19:11:41.669][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-02-14 19:11:41.911][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-14 19:11:42.193][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-14 19:11:42.465][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main]
[2026-02-14 19:11:42.626][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-02-14 19:11:42.778][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-02-14 19:11:43.029][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main]
[2026-02-14 19:11:43.402][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-02-14 19:11:43.825][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-02-14 19:11:44.137][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-02-14 19:11:44.409][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-02-14 19:11:44.540][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main]
[2026-02-14 19:11:44.682][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump-hq.ps] ps_5_0] [main]
[2026-02-14 19:11:44.732][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-02-14 19:11:44.954][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump.ps] ps_5_0] [main]
[2026-02-14 19:11:45.055][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump-hq.ps] ps_5_0] [main]
[2026-02-14 19:11:45.106][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-02-14 19:11:45.449][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-02-14 19:11:45.620][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main]
[2026-02-14 19:11:45.872][t:10104][f:194] ! [CModelPool::Prefetch]: monsters\mouses\mouses.ogf not found in $game_meshes$
[2026-02-14 19:11:45.902][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_lamp.ps] ps_5_0] [main]
[2026-02-14 19:11:45.953][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-02-14 19:11:46.758][t:10104][f:194] ! [CModelPool::Prefetch]: monsters\spider\spider_dead.ogf not found in $game_meshes$
[2026-02-14 19:11:46.778][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main]
[2026-02-14 19:11:47.151][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main]
[2026-02-14 19:11:48.168][t:10104][f:194] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_12.ltx] for dynamics\weapons\wpn_hand\wpn_hand_12...
[2026-02-14 19:11:48.762][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_aref_flat.ps] ps_5_0] [main]
[2026-02-14 19:11:48.813][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main]
[2026-02-14 19:11:49.054][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_pda_screen.ps] ps_5_0] [main]
[2026-02-14 19:11:49.125][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_pda_screen.vs] vs_5_0] [main]
[2026-02-14 19:11:49.256][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_bump-hq.ps] ps_5_0] [main]
[2026-02-14 19:11:49.377][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main]
[2026-02-14 19:11:49.428][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_db-hq.ps] ps_5_0] [main]
[2026-02-14 19:11:49.489][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-02-14 19:11:49.661][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-02-14 19:11:49.711][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-02-14 19:11:49.863][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.ps] ps_5_0] [main]
[2026-02-14 19:11:49.893][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-02-14 19:11:50.004][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-02-14 19:11:50.156][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-02-14 19:11:50.719][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lq.ps] ps_5_0] [main]
[2026-02-14 19:11:50.740][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lq.vs] vs_5_0] [main]
[2026-02-14 19:11:50.831][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main]
[2026-02-14 19:11:51.063][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.ps] ps_5_0] [main]
[2026-02-14 19:11:51.214][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main]
[2026-02-14 19:11:51.718][t:10104][f:194] Loading user_data [models\light_night.ltx] for equipments\light_night...
[2026-02-14 19:11:52.332][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lfo_light_dot_weapons.ps] ps_5_0] [main]
[2026-02-14 19:11:52.664][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main]
[2026-02-14 19:11:52.815][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_collimsight.ps] ps_5_0] [main]
[2026-02-14 19:11:52.926][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main]
[2026-02-14 19:11:53.007][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-02-14 19:11:53.672][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main]
[2026-02-14 19:11:54.004][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main]
[2026-02-14 19:11:54.246][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main]
[2026-02-14 19:11:54.699][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main]
[2026-02-14 19:11:55.002][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main]
[2026-02-14 19:11:55.918][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-02-14 19:11:57.085][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.ps] ps_5_0] [main]
[2026-02-14 19:11:57.115][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main]
[2026-02-14 19:11:57.146][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_zwrite.ps] ps_5_0] [main]
[2026-02-14 19:11:57.166][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.ps] ps_5_0] [main]
[2026-02-14 19:11:58.635][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main]
[2026-02-14 19:11:58.847][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_flat.ps] ps_5_0] [main]
[2026-02-14 19:11:58.918][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main]
[2026-02-14 19:11:59.230][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat_d.ps] ps_5_0] [main]
[2026-02-14 19:11:59.270][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat_d.vs] vs_5_0] [main]
[2026-02-14 19:11:59.914][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main]
[2026-02-14 19:12:00.367][t:10104][f:194] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_13_v1.ltx] for dynamics\weapons\wpn_hand\wpn_hand_13_v1...
[2026-02-14 19:12:00.690][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main]
[2026-02-14 19:12:01.716][t:10104][f:194] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_06_v2.ltx] for dynamics\weapons\wpn_hand\wpn_hand_06_v2...
[2026-02-14 19:12:01.989][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main]
[2026-02-14 19:12:02.552][t:10104][f:194] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_17.ltx] for dynamics\weapons\wpn_hand\wpn_hand_17...
[2026-02-14 19:12:02.654][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main]
[2026-02-14 19:12:02.704][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main]
[2026-02-14 19:12:03.339][t:10104][f:194] DX10: Shader 'models\zoomnight' not found in library.
[2026-02-14 19:12:03.339][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.vs] vs_5_0] [main]
[2026-02-14 19:12:03.360][t:10104][f:194] DX10: Shader 'models\zoom_lerp' not found in library.
[2026-02-14 19:12:03.611][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main]
[2026-02-14 19:12:04.194][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_bump_db-hq.ps] ps_5_0] [main]
[2026-02-14 19:12:04.285][t:10104][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump_d-hq.vs] vs_5_0] [main]
[2026-02-14 19:12:04.628][t:10104][f:194] [CModelPool::Prefetch] models prefetching time (519): [28.09 s.]
[2026-02-14 19:12:04.628][t: 1180][f:194] Loading objects...
[2026-02-14 19:12:05.269][t: 1180][f:194] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_fmj in prefetch_objects_single
[2026-02-14 19:12:05.269][t: 1180][f:194] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_pbp in prefetch_objects_single
[2026-02-14 19:12:05.920][t: 1180][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main]
[2026-02-14 19:12:06.114][t: 1180][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main]
[2026-02-14 19:12:06.216][t: 1180][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.ps] ps_5_0] [main]
[2026-02-14 19:12:06.257][t: 1180][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.vs] vs_5_0] [main]
[2026-02-14 19:12:06.505][t: 1180][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main]
[2026-02-14 19:12:06.742][t: 1180][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main]
[2026-02-14 19:12:06.875][t: 1180][f:194] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main]
[2026-02-14 19:12:07.020][t: 1180][f:194] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_1pn34 in prefetch_objects_single
[2026-02-14 19:12:07.051][t: 1180][f:194] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_c-more in prefetch_objects_single
[2026-02-14 19:12:07.309][t: 1180][f:194] [IGame_ObjectPool::prefetch] objects prefetching time (277): [2.68 s.]
[2026-02-14 19:12:07.309][t: 1180][f:194] * [prefetch] time:    26406 ms
[2026-02-14 19:12:07.309][t: 1180][f:194] * [prefetch] memory:  0Kb
[2026-02-14 19:12:07.309][t: 1180][f:195] * phase time: 26575 ms
[2026-02-14 19:12:07.309][t: 1180][f:195] * phase cmem: 0 K
[2026-02-14 19:12:07.329][t: 1180][f:197] --LUA version: [LuaJIT 2.1.0-beta3]
[2026-02-14 19:12:07.329][t: 1180][f:197] get_current_kx()=0.83333333333333
[2026-02-14 19:12:07.329][t: 1180][f:197] options full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx
[2026-02-14 19:12:07.339][t: 1180][f:197] start_game_callback() start
[2026-02-14 19:12:07.339][t: 1180][f:197] random custom init
[2026-02-14 19:12:07.401][t: 1180][f:197] * phase time: 95 ms
[2026-02-14 19:12:07.401][t: 1180][f:197] * phase cmem: 0 K
[2026-02-14 19:12:07.422][t: 1180][f:198] * Loading spawns...
[2026-02-14 19:12:07.422][t: 1180][f:198] CGameGraph use open format.
[2026-02-14 19:12:07.422][t: 1180][f:198] CGameGraph load started...
[2026-02-14 19:12:08.017][t: 1180][f:198] CGameGraph use game.graph.cross_edges.ltx cross edges data!
[2026-02-14 19:12:08.017][t: 1180][f:198] CGameGraph load done!
[2026-02-14 19:12:08.028][t: 1180][f:198] ltx spawn load start...
[2026-02-14 19:12:10.134][t: 1180][f:198] spawn loaded!
[2026-02-14 19:12:10.134][t: 1180][f:198] build_story_spawns start...
[2026-02-14 19:12:10.145][t: 1180][f:198] * 16453 spawn points are successfully loaded
[2026-02-14 19:12:10.145][t: 1180][f:198] Start load of base waypoints...
[2026-02-14 19:12:10.175][t: 1180][f:198] Loaded 520 base waypoints from file [waypoints\way_01_l01_escape.ltx].
[2026-02-14 19:12:10.185][t: 1180][f:198] Loaded 356 base waypoints from file [waypoints\way_02_l02_garbage.ltx].
[2026-02-14 19:12:10.237][t: 1180][f:198] Loaded 635 base waypoints from file [waypoints\way_03_l03_agroprom.ltx].
[2026-02-14 19:12:10.247][t: 1180][f:198] Loaded 57 base waypoints from file [waypoints\way_04_l03u_agr_underground.ltx].
[2026-02-14 19:12:10.257][t: 1180][f:198] Loaded 510 base waypoints from file [waypoints\way_05_l04_darkvalley.ltx].
[2026-02-14 19:12:10.267][t: 1180][f:198] Loaded 44 base waypoints from file [waypoints\way_06_l04u_labx18.ltx].
[2026-02-14 19:12:10.288][t: 1180][f:198] Loaded 329 base waypoints from file [waypoints\way_07_l05_bar.ltx].
[2026-02-14 19:12:10.329][t: 1180][f:198] Loaded 422 base waypoints from file [waypoints\way_08_l06_rostok.ltx].
[2026-02-14 19:12:10.339][t: 1180][f:198] Loaded 209 base waypoints from file [waypoints\way_09_l08_yantar.ltx].
[2026-02-14 19:12:10.339][t: 1180][f:198] Loaded 48 base waypoints from file [waypoints\way_10_l08u_brainlab.ltx].
[2026-02-14 19:12:10.411][t: 1180][f:198] Loaded 638 base waypoints from file [waypoints\way_11_l07_military.ltx].
[2026-02-14 19:12:10.441][t: 1180][f:198] Loaded 421 base waypoints from file [waypoints\way_13_l10_radar.ltx].
[2026-02-14 19:12:10.503][t: 1180][f:198] Loaded 622 base waypoints from file [waypoints\way_14_l11_pripyat.ltx].
[2026-02-14 19:12:10.585][t: 1180][f:198] Loaded 314 base waypoints from file [waypoints\way_15_l12_stancia.ltx].
[2026-02-14 19:12:10.595][t: 1180][f:198] Loaded 117 base waypoints from file [waypoints\way_16_l12u_sarcofag.ltx].
[2026-02-14 19:12:10.606][t: 1180][f:198] Loaded 73 base waypoints from file [waypoints\way_17_l12u_control_monolith.ltx].
[2026-02-14 19:12:10.686][t: 1180][f:198] Loaded 343 base waypoints from file [waypoints\way_19_l12_stancia_2.ltx].
[2026-02-14 19:12:10.687][t: 1180][f:198] Loaded 117 base waypoints from file [waypoints\way_20_l10u_bunker.ltx].
[2026-02-14 19:12:10.749][t: 1180][f:198] Loaded 279 base waypoints from file [waypoints\way_22_atp_for_test22.ltx].
[2026-02-14 19:12:10.759][t: 1180][f:198] Loaded 75 base waypoints from file [waypoints\way_23_peshera.ltx].
[2026-02-14 19:12:10.759][t: 1180][f:198] Loaded 44 base waypoints from file [waypoints\way_24_puzir.ltx].
[2026-02-14 19:12:10.789][t: 1180][f:198] Loaded 184 base waypoints from file [waypoints\way_25_aver.ltx].
[2026-02-14 19:12:10.830][t: 1180][f:198] Loaded 167 base waypoints from file [waypoints\way_26_av_peshera.ltx].
[2026-02-14 19:12:10.851][t: 1180][f:198] Loaded 143 base waypoints from file [waypoints\way_27_limansk.ltx].
[2026-02-14 19:12:10.873][t: 1180][f:198] Loaded 119 base waypoints from file [waypoints\way_28_hospital.ltx].
[2026-02-14 19:12:10.904][t: 1180][f:198] Loaded 207 base waypoints from file [waypoints\way_29_generators.ltx].
[2026-02-14 19:12:10.915][t: 1180][f:198] Loaded 109 base waypoints from file [waypoints\way_30_warlab.ltx].
[2026-02-14 19:12:10.956][t: 1180][f:198] Loaded 215 base waypoints from file [waypoints\way_31_red_forest.ltx].
[2026-02-14 19:12:10.966][t: 1180][f:198] Loaded 180 base waypoints from file [waypoints\way_32_lost_village.ltx].
[2026-02-14 19:12:11.028][t: 1180][f:198] Loaded 386 base waypoints from file [waypoints\way_33_marsh.ltx].
[2026-02-14 19:12:11.099][t: 1180][f:198] Loaded 295 base waypoints from file [waypoints\way_34_dead_city.ltx].
[2026-02-14 19:12:11.140][t: 1180][f:198] Loaded 536 base waypoints from file [waypoints\way_35_zaton.ltx].
[2026-02-14 19:12:11.232][t: 1180][f:198] Loaded 404 base waypoints from file [waypoints\way_36_jupiter.ltx].
[2026-02-14 19:12:11.283][t: 1180][f:198] Loaded 324 base waypoints from file [waypoints\way_37_pripyat.ltx].
[2026-02-14 19:12:11.283][t: 1180][f:198] Loaded 14 base waypoints from file [waypoints\way_38_jupiter_underground.ltx].
[2026-02-14 19:12:11.303][t: 1180][f:198] Loaded 63 base waypoints from file [waypoints\way_39_labx8.ltx].
[2026-02-14 19:12:11.303][t: 1180][f:198] Loaded 28 base waypoints from file [waypoints\way_40_mine.ltx].
[2026-02-14 19:12:11.376][t: 1180][f:198] Loaded 248 base waypoints from file [waypoints\way_41_la15_darkscape.ltx].
[2026-02-14 19:12:11.376][t: 1180][f:198] End load of base waypoints...
[2026-02-14 19:12:11.376][t: 1180][f:198] Start load of custom waypoints...
[2026-02-14 19:12:11.376][t: 1180][f:198] Loaded 0 items from custom_waypoints, 0 from all.spawn was replaced!
[2026-02-14 19:12:11.376][t: 1180][f:198] End load of custom waypoints...
[2026-02-14 19:12:11.376][t: 1180][f:198] * Loading objects...
[2026-02-14 19:12:12.444][t: 1180][f:198] * 33342 objects are successfully loaded
[2026-02-14 19:12:13.066][t: 1180][f:198] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\cat\special_attack.ogg]
[2026-02-14 19:12:13.303][t: 1180][f:198] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\amk_kanistra_sound.ogg]
[2026-02-14 19:12:13.303][t: 1180][f:198] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\generator_oil_sound.ogg]
[2026-02-14 19:12:13.313][t: 1180][f:198] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\generator_candle_sound.ogg]
[2026-02-14 19:12:13.313][t: 1180][f:198] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\electrical_panel_click_sound.ogg]
[2026-02-14 19:12:13.334][t: 1180][f:198] ! Invalid ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\battery_inserted_sound.ogg]
[2026-02-14 19:12:13.344][t: 1180][f:198] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\wheels_inserted_sound.ogg]
[2026-02-14 19:12:13.355][t: 1180][f:198] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\vzlom_door_2.ogg]
[2026-02-14 19:12:13.365][t: 1180][f:198] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\vzlom_door_1.ogg]
[2026-02-14 19:12:13.365][t: 1180][f:198] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\keyboard_sound.ogg]
[2026-02-14 19:12:13.919][t: 1180][f:198] story_id not found: esc_bandits_factory
[2026-02-14 19:12:13.960][t: 1180][f:198] story_id not found: Escape_Trader
[2026-02-14 19:12:14.075][t: 1180][f:198] * 27694 script vars are successfully loaded
[2026-02-14 19:12:14.075][t: 1180][f:198] ~~~ db.ver: 7
[2026-02-14 19:12:16.109][t: 1180][f:198] * Game Дом День 1. [Кордон] quicksave_48 is successfully loaded from file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_48.sav' (8.705s)
[2026-02-14 19:12:16.109][t: 1180][f:198] * phase time: 8705 ms
[2026-02-14 19:12:16.109][t: 1180][f:198] * phase cmem: 0 K
[2026-02-14 19:12:16.150][t: 1180][f:203] # New player created!
[2026-02-14 19:12:16.161][t: 1180][f:204] * phase time: 48 ms
[2026-02-14 19:12:16.161][t: 1180][f:204] * phase cmem: 0 K
[2026-02-14 19:12:16.272][t: 1180][f:205] * phase time: 110 ms
[2026-02-14 19:12:16.272][t: 1180][f:205] * phase cmem: 0 K
[2026-02-14 19:12:16.755][t: 1180][f:206] --[ISpatial_DB::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7]
[2026-02-14 19:12:16.755][t: 1180][f:206] --[ISpatial_DB::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7]
[2026-02-14 19:12:16.755][t: 1180][f:206] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_crosshair.vs] vs_5_0] [main]
[2026-02-14 19:12:16.776][t: 1180][f:206] ~ LevelResources load...
[2026-02-14 19:12:16.776][t: 1180][f:206] ~ LevelResources - base: 2716, 54057 K
[2026-02-14 19:12:16.776][t: 1180][f:206] ~ LevelResources - lmap: 0, 0 K
[2026-02-14 19:12:16.776][t: 1180][f:206] * phase time: 508 ms
[2026-02-14 19:12:16.776][t: 1180][f:206] * phase cmem: 0 K
[2026-02-14 19:12:16.776][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_db-hq.ps] ps_5_0] [main]
[2026-02-14 19:12:16.828][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_d-hq.vs] vs_5_0] [main]
[2026-02-14 19:12:16.859][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump.ps] ps_5_0] [main]
[2026-02-14 19:12:16.900][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump.vs] vs_5_0] [main]
[2026-02-14 19:12:16.931][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base.vs] vs_5_0] [main]
[2026-02-14 19:12:16.951][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat_d.ps] ps_5_0] [main]
[2026-02-14 19:12:16.992][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat_d.vs] vs_5_0] [main]
[2026-02-14 19:12:17.023][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat.ps] ps_5_0] [main]
[2026-02-14 19:12:17.053][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat.vs] vs_5_0] [main]
[2026-02-14 19:12:17.073][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump-hq.vs] vs_5_0] [main]
[2026-02-14 19:12:17.103][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.vs] vs_5_0] [main]
[2026-02-14 19:12:17.134][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_terrain_high_flat_d.ps] ps_5_0] [main]
[2026-02-14 19:12:17.481][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_terrain_flat_d.vs] vs_5_0] [main]
[2026-02-14 19:12:17.512][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_terrain.vs] vs_5_0] [main]
[2026-02-14 19:12:17.522][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_steep_db-hq.ps] ps_5_0] [main]
[2026-02-14 19:12:17.606][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.vs] vs_5_0] [main]
[2026-02-14 19:12:17.638][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_steep_d-hq.ps] ps_5_0] [main]
[2026-02-14 19:12:17.709][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep-hq.ps] ps_5_0] [main]
[2026-02-14 19:12:17.781][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump-hq.vs] vs_5_0] [main]
[2026-02-14 19:12:17.811][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep_d-hq.ps] ps_5_0] [main]
[2026-02-14 19:12:17.895][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_d-hq.ps] ps_5_0] [main]
[2026-02-14 19:12:17.937][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump-hq.ps] ps_5_0] [main]
[2026-02-14 19:12:17.989][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.vs] vs_5_0] [main]
[2026-02-14 19:12:18.009][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base_aref.vs] vs_5_0] [main]
[2026-02-14 19:12:18.030][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep_db-hq.ps] ps_5_0] [main]
[2026-02-14 19:12:18.124][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\base_lplanes.vs] vs_5_0] [main]
[2026-02-14 19:12:18.146][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_flat.ps] ps_5_0] [main]
[2026-02-14 19:12:18.188][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_steep-hq.ps] ps_5_0] [main]
[2026-02-14 19:12:18.269][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_bump.ps] ps_5_0] [main]
[2026-02-14 19:12:18.320][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_steep_db-hq.ps] ps_5_0] [main]
[2026-02-14 19:12:18.502][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_flat_d.ps] ps_5_0] [main]
[2026-02-14 19:12:18.543][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_bump_d-hq.ps] ps_5_0] [main]
[2026-02-14 19:12:18.626][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_bump_d-hq.vs] vs_5_0] [main]
[2026-02-14 19:12:18.678][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_bump.vs] vs_5_0] [main]
[2026-02-14 19:12:18.739][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base.ps] ps_5_0] [main]
[2026-02-14 19:12:18.760][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_tree.vs] vs_5_0] [main]
[2026-02-14 19:12:18.780][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_aref_bump-hq.ps] ps_5_0] [main]
[2026-02-14 19:12:18.831][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_bump-hq.vs] vs_5_0] [main]
[2026-02-14 19:12:18.975][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_tree_aref.vs] vs_5_0] [main]
[2026-02-14 19:12:19.016][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_bump-hq.vs] vs_5_0] [main]
[2026-02-14 19:12:19.078][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lod.ps] ps_5_0] [main]
[2026-02-14 19:12:19.109][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lod.vs] vs_5_0] [main]
[2026-02-14 19:12:19.140][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_bump-hq.vs] vs_5_0] [main]
[2026-02-14 19:12:19.171][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_bump.vs] vs_5_0] [main]
[2026-02-14 19:12:19.202][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_tree_s.vs] vs_5_0] [main]
[2026-02-14 19:12:19.233][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_aref_flat.ps] ps_5_0] [main]
[2026-02-14 19:12:19.265][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_flat.vs] vs_5_0] [main]
[2026-02-14 19:12:19.408][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_flat.vs] vs_5_0] [main]
[2026-02-14 19:12:19.468][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_bump_d-hq.vs] vs_5_0] [main]
[2026-02-14 19:12:19.519][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_flat_d.vs] vs_5_0] [main]
[2026-02-14 19:12:19.550][t: 1180][f:207] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_flat.vs] vs_5_0] [main]
[2026-02-14 19:12:19.581][t: 1180][f:207] * phase time: 2806 ms
[2026-02-14 19:12:19.581][t: 1180][f:207] * phase cmem: 0 K
[2026-02-14 19:12:19.581][t: 1180][f:208] * [Loading VB] 65535 verts, 2047 Kb
[2026-02-14 19:12:19.612][t: 1180][f:208] * [Loading VB] 65528 verts, 2047 Kb
[2026-02-14 19:12:19.632][t: 1180][f:208] * [Loading VB] 65534 verts, 2047 Kb
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[2026-02-14 19:12:19.663][t: 1180][f:208] * [Loading VB] 63306 verts, 1978 Kb
[2026-02-14 19:12:19.684][t: 1180][f:208] * [Loading VB] 39664 verts, 1239 Kb
[2026-02-14 19:12:19.694][t: 1180][f:208] * [Loading VB] 65526 verts, 2047 Kb
[2026-02-14 19:12:19.705][t: 1180][f:208] * [Loading VB] 65533 verts, 2047 Kb
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[2026-02-14 19:12:19.735][t: 1180][f:208] * [Loading VB] 65529 verts, 2047 Kb
[2026-02-14 19:12:19.776][t: 1180][f:208] * [Loading VB] 65533 verts, 2047 Kb
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[2026-02-14 19:12:19.787][t: 1180][f:208] * [Loading VB] 21450 verts, 670 Kb
[2026-02-14 19:12:19.797][t: 1180][f:208] * [Loading VB] 65535 verts, 2047 Kb
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[2026-02-14 19:12:19.848][t: 1180][f:208] * [Loading VB] 65534 verts, 2047 Kb
[2026-02-14 19:12:19.868][t: 1180][f:208] * [Loading VB] 65535 verts, 2047 Kb
[2026-02-14 19:12:19.879][t: 1180][f:208] * [Loading VB] 65533 verts, 2047 Kb
[2026-02-14 19:12:19.889][t: 1180][f:208] * [Loading VB] 65533 verts, 2047 Kb
[2026-02-14 19:12:19.919][t: 1180][f:208] * [Loading VB] 65441 verts, 2045 Kb
[2026-02-14 19:12:19.949][t: 1180][f:208] * [Loading VB] 5958 verts, 186 Kb
[2026-02-14 19:12:19.950][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb
[2026-02-14 19:12:19.960][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb
[2026-02-14 19:12:19.970][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb
[2026-02-14 19:12:19.981][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb
[2026-02-14 19:12:20.012][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb
[2026-02-14 19:12:20.012][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb
[2026-02-14 19:12:20.042][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb
[2026-02-14 19:12:20.073][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb
[2026-02-14 19:12:20.083][t: 1180][f:208] * [Loading IB] 1048572 indices, 2047 Kb
[2026-02-14 19:12:20.094][t: 1180][f:208] * [Loading IB] 1048572 indices, 2047 Kb
[2026-02-14 19:12:20.094][t: 1180][f:208] * [Loading IB] 188631 indices, 368 Kb
[2026-02-14 19:12:20.105][t: 1180][f:208] * [Loading VB] 65533 verts, 767 Kb
[2026-02-14 19:12:20.105][t: 1180][f:208] * [Loading VB] 65535 verts, 767 Kb
[2026-02-14 19:12:20.115][t: 1180][f:208] * [Loading VB] 65534 verts, 767 Kb
[2026-02-14 19:12:20.125][t: 1180][f:208] * [Loading VB] 65534 verts, 767 Kb
[2026-02-14 19:12:20.136][t: 1180][f:208] * [Loading VB] 65534 verts, 767 Kb
[2026-02-14 19:12:20.136][t: 1180][f:208] * [Loading VB] 65535 verts, 767 Kb
[2026-02-14 19:12:20.146][t: 1180][f:208] * [Loading VB] 65533 verts, 767 Kb
[2026-02-14 19:12:20.146][t: 1180][f:208] * [Loading VB] 65531 verts, 767 Kb
[2026-02-14 19:12:20.156][t: 1180][f:208] * [Loading VB] 32165 verts, 376 Kb
[2026-02-14 19:12:20.156][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb
[2026-02-14 19:12:20.167][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb
[2026-02-14 19:12:20.177][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb
[2026-02-14 19:12:20.208][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb
[2026-02-14 19:12:20.228][t: 1180][f:208] * [Loading IB] 1048575 indices, 2047 Kb
[2026-02-14 19:12:20.238][t: 1180][f:208] * [Loading IB] 1048413 indices, 2047 Kb
[2026-02-14 19:12:20.259][t: 1180][f:208] * [Loading IB] 23310 indices, 45 Kb
[2026-02-14 19:12:20.259][t: 1180][f:208] * phase time: 673 ms
[2026-02-14 19:12:20.259][t: 1180][f:208] * phase cmem: 0 K
[2026-02-14 19:12:20.401][t: 1180][f:209] Loaded [19419] models from level.
[2026-02-14 19:12:20.401][t: 1180][f:209] * phase time: 141 ms
[2026-02-14 19:12:20.401][t: 1180][f:209] * phase cmem: 0 K
[2026-02-14 19:12:20.453][t: 1180][f:210] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_grass.ps] ps_5_0] [main]
[2026-02-14 19:12:20.525][t: 1180][f:210] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_grass.vs] vs_5_0] [main]
[2026-02-14 19:12:20.638][t: 1180][f:210] * phase time: 244 ms
[2026-02-14 19:12:20.638][t: 1180][f:210] * phase cmem: 0 K
[2026-02-14 19:12:20.638][t: 1180][f:211] Level sector data:
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16960] volume=[61.100807]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16961] volume=[89.909195]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16964] volume=[166.491745]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16969] volume=[588.125366]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16970] volume=[123.431618]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16971] volume=[85.481133]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16972] volume=[25.675394]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16973] volume=[61.180058]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16974] volume=[37.993057]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16975] volume=[38.645302]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16976] volume=[53.560326]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16977] volume=[91.360374]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16978] volume=[18.656820]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16979] volume=[0.066743]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16980] volume=[31.475653]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16981] volume=[22.649954]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16982] volume=[94.175797]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16983] volume=[22.656343]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16984] volume=[29.914873]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16987] volume=[689.957153]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16991] volume=[479.439575]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16995] volume=[10690.389648]
[2026-02-14 19:12:20.638][t: 1180][f:211] root_id=[16997] volume=[713.933105]
[2026-02-14 19:12:20.639][t: 1180][f:211] root_id=[19418] volume=[1115057024.000000]
[2026-02-14 19:12:20.639][t: 1180][f:211] * Loading HOM: d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\l01_escape\level.hom
[2026-02-14 19:12:20.669][t: 1180][f:211] ~ LevelResources load completed!
[2026-02-14 19:12:20.669][t: 1180][f:211] ~ LevelResources - base: 3453, 54057 K
[2026-02-14 19:12:20.669][t: 1180][f:211] ~ LevelResources - lmap: 2, 0 K
[2026-02-14 19:12:21.226][t: 1180][f:211] * phase time: 583 ms
[2026-02-14 19:12:21.226][t: 1180][f:211] * phase cmem: 0 K
[2026-02-14 19:12:21.226][t: 1180][f:213] * phase time: 1 ms
[2026-02-14 19:12:21.226][t: 1180][f:213] * phase cmem: 0 K
[2026-02-14 19:12:21.256][t: 1180][f:214] - Game configuring : Started 
[2026-02-14 19:12:21.348][t: 1180][f:214] - Loading music tracks from 'l01_escape_musics'...
[2026-02-14 19:12:21.483][t: 1180][f:214] ! Can't find sound [music\amb01_stereo_r.ogg]
[2026-02-14 19:12:21.572][t: 1180][f:214] ! Can't find sound [music\amb20_stereo_r.ogg]
[2026-02-14 19:12:21.572][t: 1180][f:214] ~ set_geometry_env id=0 name[bathroom]=environment id[2]
[2026-02-14 19:12:21.572][t: 1180][f:214] ~ set_geometry_env id=1 name[open_space]=environment id[8]
[2026-02-14 19:12:21.572][t: 1180][f:214] ~ set_geometry_env id=2 name[room]=environment id[5]
[2026-02-14 19:12:21.572][t: 1180][f:214] ~ set_geometry_env id=3 name[mountains]=environment id[3]
[2026-02-14 19:12:21.572][t: 1180][f:214] ~ set_geometry_env id=4 name[plant]=environment id[6]
[2026-02-14 19:12:21.572][t: 1180][f:214] ~ set_geometry_env id=5 name[default]=environment id[1]
[2026-02-14 19:12:21.572][t: 1180][f:214] ~ set_geometry_env id=6 name[long_corridor]=environment id[7]
[2026-02-14 19:12:21.583][t: 1180][f:214] - Game configuring : Finished 
[2026-02-14 19:12:21.852][t: 1180][f:215] * phase time: 619 ms
[2026-02-14 19:12:21.852][t: 1180][f:215] * phase cmem: 0 K
[2026-02-14 19:12:21.852][t: 1180][f:216] PrefetchTextures...
[2026-02-14 19:12:21.852][t: 1180][f:216] PrefetchTextures completed!
[2026-02-14 19:12:21.852][t: 1180][f:216] CResourceManager::DeferredUpload [NO MT] -> START, texture count = [3545], number_of_threads = 24
[2026-02-14 19:12:21.852][t: 1180][f:216] CResourceManager::DeferredUpload VRAM usage before:
[2026-02-14 19:12:21.852][t: 1180][f:216] textures loaded size 52.790989 MB (55355364.000000 bytes)
[2026-02-14 19:12:21.852][t: 1180][f:216] 
    Dedicated VRAM: 5966 MB (6255804416 bytes)
    Dedicated Memory: 0 MB (0 bytes)
    Shared Memory: 8183 MB (8580556800 bytes)
    CurrentUsage: 388 MB (406999040 bytes)
    Budget: 5198 MB (5450498048 bytes)
[2026-02-14 19:12:26.359][t: 1180][f:216] ! Fallback to default bump map: [act\act_monolit_corp_bump#]
[2026-02-14 19:12:26.815][t: 1180][f:216] ! Fallback to default bump map: [act\act_morthbag_bump#]
[2026-02-14 19:12:27.065][t: 1180][f:216] ! Fallback to default bump map: [act\act_mutant_boar_grill_bump#]
[2026-02-14 19:12:33.959][t: 1180][f:216] ! Fallback to default bump map: [build_details_bump]
[2026-02-14 19:12:47.980][t: 1180][f:216] ! Can't find texture [fx\lens_colors]
[2026-02-14 19:12:47.980][t: 1180][f:216] ! Can't find texture [fx\lens_dirt]
[2026-02-14 19:12:47.980][t: 1180][f:216] ! Can't find texture [fx\starburst]
[2026-02-14 19:13:06.141][t: 1180][f:216] ! Can't find texture [new_pfx\lightning1_dxt1]
[2026-02-14 19:13:06.224][t: 1180][f:216] ! Can't find texture [pfx\pfx_ambimet]
[2026-02-14 19:13:06.826][t: 1180][f:216] ! Can't find texture [pfx\pfx_envmap1]
[2026-02-14 19:13:06.993][t: 1180][f:216] ! Can't find texture [pfx\pfx_glow_04]
[2026-02-14 19:13:06.993][t: 1180][f:216] ! Can't find texture [pfx\pfx_glow_fire1]
[2026-02-14 19:13:06.993][t: 1180][f:216] ! Can't find texture [pfx\pfx_grost]
[2026-02-14 19:13:07.108][t: 1180][f:216] ! Can't find texture [pfx\pfx_list]
[2026-02-14 19:13:07.139][t: 1180][f:216] ! Can't find texture [pfx\pfx_reflectiveglass]
[2026-02-14 19:13:07.314][t: 1180][f:216] ! Can't find texture [pfx\pfx_yawm_flake_grid]
[2026-02-14 19:13:07.314][t: 1180][f:216] ! Can't find texture [pfx\pfx_yawm_snowflakes_light]
[2026-02-14 19:13:07.314][t: 1180][f:216] ! Can't find texture [pfx\pfx_yawm_snowflakes_light_02]
[2026-02-14 19:13:08.599][t: 1180][f:216] ! Fallback to default bump map: [prop\prop_book_list_bump#]
[2026-02-14 19:13:09.947][t: 1180][f:216] ! Fallback to default bump map: [prop\prop_item3_bump#]
[2026-02-14 19:13:11.308][t: 1180][f:216] ! Fallback to default bump map: [prop\prop_mus_kont_02a_bump]
[2026-02-14 19:13:11.308][t: 1180][f:216] ! Fallback to default bump map: [prop\prop_mus_kont_02a_bump#]
[2026-02-14 19:13:17.238][t: 1180][f:216] ! Can't find texture [shaders\scope_utility\heat_map_isotherm]
[2026-02-14 19:13:17.404][t: 1180][f:216] ! Fallback to default bump map: [sign\sign_radiation_bump#]
[2026-02-14 19:13:17.588][t: 1180][f:216] ! Fallback to default bump map: [sign\sign_set2_iov_bump#]
[2026-02-14 19:13:17.907][t: 1180][f:216] ! Fallback to default bump map: [sign\sign_set_iov_bump#]
[2026-02-14 19:13:25.618][t: 1180][f:216] ! Can't find texture [terrain\terrain_escape_puddles_mask]
[2026-02-14 19:13:35.338][t: 1180][f:216] ! Can't find texture [ui_white_rect]
[2026-02-14 19:13:35.420][t: 1180][f:216] ! Fallback to default bump map: [uniq\act_stalker_face1_bump]
[2026-02-14 19:13:36.700][t: 1180][f:216] ! Can't find texture [user\user_metal_07]
[2026-02-14 19:13:49.085][t: 1180][f:216] ! Fallback to default bump map: [wpn\\m590a1\M590A1_barrel508_bump]
[2026-02-14 19:13:49.085][t: 1180][f:216] ! Fallback to default bump map: [wpn\\m590a1\M590A1_barrel508_bump#]
[2026-02-14 19:13:49.208][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\body_ak74m_bump#]
[2026-02-14 19:13:49.208][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\bolt_ak74m_bump#]
[2026-02-14 19:13:49.312][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\handguard_ak74m_bump#]
[2026-02-14 19:13:49.312][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\mount_ak74m_bump#]
[2026-02-14 19:13:49.312][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\muzzle_ak74m_bump#]
[2026-02-14 19:13:49.322][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\pistolgrip_ak74m_bump#]
[2026-02-14 19:13:49.365][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\reciever_ak74m_bump#]
[2026-02-14 19:13:49.385][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\sight_rear_ak74m_bump#]
[2026-02-14 19:13:49.416][t: 1180][f:216] ! Fallback to default bump map: [wpn\ak74m\stock_ak74m_bump#]
[2026-02-14 19:13:49.946][t: 1180][f:216] ! Fallback to default bump map: [wpn\ash12\mag_bump#]
[2026-02-14 19:13:50.651][t: 1180][f:216] ! Fallback to default bump map: [wpn\eft_9a91\9a91_mag_base_bump#]
[2026-02-14 19:13:52.227][t: 1180][f:216] ! Fallback to default bump map: [wpn\m249\m249_bump#]
[2026-02-14 19:13:52.786][t: 1180][f:216] ! Fallback to default bump map: [wpn\m700\mag_m700_bump#]
[2026-02-14 19:13:52.983][t: 1180][f:216] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump]
[2026-02-14 19:13:52.983][t: 1180][f:216] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump#]
[2026-02-14 19:13:52.983][t: 1180][f:216] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump]
[2026-02-14 19:13:52.983][t: 1180][f:216] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump#]
[2026-02-14 19:13:53.224][t: 1180][f:216] ! Fallback to default bump map: [wpn\mosin\Mosin_bump#]
[2026-02-14 19:13:53.287][t: 1180][f:216] ! Fallback to default bump map: [wpn\mosin\Silencer_bump#]
[2026-02-14 19:13:54.007][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\barrel_bump#]
[2026-02-14 19:13:54.090][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\body_bump#]
[2026-02-14 19:13:54.090][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\charge_bump#]
[2026-02-14 19:13:54.142][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\internals_bump#]
[2026-02-14 19:13:54.195][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\mag_bump#]
[2026-02-14 19:13:54.195][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\muzzle_bump#]
[2026-02-14 19:13:54.257][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\reciever_bump#]
[2026-02-14 19:13:54.257][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\sight_bump#]
[2026-02-14 19:13:54.288][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\silencer_bump#]
[2026-02-14 19:13:54.329][t: 1180][f:216] ! Fallback to default bump map: [wpn\mp9\stock_bump#]
[2026-02-14 19:13:54.915][t: 1180][f:216] ! Fallback to default bump map: [wpn\pkm\pkm_bump#]
[2026-02-14 19:13:55.518][t: 1180][f:216] ! Fallback to default bump map: [wpn\scar-h\sil_nato_762_bump#]
[2026-02-14 19:13:58.194][t: 1180][f:216] ! Fallback to default bump map: [wpn\sr2m\sr-2mp_bump#]
[2026-02-14 19:13:58.370][t: 1180][f:216] ! Fallback to default bump map: [wpn\sr2m\sr-2mp_sil_bump#]
[2026-02-14 19:13:58.517][t: 1180][f:216] ! Fallback to default bump map: [wpn\sv98\muzzle_sil_sv98_bump#]
[2026-02-14 19:13:58.527][t: 1180][f:216] ! Fallback to default bump map: [wpn\sv98\sil_sv98_bump#]
[2026-02-14 19:13:58.548][t: 1180][f:216] ! Fallback to default bump map: [wpn\sv98\sv98_b_bump#]
[2026-02-14 19:13:58.579][t: 1180][f:216] ! Fallback to default bump map: [wpn\svd\svds_pistolgrip_bump#]
[2026-02-14 19:13:59.325][t: 1180][f:216] ! Fallback to default bump map: [wpn\vector\mag_bump#]
[2026-02-14 19:13:59.347][t: 1180][f:216] ! Fallback to default bump map: [wpn\vityaz\mag_bump#]
[2026-02-14 19:14:03.735][t: 1180][f:216] ! Fallback to default bump map: [wpn\wpn_awm_bump#]
[2026-02-14 19:14:08.097][t: 1180][f:216] ! Fallback to default bump map: [wpn\wpn_mr133_diff_bump]
[2026-02-14 19:14:08.097][t: 1180][f:216] ! Fallback to default bump map: [wpn\wpn_mr133_diff_bump#]
[2026-02-14 19:14:11.741][t: 1180][f:216] ! Fallback to default bump map: [wpn\wpn_scope_pso_1m2-1_lens_bump#]
[2026-02-14 19:14:16.406][t: 1180][f:216] CResourceManager::DeferredUpload VRAM usage after:
[2026-02-14 19:14:16.406][t: 1180][f:216] textures loaded size 2.477315 MB (2597653.000000 bytes)
[2026-02-14 19:14:16.406][t: 1180][f:216] 
    Dedicated VRAM: 5966 MB (6255804416 bytes)
    Dedicated Memory: 0 MB (0 bytes)
    Shared Memory: 8183 MB (8580556800 bytes)
    CurrentUsage: 4370 MB (4582547456 bytes)
    Budget: 5198 MB (5450498048 bytes)
[2026-02-14 19:14:16.406][t: 1180][f:216] CResourceManager::DeferredUpload -> END
[2026-02-14 19:14:16.406][t: 1180][f:216] * t-report - base: 3543, 4164072 K
[2026-02-14 19:14:16.406][t: 1180][f:216] * t-report - lmap: 2, 32768 K
[2026-02-14 19:14:16.417][t: 1180][f:217] * phase time: 114566 ms
[2026-02-14 19:14:16.417][t: 1180][f:217] * phase cmem: 0 K
[2026-02-14 19:14:16.417][t: 1180][f:218] * phase time: 3 ms
[2026-02-14 19:14:16.417][t: 1180][f:218] * phase cmem: 0 K
[2026-02-14 19:14:16.437][t: 1180][f:218] strings overhead: [1691]Kb, instance count: 79886, was removed [2809]
[2026-02-14 19:14:16.448][t: 1180][f:218] --------------------------------------------------------------------------------
[2026-02-14 19:14:16.448][t: 1180][f:218] ####################[+MIMALLOC+]####################
[2026-02-14 19:14:16.448][t: 1180][f:218] heap stats:     peak       total     current       block      total#   
[2026-02-14 19:14:16.448][t: 1180][f:218]   reserved:    13.0 GiB    13.0 GiB    13.0 GiB                          
[2026-02-14 19:14:16.448][t: 1180][f:218]  committed:     6.2 GiB    10.1 GiB     6.2 GiB                          
[2026-02-14 19:14:16.448][t: 1180][f:218]      reset:    35.9 Mi 
[2026-02-14 19:14:16.448][t: 1180][f:218]     purged:     3.4 Gi 
[2026-02-14 19:14:16.448][t: 1180][f:218]    touched:    64.2 KiB    22.6 MiB    -9.4 GiB                          
[2026-02-14 19:14:16.448][t: 1180][f:218]   segments:   184         363         183                                not all freed
[2026-02-14 19:14:16.448][t: 1180][f:218] -abandoned:     0           0           0                                ok
[2026-02-14 19:14:16.448][t: 1180][f:218]    -cached:     0           0           0                                ok
[2026-02-14 19:14:16.448][t: 1180][f:218]      pages:     0           0          -6.8 Ki                           not all freed
[2026-02-14 19:14:16.448][t: 1180][f:218] -abandoned:     0           0           0                                ok
[2026-02-14 19:14:16.448][t: 1180][f:218]  -extended:     0      
[2026-02-14 19:14:16.448][t: 1180][f:218]    -retire:     0      
[2026-02-14 19:14:16.448][t: 1180][f:218]     arenas:    12      
[2026-02-14 19:14:16.448][t: 1180][f:218]  -rollback:     0      
[2026-02-14 19:14:16.448][t: 1180][f:218]      mmaps:    28      
[2026-02-14 19:14:16.448][t: 1180][f:218]    commits:     4.3 Ki 
[2026-02-14 19:14:16.448][t: 1180][f:218]     resets:     1      
[2026-02-14 19:14:16.448][t: 1180][f:218]     purges:     1.5 Ki 
[2026-02-14 19:14:16.448][t: 1180][f:218]    guarded:     0      
[2026-02-14 19:14:16.448][t: 1180][f:218]    threads:    16          16          16                                not all freed
[2026-02-14 19:14:16.448][t: 1180][f:218]   searches:     0.0 avg
[2026-02-14 19:14:16.448][t: 1180][f:218] numa nodes:     1
[2026-02-14 19:14:16.448][t: 1180][f:218]    elapsed:   192.186 s
[2026-02-14 19:14:16.448][t: 1180][f:218]    process: user: 76.234 s, system: 64.265 s, faults: 2376378, peak rss: 4.5 GiB, peak commit: 16.1 GiB
[2026-02-14 19:14:16.448][t: 1180][f:218] ####################[-MIMALLOC-]####################
[2026-02-14 19:14:16.448][t: 1180][f:218] [16366MB] physical memory installed, [7421MB] available, [54] percent of memory in use
[2026-02-14 19:14:16.448][t: 1180][f:218] PageFile total: [8325MB], free~ [3264MB]
[2026-02-14 19:14:16.448][t: 1180][f:218] Engine memory usage (Working Set): [4611MB], peak: [4611MB]
[2026-02-14 19:14:16.448][t: 1180][f:218] Engine memory usage (Commit Charge): [16513MB], peak: [16513MB]
[2026-02-14 19:14:16.448][t: 1180][f:218] --------------------------------------------------------------------------------
[2026-02-14 19:14:16.469][t: 1180][f:218] * [ D3D ]: textures count [3545]
[2026-02-14 19:14:16.469][t: 1180][f:218] * [ D3D ]: textures[2536 K]
[2026-02-14 19:14:16.469][t: 1180][f:218] * [x-ray]: process heap[0 K], render[0 K]
[2026-02-14 19:14:16.469][t: 1180][f:218] * [x-ray]: economy: strings[34467 K], smem[416831963 K]
[2026-02-14 19:14:16.639][t: 1180][f:219] Prefetch frame, updated: 0 objects!
[2026-02-14 19:14:16.951][t: 1180][f:219] ~~['ogse_signals']: signal ['on_init'] is too slow: [168.82 ms.]
[2026-02-14 19:14:16.951][t: 1180][f:219] ~~  slot: ['dsh_cop_weather.39'], time: [168.82 ms.]
[2026-02-14 19:14:16.982][t: 1180][f:219] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers loaded
[2026-02-14 19:14:16.982][t: 1180][f:219] [ogse_st_mgr]: 51 all timers loaded
[2026-02-14 19:14:16.982][t: 1180][f:219] [dsh_respawn]: 48 respawners loaded: 146 spawned
[2026-02-14 19:14:16.982][t: 1180][f:219] [dsh_cop_weather]: DynamicForecast: default loaded: 90 items
[2026-02-14 19:14:16.992][t: 1180][f:219] [dsh_cop_weather]: StaticForecast: default loaded: 24 items
[2026-02-14 19:14:16.992][t: 1180][f:219] process_release_on_spawn call
[2026-02-14 19:14:16.992][t: 1180][f:219] release on net_spawn object id=[79], name=[tip_esc_trader_about_anomalies]
[2026-02-14 19:14:16.992][t: 1180][f:219] process_release_on_spawn end
[2026-02-14 19:14:16.992][t: 1180][f:219] ~~['bind_stalker']: disable ['ui_trade_hide']
[2026-02-14 19:14:16.992][t: 1180][f:219] ~~['bind_stalker']: disable ['ui_inventory_hide']
[2026-02-14 19:14:16.992][t: 1180][f:219] ~~['bind_stalker']: disable ['ui_pda_hide']
[2026-02-14 19:14:16.992][t: 1180][f:219] ~~['bind_stalker']: disable ['ui_talk_hide']
[2026-02-14 19:14:16.992][t: 1180][f:219] ~~['bind_stalker']: disable ['ui_car_body_hide']
[2026-02-14 19:14:16.992][t: 1180][f:219] ! Unknown command: r2_exp_donttest_shad
[2026-02-14 19:14:16.992][t: 1180][f:219] [salt_all_spawn_fix]: version = 68, objects = 68
[2026-02-14 19:14:20.961][t: 1180][f:219] [dsh_respawn]: 48 respawners created: 146 spawned
[2026-02-14 19:14:20.961][t: 1180][f:219] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [3974.74 ms.]
[2026-02-14 19:14:20.961][t: 1180][f:219] ~~  slot: ['dsh_fixes.12'], time: [117.20 ms.]
[2026-02-14 19:14:20.961][t: 1180][f:219] ~~  slot: ['dsh_respawn.42'], time: [3857.52 ms.]
[2026-02-14 19:14:21.085][t: 1180][f:219] rx_sound sound prefetch ...
[2026-02-14 19:14:23.615][t: 1180][f:219] rx_sound sound prefetch done!
[2026-02-14 19:14:23.668][t: 1180][f:219] actor start 2
[2026-02-14 19:14:23.679][t: 1180][f:219] profiles full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx
[2026-02-14 19:14:23.679][t: 1180][f:219] game_id=922dac6f-6c3e-43c5-a0e8-be519556150d
[2026-02-14 19:14:23.679][t: 1180][f:219] game_start_datetime=02/14/26 14:23:59
[2026-02-14 19:14:23.679][t: 1180][f:219] game_start_patch_version=11.02.2026
[2026-02-14 19:14:23.679][t: 1180][f:219] game_start_engine_version=[OGSR x64 (build: Feb 11 2026 02:38:49)]
[2026-02-14 19:14:23.679][t: 1180][f:219] game_duration_sec=8491sec
[2026-02-14 19:14:24.407][t: 1180][f:219] actor end 2
[2026-02-14 19:14:24.418][t: 1180][f:219] {
  ["health_restore_v"] = {
    ["initial"] = 0,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 1>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["jump_power"] = {
    ["initial"] = 0.0099999997764826,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 2>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["jump_speed"] = {
    ["initial"] = 8,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 3>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["max_walk_weight"] = {
    ["initial"] = 180,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 4>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["max_weight"] = {
    ["initial"] = 30,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 5>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["power_v"] = {
    ["initial"] = 0,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 6>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["psy_health_v"] = {
    ["initial"] = 0.0020000000949949,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 7>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["radiation_v"] = {
    ["initial"] = 4.9999998736894e-05,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 8>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["run_back_coef"] = {
    ["initial"] = 1.3999999761581,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 9>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["run_coef"] = {
    ["initial"] = 2.5,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 10>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["sprint_koef"] = {
    ["initial"] = 2,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 11>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["stand_power"] = {
    ["initial"] = -0.0049999998882413,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 12>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["time_factor"] = {
    ["initial"] = 1,
    ["max"] = 10,
    ["min"] = 0.01,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 13>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["walk_accel"] = {
    ["initial"] = 13.60000038147,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 14>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["wound_incarnation_v"] = {
    ["initial"] = 0.003000000026077,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 15>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  }
}
[2026-02-14 19:14:24.490][t: 1180][f:219] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [87.50 ms.]
[2026-02-14 19:14:24.490][t: 1180][f:219] ~~  slot: ['btr_hud.38'], time: [62.53 ms.]
[2026-02-14 19:14:24.675][t: 1180][f:219] * [CLevel::cl_Process_Spawn]: skip just destroyed [tip_esc_trader_about_anomalies] ID: [79] ID_Parent: [65535]
[2026-02-14 19:14:24.841][t: 1180][f:219] ! xr_box level_name=l01_escape
[2026-02-14 19:14:24.882][t: 1180][f:219] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of udalim_esc_fotomuzhik_restrictor to eRestrictorTypeNone because border().empty()
[2026-02-14 19:14:24.882][t: 1180][f:219] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mesto2_fotografir2_restrictor to eRestrictorTypeNone because border().empty()
[2026-02-14 19:14:26.708][t: 1180][f:219] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier2' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:14:26.883][t: 1180][f:219] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier4' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\'
[2026-02-14 19:14:27.009][t: 1180][f:219] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier5' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:14:27.091][t: 1180][f:219] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier7' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\'
[2026-02-14 19:14:27.830][t: 1180][f:219] find_kampfire call
[2026-02-14 19:14:27.830][t: 1180][f:219] found campfire for kamp. id=878
[2026-02-14 19:14:28.161][t: 1180][f:219] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:14:28.316][t: 1180][f:219] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:14:28.316][t: 1180][f:219] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:14:28.316][t: 1180][f:219] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:14:28.842][t: 1180][f:219] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of fireball_acidic_zone31588 to eRestrictorTypeNone because border().empty()
[2026-02-14 19:14:28.944][t: 1180][f:219] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion to eRestrictorTypeNone because border().empty()
[2026-02-14 19:14:28.944][t: 1180][f:219] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion2 to eRestrictorTypeNone because border().empty()
[2026-02-14 19:14:28.955][t: 1180][f:219] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_defender to eRestrictorTypeNone because border().empty()
[2026-02-14 19:14:28.997][t: 1180][f:219] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge232018' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:14:29.007][t: 1180][f:219] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132027' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\'
[2026-02-14 19:14:29.038][t: 1180][f:219] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132072' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\'
[2026-02-14 19:14:29.100][t: 1180][f:219] check_item_slot start
[2026-02-14 19:14:29.100][t: 1180][f:219] known outfit=outfit_bandit, legs=bandit_jacket_outfit_legs
[2026-02-14 19:14:29.535][t: 1180][f:220] ~~['ogse_signals']: time limit functionality paused: [10000] ms
[2026-02-14 19:14:29.979][t: 1180][f:220] [dsh_fixes]: version = 82, fixes = 82
[2026-02-14 19:14:30.030][t: 1180][f:220] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [493.24 ms.]
[2026-02-14 19:14:30.030][t: 1180][f:220] ~~  slot: ['halyava.717'], time: [49.90 ms.]
[2026-02-14 19:14:30.030][t: 1180][f:220] ~~  slot: ['amk_offline_alife.244'], time: [395.20 ms.]
[2026-02-14 19:14:30.030][t: 1180][f:220] ~~  slot: ['kamp_lighting.252'], time: [47.88 ms.]
[2026-02-14 19:14:30.041][t: 1180][f:220] ! Invalid ogg-comment version, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\sounds_of_wind\no_wind_start.ogg]
[2026-02-14 19:14:30.051][t: 1180][f:220] task_ini()
[2026-02-14 19:14:30.102][t: 1180][f:220] [dsh_cop_weather]: restore time_factor: 0 -> 6
[2026-02-14 19:14:30.103][t: 1180][f:220] [dsh_cop_weather]: time diff on first update is -0
[2026-02-14 19:14:30.123][t: 1180][f:220] ~~['ogse_signals']: signal ['on_first_update'] is too slow: [67.86 ms.]
[2026-02-14 19:14:30.123][t: 1180][f:220] ~~  slot: ['laucer.18'], time: [47.24 ms.]
[2026-02-14 19:14:30.154][t: 1180][f:220] ~~['ogse_signals']: signal ['on_update'] is too slow: [36.48 ms.]
[2026-02-14 19:14:30.154][t: 1180][f:220] ~~  slot: ['dsh_cop_weather.1482'], time: [35.68 ms.]
[2026-02-14 19:14:30.154][t: 1180][f:220] Prefetch frame, updated: 18 objects!
[2026-02-14 19:14:30.671][t: 1180][f:221] Prefetch frame, updated: 1136 objects!
[2026-02-14 19:14:30.742][t: 1180][f:222] Prefetch frame, updated: 23 objects!
[2026-02-14 19:14:30.794][t: 1180][f:223] Prefetch frame, updated: 2 objects!
[2026-02-14 19:14:30.854][t: 1180][f:224] Prefetch frame, updated: 18 objects!
[2026-02-14 19:14:30.907][t: 1180][f:224] !! ALARM! Monster 'resp_esc_flesh_soc_ferma31999' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:14:30.948][t: 1180][f:225] Prefetch frame, updated: 35 objects!
[2026-02-14 19:14:30.989][t: 1180][f:225] !! ALARM! Monster 'tushkano_normal32368' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:14:30.989][t: 1180][f:225] !! ALARM! Monster 'tushkano_normal32372' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:14:30.989][t: 1180][f:225] !! ALARM! Monster 'tushkano_normal32377' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:14:31.000][t: 1180][f:225] !! ALARM! Monster 'tushkano_normal32549' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:14:31.000][t: 1180][f:225] !! ALARM! Monster 'tushkano_normal32553' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:14:31.000][t: 1180][f:225] !! ALARM! Monster 'tushkano_normal32555' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:14:31.050][t: 1180][f:226] Prefetch frame, updated: 16 objects!
[2026-02-14 19:14:31.182][t: 1180][f:227] Prefetch frame, updated: 127 objects!
[2026-02-14 19:14:31.182][t: 1180][f:227] !! ALARM! Monster 'tushkano_weak33287' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:14:31.273][t: 1180][f:228] Prefetch frame, updated: 30 objects!
[2026-02-14 19:14:31.436][t: 1180][f:229] WM_DEBUG: auto-gen OK for 'wpn_fort12' (ammo='mag_12_ammo_9x18_fmj, mag_12_ammo_9x18_pmm, mag_12_ammo_9x18_izomorf')
[2026-02-14 19:14:31.436][t: 1180][f:229] WM_DEBUG: auto-gen OK for 'wpn_ak104' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap')
[2026-02-14 19:14:31.447][t: 1180][f:229] WM_DEBUG: auto-gen OK for 'wpn_bm16_short' (ammo='ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_izomorf')
[2026-02-14 19:14:31.447][t: 1180][f:229] Prefetch frame, updated: 1065 objects!
[2026-02-14 19:14:31.508][t: 1180][f:230] Prefetch frame, updated: 71 objects!
[2026-02-14 19:14:31.589][t: 1180][f:231] Prefetch frame, updated: 23 objects!
[2026-02-14 19:14:31.640][t: 1180][f:232] Prefetch frame, updated: 14 objects!
[2026-02-14 19:14:31.691][t: 1180][f:233] Prefetch frame, updated: 12 objects!
[2026-02-14 19:14:31.732][t: 1180][f:234] Prefetch frame, updated: 40 objects!
[2026-02-14 19:14:31.763][t: 9272][f:235] ~ 'gar_rand_respawn' remove_obj ...
[2026-02-14 19:14:31.763][t: 1180][f:235] Prefetch frame, updated: 35 objects!
[2026-02-14 19:14:31.784][t: 1180][f:236] Prefetch frame, updated: 11 objects!
[2026-02-14 19:14:31.804][t: 1180][f:237] Prefetch frame, updated: 2 objects!
[2026-02-14 19:14:31.814][t: 1180][f:238] Prefetch frame, updated: 23 objects!
[2026-02-14 19:14:31.835][t: 1180][f:239] Prefetch frame, updated: 19 objects!
[2026-02-14 19:14:31.865][t: 1180][f:240] Prefetch frame, updated: 4 objects!
[2026-02-14 19:14:31.876][t: 1180][f:241] Prefetch frame, updated: 6 objects!
[2026-02-14 19:14:31.896][t: 1180][f:242] Prefetch frame, updated: 21 objects!
[2026-02-14 19:14:31.917][t: 1180][f:243] Prefetch frame, updated: 13 objects!
[2026-02-14 19:14:31.927][t: 1180][f:244] Prefetch frame, updated: 6 objects!
[2026-02-14 19:14:31.927][t: 1180][f:245] Prefetch frame, updated: 3 objects!
[2026-02-14 19:14:31.938][t: 1180][f:246] Prefetch frame, updated: 8 objects!
[2026-02-14 19:14:31.949][t: 1180][f:247] Prefetch frame, updated: 10 objects!
[2026-02-14 19:14:31.959][t: 1180][f:248] Prefetch frame, updated: 1 objects!
[2026-02-14 19:14:31.970][t: 1180][f:249] Prefetch frame, updated: 19 objects!
[2026-02-14 19:14:31.990][t: 1180][f:250] Prefetch frame, updated: 76 objects!
[2026-02-14 19:14:32.000][t: 1180][f:251] Prefetch frame, updated: 36 objects!
[2026-02-14 19:14:32.010][t: 1180][f:252] Prefetch frame, updated: 27 objects!
[2026-02-14 19:14:32.031][t: 4768][f:253] ~ 'agr_rand_respawn' remove_obj ...
[2026-02-14 19:14:32.031][t: 1180][f:253] Prefetch frame, updated: 14 objects!
[2026-02-14 19:14:32.042][t: 1180][f:254] Prefetch frame, updated: 25 objects!
[2026-02-14 19:14:32.052][t: 4768][f:255] ~ 'agr_rand_respawn' remove_obj ...
[2026-02-14 19:14:32.052][t: 1180][f:255] Prefetch frame, updated: 2 objects!
[2026-02-14 19:14:32.062][t: 1180][f:256] Prefetch frame, updated: 9 objects!
[2026-02-14 19:14:32.073][t: 1752][f:257] ~ 'dar_rand_respawn' remove_obj ...
[2026-02-14 19:14:32.073][t: 1180][f:257] Prefetch frame, updated: 12 objects!
[2026-02-14 19:14:32.083][t: 1180][f:258] Prefetch frame, updated: 37 objects!
[2026-02-14 19:14:32.093][t: 1180][f:259] Prefetch frame, updated: 4 objects!
[2026-02-14 19:14:32.104][t: 1180][f:260] Prefetch frame, updated: 9 objects!
[2026-02-14 19:14:32.114][t: 1180][f:261] Prefetch frame, updated: 9 objects!
[2026-02-14 19:14:32.124][t: 1180][f:262] Prefetch frame, updated: 8 objects!
[2026-02-14 19:14:32.135][t: 1180][f:263] Prefetch frame, updated: 6 objects!
[2026-02-14 19:14:32.155][t: 1180][f:264] Prefetch frame, updated: 9 objects!
[2026-02-14 19:14:32.165][t: 1180][f:265] Prefetch frame, updated: 19 objects!
[2026-02-14 19:14:32.165][t: 7852][f:266] ~ 'dar_rand_respawn' remove_obj ...
[2026-02-14 19:14:32.165][t: 1180][f:266] Prefetch frame, updated: 2 objects!
[2026-02-14 19:14:32.175][t: 1180][f:267] Prefetch frame, updated: 0 objects!
[2026-02-14 19:14:32.175][t: 1180][f:268] Prefetch frame, updated: 23 objects!
[2026-02-14 19:14:32.186][t: 1180][f:269] Prefetch frame, updated: 1 objects!
[2026-02-14 19:14:32.186][t: 1180][f:270] Prefetch frame, updated: 18 objects!
[2026-02-14 19:14:32.197][t: 1180][f:271] Prefetch frame, updated: 2 objects!
[2026-02-14 19:14:32.197][t: 1180][f:272] Prefetch frame, updated: 6 objects!
[2026-02-14 19:14:32.207][t: 1180][f:273] Prefetch frame, updated: 3 objects!
[2026-02-14 19:14:32.207][t: 1180][f:274] Prefetch frame, updated: 4 objects!
[2026-02-14 19:14:32.218][t: 1180][f:275] Prefetch frame, updated: 1 objects!
[2026-02-14 19:14:32.218][t: 1180][f:276] Prefetch frame, updated: 6 objects!
[2026-02-14 19:14:32.218][t: 1180][f:277] Prefetch frame, updated: 0 objects!
[2026-02-14 19:14:32.228][t: 1180][f:278] Prefetch frame, updated: 9 objects!
[2026-02-14 19:14:32.228][t: 1180][f:279] Prefetch frame, updated: 0 objects!
[2026-02-14 19:14:32.239][t: 1180][f:280] Prefetch frame, updated: 0 objects!
[2026-02-14 19:14:32.239][t: 1180][f:281] Prefetch frame, updated: 3 objects!
[2026-02-14 19:14:32.249][t: 1180][f:282] Prefetch frame, updated: 1 objects!
[2026-02-14 19:14:32.250][t: 4768][f:283] ~ 'bar_rand_respawn' remove_obj ...
[2026-02-14 19:14:32.250][t: 1180][f:283] Prefetch frame, updated: 4 objects!
[2026-02-14 19:14:32.260][t: 1180][f:284] Prefetch frame, updated: 18 objects!
[2026-02-14 19:14:32.260][t: 1180][f:285] Prefetch frame, updated: 0 objects!
[2026-02-14 19:14:32.270][t: 2184][f:286] ~ 'ros_rand_respawn' remove_obj ...
[2026-02-14 19:14:32.270][t: 1180][f:286] Prefetch frame, updated: 2 objects!
[2026-02-14 19:14:32.281][t: 1180][f:287] Prefetch frame, updated: 2 objects!
[2026-02-14 19:14:32.292][t: 1180][f:288] Prefetch frame, updated: 11 objects!
[2026-02-14 19:14:32.292][t: 1180][f:289] Prefetch frame, updated: 26 objects!
[2026-02-14 19:14:32.302][t: 1180][f:290] Prefetch frame, updated: 6 objects!
[2026-02-14 19:14:32.312][t: 1180][f:291] Prefetch frame, updated: 7 objects!
[2026-02-14 19:14:32.322][t: 1180][f:292] Prefetch frame, updated: 4 objects!
[2026-02-14 19:14:32.323][t: 1180][f:293] Prefetch frame, updated: 4 objects!
[2026-02-14 19:14:32.333][t: 1180][f:294] Prefetch frame, updated: 7 objects!
[2026-02-14 19:14:32.343][t: 3556][f:295] ~ 'ros_rand_respawn' remove_obj ...
[2026-02-14 19:14:32.343][t: 1180][f:295] Prefetch frame, updated: 20 objects!
[2026-02-14 19:14:32.343][t: 3556][f:295] ~ 'yan_rand_respawn' remove_obj ...
[2026-02-14 19:14:32.343][t: 1180][f:296] Prefetch frame, updated: 3 objects!
[2026-02-14 19:14:32.354][t: 1180][f:297] Prefetch frame, updated: 7 objects!
[2026-02-14 19:14:32.364][t: 1180][f:298] Prefetch frame, updated: 870 objects!
[2026-02-14 19:14:32.375][t: 1180][f:299] Prefetch frame, updated: 11 objects!
[2026-02-14 19:14:32.385][t: 1180][f:300] Prefetch frame, updated: 11 objects!
[2026-02-14 19:14:32.385][t: 1180][f:301] Prefetch frame, updated: 7 objects!
[2026-02-14 19:14:32.396][t: 1180][f:302] Prefetch frame, updated: 0 objects!
[2026-02-14 19:14:32.396][t: 1180][f:303] Prefetch frame, updated: 3 objects!
[2026-02-14 19:14:32.396][t: 1180][f:304] Prefetch frame, updated: 0 objects!
[2026-02-14 19:14:32.406][t: 1180][f:305] Prefetch frame, updated: 0 objects!
[2026-02-14 19:14:32.406][t: 7424][f:304] ~ 'yan_rand_respawn' remove_obj ...
[2026-02-14 19:14:32.406][t: 1180][f:306] Prefetch frame, updated: 2 objects!
[2026-02-14 19:14:32.417][t: 1180][f:307] Prefetch frame, updated: 5 objects!
[2026-02-14 19:14:32.417][t: 1180][f:308] Prefetch frame, updated: 1 objects!
[2026-02-14 19:14:32.427][t: 1180][f:309] Prefetch frame, updated: 25 objects!
[2026-02-14 19:14:32.427][t: 1180][f:310] Prefetch frame, updated: 6 objects!
[2026-02-14 19:14:32.438][t: 1180][f:311] Prefetch frame, updated: 2 objects!
[2026-02-14 19:14:32.438][t: 1180][f:312] Prefetch frame, updated: 9 objects!
[2026-02-14 19:14:32.448][t: 1180][f:313] Prefetch frame, updated: 3 objects!
[2026-02-14 19:14:32.449][t: 1180][f:314] Prefetch frame, updated: 3 objects!
[2026-02-14 19:14:32.449][t: 1180][f:315] Prefetch frame, updated: 2 objects!
[2026-02-14 19:14:32.459][t: 3392][f:315] ~ 'mil_rand_respawn' remove_obj ...
[2026-02-14 19:14:32.459][t: 1180][f:316] Prefetch frame, updated: 3 objects!
[2026-02-14 19:14:32.470][t: 1180][f:317] Prefetch frame, updated: 4 objects!
[2026-02-14 19:14:32.470][t: 1180][f:318] Prefetch frame, updated: 4 objects!
[2026-02-14 19:14:32.490][t: 1180][f:318] strings overhead: [2139]Kb, instance count: 90678, was removed [153]
[2026-02-14 19:14:32.511][t: 1180][f:318] * MEMORY USAGE: 0 K
[2026-02-14 19:14:32.511][t: 1180][f:318] * End of synchronization A[1] R[1]
[2026-02-14 19:14:32.593][t: 1180][f:319] * phase time: 16182 ms
[2026-02-14 19:14:32.593][t: 1180][f:319] * phase cmem: 0 K
[2026-02-14 19:14:32.593][t: 1180][f:319] gameload - all finished!
[2026-02-14 19:15:03.580][t:10132][f:2147] ~ 'rad_rand_respawn' remove_obj ...
[2026-02-14 19:15:03.712][t: 8292][f:2161] ~ 'pri_rand_respawn' remove_obj ...
[2026-02-14 19:15:03.880][t: 1652][f:2176] ~ 'pri_rand_respawn' remove_obj ...
[2026-02-14 19:15:04.148][t: 8292][f:2185] ~ 'aes_rand_respawn' remove_obj ...
[2026-02-14 19:15:04.937][t: 2184][f:2213] ~ 'atp_rand_respawn' remove_obj ...
[2026-02-14 19:15:05.028][t:10384][f:2220] ~ 'puz_rand_respawn' remove_obj ...
[2026-02-14 19:15:05.152][t: 3552][f:2227] ~ 'avr_rand_respawn' remove_obj ...
[2026-02-14 19:15:05.336][t:10072][f:2238] ~ 'lim_rand_respawn' remove_obj ...
[2026-02-14 19:15:05.376][t: 3392][f:2242] ~ 'hos_rand_respawn' remove_obj ...
[2026-02-14 19:15:05.437][t: 1652][f:2248] ~ 'gen_rand_respawn' remove_obj ...
[2026-02-14 19:15:05.591][t:10104][f:2262] ~ 'for_rand_respawn' remove_obj ...
[2026-02-14 19:15:05.754][t: 9272][f:2280] ~ 'vil_rand_respawn' remove_obj ...
[2026-02-14 19:15:05.835][t: 1652][f:2290] ~ 'mar_rand_respawn' remove_obj ...
[2026-02-14 19:15:05.916][t: 3392][f:2298] ~ 'cit_rand_respawn' remove_obj ...
[2026-02-14 19:15:06.109][t: 8292][f:2318] ~ 'zat_rand_respawn' remove_obj ...
[2026-02-14 19:15:06.325][t:10132][f:2328] ~ 'jup_rand_respawn' remove_obj ...
[2026-02-14 19:15:06.498][t: 9272][f:2345] ~ 'opr_rand_respawn' remove_obj ...
[2026-02-14 19:15:06.581][t: 9272][f:2352] ~ 'del_rand_respawn' remove_obj ...
[2026-02-14 19:15:09.045][t: 1180][f:2559] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:15:09.045][t: 1180][f:2559] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:15:09.045][t: 1180][f:2559] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:15:09.045][t: 1180][f:2559] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:15:09.045][t: 1180][f:2559] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:15:09.045][t: 1180][f:2559] in game secs=46
[2026-02-14 19:15:09.055][t: 1180][f:2559] * Saving spawns...
[2026-02-14 19:15:09.055][t: 1180][f:2559] * Saving objects...
[2026-02-14 19:15:09.239][t: 1180][f:2559] * 33341 objects are successfully saved
[2026-02-14 19:15:09.239][t: 1180][f:2559] * 27698 script vars are successfully saved
[2026-02-14 19:15:09.270][t: 1180][f:2559] * Game Дом День 1. [Кордон] quicksave_48.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_48.sav'
[2026-02-14 19:15:09.270][t: 1180][f:2559] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.56 ms.]
[2026-02-14 19:15:09.270][t: 1180][f:2559] ~~  slot: ['laucer_quick_save.9'], time: [231.49 ms.]
[2026-02-14 19:15:09.285][t: 1180][f:2560] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:15:12.898][t: 1752][f:2884] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132048' 'stalker_militari_antigas_2' 'characters_voice\human_01\military\'. Trying to СЃhange: 'characters_voice\human_03\military\'
[2026-02-14 19:15:15.616][t: 1180][f:3146] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:15:15.616][t: 1180][f:3146] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:15:15.616][t: 1180][f:3146] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:15:15.616][t: 1180][f:3146] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:15:15.627][t: 1180][f:3146] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:15:15.627][t: 1180][f:3146] in game secs=6
[2026-02-14 19:15:15.647][t: 1180][f:3146] * Saving spawns...
[2026-02-14 19:15:15.647][t: 1180][f:3146] * Saving objects...
[2026-02-14 19:15:15.863][t: 1180][f:3146] * 33341 objects are successfully saved
[2026-02-14 19:15:15.863][t: 1180][f:3146] * 27698 script vars are successfully saved
[2026-02-14 19:15:15.894][t: 1180][f:3146] * Game Дом День 1. [Кордон] quicksave_49.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_49.sav'
[2026-02-14 19:15:15.894][t: 1180][f:3146] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [288.72 ms.]
[2026-02-14 19:15:15.894][t: 1180][f:3146] ~~  slot: ['laucer_quick_save.9'], time: [288.65 ms.]
[2026-02-14 19:15:15.904][t: 1180][f:3147] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:15:27.783][t: 1180][f:3785] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:15:27.783][t: 1180][f:3785] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:15:27.783][t: 1180][f:3785] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:15:27.783][t: 1180][f:3785] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:15:27.783][t: 1180][f:3785] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:15:27.783][t: 1180][f:3785] in game secs=12
[2026-02-14 19:15:27.793][t: 1180][f:3785] * Saving spawns...
[2026-02-14 19:15:27.793][t: 1180][f:3785] * Saving objects...
[2026-02-14 19:15:27.967][t: 1180][f:3785] * 33341 objects are successfully saved
[2026-02-14 19:15:27.977][t: 1180][f:3785] * 27698 script vars are successfully saved
[2026-02-14 19:15:27.998][t: 1180][f:3785] * Game Дом День 1. [Кордон] quicksave_50.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_50.sav'
[2026-02-14 19:15:28.001][t: 1180][f:3785] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.18 ms.]
[2026-02-14 19:15:28.001][t: 1180][f:3785] ~~  slot: ['laucer_quick_save.9'], time: [231.11 ms.]
[2026-02-14 19:15:28.012][t: 1180][f:3786] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:15:28.828][t: 8292][f:3835] !! ALARM! Monster 'pseudodog_weak33281' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:15:28.838][t: 2184][f:3836] !! ALARM! Monster 'pseudodog_weak33283' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:15:35.547][t: 2184][f:4527] !! ALARM! Monster 'dog_normal32568' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:15:35.658][t: 3392][f:4528] !! ALARM! Monster 'dog_weak33126' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:15:35.699][t: 2184][f:4529] !! ALARM! Monster 'dog_weak33131' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:15:36.758][t: 1180][f:4634] load ~sapsan~: [kampfire], online_flame true state=1
[2026-02-14 19:15:38.625][t: 1180][f:4776] WM_DEBUG: auto-gen OK for 'wpn_ak105' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf')
[2026-02-14 19:15:41.046][t: 1180][f:5001] use death_init
[2026-02-14 19:15:42.473][t: 1180][f:5140] ~ ObjectResources unload...
[2026-02-14 19:15:42.473][t: 1180][f:5140] ~ ObjectResources - base: 3574, 10875 K
[2026-02-14 19:15:42.473][t: 1180][f:5140] ~ ObjectResources - lmap: 2, 32768 K
[2026-02-14 19:15:42.658][t: 1180][f:5141] ~~[%s]: cleanup_all_signals: clearing [%s] signals
[2026-02-14 19:15:42.658][t: 1180][f:5141] [dsh]: cached_condlist stats ( hit/miss ): 22316 / 215170
[2026-02-14 19:15:42.658][t: 1180][f:5141] in game secs=15
[2026-02-14 19:15:42.658][t: 1180][f:5141] CInventory::Clear() for actor
[2026-02-14 19:15:42.689][t: 1180][f:5152] ~ ObjectResources unload completed!
[2026-02-14 19:15:42.689][t: 1180][f:5152] ~ ObjectResources - base: 3574, 10875 K
[2026-02-14 19:15:42.689][t: 1180][f:5152] ~ ObjectResources - lmap: 2, 32768 K
[2026-02-14 19:15:42.699][t: 1180][f:5152] ! [R_occlusion::cleanup_lost]: FULL cleanup [6] queries
[2026-02-14 19:15:42.699][t: 1180][f:5152] [game_sv_Single::restart_simulator] delete CALifeSimulator...
[2026-02-14 19:15:42.761][t: 1180][f:5152] [game_sv_Single::restart_simulator] create CALifeSimulator...
[2026-02-14 19:15:42.883][t: 1180][f:5152] --LUA version: [LuaJIT 2.1.0-beta3]
[2026-02-14 19:15:42.884][t: 1180][f:5152] get_current_kx()=0.83333333333333
[2026-02-14 19:15:42.884][t: 1180][f:5152] options full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx
[2026-02-14 19:15:42.894][t: 1180][f:5152] start_game_callback() start
[2026-02-14 19:15:42.894][t: 1180][f:5152] random custom init
[2026-02-14 19:15:42.956][t: 1180][f:5152] * phase time: 478 ms
[2026-02-14 19:15:42.956][t: 1180][f:5152] * phase cmem: 0 K
[2026-02-14 19:15:42.966][t: 1180][f:5153] * Loading spawns...
[2026-02-14 19:15:42.966][t: 1180][f:5153] CGameGraph use open format.
[2026-02-14 19:15:42.966][t: 1180][f:5153] CGameGraph load started...
[2026-02-14 19:15:42.977][t: 1180][f:5153] CGameGraph use game.graph.cross_edges.ltx cross edges data!
[2026-02-14 19:15:42.977][t: 1180][f:5153] CGameGraph load done!
[2026-02-14 19:15:42.977][t: 1180][f:5153] ltx spawn load start...
[2026-02-14 19:15:45.066][t: 1180][f:5153] spawn loaded!
[2026-02-14 19:15:45.066][t: 1180][f:5153] build_story_spawns start...
[2026-02-14 19:15:45.087][t: 1180][f:5153] * 16453 spawn points are successfully loaded
[2026-02-14 19:15:45.087][t: 1180][f:5153] Start load of base waypoints...
[2026-02-14 19:15:45.107][t: 1180][f:5153] Loaded 520 base waypoints from file [waypoints\way_01_l01_escape.ltx].
[2026-02-14 19:15:45.128][t: 1180][f:5153] Loaded 356 base waypoints from file [waypoints\way_02_l02_garbage.ltx].
[2026-02-14 19:15:45.180][t: 1180][f:5153] Loaded 635 base waypoints from file [waypoints\way_03_l03_agroprom.ltx].
[2026-02-14 19:15:45.180][t: 1180][f:5153] Loaded 57 base waypoints from file [waypoints\way_04_l03u_agr_underground.ltx].
[2026-02-14 19:15:45.200][t: 1180][f:5153] Loaded 510 base waypoints from file [waypoints\way_05_l04_darkvalley.ltx].
[2026-02-14 19:15:45.200][t: 1180][f:5153] Loaded 44 base waypoints from file [waypoints\way_06_l04u_labx18.ltx].
[2026-02-14 19:15:45.231][t: 1180][f:5153] Loaded 329 base waypoints from file [waypoints\way_07_l05_bar.ltx].
[2026-02-14 19:15:45.271][t: 1180][f:5153] Loaded 422 base waypoints from file [waypoints\way_08_l06_rostok.ltx].
[2026-02-14 19:15:45.282][t: 1180][f:5153] Loaded 209 base waypoints from file [waypoints\way_09_l08_yantar.ltx].
[2026-02-14 19:15:45.282][t: 1180][f:5153] Loaded 48 base waypoints from file [waypoints\way_10_l08u_brainlab.ltx].
[2026-02-14 19:15:45.355][t: 1180][f:5153] Loaded 638 base waypoints from file [waypoints\way_11_l07_military.ltx].
[2026-02-14 19:15:45.386][t: 1180][f:5153] Loaded 421 base waypoints from file [waypoints\way_13_l10_radar.ltx].
[2026-02-14 19:15:45.437][t: 1180][f:5153] Loaded 622 base waypoints from file [waypoints\way_14_l11_pripyat.ltx].
[2026-02-14 19:15:45.530][t: 1180][f:5153] Loaded 314 base waypoints from file [waypoints\way_15_l12_stancia.ltx].
[2026-02-14 19:15:45.541][t: 1180][f:5153] Loaded 117 base waypoints from file [waypoints\way_16_l12u_sarcofag.ltx].
[2026-02-14 19:15:45.551][t: 1180][f:5153] Loaded 73 base waypoints from file [waypoints\way_17_l12u_control_monolith.ltx].
[2026-02-14 19:15:45.624][t: 1180][f:5153] Loaded 343 base waypoints from file [waypoints\way_19_l12_stancia_2.ltx].
[2026-02-14 19:15:45.634][t: 1180][f:5153] Loaded 117 base waypoints from file [waypoints\way_20_l10u_bunker.ltx].
[2026-02-14 19:15:45.695][t: 1180][f:5153] Loaded 279 base waypoints from file [waypoints\way_22_atp_for_test22.ltx].
[2026-02-14 19:15:45.705][t: 1180][f:5153] Loaded 75 base waypoints from file [waypoints\way_23_peshera.ltx].
[2026-02-14 19:15:45.705][t: 1180][f:5153] Loaded 44 base waypoints from file [waypoints\way_24_puzir.ltx].
[2026-02-14 19:15:45.736][t: 1180][f:5153] Loaded 184 base waypoints from file [waypoints\way_25_aver.ltx].
[2026-02-14 19:15:45.777][t: 1180][f:5153] Loaded 167 base waypoints from file [waypoints\way_26_av_peshera.ltx].
[2026-02-14 19:15:45.798][t: 1180][f:5153] Loaded 143 base waypoints from file [waypoints\way_27_limansk.ltx].
[2026-02-14 19:15:45.819][t: 1180][f:5153] Loaded 119 base waypoints from file [waypoints\way_28_hospital.ltx].
[2026-02-14 19:15:45.859][t: 1180][f:5153] Loaded 207 base waypoints from file [waypoints\way_29_generators.ltx].
[2026-02-14 19:15:45.859][t: 1180][f:5153] Loaded 109 base waypoints from file [waypoints\way_30_warlab.ltx].
[2026-02-14 19:15:45.900][t: 1180][f:5153] Loaded 215 base waypoints from file [waypoints\way_31_red_forest.ltx].
[2026-02-14 19:15:45.911][t: 1180][f:5153] Loaded 180 base waypoints from file [waypoints\way_32_lost_village.ltx].
[2026-02-14 19:15:45.983][t: 1180][f:5153] Loaded 386 base waypoints from file [waypoints\way_33_marsh.ltx].
[2026-02-14 19:15:46.055][t: 1180][f:5153] Loaded 295 base waypoints from file [waypoints\way_34_dead_city.ltx].
[2026-02-14 19:15:46.096][t: 1180][f:5153] Loaded 536 base waypoints from file [waypoints\way_35_zaton.ltx].
[2026-02-14 19:15:46.188][t: 1180][f:5153] Loaded 404 base waypoints from file [waypoints\way_36_jupiter.ltx].
[2026-02-14 19:15:46.239][t: 1180][f:5153] Loaded 324 base waypoints from file [waypoints\way_37_pripyat.ltx].
[2026-02-14 19:15:46.239][t: 1180][f:5153] Loaded 14 base waypoints from file [waypoints\way_38_jupiter_underground.ltx].
[2026-02-14 19:15:46.260][t: 1180][f:5153] Loaded 63 base waypoints from file [waypoints\way_39_labx8.ltx].
[2026-02-14 19:15:46.260][t: 1180][f:5153] Loaded 28 base waypoints from file [waypoints\way_40_mine.ltx].
[2026-02-14 19:15:46.332][t: 1180][f:5153] Loaded 248 base waypoints from file [waypoints\way_41_la15_darkscape.ltx].
[2026-02-14 19:15:46.332][t: 1180][f:5153] End load of base waypoints...
[2026-02-14 19:15:46.332][t: 1180][f:5153] Start load of custom waypoints...
[2026-02-14 19:15:46.332][t: 1180][f:5153] Loaded 0 items from custom_waypoints, 0 from all.spawn was replaced!
[2026-02-14 19:15:46.332][t: 1180][f:5153] End load of custom waypoints...
[2026-02-14 19:15:46.332][t: 1180][f:5153] * Loading objects...
[2026-02-14 19:15:47.430][t: 1180][f:5153] * 33341 objects are successfully loaded
[2026-02-14 19:15:48.150][t: 1180][f:5153] story_id not found: esc_bandits_factory
[2026-02-14 19:15:48.192][t: 1180][f:5153] story_id not found: Escape_Trader
[2026-02-14 19:15:48.305][t: 1180][f:5153] * 27698 script vars are successfully loaded
[2026-02-14 19:15:48.305][t: 1180][f:5153] ~~~ db.ver: 7
[2026-02-14 19:15:50.392][t: 1180][f:5153] * Game Дом День 1. [Кордон] quicksave_50 is successfully loaded from file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_50.sav' (7.439s)
[2026-02-14 19:15:50.392][t: 1180][f:5153] * phase time: 7441 ms
[2026-02-14 19:15:50.392][t: 1180][f:5153] * phase cmem: 0 K
[2026-02-14 19:15:50.392][t: 1180][f:5154] * phase time: 0 ms
[2026-02-14 19:15:50.392][t: 1180][f:5154] * phase cmem: 0 K
[2026-02-14 19:15:50.403][t: 1180][f:5155] * phase time: 6 ms
[2026-02-14 19:15:50.403][t: 1180][f:5155] * phase cmem: 0 K
[2026-02-14 19:15:50.423][t: 1180][f:5155] strings overhead: [2676]Kb, instance count: 101946, was removed [6236]
[2026-02-14 19:15:50.434][t: 1180][f:5155] --------------------------------------------------------------------------------
[2026-02-14 19:15:50.434][t: 1180][f:5155] ####################[+MIMALLOC+]####################
[2026-02-14 19:15:50.434][t: 1180][f:5155] heap stats:     peak       total     current       block      total#   
[2026-02-14 19:15:50.434][t: 1180][f:5155]   reserved:    13.0 GiB    13.0 GiB    13.0 GiB                          
[2026-02-14 19:15:50.434][t: 1180][f:5155]  committed:     6.4 GiB    11.0 GiB     6.3 GiB                          
[2026-02-14 19:15:50.434][t: 1180][f:5155]      reset:    35.9 Mi 
[2026-02-14 19:15:50.434][t: 1180][f:5155]     purged:     4.1 Gi 
[2026-02-14 19:15:50.434][t: 1180][f:5155]    touched:    64.2 KiB    24.3 MiB   -10.6 GiB                          
[2026-02-14 19:15:50.434][t: 1180][f:5155]   segments:   208         390         203                                not all freed
[2026-02-14 19:15:50.434][t: 1180][f:5155] -abandoned:     0           0           0                                ok
[2026-02-14 19:15:50.434][t: 1180][f:5155]    -cached:     0           0           0                                ok
[2026-02-14 19:15:50.434][t: 1180][f:5155]      pages:     0           0         -10.8 Ki                           not all freed
[2026-02-14 19:15:50.434][t: 1180][f:5155] -abandoned:     0           0           0                                ok
[2026-02-14 19:15:50.434][t: 1180][f:5155]  -extended:     0      
[2026-02-14 19:15:50.434][t: 1180][f:5155]    -retire:     0      
[2026-02-14 19:15:50.434][t: 1180][f:5155]     arenas:    12      
[2026-02-14 19:15:50.434][t: 1180][f:5155]  -rollback:     0      
[2026-02-14 19:15:50.434][t: 1180][f:5155]      mmaps:    28      
[2026-02-14 19:15:50.434][t: 1180][f:5155]    commits:     6.6 Ki 
[2026-02-14 19:15:50.434][t: 1180][f:5155]     resets:     1      
[2026-02-14 19:15:50.434][t: 1180][f:5155]     purges:     2.9 Ki 
[2026-02-14 19:15:50.435][t: 1180][f:5155]    guarded:     0      
[2026-02-14 19:15:50.435][t: 1180][f:5155]    threads:    16          16          16                                not all freed
[2026-02-14 19:15:50.435][t: 1180][f:5155]   searches:     0.0 avg
[2026-02-14 19:15:50.435][t: 1180][f:5155] numa nodes:     1
[2026-02-14 19:15:50.435][t: 1180][f:5155]    elapsed:   286.172 s
[2026-02-14 19:15:50.435][t: 1180][f:5155]    process: user: 226.875 s, system: 121.546 s, faults: 3106963, peak rss: 6.5 GiB, peak commit: 16.5 GiB
[2026-02-14 19:15:50.435][t: 1180][f:5155] ####################[-MIMALLOC-]####################
[2026-02-14 19:15:50.435][t: 1180][f:5155] [16366MB] physical memory installed, [5818MB] available, [64] percent of memory in use
[2026-02-14 19:15:50.435][t: 1180][f:5155] PageFile total: [8325MB], free~ [2987MB]
[2026-02-14 19:15:50.435][t: 1180][f:5155] Engine memory usage (Working Set): [6255MB], peak: [6670MB]
[2026-02-14 19:15:50.435][t: 1180][f:5155] Engine memory usage (Commit Charge): [16758MB], peak: [16931MB]
[2026-02-14 19:15:50.435][t: 1180][f:5155] --------------------------------------------------------------------------------
[2026-02-14 19:15:50.456][t: 1180][f:5155] * [ D3D ]: textures count [3576]
[2026-02-14 19:15:50.456][t: 1180][f:5155] * [ D3D ]: textures[43643 K]
[2026-02-14 19:15:50.456][t: 1180][f:5155] * [x-ray]: process heap[0 K], render[0 K]
[2026-02-14 19:15:50.456][t: 1180][f:5155] * [x-ray]: economy: strings[32028 K], smem[134622623 K]
[2026-02-14 19:15:50.477][t: 1180][f:5155] Prefetch frame, updated: 0 objects!
[2026-02-14 19:15:50.672][t: 1180][f:5155] ~~['ogse_signals']: signal ['on_init'] is too slow: [166.19 ms.]
[2026-02-14 19:15:50.672][t: 1180][f:5155] ~~  slot: ['dsh_cop_weather.39'], time: [166.19 ms.]
[2026-02-14 19:15:50.702][t: 1180][f:5155] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers loaded
[2026-02-14 19:15:50.702][t: 1180][f:5155] [ogse_st_mgr]: 51 all timers loaded
[2026-02-14 19:15:50.702][t: 1180][f:5155] [dsh_respawn]: 48 respawners loaded: 146 spawned
[2026-02-14 19:15:50.702][t: 1180][f:5155] [dsh_cop_weather]: DynamicForecast: default loaded: 90 items
[2026-02-14 19:15:50.702][t: 1180][f:5155] [dsh_cop_weather]: StaticForecast: default loaded: 24 items
[2026-02-14 19:15:50.702][t: 1180][f:5155] process_release_on_spawn call
[2026-02-14 19:15:50.702][t: 1180][f:5155] process_release_on_spawn end
[2026-02-14 19:15:50.713][t: 1180][f:5155] ! Unknown command: r2_exp_donttest_shad
[2026-02-14 19:15:50.713][t: 1180][f:5155] [salt_all_spawn_fix]: version = 68, objects = 68
[2026-02-14 19:15:51.649][t: 1180][f:5155] [dsh_respawn]: 48 respawners created: 146 spawned
[2026-02-14 19:15:51.649][t: 1180][f:5155] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [943.92 ms.]
[2026-02-14 19:15:51.649][t: 1180][f:5155] ~~  slot: ['dsh_fixes.12'], time: [111.18 ms.]
[2026-02-14 19:15:51.649][t: 1180][f:5155] ~~  slot: ['dsh_respawn.42'], time: [832.73 ms.]
[2026-02-14 19:15:51.773][t: 1180][f:5155] rx_sound sound prefetch ...
[2026-02-14 19:15:51.783][t: 1180][f:5155] rx_sound sound prefetch done!
[2026-02-14 19:15:51.835][t: 1180][f:5155] actor start 2
[2026-02-14 19:15:51.846][t: 1180][f:5155] profiles full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx
[2026-02-14 19:15:51.846][t: 1180][f:5155] game_id=922dac6f-6c3e-43c5-a0e8-be519556150d
[2026-02-14 19:15:51.846][t: 1180][f:5155] game_start_datetime=02/14/26 14:23:59
[2026-02-14 19:15:51.846][t: 1180][f:5155] game_start_patch_version=11.02.2026
[2026-02-14 19:15:51.846][t: 1180][f:5155] game_start_engine_version=[OGSR x64 (build: Feb 11 2026 02:38:49)]
[2026-02-14 19:15:51.846][t: 1180][f:5155] game_duration_sec=8570sec
[2026-02-14 19:15:52.574][t: 1180][f:5155] actor end 2
[2026-02-14 19:15:52.584][t: 1180][f:5155] {
  ["health_restore_v"] = {
    ["initial"] = 0,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 1>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["jump_power"] = {
    ["initial"] = 0.0099999997764826,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 2>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["jump_speed"] = {
    ["initial"] = 8,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 3>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["max_walk_weight"] = {
    ["initial"] = 180,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 4>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["max_weight"] = {
    ["initial"] = 30,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 5>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["power_v"] = {
    ["initial"] = 0,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 6>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["psy_health_v"] = {
    ["initial"] = 0.0020000000949949,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 7>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["radiation_v"] = {
    ["initial"] = 4.9999998736894e-05,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 8>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["run_back_coef"] = {
    ["initial"] = 1.3999999761581,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 9>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["run_coef"] = {
    ["initial"] = 2.5,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 10>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["sprint_koef"] = {
    ["initial"] = 2,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 11>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["stand_power"] = {
    ["initial"] = -0.0049999998882413,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 12>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["time_factor"] = {
    ["initial"] = 1,
    ["max"] = 10,
    ["min"] = 0.01,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 13>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["walk_accel"] = {
    ["initial"] = 13.60000038147,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 14>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["wound_incarnation_v"] = {
    ["initial"] = 0.003000000026077,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 15>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  }
}
[2026-02-14 19:15:52.606][t: 1180][f:5155] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [24.73 ms.]
[2026-02-14 19:15:52.688][t: 1180][f:5155] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_12.ltx] for dynamics\weapons\wpn_hand\wpn_hand_12...
[2026-02-14 19:15:52.739][t: 1180][f:5155] Loading user_data [models\light_night.ltx] for equipments\light_night...
[2026-02-14 19:15:52.759][t: 1180][f:5155] check_item_slot start
[2026-02-14 19:15:52.759][t: 1180][f:5155] known outfit=outfit_bandit, legs=bandit_jacket_outfit_legs
[2026-02-14 19:15:52.853][t: 1180][f:5155] ! xr_box level_name=l01_escape
[2026-02-14 19:15:52.883][t: 1180][f:5155] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of udalim_esc_fotomuzhik_restrictor to eRestrictorTypeNone because border().empty()
[2026-02-14 19:15:52.884][t: 1180][f:5155] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mesto2_fotografir2_restrictor to eRestrictorTypeNone because border().empty()
[2026-02-14 19:15:53.325][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier2' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:15:53.355][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier4' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\'
[2026-02-14 19:15:53.386][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier5' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\'
[2026-02-14 19:15:53.418][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier7' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\'
[2026-02-14 19:15:53.993][t: 1180][f:5155] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:15:54.127][t: 1180][f:5155] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:15:54.128][t: 1180][f:5155] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:15:54.128][t: 1180][f:5155] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:15:54.415][t: 1180][f:5155] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of fireball_acidic_zone31588 to eRestrictorTypeNone because border().empty()
[2026-02-14 19:15:54.446][t: 1180][f:5155] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion to eRestrictorTypeNone because border().empty()
[2026-02-14 19:15:54.446][t: 1180][f:5155] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion2 to eRestrictorTypeNone because border().empty()
[2026-02-14 19:15:54.456][t: 1180][f:5155] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_defender to eRestrictorTypeNone because border().empty()
[2026-02-14 19:15:54.508][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge232018' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:15:54.518][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132027' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:15:54.568][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132048' 'stalker_militari_antigas_2' 'characters_voice\human_01\military\'. Trying to СЃhange: 'characters_voice\human_03\military\'
[2026-02-14 19:15:54.599][t: 1180][f:5155] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132072' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\'
[2026-02-14 19:15:54.857][t: 1180][f:5156] ~~['ogse_signals']: time limit functionality paused: [10000] ms
[2026-02-14 19:15:55.320][t: 1180][f:5156] [dsh_fixes]: version = 82, fixes = 82
[2026-02-14 19:15:55.320][t: 1180][f:5156] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [457.07 ms.]
[2026-02-14 19:15:55.320][t: 1180][f:5156] ~~  slot: ['halyava.717'], time: [52.00 ms.]
[2026-02-14 19:15:55.320][t: 1180][f:5156] ~~  slot: ['amk_offline_alife.244'], time: [404.53 ms.]
[2026-02-14 19:15:55.331][t: 1180][f:5156] task_ini()
[2026-02-14 19:15:55.382][t: 1180][f:5156] [dsh_cop_weather]: restore time_factor: 0 -> 6
[2026-02-14 19:15:55.382][t: 1180][f:5156] [dsh_cop_weather]: time diff on first update is -0
[2026-02-14 19:15:55.382][t: 1180][f:5156] ~~['ogse_signals']: signal ['on_first_update'] is too slow: [56.58 ms.]
[2026-02-14 19:15:55.382][t: 1180][f:5156] ~~  slot: ['laucer.18'], time: [51.20 ms.]
[2026-02-14 19:15:55.401][t: 1180][f:5156] Prefetch frame, updated: 2 objects!
[2026-02-14 19:15:55.627][t: 1180][f:5157] Prefetch frame, updated: 1104 objects!
[2026-02-14 19:15:55.698][t: 1180][f:5158] Prefetch frame, updated: 71 objects!
[2026-02-14 19:15:55.759][t: 1180][f:5159] Prefetch frame, updated: 68 objects!
[2026-02-14 19:15:55.800][t: 1180][f:5160] Prefetch frame, updated: 5 objects!
[2026-02-14 19:15:55.851][t: 1180][f:5161] Prefetch frame, updated: 8 objects!
[2026-02-14 19:15:55.923][t: 1180][f:5162] Prefetch frame, updated: 115 objects!
[2026-02-14 19:15:55.923][t: 1180][f:5162] !! ALARM! Monster 'resp_esc_flesh_soc_ferma31999' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:15:55.943][t: 1180][f:5162] !! ALARM! Monster 'tushkano_normal32368' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:15:55.943][t: 1180][f:5162] !! ALARM! Monster 'tushkano_normal32372' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:15:55.994][t: 1180][f:5163] Prefetch frame, updated: 15 objects!
[2026-02-14 19:15:55.994][t: 1180][f:5163] !! ALARM! Monster 'tushkano_normal32377' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:15:56.004][t: 1180][f:5163] !! ALARM! Monster 'tushkano_normal32549' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:15:56.015][t: 1180][f:5163] !! ALARM! Monster 'tushkano_normal32553' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:15:56.015][t: 1180][f:5163] !! ALARM! Monster 'tushkano_normal32555' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:15:56.096][t: 1180][f:5164] Prefetch frame, updated: 112 objects!
[2026-02-14 19:15:56.096][t: 1180][f:5164] !! ALARM! Monster 'tushkano_weak33287' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:15:56.187][t: 1180][f:5165] Prefetch frame, updated: 114 objects!
[2026-02-14 19:15:56.257][t: 1180][f:5166] Prefetch frame, updated: 111 objects!
[2026-02-14 19:15:56.318][t: 1180][f:5167] Prefetch frame, updated: 76 objects!
[2026-02-14 19:15:56.379][t: 1180][f:5168] Prefetch frame, updated: 57 objects!
[2026-02-14 19:15:56.430][t: 1180][f:5169] Prefetch frame, updated: 52 objects!
[2026-02-14 19:15:56.471][t: 1180][f:5170] Prefetch frame, updated: 40 objects!
[2026-02-14 19:15:56.686][t: 1180][f:5171] WM_DEBUG: auto-gen OK for 'wpn_akm' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap')
[2026-02-14 19:15:56.697][t: 1180][f:5171] WM_DEBUG: auto-gen OK for 'wpn_fort12' (ammo='mag_12_ammo_9x18_fmj, mag_12_ammo_9x18_pmm, mag_12_ammo_9x18_izomorf')
[2026-02-14 19:15:56.697][t: 1180][f:5171] WM_DEBUG: auto-gen OK for 'wpn_ak104' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap')
[2026-02-14 19:15:56.718][t: 1180][f:5171] WM_DEBUG: auto-gen OK for 'wpn_ak74m' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf')
[2026-02-14 19:15:56.718][t: 3552][f:5171] ~ 'gar_rand_respawn' remove_obj ...
[2026-02-14 19:15:56.718][t: 1180][f:5171] Prefetch frame, updated: 891 objects!
[2026-02-14 19:15:56.759][t: 1180][f:5172] Prefetch frame, updated: 285 objects!
[2026-02-14 19:15:56.840][t: 1180][f:5173] Prefetch frame, updated: 89 objects!
[2026-02-14 19:15:56.911][t: 1180][f:5174] Prefetch frame, updated: 50 objects!
[2026-02-14 19:15:56.961][t: 1180][f:5175] Prefetch frame, updated: 50 objects!
[2026-02-14 19:15:57.022][t: 1180][f:5176] Prefetch frame, updated: 44 objects!
[2026-02-14 19:15:57.063][t: 1180][f:5177] Prefetch frame, updated: 67 objects!
[2026-02-14 19:15:57.094][t: 1180][f:5178] Prefetch frame, updated: 9 objects!
[2026-02-14 19:15:57.124][t: 1180][f:5179] Prefetch frame, updated: 20 objects!
[2026-02-14 19:15:57.145][t: 1180][f:5180] Prefetch frame, updated: 20 objects!
[2026-02-14 19:15:57.155][t: 1180][f:5181] Prefetch frame, updated: 7 objects!
[2026-02-14 19:15:57.155][t: 1180][f:5182] Prefetch frame, updated: 15 objects!
[2026-02-14 19:15:57.166][t: 1180][f:5183] Prefetch frame, updated: 10 objects!
[2026-02-14 19:15:57.176][t: 1180][f:5184] Prefetch frame, updated: 5 objects!
[2026-02-14 19:15:57.176][t: 1180][f:5185] Prefetch frame, updated: 9 objects!
[2026-02-14 19:15:57.186][t: 1180][f:5186] Prefetch frame, updated: 0 objects!
[2026-02-14 19:15:57.186][t: 1180][f:5187] Prefetch frame, updated: 2 objects!
[2026-02-14 19:15:57.197][t: 1180][f:5188] Prefetch frame, updated: 4 objects!
[2026-02-14 19:15:57.197][t:10072][f:5189] ~ 'agr_rand_respawn' remove_obj ...
[2026-02-14 19:15:57.197][t: 1180][f:5189] Prefetch frame, updated: 5 objects!
[2026-02-14 19:15:57.208][t: 1180][f:5190] Prefetch frame, updated: 12 objects!
[2026-02-14 19:15:57.208][t: 1180][f:5191] Prefetch frame, updated: 0 objects!
[2026-02-14 19:15:57.218][t: 1180][f:5192] Prefetch frame, updated: 4 objects!
[2026-02-14 19:15:57.218][t:10072][f:5192] ~ 'agr_rand_respawn' remove_obj ...
[2026-02-14 19:15:57.218][t: 1180][f:5193] Prefetch frame, updated: 2 objects!
[2026-02-14 19:15:57.229][t: 1180][f:5194] Prefetch frame, updated: 9 objects!
[2026-02-14 19:15:57.229][t: 1752][f:5194] ~ 'dar_rand_respawn' remove_obj ...
[2026-02-14 19:15:57.229][t: 1180][f:5195] Prefetch frame, updated: 7 objects!
[2026-02-14 19:15:57.239][t: 1180][f:5196] Prefetch frame, updated: 10 objects!
[2026-02-14 19:15:57.249][t: 1180][f:5197] Prefetch frame, updated: 13 objects!
[2026-02-14 19:15:57.259][t: 1180][f:5198] Prefetch frame, updated: 27 objects!
[2026-02-14 19:15:57.260][t: 1180][f:5199] Prefetch frame, updated: 1 objects!
[2026-02-14 19:15:57.270][t: 1180][f:5200] Prefetch frame, updated: 16 objects!
[2026-02-14 19:15:57.270][t: 1180][f:5201] Prefetch frame, updated: 3 objects!
[2026-02-14 19:15:57.270][t: 1180][f:5202] Prefetch frame, updated: 1 objects!
[2026-02-14 19:15:57.281][t: 1180][f:5203] Prefetch frame, updated: 21 objects!
[2026-02-14 19:15:57.281][t: 4768][f:5202] ~ 'dar_rand_respawn' remove_obj ...
[2026-02-14 19:15:57.281][t: 1180][f:5204] Prefetch frame, updated: 0 objects!
[2026-02-14 19:15:57.291][t: 1180][f:5205] Prefetch frame, updated: 7 objects!
[2026-02-14 19:15:57.291][t: 1180][f:5206] Prefetch frame, updated: 10 objects!
[2026-02-14 19:15:57.302][t: 1180][f:5207] Prefetch frame, updated: 8 objects!
[2026-02-14 19:15:57.302][t: 1180][f:5208] Prefetch frame, updated: 6 objects!
[2026-02-14 19:15:57.312][t: 1180][f:5209] Prefetch frame, updated: 8 objects!
[2026-02-14 19:15:57.312][t: 1180][f:5210] Prefetch frame, updated: 4 objects!
[2026-02-14 19:15:57.323][t: 1180][f:5211] Prefetch frame, updated: 2 objects!
[2026-02-14 19:15:57.323][t: 1180][f:5212] Prefetch frame, updated: 0 objects!
[2026-02-14 19:15:57.323][t: 1180][f:5213] Prefetch frame, updated: 5 objects!
[2026-02-14 19:15:57.333][t: 1180][f:5214] Prefetch frame, updated: 5 objects!
[2026-02-14 19:15:57.334][t: 1180][f:5215] Prefetch frame, updated: 2 objects!
[2026-02-14 19:15:57.344][t: 1180][f:5216] Prefetch frame, updated: 5 objects!
[2026-02-14 19:15:57.344][t: 1180][f:5217] Prefetch frame, updated: 6 objects!
[2026-02-14 19:15:57.355][t: 1180][f:5218] Prefetch frame, updated: 9 objects!
[2026-02-14 19:15:57.365][t: 1180][f:5219] Prefetch frame, updated: 11 objects!
[2026-02-14 19:15:57.376][t:10384][f:5219] ~ 'bar_rand_respawn' remove_obj ...
[2026-02-14 19:15:57.376][t: 1180][f:5220] Prefetch frame, updated: 17 objects!
[2026-02-14 19:15:57.386][t: 1180][f:5221] Prefetch frame, updated: 9 objects!
[2026-02-14 19:15:57.397][t:10132][f:5222] ~ 'ros_rand_respawn' remove_obj ...
[2026-02-14 19:15:57.397][t: 1180][f:5222] Prefetch frame, updated: 4 objects!
[2026-02-14 19:15:57.407][t: 1180][f:5223] Prefetch frame, updated: 4 objects!
[2026-02-14 19:15:57.408][t: 1180][f:5224] Prefetch frame, updated: 1 objects!
[2026-02-14 19:15:57.418][t: 1180][f:5225] Prefetch frame, updated: 5 objects!
[2026-02-14 19:15:57.428][t: 1180][f:5226] Prefetch frame, updated: 7 objects!
[2026-02-14 19:15:57.438][t: 1180][f:5227] Prefetch frame, updated: 12 objects!
[2026-02-14 19:15:57.459][t: 1180][f:5228] Prefetch frame, updated: 12 objects!
[2026-02-14 19:15:57.469][t: 1180][f:5229] Prefetch frame, updated: 7 objects!
[2026-02-14 19:15:57.479][t: 1180][f:5230] Prefetch frame, updated: 25 objects!
[2026-02-14 19:15:57.490][t: 1180][f:5231] Prefetch frame, updated: 4 objects!
[2026-02-14 19:15:57.490][t: 9272][f:5231] ~ 'ros_rand_respawn' remove_obj ...
[2026-02-14 19:15:57.490][t: 7424][f:5232] ~ 'yan_rand_respawn' remove_obj ...
[2026-02-14 19:15:57.490][t: 1180][f:5232] Prefetch frame, updated: 5 objects!
[2026-02-14 19:15:57.500][t: 1180][f:5233] Prefetch frame, updated: 11 objects!
[2026-02-14 19:15:57.511][t: 1180][f:5234] Prefetch frame, updated: 814 objects!
[2026-02-14 19:15:57.521][t: 1180][f:5235] Prefetch frame, updated: 39 objects!
[2026-02-14 19:15:57.531][t: 1180][f:5236] Prefetch frame, updated: 10 objects!
[2026-02-14 19:15:57.541][t: 1180][f:5237] Prefetch frame, updated: 5 objects!
[2026-02-14 19:15:57.551][t: 1180][f:5238] Prefetch frame, updated: 7 objects!
[2026-02-14 19:15:57.551][t: 1180][f:5239] Prefetch frame, updated: 5 objects!
[2026-02-14 19:15:57.551][t: 1180][f:5240] Prefetch frame, updated: 0 objects!
[2026-02-14 19:15:57.562][t: 1180][f:5241] Prefetch frame, updated: 8 objects!
[2026-02-14 19:15:57.562][t: 3552][f:5240] ~ 'yan_rand_respawn' remove_obj ...
[2026-02-14 19:15:57.562][t: 1180][f:5242] Prefetch frame, updated: 1 objects!
[2026-02-14 19:15:57.573][t: 1180][f:5243] Prefetch frame, updated: 2 objects!
[2026-02-14 19:15:57.573][t: 1180][f:5244] Prefetch frame, updated: 3 objects!
[2026-02-14 19:15:57.583][t: 1180][f:5245] Prefetch frame, updated: 6 objects!
[2026-02-14 19:15:57.583][t: 1180][f:5246] Prefetch frame, updated: 36 objects!
[2026-02-14 19:15:57.594][t: 1180][f:5247] Prefetch frame, updated: 7 objects!
[2026-02-14 19:15:57.604][t: 1180][f:5248] Prefetch frame, updated: 12 objects!
[2026-02-14 19:15:57.614][t: 1180][f:5249] Prefetch frame, updated: 1 objects!
[2026-02-14 19:15:57.624][t: 1180][f:5250] Prefetch frame, updated: 3 objects!
[2026-02-14 19:15:57.624][t: 1180][f:5251] Prefetch frame, updated: 6 objects!
[2026-02-14 19:15:57.635][t: 9272][f:5251] ~ 'mil_rand_respawn' remove_obj ...
[2026-02-14 19:15:57.635][t: 1180][f:5252] Prefetch frame, updated: 6 objects!
[2026-02-14 19:15:57.645][t: 1180][f:5253] Prefetch frame, updated: 1 objects!
[2026-02-14 19:15:57.655][t: 1180][f:5254] Prefetch frame, updated: 23 objects!
[2026-02-14 19:15:57.675][t: 1180][f:5254] strings overhead: [2399]Kb, instance count: 94173, was removed [16]
[2026-02-14 19:15:57.686][t: 1180][f:5254] * MEMORY USAGE: 0 K
[2026-02-14 19:15:57.686][t: 1180][f:5254] * End of synchronization A[1] R[1]
[2026-02-14 19:15:57.767][t: 1180][f:5255] * phase time: 7373 ms
[2026-02-14 19:15:57.767][t: 1180][f:5255] * phase cmem: 0 K
[2026-02-14 19:15:57.767][t: 1180][f:5255] gameload - all finished!
[2026-02-14 19:18:10.589][t: 9272][f:13212] ~ 'rad_rand_respawn' remove_obj ...
[2026-02-14 19:18:10.733][t:10104][f:13226] ~ 'pri_rand_respawn' remove_obj ...
[2026-02-14 19:18:10.888][t: 8292][f:13242] ~ 'pri_rand_respawn' remove_obj ...
[2026-02-14 19:18:11.000][t:10384][f:13251] ~ 'aes_rand_respawn' remove_obj ...
[2026-02-14 19:18:11.278][t: 3392][f:13279] ~ 'atp_rand_respawn' remove_obj ...
[2026-02-14 19:18:11.347][t: 8292][f:13285] ~ 'puz_rand_respawn' remove_obj ...
[2026-02-14 19:18:11.428][t:10072][f:13292] ~ 'avr_rand_respawn' remove_obj ...
[2026-02-14 19:18:11.550][t:10104][f:13304] ~ 'lim_rand_respawn' remove_obj ...
[2026-02-14 19:18:11.581][t: 7424][f:13307] ~ 'hos_rand_respawn' remove_obj ...
[2026-02-14 19:18:11.637][t: 1752][f:13313] ~ 'gen_rand_respawn' remove_obj ...
[2026-02-14 19:18:11.760][t:10072][f:13327] ~ 'for_rand_respawn' remove_obj ...
[2026-02-14 19:18:11.940][t: 9272][f:13345] ~ 'vil_rand_respawn' remove_obj ...
[2026-02-14 19:18:12.031][t:10384][f:13355] ~ 'mar_rand_respawn' remove_obj ...
[2026-02-14 19:18:12.132][t: 2184][f:13363] ~ 'cit_rand_respawn' remove_obj ...
[2026-02-14 19:18:12.341][t: 7424][f:13383] ~ 'zat_rand_respawn' remove_obj ...
[2026-02-14 19:18:12.455][t:10104][f:13393] ~ 'jup_rand_respawn' remove_obj ...
[2026-02-14 19:18:12.607][t: 3552][f:13408] !! ALARM! Monster 'pseudodog_weak33281' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:18:12.628][t: 9272][f:13409] !! ALARM! Monster 'pseudodog_weak33283' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:18:12.638][t:10072][f:13410] ~ 'opr_rand_respawn' remove_obj ...
[2026-02-14 19:18:12.740][t:10072][f:13418] ~ 'del_rand_respawn' remove_obj ...
[2026-02-14 19:18:16.615][t: 1180][f:13784] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:18:16.615][t: 1180][f:13784] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:18:16.615][t: 1180][f:13784] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:18:16.615][t: 1180][f:13784] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:18:16.615][t: 1180][f:13784] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:18:16.615][t: 1180][f:13784] in game secs=145
[2026-02-14 19:18:16.626][t: 1180][f:13784] * Saving spawns...
[2026-02-14 19:18:16.626][t: 1180][f:13784] * Saving objects...
[2026-02-14 19:18:16.801][t: 1180][f:13784] * 33341 objects are successfully saved
[2026-02-14 19:18:16.812][t: 1180][f:13784] * 27702 script vars are successfully saved
[2026-02-14 19:18:16.833][t: 1180][f:13784] * Game Дом День 1. [Кордон] quicksave_50.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_50.sav'
[2026-02-14 19:18:16.833][t: 1180][f:13784] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [229.96 ms.]
[2026-02-14 19:18:16.833][t: 1180][f:13784] ~~  slot: ['laucer_quick_save.9'], time: [229.88 ms.]
[2026-02-14 19:18:16.854][t: 1180][f:13785] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:18:20.947][t: 3392][f:14142] !! ALARM! Monster 'dog_normal32568' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:18:20.957][t: 3556][f:14143] !! ALARM! Monster 'dog_weak33126' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:18:20.978][t: 1652][f:14144] !! ALARM! Monster 'dog_weak33131' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:18:21.262][t: 1652][f:14165] find_kampfire call
[2026-02-14 19:18:21.262][t: 1652][f:14165] found campfire for kamp. id=878
[2026-02-14 19:18:21.749][t: 1180][f:14201] WM_DEBUG: auto-gen OK for 'wpn_scorpion' (ammo='mag_30_spn_ammo_9x18_fmj, mag_30_spn_ammo_9x18_pmm, mag_30_spn_ammo_9x18_izomorf')
[2026-02-14 19:18:21.872][t: 1180][f:14211] WM_DEBUG: auto-gen OK for 'wpn_bm16_short' (ammo='ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_izomorf')
[2026-02-14 19:18:23.129][t: 1180][f:14312] WM_DEBUG: auto-gen OK for 'wpn_toz34_short' (ammo='ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_izomorf')
[2026-02-14 19:18:49.483][t: 1180][f:17071] load ~sapsan~: [kampfire], online_flame true state=1
[2026-02-14 19:18:50.857][t: 1180][f:17226] camera anim=bm16_holster
[2026-02-14 19:18:50.899][t: 1180][f:17226] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 45997. Last call spent 45ms, script_name = 'dsh.640'. Next is 23 from 23.
[2026-02-14 19:18:50.899][t: 1180][f:17226] ~~  slot: ['dsh.640'], time: [45.88 ms.]
[2026-02-14 19:18:50.900][t: 1180][f:17226] ! actor signal on_update took 46ms
[2026-02-14 19:18:50.900][t: 1180][f:17226] ! sw (actor) :nil 46ms
[2026-02-14 19:18:50.900][t: 1180][f:17226] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:18:50.900][t: 1180][f:17226] ! sw:
! {
!  ["duration"] = 46,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:18:51.489][t: 1180][f:17278] ~~['ogse_signals']: signal ['init_inventory'] is too slow: [77.92 ms.]
[2026-02-14 19:18:51.497][t: 1180][f:17278] ~~  slot: ['laucer_inventory_sorting.303'], time: [76.18 ms.]
[2026-02-14 19:18:51.682][t: 1180][f:17278] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 270141. Last call spent 270ms, script_name = 'dsh.640'. Next is 23 from 23.
[2026-02-14 19:18:51.682][t: 1180][f:17278] ~~  slot: ['dsh.640'], time: [270.01 ms.]
[2026-02-14 19:18:51.682][t: 1180][f:17278] ! actor signal on_update took 270ms
[2026-02-14 19:18:51.682][t: 1180][f:17278] ! sw (actor) :nil 270ms
[2026-02-14 19:18:51.682][t: 1180][f:17278] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:18:51.682][t: 1180][f:17278] ! sw:
! {
!  ["duration"] = 270,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:18:54.799][t: 1180][f:17608] camera anim=bm16_holster
[2026-02-14 19:18:57.785][t: 1180][f:17912] camera anim=bm16_holster
[2026-02-14 19:19:02.764][t: 1180][f:18461] camera anim=bm16_holster
[2026-02-14 19:19:03.347][t: 1180][f:18516] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 34266. Last call spent 34ms, script_name = 'dsh.640'. Next is 23 from 22.
[2026-02-14 19:19:03.347][t: 1180][f:18516] ~~  slot: ['dsh.640'], time: [34.12 ms.]
[2026-02-14 19:19:03.347][t: 1180][f:18516] ! actor signal on_update took 34ms
[2026-02-14 19:19:03.347][t: 1180][f:18516] ! sw (actor) :nil 34ms
[2026-02-14 19:19:03.347][t: 1180][f:18516] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:19:03.347][t: 1180][f:18516] ! sw:
! {
!  ["duration"] = 34,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:19:17.556][t: 1180][f:19922] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:19:17.556][t: 1180][f:19922] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:19:17.556][t: 1180][f:19922] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:19:17.556][t: 1180][f:19922] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:19:17.556][t: 1180][f:19922] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:19:17.556][t: 1180][f:19922] in game secs=61
[2026-02-14 19:19:17.567][t: 1180][f:19922] * Saving spawns...
[2026-02-14 19:19:17.567][t: 1180][f:19922] * Saving objects...
[2026-02-14 19:19:17.759][t: 1180][f:19922] * 33341 objects are successfully saved
[2026-02-14 19:19:17.759][t: 1180][f:19922] * 27702 script vars are successfully saved
[2026-02-14 19:19:17.790][t: 1180][f:19922] * Game Дом День 1. [Кордон] Найти свечу зажигания.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] Найти свечу зажигания.sav'
[2026-02-14 19:19:17.790][t: 1180][f:19922] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 240919. Last call spent 240ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 14.
[2026-02-14 19:19:17.790][t: 1180][f:19922] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [240.79 ms.]
[2026-02-14 19:19:17.790][t: 1180][f:19922] ! actor signal on_update took 241ms
[2026-02-14 19:19:17.790][t: 1180][f:19922] ! sw (actor) :nil 241ms
[2026-02-14 19:19:17.790][t: 1180][f:19922] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:19:17.790][t: 1180][f:19922] ! sw:
! {
!  ["duration"] = 241,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:19:17.801][t: 1180][f:19923] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:19:35.529][t: 1180][f:21810] camera anim=bm16_holster
[2026-02-14 19:19:49.461][t: 1180][f:23362] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:19:49.461][t: 1180][f:23362] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:19:49.471][t: 1180][f:23362] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:19:49.471][t: 1180][f:23362] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:19:49.471][t: 1180][f:23362] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:19:49.471][t: 1180][f:23362] in game secs=32
[2026-02-14 19:19:49.481][t: 1180][f:23362] * Saving spawns...
[2026-02-14 19:19:49.481][t: 1180][f:23362] * Saving objects...
[2026-02-14 19:19:49.653][t: 1180][f:23362] * 33341 objects are successfully saved
[2026-02-14 19:19:49.664][t: 1180][f:23362] * 27694 script vars are successfully saved
[2026-02-14 19:19:49.684][t: 1180][f:23362] * Game Дом День 1. [Кордон] quicksave_1.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_1.sav'
[2026-02-14 19:19:49.694][t: 1180][f:23362] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.90 ms.]
[2026-02-14 19:19:49.694][t: 1180][f:23362] ~~  slot: ['laucer_quick_save.9'], time: [231.83 ms.]
[2026-02-14 19:19:49.705][t: 1180][f:23363] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:19:54.345][t: 1180][f:23817] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:19:54.345][t: 1180][f:23817] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:19:54.345][t: 1180][f:23817] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:19:54.345][t: 1180][f:23817] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:19:54.345][t: 1180][f:23817] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:19:54.345][t: 1180][f:23817] in game secs=5
[2026-02-14 19:19:54.365][t: 1180][f:23817] * Saving spawns...
[2026-02-14 19:19:54.365][t: 1180][f:23817] * Saving objects...
[2026-02-14 19:19:54.541][t: 1180][f:23817] * 33341 objects are successfully saved
[2026-02-14 19:19:54.541][t: 1180][f:23817] * 27694 script vars are successfully saved
[2026-02-14 19:19:54.572][t: 1180][f:23817] * Game Дом День 1. [Кордон] quicksave_2.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_2.sav'
[2026-02-14 19:19:54.572][t: 1180][f:23817] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [232.58 ms.]
[2026-02-14 19:19:54.572][t: 1180][f:23817] ~~  slot: ['laucer_quick_save.9'], time: [232.50 ms.]
[2026-02-14 19:19:54.582][t: 1180][f:23818] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:20:01.543][t: 4768][f:24455] find_kampfire call
[2026-02-14 19:20:01.544][t: 4768][f:24455] found campfire for kamp. id=629
[2026-02-14 19:20:02.265][t: 1180][f:24518] WM_DEBUG: auto-gen OK for 'wpn_pm' (ammo='mag_8_ammo_9x18_fmj, mag_8_ammo_9x18_pmm, mag_8_ammo_9x18_izomorf')
[2026-02-14 19:20:06.263][t: 1180][f:24934] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:20:06.263][t: 1180][f:24934] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:20:06.273][t: 1180][f:24934] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:20:06.273][t: 1180][f:24934] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:20:06.273][t: 1180][f:24934] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:20:06.273][t: 1180][f:24934] in game secs=12
[2026-02-14 19:20:06.283][t: 1180][f:24934] * Saving spawns...
[2026-02-14 19:20:06.283][t: 1180][f:24934] * Saving objects...
[2026-02-14 19:20:06.459][t: 1180][f:24934] * 33342 objects are successfully saved
[2026-02-14 19:20:06.459][t: 1180][f:24934] * 27694 script vars are successfully saved
[2026-02-14 19:20:06.490][t: 1180][f:24934] * Game Дом День 1. [Кордон] quicksave_3.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_3.sav'
[2026-02-14 19:20:06.490][t: 1180][f:24934] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [230.48 ms.]
[2026-02-14 19:20:06.490][t: 1180][f:24934] ~~  slot: ['laucer_quick_save.9'], time: [230.41 ms.]
[2026-02-14 19:20:06.501][t: 1180][f:24935] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:20:11.528][t: 1180][f:25399] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:20:11.528][t: 1180][f:25399] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:20:11.528][t: 1180][f:25399] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:20:11.528][t: 1180][f:25399] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:20:11.538][t: 1180][f:25399] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:20:11.538][t: 1180][f:25399] in game secs=5
[2026-02-14 19:20:11.548][t: 1180][f:25399] * Saving spawns...
[2026-02-14 19:20:11.549][t: 1180][f:25399] * Saving objects...
[2026-02-14 19:20:11.722][t: 1180][f:25399] * 33342 objects are successfully saved
[2026-02-14 19:20:11.722][t: 1180][f:25399] * 27694 script vars are successfully saved
[2026-02-14 19:20:11.753][t: 1180][f:25399] * Game Дом День 1. [Кордон] quicksave_4.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_4.sav'
[2026-02-14 19:20:11.753][t: 1180][f:25399] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [229.56 ms.]
[2026-02-14 19:20:11.753][t: 1180][f:25399] ~~  slot: ['laucer_quick_save.9'], time: [229.48 ms.]
[2026-02-14 19:20:11.769][t: 1180][f:25400] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:20:13.900][t: 1180][f:25564] WM_DEBUG: auto-gen OK for 'wpn_ak105' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf')
[2026-02-14 19:20:19.576][t: 1180][f:26099] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:20:19.576][t: 1180][f:26099] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:20:19.576][t: 1180][f:26099] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:20:19.576][t: 1180][f:26099] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:20:19.576][t: 1180][f:26099] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:20:19.576][t: 1180][f:26099] in game secs=8
[2026-02-14 19:20:19.586][t: 1180][f:26099] * Saving spawns...
[2026-02-14 19:20:19.586][t: 1180][f:26099] * Saving objects...
[2026-02-14 19:20:19.770][t: 1180][f:26099] * 33342 objects are successfully saved
[2026-02-14 19:20:19.771][t: 1180][f:26099] * 27694 script vars are successfully saved
[2026-02-14 19:20:19.801][t: 1180][f:26099] * Game Дом День 1. [Кордон] quicksave_5.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_5.sav'
[2026-02-14 19:20:19.802][t: 1180][f:26099] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [236.49 ms.]
[2026-02-14 19:20:19.802][t: 1180][f:26099] ~~  slot: ['laucer_quick_save.9'], time: [236.42 ms.]
[2026-02-14 19:20:19.812][t: 1180][f:26100] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:20:33.496][t: 1180][f:27593] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:20:33.496][t: 1180][f:27593] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:20:33.496][t: 1180][f:27593] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:20:33.496][t: 1180][f:27593] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:20:33.496][t: 1180][f:27593] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:20:33.496][t: 1180][f:27593] in game secs=14
[2026-02-14 19:20:33.506][t: 1180][f:27593] * Saving spawns...
[2026-02-14 19:20:33.506][t: 1180][f:27593] * Saving objects...
[2026-02-14 19:20:33.690][t: 1180][f:27593] * 33342 objects are successfully saved
[2026-02-14 19:20:33.690][t: 1180][f:27593] * 27694 script vars are successfully saved
[2026-02-14 19:20:33.720][t: 1180][f:27593] * Game Дом День 1. [Кордон] quicksave_6.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_6.sav'
[2026-02-14 19:20:33.720][t: 1180][f:27593] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [235.40 ms.]
[2026-02-14 19:20:33.720][t: 1180][f:27593] ~~  slot: ['laucer_quick_save.9'], time: [235.33 ms.]
[2026-02-14 19:20:33.731][t: 1180][f:27594] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:20:35.879][t: 1180][f:27811] load ~sapsan~: [kampfire], online_flame true state=1
[2026-02-14 19:20:39.282][t: 1180][f:28195] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:20:39.282][t: 1180][f:28195] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:20:39.282][t: 1180][f:28195] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:20:39.282][t: 1180][f:28195] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:20:39.292][t: 1180][f:28195] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:20:39.292][t: 1180][f:28195] in game secs=6
[2026-02-14 19:20:39.302][t: 1180][f:28195] * Saving spawns...
[2026-02-14 19:20:39.302][t: 1180][f:28195] * Saving objects...
[2026-02-14 19:20:39.477][t: 1180][f:28195] * 33342 objects are successfully saved
[2026-02-14 19:20:39.488][t: 1180][f:28195] * 27694 script vars are successfully saved
[2026-02-14 19:20:39.508][t: 1180][f:28195] * Game Дом День 1. [Кордон] quicksave_7.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_7.sav'
[2026-02-14 19:20:39.508][t: 1180][f:28195] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [237.74 ms.]
[2026-02-14 19:20:39.508][t: 1180][f:28195] ~~  slot: ['laucer_quick_save.9'], time: [237.66 ms.]
[2026-02-14 19:20:39.518][t: 1180][f:28196] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:20:51.298][t: 1180][f:29134] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_3.ogg]
[2026-02-14 19:20:51.298][t: 1180][f:29134] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 41541. Last call spent 41ms, script_name = 'jr_bullet_shell_sounds.349'. Next is 17 from 21.
[2026-02-14 19:20:51.298][t: 1180][f:29134] ~~  slot: ['jr_bullet_shell_sounds.349'], time: [41.43 ms.]
[2026-02-14 19:20:51.298][t: 1180][f:29134] ! actor signal on_update took 41ms
[2026-02-14 19:20:51.298][t: 1180][f:29134] ! sw (actor) :nil 41ms
[2026-02-14 19:20:51.298][t: 1180][f:29134] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:20:51.298][t: 1180][f:29134] ! sw:
! {
!  ["duration"] = 41,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:20:56.978][t: 1180][f:29733] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_7.ogg]
[2026-02-14 19:20:56.978][t: 1180][f:29733] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 34249. Last call spent 34ms, script_name = 'jr_bullet_shell_sounds.349'. Next is 17 from 21.
[2026-02-14 19:20:56.978][t: 1180][f:29733] ~~  slot: ['jr_bullet_shell_sounds.349'], time: [34.15 ms.]
[2026-02-14 19:20:56.978][t: 1180][f:29733] ! actor signal on_update took 34ms
[2026-02-14 19:20:56.978][t: 1180][f:29733] ! sw (actor) :nil 34ms
[2026-02-14 19:20:56.978][t: 1180][f:29733] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:20:56.978][t: 1180][f:29733] ! sw:
! {
!  ["duration"] = 34,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:20:57.059][t: 1180][f:29738] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_2.ogg]
[2026-02-14 19:21:01.775][t: 1180][f:30267] use death_init
[2026-02-14 19:21:03.713][t: 1180][f:30467] use death_init
[2026-02-14 19:21:05.871][t: 1180][f:30684] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_5.ogg]
[2026-02-14 19:21:09.932][t: 1180][f:31115] camera anim=bm16_holster
[2026-02-14 19:21:10.546][t: 1180][f:31174] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 60371. Last call spent 60ms, script_name = 'dsh.640'. Next is 23 from 22.
[2026-02-14 19:21:10.547][t: 1180][f:31174] ~~  slot: ['dsh.640'], time: [60.25 ms.]
[2026-02-14 19:21:10.547][t: 1180][f:31174] ! actor signal on_update took 60ms
[2026-02-14 19:21:10.547][t: 1180][f:31174] ! sw (actor) :nil 60ms
[2026-02-14 19:21:10.547][t: 1180][f:31174] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:21:10.548][t: 1180][f:31174] ! sw:
! {
!  ["duration"] = 60,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:21:15.086][t: 1180][f:31696] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:21:15.086][t: 1180][f:31696] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:21:15.086][t: 1180][f:31696] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:21:15.086][t: 1180][f:31696] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:21:15.086][t: 1180][f:31696] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:21:15.086][t: 1180][f:31696] in game secs=36
[2026-02-14 19:21:15.097][t: 1180][f:31696] * Saving spawns...
[2026-02-14 19:21:15.097][t: 1180][f:31696] * Saving objects...
[2026-02-14 19:21:15.280][t: 1180][f:31696] * 33341 objects are successfully saved
[2026-02-14 19:21:15.280][t: 1180][f:31696] * 27694 script vars are successfully saved
[2026-02-14 19:21:15.311][t: 1180][f:31696] * Game Дом День 1. [Кордон] quicksave_8.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_8.sav'
[2026-02-14 19:21:15.311][t: 1180][f:31696] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.75 ms.]
[2026-02-14 19:21:15.311][t: 1180][f:31696] ~~  slot: ['laucer_quick_save.9'], time: [231.65 ms.]
[2026-02-14 19:21:15.321][t: 1180][f:31697] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:21:36.784][t: 1180][f:33170] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_1.ogg]
[2026-02-14 19:21:36.784][t: 1180][f:33170] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_8.ogg]
[2026-02-14 19:21:42.927][t: 1180][f:33736] use death_init
[2026-02-14 19:21:43.082][t: 1180][f:33749] use death_init
[2026-02-14 19:21:44.148][t: 1180][f:33844] ~ ObjectResources unload...
[2026-02-14 19:21:44.148][t: 1180][f:33844] ~ ObjectResources - base: 3581, 81010 K
[2026-02-14 19:21:44.148][t: 1180][f:33844] ~ ObjectResources - lmap: 2, 32768 K
[2026-02-14 19:21:44.302][t: 1180][f:33845] ~~[%s]: cleanup_all_signals: clearing [%s] signals
[2026-02-14 19:21:44.302][t: 1180][f:33845] [dsh]: cached_condlist stats ( hit/miss ): 368115 / 223356
[2026-02-14 19:21:44.302][t: 1180][f:33845] in game secs=29
[2026-02-14 19:21:44.302][t: 1180][f:33845] CInventory::Clear() for actor
[2026-02-14 19:21:44.323][t: 1180][f:33856] ~ ObjectResources unload completed!
[2026-02-14 19:21:44.323][t: 1180][f:33856] ~ ObjectResources - base: 3581, 81010 K
[2026-02-14 19:21:44.323][t: 1180][f:33856] ~ ObjectResources - lmap: 2, 32768 K
[2026-02-14 19:21:44.323][t: 1180][f:33856] [game_sv_Single::restart_simulator] delete CALifeSimulator...
[2026-02-14 19:21:44.395][t: 1180][f:33856] [game_sv_Single::restart_simulator] create CALifeSimulator...
[2026-02-14 19:21:44.527][t: 1180][f:33856] --LUA version: [LuaJIT 2.1.0-beta3]
[2026-02-14 19:21:44.527][t: 1180][f:33856] get_current_kx()=0.83333333333333
[2026-02-14 19:21:44.527][t: 1180][f:33856] options full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx
[2026-02-14 19:21:44.538][t: 1180][f:33856] start_game_callback() start
[2026-02-14 19:21:44.548][t: 1180][f:33856] random custom init
[2026-02-14 19:21:44.600][t: 1180][f:33856] * phase time: 459 ms
[2026-02-14 19:21:44.600][t: 1180][f:33856] * phase cmem: 0 K
[2026-02-14 19:21:44.621][t: 1180][f:33857] * Loading spawns...
[2026-02-14 19:21:44.621][t: 1180][f:33857] CGameGraph use open format.
[2026-02-14 19:21:44.621][t: 1180][f:33857] CGameGraph load started...
[2026-02-14 19:21:44.621][t: 1180][f:33857] CGameGraph use game.graph.cross_edges.ltx cross edges data!
[2026-02-14 19:21:44.631][t: 1180][f:33857] CGameGraph load done!
[2026-02-14 19:21:44.631][t: 1180][f:33857] ltx spawn load start...
[2026-02-14 19:21:46.857][t: 1180][f:33857] spawn loaded!
[2026-02-14 19:21:46.857][t: 1180][f:33857] build_story_spawns start...
[2026-02-14 19:21:46.868][t: 1180][f:33857] * 16453 spawn points are successfully loaded
[2026-02-14 19:21:46.868][t: 1180][f:33857] Start load of base waypoints...
[2026-02-14 19:21:46.899][t: 1180][f:33857] Loaded 520 base waypoints from file [waypoints\way_01_l01_escape.ltx].
[2026-02-14 19:21:46.919][t: 1180][f:33857] Loaded 356 base waypoints from file [waypoints\way_02_l02_garbage.ltx].
[2026-02-14 19:21:46.970][t: 1180][f:33857] Loaded 635 base waypoints from file [waypoints\way_03_l03_agroprom.ltx].
[2026-02-14 19:21:46.981][t: 1180][f:33857] Loaded 57 base waypoints from file [waypoints\way_04_l03u_agr_underground.ltx].
[2026-02-14 19:21:46.991][t: 1180][f:33857] Loaded 510 base waypoints from file [waypoints\way_05_l04_darkvalley.ltx].
[2026-02-14 19:21:47.001][t: 1180][f:33857] Loaded 44 base waypoints from file [waypoints\way_06_l04u_labx18.ltx].
[2026-02-14 19:21:47.032][t: 1180][f:33857] Loaded 329 base waypoints from file [waypoints\way_07_l05_bar.ltx].
[2026-02-14 19:21:47.063][t: 1180][f:33857] Loaded 422 base waypoints from file [waypoints\way_08_l06_rostok.ltx].
[2026-02-14 19:21:47.083][t: 1180][f:33857] Loaded 209 base waypoints from file [waypoints\way_09_l08_yantar.ltx].
[2026-02-14 19:21:47.083][t: 1180][f:33857] Loaded 48 base waypoints from file [waypoints\way_10_l08u_brainlab.ltx].
[2026-02-14 19:21:47.154][t: 1180][f:33857] Loaded 638 base waypoints from file [waypoints\way_11_l07_military.ltx].
[2026-02-14 19:21:47.195][t: 1180][f:33857] Loaded 421 base waypoints from file [waypoints\way_13_l10_radar.ltx].
[2026-02-14 19:21:47.257][t: 1180][f:33857] Loaded 622 base waypoints from file [waypoints\way_14_l11_pripyat.ltx].
[2026-02-14 19:21:47.348][t: 1180][f:33857] Loaded 314 base waypoints from file [waypoints\way_15_l12_stancia.ltx].
[2026-02-14 19:21:47.359][t: 1180][f:33857] Loaded 117 base waypoints from file [waypoints\way_16_l12u_sarcofag.ltx].
[2026-02-14 19:21:47.370][t: 1180][f:33857] Loaded 73 base waypoints from file [waypoints\way_17_l12u_control_monolith.ltx].
[2026-02-14 19:21:47.453][t: 1180][f:33857] Loaded 343 base waypoints from file [waypoints\way_19_l12_stancia_2.ltx].
[2026-02-14 19:21:47.453][t: 1180][f:33857] Loaded 117 base waypoints from file [waypoints\way_20_l10u_bunker.ltx].
[2026-02-14 19:21:47.525][t: 1180][f:33857] Loaded 279 base waypoints from file [waypoints\way_22_atp_for_test22.ltx].
[2026-02-14 19:21:47.536][t: 1180][f:33857] Loaded 75 base waypoints from file [waypoints\way_23_peshera.ltx].
[2026-02-14 19:21:47.536][t: 1180][f:33857] Loaded 44 base waypoints from file [waypoints\way_24_puzir.ltx].
[2026-02-14 19:21:47.567][t: 1180][f:33857] Loaded 184 base waypoints from file [waypoints\way_25_aver.ltx].
[2026-02-14 19:21:47.618][t: 1180][f:33857] Loaded 167 base waypoints from file [waypoints\way_26_av_peshera.ltx].
[2026-02-14 19:21:47.638][t: 1180][f:33857] Loaded 143 base waypoints from file [waypoints\way_27_limansk.ltx].
[2026-02-14 19:21:47.659][t: 1180][f:33857] Loaded 119 base waypoints from file [waypoints\way_28_hospital.ltx].
[2026-02-14 19:21:47.700][t: 1180][f:33857] Loaded 207 base waypoints from file [waypoints\way_29_generators.ltx].
[2026-02-14 19:21:47.710][t: 1180][f:33857] Loaded 109 base waypoints from file [waypoints\way_30_warlab.ltx].
[2026-02-14 19:21:47.751][t: 1180][f:33857] Loaded 215 base waypoints from file [waypoints\way_31_red_forest.ltx].
[2026-02-14 19:21:47.762][t: 1180][f:33857] Loaded 180 base waypoints from file [waypoints\way_32_lost_village.ltx].
[2026-02-14 19:21:47.833][t: 1180][f:33857] Loaded 386 base waypoints from file [waypoints\way_33_marsh.ltx].
[2026-02-14 19:21:47.915][t: 1180][f:33857] Loaded 295 base waypoints from file [waypoints\way_34_dead_city.ltx].
[2026-02-14 19:21:47.956][t: 1180][f:33857] Loaded 536 base waypoints from file [waypoints\way_35_zaton.ltx].
[2026-02-14 19:21:48.049][t: 1180][f:33857] Loaded 404 base waypoints from file [waypoints\way_36_jupiter.ltx].
[2026-02-14 19:21:48.110][t: 1180][f:33857] Loaded 324 base waypoints from file [waypoints\way_37_pripyat.ltx].
[2026-02-14 19:21:48.110][t: 1180][f:33857] Loaded 14 base waypoints from file [waypoints\way_38_jupiter_underground.ltx].
[2026-02-14 19:21:48.121][t: 1180][f:33857] Loaded 63 base waypoints from file [waypoints\way_39_labx8.ltx].
[2026-02-14 19:21:48.131][t: 1180][f:33857] Loaded 28 base waypoints from file [waypoints\way_40_mine.ltx].
[2026-02-14 19:21:48.202][t: 1180][f:33857] Loaded 248 base waypoints from file [waypoints\way_41_la15_darkscape.ltx].
[2026-02-14 19:21:48.202][t: 1180][f:33857] End load of base waypoints...
[2026-02-14 19:21:48.202][t: 1180][f:33857] Start load of custom waypoints...
[2026-02-14 19:21:48.202][t: 1180][f:33857] Loaded 0 items from custom_waypoints, 0 from all.spawn was replaced!
[2026-02-14 19:21:48.202][t: 1180][f:33857] End load of custom waypoints...
[2026-02-14 19:21:48.202][t: 1180][f:33857] * Loading objects...
[2026-02-14 19:21:49.354][t: 1180][f:33857] * 33341 objects are successfully loaded
[2026-02-14 19:21:50.094][t: 1180][f:33857] story_id not found: esc_bandits_factory
[2026-02-14 19:21:50.134][t: 1180][f:33857] story_id not found: Escape_Trader
[2026-02-14 19:21:50.257][t: 1180][f:33857] * 27694 script vars are successfully loaded
[2026-02-14 19:21:50.257][t: 1180][f:33857] ~~~ db.ver: 7
[2026-02-14 19:21:52.376][t: 1180][f:33857] * Game Дом День 1. [Кордон] quicksave_8 is successfully loaded from file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_8.sav' (7.767s)
[2026-02-14 19:21:52.376][t: 1180][f:33857] * phase time: 7769 ms
[2026-02-14 19:21:52.376][t: 1180][f:33857] * phase cmem: 0 K
[2026-02-14 19:21:52.376][t: 1180][f:33858] * phase time: 0 ms
[2026-02-14 19:21:52.376][t: 1180][f:33858] * phase cmem: 0 K
[2026-02-14 19:21:52.376][t: 1180][f:33859] * phase time: 2 ms
[2026-02-14 19:21:52.376][t: 1180][f:33859] * phase cmem: 0 K
[2026-02-14 19:21:52.397][t: 1180][f:33859] strings overhead: [3092]Kb, instance count: 105656, was removed [3963]
[2026-02-14 19:21:52.408][t: 1180][f:33859] --------------------------------------------------------------------------------
[2026-02-14 19:21:52.408][t: 1180][f:33859] ####################[+MIMALLOC+]####################
[2026-02-14 19:21:52.408][t: 1180][f:33859] heap stats:     peak       total     current       block      total#   
[2026-02-14 19:21:52.408][t: 1180][f:33859]   reserved:    13.0 GiB    13.0 GiB    13.0 GiB                          
[2026-02-14 19:21:52.408][t: 1180][f:33859]  committed:     6.5 GiB    11.8 GiB     6.4 GiB                          
[2026-02-14 19:21:52.408][t: 1180][f:33859]      reset:    35.9 Mi 
[2026-02-14 19:21:52.408][t: 1180][f:33859]     purged:     4.8 Gi 
[2026-02-14 19:21:52.408][t: 1180][f:33859]    touched:    64.2 KiB    24.9 MiB   -11.8 GiB                          
[2026-02-14 19:21:52.408][t: 1180][f:33859]   segments:   211         399         206                                not all freed
[2026-02-14 19:21:52.408][t: 1180][f:33859] -abandoned:     0           0           0                                ok
[2026-02-14 19:21:52.408][t: 1180][f:33859]    -cached:     0           0           0                                ok
[2026-02-14 19:21:52.408][t: 1180][f:33859]      pages:     0           0         -16.2 Ki                           not all freed
[2026-02-14 19:21:52.408][t: 1180][f:33859] -abandoned:     0           0           0                                ok
[2026-02-14 19:21:52.408][t: 1180][f:33859]  -extended:     0      
[2026-02-14 19:21:52.408][t: 1180][f:33859]    -retire:     0      
[2026-02-14 19:21:52.408][t: 1180][f:33859]     arenas:    12      
[2026-02-14 19:21:52.408][t: 1180][f:33859]  -rollback:     0      
[2026-02-14 19:21:52.408][t: 1180][f:33859]      mmaps:    28      
[2026-02-14 19:21:52.408][t: 1180][f:33859]    commits:     9.0 Ki 
[2026-02-14 19:21:52.408][t: 1180][f:33859]     resets:     1      
[2026-02-14 19:21:52.408][t: 1180][f:33859]     purges:     5.0 Ki 
[2026-02-14 19:21:52.408][t: 1180][f:33859]    guarded:     0      
[2026-02-14 19:21:52.408][t: 1180][f:33859]    threads:    16          16          16                                not all freed
[2026-02-14 19:21:52.408][t: 1180][f:33859]   searches:     0.0 avg
[2026-02-14 19:21:52.408][t: 1180][f:33859] numa nodes:     1
[2026-02-14 19:21:52.408][t: 1180][f:33859]    elapsed:   648.148 s
[2026-02-14 19:21:52.408][t: 1180][f:33859]    process: user: 1032.765 s, system: 482.078 s, faults: 3412980, peak rss: 6.5 GiB, peak commit: 16.5 GiB
[2026-02-14 19:21:52.408][t: 1180][f:33859] ####################[-MIMALLOC-]####################
[2026-02-14 19:21:52.408][t: 1180][f:33859] [16366MB] physical memory installed, [6772MB] available, [58] percent of memory in use
[2026-02-14 19:21:52.408][t: 1180][f:33859] PageFile total: [8325MB], free~ [3153MB]
[2026-02-14 19:21:52.408][t: 1180][f:33859] Engine memory usage (Working Set): [5379MB], peak: [6670MB]
[2026-02-14 19:21:52.408][t: 1180][f:33859] Engine memory usage (Commit Charge): [16756MB], peak: [16931MB]
[2026-02-14 19:21:52.408][t: 1180][f:33859] --------------------------------------------------------------------------------
[2026-02-14 19:21:52.429][t: 1180][f:33859] * [ D3D ]: textures count [3583]
[2026-02-14 19:21:52.429][t: 1180][f:33859] * [ D3D ]: textures[113778 K]
[2026-02-14 19:21:52.429][t: 1180][f:33859] * [x-ray]: process heap[0 K], render[0 K]
[2026-02-14 19:21:52.429][t: 1180][f:33859] * [x-ray]: economy: strings[31523 K], smem[140604849 K]
[2026-02-14 19:21:52.449][t: 1180][f:33859] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:52.645][t: 1180][f:33859] ~~['ogse_signals']: signal ['on_init'] is too slow: [173.57 ms.]
[2026-02-14 19:21:52.645][t: 1180][f:33859] ~~  slot: ['dsh_cop_weather.39'], time: [173.57 ms.]
[2026-02-14 19:21:52.686][t: 1180][f:33859] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers loaded
[2026-02-14 19:21:52.686][t: 1180][f:33859] [ogse_st_mgr]: 51 all timers loaded
[2026-02-14 19:21:52.686][t: 1180][f:33859] [dsh_respawn]: 48 respawners loaded: 146 spawned
[2026-02-14 19:21:52.686][t: 1180][f:33859] [dsh_cop_weather]: DynamicForecast: default loaded: 90 items
[2026-02-14 19:21:52.686][t: 1180][f:33859] [dsh_cop_weather]: StaticForecast: default loaded: 24 items
[2026-02-14 19:21:52.686][t: 1180][f:33859] process_release_on_spawn call
[2026-02-14 19:21:52.686][t: 1180][f:33859] process_release_on_spawn end
[2026-02-14 19:21:52.686][t: 1180][f:33859] ~~['bind_stalker']: disable ['ui_inventory_hide']
[2026-02-14 19:21:52.687][t: 1180][f:33859] ! Unknown command: r2_exp_donttest_shad
[2026-02-14 19:21:52.687][t: 1180][f:33859] [salt_all_spawn_fix]: version = 68, objects = 68
[2026-02-14 19:21:53.602][t: 1180][f:33859] [dsh_respawn]: 48 respawners created: 146 spawned
[2026-02-14 19:21:53.602][t: 1180][f:33859] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [911.59 ms.]
[2026-02-14 19:21:53.602][t: 1180][f:33859] ~~  slot: ['dsh_fixes.12'], time: [110.29 ms.]
[2026-02-14 19:21:53.602][t: 1180][f:33859] ~~  slot: ['dsh_respawn.42'], time: [801.29 ms.]
[2026-02-14 19:21:53.725][t: 1180][f:33859] rx_sound sound prefetch ...
[2026-02-14 19:21:53.736][t: 1180][f:33859] rx_sound sound prefetch done!
[2026-02-14 19:21:53.787][t: 1180][f:33859] actor start 2
[2026-02-14 19:21:53.798][t: 1180][f:33859] profiles full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx
[2026-02-14 19:21:53.798][t: 1180][f:33859] game_id=922dac6f-6c3e-43c5-a0e8-be519556150d
[2026-02-14 19:21:53.798][t: 1180][f:33859] game_start_datetime=02/14/26 14:23:59
[2026-02-14 19:21:53.798][t: 1180][f:33859] game_start_patch_version=11.02.2026
[2026-02-14 19:21:53.798][t: 1180][f:33859] game_start_engine_version=[OGSR x64 (build: Feb 11 2026 02:38:49)]
[2026-02-14 19:21:53.798][t: 1180][f:33859] game_duration_sec=8923sec
[2026-02-14 19:21:54.538][t: 1180][f:33859] actor end 2
[2026-02-14 19:21:54.548][t: 1180][f:33859] {
  ["health_restore_v"] = {
    ["initial"] = 0,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 1>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["jump_power"] = {
    ["initial"] = 0.0099999997764826,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 2>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["jump_speed"] = {
    ["initial"] = 8,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 3>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["max_walk_weight"] = {
    ["initial"] = 180,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 4>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["max_weight"] = {
    ["initial"] = 30,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 5>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["power_v"] = {
    ["initial"] = 0,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 6>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["psy_health_v"] = {
    ["initial"] = 0.0020000000949949,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 7>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["radiation_v"] = {
    ["initial"] = 4.9999998736894e-05,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 8>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["run_back_coef"] = {
    ["initial"] = 1.3999999761581,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 9>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["run_coef"] = {
    ["initial"] = 2.5,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 10>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["sprint_koef"] = {
    ["initial"] = 2,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 11>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["stand_power"] = {
    ["initial"] = -0.0049999998882413,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 12>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["time_factor"] = {
    ["initial"] = 1,
    ["max"] = 10,
    ["min"] = 0.01,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 13>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["walk_accel"] = {
    ["initial"] = 13.60000038147,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 14>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["wound_incarnation_v"] = {
    ["initial"] = 0.003000000026077,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 15>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  }
}
[2026-02-14 19:21:54.569][t: 1180][f:33859] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [22.96 ms.]
[2026-02-14 19:21:54.653][t: 1180][f:33859] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_12.ltx] for dynamics\weapons\wpn_hand\wpn_hand_12...
[2026-02-14 19:21:54.694][t: 1180][f:33859] Loading user_data [models\light_night.ltx] for equipments\light_night...
[2026-02-14 19:21:54.725][t: 1180][f:33859] check_item_slot start
[2026-02-14 19:21:54.725][t: 1180][f:33859] known outfit=outfit_bandit, legs=bandit_jacket_outfit_legs
[2026-02-14 19:21:54.817][t: 1180][f:33859] ! xr_box level_name=l01_escape
[2026-02-14 19:21:54.848][t: 1180][f:33859] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of udalim_esc_fotomuzhik_restrictor to eRestrictorTypeNone because border().empty()
[2026-02-14 19:21:54.848][t: 1180][f:33859] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mesto2_fotografir2_restrictor to eRestrictorTypeNone because border().empty()
[2026-02-14 19:21:55.204][t: 1180][f:33859] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier2' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:21:55.235][t: 1180][f:33859] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier4' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\'
[2026-02-14 19:21:55.276][t: 1180][f:33859] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier5' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:21:55.306][t: 1180][f:33859] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier7' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\'
[2026-02-14 19:21:55.850][t: 1180][f:33859] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:21:55.983][t: 1180][f:33859] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:21:55.983][t: 1180][f:33859] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:21:55.983][t: 1180][f:33859] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:21:56.269][t: 1180][f:33859] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of fireball_acidic_zone31588 to eRestrictorTypeNone because border().empty()
[2026-02-14 19:21:56.300][t: 1180][f:33859] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion to eRestrictorTypeNone because border().empty()
[2026-02-14 19:21:56.300][t: 1180][f:33859] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion2 to eRestrictorTypeNone because border().empty()
[2026-02-14 19:21:56.310][t: 1180][f:33859] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_defender to eRestrictorTypeNone because border().empty()
[2026-02-14 19:21:56.341][t: 1180][f:33859] find_kampfire call
[2026-02-14 19:21:56.341][t: 1180][f:33859] found campfire for kamp. id=629
[2026-02-14 19:21:56.509][t: 1180][f:33860] ~~['ogse_signals']: time limit functionality paused: [10000] ms
[2026-02-14 19:21:57.158][t: 1180][f:33860] [dsh_fixes]: version = 82, fixes = 82
[2026-02-14 19:21:57.158][t: 1180][f:33860] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [653.08 ms.]
[2026-02-14 19:21:57.158][t: 1180][f:33860] ~~  slot: ['halyava.717'], time: [122.71 ms.]
[2026-02-14 19:21:57.158][t: 1180][f:33860] ~~  slot: ['amk_offline_alife.244'], time: [529.59 ms.]
[2026-02-14 19:21:57.189][t: 1180][f:33860] task_ini()
[2026-02-14 19:21:57.251][t: 1180][f:33860] [dsh_cop_weather]: restore time_factor: 0 -> 6
[2026-02-14 19:21:57.251][t: 1180][f:33860] [dsh_cop_weather]: time diff on first update is -0
[2026-02-14 19:21:57.261][t: 1180][f:33860] ~~['ogse_signals']: signal ['on_first_update'] is too slow: [69.87 ms.]
[2026-02-14 19:21:57.262][t: 1180][f:33860] ~~  slot: ['laucer.18'], time: [64.53 ms.]
[2026-02-14 19:21:57.262][t: 1180][f:33860] Prefetch frame, updated: 2 objects!
[2026-02-14 19:21:57.559][t: 1180][f:33861] Prefetch frame, updated: 1002 objects!
[2026-02-14 19:21:57.630][t: 1180][f:33862] Prefetch frame, updated: 70 objects!
[2026-02-14 19:21:57.691][t: 1180][f:33863] Prefetch frame, updated: 65 objects!
[2026-02-14 19:21:57.731][t: 1180][f:33864] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:57.762][t: 1180][f:33865] Prefetch frame, updated: 2 objects!
[2026-02-14 19:21:57.813][t: 1180][f:33866] Prefetch frame, updated: 21 objects!
[2026-02-14 19:21:57.873][t: 1180][f:33867] Prefetch frame, updated: 9 objects!
[2026-02-14 19:21:57.914][t: 1180][f:33867] !! ALARM! Monster 'dog_normal32568' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:21:57.965][t: 1180][f:33868] WM_DEBUG: auto-gen OK for 'wpn_pm' (ammo='mag_8_ammo_9x18_fmj, mag_8_ammo_9x18_pmm, mag_8_ammo_9x18_izomorf')
[2026-02-14 19:21:57.985][t: 1180][f:33868] Prefetch frame, updated: 48 objects!
[2026-02-14 19:21:57.995][t: 1180][f:33868] !! ALARM! Monster 'dog_weak33126' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:21:58.005][t: 1180][f:33868] !! ALARM! Monster 'dog_weak33131' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:21:58.005][t: 1180][f:33868] !! ALARM! Monster 'pseudodog_weak33281' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:21:58.005][t: 1180][f:33868] !! ALARM! Monster 'pseudodog_weak33283' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:21:58.087][t: 1180][f:33869] Prefetch frame, updated: 22 objects!
[2026-02-14 19:21:58.229][t: 1180][f:33870] Prefetch frame, updated: 62 objects!
[2026-02-14 19:21:58.310][t: 1180][f:33871] Prefetch frame, updated: 23 objects!
[2026-02-14 19:21:58.380][t: 1180][f:33872] WM_DEBUG: auto-gen OK for 'wpn_ak74u' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf')
[2026-02-14 19:21:58.380][t: 1180][f:33872] WM_DEBUG: auto-gen OK for 'wpn_fort12' (ammo='mag_12_ammo_9x18_fmj, mag_12_ammo_9x18_pmm, mag_12_ammo_9x18_izomorf')
[2026-02-14 19:21:58.380][t: 1180][f:33872] WM_DEBUG: auto-gen OK for 'wpn_ak104' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap')
[2026-02-14 19:21:58.391][t: 1180][f:33872] Prefetch frame, updated: 932 objects!
[2026-02-14 19:21:58.442][t: 1180][f:33873] Prefetch frame, updated: 13 objects!
[2026-02-14 19:21:58.503][t: 1180][f:33874] Prefetch frame, updated: 46 objects!
[2026-02-14 19:21:58.544][t: 2184][f:33875] ~ 'gar_rand_respawn' remove_obj ...
[2026-02-14 19:21:58.544][t: 1180][f:33875] Prefetch frame, updated: 26 objects!
[2026-02-14 19:21:58.584][t: 1180][f:33876] Prefetch frame, updated: 4 objects!
[2026-02-14 19:21:58.615][t: 1180][f:33877] Prefetch frame, updated: 31 objects!
[2026-02-14 19:21:58.646][t: 1180][f:33878] Prefetch frame, updated: 24 objects!
[2026-02-14 19:21:58.677][t: 1180][f:33879] Prefetch frame, updated: 14 objects!
[2026-02-14 19:21:58.707][t: 1180][f:33880] Prefetch frame, updated: 21 objects!
[2026-02-14 19:21:58.728][t: 1180][f:33881] Prefetch frame, updated: 44 objects!
[2026-02-14 19:21:58.759][t: 1180][f:33882] Prefetch frame, updated: 35 objects!
[2026-02-14 19:21:58.769][t: 1180][f:33883] Prefetch frame, updated: 25 objects!
[2026-02-14 19:21:58.790][t: 1180][f:33884] Prefetch frame, updated: 3 objects!
[2026-02-14 19:21:58.810][t: 1180][f:33885] Prefetch frame, updated: 6 objects!
[2026-02-14 19:21:58.821][t: 1180][f:33886] Prefetch frame, updated: 28 objects!
[2026-02-14 19:21:58.841][t: 1180][f:33887] Prefetch frame, updated: 10 objects!
[2026-02-14 19:21:58.852][t: 1180][f:33888] Prefetch frame, updated: 20 objects!
[2026-02-14 19:21:58.873][t: 1180][f:33889] Prefetch frame, updated: 19 objects!
[2026-02-14 19:21:58.883][t: 1180][f:33890] Prefetch frame, updated: 5 objects!
[2026-02-14 19:21:58.893][t: 1180][f:33891] Prefetch frame, updated: 13 objects!
[2026-02-14 19:21:58.913][t: 1180][f:33892] Prefetch frame, updated: 48 objects!
[2026-02-14 19:21:58.924][t:10104][f:33893] ~ 'agr_rand_respawn' remove_obj ...
[2026-02-14 19:21:58.924][t: 1180][f:33893] Prefetch frame, updated: 2 objects!
[2026-02-14 19:21:58.935][t: 1180][f:33894] Prefetch frame, updated: 21 objects!
[2026-02-14 19:21:58.945][t: 1180][f:33895] Prefetch frame, updated: 1 objects!
[2026-02-14 19:21:58.955][t: 1180][f:33896] Prefetch frame, updated: 18 objects!
[2026-02-14 19:21:58.965][t: 3392][f:33896] ~ 'agr_rand_respawn' remove_obj ...
[2026-02-14 19:21:58.965][t: 1180][f:33897] Prefetch frame, updated: 21 objects!
[2026-02-14 19:21:58.976][t: 1180][f:33898] Prefetch frame, updated: 24 objects!
[2026-02-14 19:21:58.976][t: 3552][f:33898] ~ 'dar_rand_respawn' remove_obj ...
[2026-02-14 19:21:58.976][t: 1180][f:33899] Prefetch frame, updated: 10 objects!
[2026-02-14 19:21:58.986][t: 1180][f:33900] Prefetch frame, updated: 2 objects!
[2026-02-14 19:21:58.986][t: 1180][f:33901] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:58.986][t: 1180][f:33902] Prefetch frame, updated: 4 objects!
[2026-02-14 19:21:58.997][t: 1180][f:33903] Prefetch frame, updated: 1 objects!
[2026-02-14 19:21:59.007][t: 1180][f:33904] Prefetch frame, updated: 44 objects!
[2026-02-14 19:21:59.007][t: 1180][f:33905] Prefetch frame, updated: 12 objects!
[2026-02-14 19:21:59.007][t: 1180][f:33906] Prefetch frame, updated: 19 objects!
[2026-02-14 19:21:59.017][t: 1180][f:33907] Prefetch frame, updated: 4 objects!
[2026-02-14 19:21:59.017][t:10072][f:33906] ~ 'dar_rand_respawn' remove_obj ...
[2026-02-14 19:21:59.017][t: 1180][f:33908] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:59.028][t: 1180][f:33909] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:59.028][t: 1180][f:33910] Prefetch frame, updated: 27 objects!
[2026-02-14 19:21:59.028][t: 1180][f:33911] Prefetch frame, updated: 1 objects!
[2026-02-14 19:21:59.038][t: 1180][f:33912] Prefetch frame, updated: 8 objects!
[2026-02-14 19:21:59.049][t: 1180][f:33913] Prefetch frame, updated: 26 objects!
[2026-02-14 19:21:59.060][t: 1180][f:33914] Prefetch frame, updated: 5 objects!
[2026-02-14 19:21:59.060][t: 1180][f:33915] Prefetch frame, updated: 2 objects!
[2026-02-14 19:21:59.070][t: 1180][f:33916] Prefetch frame, updated: 1 objects!
[2026-02-14 19:21:59.080][t: 1180][f:33917] Prefetch frame, updated: 12 objects!
[2026-02-14 19:21:59.080][t: 1180][f:33918] Prefetch frame, updated: 5 objects!
[2026-02-14 19:21:59.091][t: 1180][f:33919] Prefetch frame, updated: 15 objects!
[2026-02-14 19:21:59.091][t: 1180][f:33920] Prefetch frame, updated: 3 objects!
[2026-02-14 19:21:59.101][t: 1180][f:33921] Prefetch frame, updated: 2 objects!
[2026-02-14 19:21:59.101][t: 1180][f:33922] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:59.112][t: 1180][f:33923] Prefetch frame, updated: 9 objects!
[2026-02-14 19:21:59.112][t: 9272][f:33923] ~ 'bar_rand_respawn' remove_obj ...
[2026-02-14 19:21:59.112][t: 1180][f:33924] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:59.122][t: 1180][f:33925] Prefetch frame, updated: 1 objects!
[2026-02-14 19:21:59.122][t:10132][f:33926] ~ 'ros_rand_respawn' remove_obj ...
[2026-02-14 19:21:59.122][t: 1180][f:33926] Prefetch frame, updated: 3 objects!
[2026-02-14 19:21:59.133][t: 1180][f:33927] Prefetch frame, updated: 3 objects!
[2026-02-14 19:21:59.133][t: 1180][f:33928] Prefetch frame, updated: 1 objects!
[2026-02-14 19:21:59.133][t: 1180][f:33929] Prefetch frame, updated: 3 objects!
[2026-02-14 19:21:59.143][t: 1180][f:33930] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:59.143][t: 1180][f:33931] Prefetch frame, updated: 3 objects!
[2026-02-14 19:21:59.153][t: 1180][f:33932] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:59.154][t: 1180][f:33933] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:59.164][t: 1180][f:33934] Prefetch frame, updated: 29 objects!
[2026-02-14 19:21:59.175][t: 1180][f:33935] Prefetch frame, updated: 7 objects!
[2026-02-14 19:21:59.175][t: 3556][f:33935] ~ 'ros_rand_respawn' remove_obj ...
[2026-02-14 19:21:59.175][t:10132][f:33936] ~ 'yan_rand_respawn' remove_obj ...
[2026-02-14 19:21:59.175][t: 1180][f:33936] Prefetch frame, updated: 3 objects!
[2026-02-14 19:21:59.185][t: 1180][f:33937] Prefetch frame, updated: 4 objects!
[2026-02-14 19:21:59.185][t: 1180][f:33938] Prefetch frame, updated: 1 objects!
[2026-02-14 19:21:59.185][t: 1180][f:33939] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:59.196][t: 1180][f:33940] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:59.196][t: 1180][f:33941] Prefetch frame, updated: 1 objects!
[2026-02-14 19:21:59.206][t: 1180][f:33942] Prefetch frame, updated: 5 objects!
[2026-02-14 19:21:59.216][t: 1180][f:33943] Prefetch frame, updated: 4 objects!
[2026-02-14 19:21:59.216][t: 2184][f:33944] ~ 'yan_rand_respawn' remove_obj ...
[2026-02-14 19:21:59.216][t: 1180][f:33944] Prefetch frame, updated: 1 objects!
[2026-02-14 19:21:59.226][t: 1180][f:33945] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:59.226][t: 1180][f:33946] Prefetch frame, updated: 45 objects!
[2026-02-14 19:21:59.237][t: 1180][f:33947] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:59.237][t: 1180][f:33948] Prefetch frame, updated: 1 objects!
[2026-02-14 19:21:59.237][t: 1180][f:33949] Prefetch frame, updated: 2 objects!
[2026-02-14 19:21:59.247][t: 1180][f:33950] Prefetch frame, updated: 13 objects!
[2026-02-14 19:21:59.257][t: 1180][f:33951] Prefetch frame, updated: 3 objects!
[2026-02-14 19:21:59.267][t: 1180][f:33952] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:59.267][t: 1180][f:33953] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:59.267][t: 1180][f:33954] Prefetch frame, updated: 7 objects!
[2026-02-14 19:21:59.277][t: 3552][f:33955] ~ 'mil_rand_respawn' remove_obj ...
[2026-02-14 19:21:59.278][t: 1180][f:33955] Prefetch frame, updated: 0 objects!
[2026-02-14 19:21:59.288][t: 1180][f:33956] Prefetch frame, updated: 16 objects!
[2026-02-14 19:21:59.288][t: 1180][f:33957] Prefetch frame, updated: 1 objects!
[2026-02-14 19:21:59.288][t: 1180][f:33958] Prefetch frame, updated: 1 objects!
[2026-02-14 19:21:59.319][t: 1180][f:33958] strings overhead: [2800]Kb, instance count: 97289, was removed [0]
[2026-02-14 19:21:59.329][t: 1180][f:33958] * MEMORY USAGE: 0 K
[2026-02-14 19:21:59.329][t: 1180][f:33958] * End of synchronization A[1] R[1]
[2026-02-14 19:21:59.410][t: 1180][f:33959] * phase time: 7040 ms
[2026-02-14 19:21:59.410][t: 1180][f:33959] * phase cmem: 0 K
[2026-02-14 19:21:59.410][t: 1180][f:33959] gameload - all finished!
[2026-02-14 19:22:00.207][t: 3552][f:33995] ~ 'rad_rand_respawn' remove_obj ...
[2026-02-14 19:22:00.307][t:10384][f:34009] ~ 'pri_rand_respawn' remove_obj ...
[2026-02-14 19:22:00.449][t: 1652][f:34025] ~ 'pri_rand_respawn' remove_obj ...
[2026-02-14 19:22:00.520][t: 9272][f:34034] ~ 'aes_rand_respawn' remove_obj ...
[2026-02-14 19:22:00.762][t: 3552][f:34062] ~ 'atp_rand_respawn' remove_obj ...
[2026-02-14 19:22:00.823][t:10104][f:34068] ~ 'puz_rand_respawn' remove_obj ...
[2026-02-14 19:22:00.884][t: 3556][f:34075] ~ 'avr_rand_respawn' remove_obj ...
[2026-02-14 19:22:00.976][t: 3392][f:34087] ~ 'lim_rand_respawn' remove_obj ...
[2026-02-14 19:22:01.007][t: 3392][f:34090] ~ 'hos_rand_respawn' remove_obj ...
[2026-02-14 19:22:01.058][t: 3392][f:34096] ~ 'gen_rand_respawn' remove_obj ...
[2026-02-14 19:22:01.190][t: 4768][f:34111] ~ 'for_rand_respawn' remove_obj ...
[2026-02-14 19:22:01.342][t: 3392][f:34128] ~ 'vil_rand_respawn' remove_obj ...
[2026-02-14 19:22:01.433][t: 3552][f:34139] ~ 'mar_rand_respawn' remove_obj ...
[2026-02-14 19:22:01.494][t: 1652][f:34146] ~ 'cit_rand_respawn' remove_obj ...
[2026-02-14 19:22:01.676][t: 8292][f:34166] ~ 'zat_rand_respawn' remove_obj ...
[2026-02-14 19:22:01.759][t: 1752][f:34176] ~ 'jup_rand_respawn' remove_obj ...
[2026-02-14 19:22:01.901][t:10384][f:34193] ~ 'opr_rand_respawn' remove_obj ...
[2026-02-14 19:22:01.972][t: 3392][f:34201] ~ 'del_rand_respawn' remove_obj ...
[2026-02-14 19:22:03.472][t: 1180][f:34377] camera anim=bm16_holster
[2026-02-14 19:22:16.291][t: 1180][f:35897] use death_init
[2026-02-14 19:22:16.301][t: 1180][f:35897] use death_init
[2026-02-14 19:22:19.632][t: 1180][f:36238] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:22:19.632][t: 1180][f:36238] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:22:19.632][t: 1180][f:36238] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:22:19.632][t: 1180][f:36238] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:22:19.632][t: 1180][f:36238] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:22:19.632][t: 1180][f:36238] in game secs=26
[2026-02-14 19:22:19.642][t: 1180][f:36238] * Saving spawns...
[2026-02-14 19:22:19.642][t: 1180][f:36238] * Saving objects...
[2026-02-14 19:22:19.826][t: 1180][f:36238] * 33340 objects are successfully saved
[2026-02-14 19:22:19.826][t: 1180][f:36238] * 27698 script vars are successfully saved
[2026-02-14 19:22:19.857][t: 1180][f:36238] * Game Дом День 1. [Кордон] quicksave_8.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_8.sav'
[2026-02-14 19:22:19.857][t: 1180][f:36238] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [230.12 ms.]
[2026-02-14 19:22:19.857][t: 1180][f:36238] ~~  slot: ['laucer_quick_save.9'], time: [230.06 ms.]
[2026-02-14 19:22:19.867][t: 1180][f:36239] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:22:26.713][t: 1180][f:36996] load ~sapsan~: [kampfire], online_flame true state=1
[2026-02-14 19:22:33.132][t: 1180][f:37727] use death_init
[2026-02-14 19:22:35.992][t: 1180][f:38057] use death_init
[2026-02-14 19:22:38.030][t: 1180][f:38266] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_6.ogg]
[2026-02-14 19:22:38.080][t: 1180][f:38270] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:22:38.080][t: 1180][f:38270] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:22:38.081][t: 1180][f:38270] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:22:38.081][t: 1180][f:38270] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:22:38.091][t: 1180][f:38270] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:22:38.091][t: 1180][f:38270] in game secs=19
[2026-02-14 19:22:38.102][t: 1180][f:38270] * Saving spawns...
[2026-02-14 19:22:38.102][t: 1180][f:38270] * Saving objects...
[2026-02-14 19:22:38.275][t: 1180][f:38270] * 33340 objects are successfully saved
[2026-02-14 19:22:38.275][t: 1180][f:38270] * 27698 script vars are successfully saved
[2026-02-14 19:22:38.305][t: 1180][f:38270] * Game Дом День 1. [Кордон] quicksave_9.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_9.sav'
[2026-02-14 19:22:38.305][t: 1180][f:38270] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [232.38 ms.]
[2026-02-14 19:22:38.305][t: 1180][f:38270] ~~  slot: ['laucer_quick_save.9'], time: [232.31 ms.]
[2026-02-14 19:22:38.319][t: 1180][f:38271] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:22:41.488][t: 1180][f:38603] camera anim=bm16_holster
[2026-02-14 19:22:56.086][t: 1180][f:40261] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\shotgun_generic_4.ogg]
[2026-02-14 19:23:01.440][t: 1180][f:40907] camera anim=bm16_holster
[2026-02-14 19:23:02.374][t: 1180][f:41026] ! sw (actor) :nil 36ms
[2026-02-14 19:23:02.375][t: 1180][f:41026] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:23:02.375][t: 1180][f:41026] ! sw:
! {
!  ["duration"] = 36,
!  ["scope"] = "bind_restrictor"
!}
[2026-02-14 19:23:08.968][t: 1180][f:41811] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:23:08.968][t: 1180][f:41811] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:23:08.978][t: 1180][f:41811] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:23:08.978][t: 1180][f:41811] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:23:08.978][t: 1180][f:41811] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:23:08.978][t: 1180][f:41811] in game secs=30
[2026-02-14 19:23:08.988][t: 1180][f:41811] * Saving spawns...
[2026-02-14 19:23:08.988][t: 1180][f:41811] * Saving objects...
[2026-02-14 19:23:09.170][t: 1180][f:41811] * 33340 objects are successfully saved
[2026-02-14 19:23:09.170][t: 1180][f:41811] * 27698 script vars are successfully saved
[2026-02-14 19:23:09.201][t: 1180][f:41811] * Game Дом День 1. [Кордон] quicksave_10.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_10.sav'
[2026-02-14 19:23:09.201][t: 1180][f:41811] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [238.66 ms.]
[2026-02-14 19:23:09.201][t: 1180][f:41811] ~~  slot: ['laucer_quick_save.9'], time: [238.60 ms.]
[2026-02-14 19:23:09.212][t: 1180][f:41812] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:23:09.404][t: 1180][f:41815] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: wolf_task_have_info
[2026-02-14 19:23:18.497][t: 1180][f:42513] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:23:18.497][t: 1180][f:42513] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:23:18.497][t: 1180][f:42513] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:23:18.497][t: 1180][f:42513] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:23:18.508][t: 1180][f:42513] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:23:18.508][t: 1180][f:42513] in game secs=10
[2026-02-14 19:23:18.528][t: 1180][f:42513] * Saving spawns...
[2026-02-14 19:23:18.528][t: 1180][f:42513] * Saving objects...
[2026-02-14 19:23:18.979][t: 1180][f:42513] * 33340 objects are successfully saved
[2026-02-14 19:23:18.989][t: 1180][f:42513] * 27698 script vars are successfully saved
[2026-02-14 19:23:19.061][t: 1180][f:42513] * Game Дом День 1. [Кордон] Принести найденное Волку.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] Принести найденное Волку.sav'
[2026-02-14 19:23:19.061][t: 1180][f:42513] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 584135. Last call spent 583ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 4 from 20.
[2026-02-14 19:23:19.061][t: 1180][f:42513] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [583.84 ms.]
[2026-02-14 19:23:19.061][t: 1180][f:42513] ! actor signal on_update took 584ms
[2026-02-14 19:23:19.061][t: 1180][f:42513] ! sw (actor) :nil 586ms
[2026-02-14 19:23:19.061][t: 1180][f:42513] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:23:19.061][t: 1180][f:42513] ! sw:
! {
!  ["duration"] = 584,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:23:19.164][t: 1180][f:42514] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:23:26.151][t: 1180][f:42693] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:23:26.151][t: 1180][f:42693] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:23:26.151][t: 1180][f:42693] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:23:26.151][t: 1180][f:42693] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:23:26.151][t: 1180][f:42693] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:23:26.151][t: 1180][f:42693] in game secs=8
[2026-02-14 19:23:26.161][t: 1180][f:42693] * Saving spawns...
[2026-02-14 19:23:26.161][t: 1180][f:42693] * Saving objects...
[2026-02-14 19:23:26.334][t: 1180][f:42693] * 33340 objects are successfully saved
[2026-02-14 19:23:26.334][t: 1180][f:42693] * 27698 script vars are successfully saved
[2026-02-14 19:23:26.365][t: 1180][f:42693] * Game Дом День 1. [Кордон] quicksave_11.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_11.sav'
[2026-02-14 19:23:26.365][t: 1180][f:42693] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [225.47 ms.]
[2026-02-14 19:23:26.366][t: 1180][f:42693] ~~  slot: ['laucer_quick_save.9'], time: [225.41 ms.]
[2026-02-14 19:23:26.376][t: 1180][f:42694] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:23:38.512][t: 1180][f:43927] WM_DEBUG: auto-gen OK for 'wpn_ak105' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf')
[2026-02-14 19:23:43.394][t: 3556][f:44423] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132048' 'stalker_militari_antigas_2' 'characters_voice\human_01\military\'. Trying to СЃhange: 'characters_voice\human_03\military\'
[2026-02-14 19:23:43.649][t: 1180][f:44440] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:23:43.649][t: 1180][f:44440] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:23:43.649][t: 1180][f:44440] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:23:43.649][t: 1180][f:44440] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:23:43.649][t: 1180][f:44440] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:23:43.649][t: 1180][f:44440] in game secs=17
[2026-02-14 19:23:43.670][t: 1180][f:44440] * Saving spawns...
[2026-02-14 19:23:43.670][t: 1180][f:44440] * Saving objects...
[2026-02-14 19:23:43.883][t: 1180][f:44440] * 33341 objects are successfully saved
[2026-02-14 19:23:43.894][t: 1180][f:44440] * 27694 script vars are successfully saved
[2026-02-14 19:23:43.914][t: 1180][f:44440] * Game Дом День 1. [Кордон] quicksave_12.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_12.sav'
[2026-02-14 19:23:43.915][t: 1180][f:44440] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [286.25 ms.]
[2026-02-14 19:23:43.915][t: 1180][f:44440] ~~  slot: ['laucer_quick_save.9'], time: [286.03 ms.]
[2026-02-14 19:23:43.935][t: 1180][f:44441] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:23:57.977][t: 1180][f:45828] use death_init
[2026-02-14 19:24:09.676][t: 1180][f:47009] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:24:09.676][t: 1180][f:47009] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:24:09.676][t: 1180][f:47009] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:24:09.676][t: 1180][f:47009] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:24:09.676][t: 1180][f:47009] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:24:09.676][t: 1180][f:47009] in game secs=26
[2026-02-14 19:24:09.686][t: 1180][f:47009] * Saving spawns...
[2026-02-14 19:24:09.686][t: 1180][f:47009] * Saving objects...
[2026-02-14 19:24:09.860][t: 1180][f:47009] * 33340 objects are successfully saved
[2026-02-14 19:24:09.860][t: 1180][f:47009] * 27694 script vars are successfully saved
[2026-02-14 19:24:09.892][t: 1180][f:47009] * Game Дом День 1. [Кордон] quicksave_13.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_13.sav'
[2026-02-14 19:24:09.892][t: 1180][f:47009] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [230.50 ms.]
[2026-02-14 19:24:09.892][t: 1180][f:47009] ~~  slot: ['laucer_quick_save.9'], time: [230.41 ms.]
[2026-02-14 19:24:09.921][t: 1180][f:47010] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:24:37.116][t: 1180][f:48770] use death_init
[2026-02-14 19:24:40.799][t: 1180][f:49145] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:24:40.799][t: 1180][f:49145] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:24:40.799][t: 1180][f:49145] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:24:40.809][t: 1180][f:49145] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:24:40.809][t: 1180][f:49145] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:24:40.809][t: 1180][f:49145] in game secs=31
[2026-02-14 19:24:40.820][t: 1180][f:49145] * Saving spawns...
[2026-02-14 19:24:40.820][t: 1180][f:49145] * Saving objects...
[2026-02-14 19:24:40.994][t: 1180][f:49145] * 33340 objects are successfully saved
[2026-02-14 19:24:40.994][t: 1180][f:49145] * 27694 script vars are successfully saved
[2026-02-14 19:24:41.025][t: 1180][f:49145] * Game Дом День 1. [Кордон] quicksave_14.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_14.sav'
[2026-02-14 19:24:41.025][t: 1180][f:49145] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [228.78 ms.]
[2026-02-14 19:24:41.025][t: 1180][f:49145] ~~  slot: ['laucer_quick_save.9'], time: [228.70 ms.]
[2026-02-14 19:24:41.035][t: 1180][f:49146] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:24:43.088][t: 1180][f:49342] camera anim=bm16_holster
[2026-02-14 19:24:48.703][t: 1180][f:49941] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 69613. Last call spent 69ms, script_name = 'dsh.640'. Next is 23 from 22.
[2026-02-14 19:24:48.703][t: 1180][f:49941] ~~  slot: ['dsh.640'], time: [69.44 ms.]
[2026-02-14 19:24:48.703][t: 1180][f:49941] ! actor signal on_update took 69ms
[2026-02-14 19:24:48.703][t: 1180][f:49941] ! sw (actor) :nil 70ms
[2026-02-14 19:24:48.704][t: 1180][f:49941] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:24:48.704][t: 1180][f:49941] ! sw:
! {
!  ["duration"] = 69,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:24:53.317][t: 1180][f:50417] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:24:53.317][t: 1180][f:50417] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:24:53.317][t: 1180][f:50417] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:24:53.317][t: 1180][f:50417] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:24:53.317][t: 1180][f:50417] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:24:53.317][t: 1180][f:50417] in game secs=13
[2026-02-14 19:24:53.327][t: 1180][f:50417] * Saving spawns...
[2026-02-14 19:24:53.327][t: 1180][f:50417] * Saving objects...
[2026-02-14 19:24:53.502][t: 1180][f:50417] * 33339 objects are successfully saved
[2026-02-14 19:24:53.513][t: 1180][f:50417] * 27694 script vars are successfully saved
[2026-02-14 19:24:53.534][t: 1180][f:50417] * Game Дом День 1. [Кордон] quicksave_15.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_15.sav'
[2026-02-14 19:24:53.534][t: 1180][f:50417] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [228.15 ms.]
[2026-02-14 19:24:53.534][t: 1180][f:50417] ~~  slot: ['laucer_quick_save.9'], time: [228.08 ms.]
[2026-02-14 19:24:53.547][t: 1180][f:50418] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:25:04.173][t: 7852][f:51581] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge232064' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:25:08.128][t: 7424][f:51772] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_parovoz231901' 'stalker_bandit_4' 'characters_voice\human_03\bandit\'. Trying to СЃhange: 'characters_voice\human_02\bandit\'
[2026-02-14 19:25:08.707][t: 7424][f:51772] ! Invalid ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapons\mp5\mp5_draw.ogg]
[2026-02-14 19:25:10.091][t: 1180][f:51782] WM_DEBUG: auto-gen OK for 'wpn_mp5' (ammo='mag_30_mp5_ammo_9x19_fmj, mag_30_mp5_ammo_9x19_pbp, mag_40_mp5_ammo_9x19_fmj, mag_40_mp5_ammo_9x19_pbp')
[2026-02-14 19:25:14.891][t: 2184][f:51817] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_parovoz131907' 'stalker_bandit_5' 'characters_voice\human_03\bandit\'. Trying to СЃhange: 'characters_voice\human_01\bandit\'
[2026-02-14 19:25:15.183][t:10072][f:51818] find_kampfire call
[2026-02-14 19:25:15.805][t: 1180][f:51859] WM_DEBUG: auto-gen OK for 'wpn_tt' (ammo='mag_8_ammo_7.62x25_p, mag_8_ammo_7.62x25_ps')
[2026-02-14 19:25:15.886][t: 1180][f:51868] WM_DEBUG: auto-gen OK for 'wpn_toz34_short' (ammo='ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_izomorf')
[2026-02-14 19:25:24.901][t: 1180][f:52820] camera anim=bm16_holster
[2026-02-14 19:25:26.223][t: 1180][f:52959] use death_init
[2026-02-14 19:25:34.356][t: 1180][f:53811] Npc Anomaly
[2026-02-14 19:25:34.356][t: 1180][f:53811] Npc Anomaly
[2026-02-14 19:25:34.356][t: 1180][f:53811] Npc Anomaly
[2026-02-14 19:25:34.811][t: 1180][f:53853] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:25:34.812][t: 1180][f:53853] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:25:34.812][t: 1180][f:53853] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:25:34.812][t: 1180][f:53853] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:25:34.812][t: 1180][f:53853] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:25:34.812][t: 1180][f:53853] in game secs=41
[2026-02-14 19:25:34.822][t: 1180][f:53853] * Saving spawns...
[2026-02-14 19:25:34.822][t: 1180][f:53853] * Saving objects...
[2026-02-14 19:25:35.006][t: 1180][f:53853] * 33347 objects are successfully saved
[2026-02-14 19:25:35.006][t: 1180][f:53853] * 27698 script vars are successfully saved
[2026-02-14 19:25:35.037][t: 1180][f:53853] * Game Дом День 1. [Кордон] quicksave_16.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_16.sav'
[2026-02-14 19:25:35.037][t: 1180][f:53853] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [236.29 ms.]
[2026-02-14 19:25:35.037][t: 1180][f:53853] ~~  slot: ['laucer_quick_save.9'], time: [236.23 ms.]
[2026-02-14 19:25:35.048][t: 1180][f:53854] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:25:40.064][t: 1180][f:54330] camera anim=bm16_holster
[2026-02-14 19:25:42.984][t: 1180][f:54581] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 42889. Last call spent 42ms, script_name = 'dsh.640'. Next is 24 from 23.
[2026-02-14 19:25:42.985][t: 1180][f:54581] ~~  slot: ['dsh.640'], time: [42.76 ms.]
[2026-02-14 19:25:42.985][t: 1180][f:54581] ! actor signal on_update took 43ms
[2026-02-14 19:25:42.985][t: 1180][f:54581] ! sw (actor) :nil 43ms
[2026-02-14 19:25:42.985][t: 1180][f:54581] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:25:42.986][t: 1180][f:54581] ! sw:
! {
!  ["duration"] = 43,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:25:47.638][t: 1180][f:55040] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:25:47.638][t: 1180][f:55040] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:25:47.638][t: 1180][f:55040] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:25:47.638][t: 1180][f:55040] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:25:47.648][t: 1180][f:55040] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:25:47.648][t: 1180][f:55040] in game secs=13
[2026-02-14 19:25:47.658][t: 1180][f:55040] * Saving spawns...
[2026-02-14 19:25:47.659][t: 1180][f:55040] * Saving objects...
[2026-02-14 19:25:47.823][t: 1180][f:55040] * 33346 objects are successfully saved
[2026-02-14 19:25:47.834][t: 1180][f:55040] * 27698 script vars are successfully saved
[2026-02-14 19:25:47.854][t: 1180][f:55040] * Game Дом День 1. [Кордон] quicksave_17.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_17.sav'
[2026-02-14 19:25:47.855][t: 1180][f:55040] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [225.24 ms.]
[2026-02-14 19:25:47.855][t: 1180][f:55040] ~~  slot: ['laucer_quick_save.9'], time: [225.16 ms.]
[2026-02-14 19:25:47.865][t: 1180][f:55041] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:25:48.354][t:10132][f:55068] !! ALARM! Monster 'tushkano_weak33287' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:25:48.427][t: 3552][f:55073] !! ALARM! Monster 'tushkano_normal32553' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:25:51.816][t: 1180][f:55359] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:25:51.816][t: 1180][f:55359] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:25:51.816][t: 1180][f:55359] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:25:51.816][t: 1180][f:55359] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:25:51.816][t: 1180][f:55359] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:25:51.816][t: 1180][f:55359] in game secs=4
[2026-02-14 19:25:51.837][t: 1180][f:55359] * Saving spawns...
[2026-02-14 19:25:51.837][t: 1180][f:55359] * Saving objects...
[2026-02-14 19:25:52.011][t: 1180][f:55359] * 33346 objects are successfully saved
[2026-02-14 19:25:52.011][t: 1180][f:55359] * 27698 script vars are successfully saved
[2026-02-14 19:25:52.042][t: 1180][f:55359] * Game Дом День 1. [Кордон] quicksave_18.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_18.sav'
[2026-02-14 19:25:52.042][t: 1180][f:55359] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.19 ms.]
[2026-02-14 19:25:52.042][t: 1180][f:55359] ~~  slot: ['laucer_quick_save.9'], time: [231.12 ms.]
[2026-02-14 19:25:52.052][t: 1180][f:55360] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:25:53.960][t: 1180][f:55516] camera anim=bm16_holster
[2026-02-14 19:25:55.239][t: 1180][f:55641] WM_DEBUG: auto-gen OK for 'wpn_akm' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap')
[2026-02-14 19:25:59.175][t: 1180][f:56055] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 26295. Last call spent 25ms, script_name = 'dsh.640'. Next is 23 from 22.
[2026-02-14 19:25:59.175][t: 1180][f:56055] ~~  slot: ['dsh.640'], time: [26.00 ms.]
[2026-02-14 19:25:59.175][t: 1180][f:56055] ! actor signal on_update took 26ms
[2026-02-14 19:28:58.901][t: 1180][f:67151] WM_DEBUG: auto-gen OK for 'wpn_scorpion' (ammo='mag_30_spn_ammo_9x18_fmj, mag_30_spn_ammo_9x18_pmm, mag_30_spn_ammo_9x18_izomorf')
[2026-02-14 19:28:59.145][t: 2184][f:67170] find_kampfire call
[2026-02-14 19:28:59.145][t: 2184][f:67170] found campfire for kamp. id=878
[2026-02-14 19:28:59.977][t: 3392][f:67233] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132027' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:29:02.352][t: 1180][f:67460] camera anim=bm16_holster
[2026-02-14 19:29:05.698][t: 1180][f:67815] ph_item_box:spawn_items start
[2026-02-14 19:29:05.698][t: 1180][f:67815] ph_item_box:spawn_items community=big_box_dungeons random={
  ["af_ameba_mica"] = 1.2,
  ["af_ameba_slime"] = 3,
  ["af_ameba_slug"] = 1.8,
  ["af_blood"] = 3,
  ["af_cristall"] = 1.2,
  ["af_cristall_flower"] = 1.8,
  ["af_drops"] = 3,
  ["af_dummy_battery"] = 0,
  ["af_dummy_dummy"] = 0,
  ["af_dummy_glassbeads"] = 0,
  ["af_dummy_pellicle"] = 0,
  ["af_dummy_spring"] = 0,
  ["af_electra_flash"] = 1.8,
  ["af_electra_moonlight"] = 1.2,
  ["af_electra_sparkler"] = 3,
  ["af_fireball"] = 1.8,
  ["af_fuzz_kolobok"] = 0,
  ["af_gold_fish"] = 1.2,
  ["af_gravi"] = 1.8,
  ["af_medusa"] = 3,
  ["af_mincer_meat"] = 1.8,
  ["af_night_star"] = 1.2,
  ["af_rusty_kristall"] = 1.8,
  ["af_rusty_sea_urchin"] = 1.2,
  ["af_rusty_thorn"] = 3,
  ["af_soul"] = 1.2,
  ["af_vyvert"] = 3,
  ["ammo_11.43x23_fmj"] = 0,
  ["ammo_11.43x23_hydro"] = 0,
  ["ammo_12x70_buck"] = 0,
  ["ammo_12x76_dart"] = 0,
  ["ammo_12x76_zhekan"] = 0,
  ["ammo_5.45x39_ap"] = 0,
  ["ammo_5.45x39_fmj"] = 0,
  ["ammo_5.56x45_ap"] = 0,
  ["ammo_5.56x45_ss190"] = 0,
  ["ammo_7.62x54_7h1"] = 0,
  ["ammo_7.62x54_7h14"] = 0,
  ["ammo_7.62x54_ap"] = 0,
  ["ammo_9x18_fmj"] = 0,
  ["ammo_9x18_pmm"] = 0,
  ["ammo_9x19_fmj"] = 0,
  ["ammo_9x19_pbp"] = 0,
  ["ammo_9x39_ap"] = 0,
  ["ammo_9x39_pab9"] = 0,
  ["ammo_9x39_sp5"] = 0,
  ["ammo_gauss"] = 0,
  ["ammo_gauss_cardan"] = 0,
  ["ammo_m209"] = 5,
  ["ammo_og-7b"] = 0,
  ["ammo_vog25"] = 5,
  ["ammo_vog25p"] = 5,
  ["antirad"] = 0,
  ["bandage"] = 0,
  ["bread"] = 0,
  ["conserva"] = 0,
  ["energy_drink"] = 0,
  ["grenade_f1"] = 10,
  ["grenade_rgd5"] = 10,
  ["grenade_rgn"] = 10,
  ["grenade_rgo"] = 10,
  ["kolbasa"] = 0,
  ["medkit"] = 0,
  ["medkit_army"] = 0,
  ["medkit_scientic"] = 0,
  ["outfit_bandit"] = 0.3,
  ["outfit_dolg"] = 0.3,
  ["outfit_freedom_heavy"] = 0.3,
  ["outfit_freedom_light"] = 0.3,
  ["outfit_killer"] = 0.3,
  ["outfit_monolit"] = 0.3,
  ["outfit_novice"] = 0.3,
  ["outfit_specops"] = 0.3,
  ["outfit_stalker"] = 0.3,
  ["vodka"] = 0,
  ["wpn_abakan"] = 0.3,
  ["wpn_ak74"] = 0.3,
  ["wpn_ak74u"] = 0.3,
  ["wpn_bm16_short"] = 0.3,
  ["wpn_colt1911"] = 0.3,
  ["wpn_desert_eagle"] = 0.3,
  ["wpn_fn2000"] = 0.3,
  ["wpn_fort12"] = 0.3,
  ["wpn_g36k"] = 0.3,
  ["wpn_groza"] = 0.3,
  ["wpn_l85a1_scope"] = 0.3,
  ["wpn_m4a1"] = 0.3,
  ["wpn_mp5"] = 0.3,
  ["wpn_sg550"] = 0.3,
  ["wpn_sig220"] = 0.3,
  ["wpn_spas12"] = 0.3,
  ["wpn_svd"] = 0.3,
  ["wpn_svu"] = 0.3,
  ["wpn_usp"] = 0.3,
  ["wpn_val"] = 0.3,
  ["wpn_vintorez"] = 0.3,
  ["wpn_walther"] = 0.3,
  ["wpn_winchester1300"] = 0.3
}
[2026-02-14 19:29:13.086][t: 1180][f:68586] ph_item_box:spawn_items start
[2026-02-14 19:29:23.748][t: 1180][f:69712] ! actor signal on_update took 18ms
[2026-02-14 19:29:26.598][t: 1180][f:69991] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 53951. Last call spent 53ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\laucer\laucer.script'. Next is 3 from 16.
[2026-02-14 19:29:26.598][t: 1180][f:69991] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\laucer\laucer.script'], time: [53.82 ms.]
[2026-02-14 19:29:26.598][t: 1180][f:69991] ! actor signal on_update took 54ms
[2026-02-14 19:29:26.598][t: 1180][f:69991] ! sw (actor) :nil 54ms
[2026-02-14 19:29:26.598][t: 1180][f:69991] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:29:26.598][t: 1180][f:69991] ! sw:
! {
!  ["duration"] = 54,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:29:27.074][t: 1180][f:70032] load ~sapsan~: [kampfire], online_flame true state=1
[2026-02-14 19:30:02.642][t: 1180][f:73016] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:30:02.642][t: 1180][f:73016] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:30:02.642][t: 1180][f:73016] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:30:02.642][t: 1180][f:73016] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:30:02.642][t: 1180][f:73016] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:30:02.642][t: 1180][f:73016] in game secs=251
[2026-02-14 19:30:02.653][t: 1180][f:73016] * Saving spawns...
[2026-02-14 19:30:02.653][t: 1180][f:73016] * Saving objects...
[2026-02-14 19:30:02.827][t: 1180][f:73016] * 33348 objects are successfully saved
[2026-02-14 19:30:02.837][t: 1180][f:73016] * 27698 script vars are successfully saved
[2026-02-14 19:30:02.858][t: 1180][f:73016] * Game Дом День 1. [Кордон] quicksave_19.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_19.sav'
[2026-02-14 19:30:02.858][t: 1180][f:73016] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [229.63 ms.]
[2026-02-14 19:30:02.858][t: 1180][f:73016] ~~  slot: ['laucer_quick_save.9'], time: [229.56 ms.]
[2026-02-14 19:30:02.880][t: 1180][f:73017] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:30:11.989][t: 3552][f:73803] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132072' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:30:14.428][t:10384][f:74033] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge232018' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:30:38.164][t: 1180][f:76030] camera anim=bm16_holster
[2026-02-14 19:30:56.853][t:10384][f:77604] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32141' 'green_stalker_3' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\'
[2026-02-14 19:30:58.011][t: 1180][f:77669] WM_DEBUG: auto-gen OK for 'wpn_mp9' (ammo='mag_30_tmp_ammo_9x19_fmj, mag_30_tmp_ammo_9x19_pbp')
[2026-02-14 19:30:58.879][t: 7424][f:77738] find_kampfire call
[2026-02-14 19:30:58.879][t: 7424][f:77738] found campfire for kamp. id=872
[2026-02-14 19:30:58.879][t: 7424][f:77738] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32100' 'green_stalker_10' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\'
[2026-02-14 19:30:58.950][t:10104][f:77740] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32152' 'green_stalker_6' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\'
[2026-02-14 19:30:59.513][t: 1180][f:77782] WM_DEBUG: auto-gen OK for 'wpn_pb' (ammo='mag_8_ammo_9x18_pmm, mag_8_ammo_9x18_fmj, mag_8_ammo_9x18_izomorf')
[2026-02-14 19:31:02.172][t: 4768][f:78006] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32089' 'stalker_2_mask' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\'
[2026-02-14 19:31:02.663][t:10132][f:78029] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'escape_mechanic' 'esc_mechanic' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_02\stalker\'
[2026-02-14 19:31:03.630][t: 1180][f:78079] WM_DEBUG: auto-gen OK for 'wpn_mossberg590' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf')
[2026-02-14 19:31:04.283][t: 1180][f:78133] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:31:04.283][t: 1180][f:78133] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:31:04.293][t: 1180][f:78133] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:31:04.293][t: 1180][f:78133] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:31:04.293][t: 1180][f:78133] [dsh_cop_weather]: StaticForecast: default saved: 24 items
[2026-02-14 19:31:04.293][t: 1180][f:78133] in game secs=62
[2026-02-14 19:31:04.314][t: 1180][f:78133] * Saving spawns...
[2026-02-14 19:31:04.314][t: 1180][f:78133] * Saving objects...
[2026-02-14 19:31:04.569][t: 1180][f:78133] * 33348 objects are successfully saved
[2026-02-14 19:31:04.569][t: 1180][f:78133] * 27698 script vars are successfully saved
[2026-02-14 19:31:04.600][t: 1180][f:78133] * Game Дом День 1. [Кордон] quicksave_20.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_20.sav'
[2026-02-14 19:31:04.600][t: 1180][f:78133] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [331.00 ms.]
[2026-02-14 19:31:04.600][t: 1180][f:78133] ~~  slot: ['laucer_quick_save.9'], time: [330.92 ms.]
[2026-02-14 19:31:04.620][t: 1180][f:78134] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:31:04.918][t: 4768][f:78144] find_kampfire call
[2026-02-14 19:31:04.918][t: 4768][f:78144] found campfire for kamp. id=869
[2026-02-14 19:31:04.918][t: 4768][f:78144] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_zvezdochet1' 'zvez' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_01\stalker\'
[2026-02-14 19:31:05.191][t: 1180][f:78145] camera anim=bm16_holster
[2026-02-14 19:31:06.178][t: 1180][f:78190] WM_DEBUG: auto-gen OK for 'wpn_vintorez' (ammo='mag_10_ammo_9x39_sp5, mag_20_ammo_9x39_sp5, mag_30_ammo_9x39_sp5, mag_10_ammo_9x39_pab9, mag_20_ammo_9x39_pab9, mag_30_ammo_9x39_pab9, mag_10_ammo_9x39_ap, mag_20_ammo_9x39_ap, mag_30_ammo_9x39_ap, mag_10_ammo_9x39_izomorf, mag_20_ammo_9x39_izomorf, mag_30_ammo_9x39_izomorf')
[2026-02-14 19:31:06.261][t: 1180][f:78196] WM_DEBUG: auto-gen OK for 'wpn_hk416' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf')
[2026-02-14 19:31:07.333][t: 7852][f:78276] !! ALARM! Monster 'rat_weak20509' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:31:07.353][t: 3552][f:78277] !! ALARM! Monster 'rat_weak20512' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:31:07.384][t: 2184][f:78278] !! ALARM! Monster 'rat_normal20840' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:31:07.415][t: 8292][f:78279] !! ALARM! Monster 'rat_normal33085' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:31:07.435][t: 3552][f:78280] !! ALARM! Monster 'rat_normal33087' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:31:07.467][t: 7852][f:78281] !! ALARM! Monster 'rat_normal33089' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:31:07.488][t: 3556][f:78282] !! ALARM! Monster 'rat_normal33095' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:31:21.947][t: 1180][f:79227] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:31:21.947][t: 1180][f:79227] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:31:21.958][t: 1180][f:79227] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:31:21.958][t: 1180][f:79227] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:31:21.958][t: 1180][f:79227] [dsh_cop_weather]: StaticForecast: default saved: 26 items
[2026-02-14 19:31:21.958][t: 1180][f:79227] in game secs=17
[2026-02-14 19:31:21.968][t: 1180][f:79227] * Saving spawns...
[2026-02-14 19:31:21.968][t: 1180][f:79227] * Saving objects...
[2026-02-14 19:31:22.144][t: 1180][f:79227] * 33348 objects are successfully saved
[2026-02-14 19:31:22.144][t: 1180][f:79227] * 27722 script vars are successfully saved
[2026-02-14 19:31:22.175][t: 1180][f:79227] * Game Дом День 1. [Кордон] quicksave_21.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_21.sav'
[2026-02-14 19:31:22.175][t: 1180][f:79227] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.45 ms.]
[2026-02-14 19:31:22.175][t: 1180][f:79227] ~~  slot: ['laucer_quick_save.9'], time: [231.39 ms.]
[2026-02-14 19:31:22.209][t: 1180][f:79228] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:31:29.168][t: 1180][f:79664] load ~sapsan~: [kampfire], online_flame true state=1
[2026-02-14 19:31:32.177][t: 1180][f:79876] check treasure dialog rarets=15
[2026-02-14 19:31:32.179][t: 1180][f:79876] check treasure dialog check_p=87
[2026-02-14 19:31:32.200][t: 1180][f:79877] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#bread = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#mutant_dog_tail = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#conserva = 0.3, 0.3, 0.4
#wpn_pb = 0.3, 0.3, 0.4
#wpn_toz34_short = 0.3, 0.3, 0.4
#mag_8_ammo_9x18_pmm = 0.3, 0.3, 0.4
#mag_8_ammo_9x18_fmj = 0.3, 0.3, 0.4
#vodka = 0.3, 0.3, 0.4
#wpn_ppsh = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#bread = 2, 4
#kolbasa = 2, 4
#conserva = 2, 4
#flaska = 2, 4
#voda = 2, 4
#grenade_gd-05 = 3.200000, 6.400000
#grenade_rgd5 = 3.200000, 6.400000
#beer = 2, 4
#/.*/ 
[2026-02-14 19:31:36.659][t: 1180][f:80196] load ~sapsan~: [kampfire], online_flame true state=1
[2026-02-14 19:31:43.021][t: 1180][f:80655] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:31:43.021][t: 1180][f:80655] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:31:43.021][t: 1180][f:80655] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:31:43.021][t: 1180][f:80655] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:31:43.021][t: 1180][f:80655] [dsh_cop_weather]: StaticForecast: default saved: 26 items
[2026-02-14 19:31:43.021][t: 1180][f:80655] in game secs=22
[2026-02-14 19:31:43.041][t: 1180][f:80655] * Saving spawns...
[2026-02-14 19:31:43.041][t: 1180][f:80655] * Saving objects...
[2026-02-14 19:31:43.214][t: 1180][f:80655] * 33348 objects are successfully saved
[2026-02-14 19:31:43.214][t: 1180][f:80655] * 27722 script vars are successfully saved
[2026-02-14 19:31:43.245][t: 1180][f:80655] * Game Дом День 1. [Кордон] Найти автомобильный аккумулятор.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] Найти автомобильный аккумулятор.sav'
[2026-02-14 19:31:43.245][t: 1180][f:80655] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 231318. Last call spent 231ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21.
[2026-02-14 19:31:43.245][t: 1180][f:80655] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [231.18 ms.]
[2026-02-14 19:31:43.245][t: 1180][f:80655] ! actor signal on_update took 231ms
[2026-02-14 19:31:43.245][t: 1180][f:80655] ! sw (actor) :nil 231ms
[2026-02-14 19:31:43.245][t: 1180][f:80655] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:31:43.246][t: 1180][f:80655] ! sw:
! {
!  ["duration"] = 231,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:31:43.256][t: 1180][f:80656] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:31:45.029][t: 1180][f:80774] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#bread = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#conserva = 0.3, 0.3, 0.4
#mag_30_ammo_7.62x39_fmj = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#mutant_dog_tail = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#bread = 2, 4
#kolbasa = 2, 4
#conserva = 2, 4
#flaska = 2, 4
#voda = 2, 4
#grenade_rgd5 = 3.200000, 6.400000
#grenade_gd-05 = 3.200000, 6.400000
#/.*/ 
[2026-02-14 19:32:01.728][t: 1180][f:82144] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: wolf_task_done_info
[2026-02-14 19:32:07.986][t: 1180][f:82629] check_item_drop start
[2026-02-14 19:32:07.986][t: 1180][f:82629] check_item_slot start
[2026-02-14 19:32:07.987][t: 1180][f:82629] known outfit=outfit_novice_5, legs=stalker_jacket_white_outfit_legs
[2026-02-14 19:32:08.058][t: 1180][f:82629] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_06_white.ltx] for dynamics\weapons\wpn_hand\wpn_hand_06_white...
[2026-02-14 19:32:14.317][t: 1180][f:83229] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:32:14.317][t: 1180][f:83229] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:32:14.317][t: 1180][f:83229] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:32:14.317][t: 1180][f:83229] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:32:14.317][t: 1180][f:83229] [dsh_cop_weather]: StaticForecast: default saved: 26 items
[2026-02-14 19:32:14.317][t: 1180][f:83229] in game secs=31
[2026-02-14 19:32:14.328][t: 1180][f:83229] * Saving spawns...
[2026-02-14 19:32:14.328][t: 1180][f:83229] * Saving objects...
[2026-02-14 19:32:14.511][t: 1180][f:83229] * 33349 objects are successfully saved
[2026-02-14 19:32:14.522][t: 1180][f:83229] * 27723 script vars are successfully saved
[2026-02-14 19:32:14.552][t: 1180][f:83229] * Game Дом День 1. [Кордон] Задание выполнено-Бумаги у тоннеля.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] Задание выполнено-Бумаги у тоннеля.sav'
[2026-02-14 19:32:14.552][t: 1180][f:83229] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 243961. Last call spent 243ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21.
[2026-02-14 19:32:14.552][t: 1180][f:83229] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [243.84 ms.]
[2026-02-14 19:32:14.552][t: 1180][f:83229] ! actor signal on_update took 244ms
[2026-02-14 19:32:14.553][t: 1180][f:83229] ! sw (actor) :nil 245ms
[2026-02-14 19:32:14.553][t: 1180][f:83229] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:32:14.553][t: 1180][f:83229] ! sw:
! {
!  ["duration"] = 244,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:32:14.563][t: 1180][f:83230] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:32:28.942][t: 1180][f:83673] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:32:28.942][t: 1180][f:83673] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:32:28.942][t: 1180][f:83673] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:32:28.942][t: 1180][f:83673] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:32:28.942][t: 1180][f:83673] [dsh_cop_weather]: StaticForecast: default saved: 26 items
[2026-02-14 19:32:28.942][t: 1180][f:83673] in game secs=14
[2026-02-14 19:32:28.952][t: 1180][f:83673] * Saving spawns...
[2026-02-14 19:32:28.952][t: 1180][f:83673] * Saving objects...
[2026-02-14 19:32:29.138][t: 1180][f:83673] * 33349 objects are successfully saved
[2026-02-14 19:32:29.138][t: 1180][f:83673] * 27723 script vars are successfully saved
[2026-02-14 19:32:29.169][t: 1180][f:83673] * Game Дом День 1. [Кордон] quicksave_22.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_22.sav'
[2026-02-14 19:32:29.169][t: 1180][f:83673] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [234.31 ms.]
[2026-02-14 19:32:29.169][t: 1180][f:83673] ~~  slot: ['laucer_quick_save.9'], time: [234.24 ms.]
[2026-02-14 19:32:29.180][t: 1180][f:83674] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:32:42.872][t: 1180][f:84862] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_close_door
[2026-02-14 19:32:44.400][t: 1180][f:84973] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_hello_played
[2026-02-14 19:33:15.666][t: 1180][f:87980] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_bye_played
[2026-02-14 19:33:15.764][t: 1180][f:87983] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:33:15.764][t: 1180][f:87983] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:33:15.764][t: 1180][f:87983] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:33:15.764][t: 1180][f:87983] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:33:15.764][t: 1180][f:87983] [dsh_cop_weather]: StaticForecast: default saved: 26 items
[2026-02-14 19:33:15.764][t: 1180][f:87983] in game secs=47
[2026-02-14 19:33:15.784][t: 1180][f:87983] * Saving spawns...
[2026-02-14 19:33:15.784][t: 1180][f:87983] * Saving objects...
[2026-02-14 19:33:15.968][t: 1180][f:87983] * 33350 objects are successfully saved
[2026-02-14 19:33:15.968][t: 1180][f:87983] * 27723 script vars are successfully saved
[2026-02-14 19:33:15.999][t: 1180][f:87983] * Game Дом День 1. [Кордон] Собрать Москвич.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] Собрать Москвич.sav'
[2026-02-14 19:33:15.999][t: 1180][f:87983] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 239610. Last call spent 239ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21.
[2026-02-14 19:33:15.999][t: 1180][f:87983] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [239.48 ms.]
[2026-02-14 19:33:15.999][t: 1180][f:87983] ! actor signal on_update took 239ms
[2026-02-14 19:33:16.000][t: 1180][f:87983] ! sw (actor) :nil 240ms
[2026-02-14 19:33:16.000][t: 1180][f:87983] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:33:16.000][t: 1180][f:87983] ! sw:
! {
!  ["duration"] = 239,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:33:16.010][t: 1180][f:87984] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:33:16.918][t: 1180][f:88051] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:33:16.918][t: 1180][f:88051] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:33:16.918][t: 1180][f:88051] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:33:16.918][t: 1180][f:88051] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:33:16.918][t: 1180][f:88051] [dsh_cop_weather]: StaticForecast: default saved: 26 items
[2026-02-14 19:33:16.918][t: 1180][f:88051] in game secs=1
[2026-02-14 19:33:16.929][t: 1180][f:88051] * Saving spawns...
[2026-02-14 19:33:16.929][t: 1180][f:88051] * Saving objects...
[2026-02-14 19:33:17.113][t: 1180][f:88051] * 33350 objects are successfully saved
[2026-02-14 19:33:17.113][t: 1180][f:88051] * 27723 script vars are successfully saved
[2026-02-14 19:33:17.144][t: 1180][f:88051] * Game Дом День 1. [Кордон] quicksave_23.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_23.sav'
[2026-02-14 19:33:17.144][t: 1180][f:88051] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.32 ms.]
[2026-02-14 19:33:17.144][t: 1180][f:88051] ~~  slot: ['laucer_quick_save.9'], time: [231.19 ms.]
[2026-02-14 19:33:17.145][t: 1180][f:88052] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:34:53.870][t: 1180][f:94012] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_hello_played
[2026-02-14 19:34:53.870][t: 1180][f:94012] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_bye_played
[2026-02-14 19:34:54.489][t: 1180][f:94074] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_close_door
[2026-02-14 19:34:58.096][t: 1180][f:94284] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:34:58.096][t: 1180][f:94284] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:34:58.106][t: 1180][f:94284] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:34:58.106][t: 1180][f:94284] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:34:58.106][t: 1180][f:94284] [dsh_cop_weather]: StaticForecast: default saved: 26 items
[2026-02-14 19:34:58.106][t: 1180][f:94284] in game secs=102
[2026-02-14 19:34:58.116][t: 1180][f:94284] * Saving spawns...
[2026-02-14 19:34:58.116][t: 1180][f:94284] * Saving objects...
[2026-02-14 19:34:58.289][t: 1180][f:94284] * 33350 objects are successfully saved
[2026-02-14 19:34:58.289][t: 1180][f:94284] * 27723 script vars are successfully saved
[2026-02-14 19:34:58.320][t: 1180][f:94284] * Game Дом День 1. [Кордон] quicksave_24.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_24.sav'
[2026-02-14 19:34:58.320][t: 1180][f:94284] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [227.32 ms.]
[2026-02-14 19:34:58.320][t: 1180][f:94284] ~~  slot: ['laucer_quick_save.9'], time: [227.25 ms.]
[2026-02-14 19:34:58.342][t: 1180][f:94285] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:35:09.304][t: 1180][f:95031] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 52057. Last call spent 51ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\laucer\laucer.script'. Next is 3 from 21.
[2026-02-14 19:35:09.304][t: 1180][f:95031] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\laucer\laucer.script'], time: [51.92 ms.]
[2026-02-14 19:35:09.304][t: 1180][f:95031] ! actor signal on_update took 52ms
[2026-02-14 19:35:09.304][t: 1180][f:95031] ! sw (actor) :nil 52ms
[2026-02-14 19:35:09.304][t: 1180][f:95031] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:35:09.305][t: 1180][f:95031] ! sw:
! {
!  ["duration"] = 52,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:35:42.733][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.733][t: 1180][f:97150] npc success sell item 'mag_30_ammo_5.56x45_ss19034074' for 181 FROM OTHERS
[2026-02-14 19:35:42.733][t: 1180][f:97150] process trade
[2026-02-14 19:35:42.743][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.743][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.753][t: 1180][f:97150] enemies
[2026-02-14 19:35:42.754][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.754][t: 1180][f:97150] process trade
[2026-02-14 19:35:42.754][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.764][t: 1180][f:97150] process trade
[2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.764][t: 1180][f:97150] enemies
[2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.764][t: 1180][f:97150] npc success sell item 'mag_30_ammo_5.56x45_ap35398' for 298 FROM OTHERS
[2026-02-14 19:35:42.764][t: 1180][f:97150] process trade
[2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.764][t: 1180][f:97150] inv boxes
[2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.764][t: 1180][f:97150] inv boxes
[2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.764][t: 1180][f:97150] npc success sell item 'mag_30_sig_ammo_5.56x45_ap32477' for 238 FROM OTHERS
[2026-02-14 19:35:42.764][t: 1180][f:97150] npc success sell item 'mag_13_ammo_9x19_fmj32475' for 43 FROM OTHERS
[2026-02-14 19:35:42.764][t: 1180][f:97150] process trade
[2026-02-14 19:35:42.764][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.764][t: 1180][f:97150] npc success sell item 'mag_30_ammo_5.56x45_ap32495' for 173 FROM OTHERS
[2026-02-14 19:35:42.764][t: 1180][f:97150] npc success sell item 'mag_13_ammo_9x19_fmj32493' for 45 FROM OTHERS
[2026-02-14 19:35:42.764][t: 1180][f:97150] process trade
[2026-02-14 19:35:42.774][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.774][t: 1180][f:97150] inv boxes
[2026-02-14 19:35:42.774][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.775][t: 1180][f:97150] inv boxes
[2026-02-14 19:35:42.775][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.775][t: 1180][f:97150] process trade
[2026-02-14 19:35:42.775][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.775][t: 1180][f:97150] inv boxes
[2026-02-14 19:35:42.775][t: 1180][f:97150] Npc Anomaly
[2026-02-14 19:35:42.775][t: 1180][f:97150] npc success sell item 'mag_30_ammo_5.56x45_ss19035499' for 206 FROM OTHERS
[2026-02-14 19:35:42.775][t: 1180][f:97150] process trade
[2026-02-14 19:35:42.775][t: 1180][f:97150] ! sw (ogse_st_mgr) :nil 52ms
[2026-02-14 19:35:42.775][t: 1180][f:97150] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:35:42.775][t: 1180][f:97150] ! sw:
! {
!  ["duration"] = 52,
!  ["scope"] = "on_update g_high_queue taction:amk_offline_alife.offline_alife"
!}
[2026-02-14 19:35:42.775][t: 1180][f:97150] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 52906. Last call spent 52ms, script_name = 'ogse_st_mgr.260'. Next is 2 from 21.
[2026-02-14 19:35:42.775][t: 1180][f:97150] ~~  slot: ['ogse_st_mgr.260'], time: [52.91 ms.]
[2026-02-14 19:35:42.775][t: 1180][f:97150] ! actor signal on_update took 52ms
[2026-02-14 19:35:42.775][t: 1180][f:97150] ! sw (actor) :nil 53ms
[2026-02-14 19:35:42.775][t: 1180][f:97150] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:35:42.775][t: 1180][f:97150] ! sw:
! {
!  ["duration"] = 52,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:36:10.462][t: 1180][f:98849] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 70974. Last call spent 70ms, script_name = 'dsh.640'. Next is 24 from 23.
[2026-02-14 19:36:10.462][t: 1180][f:98849] ~~  slot: ['dsh.640'], time: [70.82 ms.]
[2026-02-14 19:36:10.462][t: 1180][f:98849] ! actor signal on_update took 71ms
[2026-02-14 19:36:10.462][t: 1180][f:98849] ! sw (actor) :nil 71ms
[2026-02-14 19:36:10.462][t: 1180][f:98849] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:36:10.462][t: 1180][f:98849] ! sw:
! {
!  ["duration"] = 71,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:36:16.813][t: 1180][f:99381] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:36:16.813][t: 1180][f:99381] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:36:16.813][t: 1180][f:99381] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:36:16.813][t: 1180][f:99381] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:36:16.813][t: 1180][f:99381] [dsh_cop_weather]: StaticForecast: default saved: 26 items
[2026-02-14 19:36:16.813][t: 1180][f:99381] in game secs=78
[2026-02-14 19:36:16.833][t: 1180][f:99381] * Saving spawns...
[2026-02-14 19:36:16.833][t: 1180][f:99381] * Saving objects...
[2026-02-14 19:36:17.017][t: 1180][f:99381] * 33342 objects are successfully saved
[2026-02-14 19:36:17.017][t: 1180][f:99381] * 27723 script vars are successfully saved
[2026-02-14 19:36:17.048][t: 1180][f:99381] * Game Дом День 1. [Кордон] quicksave_25.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_25.sav'
[2026-02-14 19:36:17.048][t: 1180][f:99381] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [243.29 ms.]
[2026-02-14 19:36:17.048][t: 1180][f:99381] ~~  slot: ['laucer_quick_save.9'], time: [243.22 ms.]
[2026-02-14 19:36:17.058][t: 1180][f:99382] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:36:24.437][t: 1180][f:99979] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#vodka = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#ammo_12x70_buck = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#ammo_12x76_zhekan = 0.3, 0.3, 0.4
#amk_kanistra = 0.3, 0.3, 0.4
#mutant_dog_tail = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#/.*/ 
[2026-02-14 19:36:55.744][t: 1180][f:102067] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#vodka = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#ammo_12x70_buck = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#ammo_12x76_zhekan = 0.3, 0.3, 0.4
#amk_kanistra = 0.3, 0.3, 0.4
#mutant_dog_tail = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#/.*/ 
[2026-02-14 19:37:14.578][t: 1180][f:103474] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:37:14.578][t: 1180][f:103474] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:37:14.578][t: 1180][f:103474] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:37:14.578][t: 1180][f:103474] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:37:14.578][t: 1180][f:103474] [dsh_cop_weather]: StaticForecast: default saved: 26 items
[2026-02-14 19:37:14.578][t: 1180][f:103474] in game secs=58
[2026-02-14 19:37:14.589][t: 1180][f:103474] * Saving spawns...
[2026-02-14 19:37:14.589][t: 1180][f:103474] * Saving objects...
[2026-02-14 19:37:14.774][t: 1180][f:103474] * 33342 objects are successfully saved
[2026-02-14 19:37:14.784][t: 1180][f:103474] * 27723 script vars are successfully saved
[2026-02-14 19:37:14.805][t: 1180][f:103474] * Game Дом День 1. [Кордон] quicksave_26.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_26.sav'
[2026-02-14 19:37:14.806][t: 1180][f:103474] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [241.75 ms.]
[2026-02-14 19:37:14.807][t: 1180][f:103474] ~~  slot: ['laucer_quick_save.9'], time: [241.68 ms.]
[2026-02-14 19:37:14.818][t: 1180][f:103475] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:37:30.427][t: 1180][f:105083] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_close_door
[2026-02-14 19:37:41.846][t: 1180][f:106300] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_hello_played
[2026-02-14 19:37:42.152][t: 1180][f:106327] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 51 timers saved
[2026-02-14 19:37:42.152][t: 1180][f:106327] [ogse_st_mgr]: 51 all timers saved
[2026-02-14 19:37:42.152][t: 1180][f:106327] [dsh_respawn]: 48 respawners saved: 146 spawned
[2026-02-14 19:37:42.152][t: 1180][f:106327] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:37:42.152][t: 1180][f:106327] [dsh_cop_weather]: StaticForecast: default saved: 26 items
[2026-02-14 19:37:42.152][t: 1180][f:106327] in game secs=28
[2026-02-14 19:37:42.163][t: 1180][f:106327] * Saving spawns...
[2026-02-14 19:37:42.163][t: 1180][f:106327] * Saving objects...
[2026-02-14 19:37:42.349][t: 1180][f:106327] * 33342 objects are successfully saved
[2026-02-14 19:37:42.349][t: 1180][f:106327] * 27723 script vars are successfully saved
[2026-02-14 19:37:42.381][t: 1180][f:106327] * Game Дом День 1. [Кордон] quicksave_27.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 1. [Кордон] quicksave_27.sav'
[2026-02-14 19:37:42.382][t: 1180][f:106327] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [240.09 ms.]
[2026-02-14 19:37:42.382][t: 1180][f:106327] ~~  slot: ['laucer_quick_save.9'], time: [240.02 ms.]
[2026-02-14 19:37:42.392][t: 1180][f:106328] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:39:21.246][t: 1180][f:112325] ~~['ogse_signals']: signal ['on_use'] is too slow: [55.92 ms.]
[2026-02-14 19:39:21.249][t: 1180][f:112325] ~~  slot: ['dsh_sleep.38'], time: [55.87 ms.]
[2026-02-14 19:39:24.774][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.774][t: 7424][f:112675] on npc wound!
[2026-02-14 19:39:24.774][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.774][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.774][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.774][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.774][t: 7424][f:112675] inv boxes
[2026-02-14 19:39:24.774][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.774][t: 7424][f:112675] npc success sell item 'mag_30_ammo_7.62x39_ap25998' for 249 FROM OTHERS
[2026-02-14 19:39:24.774][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.794][t: 7424][f:112675] brain():update() start. cnt=2
[2026-02-14 19:39:24.794][t: 7424][f:112675] brain():update() end. rnd_go cnt=2
[2026-02-14 19:39:24.794][t: 7424][f:112675] ! walking brain update completed!
[2026-02-14 19:39:24.794][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.794][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.794][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.805][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.805][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.805][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.805][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.805][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.815][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.815][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.815][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.816][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.826][t: 7424][f:112675] brain():update() start. cnt=9
[2026-02-14 19:39:24.826][t: 7424][f:112675] brain():update() end. rnd_go cnt=9
[2026-02-14 19:39:24.826][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.826][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.826][t: 7424][f:112675] npc success sell item 'ammo_9x39_pab917781' for 283 FROM OTHERS
[2026-02-14 19:39:24.826][t: 7424][f:112675] npc success sell item 'mag_20_ammo_9x39_pab917780' for 149 FROM OTHERS
[2026-02-14 19:39:24.826][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.826][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.826][t: 7424][f:112675] npc success sell item 'mag_20_anom_ammo_9x39_izomorf17877' for 408 FROM OTHERS
[2026-02-14 19:39:24.826][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.826][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.826][t: 7424][f:112675] npc success sell item 'mag_30_anom_ammo_5.45x39_izomorf17973' for 329 FROM OTHERS
[2026-02-14 19:39:24.826][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.826][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.837][t: 7424][f:112675] npc success sell item 'mag_64_anom_ammo_9x18_izomorf17941' for 272 FROM OTHERS
[2026-02-14 19:39:24.837][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.837][t: 7424][f:112675] npc success sell item 'mag_30_anom_ammo_5.56x45_izomorf17966' for 323 FROM OTHERS
[2026-02-14 19:39:24.837][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.837][t: 7424][f:112675] npc success sell item 'mag_5_anom_ammo_12x70_izomorf17987' for 139 FROM OTHERS
[2026-02-14 19:39:24.837][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.837][t: 7424][f:112675] npc success sell item 'mag_30_anom_ammo_5.56x45_izomorf17956' for 245 FROM OTHERS
[2026-02-14 19:39:24.837][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.837][t: 7424][f:112675] npc success sell item 'mag_64_anom_ammo_9x18_izomorf17891' for 270 FROM OTHERS
[2026-02-14 19:39:24.837][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.837][t: 7424][f:112675] inv boxes
[2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.837][t: 7424][f:112675] npc success sell item 'mag_64_anom_ammo_9x18_izomorf17947' for 383 FROM OTHERS
[2026-02-14 19:39:24.837][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.837][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.45x39_fmj17979' for 116 FROM OTHERS
[2026-02-14 19:39:24.837][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.837][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.848][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.848][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.848][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.848][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.848][t: 7424][f:112675] inv boxes
[2026-02-14 19:39:24.848][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.848][t: 7424][f:112675] inv boxes
[2026-02-14 19:39:24.848][t: 7424][f:112675] ! walking brain update completed!
[2026-02-14 19:39:24.848][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.858][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.858][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.858][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.869][t: 7424][f:112675] brain():update() start. cnt=10
[2026-02-14 19:39:24.869][t: 7424][f:112675] brain():update() end. rnd_go cnt=10
[2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.869][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.879][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.879][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.879][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.879][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.879][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.879][t: 7424][f:112675] on npc wound!
[2026-02-14 19:39:24.879][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.890][t: 7424][f:112675] on npc wound!
[2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.890][t: 7424][f:112675] on npc wound!
[2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.890][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.900][t: 7424][f:112675] ! walking brain update completed!
[2026-02-14 19:39:24.900][t: 7424][f:112675] brain():update() start. cnt=2
[2026-02-14 19:39:24.900][t: 7424][f:112675] brain():update() end. rnd_go cnt=2
[2026-02-14 19:39:24.911][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.911][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.911][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.911][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.911][t: 7424][f:112675] on npc wound!
[2026-02-14 19:39:24.911][t: 7424][f:112675] dsh respawner [east_pri_chimera] spawn section [chimera_normal]
[2026-02-14 19:39:24.911][t: 7424][f:112675] dsh respawner [east_pri_chimera] spawn section [chimera_strong]
[2026-02-14 19:39:24.911][t: 7424][f:112675] dsh respawner [zaton_polter] spawn section [poltergeist_flame]
[2026-02-14 19:39:24.911][t: 7424][f:112675] dsh respawner [zaton_polter] spawn section [poltergeist_flame]
[2026-02-14 19:39:24.911][t: 7424][f:112675] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start.dsh_respawn.zaton_polter: skip sort_any_timer
[2026-02-14 19:39:24.911][t: 7424][f:112675] ! walking brain update completed!
[2026-02-14 19:39:24.911][t: 7424][f:112675] dsh respawner [jupiter_dog1] spawn section [dog_devil]
[2026-02-14 19:39:24.911][t: 7424][f:112675] dsh respawner [jupiter_dog1] spawn section [pseudodog_weak]
[2026-02-14 19:39:24.911][t: 7424][f:112675] dsh respawner [jupiter_dog1] spawn section [pseudodog_weak]
[2026-02-14 19:39:24.911][t: 7424][f:112675] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start.dsh_respawn.jupiter_dog1: skip sort_any_timer
[2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.922][t: 7424][f:112675] weapons see
[2026-02-14 19:39:24.922][t: 7424][f:112675] inv boxes
[2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.922][t: 7424][f:112675] inv boxes
[2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.922][t: 7424][f:112675] inv boxes
[2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.922][t: 7424][f:112675] npc success sell item 'mag_20_groza_ammo_9x39_pab923845' for 168 FROM OTHERS
[2026-02-14 19:39:24.922][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.922][t: 7424][f:112675] inv boxes
[2026-02-14 19:39:24.922][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.922][t: 7424][f:112675] npc success sell item 'mag_5_ammo_12x76_zhekan35633' for 38 FROM OTHERS
[2026-02-14 19:39:24.922][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.932][t: 7424][f:112675] inv boxes
[2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.932][t: 7424][f:112675] inv boxes
[2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.932][t: 7424][f:112675] npc success sell item 'mag_20_vsk_ammo_9x39_pab923874' for 182 FROM OTHERS
[2026-02-14 19:39:24.932][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.932][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.45x39_fmj23636' for 122 FROM OTHERS
[2026-02-14 19:39:24.932][t: 7424][f:112675] npc success sell item 'mag_13_ammo_9x19_fmj23633' for 57 FROM OTHERS
[2026-02-14 19:39:24.932][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.932][t: 7424][f:112675] inv boxes
[2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.932][t: 7424][f:112675] inv boxes
[2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.932][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.45x39_fmj23628' for 118 FROM OTHERS
[2026-02-14 19:39:24.932][t: 7424][f:112675] npc success sell item 'mag_13_ammo_9x19_fmj23625' for 40 FROM OTHERS
[2026-02-14 19:39:24.932][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.932][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.932][t: 7424][f:112675] inv boxes
[2026-02-14 19:39:24.933][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.933][t: 7424][f:112675] inv boxes
[2026-02-14 19:39:24.933][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.933][t: 7424][f:112675] npc success sell item 'mag_20_ammo_9x39_sp523857' for 167 FROM OTHERS
[2026-02-14 19:39:24.933][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.933][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.933][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.45x39_fmj23814' for 99 FROM OTHERS
[2026-02-14 19:39:24.933][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.933][t: 7424][f:112675] ~~['ogse_signals']: signal ['on_update'] is too slow: [21.25 ms.]
[2026-02-14 19:39:24.933][t: 7424][f:112675] ~~  slot: ['ogse_st_mgr.260'], time: [20.84 ms.]
[2026-02-14 19:39:24.943][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.943][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.943][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.943][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.943][t: 7424][f:112675] dsh respawner [lost_village_boar] spawn section [boar_strong]
[2026-02-14 19:39:24.943][t: 7424][f:112675] dsh respawner [lost_village_boar] spawn section [flesh_strong]
[2026-02-14 19:39:24.953][t: 7424][f:112675] brain():update() start. cnt=1
[2026-02-14 19:39:24.953][t: 7424][f:112675] brain():update() end. rnd_go cnt=1
[2026-02-14 19:39:24.953][t: 7424][f:112675] dsh respawner [zaton_boar1] spawn section [boar_strong]
[2026-02-14 19:39:24.953][t: 7424][f:112675] dsh respawner [zaton_boar1] spawn section [flesh_weak]
[2026-02-14 19:39:24.953][t: 7424][f:112675] dsh respawner [zaton_boar1] spawn section [boar_normal]
[2026-02-14 19:39:24.953][t: 7424][f:112675] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start.dsh_respawn.zaton_boar1: skip sort_any_timer
[2026-02-14 19:39:24.953][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.953][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.964][t: 7424][f:112675] on npc wound!
[2026-02-14 19:39:24.964][t: 7424][f:112675] ! walking brain update completed!
[2026-02-14 19:39:24.964][t: 7424][f:112675] dsh respawner [jupiter_dog3] spawn section [psy_dog_normal]
[2026-02-14 19:39:24.964][t: 7424][f:112675] dsh respawner [jupiter_dog3] spawn section [psy_dog_strong]
[2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.964][t: 7424][f:112675] npc success sell item 'ammo_gauss15411' for 271 FROM OTHERS
[2026-02-14 19:39:24.964][t: 7424][f:112675] npc success sell item 'mag_8_usp_ammo_11.43x23_hydro15409' for 70 FROM OTHERS
[2026-02-14 19:39:24.964][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.964][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.964][t: 7424][f:112675] ~ daleko! Priblizaemsya! new_dist = 12
[2026-02-14 19:39:24.964][t: 7424][f:112675] ~ daleko! Priblizaemsya! new_dist = 33
[2026-02-14 19:39:24.974][t: 7424][f:112675] monsters
[2026-02-14 19:39:24.974][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.974][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.56x45_ss19015582' for 212 FROM OTHERS
[2026-02-14 19:39:24.974][t: 7424][f:112675] npc success sell item 'mag_7_colt_ammo_11.43x23_fmj15580' for 42 FROM OTHERS
[2026-02-14 19:39:24.974][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.974][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.975][t: 7424][f:112675] monsters
[2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_sig_ammo_5.56x45_ss19015361' for 196 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.56x45_ss19015113' for 171 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_7_colt_ammo_11.43x23_fmj15111' for 51 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_sig_ammo_5.56x45_ss19015395' for 216 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'ammo_5.56x45_ss19015140' for 410 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.56x45_ss19015139' for 222 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'ammo_11.43x23_fmj15137' for 412 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_8_usp_ammo_11.43x23_fmj15136' for 57 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_sig_ammo_5.56x45_ss19014838' for 138 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'ammo_5.56x45_ss19015547' for 414 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.56x45_ss19015546' for 204 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'ammo_11.43x23_fmj15544' for 420 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_8_usp_ammo_11.43x23_fmj15543' for 53 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'ammo_5.56x45_ss19015085' for 369 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.56x45_ss19015084' for 137 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'ammo_11.43x23_fmj15082' for 265 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_8_usp_ammo_11.43x23_fmj15081' for 63 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.975][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_30_ammo_5.56x45_ss19015444' for 201 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] npc success sell item 'mag_7_colt_ammo_11.43x23_fmj15442' for 56 FROM OTHERS
[2026-02-14 19:39:24.975][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.985][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_8_usp_ammo_11.43x23_fmj13241' for 53 FROM OTHERS
[2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_10_ammo_7.62x54_7h113238' for 104 FROM OTHERS
[2026-02-14 19:39:24.986][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_8_usp_ammo_11.43x23_fmj13185' for 52 FROM OTHERS
[2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_20_vsk_ammo_9x39_ap13182' for 235 FROM OTHERS
[2026-02-14 19:39:24.986][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'ammo_og-7b13282' for 749 FROM OTHERS
[2026-02-14 19:39:24.986][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_10_ammo_7.62x54_7h113250' for 130 FROM OTHERS
[2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_7_colt_ammo_11.43x23_fmj13247' for 33 FROM OTHERS
[2026-02-14 19:39:24.986][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_10_ammo_7.62x54_7h114117' for 99 FROM OTHERS
[2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'mag_7_colt_ammo_11.43x23_fmj14114' for 43 FROM OTHERS
[2026-02-14 19:39:24.986][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.986][t: 7424][f:112675] Npc Anomaly
[2026-02-14 19:39:24.986][t: 7424][f:112675] npc success sell item 'ammo_og-7b13274' for 1009 FROM OTHERS
[2026-02-14 19:39:24.986][t: 7424][f:112675] process trade
[2026-02-14 19:39:24.986][t: 7424][f:112675] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start.dsh_respawn.jupiter_karlik2: skip sort_any_timer
[2026-02-14 19:39:25.169][t: 7424][f:112675] !!Trying to start dream []
[2026-02-14 19:39:27.070][t: 1180][f:112785] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 24464. Last call spent 4ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'. Next is 27 from 47.
[2026-02-14 19:39:27.070][t: 1180][f:112785] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [7.13 ms.]
[2026-02-14 19:39:27.070][t: 1180][f:112785] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.42 ms.]
[2026-02-14 19:39:27.070][t: 1180][f:112785] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.35 ms.]
[2026-02-14 19:39:27.070][t: 1180][f:112785] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.80 ms.]
[2026-02-14 19:39:27.070][t: 1180][f:112785] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.62 ms.]
[2026-02-14 19:39:27.070][t: 1180][f:112785] ! actor signal on_update took 24ms
[2026-02-14 19:39:27.151][t: 1180][f:112786] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 21241. Last call spent 3ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'. Next is 27 from 42.
[2026-02-14 19:39:27.151][t: 1180][f:112786] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [5.08 ms.]
[2026-02-14 19:39:27.152][t: 1180][f:112786] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.31 ms.]
[2026-02-14 19:39:27.152][t: 1180][f:112786] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.34 ms.]
[2026-02-14 19:39:27.152][t: 1180][f:112786] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.65 ms.]
[2026-02-14 19:39:27.152][t: 1180][f:112786] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.87 ms.]
[2026-02-14 19:39:27.152][t: 1180][f:112786] ! actor signal on_update took 21ms
[2026-02-14 19:39:27.225][t: 1180][f:112787] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 20960. Last call spent 4ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'. Next is 27 from 37.
[2026-02-14 19:39:27.225][t: 1180][f:112787] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.65 ms.]
[2026-02-14 19:39:27.225][t: 1180][f:112787] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.64 ms.]
[2026-02-14 19:39:27.225][t: 1180][f:112787] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.49 ms.]
[2026-02-14 19:39:27.225][t: 1180][f:112787] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.61 ms.]
[2026-02-14 19:39:27.225][t: 1180][f:112787] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.57 ms.]
[2026-02-14 19:39:27.225][t: 1180][f:112787] ! actor signal on_update took 21ms
[2026-02-14 19:39:27.326][t: 1180][f:112788] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 23970. Last call spent 4ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'. Next is 28 from 32.
[2026-02-14 19:39:27.326][t: 1180][f:112788] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.76 ms.]
[2026-02-14 19:39:27.326][t: 1180][f:112788] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.87 ms.]
[2026-02-14 19:39:27.326][t: 1180][f:112788] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.59 ms.]
[2026-02-14 19:39:27.326][t: 1180][f:112788] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.08 ms.]
[2026-02-14 19:39:27.326][t: 1180][f:112788] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.64 ms.]
[2026-02-14 19:39:27.326][t: 1180][f:112788] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.04 ms.]
[2026-02-14 19:39:27.326][t: 1180][f:112788] ! actor signal on_update took 24ms
[2026-02-14 19:39:27.407][t: 1180][f:112789] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:39:27.407][t: 1180][f:112789] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:39:27.407][t: 1180][f:112789] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:39:27.417][t: 1180][f:112789] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:39:27.417][t: 1180][f:112789] [dsh_cop_weather]: StaticForecast: default saved: 28 items
[2026-02-14 19:39:27.417][t: 1180][f:112789] in game secs=105
[2026-02-14 19:39:27.427][t: 1180][f:112789] * Saving spawns...
[2026-02-14 19:39:27.427][t: 1180][f:112789] * Saving objects...
[2026-02-14 19:39:27.601][t: 1180][f:112789] * 33310 objects are successfully saved
[2026-02-14 19:39:27.612][t: 1180][f:112789] * 27739 script vars are successfully saved
[2026-02-14 19:39:27.633][t: 1180][f:112789] * Game Дом День 2. [Кордон] Пробуждение.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Пробуждение.sav'
[2026-02-14 19:39:27.633][t: 1180][f:112789] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 246518. Last call spent 234ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_sleep_mgr.script'. Next is 26 from 26.
[2026-02-14 19:39:27.633][t: 1180][f:112789] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.65 ms.]
[2026-02-14 19:39:27.633][t: 1180][f:112789] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [4.25 ms.]
[2026-02-14 19:39:27.633][t: 1180][f:112789] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_walking_stalkers.script'], time: [3.23 ms.]
[2026-02-14 19:39:27.633][t: 1180][f:112789] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_sleep_mgr.script'], time: [234.38 ms.]
[2026-02-14 19:39:27.633][t: 1180][f:112789] ! actor signal on_update took 246ms
[2026-02-14 19:39:27.633][t: 1180][f:112789] ! sw (actor) :nil 247ms
[2026-02-14 19:39:27.633][t: 1180][f:112789] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:39:27.633][t: 1180][f:112789] ! sw:
! {
!  ["duration"] = 246,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:39:27.695][t: 1180][f:112790] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:39:30.829][t: 1180][f:112816] call do_blow_news()
[2026-02-14 19:39:31.076][t: 1180][f:112816] rank=novice
[2026-02-14 19:39:31.086][t: 1180][f:112816] ! sw (amk check_timers) :nil 249ms
[2026-02-14 19:39:31.086][t: 1180][f:112816] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:39:31.087][t: 1180][f:112816] ! sw:
! {
!  ["duration"] = 249,
!  ["scope"] = "update timer=news_check"
!}
[2026-02-14 19:39:31.087][t: 1180][f:112816] ! actor task_update() took 250ms, task: amk.on_actor_update t0s:0
[2026-02-14 19:39:31.087][t: 1180][f:112816] ! sw (actor) :nil 253ms
[2026-02-14 19:39:31.087][t: 1180][f:112816] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:39:31.087][t: 1180][f:112816] ! sw:
! {
!  ["duration"] = 250,
!  ["scope"] = "task_update"
!}
[2026-02-14 19:39:34.372][t:10072][f:112849] next spawn in next_spawn_sec=61059
[2026-02-14 19:39:34.372][t:10072][f:112849] ~ 'kat_stat_respawn1' online:false spawn items ...
[2026-02-14 19:39:34.373][t:10072][f:112849] ~ 'kat_stat_respawn1' online:false spawn done.
[2026-02-14 19:39:34.373][t:10072][f:112849] next spawn in next_spawn_sec=76816
[2026-02-14 19:39:34.373][t:10072][f:112849] ~ 'kat_stat_respawn2' online:false spawn items ...
[2026-02-14 19:39:34.373][t:10072][f:112849] ~ 'kat_stat_respawn2' online:false spawn done.
[2026-02-14 19:39:37.070][t: 4768][f:112879] next spawn in next_spawn_sec=44624
[2026-02-14 19:39:37.070][t: 4768][f:112879] ~ 'ros_stat_respawn' online:false spawn items ...
[2026-02-14 19:39:37.070][t: 4768][f:112879] ~ 'ros_stat_respawn' online:false spawn done.
[2026-02-14 19:39:38.933][t:10132][f:112927] next spawn in next_spawn_sec=72666
[2026-02-14 19:39:38.933][t:10132][f:112927] ~ 'rad_stat_respawn' online:false spawn items ...
[2026-02-14 19:39:38.933][t:10132][f:112927] ~ 'rad_stat_respawn' online:false spawn done.
[2026-02-14 19:39:39.826][t: 3392][f:112985] next spawn in next_spawn_sec=44044
[2026-02-14 19:39:39.826][t: 3392][f:112985] ~ 'pes_stat_respawn2' online:false spawn items ...
[2026-02-14 19:39:39.826][t: 3392][f:112985] ~ 'pes_stat_respawn2' online:false spawn done.
[2026-02-14 19:39:40.262][t:10132][f:113004] next spawn in next_spawn_sec=53538
[2026-02-14 19:39:40.262][t:10132][f:113004] ~ 'avu_stat_respawn' online:false spawn items ...
[2026-02-14 19:39:40.262][t:10132][f:113004] ~ 'avu_stat_respawn' online:false spawn done.
[2026-02-14 19:39:49.131][t: 1180][f:113111] ! actor task_update() took 175ms, task: rx_ai.actor_update t0s:0
[2026-02-14 19:39:49.131][t: 1180][f:113111] ! sw (actor) :nil 176ms
[2026-02-14 19:39:49.131][t: 1180][f:113111] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:39:49.131][t: 1180][f:113111] ! sw:
! {
!  ["duration"] = 175,
!  ["scope"] = "task_update"
!}
[2026-02-14 19:39:49.273][t: 1752][f:113115] next spawn in next_spawn_sec=73692
[2026-02-14 19:39:49.273][t: 1752][f:113115] ~ 'put_stat_respawn' online:false spawn items ...
[2026-02-14 19:39:49.273][t: 1752][f:113115] ~ 'put_stat_respawn' online:false spawn done.
[2026-02-14 19:39:49.304][t: 9272][f:113117] next spawn in next_spawn_sec=61277
[2026-02-14 19:39:49.304][t: 9272][f:113117] ~ 'min_stat_respawn' online:false spawn items ...
[2026-02-14 19:39:49.304][t: 9272][f:113117] ~ 'min_stat_respawn' online:false spawn done.
[2026-02-14 19:40:05.150][t: 1180][f:113559] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_close_door
[2026-02-14 19:40:05.783][t: 1180][f:113589] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_hello_played
[2026-02-14 19:40:16.902][t: 1180][f:113757] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:40:16.902][t: 1180][f:113757] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:40:16.902][t: 1180][f:113757] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:40:16.902][t: 1180][f:113757] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:40:16.902][t: 1180][f:113757] [dsh_cop_weather]: StaticForecast: default saved: 28 items
[2026-02-14 19:40:16.902][t: 1180][f:113757] in game secs=49
[2026-02-14 19:40:16.913][t: 1180][f:113757] * Saving spawns...
[2026-02-14 19:40:16.913][t: 1180][f:113757] * Saving objects...
[2026-02-14 19:40:17.097][t: 1180][f:113757] * 33319 objects are successfully saved
[2026-02-14 19:40:17.097][t: 1180][f:113757] * 27739 script vars are successfully saved
[2026-02-14 19:40:17.128][t: 1180][f:113757] * Game Дом День 2. [Кордон] quicksave_28.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_28.sav'
[2026-02-14 19:40:17.129][t: 1180][f:113757] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [237.66 ms.]
[2026-02-14 19:40:17.129][t: 1180][f:113757] ~~  slot: ['laucer_quick_save.9'], time: [237.59 ms.]
[2026-02-14 19:40:17.139][t: 1180][f:113758] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:40:24.738][t: 1180][f:113826] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#vodka = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#ammo_12x76_zhekan = 0.3, 0.3, 0.4
#ammo_12x70_buck = 0.3, 0.3, 0.4
#mutant_dog_tail = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#/.*/ 
[2026-02-14 19:40:57.289][t: 1180][f:115700] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_mechanic_can_talk_info
[2026-02-14 19:41:20.322][t: 1180][f:116965] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_mechanic_materials_task_start
[2026-02-14 19:42:11.185][t: 1180][f:119374] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:42:11.185][t: 1180][f:119374] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:42:11.185][t: 1180][f:119374] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:42:11.185][t: 1180][f:119374] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:42:11.185][t: 1180][f:119374] [dsh_cop_weather]: StaticForecast: default saved: 28 items
[2026-02-14 19:42:11.185][t: 1180][f:119374] in game secs=115
[2026-02-14 19:42:11.196][t: 1180][f:119374] * Saving spawns...
[2026-02-14 19:42:11.196][t: 1180][f:119374] * Saving objects...
[2026-02-14 19:42:11.379][t: 1180][f:119374] * 33326 objects are successfully saved
[2026-02-14 19:42:11.389][t: 1180][f:119374] * 27739 script vars are successfully saved
[2026-02-14 19:42:11.410][t: 1180][f:119374] * Game Дом День 2. [Кордон] Найти материалы.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Найти материалы.sav'
[2026-02-14 19:42:11.410][t: 1180][f:119374] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 238909. Last call spent 238ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21.
[2026-02-14 19:42:11.410][t: 1180][f:119374] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [238.76 ms.]
[2026-02-14 19:42:11.410][t: 1180][f:119374] ! actor signal on_update took 239ms
[2026-02-14 19:42:11.410][t: 1180][f:119374] ! sw (actor) :nil 239ms
[2026-02-14 19:42:11.410][t: 1180][f:119374] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:42:11.410][t: 1180][f:119374] ! sw:
! {
!  ["duration"] = 239,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:42:11.465][t: 1180][f:119375] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:42:33.458][t: 1180][f:119873] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#vodka = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#ammo_12x76_zhekan = 0.3, 0.3, 0.4
#ammo_12x70_buck = 0.3, 0.3, 0.4
#mutant_dog_tail = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#/.*/ 
[2026-02-14 19:42:37.976][t: 1180][f:119959] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_mechanic_about_materials_info
[2026-02-14 19:42:40.703][t: 1180][f:120001] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: news_repair
[2026-02-14 19:43:19.498][t: 1180][f:122099] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#vodka = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#ammo_12x76_zhekan = 0.3, 0.3, 0.4
#ammo_12x70_buck = 0.3, 0.3, 0.4
#mutant_dog_tail = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#/.*/ 
[2026-02-14 19:43:26.601][t: 1180][f:122257] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#vodka = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#ammo_12x76_zhekan = 0.3, 0.3, 0.4
#ammo_12x70_buck = 0.3, 0.3, 0.4
#mutant_dog_tail = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#/.*/ 
[2026-02-14 19:43:39.574][t: 1180][f:122617] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\font2.ps] ps_5_0] [main]
[2026-02-14 19:43:55.079][t: 1180][f:123016] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start.dsh_respawn.x10_karlik: skip sort_any_timer
[2026-02-14 19:43:58.543][t: 1180][f:123106] @ save nf vsykiy sluchay
[2026-02-14 19:43:58.553][t: 1180][f:123106] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:43:58.553][t: 1180][f:123106] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:43:58.553][t: 1180][f:123106] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:43:58.553][t: 1180][f:123106] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:43:58.553][t: 1180][f:123106] [dsh_cop_weather]: StaticForecast: default saved: 28 items
[2026-02-14 19:43:58.553][t: 1180][f:123106] in game secs=107
[2026-02-14 19:43:58.563][t: 1180][f:123106] * Saving spawns...
[2026-02-14 19:43:58.563][t: 1180][f:123106] * Saving objects...
[2026-02-14 19:43:58.748][t: 1180][f:123106] * 33329 objects are successfully saved
[2026-02-14 19:43:58.758][t: 1180][f:123106] * 27739 script vars are successfully saved
[2026-02-14 19:43:58.779][t: 1180][f:123106] * Game nf vsykiy sluchay.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\nf vsykiy sluchay.sav'
[2026-02-14 19:43:58.844][t: 1180][f:123107] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:44:06.155][t: 1180][f:123206] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:44:06.155][t: 1180][f:123206] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:44:06.155][t: 1180][f:123206] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:44:06.155][t: 1180][f:123206] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:44:06.165][t: 1180][f:123206] [dsh_cop_weather]: StaticForecast: default saved: 28 items
[2026-02-14 19:44:06.165][t: 1180][f:123206] in game secs=8
[2026-02-14 19:44:06.175][t: 1180][f:123206] * Saving spawns...
[2026-02-14 19:44:06.175][t: 1180][f:123206] * Saving objects...
[2026-02-14 19:44:06.350][t: 1180][f:123206] * 33329 objects are successfully saved
[2026-02-14 19:44:06.360][t: 1180][f:123206] * 27739 script vars are successfully saved
[2026-02-14 19:44:06.381][t: 1180][f:123206] * Game Дом День 2. [Кордон] quicksave_29.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_29.sav'
[2026-02-14 19:44:06.385][t: 1180][f:123206] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [234.72 ms.]
[2026-02-14 19:44:06.385][t: 1180][f:123206] ~~  slot: ['laucer_quick_save.9'], time: [234.66 ms.]
[2026-02-14 19:44:06.426][t: 1180][f:123207] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:44:20.355][t: 1180][f:123518] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:44:20.355][t: 1180][f:123518] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:44:20.365][t: 1180][f:123518] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:44:20.365][t: 1180][f:123518] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:44:20.365][t: 1180][f:123518] [dsh_cop_weather]: StaticForecast: default saved: 28 items
[2026-02-14 19:44:20.365][t: 1180][f:123518] in game secs=14
[2026-02-14 19:44:20.376][t: 1180][f:123518] * Saving spawns...
[2026-02-14 19:44:20.376][t: 1180][f:123518] * Saving objects...
[2026-02-14 19:44:20.560][t: 1180][f:123518] * 33329 objects are successfully saved
[2026-02-14 19:44:20.560][t: 1180][f:123518] * 27739 script vars are successfully saved
[2026-02-14 19:44:20.643][t: 1180][f:123518] * Game Дом День 2. [Кордон] quicksave_30.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_30.sav'
[2026-02-14 19:44:20.643][t: 1180][f:123518] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [290.66 ms.]
[2026-02-14 19:44:20.643][t: 1180][f:123518] ~~  slot: ['laucer_quick_save.9'], time: [290.59 ms.]
[2026-02-14 19:44:20.754][t: 1180][f:123519] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:44:42.734][t: 1180][f:123864] ! script motion [(null)] not found in section [wpn_binoc_hud_headlamp]
[2026-02-14 19:44:42.734][t: 1180][f:123864] ! script motion [anm_hide] not found in section [wpn_binoc_hud_headlamp]
[2026-02-14 19:44:47.522][t: 3552][f:123930] next spawn in next_spawn_sec=78756
[2026-02-14 19:44:47.522][t: 3552][f:123930] ~ 'as2_stat_respawn' online:false spawn items ...
[2026-02-14 19:44:47.522][t: 3552][f:123930] ~ 'as2_stat_respawn' online:false spawn done.
[2026-02-14 19:44:47.687][t: 1180][f:123948] ! script motion [(null)] not found in section [wpn_binoc_hud_headlamp]
[2026-02-14 19:44:47.687][t: 1180][f:123948] ! script motion [anm_hide] not found in section [wpn_binoc_hud_headlamp]
[2026-02-14 19:44:50.597][t: 1180][f:124074] brain():update() start. cnt=0
[2026-02-14 19:44:50.598][t: 1180][f:124074] brain():update() end. rnd_go cnt=0
[2026-02-14 19:45:13.724][t: 1180][f:124517] camera anim=aek_holster
[2026-02-14 19:45:15.654][t: 1180][f:124562] camera anim=bm16_holster
[2026-02-14 19:45:20.403][t: 1180][f:124616] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_1.ogg]
[2026-02-14 19:45:20.403][t: 1180][f:124616] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 47604. Last call spent 47ms, script_name = 'jr_bullet_shell_sounds.349'. Next is 17 from 21.
[2026-02-14 19:45:20.403][t: 1180][f:124616] ~~  slot: ['jr_bullet_shell_sounds.349'], time: [47.49 ms.]
[2026-02-14 19:45:20.403][t: 1180][f:124616] ! actor signal on_update took 47ms
[2026-02-14 19:45:20.403][t: 1180][f:124616] ! sw (actor) :nil 47ms
[2026-02-14 19:45:20.403][t: 1180][f:124616] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:45:20.403][t: 1180][f:124616] ! sw:
! {
!  ["duration"] = 47,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:45:20.547][t: 1180][f:124618] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_2.ogg]
[2026-02-14 19:45:20.547][t: 1180][f:124618] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_4.ogg]
[2026-02-14 19:45:20.547][t: 1180][f:124618] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_3.ogg]
[2026-02-14 19:45:20.628][t: 1180][f:124619] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_5.ogg]
[2026-02-14 19:45:20.780][t: 1180][f:124621] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_7.ogg]
[2026-02-14 19:45:23.210][t: 1180][f:124672] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_8.ogg]
[2026-02-14 19:45:23.361][t: 1180][f:124674] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\rifle_generic_6.ogg]
[2026-02-14 19:45:37.298][t: 1180][f:124910] [rescan_physical_path] files count before: [104262]
[2026-02-14 19:45:37.308][t: 1180][f:124910] [rescan_physical_path] files count after: [104262]
[2026-02-14 19:45:39.417][t: 1180][f:125023] ~ ObjectResources unload...
[2026-02-14 19:45:39.417][t: 1180][f:125023] ~ ObjectResources - base: 3614, 182348 K
[2026-02-14 19:45:39.417][t: 1180][f:125023] ~ ObjectResources - lmap: 2, 32768 K
[2026-02-14 19:45:39.448][t: 1180][f:125024] camera anim=lancew_bizon_holster
[2026-02-14 19:45:39.612][t: 1180][f:125024] ~~[%s]: cleanup_all_signals: clearing [%s] signals
[2026-02-14 19:45:39.612][t: 1180][f:125024] [dsh]: cached_condlist stats ( hit/miss ): 1736907 / 259489
[2026-02-14 19:45:39.612][t: 1180][f:125024] in game secs=79
[2026-02-14 19:45:39.612][t: 1180][f:125024] CInventory::Clear() for actor
[2026-02-14 19:45:39.643][t: 1180][f:125035] ~ ObjectResources unload completed!
[2026-02-14 19:45:39.643][t: 1180][f:125035] ~ ObjectResources - base: 3614, 182348 K
[2026-02-14 19:45:39.643][t: 1180][f:125035] ~ ObjectResources - lmap: 2, 32768 K
[2026-02-14 19:45:39.643][t: 1180][f:125035] [game_sv_Single::restart_simulator] delete CALifeSimulator...
[2026-02-14 19:45:39.714][t: 1180][f:125035] [game_sv_Single::restart_simulator] create CALifeSimulator...
[2026-02-14 19:45:39.847][t: 1180][f:125035] --LUA version: [LuaJIT 2.1.0-beta3]
[2026-02-14 19:45:39.847][t: 1180][f:125035] get_current_kx()=0.83333333333333
[2026-02-14 19:45:39.847][t: 1180][f:125035] options full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx
[2026-02-14 19:45:39.857][t: 1180][f:125035] start_game_callback() start
[2026-02-14 19:45:39.858][t: 1180][f:125035] random custom init
[2026-02-14 19:45:39.919][t: 1180][f:125035] * phase time: 501 ms
[2026-02-14 19:45:39.919][t: 1180][f:125035] * phase cmem: 0 K
[2026-02-14 19:45:39.939][t: 1180][f:125036] * Loading spawns...
[2026-02-14 19:45:39.939][t: 1180][f:125036] CGameGraph use open format.
[2026-02-14 19:45:39.939][t: 1180][f:125036] CGameGraph load started...
[2026-02-14 19:45:39.939][t: 1180][f:125036] CGameGraph use game.graph.cross_edges.ltx cross edges data!
[2026-02-14 19:45:39.950][t: 1180][f:125036] CGameGraph load done!
[2026-02-14 19:45:39.950][t: 1180][f:125036] ltx spawn load start...
[2026-02-14 19:45:42.096][t: 1180][f:125036] spawn loaded!
[2026-02-14 19:45:42.096][t: 1180][f:125036] build_story_spawns start...
[2026-02-14 19:45:42.107][t: 1180][f:125036] * 16453 spawn points are successfully loaded
[2026-02-14 19:45:42.107][t: 1180][f:125036] Start load of base waypoints...
[2026-02-14 19:45:42.137][t: 1180][f:125036] Loaded 520 base waypoints from file [waypoints\way_01_l01_escape.ltx].
[2026-02-14 19:45:42.148][t: 1180][f:125036] Loaded 356 base waypoints from file [waypoints\way_02_l02_garbage.ltx].
[2026-02-14 19:45:42.200][t: 1180][f:125036] Loaded 635 base waypoints from file [waypoints\way_03_l03_agroprom.ltx].
[2026-02-14 19:45:42.210][t: 1180][f:125036] Loaded 57 base waypoints from file [waypoints\way_04_l03u_agr_underground.ltx].
[2026-02-14 19:45:42.231][t: 1180][f:125036] Loaded 510 base waypoints from file [waypoints\way_05_l04_darkvalley.ltx].
[2026-02-14 19:45:42.231][t: 1180][f:125036] Loaded 44 base waypoints from file [waypoints\way_06_l04u_labx18.ltx].
[2026-02-14 19:45:42.262][t: 1180][f:125036] Loaded 329 base waypoints from file [waypoints\way_07_l05_bar.ltx].
[2026-02-14 19:45:42.293][t: 1180][f:125036] Loaded 422 base waypoints from file [waypoints\way_08_l06_rostok.ltx].
[2026-02-14 19:45:42.304][t: 1180][f:125036] Loaded 209 base waypoints from file [waypoints\way_09_l08_yantar.ltx].
[2026-02-14 19:45:42.314][t: 1180][f:125036] Loaded 48 base waypoints from file [waypoints\way_10_l08u_brainlab.ltx].
[2026-02-14 19:45:42.386][t: 1180][f:125036] Loaded 638 base waypoints from file [waypoints\way_11_l07_military.ltx].
[2026-02-14 19:45:42.417][t: 1180][f:125036] Loaded 421 base waypoints from file [waypoints\way_13_l10_radar.ltx].
[2026-02-14 19:45:42.478][t: 1180][f:125036] Loaded 622 base waypoints from file [waypoints\way_14_l11_pripyat.ltx].
[2026-02-14 19:45:42.572][t: 1180][f:125036] Loaded 314 base waypoints from file [waypoints\way_15_l12_stancia.ltx].
[2026-02-14 19:45:42.572][t: 1180][f:125036] Loaded 117 base waypoints from file [waypoints\way_16_l12u_sarcofag.ltx].
[2026-02-14 19:45:42.582][t: 1180][f:125036] Loaded 73 base waypoints from file [waypoints\way_17_l12u_control_monolith.ltx].
[2026-02-14 19:45:42.665][t: 1180][f:125036] Loaded 343 base waypoints from file [waypoints\way_19_l12_stancia_2.ltx].
[2026-02-14 19:45:42.675][t: 1180][f:125036] Loaded 117 base waypoints from file [waypoints\way_20_l10u_bunker.ltx].
[2026-02-14 19:45:42.736][t: 1180][f:125036] Loaded 279 base waypoints from file [waypoints\way_22_atp_for_test22.ltx].
[2026-02-14 19:45:42.747][t: 1180][f:125036] Loaded 75 base waypoints from file [waypoints\way_23_peshera.ltx].
[2026-02-14 19:45:42.747][t: 1180][f:125036] Loaded 44 base waypoints from file [waypoints\way_24_puzir.ltx].
[2026-02-14 19:45:42.777][t: 1180][f:125036] Loaded 184 base waypoints from file [waypoints\way_25_aver.ltx].
[2026-02-14 19:45:42.819][t: 1180][f:125036] Loaded 167 base waypoints from file [waypoints\way_26_av_peshera.ltx].
[2026-02-14 19:45:42.839][t: 1180][f:125036] Loaded 143 base waypoints from file [waypoints\way_27_limansk.ltx].
[2026-02-14 19:45:42.860][t: 1180][f:125036] Loaded 119 base waypoints from file [waypoints\way_28_hospital.ltx].
[2026-02-14 19:45:42.901][t: 1180][f:125036] Loaded 207 base waypoints from file [waypoints\way_29_generators.ltx].
[2026-02-14 19:45:42.901][t: 1180][f:125036] Loaded 109 base waypoints from file [waypoints\way_30_warlab.ltx].
[2026-02-14 19:45:42.952][t: 1180][f:125036] Loaded 215 base waypoints from file [waypoints\way_31_red_forest.ltx].
[2026-02-14 19:45:42.962][t: 1180][f:125036] Loaded 180 base waypoints from file [waypoints\way_32_lost_village.ltx].
[2026-02-14 19:45:43.034][t: 1180][f:125036] Loaded 386 base waypoints from file [waypoints\way_33_marsh.ltx].
[2026-02-14 19:45:43.106][t: 1180][f:125036] Loaded 295 base waypoints from file [waypoints\way_34_dead_city.ltx].
[2026-02-14 19:45:43.147][t: 1180][f:125036] Loaded 536 base waypoints from file [waypoints\way_35_zaton.ltx].
[2026-02-14 19:45:43.239][t: 1180][f:125036] Loaded 404 base waypoints from file [waypoints\way_36_jupiter.ltx].
[2026-02-14 19:45:43.300][t: 1180][f:125036] Loaded 324 base waypoints from file [waypoints\way_37_pripyat.ltx].
[2026-02-14 19:45:43.300][t: 1180][f:125036] Loaded 14 base waypoints from file [waypoints\way_38_jupiter_underground.ltx].
[2026-02-14 19:45:43.311][t: 1180][f:125036] Loaded 63 base waypoints from file [waypoints\way_39_labx8.ltx].
[2026-02-14 19:45:43.321][t: 1180][f:125036] Loaded 28 base waypoints from file [waypoints\way_40_mine.ltx].
[2026-02-14 19:45:43.393][t: 1180][f:125036] Loaded 248 base waypoints from file [waypoints\way_41_la15_darkscape.ltx].
[2026-02-14 19:45:43.393][t: 1180][f:125036] End load of base waypoints...
[2026-02-14 19:45:43.393][t: 1180][f:125036] Start load of custom waypoints...
[2026-02-14 19:45:43.393][t: 1180][f:125036] Loaded 0 items from custom_waypoints, 0 from all.spawn was replaced!
[2026-02-14 19:45:43.393][t: 1180][f:125036] End load of custom waypoints...
[2026-02-14 19:45:43.393][t: 1180][f:125036] * Loading objects...
[2026-02-14 19:45:44.478][t: 1180][f:125036] * 33329 objects are successfully loaded
[2026-02-14 19:45:45.198][t: 1180][f:125036] story_id not found: esc_bandits_factory
[2026-02-14 19:45:45.239][t: 1180][f:125036] story_id not found: Escape_Trader
[2026-02-14 19:45:45.352][t: 1180][f:125036] * 27739 script vars are successfully loaded
[2026-02-14 19:45:45.363][t: 1180][f:125036] ~~~ db.ver: 7
[2026-02-14 19:45:47.469][t: 1180][f:125036] * Game nf vsykiy sluchay is successfully loaded from file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\nf vsykiy sluchay.sav' (7.546s)
[2026-02-14 19:45:47.469][t: 1180][f:125036] * phase time: 7550 ms
[2026-02-14 19:45:47.469][t: 1180][f:125036] * phase cmem: 0 K
[2026-02-14 19:45:47.469][t: 1180][f:125037] * phase time: 0 ms
[2026-02-14 19:45:47.469][t: 1180][f:125037] * phase cmem: 0 K
[2026-02-14 19:45:47.469][t: 1180][f:125038] * phase time: 4 ms
[2026-02-14 19:45:47.469][t: 1180][f:125038] * phase cmem: 0 K
[2026-02-14 19:45:47.500][t: 1180][f:125038] strings overhead: [3581]Kb, instance count: 113293, was removed [21477]
[2026-02-14 19:45:47.510][t: 1180][f:125038] --------------------------------------------------------------------------------
[2026-02-14 19:45:47.510][t: 1180][f:125038] ####################[+MIMALLOC+]####################
[2026-02-14 19:45:47.510][t: 1180][f:125038] heap stats:     peak       total     current       block      total#   
[2026-02-14 19:45:47.510][t: 1180][f:125038]   reserved:    13.0 GiB    13.0 GiB    13.0 GiB                          
[2026-02-14 19:45:47.510][t: 1180][f:125038]  committed:     6.6 GiB    13.7 GiB     6.5 GiB                          
[2026-02-14 19:45:47.510][t: 1180][f:125038]      reset:    35.9 Mi 
[2026-02-14 19:45:47.510][t: 1180][f:125038]     purged:     6.5 Gi 
[2026-02-14 19:45:47.510][t: 1180][f:125038]    touched:    64.2 KiB    25.8 MiB   -13.6 GiB                          
[2026-02-14 19:45:47.510][t: 1180][f:125038]   segments:   212         414         208                                not all freed
[2026-02-14 19:45:47.510][t: 1180][f:125038] -abandoned:     0           0           0                                ok
[2026-02-14 19:45:47.510][t: 1180][f:125038]    -cached:     0           0           0                                ok
[2026-02-14 19:45:47.510][t: 1180][f:125038]      pages:     0           0         -31.2 Ki                           not all freed
[2026-02-14 19:45:47.510][t: 1180][f:125038] -abandoned:     0           0           0                                ok
[2026-02-14 19:45:47.510][t: 1180][f:125038]  -extended:     0      
[2026-02-14 19:45:47.510][t: 1180][f:125038]    -retire:     0      
[2026-02-14 19:45:47.510][t: 1180][f:125038]     arenas:    12      
[2026-02-14 19:45:47.510][t: 1180][f:125038]  -rollback:     0      
[2026-02-14 19:45:47.510][t: 1180][f:125038]      mmaps:    28      
[2026-02-14 19:45:47.510][t: 1180][f:125038]    commits:    16.4 Ki 
[2026-02-14 19:45:47.510][t: 1180][f:125038]     resets:     1      
[2026-02-14 19:45:47.510][t: 1180][f:125038]     purges:    11.3 Ki 
[2026-02-14 19:45:47.510][t: 1180][f:125038]    guarded:     0      
[2026-02-14 19:45:47.510][t: 1180][f:125038]    threads:    16          16          16                                not all freed
[2026-02-14 19:45:47.510][t: 1180][f:125038]   searches:     0.0 avg
[2026-02-14 19:45:47.510][t: 1180][f:125038] numa nodes:     1
[2026-02-14 19:45:47.510][t: 1180][f:125038]    elapsed:  2083.248 s
[2026-02-14 19:45:47.510][t: 1180][f:125038]    process: user: 3991.000 s, system: 1847.531 s, faults: 4331734, peak rss: 6.5 GiB, peak commit: 16.7 GiB
[2026-02-14 19:45:47.510][t: 1180][f:125038] ####################[-MIMALLOC-]####################
[2026-02-14 19:45:47.510][t: 1180][f:125038] [16366MB] physical memory installed, [7051MB] available, [56] percent of memory in use
[2026-02-14 19:45:47.510][t: 1180][f:125038] PageFile total: [8325MB], free~ [3182MB]
[2026-02-14 19:45:47.510][t: 1180][f:125038] Engine memory usage (Working Set): [5420MB], peak: [6670MB]
[2026-02-14 19:45:47.510][t: 1180][f:125038] Engine memory usage (Commit Charge): [17016MB], peak: [17184MB]
[2026-02-14 19:45:47.510][t: 1180][f:125038] --------------------------------------------------------------------------------
[2026-02-14 19:45:47.531][t: 1180][f:125038] * [ D3D ]: textures count [3615]
[2026-02-14 19:45:47.531][t: 1180][f:125038] * [ D3D ]: textures[214540 K]
[2026-02-14 19:45:47.531][t: 1180][f:125038] * [x-ray]: process heap[0 K], render[0 K]
[2026-02-14 19:45:47.531][t: 1180][f:125038] * [x-ray]: economy: strings[31052 K], smem[186996399 K]
[2026-02-14 19:45:47.552][t: 1180][f:125038] Prefetch frame, updated: 0 objects!
[2026-02-14 19:45:47.745][t: 1180][f:125038] ~~['ogse_signals']: signal ['on_init'] is too slow: [172.27 ms.]
[2026-02-14 19:45:47.745][t: 1180][f:125038] ~~  slot: ['dsh_cop_weather.39'], time: [172.27 ms.]
[2026-02-14 19:45:47.775][t: 1180][f:125038] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers loaded
[2026-02-14 19:45:47.775][t: 1180][f:125038] [ogse_st_mgr]: 50 all timers loaded
[2026-02-14 19:45:47.786][t: 1180][f:125038] [dsh_respawn]: 48 respawners loaded: 160 spawned
[2026-02-14 19:45:47.786][t: 1180][f:125038] [dsh_cop_weather]: DynamicForecast: default loaded: 90 items
[2026-02-14 19:45:47.786][t: 1180][f:125038] [dsh_cop_weather]: StaticForecast: default loaded: 28 items
[2026-02-14 19:45:47.786][t: 1180][f:125038] process_release_on_spawn call
[2026-02-14 19:45:47.786][t: 1180][f:125038] process_release_on_spawn end
[2026-02-14 19:45:47.786][t: 1180][f:125038] ~~['bind_stalker']: disable ['ui_trade_hide']
[2026-02-14 19:45:47.786][t: 1180][f:125038] ~~['bind_stalker']: disable ['ui_inventory_hide']
[2026-02-14 19:45:47.786][t: 1180][f:125038] ~~['bind_stalker']: disable ['ui_pda_events']
[2026-02-14 19:45:47.786][t: 1180][f:125038] ~~['bind_stalker']: disable ['ui_pda_hide']
[2026-02-14 19:45:47.786][t: 1180][f:125038] ~~['bind_stalker']: disable ['ui_talk_hide']
[2026-02-14 19:45:47.786][t: 1180][f:125038] ~~['bind_stalker']: disable ['ui_car_body_hide']
[2026-02-14 19:45:47.786][t: 1180][f:125038] ~~['bind_stalker']: disable ['ui_pda_map_local']
[2026-02-14 19:45:47.786][t: 1180][f:125038] ! Unknown command: r2_exp_donttest_shad
[2026-02-14 19:45:47.786][t: 1180][f:125038] [salt_all_spawn_fix]: version = 68, objects = 68
[2026-02-14 19:45:48.733][t: 1180][f:125038] [dsh_respawn]: 48 respawners created: 160 spawned
[2026-02-14 19:45:48.733][t: 1180][f:125038] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [944.25 ms.]
[2026-02-14 19:45:48.733][t: 1180][f:125038] ~~  slot: ['dsh_fixes.12'], time: [112.58 ms.]
[2026-02-14 19:45:48.733][t: 1180][f:125038] ~~  slot: ['dsh_respawn.42'], time: [831.66 ms.]
[2026-02-14 19:45:48.855][t: 1180][f:125038] rx_sound sound prefetch ...
[2026-02-14 19:45:48.866][t: 1180][f:125038] rx_sound sound prefetch done!
[2026-02-14 19:45:48.917][t: 1180][f:125038] actor start 2
[2026-02-14 19:45:48.918][t: 1180][f:125038] profiles full_name=d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx
[2026-02-14 19:45:48.928][t: 1180][f:125038] game_id=922dac6f-6c3e-43c5-a0e8-be519556150d
[2026-02-14 19:45:48.928][t: 1180][f:125038] game_start_datetime=02/14/26 14:23:59
[2026-02-14 19:45:48.928][t: 1180][f:125038] game_start_patch_version=11.02.2026
[2026-02-14 19:45:48.928][t: 1180][f:125038] game_start_engine_version=[OGSR x64 (build: Feb 11 2026 02:38:49)]
[2026-02-14 19:45:48.928][t: 1180][f:125038] game_duration_sec=10349sec
[2026-02-14 19:45:49.669][t: 1180][f:125038] actor end 2
[2026-02-14 19:45:49.679][t: 1180][f:125038] {
  ["health_restore_v"] = {
    ["initial"] = 0,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 1>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["jump_power"] = {
    ["initial"] = 0.0099999997764826,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 2>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["jump_speed"] = {
    ["initial"] = 8,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 3>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["max_walk_weight"] = {
    ["initial"] = 180,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 4>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["max_weight"] = {
    ["initial"] = 30,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 5>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["power_v"] = {
    ["initial"] = 0,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 6>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["psy_health_v"] = {
    ["initial"] = 0.0020000000949949,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 7>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["radiation_v"] = {
    ["initial"] = 4.9999998736894e-05,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 8>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["run_back_coef"] = {
    ["initial"] = 1.3999999761581,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 9>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["run_coef"] = {
    ["initial"] = 2.5,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 10>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["sprint_koef"] = {
    ["initial"] = 2,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 11>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["stand_power"] = {
    ["initial"] = -0.0049999998882413,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 12>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["time_factor"] = {
    ["initial"] = 1,
    ["max"] = 10,
    ["min"] = 0.01,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 13>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["walk_accel"] = {
    ["initial"] = 13.60000038147,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 14>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  },
  ["wound_incarnation_v"] = {
    ["initial"] = 0.003000000026077,
    ["set_initial_on_load"] = true,
    ["setter"] = <function 15>,
    ["slots_add"] = {},
    ["slots_max"] = {},
    ["slots_min"] = {},
    ["slots_mul"] = {}
  }
}
[2026-02-14 19:45:49.793][t: 1180][f:125038] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_12.ltx] for dynamics\weapons\wpn_hand\wpn_hand_12...
[2026-02-14 19:45:49.833][t: 1180][f:125038] Loading user_data [models\light_night.ltx] for equipments\light_night...
[2026-02-14 19:45:49.864][t: 1180][f:125038] check_item_slot start
[2026-02-14 19:45:49.864][t: 1180][f:125038] known outfit=outfit_novice_5, legs=stalker_jacket_white_outfit_legs
[2026-02-14 19:45:49.966][t: 1180][f:125038] ! xr_box level_name=l01_escape
[2026-02-14 19:45:49.998][t: 1180][f:125038] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of udalim_esc_fotomuzhik_restrictor to eRestrictorTypeNone because border().empty()
[2026-02-14 19:45:49.998][t: 1180][f:125038] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mesto2_fotografir2_restrictor to eRestrictorTypeNone because border().empty()
[2026-02-14 19:45:50.481][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier2' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\'
[2026-02-14 19:45:50.501][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier4' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:45:50.543][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier5' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:45:50.574][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_blokpost_soldier7' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\'
[2026-02-14 19:45:50.891][t: 1180][f:125038] find_kampfire call
[2026-02-14 19:45:50.891][t: 1180][f:125038] found campfire for kamp. id=869
[2026-02-14 19:45:50.891][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_zvezdochet1' 'zvez' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_01\stalker\'
[2026-02-14 19:45:51.304][t: 1180][f:125038] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:45:51.469][t: 1180][f:125038] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:45:51.469][t: 1180][f:125038] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:45:51.469][t: 1180][f:125038] !![CScriptBinder::reload] function [amk.bind_lc] not loaded!
[2026-02-14 19:45:51.593][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'escape_mechanic' 'esc_mechanic' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_02\stalker\'
[2026-02-14 19:45:51.817][t: 1180][f:125038] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of fireball_acidic_zone31588 to eRestrictorTypeNone because border().empty()
[2026-02-14 19:45:51.837][t: 1180][f:125038] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion to eRestrictorTypeNone because border().empty()
[2026-02-14 19:45:51.837][t: 1180][f:125038] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_explosion2 to eRestrictorTypeNone because border().empty()
[2026-02-14 19:45:51.858][t: 1180][f:125038] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of railway_embankment_defender to eRestrictorTypeNone because border().empty()
[2026-02-14 19:45:51.899][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32089' 'stalker_2_mask' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_01\newbie\'
[2026-02-14 19:45:51.910][t: 1180][f:125038] find_kampfire call
[2026-02-14 19:45:51.910][t: 1180][f:125038] found campfire for kamp. id=872
[2026-02-14 19:45:51.910][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32100' 'green_stalker_10' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_01\newbie\'
[2026-02-14 19:45:52.054][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32141' 'green_stalker_3' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_01\newbie\'
[2026-02-14 19:45:52.075][t: 1180][f:125038] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32152' 'green_stalker_6' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_01\newbie\'
[2026-02-14 19:45:52.252][t: 1180][f:125039] ~~['ogse_signals']: time limit functionality paused: [10000] ms
[2026-02-14 19:45:52.725][t: 1180][f:125039] [dsh_fixes]: version = 82, fixes = 82
[2026-02-14 19:45:52.736][t: 1180][f:125039] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [473.22 ms.]
[2026-02-14 19:45:52.736][t: 1180][f:125039] ~~  slot: ['halyava.717'], time: [55.92 ms.]
[2026-02-14 19:45:52.736][t: 1180][f:125039] ~~  slot: ['amk_offline_alife.244'], time: [416.86 ms.]
[2026-02-14 19:45:52.746][t: 1180][f:125039] task_ini()
[2026-02-14 19:45:52.797][t: 1180][f:125039] [dsh_cop_weather]: restore time_factor: 0 -> 6
[2026-02-14 19:45:52.797][t: 1180][f:125039] [dsh_cop_weather]: time diff on first update is -0
[2026-02-14 19:45:52.797][t: 1180][f:125039] ~~['ogse_signals']: signal ['on_first_update'] is too slow: [59.41 ms.]
[2026-02-14 19:45:52.797][t: 1180][f:125039] ~~  slot: ['laucer.18'], time: [53.91 ms.]
[2026-02-14 19:45:52.813][t: 1180][f:125039] Prefetch frame, updated: 2 objects!
[2026-02-14 19:45:52.965][t: 1180][f:125040] Prefetch frame, updated: 1191 objects!
[2026-02-14 19:45:53.026][t: 1180][f:125041] Prefetch frame, updated: 21 objects!
[2026-02-14 19:45:53.087][t: 1180][f:125042] Prefetch frame, updated: 72 objects!
[2026-02-14 19:45:53.138][t: 1180][f:125043] WM_DEBUG: auto-gen OK for 'wpn_pb' (ammo='mag_8_ammo_9x18_pmm, mag_8_ammo_9x18_fmj, mag_8_ammo_9x18_izomorf')
[2026-02-14 19:45:53.138][t: 1180][f:125043] Prefetch frame, updated: 52 objects!
[2026-02-14 19:45:53.148][t: 1180][f:125043] !! ALARM! Monster 'rat_weak20509' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:45:53.158][t: 1180][f:125043] !! ALARM! Monster 'rat_weak20512' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:45:53.158][t: 1180][f:125043] !! ALARM! Monster 'rat_normal20840' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:45:53.209][t: 1180][f:125044] Prefetch frame, updated: 1 objects!
[2026-02-14 19:45:53.270][t: 1180][f:125045] Prefetch frame, updated: 0 objects!
[2026-02-14 19:45:53.341][t: 1180][f:125046] Prefetch frame, updated: 0 objects!
[2026-02-14 19:45:53.372][t: 1180][f:125046] !! ALARM! Monster 'rat_normal33085' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:45:53.372][t: 1180][f:125046] !! ALARM! Monster 'rat_normal33087' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:45:53.372][t: 1180][f:125046] !! ALARM! Monster 'rat_normal33089' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:45:53.372][t: 1180][f:125046] !! ALARM! Monster 'rat_normal33095' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:45:53.453][t: 1180][f:125047] WM_DEBUG: auto-gen OK for 'wpn_mossberg590' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf')
[2026-02-14 19:45:53.473][t: 1180][f:125047] WM_DEBUG: auto-gen OK for 'wpn_mp9' (ammo='mag_30_tmp_ammo_9x19_fmj, mag_30_tmp_ammo_9x19_pbp')
[2026-02-14 19:45:53.474][t: 1180][f:125047] Prefetch frame, updated: 338 objects!
[2026-02-14 19:45:53.595][t: 1180][f:125048] WM_DEBUG: auto-gen OK for 'wpn_bm16_short' (ammo='ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_izomorf')
[2026-02-14 19:45:53.595][t: 1180][f:125048] Prefetch frame, updated: 41 objects!
[2026-02-14 19:45:53.666][t: 1180][f:125049] Prefetch frame, updated: 31 objects!
[2026-02-14 19:45:53.727][t: 1180][f:125050] WM_DEBUG: auto-gen OK for 'wpn_vintorez' (ammo='mag_10_ammo_9x39_sp5, mag_20_ammo_9x39_sp5, mag_30_ammo_9x39_sp5, mag_10_ammo_9x39_pab9, mag_20_ammo_9x39_pab9, mag_30_ammo_9x39_pab9, mag_10_ammo_9x39_ap, mag_20_ammo_9x39_ap, mag_30_ammo_9x39_ap, mag_10_ammo_9x39_izomorf, mag_20_ammo_9x39_izomorf, mag_30_ammo_9x39_izomorf')
[2026-02-14 19:45:53.738][t: 1180][f:125050] Prefetch frame, updated: 209 objects!
[2026-02-14 19:45:53.778][t: 1180][f:125051] Prefetch frame, updated: 15 objects!
[2026-02-14 19:45:53.819][t: 1180][f:125052] Prefetch frame, updated: 24 objects!
[2026-02-14 19:45:53.860][t: 1180][f:125053] Prefetch frame, updated: 13 objects!
[2026-02-14 19:45:53.911][t: 1180][f:125054] WM_DEBUG: auto-gen OK for 'wpn_fort12' (ammo='mag_12_ammo_9x18_fmj, mag_12_ammo_9x18_pmm, mag_12_ammo_9x18_izomorf')
[2026-02-14 19:45:53.911][t: 1180][f:125054] WM_DEBUG: auto-gen OK for 'wpn_ak104' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap')
[2026-02-14 19:45:53.911][t: 1180][f:125054] WM_DEBUG: auto-gen OK for 'wpn_tt' (ammo='mag_8_ammo_7.62x25_p, mag_8_ammo_7.62x25_ps')
[2026-02-14 19:45:53.921][t: 7424][f:125054] ~ 'gar_rand_respawn' remove_obj ...
[2026-02-14 19:45:53.921][t: 1180][f:125054] Prefetch frame, updated: 976 objects!
[2026-02-14 19:45:53.952][t: 1180][f:125055] Prefetch frame, updated: 115 objects!
[2026-02-14 19:45:53.993][t: 1180][f:125056] Prefetch frame, updated: 98 objects!
[2026-02-14 19:45:54.023][t: 1180][f:125057] Prefetch frame, updated: 27 objects!
[2026-02-14 19:45:54.054][t: 1180][f:125058] Prefetch frame, updated: 47 objects!
[2026-02-14 19:45:54.085][t: 1180][f:125059] Prefetch frame, updated: 43 objects!
[2026-02-14 19:45:54.115][t: 1180][f:125060] Prefetch frame, updated: 47 objects!
[2026-02-14 19:45:54.126][t: 1180][f:125061] Prefetch frame, updated: 8 objects!
[2026-02-14 19:45:54.136][t: 1180][f:125062] Prefetch frame, updated: 24 objects!
[2026-02-14 19:45:54.146][t: 1180][f:125063] Prefetch frame, updated: 43 objects!
[2026-02-14 19:45:54.146][t: 1180][f:125064] Prefetch frame, updated: 12 objects!
[2026-02-14 19:45:54.157][t: 1180][f:125065] Prefetch frame, updated: 14 objects!
[2026-02-14 19:45:54.157][t: 1180][f:125066] Prefetch frame, updated: 8 objects!
[2026-02-14 19:45:54.167][t: 1180][f:125067] Prefetch frame, updated: 17 objects!
[2026-02-14 19:45:54.178][t: 1180][f:125068] Prefetch frame, updated: 4 objects!
[2026-02-14 19:45:54.178][t: 1180][f:125069] Prefetch frame, updated: 1 objects!
[2026-02-14 19:45:54.188][t: 1180][f:125070] Prefetch frame, updated: 14 objects!
[2026-02-14 19:45:54.188][t: 1180][f:125071] Prefetch frame, updated: 12 objects!
[2026-02-14 19:45:54.198][t: 1180][f:125072] Prefetch frame, updated: 11 objects!
[2026-02-14 19:45:54.198][t:10132][f:125072] ~ 'agr_rand_respawn' remove_obj ...
[2026-02-14 19:45:54.198][t: 1180][f:125073] Prefetch frame, updated: 1 objects!
[2026-02-14 19:45:54.209][t: 1180][f:125074] Prefetch frame, updated: 17 objects!
[2026-02-14 19:45:54.209][t:10104][f:125074] ~ 'agr_rand_respawn' remove_obj ...
[2026-02-14 19:45:54.209][t: 1180][f:125075] Prefetch frame, updated: 10 objects!
[2026-02-14 19:45:54.220][t: 1180][f:125076] Prefetch frame, updated: 24 objects!
[2026-02-14 19:45:54.220][t:10104][f:125076] ~ 'dar_rand_respawn' remove_obj ...
[2026-02-14 19:45:54.220][t: 1180][f:125077] Prefetch frame, updated: 2 objects!
[2026-02-14 19:45:54.230][t: 1180][f:125078] Prefetch frame, updated: 8 objects!
[2026-02-14 19:45:54.230][t: 1180][f:125079] Prefetch frame, updated: 10 objects!
[2026-02-14 19:45:54.240][t: 1180][f:125080] Prefetch frame, updated: 7 objects!
[2026-02-14 19:45:54.250][t: 1180][f:125081] Prefetch frame, updated: 9 objects!
[2026-02-14 19:45:54.251][t: 1180][f:125082] Prefetch frame, updated: 22 objects!
[2026-02-14 19:45:54.261][t: 1180][f:125083] Prefetch frame, updated: 30 objects!
[2026-02-14 19:45:54.261][t: 1180][f:125084] Prefetch frame, updated: 6 objects!
[2026-02-14 19:45:54.272][t:10132][f:125085] ~ 'dar_rand_respawn' remove_obj ...
[2026-02-14 19:45:54.272][t: 1180][f:125085] Prefetch frame, updated: 9 objects!
[2026-02-14 19:45:54.282][t: 1180][f:125086] Prefetch frame, updated: 20 objects!
[2026-02-14 19:45:54.282][t: 1180][f:125087] Prefetch frame, updated: 14 objects!
[2026-02-14 19:45:54.293][t: 1180][f:125088] Prefetch frame, updated: 4 objects!
[2026-02-14 19:45:54.303][t: 1180][f:125089] Prefetch frame, updated: 31 objects!
[2026-02-14 19:45:54.303][t: 1180][f:125090] Prefetch frame, updated: 7 objects!
[2026-02-14 19:45:54.314][t: 1180][f:125091] Prefetch frame, updated: 19 objects!
[2026-02-14 19:45:54.324][t: 1180][f:125092] Prefetch frame, updated: 5 objects!
[2026-02-14 19:45:54.334][t: 1180][f:125093] Prefetch frame, updated: 37 objects!
[2026-02-14 19:45:54.344][t: 1180][f:125094] Prefetch frame, updated: 64 objects!
[2026-02-14 19:45:54.355][t: 1180][f:125095] Prefetch frame, updated: 24 objects!
[2026-02-14 19:45:54.365][t: 1180][f:125096] Prefetch frame, updated: 63 objects!
[2026-02-14 19:45:54.365][t: 1180][f:125097] Prefetch frame, updated: 23 objects!
[2026-02-14 19:45:54.376][t: 1180][f:125098] Prefetch frame, updated: 14 objects!
[2026-02-14 19:45:54.386][t: 1180][f:125099] Prefetch frame, updated: 16 objects!
[2026-02-14 19:45:54.396][t: 1180][f:125100] Prefetch frame, updated: 25 objects!
[2026-02-14 19:45:54.406][t: 1180][f:125101] Prefetch frame, updated: 21 objects!
[2026-02-14 19:45:54.406][t: 1180][f:125102] Prefetch frame, updated: 14 objects!
[2026-02-14 19:45:54.417][t: 3556][f:125102] ~ 'bar_rand_respawn' remove_obj ...
[2026-02-14 19:45:54.417][t: 1180][f:125103] Prefetch frame, updated: 26 objects!
[2026-02-14 19:45:54.428][t: 1180][f:125104] Prefetch frame, updated: 87 objects!
[2026-02-14 19:45:54.428][t: 1180][f:125105] Prefetch frame, updated: 25 objects!
[2026-02-14 19:45:54.438][t:10104][f:125105] ~ 'ros_rand_respawn' remove_obj ...
[2026-02-14 19:45:54.438][t: 1180][f:125106] Prefetch frame, updated: 16 objects!
[2026-02-14 19:45:54.449][t: 1180][f:125107] Prefetch frame, updated: 15 objects!
[2026-02-14 19:45:54.459][t: 1180][f:125108] Prefetch frame, updated: 42 objects!
[2026-02-14 19:45:54.459][t: 1180][f:125109] Prefetch frame, updated: 3 objects!
[2026-02-14 19:45:54.470][t: 1180][f:125110] Prefetch frame, updated: 12 objects!
[2026-02-14 19:45:54.480][t: 1180][f:125111] Prefetch frame, updated: 21 objects!
[2026-02-14 19:45:54.480][t: 1180][f:125112] Prefetch frame, updated: 7 objects!
[2026-02-14 19:45:54.491][t: 8292][f:125114] ~ 'ros_rand_respawn' remove_obj ...
[2026-02-14 19:45:54.491][t: 1180][f:125113] Prefetch frame, updated: 18 objects!
[2026-02-14 19:45:54.491][t: 8292][f:125114] ~ 'yan_rand_respawn' remove_obj ...
[2026-02-14 19:45:54.491][t: 1180][f:125114] Prefetch frame, updated: 3 objects!
[2026-02-14 19:45:54.501][t: 1180][f:125115] Prefetch frame, updated: 19 objects!
[2026-02-14 19:45:54.501][t: 1180][f:125116] Prefetch frame, updated: 15 objects!
[2026-02-14 19:45:54.512][t: 1180][f:125117] Prefetch frame, updated: 30 objects!
[2026-02-14 19:45:54.522][t: 1180][f:125118] Prefetch frame, updated: 96 objects!
[2026-02-14 19:45:54.522][t: 1180][f:125119] Prefetch frame, updated: 30 objects!
[2026-02-14 19:45:54.532][t: 1180][f:125120] Prefetch frame, updated: 13 objects!
[2026-02-14 19:45:54.543][t: 1180][f:125121] Prefetch frame, updated: 76 objects!
[2026-02-14 19:45:54.543][t: 3552][f:125122] ~ 'yan_rand_respawn' remove_obj ...
[2026-02-14 19:45:54.543][t: 1180][f:125122] Prefetch frame, updated: 14 objects!
[2026-02-14 19:45:54.553][t: 1180][f:125123] Prefetch frame, updated: 19 objects!
[2026-02-14 19:45:54.553][t: 1180][f:125124] Prefetch frame, updated: 39 objects!
[2026-02-14 19:45:54.564][t: 1180][f:125125] Prefetch frame, updated: 13 objects!
[2026-02-14 19:45:54.564][t: 1180][f:125126] Prefetch frame, updated: 11 objects!
[2026-02-14 19:45:54.574][t: 1180][f:125127] Prefetch frame, updated: 26 objects!
[2026-02-14 19:45:54.584][t: 1180][f:125128] Prefetch frame, updated: 9 objects!
[2026-02-14 19:45:54.584][t: 1180][f:125129] Prefetch frame, updated: 36 objects!
[2026-02-14 19:45:54.595][t: 1180][f:125130] Prefetch frame, updated: 28 objects!
[2026-02-14 19:45:54.595][t: 1180][f:125131] Prefetch frame, updated: 32 objects!
[2026-02-14 19:45:54.605][t: 1180][f:125132] Prefetch frame, updated: 13 objects!
[2026-02-14 19:45:54.606][t: 1180][f:125133] Prefetch frame, updated: 8 objects!
[2026-02-14 19:45:54.616][t: 1180][f:125134] Prefetch frame, updated: 12 objects!
[2026-02-14 19:45:54.616][t: 3556][f:125133] ~ 'mil_rand_respawn' remove_obj ...
[2026-02-14 19:45:54.616][t: 1180][f:125135] Prefetch frame, updated: 16 objects!
[2026-02-14 19:45:54.627][t: 1180][f:125136] Prefetch frame, updated: 14 objects!
[2026-02-14 19:45:54.637][t: 1180][f:125137] Prefetch frame, updated: 8 objects!
[2026-02-14 19:45:54.657][t: 1180][f:125137] strings overhead: [3278]Kb, instance count: 104663, was removed [2]
[2026-02-14 19:45:54.667][t: 1180][f:125137] * MEMORY USAGE: 0 K
[2026-02-14 19:45:54.667][t: 1180][f:125137] * End of synchronization A[1] R[1]
[2026-02-14 19:45:54.768][t: 1180][f:125138] * phase time: 7296 ms
[2026-02-14 19:45:54.768][t: 1180][f:125138] * phase cmem: 0 K
[2026-02-14 19:45:54.768][t: 1180][f:125138] gameload - all finished!
[2026-02-14 19:46:11.198][t: 3392][f:126092] ~ 'rad_rand_respawn' remove_obj ...
[2026-02-14 19:46:12.244][t:10104][f:126107] ~ 'pri_rand_respawn' remove_obj ...
[2026-02-14 19:46:12.526][t:10384][f:126122] ~ 'pri_rand_respawn' remove_obj ...
[2026-02-14 19:46:12.674][t: 7852][f:126131] ~ 'aes_rand_respawn' remove_obj ...
[2026-02-14 19:46:13.125][t: 9272][f:126159] ~ 'atp_rand_respawn' remove_obj ...
[2026-02-14 19:46:13.223][t: 1652][f:126165] ~ 'puz_rand_respawn' remove_obj ...
[2026-02-14 19:46:13.339][t: 3556][f:126172] ~ 'avr_rand_respawn' remove_obj ...
[2026-02-14 19:46:13.531][t: 8292][f:126184] ~ 'lim_rand_respawn' remove_obj ...
[2026-02-14 19:46:13.582][t: 3392][f:126187] ~ 'hos_rand_respawn' remove_obj ...
[2026-02-14 19:46:13.732][t: 1752][f:126193] ~ 'gen_rand_respawn' remove_obj ...
[2026-02-14 19:46:14.437][t: 4768][f:126207] ~ 'for_rand_respawn' remove_obj ...
[2026-02-14 19:46:15.197][t: 1180][f:126218] ~~['ogse_signals']: signal ['on_npc_update.1015'] is too slow: [49.40 ms.]
[2026-02-14 19:46:15.197][t: 1180][f:126218] ~~  slot: ['xr_sound.175'], time: [49.40 ms.]
[2026-02-14 19:46:15.554][t: 4768][f:126225] ~ 'vil_rand_respawn' remove_obj ...
[2026-02-14 19:46:15.847][t: 2184][f:126235] ~ 'mar_rand_respawn' remove_obj ...
[2026-02-14 19:46:16.072][t:10132][f:126243] ~ 'cit_rand_respawn' remove_obj ...
[2026-02-14 19:46:16.103][t: 7424][f:126244] find_kampfire call
[2026-02-14 19:46:16.103][t: 7424][f:126244] found campfire for kamp. id=878
[2026-02-14 19:46:16.427][t: 7424][f:126263] ~ 'zat_rand_respawn' remove_obj ...
[2026-02-14 19:46:16.592][t: 1652][f:126273] ~ 'jup_rand_respawn' remove_obj ...
[2026-02-14 19:46:16.858][t: 2184][f:126290] ~ 'opr_rand_respawn' remove_obj ...
[2026-02-14 19:46:16.965][t: 8292][f:126298] ~ 'del_rand_respawn' remove_obj ...
[2026-02-14 19:46:18.473][t: 1180][f:126390] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#bread = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#conserva = 0.3, 0.3, 0.4
#mag_30_ammo_7.62x39_fmj = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#mutant_dog_tail = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#bread = 2, 4
#kolbasa = 2, 4
#conserva = 2, 4
#flaska = 2, 4
#voda = 2, 4
#grenade_rgd5 = 3.200000, 6.400000
#grenade_gd-05 = 3.200000, 6.400000
#/.*/ 
[2026-02-14 19:46:36.010][t: 1180][f:126884] load ~sapsan~: [kampfire], online_flame true state=1
[2026-02-14 19:46:36.660][t: 1180][f:126898] load ~sapsan~: [kampfire], online_flame true state=1
[2026-02-14 19:46:40.137][t: 1180][f:126947] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_close_door
[2026-02-14 19:46:42.634][t: 1180][f:126967] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_hello_played
[2026-02-14 19:46:45.136][t: 1180][f:126989] load ~sapsan~: [kampfire], online_flame true state=1
[2026-02-14 19:46:58.521][t: 1180][f:127150] brain():update() start. cnt=1
[2026-02-14 19:46:58.521][t: 1180][f:127150] brain():update() end. rnd_go cnt=1
[2026-02-14 19:46:58.521][t: 1180][f:127150] ! walking brain update completed!
[2026-02-14 19:46:58.521][t: 1180][f:127150] ! actor signal on_update took 17ms
[2026-02-14 19:47:06.847][t: 8292][f:127255] next spawn in next_spawn_sec=52692
[2026-02-14 19:47:06.847][t: 8292][f:127255] ~ 'as2_stat_respawn' online:false spawn items ...
[2026-02-14 19:47:06.847][t: 8292][f:127255] ~ 'as2_stat_respawn' online:false spawn done.
[2026-02-14 19:47:16.697][t: 1180][f:127531] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_close_door
[2026-02-14 19:47:16.739][t: 1180][f:127533] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_bye_played
[2026-02-14 19:47:17.170][t: 1180][f:127548] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_hello_played
[2026-02-14 19:47:17.170][t: 1180][f:127548] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_bye_played
[2026-02-14 19:47:18.381][t: 1180][f:127585] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:47:18.381][t: 1180][f:127585] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:47:18.381][t: 1180][f:127585] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:47:18.381][t: 1180][f:127585] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:47:18.381][t: 1180][f:127585] [dsh_cop_weather]: StaticForecast: default saved: 28 items
[2026-02-14 19:47:18.381][t: 1180][f:127585] in game secs=90
[2026-02-14 19:47:18.401][t: 1180][f:127585] * Saving spawns...
[2026-02-14 19:47:18.401][t: 1180][f:127585] * Saving objects...
[2026-02-14 19:47:18.577][t: 1180][f:127585] * 33303 objects are successfully saved
[2026-02-14 19:47:18.577][t: 1180][f:127585] * 27743 script vars are successfully saved
[2026-02-14 19:47:18.608][t: 1180][f:127585] * Game Дом День 2. [Кордон] quicksave_29.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_29.sav'
[2026-02-14 19:47:18.608][t: 1180][f:127585] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [232.97 ms.]
[2026-02-14 19:47:18.609][t: 1180][f:127585] ~~  slot: ['laucer_quick_save.9'], time: [232.90 ms.]
[2026-02-14 19:47:18.669][t: 1180][f:127586] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:47:28.751][t: 1180][f:127806] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#bread = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#conserva = 0.3, 0.3, 0.4
#mag_30_ammo_7.62x39_fmj = 0.3, 0.3, 0.4
#af_medusa = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#mutant_dog_tail = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#bread = 2, 4
#kolbasa = 2, 4
#conserva = 2, 4
#flaska = 2, 4
#voda = 2, 4
#grenade_rgd5 = 3.200000, 6.400000
#grenade_gd-05 = 3.200000, 6.400000
#/.*/ 
[2026-02-14 19:47:35.921][t: 1180][f:127971] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:47:35.921][t: 1180][f:127971] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:47:35.921][t: 1180][f:127971] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:47:35.921][t: 1180][f:127971] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:47:35.921][t: 1180][f:127971] [dsh_cop_weather]: StaticForecast: default saved: 28 items
[2026-02-14 19:47:35.921][t: 1180][f:127971] in game secs=17
[2026-02-14 19:47:35.931][t: 1180][f:127971] * Saving spawns...
[2026-02-14 19:47:35.931][t: 1180][f:127971] * Saving objects...
[2026-02-14 19:47:36.115][t: 1180][f:127971] * 33303 objects are successfully saved
[2026-02-14 19:47:36.115][t: 1180][f:127971] * 27743 script vars are successfully saved
[2026-02-14 19:47:36.146][t: 1180][f:127971] * Game Дом День 2. [Кордон] quicksave_30.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_30.sav'
[2026-02-14 19:47:36.147][t: 1180][f:127971] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [233.31 ms.]
[2026-02-14 19:47:36.147][t: 1180][f:127971] ~~  slot: ['laucer_quick_save.9'], time: [233.24 ms.]
[2026-02-14 19:47:36.208][t: 1180][f:127972] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:49:06.603][t: 1180][f:132960] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:49:06.603][t: 1180][f:132960] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:49:06.603][t: 1180][f:132960] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:49:06.603][t: 1180][f:132960] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:49:06.603][t: 1180][f:132960] [dsh_cop_weather]: StaticForecast: default saved: 28 items
[2026-02-14 19:49:06.603][t: 1180][f:132960] in game secs=91
[2026-02-14 19:49:06.624][t: 1180][f:132960] * Saving spawns...
[2026-02-14 19:49:06.624][t: 1180][f:132960] * Saving objects...
[2026-02-14 19:49:06.798][t: 1180][f:132960] * 33303 objects are successfully saved
[2026-02-14 19:49:06.808][t: 1180][f:132960] * 27743 script vars are successfully saved
[2026-02-14 19:49:06.829][t: 1180][f:132960] * Game Дом День 2. [Кордон] quicksave_31.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_31.sav'
[2026-02-14 19:49:06.839][t: 1180][f:132960] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [240.44 ms.]
[2026-02-14 19:49:06.839][t: 1180][f:132960] ~~  slot: ['laucer_quick_save.9'], time: [240.34 ms.]
[2026-02-14 19:49:06.874][t: 1180][f:132961] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:49:12.195][t: 1180][f:133178] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_close_door
[2026-02-14 19:49:13.758][t: 1180][f:133218] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_hello_played
[2026-02-14 19:50:03.540][t: 1180][f:133950] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_close_door
[2026-02-14 19:50:03.978][t: 1180][f:133965] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_hello_played
[2026-02-14 19:50:04.771][t: 1180][f:133984] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:50:04.771][t: 1180][f:133984] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:50:04.771][t: 1180][f:133984] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:50:04.771][t: 1180][f:133984] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:50:04.771][t: 1180][f:133984] [dsh_cop_weather]: StaticForecast: default saved: 28 items
[2026-02-14 19:50:04.771][t: 1180][f:133984] in game secs=58
[2026-02-14 19:50:04.781][t: 1180][f:133984] * Saving spawns...
[2026-02-14 19:50:04.781][t: 1180][f:133984] * Saving objects...
[2026-02-14 19:50:04.965][t: 1180][f:133984] * 33302 objects are successfully saved
[2026-02-14 19:50:04.966][t: 1180][f:133984] * 27739 script vars are successfully saved
[2026-02-14 19:50:04.997][t: 1180][f:133984] * Game Дом День 2. [Кордон] quicksave_32.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_32.sav'
[2026-02-14 19:50:04.997][t: 1180][f:133984] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [235.12 ms.]
[2026-02-14 19:50:04.997][t: 1180][f:133984] ~~  slot: ['laucer_quick_save.9'], time: [235.04 ms.]
[2026-02-14 19:50:05.038][t: 1180][f:133985] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:50:11.702][t: 1180][f:134100] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:50:11.702][t: 1180][f:134100] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:50:11.702][t: 1180][f:134100] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:50:11.702][t: 1180][f:134100] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:50:11.702][t: 1180][f:134100] [dsh_cop_weather]: StaticForecast: default saved: 28 items
[2026-02-14 19:50:11.702][t: 1180][f:134100] in game secs=7
[2026-02-14 19:50:11.723][t: 1180][f:134100] * Saving spawns...
[2026-02-14 19:50:11.723][t: 1180][f:134100] * Saving objects...
[2026-02-14 19:50:11.897][t: 1180][f:134100] * 33302 objects are successfully saved
[2026-02-14 19:50:11.907][t: 1180][f:134100] * 27739 script vars are successfully saved
[2026-02-14 19:50:11.933][t: 1180][f:134100] * Game Дом День 2. [Кордон] quicksave_33.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_33.sav'
[2026-02-14 19:50:11.933][t: 1180][f:134100] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [236.14 ms.]
[2026-02-14 19:50:11.933][t: 1180][f:134100] ~~  slot: ['laucer_quick_save.9'], time: [236.06 ms.]
[2026-02-14 19:50:12.024][t: 1180][f:134101] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:50:18.204][t: 1180][f:134225] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:50:18.204][t: 1180][f:134225] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:50:18.204][t: 1180][f:134225] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:50:18.204][t: 1180][f:134225] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:50:18.204][t: 1180][f:134225] [dsh_cop_weather]: StaticForecast: default saved: 28 items
[2026-02-14 19:50:18.204][t: 1180][f:134225] in game secs=7
[2026-02-14 19:50:18.224][t: 1180][f:134225] * Saving spawns...
[2026-02-14 19:50:18.224][t: 1180][f:134225] * Saving objects...
[2026-02-14 19:50:18.500][t: 1180][f:134225] * 33302 objects are successfully saved
[2026-02-14 19:50:18.501][t: 1180][f:134225] * 27739 script vars are successfully saved
[2026-02-14 19:50:18.532][t: 1180][f:134225] * Game Дом День 2. [Кордон] quicksave_34.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_34.sav'
[2026-02-14 19:50:18.532][t: 1180][f:134225] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [340.79 ms.]
[2026-02-14 19:50:18.532][t: 1180][f:134225] ~~  slot: ['laucer_quick_save.9'], time: [340.65 ms.]
[2026-02-14 19:50:18.584][t: 1180][f:134226] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:50:18.916][t: 1180][f:134232] camera anim=bm16_holster
[2026-02-14 19:50:21.147][t: 1180][f:134270] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:50:21.147][t: 1180][f:134270] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:50:21.147][t: 1180][f:134270] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:50:21.147][t: 1180][f:134270] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:50:21.148][t: 1180][f:134270] [dsh_cop_weather]: StaticForecast: default saved: 28 items
[2026-02-14 19:50:21.148][t: 1180][f:134270] in game secs=3
[2026-02-14 19:50:21.168][t: 1180][f:134270] * Saving spawns...
[2026-02-14 19:50:21.168][t: 1180][f:134270] * Saving objects...
[2026-02-14 19:50:21.343][t: 1180][f:134270] * 33302 objects are successfully saved
[2026-02-14 19:50:21.343][t: 1180][f:134270] * 27739 script vars are successfully saved
[2026-02-14 19:50:21.374][t: 1180][f:134270] * Game Дом День 2. [Кордон] quicksave_35.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_35.sav'
[2026-02-14 19:50:21.375][t: 1180][f:134270] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [231.44 ms.]
[2026-02-14 19:50:21.375][t: 1180][f:134270] ~~  slot: ['laucer_quick_save.9'], time: [231.38 ms.]
[2026-02-14 19:50:21.456][t: 1180][f:134271] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:50:30.983][t: 1180][f:134497] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:50:30.983][t: 1180][f:134497] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:50:30.983][t: 1180][f:134497] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:50:30.983][t: 1180][f:134497] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:50:30.983][t: 1180][f:134497] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 19:50:30.983][t: 1180][f:134497] in game secs=9
[2026-02-14 19:50:30.993][t: 1180][f:134497] * Saving spawns...
[2026-02-14 19:50:30.993][t: 1180][f:134497] * Saving objects...
[2026-02-14 19:50:31.177][t: 1180][f:134497] * 33302 objects are successfully saved
[2026-02-14 19:50:31.177][t: 1180][f:134497] * 27763 script vars are successfully saved
[2026-02-14 19:50:31.208][t: 1180][f:134497] * Game Дом День 2. [Кордон] quicksave_36.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_36.sav'
[2026-02-14 19:50:31.208][t: 1180][f:134497] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [233.03 ms.]
[2026-02-14 19:50:31.208][t: 1180][f:134497] ~~  slot: ['laucer_quick_save.9'], time: [232.96 ms.]
[2026-02-14 19:50:31.219][t: 1180][f:134498] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:50:40.586][t: 1180][f:134951] camera anim=bm16_holster
[2026-02-14 19:50:43.779][t:10384][f:135096] !! ALARM! Monster 'tushkano_normal32553' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:50:43.802][t: 7852][f:135097] !! ALARM! Monster 'tushkano_weak33287' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:50:51.647][t: 1180][f:135545] camera anim=bm16_holster
[2026-02-14 19:50:53.160][t: 1180][f:135588] camera anim=bm16_holster
[2026-02-14 19:51:02.608][t: 1180][f:136040] camera anim=bm16_holster
[2026-02-14 19:51:07.642][t: 1180][f:136181] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 79669. Last call spent 79ms, script_name = 'dsh.640'. Next is 24 from 23.
[2026-02-14 19:51:07.642][t: 1180][f:136181] ~~  slot: ['dsh.640'], time: [79.50 ms.]
[2026-02-14 19:51:07.642][t: 1180][f:136181] ! actor signal on_update took 79ms
[2026-02-14 19:51:07.642][t: 1180][f:136181] ! sw (actor) :nil 80ms
[2026-02-14 19:51:07.642][t: 1180][f:136181] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:51:07.642][t: 1180][f:136181] ! sw:
! {
!  ["duration"] = 79,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:51:17.501][t: 1180][f:136343] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:51:17.501][t: 1180][f:136343] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:51:17.501][t: 1180][f:136343] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:51:17.501][t: 1180][f:136343] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:51:17.501][t: 1180][f:136343] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 19:51:17.501][t: 1180][f:136343] in game secs=47
[2026-02-14 19:51:17.511][t: 1180][f:136343] * Saving spawns...
[2026-02-14 19:51:17.511][t: 1180][f:136343] * Saving objects...
[2026-02-14 19:51:17.694][t: 1180][f:136343] * 33301 objects are successfully saved
[2026-02-14 19:51:17.694][t: 1180][f:136343] * 27763 script vars are successfully saved
[2026-02-14 19:51:17.726][t: 1180][f:136343] * Game Дом День 2. [Кордон] quicksave_37.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_37.sav'
[2026-02-14 19:51:17.726][t: 1180][f:136343] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [234.80 ms.]
[2026-02-14 19:51:17.726][t: 1180][f:136343] ~~  slot: ['laucer_quick_save.9'], time: [234.74 ms.]
[2026-02-14 19:51:17.737][t: 1180][f:136344] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:51:22.247][t: 1180][f:136549] Npc Anomaly
[2026-02-14 19:51:22.247][t: 1180][f:136549] on npc wound!
[2026-02-14 19:51:22.247][t: 1180][f:136549] Npc Anomaly
[2026-02-14 19:51:22.247][t: 1180][f:136549] Npc Anomaly
[2026-02-14 19:51:22.258][t: 1180][f:136549] Npc Anomaly
[2026-02-14 19:51:22.258][t: 1180][f:136549] Npc Anomaly
[2026-02-14 19:51:22.258][t: 1180][f:136549] Npc Anomaly
[2026-02-14 19:51:22.258][t: 1180][f:136549] inv boxes
[2026-02-14 19:51:22.258][t: 1180][f:136549] Npc Anomaly
[2026-02-14 19:51:22.258][t: 1180][f:136549] inv boxes
[2026-02-14 19:51:22.668][t:10072][f:136574] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132027' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\'
[2026-02-14 19:51:24.555][t: 1180][f:136676] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:51:24.555][t: 1180][f:136676] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:51:24.555][t: 1180][f:136676] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:51:24.555][t: 1180][f:136676] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:51:24.555][t: 1180][f:136676] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 19:51:24.555][t: 1180][f:136676] in game secs=7
[2026-02-14 19:51:24.576][t: 1180][f:136676] * Saving spawns...
[2026-02-14 19:51:24.576][t: 1180][f:136676] * Saving objects...
[2026-02-14 19:51:24.741][t: 1180][f:136676] * 33301 objects are successfully saved
[2026-02-14 19:51:24.751][t: 1180][f:136676] * 27763 script vars are successfully saved
[2026-02-14 19:51:24.827][t: 1180][f:136676] * Game Дом День 2. [Кордон] quicksave_38.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_38.sav'
[2026-02-14 19:51:24.828][t: 1180][f:136676] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [271.47 ms.]
[2026-02-14 19:51:24.828][t: 1180][f:136676] ~~  slot: ['laucer_quick_save.9'], time: [271.42 ms.]
[2026-02-14 19:51:24.839][t: 1180][f:136677] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:51:29.455][t: 3552][f:136851] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132072' 'soldier_spetsnaz' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:51:29.911][t: 4768][f:136868] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge232018' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 19:51:34.613][t: 2184][f:137151] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132048' 'stalker_militari_antigas_2' 'characters_voice\human_01\military\'. Trying to СЃhange: 'characters_voice\human_03\military\'
[2026-02-14 19:51:36.390][t: 1180][f:137279] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:51:36.390][t: 1180][f:137279] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:51:36.400][t: 1180][f:137279] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:51:36.400][t: 1180][f:137279] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:51:36.400][t: 1180][f:137279] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 19:51:36.400][t: 1180][f:137279] in game secs=12
[2026-02-14 19:51:36.410][t: 1180][f:137279] * Saving spawns...
[2026-02-14 19:51:36.410][t: 1180][f:137279] * Saving objects...
[2026-02-14 19:51:36.585][t: 1180][f:137279] * 33301 objects are successfully saved
[2026-02-14 19:51:36.595][t: 1180][f:137279] * 27763 script vars are successfully saved
[2026-02-14 19:51:36.620][t: 1180][f:137279] * Game Дом День 2. [Кордон] quicksave_39.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_39.sav'
[2026-02-14 19:51:36.620][t: 1180][f:137279] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [233.88 ms.]
[2026-02-14 19:51:36.620][t: 1180][f:137279] ~~  slot: ['laucer_quick_save.9'], time: [233.79 ms.]
[2026-02-14 19:51:36.630][t: 1180][f:137280] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:51:40.887][t: 7424][f:137473] !! ALARM! Monster 'tushkano_normal32368' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:51:40.928][t:10104][f:137474] !! ALARM! Monster 'tushkano_normal32372' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:51:40.968][t: 3556][f:137475] !! ALARM! Monster 'tushkano_normal32377' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:51:41.009][t: 9272][f:137476] !! ALARM! Monster 'tushkano_normal32549' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:51:41.050][t: 4768][f:137477] !! ALARM! Monster 'tushkano_normal32555' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:51:41.152][t: 4768][f:137479] !! ALARM! Monster 'pseudodog_weak33281' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:51:41.213][t:10132][f:137480] !! ALARM! Monster 'pseudodog_weak33283' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:51:44.283][t: 7424][f:137583] !! ALARM! Monster 'resp_esc_flesh_soc_ferma31999' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:51:50.483][t: 1180][f:137924] rank=novice
[2026-02-14 19:51:50.483][t: 1180][f:137924] ! sw (amk check_timers) :nil 140ms
[2026-02-14 19:51:50.483][t: 1180][f:137924] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:51:50.483][t: 1180][f:137924] ! sw:
! {
!  ["duration"] = 140,
!  ["scope"] = "update timer=news_check"
!}
[2026-02-14 19:51:50.483][t: 1180][f:137924] ! actor task_update() took 140ms, task: amk.on_actor_update t0s:0
[2026-02-14 19:51:50.483][t: 1180][f:137924] ! sw (actor) :nil 141ms
[2026-02-14 19:51:50.483][t: 1180][f:137924] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:51:50.483][t: 1180][f:137924] ! sw:
! {
!  ["duration"] = 140,
!  ["scope"] = "task_update"
!}
[2026-02-14 19:51:50.763][t: 1180][f:137934] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:51:50.763][t: 1180][f:137934] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:51:50.763][t: 1180][f:137934] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:51:50.763][t: 1180][f:137934] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:51:50.763][t: 1180][f:137934] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 19:51:50.773][t: 1180][f:137934] in game secs=14
[2026-02-14 19:51:50.784][t: 1180][f:137934] * Saving spawns...
[2026-02-14 19:51:50.784][t: 1180][f:137934] * Saving objects...
[2026-02-14 19:51:50.958][t: 1180][f:137934] * 33304 objects are successfully saved
[2026-02-14 19:51:50.958][t: 1180][f:137934] * 27763 script vars are successfully saved
[2026-02-14 19:51:50.989][t: 1180][f:137934] * Game Дом День 2. [Кордон] quicksave_40.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_40.sav'
[2026-02-14 19:51:50.989][t: 1180][f:137934] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [228.96 ms.]
[2026-02-14 19:51:50.989][t: 1180][f:137934] ~~  slot: ['laucer_quick_save.9'], time: [228.88 ms.]
[2026-02-14 19:51:51.000][t: 1180][f:137935] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:51:51.559][t:10384][f:137958] !! ALARM! Monster 'resp_esc_flesh_soc_ferma32003' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:51:51.571][t: 1180][f:137959] camera anim=bm16_holster
[2026-02-14 19:51:52.354][t: 1180][f:138001] WM_DEBUG: auto-gen OK for 'wpn_ak105' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf')
[2026-02-14 19:51:53.898][t: 1180][f:138086] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#vodka = 0.3, 0.3, 0.4
#mutant_tail_cat = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#conserva = 0.3, 0.3, 0.4
#voda = 0.3, 0.3, 0.4
#beer = 0.3, 0.3, 0.4
#bread = 0.3, 0.3, 0.4
#mag_30_ammo_7.62x39_fmj = 0.3, 0.3, 0.4
#flaska = 0.3, 0.3, 0.4
#mutant_dog_tail = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#bread = 2, 4
#kolbasa = 2, 4
#conserva = 2, 4
#flaska = 2, 4
#voda = 2, 4
#grenade_gd-05 = 3.200000, 6.400000
#ammo_vog25 = 2.400000, 4.800000
#/.*/ 
[2026-02-14 19:51:58.203][t: 1180][f:138265] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_bridge_first
[2026-02-14 19:51:59.295][t: 1180][f:138343] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_bridge_pass
[2026-02-14 19:51:59.299][t: 1180][f:138343] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_bridge_start
[2026-02-14 19:52:00.294][t: 1180][f:138401] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#vodka = 0.3, 0.3, 0.4
#mutant_tail_cat = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#conserva = 0.3, 0.3, 0.4
#voda = 0.3, 0.3, 0.4
#beer = 0.3, 0.3, 0.4
#bread = 0.3, 0.3, 0.4
#mag_30_ammo_7.62x39_fmj = 0.3, 0.3, 0.4
#flaska = 0.3, 0.3, 0.4
#mutant_dog_tail = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#bread = 2, 4
#kolbasa = 2, 4
#conserva = 2, 4
#flaska = 2, 4
#voda = 2, 4
#grenade_gd-05 = 3.200000, 6.400000
#ammo_vog25 = 2.400000, 4.800000
#/.*/ 
[2026-02-14 19:52:17.527][t: 1180][f:138713] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:52:17.527][t: 1180][f:138713] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:52:17.527][t: 1180][f:138713] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:52:17.527][t: 1180][f:138713] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:52:17.527][t: 1180][f:138713] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 19:52:17.537][t: 1180][f:138713] in game secs=27
[2026-02-14 19:52:17.547][t: 1180][f:138713] * Saving spawns...
[2026-02-14 19:52:17.547][t: 1180][f:138713] * Saving objects...
[2026-02-14 19:52:17.739][t: 1180][f:138713] * 33305 objects are successfully saved
[2026-02-14 19:52:17.740][t: 1180][f:138713] * 27763 script vars are successfully saved
[2026-02-14 19:52:17.771][t: 1180][f:138713] * Game Дом День 2. [Кордон] quicksave_41.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_41.sav'
[2026-02-14 19:52:17.771][t: 1180][f:138713] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [250.76 ms.]
[2026-02-14 19:52:17.771][t: 1180][f:138713] ~~  slot: ['laucer_quick_save.9'], time: [250.68 ms.]
[2026-02-14 19:52:17.792][t: 1180][f:138714] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:52:46.118][t: 1180][f:139341] camera anim=bm16_holster
[2026-02-14 19:52:58.414][t:10072][f:139605] next spawn in next_spawn_sec=156842
[2026-02-14 19:52:58.414][t:10072][f:139605] ~ 'generators_svoboda_respawn' online:false spawn items ...
[2026-02-14 19:52:58.424][t:10072][f:139605] ~ 'generators_svoboda_respawn' online:false spawn done.
[2026-02-14 19:53:06.471][t: 1180][f:139736] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_tolik_five_teil_start
[2026-02-14 19:53:06.471][t: 1180][f:139736] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_tolik_five_teil_have
[2026-02-14 19:53:06.471][t: 1180][f:139736] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: kostya_pda_have
[2026-02-14 19:53:33.898][t: 1180][f:140053] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:53:33.898][t: 1180][f:140053] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:53:33.898][t: 1180][f:140053] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:53:33.898][t: 1180][f:140053] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:53:33.908][t: 1180][f:140053] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 19:53:33.908][t: 1180][f:140053] in game secs=76
[2026-02-14 19:53:33.918][t: 1180][f:140053] * Saving spawns...
[2026-02-14 19:53:33.918][t: 1180][f:140053] * Saving objects...
[2026-02-14 19:53:34.091][t: 1180][f:140053] * 33319 objects are successfully saved
[2026-02-14 19:53:34.101][t: 1180][f:140053] * 27763 script vars are successfully saved
[2026-02-14 19:53:34.132][t: 1180][f:140053] * Game Дом День 2. [Кордон] Рассказать о тайнике.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Рассказать о тайнике.sav'
[2026-02-14 19:53:34.132][t: 1180][f:140053] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 236946. Last call spent 236ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 4 from 16.
[2026-02-14 19:53:34.132][t: 1180][f:140053] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [236.71 ms.]
[2026-02-14 19:53:34.132][t: 1180][f:140053] ! actor signal on_update took 237ms
[2026-02-14 19:53:34.132][t: 1180][f:140053] ! sw (actor) :nil 237ms
[2026-02-14 19:53:34.132][t: 1180][f:140053] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:53:34.132][t: 1180][f:140053] ! sw:
! {
!  ["duration"] = 237,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:53:34.193][t: 1180][f:140054] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:53:35.962][t: 1180][f:140068] camera anim=lancew_bizon_holster
[2026-02-14 19:53:43.075][t: 1180][f:140175] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:53:43.075][t: 1180][f:140175] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:53:43.075][t: 1180][f:140175] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:53:43.075][t: 1180][f:140175] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:53:43.075][t: 1180][f:140175] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 19:53:43.075][t: 1180][f:140175] in game secs=10
[2026-02-14 19:53:43.085][t: 1180][f:140175] * Saving spawns...
[2026-02-14 19:53:43.085][t: 1180][f:140175] * Saving objects...
[2026-02-14 19:53:43.269][t: 1180][f:140175] * 33319 objects are successfully saved
[2026-02-14 19:53:43.269][t: 1180][f:140175] * 27763 script vars are successfully saved
[2026-02-14 19:53:43.301][t: 1180][f:140175] * Game Дом День 2. [Кордон] quicksave_42.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_42.sav'
[2026-02-14 19:53:43.301][t: 1180][f:140175] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [234.99 ms.]
[2026-02-14 19:53:43.304][t: 1180][f:140175] ~~  slot: ['laucer_quick_save.9'], time: [234.91 ms.]
[2026-02-14 19:53:43.415][t: 1180][f:140176] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:53:52.450][t: 1180][f:140382] camera anim=toz_reload_lr
[2026-02-14 19:53:54.782][t: 1652][f:140410] next spawn in next_spawn_sec=89743
[2026-02-14 19:53:54.782][t: 1652][f:140410] ~ 'zat_stat_respawn' online:false spawn items ...
[2026-02-14 19:53:54.782][t: 1652][f:140410] ~ 'zat_stat_respawn' online:false spawn done.
[2026-02-14 19:54:00.841][t: 1180][f:140507] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:54:00.841][t: 1180][f:140507] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:54:00.841][t: 1180][f:140507] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:54:00.841][t: 1180][f:140507] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:54:00.841][t: 1180][f:140507] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 19:54:00.841][t: 1180][f:140507] in game secs=17
[2026-02-14 19:54:00.851][t: 1180][f:140507] * Saving spawns...
[2026-02-14 19:54:00.851][t: 1180][f:140507] * Saving objects...
[2026-02-14 19:54:01.036][t: 1180][f:140507] * 33321 objects are successfully saved
[2026-02-14 19:54:01.036][t: 1180][f:140507] * 27763 script vars are successfully saved
[2026-02-14 19:54:01.067][t: 1180][f:140507] * Game Дом День 2. [Кордон] quicksave_43.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_43.sav'
[2026-02-14 19:54:01.068][t: 1180][f:140507] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [233.81 ms.]
[2026-02-14 19:54:01.068][t: 1180][f:140507] ~~  slot: ['laucer_quick_save.9'], time: [233.74 ms.]
[2026-02-14 19:54:01.078][t: 1180][f:140508] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:54:19.337][t: 1180][f:140813] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:54:19.337][t: 1180][f:140813] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:54:19.337][t: 1180][f:140813] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:54:19.337][t: 1180][f:140813] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:54:19.337][t: 1180][f:140813] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 19:54:19.337][t: 1180][f:140813] in game secs=19
[2026-02-14 19:54:19.357][t: 1180][f:140813] * Saving spawns...
[2026-02-14 19:54:19.357][t: 1180][f:140813] * Saving objects...
[2026-02-14 19:54:19.533][t: 1180][f:140813] * 33321 objects are successfully saved
[2026-02-14 19:54:19.533][t: 1180][f:140813] * 27763 script vars are successfully saved
[2026-02-14 19:54:19.566][t: 1180][f:140813] * Game Дом День 2. [Кордон] quicksave_44.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_44.sav'
[2026-02-14 19:54:19.566][t: 1180][f:140813] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [232.75 ms.]
[2026-02-14 19:54:19.566][t: 1180][f:140813] ~~  slot: ['laucer_quick_save.9'], time: [232.67 ms.]
[2026-02-14 19:54:19.678][t: 1180][f:140814] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:54:19.802][t: 1180][f:140815] camera anim=bm16_holster
[2026-02-14 19:56:10.714][t: 1180][f:147082] camera anim=bm16_holster
[2026-02-14 19:56:17.339][t: 1180][f:147143] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 59329. Last call spent 59ms, script_name = 'dsh.640'. Next is 24 from 23.
[2026-02-14 19:56:17.340][t: 1180][f:147143] ~~  slot: ['dsh.640'], time: [59.18 ms.]
[2026-02-14 19:56:17.340][t: 1180][f:147143] ! actor signal on_update took 59ms
[2026-02-14 19:56:17.340][t: 1180][f:147143] ! sw (actor) :nil 59ms
[2026-02-14 19:56:17.340][t: 1180][f:147143] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:56:17.340][t: 1180][f:147143] ! sw:
! {
!  ["duration"] = 59,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:56:25.030][t: 1180][f:147359] Npc Anomaly
[2026-02-14 19:56:25.032][t: 1180][f:147359] Npc Anomaly
[2026-02-14 19:56:25.033][t: 1180][f:147359] Npc Anomaly
[2026-02-14 19:56:25.033][t: 1180][f:147359] Npc Anomaly
[2026-02-14 19:56:30.650][t: 1180][f:147443] camera anim=bm16_holster
[2026-02-14 19:56:38.958][t: 1180][f:147745] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:56:38.958][t: 1180][f:147745] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:56:38.958][t: 1180][f:147745] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:56:38.958][t: 1180][f:147745] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:56:38.958][t: 1180][f:147745] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 19:56:38.958][t: 1180][f:147745] in game secs=139
[2026-02-14 19:56:38.969][t: 1180][f:147745] * Saving spawns...
[2026-02-14 19:56:38.969][t: 1180][f:147745] * Saving objects...
[2026-02-14 19:56:39.144][t: 1180][f:147745] * 33319 objects are successfully saved
[2026-02-14 19:56:39.144][t: 1180][f:147745] * 27763 script vars are successfully saved
[2026-02-14 19:56:39.176][t: 1180][f:147745] * Game Дом День 2. [Кордон] quicksave_45.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_45.sav'
[2026-02-14 19:56:39.180][t: 1180][f:147745] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [232.39 ms.]
[2026-02-14 19:56:39.180][t: 1180][f:147745] ~~  slot: ['laucer_quick_save.9'], time: [232.33 ms.]
[2026-02-14 19:56:39.314][t: 1180][f:147746] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:56:55.916][t: 7852][f:148106] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32141' 'green_stalker_3' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\'
[2026-02-14 19:56:56.786][t: 2184][f:148119] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32100' 'green_stalker_10' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_01\newbie\'
[2026-02-14 19:56:56.968][t: 7424][f:148121] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32152' 'green_stalker_6' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\'
[2026-02-14 19:57:00.955][t: 9272][f:148158] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32089' 'stalker_2_mask' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\'
[2026-02-14 19:57:01.896][t:10384][f:148169] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'escape_mechanic' 'esc_mechanic' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_01\stalker\'
[2026-02-14 19:57:04.545][t: 7852][f:148209] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_zvezdochet1' 'zvez' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_02\stalker\'
[2026-02-14 19:57:07.695][t: 1180][f:148323] camera anim=ppsh41_holster
[2026-02-14 19:57:09.618][t: 3556][f:148340] !! ALARM! Monster 'rat_normal33087' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:57:09.932][t: 4768][f:148343] !! ALARM! Monster 'rat_weak20509' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:57:10.023][t: 8292][f:148344] !! ALARM! Monster 'rat_weak20512' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:57:10.115][t: 9272][f:148345] !! ALARM! Monster 'rat_normal20840' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:57:10.217][t: 9272][f:148346] !! ALARM! Monster 'rat_normal33085' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:57:10.299][t: 4768][f:148347] !! ALARM! Monster 'rat_normal33089' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:57:10.380][t: 4768][f:148348] !! ALARM! Monster 'rat_normal33095' has no FLAG!!! Try to Change flag to True
[2026-02-14 19:57:19.015][t: 1180][f:148474] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:57:19.015][t: 1180][f:148474] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:57:19.015][t: 1180][f:148474] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:57:19.015][t: 1180][f:148474] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:57:19.015][t: 1180][f:148474] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 19:57:19.015][t: 1180][f:148474] in game secs=41
[2026-02-14 19:57:19.036][t: 1180][f:148474] * Saving spawns...
[2026-02-14 19:57:19.036][t: 1180][f:148474] * Saving objects...
[2026-02-14 19:57:19.222][t: 1180][f:148474] * 33319 objects are successfully saved
[2026-02-14 19:57:19.222][t: 1180][f:148474] * 27763 script vars are successfully saved
[2026-02-14 19:57:19.253][t: 1180][f:148474] * Game Дом День 2. [Кордон] quicksave_46.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_46.sav'
[2026-02-14 19:57:19.253][t: 1180][f:148474] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [244.37 ms.]
[2026-02-14 19:57:19.253][t: 1180][f:148474] ~~  slot: ['laucer_quick_save.9'], time: [244.29 ms.]
[2026-02-14 19:57:19.278][t: 1180][f:148475] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:57:27.026][t: 1180][f:148650] camera anim=bm16_holster
[2026-02-14 19:57:38.133][t: 1180][f:148872] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#wpn_ppsh = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#bread = 0.3, 0.3, 0.4
#mutant_tail_cat = 0.3, 0.3, 0.4
#wpn_toz34_short = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#conserva = 0.3, 0.3, 0.4
#wpn_pb = 0.3, 0.3, 0.4
#wpn_bm16 = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#vodka = 0.3, 0.3, 0.4
#mutant_dog_tail = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#bread = 2, 4
#kolbasa = 2, 4
#conserva = 2, 4
#flaska = 2, 4
#voda = 2, 4
#grenade_rgd5 = 3.200000, 6.400000
#grenade_gd-05 = 3.200000, 6.400000
#/.*/ 
[2026-02-14 19:57:47.495][t: 1180][f:149150] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:57:47.495][t: 1180][f:149150] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:57:47.495][t: 1180][f:149150] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:57:47.495][t: 1180][f:149150] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:57:47.495][t: 1180][f:149150] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 19:57:47.495][t: 1180][f:149150] in game secs=28
[2026-02-14 19:57:47.506][t: 1180][f:149150] * Saving spawns...
[2026-02-14 19:57:47.506][t: 1180][f:149150] * Saving objects...
[2026-02-14 19:57:47.689][t: 1180][f:149150] * 33319 objects are successfully saved
[2026-02-14 19:57:47.689][t: 1180][f:149150] * 27763 script vars are successfully saved
[2026-02-14 19:57:47.776][t: 1180][f:149150] * Game Дом День 2. [Кордон] quicksave_47.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_47.sav'
[2026-02-14 19:57:47.776][t: 1180][f:149150] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [284.72 ms.]
[2026-02-14 19:57:47.776][t: 1180][f:149150] ~~  slot: ['laucer_quick_save.9'], time: [284.65 ms.]
[2026-02-14 19:57:47.808][t: 1180][f:149151] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:57:53.433][t: 1180][f:149323] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#bread = 0.3, 0.3, 0.4
#mutant_tail_cat = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#mag_30_tmp_ammo_9x19_pbp = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#conserva = 0.3, 0.3, 0.4
#mutant_dog_tail = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#bread = 2, 4
#kolbasa = 2, 4
#conserva = 2, 4
#flaska = 2, 4
#voda = 2, 4
#grenade_rgd5 = 3.200000, 6.400000
#/.*/ 
[2026-02-14 19:57:59.162][t: 1180][f:149471] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_tolik_five_teil_have
[2026-02-14 19:57:59.162][t: 1180][f:149471] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_tolik_five_teil_done
[2026-02-14 19:57:59.162][t: 1180][f:149471] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: info_artmod_mincer_meat_mosquito_bald
[2026-02-14 19:58:06.916][t: 1180][f:149627] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:58:06.916][t: 1180][f:149627] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:58:06.916][t: 1180][f:149627] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:58:06.916][t: 1180][f:149627] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:58:06.916][t: 1180][f:149627] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 19:58:06.916][t: 1180][f:149627] in game secs=19
[2026-02-14 19:58:06.926][t: 1180][f:149627] * Saving spawns...
[2026-02-14 19:58:06.926][t: 1180][f:149627] * Saving objects...
[2026-02-14 19:58:07.111][t: 1180][f:149627] * 33314 objects are successfully saved
[2026-02-14 19:58:07.111][t: 1180][f:149627] * 27763 script vars are successfully saved
[2026-02-14 19:58:07.142][t: 1180][f:149627] * Game Дом День 2. [Кордон] Задание выполнено-Хвост собачий.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Задание выполнено-Хвост собачий.sav'
[2026-02-14 19:58:07.142][t: 1180][f:149627] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 235222. Last call spent 235ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21.
[2026-02-14 19:58:07.142][t: 1180][f:149627] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [235.09 ms.]
[2026-02-14 19:58:07.142][t: 1180][f:149627] ! actor signal on_update took 235ms
[2026-02-14 19:58:07.142][t: 1180][f:149627] ! sw (actor) :nil 235ms
[2026-02-14 19:58:07.142][t: 1180][f:149627] ! sw:scopes (only with duration > 1ms):
[2026-02-14 19:58:07.142][t: 1180][f:149627] ! sw:
! {
!  ["duration"] = 235,
!  ["scope"] = "on_update"
!}
[2026-02-14 19:58:07.253][t: 1180][f:149628] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:58:16.741][t: 1180][f:149815] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 19:58:16.741][t: 1180][f:149815] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 19:58:16.741][t: 1180][f:149815] [dsh_respawn]: 48 respawners saved: 160 spawned
[2026-02-14 19:58:16.741][t: 1180][f:149815] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 19:58:16.741][t: 1180][f:149815] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 19:58:16.741][t: 1180][f:149815] in game secs=10
[2026-02-14 19:58:16.751][t: 1180][f:149815] * Saving spawns...
[2026-02-14 19:58:16.751][t: 1180][f:149815] * Saving objects...
[2026-02-14 19:58:16.936][t: 1180][f:149815] * 33314 objects are successfully saved
[2026-02-14 19:58:16.936][t: 1180][f:149815] * 27763 script vars are successfully saved
[2026-02-14 19:58:17.050][t: 1180][f:149815] * Game Дом День 2. [Кордон] quicksave_48.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_48.sav'
[2026-02-14 19:58:17.050][t: 1180][f:149815] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [314.87 ms.]
[2026-02-14 19:58:17.050][t: 1180][f:149815] ~~  slot: ['laucer_quick_save.9'], time: [314.81 ms.]
[2026-02-14 19:58:17.120][t: 1180][f:149816] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 19:58:23.701][t: 1180][f:150078] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_close_door
[2026-02-14 19:58:25.944][t: 1180][f:150099] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_hello_played
[2026-02-14 20:00:01.717][t: 1180][f:151366] dsh respawner [east_pri_snork1] spawn section [snork_weak]
[2026-02-14 20:00:01.717][t: 1180][f:151366] dsh respawner [east_pri_snork1] spawn section [snork_weak]
[2026-02-14 20:00:01.717][t: 1180][f:151366] dsh respawner [east_pri_snork1] spawn section [snork_weak]
[2026-02-14 20:00:01.717][t: 1180][f:151366] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start.dsh_respawn.east_pri_snork1: skip sort_any_timer
[2026-02-14 20:00:07.060][t: 1180][f:151456] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: agroprom_military_case
[2026-02-14 20:00:07.060][t: 1180][f:151456] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_find_railroad_passage_start
[2026-02-14 20:00:07.668][t: 1180][f:151462] ~dm additional ammo for NPC weapon=wpn_fort17_uniq
[2026-02-14 20:00:07.678][t: 1180][f:151462] ~ dm can_have_ammo={
~  ["ammo_9x18_fmj"] = true,
~  ["ammo_9x18_izomorf"] = true,
~  ["ammo_9x18_pmm"] = true
~}
[2026-02-14 20:00:07.682][t: 1180][f:151462] ~ dm ammo section=ammo_9x18_fmj
[2026-02-14 20:00:07.682][t: 1180][f:151462]  ~id=[588] death manager npc visual=[green_stalker_2]
[2026-02-14 20:00:12.905][t: 8292][f:151544] next spawn in next_spawn_sec=137191
[2026-02-14 20:00:12.905][t: 8292][f:151544] ~ 'puz_gigant_respawn' online:false spawn items ...
[2026-02-14 20:00:12.905][t: 8292][f:151544] ~ 'puz_gigant_respawn' online:false spawn done.
[2026-02-14 20:00:30.745][t: 7424][f:151774] next spawn in next_spawn_sec=99510
[2026-02-14 20:00:30.745][t: 7424][f:151774] ~ 'agr_tushkano_respawn' online:false spawn items ...
[2026-02-14 20:00:30.816][t: 7424][f:151774] ~ 'agr_tushkano_respawn' online:false spawn done.
[2026-02-14 20:00:30.816][t: 7424][f:151774] ! se_respawn:execute took 69
[2026-02-14 20:00:30.816][t: 7424][f:151774] next spawn in next_spawn_sec=137250
[2026-02-14 20:00:30.816][t: 7424][f:151774] ~ 'agr_cat_respawn' online:false spawn items ...
[2026-02-14 20:00:30.846][t: 7424][f:151774] ~ 'agr_cat_respawn' online:false spawn done.
[2026-02-14 20:00:30.846][t: 7424][f:151774] ! se_respawn:execute took 36
[2026-02-14 20:00:30.847][t: 7424][f:151774] next spawn in next_spawn_sec=200123
[2026-02-14 20:00:30.847][t: 7424][f:151774] ~ 'agr_boar_respawn' online:false spawn items ...
[2026-02-14 20:00:30.867][t: 7424][f:151774] ~ 'agr_boar_respawn' online:false spawn done.
[2026-02-14 20:00:30.867][t: 7424][f:151774] ! se_respawn:execute took 17
[2026-02-14 20:00:30.918][t: 7852][f:151775] next spawn in next_spawn_sec=220203
[2026-02-14 20:00:30.918][t: 7852][f:151775] ~ 'agr_dog_respawn' online:false spawn items ...
[2026-02-14 20:00:31.019][t: 7852][f:151775] ~ 'agr_dog_respawn' online:false spawn done.
[2026-02-14 20:00:31.019][t: 7852][f:151775] ! se_respawn:execute took 97
[2026-02-14 20:00:31.019][t: 7852][f:151775] next spawn in next_spawn_sec=258825
[2026-02-14 20:00:31.019][t: 7852][f:151775] ~ 'agr_flesh_respawn' online:false spawn items ...
[2026-02-14 20:00:31.030][t: 7852][f:151775] ~ 'agr_flesh_respawn' online:false spawn done.
[2026-02-14 20:00:31.030][t: 7852][f:151775] ! se_respawn:execute took 12
[2026-02-14 20:00:31.081][t: 9272][f:151776] next spawn in next_spawn_sec=210658
[2026-02-14 20:00:31.085][t: 9272][f:151776] ~ 'agr_swamp_respawn' online:false spawn items ...
[2026-02-14 20:00:31.135][t: 9272][f:151776] ~ 'agr_swamp_respawn' online:false spawn done.
[2026-02-14 20:00:31.135][t: 9272][f:151776] ! se_respawn:execute took 54
[2026-02-14 20:00:31.306][t: 9272][f:151778] next spawn in next_spawn_sec=102888
[2026-02-14 20:00:31.307][t: 9272][f:151778] ~ 'agr_u_soldiers_respawn' online:false spawn items ...
[2026-02-14 20:00:31.430][t: 9272][f:151778] ~ 'agr_u_soldiers_respawn' online:false spawn done.
[2026-02-14 20:00:31.430][t: 9272][f:151778] ! se_respawn:execute took 116
[2026-02-14 20:01:20.608][t: 7424][f:152366] next spawn in next_spawn_sec=254673
[2026-02-14 20:01:20.609][t: 7424][f:152366] ~ 'mar_cat2_respawn' online:false spawn items ...
[2026-02-14 20:01:20.619][t: 7424][f:152366] ~ 'mar_cat2_respawn' online:false spawn done.
[2026-02-14 20:01:20.619][t: 7424][f:152366] ! se_respawn:execute took 12
[2026-02-14 20:01:21.354][t: 1180][f:152382] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:01:21.354][t: 1180][f:152382] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:01:21.354][t: 1180][f:152382] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:01:21.354][t: 1180][f:152382] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:01:21.354][t: 1180][f:152382] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 20:01:21.354][t: 1180][f:152382] in game secs=185
[2026-02-14 20:01:21.374][t: 1180][f:152382] * Saving spawns...
[2026-02-14 20:01:21.374][t: 1180][f:152382] * Saving objects...
[2026-02-14 20:01:21.560][t: 1180][f:152382] * 33633 objects are successfully saved
[2026-02-14 20:01:21.560][t: 1180][f:152382] * 27777 script vars are successfully saved
[2026-02-14 20:01:21.590][t: 1180][f:152382] * Game Дом День 2. [Кордон] quicksave_49.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_49.sav'
[2026-02-14 20:01:21.591][t: 1180][f:152382] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [242.81 ms.]
[2026-02-14 20:01:21.591][t: 1180][f:152382] ~~  slot: ['laucer_quick_save.9'], time: [242.74 ms.]
[2026-02-14 20:01:21.601][t: 1180][f:152383] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:01:21.863][t: 1180][f:152386] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:01:21.863][t: 1180][f:152386] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:01:21.863][t: 1180][f:152386] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:01:21.863][t: 1180][f:152386] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:01:21.863][t: 1180][f:152386] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 20:01:21.863][t: 1180][f:152386] in game secs=0
[2026-02-14 20:01:21.874][t: 1180][f:152386] * Saving spawns...
[2026-02-14 20:01:21.874][t: 1180][f:152386] * Saving objects...
[2026-02-14 20:01:22.060][t: 1180][f:152386] * 33633 objects are successfully saved
[2026-02-14 20:01:22.060][t: 1180][f:152386] * 27777 script vars are successfully saved
[2026-02-14 20:01:22.096][t: 1180][f:152386] * Game Дом День 2. [Кордон] Задание выполнено-Работа на торговца.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Задание выполнено-Работа на торговца.sav'
[2026-02-14 20:01:22.096][t: 1180][f:152386] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 240936. Last call spent 240ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 5 from 21.
[2026-02-14 20:01:22.096][t: 1180][f:152386] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [240.77 ms.]
[2026-02-14 20:01:22.096][t: 1180][f:152386] ! actor signal on_update took 241ms
[2026-02-14 20:01:22.096][t: 1180][f:152386] ! sw (actor) :nil 241ms
[2026-02-14 20:01:22.096][t: 1180][f:152386] ! sw:scopes (only with duration > 1ms):
[2026-02-14 20:01:22.097][t: 1180][f:152386] ! sw:
! {
!  ["duration"] = 241,
!  ["scope"] = "on_update"
!}
[2026-02-14 20:01:22.138][t: 1180][f:152387] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:01:27.469][t: 1180][f:152453] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_bye_played
[2026-02-14 20:01:29.231][t: 1180][f:152541] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_close_door
[2026-02-14 20:01:29.471][t: 1180][f:152554] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_hello_played
[2026-02-14 20:01:29.472][t: 1180][f:152554] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_bye_played
[2026-02-14 20:01:36.060][t: 1180][f:152685] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:01:36.060][t: 1180][f:152685] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:01:36.060][t: 1180][f:152685] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:01:36.060][t: 1180][f:152685] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:01:36.060][t: 1180][f:152685] [dsh_cop_weather]: StaticForecast: default saved: 30 items
[2026-02-14 20:01:36.060][t: 1180][f:152685] in game secs=15
[2026-02-14 20:01:36.081][t: 1180][f:152685] * Saving spawns...
[2026-02-14 20:01:36.081][t: 1180][f:152685] * Saving objects...
[2026-02-14 20:01:36.254][t: 1180][f:152685] * 33633 objects are successfully saved
[2026-02-14 20:01:36.265][t: 1180][f:152685] * 27777 script vars are successfully saved
[2026-02-14 20:01:36.286][t: 1180][f:152685] * Game Дом День 2. [Кордон] quicksave_50.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_50.sav'
[2026-02-14 20:01:36.286][t: 1180][f:152685] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [238.40 ms.]
[2026-02-14 20:01:36.286][t: 1180][f:152685] ~~  slot: ['laucer_quick_save.9'], time: [238.33 ms.]
[2026-02-14 20:01:36.428][t: 1180][f:152686] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:09:04.758][t: 1180][f:179084] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#bread = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#vodka = 0.3, 0.3, 0.4
#conserva = 0.3, 0.3, 0.4
#wpn_pb = 0.3, 0.3, 0.4
#wpn_bm16 = 0.3, 0.3, 0.4
#mag_8_ammo_9x18_pmm = 0.3, 0.3, 0.4
#wpn_toz34_short = 0.3, 0.3, 0.4
#mag_8_ammo_9x18_fmj = 0.3, 0.3, 0.4
#wpn_ppsh = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#bread = 2, 4
#kolbasa = 2, 4
#conserva = 2, 4
#flaska = 2, 4
#voda = 2, 4
#grenade_rgd5 = 3.200000, 6.400000
#grenade_gd-05 = 3.200000, 6.400000
#/.*/ 
[2026-02-14 20:09:05.708][t: 1180][f:179092] check treasure dialog rarets=15
[2026-02-14 20:09:05.709][t: 1180][f:179092] check treasure dialog check_p=62
[2026-02-14 20:09:24.800][t: 1180][f:179790] * [R_occlusion::occq_destroy]: fids[89] used[89] pool[89]
[2026-02-14 20:09:24.800][t: 1180][f:179790] * [R_occlusion::occq_destroy]: released [0] used and [89] pool queries
[2026-02-14 20:09:24.831][t: 1180][f:179790] !![NGXWrapper::Create] failed NVSDK_NGX_D3D11_Init. result: [-1160773631]
[2026-02-14 20:09:24.841][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_blur.ps] ps_5_0] [main]
[2026-02-14 20:09:25.240][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_screen_space.vs] vs_5_0] [main]
[2026-02-14 20:09:25.261][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof.ps] ps_5_0] [main]
[2026-02-14 20:09:25.353][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof_pp.ps] ps_5_0] [main]
[2026-02-14 20:09:25.364][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask.ps] ps_5_0] [main]
[2026-02-14 20:09:25.578][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_blur.ps] ps_5_0] [main]
[2026-02-14 20:09:25.630][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_breath.ps] ps_5_0] [main]
[2026-02-14 20:09:25.703][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_fakescope.ps] ps_5_0] [main]
[2026-02-14 20:09:25.754][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_nightvision.ps] ps_5_0] [main]
[2026-02-14 20:09:26.010][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_heatvision.ps] ps_5_0] [main]
[2026-02-14 20:09:26.237][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.ps] ps_5_0] [main]
[2026-02-14 20:09:26.258][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.vs] vs_5_0] [main]
[2026-02-14 20:09:26.298][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\pp_lut.ps] ps_5_0] [main]
[2026-02-14 20:09:26.340][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr.ps] ps_5_0] [main]
[2026-02-14 20:09:29.342][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_blur.ps] ps_5_0] [main]
[2026-02-14 20:09:29.393][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_combine.ps] ps_5_0] [main]
[2026-02-14 20:09:29.424][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_noblur.ps] ps_5_0] [main]
[2026-02-14 20:09:29.455][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_volumetric_blur.ps] ps_5_0] [main]
[2026-02-14 20:09:29.475][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_water_waves.ps] ps_5_0] [main]
[2026-02-14 20:09:29.496][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom.ps] ps_5_0] [main]
[2026-02-14 20:09:29.537][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_combine.ps] ps_5_0] [main]
[2026-02-14 20:09:29.702][t: 1180][f:179790] ! Can't find texture [fx\lens_dirt]
[2026-02-14 20:09:29.702][t: 1180][f:179790] ! Can't find texture [fx\starburst]
[2026-02-14 20:09:29.702][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_flares.ps] ps_5_0] [main]
[2026-02-14 20:09:29.774][t: 1180][f:179790] ! Can't find texture [fx\lens_colors]
[2026-02-14 20:09:29.774][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_upsample.ps] ps_5_0] [main]
[2026-02-14 20:09:29.825][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_downsample.ps] ps_5_0] [main]
[2026-02-14 20:09:29.866][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao.ps] ps_5_0] [main]
[2026-02-14 20:09:30.103][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao_blur.ps] ps_5_0] [main]
[2026-02-14 20:09:30.154][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il.ps] ps_5_0] [main]
[2026-02-14 20:09:31.949][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il_blur.ps] ps_5_0] [main]
[2026-02-14 20:09:32.011][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_taa.ps] ps_5_0] [main]
[2026-02-14 20:09:32.103][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cas.ps] ps_5_0] [main]
[2026-02-14 20:09:32.145][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_mask.vs] vs_5_0] [main]
[2026-02-14 20:09:32.155][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_mask.ps] ps_5_0] [main]
[2026-02-14 20:09:32.186][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_near.ps] ps_5_0] [main]
[2026-02-14 20:09:33.399][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun.vs] vs_5_0] [main]
[2026-02-14 20:09:33.420][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_far.ps] ps_5_0] [main]
[2026-02-14 20:09:33.635][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volumetric_sun.ps] ps_5_0] [main]
[2026-02-14 20:09:33.880][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_layer.ps] ps_5_0] [main]
[2026-02-14 20:09:33.922][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_2uv.vs] vs_5_0] [main]
[2026-02-14 20:09:34.004][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_patch_normal.ps] ps_5_0] [main]
[2026-02-14 20:09:34.149][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_normal.ps] ps_5_0] [main]
[2026-02-14 20:09:34.180][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_gloss.ps] ps_5_0] [main]
[2026-02-14 20:09:34.211][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_build.ps] ps_5_0] [main]
[2026-02-14 20:09:34.241][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_build.vs] vs_5_0] [main]
[2026-02-14 20:09:34.252][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter.ps] ps_5_0] [main]
[2026-02-14 20:09:34.283][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_filter.vs] vs_5_0] [main]
[2026-02-14 20:09:34.303][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter_f.ps] ps_5_0] [main]
[2026-02-14 20:09:34.324][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_1.ps] ps_5_0] [main]
[2026-02-14 20:09:34.335][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_2.ps] ps_5_0] [main]
[2026-02-14 20:09:34.355][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_3.ps] ps_5_0] [main]
[2026-02-14 20:09:34.386][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.ps] ps_5_0] [main]
[2026-02-14 20:09:34.549][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.vs] vs_5_0] [main]
[2026-02-14 20:09:34.570][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_distort.ps] ps_5_0] [main]
[2026-02-14 20:09:34.580][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_tonemap.ps] ps_5_0] [main]
[2026-02-14 20:09:34.919][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_2_naa.ps] ps_5_0] [main]
[2026-02-14 20:09:35.298][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.ps] ps_5_0] [main]
[2026-02-14 20:09:35.350][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.vs] vs_5_0] [main]
[2026-02-14 20:09:35.350][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_volumetric.ps] ps_5_0] [main]
[2026-02-14 20:09:35.371][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_rain_drops.ps] ps_5_0] [main]
[2026-02-14 20:09:35.833][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_edge_detect.ps] ps_5_0] [main]
[2026-02-14 20:09:35.874][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_bweight_calc.ps] ps_5_0] [main]
[2026-02-14 20:09:36.028][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_neighbour_blend.ps] ps_5_0] [main]
[2026-02-14 20:09:36.059][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask.ps] ps_5_0] [main]
[2026-02-14 20:09:36.080][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask_blur.ps] ps_5_0] [main]
[2026-02-14 20:09:36.121][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_generation.ps] ps_5_0] [main]
[2026-02-14 20:09:36.182][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_display.ps] ps_5_0] [main]
[2026-02-14 20:09:36.224][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_mask.ps] ps_5_0] [main]
[2026-02-14 20:09:36.244][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_blur.ps] ps_5_0] [main]
[2026-02-14 20:09:36.306][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_final.ps] ps_5_0] [main]
[2026-02-14 20:09:36.358][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.ps] ps_4_1] [main]
[2026-02-14 20:09:36.562][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.vs] vs_4_1] [main]
[2026-02-14 20:09:36.583][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess.ps] ps_5_0] [main]
[2026-02-14 20:09:36.604][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_postpr.vs] vs_5_0] [main]
[2026-02-14 20:09:36.625][t: 1180][f:179790] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cm.ps] ps_5_0] [main]
[2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: textures  : 3669
[2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: rtargets  : 73
[2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: vs        : 146
[2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: ps        : 165
[2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: dcl       : 20
[2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: states    : 105
[2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: tex_list  : 4122
[2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: v_passes  : 5199
[2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: v_elements: 5201
[2026-02-14 20:09:36.655][t: 1180][f:179790] * RM_Dump: v_shaders : 2920
[2026-02-14 20:09:36.655][t: 1180][f:179790] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[2026-02-14 20:09:36.655][t: 1180][f:179790] * GPU vertex cache: unrecognized, 24
[2026-02-14 20:09:36.655][t: 1180][f:179790] *** RESET [0 ms]
[2026-02-14 20:09:36.799][t: 1180][f:179790] Config-file [d:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] saved successfully
[2026-02-14 20:09:37.138][t: 1180][f:179809] strings overhead: [3930]Kb, instance count: 108925, was removed [18677]
[2026-02-14 20:09:37.148][t: 1180][f:179809] * MEMORY USAGE: 0 K
[2026-02-14 20:09:37.148][t: 1180][f:179809] * End of synchronization A[1] R[1]
[2026-02-14 20:09:39.445][t: 1180][f:179948] Prefetch frame, updated: 6 objects!
[2026-02-14 20:09:39.455][t: 1180][f:179949] Prefetch frame, updated: 182 objects!
[2026-02-14 20:09:39.465][t: 1180][f:179950] Prefetch frame, updated: 22 objects!
[2026-02-14 20:09:39.476][t: 1180][f:179951] Prefetch frame, updated: 7 objects!
[2026-02-14 20:09:39.476][t: 1180][f:179952] Prefetch frame, updated: 19 objects!
[2026-02-14 20:09:39.486][t: 1180][f:179953] Prefetch frame, updated: 5 objects!
[2026-02-14 20:09:39.497][t: 1180][f:179954] Prefetch frame, updated: 14 objects!
[2026-02-14 20:09:39.507][t: 1180][f:179955] Prefetch frame, updated: 4 objects!
[2026-02-14 20:09:39.507][t: 1180][f:179956] Prefetch frame, updated: 2 objects!
[2026-02-14 20:09:39.517][t: 1180][f:179957] Prefetch frame, updated: 3 objects!
[2026-02-14 20:09:39.517][t: 1180][f:179958] Prefetch frame, updated: 13 objects!
[2026-02-14 20:09:39.527][t: 1180][f:179959] Prefetch frame, updated: 2 objects!
[2026-02-14 20:09:39.538][t: 1180][f:179960] Prefetch frame, updated: 31 objects!
[2026-02-14 20:09:39.538][t: 1180][f:179961] Prefetch frame, updated: 3 objects!
[2026-02-14 20:09:39.548][t: 1180][f:179962] Prefetch frame, updated: 11 objects!
[2026-02-14 20:09:39.548][t: 1180][f:179963] Prefetch frame, updated: 2 objects!
[2026-02-14 20:09:39.558][t: 1180][f:179964] Prefetch frame, updated: 3 objects!
[2026-02-14 20:09:39.558][t: 1180][f:179965] Prefetch frame, updated: 19 objects!
[2026-02-14 20:09:39.569][t: 1180][f:179966] Prefetch frame, updated: 3 objects!
[2026-02-14 20:09:39.589][t: 1180][f:179966] strings overhead: [3931]Kb, instance count: 108964, was removed [2]
[2026-02-14 20:09:39.600][t: 1180][f:179966] * MEMORY USAGE: 0 K
[2026-02-14 20:09:39.600][t: 1180][f:179966] * End of synchronization A[1] R[1]
[2026-02-14 20:09:39.631][t: 1180][f:179968] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.ps] ps_5_0] [main]
[2026-02-14 20:09:39.824][t: 1180][f:179968] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.vs] vs_5_0] [main]
[2026-02-14 20:09:39.844][t: 1180][f:179968] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.ps] ps_5_0] [main]
[2026-02-14 20:09:39.865][t: 1180][f:179968] --Compiling shader [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.vs] vs_5_0] [main]
[2026-02-14 20:09:42.905][t: 1180][f:180019] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#guitar_actor = 0.3, 0.3, 0.4
#ammo_12x70_buck = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#vodka = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#ammo_12x76_zhekan = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#/.*/ 
[2026-02-14 20:09:58.454][t: 1180][f:180302] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_mechanic_gave_wheel_wrench_info
[2026-02-14 20:10:03.755][t: 1180][f:180371] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:10:03.755][t: 1180][f:180371] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:10:03.765][t: 1180][f:180371] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:10:03.765][t: 1180][f:180371] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:10:03.765][t: 1180][f:180371] [dsh_cop_weather]: StaticForecast: default saved: 29 items
[2026-02-14 20:10:03.765][t: 1180][f:180371] in game secs=507
[2026-02-14 20:10:03.796][t: 1180][f:180371] * Saving spawns...
[2026-02-14 20:10:03.796][t: 1180][f:180371] * Saving objects...
[2026-02-14 20:10:04.065][t: 1180][f:180371] * 33635 objects are successfully saved
[2026-02-14 20:10:04.065][t: 1180][f:180371] * 27765 script vars are successfully saved
[2026-02-14 20:10:04.099][t: 1180][f:180371] * Game Дом День 2. [Кордон] Найти канистру с бензином.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Найти канистру с бензином.sav'
[2026-02-14 20:10:04.099][t: 1180][f:180371] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 342399. Last call spent 342ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21.
[2026-02-14 20:10:04.099][t: 1180][f:180371] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [342.24 ms.]
[2026-02-14 20:10:04.099][t: 1180][f:180371] ! actor signal on_update took 342ms
[2026-02-14 20:10:04.099][t: 1180][f:180371] ! sw (actor) :nil 342ms
[2026-02-14 20:10:04.099][t: 1180][f:180371] ! sw:scopes (only with duration > 1ms):
[2026-02-14 20:10:04.099][t: 1180][f:180371] ! sw:
! {
!  ["duration"] = 342,
!  ["scope"] = "on_update"
!}
[2026-02-14 20:10:04.131][t: 1180][f:180372] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:10:11.753][t: 1180][f:180575] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:10:11.753][t: 1180][f:180575] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:10:11.753][t: 1180][f:180575] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:10:11.753][t: 1180][f:180575] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:10:11.753][t: 1180][f:180575] [dsh_cop_weather]: StaticForecast: default saved: 29 items
[2026-02-14 20:10:11.753][t: 1180][f:180575] in game secs=8
[2026-02-14 20:10:11.763][t: 1180][f:180575] * Saving spawns...
[2026-02-14 20:10:11.763][t: 1180][f:180575] * Saving objects...
[2026-02-14 20:10:11.949][t: 1180][f:180575] * 33635 objects are successfully saved
[2026-02-14 20:10:11.949][t: 1180][f:180575] * 27765 script vars are successfully saved
[2026-02-14 20:10:11.987][t: 1180][f:180575] * Game Дом День 2. [Кордон] Найти баллонный ключ.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Найти баллонный ключ.sav'
[2026-02-14 20:10:11.991][t: 1180][f:180575] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 237377. Last call spent 237ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21.
[2026-02-14 20:10:11.991][t: 1180][f:180575] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [237.24 ms.]
[2026-02-14 20:10:11.991][t: 1180][f:180575] ! actor signal on_update took 237ms
[2026-02-14 20:10:11.991][t: 1180][f:180575] ! sw (actor) :nil 237ms
[2026-02-14 20:10:11.991][t: 1180][f:180575] ! sw:scopes (only with duration > 1ms):
[2026-02-14 20:10:11.991][t: 1180][f:180575] ! sw:
! {
!  ["duration"] = 237,
!  ["scope"] = "on_update"
!}
[2026-02-14 20:10:12.011][t: 1180][f:180576] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:10:25.712][t: 1180][f:180962] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_close_door
[2026-02-14 20:11:03.913][t: 1180][f:181383] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:11:03.913][t: 1180][f:181383] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:11:03.913][t: 1180][f:181383] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:11:03.923][t: 1180][f:181383] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:11:03.923][t: 1180][f:181383] [dsh_cop_weather]: StaticForecast: default saved: 29 items
[2026-02-14 20:11:03.923][t: 1180][f:181383] in game secs=52
[2026-02-14 20:11:03.934][t: 1180][f:181383] * Saving spawns...
[2026-02-14 20:11:03.934][t: 1180][f:181383] * Saving objects...
[2026-02-14 20:11:04.126][t: 1180][f:181383] * 33635 objects are successfully saved
[2026-02-14 20:11:04.126][t: 1180][f:181383] * 27765 script vars are successfully saved
[2026-02-14 20:11:04.158][t: 1180][f:181383] * Game Дом День 2. [Кордон] quicksave_1.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_1.sav'
[2026-02-14 20:11:04.163][t: 1180][f:181383] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [249.57 ms.]
[2026-02-14 20:11:04.163][t: 1180][f:181383] ~~  slot: ['laucer_quick_save.9'], time: [249.44 ms.]
[2026-02-14 20:11:04.214][t: 1180][f:181384] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:11:05.892][t: 1180][f:181472] camera anim=val_holster
[2026-02-14 20:11:06.982][t: 1180][f:181522] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_close_door
[2026-02-14 20:11:08.682][t: 1180][f:181557] camera anim=bm16_holster
[2026-02-14 20:11:13.788][t: 1180][f:181612] DYNAMIC MAG SIZE: wpn_pb30966 using mag size 8 (mag=mag_8_ammo_9x18_pmm)
[2026-02-14 20:11:17.535][t: 1180][f:181711] camera anim=ppsh41_holster
[2026-02-14 20:11:28.204][t: 1180][f:181918] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_bridge_pass
[2026-02-14 20:11:49.086][t: 1180][f:182396] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:11:49.086][t: 1180][f:182396] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:11:49.086][t: 1180][f:182396] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:11:49.097][t: 1180][f:182396] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:11:49.097][t: 1180][f:182396] [dsh_cop_weather]: StaticForecast: default saved: 29 items
[2026-02-14 20:11:49.097][t: 1180][f:182396] in game secs=46
[2026-02-14 20:11:49.107][t: 1180][f:182396] * Saving spawns...
[2026-02-14 20:11:49.107][t: 1180][f:182396] * Saving objects...
[2026-02-14 20:11:49.291][t: 1180][f:182396] * 33636 objects are successfully saved
[2026-02-14 20:11:49.291][t: 1180][f:182396] * 27765 script vars are successfully saved
[2026-02-14 20:11:49.322][t: 1180][f:182396] * Game Дом День 2. [Кордон] quicksave_2.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_2.sav'
[2026-02-14 20:11:49.322][t: 1180][f:182396] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [236.90 ms.]
[2026-02-14 20:11:49.322][t: 1180][f:182396] ~~  slot: ['laucer_quick_save.9'], time: [236.82 ms.]
[2026-02-14 20:11:49.352][t: 1180][f:182397] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:11:53.869][t: 1180][f:182627] camera anim=bm16_holster
[2026-02-14 20:12:02.584][t: 1180][f:182754] camera anim=bm16_holster
[2026-02-14 20:12:06.129][t: 1180][f:182953] camera anim=bm16_holster
[2026-02-14 20:12:06.943][t: 1180][f:182992] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:12:06.943][t: 1180][f:182992] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:12:06.943][t: 1180][f:182992] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:12:06.943][t: 1180][f:182992] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:12:06.943][t: 1180][f:182992] [dsh_cop_weather]: StaticForecast: default saved: 29 items
[2026-02-14 20:12:06.943][t: 1180][f:182992] in game secs=17
[2026-02-14 20:12:06.964][t: 1180][f:182992] * Saving spawns...
[2026-02-14 20:12:06.964][t: 1180][f:182992] * Saving objects...
[2026-02-14 20:12:07.149][t: 1180][f:182992] * 33636 objects are successfully saved
[2026-02-14 20:12:07.149][t: 1180][f:182992] * 27765 script vars are successfully saved
[2026-02-14 20:12:07.183][t: 1180][f:182992] * Game Дом День 2. [Кордон] quicksave_3.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_3.sav'
[2026-02-14 20:12:07.183][t: 1180][f:182992] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [244.78 ms.]
[2026-02-14 20:12:07.183][t: 1180][f:182992] ~~  slot: ['laucer_quick_save.9'], time: [244.72 ms.]
[2026-02-14 20:12:07.205][t: 1180][f:182993] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:12:11.004][t: 1180][f:183096] CBolt::Deactivate primed. curr_anim=[anm_throw_idle]
[2026-02-14 20:12:13.133][t: 1180][f:183247] camera anim=gauss_holster
[2026-02-14 20:12:18.172][t: 1180][f:183560] camera anim=bm16_holster
[2026-02-14 20:12:23.007][t:10072][f:183778] !! ALARM! Monster 'tushkano_normal32553' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:12:23.048][t:10104][f:183779] !! ALARM! Monster 'tushkano_weak33287' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:16:03.124][t: 1180][f:196864] camera anim=bm16_holster
[2026-02-14 20:16:13.049][t: 1180][f:197330] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:16:13.049][t: 1180][f:197330] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:16:13.049][t: 1180][f:197330] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:16:13.049][t: 1180][f:197330] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:16:13.049][t: 1180][f:197330] [dsh_cop_weather]: StaticForecast: default saved: 29 items
[2026-02-14 20:16:13.049][t: 1180][f:197330] in game secs=247
[2026-02-14 20:16:13.059][t: 1180][f:197330] * Saving spawns...
[2026-02-14 20:16:13.059][t: 1180][f:197330] * Saving objects...
[2026-02-14 20:16:13.244][t: 1180][f:197330] * 33636 objects are successfully saved
[2026-02-14 20:16:13.254][t: 1180][f:197330] * 27765 script vars are successfully saved
[2026-02-14 20:16:13.279][t: 1180][f:197330] * Game Дом День 2. [Кордон] quicksave_4.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_4.sav'
[2026-02-14 20:16:13.281][t: 1180][f:197330] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [241.94 ms.]
[2026-02-14 20:16:13.281][t: 1180][f:197330] ~~  slot: ['laucer_quick_save.9'], time: [241.87 ms.]
[2026-02-14 20:16:13.312][t: 1180][f:197331] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:16:34.783][t:10104][f:198242] next spawn in next_spawn_sec=109515
[2026-02-14 20:16:34.784][t:10104][f:198242] ~ 'avu_stat_respawn2' online:false spawn items ...
[2026-02-14 20:16:34.784][t:10104][f:198242] ~ 'avu_stat_respawn2' online:false spawn done.
[2026-02-14 20:16:38.599][t: 8292][f:198452] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132027' 'soldier_bandana_3' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_01\military\'
[2026-02-14 20:16:46.407][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.407][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.407][t: 1180][f:198768] inv boxes
[2026-02-14 20:16:46.407][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.407][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.407][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] npc success sell item 'mag_30_ammo_5.45x39_fmj23650' for 178 FROM OTHERS
[2026-02-14 20:16:46.418][t: 1180][f:198768] npc success sell item 'mag_13_ammo_9x19_fmj23647' for 42 FROM OTHERS
[2026-02-14 20:16:46.418][t: 1180][f:198768] process trade
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] process trade
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] process trade
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] inv boxes
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] process trade
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] npc success sell item 'mag_20_groza_ammo_9x39_pab923864' for 120 FROM OTHERS
[2026-02-14 20:16:46.418][t: 1180][f:198768] process trade
[2026-02-14 20:16:46.418][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.418][t: 1180][f:198768] npc success sell item 'mag_64_ammo_9x18_pmm23822' for 288 FROM OTHERS
[2026-02-14 20:16:46.418][t: 1180][f:198768] process trade
[2026-02-14 20:16:46.430][t: 1180][f:198768] Npc Anomaly
[2026-02-14 20:16:46.430][t: 1180][f:198768] inv boxes
[2026-02-14 20:16:46.430][t: 1180][f:198768] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 20041. Last call spent 20ms, script_name = 'ogse_st_mgr.260'. Next is 2 from 21.
[2026-02-14 20:16:46.430][t: 1180][f:198768] ~~  slot: ['ogse_st_mgr.260'], time: [20.04 ms.]
[2026-02-14 20:16:46.430][t: 1180][f:198768] ! actor signal on_update took 20ms
[2026-02-14 20:16:55.729][t: 1652][f:199258] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132072' 'soldier_spetsnaz' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\'
[2026-02-14 20:16:56.263][t: 1180][f:199291] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:16:56.263][t: 1180][f:199291] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:16:56.263][t: 1180][f:199291] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:16:56.263][t: 1180][f:199291] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:16:56.273][t: 1180][f:199291] [dsh_cop_weather]: StaticForecast: default saved: 29 items
[2026-02-14 20:16:56.273][t: 1180][f:199291] in game secs=43
[2026-02-14 20:16:56.283][t: 1180][f:199291] * Saving spawns...
[2026-02-14 20:16:56.283][t: 1180][f:199291] * Saving objects...
[2026-02-14 20:16:56.458][t: 1180][f:199291] * 33634 objects are successfully saved
[2026-02-14 20:16:56.458][t: 1180][f:199291] * 27765 script vars are successfully saved
[2026-02-14 20:16:56.489][t: 1180][f:199291] * Game Дом День 2. [Кордон] quicksave_5.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_5.sav'
[2026-02-14 20:16:56.490][t: 1180][f:199291] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [232.86 ms.]
[2026-02-14 20:16:56.490][t: 1180][f:199291] ~~  slot: ['laucer_quick_save.9'], time: [232.77 ms.]
[2026-02-14 20:16:56.510][t: 1180][f:199292] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:16:57.112][t: 2184][f:199304] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge232018' 'soldier_bandana' 'characters_voice\human_03\military\'. Trying to СЃhange: 'characters_voice\human_02\military\'
[2026-02-14 20:17:01.564][t: 1180][f:199593] use death_init
[2026-02-14 20:17:01.564][t: 1180][f:199593] use death_init
[2026-02-14 20:17:01.574][t: 1180][f:199593] use death_init
[2026-02-14 20:17:01.574][t: 1180][f:199593] use death_init
[2026-02-14 20:17:01.584][t: 1180][f:199593] use death_init
[2026-02-14 20:17:01.584][t: 1180][f:199593] use death_init
[2026-02-14 20:17:01.594][t: 1180][f:199593] use death_init
[2026-02-14 20:17:01.604][t: 1180][f:199593] use death_init
[2026-02-14 20:17:03.668][t: 1180][f:199622] camera anim=bm16_holster
[2026-02-14 20:17:08.405][t: 1180][f:199719] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\pistol_generic_7.ogg]
[2026-02-14 20:17:08.405][t: 1180][f:199719] !['ogse_signals']: signal ''on_update'' time limited in 'normal' queue: 46294. Last call spent 46ms, script_name = 'jr_bullet_shell_sounds.349'. Next is 17 from 21.
[2026-02-14 20:17:08.405][t: 1180][f:199719] ~~  slot: ['jr_bullet_shell_sounds.349'], time: [46.19 ms.]
[2026-02-14 20:17:08.405][t: 1180][f:199719] ! actor signal on_update took 46ms
[2026-02-14 20:17:08.405][t: 1180][f:199719] ! sw (actor) :nil 46ms
[2026-02-14 20:17:08.405][t: 1180][f:199719] ! sw:scopes (only with duration > 1ms):
[2026-02-14 20:17:08.405][t: 1180][f:199719] ! sw:
! {
!  ["duration"] = 46,
!  ["scope"] = "on_update"
!}
[2026-02-14 20:17:09.122][t: 1180][f:199753] use death_init
[2026-02-14 20:17:09.253][t: 1180][f:199758] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\pistol_generic_1.ogg]
[2026-02-14 20:17:09.907][t: 1180][f:199780] use death_init
[2026-02-14 20:17:10.311][t: 1180][f:199788] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\pistol_generic_3.ogg]
[2026-02-14 20:17:10.870][t: 1180][f:199797] ! Missing ogg-comment, file: [d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\bullet_shells\pistol_generic_6.ogg]
[2026-02-14 20:17:14.330][t: 1180][f:199857] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:17:14.330][t: 1180][f:199857] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:17:14.330][t: 1180][f:199857] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:17:14.330][t: 1180][f:199857] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:17:14.330][t: 1180][f:199857] [dsh_cop_weather]: StaticForecast: default saved: 29 items
[2026-02-14 20:17:14.330][t: 1180][f:199857] in game secs=18
[2026-02-14 20:17:14.340][t: 1180][f:199857] * Saving spawns...
[2026-02-14 20:17:14.340][t: 1180][f:199857] * Saving objects...
[2026-02-14 20:17:14.534][t: 1180][f:199857] * 33634 objects are successfully saved
[2026-02-14 20:17:14.534][t: 1180][f:199857] * 27765 script vars are successfully saved
[2026-02-14 20:17:14.565][t: 1180][f:199857] * Game Дом День 2. [Кордон] quicksave_6.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_6.sav'
[2026-02-14 20:17:14.565][t: 1180][f:199857] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [246.25 ms.]
[2026-02-14 20:17:14.565][t: 1180][f:199857] ~~  slot: ['laucer_quick_save.9'], time: [246.17 ms.]
[2026-02-14 20:17:14.607][t: 1180][f:199858] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:17:22.271][t: 1180][f:200096] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:17:22.271][t: 1180][f:200096] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:17:22.271][t: 1180][f:200096] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:17:22.271][t: 1180][f:200096] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:17:22.271][t: 1180][f:200096] [dsh_cop_weather]: StaticForecast: default saved: 29 items
[2026-02-14 20:17:22.271][t: 1180][f:200096] in game secs=8
[2026-02-14 20:17:22.292][t: 1180][f:200096] * Saving spawns...
[2026-02-14 20:17:22.292][t: 1180][f:200096] * Saving objects...
[2026-02-14 20:17:22.467][t: 1180][f:200096] * 33634 objects are successfully saved
[2026-02-14 20:17:22.477][t: 1180][f:200096] * 27765 script vars are successfully saved
[2026-02-14 20:17:22.499][t: 1180][f:200096] * Game Дом День 2. [Кордон] quicksave_7.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_7.sav'
[2026-02-14 20:17:22.503][t: 1180][f:200096] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [239.33 ms.]
[2026-02-14 20:17:22.503][t: 1180][f:200096] ~~  slot: ['laucer_quick_save.9'], time: [239.26 ms.]
[2026-02-14 20:17:22.544][t: 1180][f:200097] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:17:24.233][t: 7852][f:200186] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132048' 'stalker_militari_antigas_2' 'characters_voice\human_01\military\'. Trying to СЃhange: 'characters_voice\human_03\military\'
[2026-02-14 20:17:30.163][t: 9272][f:200624] !! ALARM! Monster 'tushkano_normal32549' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:17:30.173][t: 8292][f:200625] !! ALARM! Monster 'tushkano_normal32555' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:17:30.229][t: 9272][f:200629] !! ALARM! Monster 'tushkano_normal32368' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:17:30.250][t: 3392][f:200630] !! ALARM! Monster 'tushkano_normal32372' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:17:30.260][t: 3556][f:200631] !! ALARM! Monster 'tushkano_normal32377' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:17:38.865][t: 1180][f:201141] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:17:38.865][t: 1180][f:201141] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:17:38.865][t: 1180][f:201141] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:17:38.865][t: 1180][f:201141] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:17:38.865][t: 1180][f:201141] [dsh_cop_weather]: StaticForecast: default saved: 29 items
[2026-02-14 20:17:38.865][t: 1180][f:201141] in game secs=16
[2026-02-14 20:17:38.875][t: 1180][f:201141] * Saving spawns...
[2026-02-14 20:17:38.875][t: 1180][f:201141] * Saving objects...
[2026-02-14 20:17:39.061][t: 1180][f:201141] * 33634 objects are successfully saved
[2026-02-14 20:17:39.061][t: 1180][f:201141] * 27765 script vars are successfully saved
[2026-02-14 20:17:39.093][t: 1180][f:201141] * Game Дом День 2. [Кордон] quicksave_8.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_8.sav'
[2026-02-14 20:17:39.093][t: 1180][f:201141] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [240.72 ms.]
[2026-02-14 20:17:39.093][t: 1180][f:201141] ~~  slot: ['laucer_quick_save.9'], time: [240.60 ms.]
[2026-02-14 20:17:39.103][t: 1180][f:201142] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:17:41.273][t: 2184][f:201183] !! ALARM! Monster 'resp_esc_flesh_soc_ferma31999' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:17:47.649][t: 3392][f:201516] !! ALARM! Monster 'boar_normal40597' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:17:55.121][t: 1180][f:201681] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: battery_inserted_in_moskvich_info
[2026-02-14 20:18:01.794][t: 1180][f:201939] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: battery_after_inserted_in_moskvich_info
[2026-02-14 20:18:02.869][t: 1180][f:201957] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: candle_inserted_in_moskvich_info
[2026-02-14 20:18:09.759][t: 1180][f:201995] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: candle_after_inserted_in_moskvich_info
[2026-02-14 20:18:10.196][t: 1180][f:201996] ! sw (actor) :nil 48ms
[2026-02-14 20:18:10.196][t: 1180][f:201996] ! sw:scopes (only with duration > 1ms):
[2026-02-14 20:18:10.196][t: 1180][f:201996] ! sw:
! {
!  ["duration"] = 47,
!  ["scope"] = "bind_restrictor"
!}
[2026-02-14 20:18:11.285][t: 1180][f:202013] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: moskvich_filled_with_fuel_info
[2026-02-14 20:18:15.664][t: 3556][f:202232] next spawn in next_spawn_sec=104823
[2026-02-14 20:18:15.664][t: 3556][f:202232] ~ 'gar_zombie_respawn' online:false spawn items ...
[2026-02-14 20:18:15.664][t: 3556][f:202232] ~ 'gar_zombie_respawn' online:false spawn done.
[2026-02-14 20:18:18.903][t: 1180][f:202369] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: moskvich_after_filled_with_fuel_info
[2026-02-14 20:18:25.397][t: 1180][f:202533] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: wheels_inserted_in_moskvich_info
[2026-02-14 20:18:29.912][t: 1180][f:202682] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:18:29.912][t: 1180][f:202682] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:18:29.912][t: 1180][f:202682] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:18:29.912][t: 1180][f:202682] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:18:29.912][t: 1180][f:202682] [dsh_cop_weather]: StaticForecast: default saved: 29 items
[2026-02-14 20:18:29.912][t: 1180][f:202682] in game secs=51
[2026-02-14 20:18:29.923][t: 1180][f:202682] * Saving spawns...
[2026-02-14 20:18:29.923][t: 1180][f:202682] * Saving objects...
[2026-02-14 20:18:30.107][t: 1180][f:202682] * 33627 objects are successfully saved
[2026-02-14 20:18:30.107][t: 1180][f:202682] * 27765 script vars are successfully saved
[2026-02-14 20:18:30.138][t: 1180][f:202682] * Game Дом День 2. [Кордон] Вернуть ключ Андрею.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Вернуть ключ Андрею.sav'
[2026-02-14 20:18:30.141][t: 1180][f:202682] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 236812. Last call spent 236ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 14.
[2026-02-14 20:18:30.141][t: 1180][f:202682] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [236.58 ms.]
[2026-02-14 20:18:30.141][t: 1180][f:202682] ! actor signal on_update took 236ms
[2026-02-14 20:18:30.141][t: 1180][f:202682] ! sw (actor) :nil 237ms
[2026-02-14 20:18:30.141][t: 1180][f:202682] ! sw:scopes (only with duration > 1ms):
[2026-02-14 20:18:30.141][t: 1180][f:202682] ! sw:
! {
!  ["duration"] = 236,
!  ["scope"] = "on_update"
!}
[2026-02-14 20:18:30.222][t: 1180][f:202683] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:18:48.002][t: 2184][f:203951] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_bridge132048' 'stalker_militari_antigas_2' 'characters_voice\human_01\military\'. Trying to СЃhange: 'characters_voice\human_03\military\'
[2026-02-14 20:19:21.970][t:10132][f:205356] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32141' 'green_stalker_3' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\'
[2026-02-14 20:19:22.331][t: 7852][f:205381] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32100' 'green_stalker_10' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\'
[2026-02-14 20:19:22.392][t:10072][f:205383] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32152' 'green_stalker_6' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\'
[2026-02-14 20:19:23.969][t: 1652][f:205406] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_esc_lager32089' 'stalker_2_mask' 'characters_voice\human_03\newbie\'. Trying to СЃhange: 'characters_voice\human_02\newbie\'
[2026-02-14 20:19:24.343][t: 3552][f:205411] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'escape_mechanic' 'esc_mechanic' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_02\stalker\'
[2026-02-14 20:19:24.768][t:10104][f:205416] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'esc_zvezdochet1' 'zvez' 'characters_voice\human_03\stalker\'. Trying to СЃhange: 'characters_voice\human_01\stalker\'
[2026-02-14 20:19:25.517][t:10384][f:205426] !! ALARM! Monster 'rat_normal33085' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:19:25.579][t:10384][f:205427] !! ALARM! Monster 'rat_normal33087' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:19:25.620][t: 7424][f:205428] !! ALARM! Monster 'rat_normal33089' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:19:25.681][t: 3556][f:205429] !! ALARM! Monster 'rat_normal33095' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:19:25.812][t: 9272][f:205432] !! ALARM! Monster 'rat_weak20509' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:19:25.853][t: 4768][f:205433] !! ALARM! Monster 'rat_weak20512' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:19:25.894][t: 1752][f:205434] !! ALARM! Monster 'rat_normal20840' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:20:03.318][t: 1180][f:207365] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:20:03.318][t: 1180][f:207365] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:20:03.328][t: 1180][f:207365] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:20:03.328][t: 1180][f:207365] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:20:03.328][t: 1180][f:207365] [dsh_cop_weather]: StaticForecast: default saved: 29 items
[2026-02-14 20:20:03.328][t: 1180][f:207365] in game secs=94
[2026-02-14 20:20:03.369][t: 1180][f:207365] * Saving spawns...
[2026-02-14 20:20:03.369][t: 1180][f:207365] * Saving objects...
[2026-02-14 20:20:03.638][t: 1180][f:207365] * 33628 objects are successfully saved
[2026-02-14 20:20:03.638][t: 1180][f:207365] * 27765 script vars are successfully saved
[2026-02-14 20:20:03.730][t: 1180][f:207365] * Game Дом День 2. [Кордон] quicksave_9.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_9.sav'
[2026-02-14 20:20:03.730][t: 1180][f:207365] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [415.94 ms.]
[2026-02-14 20:20:03.730][t: 1180][f:207365] ~~  slot: ['laucer_quick_save.9'], time: [415.85 ms.]
[2026-02-14 20:20:03.741][t: 1180][f:207366] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:20:30.664][t: 1180][f:208035] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#ammo_12x70_buck = 0.3, 0.3, 0.4
#af_electra_flash = 0.3, 0.3, 0.4
#ammo_12x76_zhekan = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#amk_kanistra = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#/.*/ 
[2026-02-14 20:20:48.163][t: 1180][f:208568] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: moskvich_assembly_task_done
[2026-02-14 20:20:53.046][t: 1180][f:208797] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:20:53.046][t: 1180][f:208797] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:20:53.046][t: 1180][f:208797] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:20:53.046][t: 1180][f:208797] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:20:53.046][t: 1180][f:208797] [dsh_cop_weather]: StaticForecast: default saved: 29 items
[2026-02-14 20:20:53.056][t: 1180][f:208797] in game secs=50
[2026-02-14 20:20:53.117][t: 1180][f:208797] * Saving spawns...
[2026-02-14 20:20:53.117][t: 1180][f:208797] * Saving objects...
[2026-02-14 20:20:53.342][t: 1180][f:208797] * 33627 objects are successfully saved
[2026-02-14 20:20:53.342][t: 1180][f:208797] * 27765 script vars are successfully saved
[2026-02-14 20:20:53.373][t: 1180][f:208797] * Game Дом День 2. [Кордон] Задание выполнено-Железный конь.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] Задание выполнено-Железный конь.sav'
[2026-02-14 20:20:53.373][t: 1180][f:208797] !['ogse_signals']: signal ''on_update'' time limited in 'scheduled' queue: 338461. Last call spent 338ms, script_name = '@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'. Next is 3 from 21.
[2026-02-14 20:20:53.373][t: 1180][f:208797] ~~  slot: ['@d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\gamesave_utils.script'], time: [338.33 ms.]
[2026-02-14 20:20:53.373][t: 1180][f:208797] ! actor signal on_update took 338ms
[2026-02-14 20:20:53.373][t: 1180][f:208797] ! sw (actor) :nil 339ms
[2026-02-14 20:20:53.373][t: 1180][f:208797] ! sw:scopes (only with duration > 1ms):
[2026-02-14 20:20:53.373][t: 1180][f:208797] ! sw:
! {
!  ["duration"] = 338,
!  ["scope"] = "on_update"
!}
[2026-02-14 20:20:53.414][t: 1180][f:208798] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:20:58.239][t: 1180][f:209027] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:20:58.239][t: 1180][f:209027] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:20:58.239][t: 1180][f:209027] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:20:58.239][t: 1180][f:209027] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:20:58.239][t: 1180][f:209027] [dsh_cop_weather]: StaticForecast: default saved: 29 items
[2026-02-14 20:20:58.239][t: 1180][f:209027] in game secs=5
[2026-02-14 20:20:58.259][t: 1180][f:209027] * Saving spawns...
[2026-02-14 20:20:58.259][t: 1180][f:209027] * Saving objects...
[2026-02-14 20:20:58.435][t: 1180][f:209027] * 33627 objects are successfully saved
[2026-02-14 20:20:58.446][t: 1180][f:209027] * 27765 script vars are successfully saved
[2026-02-14 20:20:58.471][t: 1180][f:209027] * Game Дом День 2. [Кордон] quicksave_10.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_10.sav'
[2026-02-14 20:20:58.472][t: 1180][f:209027] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [240.97 ms.]
[2026-02-14 20:20:58.472][t: 1180][f:209027] ~~  slot: ['laucer_quick_save.9'], time: [240.91 ms.]
[2026-02-14 20:20:58.483][t: 1180][f:209028] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:21:04.395][t: 1180][f:209277] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_close_door
[2026-02-14 20:21:05.805][t: 1180][f:209321] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_hello_played
[2026-02-14 20:21:17.494][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.494][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.494][t: 1180][f:209586] on npc wound!
[2026-02-14 20:21:17.494][t: 1180][f:209586] inv boxes
[2026-02-14 20:21:17.495][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.495][t: 1180][f:209586] inv boxes
[2026-02-14 20:21:17.495][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.505][t: 1180][f:209586] inv boxes
[2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.505][t: 1180][f:209586] on npc wound!
[2026-02-14 20:21:17.505][t: 1180][f:209586] inv boxes
[2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.505][t: 1180][f:209586] inv boxes
[2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.505][t: 1180][f:209586] process trade
[2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.505][t: 1180][f:209586] process trade
[2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.505][t: 1180][f:209586] process trade
[2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.505][t: 1180][f:209586] inv boxes
[2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.505][t: 1180][f:209586] inv boxes
[2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.505][t: 1180][f:209586] inv boxes
[2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.505][t: 1180][f:209586] npc success sell item 'mag_30_mp5_ammo_9x19_pbp2005' for 200 FROM OTHERS
[2026-02-14 20:21:17.505][t: 1180][f:209586] process trade
[2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.505][t: 1180][f:209586] process trade
[2026-02-14 20:21:17.505][t: 1180][f:209586] Npc Anomaly
[2026-02-14 20:21:17.505][t: 1180][f:209586] inv boxes
[2026-02-14 20:21:17.505][t: 1180][f:209586] ! actor signal on_update took 13ms
[2026-02-14 20:21:23.511][t: 1180][f:209795] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: sidor_about_guider_info
[2026-02-14 20:21:26.196][t: 1180][f:209878] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_trader_bye_played
[2026-02-14 20:21:27.966][t: 1180][f:209989] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_hello_played
[2026-02-14 20:21:27.966][t: 1180][f:209989] load ~[инфо_лог]:[ex_audit]: [info_call]: REMOVED: esc_trader_bye_played
[2026-02-14 20:21:28.061][t: 1180][f:209993] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: esc_close_door
[2026-02-14 20:21:41.370][t: 1180][f:210110] #include "shops\trade_generic_dont_buy_items.ltx"
#[trader]
#buy_condition = buy
#sell_condition = sell
#[buy]:dont_buy_quest_items
#af_electra_flash = 0.3, 0.3, 0.4
#bandage = 0.3, 0.3, 0.4
#bread = 0.3, 0.3, 0.4
#af_rusty_thorn = 0.3, 0.3, 0.4
#mutant_face_tushkano = 0.3, 0.3, 0.4
#mag_8_ammo_9x18_fmj = 0.3, 0.3, 0.4
#conserva = 0.3, 0.3, 0.4
#wpn_pb = 0.3, 0.3, 0.4
#wpn_bm16 = 0.3, 0.3, 0.4
#mag_8_ammo_9x18_pmm = 0.3, 0.3, 0.4
#medkit = 0.3, 0.3, 0.4
#amk_kanistra = 0.3, 0.3, 0.4
#wpn_ppsh = 0.3, 0.3, 0.4
#/.*/ 
#[sell]
#bread = 2, 4
#kolbasa = 2, 4
#conserva = 2, 4
#flaska = 2, 4
#voda = 2, 4
#grenade_rgd5 = 3.200000, 6.400000
#grenade_gd-05 = 3.200000, 6.400000
#/.*/ 
[2026-02-14 20:21:41.854][t: 1180][f:210113] check treasure dialog rarets=15
[2026-02-14 20:21:41.854][t: 1180][f:210113] check treasure dialog check_p=30
[2026-02-14 20:21:44.417][t: 1180][f:210187] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 50 timers saved
[2026-02-14 20:21:44.417][t: 1180][f:210187] [ogse_st_mgr]: 50 all timers saved
[2026-02-14 20:21:44.427][t: 1180][f:210187] [dsh_respawn]: 48 respawners saved: 163 spawned
[2026-02-14 20:21:44.427][t: 1180][f:210187] [dsh_cop_weather]: DynamicForecast: default saved: 90 items
[2026-02-14 20:21:44.427][t: 1180][f:210187] [dsh_cop_weather]: StaticForecast: default saved: 29 items
[2026-02-14 20:21:44.427][t: 1180][f:210187] in game secs=46
[2026-02-14 20:21:44.437][t: 1180][f:210187] * Saving spawns...
[2026-02-14 20:21:44.437][t: 1180][f:210187] * Saving objects...
[2026-02-14 20:21:44.622][t: 1180][f:210187] * 33625 objects are successfully saved
[2026-02-14 20:21:44.633][t: 1180][f:210187] * 27765 script vars are successfully saved
[2026-02-14 20:21:44.654][t: 1180][f:210187] * Game Дом День 2. [Кордон] quicksave_11.sav is successfully saved to file 'd:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дом День 2. [Кордон] quicksave_11.sav'
[2026-02-14 20:21:44.654][t: 1180][f:210187] ~~['ogse_signals']: signal ['on_key_down'] is too slow: [243.71 ms.]
[2026-02-14 20:21:44.654][t: 1180][f:210187] ~~  slot: ['laucer_quick_save.9'], time: [243.65 ms.]
[2026-02-14 20:21:44.675][t: 1180][f:210188] [dsh_cop_weather]: time diff after save is -0
[2026-02-14 20:21:48.664][t:10072][f:210366] !! ALARM! Monster 'boar_normal40599' has no FLAG!!! Try to Change flag to True
[2026-02-14 20:21:51.735][t: 1180][f:210455] camera anim=gauss_holster
[2026-02-14 20:21:54.133][t: 1180][f:210542] camera anim=l96_holster
[2026-02-14 20:21:57.822][t: 1180][f:210711] brain():update() start. cnt=1
[2026-02-14 20:21:57.822][t: 1180][f:210711] brain():update() end. rnd_go cnt=1
[2026-02-14 20:21:57.822][t: 1180][f:210711] ! walking brain update completed!
[2026-02-14 20:21:57.822][t: 1180][f:210711] ! actor signal on_update took 15ms
[2026-02-14 20:22:16.623][t: 1180][f:211927] !!****************************[ABORT]*********************************
[2026-02-14 20:22:16.623][t: 1180][f:211927] stack traceback:
    d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:229: in function 'abort'
    d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:237: in function 'ASSERT'
    ....l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_enemies.script:335: in function 'fun'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:440: in function 'process_slot_fun'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:332: in function 'process_call'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:286: in function 'call'
    ....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:1074: in function <....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:937>
[2026-02-14 20:22:16.623][t: 1180][f:211927] ['dsh_enemies']: cached not found: name['dog_bulterier40615']
[2026-02-14 20:22:16.623][t: 1180][f:211927] !!********************************************************************
[2026-02-14 20:22:16.623][t: 1180][f:211927] ABORT
[2026-02-14 20:22:16.623][t: 1180][f:211927] 
FATAL ERROR

[error]Expression    : assertion failed
[error]Function      : msg_and_fail
[error]File          : D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine_script.cpp
[error]Line          : 88
[error]Description   : false

[2026-02-14 20:22:16.623][t: 1180][f:211927] ***************************[ScriptCrashHandler]**********************************
[2026-02-14 20:22:16.624][t: 1180][f:211927] stack traceback:
    [C]: in function 'fail'
    d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:232: in function 'abort'
    d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:237: in function 'ASSERT'
    ....l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_enemies.script:335: in function 'fun'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:440: in function 'process_slot_fun'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:332: in function 'process_call'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:286: in function 'call'
    ....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:1074: in function <....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:937>
[2026-02-14 20:22:16.624][t: 1180][f:211927]  0 : [C  ] fail
[2026-02-14 20:22:16.624][t: 1180][f:211927]     Locals:
[2026-02-14 20:22:16.624][t: 1180][f:211927]      string (*temporary) : ABORT
[2026-02-14 20:22:16.624][t: 1180][f:211927]     End
[2026-02-14 20:22:16.624][t: 1180][f:211927]  1 : [Lua] d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script(232) : abort(227)
[2026-02-14 20:22:16.624][t: 1180][f:211927]     Locals:
[2026-02-14 20:22:16.624][t: 1180][f:211927]      string fmt : [%s]: cached not found: name[%s]
[2026-02-14 20:22:16.624][t: 1180][f:211927]     End
[2026-02-14 20:22:16.624][t: 1180][f:211927]  2 : [Lua] d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script(237) : ASSERT(235)
[2026-02-14 20:22:16.624][t: 1180][f:211927]     Locals:
[2026-02-14 20:22:16.624][t: 1180][f:211927]      nil cond : [not available]
[2026-02-14 20:22:16.624][t: 1180][f:211927]     End
[2026-02-14 20:22:16.624][t: 1180][f:211927]  3 : [Lua] ....l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_enemies.script(335) : fun(322)
[2026-02-14 20:22:16.624][t: 1180][f:211927]     Locals:
[2026-02-14 20:22:16.624][t: 1180][f:211927]      Userdata: self
[2026-02-14 20:22:16.624][t: 1180][f:211927]              Table: self.subscribed
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      string self.subscribed.signal : on_update
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      string self.subscribed.script_name : dsh_enemies.expire_cache.dog_bulterier40615
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      function self.subscribed.fun : [[function]]
[2026-02-14 20:22:16.624][t: 1180][f:211927]              Userdata: self.sm
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      table self.sm.slots_in_process : [...]
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      string self.sm.mgr_name : global
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      table self.sm.signals : [...]
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      boolean self.sm.use_rescheduling : true
[2026-02-14 20:22:16.624][t: 1180][f:211927]              string self.name : dog_bulterier40615
[2026-02-14 20:22:16.624][t: 1180][f:211927]              number self.id : 40615.000000
[2026-02-14 20:22:16.624][t: 1180][f:211927]      userdata obj : (class CScriptGameObject): 0000040762959880
[2026-02-14 20:22:16.624][t: 1180][f:211927]      Userdata: binder
[2026-02-14 20:22:16.624][t: 1180][f:211927]              boolean binder.loaded : true
[2026-02-14 20:22:16.624][t: 1180][f:211927]              Table: binder.st
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      userdata binder.st.activation_game_time : (class xrTime): 0000040762891510
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      string binder.st.ini_filename : <customdata>
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      string binder.st.section_logic : logic
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      string binder.st.loaded_section_logic : logic
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      string binder.st.gulag_name : 
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      Userdata: binder.st.restrictor_manager
[2026-02-14 20:22:16.624][t: 1180][f:211927]                              userdata binder.st.restrictor_manager.object : (class CScriptGameObject): 0000040762959880
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      number binder.st.stype : 1.000000
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      userdata binder.st.ini : (class CInifile): 000004079BE68740
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      string binder.st.loaded_active_section : nil
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      table binder.st.mob_death : [...]
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      number binder.st.activation_time : 2704133.000000
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      string binder.st.loaded_ini_filename : <customdata>
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      table binder.st.mob_panic : [...]
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      table binder.st.pstor : [...]
[2026-02-14 20:22:16.624][t: 1180][f:211927]              number binder.last_update : 0.000000
[2026-02-14 20:22:16.624][t: 1180][f:211927]              Table: binder.particles
[2026-02-14 20:22:16.624][t: 1180][f:211927]              Table: binder.particles_type
[2026-02-14 20:22:16.624][t: 1180][f:211927]      nil cached : [not available]
[2026-02-14 20:22:16.624][t: 1180][f:211927]     End
[2026-02-14 20:22:16.624][t: 1180][f:211927]  4 : [Lua] ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script(440) : process_slot_fun(437)
[2026-02-14 20:22:16.624][t: 1180][f:211927]     Locals:
[2026-02-14 20:22:16.624][t: 1180][f:211927]      Userdata: self
[2026-02-14 20:22:16.624][t: 1180][f:211927]              Table: self.slots_in_process
[2026-02-14 20:22:16.624][t: 1180][f:211927]                      table self.slots_in_process.1 : [...]
[2026-02-14 20:22:16.624][t: 1180][f:211927] *********************************************************************************
[2026-02-14 20:22:16.624][t: 1180][f:211927] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
invalid key to 'next'
stack traceback:
    [C]: at 0x7ff62f96a690
    [C]: in function 'fail'
    d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:232: in function 'abort'
    d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:237: in function 'ASSERT'
    ....l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_enemies.script:335: in function 'fun'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:440: in function 'process_slot_fun'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:332: in function 'process_call'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:286: in function 'call'
    ....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:1074: in function <....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:937>
[2026-02-14 20:22:16.624][t: 1180][f:211927] *********************************************************************************
[2026-02-14 20:22:16.624][t: 1180][f:211927] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp
[error]Line          : 111
[error]Description   : [CScriptEngine::lua_pcall_failed]: invalid key to 'next'

[2026-02-14 20:22:16.624][t: 1180][f:211927] ***************************[ScriptCrashHandler]**********************************
[2026-02-14 20:22:16.624][t: 1180][f:211927] stack traceback:
    [C]: at 0x7ff62f96a690
    [C]: in function 'fail'
    d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:232: in function 'abort'
    d:\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\_g.script:237: in function 'ASSERT'
    ....l.k.e.r.ns.ogsr\gamedata\scripts\dsh\dsh_enemies.script:335: in function 'fun'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:440: in function 'process_slot_fun'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:332: in function 'process_call'
    ....k.e.r.ns.ogsr\gamedata\scripts\ogsr\ogse_signals.script:286: in function 'call'
    ....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:1074: in function <....k.e.r.ns.ogsr\gamedata\scripts\bind\bind_stalker.script:937>
[2026-02-14 20:22:16.624][t: 1180][f:211927] *********************************************************************************
[2026-02-14 20:22:16.625][t: 1180][f:211927] ********************************************************************************
[2026-02-14 20:22:16.625][t: 1180][f:211927] !![LogStackTrace] Thread: [X-Ray X-RAY Primary thread]
[2026-02-14 20:22:31.607][t: 1180][f:211927] !!stack trace:
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6FC80D] [BuildStackTrace()] + [41] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\stacktrace_collector.cpp:229]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6E14A2] [LogStackTrace()] + [62] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:103] + [10] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6E194E] [xrDebug::backend()] + [626] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:235]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6E1CC1] [xrDebug::fatal()] + [129] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:294]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F96A707] [CScriptEngine::lua_pcall_failed()] + [119] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:112]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F672C80] [lj_BC_FUNCC()] + [66] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FF9EFB0] [lj_err_run()] + [368] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_err.c:849] + [40] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FF9F0A9] [err_msgv()] + [121] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_err.c:874] + [8] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FF9F0B9] [lj_err_msg()] + [9] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_err.c:880] + [5] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FFA7244] [lj_tab_next()] + [388] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_tab.c:605] + [13] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FF96782] [lua_next()] + [50] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_api.c:896] + [32] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F96F2EE] [CScriptEngine::LogTable()] + [154] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:436] + [13] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F96F7A2] [CScriptEngine::LogVariable()] + [1186] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:474] + [17] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F96F2DC] [CScriptEngine::LogTable()] + [136] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:444]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F96F709] [CScriptEngine::LogVariable()] + [1033] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:497]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F96F1BA] [CScriptEngine::dump_state()] + [294] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:422]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F96F8FB] [ScriptCrashHandler()] + [135] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:534]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6E1478] [LogStackTrace()] + [20] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:101]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6E194E] [xrDebug::backend()] + [626] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:235]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6E1BCE] [xrDebug::fail()] + [50] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:277] + [50] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FBA03F6] [msg_and_fail()] + [46] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine_script.cpp:89]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F839B11] [luabind::detail::free_functions::call<void,char const *>()] + [53] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\luabind\function.hpp:215] + [21] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FEFE962] [luabind::detail::free_functions::function_dispatcher()] + [338] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\src\function.cpp:138] + [13] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F672C80] [lj_BC_FUNCC()] + [66] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FEF9E3B] [luabind::detail::pcall()] + [299] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\src\pcall.cpp:44] + [139] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FDECCF1] [luabind::detail::proxy_member_void_caller<unsigned int const *>::~proxy_member_void_caller<unsigned int const *>()] + [73] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\luabind\detail\call_member.hpp:269] + [15] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FDECA19] [CScriptBinderObjectWrapper::shedule_Update()] + [101] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp:35] + [101] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F8EDB38] [CGameObject::shedule_Update()] + [744] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\GameObject.cpp:875]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F977ABB] [CEntity::shedule_Update()] + [27] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Entity.cpp:331]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F97F4DE] [CEntityAlive::shedule_Update()] + [18] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\entity_alive.cpp:195]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F8D846A] [CActor::shedule_Update()] + [20474] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Actor.cpp:1135]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62FB14014] [CGamePersistent::OnFrame()] + [1140] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\GamePersistent.cpp:561] + [333] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6BCF24] [CRegistrator<pureFrame>::Process()] + [72] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\pure.h:150]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6BCB7C] [CRenderDevice::FrameMove()] + [796] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:542]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6BC37E] [CRenderDevice::on_idle()] + [330] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:316]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F6BC717] [CRenderDevice::Run()] + [615] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:482] + [73] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F682F99] [`anonymous namespace'::Run()] + [773] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:282]
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF62F684838] [WinMain()] + [5268] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:525] + [5233] byte(s)
!D:\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF63009EE92] [__scrt_common_main_seh()] + [262] byte(s) in [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] + [33] byte(s)
!C:\Windows\System32\KERNEL32.DLL at [00007FFA1E1F7374] [BaseThreadInitThunk()] + [20] byte(s)
!C:\Windows\SYSTEM32\ntdll.dll at [00007FFA1FDDCC91] [RtlUserThreadStart()] + [33] byte(s)
[2026-02-14 20:22:31.607][t: 1180][f:211927] ********************************************************************************

 

 

Изменено пользователем Mister_Winel

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Mister_Winel  Спрячь под спойлер эту простыню , а то на всю страницу раскатало . Если не знаешь как это сделать , то выдели текст нажми на верхней строке глаз подпиши и всё . 

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1 час назад, Roman-80 сказал:

Видно это побочка от правок, попробуй поиграть без правок пару игровых дней и посмотреть, что будет со сном. Я тоже не понимал как мои правки влияют на убийства монстров и противников.

 

 

Спасибо за ответы.Потерплю плохой сон-главное бессмертие.

  • Дурка 1
  • Смущение 1

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А что делать, если пропали 2 колеса? Лежали возле москвича. Переигрывать не вариант, находил их в самом начале и прошло уже достаточно времени и квестов.

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Подскажите куда перепрятали дневник Призрака на Янтаре где обычно был раньше сейчас нету

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26 минут назад, DDA сказал:

Подскажите куда перепрятали дневник Призрака на Янтаре где обычно был раньше сейчас нету

На козырёк, справа от главных ворот


Дополнено 1 минуту спустя
2 часа назад, sergei666 сказал:

Спасибо за ответы.Потерплю плохой сон-главное бессмертие.

А зачем правка на бессметрного? Включи через консоль

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4 минуты назад, gusarr сказал:

На козырёк, справа от главных ворот


Дополнено 1 минуту спустя

А зачем правка на бессметрного? Включи через консоль

Ага, спасибо, нашёл

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