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Найдено: 592 результата

  1. gibe On what mission did you fly to the radar? What is the name of the mission with the mercenaries? Something did not understand at all what kind of task ?
  2. Thank you Дополнено 59 минуты спустя On the radar after the helicopter crash and the cinematics the dialogue does not start. I made the journey from the dead city several times without success Дополнено 0 минут спустя On the radar after the helicopter crash and the cinematics the dialogue does not start. I made the journey from the dead city several times without success No the dialogue doesn't start, I came back to the dead city in the scene with the mercenaries, I talked to the grandmother, then I heard the sentence that the wounded man in the tree says and the cinematic. It is obvious that the voice-over is incomprehensible to me Or did I make a mistake? Дополнено 10 минуты спустя Дополнено 11 минуты спустя
  3. The UE5 engine gives a cool picture. I have screenshots of one mod, there are graphics like in Stalker 2 if you are interested, write to me
  4. Ok for "arrow" I confirm that the 5 broken bottles change the following dialogues. For the grenade launcher I'll see later, I'll redo the passage after the shooting. there is a problem, minor, in this series: <string id="shmotki_dialog_0"> <text>Что за видок у тебя, как на пионерском походе?</text> </string> <string id="shmotki_dialog_1"> <text>У меня пока брони нет, и лишь научник....</text> </string> <string id="shmotki_dialog_2"> <text>Бегом переодеваться!!!!</text> </string> <string id="shmotki_dialog_3"> <text>Хорошо, хорошо! Только не подглядывайте..</text> the last sentence is not displayed. But it doesn't seem important, I'll continue to check the dialogue with the redhead. I have to check everything because I will be answering questions from French players, thank you for your help and patience.
  5. gibe I checked, there the choice depends on how you passed the shooting test on bottles. Load me your gamedata with the edited scripts, I'll see where they edited it incorrectly Дополнено 4 минуты спустя Messer. Stalker оказывается, зависит от того, как бутылки пострелял)
  6. gibe You don't often meet foreigners here. The "redhead" will give the PDA only after sex. Yes, there is such a moment in fashion that there is nothing to hide. The alternative dialog is signed in orange/green.
  7. Hello At the beginning of the mission in sector 23, Nimble (Russian: Шустрый / Shustryi) directs us to 2 "mercenaries" ; in this sentence "Не важно! Я знаю, что вы инструкторы и у вас проблема с обходом защиты сектора" I don't understand the meaning of the word "инструкторы" -trainers or instructors ? stable_dialogs_dimak.xml : <string id="did_kill_problem_dialog_2"> Thank you
  8. gibe It can be bought from some stalkers. When a green message comes that a stalker with useful information is nearby, there may be a stalker nearby, from whom you can buy it (or take from the corpse). Look for such stalkers in the bar: Oleg Gusarov, Prapor (not in the garbage, in the bar, there are two of them), Vorobey, Umnik, but they can leave the bar in Pripyat Дополнено 1 минуту спустя gibe "sim_stalker_veteran_gusarov", "sim_stalker_veteran_vorobey", "sim_dolg_veteran_prapor", "sim_stalker_veteran_umnik"
  9. Hello. How to find the number -5- in the semetsky code? I think I have done all the possible pnj's Thank you
  10. gibe Its depends on rank of actor. For suit: "novice" repairs a suit with a condition of less than 60% to 60%, "experienced" - less than 80% to 80%, "veteran" - less than 90 to 90, "master" - less than 100 to 100. If a helmet is removed from a suit, repairs less by 20%. For weapon: 65, 75, 85, 100. You need to raise the rank to be able to repair things with a condition of more than 60\65%
  11. Yes l I deleted this "map_spot_relation" that I had modified Translate correct !! II wish mine too Merci, thank you, ?
  12. супер_пупер hah, Gunslinger is not old. Developers added many new game mechanics, but without editing game enging it is impossible. It is a problem, but Gunslinger and GSWR possible to combine. To do it, you need a source codes both of this engings that the authors do not upload to internet. All what we can - wait when developers of GSWR will make support of Gunslinger.
  13. "64 square kilometers" !!?!?!?!? That would be 20 times bigger than CoC I hope you folks understand that that is very BIG!!! I hope he was correct on that and not exaggerating.
  14. You people here need to understand that this is all a business. They are a studio that needs to make a profit. It's all about money. To get their profits they will have to aim for a particular audience. A console fan that wants a fast paced, intense game. Not a very slow paced, too open world where there is too much atmosphere. They will not appeal to a hardcore demographic. Again, it's a business to make money. I just hope that there's a middle ground here that can work for all of us. Hopefully they will provide modders with all the tools they need for full customization. Provide us will all materials used and unused. Even share us with different build of maps that did not make the cut. Anything to throw in that would help improve the mod community...........because that is what made this game popular today!!
  15. mechanicus It's only game, why you heff to be mad?
  16. Moustapha_Matushka Well, you probably already heard, dez0wave trying to revive this version of stalker 2, they are using leaked XRAY2 engine build as a base for their "mod" Stalker 2 Old Concept
  17. I was wondering since it's been bothering me through the entire playthrough, why is the night vision for both 1st gen and 2nd gen worse than it is in vanilla SoC? There is no real benefit of using them but the funny thing is, if you bring out the binoculars or look through scopes, it's actually better ? I've also noticed that even in pitch black, enemies can detect me (see me and hear me) sneaking from a greater distance so the new visibility mechanic ported from builds like 2571 from the looks of it isn't very useful... Not sure if this is also a vanilla issue with SoC or it's mod related. Got used to how sneaking works in SoC with the ZRP ?
  18. Wow! Responsible work. Then report on the results, it's still interesting to see Дополнено 2 минуты спустя Oops... That's a twist,and then who is by nationality? Дополнено 3 минуты спустя EvilGeniusRo Then I'm sorry. It's just that you have an excellent command of the American language?