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24 НейтральнаяИнформация о Borovos
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Hello, Did you recreate the old katacomb between hospital and NPP?
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In fact, Bangalore ported Clear Sky game to CoC 1.5 years ago. But it was never released by Team Epic because the engine is broken and Alundaio was gone. Without programmer and scripter to fix it, only few ppl played the beta version of Clear Sky story on CoC.
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- stalker
- call of chernobyl
- (и ещё 4 )
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Le concept peut être sympa, mais une adaptation de la trilogie Metro Paris 2033 serait bien plus intéressante: Rive Droite, Rive Gauche et Cité. Encore une fois, nous avons une standardization du moteur qui ne laisse aucune place à l'originalité. Les choix de couleurs sont loin d'un univers post apocalytiques comme Stalker ou Metro. On se croirait dans FarCry... Le X-Ray restera dans la mémoire. Vostok Game a pris une trajectoire très différente. Ont-ils pensé aux écureuils mutants?
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Sorry for my mistake. I loaded it quickly after download and didn't search enough. Thanks ;)
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Hello, Is there a version with menu in english, or a way to edit it? Thanks you
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Is the beta available in english?
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With a friend, It was the first mod we translated directly from russian to french in 2010 as it was not available in english. Online translators was not as they are today. We did it word by word with a lot of misunderstanding. Finally, it was not a real translation, it looked like a rewriting from scratch. Sadly, it was not a success in France. People preferred RMA, Narodnaya Solyanka & Lost world series. But I had a lot of fun to play Doomed City.
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TrueStalker patched 1 to 4. It's my second game, so, I try a different way. First critical bug with return to desktop: I take the box at Agroprom and come back to garbage. I give the box to the trader but I refuse to share my reward with the stalker. First strange event, the subtitle doesn't disappear as it have to do at the end of the dialog. https://ibb.co/jb2tZYd I follow the main quest with the medic and I wake up in the underground room without problem . The last subtitle of the Doc stay on my screen. The game crash when I try to exit at the beginning of the fight. Log: * Game autosave_ch_2_st_save_gar_restore_health_task_garbage.scop is successfully saved to file 'e:\true stalker\userdata\savedgames\autosave_ch_2_st_save_gar_restore_health_task_garbage.scop' DEFAULT OUT RESTRICTIONS : DEFAULT IN RESTRICTIONS : OUT RESTRICTIONS : gar_sr_after_hunt_robbery_stalkers_first_out_restr IN RESTRICTIONS : stack trace: E:\True Stalker\bin\xrAICore.dll at 000007FEEE47805D CPatrolPathParams::flags() + 77 byte(s) E:\True Stalker\bin\xrAICore.dll at 000007FEEE47EA58 CPatrolPathParams::terminal() + 26968 byte(s) E:\True Stalker\bin\LuaJIT.dll at 000007FEDB542C80 E:\True Stalker\bin\LuaJIT.dll at 000007FEDB5567EA lua_pcall() + 170 byte(s) E:\True Stalker\bin\luabind.dll at 000007FEDB5DCF1B luabind::detail::pcall() + 91 byte(s) E:\True Stalker\bin\xrGame.dll at 000007FEDAA4B126 CxFile::operator=() + 5019430 byte(s) E:\True Stalker\bin\xrGame.dll at 000007FEDAA39065 CxFile::operator=() + 4945509 byte(s) E:\True Stalker\bin\xrGame.dll at 000007FEDAA369D5 CxFile::operator=() + 4935637 byte(s) E:\True Stalker\bin\xrGame.dll at 000007FEDABB74C4 CxImage::`copy constructor closure'() + 1153908 byte(s) E:\True Stalker\bin\xrGame.dll at 000007FEDA80E51E CxFile::operator=() + 2673438 byte(s) E:\True Stalker\bin\xrGame.dll at 000007FEDA80E2BA CxFile::operator=() + 2672826 byte(s) E:\True Stalker\bin\xrEngine.dll at 000007FEDB6CFB3E CSheduler::ProcessStep() + 446 byte(s) E:\True Stalker\bin\xrEngine.dll at 000007FEDB6CFE9F CSheduler::Update() + 383 byte(s) E:\True Stalker\bin\xrGame.dll at 000007FEDA8FA470 CxFile::operator=() + 3639920 byte(s) E:\True Stalker\bin\xrEngine.dll at 000007FEDB68DA9A CLoadScreenRenderer::OnRender() + 318 byte(s) E:\True Stalker\bin\xrEngine.dll at 000007FEDB68D331 CRenderDevice::FrameMove() + 337 byte(s) E:\True Stalker\bin\xrEngine.dll at 000007FEDB68CC20 CRenderDevice::ProcessFrame() + 80 byte(s) E:\True Stalker\bin\xrEngine.dll at 000007FEDB68CEED CRenderDevice::message_loop() + 509 byte(s) E:\True Stalker\bin\xrEngine.dll at 000007FEDB68D12A CRenderDevice::Run() + 426 byte(s) E:\True Stalker\bin\xrEngine.dll at 000007FEDB6EAFCC Startup() + 1644 byte(s) E:\True Stalker\bin\xrEngine.dll at 000007FEDB6EB669 RunApplication() + 1081 byte(s) E:\True Stalker\bin\xrEngine.exe at 000000013F86133E E:\True Stalker\bin\xrEngine.exe at 000000013F861404 E:\True Stalker\bin\xrEngine.exe at 000000013F8616AE C:\Windows\system32\kernel32.dll at 0000000077A0570D BaseThreadInitThunk() + 13 byte(s) C:\Windows\SYSTEM32\ntdll.dll at 0000000077C6385D RtlUserThreadStart() + 29 byte(s) Restart the game, reload the last save and everything is okay. Minor report: Garbage, near the duty checkpoint, strange shadow. It looks like a lock, I have to find the key ;) https://ibb.co/0qDYLB6 In agroprom, I can open the safebox when i'm looking my pda map, by pressing F. It doesn't matter. https://ibb.co/vJTKR7m Upgrade for PSZ armor: The outfit have 3 slot for artefacts without upgrade. In upgrade scheme, there is a "number of containers +1" and a "number of containers +2", so it means 3+1+2=6 containers. Is it possible or is it a error in translation? I don't have all tools to check it yet. https://ibb.co/z6P4ytb https://ibb.co/6bNTR49 Geometry (a real anomaly made by GSC): game mtl = metal, so it's impossible to shoot despite the transparency https://ibb.co/zXq5q93 As you offer a gunfight here, it highlights this mistake. Inconsistency regarding a dialog and the reality of trading system (traders haven't good stuff to sell, only supplies): "it's time to upgrade my equipement" "anything your heart desires. Wpn, oufits, supplies..." https://ibb.co/c8H9BSm And the result https://ibb.co/DQhZtHk Fix the dialog and quest name is a solution. The order system & trading system are good like this. Regards
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Hello guys, Do you know if some 3D objects from Stalker2 X-Ray Engine v2.0 build 514 Dec 7 2011 and others are available for SDK 0.7 ? I mean props, perhaps the full level geometry of A01 level... Regards
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I forget to report it, same trouble in Military Warehouse, impossible to take the arty under the water near the technician camp.
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Bug report from moddb: At chapter 2, if the player goes to agroprom underground and take the weapon quest_item (a svd if I remember), it breaks the quest at digger place during the chapter 5. I don't know if it was fixed in previous patch or if it's a new one.
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Hello, Are you using the SDK for your work or only acdc.pl? If you're interested, I listed some interesting spawn in GSC ressources from 2005-2006 period. Did you restored the ecolog quest "Kill Zob"? I'll try your mod.
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I had the same thing. It's common in gravity anomaly fields. The artefact is moving inside the top of the anomaly, trapped in it.
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Hello, Geometry bug report: A trap in the geometry, Military Warehouse, the opened garage on the south of the military base, under a truck. https://ibb.co/bN1cYJ3 Spawn a anomaly here can prevent it. So, Game finish! Very good! This ending... Amazing. I think my favorite is the Chapter 7. Few questions: During chapter 5 if I remember, I found the pda from the missing Duty General Tachenko. What can we do with it? Do I miss something? What's your point of view about 0.0 kg quest item? Imo, they doesn't have to be at 0. In some case, it should create a difficulty and the player have to choose between a lot of stuff or less equipment. I didn't see a icon for sleeping needed. What about tiredness evolution? I read on moddb than few players abused about sleeping to start blowout and respawn artefact. It's bad. As all this ppl requiring a 1000kg carryweight. No respect for gameplay and devs. About the ending: Have a nice day
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I love the chapter 7 at Yantar. Next stage now.